------------------------------------------------------------------------- THE LEGEND OF DRAGOON WALKTHROUGH - VERSION 0.3 HAPPY MATT - happy_matt@msn.com ------------------------------------------------------------------------- CONTENTS: -Revision history -Introduction -Chapter 1 (Disc 1) - The War in Seldio -1.0 Area Flow Chart -1.1 Home's Burning -1.2 Rescue -1.3 Escape -1.4 Shana's Mystery -1.5 Ravits' Home -1.6 Dragoon RosÈ -1.7 The 7th Stronghold -1.8 A Trip through a Volcano -1.9 Graham and the Green Dragon -1.10 Dragony Grass -1.11 Sharlie the Silver Dragoon -1.12 Hero Contest -1.13 An Untimely Death -1.14 Doyle the Emperor -Chapter 2 (Disc 2) - The Silver Conspiracy -2.0 Area Flow Chart -2.1 Where Is Lloyd? -2.2 Thief Gang -2.3 The Number One Dancer -2.4 Emil and Lisa -2.5 Zero Gravity -2.6 Giant's City -2.7 Who's Princess Emil? -2.8 Queen Philly -2.9 Ghost Ship -2.10 Dart and RosÈ -2.11 Reunion -2.12 Leenus -2.13 Dart and Shana -Chapter 3 (Disc 3) - Fate and Spirit -3.0 Area Flow Chart -3.1 Water City -3.2 Wolf Hunting -3.3 Denningrad -3.4 Meru's Secret -3.5 Staff of Dragon Seal -3.6 Destruction -3.7 The Divine Dragon King -3.8 Captured -3.9 The Last Moon Artefact -3.10 Lloyd's Intention -3.11 Emperor Deus and the Secret of the Dark Demon -Chapter 4 (Disc 4) - The Setting Moon and the Final Fate -4.0 Area Flow Chart -4.1 Death Frontier -4.2 Cities of the Winged -4.3 Hatchel's Home -4.4 The Magic Capital -4.5 The Law Capital -4.6 The Death Capital -4.7 The Divine Tree -4.8 The Setting Moon -4.9 Final Confrontation -Appendix A - Optional Areas -A.1 Magician Elder Fausta (Fulanbel Tower) -A.2 The Stronghold of Magrad (Snow Field) -A.3 The Dragoon Towers (Capital City of Belweb) -Credits -Legal Note ------------------------------------------------------------------------- REVISION HISTORY: Version 0.0 - 25 February 2000 - Completed walkthrough on Chapter One. Version 0.05 - 12 March 2000 - Continued on Chapter 2 walkthrough. Version 0.1 - 20 March 2000 - Completed walkthrough on Chapter Two. Version 0.15 - 24 March 2000 - Continued on Chapter 3 walkthrough. Version 0.2 - 25 March 2000 - Completed walkthrough on Chapter Three. - A new section is added for the optional areas. Version 0.25 - 28 March 2000 - Continued walkthrough on Chapter Four. - Completed appendix section for Optional Areas. - Also added a short paragraph on the opening CG. Version 0.3 - 30 March 2000 - Walkthrough completed. ------------------------------------------------------------------------- INTRODUCTION: I have never intended to write anything long for this game. But since I have received many emails asking me various questions about the game, I think it may just be easier if I simply write a short walkthrough for the whole game. This guide will not contain everything. Please refer to my other guides if you want more information about the characters, the Additional skills, the Dragoons and the Star Dust Mini-game. The Legend of Dragoon is a Japanese styled console RPG developed by Sony Computer Entertainment Japan. It is a large development with the size of 4 CD-ROM. It is compatible with the DUALSHOCK analogue controller and the PocketStation. It requires 1 block of memory for saving the game, and 9 blocks if you want to play the PocketStation mini-game, Moguuru Dabas. *Note* This guide is written based on the Japanese version of the game. Some of the features may change when the game is translated. Also, I have tried my best to translate the names. It may not be totally correct. I put [square brackets] around names I am not too confident with. (I do not speak Japanese, but I can understand much of the scripts based on experience of playing Japanese titles. I also have a Japanese-English dictionary with me most of the time for doing the translations.)* In addition, I shall warn you that this document contains major SPOILERS. Do not read on unless you are prepared, as I'll have the major plot revealed in this walkthrough. (Hopefully, this will facilitate people who do not understand the story.) I do make mistakes. If you spot any errors in this document, please send me an email. Any positive suggestions are also welcomed. ------------------------------------------------------------------------- CHAPTER ONE (DISC ONE) - THE WAR IN SELDIO - 1.0 - Area Flow Chart - Opening Sequence -> The Village of [Celes] -> Forest -> [Helraina] Prison -> Grassland -> Limestone Cave -> The Capital City of [Bel], [Inderus] Castle -> The Village of [Hocus] -> Humid Terrain -> Wild Volcano -> Dragon's Lair -> The Commercial City of [Loan] -> Dragon's Lair -> Sharlie's Temple -> The Commercial City of [Loan] -> [Helraina] Prison -> The Village of [Celes] -> The Capital City of [Cathas], Black Castle -> End of Disc 1 - 1.1 - Home's Burning - The opening sequence shows an army raiding a small town at night. They will find an unconscious girl lying in the ruin. The commander of the army will produce a device in his hand. He will have the device placed on the girl's forehead. A strange glow will appear under the moon light. It seems like they have been looking for this mysterious yound lady for some time already. They will then take her with them. After watching the nice CG opening, you will get a sequence where a mysterious woman will spot a "green tooth dragon" in the forest. (Well, The game says it is a dragon, but I think it looked more like a giant grasshopper.) Our hero, while returning home, will meet the same soldiers who attacked the village during the opening movie. They will confront Dart, but will run away when they see the "dragon". Dart will try to run away from the "dragon" as well, but it looks pretty hungry. Just when he is about to get eaten, the mysterious woman will jump down and help Dart. The woman will tell Dart that she is a Dragoon and she will tell him that a nearby village has been attacked. Dart is alarmed because Celes is his home and destination. So he will excuse himself and run into the village. Once you are in control, go down and across the fence, and you will see 2 soldiers kicking a villager. You will enter your first fight in the game. They are pretty easy and you will get 2 Heal Potion if you kill both of them. Talk to the villager who was kicked and he will tell you to rescue Shana and before he die. There is a save point in here. Next to it is a chest containing a [Bannauto]. Go left to the next screen. It seems that the mayor is hurt but it is not life threatening. He will also tell you to help Shana. An enemy sergeant will spot you. He will tell you that Shana has been sent to Helraina, a high security prison. He will then attack with two other soldiers: -> Boss: Sergeant (Dark) and Sandra Empire Soldier (Fire) x2 The sergeant can cause some damage but nothing serious. Kill the soldiers first. Guard when you are low on HP. You will get two Heal Potions and a [Bannauto] if you kill all of them. Proceed to the left and talk to the guy near the exit. He is Master Tasman who will show you how the Additional system works. Also check the third grave from the left for a Star Dust. Exit the village through the North. - 1.2 - Rescue - Once you are in control, you will be on the world map. Your location is South Seldio. Follow the guide and you will arrive in a Forest. Enter the Forest and you will see a merchant who will sell you these items: Heal Potion - 10G Body Clear - 10G [Bannauto] - 10G Dispel Evil Perfume - 4G The merchant will also show you how to use items during battle. There is a chest on the right above the exit. It contains a Heal Potion. Proceed left and get a Dispel Evil Perfume in the chest above the bridge. You will be in a forest maze in the next screen. The exit is at the bottom left. The chest on the left contains a [Bannauto] and the one on the right contains 20G. Continue down the path and you will exit the area into the world map. Proceed to Helraina Prison. The prison is a fortress located at the seaside. Follow the merchant cart into the prison. Jump into the cart when it is going through the gate. When you are in control, go to the top left exit and grab a [Bannauto] in the chest. Come back to the first room. When you try to exit / talk to the merchant, he will call a guard and you will be engaged in a fight automatically. After the easy fight, the merchant will "help" you and he will sell you items if you talk to him again: Heal Potion - 10G Angel's Prayer - 30G Spark Net - 10G *Note: you cannot get all the chests in this area yet. The chests will be available when you come back in a later event.* There is no random encounters in the prison. You will engage in fights only if you are touched by prison guards. Once engaged in a fight, you will not be able to escape. The prison guard can do some damage, and so you should remember that you can recover HP by Guarding. There are three exits in the next screen. The top exit is back to the front gate, which is blocked. The left exit leads you to an elevator which is out of order. The right exit up the stairs is where you want to go. Go across the bridge to a save point. Go into a dormitory next to the save point. Take care of the guards if you want. Grab the items in the chests next to the bed on the left. One of them contains an Angel's Prayer and the other contains a Leather Jacket (for Shana). The chest near the centre fireplace contains 50G. Go back outside and take the lift upstairs. Exit to the left and you will be in a prison tower. Once in the tower, you will get a sequence automatically. After the battle with 3 prison guards, Ravits (Level 3) will join you. The prison tower is circular, and it cycles around if you exit through the left or the right. You can collect items in the cells. There is nothing in the cell in the first screen. If you go clockwise, the second screen is the exit and there are two cells in the third screen. The chest in the left cell contains 20G and the one in the right contains a [Spark Net]. Exits through the second screen and a guard will come down from above. After the fight, take the elevator up. Go left and enter a room with lots of guards. Don't worry because they won't see you. Go up the ram and you will find a key to the right hand tower, where Shana is held. Go into the right tower. If you go clockwise again, you will find 20G in the cell in the next screen. In the next screen, you will find 3 guards blocking the entrance to Shana's cell. Fight them and go inside. Shana is very happy to see Dart again. After much talk, Ravits will tell you to hurry and you will be attacked by 3 more guards. Shana will join the party after the fight. You can also get 20G in the chest in the cell to the right. Time to escape. Go all the way back to the entrance. Save if you want. You will meet the merchant again and he will sell you the same items. At the entrance, you will be greeted by [Furyugel] the prison chief. You will have to fight him. You will have to fight two normal prison guards first. When these are killed. He will summon two more powerful guards. -> Boss: [Furyugel] (Earth), Prison Guards (Fire) x2 and Advanced Prison Guards (Fire) x2 The first two prison guards are easy, but the advanced prison guards are more powerful. They can cast Power Up to increase their physical defence and they have a final attack that damages all your party members. Furyugel has some strong attacks, but all of them can only damage one character. The strategy is basically the same. Guard when your character is low on HP. Keep attacking with you Additional skills and you will soon be able to defeat all of them. You will get 4 Heal Potions and a Knight Shield for defeating these guys. After the fight, your characters will escape by stealing the nearby horses, and you will be back in the world map automatically. - 1.3 - Escape - The way back home through the forest will be blocked. So, go the other way and you will arrive in the Grassland. Apparently, the guards are still chasing you. Ravits will got shot by an arrow, but nothing too serious. Your characters will hide behind a tree in the next screen. After you have control again, exit left to find a hut. Enter the hut and you will get a sequence about Dart's past. When Dart was young, his place of birth was destroyed by a "Dark Devil". Both his parents perished during this attack, but Dart was saved because he was hidden by his parents. So it seems that everyone were dead except himself. When he came back to the ruin the next day, he found a shiny object that he believed to have belonged to his father. It is the only thing left from his father, and to this day Dart still has that in possession. Apparently, he was adopted by the good people in Celes, but he could not forget about his past. He set out for a journey five years ago in search of the Dark Devil. When he could not find anything, he came back to his "new" home at the beginning of the game, only to find that it is also destroyed. The characters will then decide to go to the Capital City of Bel, Inderus Castle to see King Albert. In the hut, you can recover by examining the chair again. Go out of the hut and go north. Examine the tree trunk there and go back to the hut to grab an axe. After the event, go back to where your characters hid and go north. The tree trunk will float there and you will be able to get across the river. In the next screen, there is a chest above the exit with an Angel's Prayer. Talk to the family to the left. They are from [Cathas], and so they think that you are enemy. But being the nice guy, Ravits gave the hungry kid some food, and the family is very grateful. There doesn't seem to be anything special in this area, so exit through the left. - 1.4 - Shana's Mystery - So you are back on the world map. Follow the guide and enter the Limestone Cave. Open the chest above the cliff for an Explosive Stone. Fall into the first stream for a chest that contains 20G. Fall into the same stream again, but hold right, then hold down, and you will get access to the chest that contains a bastard sword (for Dart). Exit the room and you will be in an area where you will have to jump across some rocks. Ravits will fall towards the end, but Dart will save his life. Grab the items in the chests as well. The one on the left contains a Body Clear and the one on the right contains a Dispel Fog. In the next area, go through the top right exit first to get 100G from the chest. Go back to the centre area and you will discover a recovery point. The chest there contains an Angel's Prayer and the one at the top contains a [Bannauto]. You can take advantage of the recovery point here to gain some good levels for your Additional skills. Exit to the bottom right when you are done. Get a Dispel Evil Perfume from the chest there and go north. You will have to play hide and seek with a little creature there. Once you manage to catch it, it will drop you a chest that contains a Poison Guard. The chest at the top left contains a Spark Net. Go back to the previous screen and exit to the right, and you will be inside a large cave with a save point. The chest on the left contains a Body Clear and the one on the right contains a Bandana (which is useless). Save here if you want. If you have been training your characters, you should have more than one Poison Guards. Equip them to the most powerful characters. Now try and exit through the top and you will be attacked by a giant snake which is obviously the guardian of the cave: -> Boss: Uroboros (Earth) The Uroboros is not very difficult if you are fighting with the correct strategy. Nearly all the attacks from this guy can cause the Poison status. But you will be OK if your characters have the Poison Guards equipped. Attack only with the characters who have Poison Guards equipped and the other characters should defend. (Your characters are immune to negative statuses while defending.) You will get a Fighter's Charm for defeating this guy. The apparently dead snake will try to attack Shana again, but just before she gets eaten, a mysterious force will try and protect her and the snake will be destroyed. May be that's why the enemies wanted her so badly. Exit left after the event. Get the items in the two chests in this area. The first chest contains a Heal Potion and the second contains 50G. Exit to the world map and head to the Capital City of Bel. - 1.5 - Ravits' Home - Bel is the first proper town in the game. So before you go and see King Albert, you should explore the town first. In the first screen, go to the left house and talk to the painting girl and she will paint a portrait of Ravits. Get 50G from the chest in there. Next go underneath the fountain. Unfortunately, a drunk is blocking the way here and he seems to want more alcohol. Head back above. There is an item shop in the far right. It sells these items: Heal Potion - 10G Angel's Prayer - 30G Mind Clear - 20G Body Clear - 10G Spear Frost - 10G Meteor Fall - 10G Dispel Evil Perfume - 4G Next to the item shop is an inn. You can rest there for 10G. There is a pub in front of the inn. The bartender will sell you a bottle if you talk to him. Go through the exit between the item shop and the inn. Examine the well to get a Star Dust. Talk to man in the left house and he will tell you about Star Dust. There is a stable on the right, but there is nothing there yet. Ravits' house is at the top, but Ravits wants to see the king first. Go back to the first screen and go left. Go down the basement of the left house and you will find a secret chamber, but you cannot get through to it yet. There is a weapon shop near the top: Bastard Sword - 60G Shiny Bow and Arrows - 50G Scale Armour - 50G Leather Jacket - 50G [Serrate] - 40G Poison Guard - 200G Panic Guard - 300G Faint Guard - 200G Courage Charm - 300G Knight Shield - 200G There is a Star Dust at the bottom part of the weapon shop. The exits to the right and the far right will both go to the same area. There is a library and a hospital here. You can cure bad statuses in the hospital for a price and you can read some information in the library if you know Japanese. When you are done, continue north to Castle Inderus. Time to explore the castle. Everyone seem glad to see Ravits again. On the ground floor, you will find a Shiny Bow and Arrows for Shana. The fireplace also contains a Star Dust. Go upstairs to first floor. Go down the ladder near the exit and continue down to the underground area. Turn the wheel there. Come back up and get 50G from the left chest. Go upstairs to second floor. Get a Star Dust at the top left platform. Open the right chest for a Spear Frost. Go round the bottom and down the ladder and you will find an Active Ring in the chest. Go upstairs and you will be greeted by King Albert. It seems Albert is a Ravits' personal friend. He will introduce Dart and Shana to Albert and they will begin to talk about the history of the world. You will get a sequence about the War of Dragoon 11,000 years ago. If you look carefully, you will notice the man in dark mantle at the right hand side of Albert. What's he doing here. Isn't he supposed to be on the other side? Anyway, Shana will walk over to the balcony after the talk. Follow her there and Ravits will join. The characters will then decide to go to Hocus to relieve the situation in there. But Ravits will invite you to his house first. Time for more exploration. Go back to the first screen. Head to the exit beneath the fountain. If you have got the drink from the pub, the drunk will move away and you will be able to go through. Make you way down the hidden corridor. Watch out for a hidden chest that contains 20G. At the end of the corridor, you will find a boat. You can now go for a tour around town. When you stop in front of a door, choose the second option to get off. Check the north wall for a Star Dust. Go all the way back and head to Ravits' house. Ravits' mom is glad to have him back. She will also think the Shana is going to be her future daughter-in-law. You have the choice to either agree or disagree in here. Watch for Shana's reaction! After that, mom will make you dinner and Shana will go and help. (Shana is never very good in battles anyway...) Talk to Ravits and choose the 4th option and he will agree to show you around his house. Go upstairs and check out the bottom room. You will get to see a sequence where Ravits will talk about himself. After dinner, you can grab 20G from the left chest, but mom will be blocking the way to the kitchen that contains a Star Dust. Say goodbye to her, but remember to come back later for the Star Dust. Go upstairs to the roof and jump across to the stable. Walk across the beam carefully, pressing the action button promptly whenever you get an exclamation mark. Get a Heal Blitz there. Time to go to Hocus. - 1.6 - Dragoon RosÈ - Follow the guide on the world map and head to Hocus. The town is built like a fortress for the war. Ravits tells you to go to the war council, but obviously you can explore the town first. Go to the left house and down the basement, and you will find a Star Dust in the fireplace. Go round the city wall at the bottom of the screen and enter the right. You will find 20G in the chest. There is an old midwife downstairs. She will tell you about the relationship between King Albert and his enemy, Emperor Doyle. It seems Doyle is a brother of Albert's dad and it seems that they have actually started the war for some really personally reasons. After listen to the lady, you can go down to the sleeping area beneath the city wall at the bottom of the screen. You will find a heal potion in the chest. At the top of the town is a broken church. There is nothing special in here. Check the inn next and you will find an Angel's Prayer. When you are done, head to the war council at the centre of the town. A guy called Kaiser is in charge here. After discussing your defence strategy. Come back in and you will find a Star Dust at the bottom left of the room. Talk to Ravits and choose the second option when you are ready. Go up to the city wall near the front gate to relieve the soldier on duty there. The screen will then switch to the night time. As expected, the enemies will attack at night. You will fight your battles with Dart and Ravits here. You will begin by fighting two normal soldiers. Be sure to use Guard to heal up when you are low on HP. Next you will have to fight a special force from Sandra: -> Boss: Sandra special soldier (Dark) This guy is pretty tough. He has a magic attack the can damage both of your characters and his normal physical attacks are also quite strong. After you have drained away half of his HP, he will begin to cast a spell that divides himself into 3 "shadows". The illusion will collapse when you manage to hit the true body. Guard when it does that. The true body is the one that uses magic attacks. You will get a Heal Blitz for defeating this guy. After the fight, you will see their commander. He is a giant named Kongol. He is the last of the Giganto race and you will have to fight him. -> Boss: Kongol (Earth) Kongol has very high physical attack and defence. He will begin attacking with his axe but he would later throw it away in favour of his charge attacks. It can also grab both of your characters at the same time and do some serious damage. He will counter attack automatically if you miss any timing input of your Additional combo. Try to use the simplest Additional skill if you are not very good at Timing Inputs. When you have "defeated" him, Dart will charge up for a normal killing stroke, as always. But Kongol will have it defected this time. Dart fell and Kongol will try to chop him in pieces with his axe. Guess what? The dark mysterious woman in the beginning of the game will fly down and save Dart. She will then awaken the power inside Dart and he will transform into a Dragoon. Kongol fell but escaped. You will receive a Power Wrist for defeating him. Dart will then collapse through exhaustion. When you are awake, you will be introduced to RosÈ, the Dragoon woman who saved your life more than once. Be grateful and tell Shana the truth! She will then tell you something about Dragoon. After the event, you will be told to go to the humid terrain to help the soldiers in the stronghold in there. It seems that they have found some strange creatures including a dragon in those areas. When you try and exit the town, RosÈ will show you how to fight as a Dragoon. When you are done, head back to the world map again. From this moment on, you will be able to change your fighting party at any time you want. Now, it is a good time to head back to Bel to get the Star Dust in the kitchen of Ravits' house. Head to the Humid Terrain afterwards. - 1.7 - The 7th Stronghold - The Humid Terrain is a swampy area. Head north to the 7th Stronghold and help the fight in there. You will have to fight six battles in here before you can get into the Stronghold. A sergeant will fight you at the last battle. It seems that the Stronghold is wiped out after the fight. Get the chest at the branch outside the Stronghold for a San Rhapsody. Go into the Stronghold. Get another San Rhapsody at the right hand side of the entrance. The left chest contains a Heal Potion. There is also a Star Dust at the fireplace. Talk to the dying soldier at the bottom and you will receive a Fighter's Charm. The chest at the far right contains a Spirit Potion. Go out through the left exit and you can get a Lance for Ravits. Head back to the first screen when you are done. Travel left by walking on the branches to a second screen. Get on the boat. The first stop will take you to a chest that contains a Spirit Potion. The second stop will take you to another chest that contains a [Bannauto] and you will get a Body Clear in the third stop. Continue the boat trip and it will take you to the final stop on the next screen. There are two chests. One contains a Magical Sealing Stone and the other contains a Faint Guard. Go back and travel north and you will get a sequence with Shana on Dart's back. She is the source of trouble, isn't she? Continue north and you will be back on the world map. - 1.8 - A Trip Through a Volcano - Follow the guide and you will end up in the Wild Volcano. At the first screen, you will see a giant bird coming up from the magma. A bad sign... Your character will try and run away to the second screen. You can get a Spear Frost in this next screen. Continue on and you will find a Mind Clear in the chest at the left. At the top of the screen, you can either go left or right. Go right first and get a Panic Guard there. Go left and you will find a save point, a very bad sign indeed. In the next area, you will find some rocks floating on magma. Follow the way across and Shana will run out to the left. Something is bothering her. At the next screen, you will notice a statue. RosÈ tells you that it is a creature of the Winged that are left over from the Dragoon War 11,000 years ago. As you are talking, it comes to life and attacks. -> Boss: Varaz (Void) - Head, Body and Arm This guy has three parts. Killing the head will kill it. The Arm has very little HP, but will regenerate every now and then. It does only physical attacks. The body has more HP, and it does not seem to regenerate. It can attack all with the status effect Fear. Try and get rid of the body first. The head has a very strong beam attack that can do up to 100 points of damage. Guard when low on HP. Use RosÈ's Astral Drain to do some serious damage to this monster. After the fight, you will get a Mind Clear and 2 Heal Potions. Proceed to the right exit and you will notice a guy trapped at the top of a cliff. Let's