Faq/Walkthrough for Die Hard: Vendetta
Platform: Nintendo GameCube
Initially submitted: February 18th, 2003
Author: MLenyo
Version 0.45

Contact: sexymitch15@hotmail.com
You can contact me by email with any questions, comments, flames, praise, so 
and so forth with the above email address. I will happily answer any 
you may have that are not addressed in this FAQ.

If you'd like to contact me, put either "DHV" or "dhv" in the subject line
(without the quotes, of course). Otherwise, my filters may accidentally 
your email, and we wouldn't want that, now would we?

Any tips, tricks, or suggestions you email me will be used at my discretion.
You will receive credit accordingly, of course, as I am a firm believer in
giving credit where it is due. Also keep in mind that some sections are 
under construction (and/or are being speculated upon, thought about, and
planned) and if you suggest to add one of said sections, chances are, you 
not receive credit because the idea was already being implemented. But what 
the chances of that, right? The bottom line is that credit WILL be given 
it is due.

Version History
Added Walkthrough for Chapter 4 - The LA Subway. Various styling and some
grammar changes.

Added Walkthrough for Chapter 5 - Century City Police Department. Various
styling changes.


Table of Contents
1. Introduction
2. Concerning Controls
3. The Weapons (under construction)
4. The Walkthrough
     Chapter 0 - Police Training
     The Missions:
     Chapter 1 - The Townsend Mansion
     Chapter 2 - Hollywood Boulevard
     Chapter 3 - The Chinese Cinema
     Chapter 4 - The LA Subway
     Chapter 5 - Century City Police Department
     Chapter 6 - Hollywood Film Studio (under construction)
5. Author's Note
6. Copyright Information

1. Introduction
Welcome to my Die Hard Vendetta FAQ/Walkthrough! I hope you enjoy 
it as much as I enjoyed writing it. This FAQ is constantly being updated, 
will very soon be completed.

This FAQ tells what you can expect to face in every room and recommended
strategies for each room. There are different ways to go about your 
most of which are explained, so you'll almost always have a decision to 
Said decision is always up to you, and the differences in the game depending
on which route you choose to take are usually minimal. Also take note that
there are several ways and angles you can kill bad guys from, and what may 
for me, may not work as well for you. That being said, some situations in 
game may require a little bit of experimentation on your part.

To wrap up my introduction, I'd like to say that I enjoy playing this game,
despite the several bad reviews it has received, and I hope you do, too.

2. Concerning Controls

I use the default controls in this game. I generally do not tell which 
control which action/actions because different people have different tastes 
controlling their character, much like different people like different 
of ice cream. If you want to see which button does what and such, while 
playing, pause the game (using the Start button), and select Controller 
from the menu. From here, you can change your controller settings and check
which buttons do what by selecting Controller from the menu.
The actual controls for this game will be added in due time, and will be
described in detail.

4. The Walkthrough

Chapter 0 - Police Training

If you're new to this game, I HIGHLY suggest that you do this to get a feel 
the game's controls. To the training facility! Walk straight forward to the
desk and the girl will tell you how to open doors and such. Follow her
instructions, and go through the door behind her. Walk through this next
corridor and turn right. An officer will tell you that you're going to be 
some target practice. Let the fun begin!

Target Shooting 1
As the officer tells you, look down at the bin and press the action button 
recieve a 9MM handgun. You'll be doing this quite frequently while you're
here, so get used to looking downwards, as it can be a task when you aren't
used to the controls. Just center your sight onto the middle of the target 
you can get the best score possible. Don't worry if you mess up, the 
are tricky at first, and the points don't actually matter anyways.

Target Shooting 2
Open up the bin to get your SMG. You'll probably want to hold the L button
(default) as you fire so that you don't move around while shooting this gun 
has a kick to it).

Target Shooting 3
This time, you get an assault rifle.  Don't worry, this gun is much easier 
handle than the SMG. Hold L (if your controls are default), and you can 
up and down on the d-pad to zoom in and out. Even if you haven't gotten the
controls down (which, if you're new, I'm sure you haven't), this one should 
easy for you.

Target Shooting 4
In this room, you get a sniper rifle (oh yes!). Hold L and press up on the
d-pad to zoom in on the target. There's no reason for you to NOT get a 
on this test, as when you aim, the sight doesn't jerk.

After you finish, you'll be going into a shooting gallery, and it won't be 
much fun as it sounds..  Anywho, the officer will tell you about your 
screen and how to access it.  Listen to and follow his instructions. After 
do that, grab some more ammo from the bin, you'll be entering the shooting
gallery now.

Shooting Gallery
Here, pick whichever weapon you liked the best and just shoot ten bad guys
(red targets). Avoid shooting civilians (green targets).  If you mess up or 
out of ammo, you can go back into the previous room to get more ammo. Walk 
the green area to begin your test.

After the test, you'll have to give all your weapons up.. Because you'll be
going to the obstacle course! AHHHHHH! Don't worry, it's nothing like 

Obstacle Course
Walk right into the ladder to climb up it (Goldeneye vets should know what 
do). When you're at the top, tap X once to crouch, and twice to go into 
mode. It's much easier crossing the beam in prone mode. If you don't like 
so fast, press B to go into Stealth Mode. You can then cross the beam 
If you fall while crossing, just climb up the ladder and try it again. Once 
cross the beam, stand up again by either pressing Y or by tapping X twice 
once if you were only crouching). Run straight forward and you'll perform an
auto-jump. Now wasn't that fun? After you land, turn around, hang a left, 
jump up the stairs. When you reach the top, just run straight forward and 
stop until you're at the other side of the room. Go around the corner and
you'll have to ride a moving platform to the other side of the room. Go 
the corner and run down the stairs. You'll need to crouch to go under a 
then you'll need to jump over a block (it's easier to jump over things while
you're in Stealth Mode), and finally go prone and climb under another wall.
Stand up and go through the doors, and now you're done.

Facing Humans
This is your first REAL test. It's also your first fun test. Get a paintball
gun from the bin to train with some humans (other cops). This training 
starts once you go through the doors. Go in, hang a left, and go to the edge 
the wall on your right. I won't tell you the location of the five humans 
all, this IS a training exercise), but it's easy enough to figure out.
And if you wuss out and want to know, just run into the open, get shot, and 
can walk around and see where they're all hiding.

Hero Time
If you haven't played the game, this should be your first encounter with 
time. You get some more paintballs in the next briefing room and the test
starts once you walk through the doors. Walk in, walk past the yellow line 
the cop will count down until the test begins. Once it starts, activate your
hero time (default L + Y), and shoot everyone here. This test is horribly 
as it auto-aims at everyone for you.

