____    ________   ______    _    _
|    \  | | __ | | | | __ \  | |  / /
|  |  \ | ||__|| | | | |_||  | | / /    
|  |  | | |____| | | |__  /  | |/ /   
|  |  / | |    | | | |  \ \  | |\ \
|____/  |_|    |_| |_|   \_\ |_| \_\ (c) Scott Meyer 2003


 ____  _   _  ___       ___  ___       ___  _________  ______ 
| ___|| | | || \ \     / / || \ \     / / ||___   ___||__  __|   
| |__ | | | || |\ \   / /| || |\ \   / /| |    | |       | |  
|__  || | | || | \_\_/_/ | || | \_\_/_/ | |    | |       | |
 __| || |_| || |         | || |         | | ___| |___    | |    
|____||_____||_|         |_||_|         |_||_________|   |_| 



0: 
   Authors Note:

    This FAQ is the second that I have written, and only FAQ for 
this game for that matter. I made sure that it covers everything 
you need to get 100% with all of the characters and get 
everything that is obtainable.  There are some things however 
that I have yet to know about this game.  If you know any of the 
answers to the questions in section 9 below.  E-mail me at 
wisdomofadragon@yahoo.com    

----------------------------------------------------------------

0.5: 
     Table of contents:

0:    Authors Note
0.5:  Table Of Contents
1:    Trick-list
1.5:  Tips And Tricks
2:    The Story
3:    The Equipment
4:    Special Trick Icon Locations 
5:    The Locations
6:    Bomb-Piece locations
7:    Challenges    
8:    Fun Things to Do
8.5   My Records 
9:    Things I need help on
9.5   Thank You's
10:   Legal Mumbo Jumbo

----------------------------------------------------------------

1:

   Trick-list
Legend: Z=Z Button
         SL=Shoulder Button L
	  SR=Shoulder Button R 
         Y=Y Button
        X=X Button
        A=A Button
        B=B Button
        U=Up With Joystick 
        D=Down With Joystick
        R=Right With Joystick
        L=Left With Joystick
        UL=Up/Left With Joystick
         UR=Up/Right With Joystick
         DR=Down/Right With Joystick
        DL=Down/Left With Joystick 
    
    Name Of Trick      |  When To Do This   | Button Movement  |
    Miscellaneous          
Tuck                   |     While Cruising | U                |
Snowplow               |     While Cruising | D                |
Ollie                  |     While Cruising | A(Tap It)        | 
Jump                   |     While Cruising | A(HoldAndRelease)|  
Zoom Out               |     While Cruising | L/R              |
Path Reset             |     While Cruising | Z                |
Front Flip 		     |        While In Air| U(Hold)          |
Back Flip		     |        While In Air| D(Hold)          |
  Grinds        		 					    
Get On Rail            |       While Jibbing| Y(Hold)          |
Rotate Left/Right      |       While Jibbing| Y+L/R            |
Tail Press             |       While Jibbing| Y+D        	   |
Nose Press             |       While Jibbing| Y+U	         | 
       Grabs     
Tweak    		     |        While In Air| L/R		   |    
Tail Grab              |        While In Air| X+D	     	   |
Mute Grab 	           |        While In Air| X+L              |
Method Grab            |        While In Air| X+R		   |
Melon Grab             |        While In Air| X+D/R		   |
Iguana Grab            |        While In Air| X+D/L            |
Nose Grab		     |        While In Air| X+U 		   |
Crail Grab		     |        While In Air| X+U/L		   |
Lien Grab		     |        While In Air| X+U/R		   | 
Indy Grab              |        While In Air| X                |
         Vert              			  
Frontside Hand-Plant   |     In The Halfpipe| B+U              |
Backside Hand-Plant    |     In The Halfpipe| B+D              | 
   Special Tricks            						       
Misty Flip             |        While In Air| A+Y+A            |
Back Flip 180 Tail Grab|        While In Air| A+Y+B            |
Front Flip 720 Method  |        While In Air| A+B+A            |
High Kick              |        While In Air| A+X+B            |
Honey Flip             |        While In Air| A+X+X            |
Inverted To 540        |        While In Air| A+X+A		   |
Corkscrew 1080	     |        While In Air| A+X+Y		   |
Flip Catch 		     |        While In Air| A+Y+X+Y		   |
B-Boy			     |        While In Air| A+B+X+Y	         | 
Heart Attack           |        While In Air| A+Y+X+B		   |
Front Flip 720         |        While In Air| A+B+X+A		   |
Iron Monkey            |        While In Air| A+B+Y		   |
Halfpipe Special Tricks 						   |
Cork Screw 720         |     In The Halfpipe| A+X+Y            |
Rocket Air	           |     In The Halfpipe| A+B+Y		   |
Hi-Fi                  |     In The Halfpipe| A+B+X+Y          |      

----------------------------------------------------------------
 
1.5

	Tips And Tricks

*	Hold forward and A, it makes you go faster.
*	When jumping a gap, hold forward and A and then let go of 
both when you are at the lip of the jump.
*	Get to know the land so you know where everything is.
*	Try not to do anything fancy while in challenges.
*	NEVER give up when a challenge seems a little hard.
*	Press Z to go back a little if you missed your turn or need 
to get back for any reason.
*NOTE* This does not work in all cases.
*	While on a straight rail press Y repeatedly to get multiple 
combos.
*	When someone is chasing you get the fastest snowboard; speed 
is your key.
*	Know the snowboards limit each challenge is different so 
you'll need to know limits.

----------------------------------------------------------------

2:

   The Story

Surveillance Report 22-65812
Subject: Mt Garrick

   
At approximately 2200h on Wednesday, December 29th our 
facilities observed an object entering - tracked until 
completion - Ski Resort Mt. Garrick - helicopters dispatched to 
the area - observe - secure - need to act quickly - security - 
maybe cause for alarm - the snowboarding community have arrived 
- the subjects must be controlled in order to protect - Chief O' 
Leary must make certain that the snowboarding community does not 
grow rid the resort completely of these troublesome individuals.  
We cannot risk our secret being discovered.

End Report

----------------------------------------------------------------

3:

The Equipment

*NOTE* Only Naya can change her Snowboard and Outfit which I 
think sucks but all well.  The other players that you can play 
with have good enough boards.
 
The Snowboards:

^Basic Model^
This is the first board that you can play with.  It is ok to 
start with but as soon as you get a chance to upgrade, upgrade.  
(Unless you want a challenge and complete all of the missions 
with this board like I did.)
Speed *
Air *
Cost: 0

^Slick 250^
This board is your first upgrade.  You only need to get 250,000 
points, which you can rack up in a few minutes so it is 
justified when it is not much of an upgrade.
Speed **
Air **
Cost 250,000

^Dynamic 3000^
This board is the one to use when you are going to be chasing or 
running from some one.  The Prototype MG has better air but when 
you are in the air they can catch up and you can land on them.
Speed ***
Air **
Cost 1,000,000

^Prototype MG%
If you want this board you are going to have to earn it.  You 
will want to procure this because it has the best ratings.  If 
you know how to handle it you can waste your friends in multi-
player.  If you cannot handle this speed and air, stick with the 
Dynamic 3000
Speed ****
Air ****
Cost 2,000.000

The Outfits

*NOTE* I could give you a description of each outfit but, it 
would not give a vivid image so I will just give you the cost of 
each one.

1.	 $0
2.	 $50,000
3.	 $100,000
4.	 $150,000
5.	 $200,000
6.	 $250,000
7.	 $375,000
8.	 $500,000
9.	 $625,000
10. $750,000
11. $875,000
12. $1,000,000
13. $1,250,000
14. $1,500,000
15. $1,750,000
16. $2,000,000

----------------------------------------------------------------

4. 
 
