____ ________ ______ _ _ | \ | | __ | | | | __ \ | | / / | | \ | ||__|| | | | |_|| | | / / | | | | |____| | | |__ / | |/ / | | / | | | | | | \ \ | |\ \ |____/ |_| |_| |_| \_\ |_| \_\ (c) Scott Meyer 2003 ____ _ _ ___ ___ ___ ___ _________ ______ | ___|| | | || \ \ / / || \ \ / / ||___ ___||__ __| | |__ | | | || |\ \ / /| || |\ \ / /| | | | | | |__ || | | || | \_\_/_/ | || | \_\_/_/ | | | | | | __| || |_| || | | || | | | ___| |___ | | |____||_____||_| |_||_| |_||_________| |_| 0: Authors Note: This FAQ is the second that I have written, and only FAQ for this game for that matter. I made sure that it covers everything you need to get 100% with all of the characters and get everything that is obtainable. There are some things however that I have yet to know about this game. If you know any of the answers to the questions in section 9 below. E-mail me at wisdomofadragon@yahoo.com ---------------------------------------------------------------- 0.5: Table of contents: 0: Authors Note 0.5: Table Of Contents 1: Trick-list 1.5: Tips And Tricks 2: The Story 3: The Equipment 4: Special Trick Icon Locations 5: The Locations 6: Bomb-Piece locations 7: Challenges 8: Fun Things to Do 8.5 My Records 9: Things I need help on 9.5 Thank You's 10: Legal Mumbo Jumbo ---------------------------------------------------------------- 1: Trick-list Legend: Z=Z Button SL=Shoulder Button L SR=Shoulder Button R Y=Y Button X=X Button A=A Button B=B Button U=Up With Joystick D=Down With Joystick R=Right With Joystick L=Left With Joystick UL=Up/Left With Joystick UR=Up/Right With Joystick DR=Down/Right With Joystick DL=Down/Left With Joystick Name Of Trick | When To Do This | Button Movement | Miscellaneous Tuck | While Cruising | U | Snowplow | While Cruising | D | Ollie | While Cruising | A(Tap It) | Jump | While Cruising | A(HoldAndRelease)| Zoom Out | While Cruising | L/R | Path Reset | While Cruising | Z | Front Flip | While In Air| U(Hold) | Back Flip | While In Air| D(Hold) | Grinds Get On Rail | While Jibbing| Y(Hold) | Rotate Left/Right | While Jibbing| Y+L/R | Tail Press | While Jibbing| Y+D | Nose Press | While Jibbing| Y+U | Grabs Tweak | While In Air| L/R | Tail Grab | While In Air| X+D | Mute Grab | While In Air| X+L | Method Grab | While In Air| X+R | Melon Grab | While In Air| X+D/R | Iguana Grab | While In Air| X+D/L | Nose Grab | While In Air| X+U | Crail Grab | While In Air| X+U/L | Lien Grab | While In Air| X+U/R | Indy Grab | While In Air| X | Vert Frontside Hand-Plant | In The Halfpipe| B+U | Backside Hand-Plant | In The Halfpipe| B+D | Special Tricks Misty Flip | While In Air| A+Y+A | Back Flip 180 Tail Grab| While In Air| A+Y+B | Front Flip 720 Method | While In Air| A+B+A | High Kick | While In Air| A+X+B | Honey Flip | While In Air| A+X+X | Inverted To 540 | While In Air| A+X+A | Corkscrew 1080 | While In Air| A+X+Y | Flip Catch | While In Air| A+Y+X+Y | B-Boy | While In Air| A+B+X+Y | Heart Attack | While In Air| A+Y+X+B | Front Flip 720 | While In Air| A+B+X+A | Iron Monkey | While In Air| A+B+Y | Halfpipe Special Tricks | Cork Screw 720 | In The Halfpipe| A+X+Y | Rocket Air | In The Halfpipe| A+B+Y | Hi-Fi | In The Halfpipe| A+B+X+Y | ---------------------------------------------------------------- 1.5 Tips And Tricks * Hold forward and A, it makes you go faster. * When jumping a gap, hold forward and A and then let go of both when you are at the lip of the jump. * Get to know the land so you know where everything is. * Try not to do anything fancy while in challenges. * NEVER give up when a challenge seems a little hard. * Press Z to go back a little if you missed your turn or need to get back for any reason. *NOTE* This does not work in all cases. * While on a straight rail press Y repeatedly to get multiple combos. * When someone is chasing you get the fastest snowboard; speed is your key. * Know the snowboards limit each challenge is different so you'll need to know limits. ---------------------------------------------------------------- 2: The Story Surveillance Report 22-65812 Subject: Mt Garrick At approximately 2200h on Wednesday, December 29th our facilities observed an object entering - tracked until completion - Ski Resort Mt. Garrick - helicopters dispatched to the area - observe - secure - need to act quickly - security - maybe cause for alarm - the snowboarding community have arrived - the subjects must be controlled in order to protect - Chief O' Leary must make certain that the snowboarding community does not grow rid the resort completely of these troublesome individuals. We cannot risk our secret being discovered. End Report ---------------------------------------------------------------- 3: The Equipment *NOTE* Only Naya can change her Snowboard and Outfit which I think sucks but all well. The other players that you can play with have good enough boards. The Snowboards: ^Basic Model^ This is the first board that you can play with. It is ok to start with but as soon as you get a chance to upgrade, upgrade. (Unless you want a challenge and complete all of the missions with this board like I did.) Speed * Air * Cost: 0 ^Slick 250^ This board is your first upgrade. You only need to get 250,000 points, which you can rack up in a few minutes so it is justified when it is not much of an upgrade. Speed ** Air ** Cost 250,000 ^Dynamic 3000^ This board is the one to use when you are going to be chasing or running from some one. The Prototype MG has better air but when you are in the air they can catch up and you can land on them. Speed *** Air ** Cost 1,000,000 ^Prototype MG% If you want this board you are going to have to earn it. You will want to procure this because it has the best ratings. If you know how to handle it you can waste your friends in multi- player. If you cannot handle this speed and air, stick with the Dynamic 3000 Speed **** Air **** Cost 2,000.000 The Outfits *NOTE* I could give you a description of each outfit but, it would not give a vivid image so I will just give you the cost of each one. 1. $0 2. $50,000 3. $100,000 4. $150,000 5. $200,000 6. $250,000 7. $375,000 8. $500,000 9. $625,000 10. $750,000 11. $875,000 12. $1,000,000 13. $1,250,000 14. $1,500,000 15. $1,750,000 16. $2,000,000 ---------------------------------------------------------------- 4. Special Trick Icon Locations If you have gone down Mount Garrick a couple of times, then you have no doubtedly seen yellow balls with a snowboarder on them scattered throughout. Those are what I call special Trick Icons. In your sub-screen is a tricklist some are lighted up others are not. To make them light up and become available you must collect them and that is where this section comes into play. *Note* These tricks are ones you start of with: Misty Flip Back Flip 180 Tail Grab Front Flip 720 Method ^First Cut^ =Inverted To 540-Each time you have a choice to go left or right stay to the left and it is out in the open. =High Kick-Each time you have a choice to go left or right stay to the left and it is out in the open. =Corkscrew 1080-After the first bomb piece, go forward. It is in the air you have to take the jump and get it before you jib on to the rail. =Honey Flip-Out in the open. Right before goo gap ten. =Iron Monkey-During the "On The Runs" challenge right after you go to the Nokia(c) uplink it is hidden behind the snow created by the snow machine. Just go to the left, through the snow, up the ramp, and it is above the watchtower. ^Function Junction- Terrain Park path^ =Front Flip 720-Take the left path and follow it until you get to a bunny hill. Jump the hill and get it while in the air. I recommend using the best snowboard. =B-Boy-Stay on the left side of the screen and it is on a red rail that starts in the snow and ends in the snow. ^Pipeline^ =Cork Screw 720-In the halfpipe part before the hangar there are two half pipes next to each other. They look like this while you are going down the mountain |1||2| you get the idea it is on the left side of number one. | || | | || | | || | =Rocket