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Date: Thu, 17 Sep 1998 16:36:11 -0500
From: Joe Endy 

RAKUGA KIDS FAQ      N-64         IMPORT                
08/18/98                                     VER. 1.0

This is a very Kool 2-D fighting game by Konami developed for Japan! 
Sadly we will never see it in the states! I guess they are afraid it
would not be accepted by U.S. gamers!! The game consists of characters
that look like they are hand drawn with crayons! The game is very fluid
& has a good fighting engine with good control! I hope you enjoy it as
much as I do!  Have Fun!!

GAME MODE:

STORY MODE: Battle & Free play:  
                           - BATTLE / cpu fights against your character
created in Training Mode.  ( You have no control over your character ) *
I am not quite sure the purpose of this or how it works!
                           - FREE PLAY / you control your character &
progress after each win until you reach the last boss.

VS. MODE:  This is the 2 player mode.
 
TRAINING MODE: You pick a character & enter your name which you then
save to the Memory File. You then select the cpu opponent. *AgainÂ…I am
not quite sure  the purpose of this or how it works. You gain points for
ever character you beat & save the progress.

PRACTICE MODE: This lets you practice your characters standard & magic
moves against a non-fighting opponent.  * If you press the START button
you can access practice options. They include: ( Return to Game / Key
Config. / Enemy Action-{Stand-Crouch-Jump-Double Jump} / Player Select /
Game End )


OPTION MODE: Game Options:
                                   DIFFICULTY        /       ( EASY 
0000000  HARD ) 
                                   HANDICAP          /       ( P1 
0000000  P2 )
                                   TIME                     /       (
SHORT / MIDDLE / LONG ) 
                                   ROUND                /       ( 1 / 3
/ 5 )   ( # of rounds)
                                   SCREEN MODE   /      ( PAINTING MODE
/ DRAWING MODE )
                                                                       
*( Painting is colored in / Drawing is just outlines )
                                   SOUND MODE    /        ( STERO / MONO
)
                                   KEY CONFIG       /        (If you
want to change button sequence)
                                   SYSTEM DATA   /        ( SAVE /
LOAD)   

DATA MODE:   Ply 1  /  Ply 2              MEMORY FILE           
CHARACTER NOTE
                                       LOAD                     
1                                     1
                                       SAVE                     
2                                      2
                                       ERASE                   
3                                      3
                                       EXIT                       4
This allows you to save , transfer & delete game data. Your players
current data is saved in "Memory File". You must have a memory card
inserted to save it to "Character Note". Basically "Character Note" is
your memory cards data.* If you do not have a memory card inserted &
save your progress to "Character Note", when you turn your system off ,
you will lose all data you gained up to that point!
                         
                                   
STANDARD MOVES:

D-PAD LEFT OR RIGHT = Makes character walk forward or backwards
D-PAD DOWN , DOWN-BACK , DOWN FORWARD = Makes character crouch
D-PAD DOUBLE TAP FORWARD OR BACKWARDS = Makes character dash front or
back
D-PAD UP , UP FORWARD , UP BACKWARDS = Makes character jump  *( Double
tap D-pad to do a double jump!)
D-PAD AWAY OR AWAY DOWN = Blocks while opponent is attacking
B BUTTON , < BUTTON , ^ BUTTON = Light - Med. & Hard Punch
A BUTTON , v BUTTON , > BUTTON = Light - Med. & Hard Kick
D-PAD BACK OR FORWARD + < BUTTON OR ^ BUTTON = Throws opponent
D-PAD SWEEP FORWARD TO BACK (F,DF,D,DB,B) + B BUTTON OR < BUTTON OR ^
BUTTON = Throws opponent far across screen
Z BUTTON = Taunts opponent
ANALOG STICK FORWARD = Dash Forward
ANALOG STICK BACKWARD = Dash Backwards

MAGIC:

To perform magic, the meter at the bottom of the screen must be full. As
the bar fills up it will look like it is being colored in. When the bar
is full a small crayon will appear to the side of the bar.You can have
up to 3 crayons. You can now perform a magic attack! There are 2
different attacks per character.