Throwing Grenades
This test is the only reason that I go through the training course.  It's 
so fun.. Anywho, get your ten smoke grenades from the bin, listen to the 
instructions, and walk on into the testing room. The objective here is to 
a smoke grenade in each of the five bins. It may take some practice and
expiramentation on your part to get a grenade into each bin (the longer you
hold the fire button, the farther the grenade will go), but you'll manage.

Stealth Mode
Now you get to officially learn about, you guessed it, stealth mode. This is
one of the more aggravating tests, because the third room can really get on
your nerves, and if you're spotted, you have to return to the very beginning 
the test to start over. If you get caught and get mad, you can always take 
your frustrations on the cops in this test. It's quite fun, I assure you. If
you want to cheat, you can purposely be seen and check out the whole test, 
on the paintball test.

Room 1
Go into Stealth Mode and enter the room (or vice versa). A cop will be
patrolling back and forth in this room, and you have to make it past him
without being seen.

Room 2
Stay behind the camera on the ceiling while going through the room. The cop
from the previous room can still see you when he's at the corner of his 
so be careful. If the camera is facing away, you can just run right across 

Room 3
This room SUCKS. You have to basically crawl around without being seen by 
two guards patrolling around. Chances are, you'll be caught a few times. 
I have devised a brilliant scheme so that you don't get caught by the cops.
Don't go prone in this room (just crouch) and make sure that you dont go 
Stealth Mode (it makes you move around slower). First, follow the first cop
around the set of boxes. From there, you can either go forward and left 
a long row of boxes, or just hang a left and go on the other side of said
boxes. Do not pass the boxes first, just go left (the long row of boxes 
be on your right side at this point). Go to the edge of
the boxes, turn right, and go straight. You'll see a couple of boxes stacked 
front of you, hide behind those. If you position yourself just right, you 
see through a crack between the boxes and the wall. From here, you can watch
for the other cop. Once he passes, hurry up and go around the boxes you're
hiding behind, and make a right (this is there you saw the cop). Go 
and go fast. You'll pass a corner and then another corner and the cop will 
you that there are motion sensor beams.

End of Room 3
You'll be able to see the motion sensor beams. Go into prone mode to crawl
under them. Just be extra careful not to run into one, because all of your 
work will have been in vain. Go on through the doors.

Grabbing and Interrogating
For the next test, you'll learn to sneak up on and hold hostage gang 
criminals, etc. It's quite the cool test and you'll be using it in the game, 
pay attention. The cop will tell you some important stuff, so listen to what 
has to say.

Make sure you're in Stealth Mode and go on into the next room. Walk up 
the cop thats not pointing a gun at the hostages (the leader will always be
doing something different than his lackies, or he'll be wearing different
clothing). When you get close enough to hold the cop hostage, your Damage 
will turn red, and you can then grab the cop by pressing your action button.
When you do this, the cop leading the training exercise will tell you more
about grabbing guys and holding them hostage.

Disarming Bombs
It isn't as glorious as it sounds, don't expect to have fun during this 
This is the last test you'll be required to take and then you'll be free of
this God-forsaken training facility.

Look into the bin for your Circuit-Breaking Device, this is what you'll be
using to disarm the bombs in the next room. Select this item from your
inventory and the cop will tell you how to work it. Now you're on your way 
disarm some bombs. Walk on into the testing room, and follow the arrows. 
disarming three bombs, you'll be done with your training. Great job! WOO 
You'll have to give up your circut-breaking device and then you'll recieve 
words of encouragement from the cop. Now, my friend, you're ready to tackle 
game itself.

The Missions
If you did the Police Training, I know what you're thinking, and I'll clear 
up right now. It's MUCH easier to control your character during missions 
it was during training, and mostly because of auto-aim (you should leave 
on at least while you're get the hang of the controls). It's controls are 
as easy and simple as Goldeneye's default settings, with a few added 

Chapter 1 - The Townsend Mansion

This mission is easy. Very easy. Easier than the Police Training, in fact.
Select the mission from the list of chapters and watch the nice FMV, if 
your bag. If you want to know the story, you'll have to watch it, because 
is a walkthrough, not a story summary.

After the FMV, you'll be shown the chapter objectives as the game loads. 
it loads, you'll be in front of the museum. Not much to do out here, there's
just a Medkit (straight forward, and hang a left. It's right by the police
officer and the girl with the blue shirt. After you get the Medkit, go 
up to the cops looking at blueprints on the car, talk to Al (you may 
his voice and looks, because hes Carl Winslow from the TGIF show Family
Matters. Did I do thaaaaaatttttt? Yes, he was also in Die Hard). Keep 
to Al until the cops get the door open, and then you can enter the museum.

Enter and walk backwards and to the right. You'll hear an explosion and then
the doors in front of you will fly open, shoot the criminal that comes out.
Go over his body to pick up his Revolver, now you have two! Go near the room 
came out of and take out the guy behind the desk, and the other guy near the
stairs. Walk into the room and shoot the guy on the second floor, shoot him
dead. Walk in and pick up everyones ammo on the first floor and there's a
Medkit to be found behind the front desk.

Climb the stairs and face the right, a guy will come out of the room in 
of you, shoot him. Get his ammo and leave that room, because the door is
locked. Walk straight and get the ammo of the guy you killed earlier. 
guy will come out of the room in front of you, when he does, kill him and 
his ammo. Turn to the right, and another guy will come out of the room in 
of you. Shoot him, get his ammo, go back to the end of the hall, and enter 

You'll need to turn left, and you'll see a glass door in the next room. Open
it, and sidestep around the corner. Walk straight and you'll see some 
cases with vases in them, you can shoot them later if you want. But for now,
shoot the guy that walks past, and wait for the other to come into view. 
the second guy, and then pick up both their guns, now you have 2 9MM 
pistols, much better and faster than your 2 Revolvers. For saving the 
you'll have recieved some hero time. Save it, you can use it later in the
chapter. Shoot the vases if you don't like art, or if you want some kicks, 
then open the doors to the next room.

Face left, and sidestep into the corridor. Two bad guys will be in front of
you, blow them both away and then walk forward. When you reach the door, 
right and kill the other guy. Go get that guy's ammo, and go around the 
(left) to kill yet ANOTHER bad guy. Collect everyone's ammo and then go to
where you killed the last bad guy. Theres a Medkit sitting next to the 
Get it, face left, and proceed down the stairs.

You can hide behind the pillars so you don't get shot. There's only one bad 
down here, but he keeps running to the right. For an easier kill, you can 
behind the pillars and shoot him when he stops at the end of the next 
Run down the corridor the bad guy did, facing left, because there's a guy
hiding under the stairs, and somewhat behind the boxes. Shoot him dead. A 
will run out of the doors to your right, don't shoot him, he's that loser TV
reporter. Talk to him if you want, and then walk over to the boxes. A sniper
rifle is sitting on top of them. It's not necessary, but it's kind of fun.

