Devil Summoner 2: Soul Hackers FAQ - ver 0.20 Started on October 17, 1998 Latest Version released on May 7, 1999 written by Robert Boyd This FAQ is copyrighted by Robert Boyd. All other products are copyrights of their respective companies. This FAQ can not be reprinted on any public medium (web site, magazine, etc.) without the express written permission of its owner. This FAQ is best viewed in WordPad with no wrapping options on. CONTENTS: I. About this FAQ i. Version History ii. Introduction iii. What is Soul Hackers? iv. Introductory Story v. Comparison to Persona vi. The US future of Soul Hackers vii. Special Thanks II. Walkthrough - CD1 i. Introduction ii. Vision Quest 1 iii. The Algon Soft Net Services Building iv. Your COMP and the warehouses v. The Planetarium vi. Vision Quest 2 vii. Summoner Building viii. Your sister, Tomoko ix. Muuuisu x. The rest of CD1 (under construction) III. Walkthrough - CD2 (under construction) IV. Equipment Charts (under construction) i. Weapons a. Close Range b. Firearms c. Bullets ii. Armor a. Body Armor b. Helms c. Gloves d. Shoes V. COMP Module Chart (under construction) VI. Spells & Skills Charts (under construction) I. About this FAQ: i. Version History: 0.20: Completed sections 8 & 9 of the walkthrough. Added more items and more details to the lists. Fixed some mistakes and added details to various parts of the walkthrough (since I had to start over due to battery failure). New gameplay details, especially for the Dorikadoman (iv of the walkthrough) and Pet Shop (viii). Information on the Soul Hackers Hyper Rearranged CD. 5/7/99 0.15: 2 New Walkthrough sections (the 2cd is only partially completed). Added the Special Thanks and Introductory Story to the 1st section, a COMP module chart towards the end plus general fixes and updates throughout the file. Moved the version history to the beginning. 1/8/99 0.12: 2 New Walkthrough sections; updated charts; minor fixes. 11/10/98 0.1: FAQ originally created. 10/17/98 ii. Introduction: Welcome to the Devil Summoner 2: Soul Hackers FAQ! For some reason, no one has made a FAQ for this great game yet, so I decided to step in. When this FAQ is complete, it should be the definitive guide to Soul Hackers, complete with a full blown walkthrough, story notes, gameplay tips, and charts galore. Of course, this is all still quite aways away so it may never actually come to pass, but I can dream can't I? As you will undoubtedly notice, this FAQ is very incomplete. There are several reasons for this. First of all, my Japanese skills are very limited. I'm working on this - my college (Brigham Young University in Provo, Utah) has an excellent Japanese program - but learning any language takes a lot of work and time and I'm still a long ways away from achieving full fluency. Secondly, I haven't completed Soul Hackers yet (it's pretty hard to write about things that you don't know). Finally, this is my first FAQ so I'm a bit new at this kind of thing. Still, I figured any FAQ is better than none, so I've uploaded this FAQ despite its noticeable shortcomings. If you have any information on Soul Hackers that I don't have or if you notice a mistake (excluding spelling and grammatical errors) or if you just have a comment (hopefully positive), feel free to give me an email at Make sure to include Soul Hackers in the email title. iii. What is Soul Hackers? Devil Summoner 2: Soul Hackers is a science fiction RPG for the Sega Saturn (and now the Sony Playstation) that was created by Atlus. Unfortunately, none of the Devil Summoner games have been translated for the US (probably due to complexity and the lack of popularity of the Saturn here). The closest thing that we have is Revelations: Persona for the PSX. This FAQ covers the Saturn version, although it should be helpful for people playing the Playstation version as well. The story of Soul Hackers is very different from your typical medieval RPG plot. In the near future, a software company has created an exciting new virtual world called Paradigm X. Sounds like a typical day in the 21st century, right? Unfortunately, there's something seriously wrong, even evil, with this piece of software. As an amateur hacker, it's up to you to set things right. Gameplay is very unique as well. Instead of just mindless attacking every enemy that comes into your path, you can actually try to negotiate with them. Successful conversation can result in nice things like money and items. It's even possible (and often necessary) to talk enemies into joining your party! However, failed attempts at negotiation often results in your enemies getting a free attack on you. Other nice gameplay features include lots of weapons (2 types like in Persona), a portable computer with add-on modules, and a semi-permanent save feature that can be used anyway - perfect for long dungeons. Graphics aren't fantastic, but they work and fit the story of the game well. Unlike most Japanese RPGs, most of the graphics are shown from a first person perspective. Music tends to be well done and helps the mood a lot. There are plenty of neat FMV scenes that advance the story along. Good graphics, moody music, deep gameplay, and a very unique story - in short, Soul Hackers is a very good RPG. Hopefully, through this FAQ, players who were having trouble with this game, will find the help they need to enjoy this unique and fun game. iv. Introductory Story: Soul Hackers, Atlus' new Sega Saturn RPG, contains the same hard-boiled look and feel of the previous title, Devil Summoner. Set in the near future, Amami City is a sprawling oceanside metropolis. The theme of the game is the bond among human beings, and how their lives affect one another. In each household in Amami City sits a computer, all linked together by one big network. The flow of information is managed by the government, something that the people have grown accustomed to and no longer mind. In an environment such as this, it's only natural for computer hacking to become popular, and recently this has become a big pastime amongst younger males. The main character of Soul Hackers is one such person, spending many of his days hacking away at various government computers - so much so that he brings together a group of hackers called the "Spookies." One day, he accidentally gains access to a virtual city created in the network - Paradigm-X. Created by Algon Soft, Paradigm-X