+++++++++++++
1. Copyright:
+++++++++++++

This guide is protected under U.S. and international copywrite law.  
Any reproduction of this work, in part or whole, must give proper 
credit to the original author, me.  This work may not be used for any 
commercial gains prior to finalizing a contractual agreement with the 
author, me, to which a portion of the gains shall be paid.  Failure to 
give proper credit, or monetary compensation, can result in a copyright 
infringment lawsuit.  Copyright 2001 Christopher "Herzon" Syvinski. 
(syvinsca@clarkson.edu)

Mobile Suit Gundam: Giren's Greed Blood of Zeon is property of Bandai 
Inc.  Mobile Suit Gundam and other related works are property of 
Sunrise Studios.

Current version: V .55

Revision history:
2/22/01 V .1 Basic format laid out.

3/14/01 V .2 Tech section brought up to date, walkthrough and side 
events sections started.

3/15/01 V .25 Events sections expanded.

3/25/01 V .3 Tech section updated, walkthrough and side events 
expanded.

4/04/01 V .45 Tech section minor tweaks, walkthrough greatly expanded, 
side events clarified and expanded.

4/09/01 V .5 Tech section expanded, side events added, main walkthrough 
minor additions.

4/12/01 V .55 Tech section expanded, events winding down until I finish 
Part 1 of the game.

Next update: Probably not a great deal until I can start over and 
explore some of the options I didn't do on this time through.

+++++++++++
2. Credits:
+++++++++++

Thanks to JL Lee for an excellent walkthrough on the Earth Federation 
scenario and inspiring me to create one for the Zeon scenario.

Please read the other faqs posted by Kain, DuoMaxwell, and DGreen on 
this amazing game at GameFaqs.  Please note that many of the translated 
names, units and pilots, have come from DGreen's faq to keep some 
consistency.  Also visit the web site www.boren.org/james/gundam.html, 
there you can find a menu guide complete with scans of all the entries, 
even explains all the items on the unit and pilot screens as well.

Current location of this walkthrough: 3.5 inch floppy disk, soon to be 
found on GameFaqs.com.  These should be the only places I can find this 
document, unless contacted about placing it somewhere else.

++++++++++++++++
3. Introduction:
++++++++++++++++

Giren's Greed is a game where the entire events of the One Year War, 
and beyond to Zeta, are laid out for the player to toy with as they see 
fit.  Don't like the Federation taking a big hit with Operation 
Stardust, stop it.  Don't like Ranba Rall dying against the Gundam and 
Whitebase, don't send him.  The game allows the player to construct a 
variety of what-if scenarios using different points in the storyline as 
a starting place.  Unfortunately, the game can follow the storyline 
quite closely, which for Zeon spells a shortend game.  I won't spoil 
the story at this point in the guide; that comes later.  This guide 
will provide you with the branches of the plot and various side events 
so that you'll be able to craft the story the way you want it to be.  
Zeon will be led to victory the way it should have been.  Zieg Zeon!

Note: This is a work in progress.  While I've tried to record the 
events as they have happened in the game, it is difficult to determine 
the exact cause of some events due to the number that were occurring in 
the game at that time.  Therefore, this guide should be a very good 
record of how the game goes for the choices listed, but if it doesn't, 
then a more complex interaction of events is going on then what I have 
been able to figure out, and things should still happen, just at a 
different point in time.

++++++++++++++++++
Table of Contents:
++++++++++++++++++

1. Copyright
2. Credits
3. Introduction
4. One Year War (OYW) walkthrough of events
5. Side events during the OYW
6. Events post-OYW
7. Zeon tech review
8. Zeon characters

++++++++++++++++++++++++++++++++++
4. One Year War (OYW) walkthrough:
++++++++++++++++++++++++++++++++++

The biggest problem with trying to lay out the events of the Zeon 
campaign is that many of them are based solely on how far you have 
progressed in the war.  The story doesn't get rolling until you have 
conquered Kilimonjaro (Africa), or Hawaii (if you develope subs early) 
so you might not see much story until you've gotten a pretty good grip 
on Earth.  There appear to be basically 5 parts to the main story, 
progressing in the following order:

