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                       ,tfLLi                      
                         .::.                       
 
Tales of Symphonia Guide V 0.75
Copyright 2004 Joel Acree, "Triad" (triad@teamclouds.com)


Table of Contents

I. Legal Junk (LJK)

II. Updates (UPD)

III. Introduction (INT)

IV. Instructions (IST)
      A.The Basics (TBS)
      B.The Menu Screen (TMS)
           1.Tech (TCH)
           2.U.Attack (UAT)
           3.Strat (STT)
           4.Status (SAS)
           5.Synopsis (SYN)
           6.Items (ITM)
           7.Ex Skill (EXS)
           8.Equip (EQP)
           9.Cooking (COK)
           10.System (SYS)
      C.Controls (CTR)
          1.Towns (TWN)
          2.Dungeons (DNG)
          3.World Map (WDM)
          4.Battle (BTL)
          
V. Walkthrough (WLK)
     A. Disc I (DSK 1)
       01. Classroom 
       02. Iselia  
       03. Martel Temple 
       04. Iselia   
       05. Iselia Forest 
       06. Iselia Human Ranch 
       07. Iselia Forest 
       08. Dirk's House 
       09. Iselia 
       10. Nova's Caravan
       11. House of Salvation 
       12. Triet 
       13. Sylvarant Base 
       14. Triet 
       15. Triet Ruins 
       16. Triet 
       17. Ossa Trail 
       18. Ossa Trail 
       19. Izoold  
       20. Palmacosta  
       21. Nova's Caravan 
       22. House of Salvation
       23. Hakonesia Peak 
       24. Palmacosta 
       25. Hakonesia Peak 
       26. Palmacosta Ranch 
       27. Palmacosta 
       28. Thoda Island
       29. Thoda Island Geyser 
       30. Temple of Water 
       31. Hakonesia Peak 
       32. Asgard 
       33. House of Salvation 
       34. Luin 
       35. Balacruf Mausoleum         
       36. Luin
       37. Asgard Ranch 
       38. Luin 
       39. Hima 
       40. Asgard Ranch
       41. Asgard 
       42. Hima 
       43. Tower of Mana 
       44. Temple of Water 
       45. Lake Umacy 
       46. Hima 
       47. Balacruf Mausoleum 
       48. Ossa Trail
       49. Dirk's House
       50. Triet Ruins
       51. Hima
       52. The Tower of Salvation 
       53. Sylvarant Base
       54. Fooji Mountains
       55. The Imperial City - Meltokio
       56. Tethe'alla Bridge
       57. The University Town - Sybak
       58. Fooji Mountains
       59. Meltokio Sewers
       60. Meltokio
       61. Sybak
       62. Gaoracchia Forest
       63. The Mystical Village - Mizuho
       64. The Quiescent Village - Ozette
       65. Altessa's House
       66. Toize Valley Mine
       67. Ozette
       68. Mizuho
       69. Temple of Lightning
       70. Tethe'alla Base
       71. Exploring Tethe'alla Part I
       72. Dragon's Nest
       73. Exploring Tethe'alla Part II
       74. Temple of Earth
       75. The Snowy City - Flanoir
       76. Temple of Ice
       77. Ozette 
       78. The Seaside Paradise - Altamira
       79. Otherworldly Gate
       80. Palmacosta
       81. Exploring Sylvarant Part I
       82. The Remote Island Human Ranch
       83. Palmacosta
       84. Sylvarant Base
       85. Exploring Sylvarant Part II
       86. Altamira
       87. Meltokio
       88. The Temple of Darkness
       89. Loose Ends Part I
       90. Linkite Tree
       91. Tower of Mana
       92. Iselia Human Ranch
     B. Disc II (DSK 2) 
       93. Iselia
       94. Melotkio
       95. The City in The Sky - Exire
       96. Altamira
       97. Sybak
       98. Mizuho
       99. Ymir Forest
      100. The Hidden Elven Village - Heimdall
      101. Latheon Gorge
      102. SE Abbey
      103. Loose Ends Part II
      104. Tower of Salvation
      105. The Holy City - Welgaia
      106. Tower of Salvation
      107. Altessa's House
      108. Flanoir
      109. Loose Ends Part III
      110. Tower of Salvation
      111. Heimdall
      112. Torent Forest
      113. Heimdall
      114. Dirk's House
      115. Derris-Kharlan
      116. Welgaia 
      117. Vinheim
      118. Unfinished Business
      119. Niflheim
      120. Meltokio Coliseum
      121. The Final Battle
      122. Finale

VI. Mini-Games/Side Quest (M&S) 
       A. Mini-Games 
         1.Mini Game: Emotional Balloon - (MGB2) 
         2.Mini Game: Waitress - (MGW2) 
         3.Side Quest: Pop Quiz - (SPQ2) 
         4.Mini Game: Orienteering - (MGO2) 
         5.Mini Game: Red Light/Green Light - (MGL2) 
       B. Side Quest 
         1.Character Titles 
         2.Colette's Dog Naming - (CDN1)
         3.The Restoration of Luin - (ROL1)
         4.Figurine Book - (FGB1) 

VII. Characters - CHR

VIII. Frequently Asked Question (FAQ)

IX. Outro (OUT)
 
=======================================================================
I. Legal JUNK - LJK
======================================================================= 

I wrote this document while playing through Tales of Symphonia, while I 
have gathered information from other sources, I'd like to think that 
this Guide is of my own doing. So please be respectful and don't steal, 
alter, sell, or do any other crap like that with this Guide. It's for 
your own personal use. This guide should only be seen on GameFAQs 
(http://www.gamefaqs.com/console/gamecube/game/32812.html),  
IGN (http://faqs.ign.com/objects/481/481670.html),  
Cheat Code Central (www.cheatcc.com) 
Neoseeker (www.neoseeker.com) 
Gamehelper (www.gamehelper.com) 
or TeamClouds (www.teamclouds.com). If you would like to ask any 
questions or contribute to this Guide, feel free to email me: 
triad@teamclouds.com
 
