RRRRRRRR  EEEEEEEE  SSSSSSSS  II   DDDDDD    EEEEEEEEE  NNNNN  NN   TTTTTTTT
       RR     R  EE        SS        II   DD   DD   EE         NN  N  NN   TTTTTTTT
       RR     R  EE        SS        II   DD    DD  EE         NN  N  NN      TT
       RR    R   EE        SS        II   DD     D  EE         NN  N  NN      TT
       RR   R    EEEEEEEE  SSSSSSSS  II   DD     D  EEEEEEEEE  NN  N  NN      TT
       RRRRR     EEEEEEEE  SSSSSSSS  II   DD     D  EEEEEEEEE  NN  N  NN      TT
       RR  R     EE              SS  II   DD     D  EE         NN  N  NN      TT
       RR   R    EE              SS  II   DD    DD  EE         NN  N  NN      TT
       RR    R   EE              SS  II   DD   DD   EE         NN  N  NN      TT
       RR    R   EEEEEEEE  SSSSSSSS  II   DDDDDD    EEEEEEEEE  NN  NNNNN      TT



                 EEEEEEEE   VV        VV  II   LL
                 EE         VV        VV  II   LL
                 EE         VV        VV  II   LL           ::
                 EE          VV      VV   II   LL           ::
                 EEEEEEEE    VV      VV   II   LL
                 EEEEEEEE     VV    VV    II   LL
                 EE           VV    VV    II   LL
                 EE            VV  VV     II   LL           ::
                 EE            VV  VV     II   LLLLLLLL     ::
                 EEEEEEEE       VVVV      II   LLLLLLLL



    DDDDDDDDD       EEEEEEEEEEE           AAAAAAA          DDDDDDDDDD                   AAAAAA    
      II   MMMMMMM      MMMMMMM
    DD      DD      EE                   AAAAAAAAA         DD       DD                 AAAAAAAA   
      II   MM    MM    MM    MM
    DD       DD     EE                  AA       AA        DD        DD               AA      AA  
      II   MM    MM    MM    MM
    DD        DD    EE                 AA         AA       DD         DD             AA        AA 
      II   MM     MM  MM     MM
    DD        DD    EEEEEEEEEEE       AAAAAAAAAAAAAAA      DD         DD            AAAAAAAAAAAAAA
      II   MM     MM  MM     MM
    DD        DD    EEEEEEEEEEE      AAAAAAAAAAAAAAAAA     DD         DD          
AAAAAAAAAAAAAAAA      II   MM      MMMM      MM
    DD       DD     EE              AA               AA    DD        DD           AA             
AA     II   MM      MMMM      MM
    DD      DD      EE             AA                 AA   DD       DD           AA               
AA    II   MM       MM       MM
    DDDDDDDDD       EEEEEEEEEEE   AA                   AA  DDDDDDDDDD           AA                
 AA   II   MM       MM       MMVer.0.7


Resident Evil:Dead Aim FAQ written by Stefanos Sotiriadis(aka Nakian) for GameFAQs.com

   Contents
   --------

   I.Story
  II.Characters/Enemies
 III.Weapons/Items/Files
  IV.Walkthrough/Maps
   V.Q&A
  VI.Cheats
 VII.Xploder/Gameshark Codes
VIII.Legal


Resident Evil:Dead Aim General
--------------------------------

Capcom really shocked the dissapointed Playstation 2 owners when they announced Gun Survivor
4:Heroes Never Die(japanese title) for their
beloved console in the last years E3.Since everyone was dissapointed because of the deal that
Nintendo and Capcom had made in September 2001
that really came up as a nice surprise.Unlike it's predecessors Dead Aim is a game with much more
effort put in than any past example of this series.
Survivor had weak graphics,Survivor 2 had a weak gameplay and nearly no story and Survivor 3
wasn't a Resident Evil game at all.Now it's
time to play the "Survivor" again and we can look forward to play a totally new game with a new
storline!


Updates
-------
Ver.0,1 15.03.2003
Started the FAQ.Making sections etc.Took a little bit of time till this game made it up here.It's
the japanese Gun Survivor 4 so
everything is based on this one for now.I'll upate everything when the US/PAL release is
finished.Then i also will be able to write
all the files and such.
Ver.0,2 07.04.2003
Started writing the FAQ.Started all the sections.
Ver.0,7 19.04.2003
That was quick this time.Posting to Gamefaqs.com.Finished the walkthroughadn the all the sections
besides the Codes section and the Maps.Q&A isn't available yet.Everything should be in the next
update.



I.Story of Resident Evil:Dead Aim
-------------------------------------------------
-------------------------------------------------
Once again the Umbrella Corporation has caused T-Virus outbreakand this time it's up to Bruce
McGivern,an agent send by the government,
to to take care about.Yet he doesn't know what he'll face on his journey through a deserted ship.


II. The Characters in Resident Evil:Dead Aim
--------------------------------------------
--------------------------------------------

Bruce McGivern
--------------
An agent send by the US government.He's supposed to investigate the ship and stop Morpheus from
causing a T-Virus outbreak.He does not know that he's going to run into hordes of zombies though.

Fongling
--------
Fongling is another agent but she was obviously sent by the chinese government for the same
reasons why Bruce was sent to investigate.Since their aim is the same they're forced to
co-operate.

Morpheus D. Duvall
------------------
Morpheus is madman who has stolen T-Virus samples from our beloved Paris laboratory (Code
Veronica..hmmm) and demands ransom or he'll release the T-Virus in big cities.So it's easy to
understand why he feels uncomfortable with the presence of Bruce and Fongling.


Enemies
-------
-------
Though this game features the classic Resident Evil enemies it also introduces us to some new
forms of enemies.Here I'll give some info on which weapon you should use on which enemy.That
applies to all difficulties.With only a few diffirences:

1.ENEMIES ARE HARDER TO KILL ON HIGHER DIFFICULTIES -> MORE STRENTGH
2.ENEMIES CAN BE A LOT QUICKIER ON HIGHER DIFFICULTIES


Zombies
-------
Of course there never was a Resident Evil game without zombies.The zombies in Dead Aim can be
defeated easily by shooting a few times at the head with just the Handgun thus causing a critical
hit.Zombies are not hard but they can be diifult to avoid since it seems that Capcom intended to
sometimes really throw you into a hordes of angry zombies and you sometimes wont see anything but
zombie heads.So wathc out zombie hordes can be annoying at times.

Hunters
-------
Obviously a new type of hunters(opposing to the previous Alpha,Beta and Gamma Hunters....now what
Delta?) since they behave a bit strange when you watch them moving.They also can evade your shots
what makes them even more difficult to defeat.Use your Magnum or your Shotgun to defeat them.Wont
be that easy though.

Torpedo Kids
------------
The torpedo kids are small worm-like creatures you'll face when investigating the sewer
system.They're quick,are coming in hordes and can jump at you.Don't think about shooting them.Just
rund pastthem.

Nautilus
--------
You could say that the Nautilus is the "mother"of the Torpedo Kids since it's teh creature that
fires them.It seems that you can't harm this creature.Since it doesn't harm you either you can
just run past.

