Phantom Brave Faq Make sure you hit REFRESH each time you check this faq, if you don't you may be reading an older version of it that is stored in your computer. Version 1.04 Author: The Crimson Phantom Aka: Jason L'Heureux Just a little FYI, I do not yet know everything about this game or even close to everything... It will take me a bit of time to fully master this game (especially with the CRAZY hours I've been putting in at work lately). Personal To do list: ... Fusing, cover mana. Help Wanted Section: -- expires September 31th 2004 (one month from last update). Got some thing for the ambitious out there. 1.) Find out the LEVELS at which the shopkeeper carrys new goods. 2.) Find out the LEVEL or FORMULA for which the Random dungeon keeper gets harder dungeons. 3.) Find out the percent reduction in the cost of forging/fusing/creating when the character who is doing it levels up. 4.) Find out the percent/number of exp the old man gives you after a battle (its probally % of the exp you gained total modified by his level) 5.) Find out the LEVELS at which each character gets their new NATURAL abilities. (this means they CANNOT be fused, or equipped with items when you check them). More to come... ******************************************************************************* Table of contents ******************************************************************************* For using Ctrl-F (find) these could be helpful or just use the headings. 0.00 Version History and Contact Information 0.01 Common General Questions about Faqs 1.00 General Rules of SRPG gameplay 1.10 Controls 1.11 Game Abbrievations 2.00 Walkthrough 2.01 Episode 1 "The Possessed" -OR- Chapter 1 "A-Jill-of-All-Trades" 2.02 Episode 2 "Walnut" 2.03 Episode 3 "Meeting Putty" 2.04 Episode 4 "A Friend" 2.05 Episode 5 "Scarlet the Brave" 2.06 Episode 6 "Unexpected Reward" 2.07 Episode 7 "The Rainbow Bird" 2.08 Episode 8 "Count Malt is Shaken" -OR- Chapter 2 "Expanding Horizons" 2.09 Episode 9 "Dual Duelists" 2.10 Episode 10 "Putty's Mischief" 2.11 Episode 11 "Paradise Saved?" 2.12 Episode 12 "For Castile" 2.13 Episode 13 "Once Sacred Sword" -OR- Chapter 3 "The Shadow of Sulphur" 2.14 Episode 14 "Operation Desert Rescue" 2.15 Episode 15 "Sienna's Request" 3.00 Theft, Stealing, the Five Fingered Discount Section 4.00 Status 4.01 How Exp is Divived Between Units 4.10 Status Effects -- Negative 4.20 Protection Effects -- Positive 5.00 Hero Characters 5.01 Hero Movesets 5.10 General Characters or Classes 5.11 General Character or Class Moves 6.00 Monster Types 6.10 Monster Moves 7.00 All about items 7.10 Item Qualitys 7.20 Items Types and Abilities on that Item 8.00 Abilities on the Items you Buy... (Or weapons on the field)... 8.10 Abilities on the items you find on the Field... 9.00 Secret Game Stuff & Bonus things 10.00 Mini guide (Spoiler Free) 11.00 Game Maps 12.00 Tips and Tricks 13.00 Bugs 14.00 Thanks 15.00 Legal Stuff and Copyright 16.00 Game Info and Thanks *** = Sections's or Chapter's ^^^ = Page rip's (Breaks in otherwise LARGE sections) ******************************************************************************* 0.00 Version History and Contact Information Version 1.00 Created September 1st 2004 on the english version of Phantom Brave. All data for this faq has been derived from one of main two sources, the game itself and the instruction manual which comes with the game. Will probally start on a walkthrough/story script section in the future. This will be my 7th faq on this account to date. Faq is set to 79 characters per line and was created using notepad. At this stage expect an update at least once a week until it nears completion, once it seems mostly complete it might never get another update. Beware the walkthrough as it will contain spoilers once I get it done. Right now this is VERY much a work in progress... I have spent 2 hours thus far on it... Expect by the time it is up on the site for a major update to occur with a lot more stuff (but I am working 8+ hours each day so that will cut into playing with my new Phantom Brave and Star Ocean 3 games). Version 1.01 September 3rd 2004. Turns out they needed me to work at 5:30 AM on friday so I pulled an all nighter adding a fair bit to this... Sigh there goes the alarm... Oh well its good to be the boss right?. Doubled the faq's size (which isn't that hard to do at this early stage anyways). Version 1.02 September 4th 2004. Have finished a LOT of the found items from battle fields. Their abilities etc. Check it out in 8.10. Version 1.03 September 5th 2004. Added a good chunk of weapon abilities see 8.00. More of the walkthrough. Added stuff in 4.00 Status. Added most of the protections, probally a few odd ones I've yet to encounter. Added a LOT of weapon abilities... 5 or so more field items. Hero abilities. Version 1.04 September 7th 2004 Many more chapters, a few more field items, protections, and regular item abilities. E-Mail me at: lifeguard1234@hotmail.com I do not mind game questions, if you are reporting an error let me know I will double check my work there. If you are reporting a spelling error forget about it unless it seriously alters the meaning of the sentence. If you wish to e-mail me about a game question, please put in the subject which game it is referring to... I will also field questions to people wishing to break into faq writing. If you have a bug to report and add to this send it along but I'll need 2 reports of the same bug or to have it confirmable by myself. If you e-mail me and its got something attached its going to be deleted without hesitation. Sorry but my virus scan/firewall is set to destroy e-mail attachments. If your sending me something to contribute to this in an e-mail make sure to title your e-mail contributions or something similar, and just put whatever it is in plain text. I have it set to block out stuff without acceptable subjects (to put faq in the subject) unless its someone I know. ******************************************************************************* 0.01 Common General Questions about Faqs 1. Why does the faq not fill up the entire screen when I look at it? A: This is because it has been set to 79 characters, this is so that people who like to view BIG text will set the faq fit their screen nicely. 2. What can I, the private individual, use the faq for or do with it. A: You can pretty much do whatever you want for individual, personal use. You can save it to your computer, print it at your leisure, cut out little parts to save or print from your computer... Basically as long as you don't post it online without my permission, use it for any profit related thing, or plagiarise sections of it for use in your guide (Yes that happens, yes it happens way to much, and Yes I do take legal action if the dispute isn't solved promptly). 3. Can I post this on my website, forum, or other non-profit free site? A: For the most part I never deny any site where the material can be accessed in its unaltered form for free, the only case was for a site that had 23 popup ad's everytime you went anywhere (and that is because I dislike them) simply send me a request at my e-mail (lifeguard1234@hotmail.com) that doesn't look like spam or have an attachment to it and I will most likly say that it is fine. 4. Is it ok for me to e-mail you about a question I have regarding this game? A: Yes by all means if you feel that the answer isn't clear or you have trouble I have no problem with answering e-mails about that. 5. Can I contribute in any way, shape, or form to this faq? A: Yes check out the help wanted section... If their is something there that you can help fill out then by all means (Help wanted section is for things that I know I will be getting to last, that I simply cannot figure out on my lonesome [and that has been known to happen], or that have complex and numerous parts to them). 6. Can you mail me a copy of your save file for a game, get the thing to allow saves to be put and taken from online sources? A: Short answer: no... Long answer: no... Sorry. ******************************************************************************* 1.00 General Rules of SRPG gameplay As a srpg (strategy role playing game) veteren, here are a few golden rules to follow in any strategy game. Golden Rule: TALK TO EVERYONE, Talk to them everytime a chapter changes, talk to them if you are stuck and cannot progress. Talk to them often, talk to them multiple times. This will either reward you with the ability to progress storywise again, or possibly with nifty items... Rule one: Focus fire, have every member of your party focus on killing at least one enemy per turn... Even if you have a character who will deal a 200 damage attack and the enemy only has 1 health left, unless that attack would kill another enemy 100% of the time itself use it to finish that opponent off. The reason for this is that it will limit how much damage your enemy can do to you per round, because if a unit is dead it cannot hurt you any more. Also that unit may not heal/assist others, and will make the enemy turn that much shorter. Rule two: With the exception of boss units focus on taking out the units in this order: Mages first then Cleric's or healers second and then the strongest fighter on down (unless the strongest fighter is a boss in which case avoid them, as they tend to have enough health above their fodder units that you would take more damage fighting them all). The reason for this is that mages tend to have area of effect attacks that usually deal a lot of damage and they also tend to have low health and so will go down quickly. Clerics must die second as they tend to prevent their allies from dying as quickly which prolongs your suffering. After this fighters are the ones to knock out starting with whoever can do the most damage to you (not always the one with the highest health). The reason you avoid taking out a boss asap, is because typically they have items worth stealing, and are a lot easier to take out once their support net is removed. Rule three: Most strategy based rpg's will have the enemy with stronger forces than you have at almost any given battle... So take it slow work from the outside in... ignore any target which is outside your reach obviously, hitting someone for something is typically better than doing NOTHING at all. Unless in the RARE instance where defend will work in your favor. This of course can easily be overcome with power leveling. Rule four: BE AGGRESSIVE, defense doesn't really seem to exist, even if it were to you should be attacking anyways. Rule five: IF your unit is about to die or will definitely die next round and you lack healing items, or the ability to escape, kamikaze, or use it to draw the enemy away from your units or preferably away from their own... Divide and conquer (just remember a pincer attack in a srpg is deadly). Rule six: When the opportunity presents itself save, save often. Rule seven: Honor is nice to have, but if your dead what good was it. Attack your enemy with preference to behind, above, or the sides... in that order. Try to avoid fighting below and to the front... Also try to avoid allowing the enemy to hit you from behind, above, or the sides. Rule eight: If you cannot attack/kill an enemy you might as well try something. Doing nothing for a turn is almost counterproductive, unless you are baiting the enemy to you. Rule nine: This game likes SPEED, it makes your turns happen faster, use this it is in my opinion second only to attack, and many would argue much much more important. Rule ten: If you cannot reach and attack your enemy this turn, and it is at all possible park yourself JUST out of their reach so that they move towards you and you can get an attack in next round without giving them a free hit. Rule eleven: The AI (artificial incompetence) of games tends to make them want to try to attack someone who is weak, either protect these weak individuals or better yet use them as bait to draw enemies into positions where they are exposed. ******************************************************************************* 1.10 Controls Phantom Island... X = Talk to characters () = Jump... over an object or your characters... up. L1 + R1 = Rotate screen L2 = Zoom R2 = Attack [] = Lift, throw. In Combat... X = Confirm () = Cancel L1 + R1 = Rotate left and right (the view) L2 = Zoom R2 = Return to character [] = Check out the protection The game is divided into turns. Each characters turn is determined by their speed value (their are a few exceptions such as ASH being able to immediatly move after he has been summoned to the field). You can move, confine, lift and throw and STILL attack. But if you attack you can no longer throw, you will still be able to move and confine. ******************************************************************************* 2.00 Walkthrough Here you will find the walkthrough... Beforewarned I will try to not throw in too many spoilers, but they will definatly be around. If you just want the bare bones go here, do this speech go check out the spoiler free walkthrough near the end of this faq. **Note** The names of the new characters to your party may be different than those listed, depending on if they have random generation or not. I only list the characters which the game itself gives you, not those that you yourself are able to create. If I have ---> After a character's level it means that it is offering that form of protection to other units. Making it a high value kill target. ******************************************************************************* 2.01 Episode 1 "The Possessed" -OR- Chapter 1 "A-Jill-of-All-Trades" Chapter 1 "A-Jill-of-All-Trades" In the beginning... Episode 1 "The Possessed". ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ Battle 1: The Plain of Despair. Special/New Playable Character(s) Ash ---- Plain Chroma Level 35 Enemies Plain Summon Level 15 Plain Summon Level 15 Plain Summon Level 15 Strategy I cannot fathom anyone possibly losing this battle... No way. Chapter 1 "a Jill-of-All-Trades". Phantom Isle First thing's first... Stack everyone on top of the house and jump up on them to get yourself prizes... 100 Bor, a Change Book, and finally a Bottle Mail Phantom. The last is very useful for stealing items or being confined to an item to bring it home with you. Terra Firma ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ Battle 2: Tutorial Special/New Playable Character(s) Marona -- Plain Chroma Level 1 Ash ----- Plain Phantom Level 1 Misty --- Plain Merchant Level 1 Rachel -- Plain Healer Level 1 Baldur -- Plain Soldier Level 1 Zenon --- Plain Bottlemail Level 1 Enemies Quack Scrabbit Level 1 Other Objects Plain Rock Level 1 Plain Flower Level 1 Strategy Summon some Phantoms and lace into the weak wittle wabbit. ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ Battle 3: Tutorial 2 Special/New Playable Character(s) Nobody new. Enemies Subtle Scrabbit Level 1 Subtle Scrabbit Level 1 Subtle Scrabbit Level 1 Other Objects Snakish Level 1 Plain Weed Level 1 Plain Weed Level 1 Plain Rock Level 1 Plain Rock Level 1 Strategy Remember when I told you to get that bottle mail right? Well your opening confine better be that bottle mail on top of that Snakish sword... That way you can save it and use it in later battles. (Remember to actually get the sword you MUST allow the bottlemail's remove to run out). Other than that just confine your troops to the objects and go at it. ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ Battle 4: Tutorial 3 Special/New Playable Character(s) Nobody new. Enemies Aloof Scrabbit Level 1 Other Objects Plain Tree Level 1 Plain Tree Level 1 ---> Heals 30% HP Quack Dead Tree Level 1 ---> Defense x4 Strategy Throw that Quack Dead Tree O.B. (Out of Bounds). Then kill the enemy. After the Battle return to Phantom Isle and equip the sword and changebook. You might as well heal while your at it. ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ Battle 5: Deserted Quarry Special/New Playable Character(s) Nobody new. Neutral's Grid ---- Plain Mystic Level 2 Enemies Plain Slime Level 1 Plain Slime Level 1 Plain Slime Level 1 Plain Slime Level 1 Other Objects Plain Weed Level 1 Plain Rock Level 1 Plain Stone Level 1 ---> Heal 30% HP Strengthen +30% Plain Weed Level 1 Plain Tree Level 1 Plain Old Tree Level 1 Strategy Make sure to KILL that plain mystic... This will enable you to create your own upon the return to town... Otherwise just beat on things. ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ Battle 6: Barren Earth Special/New Playable Character(s) Nobody New. Enemies Plain Slime Level 1 ---> Attack X 2 Ruined Slime Level 1 ---> Experience X 2 Plain Slime Level 1 ---> Defense X 2 Plain Slime Level 1 Plain Slime Level 1 Plain Slime Level 1 ---> Strength X 2 Snobby Blacksmith Level 2 Other Objects Plain Weed Level 1 Plain Flower Level 1 Plain Flower Level 1 Plain Seed Level 1 Plain Tree Level 1 Plain Flower Level 1 Plain Flower Level 1 Plain Old Tree Level 1 Plain Weed Level 1 Plain Flower Level 1 Plain Flower Level 1 Plain Rock Level 1 Plain Rock Level 1 Plain Rock Level 1 Plain Cactus Level 1 Plain Old Tree Level 1 Plain Cactus Level 1 Plain Cactus Level 1 Plain Weed Level 1 Plain Old Tree Level 1 Plain Starfish Level 1 Plain Starfish Level 1 Plain Flower Level 1 Plain Cactus Level 1 Strategy Well just go in and break down those little boosters then finish off the rest... Another REALLY easy map. Once that Blacksmith goes you can make them. ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ Battle 7: Primitive Altar Special/New Playable Character(s) Nobody new. Enemies Raphael? Level 3 Aloof Slime Level 1 Aloof Slime Level 1 Aloof Slime Level 1 Aloof Slime Level 1 Aloof Slime Level 1 Aloof Slime Level 1 Aloof Slime Level 1 Aloof Slime Level 1 Aloof Slime Level 1 Other Objects Plain Seed Level 1 Plain Weed Level 1 Plain Weed Level 1 Plain Flower Level 1 Plain Seed Level 1 Plain Weed Level 1 Plain Flower Level 1 Plain Flower Level 1 Plain Flower Level 1 Plain Flower Level 1 Plain Rock Level 1 Plain Rock Level 1 Plain Old Tree Level 1 Plain Weed Level 1 Plain Flower Level 1 Plain Flower Level 1 Plain Weed Level 1 Plain Weed Level 1 Plain Starfish Level 1 Plain Starfish Level 1 Plain Starfish Level 1 Plain Flower Level 1 Plain Weed Level 2 Strategy Well if you have that Snakish Sword give it to Ash and use the Snake Beater move to kill at least 4-5 enemies or at the very least severly damage them. Revisit this map to get the Owl Sentry and Owl Knight. Afterwards return to the island and check your mail. Then head to Vapor Island. ******************************************************************************* 2.02 Episode 2 "Walnut" Well that's just nuts... Episode 2 "Walnut" Start off by reading that newspaper, then your letters, make sure everyone is good and healed, and then take off to the next area. Vapor Island... After that scene go to Windmill Promontory ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ Battle 8: Sylph's Melody Special/New Playable Character(s) Nobody new. Enemies Quack Summon Level 2 Quack Summon Level 2 Dark Fusionist Level 2 ---> Money +50% Experience +50% Quack Summon Level 2 Quack Summon Level 2 Other Objects Harried Driftwood Level 2 Plain Dead Tree Level 2 Mean Weed Level 2 Remiss Weed Level 2 Plain Mushroom Level 2 Clumsy Weed Level 2 Cunning Dead Tree Level 2 Cunning Dead Tree Level 2 Squire Weed Level 2 Newbie Bomb Level 2 Strategy Sack the Quack's then the Fusionist. Make sure to Combine your bottle mail with that bomb for another useful weapon item. Killing the Fusionist gives you the ability to make them. **Note** Apperently the Quack Summon monster type is impossible to get to create. ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ Battle 9: Life's Cradle Special/New Playable Character(s) Nobody New. Neutral's Fake Funguy Level 5 Enemies Quack Summon Level 2 Plain Summon Level 3 Quack Summon Level 2 Plain Summon Level 3 Plain Summon Level 3 Trustd Summon Level 4 Quack Summon Level 2 Other Objects Breezy Rock Level 2 Mean Flower Level 2 Foolish Rock Level 2 Hungry Weed Level 2 Desired Mushroom Level 3 Weepy Rock Level 2 Newbie Rock Level 2 Plain Weed Level 2 Upset Weed Level 2 Newbie Weed Level 2 Upset Weed Level 2 Normal Weed Level 2 Dense Weed Level 2 Great Long Sword Level 3 Upset Weed Level 2 Sacred Flower Level 2 Strategy Well See that there Fungus and the sword near him... Make them become yours. Beware the Fungi because he steals your stuff and chucks it O.B. (Just gone for the turn you'll get it back next time). I doubt its possible, but if you can make it try to get a guy combined onto the mushroom next to that fungus and then get the mushroom and see if he'll join you... ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ Battle 10: S. Wind's Howl Special/New Playable Character(s) Nobody New. Neutral's Quack Summon Level 2 Quack Summon Level 2 Quack Summon Level 2 Trustd Summon Level 4 Plain Summon Level 3 Plain Summon Level 3 Trustd Summon Level 4 Quack Summon Level 2 Plain Summon Level 3 Quack Summon Level 2 Quack Summon Level 2 Enemies Walnut ---> ChromaOxide Level 3 Other Objects Great SpiriTree Level 3 ---> Strengthen +20% Heal 20% HP Quack Weed Level 1 ---> Heal 10% HP Experience x 3 Vain Weed Level 2 ---> Heal 10% HP Quack Weed Level 1 ---> Heal 10% HP Money x 3 Normal Flower Level 2 Fake Weed Level 2 Clumsy Weed Level 2 Vain Weed Level 2 Common Flower Level 2 Plain Rock Level 2 Cunning Mushroom Level 2 Clumsy Mushroom Level 2 Rash Mushroom Level 2 Weepy Weed Level 2 Spoiled Cactus Level 2 Plain Flower Level 2 Strategy Important thing to note, you must defeat everybody. Both the enemies and the neutral's for victory. Return to the map after to fight Romeo an Elite Fighter... Gee thats a nice looking sword you got there Romeo... Mind if we borrow it.. Oh you do, well thats too bad :P. After that return to Vapor Island. ******************************************************************************* 2.03 Episode 3 "Meeting Putty" Little theif of the forest... Episode 3 "Meeting Putty" Goto Monetopia, then to Gentle Brook. ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ Battle 11: Gentle Brook Special/New Playable Character(s) Nobody New. Enemies Novice Scrabbit Level 3 Novice Scrabbit Level 3 Endure Shade Level 6 ---> Keepout: Red Novice Scrabbit Level 3 Squire Scrabbit Level 2 Novice Scrabbit Level 3 Squire Scrabbit Level 2 Plain Scrabbit Level 4 Novice Scrabbit Level 3 Other Objects Fond Flower Level 3 Unruly Pot Level 3 Harried Pot Level 3 Saintly Weed Level 3 Upset Flower Level 3 Upser Weed Level 3 Common Pot Level 3 Spoiled Pot Level 3 Foolish Flower Level 3 Upset Flower Level 3 Spoiled Weed Level 3 Newbie Mushroom Level 3 Dense Brick Level 3 Spoiled Weed Level 3 Desired Crystal Level 4 ---> Mana +50% Experience +50% Weaken 20% Cunning Weed Level 3 Strategy Wipe out that bottle only if you can take on all the rabbits at once... If you like me have no issues with that then make it your first move. Next bottle mail the crystal, and clear the map... Return after to be able to get owl Ninja's. ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ Battle 12: Peaceful Hill Special/New Playable Character(s) Nobody New. Neutral's Old Man Level 3 ---> Level up +1 Enemies Novice Scrabbit Level 3 Novice Scrabbit Level 3 Squire Scrabbit Level 2 Novice Scrabbit Level 3 Novice Scrabbit Level 3 So-so Scrabbit Level 5 Novice Scrabbit Level 3 Novice Scrabbit Level 3 Other Objects Harried Flower Level 3 Breezy Flower Level 3 Scared Weed Level 3 Rash Pot Level 3 Squire Pot Level 3 Common Pot Level 3 Dense Pot Level 3 Cunning Weed Level 3 Dense Weed Level 3 Scared Brick Level 3 Foolish Flower Level 3 Novice Flower Level 3 Hungry Weed Level 3 Stupid Flower Level 3 Cunning Weed Level 3 Normal Bomb Level 3 Breezy Sunflower Level 3 Normal Sunflower Level 3 Weepy Sunflower Level 3 Cool Rock Level 3 Desired Crystal Level 4 ---> Money +50% Experience +50% Strategy Ok that old man can get scary if given enough time... Sure he only had a minor number for hit points, he cannot really do any damage, and he is slow as can be... But he has level up +1 protection going... Which means for every turn you allow the Scrabbits by him to get they gain ONE LEVEL!!!... This means that if your slow this can get real scary real fast. Once you clear the level the old man will be something you can create (he randomly assigns exp to party members after battle... nice). ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ Battle 13: Shining Earth Special/New Playable Character(s) Nobody new. Neutral's Adamnt Titlist Level 7 Enemies Plain Scrabbit Level 4 Useless Shade Level 6 ---> Defense -20% Useless Shade Level 6 ---> Attack -20% Useless Shade Level 6 ---> Speed -20% Novice Scrabbit Level 3 So-so Scrabbit Level 5 Novice Scrabbit Level 3 Novice Scrabbit Level 3 Plain Scrabbit Level 4 Plain Scrabbit Level 4 Keen Manticore Level 8 Other Objects Upset Water Can Level 3 Hungry Flower Level 3 Cunning Pot Level 3 Spoiled Brick Level 3 Fond Pot Level 3 Novice Vase Level 3 Spoiled Weed Level 3 Vain Seed Level 3 Snobby Brick Level 3 Cool Flower Level 3 Hungry Flower Level 3 Scared Weed Level 3 So-so Seed Level 3 Rash Weed Level 3 Cunning Weed Level 3 Novice Flower Level 3 Foolish Weed Level 3 Clumsy Flower Level 3 Breezy Sunflower Level 4 Mean Rock Level 3 Rash Sunflower Level 4 Cunning Flower Level 3 Snobby Weed Level 3 Snobby Weed Level 3 Rash Flower Level 3 Plain Giant Tree Level 4 Strategy Make sure to take out that Titlist ASAP, just try and beat the beast to him, not like it matters either way you still get him. Otherwise its a HUGE map, so your spirits will waste turns just moving around. ******************************************************************************* 2.04 Episode 4 "A Friend" A friend in need, is a friend indeed... Episode 4 "A Friend" ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ Battle 14: Special/New Playable Character(s) Nobody new. Enemies Plain Summon Level 5 So-so Summon Level 6 Plain Summon Level 5 Plain Summon Level 5 Plain Summon Level 5 Other Objects Aloof Old Tree Level 4 Aloof Old Tree Level 4 Aloof Tree Level 4 Aloof Old Tree Level 4 Aloof Old Tree Level 4 Aloof Old Tree Level 4 Aloof Flower Level 4 Aloof Flower Level 4 Aloof Flower Level 4 Aloof Old Tree Level 4 Aloof Tree Level 4 Calm Tree Level 2 ---> Experience +30% Mana +30% Attack -30% Defense -30% Aloof Tree Level 4 Aloof Tree Level 4 Aloof Tree Level 4 Strategy The faster the better before the enemy can cut down the calm tree. ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ Battle 15: Castile's House Special/New Playable Character(s) Nobody New. Enemies So-so Summon Level 6 Plain Summon Level 5 Plain Summon Level 5 Plain Summon Level 5 Plain Summon Level 5 Other Objects Aloof Old Tree Level 4 Aloof Old Tree Level 4 Aloof Tree Level 4 Aloof Old Tree Level 4 Aloof Old Tree Level 4 Aloof Old Tree Level 4 Aloof Flower Level 4 Aloof Flower Level 4 Aloof Flower Level 4 Aloof Old Tree Level 4 Aloof Tree Level 4 Calm Tree Level 2 ---> Experience +30% Mana +30% Attack -30% Defense -30% Aloof Tree Level 4 Aloof Tree Level 4 Strategy The same as the map just before this one... Lace into them. Don't worry if you've got a sense of deja vu... This is pretty much the exact same battle and map you just fought... ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ Battle 16: Bloody Fortress Special/New Playable Character(s) Yet again, Nobody New. Enemies Plain Summon Level 5 Serious Ghost Level 8 ---> Attack -40% So-so Summon Level 6 So-so Summon Level 6 Plain Summon Level 5 Plain Summon Level 5 Other Objects Wisdom Vase Level 4 Silky Vase Level 4 Slight Vase Level 4 Fresh Vase Level 4 Easy Vase Level 4 Fresh Vase Level 4 Strategy Use your fighters on the back vase's to prevent that -40% attack... Then kill the ghost and summon the rest of your troops. ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ Battle 17: Devil's Cry Special/New Playable Character(s) Take a guess, Nobody new. Neutral's Plain Whisp Level 7 Plain Whisp Level 7 Plain Whisp Level 7 Plain Whisp Level 7 Plain Whisp Level 7 Enemies So-so Summon Level 6 So-so Summon Level 6 So-so Summon Level 6 So-so Summon Level 6 So-so Summon Level 6 So-so Summon Level 6 So-so Summon Level 6 Other Objects Cheery Vase Level 4 Hassle Vase Level 4 Winsom Vase Level 4 Sprkly Weed Level 4 Fresh Flower Level 4 Frndly Weed Level 4 So-so Flower Level 4 Smooth Weed Level 4 Slight Flower Level 4 Trustd SpiriTree Level 4 ---> Keepout: Red Nice Old Tree Level 4 Fresh Sapling Level 4 Cheery SpiriTree Level 4 Trustd Pillar Level 4 Sprkly Pillar Level 4 Easy Pillar Level 4 So-so Pillar Level 4 Smooth Flower Level 4 Frndly PoisonRck Level 4 Cute PoisonRck Level 4 Fresh PoisonRck Level 4 Ichiban Bronze Sword Level 6 Strategy You can just sit there and let them duke it out... But thats sissy talk, now lets destory that tree and charge right in. Have I mentioned yet that I HATE healers? Afterwards return for the 'Ichiban Spell Book'. ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ Battle 18: Cruel Verdict Special/New Playable Character(s) Nobody again. Enemies Desired Ghost Level 8 So-so Summon Level 6 So-so Summon Level 6 So-so Summon Level 6 So-so Summon Level 6 So-so Summon Level 6 Desired Ghost Level 8 So-so Summon Level 6 Other Objects Vain Vase Level 2 ---> Money +50% Fake Vase Level 2 ---> Money +50% Desired Brick Level 4 Dense Crystal Level 2 ---> Experience +20% Soft Pillar Level 4 Relaxd Pillar Level 4 Nice Crystal Level 4 Relaxd Crystal Level 4 Weepy Crystal Level 2 ---> Experience +20% Winsom Crystal Level 4 Hassle Crystal Level 4 ---> Strengthen +10% Saintly Crystal Level 2 ---> Experience +20% Rash Crystal Level 2 ---> Experience +20% Serious Crystal Level 4 ---> Strengthen +10% Trustd SacredRck Level 5 Cheery PoisonRck Level 4 Trustd PoisonRck Level 4 Cheery PoisonRck Level 4 Slight PoisonRck Level 4 Clumsy Pillar Level 2 ---> Experience +50% Stupid Pillar Level 2 ---> Experience +50% Clumsy Crystal Level 2 ---> Experience +20% Hungry Crystal Level 2 ---> Experience +20% Trustd Crystal Level 4 Nice PoisonRck Level 4 Trustd PoisonRck Level 4 Smooth PoisonRck Level 4 Strategy Roar? Ok the enemies are pretty pre-occupied with their negative status crystals... So either make a tank confined to one of those or just pick them off as they ignore you to deal with those. ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ Battle 19: Tragedy's Stage Special/New Playable Character(s) I wonder if this will even have a point to it... Enemies So-so Ghost Level 8 So-so Ghost Level 8 So-so Summon Level 6 So-so Summon Level 6 So-so Summon Level 6 So-so Summon Level 6 So-so Summon Level 6 So-so Summon Level 6 So-so Summon Level 6 So-so Summon Level 6 MiniBos Dark Avatar Level 10 Other Objects Elastic Pillar Level 4 Relaxd Weed Level 4 Smooth Weed Level 4 ---> Heals 10% HP Soft Weed Level 4 Glossy Stone Level 6 Desired Weed Level 4 Ichiban SpiriTree Level 5 Glossy Sapling Level 4 ---> Attack +40% Sprkly Flower Level 4 ---> Speed +20% Nice Pillar Level 4 Glossy Pillar Level 4 Winsom SacredRck Level 4 Silky Pillar Level 4 Fresh SacredRck Level 4 Soft Pillar Level 4 Winsom SacredRck Level 4 Cheery PoisonRck Level 4 Sprkly PoisonRck Level 4 Cheery Crystal Level 4 Desired Crystal Level 4 Sprky Crystal Level 4 Mild Crystal Level 4 Soft Old Tree Level 4 ---> Defense +40% So-so Poison Rock Level 4 Strategy Lotta enemies, Use your phantoms carefully. Take out the little guys with your weak ones or walk Ash right down their throats. A killing guys as he goes... This battle may require you to go back and level up a bit. ******************************************************************************* 2.05 Episode 5 "Scarlet the Brave" Why can't it just once be 'Scarlet the Kinda Cowardly' or 'Scarlet the Magical Fish'? WHY! Episode 5 "Scarlet the Brave" Head back to Vapor Island. ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ Battle 20: Nature's Bounty Special/New Playable Character(s) Why oh why do I even bother... It is becoming apperent what the answer is by now eh? Nobody new. Enemies Plain Saber Kitty Level 7 Plain Saber Kitty Level 7 Plain Saber Kitty Level 7 Plain Saber Kitty Level 7 Plain Saber Kitty Level 7 Plain Saber Kitty Level 7 Trusted Saber Kitty Level 9 ---> Experience +30% Money +30% Mana +30% Other Objects Smooth Old Tree Level 5 Frndly Old Tree Level 5 Relaxd Old Tree Level 5 Smooth Old Tree Level 5 Cheery Weed Level 5 Mild Weed Level 5 Serious Weed Level 5 Easy Weed Level 5 Fresh Flower Level 6 Smooth Mushroom Level 6 Strategy This should be a cake walk... If your having trouble take out the middle one first... But they do seem to love stealing from each other non-stop. ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ Battle 21: Bed of Flowers Special/New Playable Character(s) I think I taw a puddy tat... I did I did see a puddy tat...? (Nobody new). Enemies Subtle Saber Kitty Level 7 Subtle Saber Kitty Level 7 Subtle Saber Kitty Level 7 Subtle Saber Kitty Level 7 Subtle Saber Kitty Level 7 Subtle Saber Kitty Level 7 Leader Saber Kitty Level 10 Subtle Saber Kitty Level 7 Subtle Saber Kitty Level 7 Subtle Saber Kitty Level 7 Subtle Saber Kitty Level 7 Subtle Saber Kitty Level 7 Subtle Saber Kitty Level 7 Trustd Saber Kitty Level 9 Subtle Saber Kitty Level 7 Other Objects Hassle Weed Level 5 Glossy Weed Level 5 Glossy Weed Level 5 So-so Weed Level 5 Nice Weed Level 5 Soft Flower Level 5 Easy Flower Level 5 Cheery Flower Level 5 Smooth Mushroom Level 5 Nice Rock Weed Level 5 Elastic Old Tree Level 5 Glossy Sapling Level 5 Desired Sapling Level 5 Great Sapling Level 5 Soft Weed Level 5 Serious Weed Level 5 Desired Flower Level 5 Natural Phonogrph Level 8 ---> Mana +50% Experience +50% Strategy I don't know about you, But when I see a new unique Item I MUST have it... Ok that having been said that is a LOT of Kitty Cats... A WHOLE LOT. Have fun Area of Effect spells and abilities do the job quite nicely here. AND MAKE SURE TO GET THAT PHONOGRAPH !!! If you miss it, or if you just want a lot of them you can get an unlimited supply by replaying this map. Fortunatly them kittys like to stay put for a while. The best leveling map up to this point, aside from possibly random dungeons. ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ Battle 22: Green Cradle Special/New Playable Character(s) ... Nobody... Neutral's Deluxe Behemoth Level 25 Enemies Lively Saber Kitty Level 11 Lively Saber Kitty Level 11 Lively Saber Kitty Level 11 Spoiled Saber Kitty Level 7 Spoiled Saber Kitty Level 7 Spoiled Saber Kitty Level 7 Spoiled Saber Kitty Level 7 Lively Saber Kitty Level 11 Spoiled Saber Kitty Level 7 Trustd Saber Kitty Level 9 Spoiled Saber Kitty Level 7 Other Objects Frndly Rock Level 6 Hassle Weed Level 6 Adamnt Weed Level 6 Serious Weed Level 6 Smooth Weed Level 6 Desired Weed Level 6 Trustd Flower Level 6 Cheery Flower Level 6 Desired Flower Level 6 Fresh Mushroom Level 6 So-so PoisonRck Level 6 Great Rock Level 6 Great! SacredRck Level 7 ---> Defense x7 Experience x7 Mana x7 Fresh PoisonRck Level 6 Adamnt Tree Level 6 Sprkly Sapling Level 6 Cheery Sapling Level 6 Silky Sapling Level 6 Slight Giant Tree Level 6 Silky Weed Level 6 Elastic Weed Level 6 Easy Weed Level 6 Desired Flower Level 6 Strategy Yes that Behemoth is REALLY level 25... And yes we will indeed be killing us some of that. Why, Because it is there, thats why. So one character with a decent axe should overpower that beast easily (the axe has defense down on the attack making it very useful). Then just start working backwards to take out the rest... Make sure that rock with the x7 defense aura dies and that it dies QUICK. You could return to this map 19 more times to get yourself a Behemoth... ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ Battle 23: Yggdrasil Sleep Special/New Playable Character(s) ??? Looks like we have a winner... or not :P. Nobody new. Enemies Adamnt Zombie Level 9 Adamnt Zombie Level 9 Adamnt Zombie Level 9 Adamnt Zombie Level 9 Zombie Level 13 Ichiban Lady Zombie Level 12 Adamnt Zombie Level 9 Adamnt Zombie Level 9 Adamnt Zombie Level 9 Other Objects Great EvilRockWd Level 6 Desired Mushroom Level 6 Frndly Weed Level 6 Desired Weed Level 6 Cheery Weed Level 6 Hassle Weed Level 6 Glossy Flower Level 6 Cute Flower Level 6 Great Tree Level 6 Great Tree Level 6 Nice SpiriTree Level 6 Relaxd Flower Level 6 Sprkly Weed Level 6 Easy Weed Level 6 Easy Tree Level 6 Elastic Tree Level 6 Glossy Tree Level 6 Elastic Tree Level 6 Mild Tree Level 6 Strategy Zombies... Why did it have to be zombies???... Sigh... If you are having trouble return to 3-2 and cheese the rabbites (they can reach level 9999!!). Work your way in, or if you have cheesed 3-2 for mega experience just go ahead and smite it all. ******************************************************************************* 2.06 Episode 6 "Unexpected Reward" Oh goody its like a reward but one that you like totally didn't expect, like that is just so cool... Good thing the episode name doesn't give that little secret away or anything. Oh goody! Episode 6 "Unexpected Reward" Return to Phantom Isle and check your mail box... Now return to Monetopia. Next head on down to Verdant Guardiana. ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ Battle 24: Innocent Entry Special/New Playable Character(s) Nope. Enemies Plain Manticore Level 10 Plain Manticore Level 10 Bully Manticore Level 13 Plain Manticore Level 10 Plain Manticore Level 10 Other Objects Silky Stump Level 7 Fresh Flower Level 7 Slight PoisonRck Level 7 Nice Flower Level 8 Winsom SacredRck Level 7 Mild Rock Level 7 Fresh Flower Level 7 Frndly Seed Level 7 Hassle Weed Level 7 So-so Rock Level 7 Fresh PoisonRck Level 7 Healing Vase Level 7 Wind Vase Level 7 Silky Crate Level 7 Smooth Brick Level 7 Elastic Stump Level 7 Cheery Trolly Level 7 Frndly Weed Level 7 Frndly PoisonRck Level 7 Sprkly Mushroom Level 7 Smooth Mushroom Level 7 Desired Treasure Level 5 ---> Experience x2 Mana x2 Money x2 Strengthen +20% Smooth Weed Level 7 Strategy Make sure to get the 'desired treasure' with your bottlemail... And then to kill the enemies :P And afterwards... wait a second... whats that??? Why get the treasure you ask? Because I said so I say. ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ Battle 25: Mischief Garden Special/New Playable Character(s) Hmm... Nope. Neutral's Snobby Granny Level 7 Enemies Snobby Manticore Level 11 Snobby Manticore Level 11 Quack Manticore Level 11 Quack Werewolf Level 12 Useless Werewolf Level 12 ---> Avoided 15dm Quack Werewolf Level 12 Other Objects Mild Weed Level 8 So-so Weed Level 8 Relaxd Stump Level 8 Mild Mushroom Level 8 Elastic Seed Level 8 Frndly PoisonRck Level 8 Winsom SacredRck Level 8 Trustd Rock Level 8 ---> Defense x2 Cheery PoisonRck Level 8 ---> Defense x2 Relaxd Mushroom Level 8 Adamnt Stump Level 8 So-so Flower Level 8 Sprkly Flower Level 9 Slight Flower Level 8 ---> Defense x2 Elastic Flower Level 8 Elastic Rock Level 8 Great Anthill Level 8 Strategy Make sure to kill the granny, new creatable unit. Grab the anthill at the start... Then its all about the killing, always all about the killing... ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ Battle 26: Hidden Hall Special/New Playable Character(s) Sigh... Nobody. Enemies Quack Fenrir Level 13 ---> Speed +20% Quack Fenrir Level 13 Quack Manticore Level 11 ---> Mana x2 Snobby Fenrir Level 13 ---> Defense +20% Clumsy Fenrir Level 11 ---> Defense +20% Aloof Fenrir Level 11 ---> Speed +20% Quack Manticore Level 14 ---> Experience x2 Aloof Fenrir Level 11 ---> Money x2 Quack Werewolf Level 13 ---> Attack +20% Spoiled Werewold Level 12 ---> Defense +20% Other Objects So-so Weed Level 9 So-so Mushroom Level 9 So-so Vase Level 9 Desired Weed Level 9 So-so Flower Level 9 Desired PoisonRck Level 9 So-so Flower Level 9 So-so Sunflower Level 9 So-so Weed Level 9 So-so Weed Level 9 So-so Crate Level 9 So-so Vase Level 9 So-so Sunflower Level 9 So-so Mushroom Level 9 So-so Stump Level 9 So-so PoisonRck Level 10 So-so SacredRck Level 9 So-so Vase Level 9 So-so Vase Level 9 So-so Sign Level 9 Strategy I like new things so confine that sign to yourself... Otherwise its a straight forward fight, take out the ones close unless u can reach one with a protection effect being given off if so take that one. ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ Battle 27: Green Paradise Special/New Playable Character(s) Nobody new. Enemies Clumsy Manticore Level 12 Clumsy Fenrir Level 12 Clumsy Werewolf Level 15 Aloof Manticore Level 12 MiniBos Dragon Level 16 Cute Behemoth Level 12 Trustd Fenrir Level 12 Aloof Behemoth Level 12 Other Objects Easy Vase Level 10 Trustd Weed Level 10 Cute Weed Level 10 Trustd Weed Level 10 Desired Vase Level 10 Hassle Mushroom Level 11 Cherry Crate Level 10 Great Stump Level 10 Relaxd Flower Level 10 Glossy Skull Level 10 Hassle Bone Level 10 ---> Attack +50% Elastic Flower Level 12 So-so Mushroom Level 10 So-so Brick Level 10 Cute Weed Level 10 Serious Sunflower Level 10 Sprkly Driftwood Level 10 Desired Seed Level 11 ---> Defense +50% Winsom SacredRck Level 12 Elastic Weed Level 11 ---> Attack +10% Elastic Pumpkin Level 11 Smooth Sunflower Level 10 Adamnt Brick Level 11 ---> Defense +10% Serious Rock Level 11 ---> Strengthen +50% Serious Rock Level 11 ---> Strengthen +50% Easy Weed Level 10 Useless Skull Level 10 Strategy Well like every boss battle to date, their is definatly NO lack of items to use to confine phantoms to. Once more smack down the little guys with your weak phantoms and work your way in... When you only have a few enemies left summon your brusiers and finish the job. ******************************************************************************* 2.07 Episode 7 "The Rainbow Bird" Why not Iridescent Bird? eh WHY! Episode 7 "The Rainbow Bird" IMPORTANT IMPORTANT !! Heliotrope Sword 'Battle 32: No Man's Land' STEAL IT !! Read your mail then goto Clutter Haven. Afterwards goto the dreaded Island of Evil. ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ Battle 28: Sick unto Death Special/New Playable Character(s) Nobody yet again. Enemies GradeA Fighter Level 16 Aloof Fighter Level 14 Omni Blacksmith Level 17 Other Objects Fine Big Axe Level 9 Desired Iron Ktna Level 9 Beaten Anthill Level 12 Normal Long Swd Level 9 Sated Deadwood Level 11 Pure Bone Level 12 Inocnt Wither Tr Level 11 Chic Driftwood Level 10 Genki Driftwood Level 11 Cleany Rock Level 11 Inocnt PoisonRck Level 11 Fncied Wither Tr Level 11 Beaten Crate Level 11 Neo Starfish Level 11 Chic Wither Tr Level 11 Strategy Shiny, Shiny, Oh how I like shinys... Steal up their weapons, that'll weaken the pushovers up. ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ Battle 29: Road of the Lost Special/New Playable Character(s) Yes, yes... YES FINALLY YES... I get to say Nobody again YES YES YES. Enemies Plain Amazon Level 15 Subtle Amazon Level 14 Subtle Amazon Level 14 Subtle Amazon Level 14 Plain Amazon Level 15 Raven Amazon Level 20 Plain Amazon Level 15 Other Objects Fncied Bone Level 12 ---> Avoid 10dm Happy Bone Level 13 ---> Speed +10% Happy Skull Level 13 ---> Defense +10% Slick Bomb Level 12 Idol Rock Level 12 Happy Rock Level 13 ---> Attack +10% Genki Rock Level 14 Ichiban Rock Level 12 Chic Rock Level 12 Meager Dagger Level 9 Aloof Dagger Level 9 Inocnt Flower Level 12 Genki Flower Level 12 ---> Warp Inocnt Anthill Level 12 Ichiban Silver Axe Level 9 Danger Cactus Level 12 ---> Defense -30% Danger Anthill Level 13 ---> Defense -10% Useless Dagger Level 9 Strategy Nothing really worth stealing... Just bash their skulls and feast on the gooy insides. ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ Battle 30: Life and Death Special/New Playable Character(s) Nobody New. Enemies Aloof Zombie Level 14 Aloof Zombie Level 14 Normal Zombie Level 15 Normal Zombie Level 15 Aloof Zombie Level 14 Aloof Zombie Level 14 Aloof Zombie Level 14 Puppeteer Level 21 ---> Defense +10% Other Objects Beaten Bone Level 13 Pure Bone Level 13 Sated Driftwood Level 13 Deluxe Rock Level 13 Lively Rock Level 13 Chic Rock Level 13 Favord Rock Level 13 Cleany Rock Level 13 Fine Skull Level 13 Beaten Skull Level 13 Favord Skull Level 13 Proper Brick Level 13 Favord Vase Level 15 Pure Silver Stf Level 11 Sated Dead Tree Level 13 Fine Rotten Tr Level 13 Fine Weed Level 13 Inocnt Weed Level 13 Fine Weed Level 13 Shcked Rock Level 13 ---> Attack -10% Favord Fish Level 13 ---> Defense -10% Strategy Ummmm Fish... Otherwise I'd recommend bum-rushing the mage and then playing cleanup. ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ Battle 31: Hall of Death Special/New Playable Character(s) Whoopy De do da... Whoopy De day... nobody new for you today. Enemies Ichiban Owl Ninja Level 20 Ichiban Owl Sentry Level 20 Raven Captain Level 23 Squire Owl Sentry Level 14 Ichiban Owl Sage Level 20 Squire Owl Sentry Level 14 Squire Owl Sentry Level 14 Other Objects Pure Stone Level 14 Chic BronzeSwd Level 14 --> No O.B. Favord Bone Level 14 Genki Bone Level 14 Major PoisonRck Level 14 Fine Rock Level 15 Fncied Dagger Level 14 ---> No O.B. Idol SacredRck Level 14 ---> Strength x2 Warp Beaten Stone Level 14 Proper SacredRck Level 14 Sated SacredRck Level 15 Ripe Treasute Level 15 ---> Rooted Inocnt Skull Level 14 Major Skull Level 14 Healing Cane Level 13 Ichiban Silver Spr Level 13 Buffer Dirk Level 13 Smart Used Book Level 13 Danger Flower Level 14 Shcked Weed Level 14 Beaten Seed Level 14 Senki Skull Tree Level 14 ---> Speed -30% Strategy The outside ones are the weakest wack them and go in for the kill. If your not careful these enemies are a handful. ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ Battle 32: No Man's Land NOTE STEAL STEAL STEAL THAT SWORD!!!!!!!!!! Special/New Playable Character(s) Um well if you count the, well then no. Enemies Raphael ---> NineSword Level 60 Other Objects Ichiban SacredRck Level 15 Genki SacredRck Level 15 Neo SacredRck Level 15 Chic SacredRck Level 15 ---> Defense +10% Idol Rock Level 15 Cleany Rock Level 15 Slick Rock Level 15 Genki Rock Level 15 Fncied Spell Book Level 14 ---> Attack +20% Fine Sacred Rck Level 15 Major Dead Tree Level 15 Ichiban Rotten Tr Level 17 Favord Wither Tr Level 16 Danger CurseTree Level 15 Inocnt Wight Tree Level 15 Neo BlaspheTr Level 15 Chosen Bomb Level 15 Fncied Bomb Level 14 ---> Attack +10% Cleany Bomb Level 15 ---> Attack +10% Ripe Rock Level 15 Shcked Rock Level 15 Neo BlaspheTr Level 15 Heliotrope Level 14 Major Weed Level 15 Beaten Weed Level 15 Inocnt Flower Level 14 Idol Treasure Level 14 ---> Attack +40% Strategy Well first things first... Steal us up a Heliotrope Sword (only 4 in the entire game and they are typically very powerful). Defeat probally isn't game over for this battle... But I strongly recommend leveling up so you can kick his ass and steal his sword. He is FAST so if you are slow he can most likely wipe you out in a single turn. Oh important annoying note bottlemail won't ALWAYS take the helitrope home with him... ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ Battle 33: Mortality's End Two in a row SICK... Special/New Playable Character(s) Take a guess? If you guessed yes... You are incorrect. Neutral's Naked Mimic Level 26 Enemies Walnut ---> ChromaOxide Level 26 Other Objects Fncied Skull Level 18 Danger Skull Level 16 Damger Wither Tr Level 16 Beaten Skull Level 18 Neo Bomb Level 18 Cleany Skull Level 18 Genki Bone Level 18 Ripe CurseTree Level 18 Danger PoisonRck Level 16 Danger Flower Level 16 Danger PoisonRck Level 16 Lively PoisonRck Level 18 Danger Rotten Tr Level 16 Danger Wither Tr Level 16 Danger Weed Level 16 Danger Rock Level 16 Ichiban Bone Level 18 Inocnt CurseTree Level 18 Danger CurseTree Level 16 Danger Brick Level 16 Danger PoisonRck Level 18 Danger Bone Level 18 Danger Deadwood Level 18 Sated Egg Level 26 Strategy Summon someone weak to throw Marona to the second island... Beat up that mimic with her and bottle mail that Egg. Then repeat the process to get back and take out the annoying little whiner. And so ends Chapter 1 "A-Jill-of-All-Trades" ******************************************************************************* 2.08 Episode 8 "Count Malt is Shaken" -OR- Chapter 2 "Expanding Horizons" Chapter 2 "Expanding Horizons" Shaken not stirred?... Intresting note, Martini's are meant to be stirred not shaken... Shaken bruises the drink and ruins the flavor... Trust me I'm a 'Jack-of-all-Trades' one of those trades is as a bartender. Episode 8 "Count Malt is Shaken" Check your mailbox and Head to Vapor Island. And then its off to Frigidia. ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ Battle 34: ForsakenGlacier Special/New Playable Character(s) Will wonders never cease? I get the task of again dashing your hopes... Yeah! Neutral DEAD --> Great Soldier Level 26 Enemies Ice Funguy Level 20 Wind Funguy Level 20 Robber Funguy Level 21 Classy Mermaid Level 21 Desired Blob Level 23 Flawless Merman Level 21 Serious Mermaid Level 21 Robber Funguy Level 21 Other Objects Neo Crystal Level 16 Seren Crystal Level 16 Bwa Crystal Level 16 Bwa Crate Level 16 Neo Crystal Level 16 Neo Crystal Level 16 Neo Crystal Level 16 Neo Crystal Level 16 Neo Crystal Level 16 Sentry Crystal Level 16 Proper Crystal Level 16 Lively Crystal Level 16 Lively Crystal Level 16 ---> Sticky Chilly Cane Level 15 Proper Vase Level 16 Neo Weed Level 16 Ichiban Crate Level 18 ---> No O.B. Ichiban Crate Level 19 ---> Sticky Bwa Crate Level 16 Neo Weed Level 16 Proper Crate Level 16 Proper Crate Level 16 Proper Crate Level 16 Proper Crate Level 19 ---> No O.B. Proper Crystal Level 16 Strategy Becareful on the ice, you move really REALLY far... Revive that Great Solder. He will help you out if you revive and heal him... Or revive and kill him :P. ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ Battle 35: Subzero Field Special/New Playable Character(s) Nobody New. Neutral DEAD ---> Great! Soldier Level 26 Enemies Great! Fenrir Level 21 Chilly Mermaid Level 25 Chilly Mermaid Level 25 Healy Mermaid Level 25 Great! Lizardman Level 22 Great! Fenrir Level 21 Gusty Mermaid Level 25 Other Objects Lively Crystal Level 17 Inocnt Crystal Level 17 Chic Crystal Level 17 ---> Sticky Chic PoisonRck Level 17 Favord Crate Level 17 Major Crate Level 17 Favord Crystal Level 17 Favord Crate Level 17 Lively Crystal Level 17 Pure Crystal Level 17 Fncied Crystal Level 18 ---> No O.B. Shcked PoisonRck Level 17 ---> No O.B. Great! Fish Level 17 KeepOut: Yellow Classy Treasure Level 23 Sated Rock Level 17 Inocnt Crate Level 17 Lively Sapling Level 17 Fine Pillar Level 17 Major Pillar Level 17 Fine Sapling Level 17 Strategy Revive the soldier for another friend for a stage. ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ Battle 36: Demon's Grudge Special/New Playable Character(s) Wow nobody. Neutral DEAD ---> Neo Witch Level 26 DEAD ---> Xtreme Soldier Level 26 Enemies Great! Saber Kitty Level 21 Great! Fenrir Level 21 ---> Defense +10% Great! Saber Kitty Level 21 Great! Fenrir Level 21 ---> Attack +10% Super Granny Level 30 Mild Funguy Level 21 ---> Strengthen +20% Adamnt Funguy Level 22 ---> Strengthen +20% Ichiban Merman Level 22 Ichiban Mermaid Level 22 Ichiban Merman Level 22 Great! Saber Kitty Level 21 Great! Fenrir Level 21 ---> Speed +10% Frndly Funguy Level 21 ---> Strengthen +20% Other Objects Neo Crystal Level 18 ---> Sticky No O.B. Fine Crystal Level 18 Neo Crystal Level 18 ---> Sticky No O.B. Fine Crystal Level 18 Ichiban Crystal Level 18 ---> Sticky No O.B. Fine Crystal Level 18 Major Rock Level 18 ---> No O.B. Major Rock Level 20 ---> Defense +10% Major Rock Level 18 Fine Rock Level 18 ---> Sticky Fine Rock Level 18 ---> No O.B. Fine Rock Level 18 Fine Crystal Level 18 Major Anthill Level 20 ---> Attack +10% Fine Anthill Level 18 Fine Crystal Level 18 Fine Crystal Level 18 ---> No O.B. Strong Flower Level 18 Fine Misc Weed Level 18 Fine Misc Weed Level 18 Lively Crystal Level 18 Lively Crystal Level 18 Lively Crystal Level 18 Strategy Revive the witch and soldier for extra troops. That should definatly turn the tide. ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ Battle 37: Brave's Seal Special/New Playable Character(s) Nope. Enemies Danger Golem Level 36 Other Objects Deluxe Sacred Tr Level 20 Ichiban Sacred Tr Level 20 Danger Sacred Tr Level 20 ---> Defense +50% Ichiban Crystal Level 20 Fine Sacred Tr Level 20 Fine Crystal Level 20 Lively Sacred Tr Level 20 Slick Crystal Level 20 Sated Crystal Level 24 Major Crystal Level 24 ---> Speed +10% Fine Crystal Level 20 ---> Attack +10% Beaten Crystal Level 20 ---> Defense +10% Ichiban Crystal Level 20 ---> Speed +10% Danger Sacred Tr Level 20 ---> Warp Lively Treasure Level 24 Slick Old Tree Level 20 Danger Sacred Tr Level 20 ---> Strengthen +30% Major Old Tree Level 20 Deluxe Flower Level 20 ---> Defense +10% Buffer Crystal Level 20 Major Crystal Level 20 ---> Attack +10% Danger Sacred Tr Level 20 ---> Defense +50% Strategy If you took my suggestion and leveled to take out that level 60 before this guy shouldn't take more than one hit. Afterwards return to Vapor Island. Then back to Phantom Isle ******************************************************************************* 2.09 Episode 9 "Dual Duelists" Hey folks, what is an alliteration all about? Two words makes for a really weak one... Pretty sad really. 2.09 Episode 9 "Dual Duelists" Check your Mailbox. Then its off to Desert Island. Steal the second of four Heliotrope swords on 'Battle 41: Wandering's End -- Part Two'. ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ Battle 38: Minus World Special/New Playable Character(s) Nope. Nobody... Enemies Ichiban Slime Level 22 Ichiban Slime Level 22 Ichiban Slime Level 22 Fine Shade Level 27 Ichiban Slime Level 22 Great! Blob Level 29 Fine Mimic Level 28 Fine Shade Level 27 Other Objects Flat Weed Level 20 Flawles Weed Level 20 Smiley Cactus Level 20 Bl.Belt Cactus Level 20 NewTyp Cactus Level 20 MyHero Cactus Level 20 Famous SacredRck Level 25 ---> Experience x2 Heal 20% HP Xtreme SacredRck Level 20 Prayer Cactus Level 20 Vet. Weed Level 20 Altrnat Cactus Level 20 Pleasd Weed Level 25 Vet. Cactus Level 20 Vet. Rock Level 20 Doki Anthill Level 20 Prayer Anthill Level 20 NewTyp SacredRck Level 20 Rowdy Rock Level 20 Strategy Just a bunch of weak little monsters... No challenge here. ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ Battle 39: A Test of Will Special/New Playable Character(s) Nobody New. Enemies Fine Mimic Level 27 Fine Shade Level 27 Fine Slime Level 23 Great! Blob Level 29 Great! Blob Level 29 Fine Mimic Level 27 Fine Shade Level 27 Fine Slime Level 23 Fine Slime Level 23 Other Objects Excel Weed Level 21 GradeA Cactus Level 25 Rowdy Rock Level 21 Bl.Belt PoisonRck Level 20 Vet. Cactus Level 21 Xtreme SacredRck Level 20 Flat Weed Level 21 Altrnat Cactus Level 21 Prayer PoisonRck Level 21 Smarty Rock Level 21 ---> Experience x2 Strengthen +10% Smiley Rock Level 22 Flat Anthill Level 22 Pleased Cactus Level 22 Gossip Cactus Level 21 All-Use Cactus Level 21 Rowdy Weed Level 21 Excel Cactus Level 21 Strategy Again weaky monsters, Laugh at them by defeating them in two turns or less. ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ Battle 40: Wandering's End Special/New Playable Character(s) Place your bets now... No. Enemies Raphael? ---> Cursed Level 36 Fine Shade Level 27 Fine Shade Level 27 Fine Shade Level 27 Classy Slime Level 30 ---> Attack +10% Classy Slime Level 30 ---> Defense +10% Classy Slime Level 30 ---> Speed +10% Fine Shade Level 27 Other Objects MyHero Cactus Level 24 1stClas Cactus Level 24 TheTop Pillar Level 27 ---> Permanent Prayer Cactus Level 25 Classy Vase Level 24 GradeA Pillar Level 27 ---> Resistant Pleasd Cactus Level 24 Excel Cactus Level 24 Pulsing Weed Level 24 Smiley Cactus Level 24 Pleasd Flower Level 25 NewTyp Flower Level 24 Doki Weed Level 24 All-Use Flower Level 24 Gossip Cactus Level 24 Excel PoisonRck Level 24 Famous Vase Level 24 1stClas Stone Level 24 1stClas PoisonRck Level 24 Iron Treasure Level 28 Rowdy SacredRck Level 24 Prayer Weed Level 24 Strategy Well its a no-brainer to make your most powerful phantom confined to the permant pillar. Oh no wait this is another ANNOYING 2 part battle. ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ Battle 41: Wandering's End -- Part Two STEAL THAT HELIOTROPE SWORD!!!!!!!!! Special/New Playable Character(s) Nope Neutral Raphael ---> NineSword Level 65 Enemies Raphael? ---> Cursed Level 55 Other Objects Pulsing Cactus Level 24 MyHero Weed Level 24 Classy Weed Level 24 Altrnat Flower Level 25 Erotic Cactus Level 24 Pleased Cactus Level 25 Prayer Cactus Level 24 GradeA Pillar Level 27 ---> Resistant All-Use Flower Level 24 Great! Vase Level 24 1stClas Vase Level 24 All-Use Cactus Level 24 Classy Cactus Level 24 Iron Treasure Level 28 Classy SacredRck Level 24 RedHot Cactus Level 24 ---> Invincible RedHot Cactus Level 24 ---> Invincible Flawles Weed Level 24 Casual Flower Level 24 All-Use Cactus Level 24 Flawles PoisonRck Level 24 TheTop Pillar Level 27 ---> Permanent RedHot Cactus Level 24 ---> Invincible Great! Stone Level 24 All-Use PoisonRck Level 24 Heliotrope Level 35 Strategy Well first things first, steal your allys Heliotrope... Then go about destorying those Cacti which give the Invincible protection to the fake. Try to keep the real Raph and the Fake apart lest they kill each other. Once the Cactus are down the fight is basically over for the fake. Afterwards return to Phantom Isle. ******************************************************************************* 2.10 Episode 10 "Putty's Mischief" Putty... Mischief... Theif... Doesn't seem like the kind of creature I would leave at home with my valuables... Nobody to blame but herself. Episode 10 "Putty's Mischief" Check your mailbox. Then its time to goto the Isle of Healing Waters. And once more back to the Phantom Isle. Where you can go check the Mailbox. Next its off to Mt. Kazan. ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ Battle 42: Forbidden Flame Special/New Playable Character(s) Nobody New. Enemies Aloof Dragon Level 34 Plain Fenrir Level 30 Desired Fenrir Level 28 Plain Fenrir Level 30 Desired Fenrir Level 28 Plain Fenrir Level 30 Plain Dragon Level 35 Other Objects Flawles Stone Level 25 Classy SacredRck Level 31 ---> Experience +10% Money +10% Mana +10% All-Use SacredRck Level 25 Erotic PoisonRck Level 25 Prayer Rock Level 25 Pleasd PoisonRck Level 25 Famous Trolly Level 25 Flawles Bomb Level 25 1stClas Brick Level 25 Doki Rock Level 25 Vet. Barrel Level 25 Prayer Crate Level 25 Strategy Well these enemies are starting to get to higher levels. If you have trouble go level up... That is after all the ultimate strategy to this game. ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ Battle 43: Fierce Tyrant Special/New Playable Character(s) Nobody's home man. Enemies Vet. Lizardman Level 32 Normal Lizardman Level 30 ---> Mana x2 Classy Golem Level 34 Deluxe Manticore Level 32 Desired Cerebus Level 32 Normal Cerebus Level 30 ---> Money x2 Normal Manticore Level 30 ---> Experience +20% Other Objects Flawles SacredRck Level 27 Vet. Rock Level 26 Doki PoisonRck Level 26 HyHero Wither Tr Level 26 Prayer Deadwood Level 26 Prayer Skull Level 26 MyHero Bone Level 26 Great! PoisonRck Level 26 Rowdy PoisonRck Level 26 Altrnat Brick Level 26 Pulsing Trolly Level 26 Great! Bomb Level 26 NewTyp Crate Level 26 Xtreme SacredRck Level 26 MyHero Sign Level 26 All-Use Rotten Tr Level 26 Strategy Hack and Slash... Nothing to troubling if you leveled for the last battle. ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ Battle 44: Hill of Death Special/New Playable Character(s) Nope. Enemies Desired Fenrir Level 31 ---> Mana x2 Desired Fenrir Level 31 ---> Experience x2 Plain Cerebus Level 29 ---> Experience x2 Plain Ghost Level 30 ---> Mana x2 Plain Ghost Level 30 ---> Experience x2 Serious Dragon Level 35 Plain Cerebus Level 29 ---> Mana x2 Other Objects Classy Wither Tr Level 27 Famous Wight Tree Level 27 All-Use Bone Level 27 Doki Skull Level 27 Bl.Belt Skull Level 27 Doki PoisonRck Level 27 ---> Strengthen +20% Bl.Belt Rock Level 27 Gossip PoisonRck Level 27 Altrnat Rock Level 26 All-Use Rock Level 27 Flawles PoisonRck Level 27 1stClas Misc Weed Level 27 Xtreme Stone Level 27 Flawles Anthill Level 27 Smiley Crate Level 27 ---> Strengthen +20% Strategy Just more of the same, deal with them as such. ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ Battle 45: Land of Fire Special/New Playable Character(s) Well gee NO! Enemies Excel Dragon Level 36 ---> Heal 20% HP Irked Ghost Level 32 ---> Defense +20% Fine Hell Corgi Level 36 ---> Heal 20% HP Irked Ghost Level 32 ---> Defense +20% Irked Ghost Level 32 ---> Attack +20% Spoiled Ghost Level 32 ---> Attack +20% Best Fenrir Level 36 ---> Heal 20% HP Spoiled Ghost Level 32 ---> Attack +20% Spoiled Ghost Level 32 ---> Defense +20% Other Objects Classy Bone Level 28 Casual Deadwood Level 28 Xtreme Skull Level 37 Doki Dead Tree Level 30 Flat Vase Level 28 Erotic Vase Level 28 Smiley PoisonRck Level 28 ---> Defense +50% Casual Rock Level 28 NewTyp PoisonRck Level 28 Xtreme Dead Tree Level 28 Pulsing Deadwood Level 28 Gossip SacredRck Level 28 Vet. Weight Tree Level 28 Gossip Skull Level 29 Great! Crystal Level 29 Gossip Bread Level 28 Flat Barrel Level 28 Classy Blossom Level 28 All-Use SacredRck Level 28 Strategy Yummy Bread Its be a boss battle of sorts so treat it as such and work your way inwards. Afterwards return to Phantom Isle. ******************************************************************************* 2.11 Episode 11 "Paradise Saved?" Paradise LOST not saved... Sigh. Episode 11 "Paradise Saved?" Read your mailbox. Then its back to Verdant Guardiana. ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ Battle 46: Innocent Entry Mark II Special/New Playable Character(s) Nope Enemies Ichiban Fighter Level 30 Ichiban Fighter Level 30 Ichiban Fighter Level 30 GradeA Fighter Level 35 Ichiban Fighter Level 30 Omni Blacksmith Level 35 Other Objects Flawles Weed Level 28 Flat Stump Level 28 All-Use Flower Level 28 Famous Rock Level 28 NewTyp Flower Level 28 Doki Flower Level 28 Flat Seed Level 28 1stClas Mushroom Level 28 Famous Treasure Level 20 ---> Unarmed Xtreme PoisonRck Level 28 Bl.Belt PoisonRck Level 28 Altrnat Vase Level 28 Ichiban Spear Level 20 ---> No O.B. Flawles Brick Level 28 Smiley Crate Level 28 Xtreme Stump Level 28 Casual Weed Level 28 Bl.Belt PoisonRck Level 28 Ichiban Spear Level 20 ---> No O.B. Ichiban Spear Level 20 ---> No O.B. Ichiban Spear Level 20 ---> No O.B. Ichiban Axe Level 20 Ichiban Dagger Level 20 Strategy Don't confine to something which won't let you use weapons. Otherwise just beat these bullies down. So kill that treasure before you start to confine guys. ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ Battle 47: Mischief Garden Mark II Special/New Playable Character(s) Nobody. Enemies Ichiban Fighter Level 31 Ichiban Fighter Level 31 GradeA Fighter Level 35 Ichiban Fighter Level 31 Ichiban Fighter Level 31 Omni Blacksmith Level 35 Ichiban Fighter Level 31 Ichiban Fighter Level 31 Ichiban Fighter Level 31 Ichiban Fighter Level 31 Other Objects Famous Weed Level 28 Flat Mushroom Level 29 All-Use Anthill Level 28 Plain Seed Level 16 Flawles Stump Level 28 NewTyp PoisonRck Level 28 ---> Speed +50% Classy Mushroom Level 28 Doki Weed Level 28 Erotic Weed Level 28 Erotic Stump Level 28 Excel Flower Level 28 Doki Flower Level 28 Prayer Rock Level 28 Plain LongSpear Level 16 Bl.Belt PoisonRck Level 28 Pleasd SacredRck Level 28 NewTyp Rock Level 28 ---> Speed +50% Vendor Book Level 16 Excel Brick Level 28 Plain BronzeDag Level 16 Plain BronzeDag Level 16 Plain BronzeDag Level 16 Plain LongSpear Level 16 NewTyp Flower Level 28 ---> Speed +50% Plain LongSpear Level 16 Smiley Crate Level 28 Plain Iron Ktna Level 16 Plain Silver Axe Level 16 NewTyp Flower Level 28 ---> Speed +50% Strategy Shouldn't pose any challenge to you. Especially if you use the speed protection confine. ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ Battle 48: Hidden Hall Mark II Special/New Playable Character(s) Yet again nobody. Neutral Plain Putty Level 26 ---> Experience x2 Plain Putty Level 26 ---> Experience x2 Enemies Plain Fighter Level 31 Plain Fighter Level 31 Plain Fighter Level 31 Quack Fighter Level 32 Plain Fighter Level 31 Omni Blacksmith Level 35 GradeA Fighter Level 35 Ruined Fighter Level 32 Other Objects Doki Sunflower Level 29 Great! PoisonRck Level 29 Smiley Flower Level 29 Bl.Belt Mushroom Level 29 Flawles Flower Level 30 Smiley Weed Level 29 Rowdy Vase Level 29 Doki Mushroom Level 29 Casual Crate Level 29 Erotic Stump Level 29 Erotic PoisonRck Level 29 Excel Brick Level 29 Pleasd Brick Level 29 Desired Sword Level 26 Desired Iron Axe Level 26 Plain Knife Level 25 Plain Knife Level 25 Plain Spear Level 25 Plain Spear Level 25 Plain Spear Level 25 Plain Spear Level 25 Strategy Save the Puttys ASAP. Then finish everyone else. ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ Battle 49: Green Paradise Mark II Special/New Playable Character(s) Nobody New. Enemies Subtle Fighter Level 32 Fire Fighter Level 32 Drab ---> Raven Captain Level 40 Subtle Fighter Level 32 Ichiban Fighter Level 32 Squire Blacksmith Level 32 GradeA Fighter Level 35 Wind Fighter Level 32 Omni Blacksmith Level 35 Ichiban Fighter Level 32 Squire Blacksmith Level 32 Other Objects NewTyp Bone Level 30 ---> Attack +50% Erotic Weed Level 30 Smiley Skull Level 30 Pulsing Crate Level 30 Classy Stump Level 30 Excel Weed Level 30 Classy Vase Level 30 Flawles Sunflower Level 30 Flat Brick Level 31 NewTyp Flower Level 30 Pleasd Flower Level 30 Casual Brick Level 30 Fine Katana Level 28 NewTyp Flower Level 32 Lively Steel Axe Level 30 Doki Seed Level 31 ---> Defense +50% Pulsing SacredRck Level 32 Fine Katana Level 28 Great! Pumpkin Level 31 Ichiban Axe Level 21 Quick Spear Level 21 Quick Spear Level 21 Ichiban Axe Level 21 Great! Weed Level 30 Smiley Skull Level 30 Bl.Belt Sunflower Level 30 Strategy Boss battle take it slow and get that pumpkin. Now return to Phantom Isle. ******************************************************************************* 2.12 Episode 12 "For Castile" For Castile... For Castile... For Castile... HIRE SOME COMPETENT SCRIPT WRITING PEOPLE Give us something good storywise already PLEASE. Episode 12 "For Castile" Read your mailbox. Then its off to the Isle of Healing Waters. ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ Battle 50: Bloody Fortress Mark II Special/New Playable Character(s) Nope. Enemies Fine Summon Level 32 Ichiban Cerberus Level 38 Fine Summon Level 32 Fine Summon Level 32 Fine Summon Level 32 Ichiban Behemoth Level 38 Fine Summon Level 32 Fine Summon Level 32 Other Objects Bl.Belt Vase Level 30 Doki Vase Level 30 Gossip Brick Level 30 Vet. Pot Level 30 Pleasd Vase Level 30 Excel Vase Level 30 NewTyp Pot Level 30 Pleasd Pot Level 30 Xtreme Pot Level 30 Pleasd Pot Level 30 Bl.Belt Pot Level 30 Flat Pot Level 30 Classy Pot Level 30 Doki Pot Level 30 1stClas Brick Level 30 Gossip Brick Level 30 Classy Pot Level 30 Strategy Easy enough just kill them to win. ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ Battle 51: Devil's Cry Mark II Special/New Playable Character(s) Nobody new. Enemies Ichiban Behemoth Level 38 Fine Summon Level 32 ---> Invincible Fine Summon Level 32 ---> Invincible Fine Summon Level 32 ---> Invincible Fine Summon Level 32 ---> Invincible Fine Summon Level 32 ---> Invincible Flawles Summon Level 41 Ichiban Cerberus Level 38 Fine Summon Level 32 ---> Invincible Other Objects Classy Flower Level 30 Smiley Flower Level 30 Vet. Weed Level 30 MyHero Flower Level 30 Gossip Brick Level 30 Pulsing Vase Level 30 Casual Weed Level 30 Excel Flower Level 30 Erotic Weed Level 30 Erotic PoisonRck Level 30 MyHero PoisonRck Level 30 Vet. PoisonRck Level 30 All-Use Flower Level 30 Pleasd Old Tree Level 30 Pulsing Tree Level 30 Classy Vase Level 30 1stClas Vase Level 30 Pulsing Pillar Level 30 Flawles Pillar Level 30 Desired Pillar Level 30 ---> KeepOut: Green Great! PoisonRck Level 30 Ichiban Pillar Level 30 ---> KeepOut: Blue Strategy Well you could always confine yourself to an invincible pillar and have an unkillable phantom until its remove wears out. Provided you don't kill the monster which is giving the pillar invincibility. And you need to confine a Phantom to kill the 3 guys on either side of the no pass zones. Or just have one chuck the Pillar O.B. ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ Battle 52: Cruel Verdict Mark II Special/New Playable Character(s) Nobody New yet again. Neutral Walnut ---> ChromaOxide Level 30 Enemies Flawles Summon Level 41 Fine Summon Level 33 Fine Summon Level 33 Fine Summon Level 33 Fine Summon Level 33 Fine Summon Level 33 Flawles Summon Level 41 Genius Summon Level 44 Other Objects Classy Vase Level 32 Smiley Vase Level 32 Excel Crystal Level 31 ---> Experience +20% Bl.Belt Brick Level 33 Excel Pillar Level 34 All-Use Stone Level 33 MyHero SacredRck Level 34 Rowdy Pillar Level 34 Doki Crystal Level 32 ---> Experience +20% Flat Crystal Level 32 Doki Crystal Level 32 MewTyp Crystal Level 32 Pulsin Crystal Level 32 Smiley SacredRck Level 33 Pulsing PoisonRck Level 33 Altrnat PoisonRck Level 34 Slight Iron Axe Level 30 ---> Experience +20% Defense -20% Flat PoisonRck Level 33 Altrnat Pillar Level 32 ---> Experience +10% Attack -10% MyHero Pillar Level 32 ---> Experience +10% Defense -10% Excel Crystal Level 32 ---> Experience +20% Flat Crystal Level 32 ---> Experience +20% Gossip Crystal Level 34 Smiley Crystal Level 32 Pleasd Crystal Level 32 Famous PoisonRck Level 34 Relaxd Silver Spr Level 30 ---> Experience +20% Defense -20% Strategy Not to hard here, especially with an extra character. Just confine in and slaughter everything. Walnut is inept with his attacks posing as much of a danger to you as to the enemy. So either kill him or just keep away from the enemy after you attack it. ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ Battle 53: Tragedy's Stage Mark II Special/New Playable Character(s) You guessed it no. Enemies Wraith ---> Flexing Dark Avatar Level 45 Flawles Summon Level 38 ---> No O.B. Ichiban Cerberus Level 36 Fine Summon Level 35 ---> No O.B. Flawles Summon Level 38 ---> Sticky Fine Summon Level 35 ---> Sticky Flawles Summon Level 38 ---> Sticky GREAT! Summon Level 40 ---> Sticky Flawles Summon Level 38 ---> No O.B. GREAT! Summon Level 40 ---> No O.B. Fine Summon Level 35 ---> Sticky Fine Summon Level 35 ---> No O.B. Other Objects Classy Weed Level 34 Great! Weed Level 34 ---> Heal 10% HP Rowdy Weed Level 34 Great! SacredRck Level 34 Flawles Weed Level 34 Ichiban SpiriTree Level 35 Vet. Sapling Level 34 ---> Attack +40% Smiley Bone Level 36 Classy Pillar Level 34 Extreme Pillar Level 34 Erotic Pillar Level 34 Rowdy Flower Level 34 ---> Speed +20% MyHero Pillar Level 34 Altrnat SacredRck Level 34 1stClas SacredRck Level 34 Flawles PoisonRck Level 34 Pulsing Crystal Level 34 All-Use Crystal Level 34 Prayer Crystal Level 34 Xtreme Crystal Level 34 Prayer Old Tree Level 34 ---> Defense +40% Flat PoisonRck Level 34 Great! SacredRck Level 34 Great! Pillar Level 34 Bl.Belt Weed Level 34 Strategy BIG boss fight... Send Ash to obliterate them then have everyone else play cleanup. If you have him get there asap the boss won't even bother fighting back. End of Chapter 2 "Expanding Horizons" ******************************************************************************* 2.13 Episode 13 "Once Sacred Sword" -OR- Chapter 3 "The Shadow of Sulphur" Sacred... Why not Sacrilige, or the Dark Demon Desecrater... Episode 13 "Once Sacred Sword" Return to the "Isle of Healing Waters". Then to "Monetopia". And again back to the "Isle of Healing Waters". Then we goto "Windmill Promontory". ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ Battle 54: Broken Harmony Special/New Playable Character(s) Nobody new. Enemies MiniBos Werewolf Level 60 ---> Weaken 30% Money x2 MiniBos Lizardman Level 60 ---> Weaken 30% Mana x2 MiniBos Werewolf Level 60 ---> Weaken 30% Experience x2 Other Objects Erotic Driftwood Level 36 Pleasd Deadwood Level 36 Famous Weed Level 36 Classy Driftwood Level 36 Gossip Weed Level 36 NewTyp Weed Level 36 1stClas Mushroom Level 36 Rowdy Crate Level 36 All-Use Weed Level 36 Bl.Belt Rotten Tr Level 36 Rowdy Weed Level 36 Rowdy fish Level 36 NewTyp Weed Level 36 Strategy Well if that isn't a lot of big bad guys... I didn't but you might need to go and level up now. ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ Battle 55: Cursed Cradle Special/New Playable Character(s) Nobody New. Enemies Adamnt Summon Level 45 Adamnt Summon Level 45 Adamnt Summon Level 45 Adamnt Summon Level 45 Serious Summon Level 45 Quick Summon Level 46 Great! Summon Level 47 Serious Summon Level 45 Serious Summon Level 45 Dark Blob Level 60 ---> KeepOut: Red Adamnt Summon Level 45 Serious Summon Level 45 Quick Summon Level 46 Other Objects Excel Rock Level 38 1stClas Weed Level 38 Gossip Flower Level 38 Flat Weed Level 38 MyHero Rock Level 38 NewTyp Weed Level 38 Doki Weed Level 38 Classy Weed Level 38 Rowdy Weed Level 38 Flat Weed Level 38 Excel Flower Level 38 Flawles Mushroom Level 39 Prayer Rock Level 38 Gossip Rock Level 38 1stClas Weed Level 38 Pleasd CurseTree Level 38 ---> Damage 40% Strategy The Dark Blob will die from the cursetree. Which will in turn allow the rest of their forces to come swarming over to you... So you have 3 turns to stop the enemies on the right side before the ones on the left side join in. So sit back relax and enjoy watching it die. Its insane 1500 defense makes it hard to kill and if u get close it will omega heal itself. After this battle return to Phantom Isle. ******************************************************************************* 2.14 Episode 14 "Operation Desert Rescue" Operation Desert Storm... Desert Rescue... Desert Time? Episode 14 "Operation Desert Rescue" Check your mail. Then goto "Hinterland Isle". ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ Battle 56: Swelterland Special/New Playable Character(s) Nobody new. Enemies Ichiban Manticore Level 48 Quick Healer Level 49 ---> Heal 10% HP Plain Manticore Level 48 Desired Fenrir Level 48 Subtle Fenrir Level 48 Subtle Manticore Level 48 Seren Healer Level 49 ---> Heal 10% HP Ichiban Summon Level 50 ---> Strengthen 20% Other Objects Super Driftwod Level 41 Rainbw SacredRck Level 42 Sensual Bone Level 41 Stormy Dead Tree Level 40 Rainbw Wight Tree Level 41 Misc. Rock Level 41 Shared Skull Tree Level 41 Built Bone Level 41 Shared Cactus Level 40 TheTop Cactus Level 41 Love Skull Level 41 Trimph PoisonRck Level 40 Stormy SacredRck Level 41 Phenom Rock Level 41 Misc. Weed Level 40 Screwy Weed Level 40 Best Weed Level 40 Built SacredRck Level 40 Empath PoisonRck Level 40 Ichiban StoneCane Level 41 Ichiban StoneCane Level 41 Strategy Healers are annoying so make them die asap. Then just take out the remaining baddies. ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ Battle 57: Unforgiving Sun Special/New Playable Character(s) Once more with nobody. Enemies Great! Fenrir Level 54 ---> KeepOut: Green Ichiban Summon Level 48 Ichiban Summon Level 48 Great! Manticore Level 54 ---> KeepOut: Green Ichiban Summon Level 48 Ichiban Summon Level 48 Ichiban Summon Level 48 Other Objects Empath Rotten Tr Level 41 TheTop Skull Level 41 Stormy Dead Tree Level 41 Shared Wight Tree Level 41 TheTop Rock Level 41 Dream PoisonRck Level 41 Super SacredRck Level 41 TheTop PoisonRck Level 41 Dream Wither Tr Level 41 Built SacredRck Level 41 Shared Bone Level 41 Screwy Bone Level 41 Trimph SacredRck Level 41 GradeA PoisonRck Level 41 Courag Skull Level 41 Super Bone Level 41 Choice Driftwood Level 41 Best Deadwood Level 41 Best Weed Level 41 Love Flower Level 41 Choice Driftwood Level 41 Mint PoisonRck Level 41 Best PoisonRck Level 41 Dream CurseTree Level 41 Shared Weed Level 41 Misc. Weed Level 41 Empath PoisonRck Level 41 Super SacredRck Level 41 Strategy Well you have to break free, or confine a phantom outside the keepout zone. ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ Battle 58: Famished Earth Special/New Playable Character(s) Nobody Again. Enemies Ichiban Zombie Level 48 ---> Invincible Ichiban Zombie Level 48 ---> Invincible Great! Fenrir Level 54 Ichiban Zombie Level 48 ---> Invincible Best Fenrir Level 57 Ichiban Zombie Level 48 ---> Invincible Great! Fenrir Level 54 Other Objects Empath PoisonRck Level 42 GradeA Flower Level 42 GradeA Skull Tree Level 42 Trimph SacredRck Level 42 Phenom Cactus Level 44 ---> Experience x2 Rainbw Rock Level 42 Best SacreDRck Level 42 Rainbw Bone Level 42 Empath Rock Level 42 Smiley Cactus Level 44 ---> Defense +50% Grounded Screwy Weed Level 42 Sensual Weed Level 42 BEst Weed Level 42 Shared PoisonRck Level 42 Love Rotten Tr Level 42 Sensual Wither Tr Level 42 Trimph Flower Level 42 Sensual Bone Level 42 Strategy I suggest that you bring your own things to confine to or rush to kill that cactus. (which would take 5 turns minimum as each zombie is giving it invincibility). ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ Battle 59: Bone-Dry Death Special/New Playable Character(s) Nobody new. Neutral DEAD ---> Ichiban Fighter Level 40 DEAD ---> Omni Blacksmith Level 45 DEAD ---> GradeA Fighter Level 45 DEAD ---> Drab ---> Raven Captain Level 50 Enemies GREAT! Summon Level 55 Galaxy Summon Level 70 Flawles Summon Level 50 Flawles Summon Level 50 Flawles Summon Level 50 Flawles Summon Level 50 GREAT! Summon Level 55 GradeA Summon Level 55 GREAT! Summon ---> DEAD Level 55 Flawles Summon ---> DEAD Level 45 Fine Summon ---> DEAD Level 50 Other Objects Super Skull Level 46 Love Wither Tr Level 46 GradeA Deadwood Level 46 Misc. Deadwood Level 46 Love PoisonRck Level 46 Dream Bone Level 46 Super Weed Level 46 Stormy PoisonRck Level 46 GradeA Rock Level 46 Shared Stone Level 46 GradeA SacredRck Level 46 Love Bone Level 46 Mint Driftwood Level 46 Dream Driftwood Level 46 Mint PoisonRck Level 46 Screwy Rock Level 46 Trimph Rock Level 46 Misc. Bone Level 46 Sensual Deadwood Level 46 Super Driftwood Level 46 Trimph Weed Level 46 Mint Wight Tree Level 46 Screwy Rock Level 46 Strategy That is a LOT of summons... High level summons to boot. But if you revive the fallen Neutral raven's you can have some allies to help out. Afterwards return to Phantom Isle. ******************************************************************************* 2.15 Episode 15 "Sienna's Request" Sienna's probally a rogue agent of antoher individual who has a name starting with S and ending in A... Think about it!! 2.15 Episode 15 "Sienna's Request" Check that mailbox of yours then its off to "Clutter Haven". After that scene goto "Icicle Island". ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ ******************************************************************************* 3.00 Theft, Stealing, the Five Fingered Discount Section Small but IMPORTANT section... Theft in this game isn't really all that easy... Any you really have to put a fair bit of effort into it. So we could just call it a 'purchase'. But we all know better. To steal from someone first Lift the item they are carrying, next throw it to the ground, then confine a phantom to it (that has an obtain rate percent at the bottom right), now allow that phantom to use up all of its remove, now if your lucky (or used bottle mail) you will have the item (it cannot be used until the next map). Here it is again for those who see things better as a to do list. 1. Lift the item from the enemy 2. Throw the item to the ground 3. Confine a phantom to the item 4. Use up all of that phantoms remove If you already have the item on the ground all you need to do is confine a phantom to it as it sits there. Steal is based off class and level... Their isn't really a be all end all theif, but merchants work well. It will list a percent chance for you lift the item off the enemy. If it works you will equip it. ******************************************************************************* 4.00 Status The screen will look a little like this... _ __ ________________ __ _ ____________ ___________________ | |L1| |R1| | | | |EQUIP | | -- ---------------- -- | |Fire XX % | | | | PICTURE ATK XXX | |Wind XX % | |Item Equipped | | PICTURE DEF XXX | |Ice XX % | | | | PICTURE INT XXX | |============| |===================| | PICTURE RES XXX | |Mana | |STEAL | GUARD | | PICTURE SPD XXX | | XXXXX| | XX| XX %| | PICTURE DARK XXX | |============| ------------------- | ______________________ | |Remove | | |NAME | | | X| | ---------------------- | |============| | LV XX ==Experience Bar== | |MV | | HP ==============XXX/XXX | | XX DM| | ________________________ | ------------ | Character Type | -------------------------- ___________ | EQUIP| |-----------| |HP XX| |ATK XX| |DEF XX| |INT XX| |RES XX| |SPD XX| ----------- X's represent various numbers here (Higher is better, Blue is good, Red is bad.) L1 and R1 will switch you to other characters, [] Will switch what you are viewing for that character, R2 Switches it so you view whatever item they have equipped. Triangle will switch it to view equipment stats (not of what is equipped). Picture means just that a picture goes here... ATK = Attack Value, This is a measure of how powerful your charater is for melee combat. DEF = Defense Value, This is a measure of how sturdy your character is to defend from melee combat. INT = Intelligence Value, This is a measure of how smart your character is so that you can see how well they will handle spells. RES = Resistance Value, This is the general measure of how well your character can resist a magical attack. SPD = Speed Value, This is a measure of how fast your character is, more speed directly equals a faster turn. DARK = Dark Energy Value, This is 'bad' you 'earn' it by attacking teammates. LV = Level, this is a measure of how experienced your character is at combat. The Experience Bar is how close you are to achieving another level of power. HP = Health, this is how much damage can be done to you before you die. Name & Character type = These are things about your character, like for instance, what people would call someone... And the Character type is what class they are... (the first part is their title). EQUIP (bottom box) = Everything under that box is the same as above, it is just showing how much stats you will get from the equipment you have on. FIRE, WIND, ICE = These are the percent resistances you have to elements, these modify the Resistance stat you have up or down. MANA = The mana your character has aquired... Useful for fusion. REMOVE = The number of turns your phantom will stay on the field. MV = Movement, how far you can move. DM = DeciMeter or 1/10th of a meter... EQUIP (right box) = The item you currently have equipped and its title. STEAL = Your ability to LIFT an object off an enemy or ally and use it. GUARD = Your ability to defend against someone else LIFTING your equipment. Items are similar but they have Confine next to them... This is simply the percent change in your stats if you were to confine a phantom to them in battle. ******************************************************************************* 4.01 How Exp is Divived Between Units Basically the unit who gets the killing blow gets the experience from that enemy. There are other methods of obtaining experience for your party. Methods to get experience. 1. Landing the final finishing blow on the enemy. 2. Summon the character to the field, at the end of the battle they will get a little experience. Marona gets a lot more. 3. Create the 'old man' class character, he will randomy assign experience to one character or item after the battle ends IF they spent their time on Phantom Isle and NOT in the battle. 4. Heal Party members either during or after battle. ******************************************************************************* 4.10 Status Effects -- Negative Poison ---> Damage is taken every time the character takes a turn. Little bubbles above the character. Sleep ----> The character skips their turn. Little Zz's above the character. Paralyed -> The character's body is frozen: Speed and Movement decrease. Little / / marks above the character. \ \ / / Amnesia --> The character forgets how to preform all but the most basic skills. ???'s above the character. Dazed ----> The character picks up no EXP. @@@'s above the character. Gamble ---> The next attack will either kill the character, or miss entirely. Oo's sweat beads above the character. ******************************************************************************* 4.20 Protection Effects -- Positive 3 General things... +##% = that much percent added... This is the lower end positive. -##% = that much percent removed ... This is the lower end negative. x# = Multiply the stat by that amount... This is the high end positive. Occurs when the ##%'s break the 100% mark. Attack x# ------------> Offensive Power increases #x. Attack +##% ----------> Offensive Power increases ##%. Attack -##% ----------> Offensive Power decreases ##%. Avoided ##dm ---------> You must stay outside a ##dm radius. Damage ##% -----------> Recieve ##% damage each turn. Defense x# -----------> Defensive Power increases #x. Defense +##% ---------> Defensive Power increases ##%. Defense -##% ---------> Defensive Power decreases ##%. Experience x# --------> Experience you can gain will increase #x. Experience +##% ------> Experience you can gain will increase ##%. Experience -##% ------> Experience you can gain will decrease ##%. Grounded -------------> Can't move. Heals ##% HP ---------> Heal ##% HP each turn. Intelligence x# ------> Intelligence increases #x. Intelligence +##% ----> Intelligence increases ##%. Intelligence -##% ----> Intelligence decreases ##%. Invincible -----------> Immune from damage. KeepOut: COLOUR ------> Creates a COLOUR safety zone. (Red, Blue, Green, Yellow). Level up +# ----------> Level up # each turn. Mana x# --------------> Mana you can gain will increase #x. Mana +##% ------------> Mana you can gain will increase ##%. Mana -##% ------------> Mana you can gain will decrease ##%. Money x# -------------> Money you can gain will increase #x. Money +##% -----------> Money you can gain will increase ##%. Money -##% -----------> Money you can gain will decrease ##%. No O.B. --------------> Remains in-bounds. Permanent ------------> Won't Remove. Resistance x# -------> Resistance increases #x. Resistance +##% -----> Resistance increases ##%. Resistance -##% -----> Resistance decreases ##%. Resistant ------------> Can't Confine. Rooted ---------------> Can't hold, steal, or take. Speed x# -------------> Speed increases #x. Speed +##% -----------> Speed increases ##%. Speed -##% -----------> Speed decreases ##%. Sticky ---------------> Doesn't Slide. Strength x# ----------> Battle Ability increases #x. (Every Stat). Strengthen +##% ------> Battle Ability increase ##%. (Every Stat). Unarmed --------------> Can't use weapons. Warp -----------------> Teleports every turn. Weak x# --------------> Battle Ability decreases #x. (Every stat). Weaken ##% -----------> Battle Ability decreases ##%. (Every stat). ******************************************************************************* 5.00 Hero Characters Ash -- Guardian of Marona. He is a kind young man with a strong sense of justice. Before his death Ash worked as a chroma with Marona's parents. Marona -- Marona has a unique ability to communicate with phantoms. Her abilities enable her to work as a chroma, but her powers are despised by others. ******************************************************************************* 5.01 Hero Movesets Ash -- Strike 0 SP ---> No Element. Attack Based. Single Target. A basic unarmed attack. Knock away target. Cannot combine. -- Body Swing -- COMBO 0 SP ---> No Element. Not Based. Single Target. Combo: The weapon's a man, man! Knock away target. Cannot Combine. -- Solemn Vow 0 SP ---> No Element. Not Based. Auto Self. Power of valor. Doubles Attack and Intelligence on final turn. -- Quick Attack 0 SP ---> No Element. Not Based. Auto Self. Character takes a turn immediately. -- Toss 0 SP ---> No Element. Not Based. Auto Self. Strategically throw equipment to someone (no damage). -- Flying Bomb 5 SP ---> No Element. Attack Based. Single Target. Slam a target into the ground. Knock away target. -- Rising Dragon 24 SP --> No Element. Attack Based. Single Target. The final skill Ash learned before death. Cannot combine. -- Doppleganger -- COMBO 14 SP --> No Element. Not Based. Single Target. Combo: Multiply to beat down an opponent. Amnesia Effect. ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ Marona -- Strike 0 SP ---> No Element. Attack Based. Single Target. A basic unarmed attack. Knock away target. Cannot combine. -- Toss 0 SP ---> No Element. Not Based. Auto Self. Strategically throw equipment to someone (no damage). -- Body Swing -- COMBO 0 SP ---> No Element. Not Based. Single Target. Combo: The weapon's a man, man! Knock away target. Cannot Combine. -- Chartreuse 0 SP ---> No Element. Not Based. Auto Self. Enables understanding of Phantoms. -- Confine 0 SP ---> No Element. Not Based. Auto Self. Summon Phantoms. -- Heal 2 SP ---> No Element. Resistance Based. Multiple Targets. A weak healing spell. -- TossUp -- COMBO 6 SP ---> No Element. Not Based. Single Target. Combo: Reach out and throw someone. -- Espoir 5 SP ---> No Element. Not Based. Multiple Targets. Cure abnormal status ailments. -- Revive 15 SP --> No Element. Resistance Based. Multiple Targets. Resurrect fallen characters. ******************************************************************************* 5.10 General Characters or Classes ******************************************************************************* 5.11 General Character or Class Moves ******************************************************************************* 6.00 Monster Types Scrabbit Slime Summon ****** CANNOT OBTAIN THIS TYPE ****** ******************************************************************************* 6.10 Monster Moves ******************************************************************************* 7.00 All about items Their are two parts to each item... The Quality and the Item. The Quality refers to the first part of the name... This will alter the base stats that the Item would have. The Item is the TYPE of item being used. These are the appearance and base stat that the Item will have. And will determine the Confine ability of the Item. I'll try my best to rank the Quality that an Item can be... (By checking the stats for which is higher on a weapon type) ******************************************************************************* 7.10 Item Qualitys I am only sure of the ones that are next to each other... if their is a space break that could fit in above or below the next area... I need more raw data to start to peice it together. These are probally the same as titles and will probally eventually be as such. Clumsy Dense ---> Weepy Normal Sacred ---> Fond Common & Cool Unruly Common Spoiled Hungry Vain Stupid Normal Foolish ---> Novice Squire Breezy Plain Harried Fake Remiss Plain Upset Fake Breezy Spoiled ---> Saintly Newbie Snobby ******************************************************************************* 7.20 Items Types and Abilities on that Item If your after a more in depth look at abilities on these items goto section 8.00 Abilities on the Items you Equip... Daggers Knife -------> Dagger: Butters bread and/or toast. Abilities Angle Slash... Fire Slash... Stone Knife -> Dagger: Stone cold mediocre. Abilities Angel Slash... Fire Slash... Berserker... Swords WideSword ---> Sword: Unnecessarily wide sword. Abilities Angle Slash... Berserker... Axes Axe ---------> Axe: An ordinary, woodcutting axe. Abilities Smash... Mole Whack... Stone Axe ---> Axe: Popular throughout prehistory. Abilities Smash... Mole Whack... Hammer Mace --------> Hammer: A nasty weapon that increases DEF. Abilities Smash... Spears BronzeSpr ---> Spear: Famous brand knock-off. Abilities Lunge... Serial Stinging... LongSpear ---> Spear: Pointing (with spears) is rude. Abilities Lunge... Skewer... Iron Spear --> Spear: Heavy, but that doesn't affect gameplay. Abilities Lunge... Centrifigual... Staff Wood Cane ---> Staff: Oak ones double as stakes. Abilities Force... Acid Rain... Bronze Stf --> Staff: Polished and ready to punish. Abilities Haste... Gravity... SteelStaff --> Staff: Hard, but not necessarily strong. Abilities Healite... Blinding Light... Heal... Silver Stf --> Staff: Everyone's Stylin' with a silver cane. Abilities Breath... Punish... StoneCane ---> Staff: Drop it on your fott, and you'll need a cane. Abilities Breath... Punish... Books Book --------> Book: Return to your local library. Abilities Thwap... Fire... Used Book ---> Book: The front cover is all bent back. Abilities Thwap... Wind... Dictionary --> Book: Not a thesaurus, but knows how to spell it. Abilities Thwap... Ice... ******************************************************************************* 8.00 Abilities on the Items you Equip... ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ Acid Rain -------> Staff 4 SP ---> Ice Element. Intelligence Based. Multiple Targets. Acid rain fries the battlefield. Poison Effect. Angle Slash -----> Dagger, Sword 0 SP --> No Element. Attack Based. Single Target. Basic Sword attack on single target. Cannot Combine. Ascension -------> Spear 16 SP --> No Element. Attack Based. Single Target. Target vital areas on an opponent. Aura Blade ------> Sword 21 SP --> No Element. Attack Based. Multiple Targets. A fire aura sword cuts enemies in twain. ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ Beserker --------> Dagger, Sword 4 SP ---> No Element. Attack Based. Multiple Targets. Beat down some targts. Knock away target. Blinding Light --> Staff 1 SP ---> No Element. Resistance Based. Single Target. Slightly decrease target's Intelligence. Braveheart ------> Axe, Staff 3 SP ---> No Element. Not Based. Multiple Targets. Increase ATK (2x Max). Breath ----------> Staff 0 SP ---> No Element. Not Based. Single Target. Slightly increase ally's Defense and Resistance. Cannot Combine Burst -----------> Sword, Axe, Spear, Mace 0 SP ---> No Element. Attack Based. Single Target. Fire a spiritual bullet. Knock away target. Cannot combine. ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ C Sharp/B Flat --> Phonograph 28 SP --> Fire Element. Intelligence Based. Multiple Targets. Bomb targets with flaming *Note*'s. Amnesia Effect. Casualty --------> Axe 15 SP --> No Element. Health Based. Single Target. A surging attack overpowers the enemy. Knock away target. Centrifigual ----> Spear 10 SP --> No Element. Attack Based. Multiple Targets. Leave opponents sore and spinning. Unequips the user. Chain Attack ----> Mace 20 SP --> No Element. Attack Based. Single Target. Chain axe grinds into foe. Cleave ----------> Axe 13 SP --> No Element. Attack Based. Single Target. Cut an opponent in half. Crescent Slash --> Sword 20 SP --> Fire element. Attack Based. Multiple Targets. A fire attack mows down enemies. ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ Dark Spectre ----> Axe 17 SP --> No Element. Attack Based. Single Target. Confuse the target by attacking with a clone. Deadly Fan ------> Spear 24 SP --> Wind Element. Attack Based. Multiple Targets. Heavy wind blows opponents away. Delayed Strike --> Sword 15 SP --> Wind Element. Speed Based. Single Target. Wind attack slashes a target. Knock away target. Transport to change user location. ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ Espoir ----------> Staff 5 SP ---> No Element. Not Based. Multiple Targets. Cure abnormal status ailments. ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ Fire ------------> Book 2 SP ---> Fire Element. Intelligence Based. Multiple Targets. A weak fire spell. Fire Slash ------> Dagger, Sword 3 SP ---> Fire Element. Attack Based. Multiple Targets. Fire sword attack on targets around you. Flare Sphere ----> Staff 10 SP --> Fire Element. Intelligence Based. Multiple Targets. Fireballs stream out of your wand. Force -----------> Staff 0 SP ---> No Element. Intelligence Based. Single Target. A basic cane attack. Cannot combine. Forte -----------> Phonograph 9 SP ---> No Element. Intelligence Based. Multiple Targets. Attack with volume at full blast. Amnesia effect. ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ Gaea Sword ------> Sword 26 SP --> No Element. Attack Based. Multiple Targets. Slashes the earth for damage on targets. Gale Slash ------> Sword, Dagger 8 SP ---> Wind Element. Attack Based. Multiple Targets. Your sword channels the wind on targets. Gambit ----------> Axe 11 SP --> Wind Element. Attack Based. Single Target. Attack with an elegant move. Knock away target. Transport to change user location. Geo Slash -------> Sword, Mace 16 SP --> No Element. Attack Based. Multiple Targets. Sword's pressure scatters targets. Knock away target. Giga Fire -------> Book 15 SP --> Fire Element. Intelligence Based. Multiple Targets. A strong fire spell. Gravity ---------> Staff 1 SP ---> No Element. Intelligence Based. Single Target. Slightly decrase target's Speed. Ground Breaker --> Sword 9 SP ---> No Element. Attack Based. Multiple Targets. Damage enemies with an earthquake attack. ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ Halo Slash ------> Spear 30 SP --> No Element. Attack Based. Multiple Targets. Defeat surrounding enemies. Haste -----------> Staff 0 SP ---> No Element. Not Based. Single Target. Slightly increase ally's Speed. Cannot combine. Heal ------------> Staff 2 SP ---> No Element. Resistance Based. Multiple Targets. A weak healing spell. Healite ---------> Staff 0 SP ---> No Element. Resistance Based. Single Target. Slightly recover an ally's Health. Cannot combine. Hurricane Slash -> Sword, Mace 11 SP --> No Element. Attack Based. Single Target. Netherworld sword attack on a target. Unequips target. ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ Ice -------------> Book, Sword 2 SP ---> Ice Element. Intelligence Based. Multiple Targets. A weak water spell. Icy Breath ------> Sword 12 SP --> Ice element. Resistance Based. Multiple Targets. Cold water whipped in a high wind. Unequips the user. ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ Killer Spin -----> Sword 9 SP ---> No Element. Attack Based. Single Target. Maim's foe. Knock away target. Transport to change user location. ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ Lightning Bomb --> Staff 14 SP --> No Element. Intelligence Based. Multiple Targets. Lightning fries trapped enemies. Knock away target. Paralysis Effect. Lullaby ---------> Phonograph 12 SP --> No Element. Intelligence Based. Single Target. Gentle melodies sooth enemy to sleep. Sleep Effect. Lunge -----------> Spear 0 SP ---> No Element. Attack Based. Single Target. A basic spear attack. Cannot combine. ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ Magic Boost -----> Staff 3 SP ---> No Element. Not Based. Multiple Targets. Increase Intelligence (2x Max). Magic Wall ------> Staff 3 SP ---> No Element. Not Based. Multiple Targets. Increase Resistance (2x Max). Mega Fire -------> Book 8 SP ---> Fire Element. Intelligence Based. Multiple Targets. A decent fire spell. Mega Heal -------> Staff 8 SP ---> No Element. Resistance Based. Multiple Targets. A decent healing spell. Mega Ice --------> Book 8 SP ---> Ice Element. Intelligence Based. Multiple Targets. A fair water spell. Mega Thunder ----> Book 10 SP --> No Element. Intelligence Based. Multiple Targets. A midding bolt (no element) spell. Mega Wind -------> Book 8 SP ---> Wind Element. Intelligence Based. Multiple Targets. A mid-range wind spell. Mole Wack -------> Axe 3 SP ---> No Element. Attack Based. Single Target. Repeatedly pound the target. ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ Noise Pollution -> Phonograph 0 SP ---> No Element. Intelligence Based. Single Target. Phonograph attack (seriously). Cannot combine. ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ Pincushion ------> Spear 10 SP --> Wind Element. Attack Based. Single Target. Stab target from all directions. Knock away target. PK Rush ---------> Staff 1 SP ---> No Element. Intelligence Based. Single Target. Utilize mysterious astral power. Power Combo -----> Axe 6 SP ---> No Element. Attack Based. Single Target. A series of strong strikes. Knock away target. Power Strike ----> Spear 12 SP --> No Element. Attack Based. Single Target. Build energy to drill the target. Knock away target. Punish ----------> Staff 1 SP ---> No Element. Resistance Based. Single Target. Slightly decrease target's Attack. Pyramid Power ---> Staff 8 SP ---> No Element. Intelligence Based. Multiple Targets. Ancient wisdom fuels your power. Knock away target. ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ Revive ----------> Staff 15 SP --> No Element. RES. MULTI. Ressurect fallen characters. ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ Serial Stinging -> Spear 3 SP ---> No Element. Attack Based. Multiple Targets. Repeatedly sting the enemies. Shield ----------> Staff 3 SP ---> No Element. Not Based. Multiple Targets. Increase Defense (2x Max). Skewer ----------> Spear 3 SP ---> No Element. Attack Based. Single Target. Skewer, then discard, the target. Knock away target. Smash -----------> Axe, Mace 0 SP ---> No Element. Attack Based. Single Target. Basic axe skill. Attack a single target. Cannot combine. Snake Beater ----> Sword 3 SP ---> Ice Element. Attack Based. Multiple Targets. Crushes targets with the water serpent's power. Stun Rod --------> Staff 2 SP ---> No Element. Resistance Based. Single Target. Electricity crackles from the cane. Paralysis Effect. Surprise --------> Book 7 SP ---> No Element. Attack Based. Single Target. Sneak attack a target. Knock away target. Unequip the user. Transport to change user location. Sword Dance -----> Sword 5 SP ---> No Element. Attack Based. Single Target. Flurry of slashes cut the target to peices. ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ The Hunt --------> Staff 18 SP --> Ice element. Attack Based. Single Target. Multiply, then hunt down the target. Thunder ---------> Book 3 SP ---> No Element. Intelligence Based. Multiple Targets. A weak bolt (no element) spell. Thwap -----------> Book 0 SP ---> No Element. Intelligence Based. Single Target. Basic book skill. Knock away target. Cannot combine. Top Spin --------> Dagger 6 SP ---> Wind Element. Attack Based. Multiple Targets. Rotate quickly to cut creatures. Truth Lasher ----> Spear 15 SP --> Fire Element. Attack Based. Multiple Targets. Waves of fire flow across the land. ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ Warp Attack -----> Staff 5 SP ---> No Element. Intelligence Based. Single Target. Nobody sees this hidden attack coming. Wild Swing ------> Axe, Mace 9 SP ---> No Element. Attack Based. Single Target. A berserker axe attack. Knock away target. Wind ------------> Book 2 SP ---> Wind Element. Intelligence Based. Multiple Targets. A weak wind spell. ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ X Rush ----------> Spear 20 SP --> No Element. Attack Based. Multiple Targets. Slay a group of foes with an X-shaped attack. ******************************************************************************* 8.10 Abilities on the items you find on the Field... I've got every ability for each of the items listed here. As new items are discovered in my game they will be added alphabetically. You can tell if an item is a field item if it has 'the basic XXXXX attack' as its first move. And it always has the same moves (if a move is there which is NOT listed the move comes from the TITLE of the item NOT the item itself). ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ Barrel -- Barrel Toss 0 SP ---> No Element. Attack Based. Single Target. Barrel Attack. Cannot Combine. -- Sky Rocket 1 SP ---> Fire Element. Attack Based. Single Target. Flaming fireworks blast. Unequips the user. -- Barrel Drop 2 SP ---> No Element. Health Based. Single Target. Pile equipment on a target. Unequips the user. -- Lock and Stock 7 SP ---> No Element. Health Based. Single Target. Lock a monster in the barrel. Knock away target. Paralysis Effect. -- Close Call 11 SP --> No Element. Attack Based. Single Target. Impale through the barrel. Knock away target. Gamble Effect. -- Barrel Shuffle 14 SP --> No Element. Attack Based. Single Target. Body slam a shuffled enemy. Knock away target. Gamble Effect. -- Barrel Beam 22 SP --> Fire Element. Intelligence Based. Multiple Targets. The barrel shoots a fire blast at opponents. -- Pyromaniac 26 SP --> Fire Element. Intelligence Based. Multiple Targets. A devastating attack... don't try this at home. -- Squeaky Slammer 32 SP --> No Element. Health Based. Multiple Targets. Pound enemies like a plastic hammer. Paralysis Effect. ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ Bomb -- Firebomb 0 SP ---> Fire Element. Attack Based. Single Target. The core bomb technique. Cannot combine. -- Water Grendae 4 SP ---> Ice Element. Attack Based. Multiple Targets. Chilly water means cold bombs. Unequips the user. Knock away target. -- Thunder Bomb 8 SP ---> No Element. Attack Based. Multiple Targets. Electrical explosions. Unequips the user. Knock away target. -- Bomb Attack 12 SP --> Fire Element. Attack Based. Multiple Targets. Engulfs a group of enemies. Unequips the user. -- Dud 10 SP --> No Element. Attack Based. Single Target. Attack with a failed bomb. Gamble Attack. -- Flash Bang 16 SP --> No Element. Attack Based. Multiple Targets. Destructive flash bombs. Unequips the user. Knock away target. Paralysis Effect. -- Cluster Bomb 22 SP --> Fire Element. Attack Based. Multiple Targets. Multiple bombing runs put the hurt on foes. -- Metaton Bomb 26 SP --> No Element. Attack Based. Multiple Targets. Wide blast radius. Unequips the user. Knock away target. -- Gigaton Bomb 40 SP --> No Element. Attack Based. Multiple Targets. A huge explosion leaves nothing behind. ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ Bone -- Femus Club 0 SP ---> No Element. Health Based. Single Target. The basic bone attack. Health Absorb. Cannot combine. -- Bone Train 5 SP ---> No Element. Health Based. Single Target. A spiritual strike. Knock away Target. Health Absorb. -- Gothic Chant 8 SP ---> No Element. Health Based. Multiple Targets. Generates a weak darkness spell. Unequips the user. Health Absorb. -- Calcium Guard 8 SP ---> No Element. Not Based. Multiple Targets. Does a body great. Increases Attack and Defense (x2 Max). -- Calcium Rain 12 SP --> No Element. Health Based. Multiple Targets. A shower of bones from the heavens. Unequips the user. Health Absorb. -- Bonerang 20 SP --> No Element. Health Based. Multiple Targets. Good for nailing many opponents. Health Absorb. -- Bone Spray 19 SP --> No Element. Attack Based. Single Target. Blow Bones into an unfortunate foe. Health Absorb. -- Them Bones 31 SP --> No Element. Speed Based. Multiple Targets. Toss bone throwing-blades. Health Absorb. -- Giga Dark 29 SP --> No Element. Health Based. Multiple Targets. Creates a powerful darkness spell. Unequips the user. Health Absorb. ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ Bread -- Nummy Bread 0 SP ---> No Element. Resistance Based. Single Target. Basic bread recovery skill. Cannot combine. -- Moldy Bread 10 SP --> No Element. Health Based. Multiple Targets. Nobody likes yucky toxic bread. Unequips the user. Poison Effect. -- Yeasty Bread 16 SP --> No Element. Resistance Based. Multiple Targets. Very Stretchable; for recovering many allies. -- Nourishment 24 SP --> No Element. Resistance Based. Multiple Targets. Recover allies. May increase Attack and Speed. ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ Brick -- Mortar 0 SP ---> No Element. Attack Based. Single Target. Basic brick attack. Cannot Combine. -- Debris 2 SP ---> No Element. Attack Based. Multiple Targets. Shatter a brick in midair. Unequip the user. -- Brick Mania 7 SP ---> No Element. Attack Based. Single Target. Beat on a target repeatedly. -- Pile it Up 13 SP --> No Element. Intelligence Based. Multiple Targets. Create a stack of bricks and mortar. -- Sandstorm 11 SP --> Wind Element. Attack Based. Single Target. Dangerous Winds. Knock away target. -- Oven Baked 15 SP --> Fire Element. Intelligence Based. Single Target. Fire toasts the enemy to a golden brown. -- Shrapnel 21 SP --> Wind Element. Attack Based. Multiple Targets. Break a brick in midair, the wind does not rest. -- Twister 24 SP --> Wind Element. Intelligence Based. Multiple Targets. A tornado descends on the area. Unequip the user. -- Maim Cube 19 SP --> No Element. Intelligence Based. Single Target. Assemble a box to fight off evil. Unequip the user. Knock away target. ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ Cactus -- Sticker 0 SP ---> No Element. Attack Based. Single Target. Basic Cactus skill with Paralyse effect. Cannot Combine. -- Cactus Rain 4 SP ---> No Element. Attack Based. Multiple Targets. Needles cascade into enemies. Paralyse effect. -- Cactus Drill 8 SP ---> No Element. Attack Based. Multiple Targets. Pierce targets from underground. Knock Away Target. Paralysis Effect. -- Storm of Spikes 12 SP --> No Element. Attack Based. Multiple Targets. Cactus needles fall from the sky. Paralysis Effect. -- Cactus Kabobs 16 SP --> No Element. Intelligence Based. Multiple Targets. Drive painful needles through targets. Paralysis Effect. -- Absorb 12 SP --> No Element. Attack Based. Single Target. Swallow up the target. Unequip the user. Paralysis Effect. -- Skewer 24 SP --> No Element. Intelligence Based. Multiple Targets. Attack several monsters with needles. Paralysis Effect. -- Thorn Cyclone 15 SP --> No Element. Intelligence Based. Single Target. Causes an immense amount of pain. Knock Away Target. Unequip the user. Paralysis Effect. -- Cact Attack 25 SP --> No Element. Attack Based. Single Target. Multiplies for massive damage. Unequip Target. Paralysis Effect. ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ Crate -- Unload 0 SP ---> No Element. Attack Based. Single Targets. Basic wooden box attack. Cannot Combine. -- Mystery Box 4 SP ---> Fire Element. Attack Based. Multiple Targets. Shoot a fire attack from a box. -- Heavy Lifting 3 SP ---> No Element. Attack Based. Single Targets. Raise a target to attack it. Unequips the user. Knock away target. -- Surprise 7 SP ---> No Element. Attack Based. Single Targets. Sneak attack a target. Knock away target. Unequips the user. Transport to change user location. -- Lookout Below 14 SP --> No Element. Defense Based. Multiple Targets. Drop items on unsuspecting victims. Unequips the user. -- Magic Trick 11 SP --> No Element. Attack Based. Single Targets. Attack with a little hocus pocus. Unequips the user. Knock away target. -- Flying Wonder 14 SP --> No Element. Speed Based. Single Targets. Attack as a pretend acrobat. -- Twin Tower 19 SP --> No Element. Defense Based. Single Targets. Attack a target. Knock away target. -- Hex Box 22 SP --> No Element. Intelligence Based. Single Targets. Psychic power damages an enemy. ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ Crystal -- Meditation 0 SP ---> No Element. Not Based. Multiple Targets. Basic crystal skill to increase INT. Cannot Combine. -- Crystal Rain 2 SP ---> Ice Element. Resistance Based. Multiple Targets. A shower of energy rains down. -- Crystal Sword 4 SP ---> Ice Element. Attack Based. Single Target. Form a water-element crystal sword to attack. -- Refraction 10 SP --> No Element. Resistance Based. Multiple Targets. Destructive lasers burst forth. -- Crystal Beam 14 SP --> No Element. Resistance Based. Multiple Targets. A mysterious light shines in the darkness. -- Crystal Guard 15 SP --> No Element. Not Based. Multiple Targets. Increase allies' Defense and Resistance (2x Max). -- Prism Bloom 22 SP --> No Element. Resistance Based. Multiple Targets. A crystal appears and damages opponents. -- Carat Storm 26 SP --> Ice Element. Intelligence Based. Multiple Targets. The mists conspire to form a crytal whirlwind. -- Prism Ray 33 SP --> No Element. Resistance Based. Multiple Targets. Bright rays blast the enemies. -- Immortal Light 36 SP --> No Element. Resistance Based. Multiple Targets. A holy energy beams down to earth. Unequip the user. ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ Dead Tree -- Frigid Breeze 0 SP ---> No Element. Resistance based. Multiple Targets. Basic dead tree skill. Cannot combine. -- Thor's Finger 2 SP ---> No Element. Resistance Based. Single Target. A streak of lighting tears the sky. Knock Away Target. -- Dead Wood 5 Sp ---> No Element. Attack Based. Single Target. Crush a target and tear the tree in half. -- Icy Breath 12 SP --> Ice Element. Resistance Based. Multiple Targets. Cold water whipped in a high wind. Unequip the user. -- Lighting Rod 11 SP --> No Element. Resistance Based. Multiple Targets. Attack with lighting speed. -- Gale-otine 13 SP --> Wind Element. Attack Based. Single Target. The cruel wind tears a foe in half. Knock away Target. -- Ritual 17 SP --> No Element. Resistance Based. Single Target. Inflict abnormal status. Poison, sleep, Paralysis, and Amnesia Effects. -- Humid Slash 21 SP --> Fire Element. Intelligence Based. Multiple Targets. Hot winds super-heat enemies. Unequip the user. Knock away target. -- Crimson Hell 25 SP --> Fire Element. Resistance Based. Multiple Targets. Burn equipment to attack with fire. Unequip the user. ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ Driftwood -- Driftwood Drop 0 SP ---> No Element. Attack Based. Single Target. Basic driftwood skill. Cannot Combine. -- Balsa Bazooa 5 SP ---> No Element. Attack Based. Multiple Targets. Shoot demons with a cannon. Knock Away Target. -- Rollingwood 10 SP --> No Element. Attack Based. Multiple Targets. Flatten several enemies. -- Kindling 8 SP ---> Fire Element. Resistance Based. Single Target. A simple but impressive fire attack. -- Camp Fire 12 SP --> Fire Element. Resistance Based. Multiple Targets. Flames lick unroasted foes. Unequip the user. -- Rafting Fun 23 SP --> No Element. Resistance Based. Multiple Targets. A magical raft charges opponents. -- Elegant Slash 19 SP --> No Element. Attack Based. Multiple Targets. A very elegant technique. Unequip the user. -- Splash 25 SP --> Ice Element. Resistance Based. Multiple Targets. Ocean water floods the area. Unequip the user. -- Fire Dance 31 SP --> Fire Element. Intelligence Based. Multiple Targets. Sparks scatter to start a small fire. ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ Egg -- Yolk Attack 0 SP ---> No Element. Resistance Based. Single Target. Throw an egg. Cannot combine. -- Hatch Power 2 SP ---> No Element. Resistance Based. Multiple Targets. Use the power within to attack. Knock away target. -- Pigeon Egg 12 SP --> No Element. Resistance Based. Single Target. Homes in on its target. -- Fried Eggs 16 SP --> Fire Element. Resistance Based. Multiple Targets. Throw flaming eggs. ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ Flower -- Petal Wind 0 SP ---> Wind Element. Intelligence Based. Single Target. Basic flower skill that employs wind. Cannot Combine. -- Steel Magnolia 1 SP ---> No Element. Intelligence Based. Single Target. Take out the target with toughened topiary. -- Chloro-fill 3 SP ---> No Element. Intelligence Based. Single Target. Absorb energy from an enemy. Unequip the user. Absorb enemies HP. -- Forget Pollen 4 SP ---> No Element. Intelligence Based. Single Target. Inflict Amnesia on the unwary. Unequip the user. Knock away target. Amnesia Effect. -- Flower Fairies 10 SP --> No Element. Resistance Based. Multiple Targets. Nymphs arrive to heal and cure ailments. -- Wonder Pollen 8 SP ---> No Element. Intelligence Based. Multiple Targets. Spray foes with sticky powder for sleep effect. -- Carnivation 12 SP --> No Element. Intelligence Based. Single Target. Munches on a monster. Knock away target. Transport to change user location. -- Bud Ballet 22 SP --> Wind Element. Attack Based. Multiple Targets. A shower of flowers wafts wickedly in the wind. -- Wreath Toss 13 SP --> Wind Element. Attack Based. Single Target. A wind attack creates. Unequip the user. Knock away target. -- Secret Garden 25 SP --> No Element. Intelligence Based. Multiple Targets. Attack Incognito *Heart*. Dazed Effect. ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ Fish -- Fish Slap 0 SP ---> Ice Element. Attack Based. Single Target. A basic fish skill. Water Element. Cannot Combine. -- Brain Sturgeon 2 SP ---> Ice Element. Attack Based. Single Target. Ancient fisherman's fatal skill. Knock away target. -- Fresh Squish 4 SP ---> No Element. Attack Based. Single Target. Live fish assault the target. Unequips the user. Poison Effect. -- Swim, Fishy! 9 SP ---> Ice Element. Attack Based. Multiple Targets. A lively water-based attack. Unequips the user. -- Smells Fishy 13 SP --> No Element. Intelligence Based. Multiple Targets. Attack with a foul stench of the sea. Poison Effect. -- Salmon Fry 11 SP --> Ice Element. Intelligence Based. Single Target. Sautee the target in buttersauce. -- Flying Trout 22 SP --> Ice Element. Attack Based. Multiple Targets. A fish in the air is worth 2 on attack. -- Fishy Friends 23 SP --> Ice Element. Attack Based. Multiple Targets. Summons deep bass to assist attack. Unequips the user. -- Shark Bite 27 SP --> Ice Element. Attack Based. Multiple Targets. Charging attack. Unequips the user. ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ Mushroom -- Mush Boom 0 SP ---> No Element. Attack Based. Single Target. Basic Mushroom skill. Knock Away Target. Poison Effect. Cannot Combine. -- Spores 3 SP ---> No Element. Attack Based. Multiple Targets. Scatter spores to attack. Poison Effect. -- Fungus Fire 9 SP ---> No Element. Intelligence Based. Multiple Targets. Multiplying spores ignight an object. Poison Effect. -- Decompose 6 SP ---> No Element. Health Based. Single Target. Suck nutrition from the target. Unequip the user. Absorb Health. Poison Effect. -- Spring Cap 10 SP --> No Element. Attack Based. Single Target. A fungus-style jumping attack with Poison Effect. -- Mushflare 12 SP --> No Element. Intelligence Based. Multiple Targets. Explosive energy attack. Unequip the user. Poison Effect. -- Fung Toss 15 SP --> No Element. Attack Based. Single Target. Throw a foe into the air. Poison Effect. -- Allergy Attack 24 SP --> No Element. Intelligence Based. Multiple Targets. Stinky spores fill the area. Poison Effect. -- Mushroom Trade 20 SP --> No Element. Attack Based. Single Target. Smack the target around. Poison Effect. ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ Pillar -- Stone Pillar 0 SP ---> No Element. Health Based. Single Target. The ground level of pillar attacks. Cannot combine. -- Good Shot! 4 SP ---> No Element. Health Based. Single Target. Knock a good shot toward your enemy. Knock Away Target. -- Heavy Lifting 6 SP ---> No Element. Health Based. Single Target. Force a target to work hard. Knock Away Target. -- Heavenly Pillar 10 SP --> No Element. Attack Based. Single Target. Pierce the enemy from above. Knock Away Target. Transport to change user location. -- Drillar 13 SP --> No Element. Attack Based. Single Target. High-speed rotation attack. Knock Away Target. -- Marble Slam 16 SP --> No Element. Defense Based. Single Target. Squash the target with a heavy strike. -- Surfing 21 SP --> No Element. Health Based. Multiple Targets. Hang 12 over hapless foes. Unequip the user. -- Spiral Pillar 28 SP --> No Element. Attack Based. Multiple Targets. Pogo fro target to target. -- Parthenon 31 SP --> No Element. Intelligence Based. Multiple Targets. Huge Pillars shower down from Mt. Olympus. ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ Pot -- Pot Smack 0 SP ---> No Element. Attack Based. Single Target. Basic pot attack. Amnesia Effect. Cannot Combine -- Bomberry 1 SP ---> No Element. Attack Based. Multiple Targets. Yum! An explosive fruit. Unequip the user. Amnesia Effect. -- Clay Barrage 4 SP ---> No Element. Attack Based. Single Target. Repeatedly toss pots. Amnesia Effect. -- Needle Wood 11 SP --> No Element. Attack Based. Multiple Targets. Grow a thorny tree to fight enemies. Amnesia Effect. -- Thorn Cannon 18 SP --> No Element. Intelligence Based. Multiple Targets. Fire off thorns like a railgun. Amnesia Effect. -- Jar of Clone 17 SP --> No Element. Intelligence Based. Single Target. Attack an enemy with its clone. Health Absorb. Amnesia Effect. -- Blunt Weapon 21 SP --> No Element. Defense Based. Single Target. Beat the living daylights out of someone. Amnesia Effect. -- Ghost Bloom 24 SP --> No Element. Intelligence Based. Single Target. A phantom plant grows to maturity. Amnesia Effect. -- Pratfall 28 SP --> No Element. Defense Based. Multiple Targets. Drop pots on the targets. Unequip the user. Amnesia Effect. ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ Pumpkin -- Pumpkin Pass 0 SP ---> No Element. Attack Based. Single Target. Basic Pumpkin attack. Knock away target. Amnesia Effect. Cannot Combine. -- Pumpkin Dunk 3 SP ---> No Element. Attack Based. Single Target. Slam dunk to skunk a punk. Amnesia Effect. -- Charge Attack 7 SP ---> No Element. Attack Based. Single Target. Build up then unleash energy. Knocks away target. Amnesia Effect. -- Pumpkin Hammer 12 SP --> No Element. Attack Based. Single Target. Centrifugal force never fails. Knock away target. Amnesia Effect. -- Dance-off 14 SP --> No Element. Health Based. Multiple Targets. Flatten enemies with your footwork. Unequips the user. Amnesia Effect. -- Pumpkin Parade 22 SP --> No Element. Attack Based. Multiple Targets. A large pumpkin bowls over opponents. Amnesia Effect. -- Jack-o-Lantern 24 SP --> No Element. Attack Based. Multiple Targets. Pumpkin phantoms appear to mix it up. Amnesia Effect. -- Dance Party 27 SP --> No Element. Attack Based. Multiple Targets. Serve your enemies in a pumpkin rave. Amnesia Effect. -- GigantoPumpkin 28 SP --> No Element. Attack Based. Multiple Targets. Huge pumpkin deals some damage. Unequips the user. Amnesia Effect. ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ Rock -- Rock Punch 0 SP ---> No Element. Defense Based. Single Target. Basic rock skill. Cannot combine. -- Dodge Rock 2 SP ---> No Element. Defense Based. Single Target. Rocks can be painful. Unequip the user. Knock Away Target. -- Power Launcher 5 SP ---> No Element. Defense Based. Single Target. A throw at full momentum. Knock away target. -- Wrath of Earth 8 SP ---> No Element. Intelligence Based. Multiple Targets. Unleash mother earth's true power. Unequip the user. -- Diamondize 15 SP --> No Element. Not Based. Multiple Targets. Increase allies' Attack and Defense (2x max) -- Ogre Stomp 13 SP --> No Element. Defense Based. Single Target. Squash the victim flat. -- Rock Bomb 16 SP --> Fire Element. Attack Based. Multiple Targets. A mighty explosion rocks foes. Unequip the user. Knock target away. -- Wrathquake 20 SP --> No Element. Attack Based. Multiple Targets. The earth tears apart with great rumbling. -- Gigaton Press 26 SP --> No Element. Defense Based. Multiple Targets. Attack with a gigantic slam. Unequip the user. ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ Tree -- Arbor Day 0 SP ---> No Element. Health Based. Single Target. Club someone with an oak. Cannot Combine. -- Thorns 2 SP ---> No Element. Intelligence Nased. Multiple Targets. Rain spikes from the branches. -- Leaf Cutter 4 SP ---> Wind Element. Attack Based. Multiple Targets. The wind turns leaves into weapons. -- Tears of Sap 6 SP ---> No Element. Resistance Based. Multiple Targets. Mother nature's gift to recover HP. -- Eco Swing 9 SP ---> Wind Element. Health Based. Multiple Targets. A rotating slash attack. Knock away target. -- Foliage Storm 12 SP --> Wind Element. Intelligence Based. Multiple Targets. Wood nymphs seek vengeance. -- Bark Cyclone 15 SP --> Wind Element. Attack Based. Multiple Targets. Another powerful wind attack. -- Eco Batter 18 SP --> No Element. Health Based. Multiple Targets. Upgraded version of Eco Swing. -- Treant's Wrath 21 SP --> No Element. Intelligence Based. Multiple Targets. Huge tree stomps on evildoers. -- 6 Feet Under 25 SP --> No Element. Intelligence Based. Multiple Targets. Roots rise to pull enemies down. Knock away target. ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ Seed -- Rapid Growth 0 SP ---> No Element. Intelligence Based. Multiple Targets. Basic seeding skill. Knock Away Target. Cannot combine. -- Seedling 1 SP ---> No Element. Health Based. Single Target. Throw a seed into battle. Knock Away Target. -- Mystery Seed 7 SP ---> No Element. Resistance Based. Multiple Targets. Recover allies with a strange ability. -- Green Thumb 5 SP ---> No Element. Intelligence Based. Multiple Targets. Enemies will flip when they sprout. Unequip the user. -- Big Harvest 13 SP --> No Element. Health Based. Multiple Targets. Grow a harvest of explosive fruit. -- Tangled Ivy 11 SP --> No Element. Intelligence Based. Single Target. Decrease an enemy's Speed. Unequip the user. -- Coconut Bomb 16 SP --> No Element. Attack Based. Multiple Targets. Coconut bombs, or pina colada grenades? -- Soil's Blessing 19 SP --> No Element. Resistance Based. Multiple Targets. Mother earth recovers several allies. -- Briar Patch 27 SP --> No Element. Intelligence Based. Multiple Targets. Briars entangle the battlefield. ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ Sign -- Sign Thwack 0 SP ---> No Element. Defense Based. Single Targets. Basic sign of attack. Cannot Combine. -- Storm Warning 8 SP ---> Ice Element. Intelligence Based. Multiple Targets. A blizzard overwhelms enemies. Unequips the user. -- Falling Objects 14 SP --> Fire Element. Intelligence Based. Multiple Targets. Firebombs are dropped on monsters. Unequips the user. -- Wind Advisory 18 SP --> Wind Element. Intelligence Based. Multiple Targets. Strong winds in the forecast. Unequips the user. Knock away target. ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ Skull -- Skull Blaster 0 SP ---> No Element. Intelligence Based. Single Targets. A basic skull attack. Health Absorb. Cannot Combine. -- Wispy's Will 4 SP ---> Fire Element. Intelligence Based. Multiple Targets. The fire of the dead burns foes. Unequips the user. Health Absorb. -- Death Shadow 8 SP ---> No Element. Intelligence Based. Single Targets. The shadow of death slinks into battle. Health Absorb. -- Passing On 12 SP --> No Element. Speed Based. Single Targets. Come and go to attack a foe. Knock away target. Health Absorb. -- Dying Breath 22 SP --> No Element. Intelligence Based. Multiple Targets. A sudden gust of the dead. Knock away target. Health Absorb. -- Skull Circle 15 SP --> No Element. Intelligence Based. Single Targets. Utilize a revolving skull. Health Absorb. -- Bone Head 24 SP --> No Element. Intelligence Based. Multiple Targets. Dead heads throw in their lot. Health Absorb. -- Lovely *Heart* Eye 31 SP --> No Element. Intelligence Based. Multiple Targets. Creepy beam gaze startles opponents. Health Absorb. -- Gallant Skull 29 SP --> No Element. Attack Based. Multiple Targets. The end-all skull technique. Unequips the user. Health Absorb. ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ Starfish -- StarFlash 0 SP ---> No Element. Speed Based. Multiple Targets. A starfish attack. Paralyse Effect. Cannot Combine. -- Starfish Cutter 1 SP ---> No Element. Speed Based. Single Target. Cut up a target. Unequip the user. Knock Away Target. Paralyse effect. -- Stuck on You 3 SP ---> No Element. Attack Based. Single Target. Stick and attack an enemy. Unequip the user. Paralysis Effect. -- Twinkle Bomb 9 SP ---> No Element. Speed Based. Single Target. Creates a star explosion. Paralysis Effect. -- FallingStarfish 10 SP --> No Element. Speed Based. Multiple Targets. Small meteorites fall to earth. Unequip the user. Paralysis Effect. -- Echinoderm 17 SP --> No Element. Resistance Based. Multiple Targets. Recover Allies. Unequip the user. -- Shooting Star 14 SP --> No Element. Speed Based. Multiple Targets. A twinkly attack. Unequip the user. Knock away target. Paralysis Effect. -- Starcopter 24 SP --> No Element. Attack Based. Single Target. Take a lovely walk in the clouds *Music Note*. Unequip Target. Paralysis Effect. -- Electrostar 36 SP --> No Element. Speed Based. Multiple Targets. A fatal jolt electrifies enemies. Paralysis Effect. ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ Stump -- Stumped 0 SP ---> No Element. Health Based. Single Targets. Basic stump skill. Cannot combine. -- Raging Stump 1 SP ---> No Element. Health Based. Single Targets. Route a single target. Unequips the user. -- Falling Bricks 4 SP ---> No Element. Attack Based. Single Targets. Repeatedly attack. Unequips the user. -- Warning News 8 SP ---> No Element. Attack Based. Multiple Targets. Equipment rains down from above. -- Crazy Darts 10 SP --> No Element. Health Based. Single Targets. Focus attack on one target. Unequips the user. -- Stump Slice 13 SP --> No Element. Attack Based. Multiple Targets. Slice one target to damage many. Unequips the user. Knock away target. -- Sumo Stump 18 SP --> No Element. Health Based. Single Targets. Play Sumo with a stump (heh). Knock away target. -- Timber! 25 SP --> No Element. Attack Based. Multiple Targets. A large tree collapses on enemies. -- Stump Stack 24 SP --> No Element. Health Based. Multiple Targets. Multiply to case major damage. ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ Sunflower -- Sunflower Power 0 SP ---> Fire Element. Intelligence Based. Single Target. The basic fire sunflower skill. Cannot combine -- Helio Shot 3 SP ---> No Element. Intelligence Based. Multiple Targets. A barrage of bullets buffets baddies. -- Sun Slash 6 SP ---> Fire Element. Attack Based. Single Target. Solar energy evaporates evil. -- Sun Shower 10 SP --> Fire Element. Intelligence Based. Multiple Targets. A rain of fire warms the earth. -- Solar Flare 11 SP --> Fire Element. Intelligence Based. Multiple Targets. Ultra-violet armageddon. Unequip the user. -- Tanline 15 SP --> No Element. Resistance Based. Multiple Targets. Do a little sunbathing (?). Increases Attack. -- Sun Crisis 18 SP --> Fire Element. Intelligence Based. Multiple Targets. Attack with unforgiving solar heat. Unequip the user. -- Solar Bomb 15 SP --> Fire Element. Health Based. Single Target. An explosive burst of solar force. Knock away Target. -- Solar Lazer 26 SP --> Fire Element. Intelligence Based. Multiple Targets. Utilize the fiery rays of the sun. ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ Treasure -- Treasure Strike 0 SP ---> No Element. Intelligence Based. Single Targets. Basic treasure attack. Dazed Effect. Cannot combine. -- Gold Rush 4 SP ---> No Element. Speed Based. Multiple Targets. Bean enemies with gold nuggets. Dazed Effect. -- Excavation 8 SP ---> No Element. Health Based. Multiple Targets. There's golden under them thar foes. Dazed Effect. -- Lost Ark 12 SP --> No Element. Intelligence Based. Multiple Targets. Attack with lost treasures. Unequips the user. Dazed effect. -- Mimic Army 10 SP --> No Element. Health Based. Single Targets. Your double creates trouble. Dazed Effect. -- Treasure Beam 19 SP --> No Element. Speed Based. Multiple Targets. Bejeweled laser blast. Unequips the user. Dazed Effect. -- Pandora 16 SP --> No Element. Intelligence Based. Single Targets. Shove the target into a box. Unequips the user. Dazed Effect. -- Present Box 23 SP --> No Element. Health Based. Multiple Targets. Unhappy birthday to you... Unequips the user. Dazed Effect. -- El Dorado 27 SP --> No Element. Health Based. Multiple Targets. Attack envious opponents with gold. Unequips the user. Dazed Effect. ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ Trolly -- Streetcar 0 SP ---> No Element. Speed Based. Single Targets. Attack with a trolly (?). Cannot Combine. -- Trolly Inferno 3 SP ---> Fire Element. Speed Based. Multiple Targets. Ride a blazing rail (on fire). Unequips the user. -- Manual Break 6 SP ---> No Element. Attack Based. Single Targets. Swing the trolly to hit your opponent. -- Cross Trainer 12 SP --> No Element. Speed Based. Multiple Targets. A cross attack technique. Unequips the user. -- Reckless 9 SP ---> No Element. Speed Based. Single Targets. Fall asleep at the wheel and run the target over. -- Refreshments 18 SP --> Ice Element. Attack Based. Multiple Targets. Cool down foes with water. Unequips the user. Knock away target. -- Danger Trolly 17 SP --> No Element. Speed Based. Single Targets. Hurl cable-car at opponent. Gamble Effect. -- Train Wreck 19 SP --> No Element. Speed Based. Single Targets. Cause Damage... you can't look away. Unequip the user. Gamble Effect. -- Ghost Train 26 SP --> No Element. Intelligence Based. Single Targets. Next stop: the underworld. Unequips the user. Absorb health. ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ Vase -- Antique 0 SP ---> No Element. Resistance Based. Multiple Targets. Basic, non-combinable, vase skill. Paralyse Effect. Cannot Combine. -- Shatter 1 SP ---> No Element. Attack Based. Single Target. Throw Equipment to cause damage. Unequip the user. Knock away Target. -- Gross Water 6 SP ---> Ice Element. Resistance Based. Multiple Targets. Disgusting draught dizzies demons. Poison Effect. -- Fire Prison 9 SP ---> Fire Element. Resistance Based. Single Target. Unleash the flames of vase. Amnesia Effect. -- Fragrance 16 SP --> No Element. Resistance Based. Multiple Targets. A pleasant aroma fills the room. Sleep Effect. -- Summon Attack 13 SP --> No Element. Resistance Based. Single Target. Take the monsters at vase value. Knock away target. Dazed Effect. -- Sugar Water 18 SP --> No Element. Resistance Based. Multiple Targets. Delicious water recovers your allies. -- Fireworks 19 SP --> Fire Element. Resistance Based. Multiple Targets. Shoot fireworks into the sky. Unequip the user. Knock away target. Paralysis Effect. -- Ancient Mist 27 SP --> No Element. Resistance Based. Multiple Targets. Beams emerge from the fog. ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ Water Can -- Sprinkler 0 SP ---> Ice Element. Intelligence Based. Single Target. Basic watering can attack. Cannot combine. -- Heaven Drop 5 SP ---> No Element. Resistance Based. Single Target. The final tear restores HP and status. -- Scrub and Wash 8 SP ---> Ice Element. Attack Based. Single Target. Wash the target VERY thoroughly. Knock away Target. -- Cold Rain 14 SP --> Ice Element. Intelligence Based. Multiple Targets. Freeze enemies with chilled water. -- Dark Rain 21 SP --> Ice Element. Intelligence Based. Multiple Targets. Suspicious rain causes great damage. -- Sacred Water 18 SP --> No Element. Resistance Based. Multiple Targets. Allies recover, and increase in Resistance. -- Cruel Drop 26 SP --> Ice Element. Intelligence Based. Multiple Targets. Huge water drop falls into battle. -- Bubble Trouble 22 SP --> Ice Element. Attack Based. Single Target. Water bubbles sweep over an enemy. Knock away Target. -- Frozen Drops 34 SP --> Ice Element. Intelligence Based. Multiple Targets. Monsters don't do well when frozen. ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ Weed -- Grass Shot 0 SP ---> No Element. Speed Based. Single Target. Basic grass attack. Cannot Combine. -- Dryad Lash 1 SP ---> Wind Element. Speed Based. Multiple Target. Wind-imbued spirits wreak havoc. -- Leaf Toss 2 SP ---> Wind Element. Speed Based. Single Target. Wind attribute throwing attack with Knock away target effect. -- Camo Cutter 4 SP ---> No Element. Speed Based. Multiple Targets. Stealthily attack several targets. -- Burning Refuse 6 SP ---> Fire Element. Intelligence Based. Multiple Targets. A fire spirit descents to the brush. -- Kicking Grass 9 SP ---> No Element. Attack Based. Multiple Targets. Attack with wild grasses. -- Stealth Slash 11 SP --> Wind Element. Speed Based. Multiple Targets. Let the wind fight while you hide. -- Devil Storm 17 SP --> Wind Element. Speed Based. Multiple Targets. A rotating slash summons dangerous winds. -- Blazing Field 15 SP --> Fire Element. Speed Based. Single Target. A secret, and fatal, fire art. ******************************************************************************* 9.00 Secret Game Stuff & Bonus things Jump up high on Phantom Isle and you will be rewarded with things... To get higher and higher simply stack several guys/items on top of each other (this can be a very slow process) then jump up them when you reach set heights you will be given bonuses of money, items, or units. The hard part is not falling down when you've jumped up really high on your units. Steal the Heliotrope Swords (4 total in the game) in 'Battle 32: No Man's Land' and in 'Battle 41: Wandering's End -- Part Two', the other two are in Episode 20 second battle. ******************************************************************************* 10.00 Mini guide (Spoiler Free) ******************************************************************************* 11.00 Game Maps Phantom Isle _______________ / World Map \ / | \ | Phantom Isle | | | | \ World Map / \---------------/ Terra Firma _______________ / World Map \ / | \ | Terra Firma | | | | | Tutorial | | | | | Tutorial 2 | | | | | Tutorial 3 | | | | | Deserted Quarry | | | | | Barren Earth | | | | | Primitive Altar | | | | \ World Map / \---------------/ Vapor Island _______________ / World Map \ / | \ | Vapor Island | | | | \ World Map / \---------------/ Windmill Promontory ____________________ / World Map \ / | \ | Windmill Promontory | | | | | Sylph's Melody | | | | | Life's Cradle | | | | | S. Wind's Howl | | | | \ World Map / \--------------------/ Monetopia _______________ / World Map \ / | \ | Monetopia | | | | | Gentle Brook | | | | | Peaceful Hill | | | | | Shining Earth | | | | \ World Map / \---------------/ Isle of Healing Waters ________________________ / World Map \ / | \ | Isle of Healing Waters | | | | | Castile's House | | | | | Bloody Fortress | | | | | Devil's Cry | | | | | Cruel Verdict | | | | | Tragedy's Stage | | | | \ World Map / \------------------------/ Forestia ________________ / World Map \ / | \ | Forestia | | | | | Nature's Bounty | | | | | Bed of Flowers | | | | | Green Cradle | | | | | Yggdrasil Sleep | | | | \ World Map / \----------------/ Verdant Guardiana ________________________ / World Map \ / | \ | Innocent Entry | | | | | Mischief Garden | | | | | Hidden Hall | | | | | Green Paradise | | | | \ World Map / \------------------------/ Clutter Haven ________________________ / World Map \ / | \ | Clutter Haven | | | | \ World Map / \------------------------/ Island of Evil ________________________ / World Map \ / | \ | Island of Evil | | | | | Sick unto Death | | | | | Road of the Lost | | | | | Life and Death | | | | | Hall of Death | | | | | No Man's Land | | | | | Mortality's End | | | | \ World Map / \------------------------/ Frigidia ________________________ / World Map \ / | \ | Frigidia | | | | | ForsakenGlacier | | | | | Subzero Field | | | | | Demon's Grudge | | | | | Brave's Seal | | | | \ World Map / \------------------------/ Desert Island ________________________ / World Map \ / | \ | Desert Island | | | | | Minus World | | | | | A Test of Will | | | | | Wandering's End | | | | \ World Map / \------------------------/ Mt. Kazan ________________________ / World Map \ / | \ | Mt. Kazan | | | | | Forbidden Flame | | | | | Fierce Tyrant | | | | | Hill of Death | | | | | Land of Fire | | | | \ World Map / \------------------------/ Windmill Promontory Mark II ________________________ / World Map \ / | \ | Broken Harmony | | | | | Cursed Cradle | | | | \ World Map / \------------------------/ Hinterland Isle ________________________ / World Map \ / | \ | Hinterland Isle | | | | | Swelterland | | | | | Unforgiving Sun | | | | | Famished Earth | | | | | Bone-Dry Death | | | | \ World Map / \------------------------/ ******************************************************************************* 12.00 Tips and Tricks ******************************************************************************* 13.00 Bugs The only known bug so far is one where nearly created, killing on the Phantom Isle and revived, and thrown out of bounds on the Phantom Isle (then exiting and re-entering the map) can cause some of your townsfolk to be unable to talk to you. Saving and then using the ingame reset and reloading will correct this rare bug. It is possible to spawn random dungeons where you are on a small island, and you cannot possibly confine even a single phantom to anything in range. This will trap you and usually ends in a game over. But it is possible, abit very difficult and extremly annoying, to keep moving off the side and maybe just maybe end up on the other side (Took me 5-10 minutes to get off the one that I was trapped in). ******************************************************************************* 14.00 Thanks Nobody yet. ******************************************************************************* 15.00 Legal Stuff and Copyright I created this FAQ Solely by myself, as such I do NOT give permission for anyone to use this FAQ in any way shape or form without express permission from me. This is not to say that it will be difficult for anyone to get permission from me its just a common courtesy that I would expect from anyone seeking to use this. I will NOT agree to any for profit uses of this. If you find a site using this FAQ that's NOT listed below please contact me so I may take appropriate legal action against them. I also do not agree to the unauthorized alteration of this FAQ in any way, shape or form. Copyright (c)2004 by Jason L'Heureux. I agree to most sites that ask my permission to the use of this faq in an unaltered form and only if the site is non profit. Just send me an e-mail showing me a link to your site, the only other reason I have ever refused to allow a site to use one of my past faqs is because it had EXCESSIVE popups. This faq was originally designed for the wonderful site, http://www.gamefaqs.com/ ******************************************************************************* 16.00 Game Info and Thanks Nippon Ichi for developing this game (and many other amazing srpgs). Nippon Ichi for finally putting the game out here themselves. Everybody in the credits of the game. Phantom Brave is rated Teen and is probably copyrighted 2004. Jeff "CJayC" Veasey for running GameFAQ's. And GameFAQ's itself for the incredible site. - End of Frequently Asked Questions Document -