Super Paper Mario


Super Paper Mario Hints
Skip The Elevator Scenes
Entry Location:


Press '1' + '2' at the same time to skip the elevator sequence when riding the elevators in Flipside.

Submitted By: Josh Burt

What To Do Once You Beat The Main Quest
Entry Location:
Most Everywhere

Most people just sell their game once they "beat it". But these are things you should do before you sell it away (or not).

-The Pipe-
In Downtown Flopside, use mario to flip and you should see a weird beaver person. He should ask "hey how'd you find me?" Then he'll talk about a crazy pipe idea for you to be able to go in to get to Flopside to Flipside. It cost 300 coins but you should buy it it's really helpful!

-Recipes/data card-
You know how you find out recipes and then you can look at them on your start menu. But can you find ALL of them? Try and find every data card scattered all around the paper mario world to put in the DS in the cooking place, they will tell you how to make certain things.

-Back to world 6-
You know how the "Japenese" Fighting arena place vanished right? Well, now it's back! Fight and Fight to get all the way up to round 100! I'm not sure what the prize is though...

-Cards/Pipe of 100 phases-
At the very bottom of Flipside and Flopside, there is a pipe. To open the pathway to get to the pipe in flipside, you need to go to the outskirts of Flipside and find pipes! In one room, you will need Tippi (i will tell you how to get her back) to find blocks that float into the air. jump on each one untill you get to a platform then flip. Then keep walking and press the button for the way to open to the pipe. In the 100 phases, you will need to find a key for each room. Most of the time, you will have to kill one enemy who has the key. On other occaisions, you need to kill all the enemies then go to the locked door and the key will appear. Flipping helps (sorta). All of this is just to get cards of poeple. IN order to say you've beaten all of this game you need to find EVERY CARD.

-Get Tippi Back/Get lots of coins-
It's true! You really can! But you need a lot of coins!!! Go to the place where you find and fight Mr. L (space world on last level). Walk past the first room where the save station is. Then hit the ? block and a flower will come out. Collect as many coins as you can!!! Then go in the door in the same room that you need to flip to see. Then hit the ? block and a slow flower will come out. Immediately run down to where the pig is and kill it! Bunches of big coins will come out! Now press + and go to important things. Then click on the red warp pipe and warp back to flipside. Repeat this process untill you have 999 coins. (takes about 15-40 minutes). Once you have 999 coins, it's time to get tippi back!!! Now go to world 3-4 and turn into peach. Go into the green dudes lair and talk to him. He apologizes and shows you his replica of Tippi. And you can buy "Tippi" for 999 coins. Accept the deal and "Tippi" is yours!!! You can use her just like you could use the real tippi before. (if you want to see a short clip go to Merlins house with you new tippi).

-If you've done the above, you have completely beaten the game!- (you could be the first to completely beat the game! well, other than game testers...)


Submitted By: BlackLite

How To Beat Bowser
Entry Location:
Chapter 3-1

Use the Pixl, Boomer, to defeat Bowser. When Bowser jumps in the air, lay Boomer down and detonate him when Bowser lands. You can also use items like: Fire Blast, Shooting Stars, and Ice to defeat him.

Submitted By: Josh Burt

How to defeat Frocktail
Entry Location:
chapter 1

When you see frocktail, he will come at you four times. The fourth time you have to switch dimensions. From 2-D to 3-D. Then you have to jump on his back. Then, when you are on his back little enemy things will appear.You have to use your pixel to pick them up one at a time, then you go to his head and throw them at the antenna three times. After you hit him three times, he will flip in the air. when you reach the tail jump and then you should land on him again. do it all over again until he says "system crash". if you dont get on him when you jump he'll come at you again. just do what you did in the beginning

Submitted By: dr.joe

Secret Pixl
Entry Location:
Chapter 3-1

At the beginning of world three, you talk to a sun shaped thing and he helps you by telling about the three red things. After you beat all of world three, go to to chapter 3-1 and talk to him. He will then give you his power.

Submitted By: BlackLite

Star Time
Entry Location:
Chapter 3-1

In chapter 3-1, pass all the koopas on the hill and you see a pipe with a brick block above it (this is not the one with the pirahna plant in it) Hit the block and it will release a ladder up to a door which you enter. Now just to the right of the door that you came from is a ? block. Hit it and a star should come out. Then keep going and you should see another door. Enter that and you should see a short clip of a koopa getting a star. Then run to the left (he is chasing you) and you should see a ? block. Hit it and you get to VS. the koopa star to star. It's really easy though, just run into him and you get the points.

Submitted By: BlackLite

How To Beat Dimentio
Entry Location:


Select Peach for this fight so you can use her Parasol Shield. As soon as the fight starts jump on Dimentio's head to deal damage. after that he will start teleporting and shooting blasts of energy at you. When he starts to charge up a blast hurry and jump on his head. (Make sure you don;t touch his body or you will get hurt.) If you don;t get to Dimentio in time, use your parasol and wait. Eventually he will clone himself and only one of the Dimentios will take damage. Continue jumping on his head and he will give up eventually.

Submitted By: Josh Burt

Secert Pixl #3
Entry Location:
Pipe of 100 Phases (In Flipside)

After you complete Pipe of 100 Phases, in Flipside, you earn 1-3 of the secert Pixl, Dashell the Speedy Pixl. The other 2 are Piccolo the Music Pixl, and Barry the Shield Pixl.
Good Luck!