Go into the doors the reporter came out of, and before you reach the end of 
hall, face right. There will be two bad guys around the corner, and they'll 
ready to shoot, so watch out. Get their ammo, and open the doors leading to 
next room.

You'll see a guy, and John will comment (to himself) about how he looks
important, and hints that you can hold him hostage. You now have 3 choices.

-Shoot him
-Hold him hostage, drag him back to the reporter, and shoot him
-Hold him hostage, take him into the next room, and disarm the criminals

If you shoot him, a man will be held at gunpoint in the next room. If you 
him hostage, drag him outside, and shoot him, the man won't be held hostage;
you'll just have a few bad guys to deal with (four more). If you hold him
hostage and take him into the room with his lackies, you can disarm and 
him and all four other bad guys. I always just shoot him, shoot his (3) 
and then shoot the fourth lackie holding a man hostage (this can be a risk, 
could possibly hit the hostage and fail the mission), but the choice is 
to make. Another choice you have, if you just shot the first guy, is to 
his (3) lackies and then use your sniper rifle to shoot the fourth bad guy
holding the man hostage. Afterwards, walk over the dead guys to get two
submachine guns, the most powerful weapons in this level.

Face right, and go through the doors to the next room. Theres a guy smoking 
the balcony, shoot him dead, and McClane will comment. Slowly walk out onto 
balcony (you can crouch if you like), and shoot the guy to the left. Make 
way down the stairs, and there will be two guys in the pillars to the right.
A guy will come from around the corner of the building (maybe, it depends on
how long you dilly dally), so you'll have to deal with him, too. If he 
come around the corner, you'll have to deal with him along with 7 other bad

Once those 3 (or 2) guys are dead, round the corner of the building, and 
will be 2 or more bad guys in front of you. Kill them, and proceed along the
side of the bulding. You should see a Medkit at the end of the building, but
before you get it, face right. If you have hero time, before rounding the
building is a good time to use it. Walk around the corner, and shoot the
several bad guys in front of you. THEN you can get the Medkit. If the guy 
from around the corner earlier, there will be 7 bad guys, if he did not, 
will be 8 bad guys.

Now comes the end of the mission. A man will be holding Lucy hostage. You 
have 3 choices.

-Pick him off with your sniper rifle
-Shoot him while aiming carefully, as not to shoot Lucy
-Or if you aren't too confident about your sniping/shooting skills (or if 
want to see something funny), you can shoot the pot above the criminals 
a "pot shot" if you will (I am SO hilarious!). The pot will bonk him on the
head and he will let go of Lucy (allowing you to shoot him without worry)

Whichever you choose to do, once you kill the criminal, talk to Lucy. While
you're talking to her, the sleazy reporter comes up to you and starts 
Congratulations, you've finished the first chapter. You can now access 
2, Hollywood Boulevard.

Chapter 2 - Hollywood Boulevard

Hollywood Boulevard is the first chapter to consist of 2 parts.

Part 1

If you didn't like the sickeningly easy first chapter, this is the chapter 
you..  You start off facing a man who tells you a little bit about a gang. 
whole mission has to do with gang activity, so naturally, you get to kill a 
of people. On to the mission.

First off, talk to the guy if you want to know more about the gang. Then, 
around, and run straight, then make a right. Go straight, and you'll find 
Larry, with a gun. Talk to him, then go on into his restaurant for a Medkit. 
into the diner, make a right, and pick up the Medkit on the counter. After 
get the Medkit, you have 2 choices.

-Make your way outside and shoot the 3 punks
-Shoot the 3 punks through the diner's window

Whichever you choose, get 2 9MM's and some ammo from their corpses, and then 
to the right. If you like funny stuff, make a right in the alley along the 
(pesky teenagers).

Your cop friends will radio you telling you that they need you to get to the
bank, so hurry up and get there. 3 guys will be standing at the entrance, 
a fourth will be holding a man hostage. Run to where the pay phone is, stop,
and shoot the 3 guys who don't have the hostage. Once you kill the 3 
be sure to keep a safe distance from the fourth who has a hostage, or he'll
execute him. When I shoot him, I go off to the right so I can get a better
shot, but whatever cuts down your rainforest is fine with me.

When you enter the bank, there's a door to the right, but it leads to a dead
end. To the left, there will be several hostages behind the counter. Talk to
them if you like, or just run up the stairs. Run up one flight of stairs, 
just wait at the bottom of the second. You'll hear a bank worker talking to
a gang member, so just wait until you see the bank worker walk out of the 
because shortly after, the gang member will. When he does, shoot him. Then 
up and get his ammo, but stay there. There will be one guy to the left, 
him, and then quickly face left and run. Shoot the 2 gang members in the 
you're facing, and turn around quickly. Another guy will be walking out of 
room the gang member and bank worker came out of. Make short work of him, 
run around and collect all the ammo. It's easy to get ambushed here if you 
caught off guard or make a mistake, so don't do either.

Run to your left to pick up 3 of the dead gangsters' ammo. Talk to the bank
worker in the corner if you want, or just turn around and head to where the
bank worker/criminal walked out of when you were at the bottom of the 
Pick up the dead guy's ammo, and take a right into the vault. After that, 
around, and there will be a guy behind the desk in the next room. Let your 
auto-aim, and fire away. Pick up his ammo, make your way around the desk, 
hop out of the window on the left (note:  it's much easier to jump while
standing still if you are in Stealth Mode).

Hollywood Boulevard - Part 2

You'll start below the window you just hopped out of, and you'll hear a man
plead not to be shot. Make a 180, and head straight. Go into Stealth Mode at
the edge of the building, and turn the corner. You have one of two choices 

-blow all the gangsters away. This will cause you some trouble, you'll have 
arrest other gangsters later to get some information you can get easily here
-or sneak up and grab the gangster in the white shirt, disarm his buddies, 
talk to the leader (the one you disarmed) to get some information

Whatever you choose, leave the alley, and make a left. Run up to the 
and hop on it. Then hop up onto the building. If you were jumping in Stealth
Mode, go back into Action Mode so you can make the jump from the building to
the ledge on the adjacent building. Run along the ledge until you make it to
the rooftop, then jump to the next rooftop.

There's a door to your right, go on in. Go down the first flight of stairs,
turn so you'll be able to see down the second, and sidestep into it. A guy 
come to the doorway, so shoot him. Grab his ammo, and then apply the same
tactics for the doorway in this room. Grab that guy's ammo, then hang a 
and exit through the door.

When you exit, make a right and head down the alley. To the right is a pool
hall (which you'll be visiting a little later), and to the left is a couple 
things. Head right and go into Stealth Mode. You'll be going into the 
store to your right, but go slow and be careful; there are hostages inside.
Before you enter, crouch, or John will talk to the gangsters, therefore 
up your edge of stealth.