Special Trick Icon Locations

	If you have gone down Mount Garrick a couple of times, 
then you have no doubtedly seen yellow balls with a snowboarder 
on them scattered throughout.  Those are what I call special 
Trick Icons. In your sub-screen is a tricklist some are lighted 
up others are not.  To make them light up and become available 
you must collect them and that is where this section comes into 
play.
*Note* These tricks are ones you start of with:
Misty Flip             
Back Flip 180 Tail Grab
Front Flip 720 Method


^First Cut^

=Inverted To 540-Each time you have a choice to go left or right 
stay to the left and it is out in the open.

=High Kick-Each time you have a choice to go left or right stay 
to the left and it is out in the open.

=Corkscrew 1080-After the first bomb piece, go forward.  It is 
in the air you have to take the jump and get it before you jib 
on to the rail.

=Honey Flip-Out in the open.  Right before goo gap ten.

=Iron Monkey-During the "On The Runs" challenge right after you 
go to the Nokia(c) uplink it is hidden behind the snow created by 
the snow machine.  Just go to the left, through the snow, up the 
ramp, and it is above the watchtower. 

^Function Junction- Terrain Park path^

=Front Flip 720-Take the left path and follow it until you get 
to a bunny hill.  Jump the hill and get it while in the air.  I 
recommend using the best snowboard.

=B-Boy-Stay on the left side of the screen and it is on a red 
rail that starts in the snow and ends in the snow.

^Pipeline^

=Cork Screw 720-In the halfpipe part before the hangar there are 
two half pipes next to each other.  They look like this while 
you are going down the mountain  |1||2| you get the idea it is 
on the left side of number one.  | || |       
                                 | || | 
                                 | || |

=Rocket Air-Sitting in the middle of the halfpipe numbered 2.
	 
=Hi-Fi- Stay on that halfpipe and it is a little ways down after 
the Corkscrew 720 icon.	                               

^Summit^

=Heart Attack-Right after you come out of the forest there will 
be a jump.  Almost like the Olympic Ski Jump.  It is way up high 
in the air.  I recommend using the best snowboard to get it 
though.

=Flip Catch-during the "Escape The Ski Patrol" challenge follow 
the path and it is out in the open.

----------------------------------------------------------------

5.

The Locations!!!!!!!!!!! 

^First Cut^
Location On Mountain: Lower Mountain East 
How To Obtain: You start off with this one.
Their Introduction: I know you didn't come up here to get 
involved, but listen up.  I don't have much time, if I'm 
discovered we're all finished.  We need your help.  Hook up with 
me at each Challenge Com Link.  
I'll help you earn enough lift points to get your hands on a 
forged pass to the next chair.  They don't hand these out to 
just anybody.  You'll need 220,000 lift points to prove you can 
handle yourself up higher.  Along the way get better gear by 
pulling off tricks for equipment points, I have to go.  Now get 
up there and save Mt. Garrick.  Good luck.  
My Introduction: A nice area of the mountain that has many good 
places to get good point combos.  And it is also good for 
getting used to the game.
Challenges Found There: 
*	The Bomb 
*	Make Yourself Sick Air 
*	Turn On, Tune In, Flip Out
*	Phat Air
*	There's A Gap In Your Teeth
*	Heads Will Roll
*	Lookout Houses
*	Fight For Your Right
*	Clear The Table
*	The Chase
*	On the Runs
*	Jib Street
*	Manual Overdrive
*	Army Boots?
*	Groomer Gap
*	Grab Some Air

^Function Junction^
Location On Mountain: Mid-Mountain 
How To Obtain: Score 220,000 Lift Points.
Their Introduction: You've made it up to the Function Junction 
Lift.  Things start getting more intense up here.  Keep your 
guard up and eyes open for more evidence of a military cover up.  
And Be Careful.  I can't tell you anymore I've risked too much 
already. 
My Introduction: Welcome to a place that has something for every 
one.  On the left are many rails in a row that a jibbernot will 
go crazy over.  On the right is an Olympic ski jump that any one 
that is meant for the air will go gaga over.  So have fun in a 
place your not even supposed to be in.
Challenges Found There:
*	Cold Hard Steel 
*	The Secret Combination 
*	Technical Wizardry  
*	Combine And Conquer  
*	The Streak  
*	Like Sister, Like Brother  
*	Olympic Ski Jump  
*	Opening Ceremonies 
*	Heels Over Head  
*	Multi Point Grab  
*	Tonight's Specials  
*	Rachel's Wrath

^PipeLine^
Location On Mountain: Mid Mountain West
How To Obtain: Score 825,000 Lift Points.
Their Introduction: N/A
My Introduction: A place that will make someone that loves half-
pipes go crazy.  It has many half pipes with a few rails and 
jumps.  This definitely not one of my favorite areas but I like 
it better than the alien halfpipe though.  
Challenges Found There:
*	The Bomb
*	Half Pipe Hero
*	Hand It Over 
*	Special Delivery 
*	Slow Patrol

^Summit^
Location On Mountain: High Alpine 
How To Obtain: Score 1,250,000 Lift Points.
Their Introduction: You've reached the summit lift.  You've made 
your mark.  The Chief really wants a piece of you now.  This is 
your chance to find out what he's hiding.  Make sure you don't 
underestimate his influence around here.
My Introduction: This area is just simply one that has some 
really great trick spots.  I have seen poles that last for a 
long while and jumps that'll send you to the sky.  So if you 
want to get a sick score do massive trick combos on the poles 
and rails or do special tricks while you saying hello to a 
helicopter.
Challenges Found There:
*	Ski Patrol Chief  
*	Skiers Only!?  
*	The Bomb
*	Feed The Bear
*	Daredevil
*	Lose The Tails
*	The Big Gun
*	The Avalanche
*	The Bomb  
*	Apocalypse Cow!

^Heli Drop^
Location On Mountain: Back Country
How To Obtain: Complete "Ski Patrol Chief" challenge and Score 
2,150,000.
Their Introduction: The Backcountry.  The Chief has been 
defeated and now it's up to you to find the fifth bomb.  Track 
down the Headquarters and finish what you've started.  So close 
to victory. 
My Introduction: Quite possibly the best place to pull off some 
special Trick combos.  This are has many jumps that'll let you 
say hey to the people cloud nine, and drop-offs that'll send you 
six feet under.  So when you finally get this have fun talking 
to angels.
Challenges Found There: 
*	Do Not Enter
*	The Bomb: Finale
*	Storm The HQ

^Moon Gate^
Location On Mountain: ??? 
How To Obtain: Complete "Do Not Enter" challenge.
Their Introduction: N/A
My Introduction: This is one huge Halfpipe that I guess aliens 
built.  You can get very many good trick combos on this.  Just 
let loose and have fun wasting the 'pipe.
Challenges Found There: None

----------------------------------------------------------------

6.

Bomb Piece Locations   

^First Cut^

=After the Derailed train and its tracks stay right.  
You will automatically have the challenge come up. 
Follow her to a long rail.  Jib and stay on it until you 
get the piece. 

^Mid Mountain-Pipe Line^

=You will run into this one if you stay on the middle 
half pipe and head over to the Challenge Com Link that 
has the "Special Delivery" Challenge.

^Summit-To Forest Trail^
= On the trail after the gap with a lookout tower and a 
shiny money symbol floating over it but before the 
wooden structure you can jib on.

^Summit-To Big Gun Trail^
=Take the "To Big Gun" path and when you have the option of 
going right to a Challenge Com Link or left go left and you will 
run into this one.  

^Helidrop^
= Take the "To Big Gun" path and when you have the option of 
going right to a Challenge Com Link or left, go left and you 
will run into this one.

----------------------------------------------------------------

7.

