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| Star Wars |
| Empire at War |
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| by Ask_B_007 |
| email: skb0079@netscape.net |
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| Version .50 |
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~Table Of Contents~
!. Before We Begin [SW!]
@. System Requirements [SW@]
#. Default Keyboard Commands [SW#]
$. Command Descriptions [SW$]
%. General Hints/Tips [SW%]
T. Tutorials [SWT]
T1. Tutorial 1 - Basic Land (Rebel) [SWT1]
T2. Tutorial 2 - Basic Galactic (Rebel) [SWT2]
T3. Tutorial 3 - Basic Space (Empire) [SWT3]
T4. Tutorial 4 - Advanced Galactic (Empire) [SWT4]
T5. Tutorial 5 - Advance Land (Empire) [SWT5]
T6. Tutorial 6 - Land Skirmish Mode [SWT6]
T7. Tutorial 7 - Space Skirmish Mode [SWT7]
C. Campaign Mode [SWC]
RC. Rebel Campaign [SWRC]
RC1. Mission 1: Shipyard Diversion [SWRC1]
RC2. Mission 2: Interpreting the Network [SWRC2]
RC3. Mission 3: Theft of the X-Wing [SWRC3]
RC4. Mission 4: Kessel Rescue [SWRC4]
RC5. Mission 5: Stealing From the Rich [SWRC5]
RC6. Mission 6: Imperial Liberation [SWRC6]
RC7. Mission 7: Highest Bidder [SWRC7]
RC8. Mission 8: Rescue the Millenium Falcon [SWRC8]
RC9. Mission 9: Needle in a Haystack [SWRC9]
RC10. Mission 10: Borrowed Time [SWRC10]
RC11. Mission 11: Handle With Care! [SWRC11]
RC12. Mission 12: The Defense of Mon Calamari [SWRC12]
RC13. Mission 13: The Final Battle [SWRC13]
RCS. Rebel Campaign Sidequests [SWRCS]
RCBesp. Bespin [SWRCBesp]
RCBest. Bestine [SWRCBest]
RCBo. Bothawui [SWRCBo]
RCD. Dagobah [SWRCD]
RCEn. Endor [SWRCEn]
RCEr. Eriadu [SWRCEr]
RCG. Geonosis [SWRCG]
RCH. Hoth [SWRCH]
RCKo. Korriban [SWRCKo]
RCKu. Kuat [SWRCKu]
RCNab. Naboo [SWRCNab]
RCNal. Nal Hutta [SWRCNal]
RCR. Ryloth [SWRCR]
RCSh. Shola [SWRCSh]
RCSu. Sullust [SWRCSu]
RCT. Tatooine [SWRCT]
^. Panetary Data [SWPD]
&. Weather Effects [SWWE]
*. Email [SWE]
(. Legal? [SWLEG]
). Thanks [SWTHX]
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!. Before We Begin [SW!]:
This FAQ is not to be redistributed/sold or any other crap like that.
This is just to help you beat whatever level it is that you're stuck on. In
this FAQ I will list each objective and discuss my strategy on how to
accomplish it. I won't be able to go into full detail for some things,
however, as certain things are random and also depend on how long you spend
at the galactic map. This FAQ may or may not contain spoilers, safety not
guaranteed, I have only done this once before. You have been warned.
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@. System Requirements [SW@]:
CPU:
Required: Intel Pentium 1.0 GHz or AMD Athlon 1.0 GHz
Recommended: Intel Pentium 4 2.0 GHz or AMD Athlon XP 2.0 GHz
Operating System:
Windows 2000, Windows XP
Memory:
Required: 256 MB RAM
Recommended: 512 MB RAM
Hard Drive Space:
Required: At least 2.5 gb of free hard drive space
Graphics Card:
Required: 32 MB 3D Graphics card with Hardware Transform and
Lighting (T&L) Capability
Recommended: 64 MB 3D Graphics with Hardware Vertex and
Pixel Shader (VS/PS) Capability
Supported Chipsets:
ATI Radeon 7200/7500 family
ATI Radeon 8500/9000/9200 family
ATI Radeon 9500/9600/9700/9800 family
ATI Radeon X300/X600/X700/X800/X850 family
ATI Radeon X1K family
NVIDIA GeForce 256 family
NVIDIA GeForce 2/3/4 family
NVIDIA GeForce FX family
NVIDIA GeForce 6 family
NVIDIA GeForce 7 family
Sound Card:
Required: 100% DirectX 9.0c compatible PCI, USB, or Onboard
Audio Device
CD-Rom:
Required: 8X Speed CD-ROM drive or faster required
Input Device:
Required: Keyboard and mouse/touchpad
DirectX:
DirectX 9.0c which is included with the game
Internet:
56kbps or better is required for online multiplayer
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#. Default Keyboard Commands [SW#]:
Unit Control:
Create Group # Ctrl + (a number between 0-9)
Select Group 1 1
Select Group 2 2
Select Group 3 3
Select Group 4 4
Select Group 5 5
Select Group 6 6
Select Group 7 7
Select Group 8 8
Select Group 9 9
Select Group 0 0
Select All Ctrl + A
Select Like Ctrl + Q
Next Unit F
Previous Unit D
Guard G
Attack A
Stop S
Move M
Waypoint W
Retreat E
Reinforce R
Place Beacon B
Super Weapon Ctrl + W
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Land Abilities:
Force Crush Ctrl + C
Force Push Ctrl + F
Force Lighting Ctrl + L
Force Corrupt Ctrl + R
Force Heal H
Force Protect Ctrl + P
Deploy/Undeploy Ctrl + D
Take Cover Ctrl + Z
Flame Thrower Ctrl + T
Jetpack Ctrl + J
Capture Vehicle Ctrl + V
Exit Vehicle Ctrl + E
Thermal Detonator K
Drop Thermal Detonator Ctrl + K
EMP Burst Ctrl + S
Rocket Weapon Ctrl + G
Cable Attack Q
Sensor Ping Ctrl + O
Control Turret Ctrl + Y
Repair Vehicle Ctrl + U
Boost Weapon Power Ctrl + B
Self Destruct Ctrl + X
Deploy Stormtroopers Ctrl + H
Maximum Firepower Ctrl + M
Sprint Ctrl + N
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Space Abilities:
Boost Shield Power Shift + O
Weaken Enemy Shift + K
Gravity Well Generator Shift + G
Barrage Area Shift + B
Hunt For Enemies Shift + H
Boost Engine Power Shift + E
Lure Enemy Fighters Shift + L
Missile Jamming Field Shift + M
Lock S-Foils Shift + W
Tractor Beam Shift + T
Proton Beam Shift + P
Call For Wingmen Shift + C
Lucky Shot Shift + S
Redirect All Firepower Shift + R
Ion Cannon Shot Shift + I
Seismic Charge Shift + X
Invulnerablility Shift + Z
Destroy Planet Shift + D
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Interface:
Toggle Droid Advisor Subtract
Initiate Chat Enter
Scroll Up Up
Scroll Down Down
Scroll Left Left
Scroll Right Right
Reset Camera End
Camera Center Page Up
Camera Home Home
Tactical Overview Insert
Camera Tether Scrlk
Movie Mode Space
Cinematic Camera Mode C
Screen Shot F12
Quick Save F6
Quick Load F5
Mission Holocron Tab
Planetary Information Caps Lock
Taunt One Numpad 1
Taunt Two Numpad 2
Taunt Three Numpad 3
Toggle Interface I
Toggle Player List P
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$. Command Descriptions [SW$]:
1. Unit Control Commands:
Create Group:
Select the units that you want to be in a group and then hit
ctrl+(the number that you want the group to be). It can be very
useful to create groups so that you can more easily move your units
around in a battle.