Air-Sitting in the middle of the halfpipe numbered 2. =Hi-Fi- Stay on that halfpipe and it is a little ways down after the Corkscrew 720 icon. ^Summit^ =Heart Attack-Right after you come out of the forest there will be a jump. Almost like the Olympic Ski Jump. It is way up high in the air. I recommend using the best snowboard to get it though. =Flip Catch-during the "Escape The Ski Patrol" challenge follow the path and it is out in the open. ---------------------------------------------------------------- 5. The Locations!!!!!!!!!!! ^First Cut^ Location On Mountain: Lower Mountain East How To Obtain: You start off with this one. Their Introduction: I know you didn't come up here to get involved, but listen up. I don't have much time, if I'm discovered we're all finished. We need your help. Hook up with me at each Challenge Com Link. I'll help you earn enough lift points to get your hands on a forged pass to the next chair. They don't hand these out to just anybody. You'll need 220,000 lift points to prove you can handle yourself up higher. Along the way get better gear by pulling off tricks for equipment points, I have to go. Now get up there and save Mt. Garrick. Good luck. My Introduction: A nice area of the mountain that has many good places to get good point combos. And it is also good for getting used to the game. Challenges Found There: * The Bomb * Make Yourself Sick Air * Turn On, Tune In, Flip Out * Phat Air * There's A Gap In Your Teeth * Heads Will Roll * Lookout Houses * Fight For Your Right * Clear The Table * The Chase * On the Runs * Jib Street * Manual Overdrive * Army Boots? * Groomer Gap * Grab Some Air ^Function Junction^ Location On Mountain: Mid-Mountain How To Obtain: Score 220,000 Lift Points. Their Introduction: You've made it up to the Function Junction Lift. Things start getting more intense up here. Keep your guard up and eyes open for more evidence of a military cover up. And Be Careful. I can't tell you anymore I've risked too much already. My Introduction: Welcome to a place that has something for every one. On the left are many rails in a row that a jibbernot will go crazy over. On the right is an Olympic ski jump that any one that is meant for the air will go gaga over. So have fun in a place your not even supposed to be in. Challenges Found There: * Cold Hard Steel * The Secret Combination * Technical Wizardry * Combine And Conquer * The Streak * Like Sister, Like Brother * Olympic Ski Jump * Opening Ceremonies * Heels Over Head * Multi Point Grab * Tonight's Specials * Rachel's Wrath ^PipeLine^ Location On Mountain: Mid Mountain West How To Obtain: Score 825,000 Lift Points. Their Introduction: N/A My Introduction: A place that will make someone that loves half- pipes go crazy. It has many half pipes with a few rails and jumps. This definitely not one of my favorite areas but I like it better than the alien halfpipe though. Challenges Found There: * The Bomb * Half Pipe Hero * Hand It Over * Special Delivery * Slow Patrol ^Summit^ Location On Mountain: High Alpine How To Obtain: Score 1,250,000 Lift Points. Their Introduction: You've reached the summit lift. You've made your mark. The Chief really wants a piece of you now. This is your chance to find out what he's hiding. Make sure you don't underestimate his influence around here. My Introduction: This area is just simply one that has some really great trick spots. I have seen poles that last for a long while and jumps that'll send you to the sky. So if you want to get a sick score do massive trick combos on the poles and rails or do special tricks while you saying hello to a helicopter. Challenges Found There: * Ski Patrol Chief * Skiers Only!? * The Bomb * Feed The Bear * Daredevil * Lose The Tails * The Big Gun * The Avalanche * The Bomb * Apocalypse Cow! ^Heli Drop^ Location On Mountain: Back Country How To Obtain: Complete "Ski Patrol Chief" challenge and Score 2,150,000. Their Introduction: The Backcountry. The Chief has been defeated and now it's up to you to find the fifth bomb. Track down the Headquarters and finish what you've started. So close to victory. My Introduction: Quite possibly the best place to pull off some special Trick combos. This are has many jumps that'll let you say hey to the people cloud nine, and drop-offs that'll send you six feet under. So when you finally get this have fun talking to angels. Challenges Found There: * Do Not Enter * The Bomb: Finale * Storm The HQ ^Moon Gate^ Location On Mountain: ??? How To Obtain: Complete "Do Not Enter" challenge. Their Introduction: N/A My Introduction: This is one huge Halfpipe that I guess aliens built. You can get very many good trick combos on this. Just let loose and have fun wasting the 'pipe. Challenges Found There: None ---------------------------------------------------------------- 6. Bomb Piece Locations ^First Cut^ =After the Derailed train and its tracks stay right. You will automatically have the challenge come up. Follow her to a long rail. Jib and stay on it until you get the piece. ^Mid Mountain-Pipe Line^ =You will run into this one if you stay on the middle half pipe and head over to the Challenge Com Link that has the "Special Delivery" Challenge. ^Summit-To Forest Trail^ = On the trail after the gap with a lookout tower and a shiny money symbol floating over it but before the wooden structure you can jib on. ^Summit-To Big Gun Trail^ =Take the "To Big Gun" path and when you have the option of going right to a Challenge Com Link or left go left and you will run into this one. ^Helidrop^ = Take the "To Big Gun" path and when you have the option of going right to a Challenge Com Link or left, go left and you will run into this one. ---------------------------------------------------------------- 7. Challenges: The Challenges are what will get you lift points, ranging in value. Some are as simple as jibbing a couple of objects, spinning around, or doing flips. Others will have you outrun someone or group or possibly finding something. To make it easy on you I have listed the challenges like you would see it in your games Challenge Summary menu. Then a breakdown of the challenge. Name: Name of Challenge Specific Location: Exactly where it is in the level. Difficulty: How hard it it's to complete. Introduction: How the game introduces the challenge. Goal: What you need to do to complete it and get your points. Tip: The game tip on how to complete it. Pass: What you mole says if you pass. Fail: What you mole says if you fail. Point Amount: How many lift points you get for completing it. ~~~~~~~~~~~~ *Lower Mountain* ~~~~~~~~~~~~ I know you didn't come up here to get involved, but listen up. I don't have much time, if I'm discovered we're all finished. We need your help. Hook up with me at each Challenge Com Link. I'll help you earn enough lift points to get your hands on a forged pass to the next chair. They don't hand these out to just anybody. You'll need 220,000 lift points to prove you can handle yourself up higher. Along the way get better gear by pulling off tricks for equipment points, I have to go. Now get up there and save Mt. Garrick. Good luck. 1. Name: The Bomb Specific Location: After the Train tracks keep going past a couple of goo gaps and take the right path. Difficulty: 1.5/5 Introduction: Meet Ty she is one of the five operatives you will meet up here. Ty will lead you to the first part of your most important mission. Taking out this mountains shadow organization. Now go find the first bomb. Goal: pick up the first bomb. Hint: She will lead you to the railslide. The bomb is on top of it. Pass: Keep your eyes open. There are four more bombs and four more regions you need to find them all. Fail: Maybe I didn't explain myself well enough. You must get that bomb. Without the chiefs reign will never end. Point Amount: N/A I chose 1.5/5 for the difficulty because if you don't know where it is then you will get ahead of it and have a hard time of getting on the rail. All you