go and help him! He is called Dabas, an antique merchant in Loan. He will give you a Pika Pika Bag. Continue your journey round a pool of magma and the giant bird you saw at the entrance will attack. It seems there is no escape. -> Boss: Roc Raken (Fire) This guy is quite fast and it has an annoying attack that attacks all the whole party. It can also summon 4 fireball buddies from the magma to give you some good amount of damage every now and then. Have RosÈ use Astral Drain several times and it should be dead very quickly. You will get a Red Eye Stone when you defeat it. Continue up and grab 50G from a chest there. Talk to Dabas again and he will sell you some items: Heal Potion - 10G San Rhapsody - 50G Angel's Prayer - 30G Mind Clear - 20G Body Clear - 10G Dancing Ray - 20G Stone Grain - 10G When you are done, exit north to the world map and continue your journey to Dragon's Lair. - 1.9 - Graham and the Green Dragon - Go north and you will get a sequence. RosÈ thinks that the forest is "poisoned" and Shana feels pretty uncomfortable. After a short rest, you will be able to continue. You will fall to an underground terrain in the third screen. At the bottom of the cave is a recovery pond. Make good use to it. There are two sections in this area. You are supposed to touch the mushrooms in the upper area to kill the plant that are blocking the paths. There is a few chests here. The one in the upper level contains a Sprit Potion. The one at the lower left contains a Body Clear. The one at the centre right has a Courage Charm and the top chest has a Mind Clear. When you are done, head north pass the save point and you will be greeted by an old friend of Ravits. Graham will begin an argument with Ravits about honours and stuffs, and then you will have to fight him and his green dragon. He has the Dragon Spirit of the Jade Green Dragon and he will transform into a Dragoon. He will also mention a name, Emperor Dues, a name known only in the legend of the Dragoon War 11,000 years ago. -> Boss: Graham (Wind) and Green Dragon Ferubrand (Wind) Finally, you get to fight the monster you saw at the beginning of the game. It turns out that this Green Dragon is not that difficult. What more can I say? Have RosÈ use Astral Drain again! These guys will be defeated pretty quickly. You will get a Down Bust and a Plate Mail for chopping up these guys. After the battle, Ravits will inherit the Jade Green Dragon Spirit. RosÈ will mention something about "fate" again. Shana will fall afterwards. It seems that Dart should have left her in the prison after all... She got herself poisoned and Ravits suggests going to Loan to find the famous physician there. Go back above ground and head south first. Get a chain mail in the chest at the far end. Go all the way back and exit north. You will be back on the world map. - 1.10 - Dragony Grass - Follow the guide and enter Loan. You will automatically go to the hospital. The physician Sanatol will tell you that he has never, in his long life, seen such poison before. He thinks he cannot do anything unless you can find the legendary Dragony Grass. But its existence is only a legend. You can do anything yet, so forget about Shana and explore the Commercial City of Loan. The city is arranged in an inverted "U" shape. Let's start from the hospital and going kind of semi-clockwise. In the room opposite the hospital, you will find a chest with 200G. Above that room is a pub. You can go up to the roof in here, but there is nothing special. The inn is at the top. Then you will get into a room with a big bird outside the window. The next room has a secret panel. You can get in by using the action button. Go below and you will find a Star Dust at the fireplace. The next room is the merchant guild. Then you will go to the item shop: Heal Potion - 10G San Rhapsody - 50G Angel's Prayer - 30G Mind Clear - 20G Body Clear - 10G Spin Gale - 10G Gas Magma - 20G Dispel Evil Perfume - 4G Above the item shop is the weapon shop. It sells an Legendary Helm at an outrageous price. But trust me, it will be worth the while if you can afford it later in the game. Other items include: Lance - 100G Cap - 60G Legendary Helm - 10000G Active Ring - 200G Protector - 200G Panic Guard - 300G Power Wrist - 200G Fighter's Guide - 1000G Head to the far right and visit Dabas in his shop. He will mention about the Dragony Grass and the way to get through the plant in Dragon's Lair. Talk to him again and he will give you a special bag. You will now be able to play the PocketStation Mini-game Moguuru Dabas. Don't forget to get a Star Dust in an ancient suit of Armour in his shop. Go down to the city below using the stairs in the centre of the town. A street merchant will try and sell you a jar for 100 million G. Well, this is the commercial city after all, and it seems you can bargain your price down. I think you can buy the jar for as low as 100G. Go right and get 100G in the chest next to a cage. Search the box opposite the chest and you will find a Star Dust. Go back to the entrance of the city. Search the bottle on the right for another Star Dust. When you are done, exit to the world map and head back to Dragon's Lair. Go back underground to the recovery pond. Get some water in there and go south to the second screen. Try and exit north and Dart will pour some recovery water on the strange plant in there. You will be able to exit to the world map from there. Follow the guide and you will reach Sharlie's Temple. - 1.11 - Sharlie the Silver Dragoon - All chests are empty in this place and you will also find notes around the place. It seems that someone has explored this place already. At the entrance, RosÈ will tell you to bring out your Dragon Spirits and it seems they resonant with this place. Continue through. You will find a recovery point if you exit to the right. If you go left, you will be able to turn a wheel to reveal another exit but there really is nothing in here. Continue north and you will find a 3 digit password dial. Since you don't know the password yet, you should continue on. Climb the stairs up and you will find yet another box. If you open it however, you will fall into a little cart that will take you around the temple. You will get the password 3, 5, and 2 during the journey. Go back to the password dial and enter the password. A new exit will open up. Climb the stair and you will see two statues. Turn to golden one to face front and the silver one to face left and you will be able to proceed. At the top area, you will find a save point. If you continue on, a guy named Drake will attack. -> Boss: Drake (Wind) He can throw knives at you for some decent damage. Every now and then he will throw out three bombs. The bombs will roll toward your characters. They will do a massive amount of damage if you don't manage to stop them before they explode. Drake can also cast a protective web in front of him. If he does that, you will not be able to get to him until you manage to destroy the web. Concentrate your attacks on Drake (because he can heal himself). A few Astral Drains and he should be dead very soon. Sharlie will come out when Drake is defeated. Apparently, Drake was only trying to "protect" Sharlie from intruders. Well, maybe. She will recognise RosÈ, isn't that odd? She tells you that there is no Dragony Grass, but she can help Shana by giving you her Silver Dragon Spirit. This Dragon Spirit is special because it possesses a magical healing power. But before you walk off with it, she will test your personalities first. Just use Guard during this fight. You will get a Q and A session. Don't worry about giving the wrong answer. She will ask again if she is not satisfied. First she will ask you why you are fighting. You should answer with the second option that it is because you are trying to protect your love ones. Then Sharlie will morph into Shana. She will ask you why you went away for your journey. You will answer with the second option that you are looking for the Dark Devil. Then she will ask you what you want to do afterwards and you will answer with the first option that you are going to take your revenge. Then she will ask you what you will do after all these and you will answer with the first option that you are going to protect Shana. She will then morph into Albert and he will ask Ravits these questions. His majesty will ask you why you are not following order. You should have returned to him after the fight and not come here. You will answer with the second option that Ravits will tell Albert that it is not what he thought. He will tell you that as a soldier, you will have to follow orders and think of the country as a whole. So you will answer with the first option telling Albert that you cannot see a friend dying. Then Sharlie will be back to herself and she will ask your each of your characters a question. Answer whatever you like and you will have her "defeated". You will win a Silver Stone after the battle. Sharlie will then give you her Silver Dragon Spirit. She will ask you to heal Drake with it. Dart will trigger its power by using his own Dragon Spirit. When Drake is back to life, Sharlie disappears. Go get the treasure inside the building. There are 9 chests. Seven of them contain 20G each. The other ones contain a Heal Blitz and a Demon's Turret for RosÈ. Head back to Loan when you are done. Once you are in Loan, go to the hospital and you will trigger a sequence. Dart will lay the Silver Dragon Spirit on Shana. But before he took out his to trigger it, it triggers on its own and Shana is restored to full health. The physician thinks it is a miracle and so he will not charge you anything for the "care" he has given. He will then tell you about the Hero Contest, currently being held in the Arena in Loan. So head down to the arena. - 1.12 - Hero Contest - Dart will decide to participate in the contest when you talk to the register at the right screen and choose the second option. You will have to fight a series of battles in here. None of them are difficult - all except the last battle. The final battle against Lloyd is impossible to win. (It reminds me of Star Ocean 2...) You will also meet a familiar face in the waiting room. Hatchel is a friend of Dart. They met several years ago while Dart was on his journey looking for the Dark Devil. Hatchel fights with martial arts, a style called "Dragon and Tree". If all goes well, Lloyd will be the Champion, and Dart and Hatchel will be the runner-ups of the contest. 1st Battle: Golgaga (Void) - he cheats by using poison on you in the first round but you can easily beat him. 2nd Battle: Serfis (Fire) - this guy in heavy armour is pretty easy. 3rd Battle: Dadon (Earth) - another heavy armour guy. He has a reduce- to-1-HP attack, otherwise, he is pretty easy. 4th Battle: Atlow (Dark) - this guy fights with bows and arrows. He will attack your pressure points. When you are attacked 5 times, it will trigger a special attack that does more damage. Other then that he will be defeated if you just keep hitting. 5th Battle: Lloyd (Void) - All attacks from Dart will miss. You will "finish" each other at the end and Dart will admit that Lloyd is much stronger. Ravits will come into the waiting room after the fight. Dart will introduce him to Hatchel. Ravits will tell you to find Shana. Shana is at the entrance. Watch the comical sequence when Hatchel is introduced to the "girls". Ravits will give you some tickets and you can use them to have a go at the mini-games. When you are done, talk to Ravits. He will ask Dart why he is not holding Shana's hand. Dart will tell him that he treats Shana as a sister... Try and exit the city after the sequence. You will get a sequence with a dying cavalry. You will be told that King Albert has been captured by the enemies. He is now being kept in Helraina Prison and they are planning to have him executed very soon. Ravits will be agitated and Hatchel will come out and have him "calmed" down. After the sequence, your party will decide to go to Helraina Prison to save Albert. Hatchel will join at this point. - 1.13 - An Untimely Death - Go Southeast from Loan and you will get to Helraina Prison. Instead of hiding in a merchant cart, Ravits will jump the gate, kill the guards and have the gate opened for you. As before, you will not get any random encounters in here. All encounters are touch based. You will get a sequence of Furyugel the prison chief and he is going to execute Albert at sunrise. There are a few guards in the prison, and the merchant is still there. He will sell you some new items: Heal Potion - 10G San Rhapsody - 50G Angel's Prayer - 30G Mind Clear - 20G Midnight Terror - 20G Thunder Ball - 20G Go to where the broken elevator was. It seems that it is working now. Go up using the elevator and stop at the "first floor". Go up the ladder and get a Leather Armour. Come back and walk into the exit and you will come out below. There is an exit to the right and two on the left. Go right and continue on and you be back in some familiar areas. Get a Field Hat in the first chest and a Survival Ring in the second. (Survival Ring is one of the most useful accessories. You will recover 10% HP per battle turn.) Go all the way back and enter the first exit to the left and up another elevator. Get a Thunder Ball at the right chest. Go down the broken ladder and get a Silver Vest for the ladies. Go to the far right. Get a [100 Ghost At Night] in the chest there. When you are done, take the main elevator up. Get a Short Bow in the chest in the next area and continue on. You will be back in a familiar screen with many guards. Here they will trigger a trap and your characters will fall down in an underground cavern. Open the chest in there for a Smell Bag. Search the right hand wall to reveal an exit and a monster will attack. -> Boss: Jango (Earth) Kill it quickly. Have RosÈ use Astral Drain several times and it should be dead very soon. You will get another Smell Bag for winning this battle. The exit will also opens up after the fight and your party will run off, leaving Shana and Hatchel. Shana was pretty jealous of the type of friendship that can develop between the boys (Dart and Ravits), but Hatchel will tell her that these things take time and she will have Dart's heart eventually. Continue up and you will be blocked by a few guards. Fight them and open the chest there with a Heal Potion. Fight your way up and you will be back on familiar ground. Fight more guards again and follow the guard that ran off. You will find yet more guards in the next screen. Fight your way through and you will be up in an open area. There is a save point there with 3 chests. Open them to get a broad sword, a spear and 20G. It seems the sun is just going to rise at this point and Furyugel is going to have our king executed. But of course, our party will arrive just on time for the show. Now see who die first! Time to fight. -> Boss: Furyugel (Earth), Gafdas (Dark) and Lodrigas (Wind) This time, you will have to fight the prison chief and his pets. Kill Gafdas the doggie first because it has an attack that causes confusion to the whole party. Handle Lodrigas the birdie next. Both of them are quite easy. Just keep hitting them with normal attacks will do. (Have a character use Special to turn everyone into Dragoon if any one of your characters is confused.) Have RosÈ use Astral Drain to heal up and have Ravits use Flower Storm (if you have already got it) to reduce the damage. The fight should not last too long if you are careful. Ravits will charge up and finish Furyugel when you have done enough damage. That's not the end. The Dark Mantle Man will come and he is doing something to Albert. He will take the Moon Jade, an artefact of some sort, from him. Ravits will charge up to defend his king. Turning into a Dragoon, Ravits will try to attack the Dark Mantle Man. The Dark Mantle Man is faster though and a strange looking sword will appear and it will pierce through Ravits' heart. Surprise, surprise! Ravits is dead and the Dark Mantle Man is Lloyd! He will escape with the Moon Jade, but the Jade Green Dragon Spirit will float from Ravits to Albert. You will also get a Gravity Grabber after this scene. From this on, Albert will replace Ravits and he will have all of Ravits' statistics. Your characters will be back in Celes automatically where they will recover from the event. Albert will tell you that Ravits is more than a subject of his. He was his personal friend as well. RosÈ will mention that the name of Lloyd's sword is called Dragon Buster, an ancient artefact for slaying dragons. Even the most powerful Dragoon will not be able to stand against its might - hence the death of Ravits. Talk to everyone when you are back in control. Albert will tell you that the Moon Jade is an artefact that was left over from the Dragoon War 11,000 years ago. Nobody knows its use now, only that it is an important artefact. It seems there are more than one Moon artefact and they are currently held by the other royal households around the world. After the talk, the party will decide to go to the Black Castle and take on Emperor Doyle. You will then get a short sequence in Black Castle where Doyle will be talking to Lloyd. Go back to the world map after that. Go through the Forest and go south west. The Capital City of Cathas, Black Castle is just south of Loan. - 1.14 - Doyle The Emperor - There is much to explore in Cathas. Enter the first room on the left by the entrance and search a barrel near the doorway and you will find a Star Dust. Enter the opposite room and talk to the guy at the counter. He will ask you whether you want to register as a soldier as well. Answer yes and talk to the person in the counter for 100G. Go upstairs and search the pile and you will get another Star Dust. Also get an Attack Jade from the chest there. Back to the street. The second exit to the left is an inn. The one on the right is a room with a chest that contains a Twister Grab for Albert. There is not much in the third exit to the left, except some people practising their speeches. The door to the right is a weapon shop. A customer will get arrested just when you come in. Search the pile at the left hand side of the counter for another Star Dust. The weapon shop sells: Heat Blade - 150G Long Bow - 150G Armet - 100G Iron Boot - 100G Go north. The guards in the front gate of Black Castle won't let you pass, so you should go to the shanty town to see if you can get some help. Go down into the first door. There is a Star Dust there if you search the bookshelf above the entrance. Go down on the left. In the next area, go to the left door first and you will find a "shopping" area. There are two Star Dusts here if you search the barrels to the bottom left and the barrels just below the stairs to the left. At the right hand side is an item shop: Heal Potion - 10G San Rhapsody - 50G Angel's Prayer - 30G Dark Mist - 10G Fatal Blizzard - 20G At the top is a healing platform and a "secret" weapon shop. It sells: Fake Power Wrist - 100G Fake Knight Shield - 100G Exit and try the left door. A kid will block the way and he will ask you some question. The first question is on who you think will win the war and you will answer with the third option that you think it will be neither side. Then he will ask you what you should be fighting for and you will give the third option telling him that you should fight for your family. The third question is what you will be fighting for. You will answer with the second option that you will be fighting to protect. He will then introduce himself as Bobo, a representative in the New Seldio Party. He will be surprised when Albert introduces himself. He will then tell you that he knows of a way into the Black Castle. You can save at a save point at the right. Talk to Bobo at the top when you are done. He will open a way for you to go into the basement of the Black Castle. You will be inside some underground tunnels with ropes to go up and down. Climb down the first rope at the top and get 20G from the chest. Go to the far right and climb down that rope. You will be able to go down and enter the Black Castle from the basement. Climb the ladder up and you will be inside a room with a few guards. Like Helraina Prison, you don't any random fights in the Black Castle. All encounters are touched based. Fight your way through and get a Spark Net in the chest. Exit and you will be inside the front entrance to the Castle. Fight the guards there and make your way into the entrance hall. Ignore the guards posted at the north. Exit right and into a room with a strange looking column at the centre. This is a research facility occupied by two researchers. One is in a green robe and the other is in a white robe. You will get a sequence with them and they will tell you that that centre column, the purple flame, is the power source in the Black Castle. It contains Magic Oil that can be used to drive the elevators. Get some and you will be able to use it on the slots next to the elevators. You can also use the recovery point developed by the white robed researcher. Continue right and put examine the slot next to the elevator, Dart will put some Magic Oil in it and you can now go down using the elevator. There are more researchers in the next room. Continue down and you will reach a disposal area for magical waste. Get across the platform and try to avoid the falling rocks. You can get a Red Stone from the chest there. Go back to the other side and go down the ladder. (If you fell from the platform, you will end up here as well.) You will be down at a disgusting looking screen. Get a Trance Light and a Dark Mist from the chests in there. Back at the entrance hall, go left and use the elevator to go up. Go round the gallery. Fight the guard in there and continue on. You will get into another research area. A guy in there will show you, the intruders, some of his most powerful magic but he will turn himself into a puppy instead. You can get a Blue Stone from the chest in there. Now, it is time to fight the guards that are posted in front of the north elevator at the entrance hall. Use the elevator to go up after the fight. You will be at the second floor of the castle. You can go round in this area. If you go anti-clockwise, you will go to a screen with a kitchen and a storeroom. There is a Best Fang in the chest there. Continue and you will find a lift up. (If you continue going left, you will end up back on the first screen.) Take the elevator up to the third floor. Three guards are practising in here. They will challenge you to a fight, in turn. Fight them and continue on. Take the lift there and you will be inside a room with a captain. Talk to him and he will recognise Shana. Apparently, he is the guy at the opening CG. He was the one who captured Shana in the beginning of the game! But he will tell you that he was only trying to follow order and he does not want to fight you now. He thinks his emperor has gone mad because of Lloyd. He will help you by giving you a Yellow Stone. He tells you that these Stones are keys in the Black Castle. Back down and continue on. The lift there will take you down, but you will want to continue going right. Fight the guard there to go up. In the upper hall, there is a special guard on duty there and you will have to fight him as well. Go to the far right after the fight and take the tram car there. You will be taken to a construction site. Get the items in the chests there. They contain a Spirit Ring and a Spear Frost. Go back and take the lift there and you will get a Spin Gale in the chest in that room. Make your way back to where you fought the three practising guards in turn and you will be able to take the lift up. You will be inside a large hall with a large statue of some goddess. There is also a save point there. Talk to the priest at the foot of the statue and then examine the triangle next to the save points. Put your Red, Blue and Yellow Stones in the slots and an exit will open up at the bottom of the statue. Get in there and take the lift up the inside of the goddess... Exit to the right. You will meet Kongol again when you are in the next area. He is in full armour this time and you will have to fight him again. -> Boss: Kongol (Earth) He doesn't have any group attacks this time, but he is very fast and he is very powerful. He has an attack where he will summon a wall behind your character, stick your character onto it and hit the character until the wall breaks. This attack can do serious damage. He will create a magic barrier if you try and attack him with spells. Not much to say here, you should keep hitting him with Additional skills, Guard when your character is low on HP. It is just a matter of time when he will be defeated. You will get a Fighter's Guidance for winning the battle. Continue on if you think your party is still pretty strong after fighting Kongol. But I recommend going all the way back to the room with the two researchers and use the recovery point next to the white robed researcher to heal. You will probably want to save at the save point at the hall with the Goddess statue as well. Go into the hall of audience when you are done. Doyle is alone in the hall of audience. Albert will greet him as Uncle Doyle, but will challenge him on his past for killing his father and splitting the kingdom. He will mention the name Deus, the holy emperor again and it seems Lloyd is working for this Deus fellow and they are trying to obtain all the Moon Artefacts from around the world. In any case, he will challenge you to a fight. -> Boss: Emperor Doyle (Thunder) He attacks with two big swords. They can do some damage, but nothing serious because all attacks are targeted on single characters. Kill attacking him. Guard when your characters are low on HP. Try and keep your HP up at this fight. Once you have managed to do enough damage, he will use the power of his Dragon Spirit and turn into a Dragoon! -> Boss: Purple Electric Dragoon Doyle (Thunder) Now, he is the final boss of Chapter One, so don't expect the fight to be easy. He has around 3000HP and has some nasty all-effect attacks. Have RosÈ use Astral Drain a few times if you have her in the party. If you have Albert, you should cast Flower Storm to reduce the damage done to your characters. If you have got Dart's Final Bust, use it. When you have reduced his HP to about half, he will cast a magic shield on himself. It will block all your attacks. Just Guard at this point and wait for the shield to disappear. When you have done enough damage, Dart will charge up and finish him. He will collapse. Before he dies, he will tell you to chase after Lloyd to stop his mission to destroy the world. He will tell you that Lloyd has gone to the kingdom of Tiberoa. You will get nothing for winning this fight. Your party will then decide to go the Tiberoa, but Hatchel wants to back away. He was promptly stopped by the Purple Electric Dragon Spirit. Hatchel will inherit the Dragon Spirit and he will decide to come with you. This concludes Chapter One. ------------------------------------------------------------------------- CHAPTER TWO (DISC TWO) - THE SILVER CONSPIRACY - 2.0 - Area Flow Chart - The Capital City of [Fletch], Twin Castle -> Deserted Land -> The Flower Capital of [Donau] -> Deserted Land -> The Capital City of [Fletch], Twin Castle -> Deserted Land -> Gravity Breakdown Valley -> [Giant's City] -> The Flower Capital of [Donau] -> The Capital City of [Fletch], Twin Castle -> The Flower Capital of [Donau] -> The Queen Philly -> Ghost Ship -> The