Glimmers
--------
You'll face this new creatures in the Heliport Area of B4 for the first time.They have hunter-like
behaviour and are difficult to see since it's dark down there.I suggest that you either run past
although they can attack you in a really disguisting way or shootthem a few time with your
greanade launcher.

Halberts
--------
The so called Halbert enemies are bees or bee-liek creatures that are send by the teh Queen
creature.DOn't bother fighting them just run past.


Boss Enemies
------------
------------
This game may offer the so called "Tyrant" enemies but it does not just copy the ones of the other
games unlike the other Survivor games did in some cases.This game offers completely new Tyrant
forms which can be encountered on Decks and some other places.

Tyrant - 091
------------
Encounter:Deck 3F
Strategy:Shoot at him as long he's about to come to you.Then when he's about to jump run away but
be careful don't screw yourself up in the corners.He also can hit you with his big hands REALLY
BIG HANDS.Evade him when you see that he's jumping then fire with your Magnum,Shotgun or Assault
Rifle.When he's wounded run away and start shooting with whatever you got.Repeat the evading
emthod over and over again and he'll soon fall though he's a bit annoying he's not that difficult
to beat.

Pluto
-----
Encounter:Heliport Area B5 Elevator Room
While having strong attacks the pluto also is pretty quick.Arm your Magnum and fire while it runs
towards you.That said you just can't stand a chance by ruuning away from him.When he hits you stay
in front of hima nd shoot his head as much as you can.Especially on easier difficulty he'll fall
soon.

Queen
-----
Encounter:Plant Room Laboratory on the first floor
The Queen might be everything but not hard.Just take out your grenade launcher and shoot it.The
magnum also does a good job.It'll fall really soon.The only thing that can be annoying is the
small harbert enemies she sends out but these are also just a small bother.

Morpheus
--------
Encounter:Laboratory B2 Engine Room
Morpheus is quick and deadly.He's very difficult to hit.It sometimes can become a try and error
like rocess but it'll work.Morpheus will sometimes just stand still and start loading himsels run
away and wait until he unleashes his thunder-like attacks.See you don't get stuck in acorner
because it happen that he'll attack you for 4-5 times without breaks.Heal yourself when necessary
and keep shooting at him since your gun loads over and over again.Difficult fight but still not s
hard as his second form.

Morpheus (Second Form)
----------------------
Encounter:Laboratory B2 Hallway 2 and 3
This can be hard.Just shoot his head wherever it appears to be so will step back every time you'll
hit him.But don't just shoot like a crazy madman.Try to find a rythym and shoot him only when his
head pops out.I'd suggest the magnum for this job.If this isn't available use your Assault Rifle
butthis one only for long distances and your Shotgun for shorter ones.Watch out for Fonglings
meesages so you can enter the next room in the first fight.In the second one just shoot him until
he gets mad.


III.The Weapons and Items in Resident Evil:Dead Aim
---------------------------------------------------
---------------------------------------------------

Weapons
-------
-------
The use of weapons is much more important then in the past Resident Evil games since the ammo
isn't either unlimited nor is it easy
to find like in the past Survivor games.

Handgun
-------
Found:Right from the start in your inventory.
Ammo:9mm Parabellum Rounds.
This is basically your standard weapon right from the start.Its performance against zombies is
decent.For other enemies next to no use
though.
Used by:Bruce

Silencer Handgun
----------------
Found:On the ship in Room 206 2F.Lies on the chair.
Ammo:9mm Parabellum Rounds.
This is Fonglings standard weapon from the start.Bruce has to find this though.Just as the name
says it the is basically a silenced
handgun.To me it seems kind of useless but you can use it on zombies anyway.
Used by:Bruce,Fongling

Semi-Automatic Handgun
----------------------
Found:On the ship in Room 302.Lies on the bed.
Ammo:9mm Parabellum Rounds.
Another Handgun.Can scatter 3 bullets in one row.I recommend this weapon.It can also be used for
some harder enemies.
Used by:Bruce

Shotgun
-------
Found:On the EASY difficulty you'll get this from the start.On harder difficulties you'll find
this one in the Freezing Room on the first floor.Decent weapon against all types of enemies.
Ammo:Shotgun Shells
Used by:Bruce

Assault Rifle
-------------
Found:Fongling has this right from the start.Bruce finds this weapon in the Freezing Room instead
of the Shotgun on the EASY difficulty.Great wepon as it is fully automatic and can shoot hordes of
zombies to death in seconds.
Ammo:Assault Rifle Ammo
Used by:Bruce,Fongling

Magnum
------
Found:Captains Bed Room 2F on the Bed.Very good weapon.Great effect against all types of enemies.
Ammo:Magnum Bullets
Used by:Bruce

Grenade Launcher
----------------
Found:Sewer System Passage B1.Great weapon.Very effective against zombie hordes.
Ammo:Grenades
Used by:Bruce

Charged Particle Rifle
----------------------
Found:Laboratory 1F
Ammo:None
Used by:Bruce

Items
-----
-----
Resident Evil:Dead Aim doesn't feature that many items but you'll run into many keys and should
take look here if you get confused.Nevertheless take a look here to get a small info.

Item:Emblem Key
Found:Corpse in Room 101 2F.
Use:Opens the double doors of the Guest Room I to the direction of the Vip Rooms.

Item:Yellow Keycard
Found:Vip Room 2F
Use:Opens the double doors on the opposite site in the Guest Room I.

Item:BLUE ID-CARD
Found:Ship 2nd Class Rooms.Room 203 on the bed.
Use:It opens the spiral staircase 1F rooms by using it on the switchboard.

Item:KEY
Found:Ship Pool Deck 1F.On the device at the front.
Use:Eastern Hallway on the first floor with the otehr device.

Item:Valve Handle
Found:Ship Store Room 1F on the shelf.
Use:On the Pool deck to open the entrance hole.

Item:KEY(2)
Found:Pool Deck 1F:
Use:Open the shutter for the spiral staircase.

Item:Blue Keycard
Found:Cargo Room B1.In one of the boxes.Keep searchin till you find it.
Use:Spiral Staircase B1.The door with the device.

Item:Emblem Key(2)
Found:Monitor Room B1 on the ship.
Use:Used to open up the door in the Bar Seven Sears to enter the Stairs Room 1F.

Item:Control Room Key
Found:Corpse in the sewer sytem waterway B1.
Use:Opens teh Control Room in the sewer system B1.

Item:Blue Keycard(2)
Found:Corpse in room with lift in the heliport area in B5.Use the lift from B4 to go down.
Use:Opens the door to the elevator room in the Heliport Area in B5.

Item:Red Keycard
Found:Store Room Laboratory 1F.On one of the shelves.
Use:Opens the door to the Pod Landing place in the Laboratory on the thrid floor.

Item:Microphone Recorder
Found:Pod Landing Place Laboratory on the thrid floor.
Use:Use it on teh PC in the laboratory on 2F to open the door with the device on the first floor.

Item:Emblem Key(3)
Found:Laboratory 1F,female corpse
Use:Opens the door to the dust shoot on the first floor.


