====================================
=                                  =
= Lord of The Rings: The Third Age =
= by Sarah Lam                     =
=                                  =
= Copyright 2004 Sarah Lam         =
= Submitted: 7 November 2004       =
= Mail me at: sarahlsy@gmail.com   =
=                                  =
====================================


===============================================================================
Table of Contents
===============================================================================

[NOT] Notes

[UPD] Updates

[BAS] Game Basics

[CHA] Characters

[WAL] Walkthrough
- Eregion
  : [E1] Journey to the Elf Outpost
  : [E2] Collect Elf Artifact
  : [E3] Defend the Elf Caravan
  : [E4] Rescue at Caradhras Pass
  : [E5] Hunt the Wild Men
  : [E6] Hunt all Warg Packs in the area
  : [E7] Find an Elf Healing Altar
  : [E8] Follow Fellowship to Moria
  : [E9] Defend Elf Healing Altars
  : [E10] Reclaim Elrond's Map
  : [E11] Find Hadhod the Dwarf
  : [E12] Find Moria's West Gate
- West Moria
  : [WM1] Confront the Watcher in the Water
  : [WM2] Find Seven Dwarf Runes
  : [WM3] Locate Moria's Great Pit
  : [WM4] Find the Book of Secrets
  : [WM5] Find the Chamber of Records
- East Moria
  : [EM1] Reach the Bridge of Khazad-dum
  : [EM2] Find Balin's War Axe
  : [EM3] Find the Dwarf Lord Statue
  : [EM4] Kill Nine Trolls of Moria
  : [EM5] Find Dwarven Dragon Armor
  : [EM6] Slay Goblin Spirit Wielder
  : [EM7] Stop the Goblin Drummer
  : [EM8] Kill the Goblin Chieftain
  : [EM9] Find the Goblin bow
  : [EM10] Find Lorien's Golden helm
- East Emnet Gullies
  : [EEG1] Everybody's Grudge
  : [EEG2] Find 2 Elves in the Cave
  : [EEG3] Find an Elf in the Gullies
  : [EEG4] Find an Elf Near the Cave
  : [EEG5] Find an Elf Near the River
  : [EEG6] Locate the Rohan Outpost
  : [EEG7] Break out to Rohan's Plain
  : [EEG8] Save the Rohan Soldier
  : [EEG9] Liberate the Stockade
- Plains of Rohan
  : [PR1] Riders in the village
  : [PR2] Riders on the West side of the Warg hive
  : [PR3] Riders on the East side of the Warg hive
  : [PR4] Save the Warrior
  : [PR5] Morwen's Family
  : [PR6] Riders near Edge of Fangorn
  : [PR7] Liberate Snowbourne
  : [PR8] Reach the Great Hall
- Helm's Deep
  : [HD1] Defend Helm's Deep
  : [HD2] Speak with Gamling
  : [HD3] Speak with Theoden
  : [HD4] Retrieve Helm's Hammer
  : [HD5] Speak with Legolas
  : [HD6] Speak with Gimli
  : [HD7] Speak with Aragorn
  : [HD8] Return to Gamling
  : [HD9] Aid Aragorn at the Gate
- Osgiliath
  : [OS1] Save the Defenders
  : [OS2] To the Bridge!
  : [OS3] Rescue Idriall
  : [OS4] Spoils of War
  : [OS5] Hands of Healing
- Minas Tirith
  : [MT1] Defend the Courtyard
  : [MT2] Stay the Rampaging Troll
  : [MT3] Defeat an Outer Wall Troll
  : [MT4] Save Troops from a Troll
  : [MT5] Defend the Third Gate
  : [MT6] Stop Nazgul and Fell Beast
  : [MT7] Aid Gandalf vs. Witch-king
  : [MT8] Recover Banner of Elendil
- Pelennor Fields
  : [PF1] Ride to Ruin
  : [PF2] Fight for the King

[EQU] Equipment

[ITE] Items

[CRE] Credits & Others


===============================================================================
[NOT] Notes
===============================================================================

This game FAQ is incomplete at the moment, as I am still in the midst of 
playing the game. However, if you have any questions that I can answer, feel
free to email me at sarahlsy@gmail.com


===============================================================================
[UPD] Updates
===============================================================================

Version 1.01 (November 6, 2004)
--------------------------------

- Completed First Chapter (Eregion)
- Added game basics
- Added character skeleton


Version 1.02 (November 7, 2004)
--------------------------------

- Completed Second Chapter (West Moria)
- Added details to characters
- Added Items Section


Version 1.03 (November 8, 2004)
--------------------------------

- Started Third Chapter (East Moria)


Version 1.04 (November 9, 2004)
--------------------------------

- Completed East Moria Chapter
- Started East Emnet Gullies Chapter


Version 1.05 (November 10, 2004)
--------------------------------

- Completed Plains of Rohan Chapter
- Added more items to Items Section
- Started compiling Berethor's Equipment Section


Version 1.06 (November 11, 2004)
--------------------------------

- Completed Helm's Deep Chapter
- Completed Berethor's skeleton Equipment List
- Added some items to Item List


Version 1.07 (November 12, 2004)
--------------------------------

- Completed Osgiliath Chapter
- Completed Idrial's skeleton Equipment List


Version 1.08 (November 13, 2004)
--------------------------------

- Completed Minas Tirith Chapter
- Added Morwen to Characters section
- Started Pelennor Fields Chapter
- Completed Elegost's skeleton Equipment List
- Added more items to Item List

===============================================================================
[BAS] Game Basics
===============================================================================

 -------------
|Levelling Up |
 -------------

When a character has accumulated enough Experience Points after battle, they 
will level up, and will gain Stat Points which allow you to increase your 
character's stats. Press Triangle to access the menu. Select Stats, and then 
the player which has the Level Up symbol next to his/her name. You can then 
choose the Stats that you wish to level up.


 -------
|Skills |
 -------

Each character can gain skill points when they use their skills. Each time
they use a skill, they gain skill points. If they miss the enemy, they will
NOT gain a skill point. After they gain enough skill points, they will 
learn the new skill that has been set under the menu page.

For example, if you set Berethor to learn Orc Bane under his Sword Craft 
(skills menu), each time he uses his Guardian Strike, he will gain 1 Skill 
Point that will go towards the total needed to learn Orc Bane.

However, it differs for Passive Skills. You get 1 point towards the Passive 
Mode skills each time you level up. It works the same way for Perfect Mode.


 --------------------
|Restoring AP and HP |
 --------------------

Each time you save your game, your AP and HP is restored. Every time your
character levels up, the AP and HP for that character is also restored.


 ---------
|Treasure |
 ---------

You can find treasure in chests or after defeating enemies in battle.


 ---------------------
|Switching Characters |
 ---------------------

If you have more than 3 characters in your party, press L1 during battle to 
switch characters. Try and use all the characters during battle, otherwise
the character that is not used will only get half the Experience Points.


 -------------
|General Tips |
 -------------

Each chapter is divided into many different smaller quests. Some are optional,
others are compulsory. It is my advice to complete all of them, as the main
character, Berethor, will get experience points for each quest you complete.


===============================================================================
[CHA] Characters
===============================================================================

 ---------
|Berethor |
 ---------

You begin the game with this player. He is a Gondor Captain.

 -------
|Idrial |
 -------

She joins your party almost at the very beginning. She is an elf. She's the
Lothlorien Captain.

 --------
|Elegost |
 --------

Elegost is a Ranger Captain. Joins your party in the Eregion chapter.

 -------
|Hadhod |
 -------

A dwarf. Joins your party towards the end of the Eregion chapter. He is the
Erebor Captain.

 -------
|Morwen |
 -------

She joins your party in the Plains of Rohan chapter. She is the Royal Guard
Captain.

 -------
|Eadoen |
 -------

He is the Royal Guard Captain. He joins your team towards the end of the 
Plains of Rohan Chapter.


===============================================================================
[WAL] Walkthrough
===============================================================================

 --------
|Eregion |
 --------

'This largely uninhabited land lies south of Rivendell, and passage to the east
 is blocked by the towering Misty Mountains.'

This game begins with Gandalf telling the story that has become so familiar to
us all, the start of The Lord of the Rings movie; how the ring was created as 
well as the wars fought to obtain the ring.

You start the game as a player named Berethor, fighting two Nazghul. It does 
not matter whether you choose to attack, taunt or skip your turn, as the two 
enemies are invincible. You are saved by an elf lady named Idrial, who joins 
your party. This will begin your first quest.


 [E1] Journey to the Elf Outpost
 ================================

 'Follow the female Elf to an outpost defended by Rivendell Elves. Here you 
  should find equipment and potions to heal your wounds.'


When you regain control of Berethor, follow the path until you come to a 
chest which contains a 3rd Age Gondorian Scouting Shield (Berethor's shield). 
Equip the shield, and move on.

As you walk, Berethor will tell Idrial that he is looking for Boromir of 
Gondor. She will reply, and then your party will be attacked by Orcs. After 
the battle, follow the path until you come to a save point. There is a 
chest to the left of the save point.

Enter the door to the right of the save point. After you enter the door, 
you get a notification that you have completed the quest "Journey to the Elf 
Outpost".


 [E2] Collect Elf Artifacts		
 ===========================

 'Galadriel's people crafted many great artifacts and weapons containing 
  ancient powers. Collect these to keep them from Orc hands'


There are several chests in the room, one of which contains Gondorian Steel 
Citadel Guard Pauldrons (Berethor). Equip it and move out of the room. 
View the cut scene and move on. This will begin yet another quest.


 [E3] Defend the Elf Caravan
 ============================

 'Isengard Orcs have been sent by Saruman to slaughter Elves who travel 
 these roads. Save at least one Elf from these creatures.'


As you follow the path, you will meet a group of Orcs. After defeating 
them, you will receive a 3rd Age Elven Gold Plated Fauld (Idrial) and a 
3rd Age Steel Ithillien Long Sword (Berethor). This will also complete 
the 'Defend the Elf Caravan quest'.

There are two new quests now.


 [E4] Rescue at Caradhras Pass
 ==============================

 'Find your way to the Pass of Caradhras and search for survivors of 
 recent attacks. Rescue anyone you find still alive.'


 [E5] Hunt the Wild Men
 =======================

 'Help the Dunedain Rangers by hunting down raiding bands of Wild Men 
 from Dunland. Shatter three war bands to drive them back.'

 There are 3 Warbands that you have to defeat before you can complete this 
 quest.


Follow the path until the next save point and save your game. You will 
view another cut scene. A new player, Elegost, will join your team. 
You have to fight a wolf now, but it should be fairly easy to defeat. 
After you defeat it, the quest 'Rescue at Caradhras Pass' will be completed.

