_______           _________    _______________              _______               _________        _________________________
       ___/       \__       /         \  |               \_        ___/       \__         __/         \___   |                         |
     _/    CCCCCCC   \_    /   AAAAA   \ |   PPPPPPPPPPPP  \__  __/    CCCCCCC   \__  ___/   CCCCCCCCC    \_ | MMMMMMMM      MMMMMMMM  |
    /  CCCCCCCCCCCCCC  \  /   AAAAAAA   \|   PPPPPPPPPPPPPP   \/   CCCCCCCCCCCCCC   \/    CCCCCCCCCCCCCCC   \| MMMMMMMM      MMMMMMMM  |
   / CCCCCCCCCCCCCCCCCC \/    AAAAAAA         PPPPPPPPPPPPPPP    CCCCCCCCCCCCCCCCCC     CCCCCCC     CCCCCCC     MMMMMMMM    MMMMMMMM  /
  / CCCCCCCCCCCCCCCCCC       AAAAAAAAA        PPPP     PPPPPP   CCCCCCCCCCCCCCCCCC     CCCCCC         CCCCCC    MMMMMMMM    MMMMMMMM  |
 / CCCCCCCC        CC        AAAAAAAAA        PPPP      PPPPP  CCCCCCCC        CC     CCCCCC           CCCCCC   MMMMMMMMM  MMMMMMMMM  \
| CCCCCCC                   AAAAAAAAAAA       PPPP      PPPPP  CCCCCCC                CCCCCC           CCCCCC  MMMMMMMMMMMMMMMMMMMMMM  |
| CCCCCC                    AAAAA AAAAA       PPPP     PPPPPP  CCCCCC                 CCCCCC           CCCCCC  MMMMM MMMMMMMMM MMMMMM  |
| CCCCCC                   AAAAA   AAAAA      PPPP    PPPPP    CCCCCC                 CCCCCC           CCCCCC  MMMMM  MMMMMMM  MMMMMM  |
| CCCCCCC                  AAAAAAAAAAAAA      PPPPPPPPPPP      CCCCCCC                CCCCCC           CCCCCC  MMMMM  MMMMMM   MMMMMM   \
 \ CCCCCCC          CCC   AAAAAAAAAAAAAAA     PPPPPPPP          CCCCCCC          CCC  CCCCCC           CCCCCC MMMMM    MMMM     MMMMMM  |
  \ CCCCCCCC      CCCCC   AAAA      AAAAA     PPPP               CCCCCCCC      CCCCC   CCCCCC         CCCCCC  MMMMM    MMMM     MMMMMM  |
   \ CCCCCCCCCCCCCCCCCC  AAAA        AAAAA    PPPP  |             CCCCCCCCCCCCCCCCCC    CCCCCCC     CCCCCCC   MMMMM             MMMMMM  |
    \_ CCCCCCCCCCCCCCC  AAAAAA      AAAAAAA  PPPPPP |\_             CCCCCCCCCCCCCCC       CCCCCCCCCCCCCCC    MMMMMMM     ___   MMMMMMMM |
      \___ CCCCCCCCCCC  AAAAAA      AAAAAAA  PPPPPP |  \__              CCCCCCCCCCC          CCCCCCCCC       MMMMMMM    |   |  MMMMMMMM |
          \_________________________________________|     \_____________________________________________________________|   |___________|
                                                ________      ________ ____________________
                                                \       \    /       /|                    |
                                                 \       \  /       / |                    |
                                                  \       \/       /  |        ============|
                                                   \              /   |                    |
                                                    \            /    |                    |
                                                     \          /     |                    |
                                                      \        /      |============       _|__
                                                       \      /       |                  |    |
                                                        \____/        |__________________|____|

                              SSSSSSSSSSSSSSSSSSSSSSSSSSS NNNNNNNN                  NNNNNNN KKKKKKK             KKKKKKKK
                            SSSSSSSSSSSSSSSSSSSSSSSSSSSSS NNNNNNNNNN                NNNNNNN KKKKKKK         KKKKKKKKK
                           SSSSSSSSSSSSSSSSSSSSSSSSSSSSSS NNNNNNNNNNNNN             NNNNNNN KKKKKKK     KKKKKKKKKK
                           SSSSSSSS                       NNNNNNNNNNNNNNNN          NNNNNNN KKKKKKK  KKKKKKKKKK
                           SSSSSSSSSSSSSSSSSSSSSSSSSSS    NNNNNNN NNNNNNNNNNN       NNNNNNN KKKKKKKKKKKKKKKK
                            SSSSSSSSSSSSSSSSSSSSSSSSSSSS  NNNNNNN    NNNNNNNNNNN    NNNNNNN KKKKKKKKKKKKKK
                              SSSSSSSSSSSSSSSSSSSSSSSSSSS NNNNNNN       NNNNNNNNNNN NNNNNNN KKKKKKKKKKKKKKKK
                                                 SSSSSSSS NNNNNNN          NNNNNNNNNNNNNNNN KKKKKKK  KKKKKKKKKK
                           SSSSSSSSSSSSSSSSSSSSSSSSSSSSSS NNNNNNN             NNNNNNNNNNNNN KKKKKKK     KKKKKKKKKK
                           SSSSSSSSSSSSSSSSSSSSSSSSSSSSS  NNNNNNN                NNNNNNNNNN KKKKKKK         KKKKKKKKK
                           SSSSSSSSSSSSSSSSSSSSSSSSSSS    NNNNNNN                   NNNNNNN KKKKKKK             KKKKKKKK

                                                      [Capcom vs. SNK: Millenium Fight 2000]

FAQ by Sunboy
Revision: 0.7 091700
E-mail: timestamp@usa.net
ICQ: 81153165
WWW: http://planeta.clix.pt/mugen4ever/sunboy/
IRC: #mugen, @#atrkid, #capcom as [Jedah], [Rugal], [Sunboy] or [Rumiko].

Do NOT use this FAQ for your own works without crediting me, Zack Yates, aka Sunboy.
This FAQ is not for profit, so I don't want to see it in any publications _ever_.
Nor should it be sold by anyone to anyone.  The only sites that have rights to this
FAQ are:
 Cheat Code Central (http://www.cheatcc.com/)
 Cheat Planet (http://www.cheatplanet.com/)
 Game Advice (http://www.gameadvice.com/)
 GameFAQs (http://www.gamefaqs.com/)
 Mugen4Ever: Sunboy (http://planeta.clix.pt/mugen4ever/sunboy/)
 Tim's Vault: (http://www.timsvault.com/)
This work is Copyright (C) 2000 Zack Yates. All characters mentioned within this
FAQ are properties of their respective companies (SNK or Capcom.)  Capcom vs. SNK:
Millenium Fight 2000 is Copyright (C) 2000 Capcom.  Got it?  Okay, then.  Enjoy!  ^_^

 ___________________________
/ -<((Table of Contents))>- \
|  _____________________    |
| /-Key                 \   |
| |-Basics              |___|
| |-Characters
| |--Ryu
| |--Ryu EX
| |--Ken Masters
| |--Ken Masters EX
| |--Chun-Li
| |--Chun-Li EX
| |--Guile
| |--Guile EX
| |--Zangief
| |--Zangief EX
| |--Dhalsim
| |--Dhalsim EX
| |--Edmond Honda
| |--Edmond Honda EX
| |--Blanka
| |--Blanka EX
| |--Mike Bison
| |--Mike Bison EX
| |--Balrog
| |--Balrog EX
| |--Sagat
| |--Sagat EX
| |--Vega
| |--Vega EX
| |--Sakura Kasugano
| |--Sakura Kasugano EX
| |--Cammy
| |--Cammy EX
| |--Morrigan
| |--Gouki
| |--Kyo Kusanagi
| |--Kyo Kusanagi EX
| |--Iori Yagami
| |--Iori Yagami EX
| |--Terry Bogard
| |--Terry Bogard EX
| |--Ryo Sakazaki
| |--Ryo Sakazaki EX
| |--Mai Shiranui
| |--Mai Shiranui EX
| |--Kim Kaphwan
| |--Kim Kaphwan EX
| |--Geese Howard
| |--Geese Howard EX
| |--Ryuji Yamazaki
| |--Ryuji Yamazaki EX
| |--Raiden
| |--Raiden EX
| |--Rugal Bernstein
| |--Rugal Bernstein EX
| |--Vice
| |--Vice EX
| |--Benimaru Nikaido
| |--Benimaru Nikaido EX
| |--Yuri Sakazaki
| |--Yuri Sakazaki EX
| |--King
| |--King EX
| |--Nakoruru
| |-Purchase
| |-Background
| |-Ranking
| |-Secrets
| |-History
| |-Credits
| |__________________________
\___________________________/



  ________________
 / ____________   \
| /            \   |
|_\     Key     \__|
   \____________/

-Controls
It's just a basic keypad on your keyboard.
It's also known as Japanese, or number, notation.
Don't bitch about the number notation.  You get used to it fast, and it's
 not as ambiguous as that QCF stuff.
   _______________________________________
 /| Joystick                              \
| |             ___________                \_
| |  _____     /Light Punch                  \
| | /     \   /  ___________                  \
| | | 789 |  /  /Heavy Punch                   \_
| | | 456 |  X Y                                 \
| | | 123 |  A B_____________________             \
| | \_____/   \            Heavy Kick\             \
| |            \__________                          |
| |             Light Kick\                         |
\  \_______________________________________________/
 \________________________________________________/

-Terms
[air]: This move is usable on land _and_ while airborne.
[air only]: This move onlys works in the air.
[close]: You must be next to your enemy for this move to even start.
[Lvl3/POW+low health]: This move uses up three levels of energy if
                       you are Capcom Groove, or you must have blink
                       -ing health and a full POW bar in the SNK Groove.
Tap: This move requires you to tap the specifified button rapidly.
*: This move is a Super, or Desperation, Move.  It requires at least one
   level of energy for the Capcom Groove or a full POW bar and/or blink-
   ing health in the SNK Groove.