                      Char inflitration/Garma's death
                                    |
                       Ranba Ral's Whitebase assault
                                    |
                     Federation counterattack at Odessa
                                    |
                        Mad Angler/Hunting Whitebase
                                    |
                Federation attack at Solomn/Solar Ray finale

*Side 7/V Project Infiltration:

                          Kilamonjaro conquered
                       (control >7 strategy points)
                                    |
                                   YES(1)
                                    |
                           Side 7 infiltration(2)
                                    |
                                  3 Turns
                                    |
                             Report on Side 7
                      ______________|______________
                     |                             |
                    YES(3)                         NO
                     |                             |
                   2 Turns                       2 Turns
                     |                             |
                Char's update(4)              Dozul's update(5)
                     |                             |
                   1 Turn                        1 Turn
                     |                             |
                   Update(6)                  Garma's update
                     |                             |
                   3 Turns                       3 Turns
                     |                             |
                Garma's death                 Garma attacks(9)
                     |                             |
                   1 Turn                          |
                     |                             |
                 Zabi's mourn(7)                   |
                     |                             |
                   1 Turn                          |
              _______|_______                      |
             |               |                     |
            YES(8)           NO                  3 Turns
             |               |                     |
           1 Turn          1 Turn             Garma returns(10)
             |_______________|_____________________|
   __________|                         |
  |                            Ranba's All-Stars 
  ??                          _________|______________
                             |                        |
                            YES(11)                   NO(no apparent)
                             |                        |   (effect)
                           2 Turns                    |
                             |                      4 Turns
                        Ranba update                  |
                    _________|________                |
                   |                  |               |
                 1 Turn               |               |
                   |                  |               |
             Ranba's request(12)      |               |
           ________|________        3 Turns           |
          |                 |         |               |
          No               YES(14)    |               |
          |                 |         |               |
        2 Turns           2 Turns     |               |
          |                 |_________|               |
     Ranba reports(13)           |                    |
          |               Dozul's update(15)          |
        1 Turn                   |                    |
          |                    1 Turn                 |
          |______________________|____________________|
                                    |
                            V Project report
            _________________ ______|______________________
           |                 |                             |
           |               2 Turns                       1 Turn
           |                 |                             |
           |          Kishiria's request           "Lt."'s request(16)
         5 Turns(17) ________|________
           |        |                 |
           |       YES(18)            NO
           |        |                 |
           |      2 Turns             |
           |        |               3 Turns
           |  "Lt"'s Alert(19)        |
           |        |                 |
           |      1 Turn              |
           |________|_________________|
                            |
                      Ma Kube's plan
                     _______|_______
                    |               |
                   YES(20)          NO
                    |_______________|
                            |
                          1 Turn
                            |
                       Report on nuke
                       _____|_____
                      |           |
                     YES          NO(21)
                      |___________|
                            |  
                          1 Turn
                            |
                       Kishiria's subs
                      ______|______
                     |             |
                    YES(22)        NO
                     |
                   2 Turns
                     |
                Char reports
                     |
                   1 Turn
                     |
               2nd Char report
                     |
                   1 Turn
                     |
               3rd Char report
                _____|_____
               |           |
              YES(23)      NO
               |
             2 Turns
               |
          Char updates(24)
               |
               ??

(1) Must say YES to Dozul.  He will simply ask you again.
(2) Char Anzable, Dolen, Denim, Gene, and Slender [In Mission]
(3) If YES Denim and Gene die, Gadem [In Mission]; if NO all but Char 
return.
(4) Gadem dies.
(5) Char's mission status changes.
(6) Slender dies, Dolen returns from mission.  Garma Zabi [In Mission].
(7) Funeral for Garma available, +20 morale.
(8) If YES Char's mission status changed; if NO Char returns.
(9) Garma Zabi [In Mission]
(10) Garma returns, as does Char.
(11) If YES Ranba Ral, Harmon Crowley, Klamp, Accoz, and Kozun Grahm 
[In Mission]; if NO, no one is sent.
(12) Only available if Dom (RR) or Rick Dom researched.
(13) Ranba captures WB, a Guntank, and a Guncannon.  All 5 are given a 
full shield bar(rank promotion), and returned.
(14) Ranba's request for Doms is denied, free Dom placed at Side 3.
(15) Ranba and his all-stars die.
(16) If Garma alive, +20 morale operation is available, "Ranba 
funeral".
(17) Only if Ranba successfully captured the WB.
(18) If YES Gaia, Ortega, and Mashu (3S) [In Mission]; if NO WB 
supports the attack on Odessa. 1 of each WB, Gundam, Guntank, and 
Guncannon are present in the battle.
(19) (3S) die, told of impending attack on Odessa.
(20) If Yes, Ma Kube [In Mission].  On phase 4 of the Odessa sneak 
attack 50% of the units in Odessa are destroyed by a nuclear missle.
(21) Ma Kube returns.
(22) Char and Flanagan Boon [In Mission]
(23) Char and Boon mission status unchanged.
(24) Boon dies.