A new quest will begin. Do not enter the caves until you have completed the 
'Hunt the Wild Men' quest. Walk around, searching all the dead ends. You 
should be able to find the 3 groups of wild men without much difficulty.


 [E6] Hunt all Warg Packs in the area
 =====================================

 'Help the Dunedain Rangers by scouring these roads of marauding bands of 
 Isengard Wargs. Kill all packs of these creatures.'


There are 3 Warg Packs you have to hunt for and kill. Find the path that 
leads you to a cave. Follow the path from there and you will be able to 
find and kill all the 3 Warg Packs. After killing the 2nd Warg Pack, I 
obtained a 3rd Age Havens Steel Long Sword (Idriel). This will complete 
the 'Hunt all Warg Packs in the area' quest.

As you move along, view a short cut scene, and that will bring you to the next 
quest.


 [E7] Find an Elf Healing Altar
 ===============================

 'Many ancient ruins contain remnants of Elven Power from earlier ages. Go to 
 one of these Altars so the Ranger may be healed.'


 [E8] Follow Fellowship to Moria
 ================================

 'Search for signs Gandalf's fellowship traveled throughout Moria. Evidence of
 their passage means they will reach Moria.'


Go along the many twisted paths until you reach a save point in the middle of 
a circle. Go up the stairs to find a chest. Go back down to the save point, 
and go down the staircase. You need to go up and down a couple more staircases
before you meet another party of Orcs. After defeating them, I received a 
Dunedain Tan Leather Underbraces (Elegost). This will complete the 'Find an 
Elf Healing Altar' quest.


 [E9] Defend Elf Healing Altars
 ===============================

 'Help the Elves defend their Healing Altars. Journey to three different ruins 
 and defend any Elves who seek respite there.'


Ahead of you, there is an Elfstone. That is the 1st of 4 Artifacts for the 
'Collect Elf Artifacts' quest. Continue down the path and view the next cut 
scene. The next quest wil be...


 [E10] Reclaim Elrond's Map
 ===========================

 'Find a Healing Altar that has been deflied by the forces of Shadow. Kill 
 any Orcs and recapture Elrond's Map to Moria.'


After you reach the grassy area, there is a small path that leads to a 
dead-end. Here, there is a chest containing a Battered Steel Helm (Berethor).

Go up the stairs in the circular area. Defeat the party of enemies (I received 
a Gondorian Steel Greaves for Berethor) and you will clear 1 of 2 Light Altars
from Enemies. Examine the statue to find the 2nd Artifact - Cracked Elfstone 
of Health Enhancement.

Continue along the path until you reach another save point. There is a chest 
containing a 3rd Age Dunedain Brooch of Armor (Elegost) beside it. Go a bit 
further, and you'll have to fight another party of Orcs (I got a Elven Gold 
Plated Chestplate for Idrial after defeating them). The defeat of this party 
results in the completion of the 'Defend Elf Healing Altars' quest. Examine 
the statue in front to find the 3rd artifact - Cracked Elfstone of Water 
Protection.

Go further until you reach another save point. There is a chest containing 
equipment for Idrial in one of the dead-ends nearby. Follow the direction of 
the orange dot on the map and you will enter a fight with some Orcs (I received 
a 2nd Age Elven Golden Tiara of Earendil for Idrial). This will complete the 
'Reclaim Elrond's Map' quest as well as begin a new quest.


 [E11] Find Hadhod the Dwarf
 ============================

 'Follow Elrond's map toward Moria Lake and search until you find Elegost's 
 Dwarven friend, provided he survived the earlier battle'.


Examine the statue in front and you will find the 4th Elven Artifact - Cracked
Elfstone of Armor Enhancement, and complete the 'Collect Elf Artifacts' quest. 

Return to the save point and save your game. From here, go to the other 
junction. Save your game at the next save point. Follow the direction of the
orange dot, and view the next cut scene. You will automatically enter a battle
with a Cave Troll. In this battle, the dwarf Hadhod replaces Elegost. I used 
the Perfect Mode so it was easy to defeat it. I received a Dwarven Boiled 
Leather Pauldrons as well as a Dwarven Black Iron Helm for Hadhod. This 
completed the 'Find Hadhod the Dwarf' quest. Equip the new equipment and open 
the chests in front of you.

A new quest has begun.


 [E12] Find Moria's West Gate
 =============================

 'Use your map to search near the lake. It might reveal a hidden doorway, the 
 only way to enter these ancient ruins.'


Return to the save point and take the other junction (follow the orange dot). 
You will go up a windy path until the next save point. Walk past the save 
point, and you will have completed the 'Find Moria's West Gate' quest. 

Walk just a bit further, and you will be attacked by a creature in the water.
It is too far away to attack normally, so use Elegost to shoot arrows as
well as the Spirit Powers of Idrial and Hadhod.

After you defeat the creature, you will enter the mines of West Moria.

Congratulations! You have just completed 100% of Eregion's Chapter.

 -----------
|West Moria |
 -----------
 
 'Behind a hidden gateway ancient, abandoned mines and galleries are rumored
to still hold many lost treasures of the Dwarves.

There are two new quests available.


 [WM1] Confront the Watcher in the Water
 ========================================
 
 'Find the Watcher's underground lair and drive the evil creature out of his
 sanctuary beneath the mountain.'


 [WM2] Find Seven Dwarf Runes
 =============================

 'THere are statues of seven great Dwarf Lords placed throughout Moria.
 Find all of them and collect the runes found in chests nearby.'


Save your game at the save point. You will then be notified that you have 
unlocked Evil Mode. Fight as Sauron's minions to unlock unique weapons
and items for your party. Select 'More' on the Title Screen, and then
select 'Evil Mode' to access this feature.

From now on, you can also travel back to places you have previously visited
through the save points. You will be given an option to Travel each time
you save your game.

Go up the staircase. In a dead-end on the right, there is a chest containing
Dwarven Boiled Leather Vambraces (Hadhod).

Continue along the path until you come to a watery area. You will be attacked
by the Watcher here. After defeating it, I received Dunedain Layered Leather 
Overbraces and 1st Age Erigion Brooch of Weapon Warding for Elegost. This
will complete the 'Confront the Watcher in the Water' quest.

Make your way out of the watery area, and go up the stairs. There is an
orange dot where you will enter a battle with two Cave Wargs. Open the chest
to receive the 1st rune out of 7.

Follow the path until you reach a save point. Take the dead-end junction 
first, it will lead you to a chest which contains Battered Steel Vambraces
(Berethor).

The junction in front leads you to a battle, after you win it, there is a 
new quest.


 [WM3] Locate Moria's Great Pit
 ===============================

 'This ancient Dwarf map reveals that the path around the Great Pit of
 Moria may be the only way out of the underground mazes.'


Continue along the path, until you face another battle. I received a 3rd Age
Iron Cutlass of Isengard (Berethor) after winning this battle. Walk further
until you come to a large area. Examine all the little nooks and crannies,
I found a Elven Steel Scouting Vambraces (Idrial), a Cracked Elfstone of
Fire Protection, the 2nd Rune, a Gondorian Steel Citadel Guard Helm
(Berethor) and the 3rd Rune. 

One of the paths will take you to a chest which you can only unlock
after finding all 7 Runes.

Explore the first of the windy paths, and you can find the 4th Rune, after 
fighting with another group of Wargs (Dunedain Suede Leather Jerkin for 
Elegost), 3rd Age Steel Long Sword of Arnor. 

Return to the place with all the junctions. Along the straight and narrow 
path which leads to many smaller rooms, after fighting with a goblin 
(3rd Age Dwarf Belt Buckle of Moria Iron for Hadhod), 3rd Age Ithilien 
Ash Longbow (Elegost), in a chest (2nd Age Dwarven Shied of the Lords 
for Berethor). In one of the smaller rooms, fight with a party of goblins 
to receive 3rd Age Elven Silver Greaves (Idrial), and examine a nearby 
chest to find a 3rd Age Elven Silver Pauldrons (Idrial), and another chest
in the same room to get a Dwarven Steel Helm for Hadhod.

In the final room, there is a cutscene, you will find a 3rd Age
Dwarven Steel Walking Axe for Hadhod and Rune 6.

Return back to the place with all the junctions and take the final
windy path. You will find the 7th Rune which will complete the 'Find
Seven Dwarf Runes' quest. View the next cut scene, in which you
will find a key, and then face a party of goblins. You gain a 3rd Age
Dwarven Steel Battle Axe for Hadhod and a Gondorian Steel Citadel
Guard Chestplate for Berethor after the battle. You have now completed the 
'Locate Moria's Great Pit' quest and are given a new quest.


 [WM4] Find the Book of Secrets
 ================================

 'Now only the lost Book of Secrets can reveal a way out of Moria. Search
 for the Throne Room to see if it holds a clue.'


Look for a small narrow path, leading downwards to find a chest containing
Dwarven Black Iron Greaves for Hadhod.

Return to the junctions, and make your way to the chest which could only
be unlocked with all 7 Runes. You will receive the Dwarven Velvet Hauberk
and the Dwarvern Velvet Tabard for Hadhog.

Now, make your way to the Throne Room. View another cut scene, and this will
complete the 'Find the Book of Secrets' quest as well as begin a new quest.


 [WM5] Find the Chamber of Records
 ===================================

 'Reach the ancient Chamber of Records on the far side of Moria to perhaps
 learn more about the hallways that exit the mountain to the east.'


Return to the junctions and make your way to the the room which earlier 
contained the locked tomb with equipment for Hadhog. The door is not 
located next to the tomb, it is slightly to the left. Walk all around
the walls of the room and you will find it eventually. Idrial will speak in
a different language, and the door will open.

There is a chest on the right containing 3rd Age Silverlode Raging Waters
Pendant for Idrial. Go to the end of the room where there is a save point.

You now have completed 100% of the West Moria Chapter.


 -----------
|East Moria |
 -----------

 'Moria's mazes open upon the vast underground Dwarf city of Dwarrodelf,
 where a terrible flaming monster is said to lurk.'

As you move on to the next room, you will be attacked by a band of goblins.
I received a 3rd Age Woodland Steel Falchion (Idrial), a 2nd Age Elven Ring
of Wrath (Berethor) and a Dunedain Wool Captain's Cloak (Elegost).

View the next cut scene, which will begin a new quest.


 [EM1] Reach the Bridge of Khazad-dum
 ======================================

 'The Bridge of Khazad-dum is the only exit from Moria leading east. Travel
 through Great Halls and search for crumbling stairways.'


Walk on to the next room, and another two new quests will start.


 [EM2] Find Balin's War Axe
 ============================

 'Weapons crafted by Dwarves are too powerful to leave behind for Goblins.
 Find an axe Balin was rumored to have ordered buried here.'