has been secretly created for one sole purpose - the collecting of human souls. The Characters Main Character 18 Years old. While he is very interested in and studies computer hacking, he is actually a good person and has a strong sense of judgement. While he may not look it, he is a skilled fighter, and has taken classes in the martial arts. The main character has been friends with Hitomi, a fellow hacker, since childhood. Hitomi 18 years old. Hitomi has a very rigid personality, and can handle any situation responsibly. However, her attitude and nature comes off wrong to others, giving the impression that she is cold and cocky. Her father is a researcher of ancient remains, and is the one connection between Soul Hackers and Devil Summoner: Hitomi's father is a student of Professor Gotsuma, who has appeared in previous games. The Spookies The Spookies are a six-member group of computer hackers, all of which have incredible knowledge and skill relating to computers. Each member has their own strong subject and area of expertise, forming a cohesive unit of varied personalities who compliment one another. v. Comparison to Persona: Since a number of people in the US have played Atlus' Revelations: Persona, a game that is a gaiden (side story) of the Megami Tensei series (which Soul Hackers belongs to), I thought it might be useful for those people if I described some of the major differences between the two games. The story, characters, and locations are different (obviously). The control is much better in Soul Hackers than in Persona. The isometric perspective in Persona has been removed. The town layout in the two games are very different (3D town in Persona, still shots in Soul Hackers). The FMV in Soul Hackers is more frequent, is of higher quality, and is better integrated into the actual gameplay (like FF7, but the transitions aren't quite as smooth) than in Persona. Battles are shown from a first person perspective (like Dragon Warrior/Quest) in Soul Hackers. The map command is a tad more functional in Soul Hackers (you can switch floors, for example). A 1 time load/save feature has been added. Six characters can be in your party (5 in Persona). The formation system has been simplified (3 characters in front, 3 in back). A character's actions in battle don't affect how much XP they receive in Soul Hackers. Guns in Soul Hackers have a limited number of bullets (they can be reloaded). The negotiation system is very different in the two games - in Persona, each character has 4 conversation options and the results of these interactions are shown through enemy emotion meters; in Soul Hackers, enemies talk to you and you have to select your response. Your main characters has a portable computer with a number of different abilities in Soul Hackers. Battles don't seem to take up as much time in Soul Hackers as they did in Persona. And of course, there's the really big gameplay difference between the two games - the persona magic system in Persona and the monster summoning in Soul Hackers. vi. The US future of Soul Hackers: Until recently, I thought that there was no chance at all that Soul Hackers would ever come to the US. After all, the game was very complex, it's been out for about a year, and it's for a system that is not very popular in the US. However, due to the response they received when they suggested the idea, Atlus has decided to translate the Playstation version of the game! They still have to receive approval by the US division of Sony, so something could still go wrong, but chances are looking better than ever for us getting a US version of this game. Update: Apparently, something did go wrong. Sony has denied Atlus a US license for Soul Hackers. Sony hasn't given a reason why probably because it's hard to think up a good reason why Soul Hackers shouldn't be translated into English. In more positive news, a Megami Tensei game for the Game Boy Color is being translated by Atlus and should be out some time this summer. vii. Soul Hackers Hyper Rearrange Soundtrack For those of you who are interested in video game music CDs, I thought I'd give my impressions of the Soul Hackers Hyper Rearrange CD. Not the best music I've ever heard, but not bad. You should be able to order it at any internet music store that carries a wide selection of Japanese music. I ordered mine from Game Cave which I wouldn't recommend as they still haven't sent me all of my order yet. Here's a song by song review of the CD. 1-Soul Runnaz: If you like rap, you'll probably like this, but I don't like rap so I didn't. I liked Redman's part though. English vocals. 2-Hard F: This song would go well in a Wipeout game. Not bad, but not great. Instrumental. 3-Shoot, I Should Have "Dear" Ed - Ugh. This isn't music; this is torture. English vocals (actually English screaming). 4-EL115: I don't like rap as a rule, but I found this song pretty good anyway. English vocals. 5-XX: The werewolf song. Pretty good. Instrumental. 6-Mad Poco: Not enough variety to be interesting. Instrumental. 7-Le Monde a Glace: Probably my favorite song on the CD. Very moody. French vocals. 8-Snow in Jamaica: Very weird with a catchy tune, and probably my second favorite song on the CD. ? vocals (I can't make out any words). 9-R-Amb Remix: A nice pleasant song. Good background noise as you're doing something else. Instrumental. 10-Transvestite: Though I can't say I approve of the message of the lyrics, the song itself isn't bad. English vocals. 11-Home: The lyrics may be corny, but the music is nice and catchy. English vocals. 