have to do is follow her if you fall behind, don't worry just follow the red line she leaves behind. If you get ahead just stop and she'll come. As for the bomb itself it is on the black and red striped rail that bends. Just line your self up on it and jib straight to the bomb. 2. Name: Make Yourself Sick Air Specific Location: This one is easy to find. Just stay on the main path and you it will be the first Challenge Com Link. Difficulty: 1/5 Introduction: Its time to start proving your skills. Sure it's just training for now. Do 6 540's and earn some lift points. Goal: Successfully perform six 540's. Hint: Rotate by holding down the left or right direction while in the air. Pass: Take what you've learned and apply liberally, Fail: Feeling Woozy? Skip lunch, carry a hankie and try again. Point Amount: 20,000 To complete this one it is really easy. All you need to do is get enough air as to where you can turn around one and a half times to do a 540 six times. To get good air hold down the A button before you get on the jump and let go when you reach the lip of the jump. 3. Name: Turn On, Tune In, Flip Out Specific Location: Same location as challenge 2 and 4. Difficulty: 1/5 Introduction: Its third period in trick school. Do 5 flip tricks to earn points. Learn them well. Goal: Successfully perform five flips. Hint: Flip by holding down forward or backward in the air. Pass: You have learned well keep your head. Fail: Don't get discouraged we need you. Point Amount: 30,00 This one is a little bit harder than the second one but has the same principal. Get enough air so you can do a flip. Later in the challenge are some good ramps. So if you wait you could probably get enough air to do two or more flips at once! 4. Name: Phat Air Specific Location: Same location as challenge 2 and 3. Difficulty: 2/5 Introduction: Pull off 4 different special tricks and you're well on your way to proving you've got the chops to beat the chief. Goal: Successfully perform 4 different special tricks. Hint: You can view you special trick list in the pause menu. Pass: Your abilities are impressive. Fail: I feel a disturbance in your force. Perhaps you should kiss you sister for luck next time. Point Amount: 40,00 This one is kind of difficult if you try to do a special trick that takes awhile to perform. I've found that High Kick, Back Flip 180 Tail Grab, Misty Flip, and Honey Flip are the easiest to do. Just find a good ramp make sure you have good speed and whip out those special tricks and you'll have you 40,000 easily. 5. Name: There's A Gap In Your Teeth Specific Location: Keep going straight on the main trail and after the first Challenge Com Link stay on your trail and it it's the next one. Difficulty: 2/5 (If you Have a slow Snowboard.) Introduction: Certain experiments in restricted areas have been producing some nasty byproducts. The Chiefs been dumping this goo into some gaps in this area. Clear 5 of these gaps and don't get any of it on your exposed skin. Goal: Complete 5 jumps over gaps. Hint: Look for gap jump markings on the snow. Jump each gap. Pass: Nice work make sure to check out what is creating this stuff up around the half pipe. Fail: Bubble bubble toil and trouble. Point Amount: 40,000 This one is easy if you have a good snowboard. I recommend at least having 1 million points and buying the board that you get with the points. There are very many gaps you can jump to get this but the ones I like to do are these ones: 1. Immediately to the left after the station. 2. After that head to the right and go on the path hidden by the snow machine and grind the rail or jump it which ever you prefer. 3. Keep going straight until you see the sign with Naya then take the right path follow it for you third one. 4. If you follow the railroad tracks there is one on the right side. 5. Keep heading straight on the trail and get that one If you missed one he is one more if you don't get this one then you will fail. * Go left take the ramp and jump that one. 6. Name: Heads Will Roll Specific Location: After the first Challenge Com Link take the right path and it will be a little ways further down immediately after a small bunny hill. Difficulty: 1.5/10 Introduction: Practice taking out the opposition on some cold dummies. Knock down 10 snowmen. Goal: Destroy 10 snowmen. Hint: You can use objects to destroy snowmen. Pass: Niiice, Don't think of the slow patrol any different than frosty Fail: They move too quickly for ya. Point Amount: 20,000 There are many snowmen scattered around some single some in pairs and some in a group of three. Here are the 10 I usually get. 1. To the right of the out house about 1 second after you start your challenge. 2. Take the right path and they are in a 3. cluster of three. Use a Snow 4. plow to get them (Down on the stick.) 5. Keep going forward they are after the 6. goo gap that you grind to get across. 7. Snow plow to get these three as well. 8. After that keep going and they are 9. in a row behind the snow 10. being blown by the snow machine. If you missed a couple here are some more: * Two are after a jump on the trail to the rail road tracks. * Three are in a cluster on the tracks. Jib to get them. * After those three there is a lone one. 7. Name: Lookout Houses Specific Location: Same as Challenge 6 Difficulty: 1/5 Introduction: We have reason to believe that something unnatural is going on in the mountain outhouses. Put an end to some. Covert surveillance by smashing 8 lookout houses. Goal: Destroy 8 outhouses. Hint: One path is better than the other. Pass: The chief is watching you, and you just poked him in the eye. Fail: You have to put a stop to this. Go back and try again. Point Amount: N/A There are many outhouses scattered around. Here are the 8 I usually get. 1. Right after the station. 2. Take the left path and get the one by the rail. 3. Keep going past the 3 snowmen, past the log in the ground it is on the left side. 4. Start heading to the right and get that one 5. On the right side of the level a little more ways up there is an area with a fence on the right side and an outhouse. Smash that one. 6. After the rails is another one. You know what to do. 7. Before the large picture of Naya is yet another one. 8. After the goo gap you grind to get over is another house. If you missed one here is one more: * One before the goo gap 8. Name: Fight For Your Right Specific Location: I do not know what triggers this challenge to come or where exactly it is. Because every time I get it I do it on accident, so if you know the answer to either of these answers E-Mail me and if what you say is true than you will get thanked in the thank you section. Difficulty: 1.75/5 Introduction: That's twice now Hanz has made you look like a fool. You can't appear weak up here- go kick his @$$ Goal: Knock Hanz Down Hint: You only need to run into him. Pass: hey this guy wants to be your friend now funny how that works. Fail: He knocked you on your butt, and lived to tell the tale. Not good. Point Amount: 30,000 9. Name: Clear The Table Specific Location: Where you would be told to chase to get the bomb there will be a Challenge Com Link nearby. Difficulty: 1/5 Introduction: Time to give Chief O'Leary something real to chew on. Find O'Leary's lunch and clear the table. Goal: Knock the turkey of the last picnic table. Hint: Tap jump to ollie onto the tables then press rail to jib them Pass: He just got dessert, I'll watch your back. Fail: I guess he can only get fatter after a lunch like that. Go back and try again. Point Amount: 20,000 This one is simple if you do not try to get a combo or anything. Just go straight then turn to your left into the picnic area keep going until you see a fat guy, that is the chief. Behind him is the table and turkey jump up and jib on the table to knock the turkey off. He would chase you but your mole doesn't let him. Besides the fat man can miss one meal anyway. 