++++++++++++++++++++++++++++++
5. Side events during the OYW:
++++++++++++++++++++++++++++++

*California conquered -> Submarine research complete: 
Kishiria Zabi asks a YES/NO question at the beginning of the turn.

YES Accept recommendation to attack Hawaii with subs, Hawaii Attack 
Plan is available.

NO Decline to use the new subs.  Must take Peking before attacking 
Hawaii.

*Jabero Attack MS Development:
Available 2-3 turns after starting Side 7/V Project Inflitration.

Provides the following MS blueprints:
Tech 7: MSM-04N Aggai
Tech 8: MSM-04G Jyaag
Tech 9: EMS-05 Ag
Tech 10: MSM-08 Zogock

Once all have been completed a special Jabero Attack Plan is available.  
This plan allows the assault of Jabero, but only with the 4 MS types 
gained from this project.

*Flanagan Institute:
Triggered once tech levels have reached 7.
Kishiria Zabi asks a YES/NO question concerning NewTypes (NTs).

YES Support her investigation of NT phenomenon.  Flanagan Institute 
available for funding.

NO Ignore her NT investigation.  Will not get some NT units and pilots.

                     Flanagan Institute startup(x1)
                                    |
                                  3 Turns
                                    |
                             Report on psycommu
                                    |
                                  1 Turn
                      ______________|______________
                     |                             |
                    YES(x2)                        NO
                     |
                   1 Turn
                     |
              Report on NT pilots(x3)
                     |
                   2 Turns
                     |
               Flanagan report(x4)
                     |
                   1 Turn
                     |
              MS Upgrade Project(x5)
                     |
                   3 Turns
                     |
                Talk about NT's
                     |
                   1 Turn
                     |
              Report on NT pilot(x6)

(x1) Available at tech level 7, must say YES to question.
(x2) Get MAN-03 blueprints.
(x3) Sharia Bull usable.
(x4) Lala Sun usable.
(x5) Gives blueprints for MS-06FZ Zaku II Kai and MS-09R2 Rick Dom II 
once activated and at tech 9.
(x6) Kusco Al usable.

*Side 3 Solar Ray:
Get tech levels to 8.

                      Start Solar Ray construction    
                                    |
                                  3 Turns
                                    |
                            Construction complete
                                    |
                                    ??(s1)
                                    |
                            Warning about Solomn
                                    |
                                  3 Turns
                                    |
                             Firing Solar Ray
                             _______|_______
                            |               |
                           YES(s2)          NO
                            |
                          2 Turns
                            |
                    Deny reinforcement
                       _____|_____
                      |           |
                     YES(s3)      NO

(s1) Gives the option to fire the ray at the battle of A.Baoa.Qu to 
destroy the ships of Degin Zabi and General Revil, who were trying for 
a peaceful settlement to the war.  If the ships are destroyed Kishiria 
will attempt to kill Giren for patricide.
(s2) Fires Solar Ray.  Side 1 is attacked from Solomn direction.  
Unknown if firing actually cuts down their force by 30%.
(s3) If Yes, Kishiria is unusable for the rest of Part 1.  If NO, at 
end of turn Kishiria kills Giren, resulting in a game over.

*Exam Project/Inflitration:
Triggered once tech levels are 9.