Village of [Ridiela] -> Underwater Cave -> The Town of [Phino] -> The Village of [Ridiela] -> Underwater Cave -> The Capital City of [Fletch], Twin Castle -> End of Disc 2 - 2.1 - Where's Lloyd? - You will be in the Capital City of Fletch at the beginning of Chapter 2. You will begin by seeing a little flash of Lloyd going into the city. Then your party will arrive. You will enter a beautiful city with rather odd looking buildings. If you try to cross the bridge in the first screen, you will get to see a sequence between Dart and Hatchel. Dart will notice a little mark on the bridge with the word "Claire". He will tell everyone that his mother is also called Claire. Hatchel will also be surprise, because his runaway daughter is also called Claire. It seems Hatchel has been searching for his daughter for 20 years now. Is he by any chance related to Dart? Should Dart call him grand-dad? The other party members think it must be a coincidence since the name Claire is pretty common in this part of the world. Let's forget about Claire and explore the town. First have a look at the right hand side of the first screen. The first house belongs to a normal folk and there is nothing special with it. next door, up the stairs, is a bar. You can get a Star Dust if you examine the wine cask just outside it. Talk to the barmaid Caffie and she will tell you to come back later because they have not opened yet. Next to the bar is an inn. The last door is locked. At the other side of town, all the houses are locked. The first house belongs to the guy who is working on some plants at the far left. It seems he is working on some project to on environmental protections. If you examine the stairs in a block above this house, you will find another Star Dust. At the top left of the screen is a weapon shop. It sells: Shadow Bane - 200G Chain Mail - 150G Soft Boot - 100G Poison Guard - 200G Active Ring - 200G Protector - 200G Panic Guard - 300G Faint Guard - 300G Self Magic Bell - 300G Power Wrist - 200G Knight Shield - 200G Fighter's Guidance - 1000G Search the left box for a Star Dust. At the centre of the town is a church. It seems they worship the stars in this city. At the top right hand room, you can eavesdrop on a conversation between a couple. I think the male is trying propose to the female or something. They will chase you out when they saw you. At the left hand room, you can see a peaceful star field simulation. Not much to do here, so go north to the next area of the city. The first left hand shop is a jewel shop. You can get a Star Dust at the bottom left of the screen. The shop sells: Ruby Ring - 1000G Sapphire Brooch - 1000G Emerald Pierce - 1000G [Brachina] Necklace - 1000G Try and go north and you will get into a sequence with Princess Emil of the Twin Castle. She seems to be a nasty person. A pregnant woman will try and ask her to name her new baby, but Emil will refuse and walk off. After the sequence, go to the item shop just north of the jewel shop. There is a Star Dust if you search the telescope. The shop sells: Heal Potion - 10G Heal Blitz - 50G San Rhapsody - 50G Angel's Prayer - 30G Mind Clear - 20G Body Clear - 10G Trance Light - 10G Black Rain - 20G Dispel Evil Perfume - 4G Opposite these stores is a hospital complex, but nothing special. The way to the Twin Castle is blocked by a guard and you won't be able to get in yet. You can climb the ladder on the side to have a look at it though! When you are finished looking at the Twin Castle, head back to the bar and it is now opened. You will get a sequence with Caffie the barmaid and she will tell you something about the history of this area. It seems they are pretty advanced in astronomy in this city and they worship the constellations. Talk to her again and Dart will ask whether she has seen Lloyd. She does not seem to have, but she will tell you to find Festa at night, who knows much about astrology and stuffs. It is night time when you come out of the bar. You can check the previously locked houses on the left, but there is nothing special about them. Check the house next to the inn. It is Festa's house. Dart will ring the bell but nobody will answer. Shana will try again with a shout and Festa will come out and greet you. He will invite you into his house. He will tell you something about the Moon and the legend of the Dark Devil. Unfortunately, he has to rush off after that because he has to see princess Lisa. You can have a look at the Moon using his telescope. Head to the first house at the left hand side and you will be introduced to Nero, the guy who was working on the plants outside her house and he will tell you about his environmental project. However, it seems all except Albert are bored by this conversation and they will all drift to sleep after some time. The next morning, you will at the entrance area automatically. It does not seem Lloyd has been in this area at all. As usual, RosÈ is completely uninterested in this conversation. Your characters will decide to continue your journey to Donau, the Flower Capital. But before you go, head back to the bar and you will get a sequence with Mattel. It seems she is looking for some Star Dusts and she promise to exchange give you some nice items if you can find some Star Dusts for her. At this stage, you should have found 25 Star Dusts, so you be able to get a Physical Ring and an Amulet from her. - 2.2 - Thief Gang - Head north and enter the Deserted Land. At the first screen, you will find a Martial Artist's Robe for Hatchel at the right hand chest. Go north and you will bump into three thieves from a gang called Gerihhi and you will be engaged in a fight: -> Boss: Mappi (Dark) and 2x Crafty Thieves (Dark) They are quite fast and their attacks hit quite hard. But you should have no trouble defeating these guys with Additional skills alone. Dart will try and finish Mappi off as usual, but he will pretend to beg for forgiveness. When Dart came close, he will try and attack and the Red Eye Dragon Spirit will fall from Dart. Dart tried to grab it but Mappi was faster. RosÈ tried to attacked him as well, but he was very fast for a thief and will escape with your Dragon Spirit. You will get a Dispel Fog for winning this battle. Without the Dragon Spirit, Dart will no longer be able to use Dragoon Skills. Your party will decide to continue on to Donau anyway to collect more information about this thief gang. Go north. Go through the first exit and up the ram, and you will get a Recover Jade in the chest. Continue north and there is another chest. This one contains 50G. Exit to the world map at top left. Continue north and you will be in the Flower Capital of Donau. - 2.3 - The Number One Dancer - Donau is a beautiful city with flowers all over the place. However, you will also find member of the thief gang all over the city. You will get a sequence when you enter the town. It seems that a few days ago, some thieves were trying to do something to a woman. While she was cornered, Lloyd came out from behind the thieves and saved the day. The thieves ran off. It seems that this woman is someone important. She is the third holy lady of Mir Sezo. Her name is Wink. Time to explore the town. You can find a Star Dust in a water pond near the entrance of the town. Go to the first house on the right and you will get a sequence with a woman named Kate. It seems her fiancÈ Lyn has been abducted by the thief gang. She will tell you that Lyn is the mayor's son and the thieves have forced him to send a letter to her. She don't know what to do, but she will give you the letter to deliver to the mayor. Go right and you will find the area where Wink was attacked. There is a hospital on the left and a shop on the right. If you go into the shop, you will find a few thieves in there. It seems they were having an argument with the keeper of the weapon shop. The weapon shop is on the left. It sells: Silver Vest - 150G Tiara - 150G The item shop is on the right. It sells: Heal Potion - 10G San Rhapsody - 50G Angel's Prayer - 30G Mind Clear - 20G Body Clear - 10G Rainbow Twister - 20G Back to the first screen and you will find a church at the top and an inn next to it. Exit to the left. Go forward and there is a bar on the left. If you continue on, you will be in the harbour area overlooking the Elisa Bay. Come back and go up the stairs to the mayor's house. Talk to the butler and he will be alarmed by the letter. Your party will agree to help because of your own reason. The mayor will tell you that the hideout of the thieves is somewhere beyond the Gravity Breakdown Valley. After the sequence, you can search the top left in the mayor's house for a Star Dust. Come back down the stairs and you will see an event. It seems a girl is confronting the thieves you saw in the weapon shop. The girl will chase them away. (Or did they just see your party?) This girl looks a lot like Lloyd because she also has silvery hair. She is excited to see you guys and she wants to come with you. Meet Meru, the self-proclaimed number one dancer in Donau. She claims to know about the Gravity Breakdown Valley and she will tell you that you will need a permit from the king in the Twin Castle to enter that area. She insists joining you, but your characters will be sceptical because of her appearance. After some persuasion, Dart will give in and she will join the party. Head back to Fletch through the Deserted Land. - 2.4 - Emil and Lisa - Now how are you supposed to get the permit from the king when you cannot even go into the castle? It seems Albert knows the king, but he'd rather have his identity kept secret. Go to the entrance to the Twin Castle. The guard will still block you. Meru will try to charge him to knock him down but it doesn't work - of course. You will then be given an option to either break in or to re-consider a better strategy. Whatever you choose, the guard won't give in and you will have to find someone to introduce you to the king. Perhaps Nero, Caffie or Festa can help? Go see Nero, but it seems he is quite busy at the moment. The same goes to Caffie. Go and see Festa and it seems he has gone out. Look around town for him. It seems Festa is in the item shop looking at the giant telescope. It seems he can help you. Go outside and walk north to talk to him again. He will take you to his home and you will discuss your plan with him there. It seems he is a minister in there. Follow him and he will bring you to the audience chamber of King Zioll. He thinks that you are some youngsters looking for adventure, but he will grant you a permit anyway. Back at the entrance hall, you can search the right armour for a Star Dust. When you try to leave, a maid called Libria will call out Albert's name and you will be summoned to see princess Lisa in her room. It seems that Lisa knew about Albert through her skills in astrology. She will tell you about Emil. Apparently, Emil fell from a horse about half a year ago and her personality has changed ever since. It will be Emil's 20th birthday soon. As the heir to the throne, she will be presented with the royal artefact, the Moon Dagger, as custom requires. Lisa is very worried because it will probably be a bad idea to have the dagger presented to a princess-gone-insane. After some talk, you will be invited to a royal banquet. Hatchel and Meru were overjoyed when food is mentioned. Talk to Libria and you will be brought into the royal dining room. It seems Emil is behaving rather badly - she keeps making noise with her cutlery and she is not too interested in the conversations. You will be back in Lisa's balcony after dinner. Meru thinks she can help Emil - with her hammer... The characters are pretty suspicious on Emil's condition because falling from horseback should not trigger such personality change. Enough worry, you will also be invited to stay in the a guest room in the castle. Everyone will be very tired. Hatchel will ask RosÈ why she never smiles. She will tell you that she has forgotten how to and went to bed. Shana and Albert are next to say good night. You can talk to Hatchel or Meru afterwards. Meru will ask what's Hatchel's daughter Claire was like. Hatchel thinks her daughter was a nice lady before she went away. Hatchel thinks Meru is a complete opposite. You will be given an option. Whatever you choose, Meru will go to sleep and Hatchel will walk off. Time for bed yourself. In the morning, you are free to explore the castle. Go upstairs and examine the altar in the room at the basement of the right tower and you will get another Star Dust. When you are done, head to the Gravity Breakdown valley through the left exit of the Deserted Land. - 2.5 - Zero Gravity - Once you are in the valley, talk to the first guard. He will open the door when he sees your permit. Go into the valley and get a sequence. It seems this valley gets its property through the magic of the Winged. Meru will kick a rock down its path. It will come back up and hit her right on the head! Go left and down the steps for a Spirit Up in the chest. At the top left is a recovery point. The chest on the right contains a smell bag. When you are done with the recovery point, continue north. Get up the branch and work your way through the maze. You can get a Meteor Fall in the right hand chest. Continue North. The maze is getting more complicated here. There are 3 ways to lead you to the screen above. The first one will lead you to a chest that contains a Talisman. The other one will lead you to a chest containing a Knight Helm. The last one is the true exit and you will get a sequence. There is a save point here. When you are done, try and exit to the north and you will be attacked by the giant monster there. It is another [Varaz]. -> Boss: Varaz (Void) Like the previous Varaz, this guy has multiple parts. This time, it has a head, a body and two arms. You have to kill its head to kill it. Its left arm can grab a character for an instant death attack. The right arm can perform an all effect magical attack that hits quite hard. The arms has very little HP but can regenerate. Try to get rid of the left arm all the time to prevent the instant death attack. The body has a normal physical attack and a magic attack that can inflict fear to all characters. You can try to get rid of the body as well to prevent this attack. Once you have got rid of the body, concentrate on the head. The head has a magical attack that can hit pretty hard. If you have Albert, use Flower Storm to reduce the damage. If you have RosÈ, use Astral Drain to do some good damage and to heal. Dart will charge forward to "kill" it when you have done enough damage. The Varaz will try to attack Shana, but the mysterious power within Shana is released again and the Varaz will fall into the valley. You will get a Moon Selenide for killing the Varaz. After the fight, talk to everyone and exit to the north. You will be back on the world map. Make your way to the Giant's City. - 2.6 - Giant's City - When you enter the city, you will be attacked by some trap arrows. Run around to prevent getting attacked. Open the left chest for a Fake Knight Shield. Exit to the left and examine the shiny point on the left. Trigger it to stop the trap arrow outside (by choosing the 2nd option). The chest at the bottom contains 20G. Exit to the bottom right to get a Thief's Ring in the chest there. Continue north and you will get a sequence. The thieves upstairs will try to shoot you with lots of arrows. You can avoid the arrows by running around. When you try to exit to the north, you will be blocked by a large gate. The south exit will also be blocked by two guys. Run around a few times and you will have to fight a higher ranking thief. It seems he is fighting with the same Dragon and Tree style as Hatchel. -> Boss: Gangster (Earth) and Crafty Thieves (Dark) x2 These guys are not really bosses and they are relatively easy. The Gangster may be quite difficult but none of them are challenging. After the fight, the gangster will tell Hatchel that he learnt his fighting style from their chief. When all of them have run off, Hatchel will break the block to the north exit using his fighting art. At the next screen, you characters will decide to explore the right doorway, but Hatchel will be too tired to continue. They set Meru to looking after Hatchel. But Hatchel will hit Meru on her head and he will go off on his own. You will lose Hatchel temporarily here and you will be prompted to choose a party if you have Hatchel in the party previously. The right doorway is now a recovery point. The chest on the right contains an Angel's Prayer. There is also a save point at the top. Exit to the top to proceed and you will see Kongol entering the screen at the bottom. You will get a sequence of Gerihhi and Mappi at their hideout. Hatchel will come in and it seems Gerihhi was one of Hatchel's apprentices. It does not seem a happy reunion, however and you will have to fight Gerihhi and Mappi. (You must have Dart and Hatchel in the party in this fight.) -> Boss: Gerihhi (Earth) and Mappi (Dark) All their attacks are singly targeted physical, but all of them hit quite hard, so you should avoid having Shana or Meru in the party. Get rid of Mappi first because it has an annoying instant death attack. Gerihhi has larger amount of HP, but he is not really that difficult. If you have RosÈ, you should use Astral Drain frequently to deal large amount of damage to Gerihhi. When you have done enough damage, Hatchel will hit Gerihhi into a statue. The hit was slightly too hard, and the arm of the statue will fall done on the party. At the last instant, Kongol will come and save the day. You will get a Soul Helmet for winning the fight. It seems Kongol helped because he does not want to have the robbers in this city, which is a sacred place to their race. He will decide to join the party after some talk. Gerihhi will die and Hatchel will have him taken out. When you are back in control, examine the right candle light for a Star Dust before going down to the basement. At the basement, Meru will try to kick the door to the prison cell open, but Albert will help her by using the catch on the left. Lyn will be released and he will thank you for your help. After saving Lyn, your party will try to find the Red Eye Dragon Spirit. It is located at the bottom right. You will be back above automatically. If you go down to the basement with Kongol again, he will tell you about his brother, the chief of their race, if you examine the right statue. Head back when you are done. When you arrive in the Deserted Land, you will get a sequence with Lyn. He will invite you to his wedding in Donau. Although your party will want to get back to Fletch, there is no harm in going to the wedding first. Also, now that you have Kongol, you can obtain his Dragon Spirit in Loan for 1000G. Head back to Fletch when you think you are ready. - 2.7 - Who's Princess Emil? - When you arrive in Fletch, you will get a sequence. It seems the ceremony that marks Princess Emil's birthday is to begin soon. At the ceremony, the Moon Dagger will be transferred to Emil. Thinking that something bad may happen, the party will decide to go into Twin Castle. Before you go, stop by the bar first. You should be able to claim another prize from Mattel for having collected your 30th Star Dust. Visit the shops and stock up if you are low on supplies - because you are about to face one of the most difficult bosses in the game. Head to the castle when you are done. The gate to the castle is not guarded this time, so you can just walk in. Once inside, you will be greeted by the front guard. He will tell you that all the guards on duty in the castle have been replaced by Princess Emil and all of them are up to no good. Too bad. These new guards all look like criminals. The front guard will now post himself on the front door and you won't be able to leave the castle. So, the only way to go is to investigate what exactly is going on. But before doing that, you can go to the training room (first exit at the centre). There are two chests in there. One contains a Moon Selenide and the other one contains a San Rhapsody. Try to go up the stairs and the criminal guards will challenge you. But when you mention that you are here for Princess Lisa, they will let you go. Continue up and you will be at the base of the twin towers. Princess Emil's tower is not accessible yet, so go to the right to Lisa's tower. Here you will have to avoid being seen by the guards, or else they will take you back to where you started. Lisa will greet you when you enter her room. She will tell you that the Princess Emil who is going to receive the Moon Dagger is an impostor. The real princess has gone missing. It seems that this impostor is working together with the thief Gerihhi thief gang. Lisa will also try to locate Emil with her skills in astrology, but she will not be able to locate her sister. So your party decide to go and search her room on top of the left tower. With Lisa in your party, you will still have to avoid the criminal guards. Or you will be sent be the where you started - because Lisa is supposed to be "ill". There are two guards posted in front of Emil's room. Your party will fool the guards saying that you have heard Emil's scream downstairs. Seeing Lisa's serious face, they ran off leaving your party to explore Emil's room. Kongol, Meru and Hatchel will stay outside as rear guards while the rest of the party will search the room. The portrait painting at the right looks strange, doesn't it? Examine it and you will be sent to a magical dimension. There is an unconscious Emil on the other side of the dimension, but you will not be able to get across to wake her yet. Talk to everyone and then examine the top shiny ball. A bridge will open up at the centre and you will be able to get across. Albert will wake Emil and your party will tell her the whole story. Whatever it is, Emil decided to hurry back to the Chamber of the Sun where her birthday ceremony will be held. With the real Emil in your party, the guards will no longer be able to stop you. Go to the Chamber of the Sun (the audience chamber where you met the king to get the permit to the Gravity Breakdown Valley). It seems the birthday ceremony is being held with the impostor. As tradition requires, the princess will be presented the Moon Dagger on her 20th birthday. Your party will come in at just the right time, but the impostor is faster. She has managed to steal the artefact from the king already. Your party has her cornered in the balcony. She will reveal herself as Leenus, in her most indecent costume. Time for a fight. -> Boss: Leenus (Water) At the beginning of the fight, you will notice wings attached at Leenus' back. Guess who she is... Whatever she is, this woman can kill. She is very strong in magic. Making matter worse, she seems to be able to attack many times in a row. Typically, she will have about 3 - 6 attacks. RosÈ and Albert are good choices for party member. Make sure you have the right accessory equipped. (Hint: something to increase RosÈ's HP and something to increase Albert's speed.) Have Dart turn on a Special. He should attack continuously with Final Bust. When he runs out of MP, he should switch to physical attacks. Albert should use Flower Storm on the first round. RosÈ should cast Astral Drain, as usual. Leenus has around 5000 HP. Hopefully, you will be able to kill her before she kills you! When you have her defeated, she will jump out of the balcony and fly away. It seems Leenus is a Winged. After the fight, you will get a short sequence with the king. You will be charged with the mission to recover the royal artefact, the Moon Dagger. Emil will tell you that Leenus has escaped towards Elisa Bay. She will tell you to go and find Captain Pyura who is on board the iron warship Queen Philly. It is currently docked in Donau. Let's go! - 2.8 - Queen Philly - It seems everyone in Donau are in good mood. Go to the dock and you will be greeted by Tim. He will call for the Captain. Captain Pyura will allow you on board his ship. Talk to Tim and choose the second option to set sail. You will be outside at Elisa Bay. The ship will move automatically. Half way through, you will get a sequence with Shana on the deck. She will decide to talk to Dart. You will be in control of Shana. Here are the location of your party members: Dart is at the bridge. Shana is on the front deck. RosÈ is at the top of the mast. Hatchel is at the upper deck, below the bridge. Albert in the first cabin directly north of the exit to the front deck. Meru is in the next cabin, behind the kitchen. Kongol is in the engine room below deck. There is a Star Dust at a box next to Kongol. There is another Star Dust at a pipe next to the exit to the front deck. You can play a chopping game with the chef in the kitchen at left hand side of Albert's cabin. If you examine the opened locker in Meru's cabin, you will get different reactions from different characters. I wonder what's in there. Locate Dart and Shana will run off. You will be in control of Dart. He is thinking of the Dark Demon. He will decide to find RosÈ to see if she knows anything. Go to RosÈ but she is not telling you much. Dart will walk off leaving you in control of RosÈ. She will decide to go for a walk. She will find Hatchel napping at the upper deck. Talk to him and RosÈ will walk off. You will then witness a sequence about Hatchel's past. It is about his daughter Claire 25 years ago. Hatchel thinks that Claire might have run off because he has trained her too hard. He will decide to talk to Kongol to see what he is up to. Talk to Kongol and he will want to know more about human, especially about human royalty. Hatchel tells him to talk to Albert. Now you are in control of Kongol. After the talk with Albert, Kongol will walk off leaving you in control of Albert. He is bored and decides to talk a walk. At Meru's room, he will be a perfect target for Meru's little game. Talk to her and Albert will walk off. Meru decides to get Dart to play with her. At the bridge, Meru will sneak behind Dart and covers his eyes. Dart will have to "guess" who it is... Very funny... Anyway, Meru will join you in search of the other party members. If you go to RosÈ, you will get a CG sequence of the ghost ship. It will hit the Queen Philly. The crews are pretty afraid and everyone will come on the deck. The captain will restore the order, but it seems the engine is damaged. But worse of all, Hatchel will report Shana's missing. He thinks she has gone to the ghost ship. (Yeah, once again, Shana is to be the source of trouble.) - 2.9 - Ghost Ship - The ghost ship was once a royal boat that carries the royalty in the land of Mir Sezo. Your party will go across to "rescue" Shana. She is surrounded by a host of demons, but the demons will get chased away by some unknown warrior spirits. Shana will rejoin the party. Here in the ghost ship, you will not get any random fights. All encounters are touched based. In the same screen where Shana was attacked, you will find a staircase that leads to below deck. There is a door to the right that leads to the captain's quarter. The door near the left exit is locked. If you head left, you will find another door that leads to a chest with a combination lock. You can't open it yet though. You can go back to Queen Philly and you will find a recovery point and a shop. The weapon shop sells: Grip - 250G Beast Fang - 250G Fighter's Dress - 150G Faint Guard - 200G Self Magic Bell - 300G The Item shop sells: Heal Potion - 10G Heal Blitz - 50G San Rhapsody - 50G Angel's