Sneak up on the gang member in the white shirt, careful to not be seen, 
back up, and grab him. Disarm his buddies, and then get some info from them 
you didn't get it earlier in the alley. After you deal with the gangsters, 
up the gangster disguise slung over the counter. Talk to the clerks if you
then go into
the dressing room. The first dressing area to your right is empty, in the
second, there's a scantily clad female, in the third there's a gang member
(kill him), and the fourth is empty. Once you kill the gang member (and 
sneak a
peak at the girl), turn around and exit through the door on your right.

In this room, face the door on your right, and get ready; there's a bunch of
gangsters outside stealing merchandise and you'll need to be careful
if you don't want to be shot. Once you exit the door, stay close to the
building. Go near the edge of the building, and shoot the gangster standing 
in the open. He'll probably see you first, so you may as well run out into 
open and kill all 4 gangsters at this point. There are 3 standing around, 
one in the truck. After you shoot them all, hop into the truck for
another Medkit.

Exit the truck, and go into the alley on the right. Go into the door, and
you'll hear a gangster talking to an obvious hostage. The door is already 
so go to it and face the right. Sidestep out and take care of the gangster
under the counter. You'll get a Pool Club Card. Remember the pool hall we 
earlier? Well, we're going there now. Exit the store, and make a left.
If you haven't put on your gangster disguise, you should do it now.

Keep going left from the entrace of Vinyl Fantasy, and you'll get to a 
lot. Make a left to enter it and go to the upper right corner of it to the 
to the pool hall. Let's hope you have some hero time left over..

If you didn't get the required information from the gangsters, you won't be
able to enter the pool hall, so let's hope you did. Go through the door and 
a couple flights of stairs to a guy standing behind some buletproof glass.
He'll ask for your membership card, so stand in front of him and select it 
your inventory. He'll tell you not to speak unless spoken to, worthy advice 
I do say so myself. Go through the door, make a right, and go straight. 
you can't kill the guy behind the glass; the door to his room is locked. 
going straight, and go into the door on your right.

Don't talk to anyone, and in a few seconds, you'll hear the guy behind the
glass get shot and then a rival gang will bust into the pool hall. Once the
rival gang is killed, the gang in the pool hall will realize that you aren't 
gangster and will start to shoot you. This is where you use your hero time.
Make short work of all the gangsters and walk around picking up ammo. You'll
find some keys to the cinema while you walk around. Behind the bar is 
Medkit. After you get these items, go to the entrance of the pool hall, but
dont open the door. 3 gangsters will be standing in the parking lot. Open 
door and blast away. Get their ammo, and go back in the direction you came 
to get to the pool hall. At the second right you can take, a gangster will 
out and try to shoot you, so be ready for that. Another gangster will pop 
just past the clothing store you were in earlier, so also be prepared for 

Stop near the entrance of Vinyl Fantasy. In front of you will be a big hole 
the ground. In it are two gangsters. You can..

-Shoot them
-Hop onto the machinery and press the action button, which will drop the
beams of wood onto them (you'll have to do this anyways to be able to cross
the hole in the ground)

On the other side of the hole, there are 6 more gangsters. If you aim from 
right angle(s), you can get them all without crossing the hole, but you may 
up needing to cross it to get one of them. The one you may not get will be 
the right of you as you hop out of the hole; he's hiding behind the tree.

Once you kill all the gangsters, press action on the middle doors, and 
be done with chapter 2.

Chapter 3 - The Chinese Cinema

The Chinese Cinema, like the chapter before, consists of 2 parts.

Part 1

You start this chapter right where the last one ended. You're in the Chinese
Cinema, facing a Galaxy Thief 3 poster. Turn to your right, and face the 
to enter the theater. Do NOT go through the doors, or you'll accidentally 
the hostage inside. Instead, shoot out one of the windows to the left or 
of the doors. Hop through it, and talk to the hostage until he runs and 
For this, you'll recive some hero time. Save it, you'll probably need it 
in the level. From here, you can do one of several things.

-Go upstairs (there's nothing but bad guys up there, but where there's bad
guys, there's ammo)
-Go through one of the openings in the wall (either the left one or the 
-Go behind the concessions counter, and through the door there

If you want to go upstairs, I suggest that you finish this room first, 
there's body armor to be found.

If you're a swell guy or gal, and you'd rather arrest someone than kill him,
read section 1.15. If you don't mind killing criminals, read section 1.25.

Go behind the concessions counter (you'll have to crouch to get back there).
Go into Stealth Mode and go up to the door back here. Stay crouched, face 
and when you hear someone talking in the next room, go in. You'll have to 
up behind this guy, stand back up, and grab him. From there, arrest him and 
get his body armor and such. Then leave the room and blow his 3 friends in 
hall away. Personally, I think this is a waste of time, but whatever cuts 
your rainforest is fine with me. (Note:  if the guy here finds out you're in
the room, you'll have to shoot him anyways, and then his 3 pals will come 
the room to see what's going on.)

It's quicker to go through an opening in the wall than to crawl behind the
snack counter, so sidestep on through the one on the right, facing left. 
the first guy you see (through an opening in the wall), you'll see him 
anyways. When you pass the corner, there will be 3 guys standing in the
hallway, so kill them and wait for their buddy (the one you just saw) to 
the room he's in, and then shoot him too. Get their ammo, and the guy who 
out of the adjoining room will have some body armor on, so grab that and

If you want to go upstairs, read on (part 1.5).  If you choose NOT to go
upstairs, skip to Part 1.75


Go over to the staircase on the right (it doesn't really matter if you go to
the right or left one, but for the purpose of keeping my directions simpler, 
to the one on the right). Go up the first half-flight of stairs and stand at
the bottom of the second. Your auto-aim should have picked up the guy 
at the top of the stairs by now, so shoot him dead. Face left, and go into 
door the criminal was facing.

In here, there are 2 bad guys standing in the hallway, so kill them before 
shoot you. Walk straight up the hall, and on your left, there are two
bathrooms. Go into the men's bathroom.

You'll be in a room between the hall and the men's bathroom, and you'll be 
to hear some gangsters chatting. Open the door, stand right in the doorway 
the door can't close), and shoot the guy that comes out of a bathroom stall.
Then face to the left, sidestep into the bathroom, and shoot the guy 
in front of the urinals (ah, the sweet smell of urinal mints in the 
Get their ammo, and exit the bathroom.

Once you're back in the hall, take a left, and turn the corner. Be sure to
listen to what the gangster behind the door in front of you says, because 
one of the most hilarious things ever. When you're ready, open the door and
shoot him. Go on down the stairs, and you'll be back where you started. Go 
through the opening in the wall on the right, and read on to part 1.75.