=======================================================================
II. Updates - UPD
======================================================================= 
08/03/2004: I've been lazy, I'm sorry. I did however manage to update 
up to after completing the Temple of Ice, so that should tide you over 
for a while. I decided a few things though, and that is that I'm most 
likely going to cut out any sort of data chart or what have you not. I 
just don't have the time, and I don't find it nearly as entertaining as 
I do writing the actual walkthrough. Oh well, there's plenty of FAQS on 
GameFAQs now, so you should be able to find whatever it is you're 
looking for. Hmm... I forgot to mention in the last update that I ditched 
the Type To Keys for the sections of the actual walkthrough in favor of 
just looking up the number. I've also added a few more sites to the 
Legal Junk section. 
 
07/26/2004: Finally got an update done. Pretty big one too. I fixed all 
the stuff that got messed up in the rush job submission last time. Made 
things a little more pretty with borders and what have you not. Changed 
the version number to reflect more on the progress of the guide. As you 
can see the guide goes up to completing the Tower of Salvation. That's 
currently where I'm at in the game, so as I progress I'll be adding 
more. Added some stuff to the Side Quest section, some of it a little 
more incomplete than I would have hoped. Don't expect the data charts 
anytime soon, when the actual walkthrough is finished than we'll talk. 
Well, there you go. I'll try to get another update up as soon as 
possible, so hand in there. Oh yeah, added some more allowed sites. 
 
07/20/2004: V.1 is finished. I got my official Brady Games guide today 
and finished filling out the Instructions section. I've only made it up 
to Palmcosta in my game, and any information in this guide before then 
could be incomplete. I'll try to go over the official Guide and my own 
writings of events prior to Palmcosta in future updates. Everything 
after Palmcosta (first visit) will be checked with the guide. So never 
fear. Hmm... What else... Well I do mean to get up a bunch of data for 
Section VII. I already plan on doing Character Information, Tech Skills, 
Ex Skills, and Union Attack List. I might do more.... hopefully. In any 
case.... look forward to more of the guide as it is written. Also... 
seems I was having some technical difficulties with submitting this so 
I had to take it into MS Word and mess with it. I'll try and make it 
look pretty again with the next update. 

=======================================================================
III. Introduction - INT
======================================================================= 

Hello, I'm Triad, and this is my first FAQ. As you can see.... this one 
isn't quite finished yet. No, in fact I haven't even completed the game 
yet, but I will be updating this thing as often as possible. As far as 
I'm concerned getting all this Introductions and Instruction crap out 
of the way will make life a lot easier on me. Anyhow... the ASCII art 
up there is of my favorite character Sheena ------ Lloyd         HP 327/327   ||Gald|
| |    |                            || 500|
| |    | T    next to the box represents the 'On Screen 
Character' Flag. You can view up to four of your characters on one 
screen, that would be your active party. While you're reserve members 
can be seen by pressing down, they'll be shaded out a bit. 
Regardless, that's the menu screen for you.

Now I'll explain each aspect of the menu as best I can.
 
-----------------------------------------------------------------------
1.Tech - TCH
----------------------------------------------------------------------- 

This is where you will assign and manage your character's learned 
skills. There are two different tech screens, and three different 
control settings. These can be cycled by pressing the Start button. In 
most cases, your other party members will be set to Auto. Anyways... 
I'll start by explaining The Manual and Semi-Auto Tech Screens by using 
Lloyd as an example. On Lloyd's Tech Screen you will see a list of 
Buttons on the left side, and a list of learned skills on the right 
side. On the left panel you can assign any one of Lloyds skills to a 
specific button  combination. For example, Lloyd's Demon Fang will 
automatically be assigned to the stilled Control Stick at the start of 
the game. During combat if you press B, he'll use Demon Fang. If you 
were to assign Demon Fang to say, the next button combination, which is 
B + Up, You would have to Press Up on the Control Stick as well as the 
B button  at the same time. Now whenever you have a certain button 
combination highlighted on the tech menu, you can remove it by pressing 
the X Button. To reassign a skill just press A and select one from the 
bank to the right.

Now, you will also see the C Stick on Lloyd's Tech Screen. This is 
reserved for your other party members. So Lloyd can only have four 
skills assigned at a time. The two C Stick Buttons are for you to 
select a skill from your other party member's banks. So for example, if 
you choose the First C Stick (Up) and chose Genis' Fire Ball Spell, you  
would push Up on the C Stick in Battle to have Genis cast that spell. 
It's that easy.

As for the skill bank on the right. Here you will see all the Techs 
that Lloyd has learned. To access it, Press A. Once in the bank you can 
assign any of the Techs here to any of the four button combinations in 
the left. You can also press X to Forget, or Y to Execute. The only 
Techs you'll be able to Execute in the Menu are Supportive Skills like 
Healing, so most of the time, for Lloyd at least, this will be useless.

Now then, switch over to Genis's Tech Screen (By pressing Left or Right 
to shift through party members) which should hopefully be set to Auto. 
If not do so. Now you will see a large a skill bank, rather than a 
skill bank and a button assignment panel. Here you can set which skills 
you want the AI to use by turning them ON/OFF. Select Fire Ball and you 
will get the options of Pressing A to Execute (Won't work, same rules 
apply as before with Lloyd) Y to turn the skill ON/OFF, and X to Forget. 
If you turn a skill OFF, The AI won't use the skill in battle...ever. 
you'll have to do it if you want to use it. 

