Call of Duty: World at War Cheats
Death Card Guide
Entry Location:
How can you possibly find every single one of those itty bitty Death Cards?
Use our Death Card Video Guide to unlock cheats!
Submitted By: GamesRadar
Call of Duty: World at War - level guide
4 Ray Gun's on Little Resistance Easter Egg
Entry Location:
After crashing on the beach, radio in a rocket strike on the Japanese defenses. Once the beach is clear run to the right side of the beach. You will notice a few craters, there are the triggers for the Easter Egg. To unlock it you will have to walk through 4 craters. First walk through the large crater that is full of water, then turn left and walk through the small crater that is full of water, turn left again and walk through the small dry crater, then finally turn left and walk into and stand in the huge crater full of water. Wait about 10 seconds and a weird voice will start talking, and your screen will start shaking. Then 4 statues will come up through the ground. Each statue will be holding a ray gun.
Video Tutorial:
http://www.youtube.com/watch?v=EjafUO38ZhU
Submitted By: Evlmidget25
Nazi Zombie: Nacht der Unton Walkthrough
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Nazi Zombie Tips and Strategies
Nacht der Unton
Weapons: May pick anything except in the main room (unless it makes things easier in Round 1-4). Best classes are: #1.Double Barrel Shot Gun & BAR. #2.Thompson & M1897 Trench Gun. If you can, #3.Ray Gun & M1 Carbine. Or #4.Flame Thrower & Sawed-Off Double Barrel Shot Gun w/grip. Or even #5. 357 Magnum & BAR. Now #3, #4, & #5 are partly from the random weapon cache. If you die, you still have your points, your just reduced back to a pistol (unless it’s one player).
Money: Shooting gets you $100. Knifing gets you $130. But don’t waste your time knifing. Rebuilding Barriers gives you $10. Opening new areas is $1000. The M1 Carbine is $600. The Kar98k is $200 (bad weapon). The Sawed-Off DBSG w/grip is $1200, like the DBSG. The BAR is $1800. The Thompson is $1600.The M1897 Trench Gun is $1500. Grenade ammo is $200 (but each round you get two more). Opening the cabinet is $1500 and holds a Scoped Kar98k (not worth it). Random Weapon is $950 (worth it for Ray Gun or Flame Thrower).
Rounds: If you don’t buy the M1 Carbine, you should be able to go into some other place by round three. About round six, the zombies start to charge. After round five, getting a Ray Gun should be easy. In round 5-6 zombies should be coming through the wall in the basement.
Strategies: Never look in the same window. The most areas you should open is two. Rebuild every single barricade (even the wall) when your in the help room. Main Room or Upstairs, only one. Look behind you every few seconds. Revive your buddy any time you can. Switch to machine gun during insta-kill. Reload any time you can. Check for Random Weapon after every round (when past 5th round). Rebuild barricade after every round. When throwing a grenade LOOK FOR CRWLERS, they can survive a grenade. Never let your guard down with the headless walkers, they can still hit you. Use dead bodies for fire to block the zombies (if you have the Flame Thrower). With a shotgun, wait a few seconds for zombies to get in a line, then fire. Also, try splitting up, you two share half instead of all of them coming to you. Or the tag team, while one reloads the other shoots, then switch. Don’t forget your grenades.
Places: The best places to go to are the help room, upstairs in the back, or through upstairs and down into the help room. And even through the help room up to the Grenade Ammo.
Submitted By: ShadowSniper