Phantom Brave Faq


Make sure you hit REFRESH each time you check this faq, if you don't you
may be reading an older version of it that is stored in your computer.

Version 1.04

Author: The Crimson Phantom

Aka: Jason L'Heureux


Just a little FYI, I do not yet know everything about this game or even close
to everything...  It will take me a bit of time to fully master this game
(especially with the CRAZY hours I've been putting in at work lately).


Personal To do list:
... Fusing, cover mana.


Help Wanted Section: -- expires September 31th 2004 (one month from last 
update).

Got some thing for the ambitious out there.

1.) Find out the LEVELS at which the shopkeeper carrys new goods.
2.) Find out the LEVEL or FORMULA for which the Random dungeon keeper gets 
harder dungeons.
3.) Find out the percent reduction in the cost of forging/fusing/creating
when the character who is doing it levels up.
4.) Find out the percent/number of exp the old man gives you after a battle
(its probally % of the exp you gained total modified by his level)
5.) Find out the LEVELS at which each character gets their new NATURAL
abilities. (this means they CANNOT be fused, or equipped with items when
you check them).

More to come...



*******************************************************************************
Table of contents
*******************************************************************************


For using Ctrl-F (find) these could be helpful or just use the headings.

0.00 Version History and Contact Information
0.01 Common General Questions about Faqs
1.00 General Rules of SRPG gameplay
1.10 Controls
1.11 Game Abbrievations
2.00 Walkthrough
2.01 Episode 1 "The Possessed" -OR- Chapter 1 "A-Jill-of-All-Trades"
2.02 Episode 2 "Walnut"
2.03 Episode 3 "Meeting Putty"
2.04 Episode 4 "A Friend"
2.05 Episode 5 "Scarlet the Brave"
2.06 Episode 6 "Unexpected Reward"
2.07 Episode 7 "The Rainbow Bird"
2.08 Episode 8 "Count Malt is Shaken" -OR- Chapter 2 "Expanding Horizons"
2.09 Episode 9 "Dual Duelists"
2.10 Episode 10 "Putty's Mischief"
2.11 Episode 11 "Paradise Saved?"
2.12 Episode 12 "For Castile"
2.13 Episode 13 "Once Sacred Sword" -OR- Chapter 3 "The Shadow of Sulphur"
2.14 Episode 14 "Operation Desert Rescue"
2.15 Episode 15 "Sienna's Request"
3.00 Theft, Stealing, the Five Fingered Discount Section
4.00 Status
4.01 How Exp is Divived Between Units
4.10 Status Effects -- Negative
4.20 Protection Effects -- Positive
5.00 Hero Characters
5.01 Hero Movesets
5.10 General Characters or Classes
5.11 General Character or Class Moves
6.00 Monster Types
6.10 Monster Moves
7.00 All about items
7.10 Item Qualitys
7.20 Items Types and Abilities on that Item
8.00 Abilities on the Items you Buy... (Or weapons on the field)...
8.10 Abilities on the items you find on the Field...
9.00 Secret Game Stuff & Bonus things
10.00 Mini guide (Spoiler Free)
11.00 Game Maps
12.00 Tips and Tricks
13.00 Bugs
14.00 Thanks
15.00 Legal Stuff and Copyright
16.00 Game Info and Thanks

*** = Sections's or Chapter's
^^^ = Page rip's (Breaks in otherwise LARGE sections)


*******************************************************************************
0.00 Version History and Contact Information


Version 1.00 

Created September 1st 2004 on the english version of Phantom Brave.  
All data for this faq has been derived from one of main two sources,
the game itself and the instruction manual which comes with the game.  Will
probally start on a walkthrough/story script section in the future.  This will
be my 7th faq on this account to date.  Faq is set to 79 characters per line
and was created using notepad.  At this stage expect an update at least once
a week until it nears completion, once it seems mostly complete it might never
get another update.  Beware the walkthrough as it will contain spoilers 
once I get it done.  Right now this is VERY much a work in progress...
I have spent 2 hours thus far on it... Expect by the time it is up on the site
for a major update to occur with a lot more stuff (but I am working 8+ hours
each day so that will cut into playing with my new Phantom Brave and Star
Ocean 3 games).


Version 1.01

September 3rd 2004.

Turns out they needed me to work at 5:30 AM on friday so I pulled an all
nighter adding a fair bit to this... Sigh there goes the alarm... Oh well
its good to be the boss right?.  Doubled the faq's size (which isn't that
hard to do at this early stage anyways).


Version 1.02

September 4th 2004.

Have finished a LOT of the found items from battle fields.  Their abilities
etc.  Check it out in 8.10.


Version 1.03

September 5th 2004.

Added a good chunk of weapon abilities see 8.00.  More of the walkthrough.
Added stuff in 4.00 Status.  Added most of the protections, probally a few
odd ones I've yet to encounter.  Added a LOT of weapon abilities... 5 or so
more field items. Hero abilities.


Version 1.04

September 7th 2004

Many more chapters, a few more field items, protections, and regular item
abilities.



E-Mail me at: lifeguard1234@hotmail.com

I do not mind game questions, if you are reporting an error let me know I will
double check my work there.  If you are reporting a spelling error forget about
it unless it seriously alters the meaning of the sentence.  If you wish to
e-mail me about a game question, please put in the subject which game it is
referring to... I will also field questions to people wishing to break into
faq writing.

If you have a bug to report and add to this send it along but I'll need 2
reports of the same bug or to have it confirmable by myself.

If you e-mail me and its got something attached its going to be deleted
without hesitation.  Sorry but my virus scan/firewall is set to destroy
e-mail attachments.  If your sending me something to contribute to this in
an e-mail make sure to title your e-mail contributions or something similar,
and just put whatever it is in plain text.  I have it set to block out stuff
without acceptable subjects (to put faq in the subject) unless its someone
I know.


*******************************************************************************
0.01 Common General Questions about Faqs


1. Why does the faq not fill up the entire screen when I look at it?

A: This is because it has been set to 79 characters, this is so that people
who like to view BIG text will set the faq fit their screen nicely.

2. What can I, the private individual, use the faq for or do with it.

A: You can pretty much do whatever you want for individual, personal use.  You
can save it to your computer, print it at your leisure, cut out little parts
to save or print from your computer...

Basically as long as you don't post it online without my permission, use it
for any profit related thing, or plagiarise sections of it for use in your
guide (Yes that happens, yes it happens way to much, and Yes I do take legal
action if the dispute isn't solved promptly).

3. Can I post this on my website, forum, or other non-profit free site?

A: For the most part I never deny any site where the material can be accessed
in its unaltered form for free, the only case was for a site that had 23 popup
ad's everytime you went anywhere (and that is because I dislike them) simply
send me a request at my e-mail (lifeguard1234@hotmail.com) that doesn't look
like spam or have an attachment to it and I will most likly say that it is
fine.

4. Is it ok for me to e-mail you about a question I have regarding this game?

A: Yes by all means if you feel that the answer isn't clear or you have trouble
I have no problem with answering e-mails about that.

5. Can I contribute in any way, shape, or form to this faq?

A: Yes check out the help wanted section... If their is something there that
you can help fill out then by all means (Help wanted section is for things that
I know I will be getting to last, that I simply cannot figure out on my
lonesome [and that has been known to happen], or that have complex and
numerous parts to them).

6. Can you mail me a copy of your save file for a game, get the thing to
allow saves to be put and taken from online sources?

A: Short answer: no... 
   Long answer: no... Sorry.



*******************************************************************************
1.00 General Rules of SRPG gameplay

As a srpg (strategy role playing game) veteren, here are a few golden rules to
follow in any strategy game.

Golden Rule: TALK TO EVERYONE, Talk to them everytime a chapter changes,
talk to them if you are stuck and cannot progress.  Talk to them often,
talk to them multiple times.  This will either reward you with the ability to
progress storywise again, or possibly with nifty items...

Rule one: Focus fire, have every member of your party focus on killing at least
one enemy per turn... Even if you have a character who will deal a 200 damage
attack and the enemy only has 1 health left, unless that attack would kill
another enemy 100% of the time itself use it to finish that opponent off.
The reason for this is that it will limit how much damage your enemy can do
to you per round, because if a unit is dead it cannot hurt you any more.  Also
that unit may not heal/assist others, and will make the enemy turn that much
shorter.

Rule two: With the exception of boss units focus on taking out the units in
this order: Mages first then Cleric's or healers second and then the strongest
fighter on down (unless the strongest fighter is a boss in which case avoid 
them, as they tend to have enough health above their fodder units that you 
would take more damage fighting them all).  The reason for this is that
mages tend to have area of effect attacks that usually deal a lot of damage
and they also tend to have low health and so will go down quickly.  Clerics
must die second as they tend to prevent their allies from dying as quickly
which prolongs your suffering.  After this fighters are the ones to knock out
starting with whoever can do the most damage to you (not always the one with
the highest health).  The reason you avoid taking out a boss asap, is because
typically they have items worth stealing, and are a lot easier to take out
once their support net is removed.

Rule three: Most strategy based rpg's will have the enemy with stronger forces
than you have at almost any given battle... So take it slow work from the
outside in... ignore any target which is outside your reach obviously, hitting
someone for something is typically better than doing NOTHING at all.  Unless
in the RARE instance where defend will work in your favor.  This of course
can easily be overcome with power leveling.

Rule four: BE AGGRESSIVE, defense doesn't really seem to exist, even if it
were to you should be attacking anyways.

Rule five: IF your unit is about to die or will definitely die next round and
you lack healing items, or the ability to escape, kamikaze, or use it to draw 
the enemy away from your units or preferably away from their own... Divide
and conquer (just remember a pincer attack in a srpg is deadly).

Rule six: When the opportunity presents itself save, save often.

Rule seven: Honor is nice to have, but if your dead what good was it.  Attack
your enemy with preference to behind, above, or the sides... in that order.  
Try to avoid fighting below and to the front... Also try to avoid allowing the
enemy to hit you from behind, above, or the sides.

Rule eight: If you cannot attack/kill an enemy you might as well try something.
Doing nothing for a turn is almost counterproductive, unless you are baiting
the enemy to you.

Rule nine: This game likes SPEED, it makes your turns happen faster, use this
it is in my opinion second only to attack, and many would argue much much more
important.

Rule ten: If you cannot reach and attack your enemy this turn, and it is at
all possible park yourself JUST out of their reach so that they move towards
you and you can get an attack in next round without giving them a free hit.

Rule eleven: The AI (artificial incompetence) of games tends to make them want
to try to attack someone who is weak, either protect these weak individuals
or better yet use them as bait to draw enemies into positions where they are
exposed.


*******************************************************************************
1.10 Controls

Phantom Island...

X       = Talk to characters
()      = Jump... over an object or your characters... up.
L1 + R1 = Rotate screen
L2      = Zoom
R2      = Attack
[]      = Lift, throw.


In Combat...

X       = Confirm
()      = Cancel
L1 + R1 = Rotate left and right (the view)
L2      = Zoom
R2      = Return to character
[]      = Check out the protection


The game is divided into turns.  Each characters turn is determined by their
speed value (their are a few exceptions such as ASH being able to immediatly
move after he has been summoned to the field).  You can move, confine,
lift and throw and STILL attack. But if you attack you can no longer throw, you
will still be able to move and confine.


*******************************************************************************
2.00 Walkthrough

Here you will find the walkthrough... Beforewarned I will try to not throw in 
too many spoilers, but they will definatly be around.  If you just want the
bare bones go here, do this speech go check out the spoiler free walkthrough
near the end of this faq.

**Note** The names of the new characters to your party may be different
than those listed, depending on if they have random generation or not.

I only list the characters which the game itself gives you, not those that
you yourself are able to create.

If I have ---> After a character's level it means that it is offering that
form of protection to other units.  Making it a high value kill target.



*******************************************************************************
2.01 Episode 1 "The Possessed" -OR- Chapter 1 "A-Jill-of-All-Trades"


                    Chapter 1 "A-Jill-of-All-Trades"

In the beginning...

     Episode 1 "The Possessed".


^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
    Battle 1: The Plain of Despair.


  Special/New Playable Character(s)

Ash ---- Plain Chroma
         Level 35



  Enemies

Plain Summon
         Level 15

Plain Summon
         Level 15

Plain Summon
         Level 15



  Strategy

I cannot fathom anyone possibly losing this battle... No way.



 Chapter 1 "a Jill-of-All-Trades".


   Phantom Isle


   First thing's first... Stack everyone on top of the house and jump up on
them to get yourself prizes... 100 Bor, a Change Book, and finally a Bottle
Mail Phantom. The last is very useful for stealing items or being
confined to an item to bring it home with you.


   Terra Firma

^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
     Battle 2: Tutorial


  Special/New Playable Character(s)

Marona -- Plain Chroma
          Level 1

Ash ----- Plain Phantom
          Level 1

Misty --- Plain Merchant
          Level 1

Rachel -- Plain Healer
          Level 1

Baldur -- Plain Soldier
          Level 1

Zenon --- Plain Bottlemail
          Level 1



  Enemies

Quack Scrabbit
          Level 1



  Other Objects

Plain Rock
          Level 1

Plain Flower
          Level 1



  Strategy

   Summon some Phantoms and lace into the weak wittle wabbit.


^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
     Battle 3:  Tutorial 2


  Special/New Playable Character(s)

Nobody new.



  Enemies

Subtle Scrabbit
          Level 1

Subtle Scrabbit
          Level 1

Subtle Scrabbit
          Level 1



  Other Objects

Snakish
          Level 1

Plain Weed
          Level 1

Plain Weed
          Level 1

Plain Rock
          Level 1

Plain Rock
          Level 1



  Strategy

   Remember when I told you to get that bottle mail right?  Well your opening
confine better be that bottle mail on top of that Snakish sword... That way
you can save it and use it in later battles.  (Remember to actually get the
sword you MUST allow the bottlemail's remove to run out).

   Other than that just confine your troops to the objects and go at it.


^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
     Battle 4: Tutorial 3


  Special/New Playable Character(s)

Nobody new.



  Enemies

Aloof Scrabbit
          Level 1



  Other Objects

Plain Tree
          Level 1

Plain Tree
          Level 1 ---> Heals 30% HP

Quack Dead Tree
          Level 1 ---> Defense x4

  

  Strategy

   Throw that Quack Dead Tree O.B. (Out of Bounds).  Then kill the enemy.

   After the Battle return to Phantom Isle and equip the sword and changebook.
You might as well heal while your at it.


^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
     Battle 5: Deserted Quarry


  Special/New Playable Character(s)

Nobody new.



  Neutral's

Grid ---- Plain Mystic
          Level 2

  Enemies

Plain Slime
          Level 1

Plain Slime
          Level 1

Plain Slime
          Level 1

Plain Slime
          Level 1



  Other Objects

Plain Weed
          Level 1

Plain Rock
          Level 1

Plain Stone
          Level 1 ---> Heal 30% HP
                       Strengthen +30%

Plain Weed
          Level 1

Plain Tree
          Level 1

Plain Old Tree
          Level 1



  Strategy

   Make sure to KILL that plain mystic... This will enable you to create your
own upon the return to town... Otherwise just beat on things.


^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
     Battle 6: Barren Earth


  Special/New Playable Character(s)

Nobody New.



  Enemies

Plain Slime
          Level 1 ---> Attack X 2

Ruined Slime
          Level 1 ---> Experience X 2

Plain Slime
          Level 1 ---> Defense X 2

Plain Slime
          Level 1

Plain Slime
          Level 1

Plain Slime
          Level 1 ---> Strength X 2

Snobby Blacksmith
          Level 2



  Other Objects

Plain Weed
          Level 1

Plain Flower
          Level 1

Plain Flower
          Level 1

Plain Seed
          Level 1

Plain Tree
          Level 1

Plain Flower
          Level 1

Plain Flower
          Level 1

Plain Old Tree
          Level 1

Plain Weed
          Level 1

Plain Flower
          Level 1

Plain Flower
          Level 1

Plain Rock
          Level 1

Plain Rock
          Level 1

Plain Rock
          Level 1

Plain Cactus
          Level 1

Plain Old Tree
          Level 1

Plain Cactus
          Level 1

Plain Cactus
          Level 1

Plain Weed
          Level 1

Plain Old Tree
          Level 1

Plain Starfish
          Level 1

Plain Starfish
          Level 1

Plain Flower
          Level 1

Plain Cactus
          Level 1



  Strategy

Well just go in and break down those little boosters then finish off the
rest... Another REALLY easy map.  Once that Blacksmith goes you can make them.


^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
     Battle 7: Primitive Altar


  Special/New Playable Character(s)

Nobody new.



  Enemies

Raphael?
          Level 3

Aloof Slime
          Level 1

Aloof Slime
          Level 1

Aloof Slime
          Level 1

Aloof Slime
          Level 1

Aloof Slime
          Level 1

Aloof Slime
          Level 1

Aloof Slime
          Level 1

Aloof Slime
          Level 1

Aloof Slime
          Level 1



  Other Objects


Plain Seed
          Level 1

Plain Weed
          Level 1

Plain Weed
          Level 1

Plain Flower
          Level 1

Plain Seed
          Level 1

Plain Weed
          Level 1

Plain Flower
          Level 1

Plain Flower
          Level 1

Plain Flower
          Level 1

Plain Flower
          Level 1

Plain Rock
          Level 1

Plain Rock
          Level 1

Plain Old Tree
          Level 1

Plain Weed
          Level 1

Plain Flower
          Level 1

Plain Flower
          Level 1

Plain Weed
          Level 1

Plain Weed
          Level 1

Plain Starfish
          Level 1

Plain Starfish
          Level 1

Plain Starfish
          Level 1

Plain Flower
          Level 1

Plain Weed
          Level 2



  Strategy

Well if you have that Snakish Sword give it to Ash and use the Snake Beater
move to kill at least 4-5 enemies or at the very least severly damage them.

Revisit this map to get the Owl Sentry and Owl Knight.

Afterwards return to the island and check your mail.

Then head to Vapor Island.



*******************************************************************************
2.02 Episode 2 "Walnut"


Well that's just nuts...

     Episode 2 "Walnut"

Start off by reading that newspaper, then your letters, make sure everyone is
good and healed, and then take off to the next area.  Vapor Island...  After
that scene go to Windmill Promontory


^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
     Battle 8: Sylph's Melody



  Special/New Playable Character(s)

Nobody new.



  Enemies

Quack Summon
          Level 2

Quack Summon
          Level 2

Dark Fusionist
          Level 2 ---> Money +50%
                       Experience +50%

Quack Summon
          Level 2

Quack Summon
          Level 2



  Other Objects

Harried Driftwood
          Level 2

Plain Dead Tree
          Level 2

Mean Weed
          Level 2

Remiss Weed
          Level 2

Plain Mushroom
          Level 2

Clumsy Weed
          Level 2

Cunning Dead Tree
          Level 2

Cunning Dead Tree
          Level 2

Squire Weed
          Level 2

Newbie Bomb
          Level 2



  Strategy

Sack the Quack's then the Fusionist.  Make sure to Combine your bottle mail
with that bomb for another useful weapon item.  Killing the Fusionist gives
you the ability to make them. **Note** Apperently the Quack Summon monster
type is impossible to get to create.


^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
     Battle 9: Life's Cradle


  Special/New Playable Character(s)

Nobody New.



  Neutral's

Fake Funguy
          Level 5



  Enemies

Quack Summon
          Level 2

Plain Summon
          Level 3

Quack Summon
          Level 2

Plain Summon
          Level 3

Plain Summon
          Level 3

Trustd Summon
          Level 4

Quack Summon
          Level 2



  Other Objects

Breezy Rock
          Level 2

Mean Flower
          Level 2

Foolish Rock
          Level 2

Hungry Weed
          Level 2

Desired Mushroom
          Level 3

Weepy Rock
          Level 2

Newbie Rock
          Level 2

Plain Weed
          Level 2

Upset Weed
          Level 2

Newbie Weed
          Level 2

Upset Weed
          Level 2

Normal Weed
          Level 2

Dense Weed
          Level 2

Great Long Sword
          Level 3

Upset Weed
          Level 2

Sacred Flower
          Level 2


  Strategy

Well See that there Fungus and the sword near him... Make them become yours.
Beware the Fungi because he steals your stuff and chucks it O.B. (Just gone
for the turn you'll get it back next time).

I doubt its possible, but if you can make it try to get a guy combined onto
the mushroom next to that fungus and then get the mushroom and see if he'll
join you...



^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
     Battle 10: S. Wind's Howl


  Special/New Playable Character(s)

Nobody New.