10. Name: The Chase Specific Location: As soon as you get out of the gate words will flash on the screen saying: Escape The Ski Patrol and the challenge begins. Difficulty: 2/5 Introduction: The Chiefs onto you, he sent his cronies, get out of here! Goal: N/A Hint: N/A Pass: You lost 'em, good work stay on your toes. Fail: This obviously isn't going to be a cakewalk, watch yourself up there. Point Amount: N/A Just like the "Army Boots" challenge stay on the main path, avoid obstacles, and stay on the ground to get speed and out run them. This one is not hard if you have a quick board so I recommend getting an upgrade. Luckily for you it is not long chase, but you have many people chasing you and the other people skiing that are not connected to Mt. Garricks Shadow organization will try to make you wipe out, so watch out for them as well. 11. Name: On the Runs Specific Location: After the "Jib Street" challenge head to the right side of the screen. There will be a huge gap with two things you can jib on. Jib one then go over the gap. On the left side of the hill is a long curved blue pole jib it straight to the challenge. Difficulty: 2/5 Introduction: Did you just eat that chocolate bar Hanz gave you? It may have been a bar, but it sure wasn't chocolate. To unload some of what's to come you need to find an outhouse. Fast. Goal: Reach the yellow out house. Hint: Follow the "To Outhouse" signs. Pass: Never take candy from a skier. Let this be a lesson well learned. Fail: That doesn't look good, or smell good, time for a change of clothes. Point Amount: 50,000 They gave this challenge too much of a reward for finishing it. The best way to do this one is right after coming out go to the left take the ramp and get the special trick icon in the process. After that go down the hill and follow the trail past a goo gap, then a pit, past the three rails (Getting an awesome combo while doing that.) then use the ramp to jump the last goo gap to the out house. 12. Name: Jib Street Specific Location: After the "Groomer Gap" Challenge stay on the left side of the screen and you will see it. Difficulty: 2/5 Introduction: You need to learn to ride on something other than snow. I know this will be useful later. Jib 8 Objects. Goal: Successfully perform 8 jibs. Hint: Tap jump to get onto an object then hold the rail button to jib. Pass: Jibs are important. Sometimes the only way to reach area is by rail. Fail: A jibbernot is someone who lives to jib, you on the other hand are just a not. Point Amount: 10,000 Just like other challenges where you have to do tricks to pass. If you see a good jibbing object jib it. Sometimes if the item is long enough you can ollie than jib again and get two or more jibs on one item. The best places to get your jibs are on the left side. 13. Name: Manual Overdrive Specific Location: After the "Army Boots' Challenge go to the left and watch for a yellow light go to it. Difficulty: 0.5/5 Introduction: Prove that you can balance with the best of them. This ability will be useful in infiltration of certain areas later. Perform 4 manual grinds. Goal: Perform 4 manual grinds while jibbing. Hint: Push the rail button and move up or down to do a manual. Pass: Your range of skills is improving. Fail: You are not so skilled at manual labor. Perhaps you should try again. Point Amount: 40,000 The point amount they give you for this one is to high. The challenge is too easy to complete. Just get on a rail push up then down to get both the nose and tail manual. Then do it again to get your points. Simple huh? 14. Name: Army Boots? Specific Location: After the "Clear The Table" watch for a yellow beam of light and go to it. Difficulty: 2/5 Introduction: Treat this lucky member of the Ski Patrol to some good old-fashioned trash talk. Then make like wind before he pays back the compliment. Goal: Avoid the Ski Patrol Hint: Move quickly and avoid the ski patrol. Pass: Doesn't matter if it's childish, it's funny. Way to stir the Pot. Fail: And that's just what they did. Point Amount: 20,000 Like all other challenges where your are being chased the object is to get to the end with out being touched. One thing I do not like is if they wipe out they instantly get up. As to where it takes you forever to get up. On this one I recommend that you jump on the rail and jib it then jump to the rail and jib it as well. This will build speed. Then take the Right path avoiding the bombs. Stick to the path and do not take any jumps because they will stand right where you land and you will fail. If you fail a couple of times see why you are failing and do not do that. If my way to do this does not help you do it your own way. It is not as long as most of the other ones but you will get it with some practice. 15. Name: Groomer Gap Specific Location: Right after the "Clear The Table" challenge you will see this station. You will have to go to the right side of the screen, take the ramp, and jib up there. Difficulty: 2/5 (If you have a slow snowboard.) Introduction: There's some heavy machinery being used up here- and it's not just for moving snow. Prove your ability to maneuver around some of this gear. Clear the groomer gap. Goal: Jump over the snow-grooming vehicle. Hint: Use the ramp to jump the groomer. Pass: Keep that some focus later when you see these machines working on the half pipe, what are they doing up there anyway? Fail: You won't get far on the half pipe if you can't time your jumps. More practice needed. Point Amount: 30,000 Keep going straight until you see roadblocks with some wooden blue X's take that path. Now is when you need to build speed. Jump the gap, go down the hill, then a little further you'll see a groomer with a small ramp in front of it. Line yourself up the middle of the ramp hold down A then when you get to the lip [let go and jump over it. 16. Name: Grab Some Air Specific Location: After the "Army Boots" Challenge Com Link look for a yellow light in the sky, there will be two, go to the second one. Difficulty: 3/5 Introduction: Time for more training. Do all 9 grabs and you'll be ready for you next recital, and you'll have more lift points. Goal: Successfully perform 9 different grabs. Hint: Hold the grab button and a direction on the control stick. Pass: Good work, you know chopsticks? Fail: Live, love, learn. Point Amount: 30,000 In my opinion this one should give you more lift points for completing this. The way I do this one is do a snowplow, ollie, press X, and using my D-Pad I press a direction (other than up or down because then I always do a flip and wipe out) to get one of my grabs. I wait until I get good air for my tail and nose grabs. You can also use you C-Stick to do it but the D-Pad is more accurate. Ironically though this is the only time I use the D-Pad unless I have to do the "Multi Point Grab" challenge ~~~~~~~~~~~ *Mid Mountain * ~~~~~~~~~~~ You've made it up to the Function Junction Lift. Things start getting more intense up here. Keep your guard up and eyes open for more evidence of a military cover up. And Be Careful. I can't tell you anymore I've risked too much already. 