You should now be in the room where you massacred those 3 criminals (or 4,
depending on if you're a swell guy/gal or not). There are 2 doors in this 
Head to the right one, but don't go in. There will be 4 guys in this room, 
face to the left, open the door, sidestep in, and fire away (just hold down 
fire button until the bad guys are all dead). Once they're dead, hop over 
walk around) the boxes, pick up their ammo (and a nice submachine gun), and
head to the two sets of double doors in the middle of the room. You can go 
either side, but let's stick with routine and go through the right one. In 
next (small) room, just walk right on through the doors in front of you, and
into the next room until a "Chapter Objectives" screen pops up.
Congratulations, you are now on part 2 of The Chinese Cinema.

The Chinese Cinema - Part 2

In front of you to your right is a Medkit, and to your left (leaning against
the ash tray) is a crossbow. In the room in front of you, there will be 8 
guys (6 on the ground, 2 up on the balconies on either side of the room). If
you shoot one of the bad guys before you've gone up the first flight of 
most of them will follow and come right up to you, but you may have to wait 
a little bit. Once you deal with the 6 guys on the ground, you'll have to 
with the 2 bad guys in the balconies. Go to the extreme left or right of the
stairs with your back to the wall (until you're right next to the wall) and
look upwards; you should be able to shoot the guy on the balcony within a
couple of seconds. Do the same for the balcony on the other side of the 
Go up the stairs, do a 180, and look up. At this point John will probably
remark about the banner hanging there. Shoot the banner; it's your way 
after you get everyone's ammo. Collect everyone's ammo, and among that ammo 
"The Enforcer" (which is actually a Desert Eagle hand gun, horribly 
You have only seven shots with this gun, and you'll need them for later, so
switch back to whatever gun or guns you were using.

Note:  in this room, there's an organ. You'll be returning here to use it
later. Also, ignore the wooden plank leading up to the stage. If you walk 
it, it'll just break and you'll fall down.

Climb on up the banner. Once you reach the top, there will be one guy on 
side of you hiding behind a seat (they're in plain sight, though). Deal with
them, get their ammo, turn right, and head straight through the double doors 
front of you. In the hall, turn left, and on your right, there's a door. As 
get close to it you'll hear some guys talking. Open the door, and two guys 
be there, so blow them away. Walk to the end of the hallway, and get your
Enforcer ready (that is, if you picked it up; if you didn't, just use 
gun you want).

This next room is what you've been saving your hero time for. Open the door,
activate your hero time, run in, and shoot the two guys in this room. Keep 
running, and go into the door in front of you to the right. Shoot the other 
guys in here, and collect their ammo. You can talk to the office workers if 
feel like it. When you finish in this room, turn around, and straight in 
of you, sitting on a desk, is a Medkit. Grab it, and turn around. Now go 
the door on the left. In here, there's a door in front of you, and a door to
the left. There's nothing of interest in the room to the left, so go 
Go up the two flights of stairs, and into the next hallway. Turn left, and 
over to the corner. Just pick off the criminal holding the guy hostage; you 
use your crossbow if you want, but be careful not to go too close to the
criminal or he'll execute the hostage. To the left of the hostage, there's a
switch on the wall that sends power to the organ in the theater. Activate 
switch, and then go through the door right next to it.

Go down the stairs, through the door at the bottom, and go through the 
doors to your left. In this hall, look to your left and you'll see an 
in the wall that leads downwards. Take it, and once you reach the floor 
turn right. Go straight and about halfway through this room are two double
doors. Go through either set of them, and then go straight forward. Shoot 
the 2
guys standing on the stage, and then shoot the 2 chandeliers on the ceiling.
The chandeliers should take out a few of the guys in the room, so there will
probably be a couple guys left over; shoot them. Remember the wooden plank 
the stage? Go ahead and walk on it now (if you did it earlier, just hop over
the guard rail to the floor below). If you'd rather not jump down (for some
reason), you can take the exits on either side of the room, and you'll end 
in the same place (if you take the right exit, go left, then left again, and
vice versa).

Go into Stealth Mode, hop onto the organ, and stand so you can see the 
on the left side of it. Activate the switch, and the organ will start to 
When you get close enough to the stage, hop up onto it, and turn right. Go
behind the screen and there will be a Medkit waiting for you. Grab it, turn
left, go to the end of the room, turn right, and walk to the very back of 
room. You'll see a board hanging against a wall. On either side and above 
there is a weight hanging on a rope/wire/whatever it is. Shoot both weights,
and the board will rise, revealing a doorway.

Go through the doorway and down the stairs. At the bottom, wait by the door,
and be ready for the 3 guys in the next room. When you enter, there will be 
to your right, one to your left, and one in front of you (hiding behind a 
beam). After you deal with the bad guys, go through the doorway in this 
In the next hallway, ignore the door in front of you, as it's locked, and go
into the opening to the right. John will comment, and you'll have to shoot 
(our  Punch-Out!) the vent, and hop in (crouch beforehand, of course). Whew!
That was less fun than you can shake a stick at! Anywho, get ready for 

Chapter 4 - The LA Subway

You know how in each FPS there's that ONE level that you could live without?
Well, this one is mine.

You start off in the vent you hopped down in chapter 3. You'll need to 
go forwards, and you'll get to the vent cover. Punch it out, to conserve 
ammo. Hop out of the vent, go to about the middle of the room, and turn 
Go straight through a few sets of pillars until you reach some make-shift
houses (made out of wood, cardboard, and such). On top of one will be a hobo
disguise; get it, and put it on. Walk to the corner, turn left, and hide 
the pillar. At this point, you should hear some guys talking, and you should 
using your fists, not guns. Go into Stealth Mode, walk slowly up behind the 
wearing the hat, and grab him. Disarm his pals, and arrest him. You'll get a
couple of submachine guns and a second 9MM. Then, go through the grate-like

Walk through this hall into the next room. In here, there's a door and a 
The door's locked, as usual, so shoot out and crawl into the vent. Go 
a bit until you can turn right, and then do so. If you were quick, you'll 
see 2
guards in the next room. I always go quickly and deal with them both while 
the vent, because it's less of a hassle, but I'm sure some folk enjoy 
people. From here, you (could) have 1 of 3 choices. (Note:  when you get out 
the vent, you should land on the first painting piece, and you'll 
take it.)

-Kill both guards while in the vent
-Kill them separately (if one of them is gone by the time you get there)
-Disarm the guards (once one has left)

Kill them both while in the vent
This one's simple. Just shoot both guards. Collect their ammo and a pair of
Rigel Night Vision Goggles afterwards.

Kill them separately
If one guard already left the room by the time you got there, shoot the one
you see, collect his ammo (among which is a pair of Rigel Night Vision
Goggles), and go into the next room to kill the other guard.

Disarm the guards
If one guard hasn't already left the room, wait until he does. Then, punch 
the vent, go into Stealth Mode, and hop out. Sneak up and disarm the guard,
and you'll get his ammo and a pair of Rigel Night Vision Goggles.