Prayer - 30G Mind Clear - 20G Body Clear - 10G Trance Light - 10G Dancing Ray - 20G Head back to the ghost ship. Go the captain's quarter and you will get a short sequence. The door to the captain's cabin is locked and you are told to find the key to the captain's quarter. Go downstairs and you will find a little demon going into the first doorway. Follow the demon into the cabin. Open the chest and the demon will come out. It will wake the three skeletons on the floor and you will have to fight them. The demon will escape. Head back out and try the second door on the left. There is a chest here again, and the demon will come out again. This time, it will fight you with two skeletons. It seems the demon is called Magician Bogy. Once again, it will escape after the fight, so head back outside. The chest at the end of the corridor contains 50G. Go to the door at the end. Examine the chest on the left. Guess what? The Magician Bogy again. This time, you will have to fight all three together. After the fight, the spirit of the captain will be released. The captain will invite you to his cabin. Before leaving the cabin, check the shiny object at the top right hand. Four spirits will appear. Each will give a number. This is the clue to open the combo-locked chest, so note the numbers down. Before heading to the captain's quarter, you can go and open the locked chest. You are required to input three correct numbers in the correct sequence to open the chest. The correct combination is random each time, and the correct numbers are 3 of the 4 numbers given by the spirit at the end room below deck. You have ten attempts to get it right. If you fail to open the chest after the 10th times, you will have to fight 3 skeletons, and the combination will change. In that case, you will have to head back to the end room to get a new clue. If you manage to open the chest, you will be able to get a Faint Guard. After getting the item, exit and the chest will close on its own. Perhaps there is more? Indeed, you can open the chest again and again, but the number of attempts you are allowed will decrease. Here is what you will get: 1 - Faint Guard - 10 attempts allowed 2 - Panic Guard - 8 attempts allowed 3 - Self Magic Bell - 6 attempts allowed 4 - Talisman - 4 attempts allowed 5 - Fighter's Ultimate - 2 attempts allowed 6+ - 100G - 2 attempts allowed You will find that it is almost impossible to get the combination correct once you have opened the box a few times. The best way to try the combination is to have your game saved first - at the save point on Queen Philly before trying the combination. This will save a lot of time - because every time you screw up, you will have to fight and the combination will change. You will have to fight your way down to the end room again. But if you have had your game saved, you will be able to reload if you screw up - and then you will be able to try another combinations with the same set of numbers. Once you are done playing with the box, head to the captain's cabin. There is a painting up on the wall. It is a Queen of Mir Sezo, and she looks like someone you know. The captain will appear. It seems that before he died, he was trying to protect their princess Lufia from the Dark Demon. Is it the same Dark Demon that killed Dart's parents? The left chest at the captain's cabin contains 100G and the right one contains 200G. Examine the shiny object on the floor where the captain was and you will find a key. Go back on the deck. Try and exit. You will get a sequence where the dead warriors are trying to attack RosÈ. Now that you have the key, you will be able to unlock the previously locked door. Go in. You will find a Courage Charm in the chest. Try and exit through the left and you will get a sequence with the dead warriors. They are trying to protect Shana (Princess Lufia) from the Dark Demon (RosÈ). Very strange indeed. They will think that you are in league with the Dark Demon and you will have to fight them. -> Boss: Dead Captain (Dark) and Dead Knights (Dark) x4 The dead knights will regenerate, so you should concentrate your attacks on the captain. These knights are pretty strong in magic. They have attacks that can reduce your HP by half. Just concentrate your attacks on the captain. Have Dart turn on a Special once you have done considerable amount of damage. If you have the summons, use them. You should be able to finish the battle in 2 - 3 rounds. If you are low on Dragoon level, use the normal spells to do some more damage to the captain. He should not last long. You will get a Night Raid for winning the battle. After the fight, Shana will tell the dead warrior to rest in peace and she will tell them not to fight again. They will disappear and the door to the left will unlock. Go in the room when you think you have finished everything in the ship. You will not be able to come back here again. The chest in the next room contains a Dancing Dagger. Examine the baby bed at the bottom left and you will get a sequence with the spirit of the nanny. She will also recognise Shana as Princess Lufia, and she will be surprised to see her still alive. After the sequence, the ship will begin to shake. It seems that it is going to sink. Head back and the screen will switch automatically back to the front. Your party will try to jump back to Queen Philly. RosÈ and Dart will go last. When the ships break apart, Dart will get thrown off board. RosÈ will try to save him, but both of them will end up getting thrown into the sea. - 2.10 - Dart and RosÈ - You will get a sequence of RosÈ and Dart in a cave. Dart is unconscious. RosÈ has set up a fire and is looking after him. You will then get to know more about RosÈ's past. You will get a nice CG sequence of the last battle of the Dragoon War 11,000 years ago. It will show a sequence of Jiku, the former Red Eye Dragoon fighting the Emperor of the Winged. While he managed to inflict a mortal wound on the emperor, he was petrified by the last spell cast by the Emperor. With the Emperor defeated, the floating structure also collapsed. RosÈ tried to save Jiku, but was too late. It seems Jiku was RosÈ's lover. For some reason, RosÈ has managed to stay alive for another 11,000 years until now. So, she is the only one who has full knowledge of the Dragoon war. RosÈ thinks Dart looks a lot like Jiku. And eventually she falls asleep with Dart's head on her lap. In the morning, they were spotted by a village boy and his dog. The boy Pete will take you to his village. The village name is Ridiela. It is a small village in an island of Elisa Bay. Pete thinks that Dart and RosÈ are lovers. They will deny, of course, and RosÈ will wonder what Pete has seen in the morning. Anyway, it seems that Pete's mom is ill, and he tells you that they are heading to the hospital at the nearest town, Phino. Since this is exactly where Queen Philly was heading before the "accident", you will decide to travel to Phino together. But before going to Phino, you can explore the small village of Ridiela first. You can take the boat outside Pete's tent. It can either go to the platform in the middle of the sea or it can take you to shore. There is nothing special at the platform at the moment, so go to the shore. There is a chest next to the exit to the world map. It contains a Heal Potion. There is a talkative woman at the large tent. There is a cage in the middle. You can enter by going outside, up the ladder and down the one on top of the tent. There is a Star Dust at the cupboard next to the ladder. When you are done, try and exit the town and Pete will join you with his mother. Go outside to the world map and head to the Under Water Cave. There is nothing special in here at the moment, so just go through the cave and head back on the world map. Enter Phino on the other side. - 2.11 - Reunion - Once you are in Phino, Pete and mom will thank you for the company and they will go to the hospital. Pete will tease RosÈ again for what he saw at the cave. RosÈ does not seem too happy about it... There is an item shop next to the exit. It sells: Heal Potion - 10G Heal Blitz - 50G San Rhapsody - 50G Angel's Prayer - 30G Mind Clear - 20G Dispel Evil Perfume - 4G [Bannauto] - 10G Gust Magma - 20G The same keeper also runs a weapon shop. Watch him runs backward and forward. It sells: Farsion - 250G Confusion Bow / Arrow - 250G Morning Star - 250G Plate Mail - 200G Shiny Dress - 200G Knight Helm - 150G The hospital is on the right. You can visit Pete and his mom there. There is a Star Dust at the painting just below the staircase. There is a save point outside the hospital. There is a hot spring bath house underneath the hospital. There is a male and a female section. Try going into the female section and see what happens! The inn is opposite the hospital. The keeper will tell you that all the rooms are booked. There is a Star Dust at the barrels underneath the staircase. Go down to the harbour area and you will find Queen Philly docked there. Tim is there and he is glad / surprised to see you alive. He tells you that your party has gone into town. Head back and you will bump into Meru. She tells you that your party is staying at the inn and Shana is worried about you. Head to the inn and you will have Meru sneak up on you, again. You party is relieved to see you alive. They tell you that Shana is alone upstairs. Go upstairs. Shana is at the bottom left room. She is praying in front of the bed. She is REALLY glad to see you alive. While you were trying to talk, there are some noise outside. It seems Meru, Albert and Hatchel are all there, eavesdropping. They will run off when you have discovered them. Once you are alone again, the screen will turn black. What happens next is only known to the developers... Your party will decide to continue their quest, but they will be nosy enough to ask what happened when Dart and RosÈ were alone in a cave. Head back to the Queen Philly and speak to the captain. He will tell you about an incidence in the Prison Dragon Island about half a year ago. This place is a little island inside a ring island called Sancrist. You need to go through the Under Water Cave to get there. It may be the right way to go, because the incidence occurs the same time when Princess Emil got "swapped". Head to the Under Water Cave. - 2.12 - Leenus - When you try to go through the cave, you will get a sequence. Meru thinks that she is hearing sounds of a dragon in the north. The way is blocked. It seems to be blocked artificially though, so your party decides to head to Ridiela to ask if the mayor there can help. Go to the sea platform and you will automatically get a sequence with the mayor. After some talk, he will have his assistant open up a gate for you. Head to where Pete's house is and go round it to reach a cave. There are two chests inside. One contains a Heal Fog, and the other contains a Heal Rain. Go down and examine the wheel and the water gate will be opened. Time to head back to the Under Water Cave. The water inside the cave will be drained and you will be able to go north. The chest near the exit contains an Attack Jade. Proceed to the next screen. The chest just above the exit contains a Jewel Crown. The chest on the left contains a Gust Magma. Exit left first and make your way up the twisting path. Open the chest at the top for a Recovery Jade. Go back to the previous screen and take the exit north. You will be in an area with a staircase at the centre. Proceed to the left first and get another Recovery Jade. Proceed up the central staircase. Jump across the platform to get a [Bannauto]. Proceed up. The chest on the way contains another Attack Jade. There is a save point at the top. Exit at the top and proceed. You will get a sequence of Lloyd and Leenus. Leenus will pass her prize, the Moon Dagger to Lloyd. It seems Leenus works for Lloyd for her affection towards him. Of course, the party will turn up just at the wrong moment. Lloyd will tell you that he works according to Emperor Deus. He will then fly off. It seems both Lloyd and Leenus belong to the race of the Winged. Lloyd will tell you that he is heading for Mir Sezo for another Moon Artefact. Leenus will stay and fight you. She will transform to the Sea Wave Dragoon. You will have to fight her and her dragon. -> Boss: Leenus (Water) and Sea Wave Dragon Regal (Water) Leenus does not have her multiple attacks any more, so this fight is actually easier than the previous. Watch out for the dragon though, because it has a very strong magical attack that can deal very serious damages to all your characters. Do some damage to the dragon first and have Dart turns on a Special. Final Bust the dragon a few times and it should be a goner. Continue to use normal attacks on Leenus and she will die very soon. Dart will charge up to do the killing blow as usual. Leenus will try to use her last strength to do Dart some more damage, but all her attacks will be blocked by Shana and Dart. Leenus dies. You get a Frozen Jet for this battle. After the battle, the Sea Wave Dragon Spirit will call to Meru and she will inherit the Dragon Spirit. She is overjoyed by the fact, but everyone will just ignore her. Your party will decide to head back to Fletch to report to the king. Head back to Phino. You can visit Pete at the hospital. You will be given some option in the conversation. Whatever you choose, you will get into trouble with one of the ladies. Talk to the captain of Queen Philly and then to Tim and you will set sail back to Donau. (You will encounter enemies during the journey. It is so unrealistic. Queen Philly is a large ship. It should have enough weapons on board to stop any encounters that can be handled by three guys...) - 2.13 - Dart and Shana - From Donau, head back to Fletch. Once you are there, head to the castle. Outside the castle, you will get a sequence of Princess Emil giving a speech to a crowd. She apologises for all the misshapen caused by her six month absence. It seems Emil is well loved by the crowd. The real princess will name the baby for the pregnant woman. (Not much for a name though. It will be called Al if it is a boy and Ai if it is a girl.) After the sequence, talk to the guard and you will be allowed in the Twin Castle. Once you are in, you will automatically get invited to the Chamber of the Sun. Your party will report to king. Although you failed to get the Moon Dagger back, the king will be overjoyed to hear the news. You will be named heroes for defeating the thief gang and the sea dragon. The king has also arranged a party for you. Meru seems overly excited by the idea of having a party. Outside the Chamber of the Sun, your party will leave to prepare themselves for the party. Dart will be left alone with Shana and they decide to have a private talk up in the balcony below the twin towers. Just as they were about to kiss, Festa came and he decides to call you the New Hero. Try again and you will be disturbed again by the chambermaid Libria. She tells you that it will soon be ready for the party and she wants you to gather your party members. Find your friends inside the castle. Here are their locations: RosÈ is in the guest room. Albert is at Emil's room on top of her tower, telling her stories. Hatchel and Meru are in the dinning room, stealing food. Kongol is in the training area underneath the Chamber of the Sun. Once you have the whole party, go to the dressing room behind the training area. Libria will be there to measure the dresses for the ladies. RosÈ and Meru did not want to dress up, however. You will be sent to the guest room where you will be called to the party. At the banquet, you can talk to your party members. Albert is still talking to Emil. If you talk to Hatchel, you will get two ladies trying to dance with you. Hatchel will come to your rescue. (It seems he is still a charming man at his age.) If you talk to Meru, you will be able to dance with her. Try to go to the right to the balcony when you are done. A maid will call, telling you that RosÈ is calling for you. RosÈ is out at the balcony and she will point you towards Shana. Shana is in her newly made, beautiful dress. Finally Dart will be alone with her and their kiss concludes the second chapter. ------------------------------------------------------------------------- CHAPTER THREE (DISC THREE) - FATE AND SPIRIT - 3.0 - Area Flow Chart - The Water Capital of [Farni] -> Coniferous Forest -> The Capital City of [Denningrad], Crystal Castle -> The Forest of the Winged, Forbidden Land -> The Capital City of [Denningrad], Crystal Castle -> Coniferous Forest -> Mt. Dead Dragon -> The Capital City of [Denningrad], Crystal Castle -> [Cashua] Glacier -> [Fulanbel] Tower -> [Cashua] Glacier -> Snow Ground -> The Capital City of [Belweb] -> End of Disc 3 - 3.1 - Water City - At the beginning of the chapter, you will be in Queen Phili automatically, heading for Mir Sezo, Dart's birth place. When you are docked at a port, you are in the Water Capital of Farni. RosÈ will feel uneasy because she can feel violence. Let forget about it first and explore the area. You can go back to the Queen Phili if you talk to Tim. On your left is an item shop, but the keeper won't sell you anything yet. On your right is a house. You can find a Star Dust at the junk pile near the entrance. When you are done, proceed north to the next screen. You will get a sequence with the captain of the security guard in the town talking to a group of hunters and mercenaries. It seems there is problem of a monster in this town. The monster is called Kamui and it is a wolf. A boy in this town is also with it. Captain Harris will then tell everyone that there will be an award of 100G for slaying the monster and you will get 5 times the award if you manage to rescue the boy, Teo, as well. One of the mercenaries will try to challenge you, but Harris will tell him to slap out of it, because this is supposed to be a team mission. Captain Harris' house is at the north, but there is not much to do here, so go left to the inn. At the inn, talk to the keeper and she will think that you are also one of the hunters. Hunters get free accommodations at the inn. But being a good fellow, you will tell them the truth that you are only travellers and you have just get off your ship. When you tell them that you are from the Queen Phili, the keeper will recognise you as the heroes who slay the dragon and defeat the thief gangs. It seems like news is spreading fast. The keeper will give you a permit to use the boats in town and she will ask you to go and see the mayor. Get on the boat and it is time to explore. You can go back to the item shop and the keeper will sell you items this time. It sells: Heal Fog - 10G San Rhapsody - 50G Angel's Prayer - 30G Petrify Clear - 30G Thunder Bolt - 20G There is a weapon shop just left of the inn. It sells: Dancing Dagger - 300G Giant Helm - 200G Fighting Boots - 180G Petrify Protector - 400G Attack Medallion - 1000G Body Mantle - 300G Proceed north. On the next screen, there is a hospital at the north. The way to the right is blocked. So, there is only one choice and it is going to the mayor's house. You will get a sequence with the mayor and his daughter. It seems that his daughter Fa has not been talking since Teo was missing. So, he will ask you people to go help the hunting and have Teo rescued. You people will agree, of course. The mayor will let you stay in his house for the night. It seems like Fa likes Shana a lot. Talk to the mayor again when you are ready. At night, Shana will get Fa in bed by singing to her. Hatchel will notice the tune and you will get a sequence about Hatchel and Claire 25 years ago. It seems that the tune was composed by Claire and she wrote the song so that she would be able to sing to her future children before they would go to bed. Hatchel will ask where Shana has learnt the song. Shana will tell Hatchel that she learnt the song from Dart. It is a song that was sung by Dart's mother when he was small. Hatchel thinks it may still a coincidence. Next, Shana will go up to the roof to Dart. She will be followed by, guess who... Meru. Shana will feel a strong headache looking up at the Moon. She will faint and Dart will take her to rest downstairs. Shana is fine the next morning and she will continue to travel with you. Head out and you will find the way to the right is now unblocked. Teo's house is there. You can get to the storage basement in the house by using the slide. Go up the stairs and find a catch just in front of a painting. If you have triggered the catch, you will be able to go down the basement. A Star Dust can be located near a crystal ball. Once you are done here, exit the town and head to the Coniferous Forest. - 3.2 - Wolf Hunting - There are three ways to go from the first screen of the Coniferous Forest. You can go left, right or up. Go left first and get a Body Clear from the chest there. Return to the first screen. Head to the right and you will find a chest with a Petrify Protector. Back to the first screen, you can use the save point there if you like. Head north to the next screen and you will find yourself inside a maze. There are exits at the left, bottom right and at the top of the screen. The top exit leads to nowhere, yet. The bottom right is blocked by a guard. The top right chest contains a Petrify Clear. The left exit leads you to a third screen, towards the Capital City of Denningrad. But before you go left, talk to the boy at the centre of the screen. This is Teo. He will run off. It seems the hunters have found Kamui the wolf already. Teo seems to have an affection for the wolf and the two with stay together. They will escape towards the left exit. Head to the left and you will be in another screen with 3 ways to go. The left is blocked by a guard. The will at the bottom of the screen leads you to Denningrad. Don't go there yet, or you will lose RosÈ and Meru. The boy and the wolf have escaped towards the exit at the top. So go there. You will get a sequence with them. If you go forward, you will tell Teo about the muted mayor's daughter and he will consider. But just when you think you have the situation under control, the mercenaries will come in and spoil the party. The will think they have the wolf cornered, but they are no match for it. The wolf will attack you as well. Time for a boss fight. -> Boss: Kamui (Void) The wolf has pretty strong physical attacks. It also has a magic that can do pretty much damages to all your characters. It also has an all effect magic that can paralyse your party. The wolf has a considerable amount of HP as well. You can use a similar strategy as the previous bosses, but I find it easier to just concentrate on normal physical attacks. (By this time, you should have mastered some powerful Additional skills already.) You get a Dark Stone for defeating the wolf. Teo is sad too see the death of his friend, the wolf. So Shana will use the magic of the Silver Dragon Spirit to heal it. It seems the Silver Dragon Spirit has cured its brutal nature as well. The wolf is now a cute little cub! Now that you have "slay" the monster and have the boy "rescued", you can go back to Farni to claim your prize. Talk to Captain Harris in his house and he will give you 500G for your reward. When you have finished with Farni, head back to the Coniferous Forest and head to the way that leads to Denningrad. - 3.3 - Denningrad - Near the exit of the Coniferous Forest, you will get a sequence. First it will be RosÈ and then it will be Meru. Both will leave the party for their own reasons. Nothing you can do here, so head to Denningrad. The Capital City of Denningrad with its Crystal Castle is located in the north and it is a pretty cold place. Time to explore the town. At the first screen, you will find a hospital on the left. The first right is a civilian house. The second right is a shop. The weapon shop sells: [Tomahook] - 300G Fear Spear - 300G Diamond Glove - 300G Iron Breast Plate - 250G Master's Jacket - 250G Spirit Hat - 200G Jewel Crown - 200G Star Fragment Boot - 150G Protector - 200G Brave Charm - 300G Petrify Protector - 400G Legendary Armour - 10000G The item shop sells: Heal Fog - 30G Heal Blitz - 50G San Rhapsody - 50G Angel's Prayer - 30G Petrify Clear - 30G Mind Clear - 20G Body Clear - 10G Spark Net - 10G Thunder Bolt - 20G Dispel Evil Perfume - 4G The third right exit is a temple and the fourth right is another civilian house. Go to the temple and you will get a sequence with the high priest [Deiyu] about the Winged and the Divine Tree. Talk to the high priest again and choose the second option. You will get to see a CG sequence of the Divine Tree that created the different races in the world. The high priest will then tell you to go to the library if you want to know more. Talk to the librarian who is standing next to the alter and he will get the key to open the library for you. The library is located in the upper part of the town. Head there. There is an inn in this part of the town. A save point is also there. The entrance to the Crystal Castle is at the top, but you cannot enter yet. The library is the second left. When you are in control, talk to each of your friends and you will be told more history about the world. It also seems that Lloyd has searched this library before. It seems that he was interested in topics such as the Winged, the Moon Artefacts, dragons and dragoons. It seems there are four Moon Artefacts in the world and they are located in Seldio, Tiberoa, Mir Sezo and Death Frontier. Talk to the librarian and you will get another CG sequence about the Moon. The librarian will mention the Dark Demon and the Tragedy in Neat. He is surprised to know that you are also a survivor in the town. It seems that the Dark Demon has missed a few people. The second holy lady in Mir Sezo, Loanne, is also a survivor. Talk to the librarian once more, and he will tell you more about the Dark Demon and its mission to kill the Children of the Moon. When you have finished with the CG, the screen will switch to RosÈ. She is in the tragic town of Neat. It seems she has been here before. Go forward and you will find the second holy lady Loanne in there with her guards. It seems that she is visiting the grave of her parents. Then you will get a sequence about 18 years ago when the Dark Demon attacked. The Dark Demon was really after a Princess Lufia. (Remember the ghost ship?) Loanne's mother will tell the demon the Princess Lufia has gone out to the sea. The Dark Demon will talk about the birth of the Children of the Moon. It seems that the Children of the Moon will mark the destruction of the world and so Princess Lufia must die. Loanne will then see her mother die, but the Dark Demon seems too busy to deal with her. After the sequence RosÈ will agree to accompany the holy lady back to Denningrad. - 3.4 - Meru's Secret - The screen will then switch to Meru at the entrance of her home town, it seems. She will get attacked by a fireball, but the attacker will turn out to be a friend - and he is a Winged. It seems Garaha is Meru's childhood friend. He will tell her that the village does not welcome her any more, because she has "gone out" on her own. But Meru will insist on talking to the chief herself. So, proceed into the village. This is a village of the Winged, and it really seems that she is not welcomed here. Most people run away seeing Meru and a few actually challenge her. The chief will come out and have everyone calmed. But he thinks that since Meru has decided to "go out", she should stay out forever. Meru's mom will try to come out