You're other option on the Auto Tech Screen is to setup your Union 
Attacks. The attacks you assign here are the attacks that will be 
available when you trigger an U.Attack. 
 
-----------------------------------------------------------------------
2.U. Attack - UAT
----------------------------------------------------------------------- 

Setting up Union Attacks is easy enough. When you go to the U.Attack 
screen, you will see a box representing each character in your active 
party, along with four of their skills assigned to a button 
configuration similar to that of regular Tech Attacks. When you use an 
U.Attack in Battle, Lloyd will start it off by using whichever one of 
his skills has been assigned in the U.Attack Menu. For example, if you 
had Demon Fang assigned to the first button combination, and you wanted 
to use it in The U.Attack. You'd first fill up the U.Attack Gauge in 
battle, then press Z to start it. Assuming Lloyd is your controlled 
character, his action button would be A. So to perform Demon Fang, 
you'd just press A during the U.Attack Prompt. Now let's say Kratos is 
the second character and he has Sonic Thrust Assigned to The Up 
Direction. After using Lloyd's Demon Fang, you'd press Up + B to have 
Kratos use Sonic Thrust. It's just like using tech attacks, but with 
different buttons for each party member. The game suggest that you 
start off by just using the first attack you've assigned (a single 
button press for each party member as opposed to combinations) to get a 
feel for the system. Not a bad idea really.

The more complicated aspect of U.Attacks are pulling of Compound 
U.Attacks. Compound U.Attacks are triggered when two party members use 
two skills that complete the requirement for the Compound Attack one 
right after another. Each Compound Attack involves two party members 
using two different techs. There are a few CU Attacks to be found 
throughout the game.  
 
-----------------------------------------------------------------------
3.Strat - STT
----------------------------------------------------------------------- 

On The Strategy Screen, you will see your party members and three types 
of strategies by each of them. If you select a party member, you can 
assign the strategy you'd like the AI to use. For example... Select 
Lloyd. Then choose the first option which is how the Character should 
Attack in battle. You can choose any of the strategies from the bank to 
the right. The description is listed at the bottom of the screen. For 
whichever character you are controlling in battle (IE: Manually, the 
Computer isn't doing anything with that character) none of this really  
applies, but when the computer does take over, this is how it will act. 
Below Attack Behavior, you can set how the character will spend their 
TP. You can either order them to go all out and waste all of their TP, 
Conserve it and use it only when they really need to, or just not even 
use it at all. Below that you will be able to setup their movement in 
combat. You can either have the character up close and personal with 
the enemy, or sniping away from the back lines where it's a bit safer. 
For the most part, Melee characters should be up front, while Mages 
and weaker characters should be in the back. 

Aside from that, you have the option to choose Orders, this option will 
appear when you don't have a specific character selected. Press X to 
bring up Orders and you will have the option of selecting an overall 
configuration. As you will be able to see, all of your characters 
setting will be changed the same way according to which Order you 
choose. You can have three different order settings, and these can be 
helpful because you can switch to these orders on the fly during 
battles. Below you can see a Graph that will kind of display how active 
your characters are in battle, as well as they're position. Characters 
towards the front will be really up and in the thick of it all, 
characters in the middle will use caution when attacking, and 
characters in the back will be pussies.
 
-----------------------------------------------------------------------
4.Status - SAS
----------------------------------------------------------------------- 

When you go to the Status Screen you will be treated to a portrait of 
the selected character as well as a full list of their stats (duh) 

The Format of The Stats will be listed as such

Character Name
  Title
Lv   X    T/S Meter
HP X/X
TP X/X
Exp        XXX
Next       XXX
Str XX   Det XX
Sla XX   Acc XX
Thr XX   Eva XX
Int XX   Lck XX

Weap. Weapon Name
Body  Armor Name
Head  Headgear Name
Arm   Arm Gear Name
Acc.1 Accessory Name
Acc.2 Accessory Name

Now for an explanation of what all that means:

Character Name: The Name of The Character's Stats you are looking at... 
Go Figure

Title: The Character's Current Title. Pressing A will bring you up to 
the Title Bank where you will be able to Select a Title for the 
Character. Titles are earned in various different ways throughout the 
game. When you highlight a title you will see which stats will level up 
when you gain a level with this title equipped, you'll also get a brief 
description about the title, usually how it was obtained.

Level: Character's Current Level

T/S Meter: This meter shows you how developed you are with your EX Type. 
T-Technical, and S-Strike. When the meter is complete in one direction 
that is your assigned Ex Type, and any skills you learn from 
compounding Ex Gems will be of that type. Furtur details on this will 
be explained in the Ex Skills section of the instructions below. 

HP: Character's Current HP/Max HP

TP: Character's Current TP/MAX TP

EXP: Current Experience Points Character has accumulated

Next: The Required amount of Experience points the Character needs to 
Level Up

Str: The higher the "Strength" the higher the damage done.

Def: The higher the "Defense" the less damage taken. 

Sla: Lloyd Only It affects the damage done when he performs a 
'Slashing' 
attack

Acc: The higher the "Accuracy" the higher the damage done, when the 
character's attack hits the enemy.

Thr: Lloyd Only. It affects the damage done when he performs a 
"Thrusting" attack

Eva: The higher the "Evasion" the less the damage taken. when the 
enemy's attack hits the character.

Int: The higher the "Intelligence" the more effective spells are, 
and the less damage taken by spells. 

Lck: "Luck" affects many things, including the Critical Hit percentage.