Challenges:  The Challenges are what will get you lift points, 
ranging in value.  Some are as simple as jibbing a couple of 
objects, spinning around, or doing flips.  Others will have you 
outrun someone or group or possibly finding something.  To make 
it easy on you I have listed the challenges like you would see 
it in your games Challenge Summary menu. Then a breakdown of the 
challenge.
Name:  Name of Challenge
Specific Location: Exactly where it is in the level.
Difficulty:  How hard it it's to complete.
Introduction:  How the game introduces the challenge.
Goal:  What you need to do to complete it and get your points.
Tip:  The game tip on how to complete it.
Pass:  What you mole says if you pass.
Fail: What you mole says if you fail.
Point Amount: How many lift points you get for completing it.

  ~~~~~~~~~~~~
*Lower Mountain*
   ~~~~~~~~~~~~
I know you didn't come up here to get involved, but listen up.  
I don't have much time, if I'm discovered we're all finished.  
We need your help.  Hook up with me at each Challenge Com Link.  
I'll help you earn enough lift points to get your hands on a 
forged pass to the next chair.  They don't hand these out to 
just anybody.  You'll need 220,000 lift points to prove you can 
handle yourself up higher.  Along the way get better gear by 
pulling off tricks for equipment points, I have to go.  Now get 
up there and save Mt. Garrick.  Good luck.  

1.
Name: The Bomb 
Specific Location: After the Train tracks keep going past a 
couple of goo gaps and take the right path.
Difficulty: 1.5/5  
Introduction: Meet Ty she is one of the five operatives you will 
meet up here.  Ty will lead you to the first part of your most 
important mission.  Taking out this mountains shadow 
organization.  Now go find the first bomb.
Goal: pick up the first bomb.
Hint: She will lead you to the railslide.  The bomb is on top of 
it.
Pass: Keep your eyes open.  There are four more bombs and four 
more regions you need to find them all.
Fail: Maybe I didn't explain myself well enough.  You must get 
that bomb.  Without the chiefs reign will never end. 
Point Amount: N/A
I chose 1.5/5 for the difficulty because if you don't know where 
it is then you will get ahead of it and have a hard time of 
getting on the rail.  All you have to do is follow her if you 
fall behind, don't worry just follow the red line she leaves 
behind.  If you get ahead just stop and she'll come.  As for the 
bomb itself it is on the black and red striped rail that bends.  
Just line your self up on it and jib straight to the bomb. 

2.
Name:  Make Yourself Sick Air 
Specific Location: This one is easy to find.  Just stay on the 
main path and you it will be the first Challenge Com Link.
Difficulty: 1/5  
Introduction: Its time to start proving your skills. Sure it's 
just training for now.  Do 6 540's and earn some lift points.
Goal: Successfully perform six 540's.
Hint: Rotate by holding down the left or right direction while 
in the air.
Pass: Take what you've learned and apply liberally,
Fail: Feeling Woozy?  Skip lunch, carry a hankie and try again.
Point Amount: 20,000
To complete this one it is really easy.  All you need to do is 
get enough air as to where you can turn around one and a half 
times to do a 540 six times.  To get good air hold down the A 
button before you get on the jump and let go when you reach the 
lip of the jump.  

3.
Name: Turn On, Tune In, Flip Out
Specific Location: Same location as challenge 2 and 4.   
Difficulty: 1/5
Introduction:  Its third period in trick school.  Do 5 flip 
tricks to earn points.  Learn them well.
Goal: Successfully perform five flips.
Hint: Flip by holding down forward or backward in the air. 
Pass: You have learned well keep your head.
Fail: Don't get discouraged we need you.
Point Amount: 30,00
This one is a little bit harder than the second one but has the 
same principal.  Get enough air so you can do a flip.  Later in 
the challenge are some good ramps.  So if you wait you could 
probably get enough air to do two or more flips at once!

4.
Name: Phat Air
Specific Location: Same location as challenge 2 and 3.
Difficulty: 2/5 
Introduction: Pull off 4 different special tricks and you're 
well on your way to proving you've got the chops to beat the 
chief.
Goal: Successfully perform 4 different special tricks.
Hint: You can view you special trick list in the pause menu.
Pass: Your abilities are impressive. 
Fail: I feel a disturbance in your force.  Perhaps you should 
kiss you sister for luck next time.
Point Amount: 40,00
This one is kind of difficult if you try to do a special trick 
that takes awhile to perform.  I've found that High Kick, Back 
Flip 180 Tail Grab, Misty Flip, and Honey Flip are the easiest 
to do.  Just find a good ramp make sure you have good speed and 
whip out those special tricks and you'll have you 40,000 easily.

5.
Name: There's A Gap In Your Teeth
Specific Location: Keep going straight on the main trail and 
after the first Challenge Com Link stay on your trail and it 
it's the next one.
Difficulty: 2/5 (If you Have a slow Snowboard.)
Introduction: Certain experiments in restricted areas have been 
producing some nasty byproducts.  The Chiefs been dumping this 
goo into some gaps in this area.  Clear 5 of these gaps and 
don't get any of it on your exposed skin.
Goal: Complete 5 jumps over gaps.
Hint: Look for gap jump markings on the snow.  Jump each gap.
Pass: Nice work make sure to check out what is creating this 
stuff up around the half pipe.
Fail: Bubble bubble toil and trouble.
Point Amount: 40,000
This one is easy if you have a good snowboard.  I recommend at 
least having 1 million points and buying the board that you get 
with the points.  There are very many gaps you can jump to get 
this but the ones I like to do are these ones:
1.	Immediately to the left after the station.
2.	After that head to the right and go on the path hidden by the 
snow machine and grind the rail or jump it which ever you 
prefer.
3.	Keep going straight until you see the sign with Naya then 
take the right path follow it for you third one.
4.	If you follow the railroad tracks there is one on the right 
side.
5.	Keep heading straight on the trail and get that one
If you missed one  he is one more if you don't get this one then 
you will fail.
*	Go left take the ramp and jump that one.

6.
Name: Heads Will Roll
Specific Location: After the first Challenge Com Link take the 
right path and it will be a little ways further down immediately 
after a small bunny hill.
Difficulty: 1.5/10
Introduction: Practice taking out the opposition on some cold 
dummies.  Knock down 10 snowmen.
Goal: Destroy 10 snowmen.
Hint: You can use objects to destroy snowmen.
Pass: Niiice, Don't think of the slow patrol any different than 
frosty
Fail: They move too quickly for ya.
Point Amount: 20,000
There are many snowmen scattered around some single some in 
pairs and some in a group of three.  Here are the 10 I usually 
get.
1.	To the right of the out house about 1 second after you start 
your challenge.
2.	Take the right path and they are in a 
3.	cluster of three. Use a Snow
4.	plow to get them (Down on the stick.)
5.	Keep going forward they are after the
6.	goo gap that you grind to get across.
7.	Snow plow to get these three as well.
8.	After that keep going and they are 
9.	in a row behind the snow 
10.	being blown by the snow machine.
If you missed a couple here are some more:
*	Two are after a jump on the trail to the rail road tracks.
*	Three are in a cluster on the tracks.  Jib to get them.
*	After those three there is a lone one.


7.
Name: Lookout Houses
Specific Location: Same as Challenge 6
Difficulty: 1/5
Introduction: We have reason to believe that something unnatural 
is going on in the mountain outhouses.  Put an end to some. 
Covert surveillance by smashing 8 lookout houses.
Goal: Destroy 8 outhouses.
Hint: One path is better than the other.
Pass: The chief is watching you, and you just poked him in the 
eye. 
Fail: You have to put a stop to this.  Go back and try again.
Point Amount: N/A
There are many outhouses scattered around.  Here are the 8 I 
usually get.
1.	Right after the station.
2.	Take the left path and get the one by the rail.
3.	Keep going past the 3 snowmen, past the log in the ground it 
is on the left side.
4.	Start heading to the right and get that one
5.	On the right side of the level a little more ways up there is 
an area with a fence on the right side and an outhouse.  
Smash that one.
6.	After the rails is another one.  You know what to do.
7.	Before the large picture of Naya is yet another one.
8.	After the goo gap you grind to get over is another house.
If you missed one here is one more:
*	One before the goo  gap

8.
Name: Fight For Your Right
Specific Location: I do not know what triggers this challenge to 
come or where exactly it is.  Because every time I get it I do 
it on accident, so if you know the answer to either of these 
answers E-Mail me and if what you say is true than you will get 
thanked in the thank you section.
Difficulty: 1.75/5
Introduction: That's twice now Hanz has made you look like a 
fool.  You can't appear weak up here- go kick his @$$
Goal: Knock Hanz Down
Hint: You only need to run into him.
Pass: hey this guy wants to be your friend now funny how that 
works.
Fail: He knocked you on your butt, and lived to tell the tale.  
Not good.
Point Amount: 30,000


9.
Name: Clear The Table
Specific Location: Where you would be told to chase to get the 
bomb there will be a Challenge Com Link nearby.
Difficulty:  1/5
Introduction: Time to give Chief O'Leary something real to chew 
on.  Find O'Leary's lunch and clear the table.
Goal: Knock the turkey of the last picnic table.
Hint: Tap jump to ollie onto the tables then press rail to jib 
them
Pass: He just got dessert, I'll watch your back.
Fail: I guess he can only get fatter after a lunch like that.  
Go back and try again. 
Point Amount: 20,000 
This one is simple if you do not try to get a combo or anything.  
Just go straight then turn to your left into the picnic area 
keep going until you see a fat guy, that is the chief.  Behind 
him is the table and turkey jump up and jib on the table to 
knock the turkey off.  He would chase you but your mole doesn't 
let him.  Besides the fat man can miss one meal anyway.

