Jurassic Park : Operation Genesis Playstation 2 Version 2.2 ########## # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # # ##### # # # # # # # # # # # # # # # # # # # # # # # # ## # # # # # # # # ## # # # # # # # # # # # # # # # # # # # # # # # # # # ## # # # # # # # ## OPERATION GENESIS Jurassic Park Operation Genesis Latest Update : 12/05/2003 Version 2.2 Copyright 2003 Kris Email: may_kris@hotmail.com GoViksandJags@aol.com ****I APOLOGISE FOR NOT UPDATING FOR SO LONG, BUT I'VE BEEN EXTREMELY BUSY, AND HAVEN'T HAD TIME TO DO ANYTHING. THE GOOD NEWS IS I'VE NEARLY CAUGHT UP WITH WHAT I NEEDED TO DO, SO I CAN CONCENTRATE ON THIS. I WILL PROBABLY NEXT UPDATE IN 3 OR 4 DAYS TIME, AND THEN I'LL BE BACK TO NORMAL.**** Contents ------------------------------------------------------------------------- Help Confusion Over Dig Sites - READ THIS What Was In The Latest Update Platforms Coming In The Next Update Section A - Update History Section B - What You Have Had Difficulty With Section C - Emails: What I Do And Don't Want Section 1 - Contact Me - PLEASE READ BEFORE CONTACTING ME Section 2 - About The Game Section 3 - Getting Started Section 4 - What The Icons Mean Section 5 - Controls Section 6 - The Characters Section 7 - Buildings : Attractions Paths Amenities Cleaners Security Enclosures Environment Section 8 - Research Department Section 9 - Dinosaurs...How To Create Them Section 10 - Dinosaur Diseases And How To Cure Them Section 11 - How to Create Buildings Section 12 - Park Rating Section 13 - Visitors i - Visitor Deaths Section 14 - Weather And Emergency Mode/Disasters i - Tornadoes ii - Thunderstorms iii - Financial Disasters Section 15 - Fossil Hunting Map Section 16 - Missions Section 17 - Tutorials Section 18 - Money Section 19 - Tips And Tricks Section 20 - Cheats Section 21 - Faults In The Game Section 22 - Copyright Notice And Permitted Websites Section 23 - Credits HELP ----------------------------------------------------------------------- This section either contains things which other people have asked for, but I don't know the answer, or things which I may need help on. CONFUSION OVER DIG SITES ----------------------------------------------------------------------- I can now clear this all up, thanks to the many of you that have contacted me. For the PC version, a maximum of FIVE sites can be unlocked. This is the same for the XBOX. I have been in contact with someone who spoke to Tech Support as they like many other people I've spoken to, can't understand why 5 sites can't be unlocked on the PS2. Sabrina told me that it was possible to unlock 5, by completing all the exercises, but later found out that it was Tech Support that made the mistake, and only three could be opened. The only conclusion that Sabrina has is that as the XBOX is made by Microsoft, perhaps they did some type of deal which would allow people who use their products to get more benefits than on the PS2, but there could be a much more simpler answer. WHAT WAS IN THE LATEST UPDATE ----------------------------------------------------------------------- I created this part so those of you who visit this regularly won't have to search around to see what's been updated. 26/04 - Added more PS2 cheats, and 3 more XBOX. New section - 'Faults in the Game'. New section - 'Tutorials'. New section - 'Frequently Asked Questions'. New section - 'Emails: What I do and don't want'. 27/04 - Finally completed PS2 and XBOX cheats. New section - 'Help'. 30/04 - More cheats, missions. Important message under 'Contact Me'. 03/05 - More on buildings etc. 09/05 - Added a bit more - SEE UPDATE HISTORY. 12/05 - New icons and characters. PLATFORMS ----------------------------------------------------------------------- This guide is only intended to be used when playing the Playstation 2 version of the game. This is simply because I haven't played it on anywhere but the PS2. They are most probably the same, but I just want to make it clear from the start. COMING IN THE NEXT UPDATE ----------------------------------------------------------------------- Please bear in mind that I cannot promise everything written here will be in the next update. There are things I CAN do, and things I WANT to do. I will hopefully be starting the mission write-up, but also want to do separate sections on photos, helicopter, and other things that were written on here but I've completely forgotten what they were. Please note that EVERYTHING which has a section on here will be completed, as a minimum, but if you can think of a section that I should have (please don't keep on at me about the dig sites location part, as I will get round to re-doing it, but the missions come first) then please let me know. SECTION A - UPDATE HISTORY ---------------------------------------------------------------------- Version 2.2 - 12/05/2003. New characters and icons. Important message at the top. Version 2.1 - 09/05/2003. **Apologies for not updating for so long, but there's been one problem after another here. Firstly my PC messed up, then a virus wiped off all the files, but I've got tons more to add on here, as it's nowhere near finished.** Version 2.0 - 03/05/2003. Trying to think of what else to add: did more on the buildings. Version 1.9 - 30/04/2003. More cheats, and missions up as well. Version 1.8 - 27/04/2003. Added new section, and finally completed cheats. Version 1.7 - 26/04/2003. Added more cheats. Version 1.6 - 25/04/2003. Added more cheats. Version 1.5 - 24/04/2003. Created new cheats section, plus added more to the contact information. Version 1.4 - 22/04/2003. Completed research section, and added a couple more new sections, Version 1.3 - 21/04/2003. Added more to a couple of sections. Version 1.2 - 17/04/2003. Nearly completed research department. Haven't done much recently, but hope to catch up soon. Version 1.1 - 16/04/2003. Added more to the research department. Version 1.0 - 14/04/2003. Started items that can be researched. Version 0.9 - 13/04/2003. Added new missions and cheats, as well as someone's tips on the costs of items. Version 0.8 - 11/04/2003. Mostly up to date with emails now, but a couple left to do. Version 0.7 - 10/04/2003. Added loads more information from what people have sent me. Version 0.6 - 09/04/2003. Rearranged parts of the guide. Version 0.5 - 07/04/2003. Added more user opinions, and new sections. See Contact Me. Version 0.4 - 06/04/2003. Added information for the buildings. Created new sections and updated some parts. Version 0.3 - 05/04/2003. Created new sections, added more info on buildings, and improved the weather section. Version 0.2 - 03/04/2003. Added new sections, and moved parts about. Version 0.1 - 01/04/2003. Started guide. SECTION B - WHAT YOU HAVE HAD DIFFICULTY WITH ----------------------------------------------------------------------- I thought this should be shown on here, as I have had a lot of people who have had trouble with the same thing, so by reading this, it may answer your question before you email it to me. Most of what's in here isn't permanent : it will be removed once the part for it is added. The Safari. This seems to be the most difficult attraction for people, as I have had well over 20 emails saying the same thing. Creating the track is simple. Once you have placed the building, you will be asked to set the trail. When the trail is yellow, you can create it, but not when it's red. You must make sure that you return the track to the start, otherwise it won't work. Providing you have enough trail left, as you approach the start, the trail will place itself back over where it came from. Create that, and the ride will open. The 'Herbivore' Mission. Again this has caused some difficulty. To get at least 70% authenticity, you must have all the dinosaurs from the same era together, and not ones from different eras. Pick one type, collect all the dinosaurs from that particular era, place them in the enclosure, add the appropriate trees and whatever the appropriate food is, and you should do it no problem. SECTION C - EMAILS: WHAT I DO AND DON'T WANT ----------------------------------------------------------------------- Some of you are still sending things in which I have clearly stated that I don't want. Therefore, I have created a simple table which shows what I do and don't want - it might seem childish but I really don't want to be sent certain things. What I want: ------------ Comments on this guide, or how it can be improved. If you have spotted a mistake. Submitting something I have asked for. Helping out on something, or submitting your own strategies. Asking permission to use or show this guide. Asking to help BEFORE you do help. This might not make sense, but I would much prefer you to email me and say, 'Can I please help on...' rather than going straight ahead and doing something. For example, say I have asked for help on a certain part, and someone contacts me, and I let them create that. I could not say to them, 'I'm sorry but someone else has already sent something, before you did yours.' I would hate to disappoint someone, so I would much prefer you NOT to create something, because if someone else's already doing it, it won't be shown. What I don't want: ------------------ Cheats. I have huge amounts of cheats, and am getting more all the time. I do not take kindly to the person who decided to copy and paste all of my cheats section, and email it to me with the heading, 'loads of cheats you don't have'. This just wastes my time, so please, ONLY, and I mean only, email if you have cheats which I haven't shown. Fair enough, I don't mind if you send one's in which I have, but haven't shown ,as I don't expect you to know what I have and haven't got, but just don't give me what I have. I would appreciate it if you can go by what I want, as I never expected to receive over 350 emails on this game, and it's difficult to see what's junk and what isn't. SECTION 1 - CONTACT ME ----------------------------------------------------------------------- I will be more than happy for you to send me emails which contain information that I can add to this guide. My email address is may_kris@hotmail.com. All I ask is that you give the email an appropriate title, which says what it contains. Please note that emails with no subject may not be read. I cannot guarantee what you said will be published in this guide, but everyone will receive full credit if something of theirs is. Remember to include your name, in case I do show what you sent me. Please don't ask when I will add something else. I am very busy, but try to add to this guide when possible. Anything you may have though, on anything, would be greatly appreciated. 30/04 - NOTICE - Thanks to everyone who has emailed me for whatever reason, but after speaking to Justin I think that this needs to be cleared up now. As I have said all over this guide, I am grateful for any help I get, and me and Justin both try our best to help people who have been stuck on certain things. The majority of emails we've been getting involve missions, but as they are up now, there shouldn't be a problem. I have also said about the email titles, and this is the main point. As I'm sure you can understand, unfortunately we don't just get emails about the game, and from friends, but a lot of junk as well. When sorting through perhaps 20 or 30 new messages each day, it is, or should be anyway, easy to see what is what. However, a couple of you have sent in something using a title which is completely inappropriate, for example, "Hey, How are you?" It has no relevance at all, and messages like it may well not be opened. If you are a regular mailer, then there won't be a problem, as the email will be recognized, but otherwise PLEASE make it clear what you want to say - just something simple like "JP" or "JP help needed" but not "Help needed" as this could be absolutely anything. Remember, we are not sitting at our computers 24/7 waiting for your emails, so it may well take a day or two for a reply. As I said, most of you have been great; there are just the odd few. IMPORTANT - A lot of people have been asking me about the missions and tutorials, which they have had trouble with, and until a walkthrough is shown for them, I will be still getting emails from you who have problems. Therefore, Justin has offered to help me out. So, if you have a problem with either the missions or tutorials, you can contact Justin at GoViksandJags@aol.com but if your question is a general query, then contact me at the usual address which is above. SECTION 2 - ABOUT THE GAME ----------------------------------------------------------------------- Basically, this game is a combination of The Sims, Theme Park and Sim City all put together. You have to buy buildings, as well as maintaining them, while providing a service that will make people leave your park happy. It isn't as simple as it sounds, as you do get disasters. These can be in the form of dinosaur breakouts, tornadoes, thunderstorms or it could just be an attraction crashing. I won't do into too much depth here, as it will be saved for their respective categories. SECTION 3 - GETTING STARTED ----------------------------------------------------------------------- So, you've got the game loaded up, and are looking at a screen showing the gate of Jurassic Park, along with a number of icons. You can opt for the tutorial, but I just went on to play the game. The first thing you need to do is choose your island. Don't be too picky at first, as even though visitors like the scenery, it won't be too easy to make a park on a mountain range. I went for a large, fairly flat island. Once you have chosen your park location, you will be given a budget in which you have to set up your park. The first thing you want is a park entrance. Obviously, you need a suitable location to place it, preferably near to the sea. Make sure that you are happy with where it's placed, as even if you demolish the building, you won't get all the money back, which is needed at this point in the game. Note that every building including the paths have a limit to how many you can have, so even though the number you have decreases if you destroy something, don't spread things too far apart until the structure of the park is set up. Every building must have a path leading from it, if the building is to be used. To start with, just have an enclosure for a couple of herbivore dinosaurs, and as soon as you have enough money, add things to it. SECTION 4 - WHAT THE ICONS MEAN ----------------------------------------------------------------------- Thanks to Justin: Icons are very important in the game. If you don't pay attention to the icons, you will have a much harder time trying to succeed in the game because you won't know what the wants and needs are of your dinosaurs and your visitors. To view icons, you can use the quick check function or look at a specific dinosaur or visitor's stats panel. Quick check Icons: To quick check: while you are just looking at the park, you don't have anything selected, press the small black button (on Xbox) and X (on PS2). Dinosaur Quick check Icons: Really Happy Face: A yellow face with a lot of teeth showing, this means that the dinosaur is very happy and there is nothing wrong. Happy Face: A yellow face with a smile, this means your dinosaur is happy, and life is just good for it. A Chicken Leg: A bone with some meat on it, made to resemble a chicken leg, this means your dinosaur is hungry, do you have feeders in your enclosures? If you do, then the dinosaur could just be walking towards the food, but maybe you should make it dispense some food for good measure. A Carnivore-looking Head: This dinosaur is hunting for food, it sees its prey and it's going to attack. (this is only for carnivores) Water Droplet: A blue drop of water, this means your dinosaur is thirsty, if you have a source of water in your enclosure you are fine, you will see them more thirsty during heat waves. If you have a really big enclosure, maybe make some more patches of water? 2 Z's: They are sleepy or sleeping, they will be lying on the ground, but they are not dead, so don't cry yet. NOTE: Once you have sedated a dinosaur, it will have this icon also. A Green Cross: They are diseased, find out what it is, and research that NOW, or if it's already research, go vaccinate it with the ranger helicopter. A Red Exclamation Point: This carnivore is rampaging, you should quit reading this and go sedate it now with the rangers, or people might die! A Green Exclamation Point: This dinosaur is comatose, you should quit reading this and go revive it now, or it will die. A Dinosaur Skull and Crossbones: Yep, it died, you can't move it, nature will decompose it, take some time to cry and make another one. A Gray Shield: This dinosaur is scared of something, maybe a bigger carnivore or if the jeep is honking at it? You may want to figure it out, so it doesn't get too stressed. A Blue Bathroom-looking sign: The dinosaur has to go potty, yes, dinosaurs have to poo too. (If you ever see little brown things that look like Hershey Kisses, that's dino doo-doo. Human Quick check Icons: Really Happy Face: A yellow face with a lot of teeth showing, this means the visitor is very happy and there is nothing wrong. Happy Face: A yellow face with a smile, this means your visitor is happy, and life is just good for it. A Sad Face: An orange face with a sad frown, this means your visitor is still going to stay for a while, but isn't exactly happy with things at the current time. A Mad Face: A Red face with an outright mad look, this means your visitor is furious with your park and is darn close to leaving because of it, check to see why they are mad by clicking on them. A Chicken Leg: A bone with some meat on it, made to resemble a chicken leg, this means your visitor is hungry, do you have enough kiosks around to feed them all, and are they a variety of foods? A Gray Shield: This visitor is scared of something, maybe a fence isn't secure for them, or maybe there is a rampage. You may want to figure it out, so your approval rating doesn't flop. A Blue Bathroom-looking sign: The visitor has to rest and relax. Maybe they need to sit down, on a bench or rest area, and maybe they need to go to the bathroom. Make sure you have plenty of each close by. Stats Panel: To check specific stats, select the visitor or dinosaur, and press the A button once (on Xbox) and X/R1 (on PS2), a little panel will appear in the top right corner of the screen and the camera will zoom and lock on to the visitor/dinosaur. These icons are listed are going left to right, and the fuller the bar is below the icon, the more of it they are, like the fuller the hunger icons is, the more hungry they are, get it? If a bar below the icon is flashing, then you should use your own skills to meet that need or the visitor might leave, and the dinosaur will become more stressed and could die. Dinosaur Stats Panel: Stress Meter: It's the green circle with a red section in it. The more this meter gets filled, maybe you should sedate it if it gets too stressed. If there is a crown above the stress meter, this dinosaur is the king of the herd. A herd is defined as a specific type of dinosaur in the same enclosure. Trees/Hunting: If it's a herbivore, you will see a tree, if it's a carnivore, you will see a hunting icon. Herbivores want trees, and plenty of them. Carnivores want to hunt, and they want to hunt more than just one dumb goat, they want a few. Chicken Bone: The dinosaur is hungry for food, it might want grass, trees, or a goat. Water Droplet: The dinosaur is thirsty, it is searching for water, and hopefully it doesn't have to search too long. Sleepy: This measures the dinosaurs how tired the dinosaur is. It will need to sleep more when it gets old, or when there is a heat wave, other than that, it will just run a common course, sleeping every few months or more. Happiness: If the dinosaur is happy, that's a good thing, if its not, then your stress meter is probably higher. Health: The older a dinosaur gets, the more this will grow. Because of DNA extraction, a dinosaur may not be able to live very long, so some will have a shorter lifespan. Human Stats Panel: A Chicken Leg: They are hungry, they have money, they want food, can you provide? Bathroom: They need to use the bathroom, make sure there are some scattered around and not priced too high, maybe only 3-5 dollars max? Tiredness: They want to relax for a while before seeing more of the park, if they can't relax, they will leave, throw them a bench or something. Happiness: The overall happiness of them. Don't make them leave too soon, keep them happy. SECTION 5 - CONTROLS ----------------------------------------------------------------------- Left Analog Stick - Camera Movement Menu Navigation Moving Around The Park L3 Button - Island Map Right Analog Stick - Camera Rotation/Elevation Directional Pad - Camera Movement Start Button - Options Menu Select Button - Objectives (in missions) X Button - Unit Select Unit Info Mailbox-Go To When Applicable Triangle - De-selection Cancel Go Back Square - Manager Menu Orders Circle - Mailbox Rotate Building SECTION 6 - THE CHARACTERS ----------------------------------------------------------------------- Thanks to Justin: John Hammond: As the CEO of INGEN, John Hammond will contact you each quarter with an update of your Performance Report. He will also alert you when you have achieved a new rating. It's always good to hear from him, unless your park is going down the tube. Peter Lundlow: The financial director of INGEN is usually to busy to interfere with the day-to-day running of Jurassic Park. You will hear from him only if you have problems with money or security in the park. Some people's emails may seem pointless, and so does his, but when he does email you, you better listen or he will close down the park because you have no more money to operate. Dr. Alan Grant: The world-famous paleontologist oversees all your fossil-hunting teams and ensures that your fossils market is always full of neat stuff. When you have fully hunted all areas that you can, and its all exhausted, he will get very annoying, because he will keep telling you they found nothing. Dr. Henry Wu: The brains behind INGEN's cloning technology, he oversees the activities at the DNA Sequencing Lab, and manages the research laboratory. He's the man, bottom line, he rocks! He does get a bit annoying when you can research something, but you just don't want to, otherwise he is on top of his game. Dr. Ellie Sattler: The park's dinosaur manager. She is an expert in dinosaur ecology and paleobotnay. She will monitor your dinosaurs and inform you about their health and stress levels. If a dinosaur catches a disease, until you research it and fix the dinosaur, she will be mad at you and ask you why you are letting this happen to the poor defenseless creatures. Ray Aronld: The chief administrator oversees the maintenance and day- to-day operation of the park. If something isn't working properly, he will inform you. When he says something needs to be fixed, it does, so fix it. If you just had a twister, you will get a lot of messages from him. Robert Muldoon: The park warden is in charge of the Jurassic Park Rangers and oversees operation of that Balloon Tour and Safari Ride. He is good at letting you know breakouts and rampages but if you create a dinosaur and you don't have a ranger station, he will pout like a little baby until you get one. Jane Powers: The public relations manager will call your attention to visitor problems. I hate her, I really do, I wish she would shut up. She tells you someone just left without seeing dinosaurs, OK, if you have 60 dinosaurs scattered about in plain sight, what else can you do? Her job is to tell you what is wrong, but not how to fix it. (I want a job like that) SECTION 7 - BUILDINGS ----------------------------------------------------------------------- Paths ------ Paths - Obviously, a path is what people walk on. The only thing you need to remember when it comes to paths, is that no-one can access a building unless a path connects to the building. In the event of a tornado, firstly the path cracks, but can still be used, and then it may disappear altogether. There is no charge to repair it, but it can get annoying if you lose a lot of paths. Price : $50 Per Square Amount Limit : 500 Fountains - These have no real purpose, but help to soothe the visitors when they get stressed. Place them in areas which are crowded, or where people often get annoyed. However, if you place them in the middle of the path, chances are you will make them even more annoyed. Price : $1500 Amount Limit : 10 Trash Cans - These are placed on the edge of the path, and basically make the job of your cleaners easier. Buildings as well as the paths can get dirty, and you cannot see this 'rubbish' that you were told about. I have never seen a visitor use a bin, so it probably reduces the amount of rubbish depending on how many you have. Strange thing is that you only have 20, which is pathetic if you have a big park. Price : Amount Limit : 20 Benches - As I said above, visitors don't tend to use these. Again put on the edge of the path, all I can think of is that they reduce one of the visitors' meters, without them using the seats. Price : Amount Limit : 20 Attractions ------------ Viewing Vent - This is one of the most popular attractions, as it's simple, cheap, and gets in a lot of revenue quickly. You place these on the sides of dinosaur enclosures, and people can choose from one of two levels, and pay a price set by you to get close up with the dinosaurs. However, if the price is too high, they will walk up to the vent, and walk away again. The most popular enclosures which have the Spinosaurus, Velociraptor and T Rex in will be visited by a lot of people, all of whom are willing to break the bank to have a close up look. Price : Amount Limit : 20 Viewing Platforms - Not as popular as the viewing vent, but you can still get a lot of people to use it. Place near to an enclosure, and visitors go up in a lift to the top, where they can look out and use the telescopes provided. Price : Amount Limit : 20 Viewing Domes - Thanks to everyone who has emailed in about this. Basically, you