 [EM3] Find the Dwarf Lord Statue
 ==================================

 'Hadhod must search out the statue of Nain and pay homage to this great
 Dwarf Lord and founder of Moria'.


As you walk further into the room, you will fight a large Cave Troll.
After you defeat him, you will complete the 'Find Balin's War Axe' quest
and begin a new quest.


 [EM4] Kill Nine Trolls of Moria
 ================================

 'When Moria was overrun, nine fearsome Trolls led the host of Mordor.
 Avenge the fall of Moria and the death of Hadhod's family.'


Before you reach the door, on the right there is a small area (looks like a 
whale's tail!) that contains a chest with a 3rd Age Dwarf Belt Buckle of Moria
Steel for Hadhog. On the left, there is another chest that contains a Cracked 
Elfstone of Blunt Defense.

Pass through the door. Save your game at the Save Point and you will get a 
notification that you have unlocked a new chapter for the Evil Mode.

As you approach the room with the Dwarf Lord Statue, you will be attacked by 
a Cave Troll and a goblin. I received a Dwarven Steel Pauldrons for Hadhog 
after defeating them. This will complete the 'Find the Dwarf Lord Statue' 
quest, and you will have defeated Troll 2 out of 9. There is a chest 
containing Gondorian Steel Citadel Guard Greaves for Berethor nearby.

Travel to the next save point, where you will receive two new quests.


 [EM5] Find Dwarven Dragon Armor
 ================================

 'Retrieve a suit of armor crafted ages ago as a priceless Dwarven gift
 to former allies, but never delivered because of Moria's fall.'


 [EM6] Slay Goblin Spirit Wielder
 =================================

 'End the rising power of the Goblin horde by killing the Goblin Spirit
 Wielder who conducts sacrifices in the Great Halls.'


There is a chest not too far from the save point on the left, containing a 
Cracked Elfstone of Fire Protection. Go down the dark cave, and view the cut
scene. You will immediately enter a battle with a group of goblins, following
which, I received a Dunedain Suede Leather Skirt of Arnor (Elegost) and a 3rd
Age Goblin Shield of Moria (Berethor). This completes the 'Slay Goblin Spirit
Wielder' quest.

There is a chest in the area to the left of the fiery stuff, which contains a
3rd Age Gondorian Brooch of Spirit Warding (Elegost).

Walk around, exploring more of the area, and you will soon find a new quest.

 [EM7] Stop the Goblin Drummer
 ==============================

 'The Goblin Drummer will alert all of Moria's Goblin horde if he is not 
 silenced.'


As you make your way towards the goblin drummer, you should enter another 
battle with a cave troll (3 out of 9). After you defeat the goblin drummer, (I
received a Gondorain Steel Citadel Guard Fault for Berethor), the quest 'Stop
the Goblin Drummer' will be completed.

Go to the next chamber, and a new quest will begin.


 [EM8] Kill the Goblin Chieftain
 =================================

 'Cut down the Goblin Chieftan to avenge the desecration of the tomb of 
 Hadhod's ancestors.'

To the left of the save point, there is a chest containing a 3rd Age Dwarf
Belt Bucke of Moria Gold (Hadhod). Follow the long and windy path, and 
eventually you will do battle with the 4th Cave Troll (received a 3rd Age Dwarf
Buckle Belt of Moria Silver for Hadhod).

Walk up the stairs to view the Moria statues and enter a fight with the 5th
Cave Troll (received 3rd Age Steel Broad Sword of Gondor for Berethor, 2nd
Age Dwarven Dragon Helm for Hadhod, and 3rd Age Ithilien Band of Fortification
for Berethor). This completes the 'Find Dwarven Dragon Armor' quest. A new 
quest will begin.


 [EM9] Find the Goblin bow
 ===========================

 'It is rumored that a great Goblin bow of power lies somewhere deep within
 Moria.'


Examine the glowing light near the next save point to receive a 3rd Age Rohan
Steel Long Sword for Idrial. Somewhere along the way, I had a battle with the
6th Cave Troll. Follow the path, until you go down a tunnel. View the next 
cut-scene, and you will be ambushed by a group of goblins. After defeating 
them, you will have completed the 'Kill the Goblin Chieftain' quest. A new 
quest has begun.

 
 [EM10] Find Lorien's Golden helm
 ==================================

 'Somewhere in Moria a Golden Battle Helm awaits the Elves of Lorien, lost
 payment for safe Dwarven passage beneath the trees.'


Examine the glowing light to receive a 3rd Age Elven Gold Plated Greaves for 
Idrial and a 3rd Age Moria Goblin Shortbow for Elegost. This will complete the
'Find the Goblin bow' quest.

Find the next save point, and save your game. I was attacked by 2 trolls at 
once a bit further on. After you enter the next room, you will complete the 
quest 'Reach the Bridge of Khazad-dum'. Immediately after the cut scene, you
will enter a battle with a couple of Cave Trolls. After defeating them, the
quest 'Kill Nine Trolls of Moria' is completed.

There is a chest nearby containing a 3rd Age Dwarven Battle Shield of Moria 
and a 3rd Age Elven Gold Plated Battle Helm, which completes the 'Find 
Lorien's Golden Helm' quest. 

You have now completed 100% of the East Moria chapter.

My advice is to go back to the save point and save, as you have a tough
battle coming up. You will be doing battle with the Balrog, however, you 
will gain a new character, Gandalf. He is very powerful, use his Bolt of 
Valar to deal 5000+ damage each time. His Wizards Drain will drain the Balrog 
of AP and restore some to your party. If your health is down, use Ent Draught
Flask on the party, which will restore greater Health to all, or Kingsfoil
Leaves, which will restore a smaller amount of Health Points.

After you defeat Balrog, you will enter East Emnet Gullies.


 -------------------
|East Emnet Gullies |
 -------------------

 'The great Anduin River flows south, past steep uninhabited gullies that
 finally open upon the vast green expanse of Rohan.'


Move forward and view a cut-scene. A new character, Aranel, will join your 
party. Enter a battle against several Uruk-hai. After defeating them, Aranel
will ask you to find his elves. This begins several new quests.


 [EEG1] Everybody's Grudge
 ==========================

 'An Old Warg has been ravaging these lands for years. Her killing has gone
 unchecked for generations and now it is time that it came to a stop.'


 [EEG2] Find 2 Elves in the Cave
 =================================

 'Two Elf scouts were seen heading toward a cave in the hillside. Locate them
 and win their allegiance.'


 [EEG3] Find an Elf in the Gullies
 ===================================

 'An Elf scout went further into the Emyn Muil gullies to track the Uruk-hai.
 Locate him and win his allegiance.'


 [EEG4] Find an Elf Near the Cave
 ==================================

 'An Elf scout was searching for another entrance on the northern side of the
 hillside cave. Locate him and win his allegiance.'


 [EEG5] Find an Elf Near the River
 ==================================

 'An Elf scout was hunting a party of Wargs not far from the river. Locate him
 and win his allegiance.'


Move forward to the first orange dot. View the cut scene, and another quest
will begin.


 [EEG6] Locate the Rohan Outpost
 =================================

 'The Rohirrim Outpost may hold clues about reaching the Plains of Rohan.
 Locate and explore this hidden sanctuary.'


Move back to the starting junction. From here, I went to the right. View the
next cut scene, and a batle with a large Warg will begin. After defeating the
Warg, I received a 3rd Age Fangorn Steel Falchion for Idrial. This completes
the 'Everybody's Grudge' quest.

Continue to the right, where you will find a save point and many glowing
lights. Examine all the lights to get several items. There is also a body
of one of the Elves. After saving your game, you get a notification that
you have unlocked a new chapter for Evil Mode. 

Return to the way you came, and follow the path to the dead-end tunnel.
There is a chest here containing 1st Age Eregion Weapon Warding Pendant
for Idrial. Talk to the elf sitting down on the rock, and this will complete
the 'Find 2 Elves in the Cave' quest.

Go back to the junction and turn right. Move straight and view the next cut
scene with Gandalf. A battle with a group of Orcs will begin immediately 
after that. Turn left to find a save point. This will also complete the 
'Locate the Rohan Outpost' quest.

Turn around and go straight ahead. View another cut scene with Gandalf and
he will give you a new quest.


 [EEG7] Break out to Rohan's Plain
 ===================================

 'The route to Rohan is cut off by an Uruk-hai blockade. With the help of
 the Elf scout force, smash through their camp.'


Turn left at the next junction towards the orange dot. View the cut scene
and a battle will begin immediately. Aranel will join you yet again for
this battle. I received a 3rd Age Gondorian Shortbow after the battle.
This completes the 'Find an Elf in the Gullies' quest.

Return back the way you came from and go straight towards the next orange
dot. There will be a battle with a group of Wargs, after which the quest
'Find an Elf Near the cave' will be completed. The elf will inform you
about a Rohan soldier who was captured, which will begin a new quest.


 [EEG8] Save the Rohan Soldier
 ==============================

 'A group of Uruk-hai has captured a lone Rohan Soldier. Find and then
 rescue him before it is too late.'

 
Make your way to the final orange dot, where you will be attacked by 
a group of Uruk-Hai. This will complete the 'Find an Elf Near the
River' quest. He will also give you a new quest.


 [EEG9] Liberate the Stockade
 ==============================

 'A tunnel leads to an overlook where the Uruk-hai have captured a
 Rohan Stockade. You must defeat them to retrieve the supplies.'


Head towards the long and windy path. Near the save point, there is
a chest containing a 3rd Age Rohirrim Brooch of Fortification for
Elegost. Go to the end of the path, and you will enter a battle
with a group of Uruk-hai. This will complete the 'Liberate the
Stockade' quest. Just around the corner, there are 3 chests containing
3rd Age Elven Gold Plated Vambraces for Idrial and a 3rd Age Steel Fountain
Guard Long Sword for Berethor.

Move out of the windy path, and head towards the left, towards the orange
dot. View the cut scene, and then fight the following battle with a group
of Uruk-hai. This will complete the 'Save the Rohan Soldier' quest and the
'Break out to Rohan's Plain' quest.

You have now completed 100% of the East Emnet Gullies chapter.


 ----------------
|Plains of Rohan |
 ----------------

 'Rohan's vast territory offers little natural defense, forcing its scattered
 villages to look to their skilled horse warriors for protection.'


 [PR1] Riders in the village
 =============================

 'A group of Riders of the Mark were seen patrolling the near by village. Find
 these Riders and inform them to head to Helm's Deep.'


 [PR2] Riders on the West side of the Warg hive
 =================================================

 'A small group of Riders of the Mark were sent to investigate the West side
 entrance of the Warg Hive. Find these Riders and tell them to head to Helm's
 deep.'