10.
Name: The Chase
Specific Location: As soon as you get out of the gate words will 
flash on the screen saying: Escape The Ski Patrol and the 
challenge begins.  
Difficulty: 2/5
Introduction: The Chiefs onto you, he sent his cronies, get out 
of here!
Goal: N/A
Hint: N/A
Pass: You lost 'em, good work stay on your toes.
Fail: This obviously isn't going to be a cakewalk, watch 
yourself up there.
Point Amount: N/A
Just like the "Army Boots" challenge stay on the main path, 
avoid obstacles, and stay on the ground to get speed and out run 
them.  This one is not hard if you have a quick board so I 
recommend getting an upgrade.  Luckily for you it is not long 
chase, but you have many people chasing you and the other people 
skiing that are not connected to Mt. Garricks Shadow 
organization will try to make you wipe out, so watch out for 
them as well.

11.
Name: On the Runs
Specific Location: After the "Jib Street" challenge head to the 
right side of the screen.  There will be a huge gap with two 
things you can jib on.  Jib one then go over the gap.  On the 
left side of the hill is a long curved blue pole jib it straight 
to the challenge.    
Difficulty: 2/5
Introduction: Did you just eat that chocolate bar Hanz gave you? 
It may have been a bar, but it sure wasn't chocolate.  To unload 
some of what's to come you need to find an outhouse.  Fast.
Goal: Reach the yellow out house.
Hint: Follow the "To Outhouse" signs.
Pass: Never take candy from a skier.  Let this be a lesson well 
learned. 
Fail: That doesn't look good, or smell good, time for a change 
of clothes.
Point Amount: 50,000
They gave this challenge too much of a reward for finishing it.  
The best way to do this one is right after coming out go to the 
left take the ramp and get the special trick icon in the 
process. After that go down the hill and follow the trail past a 
goo gap, then a pit, past the three rails (Getting an awesome 
combo while doing that.) then use the ramp to jump the last goo 
gap to the out house.

12.
Name: Jib Street
Specific Location: After the "Groomer Gap" Challenge stay on the 
left side of the screen and you will see it.
Difficulty: 2/5 
Introduction: You need to learn to ride on something other than 
snow.  I know this will be useful later.  Jib 8 Objects.
Goal: Successfully perform 8 jibs.
Hint: Tap jump to get onto an object then hold the rail button 
to jib.
Pass: Jibs are important.  Sometimes the only way to reach area 
is by rail.
Fail: A jibbernot is someone who lives to jib, you on the other 
hand are just a not.
Point Amount: 10,000
Just like other challenges where you have to do tricks to pass.  
If you see a good jibbing object jib it.  Sometimes if the item 
is long enough you can ollie than jib again and get two or more 
jibs on one item.  The best places to get your jibs are on the 
left side.

13.
Name: Manual Overdrive
Specific Location: After the "Army Boots' Challenge go to the 
left and watch for a yellow light go to it. 
Difficulty: 0.5/5
Introduction: Prove that you can balance with the best of them.  
This ability will be useful in infiltration of certain areas 
later.  Perform 4 manual grinds.
Goal: Perform 4 manual grinds while jibbing.
Hint: Push the rail button and move up or down to do a manual.
Pass: Your range of skills is improving.
Fail: You are not so skilled at manual labor.  Perhaps you 
should try again.
Point Amount: 40,000
The point amount they give you for this one is to high.  The 
challenge is too easy to complete.  Just get on a rail push up 
then down to get both the nose and tail manual.  Then do it 
again to get your points.  Simple huh?

14.
Name:  Army Boots?
Specific Location: After the "Clear The Table" watch for a 
yellow beam of light and go to it. 
Difficulty: 2/5
Introduction: Treat this lucky member of the Ski Patrol to some 
good old-fashioned trash talk.  Then make like wind before he 
pays back the compliment.
Goal: Avoid the Ski Patrol
Hint: Move quickly and avoid the ski patrol.
Pass: Doesn't matter if it's childish, it's funny.  Way to stir 
the Pot.
Fail: And that's just what they did.
Point Amount: 20,000
Like all other challenges where your are being chased the object 
is to get to the end with out being touched.  One thing I do not 
like is if they wipe out they instantly get up.   As to where it 
takes you forever to get up.  On this one I recommend that you 
jump on the rail and jib it then jump to the rail and jib it as 
well.  This will build speed.  Then take the Right path avoiding 
the bombs.  Stick to the path and do not take any jumps because 
they will stand right where you land and you will fail.  If you 
fail a couple of times see why you are failing and do not do 
that.  If my way to do this does not help you do it your own 
way.  It is  not as long as most of the other ones but you will 
get it with some practice.

15.
Name: Groomer Gap
Specific Location: Right after the "Clear The Table" challenge 
you will see this station.  You will have to go to the right 
side of the screen, take the ramp, and jib up there.  
Difficulty: 2/5 (If you have a slow snowboard.)
Introduction: There's some heavy machinery being used up here- 
and it's not just for moving snow.  Prove your ability to 
maneuver around some of this gear.  Clear the groomer gap.
Goal: Jump over the snow-grooming vehicle.
Hint: Use the ramp to jump the groomer.
Pass: Keep that some focus later when you see these machines 
working on the half pipe, what are they doing up there anyway?
Fail: You won't get far on the half pipe if you can't time your 
jumps.  More practice needed.
Point Amount: 30,000
Keep going straight until you see roadblocks with some wooden 
blue X's take that path.  Now is when you need to build speed.  
Jump the gap, go down the hill, then a little further you'll see 
a groomer with a small ramp in front of it. Line yourself up the 
middle of the ramp hold down A then when you get to the lip [let 
go and jump over it.

16.
Name: Grab Some Air
Specific Location: After the "Army Boots" Challenge Com Link 
look for a yellow light in the sky, there will be two, go to the 
second one. 
Difficulty: 3/5 
Introduction: Time for more training.  Do all 9 grabs and you'll 
be ready for you next recital, and you'll have more lift points.
Goal: Successfully perform 9 different grabs.
Hint: Hold the grab button and a direction on the control stick.
Pass: Good work, you know chopsticks?
Fail: Live, love, learn.
Point Amount: 30,000
In my opinion this one should give you more lift points for 
completing this.  The way I do this one is do a snowplow, ollie, 
press X, and using my D-Pad I press a direction (other than up 
or down because then I always do a flip and wipe out) to get one 
of my grabs.  I wait until I get good air for my tail and nose 
grabs.  You can also use you C-Stick to do it but the D-Pad is 
more accurate.  Ironically though this is the only time I use 
the D-Pad unless I have to do the "Multi Point Grab" challenge

  ~~~~~~~~~~~
*Mid Mountain *
  ~~~~~~~~~~~
You've made it up to the Function Junction Lift.  Things start 
getting more intense up here.  Keep your guard up and eyes open 
for more evidence of a military cover up.  And Be Careful.  I 
can't tell you anymore I've risked too much already.