have two buildings. The idea is to let your visitors get up close to the dinosaurs, in complete safety. Once you select the option to build one, place the smaller building outside the enclosure. A path will need to be connected to the building. Then, place the larger building inside the enclosure, with no path needed. Visitors will then be able to use the smaller building to enter, and go into the enclosure whilst remaining in the building. Price : Amount Limit : 20 Balloon Tour - This is one of my favourite attractions. Once your building is placed, you have to set up markers for the route. If you put them over dinosaur enclosures, you can get a lot of money by taking pictures (will be explained in a later section). The best price I think is $50, as loads of people queue up waiting for it. The only danger can be in a storm, where it's possible for the balloon to crash. This ride can be shut from the buildings' menu. Price : Price Of Extra Balloon : Amount Limit : 5 Safari Adventure - Thanks again to everyone who emailed in about this. The building needs to be placed on the side of a fence, but obviously if it's in an enclosure no-one can use it. If you have dangerous dinosaurs in the enclosure, have the entrance/exit for the vehicle on the inside, and the visitor entrance on the outside, so you don't have any loose dinosaurs. Remember that if you take control, and drive around for too long, the fuel will run out. Price : Price Of Extra Vehicle : Amount Limit : 5 SECTION 8 - RESEARCH DEPARTMENT ----------------------------------------------------------------------- The research department lets you research, obviously, items and buildings which help to make your park even better. They come under the same headings as the buildings, or near enough anyway. You need to think about when you want to open your park, otherwise you could research things which are completely useless. For example, there is no need to research the cash machine before you build an entrance, as once it's researched, the cash machines are placed in the entrance. It's a good idea to start off by researching the vaccines. This way, if you research all of them, and the upgrade to the hatchery, which automatically vaccinates dinosaurs when they are born, you will never have any outbreaks of disease, which can be expensive. The vaccines don't cost much to research, and take little time, so you won't be down to no money when you want to open the park. You'll want to open the park quickly, but if there aren't any dinosaurs, people will get angry, and if there aren't any attractions either, then you're in trouble. I recommend that you research SOME of the vaccines (I believe there is an order in which the dinosaurs get the diseases) and then research an attraction as the park is about to open, so you can work on regaining the money you spent before researching anything else. Below is a list of all the things you can research (Thanks to Justin for all of the below) ======================================================================= To research or not to research, that is the question. The answer is up to you. If you decide not to research, you will have a lot of money, but your park will go downhill, and will become very dull. However, if you decide to research everything at once, you will run out of money quickly. Let's start with something that will 'map out', if you like, how much time and money researching will cost you. Category - Cash Needed - Time Needed ------------------------------------------------ Amenities - $5000 - 6 Months Attractions - $5350 - 7 Months Dinosaurs - $33700 - 6 Months Security - $15000 - 8 Months Ranger - $5000 - 3 Months Vaccines - $10250 - 8 Months ------------------------------------------------ Grand Total - $74300 - 38 Months (3 Years 2 Months) ----------------- Amenities. Generally, these are things which don't necessarily persuade more visitors to come to the park, but will make them happy to see. For example, if you went to spend a day (or a week going by how long visitors seem to be walking around) at a park, you would be annoyed to find out there wasn't any restaurants etc around. Cash Machine. This is one of the most important upgrades, even though you can't see it. If you charge a colossal amount for entry to the park, once your visitors have paid they will have little, or no money left, in which to spend on other things. This means if you don't have everything free of charge, many people will get annoyed as they can't do anything. By having cash machines, they can withdraw, and spend more money. Once upgraded, this will be added to your park entrance(s). Cost to research - $600 Research time - 1 month Cost to create/build - Free (One goes in every existing entrance, and every entrance you build after that) Special features - None Location - None Weather Guard. Umbrellas for visitors, and enhanced protection against lightning for structures and fences. Visitors will complain if they don't have the appropriate clothing during rain or a heavy storm. This upgrade also protects the safari ride. Cost to research - $500 Research time - 1 month Cost to create/build - Free (You will see people with either blue or green umbrellas when it is raining) Special features - None Location - None Fountain. A calming water feature which helps to reduce people's stress levels. This helps to calm people down, and they do gather around it. Best placed in crowded areas where people get stressed easily (mainly because there are too many people around). Cost to research - $400 Research time - 1 month Cost to create/build - $1500 plus $100 a month for water costs. Special features - You can turn the fountain on and off, but there's no point in having it, if it's off, as it won't soothe anyone. Location - In the 'paths' menu, on the upper-right side. Souvenir Stand. This lets you sell souvenirs to your visitors. Best placed near the entrance/exit, even though many people visit it before they've even looked around the park. You are able to sell three different gifts, as well as three free gifts to go with them. You are also able to set the price. Cost to research - $2000 Research time - 2 months Cost to create/build - $2000 Special features - You are able to choose what to sell at what price. Location - In the 'amenities' menu, on the upper-right side. Rest area. Somewhere for tired visitors to go. This is a good building to have, as visitors can go here and rest, instead of leaving the park as they are too tired. This way they will continue to spend money. This may also help to stop people dying of exposure. Only eight people can be in the rest area at any one time, so be sure to have more than one. Cost to research - $1500 Research time - 1 month Cost to create/build - $1500 Special features - None Location - In the 'amenities' menu, on the lower-right side. --------------- Attractions. Visitor facilities and services. These items give visitors a more enjoyable time, and let them get closer to the dinosaurs. These are probably the most important park of the park (apart from the dinosaurs). Binoculars. Improved binoculars help to increase the viewing distance from the viewing platform. This upgrades the current binoculars, which means the visitors have a better chance of seeing a dinosaur, and therefore enjoying the experience more. Cost to research - $600 Research time - 1 month Cost to create/build - Free (it will be listed in the viewing platform screen, and it upgrades automatically). Special features - None Location - None Balloon Ride. This is one of the best buildings to have. You set a trail for the balloon to follow, and a price to be charged. Many people use this, and you can see them all queuing up for it. The only problem is if bad weather approaches, and the ride has just started, because there is no quick way to get the balloon to return, without it completing the trail. This could mean you will need to buy another balloon if it crashes. Cost to research - $1500 Research time - 2 months Cost to create/build - $4000 Special features - You can take pictures from it, which will be sold if they are of good quality. You can also set the trail and price for the ride. Location - In the 'attractions' menu, lower-right side. Viewing Dome. This lets the visitors get up close and personal with the dinosaurs. People go through the main entrance, and then go through an underground tunnel to the dome itself, which should be in an enclosure. Here they are totally safe, and everyone enjoys it. Cost to research - $1250 Research time - 2 months Cost to create/build - $5000 Special features - You can set the cost. Location - In the 'amenities' menu, lower-right side. Safari Adventure. This allows visitors to take a safari in a land cruiser. Again, you set the cost, and the trail they are to take. If you build this with the garage facing into the enclosure, there won't be any congestion if the vehicle is trying to return using the paths. Unlike the balloon ride, you can actually drive this. Just be careful not to go too far, otherwise you could run out of fuel and the visitors will need rescuing. WARNING : Never drive into and kill small dinosaurs, as the visitors will hate it, and so will INGEN. Cost to research - $2000 Research time - 2 months Cost to create/build - $4000 Special features - You are able to set the trail and price, and like the balloon ride you can take pictures. As well as that, you can drive the vehicle. Location - In the 'attractions' menu, at the bottom. Dinosaurs. Genetics and science related items. These items help the park and your scientists to understand dinosaurs, and how to deal with them better. Super Extractor. This speeds up DNA extraction. When DNA is sent to the genetics lab, the time it takes is decreased. Cost to research - $4500 Research tine - 1 month Cost to crate/build - Free (it will be listed in the hatchery building, and you will notice that extraction is quicker. Special features - None Location - None Growth Booster. Speeds up dinosaur growth in the hatchery. This means dinosaurs will be created faster then normal. Nothing will change, just the time it takes for them to be created. Cost to research - $3000 Research time - 1 month Cost to create/build - Free (you will notice that dinosaurs are being produced quicker). Special features - None Location - None Hatchery Immunization. Automatically immunizes all newborn dinosaurs will all available diseases (doesn't work on dinosaurs born before it was upgraded). This is a good upgrade to have, as you don't have to vaccinate so often by helicopter, and therefore save money. Cost to research - $5000 Research time - 2 months Cost to create/build - Free (you will see that new dinosaurs are already vaccinated with all possible vaccines). Special features - None Location - None Auto Lure. Dispenses dinosaur lures, which attract them to a certain location. Useful if you wish to gather many dinosaurs together (perhaps to take a picture) but otherwise pointless. Cost to research - $1200 Research time - 1 month Cost to create/build - $2000 Special features - You pick the type of dinosaur you want to attract, and you can also decide when you want it on or off. Location - In the 'dinosaurs' menu, on the lower-right side. Lethal Gene. The lethal gene is a fatal error in the DNA of all dinosaurs. When this is activated, the dinosaurs' health will gradually decrease. This is great to have, as you can retire a dinosaur slowly, without visitors becoming annoyed at what you are doing. This is because they don't know why it died. NOTE: This becomes available after everything but the auto-lure is researched, only in the dinosaur section. Cost to research - $20000 (yes, 20000) Research time - 1 month Cost to create/build - Free (it will be listed in the hatchery). Special features - You can kill dinosaurs without losing money or your rating. Location - When selecting a dinosaur, bring up its health, and then the orders, and then it will be in the lower-left. Security. Weapons and security items. These are specialized items which will ensure the safety of your visitors, as well as the park in general. As the name says, these are security items and help to protect the park, but they come at a price. Medium Security Fence. Recommended for carnivores. This is one step better than the low security fence. It will still require maintenance, but it has more voltage to help keep the dinosaurs where they should be. You can upgrade a low security fence by clicking it, and choosing the upgrade option. Cost to research - $1000 Research time - 1 month Cost to create/build - $250 per segment, but you have to have three segments at a time, so $750. Special features - None Location - In the 'dinosaurs' menu, lower-left side. Visitor Shelter. Provides a safe haven for visitors who feel threatened in the park. The shelter holds 40 people, and is virtually indestructible. When the park is in emergency mode, the visitors will either run to the exit, or to one of these shelters. Cost to research - $2500 Research time - 1 month Cost to create/build - $2000 Special features - None Location - In the 'security' menu, at the