Weap.: The Character's Currently Equipped Weapon

Body: The Character's Currently Equipped Armor

Head: The Character's Currently Equipped Headgear

Arm: The Character's Currently Equipped Arm gear

Acc.1: The Character's Currently Equipped Accessory

Acc.2: The Character's Currently Equipped Accessory

Pressing Down on The C Stick will tell you which Skills you can learn 
from your current equipment. While pressing Left or Right on the 
Control Stick (or Pad) will allow you to cycle through characters (as 
usual)
 
-----------------------------------------------------------------------
5.Synopsis - SYN
----------------------------------------------------------------------- 

This is pretty cool. When you check the Synopsis Screen you will see a 
list of events that have unfolded so far. When you highlight one of the 
events you can see where it took place (the name of the place AND the 
location on the map) as well as your current level when the synopsis 
was recorded as well as the date (the real date) Cool Beans! 

-----------------------------------------------------------------------
6.Items - ITM
----------------------------------------------------------------------- 

This is pretty self explanatory, the item system is laid down much like 
it has been in previous installments of the 'Tales' Series, and it also 
reminds me of Star Ocean (like a lot of other things in this game... 
hmm). But I digress, Perhaps you haven't played any of these (for shame 
>>>>>>>>>>>>|-|
 
Credit for this little ASCII Diagram goes to A I e x's guide on 
GameFAQs. I hope he doesn't mind that I used it o.o 
 
Once you solve the puzzle you'll hear the jingle and a bridge will be 
formed on the upper levels. Now it's time to make your way up there. 
Enter the door at the top of the puzzle room and open the chest in the 
next room, then head to the right door and enter the next room. Head 
down in this room and you'll reach another series of stairs. When you 
reach the top, enter the door and head into the next room. In this room 
just head left into the next. Here you'll find two more treasure chest 
to claim. After grabbing the loot, head across the bridge you made for 
a scene.  
 
Now you'll take control of the first group again, a light bridge will 
appear for you to cross. So save and make your way across, and up, and 
across, and up, and across once more. Phew. On your way though, you 
might trigger a skit, make sure to stop and view it before meeting up 
with the rest of your party. You'll see a scene and be reunited with 
your party, now prepare for the boss, if you're going to include 
Colette in your party (and you should) make sure to outfit her with the 
elite gear you found throughout the tower for her. Now enter the warp 
for a scene. 
 
----------------------------------------------------------------------- 
Boss: Iubaris  
HP: 16,800  
TP: 1500 
S: Fire, Lightning, Light 
W: Dark 
EXP: 2650 
Gald: 2500 
Item: Brass 
 
This boss has some pretty powerful close range attacks, so it might be 
best to use a party that focuses more on long range attacking. Genis is 
a key player in this battle, just make sure he isn't using Lightning or 
Fire Magic though. Lloyd will be all to busy trying to keep the beast 
away from your long range attacks, but with Raine or Kratos healing him 
he should be alright. Make sure to refill Genis' TP with Gels as needed.  
----------------------------------------------------------------------- 
 
Afterwards a somewhat different scene then what you're used to will 
commence. Afterwards Colette will learn the skill Sacrifice. It would 
be in your best interest to turn this skill off... though I don't think 
the AI would use it very often, or at all. But why risk it, eh? Anyways, 
head back into the warp and make your way down to the bottom of the 
tower. Back at the entrance check the bookshelf in the northwest corner 
to obtain the Boltzman's Book you came here for. Watch a short scene in 
which you learn your next destination, than go around the room and read 
the rest of the books on the shelves if you'd like. When you attempt to 
leave watch a rather startling series of scenes.  
 
======================================================================= 
World Map 
Skit: Lloyd's Bad Habit 
======================================================================= 
 
Head over to Lake Umacy where you saw the Unicorn before, remember? 
Just in case you forgot, it's southeast from the remains of the Human 
Ranch. Enter and watch a scene, once that's over head back to the world 
map and you should trigger a skit. Now head for Hakonesia Peak, and 
pass through it to the other side. Now head for the  Thoda Island Boat 
Docks.  
 
======================================================================= 
44. Temple of Water  
Item: Aquamarine 
Skit: The Pursuit of Strength, Summoner Sheena 
======================================================================= 
 
When you enter the boat dock, stand around for a second and you should 
trigger a skit. Afterwards "Mastering" will be added to the training 
manual. Now cross over to Thoda Island, head up to the Temple of Water 
and enter. Head all the way through the temple to the end again. If you 
need any instructions just go to the previous Temple of Water 
walkthrough (TOW1) Make sure you prepare yourself for the Boss before 
entering the warp that leads to the seal room. You need to have Sheena 
in you're party, but I'd also recommend Lloyd, Genis, and Raine. Genis 
and Raine can stay in the back and attack/support from a safe distance, 
while Sheena and Lloyd are on the front lines. Turn off any Water/Ice 
Spells, and when you're ready, enter the warp and watch a scene. 
 
----------------------------------------------------------------------- 
Boss: Undine  
HP: 13000  
TP: 320 
S: Water, Ice 
W: None 
EXP: 2110 
Gald: 765 
Item: Guardian Symbol 
 
Ouch, this broad packs a punch. Not only do her physical attacks hurt, 
but her magic really hurts! That's why it's important to keep Genis and 
Raine (or Colette if you took her) in the back while you're melee 
characters try to hold her off. You NEED a healer in this battle, no 
questions about it. If Raine knows Nurse that'll help a lot. Try to 
make use of your defense skills to try and soften the blow of some of 
her attacks.  
----------------------------------------------------------------------- 
 
After the rough battle, pat yourself on the back and watch a scene. 
Afterwards you'll acquire Aquamarine, Sheena will learn S. Seal: Water 
and Summon: Water. Not bad, not bad at all. Now it's time to leave this 
place for good. When you head back through the warp you'll get a skit. 
Now head back through and out of the temple, back to the docks, and 
finally out to the world map.  
 

======================================================================= 
World Map 
======================================================================= 
 
Now you have to head all the way back to Lake Umacy. 
 