Healing Items
-------------
Healing items as always heal your characters.See what you can use to help them get through the
game:

Green Herb:
Heals a bit.Excellent to heal a small injuries.

Tablets:
Same as the Green Herbs but these are sometimes dropped by zombies after a fight.

First Aid Spray:
The First Aid Spray is more rare and heals your character completely.Useful especially in boss
fights.


Files
-----
-----
There are many files in this.But unfortunately the only currently available japanese version
offers obviously only japanese screentext
when reading the files so it's just imposible for me to write them down here.But I will do so as
soons as the US/PAL versions get released.


IV. Walkthrough of Resident Evil: Dead Aim
------------------------------------------
------------------------------------------

Ok here is the walkthrough but before we start here are some general tips you should
know:


1.YOU CAN RUN.THIS GAME IS PARTLY LIKE A TRADITIONAL RESIDENT EVIL GAME AND IN MANY CASES
ESPECIALLY ON HARDER DIFFICULTY YOU
  SHOULD CONSIDER TO RUN AWAY FROM YOUR ENEMIES INSTEAD OF FIGHTING THEM.
2.TRY MAKING CRITICAL HITS.ONCE AGAIN THE SO CALLED "CRITICAL HIT" IS FEATURED IN A RESIDENT EVIL
GAME.THIS TIME YOU HAVE TO SHOOT
  MANY TIMES AT THE WEAK POINT OF YOUR ENEMIES FOR EXAMPLE 2-3 TIMES A ZOMBIES' HEAD.
3.WATCH OUT FOR HELP IN YOUR ENVIRONMENT.YOU SOMETIMES WILL BE ABLE TO WIPE OUT YOUR ENEMIES BY
FIRING AT BARRELS OR OTHER THINGS
4.CONSERVE YOUR AMMO.LIKE ALREADY MENTIONED ABOVE THIS GAME IS PARTLY LIKE A TRADITIONAL RESIDENT
EVIL GAME AND AMMO CAN BE SCARCE ON
  HARDER DIFFICULTY.

Walkthrough
-----------
-----------
SMALL NOTE:THE CONTENT IS WRITTEN ACCORDING TO THAT ONE OF JAPANESE VERSION.THE UPCOMING US/PAL
RELEASES WILL INCLUDE SOME NAME CHANGES SO CHECK BACK FOR A SMALL OVERHAUL OF THIS FAQ.

Ok that's it then.You should be familiar with the controls of your Dual Shock Controller or your
Light Gun.Like always i recommend
the use of the Light Gun which proves to be a lot more comfortable.Anyway when the start menu is
prompted you have can choose between
LOAD GAME,NEW GAME and OPTIONS.Since we want to start a new game you have to choose "NEW GAME".You
can use "LOAD GAME" to load a saved
game later on.

DIFFICULTY SETTING
------------------
After having chosen the "NEW GAME" option.The screen will offer 3 difficulties:

SO SWEET
--------
Basically the EASY difficulty.You find a lot of ammo in this game and enemies are a lot easier to
kill.Recommended for players
new to this type of game or to the series.You start up the game with this equipment:

Handgun
Handgun Ammo x2
Shotgun
Shotgun Shells x28
Tablets x1
First Aid Spray x1

RECOMMEND
---------
Basically the NORMAL difficulty.I suggest this difficulty to those who have played Resident Evil
games before and to those who have experience with Survivor games or other FPS.This is also what i
played the first time and it worked very well for me.Enemies are a bit harder to kill and ammo is
more scarce.Your equipment:

Handgun
Handgun Ammo x2
First Aid Spray x1

EXTREME
-------
This is the hardest difficulty.You shoudl only play on this difficulty when you have enough
experience with this game.Your qeuipment is
pretty low and enemies are a lot harder to kill.You start with:

Handgun
First Aid Spray x1


NOTE:You can look up the Enemies section for info on the enemies.When boss fights occur I'll
comment
on that in the walkthrough itself at that point.The Ammo is listed for the SO SWEET difficulty
with the RECOMMEND and EXTREME difficultiesnext to it in brackets.That means -> SO
SWEET(RECOMMEND,EXTREME).When I haven't found out yet the ammount of ammo in acertain difficulty a
"?" will appear.It also can happen that zombies don't drop tablets every time or drop other things
instead.Then check back for updates.If there are no brackets next to an item then this applies to
all difficulties.

And to make things easier i'll make a new headline every time the floors will change.Might be
deviant in some cases though.Ok let's start now.

SHIP 2F ROOM 104
----------------
After the opening sequence you'll be in the back of ROOM 104.Go ahead and enter the door.You'll be
in the main part of ROOM 104.Turn right and enter the room through the opened door you'll find
HANDGUN AMMO(?,-) and a GREEN HERB(?,-).Get out of the room through the remaining door.Turn right
and look to the oppoosite side and use the door near the double doors without the card
reader.Enter the door you're in ROOM 101 now.Take the SHOTGUN SHELLS x28(?,?) and the GREEN
HERB(?,?) and enter the back part of the room through the open door.Examine the corpse at the end
of the room and take the SHIP MAP 1F-3F and an EMBLEM KEY.Get back,you'll face a female
zombie.Kill her and get back out to the GUEST ROOM I.You can also visit ROOM 102 and get the GREEN
HERB(?,?) however the bedroom part seems to offer nothing.Ok in the GUEST ROOM I use the double
doors,be careful a zombie will reanimate.You'll open them automatically with you're recently
obtained EMBLEM KEY.YOu're in the EAST HALLWAY 2F now,turn left and go ahead.Again some zombies
will appear shoot them and use the double doors.You can also use the double doors on the other
side.Eitehr way you'll end up in the STAIRS HALL 2F.Go ahead and enter the next double doors.In
the VIP HALLWAY you'll have to turn right no and enter the VIP ROOM.Some things to do here
now.Grab the YELLOW KEYCARD,zombies will arise shoot them and take the GREEN HERB(?,?) and the
TABLETS(?,?).Use the door in the opposite side to leave the room.In the other hallway use the
other remaining door to getback to the STAIRS HALL 2F.On your way you'll have to fight many
zombies and the stairs hall itself is full of them.You'll find HANDGUN AMMO(?,?) and
TABLETS(?,?).Now go back to the GUEST ROOM I.You'll get message "LOAD WITH YOUR CARDRIGE...".That
means that the next room contains many enemies and so does this one.I suggest that you run this
time to the double doors on the other end of the room but if you stay and fight you'll just get
TABLETS x2(?,?).Use the door with your YELLOW KEYCARD.After the cutscene with Bruce and Fongling
you'll fidn yourself in the SPIRAL STAIRCASE 2F.Use the stairs and go back down to 1F.

