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		|			       |WALKTHROUGH|
		|______________________________|___________|
						
					  FOR PS2		________________________________________________________________________________________
				 
			              MASTER CIVERGON'S
				   DARK CLOUD WALKTHROUGH
			      
			  "Possibly the best that there ever may be"
                           
                            ___________________________________					
		           /------------------------------------\	
			  /===================================== |			    			         /------------------------------------- /
			/______________________________________/
					Version 3.1
			      Written By: MASTER CIVERGON
		             E-mail: mastercivergon@primus.ca
		 

					Written For:
		 		   Import and U.S. Version
				      for Playstation 2	 		
============================================================================================
				   +READ BEFORE ADVANCING+


		------------------
		Downloading Issues
		------------------

	This Walkthrough may be used by absolutely anyone who will respect the below 		conditions.  

	-Don't mess with my walkthrough.  make your own if you want to mess up a 		walkthrough.

	-You may use this walkthrough as reference only.  Sections may be printed off.  But 	 		only for use of reference.

	
	-If you had any sense, you wouldn't violate any of the above conditions.  Believe 		me.  I appreciate those who respect my wisses.

Note: 

Note: Any signs of the above violated may result in your name and your contact information to be reported to the authorities.


		----------------
		Uploading issues
		----------------
	_________________________________________________________________________
	|-This Walkthrough has only been granted to the following websites: 	|			|                                                  |
	|                                                                       |
	|-Any other granted website uploads will be updated in the next version.|
	|_______________________________________________________________________|
	

	-If you wish for my walkthrough to be uploaded onto your companies website.  You 		must clarify with me by E-mailing me at 

	-I won't mind you uploading my walkthrough if you clarify with me (see above), not 		changing anything on my walkthrough, and by displaying my username as 		author of this walkthrough (Master Civergon).

	
	-If you had any sense, you wouldn't violate any of the above conditions.  Believe 			me.  I appreciate those who respect my wisses.


Note: Any signs of the above violated may result in your name and you will be reported to the police.

===========================================================================================

                -----
		INTRO 
                -----


	    Hey this is MASTER CIVERGON.  I am an expert on Dark Cloud.  All of my villages are perfected.  I have the Chronicle 2 which is completely maxed out except for Anti-metal.  I have also beaten the Demon Shaft (bonus World) which is 100 levels and is very... very... hard.  Also, in my latest level.  I am at the second floor of the sun and moon temple, and i have 26000 GILDA!  So you better do as I say.  Or you'll end up like some looser who isn't any good at Dark Cloud.  :-P  

	Well anyway, this is my first general walkthrough, and can possibly be the best walkthrough for Dark Cloud that there will ever be.  But I have ripped a few parts of Andrenalisl and Azeroth's walkthrough, and put them into mine. (see special thanks at bottom) but no worries, those parts are only sections that I'm either just too lazy to do, or that it won't make any difference at all if I made it or not. I have also used other walkthroughs to help my walkthrough get started and the sections that were copied (but modified) are: parts of the weapons section on ch.6, and the house requirements section scattered about ch.9.

   Alright, moving on,  In the 'walkthrough' section (ch.8) it will show you everything that you need to know to beat the game in order as it will happen in the game.  This Walkthrough will also include some sections for beginners that will explain to them how to play the game, and how to get comftorable with all of the controls and preferences.  These chapters would be ch.1-5.  They will introduce you to the controls, the charectors, the gameplay concepts, how to duel, and a little Dark Cloud For Dummies Section.  (just for you to know how to play, and what to do) But for you other people who allready know how to play, there are other sections on weapons, and the main portion of my walkthrough, the 'walkthrough'.  
>> Initiate= C:// andrew's documents/wlkthroughs/my walkthroughs/ My dark Cloud walkthrough 3.0>>

Initiating...

File uploaded!

proceed to walkthrough. 


===========================================================================================

		------------
		Contact Info
		------------
	
	Please feel free to contact me with my E-mail adress as seen below.  If you E-mail me your name will be posted on the special thanks section.  Please send in anything that may be useful for my walkthrough.  Such as; notices, flawed information, Exc...

Name: 		Andrew david >Von<(just kidding) O'Hara
Hotmail:	not yet established
E-Mail:		mastercivergon@primus.ca
                
===========================================================================================


		---------------
		Version History
                ------- ------- Current version: version 3.1


	Version 3.0 is finished now.  The demon shaft boss fight section, and the all items section is now done.
	
---------------------------------
4/22/2004: version 1.0 started
---------------------------------
6/19/2004: Version 1.0 completed!
---------------------------------
6/26/2004: version 2.0 started
---------------------------------
8/14/2004: version 2.0 completed!
---------------------------------
8/14/2004: version 3.0 started
---------------------------------
8/15/2004: version 3.0 completed!
---------------------------------
1/6/2005: version 4.0 started
---------------------------------

------------
version news 
------------
	walkthrough launched on www.cheatplanet.com  I am now taking down FAQ'S and editing 	flawed information.

--------------------------------------------------------------------------------------------


		----------------
		Version Contents
		----------------

-----------
Version 1.0
-----------

-Dark cloud for dummies
-controls
-gameplay
-dueling
-The Charectors
-Weapons (4)
-walkthrough (1-7)
-House completion charts
-FAQ
-Notices
-Special thanks
-Copyright info


-----------
Version 2.0
-----------

-Weapons (1-3) (5-6)



-----------
Version 3.0
-----------

-All items
-Walkthrough (8)

-----------
Version 4.0
-----------

-Editing E-mailed queries
-forgot what (8) thingies are for

	
============================================================================================


		------------------------------------
		What You Won't See In My Walkthrough
		------------------------------------

	Fishing Section- 	Only upon special E-mail requests 
	Detailed pictures-	I'm not good at making pictures on notepad
	

============================================================================================	


                --------
		Contents 
                --------


1. Dark Cloud For Dummies

2. Controls

3. Gameplay
 1) Concepts
 2) Dungeon
 3) Battle Mode

4. Dueling 

5. The Charectors

6. Weapons
 1) weapons 101                                                                         
 2) how to use your weapon                            
 3) evolution strategies			    
 4) weapon statistics charts for maximum stats.
 5) weapon evolution charts			   
 6) Gems and attatchments			  

7.  All items section          

8. Walkthrough
 1) Divine Beast Cave
 2) Wise Owl Forest
 3) Brownboo Village                     
 4) Shipwreck		 
 5) Sun and Moon Temple  
 6) Moon Sea            
 7) Gallery Of Time    
 8) Demon Shaft				      

9. House completion charts	      
 1) Norune Village
 2) Mataki Village   
 3) Queens           
 4) Muska racka      
 5) Moon Factory
 6) Dark Heaven Castle

10.  FAQ

11. Notices

12. Special Thanks

13. Copyright info


/   : section not finished or started
:)  : section completed but chapter not completed yet

============================================================================================

                ------------------------
		1 Dark Cloud For Dummies  
                ------------------------

	
	Firstly, when you start off.  You are controlling Toan, a skinny guy with an orange tunic, black pants, green hat, and brown shoes and gloves.  Right now, you are inside a clearing where Norune Village (your home) once stood.  All that remains right now is the Mayor's house.  Walk over to his house (using the left analog stick to move; see controls ch. 2) then press the X button on the door to get in.  Then the Mayor will talk to you about stuff.  Pay attention, you need to know this stuff. Then he will give you some basic items to start off with, and a dagger.  Which is the second worst weapon in the game!  The only thing that is worse, is Xio's slingshot.  But don't worry, the monsters won't be hard at the start.  Now go to the Divine Beast Cave, which is easy enough to find. (has black doors, and torches.)  Then use the Cave key on it, (press [], and press X on the cave key.  which will be aquired for talking to the mayor.  Now when you come to the level selection screen, press X to enter level one.  When you beat this level, you will gain access to level 2 and so on.  
Your goal in the dungeons is to find the key to gain access to the next level, which will almost always be carried by a monster.  You can seperate the key from the monster by defeating it.  You can attack a monster by pressing the X button, and you can hold down the X button to perform a signature attack maneuver.  However, there will always be an extra cost of WHP (see gameplay ch.3)  and only certain charectors can perform signature maneuvers.  I also have one last peice of advice, which is to aquire the Chopper, which can eventually evolve into the Chronicle sword.  Which is the strongest weapon in the game untill you aquire the Chronicle 2 by defeating the boss at the end of the Demon Shaft.  But you can also wait untill you get to Mataki Village, and buy the Wise Owl Sword from the Wise Owl Shop.  So I think that this shall conclude the Dark Cloud For Dummies section.  For a complete lesson see ch.2-5.  The others are for advanced players and for the Walkthrough sections.

============================================================================================

                

		----------
		2 Controls
                ----------


Left analog stick	Move, turn, climb ladders, move cursor on georama screen
Right Analog stick	adgust camera angle

Triangle		Open Menu
X Button		Attack/charge, confirm selections
() button		Close Menu, cancel selections

L1 Button		Switch allies stats/weapons, switch lock-on on ,monsters
L2 Button		Adjust camera angle

R1 Button		Block Attacks
R2 Button		Adjust camera angle

Select Button		Switch to Georama View/ walking
Start Button		Pause game

	
===========================================================================================




                ----------
		3 Gameplay
                ----------


	I will tell you about all of the basic gameplay concepts and encounters for this game.  I have also made this simple enough for beginners.  Cause if I got on to some of that advanced stuff, your head might start to spin.  Because this is quite a complex game.  But not as comples a Zelda.  Man, that games weird.     


	--------
	concepts
	--------


--------
Dungeons
--------

	Dungeons are the places in Dark Cloud that make this game really interesting.  Without dungeons, the game won't be much fun.  This however, can be very hard when you start off.  When I started my first file on Dark Cloud, my brother was stuck on level one with absolutely no idea what to do!  But I actually pay attention to those lessons from the Fairy King.  So I snatched the controller from him and beat level one in a snap!  This is also the place where you will need to use your weapons and allies.  Also, it will be easier for you to beat the level with revival items.  You may also need t6o use a few special items that were given to you by villagers, or anything similar.





-------
Georama
-------
	Georama is pretty fun to do, say whenever my brother or sister comes back with a bunch o' atla, I dive for the controller, and wrestle it out of their hands.  So basically, you press 'Select' to go to Georama view, then use the left analog stick to move around. 
To place georama, press the triangle button and selct 'Config/assemble,' then choose a house or item and start putting things into the house's requirement list.  You must do this because whatever you're trying to build is probably missing some parts.  So you must restore the house by selecting items in the box on the right.  Then put it in the place that you think it will fit.  If it isn't the right place for it, it will refuse to go in, if otherwise, it will go in.  Also, with all of the buildings, there will be a (?) space.  To identify what goes there.  You will either need to ask the inhabitants what they need.  Or, if there aren't any inhabitants, the spot will be identified when you put a certain item in. Also, to palce the part on the ground, you select it's icon and select where on the map you would like it, you can also orient the part by pressing the R2, or L2 button.  You can also move the pieces around even after they've been placed by selecting the move parts icon on the menu.  Then select ther part hat you'd like to move, and feel free to move it wherever!  Also after completing an inhabitants house, they will often give you rewards.  Some don't though.:(  You can also ask them forany requests for the village, and if you please them all this way, you will be given a very special reward.




-------------
The '!' alert
-------------
	This alert basically means that one of your charectors can do a special move in a perticular place, or it means that you can open an atla or chest.  Or it could mean that you have to hit something with a perticular weapon.  It can also mean that your charector must give something to someone, or to a special place.  If you see the '!' alert, press the X button to see what happens.  If you must give something, you must press the [] button.  Then you select what to give.  If you get it right, an event will occour.  If not, your charector will indicate that it is the wrong thing to give.  


------
Allies
------

	If this game didn't have allies, it wouldn't be very fun.  So basically, allies are always there to help you in the dungeons.  If they are alive that is though.  The allies can provide you with three advantages in Dark Cloud.  The first one is: if your selected charector dies, and you have stand-in-powder in your inventory, you can choose to use it.  Then you can use one of your other allies.


----
Time
----

	Time is an interesting concept in Dark Cloud because this is a thing that you wouldn't usually see in other games.  This concept will not affect the game much though.  All that it affects through my observations, would be what they give you when you trigger the effects on their houses or stores, the things they say to you, and what they're doing.

-----------------
Person Left Arrow  
-----------------

	This is a feature in Dark Cloud that will indicate to you if there is a person or monster nearby.  It will also display their name when you come into close proximity.  This is deffinetely a very useful feature in Dark Cloud as you can see the arrow before you see the person.  Altough you could turn off this feature.  But it would be harder for you to find the person that you're looking for.

-------------------------------------------------------------------------------------------


	------------
	Dungeon Mode
	------------


------
Chests
------

	Chests will be indicated on your map as a yellow dot.  They will also come in two sizes.  The small chest will carry useful items that you can use.  The larger chests will hold weapons for Toan and his allies.  But sometimes the chests will have traps, that can only be lifted by guessing the trap, or by using a treasure chest key, which is worth 400 Gilda!  Honestly, I always sell the treasure chest keys that I find and guess the trap.  Also, don't run away from the big chests that have traps on them, and you don't have any treasure chest keys.  Because those chests will have a lot better weapons than the chests that don't have traps.  But watch out, come level five there will sometimes be powerful monsters in the chests called Mimics.  There are also King Mimics in the Large chests, which are known to kill in one blow!



----
Keys
----                

	Sometimes you will need keys to open some parts of the dungeons, and the boss levels will always need some sort of key to gain acess to their floors.  You can use an item or key 
on something by pressing the [] button.  You can find the keys by either defeating a vertain monster or by finding it in a chest.  The keys to the doors in the dungeons will be as follows:

	
	Divine Beast cave
	-----------------
Doors: 		Bone Key
Dran's chamber: Horned Key (Dran's Windmill) 

	Wise Owl Forest
	---------------
Doors:			 Moustach Key
Master Utan's territory: Moon Grass seed and Sun Dew (mushroom house)

	Shipwreck
	---------
Doors: 		  Shipcabin key
Church of Memory: Music Box Key (Divinning House)

	Sun And Moon Temple
	-------------------
Doors: 		    Stone Key
King's Curse floor: sun and moon stones (go to chief's house upon completion)

	Moon Sea
	--------
Doors: 		 Crank, or whatever it's called
Colliseum:	 Ticket, or whatever it's called 

	Gallery Of Time
	---------------
Doors:			Pitchdark Key
Night Of Incident:	all of Seda's memory fragments to be restored

	Demon Shaft
	-----------
Doors:		Silver Key
Boss:		Unknown


-----
Water
-----

	This is actually quite odd for a game that will need you to keep your charectors well watered.  Oh well, it doesn't really matter.  Because, you could just drink from springs that you can find in the dungeon floors.  Or you can just buy water and ise it on any of your charectors in the options menu.


-------
The Map
-------

	This is deffinately a usefull feature in Dark Cloud.  You can use it to find your way through the dungeons, and it will indicate the objects or enemies in close quarters to you.  Or you could just find the magic chrystal in each level, and it will tell you absolutley w3here everything is.  You could also get the map item.  That will fill in the entire map.  But all the wierd symbols that come up on the map can be very hard to read if you don't know how to read the map.  Here is what all of the symbols mean:

green square:	level entrance
yellow square: 	level exit
pink arrow:	your position
red dots:	enemies
yellow dots:	chests or weapon chests
green dots:	atla fragments
Pink (?):	backfloor entrance
large circles:	water spring
small circles:	mystery powerups


----------
Backfloors
----------

	These backfloors will transport you to a special are of the level, although these are optional, you don't need to go into the backfloors to complete the level.  Although you can find gems and monsters that are worth twice the ABS as a normal monster. (see weapons section)  Ther will also be monsters that won't appear for another level or two.  But watch out!  These monsters are stamanized.  But there is a downside.  You need a special key to get into a backfloor, which are usually very rare.  Here is what the keys are:

Divine Beast Cave:	tram oil (rare)
Wise Owl Forest:	sun dew (Quite Rare)
Shipwreck:		flapping fish (can be bought at fish store in queens)
Sun and Moon Temple:	Sorry I forgot the name  (extremely rare)
Moon Sea:		bravery launch (rare)
Gallery Of time:	flapping duster (not in U.S version) =(
Demon Shaft:		chrystal eye (un-rare)

--------------------------------------------------------------------------------------------
		

		-----------
		Battle Mode
		-----------

---------------
Life Meter (HP)
---------------

	The life meter is the most important feature in the game.  If your life meter goes to zero your charector will automatically use revival powder that is attatched to your active item slot.  If you do have one, that is.  But if you do, you will be ressurected with half of your life points.  But if you don't have one, your charector will collapse on the ground, and you will be asked to pay half of your money to be brought out of the dungeon.    But you can use stand-in powder to change to one of your allies if you have some in your inventory.  You can also restore HP by eating food.  You just have to drag food from the inventory, and give it to the selected allies picture.  Below are the eatable items and their effects:

Bread:			restores a small ammount of HP
Cheese:			Restores a medium ammount of HP
Premium chicken:	Restores all HP
Mellow Bannana:		restores all HP, but makes you feel thirsty
Fluffy Doughnut:	Increases Toan's defence by 7 points
Fish Candy:		Increases Xiao's defence by 7 points
Grass Cake:		Increases Goro's defence by 7 points
Witch Parfait:		Increases Ruby's defence by 7 points
Scorpion Jerky:		Increases Ungaga's defence by 7 points
Carrot Cookie:		Increases Osmond's defence by 7 points
Fruit Of Eden:		increases maximum HP by 10 points


-----------------------
Weapon Hit Points (WHP)
-----------------------

	To keep your weapons, and to make stronger weapons, you must not brake them.  If you brake your default weapon it won't brake, but the ABS and attatched gems or attatchments will be lost.  But if you've broken a different sword, say my Sun Sword, it will dissapear and be banished to the void.  You can repair it by a repair powder.  Go to hte weapon inventory and press repair on the selected wepaon if you have any repair powder.  Or you can put an auto-repair int he active-item-slot and yourweapon will be repaired whence it breaks.
You can increase your weapons life by adding endurance attatchments.

---------------------
Absortion meter (ABS)
---------------------

	Upon defeating a monster, your weapon will increase in ABS.  When the ABS meter is filled, you can upgrade your weapon.  Which will increase the attack by 1, the endurance by 1, and will absorb and add the attatched gems to its power.  You may also upgrade your wepaon unconditionally with Powerup powder.  Posessing this item will allow you to upgrade any weapon at the upgrade prompt,  Also, the ABS meter is located under the WHP meter.

------------
Thirst Meter
-----------

	The thirst meter, which may not seem very vital, is infact almost as vital as your HP meter.  The meter is indicated as a row of water droplets, and will slowly deplete.  If the water meter has depleted, your charector willl slowly loose its HP.  The water meter can be replenished by going into a spring in some dungeons, or by dragging water from the invintory and dragging it onto the selected charectors picture.  Below are the drinkable items and thewir effects:

Regular water:		restores small ammount of thirst
Tasty water:		restores medium ammount of thirst
Premium Water:		restares all thirst
Antidote Drink:		makes poison go away
Stamina Drink:		stops all damage (except from the Dark Genie and The Demon Shaft) 			and will also temporarily increase the speed and attack stats on 			selected weapon
Changing potion:	Give to Xiao to change her into a cat warrior in Norune Village
Gourd:			Increases maximum thirst by 1 bead

-----------------
Active Item Slots
-----------------

	The active item slots are represented in the top middle of the screen as three white pouches.  You can fill the active item pouches with as much as 9 of the same type of throwing or certain recovery items in each pouch.  But you can only equip 1 Dran's feather onto each puch.  You can also fill the active item slots in the item menu by pressing the /\ button on the desired item.  You can scroll through the items using < or > keys.  And you can use them by pressing or holding the [] button.

-----
Speed
-----

	Speed will affect the speed of your speed meter for your weapon which is displayed on the bottom left of the screen.  You can increase the speed  of your weapon by adding a speed attatchment to your weapon.  The speed attatchments will affect how fast your wepaon speed meter will refill.
------
Damage
------

	When your selected charector takes damage.  It will be indicated by a red flash, and 
a number will appear above your charector indicating how much damage that he/she took.  But you can also lower the ammount of damage taken by your charector a little bit by raising his/her defence, which can be raised by eating their favourite food, which I have indicated below as follows:

TOAN: fluffy doughnut (umm! Donut =)
XIAO: Fish Candy
GORO: Grass Cake
RUBY: Witch Parfait
UNGAGA: Scorpion Jerky
OSMOND: Carrot Cookie (umm! Carrot cookie =)

	You can also restore HP by eating as follows:

Bread:			restores a small ammount of HP
Cheese:			Restores a medium ammount of HP
Premium chicken:	Restores all HP
Mellow Bannana:		restores all HP, but makes you feel thirsty

---------------
Charged Attacks
---------------

	Charged attacks do much more damage than your charectors regular attacks.  You can use them by holding down the X button.  When your charector flashes once, you can let go and perform your selected charectors special attack(s).  The charge attacks for the charectors which can perform charge attacks are as follows:

TOAN: Jump Slash (Windmill slash if flashes twice)
GORO: Spin Smash
RUBY: Charged Bolt
UNGAGA: Tornado spin

--------
Throwing
--------

	To throw an item that is attatched to an active item slot.  Use the  keys to select the item that you want to throw.  Then press the [] button.  But there are also 2 different ways to throw.  The easiest is the auto-aim.  You simply lock-on to an enemy then throw.  OR, you hold down the [] button, then move the aiming ring around with the analog stick, and let go when satisfied with the aim.  Also, don't use the elemental gems too much, because they really stink.  Use the Bombs, the only things that they won't kill in one shot are those super scary dragons or something.  But you can also use a bomb nut which deals half the damage.