bottom. Security Camera. To improve park security. These can be placed in enclosures or anywhere in the park. The idea is that they will alert you if there is a dinosaur breakout or there is a rampage. Cost to research - $1500 Research time - 1 month Cost to create/build - $600 Special features - You can view the area through it, and set what it's monitoring for. Location - In the 'security' menu, upper-right side. Sentry Turret. To increase park security. It's good to have, providing it's used properly. If a dinosaur is loose or enraged, it will fire a projectile at the dinosaur, retiring it. This should NOT be put inside enclosures, as it may mistake a dinosaur hunting as an enraged dinosaur, and the device would kill it. Cost to research - $3000 Research time - 2 months Cost to create/build - $10000 Special features - You can control what it is to attack, and you can even control it as well. Location - In the 'security' menu, lower-right side. Avoidance Beacon. Nearby dinosaurs will be repelled with this device. It emits radio waves to keep dinosaurs away, but is run on battery power, so it does need to stop once in a while to recharge. Cost to research - $2000 Research time - 1 month Cost to create/build - $2000 Special features - You can turn it on or off. Location - In the 'security' menu, right side. High Security Fence. The high security fence type, recommended for dangerous dinosaurs. NOTE : This is only available after you have researched the medium fence. It's one step better, but still requires maintenance. It has even more voltage, to keep everything where it should be. You can upgrade the medium security fence to this, as you can with the low to medium. Cost to research - $5000 Research time - 2 months Cost to create/build - $500 per segment, but as you have to have three, $1500. Special features - None. Location - In the 'dinosaurs' menu, at the bottom. Rangers. Vehicle and equipment upgrades. These upgrade the helicopter, as well as giving you a new type of arsenal to attack dinosaurs. You don't need a ranger station to upgrade these. Gyro Stabilizer. Provides stability for helicopters during storms. This lets you fly in storms, instead of the helicopter returning to base automatically. (Justin says that you cannot fly in the tornado, but I thought that you can). Cost to research - $2000 Research time - 1 month Cost to create/build - Free. Special features - You can now fly in storms. Location - None. Double Battery. Provides better batteries for helicopters, so they can remain airborne for longer. This is important if you have to do several jobs at once. Cost to research - $1500 Research time - 1 month Cost to create/build - Free Special features - You will be able to fly for longer. Location - None. Retire. Enables your rangers to retire dinosaurs by helicopter. NOTE : If you need to retire a dinosaur, be sure to close the park or visitors will become annoyed. Cost to research - $1500 Research time - 1 month Cost to create/build - Free Special features - You can retire dinosaurs if you feel the need to. Location - When selecting a dinosaur, select its health, and then orders, and it will be on the right hand side. Vaccines. These are used to cure dinosaur sicknesses. Just like humans, if one catches the disease, it can quickly spread. Visitors don't like seeing diseased dinosaurs, so be sure to cure it quickly. There are two ways to vaccinate dinosaurs - either buy using the hatchery immunization or to do it by helicopter. These cost between $100 and $300 per dart. The six vaccinations are - Dino belly. Cost to research - $1500 Research time - 1 month. Tick Infestation. Cost to research - $1000 Research time - 1 month. Dinosaur Flu. Cost to research - $1750 Research time - 1 month. Rabies. Cost to research - $3000 Research time - 2 months. Bumblefoot. Cost to research - $1000 Research time - 1 month. Gastric Poisoning. Cost to research - $2000 Research time - 2 months. ======================================================================= SECTION 9 - DINOSAURS...HOW TO CREATE THEM ----------------------------------------------------------------------- Creating your own dinosaurs is simple. Firstly, get yourselves a hatchery, and enclose it in a fence. You will already have a couple of dinosaurs, so select one, and move the egg meter up to how many you want. Remember dinosaurs cost money to be made and to be fed (add a herbivore/carnivore feeder into your enclosure to save yourself from having to do it). As I will state in another section still to be added, different types of dinosaurs don't mix well, for a number of reasons, whether it be they will kill each other, or just eat different food. SECTION 10 - DINOSAUR DISEASES AND HOW TO CURE THEM ----------------------------------------------------------------------- Dinosaurs can get diseases, and if they aren't treated, it can spread to others, and kill them as well. As well as getting diseases, they can also collapse. When this happens you can either 1. go out in the ranger helicopter (you will need this building) and vaccinate the dinosaur by shooting it, or 2. use the orders menu to get the ranger to do it instead. It is advisable to get the research department to research the helicopter, so it can be used in all weathers, as sometimes storms can last for months, and if you have a sick dinosaur, there will be no way of rescuing it. Once all the vaccines are researched, you should make sure all the dinosaurs are vaccinated when born, so you only need to shoot them to revive them, kill or put to sleep for a while. I will create a separate section later on showing all the diseases. SECTION 11 - HOW TO CREATE BUILDINGS ----------------------------------------------------------------------- This is simple. Pick a building and a suitable site (you will know if it isn't suitable) and click to build it. Make sure there is a path connecting it to the main path, otherwise no-one can visit. More buildings will be unlocked as you research them. Certain buildings like the balloon ride and the safari require you to set a route for them to go, so make sure it doesn't go too far as there is a limit, and remember that buildings cannot be placed on top of a safari. SECTION 12 - PARK RATING ----------------------------------------------------------------------- Your park has a rating, shown in stars on the screen that is a lot more important than it may seem. The most important part of the stars, is that as they increase, you are able to go to more fossil hunting sites. There are many things that can affect the rating, including - new dinosaurs found, good reports from INGEN, but most importantly, your parks' rating. A park in which many people leave dissatisfied, whether it be because of the weather, high prices, or simply because the park is rubbish, will affect the rating. To keep the amount of stars to 3 or 4 is perfect, but obviously not as good as 5. SECTION 13 - VISITORS ----------------------------------------------------------------------- There are four types of visitor...Mainstream, Thrill Seeker, Dino Nerd and Fun Lover. Each one prefers something different, whether it is seeing dinosaurs ripping each other apart, or herbivores grazing. If you look at their passport, you can find out a lot about them, including how much money they have. This is important. Even though I will explain this in another section, if you charge a huge sum for entry, visitors get annoyed easily if the park isn't great, and they will be forced to leave quickly if they don't have money for food. Section i - Visitor Deaths Visitors can die in a number of ways. I am yet to find them all, but maybe if you've found a way that I don't know about, you'd like to submit it. To my knowledge, they can die from lightning strikes, being swept up by a tornado, I would presume if a dinosaur (carnivore) attacked them, and something I found out the other day, which is exposure. Thanks to Shannon for clearing up what exposure means. Thinking about it now, it would all add up, as all the events coincide with how exposure happens - during a heat wave. You will know when a heat wave happens, as the ground will turn orangey red. You will see the temperature is around 40C, and heat wave flashes up. It's up to you. You can shut the park, by using the emergency button, so if people die you won't be fined, but otherwise you can take the chance, like I do, and leave the park open. Exposure deaths aren't predictable, as they can happen at any time during a heat wave. Scott made a point, that even though it wasn't the cause of the exposure deaths, it's another way of visitors dying. The Spitter dinosaur can 'spit' at people if it's only in a low security fence, which will cause them to die. However, someone sent me an email the other day that seems to give an even better reason as for why exposure happens. He thinks that exposure happens when visitors become 'trapped'. For example, if the visitors were unable to find the exit, they would keep on walking around, and after a few months they would die of exposure. It can happen at any time, but if the paths are wide it should decrease the chances of it happening. SECTION 14 - WEATHER AND EMERGENCY MODE/DISASTERS ----------------------------------------------------------------------- Now I have sections for each disaster, this part is just concentrating on the emergency mode. Accessed from the main menu, the main purpose of emergency mode is to warm the visitors that the park is shutting as there is an emergency. This also backs you up, meaning if people were to die, you wouldn't pay the $5000 fine for every person who dies. Don't be too worried if you get a message saying you didn't handle the situation well, because providing you have alerted the visitors, what more can you do. It isn't possible to physically move them, and most of the time they escape. You may also get a message saying the tornado caused a lot of damage, and more should have been done, but again it isn't possible to change the direction of the tornado, so pay no attention to them. On the other hand, you may also get a message saying you handled the situation well. It all depends on how the weather decides to 'work'. Section i - Tornadoes. These are your worst nightmare. Just as you've got your park at its best, a tornado strikes. It can cause havoc by killing dinosaurs, ripping through buildings and removing any visitors including the cleaners who have decided not to take cover. As long as you save regularly, there shouldn't be a problem as you can return to your last game save. Keep on checking the weather forecast, and make sure you make an early emergency warning in order to save everyone. Moving the dinosaurs to a different part isn't recommended as it takes too long. Just make sure you have plenty of money saved up, as you could be spending may thousands repairing the damaged buildings and replacing the dinosaurs. =============== Cedric suggests that in the event of a tornado, the cleaners say, "Why do I deserve this" or "I never knew the job would involve this" (or something along the lines of that). If you use the Emergency function, you fired all your cleaners. By keeping them in the vicinity of the park, they very rarely take shelter and by the weather killing them, your stats look bad, and INGEN say that you didn't act fast enough and lives were lost. The only disadvantage of firing all of the cleaners means the new ones will start as rookies. But surely it's worth that, to keep your stats looking good? If you keep checking the forecast, save the game as soon as you can, before the tornado strikes. Then, if it rips through your park, and you can't afford the damages, you can reload and there is a chance that it will go the other way, or cause minimal damage. Cedric also suggests that there isn't a need to build visitor centers. The visitors prefer the entrance (or the exit) for safety, which is also easier, as it means once the tornado is over you won't have loads of people all leaving your park saying the same thing, "I think I'll go home now" or "I've had enough for one day." If the visitors are closer to the exit/entrance than a visitor center, they will go here instead, and won't be seen again. =============== Justin believes that visitors do not prefer to use the exit, but the visitor shelters. Some visitors will leave once the storm is over, but others will stay in the park, and continue to spend money. This is good, as you can use the money they spend to help repair your park. =============== Section ii - Thunderstorms These don't usually cause too much damage, if any. It's still safer to activate emergency mode, as lightning can cause damage to buildings, and kill people as well. Once it rains very hard, the word thunderstorm usually appears, but you have plenty of time to react. The only main problem with thunderstorms is they can go on for months, and if you are low on cash, they can bring another disaster (see below). =============== As Cedric says, you can easily run a park for years without any damage from thunderstorms. Even though I usually close my park if a thunderstorm is coming, Cedric doesn't. The