1-26-2009

          .`
        .` |    _                                       
       /   |.--` /                                       .----. 
      ''|  | \  / .`| .-.  .`|  .----.   .---.    .--.  /  .-. '.----.
      ` |  | / / /  | |  \'  | | .--. | | .-. '  / .. \ |  |  | .--.   \
        |  |/ / `'. |<  . \| |<  |   ` <  |  | || |  | ||  |  | |   `   |
        |   <     | | | |\   | | |  .-. | |  | || |  | ||  |  | |    |  |
        |  |\ \   | |'  | \  | | | /. | | |_.' .| |  | ||  |  | |    '  |
        |  | \ `. | | \ | .' |'. .--' |'.   _.'  \ '' / |  | '. |   /  /
       /   | _\  `.\|  '. '._.` \.--. |  \.'      '--' .   |   \| .' .'
      '.   | `.-----`                \|                 \  |     / .'
         \ |  .`                                         ' |    ' /
          \|.` |                                          '   /||'
           /   |                  _.|                 .   .--' |
          ''|  |  .|  .----.   _.'  |  .---.  ..____.`|.'   __ |
          ` |  |.' | | .--. | '. .. | | .-. ||.._   .' |  .'  \'
            |  |_| |<  |_. `    \`' | | |.' '`  <  |   `.  '.
            |   _  | |  _ >    .'   | |  _ \   / | |     `.  \
            |  | | | | | ' /| ' .'. '.| | ` | '' | |       '  ' 
            |  | | |_' '.-' \ \ \.|  |. |.' / | \| |_  |'   \  |
            |  | '._.`'.-----` `.' '/  \.| '._ '.____\ | '_.'  /
           /   |                          '..-`        |      '
          '.   |                                       |  __.`
             \ |                                       | /
              \|                                       |/

      .-------------------------------------------------------------.
      \         Kingdom Hearts Walkthrough/FAQ (US release)         /
       \           Guide and ASCII art by ElectroSpecter           /
        \                       Version 2.0                       /
         \         E-Mail:  ElectroSpecter26@hotmail.com         /
          '-----------------------------------------------------'


o=============================================================================o
 \ Introduction                                                              /
  o=========================================================================o


  After coming back to this guide after a few years, I realized it was a 
  living testament to how much of a newbie to guide writing I was when I 
  wrote it. Therefore, I've gone through the game again and changed things
  around a bit in the guide. I've tried to preserve much of the original feel
  of the guide while making it flow better and correcting the errors I made.
  It's time I listened to the hundreds of reader emails pointing out 
  technical or strategical flaws ;]

  Anyway, if you're using this guide for pretty much anything related to the 
  first Kingdom Hearts, you've most likely come to the right place. The only 
  things this guide doesn't comprehensively cover include:

  - The Gummi Ship system, since I can't be bothered to write about a part of
    the game I (and most people) dislike. I've listed blueprint locations, 
    however.
  - Content related to Final Mix. 

  Other than that, you should hopefully find what you're looking for! Please 
  enjoy the guide and the game!


o=============================================================================o
 \ Table of Contents                                                         /
  o=========================================================================o


  1.  Story --------------------------------------------------> [stry] [100%]
  2.  FAQs and Interesting Stuff -----------------------------> [frqs] [N/A%]
  3.  Walkthrough --------------------------------------------> [wkth] [100%]
  4.  Flowchart ----------------------------------------------> [flwc] [100%]
  5.  Journal ------------------------------------------------> [jrnl] [100%]
  6.  Dalmatians ---------------------------------------------> [dlma] [100%]
  7.  Trinity Marks ------------------------------------------> [trma] [100%]
  8.  Mini Games ---------------------------------------------> [mgms] [100%]
  9.  Postcards ----------------------------------------------> [pscd] [100%]
  10. Torn Pages ---------------------------------------------> [trnp] [100%]
  11. Mushrooms ----------------------------------------------> [mshr] [100%]
  12. Synthesis Shop -----------------------------------------> [snth] [100%]
  13. Gummi Ship ---------------------------------------------> [gmmi] [100%]
  14. Magic --------------------------------------------------> [magc] [100%]
  15. Summon Spells ------------------------------------------> [smsp] [100%]
  16. Items --------------------------------------------------> [itms] [100%]
  17. Weapons ------------------------------------------------> [weps] [100%]
  18. Accessories --------------------------------------------> [accs] [100%]
  19. Abilities ----------------------------------------------> [abls] [100%]
  20. Enemies ------------------------------------------------> [enms] [100%]
  21. 'Simple and Clean' Lyrics ------------------------------> [lrcs] [100%]
  22. Version History ----------------------------------------> [vrhs] [N/A%]
  23. Thanks -------------------------------------------------> [thx!] [N/A%]


  For a quicker way to jump around the guide, use Ctrl+F to search for any of
  the abbreviations in the brackets. For an even easier time, jump to the 
  Flowchart and then find where you are in the game. From there use Ctrl+F 
  again to jump to a section or Boss Fight.


o=============================================================================o
 \ 1. Story                                                           [stry] /
  o=========================================================================o


  This is the basic story behind Kingdom Hearts, taken from the instruction 
  book:

  The Destiny Islands are a beautiful paradise where children's laughter 
  abounds. Day after day, Sora, Riku, and Kairi talk and dream of new places,
  new worlds beyond their islands. They ponder the usual questions that  
  adolescents do-about the world outside, about their existence. Little do 
  they know a great destiny awaits them. One stormy night, a terrible
  darkness invades the Destiny Islands.

  Thus does their journey begin...

  Sora awakens in another world, in a place called Traverse Town. His hopes 
  of seeing new worlds are realized, but his friends Riku and Kairi are 
  nowhere in sight.

  Meanwhile, Donald and Goofy have also arrived in Traverse Town. They have
  come from Disney Castle in search of a "key" and its owner. Their king, who
  has mysteriously disappeared, has left them a cryptic message:

  "Now, there's somebody with a 'key'-the key to our survival... we need that 
  key."

  What is happening to this world?

  The "somebody" mentioned by the missing king turns out to be Sora. To find 
  Kairi and Riku, Sora joins Donald and Goofy and embarks on an epic journey.



o=============================================================================o
 \ 2. FAQs and Interesting Stuff                                      [frqs] /
  o=========================================================================o


  Q: Hey, I'm at the end of the game and I'm missing a Red Trinity Mark. I 
     visited all the spots you mentioned, but I can't figure out which one
     I'm missing!
   
  A: You're probably missing the one that was in Oogie's Manor. If you miss
     it the first time through, you'll never be able to get it... Sorry.

                                     -----                                  

  Q: How do I get back to Monstro?!
   
  A: Calm down, sir / madam. Just fly back and forth in between Agrabah and 
     Atlantica until you are mercilessly swallowed again.

                                     -----                                  

  Q: Whenever I visit Monstro (post Hollow Bastion) there are different
     enemies there! Do you know what affects which enemy groups I'll 
     encounter, or which enemies will never appear in Monstro?

  A: No, and I don't plan on trying to find out. Even getting in to Monstro
     takes way too long, and I hate flying all the way there just to have
     Goofy tell me that Monstro is gone and that we should keep moving. I 
     have also searched for any documents on the web pertaining to this 
     phenomena, but so far I have not had any luck. If anyone knows the
     general programming idea they used with Monstro's enemy groups, let me
     know: I'm interested, but too frustrated to find out myself.

                                     -----                                  

  Q: So I'm at the end of the game, I have a battle report screen, but it
     won't let me do anything. I can't save. Is my game frozen?
   
  A: No, this is just the ending screen. If you are lucky enough to have any 
     other Kingdom Hearts games, try playing those instead! Alternately, 
     reset the game and try other things you may have skipped / missed. As
     a last ditch option, you could always try reading a book, going 
     outside, or... wait, am I just being a jerk now?

  A: Yes.

                                     -----                                  

  Q: I can't open some of the game's chests! Is there any way to get rid of 
     Gummis so that I can open them up?
   
  A: Cid will buy wing and body Gummis (Float, Dispel, Protect, etc.) but 
     nothing else. If you want to open all the game's chests, you would have 
     to open them BEFORE getting all 99 Dalmatian puppies and accepting the
     prize. Otherwise you'll have all the game's Gummis and no way to sell 
     them. However, if you open up all the chests and then return to the
     Dalmatians, you can still accept their prize even if you're completely
     full of Gummis.

                                     -----                                  

  Q: What is this bat-like Heartless I have heard about?

  A: Back when I first got this game, my sister complained of bat-like 
     Heartless killing her when she tried to fight the final boss. I had no
     idea what she was talking about until she showed me what exactly she
     was doing: flying up really high so that she could heal. When you do
     this, these guys will chase you. They release HP balls when defeated,
     and that's pretty much the only point of them existing. 

                                     -----                                  

  Q: During the Destiny Islands series of cutscenes involving Donald, Goofy, 
     Daisy, and Queen Minnie, Donald asks Daisy if she can "take care of-,"
     at which point Daisy cuts him off and says, "Of course." What are they
     talking about? (This was a question that had plagued me for a while. In
     fact, no one has actually asked me about this before, but I had someone
     write in and explain).

  A: "It looks to me like they just poorly translated that scene. In the 
     Japanese version, Donald says something along the lines of 'Daisy, the
     king...'  His complete sentence would be Daisy, the king we will find. 
     (This obviously means Daisy, we will find the king) She cuts him off and 
     says 'It'll be fine. Make sure to take care of yourself as well.'"

     - scyko42



o=============================================================================o
 \ 3. Walkthrough                                                     [wkth] /
  o=========================================================================o

~=============================================================================~
| A. AWAKENING                                                           [A0] |
~=============================================================================~
 _____________________________________________________________________________
|=============================================================================|
| ITEMS:       Potion .............. [ ]                                      |
|_____________________________________________________________________________|
|=============================================================================|
| ENEMIES:     Shadow                         Darkside (Boss)                 |
|_____________________________________________________________________________|
'============================================================================='

The beginning of the game can be quite disorienting for new players, as there
is no indication as to where you actually are. After the lovely opening cinema,
you take control of Sora, our main character. You are asked to choose between a
staff, a shield, and a sword. After you choose one, you are asked to sacrifice
one of them. The combination you pick will determine your starting statistics,
and what weapon you carry for this brief sequence. Finally, your initial choice
affects when Sora will learn certain abilities.


How your choice affects your beginning stats:

.---------------------------------------------------.
| CHOOSE | SACRIFICE | STR | DEF | MP  | AP  | ITEM |   KEY
|========|===========|==============================|   ---
| Staff  | Shield    |  5     1     3     3     +0  |                  
|--------|-----------|------------------------------|   STR  -> Strength
| Staff  | Sword     |  3     3     3     3     +0  |   DEF  -> Defense
|--------|-----------|------------------------------|   MP   -> Magic Points
| Shield | Staff     |  5     4     2     1     +2  |   AP   -> Ability Points
|--------|-----------|------------------------------|   ITEM -> Number of Item 
| Shield | Sword     |  4     4     2     3     +2  |           Slots *     
|--------|-----------|------------------------------|                         
| Sword  | Staff     |  6     2     2     1     +1  |                         
|--------|-----------|------------------------------|                         
| Sword  | Shield    |  6     1     2     3     +1  |        
'---------------------------------------------------'

* For the number of Item Slots, you won't see the difference initially. Rather,
  these extra slots will be awarded to you as you level up, later in the game.
  I used 6 item slots as the default number, so add whatever number is in the 
  ITEM column to 6 to figure out how many item slots you'll have by the end of
  the game.


The decision really banks on your playstyle. I could say, "Go for the extra MP
so that you can use more magic later on the game, when you need to use it 
more!", but there would be some that would say there's no need to rely on lots
of MP with the right abilities equipped (and they are absolutely right), or I
could say, "Go for the extra Item Slots, so you are better prepared with items
later on in the game when things get tough!", though a smart player may retort,
"Well, why don't you rely on magic to heal, and allies to use items?" Sure, 
that's smart too. 

What you'll really want to consider is the following chart, which details when
Sora learns his abilities, and how your choice affects this.


.===================================================================.
| Lv. | Picked Sword       | Picked Shield      | Picked Staff      |
|===================================================================|
| 9   | Combo Plus         | Guard              | Scan              |
| 12  | Vortex             | Scan               | Treasure Magnet   |
| 15  | Scan               | Lucky Strike       | MP Haste          |
| 18  | Blitz              | Second Chance      | Counterattack     |
| 21  | Berserk            | Counterattack      | Critical Plus     |
| 24  | Counterattack      | Jackpot            | Guard             |
| 27  | Air Combo Plus     | Treasure Magnet    | Aerial Sweep      |
| 30  | Aerial Sweep       | --                 | Treasure Magnet   |
| 33  | Treasure Magnet    | Blitz              | MP Rage           |
| 36  | Guard              | MP Rage            | Berserk           |
| 39  | --                 | Treasure Magnet    | Lucky Strike      |
| 42  | --                 | Combo Plus         | --                |
| 45  | MP Haste           | Vortex             | --                |
| 48  | Critical Plus      | Berserk            | Second Chance     |
| 51  | Second Chance      | Critical Plus      | MP Rage           |
| 54  | --                 | --                 | Jackpot           |
| 57  | MP Rage            | Air Combo Plus     | Vortex            |
| 60  | Treasure Magnet    | Aerial Sweep       | Air Combo Plus    |
| 63  | Jackpot            | MP Haste           | Blitz             |
| 66  | MP Rage            | MP Rage            | Combo Plus        |
| 69  | Lucky Strike       | Critical Plus      | Critical Plus     |
| 72  | Combo Plus         | --                 | --                |
| 75  | Air Combo Plus     | Combo Plus         | Air Combo Plus    |
| 78  | Critical Plus      | Air Combo Plus     | Combo Plus        |
| 84  | Combo Plus         | Combo Plus         | Combo Plus        |
| 90  | Critical Plus      | Critical Plus      | Critical Plus     |
| 96  | Combo Plus         | Combo Plus         | Combo Plus        |
'==================================================================='


I'm really no expert on different playstyles, but I can tell you that I like to
pick the Staff, mostly because you will learn MP Haste and MP Rage(s) early, 
which will help immensely while healing (you will basically be able to heal
almost always). It's nice to have Treasure Magnet(s) and Scan so early as well.

In a cosmetic sense, picking the Staff is also nice, because you will have a 
super long MP bar if you max yourself out at the end of the game. However, I
am somewhat certain that the max MP for Sora is 15. So if you chose the Staff,
you have a potential for 16 MP at the end (three Crystal Crowns). Since you
max out at 15 MP anyway, you'll never reach 16 MP, and you could pick the
Shield in the beginning instead. This way you would have the two extra item 
slots AND 15 MP! Holy crap! 

I'm so done discussing this now. ;)

After choosing, you will fall onto another platform similar to the first. Here 
is your first real battle with the Heartless. This is a simple battle, and you 
really shouldn't lose. Just keep attacking, and practice dodging.

 _____________________________________________________________________________
|=============================================================================|
| Shadow (Opening Dream)                                                      |
|-----------------------------------------------------------------------------|
|            Stats | HP: 10     ATK: 2                                        |
|                  | EXP: 1     DEF: 2                                        |
|                  |                                                          |
| Drops (Defeated) | HP balls                                                 |
|-----------------------------------------------------------------------------|
| Shadows are the basic creatures that you will fight in Kingdom Hearts. They |
| don't have a lot of HP, and they aren't very strong either. They tend to    |
| attack in large groups, and will sink into the floor sometimes. You can't   |
| hit them while they are in the floor. The only attack they seem to possess  |
| is a scratching attack. For now, they only drop HP balls, but later they    |
| drop munny, and items like Potions and Lucid Shards.                        |
|_____________________________________________________________________________|
'============================================================================='


Once you have defeated all of the enemies, you will fall onto yet another 
platform. Inspect the door (use the d-pad or right analog stick to choose the 
"Examine" command) and a chest will appear behind you. Go ahead and open that 
to make a box appear. Push it around if you want, but you need to hack it open 
to make a barrel appear. You will also find a POTION in the crate. Walk over to
the barrel and choose lift, and the door finally opens. Walking through this 
door brings you outside, where you will see three familiar faces (familiar if 
you have played a lot of Final Fantasy, at least).

You need to talk to all three characters to continue. This is another little 
choice that will affect the difficulty of the game. Depending on the responses 
you give, you will get one of three messages. Each message represents a 
different leveling "curve" that you can pick from. If the game mentions leaving
at dawn, you can expect to level up fairly fast in the beginning of the game,
and slow down towards the end. Leaving at noon will allow even leveling
throughout the game, and leaving at night will make the end of the game a much
easier time to level up, while making the first part of the game difficult.

-------------------------------------------------------------------------------

Here are the questions that the three characters will ask you, followed by 
potential responses:

Selphie: "What's most important to you?"

           1. Being number one.
           2. Friendship.
           3. My prize possessions.

Wakka: "What do you want outta life?"

           1. To see rare sights.
           2. To broaden my horizons.
           3. To be strong.

Tidus: "What are you afraid of?"

           1. Getting old.
           2. Being different.
           3. Being indecisive.

The following chart is a bit odd, so bear with me. To use it, answer Selphie 
and Wakka first, and take the responses that you gave them and put the numbers
in that order. For example, if you told Selphie friendship, and Wakka to be 
strong, then you would take the number 23. Find that number on the chart and go
down until it meets the number you chose for Tidus. 

                     You picked (Selphie, Wakka)
               | 11| 12| 13| 21| 22| 23| 31| 32| 33|
                -----------------------------------
    You      1 | A | B | A | A | B | B | A | B | C |
    Picked   2 | A | B | B | B | B | B | C | B | C |
    (Tidus)  3 | A | B | C | B | B | C | C | C | C |

A = Level up fast early, slow later. Your journey begins at dawn.
B = Normal leveling up. Your journey begins at noon.
C = Level up slow early, fast later. Your journey begins in the dead of night.

For those of you who don't want to be confused by weird charts, just give the 
three characters the first three answers to get early leveling up, the second 
answers for normal leveling up, or the last three answers for late leveling up. 
There, it didn't have to be that complicated did it?

HOW IT SPECIFICALLY WORKS - I received an email from SonoJimmy that said the 
following:

"From my experience, if you pick all three of the first answers then you will 
level up speedily until level 50, then you will level up slowly from then on 
until level 100. The second answers will make you level up at the same speed 
for the whole game, of course at a gradient equal to your level. If you were to 
pick all of the third answers then it would be vice versa of picking the first 
ones, obviously, you will level up slowly to level 50 and then reverse to level 
up swiftly from that point."

-------------------------------------------------------------------------------

Now that you have the knowledge, can you make a decision? I personally feel 
that the beginning of the game is a major pain in the butt, and the resources
you gain later more than make up for low levels. In this line of thinking,
choosing to leave in the dead of night (slow leveling at first, faster 
leveling at the end of the game) would be the most difficult, making either of
the other two options the easier ones.

Once that ordeal is over with, you find yourself back in the dark place. After
fighting more Heartless, you will learn about a new feature, the Save Point. 
After saving, continue up the new ramp that was built until you reach the next
platform. Be prepared for the bad part of the dream.

 _____________________________________________________________________________
|=============================================================================|
| BOSS FIGHT: Darkside (Opening Dream)                                   [A1] |
|-----------------------------------------------------------------------------|
|            Stats | HP: 240    ATK: 2                                        |
|                  | EXP: 18    DEF: 2                                        |
|                  |                                                          |
| Drops (Defeated) | --                                                       |
|-----------------------------------------------------------------------------|
| This boss shouldn't give you too much trouble, but it doesn't matter if you |
| die, as this is just a dream, after all (or is it... oooooh).               |
|                                                                             |
| Darkside isn't very agile, and you will be able to anticipate his attacks   |
| with ease.                                                                  |
|                                                                             |
| Attack 1: Summon Heartless                                                  |
|                                                                             |
| Darkside's first attack isn't direct. He shoves his hand into the ground to |
| summon Heartless. This gives you an advantage. You can easily attack the    |
| submerged hand from here, and you can kill the smaller creatures for HP     |
| orbs. Also, if you're good, climb up onto his hand and walk along his arm.  |
| You will get 2 tech points every time you hit Darkside's head.              |
|                                                                             |
| Attack 2: Energy Blast                                                      |
|                                                                             |
| This attack IS direct, and much more deadly than attack #1. Darkside        |
| releases charged energy that homes in on your position. If you feel         |
| inexperienced, and want to conserve HP, keep moving, and you ought to be    |
| able to dodge the blasts. If you feel lucky enough, stand your ground and   |
| deflect the energy back at Darkside by swinging your weapon at just the     |
| right moment. You will get Tech points for this, and it takes a good chunk  |
| of his HP away, especially if you hit him with multiple blasts. Try to lock |
| onto his head before you try this to maximize the amount of Tech points you |
| get. As the battle wears on, he will start to shoot three energy balls      |
| instead of one (and five for his finishing move instead of three).          |
|_____________________________________________________________________________|
'============================================================================='

Regardless of the outcome of the battle, you will finally wake up, back on 
Destiny Islands.


~=============================================================================~
| B. DESTINY ISLANDS                                                     [B0] |
~=============================================================================~
 _____________________________________________________________________________
|=============================================================================|
| ITEMS:       Potion(s) ........... [ ]      Coconut ................. [ ]   |
|              Hi-Potion ........... [ ]      Cloth ................... [ ]   |
|              Hi-Potion ........... [ ]      Empty Bottle ............ [ ]   |
|              Pretty Stone(s)...... [ ]      Drinking Water .......... [ ]   |
|              Fish ................ [ ]      Rope .................... [ ]   |
|              Fish ................ [ ]      Mushroom ................ [ ]   |
|              Fish ................ [ ]      Mushroom ................ [ ]   |
|              Log ................. [ ]      Mushroom ................ [ ]   |
|              Log ................. [ ]      Seagull Egg ............. [ ]   |
|              Coconut ............. [ ]                                      |
|-----------------------------------------------------------------------------|
| ACCESSORIES: Protect Chain ....... [ ]                                      |
|-----------------------------------------------------------------------------|
| KEYBLADES:   Kingdom Key ......... [ ]                                      |
|_____________________________________________________________________________|
|=============================================================================|
| ENEMIES:     Shadow                         Darkside (Boss)                 |
|_____________________________________________________________________________|
'============================================================================='

Sora lives with his friends Kairi and Riku on the Destiny Islands. They have 
always dreamt about exploring faraway worlds that they could only guess 
existed. Lately, the three friends have been building a raft, and this is 
exactly what your first task is.

=====
Day 1
=====

After the great cut scenes, you are given control of Sora again. Your task is
to find material for the raft, because everyone else is a lazy bum.

Your task is to find the following items:

     1 Cloth
     2 Logs
     1 Length of Rope

Kairi asks you to return when you have found them all. Turn around and walk 
along the shore to start your search. You will almost immediately find the 
first LOG underneath the pier. Continue onward, but turn right to see a small 
shack. Inside is a Save Point, and an exit to the upper level. Exit the shack 
on the upper level. You can also get up here by jumping onto the roof of the 
shack from outside. Cross the pier and search the small island for another LOG.

The last two items are on the other end of the current half of Destiny Island
(you cannot access the other half of the island quite yet). Trek across the
beach to the next development of shacks. Head up the ramps connected to the
massive tree and enter the hut here. On the wall is the CLOTH you are looking
for, so just walk into it to grab it.

Back outside on the balcony, look down and to the right until you see a little
kid swinging a stick. Head towards him to a small deck area (the place you were
questioned in before, in the dream world). Check the corner of the platform for
the ROPE. Congratulations! That's all we need for the raft.

=======
DUELING
=======

You have probably talked to many of the characters by now, and noticed that 
they ask you to duel. Accept the offer to duel, and get ready to fight.

 _____________________________________________________________________________
|=============================================================================|
| DUEL: Wakka                                                            [B1] |
|-----------------------------------------------------------------------------|
| Wakka is on the beach with his Blitzball, and he's pretty easy to beat too. |
| When the match starts, wait until he throws the ball, and hit it back at    |
| him, much like you may have done with Darkside. When done correctly, Wakka  |
| will sustain damage, and be stunned, giving you an opportunity to pull off  |
| a single combo on him. You also get 1 Tech point for doing it. If he jumps  |
| in the air to chuck the ball at you ("Take this!"), try to hit it back, and |
| you will get 2 Tech points. Wakka will stretch his arm by rotating it       |
| before attempting this attack.                                              |
|_____________________________________________________________________________|
'============================================================================='

 _____________________________________________________________________________
|=============================================================================|
| DUEL: Selphie                                                          [B2] |
|-----------------------------------------------------------------------------|
| Not too much strategy here. You will get tech points if you can hit her     |
| weapon back at her (a jump rope I guess? Apparently it is according to      |
| Julie Lee. Thanks for the tip). Other than that, just keep hitting her, and |
| she'll go down in no time.                                                  |
|_____________________________________________________________________________|
'============================================================================='

 _____________________________________________________________________________
|=============================================================================|
| DUEL: Tidus                                                            [B3] |
|-----------------------------------------------------------------------------|
| Tidus is on a higher platform where you found the Rope for the raft.        |
| Fighting Tidus is a little harder than his two friends. Tidus likes to jump |
| and swing his stick a lot, and it causes a lot of damage. He's also adept   |
| at constantly sidestepping after his attacks, which tends to add up to an   |
| annoying combo. Try to avoid these assaults while getting attacks of your   |
| own in. Aerial combos work well here, so you shouldn't have too much of a   |
| problem. Try to get a few good combos in if you get behind him, especially  |
| if he decides to stand there like a fool and taunt you.                     |
|_____________________________________________________________________________|
'============================================================================='

==========
3-Way Duel
==========

Talk to Tidus after defeating all three of them in single battle, and you can
now choose to fight all three of the characters. This is obviously very tough.
The strategy that I found most effective was to focus on them one at a time, 
starting with Selphie. Corner her, but keep moving to avoid Blitzballs. She 
should go down eventually. After Selphie, focus your attacks on Tidus. You'll
still have to constantly avoid Wakka's attacks, but with only two opponents,
it may be much easier to predict when they are coming. When only Wakka is left,
you should feel fairly safe. Don't try to run in and attack him, as he tends to
use a spin attack that will knock you back. Of course, you will probably find
an easier way of winning; it just depends on luck and skill. I am typically 
around level 6 when I finally manage to defeat them.

You will receive a POTION whenever you win this duel.

 _____________________________________________________________________________
|=============================================================================|
| DUEL: Riku                                                             [B4] |
|-----------------------------------------------------------------------------|
| Riku is found on the tall island where you found the second raft Log. This  |
| is by far the toughest of the duels, as Riku is a skilled swordsman (at     |
| least compared to everyone else), and his ground recovery attack is lethal. |
| This is definitely a hit and run battle, because if you button mash, I      |
| guarantee you will fail (unless you are very, very lucky). What I like to   |
| do is rush in after he attacks, hit him once, and jump away. If you get     |
| around to his backside (for example, when he is taunting) you can risk      |
| pulling a combo on him. This takes a while, but once you get the hang of    |
| it, you will be able to defeat him any time you try. Be VERY careful when   |
| you knock him on his back, his recovery move kicks you right in the face    |
| and takes about 1/4 of your HP away. Winning this battle nets you another   |
| POTION, and also changes the score. (The score doesn't affect anything in   |
| particular, as far as I know). This battle really isn't too tough if you    |
| are at least Level 6.                                                       |
|_____________________________________________________________________________|
'============================================================================='

When you are all tuckered out from battling, return to Kairi to give her the 
pieces. In return, you get a HI-POTION, and the well-deserved chance to rest. 
Choose to go to bed, and the story will progress.

=====
Day 2
=====

The second half of the island is now open, and there are new tasks to complete.
You can't go on a journey without food and water, after all.

You can reach the second half of the island by going through the door Kairi was
blocking earlier, or by going over to the massive tree and jumping into the 
hole in the cliff wall to the left of it.

Riku and Kairi are chillin' on this side of the island, and you should talk to
both of them. Start with Riku, who will challenge you to a race. The winner 
gets naming rights of the raft! Start the race by running along the wooden 
pier, but be careful because it falls. Riku can fall through too. Head right 
around the tower, and beeline straight for the ramp in the far distance (even 
better, go a little to the left, so you can jump on the ramp). An alternate 
strategy is to jump at the ladder on the tower, and climb up to use the zip 
line. This gets you to the ramp very quickly, but the sacrifice is the long 
climb up the ladder. Head up the ramp, and jump across to the star shaped 
plant. Jump up and touch it, and then face back the way you came, and jump 
across the trees. Fall from this platform, and then take the pier back to 
Kairi. 

Don't worry if you don't win, you can always race again. Riku, however, 
will still name the raft. If you do win, you will get a PRETTY STONE. You can 
sell these for 30 munny later on, and that's about it. If you want more of them
(which is way more trouble than it's worth, believe me), you will win one for
each time you beat Riku in the race.

===============
COLLECTING FOOD
===============

It's time to collect more items for the lazy denizens of the island. Kairi 
gives you a list of food needed, and she will give you some really good hints 
on where to find most of it. Try it yourself before you use this guide, but if
you are stuck, here's a list.

  COCONUTS: Behind Kairi is a grove of Coconut trees. Keep striking the trees 
  until you find an edible Coconut, and pick it up. The edible ones are colored
  yellow. Keep striking the trees for the second Coconut. You can also get the 
  Coconuts by striking the trees on the island that you fought Riku on.

  MUSHROOMS: You will find some Mushrooms at the base of the watchtower on the
  side of the island with the raft. Still on this side of the island, look for 
  a boulder behind the raft that you can move out of the way. The second 
  Mushroom is right in here. The third one is kind of tricky to find. Back on 
  the first half of the island, talk to Wakka to learn of the "Secret Place". 
  The camera will zoom in on where you should explore. Enter this area and go 
  all the way to the end to find the Mushroom. Take a look around while you are
  in there. Try to find the chocobo!

  FISH: This isn't too hard. Though the fish are rather small, you should be
  able to see them from a distance and swim out to catch them. You need three.