======================================================================= 
45. Lake Umacy  
Item: Unicorn Horn 
Title: Grand Healer (Raine) 
======================================================================= 
 
Enter the lake for a fairly humorous scene ^^. Afterwards watch a few 
more scenes, during which you shall acquire the Unicorn Horn. A few 
more scenes in which Raine will learn the ridiculously useful skill 
Resurrection, and gain the title of Grand Healer. Now that you're done 
here head back out to the world map. 
 

======================================================================= 
World Map 

======================================================================= 
 
We're off to Hima once more, you know the way.  
 

======================================================================= 
46. Hima  
Skit: Why is Colette..., Do Goddesses get sick? 
======================================================================= 
 
Enter Hima and walk forward towards the inn for a scene. When it's over 
enter the inn. Stay a night at the inn to trigger a skit. Afterwards 
head upstairs and into the room for a scene. Now that you've save 
Pietro you can start a little side quest that will span for the entire 
rest of the game. The Side Quest is called The Restoration of Luin, and 
from now on Peitro will be accepting donations to help rebuild the 
ruined city. This event is so big that I made as well post it's own 
portion in the Side Quest section, but you can start now and it'll keep 
going until the end of the game. So don't worry if you're short on 
funds right now. Anyways...if you'd like the details on this check out 
The Restoration of Luin (ROL1) section in The Side Quest Section. Once 
you're done here it's time to tie up some loose ends before going onto 
The Tower of Salvation. Before leaving the room with Pietro, you should 
trigger a skit. After that you're done in Hima for now, so stock up and 
head for the exit for a scene. Ignore talking to the Dragon Guy at the 
Peak for now, this will take you to the last part of the first disc, 
and we don't want to do that yet. Instead talk to the traveler guy 
again to return to Luin. 
 
======================================================================= 
World Map
======================================================================= 
 
When you arrive in Luin, if you'd like to take part in the Restoration 
side quest feel free. Otherwise head outside. Now you're off to the 
Balacruf Mausoleum once more in order to get another summon spirit.  
 

======================================================================= 
47. Balacruf Mausoleum  
Item: Opal 
======================================================================= 
 
Alright, head inside the dungeon and navigate your way all the way back 
to where the seal room is. Now before heading up to the altar in the 
seal room prepare yourself for the boss. It would be wise to set your 
character's attack strategy to "Attack Same" seeing as how there are 
three bosses in this battle, and you'll want to knock that number down 
ASAP. You NEED Raine, really... it's not even funny how bad you'll need 
her excellent healing arts, though you might want to turn Nurse OFF... 
really, it takes a long ass time to cast. So then I'd take her along 
with Lloyd and Sheena, and for the last character Colette. Colette 
Angel Feather's always helps, and her Holy Song will help a lot as well. 
When you're ready, take a deep breath and head towards the altar. 
 
----------------------------------------------------------------------- 
Boss: Fairess  
HP: 6190  
TP: 250 
S: Wind 
W: None 
EXP: 690 
Gald: 285 
Itme: Saffron  
 
Boss: Yutis  
HP: 6480  
TP: 80 
S: Wind 
W: None 
EXP: 770 
Gald: 290  
Item: Sage 
 
Boss: Sephie  
HP: 7320  
TP: 220 
S: Wind 
W: None 
EXP: 880 
Gald: 320 
Item: Savory 
 
Wow... this fight is HARD. You can easily have your entire party wiped 
out as soon as the battle even begins. It's very important that you 
take down one of the Sylphs as fast as you possibly can. Man, take out 
Fairess(with the shield) first, she is by far the most annoying and 
deadly out of all the bosses. Her spells hurt everyone and she just 
generally makes life miserable. She may have high defense, but she also 
has the lowest HP. After you drop that wench move onto Sephie (with the 
sword) as she also does a lot of damage. Once you have the battle down 
to just Yutis, it's as good as won. Though don't get cocky, your party 
members are no doubt weary, and she does still posses enough power to 
drop them. Remember you can (and should) summon Undine if at all 
possible (Sheena has to be in Overlimit to Summon Spirits) and use 
items! While Raine is healing with magic, you can have someone using 
items! Don't be stingy either, I used 6 life bottles throughout the 
fight.  
----------------------------------------------------------------------- 
 
Phew... Let's never do that again, shall we? Anyways... after the battle 
will be a scene and you'll obtain an Opal, and Sheena will learn S. 
Seal: Wind, and Summon: Wind. Now get out of this hell hole for good.  
 
======================================================================= 
World Map 
Skit: Just Another Pact, Chicken or the Egg 
======================================================================= 
 
When you leave the Mausoleum you should get a skit. Afterwards head 
over to the House of Salvation if you need to heal up (I'm sure you do) 
then it's off on a long journey back to Iselia. To get back to Iselia 
you have to head all the way northwest from The House of Salvation, 
passing Luin via crossing the bridge. Keep heading west along the road 
and you'll see Nova's Caravan, keep heading west past the Caravan until 
you get to a bridge. Recognize the area? This is where I told you to 
yield from going any farther once upon a time ago. Well, even if you 
don't remember keep heading south. Once across the bridge you might 
trigger a skit. Just keep heading south and eventually you will reach 
the ole' Ossa Trail. Now you must know where you are! Ooooh yeah... how 
about that Skull inside the cave? Let's pay him a visit. 
 
======================================================================= 
48. Ossa Trail 
======================================================================= 
 
If you didn't beat the Skull Earlier on in the game, now's your chance. 
With levels that dwarf those of your previous visit you will be able to 
rape the poor fiend. Head into the cave and all the way to the back 
where you'll find the Skull sitting there. Talk to him to challenge him. 
 