  ________________
 / ____________   \
| /            \   |
|_\   Basics    \__|
   \____________/

 ___________________
/ Groove Independent
| Dash Foward		66
| Hop Backward		44
| Block			4/1 while being attacked
| Roll Forward		X+A
| Throw Forward		6 Y/B [close]
| Throw Backward		4 Y/B [close]
| Priority Jump Back	2 7
| Priority Jump Up	2 8
| Priority Jump Foward	2 9
|___________________________________________________________________
| Priority Jumps have more speed and range.                         |
|                                                                   |
 \_________________________________________________________________/

 ______________
/ Capcom Groove
|*Execute Lvl1 super	Do the motion with X/A [Lvl1+]
|*Execute Lvl2 super	Do the motion with Y/B [Lvl2+]
|*Execute Lvl3 super	Do the motion with XY/AB [Lvl3]
|___________________________________________________________________
| Super energy builds up really slowly in this game.  You'll rarely |
|  get to level three.                                              |
 \_________________________________________________________________/

 ___________
/ SNK Groove
|*Execute Lvl1 super	Do the motion with X/A [Full POW bar _or_ low
|                        health]
|*Execute Lvl3 super	Do the motion with XY/AB [Full POW bar _and_
|                        low health]
|*POW Charge		Y+B
|___________________________________________________________________
| The POW Charge builds up your energy gauge.  When it maxes out,   |
| you go into POW mode and the bar steadily decreases back to no-   |
| thing.  During this time, you have 125% (I assume.  It may be     |
| 150%, like Extra mode) power and you can do one level one super   |
| attack.  Doing the super attack will deplete whatever amount of   |
| energy is left in the bar, so make it count!  ^_^                 |
 \_________________________________________________________________/


  ________________
 / ____________   \
| /            \   |
|_\ Characters  \__|
   \____________/

 ____
/ Ryu
| [Team Capcom]
| [Ratio 2]
| Overhead Smash        6 X
| Senpuu Kyaku          6 A
| Hadouken              236 X/Y
| Shankunetsu Hadouken  41236 X/Y
| Shouryuuken           623 X/Y
| Tatsumakisenpuu Kyaku 214 A/B [air]
|*Shinkuu Hadouken      236236 X/Y/XY
|*Shinkuu Tatsumaki     214214 A/B/AB
|*Shin Shouryuuken      236236 A/B/AB [Lvl 3/POW+low health]
|___________________________________________________________________
| Special Intros:                                                   |
|  Ken: They tap fists.                                             |
|  Kyo: Kyo shoots some fire at Ryu and they exchange words.        |
| Shankunetsu Hadouken does the same amount of damage as Hadouken,  |
|  but knocks down your enemy and sets them afire as well.          |
| Shin Shouryuuken is evil.  It does 85% damage (BTW, I play Level-4|
|  damage setting.)  Geese did a Razing Storm and I did this move   |
|  AFTER the Razing Storm, and Ryu went right through the Storm for |
|  the kill.                                                        |
 \_________________________________________________________________/

 _______
/ Ryu EX
| [Team Capcom]
| [Ratio 4]
| [Form Evil Ryu]
| Hadouken              236 X/Y
| Shankunetsu Hadouken  41236 X/Y
| Shouryuuken           623 X/Y
| Tatsumakisenpuu Kyaku 214 A/B [air]
|*Shinkuu Hadouken      6321463214 X/Y/XY
|*Shouryuureppa         236236 X/Y/XY
|*Shun Goku Satsu       X X 6 A Y [Lvl3/POW+low health]
|___________________________________________________________________
| Shankunetsu Hadouken does the same amount of damage as Hadouken,  |
|  but knocks down your enemy and sets them afire as well.          |
| _OW!_  It hurts!  As if Evil Ryu wasn't bad enough, he's turned   |
|  into Gouki.  Look at the moves!                                  |
 \_________________________________________________________________/

 ____________
/ Ken Masters
| [Team Capcom]
| [Ratio 2]
| Inazuma Kakatowari    6 A
| Hadouken              236 X/Y
| Shouryuuken           623 X/Y
| Tatsumakisenpuu Kyaku 214 A/B [air]
| Zenpou Tenshin        214 X/Y
| Flip Kick             623 A/B
|*Shouryuureppa         236236 X/Y/XY
|*Shinryuuken           236236 Tap A/B/AB
|*Shippu Jinrai Kyaku   214214 A/B/AB [Lvl 3/POW+low health]
|___________________________________________________________________
| Special Intros:                                                   |
|  Ryu: They tap fists.                                             |
|  Terry: Ken tosses Terry his hat.                                 |
| Unlike Ryu's, Ken's Tatsumakisenpuu Kyaku gets many hits, not     |
|  just one.                                                        |
| For the new move, Flip Kick (not the real name,) Ken just does a  |
|  forward somersault for two hits.  Not too useful.  :)            |
| Zenpou Tenshin goes through opponents.                            |
 \_________________________________________________________________/

 _______________
/ Ken Masters EX
| [Team Capcom]
| [Ratio 2]
| [Form SSF2X]
| Hadouken              236 X/Y
| Shouryuuken           623 X/Y
| Tatsumakisenpuu Kyaku 214 A/B [air]
| Inazuma Kakatowari 1  41236 A/B
| Inazuma Kakatowari 2  623 A/B
| Inazuma Kakatowari 3  a236 A/B
|*Shouryuureppa         236236 X/Y/XY
|___________________________________________________________________
| Back to SSF2X...                                                  |
| The only differnce in the Overhead Kicks that I found was the     |
|  voices that Ken uses.                                            |
 \_________________________________________________________________/

 ________
/ Chun-li
| [Team Capcom]
| [Ratio 2]
| Flip Kick             3 A
| Kikou Ken             41236 X/Y
| Spinning Bird Kick    4.6 A/B
| Tenshou Kyaku         2.8 A/B
| Hyakuretsu Kyaku      Tap A/B
|*Kikou Shou            236236 X/Y/XY
|*Senretsu Kyaku        4.646 A/B/AB
|*Hazan Tenshou Kyaku   1.319 A/B/AB
|___________________________________________________________________
| Special Intros:                                                   |
|  Mai: Chun-li looks really puzzled as Mai impersonates her.       |
|  Yamazaki: Honfu comes out to defend her.  Yamazaki hits his ass. |
| Nice.  Added effects on Tenshou Kyaku.                            |
| I believe that she has lost her head stomp.                       |
 \_________________________________________________________________/

 ___________
/ Chun-li EX
| [Team Capcom]
| [Ratio 2]
| [Form Original?]
| Flip Kick             3 A
| Spinning Bird Kick    2.8 A/B
| Hyakuretsu Kyaku      Tap A/B
|*Senretsu Kyaku        4.646 A/B/AB
|*Spinning Hornet Kick  1.319 A/B/AB
|___________________________________________________________________
| Special Intros:                                                   |
|  Mai: Chun-li looks really puzzled as Mai impersonates her.       |
| Super Street Fighter II X or original?                            |
| Spinning Hornet Kick is Shinkuu Tatsumaki for Chun-li.            |
 \_________________________________________________________________/

 ______
/ Guile
| [Team Capcom]
| [Ratio 2]
| Hop Kick              6 A
| Step Kick             6 B
| Sonic Boom            4.6 X/Y
| Somersault            2.8 A/B
|*Total Wipeout         4.646 X/Y/XY
|*Somersault Strike     1.319 A/B/AB
|___________________________________________________________________
| Sonic Hurricane has been nixxed in favor of Total Wipeout.  It's  |
|  like Nash's Crossfire Blitz.                                     |
| Guile got some new sounds!  Somersault, for example.              |
 \_________________________________________________________________/

 _________
/ Guile EX
| [Team Capcom]
| [Ratio 2]
| [Form SSF2X]
| Hop Kick              6 A
| Step Kick             6 B
| Sonic Boom            4.6 X/Y
| Somersault            2.8 A/B
|*Somersault Strike     1.319 A/B/AB
|___________________________________________________________________
| I'm just assuming this is the SSF2X form.                         |
 \_________________________________________________________________/

 ________
/ Zangief
| [Team Capcom]
| [Ratio 2]
| Double Lariat         XY
| Quick Double Lariat   AB
| Banishing Flat        623 X/Y
| Screw Piledriver      6321478 X/Y
| Atomic Suplex         6321478 A/B [close]
| Flying Powerbomb      6321478 A/B
|*Final Atomic Buster   63214786321478 X/Y/XY
|*Aerial Russian Slam   63214786321478 A/B/AB
|___________________________________________________________________
| Zangief has lost some power since Marvel vs. Capcom 2.            |
 \_________________________________________________________________/

 ___________
/ Zangief EX
| [Team Capcom]
| [Ratio 2]
| [Form SSF2X]
| Double Lariat         XY
| Highspeed Double Lrt. AB
| Screw Piledriver      6321478 X/Y
|*Final Atomic Buster   63214786321478 X/Y/XY
|___________________________________________________________________
| No Banishing Flat!!                                               |
 \_________________________________________________________________/

 ________
/ Dhalsim
| [Team Capcom]
| [Ratio 1]
| Head Drill            2 Y [air only]
| Foot Drill            2 B [air only]
| Yoga Fire             236 X/Y
| Yoga Flame            63214 X/Y
| Yoga Blast            63214 A/B
| Yoga Teleport Short   623 XY / 421 XY
| Yoga Teleport Long    623 AB / 421 AB
|*Yoga Stream           236236 X/Y/XY
|*Yoga Vulcan           236236 A/B/AB
|___________________________________________________________________
| Yoga Stream replaces Yoga Inferno.  It hits low, so block it low. |
| Yoga Vulcan is just a super Yoga Blast.                           |
 \_________________________________________________________________/

 ___________
/ Dhalsim EX
| [Team Capcom]
| [Ratio 1]
| [Form SSF2X]
| Head Drill            2 Y [air only]
| Foot Drill Sharp      2 A [air only]
| Foot Drill            2 B [air only]
| Yoga Fire             236 X/Y
| Yoga Flame            41236 X/Y
| Yoga Blast            41236 A/B
| Yoga Teleport Short   623 XY / 421 XY
| Yoga Teleport Long    623 AB / 421 AB
|*Yoga Tempest          236236 X/Y/XY
|___________________________________________________________________
| Yoga Tempest is a super Yoga Flame.                               |
 \_________________________________________________________________/

 _____________
/ Edmond Honda
| [Team Capcom]
| [Ratio 1]
| Hyakuretsu Harite     Tap X/Y
| Super Zutsuki         4.6 X/Y
| Super Hyakkan Otoshi  2.8 A/B
| Ooichou Nage          6321478 X/Y
|*Oni Musou             4.646 X/Y/XY
|*Orochi Kudaki	        63214786321478 X/Y/XY [Lvl 3/POW+low health]
|___________________________________________________________________
| Same old dogshit character.                                       |
 \_________________________________________________________________/

 ________________
/ Edmond Honda EX
| [Team Capcom]
| [Ratio 1]
| [Form SSF2X]
| Hyakuretsu Harite     Tap X/Y
| Super Zutsuki         4.6 X/Y
| Super Hyakkan Otoshi  2.8 A/B
|*Oni Musou             4.646 X/Y/XY
|___________________________________________________________________
| Same old dogshit character.  Again.  -_-;                         |
 \_________________________________________________________________/