 [PR3] Riders on the East side of the Warg hive
 ================================================

 'Another group of Riders of the Mark were sent to investigate the East side
 entrance of the Warg Hive. Find these Riders and pass on Gandalf's request
 for them to head to Helm's Deep.'


Move forward past the save point and view a cut scene. After that, you will be
plunged into another battle (I received a 3rd Age Rohan Steel Long Sword for
Berethor). The female villager will ask you to save the warrior in the village.


 [PR4] Save the Warrior
 =======================

 'There is a Warrior in the nearby village. Help this Warrior defeat the
 attacking enemies.'


Enter the village and you will have a tough battle with some Uruk-Hai. Morwen
will join your party for the first time (I received a Rohirric Scouting Helm
for Morwen). This completes the 'Save the Warrior' quest. She will give you 
a new quest.


 [PR5] Morwen's Family
 =======================

 'Morwen's family has fled their village and their whereabouts are unknown.
 Help Morwen find her family.'


Move forward and save your game at the save point. Head towards the right,
where there are a few orange dots. This will complete the 'Riders in the 
Village' quest.

Take the right junction and move along the path. When the path forks, turn
to the right, and you will complete the 'Riders on the West side of the Warg 
hive' quest. Take the right junction once again towards the dead end to find
a chest containing a Ithilien Wool Captain's Cloak. Return to the paths with
all the junction and go straight.

The right path contains a chest with Limelight Waters. The left path leads 
you to more junctions! To the left, is a chest containing 2nd Age Elven Steel 
Greaves for Idrial, to the right, a chest containing Waters of Gladden, and 
straight ahead, a chest containing Cracked Elfstone of Slashing Defense.

Turn around and head for the nearest orange dot. This will start another 
new quest.


 [PR6] Riders near Edge of Fangorn
 ===================================

 'A large group of Riders of the Mark have set up camp near the edge of
 Fangorn Forest. Find these Riders and relay Gandalf's request for them to
 head to Helm's Deep.'


GO back and head straight and left until you see a battle-like structure. You 
are not able to enter this structure yet, so take the other route back to 
Morwen's village. Keep to the right, towards the orange dot. This will 
complete the 'Riders near Edge of Fangorn' quest.

Turn around to go back and you will view a cut scene. Make your way back along
the path. Follow the direction of the orange dot and you will cross a bridge.

Save your game at the next save point. There is a new quest.

 
 [PR7] Liberate Snowbourne
 ===========================

 'Grima has overtaken Snowbourne Village and now holds it hostage. Make your
 way to the Great Hall and liberate the village.'


As soon as you enter the village, there will be a battle. After defeating the
enemy, you receive a new quest from the male villager.


 [PR8] Reach the Great Hall
 ============================

 'Hurry to the Great Hall upon the highest ground of Snowbourne village. To
 reach it you must find levers that open its locked gates.'


There is a chest just in front containing a 3rd Age Rohirrim Brooch of Haven
for Elegost. Assuming you just came in from the entrance, take the left
junction upwards towards the first orange dot. There is a chest containing
Gondorian Steel Captain's Guard Vambraces for Berethor near a lever.
Press X to activate the lever. Go opposite to activate the second lever.

Go down the path and back to the entrance. This time, take the right 
junction upwards towards the orange dot. Press X to activate another lever.

Go back to the entrance and take the left path again, past the gate that is 
still closed. There are two more levers to activate up here. Now, go back
to the gate, which has now been opened.

Turn left at the junction. At the bottom of the path, there is a chest 
containing a 3rd Age Morgul Iron Piercing Axe for Morwen. At the top of the
path, turn another lever. There is also a chest at one of the nooks and
crannies containing Rohirrim Iron Greaves for Morwen.

Now, you are able to reach the Great Hall (follow the orange dot). This
completes the 'Reach the Great Hall' quest. Go inside the hall, and a 
boss battle will begin. Use Berethor's Leadership skills to your 
advantage, if you have levelled up enough, this should be no problem.
Take out the two Uruk-hai's first before focusing your attacks on Grima.

After the battle, I received a 3rd Age Rohan Steel Royal Court Long Sword
for Berethor, a Dunedain Chain-Mail Hauberk for Elegost and a 3rd Age Gold
Cuisse of Sanctuary for Morwen. This completes the 'Liberate Snowbourne' 
quest. There is a chest containing Rohirrim Iron Pauldrons for Eoden
nearby. Activate the lever in the room to open the final gate.

Walk straight out and enter the tunnel. You will enter a battle with a 
couple of Wargs. Go into the dead end to recover some treasure, the most
important being a 3rd Age Rohirric Bronze Felling Axe for Morwen. Follow
the path until you come to a save point. Save your game and continue on.
You will be attacked by Wargs, but a new player, Eoden, will join your
party.

Make your way to the end of the path. The first time, I got to the end of
the path, and saw the dead bodies scattered around. However, it was like
there was an invisible wall, and I couldn't go any further. What I did was
to go back and forth from the tunnel to the save point, and the second time,
a cut scene began when I reached the last save point. This time, I saw the
cut scene between Morwen and her dead father. 

A battle begins right after the cut scene. I received a 3rd Age Steel Long 
Sword of Eomer's House for Idrial, a Dwarven Boiled Leather Greaves for 
Hadhod and a 3rd Age Rohirrim Shield of Kings for Berethor after the battle.

This completes 100% of the Plains of Rohan Chapter.



 ------------
|Helm's Deep |
 ------------

 'This ancient fortress was one of Rohan's major refugees in times of invasion,
 never having fallen while men defended it.'

Your first quest for Helm's Deep begins here.


 [HD1] Defend Helm's Deep
 ==========================

 'Help the Men of Rohan make their stand at Helm's Deep against the might of
 the betrayer Saruman.'


 [HD2] Speak with Gamling
 ==========================
 
 'Find Gamling in the Armory and speak with him. He is directing the defense
 of Helm's Deep at Theoden's command.'

 
 [HD3] Speak with Theoden
 ==========================

 'Find Theoden on the Courtyard Wal and speak with him. He will be directing
 the defense of the fortress.'


 [HD4] Retrieve Helm's Hammer
 =============================

 'It is often rumored that the long-lost Hammer of Helm Hammerhand was last
 used near the entrance of the Glittering Caves.'


Walk forward, there is a chest containing Rohirrim Boiled Leather Jerkin for
Morwen near the save point. After saving, you get a notification that you have
unlocked a new chapter for Evil Mode.

Turn left at the first junction. Go down the staircase, then up the next one.
Follow the path towards the orange dot, there is a chest there which contains
a 3rd Age Mithril Dwarven War Hammer (completes 'Retrieve Helm's Hammer' 
quest).

Go through the tunnel and turn right. Go up the stairs at the end, and watch
the cut scene. This completes the 'Speak with Theoden' quest. Go down the 
stairs, move past the two women talking and turn right.

You are now in the armory. Examine all the glowing lights to get items, the
first light on the left had a Polished Elfstone of Action Enhancement, the
second light had Gondorian Steel Fountain Guard Greaves for Berethor, the first
light on the right had 2nd Age Elven Steel Vambraces for Idrial and the second
light had a 2nd Age Numenorian Longbow for Elegost.

Talk to Gamling, and he will give you a 3rd Age Iron Mordor Battle Axe for 
Morwen. This completes the 'Speak with Gamling' quest. He gives you several
new quests.


 [HD5] Speak with Legolas
 ==========================

 'Find Legolas on the Deeping Wall and speak with him. He shall be watching as
 the Uruk-hai Army advances.'


 [HD6] Speak with Gimli
 ========================

 'Find Gimly in the Keep and speak with him. He will know what your chances
 are in the battle to come.'


 [HD7] Speak with Aragorn
 ==========================

 'Find Aragorn in the Stable and speak with him. It is rumored he saw the
 Uruk-hai Army as he rode here.'


Go out, and turn left. Turn left and go up the stairs. There is a chest 
on the far right corner containing a 3rd Age Rohirric Iron Battle Axe for
Morwen. Go straight to the end of the room. View the cut scene which ends
the 'Speak with Gimli' quest.

Head straight out and take the little alley on the right. Go downstairs
and find a chest on the right containing a 2nd Age Elven Brooch of Wrath
for Elegost. Go upstairs on the left, and up the 2nd flight of stairs.
Go straight ahead and view the cut scene which completes the 'Speak
with Aragorn' quest.

From the Armory, turn left. Go into the tunnel near the place where the man 
is standing. Legolas is in the little corner on the left. This completes the
'Speak with Legolas' quest. Now you have a new quest.


 [HD8] Return to Gamling
 ========================

 'Return to Gamling in the Armory and learn how you may assist in the
 defensive preparations. He will need every sword.'


Go back to the Armory and speak to Gamling, which completes the above quest.
Gamling will ask whether you are ready to go to Deeping Wall. Make sure you
have saved your game before you answer yes.

During the battle, try to knock off the Uruk-Hai Ladders after you have 
defeated the Uruk-hai standing in front of it, otherwise more Uruk-hai will
keep on climbing up. Use Berethor's Stand Fast ability so that you will be
immune to the Stagger Strikes. Legolas's Uruk Skewer is very powerful, try 
and use that as often as you can. Use Idrial to cast Haste of the elves on 
Legolas, so his attack speed will increase. I received a 2nd Age Steel 
Numenorian Long Sword for Berethor and Minas Tirith Bronze Vambraces for 
Elegost after the first battle. Make sure your characters are fully healed
towards the end of the battle, as they will start the second battle
straight after this.

The second battle begins immediately after the second. I received a 3rd Age
Iron Cutlass of Isengard for Idrial and a 3rd Age Isengard Uruk-hai Battle
Shield for Berethor after the second battle. After the third battle, I 
received a Rohirrim Steel Helm for Eaoden and a Gondorian Steel Fountain Guard
Fauld for Berethor.

Gimli joins you for the next battle. Use Elegost's Ranger Craft - Arrows of 
Sleep, this puts all of the Uruk-Hai to sleep, then you can focus on one at 
a time. Each time you kill the original Uruk-Hai, there will be 4 replacements,
one after the other. Eaoden's Rupture Armor skill comes into good use here.
After this battle, I received a 3rd Age Iron Uruk-hai Pike and Rohirrim
Boiled Leather Vambraces for Eoden.

After all the battles, equip your new equipment, upgrade the stats for each
character and save the game. You have a new quest

 
 [HD9] Aid Aragorn at the Gate
 ===============================

 'Hurry to the Helm's Deep Main Gate and help Aragorn defend it against the
 Uruk-hai assault.'


Go out and turn to the left. Aragorn will join your party for this battle. I
recommend using an Arnor Mushrooms for Aragorn, so that he will have 
unlimited AP. 