----------------------------------------------------------------------- 
Boss: ?????? (Sword Dancer)  
HP: 8000  
 
While you'll be able to take down the Bosses less than impressive 8000 
HP with relative ease, he can still do some pretty hefty damage. So 
make sure you either have Kratos or Raine in your party (Frankly, I 
don't see why you wouldn't ever have one of them in your party) Just 
keep pounding away on him until he falls. 
----------------------------------------------------------------------- 
 
Afterwards you'll receive the Yata Mirror and the skull will vanish. 
The creatures name is Sword Dancer (you can check the Monster Manual 
now and it'll say as much) so from now on the Skull will be named as 
such. Now head back through the Ossa Trail to Iselia. On your way out 
examine the trap door with Sheena for a funny comment ^^ 
 
======================================================================= 
World Map 
======================================================================= 
 
Now that your back in the desert, head on over to Triet to stock up on 
items and check with the fortune teller to see how things are going 
with your crew. It's crucial that you stock up here because you have 
another difficult boss battle coming up. Once you're done in Triet head 
north towards Iselia and head into Iselia Forest. Head through Iselia 
Forest and then over to Dirk's House. 
 
======================================================================= 
49. Dirk's House 
Item: Ex Gem Lv3, Metal Sphere, Onion, Exsphere Shard 
======================================================================= 
 
Dirk's House is the location of one of the more difficult Side Quest in 
the game to complete. If you visited Harley in Asgard as per my 
instructions and picked up the Figurine Book, head on in and talk to 
Ole Dirk for a scene. When give the choice, go ahead. Then you can read 
the Explanation. More or less, you can use items called Pellets you 
collect throughout your journey to make Figures. This process is both 
complex and simple in it's own right. Complex in knowing when to make 
what, with what. And simple in it's just a matter of using some Pellets 
to make a damn figurine. None the less, the Quest is so large that is 
has a special section in Side Quest for you to check out if you so 
desire. Check out Figurine Book (FGB1) for details on starting this 
Side Quest now, or making plans for the long run. Regardless of what 
you do, talk to Dirk to get a boat load of goodies including an Ex Gem 
Lv.3! When you're ready to leave, head back to the world map. 
 
======================================================================= 
World Map 
======================================================================= 
 
Now head all the way back to Triet. If you need to rest jump into to 
Triet and head for the inn. After staying the night get back out onto 
the map and make your way over to the Triet Ruins.  
 
======================================================================= 
50. Triet Ruins 
Item: All-Divide, Spirit Bottle, Garnet 
======================================================================= 
 
Head down into the dungeon itself and make your way towards the seal 
room. But wait... on the way... oh yeah! Remember that chest that you 
couldn't open so long ago? Well brace yourself for a battle and open it 
now to confront a tough monster called a Fake. You'll need to use magic 
to harm this thing at all, so make sure Genis is in the party for the 
battle. The Fake will drop an All-Divide and you'll get a Spirit Bottle 
after the bout. Now make your way towards the Seal Warp and SAVE. Now 
prepare for one helluva boss fight. You can use the same party as you 
used against the Sylphs (Lloyd, Sheena, Raine) and you can either use 
Colette or Genis. If you go with Genis make sure to turn off his Fire 
Spells. Heal up and brace yourself, then head into the warp. 
 
----------------------------------------------------------------------- 
Boss: Efreet  
HP: 18000  
TP: 850
S: Fire 
W: None 
EXP: 2430 
Gald: 945 
Item: Attack Symbol 
 
Efreet isn't nearly as hard as The Sylphs were, but he can still give 
you a run for your money. His fire magic is so devasting he can reduce 
a damn near 2k HP Lloyd to nothingness should he get caught in the 
blast. The best thing to do is just to pound on Efreet while Raine 
heals, if you should need more assistance have Genis use items to 
revive, heal, or restore tp. If you can help it, when you see Efreet 
casting magic (Especially Explosion) try to run away as fast as you can 
and guard. Just keep at it and he'll fall. Should you get the chance to 
summon Undine you will really bring the hurt down on this bad boy. 
----------------------------------------------------------------------- 
 
Afterwards you'll watch a pretty funny scene and than obtain a Garnet, 
and Sheena will learn S. Seal: Fire, and Summon: Fire. Now you're done 
here for good, so head back out to the world map. 
 
======================================================================= 
World Map 
======================================================================= 
 
Once again, stop by Triet if you need to rest and/or restock. Once 
you're done it's time to make the trek all the way back to Hima. 
 
======================================================================= 
51. Hima 
Item: Assassin's Ring 
======================================================================= 
 
Alright, we're head to a point of no return, so make sure you have a 
back up save, because you can't leave this next area until you've 
completed it. And if you find yourself in a bind... well things won't be 
pretty. So prepare, save, do any of the above side quest, or anything 
else you might have forgotten, then head to the summit of Hima for a 
scene. After the scenes, Lloyd will be by himself. Now you can go 
around Hima and talk to all of your party members. First up is Sheena 
who is standing right next to you. Next up outside of the inn you'll 
see Colette and Raine.  
 
IMPORTANT: Leave Colette for last. So the next person to talk to would 
be Raine. To the right you'll find Genis. Now head up the mountain path 
towards the gravesite to talk to Kratos. After talking to Kratos once, 
talk to him again for the final training sequence. Once you've talk to 
everyone else, go talk to Colette. You'll view some scenes, including a 
fairly interesting one. During one of the scenes you'll pick up the 
Assassin's Ring. After the scenes head back to the peak. Watch a scene 
and then choose who you want to ride with, you should know who I picked 
=p.  
 