 _______
/ Blanka
| [Team Capcom]
| [Ratio 1]
| Electric Thunder      Tap X/Y
| Rolling Attack        4.6 X/Y
| Backstep Rolling      4.6 A/B
| Vertical Rolling      2.8 A/B
| Surprise Forward      6 AB
| Surprise Back         4 AB
|*Direct Lightning      4.646 X/Y/XY
|*Shout Opus            1.319 X/Y/XY, Tap X/Y/XY
|___________________________________________________________________
| Special Intros:                                                   |
|  Balrog: Balrog shakes his head.  And Blanka flips like an idiot. |
| Blanka's old super-crap-ass supers were replaced with these:      |
|  Direct Lightning: Electric Rolling Attack.                       |
|  Shout Opus: Standing super version of Electric Thunder.          |
 \_________________________________________________________________/

 __________
/ Blanka EX
| [Team Capcom]
| [Ratio 1]
| [Form SSF2X]
| Electric Thunder      Tap X/Y
| Rolling Attack        4.6 X/Y
| Vertical Rolling      2.8 A/B
| Surprise Forward      6 AB
| Surprise Back         4 AB
|*Grand Shave Rolling   4.646 Hold X/Y/XY
|___________________________________________________________________
| During Grand Shave Rolling, hold the attack button to delay the   |
| roll.                                                             |
 \_________________________________________________________________/

 ___________
/ Mike Bison
| [Team Capcom]
| [Ratio 2]
| Dash Straight         4.6 X/Y
| Dash Ground Straight  4.3 X/Y
| Dash Upper            4.6 A/B
| Dash Ground Upper     4.3 A/B
| Turn Punch            X/Y/A/B.
| Buffalo Headbutt      2.8 X/Y
|*Crazy Buffalo         4.646 X/Y/XY
|*Gigaton Blow          4.646 A/B/AB [Lvl 3/POW+low health]
|___________________________________________________________________
| Nothing new.                                                      |
| Tap A/B during Crazy Buffalo to get some Uppercuts instead of     |
| Straights.                                                        |
 \_________________________________________________________________/


 ______________
/ Mike Bison EX
| [Team Capcom]
| [Ratio 2]
| [Form SSF2X]
| Dash Straight         4.6 X/Y
| Dash Upper            4.6 A/B
| Turn Punch            X/Y/A/B.
|*Crazy Buffalo         4.646 X/Y/XY
|___________________________________________________________________
| Nothing new.                                                      |
| Tap A/B during Crazy Buffalo to get some Uppercuts instead of     |
| Straights.                                                        |
 \_________________________________________________________________/

 _______
/ Balrog
| [Team Capcom]
| [Ratio 3]
| Rolling Crystal Flash 4.6 X/Y
| Scarlet Terror        1.6 A/B
| Sky-High Claw         2.8 X/Y
| Flying Barcelona      2.8 A/B
| -Attack               X/Y
| -Izuna Drop           8 X/Y
| Backflip              XY
| Short Backflip        AB
|*Barcelona Special     1.319 A/B/AB
| -Attack               X/Y
| -Izuna Drop           8 X/Y
|*Scarlet Mirage        4.646 A/B/AB
|*Red Impact            4.646 X/Y/XY [Lvl 3/POW+low health]
|___________________________________________________________________
| Special Intros:                                                   |
|  Blanka: Balrog shakes his head.  And Blanka flips like an idiot. |
|  Females: Takes off his mask and bows.                            |
| The wall that Balrog jumps to can be chosen by doing Flying       |
|  Barcelona and Barcelona Special with 2.7 or 2.9 A/B and 1.317    |
|  A/B/AB or 1.319 A/B/AB.  Otherwise, you get the closest one.     |
| Red Impact is cool.  My main Zero 3 super for him.  :)            |
 \_________________________________________________________________/

 __________
/ Balrog EX
| [Team Capcom]
| [Ratio 3]
| [Form SSF2X]
| Rolling Crystal Flash 4.6 X/Y
| Scarlet Terror        1.6 A/B
| Sky-High Claw         2.8 X/Y
| Flying Barcelona      2.8 A/B
| -Attack               X/Y
| -Izuna Drop           8 X/Y
| Backflip              XY
| Short Backflip        AB
|*Barcelona Special     1.319 A/B/AB
| -Izuna Drop           8 X/Y
|___________________________________________________________________
| The wall that Balrog jumps to can be chosen by doing Flying       |
|  Barcelona and Barcelona Special with 2.7 or 2.9 A/B and 1.317    |
|  A/B/AB or 1.319 A/B/AB.  Otherwise, you get the closest one.     |
| Uh, uh.                                                           |
 \_________________________________________________________________/

 ______
/ Sagat
| [Team Capcom]
| [Ratio 3]
| High Tiger            236 X/Y
| Low Tiger             236 A/B
| Tiger Blow            623 X/Y
| Tiger Crush           623 A/B
|*Tiger Genocide        236236 X/Y/XY
|*Tiger Raid            214214 A/B/AB
|___________________________________________________________________
| The Tiger Cannon will not be missed.  At all.                     |
 \_________________________________________________________________/

 _________
/ Sagat EX
| [Team Capcom]
| [Ratio 3]
| [Form Original]
| High Tiger            236 X/Y
| Low Tiger             236 A/B
| Tiger Blow            623 X/Y
| Tiger Crush           2369 A/B
|*Tiger Cannon          236236 X/Y/XY
|*Grand Tiger Cannon    236236 A/B/AB
|___________________________________________________________________
| It's back...  Crap.                                               |
 \_________________________________________________________________/

 _____
/ Vega
| [Team Capcom]
| [Ratio 3]
| Psycho Punish         623 X/Y
| Psycho Impact         4.6 X/Y
| Double Knee Press     4.6 A/B
| Head Press            2.8 A/B
| -Skull Dive           X/Y
| Somersault Skull Dive 2.8 X/Y
| -Skull Dive           X/Y
|*Heartbreak Despair  ? 4.646 X/Y/XY
|*Knee Press Nightmare  4.646 A/B/AB
|___________________________________________________________________
| Special Intros:                                                   |
|  Iori: Vega chuckles, Iori does Yamibarai, Vega jumps it.         |
|  Geese: Geese throws a Reppuken and it burns up Vega's cape.      |
| Psycho Punish is just a downward punch.                           |
| Psycho Impact replaces Psycho Shoot.  It's a rushing attack.      |
| Heartbreak Despair is the replacement of Psycho Crushers.  It's   |
|  somewhat like it, but it doesn't set the enemy ablaze, and it    |
|  finishes with a throw.                                           |
 \_________________________________________________________________/

 ________
/ Vega EX
| [Team Capcom]
| [Ratio 3]
| [Form SSF2X]
| Psycho Crusher Attack 4.6 X/Y
| Double Knee Press     4.6 A/B
| Head Press            2.8 A/B
| -Skull Dive           X/Y
| Somersault Skull Dive 2.8 X/Y
| -Skull Dive           X/Y
|*Knee Press Nightmare  4.646 A/B/AB
|___________________________________________________________________
| Nothing special...                                                |
 \_________________________________________________________________/

 ________________
/ Sakura Kasugano
| [Team Capcom]
| [Ratio 1]
| Overhead Kick         6 A
| Hadouken              236 X/Y
| Shou Ou Ken           623 X/Y
| Shunpuu Kyaku         214 A/B
| -Knockdown Attack     214 A/B
| Dive Kick             214 A/B [air only]
|*Shinkuu Hadouken      236236 X/Y/XY
|*Haru Ichiban          214214 A/B/AB
|___________________________________________________________________
| Sakura got cool!  She's totally changed!                          |
| Hadouken is a short-distance attack.                              |
| Shou Ou Ken is a rush attack, not an rush into anti-air attack.   |
| Shunpuu Kyaku doesn't knock down, but the finisher does.          |
| Dive Kick is a new move.  Sakura falls at an angle, kicking with  |
|  an old animation.                                                |
| The Knockdown Attack A is a low strike, the B version is high.    |
 \_________________________________________________________________/

 ___________________
/ Sakura Kasugano EX
| [Team Capcom]
| [Ratio 1]
| [Form SFZ2]
| Overhead Kick         6 A
| Hadouken              236 Tap X/Y
| Shou Ou Ken           623 X/Y
| Shunpuu Kyaku         214 A/B
|*Shinkuu Hadouken      236236 X/Y/XY
|*Midare Zakura         236236 A/B/AB
|*Haru Ichiban          214214 A/B/AB
|___________________________________________________________________
| Ugh.  Original Sakura.                                            |
| The more you tap X/Y on Sakura's Hadouken, the bigger it gets, and|
|  the more range it loses.                                         |
 \_________________________________________________________________/

 ______
/ Cammy
| [Team Capcom]
| [Ratio 1]
| Spin Knuckle          63214 X/Y
| Cannon Drill          236 A/B
| Cannon Spike          623 A/B
| Hooligan Combination  12369 X/Y
| -Fatal Leg Twister    8 X/Y [enemy upper body]
| -Scissor Pressure     8 X/Y [enemy midsection]
| -Razor Edge Slicer    
|*Spin Dive Smasher     236236 A/B/AB
|___________________________________________________________________
| The loss of the Reverse Shaft Breaker sort of kills Cammy's anti- |
| air game.                                                         |
 \_________________________________________________________________/
 
 _________
/ Cammy EX
| [Team Capcom]
| [Ratio 1]
| [Form Original]
| Cannon Spike          623 A/B
| Cannon Strike         214 A/B [air only]
| Hooligan Combination  12369 X/Y
| -Fatal Leg Twister    8 X/Y [enemy upper body]
| -Scissor Pressure     8 X/Y [enemy midsection]
| -Cannon Strike        A/B
| -Razor Edge Slicer    
|*Spin Dive Smasher     236236 A/B/AB
|*Reverse Shaft Breaker 214214 Tap A/B/AB
|___________________________________________________________________
| Cool!  I like it.  Quite original.                                |
 \_________________________________________________________________/
 
 _________
/ Morrigan
| [Team Capcom]
| [Ratio 2]
| Soul Fist             236 X/Y
| Shadow Blade          623 X/Y
| Vector Drain          63214 X/Y
|*Valkyrie Turn         63214 A/B/AB, A/B
|*Cardinal Blade        236236 X/Y/XY
|*Darkness Illusion     X, X, 6, A, Y [Lvl3/POW+low health]
|___________________________________________________________________
| Ugh.  Grade A Crap.                                               |
 \_________________________________________________________________/
 ______
/ Gouki
| [Team Capcom]
| [Ratio 4]
| Gou Hadouken          236 X/Y [air]
| Shankunetsu Hadouken  63214 X/Y
| Gou Shouryuuken       623 X/Y
| Tatsumakizankuu Kyaku 214 A/B [air]
|*Messatsu Gou Hadou    6321463214 X/Y/XY
|*Tenma Gou Zankuu      236236 X/Y/XY [air only]
|*Messatsu Gou Shouryuu 236236 X/Y/XY
|*Shun Goku Satsu       X X 6 A Y [Lvl3/POW+low health]
|___________________________________________________________________
| Have fun getting off Messatsu Gouhadou.                           |
 \_________________________________________________________________/