17. Name: The Bomb Specific Location: You will run into this one if you stay on the middle half pipe and head over to the Challenge Com Link that has the "Special Delivery" Challenge. Difficulty: 1.5/5 Introduction: Felix is a regular around this pipe. He's reportedly found a bomb in the area. Make sure you acquire it before you get back to the slopes. Goal: Pick up the second bomb. Hint: Follow Felix to the railslidable Missile. Pass: Good another piece to the puzzle. Keep focused, we're all depending on ya. Fail: This bomb won't go undetected by chief's forces forever. Make sure you're the one who finds it first. Point Amount: N/A I chose 1.5/5 for the difficulty because if you don't know where it is then you will get ahead of it and completely miss the rail. All you have to do is follow him if you fall behind, don't worry, just follow the trail he leaves behind. If you get ahead just stop and he'll come. As for the bomb itself it is on one of the missiles sticking out of the ground. Keep your eyes open and after you come out of the enclosed area go a ways more and you should see it. Just line your self up on it and jib straight to the bomb. 18. Name: Half Pipe Hero Specific Location: After you come out of the wooden tube with a golden flashing money symbol it is right in front of you. Difficulty: .5/5 Introduction: I can not emphasize enough the importance of you learning to ride this halfpipe. Pull off 10 tricks in the halfpipe to prove you can hack it. Goal: Successfully perform 10 tricks in a half pipe Hint: Collect the Half Pipe trick icons to make this easier. Pass: Ok so you can handle yourself in this man-made half pipe. How will you fare in Mt. Garricks other half pipe. Fail: You need to be able to handle this down to earth pipe. It is nothing compared to what you'll deal with later. Point Amount: 60,000 This one is so simple I probably shouldn't even write this but I will. All you need to do is do 10 tricks that can be any type of trick, jibs, grabs, flips hand plants, special tricks it doesn't matter just get some air and do a trick. Do it ten times get 60,000 points simple as that. 19. Name: Hand It Over Specific Location: Follow the "To Halfpipe" sign, through the wooden structure. Difficulty: 3.5/5 Introduction: time to work on some more technical skills in the pipe. Do both hand plants before the hangar. Goal: Perform frontside and backside hand plants. Hint: Press the hand plant button at the pipe lip to do a hand plant. Pass: All these skills will be put to use later. Now give yourself a hand. Fail: I got to hand it to ya, wait no I don't, try again. Point Amount: 60,000 I chose 3.5 for this challenge difficulty because you have to time your tricks just right. The time to do it is when you are going a little bit slow but not real real slow. Go up one of the sides and when you near the top press down for a backside and up and B for a frontside hand plant and down and B for a backside hand plant. Do each trick before the hangar (the wooden building) to complete it. This one took me millions of tries before I got the timing right. So if you fail don't feel bad just go try again. 20. Name: Special Delivery Specific Location: Inside the hangar. Difficulty: 2/5 Introduction: Nothing shows the Chief up better than some sassy tricks- especially when they are performed somewhere out of bounds. Like the pipe. Complete 6 halfpipe special tricks just to rub it in. Goal: Successfully perform 6 halfpipe Special Tricks. (Repeat tricks count.) Hint: Collect halfpipe trick icons to complete the challenge. Pass: Confidence in familiar areas is good. Lets hope it translates to more alien confines. Fail: That's ok no one noticed you that time. Point Amount: 150,000 This one is easier than it sounds. For the life of me I cannot figure out why they gave this such a high point value. On the other hand is the walkthrough though. Go to your special trick sub-screen press right and learn the three special tricks well. If you do not have them refer to section four. Just get some air and do a halfpipe special trick and land successfully six times to complete this one. I did five of the tricks in the hangar alone. 21. Name: Slow Patrol Specific Location: When you go to "Pipe Line" take the right path then stay left. It is the first Challenge Com Link Difficulty: 1/5 Introduction: Have you met the Slow Patrol yet? Maybe it's time to get acquainted. GO give all three of them a shot of snowboarding culture right up the... Goal: Knock down all 3 members of the Slow Patrol Hint: Just run into them. They fall quite easily. Pass: The chief is going to be miffed at this. But you made your point. Chief and his rules were made to be broken. Fail: Slooooooow Patroooool you couldn't knock down the Sloooow Patrooooool? Point Amount: 140,000 You see those three people in front of you? What you need to do is chase them down and run into all three of them. This is one of my favorites. Simply because the tables are turned and also because you can cause chaos. Well have fun knocking the buckwheat's down! 22. Name: Cold Hard Steel Specific Location: Take the left path when you load "Function Junction" it is the first Challenge Difficulty: 2/5 Introduction: Certain installations are only accessible with some rail-to-rail mobility. Do 6 rail-to-rail combos to prove you'll be able to make the grade. Goal: Successfully perform 6 rail-to-rail combos. Hint: Jump off one rail and use the rail button to stick to the next. Pass: Being skillful can get you places and into places. Fail: You'll get nowhere if you can't ride the rails around here. Point Amount: 80,000 This one is almost painstakingly the same as "Technical Wizardry" the twelve rails I use are located here: * To the right after you come out. * After that there is a large cluster of rails that if you are lucky you can four combos but definitely three. What you do is get on one rail jib it to the end ollie to the next ollie off stop get back on the rail you just got off and repeat to the end. * Then after those down the mountain some more is another huge cluster. Have a heyday! 23. Name: The Secret Combination Specific Location: On the "Terrain Park" path it is the second Challenge Com Link Difficulty: 3/5 Introduction: Perform a 3X, 4X, and 5X in succession before the park exit to prove your ability to crack codes. Goal: Perform 3X, 4X, and 5X combos in order. Hint: The only way to complete this challenge is to use rails. Pass: We know chief is hiding something up here. And we're sure you can crack through his defenses. Fail: The chief is smart, you need to be smarter. Point Amount: 120,000 This one I will tell you the best place to get each one make sure you don't go over on these because then you will fail. 3X: After the Challenge com link use the ramp jib on the first red object ollie on the next one and jib and when you leave do A trick to get a 3X combo. 4X: You know where the cluster of rails is? There you go just make sure not to go over. 5X: The second cluster is your ticket just stay on until you have a 4X combo jump off and spin to get your 5X combo. 24. Name: Technical Wizardry Specific Location: Same location as challenge 22 Difficulty: 3/5 Introduction: Master the terrain park. Perform 10 combos before the end of the park. Keep in mind you're being watched. A good thing if you succeed. Goal: Successfully perform 10 combos. Hint: Combos are performed by linking to and from a rail. Pass: Word has it the chief knows of your skills... and he's worried. Good Work. Fail: Yes I know. If it were easy everyone could do it. Point Amount: 80,000 This one will take some practice before you pass. Here are the ten rails I use to get the 10 combos needed for me to pass. 1. Go to the right side and you will see a rail on top of some snow. Use the ramp to get up there then do a trick and jib the rail to get a combo. 2. After that one is another doing the same. 3. Then to your extreme right is a set of three rails do a trick then jib to get your third combo. 4. After that is a hill that ends with two rails. I am sure you know what to do. 5. Over the hill is a jump followed by two red things you can get two combos on. What you do is use the ramp do a spin jib. First combo. 6. Then between the two is some snow go down there and stop. Then jumps on to the next red object jib then do a trick off of it. Second combo. I rarely ever am able to do this but you can try. 7. After that there is a cluster of rails. Do a trick onto one of the straight rails. Then get off and spin. 8. Then the next two rails curve outward. Do the same as the other rails. 9. Then the next two curve inward you know what to do... right? 