  DRINKING WATER: Go to any of the springs that flow from the cliffs on the
  island, and you will receive the water.

  SEAGULL EGG: Right before the pier that leads to the island that you fought 
  Riku on are three trees. Climb up the skinny one, and jump backwards off of
  it to get the egg. That's all of the items!

There is one more item you can get right now. You may have noticed a hole in 
the wall next to the watchtower with a chest in it. Simply bring the crate in 
the nearby bushes over, and use it to climb into the hole. The chest contains a 
PROTECT CHAIN, which you should equip.

Back at the raft, you get another HI-POTION and the chance to rest. Choose to 
do so.

=========
INVASION!
=========

This cutscene confused me a bit at first: Sora and his friends live on the 
Destiny Islands, meaning there's more than one. Sora's reference to Kiari's
and Riku's boat is meant to imply that they all live on a different island that
happens to be in the immediate area (they take boats over to this island from
their homes on the other one). Anyway, back to business.

Later that night, Sora is checking things out during the storm, when suddenly, 
the Heartless appear again. Don't bother attacking them, as they are impervious
to your weapon. Instead, go back to Riku's island, where you will find him 
greeting the darkness. Sora will obtain the Keyblade, and now you can destroy 
the shadow creatures! Spend some time leveling up if you want, but eventually 
you want to head to the door that appeared in front of the Secret Place.

 _____________________________________________________________________________
|=============================================================================|
| Shadow (Destiny Islands)                                                    |
|-----------------------------------------------------------------------------|
|            Stats | HP: 12     ATK: 6                                        |
|                  | EXP: 1     DEF: 6                                        |
|                  |                                                          |
| Drops (Defeated) | HP balls                                                 |
|                  | Items: Potion - 5%                                       |
|__________________|__________________________________________________________|
'============================================================================='

 _____________________________________________________________________________
|=============================================================================|
| BOSS FIGHT: Darkside (Destiny Islands)                                 [B3] |
|-----------------------------------------------------------------------------|
|            Stats | HP: 300    ATK: 6                                        |
|                  | EXP: 60    DEF: 6                                        |
|                  |                                                          |
| Drops (Defeated) | --                                                       |
|-----------------------------------------------------------------------------|
| This is basically the same fight as before, except he has a new attack and  |
| more HP. If you are around level 7, you should have no problem at all.      |
| Darkside uses the same Attack #1 and Attack #2.                             |
|                                                                             |
| Attack 3: Darkside throws a giant sphere of darkness into the air, causing  |
| it to rain little blobs of energy that hurt you. Keep moving!               |
|                                                                             |
| Remember that you need to win this battle, so don't hesitate to use any     |
| Potions you have stocked.                                                   |
|_____________________________________________________________________________|
'============================================================================='


~=============================================================================~
| C. TRAVERSE TOWN                                                       [C0] |
~=============================================================================~
 _____________________________________________________________________________
|=============================================================================|
| ITEMS:       Potion .............. [ ]      100 munny ............... [ ]   |
|              Mega Ether .......... [ ]      Mythril Shard ........... [ ]   |
|              Mega Ether .......... [ ]      Mythril Shard ........... [ ]   |
|              Mega Potion ......... [ ]      Mythril Shard............ [ ]   |
|              Mega Potion ......... [ ]      Mythril ................. [ ]   |
|              Mega Potion ......... [ ]      Mythril ................. [ ]   |
|              Elixir .............. [ ]      Postcard ................ [ ]   |
|              Elixir .............. [ ]      Postcard ................ [ ]   |
|              Elixir .............. [ ]      Postcard ................ [ ]   |
|              Camping Set ......... [ ]      Postcard ................ [ ]   |
|              Cottage ............. [ ]      Postcard ................ [ ]   |
|              Pretty Stone ........ [ ]      Postcard ................ [ ]   |
|              Pretty Stone ........ [ ]                                      |
|-----------------------------------------------------------------------------|
| ACCESSORIES: Brave Warrior ....... [ ]                                      |
|-----------------------------------------------------------------------------|
| MAGIC:       Fire ................ [ ]                                      |
|-----------------------------------------------------------------------------|
| ABILITIES:   Dodge Roll .......... [ ]      Blue Trinity ............ [ ]   |
|-----------------------------------------------------------------------------|
| TRINITIES:   Blue Trinity #1 ..... [ ]      Blue Trinity #3 ......... [ ]   |
|              Blue Trinity #2 ..... [ ]      Blue Trinity #4 ......... [ ]   |
|_____________________________________________________________________________|
|=============================================================================|
| ENEMIES:     Shadow                         Leon (Boss)                     |
|              Soldier                        Guard Armor (Boss)              |
|_____________________________________________________________________________|
'============================================================================='

Sora is awakened by Pluto, and finds himself in a strange new environment. You 
are in Traverse Town, where people from all different worlds are showing up 
after their own worlds are destroyed by the Heartless. You will come back here 
often after completing other worlds to buy new weapons, armor, and items and to
check up on certain things you find (I'll explain all of that later).

For now, start to explore the First District, the one you are in now. Down at 
the lowest part of the district is the Item Shop, which is run by Donald's 
nephews, Huey, Dewey, and Louie. You don't have any munny yet, so you can't buy
anything. You can, however, sell your Pretty Stone for 30 munny. Also, use R1 
to target the fan (press L2 until it's targeted) and then jump from the counter
and strike it to get a POSTCARD. Sweet. Take it and mail it in the big mailbox 
down near the Item Shop. You get a COTTAGE for mailing it, and another item 
every time you mail more. There are a total of 10 Postcards in Traverse Town.

Take the stairs to the right of the Accessory Shop (which is the big building 
right in the middle of the district on the middle level). Look to the right and 
you will see crates in the corner. Push the big crate over to the Accessory 
Shop, and jump onto the roof from here. There is a POSTCARD up here in a chest
to the left. Mail this one for a MYTHRIL SHARD.

Well, after you've explored the district, head into the Accessories Shop, which
is on the first raised platform of the district. The shop is run by none other
than Cid from FFVII! Talk to him, and he will suggest you explore other 
districts to find your friends. Open the chest on the shelf for a MYTHRIL 
SHARD.

Behind the Accessories Shop on the upper level is another shop run by moogles.
It isn't open yet, unfortunately. Beyond this shop is the door to the Second
District.

As soon as you enter this new area, you are attacked by Heartless again! They
just don't stop do they? Run around the entire District to clear it of enemies.
This is a very good way of gaining Experience and munny. If you want to fight 
more of them, leave the area and return.

There are a couple of chests you can get now. Immediately to the right when you
enter is an awning with a chest on it. Jump on the raised corner of the wall (it
looks like a lantern) and jump from here to the awning to grab onto it. The
chest contains a POSTCARD, which you can mail back in the First District for an
item. You get a MEGA-POTION for the third Postcard.

At the other end of this district is a church type building with stained glass 
windows. As you are walking towards it, look to the right and jump onto a low 
roof. From here, jump straight across to the church type building (the ledge is
a bit hard to see, but you should be able to grab onto it). From here, look to 
the left, and jump towards the treasure chest, jamming the analog stick to the 
right so that you grab the ledge. The chest here contains a MEGA-POTION.

As you enter different houses in this District, Goofy and Donald will just miss
you as they look for Leon.

You won't find much of interest in the Dalmatian's house just yet. Pongo and 
Perdita's 99 puppies are missing, ever since their world was destroyed. It is 
your job to find them and bring them back for prizes! See the detailed section 
near the end of the guide for more details. You won't find much in the Hotel 
and the Gizmo Shop, except you can fight a LOT of Heartless here. They stop 
coming after a while, but not before you fight a good 40 of them. You can get a
lot of Experience and munny for killing them all!

There is a door you can access from the lower part of this district that leads
to the Alley. You can also head into the alley through the Dalmatian's House. 
There is a single chest to the left in the corner containing a POTION, and you 
can get two more chests if you jump up onto the Hotel balconies. You can get up
there via the low roof in the middle of the alley. The chest on the far right 
balcony contains a PRETTY STONE (it is kind of hidden, look over the ledge of 
the balcony), and the one on the far left balcony holds a POTION.

Head back into the Second District and enter the Third District from there (if
the Gizmo Shop and church are to your left, face the two alleys and follow the
right alley to the end to reach the Third District). You won't find much here 
except for a bunch of battles with the Heartless. Fight to your heart's 
content, and then return to the first district.

Back in the Accessories shop, talk to Cid who tells you to keep looking for 
your friends. As you exit the Shop, something will finally happen. In fact, you
will be drawn into battle!

 _____________________________________________________________________________
|=============================================================================|
| BOSS FIGHT: Leon (Traverse Town)                                       [C1] |
|-----------------------------------------------------------------------------|
|            Stats | HP: 120    ATK: 8                                        |
|                  | EXP: 30    DEF: 8                                        |
|                  |                                                          |
| Drops (Defeated) | --                                                       |
|-----------------------------------------------------------------------------|
| I recommend that you are at level 9 if you plan to win this battle. You     |
| will earn your first ability by level 9, but the ability you learn will     |
| depend on what weapon you used in the beginning. Scan isn't much use, but   |
| equip Combo Plus or Guard if you have learned either.                       |
|                                                                             |
| Leon seems pretty intent on obtaining your Keyblade, but Sora just ain't    |
| gonna let that happen. Instead, he decides to fight this Gunblade wielding, |
| magic using warrior. This is a tough fight.                                 |
|                                                                             |
| Squall... um, Leon will attack normally with his gunblade (he does use the  |
| trigger) and this causes massive damage to Sora. You should deal with this  |
| fight exactly how you did with Riku. Keep your distance, and use a hit and  |
| run tactic. This should prevent Leon from dealing too much damage.          |
|                                                                             |
| If you keep your distance for too long, Leon will start to cast a fire      |
| spell on you. Don't let it hit you! Run up and combo him, and quickly run.  |
| If you are quick on the draw, a well swung Keyblade will deflect the fire   |
| spell and stun Leon for a good while. This is a good chance to do some      |
| damage.                                                                     |
|                                                                             |
| Don't worry if you don't win, it's not necessary. If you do win, however,   |
| you will get an Elixir later, as well as a bunch of Experience points.      |
|_____________________________________________________________________________|
'============================================================================='

After the cutscenes, talk to Yuffie and then open the chest on the table to get
an ELIXIR (make sure you talk to Yuffie, you need her advice to open the 
chest!). Before you talk to Leon, hit the right side of the clock until it 
reads 7:00. This causes a chest with a MYTHRIL to appear. Talk to Leon again. 
Out in the alley, he suggests that you go for the leader, but you should fight
for Experience and items. Your goal is the Third District, but return to the 
First District to get a MEGA-POTION from Aerith (in front of the Accessory 
Shop). It is also a wise choice to save. Also, when entering the First District
from the second, look to the right and jump over this small wall to find a 
safe. Open it for a POSTCARD. Mail this one for a MEGA-ETHER.

Before continuing, make sure you are around level 10 (at least learn your first
ability).

 _____________________________________________________________________________
|=============================================================================|
| Soldier                                                                     |
|-----------------------------------------------------------------------------|
|            Stats | HP: 24     ATK: 8                                        |
|                  | EXP: 3     DEF: 8                                        |
|                  |                                                          |
| Drops (Defeated) | HP balls                                                 |
|                  | Munny                                                    |
|                  | Items: Potion        - 2%                                |
|                  |        Spirit Shard  - 8%                                |
|                  |        Protect Chain - 1%                                |
|-----------------------------------------------------------------------------|
| Soldiers are bigger than Shadows, but you usually won't fight as many at    |
| one time as you did with Shadows. These Heartless attack by quickly         |
| dashing at you. You can block their attacks by swinging your Keyblade       |
| right when they dash, and you will get Tech Points. Aerial combos tend      |
| to work very well against them.                                             |
|_____________________________________________________________________________|
'============================================================================='

In the Third District, Goofy and Donald will finally meet you. Suddenly, parts
of armor fall from the sky and form into a huge enemy! It's a good thing you 
found Goofy and Donald when you did.

 _____________________________________________________________________________
|=============================================================================|
| BOSS FIGHT: Guard Armor (Traverse Town)                                [C2] |
|-----------------------------------------------------------------------------|
|        Arm Stats | HP: 84     ATK: 11                                       |
|                  | EXP: --    DEF: 10                                       |
|                  |                                                          |
| Drops (Defeated) | HP balls                                                 |
|-----------------------------------------------------------------------------|
|        Leg Stats | HP: 196    ATK: 11                                       |
|                  | EXP: --    DEF: 10                                       |
|                  |                                                          |
| Drops (Defeated) | HP balls                                                 |
|-----------------------------------------------------------------------------|
|       Body Stats | HP: 120    ATK: 8                                        |
|                  | EXP: 110   DEF: 8                                        |
|                  |                                                          |
| Drops (Defeated) | Brave Warrior                                            |
|-----------------------------------------------------------------------------|
|                                                                             |
| This boss has multiple targets that you will have to eliminate one by one.  |
| The most devastating part of this boss is the hands. You will probably want |
| to take them out first. The boss has a spinning attack that will send you   |
| flying, and will take a fair amount of HP away. Attempting to strike the    |
| hands during this spinning attack is risky, but there's a chance this will  |
| interrupt Guard Armor's attack and stun the hands for a bit.                |
|                                                                             |
| Similarly, when the feet have detached and are stomping around, there's a   |
| chance you can stun one and knock it over. While it's on the ground         |
| twitching like a fish out of water, try to chip away at the large life bar. |
|                                                                             |
| Whenever you destroy a limb, it will disappear, leaving many HP balls       |
| behind. If Donald or Goofy are hurting bad, let them get the Spheres. Goofy |
| and Donald come equipped with many potions that they won't be afraid to use |
| if anyone is hurt. If they run out, it's up to you to do the healing.       |
|                                                                             |
| The torso is the hardiest part of the Guard Armor. Just keep hacking away   |
| at it once the limbs are gone, and you should emerge victorious.            |
|_____________________________________________________________________________|
'============================================================================='

You get a BRAVE WARRIOR accessory when you win the battle. 

Back in town, Leon will give you 100 MUNNY and he will give you an ELIXIR if 
you managed to beat him. Also, Donald and Goofy will teach you the FIRE SPELL
and the DODGE ROLL ability. You can also now access the Journal.

Walk over towards the Cafe, where you will see a strange blue mark on the 
ground. This is a Trinity Mark, and they allow you to access certain areas when
Goofy and Donald are in your party. There are a certain number of each color
scattered around the worlds. To help out a bit, I've kept a running tally of
each type. This one would be BLUE TRININTY MARK (1/17). Choose the Trinity 
option to be transported up to a ledge with another POSTCARD. This one can be 
mailed for a MYTHRIL.

There is another BLUE TRINITY MARK (2/17) in the corner of this district near
the front gates. Use it to get a bunch of MUNNY. 

In the second district, enter the Hotel and pick up a PRETTY STONE in the Red 
Room. 

Enter the Gizmo Shop and exit through the other door. Outside there is a ladder
that leads to a higher ledge. From here, turn left and travel down the length 
of the brown-roofed building. There is a small hole that leads to the Third 
District. Before you go through, look to the left to see a treasure chest right
on the ledge. Open this for a MYHTRIL SHARD. Now head through the hole to the 
Third District. Press R1 to lock onto an object in the corner. Another 
POSTCARD! Mail this one for an ELIXIR. Still in the Third District, walk behind
the Lady and the Tramp Statue to find another BLUE TRINITY MARK (3/17). This
one gives you a CAMPING SET and a bunch of MUNNY. You can quickly get back to
the First District by unlocking the large double doors in this area (examine
the keyhole).

One last thing to do. Back in the Third District, look for the door with the 
flame on it. Cast your new fire spell on it to open it, and you will find 
yourself in a darkened cavern area. Jump carefully across the moving stones to
the house on the other side (make sure not to fall off, you'll have to start 
over again). Enter the hole on the left side of the house. Here you will meet 
Merlin and the Fairy Godmother. You can't do much here for now, but there is a
save point and a BLUE TRINITY MARK (4/17) nearby. Use it to get a bunch of 
munny and a MEGA-ETHER. That's about it for now. You can practice your magic if
you want.

Before you set off on your adventure, make sure to equip any abilities, buy and
equip new weapons and armor, and equip items. You should buy about 10 Potions, 
and Donald's Morning Star and Goofy's Smasher. Also consider going into the 
menu and reconfiguring Goofy and Donald's AI menu. It may help you out in a 
pinch. When you are ready, find a save point and teleport to the Gummi Ship.

After a long and somewhat tedious tutorial (especially if you choose to watch
any of the other ones) you will be able to choose where to fly to next. You 
have two choices. When you select one of the mystery worlds, you will see a 
little message appear that says "battle lv. __". This is just rating how hard 
the Heartless on this world will be. For now, you can only choose two different
worlds, one with a battle level of one, and the other with a battle level of 
two. For now, let's head to the level one battle world.

The Gummi ship battles are quite possibly the most boring parts of the game, (I
apologize in advance if you're a fan of these types of games; however, I enjoy
shoot-em-ups, and I still dislike the Gummi system). The aiming is tough, and 
objects that you think are below you are usually deceivingly high, causing you
to often run into them. Anyway, this first battle isn't too tough. Just keep
shooting the spaceships, asteroids, and panel-type things to collect items. You
may find it easier to collect items if you hold O to slow down. After a while, 
you will seethe new world looming in the distance as it gets closer and closer,
until you finally realize that it's...


~=============================================================================~
| D. WONDERLAND                                                          [D0] |
~=============================================================================~
 _____________________________________________________________________________
|=============================================================================|
| ITEMS:       Potion .............. [ ]      Camping Set ............. [ ]   |
|              Potion .............. [ ]      Defense Up .............. [ ]   |
|              Potion .............. [ ]      Mythril Shard ........... [ ]   |
|              Potion .............. [ ]      Mythril Shard ........... [ ]   |
|              Potion .............. [ ]      Mythril Shard ........... [ ]   |
|              Potion .............. [ ]      Thunder-G ............... [ ]   |
|              Ether ............... [ ]      Aero-G .................. [ ]   |
|              Ether ............... [ ]      Aeroga-G ................ [ ]   |
|              Hi-Potion ........... [ ]      Navi-G .................. [ ]   |
|              Hi-Potion ........... [ ]      Footprints .............. [ ]   |
|              Mega-Potion ......... [ ]      Stench .................. [ ]   |
|              Mega-Potion ......... [ ]      Antenna ................. [ ]   |
|              Elixir .............. [ ]      Claw Marks .............. [ ]   |
|              Tent ................ [ ]      Dalmatians 13, 14, and 15 [ ]   |
|              Camping Set ......... [ ]      Dalmatians 16, 17, and 18 [ ]   |
|              Camping Set ......... [ ]      Dalmatians 58, 59, and 60 [ ]   |
|-----------------------------------------------------------------------------|
| ACCESSORIES: Ifrit's Horn ........ [ ]                                      |
|-----------------------------------------------------------------------------|
| MAGIC:       Blizzard ............ [ ]                                      |
|-----------------------------------------------------------------------------|
| TRINITIES:   Blue Trinity #5 ..... [ ]      Blue Trinity #6 ......... [ ]   |
|_____________________________________________________________________________|
|=============================================================================|
| ENEMIES:     Shadow                         Large Body                      |
|              Red Nocturne                   Trickmaster (Boss)              |
|              Soldier                                                        |
|_____________________________________________________________________________|
'============================================================================='

Are you ready for the first Disney world (no pun intended) of the game? You'd
better be, because they picked a pretty trippy movie for the first world.

Sora starts out in the rabbit hole, much similar to the movie. The first 
character you see is the White Rabbit, who, as always, is late for a very 
important date. You will see just how important very soon. Follow him into the
next room.

The Doorknob will greet you here (this is what I mean when I say that this 
movie is a bit stranger than most other Disney movies). You can drink one of 
the drinks on the table to shrink small enough to fit through the door. What 
door you ask? Well, before you drink the bottle, check the bed, and push it 
into the wall. This reveals the doorway. Now you should drink the bottle and 
head through the door.

 _____________________________________________________________________________
|=============================================================================|
| Red Nocturne                                                                |
|-----------------------------------------------------------------------------|
|            Stats | HP: 24     ATK: 9                                        |
|                  | EXP: 1     DEF: 9                                        |
|                  |                                                          |
| Drops (Defeated) | MP balls                                                 |
|                  | Munny                                                    |
|                  | Items: Ether       - 1%                                  |
|                  |        Blaze Shard - 6%                                  |
|                  |        Fira Ring   - 0.5%                                |
|-----------------------------------------------------------------------------|
| After you shrink, you will probably encounter a new enemy called the Red    |
| Nocturne. These pests like to fly around the room and cast Fire spells      |
| at you. You have to be quick at eliminating them before they decimate       |
| you with their spells. If you are skilled at deflecting, you can hit their  |
| spells back at them to stun them.                                           |
|_____________________________________________________________________________|
'============================================================================='

Meet Alice and the Queen of Hearts. Alice is on trial for attempted theft of 
the Queen's heart, and she is pretty much helpless. It seems that the Queen 
only does things that are convenient to her, and Alice is the easiest person 
for the queen to lay the blame on. Sora decides to help out, so you're stuck 
searching for evidence. While you're here, you can continuously talk to Alice
for some interesting conversations. Keep talking to her until she repeats 
herself. Save at the Save point, and then take the door to the Lotus Forest 
(left of the Queen).

Here in the Lotus forest you will meet the mysterious, very cool looking 
Cheshire Cat, but he tends to talk in riddles, so he can be more annoying than
helpful. There are four pieces of evidence. You only have to find one, but it 
is very beneficial to find all four of them. Start by searching the small 
alcove to the right. If you walk straight forward from the door that you came 
in, you will walk past a red flower, and the alcove is right there to your 
right. There is a small pink chest containing FOOTPRINTS, which is one of the
pieces of evidence (footprints in a box?). There is also a BLUE TRINITY MARK 
(5/17) here as well. Use it to obtain a POTION, an ETHER, a TENT, and some
MP balls. You can also give the flower a Potion for a HI-POTION and more MP 
balls.

There are also a couple of red flowers, the one near the entrance, and one on 
the other side of the forest. Give them both Ethers to get a CAMPING SET from 
each one. Do this only if you have some extra Ethers. These flowers also spit 
out HP balls.

Back in the alcove with the Trinity mark, jump up the mushrooms until you reach
a door on the side of the big tree. This will take you back to the Bizarre 
Room. You will land on the fireplace next to a chest containing the STENCH. 
Just two more pieces of evidence!

In the back of the forest, past the second red flower, are more mushrooms. Jump
on the little one, and then jump on to the mushroom to the right. From here, 
you can see another evidence box. Jump across to it, and open it for an 
ANTENNA. Look to the corner of the room to see a blue chest. The jump to the 
ledge is really hard, but Sora will grab on if you jump at the last possible 
second while running off the edge. The chest here contains a THUNDER-G. Back at
the three mushrooms, jump on the small mushroom again and then jump to the 
left. There is a chest here that contains DALMATIANS 16, 17, and 18. Congrats,
it's a tough jump.

Back at the entrance, look for the other yellow flower next to the fake lake. 
Give this one a Potion to grow bigger. Step on the nearby stump (right next to
the entrance, you'll get the message "see ya"... maybe because the tree isn't 
facing you anymore; hooray for pointless dialogue) to raise a platform, and 
then head over to the big tree in the middle of the area. Choose to "take" the
seed after examining it, but leave it on the ground. Hit the tree to change its 
direction, and then eat the seed to shrink again. Back in the alcove where you
found the first piece of evidence, jump up the mushrooms again and follow the
platforms to a new opening on the wall that leads to the Bizarre Room.

Be careful when you land! You don't want to fall off. Use the first person view
to spot the last chest. Carefully jump across to it, and open it for the CLAW 
MARKS. The Cheshire Cat appears to give you BLIZZARD magic. Yay! Now you can 
blast those pesky little mages out of the air, and get Tech points for it!
Blizzard magic will be important to use from now on for a while. It acts as a
shotgun-style blast and can strike multiple enemies for decent damage. Try to
experiment with it in the near future. For now, jump back down and head back to
present the evidence to the Queen.

First things first: save your game. Now talk to the Cards in front of the Queen
to present the evidence. The court system is still very corrupt, and you will 
have to choose a box that contains your evidence. There are now five boxes, and
you need to choose one of them at random. The more Evidence you collected, the
better your chances of getting back one of the pieces of evidence. If you 
choose the wrong box, Donald, Goofy, or both of them will pop out and will be 
put in cages. You will want them for the next fight, so it may be wise to 
reload if they are imprisoned. However, you can break the cages that they're in
by repeatedly striking them.

 _____________________________________________________________________________
|=============================================================================|
| BOSS FIGHT: Cards and Tower                                            [D1] |
|-----------------------------------------------------------------------------|
| Heart Card Stats | HP: 60     ATK: 9                                        |
|                  | EXP: --    DEF: 9                                        |
|                  |                                                          |
| Drops (Defeated) | --                                                       |
|-----------------------------------------------------------------------------|
| Spade Card Stats | HP: 45     ATK: 9                                        |
|                  | EXP: --    DEF: 9                                        |
|                  |                                                          |
| Drops (Defeated) | --                                                       |
|-----------------------------------------------------------------------------|
|      Tower Stats | HP: 24     ATK: N/A                                      |
|                  | EXP: 100   DEF: N/A                                      |
|                  |                                                          |
| Drops (Defeated) | HP balls                                                 |
|                  | Munny                                                    |
|-----------------------------------------------------------------------------|
|      Crank Stats | HP: 9      ATK: N/A                                      |
|                  | EXP: --    DEF: N/A                                      |
|                  |                                                          |
| Drops (Defeated) | HP balls                                                 |
|                  | MP balls                                                 |
|-----------------------------------------------------------------------------|
|      Queen Stats | HP: 10     ATK: 9                                        |
|                  | EXP: 100   DEF: 9                                        |
|                  |                                                          |
| Drops (Defeated) | --                                                       |
|-----------------------------------------------------------------------------|
| This is a tough battle, unless you know how to fight it. First of all, you  |
| can knock the cards unconscious, but they will get back up eventually. Your |
| goal is to release Alice from the cage by destroying the Tower.             |
|                                                                             |
| If Donald and Goofy are imprisoned, focus on destroying the cages, as you   |
| will need all the help you can get in this battle.                          |
|                                                                             |
| Knock out a few of the Cards until you have a clear shot at the Queen.      |
| Blast her in the face with a Fire Spell (lock on first), and the cards will |
| be distracted for a few precious moments. Take this opportunity to hack     |
| away at the tower.                                                          |
|                                                                             |
| Every time you destroy a gear, HP balls will fly out. This is your key to   |
| survival in this battle. Once the gears are gone, you must rely on items    |
| for healing, so finish the battle quickly. After a few hits to the main     |
| body of the tower, a bunch of munny flies out. It's up to you whether you   |
| want to collect it all or not. Use your best judgment. When the Tower is    |
| destroyed, the Cards will stop attacking you.                               |
|                                                                             |
| Alternately, you could blast the Queen in the face with fire and then run   |
| away from the cards. Lock onto the tower and cast Fire rapidly to break the |
| tower quickly and at a safe distance.                                       |
|_____________________________________________________________________________|
'============================================================================='

As soon as everyone realizes that Alice is gone, another search is put upon the
group. You must find out where Alice went! Don't worry about being attacked by 
the cards again either. It seems that all is forgiven for the time being!

If you return to the Rabbit Hole (where you entered) you can fight some enemies
to make a chest with a MEGA-POTION appear.

 _____________________________________________________________________________
|=============================================================================|
| Large Body                                                                  |
|-----------------------------------------------------------------------------|
|            Stats | HP: 160    ATK: 11                                       |
|                  | EXP: 7     DEF: 10                                       |
|                  |                                                          |
| Drops (Defeated) | HP balls                                                 |
|                  | Munny                                                    |
|                  | Items: Hi-Potion     - 4%                                |
|                  |        Spirit Shard  - 12%                               |
|                  |        Protera Chain - 1%                                |
|-----------------------------------------------------------------------------|
| These hulking Heartless enemies are quite annoying. It may be tempting      |
| to get rid of them in the beginning of a battle because of the annoying     |
| belly attacks, but wait until you have at least killed any Red Nocturnes    |
| nearby. Try to save the Large Body for last. When attacking it, keep        |
| moving, as it is surprisingly nimble for its girth. You don't want to be    |
| in front of it when it jumps forward. Try to get around to its back and     |
| combo it from there. If it taps its stomach, there is an extremely high     |
| chance it will ram into you unless you find higher grounds or blast it with |
| magic. It also swings its arms at you after combos. The Large Body has a    |
| lot of HP so it will take more than a few hits to bring one down.           |
|                                                                             |
| When you have singled out a Large Body, wait for it to attack. After you    |
| dodge it, the Large Body's back will be exposed for a combo. If you prefer  |
| a face-to-face encounter, you'll have to rely on magic to bring down its    |
| HP. If you've tailored Sora to use magic, you'll have a distinct advantage  |
| when fighting these guys.                                                   |
|                                                                             |
| Large Bodies tend to become extremely dangerous when low on HP. When you    |
| them start to glow, be ready for them to relentlessly run at you. The best  |
| thing you can do at this point is to wait for them to get close, and hit    |
| them in the stomach with the Keyblade. While this won't damage them, it     |
| does completely stop the attack and daze the enemy, letting you close in    |
| for the kill. Magic is also a good alternative at this point, though it     |
| won't stop the charge attack. A few quick Fire spells will kill one off.    |
|_____________________________________________________________________________|
'============================================================================='

Back in the Lotus forest, feed the yellow flower another potion to grow large. 
Slide the nearby boulder into the pond to raise two mushrooms. Hit the big tree
to access the nut again, and choose to take it. Before eating it, hit the tree 
again to keep it facing away from you. Now eat the acorn to shrink back to 
small size.