Select Group:
Once you've created a group, you can select all of the units in the
group just by hitting the number of the group.
Select All:
This can also come in quite handy at times. If you happen to need to
move all of your forces at once then press ctrl+a to select them all.
Select Like:
Another useful command that you should know how to use. When you
select a unit, if you press ctrl+q, nearby units that are the same as
the one selected will become selected.
Next Unit:
Just press F to select the next unit that you have. You can keep
using this to cycle through all of your units.
Previous Unit:
Basically the same thing as next unit, except that it goes in the
opposite order. Press D to use this.
Guard:
If you press G and then right click on a target, your units will
follow and protect the target. Alternatively, when you have at least
one unit selected you can press G to have the unit(s) selected guard a
specific target. While guarding they will only attack enemies that get
within a certain range.
Attack:
If you press A and then right click on an enemy, all of your troops
will attack that enemy. Alternatively, you could select one/some of
your units then press A and pick a target for those specific units
to attack.
Stop:
By pressing S you can make all of your units stop where they are.
Or, you could select a certain number of units and press S to make
only the selected units stop.
Move:
By pressing M and right-clicking on a location, all of your units will
move to that location. You could also select a certain number of units
then press M and select a location for only the selected units to
move to.
Waypoint:
Press W and right-click on the map to create a waypoint for your units
to move to. You can also right-click several times to make units move
from one waypoint to another.
Retreat:
If you want to cut your losses in a battle, press E to retreat and
regroup at a nearby friendly planet. Be careful, though, because
retreating will take a few seconds and your in the meantime your units
will be more vulnerable. Note that you cannot retreat right at the
beginning of a battle or when a gravity well generator is in effect.
Reinforce:
Press R to bring up a little box in the middle left of the screen
which will display all of the reinforcements you have. In space you
can bring in reinforcements in any open space. On the ground units
can only be deployed within the radius of a friendly reinforcement
point. Note that you cannot bring in more units once you reach your
population cap.
Place Beacon:
In a multiplayer game, you can press B to place a beacon on the map
which can be seen by other players.
Super Weapon:
Super weapons are special attacks that can sometimes be performed.
Examples of these are bombing runs, ion cannons, and hypervelocity
guns.
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2. Land Abilities:
Force Crush:
Darth Vader can use this ability to severely damage enemy vehicles
over time.
Force Push:
Darth Vader's other ability. It emits a shockwave around him that is
most effective against infantry.
Force Lightning:
Emperor Palpatine can damage infantry units with this ability.
Force Corrupt:
Emperor Palpatine and Mara Jade can use this ability to convert enemy
units to the Imperial faction. (Mara Jade can only corrupt infantry)
Force Heal:
Obi-Wan can use this ability to heal nearby organic units.
Force Protect:
Obi-Wan can temporarily create a damage reducing barrier with this
ability.
Deploy/Undeploy:
MPTL-2A Artillery and SPMA-Ts must be deployed for them to be able to
fire on enemies. However, they must undeploy in order to move.
Take Cover:
Infantry can use this ability to reduce the amount of damage they'll
receive from enemy attacks when they are in a strategically defensive
area such as bunkers. However, when this is active their
movement speed will be greatly reduced.
Flame Thrower:
Boba Fett can use this to cover an area in waves of fire to damage
enemy units.
Jet Pack:
With this ability, Boba Fett can fly over obstacles instead of having
to go around them.
Capture Vehicle:
Chewbacca can take control of an enemy vehicle with this ability.
Thermal Detonator:
Infiltrators, Kyle Katarn, and Mara Jade can each set a thermal
detonator in an area. It will explode after a few seconds causing
damage in the immediate area.
Drop Thermal Detonator:
Speeder Bikes can drop thermal detonators to explode after a few
seconds. They will cause some damage in their immediate area.
EMP Burst:
Han Solo can use this to disable turrets and vehicles for a short
period of time. This works well if you have him use his sprint ability
to get in close to enemies and then EMP them.
Rocket Weapon:
If you select your T4-B Tanks and press ctrl+G, they will attack with
rockets instead of lasers. You should almost always have your T4-Bs
attack with rockets since they are more powerful.
Cable Attack:
Assault speeders can perform a cable attack if you press Q. This only
works on AT-ATs and will complete destroy a moving AT-AT.
Sensor Ping:
A spotter droid can use this ability to make an area that is covered
by fog of war temporarily visible. You can use this to see any part
of the map and potentially do a bombing run on that part. In space
TIE Scouts also have this ability.
Control Turret:
R2D2/C3Po can use this to give you control of enemy turrets.
Repair Vehicle:
R2D2/C3PO can use this ability to go up to and repair any of your
damaged vehicles.
Boost Weapon Power:
This is useable by several Imperial land and space units. Tartan
Patrol Cruisers, Acclamators, Victory Star Destroyers, and 2-M
Repulsor Tanks can use this to increase their firepower. While this
is active their speed and shield power will be reduced.