12-Amami-city: Decent. Instrumental. viii. Special Thanks: Special thanks go to the following people for the help they've given (sometimes without realizing it) to this FAQ. Alan Wortham - for being a good Japanese teacher. My 2 Japanese TAs - for being awesome. Jason Harlan - for helping me with the Chess board and writing the Intro Story section. Be sure to check out his Megami Tensei web site at Atlus - for making such a great game. and to everyone who has offered encouraging words, thank you. II. Walkthrough - CD1: i. Introduction: Upon starting a new game, you'll see some dialogue and then a news report on Paradigm X. After this, you'll find yourself outside where you're trying to hack into Paradigm X. You will meet your best friend, Hitomi, at this time. Eventually, you manage to break into Paradigm X's user database (nice FMV here) and will replace one of the user's name and code with your own. Enter your name (family name is first in Japan) and your code name and then select the choice on the left (for those of you who know absolutely no Japanese, the word on the left is yes and the word on the right is no). After this, someone named Redman will call you from the terminal. He seems to know you, even though you don't know him. Then, you'll get a phone call from your sister, Tomoko, who says she has "Big news!" and wants you to come back home quickly. At home, you'll meet your father, sister, and mother. I think Tomoko's big news is that you now have access to Paradigm X (which of course, you already knew). When you head into your room, you get a coded message from Spooky, the leader of your hacking group. I'm not sure about this, but I imagine the message tells you to meet him (since that's what you have to do next). Next, you'll find yourself in one of the area maps. While on an area map, you can talk to people (people are represented by colored dots; a message will appear in the corner when you're close enough to talk), enter buildings and other locations, look at the locations you can enter (press L or R), and look at the main menu (press C). The main menu is pretty self explanatory (all the commands are in English-yeah!) so I won't spend too much time here. You can look at, equip, and use items (you only have 2 story items at the moment), look at your status (LV1 for you and Hitomo), change your characters' position in battle, change the settings, and do a temporary save (select Quit and yes). Temporary saves will be erased when you restore them so they are useless as insurance against death, but if you want to take a break in the middle of a dungeon, they are quite useful. Talk to the people in this area if you want and then leave the area by walking to one of the edges and pressing C (I love the "TV off" effect when you do this). You'll now find yourself on the city map. Only two areas are currently selectable; the bottom one was where you just came from, so choose the top selection. You'll find yourself in another area. There's a mall in this area, but all the shops are closed right now, so ignore it. Go to the rendezvous point with Spooky (the other location that you can enter besides the mall). After a short FMV, you'll find yourself in the Spookies' semi-truck. Spooky is there and he'll show you your portable gun-style computer (COMP for short). After some conversation, he'll leave, and you'll be a given a list of things to do. The top left item is to save, and the bottom left item is to leave (you can't do this right now). Select the top right item twice and you'll logon to Paradigm X. The receptionist and "Captain Paradigm" will greet you and tell you about Paradigm X. Now, you'll find yourself in the 1st person perspective mode. Holding B while pressing a direction will cause you to move instead of changing directions (like in Shining the Holy Ark). Explore if you like, but there are really only two things you have to do here. First, go all the way down the alley and watch a news report. Then go to the VR building (Hitomi will comment when you're in front of it) and enter it. You don't actually have to do anything here (you can try out different VR worlds if you want), but if you don't go here the next event won't be triggered. When you're tired of Paradigm X go back to the room that you first entered Paradigm X. Instead of seeing the cheerful receptionist, you'll find that there is nowhere there. Hmm, this is odd. An unidentified voice will speak to you, a burst of energy will emit from your monitor (FMV), and then you'll find yourself face to face with a talking coyote named Redman. The coyote will talk to you for awhile, teleport you to the VR building and then you will experience the first Vision Quest. ii. Vision Quest 1: After a few FMV scenes and some dialogue, you'll find yourself in the Algon Soft Net Services building. Instead of controlling yourself and Hitomi, you're now in charge of a man name Urabi. You can be attacked in the NS building, but don't worry, Urabi is LV20 and he has three monsters to help him. There are two new commands in your main menu now - Magic and COMP. Magic is used to heal your characters (two of your monsters can use healing magic; take advantage of this) and COMP enables you to use your portable computer. Only use automap for now; you shouldn't mess with the summoning commands right now. Battles aren't very hard here - commands are in English, and your characters are powerful. The back of the Soul Hacker manual has a map for this building so you shouldn't have much trouble with it. On floor 1, go up the elevator to floor 2. On floor 2, the elevator has been locked off so go up the stairs to floor 3. On your way there, there's a room where the coyote will save your game and restore your HP and MP (it's marked T on the map). You can also pick up two items near the stairs. On floor 3, go up the stairs to floor 3 (you'll meet a security guard on the way; ignore him). On floor 4, go up the stairs to floor 5. On floor 5, go to the only room that isn't locked. Here, you'll get the data you're looking for, the Nemissa Program. A man named Fuinegan will show up, forcing you to flee. You'll automatically try to escape the building, but unfortunately the path back down has been blocked off so you'll be forced to go to the roof. Once there, you'll need to enter in a password to lock off the contents of your COMP. Any password will do so make it simple, since you'll need to re-enter it soon. Then, Fuinegan catches up to you, the screen goes black, and Vision Quest 1 is over. iii. The Algon Soft Net Services Building Now, you're back in the Spookies semi-truck. Take out your COMP and enter the password that Urabi entered. The summoning functions (including the new command, Unite, which combines two monsters to create a more powerful one) have been activated on your COMP. However, this is not the only thing that happens. A ball of energy flies out of the COMP and into Hitomi. Now, Hitomi is possessed by the female devil, Nemissa. Hitomi's appearance will change to let you know who is currently in charge of her body. You'll meet two more members of the Spookies group at this time, Six and Lunch. You'll also get a phone call from Spooky. Turns out, he's