SPIRAL STAIRCASE 1F
-------------------
Here you'll notice a switchboard when you go towards the double doors.Examine it and it will open
up the doors that can be accessed via the spiral staircase on the second floor.Go back up and
again and use of the 2 doors to enter the WESTERN HALLWAY.These are actually the 2nd Class
Passenger Rooms.ROOM 201 contains a GREEN HERB(?,?)HANDGUN AMMO(?,?) and a FILE.The WESTERN
HALLWAY has many zombies try to kill as many as you can because they can really be a pain while
investigating the rooms.It's also pretty dark and you nearly can't see them at all.Use the door on
the opposite side of ROOM 202 which islocked by the way to get into the UPPER GUEST ROOM 2 since
the guste roosm are now divided in 2 parts.Anyway fighting the zombies in there and examining the
small space between the ROOMS 205(locked by the way) & 206 will provide you with TABLETS(?,?) and
a GREEN HERB(?,?).Enter ROOM 206.Take the GREEN HERB(?,?) the SHOTGUN SHELLS x28(?,?) and the
SILENCER HANDGUN.Go back out and turn right and use the door in front of you.Your in the
LOUNGE.The first save room in this game.Take the GREEN HERB x2(?,?) and the HANDGUN AMMO x6(?,?)
from the weapons storage.This is quite ommon in this game that you'll be provided with much ammo
in the save rooms.Anyway save your game and use the other door to get out.the door to ROOM 203 is
open get in and grab the ID-CARD.Zombies will arise and it will be difficult to fight so run and
get of the only other remaining door to the WESTERN HALLWAY.Get back out to the SPIRAL STAIRCASE
2F and go down the stairs to the SPIRAL STAIRCASE 1F.

SPIRAL STAIRCASE 1F(AGAIN)
--------------------------
Again examine the switchboard and your ID-CARD will be used to open all the rooms that can be
accessed via the spiral staircase on the fisrt floor.From the switchboard turn left and use that
door to enter the EASTERN HALLWAY 2.This time we will check the rooms 301-308.In the hallway go
ahead and enter the next door.You're in the GUEST ROOM now.Kill all the zombies to get HANDGUN
AMMO(?,?) and ASSAULT RIFLE AMMO(?,?).Head to the east side of the room and enter the only
accessable room ROOM 302.Grab the SEMI-AUTOMATIC HADNGUN from the bed and also the GREEN
HERB(?,?).I would recommend the semi-automatic handguna s your standard weapon from now on but be
careful not shoot more then there is need to.On your way back out the zombie that seems to have
committed suicide has aobviously changed his mind and will drop down and will attack you.Time to
test your new gun.Take the TABLETS(?,?) and go back out.Head to the western part of the GUEST ROOM
and enter the only accessable door to ROOM 305.Change to to first person view instantly and aim
for the zombies head that can be seen.You'll make a critical hit.Take the GREEN HERB(?,?) and the
HANDGUN AMMO(?,?) and leave the room.Go back out to the SPIRAL STAIRCASE 1F and enter the other
open door.In the WESTERN HALLWAY you turn right and enter the whiet door to teh KITCHEN.The room
contains GREEN HERB x2(?,?)and HANDGUN AMMO(?,?).Get into the next room through the only other
door.The FREEZING ROOM seems just as dangerous as it seems.Get into the back part of the room and
take the ASSAULT RIFLE AMMO(?,?) and the ASSAULT RIFLE(SHOTGUN,?).Now all the zombies will arise
so quickly run back out take the shotgun and shoot the zombies that stand in front of the door
then get out.Back in the WESTERN HALLWAY you can find ASSAULT RIFLE AMMO(?,?)(by fighting
zombies),HANDGUN AMMO(?,?) and a GREEN HERB(?,?).Use the norther double doors to get out to the
POOL DECK.Kill all the zombies that stand in your way since there's much space to evade here.Near
the swimming pool you'll find a FIRST AID SPRAY(1,?),SHOTGUN SHELLS x28(?,?),another KEY and after
having killed the two zombies on the front part of the deck you'll find a KEY and a FILE.Now head
all the way back to the EASTERN HALLWAY and enter the only door that leads to the east part.Use
the KEY on the device.The shutter will go up and a door will be set free.Enter the door.

STAIRS HALL 1F
--------------
Suprise!Surprise!You're back in the STAIRS ROOM 1F now since the doors from above are blocked
now.Look at your map and use door on the side.You're in the BAR HALLWAY.Get into teh BAR SEVEBN
SEARS.The bar contains a FILE,HANDGUN AMMO(?,?) and a GREEN HERB(?,?).You can use whatever door
you want to get in or out but you'll notice that the 2 doors in the center can't be accessed.Look
at your map and head to the STORE HOUSE from outside.Surprsingly the STORE HOUSE is open.Very well
grab the GREEN HERB(?,?) from teh corner and the HANDGUN AMMO(?,?) from the shelf and also the
VALVE HANDLE.On your way out you'll get the chance to shake your hands with another BIG hand.A
very bif hand.Even worse Fongling the bad girl appears and claims the Valve Handle for her.Now you
have to play her and lead her to the Pool Deck.When you enter the room you'll get prompted with
the "LOADED" message.On your way to the bar the door behind you will slam open and zombies will
come after you enter the bar.Don't even think about shooting (by the way what happened to
Bruce?!?).Shoot the zombies inteh bar if you want you'll get TABLETS(?,?).Get out through the
doors of the other side.In the EASTERN HALLWAY use the door to get into the STAIRS HALL 1F.Many
zombies will appear.Judge for yourself whether to use the Assault Rifle or the Silenced
Handgun.The zombies will drop TABLETS(?,?) and ASSAULT RIFLE AMMO(?,?).Use the door on the
opposite side just like before.The EASTERN HALLWAY 2 has no enemies.Next door.The GUEST ROOM has
many zombies they'll drop ASSAULT RIFLE AMMO(?,?).On your way to one of the doors zombies will
break out.Again zombis will drop ASSAULT RIFLE AMMO(?,?) and the room that is open now willprovide
GREEN HERB x2(?,?).Head to the SPIRAL STAIRCASE 1F and use teh other door to get to the POOL
DECK.Be careful the zombies can be difficult to come by here.They'll drop TABLETS(?,?).In the
WESTERN HALLWAY you'll face 3-4 zombies.Shoot them  grab the ASSAULT RIFLE AMMO(?,?) and go ahead
and enter the door.FOngling will now be on the POOL DECK our target for now.Go to the front and
use the VALVE HANDLE on the hole.Bruce will appear in a cutscene and Morheus will have Bruce and
Fongling attacked by Hunters.Grab your Shotgun and shoot these things.They're quick and
strong.When your shotgun is exhausted you can also use the automatic handgun which also proves ok
for these(I said OK not GOOD).Watch teh cutscene afterwards.