Back at the pond, use the newly raised mushrooms to access a closed off area. 
Feed the yellow flower a Hi-Potion to receive a MEGA-POTION and some MP balls. 
Use the BLUE TRINITY MARK (6/17) to get a CAMPING SET and even more MP balls. 
Ignore the bellflowers for now, and enter the nearby door to find yourself back
in the Queen's Castle. Open the nearby chest for an AERO-G. From here, drop 
down and reenter the forest.

Back in the forest, head to the back again, and jump on the mushrooms (use the
larger mushroom on the left) to reach the branch with the acorn. From here, 
enter the nearby door set into the leafy canopy to enter the Bizarre Room... 
but I think Bizarre Room is a gross understatement for what you find next. The
whole room has been turned on its side! Check the first lamp to light it, and
you will receive a chest with a DEFENSE UP. When you light the second lamp, a 
picture appears. Examine this to reenter another closed off section of the 
Lotus Forest. Feed a Potion to the flower on the right to get a HI-POTION and 
MP balls. You can give the other flower an Elixir for a MYTHRIL SHARD and some
munny, but it's up to you whether or not you make the trade in. You'll get 
about 180 munny for this. Exit this section of the forest the way you came in.

Back in the Bizarre Room, examine the shelf with the teddy bear, and attack the
latch to make the shelf drop the bear. This affects events a bit later. Exit 
the Bizarre Room the way you came in.

Here in the forest, go back to the entrance, and jump up the mushrooms in the 
alcove (the mushrooms I'm referencing are the ones near the yellow flower and
where you got Trinity #4). Head up toward the door above the entrance, and you
will exit back out into Bizarre Room, this time on the other wall. Turn the
faucet to make the pot become real, and jump into it to return to the Queen's 
Castle area. The nearby chest contains DALMATIANS 58, 59, and 60.

Save here, return to the Bizarre Room through the nearby door, and grow big 
again. The book that appeared in the corner contains a MYTHRIL SHARD. Move the
teddy bear to the other chair to create a clock. Move it to reveal another 
entrance. Turn small again and exit to the Tea Party Garden.

When you enter, take the AEROGA-G from the chest before hopping down. Read the 
sign near the portrait a couple of times. You can sit in any of the chairs 
once, and 5 of them will yield very good items. The other two trigger battles 
that you may or may not wish to fight. Here's a chart of what you get 
(starting with the head of the table at the top of the chart):

                               ____
                              |    | Battle
                              |____|
                        __________________
                       |                  |
                 ____  |                  |  ____
        POTION, |    | |                  | |    | ETHER,
        munny   |____| |                  | |____| HP Balls
                       |                  |
                 ____  |                  |  ____
        Battle  |    | |                  | |    | POTION,
                |____| |                  | |____| MP Balls
                       |                  |
                 ____  |                  |  ____
        ELIXIR, |    | |                  | |    | POTION,
        HP Balls|____| |                  | |____| HP Balls
                       |__________________|


Wow, that's a lot of stuff! Have fun! And a very merry un-birthday to you! 
(Many apologies if it is your birthday.)

Starting now, there is a chance that you will encounter White Mushrooms on your
travels throughout the game. Do not pass up an opportunity to get items from 
these creatures! Please see the respective Mushroom section at the end of the 
guide.

Enter the door nearby that leads to the Bizarre Room. Now you're on the 
ceiling! Jump onto the table from the nearby ramp and light the candles to talk
to the Cheshire Cat again. Down on the wall is a small latch that opens a 
hidden door. Jump through to find yet another chest in the Queen's Castle area.
This one contains DALMATIANS 13, 14, and 15. Nine down, ninety to go. Yipee!

Enter the Bizarre room again (right side up), and check the plant to get a 
couple of POTIONS and a MYTHRIL SHARD, as well as some HP balls. Make sure to
go back into the Queen's Castle area to save before talking to the Cheshire 
Cat. You should be around level 13 if you want an easy battle.

 _____________________________________________________________________________
|=============================================================================|
| BOSS FIGHT: Trickmaster                                                [D2] |
|-----------------------------------------------------------------------------|
|            Stats | HP: 600    ATK: 9                                        |
|                  | EXP: 150   DEF: 9                                        |
|                  |                                                          |
|          Stunned | HP balls                                                 |
|                  |                                                          |
| Extinguish Clubs | MP balls                                                 |
|                  |                                                          |
| Drops (Defeated) | Ifrit's Horn                                             |
|-----------------------------------------------------------------------------|
| This will most likely be the toughest fight you have encountered thus far.  |
| The Trickmaster is tall enough to be able to keep Sora out of reach most of |
| the time. Goofy and Donald will immediately swarm the Trickmaster to        |
| attack. They will get hit often if they stay in close. If you feel they     |
| aren't strong enough, set their AI before the battle so that they don't     |
| attack as often.                                                            |
|                                                                             |
| The Trickmaster carries his fair share of powerful attacks. He can send you |
| flying very far, and can take a lot of HP away. The two sticks that he      |
| carries will become a fiery nuisance later in the battle. In addition to    |
| regular attacks, he can also interact with the environment. Though the      |
| table in the center of the room will be your main stepping stool when       |
| attempting to hit the Trickmaster, he can push the table down into the      |
| ground, putting you at a disadvantage. The table will eventually pop back   |
| out if you wait, however.                                                   |
|                                                                             |
| When the battle begins, you will have an easy time attacking him, so take   |
| this opportunity to deal some major damage. In compensation for his         |
| powerful attacks, the Trickmaster will release HP balls every once in a     |
| while. When the Trickmaster straightens out, you will find it difficult to  |
| hit him from the ground. Climb atop the table and jump at him to do an air  |
| combo. Every once in a while, he will keel over, giving you a fine attack   |
| opportunity. Forget using magic in this battle, it's not worth it.          |
|                                                                             |
| Also, he occasionally walks over to the fireplace to light his sticks on    |
| fire. When this occurs, try to keep a distance for a while. The Trickmaster |
| will begin shooting fireballs at you. While it's possible to deflect them   |
| back and stun him, you're better off just Dodge Rolling out of their way,   |
| as the sticks will eventually blow out.                                     |
|                                                                             |
| Curiously, you can target the grate in front of the fireplace where the     |
| Trickmaster lights his sticks. Also, when the Trickmaster is stunned, you   |
| can target his sticks. While I haven't found any use for either of these    |
| curiosities, it's definitely something worth looking into. If anyone knows  |
| the purpose of being able to target these things, let me know.              |
|                                                                             |
| By far, the easiest way I've found to defeat him is to stick to the chairs  |
| and shelf in the corner of the room. He can't push these into the ground,   |
| so you'll have a unique advantage. He also typically ignores the fireplace, |
| meaning you won't have to deal with his sticks lighting on fire. In fact,   |
| I've gotten him to just stand stupidly in front of me the entire battle.    |
|_____________________________________________________________________________|
'============================================================================='

An IFRIT'S HORN is yours for completing this battle.

Following the post-battle cutscene, you will receive a NAVI-G PIECE, and that's
about all that's left to do in Wonderland, for now.


~=============================================================================~
| *  TRAVERSE TOWN                                                       [Z0] |
~=============================================================================~
 _____________________________________________________________________________
|=============================================================================|
| ITEMS:       Defense Up .......... [ ]                                      |
|_____________________________________________________________________________|
'============================================================================='

On the world map, choose to fly back to Traverse Town to buy new items and 
such. You should definitely buy at least 20 Potions for the next part of the 
game, and probably some Hi-Potions too.

You can get a Defense Up as well. Head over to the outdoor Cafe and destroy the
chairs. Target the candles and use your new Blizzard spell to put all four of 
them out. You will hear some musical notes, and the chest will open, revealing
a DEFENSE UP. If Donald has been having a hard time staying alive, give it to 
him, otherwise, give it to Sora.

Now it's time to go to Olympus Coliseum! Hop in the Gummi Ship, and set a 
course to the Lv. 2 battle world.


~=============================================================================~
| E. COLISEUM                                                            [E0] |
~=============================================================================~
 _____________________________________________________________________________
|=============================================================================|
| ITEMS:       Mega Potion ......... [ ]      Hero License ............ [ ]   |
|              Mythril Shard ....... [ ]      Dalmatians 22, 23, and 24 [ ]   |
|              Entry Pass .......... [ ]                                      |
|-----------------------------------------------------------------------------|
| ACCESSORIES: Inferno Band ........ [ ]                                      |
|-----------------------------------------------------------------------------|
| MAGIC:       Thunder ............. [ ]                                      |
|-----------------------------------------------------------------------------|
| ABILITIES:   Sonic Blade ......... [ ]                                      |
|-----------------------------------------------------------------------------|
| TRINITIES:   Blue Trinity #7 ..... [ ]      Blue Trinity #8 ......... [ ]   |
|_____________________________________________________________________________|
|=============================================================================|
| ENEMIES:     Shadow                         Blue Rhapsody                   |
|              Soldier                        Cloud (Boss)                    |
|              Large Body                     Cerberus (Boss)                 |
|              Red Nocturne                                                   |
|_____________________________________________________________________________|
'============================================================================='

You start out in front of the mystical Coliseum. This is where competitors from
all over the world join together and test their skills to determine who the 
best fighter is. As of late, warriors from other worlds have been appearing as 
well. Those who have lost their own worlds to the Heartless come here to fight
to get revenge on those who destroyed their world.

There are a few things you can do immediately in front of the Coliseum. There
are BLUE TRINITY MARKS (7/17) (8/17) to your right and left under the enormous
warrior statues. The one on the left drops a chest containing a MYTHRIL SHARD,
and the one on the right drops a chest with DALMATIANS 22, 23, and 24. Also, 
look for a chest behind the pillars to the left of the door. This contains a 
MEGA-POTION. Now enter the double doors to enter the Lobby of the Coliseum.

Inside the Lobby, talk to Phil, and he will ask you to move the stone slab on
the wall. Try pushing it until Sora comments on how it is too heavy. Talk to 
Phil again, and he will let you enter the trials. Make sure to unequip the 
Vortex ability if you have it equipped. It just makes the trial harder.

For the trials, you have to break 20 barrels within 30 seconds. This first 
trial is simple. Hit the middle of the three barrels until Sora finishes his
combo. This should break all three barrels, and possibly launch one into 
another group of barrels, breaking even more! Keep going in a straight line 
destroying the barrels, and you should get past the first trial no problem.

The second trial is a bit harder. You must destroy 25 barrels in 60 seconds, 
but the barrels are spread out and on different platforms. Start out the trial
by destroying the barrels around the perimeter. Always try hitting barrels into
others to break them. Next, jump onto the lowest platform, and make your way 
up, destroying groups of barrels as you go. On the highest platform, hit the 
lone barrel into the one on the floating platform. If you miss, target it and 
shoot off two consecutive fire spells to destroy it. That should be the last 
barrel. This might take a few tries, but you can do it until you win. After 
this trial, equip Vortex if you took it off.

Phil still won't let you into the games but he does give you the THUNDER spell.
Head outside. Meet Hades, god of the Underworld. Don't let his calm demeanor 
deceive you. Why is he giving you an ENTRY PASS? His intentions will become 
clear later. Oh well, might as well use it. Go back to the Lobby and show it 
to Phil. Yay, the preliminaries!

This part is very tough, especially if your levels are low. You have to fight 
through 7 battles without a chance to restock your items. Make sure to fill up
all your slots. Take plenty of Potions, and a couple of Ethers for later. The 
first six battles you fight are Heartless enemies, and the last one is Cloud. 
You don't have to win the last battle, but you do have to win the first six.

 _____________________________________________________________________________
|=============================================================================|
| Blue Rhapsody                                                               |
|-----------------------------------------------------------------------------|
|            Stats | HP: 24     ATK: 11                                       |
|                  | EXP: 1     DEF: 10                                       |
|                  |                                                          |
| Drops (Defeated) | HP balls                                                 |
|                  | MP balls                                                 |
|                  | Items: Ether         - 1%                                |
|                  |        Frost Shard   - 12%                               |
|                  |        Blizzara Ring - 0.5%                              |
|-----------------------------------------------------------------------------|
| A new type of wizard enemy will greet you in the Coliseum games. Much like  |
| their Red counterparts, Blue Nocturnes like to fly around and cast Blizzard |
| spells at you. You have to be quick at eliminating them before they         |
| decimate you with their spells. Obviously, they are weak against fire,      |
| though your advantage has been lessened since Fire targets only single      |
| enemies. Still, Fire uses less MP, and you can shoot them off pretty fast,  |
| so you shouldn't have a problem.                                            |
|_____________________________________________________________________________|
'============================================================================='


.===========================================.
| Round #            | Enemies              |
|===========================================|
| 1 - Shadow Scout   | Soldier X4           |
|                    | Blue Rhapsody X3     |
|====================|======================|  
| 2 - Sinisters      | Shadow X10           |
|                    | Blue Rhapsody X3     |
|====================|======================|    
| 3 - Heat & Freeze  | Red Nocturne X5      |
|                    | Blue Rhapsody X5     |
|====================|======================|
| 4 - Shadow Platoon | Shadow X2            |
|                    | Soldier X2           |
|                    | Red Nocturne X3      |
|                    | Blue Rhapsody X3     |
|====================|======================|
| 5 - Blue Revenge   | Blue Rhapsody X9     |
|====================|======================|   
| 6 - Big One        | Large Body X1        |
|                    | Red Nocturne X4      |
|                    | Blue Rhapsody X4     |
|====================|======================|   
| 7                  | Cloud                |
'==========================================='

 _____________________________________________________________________________
|=============================================================================|
| BOSS FIGHT: Cloud (1)                                                  [E1] |
|-----------------------------------------------------------------------------|
|            Stats | HP: 300    ATK: 11                                       |
|                  | EXP: 80    DEF: 10                                       |
|                  |                                                          |
| Drops (Defeated) | --                                                       |
|-----------------------------------------------------------------------------|
| Keep in mind that this is an OPTIONAL win. If you lose, the story will      |
| progress regardless. If, however, you choose to beat Cloud's sorry butt     |
| into submission, I suggest being at least level 14, and having an almost    |
| full inventory of Potions. Also, you definitely should have Dodge Roll      |
| equipped, or you're dead meat.                                              |
|                                                                             |
| When the battle begins, lock onto Cloud and keep it that way. This way,     |
| when Cloud starts lunging forward repeatedly, you can hold one direction    |
| and continuously Dodge Roll to avoid the attack.                            |
|                                                                             |
| You will want to wait until Cloud leaps into the air before you can attack  |
| him. The second he hits the ground, Dodge Roll away from him so you don't   |
| get hit, and pull a couple of combos on him. He will probably start lunging |
| at you again at this point, so just repeat the strategy until he is         |
| defeated.                                                                   |
|_____________________________________________________________________________|
'============================================================================='

After the battles, you will find yourself back in the lobby ready to make an 
important decision. If you think you are strong enough at this point, you 
should go back in to fight Cerberus. If you beat Cloud, then you should be good
enough to beat Cerberus. If you think your levels are too low, just exit out of
the main gate and level up somewhere else. After restocking your inventory with
Potions and saving your game, enter the Coliseum to engage the three-headed 
dog.

 _____________________________________________________________________________
|=============================================================================|
| BOSS FIGHT: Cerberus                                                   [E2] |
|-----------------------------------------------------------------------------|
|            Stats | HP: 600    ATK: 11                                       |
|                  | EXP: 200   DEF: 10                                       |
|                  |                                                          |
| Drops (Defeated) | Inferno Band                                             |
|-----------------------------------------------------------------------------|
| This boss fight can be won without getting hit, and it's very easy to do    |
| too. Any of Cerberus' heads can be struck to bring down the creature's      |
| life, but you will have to jump to reach the heads properly. Following are  |
| a list of Cerberus' attacks and how to avoid them.                          |
|                                                                             |
| Attack #1 - Cerberus will shoot fireballs from its heads, and they can      |
| easily be dodged by targeting it and Dodge Rolling to its side.             |
|                                                                             |
| Attack #2 - Cerberus will roar and then start snapping its teeth at your    |
| party members. While Goofy and Donald get eaten, you should stay off to the |
| side of Cerberus, and wait for the closest head to chomp. Quickly jump up   |
| in the air and strike the head 2 or 3 times, and then wait for the next     |
| chomp. Not only will you not get hit this way, Cerberus will also lose a    |
| lot of health. Typically used after attack #2.                              |
|                                                                             |
| Attack #3 - Cerberus rears on his hind legs and slams into the ground,      |
| creating a shockwave that shoots outward and damages anything standing on   |
| the ground. How do you avoid it? Jump.                                      |
|                                                                             |
| Attack #4 - Black mist emits from Cerberus' mouths as it starts vomiting    |
| dark energy onto the field. Numerous black swells of energy rise from the   |
| ground, and will rise under you and damage you if you stand in one place.   |
| The best thing to do is Dodge Roll about the arena while targeting          |
| Cerberus. It usually will use attack #1 at this time as well.               |
|                                                                             |
| Although Cerberus has a lot of HP, you should be able to come through       |
| unscathed (if you're good at the Dodge Roll).                               |
|_____________________________________________________________________________|
'============================================================================='

You will receive an INFERNO BAND accessory for completing this battle.

Phil will give you the HERO LICENSE as you leave, and Cloud will also show up 
to give you the SONIC BLADE ability. You should equip this nifty technique on 
Sora right away. You may need to gain another level or two to get enough AP to
equip all of Sora's abilities.

Now that you have the Thunder magic at your disposal, there are a few things 
you can do. Plot a course back to Traverse Town for now. To leave, use the 
giant double doors (the Save Point doesn't work).


~=============================================================================~
| *  TRAVERSE TOWN                                                       [Z1] |
~=============================================================================~
 _____________________________________________________________________________
|=============================================================================|
| ITEMS:       Megalixir ........... [ ]      Postcard ................ [ ]   |
|              Orichalcum .......... [ ]      Postcard ................ [ ]   |
|              Curaga-G ............ [ ]                                      |
|_____________________________________________________________________________|
'============================================================================='

Back in Traverse Town, enter the Third District and look in the corner. You 
should see a pipe with a broken wire protruding from it. Zap this with your new
Thunder spell and you should hear a musical chime. Now go to the Second 
District and enter the Gizmo Shop. As always, there is a boatload of enemies in
here, so after you've gotten rid of them take a look around the room. You'll 
notice that the small platforms have been raised, allowing you to reach the 
upper section of the Gizmo Shop. There are three switches up here, and when you
step on all of them, you'll hear another chime. Now drop down and wait until 
the clock stops. Examine it for 2 POSTCARDS. Mail these in the First District 
for a MEGALIXIR and an ORICHALCUM. Also, the clock stops at 6:54. Is there any
significance to this? Probably not. I sometimes wish this game made a bit more
sense.

Also, you should have enough puppies by now to get your first prize from the 
Dalmatians. Enter the Dalmatians' house in the Second District to receive a 
CURAGA-G.

That's it for items in Traverse Town for now, unless you want to buy more 
items.

Back on the Gummi Ship, plot a course back to Wonderland to pick up a couple 
more items.


~=============================================================================~
| *  WONDERLAND                                                          [Z2] |
~=============================================================================~
 _____________________________________________________________________________
|=============================================================================|
| ITEMS:       Shell-G ............. [ ]      Thundara-G .............. [ ]   |
|_____________________________________________________________________________|
'============================================================================='

Back at Wonderland, get off at the Queen's Castle and enter the Lotus Forest 
again. Jump up the two mushrooms in the fake lake to the left and drop down 
into the clearing. Use Thunder on the nearby Bellflowers to get a SHELL-G. Jump
back out of the clearing and head next to the back of the forest where the 
three mushrooms are. Jump onto the small mushroom and then jump to the left so
that you can get on the branch with the acorn. From here, jump to the door 
against the leafy canopy and you'll arrive in the Bizarre Room again. Head 
through the painting to arrive in the Lotus Forest secret place thing. Shock 
the flowers in here with Thunder to get a THUNDARA-G. And that's really all you
can do right now, so leave this stinky place.

Back on the world map, you may be wondering about all these Gummi Blocks we've
been collecting. Why not give ship building a try? You should have some good 
parts now, and it would help to have a stronger ship. Slapping on random pieces
should suffice and get you to the next world.

When you are ready, choose to travel to the only remaining mystery world. I am
typically level 16-17 before heading to the next world.


~=============================================================================~
| F. DEEP JUNGLE                                                         [F0] |
~=============================================================================~
 _____________________________________________________________________________
|=============================================================================|
| ITEMS:       Hi-Potion ........... [ ]      Esuna-G ................. [ ]   |
|              Mega-Potion ......... [ ]      Protect-G ............... [ ]   |
|              Mega-Potion ......... [ ]      Protect-G ............... [ ]   |
|              Mega-Potion ......... [ ]      Aeroga-G ................ [ ]   |
|              Ether ............... [ ]      Aeroga-G ................ [ ]   |
|              Ether ............... [ ]      Navi-G Piece ............ [ ]   |
|              Mega-Ether .......... [ ]      Slide 1 ................. [ ]   |
|              Mythril ............. [ ]      Slide 2 ................. [ ]   |
|              Mythril ............. [ ]      Slide 3 ................. [ ]   |
|              Mythril Shard ....... [ ]      Slide 4 ................. [ ]   |
|              Mythril Shard ....... [ ]      Slide 5 ................. [ ]   |
|              Mythril Shard ....... [ ]      Slide 6 ................. [ ]   |
|              Orichalcum .......... [ ]      Dalmatians 25, 26, and 27 [ ]   |
|              Shell-G ............. [ ]      Dalmatians 28, 29, and 30 [ ]   |
|              Shell-G ............. [ ]      Dalmatians 31, 32, and 33 [ ]   |
|              Fire-G .............. [ ]      Dalmatians 34, 35, and 36 [ ]   |
|-----------------------------------------------------------------------------|
| ACCESSORIES: White Fang .......... [ ]      Protera Chain ........... [ ]   |
|-----------------------------------------------------------------------------|
| KEYBLADES:   Jungle King ......... [ ]                                      |
|-----------------------------------------------------------------------------|
| MAGIC:       Cure ................ [ ]                                      |
|-----------------------------------------------------------------------------|
| ABILITIES:   Red Trinity ......... [ ]                                      |
|-----------------------------------------------------------------------------|
| TRINITIES:   Blue Trinity #9 ..... [ ]      Blue Trinity #10 ........ [ ]   |
|_____________________________________________________________________________|
|=============================================================================|
| ENEMIES:     Shadow                         Clayton (Boss)                  |
|              Powerwild                      Sabor (Boss)                    |
|              Bouncywild                     Stealth Sneak (Boss)            |
|_____________________________________________________________________________|
'============================================================================='

Mere minutes after landing, Sora is without Donald or Goofy, and is thrown into
a Boss fight!

 _____________________________________________________________________________
|=============================================================================|
| BOSS FIGHT: Sabor                                                      [F1] |
|-----------------------------------------------------------------------------|
|            Stats | HP: 90     ATK: 12                                       |
|                  | EXP: 15    DEF: 11                                       |
|                  |                                                          |
| Drops (Defeated) | --                                                       |
|-----------------------------------------------------------------------------|
| Sabor's attacks simply consist of leaps and swats, and it doesn't really    |
| matter if you get hit once or twice. Sabor is quite agile however, so you   |
| will want to take care of him before his attacks start adding up. He        |
| doesn't have much HP, so just wail on him, and he'll go flying across the   |
| room... it's quite amusing actually. Sonic Blade and magic work well too.   |
|_____________________________________________________________________________|
'============================================================================='

When you regain control of Sora and Tarzan, jump down from the tree house to 
the netting. If you look under the tree house carefully, you can find a chest 
with a MEGA-POTION on a slightly higher ledge. From here, just jump off the 
netting anywhere into the trees.

You will land in a small area with two exits and a save point. You can either 
take a shortcut to camp by jumping in the log, or you can take the long way to
collect items. It probably makes more sense to take the shortcut now, so you 
can come back through with a full party to access all of the Trinity marks. 
There is a chest on the platform above the save point with a MEGA-ETHER in it.
Jump in the stump when you are ready.

The slide doesn't last too long, and there's not much to do on the way down 
except to dodge a few branches and watch as Tarzan doesn't. After the ride, 
you'll fall to the Camp area. Inside the tent, you will be reunited with Donald
and Goofy, and you will also receive a PROTECT-G. When asked to choose party 
members, choose Goofy and Donald for now, so that you can use the Trinity mark 
just outside the tent. Open the chest inside the tent for a MYTHRIL SHARD.

Outside, head to the left to find a BLUE TRINITY MARK (9/17) behind the table.
This one releases DALMATIANS 34, 35, and 36. Also, there is a barrel near the 
clothesline that will yield HP balls, and occasionally a POTION, if you break 
it.

There is a small mini-quest that you can do here as well. Certain Recipe Cards 
have been scattered over the campsite, and if you read them all, you can make 
some items. First, look in the grandfather clock near Clayton to get the first 
recipe card. Turn around and find the flagpole with the British flag in front 
of the tent. If you search the base of it, you will find the second Recipe 
Card. Now go to the stove and put the Potion in by examining the pot. Now open 
the stove door by hitting it and cast a fire spell at the stove to light it. 
You'll get a HI-POTION for this.

Now go back to the clothesline kind of near Clayton. Examine the pink shirt for
the first Research Note. Turn around and examine the globe to the right of the 
tent for the second Research Note. The third can be found in the record player 
to the left of the tent. Go back over to the lab table and examine the 
instruments. When you are prompted to ice the Potion, cast Blizzard to receive 
2 ETHERS.

Once you are done with that stuff, you can begin your search for Jane's Slides.
Here are the locations of all of them.

   SLIDE 6 - Use the boxes to the right of the tent to reach this one.

   SLIDE 1 - From where you found Slide 6, jump to the top of the tent to
             reach the next one.

   SLIDE 5 - Jump from the tent to the white canopy to reach Slide 5.

   SLIDE 2 - Jump down from where you got Slide 5 and look under the white
             canopy for Slide 2 on a dresser.

   SLIDE 4 - In front of the tent is a bamboo flagpole and a stack of boxes.
             Slide 4 rests on top of them.

   SLIDE 3 - To the right of the tent is a chalk drawing of Tarzan. The
             slide rests just to the left of the chalkboard.

Upon returning the slides to Jane, Tarzan will agree to take you to see 
Kerchak. Just as you think you're on your merry way, Sabor ambushes you again! 
Use the strategy detailed above to defeat him, although you now have Donald and
Goofy, so it will be a lot easier. You may want to heal in the tent after the 
fight.

Head left out of the tent to enter Hippo's Lagoon. Jump across the water by 
using the hippo as a stepping-stone, and then jump across the next two hippos 
again to reach a treasure chest containing DALMATIANS 25, 26 and 27. Turn 
around and jump into the water, and swim to a small island to your right. Jump
up the low trees to your right to collect a MEGA-POTION. From here, turn the 
camera until you see a chest in the distance. Jump to the closer platform to 
the right of the chest (this may take a few tries; try swinging your Keyblade 
for extra distance) and then jump across to get an ESUNA-G (if you are having 
trouble getting this chest, you can always just come back with the Glide 
ability way later in the game). Now jump back into the water and return to the
entrance. There is a sunlit vine on the tree that you can climb up to reach 
Vines.

Save at the save point and jump on the first vine by selecting "Jump On". Swing
across to the first platform, and from here, swing across to a chest containing
a MYTHRIL. Swing across the next set of vines, and then swing across the other 
vines to your immediate right when you land. This should take you to the Vines 
2 area.

Kerchak will leave without saying a word, and it appears he's heading towards 
the tree house. Well, for now, swing across the long series of vines to the 
other platform. Follow the platform to the left and jump across the gap to get 
a chest containing DALMATIANS 28, 29, and 30. Swing back across the same vines 
you just used (i.e. return to the platform where Donald and Goofy are patiently
waiting for you), and climb the vine on the side of the tree to reach the 
Climbing Trees area.

In this new area, follow the path until you reach a BLUE TRINITY MARK (10/17).
This one releases a chest containing DALMATIANS 31, 32, and 33. If you don't 
have either Donald or Goofy in your party, you will have to switch Tarzan out 
at the next save point and come back. A quick save point to reach is through 
the door to the right of the one next to the Trinity Mark. Head straight across
the Treetop area to reach the Tunnel area (where you've been before) to access 
the save point. Either way, head back to the Trinity Mark. The flowers in this
area do nothing yet, by the way, so ignore them for now. Head through the door
next to where the Mark was.

After a cut scene, stay in the tree house. Look for the broken steps and jump 
up them by swinging your Keyblade at the top of your jump. Ignore the ladder 
and head through the hole in the wall. Out on the boardwalk, head left until
you reach a dead end. Look beyond the debris for a ladder obscured in shadows.
At the top of the ladder, you'll reach the roof of the tree house. Open the 
chest here for a PROTERA CHAIN. Approach the edge of the roof beyond where the
chest was and use the first-person view to spot a plank with a string at the
end of it. Jump in the general direction of the plank so that you fall through
the trees and land in the Cliff area. 

Here you will be ambushed by Sabor, but he should be no match for you. There is
a vine you can climb to get to a higher platform containing a MEGA-POTION and a
MYTHRIL SHARD. Head back to the Camp and enter the tent.