calling from the Algon Soft Net Services building. After seeing what you just did in the Vision Quest of that building, you're worried about him and decide to go after him. Six and Lunch will follow you, but they won't show up as party members. Around this time, your LVs should go up. It's up to you to decide what stats to allocate your points to. As far as I can tell, the stats are (from top to bottom): Strength, Intelligence, Magic, Stamina, Speed, and Luck. Strength increases the power of your close range weapon. Intelligence and Magic both affect the power of your magic and your MP total. Stamina affects your defense and HP total. Speed and Luck both affect your evade %; Speed also affects the accuracy of your close range weapons and who goes first in battle, while Luck affects the accuracy of your guns. I personally focus Nemissa's stats towards Intelligence and Magic while I make the main character good overall with an emphasis on Strength. Go to the city map and select the 3rd area. Go to the NS building. You'll talk to Six and Lunch here; Lunch will stay with you, while Six will stay behind. The enemies here are much weaker than before, but so are you so be careful. Thankfully, you aren't as weak as you were at the start of the game - you should be at around LV6, you now have some equipment, and you should have some HP+40 items and a decent supply of bullets. In battle, try to talk monsters into joining your team. I don't have any suggestions here - if you can't read Japanese you're just going to have to rely on trial and error like I've been doing. Now would be a good time to explain MAG (abbreviated M$). This is the amount that is listed right below your yen total. M$ can be won in battle and found in chests and is used with your summoned monsters. Each monster costs a certain amount of M$ to summon into your party and a certain amount of M$ per step to keep in your party (with the more powerful monsters obviously costing more). The decision between conserving M$ and having a powerful party is one that you're going to have to make throughout the entire game. Another important game concept that you might not understand immediately (I didn't figure it out for a couple hours) is the loyalty system. Each monster that you summon has a different loyalty rating. There are 5 major loyalty LVs, each of which has 4 colored bars underneath it for a total of 20 different loyalty ratings. Monsters you get from negotiations start out with a loyalty rating of 10 (right in the middle) while monsters created by uniting existing monsters will have a loyalty that is the average of the monsters that were united. Monsters with high loyalty are more likely to do what you tell them, may block the hero from fatal attacks, and can be turned into items (later in the game). Monsters with low loyalty tend to disobey you and may even leave your party. Loyalty can be changed in combat (if a monster's attack is show in blue, their loyalty has gone up slightly; if it's in red, their loyalty has gone down slightly), and by giving your monsters gifts (select item, then gift). Be careful when giving commands to monsters with low loyalty as they tend to disobey you (which decreases loyalty further). I find that using the Defend command is a good way to raise loyalty with many monsters. Your path in the NS building is going to be different than it was while you were Urabi. Go to the 2cd floor via the elevator. Here, go to floor 5 through the locked elevator (Lunch will unlock it). Go to the previously locked door on floor 5. Lunch will leave you here. Go to the area beyond the door and make your way to the elevator (picking up an item on the way). Take the elevator to floor 4. On floor 4, you'll get a phone call from Lunch. Go down the stairs to floor 3. On floor 3, you'll get a phone call from Six. Make sure to pick up M$300 on this floor; it's in a chest in a small room. Go down the stairs to basement 1. A boss encounter is in the small room at the west end of basement 1 so make sure you're ready before going there. Your HP and MP are fully restored when you LV-Up so if you're almost at a new LV, you might want to fight a few more battles. If you haven't already done so, summon a monster or two to help you out; if you don't, the next battle will be very hard. When you're ready, go to the small room in basement 1. You'll meet (of all things) a guitarist. After some conversation, he'll summon 4 monsters and attack you. None of the enemies are particularly hard, but there are 5 of them, so be on your guard. Use healing items and magic when necessary and attack when you can. If Nemissa has learned the spell, Agi, use it; it is very useful here. Make sure none of your characters die, especially the main character and Nemissa. If the main character dies, the game is over, and if Nemissa dies, she will miss out on the very large EXP reward that you get for winning this battle. Monsters don't gain EXP so it is less important (but still a good idea) to keep them alive. After defeating the guitarist, you'll find Spooky. With him, you'll leave the building (the game will do this for you) and regroup with Lunch and Six. Then you'll return to the Spookies' semi-truck. Here, you'll meet the final member of the Spookies group, Yu-ichi. Your COMP will start emitting an error message; your next task is to fix it. iv. Your COMP and the Warehouses A new location has been enabled in this area - the cruise ship. Go here and after some dialogue and an FMV, you'll go to a secret underground room and meet Victor. Here, your COMP will be fixed and you will get 2 new COMP modules, Neo Clear and Davinchi. Neo Clear will enable a small map in the corner of the screen and Davinchi will show you all the possible results of the union command with the monsters you currently have (select unite and then the 2cd command). While here, you can combine unite monsters together (2 or 3 at a time) and there are some unions you can only do here (you can't do them on your COMP). If you have monsters with full loyalty you may be able to trade them for items. I was able to get some very powerful weapons for Nemissa (Acheri for Toigan Knife and Nekomata for Nyaoso 2 Claws) this way. Go back to the Spookies semi-truck. You'll get a new message from Summoner Net with the ominous message, "The Day is Coming." A new command has been added here. The bottom right