STORAGE ROOM B1
---------------
Go to the weapons storage and get as always the HANDGUN AMMO x6(?,?).Save your game and use the
lift in this room afterwards.Having arrived down go ahead and grab the GREEN HERB(?,?) and then
choose one of the doors.Enter the LONG HALLWAYY and watch out for the zombies.Either they'll
attack from behind or right from the front.Be careful eitehr way they're dangerous and
ANNOYING.You'll get TABLETS x2(?,?) from them.Enter the doors at the end of the hallway.In the
next room use the lift on the opposite side of the closed shutter.believe it or not you're in the
SPIRAL STAIRCASE.You can also use your KEY(2) to open up the shutter for the spiral
staircase.Either way enter the big green door.In the CARGO ROOM go ahead and enter the next
room.The CARGO HALLWAY has some zombies and HANDGUN AMMO(?,?).Choose one door and enter the
PRESENTATION ROOM.It contains a GRENN HERB(?,?),a FILE and a STEEL PIPE in the front part.With it
you can open the boxes in the CARGO ROOM.Anyway after having taken the STEEL PIPE a female Tyrant
will jump out of one of the capsules.Run away back to the CARGO ROOM.Check every box with your
stellpip until you find the BLUE KEYCARD.This can be really annoying since the Tyrant will enter
after after certain period of time.You could try to get out and re-enter the room to get you some
time for the tyrant.Anyway having found the BLUE KEYCARD go out to the SPIRAL STAIRCASE B1 and use
the keycard on the door witrh the device.A cutscene will follow.Now you control Fongling again.Go
down the stairs and this time i suggest again that you run.You should find a device on the east
side.Push the button and go back up the stairs.Use the device to open up the door and to save
Bruce once again.

SHIP CREW ROOM B1
-----------------
Back in control of Bruce you can now examine the SHIP CREW ROOMS.ROOM 003 contains a zombie and
SHOTGUN SHELLS x28(?,?).ROOM 006 has anotehr zombie and GREEN HERB x2(?,?).Be careful when
collecting the SHOTGUN SHELLS x28(?,?) in the open ROOM 008.Zombies will come after you when
leaving the room.Then look at your map and head to the SPIRAL STAIRCASE B1.Head to the CARGO ROOM
and then to the CARGO HALLWAY.Watch out for the hunter that is in the CARGO ROOM.I sugegstthat you
run this time again.A cutscene will show that the MONITOR ROOM is now unlocked.Get in.Grab the
FIRST AID SPRAY(?,?),FILE,EMBLEM KEY(2) and like always the HANDGUN AMMO x6(?,?) from the weapons
storage.Go back out and get into the PRESENTATION ROOM.Kill the zombies and take the
TABLETS(?,?).Use teh device to open the big shutter that is situated above the stairs.I know it
you know it we're back in the STAIRS HALL 2F.Look at the map and use the door to the BAR
HALLWAY.Get into the bar through one of the 2 doors and kill the zombies to get TABLETS(?,?).Use
the EMBLEM KEY to get into the STAIRS ROOM 1F.Go up the stairs and leave the room through the only
open door to get into the CAPTAINS HALLWAY.Some zombies will appear again.Shoot them,take the
TABLETS(?,?)and enter the first door left to the CAPTAINS ROOM.Take the book from the desk which
is a FILE and the captain will appear.He's already a zombie so shoot him.He's much stronger than
other zombies so watch out for him he'll reanimate for at least 2-3 times.After defeating him
he'll drop MAGNUM BULLETS x14(?,?).The captains BED ROOM contains the MAGNUM(MAGNUM,?),GREEN
HERB(?,?) and again MAGNUM BULLETS x14(?,?).The BATHROOM has a zombie falling from the ceiling
(cool isn't it?) and a GREEN HERB(?,?).Get out through the door in front of the desk.the second
STAIRS ROOM 2F features the only stairs leading up the third floor.Moving forward a zombie will
drop down and another awaits you around the corner.Kill them and take the TABLETS(?,?),Go up the
stairs kill the zombie and take the ASSAULT RIFLE BULLETS(?,?).The room also holds another GREEN
HERB(?,?).Leave the STAIRS ROOM 3F and enter the BRIDGE.

BRIDGE 3F
---------
ALERT!You'll meet Fongling.The cutscene wills how that you're about to crash into
something.Zombies invade the room.Fongling gets out and Bruce is left alone.Shoot the zombie sinf
ront of you with the shotgun then run forward to a corner and shott the others.Grab the SHOTGUN
SHELLS X28 x2(?,?) and the TABLETS(?,?) from the zombies.Watch out for the Time-Limit and get out
of the room through the only open door.And here we have it our first BOSS FIGHT.THE
TYRANT-091.He'll attack Fongling and now it's up to you to show him your guts.

BOSS FIGHT:TYRANT-091
---------------------
Shoot at him as long he's about to come to you.Then when he's about to jump run away but be
careful don't screw yourself up in the corners.He also can hit you with his big hands REALLY BIG
HANDS.Evade him when you see that he's jumping then fire with your Magnum,Shotgun or Assault
Rifle.When he's wounded run away and start shooting with whatever you got.Repeatthe evading emthod
over and over again and he'll soon fall though he's a bit annoying he's not that difficult to
beat.

The heliport also holds HANDGUN AMMO x2(?,?).After the cutscene Bruce will be alone again in the
SEWER SYSTEM.

SEWER SYSTEM ENTRANCE B1
------------------------
Leave through the door to the PASSAGE.Take the SEWER MAP and enter the STORE ROOM.Take the FILE
and the other FILE and the GREEN HERB x2(?,?).And the weapons storage will once again provide you
with HANDGUN AMMO x6(?,?).Save your game and go backout.Turn right and go ahead the PASSAGE.In the
end you'll see that there's blocked door and also the GRENADE LAUNCHER(?,?) and some SHOTGUN
SHELLS x28(?,?).Turn around and enter ther door.Your in the sewer system water HALLWAYS.Go down
the stairs and go ehad then turn right and use the next stairs to get out of teh water and to
reachthe other PASSAGE.Befor entering take the ASSAULT RIFLE AMMO(?,?) from the ground.In the
PASSAGE turn left and go ahead the hallway.Some zombie swill await you.Shoot them and take the
TABLETS(?,?) from them,then get out through the next door.In the next water HALLWAY you'll face a
new enemiy,the so called Torpedo Kids which are fired by a bigger so called Nautilus.But don't
waste your time on these it doesn't seem that you can do them any harm.Go down the stairs and the
water HALLWAY,turn left and go up the small stairs in front of you to enter the other PASSAGE.Some
zombie will arise,be careful these naked zombies are quick!Shoot them and take the TABLETS(?,?)
and the ASSAULT RIFLE AMMO(?,?).Go out through the next door.Again in the water HALLWAY take the
GRENADE ROUNDS(?,?) and go down the stairs.From the stairs turn around and go ahead until you
reach the LIFT.Use it and go up.In the CONTROL ROOM investigate the radio equipment and watch the
cutscene.

SEWER SYSTEM PASSAGE B2
-----------------------
Wow.Seems Fongling just had a small shock since she just encountered the Pluto.Lucky she is since
this big fat thing can't see...at least not yet.Go ahead and turn right.Take the MAP,the ASSAULT
RIFLE AMMO(?,?) and the GREEN HERB(?,?).Go out through the door and don't try to follow the
Pluto.Fongling will simply refuse.In the water HALLWAY go down the stairs and head to the PASSAGE
by goign down and then turning left.Take a look at your mape if can't find.Kill the zombies that
stand in your way and go up the samll stairs.Check the corpse and take the CONTROL ROOM KEY.Now go
where you just cam efrom and go up the CONTROL ROOM.Take the ASSAULT RIFLE AMMO(?,?) and use the
equipment to open the door to the PASSAGE you just came from.That means go out and ONCE AGAIN go
all teh way back where you cam from to the corpse where you found the key.Ony our way back teh
zombies will arise.My suggestion go down the stairs and go back up.Now you can shoot them without
being anxious because they simply wont go up the stairs.Back in the just opened PASSAGE simply go
and enter the next door,nothing to get here.In the water HALLWAY again,take the HANDGUN AMMO(?,?)
and go down the stairs.Well...i know it and you might suspect it...many zombies.I suggest again
that you run but you can also play  a bit with your Assault Rifel if you want.Go ahead until you
reach the stairs to the LIFT.On your way you can stop at the stairs and can take teh FIRST AID
SPRAY(?,?).Go down the lift and enter the door to the heliport area.