visitors act normal, but the use of vents and platforms is limited. The only attraction which is at risk during a thunderstorm is the balloon ride. It can collapse, but people don't usually die. (That's the problem with the balloon ride - if you shut it, yet the ride is in operation, it has to complete and return to its base which takes forever. =============== Section iii - Financial Disasters This type of disaster can be as bad, if not worse, than the tornado. It may be easy to know if it's coming, but it isn't as easy to repair. The most common example would be to be low on money to start with, and then get a tornado. Once you are in the red, you will get an email from the financial staff (see characters) who will tell you that you have a few months to recover, otherwise the park will be closed. If this happens, don't do the obvious, and sell everything, as even if you have new items that haven't been used, you will get hardly anything compared to what you paid for them. Thankfully as the game isn't too like the Sims, meaning time flies by, three or for months is quite a long time. Firstly, increase the entrance fee. If you are $10000 in debt, and your entry cost is $350 for example, add another $100 or so onto it, as you will still get as many people visit. However, don't increase the charges for other rides, because instead of getting more money, you could end up with no-one using them at all. Keep an eye on the date, and when the deadline is fast approaching, depending on how much you still are in debt, either increase the entry fee even more, or start to sell your buildings. Only do this as a last resort, because remember once it's over, you don't want to end up rebuilding the whole park, as the situation could easily happen again. SECTION 15 - FOSSIL HUNTING MAP ----------------------------------------------------------------------- You can only dig in three places, so it's good to know where the best dinosaur fossils are. Note you can also dig up gold, silver and opals as well as amber* which can be sold for a lot of money.*Amber can either be sold or you can extract the DNA. I think it's best to sell it, as on more than one occasion, I've extracted DNA from a $21000 piece of amber, only to find DNA which is useless as I've already got it. Here are the locations of dinosaur fossils. To my knowledge, you can only dig in three sites, so you want to make it worthwhile. The ones I'm sure you will want will be the Velociraptor, Spinosaurus and the T- Rex. Judith River Group ------------------- Site A : Ankylosaurus Albertosaurus Dryosaurus Site B : Tyrannosaurus Corythosaurus Styracosaurus Morrison Formation ------------------- Site A : Stegosaurus Ceratosaurus Pachycephalosaurus Site B : Brachiosaurus Camarasaurus Dilophosaurus Hell Creek Formation --------------------- Site A : Acrocanthosaurus Parasaurolophus Torosaurus Site B : Triceratops Edmontosaurus Pachycephalosaurus Chenini Formation ------------------ Site A : Spinosaurus Carcharadontosaurus Ouranosaurus The Flaming Cliffs ------------------- Site A : Velociraptor Gallimimus Homalocephale Tendaguru Formation -------------------- Site A : Brachiosaurus Allosaurus Kentrosaurus I appreciate that some of you dislike how the above is set out, which I agree with. In a few days time I will be deleting this (I seem to be making a habit of deleting sections, and recreating them) and making it better to understand. SECTION 16 - MISSIONS ----------------------------------------------------------------------- Again, all these are by Justin, and are pasted straight from what he sent me. There are 10 missions to play. You cannot play the next mission until you have beaten the current one. When you have completed all 10, you will unlock Site B. Just a side note here, these missions were played and written up by playing the XBOX version of the game, so there may be some slight differences in the systems, and for that, I am sorry. The missions have 4 separate categories: 1) Safari: These missions have no time limit and focus on taking pictures of dinosaurs for points; if you accumulate enough points, you pass. The only dangers are you may have a carnivore, or a large herbivore attack your safari ride, causing it to break down, and you having to get a new one, or if you hit a smaller dinosaur and kill it, you will lose points. 2) Dino Muster: These missions are all about using your muster function on your chopper to move dinosaurs to where you want them. You may have to kill a carnivore or two and then muster the herbivores to their pen, but mustering the dinosaurs is the main point. 3) Ranger Attack: You could call yourself Rambo if you want. Your motto in these missions should be, "Kill all carnivores". You are in the chopper and you must kill or retire all of the dinosaurs which are wreaking havoc on your poor little park. It is really too bad that the gun isn't automatic. 4) Ranger Rescue: These missions will focus on you saving someone from dangers. You may have to kill some dinosaurs first then rescue them or you may have to drive over to the person, narrowly avoiding death, to save some poor sap. Here are some general tips about missions: *-You can press select to view the mission objectives at any time, and on a timed mission, this will stop time so you can take a breather and think. *-Looking at the objectives will keep track of your dinosaur totals, such as if you have to kill 13 dinosaurs, and you kill one, the objectives will show that you only have 12 left. Mission 1: A picture is worth 100 points Type: Safari Description: A recent documentary has accused Jurassic Park of being a fraud. Help us prove them wrong! A recent news story has accused Jurassic Park of exhibiting fake dinosaurs. INGEN needs a set of photos of dinosaurs for their media department. These photos must be of the highest quality, showing real dinosaurs in our park environment. Can you help us? Objectives: 1) Achieve 100 points *-You get 3 cars and 10 shots This mission is pretty easy. In essence, just take 10 pictures and you will probably complete the mission, but if you want to do it right, here are some tips for you to achieve a better score faster. *-Don't take a picture of the same dinosaur twice if you can help it. Get a wide variety in the album. A second picture of the same dinosaur will be penalized. *-Take pictures of dinosaurs doing something, like eating, hunting, etc. Don't just get cheesy photos of them sleeping because that's just lame. *-Don't hit little dinosaurs, you can kill them and then you will lose points that you will have to make up to win. *-Don't get too close to bigger carnivores, they can pack a punch and destroy your vehicle. If you do encounter a larger carnivore, stay keep your distance, and if you see one who is scared (with a shield) don't get too cocky, because when they feel safe and stronger, they may attack. *-If you do lose a land cruiser to an attack, it's OK, don't cry, you will get another one if you have more, and you won't lose any points. In this mission, there are 3 land cruisers to use. *-RELAX, this is not a timed event, go by some dinosaurs, and get into camera mode, and wait, wait, and wait some more. You just want to wait until they do something good rather than just standing around to take your picture. Mission 2: When carnivores attack. Type: Ranger Attack Description: Our carnivores have gone crazy and now we can't open the park. Please help us! Objectives: 1) Retire all carnivores This mission can make you laugh or cry, depending on how well you can control your temper. You must retire 13 dinosaurs in 4 minutes. Your gun will hold 40 bullets and if that runs out, you must go to the ranger station for a refill, but you do have enough gas to last the 4 minutes. The basic concept is to shoot anything with a red target on them, as opposed to the green targets on the herbivores. Since that made it sound a lot easier than it really is, here are some tips. *-MOVE FAST, you only have 4 minutes, but RELAX, and take your time with your shots (if that makes any sense) *-Try to be in shoot mode all the time, this will make it easier to spot the dinosaurs (especially the raptors), and zoom in whenever you have a target in sight, this will make it easier to shoot them. *-Aim for the center of the red target on their bodies. *-Try to get raptors first, because they start in a pack, so it will be easier to get them there, rather than chasing them all over the island when time is running out. *-Pay attention to your radar. If you are close to the ranger station, and you are low on ammo, go fill up if you need to. Also look for the red dots (carnivores) and the number of them left, because is there is like 1 minute to go, and you have 3 shots left, and 2 dinosaurs, then go fill up so you don't have to run all the way back to the ranger station. *-When aiming at raptors, try to get them when they are running sideways, so you have more of their body to aim at, which will increase your chances to get them. *-If you get the chance to see a raptor jump on a fence and get shocked back, retire it while its down, don't wait for it to get up, because it's not dead yet. *-This mission is not as easy the first one, so if you have to redo it a few times, don't worry, it's OK. Mission 3: Time to get moving Type: Dino Muster Description: Somehow our herbivores have escaped and we need them back in their enclosures. The muster is starting, are you ready?! Objectives: 1) (Optional) Retire the Tyrannosaurs before they can harm the herbivores. 2) Herd at least 5 Edmontosaruus into the muster area. 3) Herd at least 5 Parasaurolophus into the muster area. *-You have 9 minutes Your goal is to get the dinosaurs to walk into the pen using the muster device (located in the utility mode, while flying). This is a pretty easy mission, but it can be faltered, so here are some tips so you don't have to repeat this mission. *-Even though it's optional, KILL THE DARN T-REX's. If they are all dead, they can't kill anymore of the dinosaurs you need to get in the pen. I would do this before you even think of mustering anything anywhere. *-While mustering, start with a really big group (7-8 of them) then if you lose one, or one gets off track, you won't have to worry about that one, as long as the pack stays together, because you will have still have enough to make it. *-Pay attention to the radar, and have the dinosaurs heading right to the pen, located at the top of the radar, if it's not at the top of the radar, the turn your chopper so it is. It will look kind of like a square with a dig dot inside it. *-The dinosaurs are not in the pen until they fall asleep, do make sure they get past the yellow circles (the pen's entrance) and they fall asleep. *-Be sure to stay behind the dinosaurs while mustering, don't get on top of them, or on the side, because then they may not go exactly where you want them to. *-Don't even think of trying to get both groups of dinosaurs in at the same time. Go find one group, muster them in, be sure the objective is complete, then go get the second breed and muster them in, this will save you time and it will be easier. Missions 4: Dinosaurs and weather Type: Safari Description: INGEN wants to conduct further research into the effects of weather on dinosaur behaviors, and they need your help. Objectives: 1) Gallimimus Photo 2) Dryosaurus Photo 3) Stegosaurus Photo 4) Ceratorsaurus Photo 5) Corythosaurus Photo 6) Homoalocephale Photo 7) Velocirapotor Photo *-You get 3 cars, and 10 shots. This is a pretty simplistic mission. The game will tell you to take a picture of a certain dinosaur, and you take a picture of it. Don't take pictures out of order, just let the game tell you when it wants a picture, and of what dinosaur. Again, for those who just can't get that, here are some tips. *-These photos are not worth points, so don't worry about waiting, just find the dinosaurs that the game tells you to and take a photo, very easy. *-The time is unlimited so don't get stressed, but you don't need to over-excel here, just take a picture, because that's all the game wants, just a picture. *-The only way you can fail this mission is by not following the simple directions, or annoying too many big dinosaurs and they destroy too many of your vehicles, because this mission is almost easier than the very first one. Mission 5: Rescue the President Type: Ranger Rescue Description: The President of Dregovia is stranded in the park. He needs your help! The president of Dregovia has arrived in your park just as a heavy rainstorm has struck the island. The president is the only person still alive and he has taken refuge in the visitor's shelter. You must retire all of the rampaging carnivores in the park and rescue the president. His life depends on it. Objectives: 1) Retire all of the rampaging dinosaurs 2) Rescue the president This mission can be rigorous. You must retire 18 dinosaurs in 6 minutes, and 30 seconds. Your gun will hold 40 bullets and if that runs out, you must go to the ranger station for a refill; you do have enough gas to last the full time, but after killing all carnivores, you must