 _____________________________________________________________________________
|=============================================================================|
| Powerwild                                                                   |
|-----------------------------------------------------------------------------|
|            Stats | HP: 30     ATK: 12                                       |
|                  | EXP: 4     DEF: 11                                       |
|                  |                                                          |
|    Slips on Peel | Munny                                                    |
|                  | Items: Ether         - 20%                               |
|                  |        Mega-Ether    - 4%                                |
|                  |        Power Shard   - 16%                               |
|                  |        Potion        - 2%                                |
|                  |                                                          |
| Drops (Defeated) | HP balls                                                 |
|                  | Munny                                                    |
|                  | Items: Power Shard   - 8%                                |
|                  |        Protera Chain - 0.5%                              |
|-----------------------------------------------------------------------------|
| These monkey-like heartless will jump around and dodge many of your         |
| attacks, and they are good at blocking too. Just keep your ground and close |
| in to attack. They yield lots of munny and HP balls.                        |
|_____________________________________________________________________________|
'============================================================================='

 _____________________________________________________________________________
|=============================================================================|
| Bouncywild                                                                  |
|-----------------------------------------------------------------------------|
|            Stats | HP: 30     ATK: 12                                       |
|                  | EXP: 4     DEF: 11                                       |
|                  |                                                          |
|    Slips on Peel | Munny                                                    |
|                  | Items: Ether         - 20%                               |
|                  |        Mega-Ether    - 4%                                |
|                  |        Power Shard   - 24%                               |
|                  |                                                          |
| Drops (Defeated) | MP balls                                                 |
|                  | Munny                                                    |
|                  | Items: Hi-Potion     - 2%                                |
|                  |        Power Shard   - 12%                               |
|                  |        Protera Chain - 1%                                |
|-----------------------------------------------------------------------------|
| Much like the Powerwilds, Bouncywilds will jump around and dodge your       |
| attacks, although they are much more agile. They also will disappear after  |
| a while, so close in fast! They give a LOT of munny when defeated, and will |
| even lose munny and items when they slip on their own banana peels. Watch   |
| out though, you will lose munny as well if you slip on one. Bouncywilds     |
| will also throw things at you from a distance.                              |
|_____________________________________________________________________________|
'============================================================================='

Hm, it seems Jane has a few misguided opinions on Clayton... Anyway, heal and 
save, and then head outside. New enemies have arrived, and you'll be fighting
them for the rest of this world. You'll also have to save a bunch of gorillas
from these enemies, so start right here in the Camp. Every time you save a 
gorilla, it will give you an item. The following list details where the 
gorillas are, and which item you get for saving them.

Camp             - PROTECT-G     Red Room (in the Hotel) |
| Wonderland       --------> Lotus Forest            |
| Coliseum *       --------> Hades Cup, Seed 6       |
| Deep Jungle      --------> Camp                    |
| Deep Jungle      --------> Treehouse               |
| Agrabah          --------> Treasure Room           |
| Atlantica        --------> Undersea Cave           |  
| Atlantica        --------> Sunken Ship             |
| Halloween Town   --------> Graveyard               |
| End of the World --------> Final Rest              |
'===================================================='

* White Mushrooms will not drop any treasure or MP balls in the Coliseum, so
  catering to them is a waste of time and MP. 

Most of the Mushrooms perform the gestures for the basic spells (Fire, Thunder,
Blizzard, and Cure), but you'll have to search for the specific Mushrooms that
use some of the later spells. 

.==============================================.
| Location         | F | B | T | C | A | G | S |     F - Fire
|------------------|---|---|---|---|---|---|---|     B - Blizzard
| Traverse Town    | X | X | X |   |   |   |   |     T - Thunder
| Wonderland       | X | X | X |   |   |   |   |     C - Cure
| Deep Jungle      | X | X | X | X |   |   |   |     A - Aero
| Halloween Town   | X | X | X |   | X |   |   |     G - Gravity
| Agrabah          | X | X | X |   |   | X |   |     S - Stop
| Atlantica        | X | X | X |   |   |   | X |
| End of the World | X | X | X | X | X | X | X |
'=============================================='



Rare Truffles
=============

Much like the White Mushrooms, the Rare Truffles don't attack. The secret to 
getting the rare items from these guys is by hitting them up in the air and 
keeping them that way. If they touch the ground even once, they get angry and
disappear. The easiest way to do this is to lock onto it and hit it up in the
air the first time, and then hit O and X in a steady pattern, tapping each 
button lightly. Sora will jump in the air and hit the Truffle back up every 
time. Having Sora's Aerial Sweep ability equipped complicates things when 
trying to satisfy a Rare Truffle, so make sure you take it off. You get 1 Tech
Point for the first hit, 2 for the second, 3 for the third, and so on. As you
can imagine, this adds up to a lot of experience, especially if you hit it 100
times. It totals up to around 5000 experience points!

Another trick is to cast Aeroga on Sora so that the Truffle bounces off his 
head, but it's hard to constantly stay under the Truffle.

You get prizes depending on how many times you hit the Rare Truffle into the 
air.

.=======================================.
| # of hits | Item dropped   | % chance |
|---------------------------------------|
|     10    | Elixir         |     100% |        
|           | Mystery Goo    |      20% |
|-----------|----------------|----------|
|     50    | Elixir         |     100% |
|           | Shiitake Rank  |     100% |
|           | Mystery Goo    |      40% |
|-----------|----------------|----------|
|    100    | Megalixir      |     100% |
|           | Matsutake Rank |     100% |
|           | Mystery Goo    |     100% |
'---------------------------------------'


.==================================================.
| Rare Truffles appear in the following locations: |
|--------------------------------------------------| 
| Coliseum *       ---------> Hercules Cup, Seed 6 |
| Coliseum *       ---------> Hades Cup, Seed 46   |
| Monstro          ---------> Throat               |
| Halloween Town   ---------> Bridge               | 
| Neverland        ---------> Ship's Deck          |
| End of the World ---------> Final Rest           |
'=================================================='

* Rare Truffles will not drop treasure in the Coliseum (but you can still get
  those experience points!)


Black Fungi
===========

Black Fungus enemies are tough to defeat for a few reasons. They have an 
incredibly high defense, forcing you to attack it many times before you can 
even see a dent in its tiny life bar, they attack with a poison cloud that 
poisons any character that comes in contact with it, and they will turn to 
stone if you don't defeat them in time. You can't hit them while they are 
stone, and you have to wait until they turn back to resume your attack. 
Unfortunately, they attack even while they are stone, and Donald and Goofy 
often try to attack even at this point.

These creatures yield a fair amount of experience points, especially if you are
fighting them early on the game. The main reason you should fight them, 
however, is that they drop Mystery Goos (used for synthesizing) and Mystery 
Molds (used for selling, at 9,999 munny each!). Unfortunately, simply defeating
them wont give you an item. You have to finish them off with a critical hit at
the end of a combo to get anything. This can prove to be difficult, especially
when there are other Black Fungi around and they have turned to stone. If you 
do manage to do this, you'll know because munny will shoot everywhere, and your
item will pop out. If small munny balls pop out, then you will always get the 
Mystery Goo, but there is a small (10%) chance that you will get the Mystery 
Mold. If big munny balls appear, you will automatically get both items.

.================================================.
| Black Fungi appear in the following locations: |
|------------------------------------------------|
| Coliseum *       --------> Pegasus Cup, Seed 4 |
| Coliseum *       --------> Hades Cup, Seed 36  |
| Agrabah          --------> Bazaar              |
| Halloween Town   --------> Moonlight Hill      |
| Hollow Bastion   --------> Dungeon             |
| End of the World --------> Final Rest          |
'================================================'

* Black Fungi will not drop treasure in the Coliseum, unfortunately.


Finding Mushrooms Fast
======================

If you are having trouble making certain Mushroom types appear, do this: Go to
the Final Rest area in the End of the World, and save your game. Do a soft 
reset (L1, R1, L2, R2, Start, Select), and reload your game. When you exit back
out to where you fought the Behemoth, there is a very high chance that you will
see one of the three types of Mushrooms. After you have what you want from the 
mushrooms, head back to the Save Point, save your game, soft reset, and repeat 
the process all over again! This technique is particularly useful for finding
Rare Truffles, and the large, circular-ish room is ideal for batting them 
around.

If you're looking for White Mushrooms, you're best off searching elsewhere,
where they will request more specific spells. Things can get quite frustrating
since they have all 7 spells to pick from at the End of the World.

As well as this trick works, I barely ever find Black Fungi here. Instead, I
like to hunt them in Hollow Bastion. Ride the platform down into the Dungeon 
area, and fight whatever appears (hopefully the Black Fungus), and then head 
back up, and take the elevator to your left up again. When you head back down
to the Dungeon, the enemies should have respawned. I find that the Black Fungus
enemies appear a lot here.



o=============================================================================o
 \ 12. Synthesis Shop                                                 [snth] /
  o=========================================================================o

After using the green Trinity Mark in the Accessory shop, the moogles will 
allow you synthesize items if you bring them materials. This is the only way to
get Sora's ultimate weapon, and many strong Accessories. You won't be able to 
synthesize anything you want right away, however. You will need to synthesize a
certain number of items before the Moogles will be skilled enough to make 
better items.

 .===============.
 | Level 1 Items |
.=============================================.
| Item              | Materials Required      |
'============================================='
| Cottage           | Bright Shard  X 2       |
|                   | Blaze Shard   X 3       |
|-------------------|-------------------------|
| Elixir            | Blaze Shard   X 2       |
|                   | Frost Shard   X 2       |
|                   | Thunder Shard X 2       |
|                   | Mythril Shard X 4       |
|-------------------|-------------------------|
| Energy Bangle     | Power Shard   X 2       |
|                   | Frost Shard   X 1       |
|-------------------|-------------------------|
| Power Chain       | Spirit Shard  X 2       |
|                   | Power Shard   X 2       |
|-------------------|-------------------------|
| Guard Earring     | Spirit Shard  X 2       |
|                   | Thunder Shard X 1       |
|-------------------|-------------------------|
| Dark Ring         | Lucid Shard   X 2       |
|                   | Bright Shard  X 1       |
|                   | Mythril Shard X 2       |
'============================================='

Synthesize four items to get the Level 2 Item list.

 .===============.
 | Level 2 Items |
.=============================================.
| Item              | Materials Required      |
'============================================='
| Mega Potion       | Blaze Gem     X 1       |
|                   | Frost Gem     X 1       |
|                   | Thunder Gem   X 1       |
|                   | Mythril Shard X 2       |
|-------------------|-------------------------|
| AP Up             | Spirit Shard  X 3       |
|                   | Spirit Gem    X 2       |
|                   | Mythril       X 3       |
|-------------------|-------------------------|
| Angel Bangle      | Spirit Shard  X 3       |
|                   | Power Shard   X 3       |
|                   | Bright Gem    X 3       |
|-------------------|-------------------------|
| Magic Armlet      | Blaze Shard   X 3       |
|                   | Frost Shard   X 3       |
|                   | Thunder Shard X 3       |
|                   | Mythril       X 2       |
|-------------------|-------------------------|
| Golem Chain       | Power Shard   X 3       |
|                   | Power Gem     X 1       |
|                   | Lucid Gem     X 1       |
|-------------------|-------------------------|
| Master Earring    | Lucid Shard   X 3       |
|                   | Lucid Gem     X 2       |
|                   | Spirit Gem    X 2       |
'============================================='

Synthesize ten items to get the Level 3 Item list.

 .===============.
 | Level 3 Items |
.=============================================.
| Item              | Materials Required      |
'============================================='
| Mega Ether        | Blaze Gem      X 3      |
|                   | Frost Gem      X 3      |
|                   | Thunder Gem    X 3      |
|                   | Bright Shard   X 5      |
|                   | Bright Crystal X 1      |
|-------------------|-------------------------|
| Defense Up        | Lucid Shard    X 5      |
|                   | Lucid Gem      X 3      |
|                   | Lucid Crystal  X 1      |
|                   | Mystery Goo    X 1      |
|-------------------|-------------------------|
| Gaia Bangle       | Power Shard    X 5      |
|                   | Power Gem      X 3      |
|                   | Bright Crystal X 1      |
|-------------------|-------------------------|
| Rune Armlet       | Blaze Gem      X 2      |
|                   | Frost Gem      X 2      |
|                   | Thunder Gem    X 2      |
|                   | Mythril        X 3      |
|-------------------|-------------------------|
| Heartguard        | Spirit Shard   X 3      |
|                   | Power Shard    X 3      |
|                   | Power Crystal  X 1      |
|-------------------|-------------------------|
| Three Stars       | Blaze Shard    X 3      |
|                   | Frost Shard    X 3      |
|                   | Thunder Shard  X 3      |
|                   | Orichalcum     X 1      |
|                   | Shiny Crystal  X 1      |
'============================================='

Synthesize fifteen items to get the Level 4 Item List.

 .===============.
 | Level 4 Items |
.=============================================.
| Item              | Materials Required      |
'============================================='
| Megalixir         | Bright Shard   X 5      |
|                   | Bright Gem     X 3      |
|                   | Bright Crystal X 1      |
|                   | Shiny Crystal  X 1      |
|                   | Gale           X 2      |
|-------------------|-------------------------|
| Power Up          | Power Shard    X 5      |
|                   | Power Gem      X 3      |
|                   | Power Crystal  X 1      |
|                   | Mystery Goo    X 1      |
|                   | Orichalcum     X 2      |
|-------------------|-------------------------|
| Titan Chain       | Spirit Shard   X 5      |
|                   | Spirit Gem     X 3      |
|                   | Lucid Crystal  X 1      |
|-------------------|-------------------------|
| Atlas Armlet      | Shiny Crystal  X 2      |
|                   | Mystery Goo    X 1      |
|                   | Orichalcum     X 3      |
|                   | Gale           X 1      |
|-------------------|-------------------------|
| Crystal Crown     | Lucid Crystal  X 3      |
|                   | Power Crystal  X 3      |
|                   | Shiny Crystal  X 3      |
|                   | Bright Crystal X 3      |
|-------------------|-------------------------|
| Ribbon            | Blaze Gem      X 5      |
|                   | Frost Gem      X 5      |
|                   | Thunder Gem    X 5      |
|                   | Bright Gem     X 5      |
|                   | Gale           X 3      |
'============================================='

Synthesize all of the previous items to get the Level 5 Item list.

 .===============.
 | Level 5 Items |
.=============================================.
| Item              | Materials Required      |
'============================================='
| Ultima Weapon     | Lucid Gem   X 5         |
|                   | Power Gem   X 5         |
|                   | Thunder Gem X 5         |
|                   | Mystery Goo X 3         |
|                   | Gale        X 3         | 
'============================================='

Once you have emptied most of the game's chests, you will have to rely on 
enemies dropping synthesis items. The best way to obtain these items is to 
equip the entire party with the Lucky Strike ability. This increases your 
chance of getting rare items by a lot. If anyone knows the specific formula
used in this ability, let me know, I'm quite curious.


In addition to the enemy locations below, keep in mind that any of the enemies
could appear in Monstro. Also, most of the enemies will appear in the various
"world terminals" at the End of the World. For simplicity sake, I don't mention
this in every single location box. Just remember that there are these other 
options.

 _____________________________________________________________________________
|=============================================================================|
| MYTHRIL SHARD                                                               |
|-----------------------------------------------------------------------------|
|                                                                             |
| - Pot Spider (1%): Pot Spiders appear in Agrabah. While you will find       |
|   plenty of them hiding around in nooks and crannies, they won't be a good  |
|   source of Mythril Shards, as the drop rate is so low.                     |
|                                                                             |
| - Barrel Spider (1%): Barrel Spiders appear in somewhat large amounts in    |
|   Monstro. Again, the drop rate here is low, so forget about them.          |
|                                                                             |
| - Behemoth (20%): A Behemoth can be fought time and time again at the End   |
|   of the World. Land in the first area and navigate through the area with   |
|   invisible walls. You will eventually fight the Behemoth before getting to |
|   the next area.                                                            |
|                                                                             |
| - Bambi (End of the World - 40%): Land at the World Terminus section of the |
|   End of the World and proceed to go back through each battle area. Within  |
|   each, summon Bambi so that you'll have a good chance for a Mythril Shard. |
|   [RECOMMENDED]                                                             |
|_____________________________________________________________________________|
'============================================================================='

 _____________________________________________________________________________
|=============================================================================|
| MYTHRIL                                                                     |
|-----------------------------------------------------------------------------|
|                                                                             |
| - Angel Star (1%): You'll only face these enemies in the area before the    |
|   Final Rest area (there are a few encounters with them before that, but    |
|   you won't be able to repeat them). Don't even bother.                     |
|                                                                             |
| - Behemoth (20%): A Behemoth can be fought time and time again at the End   |
|   of the World. Land in the first area and navigate through the area with   |
|   invisible walls. You will eventually fight the Behemoth before getting to |
|   the next area.                                                            |
|   [RECOMMENDED]                                                             |
|_____________________________________________________________________________|
'============================================================================='

 _____________________________________________________________________________
|=============================================================================|
| BLAZE SHARD                                                                 |
|-----------------------------------------------------------------------------|
|                                                                             |
| - Red Nocturne (6%): Red Nocturnes appear in great quantities in Traverse   |
|   Town and Wonderland. Later, after the events at Hollow Bastion, look for  |
|   them in Monstro and Hollow Bastion.                                       |
|                                                                             |
| - Bambi (Traverse Town - 40%/60%): Summon Bambi anywhere you're fighting to |
|   collect many Blaze Shards in a quick fashion. Especially focus on the     |
|   Second District and the Gizmo Shop.                                       |
|   [RECOMMENDED]                                                             |
|_____________________________________________________________________________|
'============================================================================='

 _____________________________________________________________________________
|=============================================================================|
| BLAZE GEM                                                                   |
|-----------------------------------------------------------------------------|
|                                                                             |
| - Bandit (4%): An enemy that only appears in Agrabah, and in decent numbers |
|   too. You can pretty much search anywhere for them, but later in the game  |
|   you should stick primarily to the Cave of Wonders.                        |
|   [RECOMMENDED]                                                             |
|                                                                             |
| - Fat Bandit (8%): These enemies are also Agrabah exclusive. Again, stick   |
|   to the Cave of Wonders later in the game to face more of them.            |
|   [RECOMMENDED]                                                             |
|                                                                             |
| - Bambi (Traverse Town - 30%): Summon Bambi pretty much anywhere and you're |
|   guaranteed a Blaze Gem or two. Focus on fighting in the Second District   |
|   and the Gizmo Shop.                                                       |
|   [ALTERNATE RECOMMENDATION -> only if you're hunting Blaze Shards]         |
|_____________________________________________________________________________|
'============================================================================='

 _____________________________________________________________________________
|=============================================================================|
| FROST SHARD                                                                 |
|-----------------------------------------------------------------------------|
|                                                                             |
| - Blue Rhapsody (12%): Blue Rhapsodies are at first limited to Traverse     |
|   Town, but after the events at Hollow Bastion, you'll find many in         |
|   Wonderland, Monstro, and Hollow Bastion. I would stick mainly to          |
|   Wonderland if you're searching for these little pests.                    |
|                                                                             |
| - Bambi (Wonderland - 40%/60%): Summon Bambi pretty much anywhere and       |
|   you're guaranteed a Frost Shard. Fight in rooms with many Blue Rhapsodies |
|   for even better results.                                                  |
|_____________________________________________________________________________|
'============================================================================='

 _____________________________________________________________________________
|=============================================================================|
| FROST GEM                                                                   |
|-----------------------------------------------------------------------------|
|                                                                             |
| - Sea Neon (4%): If the fact that these creatures appear in Atlantica       |
|   doesn't send you instantly running to the hills, you need help. Don't     |
|   bother with these guys.                                                   |
|                                                                             |
| - Sheltering Zone (8%): Atlantica. No.                                      |
|                                                                             |
| - Bambi (Wonderland - 30%): YES! Much better. Fight in areas with lots of   |
|   Heartless. Even if you're only averaging one Gem every five minutes       |
|   (which you shouldn't be), you're still better off than swimming around    |
|   like a fool in Atlantica.                                                 |
|   [SUPER ULTRA MAMBO-TANGO-FOXTROT RECOMMENDED!]                            |
|_____________________________________________________________________________|
'============================================================================='

 _____________________________________________________________________________
|=============================================================================|
| THUNDER SHARD                                                               |
|-----------------------------------------------------------------------------|
|                                                                             |
| - Yellow Opera (8%): Yellow Operas will first appear in Traverse Town,      |
|   Agrabah, and Monstro. Later in the game, after the events at Hollow       |
|   Bastion, search for them in Wonderland and Neverland. I tend to use       |
|   Wonderland.                                                               |
|                                                                             |
| - Bambi (Deep Jungle - 40%/60%): Again, it's very easy to summon Bambi      |
|   anywhere and be guaranteed many Shards. The Cliff area and Treehouse area |
|   work exceptionally well.                                                  |
|   [RECOMMENDED]                                                             |
|_____________________________________________________________________________|
'============================================================================='

 _____________________________________________________________________________
|=============================================================================|
| THUNDER GEM                                                                 |
|-----------------------------------------------------------------------------|
|                                                                             |
| - Screwdriver (4%): NOPE. Well, maybe. There's just barely enough to make   |
|   it POSSIBLY worth your while.                                             |
|                                                                             |
| - Aquatank (8%): Really no.                                                 |
|                                                                             |
| - Bambi (Deep Jungle - 30%): Stick to the Treehouse and Cliff area, and you |
|   wont regret never going back to Atlantica.                                |
|   [RECOMMENDED SO HARD, IT HURTS.]                                          |
|_____________________________________________________________________________|
'============================================================================='

 _____________________________________________________________________________
|=============================================================================|
| SPIRIT SHARD                                                                |
|-----------------------------------------------------------------------------|
|                                                                             |
| - Soldier (8%): Yes, the drop rate is high, and yes they do appear in large |
|   amounts during the first half of the game (look in Traverse Town and      |
|   Wonderland). Unfortunately, you can only find them in Agrabah and Hollow  |
|   Bastion after the events at Hollow Bastion, and not in particularly large |
|   numbers.                                                                  |
|                                                                             |
| - Large Body (12%): Another example of an enemy that is plentiful in the    |
|   first half of the game, but not in the second. Before the events at       |
|   Hollow Bastion, you'll find a lot of them in Traverse Town, Wonderland,   |
|   and Monstro. However, after the Hollow Bastion stuff, you can only find   |
|   them in Agrabah and Hollow Bastion.                                       |
|                                                                             |
| - Bambi (Neverland - 40%/60%): You can find plenty of Heartless fodder for  |
|   Bambi if you know where to look. The very bottom area of the ship (the    |
|   dark part) has a boat-load of enemies (pun somewhat intended), and the    |
|   captain's quarters has plenty as well.                                    |
|   [RECOMMENDED]                                                             |
|_____________________________________________________________________________|
'============================================================================='

 _____________________________________________________________________________
|=============================================================================|
| SPIRIT GEM                                                                  |
|-----------------------------------------------------------------------------|
|                                                                             |
| - Air Soldier (4%): Plenty of Air Soldiers will scrap with you in Traverse  |
|   Town, Agrabah, and Monstro. Later in the game, after the events at Hollow |
|   Bastion, look for them in Wonderland, Agrabah, and Hollow Bastion. The    |
|   Bizarre Room (the floor of it) has plenty of Air Soliders.                |
|                                                                             |
| - Bambi (Neverland - 30%): You can find plenty of Heartless in the bottom   |
|   area of the ship (the dark part), and the captain's quarters, accessible  |
|   from the deck through one of the doors.                                   |
|   [RECOMMENDED]                                                             |
|_____________________________________________________________________________|
'============================================================================='

 _____________________________________________________________________________
|=============================================================================|
| POWER SHARD                                                                 |
|-----------------------------------------------------------------------------|
|                                                                             |
| - Powerwild (8%/16%): Powerwilds are a mainstay enemy of Deep Jungle. They  |
|   are very nice about their drops, and appear quite a lot in the first half |
|   of the game. Their numbers thin out a bit after the events at Hollow      |
|   Bastion. If you are engaged in combat with both a Powerwild and a         |
|   Bouncywild, you may get lucky and have a Powerwild slip on a banana peel. |
|   This doubles the chance you'll get a Power Shard.                         |
|   [RECOMMENDED]                                                             |
|                                                                             |
| - Bouncywild (12%/24%): Bouncywilds aren't as common as Powerwilds, at      |
|   least until the second half of the game, after the events at Hollow       |
|   Bastion. At that point, they outnumber their "male" counterparts, making  |
|   searching for Power Shards that much easier. You will find a ton of them  |
|   in the Treehouse area. Search inside the treehouse itself, on the         |
|   boardwalks around the treehouse, and on the roof of the treehouse itself  |
|   to find these creatures. You should find around 12 or 13 of them easily.  |
|   Again, their chances of dropping a Power Shard double when they slip on   |
|   their own bananas.                                                        |
|   [RECOMMENDED]                                                             |
|                                                                             |
| - Bambi (Halloween Town - 40%/60%): You won't really have a difficult time  |
|   finding enough enemies here to use the Bambi trick, but fighting the      |
|   Bouncywilds in the Deep Jungle Treehouse just seems faster.               |
|_____________________________________________________________________________|
'============================================================================='

 _____________________________________________________________________________
|=============================================================================|
| POWER GEM                                                                   |
|-----------------------------------------------------------------------------|
|                                                                             |
| - Pirate (4%): Neverland natives, the Pirate Heartless densely populates    |
|   the inside areas of the ship. Go almost anywhere to find them.            |
|                                                                             |
| - Air Pirate (4%): Also appear only in Neverland, but outside on the deck.  |
|   [RECOMMENDED]                                                             |
|                                                                             |
| - Battleship (8%/16%): Again, only in Neverland and only outside. Break the |
|   mast first to double your chances of a Power Gem, and finish the enemy    |
|   off for yet another chance!                                               |
|   [RECOMMENDED]                                                             |
|                                                                             |
| - Bambi (Halloween Town - 40%/60%): You won't really have a difficult time  |
|   finding enough enemies here to use the Bambi trick, but fighting the      |
|   enemies on the deck of the ship in Neverland is better.                   |
|_____________________________________________________________________________|
'============================================================================='

 _____________________________________________________________________________
|=============================================================================|
| POWER CRYSTAL                                                               |
|-----------------------------------------------------------------------------|
|                                                                             |
| - Wyvern (2%): You're stuck with killing Wyverns here. They first appear in |
|   Hollow Bastion, and then, following the events there, Traverse Town, Deep |
|   Jungle, Agrabah, and Hollow Bastion. I like Traverse Town due to the      |
|   sheer numbers of them that appear in the Gizmo Shop and Second District   |
|   (especially on the rooftops). However, if you're looking for Power Shards |
|   in Deep Jungle, you can find these guys around the Treehouse.             |
|_____________________________________________________________________________|
'============================================================================='

 _____________________________________________________________________________
|=============================================================================|
| LUCID SHARD                                                                 |
|-----------------------------------------------------------------------------|
|                                                                             |
| - Shadow (6%): At first, you'll find Shadows in every world except for      |
|   Atlantica. In fact, during the course of the game, you'll probably find   |
|   more Lucid Shards than you'll ever need. However, if you've completed     |
|   the events at Hollow Bastion, you're sort of resigned to searching for    |
|   Shadows in Halloween Town and Neverland. They will appear in the          |
|   Graveyard section of Halloween Town, and the bottom of the ship (the dark |
|   part) in Neverland.                                                       |
|                                                                             |
| - Bambi (Monstro - 40%/60%): There are insane amounts of enemies in         |
|   Monstro. You really won't have much trouble using the Bambi trick.        |
|   [RECOMMENDED]                                                             |
|_____________________________________________________________________________|
'============================================================================='

 _____________________________________________________________________________
|=============================================================================|
| LUCID GEM                                                                   |
|-----------------------------------------------------------------------------|
|                                                                             |
| - Wight Knight (4%): Wight Knights appear in decent numbers in Halloween    |
|   Town. Run around and you'll find them.                                    |
|                                                                             |
| - Gargoyle (4%): Ditto. They're all over the place in Halloween Town.       |
|                                                                             |
| - Bambi (Monstro - 30%): Again, there's a ton of enemies in Monstro.        |
|   However, there's a better place to use the Bambi trick, mostly because    |
|   getting to Monstro can be a pain.                                         |
|                                                                             |
| - Bambi (Hollow Bastion - 40%/60%): Head to the room with the giant keyhole |
|   to find a great Bambi fodder spot. You'll get plenty of Lucid Gems and    |
|   Crystals this way. There may be other places in Hollow Bastion that work  |
|   better for you.                                                           |
|   [RECOMMENDED]                                                             |
|_____________________________________________________________________________|
'============================================================================='

 _____________________________________________________________________________
|=============================================================================|
| LUCID CRYSTAL                                                               |
|-----------------------------------------------------------------------------|
|                                                                             |
| - Darkball (1%): Darkballs make a first appearance in Hollow Bastion. Once  |
|   you complete the initial events there, they will appear in every single   |
|   other world, EXCEPT Hollow Bastion and End of the World. I like to fight  |
|   them in Traverse Town. There's a lot of them in the Gizmo Shop and on the |
|   Gizmo Shop roof.                                                          |
|                                                                             |
| - Bambi (Hollow Bastion - 30%): As previously mentioned, you can get Lucid  |
|   Crystals and Lucid Gems alike by heading to the room in Hollow Bastion    |
|   with the giant keyhole.                                                   |
|_____________________________________________________________________________|
'============================================================================='

 _____________________________________________________________________________
|=============================================================================|
| BRIGHT SHARD                                                                |
|-----------------------------------------------------------------------------|
|                                                                             |
| - Green Requiem (10%): In the beginning of the game, you'll find Green      |
|   Requiems in Traverse Town, Agrabah, and Monstro. Later, after the events  |
|   at Hollow Bastion, you'll find them in Deep Jungle and Hollow Bastion.    |
|   I like to fight them in Deep Jungle. Head to the Cliff area and jump up   |
|   on the ledge (to your right as you enter), and you'll find a ton of these |
|   dudes.                                                                    |
|   [RECOMMENDED]                                                             |
|                                                                             |
| - Bambi (Agrabah - 40%/60%): Finding enough enemies to fight in Agrabah     |
|   should be simple enough. Head deep into the Cave of Wonders, and scout    |
|   around there.                                                             |
|_____________________________________________________________________________|
'============================================================================='

 _____________________________________________________________________________
|=============================================================================|
| BRIGHT GEM                                                                  |
|-----------------------------------------------------------------------------|
|                                                                             |
| - Search Ghost (4%): At first, you'll be able to fight Search Ghosts in     |
|   Monstro, Atlantica, and Halloween Town. Later, after the events at Hollow |
|   Bastion, look for them in Traverse Town, Atlantica, and Halloween Town.   |
|   I prefer Traverse Town, since you can fight the Darkballs, Defenders,     |
|   Wizards, and Wyverns as well, which all drop great materials.             |
|                                                                             |
| - Bambi (Agrabah - 30%): Again, you should be able to find enough enemies   |
|   for Bambi within the Cave of Wonders, but you're probably better off      |
|   fighting the Search Ghosts.                                               |
|_____________________________________________________________________________|
'============================================================================='

 _____________________________________________________________________________
|=============================================================================|
| BRIGHT CRYSTAL                                                              |
|-----------------------------------------------------------------------------|
|                                                                             |
| - Defender (2%): Defenders make their first appearance in Hollow Bastion.   |
|   After you complete Hollow Bastion the first time, they will begin         |
|   appearing in Traverse Town, Wonderland, and Hollow Bastion. Fight them in |
|   the Third District and in the Hotel hallway.                              |
|_____________________________________________________________________________|
'============================================================================='

 _____________________________________________________________________________
|=============================================================================|
| SHINY CRYSTAL                                                               |
|-----------------------------------------------------------------------------|
|                                                                             |
| - Wizard (2%): Wizards make their first appearance in Hollow Bastion. After |
|   you complete Hollow Bastion for the first time, they will begin appearing |
|   in Traverse Town, Wonderland, Deep Jungle, Agrabah, Halloween Town, and   |
|   Hollow Bastion. Again, I prefer to fight the ones in Traverse Town (the   |
|   Hotel hallway and the Alley rule), but you may prefer Deep Jungle, or     |
|   have somewhat limited luck elsewhere.                                     |
|_____________________________________________________________________________|
'============================================================================='

 _____________________________________________________________________________
|=============================================================================|
| GALE                                                                        |
|-----------------------------------------------------------------------------|
|                                                                             |
| - Angel Star (6%): Angel Stars, after you complete the first section of the |
|   End of the World, will only appear in the area before the Final Rest      |
|   area. This will be your only way to get Gales.                            |
|                                                                             |
| - Invisible (6%): Oh, and these guys appear in the same area. Same deal.    |
|_____________________________________________________________________________|
'============================================================================='

 _____________________________________________________________________________
|=============================================================================|
| ORICHALCUM                                                                  |
|-----------------------------------------------------------------------------|
|                                                                             |
| - Behemoth (20%): A Behemoth can be fought time and time again at the End   |
|   of the World. Land in the first area and navigate through the area with   |
|   invisible walls. You will eventually fight the Behemoth before getting to |
|   the next area.                                                            |
|   [RECOMMENDED]                                                             |
|                                                                             |
| - Invisible (1%): Invisibles appear at the End of the World in the area     |
|   before the Final Rest area (once you've exhausted the one-time-only       |
|   supply in the first area). Fighting the Behemoth is probably faster.      |
|_____________________________________________________________________________|
'============================================================================='

 _____________________________________________________________________________
|=============================================================================|
| MYSTERY GOO                                                                 |
|-----------------------------------------------------------------------------|
|                                                                             |
| - Any of the Mushroom enemies will drop this item. If you're skilled with   |
|   juggling the Rare Truffles, stick to them. If you're good at casting      |
|   spells on the White Mushrooms, try them out. The Black Funguses are       |
|   pretty much unreliable. I like to land in the Final Rest area and enter   |
|   the previous area. Most of the time you'll find the White Mushrooms or    |
|   the Rare Truffles.                                                        |
|_____________________________________________________________________________|
'============================================================================='



o=============================================================================o
 \ 13. Gummi Ship                                                     [gmmi] /
  o=========================================================================o

There are bigger and better in-depth FAQs about Gummi Ship creating out there, 
but I'm going to attempt a small section on how to acquire the blueprints for 
the sake of convenience. The Blueprints awarded for defeating the Heartless can
be picked up after you save Geppetto and he returns to the First District. Talk
to him inside his house to get any of these Blueprints. The other Blueprints 
are left behind after you defeat its respective ship while flying in between 
worlds. Once you have a Blueprint of a specific ship, you won't be able to get 
more of the same one.