 _____________
/ Kyo Kusanagi
| [Team SNK]
| [Ratio 2]
| Doublefist Smash      2 Y [air only]
| Overhead Kick         6 A
| Double Low Kick       3 B
| Ara Gami              236 X/Y
| -Kono Kizu            236 X/Y
| --Migiri Ugachi       X/Y
| --Nanase              A/B
| -Yano Sabi            63214 X/Y
| --Migiri Ugachi       X/Y
| --Nanase              A/B
| Oniyaki               623 X/Y
| R.E.D. Kick           421 A/B
| Kototsuki You         63214 A/B
|*Orochi Nagi           2141236 Hold X/Y/XY
|*Saishuu Kessen Ougi   236236 X/Y/XY
|___________________________________________________________________
| Special Intros:                                                   |
|  Ryu: Kyo shoots some fire at Ryu and they exchange words.        |
|  Benimaru: They exchange words and Goro watches the fight.        |
|  Iori: They speak to eachother and show off their flames.         |
| Wah!  Kyo's lost moves!  Modified, Nue Tsumi, Doku Gami!  It's    |
|  ugly, people...                                                  |
| Saishuu Kessen Ougi has massive delay.                            |
| Orochi Nagi is delayable by holding the attack button.  At level  |
|  three, if your enemy touches you, he or she is damaged and can be|
|  juggled with the actual attack.                                  |
 \_________________________________________________________________/

 ________________
/ Kyo Kusanagi EX
| [Team SNK]
| [Ratio 2]
| [Form KoF '95]
| Doublefist Smash      2 Y [air only]
| Overhead Kick         6 A
| Double Low Kick       3 B
| Yamibarai             236 X/Y
| Oniyaki               623 X/Y
| Modified              236 B,B/D,D
| Twilight Ride         421 A/B
| Kototsuki You         63214 A/B
|*Orochi Nagi           2141236 Hold X/Y/XY
|___________________________________________________________________
| I'm quite tempted to say that I prefer Kyo Kusanagi EX, but I'm   |
|  not strong with the Orochi Nagi.                                 |
| Orochi Nagi is delayable by holding the attack button.  At level  |
|  three, if your enemy touches you, he or she is damaged and can be|
|  juggled with the actual attack.                                  
 \_________________________________________________________________/

 ____________
/ Iori Yagami
| [Team SNK]
| [Ratio 2]
| Backwards Kick        4 A [air only]
| Overhead Kick         6 A
| Yamibarai             236 X/Y
| Oniyaki               623 X/Y
| Kototsuki In          63214 B/D
| Aoi Hana              214 A/B [repeat three times]
| Kuzukaze              632146 X/Y [close]
|*Ya Otome              2363214 X/Y/XY
|*Ya Sakazuki           2141236 X/Y/XY
|___________________________________________________________________
| Special Intros:                                                   |
|  Vega: Vega chuckles, Iori does Yamibarai, Vega jumps it.         |
|  Kyo: They speak to eachother and show off their flames.          |
| Ya Sakazuki makes Iori throw a fireball that freezes the enemy    |
|  for a limited time, during which, they take very minimal damage. |
| Kuzukaze has Iori grab his enemy and move them to the other side  |
| of him.  No damage is dealt.                                      |
| Iori lost his Double Slash attack.                                |
 \_________________________________________________________________/

 _______________
/ Iori Yagami EX
| [Team SNK]
| [Ratio 4]
| [Form Riot Iori]
| Backwards Kick        4 A [air only]
| Overhead Kick         6 A
| Yamibarai             236 X/Y
| Oniyaki               623 X/Y
| Kototsuki In          63214 B/D
| Aoi Hana              214 A/B [repeat three times]
| Kuzukaze              632146 X/Y [close]
|*Ya Otome              2363214 X/Y/XY
|*[can't translate]     236236 X/Y/XY
|___________________________________________________________________
| The new super attack is Shoryuureppa for Iori.                    |
| Kuzukaze has Iori grab his enemy and move them to the other side  |
| of him.  No damage is dealt.                                      |
| Iori lost his Double Slash attack.                                |
 \_________________________________________________________________/

 _____________
/ Terry Bogard
| [Team SNK]
| [Ratio 2]
| Power Wave            236 X/Y
| Rising Tackle         2.8 X/Y
| Burn Knuckle          214 X/Y
| Crack Shot            214 A/B
|*Power Geyser          21416 X/Y/XY
|*Buster Wolf           236236 A/B/AB
|___________________________________________________________________
| Special Intros:                                                   |
|  Ken: Ken tosses Terry his hat.                                   |
|  Yamazaki: Yamazaki throws a knife at Terry.  Terry breaks it.    |
| Terry loses Power Dunk and gets Buster Wolf, his seocnd super in  |
|  Garou: Mark of the Wolves.                                       |
| CvS Terry is basically Garou Terry, minus Power Charge.           |
 \_________________________________________________________________/

 ________________
/ Terry Bogard EX
| [Team SNK]
| [Ratio 2]
| [Form KoF '96]
| Power Wave            236 X/Y
| Power Dunk            623 A/B
| Burn Knuckle          214 X/Y
| Crack Shot            214 A/B
|*Power Geyser          21416 X/Y/XY
|*Buster Wolf           236236 A/B/AB
|___________________________________________________________________
| Power Wave is shortrange, again.                                  |
 \_________________________________________________________________/

 _____________
/ Ryo Sakazaki
| [Team SNK]
| [Ratio 2]
| Overhead Chop         6 A
| Kou Ou Ken            236 X/Y [air]
| Ko Hou                623 X/Y
| Hien Shippuu Kyaku    1.6 A/B
| Zanretsu Ken          646 X/Y
|*Haoh Shokouken        641236 X/Y/XY
|*Ryuko Ranbu           2363214 X/Y/XY
|___________________________________________________________________
| Back to KoF '95.  Except for the Haoh Shokouken is still a super. |
 \_________________________________________________________________/

 ________________
/ Ryo Sakazaki EX
| [Team SNK]
| [Ratio 2]
| [Form KoF '97]
| Overhead Chop         6 A
| Kou Ou Ken            236 X/Y [air]
| Ko Hou                623 X/Y
| Hien Shippuu Kyaku    1.6 A/B
| Zanretsu Ken          63214 X/Y
| Mou Ko Rai Jin Setsu  421 X/Y
|*Haoh Shokouken        641236 X/Y/XY
|*Ryuko Ranbu           2363214 X/Y/XY
|*Tenchi Ha Ou Ken      236236 X/Y/XY [Lvl3/POW+low health]
|___________________________________________________________________
| Short-range Kou Ou Ken, again.                                    |
| Tenchi Ha Ou Ken now does good damage.                            |
 \_________________________________________________________________/

 _____________
/ Mai Shiranui
| [Team SNK]
| [Ratio 2]
| Kachousen             236 X/Y
| Ryuu En Bu            214 X/Y
| Hissatsu Shinobibachi 41236 A/B
| Musasabi no Mai       2.8 Hold X/Y
| Musasabi no Mai       214 X/Y [air only]
|*Chou Hissatsu...      2141236 A/B/AB
|*[Can't translate]     214214 X/Y/XY [air]
|___________________________________________________________________
| Special Intros:                                                   |
|  Chun-li: Chun-li looks really puzzled as Mai impersonates her.   |
| The wall that Mai jumps to can be chosen by doing Musasabi no Mai |
|  with 2.7 X/Y or 2.9 X/Y.  Otherwise, you get the closest one.    |
| Mai's new super slightly resembles Hou Ou no Mai.                 |
 \_________________________________________________________________/

 ________________
/ Mai Shiranui EX
| [Team SNK]
| [Ratio 2]
| [Form Original]
| Kachousen             236 X/Y
| Ryuu En Bu            214 X/Y
| Musasabi no Mai       2.8 Hold X/Y
| Musasabi no Mai       214 X/Y [air only]
| Kagero no Mai         2.8 A/B
|*Chou Hissatsu...      2141236 A/B/AB
|*Mizudori no Mai       236236 X/Y/XY
|___________________________________________________________________
| The wall that Mai jumps to can be chosen by doing Musasabi no Mai |
|  with 2.7 X/Y or 2.9 X/Y.  Otherwise, you get the closest one.    |
 \_________________________________________________________________/

 ____________
/ Kim Kaphwan
| [Team SNK]
| [Ratio 2]
| Overhead Kick         6 B
| Hangetsu Zan          214 A/B
| Hien Zan              2.8 A/B
| -Smash                2 B [Hien Zan B only]
| Haki Kyaku            22 B
| Hishou Kyaku          236 A/B [air]
|*Houou Tenbu Kyaku     2363214 A/B/AB
|*Houou Kyaku           21416 A/B/AB
|___________________________________________________________________
| Special Intros:                                                   |
|  Anyone evil: Kim starts with his back turned and mutters some-   |
|                thing about hating evil (I think.)                 |
| Haki Kyaku negates projectiles.                                   |
 \_________________________________________________________________/

 _______________
/ Kim Kaphwan EX
| [Team SNK]
| [Ratio 2]
| [Form KoF '96+KoF '99]
| Overhead Kick         6 B
| Hangetsu Zan          214 A/B
| Hien Zan              2.8 A/B
| Haki Kyaku            22 B
| Hishou Kyaku          236 A/B [air]
|*Houou Kyaku           21416 A/B/AB
|*Houou Hiten Kyaku     236236 A/B/AB
|___________________________________________________________________
| Haki Kyaku negates projectiles.                                   |
| Houou Hiten Kyaku no longer hits twice.                           |
 \_________________________________________________________________/

 _____________
/ Geese Howard
| [Team SNK]
| [Ratio 3]
| Reppu Ken             236 X
| Double Reppu Ken      236 Y
| Shippuuken            214 X/Y [air only]
| Joudan Atemi Nage     63214 X
| Chuudan Atemi Nage    63214 Y
| Gedan Atemi Nage      63214 A
|*Razing Storm          1632143 X/Y/XY
|*Deadly Rave           632146 A, X, X, A, A, Y, Y, B, B, 214 Y [Lvl3/POW+low health]
|___________________________________________________________________
| Special Intros:                                                   |
|  Vega: Geese throws a Reppuken and it burns up Vega's cape.       |
| The Atemi Nage moves are counter attacks.  Joudan is high,        |
|  Chuudan is middle, and Gedan is low.                             |
| Deadly Rave is much easier to do than I expected.                 |
 \_________________________________________________________________/