command lets you insert and remove modules from your COMP. Change your module setup if you want (Neo Clear takes up 2 of the 5 slots in your COMP). Three modules are already in your COMP: Enemy Sonar (detect enemy activity in dungeons), Honey Bee (automap feature), and Muun Adaruto (increases conversation skill when the moon is full). The shops in the mall have been opened so go there now. From top to bottom the shops offer: weapons, armor, special items, healing items, special items & gifts, HP/MP restore, and Mag<>Yen transfers. Get ready for the next dungeon by buying new equipment, items, and restoring your HP and MP. The last shop will enable you to exchange M$ for yen and vice versa - the exchange rate varies, but it's usually around M$10 for 100 yen. The shops will get new merchandise as the game goes on, so be sure to come here often. Go to the city map. A new area has been added; go here. The next dungeon, the warehouses, is in this area. Like the Algon Soft Net Services building, the instruction manual has a map for this dungeon at the back of the book. Try entering the middle warehouse; it's locked. Then enter the warehouse on the left. Make sure to pick up the Jaba foot; it's a useful piece of equipment that is in one of the side rooms. Go to the small room at the northern end of the warehouse. A guard is here; he'll talk to you and then give you some items. Now go to the warehouse on the right. There's a cure poison item in one of the side rooms. In the small room at the end of the hall is another guard. Talk to him. If you've talked to the guards in both of the side warehouses, you should have the password to the middle warehouse door. When you enter the middle warehouse, it is quite obvious that something is definitely wrong here. Since the manual has a map for this area, you probably won't get lost. Many of the enemies here use ice magic so equipping armor and summoning monsters that are strong against ice are good ideas. On floor 1, take the elevator to B1F (either elevator will work, but the western elevator is quicker). On B1F, take the elevator in the NE part of the floor to B2F. At the beginning of B2F, there is a healing spot and a terminal room (you can save your game and switch COMP modules here). Take the southernmost elevator to B3F (picking up M$400 on the way). On B3F, go to the freezing room at the end of the hall. Here, you'll meet the second boss in the game. It has around 350HP and has some powerful ice based attacks. If you've been powering up Nemissa's magic like I have, you should have little trouble here (the boss is very weak against Nemissa's Agi spell). Once the boss has been killed, the mist in the warehouse will go away and the previously locked doors on F1, B1F, and B2F are now unlocked. Although you could take a short cut out of here via an elevator, don't. Instead go to all of the rooms that were previously locked for some items. On B2F, there's 1 item. On B1F, you can find M$200, a Chakra Pot (MP+), a healing item, and a Battle Fury Knife. The locked door on F1 is the most important. Here, you'll talk to a scientist, see a strange FMV (very reminiscent of Jenova from Square's FF7), and pick up a key item. After you've gone to the locked room on F1, you'll automatically go to the area map. You'll receive another phone call from Spooky. Go back to the Spookies' semi-truck for a story scene. After this, go to the secret room on the cruise ship. Here, you'll give Victor the item you just got in the warehouse and will receive a new item, the doriikadomon. This item can be combined with one or two monsters to create a very unique monster (it looks like an alien with a chain and its appearance changes based on its level). This monster will have the same LV, spells, and skills as the monster (or monsters) you used to create it, but its loyalty is maxed out and it doesn't have any summoning or maintenance cost! Stats are dropped, but you can continue to combine monsters with it until its stats are quite good. It can only have 6 spells or abilities at a time, so when you combine it, it may lose some of its old abilities. And you can name it, in English if you like (its default name is Cid). Note, only Victor can combine Cid into more powerful forms; you can't do it on your COMP. v. Planetarium: You can access two new locations. You can go to the building near the warehouse (Shack?), but since almost all of the doors there are locked, it's pointless now. Go to the building near your house. This is the first dungeon that the manual doesn't show a map for, but it's pretty short. There's nothing on floor 1 except a couple of citizens so go up to floor 2. On floor 2, there are a number of small rooms with nice goodies. On the western side, you can find an engage ring, a XchiXXnoX, and a terminal room. On the eastern side, you can find a chest with M$1000 and a healing spot. There's a small room between the terminal room and healing spot called the Check room. You have to take a quiz here in order to open the locked doors here. You have to answer 5 questions correctly. The questions and answers are the same each time, but the order is randomly chosen. If you choose a wrong answer or take too much time on a single question, you'll be teleported to another part of the dungeon. I'm not 100% fluent in Japanese, so I can't tell you what the questions are, but I have listed some noticeable (to me) features of each question and its correct answer: The word "libra" is written in English - answer: top right choice All the answers are numbers - answer: top right choice (12) The first two characters are both shi - answer: bottom left choice The first word is kono - answer: top left choice Third character looks like upside down T - answer: bottom right Sorry, I couldn't be more precise, but that should be enough help to enable you to complete the quiz in a couple tries. After you've solved the quiz, save at the terminal room, and then go up the stairs at the northern end of floor 2. On floor 3, there are two small rooms, one has a Chakra Pot and the other holds a monster in a box (if you defeat him, you'll get an item). At the northern end of floor 3, there is a large room. If you've completed the quiz on floor 2, the door will be unlocked. Enter and you'll meet a guitarist named Carl J. After some dialogue, a mysterious voice will start laughing and a bright light will