First, have Elegost cast his Arrows of Sleep. Then, let Idrial caste Haste of
Elves on Aragorn. Always use Aragorn's most powerful attack. Use Berethor's 
Leadership Skills - I received Gondorian Steel Fountain Guard Vambraces for 
Berethor and Rohirrim Iron Greaves for Eoden after the battle.

Another battle begins immediately. I received a 3rd Age Elven Silver Tiara
of the Galadhrim for Idrial and a 3rd Age Silverlode Raging Waters Pin for 
Eaoden. Yet another battle begins immediately.

This one is tough. Use Idrial's auto-reviving skill, Berethor's Stand Fast 
Skill togethwer with Eoden's Armor Rupture skill. I received a Dwarven Steel
Scale-mail Hauberk for Hadhod and a 3rd Age Rohirrim Shield of the Royal 
Court for Berethor.

After all these many, many battles, you will finally complete the 'Aid Aragorn
at the Gate' quest as well as the 'Defend Helm's Deep' quest. The Helm's Deep
Chapter is now 100% completed! After saving your game, you will have unlocked
a new chapter for Evil Mode.

Move past the save point and view a cut scene. You will then fight four
battles with Orcs, one after the other. Elegost's Arrows of Sleep works well
here. I received Rohirrim Steel Greaves for Morwen after the second battle and
a 3rd Age Silverlode Ring of Haven for Berethor after the third battle.

For the fifth battle, Faramir will join your party. I received a 2nd Age Steel
Long Sword of Minas Tirith and a Gondorian Steel Fountain Guard Chestplate for
Berethor after the battle.

 ----------
|Osgiliath |
 ----------

'This ancient Gondorian city straddles the Anduin River east of Minas Tirith,
and for years has defended against river crossings.'


You have one quest when you begin this chapter.


 [OS1] Save the Defenders
 ==========================

 'Come to the aid of Gondorian Defenders throughout the besieged city.'


There are several chests to the back of the save point, one near the bottom 
of the stairs containing a 1st Age Golden Belt Buckle of The Lords for 
Hadhod, and a 3rd Age Rohirric Double-Bit Axe for Morwen. Another is
directly behind the save point containing a 3rd Age Hammerhand Pin of Might 
for Eaoden (receive a cut scene as well).

Towards the long path, there is a chest containing Rohirrim Steel Vambraces
for Morwen (receive another cut scene). Go to the next screne, and you will
receive another cut scene. Aim for wherever you see people fighting, and you
will enter into battles with Orcs. There is a chest along the way containing
a 3rd Age Rohirric Steel Spear for Eaoden.

Along the way fighting the battles, I received a 3rd Age Gondorian Steel
Infantry Spear for Eaoden, 3rd Age Gondorian Cuisse of Haven for Morwen. There
is a chest on the right hand pocket near the save point containing a Rohirrim 
Plumed Steel Royal Guard Helm for Eaoden, and another containing a 3rd Age 
Mirkwood Bow and a Dunedain Wool Ranger Hood for Elegost.

Moving along, I received Dwarven Steel Greaves for Hadhod, 3rd Age Mearas Pin
of Haven for Eaoden, 2nd Age Elven Steel Fauld for Idrial and a Rohirrim
Steel Helm for Morwen after battles. In the next mini-area, there is a chest
containing 2nd Age Elven Steel Pauldrons for Idrial.

In the next screen, view the cut scene and, you will receive a new quest and
a new Epic scene.


 [OS2] To the Bridge!
 =====================

 'Fight through to Faramir and his men, so you may aid in the defense of
 Osgiliath's main bridge.'


There is a chest to the left containing a 3rd Age Leather Cuisse of Haste for
Morwen and a 2nd Age Elven Pendant of Wrath for Idrial. Behind the fighting
people, there is a chest containing 3rd Age Easterling Polearm for Eaoden.

Fight more battles with the people around that area to receive a Rohirrim
Steel Chain-mail Hauberk for Morwen, 3rd Age Rohirrim Battle Shield for Eaoden.
There is a chest to the right of the save point containing 2nd Age Elven 
Crystal Tiara of Nenya for Idrial. This completes the 'Save the Defenders'
quest.

Move towards the orange dot. I received a 2nd Age Steel Numenorian Battle Helm
for Berethor after fighting several battles. View the cut scene, and then a 
battle will begin. Faramir will join you for this battle. Try and attack 
Gothmog, the Orc Army Commander. If you focus on the others, once they are 
dead, Gothmog will call others to take their place. This battle was not easy
for me, the members in my party kept dying. Valinor Medicine was very useful,
it revives all the knocked out members in your party. After the battle, I 
received a Dwarven Steel Scale-mail Tabard for Hadhod and a Dunedain Scale-Mail
Hauberk for Elegost. This complets the 'To the Bridge!' quest. You also get a
new Epic Scene.

Now, turn back and head towards the orange dot. View the cut scene, after 
which you receive a new quest and a new Epic Scene. 


 [OS3] Rescue Idriall
 ======================

 'You must find a way to reach the occupied island if you hope to rescue Idrial
 before she is overwhelmed by enemies.'


Move forward, and you do battle with Idrial against 2 Orcs. After the battle, 
receive another Epic Scene. Move forward and do battle with a Ringwraith Fell 
Beast Captain. After the battle, you receive a Epic Scene. Go straight ahead,
there is a chest at the end, to the left. Along the way, I fought with another
Ringwraith and received Rohirrim Steel Pauldrons for Morwen. In the chest is a
2nd Age Dwarven Steel Battle Axe for Hadhod.

Go towards the orange dot. You will have several more battles against 
Ringwraiths. Save your game at the save point. I had another battle with a
Ringwraith and received Rohirrim Leather Tassets and a 3rd Age Royal Court
Gold Spear for Eaoden. Go back and save your game before continuing forward.

In the next scene, you will receive a new quest.


 [OS4] Spoils of War
 =====================

 'Many of the Enemy's weapons have been lost to the river. You must find one
 that will aid you in this battle.'


If you go straight ahead, then turn left, you will have a battle between
Idrial and two enemies. They keep hitting you with the Staggering Bash,
so that you hardly ever get a chance to go! To the end of the path, is a 
3rd Age Easterling Battle Shied for Berethor, a Polished Elfstone of Armor
Enhancement. On the right to the end, is a save point. Head towards the 
orange dot. on the right, there is a chest containing Rohirrim Steel 
Pauldrons for Eaoden.

Make your way to the large area, and there will be a new quest.


 [OS5] Hands of Healing
 =======================

 'Idrial faces desperate odds and will certainly be wounded. You must
 bring means to heal her for the fight yet to come.'


The shortest dead end path leads you to a 3rd Age Spear of the Royal Guard
for Eaoden and a 2nd Age Imladris Ring of Sanctuary for Berethor. The next 
dead end contained an Elfstone (again, just battle with Idrial). The next 
longest dead end contained a 2nd Age Dwarven Mithril Double-Bit Axe for 
Hadhod.

The final dead end contained Rohirrim Steel Vambraces for Eaoden and
Gondorain Wool Warrior Cloak for Berethor and 2nd Age Numenorian Command
Pendant for Idrial. After finding all of the chests, the 'Spoils of War'
quest should be completed.

Now make your way to the paths that intersect. There is a save point half
way through. Exit the sewers and Berethor and Idrial will fight against
two Ringwraith Shadow Captains. Have Idrial cast Haste of Elves on 
Berethor, then simply use Berethor's strongest attack. After the battle,
I received a 3rd Age Emnet Pin of Fortification.

Immediately after, you will have a battle with the witch-king of Agmar. He is
impossible to hurt, and you will view a cut-scene. Now, the battle will resume
again. Have Idrial cast Haste of Elves on Berethor, and use her to heal the
party. Berethor should cast his Leadership skill - Company Might, then attack
with his strongest attack skill. After the battle, I received a 2nd Age 
Mithril Long Sword of Minas Tirith for Berethor and a 2nd Age Steel Elven War
Sword for Idrial. This completes the 'Rescue Idrial' quest and the 'Hands of 
Healing' quest. You will also gain a new Epic Scene.

Exit the arena, and view the cut scene. A battle with two trolls will begin
immediately. I received a Rohirrim Steel Chain-mail Skirt for Eaoden and a 3rd
Age Mordor Orc Shortbow for Elegost after the battle. 

You have now completed 100% of the Osgiliath Chapter.


 -------------
|Minas Tirith |
 -------------

'Standing upon seven walled levels, the White City has served as Gondor's 
final bulwark against Sauron throughout the Third age.'

You first quest is to:


 [MT1] Defend the Courtyard
 ============================

 'Aid in the defense of Minas Tirith's Courtyard. Assist the Gondorian soldiers
 to the last!'


Everywhere you see people fighting, aim for them. After the battles, I 
received a 3rd Age Gondorian Battle Shield for Berethor, a 3rd Age Rohirrim 
Shield of the Royal Court for Eaoden and a Dunedain Scale-mail Skirt for 
Elegost. This completed the 'Defend the Courtyard' quest.

Go towards the middle of the courtyard, where you will fight three trolls and
then Orcs. Use Berethor's Stand fast Skill to avoid stunning attacks.

Move towards the orange dot, and view the cut scene with Gandalf. A battle
will begin immediately after. You fight a four group of Orcs, and then another
two groups of Orcs. Use Elegost's Arrows of Sleep skill to put the enemies to
sleep, and then attack them. I received a Dunedain Wool Captain's Hood for
Elegost after the battle. There is a new quest to complete.


 [MT2] Stay the Rampaging Troll
 ================================

 'A Mountain Troll has broken through the Main Gate defenses. You must stop 
 him before he causes more damage in the city.'


At the end of the area, to the right, there is a chest containing a 2nd Age
Silver Lune Silver Scimitar for Idrial and a 3rd Age Bronze Cuisse of 
Fortification for Morwen. Now, fight the Troll standing at the main gate. I
received Dwarven Black Iron Pauldrons for Hadhod after the battle. This 
completes the 'Stay the Rampaging Troll' quest. You also receive a new Epic
Scene. There is a chest in front of you containing a 3rd Age Citadel Guard
Bronze Spear for Eaoden.

Now go through the door and view the cut scene. You now have two new quests.


 [MT3] Defeat an Outer Wall Troll
 =================================

 'A Troll is assaulting the Outer Wall. Stop him before he kills more 
 Gondorians and weakens that section of the city.'


 [MT4] Save Troops from a Troll
 ===============================

 'Orcs and a Troll have trapped a group of Gondorian warriors in an alley 
 behind the Outer Wall. Stop these attackers quickly.'


Move forward and save your game. Go to the left, and do battle with two Trolls.
This completes the 'Defeat an Outer Wall Troll' quest. You also receive a new
Epic Scene. There is a chest just in front containing Gondorian Steel Warrior
Greaves for Berethor.