 ________________
/ Geese Howard EX
| [Team SNK]
| [Ratio 3]
| [Form KoF '96]
| Reppu Ken             236 X
| Double Reppu Ken      236 Y
| Joudan Atemi Nage     63214 X
| Chuudan Atemi Nage    63214 Y
| Gedan Atemi Nage      63214 A
| Ja Ei Ken             63214 A/B
|*Razing Storm          1632143 X/Y/XY
|*Deadly Rave           632146 A, X, X, A, A, Y, Y, B, B, 214 Y [Lvl3/POW+low health]
|___________________________________________________________________
| The Atemi Nage moves are counter attacks.  Joudan is high,        |
|  Chuudan is middle, and Gedan is low.                             |
| Deadly Rave is much easier to do than I expected.                 |
| Reppu Ken and Double Reppu Ken are short-range attacks, again.    |
 \_________________________________________________________________/

 _______________
/ Ryuji Yamazaki
| [Team SNK]
| [Ratio 3]
| Overhead Punch        6 X
| Sabaki no Aikuchi     623 X/Y
| Hebi Tsukai Joudan    214 X
|-Hebi Damashi          B
| Hebi Tsukai Chuudan   214 Y
|-Hebi Damashi          B
| Hebi Tsukai Gedan     214 A
|-Hebi Damashi          B
| Baikaeshi             236 X/Y
| [Can't translate]     421 Hold X/Y
| Suna Kake             623 A/B
| Sadomazo              41236 B/D
|*La Guillotine         64123 X/Y/XY
|*La Drill              6321478 Tap X/Y/XY
|___________________________________________________________________
| Special Intros:                                                   |
|  Chun-li: Honfu comes out to defend her.  Yamazaki hits his ass.  |
|  Terry: Yamazaki throws a knife at Terry.  Terry breaks it.       |
| Sabaki no Aikuchi loses the last slash that it had in KoF.        |
| Hebi Damashi cancels the Hebi Tsukai attack.                      |
| Baikaeshi reflects projectiles.  You can no longer prolong the    |
|  duration of the move by holding the attack button.               |
| Hebi Tsukai Joudan attacks high, Chuudan middle, and Gedan low.   |
| Hebi Tsukai can be delayed.  After a while, it'll release itself, |
| though.  However, now you can't make it do more damage by charging|
| it.                                                               |
 \_________________________________________________________________/

 __________________
/ Ryuji Yamazaki EX
| [Team SNK]
| [Ratio 3]
| [Form KoF '98]
| Overhead Punch        6 X
| Sabaki no Aikuchi     623 X/Y
| Hebi Tsukai Joudan    214 X
|-Hebi Damashi          B
| Hebi Tsukai Chuudan   214 Y
|-Hebi Damashi          B
| Hebi Tsukai Gedan     214 A
|-Hebi Damashi          B
| Baikaeshi             236 X/Y
| Suna Kake             623 A/B
| Sadomazo              41236 B/D
|*La Guillotine         236236 X/Y/XY
|*La Drill              6321463214 Tap X/Y/XY
|___________________________________________________________________
| Sabaki no Aikuchi loses the last slash that it had in KoF.        |
| Hebi Damashi cancels the Hebi Tsukai attack.                      |
| Baikaeshi reflects projectiles.  You can no longer prolong the    |
|  duration of the move by holding the attack button.               |
| Hebi Tsukai Joudan attacks high, Chuudan middle, and Gedan low.   |
| Hebi Tsukai can be delayed.  After a while, it'll release itself, |
| though.  However, now you can't make it do more damage by charging|
| it.                                                               |
 \_________________________________________________________________/

 _______
/ Raiden
| [Team SNK]
| [Ratio 2]
| Poison Breath		63214 X/Y
| Giant Bomb		4.6 X/Y
| Super Drop Kick	Hold K, release
| Thunder Crash Bomb    6321478 A/B
| Combination Body Blow 421 X/Y
|-Headbutt              X/Y
|-Front Suplex          A/B
|*Destruction Drop      63214786321478 A/B/AB
|*Fire Breath           6321463214 X/Y/XY
|___________________________________________________________________
| WTF is he doing here?  He's not popular.  Clark would be better.  |
 \_________________________________________________________________/

 __________
/ Raiden EX
| [Team SNK]
| [Ratio 2]
| [Form Original]
| Poison Breath         63214 X/Y
| Giant Bomb            4.6 X/Y
| Super Drop Kick       Hold K, release
| Thunder Crash Bomb    6321478 A/B
| Jumping Lariat Drop   623 X/Y
|*Destruction Drop      63214786321478 A/B/AB
|*Crazy Train           236236 X/Y/XY
|___________________________________________________________________
| Not cool...                                                       |
 \_________________________________________________________________/

 ________________
/ Rugal Bernstein
| [Team SNK]
| [Ratio 3]
| Reppu Ken             236 X/Y
| Kaiser Wave           641236 Hold X/Y
| Genocide Cutter       623 A/B
| God Press             63214 X/Y
| Dark Barrier          236 A/B
|*Gigantic Pressure     2363214 X/Y/XY
|*Genocide Heaven       236236 A/B/AB
|___________________________________________________________________
| No overhead kick.  Ouch!                                          |
| Kaiser Wave is delayable for more hits, speed, and damage.        |
| Dark Barrier reflects projectiles, but also hits the enemy.       |
| Genocide Heaven is the replacement of Dead End Screamer.          |
 \_________________________________________________________________/

 ___________________
/ Rugal Bernstein EX
| [Team SNK]
| [Ratio 3]
| [Form Riot Rugal KoF '98]
| [?]                   236 X/Y [air]
| Kaiser Wave           641236 Hold X/Y
| Genocide Cutter       623 A/B
| [?]                   63214 X/Y
| Dark Barrier          236 A/B
|*Gigantic Pressure     2363214 X/Y/XY
|*Genocide Heaven       236236 A/B/AB
|___________________________________________________________________
| No overhead kick.  Ouch!                                          |
| Omega Rugal '98, but powered down.                                |
| Kaiser Wave is delayable for more hits, speed, and damage.        |
| Dark Barrier reflects projectiles, but also hits the enemy.       |
| Genocide Heaven is the replacement of Dead End Screamer.          |
 \_________________________________________________________________/

 _____
/ Vice
| [Team SNK]
| [Ratio 1]
| Nailbomb              41236 X/Y
| Gore Fest             641236 X/Y
| Decider               41236 A/B
| Tranquility           623 A/B
| Outrage               214 A/B
| Ravenous              214 A/B [air only]
|*Negative Gain         6321463214 A/B/AB
|*Whithering Surface    236236 X/Y/XY
|___________________________________________________________________
| Vice has _REALLY_ lost her range.                                 |
| Nailbomb replaces her old 41236 A/C attack.  The shoulder charge  |
|  is gone.  The follow-up to both attacks is Tranquility.  Vice got|
|  air game!  :)                                                    |
 \_________________________________________________________________/

 ________
/ Vice EX
| [Team SNK]
| [Ratio 1]
| [Form KoF '98 and Original]
| Nailbomb              41236 X/Y
| Black End             214 A/C
| Decider               41236 A/B
| Decider Slayer        623 A/B
| Outrage               214 A/B
| Ravenous              214 A/B [air only]
|*Negative Gain         6321463214 A/B/AB
|*Whithering Surface    236236 X/Y/XY
|___________________________________________________________________
| Vice has _REALLY_ lost her range on her throws.                   |
| Nailbomb replaces her old 41236 A/C attack.  Vice got air game! :)|
| Black End has received MASSIVE range.  The follow-ups are lost. :(|
 \_________________________________________________________________/

 _________________
/ Benimaru Nikaido
| [Team SNK]
| [Ratio 1]
| Drill Kick            2 B
| Raijinken             236 X/Y
| Iai Geri              236 A/B
| Shinkuu Katategoma    63214 A/B
|-Cancel                X+Y+A+B
|*Raikouken             236236 X/Y/XY
|*[can't translate]     214214 X/Y/XY
|___________________________________________________________________
| Special Intros:                                                   |
|  Kyo: They exchange words and Goro watches the fight.             |
|  Females: Benimaru opens with his hair down and quickly gels it.  |
| No air Raijinken!  Well, it wasn't really that useful, anyways. :)|
| Shinkuu Katategoma only gets one hit now.  I think that's how it  |
|  was in KoF '95.  I really don't remember that awful game.        |
| Shinkuu Katategoma can now be cancelled by pressing X+Y+A+B during|
|  the move.                                                        |
| Iai Geri lost its follow-up attack, Hando Sandan Geri.            |
|  duration of the move by holding the attack button.               |
| Raijinken and Raikouken lost a lot of range and they look more    |
|  relaxed.  Like leaning punshes.                                  |
| Benimaru's Low Hard Kick now goes all the way around.             |
| Benimaru's new super attack is great.  It's like a comboable      |
|  version of his KoF '99 DM.  Just be sure not to miss with it.    |
|  The recovery time is horrible.                                   |
| He should be Ratio 2.  He's really strong.                        |
| On Raijinken Y, tap Y to delay the attack.  The more you delay it,|
|  the bigger the electric ball will be.                            |
 \_________________________________________________________________/

 ____________________
/ Benimaru Nikaido EX
| [Team SNK]
| [Ratio 1]
| [Form KoF '97]
| Drill Kick            2 B
| Raijinken             236 X/Y
| Raijinken Up          623 X/Y
| Iai Geri              236 A/B
| Shinkuu Katategoma    63214 A/B
|*Raikouken             236236 X/Y/XY
|*Raikouken Up          236236 A/B/AB
|___________________________________________________________________
| Still no Kuuchu Raijinken, but Shinkuu Katategoma now gets        |
|  multiple hits.                                                   |
 \_________________________________________________________________/

 ______________
/ Yuri Sakazaki
| [Team SNK]
| [Ratio 1]
| Hou Ou Ken            236 X/Y
| Chou Upper            623 X/Y
|-Double Upper          623 X/Y [Chou Upper Y only]
| Rai Ou Ken            236 A/B
| Hyakuretsu Binta      63214 A/B
|*Haoh Shokouken        641236 X/Y/XY
|*Hien Rekkou           236236 X/Y/XY
|___________________________________________________________________
| Lost her main super from KoF '96.  No biggie.                     |
 \_________________________________________________________________/

 _________________
/ Yuri Sakazaki EX
| [Team SNK]
| [Ratio 1]
| [Form AoF 2]
| Hou Ou Ken            236 X/Y
| Rai Ou Ken            236 A/B
| Hyakuretsu Binta      646 X/Y
| Saiha                 214 X/Y
|*Haoh Shokouken        641236 X/Y/XY
|*Hien Houou Kyaku      2363214 A/B/AB
|___________________________________________________________________
| Eh.                                                               |
 \_________________________________________________________________/