Regardless of what you choose, go up the stairs and into the next room. In 
room, there are two yellow generator looking things, and in between them is 
Medkit. Grab it, and go back into the previous room.

You'll now be running around on the train track (no, seriously). Go to the
opening to the train tracks, and face to the right. Pop on your Rigel Night
Vision Goggles, too. Ok, this part can be tough (not to mention 
if you let it get to you.

First of all, be ready to run run run, and be sure you can easily and 
go into and out of prone mode (by tapping crouch twice). Once you're sure 
have that under control, you should be ready. First of all, you have to wait
for a train to pass. Directly after it passes, run out into the track very
quickly. If you'd like, you can just run along the wall and you'll end up
going into small openings where you can wait for another train to pass, then
go to the next opening, and so on. What I do is run down the center of the
track. At certain places there are holes in the ground that you can go prone
in, wait for a train to pass, and get up to run to the next one.

-If you run along the wall, the fifth opening is where the mission 

-If you go prone in the holes in the ground, you'll hide four times, and 
take the opening on your right.

(Note: you can also just run straight when the tracks open, but who wants to
give up their element of surprise?)

Whichever you do, you'll know you're at the end when you see the tracks open 
on either side. Once you're in the opening, Walk on down the hallway until 
reach the end, turn right, head up the stairs, and turn left. Head straight 
the door, and be ready to shoot 5 bad guys. Once you enter, there is one bad
guy on either side of the support beam, one guy down by the stairs, and two 
the other side of the tracks. Deal with them as you will, and collect their
ammo (the guy down by the stairs had a hand grenade on him, mmmmmmm). After 
get their ammo, watch for trains and cross both sets of tracks. Once you 
a couple of guys will most likely come from the other side and say something
about you being across the track, and then they'll run right out and most
likely get hit by trains (see, crime DOESN'T pay).

Anywho, once you're on the side of the tracks with the mounted minigun, 
a Medkit on the box in front of the support beam, so grab it. Wait, wait,
wait.. Did I just say there's a MOUNTED MINIGUN?! SWEET LORD OF VIDEO 
THANK YOU! *cough* Yesss.. So, go behind the minigun and press your action
button to grab onto it. If the bad guys on the other side of the tracks 
get hit by trains, you can shoot hem with the minigun! Back to the mission.
While you're aiming the minigun, pull a 180 and shoot the door down. Then,
press action once again to let go of the gun. Say your good-byes, and go on
down the stairs to the opening of the next room. Face left and sidestep in,
because there's a bad guy out of sight (those two boxes are blocking him 
view). Shoot him, and hop down into the sewer. Put your back to the ladder 
it isn't already) and walk up the door right in front of you. This will 
a little FMV sequence and then you'll start part 2 of this mission.

The LA Subway - Part 2

(Note: when I say directions (for example, straight, straight, left, right),
I'm referring to the doors you will take. If you're in a hallway with a door 
the end, that door counts as one direction, even if there are no other doors 
the hall.)

Don't do a lot of turning around in here (and later in the level, when you 
through more sewers), especially if you want to follow my directions, 
it's quite easy to get lost.

Go straight, straight, right, and straight. You should be at a manhole. Hop
down and grab the Medkit in front of you. One of the pipes here has been 
open so that you can climb through it, crouch, and crawl on through. Near 
end of the pipe, you'll hear a criminal. Go forward, and shoot him dead. In
this room, you have to be quick, because there are 3 other guys in here. Go
straight out of the pipe, jump out of the hole in the ground that you're in,
pull a 180, and shoot the guy in front of you. Turn right, run straight 
to the red light, turn left a little bit, and shoot the guy standing up on 
rafter type thing. Hop onto the "median" in the middle of the room, turn
around, and shoot the guy standing there. That makes four guys.

Turn BACK around, and on one side of that "rafter" the bad guy was standing 
is a ladder. Climb on up, and cross the board connecting to the other 
(some may find it easier to crouch or go into prone mode to cross the 
Once on the other rafter, jump across to where the stairs and door are 

Once you go up the stairs, there will be a guy DIRECTLY to your right and a 
in the upper left hand corner of the room. While still on the stairs, you 
hug the right hand wall and position yourself correctly to kill the guy in 
left corner of the room, and then face the right hand wall, sidestep out 
behind it, and shoot the guy standing there. This room isn't that tough, not
much to worry about. After you kill the guys, hop over the obstacles 
your way, and head down the hallway.

At the end of the hallway, you'll see an encasing of glass in front of you, 
hall beyond that, a closed off door to your right, and a doorway leading to 
couple of rooms to your left (by the way, you can shoot out the glass if you
need to work off some tension). Take the room to the left, and shoot the guy 
the room beyond that through the door or the window. In the room you're in
right now, to the right of the door is the second painting piece, and to the
left of the door is a toolbox. Grab the painting piece, and shoot the 
and get the generator key inside. Then, go into the next room and up to the
computer "Rico" was using, and press the action button for awhile to engage 
conversation with the guy on the other end. Afterwards, grab the computer, 
head back out into the room with the glass encasing.

Once you get back into this room, the closed door will now be across from 
the hall you came from will be to your right, and the other hallway will be 
your left. Take the hallway to your left, but stop before turning the 
because there are bad guys holding hostages in the next room.

Carefully dispatch the bad guy right next to the hostages, and then kill the
other bad guy in the room (he's to the left of the generator in the middle 
the room). Talk to the hostages if you fancy that, and then turn the 
on (the door to the control pad is open). Get ready to shoot some guys in 
next room..

As you head for the stairs, angle your view to the right a little bit and 
your back to the left hand wall; a guy will be standing just around the 
corner at the bottom. Hang out at the top of stairs until you see him (won't
take long) and shoot him, then do the same for the other corner. Once you 
them both, go down the stairs hugging the right hand wall. A guy will be
standing atop a "rafter" like before, so gun him down. Keep looking in the 
direction, because there's a guy in the upper left hand corner, hiding in 
dark. After you get these 4 guys, you've gotten them all in this room, so
breathe easy.

To your right, you'll see a crane and a biiigg cement pipe. The puzzle here 
to hop into the crane and manipulate the cement piping so that you can get 
the other side of this room. It can be tricky, and this particular puzzle
requires more experimentation than explanation, so have at it. I do, 
have one tip that could help. If you're really having trouble with this 
jump earlier so that when you LAND you'll end up in the pipe, as opposed to
jumping straight INTO the pipe.

(Note: to get the crane working, go over to the driver's seat, hop in, and
press your action button. From there, use your control sticks to manipulate 
crane. Once you get it to a position where you feel you can work with it, 
the action button once again, jump onto the platform in front of the 
seat, and hop into the cement pipe. It can get on your nerves, very easily, 
you'll just have to give it time. And hey, you might even get lucky and get
into the pipe on your first try.)