Heliport Area B3
----------------
Right after the cutscene you once again play as Bruce.Turn right enter the gry door to the STORE
ROOM.You're save now a save room!!This room contains many items.A FILE and yet another
FILE,HANDGUN AMMO x6(?,?) like usual,GRENADE ROUNDS(?,?) and a FIRST AID SPRAY(?,?).Save your game
and go back out.You're in ROOM 03-06.Go ahead turn right and then left and enter the door.On your
way kill the zombies(if you want) and take the TABLETS(?,?).In the next room againkill the zombies
take the GRENADE ROUNDS(?,?) the drop and enter the next door to ROOM 03-12.Be careful here.Head
to the lift and go dwon.On your way you'll face the so called Glimemrs for the first time.You can
either run past them or shoot them with your Grenade Launcher.Either way go down the lift.In B4
kill the Glimmer and enter the next room through door on the left.In the next room turn right kill
the zombie take the GREEN HERB(?,?) and enter the door.Go ahead and turn right and head to the
lift.Watch out for the burning zombies again.Go down the lift and take the BLUE KEAYCARD(2),a FILE
and the MAGNUM BULLETS(?,?).Back up in B4 go ahead and turn right and go ahead to enter ROOM
04-25.This room again has some of our Glimemr friends but too many to fight run past forward turn
right and then left and go down the lift.Ok we're in B5 now.ROOM 05-13 again has a Glimmer.Ignore
it and enter ROOM 05-19.Shoot the zombies if you want go ahead just until you reach the wall and
take a FIRST AID SPRAY(?,?).If you want you can enter ROOM 05-08 to get the SHOTGUN SHELLS x2(?,?)
in the ned of the room.But be careful when walking past the fire zombies will come after you.But
either way you have to enter ROOM 05-20 through the other door.If you o just ahead you'll find a
GREEN HERB(?,?) or just turn right to enter the ELEVATOR ROOM.Your collected keycard will finally
come in handy.The ELEVATOR ROOM holds up HANDGUN AMMOx8 but that shouldn't just please you since
you know have to fight the Pluto.Try to use the elevator by pushing the button and watch the
cutscene.

BOSS FIGHT:PLUTO
----------------
While having strong attacks the pluto also is pretty quick.Arm your Magnum and fire while it runs
towards you.That said you just can't stand a chance by ruuning away from him.When he hits you stay
in front of hima nd shoot his head as much as you can.Especially on easier difficulty he'll fall
soon.

Like already said the room holds HANDGUN AMMO x8.

Laboratory Level 3-B 3F
-----------------------
Having beaten the Pluto.You again play as Fongling.Go ahead and enter the next door.Well save your
game since it is a SAVE ROOM.The weapons storage again contains HANDGUN AMMO x6(?,?).Go back out
to the LEVEL 3-B.Go ahead until you reach the end of the hallway and turn left.Run past all the
seemingly dead zombies and past the DOUBLE DOORS until you reach the end of the hallway with yet
another door.Examine it.It's locked go back and use the open hole near the DOUBLE DOORS to go
down.Down in the DUST SHOOT turn right and use the only open door.In the POWER SUPPLY ROOM examine
the computer and watch out for the zombie that reanimates.Either kill him or just go back out.Back
out use the elevator that was locked before to go down to B1.Go ahead the hallway and enter the
next door.Watch the cutscene.You again wake up as Bruce searching for Fongling in a HALLWAY.Move
slowly forward whiel wathcing out for the hunter.Kill him and turn right to take the GREEN HERB
x2(?,?).Enter the door to the STORE ROOM that is behind you kill the zombies and get all the stuff
that is in this room.This includes a FILE,MAP,HANDGUN AMMO x2,SHOTGUN AMMO(?,?) and a RED
KEYCARD.The zombies will also drop TABLETS(?,?).Go back out and use the elavator to gp up to 2F.On
the second floor turn right and head to the 2B-01room (whatever this is sopposed to be).Take the
FILE and go back out.Look into your map and go to the rooms that are exactly on the opposite side
of the area and enter the left one.In the 2D-02 room grab teh FILE from the desk and go back to
the elevator.Use the elevator and go up to 3F.On the third fllor the zombies that you've faced
earlier as Fongling have already reanimated and will come after you.Just shoot them with your
shotgun a few times and look for a safe corner to shoot the rest.They'll drop TABLETS x2(?,?) and
MAGNUM BULLETS(?,?).Go to the end of the HALLWAY and use your RED KEYCARD to enter the previously
locked door.The POD LANDING PLACE contains a FIRST AID SPRAY and even more important the
MICROPHONE RECORDER you need.Now you have to get down back to teh second floor.But before you go
back down I'd suggest that you go the STORE ROOM on that floor and save your game again.Either way
go back down to 2F and go the 2D-01 and 2D-02 rooms and this time enter the right door to the
2D-01 room.Shoot the zombie and use the MICROPHONE REDORDER on the computer.Get out and go back to
the elevator.Be careful as you slowly walk.Some zombies and hunters will attack you.You can try to
evade them on higher difficulties but on easier difficulties I'd suggest that you just kill them
each with a shot from your magnum.Use the elevator and go down to the first floor.Use the
MICROPHONE RECORDER on that door with the device.In the CLEAN ROOM you'll find nothing but
chemcial suits.One appears to be a zobie kill him and get the TABLETS(?,?) he drops.This room
contains nothing else for players on easier difficulties but you're going to find the ASSUALT
RIFLE on normal since you already have it from the start when you play the game one easy.Finished
here enter the next room.Pretty loud in this HALLWAY.Choose right or left either of the SMALL
HALLWAYS contain a zombie and eitehr way you have to go to the PLANT so it doesn't mater which
route you take.If you choose right run past the bees and the LABORATORY and enter the PLANT or if
you take the other way run past the ANALYZE ROOM door and enter the PLANT.Turn right and head for
the door a cutscenen will flow in.

BOSS FIGHT:QUEEN&HALBERT
------------------------
The Queen might be everything but not hard.Just take out your grenade launcher and shoot it.The
magnum also does a good job.It'll fall really soon.The only thing that can be annoying is the
small harbert enemies she sends out but these are also just a small bother.