Now, turn around and go all the way to the back. There is a chest containing
a 2nd Age Numenorian Ring of Command for Berethor. Go up the stairs and take
the left junction. You will do battle with two trolls and receive a 3rd Age
Fangorn Binding Pendant for Idrial. This completes the 'Save Troops from a
Troll' quest.

Turn around and go the other way. View the cut scene, then begin a battle 
against several Orcs. You only have control of Morwen, Eaoden and Hadhod
during this battle. After that, you do battle with a Ringwraith. You control
Berethor, Idrial and Elegost here.

You will alternate between battling Orcs with the first party, and Ringwraiths
with the second party. After the battle, you receive a new Epic Scene.

There is a chest just beside you on the right, containing a 2nd Age Dwarven
Mithril Piercing axe for Hadhod and a Polished Elfstone of Action 
Enhancement. In front of the save point is a chest containing Minas Tirith
Mithril Vambraces for Elegost.

Now aim for the troll and defeat them. I received a Sword of the Stewards of
Minas Tirith for Berethor and a 3rd Age Wild Man Spear of Dunland for Eaoden
after the battle. You also receive a new Epic Scene.

On the left, there is a chest containing Numenorian Steel Pauldrons for
Berethor. Move forward and you will receive a new quest.


 [MT5] Defend the Third Gate
 ============================

 'Prevent the Orcs at the Third Gate from breaking through.'


There is a chest in front containing a 2nd Age Mithril Cuisse of Might for
Morwen and a 2nd Age Rivendell Pin of Sanctuary for Eaoden. Move forward
to the save point. There is a chest here containing a 2nd Age Elven Mithril
Fauld for Idrial.

Follow the path, fighting Orcs as you go along. I received a 2nd Age Eriador
Iron Falchion for Idrial after a battle. This completes the 'Defend the
Third Gate' quest. You also receive a new Epic Scene.

To the front, at the dead end, is a chest containing 2nd age Elven Mithril
Vambraces for Idrial. Follow the path and you receive a new quest.


 [MT6] Stop Nazgul and Fell Beast
 =================================

 'You must check the Nazgul and his Fell Beast as they attempt to slay all
 Gondorian defenders at the Fourth Gate.'


There is a chest to the right containing Rohirrim Steel Chain-mail Hauberk for
Eaoden. After defeating the Nazgul, I received a Rohirrim Steel Scale-mail
Hauberk for Morwen. This completes the 'Stop Nazgul and Fell Beast' quest.

Further along the path, there is a chest containing a 1st Age Eregion Ring of
Weapon Warding for Berethor. A bit further on, there is a chest containing a
Rohirrim Heavy Steel Helm for Morwen and a Rohirrim Velvet Overcloak for 
Eaoden.

Towards the end, you will receive a new quest.


 [MT7] Aid Gandalf vs. Witch-king
 =================================

 'You must join Gandalf and help him drive the Witch-king away. Do this before
 he prevails against the White Wizard.'


Just in front is a chest containing Gondorian Steel Warrior Vambraces for
Berethor. Go through the door and view the cut scene. The battle will now
begin.

Use Idrial to caste Haste of Elves on Gandalf. Use Gandalf's Bolt of the Valar
each time which causes around 25,000 damage. This battle was no proble at all
for me due to Gandalf! I got a 2nd Age Gold Elven Battle Shield for Berethor
after the battle. This completes the 'Aid Gandalf vs. Witch-king' quest.

There is a chest to the left containing a 2nd Age Isildur's Pin of Wrath
for Eaoden. Further down that little alley, there is another chest containing
Rohirrim Steel Captain's Greaves for Eaoden. In the little dead end on the
right, there is a chest containing a 2nd Age Steel Dwarven War Hammer for
Hadhod. 

Now, go to the next screen. View the cut scene and then you receive a new quest
as well as an Epic Scene.


 [MT8] Recover Banner of Elendil
 =================================

 'You must defend Gondor's Throne Room and then recover an ancient banner that
 will aid you upon the Fields of Pelennor.'


There is a chest on the left as soon as you enter the Throne Room that contains
a Rohirrim Mithril Helm of the Great Hall for Eaoden. To the right, is another
chest containing a 2nd Age Numenorian Brooch of Command for Elegost.

After the battles, I received a 1st Age Steel Long Sword of Eriador for 
Berethor, 2nd Age Elven Mithril Pauldrons for Idrial, a Gondorian Steel
Warrior Chestplate for Berethor, a Dwarven Mithril Scale-mail Tabard for 
Hadhod. Moving towards a chest on the right (containing Rohirrim Steel 
Captain's Pauldrons for Eaoden) in front of the save point, I received an Epic
Scene.

Move to the end of the room, where you will do battle with some Orcs. After
the battle, I received a 3rd Age Rohirrim Royal Guard Shield for Eaoden and a
new Epic Scene. This completes 100% of the Minas Tirith Chapter.


 ----------------
|Pelennor Fields |
 ----------------

'These open fields surrounding Minas Tirith are destined to fill with Orcs,
should Gondor's Control of the river ever falter.'


There are two quests when you begin this chapter.


 [PF1] Ride to Ruin
 ====================

 'Theoden fights for the future of the Free Peoples. Join him.'


 [PF2] Fight for the King
 ==========================

 'Fight for the King of the West in the final hour, as the Dark Lord moves to
 crush the world of Men.'


There is a chest to the right, at the back containing Rohirrim Steel Captain's
Pauldrons for Morwen. To the left, is a save point. You will unlock a new 
chapter in Evil Mode when you save your game.

===============================================================================
[EQU] Equipment
===============================================================================

 ---------
|Berethor |
 ---------

Helm
=======


Battered Steel Helm
--------------------

A helm for a suit of travel-worn Gondorian armor.
Armor: 11


Gondorian Steel Citadel Guard Helm
------------------------------------

A barbut-style open faced helm with extended neck protection.
Armor: 24


Gondorian Steel Captain's Guard Helm
-------------------------------------

A barbut-style helm bearing brass wings and noseguard.
Armor: 29


Gondoria Steel Warrior Battle Helm
-----------------------------------

This ancient helm surpasses Third Age craft.
Armor: 37



Cloak
========


Tattered Wool Cloak
--------------------

A dirty and tattered wool cloak of Gondorian origin.
Armor: 1


Gondorian Wool Fountain Guard Cloak
-------------------------------------

The finest of cloaks are afforded to the elite Fountain Guard.
Armor: 6


Gondorian Wool Captain's Guard Cloak
-------------------------------------

A thick wool cloak given to a Citadel Guard Captain.
Armor: 13



Pauldrons
===========


Battered Steel Pauldrons
-------------------------

Travel-worn shoulder protection for Gondorian battle gear.
Armor: 3


Gondorian Steel Citadel Guard Pauldrons
-----------------------------------------

Steel pauldrons of the Minas Tirith Citadel Guard.
Armor: 8


Gondorian Steel Captain's Guard Pauldrons
-------------------------------------------

Hardened steel pauldrons of Citadel Guard Captain.
Armor: 19



Bracers
==========


Battered Steel Vambraces
--------------------------

Plate forearm protection from travel-worn Gondorian battle gear.
Armor: 4


Gondorian Steel Citadel Guard Vambraces
-----------------------------------------

Steel forearm protection for a Citadel Guard.
Armor: 10


Gondorian Steel Captain's Guard Vambraces
-------------------------------------------

Hardened steel vambraces of a Citadel Guard Captain.
Armor: 12


Gondorial Steel Fountain Guard Vambraces
------------------------------------------

Fountain Guard forearm vambraces of the finest steel.
Armor: 14



Upper Body
============


Battered Steel Chestplate
---------------------------

Chestplate for a suit of travel-worn Gondorian armor.
Armor: 18


Gondorian Steel Citadel Guard Chestplate
------------------------------------------

Chestplate of the Minas Tirith Citadel Guard.
Armor: 40


Gondorian Steel Captain's Guard Chestplate
--------------------------------------------

Hardened steel chestplate of the Citadel Guard Captains.
Armor: 70


Gondorian Steel Fountain Guard Chestplate
-------------------------------------------

Fountain Guard chestplate boldly bearing the White Tree.
Armor: 90



Lower Body
=============


Battered Plate Fauld
----------------------

Lower piece of travel-worn Gondorian armor.
Armor: 9


Gondorian Steel Citadel Guard Fauld
------------------------------------

Lower piece of Citadel Guard Fauld
Armor: 27


Gondorian Steel Fountain Guard Fauld
-------------------------------------

Fountain Guard plate lames and mail give the best lower body defense.
Armor: 49



Greaves
==========


Gondorian Steel Greaves
-------------------------

Travel-worn steel riding greaves.
Armor: 2


Gondorian Steel Citadel Guard Greaves
---------------------------------------

Steel plate leg guards of the Citadel guard.
Armor: 6


Gondorian Steel Fountain Guard Greaves
----------------------------------------

The finest Fountain Guard greaves, braced with chain-mail.
Armor: 12



Sword
========


3rd Age Steel Long Sword of Gondor
-----------------------------------

A heavy weapon, forged in the foundries of Minas Tirith.
Damage: 6


3rd Age Steel Ithilien Long Sword
-----------------------------------

A one-handed sword forged for Gondor's Rangers.
Damage: 10


3rd Age Iron Cutlass of Isengard
----------------------------------

A fierce blade crafted in the forges of Orthanc.
Damage: 12


3rd Age Steel Long Sword of Arnor
----------------------------------

A quick, powerful weapon, nearly three feet long and well cared for.
Damage: 22


3rd Age Steel Broad Sword of Gondor
-------------------------------------

A finely crafted heavy blade with a keen edge.
Damage: 28


3rd Age Steel Fountain Guard Long Sword
-----------------------------------------

A blade borne by the Fountain Guard in defense of Minas Tirith.
Damage: 33


3rd Age Rohan Steel Long Sword
--------------------------------

A powerful weapon designed for striking from horseback.
Damage: 40


3rd Age Jagged Scimitar of Dunland
------------------------------------

Crafted in Orthanc's forges, this fierce blade incapacitates enemies.
Damage: 49


3rd Age Dread Orc Blade of Mordor
---------------------------------

A blade once swung by an Orc Captain of Mordor
Damage: 55


3rd Age Rohan Steel Royal Court Long Sword
--------------------------------------------

A well-honed sword of court, marked with a fine pommel.
Damage: 58


2nd Age Steel Numenorian Long Sword
-------------------------------------

A Numenorian blade, forged long ago in a lost kingdom.
Damage: 71


2nd Age Steel Long Sword of Minas Tirith
------------------------------------------