----------------
Switching Allies
----------------

	You can switch your allies by pressing the select button, or by selecting ' allies ' from the menu.  Though you can't switch allies while not in dungeon, but they will sometimes pop up at some events that you have triggered.  But even in some levels of the dungeons, you will not be allowed to switch charectors these are called limited zones.  

-------------
Limited Zones
-------------

	Limited Zones are floors that will either: loose ABS on weapons upon destroying enemy; and they can't be changed, you get thirstier, or you can only use a certain charector on the floor.


---------------
Evolving Swords
---------------

	Evolving swords is an option that can evolve a sword into another weapon that can become more powerful than the previous weapon.  It can be used by the Build-up command in the weapons menu.  However there is a catch.  To evolve a weapon, you must add the nescessary ammount and types of gems or attatchments.  You can see which gems are needed by pressing X on the the build-up command, and then pressing X on one of the boxes which have ???? on them.  The stats in red are the stats that need to be higher.  Once none of the stats are in red, the name of the weapon that can be built up will take the place of one of the ????.  Press X on it, then confirm.  


============================================================================================
		


		---------
		4 Dueling
                ---------


	Well, have you ever been duped on those duels.  What is that cursed (!) for?  I was stuck on my first duel like that.  Well here's what you do.  Firstly don't do anything when you see the (!).  It is just a marker for where the transparent bar will be.  So, after a few seconds, these replicas of your controller buttons will come zooming along the screen on a blue bar, when they hit the transparent bar in the middle, copy that replica.  If you get 
them all right, you will clear the duel and continue your quest.  But if you fail, don't worry, you can always try again on command.  Except for when you duel Goro, you can come back later.  Actually, duels are my favorite things in Dark Cloud, also, when my brother or
sister gets to a duel, I dive for the controller, and try to wrestle it free from their grip.  Also, if you get hit all of the buttons when they hit the smallest blue bar, you will get a reward.  You know if you hit the button in the smallest bar, if it says "COOL" above the blue bar.

============================================================================================

		

                ----------------
		5 The Charectors
		----------------


	---------------------
	TOAN: boy from Norune
	---------------------

Description:  This is your basic charector, he looks like he is about 13 in age.  He wears 
an orange tunic, a green hat, brown shoes and gloves, and black pants.  

Default Weapon: Dagger

Best Weapon: Chronicle 2

Favourite food: Fluffy Doughnut, rare

My opinion:  I think that he is the best short range fighter in the game.  But it's hard 
to maintain his best weapons, because sometimes, when you get carried away in those combos,
you forget how low your WHP is.  So then your favorite sword breaks, and you're going to be
extremely annoyed.  Especially, if the last time that you saved was a couple levels ago. 
But if you just saved, then you can always reset your PS2.  For instance, I was using my 
Macho Sword in the Sun and Moon temple, then it broke.  Also, I hadn't saved for about 
seven levels, the last.. seven levels.  I was extremely mad.  But I could have used my
Chrysknife+12.  But I couldn't, because I Satus-breaked it.  Which was incidentily, inside
the Macho Sword at the time.  So I had to use Goro's Battle Axe+6, which Im soon broke on 
level 16.  DARN IRON GIANTS.  At least I got the Sun Sword on level 17, which was stronger 
than those other ones I lost. PHEW! :)

Special Abilities: can touch atla

Name I gave: Shadow Man, Civergon99



	--------------
	XIAO: The  cat 
	--------------

Description:	This is the second charector that you will find.  You can obtain her by 
completing the duel with Seda on level eight in the Divine Beast Cave.  Then a white cat 
will turn into an atla, which you must take and put it in your house.  This will then trigger the event for your house.  Then go to your floor and give the cat the changing potion.  Then ya' got 'er.  She also Wears a white dress, with white pants, a green bell, orange hair and brown boots.

Default Weapon: Wooden Slingshot

Best Weapon: Angel Gear

Favourite food: Fish candy, semi-rare

My Opinion:	I think that she is the worst charector in the game.  Her little slingshots
really suck.  That is, unless you find a 'hard shooter'.  Which can be found in the gallery
Of Time.  Or you can just buld-up to the Angel Gear, which I haven't, cause it takes way 
too long.  So I'm just sticking to my hard shooter, but still, it isn't very good.

Special Abilites: can jump small holes

Name I gave: Dopey $100



	----------------
	GORO: The hunter
	----------------

Description:	He is the second storngest short range fighter.  I usually use his charge 
attack on those big, slow, and strong monsters, because his charge attack does more damage, 
eats up less WHP, but is slower than Toan's Windmill slash though.  He can be aquired by 
defeating him in a duel in mataki village, then bringing him the bone pendant from level 8 
for defeating the Killer Snake.

Default weapon: Giant Mallet

Best Weapon: Inferno

Favourite food: Grass Cake, more rare

My Opinion:	He is my second favourite short rang fighter.  Be sure to get the Battle Axe for him by perfecting Mataki Village.  The Battle Ax will be the best weapon for Goro, or  for quit a while at least.  Infact, one of the only times I got a stronger weapon than the Battle Ax, is when I got the sun Sword from Toto.  So be sure to keep that Battle Ax safe.  But preferably, if you get another Battle Ax in the Wise Owl Forest, use it, and dump the other.  Because the Battle Ax that Treant gives you might have the fragile element on it.

Special Abilities: can activate switches that you must press down

Name I gave: Oyster Man


	---------------
	RUBY: The genie
	---------------

Description: 	Is a genie with a pink blouse, blue pants, purple hair, and blue pants.  She 
attacks with either rings or armlets.  She can be aquired by triggering the event at King's
house.  Where King gives you a lamp, which you accidentily drop.  Then everyone in the room
 gasps in fright.  Embarrased, Toan picks it up.  But is interrupted by the lamp spewing 
purple smoke everywhere, then Ruby pops out.  After that, she becomes your ally.

Default weapon: Gold Ring

Best Weapon: Secret Armlet

Favourite food: Whitch Parfait, very rare

My opinion:	I think that she is the second best long range fighter.  She will also come to good use against strong monsters, because she has a good charge attack that only costs 2 
WHP.  It is still pretty good anyway.  But watch out, the monsters that you will be fighting 
will soon start to block, which can be catastrophic in some ways, because then you will have
to get one of your short ranged fighters in there, which in some cases will be either 
impossible, or just the fact that the monster is just too darn strong.

Special abilites: can activate glowing chrystals, which will open their respective doors

Name I gave: Sneezy$100, Ring Star


	------------------------
	UNGAGA: The sand warrior
	------------------------

Description:	He is a sand warrior who wears white pants, and a red belt.  He can be obtained by completing the 3 sisters house.  After being insulted by the eldest sister, Ungaga comes and talks to the 3 sisters for a while.  Then he agrees to become an ally.

Default Weapon: Fighting Stick

Best Weapon: Babel's Spear

Favourite Food: Scorpion Jerky, very rare

My opinion:	I think that he is the worst short range fighter.  The only weapon that is 
really good is the five foot nail.  Although it alone is pretty bad, but is has the critical
element, and can destroy monsters in one shot.  Although the chances are very slim, and I
 only saw it happen in the Demon Shaft at like level 80 when i synthysphered it onto my Chronicle Sword.

Special abilities: can clear black fog with charge attack

Name I gave: Diddely$10, Miskawasko


	-------------------------
	OSMOND: The moon Inventor
	-------------------------

Description:	Osmond wears: a multicolored scarf and hood, blue pants, white shirt, and a helipack.  He can be obtained on level 8 of the Moon Sea where you see him lying on the ground.  Then you poke him, in an instant, he bolts up, and starts mumbling to himself.  After that, he asks you to come to his house.  Then he becomes an ally.

Default weapon: Machine Gun

Best Weapon: Supernova

Favourite food: Carrot Cookie, extremely rare

My opinion:	Osmond IS THE COOLEST CHARECTOR IN THE GAME!  He is my favourite 
charector in long range, and is my absolute favourite charector in overall aswell.  Sure his weapon eats up WHP, but he's still cool!

Specia abilities: can fly over any gap as cake

Name I gave: Hare Lord, Carrot Top (he's a rabbit, he eats carrots!)

============================================================================================

		
		---------
		6 Weapons
		---------


	-----------------------
	1) Weapons Introduction
	-----------------------

	Weapons are the most important attribute in Dark Cloud.  Without good weapons.  Your enemies will be able to land more blows onto you.  So you will need to level-up your weapons to make it less likely that an enemy will land a blow onto you.  Here, in this section, I will tell you how to level up.  First off.  Get yourself a good weapon.  A good weapon to start off with in the Divine Beast Cave, is the Chopper.  It is a tier 2 weapon.  Which means that it has allready been evolved.  But you will still be able to pick up this wepaon.
So if you find this weapon.  When you pick up this weapon, you should immedietly begin to start adding gems that are needed to evolve this sword.  (see ch.3; evolving swords)  Also, if you don't have the gems or attatchments you need to evolve the sword.  Put in different gems or attatchments to strengthen your weapon in different ways.  The chopper will eventually evolve into the Choora, then the Maneater, next the Atlamilla Sword, and then the Chronicle Sword! This is the best weapon in the game, untill you beat the boss at the end of the Demon Shaft.  But you don't have to keep this weapon.  When you get to Mataki Village, and you have completed the Wise Owl Shop.  You may buy the Wise Owl Sword for 2500 gilda.  This sword may be evolved into the Lamb Sword, then the Atlamilla Sword, and then the Chronicle Sword.  This is an ideally fast route.  But your previous weapon may allready be stronger.  So if you want to continue with your first weapon, you may continue.  But, in Queens, when I was trying to evolve my Choora.  I ran out of magic attatchments.  So I had to Synthesphere the Wise Owl Sword onto my Choora.  This took a loooong time.  Because my Wise Owl Sword stunk against those fish creatures.  I had to stuff it with lightning attatchments for a long time untill I was able to get a decent chunk of life out of those fishies.  But it paid off.  Now I have a juiced up Atlamilla Sword at the second level of the Gallery Of time.  But when I evolved my Wise Owl Sword  instead.  I ended up with a super-powered-up Chronicl Sword+22 in level 61 of the Demon Shaft!  But I got it somwhere on level 8.  Now enough of that evolving lecture.  Even if you do have a superpowered weapon.  It's not going to get you real far if you don't have strategies to use against certain monsters.  So try as hard as you can to think up on strategies to use against your foes.

--------------------------------------------------------------------------------------------
	

	-------------------------
	2) How to use your weapon 
	-------------------------

--------------
Dealing damage
--------------

	Allright how to use your weapon.  Let's see, you can operate your weapon by pressing the X button.  You can also perform combos or signature maneuvers.  To perform a combo just keep on tapping the X button.  But be warned!  Sometimes, by using combos your weapon may break easier if your weapon is taking more damage than you imagined, and you can't stop combos! Below are the methods of the charectors combos:

Toan: 	4 side slashes and powered chop slash (5 taps)
Xiao: 	Unagile
Goro: 	Unagile
Ruby: 	Unagile
Ungaga: a chop slash and two sweep slashes
Osmond:	hold down X for rapid assault with machine guns

	Now signature moves may be performed by holding down the X button untill your charector flashes blue.  Your weapon will also take extra WHP for using this combo but will deal more damage to enemies.  Your charectors charge will also stop if they take enough damage to make them fall over.  Below, are the charectors methods and combos:

Toan:	Jump Slash, Windmill Slash (2 flashes for winmill slash and deals many hits)
Xiao:	Delay shot (no flash needed or extra WHP)
Goro:	windmill smash and powered smash
Ruby:	Powered bolt (slower shot than normal but more powerful)
Ungaga:	Wind spin (stops when X is no longer pressed)(no flash needed)(eats up WHP terribly)
Osmond: Unagile

	You can also lock-on to monsters or bosses by pressing the () button.  When locked on.  Your charector will always face the monster or boss, and chances of missing on an attack will be less.  Especiall with a ranged fighter.  Locking on will aslo display the monster's HP.  You can also switch between monsters or bosses by pressing R1.  Note that if you are too far away you will not be able to lock-on or your lock-on will fail.


-----------
Leveling Up
-----------

	You can level up any of your weapons by selecting wepaons from the menu you can then view weapon statistics by highlighting the desired weapon.  To go the weapons options menu, press X upon desired highlighted weapon.  Note that you can switch between allies weapon statistics by pressing L1 or R1.  When you get to the weapon options menu, you are given a list of options.  Which are:

Equip:		selected charector will wield selected weapon if pressed
customize:	view and customize weapon statistics	
Attribute:	Change weapons attribute
Repair:		Uses repair powder to restore WHP
Upgrade:	Fuses attatched gems into weapon and increases level
Status Break:	Turns selected weapon into synthysphere
Build-up:	Turns weapon into more powerful form

	Now I will explain what each of these buttons do.  Well, equip.  Well the name says it all, doesn't it?  


	-Now with customize.  It will take you to a screen where you can view the statistics for your weapon, and where you can add weapon attatchments, synthysphers, or gems to modify the statistics of your weapons.  You can also view Different pages by pressin L1 or R1.


	-By pressing attribute, you will be able to change the attribute of attack that you are causing to monsters.  In some cases, using an attribute will raise the altogether damage to a monster that you're attacking if it is the correct attribute.  But if it is the wrong attribute.  You may end up doing no damage at all.  Or by doing less.  Say, if you were attacking a Cursed Rose.  You'd want to attack it with the HOLY attribute.  Also, in some cases attributes won't work at all on weapons.  So you will have to take it off.  But with some weapons you won't be able to.


	-Repairing your weapon is a vital attribute to Dark Cloud.  See, as you go farther into the game.  The monsters will get tougher.  So if you keep on breaking your weapon.  You will never be able to make your weapons better by adding gems or whatever.  Then that will make killing the monsters harder and threfore making it impossible to beat the game at the rate that you're going at.  So if you repair your weapon by buying repair powder and pressing the repair powder you can restore your weapon's WHP therefore allowing you to add gems and stuff to strengthen your weapons and therfore making it easier to kill enemy monsters.
	
	-To upgrade your weapon, you must achieve full ABS on the selected weapon.  Then you may upgrade your weapon.  This will fuse the attatched gems into the weapon.  Therefore allowing you to add more gems, and it will also raise the level of your weapon by one level. But you can also unconditionally upgrade your weapon by posessing power-up powder.  



	-Status break can only be used if your weapon has achieved level five or higher.  You can tell what level your weapon by the title of the weapon.  Next to the title there will be a plus sign and then the level.  But your weapon will only go to the next level by upgrading it.  (see above for upgrading issues.)  When you status break your weapon, it will take form as a gem and may be attatched to a weapon.  If attatched the weapon will recieve 60% of the status broken weapon's stats.

	-To buil-up your weapon (evolve your weapon) you must first attatch the nescessary ammount and type of gems to the selected wepapon.  This may take a long time.  Because you will need to upgrade many times to attatch the nescesasary ammount and type of gems.You can tell what you need to attatch by pressing X upon build-up and then press X upon one of the ????? butoons.  They will indicate which stats need to be increased by displaying them in red.  You can also scroll through the different pages with R1 or L1.  When none of the stats are red press X on the ???? box which will then read the name of the new weapon.  Then confirm and your weapon will then evolve into a better weapon.



	It is vital to add am variety of gems to your weapons.  Attatchments are cheap and distinctive.  But gems give a lot more stats.  But you can't be sure which ones.  You ca find out by going to customize, and attatch it on the first page, and see which ones go up.  Then take it off and go to the next page (use L1 or R1) then put it in and see which ones go up and so on.  Or you can just look below to see for yourself:

  
Amethyst     +10 Ice, +10 Anti-Dragon and Anti-Mage
Aquamarine   +10 Ice, +10 Anti-Sky and Anti-Marine
Diamond	 +10 Anti-Metal, +5 vs. All Other Creature Types
Emerald	 +10 Magic, +10 Anti-Dragon and Anti-Plant
Garnet       +5 Attack, +10 Fire, +10 Anti-Beast and Anti-Stone
Opal         +10 Endurance, +10 Anti-Metal and Anti-Mage
Pearl        +10 Endurance, +10 Thunder, +10 Anti-Undead
Peridot      +5 Attack, +10 Holy, +10 Anti-Beast and Anti-Plant
Ruby         +10 Speed, +10 Fire, +10 Anti-Mimic
Sapphire     +10 Magic, +10 Wind, +10 Anti-Sky
Topaz        +5 Attack, +10 Speed, +10 Anti-Undead and Anti-Sky
Turquoise    +10 Ice, +10 Anti-Stone and Anti-Mimic
Sun          +10 Attack, +10 All Elements, +3 All Anti-Creature Stats

	These gems can be aquired by either buying them from the fairy king at Dark Heaven Castle for 3000 gilda a piece.  Or by finding them in backfloors.  But the sun gem which gives the most stats of them all can only be aquired by:

1. complete Coscou's house in Mataki Village and take the lollipop.

2. Complete Bunbuku's house in Mataki Village, give him the lollipop, and get the ointment leaf.

3. complete the Baskar's house in Queens, give him the ointment leaf, and get the foundation.

4. Complete Jibubu's house in Muska Racka.  Come at dawn say yes to his question and give him the Foundation to get the clay doll.

5. Find tha artifact guy in Yellow Drops.  (when you get out from the Moon Ship, he'll be right in front of a rock archway right in front of you)  give him the clay doll, say yes and get the sun.

	It is also good to add elemental attatchments: FIRE, ICE... They can be boughten for 300 gilda, or can be found in backfloors, and can be dropped by monsters.  If used correctly, they can do extra damage to a monster.  You can use thes attatchments by changing the attribut on your weapon to the desired attribute.  But remember, the more the attatchments the more the effect, and if you're using the wrond attribute.  You may deal no damage, or deal less damage.  Here is the list of what attributes to use on certain monsters:
|____|
|Key:|
|____|_____________
|Monster ñ COUNTER|     
|_________________|
Wind    - THUNDER    				 Tip: Use the attributes in
Fire    - ICE           Evil/Undead ñ HOLY            CAPS against each of
Ice     - FIRE          Thunder     - WIND            the six different ones.
  

	You can also add anti-monster attatchments to your weapon.  They are not as vital, but can come in handy.  They can be boughten for 300 gilda, dropped by monsters, found in backfloors, or given to you.  If you have attatched a number of undead buster attatchments say.  Any time you hit a zombie or skeleton or evil monster.  Extra damage will be dealt to them.  But remember, the more the attatchments, the more the damage dealt.


	Now remember, if you want to make it easier for you to progress through the game.  You must JAMM THOSE FRICKIN' GEMS INTO THAT WEAPON OF YOURS OR PAY THE CONSEQUENCES!  

--------------------------------------------------------------------------------------------


	-----------------------
	3) Evolution Strategies
	-----------------------

	Allright, the best sword that you canever hope to have untill you beat the boss at the end of the Demon shaft is the Chronicle Sword.  But you can have the Sword Of Zeus, or the 7th heaven sword.  But they aren't the best.  If you want any of those swords.  Don't talk to me about them.  Because I don't specailize in any of those swords.  Because I prefer the better swords, and I don't care if it takes so long to get the better swords.  I don't just take the easy route to final Tier.  Hey, AndrenalineSL and Azeroth.  I know you read other people's walkthroughs so read this: Why do you only have your stinki'n Sword Of Zeus that's way at the bottom of the Ultimate Swords list.  While I have the sword that's at the top.  Which is the mighty Chronicle Sword.  While the only things that aren't maxed out is ICE and some of the anti-monster stats.  Ha ha!  Oh, and I can hear you spazing out.  
 