Self Destruct:
TIE Maulers can self destruct to cause great damage to all surrounding
units. To cancel the self destruct, order the Mauler to either attack
or move.
Deploy Stormtroopers:
AT-ATs can use this ability to spawn some Stormtroopers below them.
Maximum Firepower:
Colonel Veers's AT-AT can use this ability to charge its weapons and
do tremendous amounts of damage for a short period of time.
Sprint:
Han Solo, Chewbacca, and Kyle Katarn can use this to increase their
movement speed for a short period of time.
More Coming Soon!
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%. Hints/Tips [SW%]
General:
1. A lot of times you'll want to proceed cautiously and try to pick off
enemies one or two at time.
2. When enemies attack you, they tend to pick on one unit. So to keep this
unit from dying, move it back out of range. This is especially effective
when your unit has shields; When their shields are low move them back
so that they can fully recover.
3. It is very useful to create groups when you're in battle. This way you'll
only have to hit a number to select and switch between groups of units.
4. Pausing the game can also be very helpful. At the start of a battle you
can pause the game and set up groups, bring in reinforcements, check out
the map etc. Pausing the game during combat can also be quite useful so
that you can take your time figuring out how you want to approach the
fight and you can select units and have them target enemies while the
game is paused.
5. On campaign mode, each time you get to the galactic map you should build
some better units and upgrade your space stations whenever possible. Just
don't waste too much time, though, or the enemy will start taking more
planets and may come attack
6. In space, the space stations and larger ships have individual hard points
that can be targeted. These hard points include shield generators,
hangars, engines, lasers, and missile launchers. Hangars should be
targeted early on to stop the ship/space station from releasing fighters.
Shield generators should also be taken out quickly to make it easier to
destroy a ship.
7. If you are having a lot of trouble with a battle, try using the auto-
resolve option. Hopefully, it will work out with you winning with minimal
losses. However, you can usually win a fight with less losses by actually
fighting it out.
Rebels:
1. Mon Mothma reduces the cost of everything at her current location. So
when playing as the Rebels, make good use of this by moving her to where
you are currently building.
2. R2D2/C-3PO can orbit over enemy planets while still remaining undetected.
So use this to your advantage by having them scout out nearby hostile
planets to see how easy/hard it will be to take over the planet.
3. The Rebel's ion cannons are very helpful when defending in a space
battle. Though they cannot destroy ships, they can disable them. This
makes it a lot easier to take out strong capital ships.
4. Be careful of Imperial speeder bikes and maulers. The Speeders can lay
bombs which can reek havoc on your troops. Maulers can self-destruct and
potentially reek even more havoc. If you see a speeder or a mauler come
right in between your troops, get them away quickly. Liquid_Pie reminded
me that the speeders' bombs will beep while Maulers will glow red when
they are about to explode.
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T. Tutorials [SWT]:
The tutorial missions are just what you'd expect them to be. They
teach you the basics on how to play so I'd recommend that you run
through them before playing the actual game. All of the tutorials are
pretty self-explanatory so I will just list the objectives and note
any worthwile details.
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T1. Tutorial 1 - Basic Land (Rebel) [SWT1]:
Objective 1: Find the Missing Patrol Squad
Objective 2: Find the Jamming Device
Objective 3: Destroy the Jamming Device
Objective 4: Advance to the Rebel Base
Objective 5: Construct a Bacta Healing Station
Objective 6: Construct a Turret
Objective 7: Defend the Rebel Base
Objective 8: Capture the Two Reinforcement Points
Objective 9: Retreat from Kashyyyk
The missing patrol squad can be easily found by right clicking
on the flashing green circle on the mini-map. Along the way to the
jamming device you'll see some Wookies but there's nothing you can do
with them, so just ignore them.
For defending the base, just select all of your units and attack the
Imperials. When the AT-Sts arrive, your plex rocket soldiers will do
the best against them but you should also use your regular infantry
to help finish them off quickly.
When you get to the first reinfocement point, some Stormtrooper
reinforcements will arrive but they are easy to take out. Wait until
you are told that you've secured the point and then move on to the
next one. You'll notice more Wookies along the way but, once again,
just ignore them. When you get near the second reinforcement point,
you'll meet more Stormtroopers so take them out and then move over the
reinforcement point.
To end this mission just click on the retreat button when told to do
so or press E as it is the default retreat button on the keyboard.
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T2. Tutorial 2 - Basic Galactic (Rebel) [SWT2]:
Objective 1: Move Troops into Orbit Above Kashyyyk
Objective 2: Move Fleet to Bothawui
Objective 3: Combine Fleets at Bothawui
Objective 4: Move Fleet into Orbit Above Ryloth
Objective 5: Move Fleet to Surface of Ryloth
Objective 6: Zoom-in to Ryloth
Objective 7: Select the Ground Production Tab
Objective 8: Construct a Barracks on Ryloth
Objective 9: Recruit Two Infantry Platoons
Objective 10: Select the Space Production Tab
Objective 11: Construct a Space Station on Ryloth
Objective 12: Construct Two X-Wing Squadrons
Objective 13: Zoom-out from Ryloth
Objective 14: Recruit a Smuggler on Bothawui
Objective 15: Siphon Credits from Nal Hutta
Objective 16: Steal Technology from Nal Hutta
Objective 17: Construct a Base Shield Generator
Objective 18: Zoom-in to Bothawui
Objective 19: Create a Raid Fleet
Objective 20: Zoom-out from Bothawui
Objective 21: Deploy a Raid Fleet to Tatooine
Every objective here is self-explanatory. Some things to note, though,
would be that only the Rebels can recruit smugglers to siphon credits
from other planets. Also, only the Rebels can steal technology by
using C-3PO and R2-D2. Raid fleets can come in handy if the Imperials
have a space force around a planet but little to no ground forces on
it.
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T3. Tutorial 3 - Basic Space (Empire) [SWT3]:
Objective 1: Move Attack Fleet to Kashyyyk
Objective 2: Follow the Imperial Officer
Objective 3: Eliminate Enemy Fighter Units
Objective 4: Follow the Imperial Officer
Objective 5: Eliminate the Enemy Frigate Ship
Objective 6: Deploy All Reinforcement Units
Objective 7: Follow the Imperial Officer
Objective 8: Eliminate the Rebel Space Station
Basically you just have to take out some fighters, a frigate ship, and
a space station. Your ships have the power to weapons ability which
can help them achieve these objectives faster.