and greet her, but she will be stopped promptly by Dad. There is nothing she can do and so Meru leaves the village unhappily. She will meet Garaha at the entrance again. He will mention the weakening of the seals that bounds the Divine Dragon King in Mount Dead Dragon. Garaha feels uneasy about the situation, but Meru thinks that it will be all right because the Winged have in their possession two artefacts called the Dragon Slayer Sword and the Staff of Dragon Seal. Despite Garaha's effort, she will leave the village on her own. You will then get a CG sequence of the Divine Dragon King. He will break the chains that sealed him for aeons. You will then be back in control with the main party. They will decide to wait for RosÈ and Meru. Try exit town and you will bump into RosÈ, the second holy lady Loanne and the fourth holy lady Ceti. Your party will decide to talk at the inn. You will talk more about the Dark Demon with Loanne. But all in a sudden, the ground will start shaking. It seems like the dragon is coming. It flies pass and does some damage but it does not seem to be ready for the attack yet. Meru will rejoin just after the sequence. Loanne will suggest you to meet Teresa the Queen. Go into the Crystal Castle. If you explore the living area in the castle, you will find a Holy Person's Anhk in a chest. Go up to the top to meet the Queen. You will see a rather violent woman in there. Meet Miranda, the first holy lady of Mir Sezo. You will get a sequence where your characters will talk about the Divine Dragon King. The dragon was sealed in Mount Dead Dragon by the Winged aeons ago. It seems it has now broken the seal and it is now going to take its revenge. You will then reveal yourself as Dragoons. Since you know that the Dragon Slayer is with Lloyd, you decide to find the Staff of Dragon Seal. RosÈ will turn to Meru who will be rather reluctant to give the answer. Meru will then tell you about the Forest of the Winged and she will take you there. It is just north of the Coniferous Forest. While everyone are ready to depart, Shana seems to be missing. You will find her back in the chamber next to the throne room. It is the chamber of the seal. It seems the castle and this chamber was built long ago by the Winged. Shana seems absorbed and unwell. At this point, the Silver Dragon Spirit will flow out of Shana automatically and Miranda will receive it. Shana will then faint. When she is awake in the bed room, you guys will tell her to rest while you will travel to find the Staff. Shana will leave the party permanently at this point. Miranda will inherit all of Shana's abilities and statistics. Head back to the Coniferous Forest and make your way back to where you first met Teo. The top exit leads you to the Forest of the Winged. But before you go there, you can now go through the bottom right exit. The guard is no longer there. This exit will lead you back to the world map and you will be able to reach Neat, Dart's tragic hometown. There is not much to do in Neat except that there is a Star Dust at the lamp near the entrance. Head back to the Coniferous Forest when you are done. Head to the top exit and you will get a sequence. Meru will open up a way and she will reveal to the party as a Winged. Dart will decide to trust Meru for who, but not what, she is. Upon seeing you, the Winged will appear quite hostile. They will report to the chief, who will agree to give you an audience. You can proceed to the next screen. There is a save point there. If you talk to the Winged next to the save point, he will take you up to the building. Go in and you will find a complex with weird looking rooms. Meru's parents are at the end room and you can talk to them. Dart will explain to them that the war between human and the Winged was over 11,000 years ago and there is no reason for hating each other any more. Meru's parents will agree at last, and they will want you to look after their daughter. There are three transporters in this area. The left transporter will take you back to the ground. The upper right transporter will lead you to the shops and the lower right one will take you to a recreational area. Go to the shops first. There is a weapon shop on one side and an item shop on the other. The weapon shop sells: War Hammer - 300G Magic Ring - 600G Spirit Ring - 600G Sprite Mantle - 300G The item shop sells: Heal Fog - 30G San Rhapsody - 50G Heal Blitz - 50G Angel's Prayer - 30G Mind Clear - 20G Body Clear - 10G Dark Mist - 10G Black Rain - 20G You can go to the exit at the top left from the shopping area. It leads to Garaha's house. Garaha is glad to see Meru again, but is surprised to see her friends. Meru will fall into an argument with Garaha who thinks that Meru has changed. Meru will tell him that she has changed because she has seen outside. Anyway, you can get another Star Dust if you search the top right of this room. Go back to the shop. If you go up the top right, Meru will open up a panel to reveal you a statue. It seems that it is a protector of the Winged, called the Seventh Angel. When you are done, head back to the area where Meru's parents are and try the lower right teleporter. It will lead you to a recreational area. There is a Star Dust in here if you search the right pillar next to the exit up. Proceed up and you will get a sequence with the Badel brothers. It seems that their sister has been influenced by Meru's "going out". She has gone out as well, only that she was murdered by humans later. The brothers blame Meru for their sister's death. The elder brother will try to attack, but he will be blocked by Dart's Dragoon magic. He will then give way to you and you will then be able to proceed. (If you go back to this area again, it will become a recovery point.) Talk to the Winged outside and he will get you to the top. Enter and you will find the chief there waiting for you. The chief will let you get the Staff of Dragon Seal. But it seems that the Staff is hidden somewhere else. He will then switch on some device to take you to an area called Forbidden Land. The Staff is stored there and is guarded by some guardians. Talk to the chief again and choose the second option to proceed. - 3.5 - Staff of Dragon Seal - The Forbidden Land was once a capital city of the Winged, but now it is just a ruin. When it was in its glory, the city was named Kadessa. Proceed north to enter. You will be inside an area with a zig-zag path. The chest at the right contains a Mind Clear. Proceed north and you will be in front of a building. The way may look complicated, but there is actually only one way to go. So proceed and enter the building. Once you are inside, you can either go to the top left teleporter or exit to the right. Try the top left first and continue your way, you will end up in a platform with a chest that contains a Dancer's Boot. Try the right exit next and you will be able to go round the front of the building and you will end up in the bottom left exit. When you proceed, you will be inside what has once been a coliseum. This place smells strongly of blood, violence, death and decay. The arena was used in ancient days by the Winged to watch the death match between "inferior" races. Meru will be ashamed to have such brutal ancestors, but Dart will tell her that she should not be taking responsibility for what her ancestors did in aeons ago. Make your way up to the top exit. You will end up in an area with a save point on the left and a recovery point at the bottom. Use these good facilities to train your characters a bit, because you will have many difficult fights when you progress through this disc. In this area, you can go either north or exit to the right. Both will lead you to the same goal. Path 1: If you exit north, you will end up in a strange room with six statues. Each of them represents a race. You are supposed to examine each by order of creation. If we number the statue 1 - 6 from left to right, then you should examine them in this order: 6 -> 1 -> 3 -> 4 -> 5 -> 2. You will get a life at the centre afterwards. Proceed through the lift and you will see a Varaz again and it will attack. Naughty child, I thought I told you not to touch that! -> Boss: S Varaz (Void) If you manage to kill this guy, you must be pretty powerful. But chances are you will just have to wait for it to die. It has 10 lives and every 1 - 2 rounds, its life energy will be deducted by 1. Your task is to remain alive in this battle. This guy has some pretty bad attacks and it will use its super weapon just before it dies. So make sure your HP is kept as high as possible. You will get a Heal Rain for "winning" the battle. An exit will open up at the top the will lead you to an area with spiral corridor. The centre exit is where you want to go, the bottom exit is where you will come from if you take the other path. So let's talk about the other path now. End of Path 1. Path 2: If you head to the right exit from the area with the save point, you will end up in a strange room with some weird flying robots. These robots will attack if you touch them. There are 5 marks on the floor. You are supposed to destroy these marks to open up the exit to the top. In addition, the destruction of a mark will help you getting rid of one of the robots. When all the marks are destroyed, all the robots will be destroyed as well, and the way to the top will open up. In the next area, you will get a few flying blocks going up and down. There is a chest at the top that contains a Power Up. The bottom chest contains a Mind Clash. Exit through the top right and you will end up in the area with a spiral path. The top exit leads you to where you will come from if you take the first path. Proceed through the centre exit. End of Path 2. When you proceed through the centre, you will be inside a room with the Staff hanging at the ceiling. You will get a sequence where your characters will mention that the Divine Dragon King was sealed by the Winged over 11,000 years ago and so you will hope that the magic of the Staff will still work. Meru will fly up to retrieve the Staff, but it seems to be attached to something. And this something will attack. You don't expect it to be that easy, don't you? -> Boss: Grand Jelly (Earth) Don't bother with Dragoon transformation because the boss will use the Dragon Seal Staff on you if you do, and you will end up powerless. Concentrate your attacks using your most powerful Additional skills. If you have listened to me earlier and have trained your characters a bit using the recovery point, then this fight should not be too difficult. It will also help if you have your some accessories on your characters to improve their speeds. This guy uses some all effect magic spells and it can also cast a level down spell on you. Otherwise, it is pretty harmless. But you should watch out, because it can heal itself when it is low on HP. You will get a Spectral Flash for winning the battle. You will get the Staff of Dragon Seal after the fight. Proceed to the right and you will end up back at the beginning. Head back. At the entrance to the city, you will feel that the Divine Dragon King is on its move. So hurry. When you are back to the Winged Forest, the chief will try to have you teleported back to Denningrad, but he does not seem strong enough and he will fail. Meru's parents and other Winged will then come and help and you will get a free journey back to Denningrad. - 3.6 - Destruction - You will then get a CG sequence of the city being wiped out by the Dragon King. It will break the top chamber of the Crystal Castle and you will see some strange light coming out of it and the beam of light will go up to the Moon. It seems like you are too late. Miranda will hurry back to the castle to see if the queen is hurt, but you can explore the destroyed town first. The pile in front of the "new" shops contains two Star Dusts. You can also go upstairs at the inn now. (It is a new hospital there.) If you search the gyroscope looking device, you will get another Star Dust. Head to the castle. Miranda will be glad to see that Loanne and Ceti are both alive. She will go straight up to Teresa. When you go pass Wink at the stairs outside where Shana's room used to be, she will tell you that both Shana and the queen are fine. If you search the destroyed entrance to Shana's room, you will find another Star Dust. Go up to the audience chamber and you will see a strange light fainting. The source of the light is from Shana, of course. It seems she was able to protect the queen with her mysterious power when the Dragon King strike. But as usual she has absolutely no idea how it happened. Shana does not like her power, because she thinks that the power has been the source of all trouble. Yeah, that's right. Your party will decide to travel to Mt Dead Dragon to challenge the Dragon King now that you have the Staff of Dragon Seal. Shana will be left behind to rest at the inn since she still has not fully recovered yet. If you now head back to the audience chamber in the castle, you will find another Star Dust at the destroyed entrance to the seal room on the right. Now it's time to slay the king of the dragon. - 3.7 - The Divine Dragon King - Head back to the Coniferous Forest and go up to the second screen. Talk to the guard on the left and he will let you through. The chest beneath the tent contains a Mind Clear. Exit and you will be back on the world map. Make your way north into Mt Dead Dragon. After you have entered the area, go up to a second screen and you will find an Attack Jade in the chest on your left. Continue up to a third screen. Here, you can either go left into a cave or go right around the cliff. Head to the right first and get a Mind Clear in the chest there. Go into the cave to the left next and proceed. You will be inside a cave with boiling magma on one side. There are exits above and below the entrance. There is also an exit that leads to up. Go to the exit below first and you will find a chest with a Giganto Armour. Go to the exit just above the first entrance and you will find a chest with a Heal Blitz. Head north when you are ready. There is a chest on the way that contains a Dragon Helm. Continue your way and you will get a sequence. It seems something is going on at the peak and you don't want to miss it. So go up quickly. Proceed to the next screen and you will find a save point. The chest there contains a Dispel Fog. On the way up you will hear fighting going on. There is another chest there containing a Body Clear. Proceed up. It seems Lloyd is fighting the Dragon King already using his Dragon Slayer Sword, the Dragon Buster. After the short CG, Lloyd will disappear and you will have to fight the Dragon King. -> Boss: Divine Dragon King (Void) Dart will use the Staff of Dragon Seal in the first round. It will diminish the power of the Dragon King, but it will also diminish the power of the Dragoon. So don't bother with transforming to Dragoons. The Dragon King has three parts: main part, Divine Dragon Cannon and Divine Dragon Shot. You kill the Dragon King when you have destroyed its main part, but I think you should get rid of the other two parts as soon as possible since they can really do some massive damage. The Divine Dragon Cannon shoots at a single target doing massive damage and it will affect his / her neighbours for smaller damage. The Divine Dragon Shot will do massive damage to all targets. The Dragon King can also attack with magic and physical attacks. All of these can do some damage, but nothing life threatening. This should not be a difficult fight if you have trained your characters hard back in the Forbidden Land. But if you have not done very much training, then you will have to bring a good supply of healing items. It is the Divine Dragon King after all. When you have done enough damage, Dart will charge forward for the final stroke and the king of the dragon will collapse in pain. Lloyd will reappear to give the dragon king a final chop up and he will steal the Dragon Spirit of the Divine Dragon King. He has been planning this for long, it seems. You will get a Gravity Grabber and an [Inatsumakoreda] for winning the battle. Lloyd will then disappear and you will have to backtrack to go after him. You will catch him up at the cave with magma on one side, but he will shoot a fireball at you. Dart and RosÈ will fall off the edge. They don't quite end up in the magma though. They have fallen to a lower platform. RosÈ will faint and she will talk about strange things. She will mention something about the Dark Power and the Moon Child again. What's going on? Does she know something about the Dark Demon? You will get a sequence of the destruction of Dart's tragic hometown again. Once more, you will witness Dart's parents going off to fight the Dark Demon and met their own deaths instead. Just when Dart was going to get more from RosÈ, Meru will fly down to get you. Must be a difficult task for her to take to back up! Your party will get Miranda to talk about the Moon Artefact at last. She will mention the Moon Mirror that is in the possession of the royal family in Mir Sezo. Your party will be alarmed, because Lloyd will probably go after Teresa for the Moon Mirror. Hurry back to Denningrad! - 3.8 - Captured - At the entrance of the Coniferous Forest, you will get a sequence about the third Holy Lady Wink and her guards. She was attacked by a Winged. Remember the Badel brothers who hated Meru? This is the younger one. Lloyd will come out of nowhere and saved Wink's life once again. (He has saved her once in Donau, remember?) Lloyd was slightly hurt after the fight (probably from fighting the Dragon King though) and Wink will take her back to Denningrad to find him a physician. Head back to Denningrad and go to the castle. It seems that Lloyd has got Teresa already. You will get to see a sequence of what happened when Wink had Lloyd introduced to her queen. He reported to the queen that he met Miranda et al while he was travelling and he told the queen that the mission of YOUR party was a success. The Dragon King was killed. Wink will tell of her rescues by Lloyd, but he would tell the queen that the rescued were coincidence. At this point, Loanne would begin to feel uneasy. She did not think that it was coincidence and she questioned Lloyd's intention. Lloyd then revealed himself. He was after the Moon Mirror and then he would have the queen captured. After the sequence, the party will have to go to the Fulanbel Tower which is located west of the Cashua Glacier. This is where the Moon Mirror is located and so this is where Lloyd and Teresa have gone. When you are done, go back to the world map. The Cashua Glacier is just west of Denningrad. - 3.9 - The Last Moon Artefact - When you enter the Cashua Glacier, you will get a short sequence of the relationship between Miranda and Teresa. After the sequence, you should proceed through the slippery zig-zag path up to the top left. The chest near the entrance contains a Thunder Bolt and the chest at the top right contains a Heat Blade. At the next screen, there is a chest at the top right that contains a Meteor Fall and a chest at the bottom left that contains a Heavy Mace. Miranda will not let you go through the exit to the top left, so you have to go down through the exit at the centre. You will find yourself inside an underground icy cave. There are two brother merchants standing on the left. One of them is an item shop and the other is a weapon shop. The item shop sells: Heal Fog - 30G Heal Blitz - 50G San Rhapsody - 50G Angel's Prayer - 30G Body Clear - 10G Dispel Evil Perfume - 4G The weapon shop sells: Mind Clash - 350G Battle Axe - 350G [Fulanbel Ju] - 350G Poison Bow / Arrow - 350G Saint Armour - 300G Robe - 300G Guard Medallion - 1000G There is a chest on the right that contains a Gust Magma. Make your way down the cliff using the ice pillars. There is a chest at the bottom left that contains a Dancing Ray. The one on the right contains a Red Bird's Feather. There is a save point at the bottom of this screen. Exit through the bottom right. The chest underneath the ramp on the right contains a Fatal Blizzard. Go up the ramp and try to proceed and you will get a sequence. You will get attacked by a snow monster. -> Boss: Indigo (Water) This guy has considerable amount of HP so you will need to be careful. It is best to have some speed enhancing equipment for the fight. Indigo can counter attack sometimes as well. Most of the time, it will attack using a magical clawed arm that throws a character away. It also has a physical grab attack. Every now and then, it will have a character captured in its belly while releasing two Snow Cannons. You can have the captured character released once the Snow Cannons are destroyed. This guy is not really that difficult, but the fight may just drag on if you are not well prepared. You will get a [Bagnag] for winning the fight. Get a Black Rain from the chest on the left and proceed up to the top right. You will be at the entrance of the Fulanbel Tower. According to RosÈ, the tower was once a flying fortress that was built by the Winged during the Dragoon War 11,000 years ago. There is a Rave Twister inside the left chest. Enter the tower and you can get a Spirit Ring on the right. Exit left through the teleporter. You will be in a strange room with many spheres. Whichever way you go, you will have to use the teleporter at the bottom right sphere. It leads to a chamber with a chest that contains a Magical Ring. Proceed to the left teleporter. You will end up in another room with many spheres. Proceed using the bottom left teleporter in a left sphere. You will be at the top of the tower where the Moon Mirror is stored. There is a save point at the centre. When your character reaches the centre, they will feel a resonance with their Dragon Spirits. Looks like Lloyd is up the top chamber. There is also an exit to the bottom right, but Miranda won't let you go there. Go up to the top chamber when you have saved your game. Inside the chamber, Teresa has just given Lloyd the Moon Mirror. Thank you for your co-operation, your Majesty. Lloyd will tell you about his intention with Emperor Deus to create a new and peaceful world. This can be achieved by using the Moon Artefacts to unseal the Divine Tree so that the 108th race can be created. In any case, you will have to fight Lloyd. -> Boss: Lloyd (Void) This is a pretty tough fight especially if you are not well equipped. Lloyd is a tough guy. He is strong in almost everything. His only weakness is probably his HP. For all his strength, he is only a mortal and his HP is relatively low for a boss. He attacks with an all effect magic that summons a dome to envelop your characters. This magic can do really massive damage. Other than that, Lloyd uses normal attacks as well as common magic spells. He also has a high evasive rate, so your attacks may miss a few times during the fight. If you think you can reduce his magical damage by transforming your characters to Dragoons, then you are pretty wrong. Lloyd uses instant death attacks on your characters if they ever transform to Dragoons. Unless you have Talismans equipped, I don't think it is a good idea to fight Lloyd as Dragoons. You should just concentrate on normal attacks using your Additional skills. If you have listened to me earlier and have your characters trained in the Forbidden Land, you should have very little trouble in the fight. A healing item or two, however, will be unavoidable. You get no item for winning this fight. At the end of the fight, Dart will charge up at Lloyd, but he is agile enough to avoid the attack. When Dart charges up to strike another blow, Wink will come up and block the attack. Your blade will end up hitting Wink at her back. Wink does not believe Lloyd is a bad guy. After all, he has saved her life more than once. Wink will then tell you why she is here. It seems like Deus has visited Denningrad himself. Shana is captured by him. He has also issued an order to have Lloyd back to the Capital City of Belweb. He will want Dart et al to come as well. Lloyd will give you all the Moon Artefacts as ordered by Deus. It seems like you will have a new journey while Teresa et al will return to Denningrad. Dart will ask Lloyd why he saved Wink's life, but Lloyd will tell Dart that there is no particular reason in doing so. Emperor Deus will want you to hurry, but you should go back to the top of the Tower first. Now you can go through the exit to the right. It is a chamber that belongs to the master of the tower, the Magic Elder [Fausta]. Don't disturb him yet. If you do, you will be engaged in an impossible fight. But there is nothing to stop you get the survival ring in the chest there. Note: You won't be able to fight the Magic Elder yet. There are also many optional areas in this tower that are not yet accessible. These places will be available once you have obtained the Dispel Illusion Stone in the next chapter. *A walkthrough for this area is documented in Appendix A. Head back to the glacier and make your way back out to the ground level. You will be able to take the exit to the top left now. - 3.10 - Lloyd's Intention - Proceed west through the world map and you will end up in the Snow Field. Proceed to the left. There is a chest along the way that contains a [Bannauto]. When you try to exit left, Lloyd will suggest to rest in the cave near the exit first to wait until the snow storm is less severe. (This will become a recovery point later.) You will get a sequence where Lloyd will tell you more about Deus' intentions. Deus wants to create a new world. He thinks that the current world is corrupt and the only way to cleanse this corrupted world will be to have the 108th and the last race created. The Moon Child and the Moon Artefacts are the keys for this to happen. These artefacts were created by the Winged during the Dragoon War 11,000 years ago. At the time, Emperor Merv Frama of the Winged was in power. He led his people to believe that the Winged, being the 107th race, was the highest race. So the seals were created in the name of the Moon. They were made in the form of a dagger, a mirror and a jade. When all the Moon Artefacts are gathered, their power can be released allowing the Divine Tree to create the last race. That's all Lloyd has knowledge about. He tells you to ask Deus himself if you want to know more. After the sequence, the storm is less severe and you can now exit to the left. The exit to the top left will lead you to the world map, but you will want to explore this area first, won't you? There is a sign on the left telling you to watch out for slippery ice. If you go to the left edge, you will fall down the cliff. Notice two chests on the snow during your way down? They can be obtained if you follow this guide line. Notice when you descend, you will be prompted to press the button 4 times? To get the left chest, start from above the sign. When you are prompted to press the button, you should: 1st - press, 2nd - don't, 3rd - press and 4th - press. The left chest contains a Magic Shield. The right chest can be obtained if you start your journey below the sign. When you are prompted to press the button, you should: 1st - don't, 2nd - press, 3rd - don't and 4th - press. The right chest contains a Dancer's Ring. The first time you are at the bottom of the cliff, you will get a sequence with the glowing tablet in there. It looks like that the words are written on it. Meru will recognise the ancient language of the Winged, but it seems too difficult for her to read. Dart and Kongol will recognise ancient human and ancient Giganto as well, but neither of them can read the ancient scripts. Dart will ask RosÈ for help. She will be able to read the script, and she will mention something about the ancient city of Jenebatos, the Law Capital of the Winged. Dart will ask if this is the place, but RosÈ will tell you that this is actually the ruin of a human stronghold during the Dragoon War. This place is called [Magrad]. *It is optional whether you go into this place or not. If you do, you can check out Appendix A at the end of this guide.