  Neutral's

Quack Summon
          Level 2

Quack Summon
          Level 2

Quack Summon
          Level 2
Trustd Summon
          Level 4

Plain Summon
          Level 3

Plain Summon
          Level 3

Trustd Summon
          Level 4

Quack Summon
          Level 2

Plain Summon
          Level 3

Quack Summon
          Level 2

Quack Summon
          Level 2




  Enemies

Walnut ---> ChromaOxide
          Level 3


  Other Objects

Great SpiriTree
          Level 3 ---> Strengthen +20%
                       Heal 20% HP

Quack Weed
          Level 1 ---> Heal 10% HP
                       Experience x 3

Vain Weed
          Level 2 ---> Heal 10% HP

Quack Weed
          Level 1 ---> Heal 10% HP
                       Money x 3

Normal Flower
          Level 2

Fake Weed
          Level 2

Clumsy Weed
          Level 2

Vain Weed
          Level 2

Common Flower
          Level 2

Plain Rock
          Level 2

Cunning Mushroom
          Level 2

Clumsy Mushroom
          Level 2

Rash Mushroom
          Level 2

Weepy Weed
          Level 2

Spoiled Cactus
          Level 2

Plain Flower
          Level 2



  Strategy

Important thing to note, you must defeat everybody. Both the enemies and
the neutral's for victory.  Return to the map after to fight Romeo an Elite
Fighter... Gee thats a nice looking sword you got there Romeo... Mind if we
borrow it.. Oh you do, well thats too bad :P.  After that return to Vapor
Island.



*******************************************************************************
2.03 Episode 3 "Meeting Putty"


Little theif of the forest...

     Episode 3 "Meeting Putty"

Goto Monetopia, then to Gentle Brook.



^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
     Battle 11: Gentle Brook


  Special/New Playable Character(s)

Nobody New.



  Enemies

Novice Scrabbit
          Level 3

Novice Scrabbit
          Level 3

Endure Shade
          Level 6 ---> Keepout: Red

Novice Scrabbit
          Level 3

Squire Scrabbit
          Level 2

Novice Scrabbit
          Level 3

Squire Scrabbit
          Level 2

Plain Scrabbit
          Level 4

Novice Scrabbit
          Level 3




  Other Objects

Fond Flower
          Level 3

Unruly Pot
          Level 3

Harried Pot
          Level 3

Saintly Weed
          Level 3

Upset Flower
          Level 3

Upser Weed
          Level 3

Common Pot
          Level 3

Spoiled Pot
          Level 3

Foolish Flower
          Level 3

Upset Flower
          Level 3

Spoiled Weed
          Level 3

Newbie Mushroom
          Level 3

Dense Brick
          Level 3

Spoiled Weed
          Level 3

Desired Crystal
          Level 4 ---> Mana +50%
                       Experience +50%
                       Weaken 20%

Cunning Weed
          Level 3



  Strategy

Wipe out that bottle only if you can take on all the rabbits at once...  If you
like me have no issues with that then make it your first move.  Next bottle
mail the crystal, and clear the map... Return after to be able to get owl
Ninja's.



^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
     Battle 12: Peaceful Hill


  Special/New Playable Character(s)

Nobody New.


  Neutral's

Old Man
          Level 3 ---> Level up +1


  Enemies

Novice Scrabbit
          Level 3

Novice Scrabbit
          Level 3

Squire Scrabbit
          Level 2

Novice Scrabbit
          Level 3

Novice Scrabbit
          Level 3

So-so Scrabbit
          Level 5

Novice Scrabbit
          Level 3

Novice Scrabbit
          Level 3




  Other Objects

Harried Flower
          Level 3

Breezy Flower
          Level 3

Scared Weed
          Level 3

Rash Pot
          Level 3

Squire Pot
          Level 3

Common Pot
          Level 3

Dense Pot
          Level 3

Cunning Weed
          Level 3

Dense Weed
          Level 3

Scared Brick
          Level 3

Foolish Flower
          Level 3

Novice Flower
          Level 3

Hungry Weed
          Level 3

Stupid Flower
          Level 3

Cunning Weed
          Level 3

Normal Bomb
          Level 3

Breezy Sunflower
          Level 3

Normal Sunflower
          Level 3

Weepy Sunflower
          Level 3

Cool Rock
          Level 3

Desired Crystal
          Level 4 ---> Money +50%
                       Experience +50%



  Strategy

Ok that old man can get scary if given enough time... Sure he only had a minor
number for hit points, he cannot really do any damage, and he is slow as can
be... But he has level up +1 protection going... Which means for every turn
you allow the Scrabbits by him to get they gain ONE LEVEL!!!... This means that
if your slow this can get real scary real fast.  Once you clear the level
the old man will be something you can create (he randomly assigns exp to
party members after battle... nice).



^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
     Battle 13: Shining Earth


  Special/New Playable Character(s)

Nobody new.


  Neutral's


Adamnt Titlist
          Level 7



  Enemies

Plain Scrabbit
          Level 4

Useless Shade
          Level 6 ---> Defense -20%

Useless Shade
          Level 6 ---> Attack -20%

Useless Shade
          Level 6 ---> Speed -20%

Novice Scrabbit
          Level 3

So-so Scrabbit
          Level 5

Novice Scrabbit
          Level 3

Novice Scrabbit
          Level 3

Plain Scrabbit
          Level 4

Plain Scrabbit
          Level 4

Keen Manticore
          Level 8




  Other Objects

Upset Water Can
          Level 3

Hungry Flower
          Level 3

Cunning Pot
          Level 3

Spoiled Brick
          Level 3

Fond Pot
          Level 3

Novice Vase
          Level 3

Spoiled Weed
          Level 3

Vain Seed
          Level 3

Snobby Brick
          Level 3

Cool Flower
          Level 3

Hungry Flower
          Level 3

Scared Weed
          Level 3

So-so Seed
          Level 3

Rash Weed
          Level 3

Cunning Weed
          Level 3

Novice Flower
          Level 3

Foolish Weed
          Level 3

Clumsy Flower
          Level 3

Breezy Sunflower
          Level 4

Mean Rock
          Level 3

Rash Sunflower
          Level 4

Cunning Flower
          Level 3

Snobby Weed
          Level 3

Snobby Weed
          Level 3

Rash Flower
          Level 3

Plain Giant Tree
          Level 4



  Strategy

Make sure to take out that Titlist ASAP, just try and beat the beast to him,
not like it matters either way you still get him. Otherwise its a HUGE map, 
so your spirits will waste turns just moving around.




*******************************************************************************
2.04 Episode 4 "A Friend"


A friend in need, is a friend indeed...


     Episode 4 "A Friend"



^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
     Battle 14:


  Special/New Playable Character(s)

Nobody new.


  Enemies

Plain Summon
          Level 5

So-so Summon
          Level 6

Plain Summon
          Level 5

Plain Summon
          Level 5

Plain Summon
          Level 5



  Other Objects

Aloof Old Tree
          Level 4

Aloof Old Tree
          Level 4

Aloof Tree
          Level 4

Aloof Old Tree
          Level 4

Aloof Old Tree
          Level 4

Aloof Old Tree
          Level 4

Aloof Flower
          Level 4

Aloof Flower
          Level 4

Aloof Flower
          Level 4

Aloof Old Tree
          Level 4

Aloof Tree
          Level 4

Calm Tree
          Level 2 ---> Experience +30%
                       Mana +30%
                       Attack -30%
                       Defense -30%

Aloof Tree
          Level 4

Aloof Tree
          Level 4

Aloof Tree
          Level 4




  Strategy

The faster the better before the enemy can cut down the calm tree.



^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
     Battle 15: Castile's House


  Special/New Playable Character(s)

Nobody New.



  Enemies

So-so Summon
          Level 6

Plain Summon
          Level 5

Plain Summon
          Level 5

Plain Summon
          Level 5

Plain Summon
          Level 5




  Other Objects

Aloof Old Tree
          Level 4

Aloof Old Tree
          Level 4

Aloof Tree
          Level 4

Aloof Old Tree
          Level 4

Aloof Old Tree
          Level 4

Aloof Old Tree
          Level 4

Aloof Flower
          Level 4

Aloof Flower
          Level 4

Aloof Flower
          Level 4

Aloof Old Tree
          Level 4

Aloof Tree
          Level 4

Calm Tree
          Level 2 ---> Experience +30%
                       Mana +30%
                       Attack -30%
                       Defense -30%

Aloof Tree
          Level 4

Aloof Tree
          Level 4



  Strategy


The same as the map just before this one... Lace into them.  Don't worry if
you've got a sense of deja vu... This is pretty much the exact same battle
and map you just fought...



^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
     Battle 16: Bloody Fortress



  Special/New Playable Character(s)

Yet again, Nobody New.



  Enemies

Plain Summon
          Level 5

Serious Ghost
          Level 8 ---> Attack -40%

So-so Summon
          Level 6

So-so Summon
          Level 6

Plain Summon
          Level 5

Plain Summon
          Level 5




  Other Objects

Wisdom Vase
          Level 4

Silky Vase
          Level 4

Slight Vase
          Level 4

Fresh Vase
          Level 4

Easy Vase
          Level 4

Fresh Vase
          Level 4



  Strategy

Use your fighters on the back vase's to prevent that -40% attack... Then kill
the ghost and summon the rest of your troops.



^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
     Battle 17: Devil's Cry


  Special/New Playable Character(s)

Take a guess, Nobody new.



  Neutral's

Plain Whisp
          Level 7

Plain Whisp
          Level 7

Plain Whisp
          Level 7

Plain Whisp
          Level 7

Plain Whisp
          Level 7




  Enemies

So-so Summon
          Level 6

So-so Summon
          Level 6

So-so Summon
          Level 6

So-so Summon
          Level 6

So-so Summon
          Level 6

So-so Summon
          Level 6

So-so Summon
          Level 6




  Other Objects

Cheery Vase
          Level 4

Hassle Vase
          Level 4

Winsom Vase
          Level 4

Sprkly Weed
          Level 4

Fresh Flower
          Level 4

Frndly Weed
          Level 4

So-so Flower
          Level 4

Smooth Weed
          Level 4

Slight Flower
          Level 4

Trustd SpiriTree
          Level 4 ---> Keepout: Red

Nice Old Tree
          Level 4

Fresh Sapling
          Level 4

Cheery SpiriTree
          Level 4

Trustd Pillar
          Level 4

Sprkly Pillar
          Level 4

Easy Pillar
          Level 4

So-so Pillar
          Level 4

Smooth Flower
          Level 4

Frndly PoisonRck
          Level 4

Cute PoisonRck
          Level 4

Fresh PoisonRck
          Level 4

Ichiban Bronze Sword
          Level 6



  Strategy


You can just sit there and let them duke it out... But thats sissy talk, now
lets destory that tree and charge right in.   Have I mentioned yet that I
HATE healers? Afterwards return for the 'Ichiban Spell Book'.



^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
     Battle 18: Cruel Verdict


  Special/New Playable Character(s)

Nobody again.



  Enemies

Desired Ghost
          Level 8

So-so Summon
          Level 6

So-so Summon
          Level 6

So-so Summon
          Level 6

So-so Summon
          Level 6

So-so Summon
          Level 6

Desired Ghost
          Level 8

So-so Summon
          Level 6




  Other Objects

Vain Vase
          Level 2 ---> Money +50%

Fake Vase
          Level 2 ---> Money +50%

Desired Brick
          Level 4

Dense Crystal
          Level 2 ---> Experience +20%

Soft Pillar
          Level 4

Relaxd Pillar
          Level 4

Nice Crystal
          Level 4

Relaxd Crystal
          Level 4

Weepy Crystal
          Level 2 ---> Experience +20%

Winsom Crystal
          Level 4

Hassle Crystal
          Level 4 ---> Strengthen +10%

Saintly Crystal
          Level 2 ---> Experience +20%

Rash Crystal
          Level 2 ---> Experience +20%

Serious Crystal
          Level 4 ---> Strengthen +10%

Trustd SacredRck
          Level 5

Cheery PoisonRck
          Level 4

Trustd PoisonRck
          Level 4

Cheery PoisonRck
          Level 4

Slight PoisonRck
          Level 4

Clumsy Pillar
          Level 2 ---> Experience +50%

Stupid Pillar
          Level 2 ---> Experience +50%

Clumsy Crystal
          Level 2 ---> Experience +20%

Hungry Crystal
          Level 2 ---> Experience +20%

Trustd Crystal
          Level 4

Nice PoisonRck
          Level 4

Trustd PoisonRck
          Level 4

Smooth PoisonRck
          Level 4



  Strategy

Roar?  Ok the enemies are pretty pre-occupied with their negative status
crystals... So either make a tank confined to one of those or just pick them
off as they ignore you to deal with those.



^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
     Battle 19: Tragedy's Stage


  Special/New Playable Character(s)

I wonder if this will even have a point to it...



  Enemies

So-so Ghost
          Level 8

So-so Ghost
          Level 8

So-so Summon
          Level 6

So-so Summon
          Level 6

So-so Summon
          Level 6

So-so Summon
          Level 6

So-so Summon
          Level 6

So-so Summon
          Level 6

So-so Summon
          Level 6

So-so Summon
          Level 6

MiniBos Dark Avatar
          Level 10




  Other Objects

Elastic Pillar
          Level 4

Relaxd Weed
          Level 4

Smooth Weed
          Level 4 ---> Heals 10% HP

Soft Weed
          Level 4

Glossy Stone
          Level 6

Desired Weed
          Level 4

Ichiban SpiriTree
          Level 5

Glossy Sapling
          Level 4 ---> Attack +40%

Sprkly Flower
          Level 4 ---> Speed +20%

Nice Pillar
          Level 4

Glossy Pillar
          Level 4

Winsom SacredRck
          Level 4

Silky Pillar
          Level 4

Fresh SacredRck
          Level 4

Soft Pillar
          Level 4

Winsom SacredRck
          Level 4

Cheery PoisonRck
          Level 4

Sprkly PoisonRck
          Level 4

Cheery Crystal
          Level 4

Desired Crystal
          Level 4

Sprky Crystal
          Level 4

Mild Crystal
          Level 4

Soft Old Tree
          Level 4 ---> Defense +40%

So-so Poison Rock
          Level 4



  Strategy

Lotta enemies, Use your phantoms carefully.  Take out the little guys with
your weak ones or walk Ash right down their throats.  A killing guys as he
goes... This battle may require you to go back and level up a bit.



*******************************************************************************
2.05 Episode 5 "Scarlet the Brave"

Why can't it just once be 'Scarlet the Kinda Cowardly' or 'Scarlet the 
Magical Fish'? WHY!


     Episode 5 "Scarlet the Brave"

Head back to Vapor Island.


^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
     Battle 20: Nature's Bounty


  Special/New Playable Character(s)

Why oh why do I even bother... It is becoming apperent what the answer is by
now eh? Nobody new.



  Enemies

Plain Saber Kitty
          Level 7

Plain Saber Kitty
          Level 7

Plain Saber Kitty
          Level 7

Plain Saber Kitty
          Level 7

Plain Saber Kitty
          Level 7

Plain Saber Kitty
          Level 7

Trusted Saber Kitty
          Level 9 ---> Experience +30%
                       Money +30%
                       Mana +30%




  Other Objects

Smooth Old Tree
          Level 5

Frndly Old Tree
          Level 5

Relaxd Old Tree
          Level 5

Smooth Old Tree
          Level 5

Cheery Weed
          Level 5

Mild Weed
          Level 5

Serious Weed
          Level 5

Easy Weed
          Level 5

Fresh Flower
          Level 6

Smooth Mushroom
          Level 6


  Strategy

This should be a cake walk... If your having trouble take out the middle one
first... But they do seem to love stealing from each other non-stop.



^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
     Battle 21: Bed of Flowers


  Special/New Playable Character(s)

I think I taw a puddy tat... I did I did see a puddy tat...? (Nobody new).


  Enemies

Subtle Saber Kitty
          Level 7

Subtle Saber Kitty
          Level 7

Subtle Saber Kitty
          Level 7

Subtle Saber Kitty
          Level 7

Subtle Saber Kitty
          Level 7

Subtle Saber Kitty
          Level 7

Leader Saber Kitty
          Level 10

Subtle Saber Kitty
          Level 7

Subtle Saber Kitty
          Level 7

Subtle Saber Kitty
          Level 7

Subtle Saber Kitty
          Level 7

Subtle Saber Kitty
          Level 7

Subtle Saber Kitty
          Level 7

Trustd Saber Kitty
          Level 9

Subtle Saber Kitty
          Level 7




  Other Objects

Hassle Weed
          Level 5

Glossy Weed
          Level 5

Glossy Weed
          Level 5

So-so Weed
          Level 5

Nice Weed
          Level 5

Soft Flower
          Level 5

Easy Flower
          Level 5

Cheery Flower
          Level 5

Smooth Mushroom
          Level 5

Nice Rock Weed
          Level 5

Elastic Old Tree
          Level 5

Glossy Sapling
          Level 5

Desired Sapling
          Level 5

Great Sapling
          Level 5

Soft Weed
          Level 5

Serious Weed
          Level 5

Desired Flower
          Level 5

Natural Phonogrph
          Level 8 ---> Mana +50%
                       Experience +50%


  Strategy

I don't know about you, But when I see a new unique Item I MUST have it...
Ok that having been said that is a LOT of Kitty Cats... A WHOLE LOT. Have fun
Area of Effect spells and abilities do the job quite nicely here.

AND MAKE SURE TO GET THAT PHONOGRAPH !!! If you miss it, or if you just
want a lot of them you can get an unlimited supply by replaying this map.

Fortunatly them kittys like to stay put for a while.

The best leveling map up to this point, aside from possibly random dungeons.



^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
     Battle 22: Green Cradle


  Special/New Playable Character(s)

... Nobody...


  Neutral's

Deluxe Behemoth
          Level 25



  Enemies

Lively Saber Kitty
          Level 11

Lively Saber Kitty
          Level 11

Lively Saber Kitty
          Level 11

Spoiled Saber Kitty
          Level 7

Spoiled Saber Kitty
          Level 7

Spoiled Saber Kitty
          Level 7

Spoiled Saber Kitty
          Level 7

Lively Saber Kitty
          Level 11

Spoiled Saber Kitty
          Level 7

Trustd Saber Kitty
          Level 9

Spoiled Saber Kitty
          Level 7




  Other Objects

Frndly Rock
          Level 6

Hassle Weed
          Level 6

Adamnt Weed
          Level 6

Serious Weed
          Level 6

Smooth Weed
          Level 6

Desired Weed
          Level 6

Trustd Flower
          Level 6

Cheery Flower
          Level 6

Desired Flower
          Level 6

Fresh Mushroom
          Level 6

So-so PoisonRck
          Level 6

Great Rock
          Level 6

Great! SacredRck
          Level 7 ---> Defense x7
                       Experience x7
                       Mana x7

Fresh PoisonRck
          Level 6

Adamnt Tree
          Level 6

Sprkly Sapling
          Level 6

Cheery Sapling
          Level 6

Silky Sapling
          Level 6

Slight Giant Tree
          Level 6

Silky Weed
          Level 6

Elastic Weed
          Level 6

Easy Weed
          Level 6

Desired Flower
          Level 6



  Strategy

Yes that Behemoth is REALLY level 25... And yes we will indeed be killing us
some of that.  Why, Because it is there, thats why.  So one character with
a decent axe should overpower that beast easily (the axe has defense down on
the attack making it very useful).  Then just start working backwards to
take out the rest... Make sure that rock with the x7 defense aura dies
and that it dies QUICK.  You could return to this map 19 more times to
get yourself a Behemoth...



^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
     Battle 23: Yggdrasil Sleep


  Special/New Playable Character(s)

??? Looks like we have a winner... or not :P. Nobody new.



  Enemies

Adamnt Zombie
          Level 9

Adamnt Zombie
          Level 9

Adamnt Zombie
          Level 9

Adamnt Zombie
          Level 9

Zombie
          Level 13

Ichiban Lady Zombie
          Level 12

Adamnt Zombie
          Level 9

Adamnt Zombie
          Level 9

Adamnt Zombie
          Level 9




  Other Objects

Great EvilRockWd
          Level 6

Desired Mushroom
          Level 6

Frndly Weed
          Level 6

Desired Weed
          Level 6

Cheery Weed
          Level 6

Hassle Weed
          Level 6

Glossy Flower
          Level 6

Cute Flower
          Level 6

Great Tree
          Level 6

Great Tree
          Level 6

Nice SpiriTree
          Level 6

Relaxd Flower
          Level 6

Sprkly Weed
          Level 6

Easy Weed
          Level 6

Easy Tree
          Level 6

Elastic Tree
          Level 6

Glossy Tree
          Level 6

Elastic Tree
          Level 6

Mild Tree
          Level 6



  Strategy

Zombies... Why did it have to be zombies???... Sigh... If you are having
trouble return to 3-2 and cheese the rabbites (they can reach level 9999!!).
Work your way in, or if you have cheesed 3-2 for mega experience just go
ahead and smite it all.



*******************************************************************************
2.06 Episode 6 "Unexpected Reward"

Oh goody its like a reward but one that you like totally didn't expect, like
that is just so cool... Good thing the episode name doesn't give that little
secret away or anything.  Oh goody!