17.
Name: The Bomb 
Specific Location: You will run into this one if you stay on the 
middle half pipe and head over to the Challenge Com Link that 
has the "Special Delivery" Challenge.  
Difficulty: 1.5/5
Introduction: Felix is a regular around this pipe.  He's 
reportedly found a bomb in the area. Make sure you acquire it 
before you get back to the slopes.
Goal: Pick up the second bomb.
Hint: Follow Felix to the railslidable Missile.
Pass: Good another piece to the puzzle.  Keep focused, we're all 
depending on ya.
Fail: This bomb won't go undetected by chief's forces forever.  
Make sure you're the one who finds it first.
Point Amount: N/A
I chose 1.5/5 for the difficulty because if you don't know where 
it is then you will get ahead of it and completely miss the 
rail.  All you have to do is follow him if you fall behind, 
don't worry, just follow the trail he leaves behind.  If you get 
ahead just stop and he'll come.  As for the bomb itself it is on 
one of the missiles sticking out of the ground.  Keep your eyes 
open and after you come out of the enclosed area go a ways more 
and you should see it.  Just line your self up on it and jib 
straight to the bomb. 


18.
Name: Half Pipe Hero  
Specific Location: After you come out of the wooden tube with a 
golden flashing money symbol it is right in front of you.  
Difficulty: .5/5 
Introduction: I can not emphasize enough the importance of you 
learning to ride this halfpipe.  Pull off 10 tricks in the 
halfpipe to prove you can hack it.
Goal: Successfully perform 10 tricks in a half pipe
Hint: Collect the Half Pipe trick icons to make this easier.
Pass: Ok so you can handle yourself in this man-made half pipe.  
How will you fare in Mt. Garricks other half pipe.
Fail: You need to be able to handle this down to earth pipe.  It 
is nothing compared to what you'll deal with later.
Point Amount: 60,000
This one is so simple I probably shouldn't even write this but I 
will.  All you need to do is do 10 tricks that can be any type 
of trick, jibs, grabs, flips hand plants, special tricks it 
doesn't matter just get some air and do a trick.  Do it ten 
times get 60,000 points simple as that. 

19.
Name: Hand It Over 
Specific Location: Follow the "To Halfpipe" sign, through the 
wooden structure.
Difficulty: 3.5/5 
Introduction: time to work on some more technical skills in the 
pipe.  Do both hand plants before the hangar.
Goal: Perform frontside and backside hand plants.
Hint: Press the hand plant button at the pipe lip to do a hand 
plant.
Pass: All these skills will be put to use later.  Now give 
yourself a hand. 
Fail: I got to hand it to ya, wait no I don't, try again.
Point Amount: 60,000 
I chose 3.5 for this challenge difficulty because you have to 
time your tricks just right.  The time to do it is when you are 
going a little bit slow but not real real slow.  Go up one of 
the sides and when you near the top press down for a backside 
and up and B for a frontside hand plant and down and B for a 
backside hand plant.  Do each trick before the hangar (the 
wooden building) to complete it.  This one took me millions of 
tries before I got the timing right.  So if you fail don't feel 
bad just go try again.

20.
Name: Special Delivery 
Specific Location: Inside the hangar.
Difficulty: 2/5 
Introduction: Nothing shows the Chief up better than some sassy 
tricks- especially when they are performed somewhere out of 
bounds.  Like the pipe.  Complete 6 halfpipe special tricks just 
to rub it in.
Goal: Successfully perform 6 halfpipe Special Tricks.  (Repeat 
tricks count.)
Hint: Collect halfpipe trick icons to complete the challenge. 
Pass: Confidence in familiar areas is good.  Lets hope it 
translates to more alien confines.
Fail: That's ok no one noticed you that time. 
Point Amount: 150,000
This one is easier than it sounds.  For the life of me I cannot 
figure out why they gave this such a high point value.  On the 
other hand is the walkthrough though.  Go to your special trick 
sub-screen press right and learn the three special tricks well.  
If you do not have them refer to section four.  Just get some 
air and do a halfpipe special trick and land successfully six 
times to complete this one.  I did five of the tricks in the 
hangar alone.


21.
Name: Slow Patrol 
Specific Location: When you go to "Pipe Line" take the right 
path then stay left.  It is the first Challenge Com Link
Difficulty:  1/5
Introduction: Have you met the Slow Patrol yet?  Maybe it's time 
to get acquainted.  GO give all three of them a shot of 
snowboarding culture right up the...
Goal: Knock down all 3 members of the Slow Patrol
Hint: Just run into them.  They fall quite easily.
Pass: The chief is going to be miffed at this.  But you made 
your point.  Chief and his rules were made to be broken.
Fail: Slooooooow Patroooool you couldn't knock down the Sloooow 
Patrooooool?
Point Amount: 140,000
You see those three people in front of you?  What you need to do 
is chase them down and run into all three of them.  This is one 
of my favorites.  Simply because the tables are turned and also 
because you can cause chaos.  Well have fun knocking the 
buckwheat's down!

22.
Name: Cold Hard Steel 
Specific Location: Take the left path when you load "Function 
Junction" it is the first Challenge
Difficulty: 2/5
Introduction: Certain installations are only accessible with 
some rail-to-rail mobility.  Do 6 rail-to-rail combos to prove 
you'll be able to make the grade. 
Goal: Successfully perform 6 rail-to-rail combos.
Hint: Jump off one rail and use the rail button to stick to the 
next.
Pass: Being skillful can get you places and into places.
Fail: You'll get nowhere if you can't ride the rails around 
here.
Point Amount: 80,000
This one is almost painstakingly the same as "Technical 
Wizardry" the twelve rails I use are located here:
*	To the right after you come out.
*	After that there is a large cluster of rails that if you are 
lucky you can four combos but definitely three.  What you do 
is get on one rail jib it to the end ollie to the next ollie 
off stop get back on the rail you just got off and repeat to 
the end.
*	Then after those down the mountain some more is another huge 
cluster.  Have a heyday! 

23.
Name: The Secret Combination 
Specific Location: On the "Terrain Park" path it is the second 
Challenge Com Link  
Difficulty: 3/5
Introduction: Perform a 3X, 4X, and 5X in succession before the 
park exit to prove your ability to crack codes.
Goal: Perform 3X, 4X, and 5X combos in order.
Hint: The only way to complete this challenge is to use rails.
Pass: We know chief is hiding something up here.  And we're sure 
you can crack through his defenses.
Fail: The chief is smart, you need to be smarter.
Point Amount: 120,000
This one I will tell you the best place to get each one make 
sure you don't go over on these because then you will fail.
3X: After the Challenge com link use the ramp jib on the first 
red object ollie on the next one and jib and when you leave do A 
trick to get a 3X combo.
4X: You know where the cluster of rails is?  There you go just 
make sure not to go over.
5X: The second cluster is your ticket just stay on until you 
have a 4X combo jump off and spin to get your 5X combo.

24.
Name: Technical Wizardry  
Specific Location: Same location as challenge 22 
Difficulty: 3/5 
Introduction: Master the terrain park.  Perform 10 combos before 
the end of the park.  Keep in mind you're being watched.  A good 
thing if you succeed.
Goal: Successfully perform 10 combos.
Hint: Combos are performed by linking to and from a rail.
Pass: Word has it the chief knows of your skills... and he's 
worried.  Good Work.
Fail: Yes I know.  If it were easy everyone could do it.
Point Amount: 80,000
This one will take some practice before you pass.  Here are the 
ten rails I use to get the 10 combos needed for me to pass.
1.	Go to the right side and you will see a rail on top of some 
snow.  Use the ramp to get up there then do a trick and jib 
the rail to get a combo.
2.	After that one is another doing the same.
3.	Then to your extreme right is a set of three rails do a trick 
then jib to get your third combo.
4.	After that is a hill that ends with two rails.  I am sure you 
know what to do.
5.	Over the hill is a jump followed by two red things you can 
get two combos on.  What you do is use the ramp do a spin 
jib. First combo.
6.	Then between the two is some snow go down there and stop.  
Then jumps on to the next red object jib then do a trick off 
of it. Second combo.  I rarely ever am able to do this but 
you can try.
7.	After that there is a cluster of rails.  Do a trick onto one 
of the straight rails. Then get off and spin.
8.	Then the next two rails curve outward. Do the same as the 
other rails.  
9.	Then the next two curve inward you know what to do... right?
10.	Then after the "no Snowboarding Sign" on the left is a 
large cluster of rails. There you go.