* Head back and get the items in the chests on the way back. The bottom left one contains a Banging Wave and the top right one contains a Gust Magma. Head to the top left exit and go back to the world map. The Capital City of Belweb is Northwest of the Snow Field. - 3.11 - Emperor Deus and Secret of the Dark Demon - Belweb was the capital city of the human during the Dragoon War, but like Capital Kadessa of the Winged, it is just a ruin now. There are seven towers on the far side and Deus is in his throne room. Proceed and continue your way. You will be in an area where you will be walking along the side of a fallen building. Enter the centre exit and get an Attack Jade on the chest below. Continue your way to the left. On the next screen, you will get a sequence about a tower on the far side. RosÈ will tell you that it was a cannon tower. It was designed to shoot down flying fortresses such as the one that is now Fulanbel Tower. If you take the exit down the bottom right, you will meet two more brother merchants. One of them is a weapon shop and the other is an item shop. The weapon shop sells: Partisan - 400G Heavy Mace - 400G Giganto Armour - 400G Active Clothes - 300G Giganto Ring - 1000G The item shops sells: Heal Fog - 30G Heal Blitz - 50G San Rhapsody - 50G Angel's Prayer - 30G Mind Clear - 20G Body Clear - 10G Dispel Evil Perfume - 4G When you are done, proceed left and continue. You will get a sequence with none but Sharlie the Silver Dragoon. It seems like she has been waiting here for you. She will tell you that four of the dragoons from the Dragoon War have their spirits still trapped in their towers. They cannot go through to the world of the dead. Sharlie will tell you to go to Emperor Deus first and then you can come back and see if you can save these poor souls from their own prisons. (If you come back to where Sharlie is later, she will become a recovery point.) There is a save point here. The exit to the left leads to Deus and the exit to the top leads to the Dragoon Towers. If you feel confident at your party level, you can go and fight the souls of the old Dragoons. The area is optional. However, you can still go up there to check out the centre Tower. It belongs to RosÈ and there is a Star Dust there in the altar. *See Appendix A for a walkthrough for the Dragoon Towers.* Proceed to the left and continue. You will have to descent down a spiral staircase. There are 4 exits in here. The first one leads to a dead end. The second leads to a chest with RosÈ's Hairpiece. The third exit leads you to Deus and the last exit leads you to a chest that contains a Spirit Potion. Proceed through the third exit to the throne room. At the throne room, you will see Shana lying there, but Deus will stop you from reaching her. Lloyd and you will then present him with the Moon Artefacts. He will then reveal his intentions to you. It seems like his way of "creating a new world" is to cause the destruction of this world. He is going to use the Moon Artefacts and the Moon Child to create the ultimate 108th race - the Destruction God of Varaz Enbulio (whatever that is). This race will be there to cleanse the world as intended by the creator Soa. This has surprised Lloyd as well, because this is not what he has intended. He was thinking about a "new world" as the future of the current world. Deus will attack Lloyd and call him a fool. With Lloyd gone, Deus will take his mask off and reveal himself. You will get a CG sequence at this point. Meet Jiku and Dart's father! Neither Dart and RosÈ can believe their eyes. Jiku will continue his speech. He began by talking about the creation of the world. The creator Soa created the world by placing a single seed in the soil. Hence, the Divine Tree was created. With the Divine Tree, there will be 108 races in the world. For example, the 97th race was Giganto, the 99th race was Mininto, the 105th race was Dragon, the 106th race was Human and the 107th race was the Winged. The intention of the creator was to have the 108th race as the ultimate race. This race will have the world destroyed and hence the world can be re-created. The Winged knew of this about 11,000 years ago. They created a seal to have the Divine Tree sealed away so that they can keep the world in one piece. Once they have got everything sealed, the Emperor of the Winged, in his pride, began his thoughts to conquer the world. So Merv Frama began his regime to enslave all the other races in the world. But his evil plan was destroyed when the human began to ally themselves with the dragons. The alliance between the human and the dragon was strong as it allows the human to transform themselves to the ultimate form of Dragoons. During the final battle, Jiku delivered a killing blow to Merv Frama, but his magic was strong and Jiku was turned to stone by his magic. Over the time, however, the magic weakens and Jiku was able to escape from his stone prison. At this age, he settled in the town of Neat where he and his "new" wife gave birth to Dart. He will then tell you that even though the Divine Tree was sealed away, the spirit of the Destruction God will be reborn every 108 years in the form of the Moon Child. At the end of the Dragoon War, a Dragoon was assigned to kill the Moon Child every time when it is reborn until the end of time. This is to keep the Divine Tree locked away so that the world will be kept in one piece. This Dragoon is the Dark Demon, and it is not anyone but RosÈ. Dart will be shocked by this, but RosÈ will confess. She does it because it is necessary. But then Jiku will reveal to RosÈ that she has failed her task this time, because the Moon Child that was born 18 years ago had a twin sister. The Moon Child Princess Lufia was killed by RosÈ, but her twin sister is still alive and she is here in front of them. She is Shana. Shana is also a Moon Child and Jiku is going to use her to break the seal and have the Destruction God released. Jiku will then disappear with Shana. This shocking news concludes the third Chapter. ------------------------------------------------------------------------- CHAPTER FOUR (DISC FOUR) - THE SETTING MOON AND THE FINAL FATE - 4.0 - Area Flow Chart - Death Frontier -> The Spring Town of [Wurara] -> The Capital City of [Fletch], Twin Castle -> The Frontier Town of [Luzu] -> The Magic Capital of [Agulus] -> The Law Capital of [Jenebatos] -> The Death Capital of [Mefil] -> Divine Tree -> The Setting Moon -> Ending Sequence - 4.1 - Death Frontier - You will begin this chapter in a desert area. This is Death Frontier, and according to RosÈ, there is a Winged settlement called Wurara in this area, (but you will just have to look for it). From where you start, there is a save point at the bottom left. You can go down to an underground cave from the left exit, but there is very little you can do there. The top exit leads you back to where you came from (i.e. it is a dead end). The only way out is to go through the bottom exit. Note: The maps in here are inter-connected. You will not get any random encounters in here. All encounters are touch based. There are sand falls in many areas. If you are caught near the sand fall, you will fall down to the underground cave at the beginning of the area. Some of these sand falls will lead you to the treasure chests at the underground caves. I shall try my best to use an ASCII diagram to draw a simple map of the maps. On the diagram, each box represents 1 field map. These maps can be grouped into two major areas. depending on where you will go if you fall down a sand fall. Also, upon entering the second area, you will get a sequence where Miranda will get impatient with RosÈ. She will do what she does best. Miranda will slap RosÈ. The other party members will have her calmed down afterwards. Key: B = blocked Cx = treasure chest (x = number identifier) Ex = exit to next area (x = area number) F = normal sand fall Fx = sand fall with treasure (x = number identifier) R = recovery point S = save point Ux = entrance to underground cave (x = area number) Chest treasures: C1 Heal Blitz C2 Heal Fog C3 Gradius C4 Power Down C5 Heal Potion Fall treasures: F1 Moon Selenide F2 Heal Rain F3 (Drops down to a recovery point) F4 Recovery Jade F5 San Rhapsody F6 Thief's Boot. Exit to world map | ---- | | | | | | ---- E2E2 ---- | | | C5| | | | | | | | | ---- FFFF F6F6 | | | | | | | | | | | | ---- ---- ---- | | S | | Start | | R | | | | | | | ---- FFFF ---- FFFF | | | F5 | | |U1 | |C4 F5 | | |S | | F5 | | ---- E1E1 ---- ---- ---- ---- ---- | | | B F | F | | | | B F | F | | | | B F | F | ---- FFFF ---- ---- FFFF ---- ---- | F1 F B | | | | | F1 C1 F B | | | | | F1 F B | | | | ---- ---- ---- FFFF ---- ---- ---- | | | B | S | F | | | | B | R | F | | | | B | U2 | F | F2F2 ---- ---- E2E2 ---- ---- ---- | | F3 E1 B F F4 | | | F3 E1 B F F4 | |C2 | F3 E1 B F F4 C3| ---- ---- ---- ---- ---- ---- ---- Head back to the world map when you are done collecting treasures and training your characters. Go south and you will reach Wurara, a town that belongs to the Winged. - 4.2 - Cities of the Winged - When you enter the area, you will get a sequence. The town of Wurara is nowhere to be seen, but RosÈ is sure that it is here. She will tell you that the town is invisible because it is hidden by the magic of the Winged. She will produce a device and the city of Wurara will be revealed in front of you. After the sequence, you can check the chest there to get a San Rhapsody. Use the teleporter to transport to the town. At the entrance, you will be greeted by a person called Karon. It seems that Karon thinks highly of RosÈ. She will tell you to go and see Sharul Frama. Go up to the next screen. Here you can exit to the bottom right, top right or top left. The bottom right teleporter leads to a bar, but it is not opened yet. The top left exit leads to an area with a flower bed. You will get a sequence with Miranda. It seems that Miranda has developed a hatred to rose. There is a save point here. If you examine the flower bed, you will get a Star Dust. Continue left and you will be inside a shop. Check the top wall for another Star Dust. The counter is a weapon seller and the lady who is wandering around is an item seller. The weapon shop sells: Fairy Sword - 400G Spirit Bow / Arrow - 500G Thunder Fist - 450G Magical Greave - 300G Magic Power Ring - 600G Sprite Ring - 600G Body Mantle - 300G Sprite Mantle - 300G Wise Person Mantle - 600G The item shop sells: Heal Fog - 30G Heal Blitz - 50G San Rhapsody - 50G Angel's Prayer - 30G Dispel Evil Perfume - 4G Panic Bell - 20G Faint Hammer - 20G Poison Needle - 20G Midnight Terror - 20G Attack Jade - 100G Recovery Jade - 100G When you are done shopping, head back to the second screen and exit top right. You will get a sequence where RosÈ will talk to a local Winged and you will get to know more about the seals. She will tell you once again to go and talk to Sharul. If you examine the carnivorous plant, you will find a Star Dust in its mouth. If you talk to the young Winged on the left hand side, he will talk about Merv Frama's intention to conquer all races and enslave all their minds as well as their bodies. His evil plan was overthrown when he was killed by Dragoon Jiku. Merv and the capital city of Kadessa were both destroyed at the same time. However, there is a person who may be as dangerous as Merv and he is still alive. He is Magic Elder Fausta, the right hand man of Merv. He is strong in magic and can create illusion of himself and his surroundings. You will need a Dispel Illusion Stone if you want even to fight him in battles. The young Winged will also tell you that Fausta was once the commander of a super mobile fortress Fulanbel. Apparently, the fortress was shot down by the human using a most advance weapon called the Spear Shooter. (That's probably the cannon pointed out to you by RosÈ when you were in Belweb.) After the conversation, exit to the top left and you will get a sequence with Sharul Frama, Emperor Merv Frama's elder sister. Dart will be introduced to her as Jiku's son. It seems that not all Winged have joined the Dragoon War 11,000 years ago. Some of them wanted peace and they actually stayed away. You will be given three options. Choose the first option to ask about the Seal Evil Spheres. These spheres are the seals that keeps the body of the Destruction God sealed. These seals are magical in nature and the only devices that can destroy them are the Moon Artefacts. Five Seal Evil Spheres were made before the Dragoon War but only three of them are left now. As for the other two, one was in the destroyed Capital of Kadessa (now Forbidden Land) and the other one was in the Crystal Palace in Denningrad and was destroyed by the Divine Dragon King. Jiku had Lloyd collecting the Moon Artefacts with full intention to destroy these seals. Choose the second option to ask about the Setting Moon. The 108th race that will be created by the Divine Tree will be the Destroyer God. To prevent their creation, the body and the spirit of the Destroyer God are sealed away separately. When the body is sealed by the Seal Evil Spheres, the Spirit was sealed away by a magical crystal ball. Since Merv was the one who made the seal, his death also caused the crystal ball to lose its power. Thus, the spirit of the Destroyer has escaped to the human. It will be reborn as the Moon Child every 108 years. For the Destroyer to be reborn, the Moon Child must travel to the Setting Moon. That's why RosÈ was assigned to task to keep the Moon Child dead in all eras until the end of time. Choose the third option to ask about Jiku. Sharul does not know why Jiku wants to destroy the world. She will tell you that Jiku and RosÈ were engaged before the Dragoon War and they were planning to get married after the war. Of course, it never happened. A 4th option will pop out after you have chosen the first three. You will ask why they have made the Moon Artefacts for the destruction of the seals. It does not seem reasonable. Sharul will tell you that she was actually opposed to it, but the Moon Artefacts were made by Merv himself. It seems that he intended to destroy the world if he could not have it conquered. But of course, he was killed before he was able to use the Moon Artefacts to destroy the seals to release the Destroyer. A 5th option will pop out after the 4th. You will ask about the locations of the rest of the seals. Sharul will tell you that they are in the Magic Capital of Agulus, the Law Capital of Jenebatos and Death Capital of Mefil. She will tell you to go to Luzu, Hatchel's home. There you will be able to get more information about these places. Sharul will then ask you to stay in her house for the night. At this point, you will be back in control. Go upstairs. There is a chest there containing a Moon Selenide. After stealing from your hostess, go outside and you will get a sequence with RosÈ. You will have a flashback of what happened during the confrontation between Dart and RosÈ in Death Frontier. RosÈ was defeated and she was going to let Dart take his revenge on the Dark Demon. But Dart would not kill her and he would say that it was because in his mind, the Dark Demon had died already. RosÈ will then tell you her reason for taking this task. She believes that all races should have the freedom to determine their own fate, even if the creator has intended to have them destroyed from the very beginning. Next head to the shop. Albert and Kongol are there checking out the weapons made by the ancient Winged. Kongol seems to think that the weapons are of the highest quality. After the sequence, go to the bar. It is opened now. Miranda and Hatchel are there. Miranda will tell more about her reason for developing the hatred on rose and it has something to do with her negligent mother. Of course, Hatchel is still worried about his runaway daughter. It seems like both of them have had too much drink already, but Dart and RosÈ will join in anyway. You will have to find Meru next. She is outside, talking to (or annoying) Karon near the entrance. She wants to know how the teleporter works. Not now. Karon will tell you that you can go back to Fletch through Giant's City. In Fletch you will be able to talk the king into helping you to get a ferry across the ocean to Luzu. You will then go to sleep. The next morning, go back to the entrance and you will see everyone are waiting for you there. It seems Sharul is giving your party a salute that is befitted to heroes. Sharul has sent a messenger ahead of you to the king in Fletch. You will exit the town automatically. Back on the world map, continue your way and you will be inside the Giant's City. Kongol will open a new way for you just next to the Recovery Point. Go through the Giant City, the Gravity Breakdown Valley, the Deserted Land and go all the way back to Fletch. Once you are there, enter the Twin Castle. The king and the princesses will greet you at the entrance. He has already arranged to have the Queen Phili at your service and it is docked just underneath the castle. Go down to the basement and you will get a sequence with captain Pyura and Tim. After the sequence, talk to Tim to set sail. - 4.3 - Hatchel's Home - You will arrive in the small fishing village of Luzu in a small landing boat. The residents there seem pretty excited to see the Queen Phili docked outside of town. The mayor will come and greet you and he will recognise Hatchel at the instant. He will invite you to go upstairs to talk to him. The beauty of RPG is that you never have to listen to what people say. So you can explore the town before talking to the mayor. The guy at the bottom won't let you through, but you can talk to the people at the top right. One of them is a weapon shop and the other an item shop. The weapon shop sells: Attack Medallion - 1000G Guard Medallion - 1000G Giganto Ring - 1000G The item shop sells: Heal Fog - 30G Heal Blitz - 50G San Rhapsody - 30G Angel's Prayer - 30G Mind Clear - 20G Body Clear - 10G Panic Bell - 20G Go up any ladder and you will be upstairs. The mayor is sitting at the centre but you don't need to talk to him yet. Exit to the bottom right and it will lead you to a chest with a Fighter's Guidance. Exit to the centre right and you will get a Clothing for the Learned. Exit to the top. Remember Mattel? The woman who will exchange goodies for your Star Dusts? She is here, with her son Riru. It seems that her son is ill and she is trying to use the magic of the Star Dusts to cure him. Go pass her and round the balcony. In the next room, you will find a chest with 100G. If you search below it, you will find the final Star Dust in the game. Talk to Mattel again, and if you have got all Star Dusts, she will use them to cure her son. She will thank you and give you the goodies as promised, including a Dispel Illusion Stone. Now, go back and talk to the mayor. Hatchel will think that nothing has changed in Luzu. The mayor will agree as life is pretty routine here. The people just fish, sleep, fish and sleep again. The martial artist will also agree as they will just practice, sleep, practice and sleep again. Hatchel will then tell the mayor their story. The mayor will tell you about the "Pillar" that is sticking out of the sea in front of the village. Perhaps it has something to do with the ancient Winged cities? Now go down and go outside. Go round the left to reach a large platform. Many of the martial artists are training in here. Indeed, you see a large Pillar sticking out of the sea. RosÈ thinks that it must be the Magic Capital of Agulus. You will get 5 options to ask RosÈ about the cities of the Winged. The first one is Kadessa, now the Forbidden Land. It was the capital city of the Winged and the centre of their politics and economy. The second option is Crystal Palace, the Birth Capital. It is now the Crystal Castle of Denningrad. The Winged gave birth in there. The place had facilities for choosing babies, so that all babies were born to become strong in magic. The third one is the Death Capital of Mefil. It was where the Winged send their Dead. The fourth one is the Law Capital. It was where the Winged made their laws. It seemed like a city of justice, but it was actually a city of ultimate racism. Most of the laws were made to enslave the other races. The fifth option is for the Magic Capital of Agulus. It is the centre for magic research for the Winged. When you are done, choose the sixth option to exit the conversation. RosÈ is pretty sure that the "Pillar" is the Magic Capital, but you will just have to find a way to get there. Perhaps you can go back to the Queen Phili and ask for help? On the way back, just outside the main building of the town, you will get a sequence. It seems like someone is watching you with a scrying device somewhere. The ground will then begin to shake. It seems like the "Pillar" has risen up from the sea. Head back to the small boat you used to land and go out to the sea. - 4.4 - The Magic Capital - When you are out at the sea, you will get an option. The first option will take you back to Luzu, the second will take you to the Queen Phili, and the third will take you to the Magic Capital of Agulus. At the entrance of the Magic Capital, you will get a short sequence. After the sequence, you will be able to get into the city by examining the door (after talking to everyone). You will be inside a large open area. The whole city is located under water and water is kept out of it by a strong magical aura. Proceed using the teleporters. In the next area, you will meet a little magical creature. It has been waiting for several thousand years for the "seven heroes" to turn up. If you check the left door, it won't open, yet. Remember this place. Follow the little creature to the next screen. There is only one way to go in this area. There are two chests here. The first one contains a [Bannauto] and the second one contains a Gust Magma. Use the teleporter near the exit first. Proceed to the next area and get a Moon Selenide and a Magical Hat. Go back and take the exit. Proceed and you will be inside a research centre. It looks like the magical creatures here are research assistants. They are working in a project on a machine called Psychedelic Bomb and its Motor. An Angel's Prayer is in a chest in this area. Continue your way and you will be in a room with yet more teleporters. One of the teleporters will lead you to the chest that contains a San Rhapsody. Proceed to the exit and you will get another sequence. A magical creature will tell you to go and talk to Savan, the head of the research centre. Next, you will be inside a scrying room that you saw earlier. You will be able to see your own image at the centre. Continue to the next screen. You can get a Heal Fog in the first chest. The second chest is not accessible yet. Continue to the next screen with still more teleporters. One of them will lead you back to the second chest in the previous screen. You can get a Heal Rain in this chest. Continue when you are done. In the next room, you will find 7 portals of different colours and a save point. Savan will come and greet you. Savan is the head of the research facility here. Before the Dragoon War, he was assigned a task called the Winged Rehabilitation Program. It was aimed to facilitate the Winged to rehabilitate whether they have won or lost in the war. Savan is very strong in magic. With his own magic, he was able to stop his own ageing and so prevented his own death. He was alone in here after the Dragoon War. For the first 4,000 years, he was so bored that he wished he would die. But about 7,000 years ago, he found RosÈ using his scrying glass. After that, he began to know the purpose of his life. Since then, he has been working on a project on the Psychedelic Bomb and its Motor. It is a device that can be used to stop Soa's plan and Jiku's evil intention to destroy the world. By using this device, it will be possible to have the Destruction God sealed forever in the Setting Moon. Perhaps there is hope after all. He will then tell you that the strange device he created will need to have courage as its fuel. His own is not enough and so he will ask to "borrow" some of your courage. But he will have to test you first. Talk to Savan to begin the test and your party member will each walk into the appropriate portals. You can use the save point now to save your game. Talk to Savan again to start the test. Kongol is the first one to be tested. He will first get confronted by RosÈ then Emperor Doyle. When Doyle is going to strike you, choose the second option to take his blade and you will pass the first test. Miranda is next. She would be pretty impatient as usual. When the magic creature ask why she comes here, you will choose the second option. Miranda comes here because of the world. The magic creature will then tell Miranda that since she has won't the game, it is going to die and with it dead, she will die as well. Choose the second option. Everything will be all right again and you will pass the test. Albert is next. He will be confronted by one of his ministers. The minister will tell him that something is wrong in Seldio. He tells Albert to come back home as soon as possible, because an unknown enemy is invading them from the east. Choose the second option and you will tell him that they are not an enemy. You will then pass the test. Then it is Meru's turn. The younger Badel brother will be here for the avenging his sister. Garaha will come out and block the initial attack for her. When Badel attacks again, choose the second option. Meru will block the attack herself and you will pass the test. Hatchel's turn. You will get a sequence with Claire again. After the sequence, choose the second option and you will pass the test. RosÈ is next. She does not have to be tested. She is already brave enough for taking up the task as "Dark Demon". Dart is the last one to be tested. Shana is in front of him. His sword will force him to kill her for what she is. Choose the first option. Dart will answer that he will try to help her instead and you will pass the final test for your courage. After your test, continue left and follow Savan. You will end up in another teleporter maze, but there is actually only one way to go. In the next screen, Savan will announced to you that the Psychedelic Bomb is finally completed and its Motor is up and running. You will get a Psychedelic Bomb from the device. Follow him to the next screen and continue. You can pick up 200G and a Heal Blitz on your way. You will get to an area with a save point next. Continue and you will end up in the Seal Chamber of the Magic Capital. The Seal Evil Sphere is there with Savan's Psychedelic Bomb. However, Jiku will also be here and he has controlled the guardian to the Seal Evil Sphere. The Last Kraken will try to destroy both the Seal Evil Sphere and the Psychedelic Bomb. It is up to you to try and stop it. Boss: Last Kraken (Water) This is one big octopus and it is one of those who fights pretty unfairly. While