Fallout 3

Also known as: Fallout III

Fallout 3 Unlockables
Abe's rifle
Entry Location:
Museum of History (The museum is near Rivet City)

In the lower halls of the Museum there's a room with a turret shooting at feral ghouls. If you head up to the room with the ghouls in it, look near one one of the walls. There's a display case with Abe's Rifle in it (it's really strong. It uses .44 shots)

Submitted By: JJJJJJJJJJake

Operation Anchorage Achievements
Entry Location:


Aiding the Outcasts (20) - Complete the quest "Aiding the Outcasts"
Operation: Anchorage (40) - Complete the quest "Operation: Anchorage"
Paving the Way (20) - Complete the quest "Paving the Way"
The Guns of Anchorage (20) - Complete the quest "The Guns of Anchorage"


Submitted By: Outcasts

Operation Anchorage Achievements
Entry Location:


Aiding the Outcasts (20) - Completed "Aiding the Outcasts"
Operation: Anchorage (40) - Completed "Operation: Anchorage"
Paving the Way (20) - Completed "Paving the Way"
The Guns of Anchorage (20) - Completed "The Guns of Anchorage"


Submitted By: Dave

Achievements For The Pit
Entry Location:


Free Labor (40) - Completed "Free Labor"
Into The Pitt (20) - Completed "Into The Pitt"
Mill Worker (20) - Found All 100 Steel Ingots
Unsafe Working Conditions (20) - Completed "Unsafe Working Conditions"


Submitted By: Eels

Broken Steel Achievements
Entry Location:


Death From Above (30) - Completed "Death From Above"
Devil (20) - Reached Level 30 with Bad Karma
Messiah (20) - Reached Level 30 with Good Karma
Shock Value (30) - Completed "Shock Value"
True Mortal (20) - Reached Level 30 with Neutral Karma
Who Dares Wins (30) - Completed "Who Dares Wins"


Submitted By: meeeeeeeeter

Alien Blaster in Broken Steel DLC
Entry Location:


In Broken Steel on the last level there is a alien blaster in a case on the last part where you destroy the big mobile base. In the middle of the base there is a blue shield that has a broken panel. Make sure you have full health because you have to run through the shield. In the door there are some weapons. When you get in the door on the right of you there is a case that has a lock pick of 75 (hard). Below it there is some ammunition cases with some alien blaster ammunition.

Submitted By: D3AD SH0T820

Point Lookout Achievements
Entry Location:


A Meeting of the Minds (20) - Completed "A Meeting of the Minds"
Bog Walker (40) - Discovered all locations within Point Lookout
The Local Flavor (20) - Completed "The Local Flavor"
Walking With Spirits (20) - Completed "Walking With Spirits"


Submitted By: Tall Pat

Mothership Zeta Achievements
Entry Location:


Alien Archivist (20) - Collected all Alien Captive Recordings
Among the Stars (20) - Completed "Among the Stars"
Not of This World (20) - Completed "Not of This World"
This Galaxy Ain't Big Enough... (40) - Completed "This Galaxy Ain't Big Enough..."


Submitted By: swagger

Prototype Medic Power Armor
Entry Location:
Old Olney

NOTE!!!! Old Olney is heavily populated with Deathclaws so take stimpacks,good weapons ect!

While playing a mission I was forced to go under ground in Old Olney. I walked around for a bit and stumbled across a pile of dead bodies. One was wearing a strange power armor (prototype medic power armor). When I put it on, to my surprise, it talked. It said "listen up you pansy" Why do all robots say that? "your wearing medic power armor you look after me and i'll look after you" When you come into contact with enemies its says "Time to kick some ass" or "Eat lead" and "Gear up soldier".

P.S It benefits are a rad resist of 25 but drains AGL -1. I dont know exactly where it is but you should find it soon enough.

p.s.s i don't know why its called medic armor :p


Submitted By: MiniNukeBoy

Original T-51b power armor
Entry Location:


During the "you gotta shoot 'em in the head" quest, you are asked to kill Ted Strayer, Allistair Tenpenny, Dukov, and Dave by Mr. Crowley. Once you find them, you can do whatever you please to get their "special keys"
Here is a list of where the targets are:
Allistar Tenpenny-Tenpenny tower
Dukov-Dukov's place
Dave-Republic of Dave (northeast corner of the map)
Ted Strayer-Wanders Rivet City
Once yo have gotten their keys, DO NOT give them to mr. Crowley!
Once you have all of the keys, go to Fort Constantine (near Satcom Array NW-05a) and head into the CO quarters to the northwest. Inside there, there is a series of door you need to unlock with the special keys you stole/bribed/killed/threatened from the targets. You will then get to an armory with a series of locked doors and the door with a dead body named "Tara" near it is the door with the T-51b Power armor.
This is the second-most powerful piece of armor in the game (beaten by It's cousin, the winterized T-51b armor, which has 6,000,000 health, making it indestructible)


Submitted By: DaveThePaladin

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