Once you make it across, go into the double doors next to the closed off
stairs. There's a bad guy in here, so before you get to the corner, face 
and sidestep into the open. Once you shoot him, pick up the third painting
piece on the floor (you'll no longer have to bother with them not that you 
all three). Go through the door to the next room.

In here, there's a ladder going upwards. Climb on up, and don't worry, no 
guys are waiting for you at the top. In the next room is a Von Laben, so 
shoot him. Once you enter the room, turn to the left to get yourself a nice
Medkit. Von Laben should be whining about now; he's afraid that you're there 
kill him. Once you get the Medkit, talk to Von Laben for awhile until he 
down the stairs. Follow him down, and try to open the door. Locked, of 
You're in luck, because Von Laben can open it up for you. Go on in, turn 
and shoot the guy behind the door there. You'll probably want to pop on your
Rigel Night Vision Goggles again, as it's quite dark down here. Go through 
door the bad guy was standing behind, face the door to the left, and wait.

This is where it can get pretty tricky, so don't turn around much, and 
my directions carefully. Unless, of course, you enjoy wandering around in 
sewers. I will do two sections for the sewers; a short walkthrough that 
ONLY which direction to go in, and a longer one which describes the 
to go in, and where the bad guys are.
(Note: these directions start from the first ROOM you are in, not the first

Short Walkthrough
Here's the short walkthrough for the sewers. It doesn't tell where the bad 
are, only the directions to go in. But don't worry, down here, you can 
see the bad guys before they see you.

Straight, straight, straight, straight, left, straight, straight, straight,
straight, straight, right, straight, straight.

Long Walkthrough
Go straight into the next hall, shoot the guy in the next room, and go
straight through the door into said room. Shoot the guy in the next hall, 
go through the door (straight), and then straight once again. In this room, 
left (there will be a guy in front of you, so shoot him) and then straight
through the next door. In this room, collect the guy's ammo if you want
(without turning around, as not to get lost), and go straight twice more. 
the guy way in front of you, and go straight through 2 more doors. In here, 
right, then straight, then straight again. If you followed my directions, 
should be in a room with water flowing down from the ceiling.

(Note: if you go through the sewers the way I described to, at least one bad
guy will still be living when you get to the end. Is it worth it to go off
course to kill the other guy(s)? That, my friend, is up to you.)

Now, in the room with the water flowing from the ceiling.. Be careful, if 
fall into a gap or jump into the water, you're dead. Wait until the water 
to jump across the first gap, then quickly turn the valve that's on your 
(to insure the safety of Von Laben). Repeat the process for the second gap, 
then once again for the third gap (be sure to press action on the valves 
each gap). When Von Laben gets across, let him unlock the door in front of 
Open the door, walk on in, and activate the valve next to the floodgate. 
job, you just finished chapter 4, and my least favorite level.

Chapter 5 - Century City Police Department

This is the most challenging, and quite possibly the most fun chapter yet. 
chapter consists of 3 parts instead of 2.

Part 1

You start this chapter with one seemingly simple objective; to meet Lucy in 
interrogation room. Soon after this mission begins, you'll realize that this 
no walk in the park. First off, go into action mode. Run allll the way to 
end of the next parking lot. Before you reach its end, turn so you're facing
right. Shoot the guy standing near the elevator, and 3 more guys will come
around the corner. Collect all the ammo, ignore the elevator (it takes you 
the bottom parking lot, but the middle one has some more bad guys and ammo=)
and walk to the end of this parking lot. At the end of this lot, face the 
and sidestep down the ramp. Once you're out in the open, there will be 4 
hanging around, so shoot them. Among their ammo is some proximity mines. 
the end of this parking lot, face the back of the parked police car and 

Sidestep out onto the ramp. There are a whopping FIVE bad guys here, so kill
all of them. Be careful, there is a proximity mine on the wall under the
surveillance camera (next to this camera is a locked door, you'll be coming
back to enter it shortly). Keep a safe distance, and shoot the mine so that 
blows up; thus eliminating the threat. Now, go to the end of this parking 
and you can now do one of two things.

-Shoot the criminal through the window (or from inside, whatever you fancy)
-Sneak up on and arrest the criminal

Whichever you do, afterwards you should talk to the security guard for 
(until he gives you the key to the armory), and then activate the switch 
him to open the door at the other end of the parking lot. Before you leave
here, check the locker to the right of the switch to get a Medkit. Head back
out of this room and go back to where the surveillance camera and previously
locked door are (near the elevator). Go through the door and go to the end 
this long, twisty hallway.

You'll probably hear some guys talking outside. Well, they're cops. And 
being slaughtered. Stay near the door and shoot the guy on the balcony to 
right, then move over and shoot the guy on the balcony to the left. Move up 
bit and do it again. This time, the balconies are farther to the right and
left. After this, do it once more, but this time you'll have to go on the
walkways to the right, then to the left to hit the bad guys (or vice versa).

After you dispose of everyone, go up the steps in the center of this opening 
the green gate. It's padlocked, as you can see, so go ahead and shoot the
padlock right off (it's fun, I know). Stop at the bottom of the two flights 
stairs and get ready to shoot the guy who's waiting patiently at the top (he
WILL see you first, so shoot quickly). After you shoot him, take note of the
proximity mine (on the second pillar) on the right hand wall. Shoot it, and
then continue. At the end of this hallway is a walkway (don't go onto it 
there's a mine on your left hand side that you won't be able to shoot) and a
guy will jump out from behind a wall and, very unconvincingly, tell you to
"Die!".. Shoot him, but only because he's so dense that it would be mean to 
him live. Now run across the walkway to the other side, so you don't get 

Once you reach the other side, Gruber will start talking to you from his
chopper. Soon after, he'll start shooting, so run fast. When you hear a 
noise, you've just triggered a mine you probably wouldn't have been able to
get, so run past it, and move a little to the left if you can (don't slow 
to move over, do it as you run). After a little bit there's an opening to 
right, but keep running and there's another Medkit. Grab the Medkit, and run
back to the opening.

Once you get to the glass doors, keep in mind that there are 2 guys inside.
Face left, open the doors, and sidestep in with your guns blazing. After you
shoot these suckers, go to the end of the hall. You'll have to turn right. 
so, but keep your back to the right hand wall and sidestep out. There's a 
placing proximity mines on the wall, so shoot him, go near the plant in the
corner, and then shoot the mine closest to you. It'll get all the mines, so
you'll be free to go forwards.

Going forward, you'll go past a room with glass windows. Stop at the windows
and kill the 2 criminals in there (they're shooting at cops through the 
and go on in. In the corner (by that map of a portion of California) is 
Medkit. Grab it, and then turn on the projector if you want. Leave this 
and go left through light double doors. At the top of these stairs is a 
cop. Talk to him if you want, and then in the room through the glass (in 
hall), three guys are holding Dick Thornberg hostage. You'll probably want 
use your hero time to make sure you can get all three before they shoot him. 
you can just wing it, whatever. After you save Dick, talk to him and this 
initiate a little FMV, and then you'll be in part 2 of chapter 5. Congrats.