 _____
/ King
| [Team SNK]
| [Ratio 1]
| Venom Strike          236 A/B
| Double Strike         236236 A/B
| Surprise Rose         623 A/B
| Trap Shot            421 A/B
| Tornado Kick		63214 A/B
|*Illusion Dance	2363214 A/B/AB
|*Silent Flash		214214 A/B/AB
|___________________________________________________________________
| Back to AoF.  Plus Silent Flash, from KoF '97.  And the KoF '96   |
| motion for Double Strike.  Use to be 64632 Kick, I think.         |
 \_________________________________________________________________/

 ________
/ King EX
| [Team SNK]
| [Ratio 1]
| [Form KoF '95 + original]
| Venom Strike          236 A/B
| [can't translate]     623 A/B
| [can't translate]     214 A/B
| Trap Shot             421 A/B
|*Illusion Dance        2363214 A/B/AB
|*Double Strike         64632 A/B/AB
|___________________________________________________________________
| That 623 A/B move can be used to juggle from Throw Y and 214 A/B. |
 \_________________________________________________________________/

 _________
/ Nakoruru
| [Team SNK]
| [Ratio 2]
| Reramutsupe           412 X/Y
| Amupeyatoro           63214 X/Y
| Sichikapuetou         41236 A/B
| Mamahaha [?]          214 A/B
| -Attack               X/Y/A
| -Drop                 B
| -Sichikapuai          236 X/Y
| -Kanuimutsupe         214 X/Y
|*Sichikapakamuiirusika 6321463214 X/Y/XY
|*Sirikorokamuin        236236 A/B/AB
| -Cancel               XYAB
|___________________________________________________________________
| Well, I never liked Nakoruru, and I still don't.                  |
| Sirikorokamuin is a healing move.                                 |
 \_________________________________________________________________/



  ________________
 / ____________   \
| /            \   |
|_\  Purchase   \__|
   \____________/

-This section covers what can be bought in the Secret Shop and how
  much it costs.
-For more on how to unlock items for purchse, see the Secrets section.

 ____________________
/ 01. Ryu EX costumes
|  Cost: 200 VS pts.
|  Function: Get new costumes for Ryu.

 ____________________________
/ 02. Ken Masters EX costumes
|  Cost: 200 VS pts.
|  Function: Get new costumes for Ken Masters.

 ________________________
/ 03. Chun-li EX costumes
|  Cost: 200 VS pts.
|  Function: Get new costumes for Chun-li.

 ______________________
/ 04. Guile EX costumes
|  Cost: 200 VS pts.
|  Function: Get new costumes for Guile.

 ________________________
/ 05. Zangief EX costumes
|  Cost: 200 VS pts.
|  Function: Get new costumes for Zangief.

 ________________________
/ 06. Dhalsim EX costumes
|  Cost: 200 VS pts.
|  Function: Get new costumes for Dhalsim.

 _____________________________
/ 07. Edmond Honda EX costumes
|  Cost: 200 VS pts.
|  Function: Get new costumes for Edmond Honda.

 _______________________
/ 08. Blanka EX costumes
|  Cost: 200 VS pts.
|  Function: Get new costumes for Blanka.

 ___________________________
/ 09. Mike Bison EX costumes
|  Cost: 200 VS pts.
|  Function: Get new costumes for Mike Bison.

 _______________________
/ 10. Balrog EX costumes
|  Cost: 200 VS pts.
|  Function: Get new costumes for Balrog.

 ______________________
/ 11. Sagat EX costumes
|  Cost: 200 VS pts.
|  Function: Get new costumes for Sagat.

 _____________________
/ 12. Vega EX costumes
|  Cost: 200 VS pts.
|  Function: Get new costumes for Vega.

 ________________________________
/ 13. Sakura Kasugano EX costumes
|  Cost: 200 VS pts.
|  Function: Get new costumes for Sakura Kasugano.

 ______________________
/ 14. Cammy EX costumes
|  Cost: 200 VS pts.
|  Function: Get new costumes for Cammy.

 _____________________________
/ 15. Kyo Kusanagi EX costumes
|  Cost: 200 VS pts.
|  Function: Get new costumes for Kyo Kusanagi.

 ____________________________
/ 16. Iori Yagami EX costumes
|  Cost: 200 VS pts.
|  Function: Get new costumes for Iori Yagami.

 _____________________________
/ 17. Terry Bogard EX costumes
|  Cost: 200 VS pts.
|  Function: Get new costumes for Terry Bogard.

 _____________________________
/ 18. Ryo Sakazaki EX costumes
|  Cost: 200 VS pts.
|  Function: Get new costumes for Ryo Sakazaki.

 _____________________________
/ 19. Mai Shiranui EX costumes
|  Cost: 200 VS pts.
|  Function: Get new costumes for Mai Shiranui.

 ____________________________
/ 20. Kim Kaphwan EX costumes
|  Cost: 200 VS pts.
|  Function: Get new costumes for Kim Kaphwan.

 _____________________________
/ 21. Geese Howard EX costumes
|  Cost: 200 VS pts.
|  Function: Get new costumes for Geese Howard.

 _______________________________
/ 22. Ryuji Yamazaki EX costumes
|  Cost: 200 VS pts.
|  Function: Get new costumes for Ryuji Yamazaki.

 _______________________
/ 23. Raiden EX costumes
|  Cost: 200 VS pts.
|  Function: Get new costumes for Raiden.

 ________________________________
/ 24. Rugal Bernstein EX costumes
|  Cost: 200 VS pts.
|  Function: Get new costumes for Rugal Bernstein.

 _____________________
/ 25. Vice EX costumes
|  Cost: 200 VS pts.
|  Function: Get new costumes for Vice.

 _________________________________
/ 26. Benimaru Nikaido EX costumes
|  Cost: 200 VS pts.
|  Function: Get new costumes for Benimaru Nikaido.

 ______________________________
/ 27. Yuri Sakazaki EX costumes
|  Cost: 200 VS pts.
|  Function: Get new costumes for Yuri Sakazaki.

 _____________________
/ 28. King EX costumes
|  Cost: 200 VS pts.
|  Function: Get new costumes for King.

 ____________________
/ 29. Ryu EX costumes
|  Cost: 200 VS pts.
|  Function: Get new costumes for Ryu EX.

 ____________________________
/ 30. Iori Yagami EX costumes
|  Cost: 200 VS pts.
|  Function: Get new costumes for Iori Yagami EX.

 ______________________
/ 31. Morrigan costumes
|  Cost: 200 VS pts.
|  Function: Get new costumes for Morrigan.

 ______________________
/ 32. Nakoruru costumes
|  Cost: 200 VS pts.
|  Function: Get new costumes for Nakoruru.

 ___________________
/ 33. Gouki costumes
|  Cost: 200 VS pts.
|  Function: Get new costumes for Gouki.

 ___________
/ 34. Ryu EX
|  Cost: 7000 VS pts.
|  Function: Use Ryu EX, aka Satsui no Hadou Mezameta Ryu.

 ___________________
/ 35. Ken Masters EX
|  Cost: 3000  VS pts.
|  Function: Use Ken Masters EX.

 _______________
/ 36. Chun-li EX
|  Cost: 3000 VS pts.
|  Function: Use Chun-li EX.

 _____________
/ 37. Guile EX
|  Cost: 3000 VS pts.
|  Function: Use Guile EX.

 _______________
/ 38. Zangief EX
|  Cost: 3000 VS pts.
|  Function: Use Zangief EX.

 _______________
/ 39. Dhalsim EX
|  Cost: 2000 VS pts.
|  Function: Use Dhalsim EX.

 ____________________
/ 40. Edmond Honda EX
|  Cost: 3000 VS pts.
|  Function: Use Edmond Honda EX.

 ______________
/ 41. Blanka EX
|  Cost: 2000 VS pts.
|  Function: Use Blanka EX.

 __________________
/ 42. Mike Bison EX
|  Cost: 3000 VS pts.
|  Function: Use Mike Bison EX.

 ______________
/ 43. Balrog EX
|  Cost: 4000 VS pts.
|  Function: Use Balrog EX.

 _____________
/ 44. Sagat EX
|  Cost: 4000 VS pts.
|  Function: Use Sagat EX.

 ____________
/ 45. Vega EX
|  Cost: 4000 VS pts.
|  Function: Use Vega EX.

 _______________________
/ 46. Sakura Kasugano EX
|  Cost: 2000 VS pts.
|  Function: Use Sakura Kasugano EX.

 _____________
/ 47. Cammy EX
|  Cost: 2000 VS pts.
|  Function: Use Cammy EX.

 ____________________
/ 48. Kyo Kusanagi EX
|  Cost: 3000 VS pts.
|  Function: Use Kyo Kusanagi EX.

 ___________________
/ 49. Iori Yagami EX
|  Cost: 7000 VS pts.
|  Function: Use Iori Yagami EX, aka Tsuki no Yoru Orochi no Chinikurufu
|   Iori.

 ____________________
/ 50. Terry Bogard EX
|  Cost: 3000 VS pts.
|  Function: Use Terry Bogard EX.

 ____________________
/ 51. Ryo Sakazaki EX
|  Cost: 3000 VS pts.
|  Function: Use Ryo Sakazaki EX.

 ____________________
/ 52. Mai Shiranui EX
|  Cost: 3000 VS pts.
|  Function: Use Mai Shiranui EX.

 ___________________
/ 53. Kim Kaphwan EX
|  Cost: 3000 VS pts.
|  Function: Use Kim Kaphwan EX.

 ____________________
/ 54. Geese Howard EX
|  Cost: 4000 VS pts.
|  Function: Use Geese Howard EX.

 ___________________
/ 55. Ryuji Yamazaki
|  Cost: 4000 VS pts.
|  Function: Use Ryuji Yamazaki EX.

 ______________
/ 56. Raiden EX
|  Cost: 3000 VS pts.
|  Function: Use Raiden EX.

 ____________________
/ 57. Rugal Bernstein
|  Cost: 4000 VS pts.
|  Function: Use Rugal Bernstein EX.

 ____________
/ 58. Vice EX
|  Cost: 2000 VS pts.
|  Function: Use Vice EX.

 ________________________
/ 59. Benimaru Nikaido EX
|  Cost: 2000 VS pts.
|  Function: Use Benimaru Nikaido EX.

 __________________
/ 60. Yuri Sakazaki
|  Cost: 2000 VS pts.
|  Function: Use Yuri Sakazaki EX.

 ____________
/ 61. King EX
|  Cost: 2000 VS pts.
|  Function: Use King EX.

 _____________________
/ 62. Enable CPU Gouki
|  Cost: 500 VS pts.
|  Function: Enables the CPU to be Gouki under certain conditions.

 ________________________
/ 63. Enable CPU Morrigan
|  Cost: 700 VS pts.
|  Function: Enables the CPU to be Morrigan under certain conditions.