enter CJ's body, turning him into an ugly demon. After some more dialogue, the third boss, the demon Muuuisu, will attack. Muuuisu has some decent attacks - a poison attack that, when successful, lowers your character's sword power (or a monster's attack power), a powerful single hit physical attack (Short Jab), and a couple of other magical attacks. But with a decent party, he shouldn't be too difficult. Muuuisu has around 550HP. When you defeat Muuuisu, the light that possessed CJ will leave his body and fly towards you! The screen will fill with light and then you will hear Nemissa. Then the light and Nemissa will leave. CJ seems to be a normal person now and he will give you a new COMP module, the Back Up (2 slots; allows you to permanently save your game on the 2D or 3D areas). Spooky will then call you and tell you that he's seen Nemissa and she's inside the Paradigm X computer! Now, you'll automatically go to the Spookies semi-truck. No one's there, but when you look at the computer, you'll see Nemissa. Somehow she manages to get out of the computer and back into reality. After some conversation, you are given a list of options. Save and then access Paradigm X. Instead of accessing it, Nemissa will hold your hand and physically teleport both of you into the computer system (FMV). Soon after entering Paradigm X, Nemissa will lead you to the clothing store, where she will get a new outfit. Hitomi gets rather upset over Nemissa's selection - a black outfit that makes her look like a gang member. After this, walk by the alley. Redman will appear (this time as a rabbit) and talk to you. Now go to the VR building. Vision Quest 2 begins. vi. Vision Quest 2: After some FMV and some dialogue (with references to Vision Quest 1), you'll find yourself in a large building which I call the Summoner Building. You'll be in charge of Yuda (LV25-great sword attack) and 4 monsters - Maruto (LV25-Lighting attacks), Tokebi (LV23- has the map spell), Oshirasam (LV21-Only useful when you need to cure bad conditions), and Shirukii(LV24-Excellent healer with good ice attacks). On F1, try to go to the elevator in the north east area of the floor. When you reach the locked door, go back, and you'll talk to a summoner. Then go to the counter room (in the middle of the floor) to unlock the door. Now, you can go to F2 via the elevator. On F2, you can meet Redman (in the Terminal room) and restore your HP, MP, status, and save the game. Xs on the floor map are damage zones; stepping in these will lower your HP. In the terminal room on this floor, you'll meet a girl named Ray. She will attack you and she is EXTREMELY powerful. After you do around 700HP of damage to her, the battle will end (you won't actually defeat her), there will be some conversation, and then she will leave. The locked door on F2 will now be unlocked so now you can take the northern elevator to B1. On B1F, go to the counter room in the middle of the floor to unlock the door on F3. Go to F3. Go to the room at the northern end of F3. Here, you will fight the fourth boss, the monster Uinpe. Uinpe isn't very powerful, but he does have one dangerous spell that can turn your characters to stone. It took me about 3350HP of damage (he healed twice) to defeat Uinpe. After defeating Uinpe, a pink mist will appear, some dialogue will occur, and then Vision Quest 2 will be over. vii. Summoner Building: After some conversation and a message from Summoner Net, go to the fourth area on the city map. There's a new location here, which (for lack of its true name) I call the Summoner Building. As you might have guessed, this is the same building you were in during Vision Quest 2, but many things have changed here, both in appearance and in layout. There is a chest with M$400 on the east side of floor 1 and a chest with a Chakra Pot on the west side. Go down to B1. On B1, you can find M$1000 (northwest part of the floor) and a potion that restores life (northeast part of the floor). Now go to F2. Here, you can find an item, M$800, and a healing spot (with Redman, now a rabbit). There is a small room in the northeast part of this floor, go there for a necessary story scene (darkness and then a voice). Now go back down to B1. In the southeast part of the floor, is a very important room. Here, you will find Yuda's saxophone, the Power Memory item (a key item that enables you to hold 12 monsters at a time), and the 4 monsters that Yuda had in Vision Quest 2. Wonderful! Now, you can go to floor 3 (if you tried early, you would have been stopped at the entrance of the floor). Go to the room where you fought Uinpe in the Vision Quest. Uinpe will disappear without a fight and then you will run into Fuinegan (from the Vision Quests). After some conversation, Fuinegan will summon 4 monsters and then leave. The monsters are strong (the one in the back heals everyone each turn), but you just got Yuda's strong monsters so it shouldn't be too difficult. Afterwards, a man dressed in purple comes and talks to you. He then shows you a picture of Ray (from Vision Quest 2). Now go back to the Spookies' semi-truck. Spooky and Lunch are there. Go with them to a new location in this area, the COMP module shop. After a lot of dialogue, you'll be able to purchase new COMP modules (right now they have 6, each for 480 yen). viii. Your sister, Tomoko: When you leave the COMP module shop, you'll receive a phone call from your mom. Apparently, something seems to be wrong with your sister, Tomoko, so go back home. You'll also get some mail saying that the Pet Shop is open plus the password necessary to access it. When you get home, it's obvious that Tomoko isn't feeling well - she isn't responding to anything! It's as if someone has stolen her soul... Looking at your computer, you see she was currently accessing the VR Palace of Paradigm X. Go to Paradigm X. The Pet Store is open now and it functions as a type of trader outlet for summoners. You give summoners monsters that they want and they give you something in return. The first summoner wants monsters with particular types of spells or abilities. The second summoner wants monsters with particular stats (1st option is Str&IQ=10 or higher, I think). The third summoner wants monsters of particular types (1st option is dark type). The fourth summoner wants specific monsters and the fifth summoner wants a monster with full loyalty (more