	Well, now that I'm done taunting the garbage.  There are three ways to get the Chronicle Sword.  The first way, is to obtain the rare chopper inside the Divine Beast cave.  You could also get a kitchen knife or Gladius here or a Jack's shop in Queens to build it up into the chopper.  But why waste time.  Though the Chopper is quite rare.  Well, anyways.  If you keep on jamming those gems into your sword.  You will eventually be able to evolve it into the Choora, then the maneater, next the Atlamilla Sword, and finally... the mighty Chronicle Sword!  But if you don't want to start too early.  You can buy the Wise Owl Sword at the Wise Owl Shop in the Mataki village.  The Wise Owl Sword can evolve into the Lamb Sword, then the Atlamilla Sword, and then the Chronicle Sword.  This method is probably the most ideal way, because it is the shortest route, and you have been given time to get better at Dark Cloud and to start to raise a higher rate of money so you can buy the gems needed without running short of money for buying life suport items.  Now this route I haven't tried this route, but I know it can be done.  You can obtain the Macho Sword for perfecting Queens.  Then you can evolve it into Aga's Sword, then the Atlamilla Sword, and then the Sword Of Chronicles. (Chronicle Sword)  Now there's one last way to get the Chronicle Sword.  I just got this from another walkthrough.  But ohwell.  Well, you can get the Shasmir in Wise Owl Forest.  Or the Sax in the Divine beast cave.  (sax is quite rare)  But you can also evolve the Kitchen Knife into the Shasmir, and the Baselard into the Sax (baselard is quite common)  But you can also get the tier two weapons.  Why waste time.  Then you can evolve them into the Dusack, then the 7 branch sword, (can be obtained in Gallery of Time; but is quite rare) then the Atlamilla sword, and finally.. well, you know.  O.K. do I have to spell it out for you? C-H-R-O-N-I-C-L-E-S-W-O-R-D.  There, the Chronicle Sword.  Happy now?

	Now, when you've beaten the Black Knight in the demon Shaft.  You will aquire a Chronicle 2.  The souped up version of the Chronicle Sword.  Now if you've maxed out the Chronicle Sword completely, then synthysphere your chronicle sword, and put it into the Chronicle 2.  Then it will be completely maxed out!  

--------------------------------------------------------------------------------------------
	

	---------------------
	4) Weapon Stats Chart
	---------------------

	This is a chart that will show the maximum stats for each weapon.  Other statistics are unknown to me.  This chart was also taken from AndrenislS and Azeroth's walkthorugh because making my own would be pointless when I have the weapons chart from other walkthroughs right in front of me.

            
         ==================================================
         |   Chronicle 2                                   |
         ===================================================
         |   AT   350                                      |
         |   MG   200                                      |
         ===================================================
         |   Chronicle Sword                               |
         ===================================================
         |   AT   260                                      |
         |   MG   150                                      |
         ===================================================
         |   Arise Mardan                                  |
         ===================================================
         |   AT   250                                      |
         |   MG   120                                      |
         ===================================================
         |   7th Heaven                                    |
         ===================================================
         |   AT   240                                      |
         |   MG   110                                      |
         ===================================================
         |   Sword of Zeus                                 |
         ===================================================
         |   AT   199                                      |
         |   MG   176                                      |
         ===================================================

                     --== ULTIMATE WEAPONS ==--
                           Required Stats


         ===================================================
         |   Chronicle 2             |                     |
         ===================================================
         |   Can only be acquired in the Demon Shaft by    |
         |   defeating the boss on Level 100.              |
         ===================================================
         |   *Chronicle Sword        |                     |
         ===================================================
         |   WHP  N/A   |   Fi  60   |   Dr  60   Be  60   |
         |   AT   122   |   Ic  60   |   Un  60   Sk  60   |
         |   EN    99   |   Th  90   |   Ma  60   Me  60   |
         |   SP    99   |   Wi  60   |   Ro  60   Mi  60   |
         |   MG   100   |   Ho  90   |   Pl  60   Mg  60   |
         ===================================================
         |   Arise Mardan            |                     |
         ===================================================
         |   Mardan Twei can be built up into the Arise    |
         |   Mardan after catching 35 Mardan Garayan.      |
         ===================================================
         |   7th Heaven              |    Stats Pending    |
         ===================================================
         |   Sword of Zeus           |    Stats Pending    |
         ===================================================

                     --== TIER FIVE WEAPONS ==---

         ===================================================
         |   *Atlamillia Sword       |                     |
         ===================================================
         |   WHP  N/A   |   Fi  30   |   Dr  30   Be  50   |
         |   AT    70   |   Ic  40   |   Un  25   Sk  30   |
         |   EN    80   |   Th  30   |   Ma  20   Me  60   |
         |   SP    75   |   Wi  40   |   Ro  43   Mi  60   |
         |   MG    60   |   Ho  20   |   Pl  30   Mg  35   |
         ===================================================
         |   Mardan Twei             |                     |
         ===================================================
         |   Mardan Eins can be built up into the Mardan   |
         |   Twei after catching 20 Mardan Garayan.        |
         ===================================================
         |   Dark Cloud              |    Stats Pending    |
         ===================================================
         |   Big Bang                |    Stats Pending    |
         ===================================================

                     --== TIER FOUR WEAPONS ==---

         ===================================================
         |   Brave Ark               |    Stats Pending    |
         ===================================================
         |   WHP   83   |   Fi  36   |   Dr  45   Be  74   |
         |   AT    77   |   Ic  20   |   Un  62   Sk  71   |
         |   EN    99   |   Th  25   |   Ma  36   Me  40   |
         |   SP    99   |   Wi  32   |   Ro  43   Mi  23   |
         |   MG    45   |   Ho  40   |   Pl  63   Mg  33   |
         ===================================================
         |   *Heaven's Cloud         |                     |
         ===================================================
         |   WHP  N/A   |   Fi  10   |   Dr  30   Be  30   |
         |   AT    66   |   Ic  30   |   Un  40   Sk  30   |
         |   EN    53   |   Th  40   |   Ma   0   Me  40   |
         |   SP    83   |   Wi  40   |   Ro   0   Mi  10   |
         |   MG    40   |   Ho  20   |   Pl   0   Mg  20   |
         ===================================================
         |   *Drainseeker            |        Drain        |
         ===================================================
         |   WHP  N/A   |   Fi  30   |   Dr   0   Be  39   |
         |   AT    53   |   Ic  30   |   Un  10   Sk  26   |
         |   EN    86   |   Th  44   |   Ma  10   Me  10   |
         |   SP    99   |   Wi  30   |   Ro  35   Mi  10   |
         |   MG    64   |   Ho  10   |   Pl  10   Mg  12   |
         ===================================================
         |   *Aga's Sword            |                     |
         ===================================================
         |   WHP  N/A   |   Fi  10   |   Dr  20   Be  32   |
         |   AT    60   |   Ic   0   |   Un  25   Sk  20   |
         |   EN    52   |   Th   0   |   Ma  20   Me  20   |
         |   SP    50   |   Wi   0   |   Ro  23   Mi  35   |
         |   MG    37   |   Ho  10   |   Pl  25   Mg  20   |
         ===================================================
         |   *Lamb's Sword           |                     |
         ===================================================
         |   WHP  N/A   |   Fi   0   |   Dr   0   Be  35   |
         |   AT    45   |   Ic   0   |   Un   0   Sk  35   |
         |   EN    48   |   Th  20   |   Ma   0   Me   0   |
         |   SP    70   |   Wi  16   |   Ro   0   Mi   0   |
         |   MG    20   |   Ho  20   |   Pl  30   Mg  12   |
         ===================================================
         |   *Maneater               |                     |
         ===================================================
         |   WHP  N/A   |   Fi  10   |   Dr  10   Be  30   |
         |   AT    55   |   Ic  10   |   Un  10   Sk  10   |
         |   EN    44   |   Th  10   |   Ma   0   Me  10   |
         |   SP    80   |   Wi  10   |   Ro  10   Mi   0   |
         |   MG    55   |   Ho  10   |   Pl  10   Mg  60   |
         ===================================================
         |   7 Branch Sword          |    Stats Pending    |
         ===================================================
         |   Crosshinder             |                     |
         ===================================================
         |   WHP   50   |   Fi  10   |   Dr  30   Be   0   |
         |   AT    68   |   Ic  10   |   Un   0   Sk   0   |
         |   EN    40   |   Th  10   |   Ma   0   Me  15   |
         |   SP    60   |   Wi   0   |   Ro  35   Mi  20   |
         |   MG    21   |   Ho  30   |   Pl   0   Mg   0   |
         ===================================================
         |   Sun Sword               |                     |
         ===================================================
         |   WHP   50   |   Fi  30   |   Dr  30   Be   0   |
         |   AT    50   |   Ic   0   |   Un  30   Sk   0   |
         |   EN    40   |   Th  35   |   Ma   0   Me  15   |
         |   SP    60   |   Wi   0   |   Ro  30   Mi   0   |
         |   MG    30   |   Ho   0   |   Pl   0   Mg  15   |
         ===================================================
         |   Mardan Eins             |                     |
         ===================================================
         |   WHP   58   |   Fi   5   |   Dr  10   Be   0   |
         |   AT    50   |   Ic   5   |   Un   8   Sk   0   |
         |   EN    50   |   Th   5   |   Ma  10   Me   0   |
         |   SP    50   |   Wi   5   |   Ro  10   Mi  10   |
         |   MG    50   |   Ho   5   |   Pl   0   Mg   0   |
         ===================================================

                    --== TIER THREE WEAPONS ==---

         ===================================================
         |   *Antique Sword          |        Stop         |
         ===================================================
         |   WHP  N/A   |   Fi   6   |   Dr  20   Be   8   |
         |   AT    37   |   Ic  10   |   Un   8   Sk   0   |
         |   EN    40   |   Th   0   |   Ma   0   Me  10   |
         |   SP    70   |   Wi  10   |   Ro  10   Mi  10   |
         |   MG    25   |   Ho  20   |   Pl   0   Mg   8   |
         ===================================================
         |   *Choora                 |                     |
         ===================================================
         |   WHP  N/A   |   Fi   0   |   Dr   0   Be  10   |
         |   AT    41   |   Ic  10   |   Un  10   Sk   0   |
         |   EN    44   |   Th  10   |   Ma   0   Me  10   |
         |   SP    56   |   Wi   0   |   Ro   0   Mi   0   |
         |   MG    29   |   Ho   0   |   Pl   0   Mg  21   |
         ===================================================
         |   *Dusack                 |                     |
         ===================================================
         |   WHP  N/A   |   Fi   0   |   Dr   0   Be  10   |
         |   AT    41   |   Ic  20   |   Un  10   Sk   0   |
         |   EN    40   |   Th  10   |   Ma   0   Me  10   |
         |   SP    58   |   Wi  20   |   Ro   0   Mi   0   |
         |   MG    29   |   Ho  20   |   Pl   0   Mg  10   |
         ===================================================
         |   Tsukikage               |                     |
         ===================================================
         |   WHP   40   |   Fi   0   |   Dr   0   Be   8   |
         |   AT    40   |   Ic  10   |   Un   0   Sk   0   |
         |   EN    20   |   Th  20   |   Ma   0   Me  20   |
         |   SP    70   |   Wi  10   |   Ro   0   Mi   0   |
         |   MG    34   |   Ho   0   |   Pl   0   Mg   8   |
         ===================================================
         |   *Evilcise               |                     |
         ===================================================
         |   WHP  N/A   |   Fi   0   |   Dr   0   Be  10   |
         |   AT    45   |   Ic  20   |   Un  10   Sk   0   |
         |   EN    48   |   Th  10   |   Ma   0   Me  10   |
         |   SP    80   |   Wi   0   |   Ro   0   Mi   0   |
         |   MG    38   |   Ho   0   |   Pl   0   Mg  10   |
         ===================================================
         |   Macho Sword             |                     |
         ===================================================
         |   WHP   53   |   Fi   0   |   Dr   0   Be  12   |
         |   AT    43   |   Ic   0   |   Un   0   Sk   0   |
         |   EN    52   |   Th   0   |   Ma   0   Me   0   |
         |   SP    50   |   Wi   0   |   Ro  12   Mi  35   |
         |   MG    20   |   Ho   0   |   Pl   0   Mg   0   |
         ===================================================
         |   Wise Owl Sword          |                     |
         ===================================================
         |   WHP   50   |   Fi   0   |   Dr   0   Be  12   |
         |   AT    30   |   Ic   0   |   Un   0   Sk   0   |
         |   EN    22   |   Th   0   |   Ma   0   Me   0   |
         |   SP    70   |   Wi  16   |   Ro   0   Mi   0   |
         |   MG    12   |   Ho   0   |   Pl  12   Mg  12   |
         ===================================================
         |   Claymore                |    Stats Pending    |
         ===================================================

                     --== TIER TWO WEAPONS ==---

         ===================================================
         |   Sandbreaker             |       Thirst        |
         ===================================================
         |   WHP   40   |   Fi   0   |   Dr   0   Be   8   |
         |   AT    28   |   Ic  10   |   Un   0   Sk   0   |
         |   EN    20   |   Th   0   |   Ma   0   Me  10   |
         |   SP    70   |   Wi  10   |   Ro   0   Mi   0   |
         |   MG    14   |   Ho  12   |   Pl   0   Mg   8   |
         ===================================================
         |   Sax                     |                     |
         ===================================================
         |   WHP   57   |   Fi   0   |   Dr   0   Be   0   |
         |   AT    26   |   Ic   0   |   Un   0   Sk   0   |
         |   EN    40   |   Th  10   |   Ma   0   Me   0   |
         |   SP    50   |   Wi   0   |   Ro   0   Mi  10   |
         |   MG    15   |   Ho   0   |   Pl  10   Mg   0   |
         ===================================================
         |   Shamshir                |                     |
         ===================================================
         |   WHP   32   |   Fi   0   |   Dr   0   Be   0   |
         |   AT    20   |   Ic   0   |   Un   0   Sk  10   |
         |   EN    30   |   Th   8   |   Ma   0   Me   0   |
         |   SP    70   |   Wi   0   |   Ro   0   Mi   0   |
         |   MG     6   |   Ho   0   |   Pl   0   Mg   4   |
         ===================================================
         |   Chopper                 |                     |
         ===================================================
         |   WHP   57   |   Fi   0   |   Dr   0   Be  10   |
         |   AT    30   |   Ic   0   |   Un  10   Sk   0   |
         |   EN    40   |   Th  10   |   Ma   0   Me  10   |
         |   SP    50   |   Wi   0   |   Ro   0   Mi   0   |
         |   MG    15   |   Ho   0   |   Pl   0   Mg  10   |
         ===================================================
         |   Small Sword             |                     |
         ===================================================
         |   WHP   30   |   Fi   0   |   Dr   0   Be   0   |
         |   AT    20   |   Ic   8   |   Un   0   Sk   0   |
         |   EN    33   |   Th  10   |   Ma  33   Me   0   |
         |   SP    80   |   Wi  10   |   Ro   0   Mi   0   |
         |   MG    36   |   Ho   0   |   Pl   0   Mg   0   |
         ===================================================
         |   Serpent Sword           |                     |
         ===================================================
         |   WHP   45   |   Fi   0   |   Dr  21   Be  24   |
         |   AT    22   |   Ic   0   |   Un   0   Sk  23   |
         |   EN    48   |   Th  14   |   Ma  12   Me   0   |
         |   SP    60   |   Wi  12   |   Ro   0   Mi   0   |
         |   MG     8   |   Ho   0   |   Pl  21   Mg   0   |
         ===================================================
         |   Bone Rapier             |                     |
         ===================================================
         |   WHP   30   |   Fi   0   |   Dr   0   Be   0   |
         |   AT    15   |   Ic   5   |   Un   0   Sk   0   |
         |   EN    20   |   Th   0   |   Ma   0   Me   0   |
         |   SP    80   |   Wi   0   |   Ro   0   Mi   0   |
         |   MG    30   |   Ho   0   |   Pl   0   Mg   0   |
         ===================================================
         |   Buster Sword            |                     |
         ===================================================
         |   WHP   57   |   Fi   0   |   Dr   0   Be  10   |
         |   AT    24   |   Ic   0   |   Un  10   Sk   0   |
         |   EN    40   |   Th   0   |   Ma   0   Me  10   |
         |   SP    50   |   Wi   0   |   Ro   0   Mi   0   |
         |   MG     0   |   Ho   0   |   Pl   0   Mg  10   |
         ===================================================

                     --== TIER ONE WEAPONS ==---

         ===================================================
         |   CrysKnife               |                     |
         ===================================================
         |   WHP   55   |   Fi   0   |   Dr   0   Be   5   |
         |   AT    12   |   Ic   0   |   Un   5   Sk   5   |
         |   EN    25   |   Th   0   |   Ma   0   Me   0   |
         |   SP    70   |   Wi   0   |   Ro   0   Mi   0   |
         |   MG     8   |   Ho   8   |   Pl   0   Mg   0   |
         ===================================================
         |   Baselard                |                     |
         ===================================================
         |   WHP   40   |   Fi   6   |   Dr   0   Be   0   |
         |   AT     8   |   Ic   0   |   Un   0   Sk  10   |
         |   EN    20   |   Th   0   |   Ma   0   Me   0   |
         |   SP    60   |   Wi   0   |   Ro   0   Mi   0   |
         |   MG     4   |   Ho   0   |   Pl   0   Mg   0   |
         ===================================================
         |   Kitchen Knife           |       Quench        |
         ===================================================
         |   WHP   30   |   Fi   0   |   Dr   0   Be   0   |
         |   AT     5   |   Ic   8   |   Un   0   Sk   0   |
         |   EN    22   |   Th   0   |   Ma  33   Me   0   |
         |   SP    80   |   Wi   0   |   Ro   0   Mi   0   |
         |   MG     0   |   Ho   0   |   Pl   0   Mg   0   |
         ===================================================
         |   Gladius                 |                     |
         ===================================================
         |   WHP   45   |   Fi   0   |   Dr   0   Be   0   |
         |   AT    10   |   Ic   0   |   Un  15   Sk   0   |
         |   EN    32   |   Th   0   |   Ma   0   Me   0   |
         |   SP    60   |   Wi   0   |   Ro   0   Mi   0   |
         |   MG     6   |   Ho   5   |   Pl   0   Mg   0   |
         ===================================================

                         --== BASE WEAPON ==---

         ===================================================
         |   Dagger                  |   Cannot Build Up   |
         ===================================================
         |   WHP   48   |   Fi   0   |   Dr   0   Be   4   |
         |   AT     6   |   Ic   0   |   Un   0   Sk   0   |
         |   EN    30   |   Th   0   |   Ma   0   Me   0   |
         |   SP    70   |   Wi   4   |   Ro   0   Mi   0   |
         |   MG     2   |   Ho   0   |   Pl   0   Mg   0   |
         ===================================================


                            Xiao

                         ULTIMATE WEAPONS 
                           Maximum Stats

         ===================================================
         |   Angel Gear                                    |
         ===================================================
         |   AT   256                                      |
         |   MG   103                                      |
         ===================================================
         |   Angel Shooter                                 |
         ===================================================
         |   AT   182                                      |
         |   MG    99                                      |
         ===================================================
         |   Super Steve                                   |
         ===================================================
         |   AT   130                                      |
         |   MG    80                                      |
         ===================================================

                     --== ULTIMATE WEAPONS ==--
                           Required Stats

         ===================================================
         |   Angel Gear              |    Stats Pending    |
         ===================================================
         |   Angel Shooter           |    Stats Pending    |
         ===================================================
         |   Super Steve             |    Stats Pending    |
         ===================================================

                     --== TIER FOUR WEAPONS ==---

         ===================================================
         |   Divine Beast Title      |    Stats Pending    |
         ===================================================
         |   Steve                   |       Durable       |
         ===================================================
         |   WHP   50   |   Fi  11   |   Dr   0   Be   0   |
         |   AT    16   |   Ic   0   |   Un   0   Sk   0   |
         |   EN    48   |   Th   0   |   Ma   0   Me   0   |
         |   SP    50   |   Wi   0   |   Ro  30   Mi  20   |
         |   MG     0   |   Ho   0   |   Pl   0   Mg   0   |
         ===================================================

                    --== TIER THREE WEAPONS ==---

         ===================================================
         |   Double Impact           |                     |
         ===================================================
         |   WHP   45   |   Fi   0   |   Dr   0   Be   0   |
         |   AT    40   |   Ic   0   |   Un   0   Sk  12   |
         |   EN    50   |   Th   0   |   Ma   8   Me   0   |
         |   SP    60   |   Wi   0   |   Ro   0   Mi   0   |
         |   MG     0   |   Ho   0   |   Pl   0   Mg  12   |
         ===================================================
         |   Matador                 |                     |
         ===================================================
         |   WHP   45   |   Fi  30   |   Dr  30   Be   0   |
         |   AT    42   |   Ic   0   |   Un   0   Sk  12   |
         |   EN    50   |   Th  10   |   Ma   8   Me   0   |
         |   SP    60   |   Wi   0   |   Ro   0   Mi   0   |
         |   MG     0   |   Ho   0   |   Pl   0   Mg  30   |
         ===================================================
         |   Dragon Y                |    Stats Pending    |
         ===================================================

                     --== TIER TWO WEAPONS ==---

         ===================================================
         |   Hardshooter             |                     |
         ===================================================
         |   WHP   50   |   Fi   0   |   Dr   5   Be   5   |
         |   AT    35   |   Ic   0   |   Un   0   Sk  12   |
         |   EN    50   |   Th   0   |   Ma   0   Me  20   |
         |   SP    70   |   Wi   0   |   Ro  20   Mi   0   |
         |   MG     0   |   Ho   0   |   Pl   0   Mg   0   |
         ===================================================
         |   Flamingo                |    Stats Pending    |
         ===================================================
         |   Bandit Slingshot        |        Steal        |
         ===================================================
         |   WHP   45   |   Fi   0   |   Dr   0   Be   0   |
         |   AT    30   |   Ic   0   |   Un   5   Sk  12   |
         |   EN    38   |   Th   0   |   Ma   0   Me   0   |
         |   SP    48   |   Wi  12   |   Ro   0   Mi   0   |
         |   MG     0   |   Ho   0   |   Pl   0   Mg   5   |
         ===================================================