   Episode 6 "Unexpected Reward"

Return to Phantom Isle and check your mail box... Now return to
Monetopia.  Next head on down to Verdant Guardiana.



^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
     Battle 24: Innocent Entry


  Special/New Playable Character(s)

Nope.


  Enemies

Plain Manticore
          Level 10

Plain Manticore
          Level 10

Bully Manticore
          Level 13

Plain Manticore
          Level 10

Plain Manticore
          Level 10




  Other Objects

Silky Stump
          Level 7

Fresh Flower
          Level 7

Slight PoisonRck
          Level 7

Nice Flower
          Level 8

Winsom SacredRck
          Level 7

Mild Rock
          Level 7

Fresh Flower
          Level 7

Frndly Seed
          Level 7

Hassle Weed
          Level 7

So-so Rock
          Level 7

Fresh PoisonRck
          Level 7

Healing Vase
          Level 7

Wind Vase
          Level 7

Silky Crate
          Level 7

Smooth Brick
          Level 7

Elastic Stump
          Level 7

Cheery Trolly
          Level 7

Frndly Weed
          Level 7

Frndly PoisonRck
          Level 7

Sprkly Mushroom
          Level 7

Smooth Mushroom
          Level 7

Desired Treasure
          Level 5 ---> Experience x2
                       Mana x2
                       Money x2
                       Strengthen +20%

Smooth Weed
          Level 7



  Strategy

Make sure to get the 'desired treasure' with your bottlemail... And then to
kill the enemies :P  And afterwards... wait a second... whats that???  Why
get the treasure you ask? Because I said so I say.



^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
     Battle 25: Mischief Garden


  Special/New Playable Character(s)

Hmm... Nope.



  Neutral's

Snobby Granny
          Level 7



  Enemies

Snobby Manticore
          Level 11

Snobby Manticore
          Level 11

Quack Manticore
          Level 11

Quack Werewolf
          Level 12

Useless Werewolf
          Level 12 ---> Avoided 15dm

Quack Werewolf
          Level 12



  Other Objects

Mild Weed
          Level 8

So-so Weed
          Level 8

Relaxd Stump
          Level 8

Mild Mushroom
          Level 8

Elastic Seed
          Level 8

Frndly PoisonRck
          Level 8

Winsom SacredRck
          Level 8

Trustd Rock
          Level 8 ---> Defense x2

Cheery PoisonRck
          Level 8 ---> Defense x2

Relaxd Mushroom
          Level 8

Adamnt Stump
          Level 8

So-so Flower
          Level 8

Sprkly Flower
          Level 9

Slight Flower
          Level 8 ---> Defense x2

Elastic Flower
          Level 8

Elastic Rock
          Level 8

Great Anthill
          Level 8


  Strategy

Make sure to kill the granny, new creatable unit.  Grab the anthill at the
start...  Then its all about the killing, always all about the killing...



^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
     Battle 26: Hidden Hall


  Special/New Playable Character(s)

Sigh... Nobody.



  Enemies

Quack Fenrir
          Level 13 ---> Speed +20%

Quack Fenrir
          Level 13

Quack Manticore
          Level 11 ---> Mana x2

Snobby Fenrir
          Level 13 ---> Defense +20%

Clumsy Fenrir
          Level 11 ---> Defense +20%

Aloof Fenrir
          Level 11 ---> Speed +20%

Quack Manticore
          Level 14 ---> Experience x2

Aloof Fenrir
          Level 11 ---> Money x2

Quack Werewolf
          Level 13 ---> Attack +20%

Spoiled Werewold
          Level 12 ---> Defense +20%



  Other Objects

So-so Weed
          Level 9

So-so Mushroom
          Level 9

So-so Vase
          Level 9

Desired Weed
          Level 9

So-so Flower
          Level 9

Desired PoisonRck
          Level 9

So-so Flower
          Level 9

So-so Sunflower
          Level 9

So-so Weed
          Level 9

So-so Weed
          Level 9

So-so Crate
          Level 9

So-so Vase
          Level 9

So-so Sunflower
          Level 9

So-so Mushroom
          Level 9

So-so Stump
          Level 9

So-so PoisonRck
          Level 10

So-so SacredRck
          Level 9

So-so Vase
          Level 9

So-so Vase
          Level 9

So-so Sign
          Level 9



  Strategy

I like new things so confine that sign to yourself... Otherwise its a straight
forward fight, take out the ones close unless u can reach one with a protection
effect being given off if so take that one.



^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
     Battle 27: Green Paradise


  Special/New Playable Character(s)

Nobody new.



  Enemies

Clumsy Manticore
          Level 12

Clumsy Fenrir
          Level 12

Clumsy Werewolf
          Level 15

Aloof Manticore
          Level 12

MiniBos Dragon
          Level 16

Cute Behemoth
          Level 12

Trustd Fenrir
          Level 12

Aloof Behemoth
          Level 12




  Other Objects

Easy Vase
          Level 10

Trustd Weed
          Level 10

Cute Weed
          Level 10

Trustd Weed
          Level 10

Desired Vase
          Level 10

Hassle Mushroom
          Level 11

Cherry Crate
          Level 10

Great Stump
          Level 10

Relaxd Flower
          Level 10

Glossy Skull
          Level 10

Hassle Bone
          Level 10 ---> Attack +50%

Elastic Flower
          Level 12

So-so Mushroom
          Level 10

So-so Brick
          Level 10

Cute Weed
          Level 10

Serious Sunflower
          Level 10

Sprkly Driftwood
          Level 10

Desired Seed
          Level 11 ---> Defense +50%

Winsom SacredRck
          Level 12

Elastic Weed
          Level 11 ---> Attack +10%

Elastic Pumpkin
          Level 11

Smooth Sunflower
          Level 10

Adamnt Brick
          Level 11 ---> Defense +10%

Serious Rock
          Level 11 ---> Strengthen +50%

Serious Rock
          Level 11 ---> Strengthen +50%

Easy Weed
          Level 10

Useless Skull
          Level 10



  Strategy

Well like every boss battle to date, their is definatly NO lack of items
to use to confine phantoms to.

Once more smack down the little guys with your weak phantoms and work your
way in... When you only have a few enemies left summon your brusiers and
finish the job.



*******************************************************************************
2.07 Episode 7 "The Rainbow Bird"


Why not Iridescent Bird? eh WHY!

     Episode 7 "The Rainbow Bird"


IMPORTANT IMPORTANT !! Heliotrope Sword 'Battle 32: No Man's Land' STEAL IT !!

Read your mail then goto Clutter Haven.  Afterwards goto the dreaded
Island of Evil.



^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
     Battle 28: Sick unto Death


  Special/New Playable Character(s)

Nobody yet again.



  Enemies

GradeA Fighter
          Level 16

Aloof Fighter
          Level 14

Omni Blacksmith
          Level 17




  Other Objects

Fine Big Axe
          Level 9

Desired Iron Ktna
          Level 9

Beaten Anthill
          Level 12

Normal Long Swd
          Level 9

Sated Deadwood
          Level 11

Pure Bone
          Level 12

Inocnt Wither Tr
          Level 11

Chic Driftwood
          Level 10

Genki Driftwood
          Level 11

Cleany Rock
          Level 11

Inocnt PoisonRck
          Level 11

Fncied Wither Tr
          Level 11

Beaten Crate
          Level 11

Neo Starfish
          Level 11

Chic Wither Tr
          Level 11



  Strategy

Shiny, Shiny, Oh how I like shinys... Steal up their weapons, that'll weaken
the pushovers up.



^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
     Battle 29: Road of the Lost


  Special/New Playable Character(s)

Yes, yes... YES FINALLY YES... I get to say Nobody again YES YES YES.



  Enemies

Plain Amazon
         Level 15

Subtle Amazon
         Level 14

Subtle Amazon
         Level 14

Subtle Amazon
         Level 14

Plain Amazon
         Level 15

Raven Amazon
         Level 20

Plain Amazon
         Level 15




  Other Objects

Fncied Bone
         Level 12 ---> Avoid 10dm

Happy Bone
         Level 13 ---> Speed +10%

Happy Skull
         Level 13 ---> Defense +10%

Slick Bomb
         Level 12

Idol Rock
         Level 12

Happy Rock
         Level 13 ---> Attack +10%

Genki Rock
         Level 14

Ichiban Rock
         Level 12

Chic Rock
         Level 12

Meager Dagger
         Level 9

Aloof Dagger
         Level 9

Inocnt Flower
         Level 12

Genki Flower
         Level 12 ---> Warp

Inocnt Anthill
         Level 12

Ichiban Silver Axe
         Level 9

Danger Cactus
         Level 12 ---> Defense -30%

Danger Anthill
         Level 13 ---> Defense -10%

Useless Dagger
         Level 9



  Strategy

Nothing really worth stealing... Just bash their skulls and feast on the
gooy insides.



^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
     Battle 30: Life and Death


  Special/New Playable Character(s)

Nobody New.



  Enemies

Aloof Zombie
          Level 14

Aloof Zombie
          Level 14

Normal Zombie
          Level 15

Normal Zombie
          Level 15

Aloof Zombie
          Level 14

Aloof Zombie
          Level 14

Aloof Zombie
          Level 14

Puppeteer
          Level 21 ---> Defense +10%



  Other Objects

Beaten Bone
          Level 13

Pure Bone
          Level 13

Sated Driftwood
          Level 13

Deluxe Rock
          Level 13

Lively Rock
          Level 13

Chic Rock
          Level 13

Favord Rock
          Level 13

Cleany Rock
          Level 13

Fine Skull
          Level 13

Beaten Skull
          Level 13

Favord Skull
          Level 13

Proper Brick
          Level 13

Favord Vase
          Level 15

Pure Silver Stf
          Level 11

Sated Dead Tree
          Level 13

Fine Rotten Tr
          Level 13

Fine Weed
          Level 13

Inocnt Weed
          Level 13

Fine Weed
          Level 13

Shcked Rock
          Level 13 ---> Attack -10%

Favord Fish
          Level 13 ---> Defense -10%



  Strategy

Ummmm Fish... Otherwise I'd recommend bum-rushing the mage and then playing
cleanup.



^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
     Battle 31: Hall of Death


  Special/New Playable Character(s)

Whoopy De do da... Whoopy De day... nobody new for you today.



  Enemies

Ichiban Owl Ninja
          Level 20

Ichiban Owl Sentry
          Level 20

Raven Captain
          Level 23

Squire Owl Sentry
          Level 14

Ichiban Owl Sage
          Level 20

Squire Owl Sentry
          Level 14

Squire Owl Sentry
          Level 14



  Other Objects

Pure Stone
          Level 14

Chic BronzeSwd
          Level 14 --> No O.B.

Favord Bone
          Level 14

Genki Bone
          Level 14

Major PoisonRck
          Level 14

Fine Rock
          Level 15

Fncied Dagger
          Level 14 ---> No O.B.

Idol SacredRck
          Level 14 ---> Strength x2
                        Warp

Beaten Stone
          Level 14

Proper SacredRck
          Level 14

Sated SacredRck
          Level 15

Ripe Treasute
          Level 15 ---> Rooted

Inocnt Skull
          Level 14

Major Skull
          Level 14

Healing Cane
          Level 13

Ichiban Silver Spr
          Level 13

Buffer Dirk
          Level 13

Smart Used Book
          Level 13

Danger Flower
          Level 14

Shcked Weed
          Level 14

Beaten Seed
          Level 14

Senki Skull Tree
          Level 14 ---> Speed -30%



  Strategy

The outside ones are the weakest wack them and go in for the kill.  If your
not careful these enemies are a handful.



^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
     Battle 32: No Man's Land


NOTE STEAL STEAL STEAL THAT SWORD!!!!!!!!!!


  Special/New Playable Character(s)

Um well if you count the, well then no.



  Enemies


Raphael ---> NineSword
          Level 60



  Other Objects

Ichiban SacredRck
          Level 15

Genki SacredRck
          Level 15

Neo SacredRck
          Level 15

Chic SacredRck
          Level 15 ---> Defense +10%

Idol Rock
          Level 15

Cleany Rock
          Level 15

Slick Rock
          Level 15

Genki Rock
          Level 15

Fncied Spell Book
          Level 14 ---> Attack +20%

Fine Sacred Rck
          Level 15

Major Dead Tree
          Level 15

Ichiban Rotten Tr
          Level 17

Favord Wither Tr
          Level 16

Danger CurseTree
          Level 15

Inocnt Wight Tree
          Level 15

Neo BlaspheTr
          Level 15

Chosen Bomb
          Level 15

Fncied Bomb
          Level 14 ---> Attack +10%

Cleany Bomb
          Level 15 ---> Attack +10%

Ripe Rock
          Level 15

Shcked Rock
          Level 15

Neo BlaspheTr
          Level 15

Heliotrope
          Level 14

Major Weed
          Level 15

Beaten Weed
          Level 15

Inocnt Flower
          Level 14

Idol Treasure
          Level 14 ---> Attack +40%



  Strategy

Well first things first... Steal us up a Heliotrope Sword (only 4 in the
entire game and they are typically very powerful).  Defeat probally isn't
game over for this battle...  But I strongly recommend leveling up so you
can kick his ass and steal his sword.  He is FAST so if you are slow he can
most likely wipe you out in a single turn.  Oh important annoying note
bottlemail won't ALWAYS take the helitrope home with him...



^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
     Battle 33: Mortality's End

Two in a row SICK...


  Special/New Playable Character(s)

Take a guess? If you guessed yes... You are incorrect.



  Neutral's

Naked Mimic
          Level 26



  Enemies

Walnut ---> ChromaOxide
          Level 26



  Other Objects

Fncied Skull
          Level 18

Danger Skull
          Level 16

Damger Wither Tr
          Level 16

Beaten Skull
          Level 18

Neo Bomb
          Level 18

Cleany Skull
          Level 18

Genki Bone
          Level 18

Ripe CurseTree
          Level 18

Danger PoisonRck
          Level 16

Danger Flower
          Level 16

Danger PoisonRck
          Level 16

Lively PoisonRck
          Level 18

Danger Rotten Tr
          Level 16

Danger Wither Tr
          Level 16

Danger Weed
          Level 16

Danger Rock
          Level 16

Ichiban Bone
          Level 18

Inocnt CurseTree
          Level 18

Danger CurseTree
          Level 16

Danger Brick
          Level 16

Danger PoisonRck
          Level 18

Danger Bone
          Level 18

Danger Deadwood
          Level 18

Sated Egg
          Level 26



  Strategy

Summon someone weak to throw Marona to the second island... Beat up that
mimic with her and bottle mail that Egg.

Then repeat the process to get back and take out the annoying little whiner.

And so ends Chapter 1 "A-Jill-of-All-Trades"



*******************************************************************************
2.08 Episode 8 "Count Malt is Shaken"  -OR- Chapter 2 "Expanding Horizons"


                    Chapter 2 "Expanding Horizons"


Shaken not stirred?... Intresting note, Martini's are meant to be stirred
not shaken... Shaken bruises the drink and ruins the flavor... Trust me I'm
a 'Jack-of-all-Trades' one of those trades is as a bartender.


     Episode 8 "Count Malt is Shaken"


Check your mailbox and Head to Vapor Island.  And then its off to
Frigidia.



^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
     Battle 34: ForsakenGlacier


  Special/New Playable Character(s)

Will wonders never cease? I get the task of again dashing your hopes... Yeah!



  Neutral

DEAD --> Great Soldier
          Level 26



  Enemies

Ice Funguy
          Level 20

Wind Funguy
          Level 20

Robber Funguy
          Level 21

Classy Mermaid
          Level 21

Desired Blob
          Level 23

Flawless Merman
          Level 21

Serious Mermaid
          Level 21

Robber Funguy
          Level 21




  Other Objects

Neo Crystal
          Level 16

Seren Crystal
          Level 16

Bwa Crystal
          Level 16

Bwa Crate
          Level 16

Neo Crystal
          Level 16

Neo Crystal
          Level 16

Neo Crystal
          Level 16

Neo Crystal
          Level 16

Neo Crystal
          Level 16

Sentry Crystal
          Level 16

Proper Crystal
          Level 16

Lively Crystal
          Level 16

Lively Crystal
          Level 16 ---> Sticky

Chilly Cane
          Level 15

Proper Vase
          Level 16

Neo Weed
          Level 16

Ichiban Crate
          Level 18 ---> No O.B.

Ichiban Crate
          Level 19 ---> Sticky

Bwa Crate
          Level 16

Neo Weed
          Level 16

Proper Crate
          Level 16

Proper Crate
          Level 16

Proper Crate
          Level 16

Proper Crate
          Level 19 ---> No O.B.

Proper Crystal
          Level 16



  Strategy

Becareful on the ice, you move really REALLY far... Revive that Great Solder.
He will help you out if you revive and heal him... Or revive and kill him :P.



^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
     Battle 35: Subzero Field


  Special/New Playable Character(s)

Nobody New.


  Neutral

DEAD ---> Great! Soldier
          Level 26



  Enemies

Great! Fenrir
          Level 21

Chilly Mermaid
          Level 25

Chilly Mermaid
          Level 25

Healy Mermaid
          Level 25

Great! Lizardman
          Level 22

Great! Fenrir
          Level 21

Gusty Mermaid
          Level 25




  Other Objects

Lively Crystal
          Level 17

Inocnt Crystal
          Level 17

Chic Crystal
          Level 17 ---> Sticky

Chic PoisonRck
          Level 17

Favord Crate
          Level 17

Major Crate
          Level 17

Favord Crystal
          Level 17

Favord Crate
          Level 17

Lively Crystal
          Level 17

Pure Crystal
          Level 17

Fncied Crystal
          Level 18 ---> No O.B.

Shcked PoisonRck
          Level 17 ---> No O.B.

Great! Fish
          Level 17 KeepOut: Yellow

Classy Treasure
          Level 23

Sated Rock
          Level 17

Inocnt Crate
          Level 17

Lively Sapling
          Level 17

Fine Pillar
          Level 17

Major Pillar
          Level 17

Fine Sapling
          Level 17



  Strategy

Revive the soldier for another friend for a stage.



^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
     Battle 36: Demon's Grudge


  Special/New Playable Character(s)

Wow nobody.



  Neutral

DEAD ---> Neo Witch
          Level 26

DEAD ---> Xtreme Soldier
          Level 26


  Enemies

Great! Saber Kitty
          Level 21

Great! Fenrir
          Level 21 ---> Defense +10%

Great! Saber Kitty
          Level 21

Great! Fenrir
          Level 21 ---> Attack +10%

Super Granny
          Level 30

Mild Funguy
          Level 21 ---> Strengthen +20%

Adamnt Funguy
          Level 22 ---> Strengthen +20%

Ichiban Merman
          Level 22

Ichiban Mermaid
          Level 22

Ichiban Merman
          Level 22

Great! Saber Kitty
          Level 21

Great! Fenrir
          Level 21 ---> Speed +10%

Frndly Funguy
          Level 21 ---> Strengthen +20%




  Other Objects

Neo Crystal
          Level 18 ---> Sticky
                        No O.B.

Fine Crystal
          Level 18

Neo Crystal
          Level 18 ---> Sticky
                        No O.B.

Fine Crystal
          Level 18

Ichiban Crystal
          Level 18 ---> Sticky
                        No O.B.

Fine Crystal
          Level 18

Major Rock
          Level 18 ---> No O.B.

Major Rock
          Level 20 ---> Defense +10%

Major Rock
          Level 18

Fine Rock
          Level 18 ---> Sticky

Fine Rock
          Level 18 ---> No O.B.

Fine Rock
          Level 18

Fine Crystal
          Level 18

Major Anthill
          Level 20 ---> Attack +10%

Fine Anthill
          Level 18

Fine Crystal
          Level 18

Fine Crystal
          Level 18 ---> No O.B.

Strong Flower
          Level 18

Fine Misc Weed
          Level 18

Fine Misc Weed
          Level 18

Lively Crystal
          Level 18

Lively Crystal
          Level 18

Lively Crystal
          Level 18




  Strategy

Revive the witch and soldier for extra troops.  That should definatly turn
the tide.



^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
     Battle 37: Brave's Seal


  Special/New Playable Character(s)

Nope.



  Enemies

Danger Golem
          Level 36



  Other Objects

Deluxe Sacred Tr
          Level 20

Ichiban Sacred Tr
          Level 20

Danger Sacred Tr
          Level 20 ---> Defense +50%

Ichiban Crystal
          Level 20

Fine Sacred Tr
          Level 20

Fine Crystal
          Level 20

Lively Sacred Tr
          Level 20

Slick Crystal
          Level 20

Sated Crystal
          Level 24

Major Crystal
          Level 24 ---> Speed +10%

Fine Crystal
          Level 20 ---> Attack +10%

Beaten Crystal
          Level 20 ---> Defense +10%

Ichiban Crystal
          Level 20 ---> Speed +10%

Danger Sacred Tr
          Level 20 ---> Warp

Lively Treasure
          Level 24

Slick Old Tree
          Level 20

Danger Sacred Tr
          Level 20 ---> Strengthen +30%

Major Old Tree
          Level 20

Deluxe Flower
          Level 20 ---> Defense +10%

Buffer Crystal
          Level 20

Major Crystal
          Level 20 ---> Attack +10%

Danger Sacred Tr
          Level 20 ---> Defense +50%



  Strategy

If you took my suggestion and leveled to take out that level 60 before this
guy shouldn't take more than one hit.