options after you give him one). Be sure to save before doing any trades. You'll want to be sure to give the fourth summoner a Siruki (one of the monsters you got from Urabi) for the Debidasu '99 - a very useful and interesting software module that will give you a new command under analyze which will help you figure out which monsters you haven't seen or obtained yet. Go to the VR palace and enter the museum/art gallery. On the first floor, there is a person who seems to be in the same condition that Tomoko is in. On the second floor, go to the picture with dolphins in it. You can hear a human voice, Tomoko's voice, from the picture. And to your amazement, the picture sucks you into it! There are no fights in the Aqua Dolphin picture area. If you walk forward, you'll soon notice that you don't seem to be getting anywhere (if you walk long enough, Hitomi will speak and I'm guessing she says something to this effect). If you are attentive, you'll notice that as you are walking forward, the scenary seems to jump at one point. It looks like there's a barrier preventing you from going further. Leave the picture. When you exit the painting, someone named Jagura will come and talk to you. You're trying to get to Tomoko (who is in the dolphin picture), but to do that, you'll first need to find 3 chess pieces. First go to the first floor of the museum and enter the only picture that you can enter there. You'll find yourself in a cave. There are three items in this small cave - a poison cure, a sword that will attack a row, and a chess piece (a bishop). The chess piece is in a locked room to the north. In each of the four corners of the cave, there is a room with an old man in it. First go to the locked room, then go talk to each of the four men. Then talk to them again. Then go to the man in the southwest room and talk to him again. When it gives you a choice, pick the top one. He'll give you a key to the locked room and you'll finally be able to get the bishop piece. Next you need to go the "Strange Place" picture on the second floor of the museum. You can't use your map here so it's easy to get lost if you don't pay attention. If you want to make a map yourself, this area is a 16x16 size grid that never ends; think of it as a very small globe. The chess piece you're looking for is in a room near the entrance. Use the warps scattered around the area to get to it. Using a warp will usually change your direction so don't become disoriented. In addition to the chess piece, you can also find M$1000 and Roman Sandals. Once you get the two chess pieces, go to the chess board picture. In the big room, only step on floors with a chess piece on them, otherwise you'll get warped back. In the small room immediately past the large one, you'll fight a battle with Jagura (unless you don't have the 2 chess pieces in which case, you'll get warped back). Jagura himself isn't especially difficult, but he has two monsters guarding him who are very strong physically and have fantastic defense against all non magical attacks. Defeat them quickly with magic, because Jaguara casts an anti-magic spell on the first turn. Grenades might be useful here although I haven't tried them. After defeating Jagura, you'll get the final chess piece. Keep on exploring the chess board picture until you find the room with a chess board in it. You'll use the 3 chess pieces you have to get a checkmate and then the magic barrier in the dolphin picture will be dispelled. Save and heal and then go to the dolphin picture. In the dolphin picture, you'll find Tomoko and a dolphin demon. You'll have to fight the dolphin demon, Iruku, in order to rescue Tomoko. It primarily uses Ice attacks and its most powerful move is an Ice All/ Sleep All combo. It absorbs magic and has very high defense so it'll take a while to defeat it. Iruku has about 630HP. When you defeat Irukuk, Tomoko will go back to normal and will leave Paradigm X. You'll automatically go to the Spookies' truck. There's some mail telling you that EL-115 has some new software modules for sale. Go there if you like and then go back home to check up on Tomoko. She seems well. After talking to her, go to your room. Your dad is in there, but what is he doing? ix. Muuuisu As you leave your house, you are stopped by a mysterious figure named Muuuisu. After talking a bit, he attacks. He has around 2000HP and has several powerful attacks, but is a little weak even so. Just pound him with your best moves and he'll go down quickly. After defeating him, you'll get a story item and automatically head to the Spookies' truck. Everyone's there and they join you. There's a new area on the city map now (it's the third choice) and a new location, the Leon Manufacturing Plant. Go there. When you first get there, the electricity is off and there are no enemies. Go to a room to the northwest, to turn the electricity (and the monsters) on. Soon after you do this, you'll meet Ray, the girl from the second Vision Quest. Go to the elevator. You can go to floors 2-4. There isn't much to do on floor 4 other than talk to Six so you can skip it for now. Go to floor 3. Near the elevator, you'll find a key. With this key, you can enter a locked room on this floor and activate a second elevator on floor 2. Do so. When you do this, you can take advantage of the terminal room and healing spot that are located near the locked room. Now go to floor 2. The second elevator is on the opposite end of the floor and you can get there without being attacked since there are no enemies on the edges of this floor. But before you go there, jump off the ledge that is farther east than any other ledge. You'll jump down to a new area on floor 1 where you can get several items. Most of the items are mundane, but you can get M$2000 and a Luck+1 item. Use the second elevator to go up to floor 4. There are items on floor 3, but I'm not sure how to get them since there are invisible holes guarding them so skip that floor. On floor 4, if you jump off a certain ledge, you can get to a hidden central location on floor 2 with two items, but neither item is essential. On floor 4, go to the room in the middle of the floor (making sure to have a strong party before doing so). You'll meet Muuuisu again and he's much more powerful. At first, he'll waste a couple of turns doing nothing, but then he starts using powerful spells and techniques. He