TO PERFORM A MAGIC ATTACK:

D-PAD FORWARD + R BUTTON = Attack # 1   
D-PAD BACKWARD + R BUTTON = Attack # 2
* You can also press D,DF,F,D,DF,F+R  or  D,DB,B,D,DB,B+R  ( I FEEL THE
ABOVE IS MUCH EASIER!)


CHARACTERS  SPECIAL  MOVES:

    KEY:
D = DOWN                                                 A = A BUTTON 
*  (RED)   * LIGHT KICK
DF = DOWN / FORWARD                         B = B BUTTON  *  (GREEN)  *
LIGHT PUNCH
F = FORWARD                                           Z = Z BUTTON  * 
(BOTTOM)  * TAUNT
UF = UP / FORWARD                                v  = C/DOWN BUTTON  * 
( v YELLOW)  * MED. KICK
U = UP                                                        > = 
C/RIGHT BUTTON  *  ( > YELLOW)  * HARD KICK
UB = UP / BACK                                        ^ = C/UP BUTTON 
*  ( ^ YELLOW)  * HARD PUNCH
B = BACK                                                   < = C/LEFT
BUTTON  *  ( < YELLOW)   * MED. PUNCH
DB = DOWN / BACK                                 L = LEFT SHIFT  *  (TOP
LEFT)  * NOT USED
                                                              R = RIGHT
SHIFT  *  (TOP RIGHT) * MAGIC 
P = PUNCH     K = KICK

ANDY & ASTRONOTS:

BLASTER SHOT = D,DF,F+P
ROCKET UPPERCUT = F,D,DF+P
COMBO KICK = D,DB,B+K
BALL SPIKE = F+ MED. P (< )

MAGIC:
#1 / SHOOT POOL = F+R
#2 / TO THE MOON = B+R




D D J & CAPTAIN. CAT. KIT:

UPWARD KICK = F,D,DF+K
??JUMP?? = D,DB,B+K
BUDDY KICK ATTACK = B,D,DB+K
BASKETBALL SMASH = F+ MED. P (< )
LOW ROLLING ATTACK = D,DF,F+P
MID ROLLING ATTACK = D,DF,F+K
STRAIGHT AIR ROLLING ATTACK = D,DF,F+P ( IN AIR ) 
DOWNWARD AIR ROLLING ATTACK = D,DF,F,+K ( IN AIR )

MAGIC:
#1 / BOOM BOX ATTACK = F+R
#2 / FIRE! FIRE! = B+R



NOLA & MARSA:

THROW OBJECT = D,DF,F+P
DIVE ATTACK = D,DF,F+K  (WHILE JUMPING)
QUICK AIR ESCAPE ? = D,DB,B+K
TWIRL ATTACK = F,D,DF+P
HORN ATTACK = F+ <
AIR BOMB = WHILE JUMPING PRESS ^ or < or > or  v (YELLOW BUTTONS)

MAGIC:
#1 / PUMPKIN  CARRIAGE RIDE = F+R
#2 / FLOWER SPROUT ATTACK = B+R



JERRY & ROBOT C.H.O.:

ELECTROCUTE & SLAM = F,DF,D,DB,B+K
ELECTROCUTE =  D,DF,F+P   
TRAIN RAM = D,DF,F+P
OVERHEAD JAB = F+ <

MAGIC:
#1 / GRIND, CUT  & PRESS  = F+R
#2 / TOY CRANE ATTACK = B+R



CLIONE & BEAR TANK:

LITTLE BEAR SHOT = D,DF,F+P
FLYING HEADBUTT = D,DF,F+K,(K,K)  *UP TO 3 HITS
TWIRL ATTACK = F,D,DF+P
CLONE BEAR = D,DB,B+K
GRAB & JUMP OVER OPPONENT = D,DB,B+P
FLIP KICK= F+ v

MAGIC:
#1 / LION SUB ATTACK = F+R
#2 / ELEPHANT AIRPLANE ATTACK = B+R


ROY & COOLS. ROY:

GATLING GUN = D,DF,F+P
BIG KICK = F,D,DF+P
RIDE EM' COWBOY HORSE KICK = D,DB,B+K
BALL & CHAIN ATTACK = D,DF,F+K  (WHILE JUMPING)
HORSE KICK = F+ v

MAGIC:
#1 / BULL CHARGE = F+R
#2 / TIED TO THE TRACKS = B+R


VAL & MAMEZO:

WAIST BOMB = D,DF,F+P
BOWLING ANYONE? = D,DB,B+P
GROUND ROCKET ATTACK = D,DF,F+K
AIR ROCKET ATTACK = D,DB,B+K
WARP = B,D,DB+P
BUDDY PUNCH = F+ <
AIR RAID = D,DF,F+P  (WHILE JUMPING)

MAGIC:
#1 / PIZZA BOY = F+R
#2 / GOING DOWN = B+R


*HIDDEN CHARACTERS:

I AM NOT SURE HOW TO ACCESS THE HIDDEN CHARACTERS. I FINISHED THE GAME
NUMEROUS TIMES ON DIFFERENT DIFFICULTY LEVELS & THE HIDDEN CHARACTERS
WERE STILL NOT AVAILABLE! YOU CAN ACCESS THEM HOWEVER BY CHOOSING THE
"?" BOX AT THE CHARACTER SELECT SCREEN! UNFORTUNATELY THIS IS A HIT OR
MISS DEAL! IF YOU DON'T GET ONE OF THEM, YOU WILL HAVE TO EXIT OUT &
REPEAT THE PROCESS UNTIL YOU GET ONE OF THEM!  THERE HAS GOT TO BE SOME
WAY OF ACCESSING THEM, BUT I HAVE NOT FIGURED THAT OUT YET!

GEORGE & DARKNESS:

BUZZ SAW UPPERCUT = F,D,DF+P
BURP ATTACK = D,DF,F+K
SPIKED BALL ATTACK = F,D,DF+K
HAIR BALL ATTACK = D,DF,F+P
CLAW ATTACK = B,D,DB+P
WARP = D,DB,B+P
TONGUE FLICK = F+ <

MAGIC:
#1 / "GET EM' BOYS!" = F+R
#2 / DOGGIE DO-DO = B+R


MUDGAS & INUZO:

· *SAME MOVES AS VAL & MAMEZO!
· *BASICALY A PALETE SWAP EXCEPT FOR A FEW CHANGES 

ENDINGS:
I CAN NOT TRANSLATE JAPANESE SOÂ… I HAVE NO CLUE WHAT THEY ARE!  ONE
QUOTE IS IN ENGLISH HOWEVER! "TO BE CONTINUE"!          THAT IS A GOOD
THING!!!  YEA!!!   

CODES:

CHANGE CHARACTERS COLORS:  USE DIFFERENT PUNCH & KICK BUTTONS TO PICK
YOUR CHARACTER & IT WILL CHANGE THE CHARACTERS COLOR.


NOTE: I AM PRETTY SURE THERE ARE MORE CODES, AS I FIND THEM OUT I WILL
POST THEM! IF YOU HAVE ANY INFORMATION OR CODES TO SHARE , FEEL FREE TO


E-MAIL ME!
 I WOULD LIKE TO THANKÂ… MARX TV GAMES FOR GETTING ME THE LATEST IMPORTS
AT THE BEST PRICES! (GREAT STOREÂ… CHECK HIM OUT!)     * 
http://206.181.96.5/marxtvgames/  *, MY BUD DAN FOR HELPING ME TEST
THESE KOOL GAMES, AND MOSTLY MY SWEETIE JENN FOR HER PATIENCE &
UNDERSTANDING!! (HI BABE!) : )
THANK YOU & ENJOY!          *ANY QUESTIONS OR ADDITIONS FEEL FREE TO
CONTACT ME:
                                                             Joe
Endy         ( jkool@enter.net
)

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