                            Exam project start
                                    |
                                  2 Turns
                                    |
                              Pilot request
                      ______________|______________
                     |                             |
                    YES                            NO
                     |
                   3 Turns
                     |
                Exam update(e1)
                     |
                   4 Turns
                     |
               Assistant's update
                     |
                   1 Turn
                     |
               Nimbus' request
              _______|_______
             |               |
            YES(e2)          NO
             |
           2 Turns
             |
       Special MS report
        _____|_____
       |           |
      YES(e3)      NO
       |
     2 Turns
       |
Report on Nimbus(e4)

(e1) Ifreet Kai blueprints received.
(e2) Nimbus [In Mission]
(e3) Enemy blueprints for BD's 1 and 2 received.  BD-2(NS) available 
after research on BD-2 complete.  Enemy tech level 8 required.
(e4) Nimbus' mission status changed, unusable for rest of Part 1.

*Pezun MS Project:
Triggered at tech level 9.

                            Start Pezun Project
                                    |
                              Tech levels 10(p1)
                                    |
                              MS-11 finished(p2)
                                    |
                                    ??

(p1) Blueprints for MS-10, MS-11, MS-12, and MS-13 received once 
project activated and tech 10.
(p2) Blueprints for YMS-14 received.

*Aparas MA Development:
Triggered at tech level 9.

                        Start Aparas Development(a1)
                                    |
                                  3 Turns
                                    |
                            Assistant's Update
                      ______________|______________
                     |                             |
                    YES(a2)                        NO
                     |
                   3 Turns
                     |
                Second Upate(a3)
                     |
                   2 Turns
                     |
              Report to Giren
             ________|________
            |                 |
           YES(a4)            NO
            |
          3 Turns
            |
      Ginias' demise(a5)

(a1) Ginias Saharin [In Mission]
(a2) Aparas I blueprints received, Aina Saharin available, [In Mission] 
Norris Packard [In Mission]
(a3) Aparas II mentioned, Aina's mission status changes.
(a4) Aina's mission status changes back, Aparas II blueprints received.
(a5) Ginias and Norris die.  Blueprints for Aparas III received.  
Aina's mission status changes again, unusable for rest of Part 1.

*Project Astroth:
Triggered at tech level 10.

                           Start Project Astroth
                                    |
                                  4 Turns
                                    |
                              "Lt's" Request
                      ______________|______________
                     |                             |
                    YES(t1)                        NO
                     |
                   2 Turns
                     |
               Report on Visch
                     |
                   2 Turns
                     |
                "Lt's" report(t2)
                     |
              Employ bioweapon
              _______|_______
             |               |
            YES              NO
             |
           1 Turn
             |
      Deployed bioweapon(t3)

(t1) Visch Donahue [In Mission]
(t2) Receive blueprints for Rhinoceros MA; Visch mission status 
changed, unusable for rest of Part 1.  Free Rhinoceros unit placed at 
Side 3.
(t3) All ally relations lowered by about 1/4.

*Gian Development Project:
Available after research complete on Gian prototype.

Provides the following MS blueprints at tech 10:
MS-15S (AG) Anivel Gato Gian
MS-15S (CA) Char Anzable Gian
MS-15S (RR) Ranba Ral Gian

Provides this blueprint at tech 11:
MS-15A Gian

+++++++++++++++++++
6. Events Post-OYW:
+++++++++++++++++++

Not there yet, but soon.  Hopefully, there are events like the stealing 
of the GP-02A and Operation Stardust from 0083, now that would be cool.

++++++++++++++++++++
7. Zeon tech review:
++++++++++++++++++++

Here-in resides a list of Zeon's military might, broken down by the 
tech level required to gain the blueprints for it.  This may not be 
completely accurate, as I am assuming that each area of technology is 
researched at the same rate, but a good rule of thumb for units is that 
the level of general tech be the same as the MS or MA level for the 
respective unit.  Two things of note:

1. I will be trying to give the connections between units.  For example 
once you research the Gouf B.A, you get several new blueprints, like 
the Gouf B.B (variant 2) without having to increase the tech level.

2. Pilot custom units are a good part of Zeon's military, if the pilot 
is anybody, then they probably have at least one custom unit.  Some, 
well many, pilots get killed during the course of the OYW, so you won't 
be able to get the blueprints for their unit if they are dead.  As long 
as the pilot is listed on the pilot list, whether they are on a story 
mission, out fighting, or just sitting around you can get their custom 
unit. 