its normal and its spray attack can do some massive damage to only single targets, it can sometimes attack multiple times. In my game, Albert got attacked by it about 4 times in a row for no reason what-so-ever. That took Albert from full HP down to a near death situation. Luckily, it has not done the same again. In fact, this boss is actually not that difficult. You can probably do some good damage to it by having Dart turn on a Special. But it is equally OK if you concentrate on using normal Additional skills alone. Every now and then, it will summon two [Cleone] to help it. These little fairies don't do very much damage and they can be easily taken care of. When you win the battle, you will receive a Pretty Hammer for Meru. Oh no, it seems the Psychedelic Bomb has become unstable because Jiku has taken his chance to disrupt it. It is going to explode and Savan saved your life by having you teleported outside and by having the chamber sealed. Savan dies with the explosion. It seems the only way is to go back now. At the test room, the magic creature that tested Miranda will really die, with Savan dead. At the scrying room, you will see Jiku and he is heading towards the Law Capital of Jenebatos. Before they die, the magic creatures will tell you to use the teleporter near the entrance of the city. Head back to where you first saw the little magic creature. The left door is now opened. Go in and you will get a short sequence. After the sequence, examine the teleporter to go to the Law Capital of Jenebatos. - 4.5 - The Law Capital - Go outside the Teleport Facility and you will in Jenebatos. A flying robot will fly towards you. It will tell you that this city is under martial law and any races except the Winged are not allowed in the city. Humankind especially. Just when your characters are prepared for an attack, the little robot will fly away. It seems like the best it can do is talk. Then you will see a giant sting ray looking flying towards your way. This is Kuron. It was summoned by Savan to help you. You can use it to travel to various major locations on the world map. Next, go to the roof of the Teleport Facility and talk to the blue rock there. It will tell you that you are not allowed to go where the Seal Evil Sphere is because you are not Winged. Meru will try to tell it that she is, but her magic is probably not strong enough and the stone will not recognise her as one. The stone will also tell you that it is the Law of the Winged Section 703 that makes it forbidden to have any races other than the Winged to go to where the Seal Evil Sphere is. Head to the next screen on the right. A save point is there. A robot is also there next to the save point. Talk to it and it will tell you that the only places that you are allowed to go to are the Legislation Hall, the Law Factory and the Law Launch Area. When you ask whether you can go to the Seal Evil Sphere, it will tell you again that it is forbidden by the law. But you can probably go to the Legislation Hall to put forward a proposal for changing the law. So it seems you will have to go to the Legislation Hall to put forward a change to Section 703. Talk to the robot again and you will be given an option. The 1st option is cancel. The 2nd option takes you to the Law Factory, the 3rd takes you to the Law Launch Area and the 4th takes you to the Legislation Hall. Before you go to the Legislation Hall, choose option 2 to go to the Law Factory first. There is a shop in front of the entrance to the Law Factory. Although it is forbidden for human to use the shop, you can still use it. The weapon shop sells: Great Axe - 400G Gradius - 400G Red Eye Dragon Armour - 800G Green Dragon Armour - 800G Dark Dragon Armour - 800G Sea Dragon Armour - 800G Panic Guard - 300G Courage Charm - 300G Petrify Protector - 400G The item shop sells: Heal Fog - 30G San Rhapsody - 50G Heal Blitz - 50G Angel's Prayer - 30G Petrify Clear - 30G Mind Clear - 20G Body Clear - 10G Dispel Evil Perfume - 4G When you are done shopping, go to the Legislation Hall on the right. In these areas, you are supposed to avoid getting caught by the security guard robots. But you should get caught at least once because there are items that can only be obtained by getting caught! When you get caught, you will sent to a prison. It seems there is no way to escape. But where is Kongol? Not for long, he will break in. The party will wonder why he is not sent here as well. RosÈ has the answer, as usual. It is probably because Kongol is too heavy for the security guards to teleport him into the prison. Now that you can escape, head outside and there are two chests. One of them contains an [Inatsumakoreda] and the other one contains 200G. Take the platform back. OK, this time round, try to avoid the security robots. They will only chase you if you are in the path, hence you are safe at the teleporters, the exits and in front of chests. There are two chests in this area. The first one contains a Frozen Jet and the second one contains a Banging Wave. At the top of the Legislation Hall, you should go join the queue with the robots. When it is your turn, go and examine the centre of the hall. You will asked whether you want to make a new law. Answer no (2nd). The robot councillor will then ask you whether you want to change any existing law. You will answer yes (1st) and they will prompt you to input the section code. Input 7, 0 and 3 and you will be given a Law Production Permit. Now head back and go to the Law Factory (Left). It is pretty similar here. You should avoid being caught by the security robots. There are three chests in this area. The first one contains a Spectral Flash. The second one contains a Night Raid and the third contains a Rainbow Coloured Dress for the ladies. When you reach the Law Factory, talk to the robot on the left by the machine. It will give you a Law Launch Permit. Now go back and go to the Law Launch Area (top). Again, avoid getting yourself caught. There are three chests in this area again. The first one contains a Down Bust, the second contains a Sprite Mantle and the third contains a Gravity Grabber. At the Law Launch Area, use the platform to go up and bingo, the law is launched! Go all the way back to the roof of the Teleport Facility and talk to the robot by the blue stone. You will get a short sequence. (It seems like the system takes time to get used to a new instruction!) Talk to the robot again and choose the second option to go to the Grand Magistrate, which is also where the Seal Evil Sphere is. When you get to the Grand Magistrate, a robot there will tell you that all of you are suspects of some crime, but it will tell you to go forward into the court. There is a save point here, so you know what's going to happen... When you enter, you will be found guilty by all the robots in there. The Chief Justice robot, Nomus, will tell you the charge. You are guilty of trying to oppose the will of the Creator Soa and you are sentenced to death. It seems like Jiku has been here already. The Chief Justice will send in the executioners and you will have to fight them. -> Boss: Kubera (Dark), Bekuta (Dark) and Serebu (Dark) Kubera is pretty bad. It can summon a monster to attack your whole party. It can use all effect magic spells and it has an instant death final attack. The best strategy is to deal with this guy first. Bekuta is less dangerous. He is rather slow and can only deal physical damage to a single target. However, every now and then, Serebu can give Bekuta a kiss and it will boost him up to a giant form. Bekuta is more dangerous in the giant form. It can do physical damage to your whole party and it can swallow one of your characters for massive damage. Serebu is also quite dangerous. Not only that she can boost up Bekuta, she can also use some nasty magic attacks. She is also quite fast. So I think it is best to kill her after you are finished with Kubera and leave Bekuta last. You don't get anything by murdering the executioners. After the fight, make your way up to the Seal Chamber. Guess who's there? It seems Jiku has destroyed the Seal Evil Sphere already. Too late. Now you will have to go back and find your way to the Death Capital of Mefil. When you are back outside the Teleport Facility, talk to the little robot beside Kuron. The little robot will tell you that it is forbidden for non-Winged to go to Mefil. Talk to it again, and you will be told that it is forbidden because of Law Section 410. It seems like you will have to go and change the law again. Repeat the same procedure as before. Once you have changed Section 410, talk to the robot again, and you will be able to use the Teleport Facility to go to Mefil. - 4.6 - The Death Capital - When you examine the Teleport Facility, you will get an option. The first is cancel. The second will return you to the Magic Capital of Agulus and the third will send you to Mefil. You will witness Jiku arriving in the city when you arrive at Mefil. Go outside and you will get a short sequence. After that proceed using the teleporters. In the next chamber, Albert's Dragon Spirit will resonant with the thing in the middle of the room. This is the ghost of the Green Dragon Ferubrand. It seems to be trapped here. Talk to it again to free it by fighting it. -> Boss: Dragon Ghost (Wind) This is an easy fight. The dragon ghost will only attack using not very strong physical attacks. Just keep attacking it with your Additional skills and it will be "freed" soon. You will get a Down Bust for winning the battle. Continue your way. You will get into a teleporter maze again. (The Winged is really a group of maniac for creating these mazes... Sorry Meru.) Anyway, you need to watch out hidden passages in this city as some will only light up when you walk on them. Here, there is a chest on the top side if you go up the hidden passage from the centre. The chest contains a Poison Guard. If you go left pass the chest, you will be able to get to another teleporter. This one will eventually lead you to a chest that contains a Faint Guard. If you go right from the Poison Guard chest, you will end up in an area that will lead you to a Panic Guard and a Protector. After collecting your treasures (from the dead), continue and you will be inside another round chamber with a thing in the middle. This time, it is Meru's Dragon Spirit that is resonating. It seems like it is Regal the Sea Dragon. Fight it to free this poor soul. -> Boss: Dragon Ghost (Water) This is slightly more difficult than the previous battle, because the ghost of Regal can use all effect magic spells on your party. The boss can also fight unfairly and attack you multiple times in a row. It is also quite fast, but is pretty weak against physical attacks. So, your normal Additional skills should work just fine. You will get a Frozen Jet for murdering the dragon again. Proceed to the next screen. In the next area, you can go up first and the way will lead you to a chest containing an Active Ring. Proceed to the next chamber and you will see more dragon ghost. This one belongs to the Divine Dragon King and Miranda is determined to have him freed. -> Boss: Dragon Ghost (Void) Basically this guy is an enhanced version of the Dragon King when it was alive. It is considerably stronger and tougher. Making matter worse, it can still use its two super Divine Dragon weapons (Shot and Cannon), and there is no way to kill off these weapons first this time. The worst thing is that it can also use these nasty weapons on you multiple times in a row. (Hence, it can kill a character or two in a row.) It is fast as well. It is probably best to have Dart turn on a Special and he should keep attacking with Final Bust to do some real damage. You should also consider having either Meru or Miranda in the party so that you will be able to keep your HP up. (RosÈ's Astral Drain will not be enough.) Albert's Flower Storm will also help. If you are rich, you should have a Legendary Helm or two equipped. (In that case, you will probably be able to laugh at this boss.) Just keep attacking and healing and you will eventually be able to free his majesty the ghost of the Dragon King. You will get a [Inatsumakoreda] for winning the battle. The chest there contains a Petrify Protector. There is a save point in the next room. Go pass it to the next area. You will end up in a room with a grid in front of you. The bottom left exit leads to a room with a chest that contains a Courage Charm. In the grid room, you will see laser pulses from a source below striking at the squares on the grid. When a pulse strike a square, it will either turn red or white. If it turns red, it means that it is a true floor. If it turns white, it means the floor is fake. You can only move on real floor panels, of course. If you touch a fake floor panel, you will fall throw to the room below, which is the room as the bottom left exit. Walk through the first part of the red panels and you will reach the right side of the room. You will go into a chamber with a recovery point. The chest there contains a Self Magic Bell. Continue and back into the grid room. Play the second part and you will end up going through an exit at the top. There you will get a short sequence. It seems that the ghosts here are haunting RosÈ the Dark Demon. RosÈ does not seem to care. Continue your way and walk through the third part of the grid. You will be able to reach the teleporter on the left. Above is a room with a save point and a chest (Heal Rain). You will meet the ghost of a friend here. It seems something is wrong with Ravits' ghost. He seems to be possessed. He will disappear through the teleporter on the right. Follow him. Outside the teleporter, you will find out that something is stuck on Ravits' back. That thing on the back is up to no good. Let's get rid of it for Ravits. Time for battle. -> Boss: Ravits' Ghost (Wind) Talk to Ravits by choosing the first option when you are prompted. Do not attack when Ravits is facing you. Only attack him when his back is turned. Be careful, because every now and then, the thing at the back will use an attack that can cause confusion to the whole party. When you have done enough damage to the thing at his back, it will reveal itself. It is a demon called Jagoyle and it wants your souls as well. -> Boss: Jagoyle (Dark) This one is a tough fight, especially if you have been using up a lot of your items in the previous fight. This guy has a pretty strong physical attack as well as strong, all effect magical attacks. It also has an instant death attack, but will only use it infrequently. Every now and then, it will turn into a bat with even stronger physical attacks. All your attacks will do no damage while it is in this form. This boss is fast, tough, bad and has lots of HP. Having a healer (Meru or Miranda) in the party is certainly a good idea. Keep hitting it will your Additional skills and its life will be drained away eventually. Dart will charge up to give it a final blow, as usual. The demon will try to possess Ravits again. This time Ravits will go completely mad and he will attack Dart. Ravits will send Dart's sword flying. Weapon-less, Dart will get charged by Ravits. But at the very last moment, Ravits will recognise his friends and he will use his will power to force the demon away. The reunion is short life because it is time for Ravits to go to his final rest. He will use his last power to create a way for you to reach the Seal Evil Sphere. You will get a Heal Rain and a Hell Bat for winning this battle. You can examine the beam and choose the second option to go up to the Seal Chamber. Before you do that, however, you should go back and save because you will not be able to turn back once you have gone up the light beam. If you are low on items, go back to Jenebatos to stock up. If you have not been through the optional areas, you should visit them now. I will also recommend strongly on getting a few Legendary Helm in Loan as well. They will certainly be useful for the fighting the bosses to come. When you are ready, float up the beam created by Ravits to reach an upper chamber. Once you are here, you can't go back any more. There is a chest here that contains a Spectral Flash. Continue your way into the Seal Chamber. It seems Jiku has not been here yet, because the Seal Evil Sphere is still unbroken. It looks like there is some hope yet. But not for long. Jiku will turn up, destroy the last seal and disappear again. With the seal broken, the earth will start shaking. This is really the end of the world. Your characters will decide to follow Jiku into the Setting Moon so that you can save the world, and Shana. The exit through the left is a dead end, but Kuron will fly in for the rescue. (I wonder why he didn't take you here directly in the first place.) - 4.7 - The Divine Tree - Once you are on Kuron's back, you will get a CG sequence of the Setting Moon. It is descending towards you. The Divine Tree will then pop out from nowhere. The Moon will land on top of it. (It looks like the Divine Tree was designed to hold the Moon in its place.) You will then begin to see Varazes coming out of the Moon. Kuron will be attacked by a Varaz and you will land crushing down on one side of the Divine Tree. (It looks like the Varaz are the fore soldiers for the new race the Destruction God Varaz Enbulio.) Kuron will be too hurt to fly any more so you will have to make your way up the Divine Tree to the Moon. Once you are in control, you can use the save point in the screen. Proceed up. In the next screen, if you examine a little shiny spot on the left, you will find a Red Bird's Feather. Continue up. You will find another shiny object here, but no item this time. Instead, you will get a short sequence with RosÈ explaining to you about the creation of races by the Divine Tree. Continue up. In the next screen, you will find yet another shiny object in a pond. RosÈ thinks it must be where the fishes / mermaids were created. Continue your way up and you will soon arrive in an exit where you will get blown up the tree with a strong air current. Go up there. It seems your whole party is fine. However, when Kongol tries to land, he will be too heavy and the ground will shake violently. This shake will disturb a giant caterpillar on the branch. Never mind it now. There is a shiny object just in front of the tree trunk. Examine it and you will get a Silver Dragon Armour. There is also a recovery point on the right. Continue up. You will find another shiny object in here, but there is nothing special. Continue up and you will arrive at the top. There is a save point on the right. Exit to the top left. Try to proceed and you will see the giant caterpillar again. It does not seem to like you (or perhaps it is just hungry). It will attack. -> Boss: Divine Tree Butterfly (Void) This boss has three forms. It will begin as a caterpillar. When you "kill" the caterpillar, it will become a cocoon. Finally, when you have done enough damage to the cocoon, it will become the adult. The first form attacks with a physical attack. It can also shoot out a paralysing gas and a poison gas. The cocoon cannot attack at all. The adult has the most HP and is slightly better in defence. It attacks with singly targeted physical and magical attacks. Every now and then, it can also shoot out a weakening gas (that causes the "low spirit" status). This boss is really not very difficult at all. A good strategy is to have two strong fighters + Miranda in the party. Miranda should concentrate on healing. (She is very good in this fight, because her spells can cure bad status.) The fighters should concentrate on attacking with their normal Additional skills. For winning the battle, you will get a Moon Selenide, a San Rhapsody and a Heal Rain. Continue left and you will arrive at the entrance to the Setting Moon. Your characters think that they will have to make their way to the centre of the Moon to rescue Shana and prevent the creation of the last race. Jump into the portal to enter. - 4.8 - The Setting Moon - From the entrance, proceed to the right. In the next area, you will get a sequence. The ground will shake and you will fall. When you are awake, you will be inside a forest. Have you been taken outside? RosÈ does not think so, because if you listen carefully, you will be able to hear the heart beat of the Destruction God at the centre of the Moon. This must be the magic of the Moon. It is capable of creating illusions. It can also see the past from the hearts of your characters. When you are in control, you can get a Frozen Jet from the chest across the bridge. Exit to the top right. You will then be inside a grassland area, but the sky looks wrong though. Proceed to the right and you will end up in an area with frozen ground. Miranda will recognise this place as her childhood forest in Mir Sezo. The place is calling her and she will run into the forest on her own. There is a flower bud on the ground. It is the rose that Miranda hates. You will get a sequence of young Miranda. (I think) her father had died and her mother was prepared to re-marry to a man who will not take Miranda with him. Her mother will leave her by herself. That's why Miranda can never forgive her mom and that's why she hated rose - a flower given to her mom by that man. When she tries to examine the flower, it will turn into a monster and attack. -> Boss: Death Rose (Void) Here, just keep attacking with normal physical attacks. It is even better if Miranda has a Survival Ring on. The boss can only attack with weak physical and magical attacks. It will also drain your life to recover itself every now and then. It is an easy fight if anything. Once in a few rounds, the rose will open up to reveal the face of Miranda's mother. You will get to know more about their relationships. It seems the name Miranda was named after the goddess Mir, meaning love or something like that. Once you have done enough damage to the boss, you will get prompted with an option. Choose the first option to forgive your mother and you will win the fight. Party will rejoin after the fight. Continue your way. You can get a Down Bust on your way. Exit to the bottom left. Next you will be inside a cave. Go through it and you will end up in an area with human and the room looks like an inn! When the party thinks that this must be illusion, RosÈ will try to cut herself. She will feel the pain and so she will inform the party that this is no illusion at all. Albert will recognise the clothing style. This people must have come from his home country Seldio. You will also see a strange girl downstairs and she will walk into a mirror and disappear! In this room, there is a hospital at the top left. Next to it is the inn keeper. There is a save point here. Below the inn is an item shop. It sells: Heal Fog - 30G Heal Blitz - 50G San Rhapsody - 50G Angel's Prayer - 30G Petrify Clear - 30G Mind Clear - 20G Body Clear - 10G Panic Bell - 20G Poison Needle - 20G Below the item shop is a guy playing piano. Talk to him and he will play Claire's tune. Both Dart and Hatchel will be surprised to hear the tune. The guard at the bottom won't let you through the bottom exit. Talk to the drunken man in the bottom right, and Albert will recognise him as a rich man in Seldio. This guy is called Doran and he disappeared 20 years ago. Above him is a weapon shop. It sells: Claymore - 500G Hell Bat - 500G Basher - 500G Destruction God's Iron Hammer - 500G Red Eye Dragon Armour - 800G Green Dragon Armour - 800G Golden Dragon Armour - 800G Purple Electric Dragon Armour - 800G Silver Dragon Armour - 800G Dark Dragon Armour - 800G Sea Dragon Armour - 800G Magic Power Ring - 600G Sprite Ring - 600G Attack Medallion - 1000G Guard Medallion - 1000G Giganto Ring - 1000G Follow the girl into the mirror when you are done shopping. You will be inside the village of the Mininto, the 99th race. A chest in the left house contains 200G. Exit to the bottom. Go across the bridge to get a Spectral Flash from the chest. Continue and exit to the bottom again. You will find the strange girl in here again. She will disappear into the black hole behind her. This is Claire and Hatchel will follow her into the black hole alone. Inside is a room decorated with martial art training equipment. It looks like that Claire does not like learning martial art. She does not want to possess the power to hurt. She just want to flowers, songs, loves, just like other girls. Hatchel will explain that the martial arts are from their ancestors. It has been going down their lines for centuries. But Claire will not listen and she will attack. -> Boss: Claire (Thunder) Claire is possessed. The spirit of the "Martial God" is inside her. She will attack you with the forbidden move in the Dragon and Tree style. The move is called "Four Gods Terminating Strike" or something like that. It is basically a reduce to 1 HP attack. I just hope that you have plenty of Heal Fog in your inventory! This is not a difficult fight. Use a Heal Fog when your HP is reduced to 1 HP. Continue with normal Additional attacks and you will soon be prompted with an option. Choose the first one and Claire will finally come back to herself. She will thank her father before disappearing. It seems the Moon can really see your past. The party will rejoin. If you continue down the path, you will eventually end up at a chest containing an [Inatsumakoreda]. There is little to do here except getting lots of random fights. So perhaps you should head back to the inn. The guard that was previously at the bottom exit has moved and now you can go outside from the inn. You will see a castle at the top of the screen. It belongs to Emperor Doyle. The guard will tell you that the Doyle has gone to the Giant's City. There is an exit on the left. Go through it and you will be in another cave area. Go through this area to the next and you will be inside an area with floating glass platforms. The exit to the top right leads to a dead end, so you should go to the top left. When you proceed further, RosÈ's Dark Dragon will appear out of nowhere, and it will attack. Your party will escape, but they have gone through to different areas. Dart and RosÈ are on one side while the rest are on the other side. Albert et al will be in the Giant's City. One of them will mention that the Moon has a way of knowing your past - and your past will become reality again in here. You will get to see a short sequence. It will show the last day of the Giganto race. Kongol was still a boy and he was left alone after all his kinds were killed. You will meet Doyle, who was in a mission to bring peace to the world. That's Kongol's memory of Doyle and that's why he worked for him. Continue your way up the steps and you will be in the centre of the Giant's City. Kongol will leave the party and enter the top building alone. There he will meet his brother Indra. Apparently Indra is the warrior of the Giganto race. Kongol will challenge him to a fight. -> Boss: Indra (Earth) Although Indra has pretty strong physical attacks, the fight should not be too difficult. Indra does not have that much HP. Just keep hitting him with your Additional skills and you will drain away his life pretty quickly. However, you should bear in mind that Indra is similar to Kongol when you were fighting him as a boss. Indra will automatically counter your attack if you miss a timing input in your combo. You will get Indra's Axe for winning the battle. Kongol is now the best warrior of his race. After the party has rejoined, go downstairs and only the cell door with the handle on