                     --== TIER ONE WEAPONS ==---

         ===================================================
         |   Steel Slingshot         |                     |
         ===================================================
         |   WHP   48   |   Fi   0   |   Dr   0   Be   0   |
         |   AT    14   |   Ic   0   |   Un   0   Sk   5   |
         |   EN    40   |   Th   0   |   Ma   0   Me   5   |
         |   SP    43   |   Wi   0   |   Ro   5   Mi   0   |
         |   MG     0   |   Ho   0   |   Pl   0   Mg   0   |
         ===================================================
         |   Bone Slingshot          |                     |
         ===================================================
         |   WHP   40   |   Fi   0   |   Dr   0   Be   0   |
         |   AT     8   |   Ic   0   |   Un  12   Sk   5   |
         |   EN    20   |   Th   0   |   Ma   0   Me   0   |
         |   SP    58   |   Wi   0   |   Ro   0   Mi   0   |
         |   MG     0   |   Ho   0   |   Pl   0   Mg   0   |
         ===================================================

                         --== BASE WEAPON ==---

         ===================================================
         |   Wooden Slingshot        |   Cannot Build Up   |
         ===================================================
         |   WHP   48   |   Fi   0   |   Dr   0   Be   0   |
         |   AT     4   |   Ic   0   |   Un   0   Sk   8   |
         |   EN    40   |   Th   0   |   Ma   0   Me   0   |
         |   SP    40   |   Wi   0   |   Ro   0   Mi   0   |
         |   MG     0   |   Ho   0   |   Pl   0   Mg   0   |
         ===================================================


                             GORO

                     --== ULTIMATE WEAPONS ==--
                           Maximum Stats

         ===================================================
         |   Inferno                                       |
         ===================================================
         |   AT   350                                      |
         |   MG   300                                      |
         ===================================================
         |   Tall Hammer                                   |
         ===================================================
         |   AT   260                                      |
         |   MG   200                                      |
         ===================================================

                     --== ULTIMATE WEAPONS ==--
                           Required Stats

         ===================================================
         |   Inferno                 |    Stats Pending    |
         ===================================================
         |   Tall Hammer             |    Stats Pending    |
         ===================================================

                     --== TIER FOUR WEAPONS ==---

         ===================================================
         |   Satan's Ax              |    Stats Pending    |
         ===================================================
         |   Gaia Hammer             |    Stats Pending    |
         ===================================================
         |   Last Judgement          |                     |
         ===================================================
         |   WHP   65   |   Fi  10   |   Dr   0   Be   0   |
         |   AT    99   |   Ic  10   |   Un  45   Sk   0   |
         |   EN    45   |   Th  10   |   Ma   0   Me  20   |
         |   SP    48   |   Wi  10   |   Ro   0   Mi  25   |
         |   MG    55   |   Ho  10   |   Pl   0   Mg  20   |
         ===================================================

                    --== TIER THREE WEAPONS ==---

         ===================================================
         |   Battle Ax               |                     |
         ===================================================
         |   WHP   55   |   Fi   0   |   Dr   0   Be   0   |
         |   AT    65   |   Ic   0   |   Un   0   Sk   0   |
         |   EN    45   |   Th   0   |   Ma   0   Me   0   |
         |   SP    45   |   Wi   0   |   Ro  15   Mi  30   |
         |   MG     0   |   Ho   0   |   Pl   0   Mg  30   |
         ===================================================
         |   Magical Hammer          |                     |
         ===================================================
         |   WHP   55   |   Fi  30   |   Dr   0   Be   0   |
         |   AT    62   |   Ic  20   |   Un   0   Sk   0   |
         |   EN    34   |   Th  15   |   Ma   0   Me   0   |
         |   SP    45   |   Wi   5   |   Ro   5   Mi  18   |
         |   MG    25   |   Ho  30   |   Pl   0   Mg  20   |
         ===================================================
         |   Trial Hammer            |     Poor/Abs Up     |
         ===================================================
         |   WHP   67   |   Fi   0   |   Dr   0   Be   0   |
         |   AT    24   |   Ic   0   |   Un   0   Sk   0   |
         |   EN    10   |   Th   0   |   Ma   0   Me   0   |
         |   SP    47   |   Wi   0   |   Ro  20   Mi  20   |
         |   MG    25   |   Ho   0   |   Pl   0   Mg   0   |
         ===================================================
         |   Big Bucks Hammer        |      Big Bucks      |
         ===================================================
         |   WHP   55   |   Fi   0   |   Dr   0   Be   0   |
         |   AT    40   |   Ic   0   |   Un   0   Sk   0   |
         |   EN    35   |   Th   0   |   Ma   0   Me   0   |
         |   SP    30   |   Wi   0   |   Ro   0   Mi  15   |
         |   MG    14   |   Ho   0   |   Pl   0   Mg   0   |
         ===================================================

                     --== TIER TWO WEAPONS ==---

         ===================================================
         |   Turtle Shell            |                     |
         ===================================================
         |   WHP   55   |   Fi   0   |   Dr   0   Be   0   |
         |   AT    36   |   Ic  30   |   Un   0   Sk   0   |
         |   EN    40   |   Th   0   |   Ma   0   Me   0   |
         |   SP    45   |   Wi   0   |   Ro   0   Mi  18   |
         |   MG     0   |   Ho   0   |   Pl   0   Mg   0   |
         ===================================================
         |   Plate Hammer            |    Stats Pending    |
         ===================================================

                     --== TIER ONE WEAPONS ==---

         ===================================================
         |   Steel Hammer            |                     |
         ===================================================
         |   WHP   50   |   Fi   0   |   Dr   0   Be   0   |
         |   AT    25   |   Ic   0   |   Un   0   Sk   0   |
         |   EN    40   |   Th   0   |   Ma   0   Me  10   |
         |   SP    20   |   Wi   0   |   Ro  12   Mi  10   |
         |   MG     0   |   Ho   0   |   Pl   0   Mg   0   |
         ===================================================
         |   Frozen Tuna             |                     |
         ===================================================
         |   WHP   80   |   Fi   0   |   Dr   0   Be   0   |
         |   AT    22   |   Ic  20   |   Un   0   Sk   0   |
         |   EN    20   |   Th   0   |   Ma  18   Me   0   |
         |   SP    40   |   Wi   0   |   Ro   0   Mi   0   |
         |   MG    10   |   Ho   0   |   Pl   0   Mg   0   |
         ===================================================

                         --== BASE WEAPON ==---

         ===================================================
         |   Mallet                  |   Cannot Build Up   |
         ===================================================
         |   WHP   41   |   Fi   0   |   Dr   0   Be   0   |
         |   AT    20   |   Ic   0   |   Un   0   Sk   0   |
         |   EN    30   |   Th   0   |   Ma   0   Me   0   |
         |   SP    30   |   Wi   0   |   Ro   5   Mi  15   |
         |   MG     0   |   Ho   0   |   Pl   0   Mg   0   |
         ===================================================


                             RUBY

                     --== ULTIMATE WEAPONS ==--
                           Maximum Stats

         ===================================================
         |   Secret Armlet                                 |
         ===================================================
         |   AT   155                                      |
         |   MG   300                                      |
         ===================================================
         |   Mobius Ring                                   |
         ===================================================
         |   AT    99                                      |
         |   MG   250                                      |
         ===================================================

                     --== ULTIMATE WEAPONS ==--
                           Required Stats

         ===================================================
         |   Secret Armlet           |    Stats Pending    |
         ===================================================
         |   Mobius Ring             |    Stats Pending    |
         ===================================================

                     --== TIER FOUR WEAPONS ==---

         ===================================================
         |   Athena's Armlet         |    Stats Pending    |
         ===================================================
         |   Destruction Ring        |    Stats Pending    |
         ===================================================

                    --== TIER THREE WEAPONS ==---

         ===================================================
         |   Goddess Ring            |                     |
         ===================================================
         |   WHP   62   |   Fi  10   |   Dr   0   Be   0   |
         |   AT    38   |   Ic  10   |   Un  30   Sk   0   |
         |   EN    40   |   Th  26   |   Ma   0   Me   0   |
         |   SP    58   |   Wi  10   |   Ro   0   Mi   0   |
         |   MG    60   |   Ho  55   |   Pl   0   Mg  30   |
         ===================================================
         |   Satan's Ring            |                     |
         ===================================================
         |   WHP   70   |   Fi  55   |   Dr  30   Be   0   |
         |   AT    40   |   Ic  25   |   Un   0   Sk   0   |
         |   EN    40   |   Th  18   |   Ma   0   Me   0   |
         |   SP    44   |   Wi  18   |   Ro   0   Mi  30   |
         |   MG    60   |   Ho   0   |   Pl   0   Mg   0   |
         ===================================================
         |   Fairy's Ring            |                     |
         ===================================================
         |   WHP   64   |   Fi   0   |   Dr   0   Be   0   |
         |   AT    35   |   Ic   0   |   Un   0   Sk   0   |
         |   EN    40   |   Th   0   |   Ma   0   Me   0   |
         |   SP    69   |   Wi  15   |   Ro   0   Mi   0   |
         |   MG    65   |   Ho  20   |   Pl   0   Mg   0   |
         ===================================================

                     --== TIER TWO WEAPONS ==---

         ===================================================
         |   Crystal Ring            |                     |
         ===================================================
         |   WHP   53   |   Fi   0   |   Dr   0   Be   0   |
         |   AT    38   |   Ic   0   |   Un   0   Sk   0   |
         |   EN    40   |   Th   0   |   Ma   0   Me   0   |
         |   SP    64   |   Wi   0   |   Ro   0   Mi   0   |
         |   MG    55   |   Ho  20   |   Pl   0   Mg   0   |
         ===================================================
         |   Pocklekul               |                     |
         ===================================================
         |   WHP   50   |   Fi   0   |   Dr   0   Be   0   |
         |   AT    35   |   Ic   0   |   Un   0   Sk   0   |
         |   EN    40   |   Th   0   |   Ma   0   Me   0   |
         |   SP    69   |   Wi  10   |   Ro   0   Mi   0   |
         |   MG    55   |   Ho  10   |   Pl   0   Mg   0   |
         ===================================================

                     --== TIER ONE WEAPONS ==---

         ===================================================
         |   Bandit's Ring           |        Steal        |
         ===================================================
         |   WHP   45   |   Fi   0   |   Dr   0   Be   0   |
         |   AT    12   |   Ic   0   |   Un   0   Sk   0   |
         |   EN    44   |   Th   0   |   Ma   0   Me   0   |
         |   SP    67   |   Wi  18   |   Ro   0   Mi   0   |
         |   MG    25   |   Ho   0   |   Pl   0   Mg   0   |
         ===================================================
         |   Thorn Armlet            |                     |
         ===================================================
         |   WHP   67   |   Fi  15   |   Dr   0   Be   0   |
         |   AT    50   |   Ic  10   |   Un   0   Sk   0   |
         |   EN    40   |   Th  10   |   Ma   0   Me   0   |
         |   SP    65   |   Wi  10   |   Ro   0   Mi   0   |
         |   MG    35   |   Ho  10   |   Pl   0   Mg   0   |
         ===================================================
         |   Platinum Ring           |                     |
         ===================================================
         |   WHP   55   |   Fi   0   |   Dr   0   Be   0   |
         |   AT    17   |   Ic  20   |   Un   0   Sk   0   |
         |   EN    40   |   Th   0   |   Ma   0   Me   0   |
         |   SP    66   |   Wi   0   |   Ro   0   Mi   0   |
         |   MG    40   |   Ho   0   |   Pl   0   Mg   0   |
         ===================================================

                         --== BASE WEAPON ==---

         ===================================================
         |   Gold Ring               |   Cannot Build Up   |
         ===================================================
         |   WHP   45   |   Fi  15   |   Dr   0   Be   0   |
         |   AT    10   |   Ic   0   |   Un   0   Sk   0   |
         |   EN    40   |   Th   0   |   Ma   0   Me   0   |
         |   SP    65   |   Wi   0   |   Ro   0   Mi   0   |
         |   MG    20   |   Ho   0   |   Pl   0   Mg   0   |
         ===================================================


                             
                               Ungaga
                             

                     --== ULTIMATE WEAPONS ==--
                           Maximum Stats

         ===================================================
         |   Babel's Spear                                 |
         ===================================================
         |   AT   321                                      |
         |   MG    80                                      |
         ===================================================
         |   Hercules' Wrath                               |
         ===================================================
         |   AT   256                                      |
         |   MG    50                                      |
         ===================================================

                     --== ULTIMATE WEAPONS ==--
                           Required Stats

         ===================================================
         |   *Babel's Spear          |                     |
         ===================================================
         |   WHP  N/A   |   Fi  45   |   Dr  56   Be  36   |
         |   AT   212   |   Ic  20   |   Un  56   Sk  36   |
         |   EN    99   |   Th  90   |   Ma  26   Me  46   |
         |   SP    99   |   Wi  36   |   Ro  39   Mi  48   |
         |   MG    55   |   Ho  40   |   Pl  30   Mg  38   |
         ===================================================
         |   *Hercules' Wrath        |                     |
         ===================================================
         |   WHP  N/A   |   Fi  45   |   Dr  26   Be  46   |
         |   AT   113   |   Ic   0   |   Un  26   Sk  26   |
         |   EN    79   |   Th  30   |   Ma  26   Me  26   |
         |   SP    99   |   Wi  36   |   Ro   0   Mi   0   |
         |   MG    20   |   Ho  60   |   Pl   0   Mg   0   |
         ===================================================

                     --== TIER FOUR WEAPONS ==---

         ===================================================
         |   Terra Sword             |                     |
         ===================================================
         |   WHP   74   |   Fi  30   |   Dr   0   Be   0   |
         |   AT   120   |   Ic  20   |   Un   0   Sk   0   |
         |   EN    50   |   Th  30   |   Ma   0   Me   0   |
         |   SP    75   |   Wi  30   |   Ro  16   Mi  16   |
         |   MG    22   |   Ho   2   |   Pl  16   Mg  16   |
         ===================================================
         |   Mirage                  |                     |
         ===================================================
         |   WHP   72   |   Fi  45   |   Dr  16   Be  16   |
         |   AT    63   |   Ic   0   |   Un  16   Sk  16   |
         |   EN    45   |   Th   0   |   Ma  16   Me  16   |
         |   SP    77   |   Wi  20   |   Ro   0   Mi   0   |
         |   MG    10   |   Ho   0   |   Pl   0   Mg   0   |
         ===================================================

                    --== TIER THREE WEAPONS ==---

         ===================================================
         |   Cactus                  |                     |
         ===================================================
         |   WHP   60   |   Fi   0   |   Dr   0   Be   0   |
         |   AT    70   |   Ic  35   |   Un   0   Sk   0   |
         |   EN    45   |   Th   0   |   Ma   0   Me   0   |
         |   SP    90   |   Wi  35   |   Ro   8   Mi   8   |
         |   MG     0   |   Ho   0   |   Pl   8   Mg   8   |
         ===================================================
         |   Scorpion                |       Poison        |
         ===================================================
         |   WHP   58   |   Fi  10   |   Dr  12   Be   8   |
         |   AT    50   |   Ic   0   |   Un   8   Sk   8   |
         |   EN    35   |   Th   0   |   Ma   8   Me  12   |
         |   SP    78   |   Wi  21   |   Ro   0   Mi   0   |
         |   MG     0   |   Ho   0   |   Pl   0   Mg   0   |
         ===================================================

                     --== TIER TWO WEAPONS ==---

         ===================================================
         |   Desanga                 |                     |
         ===================================================
         |   WHP   52   |   Fi   0   |   Dr   0   Be   0   |
         |   AT    46   |   Ic   0   |   Un   0   Sk   0   |
         |   EN    35   |   Th  25   |   Ma  25   Me   0   |
         |   SP    74   |   Wi  17   |   Ro   0   Mi   0   |
         |   MG     0   |   Ho   0   |   Pl   0   Mg   8   |
         ===================================================
         |   Partisan                |    Stats Pending    |
         ===================================================
         |   5 Foot Nail             |      Critical       |
         ===================================================
         |   WHP  N/A   |   Fi   0   |   Dr   0   Be   0   |
         |   AT    40   |   Ic   0   |   Un   0   Sk   0   |
         |   EN    45   |   Th  10   |   Ma   0   Me   0   |
         |   SP    90   |   Wi  18   |   Ro   8   Mi   8   |
         |   MG     0   |   Ho   0   |   Pl   5   Mg   5   |
         ===================================================
         |   Halberd                 |                     |
         ===================================================
         |   WHP   52   |   Fi   0   |   Dr   0   Be   8   |
         |   AT    44   |   Ic  10   |   Un   0   Sk   5   |
         |   EN    28   |   Th   0   |   Ma   0   Me   8   |
         |   SP    75   |   Wi  15   |   Ro   0   Mi   0   |
         |   MG     0   |   Ho   0   |   Pl   0   Mg   0   |
         ===================================================

                     --== TIER ONE WEAPONS ==---

         ===================================================
         |   Javelin                 |                     |
         ===================================================
         |   WHP   52   |   Fi   8   |   Dr   0   Be   0   |
         |   AT    38   |   Ic   0   |   Un   0   Sk   0   |
         |   EN    25   |   Th   0   |   Ma   0   Me   0   |
         |   SP    70   |   Wi  12   |   Ro   5   Mi   0   |
         |   MG     0   |   Ho   0   |   Pl   8   Mg   0   |
         ===================================================

                         --== BASE WEAPON ==---

         ===================================================
         |   Fighting Stick          |   Cannot Build Up   |
         ===================================================
         |   WHP   48   |   Fi   0   |   Dr   0   Be   0   |
         |   AT    35   |   Ic   0   |   Un   0   Sk   0   |
         |   EN    20   |   Th   0   |   Ma   0   Me   0   |
         |   SP    65   |   Wi   5   |   Ro   0   Mi   0   |
         |   MG     0   |   Ho   0   |   Pl   0   Mg   0   |
         ===================================================


                             OSMOND

                     --== ULTIMATE WEAPONS ==--
                           Maximum Stats

         ===================================================
         |   Supernova                                     |
         ===================================================
         |   AT   256                                      |
         |   MG   128                                      |
         ===================================================
         |   Star Breaker                                  |
         ===================================================
         |   AT   120                                      |
         |   MG    45                                      |
         ===================================================

                     --== ULTIMATE WEAPONS ==--
                           Required Stats

         ===================================================
         |   Supernova               |    Stats Pending    |
         ===================================================
         |   *Star Breaker           |                     |
         ===================================================
         |   WHP  N/A   |   Fi   0   |   Dr  23   Be  23   |
         |   AT    70   |   Ic   0   |   Un  23   Sk  23   |
         |   EN    80   |   Th   0   |   Ma  23   Me  53   |
         |   SP    80   |   Wi   0   |   Ro  65   Mi  38   |
         |   MG    30   |   Ho   0   |   Pl  23   Mg  23   |
         ===================================================

                     --== TIER FOUR WEAPONS ==---

         ===================================================
         |   *Hexa Blaster           |                     |
         ===================================================
         |   WHP  N/A   |   Fi  45   |   Dr   0   Be   0   |
         |   AT    64   |   Ic  45   |   Un   0   Sk   0   |
         |   EN    63   |   Th  45   |   Ma   0   Me   0   |
         |   SP    93   |   Wi  45   |   Ro   0   Mi   0   |
         |   MG    55   |   Ho  45   |   Pl   0   Mg   0   |
         ===================================================
         |   G Crusher               |                     |
         ===================================================
         |   WHP   68   |   Fi   0   |   Dr   5   Be   5   |
         |   AT    50   |   Ic   0   |   Un   5   Sk   5   |
         |   EN    60   |   Th   0   |   Ma   5   Me  35   |
         |   SP    80   |   Wi   0   |   Ro  30   Mi  20   |
         |   MG    25   |   Ho   0   |   Pl   5   Mg   5   |
         ===================================================

                    --== TIER THREE WEAPONS ==---

         ===================================================
         |   *Skunk                  |                     |
         ===================================================
         |   WHP  N/A   |   Fi  25   |   Dr   0   Be   0   |
         |   AT    51   |   Ic  25   |   Un   0   Sk   0   |
         |   EN    61   |   Th  25   |   Ma   0   Me   0   |
         |   SP    71   |   Wi  25   |   Ro   0   Mi   0   |
         |   MG    21   |   Ho  25   |   Pl   0   Mg   0   |
         ===================================================
         |   Snail                   |                     |
         ===================================================
         |   WHP   45   |   Fi   5   |   Dr   0   Be   0   |
         |   AT    34   |   Ic   5   |   Un   0   Sk   0   |
         |   EN    50   |   Th   5   |   Ma   0   Me   0   |
         |   SP    60   |   Wi   5   |   Ro   0   Mi   0   |
         |   MG    10   |   Ho   5   |   Pl   0   Mg   0   |
         ===================================================

                     --== TIER TWO WEAPONS ==---

         ===================================================
         |   *Swallow                |                     |
         ===================================================
         |   WHP  N/A   |   Fi   0   |   Dr   8   Be   8   |
         |   AT    50   |   Ic   0   |   Un   8   Sk   8   |
         |   EN    62   |   Th   0   |   Ma   8   Me  13   |
         |   SP    80   |   Wi   0   |   Ro  18   Mi  13   |
         |   MG    20   |   Ho   0   |   Pl   8   Mg   8   |
         ===================================================
         |   Blessing Gun            |                     |
         ===================================================
         |   WHP   45   |   Fi  15   |   Dr   0   Be   0   |
         |   AT    34   |   Ic  15   |   Un   0   Sk   0   |
         |   EN    50   |   Th  15   |   Ma   0   Me   0   |
         |   SP    60   |   Wi  15   |   Ro   0   Mi   0   |
         |   MG    10   |   Ho  15   |   Pl   0   Mg   0   |
         ===================================================

                     --== TIER ONE WEAPONS ==---

         ===================================================
         |   Jackal                  |                     |
         ===================================================
         |   WHP   58   |   Fi   0   |   Dr   3   Be   3   |
         |   AT    30   |   Ic   0   |   Un   3   Sk   3   |
         |   EN    35   |   Th   0   |   Ma   3   Me   3   |
         |   SP    65   |   Wi   0   |   Ro   3   Mi   3   |
         |   MG     8   |   Ho   0   |   Pl   3   Mg   3   |
         ===================================================

                         --== BASE WEAPON ==---

         ===================================================
         |   Machine Gun             |   Cannot Build Up   |
         ===================================================
         |   WHP   50   |   Fi   0   |   Dr   0   Be   0   |
         |   AT    22   |   Ic   0   |   Un   0   Sk   0   |
         |   EN    30   |   Th   0   |   Ma   0   Me   0   |
         |   SP    55   |   Wi   0   |   Ro   0   Mi   0   |
         |   MG     0   |   Ho   0   |   Pl   0   Mg   0   |
         ===================================================

--------------------------------------------------------------------------------------------


	--------------------------
	5) weapon Evolution Charts
	--------------------------

	In this section, I will show you the evolution paths of every weapon there is in the game.  This section will make it easier for you to know which swords to evolve to get certain weapons you want.  These charts were alst taken from the Unofficial Dark Cloud Strategy Guide.