+++++++++++++++++++++++++++++++
Level "0": (Initial Blueprints)
+++++++++++++++++++++++++++++++

82. MS-05.A Zaku I
83. MS-05.B Zaku I (variant 2) <= 82
84. MS-05.B(3S) Black Trinary Zaku I <= 82
85. MS-05.B(RR) Ranba Ral Zaku I <= 82
86. MS-06C.A Zaku II <= 82
87. MS-06C.B Zaku II (variant 2) <= 86
89. MS-06C(CA) Char Anzable Zaku II <= 86
101. MS-06S(DZ) Dozul Zabi Zaku II S <= ??
102. MS-06FS(GZ) Garma Zabi Zaku II <= ??
251. Gatol space fighter
271. Papua space transport
272. Musai (270)
282. Chibe (420)
284. Gwazin (650)
291. HLV

++++++++
Level 1:
++++++++

90. MS-06F.A Zaku II space type <= 86
91. MS-06F.B Zaku II space type (variant 2) <= 90
93. MS-06F(SM) Shin Matsunaga Zaku II F <= 90
94. MS-06F(JR) Johnny Raiden Zaku II F <= 90
95. MS-06J.A Zaku II ground type <= 90
96. MS-06J.B Zaku II ground type (variant 2) <= 95
98. MS-06S.A Zaku II officer type <= 90
99. MS-06S.B Zaku II officer type (variant 2) <= 98
100. MS-06S(CA) Char Anzable Zaku II officer type <= 98
245. Dopp fighter
246. Dopp-GZ Garma Zabi Dopp fighter <= 245
247. Dodai bomber

++++++++
Level 2:
++++++++

112. MS-06D Zaku II desert type <= 95
113. MS-06K Zaku II cannon <= 95
114. MS-06M Zaku II marine type <= 90
189. MSM-03 Gog <= 114
219. Mazella tank
274. Falmel (290) <= 272
289. U-Con submarine <= capture California base (probably level 0)

++++++++
Level 3:
++++++++

97. MS-06J.C Zaku II (variant 3) <= 95
115. MS-06E Zaku II recon type <= 86
116. MS-06V Zaku tank <= 113
222. Gallop land transport
250. Ruggen scout plane
254. Fat Uncle transport plane

++++++++
Level 4:
++++++++

117. MS-06R-1.A Zaku II space type <= 90
118. MS-06R-1.B Zaku II space type (variant 2) <= 117
119. MS-06R-1(SM) Shin Matsunaga Zaku II space type <= 117
129. MS-07A Gouf <= 95
191. MSM-04 Aggai <= 114
201. MAX-03 Azzam
202. MA-04X Zakero <= 201
223. Dabuda mobile base

++++++++
Level 5:
++++++++

120. MS-06R-1A.A Zaku II space type <= 117
121. MS-06R-1A.B Zaku II space type <= 120
122. MS-06R-1A(3S) Black Trinary Zaku II space type <= 120
130. MS-07B.A Gouf <= 129
131. MS-07B.B Gouf (variant 2) <= 130
132. MS-07B(MQ) Ma Qube Bouf <= 131
134. MS-07C Gouf <= 130
135. MS-07H "flying" Gouf <= 130
195. MSM-07 Zugock <= ?? (191)
253. Gau air transport
290. Mad Angler submarine <= 289

++++++++
Level 6:
++++++++

103. MS-06F2 Zaku II space type <= 90
123. MS-06R-2.A Zaku II space type <= 120
124. MS-06R-2.B Zaku II space type (variant 2) <= 123
125. MS-06R-2(JR) Johnny Raiden Zaku II space type <= 123
133. MS-07B3 Gouf custom <= 130
136. MS-08TX Ifreet <= ?? (C, H, or all Goufs)
203. MA-05 Bigaro <= 202
205. MAM-07 Grabro <= 203

++++++++
Level 7:
++++++++

126. MS-06RD4 Zaku II Rick Dom type <= 138
138. MS-09 Dom <= ??
139. MS-09(3S) Black Trinary Dom <= 138
140. MS-09(RR) Ranba Ral Dom <= 138
144. MS-R09 Rick Dom <= 126
192. MSM-04N Acguy <= 191 (1st Jabero attack MS)
196. MSM-07S Zugock officer type <= 195
197. MSM-07S(CA) Char Aznable Zugock officer type <= 196
208. MAN-03 Brau Bulo (must start Flanagan Institute for NTs)
252. Jyaco space "bomber"
276. Armored Musai "K" (320) <= 272
280. Zanzibar (400) 