the side. You will find a chest with a Golden Dragon Armour. Head back outside and exit through the pond on the left. Go all the way back to the inn. Albert et al will decide to wait here for Dart and RosÈ. The screen will switch to them. You will be in a mountain area. There are some cute little dragons on one side. RosÈ seems to like them a lot. Exit up. The first chest on the right contains a Night Raid. You can't reach the one above yet. Continue up. At the next screen, there is an exit to the right, but RosÈ will not let you go there yet. You can go up the ramp to the right to get back to the chest at the previous screen. It contains a Banging Wave. Proceed Up. At the top, you will get a sequence. RosÈ will know this place. It is where she first met her dragon. She was with Jiku then, and she has named her dragon Mohair. Back to now, the rather dead looking dragon in front of you will start to move and it will attack you. It does not seem to recognise RosÈ at all. -> Boss: Dark Dragon Mohair (Dark) Whatever you do, you will not be able to damage this dragon. RosÈ will tell you that you are facing Mohair the Dark Dragon, the most powerful, the toughest and the fastest of its kind. RosÈ knows of its weak point though. Dart will ask about it. A few rounds later, when you are prompted, choose the first option. RosÈ will tell Dart that when the dragon uses its Black Laser attack, it will have its heart exposed for a short period afterwards. You will then be able to attack its heart for maximum damage. Guard and wait until it uses this attack. You will be able to switch your target cursor on its hearts after the attack. A good complete Additional attack should finish the dragon in one hit. Once you have the dragon defeated, go back down and go to the exit to the right. You will end up in the cave above the inn, (but you will be coming from a previously inaccessible exit.) Go to the inn and you will exchange information with the rest of your party. Go outside. Talk to the guards outside the castle. Albert will ask for an audience with his uncle. Once you are in the castle, go up to the throne and Albert will go to talk to Doyle on his own. This will talk about the reason for Doyle's action in the past. Doyle thought that Albert's father was useless as a king and so he killed him. Albert thought his father was a good king though, and well loved by his people. It looks like you can only resolve the issue with a fight. -> Boss: Dark Doyle, Light Blade and Dark Blade (Thunder) You cannot hit Doyle until you have broken the both the light blade and the dark blade. Doyle will attack with these swords as well as magic spells. Just keep using your normal Additional attacks. The fight will not last too long. Doyle will die and he will ask Albert to be a good king. Part will rejoin. Go back to where you should have gone before you were attacked by RosÈ's dragon. Continue your way and you will eventually end up in front of the Crystal Palace. You will get a sequence here and Meru will get teleported into the Palace on her own. Before she knows it, she will be in front of the Seventh Angel, a goddess of the Winged. The goddess will accuse Meru of hanging out with the low human race and she will not listen the Meru's explanation. You will have to fight her. -> Boss: Seventh Angel (Light) This boss has a reduce-to-1-HP attack. I hope you have bring along some Heal Fog, just in case. Her physical attacks are not very strong, so you should not have too bad a time fighting her. Meru will try to explain to the angel about the hope, dream, and equality of the different races, but the angel will reject everything. No matter what you say, you will have to kill her. Party will rejoin afterwards and you will be able to go up from the centre in this room. Next, you will be inside a very strange looking room. It looks like you have arrived to the inside of a TV. Exit top left. In the next room, you will find a Gravity Grabber in the chest. Exit bottom left and you will arrive in a room with a save point. Go to your right and you will get a short sequence. In the form of telepathy, Dart will hear the words "My word, my future and my hearts". It sounds like Shana. She must be inside. - 4.9 - Final Confrontation - Go through the exit and you will find a Super Varaz blocking your way. You will have to fight it to get it out the way. -> Boss: Super Varaz (Void) Like the other Varaz, this guy has three parts, head, body and arm. But you can kill this guy by killing its body alone. It can drop rocks on all your characters for massive physical damage. It can also use strong magical attacks. (If you have taken my recommendation earlier, you should have got some Legendary Helms. In that case, you really don't have to worry about magical attacks at all.) The body has strong defence and lots of HP. It can also fight unfairly with multiple attacks. I have managed to defeat this guy without ever turning into Dragoons but you may need to consume a healing item or two in this fight. Go forward to the next screen after the fight. You will be inside another room with a save point. A chest is next to it. It contains an Explosive Bow / Arrow, the best weapon for Miranda. Go forward to the next screen and you will find Shana lying in there. Jiku is there as well. He will attack Dart for the Dragon Spirit. He will have the Dragon Spirit equipped on himself and you will finally get to fight Dart's father. -> Boss: Jiku (Fire) You won't be able to use Special for this battle, because you have lost the Dart's Dragon Spirit. Jiku has a tendency to attack his son a lot, so you should have the Red Eye Dragon Armour equipped on him. Jiku attacks with Dragoon Additional and Dragoon Magic. His style look more impressive than Dart's style, but there is not much difference. In any sense, this is actually an easy battle, because Jiku's HP is quite low. (This is especially true if you have got some Legendary Helms. In that case, you will able to laugh at Jiku's magical attacks.) After the fight, a strange thing will occur. It seems that Jiku has been possessed all along. And it is not any body but Merv Frama himself! He has been controlling the body of Dart's father! Dart's father can't be the bad guy, can he? It happened like this. When Jiku "killed" Merv during the final battle 11,000 years ago, Jiku was petrified by Merv. In the mean time, Merv's spirit managed to escape into Jiku's Dragon Spirit. When the magic weakens about 20 - 30 years ago, Jiku was able to turn back to normal. He settled in Neat and gave birth to Dart. But when the "Dark Demon" came 18 years ago, Merv's spirit was released when Jiku tried to use the Dragon Spirit. Since then, Jiku's body has been controlled by Merv. But this time, Merv has found a new body. It is the body of the Destruction God Varaz Enbulio. The time has come now and he will absorb the spirit of the Destruction God from Shana. Shana will fall down but does not seem to be hurt. Merv will now become the Destruction God himself and he wants to destroy the world and create a new one for his own - so that he is god himself. At this good moment, Lloyd will turn up as the Divine Dragoon. He will challenge Merv to a fight. Lloyd will fall, however, when Merv strikes him with a beam directed on his heart. Before he die, Lloyd will give Dart his Dragon Spirit and his sword the Dragon Slayer (Dragon Buster). Dart can now transform into a Divine Dragoon, (but the Fire Dragon Spirit will still be with his father). The Dragon Buster is the best weapon for RosÈ. You can now talk to your party members or you can go back one screen to save your game. (You characters will be fully recovered here.) When you are ready, go up and choose the second option to fight the final boss of the game. Make sure you have stocked up in healing items and more importantly, make sure you have enough time for this fight. This fight can easily drag on for 30 - 60 minutes depending on your skills. There is no specific strategy for this boss. Just keep up your attacks. Heal or Guard when your characters are low on HP. Don't rely too much on Dragoon transformations, but you should concentrate on attacking with normal Additional skills. He is strong against both physical and magical attacks. So it may take a long time to defeat him, but you will be able to do it eventually. -> Boss: Merv Frama (Void) The final boss has many forms. You begin the fight in a cave-like background. At the beginning of the fight, he has four tentacles attached to his body. These annoying tentacles can deal strong physical damage on a single target. Make sure you get rid of them first. The boss also has some normal magical attacks. Every now and then, it will shot out a paralysing gas on a single target. It can also summon three Varaz to deal some nasty magical damage to the whole party. He will "Guard" every now and then as well. If you attack him physically when he is "guarding", he will counter attack automatically. After fighting for some time, the background will change to the "1st Age" and Merv's attack style will also change. The background will become a fast moving star field. The boss will now attack with a laser sword dealing physical damage to a single target. Every now and then, he will suck a character into its body. The character will be released in a few rounds. When he / she is released, he / she will be thrown towards another character. Both will suffer massive physical damages. The background will change again after some time. The "2nd Age" is a desert-looking area. The "3rd Age" is a dark area with rain, thunder and lightning. You do not have to fight these ages. The screen will then switch to the "4th Age". You begin the age in a valley with clear night sky. The boss has new attacks now. Its physical attack will become a "catch and clamp" attack. It has some magic spells that can affect all targets. It can also summon 4 Bomb Stars. These annoying creatures will explode in the sky doing lots of damages to all your characters. The boss will switch the sky between day and night every now and then. In day time, it attacks with fire based magic as well as a spin-ball physical attack. It can also seal a command of a character. It will change to "5th Age" after some time. This is the age of life with grasslands, forests and animals in the background. You do not have to fight in this age. The "6th Age" is the age of humanity. You will be shown various pictures of civilisations, friendships, loves and death. The boss will now be using his strongest attacks yet. It has a projection attack that can deal massive physical damage to a character. It can cause confusion to the whole party. It can also summon Winged warriors to attack the whole party. This attack causes massive damage to the whole party. (I think the damage equals to 3 / 4 of the maximum HP of each character.) At the end of the battle, Dart will transform into the Divine Dragoon and attack with the Divine Cannon automatically. Time for a nice CG ending. Merv will begin to explode. Dart will come down to protect Shana. (He looks so much bigger in the Dragoon costume.) Merv will try his final assault, but Jiku and RosÈ have seen him move. Together, they will charge towards Merv using the Dragon Buster. Merv will truly die this time. With him are the Varazes and the Moon. The Varazes will explode and the Moon will begin to collapse. Your characters will use all their might and their speeds to fly out of the Moon. Both the Setting Moon and the Divine Tree will disappear. Everyone are safe, but Jiku and RosÈ will be dead. You will then get an epilogue for each character before the rolling of the credits. Kongol will be learning martial arts with Hatchel. Miranda will be back with her Queen and the other holy ladies. Meru will continue her travel. She is currently performing magic in Loan. Albert will marry Emil and they will live happily ever after. Dart and Shana are back in Celes. The villagers are finally rebuilding their homes. After the credits, you will see two birds nested on a tree. One has a red tail and the other one a dark purple tail. Are they the reincarnation of Jiku and RosÈ? The game and my walkthrough conclude here. ------------------------------------------------------------------------- APPENDIX A - OPTIONAL AREAS - A.1 - Magician Elder Fausta (Fulanbel Tower) - Once you have got the Dispel Illusion Stone in Disc 4, you can go back to the Fulanbel Tower to fight Fausta the Magician Elder. Go back to Cashua Glacier. (You will need to have Disc 3 ready to gain access to this area.) Go all the way down through the underground cave below the glacier and go all the way up the Fulanbel Tower. At the screen below the chamber where you fought Lloyd, you will be able to use the teleporter on the bottom right to get to a new area. *The Dispel Illusion Stone can be obtained from a woman called Mattel. She can be located in Luzu in Disc 4. You will give you the Dispel Illusion Stone after you have obtained all 50 Star Dusts in the world. The locations of the Star Dusts are documented in my Star Dust List and in the previous sections in this walkthrough.* In the centre of this room, you will meet the illusion of the Magician Elder. If you don't have the Dispel Illusion Stone yet, you will be attacked in here. You will not be able to do any damage to him, because you will just be attacking an illusion. You will have no choice but to escape from this fight. Once you have the Dispel Illusion Stone, however, you will get a short sequence. The Magician Elder, Fausta will claim to be the most powerful magician in the world. Being the right-hand man of Emperor Merv Frama of the Winged, the Magician is also the commander of the super fortress Fulanbel. RosÈ will then tell Dart to use the Dispel Illusion Stone. The illusion of the Magic Elder will be destroyed and you will be able to proceed through a teleporter at the centre. If you have not opened the chest in this room yet, it contains a Survival Ring. Go down through the teleporter and continue your way down the teleporter / sphere maze. Eventually, you will end up in a room with a save point, a chest and three exits. The chest contains a Dragon Helm. The three exit leads to a new teleporter / sphere maze. If you make your way through the maze, you will come into a room with a platform at the centre and there are three paths leading to it. When you try to proceed, the path will break and you will have to go back. Go back and try another way. It will break again. Go back again and try yet another way. This time, it seems the path will hold, and you will be able to reach the central platform. (Here, it does not matter which way you come into first, the first two paths will always break.) Before walking towards the central platform, make sure you are ready for a very tough fight. I recommend having a party that is strong in magical defence. The ladies are good choice for this fight for their natural resistant to magic attacks. I strongly recommend getting at least one Legendary Helm before entering this fight. Have Dart equip the helm. The other characters should also have appropriate guards to protect them against magic. In addition, any equipment that can boost up their speeds are good. The Dragon Armours are quite good as well because they will give your characters immunity to their own element. Finally, you should also have plenty of recovery items in your inventory. Of course, you should have mastered all your Additional skills already. Walk towards the platform at the centre and you will fall down with it. At the bottom, Fausta will "welcome" you again and he will continue his speech. OK, he is the strongest magic user in the world. He can create illusion of himself. He believes that it is a miracle that you managed to dispel his illusion with your ridiculous little piece of stone. He has used magic to keep himself alive for longer than 11,000 years. He also wants to conquer the world once he manage to fix his super fortress. (He must be pretty useless compared to Savan in the Magic Capital. At least Savan managed to create something during his semi-immortal life time. This guy cannot even fix his own tower!) You will then be given and option to either pull back or fight. Whatever you choose, you will end up in battle. -> Boss: Magician Elder Fausta (Void) This guy has approximately 32,000 HP. He is extremely strong in magic, but is relatively weak on physical. He is not really that fast, but can easily have your party completely wiped out if you do not have the right equipment on you. While he does not seem too dangerous on his usual speed, he can fight extremely unfairly at time. He will perform multiple counter-attacks every time he takes damage from your attacks. If you have had your characters equipping a Legendary Helm or two, you should be able to laugh at his attacks most of time. Otherwise, you will be in for a tough fight. Don't bother changing to Dragoon in this battle, because normal Additional attacks work best on him. (The exception is Miranda. If you have her, you can have her transform into Dragoon, but she should be concentrated on healing, but not attacking.) The best strategy is to have only one character attack all the time. The other should keep healing or simply Guard. It will reduce the number of times you will get counter attacked. If you have trained your characters enough and if you have the right equipment, this fight should not last too long. You will be awarded an Illusion Shield, 10,000 G and 20,000 EXP for winning the battle. You can also open the chests in the room and you will get a Magical Hat, a Holy Person's Anhk and a Dancer's Ring. Use the teleporter at the top of the screen and it will send you all the way back to outside of the tower. - A.2 - The Stronghold of Magrad (Snow Field) - Upon entering the stronghold, you will get a sequence. Meru is ever so childish and she will throw snowballs at you! RosÈ will tell you more about this place. This stronghold was the place where the human declared war on the Winged. The human were led by Emperor Deus and the seven Dragoons. They were to fight the Winged so that they will not get enslaved by them. They were to fight the Winged for their freedom. After the sequence, you can get a Midnight Terror in the chest near the entrance. Enter the stronghold and you will get yet another sequence when Deus declared war. You will hear cheers such as "Long live Emperor Deus" and "Long live the country of Gloriano". After the sequence, check the chest on the right for a Faint Hammer. There is also a save point at the centre. The chest next to it contains a Poison Needle. Do not go any further if your party is relatively weak. (I'll say, if your party HP is below 2000, you should train them more before coming back here.) Go to the centre platform and you will get yet another sequence. You will now know that RosÈ was betrothed to Jiku in front of Deus. They were to be married after the war. Of course, the wedding never happened because Jiku was petrified during the final battle. When RosÈ is back to herself, you will notice movements of a red sword that was stuck in the wall. It is moving towards you and it will attack. -> Boss: Porter Sword (Dark), Porter Helm (Dark) and Porter Armour (Dark) Each part attacks differently. The sword can deliver a pretty powerful physical attack and it has a final attack that will cause instant death to the character who delivered its killing blow. The helm can cast a spell to seal a command in one of your characters. (The effect will last for 3 rounds.) It is annoying, but nothing really harmful. The armour is very bad, however. It uses magic attacks and it has this really powerful all effect magic that can do massive damage to the whole party. If you have done enough training of the characters, this fight should not be too difficult, because none of the parts have very high HP. You get a Soul Eater and a Smoke Jade for winning the battle. Finally, you can get the items in the chests on the platform. The left one contains an [Inishie] Armour and the right one contains a Panic Bell. - A.3 - The Dragoon Towers (Capital City of Belweb) - There are seven Dragoon Towers in Belweb. These towers belong to the Dragoons heroes who fought the Dragoon War 11,000 years ago. The first time you come across this area, Sharlie will come and greet you, and she will tell you that the spirits of these guys are still trapped in their own memories and so they cannot rest in peace. Sharlie will ask you to help them when you have time. (The first time you are in Belweb, you are supposed to go and see "Emperor Deus" first.) When you come here again at any time afterwards, Sharlie will come and greet you and ask you for help. The same spot will also become a recovery point. There is a save point at the top of the screen. Next to the save point is an exit that leads to the towers. The towers are arranged around a circular path. So lets start by going clockwise from the central tower. 1st Tower: This tower belongs to the Dark Dragoon, i.e. it is RosÈ's tower. It is just part of the ruin now. There is a Star Dust on the alter if you have not got it already. Otherwise, there is little you can do in here. 2nd Tower: The Purple Electric Dragoon, Kansas, lives in this tower. He does not seem too happy to see RosÈ, though. In fact, this guy will want to kill her. You will be engaged in battle: -> Boss: Kansas (Thunder) This guy uses the same Dragoon Additional and the same Dragoon Magic as Hatchel. The only difference is that he is a boss can so he can fight unfairly. Hence, like other bosses, he can attack any time he wants, not just when it is his turn. His statistics are also similar to Hatchel, except that he has pretty much more HP. Thus, he is above average in both physical and magical attacks. You can have anyone in your party for this fight, provided that you have given them the right equipment to balance out their defences against both physical and magical attacks. Normal Additional skills work as good as magic attacks on this guy, so I'll probably concentrate on normal attacks. Make sure you have plenty of healing items in your inventory unless you have either Miranda or Meru to heal you. You will get a Purple Electric Stone for winning the battle. You will know more about this guy after the fight. It seems that Kansas has some affection for Sharlie. In fact, he would not have joined the battle if not for her. He will then disappear and his room will then fade from his memory and turn back into the ruin. 3rd Tower: The Golden Dragoon Vanruzack resides here. This guy likes children. He will recognise RosÈ on first look and he will thank her for the visit. He will first recognise Dart as Jiku, but he will realise that he must be someone else. Vanruzack joined the war because the Winged killed the children. RosÈ will then remind him about Sharlie, and he will remember the horror of the final battle. He was attacked by a Super Varaz. Just before he was going to die, Sharlie came up with a shield to block the attack. (I think Sharlie died in that battle.) Vanruzack will go insane at this point and he will attack you. -> Boss: Vanruzack (Earth) This boss attacks with the same Dragoon Magic and Dragoon Additional as Kongol. His statistics are also pretty similar. Thus, he is very strong in physical, but pretty hopeless in magic. He has pretty high HP as well. As boss, of course, he can also fight extremely unfairly. Make sure your characters are well protected from physical attacks, because his Additional can easily kill a weak character (especially the ladies) in one hit. His magic attacks, including the Golden Dragon, are not very strong, but the damage can still accumulate. Thus you should also have plenty of healing items or you should have Meru / Miranda. Have someone turn on his / her special for this battle and give the boss a good dose of magical attacks. This battle should not be too difficult if you have the right equipment and the right strategy. You will get a Golden Stone for winning. After the fight, Vanruzack will thank RosÈ for releasing his spirit. Finally, he can go and have his final rest. As before, the setting of his room will turn back into the ruin. 4th Tower: This is the tower of the Red Eye Dragoon, Jiku. There is nothing special in here. It is just part of the ruin now. 5th Tower: This is the tower of the Sea Dragoon, Damia. She looks like a little child to Dart. RosÈ will tell you that Damia was only fifteen when she joined the war. Dart will ask if that is possible to control the power of the Dragoon at such a young age. RosÈ will tell you that Damia was the descendant of human and mermaid and so she has special power in her blood. After a little talk, you will have to fight her. -> Boss: Damia (Water) As you have expected, this girl fights with the same style as the Meru. She is very strong in magic, but relatively weak on physical. So, your normal Additional attacks will work very well against her. If you have good protection against magic, none of her attacks should be life threatening. Since she is very weak in physical, you should have very little problem in this fight. (She is not as good as Meru, because she will not heal herself with her magic.) In any case, I think she is probably the easiest boss in this area. You will get a Sea Stone for helping this poor soul. She will then ask RosÈ to come with her because she is probably afraid to be on her own. But of course, RosÈ cannot come to her yet. She will disappear on her own and the surrounding will turn back to the ruin. 6th Tower: This one belongs to Sharlie the Silver Dragoon. There is nothing to do in here. It is just the ruin again. 7th Tower: The last tower belongs to the Green Dragoon Shubel. He is an inventor and he is still doing his research on Mefil, the Death Capital. He is still trying to work out how the Winged had managed to control both Birth and Death in their cities. In any case, you will have to fight him. -> Boss: Shubel (Wind) This guy fights exactly the same as Ravits / Albert. Thus he is strong in physical but weak in magical attacks and he has lots of HP. Being a Wind Dragoon, he also has a pretty good evasive rate as well and so a few of your physical attacks may miss. Despite the fact, both your magical and normal attacks will work well on him. You should have appropriate protections against his physical attacks. He can also fight unfairly at time. So, you should have plenty of healing items for this battle. For winning, you will get a Green Stone. Shubel will then thank RosÈ for freeing his spirit. He can now travel to Mefil. He will then disappear with his surrounding turning back into the ruin. ------------------------------------------------------------------------- CREDITS: Thanks to SCEI (http://www.scei.co.jp) for producing an evil grey box called PlayStation and for producing this nice and addictive game. Thanks to YOU for reading. :-) Matt ------------------------------------------------------------------------- LEGAL NOTE: This document is intended for personal reference only. This document can be distributed freely so long as I am fully credited and that none of the parts are changed. DO NOT USE THIS DOCUMENT FOR ANY COMMERCIAL PURPOSE. Please do your own home work if you want to make money. Life is tough. "PlayStation", "DUALSHOCK", "PocketStation", "The Legend of Dragoon" and "Moguuru Dabas" are trademarks of Sony Computer Entertainment Inc. Copyright (c) 2000 Happy Matt. All rights reserved. -------------------------------------------------------------------------