Century City Police Department - Part 2

Walk through the door that Dick is facing. Turn right, open the double 
and run straight and to the right to get a Medkit. Gruber has a little 
for you here, so you better hurry. After you get the Medkit, hightail it to 
other side of the room. Walk up to the double doors, then quickly get back,
because you just activated a proximity mine. This will most likely kill one 
the bad guys in this room, so you'll have 2 more to kill (that is, if he 
If not, then you have 3 to kill, of course). Grab their ammo and shoot out 
fans if you want (I always do). In the center of the room there are some 
colored double doors. Take them.

In this next room there aren't any bad guys, but when you turn the corner 
see Al (Carl Winslow) being held hostage inside a room by 2 bad guys. If you
have some hero time you can use it here, though you don't really need it. I
always just shoot them through the glass, because they're slow.

After you dispose of Al's captors, talk to him until he gets up and starts
walking out. Follow him, and when you get to the corner 2 guys will be 
so shoot them. Turn the corner and another criminal will be shooting at you
from the left, so shoot him, then turn the corner he was at and shoot 
criminal. Pick up their ammo, and go around the corner. You'll see a 
but it's rigged with proximity mines. Shoot the mines (there are 3), and go
back to the previous hallway (where you can see into a room with glass
windows). Go all the way down this hallway and shoot the three guys through 
window. Then, go into the room, collect their ammo, and grab yet ANOTHER 
from the desk. After you grab your Medkit, go back and talk to Al until he
realizes he's hurt and McClane tells him to "sit this one out." Then, go 
to the stairway where the mines were.

At the bottom of the stairs, a guy will be waiting for you behind the 
Shoot him, then turn the corner and face the two openings. Remember that 
key? Well, the right opening leads to the armory, and there are 2 bad guys
trying to get in. Shoot them, and then go up the hallway and into the armory 
collect some might fine stuff.

First, the SWAT Vest will be on your right hand side. Grab it, and go into 
next door. Open the locker on the right for a combat shotgun, grab another
Medkit off the desk, and leave.

Go back to the other opening in the wall, and go on forward. You'll see 3
observation rooms. These rooms have no purpose other than for you to watch 
criminals harass and shoot some other criminals. Watch if you like, then go 
the corner, face the left, and sidestep out. Shoot the guy in the hall, get 
ammo, and go into the hall to the left. Now you'll be able to shoot the
criminals that were harassing the other criminals. Fun! There isn't anyone 
the first room on the left, but in the second room there's one guy, and in 
third room there's 2 guys. Once you shoot, the guys from the next room will
hear you so be quick about executing the criminals. After you shoot them 
go to the end of the hallway, turn right, and go into the I.D Parade Room.

Look through the bulletproof glass and you'll see Lucy in the next room with
Von Laben. Talk to her on the intercom near the door. Eventually, John will 
to shoot the glass out but to no avail. After that, Lucy will try to break 
bulletproof glass with a chair. Just shoot the glass at the same time Lucy 
it with the chair (but be sure not to hit Lucy or Von Laben). Once the glass
breaks, talk to Lucy until she gives you the keys to the holding cells. You 
shoot the mine by the door (in Lucy's room) if you want. Then leave the 
turn left, and then turn left again. You'll now be facing the door to the
holding cells.

Go on down into the holding cells.. The third guy on the right is the first 
you want to let out (use the switch next to his cell). Isn't it kind of 
to have the cell release switch right next to the appropriate cell? I mean,
wouldn't they be able to get out?! Yes! Yes they would! But I digress.. Talk 
the Mexican guy behind you for awhile about the explosives in the building.
Wait until it says the Communications are back online (it should say it just
about as you finish talking to Nitric) and then open Nitric's cell. Talk to 
and then when he leaves, follow behind him.

You'll end up following Nitric to the front doors (do NOT open them, they 
C4 on them). He won't disarm the bombs unless you go back into the previous
room and watch him from there. Just wait in the previous room, and after a
little while, Nitric will finish disarming the C4 and he'll bolt. You are 
on part 3 of chapter 5.

Century City Police Department - Part 3

You'll start off in the room you waited in while you were in part two of the
chapter. Leave through the front doors Nitric ran out of. There will be 3 
standing by the cop car in front of you, so shoot them. Then turn to the 
and there will be 3 more guys for you to deal with. Get the ammo, and go to
where the second trio of guys were. The briefcase you need will be sitting 
the burned-looking cop car. Once you get the briefcase, look to the right 
to that big opening). 6 bad guys will be there (if there's not six, just 
for the other to come out). 3 will be to the right, and 3 to the left. Run 
get their ammo and SEVERAL more guys will come out. Just get your combat
shotgun if you have some shells left and start shooting and walking forward
until you kill them all, (there are ABOUT nine guys more you'll end up 
and once you do, you'll see on FMV and you'll be done with this chapter.
Congratulations, you're almost halfway done.

Author's Note

I have aspirations of one day opening my very own video game store (with a
little help from my friend(s)). If you'd like to, you can donate some money
(every penny counts, there's no sum too small) to my noble (hah!) cause. You
are in NO WAY obligated to contribute anything, as this FAQ is completely 
and meant to be viewed by the public, but donations are always welcome and 
be placed in a very empty bank account to await the day I use the cash 
for a down payment on a store. If you're interested, you can contact me by
email. Or even if you aren't interested.

In case you've forgotten or overlooked it, you can contact me by email with 
questions, comments, flames, praise, so on and so forth at:

Copyright Information

This FAQ was written by me, Mitch Lenyo, and is solely my property. If you
would like to use this FAQ on your site, you must first ask permission of 
author. You can not sell or make money off of this FAQ. This FAQ is in no 
to be used for any commercial purpose. If you suspect that this FAQ is being
used by a website that does not have permission from the author, please 
me by email.

I did not create this game, nor am I affiliated with the creators of said 

Copyright Information from the back of the gamecase..
(c) 2002 Twentieth Century Fox Film Corporation. Fox Interactive, Die Hard, 
their associated logos are registered trademarks or trademarks of Twentieth
Century Fox Film Corporation. All rights reserved. Sierra and the Sierra 
are trademarks or Sierra Entertainment, Inc. The ratings icon is a trademark 
the Interactive Digital Software Association. Game Engine (c) 2002 Bits
Studios. Uses Bink Video. Copyright (c) 1997-2002 by RAD Game Tools, Inc. 
other trademarks, company and/or product names are the property of their
respective owners.

Nintendo, Nintendo GameCube and the Official Seal are trademarks of 
(c) 2001 Nintendo.

This document is copyright Mitch Lenyo; 2003