++++++++
Level 8:
++++++++

92. MS-06F.C Zaku II space type (variant 3) <= 90/203
127. MS-06Z Zaku II newtype test <= 86 (NT research)
193. MSM-04G Jyaag <= 191 (2nd Jabero attack MS)
200. MSM-10 Zok <= ??
286. Dolos MS carrier

++++++++
Level 9:
++++++++

104. MS-06FZ Zaku II Kai <= 90 (Must do MS Upgrade Project)
128. MSN-01 Zaku II Ziong test type <= 127
137. MS-08TX/EXAM Ifreet EXAM type <= 136 (Must do EXAM Project)
141. MS-09F Dom Tropen <= 138
146. MS-09R2 Rick Dom II <= 144 (Must do MS Upgrade Project)
194. EMS-05 Ag <= ?? (3rd Jabero attack MS)
206. MA-08 Big Zam <= ??
211. Aparas I (must start Aparas project)

+++++++++
Level 10:
+++++++++

147. MS-10 Pezun Dowage <= 138 (Pezun MS #1)
148. MS-11 Magnetic Coating Zaku II <= 86 (Pezun MS #2)
149. MS-12 Gigan <= ?? (Pezun MS #3)
150. MS-13 Gashu <= 195 (Pezun MS #4)
151. YMS-14 Gelgoog prototype <= 148
166. MS-15 Gian prototype
167. MS-15S(CA) Char Anzable Gian <= 166 (Must do Gian Development)
168. MS-15S(AG) Anavel Gato Gian <= 166 (Must do Gian Development)
169. MS-15S(RR) Ranba Ral Gian <= 166 (Must do Gian Development)
199. MSM-08 Zogock (4th Jabero attack MS)
209. MAN-08 Elmeth <= 208
211. Aparas II (continue Aparas project)

+++++++++
Level 11:
+++++++++

46. RX-79BD-2(NS) Nimbus Blue Destiny 2 <= must complete BD-2
142. MS-09G Dowage <= 138
170. MS-15A Gian <= 166
190. MSM-03C Higog <= 189
212. Aparas III (continue Aparas project)
213. Rhinoceros (follow Astroth project, "Whiteting" events)
278. Musai "S" (360) <= 272

+++++++++
Level 12:
+++++++++

171. MS-15B Gian <= 170
172. MS-15B(JR) Johnny Raiden Gian <= 171
173. MS-15B(SM) Shin Matsunaga Gian <= 171
174. MS-15B(3S) Balck Trinary Gian <= 171
175. MS-15C Gian Cannon <= 170
176. YMS-16M Zammel <= ??
198. MSM-7E Zugock <= 196
204. MA-06 Val Varo <= 203

+++++++++
Level 13:
+++++++++

177. MS-17 Galbaldy Alpha <= 151 (??) (Pezun MS #5)
179. MS-18E Kampfer <= ??
181. MAN-02 Ziong <= 128
283. Thebe (540) <= 282

+++++++++
Level 14:
+++++++++

143. MS-09H Dowage Kai <= 142
182. MSN-02 Perfect Ziong <= 181
281. Zanzibar Kai (480) <= 280

+++++++++
Level 15:
+++++++++

180. MS-21C Dra-C <= 86 (??)

+++++++++
Level 17:
+++++++++

285. Gwanzan (800) <= 284

+++++++++++++++++++
8. Zeon Characters:
+++++++++++++++++++

These are the men and women that can make or break a battle for you.  
Some of these people are nothing more than warm bodies (Denim, Gene, 
Slender come to mind), but they usually add a little more punch to the 
units they're piloting.  I will try to cover how you get people that 
you don't start with, there aren't many, but this will be by no means 
complete.  I won't start filling in this section until I beat the Zeon 
side once, so as to fill in the pilot gallery.  Then I'll try to give 
you a little insight as to who are the duds, and who are the studs.