have time to find the visitors shelter and get into rescue mode to lift the president to safety. A little note here, this mission is set in a storm, so the copper will be a little rocky while you are trying to get that perfect shot. You will go though more ammo, but you will have more time than the other mission. *-MOVE FAST, you only have 6 1/2 minutes, but RELAX, and take your time with your shots (if that makes any sense) *-Try to be in shoot mode all the time, this will make it easier to spot the dinosaurs (especially the raptors), and zoom in whenever you have a target in sight, this will make it easier to shoot them. *-Aim for the center of the red target on their bodies. *-Try to get raptors first, because they start in a pack, so it will be easier to get them there, rather than chasing them all over the island when time is running out. *-Pay attention to your radar. If you are close to the ranger station, and you are low on ammo, go fill up if you need to. Also look for the red dots (carnivores) and the number of them left, because is there is like 1 minute to go, and you have 3 shots left, and 2 dinosaurs, then go fill up so you don't have to run all the way back to the ranger station. *-When aiming at raptors, try to get them when they are running sideways, so you have more of their body to aim at, which will increase your chances to get them. *-If you get the chance to see a raptor jump on a fence and get shocked back, retire it while its down, don't wait for it to get up, because it's not dead yet. *-You must have around 30 seconds left after the game tells you that all the carnivores are dead to save the president. You cannot save the president before all carnivores are dead, because he won't come out. *-This mission is not as easy the first one, so if you have to redo it a few times, don't worry, it's OK. Mission 6: Danger Club Photo Safari Type: Safari Description: The wealthy thrill seekers from the Danger Club are offering to donate a fortune to Jurassic park if you can show them evidence of truly thrilling safari rides, can you help us? Objectives: 1) Achieve 200 points *-You will have 3 cars, and 10 shots This mission is twice as hard as the first. You need 200 points. This means each picture must average out to be 20 points per picture. If you get any really low ones (4-6 points) I would slap yourself in the face and decide if you want to take pictures or go eat cake because low scoring photos just won't cut it here. If you are not adding up to par, here are a few tips. *-Don't take a picture of the same dinosaur twice if you can help it. Get a wide variety in the album. A second picture of the same dinosaur will be penalized. *-Take pictures of dinosaurs doing something, like eating, hunting, etc. Don't just get cheesy photos of them sleeping because that's just lame. *-Don't hit little dinosaurs, you can kill them and then you will lose points that you will have to make up to win. *-Don't get too close to bigger carnivores, they can pack a punch and destroy your vehicle. If you do encounter a larger carnivore, keep your distance, and if you see one who is scared (with a shield) don't get too cocky, because when they feel safe and stronger, they may attack. *-If you do lose a land cruiser to an attack, it's OK, don't cry, you will get another one if you have more, and you won't lose any points. In this mission, there are 3 land cruisers to use. *-RELAX, this is not a timed event, go by some dinosaurs, and get into camera mode, and wait, wait, and wait some more. You just want to wait until they do something good rather than just standing around to take your picture. Mission 7: Rescue Hammond Type: Ranger Rescue (but with the jeep) Description: The park has gone into emergency mode, leaving Hammond stranded in a visitor shelter! We need your help rescuing him, so grab your rifle and get moving! Objectives: 1) Collect the rifle 2) Rescue Hammond 3) Get Hammond to safety *-You have 5 minutes I am going to walk through this mission step-by-step. 1) You start seeing an opening in the fence, go though it. Keep going straight, but you may have to veer a little to the left, until you pass through another fence opening. Once though the second opening, go left. 2) At the end of this "alley" you will see an opening on your right, go through it, and take a left to come to another opening, BEWARE of the Spinosaurus. 3) You will see a Ranger Station with a blue arrow, go to the arrow; you've completed your first objective. 4) FLOOR IT, the Spinosaurus probably sees you, and is coming your way. Go around the corner to the right and continue to you see an opening in the fence shortly to your right, go in. 5) This is a T-REX pen, so keep moving. Keep close to the fence, (but far enough away to maneuver) and watch for an opening on your left, to which you will go in, and turn left (there may be a T-REX sleeping). You will also see a visitor shelter with a blue arrow in front of it, go to the arrow. Objective 2 complete. 6) Follow the path until it opens up and the main entrance is to your right, a Spinosaurus should be around here, but go to the arrow in front of the entrance to beat the mission. Here are some tips for this mission: *-Keep moving, don't stop, never slow down, floor it all the way, and you shouldn't get eaten. *-You do have 3 jeeps in case you do die, but why would you want to die? *-Personally, I don't even use the rifle after I get it. I prefer to keep moving and not wasting time to shoot, because then my vehicle is stopped and something can come up behind me without me knowing. *-Use the map if you get lost, it's very helpful to find where you are, where you've been, where you need to go, and what's waiting for you when you get there. Mission 8: Cleanup Operation Type: Ranger Attack Description: The automated hatcheries have gone haywire! Shut them down and save the park from angry carnivores. Time is limited, so please hurry! Objectives: 1) Shut down all hatcheries by shooting out their power supplies 2) Retire all carnivores You know the drill by know. You must retire all carnivores in 6 minutes. Your gun will hold 40 bullets and if that runs out, you must go to the ranger station for a refill; you do have enough gas to last the full time, but before killing all carnivores, you must disable the automatic hatcheries. You do this by looking for the 3 blue dots on your radar, and shooting at the blue targeted things. There is only one pair at each hatchery, and it takes 3 shots to disable it. Want some tips? I got'em *-When you first start, there will be some people trying to escape the park; don't worry about them, they will find their way out on their own, you need to worry about the generators. *-Take out the 3 generators first, don't worry about the dinosaurs yet, stop them from being created first. *-The bigger dinosaurs will attack each other a little bit, so when you take out all the generators, go for the raptor pen first. *-MOVE FAST, you only have 6 1/2 minutes, but RELAX, and take your time with your shots (if that makes any sense) *-Try to be in shoot mode all the time, this will make it easier to spot the dinosaurs (especially the raptors), and zoom in whenever you have a target in sight, this will make it easier to shoot them. *-Aim for the center of the red target on their bodies. *-Pay attention to your radar. If you are close to the ranger station, and you are low on ammo, go fill up if you need to. Also look for the red dots (carnivores) and the number of them left, because is there is like 1 minute to go, and you have 3 shots left, and 2 dinosaurs, then go fill up so you don't have to run all the way back to the ranger station. *-When aiming at raptors, try to get them when they are running sideways, so you have more of their body to aim at, which will increase your chances to get them. *-If you get the chance to see a raptor jump on a fence and get shocked back, retire it while its down, don't wait for it to get up, because it's not dead yet. Mission 9: The Amazing Maze Type: Dino Muster Description: A heard of Edmontosaurus and Ouranosaurus are lost in a maze of enclosure fencing. Our dinosaur vets want to examine them, so we need you to muster them to safety. Objectives: 1) (Optional) Retire all of the 7 carnivores 2) Herd at least 4 Oranosaurus to the muster area 3) Herd at least 4 Edmontosaurus to the muster area 4) (Optional) Destroy all of the 5 avoidance beacons *-You have 13 minutes Your goal is to get the dinosaurs to walk into the pen using the muster device (located in the utility mode, while flying). This is a pretty easy mission, but this time you have a maze to work with, so here are some tips so you don't have to repeat this mission. *-You have to go though the maze; I tried to get them to go around, so it's just a straight shot, but the mountain is in the way, you must go though the maze, and it's very easy, so use your map. *-The "maze" isn't really a maze at all, it's just some fencing that makes the path twist and turn, so just consult your map, and you will be fine. *-Even though it's optional, KILL THE DARN T-REX's. If they are all dead, they can't kill anymore of the dinosaurs you need to get in the pen. I would do this before you even think of mustering anything anywhere. *-With the avoidance beacons, you can do as you wish. The only one I took out was the one right before the entrance to the pen, but the other ones really are not a problem, you just have to make sure you keep an eye on your flock as while approaching a beacon. *-While mustering, start with a really big group (7-8 of them) then if you lose one, or one gets off track, you won't have to worry about that one, as long as the pack stays together, because you will have still have enough to make it. *-Pay attention to the radar, and have the dinosaurs heading right to the pen, located at the top of the radar, if it's not at the top of the radar, the turn your chopper so it is. It will look kind of like a square with a dig dot inside it. *-The dinosaurs are not in the pen until they fall asleep, do make sure they get past the yellow circles (the pen's entrance) and they fall asleep. *-Be sure to stay behind the dinosaurs while mustering, don't get on top of them, or on the side, because then they may not go exactly where you want them to. *-Don't even think of trying to get both groups of dinosaurs in at the same time. Go find one group, muster them in, be sure the objective is complete, then go get the second breed and muster them in, this will save you time and it will be easier. Mission 10: Jurassic Park Calendar Type: Safari Description: Many visitors have suggested that they would like to see a Jurassic Park calendar. We need you to take 12 exciting photos of dinosaurs. Can you help us? Objectives: 1) Dinosaurs drinking 2) Dinosaurs eating 3) Dinosaurs sleeping 4) Dinosaurs hunting 5) Dinosaurs fighting 6) Dinosaurs playing 7) Achieve 350 points *-You have 3 cars This mission can be very hard, and requires patience, and good thought. You need 350 points. This means each picture must average out to be 35 points per picture. If you get any really low ones (4-6 points) I would pack it up junior, because that won't work out for John Hammond. If you are not swamped and confused, here are a few tips. *-If after 3 minutes of playing this mission, you already have 5 shots taken, I think that's a little rushed, and you should relax and take more time because if at any time your point total is lower than expected, John Hammond will tell you that you are done because you pictures are not good enough, and you will have to start over. *-Try and decide what dinosaurs you are going to focus on for what events, like little ones for playing, and raptors for eating, and you can even catch two carnivores fighting with each other. *-Don't take a picture of the same dinosaur twice if you can help it. Get a wide variety in the album. A second picture of the same dinosaur will be penalized. *-Don't hit little dinosaurs, you can kill them and then you will lose points that you will have to make up to win. *-Don't get too close to bigger carnivores, they can pack a punch and destroy your vehicle. If you do encounter a larger carnivore, stay keep your distance, and if you see one who is scared (with a shield) don't get too cocky, because when they feel safe and stronger, they may attack. *-If you do lose a land cruiser to an attack, it's OK, don't cry, you will get another one if you have more, and you won't lose any points. In this mission, there are 3 land cruisers to use. *-RELAX, this is not a timed event, go by some dinosaurs, and get into camera mode, and wait, wait, and wait some more. You just want to wait until they do something good rather than just standing around to take your picture. *-For this final mission, you really need to take your time, use your mind and decide what you are going to do. That's all the missions. If you have something that you don't like about them, like the layout, then contact me, but if you are stuck on a mission, and the above doesn't help, then contact Justin. SECTION 17 - TUTORIALS ----------------------------------------------------------------------- I have someone who should be doing these in the next few days, I hope. SECTION 18 - MONEY ----------------------------------------------------------------------- As I have had a few people asking if I was going to make a section on this, and have had a couple of emails with things I could add in this, the section has been created. Obviously, money is the most important part of the park. It can't be created without it, and it can't be maintained without it. What is most important when it comes to money, is how much to charge. You don't want to charge huge amounts, meaning no-one would use it, but you don't want to charge too less, so you aren't making anything from it. You need to start with the basics. Once the park is open, you have two choices : charge a high amount, to get back some of the money you spent, or keep it low, meaning you couldn't buy a lot. I chose the first option, and started by charging around $300 to $350. This way, each 'batch' of six visitors would bring you a tidy sum in, so you can invest in more upgrades and new dinosaurs. I will create a section on upgrades later on, as people have sent me what they believe is the best order. Once you have new attractions, you need to see how visitors react when they approach the attraction. If many people turn away, you know that the price is too high. There are certain things like the toilets which you don't want to charge for, because people will get grouchy very easily (the same applies to food.) Once you have plenty of money, you can start to decrease the entry fee, and have more attractions (but bear in mind the limits of buildings) but make sure you increase it again if you have a lot of damage in the park. SECTION 19 - TIPS AND TRICKS ----------------------------------------------------------------------- Justin - Don't close your park during a thunderstorm. Lightning may well hit and kill a visitor, costing you $5000 and decreasing your rating, but you have as much chance of this, as you do of someone dying from exposure. The only problem there could be, is if lightning was to hit fencing, releasing dangerous dinosaurs. However, if this did happen, you can put the park in emergency mode. (Even if lightning was to hit the fence, it would probably only destroy the lowest level on fencing, which should only be used for herbivores, and not carnivorous dinosaurs.) When there is a twister approaching, firstly destroy a part of the path that leads to the exit, so no-one can reach it. Then, put the park in emergency mode. (You will need a few visitor shelters as there isn't an exit.) Then once it's over, the visitors will continue to spend money, and then you can replace the path. To save money, downgrade the security fence. For example, if you have a dinosaur that needs high security fencing, use medium, and so on. Just make sure there is a ranger station close by, in the event of a breakout, and always check the fence after a storm. (I personally think that raptors, no matter how small they may seem, need to be kept in high security fencing. This is mainly because, as you will have seen in one of the missions, they are very difficult to shoot, and if you have quite a few, there could be trouble in a breakout.) Don't research the Hatchery Upgrade until you have at least 3 vaccines available. This is because there is no point in spending $5000 on it, when if you have no vaccines available, it won't be able to do anything. For the big carnivores, it may be a good idea to put them in an enclosure of their own, and don't put a hatchery in it. The idea then is to have an enclosure with the hatchery in it, and then move the dinosaurs once they're born. (You will need to sedate them first.) This will then save you spending $6000 on each hatchery. It is advisable only to do it if you really need money, because dinosaurs like raptors are difficult to catch. Don't buy a ranger station, no matter what your emails may say, until you need one for something, like to revive or sedate a dinosaur. As a ranger station costs $6000, plus $500 a month, you might as well take the chance without one. Make a few entrances once your park is up and running, and have different parts for different people. For example, if you create a thrills part, an authentic part etc, but connect it up as one big park, then a lot of the people who visit certain areas will be wanting what that part is about, so they will be happy, and you will get a higher rating. Do take the time to research the balloon ride and the safari, as you get to ride both of these attractions (you can control the jeep) and also can take pictures (I will create a part about this later on) which can earn you money. The better the picture, the more someone will pay for it. As I have already said, it is much more worthwhile to sell any amber you find, rather than extracting the DNA out of it. This is because if for example the amber is worth $8000, and you extract it, you could find that the DNA in it is what you already have, so it's a waste, whereas you could've sold it, and used the funds to buy DNA that you need. Use only one dig team, because then it will take longer to find and exhaust all the sites, meaning the game will last longer. Thanks to Justin for all of the above. ======================================================================= SECTION 20 - CHEATS ----------------------------------------------------------------------- I have huge amounts of cheats, submitted from loads of people, so I won't be able to say whose is whose, as it won't make any sense. Instead, I will include everyone's name that has sent me something in the credits section. Firstly, the XBOX cheats. Remember cheating is only for fun, and there's no point of playing the game if you are only cheating on it. All of the XBOX cheats have been tried and tested, but they could easily mess up your saved game, so do be careful when using them. ======================================================================= Below is exactly what Justin sent me, but these are not what he found, these are what people sent to me which I forwarded to Justin so he could test which ones worked. Before I start, and give out the goods, I want to make something clear. I do not cheat to win ; I merely reap the rewards of various cheat codes to enrich the gaming experience. I have played the Jurassic Park game fully. I have beaten all Missions, Tutorials as well as achieved 5-star-ratings in numerous parks, some of which I only used 1 dig team so it would take longer to progress my park's dinosaur species DNA levels. Enter these codes while playing Jurassic Park. Just enter them at any time while building a park. If you enter a cheat properly, you will see a greenish box come up saying the cheat name, you can then press OK to be done. These codes are for the XBOX : I separated all the cheats into 3 categories: Cheater Cheats, Fun Cheats and Revenge Cheats. 1) Cheater Cheats: These will let you outright cheat in the game by giving you an advantage that no one will ever have if they are playing the game fair and square. Cheat Title: Mr. DNA Cheat Code: Press R, UP, R, LEFT, L, DOWN Cheat Effect: Makes all dinosaur DNA 100% How to Undo: Use "Sequencing Error" cheat to bring it all down to 55% Usefulness: This is great for getting some dinosaurs in fast and having them live a long life. Cheat Title: All Research Cheat Code: Press DOWN, DOWN, DOWN, LEFT, RIGHT, L, DOWN, UP Cheat Effect: All research projects will be completed instantly with no money loss. How to Undo: Not Possible, Just don't use anything, or wait 38 months before using it. Usefulness: Like I just said, you will save yourself 38 months of time and $74300. Cheat Title: Impossible Mission Cheat Code: Press R, RIGHT, RIGHT, RIGHT, RIGHT, R Cheat Effect: You will now have all missions complete, tutorials complete and access to Site B on the main menu. How to Undo: Shut off your console before saving anything. Usefulness: If you are a wuss, and you want to buy a game to just cheat to win, then this code will be a gem in your eyes. Cheat Title: Gimme Some Money Cheat Code: Press L + UP, L + DOWN, L Cheat Effect: This will give you $10,000 cash, right on the spot. It can be used many times, over and over again. How to Undo: Buy $10000 worth of stuff. Usefulness: If you need some fast cash, and you are too lazy to raise prices, then visit this "bank" for a nice deposit to your account. Cheat Title: No Twisters Cheat Code: Hold L + R, LEFT, RIGHT release L + R, press L + R or LEFT, RIGHT, L, R Cheat Effect: This will stop the current twister ; however the cheesy "dangerous" music will still play as if a twister is still there. How to Undo: If you want that twister back, then use the "Dial-A- Twister" code. Usefulness: This is cool especially if you worked really hard and you don't have much money to repair items while a twister is approaching. Cheat Title: Open to the Public Cheat Code: Press LEFT, DOWN, RIGHT, UP, L + R, L + R Cheat Effect: This will allow you to select all of your dig sites without the required stars. How to Undo: Not possible, so start digging baby! Usefulness: You can now research any type of dinosaur you want, and get them into the park faster by choosing when to dig where as long as it's within your sites. Cheat Title: Market Day Cheat Code: Press L + R, DOWN or DOWN, L, R, DOWN Cheat Effect: The market will be restocked with goodies. How to Undo: Not possible, REMEMBER: Never buy the Amber, it's a waste. Usefulness: If your dig teams are not cutting it, you can easily go to the market for some good old fashion buying. Cheat Title: Guaranteed Immunity Cheat Code: Hold L + R, press UP repeatedly or UP, UP, R, L, UP, UP Cheat Effect: Your dinosaurs can't get sick, so you don't need to research vaccines. How to Undo: Not possible, but you can research the "kill switch" and just kill your dinosaurs instead of having them die of sicknesses. Usefulness: You will save a lot of time and money, but then you will lose out on getting to fly and cure dinosaurs. Cheat Title: Sequencing Error Cheat Code: Press DOWN, UP + R, L, DOWN, or DOWN, UP + R, L + DOWN (it may take a few tries to get it.) Cheat Effect: This will make all dinosaur genomes 55% How to Undo: Not possible, you will have to find more fossils to further the lifespan of a dinosaur. Usefulness: This is good if you have a lot of low genome percentages, but it will make all genome percentages 55% so, if you have a lot of dinosaurs that are at 100%, you may not want to do this, because it will reduce them to 55%. Cheat Title: No Red Tape Cheat Code: Press L, R, LEFT, DOWN, DOWN, DOWN, DOWN cheat Effect: If someone dies in your park, you will not be charged for their death. How to Undo: Re-enter the cheat Usefulness: When they die of exposure, you won't be charged, and then when a twister is coming, you can let them still shop and hang out without worrying about fines. 2) Fun Cheats: These are fun and cool to do. They really won't help you play the game, but they will make your game playing experience end with a smile. Cheat Title: Drive by Cheat Code: Press L + R, LEFT, DOWN, RIGHT, RIGHT Cheat Effect: Your camera in the safari ride will act like a gun! How to Undo: Re-enter the code, it will come up again, and it will be disabled. Usefulness: This cheat won't help you at all, and it won't actually kill anything, it will just make small and medium dinosaurs scared, but it is kind of fun making them all run away. Cheat Title: Crash Cheat Code: Hold L + R and press UP, DOWN, UP, DOWN or R, L, UP, DOWN, UP Cheat Effect: Your safari car will blow up, and the riders will wander around in the enclosure being scared, so you will have to rescue them if you care. How to Undo: Not possible, buy a new safari ride at the safari screen, and save the visitors. Usefulness: This is just gosh darn cool, it makes a darn nice explosion, and leaves the heap of a burned car just laying there for a while. Cheat Title: Isla Muerta Cheat Code: Press R, R, R, L, RIGHT Cheat Effect: Makes dinosaurs which are created after entering the cheat, appear as if they are decaying, and you can see some bones and rotting flesh (but it's not too graphic, so it's not nasty looking), but just so you know, the life expectancy and health will be at the normal rate. How to Undo: Not possible, once the cheat is entered, all dinosaurs will come out looking like that. Usefulness: I like it, this cheat will make your dinosaurs look neat, and add some variety to the game if you are getting sick of the bland looking dinosaurs. 