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T4. Tutorial 4 - Advanced Galactic (Empire) [SWT4]:
Objective 1: Capture the Kashyyyk System
Objective 2: Upgrade the Space Station on Nal Hutta
Objective 3: Construct a Research Facility on Nal Hutta
Objective 4: Upgrade to Technology Level Two
Objective 5: Recruit a Bounty Hunter on Nal Hutta
Objective 6: Neutralize Smuggler on Nal Hutta
Objective 7: Deploy Probe Droid to Corellia
Objective 8: Deploy Probe Droid to Ryloth
Objective 9: Construct Two Acclamator ships.
Objective 10: Construct an Officer Academy
Objective 11: Recruit a Field Commander
Some things to note from this:
While the Rebels steal technology, the Imperials must create research
facilities to gain new technology.
The Imperials can get rid of Rebel smugglers by hiring a bounty hunter
to eliminate the smugglers. You can tell there is a smuggler on the
planet because of the altered money symbol by the planet. You are
capable of hiring a bounty hunter because there is a Hut palace on the
planet.
The Empire must deploy probe droids to a planet in order to gain
information on that planet.
Field commanders can be useful because they give a combat bonus to all
friendly units within a battle.
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T5. Tutorial 5 - Advanced Land (Empire) [SWT5]:
Objective 1: Combine All Fleets Located on Nal Hutta
Objective 2: Deploy Land Units to Surface of Ryloth
Objective 3: Capture the Reinforcement Point
Objective 4: Deploy All Reinforcements
Objective 5: Destroy the Jawa Sandcrawler
Objecitve 6: Advance on the Rebel Base
Objective 7: Destroy the Power Generator
Objective 8: Eliminate the Rebel Base
When you get to the planet's surface, select all of your units and
move them to the reinforcement point. You'll have to shoot down some
enemies along the way. Once the point is secured, notice the green
square above the reinforcement point. You can build defenses on these
structures but for now the only semi-useful thing to build would be a
bacta tank for healing.
Once you've brought in your reinforcements, send all of your forces to
destroy the Sandcrawler. Remember that indigenous enemies such as
Jawas will continue to attack you until you destroy their habitat.
Click the Bombing Run icon and select an area to bomb when you are
told to do so. Just pick an area where a lot of Rebel troops are and
note that the bombing run will start a good bit before the targeted
area and will continue on up to the area. Also, note that once you
use the bombing run, it will take some time before you can use it
again.
Before destroying the power generator, first secure the reinforcement
point. Once it is secured you can build two defense structures if you
want. Just wait until you can use the bombing run again and a good
target area would be where the giant arrow is pointing down to. After
the bombing run, you can just use your troops to finish off the
remaining rebels.
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T6. Tutorial 6 - Land Skirmish Mode [SWT6]:
There no objectives as all you can do here is watch.
Some things to note:
When you build any units they always go to your reinforcement pool.
So you will have to then bring them in at a reinforcement point.
If you lose a structure, any upgrades that you made at that structure
will also be lost.
You need to have mining facilities and resource pads in order to
gain income.
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T7. Tutorial 7 - Space Skirmish Mode [SWT7]:
There no objectives as all you can do here is watch.
Some thing to note:
If a space station is lost, any uprgrades created at the station will
also be lost.
You can increase your technology level by upgrading your space station
to the next level. This will also make your station stronger.
The more ateroid mining facilities that you acquire, the greater your
income will be.
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C. Campaign Mode [SWC]:
In the campaign mode, you can play as either the Rebels or the Empire.
In this mode, you must complete objectives given to you to complete
each mission. For this mode, each mission will be a land or space
battle. After each battle you will go to Galactic map to gather more
troops, organize them, etc. before continuing on to the next battle.
You will definitely want to make your own saves each time you get back
to the galactic map.
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RC. Rebel Campaign [SWRC]
RC1. Mission One: Shipyard Diversion [SWRC1]
Space Battle:
Objective 1: Destroy the Six Imperial Shipyards
Objective 2: The Sundered Heart Must Survive
Your first task is to destroy the six shipyards. Just pick off one
station at a time and you should be fine. The Imperials' defenses
aren't too difficult to handle as long as you don't try and go up
against a ton of them at once. At each shipyard, focus on the Tartan
Patrol Cruisers and the laser defenses. After those are gone, the Ties
should be easy pickings. Once you take out the defenses of a station,
destroy the station by taking out its supply depots since they will
cause the whole station to blow up (Liquid_Pie notified me of this)
and then move on.
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RC2. Mission Two: Interpreting the Network [SWRC2]
Galactic Map:
Task: Take R2D2 with a ground assault force to Wayland and have him steal
codes from the Imperial network.
Start Building up your forces by constructing a level 2 space station.
Then build some Y-Wings. Combine your ground troops from Aldeeran and
Yavin 4 and also put your Y-Wings with them so that you can do bombing
runs. Send this fleet with C-3PO and R2-D2 to Wayland.
Note: You can capture Kuat and/or Korriban now or later if you want
to. Korriban can be done now, but I would wait until you get MPTL
Artillery before attempting Kuat. Check the sidequests section for
each when you're ready for them.
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Land Battle:
Objective 1: The Droids Must Survive
Objective 2: Escort Artoo to the Uplink Station
Objective 3: Escort the Droids to a Friendly Reinforcement Point
First, you'll want to bring in all of your reinforcements. While you
are doing this, advance just enough to get the attention of the
Imperials. Use T2-B tanks to take out the stormtroopers that will come
after you and you can then either go up and take out the nearby turret
or take it over by using C-3PO and R2-D2. If you destroy it, then
build a new anti-vehicle turret in its place because enemy
reinforcements will appear once R2-D2 gets to the uplink station.
When you have all of your reinforcements, advance forward with your
tanks up front to handle the AT-STs. Secure the area and move to the
right to take the turret over there. It is important that you either
have control over the 3 turrets or build new anti-vehicle turrets in
their places. Before sending R2-D2 to the uplink, send a group of
infantry to take over the two reinforcement points so that the area
around them is visible. This is important because Imperial
reinforecments will come in from these locations. You should be able
to handle them with your ground forces but, if you want, you'll be
able to do a bombing run on any of these reinforcements because you
can see the area where they are landing.