Laboratory 1F
-------------
After the Queen is beaten enter the room you intended to enter before,the LABORATORY.Take the FILE
from one of the desks and grab the CHARGED PARTICLE RIFLE a weapon that will come in handy later
on.As you take it the locked zombies will come after you shootthem as they're wuick.They'll of
course cause the door to open so that you can get the EMBLEM KEY from the dead corpse.Now get back
all the way to the elevator but don't use it.Use the EMBLEMKEY to enter the door to the DUST SHOOT
instead.The DUST SHOOT of course is one of the rooms you've entered as Fongling before so you're
familiar with this area.Just as enter the other elevator as you did with Fongling.Down in the
HALLWAY on B1 again go ahead and enter the next door.This time as Bruce in the OBSERVATION ROOM
take the FILE from the chair and have it sliding to the front the get access to the pad that lies
underneath.Use it and a cutscene will flow in.After this one a part of the wall behind you will go
up and this will give you access to another elevator.Use it and go down to B2 to the last STORE
ROOM and also the last SAVE ROOM.The weapons storage for a last time holds HANDGUN AMMO x6(?,?)
for you and the room als contains a FIRST AID SPRAY(?,?),GREEN HERB(?,?),SHOTGUN
SHELLS(?,?),MAGNUM BULLETS(?,?),ASSAULT RIFLE AMMO(?,?) and GRENADES(?,?).Pretty much stuff isn't
it?But you wont need that for now.Equip the Charged Particle Rifle and enter the next room the
ENGINE ROOM.Watch the cutscene.

BOSS FIGHT:MORPHEUS
-------------------
Morpheus is quick and deadly.He's very difficult to hit.It sometimes can become a try and error
like rocess but it'll work.Morpheus will sometimes just stand still and start loading himsels run
away and wait until he unleashes his thunder-like attacks.See you don't get stuck in acorner
because it happen that he'll attack you for 4-5 times without breaks.Heal yourself when necessary
and keep shooting at him since your gun loads over and over again.Difficult fight but still not s
hard as what is about to follow....

Hallway B2
----------
No we're not finished yet with this game.You'll get a 5 minutes time limit (so be assured that
your game will be over in 5 minutes ;).Fongling will navigate you through the hallways.Sojust go
ahead and enter the next room while noticing that Morpheus,the "New" Morpheus is coming after
you.This the first tricky ENGINE HALLWAY.Fongling will tell you where to go but the route is
LEFT,RIGHT,LEFT,RIGHT.Eitehr way you can look that up at the map sdection.You should avoid the
zombies to save you some time but if you search aroudn you'll find HANDGUN AMMO x2 and GREEN
HERB(?,?).As Fongling navigates you through enter the next HALLWAY through the door you have been
navigated to.In the 2 HALLWAY go again ahead and try to enter the next door.It'll be locked and
Fongling will need some time get their acts together for you.So You'll have to fight the
approximating Morpheus.

BOSS ENCOUNTER 1:MORPHEUS
-------------------------
This can be hard.Just shoot his head wherever it appears to be so will step back every time you'll
hit him.But don't just shoot like a crazy madman.Try to find a rythym and shoot him only when his
head pops out.I'd suggest the magnum for this job.If this isn't available use your Assault Rifle
butthis one only for long distances and your Shotgun for shorter ones.Shoot as he comes towards
you and always listen to Fongling when she says she's finished.Then turn aroudn and enter the next
door.

Engine Hallway 2 B2
-------------------
The second and last tricky room in this area.Again avoid the zombies but this time you can get
great stuff if you look for it.The room holds HANDGUN AMMO x2(?,?),FIRST AID SPRAY(?,?),MAGNUM
BULLETS(?,?) and ASSAULT RIFLE AMMO(?,?) in the corners.Either way the correct way to the door is
RIGHT,RIGHT,RIGHT and LEFT.Enter the door to the last HALLWAY.Go again ahead until you reach the
next locked door.For a last time you'll have to face Morpheus.Prepare for a hard fight.

BOSS ENCOUNTER 2:MORPHEUS(AGAIN)
--------------------------------
Well this can be easily considered as the hardest fight in the game.He'll approach quickier and
wil resist to much more bullets than before.Shoot him just like you did it the first time.If you
get it right he'll start jumping.Then shoot him once again to end this fight.

After this fight some cutscenes will accour.Watch them and see your ranking.

You've successfully cleared the game!Congratulations!


GAME RANKINGS
-------------
To come....

Maps
----
----
As this game is more or less supposed to be a First Person Shooter the maps can sometimes be very
useful when having lost the way.All the rooms are shown but only the ones that can be accessed are
listed.Also listed are the save rooms.Some parts of teh maps are also simplyfied and altered
because it is really difficult to make maps for tis game and it's also even more difficult to
display oval shaped objects in an ASCII formatted file.

*/**=Doors
==Stairs
#=Elevators

Ship B2
-------
                                                                                                  
|----|
                     |-----------------------------------|                                        
| ## |
                  |--|                          2        |---|                                    
|    |
                  |      |----------------------------|      |------------------|                 
|    |
         |------| |   |--|                            |                         |                 
|    |
      |--|      |-|   |  |                            |------|--------------|   |                 
|    |
   |--|           *   |  |                            |                     |  
|------------------|    |
   |              *   |  |    =                   =   |                     |   *                5
     |
   |              |---|  |    =                   =   |                     |   *                 
     |
|--|      1       |---|  |              3             |                     |  
|-----------------------|
|#                *   |  |                            |                     |   |
|--|              *   |  |                            |                     |   |
   |--|         |-|   |  |                            |------|--------------|   |
      |---------| |   |--|                            |                         |
                  |      |----------------------------|      |------------------|
                  |--|                         4         |---|
                     |-----------------------------------|



1.Boiler Room
2.Long Hallway 1
3.Engine Room B2
4.Long Hallway 2
5.Hallway


Ship B1
-------

                                                  |----|-----|-----|-----|
                                                  |    |     |     |     |
                                                  |    |  4  |     |  5  |
                                                  |    |     |     |     |
                                                 
|----|--*--|-----|--*--|-----------------------|----------------|-----------|---------|
|-------|                                    |----|                      *           #           |
               |           *         |
|       |--------|     |---------------------|                           |                       |
               |           |         |
|   #            |     |                     |--|     |------------------|     |-------------|   |
               |   |-------|         |
|----------|     |     |                     |  |     |                  |     |             |   |
               |   |                 |
           |  1  |     |   =              =  |--|     |                  |     *      7      |   *
       8       * 9 |------|          |
           |     |     |   =      2       =  |        |                  |     * (oval shape)|   *
               *   *  10  |    11    |
         |-|     |     |                     |--|     |------------------|     |     ==      |   |
               |   |------|          |
         |#      |     |                       *              3          |     |-------------|   |
               |   |-------|         |
         |-------|     |---------------------|--|-|                      *                       |
               |           *         |
                                                 
|----|--*--|-----|-----|-----------------------|----------------|-----------|---------|
                                                  |    |     |     |     |
                                                  |    |     |     |     |
                                                  |    |  6  |     |     |
                                                  |    |     |     |     |
                                                  |----|-----|-----|-----|


1.Storage Room (Save Room)
2.Engine Room B1
3.Ship Crew Room
4.Room 006
5.Room 008
6.Room 003
7.Spiral Staircase Hall B1
8.Cargo Room
9.Cargo Hallway
10.Monitor Room (Save Room)
11.Presentation Room