A blade used by Gondor's court during the Second Alliance.
Damage: 94



Shield
========


3rd Age Gondorian Scouting Shield
-----------------------------------

A light, circular shield designed for use from horseback.
Armor: 5


2nd Age Dwarven Shield of the Lords
-------------------------------------

An ancient Dwarven shield built for tunnel combat.
Armor: 11


3rd Age Goblin Shield of Moria
-------------------------------

Crafted by Goblins into cruel shapes from Dwarven steel.
Armor: 13


3rd Age Dwarven Battle Shield of Moria
----------------------------------------

Dwarven hardwood shield, banded in steel and bronze.
Armor: 14


3rd Age Insengard Uruk-hai Battle Shield
-----------------------------------------

A heavy slab of hammered iron.
Armor: 27


3rd Age Rohirrim Shield of the Royal Court
--------------------------------------------

A shield inscribed with the signs of the Mearas.
Armor: 29


3rd Age Rohirrim Shield of Kings
---------------------------------

A large shield of wood faced with reflective bronze.
Armor: 31



Rings
========


3rd Age Lothlorien Ring of Spirit Warding
-------------------------------------------

A gift of the Woodland Elves often given to travelers.
Armor: 1


3rd Age Ithilien Band of Fortification
----------------------------------------

A ring contianing ancient Gondorian power.
Armor: 2


2nd Age Elven Ring of Wrath
-----------------------------

An Elven ring, crafted to be a weapon against Sauron.
Armor: 3


3rd Age Silverlode Ring of Haven
---------------------------------

A protective ring crafted by Elf River Guardians.
Armor: 5
Resistant to: Water
Vulnerable against: None
Special: +9 Speed, +11 Spirit


3rd Age Gondorian Ring of the Citadel
-------------------------------------

Shaped by Men to honor the guardians of Gondor.
Armor: 8
Resistant to: Slash Pierce
Vulnerable against: None
Special: +4 Strength, +8 Dexterity, +2 Const, +1 Spirit


 -------
|Idrial |
 -------


Helm
======


2nd Age Elven Golden Tiara of Earendil
--------------------------------------

A device that holds light from a beloved Elf star.
Armor: 15
Resistant to: Shadow
Vulnerable against: None
Special: +1 Dexterity


3rd Age Elven Silver Tiara of the Galadhrim
---------------------------------------------

A finely crafted circlet that grands power to the wearer.
Armor: 21
Resistant to: Earth
Vulnerable against: None
Special: +2 Speed, +1 Con, +2 Spirit


2nd Age Elven Crystal Tiara of Nenya
--------------------------------------

A glittering circlet, bound with the watery spirit of Nenya.
Armor: 23
Resistant to: Water
Vulnerable against: None
Special: +4 Dexterity, +3 Speed


3rd Age Elven Gold Plated Battle Helm
---------------------------------------

A gold plated steel helm built for increased visibility.
Armor: 42
Resistant to: None
Vulnerable against: None
Special: +1 Strength, +1 Dexterity


2nd Age Elven Steel Battle Helm of Lorien
-------------------------------------------

A swan shaped, open faced helm with excellent visibility.
Armor: 55
Resistant to: None
Vulnerable against: None
Special: +1 Strength, +2 Dexterity, +1 Speed, +1 Con



Pauldrons
==========


3rd Age Elven Silver Pauldrons
--------------------------------

Articulated shoulder protection faced with fine silver.
Armor: 22
Resistant to: None
Vulnerable against: None
Special: None


3rd Age Gold Plated Pauldrons
------------------------------

Gold plated steel pauldrons with a broad range of motion.
Armor: 31
Resistant to: None
Vulnerable against: None
Special: +1 Strength


2nd Age Elven Steel Pauldrons
------------------------------

Hardened steel pauldrons forged for battles won long ago.
Armor: 38
Resistant to: None
Vulnerable against: None
Special: +2 Strength



Bracers
=========


Elven Steel Scouting Vambraces
--------------------------------

Fine Steel forearm protection crafted by Lothlorien Elves.
Armor: 9
Resistant to: None
Vulnerable against: None
Special: None


3rd Age Elven Gold Plated Vambraces
------------------------------------

Glittering gold plated vambraces decorated with great care.
Armor: 15
Resistant to: None
Vulnerable against: None
Special: +1 Strength


2nd Age Elven Steel Vambraces
-------------------------------

Forearm protection made with steel plates over leather.
Armor: 19
Resistant to: None
Vulnerable against: None
Special: +1 Strength, +1 Dexterity



Upper Body
============


Elven Leather Traveling Jerkin
--------------------------------

A travelling surcoat for Elves made of fine leather and cloth.
Armor: 14
Resistant to: Blunt
Vulnerable against: Slash Pierce
Special: None


3rd Age Elven Gold Plated Chestplate
-------------------------------------

Gold plated chest armor designed by Lothlorien crafters.
Armor: 71
Resistant to: Pierce
Vulnerable against: Blunt
Special: +1 Strength


2nd Age Elven Steel Chestplate
--------------------------------

An ancient chestplace built with interlacing steel lames.
Armor: 101
Resistant to: Pierce
Vulnerable against: Blunt
Special: +2 Strength, +1 Dexterity, +2 Spirit



Lower Body
=============


Elven Leather Traveling Breeches
---------------------------------

Leather pants worn by Elves under traveling coats or jerkins.
Armor: 8
Resistant to: Blunt
Vulnerable against: Slash Pierce
Special: None


3rd Age Elven Gold Plated Fauld
---------------------------------

Lower portion of Elf armor, including a skirt over chain-mail.
Armor: 34
Resistant to: Pierce
Vulnerable against: Blunt
Special: +2 Dexterity


2nd Age Elven Steel Fauld
---------------------------

Ancient lower Elf Armor built with interlocking lames.
Armor: 51
Resistant to: Pierce
Vulnerable against: Blunt
Special: +2 Dexterity, +5 Spirit



Greaves
=========


3rd Age Elven Silver Greaves
------------------------------

Ceremonial greaves crafted by Elven silversmiths.
Armor: 9
Resistant to: None
Vulnerable against: None
Special: None


3rd Age Elven Gold Plated Greaves
-----------------------------------

Gold plated steel greaves built to protect Elven archers.
Armor: 14
Resistant to: None
Vulnerable against: None
Special: +1 Speed


2nd Age Elven Steel Greaves
----------------------------

Curved plate leg guards forged long ago in an age of conflict.
Armor: 20
Resistant to: None
Vulnerable against: None
Special: +2 Speed



Sword
=======


3rd Age Steel Elven Long Sword
--------------------------------

This well balanced sword can be used with one or two hands.
Damage: 10
Special: None


3rd Age Havens Steel Long Sword
--------------------------------

A sword forged by the shipwrights of the Grey Havens.
Damage: 12
Special: None


3rd Age Woodland Steel Falchion
---------------------------------

A massive Elf sword that can topple foes with a single blow.
Damage: 15
Special: None


3rd Age Rohan Steel Long Sword
--------------------------------

A powerful weapon designed for striking from horseback.
Damage: 25
Special: +1 Strength


3rd Age Fangorn Steel Falchion
-------------------------------

A huge cleaver bound in bark and root.
Damage: 31
Special: +4 Strength, -1 Dexterity, -1 Speed, +1 Spirit


3rd Age Steel Long Sword of Eomer's House
------------------------------------------

A well-honed sword of the court of Rohan.
Damage: 45
Special: +1 Strength, +1 Dexterity


2nd Age Steel Elven War Sword
------------------------------

An ancient sword. Lost for ages, now recovered.
Damage: 115
Special: +1 Strength, +1 Dexterity, +1 Speed, +3 Spirit


3rd Age Iron Cutlass of Isengard
---------------------------------

A fierce blade crafted in the forges of Orthanc.
Damage: 61
Special: +1 Strength, -1 Dexterity, +4 Con



Choker
=======


3rd Age Lothlorien Spirit Calling Pendant
------------------------------------------

A pendant crafted by the master silversmiths of Lothlorien.
Armor: 5
Resistant to: Air Shadow
Vulnerable against: None
Special: +9 Speed, +2 Con, +3 Spirit


1st Age Eregion Weapon Warding Pendant
---------------------------------------

A pendant crafted forgotten ages ago for use by Elven Lords.
Armor: 6
Resistant to: Slash Pierce Blunt
Vulnerable against: None
Special: +3 Speed, +7 Spirit


3rd Age Silverlode Raging Waters Pendant
------------------------------------------

A pendant charged with the power of river spirits through Elven craft.
Armor: 7
Resistant to: Water
Vulnerable against: None
Special: +2 Strength, +5 Con


2nd Age Elven Pendant of Wrath
-------------------------------

A pendant made to be borne into combat against the Dark Lord.
Armor: 8
Resistant to: Shadow Blunt
Vulnerable against: None
Special: +6 Strength, +5 Dexterity, +16 Speed, +5 Con, +4 Spirit


2nd Age Numenorian Command Pendant
-----------------------------------

A token of another age, with power granted through ancient craft.
Armor: 9
Resistant to: Slash Pierce Blunt
Vulnerable against: None
Special: +9 Strength, +16 Dexterity, +9 Speed, +3 Con


3rd Age Galadhrim Pendant of Restoration
------------------------------------------

A gift from Lothlorien, given to weary travelers.
Armor: 11
Resistant to: Earth
Vulnerable against: None
Special: +2 Dexterity, +2 Speed, +3 Con, +4 Spirit


 --------
|Elegost |
 --------


Cloak
======


Dunedain Wool Riding Cloak
---------------------------

A light cloak made to break up the wearer's outline in battle.
Armor: 5
Resistant to: None
Vulnerable against: None
Special: None


Dunedain Wool Captain's Cloak
------------------------------

A light cloak with ancient Elven protections woven into its lining.
Armor: 8
Resistant to: Fire Water Earth Air
Vulnerable against: None
Special: +2 Dexterity, +3 Speed


Ithilien Wool Captain's Cloak
------------------------------

A thick wool cloak lined with leather, given to Ithilien Captains.
Armor: 12
Resistant to: None
Vulnerable against: None
Special: +1 Strength, +4 Con


Dunedain Wool Ranger Hood
---------------------------

A Dunedain cloak designed to help hide Rangers in battle.
Armor: 13
Resistant to: None
Vulnerable against: None
Special: +11 Speed


Dunedain Wool Captain's Hood
-----------------------------

A cloak given to the Captains of the Dunedain Rangers.
Armor: 15
Resistant to: None
Vulnerable against: None
Special: +2 Dexterity, +8 Speed



Bracers
=========


Dunedain Tan Leather Underbraces
---------------------------------

Bracers made from the finest quality leather in Arnor.
Armor: 2
Resistant to: None
Vulnerable against: None
Special: None