Now organize all of your troops to the left of the turret in the main
base area and then have R2-D2 go to the uplink station. Imperial
reinforcements will first come in from the top left so move your tanks
out in front over there to meet them. Take out the AT-Sts first
because they are the biggest threat. Try to make quick work of them
because reinforcements will now being coming up from the bottom left.
Your turret should be able to stall those forces long enough for you
to finish off the other forces and get over to deal with this new
threat. While you are handling these enemies more will move up from
the bottom right. Again, your turret over there should stall them long
enough for you to take out most of the forces you are currently
figthing. You'll need to then move most of your troops over to the
right to handle them.
Once you've mopped up the remaining enemies and R2-D2 finishes with
the uplink station, move him to any one of the reinforcement points.
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RC3. Mission Three: Theft of the X-Wing [SWRC3]
Galactic Map:
Task: Take a ground assault force to Fresia and capture the X-Wing fighters.
First move one of your units to the surface of Wayland to conquer it.
Then you might want to build another set of tanks or troops to help
in the next battle. When you're ready move your forces to Fresia for
another land battle.
Note: You could also try to capture Korriban but this isn't necessary.
If you want to try this check the Rebel's sidequest section.
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Land Battle:
Objective 1: Escort the Pilots to the X-Wings
Objective 2: At Least One Pilot Must Survive
Objective 3: Destroy the Power Generator to Disable the Turbolaser Towers
Objective 4: Destroy All Anti-Aircraft Turrets
Longer, possibly more difficult strategy:
Note that for this mission I don't specify when to perform bombing
runs. I'll leave it to you to decide when you need a bombing run.
Some good times to use it, though, are when you get up to the
Imperial base and are up against a lot of enemies. Just make sure
not to try a bombing run once the Imperials build Anti-Aircraft
turrets.
Start off by bringing in more T2-B tanks and then bring in some
infantry and plex missile soldiers. Several groups of
Stormtroopers will come and attack you, so you'll want a group of
tanks at the northeast of the reinforcement point and another group
to the left to handle them. Have the pilots at the bottom of the
reinforcement point and throughout this battle keep them in the rear
so that they all live through this. I like to make a group for the
pilots along with one for the tanks and one for the infantry so that
you only have to hit a number to switch between these groups.
Once you've brought in all the reinforcements that you can and have
dealt with the stormtroopers, go left and up the path. Keep your
tanks out in front followed by units infantry/plex soldiers. As you
move up the left side you'll come across quite a few Stormtroopers but
your tanks should be able to take care of them. While you are
finishing off these guys, 2 more groups of Stormtroopers will probably
move in from the right and come towards your rear. So move your
infantry over to greet them (along with your tanks if you can).
Now move back on up the left side to meet some more Stormtroopers and
take them out. When you get near the reinforcement point at the top
left you'll come across a group of AT-STs. So I would keep circling
your tanks around them to try and make them target different tanks.
Have you plex rocket soldiers be behind the tanks to help out.
To the right of the reinforcement point will be a few more AT-STs and
2 turrets so draw the AT-STs out so that you don't have to fight both
them and the turrets at the same time. Secure the reinforcement point
so that you can bring in more units.
When you are ready, move in with your tanks in front. Target one of
the turrets with your tanks and infantry then go for the other one
when the first is gone. After that clear out the Stormtroopers and
finish off the generator but don't advance too far because there are
a few more turrets. There will be 2 to the right and some more to the
south. Carefully move in and take them all out one at a time.
Now before you move towards the reinforcement point on the right,
gather your forces together and this time send your infantry and tanks
in together so that your infantry can quickly capture the point. The
faster you capture the point, the less enemies you'll have to go up
against.
When you're done at the reinforcement point move down towards the
X-Wings. Be careful, though, because there are 2 more turrets guarding
them. Try to take them out one at a time. There will also be some
Stormtroopers to the left but they shouldn't be much of a problem.
Now have your pilots go to the X-Wings. You'll get a fourth objective
to take out all the anti-aircraft turrets and more Imperial
reinforcements will arrive. You'll be up against some more maulers,
AT-STs and Stormtroopers.
So what do we do? Try to pick them off one or two at a time like
usual. Using this strategy make your way through their reinforcements,
while destroying the turrets along the way. Get rid of every turret
to finally end this mission.
When you get back to the Galactic map there might be some Imperial
forces above Fresia. They should only have some shuttles, though, so
just send some ships to take them out.
Alternate Strategy by Liquid_Pie:
Guide one tank up the left path to the shield generator so that it
gets there when you can perform a bombing run. Destroy the generator
with the bombing run. You can now go up the right path past the
turbolasers to the X-Wings. Take out the anti-aircraft turrets that
start building near you, and use a bombing run to take out the ones
in the middle. Make sure you use the bombing run before the turrets
are completed so that you don't lose any Y-Wings.
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RC4. Mission Four: Kessel Rescue [SWRC4]
Galactic Map:
Task: Use Y-Wing fighter's ion cannon special ability to immobilize the
convoys shuttles then rescue the prisoners with the Sundered Heart.
You'll probably want around 5-6 Y-Wings for this mission so you'll
probably need to build a few more.
Note there are Imperials above Fresia and they are easy to kill off.
If you want to get rid of them, see the Rebel sidequest called Fresia
Space Battle.
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Space Battle:
Objective 1: Use Y-Wings to disable the six shuttles
Objective 2: The Sundered Heart must survive
Objective 3: All of the shuttles must survive
This mission may look rather difficult, but it really isn't. You'll
want to move all of your units forward towards the Imperials. When you
get to the first Acclamator and fighters, just keep going past them.
Then when you get near the shuttles, pause the game. While paused,
select one Y-Wing, select its ion cannon special ability and target
one of the shuttles. Do this twice more for the other shuttles. Then
unpause, and when the shuttles are stopped, just have the Sundered
Heart go up to each of them. Now, just repeat this process of running
past the enemies and getting the shuttles to win this mission and get
a lot of new technology. Also, note that you could use the Sundered
Heart's special ability on one of the Acclamators to make it even
easier to go right past.
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RC5. Mission Five: Stealing From the Rich [SWRC5]
Galactic Map:
Task: Drag the droid into the Steal action on an Imperial planet to steal
technology.