Afterwards return to Vapor Island.  Then back to Phantom Isle



*******************************************************************************
2.09 Episode 9 "Dual Duelists"

Hey folks, what is an alliteration all about?  Two words makes for a
really weak one... Pretty sad really. 


     2.09 Episode 9 "Dual Duelists"

Check your Mailbox. Then its off to Desert Island.  Steal the second
of four Heliotrope swords on 'Battle 41: Wandering's End -- Part Two'.



^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
     Battle 38: Minus World


  Special/New Playable Character(s)

Nope. Nobody...



  Enemies

Ichiban Slime
          Level 22

Ichiban Slime
          Level 22

Ichiban Slime
          Level 22

Fine Shade
          Level 27

Ichiban Slime
          Level 22

Great! Blob
          Level 29

Fine Mimic
          Level 28

Fine Shade
          Level 27




  Other Objects

Flat Weed
          Level 20

Flawles Weed
          Level 20

Smiley Cactus
          Level 20

Bl.Belt Cactus
          Level 20

NewTyp Cactus
          Level 20

MyHero Cactus
          Level 20

Famous SacredRck
          Level 25 ---> Experience x2
                        Heal 20% HP

Xtreme SacredRck
          Level 20

Prayer Cactus
          Level 20

Vet. Weed
          Level 20

Altrnat Cactus
          Level 20

Pleasd Weed
          Level 25

Vet. Cactus
          Level 20

Vet. Rock
          Level 20

Doki Anthill
          Level 20

Prayer Anthill
          Level 20

NewTyp SacredRck
          Level 20

Rowdy Rock
          Level 20



  Strategy

Just a bunch of weak little monsters... No challenge here.



^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
     Battle 39: A Test of Will


  Special/New Playable Character(s)

Nobody New.



  Enemies

Fine Mimic
          Level 27

Fine Shade
          Level 27

Fine Slime
          Level 23

Great! Blob
          Level 29

Great! Blob
          Level 29

Fine Mimic
          Level 27

Fine Shade
          Level 27

Fine Slime
          Level 23

Fine Slime
          Level 23




  Other Objects

Excel Weed
          Level 21

GradeA Cactus
          Level 25

Rowdy Rock
          Level 21

Bl.Belt PoisonRck
          Level 20

Vet. Cactus
          Level 21

Xtreme SacredRck
          Level 20

Flat Weed
          Level 21

Altrnat Cactus
          Level 21

Prayer PoisonRck
          Level 21

Smarty Rock
          Level 21 ---> Experience x2
                        Strengthen +10%

Smiley Rock
          Level 22

Flat Anthill
          Level 22

Pleased Cactus
          Level 22

Gossip Cactus
          Level 21

All-Use Cactus
          Level 21

Rowdy Weed
          Level 21

Excel Cactus
          Level 21



  Strategy

Again weaky monsters, Laugh at them by defeating them in two turns or less.



^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
     Battle 40: Wandering's End



  Special/New Playable Character(s)

Place your bets now... No.



  Enemies

Raphael? ---> Cursed
          Level 36

Fine Shade
          Level 27

Fine Shade
          Level 27

Fine Shade
          Level 27

Classy Slime
          Level 30 ---> Attack +10%

Classy Slime
          Level 30 ---> Defense +10%

Classy Slime
          Level 30 ---> Speed +10%

Fine Shade
          Level 27




  Other Objects

MyHero Cactus
          Level 24

1stClas Cactus
          Level 24

TheTop Pillar
          Level 27 ---> Permanent

Prayer Cactus
          Level 25

Classy Vase
          Level 24

GradeA Pillar
          Level 27 ---> Resistant

Pleasd Cactus
          Level 24

Excel Cactus
          Level 24

Pulsing Weed
          Level 24

Smiley Cactus
          Level 24

Pleasd Flower
          Level 25

NewTyp Flower
          Level 24

Doki Weed
          Level 24

All-Use Flower
          Level 24

Gossip Cactus
          Level 24

Excel PoisonRck
          Level 24

Famous Vase
          Level 24

1stClas Stone
          Level 24

1stClas PoisonRck
          Level 24

Iron Treasure
          Level 28

Rowdy SacredRck
          Level 24

Prayer Weed
          Level 24



  Strategy

Well its a no-brainer to make your most powerful phantom confined to the
permant pillar.  Oh no wait this is another ANNOYING 2 part battle.



^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
     Battle 41: Wandering's End -- Part Two

STEAL THAT HELIOTROPE SWORD!!!!!!!!!


  Special/New Playable Character(s)

Nope



  Neutral

Raphael ---> NineSword
          Level 65



  Enemies

Raphael? ---> Cursed
          Level 55



  Other Objects

Pulsing Cactus
          Level 24

MyHero Weed
          Level 24

Classy Weed
          Level 24

Altrnat Flower
          Level 25

Erotic Cactus
          Level 24

Pleased Cactus
          Level 25

Prayer Cactus
          Level 24

GradeA Pillar
          Level 27 ---> Resistant

All-Use Flower
          Level 24

Great! Vase
          Level 24

1stClas Vase
          Level 24

All-Use Cactus
          Level 24

Classy Cactus
          Level 24

Iron Treasure
          Level 28

Classy SacredRck
          Level 24

RedHot Cactus
          Level 24 ---> Invincible

RedHot Cactus
          Level 24 ---> Invincible

Flawles Weed
          Level 24

Casual Flower
          Level 24

All-Use Cactus
          Level 24

Flawles PoisonRck
          Level 24

TheTop Pillar
          Level 27 ---> Permanent

RedHot Cactus
          Level 24 ---> Invincible

Great! Stone
          Level 24

All-Use PoisonRck
          Level 24

Heliotrope
          Level 35



  Strategy

Well first things first, steal your allys Heliotrope... Then go about
destorying those Cacti which give the Invincible protection to the fake.

Try to keep the real Raph and the Fake apart lest they kill each other.

Once the Cactus are down the fight is basically over for the fake.

Afterwards return to Phantom Isle.



*******************************************************************************
2.10 Episode 10 "Putty's Mischief"

Putty... Mischief... Theif... Doesn't seem like the kind of creature I would
leave at home with my valuables... Nobody to blame but herself.


     Episode 10 "Putty's Mischief"

Check your mailbox.  Then its time to goto the Isle of Healing Waters.  And
once more back to the Phantom Isle.  Where you can go check the Mailbox.
Next its off to Mt. Kazan.



^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
     Battle 42: Forbidden Flame


  Special/New Playable Character(s)

Nobody New.



  Enemies

Aloof Dragon
          Level 34

Plain Fenrir
          Level 30

Desired Fenrir
          Level 28

Plain Fenrir
          Level 30

Desired Fenrir
          Level 28

Plain Fenrir
          Level 30

Plain Dragon
          Level 35




  Other Objects

Flawles Stone
          Level 25

Classy SacredRck
          Level 31 ---> Experience +10%
                        Money +10%
                        Mana +10%

All-Use SacredRck
          Level 25

Erotic PoisonRck
          Level 25

Prayer Rock
          Level 25

Pleasd PoisonRck
          Level 25

Famous Trolly
          Level 25

Flawles Bomb
          Level 25

1stClas Brick
          Level 25

Doki Rock
          Level 25

Vet. Barrel
          Level 25

Prayer Crate
          Level 25



  Strategy

Well these enemies are starting to get to higher levels. If you have
trouble go level up...  That is after all the ultimate strategy to this game.



^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
     Battle 43: Fierce Tyrant


  Special/New Playable Character(s)

Nobody's home man.



  Enemies

Vet. Lizardman
          Level 32

Normal Lizardman
          Level 30 ---> Mana x2

Classy Golem
          Level 34

Deluxe Manticore
          Level 32

Desired Cerebus
          Level 32

Normal Cerebus
          Level 30 ---> Money x2

Normal Manticore
          Level 30 ---> Experience +20%



  Other Objects

Flawles SacredRck
          Level 27

Vet. Rock
          Level 26

Doki PoisonRck
          Level 26

HyHero Wither Tr
          Level 26

Prayer Deadwood
          Level 26

Prayer Skull
          Level 26

MyHero Bone
          Level 26

Great! PoisonRck
          Level 26

Rowdy PoisonRck
          Level 26

Altrnat Brick
          Level 26

Pulsing Trolly
          Level 26

Great! Bomb
          Level 26

NewTyp Crate
          Level 26

Xtreme SacredRck
          Level 26

MyHero Sign
          Level 26

All-Use Rotten Tr
          Level 26



  Strategy

Hack and Slash... Nothing to troubling if you leveled for the last battle.



^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
     Battle 44: Hill of Death


  Special/New Playable Character(s)

Nope.



  Enemies

Desired Fenrir
          Level 31 ---> Mana x2

Desired Fenrir
          Level 31 ---> Experience x2

Plain Cerebus
          Level 29 ---> Experience x2

Plain Ghost
          Level 30 ---> Mana x2

Plain Ghost
          Level 30 ---> Experience x2

Serious Dragon
          Level 35

Plain Cerebus
          Level 29 ---> Mana x2




  Other Objects

Classy Wither Tr
          Level 27

Famous Wight Tree
          Level 27

All-Use Bone
          Level 27

Doki Skull
          Level 27

Bl.Belt Skull
          Level 27

Doki PoisonRck
          Level 27 ---> Strengthen +20%

Bl.Belt Rock
          Level 27

Gossip PoisonRck
          Level 27

Altrnat Rock
          Level 26

All-Use Rock
          Level 27

Flawles PoisonRck
          Level 27

1stClas Misc Weed
          Level 27

Xtreme Stone
          Level 27

Flawles Anthill
          Level 27

Smiley Crate
          Level 27 ---> Strengthen +20%



  Strategy

Just more of the same, deal with them as such.



^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
     Battle 45: Land of Fire


  Special/New Playable Character(s)

Well gee NO!



  Enemies

Excel Dragon
          Level 36 ---> Heal 20% HP

Irked Ghost
          Level 32 ---> Defense +20%

Fine Hell Corgi
          Level 36 ---> Heal 20% HP

Irked Ghost
          Level 32 ---> Defense +20%

Irked Ghost
          Level 32 ---> Attack +20%

Spoiled Ghost
          Level 32 ---> Attack +20%

Best Fenrir
          Level 36 ---> Heal 20% HP

Spoiled Ghost
          Level 32 ---> Attack +20%

Spoiled Ghost
          Level 32 ---> Defense +20%




  Other Objects

Classy Bone
          Level 28

Casual Deadwood
          Level 28

Xtreme Skull
          Level 37

Doki Dead Tree
          Level 30

Flat Vase
          Level 28

Erotic Vase
          Level 28

Smiley PoisonRck
          Level 28 ---> Defense +50%

Casual Rock
          Level 28

NewTyp PoisonRck
          Level 28

Xtreme Dead Tree
          Level 28

Pulsing Deadwood
          Level 28

Gossip SacredRck
          Level 28

Vet. Weight Tree
          Level 28

Gossip Skull
          Level 29

Great! Crystal
          Level 29

Gossip Bread
          Level 28

Flat Barrel
          Level 28

Classy Blossom
          Level 28

All-Use SacredRck
          Level 28



  Strategy

Yummy Bread  Its be a boss battle of sorts so treat it as such and work 
your way inwards.

Afterwards return to Phantom Isle.



*******************************************************************************
2.11 Episode 11 "Paradise Saved?"


Paradise LOST not saved... Sigh.


     Episode 11 "Paradise Saved?"


Read your mailbox.  Then its back to Verdant Guardiana.





^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
     Battle 46: Innocent Entry Mark II


  Special/New Playable Character(s)

Nope



  Enemies

Ichiban Fighter
          Level 30

Ichiban Fighter
          Level 30

Ichiban Fighter
          Level 30

GradeA Fighter
          Level 35

Ichiban Fighter
          Level 30

Omni Blacksmith
          Level 35




  Other Objects

Flawles Weed
          Level 28

Flat Stump
          Level 28

All-Use Flower
          Level 28

Famous Rock
          Level 28

NewTyp Flower
          Level 28

Doki Flower
          Level 28

Flat Seed
          Level 28

1stClas Mushroom
          Level 28

Famous Treasure
          Level 20 ---> Unarmed

Xtreme PoisonRck
          Level 28

Bl.Belt PoisonRck
          Level 28

Altrnat Vase
          Level 28

Ichiban Spear
          Level 20 ---> No O.B.

Flawles Brick
          Level 28

Smiley Crate
          Level 28

Xtreme Stump
          Level 28

Casual Weed
          Level 28

Bl.Belt PoisonRck
          Level 28

Ichiban Spear
          Level 20 ---> No O.B.

Ichiban Spear
          Level 20 ---> No O.B.

Ichiban Spear
          Level 20 ---> No O.B.

Ichiban Axe
          Level 20

Ichiban Dagger
          Level 20



  Strategy

Don't confine to something which won't let you use weapons.  Otherwise
just beat these bullies down.  So kill that treasure before you start to
confine guys.



^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
     Battle 47: Mischief Garden Mark II


  Special/New Playable Character(s)

Nobody.



  Enemies

Ichiban Fighter
          Level 31

Ichiban Fighter
          Level 31

GradeA Fighter
          Level 35

Ichiban Fighter
          Level 31

Ichiban Fighter
          Level 31

Omni Blacksmith
          Level 35

Ichiban Fighter
          Level 31

Ichiban Fighter
          Level 31

Ichiban Fighter
          Level 31

Ichiban Fighter
          Level 31




  Other Objects

Famous Weed
          Level 28

Flat Mushroom
          Level 29

All-Use Anthill
          Level 28

Plain Seed
          Level 16

Flawles Stump
          Level 28

NewTyp PoisonRck
          Level 28 ---> Speed +50%

Classy Mushroom
          Level 28

Doki Weed
          Level 28

Erotic Weed
          Level 28

Erotic Stump
          Level 28

Excel Flower
          Level 28

Doki Flower
          Level 28

Prayer Rock
          Level 28

Plain LongSpear
          Level 16

Bl.Belt PoisonRck
          Level 28

Pleasd SacredRck
          Level 28

NewTyp Rock
          Level 28 ---> Speed +50%

Vendor Book
          Level 16

Excel Brick
          Level 28

Plain BronzeDag
          Level 16

Plain BronzeDag
          Level 16

Plain BronzeDag
          Level 16

Plain LongSpear
          Level 16

NewTyp Flower
          Level 28 ---> Speed +50%

Plain LongSpear
          Level 16

Smiley Crate
          Level 28

Plain Iron Ktna
          Level 16

Plain Silver Axe
          Level 16

NewTyp Flower
          Level 28 ---> Speed +50%



  Strategy

Shouldn't pose any challenge to you.  Especially if you use the speed
protection confine.



^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
     Battle 48: Hidden Hall Mark II


  Special/New Playable Character(s)

Yet again nobody.


  Neutral

Plain Putty
          Level 26 ---> Experience x2

Plain Putty
          Level 26 ---> Experience x2



  Enemies

Plain Fighter
          Level 31

Plain Fighter
          Level 31

Plain Fighter
          Level 31

Quack Fighter
          Level 32

Plain Fighter
          Level 31

Omni Blacksmith
          Level 35

GradeA Fighter
          Level 35

Ruined Fighter
          Level 32



  Other Objects

Doki Sunflower
          Level 29

Great! PoisonRck
          Level 29

Smiley Flower
          Level 29

Bl.Belt Mushroom
          Level 29

Flawles Flower
          Level 30

Smiley Weed
          Level 29

Rowdy Vase
          Level 29

Doki Mushroom
          Level 29

Casual Crate
          Level 29

Erotic Stump
          Level 29

Erotic PoisonRck
          Level 29

Excel Brick
          Level 29

Pleasd Brick
          Level 29

Desired Sword
          Level 26

Desired Iron Axe
          Level 26

Plain Knife
          Level 25

Plain Knife
          Level 25

Plain Spear
          Level 25

Plain Spear
          Level 25

Plain Spear
          Level 25

Plain Spear
          Level 25



  Strategy

Save the Puttys ASAP.  Then finish everyone else.



^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
     Battle 49: Green Paradise Mark II


  Special/New Playable Character(s)

Nobody New.



  Enemies

Subtle Fighter
          Level 32

Fire Fighter
          Level 32

Drab ---> Raven Captain
          Level 40

Subtle Fighter
          Level 32

Ichiban Fighter
          Level 32

Squire Blacksmith
          Level 32

GradeA Fighter
          Level 35

Wind Fighter
          Level 32

Omni Blacksmith
          Level 35

Ichiban Fighter
          Level 32

Squire Blacksmith
          Level 32



  Other Objects

NewTyp Bone
          Level 30 ---> Attack +50%

Erotic Weed
          Level 30

Smiley Skull
          Level 30

Pulsing Crate
          Level 30

Classy Stump
          Level 30

Excel Weed
          Level 30

Classy Vase
          Level 30

Flawles Sunflower
          Level 30

Flat Brick
          Level 31

NewTyp Flower
          Level 30

Pleasd Flower
          Level 30

Casual Brick
          Level 30

Fine Katana
          Level 28

NewTyp Flower
          Level 32

Lively Steel Axe
          Level 30

Doki Seed
          Level 31 ---> Defense +50%

Pulsing SacredRck
          Level 32

Fine Katana
          Level 28

Great! Pumpkin
          Level 31

Ichiban Axe
          Level 21

Quick Spear
          Level 21

Quick Spear
          Level 21

Ichiban Axe
          Level 21

Great! Weed
          Level 30

Smiley Skull
          Level 30

Bl.Belt Sunflower
          Level 30



  Strategy

Boss battle take it slow and get that pumpkin.

Now return to Phantom Isle.



*******************************************************************************
2.12 Episode 12 "For Castile"

For Castile... For Castile... For Castile...
   HIRE SOME COMPETENT SCRIPT WRITING PEOPLE

Give us something good storywise already PLEASE.



     Episode 12 "For Castile"

Read your mailbox.  Then its off to the Isle of Healing Waters.



^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
     Battle 50: Bloody Fortress Mark II


  Special/New Playable Character(s)

Nope.


  Enemies

Fine Summon
          Level 32

Ichiban Cerberus
          Level 38

Fine Summon
          Level 32

Fine Summon
          Level 32

Fine Summon
          Level 32

Ichiban Behemoth
          Level 38

Fine Summon
          Level 32

Fine Summon
          Level 32



  Other Objects

Bl.Belt Vase
          Level 30

Doki Vase
          Level 30

Gossip Brick
          Level 30

Vet. Pot
          Level 30

Pleasd Vase
          Level 30

Excel Vase
          Level 30

NewTyp Pot
          Level 30

Pleasd Pot
          Level 30

Xtreme Pot
          Level 30

Pleasd Pot
          Level 30

Bl.Belt Pot
          Level 30

Flat Pot
          Level 30

Classy Pot
          Level 30

Doki Pot
          Level 30

1stClas Brick
          Level 30

Gossip Brick
          Level 30

Classy Pot
          Level 30



  Strategy

Easy enough just kill them to win.



^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
     Battle 51: Devil's Cry Mark II


  Special/New Playable Character(s)

Nobody new.



  Enemies

Ichiban Behemoth
          Level 38

Fine Summon
          Level 32 ---> Invincible

Fine Summon
          Level 32 ---> Invincible

Fine Summon
          Level 32 ---> Invincible

Fine Summon
          Level 32 ---> Invincible

Fine Summon
          Level 32 ---> Invincible

Flawles Summon
          Level 41

Ichiban Cerberus
          Level 38

Fine Summon
          Level 32 ---> Invincible




  Other Objects

Classy Flower
          Level 30

Smiley Flower
          Level 30

Vet. Weed
          Level 30

MyHero Flower
          Level 30

Gossip Brick
          Level 30

Pulsing Vase
          Level 30

Casual Weed
          Level 30

Excel Flower
          Level 30

Erotic Weed
          Level 30

Erotic PoisonRck
          Level 30

MyHero PoisonRck
          Level 30

Vet. PoisonRck
          Level 30

All-Use Flower
          Level 30

Pleasd Old Tree
          Level 30

Pulsing Tree
          Level 30

Classy Vase
          Level 30

1stClas Vase
          Level 30

Pulsing Pillar
          Level 30

Flawles Pillar
          Level 30

Desired Pillar
          Level 30 ---> KeepOut: Green

Great! PoisonRck
          Level 30

Ichiban Pillar
          Level 30 ---> KeepOut: Blue



  Strategy

Well you could always confine yourself to an invincible pillar and have an
unkillable phantom until its remove wears out. Provided you don't kill the
monster which is giving the pillar invincibility.  And you need to confine
a Phantom to kill the 3 guys on either side of the no pass zones.  Or just
have one chuck the Pillar O.B.