.=============================================================================.
| Name        | DEF | SPD | ATK | Obtained                                    |
|-----------------------------------------------------------------------------|
| Kingdom     | *** |  *  |  *  | Default blueprint                           |
|-------------|-----|-----|-----|---------------------------------------------|
| Hyperion    | *** | *** | *** | Defeat 5000 Heartless and learn all summons |
|-------------|-----|-----|-----|---------------------------------------------|
| Geppetto    | *** |  *  |  *  | Talk to Geppetto in his house               |
|-------------|-----|-----|-----|---------------------------------------------|
| Cid         | *** |  *  |     | Defeat 500 Heartless                        |
|-------------|-----|-----|-----|---------------------------------------------|
| Leon        | *** |  ** |  ** | Defeat 4000 Heartless                       |
|-------------|-----|-----|-----|---------------------------------------------|
| Yuffie      | *** |  *  |     | Defeat 1500 Heartless                       |
|-------------|-----|-----|-----|---------------------------------------------|
| Aerith      | *** |  *  |  ** | Defeat 3000 Heartless                       |
|-------------|-----|-----|-----|---------------------------------------------|
| Cactuar     | *** |  *  |     | Defeat 1000 Heartless                       |
|-------------|-----|-----|-----|---------------------------------------------|
| Chocobo     | *** |  *  |     | Enter Geppetto's house 30 times and talk to |
|             |     |     |     | Pinocchio                                   |
|-------------|-----|-----|-----|---------------------------------------------|
| Cindy       |  ** |  *  |  *  | Between Wonderland and Deep Jungle          |
|-------------|-----|-----|-----|---------------------------------------------|
| Shiva       | *** |  *  |  *  | Between Deep Jungle and Coliseum            |
|-------------|-----|-----|-----|---------------------------------------------|
| Lamia       |  ** |  *  |     | Between Atlantica and Neverland             |
|-------------|-----|-----|-----|---------------------------------------------|
| Sandy       | *** |  *  |     | Between Halloween Town and Agrabah          |
|-------------|-----|-----|-----|---------------------------------------------|
| Sylph       | *** |  *  |  *  | Between Wonderland and Deep Jungle          |
|-------------|-----|-----|-----|---------------------------------------------|
| Carbuncle   |  ** |  *  |     | Between Halloween Town and Agrabah          |
|-------------|-----|-----|-----|---------------------------------------------|
| Mindy       | *** |  ** |  ** | Between Agrabah and Atlantica               |
|-------------|-----|-----|-----|---------------------------------------------|
| Goblin      | *** |  *  |  *  | Between Traverse Town and Coliseum          |
|-------------|-----|-----|-----|---------------------------------------------|
| Bomb        |  ** |  *  |     | Between Atlantica and Neverland             |
|-------------|-----|-----|-----|---------------------------------------------|
| Remora      |  ** |  *  |  *  | Orange colored Warp Hole                    |
|-------------|-----|-----|-----|---------------------------------------------|
| Ahriman     | *** |  ** |     | Purple colored Warp Hole                    |
|-------------|-----|-----|-----|---------------------------------------------|
| Imp         |  ** |  *  |     | Orange colored Warp Hole                    |
|-------------|-----|-----|-----|---------------------------------------------|
| Siren       |  ** |  *  |     | Orange colored Warp Hole                    |
|-------------|-----|-----|-----|---------------------------------------------|
| Stingray    |  *  |  *  |     | Between Atlantica and Neverland             |
|-------------|-----|-----|-----|---------------------------------------------|
| Catoblepas  |  ** |  *  |     | Between Atlantica and Neverland             |
|-------------|-----|-----|-----|---------------------------------------------|
| Adamant     | *** |  *  |  *  | Between Agrabah and Atlantica               |
|-------------|-----|-----|-----|---------------------------------------------|
| Serpent     | *** |  ** |  *  | Between Hollow Bastion and Neverland        |
|-------------|-----|-----|-----|---------------------------------------------|
| Ifrit       | *** |  *  |  *  | Purple colored Warp Hole                    |
|-------------|-----|-----|-----|---------------------------------------------|
| Odin        | *** |  *  |  ** | Purple colored Warp Hole                    |
|-------------|-----|-----|-----|---------------------------------------------|
| Atomos      | *** |  *  |  *  | Between Agrabah and Halloween Town          |
|-------------|-----|-----|-----|---------------------------------------------|
| Golem       | *** |  *  |  *  | Between Agrabah and Halloween Town          |
|-------------|-----|-----|-----|---------------------------------------------|
| Diablos     | *** | *** | *** | Between Agrabah and Atlantica               |
|-------------|-----|-----|-----|---------------------------------------------|
| Deathguise  | *** |  ** |  *  | Between Agrabah and Atlantica               |
|-------------|-----|-----|-----|---------------------------------------------|
| Typhoon     | *** |  ** |  *  | Between Agrabah and Halloween Town          |
|-------------|-----|-----|-----|---------------------------------------------|
| Alexander   | *** |  *  |  *  | Between Traverse Town and Wonderland        |
|-------------|-----|-----|-----|---------------------------------------------|
| Leviathan   | *** | *** | *** | Blue colored Warp Hole                      |
|-------------|-----|-----|-----|---------------------------------------------|
| Ramuh       | *** | *** |  *  | Between Deep Jungle and Coliseum            |
|-------------|-----|-----|-----|---------------------------------------------|
| Omega       | *** |  *  |     | Between Hollow Bastion and the End of the   |
|             |     |     |     | World                                       |
'============================================================================='

Most of the locations for these Blueprints are just suggestions. You'll find 
that you'll encounter these ships in many different locations other than the 
ones listed here. Also note that it doesn't matter which world you're flying 
from and which one you're flying to, as long as you fly in between the 
specified worlds.




o=============================================================================o
 \ 14. Magic                                                          [magc] /
  o=========================================================================o

In my opinion, tailoring Sora towards magic at the beginning of the game is the
easiest way to get through some of the tougher parts at first. You'll find that
some spells decline in usefulness as the game wears on, while some stay useful
or become vital to your sanity. Specifically:

    FIRE - Extremely useful early in the game, especially for its low MP cost. 
           After your first trip to Hollow Bastion, it declines in 
           effectiveness. 
         - Hits a single target.
         - Useful from any range.
         - Can be fired off in rapid succession.
         - Higher levels of the spell do more damage.

BLIZZARD - Same idea, though seems to decline in effectiveness a bit faster
           than Fire. 
         - Useful in close range.
         - Acts like a shotgun with an icy spread.
         - Higher levels of the spell have greater range.

 THUNDER - Never really effective, in my opinion. It's only damaging early in 
           the game, at which point it takes too much MP to use. Toward the end
           of the game, with lots of MP and with Sora at a stupidly high level,
           Thunder can actually be fun to play with though.
         - Targets any enemies within the area of effect (Sora being the 
           center).
         - Use when overwhelmed by enemies.
         - Higher levels of the spell do greater damage.

    CURE - Useful throughout the entire game, no question.
         - Can be used on Sora or a teammate.
         - Use it while in the air to shorten the delay it causes.
         - Higher levels of the spell restore more HP.

 GRAVITY - When fire stops doing massive damage to enemies (after your first 
           trip to Hollow Bastion), Gravity becomes key to killing enemies like
           Large Bodies, Fat Bandits, Defenders, and Invisibles. Also useful 
           for when you start to encounter flying enemies, as it will bring 
           them in range for you to hit them.
         - Targets one enemy but affects any number of enemies that happen to
           be in the spell's area of effect.
         - Higher levels of the spell have a bigger area of effect and take a 
           larger percent of HP away.

    AERO - Start using it for boss battles when you get it, you won't regret 
           it.
         - Decreases damage done by enemy attacks. 
         - Decreases MP gained by MP Rage.
         - Aerora hurts some enemies when it touches them.
         - Aeroga hurts some enemies when it touches them and deflects some
           attacks.

    STOP - Meh. It's nice when Donald uses it, but I've never found myself 
           specifically needing it against any sort of enemies.
         - Any damage administered on an enemy during the time it's Stopped
           will catch up when it returns to normal.
         - Higher levels of the spell have a larger area of effect and stop
           enemies for longer.


.=============================================================================.
| Spell     | MP use   | Location                                             |
|-----------|----------|------------------------------------------------------|
| Fire      | 1 charge | Traverse Town, after defeating Guard Armor           |
| Fira      | 1 charge | Agrabah, after defeating Genie Jafar                 |
| Firaga    | 1 charge | Hollow Bastion, after defeating Behemoth             |
|-----------|----------|------------------------------------------------------|
| Blizzard  | 1 charge | Wonderland, collect all 4 evidence pieces            |
| Blizzara  | 1 charge | Agrabah, after defeating Jafar                       |
| Blizzaga  | 1 charge | Coliseum, defeat Behemoth in Hades Cup               |
|-----------|----------|------------------------------------------------------|
| Thunder   |   1 MP   | Coliseum, speak to Phil after passing preliminaries  |
| Thundara  |   1 MP   | Atlantica, after defeating Ursula                    |
| Thundaga  |   1 MP   | Coliseum, after defeating Cerberus in Hades Cup      |
|-----------|----------|------------------------------------------------------|
| Cure      |   1 MP   | Deep Jungle, after defeating Clayton & Stealth Sneak |
| Cura      |   1 MP   | Neverland, before battle with Captain Hook           |
| Curaga    |   1 MP   | Hollow Bastion, defeat Behemoth, talk to Aerith      |
|-----------|----------|------------------------------------------------------|
| Gravity   |   1 MP   | Coliseum, complete the Phil Cup                      |
| Gravira   |   1 MP   | Halloween Town, after defeating Oogie's Manor        |
| Graviga   |   1 MP   | Coliseum, after defeating Hades in Hades Cup         |
|-----------|----------|------------------------------------------------------|
| Aero      |   2 MP   | Traverse Town, after defeating Opposite Armor        |
| Aerora    |   2 MP   | Neverland, use yellow Trinity mark                   |
| Aeroga    |   2 MP   | Traverse Town, find all 99 Dalmatians                |
|-----------|----------|------------------------------------------------------|
| Stop      |   2 MP   | Monstro, after defeating Parasite Cage twice         |
| Stopra    |   2 MP   | 100 Acre Wood, Torn Page turns into it               |
| Stopga    |   2 MP   | Neverland, after defeating the Phantom               |
'============================================================================='

"1 charge" refers to the yellow bar that fills around your MP meter when you 
hit enemies. A charge of this yellow bar is as long as a bar of 1 MP. If you
don't have any yellow bar left, Fire or Blizzard will just take away 1 MP and
fill up the yellow bar.


As a final note, the power of your magic spells (damage and healing) is not 
only determined by the level of the spell, but also by how much MP you have.



o=============================================================================o
 \ 15. Summon Spells                                                  [smsp] /
  o=========================================================================o

To activate a summon spell, you simply select it from the battle menu. You can
only summon when you're in battle, you have enough MP, and your teammates are
available and nearby.

============
Simba - 2 MP
============

You obtain Simba when you bring the Earthshine Gem to the Fairy Godmother. The
gem is found in the Secret Waterway, and you need to talk to Leon to get it.

When summoned, Simba appears and is ready to attack. Select Charge Up in the 
command menu, and hold the button to charge. The longer you hold, the more 
devastating Simba's attack will be. While you are charging, Sora is vulnerable
to attack. Before using Simba, make sure you're in an area where you can 
easily hide from enemies for a tiny bit; getting hit while charging is 
dangerous and will knock your charge gauge down to 0. 

Sora cannot attack or defend while charging.

Simba's attack targets all enemies around you. The longer you charge, the
stronger Simba's attack will be. There's a somewhat "hidden" gauge in Simba's
charge bar that you can actually notice if you count the number of times he
flashes during a charge. According to Varie's awesome Magic / Summons FAQ on
GameFAQs, Simba will do the following damage:

1 - Normal damage
2 - Normal damage
3 - Normal damage + stun
4 - Normal damage + stun
5 - Gravity type damage ( > 300%)

============
Bambi - 1 MP
============

You obtain Bambi after releasing him from the Naturespark Gem when you give it
to the Fairy Godmother. After you win Pooh's Hunny Hunt, the Torn Page will 
turn into the Naturespark.

When summoned, Bambi jumps around the room shooting MP Balls out all over the 
place. As you defeat enemies, the blue charge bar will fill, causing Bambi to
shoot out more MP Balls and synthesis items. Thanks again to Varie's FAQ for
bringing the usefulness of Bambi to my attention. According to his FAQ, Bambi
will drop different items depending on which world you are currently in.

The specifics of getting Bambi to drop items aren't that hard to understand.
You'll have to find an area in the world you're in that has at least 18 
enemies. Every six enemies you kill will add a unit to Bambi's charge gauge.
When it's full, he will release his first set of items. When you fill it 
again, you'll move on to the second tier of items. Fill it a third time, and
you'll get the best items he has to offer for that world. Fill it a fourth or
even fifth time, and you'll still get the third tier of items.

Don't underestimate Bambi! Getting synthesis items from him is often the best
and quickest way to collect!

Here's the breakdown of what Bambi will drop for each world:


- TRAVERSE TOWN -                     - WONDERLAND -

.-----------------------------.       .-----------------------------.
| Tier 1 | Hi-Potion   - 100% |       | Tier 1 | Hi-Potion   - 100% |
|--------|--------------------|       |--------|--------------------| 
| Tier 2 | Ether       - 100% |       | Tier 2 | Ether       - 100% |
|        | Blaze Shard -  40% |       |        | Frost Shard -  40% |
|--------|--------------------|       |--------|--------------------|
| Tier 3 | Mega-Potion - 100% |       | Tier 3 | Mega-Potion - 100% |
|        | Blaze Shard -  60% |       |        | Frost Shard -  60% |
|        | Blaze Gem   -  30% |       |        | Frost Gem   -  30% |
'-----------------------------'       '-----------------------------'


- DEEP JUNGLE -                         - AGRABAH -   

.-------------------------------.       .------------------------------.
| Tier 1 | Hi-Potion     - 100% |       | Tier 1 | Hi-Potion    - 100% |
|--------|----------------------|       |--------|---------------------| 
| Tier 2 | Ether         - 100% |       | Tier 2 | Ether        - 100% |
|        | Thunder Shard -  40% |       |        | Bright Shard -  40% |
|--------|----------------------|       |--------|---------------------|
| Tier 3 | Mega-Potion   - 100% |       | Tier 3 | Mega-Potion  - 100% |
|        | Thunder Shard -  60% |       |        | Bright Shard -  60% |
|        | Thunder Gem   -  30% |       |        | Bright Gem   -  30% |
'-------------------------------'       '------------------------------'


- MONSTRO -                           - HALLOWEEN TOWN -

.-----------------------------.       .-----------------------------.
| Tier 1 | Hi-Potion   - 100% |       | Tier 1 | Mega-Potion - 100% |
|--------|--------------------|       |--------|--------------------| 
| Tier 2 | Ether       - 100% |       | Tier 2 | Mega-Ether  - 100% |
|        | Lucid Shard -  40% |       |        | Power Shard -  40% |
|--------|--------------------|       |--------|--------------------|
| Tier 3 | Mega-Potion - 100% |       | Tier 3 | Elixir      - 100% |
|        | Lucid Shard -  60% |       |        | Power Shard -  60% |
|        | Lucid Gem   -  30% |       |        | Power Gem   -  30% |
'-----------------------------'       '-----------------------------'


- NEVERLAND -                          - HOLLOW BASTION -

.------------------------------.       .-------------------------------.
| Tier 1 | Mega-Potion  - 100% |       | Tier 1 | Mega-Potion   - 100% |
|--------|---------------------|       |--------|----------------------| 
| Tier 2 | Mega-Ether   - 100% |       | Tier 2 | Mega-Ether    - 100% |
|        | Spirit Shard -  40% |       |        | Lucid Gem     -  40% |
|--------|---------------------|       |--------|----------------------|
| Tier 3 | Elixir       - 100% |       | Tier 3 | Elixir        - 100% |
|        | Spirit Shard -  60% |       |        | Lucid Gem     -  60% |
|        | Spirit Gem   -  30% |       |        | Lucid Crystal -  30% |
'------------------------------'       '-------------------------------'


- END OF THE WORLD -                           

.-------------------------------.       
| Tier 1 | Mega-Ether    - 100% |       
|--------|----------------------|       
| Tier 2 | Elixir        - 100% |       
|        | Mythril Shard -  40% |       
|--------|----------------------|       
| Tier 3 | N/A *                |       
'-------------------------------'       

* While there is apparently a table for Bambi's tier 3 drop at the End of the
  World (you would get a Mythril for the third item), there is never an area
  where you can fight 18 enemies.



============
Genie - 2 MP
============

After sealing the Agrabah keyhole, Aladdin sets Genie free with his final wish.
Genie then joins Sora and his companions.

When summoned, Genie floats behind you until you order him to attack. Just use
the Showtime command at the bottom of the command menu. His attack can hit more
than one enemy as well. The enemies that he will hit have a Genie face on them.

============
Dumbo - 3 MP
============

You obtain Dumbo after giving the Fairy Godmother the Watergleam Gem. This Gem
is found in the Mouth area of Monstro. You need the High Jump ability to get 
it.

When summoned, Dumbo appears and Sora jumps on him. Using Dumbo's ability makes
him squirt water at enemies. Dumbo can be controlled, as well. Also, you cannot
be hurt by enemies when on Dumbo. And of course, Dumbo can fly.

==================
Tinker Bell - 3 MP
==================

After you lock the Neverland keyhole, Tinker Bell gets a bit jealous and 
decides to travel with Sora.

Tinker Bell flies around the battle as you fight, healing you constantly. If 
you get knocked out, she will revive you once and then disappear. Extremely
useful! Do not underestimate or forget about her!

============
Mushu - 3 MP
============

After defeating the Dragon in Hollow Bastion, you get the Fireglow Gem. The 
Fairy Godmother releases Mushu from this.

Mushu sits on Sora and shoots out fire. Increasing his flame output consumes 
more of his MP. A continuous stream of fire can be shot for rapid damage.



o=============================================================================o
 \ 16. Items                                                          [itms] /
  o=========================================================================o

.=============================================================================.
| Item            | Description                                               |
|=============================================================================|
| Potion          | Restores 30 HP (single)                                   |
|-----------------|-----------------------------------------------------------|
| Hi-Potion       | Restores 60 HP (single)                                   |
|-----------------|-----------------------------------------------------------|
| Mega-Potion     | Restores 30 HP (all members)                              |
|-----------------|-----------------------------------------------------------|
| Ether           | Restores 3 MP (single)                                    |
|-----------------|-----------------------------------------------------------|
| Mega-Ether      | Restores 3 MP (all members)                               |
|-----------------|-----------------------------------------------------------|
| Elixir          | Fully restores HP and MP (single)                         |
|-----------------|-----------------------------------------------------------|
| Megalixir       | Fully restores HP and MP (all members)                    |
|-----------------|-----------------------------------------------------------|
| Tent            | Fully restores HP (all members, use in menu)              |
|-----------------|-----------------------------------------------------------|
| Camping Set     | Fully restores HP and 3 MP (all members, use in menu)     |
|-----------------|-----------------------------------------------------------|
| Cottage         | Fully Restores HP and MP (all members, use in menu)       |
|-----------------|-----------------------------------------------------------|
| Power Up        | Raises max. Strength by 1 (use in menu)                   |
|-----------------|-----------------------------------------------------------|
| Defense Up      | Raises max. Defense by 1 (use in menu)                    |
|-----------------|-----------------------------------------------------------|
| AP Up           | Raises max. AP by 1 (use in menu)                         |
|-----------------|-----------------------------------------------------------|
| Pretty Stone    | Sell it for 30 munny                                      |
|-----------------|-----------------------------------------------------------|
| Mythril Shard   | Synthesis item                                            |
|-----------------|-----------------------------------------------------------|
| Mythril         | Synthesis item                                            |
|-----------------|-----------------------------------------------------------|
| Lucid Shard     | Synthesis item                                            |
|-----------------|-----------------------------------------------------------|
| Lucid Gem       | Synthesis item                                            |
|-----------------|-----------------------------------------------------------|
| Lucid Crystal   | Synthesis item                                            |
|-----------------|-----------------------------------------------------------|
| Spirit Shard    | Synthesis item                                            |
|-----------------|-----------------------------------------------------------|
| Spirit Gem      | Synthesis item                                            |
|-----------------|-----------------------------------------------------------|
| Power Shard     | Synthesis item                                            |
|-----------------|-----------------------------------------------------------|
| Power Gem       | Synthesis item                                            |
|-----------------|-----------------------------------------------------------|
| Power Crystal   | Synthesis item                                            |
|-----------------|-----------------------------------------------------------|
| Shiny Crystal   | Synthesis item                                            |
|-----------------|-----------------------------------------------------------|
| Bright Shard    | Synthesis item                                            |
|-----------------|-----------------------------------------------------------|
| Bright Gem      | Synthesis item                                            |
|-----------------|-----------------------------------------------------------|
| Bright Crystal  | Synthesis item                                            |
|-----------------|-----------------------------------------------------------|
| Blaze Shard     | Synthesis item                                            |
|-----------------|-----------------------------------------------------------|
| Blaze Gem       | Synthesis item                                            |
|-----------------|-----------------------------------------------------------|
| Frost Shard     | Synthesis item                                            |
|-----------------|-----------------------------------------------------------|
| Frost Gem       | Synthesis item                                            |
|-----------------|-----------------------------------------------------------|
| Thunder Shard   | Synthesis item                                            |
|-----------------|-----------------------------------------------------------|
| Thunder Gem     | Synthesis item                                            |
|-----------------|-----------------------------------------------------------|
| Gale            | Synthesis item                                            |
|-----------------|-----------------------------------------------------------|
| Mystery Goo     | Synthesis item                                            |
|-----------------|-----------------------------------------------------------|
| Orichalcum      | Synthesis item                                            |
|-----------------|-----------------------------------------------------------|
| Empty Bottle    | Fill it up with Drinking Water                            |
|-----------------|-----------------------------------------------------------|
| Log             | Material used to build a raft                             |
|-----------------|-----------------------------------------------------------|
| Cloth           | Material used to build a raft                             |
|-----------------|-----------------------------------------------------------|
| Rope            | Material used to build a raft                             |
|-----------------|-----------------------------------------------------------|
| Drinking Water  | Supplies for a sea voyage                                 |
|-----------------|-----------------------------------------------------------|
| Seagull Egg     | Supplies for a sea voyage                                 |
|-----------------|-----------------------------------------------------------|
| Fish            | Supplies for a sea voyage                                 |
|-----------------|-----------------------------------------------------------|
| Mushroom        | Supplies for a sea voyage                                 |
|-----------------|-----------------------------------------------------------|
| Coconut         | Supplies for a sea voyage                                 |
|-----------------|-----------------------------------------------------------|
| Matsutake Rank  | Juggle a Rare Truffle 50 times                            |
|-----------------|-----------------------------------------------------------|
| Shiitake Rank   | Juggle a Rare Truffle 100 times                           |
|-----------------|-----------------------------------------------------------|
| Mystery Mold    | Sell for 9,999 Munny                                      |
|-----------------|-----------------------------------------------------------|
| Fire Arts       | Cast a fire spell on a White Mushroom 3 times             |
|-----------------|-----------------------------------------------------------|
| Blizzard Arts   | Cast a blizzard spell on a White Mushroom 3 times         |
|-----------------|-----------------------------------------------------------|
| Thunder Arts    | Cast a thunder spell on a White Mushroom 3 times          |
|-----------------|-----------------------------------------------------------|
| Cure Arts       | Cast a cure spell on a White Mushroom 3 times             |
|-----------------|-----------------------------------------------------------|
| Gravity Arts    | Cast a gravity spell on a White Mushroom 3 times          |
|-----------------|-----------------------------------------------------------|
| Stop Arts       | Cast a stop spell on a White Mushroom 3 times             |
|-----------------|-----------------------------------------------------------|
| Aero Arts       | Cast an aero spell on a White Mushroom 3 times            |
|-----------------|-----------------------------------------------------------|
| Navi-G Piece    | Collect these to travel to new worlds                     |
|-----------------|-----------------------------------------------------------|
| Old Book        | Give to Merlin to unlock the 100 Acre Wood                |
|-----------------|-----------------------------------------------------------|
| Emblem Piece    | Used to unlock a door in Hollow Bastion                   |
|-----------------|-----------------------------------------------------------|
| Crystal Trident | Used to reveal the keyhole to Atlantica                   |
|-----------------|-----------------------------------------------------------|
| Postcard        | Mail these in Traverse Town to receive items              |
|-----------------|-----------------------------------------------------------|
| Torn Page       | Missing pages from Pooh's storybook                       |
|-----------------|-----------------------------------------------------------|
| Slide 1-6       | Jane's slides that she wants to show Tarzan               |
|-----------------|-----------------------------------------------------------|
| Footprints      | Evidence used in Alice's trial                            |
|-----------------|-----------------------------------------------------------|
| Claw Marks      | Evidence used in Alice's trial                            |
|-----------------|-----------------------------------------------------------|
| Antenna         | Evidence used in Alice's trial                            |
|-----------------|-----------------------------------------------------------|
| Stench          | Evidence used in Alice's trial                            |
|-----------------|-----------------------------------------------------------|
| Forget-Me-Not   | The "memory" of a heart                                   |
|-----------------|-----------------------------------------------------------|
| Jack-in-the-Box | The "surprise" of a heart                                 |
|-----------------|-----------------------------------------------------------|
| Hero License    | Proves that you are a "Junior Hero"                       |
|-----------------|-----------------------------------------------------------|
| Entry Pass      | Allows you to enter the Coliseum games                    |
|-----------------|-----------------------------------------------------------|
| Azal vol. 3     | Book used to open passages in Hollow Bastion              |
|-----------------|-----------------------------------------------------------|
| Hafet vol. 4    | Book used to open passages in Hollow Bastion              |
|-----------------|-----------------------------------------------------------|
| Khama vol. 8    | Book used to open passages in Hollow Bastion              |
|-----------------|-----------------------------------------------------------|
| Mava vol. 3     | Book used to open passages in Hollow Bastion              |
|-----------------|-----------------------------------------------------------|
| Mava vol. 6     | Book used to open passages in Hollow Bastion              |
|-----------------|-----------------------------------------------------------|
| Nahara vol. 5   | Book used to open passages in Hollow Bastion              |
|-----------------|-----------------------------------------------------------|
| Salegg vol. 6   | Book used to open passages in Hollow Bastion              |
|-----------------|-----------------------------------------------------------|
| Theon vol. 6    | Book used to open passages in Hollow Bastion              |
|-----------------|-----------------------------------------------------------|
| Watergleam      | Stone used to acquire the Dumbo summon                    |
|-----------------|-----------------------------------------------------------|
| Naturespark     | Stone used to acquire the Bambi summon                    |
|-----------------|-----------------------------------------------------------|
| Earthshine      | Stone used to acquire the Simba summon                    |
|-----------------|-----------------------------------------------------------|
| Fireglow        | Stone used to acquire the Mushu summon                    |
'=============================================================================' 




o=============================================================================o
 \ 17. Weapons                                                        [weps] /
  o=========================================================================o


When choosing a Keyblade for Sora, there are five main things you'll want to 
look for:

Attack  - This is the basic attack power of the Keyblade, and actually may be
          the stat that should least trouble you when choosing a Keyblade.