 T  O  A  N

Default Weapon: Dagger

NOTE:  Weapons with astericks(*) around them can be evolved into another form
and are included at the bottom of the weapon list due to lack of space and a
desire to keep the table as eye pleasing and legible as possible.


=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
 BASE WEAPON      |                      EVOLUTION PATH                     |
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
 Kitchen Knife    |     Chopper      |      Choora      | *Heaven's Cloud*  |
 Kitchen Knife    |     Chopper      |      Choora      |    *Maneater*     |
 Kitchen Knife    |     Chopper      |      Dusack      | *7 Branch Sword*  |
 Kitchen Knife    |     Chopper      |      Dusack      |   *Brave Ark*     |
 Kitchen Knife    |       Sax        |      Dusack      | *7 Branch Sword*  |
 Kitchen Knife    |       Sax        |      Dusack      |   *Brave Ark*     |
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
 Baselard         |       Sax        |      Dusack      | *7 Branch Sword*  |
 Baselard         |       Sax        |      Dusack      |   *Brave Ark*     |
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
 Gladius          |   Small Sword    |    Tsukikage     | *Heaven's Cloud*  |
 Gladius          |     Chopper      |      Choora      | *Heaven's Cloud*  |
 Gladius          |     Chopper      |      Choora      |    *Maneater*     |
 Gladius          |     Chopper      |      Dusack      | *7 Branch Sword*  |
 Gladius          |     Chopper      |      Dusack      |   *Brave Ark*     |
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
 CrysKnife        |   Small Sword    |    Tsukikage     | *Heaven's Cloud*  |
 CrysKnife        |   Sandbreaker    |  Antique Sword   |   *Brave Ark*     |
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
 Bone Rapier      |     Evilcise     |  *Drainseeker*   |
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
 Shamshir         |      Dusack      | *7 Branch Sword* |
 Shamshir         |      Dusack      |   *Brave Ark*    |
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
 Serpent Sword    |     Evilcise     |  *Drainseeker*   |
 Serpent Sword    |    Tsukikage     | *Heaven's Cloud* |
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
 Buster Sword     |     Claymore     |   Cross Hinder   |    *Big Bang*     |
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
 Macho Sword      |   Aga's Sword    | Atlamillia Sword |  Chronicle Sword  |
 Macho Sword      |   Cross Hinder   |     Big Bang     |   Sword of Zeus   |
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
 Wise Owl Sword   |   Lamb's Sword   | Atlamillia Sword |  Chronicle Sword  |
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
 Maneater         | Atlamillia Sword |  Chronicle Sword |
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
 7 Branch Sword   | Atlamillia Sword |  Chronicle Sword |
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
 Heaven's Cloud   |    Dark Cloud    |    7th Heaven    |
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
 Brave Ark        |    Dark Cloud    |    7th Heaven    |
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
 Drainseeker      |    Dark Cloud    |    7th Heaven    |
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
 Sun Sword        |     Big Bang     |  Sword of Zeus   |
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
 Big Bang         |  Sword of Zeus   |
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
 Mardan Eins      |   Mardan Twei    |   Arise Mardan   |
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=


===================================
HINT:  Evolving the Chronicle Sword
===================================

	This method was taken from the Unofficial Dark Cloud strategy Guide by Azeroth.
Well here goes.  I've put together the quickest path from the Macho Sword to the Chronicle
Sword without using any SynthSphere attachments.  Here is a list of the gems
to attach to efficiently build up each weapon into the next best weapon.

-= Macho Sword =-
Diamond x6, Peridot x3, Ruby x2, Sapphire x1, Pearl x3

-= Aga's Sword =-
Garnet x1, Ruby x1, Aquamarine x1, Amethyst x3, Sapphire x3, Pearl x6

-= Atlamillia Sword =-
Garnet x3, Aquamarine x2, Sapphire x3, Peridot x6

Using the gems outlined above you should be able to build up the Macho Sword
after four upgrades but should take up one more level to infuse more gems in
the sword, saving steps later on when building up the Atlamillia Sword.  The
same applies to the Aga's Sword which will also be able to build up within
four upgrades but should be taken up another level as well which will allow
you to build up the Atlamillia Sword after the fifth upgrade, giving you the
Chronicle Sword in fifteen total upgrades.

--------------------------------------------------------------------------------------------

X  I  A  O

Default Weapon: Wooden SlingShot

NOTE:  Weapons with astericks(*) around them can be evolved into another form
and the rest of their evolution steps are included at the bottom of the table
due to lack of space and a desire to keep the table as legible as possible.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
 BASE WEAPON      |                      EVOLUTION PATH                     |
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
 Steel Slingshot  |   Hardshooter    |  Double Impact   | *Divine Beast T*  |
 Steel Slingshot  |   Hardshooter    |     Matador      | *Divine Beast T*  |
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
 Bone Slingshot   |     Flamingo     |     Dragon Y     | *Divine Beast T*  |
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
 Bandit Slingshot |   Hardshooter    |  Double Impact   | *Divine Beast T*  |
 Bandit Slingshot |   Hardshooter    |     Matador      | *Divine Beast T*  |
 Bandit Slingshot |  Double Impact   | *Divine Beast T* |
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
 Steve            |   Super Steve    |
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
 Divine Beast T   |  Angel Shooter   |    Angel Gear    |
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

--------------------------------------------------------------------------------------------


 G  O  R  O

Default Weapon: Mallet

NOTE:  Weapons with astericks(*) around them can be evolved into another form
and the rest of their evolution steps are included at the bottom of the table
due to lack of space and a desire to keep the table as legible as possible.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
 BASE WEAPON      |                      EVOLUTION PATH                     |
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
 Steel Hammer     |   Plate Hammer   |  Magical Hammer  |   *Gaia Hammer*   |
 Steel Hammer     |   Plate Hammer   |  Magical Hammer  | *Last Judgement*  |
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
 Bone Slingshot   |  *Gaia Hammer*   |
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
 Big Bucks        |  Magical Hammer  |  *Gaia Hammer*   |
 Big Bucks        |  Magical Hammer  | *Last Judgement* |
 Big Bucks        |  *Gaia Hammer*   |
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
 Frozen Tuna      |   Turtle Shell   |  Magical Hammer  |   *Gaia Hammer*   |
 Frozen Tuna      |   Turtle Shell   |  Magical Hammer  |   *Gaia Hammer*   |
 Frozen Tuna      |   Turtle Shell   |   *Battle Ax*    |
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
 Battle Ax        |    Satan's Ax    |     Inferno      |
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
 Gaia Hammer      |   Tall Hammer    |
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
 Last Judgement   |   Tall Hammer    |
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

--------------------------------------------------------------------------------------------


R  U  B  Y

Default Weapon: Gold Ring

NOTE:  Weapons with astericks(*) around them can be evolved into another form
and the rest of their evolution steps are included at the bottom of the table
due to lack of space and a desire to keep the table as legible as possible.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
 BASE WEAPON      |                      EVOLUTION PATH                     |
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
 Platinum Ring    |   Crystal Ring   |   Goddess Ring   | *Athena's Armlet* |
 Platinum Ring    |   Crystal Ring   |   Satan's Ring   |    Mobius Ring    |
 Platinum Ring    |   Fairy's Ring   | *Destruction R.* |
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
 Thorn Armlet     |   Crystal Ring   |   Goddess Ring   | *Athena's Armlet* |
 Thorn Armlet     |   Crystal Ring   |   Satan's Ring   |    Mobius Ring    |
 Thorn Armlet     |   Fairy's Ring   | *Destruction R.* |
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
 Pocklekul        |   Fairy's Ring   | *Destruction R.* |
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
 Bandit's Ring    |   Crystal Ring   |   Goddess Ring   | *Athena's Armlet* |
 Bandit's Ring    |   Crystal Ring   |   Satan's Ring   |    Mobius Ring    |
 Bandit's Ring    |    Pocklekul     |   Fairy's Ring   | *Destruction R.*  |
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
 Athena's Armlet  |  Secret Armlet   |
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
 Destruction R.   |   Mobius Ring    |
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

--------------------------------------------------------------------------------------------


 U N G A G A

Default Weapon: Fighting Stick

NOTE:  Weapons with astericks(*) around them can be evolved into another form
and the rest of their evolution steps are included at the bottom of the table
due to lack of space and a desire to keep the table as legible as possible.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
 BASE WEAPON      |                      EVOLUTION PATH                     |
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
 Javelin          |     Desanga      |      Cactus      |   *Terra Sword*   |
 Javelin          |     Partisan     |      Cactus      |   *Terra Sword*   |
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
 Halberd          |     Scorpion     |      Mirage      |   *Terra Sword*   |
 Halberd          |     Scorpion     |      Mirage      |  Hercules' Wrath  |
 Halberd          |     Scorpion     |      Cactus      |   *Terra Sword*   |
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
 5 Foot Nail      |     Scorpion     |      Mirage      |   *Terra Sword*   |
 5 Foot Nail      |     Scorpion     |      Mirage      |  Hercules' Wrath  |
 5 Foot Nail      |     Scorpion     |      Cactus      |   *Terra Sword*   |
 5 Foot Nail      |     Partisan     |      Cactus      |   *Terra Sword*   |
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
 Terra Sword      |  Babel's Spear   |
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=


 O S M O N D

Default Weapon: Machine Gun

NOTE:  Weapons with astericks(*) around them can be evolved into another form
and the rest of their evolution steps are included at the bottom of the table
due to lack of space and a desire to keep the table as legible as possible.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
 BASE WEAPON      |                      EVOLUTION PATH                     |
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
 Jackal           |   Blessing Gun   |       Skunk      |  *Hexa Blaster*   |
 Jackal           |     Swallow      |     G Crusher    |   Star Breaker    |
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
 Snail            |   Blessing Gun   |       Skunk      |  *Hexa Blaster*   |
 Snail            |   Hexa Blaster   |     Supernova    |
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
 Hexa Blaster     |     Supernova    |
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

--------------------------------------------------------------------------------------------

	------------------------
	6) Gems and Attatchments
	------------------------

In this section, I will show you all what every single gem and attatchment will do to your weapon.  I will also show you how you can obtain these items.

------------
Attatchments
------------

Attack:		Raises the attack of your weapon.
Endurance:	Makes your weapon weapon more durable and increases the maximum WHP.
Speed:		Makes your weapon's speed bar refill faster.  
Magic:		Makes attribut attacks more effective.

Note: Some attatchments are more powerful than the above.  Some will say Attack+2, or Endurance+3 for instance.

FIRE:		Raises the strength of attribute: FIRE.
ICE:		Raises the strength of attribute: ICE.
THUNDER:	Raises the strength of attribute: THUNDER.
WIND:		Raises the strength of attribute: WIND.
HOLY:		Raises the strength of attribute: HOLY.


Undead buster:	Increases damage dealt to evil or zombie monsters.
Stone breaker:  Increases damage deelt to rock monsters.
Sky hunter:	Increases damage dealt to airborne monsters.
Mage slayer:	Increases damade dealt to magical monsters.
Mimic buster:	Increases damage dealt to mimics.
Dragon Slayer:	Increases damage dealt to dragon or dinosaur monsters.
Plant Buster:	Increases damage dealt to plants.

The above can be found in dungeons, backfloors, or may be given to you.


	----
	Gems
	----

Amethyst     +10 Ice, +10 Anti-Dragon and Anti-Mage
Aquamarine   +10 Ice, +10 Anti-Sky and Anti-Marine
Diamond	 +10 Anti-Metal, +5 vs. All Other Creature Types
Emerald	 +10 Magic, +10 Anti-Dragon and Anti-Plant
Garnet       +5 Attack, +10 Fire, +10 Anti-Beast and Anti-Stone
Opal         +10 Endurance, +10 Anti-Metal and Anti-Mage
Pearl        +10 Endurance, +10 Thunder, +10 Anti-Undead
Peridot      +5 Attack, +10 Holy, +10 Anti-Beast and Anti-Plant
Ruby         +10 Speed, +10 Fire, +10 Anti-Mimic
Sapphire     +10 Magic, +10 Wind, +10 Anti-Sky
Topaz        +5 Attack, +10 Speed, +10 Anti-Undead and Anti-Sky
Turquoise    +10 Ice, +10 Anti-Stone and Anti-Mimic

The above can be found in dungeon backfloors.

Sun          +10 Attack, +10 All Elements, +3 All Anti-Creature Stats

Sun can be aquired by taking the lollipop from Coscou upon completion of his house.  Then give the lollipop to Bunbuku upon completion of his house to get the ointment leaf.  Give ointment leaf to Basker upon completio of his house to aquire the Foundation.  Give the foundation to Jibubu at dawn after completing his souse to aquire the clay doll.  Then give the clay doll to the rare item collector in the moon sea standing by an arch to aquire the sun.
============================================================================================

		-----------
		7 All items	
		-----------

	Here, I will show you all of the items that you can get in dark Cloud except for gems and attatchments.


--------------
Recovery Items
--------------

	-Bread:			restores a small ammount of health
	-Cheese:		restores a chunk of health
	-Premium Chicken:	restores all health
	-Mellow Bananna:	rerstores all health but makes you thirsty
	-Fruit Of eden:		restores all health and increases maximum health

	-Regular water:		restores a small ammount of thirst
	-Tasty Water:		restores a chunk of thirst
	-premium water:		restores all thirst
	-Gourd:			restores all thirst and increases maximum thirst

	-Antidote Drink:	neutrelizes poison in body
	-Stamina drink:		Raises attack, defence, and speed temporarily
	-Mighty Healing:	Heals all states
	-Soap:			cleans all goo off 


----------------
Defence Increase
----------------

	-Fluffy Doughnut:	Increases Toan's defence
	-Fish Candy:		Increases Xiao's defence
	-Grass Cake:		Increases GORO's defence
	-Witch Parfait:		Increases RUBY's defence
	-Scorpion Jerky:	Increases UNGAGA's defence
	-Carrot Cookie:		Increases OSMAND's defence



--------------
Throwing Items
--------------

	-Bomb:			Kills most monsters in one shot up to Dark Heaven Castle
	-Stone:			Inflicts a tiny ammount of damage to monster
	-Bomb nuts:		Inflicts half the damage than bomb
	-Lightning gem:		Inflicts thunder damage to enemy
	-Inferno gem:		Inflicts fire damage to enemy
	-Blizzard Gem:		Inflicts ice damage to enemy
	-whirlwind gem:		Inflicts wind damage to enemy
	-sacred gem:		Inflicts holy damage to enemy
	-Throbbing Cherry:	Gives state: stop to enemy
	-Poisonous apple:	Inflicts poison damage to enemy
	-Gooey Peach:		Gives state: Goo to enemy


-------
Powders
-------

	-repair powder:		Restores weapon's WHP
	-Auto-repair:		Automatically repairs weapons upon breaking
	-Revival Powder:	automatically gives charector half health upon death
	-Powerup powder:	Upgrades weapon uncondtionally
	-Escape Powder:		Charector leaves dungeon unconditionally
	-Stand-in powder:	Switch charector if charector dies


-------------
Fishing Items
-------------

	-Fishing rod:		Allows you to fish
	-Prickly:		Fish bait that works best in Norune village
	-Petite Fish:		Fish bait that works best in Muska Racka
	-Mimi:			Fish bait
	-Minon:			Fish bait that works best on large fish
	-Potato Cake:		Fish bait
	-Carrot:		Fish bait that works best in Peanut Pond
	-Battan:		Fish bait


------------
Dungeon Keys
------------

	-Cave key:		Gains acess to Divine Beast Cave
	-Dran's crest:		Opens exits in Divine Beast Cave
	-Bone Key:		Unlocks special passages in Divine Beast Cave
	-Horned Key:		Unlocks Dran's chamber

	-Pointy Chestnut:	One of three keys to progress through wise owl forest
	-Red berry:		one of three keys to progress through wise owl forest
	-Shiny Stone:		one of three keys to progress through wise owl forest
	-Moustache key:		Unlock special passages in wise owl forest
	-Moon seed:		unlock's Master Utan's territory Note: Sun dew needed aswell
	
	-Hook:			Opens exits in Shipwreck
	-Shipcabin Key:		Opens special passages in Shipwreck
	-Musicbox key:		Unlock's Church of memory
	
	-King's slate:		Opens exits in Sun and moon temple
	-Stone key:		opens special passages in sun and moon temple
	-Sun inglet:		one of two keys that gains acess to King's chamber
	-Moon inglet:		one of two keys that gains acess to king's chamber

	-Gunpowder:		Opens exits in the moon sea
	-Handle:		opens special passages in the moon sea
	-?Colliseum ticket?:	Unlock's the colliseum

	-Clock hands:		opens exits in gallery of Time
	-Pitchdark key:		Opens secret passages in gallery of time
	
	-Black Knight Chrest:	Opens exit in Demon Shaft
	-Silver key:		Opens secret passages in Demon Shaft


-------------
Special Items
-------------

	-Changing Potion:	Changes Xiao into a human
	-Candy:			lollipop and is used to get sun gem
	-Ointment leaf:		makes cure all medecin and is used to get sun gem
	-Foundation:		makes girls beautiful and is used to get sun gem
	-Clay doll:		rare ancient clay doll and is used to get sun gem


--------------
Backfloor Keys
--------------

	-Tram Oil:		Gains acess to Divine Beast Cave Backfloors
	-Sun dew:		Gains acess to wise owl forest backfloors
	-Flapping fish:		Gains acess to Shipwreck backfloors
	-Secret path key:	Gains acess to sun and moon temple backfloors
	-Bravery Launch:	Gains acess to moon sea backfloors
	-Flapping Duster:	Gains acess to gallery of time backfloors 
		Note: only in U.S. version
	-Chrystal Eye:		Gains acess to Demon Shaft backfloors


-------------
Miscellaneous
-------------

	-Dran's feather: 	allows fast movement in dungeon that eventually wears off
	-Treasure key:		opens treasure chests without risking damage from trap
	-manual:		Instruction manual from the fairy king
	-Pocket:		Increases maximum number of items in pouch by ten	
	-Gold Bullion:		Converts 1000 Gilda into gold bullion item.  
	-Antidote Amulet:	Prevents poison state but will eventually wear off
	-Anti-freeze amulet:	Prevents frozen state but will eventually wear off
	-Anti-goo amulet:	Prevents goo state but will eventually wear off
	-Anti-curse amulet:	Prevents cursed state but will eventually wear off
	-Ice Block:		Prevents flapping fish from turning into rotten fish 
	-Rotten Fish:		Will not work as a backfloor key anymore

============================================================================================

		-------------
		8 Walkthrough
		-------------

	

	First, I'm not going to give you all those descriptions for each level.  I'm just going to give you a couple paragraphs on everything.  I have also given you a large info section on the bosses and how to access their secret roosts.  