^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
     Battle 52: Cruel Verdict Mark II


  Special/New Playable Character(s)

Nobody New yet again.



  Neutral

Walnut ---> ChromaOxide
          Level 30




  Enemies

Flawles Summon
          Level 41

Fine Summon
          Level 33

Fine Summon
          Level 33

Fine Summon
          Level 33

Fine Summon
          Level 33

Fine Summon
          Level 33

Flawles Summon
          Level 41

Genius Summon
          Level 44




  Other Objects

Classy Vase
          Level 32

Smiley Vase
          Level 32

Excel Crystal
          Level 31 ---> Experience +20%

Bl.Belt Brick
          Level 33

Excel Pillar
          Level 34

All-Use Stone
          Level 33

MyHero SacredRck
          Level 34

Rowdy Pillar
          Level 34

Doki Crystal
          Level 32 ---> Experience +20%

Flat Crystal
          Level 32

Doki Crystal
          Level 32

MewTyp Crystal
          Level 32

Pulsin Crystal
          Level 32

Smiley SacredRck
          Level 33

Pulsing PoisonRck
          Level 33

Altrnat PoisonRck
          Level 34

Slight Iron Axe
          Level 30 ---> Experience +20%
                        Defense -20%

Flat PoisonRck
          Level 33

Altrnat Pillar
          Level 32 ---> Experience +10%
                        Attack -10%

MyHero Pillar
          Level 32 ---> Experience +10%
                        Defense -10%

Excel Crystal
          Level 32 ---> Experience +20%

Flat Crystal
          Level 32 ---> Experience +20%

Gossip Crystal
          Level 34

Smiley Crystal
          Level 32

Pleasd Crystal
          Level 32

Famous PoisonRck
          Level 34

Relaxd Silver Spr
          Level 30 ---> Experience +20%
                        Defense -20%



  Strategy

Not to hard here, especially with an extra character. Just confine in and
slaughter everything.  Walnut is inept with his attacks posing as much of
a danger to you as to the enemy.  So either kill him or just keep away
from the enemy after you attack it.



^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
     Battle 53: Tragedy's Stage Mark II


  Special/New Playable Character(s)

You guessed it no.



  Enemies

Wraith ---> Flexing Dark Avatar
          Level 45

Flawles Summon
          Level 38 ---> No O.B.

Ichiban Cerberus
          Level 36

Fine Summon
          Level 35 ---> No O.B.

Flawles Summon
          Level 38 ---> Sticky

Fine Summon
          Level 35 ---> Sticky

Flawles Summon
          Level 38 ---> Sticky

GREAT! Summon
          Level 40 ---> Sticky

Flawles Summon
          Level 38 ---> No O.B.

GREAT! Summon
          Level 40 ---> No O.B.

Fine Summon
          Level 35 ---> Sticky

Fine Summon
          Level 35 ---> No O.B.




  Other Objects

Classy Weed
          Level 34

Great! Weed
          Level 34 ---> Heal 10% HP

Rowdy Weed
          Level 34

Great! SacredRck
          Level 34

Flawles Weed
          Level 34

Ichiban SpiriTree
          Level 35

Vet. Sapling
          Level 34 ---> Attack +40%

Smiley Bone
          Level 36

Classy Pillar
          Level 34

Extreme Pillar
          Level 34

Erotic Pillar
          Level 34

Rowdy Flower
          Level 34 ---> Speed +20%

MyHero Pillar
          Level 34

Altrnat SacredRck
          Level 34

1stClas SacredRck
          Level 34

Flawles PoisonRck
          Level 34

Pulsing Crystal
          Level 34

All-Use Crystal
          Level 34

Prayer Crystal
          Level 34

Xtreme Crystal
          Level 34

Prayer Old Tree
          Level 34 ---> Defense +40%

Flat PoisonRck
          Level 34

Great! SacredRck
          Level 34

Great! Pillar
          Level 34

Bl.Belt Weed
          Level 34



  Strategy

BIG boss fight... Send Ash to obliterate them then have everyone else play
cleanup.  If you have him get there asap the boss won't even bother fighting
back.


End of Chapter 2 "Expanding Horizons"



*******************************************************************************
2.13 Episode 13 "Once Sacred Sword" -OR- Chapter 3 "The Shadow of Sulphur"

Sacred... Why not Sacrilige, or the Dark Demon Desecrater...



     Episode 13 "Once Sacred Sword"

Return to the "Isle of Healing Waters".  Then to "Monetopia".  And again
back to the "Isle of Healing Waters".  Then we goto "Windmill Promontory".



^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
     Battle 54: Broken Harmony


  Special/New Playable Character(s)

Nobody new.



  Enemies

MiniBos Werewolf
          Level 60 ---> Weaken 30%
                        Money x2

MiniBos Lizardman
          Level 60 ---> Weaken 30%
                        Mana x2

MiniBos Werewolf
          Level 60 ---> Weaken 30%
                        Experience x2



  Other Objects

Erotic Driftwood
          Level 36

Pleasd Deadwood
          Level 36

Famous Weed
          Level 36

Classy Driftwood
          Level 36

Gossip Weed
          Level 36

NewTyp Weed
          Level 36

1stClas Mushroom
          Level 36

Rowdy Crate
          Level 36

All-Use Weed
          Level 36

Bl.Belt Rotten Tr
          Level 36

Rowdy Weed
          Level 36

Rowdy fish
          Level 36

NewTyp Weed
          Level 36



  Strategy

Well if that isn't a lot of big bad guys... I didn't but you might need
to go and level up now.



^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
     Battle 55: Cursed Cradle


  Special/New Playable Character(s)

Nobody New.



  Enemies

Adamnt Summon
          Level 45

Adamnt Summon
          Level 45

Adamnt Summon
          Level 45

Adamnt Summon
          Level 45

Serious Summon
          Level 45

Quick Summon
          Level 46

Great! Summon
          Level 47

Serious Summon
          Level 45

Serious Summon
          Level 45

Dark Blob
          Level 60 ---> KeepOut: Red

Adamnt Summon
          Level 45

Serious Summon
          Level 45

Quick Summon
          Level 46



  Other Objects

Excel Rock
          Level 38

1stClas Weed
          Level 38

Gossip Flower
          Level 38

Flat Weed
          Level 38

MyHero Rock
          Level 38

NewTyp Weed
          Level 38

Doki Weed
          Level 38

Classy Weed
          Level 38

Rowdy Weed
          Level 38

Flat Weed
          Level 38

Excel Flower
          Level 38

Flawles Mushroom
          Level 39

Prayer Rock
          Level 38

Gossip Rock
          Level 38

1stClas Weed
          Level 38

Pleasd CurseTree
          Level 38 ---> Damage 40%



  Strategy

The Dark Blob will die from the cursetree.  Which will in turn allow the rest
of their forces to come swarming over to you... So you have 3 turns to stop
the enemies on the right side before the ones on the left side join in.

So sit back relax and enjoy watching it die. Its insane 1500 defense makes it
hard to kill and if u get close it will omega heal itself.

After this battle return to Phantom Isle.



*******************************************************************************
2.14 Episode 14 "Operation Desert Rescue"

Operation Desert Storm... Desert Rescue... Desert Time?


     Episode 14 "Operation Desert Rescue"

Check your mail.  Then goto "Hinterland Isle".


^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
     Battle 56: Swelterland


  Special/New Playable Character(s)

Nobody new.



  Enemies

Ichiban Manticore
          Level 48

Quick Healer
          Level 49 ---> Heal 10% HP

Plain Manticore
          Level 48

Desired Fenrir
          Level 48

Subtle Fenrir
          Level 48

Subtle Manticore
          Level 48

Seren Healer
          Level 49 ---> Heal 10% HP

Ichiban Summon
          Level 50 ---> Strengthen 20%



  Other Objects

Super Driftwod
          Level 41

Rainbw SacredRck
          Level 42

Sensual Bone
          Level 41

Stormy Dead Tree
          Level 40

Rainbw Wight Tree
          Level 41

Misc. Rock
          Level 41

Shared Skull Tree
          Level 41

Built Bone
          Level 41

Shared Cactus
          Level 40

TheTop Cactus
          Level 41

Love Skull
          Level 41

Trimph PoisonRck
          Level 40

Stormy SacredRck
          Level 41

Phenom Rock
          Level 41

Misc. Weed
          Level 40

Screwy Weed
          Level 40

Best Weed
          Level 40

Built SacredRck
          Level 40

Empath PoisonRck
          Level 40

Ichiban StoneCane
          Level 41

Ichiban StoneCane
          Level 41



  Strategy

Healers are annoying so make them die asap.
Then just take out the remaining baddies.



^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
     Battle 57: Unforgiving Sun


  Special/New Playable Character(s)

Once more with nobody.



  Enemies

Great! Fenrir
          Level 54 ---> KeepOut: Green

Ichiban Summon
          Level 48

Ichiban Summon
          Level 48

Great! Manticore
          Level 54 ---> KeepOut: Green

Ichiban Summon
          Level 48

Ichiban Summon
          Level 48

Ichiban Summon
          Level 48



  Other Objects

Empath Rotten Tr
          Level 41

TheTop Skull
          Level 41

Stormy Dead Tree
          Level 41

Shared Wight Tree
          Level 41

TheTop Rock
          Level 41

Dream PoisonRck
          Level 41

Super SacredRck
          Level 41

TheTop PoisonRck
          Level 41

Dream Wither Tr
          Level 41

Built SacredRck
          Level 41

Shared Bone
          Level 41

Screwy Bone
          Level 41

Trimph SacredRck
          Level 41

GradeA PoisonRck
          Level 41

Courag Skull
          Level 41

Super Bone
          Level 41

Choice Driftwood
          Level 41

Best Deadwood
          Level 41

Best Weed
          Level 41

Love Flower
          Level 41

Choice Driftwood
          Level 41

Mint PoisonRck
          Level 41

Best PoisonRck
          Level 41

Dream CurseTree
          Level 41

Shared Weed
          Level 41

Misc. Weed
          Level 41

Empath PoisonRck
          Level 41

Super SacredRck
          Level 41



  Strategy

Well you have to break free, or confine a phantom outside the keepout zone.



^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
     Battle 58: Famished Earth


  Special/New Playable Character(s)

Nobody Again.



  Enemies

Ichiban Zombie
          Level 48 ---> Invincible

Ichiban Zombie
          Level 48 ---> Invincible

Great! Fenrir
          Level 54

Ichiban Zombie
          Level 48 ---> Invincible

Best Fenrir
          Level 57

Ichiban Zombie
          Level 48 ---> Invincible

Great! Fenrir
          Level 54



  Other Objects

Empath PoisonRck
          Level 42

GradeA Flower
          Level 42

GradeA Skull Tree
          Level 42

Trimph SacredRck
          Level 42

Phenom Cactus
          Level 44 ---> Experience x2

Rainbw Rock
          Level 42

Best SacreDRck
          Level 42

Rainbw Bone
          Level 42

Empath Rock
          Level 42

Smiley Cactus
          Level 44 ---> Defense +50%
                        Grounded

Screwy Weed
          Level 42

Sensual Weed
          Level 42

BEst Weed
          Level 42

Shared PoisonRck
          Level 42

Love Rotten Tr
          Level 42

Sensual Wither Tr
          Level 42

Trimph Flower
          Level 42

Sensual Bone
          Level 42



  Strategy

I suggest that you bring your own things to confine to or rush to kill that
cactus.  (which would take 5 turns minimum as each zombie is giving it
invincibility).



^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
     Battle 59: Bone-Dry Death


  Special/New Playable Character(s)

Nobody new.


 
  Neutral

DEAD ---> Ichiban Fighter
          Level 40

DEAD ---> Omni Blacksmith
          Level 45

DEAD ---> GradeA Fighter
          Level 45

DEAD ---> Drab ---> Raven Captain
          Level 50



  Enemies

GREAT! Summon
          Level 55

Galaxy Summon
          Level 70

Flawles Summon
          Level 50

Flawles Summon
          Level 50

Flawles Summon
          Level 50

Flawles Summon
          Level 50

GREAT! Summon
          Level 55

GradeA Summon
          Level 55

GREAT! Summon ---> DEAD
          Level 55

Flawles Summon ---> DEAD
          Level 45

Fine Summon ---> DEAD
          Level 50



  Other Objects

Super Skull
          Level 46

Love Wither Tr
          Level 46

GradeA Deadwood
          Level 46

Misc. Deadwood
          Level 46

Love PoisonRck
          Level 46

Dream Bone
          Level 46

Super Weed
          Level 46

Stormy PoisonRck
          Level 46

GradeA Rock
          Level 46

Shared Stone
          Level 46

GradeA SacredRck
          Level 46

Love Bone
          Level 46

Mint Driftwood
          Level 46

Dream Driftwood
          Level 46

Mint PoisonRck
          Level 46

Screwy Rock
          Level 46

Trimph Rock
          Level 46

Misc. Bone
          Level 46

Sensual Deadwood
          Level 46

Super Driftwood
          Level 46

Trimph Weed
          Level 46

Mint Wight Tree
          Level 46

Screwy Rock
          Level 46



  Strategy

That is a LOT of summons... High level summons to boot.  But if you revive
the fallen Neutral raven's you can have some allies to help out.

Afterwards return to Phantom Isle.



*******************************************************************************
2.15 Episode 15 "Sienna's Request"

Sienna's probally a rogue agent of antoher individual who has a name starting
with S and ending in A... Think about it!!



     2.15 Episode 15 "Sienna's Request"

Check that mailbox of yours then its off to "Clutter Haven".  After that
scene goto "Icicle Island".


^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^



*******************************************************************************
3.00 Theft, Stealing, the Five Fingered Discount Section

Small but IMPORTANT section...


Theft in this game isn't really all that easy... Any you really have to
put a fair bit of effort into it.  So we could just call it a 'purchase'.

But we all know better.

To steal from someone first Lift the item they are carrying, next throw it
to the ground, then confine a phantom to it (that has an obtain rate percent
at the bottom right), now allow that phantom to use up all of its remove, now
if your lucky (or used bottle mail) you will have the item (it cannot be
used until the next map).

Here it is again for those who see things better as a to do list.

1. Lift the item from the enemy
2. Throw the item to the ground
3. Confine a phantom to the item
4. Use up all of that phantoms remove

If you already have the item on the ground all you need to do is confine a
phantom to it as it sits there.

Steal is based off class and level... Their isn't really a be all end all
theif, but merchants work well.  It will list a percent chance for you lift
the item off the enemy.  If it works you will equip it.



*******************************************************************************
4.00 Status


The screen will look a little like this...


 _ __ ________________ __ _   ____________   ___________________
| |L1|                |R1| | |            | |EQUIP              |
|  -- ---------------- --  | |Fire   XX % | |                   |
|  PICTURE    ATK      XXX | |Wind   XX % | |Item Equipped      |   
|  PICTURE    DEF      XXX | |Ice    XX % | |                   |
|  PICTURE    INT      XXX | |============| |===================|
|  PICTURE    RES      XXX | |Mana        | |STEAL      | GUARD |
|  PICTURE    SPD      XXX | |       XXXXX| |         XX|   XX %|
|  PICTURE    DARK     XXX | |============|  -------------------
|  ______________________  | |Remove      |
| |NAME                  | | |           X|
|  ----------------------  | |============|
| LV XX ==Experience Bar== | |MV          |
| HP ==============XXX/XXX | |       XX DM|
| ________________________ |  ------------
| Character Type           |
 --------------------------

 ___________
|      EQUIP|
|-----------|
|HP       XX|
|ATK      XX|
|DEF      XX|
|INT      XX|
|RES      XX|
|SPD      XX|
 -----------


X's represent various numbers here (Higher is better, Blue is good, Red is
bad.)

L1 and R1 will switch you to other characters, [] Will switch what you are
viewing for that character, R2 Switches it so you view whatever item they have
equipped. Triangle will switch it to view equipment stats (not of what is
equipped).

Picture means just that a picture goes here...

ATK = Attack Value, This is a measure of how powerful your charater is for
melee combat.

DEF = Defense Value, This is a measure of how sturdy your character is to
defend from melee combat.

INT = Intelligence Value, This is a measure of how smart your character is so
that you can see how well they will handle spells.

RES = Resistance Value, This is the general measure of how well your character
can resist a magical attack.

SPD = Speed Value, This is a measure of how fast your character is, more speed
directly equals a faster turn.

DARK = Dark Energy Value, This is 'bad' you 'earn' it by attacking teammates.

LV = Level, this is a measure of how experienced your character is at
combat.  The Experience Bar is how close you are to achieving another level
of power.

HP = Health, this is how much damage can be done to you before you die.

Name & Character type = These are things about your character, like for
instance, what people would call someone... And the Character type is what
class they are... (the first part is their title).

EQUIP (bottom box) = Everything under that box is the same as above, it 
is just showing how much stats you will get from the equipment you have on.

FIRE, WIND, ICE = These are the percent resistances you have to elements,
these modify the Resistance stat you have up or down.

MANA = The mana your character has aquired... Useful for fusion.

REMOVE = The number of turns your phantom will stay on the field.

MV = Movement, how far you can move.

DM = DeciMeter or 1/10th of a meter...

EQUIP (right box) = The item you currently have equipped and its title.

STEAL = Your ability to LIFT an object off an enemy or ally and use it.

GUARD = Your ability to defend against someone else LIFTING your equipment.


Items are similar but they have Confine next to them... This is simply the
percent change in your stats if you were to confine a phantom to them in
battle.



*******************************************************************************
4.01 How Exp is Divived Between Units

Basically the unit who gets the killing blow gets the experience from that
enemy.  There are other methods of obtaining experience for your party.

Methods to get experience.

1. Landing the final finishing blow on the enemy.
2. Summon the character to the field, at the end of the battle they will get
a little experience.  Marona gets a lot more.
3. Create the 'old man' class character, he will randomy assign experience to
one character or item after the battle ends IF they spent their time on
Phantom Isle and NOT in the battle.
4. Heal Party members either during or after battle.


*******************************************************************************
4.10 Status Effects -- Negative

Poison ---> Damage is taken every time the character takes a turn.
     Little bubbles above the character.

Sleep ----> The character skips their turn.
     Little Zz's above the character.

Paralyed -> The character's body is frozen: Speed and Movement decrease.
     Little / / marks above the character.
            \ \
            / /

Amnesia --> The character forgets how to preform all but the most basic skills.
     ???'s above the character.

Dazed ----> The character picks up no EXP.
     @@@'s above the character.


Gamble ---> The next attack will either kill the character, or miss entirely.
     Oo's sweat beads above the character.



*******************************************************************************
4.20 Protection Effects -- Positive


3 General things...

+##% = that much percent added... This is the lower end positive.
-##% = that much percent removed ... This is the lower end negative.
x#   = Multiply the stat by that amount... This is the high end positive.
       Occurs when the ##%'s break the 100% mark.



Attack x# ------------> Offensive Power increases #x.

Attack +##% ----------> Offensive Power increases ##%.

Attack -##% ----------> Offensive Power decreases ##%.

Avoided ##dm ---------> You must stay outside a ##dm radius.

Damage ##% -----------> Recieve ##% damage each turn.

Defense x# -----------> Defensive Power increases #x.

Defense +##% ---------> Defensive Power increases ##%.

Defense -##% ---------> Defensive Power decreases ##%.

Experience x# --------> Experience you can gain will increase #x.

Experience +##% ------> Experience you can gain will increase ##%.

Experience -##% ------> Experience you can gain will decrease ##%.

Grounded -------------> Can't move.

Heals ##% HP ---------> Heal ##% HP each turn.

Intelligence x# ------> Intelligence increases #x.

Intelligence +##% ----> Intelligence increases ##%.

Intelligence -##% ----> Intelligence decreases ##%.

Invincible -----------> Immune from damage.

KeepOut: COLOUR ------> Creates a COLOUR safety zone. (Red, Blue, Green,
                        Yellow).

Level up +# ----------> Level up # each turn.

Mana x# --------------> Mana you can gain will increase #x.

Mana +##% ------------> Mana you can gain will increase ##%.

Mana -##% ------------> Mana you can gain will decrease ##%.

Money x# -------------> Money you can gain will increase #x.

Money +##% -----------> Money you can gain will increase ##%.

Money -##% -----------> Money you can gain will decrease ##%.

No O.B. --------------> Remains in-bounds.

Permanent ------------> Won't Remove.

Resistance  x# -------> Resistance increases #x.

Resistance  +##% -----> Resistance increases ##%.

Resistance  -##% -----> Resistance decreases ##%.

Resistant ------------> Can't Confine.

Rooted ---------------> Can't hold, steal, or take.