======================================================================= 
52. The Tower of Salvation 
======================================================================= 
When you arrive with the person you rode with, you'll meet up with your 
other party members and watch a scene. Now head through the door and 
head up the bridge for a scene. Afterwards head over to the warp and 
watch some startling scenes. During the scenes Colette will learn the 
skill Judgment. So begins a series of three consecutive boss fights, 
the first you have to win, the second you don't have to, and the third 
you can't. These bosses are spoilers so here's you warning. For 
strategies on them scroll down past the spoiler warnings. 
 
~~~~~~~~~~~~~~~~~~~~~~ WARNING: SPOILERS AHEAD!!! ~~~~~~~~~~~~~~~~~~~~~ 
 
 
 
 
 
 
 
 
 
 
 
 
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ 
 
----------------------------------------------------------------------- 
Boss: Remiel  
HP: 16000  
TP: 258 
S: Light 
W: None 
EXP: 2795 
Gald: 1840 
Item: EX Gem Lv.1, Rune Bottle 
 
You should use the same strategies you used against the Summon Spirit 
Bosses, even though Remiel isn't near as tough. Of course he's pretty 
difficult in his own respect, so just make sure Raine keeps everyone 
healthy, and if you need to use items do so. Though try to reserve at 
least some for the next boss, even though you don't HAVE to win that 
one, you should. Anyways... just pound away on Remiel with your best 
techs. He's strong to Light Spells, so avoid having Raine use Photon 
and the like (don't know why you'd waste TP on them anyways). After the 
battle make sure you Cook! 
----------------------------------------------------------------------- 
 
Watch even more startling scenes!  
 
----------------------------------------------------------------------- 
Boss: Kratos  
HP: 22500  
TP: 1500 
S: Light 
W: None 
EXP: 3280 
Gald: 2900 
Item: EX Gem Lv.3, Life Bottle 
 
This is a very difficult battle to win, and the fact that you don't 
even have to win it might persuade you to give up from the get go. Even 
still, I like to beat him. You will need to use tons of healing items 
and spells, and guarding techs to withstand Kratos' onslaught. The man 
who once fought beside you will hold no punches in this bout. Kratos is 
harder than any boss you've faced thus far, you'll have to fight for 
this victory, tooth and nail. But keep at it, play cautions, and be 
patient. You can do it! 
----------------------------------------------------------------------- 
 
Afterwards watch some more scenes. Things are really getting crazy 
around here eh?  
 
----------------------------------------------------------------------- 
Boss: Yggdrasill  
HP: 40000 
TP: 3000 
S: Light 
W: Dark 
EXP: 3000 
Gald: 0 
Item: None  
 
For one, don't worry about losing this battle, you can't win. The only 
way you'll be able to win is by replaying the game and using the 
benefits that come with a Replay Game. Otherwise... no, it ain't gonna 
happen. Yggrdrasill may be a pretty boy, but a pretty boy that can kick 
your ass.   
----------------------------------------------------------------------- 
 
After your inevitable defeat watch even more scenes.  
 
======================================================================= 
53. Sylvarant Base 
Item: EX Gem Lv.2, Straw Hat, Protect Ring
Skit: Lloyd's Humiliated, Betrayer Kratos, Yggdrassil's Aim 
======================================================================= 

Watch some more lengthy scenes that recap and explain all of these 
events unfolding around us. Once you're in control again head to the 
right and up (it's the only way you CAN go) head down the stairs and 
enter the next room. Here you'll find a vending machine which can 
restore your health, and you can restock on general items here as well. 
When you cross over the bridge to the right you should get a skit. When 
you're on the other side of the room you'll find a memory circle. Save, 
then head into the door on the right. In the next room, head up and 
around the boxed platform to trigger another skit. Now circle around 
and head towards the Sorcerer's Ring Device. You should trigger yet 
another skit. Now examine the device to change the function of the 
Sorcerer's Ring.  
 
Now you must solve another puzzle in this large room. Start by heading 
up the stairs near the entrance and make your way across the platform 
south until you reach another set of stairs leading down to the 
southern part of this room. You want to push the two creates onto the 
panel with the pink lights surrounding it. Position them so that they 
make a bridge to the raised platform with the box on it. Cross the make 
shift bridge and push the new box onto the floor below. Now push two of 
the boxes into a bridge formation on the east side of the room, and a 
final box bringing the now accessible platform to the platform with the 
treasure chest on it. Now head up the stairs and cross over the box 
bridges to reach the loot. Now head back down and push the blue box 
onto the blue panel to open a stairway. Before going down the stairs 
push the two remaining boxes back over onto the pink light panel. This 
time however, line them up vertically. Now head down the stairs. 
 
Down in this odd looking room you'll find a control panel to the left 
that has no power. Head up a bit to the electric cylinder just north of 
the control panel and fire an electric charge from your Sorcerer's ring. 
Now activate the switch to bring the boxes from above down. Cross over 
the box bridge to the other side of the room. On the south side of the 
room you'll find another electric cylinder, shoot it then head up the 
stairs to activate the control console. This will drain the water in 
the room. Head back down the stairs, but before crossing back over to 
the north side of the room, head behind the control console and find a 
hidden chest. Now cross back over and push the blue box over the edge. 
Cross back over to the south side of the room and head down the stairs. 
Push the blue box onto the blue panel to open the gate ahead of you. 
Shoot the electric cylinder here to unlock the door in the south part 
of the room.  
 
Enter the door for a scene. Hey! Remember this room? Sure you do. Now 
head to the west and take the north passage to get to the hanger. After 
some scenes you'll be in Tethe'alla! 
 
======================================================================= 
54. Fooji Mountains 
Item: EX Gem Lv.2, Cool Orbit, Card of Fire, Misty Robe 
Skit: Don't Give Up, I'm a Hypocrite, They're Elves, Flying, Angel 
Yggdrassil, Tethe'alla's Chosen, Kratos Our Enemy 
======================================================================= 
 
Watch some more scenes here, afterwards stand around for a moment to 