Ship 1F (Part One)
------------------
                                                                                                
|-----|------|-------|------|----------|
                                                                                                 |
    |      |       |      |          |
                                                                                                 |
 8  |      |       |   9  |   10     *
                                                                                                 |
    |      |       |      |     |----|
                                                                                            
|---|---*-|------|-------|----*-|     |
                                                                                             |   |
                          *     |
           |--------------------|----------------|------------------|----------------------|-|   |
                          |-----|
   |-------|                    *                |                  |                      |     |
   |------------------|   |
|--|            |---------------|---------|   |--|--------|---------|    |--------------|  |-----|
   |                  |   |
|               |                         |   |           |         |    |              |  |      
   |                  |   |
|               |                         |   |           |    4    |    *      5       |  |      
   |                  |   |
|               |                         |   |           |-*-------|    * (oval shape) |  |      
   |                  |   |
|        1      |                         | 2 |           |         |    |              |  |      
   |                  |   |
|               |                         |   |           |    3    |    |      ==      |  |      
   |                  |   |
|               |                         |   |           |         |    |--------------|  |      
   |                  |   |
|--|            |---------------|---------|   |-----------|------*--|                      |-----|
   |------------------|   |
   |-------|                    *                                   *                      *   6 |
                          |
           |--------------------|-----------------------------------|----------------------|-|   |
            7             |-----|
                                                                                             |   *
                          |     |
                                                                                            
|---|-----|------|------|-------|     |
                                                                                                 |
    |      |      |       |     |----|
                                                                                                 |
    |      |      |       |          |
                                                                                                 |
    |      |      |       |          |
                                                                                                
|-----|------|------|-------|----------|

1.Pool Deck
2.Western Hallway
3.Kitchen
4.Freezing Room
5.Spiral Staircase Hall 1F
6.Hallway
7.Guest Room
8.Room 308
9.Room 305
10.Hallway


Ship 1F (Part Two)
------------------

|----------------------|--------------------------|--------|
|                      |    |---------|           *        |----|
|----------------------|    *         *           |             |
*                      *  |-|         |-|-----|---|---|         |
|                   |--|==|             |     |       |         |
|                   ======|      13     * 14  |       |         |
|          11       |--|==|             |-----|   15  *    16   |
|                      |  |-|           |     |       *         |
|                      *    *         |-|-----|---|---|         |
|----------------------|    |---------|           |             |
|                      |         12               *       |-----|
|----------------------|----------------------------------|

11.Stairs Hall 1F
12.Hallways
13.Bar Seven Sears
14.Stairs Room 1F
15.Storehouse
16.Eastern Hallway


Ship 2F(Part One)
-----------------

                  
|--|------|--|------|-------------|-----------------------|------------|------------|------|--------------------------
                   |  |      |  |      |             *                       |            |       
    |      |
                   |  |   2  |  |      |   |---------|                       |      8     |       
    |      |-------------------------|
                   |  |      |  |      |   |         |    |-------------|    |            |       
    |      *           13            *
                   |  |---*--|  |------|   |         |    |             |    |            |       
    |   |--|--------------------=----|
    |--------------|        3          |   |         |    |             |   
|-------*----|------------|   |  |                    =    |
|---|              *                   *   |         |    *      7      |    |                    
    |   |  |                         |
|             |----|-------------------|   |---------|    * (oval shape)|    *                    
    *   |  |                         |
|        1    |----|-------------------| 6 |         |    |             |    *            9       
    *12 |  |                         |
|---|              *         4         *   *         |    |             |    |                    
    |   |  |                         |
    |--------------|                   |   |    7    |    |             |   
|-------*----|----*-------|   |  |                    =    |
                   |  |------|  |---*--|   |         |    |      ==     |    |            |       
    |   |--|--------------------=----|
                   |  |      |  |      |   |         |    |-------------|    |            |       
    |      *                         *
                   |  |      |  |   5  |   |---------|                       |     10     |     
11    |      |-------------------------|
                   |  |      |  |      |             *                       |            |       
    |      |
                  
|--|------|--|------|-------------|-----------------------|------------|------------|------|--------------------------

1.Lounge(Save Room)
2.Room 206
3.Guest Room 2(Upper)
4.Guest Room 2(Lower)
5.Room 203
6.Eastern Hallway
7.Room 201
8.Room 104
9.Guest Room I
10.Room 102
11.Room 101
12.Western Hallway
13.Stairs Hall 2F


Ship 2F(Part Two)
-----------------

------------------|-----------|----------------|
                  |           |-----|          |--|
|-----------------|           |     |------|      |
         13       *     15    |  17 |      |      |
|--------**-------|   ==      |     |  18  |      |
|                 |-------|   |----*|      |      |
|                 |       |   |     |*-----|      |
|       14        |       |   *            *  20  |
|                 |       |---|            |      |
|                 |-----------|     19     |      |
|--------**-------|   ==      |            |      |
         13       *           |            |      |
|-----------------|      16   |------------|      |
                  |           *                |--|
------------------|-----------|----------------|


13.VIP Hallways
14.VIP Room
15.Stairs Room 2F
16.Stairs Room 2F
17.Bathroom
18.Bedroom
19.Captains Room
20.Captains Hallway

Ship 3F
-------


|--------------------------|-----------|
|                          *           |
|                  |-------|           |
|                  |==     |           |
|                  |   2   |           |
|                  |       *           |
|          1       |-------|     3     |
|                  |       |           |
|                  |       |           |
|                  |       |           |
|                  |-------|           |
|                          |           |
|--------------------------|-----------|


1.Heliport
2.Stairs Room 3F
3.Bridge


Sewer System B1
---------------
to come...


V.Q&A for Resident Evil:Dead Aim - Frequently Asked Questions
-------------------------------------------------------------
-------------------------------------------------------------
To come....

Got questions?
E-Mail me:nakian@surfeu.de


VI.Cheats for Resident Evil:Dead Aim
--------------------------------------
--------------------------------------

Play as Fongling through the whole game
---------------------------------------
Just finish the game once and you'll get prompted whether to play as her or again as Bruce.Answer
"YES" to play as her.But this wont change anything in the game.


VII.Xploder/Gameshark Codes for Resident Evil:Dead Aim
------------------------------------------------------
------------------------------------------------------
To come...


VIII.Legal
----------
----------

If you have questions for which you want answers to or noticed something wrong in my FAQ
feel free to email me at nakian@surfeu.de
If your questions are useful i'm going to post them here.

We should give a thank to Capcom for attemting and even making yet another Survivor game.

C 2003 Capcom C.,Ltd.All Rights Reserved.Capcom R and Resident Evil TM are trademarks of
Capcom Co., Ltd All Rights Reserved.
G-conTM2&C2000 Namco Ltd. All Rights reserved

Official game site:
www.capcom.com/gunsurvivor4

nakian@surfeu.de
Beggars Club Heilbronx
www.beggarsclub.com

The sites that are allowed to post this faq are:
www.beggarsclub.com
www.gamefaqs.com
www.cheatplanet.com

Want this one on your site?Just ask.