Reach   - This is how long the Keyblade physically is. If you don't like 
          getting right up in the fray with enemies, choose a longer Keyblade.
          Conversely, if you feel safe being up in the enemy's face, stick 
          with a shorter one, as the short ones tend to have exceptional
          abilities.

MP      - Many Keyblades affect your MP stat. The amount of MP Sora has 
          determines his magic and summon power. In the first half of the game
          (before Hollow Bastion) and at much higher levels (80+) you'll want
          to rely on Keyblades that boost your magic and summon power.

Deflect - A few Keyblades are difficult to deflect. In other words, when you
          hit an enemy that is actively blocking your attack, the hard-to-
          deflect Keyblade will allow you another strike. With Counterattack
          equipped, you can create an endless string of blows during which
          Sora is almost impervious to damage, at least until the enemy stops
          blocking and you hit them! This is an important Keyblade ability
          (much more important than Attack) after you've completed Hollow 
          Bastion and the enemies get harder.

Crits   - Some of the Keyblades have special critical hit abilities. This is
          an important aspect to consider if you've tailored Sora to be a
          physical fighter. It's also nice to look at if you're hunting Black
          Funguses and want their items (as a critical blow is needed when you
          defeat them if you want them to drop anything).


KEY
---

ATK - Keyblade's attack power (i.e. how it affects Sora's strength).
RCH - The Keyblade's reach. 
      S   - Short
      M   - Medium
      L   - Long
      XL  - Extra Long
      XXL - The Longest!
MP  - How it modifies Sora's MP (and subsequently, his magic and summon power).
DEF - Deflection, not Defense. 
      D - Difficult to deflect

.======.
| Sora |
|=============================================================================.
| Name          | ATK | RCH | MP | DEF | How it's obtained / Critical notes   |
|=============================================================================|
| Kingdom Key   |  3  |  M  | +0 |  -  | Sora starts with it                  |
|---------------|-----|-----|----|-----|--------------------------------------|
| Jungle King   |  5  |  L  | +0 |  -  | Complete Deep Jungle                 |
|               |     |     |    |     | Note: Seldom deals crits             |
|---------------|-----|-----|----|-----|--------------------------------------|
| Three Wishes  |  6  |  M  | +0 |  D  | Complete Agrabah                     |
|---------------|-----|-----|----|-----|--------------------------------------|
| Crabclaw      |  6  |  M  | +1 |  -  | Complete Atlantica                   |
|---------------|-----|-----|----|-----|--------------------------------------|
| Pumpkinhead   |  7  |  L  | +0 |  -  | Complete Halloween Town              |
|               |     |     |    |     | Note: Can deal a string of crits     |
|---------------|-----|-----|----|-----|--------------------------------------|
| Fairy Harp    |  8  |  S  | +1 |  -  | Complete Neverland                   |
|               |     |     |    |     | Note: Sometimes deals powerful crits |
|---------------|-----|-----|----|-----|--------------------------------------|
| Wishing Star  |  5  |  S  | +0 |  -  | Found in Gepetto's house             |
|               |     |     |    |     | Note: Deals a crit at the end of     |
|               |     |     |    |     | each combo                           |
|---------------|-----|-----|----|-----|--------------------------------------|
| Spellbinder   |  4  |  M  | +2 |  -  | Merlin gives it to you when you      |
|               |     |     |    |     | learn all of the first level spells  |
|---------------|-----|-----|----|-----|--------------------------------------|
| Metal Chocobo |  10 | XL  | -1 |  -  | Defeat Cloud (Hercules Cup)          |
|               |     |     |    |     | Note: Critical blows are rare        |
|---------------|-----|-----|----|-----|--------------------------------------|
| Olympia       |  9  |  M  | +0 |  D  | Win the Hercules Cup                 |
|               |     |     |    |     | Note: Very strong critical blows     |
|---------------|-----|-----|----|-----|--------------------------------------|
| Lionheart     |  10 |  L  | +1 |  -  | Defeat Leon and Cloud (Hades Cup)    |
|---------------|-----|-----|----|-----|--------------------------------------|
| Lady Luck     |  8  |  M  | +2 |  -  | White Trinity mark in Wonderland     |
|---------------|-----|-----|----|-----|--------------------------------------|
| Divine Rose   |  10 |  S  | +0 |  D  | Receive from Belle in Hollow Bastion |
|               |     |     |    |     | Note: Can deal a string of crits     |
|---------------|-----|-----|----|-----|--------------------------------------|
| Oathkeeper    |  9  |  M  | +1 |  -  | Receive from Kairi in Traverse Town  |
|               |     |     |    |     | Note: Can deal a string of crits     |
|---------------|-----|-----|----|-----|--------------------------------------|
| Oblivion      |  11 |  L  | -1 |  -  | Found in Hollow Bastion              |
|---------------|-----|-----|----|-----|--------------------------------------|
| Ultima Weapon |  12 | XXL | +2 |  D  | Level five synthesis item            |
|               |     |     |    |     | Note: All attributes                 |
'============================================================================='


TYP - Donald's staves are either suited for magic use or attacking.
      C - Combat staff
      M - Magic staff
      B - Both combat and magic staff

.========.
| Donald |
.=============================================================================.
| Name           | ATK | TYP | MP | How obtained                              |
|=============================================================================|
| Mage's Staff   |  1  |  M  | +0 | Donald comes equipped with it             |
|----------------|-----|-----|----|-------------------------------------------|
| Morning Star   |  2  |  M  | +0 | Purchase at Item Shop: 150 munny          |
|----------------|-----|-----|----|-------------------------------------------|
| Shooting Star  |  4  |  M  | +0 | Purchase at Item Shop: 750 munny          |
|----------------|-----|-----|----|-------------------------------------------|
| Magus Staff    |  3  |  M  | +1 | Purchase at Item Shop: 1000 munny         |
|----------------|-----|-----|----|-------------------------------------------|
| Wisdom Staff   |  5  |  M  | +1 | Purchase at Item Shop: 4000 munny         |
|----------------|-----|-----|----|-------------------------------------------|
| Warhammer      |  4  |  C  | -1 | Purchase at Item Shop: 250 munny          |
|----------------|-----|-----|----|-------------------------------------------|
| Silver Mallet  |  7  |  C  | -1 | Purchase at Item Shop: 1000 munny         |
|----------------|-----|-----|----|-------------------------------------------|
| Grand Mallet   |  9  |  C  | -1 | Purchase at Item Shop: 4000 munny         |
|----------------|-----|-----|----|-------------------------------------------|
| Lord Fortune   |  6  |  B  | +1 | Get all summons then talk to the Fairy    |
|                |     |     |    | Godmother                                 |
|----------------|-----|-----|----|-------------------------------------------|
| Violetta       |  9  |  C  | -1 | White Trinity mark at Coliseum gates      |
|----------------|-----|-----|----|-------------------------------------------|
| Wizard's Relic |  5  |  M  | +2 | Drop: Wizard (0.2%)                       |
|----------------|-----|-----|----|-------------------------------------------|
| Dream Rod      |  8  |  M  | +2 | Get highest level in ALL spells then      |
|                |     |     |    | speak to Merlin                           |
|----------------|-----|-----|----|-------------------------------------------|
| Save the Queen |  9  |  B  | +2 | Win Hades tournament only using Sora      |
'============================================================================='


TYP - Goofy's shields are either suited for defense or attacking.
      D - Defensive shield
      O - Offensive shield
      B - Both offensive and defensive shield


.=======.
| Goofy |
.=============================================================================.
| Name            | ATK | TYP | MP | How obtained                             |
|=============================================================================|
| Knight's Shield |  1  |  O  | +0 | Goofy starts with it                     |
|-----------------|-----|-----|----|------------------------------------------|
| Mythril Shield  |  4  |  B  | +0 | Purchase at Item Shop: 750 munny         |
|-----------------|-----|-----|----|------------------------------------------|
| Onyx Shield     |  6  |  B  | +0 | Purchase at Item Shop: 2800 munny        |
|-----------------|-----|-----|----|------------------------------------------|
| Smasher         |  3  |  O  | +0 | Purchase at Item Shop: 250 munny         |
|-----------------|-----|-----|----|------------------------------------------|
| Gigas Fist      |  7  |  O  | +0 | Purchase at Item Shop: 1000 munny        |
|-----------------|-----|-----|----|------------------------------------------|
| Stout Shield    |  1  |  D  | +0 | Purchase at Item Shop: 250 munny         |
|-----------------|-----|-----|----|------------------------------------------|
| Golem Shield    |  3  |  D  | +0 | Purchase at Item Shop: 1000 munny        |
|-----------------|-----|-----|----|------------------------------------------|
| Adamant Shield  |  5  |  D  | +0 | Purchase at Item Shop: 4000 munny        |
|-----------------|-----|-----|----|------------------------------------------|
| Herc's Shield   |  9  |  O  | +0 | Defeat Hercules in the Hercules Cup      |
|-----------------|-----|-----|----|------------------------------------------|
| Genji Shield    |  8  |  B  | +0 | Defeat Yuffie in the Hades Cup           |
|-----------------|-----|-----|----|------------------------------------------|
| Defender        | 10  |  B  | +1 | Drop: Defender (0.2%)                    |
|-----------------|-----|-----|----|------------------------------------------|
| Dream Shield    |  6  |  D  | +2 | Get seven spell Arts from the White      |
|                 |     |     |    | Mushrooms and speak to Merlin            |
|-----------------|-----|-----|----|------------------------------------------|
| Save the King   | 10  |  B  | +2 | Beat the Hades Cup in the time limit     |
'============================================================================='




o=============================================================================o
 \ 18. Accessories                                                    [accs] /
  o=========================================================================o


DEF - Defensive boost
HP  - Hit Point boost
MP  - Magic Point boost
AP  - Ability Point boost
STR - Strength boost
D   - Protection against dark damage
L   - Protection against lightning damage
F   - Protection against fire damage   
I   - Protection against ice damage

.====================================================================.
| Name              |DEF | HP | MP | AP |STR |  F  |  I  |  L  |  D  | 
|====================================================================|
| Protect Chain     | +1 |    |    |    |    |     |     |     |     |
|-------------------|----|----|----|----|----|-----|-----|-----|-----|
| Protera Chain     | +2 |    |    |    |    |     |     |     |     |
|-------------------|----|----|----|----|----|-----|-----|-----|-----|
| Protega Chain     | +3 |    |    |    |    |     |     |     |     |
|-------------------|----|----|----|----|----|-----|-----|-----|-----|
| Fire Ring         | +1 |    |    |    |    | 20% |     |     |     |
|-------------------|----|----|----|----|----|-----|-----|-----|-----|
| Fira Ring         | +2 |    |    |    |    | 20% |     |     |     |
|-------------------|----|----|----|----|----|-----|-----|-----|-----|
| Firaga Ring       | +3 |    |    |    |    | 20% |     |     |     |
|-------------------|----|----|----|----|----|-----|-----|-----|-----|
| Blizzard Ring     | +1 |    |    |    |    |     | 20% |     |     |
|-------------------|----|----|----|----|----|-----|-----|-----|-----|
| Blizzara Ring     | +2 |    |    |    |    |     | 20% |     |     |
|-------------------|----|----|----|----|----|-----|-----|-----|-----|
| Blizzaga Ring     | +3 |    |    |    |    |     | 20% |     |     |
|-------------------|----|----|----|----|----|-----|-----|-----|-----|
| Thunder Ring      | +1 |    |    |    |    |     |     | 20% |     |
|-------------------|----|----|----|----|----|-----|-----|-----|-----|
| Thundara Ring     | +2 |    |    |    |    |     |     | 20% |     |
|-------------------|----|----|----|----|----|-----|-----|-----|-----|
| Thundaga Ring     | +3 |    |    |    |    |     |     | 20% |     |
|-------------------|----|----|----|----|----|-----|-----|-----|-----|
| Chaos Ring        | +1 |    |    |    |    |     |     |     | 20% |
|-------------------|----|----|----|----|----|-----|-----|-----|-----|
| Dark Ring         | +3 |    |    |    |    |     |     |     | 20% |
|-------------------|----|----|----|----|----|-----|-----|-----|-----|
| Element Ring      | +2 |    |    |    |    | 20% | 20% | 20% |     |
|-------------------|----|----|----|----|----|-----|-----|-----|-----|
| Three Stars       | +3 |    |    |    |    | 20% | 20% | 20% |     |
|====================================================================|
| Name              |DEF | HP | MP | AP |STR |  F  |  I  |  L  |  D  | 
|====================================================================|
| Energy Bangle     | +1 | +3 |    |    |    |     |     |     |     |
|-------------------|----|----|----|----|----|-----|-----|-----|-----|
| Angel Bangle      | +2 | +6 |    |    |    |     |     |     |     |
|-------------------|----|----|----|----|----|-----|-----|-----|-----|
| Gaia Bangle       | +3 | +9 |    |    |    |     |     |     |     |
|-------------------|----|----|----|----|----|-----|-----|-----|-----|
| Magic Armlet      |    |    | +1 |    |    |     |     |     |     |
|-------------------|----|----|----|----|----|-----|-----|-----|-----|
| Rune Armlet       | +1 |    | +1 |    |    |     |     |     |     |
|-------------------|----|----|----|----|----|-----|-----|-----|-----|
| Atlas Armlet      | +2 |    | +2 |    |    |     |     |     |     |
|-------------------|----|----|----|----|----|-----|-----|-----|-----|
| Ability Stud      |    |    |    | +2 |    |     |     |     |     |
|-------------------|----|----|----|----|----|-----|-----|-----|-----|
| Guard Earring     | +1 |    |    | +3 |    |     |     |     |     |
|-------------------|----|----|----|----|----|-----|-----|-----|-----|
| Master Earring    | +2 |    |    | +4 |    |     |     |     |     |
|-------------------|----|----|----|----|----|-----|-----|-----|-----|
| Power Chain       |    |    |    |    | +2 |     |     |     |     |
|-------------------|----|----|----|----|----|-----|-----|-----|-----|
| Golem Chain       | +1 |    |    |    | +3 |     |     |     |     |
|-------------------|----|----|----|----|----|-----|-----|-----|-----|
| Titan Chain       | +2 |    |    |    | +4 |     |     |     |     |
|====================================================================|
| Name              |DEF | HP | MP | AP |STR |  F  |  I  |  L  |  D  | 
|====================================================================|
| Brave Warrior     |    | +3 |    |    | +1 |     |     |     |     |
|-------------------|----|----|----|----|----|-----|-----|-----|-----|
| Ifrit's Horn      | +1 |    |    | +1 |    | 20% |     |     |     |
|-------------------|----|----|----|----|----|-----|-----|-----|-----|
| Inferno Band      | +2 |    |    |    |    | 20% |     |     | 20% |
|-------------------|----|----|----|----|----|-----|-----|-----|-----|
| White Fang        | +1 |    |    | +1 | +1 |     |     |     |     |
|-------------------|----|----|----|----|----|-----|-----|-----|-----|
| Ray of Light      |    | +3 | +1 |    |    |     |     |     |     |
|-------------------|----|----|----|----|----|-----|-----|-----|-----|
| Holy Circlet      |    |    |    | +3 |    | 20% | 20% | 20% |     |
|-------------------|----|----|----|----|----|-----|-----|-----|-----|
| Raven's Claw      | +2 |    |    |    | +2 |     |     |     | 20% |
|-------------------|----|----|----|----|----|-----|-----|-----|-----|
| Omega Arts        | +3 | +3 |    |    | +3 |     |     |     |     |
|-------------------|----|----|----|----|----|-----|-----|-----|-----|
| Heartguard        | +4 | +3 |    |    |    |     |     |     | 20% |
|-------------------|----|----|----|----|----|-----|-----|-----|-----|
| Ribbon            | +3 |    |    |    |    | 20% | 20% | 20% | 20% |
|-------------------|----|----|----|----|----|-----|-----|-----|-----|
| Crystal Crown     | +2 | +6 | +1 | +3 | +2 |     |     |     |     |
'===================================================================='

Accessory locations:

.=============================================================================.
| Name              | How obtained                                            |
|=============================================================================|
| Ability Stud      | - Purchase at Accessory Shop: 200 munny                 |
|-------------------|---------------------------------------------------------|
| Angel Bangle      | - Synthesize: Tier 2                                    |
|                   | - Chest: End of the World                               |
|-------------------|---------------------------------------------------------|
| Atlas Armlet      | - Synthesize: Tier 4                                    |
|-------------------|---------------------------------------------------------|
| Blizzard Ring     | - Purchase at Accessory Shop: 250 munny                 |
|                   | - Equipped on Beast                                     |
|-------------------|---------------------------------------------------------|
| Blizzara Ring     | - Purchase at Accessory Shop: 1000 munny                |
|                   | - Drop: Blue Rhapsody (0.5%)                            |
|-------------------|---------------------------------------------------------|
| Blizzaga Ring     | - Purchase at Accessory Shop: 4000 munny                |
|                   | - Drop: Sea Neon (0.2%)                                 |
|                   | - Drop: Sheltering Zone (1%)                            |
|-------------------|---------------------------------------------------------|
| Brave Warrior     | - Drop: Guard Armor (100%)                              |
|                   | - Chest: End of the World                               |
|-------------------|---------------------------------------------------------|
| Chaos Ring        | - Purchase at Accessory Shop: 600 munny                 |
|-------------------|---------------------------------------------------------|
| Crystal Crown     | - Synthesize: Tier 4                                    |
|-------------------|---------------------------------------------------------|
| Dark Ring         | - Synthesize: Tier 1                                    |
|                   | - Chest: End of the World                               |
|-------------------|---------------------------------------------------------|
| Element Ring      | - Purchase at Accessory Shop: 4800 munny                |
|                   | - Drop: Battleship (2%)                                 |
|-------------------|---------------------------------------------------------|
| Energy Bangle     | - Synthesize: Tier 1                                    |
|-------------------|---------------------------------------------------------|
| Fire Ring         | - Purchase at Accessory Shop: 250 munny                 |
|                   | - Equipped on Aladdin                                   |
|                   | - Equipped on Jack                                      |
|-------------------|---------------------------------------------------------|
| Fira Ring         | - Purchase at Accessory Shop: 1000 munny                |
|                   | - Drop: Red Nocturne (0.5%)                             |
|-------------------|---------------------------------------------------------|
| Firaga Ring       | - Purchase at Accessory Shop: 4000 munny                |
|                   | - Drop: Fat Bandit (1%)                                 |
|                   | - Chest: Hollow Bastion                                 |
|-------------------|---------------------------------------------------------|
| Gaia Bangle       | - Synthesize: Tier 3                                    |
|-------------------|---------------------------------------------------------|
| Golem Chain       | - Synthesize: Tier 2                                    |
|-------------------|---------------------------------------------------------|
| Guard Earring     | - Synthesize: Tier 1                                    |
|-------------------|---------------------------------------------------------|
| Heartguard        | - Synthesize: Tier 3                                    |
|-------------------|---------------------------------------------------------|
| Holy Circlet      | - Drop: Oogie Boogie (100%)                             |
|                   | - Chest: End of the World                               |
|-------------------|---------------------------------------------------------|
| Ifrit's Horn      | - Drop: Trickmaster (100%)                              |
|                   | - Chest: End of the World                               |
|-------------------|---------------------------------------------------------|
| Inferno Band      | - Drop: Cerberus (100%)                                 |
|                   | - Chest: End of the World                               |
|-------------------|---------------------------------------------------------|
| Magic Armlet      | - Synthesize: Tier 2                                    |
|-------------------|---------------------------------------------------------|
| Master Earring    | - Synthesize: Tier 2                                    |
|-------------------|---------------------------------------------------------|
| Omega Arts        | - Drop: Behemoth (Hollow Bastion only) (100%)           |
|                   | - Chest: End of the World                               |
|-------------------|---------------------------------------------------------|
| Power Chain       | - Synthesize: Tier 1                                    |
|-------------------|---------------------------------------------------------|
| Protect Chain     | - Purchase at Accessory Shop: 150 munny                 |
|                   | - Drop: Soldier (1%)                                    |
|                   | - Chest: Destiny Islands                                |
|                   | - Equipped on Aladdin                                   |
|                   | - Equipped on Ariel                                     |
|                   | - Equipped on Jack                                      |
|                   | - Equipped on Peter Pan                                 |
|-------------------|---------------------------------------------------------|
| Protera Chain     | - Purchase at Accessory Shop: 750 munny                 |
|                   | - Drop: Green Requiem (0.5%)                            |
|                   | - Drop: Large Body (1%)                                 |
|                   | - Drop: Bandit (0.5%)                                   |
|                   | - Drop: Powerwild (0.5%)                                |
|                   | - Chest: Deep Jungle                                    |
|                   | - Chest: Agrabah                                        |
|-------------------|---------------------------------------------------------|
| Protega Chain     | - Purchase at Accessory Shop: 2800 munny                |
|                   | - Chest: Agrabah                                        |
|                   | - Chest: Neverland                                      |
|-------------------|---------------------------------------------------------|
| Raven's Claw      | - Drop: Antisora (100%)                                 |
|                   | - Chest: End of the World                               |
|-------------------|---------------------------------------------------------|
| Ray of Light      | - Drop: Pot Centipede (100%)                            |
|                   | - Chest: End of the World                               |
|-------------------|---------------------------------------------------------|
| Ribbon            | - Synthesize: Tier 4                                    |
|                   | - Prize for finding all 99 Dalmatian puppies            |
|-------------------|---------------------------------------------------------|
| Rune Armlet       | - Synthesize: Tier 3                                    |
|-------------------|---------------------------------------------------------|
| Three Stars       | - Synthesize: Tier 3                                    |
|                   | - Chest: End of the World                               |
|-------------------|---------------------------------------------------------|
| Thunder Ring      | - Purchase at Accessory Shop: 250 munny                 |
|                   | - Equipped on Ariel                                     |
|-------------------|---------------------------------------------------------|
| Thundara Ring     | - Purchase at Accessory Shop: 1000 munny                |
|                   | - Drop: Yellow Opera (0.5%)                             |
|                   | - Chest: Agrabah                                        |
|-------------------|---------------------------------------------------------|
| Thundaga Ring     | - Purchase at Accessory Shop: 4000 munny                |
|                   | - Drop: Screwdriver (0.2%)                              |
|                   | - Drop: Aquatank (1%)                                   |
|                   | - Chest: Hollow Bastion                                 |
|-------------------|---------------------------------------------------------|
| Titan Chain       | - Synthesize: Tier 4                                    |
|-------------------|---------------------------------------------------------|
| White Fang        | - Drop: Sabor (100%)                                    |
|                   | - Chest: End of the World                               |
'============================================================================='



o=============================================================================o
 \ 19. Abilities                                                      [abls] /
  o=========================================================================o

As you gain levels in Kingdom Hearts, you will learn new abilities that you can
use by equipping them in the menu. Sora, Donald, and Goofy will gain abilities 
throughout the game, whereas, world specific characters like Ariel or Jack will
already know a number of abilities.


- THE MAIN TEAM -

The order in which Sora learns abilities depends on what weapon you chose at 
the beginning of the game.

.======.
| Sora |
.===================================================================.
| Gained Abilities                                                  |
|===================================================================|
| Lv. | Picked Sword       | Picked Shield      | Picked Staff      |
|===================================================================|
| 9   | Combo Plus         | Guard              | Scan              |
| 12  | Vortex             | Scan               | Treasure Magnet   |
| 15  | Scan               | Lucky Strike       | MP Haste          |
| 18  | Blitz              | Second Chance      | Counterattack     |
| 21  | Berserk            | Counterattack      | Critical Plus     |
| 24  | Counterattack      | Jackpot            | Guard             |
| 27  | Air Combo Plus     | Treasure Magnet    | Aerial Sweep      |
| 30  | Aerial Sweep       | --                 | Treasure Magnet   |
| 33  | Treasure Magnet    | Blitz              | MP Rage           |
| 36  | Guard              | MP Rage            | Berserk           |
| 39  | --                 | Treasure Magnet    | Lucky Strike      |
| 42  | --                 | Combo Plus         | --                |
| 45  | MP Haste           | Vortex             | --                |
| 48  | Critical Plus      | Berserk            | Second Chance     |
| 51  | Second Chance      | Critical Plus      | MP Rage           |
| 54  | --                 | --                 | Jackpot           |
| 57  | MP Rage            | Air Combo Plus     | Vortex            |
| 60  | Treasure Magnet    | Aerial Sweep       | Air Combo Plus    |
| 63  | Jackpot            | MP Haste           | Blitz             |
| 66  | MP Rage            | MP Rage            | Combo Plus        |
| 69  | Lucky Strike       | Critical Plus      | Critical Plus     |
| 72  | Combo Plus         | --                 | --                |
| 75  | Air Combo Plus     | Combo Plus         | Air Combo Plus    |
| 78  | Critical Plus      | Air Combo Plus     | Combo Plus        |
| 84  | Combo Plus         | Combo Plus         | Combo Plus        |
| 90  | Critical Plus      | Critical Plus      | Critical Plus     |
| 96  | Combo Plus         | Combo Plus         | Combo Plus        |
'==================================================================='
.===================================================================.
| Other Abilities                                                   |
|===================================================================|
| Dodge Roll      | Defeat Guard Armor the first time               |
| Sonic Blade     | Defeat Cerberus the first time                  |
| Strike Raid     | Prize for winning Pegasus Cup                   |
| Ars Arcanum     | Defeat Captain Hook                             |
| Cheer           | Beat certain times or scores in 100 Acre Wood   |
| Ragnarok        | Defeat Riku the second time                     |
| Trinity Limit   | Prize for winning Hades Cup                     |
'==================================================================='


.========.
| Donald |
.======================================.
| Gained Abilities                     |
|======================================|
| Lv. | Ability                        |
|======================================|
| 10  | Berserk                        |
| 15  | MP Haste                       |
| 20  | MP Rage                        |
| 25  | Second Chance                  |
| 30  | Treasure Magnet                |
| 35  | Second Wind                    |
| 40  | MP Rage                        | 
| 45  | Treasure Magnet                |
| 50  | Jackpot                        |
| 55  | Lucky Strike                   |
'======================================'
.======================================.
| Other Abilities                      |
|======================================|
| Cheer           | Defeat Maleficent  |
'======================================'


.=======.
| Goofy |
.========================================================.
| Gained Abilities                                       |
|========================================================|
| Lv. | Ability                                          |
|========================================================|
| 9   | Rocket                                           |
| 12  | Jackpot                                          |
| 15  | Charge                                           |
| 18  | Treasure Magnet                                  |
| 21  | Tornado                                          |
| 27  | Lucky Strike                                     |
| 30  | MP Gift                                          |
| 33  | Second Wind                                      |
| 36  | Second Chance                                    |
| 39  | MP Rage                                          |
| 42  | Treasure Magnet                                  |
| 45  | MP Rage                                          |
| 51  | MP Haste                                         |
| 54  | Berserk                                          |
'========================================================'
.========================================================.
| Other Abilities                                        |
|========================================================|
| Cheer           | Defeat Parasite Cage the first time  |
'========================================================'


.========.
| Shared |
.=============================================================================.
| High Jump    | Defeat Parasite Cage (1) and open a chest in Monstro's mouth |
| Mermaid Kick | Defeat Ursula (1), Flotsam, and Jetsam in Atlantica          |
| Glide        | Seal Neverland's keyhole                                     |
| Superglide   | Defeat Chernabog at the End of the World                     |
'============================================================================='


- SECONDARY PARTY MEMBERS -


.========.                             .=========.
| Tarzan |                             | Aladdin |
.================================.     .=================================.
| Ability                        |     | Ability                         |
|================================|     |=================================|
| Raging Boar                    |     | Crescent                        |
| Asp's Bite                     |     | Sandstorm                       |
| Healing Herb                   |     | Cheer                           |
| Wind Armor                     |     | Treasure Magnet                 |
| Second Wind                    |     | Lucky Strike                    |
| Second Chance                  |     | Jackpot                         |
| Berserk                        |     | Treasure Magnet                 |
| Critical Plus                  |     | Critical Plus                   |
| Critical Plus                  |     '================================='
'================================'


.=======.                              .==================.
| Ariel |                              | Jack Skellington |
.================================.     .=================================.
| Ability                        |     | Ability                         |
|================================|     |=================================|
| Spiral Wave                    |     | Applause!                       |
| Thunder Potion                 |     | Blazing Fury                    |
| Cure Potion                    |     | Icy Terror                      |
| Aero Potion                    |     | Bolts of Sorrow                 |
| MP Haste                       |     | Ghostly Scream                  |
| MP Rage                        |     | MP Rage                         |
| Lucky Strike                   |     | Jackpot                         |
| Second Wind                    |     | Cheer                           |
| MP Rage                        |     | Treasure Magnet                 |
| Treasure Magnet                |     | Treasure Magnet                 |
'================================'     '================================='