Submitted By: Shaw12345n

The Secret of The Mirrors
Entry Location:
Count Bleck's Castle

As you explore Count Bleck's Castle in Chapter 8-3, there is a room where 20 or so Dimensio copies teleport from mirror to mirror and try to Star-bolt you into oblivion. You can't fight back, and, the mirrors look like platforms, so the copies love to trick you into jumping onto a platform that isn't there. And, if it could be any worse, the door out is locked. The Secret of this room is to keep looking until you find a "mirror" that doesn't glint in the light. Flip to 3-D and you find that the "mirror" is really a hole. Jump through it, and you find items, a Door Key, and a safe haven from the endless downpour of Star-bolts.

Submitted By: Hopes for Paper Mario 4

Whacka Bump Secret (and cooking disk)
Entry Location:
Secret area in end of 5-1

Go to the part of 5-1 where you see the first save block. If you have Dottie, flip, shrink, and go through the little hole and go into the pipe. Collect the coins and go through the next pipe. Here you find a Whacka. (Note: If you flip right here, you can go on a lower ledge to the left and get a cooking disk.) Now jump on the Whakca to get a Whacka bump. Go back through the pipe and go back again to where the Whacka is and get another Whacka bump. Repeat this process until the whacka runs away. Now go to Flipside and go to the cook. Cook each Whacka bump and then you can sell each one for 200 coins!

Submitted By: wiiman95

Piccillo the Music Pixl
Entry Location:
Flip Side and world 1

After you beat the game go to the fortune teller in flopside.She asks you to go to the fortune teller in Flipside to get a new crystal ball. Go to the fortune teller in flipside and she asks you to get supplies from the flip master in chapter 1-1.Go to him and he asks you to get something back from Watchit in chapter 1-2. Then go to Watchit and he asks you to go to the girl that you see in the chamber that you find the pure heart in after you beat the dragon.Talk to her and she gives her signature on a piece of paper for Watchit.Go back to Watchit and give him the signature.Then Watchit gives you the you know what and give that to the flip master.Then the flip master gives you the supplies.Go to the fortune teller in flipside and give her the supplies.She gives you the crystal ball.Give the crystal ball to the fortune teller in flopside and she gives you a key.Go to the locked house near where you come into flopside from flipside the normal way and open the door with the key.There is atreasure chest in the house. Open it and you have Piccillo.

Submitted By: Eric Martin

More Things to do after the Main Quest
Entry Location:


-Other secret pixls-
As you probably have heard, there are other secret pixls than the tiptron and barry. There is Dashell, Piccalo, and one other one! So find every secret pixl in this game!

-FlOpside pit of 100 trials-
There is a 100 pit in flipside. So first complete that (to get dashell) Once you beat it, go to the same place where you opened the way to the trials in flipside but go there at flOpside. You should see a "Z" thingy you flip with fleep, flip it and a blue switch comes out. Hit that switch and you are ready for the 100 trials of flOpside. (im not sure you recieve a secret pixl here but it cant hurt to check...)

-Mapz-
Go to the B1 of Flopside and you see a pool of water. Jump in it and swim down, then right, then up. You will a green guy carrying a bag full of paper aswell as a house you need dotty to get into. Talk to the green guy and he will offer you a map. Buy all of them (at least one at a time) and press "+". Go down on the menu to the map part click on tht and it should show you all of the maps you've bought. click on one and it should show you a place with a red X on it. Find that place and use fleep to flip where the X would be. Mostly cards are in these treasures but some are items.
(now you have beat the game!)


Submitted By: Blacklite

Unlimited Coins
Entry Location:


In chapter 5-2 near the large rock shaped like a yoshi if you flip into 3-D you will find an Amazy Dayzee. Use a catch card on it. You can then sell the Amazy Dayzee card at either the flipside or flopside card shops for 300 coins a piece. you can repeat this procces as many times as you want and earn yourself endless coins

Submitted By: juggalogamer

Defeat Mr. L and Brobot
Entry Location:
Chapter 4-4, Chapter 6-1

Chapter 4-4

Mr. L Max. HP:40
Brobot Max HP: 255

At the end of Chapter 4-4, you will meet up
with Luigi, but he is now the evil Mr.L.In
this battle, you must jump on Luigi's head
to deal damage.After dealing a certain
amount of damage, Mr. L will summon his
robot, formally known as Brobot.You will
have to use Squirps' energy blast attack
to deal damage to Brobot, while Mr. L
uses Brobot to hurt you.It takes about
20 to 30 hits to defeat Brobot.

Chapter 6-1

Brobot L-Type Max. HP: 64

After chapter 6 gets destroyed, you must
go back through the blue door.After walking
right for a while, you will see Mr. L steal
the damaged Pure Heart.He will soon spot
you and introduce you to the new and
improved Brobot L-Type.This battle is a
little harder than in chapter 4, so I
would recommend using Barry, Boomer, or
Cudge for some extra damage on Brobot
(Boomer and Cudge being the best).I also
recommend finding a good defense for when
Brobot throws his fists and missles.
Eventually, you will destroy Brobot for
good and Dimentio will turn Mr. L into
good, old Luigi!


Submitted By: Matt Anderson

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