10. Then after the "no Snowboarding Sign" on the left is a large cluster of rails. There you go. 25. Name: Combine And Conquer Specific Location: Same location as challenge 23 Difficulty: 3.75/5 Introduction: Time to up the ante. Prove you're worth and you'll be worth more. Perform 2 combos involving a special trick Goal: Successfully perform 2 combos involving a special trick. Hint: Use the rails for best results. Pass: You keep proving yourself worthy. You must be the chosen one. Fail: Dig deep, find your skills, we need you. Point Amount: 120,000 This one is actually difficult the reason it is difficult is that the rails the give you in the area you have to perform in do not give you much air. Another reason is the good rails are near the end so you HAVE to get them to be successful. The two rails I use and only use are these ones: =On the hill with the yellow arrow on the right side is three rail, kind of in a row get your combo on the first two then your special trick after leaving the last rail. I would advise a High Kick =On the right side of the first cluster of rails is a long rail that kicks up at the end then there is another rail you land on get your combo there. Wait to land on the next rail and get you special trick. I advise High Kick again. 26. Name: The Streak Specific Location: On the left path of Function Junction it is the second Challenge Com Link Difficulty: 2.8/5 Introduction: Cover some serious turf in style. Pull off an 8X combo. Just to prove you can. Goal: Successfully perform one 8x combo. Hint: Connect as many rails in a row as you can. Pass: That was serious. We're impressed. Fail: Not this time, keep it up. Point Amount: 150,000 I hope you have a great snowboard and love jibbing. Because you will need both to just complete this. The easiest way to do this is to snow plow right after you get started and do a grab onto the first straight rail to get a 2X combo. While on that rail ollie and jib a couple times on the same rail to boost your combo. Ollie onto the next rail doing a grab to get your combo times up one more. Ollie to the next doing the same until you got an 8Xcombo. Basically what I am saying is do a grab between rails and if the rail turns just jib and do manuals. If it is straight ollie then jib. 27. Name: Like Sister, Like Brother Specific Location: Take the "To Ski Jump" path and keep on the main path it is the first Challenge Com Link Difficulty: 2/5 Introduction: Hanz is still running around bad-mouthing you. Go take his milk money. Goal: Find and approach Hanz. Hint: Quick. Hanz is just standing around. Pass: Angry sister alert. Get out of there. Fail: Your alpine flower is hidden beneath the snow. Try again. Point Amount: N/A GO to the right through the electric fence and jib on the rail jump the jib on the other one and just go forward some more. Simple as pie I'd say. But doing this will make his sister Rachel mad and you will have to out run her. 28. Name: Olympic Ski Jump Specific Location: It is the second Challenge Com Link on the Ski Jump side. Difficulty: .75/5 Introduction: There have been reports of an old ski jump. Being used to launch test vehicles. Find this launching pad and check it out. Goal: Locate and reach the Olympic Ski Jump Hint: Follow the Ski Jump signs. Pass: There it is, why is chief so intent on keeping you away from here. What kinds of vehicles are being worked on up here. Fail: my sources are tight. It's around there somewhere try again. Point Amount: N/A Sometimes I wish that they put a little bit more effort into the challenges of this game. Anyway onto the walkthrough. The hint says follow the ski jump signs. But there is only one and that is at almost the ending. So instead follow the danger and stay out signs. The path to it is on the left side after the goo gap. 29. Name: Opening Ceremonies Specific Location: After challenge 28 keep going and you will see it. Difficulty: 2/5 Introduction: Mt. Garrick was going to be the sight of a winter Olympics until the military... Well anyway... do a 1620 with a grab off the ski jump as your own opening ceremonies. Goal: Successfully perform a 1620 with a grab. Hint: Move left or right after you release the jump button. Pass: You've opened some eyes yet again. Good work. Fail: You can't cut it here. Point Amount: 60,00 Go to the fence and jump to get onto the ski jump. Then hold down A and forward. When you get to the end let go of A and do a mute/method grab and hold left/right until you meet or break 1620 degrees then let go and line up your landing. I've gotten 1980 before. What is your highest? 30. Name: Heels Over Head Specific Location: Same as challenge 29, 31, 32 Difficulty: 2.5/5 Introduction: Time for self imposed astronaut training. Prove you can right yourself after performing a triple flip. Goal: Land three flips in one jump. Hint: Move up or down to flip after releasing the jump button. Pass: You just might be ready for some extra terrestrial work. Fail: An upside down world is not an easy one to live in. Keep Trying. Point Amount: 100,000 Go to the fence and jump to get onto the ski jump. Then hold down A and forward. When you get to the end let go of A. Then hold up or down until you get three or more flips. My record is five flips and my Dad's is five what is yours? 31. Name: Multi Point Grab Specific Location: Same as challenge 29, 30, 32 Difficulty: 3/5 Introduction: Perform 4 grabs before landing. If you can pull this off I swear I'll eat a cow. Goal: Land 4 grabs in one jump. Hint: if this is too hard try it again with a better board. Pass: I'll just have the soup and green salad. Oh and can you bring a cow with that. Fail: You saved a cow. And saved me from eating that cow. Point Amount: 120,000 By this time you should have enough points to get the best snowboard if not get 2 million points and get the board. On this one you want to pull the tricks off quickly. I recommend doing the Indy, Method, Mute, and Tail Grabs. 32. Name: Tonight's Specials Specific Location: Same as challenge 29, 30, 31 Difficulty: 3.5/5 Introduction: Do 2 special tricks before landing. Just for the hell of it. Goal: Land 2 special tricks in one landing. Hint: Check your available Special tricks in the Pause Menu. Pass: Nice, stylish, you are special. Fail: I'm sorry but we're all out of special's tonight. Point Amount: 140,000 Go to the fence and jump to get onto the ski jump. Then hold down A and forward. When you get to the end let go of A. Then do any 2 of the special tricks before hitting the ground. I advise doing two of them that do not take long to complete. Some examples are: High Kick, Back Flip 180 Tail Grab, Front Flip 720 Method etc... 33. Name: Rachel's Wrath Specific Location: Complete the "Like Sister Like Brother" Challenge Difficulty: 2.5/5 Introduction: N/A Goal: N/A Hint: N/A Pass: You dealt with the angry sister nicely. You are ready to take on bigger tasks. Fail: You've just experienced the terror of an angry little sister on tiny skis. Point Amount: 120,00 One of the many things in life that I have learned is never piss off a freak. And Rachel is no different. I guess her and her preppy brother are real close and when you knocked him down she hates you and with a goal to kill you. As with all other chases simply use your speed and evasion to outrun her and you'll finish rather quickly. Something that is not good for you though is she has a fast snowboard that will even make the prototype MG look only a little fast so you WILL need to stay on your toes. ~~~~~~~~~~ *High Alpine* ~~~~~~~~~ You've reached the summit lift. You've made your mark. The Chief really wants a piece of you now. This is your chance to find out what he's hiding. Make sure you don't underestimate his influence around here. 34. Name: Ski Patrol Chief Specific Location: After you come out of the Summit gate you'll get this. Getting four of the five bomb pieces triggers this one. Difficulty: 4/5 Introduction: The Chief's superiors are not pleased that you've gotten this far. The stakes are too high to let you keep running around digging up secrets. So he's heading to the Base to order your termination. Beat the Chief. Goal: Reach the bottom of the mountain before the Chief does. Hint: Slow the Chief down by knocking him over. Pass: I knew you'd crack him but where