25.
Name: Combine And Conquer  
Specific Location: Same location as challenge 23
Difficulty:  3.75/5
Introduction: Time to up the ante.  Prove you're worth and 
you'll be worth more.  Perform 2 combos involving a special 
trick
Goal: Successfully perform 2 combos involving a special trick.
Hint: Use the rails for best results.
Pass: You keep proving yourself worthy.  You must be the chosen 
one.
Fail: Dig deep, find your skills, we need you.
Point Amount: 120,000
This one is actually difficult the reason it is difficult is 
that the rails the give you in the area you have to perform in 
do not give you much air.  Another reason is the good rails are 
near the end so you HAVE to get them to be successful.  The two 
rails I use and only use are these ones:
=On the hill with the yellow arrow on the right side is three 
rail, kind of in a row get your combo on the first two then your 
special trick after leaving the last rail.  I would advise a 
High Kick
=On the right side of the first cluster of rails is a long rail 
that kicks up at the end then there is another rail you land on 
get your combo there.  Wait to land on the next rail and get you 
special trick.  I advise High Kick again.

26.
Name: The Streak  
Specific Location: On the left path of Function Junction it is 
the second Challenge Com Link 
Difficulty: 2.8/5
Introduction: Cover some serious turf in style.  Pull off an 8X 
combo.  Just to prove you can.
Goal: Successfully perform one 8x combo.
Hint: Connect as many rails in a row as you can.
Pass: That was serious.  We're impressed.
Fail: Not this time, keep it up.
Point Amount: 150,000
I hope you have a great snowboard and love jibbing.  Because you 
will need both to just complete this.  The easiest way to do 
this is to snow plow right after you get started and do a grab 
onto the first straight rail to get a 2X combo.   While on that 
rail ollie and jib a couple times on the same rail to boost your 
combo.  Ollie onto the next rail doing a grab to get your combo 
times up one more.   Ollie to the next doing the same until you 
got an 8Xcombo.  Basically what I am saying is do a grab between 
rails and if the rail turns just jib and do manuals.  If it is 
straight ollie then jib.

27.
Name: Like Sister, Like Brother  
Specific Location: Take the "To Ski Jump" path and keep on the 
main path it is the first Challenge Com Link
Difficulty: 2/5 
Introduction: Hanz is still running around bad-mouthing you.  Go 
take his milk money.
Goal: Find and approach Hanz.
Hint: Quick.  Hanz is just standing around.
Pass: Angry sister alert.  Get out of there.
Fail: Your alpine flower is hidden beneath the snow. Try again.
Point Amount: N/A
GO to the right through the electric fence and jib on the rail 
jump the jib on the other one and just go forward some more.  
Simple as pie I'd say.  But doing this will make his sister 
Rachel mad and you will have to out run her.

28.
Name: Olympic Ski Jump  
Specific Location: It is the second Challenge Com Link on the 
Ski Jump side. 
Difficulty: .75/5 
Introduction: There have been reports of an old ski jump.  Being 
used to launch test vehicles.  Find this launching pad and check 
it out.
Goal: Locate and reach the Olympic Ski Jump
Hint: Follow the Ski Jump signs.
Pass: There it is, why is chief so intent on keeping you away 
from here.  What kinds of vehicles are being worked on up here. 
Fail: my sources are tight.  It's around there somewhere try 
again.
Point Amount: N/A
Sometimes I wish that they put a little bit more effort into the 
challenges of this game.  Anyway onto the walkthrough. 
The hint says follow the ski jump signs.  But there is only one 
and that is at almost the ending.  So instead follow the danger 
and stay out signs.  The path to it is on the left side after 
the goo gap.

29.
Name: Opening Ceremonies 
Specific Location: After challenge 28 keep going and you will 
see it.  
Difficulty:  2/5
Introduction: Mt. Garrick was going to be the sight of a winter 
Olympics until the military... Well anyway... do a 1620 with a grab 
off the ski jump as your own opening ceremonies. 
Goal: Successfully perform a 1620 with a grab.
Hint: Move left or right after you release the jump button.
Pass: You've opened some eyes yet again.  Good work.
Fail: You can't cut it here.
Point Amount: 60,00
Go to the fence and jump to get onto the ski jump. Then hold 
down A and forward.  When you get to the end let go of A and do 
a mute/method grab and hold left/right until you meet or break 
1620 degrees then let go and line up your landing.  I've gotten 
1980 before.  What is your highest?  

30.
Name: Heels Over Head  
Specific Location: Same as challenge 29, 31, 32 
Difficulty:  2.5/5
Introduction: Time for self imposed astronaut training. Prove 
you can right yourself after performing a triple flip.
Goal: Land three flips in one jump.
Hint: Move up or down to flip after releasing the jump button.
Pass: You just might be ready for some extra terrestrial work.
Fail: An upside down world is not an easy one to live in.  Keep 
Trying.
Point Amount: 100,000
Go to the fence and jump to get onto the ski jump. Then hold 
down A and forward.  When you get to the end let go of A.  Then 
hold up or down until you get three or more flips.  My record is 
five flips and my Dad's is five what is yours?
 
31.
Name: Multi Point Grab  
Specific Location: Same as challenge 29, 30, 32
Difficulty:  3/5
Introduction: Perform 4 grabs before landing.  If you can pull 
this off I swear I'll eat a cow.
Goal: Land 4 grabs in one jump.
Hint: if this is too hard try it again with a better board.
Pass: I'll just have the soup and green salad.  Oh and can you 
bring a cow with that.
Fail: You saved a cow.  And saved me from eating that cow.
Point Amount: 120,000 
By this time you should have enough points to get the best 
snowboard if not get 2 million points and get the board.  On 
this one you want to pull the tricks off quickly.  I recommend 
doing the Indy, Method, Mute, and Tail Grabs.
 
32.
Name: Tonight's Specials  
Specific Location: Same as challenge 29, 30, 31
Difficulty:  3.5/5
Introduction: Do 2 special tricks before landing. Just for the 
hell of it.
Goal: Land 2 special tricks in one landing.
Hint: Check your available Special tricks in the Pause Menu.
Pass: Nice, stylish, you are special.
Fail: I'm sorry but we're all out of special's tonight.
Point Amount: 140,000
Go to the fence and jump to get onto the ski jump. Then hold 
down A and forward.  When you get to the end let go of A.  Then 
do any 2 of the special tricks before hitting the ground.  I 
advise doing two of them that do not take long to complete.  
Some examples are: High Kick, Back Flip 180 Tail Grab, Front 
Flip 720 Method etc...

33.
Name: Rachel's Wrath  
Specific Location: Complete the "Like Sister Like Brother" 
Challenge
Difficulty: 2.5/5 
Introduction: N/A
Goal: N/A
Hint: N/A
Pass: You dealt with the angry sister nicely.  You are ready to 
take on bigger tasks.
Fail: You've just experienced the terror of an angry little 
sister on tiny skis.
Point Amount: 120,00
One of the many things in life that I have learned is never piss 
off a freak.  And Rachel is no different.  I guess her and her 
preppy brother are real close and when you knocked him down she 
hates you and with a goal to kill you.  As with all other chases 
simply use your speed and evasion to outrun her and you'll 
finish rather quickly.  Something that is not good for you 
though is she has a fast snowboard that will even make the 
prototype MG look only a little fast so you WILL need to stay on 
your toes.  

 ~~~~~~~~~~
*High Alpine*
  ~~~~~~~~~

You've reached the summit lift.  You've made your mark.  The 
Chief really wants a piece of you now.  This is your chance to 
find out what he's hiding.  Make sure you don't underestimate 
his influence around here.