Just drag the droids (and only the droids) to the steal action on
an Imperial planet, then select one of the technologies to steal.
It's not too important which one you pick because, once the droids
return, you can steal the rest one right after the other (which I
advise you to do). However, for the first choice I would go with the
heavy factory so that you can get some MPTL Artillery.
After that you are told to tend to your planets. So build up some
better stations, factories, troops, etc. While doing this, remember
that if Mon Mothma is on the planet it will cost less to build
everything.
Next you are told to go capture some more planets. It's still optional
how many and which ones you want to take over so check out the
sidequests section for each of the planets that you can now go to on
your map.
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RC6. Mission Six: Imperial Liberation [SWRC6]
Galactic Map:
Task: Send a ground assault force to Kashyyyk and assist this crusader in
liberating as many Wookies as possible.
Just bring a nice sized ground force; Tanks, artillery, infantry,
missile soldiers and Y-Wings.
------------------------------------------------------------------------------
Land Battle:
Objective 1: Han Solo must survive.
Objective 2: Destroy at least 5 prisons.
There's basically a hard way and an easy way of doing this mission.
The hard way:
Basically just move forward with tanks in front. You'll meet
some Stormtroopers and a turret by the first 2 prisons. Take
them out and then have Han go to each prison (When he is by
the prison he'll stop, no longer be moveable and will blow
up the prison after a little wait.) Some Wookies will come
out of each prison but you need to send them to their
treehouses to pick up weapons. Once that is done, they can
come in real handy as they do pretty well against AT-STs. And
why risk your troops when you can risk someone elses?
When you move towards the third prison you'll meet some AT-STs
along the way so use your artillery from a distance with your
tanks and Wookies up front. By now you should also be able to
do a bombing run so do so if you want. When the area is clear
have Han go to the third prison.
In the area between the next two prisons you'll find even more
AT-STs, turrets and Stormtroopers. So be careful and take your
time since the Imperials shouldn't even bring in any
reinforcements. You'll also find a Communications Array so
that could also be taken out.
When all five prisons are destroyed, you'll win.
The easy(yet cheap) way:
With this strategy you'll want to bring in your reinforcements
and just wait where you start at. Press the fast forward
button to make things go faster and wait until you can use
your bombing run. Then select one of your MPTL Spotters (the
little droids that come with the artillery) and target the
area that's a little to the southwest of the topmost
reinforcement point. You should find a generator, some AT-STs
a mining facility and a barracks. While you can still see all
of this quickly select the bombing run on the area to blow up
everything. Next we just wait to bomb our next target. The
target is the topmost reinforcement point, you'll want to get
rid of the maulers there so that they don't come in and try
to self-destruct on you. After that do bombing runs on the
areas around the prisons to get rid of the AT-STs and the
communications array. After that just send your tanks out in
front to just mop up what's left and let Han go to each
prison.
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RC7. Mission Seven: Highest Bidder [SWRC7]
Galactic Map:
Task: Build a fleet. Escort Captain Antilles to Atzerri and recover the
data.
Well we need to go to Atzerri but there are several Imperial planets
in our way. Since you could have already started taking these planets
back, they are all listed in the sidequests section.
------------------------------------------------------------------------------
Space Battle:
Objective 1: The Sundered Heart must survive the battle.
Objective 2: Disable the pirate's frigate by damaging it.
Objective 3: Recover the stolen data by moving a ship close to the disabled
pirate.
Objective 4: Destroy the remaining Interdictor cruisers.
The pirate's location will be marked on the mini-map by a green
circle. However, instead of chasing him, go south and then east to
the Interdictors so that you can avoid the rest of the Imperial fleet.
The pirate will go east and then south and will end up right by the
Interdictors. Note that on hard mode the pirate will be disabled in
the middle of the asteroid field above the Interdictors. So just send
the Sundered Heart up to get him by using its power to engines
ability. Then get out of their quick to avoid the Imperial Star
Destroyer.
When you get to the Interdictors, start destroying them but make sure
not to take all of them out until you complete objective 3. If the
pirate makes it down here, attack him some until objective 3 shows up.
Then have the Sundered Heart move by the pirate to get the data.
You could use a different ship, but the Sundered Heart's power to
engines ability makes it easy to get to the pirate very quickly. After
you have the data simply finish off the interdictors to end this
mission.
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RC8. Mission Eight: Rescue the Millenium Falcon [SWRC8]
Galactic Map:
Task: Take a fleet to Corellia and Rescue Han Solo.
Before doing this, finish taking over Atzerri to gain 1300 credits.
------------------------------------------------------------------------------
Space Battle:
Objective 1: The Millenium Falcon must survive.
Objective 2: Disable the tractor beam holding the Millenium Falcon.
This is another mission that looks a lot tougher than it is. Just rush
your fleet straight up to the Imperial Star Destroyer that has the
Millenium Falcon. Target only the tractor beam because that is the
only thing that must be destroyed. Once it is gone the mission is
complete.
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RC9. Mission Nine: Needle in a Haystack [SWRC9]
Galactic Map:
Task: Take Han Solo to Vergresso, find the cargo container bound for the
research facility, and attach the EMP device to it.
Take over Corellia since there should be no opposing forces on it and
you'll gain 2,000 credits for doing so.
Then send the Millenium Falcon to the Vergresso Asteroids.
------------------------------------------------------------------------------
Space Battle:
Objective 1: Scan the cargo containers until you find the one bound for
Tarkin's station.
Objective 2: Plant the EMP device in the correct container.
Objective 1: The Millenium Falcon must survive the mission.
Since all you have is the Millenium Falcon, you'll want to avoid
everything except for Tie fighters/bombers. You can handle those
without any problems but the other Imperial ships will crush the
Millenium Falcon.
You'll want to go around counter-clockwise and use the nebulas and
asteroid fields to help in avoiding the Imperial ships. Basically
just go up to each container, wait five seconds, then move on to the
next one until you find the right container. There is one container
up near the top right, however, that I find it easier to just ignore.
It is the one that is closest to the center of the map.
Near the end of this Boba Fett will show up. Hopefully, you'll be able
to find the right container before he gets to you but if you can't
then you can take him out by getting him to go into one of the
nebulas that will take out his shields. Once his shields are down, you
can use The Millenium Falcon's invulnerability power and take down
Boba Fett.