.===========.                          .=======.
| Peter Pan |                          | Beast |
.================================.     .=================================.
| Ability                        |     | Ability                         |
|================================|     |=================================|
| Hummingbird                    |     | Ferocious Lunge                 |
| Time-Out                       |     | Furious Bellow                  |
| Storm's Eye                    |     | Berserk                         |
| Jackpot                        |     | MP Rage                         |
| Lucky Strike                   |     | MP Rage                         |
| MP Haste                       |     | Second Chance                   |
| Critical Plus                  |     | Second Wind                     |
| Critical Plus                  |     | Critical Plus                   |
| Treasure Magnet                |     '================================='
| Treasure Magnet                |
'================================'




o=============================================================================o
 \ 20. Enemies                                                        [enms] /
  o=========================================================================o


  Enemy locations prior to the initial events at Hollow Bastion:

.=======================================================================.
|                 | TTN | WND | DJG | AGR | MON | ATL | HAL | NEV | HBS |
|=================|=====|=====|=====|=====|=====|=====|=====|=====|=====|
| Shadow          |  X  |  X  |  X  |  X  |  X  |     |  X  |  X  |  X  |
|-----------------|-----|-----|-----|-----|-----|-----|-----|-----|-----|
| Soldier         |  X  |  X  |     |     |     |     |     |     |     |
|-----------------|-----|-----|-----|-----|-----|-----|-----|-----|-----|
| Red Nocturne    |  X  |  X  |     |     |     |     |     |     |     |
|-----------------|-----|-----|-----|-----|-----|-----|-----|-----|-----|
| Yellow Opera    |  X  |     |     |  X  |  X  |     |     |     |     |
|-----------------|-----|-----|-----|-----|-----|-----|-----|-----|-----|
| Blue Rhapsody   |  X  |     |     |     |     |     |     |     |     |
|-----------------|-----|-----|-----|-----|-----|-----|-----|-----|-----|
| Green Requiem   |  X  |     |     |  X  |  X  |     |     |     |     |
|-----------------|-----|-----|-----|-----|-----|-----|-----|-----|-----|
| Large Body      |  X  |  X  |     |     |  X  |     |     |     |     |
|-----------------|-----|-----|-----|-----|-----|-----|-----|-----|-----|
| Powerwild       |     |     |  X  |     |     |     |     |     |     |
|-----------------|-----|-----|-----|-----|-----|-----|-----|-----|-----|
| Bouncywild      |     |     |  X  |     |     |     |     |     |     |
|-----------------|-----|-----|-----|-----|-----|-----|-----|-----|-----|
| Air Soldier     |  X  |     |     |  X  |  X  |     |     |     |     |
|-----------------|-----|-----|-----|-----|-----|-----|-----|-----|-----|
| Bandit          |     |     |     |  X  |     |     |     |     |     |
|-----------------|-----|-----|-----|-----|-----|-----|-----|-----|-----|
| Fat Bandit      |     |     |     |  X  |     |     |     |     |     |
|-----------------|-----|-----|-----|-----|-----|-----|-----|-----|-----|
| Pot Spider      |     |     |     |  X  |     |     |     |     |     |
|-----------------|-----|-----|-----|-----|-----|-----|-----|-----|-----|
| Barrel Spider   |     |     |     |     |  X  |     |     |  X  |     |
|-----------------|-----|-----|-----|-----|-----|-----|-----|-----|-----|
| Search Ghost    |     |     |     |     |  X  |  X  |  X  |     |     |
|=================|=====|=====|=====|=====|=====|=====|=====|=====|=====|
|                 | TTN | WND | DJG | AGR | MON | ATL | HAL | NEV | HBS |
|=================|=====|=====|=====|=====|=====|=====|=====|=====|=====|
| Sea Neon        |     |     |     |     |     |  X  |     |     |     |
|-----------------|-----|-----|-----|-----|-----|-----|-----|-----|-----|
| Screwdriver     |     |     |     |     |     |  X  |     |     |     |
|-----------------|-----|-----|-----|-----|-----|-----|-----|-----|-----|
| Sheltering Zone |     |     |     |     |     |  X  |     |     |     |
|-----------------|-----|-----|-----|-----|-----|-----|-----|-----|-----|
| Aquatank        |     |     |     |     |     |  X  |     |     |     |
|-----------------|-----|-----|-----|-----|-----|-----|-----|-----|-----|
| Wight Knight    |     |     |     |     |     |     |  X  |     |     |
|-----------------|-----|-----|-----|-----|-----|-----|-----|-----|-----|
| Gargoyle        |     |     |     |     |     |     |  X  |     |     |
|-----------------|-----|-----|-----|-----|-----|-----|-----|-----|-----|
| Pirate          |     |     |     |     |     |     |     |  X  |     |
|-----------------|-----|-----|-----|-----|-----|-----|-----|-----|-----|
| Air Pirate      |     |     |     |     |     |     |     |  X  |     |
|-----------------|-----|-----|-----|-----|-----|-----|-----|-----|-----|
| Battleship      |     |     |     |     |     |     |     |  X  |     |
|-----------------|-----|-----|-----|-----|-----|-----|-----|-----|-----|
| Wyvern          |     |     |     |     |     |     |     |     |  X  |
|-----------------|-----|-----|-----|-----|-----|-----|-----|-----|-----|
| Wizard          |     |     |     |     |     |     |     |     |  X  |
|-----------------|-----|-----|-----|-----|-----|-----|-----|-----|-----|
| Defender        |     |     |     |     |     |     |     |     |  X  |
|-----------------|-----|-----|-----|-----|-----|-----|-----|-----|-----|
| Darkball        |     |     |     |     |     |     |     |     |  X  |
'======================================================================='


  Enemy locations after the events at Hollow Bastion:


.=============================================================================.
|                 | TTN | WND | DJG | AGR | MON | ATL | HAL | NEV | HBS | END |
|=================|=====|=====|=====|=====|=====|=====|=====|=====|=====|=====|
| Shadow          |     |     |     |     |  ?  |     |  X  |  X  |     |     |
|-----------------|-----|-----|-----|-----|-----|-----|-----|-----|-----|-----|
| Soldier         |     |     |     |  X  |  *  |     |     |     |  X  |  X  |
|-----------------|-----|-----|-----|-----|-----|-----|-----|-----|-----|-----|
| Red Nocturne    |     |     |     |     |  X  |     |     |     |  X  |  X  |
|-----------------|-----|-----|-----|-----|-----|-----|-----|-----|-----|-----|
| Yellow Opera    |     |  X  |     |     |  ?  |     |     |  X  |     |  X  |
|-----------------|-----|-----|-----|-----|-----|-----|-----|-----|-----|-----|
| Blue Rhapsody   |     |  X  |     |     |  X  |     |     |     |  X  |  X  |
|-----------------|-----|-----|-----|-----|-----|-----|-----|-----|-----|-----|
| Green Requiem   |     |     |  X  |     |  ?  |     |     |     |  X  |  X  |
|-----------------|-----|-----|-----|-----|-----|-----|-----|-----|-----|-----|
| Large Body      |     |     |     |  X  |  *  |     |     |     |  X  |  X  |
|-----------------|-----|-----|-----|-----|-----|-----|-----|-----|-----|-----|
| Powerwild       |     |     |  X  |     |  *  |     |     |     |     |  X  |
|-----------------|-----|-----|-----|-----|-----|-----|-----|-----|-----|-----|
| Bouncywild      |     |     |  X  |     |  *  |     |     |     |     |  X  |
|-----------------|-----|-----|-----|-----|-----|-----|-----|-----|-----|-----|
| Air Soldier     |     |  X  |     |  X  |  *  |     |     |     |  X  |  X  |
|-----------------|-----|-----|-----|-----|-----|-----|-----|-----|-----|-----|
| Bandit          |     |     |     |  X  |  *  |     |     |     |     |  X  |
|-----------------|-----|-----|-----|-----|-----|-----|-----|-----|-----|-----|
| Fat Bandit      |     |     |     |  X  |  *  |     |     |     |     |  X  |
|-----------------|-----|-----|-----|-----|-----|-----|-----|-----|-----|-----|
| Pot Spider      |     |     |     |  X  |  *  |     |     |     |     |     |
|-----------------|-----|-----|-----|-----|-----|-----|-----|-----|-----|-----|
| Barrel Spider   |     |     |     |     |  X  |     |     |     |     |  X  |
|-----------------|-----|-----|-----|-----|-----|-----|-----|-----|-----|-----|
| Search Ghost    |  X  |     |     |     |  ?  |  X  |  X  |     |     |  X  |
|=================|=====|=====|=====|=====|=====|=====|=====|=====|=====|=====|
|                 | TTN | WND | DJG | AGR | MON | ATL | HAL | NEV | HBS | END |
|=================|=====|=====|=====|=====|=====|=====|=====|=====|=====|=====|
| Sea Neon        |     |     |     |     |     |  X  |     |     |     |  X  |
|-----------------|-----|-----|-----|-----|-----|-----|-----|-----|-----|-----|
| Screwdriver     |     |     |     |     |     |  X  |     |     |     |     |
|-----------------|-----|-----|-----|-----|-----|-----|-----|-----|-----|-----|
| Sheltering Zone |     |     |     |     |     |  X  |     |     |     |  X  |
|-----------------|-----|-----|-----|-----|-----|-----|-----|-----|-----|-----|
| Aquatank        |     |     |     |     |     |  X  |     |     |     |  X  |
|-----------------|-----|-----|-----|-----|-----|-----|-----|-----|-----|-----|
| Wight Knight    |     |     |     |     |  ?  |     |  X  |     |     |  X  |
|-----------------|-----|-----|-----|-----|-----|-----|-----|-----|-----|-----|
| Gargoyle        |     |     |     |     |  ?  |     |  X  |     |     |  X  |
|-----------------|-----|-----|-----|-----|-----|-----|-----|-----|-----|-----|
| Pirate          |     |     |     |     |  *  |     |     |  X  |     |  X  |
|-----------------|-----|-----|-----|-----|-----|-----|-----|-----|-----|-----|
| Air Pirate      |     |     |     |     |  *  |     |     |  X  |     |     |
|-----------------|-----|-----|-----|-----|-----|-----|-----|-----|-----|-----|
| Battleship      |     |     |     |     |  ?  |     |     |  X  |     |     |
|-----------------|-----|-----|-----|-----|-----|-----|-----|-----|-----|-----|
| Wyvern          |  X  |     |  X  |  X  |     |     |     |     |  X  |  X  |
|-----------------|-----|-----|-----|-----|-----|-----|-----|-----|-----|-----|
| Wizard          |  X  |  X  |  X  |  X  |     |     |  X  |     |  X  |  X  |
|-----------------|-----|-----|-----|-----|-----|-----|-----|-----|-----|-----|
| Defender        |  X  |  X  |     |     |     |     |     |     |  X  |  X  |
|-----------------|-----|-----|-----|-----|-----|-----|-----|-----|-----|-----|
| Darkball        |  X  |  X  |  X  |  X  |  X  |  X  |  X  |  X  |     |     |
|-----------------|-----|-----|-----|-----|-----|-----|-----|-----|-----|-----|
| Behemoth        |     |     |     |     |     |     |     |     |     |  X  |
|-----------------|-----|-----|-----|-----|-----|-----|-----|-----|-----|-----|
| Angel Star      |     |     |     |     |     |     |     |     |     |  X  |
|-----------------|-----|-----|-----|-----|-----|-----|-----|-----|-----|-----|
| Invisible       |     |     |     |     |     |     |     |     |     |  X  |
'============================================================================='


* Monstro is an interesting whale. Apparently, he dines out a lot and collects
  enemies from most worlds! While I haven't extensively researched Monsto's 
  enemy patterns, be prepared for different sets of enemies whenever you visit
  him. A * means that I have confirmed that an enemy will appear in Monstro
  sometimes, a ? means that I have speculated that the enemy could appear, and
  an X means that the enemy will always be there.

  Considering how difficult it is to get in to Monstro, I don't plan on ever
  figuring out which enemies appear and which don't. 

  Enemy groups in Monstro will stay the same until you leave him and head 
  somewhere else. Even then, you might encounter the same enemies the next 
  time you pay him a visit.


  Enemy data in alphabetical order.

  Pre HB  - Enemy stats before the initial events at Hollow Bastion
  Post HB - Enemy stats after the events at Hollow Bastion

 _____________________________________________________________________________
|=============================================================================|
| Air Pirate                                                                  |
|-----------------------------------------------------------------------------|
|   Stats (Pre HB) | HP: 120    ATK: 27                                       |
|                  | EXP: 40    DEF: 21                                       |
|                  |                                                          |
|  Stats (Post HB) | HP: 135    ATK: 35                                       |
|                  | EXP: 120   DEF: 27                                       |
|                  |                                                          |
| Drops (Defeated) | HP balls                                                 |
|                  | Munny                                                    |
|                  | Items: Hi-Potion   - 2%                                  |
|                  |        Mega Potion - 1%                                  |
|                  |        Power Gem   - 4%                                  |
|-----------------------------------------------------------------------------|
| These are flying versions of the Pirates you fought in the ship, though     |
| they don't look much like their swashbuckling companions. They fly around   |
| and attack with their fists, but they aren't much of a problem now that you |
| have the ability to fly.                                                    |
|_____________________________________________________________________________|
'============================================================================='

 _____________________________________________________________________________
|=============================================================================|
| Air Soldier                                                                 |
|-----------------------------------------------------------------------------|
|   Stats (Pre HB) | HP: 33     ATK: 15                                       |
|                  | EXP: 5     DEF: 12                                       |
|                  |                                                          |
|  Stats (Post HB) | HP: 120    ATK: 35                                       |
|                  | EXP: 90    DEF: 27                                       |
|                  |                                                          |
| Drops (Defeated) | HP balls                                                 |
|                  | Munny                                                    |
|                  | Items: Potion     - 2%                                   |
|                  |        Hi-Potion  - 1%                                   |
|                  |        Spirit Gem - 4%                                   |
|-----------------------------------------------------------------------------|
| The Air Soldier is basically a winged version of the lesser Soldiers. These |
| aerial menaces shouldn't pose too much of a threat, but they can get        |
| annoying while hovering a lot. Aerial combos work well, obviously.          |
|_____________________________________________________________________________|
'============================================================================='

 _____________________________________________________________________________
|=============================================================================|
| Angel Star                                                                  |
|-----------------------------------------------------------------------------|
|            Stats | HP: 220    ATK: 40                                       |
|                  | EXP: 150   DEF: 30                                       |
|                  |                                                          |
| Drops (Defeated) | MP balls                                                 |
|                  | Munny                                                    |
|                  | Items: Gale    - 6%                                      |
|                  |        Ether   - 2%                                      |
|                  |        Mythril - 1%                                      |
|-----------------------------------------------------------------------------|
| These creatures fly around the room generating tornadoes and shooting off   |
| energy. They aren't as tough as Invisibles, but when in a heated battle     |
| with Darkballs and Invisibles, they can be more than just a nuisance. They  |
| are also able to hide within their own wings and shield themselves from any |
| attacks.                                                                    |
|_____________________________________________________________________________|
'============================================================================='

 _____________________________________________________________________________
|=============================================================================|
| Aquatank                                                                    |
|-----------------------------------------------------------------------------|
|   Stats (Pre HB) | HP: 120    ATK: 22                                       |
|                  | EXP: 30    DEF: 19                                       |
|                  |                                                          |
|  Stats (Post HB) | HP: 300    ATK: 35                                       |
|                  | EXP: 240   DEF: 27                                       |
|                  |                                                          |
| Drops (Defeated) | HP balls                                                 |
|                  | Munny                                                    |
|                  | Items: Mega-Potion   - 4%                                |
|                  |        Thunder Gem   - 8%                                |
|                  |        Thundaga Ring - 1%                                |
|-----------------------------------------------------------------------------|
| Aquatanks are giant fish type creatures that hold Screwdrivers on their     |
| undersides. They don't do much other than carry the Screwdrivers, but will  |
| occasionally charge at you, which can be dangerous sometimes. When you kill |
| them, you get a lot of munny.                                               |
|_____________________________________________________________________________|
'============================================================================='

 _____________________________________________________________________________
|=============================================================================|
| Bandit                                                                      |
|-----------------------------------------------------------------------------|
|   Stats (Pre HB) | HP: 39     ATK: 18                                       |
|                  | EXP: 7     DEF: 15                                       |
|                  |                                                          |
|  Stats (Post HB) | HP: 120    ATK: 35                                       |
|                  | EXP: 90    DEF: 27                                       |
|                  |                                                          |
| Drops (Defeated) | HP balls                                                 |
|                  | Munny                                                    |
|                  | Items: Potion        - 2%                                |
|                  |        Blaze Gem     - 4%                                |
|                  |        Protera Chain - 0.5%                              |
|-----------------------------------------------------------------------------|
| Bandits are agile and skilled with their swords, though they tend to pause  |
| before attacking. They are very skilled at blocking attacks, so equip       |
| Counterattack if you have it.                                               |
|_____________________________________________________________________________|
'============================================================================='

 _____________________________________________________________________________
|=============================================================================|
| Barrel Spider                                                               |
|-----------------------------------------------------------------------------|
|   Stats (Pre HB) | HP: 24     ATK: 21                                       |
|                  | EXP: 3     DEF: 17                                       |
|                  |                                                          |
|  Stats (Post HB) | HP: 60     ATK: 35                                       |
|                  | EXP: 30    DEF: 27                                       |
|                  |                                                          |
| Drops (Defeated) | Munny                                                    |
|                  | Items: Camping Set   - 1%                                |
|                  |        Cottage       - 0.5%                              |
|                  |        Mythril Shard - 1%                                |
|-----------------------------------------------------------------------------|
| These are basically the same as the Pot Spiders you fought in Agrabah,      |
| except these ones can charge into you and explode, so look out for that.    |
| Just attack 'em for lots of munny.                                          |
|_____________________________________________________________________________|
'============================================================================='

 _____________________________________________________________________________
|=============================================================================|
| Bat Thing                                                                   |
|-----------------------------------------------------------------------------|
|            Stats | HP: ??     ATK: ??                                       |
|                  | EXP: ??    DEF: ??                                       |
|                  |                                                          |
| Drops (Defeated) | HP balls                                                 |
|-----------------------------------------------------------------------------|
| These strange bat-like Heartless only appear during the final boss fight,   |
| and only if you fly up way too high. In fact, most gamers may go through    |
| the game not knowing anything about them. Their point? I guess to restore   |
| Sora's HP. They're weird.                                                   |
|_____________________________________________________________________________|
'============================================================================='

 _____________________________________________________________________________
|=============================================================================|
| Battleship                                                                  |
|-----------------------------------------------------------------------------|
|   Stats (Pre HB) | HP: 300    ATK: 27                                       |
|                  | EXP: 100   DEF: 21                                       |
|                  |                                                          |
|  Stats (Post HB) | HP: 450    ATK: 35                                       |
|                  | EXP: 240   DEF: 27                                       |
|                  |                                                          |
| Drops (Mast      | HP balls                                                 |
|       Broken)    | MP balls                                                 |
|                  | Munny                                                    |
|                  | Items: Elixir       - 1%                                 |
|                  |        Power Gem    - 8%                                 |
| Drops (Defeated) | Munny                                                    |
|                  | Items: Elixir       - 1%                                 |
|                  |        Power Gem    - 16%                                |
|                  |        Element Ring - 2%                                 |
|-----------------------------------------------------------------------------|
| These giant floating ships are a strange type of Heartless. They charge at  |
| you pretty fast, and it goes without saying that you don't want to be in    |
| the way when this happens. You can either attack the mast, or the ship      |
| itself. They will also shoot their cannons at you, which is especially      |
| annoying during the battle with Captain Hook. Attacking the mast first will |
| net you more EXP.                                                           |
|_____________________________________________________________________________|
'============================================================================='

 _____________________________________________________________________________
|=============================================================================|
| Behemoth                                                                    |
|-----------------------------------------------------------------------------|
| Stats (End of    | HP: 1050   ATK: 40                                       |
|       the World) | EXP: 450   DEF: 30                                       |
|                  |                                                          |
| Stats (Coliseum) | HP: 1500   ATK: 42                                       |
|                  | EXP: 600   DEF: 34                                       |
|                  |                                                          |
| Drops (Defeated) | HP Balls                                                 |
|                  | MP Balls                                                 |
|                  | Munny                                                    |
|                  | Items: Mythril Shard - 20%                               |
|                  |        Mythril       - 20%                               |
|                  |        Orichalcum    - 20%                               |
|-----------------------------------------------------------------------------|
| The Behemoth will become a normal enemy once you reach the End of the       |
| World. There's only one area you can encounter it: at the end of the first  |
| area with all the broken arrow platforms. It will constantly respawn here   |
| if you leave and come back.                                                 |
|                                                                             |
| One of the attacks the Behemoth has is a Thunder style spell. When it bows  |
| its head, you'll have to jump down in front of it to continue attacking.    |
| However, you'll want to only pull off a few combos and run out of the area  |
| of effect of the spell. Otherwise, you'll suffer damage.                    |
|                                                                             |
| When the horns are glowing, the Behemoth is about to summon a giant black   |
| ball of energy. It will split soon after into homing balls, so jump off the |
| back at this time and Dodge Roll around under the Behemoth to attempt to    |
| avoid the attack.                                                           |
|                                                                             |
| Of course, both of these attacks won't do much to you if you have plenty of |
| MP, healing items, and Aerora. So you can just take these attacks as they   |
| come, let Sora get hit, and just attack like mad to get the battle over     |
| faster.                                                                     |
|_____________________________________________________________________________|
'============================================================================='

 _____________________________________________________________________________
|=============================================================================|
| Black Fungus                                                                |
|-----------------------------------------------------------------------------|
|            Stats | HP: 9      ATK: 18                                       |
|                  | EXP: 96    DEF: ??                                       |
|                  |                                                          |
| Drops (Defeated) | Munny                                                    |
|                  | Items: Mystery Goo  - ??%                                |
|                  |        Mystery Mold - ??%                                |
|-----------------------------------------------------------------------------|
| The drop rate and defense data for these guys is still a bit of a mystery   |
| to me (the Brady Games guide's defense value doesn't seem quite right to    |
| me, considering it takes forever to kill these guys). Anyway, the idea here |
| is that you should kill these guys before they either poison you or turn to |
| stone.                                                                      |
|                                                                             |
| You'll be poisoned if you are caught in their spore cloud. This attack is   |
| easily predicted, as the cloud will surround them every time they land      |
| after a jump. Being poisoned will slowly deplete your HP, so back off and   |
| use Cure or a healing item.                                                 |
|                                                                             |
| The other thing that these Heartless do after a while is turn to stone.     |
| While they are stone, they are impervious to any sort of attack (this,      |
| unfortunately, doesn't stop your teammates from trying). At this point, all |
| you can do is wait until they turn purply-black again.                      |
|                                                                             |
| As far as the drop rate goes, you won't get anything (munny or items) if    |
| you kill them with anything OTHER than a finishing blow. Even when you do   |
| kill them with a finishing blow, there's only a 20% chance that they'll     |
| drop items. This 20% chance is broken up into two tables.                   |
|                                                                             |
| 18% of the time, you'll get this drop table:                                |
|                                                                             |
| Munny                                                                       |
| Items: Mystery Goo (100%)                                                   |
|        Mystery Mold (10%)                                                   |
|                                                                             |
| 2% of the time, you'll get this drop table:                                 |
|                                                                             |
| Munny                                                                       |
| Items: Mystery Goo (100%)                                                   |
|        Mystery Mold (100%)                                                  |
|_____________________________________________________________________________|
'============================================================================='

 _____________________________________________________________________________
|=============================================================================|
| Blue Rhapsody                                                               |
|-----------------------------------------------------------------------------|
|   Stats (Pre HB) | HP: 24     ATK: 11                                       |
|                  | EXP: 1     DEF: 10                                       |
|                  |                                                          |
|  Stats (Post HB) | HP: 60     ATK: 35                                       |
|                  | EXP: 60    DEF: 27                                       |
|                  |                                                          |
| Drops (Defeated) | HP balls                                                 |
|                  | MP balls                                                 |
|                  | Items: Ether - 1%                                        |
|                  |        Frost Shard   - 12%                               |
|                  |        Blizzara Ring - 0.5%                              |
|-----------------------------------------------------------------------------|
| A new type of wizard enemy will greet you in the Coliseum games. Much like  |
| their Red counterparts, Blue Nocturnes like to fly around and cast Blizzard |
| spells at you. You have to be quick at eliminating them before they         |
| decimate you with their spells. Obviously, they are weak against fire,      |
| though your advantage has been lessened since Fire targets only single      |
| enemies. Still, Fire uses less MP, and you can shoot them off pretty fast,  |
| so you shouldn't have a problem.                                            |
|_____________________________________________________________________________|
'============================================================================='

 _____________________________________________________________________________
|=============================================================================|
| Bouncywild                                                                  |
|-----------------------------------------------------------------------------|
|   Stats (Pre HB) | HP: 30     ATK: 12                                       |
|                  | EXP: 4     DEF: 11                                       |
|                  |                                                          |
|  Stats (Post HB) | HP: 90     ATK: 35                                       |
|                  | EXP: 60    DEF: 27                                       |
|                  |                                                          |
|    Slips on Peel | Munny                                                    |
|                  | Items: Ether         - 20%                               |
|                  |        Mega-Ether    - 4%                                |
|                  |        Power Shard   - 24%                               |
|                  |                                                          |
| Drops (Defeated) | MP balls                                                 |
|                  | Munny                                                    |
|                  | Items: Hi-Potion     - 2%                                |
|                  |        Power Shard   - 12%                               |
|                  |        Protera Chain - 1%                                |
|-----------------------------------------------------------------------------|
| Much like the Powerwilds, Bouncywilds will jump around and dodge your       |
| attacks, although they are much more agile. They also will disappear after  |
| a while, so close in fast! They give a LOT of munny when defeated, and will |
| even lose munny and items when they slip on their own banana peels. Watch   |
| out though, you will lose munny as well if you slip on one. Bouncywilds     |
| will also throw things at you from a distance.                              |
|_____________________________________________________________________________|
'============================================================================='

 _____________________________________________________________________________
|=============================================================================|
| Darkball                                                                    |
|-----------------------------------------------------------------------------|
|   Stats (Pre HB) | HP: 60     ATK: 31                                       |
|                  | EXP: 32    DEF: 24                                       |
|                  |                                                          |
|  Stats (Post HB) | HP: 90     ATK: 35                                       |
|                  | EXP: 60    DEF: 27                                       |
|                  |                                                          |
| Drops (Defeated) | HP balls                                                 |
|                  | Munny                                                    |
|                  | Items: Hi-Potion     - 1%                                |
|                  |        Lucid Crystal - 1%                                |
|-----------------------------------------------------------------------------|
| Darkballs can be quite annoying at first, especially without your Keyblade. |
| They can charge at you and bite you, and they can also flip out and move    |
| around really fast, which deflects your attacks. Watch out when they        |
| disappear. They move around as smoke for a while, and when they reform, the |
| energy emitted can hurt you. They tend to target you while reforming.       |
|_____________________________________________________________________________|
'============================================================================='

 _____________________________________________________________________________
|=============================================================================|
| Defender                                                                    |
|-----------------------------------------------------------------------------|
|   Stats (Pre HB) | HP: 240    ATK: 31                                       |
|                  | EXP: 120   DEF: 24                                       |
|                  |                                                          |
|  Stats (Post HB) | HP: 300    ATK: 35                                       |
|                  | EXP: 240   DEF: 27                                       |
|                  |                                                          |
| Drops (Defeated) | MP balls                                                 |
|                  | Munny                                                    |
|                  | Items: Elixir         - 1%                               |
|                  |        Bright Crystal - 2%                               |
|                  |        Defender       - 0.2%                             |
|-----------------------------------------------------------------------------|
| These large Heartless defend themselves with a large shield. The shield     |
| itself can spit out fire and blizzard magic. The fireball can be deflected  |
| with a properly timed swing of the Keyblade, but the resulting damage is    |
| minimal. Watch out for the icy spread of the blizzard spell though, as you  |
| can't deflect it. To quickly destroy these monsters, use Gravity. Circle    |
| around to their backs while they are flattened and finish them off with a   |
| few attacks.                                                                |
|_____________________________________________________________________________|
'============================================================================='

 _____________________________________________________________________________
|=============================================================================|
| Fat Bandit                                                                  |
|-----------------------------------------------------------------------------|
|   Stats (Pre HB) | HP: 240    ATK: 18                                       |
|                  | EXP: 20    DEF: 15                                       |
|                  |                                                          |
|  Stats (Post HB) | HP: 300    ATK: 35                                       |
|                  | EXP: 240   DEF: 27                                       |
|                  |                                                          |
| Drops (Defeated) | HP balls                                                 |
|                  | Munny                                                    |
|                  | Items: Hi-Potion   - 4%                                  |
|                  |        Blaze Gem   - 8%                                  |
|                  |        Firaga Ring - 1%                                  |
|-----------------------------------------------------------------------------|
| Fat Bandits are much different than the little Bandits. Much like Large     |
| Bodies, you cannot damage them from the front. They like to breathe fire at |
| you, and will turn around quickly to do so if you are behind them. They     |
| also spit high velocity fireballs at you, but they aren't too hard to       |
| dodge. They have a lot of HP, but persistence is the key to defeating them. |
| Gravity works particularly well in this case. Also, if you have MP to       |
| spare, throw a Sonic in once in a while to really damage these guys.        |
|_____________________________________________________________________________|
'============================================================================='