trigger a skit. Run around the wrecked Rheairds to get another skit. 
Now then, start making your way down the mountain by head south until 
you get to a memory circle. Save if you'd like then proceed down the 
path. On the next screen you should get another skit. Head down the 
path and collect the first chest you come upon, then keep going. Before 
long you should get yet another skit. Keep heading down the beaten path 
and before long... you'll get another skit. Eventually you'll find two 
treasure chests near each other along the path, collect them and keep 
going. Not long after grabbing those chests you should get another skit. 
And even before you can take a few more steps you'll probably get 
another skit, if not... give it a couple more steps. You'll come to a 
fork in the road marker by a tree. Instead of heading south to exit the 
mountain, head left along the path to get a treasure. If you head down 
south past the tree you'll trigger a scene.  
 
======================================================================= 
World Map 
Item: Super Pellets, Anti-Magic Bottle, Reverse Doll 
Skit: Angry Noishe, Lloyd Confesses His Love 
Skit Point: Raine 
======================================================================= 
 
Ah finally out of the land of infinite skits... oh wait here's another 
skit. Now then, before running on over to Meltokio, take time to 
explore this new land. If you head far to the east of Fooji Mountain, 
and a bit north towards the coast line you'll find a skit point 
involving Raine. Head west along the Coast until you see a building, 
this is a House of Guidance. These are similar to the Houses of 
Salvation in Sylvarant except...they charge 600 a night. Sheesh. There's 
not much to do here other than talk with the locals or get ripped off. 
There is a trader here who will trade you items for Grade Points... don't 
really know WHY he's here, but he is. Anyway, step outside to get 
another skit. Head west from the House of Guidance to reach a mapstone 
marker. 
 
Now head back to Fooji Mountain to better position yourself for these 
directions. Head south from the mountain and you'll find a chest 
containing some Super Pellets. Head directly west from here, heading 
along the road, and then behind some mountains until you find a chest 
containing an Anti-Magic Bottle. Now head north towards the capital 
city (it's fairly large, hard to miss) but before heading in search the 
forest to the west of it for another chest, finding this well hid chest 
will net you a Reverse Doll. When you're finally ready, enter The 
Capital City of Meltokio. 
 
======================================================================= 
55. The Imperial City - Meltokio 
Item: Beef, Onion, Fruitx2 
Skit: Tethe'alla the Flourishing World, Intellectual Hunnies 
Recipe: Steak, Fruit Cocktail 
======================================================================= 
 
Watch a scene, and... NO!!! OH GOD NO!!! ;-;. Okay... let me get a grip 
here... Ahem. *Whines* You'll get a skit after you see the name of the 
city displayed. Head through the gate for a scene. I couldn't help but 
laugh at this scene. Anyways, if you talk to the man standing by the 
stairs he'll tell you about the different areas in the city. Now head 
to the right and enter the first building. This is the inn, so rest and 
save if you'd like, then talk with all the people. Now head back 
outside and head left past the man at the stairs and into the next part 
of the city. 
 
Talk to the people here, then enter the first building you see. This is 
a General Item store, so stock up if you need to. You'll notice there 
are a lot more items here than any of the stores you've been to so far. 
These are all very good, though very expensive items. You might 
consider picking some up, but it isn't required. Not now anyway. The 
Katz Center for this city is also located inside this store, but I 
hardly involve myself with them. Head up behind the item shop to talk 
to the people here if you'd like.  
 
Now return to the entrance and walk up the stairs for a scene with the 
man they call Zelos. Haha, pretty funny scene all in all. Talk with the 
people in the square than head to the east. Enter the first building in 
this area to find the Weapon Shop, and the Customizer. You might want 
to wait and come back here before leaving the city... you'll see why. But 
before you leave, check out the Cat in the back of the store. The 
Wonder Chef is not one to be stopped by alternative worlds, and so, 
here he is in Tethe'alla to teach you how to make Steak!  
 
Now leave the shop and talk to all the people outside, then go ahead 
and enter the Coliseum. Talk to the people here, then check the 
bulletin board on the right side of the room, "Other Tips" will be 
added to your Training Manual. The Coliseum is a Side Quest you're no 
doubt interested in, however you can't fight any of the bouts right now. 
So then, head back to the central area where you bumped into Zelos. 
This time cross the bridge over to the right and you'll find the 
armorer. Again, it'd be in your best interest to come back here before 
leaving Meltokio.  
 
Now go back down the stairs to the area below and take the right path, 
going past the inn. Go north into the Elemental Research Laboratory. 
You can talk to the people in here for a bit of information, though not 
much. When you're finished with that, head back outside and take the 
lower right path into another section of the city. This is the slums, 
and in the slums there's pretty much nothing to do save for talking 
with the people. So once that's over with return to the city square 
once more. Now head up the stairs into the next area. 
 
Man this city is big eh? Anyway, talk to the people around here, then 
head to the building on the left. This is the Church of Martel, there's 
not much to do here right now, but you'll be coming back here real soon, 
so keep it in mind. Head back outside and take the lower right path to 
the next screen. There's nothing to do in the first building to the 
left so ignore it, talk to the people as you make your way along the 
path. Go into the next building you come across on the left, and head 
upstairs. Head down the hall and... what's that? In the corner, well 
let's examine it and find out. Wonder Chef!? Again. You better believe 
it, and this time he's going to teach you how to make a Fruit Cocktail. 
Now head back outside and finish talking to the people in this area. 
When you're done, head back to the previous area. 
 
Now then, head up the stairs towards the big castle doors and talk to 
the guards for a scene. You'll be denied entrance, so head for the 
church. Head up the alie and talk to the old man standing in front of 
the altar for a scene. Here you'll meet my second favorite character 
Presea