34.
Name: Ski Patrol Chief  
Specific Location: After you come out of the Summit gate you'll 
get this.  Getting four of the five bomb pieces triggers this 
one.  
Difficulty: 4/5 
Introduction: The Chief's superiors are not pleased that you've 
gotten this far.  The stakes are too high to let you keep 
running around digging up secrets.  So he's heading to the Base 
to order your termination.  Beat the Chief.
Goal: Reach the bottom of the mountain before the Chief does.
Hint: Slow the Chief down by knocking him over.
Pass: I knew you'd crack him but where did he go?  Let's not 
probe that question any longer.  Time to check out the 
backcountry.
Fail: You were so close to blowing the lid off of this 
conspiracy.  Don't give up now.
Point Amount: 500,000
This one is my favorite challenge that has someone chasing 
someone.  The reason being is because it is a challenge but it 
is not instant failure if you fall behind.   This one is way to 
long for me to give you a step-by-step so I'll just give you a 
couple of pointers:
*	Make sure you have the fastest board.
*	Hold forward and A, it makes you go faster.
*	When jumping a gap hold forward and A and then let go of both 
when you are at the lip of the jump.
*	Knock Chief down by sideswiping him from the front left/right 
side.
*	Get to know the land so you know where everything is.
*	Try not to do anything fancy.
*	NEVER give up.

35.
Name: Skiers Only!?  
Specific Location: First Challenge Com Link on "To Forest" 
trail. 
Difficulty:  1/5
Introduction: The chief still thinks he can keep snowboarders 
off the mountain.  Time to send another message.  Break 5 "No 
Boarding" signs.
Goal: Destroy five "No boarding Allowed" signs.
Hint: Be careful, some signs hide dangerous holes.
Pass: That showed him.  Destruction is a great way of 
communication.  I liked that.
Fail: You're letting the Chief get his way that is bad for the 
snowboarding community, I urge you to try again.
Point Amount: 40,000
The five signs you will be looking for are right here (they are 
all in a row):
1.	Right after the Challenge Com Link
2.	After a series of rails.
3.	On the left side of a jump.
4.	In the middle of the trail
5.	Right after that one
Here are a few more
=After a pipe.
=On the left side of the trail.
=Go up the red rail in the middle after jumping down and jib up 
it.

36.
Name: The Bomb
Specific Location: On the trail after the gap with a lookout 
tower and a shiny money symbol floating over it but before the 
wooden structure you can jib on.    
Difficulty: 1/5 
Introduction: Sam's been keeping an eye on the forest, and has 
spotted another bomb.  Follow her trail and scoop up anther 
trump card to use against the Chief and his cronies.
Goal: Pick up the bomb.
Hint: Follow Sam to the railslide.
Pass: The balance of power is shifting.  Security is on high 
alert stay on your toes.
Fail: Don't fail us now, it's buried in this forest.  I know it.
Point Amount: N/A
This one makes me wish that they didn't rush this game to get it 
on the market.  If only they put a little more time in it you 
know?  Well simply follow Sam's trail past the gap with the 
trees up the hill to the red pole with the bomb on top of it.  
Simple as pie, you agree?

37.
Name:  Feed The Bear
Specific Location: Third Challenge Com Link on the "To Forest" 
trail. 
Difficulty:  1.5/5
Introduction: Forest Ranger Dick. My reports say he used to be 
O'Leary's right hand man.  Didn't agree with the military build 
up on the mountain though, so the Chief gave him the boot.  See 
if you can coax some information out of him.  We hear he's 
working near the bear cave.
Goal: Find and reach the bear cave.
Hint: follow Ranger Dick's warning signs to the bear cave.
Pass: Guess he's not ready to side with you just yet.  Get out 
of there.
Fail: N/A
Point Amount: N/A
This just might be my favorite one.  Probably because of the 
cut-scene, it is just hilarious.  Well I digress... to find the 
cave go forward and when ever you come to a fork take the right 
path.  Also if you follow the signs with the word 'bear' on them 
you'll be led straight to this one.  I do not advise trying to 
jump the large gaps in the area because if you wipe out then you 
are almost guaranteed to fail.  When you complete it within the 
time limit you'll be treated to a rather amusing cut-scene that 
will lead you into the next part.  Outrunning Forest Ranger 
Dick.  He is not an easy person to outrun.  The best way to 
outrun him in my opinion is weave back and forth between 
obstacles if you are able to do that and hope he hits one to 
gain a couple of seconds.  Or just find a nice path you like and 
use speed to outrun him.  The last part of the chase will have 
you going through trees so practice your slaloming skills.  At 
the end of the chase is a huge jump with a special trick in the 
air (Heart Attack).  When you complete this one it is a great 
way to celebrate to grab that one right as you lose him. 
   
38.
Name: Daredevil
Specific Location: Second Challenge Com Link on the "To Forest" 
trail. 
Difficulty:  2/5
Introduction: Helicopters aren't just for tourists up here.  
Jump that surveillance copter and give chief a scare.
Goal: Jump over a landed helicopter.
Hint: Watch for the helicopter and remember timing is critical.
Pass: Your don't give a care attitude is ruffling a lot of 
feathers around here, keep it up.
Fail: That wont cut it but it might get you cut.
Point Amount: 80,000
This is yet another one of my favorite challenges.  Not only 
because you get to do something many would never think of but 
also because you can really rub it into the Chief if you do an 
awesome special trick over it.  My personal favorite is flip 
catch.  Well to get the chopper stay on the left side and keep 
left at the first and second fork.  Then go through the warning 
sign hold A and forward and when you get to the lip of the jump 
let go of A and do your favorite special trick.  

39.
Name: Lose The Tails
Specific Location: After the challenge where Len showed you a 
bomb follow the yellow dots on the snow. 
Difficulty: 3.5/5 
Introduction: N/A
Goal: N/A
Hint: N/A
Pass: good work, stay on your toes, you're getting close.
Fail: N/A
Point Amount: N/A
This one is the second most annoying chase you'll have.  It is 
annoying because while it takes you forever to recover after a 
wipeout it takes them not even a second.  This one is a little 
long.  There are to gaps that you'll need to take the jump at an 
angle and land on the stone pillars and jib to the end of the 
gap.  It will take you a couple of tries.  The first gap you 
need to jump to the left and the second one you need to jump to 
the right.  In a few instances in the chase there will be a time 
where you can jump a gap or go around.  Do what makes you 
comfortable.  This one probably will take you several tries to 
finish, when you get frustrated turn the game off and try later.
*NOTE* there is a special trick icon after the first gap you 
need to jib across.
 
40.
Name: The Big Gun
Specific Location: Take the "To Big Gun" path and when you have 
the option of going right to a Challenge Com Link or left go 
right and you will run into this one.   
Difficulty: 2/5 
Introduction: The official use of the old World War II artillery 
gun is for avalanche control.  Go find it and use it 
unofficially to take out the security measures that guard the 
Chief's headquarters.
Goal: Locate and reach the big gun.
Hint: Follow the "To Big Gun" Signs
Pass: You did it!  Now get out of there!
Fail: OK; now I hear the Chiefs going to use that for 
snowboarding control.  Would you like to try that one again?
Point Amount: N/A
This one is one of those that you'll pass with ease unless you 
cannot transfer your jibs.  If you can not I recommend 
practicing them right now.  Go right following the sign then jib 
along the blue pole transferring to the other.  That ends your 
first set of poles you need to transfer to.  Immediately getting 
off of that one go to the next and jib on that one following 
that and transferring when necessary.  Do this a couple of times 
and you are now going to have to out run an avalanche! 
*NOTE* if you do not feel like jibbing simply follow the poles 
on the ground and with enough speed you can get up the hill to 
the artillery gun.