did he go? Let's not probe that question any longer. Time to check out the backcountry. Fail: You were so close to blowing the lid off of this conspiracy. Don't give up now. Point Amount: 500,000 This one is my favorite challenge that has someone chasing someone. The reason being is because it is a challenge but it is not instant failure if you fall behind. This one is way to long for me to give you a step-by-step so I'll just give you a couple of pointers: * Make sure you have the fastest board. * Hold forward and A, it makes you go faster. * When jumping a gap hold forward and A and then let go of both when you are at the lip of the jump. * Knock Chief down by sideswiping him from the front left/right side. * Get to know the land so you know where everything is. * Try not to do anything fancy. * NEVER give up. 35. Name: Skiers Only!? Specific Location: First Challenge Com Link on "To Forest" trail. Difficulty: 1/5 Introduction: The chief still thinks he can keep snowboarders off the mountain. Time to send another message. Break 5 "No Boarding" signs. Goal: Destroy five "No boarding Allowed" signs. Hint: Be careful, some signs hide dangerous holes. Pass: That showed him. Destruction is a great way of communication. I liked that. Fail: You're letting the Chief get his way that is bad for the snowboarding community, I urge you to try again. Point Amount: 40,000 The five signs you will be looking for are right here (they are all in a row): 1. Right after the Challenge Com Link 2. After a series of rails. 3. On the left side of a jump. 4. In the middle of the trail 5. Right after that one Here are a few more =After a pipe. =On the left side of the trail. =Go up the red rail in the middle after jumping down and jib up it. 36. Name: The Bomb Specific Location: On the trail after the gap with a lookout tower and a shiny money symbol floating over it but before the wooden structure you can jib on. Difficulty: 1/5 Introduction: Sam's been keeping an eye on the forest, and has spotted another bomb. Follow her trail and scoop up anther trump card to use against the Chief and his cronies. Goal: Pick up the bomb. Hint: Follow Sam to the railslide. Pass: The balance of power is shifting. Security is on high alert stay on your toes. Fail: Don't fail us now, it's buried in this forest. I know it. Point Amount: N/A This one makes me wish that they didn't rush this game to get it on the market. If only they put a little more time in it you know? Well simply follow Sam's trail past the gap with the trees up the hill to the red pole with the bomb on top of it. Simple as pie, you agree? 37. Name: Feed The Bear Specific Location: Third Challenge Com Link on the "To Forest" trail. Difficulty: 1.5/5 Introduction: Forest Ranger Dick. My reports say he used to be O'Leary's right hand man. Didn't agree with the military build up on the mountain though, so the Chief gave him the boot. See if you can coax some information out of him. We hear he's working near the bear cave. Goal: Find and reach the bear cave. Hint: follow Ranger Dick's warning signs to the bear cave. Pass: Guess he's not ready to side with you just yet. Get out of there. Fail: N/A Point Amount: N/A This just might be my favorite one. Probably because of the cut-scene, it is just hilarious. Well I digress... to find the cave go forward and when ever you come to a fork take the right path. Also if you follow the signs with the word 'bear' on them you'll be led straight to this one. I do not advise trying to jump the large gaps in the area because if you wipe out then you are almost guaranteed to fail. When you complete it within the time limit you'll be treated to a rather amusing cut-scene that will lead you into the next part. Outrunning Forest Ranger Dick. He is not an easy person to outrun. The best way to outrun him in my opinion is weave back and forth between obstacles if you are able to do that and hope he hits one to gain a couple of seconds. Or just find a nice path you like and use speed to outrun him. The last part of the chase will have you going through trees so practice your slaloming skills. At the end of the chase is a huge jump with a special trick in the air (Heart Attack). When you complete this one it is a great way to celebrate to grab that one right as you lose him. 38. Name: Daredevil Specific Location: Second Challenge Com Link on the "To Forest" trail. Difficulty: 2/5 Introduction: Helicopters aren't just for tourists up here. Jump that surveillance copter and give chief a scare. Goal: Jump over a landed helicopter. Hint: Watch for the helicopter and remember timing is critical. Pass: Your don't give a care attitude is ruffling a lot of feathers around here, keep it up. Fail: That wont cut it but it might get you cut. Point Amount: 80,000 This is yet another one of my favorite challenges. Not only because you get to do something many would never think of but also because you can really rub it into the Chief if you do an awesome special trick over it. My personal favorite is flip catch. Well to get the chopper stay on the left side and keep left at the first and second fork. Then go through the warning sign hold A and forward and when you get to the lip of the jump let go of A and do your favorite special trick. 39. Name: Lose The Tails Specific Location: After the challenge where Len showed you a bomb follow the yellow dots on the snow. Difficulty: 3.5/5 Introduction: N/A Goal: N/A Hint: N/A Pass: good work, stay on your toes, you're getting close. Fail: N/A Point Amount: N/A This one is the second most annoying chase you'll have. It is annoying because while it takes you forever to recover after a wipeout it takes them not even a second. This one is a little long. There are to gaps that you'll need to take the jump at an angle and land on the stone pillars and jib to the end of the gap. It will take you a couple of tries. The first gap you need to jump to the left and the second one you need to jump to the right. In a few instances in the chase there will be a time where you can jump a gap or go around. Do what makes you comfortable. This one probably will take you several tries to finish, when you get frustrated turn the game off and try later. *NOTE* there is a special trick icon after the first gap you need to jib across. 40. Name: The Big Gun Specific Location: Take the "To Big Gun" path and when you have the option of going right to a Challenge Com Link or left go right and you will run into this one. Difficulty: 2/5 Introduction: The official use of the old World War II artillery gun is for avalanche control. Go find it and use it unofficially to take out the security measures that guard the Chief's headquarters. Goal: Locate and reach the big gun. Hint: Follow the "To Big Gun" Signs Pass: You did it! Now get out of there! Fail: OK; now I hear the Chiefs going to use that for snowboarding control. Would you like to try that one again? Point Amount: N/A This one is one of those that you'll pass with ease unless you cannot transfer your jibs. If you can not I recommend practicing them right now. Go right following the sign then jib along the blue pole transferring to the other. That ends your first set of poles you need to transfer to. Immediately getting off of that one go to the next and jib on that one following that and transferring when necessary. Do this a couple of times and you are now going to have to out run an avalanche! *NOTE* if you do not feel like jibbing simply follow the poles on the ground and with enough speed you can get up the hill to the artillery gun. 41. Name: The Avalanche Specific Location: Pass "The Big Gun" challenge to get this one. Difficulty: 1/5 Introduction: N/A Goal: N/A Hint: N/A Pass: Whew that was hairy. Speaking of O'Leary he's going to be miffed at this little incident. The headquarters are exposed. Good work. Fail: At least you're alive. It would be all over without you around. Point Amount: N/A By shooting the artillery guns projectile you created an avalanche