The mission will end once you plant the EMP device in the correct
container.
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RC10. Mission Ten: Borrowed Time [SWRC10]
Galactic Map:
Task: Build a fleet. Escort the Sundered Heart to Corulag and protect the
shuttles while the soldiers search for information.
First send a unit over to Vergresso to conquer it and gain 600
credits. If you want to maintain control of Vergresso you'll have to
either leave a ship there or build a space station there.
Note that after this mission, Antilles and R2D2/C3PO will be leaving
you.
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Space Battle:
Objective 1: Protect the troop transports until the search is complete.
Objective 2: The Sundered Heart must survive the mission.
Objective 3: At least one troop transport must survive the mission.
This mission isn't too bad as long as you stay calm. You'll want to
position your fleet around the shuttles and then just protect them
from any ships that come in.
At the mission's start not too many Imperial ships are active.
However, more and more will start becoming active so you'll want to
take out as many active ones as you can before more come in. The
Empire mainly just has Tartans, but after a little bit some Victory
class Star Destroyers will become active. Later on you'll also be up
against some Imperial Star Destroyers.
You really don't have to worry too much about destroying everything
here. As long as you stay around the shuttles, your ships should be
able to draw away most of the enemeies' fire. You'll receive updates
on the troop's progress as well as on what ships are becoming active
(Active ships will have a green circle on them on the mini-map and
an arrow above them on the main map). Once the troops are done, the
mission will end.
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RC11. Mission Eleven: Handle With Care! [SWRC11]
Galactic Map:
Task: Move the Millenium Falcon to Mon Mothma's location.
You can take over Corulag first to get some more credits (you may have
to fight for it).
IMPORTANT NOTE: After this mission, most of the planets around
Carida will go under either the Empire's control or pirate control.
Also, you will want to bolster your space defenses before this battle
because in the next mission the Empire will start moving towards
Mon Calamari with a massive fleet. You'll want most of your defenses
around Kuat, Kessel, Kashyyyk, and Corellia.
When you are ready, just move the Millenium Falcon to wherever Mon
Mothma is.
------------------------------------------------------------------------------
Land Battle:
Objective 1: Han Solo and Chewbacca must survive the mission.
Objective 2: Destroy the power source for the turbolaser towers.
Objective 3: Get Han and Chewie to the storage area and recover the
schematics.
Objective 4: Get Han and Chewie to the shuttle landing point.
To start off we have to go down and around to where the Maulers are.
You'll come across Stormtroopers along the way which you can easily
take out. Then you'll find two turrets in your way so sprint to them
and have Han EMP them. Then continue towards the Maulers.
Have Han go to the build pad below the Maulers and build a bacta
healing station. Have Chewbacca take over a Mauler and use it to run
over the nearby Stormtroopers. If the Mauler is destroyed you can just
go to the healing station and finish off the Stormtroopers there.
When you're done with the Stormtroopers, get out of the Mauler if you
are still in it. Then go up and take over the AT-AT at the top left.
Once you have it move it over to where the AT-STs are but don't
attack yet. First have Han sprint in and EMP them all. Now take them
out.
There are Stormtrooper patrols moving up and down the middle area. So
while they aren't around the top, run over to the top right to take
out the generator. You'll have to run over some Stormtroopers first
with the AT-AT and take out an anti-vehicle turret. Use the build pad
here to repair your AT-AT.
When you're done at the top right, move just to the left of the ramp
that goes up to some shuttles. From here you can take out the anti-
vehicle turrets with the AT-AT. The middle Stormtroopers will come
after you so just run them over/shoot at them with Han.
After you're healed back up move the AT-AT to the top middle area.
There will be some more Stormtroopers just standing around in the
middle so line up the AT-AT with them and send it straight down to run
them all over.
Move Han in as well and send the AT-AT to bottom of the map. Line
up with the Stormtroopers to the right and run them straight over.
Then turn the AT-AT around and get it ready to go back north to where
those shuttles are. Alternatively, you could get out of the AT-AT and
take a 2-M Repulsor Tank since it's faster. When you're ready have Han
go into the storage depot.
Now all that will be left is to run to those shuttles. Some
Stormtroopers will come down to try to stop you, so try to run over
as many as you can as you go past them if you are still in the AT-AT.
Some AT-STs will also start coming to you so it is important that you
do not stop to fight anything. Just move as quickly as you can to the
shuttles to end this mission.
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RC12. Mission Twelve: The Defense of Mon Calamari [SWRC12]
Galactic Map:
Task: Defeat the Imperial fleet before it can reach Mon Calamari.
At the start of this you'll gain control of Ackbar's Home One plus
four more Mon Cal Cruisers. So make good use of them when defending.
The Imperials will probably head for Corellia or a planet around there
so just be ready to defend this area. Just focus on building some more
space defenses and try to stop them as they advance. As long as you
stop their massive fleet before it takes over Mon Calamari, you'll
win this mission.
Note that once you defeat their fleet, they will bring out their
ultimate weapon and take care of Alderaan with it.
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RC13. Mission Thirteen: The Final Battle [SWRC13]
Galactic Map:
Task: Confront the Death Star in a tactical battle that includes Red
Squadron. If Red Squadron survives the battle, Luke can destroy the
Death Star and win the game.
The Death Star moves very slowly so you should have plenty of time to
figure out where it is going next. As Duke_Rendar points out, the
Death Star's course will be displayed once it destroys Alderaan.
However, you can't defeat the Death Star unless Red Squadron is in
your fleet. So you'll have to wait a little bit for Red Squadron,
R2D2/C3PO, and the Millenium Falcon to show up above Yavin 4. When
they do, move Red Squadron in with your fleet and then move them to
where the Death Star is headed. In the battle just keep Red Squadron
in the back out of harms way. Destroy all of the Empire's forces in
the battle to beat the Rebel Campaign.
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RCS. Rebel Campaign Sidequests [SWRCS]
In the campaign there are some planets that can be captured at various
points during gameplay. I'm calling these sidequests because you don't
truly need to do these at all. However, it can be helpful to get more
planets and increase your income. For most of these it will be hard
to come up with a strategy that will work every time since the enemies
you'll be up against can vary. Korriban and Kuat shouldn't vary too
much if done by the time you get artillery. The rest I'll just offer
more general info on because they can vary by a much greater degree.