		--------------------
		1) Divine Beast Cave
		--------------------


------------
Introductory 
------------	

	Well, it all starts when Flag uleashes the Dark Genie.  The Dark Genie then comes to Norune Village and destroys everything.  Then Paige is about to be crushed by a falling windmill. So you, Toan, come to the rescue.  But then everything turns white, and you find yourself in a dark room.  After a few momments, the Fairy King arrives and he tells you that that your village was destroyed.  He also tells you that you have been chosen to fight the dark Genie, and restore all of the villages that he has destroyed.  Then he gives you a few lessons. Ya dy, ya dy, ya dy.  But pay attention, it's good stuff.  He also tells you to go talk to the village chief in Norune Village.  When you go to see the village chief, he will give you a few basic items, and a dagger.  Then he will give you the Cave key, which is required to gain access to the Divine Beast Cave.
 


-----------------
Divine Beast Cave	
-----------------	

	Well this has to to be the easiest of all dungeuns, and it is.  But you should still get a good weapon, and be able to keep it, that is.  Like I said earlier.  'If you see a Chrysknife or even better, a chopper, take it.' That will apply for this section of the game, because the dagger sucks.  It really does.  In the very early sections of the game, do a jump slash on the bats.  Because they can poison you real easily if they get too close to you, and it's hard to get that antidote.  In about level 9, you should start seeing those statues.  My tip is, to go in, slash it once, then get out.  If you keep repeating that process, you should kill 'em just fine.  Now at the last few levels, if you see a dragon, don't waste your WHP and health to take them down, Just throw a bomb at them.  Also, there will be a 2 mini bosses in this dungoen.  The first one will be on level 4 with 3 skeleton warriors.  When you defeat them you will need to duel the Master Jacket.  Which is like a super skeleton warrior.  See chapter 4 for dueling instructions.  The second one is on level 8.  You will be meeten by Seda, he will want your atlamilla, then will become posessed by the dark genie, you will then have to duel him.  After you finish the duel, you will actually have been beaten.  Then, he will launch a magic beam at you.  Which you try to block, but you are eventually overtaken.  Seda comes to finish you off, but he sees that you didn't dodge, you blocked to save a cat!  Seda will then become unposessed and will give you a changing potion, and leaves.  Then the cat will transform into an atla.  You must then put the cat into your house and give the cat the changing potion.  Which will transform her into a cat warrior.  You will need her to jump over a gap in level 8.


-----------------
Divine Beast DRAN
-----------------

	This sheep dog shouldn't be hard if you have a good weapon and a good strategy.  But relax, just use mine.




-------------
To get Inside	
-------------

	well, when you get to the last level, you need to have the horned key.  Which can be aquired by finding it in a box inside Dran's windmill after completing it.  So then you go to the last level and give the key to the door.  


----------
Boss Fight
----------

	Then you go in and Dran comes out from his chamber, after that, the fairy king appears beside you, he says that Dran has been manipulated, and will need to be defeated.  
So after that, Dran comes and launches fireballs at the floor.  Watch Out!  These will destroy large sections of the floor.  So best to stay on the outer rim, which can't be affected by him. When he's finished launching a few fireballs, switch to Xiao and hit him with the slingshot.  That will cause Dran to fly down and lick his wound.  After this, there are two strategies for you to use.


Startegy one:
	This is by far the cheapest strategy, but it is pretty hard if you are not good at Dark Cloud yet.  So after he comes down to lick his wound.  You have to come over with Toan and whack his tail with a Jump Slash.  If you retreat quickly, he won't be able to kick you.  After that, Dran will fly up again.  If you repeat this process for a little while, he'll give in.  My record for this fight is 4 hits with a Chopper+2.

Startegy two:
	This is the easiest one by far, but it will cost lots of Gilda.  So bring a whole lot o' bombs with you.  My brother used like 23.  So bring that many along.  Then fire away, and hope that he's late on getting up.  If you use that many bombs, he'll be dead in no time.  Oh, the cost of the bombs will be approximately 1760 Gilda.


----------------
When He Gives In
----------------
	
	When you beat him he'll talk to you for a while.  Then he'll give you a lift to Norune Village and give you the world map, which can be used to go to other places for your mission.  But you only have Mataki Village marked on your map.  But don't worry, when you beat the boss in the area that you're in, you'll get a new place to go.



-------------------------------
Recommended Items to take along
-------------------------------

	Strategy 1: Chrysknife or chopper, 2 repair powders, 3 revival powders, 3 or more loaves of bread,
	Strategy 2: 3 revival powders, 22 or more bombs, 1 repair powder (Just in case.)

	----
	Exit 
	----
	When you've beaten Dran, and when you've perfected the village.  You don't have to do it, but it is highly reccomended.  You can go to Mataki Village by using the World Map. (It can be acessed by the 'go to other area' command on the menu, or by going through the village gates.

--------------------------------------------------------------------------------------------

		-----------------------
		2)  The Wise Owl Forest
		-----------------------
	

	Well my first one was O.K, wan't it?  Well, here I'll be following the same guidelines from the first one.  But hopefully my diagrams will be better



-------------
Indtroductory 
-------------	

	Well, you come in and you see GORO standing at the opposite side of the destroyed Village, then he runs away into a pasasage, which leads to his house.  You can choose to go and fight him now, or you can choose to go see Treant, who is located in a passage at the far right of the village.  When you go in and press X in front of him, he will groan and the Fairy King will appear beside you.  He will tell you that he has dried up, and he can't talk without water.  Then the fairy king tells you to go to the Wise Owl Forest, then use the river atla that you get to reconnect the river leading to Treant.


---------------
Wise Owl Forest
---------------

	Well as long as you've got yourself a decent weapon by now, you'll bo good for the first few levels.  Oh, here's a good tip.  Put the fire attribute on your weapon, and the treasure boxes trap will mostly be poison.  In the middle levels, watch out for the darned Witch Ilza's.  MY strategy would be to forget the lock-on trash, and just close in on her with Dran's Feather, and hack away on er'.  Now in the later levels, don't bother wasting your health on the Moles, just mess em' up with a bomb.  There is also a large mini boss level on territory 9.  Here is a large info section on that area.  So when you come in, you have to duel three wereeolves, after you have beaten them, there is a big hole, and a door which will require GORO to open.  But you don't have him yet.  So you play the odd-tone flute which you fet from the poet guy who lives in the house on high stilts for completing his house.  Then the killer snake comes out.  There will be a cinematic sequence here.  Then it turns out that the Killer Snake eats you and you die.  Well, what you have to do is, go to see Treant when you have connected the river, then press [], up to him, and use the hunter's earings.  You can aquire them by defeating GORO, when he leaves, you go up and take sparkling object which turns out to be the hunter's earings.  So when you use them on Treant, he will give you the Serpent Sword.  If you equip the serpent sword and go back to the snake level and summon him with the odd-tone flute, he will come out again, but this time it will be a duel. If you defeat the snake, you will pick up another shining object, which turns out to be the Bone Pendant.  If you use the bone pendant on GORO, he will become your ally.  When you attack a slab on the floor which is next to a gate, the door will open, and you can go to the next level.

------------------------
Forest Guard Master Utan
------------------------	

-------------
How to Get in
-------------

	Allright, to get into Master Utan's territory, you must aquire the moon seed, and sun dew.  You can get the Moon seed for triggering the mushroom house event.  The go up to their second floor, and take the sun dew.  So when you come to Master Utan's territory, you must plant the moon seed on the glowing patch of earth by using the [] button.  Then give the plant the Sun Dew, to grow an extremely large beenstalk.  Now you can walk up and face Master Utan.  

----------
Boss Fight
----------

	So when you come in, Master Utan throws a boulder at you, which you dodge.  Then the Fairy King comes and tells you that he is acting strangely, and he will need to be defeated.  Allright, well you're going to need GORO for the whole battle this time.  It would also really help if you aquired the Battle Ax from Treant for perfecting Mataki Village.  Because this weapon will probably have the strongest attack power than any of your other weapons.  So when you come in, lock-on and block!  Because Master Utan will spit these berries at you which HURT!  I only have just the one strategy this time, because it is the most reasonable one.  Also, you can just stock up on bombs for every boss and use them on them.  Except for The Dark Genie though. Sob!

Strategy:
	So when you close in on him, dodge his feeble spinning attacks then attack his feet.  If the attack was strong enough, which it will if you have the Battle Ax, he will sit down and blow on his feet.  This is the perfect oppurtunity to use the spin smash on him.  Then, after you attack his feet, he will get up again and start running around.  If you keep in close range of him, and dodge his dopey attacks, and come in and give him a big whack with the Ax, you'll do just fine.  Also, near the end, he stops doing his feeble spinning attacks, he will start punching you.  That really made me loose so many of my Revival powders.  So I'd suggest that you use a stamina potion.  It was really cool.  I came in, before he could punch me, I whammed his feet, then I just kept on nailing him with barely a second between each attack.  He never got a shot on me after that.  Then he gave in after a few blows.


-------------------------------
Reccomended Items to Take Along  
-------------------------------

	10 revival powders, 5 repair powders, Battle Ax, 6 pieces of cheese, 1 or more stamina drinks

	----
	Exit
	----
	Follow the tunnel that Master Utan has unblocked for you.  You should have allready perfected mataki Village, because you will have needed the Battle Ax to fight Master Utan.  If not, it would have been a lot harder for you to fight him.

--------------------------------------------------------------------------------------------


		-------------------
		3) Brownboo Village
		-------------------
	------------
	Introductory
	-----------

	So you come in, the moon people will innitiate their plan with a wierd name on you, because you're not supossed to be there.  You should go in front the only intact ladder at the center of the village.  One of the moon people will throw a rock at you, then you get knocked out cold.  When you wake up, you appear to be strapped onto one of their wierd dandelions by the looks of it.  Then you tell them why you're here, but they don't believe you.  But then another moon person comes and says that you're telling the truth.  Because their huge chrystal ball is showing the dark Genie doing something.  Then they say that they must transport you to the moon, where there are more moon people there and they may be able to seal the dark Genie again.  Then they go to get the remote control for their moon ship.  But it isn't there!  Suprise! Now you have to got to queens to get it.

	----
	Exit
	----	
	Use the world map to go to Queens


--------------------------------------------------------------------------------------------


		------------
		4) Shipwreck
		------------


------------
Introductory
------------

	Allright, you come in, talk to Rondo, he says that he doesn't know where the orb is. Bla Bla Bla...  Then he tells you that you might find it in the shipwreck or whatever he says.  I'm sorry, but I just forget things like these.


	---------
	Shipwreck
	---------

	The only strategy that I have to offer to you here is: when you come across the Pirates chariots, pushthem into a wall, and hack away with your favorite short-ranged fighter.  That's all needed to say... for now.

	--------------
	reader queries
	--------------
Question:  How do I get past the Door in level nine on Shipwreck?

Answer:    use ruby to shoot the gem in 1st person view (R2) with the nescessary attribute.             (green= wind exc.)


	-----------------
	Ice Queen La Sala
	-----------------

-------------
How to get in
-------------

	Go to the divinning house, and ask who La Sala's secret lover was (after triggering the event at the cathedral) then go to Rondo's store, and hit the X button on a sparkly object on his desk.  You will aquire the music box key.  Thenuse it on the music box on the last level of shipwreck, and you're in!

----------
Boss Fight
----------

	Oh man She's hard.  But not as hard as the genie though.  Allright, when you come in, run to a pillar and stay there, and await my strategies.

Strategy 1: 
	Come in with Toan, hack away on her shield. (with the fire attribute)  Then ram a magical fireball down her mouth.  (shoot her with ruby)  But watch out!  When attacking with Toan, be quick real quick, or expect to feel yourself frozen and close to death, because she shoots heat seeker ice missiles at you.  Which hurt.  A LOT!  When Toan has brought down her shield run back to a pillar,  change to Ruby and shoot her.  Don't worry, her shield will only come back up once you've rammed a fireball down her mouth.  I am warning you, this will take a LOOOOOOOONNNNGGGG TIME!  Come prepared with lots of repair powder, revival powder, and cheese.  This will apply for both strategies.

Strategy 2:
	Hide behind a pillar, and shoot her shield untill it's down.  You will know when Xiao will do no damage.  Then step out with Ruby, charge it up and, FIRREE!  This will take a long time too.  But you will be risking less life, but more WHP. But I'd say that this is the most practical tactic.

Strategy 3:
	Three words: bombs... lots... throw...  Also four other words: revival powder... lots... use... 

-------------
What to bring
-------------
	
	strategy 1: best sword possible, as much repair powders as possible, lots of revival powder, Platinum ring (can be aquired at Jack's store) 

	strategy 2: Platinum ring, double impact, as much repair powder as possible, as much as nescessary revival powders

-----------------
when she gives In
-----------------

	Rondo will burst in, and talk to La Sala, bla bla bla... then he will break the
curse on the cathedral and give you the remote control thing.  Then you go back to Brownboo village, but then you have to go to the Sun and Moon Temple because the moon ship isn't responding.

	----
	Exit
	----

	Perfect Queens to get the Macho Sword.  This sword can be evolved into the Chronicle Sword.  This is the best sword in the game unless you defeat the Boss of the Demon Shaft.  Now Go back to Brownboo village to give the Moon Orb to the Moon People.  But surprise!  It isn't working.  Now lets all go to Muska Racka.  You will be automatically taken there.
	
--------------------------------------------------------------------------------------------

		------------------------------------
		5) Sun & Moon Temple and Muska Racka
		------------------------------------

	------------
	Introductory
	------------

	So you come in with a moon guy and you're stopped by Ungaga.  He tells you that theere is danger inside the temple and you cannot go inside.  He tells you his name, which is entirerly your choice, and just go in.  He won't stop you.  The village is also located behind the big circular raock with the sun on one side.


	-----------------
	Sun & Moon Temple
	-----------------

	Be sure to have your weapon on HOLY.  Because most of the monsters here are the undead.  A strategy for the Hornets, wait for them to do their sting attack, which starts out as a high loop.  Then go behind them quickly, and show them what you're made of.
On the eighth level you will be stopped by two golems and a wall of smoke.  Youn will need to complete the 3 sister's house.  When you trigger the event, Ungaga will join your team.  Now go back to level eight, kill the golems, and use Ungaga's charge attack on the wall of smoke.  Also, one other tip, a sign that your weapon is at the average power at this stage, you should be able to destroy the Mummies in two shots, bringing them near death on the first.


	----------------
	The King's Curse
	----------------

-------------
How to get in
-------------

	When you complete Chief Bonka's house, you will have to go see two other guys (can't remember their names.  Ah well!)  to get the Sun and Moon ingets.  Now go to the Coffin's Chamber, put in the ingets and... Well... Um... Just move on I say, downward!

----------
Boss Fight 
----------

	This dingy coffin will get peeved at you (simply put, very simply, stressing simply) 
and the fairy King wants you to defeat him. Hah! You actually get to kill em' this time.  Now, await two wonderous strategies that will guarantee your victory over the King's Curse.

Strategy 1: You will have to use Ungaga in both strategies to win this fight no matter what.
You see, the King's Curse has a smoke barrier around him, so you will need Ungaga to blow it away with his charge attack.  So lock-on, and use the charge attack untill the barrier blows away and forms a circle around the King's Curse.  Then switch to your strongest charector and mess him up.  But after one shot, the barrier will form around him once again.  Keep on repeating the process untill he burns and dies.  Note: holy attribute to weapons.  Which won't be too long, because I used the Sun Sword on him and he was gone in only about 5 winmill Slashes. 

Strategy 2: Use Ungaga any way to blow away the barrier and then mess him up with a few bombs, easily said.


-------------
What To Bring
-------------

Strategy 1: Sun Sword or better, 5 revival powders, 4 repair powders, 3 premium chickens

Strategy 2: as many bombs as nescessary, 5 revival powders, 3 repair powders, 3 premium chickens

	-------------------------
	When it gives in and Exit
	-------------------------

	Actually, it doesn't give in, it kind of like... dies...  Ah well, few tears will be shed over his dead spirit, as he was allready dead to start with.  Ah well.  He will fall to the ground and burn, then you will gain access to a secret passage.  Which will bring you to the Moon Ship.  The Fairy King appears beside you and marvels over such a beautiful ship, and that the Moon People are born artists.  Uh Oh!  The ceiling will start to fall in, and the moon ship is gettiong damaged.  You will need to complete a short and fast-paced duel sequence.  When you complete the duel, you will be treated to a lengthly cinema sequence.
  
--------------------------------------------------------------------------------------------

		--------------------------------
		6) Yellow Drops and The Moon Sea
		--------------------------------

	------------
	Introduction
	------------

When you will finally arrive at Yellow Drops.  Toan then starts staring wildly around at the Village.  Then the fairy King yells at you to stop.  Because the people will think that they're hicks.  Well exscuse me Mr. King dude.  There is only one hick on board, and it's not Toan. :-P So when you land, you are greeted by the moon people, and you are given a guide to show you around Yellow Drops.  But he soon leaves you.  Something about him forgetting about a date.  Ah well, go to the center of the Village and go through one of the doors.  Then another Moon Person will tell you that this is the Moon Factory that you're standing in, and that the Boss is not here.  Surprise!  You must embark on a long and hard journey through the Moon Sea to go see the Boss at the Colliseum.  Happy fighting!


	--------
	Moon Sea
	--------

Make sure that your weapons are set to stun this time.  Simply put, thunder attribute.  Now there are some very dangerous monsters in this area.  So be on your guard for the later levels.  But the only things that you're going to see in the first few levels are the Hell Pockles and Bug Cannon thingies, they won't be too hard, except for the fact that the Bug Cannon is like a souped up Rocknoff with a connon on it's back.  And we all remember how terrible those Rocknoff's are.  So be prepared for anything.  Allright for later in the area, watch out for Arthur's, they cause a very fast and majour attack.  Try stepping back when it does its attack.  Then quickly sidestep  and hack away on it.  There are also other things called Barons I think.  Run up quickly, dodge their ranged attack, and hack away, but watch out for its spinning attack.  Also, those Vulcan's, their liked souped up versions of the Dunes.  Attribute ice for these suckers.  Quickly come up on it.  Do an attack.  Then back up and let it do its attack, then kkep on repeating the process.  You will also encounter Osmond on level 8.  He will immedietly become an ally.  But buy him a better weapon at the nearby store in Yellow Drops.



	-------------
	The Colliseum
	-------------

-------------
How to Get In
-------------

	Complete PARTS HD and you will recieve the Admission ticket or something.  Use it on the pockle standing outside the gate, and you're in!

----------
Boss Fight
----------

	Uh oh!  This guy is the hardest hitting boss in the game... I think... Ah well.  With my tactic, he shouldn't get a shot in, unless you get a little unlucky, or just plain stupid.  Be sure to bring a lot of revival powder, because chicken won't really help too much, because this guy will toast you in one shot.  You should use your best non-ranged attacker in this fight, because ranged attackers will simply not do.  Now await my 2 kick-ass strategies.  Also, I just beat this pig for the third time with only three windmill slashes with the Atlamilla Sword!

Strategy 1: Use your best non-ranged attacker and hide behind the wine kegs that are randomly being thrown from the audience.  When your opponent picks up the wine keg in front of you, run up and do a windmill slash, or whatever your selected charector's signature move is on him.  But be quick, if he finishes his drink he will become stamanized, and you don't want that, do you?  Also, if he makes a run for a wine keg that you're not behind, run like hell towards him, because you don't want a stamanized pig running around after your flesh do you?

Strategy 2: Same tactic in the last one, except the fact that you're bombarding bombs onto him instead of slashes, and crushers.

-------------
What To Bring
-------------

Strategy 1: Atlamilla Sword or Battle Ax (but any good weapon will do), 5 repair powders, 10 revival poders, 5 premium chickens

Strategy 2: 10 revival powders, 5 premium chickens, as many bombs as nescessary

----------------
When he gives In
----------------

	This just keeps on getting better doesn't it?  THe pig dude falls to the ground and you are declared the winner.  You are then awarded the Pez Sphere and you can attatch it to the Sun Giant.

	----
	Exit
	----

	When you trigger the event on  PARTS CT you will be treated to the longest cinema sequence in the game.  The Sun giant will take off towards blue terra and towards Dark Heaven Castle.  Now downward I say, downward.