41.
Name: The Avalanche
Specific Location: Pass "The Big Gun" challenge to get this one.  
Difficulty: 1/5 
Introduction: N/A
Goal: N/A
Hint: N/A
Pass: Whew that was hairy.  Speaking of O'Leary he's going to be 
miffed at this little incident.  The headquarters are exposed.  
Good work. 
Fail: At least you're alive.  It would be all over without you 
around.
Point Amount: N/A
By shooting the artillery guns projectile you created an 
avalanche and in consequence of that you must now outrun the 
avalanche. To out run the avalanche, treat it as if anyone else 
was chasing you.  Use speed and be careful while attempting 
tricks.  This one is one of the chases that it is easier to 
complete if you have a walkthrough.  There are a number of large 
gaps you need to jump.  The first and second ones only require 
speed and timing.  But the third requires you to take the jump 
at an angle and jib on the stone pillar across.  The fourth 
require you to do the same but jib on the right.  Luckily on 
this one you can wipe out a couple of times and still pass.

42.
Name: The Bomb  
Specific Location: Take the "To Big Gun" path and when you have 
the option of going right to a Challenge Com Link or left, go 
left and you will run into this one.  
Difficulty: 1/5 
Introduction: Len has had his share of battles with the Chief up 
here in the high alpine snow. I hear their last scuffles 
uncovered yet another bomb.  Let Len show you the way.
Goal: Pick up another bomb.
Hint: Follow Len to the Bomb
Pass: You are so close now, I am starting to think we can win.
Fail: N/A
Point Amount: N/A
Follow Lens trail as closely as possible, if you lose him don't 
worry he leaves a red trail.  The bomb is in plain sight right 
before a track that has hills (none of them are good enough to 
get any air though on) and rails are on the side, you can get a 
really great combo with the long wavy rails though.

43.
Name: Apocalypse Cow! 
Specific Location: Get through the alien halfpipe and you will 
be given it automatically.
Difficulty:  .25/5
Introduction: An alien spacecraft was tracked to this site by 
the military and they have been trying to keep it a secret.  
What they didn't plan on was the fact that the aliens who landed 
here have controlled the minds of cow and are unleashing them on 
the world.  Take care of this before a bovine hell is unleashed 
on us all!
Goal: N/A
Hint: Knock down 10 cows to complete this challenge.
Pass: You are golden.
Fail: N/A
Point Amount: N/A
This challenge is a little far-fetched in reality but what the 
hey.  You only need to smash into 10 cows and they are littered 
everywhere so this one is rather easy in my opinion.  Anyway 
here are the locations of 10+ cows:
1.	If you grind up the pole into the fenced off are there is one 
in the end.
2.	One before the goo gap you must jib across.
3.	One after the goo gap.
4.	On the left side of the path after the third one.
5.	On the right side of the path after the third one.
*NOTE* you can get those two at once, snowplow.
6.	At the fork take the left path and it is to the left of the 
red warning sign.
7.	Stay left and it is in front of a jump.
8.	Out in the open after the goo gap you jumped.
9.	On the right side of the path.
10.	Take a right at the fork, out in the open.
*NOTE* If you took lefts at some forks and rights at others then 
the cows will be in different locations and most of them are out 
in the open so I will not list additional ones.

44.
Name: Do Not Enter
Specific Location: You get this one as you come out of the 
Helidrop gate.  
Difficulty: 2/5 
Introduction: You know they're here. It's time to find out what 
all of these experiments have been about.  Find the military 
operations top-secret project.  Prove all you're training wasn't 
a waste.
Goal: Find the secret entrance.
Hint: Don't let the ski patrol catch you
Pass: You've reached the alien halfpipe!  Reach for the stars.
Fail: N/A
Point Amount: N/A
This one could be one of your easiest ones or one of your 
hardest ones.  The reason being is that first you need to be 
good at jumping large gaps.  And second you need to be able to 
be slick.  If you are good at both of those things then you will 
pass with ease.  The entrance you are looking for is something 
that looks like a Challenge Com Link but is blue mixed with 
static in the middle (I will call it the "entrance for ease 
though).  To get to the "entrance" stay on the right path past 
the first two gaps.  After that go to the extreme right side of 
the screen and keep going.  You will eventually get to an area 
that has a jump with a huge dip in the ground.  Now get on the 
right most part of the screen and keep going through the snow 
and over the gap to your "entrance".   

45.
Name: The Bomb: Finale
Specific Location: After the section of the highway, stay on the 
right side and you will see a wooden wall with a hole in it kind 
of like the one in the first bomb challenge just stay on the 
path.  
Difficulty:  0/5
Introduction: Keep your eyes open.  Reports indicate bomb dead 
ahead.
Goal: Pick up the last bomb.
Hint: Hank may help you this time.
Pass: THAT'S IT YOU HAVE ALL THE FIRE PWOWER YOU NEED.  It's 
time to find the headquarters and give it what it needs.
Fail: I CAN'T BELIEVE YOU MISSED IT.  Maybe aliens distracted 
you try again.
Point Amount: N/A
You can tell they put no effort into this one.  All you need to 
do is not worry about Hank but stay on the path and go straight 
to the bomb.  Seriously sometimes I hate it when a game is 
rushed.

46.
Name: Storm The HQ
Specific Location: After the 45th challenge stay on the path.
Difficulty: 6/5 
Introduction: You have the bomb.  You have the means.  
Infiltrate the HQ, plant, run and end this madness.  
Goal: Reach the end of the HQ.
Hint: Practice your railsliding abilities!!
Pass: Congratulations young warrior.  You did it.  You blew his 
operations off and saved the world. Now get off your @$$ and go 
outside, or... uh... go play with one of your five new heroes. 
Peace, out. *NOTE* To hear this you must wait until after the 
credits and the main menu is back on the screen.
Fail: N/A
Point Amount: N/A
This one is the hardest one in the entire game.  The reason for 
that fact is that you have to time your jumps exactly and if you 
misjudge one you'll probably fail.  This challenge WILL take you 
several tries to complete it.  One nice thing about it is, after 
you get past the goo pit part if you fail you start after the 
pit on the path.  So I will break this into two parts and many 
steps. 

*Part I*
=Step I: Go up the jump and jib on that rail than transfer to 
the next until you are back on the ground.
=Step II: Follow the dotted lines and jump the three gaps doing 
no tricks or anything because you may wipe and fail.
=Step III: Follow that dotted line and jump in the direction it 
is pointing to and jib on that construction material.
=Step IV: Follow that dotted line and jib onto the first weapon 
then continue to transfer onto the next until completion best 
not to try to jump too soon as you will fall short or too late 
and over jump the weapon.

*Part II*
=Step I: Follow your favorite dotted line and jib onto those I-
Beams to the next hill.
=Step II: Jump at an angle and jib onto those I-Beams.
=Step III: Now you have a choice of going left or right.  If you 
go left see R if you go left see L.

R
=Step I: Slow down by a snowplow so you can see the pole on the 
right side of the hill.
=Step II: Jib that rail and transfer to the white one and 
continue transferring until you get back on land.
=Step III Stay on that path and enjoy the poor pathetic ending. 

L
=Step I: Get off of that rail onto the hill.
=Step II: Jib onto the white rail and continue transferring 
until you get back on land.
=Step III Stay on that path and enjoy the poor pathetic ending.
*NOTE* The ending does two things for me.  One: Piss me off. 
Two: Give me hope that if I get 100% with all characters there 
is a better ending.

---------------------------------------------------------------- 
          
8.
   
        Fun Things To Do.
       
*	 Disobey authority.
EX. If they say don't destroy anything, then destroy the     
next thing you see.
*	Knock down the skiers.
*	Destroy anything and everything.  
*	After knocking skiers down wait for them to get back 
and knock them down again.
*	Go on rails and get insane combos.
*	Make, break or set records.
*	Redo challenges.

---------------------------------------------------------------

8.5

	My Records.

*NOTE* These are actual records that I have set.  Some of  
these may seem high but they are possible to get.  If you 
break any of them