Speed x# -------------> Speed increases #x.

Speed +##% -----------> Speed increases ##%.

Speed -##% -----------> Speed decreases ##%.

Sticky ---------------> Doesn't Slide.

Strength x# ----------> Battle Ability increases #x. (Every Stat).

Strengthen +##% ------> Battle Ability increase ##%. (Every Stat).

Unarmed --------------> Can't use weapons.

Warp -----------------> Teleports every turn.

Weak x# --------------> Battle Ability decreases #x. (Every stat).

Weaken ##% -----------> Battle Ability decreases ##%. (Every stat).



*******************************************************************************
5.00 Hero Characters

Ash -- Guardian of Marona. He is a kind young man with a strong sense of
       justice.  Before his death Ash worked as a chroma with Marona's parents.

Marona -- Marona has a unique ability to communicate with phantoms.  Her
          abilities enable her to work as a chroma, but her powers are
          despised by others.



*******************************************************************************
5.01 Hero Movesets



Ash

 -- Strike
       0 SP ---> No Element. Attack Based. Single Target.
        A basic unarmed attack. Knock away target. Cannot combine.


 -- Body Swing -- COMBO
       0 SP ---> No Element. Not Based. Single Target.
        Combo: The weapon's a man, man! Knock away target. Cannot Combine.


 -- Solemn Vow
       0 SP ---> No Element. Not Based. Auto Self.
        Power of valor. Doubles Attack and Intelligence on final turn.


 -- Quick Attack
       0 SP ---> No Element. Not Based. Auto Self.
        Character takes a turn immediately.


 -- Toss
       0 SP ---> No Element. Not Based. Auto Self.
        Strategically throw equipment to someone (no damage).


 -- Flying Bomb
       5 SP ---> No Element. Attack Based. Single Target.
        Slam a target into the ground. Knock away target.


 -- Rising Dragon
       24 SP --> No Element. Attack Based. Single Target.
        The final skill Ash learned before death. Cannot combine.


 -- Doppleganger -- COMBO
       14 SP --> No Element. Not Based. Single Target.
        Combo: Multiply to beat down an opponent. Amnesia Effect.



^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^

Marona

 -- Strike
       0 SP ---> No Element. Attack Based. Single Target.
        A basic unarmed attack. Knock away target. Cannot combine.


 -- Toss
       0 SP ---> No Element. Not Based. Auto Self.
        Strategically throw equipment to someone (no damage).


 -- Body Swing -- COMBO
       0 SP ---> No Element. Not Based. Single Target.
        Combo: The weapon's a man, man! Knock away target. Cannot Combine.


 -- Chartreuse
       0 SP ---> No Element. Not Based. Auto Self.
        Enables understanding of Phantoms.


 -- Confine
       0 SP ---> No Element. Not Based. Auto Self.
        Summon Phantoms.


 -- Heal
       2 SP ---> No Element. Resistance Based. Multiple Targets.
        A weak healing spell.


 -- TossUp -- COMBO
       6 SP ---> No Element. Not Based. Single Target.
        Combo: Reach out and throw someone.


 -- Espoir
       5 SP ---> No Element. Not Based. Multiple Targets.
        Cure abnormal status ailments.


 -- Revive
       15 SP --> No Element. Resistance Based. Multiple Targets.
        Resurrect fallen characters.



*******************************************************************************
5.10 General Characters or Classes



*******************************************************************************
5.11 General Character or Class Moves



*******************************************************************************
6.00 Monster Types



Scrabbit

Slime

Summon ****** CANNOT OBTAIN THIS TYPE ******


*******************************************************************************
6.10 Monster Moves



*******************************************************************************
7.00 All about items

Their are two parts to each item... The Quality and the Item.

The Quality refers to the first part of the name... This will alter the base
stats that the Item would have.

The Item is the TYPE of item being used.  These are the appearance and base
stat that the Item will have.  And will determine the Confine ability of the
Item.



I'll try my best to rank the Quality that an Item can be... (By checking the
stats for which is higher on a weapon type)



*******************************************************************************
7.10 Item Qualitys


   I am only sure of the ones that are next to each other... if their is a
space break that could fit in above or below the next area... I need more
raw data to start to peice it together.  These are probally the same as titles
and will probally eventually be as such.


Clumsy

Dense ---> Weepy
Normal
Sacred ---> Fond
Common & Cool

Unruly
Common
Spoiled

Hungry
Vain
Stupid
Normal
Foolish ---> Novice
Squire

Breezy
Plain

Harried

Fake
Remiss
Plain
Upset

Fake

Breezy

Spoiled ---> Saintly

Newbie

Snobby


*******************************************************************************
7.20 Items Types and Abilities on that Item

If your after a more in depth look at abilities on these items goto section
8.00 Abilities on the Items you Equip...


   Daggers

Knife -------> Dagger: Butters bread and/or toast.
 Abilities     Angle Slash... Fire Slash...

Stone Knife -> Dagger: Stone cold mediocre.
 Abilities     Angel Slash... Fire Slash... Berserker...


   Swords

WideSword ---> Sword: Unnecessarily wide sword.
 Abilities     Angle Slash... Berserker...


   Axes

Axe ---------> Axe: An ordinary, woodcutting axe.
 Abilities     Smash... Mole Whack...

Stone Axe ---> Axe: Popular throughout prehistory.
 Abilities     Smash... Mole Whack...


   Hammer

Mace --------> Hammer: A nasty weapon that increases DEF.
 Abilities     Smash...


 Spears

BronzeSpr ---> Spear: Famous brand knock-off.
 Abilities     Lunge... Serial Stinging...

LongSpear ---> Spear: Pointing (with spears) is rude.
 Abilities     Lunge... Skewer...

Iron Spear --> Spear: Heavy, but that doesn't affect gameplay.
 Abilities     Lunge... Centrifigual...


   Staff 

Wood Cane ---> Staff: Oak ones double as stakes.
 Abilities     Force... Acid Rain...

Bronze Stf --> Staff: Polished and ready to punish.
 Abilities     Haste... Gravity...

SteelStaff --> Staff: Hard, but not necessarily strong.
 Abilities     Healite... Blinding Light... Heal...

Silver Stf --> Staff: Everyone's Stylin' with a silver cane.
 Abilities     Breath... Punish...

StoneCane ---> Staff: Drop it on your fott, and you'll need a cane.
 Abilities     Breath... Punish...


   Books

Book --------> Book: Return to your local library.
 Abilities     Thwap... Fire...

Used Book ---> Book: The front cover is all bent back.
 Abilities     Thwap... Wind...

Dictionary --> Book: Not a thesaurus, but knows how to spell it.
 Abilities     Thwap... Ice...



*******************************************************************************
8.00 Abilities on the Items you Equip...




^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^

Acid Rain -------> Staff
       4 SP ---> Ice Element. Intelligence Based. Multiple Targets.
        Acid rain fries the battlefield. Poison Effect.


Angle Slash -----> Dagger, Sword
       0 SP --> No Element. Attack Based. Single Target.
        Basic Sword attack on single target. Cannot Combine.


Ascension -------> Spear
       16 SP --> No Element. Attack Based. Single Target.
        Target vital areas on an opponent.


Aura Blade ------> Sword
       21 SP --> No Element. Attack Based. Multiple Targets.
        A fire aura sword cuts enemies in twain.



^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^

Beserker --------> Dagger, Sword
       4 SP ---> No Element. Attack Based. Multiple Targets.
        Beat down some targts. Knock away target.


Blinding Light --> Staff
       1 SP ---> No Element. Resistance Based. Single Target.
        Slightly decrease target's Intelligence.


Braveheart ------> Axe, Staff
       3 SP ---> No Element. Not Based. Multiple Targets.
        Increase ATK (2x Max).


Breath ----------> Staff
       0 SP ---> No Element. Not Based. Single Target.
        Slightly increase ally's Defense and Resistance. Cannot Combine


Burst -----------> Sword, Axe, Spear, Mace
       0 SP ---> No Element. Attack Based. Single Target.
        Fire a spiritual bullet. Knock away target. Cannot combine.



^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^

C Sharp/B Flat --> Phonograph
       28 SP --> Fire Element. Intelligence Based. Multiple Targets.
        Bomb targets with flaming *Note*'s. Amnesia Effect.


Casualty --------> Axe
       15 SP --> No Element. Health Based. Single Target.
        A surging attack overpowers the enemy. Knock away target.


Centrifigual ----> Spear
       10 SP --> No Element. Attack Based. Multiple Targets.
        Leave opponents sore and spinning. Unequips the user.


Chain Attack ----> Mace
       20 SP --> No Element. Attack Based. Single Target.
        Chain axe grinds into foe.


Cleave ----------> Axe
       13 SP --> No Element. Attack Based. Single Target.
        Cut an opponent in half.


Crescent Slash --> Sword
       20 SP --> Fire element. Attack Based. Multiple Targets.
        A fire attack mows down enemies.



^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^

Dark Spectre ----> Axe
       17 SP --> No Element. Attack Based. Single Target.
        Confuse the target by attacking with a clone.


Deadly Fan ------> Spear
       24 SP --> Wind Element. Attack Based. Multiple Targets.
        Heavy wind blows opponents away.


Delayed Strike --> Sword
       15 SP --> Wind Element. Speed Based. Single Target.
        Wind attack slashes a target. Knock away target. Transport to change
         user location.



^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^

Espoir ----------> Staff
       5 SP ---> No Element. Not Based. Multiple Targets.
        Cure abnormal status ailments.



^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^

Fire ------------> Book
       2 SP ---> Fire Element. Intelligence Based. Multiple Targets.
        A weak fire spell.


Fire Slash ------> Dagger, Sword
       3 SP ---> Fire Element. Attack Based. Multiple Targets.
        Fire sword attack on targets around you.


Flare Sphere ----> Staff
       10 SP --> Fire Element. Intelligence Based. Multiple Targets.
        Fireballs stream out of your wand.


Force -----------> Staff
       0 SP ---> No Element. Intelligence Based. Single Target.
        A basic cane attack. Cannot combine.


Forte -----------> Phonograph
       9 SP ---> No Element. Intelligence Based. Multiple Targets.
        Attack with volume at full blast. Amnesia effect.



^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^

Gaea Sword ------> Sword
       26 SP --> No Element. Attack Based. Multiple Targets.
        Slashes the earth for damage on targets.


Gale Slash ------> Sword, Dagger
       8 SP ---> Wind Element. Attack Based. Multiple Targets.
        Your sword channels the wind on targets.


Gambit ----------> Axe
       11 SP --> Wind Element. Attack Based. Single Target.
        Attack with an elegant move. Knock away target. Transport to change
         user location.


Geo Slash -------> Sword, Mace
       16 SP --> No Element. Attack Based. Multiple Targets.
        Sword's pressure scatters targets. Knock away target.


Giga Fire -------> Book
       15 SP --> Fire Element. Intelligence Based. Multiple Targets.
        A strong fire spell.


Gravity ---------> Staff
       1 SP ---> No Element. Intelligence Based. Single Target.
        Slightly decrase target's Speed.


Ground Breaker --> Sword
       9 SP ---> No Element. Attack Based. Multiple Targets.
        Damage enemies with an earthquake attack.



^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^

Halo Slash ------> Spear
       30 SP --> No Element. Attack Based. Multiple Targets.
        Defeat surrounding enemies.


Haste -----------> Staff
       0 SP ---> No Element. Not Based. Single Target.
        Slightly increase ally's Speed. Cannot combine.


Heal ------------> Staff
       2 SP ---> No Element. Resistance Based. Multiple Targets.
        A weak healing spell.


Healite ---------> Staff
       0 SP ---> No Element. Resistance Based. Single Target.
        Slightly recover an ally's Health. Cannot combine.


Hurricane Slash -> Sword, Mace
       11 SP --> No Element. Attack Based. Single Target.
        Netherworld sword attack on a target. Unequips target.



^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^

Ice -------------> Book, Sword
       2 SP ---> Ice Element. Intelligence Based. Multiple Targets.
        A weak water spell.


Icy Breath ------> Sword
       12 SP --> Ice element. Resistance Based. Multiple Targets.
        Cold water whipped in a high wind. Unequips the user.



^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^

Killer Spin -----> Sword
       9 SP ---> No Element. Attack Based. Single Target.
        Maim's foe. Knock away target. Transport to change user location.



^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^

Lightning Bomb --> Staff
       14 SP --> No Element. Intelligence Based. Multiple Targets.
        Lightning fries trapped enemies. Knock away target. Paralysis Effect.


Lullaby ---------> Phonograph
       12 SP --> No Element. Intelligence Based. Single Target.
        Gentle melodies sooth enemy to sleep. Sleep Effect.


Lunge -----------> Spear
       0 SP ---> No Element. Attack Based. Single Target.
        A basic spear attack. Cannot combine.



^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^

Magic Boost -----> Staff
       3 SP ---> No Element. Not Based. Multiple Targets.
        Increase Intelligence (2x Max).


Magic Wall ------> Staff
       3 SP ---> No Element. Not Based. Multiple Targets.
        Increase Resistance (2x Max).


Mega Fire -------> Book
       8 SP ---> Fire Element. Intelligence Based. Multiple Targets.
        A decent fire spell.


Mega Heal -------> Staff
       8 SP ---> No Element. Resistance Based. Multiple Targets.
        A decent healing spell.


Mega Ice --------> Book
       8 SP ---> Ice Element. Intelligence Based. Multiple Targets.
        A fair water spell.


Mega Thunder ----> Book
       10 SP --> No Element. Intelligence Based. Multiple Targets.
        A midding bolt (no element) spell.


Mega Wind -------> Book
       8 SP ---> Wind Element. Intelligence Based. Multiple Targets.
        A mid-range wind spell.


Mole Wack -------> Axe
       3 SP ---> No Element. Attack Based. Single Target.
        Repeatedly pound the target.



^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^

Noise Pollution -> Phonograph
       0 SP ---> No Element. Intelligence Based. Single Target.
        Phonograph attack (seriously). Cannot combine.



^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^

Pincushion ------> Spear
       10 SP --> Wind Element. Attack Based. Single Target.
        Stab target from all directions. Knock away target.


PK Rush ---------> Staff
       1 SP ---> No Element. Intelligence Based. Single Target.
        Utilize mysterious astral power.


Power Combo -----> Axe
       6 SP ---> No Element. Attack Based. Single Target.
        A series of strong strikes. Knock away target.


Power Strike ----> Spear
       12 SP --> No Element. Attack Based. Single Target.
        Build energy to drill the target. Knock away target.


Punish ----------> Staff
       1 SP ---> No Element. Resistance Based. Single Target.
        Slightly decrease target's Attack.


Pyramid Power ---> Staff
       8 SP ---> No Element. Intelligence Based. Multiple Targets.
        Ancient wisdom fuels your power. Knock away target.



^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
Revive ----------> Staff
       15 SP --> No Element. RES. MULTI.
        Ressurect fallen characters.



^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^

Serial Stinging -> Spear
       3 SP ---> No Element. Attack Based. Multiple Targets.
        Repeatedly sting the enemies.


Shield ----------> Staff
       3 SP ---> No Element. Not Based. Multiple Targets.
        Increase Defense (2x Max).


Skewer ----------> Spear
       3 SP ---> No Element. Attack Based. Single Target.
        Skewer, then discard, the target. Knock away target.


Smash -----------> Axe, Mace
       0 SP ---> No Element. Attack Based. Single Target.
        Basic axe skill. Attack a single target. Cannot combine.


Snake Beater ----> Sword
       3 SP ---> Ice Element. Attack Based. Multiple Targets.
        Crushes targets with the water serpent's power.


Stun Rod --------> Staff
       2 SP ---> No Element. Resistance Based. Single Target.
        Electricity crackles from the cane. Paralysis Effect.


Surprise --------> Book
       7 SP ---> No Element. Attack Based. Single Target.
        Sneak attack a target. Knock away target. Unequip the user. Transport
         to change user location.


Sword Dance -----> Sword
       5 SP ---> No Element. Attack Based. Single Target.
        Flurry of slashes cut the target to peices.



^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^

The Hunt --------> Staff
       18 SP --> Ice element. Attack Based. Single Target.
        Multiply, then hunt down the target.


Thunder ---------> Book
       3 SP ---> No Element. Intelligence Based. Multiple Targets.
        A weak bolt (no element) spell.


Thwap -----------> Book
       0 SP ---> No Element. Intelligence Based. Single Target.
        Basic book skill. Knock away target. Cannot combine.


Top Spin --------> Dagger
       6 SP ---> Wind Element. Attack Based. Multiple Targets.
        Rotate quickly to cut creatures.


Truth Lasher ----> Spear
       15 SP --> Fire Element. Attack Based. Multiple Targets.
        Waves of fire flow across the land.



^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^

Warp Attack -----> Staff
       5 SP ---> No Element. Intelligence Based. Single Target.
        Nobody sees this hidden attack coming.


Wild Swing ------> Axe, Mace
       9 SP ---> No Element. Attack Based. Single Target.
        A berserker axe attack. Knock away target.


Wind ------------> Book
       2 SP ---> Wind Element. Intelligence Based. Multiple Targets.
        A weak wind spell.



^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^

X Rush ----------> Spear
       20 SP --> No Element. Attack Based. Multiple Targets.
        Slay a group of foes with an X-shaped attack.



*******************************************************************************
8.10 Abilities on the items you find on the Field...

I've got every ability for each of the items listed here.

As new items are discovered in my game they will be added alphabetically.

You can tell if an item is a field item if it has 'the basic XXXXX attack' as
its first move.  And it always has the same moves (if a move is there which
is NOT listed the move comes from the TITLE of the item NOT the item itself).



^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
Barrel

 -- Barrel Toss
       0 SP ---> No Element. Attack Based. Single Target.
        Barrel Attack. Cannot Combine.

 -- Sky Rocket
       1 SP ---> Fire Element. Attack Based. Single Target.
        Flaming fireworks blast. Unequips the user.

 -- Barrel Drop
       2 SP ---> No Element. Health Based. Single Target.
        Pile equipment on a target. Unequips the user.

 -- Lock and Stock
       7 SP ---> No Element. Health Based. Single Target.
        Lock a monster in the barrel. Knock away target. Paralysis Effect.

 -- Close Call
       11 SP --> No Element. Attack Based. Single Target.
        Impale through the barrel. Knock away target. Gamble Effect.

 -- Barrel Shuffle
       14 SP --> No Element. Attack Based. Single Target.
        Body slam a shuffled enemy. Knock away target. Gamble Effect.

 -- Barrel Beam
       22 SP --> Fire Element. Intelligence Based. Multiple Targets.
        The barrel shoots a fire blast at opponents.

 -- Pyromaniac
       26 SP --> Fire Element. Intelligence Based. Multiple Targets.
        A devastating attack... don't try this at home.

 -- Squeaky Slammer
       32 SP --> No Element. Health Based. Multiple Targets.
        Pound enemies like a plastic hammer. Paralysis Effect.



^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
Bomb

 -- Firebomb
       0 SP ---> Fire Element. Attack Based. Single Target.
        The core bomb technique. Cannot combine.

 -- Water Grendae
       4 SP ---> Ice Element. Attack Based. Multiple Targets.
        Chilly water means cold bombs. Unequips the user. Knock away target.

 -- Thunder Bomb
       8 SP ---> No Element. Attack Based. Multiple Targets.
        Electrical explosions. Unequips the user. Knock away target.

 -- Bomb Attack
       12 SP --> Fire Element. Attack Based. Multiple Targets.
        Engulfs a group of enemies. Unequips the user.

 -- Dud
       10 SP --> No Element. Attack Based. Single Target.
        Attack with a failed bomb. Gamble Attack.

 -- Flash Bang
       16 SP --> No Element. Attack Based. Multiple Targets.
        Destructive flash bombs. Unequips the user. Knock away target.
         Paralysis Effect.

 -- Cluster Bomb
       22 SP --> Fire Element. Attack Based. Multiple Targets.
        Multiple bombing runs put the hurt on foes.

 -- Metaton Bomb
       26 SP --> No Element. Attack Based. Multiple Targets.
        Wide blast radius. Unequips the user. Knock away target.

 -- Gigaton Bomb
       40 SP --> No Element. Attack Based. Multiple Targets.
        A huge explosion leaves nothing behind.



^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
Bone

 -- Femus Club
       0 SP ---> No Element. Health Based. Single Target.
        The basic bone attack. Health Absorb. Cannot combine.

 -- Bone Train
       5 SP ---> No Element. Health Based. Single Target.
        A spiritual strike. Knock away Target. Health Absorb.

 -- Gothic Chant
       8 SP ---> No Element. Health Based. Multiple Targets.
        Generates a weak darkness spell. Unequips the user. Health Absorb.

 -- Calcium Guard
       8 SP ---> No Element. Not Based. Multiple Targets.
        Does a body great. Increases Attack and Defense (x2 Max).