--------------------------------------------------------------------------------------------	


		-----------------------------------------
		7) Dark Heaven Castle and Gallery Of Time
		-----------------------------------------

	------------
	Introduction
	------------

	When you break free from the Dark Cloud,  the Dark Genie comes out and starts shooting stuff at you.  But then the Sun giant comes flying towards him and starts beating the crap outta' him.  Then you launch the Sun Cannon at him an' then he's outta' there.  But then flag comes floating towards you and blasts the crap outta' the sun giant with a dark beam of some kind.  But then Flag's body fails and hangs limp in the sky.  So the Dark Genie. Oh yah, the real genie floats out of it and goes back to the castle to regenerate.  Leaving Flag's body to fall into the abyss.  Well you'd think that that is the end of Toan and co.  But Dran just felt like coming to dark Heaven Castle to rescue Toan and Osmond, doesn't he?  So he drops you off at Dark Heaven Castle.  So now you have to go inside through the red doors of the castle.  When you come in, Seda drops down in front of you, but then he is once again controlled by the Dark Genie.  But he will resist and kill himself.  But he tells you to go back 400 years ago and defeat the Dark Genie when he was being born.  Then he shoots magic at a clock so that you will be able to travel back in time.  But it is just coincidential that you must destroy more monsters and retrieve the clock hands to go further in time... right?  So you now have a lengthly new area to pass.  You may also buy a large variety of items from the Fairy King.  He is situated inside the dark Heaven Castle, in front of the Clock.

-------------------
The Gallery Of Time
-------------------

	This will be a very hard level which will feature some new monsters, and some new souped up monsters from the past.  There aren't too many tips to give out except to activate the holy attribute onto your weapons, and to beware the alexander.  BEWARE!  BEEEWAAAAAARRREE!  Well anyways, try hard, this will be very hard come the last few levels.  Also, the atla here will not reconstruct a village or a machine, but it will re-construct the fragments of Seda's memory.  You can reconstruct them in the dungeon, or inside another village.

	--------------
	The Dark Genie
	--------------

	Allright, fasten your seatbelts, say your prayers, and hope to your god that you make it out in one piece.  Be prepared... to be inialated.  

-------------
How To get In
-------------

	Assemble all of Seda's momories, and get the clock hands.  And be prepared for your doom.  Get ready for a cinma sequnce of you failing to save the future, and you facing the Genie.  Get prepared to fight.

----------
Boss Fight
----------

	There is only the one strategy this time.  No bombs... no freedom of charectors... just... the plan.  Get ready to recieve your instructions.

Stage 1: You must use Toan for this stage.  The genie will stick his hands up towards you.  You must dodge them, and attack the hand with the nescessary attribute.  Otherwise, it won't work.  8:16 PM 6/17/2004The attribute that the hand is weakest against will be indicated on his hand as a colored eye.  Or you can take off the attributes on your weapon and attack him that way.  You may also not block.  You must also beware of his unblockable wind attacks that will cause about a quarter of your health to be wasted away.  But if you followed my instructions properly his hands will soon be finished.  Is it time to celebrate?  No it isn't.  It is far from celebrating.  Pass on to stage 2.

Stage 2: Switch to your stronest ranged charector, switch to HOLY and beware of the laser beams and wind attacks that he will cause you to suffer.  You must target his eye and attack after he has finished his attack.  But be quick, because he will switch to his next attack really fast. But this is a very cheapy stage, he will fire his wind attacks at you 19 times out of 20.  Those you cannot dodge or block.  But his laser, on the other hand.  Can be simply dodged by sidestepping after he has aimed his head in your direction.  But he will continue this attack if you do not harm his head.  So after he has finished, return fire.  But be warned, you may only launch one shot at him for every one of his attacks.  This will take a looong time if you haven't leveled up you ranged attackers enough.  I didn't level up RUBY enohgh, and I payed the price.  In other words, this was extremely difficult for me.  Stressing extremely.  After a loooong time.  You may have pressed your luck and defeated the genie.  A cinema sequence will show him groaning and then... SWITCHING INTO HIS NEW FORM!  Get ready for stage 3.  In a new dimension, with bodyguards.  But no more cheap shots. :-)

Stage 3:  Welcome to the shadow dimnsion.  Her is the new genie, and his new bodyguards!  Just the scene you were looking for was it?  Now, the genie will launch a large laser beam towards you that will follow you around for about umm... 10 seconds or something.  When he is done, his bodyguards will appear and start following you around.  Don't let them get in your way.  You could kill them though.  But they'll soon regenerate.  Now the Genie will stomp his legs, and expose a golden eye.  You must hit his eye with your ranged attacker.  You mmay also target him.  If you don't hurt his eye he will shoot another laser beam at you, and will continue untill you hit his eye.  And you don't want that, do you?  This will take a long time aswell, but shouldn't hurt you like you were hurt in phase 2.  Unless you let him fire his laser beam at you... That is.  Or if you get too close to his stomp attacks which will send shock waves around the room untill you harm his eye, or if those Kreechens gewt you..  Now when you are finished with him... Await.

----------------
When He Gives In
----------------

	Wow, you actually made it this far.  It's o.k. if you die in one of the stages.  I always died in the second stage. (DARN CHEAP SHOTS!) Well I did mannage to defeat him twice though.  Ah well.  At least I'm in the Demon Shaft now.  Well, moving on.  The Dark Genie will assume his first form and laugh.  Then he will say that he can't be beaten, and that he is immortal, and that he will be reborned once again.  But then he will groan and slip into the pit that he is standing in and dissapear.  You will then be transported back to Seda's palace where you will capture the dark Genie with the Atla.  The only perk is, you can fight him again!  Joy. :(

	----
	Exit
	----

	The Demon Shaft will appear on your map, you will also be prompted to save.  Do so on all of the memory cards that have Dark Cloud Data.  Because, with all of your other files, you will be able to go to the Demon Shaft when you can access the Gallery Of time, without having to beat one level of the Gallery Of time.  Also, because the game will restart after thec redits are done.  Which will terminate your victory over the genie if you do not save.

--------------------------------------------------------------------------------------------


		------------------
		8) The Demon Shaft
		------------------

	------------
	Introduction
	------------

	There is introductional cinema sequence for you when you enter the Demon Shaft.  You just go inside and that's that.  

	-----------
	Demon Shaft
	-----------

	This... is... hard.  Very hard.  You had better almost have that Chronicle Sword by now.  Cause you're going to need it.  You're going to be facing some new monsters, and some really supercharged... souped up monsters from the past that will only be too glad to kick your ass.  Beware of everything.  Cause this is no sissy area like The Gallery Of Time or anything.  This is a whooping 100 level area that is full of only the finest asassins.  Good luck.  There is also another test to see if your weapon is up to scratch.  You will need to be able to destroy the Gemron in 5 shots with the nescessary attribute.  But be warned!  Every 20 levels, the theme of the monsters and backround will change, and you will need to figure out which attribute will work best against the monsters.  Good luck, and good rittens.  

	----------------------
	Black Knight Pendragon
	----------------------
		Prepare... for your doom.
-------------
How to get in
-------------
	No key is required to gain access to the Top Floor.  Just beat level 99.

----------
Boss Fight	
----------

	There is only one strategy for this fight.  You can try bombs.  But 100 bombs can barely beat a level 50 monster in the demon shaft.  So good luck with the bombs.  So try my strategy.  Well, your chronicle sword should be completely maxed out by this stage.  But if you don't fish well.  I won't blame you for not getting metal and mimic all maxed out.  Because you can't get them in stores.  And they're rare in the dungeons.  Oh, now i'm thinking to myself.  Oh crap why didn't I synthysphere another one of my weapons.  But now I'm thinking to myself: Oh yah.  I sold all of my weapons for attatchment money.  Oh well.  This is one tough boss.  He's riding a humongous black jaguar with yellow armor and a spike on top of his head that he uses to charge at you.  Now the Black Knight.  Now he appears to wear black fullplate armour with an armoured cape.  He also has what appears to be two serpent swords that he can put together to make a two bladed-sword.  Now, await my strategy.

Stage 1:
	The black knight is riding his jaguar and will charge at you.  Dodging him and then attacking him is very hard and a delicate procedure.  You will want stand in the middle of the room, then lock-on, and dodge him.  Wait untill the lock on gives you a good view of behind him.  Then turn of the lock-on and run behind him while being careful not to get too close to him while he's charging.  When he crashes into the wall.  Stop behind him while leaving a little bit of room.  Because he's going to bounce back a little after hitting the wall.  Then hit him quickly.  You only have a split-second before he's off again!  After you hit him run back to the center of the room and repeat the process.  The black Knight will also stop and wave his tow bladed-sword around.  If he does this.  Run to him and hit him.  Be warned.  If you take too long, he will either swing his sword again and shoot red projectiles at you or he will run off again and trample you.  You will ahve to repair regularly.  I'd say at 16.  Or your sword will break, because each hit deals 11 damage to your weapon!  Now, if your sword is the Chronicle Sword.  And if it's completely maxed out.
You will deal 1085 damage a hit to him.  That might seem like a lot.  But it isn't.  This may take a long... long time if you can't dodge alongside and then follow him well.  But if you can, it will still take a while.

Stage 2:  Whence you have dealt enough damage to his jaguar.  His jaguar will collapse, and you will ahve to face the Black Knight itself now.  This can be pretty hard.  Because if you hit him, and he is spinning his two bladed-sword.  Then by-by sword.  Full WHP or not.  So I'd say that you bring about six auto-reapair powders.  Use one by putting one in an active item slot.  When your weapon brakes.  It will be automatically reapaired.  

	Now the black Knight will have his twin swords out, and will be constantly sidestepping when you approach.  I don't know if he will approach you though.  Because I was always near him.  Therefore, he was doing nothing but sidestepping the whole time.  Oh well.  I foyu are too far away from him he will start to shoot red projectile at you, which can be easily dodged.  But you still don't want them to hit you.  Now when you approach and attack him.  He will put his twin swords together and spin them like ungaga does.  Do not approach him while he is doing this.  Because you will take a chunk of damage, and if you attack him.  Your weapon will break.  So that's why you have auto-repair powders.  He will also attack you with his twin blades if you come too close.  This will take a while aswell.  If you packed enough chicken and revival powders and you didn't loose too many in the first stage.  You should be fine.  The only real woory is your weapon.  This level will eat up a lot of repair powder.  You can also break your weapon very easily by the spinning attack.  So be sure to bring a fair ammount of auto repair powder.  This part will probably take quite a while aswell.  And that's if you're attacking him in a matter of 2 seconds after he finishes his spinning attack, and that's with a maxed out Chronicle Sword+38.  

----------------
When he gives in
----------------

	The Black Knight will look up to the ceiling and scream.  Then a yellow beam will come from the ceiling and destroy the Black Knight.  Then inside the crater you will find and aquire the Chronicle 2.  Which is a souped up version of the Chronicle Sword.  Now if you've maxed out your Chronicle Sword which yopu should have.  Then synthysphere the Chronicle Sword and you'll end up with a maxed out Chronicle two!  You'll also notice the maximum stats are higher than the Chronicle Sword.  Well duh!  That's why it's the Chronicle 2.  

----
Exit
----

	Now leave the dungeon and you are one hundred percent done the game!  Well, taken that you've completed all of the villages.  

============================================================================================

	-------------------
	9. House Completion
	-------------------


--------------
Norune Village
--------------	

	Allright, this is the part about writing walkthroughs.  It's these stinkin' parts that need soo much work.  I could just copy the stuff from AdrenalineSL & Azaroths walkthrough.  But I'll do something special and show you my own villages.  Lets see how long it takes me to do this.  So right now it's 8:24 PM, so here goes nothing!  Well now it's 8:32 PM.  I got my diagram on paper, and now I'm going to type it all out for you.  But this is actually my first time using wordpad, so my diagrams will really stink, and may not be up to scale.


T= tree			1= Mayor's house		9= Pond
B= bridge		2= Dran's windmill	10= Paige's House
W= windmill		3= your house		11= Macho's house
r= river		4= Laura's House	
R= road			5= Claude's house
D= Divine Beast cave	6= Alnet's house
+= windmill blades	7= Hag's House
E= town exit		8= odd gaffer's buggy

l----------------------------------------l    Prize for perfecting Norune Village:
l            r l-----l l-----l l-----l   l		Windmill Slash attack (for Toan)
l            rrl 3.  l l  4. l l  5. l   l
l             rl-----l l-----l l-----l   l
l             rRRRRRRRRRRRRRRRRRRRRRRR   l
l             rl-----R l---l   l-----l   l
l             rl    lR l   l  Tl  6. l   l
l             rl    lR l 7.l   l-----l   l
l-----        rl 2. +R l   l       W     l
l    l        rl    lR l---l             l
l 1. l        BRRRRRRRl---l              l
l    l        r l---lRl 9.l              l
l-----        r l---lRl---lT             l
l             r 8./  RRRRRRRR            l
l        T    r      l-----lR            l
l             r      l 10. lR            l
l             r      l-----lR            l
l             r        l---lR            l
l             r        l   lR            l
l             r   W    l11.lR            l
l             r        l   lR            l
l             r        l---lR            l
l---------------------------D------------l
	
	Well I suppose that wasn't too bad.  Now I'll show you what to put into the houses, and what happens.





-------------
ALNET'S HOUSE
-------------

Items needed:
- Alnet
- Alnet's younger brother, Carl
- Cabin
- Lamp
- Llama
- Stairway

How to make Alnet Happy: Alnet will say that the Muscle brother's freak her out.  So place her as far as possible from Mocho's House.

Rewards: Alnet will give you Pike's old fishing rod.


---------------------
MACHO BROTHER'S HOUSE
---------------------

Items needed:
- Annex Room
- Barbell
- Fence
- Lamp
- Macho
- Macho's big brother, Komacho

How to make them happy: They say that they really want to build up their muscles, so place them neart the Divine Beast Cave.

Rewards: Komacho will give you the Stone Breaker attatchment.  Then Macho will come in and get mad at Komacho, then they fight in the Annex Room.



--------------
CLAUDE'S HOUSE
--------------

Items needed:
- Bench
- Cabin
- Candy Box
- Claude
- Fence
- Lamp

How to make him happy: Claude says that he wants to be near a place that he can smell good food.  If you've talked to Alnet lately, she would have said that she is a good cook.  So just put Claude next to her

Rewards:  In Dark Cloud, some people do different things during different times of the daY.  Claude, for example, will be sleeping in the afternoon.  While in the morning he will give you candy, and at night, he will give you cheese and soap.  



-------------
PAIGE'S HOUSE
-------------

Items needed:
- Cabin
- Fence
- Lamp
- Paige
- Paige's father, Pike
- Wheels

How to make them happy: Pike will say that he likes to fish.  So put him near the Pond.

Rewards: Paige will make you a new pouch, then you'll be able to hold 60 items.



-------------
LAURA'S HOUSE
-------------

Items needed:
- Auntie Laura
- Cabin
- Fence
- Gina
- Lamp
- Tricycle

How to make them happy: Gina can't stand  the Mayor's snores at night.  So put them far away from the chief.

Rewards: If you've gotten the Tricycle just like Gina asked for, she'll love
you more than ever and also hand over Dran's Feather. Aww, isn't that sweet?



--------------
GAFFER'S BUGGY
--------------

Items needed:
- Light
- Sign
- Supplies
- Gaffer

How to make him happy: Gaffer will be content with where ever you put him, just as
long as his shop will be swarming with customers. He's an easy-going guy eh?

Rewards: Nothing really, but now you can sell all those unnescessary items that you've got, and you can buy some life support powders, and reapair powders.  Along with bread, regular water, and antidote.


Fixed Variable: If you complet his shop without completing Paige's house, Gaffer will hurt his back, and won't be able to sell you some items, I really didn't find much of a difference with him hurting his back and with him not hurting his back.  But I did notice, THAT THE BOMBS WERE GONE!  In my first file, I had bombs.  But in my next one when Gaffer did hurt his back, my precious bombs were gone.  Sob. :(


---------------
THE HAG'S HOUSE
---------------

Items needed:
- Bench
- Cabin
- Fence
- Jar
- Hag
- Lamp

How to make her happy: The Hag wants to be situated in front of Dran's Windmill blades, she also wants you to defeat Dran.

Rewards: The hag will offer to dtore any unnescessary items, that you may need in the future.  What I store in her cupboard is: Poisonous Apples; which can be used to catch the Mardan Gyan fish, and Stamina drinks; which I'm saving up for the dark Genie.



---------------
DRAN'S WINDMILL
---------------

Items needed:
- Dran's Blades
- Dran's Horn
- Sign
- Torch

Where to place it: Anywhere is fine.  Just as long as the Hag is in front of the Winmill Blades.

Rewards: When you go inside, and open up the boxes inside, one of them will be the horned key, which is required to gain entry to Dran's Chamber.



---------
WINDMILLS
---------

Items needed:
- Ladder
- Windmill Vanes

Where to Place them: You can actually place these anywhere in town, just as long
as no one complains.

Rewards: None.

--------------------------------------------------------------------------------------------


--------------
Mataki Village
--------------

1. Baron's House		2. Cocoa's House		3. Wise Owl Shop
4. Mushroom House on land A	5. Pao's House			6. Coscou's House on land B
7. Bunbuku's House		8. Gob's House			9. Kye and Momo's house
R. river                        W. watermill


		      -----------------	
                      Waterfall Section
		      -----------------

		     \waterfall/
		      \	     /
		       \____/
                       |barricade                       Prize for completing Mataki Village:
                       |----|				   Battle Ax and Powerup powder
                     |---|RTTT
                     |1. |RT|--|
		     |	 |RT|2.|
		     |---|RT|--|  
                  |---|RRRRRRRR
                  | 8.|R|----|R    
                  |---|R|    |R
                  |---|R|    |R
                  |   |R| 3. |R
                  | 9.|R|----|R
                  |---|RRRRRRRR
                       R
                       R
                        R\| -to larger portion
                         -
						--------------
						Larger Portion
						--------------

					          _
						  /| -to waterfall section
						 R
						R	
						R		
					        R
						R			
						R						
						RR						
					|-------|RRRRRRRRRRRRRRRRRRRRRRRRR			
					|4.	||----|	|---|  |--------|R		
					|	||    |	|   |  |	|R	    _____				                |       || 5. | |peanut|6.	|RRRRWRRRRRR|Treant
					|-------||----|	|pond  ||       |  |----|   _____								|   |  |	|  | 7. |								        |---|  |--------|  |----|														


CACAO'S HOUSE

Items needed:
- Cabin
- Cacao
- Laundry
- Sign
- Stairway
- Torch

How to build it: Cacoa says that to be a good poet, you need inspiration.  Like the rustle of leaves.  So just sorround his house with trees.  Six should do it.

Rewards: Cacoa will sing you a song about a legendary hunter called Fudoh.  Then he will give you an odd tone flute.  Which you will need to summon the Killer Snake.


BARON'S HOUSE

Items needed:
- Ancient Baron
- Branch
- Roof
- Sign
- Torch

How to build it:  The baron will tell you that he would like to hear the waterfall.  So you should put him near the watrerfall.  It's as simple as that!

Rewards: The Baron will tell you information about the Village.  He will also give you a Gourd.



PAO'S HOUSE

Items needed:
- Laundry
- Pao
- Sign
- Stairway
- Torch

How to build it: Pao will tell you that he wants to be near Peanut Pond.  But if you don't know where it is, it will turn out to be the pond in the main portion of the village.

Rewards: Pao will cook you a meal, and give you a fact about the Moon People.  He will also give you a Fruit of Eden.  


MUSHROOM HOUSE

Items needed:
- Balcony
- Old chap, Ro
- Ro's Wife, Annie
- Second Floor
- Sign
- Torch

How to build it:  They will want a nice view of Mataki Village.  Although the balcony is not good enough.  So put the house on one of the Earth Platforms.  That should please them.

Rewards: After rebuilding their house, and completing it.  Ro will call you up to the balcony, and will want you to take a look at the view.  Then Ro goes inside, and you follow him.  Then, after a while.  Ro will give you a Moon Grass seed.  Which you will need to use to gain access to Master Utan's territory.  Also, take the Sun Dew from their second floor.  You will need to use it on the Moon Grass Seed.



BUNBUKU'S HOUSE

Items needed:
- Bunbuku
- Cabin
- Sign
- Stairway
- The mute, Kululu
- Torch

How to build it: Bunbuku will ask you to place him near a watermill.  So just put a watermill near his house.  Because the valley is so thin, you probably won't even have to move his house.

Rewards: Bnbuku won't give you anything, because he ate one of Kululu's snacks.  She also turns out to be standing on a vent pipe, and won't come down unless you get her snack back.  Bunbuku tries to give you hints about the food, but it turns out to be Candy!  Then Bunbuku will give you the Ointment Leaf.


Special Event:
	Give the ointment leaf to the Basker in Queens upon completing his store, he will give you Foundation.  He says that it can make girls prettier, and would get your girlfriend to really like you.  Too bad Paige won't take it. :(  Then give the Foundation to Jibubu in Muska Racka upon completing his house.  Which you can only give him durng dawn.  Jibubu will give you the very rare Clay doll.  Then give the clay doll to a guy in Yellow drops, and he will give you a sun gem.  This is a one-in-a-kind gem and will boost almost every stat on your weapon by about 20 points each!



WISE OWL SHOP

Items needed:
- Entrance
- Sign
- The owl, Mr. Mustache
- Torch
- Wise Owl Entrance

How to build it: Mr. Moustach will want water all around his store to remind himself of the good old Days.  So use the remaining rovers in your inventory and build a moat around his shop.