 ________________________
/ 64. Enable CPU Nakoruru
|  Cost: 700 VS pts.
|  Function: Enables the CPU to be Nakoruru under certain conditions.

 _______________
/ 65. Vega Stage
|  Cost: 1000 VS pts.
|  Function: Make Vega's stage regularly selectable.

 _______________________
/ 66. Geese Howard Stage
|  Cost: 1000 VS pts.
|  Function: Make Geese Howard's stage regularly selectable.

 ___________________
/ 67. Morrigan Stage
|  Cost: 1200 VS pts.
|  Function: Make Morrigan's stage regularly selectable.

 ___________________
/ 68. Nakoruru Stage
|  Cost: 1200 VS pts.
|  Function: Make Nakoruru's stage regularly selectable.

 ________________
/ 69. Gouki Stage
|  Cost: 1500 VS pts.
|  Function: Make Gouki's stage regularly selectable.

 _________________
/ 70. Secret Stage
|  Cost: 1500 VS pts.
|  Function: Make a palette swap stage regularly selectable.

 ___________________________
/ 71. Enable Pair Match Mode
|  Cost: 1800 VS pts.
|  Function: Enable Pair Match Mode.

 _________________
/ 72. Ratio Select
|  Cost: 1500 VS pts.
|  Function: Allow yourself the ability to change a character's ratio.

 _________________
/ 73. Extra Themes
|  Cost: 2000 VS pts.
|  Function: Choose between Normal and Original BGM music.

 _____________
/ 74. Morrigan
|  Cost: 8000 VS pts.
|  Function: Make Morrigan a selectable character.

 _____________
/ 75. Nakoruru
|  Cost: 8000 VS pts.
|  Function: Make Nakoruru a selectable character.

 __________
/ 76. Gouki
|  Cost: 9500 VS pts.
|  Function: Make Gouki a selectable character.

 ____________________
/ 77. Run & Dash Mode
|  Cost: 2300 VS pts.
|  Function: Choose between allowing characters to Run (KoF Advanced
|   Mode) or Dash (KoF Extra Mode.)  Forward movement only.



  ________________
 / ____________   \
| /            \   |
|_\ Background  \__|
   \____________/

 ____
/ Ryu
| First seen: Street Fighter
| Version: SFZ3
| Differences: Shin Shouryuuken is based on the SF3 type.  It gets
|               a wider angle on the last punch than before.  Ryu
|               doesn't land fast enough to hit the opponent one
|               more time, as in SF3, with a Hadouken or Shouryuu-
|               ken.

 _______
/ Ryu EX
| First seen: Street Fighter Zero 2
| Version: SFZ3
| Differences: Ryu EX is Evil Ryu.  He's totally changed in a bad
|               way.  Now, he is Gouki without air Hadoukens.

 ____________
/ Ken Masters
| First seen: Street Fighter
| Version: SFZ3
| Differences: Shinryuuken seems to have a bigger range when Ken
|               is on the ground.  Zenpou Tenshin lost range since
|               Zero 3.  New attack.  Flip Kick.  Rather useless,
|               really.  It can't combo.

 _______________
/ Ken Masters EX
| First seen: Street Fighter
| Version: SSF2X
| Differences: Well, I haven't played SSF2X for about a year, so I
|               really can't comment on him.

 ________
/ Chun-li
| First seen: Street Fighter 2
| Version: SFZ3
| Differences: Lost the head stomp.

 ___________
/ Chun-li EX
| First seen: Street Fighter 2
| Version: SSF2X
| Differences: New super attack.  That's about it.

 ______
/ Guile
| First seen: Street Fighter 2
| Version: SFZ3
| Differences: Guile has a new super.  Total Wipeout.  I guess I
|               like it more than Sonic Hurricane.

 _________
/ Guile EX
| First seen: Street Fighter 2
| Version: SSF2X
| Differences: Haven't really tried out this character.

 ________
/ Zangief
| First seen: Street Fighter 2
| Version: SFZ3
| Differences: Haven't really tried out this character.

 ___________
/ Zangief EX
| First seen: Street Fighter 2
| Version: SSF2X
| Differences: Haven't really tried out this character.

 ________
/ Dhalsim
| First seen: Street Fighter 2
| Version: SFZ3
| Differences: Heavily modified from SFZ3.  Different
|               supers.

 ___________
/ Dhalsim EX
| First seen: Street Fighter 2
| Version: SSF2X
| Differences: Eh.

 _____________
/ Edmond Honda
| First seen: Street Fighter 2
| Version: SFZ3
| Differences: *Sigh*  Why, Capcom.  WHY!!

 _____________
/ Edmond Honda
| First seen: Street Fighter 2
| Version: SSF2X
| Differences: Don't except anything about him from me.

 _______
/ Blanka
| First seen: Street Fighter 2
| Version: SFZ3
| Differences: Whoopee.  More crap.

 __________
/ Blanka EX
| First seen: Street Fighter 2
| Version: SSF2X
| Differences: Memory wasting.

 ___________
/ Mike Bison
| First seen: Street Fighter 2
| Version: SFZ3
| Differences: I'm beginning to like him.  Not much change,
|               I think.

 ______________
/ Mike Bison EX
| First seen: Street Fighter 2
| Version: SSF2X
| Differences: ??

 _______
/ Balrog
| First seen: Street Fighter 2
| Version: SFZ3
| Differences: Balrog is the shiz.  I think Red Impact might be
|               a little stronger and maybe faster.

 __________
/ Balrog EX
| First seen: Street Fighter 2
| Version: SSF2X
| Differences: Haven't really tried out this character.

 ______
/ Sagat
| First seen: Street Fighter
| Version: SFZ3
| Differences: No Tiger Cannon.  No biggie.  He's really strong.
|              Tiger Blow doesn't get insane hits anymore.

 _________
/ Sagat EX
| First seen: Street Fighter
| Version: SSF2X
| Differences: The Tiger Crush is back to the impossible motion.
|              Two Tiger Cannons?  None was enough.

 _____
/ Vega
| First seen: Street Fighter 2
| Version: SFZ3
| Differences: Lost the Psycho Shot and the Psycho Crusher.
|              He's still strong.  No flame attacks, though.
|              Somersault Skull Dive doesn't force Vega forward
|               anymore.  This is definitely a good thing.  No
|               longer can you block it and do an anti-air for a
|               free hit.

 ________
/ Vega EX
| First seen: Street Fighter 2
| Version: SSF2X
| Differences: Haven't really tried out this character.

 ________________
/ Sakura Kasugano
| First seen: Street Fighter Zero 2
| Version: Original
| Differences: Entirely new, entirely cool and interesting.  I
|               don't miss the old Sakura at all.
|              Hadouken is a short-distance attack.
|              Shou Ou Ken is a rush attack, not an rush into
|               anti-air attack.
|              Shunpuu Kyaku doesn't knock down, but the fi-
|               nisher does.
|              Dive Kick is a new move.  Sakura falls at an an-
|               gle, kicking with an old animation.

 ___________________
/ Sakura Kasugano EX
| First seen: Street Fighter Zero 2
| Version: SFZ2
| Differences: Back to the original.  Yuck.

 ______
/ Cammy
| First seen: Super Street Fighter 2
| Version: SSF2X
| Differences: This is the original plus the Hooligan Combo.
|              Big fun!  I love Cammy!

 _________
/ Cammy EX
| First seen: Super Street Fighter 2
| Version: Original
| Differences: Ni~ce.  Cammy gets the Reverse Shaft Breaker.
|              Loses Spin Knuckle.
|              Loses Cannon Drill.
|              Gets the air Cannon Drill from XMvSF.

 _________
/ Morrigan
| First seen: Vampire
| Version: Vampire Savior
| Differences: All ESs are lost except for Shadow Blade.
|              The arm EX move is lost.

 ______
/ Gouki
| First seen: Super Street Fighter 2 X
| Version: SFZ3
| Differences: No defense handicap.

 _____________
/ Kyo Kusanagi
| First seen: The King of Fighters '94
| Version: KoF '98
| Differences: Loss of Modified and Nue Tsumi.

 ________________
/ Kyo Kusanagi EX
| First seen: The King of Fighters '94
| Version: KoF '95
| Differences: Same as the original.

 ____________
/ Iori Yagami
| First seen: The King of Fighters '95
| Version: KoF '98
| Differences: Iori is _really_ strong.

 _______________
/ Iori Yagami EX
| First seen: The King of Fighters '95
| Version: KoF '97
| Differences: This is Riot Iori, one of the bosses from KoF '97.
|              Still faster than anything.

 _____________
/ Terry Bogard
| First seen: Garou Densetsu
| Version: KoF '99
| Differences: Loss of Power Charge, Power Dunk, Power Drive, and
|               Power Shoot.  Gains Buster Wolf, from Garou: Mark of
|               the Wolves.

 ________________
/ Terry Bogard EX
| First seen: Garou Densetsu
| Version: KoF '96
| Differences: No Rising Tackle, Buster Wolf is still there!!

 _____________
/ Ryo Sakazaki
| First seen: Ryuuko no Ken
| Version: KoF '95
| Differences: Haohshokoken is a super move.

 ________________
/ Ryo Sakazaki EX
| First seen: Ryuuko no Ken
| Version: KoF '98
| Differences: Nothing new.  Pretty much the same.

 _____________
/ Mai Shiranui
| First seen: Garou Densetsu 2
| Version: KoF '96
| Differences: Different Squirrel Dance motion
|              No Flip Kick
|              New super move.

 ________________
/ Mai Shiranui EX
| First seen: Garou Densetsu 2
| Version: KoF '99
| Differences: No 214214 A/C DM.
|              RB2 special attack.  2.8 A/B

 ____________
/ Kim Kaphwan
| First seen: Garou Densetsu 2
| Version: Original
| Differences: n/a (Original version.)

 _______________
/ Kim Kaphwan EX
| First seen: Garou Densetsu 2
| Version: KoF '99
| Differences: 2.8 A/B is replaced with 2.8 X/Y
|              The new KoF '99 super only gets one hit.

 _____________
/ Geese Howard
| First seen: Garou Densetsu
| Version: RB2
| Differences: Deadly Rave is really easy to do.
|              No Double Shippu Ken

 ________________
/ Geese Howard EX
| First seen: Garou Densetsu
| Version: KoF '96
| Differences: No Shippu Ken.

 _______________
/ Ryuji Yamazaki
| First seen: Garou Densetsu 3
| Version: RB2
| Differences: A new move.
|              La Drill goes through totally different sequences.