 -- Calcium Rain
       12 SP --> No Element. Health Based. Multiple Targets.
        A shower of bones from the heavens. Unequips the user. Health Absorb.

 -- Bonerang
       20 SP --> No Element. Health Based. Multiple Targets.
        Good for nailing many opponents. Health Absorb.

 -- Bone Spray
       19 SP --> No Element. Attack Based. Single Target.
        Blow Bones into an unfortunate foe. Health Absorb.

 -- Them Bones
       31 SP --> No Element. Speed Based. Multiple Targets.
        Toss bone throwing-blades. Health Absorb.

 -- Giga Dark
       29 SP --> No Element. Health Based. Multiple Targets.
        Creates a powerful darkness spell. Unequips the user. Health Absorb.



^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
Bread

 -- Nummy Bread
       0 SP ---> No Element. Resistance Based. Single Target.
        Basic bread recovery skill. Cannot combine.

 -- Moldy Bread
       10 SP --> No Element. Health Based. Multiple Targets.
        Nobody likes yucky toxic bread. Unequips the user. Poison Effect.

 -- Yeasty Bread
       16 SP --> No Element. Resistance Based. Multiple Targets.
        Very Stretchable; for recovering many allies.

 -- Nourishment
       24 SP --> No Element. Resistance Based. Multiple Targets.
        Recover allies. May increase Attack and Speed.



^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
Brick

 -- Mortar
       0 SP ---> No Element. Attack Based. Single Target.
        Basic brick attack. Cannot Combine.

 -- Debris
       2 SP ---> No Element. Attack Based. Multiple Targets.
        Shatter a brick in midair. Unequip the user.

 -- Brick Mania
       7 SP ---> No Element. Attack Based. Single Target.
        Beat on a target repeatedly.

 -- Pile it Up
       13 SP --> No Element. Intelligence Based. Multiple Targets.
        Create a stack of bricks and mortar.

 -- Sandstorm
       11 SP --> Wind Element. Attack Based. Single Target.
        Dangerous Winds. Knock away target.

 -- Oven Baked
       15 SP --> Fire Element. Intelligence Based. Single Target.
        Fire toasts the enemy to a golden brown.

 -- Shrapnel
       21 SP --> Wind Element. Attack Based. Multiple Targets.
        Break a brick in midair, the wind does not rest.

 -- Twister
       24 SP --> Wind Element. Intelligence Based. Multiple Targets.
        A tornado descends on the area. Unequip the user.

 -- Maim Cube
       19 SP --> No Element. Intelligence Based. Single Target.
        Assemble a box to fight off evil. Unequip the user. Knock away target.



^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
Cactus

 -- Sticker
       0 SP ---> No Element. Attack Based. Single Target.
        Basic Cactus skill with Paralyse effect. Cannot Combine.

 -- Cactus Rain
       4 SP ---> No Element. Attack Based. Multiple Targets.
        Needles cascade into enemies.  Paralyse effect.

 -- Cactus Drill
       8 SP ---> No Element. Attack Based. Multiple Targets.
        Pierce targets from underground. Knock Away Target. Paralysis Effect.

 -- Storm of Spikes
       12 SP --> No Element. Attack Based. Multiple Targets.
        Cactus needles fall from the sky. Paralysis Effect.

 -- Cactus Kabobs
       16 SP --> No Element. Intelligence Based. Multiple Targets.
        Drive painful needles through targets. Paralysis Effect.

 -- Absorb
       12 SP --> No Element. Attack Based. Single Target.
        Swallow up the target. Unequip the user. Paralysis Effect.

 -- Skewer
       24 SP --> No Element. Intelligence Based. Multiple Targets.
        Attack several monsters with needles. Paralysis Effect.

 -- Thorn Cyclone
       15 SP --> No Element. Intelligence Based. Single Target.
        Causes an immense amount of pain. Knock Away Target. Unequip the user.
         Paralysis Effect.

 -- Cact Attack
       25 SP --> No Element. Attack Based. Single Target.
        Multiplies for massive damage. Unequip Target. Paralysis Effect.



^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
Crate

 -- Unload
       0 SP ---> No Element. Attack Based. Single Targets.
        Basic wooden box attack. Cannot Combine.

 -- Mystery Box
       4 SP ---> Fire Element. Attack Based. Multiple Targets.
        Shoot a fire attack from a box.

 -- Heavy Lifting
       3 SP ---> No Element. Attack Based. Single Targets.
        Raise a target to attack it. Unequips the user. Knock away target.

 -- Surprise
       7 SP ---> No Element. Attack Based. Single Targets.
        Sneak attack a target. Knock away target. Unequips the user. Transport
         to change user location.

 -- Lookout Below
       14 SP --> No Element. Defense Based. Multiple Targets.
        Drop items on unsuspecting victims. Unequips the user.

 -- Magic Trick
       11 SP --> No Element. Attack Based. Single Targets.
        Attack with a little hocus pocus. Unequips the user. Knock away target.

 -- Flying Wonder
       14 SP --> No Element. Speed Based. Single Targets.
        Attack as a pretend acrobat.

 -- Twin Tower
       19 SP --> No Element. Defense Based. Single Targets.
        Attack a target. Knock away target.

 -- Hex Box
       22 SP --> No Element. Intelligence Based. Single Targets.
        Psychic power damages an enemy.



^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
Crystal

 -- Meditation
       0 SP ---> No Element. Not Based. Multiple Targets.
        Basic crystal skill to increase INT. Cannot Combine.

 -- Crystal Rain
       2 SP ---> Ice Element. Resistance Based. Multiple Targets.
        A shower of energy rains down.

 -- Crystal Sword
       4 SP ---> Ice Element. Attack Based. Single Target.
        Form a water-element crystal sword to attack.

 -- Refraction
       10 SP --> No Element. Resistance Based. Multiple Targets.
        Destructive lasers burst forth.
 
 -- Crystal Beam
       14 SP --> No Element. Resistance Based. Multiple Targets.
        A mysterious light shines in the darkness.

 -- Crystal Guard
       15 SP --> No Element. Not Based. Multiple Targets.
        Increase allies' Defense and Resistance (2x Max).

 -- Prism Bloom
       22 SP --> No Element. Resistance Based. Multiple Targets.
        A crystal appears and damages opponents.

 -- Carat Storm
       26 SP --> Ice Element. Intelligence Based. Multiple Targets.
        The mists conspire to form a crytal whirlwind.

 -- Prism Ray
       33 SP --> No Element. Resistance Based. Multiple Targets.
        Bright rays blast the enemies.

 -- Immortal Light
       36 SP --> No Element. Resistance Based. Multiple Targets.
        A holy energy beams down to earth. Unequip the user.



^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
Dead Tree

 -- Frigid Breeze
       0 SP ---> No Element. Resistance based. Multiple Targets.
        Basic dead tree skill. Cannot combine.

 -- Thor's Finger
       2 SP ---> No Element. Resistance Based. Single Target.
        A streak of lighting tears the sky. Knock Away Target.

 -- Dead Wood
       5 Sp ---> No Element. Attack Based. Single Target.
        Crush a target and tear the tree in half.

 -- Icy Breath
       12 SP --> Ice Element. Resistance Based. Multiple Targets.
        Cold water whipped in a high wind. Unequip the user.

 -- Lighting Rod
       11 SP --> No Element. Resistance Based. Multiple Targets.
        Attack with lighting speed.

 -- Gale-otine 
       13 SP --> Wind Element. Attack Based. Single Target.
        The cruel wind tears a foe in half. Knock away Target.
    
 -- Ritual
       17 SP --> No Element. Resistance Based. Single Target.
        Inflict abnormal status. Poison, sleep, Paralysis, and Amnesia Effects.
    
 -- Humid Slash
       21 SP --> Fire Element. Intelligence Based. Multiple Targets.
        Hot winds super-heat enemies. Unequip the user. Knock away target.

 -- Crimson Hell
       25 SP --> Fire Element. Resistance Based. Multiple Targets.
        Burn equipment to attack with fire. Unequip the user.



^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
Driftwood

 -- Driftwood Drop
       0 SP ---> No Element. Attack Based. Single Target.
        Basic driftwood skill. Cannot Combine.

 -- Balsa Bazooa
       5 SP ---> No Element. Attack Based. Multiple Targets.
        Shoot demons with a cannon. Knock Away Target.

 -- Rollingwood
       10 SP --> No Element. Attack Based. Multiple Targets.
        Flatten several enemies.

 -- Kindling
       8 SP ---> Fire Element. Resistance Based. Single Target.
        A simple but impressive fire attack.

 -- Camp Fire
       12 SP --> Fire Element. Resistance Based. Multiple Targets.
        Flames lick unroasted foes. Unequip the user.

 -- Rafting Fun
       23 SP --> No Element. Resistance Based. Multiple Targets.
        A magical raft charges opponents.

 -- Elegant Slash
       19 SP --> No Element. Attack Based. Multiple Targets.
        A very elegant technique. Unequip the user.

 -- Splash
       25 SP --> Ice Element. Resistance Based. Multiple Targets.
        Ocean water floods the area. Unequip the user.

 -- Fire Dance
       31 SP --> Fire Element. Intelligence Based. Multiple Targets.
        Sparks scatter to start a small fire.



^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
Egg

 -- Yolk Attack
       0 SP ---> No Element. Resistance Based. Single Target.
        Throw an egg. Cannot combine.

 -- Hatch Power
       2 SP ---> No Element. Resistance Based. Multiple Targets.
        Use the power within to attack. Knock away target.

 -- Pigeon Egg
       12 SP --> No Element. Resistance Based. Single Target.
        Homes in on its target.

 -- Fried Eggs
       16 SP -->  Fire Element. Resistance Based. Multiple Targets.
        Throw flaming eggs.
        


^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
Flower

 -- Petal Wind
       0 SP ---> Wind Element. Intelligence Based. Single Target.
        Basic flower skill that employs wind. Cannot Combine.

 -- Steel Magnolia
       1 SP ---> No Element. Intelligence Based. Single Target.
        Take out the target with toughened topiary.

 -- Chloro-fill
       3 SP ---> No Element. Intelligence Based. Single Target.
        Absorb energy from an enemy. Unequip the user. Absorb enemies HP.

 -- Forget Pollen
       4 SP ---> No Element. Intelligence Based. Single Target.
        Inflict Amnesia on the unwary. Unequip the user. Knock away target.
         Amnesia Effect.

 -- Flower Fairies
       10 SP --> No Element. Resistance Based. Multiple Targets.
        Nymphs arrive to heal and cure ailments.

 -- Wonder Pollen
       8 SP ---> No Element. Intelligence Based. Multiple Targets.
        Spray foes with sticky powder for sleep effect.

 -- Carnivation
       12 SP --> No Element. Intelligence Based. Single Target.
        Munches on a monster. Knock away target. Transport to change user
         location.

 -- Bud Ballet
       22 SP --> Wind Element. Attack Based. Multiple Targets.
        A shower of flowers wafts wickedly in the wind.

 -- Wreath Toss
       13 SP --> Wind Element. Attack Based. Single Target.
        A wind attack creates. Unequip the user. Knock away target.

 -- Secret Garden
       25 SP --> No Element. Intelligence Based. Multiple Targets.
        Attack Incognito *Heart*. Dazed Effect.



^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
Fish

 -- Fish Slap
       0 SP ---> Ice Element. Attack Based. Single Target.
        A basic fish skill. Water Element. Cannot Combine.

 -- Brain Sturgeon
       2 SP ---> Ice Element. Attack Based. Single Target.
        Ancient fisherman's fatal skill. Knock away target.

 -- Fresh Squish
       4 SP ---> No Element. Attack Based. Single Target.
        Live fish assault the target. Unequips the user. Poison Effect.

 -- Swim, Fishy!
       9 SP ---> Ice Element. Attack Based. Multiple Targets.
        A lively water-based attack. Unequips the user.

 -- Smells Fishy
       13 SP --> No Element. Intelligence Based. Multiple Targets.
        Attack with a foul stench of the sea. Poison Effect.

 -- Salmon Fry
       11 SP --> Ice Element. Intelligence Based. Single Target.
        Sautee the target in buttersauce.

 -- Flying Trout
       22 SP --> Ice Element. Attack Based. Multiple Targets.
        A fish in the air is worth 2 on attack.

 -- Fishy Friends
       23 SP --> Ice Element. Attack Based. Multiple Targets.
        Summons deep bass to assist attack. Unequips the user.

 -- Shark Bite
       27 SP --> Ice Element. Attack Based. Multiple Targets.
        Charging attack. Unequips the user.



^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
Mushroom

 -- Mush Boom
       0 SP ---> No Element. Attack Based. Single Target.
        Basic Mushroom skill. Knock Away Target. Poison Effect. Cannot Combine.

 -- Spores
       3 SP ---> No Element. Attack Based. Multiple Targets.
        Scatter spores to attack. Poison Effect.

 -- Fungus Fire
       9 SP ---> No Element. Intelligence Based. Multiple Targets.
        Multiplying spores ignight an object. Poison Effect.

 -- Decompose
       6 SP ---> No Element. Health Based. Single Target.
        Suck nutrition from the target. Unequip the user. Absorb Health.
         Poison Effect.

 -- Spring Cap
       10 SP --> No Element. Attack Based. Single Target.
        A fungus-style jumping attack with Poison Effect.

 -- Mushflare
       12 SP --> No Element. Intelligence Based. Multiple Targets.
        Explosive energy attack. Unequip the user. Poison Effect.

 -- Fung Toss
       15 SP --> No Element. Attack Based. Single Target.
        Throw a foe into the air. Poison Effect.

 -- Allergy Attack
       24 SP --> No Element. Intelligence Based. Multiple Targets.
        Stinky spores fill the area. Poison Effect.

 -- Mushroom Trade
       20 SP --> No Element. Attack Based. Single Target.
        Smack the target around. Poison Effect.



^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
Pillar

 -- Stone Pillar
       0 SP ---> No Element. Health Based. Single Target.
        The ground level of pillar attacks. Cannot combine.

 -- Good Shot!
       4 SP ---> No Element. Health Based. Single Target.
        Knock a good shot toward your enemy. Knock Away Target.

 -- Heavy Lifting
       6 SP ---> No Element. Health Based. Single Target.
        Force a target to work hard. Knock Away Target.

 -- Heavenly Pillar
       10 SP --> No Element. Attack Based. Single Target.
        Pierce the enemy from above. Knock Away Target. Transport to change
         user location.

 -- Drillar
       13 SP --> No Element. Attack Based. Single Target.
        High-speed rotation attack. Knock Away Target.

 -- Marble Slam
       16 SP --> No Element. Defense Based. Single Target.
        Squash the target with a heavy strike.

 -- Surfing
       21 SP --> No Element. Health Based. Multiple Targets.
        Hang 12 over hapless foes. Unequip the user.

 -- Spiral Pillar
       28 SP --> No Element. Attack Based. Multiple Targets.
        Pogo fro target to target.

 -- Parthenon
       31 SP --> No Element. Intelligence Based. Multiple Targets.
        Huge Pillars shower down from Mt. Olympus.



^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
Pot

 -- Pot Smack
       0 SP ---> No Element. Attack Based. Single Target.
        Basic pot attack. Amnesia Effect. Cannot Combine

 -- Bomberry
       1 SP ---> No Element. Attack Based. Multiple Targets.
        Yum! An explosive fruit. Unequip the user. Amnesia Effect.

 -- Clay Barrage
       4 SP ---> No Element. Attack Based. Single Target.
        Repeatedly toss pots. Amnesia Effect.

 -- Needle Wood
       11 SP --> No Element. Attack Based. Multiple Targets.
        Grow a thorny tree to fight enemies. Amnesia Effect.

 -- Thorn Cannon
       18 SP --> No Element. Intelligence Based. Multiple Targets.
        Fire off thorns like a railgun. Amnesia Effect.

 -- Jar of Clone
       17 SP --> No Element. Intelligence Based. Single Target.
        Attack an enemy with its clone. Health Absorb. Amnesia Effect.

 -- Blunt Weapon
       21 SP --> No Element. Defense Based. Single Target.
        Beat the living daylights out of someone. Amnesia Effect.

 -- Ghost Bloom
       24 SP --> No Element. Intelligence Based. Single Target.
        A phantom plant grows to maturity. Amnesia Effect.

 -- Pratfall
       28 SP --> No Element. Defense Based. Multiple Targets.
        Drop pots on the targets. Unequip the user. Amnesia Effect.



^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
Pumpkin

 -- Pumpkin Pass
       0 SP ---> No Element. Attack Based. Single Target.
        Basic Pumpkin attack. Knock away target. Amnesia Effect. Cannot 
         Combine.

 -- Pumpkin Dunk
       3 SP ---> No Element. Attack Based. Single Target.
        Slam dunk to skunk a punk. Amnesia Effect.

 -- Charge Attack
       7 SP ---> No Element. Attack Based. Single Target.
        Build up then unleash energy. Knocks away target. Amnesia Effect.

 -- Pumpkin Hammer
       12 SP --> No Element. Attack Based. Single Target.
        Centrifugal force never fails. Knock away target. Amnesia Effect.

 -- Dance-off
       14 SP --> No Element. Health Based. Multiple Targets.
        Flatten enemies with your footwork. Unequips the user. Amnesia Effect.

 -- Pumpkin Parade
       22 SP --> No Element. Attack Based. Multiple Targets.
        A large pumpkin bowls over opponents. Amnesia Effect.

 -- Jack-o-Lantern
       24 SP --> No Element. Attack Based. Multiple Targets.
        Pumpkin phantoms appear to mix it up. Amnesia Effect.

 -- Dance Party
       27 SP --> No Element. Attack Based. Multiple Targets.
        Serve your enemies in a pumpkin rave. Amnesia Effect.

 -- GigantoPumpkin
       28 SP --> No Element. Attack Based. Multiple Targets.
        Huge pumpkin deals some damage. Unequips the user. Amnesia Effect.



^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
Rock

 -- Rock Punch
       0 SP ---> No Element. Defense Based. Single Target.
        Basic rock skill. Cannot combine.

 -- Dodge Rock
       2 SP ---> No Element. Defense Based. Single Target.
        Rocks can be painful. Unequip the user. Knock Away Target.

 -- Power Launcher
       5 SP ---> No Element. Defense Based. Single Target.
        A throw at full momentum. Knock away target.

 -- Wrath of Earth
       8 SP ---> No Element. Intelligence Based. Multiple Targets.
        Unleash mother earth's true power. Unequip the user.

 -- Diamondize
       15 SP --> No Element. Not Based. Multiple Targets.
        Increase allies' Attack and Defense (2x max)

 -- Ogre Stomp
       13 SP --> No Element. Defense Based. Single Target.
        Squash the victim flat.

 -- Rock Bomb
       16 SP --> Fire Element. Attack Based. Multiple Targets.
        A mighty explosion rocks foes. Unequip the user. Knock target away.

 -- Wrathquake
       20 SP --> No Element. Attack Based. Multiple Targets.
        The earth tears apart with great rumbling.

 -- Gigaton Press
       26 SP --> No Element. Defense Based. Multiple Targets.
        Attack with a gigantic slam. Unequip the user.



^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
Tree

 -- Arbor Day
       0 SP ---> No Element. Health Based. Single Target.
        Club someone with an oak. Cannot Combine.

 -- Thorns
       2 SP ---> No Element. Intelligence Nased. Multiple Targets.
        Rain spikes from the branches.

 -- Leaf Cutter
       4 SP ---> Wind Element. Attack Based. Multiple Targets.
        The wind turns leaves into weapons.

 -- Tears of Sap
       6 SP ---> No Element. Resistance Based. Multiple Targets.
        Mother nature's gift to recover HP.

 -- Eco Swing
       9 SP ---> Wind Element. Health Based. Multiple Targets.
        A rotating slash attack.  Knock away target.

 -- Foliage Storm
       12 SP --> Wind Element. Intelligence Based. Multiple Targets.
        Wood nymphs seek vengeance.

 -- Bark Cyclone
       15 SP --> Wind Element. Attack Based. Multiple Targets.
        Another powerful wind attack.

 -- Eco Batter
       18 SP --> No Element. Health Based. Multiple Targets.
        Upgraded version of Eco Swing.

 -- Treant's Wrath
       21 SP --> No Element. Intelligence Based. Multiple Targets.
        Huge tree stomps on evildoers.

 -- 6 Feet Under
       25 SP --> No Element. Intelligence Based. Multiple Targets.
        Roots rise to pull enemies down. Knock away target.



^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
Seed

 -- Rapid Growth
       0 SP ---> No Element. Intelligence Based. Multiple Targets.
        Basic seeding skill. Knock Away Target. Cannot combine.

 -- Seedling
       1 SP ---> No Element. Health Based. Single Target.
        Throw a seed into battle. Knock Away Target.

 -- Mystery Seed
       7 SP ---> No Element. Resistance Based. Multiple Targets.
        Recover allies with a strange ability.