Dunedain Layered Leather Overbraces
------------------------------------

Bracers that incorporate layers of boiled leather.
Armor: 3
Resistant to: None
Vulnerable against: None
Special: +1 Strength


Minas Tirith Bronze Vambraces
------------------------------

Forearm protection crafted in bronze by Minas Tirith smiths.
Armor: 17
Resistant to: None
Vulnerable against: None
Special: +1 Strength, +3 Dexterity, +1 Speed


Minas Tirith Mithril Vambraces
-------------------------------

The finest forearm vambraces of Middle-earth.
Armor: 27
Resistant to: Slash Pierce Blunt
Vulnerable against: None
Special: +2 Strength, +5 Dexterity, +2 Speed



Upper Body
===========


Dunedain Boiled Leather Jerkin
-------------------------------

A leather tunic, crafted in Arnor for travel in the wilds.
Armor: 13
Resistant to: Blunt
Vulnerable against: Slash Pierce
Special: None


Dunedain Suede Leather Jerkin
------------------------------

A reinforced leather jerkin, tailored to the needs of the Ranger.
Armor: 22
Resistant to: Blunt
Vulnerable against: Slash Pierce
Special: +3 Dexterity, +6 Speed


Dunedain Chain-mail Hauberk
----------------------------

Heavy leather armor, crafted by the Dunedain for times of war.
Armor: 61
Resistant to: Slash
Vulnerable against: Pierce
Special: +2 Strength, +2 Dexterity, +4 Speed


Dunedain Scale-mail Hauberk
----------------------------

Meticulously crafted armor, unrivaled in protection and mobility.
Armor: 86
Resistant to: Slash
Vulnerable against: Pierce
Special: +5 Strength, +2 Dexterity, +1 Speed



Lower Body
===========


Dunedain Boiled Leather Skirt
------------------------------

Battle-worn lower armor worn by the scattered people of Arnor.
Armor: 6
Resistant to: Blunt
Vulnerable against: Slash Pierce
Special: None


Dunedain Suede Leather Skirt of Arnor
--------------------------------------

Lower skirt of Ranger armor, designed to not hinder the wearer.
Armor: 13
Resistant to: Blunt
Vulnerable against: Slash Pierce
Special: +2 Dexterity, +4 Speed


Dunedain Scale-mail Skirt
--------------------------

Finely crafted lower armor from the ancient Numenorian past.
Armor: 44
Resistant to: Slash
Vulnerable against: Pierce
Special: +2 Strength, +3 Dexterity, +4 Con



Bow
=====


3rd Age Dunedain Hunting Bow
-----------------------------

A bow crafted by the Dunedain for stealth and accuracy.
Damage: 12
Special: None


3rd Age Ithilien Ash Longbow
-----------------------------

A powerful longbow favored by Gondorian Rangers.
Damage: 19
Special: +3 Strength, -1 Dexterity, -1 Speed


3rd Age Moria Goblin Shortbow
------------------------------

A bow made of recurved horn with added metal blades.
Damage: 24
Special: +1 Dexterity


3rd Age Rohan Shortbow
-----------------------

A crude bow best suited for attacking at short distances.
Damage: 31
Special: -1 Dexterity, +2 Speed


3rd Age Gondorian Shortbow
---------------------------

A bow carefully carved from the woord of a tree's core.
Damage: 34
Special: +1 Dexterity, +2 Speed


3rd Age Uruk-hai Scout Bow
---------------------------

A recurved composite bow crafted from steel and wood.
Damage: 52
Special: +2 Dexterity, +3 Speed, -1 Spirit


2nd Age Numenorian Longbow
----------------------------

A huge bow of ancient heartwood that fires long arrows.
Damage: 71
Special: +4 Strength, -1 Dexterity, -1 Speed, +1 Con


3rd Age Mirkwood Bow
---------------------

A shorter bow made of dark yew for use in dense woods.
Damage: 95
Special: +1 Strength, +1 Dexterity, +2 Speed, +1 Con


3rd Age Mordor Orc Shortbow
-----------------------------

A heavy composite bow made of horn and metal.
Damage: 171
Special: +5 Dexterity, +2 Speed



Broaches
==========


3rd Age Dunedain Brooch of Arnor
---------------------------------

An heirloom showing the Dunedain's bond to Elven powers.
Armor: 19
Resistant to: None
Vulnerable against: None
Special: +2 Strength, +1 Dexterity, +2 Speed, +1 Con, +1 Spirit


1st Age Erigion Brooch of Weapon Warding
-----------------------------------------

A brooch containing great power that was lost for long ages.
Armor: 14
Resistant to: Slash Pierce Blunt
Vulnerable against: None
Special: +4 Strength, +2 Dexterity, +3 Con


3rd Age Gondorian Brooch of Spirit Warding
--------------------------------------------

A clasp given to those held to be wise in Gondor's lore.
Armor: 13
Resistant to: Fire Water Earth Air
Vulnerable against: None
Special: +5 Speed, +6 Spirit


3rd Age Rohirrim Brooch of Haven
---------------------------------

A brass device worn by a legendary Outrider.
Armor: 16
Resistant to: Slash Pierce Blunt
Vulnerable against: None
Special: +4 Speed, +5 Con, +5 Spirit


3rd Age Rohirrim Brooch of Fortification
-----------------------------------------

A long-lost token of Edoras, shaped from brass and iron.
Armor: 33
Resistant to: None
Vulnerable against: None
Special: +3 Strength, +3 Dexterity, +9 Speed, +5 Con


3rd Age Rohirrim Brooch of Might
---------------------------------

A brooch that once clasped the King of Rohan's cloak.
Armor: 26
Resistant to: None
Vulnerable against: None
Special: +16 Strength, +10 Dexterity, +3 Con


2nd Age Elven Brooch of Wrath
------------------------------

A pin crafted by Elves and worn during the Last Alliance battles.
Armor: 41
Resistant to: Shadow
Vulnerable against: None
Special: +22 Speed, +9 Spirit


2nd Age Numenorian Brooch of Command
--------------------------------------

An ancient brooch from Numenor, passed down by the Dunedain.
Armor: 23
Resistant to: Shadow
Vulnerable against: None
Special: +7 Strength, +17 Dexterity, +13 Speed, +3 Con, +4 Spirit


2nd Age Rivendell Brooch of Sanctuary
--------------------------------------

An ancient Elven heirloom, given power by Elrond's smiths.
Armor: 68
Resistant to: Shadow Slash Pierce Blunt
Vulnerable against: None
Special: +8 Strength, +8 Dexterity, +9 Speed, +5 Con, +2 Spirit


 -------
|Hadhod |
 -------


Helm
=====


Dwarven Black Iron Helm
-------------------------

A barbut-style helm hammered out of black Dwarven iron.
Armor: 26
Resistant to: None
Vulnerable against: None
Special: None


Dwarven Steel Helm
--------------------

A Dwarven helmet crafted out of hardened steel.
Armor: 46
Resistant to: None
Vulnerable against: None
Special: +1 Dexterity


2nd Age Dwarven Dragon Helm
----------------------------

An ancient Mithril and bronze helm, made with craft long lost.
Armor: 60
Resistant to: Fire
Vulnerable against: None
Special: +2 Strength, +1 Dexterity, +2 Con, +2 Spirit



Pauldrons
==========


Dwarven Boiled Leather Pauldrons
---------------------------------

Dwarf mail shoulder protection beneath a leather tunic.
Armor: 6
Resistant to: None
Vulnerable against: None
Special: None


Dwarven Steel Pauldrons
------------------------

Hardened steel pauldrons forged to protect front-line warriors.
Armor: 16
Resistant to: None
Vulnerable against: None
Special: +1 Strength


Dwarven Black Iron Pauldrons
-----------------------------

Blackened iron pauldrons worn when a full Dwarven host is called.
Armor: 32
Resistant to: None
Vulnerable against: None
Special: +2 Strength



===============================================================================
[ITE] Items
===============================================================================

All of these items are found from chests or after defeating enemies in a 
battle. Some can also be found using Morwen's stealing abilities.


Name				Description
-------				-------------

Kingsfoil			Restores some Health
Lembas				Restores some Action Points
Leaf of Old Toby		Restores some Health and Action Points
Ent Bark			Increases Armor Value
Ent Draught Phial		Restores greater Health
Longbottom Leaf			Restores greater Action Points
Packet of Old Toby		Restores greater Health and Action Points
Elf Medicine			Revives a knocked out character
Fresh Athelas			Restores full Health
Sachel of Old Toby		Restores full Health and Action Points
Kingsfoil Leaves		Restores some Health to the party
Leaves of Lembas		Restores some Action Points to the party
Leaves of Old Toby		Restores some Health and AP to the party
Ent Draught Flask		Restores greater Health to the party
Packet of Lembas		Restores greater Action Points to the party
Bag of Old Toby			Restores greater Health and AP to the party
Waters of Lorien		Restores full Health to the party
Valinor Medicine		Revives a knocked out group
Troll Pit Mud			Reduces blunt damage
Slime of Orthanc		Reduces slashing damage
Gorgoroth Ash			Reduces piercing damage
Huorn Pollen			Puts a single enemy to sleep
Entwife Pollen			Puts a group of enemies to sleep
Drops of Valinor		Temporarily increases initiative
Phial of Valinor		Temporarily increases initiative of a group
Drops of Healing		Restores Health over many rounds
Phial of Vigor			Restores Action Points over many rounds
Venom of Vigor			Steals Action Points for the attacker
Venom of Fortitude		Steals Health for the attacker
Bruinen Water			Causes additional Water Spirit damage
Sauron Blood			Causes additional Shadow Spirit damage
Rhudaur Roots			Causes additional Earth Spirit damage
Sauron Blood			Causes additional Shadow Spirit damage
Malar Embers			Causes additional Light Spirit damage
Shelob Slime			Increases piercing damage
Haunted Dust			Increases blunt damage
Dwarven Ale			Removes melee, ranged and spirit immobilizing
Waters of Gladden		Removes melee immobilization
Limelight Waters		Removes ranged immobilization
Marsh Leeches			Lifts a Spirit Power attack
Loudwater Mists			Awakens a sleeping character
Rusts of Moria			Reduces a foe's Armor Value
Morgul Decay			Removes a foe's Armor entirely
Arnor Mushrooms			Free use of Action Points for the battle
Red Meat Rally			Adds some Attack Momentum for the battle
Longbottom Rally		Doubles Attack Momentum for the battle
Defy Fire Phial			Short duration resistance to Fire Spirit Power
Defy Water Phial		Short duration resistance to Water Spirit Power
Defy Earth Phial		Short duration resistance to Earth Spirit Power
Defy Air Phial			Short duration resistance to Air Spirit Power
Defy Shadow Phial		Short duration resistance to Shadow Spirit 
				Power


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[CRE] Credits & Others
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