 __________________
/ Ryuji Yamazaki EX
| First seen: Garou Densetsu 3
| Version: KoF '98
| Differences: Nothing new.

 _______
/ Raiden
| First seen: Garou Densetsu 2
| Version: Garou Special
| Differences: No comment.

 __________
/ Raiden EX
| First seen: Garou Densetsu 2
| Version: Original
| Differences: No comment.

 ________________
/ Rugal Bernstein
| First seen: The King of Fighters '94
| Version: KoF '98
| Differences: Dark Barrier has a new motion.
|              Dead End Screamer is replaced.

 ___________________
/ Rugal Bernstein EX
| First seen: The King of Fighters '94
| Version: KoF '98
| Differences: Rugal final boss form.  Totally toned down.

 _____
/ Vice
| First seen: The King of Fighters '95
| Version: KoF '98
| Differences: No shoulder charge.
|              The follow-up to shoulder charge is a seperate move.
|              Nail Bomb can't be followed up.
|              Throws get less range.

 ________
/ Vice EX
| First seen: The King of Fighters '95
| Version: Original
| Differences: n/a (Original version.)

 _________________
/ Benimaru Nikaido
| First seen: The King of Fighters '94
| Version: KoF '95
| Differences: Benimaru has lost most of his moves.  :(

 ____________________
/ Benimaru Nikaido EX
| First seen: The King of Fighters '94
| Version: KoF '97
| Differences: Weird.

 ______________
/ Yuri Sakazaki
| First seen: Ryuuko no Ken
| Version: KoF '98
| Differences: No Hien Houou Kyaku.

 _________________
/ Yuri Sakazaki EX
| First seen: Ryuuko no Ken
| Version: KoF '95
| Differences: Haohshokoken is a super move.

 _____
/ King
| First seen: Ryuuko no Ken
| Version: KoF '99
| Differences: New Surprise Rose and Trap Shot motions.

 ________
/ King EX
| First seen: Ryuuko no Ken 2
| Version: Original
| Differences: n/a (Original version.)

 _________
/ Nakoruru
| First seen: Samurai Spirits
| Version: SS4
| Difference: ...



  ________________
 / ____________   \
| /            \   |
|_\   Ranking   \__|
   \____________/

First of all, this is my _opinion_, so don't come bitching to me if you
 don't like something, trick.  Anyways...

       ___________________
   ___/                   \___
-<(___Who is the strongest?___)>-
      \___________________/


 ___________________________
/      Tier: <((TOP))>      \
|  _____________________    |
| /--Ryu                \   |
| |--Ryu EX             |___|
| |--Ken Masters
| |--Balrog
| |--Sagat
| |--Vega
| |--Vega EX
| |--Gouki
| |--Kyo Kusanagi
| |--Iori Yagami
| |--Iori Yagami EX
| |--Terry Bogard
| |--Terry Bogard EX
| |--Geese Howard
| |--Geese Howard EX
| |--Ryuji Yamazaki
| |--Ryuji Yamazaki EX
| |__________________________
\___________________________/

 ___________________________
/    Tier: <((MIDDLE))>     \
|  _____________________    |
| /--Ken Masters EX     \   |
| |--Chun-li            |___|
| |--Guile
| |--Guile EX
| |--Zangief
| |--Mike Bison
| |--Mike Bison EX
| |--Balrog EX
| |--Sagat EX
| |--Sakura Kasugano
| |--Cammy
| |--Cammy EX
| |--Morrigan
| |--Kyo Kusanagi EX
| |--Ryo Sakazaki
| |--Ryo Sakazaki EX
| |--Mai Shiranui
| |--Mai Shiranui EX
| |--Kim Kaphwan
| |--Kim Kaphwan EX
| |--Raiden
| |--Rugal Bernstein
| |--Rugal Bernstein EX
| |--Vice
| |--Vice EX
| |--Benimaru Nikaido
| |--Benimaru Nikaido EX
| |--King
| |--King EX
| |__________________________
\___________________________/

 ___________________________
/    Tier: <((BOTTOM))>     \
|  _____________________    |
| /--Chun-li EX         \   |
| |--Zangief EX         |___|
| |--Dhalsim
| |--Dhalsim EX
| |--Edmond Honda
| |--Edmond Honda EX
| |--Blanka
| |--Blanka EX
| |--Sakura Kasugano EX
| |--Raiden EX
| |--Yuri Sakazaki
| |--Yuri Sakazaki EX
| |--Nakoruru
| |__________________________
\___________________________/



  ________________
 / ____________   \
| /            \   |
|_\   Secrets   \__|
   \____________/

 _______________________
/ Groove Points [Sunboy]
| +Combos.
| +Playing offensive.
| +Hitting the enemy, blocked or not.
| +Counter attacking.
| +Blocking at the last second.
| +Cross-ups
| -Getting hit.
| -Out-of-the-blue attacks.
| -Getting hit and not hitting back.
| -Getting countered.
| -Turtling.
| -Repeating a move over and over.
| -Throw finishes.
| -Losing a character.  Major bad.

 _________________________________
/ Secret Shop & VS Points [Sunboy]
| Get VS Points by playing the game in any mode.
| Open up items for purchase by beating the game in Arcade Mode with
|  the character you want items for.

 __________________________________
/ Use your custom palettes [Sunboy]
| After making a palette for a character and saving it, select the  
|  character with X+B to use Original Palette 1 and Y+A to use Ori-
|  ginal Palette 2.

 _____________________________
/ Use an EX character [Sunboy]
| Select the character while holding Start.  This doesn't work for
|  Ryu EX and Iori Yagami EX.  They have separate select boxes.  Ryu
|  EX and Iori Yagami EX are the only EX characters whose Ratio is
|  different from the original.  Both are Ratio 4 characters.

 ___________________________
/ Charge weirdness [kryonik] unconfirmed
| With Chun-li EX, Blanka EX, and Edmond Honda EX, You can do 4.64
| and then hold 6 and no matter how much later, press the right
| attack button and the super will come out.

 ___________________________________
/ Unlock Fight CPU Gouki [Nevermore]
| Beat the game a few times.

 __________________________
/ Fight with Gouki [Sunboy]
| Buy the item and then get to Vega with 80 Groove Points.
| After beating him, you get a special ending.
|  P.S.  The intro is cool.

 ______________________________________
/ Unlock Fight CPU Nakoruru [Nevermore]
| Beat the game with all of the SNK characters.

 _____________________________
/ Fight with Nakoruru [Sunboy]
| Choose the SNK Groove.  Get at least 60 Groove Points by battle
|  four.

 ______________________________________
/ Unlock Fight CPU Morrigan [Nevermore]
| Beat the game with all of the Capcom characters.

 _____________________________
/ Fight with Morrigan [Sunboy]
| Choose the Capcom Groove.  Get at least 60 Groove Points by battle
|  four.

 ______________________________
/ Access Gouki's stage [Sunboy]
| Beat him in Arcade Mode.

 _________________________________
/ Access Nakoruru's stage [Sunboy]
| Beat her in Arcade Mode.

 _________________________________
/ Access Nakoruru's stage [Sunboy]
| Beat her in Arcade Mode.

 _________________________
/ Access EX chars [Sunboy]
| Beat the game with the normal character.  The item will unlock.

 _____________________________
/ Access new costumes [Sunboy]
| Beat the game with the character.  The item will unlock.

 ______________________________
/ Play Pair Match Mode [Sunboy]
| Buy the item.  On the Main Menu, choose Pair Match Mode.  Each
|  character is given the power of a Ratio 2 character.

 _______________________________________
/ Acquire the Ratio Select item [Sunboy]
| Beat the game with all but one character from each team.

 __________________________________________
/ Acquire the Pair Match Mode item [Sunboy]
| Beat Nakoruru and Morrigan in Arcade Mode.  I'm not sure if this is
|  right, but after beating them both, I went to the Secret Shop and
|  it was there.

 ________________________________________
/ Acquire the Nakoruru item [Erik Nelson]
| Beat Nakoruru in Arcade Mode and buy all of the SNK EX characters.

 ________________________________________
/ Acquire the Morrigan item [Erik Nelson]
| Beat Morrigan in Arcade Mode and buy all of the Capcom EX characters.

 _____________________________________
/ Acquire the Gouki item [Erik Nelson]
| Beat Gouki in Arcade Mode and buy Nakoruru and Morrigan.



  ________________
 / ____________   \
| /            \   |
|_\   History   \__|
   \____________/

 ____________________
/ Revision 0.7 091700
| Optimized for printing.  Well, besides the ASCII title.  :P
| Tons of little fixes.
| Added the Background section.
| Added the Ranking section.

 ____________________
/ Revision 0.6 091100
| Added Morrigan and Gouki to the Table of Contents.  :)
| Added some Special Intros.
| Gouki secrets.
| Added some more secrets.
| Added the purchase section.

 ____________________
/ Revision 0.5 091000
| Added the rest of the EX characters.
| Added Morrigan.
| Added Nakoruru.
| Made corrections in some small things.
| Added a new secret.
| Added someone new to the Credits section.

 ____________________
/ Revision 0.4 090900
| Typo fixes.
| New person in the Credits section.
| Added Sakura Kasugano EX.
| Added Terry Bogard EX.
| Added Ryuji Yamazaki EX.

 ____________________
/ Revision 0.3 090900
| Added Ryu EX.
| Added Ken Masters EX.
| Added Kyo Kusanagi EX.
| Added Iori Yagami EX.
| Added Rugal Bernstein EX.
| Added Vice EX.
| Added Benimaru Nikaido EX.

 ____________________
/ Revision 0.2 090900
| Added Version history.
| Added comments for every character without comments.
| Added ASCII artwork to the Key.
| Added another person (who I someone forgot) to the Credits section.

 _____________________
/ Revision 0.1b 090900
| Comments for Blanka.
| Comments for Dhalsim.

 _____________________
/ Revision 0.1a 090800
| Everything was new.  ^_^



  ________________
 / ____________   \
| /            \   |
|_\   Credits   \__|
   \____________/

 ____________
/ Zack Yates
| For being me.

 ____
/ SNK
| For being SNK.

 _______
/ Capcom
| For this tight and underrated game.

 ________
/ kryonik
| For bringing my attention to a lot of mistakes
| New secret.
| Giving me some special intros.

 ____________
/ Joe Palanca
| For some move names in his KoF '95 and KoF '98 FAQs.

 _____________
/ Sailor Bacon
| For some move translations and the occasional missed move.  The Hiragana/Kanji.  :)

 ___________
/ Kao Megura
| I referenced his SFZ3 FAQ for some stuff on Chun-li and Dhalsim.

 __________
/ MoxManiac
| Brought some typos to my attention.

 __________
/ Nevermore
| For saying that Japanese notation kicks ass.
| Giving me some special intros.
| New secrets.
| How to unlock some items.
| Major help on the Purchase section.

 ____________
/ Erik Nelson
| For his really cool secrets FAQ
| Thanks for the help, man!



Copyright (C) 2000 Zachary Yates