3) Revenge Cheats: These are to be used against your siblings or your arch enemies who have created amazing parks that you want to destroy in a split second. Cheat Title: Dial-A-Twister Cheat Code: Press LEFT, UP, RIGHT, DOWN, L + R Cheat Effect: A twister will appear on the island, its path will be randomized so it may or may not hit you. How to Undo: Use the "No Twister" code, or you could try praying it doesn't do much damage. Usefulness: This is cool to use if you want a challenge, or someone has a park and they are being cocky about their "perfect park" and you want to put them in their place. Cheat Title: Extinction Event Cheat Code: Press L, R, DOWN, R, L Cheat Effect: ALL dinosaurs will die within 5 seconds. How to Undo: Not possible, you have to create them all over again. Usefulness: This can be useful if dinosaurs are rampaging and you are too lazy to sedate and move them, and you don't have the "kill switch" researched. Cheat Title: Oh no! Cheat Code: Hold R, press RIGHT, LEFT, RIGHT, LEFT, RIGHT or LEFT, RIGHT, LEFT, RIGHT, R Cheat Effect: This will kill all visitors, and charging you $5000 per death, unless in emergency mode. How to Undo: Not possible, if INGEN doesn't take your park away from you, you can try to keep getting people in, but if you are in too much in the red, they will close the park for you, without your consent. Usefulness: If you are sick of visitors complaining, and you have a headache, here's your aspirin, now you will have the park board mad at you because no one is there (too bad we can't kill them also). Cheat Title: Rampage Time Cheat Code: Press L, L, L, LEFT, LEFT, LEFT Cheat Effect: This will cause ALL carnivores to rampage. How to Undo: Not possible, you have to either go and sedate them all, or watch them breakout after a while. Usefulness: Now you don't need a "Beware of Dog" sign, you can get a "Beware of Rampaging Dinosaurs" sign. Cheat Title: Hot One Cheat Code: Press R + DOWN, R + DOWN Cheat Effect: A heat wave will occur How to Undo: Dial-A-Twister cheat, then No Twisters cheat Usefulness: Heat waves just suck, I hate them, they are stupid, and this cheat isn't fun, unless I am trying to spite an arch enemy's park. Cheat Title: Welcome to Melbourne Cheat Code: Press R, R, L, R, DOWN, UP, DOWN Cheat Effect: Rain and Storms will blanket the island. How to Undo: Use "Hot One" cheat to get a heat wave. Usefulness: If you have many heat waves in a row, a soothing rain might help. Cheat Title: Where's the Money? Cheat Code: Press L + R, DOWN or L, R, L, R, DOWN, DOWN Cheat Effect: You will be bankrupt. You will have no money. $0.00 How to Undo: Use the "Gimme Money" cheat, or just hope a lot of people come in, and fast. Usefulness: Do it to someone you hate, then Dial-A-Twister. ======================================================================= Well, that's the lot for XBOX cheats at the moment. If any of you have got any more, or have spotted a mistake (which there shouldn't be) then please get in touch. Right, I've set the PS2 cheats out the same way as the XBOX. There may be one or two differences depending on what they do. Please note: the XBOX cheats HAVE been tested, however the PS2 ones haven't. Cheats for the PS2. 1) Cheater Cheats: These will let you outright cheat in the game by giving you an advantage that no one will ever have if they are playing the game fair and square. Cheat Title: Impossible Mission Cheat Code: R1, Left, Left, Left, Left, R1. Cheat Effect: You will now have all missions complete, tutorials complete and access to Site B on the main menu. How to Undo: Shut off your console before saving anything. Usefulness: If you are a wuss, and you want to buy a game to just cheat to win, then this code will be a gem in your eyes. Cheat Title: Guaranteed Immunity Cheat Code: Hold L1 and R1, Up, Up. Cheat Effect: Your dinosaurs can't get sick, so you don't need to research vaccines. How to Undo: Not possible, but you can research the "kill switch" and just kill your dinosaurs instead of having them die of sicknesses. Usefulness: You will save a lot of time and money, but then you will lose out on getting to fly and cure dinosaurs. Cheat Title: Gimme Some Money Cheat Code: Tap L1, Up, L1, Down, L1. Cheat Effect: This will give you $10,000 cash, right on the spot. It can be used many times, over and over again. How to Undo: Buy $10000 worth of stuff. Usefulness: If you need some fast cash, and you are too lazy to raise prices, then visit this "bank" for a nice deposit to your account. Cheat Title: No Twisters Cheat Code: Hold L1 + R1, Left, Right, R1, L1. Cheat Effect: This will stop the current twister ; however the cheesy "dangerous" music will still play as if a twister is still there. How to Undo: If you want that twister back, then use the "Dial-A- Twister" code. Usefulness: This is cool especially if you worked really hard and you don't have much money to repair items while a twister is approaching. Cheat Title: Open to the Public Cheat Code: Left, Down, Right, Up, L1, R1, L1, R1. Cheat Effect: This will allow you to select all of your dig sites without the required stars. How to Undo: Not possible, so start digging baby! Usefulness: You can now research any type of dinosaur you want, and get them into the park faster by choosing when to dig where as long as it's within your sites. Cheat Title: Market Day Cheat Code: R1, L1, Down, R1, L1, Down. Cheat Effect: The market will be restocked with goodies. How to Undo: Not possible, REMEMBER: Never buy the Amber, it's a waste. Usefulness: If your dig teams are not cutting it, you can easily go to the market for some good old fashion buying. Cheat Title: Sequencing Error Cheat Code: Press Down, R1, Up. (it may take a few tries to get it.) Cheat Effect: This will make all dinosaur genomes 55% How to Undo: Not possible, you will have to find more fossils to further the lifespan of a dinosaur. Usefulness: This is good if you have a lot of low genome percentages, but it will make all genome percentages 55% so, if you have a lot of dinosaurs that are at 100%, you may not want to do this, because it will reduce them to 55%. Cheat Title: No Red Tape Cheat Code: L1, R1, Left, Down, Down, Down. Cheat Effect: If someone dies in your park, you will not be charged for their death. How to Undo: Re-enter the cheat Usefulness: When they die of exposure, you won't be charged, and then when a twister is coming, you can let them still shop and hang out without worrying about fines. 2) Fun Cheats: These are fun and cool to do. They really won't help you play the game, but they will make your game playing experience end with a smile. Cheat Title: Drive by Cheat Code: R1, L1, Left, Down, Right, Right. Cheat Effect: Your camera in the safari ride will act like a gun! How to Undo: Re-enter the code, it will come up again, and it will be disabled. Usefulness: This cheat won't help you at all, and it won't actually kill anything, it will just make small and medium dinosaurs scared, but it is kind of fun making them all run away. Cheat Title: Crash Cheat Code: Hold R1 + L1, Up, Down, Up, Down. Cheat Effect: Your safari car will blow up, and the riders will wander around in the enclosure being scared, so you will have to rescue them if you care. How to Undo: Not possible, buy a new safari ride at the safari screen, and save the visitors. Usefulness: This is just gosh darn cool, it makes a darn nice explosion, and leaves the heap of a burned car just laying there for a while. Cheat Title: Isla Muerta Cheat Code: R1, R1, R1, L1, Right. Cheat Effect: Makes dinosaurs which are created after entering the cheat, appear as if they are decaying, and you can see some bones and rotting flesh (but it's not too graphic, so it's not nasty looking), but just so you know, the life expectancy and health will be at the normal rate. How to Undo: Not possible, once the cheat is entered, all dinosaurs will come out looking like that. Usefulness: I like it, this cheat will make your dinosaurs look neat, and add some variety to the game if you are getting sick of the bland looking dinosaurs. 3) Revenge Cheats: These are to be used against your siblings or your arch enemies who have created amazing parks that you want to destroy in a split second. Cheat Title: Dial-A-Twister Cheat Code: Left, Up, Right, Down, L1, R1. Cheat Effect: A twister will appear on the island, its path will be randomized so it may or may not hit you. How to Undo: Use the "No Twister" code, or you could try praying it doesn't do much damage. Usefulness: This is cool to use if you want a challenge, or someone has a park and they are being cocky about their "perfect park" and you want to put them in their place. Cheat Title: Extinction Event Cheat Code: L1, R1, Down, R1, L1. Cheat Effect: ALL dinosaurs will die within 5 seconds. How to Undo: Not possible, you have to create them all over again. Usefulness: This can be useful if dinosaurs are rampaging and you are too lazy to sedate and move them, and you don't have the "kill switch" researched. Cheat Title: Oh no! Cheat Code: Hold R1, Right, Left, Right, Left, Right. Cheat Effect: This will kill all visitors, and charging you $5000 per death, unless in emergency mode. How to Undo: Not possible, if INGEN doesn't take your park away from you, you can try to keep getting people in, but if you are in too much in the red, they will close the park for you, without your consent. Usefulness: If you are sick of visitors complaining, and you have a headache, here's your aspirin, now you will have the park board mad at you because no one is there (too bad we can't kill them also). Cheat Title: Rampage Time Cheat Code: L1, L1, L1, Left, Left, Left. Cheat Effect: This will cause ALL carnivores to rampage. How to Undo: Not possible, you have to either go and sedate them all, or watch them breakout after a while. Usefulness: Now you don't need a "Beware of Dog" sign, you can get a "Beware of Rampaging Dinosaurs" sign. Cheat Title: Hot One Cheat Code: Hold R1, Down, Down. Cheat Effect: A heat wave will occur How to Undo: Dial-A-Twister cheat, then No Twisters cheat Usefulness: Heat waves just suck, I hate them, they are stupid, and this cheat isn't fun, unless I am trying to spite an arch enemy's park. Cheat Title: Welcome to Melbourne Cheat Code: R1, R1, L1, R1, Down, Up, Down. Cheat Effect: Rain and Storms will blanket the island. How to Undo: Use "Hot One" cheat to get a heat wave. Usefulness: If you have many heat waves in a row, a soothing rain might help. Cheat Title: Where's the Money? Cheat Code: R1, L1, Down. Cheat Effect: You will be bankrupt. You will have no money. $0.00 How to Undo: Use the "Gimme Money" cheat, or just hope a lot of people come in, and fast. Usefulness: Do it to someone you hate, then Dial-A-Twister. ======================================================================= That is it for the PS2 cheats. I am starting to get new ones in, which will be posted once I get the chance. At present, I have no PC cheats. Why? I don't know. Quite a few of you have asked if I have any, but the answer is no. I will do my best to try and find any, but remember I will have to ask permission before taking them from a website. On the other hand, if any of you have some, please send them in. Remember that these have NOT been tested, so please inform me if any are incorrect. PC Cheats - Someone has sent me a load in, which I will be putting up in a later update. SECTION 21 - FAULTS IN THE GAME ----------------------------------------------------------------------- Spotted a fault in the game? Feel free to send it in. SECTION 22 - COPYRIGHT NOTICE AND PERMITTED WEBSITES ----------------------------------------------------------------------- This guide cannot be reproduced in any way. It can be printed out for personal use only. If you are the owner of a website, and wish to show this guide, please contact me may_kris@hotmail.com and providing it is to stay in its original form I will give permission. At present (May 9th, 2003) the following websites have permission to show this guide (Note that other places may be showing this guide, who has my permission, but I have yet to add them to this list) www.gamefaqs.com www.cheatcc.com www.ign.com www.cheatplanet.com SECTION 23 - CREDITS ----------------------------------------------------------------------- I decided to delete this section, and redo it, as it was becoming untidy. Please note that these are in no particular order. Shannon - Sent what she has found out in the game, as well as why items are important, and most importantly, what exposure means. Justin - This guide is now called 'Kris's and Justin's Guide' as he has put so much into it, I cannot class it as mine anymore. Alex - For the nice feedback. Sabrina - For keeping me informed on how many dig sites can be unlocked, and also telling me how to unlock more. Spen - Sending in a lot of emails with tips and tricks, and helping me out on my own question. Cedric - Sending in huge amounts of information on money and other issues. Dave - For asking to show this guide on his website - www.cheatcc.com James - For sending huge emails full of information which has kept me busy for days. Adrian - For answering my own question. Jon - For asking to show this guide on www.ign.com Gamefaqs - For showing this guide. Tom - For answering my question on PC dig sites. Vinh - Answering question on PC sites. Scott - Answering my own question. Daniel - Answering my own question. Mary - For correcting something I did wrong. Paul - For spotting a mistake, and for the nice feedback. ======================================================================= Copyright 2003 Kris =======================================================================