starts with the Mark command (focuses his single attacks on a specific character) and then starts to unleash powerful offensive spells (Fire and Megido), some of which will target both rows for immense damage. Keep your characters alive and attack when you can. He has 3800HP and it will take a while to defeat him. After defeating him, he'll turn into a ball of energy and enter the monitor behind. You'll automatically follow. You'll chase Muuuisu and when you catch up to him, he'll disappear. You then will leave this virtual world and have a conversation with Ray. When she leaves, you'll regroup with the Spookies and leave the manufacturing plant. Go to the cruise ship. You'll meet a friend of Ray's and she'll give you a sword. This is a very special sword - you can combine it with a monster and it will take on the power and attribute of that monster. I've found that it's Attack Power is equal to about the LV of the monster + 2x its Strength. Some combined swords can be used by your hero whereas some can be used by Nemissa (the top-right corner of the sword screen tells you who can use it - male or female). I recommend you make swords for your Hero. Be sure to make swords with an elemental attribute (especially electricity or ice since they can stun the enemy) since such swords are effective against enemies that are strong against physical attacks and weak against magic (and of course, enemies that are weak against that specific element type). You can fuse as many monsters as you want to your sword, but past fusion have no effect on future fusions. x. The rest of CD1 (coming in future versions) (Hint - you'll need to use the shuttle in the basement of the Summoner building in order to get to the next dungeon) III. Walkthrough - CD2 (coming in future versions) IV. Equipment Charts (under construction): An X in the name represents a kanji symbol. i. Weapons: a. Close Range: Name Atk Power Hit% Gender Cost Comments Sukiauvooa 30 16 Male ? Hits Row Igu Knife 9 4 Male ? Sukiandou 8 6 Female ? Razer Comb 11 18 Male 800 Half Pike 9 3 Female 980 Hit from back row Battle Fury Knife 14 8 MF 1600 Army Dato 16 12 Female 2400 XX mikisa 14 54 Male ? Syamashiiru 64 25 Male ? Some damage to back Billy Club 20 3 Male 2600 Torential Knife 22 24 MF 2980 XX Knife 22 4 Female 3500 Bagu Naku 22 10 Female 4480 Ninja Sword 28 58 Male 4480 Spinner 28 2 Female 5200 Hits Row Toigan Knife 32 18 Female ? Luck+2 XXnoXXX 20 22 MF ? Hits Row Fakiizu Horn 32 30 Male ? Firangi 31 68 Male 6800 KogarasuX 28 38 Male ? Iiru Sukinaa 28 24 Female 6800 Jairooiiru 30 34 Female 9980 Hits Row Chakurama 41 18 Female ? Hits Row Tokebi Knife 44 8 Male ? Fusion Sword 14 2 MF ? Before Fusion Nyaso 2 Claw 56 56 Female ? Hits Row Speed+2 XXNihuru 51 21 Female ? ? Gradius 46 30 Male 9800 b. Firearms: Name Atk Power Hit% Gender #Bul Uses Cost Comments AKS74 34 12 MF 20 Shot 5980 Lousy K*K 14 4 MF 3 Shot ? Rugaa P95DC 17 8 MF 10 Shot 1200 Sutekki XXXX 18 2 MF 10 Shot 2200 Muzzled SR93 42 22 Male 20 Shot 12800 Sookomu Pistol 25 24 MF 10 Shot 3980 Annihilator 18 4 MF 30 Shot 3600 Hits Row XpipeXXXX 20 2 MF 5 Shells 3400 Arukusu-96 28 52 Male 30 Shot 8800 Hits Row Side by Side 40 8 Male 5 Shells ? c. Bullets: Name Atk Power Hit% Type Cost Comments NormalX 1 1 Shot 10 Bad Shot 3 8 Shot 30 XXX 8 4 Shot 90 Sleep Shack Killer 10 14 Shot 120 Bad Shell 6 6 Shell 60 Biker Shell 8 14 Shell 100 Lucky Shell 10 10 Shell 100 ii. Armor: a. Body Armor: Name Def Power Eva% Gender Cost Comments Brigandine 32 11 Male 5980 Keburaabe Suit 8 5 MF ? Padded Armor 10 8 MF 780 XXX 8 6 MF ? Ice Def+ High Leg Armor 12 8 Female 1600 Ice Def+ Fire Def- Hide Armor 20 12 Male 3480 Str+2 ? PuchibruXXXX 16 10 Female 2300 XchiXXnoX 11 9 Male ? Vit+2 XXX 22 16 MF 3480 XXXXXX 26 24 MF 7450 XXX 42 19 MF 7600 ? Requires Vit=15 b. Helms: Name Def Power Eva% Gender Cost Comments "Urabi's Hat" 6 8 MF ? Nokkuauto X 2 2 MF ? Fleece Helm 4 6 MF 680 NBC XX Mask 7 2 Male 1300 Vit+1 Metal Taaban 8 6 MF 1180 ? XXmaik6X 7 12 Male 1600 ? Furufuiisu Helm 12 14 MF 2980 Bareru Helm 20 12 Male 3980 Luck-4 SGE XX Mask 14 14 MF 5500 ?? Barubyuuta 18 15 Male 6980 Tooten Koppu 15 18 Male 6980 b. Gloves: Name Def Power Eva% Gender Cost Comments Rattle Snake 8 8 MF 1280 Razer Glove 2 3 MF ? XXXX Ring 4 2 Female 600 Jamming Arm 7 9 Male 1100 IQ+2 Engage Ring 3 8 MF ? Gauntlet 13 10 Male 2200 XXXX 1 12 Male 2400 ? G-Radaazu 1 15 Female 3480 Str-2 Magic+3 XXnoXX 8 1 Male ? Str+3 Magic-4 Kaiser Ring 15 12 Male 4980 Str+1 Guard Angel 16 18 MF 4980 Intel Guard 18 14 Female 6480 XXXnoXX 20 8 Male 7200 Str+2 b. Shoes: Name Def Power Eva% Gender Cost Comments Escape Shoes 7 24 MF 1580 Speed+2 Razer Boots 2 2 MF ? Crime Boots 4 1 MF 980 Jaba Foot 5 15 MF ? Ieroo Chapusu 6 12 MF 1200 XXnosuneXte 12 24 MF 3980 Dashing Heels 10 15 Female 2980 Engineer Boots 11 10 Male 2780 Roman Sandals 8 16 Female ? Hesian Boots 14 28 Male 5980 Metal Boots 17 24 MF 7800 V. COMP Module Chart (under construction): (* after name means module takes up 2 spaces) Name Type Received/Cost Effect Enemy Sonar 3D After VQ1 Detects Presence of Enemies Honey Bee Map After VQ1 Enables automap function Muun Adaruto Talk After VQ1 Conversation+ w/full moon Neo Clear* 3D Cruise Ship Shows surrounding area Davinchi COMP Cruise Ship Informative command under Unite Back Up* COMP Planetarium Enables permanent save anywhere Grab Magic 3D $480 HP increases as you walk Time Gaoru 3D $480 Shows time Hiromon Battle $480 Find more items after battle Nurse Call Battle $480 Heals demon when summoned Lady Killers Talk $480 Conversation+ w/female demons Arubato Talk $480 ? Debidasu '99 COMP Pet Shop Extra Analyze Command Panpu Bokkusu 3D $720 ? Nightingale Battle $720 ? XXX Battle $720 ? Moon Palace Battle $720 ? Daburu Baryu Talk $720 ? Syutaina COMP $720 ? Capsule Lock* 3D $980 Avoid encounters with weak enemies Scanning Zero Map $980 ? Mr. Surprise Battle $980 ? Gibo Aizu Battle $980 ? Dark Man Talk $980 ? Jibe Talking Talk $980 ? VI. Spells & Skills Charts (under construction): (Note-LVs are approximations in some cases) Name Target MP Learned Effect Deia 1 2 LV 1 Restores HP Agi 1 3 LV 7 Fireball Medeia All 6 LV 15 Restores HP Roman Candle 2Rows 6 LV 18 Random Damage Hama 1 4 LV 21 Instant Kill Rikamu 1 8 LV 23 Restores Life Maha Ragi Row 8 LV 27 Fireball Deia Rama 1 4 LV 30 Restores HP Thanks for reading the Devil Summoner 2: Soul Hackers FAQ! Robert Boyd