 -- Green Thumb
       5 SP ---> No Element. Intelligence Based. Multiple Targets.
        Enemies will flip when they sprout. Unequip the user.

 -- Big Harvest
       13 SP --> No Element. Health Based. Multiple Targets.
        Grow a harvest of explosive fruit.

 -- Tangled Ivy
       11 SP --> No Element. Intelligence Based. Single Target.
        Decrease an enemy's Speed. Unequip the user.

 -- Coconut Bomb
       16 SP --> No Element. Attack Based. Multiple Targets.
        Coconut bombs, or pina colada grenades?

 -- Soil's Blessing
       19 SP --> No Element. Resistance Based. Multiple Targets.
        Mother earth recovers several allies.

 -- Briar Patch
       27 SP --> No Element. Intelligence Based. Multiple Targets.
        Briars entangle the battlefield.



^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
Sign

 -- Sign Thwack
       0 SP ---> No Element. Defense Based. Single Targets.
        Basic sign of attack. Cannot Combine.

 -- Storm Warning
       8 SP ---> Ice Element. Intelligence Based. Multiple Targets.
        A blizzard overwhelms enemies. Unequips the user.

 -- Falling Objects
       14 SP --> Fire Element. Intelligence Based. Multiple Targets.
        Firebombs are dropped on monsters. Unequips the user.

 -- Wind Advisory
       18 SP --> Wind Element. Intelligence Based. Multiple Targets.
        Strong winds in the forecast. Unequips the user. Knock away target.



^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
Skull

 -- Skull Blaster
       0 SP ---> No Element. Intelligence Based. Single Targets.
        A basic skull attack. Health Absorb. Cannot Combine.

 -- Wispy's Will
       4 SP ---> Fire Element. Intelligence Based. Multiple Targets.
        The fire of the dead burns foes. Unequips the user. Health Absorb.

 -- Death Shadow
       8 SP ---> No Element. Intelligence Based. Single Targets.
        The shadow of death slinks into battle. Health Absorb.

 -- Passing On
       12 SP --> No Element. Speed Based. Single Targets.
        Come and go to attack a foe. Knock away target. Health Absorb.

 -- Dying Breath
       22 SP --> No Element. Intelligence Based. Multiple Targets.
        A sudden gust of the dead. Knock away target. Health Absorb.

 -- Skull Circle
       15 SP --> No Element. Intelligence Based. Single Targets.
        Utilize a revolving skull. Health Absorb.

 -- Bone Head
       24 SP --> No Element. Intelligence Based. Multiple Targets.
        Dead heads throw in their lot. Health Absorb.

 -- Lovely *Heart* Eye
       31 SP --> No Element. Intelligence Based. Multiple Targets.
        Creepy beam gaze startles opponents. Health Absorb.

 -- Gallant Skull
       29 SP --> No Element. Attack Based. Multiple Targets.
        The end-all skull technique. Unequips the user. Health Absorb.



^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
Starfish

 -- StarFlash
       0 SP ---> No Element. Speed Based. Multiple Targets.
        A starfish attack. Paralyse Effect. Cannot Combine.

 -- Starfish Cutter
       1 SP ---> No Element. Speed Based. Single Target.
        Cut up a target. Unequip the user. Knock Away Target. Paralyse effect.

 -- Stuck on You
       3 SP ---> No Element. Attack Based. Single Target.
        Stick and attack an enemy. Unequip the user. Paralysis Effect.

 -- Twinkle Bomb
       9 SP ---> No Element. Speed Based. Single Target.
        Creates a star explosion. Paralysis Effect.

 -- FallingStarfish
       10 SP --> No Element. Speed Based. Multiple Targets.
        Small meteorites fall to earth. Unequip the user. Paralysis Effect.

 -- Echinoderm
       17 SP --> No Element. Resistance Based. Multiple Targets.
        Recover Allies. Unequip the user.

 -- Shooting Star
       14 SP --> No Element. Speed Based. Multiple Targets.
        A twinkly attack. Unequip the user. Knock away target. Paralysis
         Effect.

 -- Starcopter
       24 SP --> No Element. Attack Based. Single Target.
        Take a lovely walk in the clouds *Music Note*. Unequip Target. 
         Paralysis Effect.

 -- Electrostar
       36 SP --> No Element. Speed Based. Multiple Targets.
        A fatal jolt electrifies enemies. Paralysis Effect.



^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
Stump

 -- Stumped
       0 SP ---> No Element. Health Based. Single Targets.
        Basic stump skill. Cannot combine.

 -- Raging Stump
       1 SP ---> No Element. Health Based. Single Targets.
        Route a single target. Unequips the user.

 -- Falling Bricks
       4 SP ---> No Element. Attack Based. Single Targets.
        Repeatedly attack. Unequips the user.

 -- Warning News
       8 SP ---> No Element. Attack Based. Multiple Targets.
        Equipment rains down from above.

 -- Crazy Darts
       10 SP --> No Element. Health Based. Single Targets.
        Focus attack on one target. Unequips the user.

 -- Stump Slice
       13 SP --> No Element. Attack Based. Multiple Targets.
        Slice one target to damage many. Unequips the user. Knock away target.

 -- Sumo Stump
       18 SP --> No Element. Health Based. Single Targets.
        Play Sumo with a stump (heh). Knock away target.

 -- Timber!
       25 SP --> No Element. Attack Based. Multiple Targets.
        A large tree collapses on enemies.

 -- Stump Stack
       24 SP --> No Element. Health Based. Multiple Targets.
        Multiply to case major damage.



^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
Sunflower

 -- Sunflower Power
       0 SP ---> Fire Element. Intelligence Based. Single Target.
        The basic fire sunflower skill. Cannot combine

 -- Helio Shot
       3 SP ---> No Element. Intelligence Based. Multiple Targets.
        A barrage of bullets buffets baddies.

 -- Sun Slash
       6 SP ---> Fire Element. Attack Based. Single Target.
        Solar energy evaporates evil.

 -- Sun Shower
       10 SP --> Fire Element. Intelligence Based. Multiple Targets.
        A rain of fire warms the earth.

 -- Solar Flare
       11 SP --> Fire Element. Intelligence Based. Multiple Targets.
        Ultra-violet armageddon. Unequip the user.

 -- Tanline
       15 SP --> No Element. Resistance Based. Multiple Targets.
        Do a little sunbathing (?). Increases Attack.

 -- Sun Crisis
       18 SP --> Fire Element. Intelligence Based. Multiple Targets.
        Attack with unforgiving solar heat. Unequip the user.

 -- Solar Bomb
       15 SP --> Fire Element. Health Based. Single Target.
        An explosive burst of solar force. Knock away Target.

 -- Solar Lazer
       26 SP --> Fire Element. Intelligence Based. Multiple Targets.
        Utilize the fiery rays of the sun.



^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
Treasure

 -- Treasure Strike
       0 SP ---> No Element. Intelligence Based. Single Targets.
        Basic treasure attack. Dazed Effect. Cannot combine.

 -- Gold Rush
       4 SP ---> No Element. Speed Based. Multiple Targets.
        Bean enemies with gold nuggets. Dazed Effect.

 -- Excavation
       8 SP ---> No Element. Health Based. Multiple Targets.
        There's golden under them thar foes. Dazed Effect.

 -- Lost Ark
       12 SP --> No Element. Intelligence Based. Multiple Targets.
        Attack with lost treasures. Unequips the user. Dazed effect.

 -- Mimic Army
       10 SP --> No Element. Health Based. Single Targets.
        Your double creates trouble. Dazed Effect.

 -- Treasure Beam
       19 SP --> No Element. Speed Based. Multiple Targets.
        Bejeweled laser blast. Unequips the user. Dazed Effect.

 -- Pandora
       16 SP --> No Element. Intelligence Based. Single Targets.
        Shove the target into a box. Unequips the user. Dazed Effect.

 -- Present Box
       23 SP --> No Element. Health Based. Multiple Targets.
        Unhappy birthday to you... Unequips the user. Dazed Effect.

 -- El Dorado
       27 SP --> No Element. Health Based. Multiple Targets.
        Attack envious opponents with gold. Unequips the user. Dazed Effect.




^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
Trolly

 -- Streetcar
       0 SP ---> No Element. Speed Based. Single Targets.
        Attack with a trolly (?). Cannot Combine.

 -- Trolly Inferno
       3 SP ---> Fire Element. Speed Based. Multiple Targets.
        Ride a blazing rail (on fire). Unequips the user.

 -- Manual Break
       6 SP ---> No Element. Attack Based. Single Targets.
        Swing the trolly to hit your opponent.

 -- Cross Trainer
       12 SP --> No Element. Speed Based. Multiple Targets.
        A cross attack technique. Unequips the user.

 -- Reckless
       9 SP ---> No Element. Speed Based. Single Targets.
        Fall asleep at the wheel and run the target over.

 -- Refreshments
       18 SP --> Ice Element. Attack Based. Multiple Targets.
        Cool down foes with water. Unequips the user. Knock away target.

 -- Danger Trolly
       17 SP --> No Element. Speed Based. Single Targets.
        Hurl cable-car at opponent. Gamble Effect.

 -- Train Wreck
       19 SP --> No Element. Speed Based. Single Targets.
        Cause Damage... you can't look away. Unequip the user. Gamble Effect.

 -- Ghost Train
       26 SP --> No Element. Intelligence Based. Single Targets.
        Next stop: the underworld. Unequips the user. Absorb health.



^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
Vase

 -- Antique
       0 SP ---> No Element. Resistance Based. Multiple Targets.
        Basic, non-combinable, vase skill.  Paralyse Effect. Cannot Combine.

 -- Shatter
       1 SP ---> No Element. Attack Based. Single Target.
        Throw Equipment to cause damage. Unequip the user. Knock away Target.

 -- Gross Water
       6 SP ---> Ice Element. Resistance Based. Multiple Targets.
        Disgusting draught dizzies demons. Poison Effect.

 -- Fire Prison
       9 SP ---> Fire Element. Resistance Based. Single Target.
        Unleash the flames of vase. Amnesia Effect.

 -- Fragrance
       16 SP --> No Element. Resistance Based. Multiple Targets.
        A pleasant aroma fills the room. Sleep Effect.

 -- Summon Attack
       13 SP --> No Element. Resistance Based. Single Target.
        Take the monsters at vase value. Knock away target. Dazed Effect.

 -- Sugar Water
       18 SP --> No Element. Resistance Based. Multiple Targets.
        Delicious water recovers your allies.

 -- Fireworks
       19 SP --> Fire Element. Resistance Based. Multiple Targets.
        Shoot fireworks into the sky. Unequip the user. Knock away target.
         Paralysis Effect.

 -- Ancient Mist
       27 SP --> No Element. Resistance Based. Multiple Targets.
        Beams emerge from the fog.



^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
Water Can

 -- Sprinkler
       0 SP ---> Ice Element. Intelligence Based. Single Target.
        Basic watering can attack. Cannot combine.

 -- Heaven Drop
       5 SP ---> No Element. Resistance Based. Single Target.
        The final tear restores HP and status.

 -- Scrub and Wash
       8 SP ---> Ice Element. Attack Based. Single Target.
        Wash the target VERY thoroughly. Knock away Target.

 -- Cold Rain
       14 SP --> Ice Element. Intelligence Based. Multiple Targets.
        Freeze enemies with chilled water.

 -- Dark Rain
       21 SP --> Ice Element. Intelligence Based. Multiple Targets.
        Suspicious rain causes great damage.

 -- Sacred Water
       18 SP --> No Element. Resistance Based. Multiple Targets.
        Allies recover, and increase in Resistance.

 -- Cruel Drop
       26 SP --> Ice Element. Intelligence Based. Multiple Targets.
        Huge water drop falls into battle.

 -- Bubble Trouble
       22 SP --> Ice Element. Attack Based. Single Target.
        Water bubbles sweep over an enemy. Knock away Target.

 -- Frozen Drops
       34 SP --> Ice Element. Intelligence Based. Multiple Targets.
        Monsters don't do well when frozen.



^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
Weed

 -- Grass Shot
       0 SP ---> No Element. Speed Based. Single Target.
        Basic grass attack. Cannot Combine.

 -- Dryad Lash
       1 SP ---> Wind Element. Speed Based. Multiple Target.
        Wind-imbued spirits wreak havoc.

 -- Leaf Toss
       2 SP ---> Wind Element. Speed Based. Single Target.
        Wind attribute throwing attack with Knock away target effect.

 -- Camo Cutter
       4 SP ---> No Element. Speed Based. Multiple Targets.
        Stealthily attack several targets.

 -- Burning Refuse
       6 SP ---> Fire Element. Intelligence Based. Multiple Targets.
        A fire spirit descents to the brush.

 -- Kicking Grass
       9 SP ---> No Element. Attack Based. Multiple Targets.
        Attack with wild grasses.

 -- Stealth Slash
       11 SP --> Wind Element. Speed Based. Multiple Targets.
        Let the wind fight while you hide.

 -- Devil Storm
       17 SP --> Wind Element. Speed Based. Multiple Targets.
        A rotating slash summons dangerous winds.

 -- Blazing Field
       15 SP --> Fire Element. Speed Based. Single Target.
        A secret, and fatal, fire art.



*******************************************************************************
9.00 Secret Game Stuff & Bonus things

Jump up high on Phantom Isle and you will be rewarded with things...
To get higher and higher simply stack several guys/items on top of each other 
(this can be a very slow process) then jump up them when you reach set heights
you will be given bonuses of money, items, or units.  The hard part is not
falling down when you've jumped up really high on your units.

Steal the Heliotrope Swords (4 total in the game) in 'Battle 32: No Man's Land'
and in 'Battle 41: Wandering's End -- Part Two', the other two are in
Episode 20 second battle.



*******************************************************************************
10.00 Mini guide (Spoiler Free)



*******************************************************************************
11.00 Game Maps


                        Phantom Isle
                       _______________
                      /   World Map   \ 
                     /        |        \
                    |   Phantom Isle    |
                    |         |         |
                     \    World Map    /
                      \---------------/




                         Terra Firma
                       _______________
                      /   World Map   \ 
                     /        |        \
                    |    Terra Firma    |
                    |         |         |
                    |      Tutorial     |
                    |         |         |
                    |      Tutorial 2   |
                    |         |         |
                    |      Tutorial 3   |
                    |         |         |
                    |  Deserted Quarry  |
                    |         |         |
                    |    Barren Earth   |
                    |         |         |
                    |   Primitive Altar |
                    |         |         |
                     \    World Map    /
                      \---------------/




                         Vapor Island
                       _______________
                      /   World Map   \ 
                     /        |        \
                    |   Vapor Island    |
                    |         |         |
                     \    World Map    /
                      \---------------/




                     Windmill Promontory

                    ____________________
                   /      World Map     \ 
                  /           |          \
                 |   Windmill Promontory  |
                 |            |           |
                 |     Sylph's Melody     |
                 |            |           |
                 |     Life's Cradle      |
                 |            |           |
                 |     S. Wind's Howl     |
                 |            |           |
                  \       World Map      /
                   \--------------------/




                          Monetopia
                       _______________
                      /   World Map   \ 
                     /        |        \
                    |    Monetopia      |
                    |         |         |
                    |   Gentle Brook    |
                    |         |         |
                    |  Peaceful Hill    |
                    |         |         |
                    |  Shining Earth    |
                    |         |         |
                     \    World Map    /
                      \---------------/




                    Isle of Healing Waters
                  ________________________
                 /       World Map        \ 
                /            |             \
               |   Isle of Healing Waters   |
               |             |              |
               |     Castile's House        |
               |             |              |
               |      Bloody Fortress       |
               |             |              |
               |       Devil's Cry          |
               |             |              |
               |       Cruel Verdict        |
               |             |              |
               |      Tragedy's Stage       |
               |             |              |
                \        World Map         /
                 \------------------------/




                          Forestia
                      ________________
                     /   World Map    \ 
                    /        |         \         
                   |     Forestia       |
                   |         |          |
                   |   Nature's Bounty  |
                   |        |           |
                   |   Bed of Flowers   |
                   |         |          |
                   |    Green Cradle    |
                   |         |          |
                   |   Yggdrasil Sleep  |
                   |         |          |
                    \     World Map    /
                     \----------------/




                      Verdant Guardiana
                  ________________________
                 /       World Map        \ 
                /            |             \
               |       Innocent Entry       |
               |             |              |
               |       Mischief Garden      |
               |             |              |
               |        Hidden Hall         |
               |             |              |
               |      Green Paradise        |
               |             |              |
                \        World Map         /
                 \------------------------/




                       Clutter Haven
                  ________________________
                 /       World Map        \ 
                /            |             \
               |        Clutter Haven       |
               |             |              |
                \        World Map         /
                 \------------------------/




                       Island of Evil
                  ________________________
                 /       World Map        \ 
                /            |             \
               |      Island of Evil        |
               |             |              |
               |      Sick unto Death       |
               |             |              |
               |      Road of the Lost      |
               |             |              |
               |      Life and Death        |
               |             |              |
               |       Hall of Death        |
               |             |              |
               |       No Man's Land        |
               |             |              |
               |       Mortality's End      |
               |             |              |
                \        World Map         /
                 \------------------------/




                         Frigidia
                  ________________________
                 /       World Map        \ 
                /            |             \
               |         Frigidia           |
               |             |              |
               |      ForsakenGlacier       |
               |             |              |
               |       Subzero Field        |
               |             |              |
               |      Demon's Grudge        |
               |             |              |
               |        Brave's Seal        |
               |             |              |
                \        World Map         /
                 \------------------------/
 


                        Desert Island
                  ________________________
                 /       World Map        \ 
                /            |             \
               |        Desert Island       |
               |             |              |
               |        Minus World         |
               |             |              |
               |      A Test of Will        |
               |             |              |
               |      Wandering's End       |
               |             |              |
                \        World Map         /
                 \------------------------/




                        Mt. Kazan
                  ________________________
                 /       World Map        \ 
                /            |             \
               |         Mt. Kazan          |
               |             |              |
               |      Forbidden Flame       |
               |             |              |
               |       Fierce Tyrant        |
               |             |              |
               |       Hill of Death        |
               |             |              |
               |       Land of Fire         |
               |             |              |
                \        World Map         /
                 \------------------------/




                 Windmill Promontory Mark II
                  ________________________
                 /       World Map        \ 
                /            |             \
               |       Broken Harmony       |
               |             |              |
               |       Cursed Cradle        |
               |             |              |
                \        World Map         /
                 \------------------------/




                     Hinterland Isle
                  ________________________
                 /       World Map        \ 
                /            |             \
               |       Hinterland Isle      |
               |             |              |
               |        Swelterland         |
               |             |              |
               |       Unforgiving Sun      |
               |             |              |
               |       Famished Earth       |
               |             |              |
               |       Bone-Dry Death       |
               |             |              |
                \        World Map         /
                 \------------------------/




*******************************************************************************
12.00 Tips and Tricks



*******************************************************************************
13.00 Bugs

The only known bug so far is one where nearly created, killing on the Phantom
Isle and revived, and thrown out of bounds on the Phantom Isle (then exiting
and re-entering the map) can cause some of your townsfolk to be unable to
talk to you.  Saving and then using the ingame reset and reloading will
correct this rare bug.

It is possible to spawn random dungeons where you are on a small island, and
you cannot possibly confine even a single phantom to anything in range. This
will trap you and usually ends in a game over.  But it is possible, abit very
difficult and extremly annoying, to keep moving off the side and maybe just
maybe end up on the other side (Took me 5-10 minutes to get off the one that
I was trapped in).



*******************************************************************************
14.00 Thanks

Nobody yet.



*******************************************************************************
15.00 Legal Stuff and Copyright

I created this FAQ Solely by myself, as such I do NOT give permission for 
anyone to use this FAQ in any way shape or form without express permission 
from me.  This is not to say that it will be difficult for anyone to get 
permission from me its just a common courtesy that I would expect from 
anyone seeking to use this.  I will NOT agree to any for profit uses of 
this.  If you find a site using this FAQ that's NOT listed below please 
contact me so I may take appropriate legal action against them.  I also do
not agree to the unauthorized alteration of this FAQ in any way, shape or 
form.

Copyright (c)2004 by Jason L'Heureux.

I agree to most sites that ask my permission to the use of this faq in an
unaltered form and only if the site is non profit.  Just send me an e-mail
showing me a link to your site, the only other reason I have ever refused
to allow a site to use one of my past faqs is because it had EXCESSIVE popups.

This faq was originally designed for the wonderful site,

http://www.gamefaqs.com/



*******************************************************************************
16.00 Game Info and Thanks

Nippon Ichi for developing this game (and many other amazing srpgs).

Nippon Ichi for finally putting the game out here themselves.

Everybody in the credits of the game.

Phantom Brave is rated Teen and is probably copyrighted 2004.

Jeff "CJayC" Veasey for running GameFAQ's.

And GameFAQ's itself for the incredible site.


                            - End of Frequently Asked Questions Document -