and in consequence of that you must now outrun the avalanche. To out run the avalanche, treat it as if anyone else was chasing you. Use speed and be careful while attempting tricks. This one is one of the chases that it is easier to complete if you have a walkthrough. There are a number of large gaps you need to jump. The first and second ones only require speed and timing. But the third requires you to take the jump at an angle and jib on the stone pillar across. The fourth require you to do the same but jib on the right. Luckily on this one you can wipe out a couple of times and still pass. 42. Name: The Bomb Specific Location: Take the "To Big Gun" path and when you have the option of going right to a Challenge Com Link or left, go left and you will run into this one. Difficulty: 1/5 Introduction: Len has had his share of battles with the Chief up here in the high alpine snow. I hear their last scuffles uncovered yet another bomb. Let Len show you the way. Goal: Pick up another bomb. Hint: Follow Len to the Bomb Pass: You are so close now, I am starting to think we can win. Fail: N/A Point Amount: N/A Follow Lens trail as closely as possible, if you lose him don't worry he leaves a red trail. The bomb is in plain sight right before a track that has hills (none of them are good enough to get any air though on) and rails are on the side, you can get a really great combo with the long wavy rails though. 43. Name: Apocalypse Cow! Specific Location: Get through the alien halfpipe and you will be given it automatically. Difficulty: .25/5 Introduction: An alien spacecraft was tracked to this site by the military and they have been trying to keep it a secret. What they didn't plan on was the fact that the aliens who landed here have controlled the minds of cow and are unleashing them on the world. Take care of this before a bovine hell is unleashed on us all! Goal: N/A Hint: Knock down 10 cows to complete this challenge. Pass: You are golden. Fail: N/A Point Amount: N/A This challenge is a little far-fetched in reality but what the hey. You only need to smash into 10 cows and they are littered everywhere so this one is rather easy in my opinion. Anyway here are the locations of 10+ cows: 1. If you grind up the pole into the fenced off are there is one in the end. 2. One before the goo gap you must jib across. 3. One after the goo gap. 4. On the left side of the path after the third one. 5. On the right side of the path after the third one. *NOTE* you can get those two at once, snowplow. 6. At the fork take the left path and it is to the left of the red warning sign. 7. Stay left and it is in front of a jump. 8. Out in the open after the goo gap you jumped. 9. On the right side of the path. 10. Take a right at the fork, out in the open. *NOTE* If you took lefts at some forks and rights at others then the cows will be in different locations and most of them are out in the open so I will not list additional ones. 44. Name: Do Not Enter Specific Location: You get this one as you come out of the Helidrop gate. Difficulty: 2/5 Introduction: You know they're here. It's time to find out what all of these experiments have been about. Find the military operations top-secret project. Prove all you're training wasn't a waste. Goal: Find the secret entrance. Hint: Don't let the ski patrol catch you Pass: You've reached the alien halfpipe! Reach for the stars. Fail: N/A Point Amount: N/A This one could be one of your easiest ones or one of your hardest ones. The reason being is that first you need to be good at jumping large gaps. And second you need to be able to be slick. If you are good at both of those things then you will pass with ease. The entrance you are looking for is something that looks like a Challenge Com Link but is blue mixed with static in the middle (I will call it the "entrance for ease though). To get to the "entrance" stay on the right path past the first two gaps. After that go to the extreme right side of the screen and keep going. You will eventually get to an area that has a jump with a huge dip in the ground. Now get on the right most part of the screen and keep going through the snow and over the gap to your "entrance". 45. Name: The Bomb: Finale Specific Location: After the section of the highway, stay on the right side and you will see a wooden wall with a hole in it kind of like the one in the first bomb challenge just stay on the path. Difficulty: 0/5 Introduction: Keep your eyes open. Reports indicate bomb dead ahead. Goal: Pick up the last bomb. Hint: Hank may help you this time. Pass: THAT'S IT YOU HAVE ALL THE FIRE PWOWER YOU NEED. It's time to find the headquarters and give it what it needs. Fail: I CAN'T BELIEVE YOU MISSED IT. Maybe aliens distracted you try again. Point Amount: N/A You can tell they put no effort into this one. All you need to do is not worry about Hank but stay on the path and go straight to the bomb. Seriously sometimes I hate it when a game is rushed. 46. Name: Storm The HQ Specific Location: After the 45th challenge stay on the path. Difficulty: 6/5 Introduction: You have the bomb. You have the means. Infiltrate the HQ, plant, run and end this madness. Goal: Reach the end of the HQ. Hint: Practice your railsliding abilities!! Pass: Congratulations young warrior. You did it. You blew his operations off and saved the world. Now get off your @$$ and go outside, or... uh... go play with one of your five new heroes. Peace, out. *NOTE* To hear this you must wait until after the credits and the main menu is back on the screen. Fail: N/A Point Amount: N/A This one is the hardest one in the entire game. The reason for that fact is that you have to time your jumps exactly and if you misjudge one you'll probably fail. This challenge WILL take you several tries to complete it. One nice thing about it is, after you get past the goo pit part if you fail you start after the pit on the path. So I will break this into two parts and many steps. *Part I* =Step I: Go up the jump and jib on that rail than transfer to the next until you are back on the ground. =Step II: Follow the dotted lines and jump the three gaps doing no tricks or anything because you may wipe and fail. =Step III: Follow that dotted line and jump in the direction it is pointing to and jib on that construction material. =Step IV: Follow that dotted line and jib onto the first weapon then continue to transfer onto the next until completion best not to try to jump too soon as you will fall short or too late and over jump the weapon. *Part II* =Step I: Follow your favorite dotted line and jib onto those I- Beams to the next hill. =Step II: Jump at an angle and jib onto those I-Beams. =Step III: Now you have a choice of going left or right. If you go left see R if you go left see L. R =Step I: Slow down by a snowplow so you can see the pole on the right side of the hill. =Step II: Jib that rail and transfer to the white one and continue transferring until you get back on land. =Step III Stay on that path and enjoy the poor pathetic ending. L =Step I: Get off of that rail onto the hill. =Step II: Jib onto the white rail and continue transferring until you get back on land. =Step III Stay on that path and enjoy the poor pathetic ending. *NOTE* The ending does two things for me. One: Piss me off. Two: Give me hope that if I get 100% with all characters there is a better ending. ---------------------------------------------------------------- 8. Fun Things To Do. * Disobey authority. EX. If they say don't destroy anything, then destroy the next thing you see. * Knock down the skiers. * Destroy anything and everything. * After knocking skiers down wait for them to get back and knock them down again. * Go on rails and get insane combos. * Make, break or set records. * Redo challenges. --------------------------------------------------------------- 8.5 My Records. *NOTE* These are actual records that I have set. Some of these may seem high but they are possible to get. If you break any of them