 _____________________________________________________________________________
|=============================================================================|
| Gargoyle                                                                    |
|-----------------------------------------------------------------------------|
|   Stats (Pre HB) | HP: 70     ATK: 24                                       |
|                  | EXP: 20    DEF: 10                                       |
|                  |                                                          |
|  Stats (Post HB) | HP: 135    ATK: 35                                       |
|                  | EXP: 120   DEF: 27                                       |
|                  |                                                          |
| Drops (Defeated) | MP balls                                                 |
|                  | Items: Ether      - 2%                                   |
|                  |        Mega-Ether - 0.5%                                 |
|                  |        Lucid Gem  - 4%                                   |
|-----------------------------------------------------------------------------|
| Gargoyles are flying enemies that don't pose too much of a threat. They     |
| will usually try to dive bomb you, but you should be able to kill them      |
| before they can even attack. They drop a lot of MP Balls when defeated.     |
|_____________________________________________________________________________|
'============================================================================='

 _____________________________________________________________________________
|=============================================================================|
| Green Requiem                                                               |
|-----------------------------------------------------------------------------|
|   Stats (Pre HB) | HP: 15     ATK: 15                                       |
|                  | EXP: 4     DEF: 12                                       |
|                  |                                                          |
|  Stats (Post HB) | HP: 45     ATK: 35                                       |
|                  | EXP: 90    DEF: 27                                       |
|                  |                                                          |
| Drops (Defeated) | HP balls                                                 |
|                  | MP balls                                                 |
|                  | Items: Ether         - 4%                                |
|                  |        Bright Shard  - 10%                               |
|                  |        Protera Chain - 0.5%                              |
|-----------------------------------------------------------------------------|
| The final type of small wizards that you'll face are these tiny green ones  |
| that fly around and cast Cure spells on other enemies. This is not a good   |
| thing, so you should definitely take care of them first.                    |
|_____________________________________________________________________________|
'============================================================================='

 _____________________________________________________________________________
|=============================================================================|
| Invisible                                                                   |
|-----------------------------------------------------------------------------|
| Stats (End of    | HP: 300    ATK: 40                                       |
|       the World) | EXP: 120   DEF: 30                                       |
|                  |                                                          |
| Stats (Coliseum) | HP: 300    ATK: 35                                       |
|                  | EXP: 120   DEF: 27                                       |
|                  |                                                          |
| Drops (Defeated) | HP balls                                                 |
|                  | MP balls                                                 |
|                  | Items: Gale       - 6%                                   |
|                  |        Elixir     - 5%                                   |
|                  |        Hi-Potion  - 2%                                   |
|                  |        Orichalcum - 1%                                   |
|-----------------------------------------------------------------------------|
| These frightening new enemies are giant shadows with swords. They are       |
| incredibly quick and agile, and it can be tough to hit them at times. They  |
| have an attack where they float out of reach and rain energy down on Sora.  |
| When you see one stick its sword in the ground, it turns into smoke (much   |
| like the Darkballs) and follows you around. When you see the smoke pause,   |
| use a Dodge Roll to move out of the constricting energy. Invisibles drop    |
| Gales quite often (especially with Lucky Strike equipped).                  |
|                                                                             |
| Gravity is effective, but they move around a lot, so you may miss a few     |
| times while casting. Still, your spell could catch a different Invisible    |
| during a battle, or even multiple ones! To easily catch a targeted          |
| Invisible in a Gravity spell, cast it JUST after the enemy has moved.       |
|_____________________________________________________________________________|
'============================================================================='

 _____________________________________________________________________________
|=============================================================================|
| Large Body                                                                  |
|-----------------------------------------------------------------------------|
|   Stats (Pre HB) | HP: 160    ATK: 11                                       |
|                  | EXP: 7     DEF: 10                                       |
|                  |                                                          |
|  Stats (Post HB) | HP: 300    ATK: 35                                       |
|                  | EXP: 240   DEF: 27                                       |
|                  |                                                          |
| Drops (Defeated) | HP balls                                                 |
|                  | Munny                                                    |
|                  | Items: Hi-Potion     - 4%                                |
|                  |        Spirit Shard  - 12%                               |
|                  |        Protera Chain - 1%                                |
|-----------------------------------------------------------------------------|
| These hulking Heartless enemies are quite annoying. It may be tempting      |
| to get rid of them in the beginning of a battle because of the annoying     |
| belly attacks, but wait until you have at least killed any Red Nocturnes    |
| nearby. Try to save the Large Body for last. When attacking it, keep        |
| moving, as it is surprisingly nimble for its girth. You don't want to be    |
| in front of it when it jumps forward. Try to get around to its back and     |
| combo it from there. If it taps its stomach, there is an extremely high     |
| chance it will ram into you unless you find higher grounds or blast it with |
| magic. It also swings its arms at you after combos. The Large Body has a    |
| lot of HP so it will take more than a few hits to bring one down.           |
|                                                                             |
| When you have singled out a Large Body, wait for it to attack. After you    |
| dodge it, the Large Body's back will be exposed for a combo. If you prefer  |
| a face-to-face encounter, you'll have to rely on magic to bring down its    |
| HP. If you've tailored Sora to use magic, you'll have a distinct advantage  |
| when fighting these guys.                                                   |
|                                                                             |
| Large Bodies tend to become extremely dangerous when low on HP. When you    |
| them start to glow, be ready for them to relentlessly run at you. The best  |
| thing you can do at this point is to wait for them to get close, and hit    |
| them in the stomach with the Keyblade. While this won't damage them, it     |
| does completely stop the attack and daze the enemy, letting you close in    |
| for the kill. Magic is also a good alternative at this point, though it     |
| won't stop the charge attack. A few quick Fire spells will kill one off.    |
|_____________________________________________________________________________|
'============================================================================='

 _____________________________________________________________________________
|=============================================================================|
| Pirate                                                                      |
|-----------------------------------------------------------------------------|
|   Stats (Pre HB) | HP: 105    ATK: 27                                       |
|                  | EXP: 28    DEF: 21                                       |
|                  |                                                          |
|  Stats (Post HB) | HP: 120    ATK: 35                                       |
|                  | EXP: 90    DEF: 27                                       |
|                  |                                                          |
| Drops (Defeated) | HP balls                                                 |
|                  | Munny                                                    |
|                  | Items: Hi-Potion   - 2%                                  |
|                  |        Mega-Potion - 1%                                  |
|                  |        Power Gem   - 4%                                  |
|-----------------------------------------------------------------------------|
| Fighting Pirates is much the same as fighting Bandits in Agrabah. Use the   |
| same tactics you used back then.                                            |
|_____________________________________________________________________________|
'============================================================================='

 _____________________________________________________________________________
|=============================================================================|
| Pot Spider                                                                  |
|-----------------------------------------------------------------------------|
|   Stats (Pre HB) | HP: 21     ATK: 18                                       |
|                  | EXP: 2     DEF: 15                                       |
|                  |                                                          |
|  Stats (Post HB) | HP: 60     ATK: 35                                       |
|                  | EXP: 30    DEF: 27                                       |
|                  |                                                          |
| Drops (Defeated) | Munny                                                    |
|                  | Items: Tent          - 1%                                |
|                  |        Camping Set   - 0.5%                              |
|                  |        Mythril Shard - 1%                                |
|-----------------------------------------------------------------------------|
| What can I say? Other than tricking you into thinking they're a regular pot |
| (which only works a few times at the most), they don't do much, really.     |
| Just attack them for lots of munny.                                         |
|_____________________________________________________________________________|
'============================================================================='

 _____________________________________________________________________________
|=============================================================================|
| Powerwild                                                                   |
|-----------------------------------------------------------------------------|
|   Stats (Pre HB) | HP: 30     ATK: 12                                       |
|                  | EXP: 4     DEF: 11                                       |
|                  |                                                          |
|  Stats (Post HB) | HP: 120    ATK: 35                                       |
|                  | EXP: 90    DEF: 27                                       |
|                  |                                                          |
|    Slips on Peel | Munny                                                    |
|                  | Items: Ether         - 20%                               |
|                  |        Mega-Ether    - 4%                                |
|                  |        Power Shard   - 16%                               |
|                  |        Potion        - 2%                                |
|                  |                                                          |
| Drops (Defeated) | HP balls                                                 |
|                  | Munny                                                    |
|                  | Items: Power Shard   - 8%                                |
|                  |        Protera Chain - 0.5%                              |
|-----------------------------------------------------------------------------|
| These monkey-like heartless will jump around and dodge many of your         |
| attacks, and they are good at blocking too. Just keep your ground and close |
| in to attack. They yield lots of munny and HP balls.                        |
|_____________________________________________________________________________|
'============================================================================='

 _____________________________________________________________________________
|=============================================================================|
| Rare Truffle                                                                |
|-----------------------------------------------------------------------------|
|            Stats | HP: 200    ATK: N/A                                      |
|                  | EXP: None  DEF: N/A                                      |
|                  |                                                          |
|     Hit 10 times | Items: Elixir         - 100%                             |
|                  |        Mystery Goo    - 20%                              |
|                  |                                                          |
|     Hit 50 times | Items: Elixir         - 100%                             |
|                  |        Mystery Goo    - 40%                              |
|                  |        Shiitake Rank  - 100%                             |
|                  |                                                          |
|    Hit 100 times | Items: Megalixir      - 100%                             |
|                  |        Mystery Goo    - 100%                             |
|                  |        Matsutake Rank - 100%                             |
|-----------------------------------------------------------------------------|
| Rare Truffles won't attack you, so there's nothing in terms of battle       |
| strategy that you need to know. They also won't give you experience points  |
| when you defeat them. However, you can accumulate a lot of technical        |
| experience points and nice items if you follow the rules of their game.     |
|                                                                             |
| The point of their game is to keep them up in the air as long as possible   |
| by hitting them with your keyblade. If you let it touch the ground once,    |
| your're done--the Truffle will get mad and disappear. Your best bet is to   |
| remove any extravagant abilities from Sora that will cause simple jumping   |
| and keyblade swings to not work well.                                       |
|                                                                             |
| To begin the bouncing game with the Truffle, hit it once to send it flying  |
| into the air. From here, tap O and X rythmically to keep the fellow         |
| airborne and content. After 100 hits (at which point its HP will run out)   |
| the mushroom will disappear and leave you with its final table of prizes.   |
|_____________________________________________________________________________|
'============================================================================='

 _____________________________________________________________________________
|=============================================================================|
| Red Nocturne                                                                |
|-----------------------------------------------------------------------------|
|   Stats (Pre HB) | HP: 24     ATK: 9                                        |
|                  | EXP: 1     DEF: 9                                        |
|                  |                                                          |
|  Stats (Post HB) | HP: 60     ATK: 35                                       |
|                  | EXP: 60    DEF: 27                                       |
|                  |                                                          |
| Drops (Defeated) | MP balls                                                 |
|                  | Munny                                                    |
|                  | Items: Ether       - 1%                                  |
|                  |        Blaze Shard - 6%                                  |
|                  |        Fira Ring   - 0.5%                                |
|-----------------------------------------------------------------------------|
| After you shrink, you will probably encounter a new enemy called the Red    |
| Nocturne. These pests like to fly around the room and cast Fire spells      |
| at you. You have to be quick at eliminating them before they decimate       |
| you with their spells. If you are skilled at deflecting, you can hit their  |
| spells back at them to stun them.                                           |
|_____________________________________________________________________________|
'============================================================================='

 _____________________________________________________________________________
|=============================================================================|
| Screwdriver                                                                 |
|-----------------------------------------------------------------------------|
|   Stats (Pre HB) | HP: 48     ATK: 22                                       |
|                  | EXP: 15    DEF: 19                                       |
|                  |                                                          |
|  Stats (Post HB) | HP: 120    ATK: 35                                       |
|                  | EXP: 90    DEF: 27                                       |
|                  |                                                          |
| Drops (Defeated) | HP balls                                                 |
|                  | Munny                                                    |
|                  | Items: Hi-Potion     - 2%                                |
|                  |        Thunder Gem   - 4%                                |
|                  |        Thundaga Ring - 0.2%                              |
|-----------------------------------------------------------------------------|
| Screwdrivers are basically underwater Soldiers. They attack using their     |
| spears, and have some pretty annoying charge attacks. Try to take care      |
| of these guys first whenever fighting large groups of enemies.              |
|_____________________________________________________________________________|
'============================================================================='

 _____________________________________________________________________________
|=============================================================================|
| Sea Neon                                                                    |
|-----------------------------------------------------------------------------|
|   Stats (Pre HB) | HP: 30     ATK: 22                                       |
|                  | EXP: 8     DEF: 19                                       |
|                  |                                                          |
|  Stats (Post HB) | HP: 60     ATK: 35                                       |
|                  | EXP: 60    DEF: 27                                       |
|                  |                                                          |
| Drops (Defeated) | MP balls                                                 |
|                  | Munny                                                    |
|                  | Items: Ether         - 1%                                |
|                  |        Frost Gem     - 4%                                |
|                  |        Blizzaga Ring - 0.2%                              |
|-----------------------------------------------------------------------------|
| Sea Neons don't do much more than charge at you. Use Fira on them to get    |
| rid of them quickly. The MP balls they drop will more than make up for your |
| expended spell.                                                             |
|_____________________________________________________________________________|
'============================================================================='

 _____________________________________________________________________________
|=============================================================================|
| Search Ghost                                                                |
|-----------------------------------------------------------------------------|
|   Stats (Pre HB) | HP: 45     ATK: 21                                       |
|                  | EXP: 10    DEF: 17                                       |
|                  |                                                          |
|  Stats (Post HB) | HP: 120    ATK: 35                                       |
|                  | EXP: 120   DEF: 27                                       |
|                  |                                                          |
| Drops (Defeated) | HP balls                                                 |
|                  | MP balls                                                 |
|                  | Items: Hi-Potion   - 2%                                  |
|                  |        Mega-Potion - 1%                                  |
|                  |        Bright Gem  - 4%                                  |
|-----------------------------------------------------------------------------|
| Search Ghosts don't have very many attacks. They charge at you and flail    |
| their arms, and they can also phase out and appear behind you. When         |
| defeated, they give out big HP and MP balls. Use Fire for faster kills.     |
|                                                                             |
| Also, if you kill them when they are glowing, you'll get more HP and MP     |
| balls.                                                                      |
|_____________________________________________________________________________|
'============================================================================='

 _____________________________________________________________________________
|=============================================================================|
| Shadow (Opening Dream)                                                      |
|-----------------------------------------------------------------------------|
| Stats            | HP: 10     ATK: 2                                        |
|  (Opening Dream) | EXP: 1     DEF: 2                                        |
|                  |                                                          |
| Drops (Defeated) | HP balls                                                 |
|                  |                                                          |
|------------------|----------------------------------------------------------|
|                  |                                                          |
| Stats            | HP: 12     ATK: 6                                        |
| (Destiny Islands)| EXP: 1     DEF: 6                                        |
|                  |                                                          |
| Drops (Defeated) | HP balls                                                 |
|                  | Items: Potion - 5%                                       |
|                  |                                                          |
|------------------|----------------------------------------------------------|
|                  |                                                          |
| Stats            | HP: 12     ATK: 8                                        |
|  (Traverse Town) | EXP: 1     DEF: 8                                        |
|                  |                                                          |
| Stats            | HP: 12     ATK: 9                                        |
|     (Wonderland) | EXP: 1     DEF: 9                                        |
|                  |                                                          |
| Stats            | HP: 12     ATK: 11                                       |
|       (Coliseum) | EXP: 1     DEF: 10                                       |
|                  |                                                          |
| Stats            | HP: 18     ATK: 12                                       |
|    (Deep Jungle) | EXP: 1     DEF: 11                                       |
|                  |                                                          |
| Stats            | HP: 21     ATK: 18                                       |
|        (Agrabah) | EXP: 2     DEF: 15                                       |
|                  |                                                          |
| Stats            | HP: 36     ATK: 21                                       |
|        (Monstro) | EXP: 4     DEF: 17                                       |
|                  |                                                          |
| Stats            | HP: 39     ATK: 24                                       |
| (Halloween Town) | EXP: 6     DEF: 20                                       |
|                  |                                                          |
| Stats            | HP: 42     ATK: 27                                       |
|      (Neverland) | EXP: 8     DEF: 21                                       |
|                  |                                                          |
| Stats            | HP: 54     ATK: 31                                       |
| (Hollow Bastion) | EXP: 16    DEF: 24                                       |
|                  |                                                          |
| Stats (End       | HP: 60     ATK: 40                                       |
|    of the World) | EXP: 30    DEF: 30                                       |
|                  |                                                          |
|  Stats (Post HB) | HP: 60     ATK: 35                                       |
|                  | EXP: 30    DEF: 27                                       |
|                  |                                                          |
| Drops (Defeated) | HP balls                                                 |
|                  | Items: Potion      - 1%                                  |
|                  |        Lucid Shard - 6%                                  |
|-----------------------------------------------------------------------------|
| Shadows are the basic creatures that you will fight in Kingdom Hearts. They |
| don't have a lot of HP, and they aren't very strong either. They tend to    |
| attack in large groups, and will sink into the floor sometimes. You can't   |
| hit them while they are in the floor. The only attack they seem to possess  |
| is a scratching attack. Spells like Blizzard and Thunder work well for      |
| thinning the ranks.                                                         |
|_____________________________________________________________________________|
'============================================================================='

 _____________________________________________________________________________
|=============================================================================|
| Shadow Sora                                                                 |
|-----------------------------------------------------------------------------|
|            Stats | HP: 120    ATK: 27                                       |
|                  | EXP: 150   DEF: 21                                       |
|                  |                                                          |
| Drops (Defeated) | Munny                                                    |
|                  | Items: Mega-Potion - 40%                                 |
|                  |        Elixir      - 5%                                  |
|-----------------------------------------------------------------------------|
| You'll encounter these clones of Sora occasionally. They are able to fly    |
| around the room even before you get the Glide ability, and they like to     |
| kick you a lot. Defeating them shouldn't be too tough. If you get kicked by |
| one, Sora's munny will fly outward. You'll have to collect it again if you  |
| want it back. These enemies will stop appearing after certain events in the |
| game.                                                                       |
|_____________________________________________________________________________|
'============================================================================='

 _____________________________________________________________________________
|=============================================================================|
| Sheltering Zone                                                             |
|-----------------------------------------------------------------------------|
|   Stats (Pre HB) | HP: 90     ATK: 22                                       |
|                  | EXP: 20    DEF: 19                                       |
|                  |                                                          |
|  Stats (Post HB) | HP: 240    ATK: 35                                       |
|                  | EXP: 150   DEF: 27                                       |
|                  |                                                          |
| Drops (Defeated) | MP balls                                                 |
|                  | Munny                                                    |
|                  | Items: Ether         - 4%                                |
|                  |        Frost Gem     - 8%                                |
|                  |        Blizzaga Ring - 1%                                |
|-----------------------------------------------------------------------------|
| These are just slow giant versions of the Sea Neons. They don't attack      |
| often, and when they do, it's easy to avoid. When defeated, they split into |
| a bunch of Sea Neons. Try not to touch their bodies either, as this will    |
| harm you. If you finish a Sheltering Zone with a Fira attack, it won't      |
| split into Sea Neons, and you will get munny and MP Balls.                  |
|_____________________________________________________________________________|
'============================================================================='

 _____________________________________________________________________________
|=============================================================================|
| Soldier                                                                     |
|-----------------------------------------------------------------------------|
|   Stats (Pre HB) | HP: 24     ATK: 8                                        |
|                  | EXP: 3     DEF: 8                                        |
|                  |                                                          |
|  Stats (Post HB) | HP: 120    ATK: 35                                       |
|                  | EXP: 90    DEF: 27                                       |
|                  |                                                          |
| Drops (Defeated) | HP balls                                                 |
|                  | Munny                                                    |
|                  | Items: Potion        - 2%                                |
|                  |        Spirit Shard  - 8%                                |
|                  |        Protect Chain - 1%                                |
|-----------------------------------------------------------------------------|
| Soldiers are bigger than Shadows, but you usually won't fight as many at    |
| one time as you did with Shadows. These Heartless attack by quickly         |
| dashing at you. You can block their attacks by swinging your Keyblade       |
| right when they dash, and you will get Tech Points. Aerial combos tend      |
| to work very well against them.                                             |
|_____________________________________________________________________________|
'============================================================================='

 _____________________________________________________________________________
|=============================================================================|
| White Mushroom                                                              |
|-----------------------------------------------------------------------------|
|            Stats | HP: N/A    ATK: N/A                                      |
|                  | EXP: None  DEF: N/A                                      |
|                  |                                                          |
|   Satisfy with 3 | MP balls                                                 |
|           spells | Items: X Shard     - 100%                                |
|                  |        X Gem       - 10%                                 |
|                  |        Mystery Goo - 10%                                 |
|                  |                                                          |
| Satisfy with the | Items: Z Arts      - 100%                                |
|    same 3 spells |        Y Gem       - 40%                                 |
|                  |        Mystery Goo - 20%                                 |
|-----------------------------------------------------------------------------|
| White Mushrooms are harmless. They exist solely for you to cater to their   |
| fickle whims. You do this by casting whatever spell they crave upon them.   |
| By watching their actions, you can determine which spell is the correct one |
| to cast. Casting the incorrect spell, casting a spell when they aren't      |
| asking for one, or hitting them will cause them to disappear.               |
|                                                                             |
| The items each mushroom will drop depend on the final spell you cast on     |
| them. To fill in the X or Y on the drop table, use the following chart to   |
| see which spells will earn you which item:                                  |
|                                                                             |
|   Fire     - Blaze                                                          |
|   Blizzard - Frost                                                          |
|   Thunder  - Thunder                                                        |
|   Cure     - Bright                                                         |
|   Aero     - Spirit                                                         |
|   Gravity  - Lucid                                                          |
|   Stop     - Power                                                          |
|                                                                             |
| The Z for the Arts item is merely the name of the spell you happen to       |
| choose.                                                                     |
|                                                                             |
| For much more detail, check out the Mushrooms section.                      |
|_____________________________________________________________________________|
'============================================================================='

 _____________________________________________________________________________
|=============================================================================|
| Wight Knight                                                                |
|-----------------------------------------------------------------------------|
|   Stats (Pre HB) | HP: 60     ATK: 24                                       |
|                  | EXP: 16    DEF: 20                                       |
|                  |                                                          |
|  Stats (Post HB) | HP: 120    ATK: 35                                       |
|                  | EXP: 90    DEF: 27                                       |
|                  |                                                          |
| Drops (Defeated) | HP balls                                                 |
|                  | Items: Hi-Potion   - 2%                                  |
|                  |        Mega-Potion - 0.5%                                |
|                  |        Lucid Gem   - 1%                                  |
|-----------------------------------------------------------------------------|
| These tall lanky creatures are rather hard to hit. They jump around a lot   |
| and block many of your attacks. They like to jump behind you and attack,    |
| and will often attack in the air. Guard and Counterattack are two great     |
| abilities you can use to defeat these guys. When they jump straight up in   |
| the air and attempt to attack you from behind, quickly hit Guard and then   |
| press X to Counterattack and break through their defenses.                  |
|_____________________________________________________________________________|
'============================================================================='

 _____________________________________________________________________________
|=============================================================================|
| Wizard                                                                      |
|-----------------------------------------------------------------------------|
|   Stats (Pre HB) | HP: 75     ATK: 31                                       |
|                  | EXP: 90    DEF: 24                                       |
|                  |                                                          |
|  Stats (Post HB) | HP: 90     ATK: 35                                       |
|                  | EXP: 150   DEF: 27                                       |
|                  |                                                          |
| Drops (Defeated) | MP balls                                                 |
|                  | Items: Ether          - 2%                               |
|                  |        Shiny Crystal  - 2%                               |
|                  |        Wizard's Relic - 0.2%                             |
|-----------------------------------------------------------------------------|
| Wizards are the opposite of Defenders. They fly around the room casting all |
| different types of magic at you. When they use thunder magic, they are      |
| impervious to attack, so watch out. They can also disappear and reform      |
| somewhere else. On rare occasions, they will drop Donald's Wizard's Relic   |
| staff.                                                                      |
|_____________________________________________________________________________|
'============================================================================='

 _____________________________________________________________________________
|=============================================================================|
| Wyvern                                                                      |
|-----------------------------------------------------------------------------|
|   Stats (Pre HB) | HP: 135    ATK: 31                                       |
|                  | EXP: 65    DEF: 24                                       |
|                  |                                                          |
|  Stats (Post HB) | HP: 150    ATK: 35                                       |
|                  | EXP: 120   DEF: 27                                       |
|                  |                                                          |
| Drops (Defeated) | HP balls                                                 |
|                  | Items: Hi-Potion     - 2%                                |
|                  |        Elixir        - 0.5%                              |
|                  |        Power Crystal - 2%                                |
|-----------------------------------------------------------------------------|
| Wyverns typically hover just out of your reach, or over pits that you don't |
| want to fall into. They will try to ram and dive bomb you, but they aren't  |
| too much of a threat compared to the other monsters in Hollow Bastion.      |
|_____________________________________________________________________________|
'============================================================================='

 _____________________________________________________________________________
|=============================================================================|
| Yellow Opera                                                                |
|-----------------------------------------------------------------------------|
|   Stats (Pre HB) | HP: 24     ATK: 15                                       |
|                  | EXP: 3     DEF: 12                                       |
|                  |                                                          |
|  Stats (Post HB) | HP: 60     ATK: 35                                       |
|                  | EXP: 60    DEF: 27                                       |
|                  |                                                          |
| Drops (Defeated) | MP balls                                                 |
|                  | Munny                                                    |
|                  | Items: Ether         - 1%                                |
|                  |        Thunder Shard - 8%                                |
|                  |        Thundara Ring - 0.5%                              |
|-----------------------------------------------------------------------------|
| This third type of wizard will cast--you guessed it--Thunder spells at you. |
| They aren't much different from their red or blue cousins, so you shouldn't |
| have too much trouble with them at this point.                              |
|_____________________________________________________________________________|
'============================================================================='




o=============================================================================o
 \ 21. 'Simple and Clean' Lyrics                                      [lrcs] /
  o=========================================================================o

There's nothing like a little J-Pop, huh?

  Simple And Clean
  written by Utada Hikaru
  -----------------------

  You're giving me too many things
  Lately you're all I need
  You smiled at me and said,

  Don't get me wrong I love you
  But does that mean I have to meet your father?
  When we are older you'll understand
  What I meant when I said "no,
  I don't think life is quite that simple"

 *When you walk away
  You don't hear me say please
  Oh baby, don't go
  Simple and clean is the way that you're making me feel tonight
  It's hard to let it go

  The daily things that keep us all busy
  Are confusing me
  That's when you came to me and said,

  Wish I could prove I love you
  But does that mean I have to walk on water?
  When we are older you'll understand
  It's enough when I say so
  And maybe some things are that simple

  repeat*

**Hold me
  Whatever lies beyond this morning
  Is a little later on
  Regardless of warnings the future doesn't scare me at all
  Nothing's like before

  repeat*
  repeat**
  repeat**




o=============================================================================o
 \ 22. Version History                                                [vrhs] /
  o=========================================================================o

  0.1 - (9-24-02)
      - Completed the Story section
      - Worked on the Characters section
      - Finished the Controls section
      - Started the Weapons section
      - Wrote the 'Simple and Clean' lyrics
      - The walkthrough goes up through Wonderland.
      - I have a lot of work to do. :p

  0.2 - (9-29-02)
      - Added new ASCII art at the top
      - Added new Summon Spells section (I haven't started it yet)
      - Added the Gummi Ship Builder Section (haven't started this either)
      - I added part of the Coliseum to the walkthrough and touched up a few 
        mistakes, especially in Traverse Town. The Coliseum section needs work, 
        and I need to wait for a new PS2 (mine is broken) to touch up the 
        section.
      - I realized that munny doesn't start with a capital letter, so I went 
        through the document and fixed that.
      - Finished the Magic section
      - Finished the Items section
      - Finished the Weapons section

  0.5 - (10-22-02)
      - Added more to the Characters section; I took descriptions from the game
      - Completed the insanely detailed Synthesis Shop section. Check it out!
      - Completed the ability section
      - Added more to the Items section (it wasn't complete after all)
      - Finished the Dalmatians section
      - Implemented the Perfectionist's Challenge Section

  0.6 - (12-08-02)
      - I added a lot to the walkthrough, and I'm sure you'll find it much less 
        confusing
      - I added many new lists after the walkthrough, and I also touched up a 
        few others
      - Deleted the Perfectionist's Challenge Section... I didn't like it
      - Deleted the Character Section

  0.9 - (2-24-03)
      - I'm really almost done this time.
      - Finished the Accessories Section
      - Finished the Summons Section
      - Finished the Mushrooms Section
      - Finished the Enemies Section
      - Completed an enormous chunk of the Walkthrough and touched up some other
        parts

Final - (2-28-03)
      - Finished the Walkthrough
      - Finished the Blueprint Locations section
      - I'm done... my first Walkthrough ever.

Final - (9-1-05)
      - Apparently I'm dyslexic. Changed many instances of "left" to "right," or
        vice versa
      - Capitalized items in the strategy
      - Fixed borders
      - Added more to the boss strategies (check 'em out!)
      - Fixed... other stuff... like uh, appendixes and added some other 
        stuff... shut up I forget.

 1.75 - (12-22-08)
      - Learned my lesson about calling anything "Final"
      - Massive revamp, much better everything

  2.0 - (1-26-09)
      - Annnnnd... I think that's it. That's all folks. The End.



o=============================================================================o
 \ 23. Thanks                                                         [thx!] /
  o=========================================================================o

Bubs!

Sbmacias, thanks for the idea to put a section on summons in.

TestaALT, thanks for Donald's list of weapons, it saved me some time. :)

Michael Crisefi, thanks for the tip on the torches in the Coliseum.

SonoJimmy for the info on leveling.

Brady Games Kingdom Hearts guide for the info on the enemies.

I'd like to thank the following sites for hosting and support:

www.gamefaqs.com
www.gamespot.com
www.kh13.com
www.supercheats.com
www.robsgaming.com
www.pregaming.com
www.gamestats.com
www.rpgdreamers.com
www.ign.com
www.cheatplanet.com


This document is copyrighted by law, meaning you shouldn't steal it and use it 
without permission by me. I would be glad to give permission, just ask me first.
Plagiarism is bad.

Do, however, feel free to print out the guide, but just don't sell it or rip it 
off, or whatever.



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