Rewards: Incredible savings at his store.  Atleast, that's what he may say.  But sometimes people do lie.

============
GOB'S HOUSE
============
Items needed:
- Bone
- Muscular man, Gob
- Sign
- Torch
- Tree

How to build it:  He says that those legs on Momo are sin.  So just simply place Gob to Mamo.

Rewards: Gob will cook you some food.  Then give you a Frozen Tuna for Goro.

=================
KYE&MOMO'S HOUSE
=================
Items needed:
- Cabin
- Momo
- Momo's grandpa, Kye
- Sign
- Stairway
- Torch

How to build it: Momo loves to shop.  So just put her near the wise owl store.  

Rewards: Kye is such an idiot.  He goes up on the roof and does wierd manuevers over the ledge.  Then MOmo yells at him to get down.  Then she jumps down and gives you a stupid plant buster.  Honestly, I'd rather get a fire attatchment than that!

================
COUSCOUS' HOUSE
================
Items needed:
- Couscous
- Grass
- Sign
- Torch

How to build it: This guy wants to see Mataki village, but can't get out of his house.  So put him on top of an earth A.

Rewards: This guy will affer to store your extra items under his fluffy grass.  He will also offer you candy.  (Which you'll need to give to Bunbuku after triggering the event.)  But if you refuse it, he'll give you an ice or fire gem.  But if you refuse again.  He'll give you a turtle shell for Goro.  I'd say go for the first option.

======
WELLS
======
Items needed:
- Bucket
- Roof
- Stairway
- Torch

How to build it: The easiest can't get any easier. It doesn't matter where it
(or they) goes.

Rewards: None.


===========
WATERMILLS
===========
Items needed:
- Torch
- Waterwheel

How to build it: You can place two of them anywhere, while reserving one for
Bunbuku.

Rewards: None.

--------------------------------------------------------------------------------------------



	------
	Queens
	------

1. Sherrif's office		2. King's House			3. Lana's Store
4  Ruty's Store			5. Joker's Store		6. Suzy's Store
7. Jack's Store			8. Fountain			9. Basker's Shop
10. Divinning House		11. Leaning Tower		12. Cathedral

|-----------------|  |----------------|    			prize for perfecting Queens:
||----|	 |-------||  |  |-----| |----||                            Macho Sword
|| 1. |  | 2.    ||  |  |  4. | | 5. ||
||----|	 |	 ||  |  |-----| |----||	         
|rrrrrrr |-------||  | 		      |
|      rrrrrrrrrr |  | |--|           |
|        |-----|  |  | |6.|           |
|        |  3. |  |  | |  |	      |
|        |-----|  |  | |--|           |
|                 |  |		      |
|-----------------|  | |----| |----|  |
| |---|           |  | | 7. | | 8. |  |
| | 9.|           |  | |----| |----|  |
| |---|           |  |----------------|
|                 |
| |--| |---| |---||
| -10. -11.| | 12.|
| |--| |---| |---||
|-----------------|

SHERIFF'S OFFICE

Items needed:
- Bicycle
- Prison
- Prison
- Wilder
- Wilder's assistant, Sam
- Sign

How to make them happy: Wilder says that he needs to keep an eye on King because rumors say that he is up to something.  SO just put him adjacent to King's hideout.

Rewards: Wilder says that he'll start doing his duties, BIG WHOOP!

=============
JACK'S STORE
=============
Items needed:
- Annex Room
- Chimney
- Jack
- Lamp
- Sign
- Sunshade

How to build it: Jack will say that he wants to be near the watery.  Then he says, "well water is what everyone needs."  He is trying to cover up the fact that he likes Suzy.  But she doesn't know though.  So just put him near Suzy's store for goodness sakes!

Rewards: I don't know if this really works but, Andrenalisl and Azeroth say that if you have Ruby allready, and when you trigger the event, Ruby will talk Jack into giving you a Big Bucks hammer, and a Platinum ring, which can be boughten at his shop even without having Ruby.


==============
JOKER'S STORE
==============
Items needed:
- Chimney
- Joker
- Lamp
- Sign
- Sunshade

How to build it: Sherrif is suspicious about Joker's plan, he tells you about it when you complete his shop.  So simply move him in another section of Queens.

Rewards: Joker doesn't give you anything. But you can buy anti-monster gems from him.

===============
KING'S HIDEOUT
===============
Items needed:
- Car
- King
- King's lackey no. 1, Stew
- King's lackey no. 2, Jake
- Lamp
- Sunshade

How to build it: Now King here, is complaining about his luxury car that looks like the car from League Of Extrordinary Gentelmen, that there is always dirt on the tires.  And he can't have that, can he?  So just put road in front of the car's lot.

Rewards: KIng doesn't want to give you anything, because you'll probably want money.  But then, Stew whispers something in his ear and King gets an idea!  Then he gives you a magic lamp.  Which you, accidentily drop.  Then RUBY the magical genie comes out and becomes your new ally.

==========
CATHEDRAL
==========
Items needed:
- Hat Shaped Roof
- Mark
- Phil
- Torch

How to build it: Phil, wants to be besides the Leaning tower, and wants it to be facing the ocean so he can calm La Saia.  So simply do what he asks, no further explenations required.

Rewards: Phil tells you about La Saia's lover, and how she plunged herself into the Ocean.  Now you can go to the Divinning house to find out who La Saia's lover was, and how to get to the Church Of Memory.


==============
BASKER'S SHOP
==============
Items needed:
- Basker
- Chimney
- Lamp
- Second Floor
- Sign
- Sunshade

How to build it: Basker says that he believes that you get more business in higher places.  So you just have to put him in the higher section of Queens.

Rewards: He will gladly help store items for you. Everything stored in Norune
and Matataki Village will be carried over to his inventory.


===============
DIVINING HOUSE
===============
Items needed:
- Sign
- Snake
- Yaya

How to build it: She says that she wants to be facing the sun or something, oh! Idon't know.  Just make her place face the sun.

Rewards: Now, Yaya will tell you about: where the Moon Orb is, where the Dark Genie is, and if you triggered the event at the Cathedral; who La Saia's secret lover was; which will also show you how to get into the church of memory.

============
LANA'S CART
============
Items needed:
- Lana
- Pushcart (fruit)
- Pushcart (fruit)
- Pushcart (fruit)

How to build it: She gives you a stupid gooey peach

Rewards: She gives you a Gooey Peach and opens her fruit stand.  If you have
already visited the fortuneteller, you'll be treated to an additional scene.


============
RUTY'S CART
============
Items needed:
- Pushcart (fish)
- Pushcart (fish)
- Pushcart (fish)
- Ruty

How to build it: Again, really easy to assemble and her request is not really
a brain-buster. She'd like her cart to be somewhere near the docks so it'd
save her the trouble of lugging a cart load of fish from the docks all the
way to the other side of town. Just put her next to the ramp leading to the
water.

Rewards: As with all shops, hers is open for business. For your efforts, she
gives you a Flapping Fish and an Ice Block to keep it from getting spoiled.
Now, you can buy Flapping Fish any time, which is the back floor key to the
Shipwreck.


============
SUZY'S CART
============
Items needed:
- Keg
- Lamp
- Pushcart
- Suzy
- Urn

How to build it: Suzy's water cart is just like the other two and requires
kegs and urns to hold the water. Being such a water freak, place her stand
near the water fountain.

Rewards: Her store is having a re-grand opening thanks to you, but she is a
little shaky about her catchy name. Give her an opinion about it and whether
you gave her a positive or negative answer, she'll ask what she should
convert it to. Pick Fighting Watery to get her to sell Stamina Potions. Neat!



=========
FOUNTAIN
=========
Items needed:
- Pillar
- Spout
- Water's Surface

How to build it: Just assemble everything in accord. Be sure to place it near
Suzy's water cart.

Rewards: None.


==============
LEANING TOWER
==============
Items needed:
- Tower 2nd floor
- Tower 3rd floor

How to build it: Assemble the parts needed. Just place it anywhere.

Rewards: None.

--------------------------------------------------------------------------------------------

	-----------
	Muska Racka
	-----------

1. N/A				2. Totem c       		3. Enga's House
4. Totem A			5. Chief Bonka's House		6. Jibubu's House
7. Zabo's House			8. Toto's House			9. Totem B
10. Brooke's House		11. Prisoner's Cabin		12. Oasis
13. 3 sister's house
	
 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
|                    -----                      -------                   |
|                   |bones|                    |11.    |                  |
|                    -----                     |       |                  |
|                                               ---O---                   |
|                                                                         |
|   ------               ------                            ------         |
|  |      |     ---     |      |                  ---     |      |        |
|  | 1.   O    | 2. |    O 3.  |                 | 4.|    O 5.   |        |
|  |      |     ---     |      |                  ---     |      |        |
|   ------               ------                            ------         |
|                                                                  To     =
|             ---O---     -------               ---O---         Sun&Moon ->
|            |6.     |   | 7.    |             | 8.    |         Temple   =
|            |       |   |       |             |       |                  |
|             -------     ---O---               -------                   |
|   -                                                                     |
|  |B|                               -----                                |
|  |o|                      ---     |     |                               |
|  |n|                     | 9.|    O 10. |                              |
|  |e|                      ---     |     |                               |
|  |s|                               -----                           _    |
|   -                                                               |B|   |
|            ----|----    ---O---                                   |o|   |
|           |         |  | 13.   |                                  |n|   |
|           |  12.    |  |       |                                  |e|   |
|           |         |   -------                                   |s|   |
|            ---------                                               -    |
|                                                                         |
 - - - - -| Bones |- - - - - - - - - - - - - - - - - - - - - - - - - - - -
                                  

			Prize for compelting Muska racka:
				Mirage lance and Diamond

====================
TOTEM POLE (A, B, C)
====================
Items needed:
- Totem Pole 2nd Head
- Totem Pole 3rd Head

How to build it: Please refer to the map above to find out which houses need
to be grouped around each Totem Pole.  There will be three faces for each and
they all must face the corresponding small totem poles outside of the houses.

Rewards: None.


===============
JIBUBU'S HOUSE
===============
Items needed:
- Cabin
- Stairway
- Mini Totem Pole
- Hay
- Jibubu

How to build it: Jibubu only wants you to maintain the tradition of the pole
guardian so place his house facing the correct side of Totem Pole C.

Rewards: He will reward you with a Fruit of Eden.

Note: If you go to his house at night you can give him the Foundation you got
in Queens and in return he'll give you the Clay Doll. ADDITIONAL NOTE: If you
are having problems, please  see the FAQ (Frequently Asked Questions) of this
guide for the precise answer to your problem.


===============
BROOKE'S HOUSE
===============
Items needed:
- Mini Totem Pole
- Hay
- Cabin
- Brooke

How to build it: Again he only wants you to keep the tradition of the pole
guarding so place his house facing the correct side of Totem Pole B.

Rewards: He will tell you a bit about Toan's past, give you an Attack +3
attachment and open his shop so you can buy supplies.


=================
3 SISTER'S HOUSE
=================
Items needed:
- Mini Totem Pole
- Cabin
- Odds & Ends
- Nagita
- Devia
- Mikara

How to build it: They want their house near the Oasis and want you to keep
the tradition of the pole guardian so place them facing the correct side of
Totem Pole B and place the Oasis nearby.

Rewards: You will be told the story of Ungaga and Mikara's relationship and
afterwards Ungaga will join you as your fourth ally.


======
OASIS
======
Items needed:
- Tree
- Tree
- Tree

How to build it: Place it next to the 3 Sister's House.

Rewards: You can fish at the pond.  This is a good thing since you can find
Mardan Garayan and Baron Garayan fish here at Dusk and at Night.  These fish
are the single best source of points you will find but require some patience
to catch since they appear more rarely than any of the other fish.

Note: I know most places say that you can only catch the Mardan Garayan fish
during Dusk but I have caught several during the night though they appear a
little less frequently during this time.


=============
ENGA'S HOUSE
=============
Items needed:
- Stairway
- Stairway Roof
- Mini Totem Pole
- Roof
- Hay
- Enga

How to build it: Enga wants you to keep the tradition of the pole guardian so
place his house facing the correct side of Totem Pole C.

Rewards: When you finish repairing his house he will give you a Buster Sword
and allow you to use his house for storage purposes.

Note: Once the chief has given you permission to enter the final level of the
Sun & Moon Temple you can return here and he will give you the Sun Signet.


=============
ZABO'S HOUSE
=============
Items needed:
- Mini Totem Pole
- Roof
- Hay
- Odds & Ends
- Zabo

How to build it: He wants you to keep the tradition of the pole guardian so
place his house facing the correct side of Totem Pole B.

Rewards: He will tell you some information about the village and the Sand
Warriors and give you a Double Impact slingshot for Xiao.

Note: Once the chief has given you permission to enter the final level of the
Sun & Moon Temple you can return here and he will give you the Moon Signet.


=============
PRISON CABIN
=============
Items needed:
- Mini Totem Pole
- Stairway
- Sign
- Gron

How to build it: The inhabitant won't really have any say in the matter but
you need to keep the tradition of the pole guardian village wide so place
this building facing the correct side of Totem Pole A.

Rewards: You get to see a little cinematic sequence between Ungaga and Gron.


=============
TOTO'S HOUSE
=============
Items needed:
- Mini Totem Pole
- Odds & Ends
- Handle
- Toto
- Gosuke

How to build it: Toto wants you to keep the tradition of the pole guardian so
place his house facing the correct side of Totem Pole A.

Rewards: A cinematic sequence with Toto and Gosuke gives you more background
information about Toan and you receive the Sun Sword.


==============
CHIEF'S HOUSE
==============
Items needed:
- Mini Totem Pole
- Cabin
- Cabin
- Chief Bonka

How to build it: She wants you to keep the tradition of the pole guardian and
needs to be near the entrance to the Sun & Moon Temple, so make sure you have
the house near the bone arch leading to the temple and that it is facing the
correct side of Totem Pole A.

Rewards: After a cinematic sequence with the Chief, Toan and Ungaga you are
given permission to enter the final level of the Sun & Moon Temple and told
to go see Zabo and Enge for the two signets needed to open the door to the
boss of the temple.


--------------------------------------------------------------------------------------------

	------------
	Moon Factory
	------------

				 			Prize For completing Sun Giant:
                                                          you go to dark Heaven castle

1. parts HD      		2. parts CT			3. parts HGL
4. parts WT			5. parts HGL2			6. parts TIR
7. parts TIL			8. parts AML			9. parts HGR
10. parts HGR2			11. parts AMR			12. parts FTR
13. parts FTL			14. Lookout 
                     |-----|
         	     |	   |
		     |1.   |
		     |_____|
		        |
	      |----| _______ |----|
       	      |	9. | |     | |	3.|
              |----|-|  2. |-|----|
		 |   |_____|    |
	R     |----|    |    |----|    L
              | 10.| _______ |  5.|
              |----| |  4. | |----|
                 |   |_____|    |
              |----|  |   |  |----|
              | 11.| |-| |_| |  8.|
              |----| |6| |7| |----|
                     |-| |_|
               |--|   |   |
               |14|  |-| |-|
               |--|12| | | |13
                     |-| |-|





============
PARTS HD
============
Items needed:
- Crown
- Eye

How to build it: It should be placed at the end of the factory opposite the
high platform on the south end of the factory and should be oriented so the
neck is down towards the platform.

Rewards: After a short cinema sequence with Osmond and Toan on the head of
the Sun Giant you will receive the Admission Ticket that will allow you to
enter contest at the Coliseum.


============
PARTS CT
============
Items needed:
- Scale
- Crest Armor
- Sun Sphere

How to build it: Place this directly below the head of the Sun Giant.

Rewards: You will only be able to rebuild the chest of the Sun Gient when
you have won the contest at the Coliseum.  This will complete the Sun Giant
and enable you to travel to Dark Heaven Castle.


============
PARTS WT
============
Items needed:
- Buffalo's Horn
- Skirt
- Skull

How to build it: Place this directly below the waist of the Sun Giant.

Rewards: None


============
PARTS HGR
============
Items needed:
- Eagle Head
- Eagle Feather
- Big Urn
- Amuleo

How to build it: Place this directly beside the chest of the Sun Giant.
This should be placed on the Sun Giant's right side.

Rewards: A very short cinema sequence that shows Amuleo surveying the floor
of the Moon Factory.  Afterwards he will be on the floor of the factory.


============
PARTS HGL
============
Items needed:
- Big Urn
- Eagle Feather
- Eagle Head
- Gotch

How to build it: Place this directly beside the chest of the Sun Giant.
This should be placed on the Sun Giant's left side.

Rewards: Another short cinema sequence that shows Gotch trying to leave the
project but Osmond talks him into staying.


============
PARTS HGR2
============
Items needed:
- Urn

How to build it: Place this directly below the Parts HGR of the Sun Giant.

Rewards: None


============
PARTS HGL2
============
Items needed:
- Urn

How to build it: Place this directly below the Parts HGL of the Sun Giant.

Rewards: None


============
PARTS AMR
============
Items needed:
- Ammonite
- Twisted Horn
- Elephant Emblem
- Mammoth Tusk
- Finger

How to build it: Place this directly below the Parts HGR2 of the Sun Giant.

Rewards: None


============
PARTS AML
============
Items needed:
- Ammonite
- Twisted Horn
- Elephant Emblem
- Mammoth Tusk
- Finger

How to build it: Place this directly below the Parts HGL2 of the Sun Giant.

Rewards: None


============
PARTS TIR
============
Items needed:
- Urn
- Tomahon

How to build it: Place this directly below the waist of the Sun Giant.  This
should be arranged so that it is on the right side of the Sun Giant, forming
the thigh area of the right leg.

Rewards: A cinema sequence between Tomahon and Osmond where they discuss why
the Sun Giant fell apart the first time and why it is important to acquire
the Sun Sphere at the Coliseum.


============
PARTS TIL
============
Items needed:
- Urn
- Boon

How to build it: Place this directly below the waist of the Sun Giant.  This
should be arranged so that it is on the left side of the Sun Giant, forming
the thigh area of the left leg.

Rewards: A cinema sequence where Boon tries to run away but Osmond convinces
him that it would be better to stick around.


============
PARTS FTR
============
Items needed:
- Nail
- Big Urn
- Turtle Shell
- Spine of Shell

How to build it: Place this directly below the Parts TIR of the Sun Giant.

Rewards: None


============
PARTS FTL
============
Items needed:
- Nail
- Big Urn
- Turtle Shell
- Spine of Shell

How to build it: Place this directly below the Parts TIL of the Sun Giant.

Rewards: None


============
LOOKOUT
============
Items needed:
- Second Floor
- Ladder
- Ladder

How to build it: This can be placed to the right or left of the Sun Giant.
There are only two spots this can be placed when the Sun Giant has been
correctly assembled.

Rewards: None





--------------------------------------------------------------------------------------------



	------------------
	Dark Heaven Castle
	------------------

	I don't need to make a chart for this one because nothing needs to be placed on land or anything, and you are told exactly what the name of the memory that needs to be placed into the slot is called.  But you will need to complete the memories to gain access to The Night Of Incident.

============================================================================================



	-------------------------------------------
	Frequently asked Questions and Explenations
	-------------------------------------------

Question:  How do I get past the Door in level nine on Shipwreck?

Answer:    use ruby to shoot the gem in 1st person view (R2) with the nescessary attribute.             (green= wind exc.)

============================================================================================

	-------
	Notices
	-------
	
		-When you're really far into the game.  Go back to the Divine Beast cave.  Cause it's real funny to kill event he strongest of monsters in one basic attack.  It's also really funny to see the monsters trying (stressing trying) to kill you, but they won't be able to get one scratch on you if you've eaten enough doughnuts.  (It would be really good if doughnuts were really actually good for you like that in the real world) (Yum!!! Doughnuts!)


		-I am currently writing a v 0.8 walkthrough on Black and white, but no walkthrough has been posted yet.  It should be posted within a few months.  



============================================================================================

	--------------
	Special thanks
	--------------

	-To AdrenalineSL & Azaroths walkthrough from: 
		
Even though they still have a stupid Sword Of Zeus.  I have used their walkthrough to help me in dark Cloud and I have also used their walkthrough to help me get my walkthrough started.

	-To Level-5 

For making the best PS2 game there is!  "well, now i've got some better games.  Like Metal arms, and Worms 3D, but this is still a good game."


	-To me: Andrew O'Hara 

For making this walkthrough.  You better thank me.  Or you'll end up like some looser who isn't any good at Dark Cloud. :-P

	-To all readers: Melvin III Osman

For e-mailing me about my walkthrough.  Seriously, if you E-mail me, you're on my walkthrough.


============================================================================================
			MASTER CIVERGON'S Dark Cloud walkthrough
             		    Copyright: Andrew O'Hara:  2004
                        In development during: April-August 2004
				     Version 3.1
============================================================================================

Ellwes histes sies hetes ndees foes ymes alkthroughwes, ownes etges utoes foes erehes... 
OWNES!

============================================================================================
============================================================================================
============================================================================================