The planets will be listed in alphabetical order.
A note on sidequest space battles:
These battles depend on how many Imperial/Pirate ships are in the
planet's orbit, but the general strategy never really changes.
Therefore, I won't be able to go into detail on how to handle space
battles for each planet. I will instead just offer some general advice
right here:
You can use R2D2/C3PO to get an estimate of how many ships are at a
planet by sending them to orbit that planet. If the force is small
then you should have no trouble handling it. However, if it's large
then you'll need to be more cautious. In these fights remember to
make use of the Sundered Heart's weaken enemy ability when you can.
Keep assault frigates up front because they have shields and are
quite durable. Marauders should be kept back a little bit since they
have good range. Corellian ships and X-Wings are good for destroying
enemy fighters/bombers while the frigates can handle the star
destroyers and broadsides. Focus on hard points such as hangars,
missile launchers, and ion cannons and you should do fine.
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RCBesp. Bespin [SWRCBe]
Space Battle:
Objective 1: Capture planet to gain immediate income: 1500
Objective 2: Destroy all Empire space forces to win.
There is no land map for Bespin so as long as you take the space
around it over, you'll have control over the whole planet.
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RCBest. Bestine [SWRCBest]
Land Battle:
Objective 1: Capture planet to gain immediate income: 1900.
Objective 3: Destroy all Empire land forces and structures to win.
You start off with very few units so you'll want to quickly get to
the reinforcement point at the south. Bring in some speeders, tanks
etc. when you get there.
The Imperial base is at the right while their generator should be at
the island at the top. They may have an anti-aircraft turret covering
the generator but that should be about it so let some tanks take it
out.
Have most of your units defend the southern reinforcement point while
you use speeders and bombing runs to hammer their bases. If they
actually start to build anti-aircraft turrets then pull your speeders
back and move your tanks/artillery in to finish the job.
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RCBo. Bothawui [SWRCBo].
Land Battle:
Objective 1: Capture planet to gain immediate income: 1900.
Objective 2: Many of the Bothans have been slaughtered by the Empire. They
will help us fight the Empire.
Objective 3: Destroy all Empire land forces and structures to win.
First you'll want to gather the Bothans at the bottom right and
quickly send them to take the lower reinforcement point. While you're
sending them over there send 1 group of them down a path that's just
a little down and to the left. You'll find a mercenary pad which you
can use to make your T2-B's move 25% faster and get rid of the rain
penalty to your units.
When you get the reinforcement point bring in plenty of T2-B tanks to
help defend. You just want to keep defending here for a while, and all
that you should face will be infantry.
While you are doing the aformentioned stuff, you should also be moving
your units up top. You should bring in tanks, artillery and infantry.
Move these units up and to the left. You may encounter a lot of
enemies on the way so proceed cautiously. When you get your bombing
run use it up here to take out most of the enemies. Then continue to
the reinforcement point.
Bring in some missile soldiers up here with whatever else you want.
Now we need to take out their shield generator. It's in the top part
of their camp so use a spotter to locate if you have to. Then send
down your missile soldiers to take it out. You could also have your
tanks help out. When their shields are down bring in another bombing
run to destroy most of their forces.
Finally hit them hard from both sides and destroy everything to win.
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RCC. Corulag [SWRCC]
Land Battle:
Objective 1: Capture Planet to Gain Immediate Income: 2300
Objective 2: The local humans are allied with our enemies. Destroying them
and their structures will go a long way to helping our cause.
Objective 3: Destroy all Empire land forces and structures to win.
To start off you'll want some speeders. Send them up to the top left
to take start taking out the Imperial base. You can send your tanks
and infantry north because the generator is at the top right. If you
can secure the top reinforcement point, you should be. Below this
point is a prison which you can take over to gain some extra troops.
There is a sensor array above the bottom left reinforcement point
if you need it. Just watch out for anti-aircraft turrets and leave
most of this fight to speeders and bombing runs.
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RCD. Dagobah [SWRCD]
Land Battle:
Objective 1: Capture planet to gain immediate income: 500.
Objective 2: Destroy all Empire land forces and structures to win.
I have yet to see the Imperials bother much with this planet. So you
may not even face any resistance when trying to conquer. If you do,
though, it shouldn't be too much. Speeders and bombing runs should
do the trick.
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RCEn. Endor [SWRCEn]
Land Battle:
Objective 1: Capture planet to gain immediate income: 1800.
Objective 2: Destroy all Empire land forces and structures to win.
This planet should be virtually defenseless. If you actually encounter
some resistance just hit 'em hard with your speeders and finish them
off with your tanks.
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RCEr. Eriadu [SWRCEr]
Land Battle:
Objective 1: Capture planet to gain immediate income: 1600.
Objective 2: The local humans are allied with our enemy. Destroying them and
their structures will go a long way to helping our cause.
Objective 3: Destroy all Empire land forces and structures to win.
This planet will probably be very well defended and may have
turbolasers. You only get one reinforcement point but you can bring in
plenty of units with it. The easiest way to win would be to start by
knocking out their power generator with you assault speeders. The
generator should be at the right of the map, virtually in line with
where you start. After it's gone use your speeders and bombing runs
to hit their factories first then their units. There is an abandoned
communications array at the bottom of the map so capture it with
infantry to remove the fog of war on the map (capture as in stand by
it but don't shoot it). The Imperials may start building anti-aircraft
turrets so watch the build pads which are located at their base's
perimeters. If they do build anti-aircraft turrets, then just send in
your tanks and artillery to take them out and help finish off the
Imperials.
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RCG. Geonosis [SWRCG]
Land Battle:
Objective 1: Capture planet to gain immediate income: 1300.
Objective 2: Many of the Geonosians have been enslaved by the Empire for
slave labor. They will aid in our fight.
Objective 3: Destroy all Empire land forces and structures to win.
Bring in reinforcements and move one group of Geonosians down to the
reinforcement point at the bottom left so that you can bring in even
more troops. From this reinforcement point go up and to the left a
little to find an abandoned mining facility which will give you some
extra cash. There are tons of Geonosians on the map to help you so
send the rest up to the Imperial base.
Part of the base will be encircled by some mountainous terrain. This
part should have the least defense but should contain the shield
generator which the Geonosians can take out. There will also be some
build pads around here so build some anti-vehicle turrets.
The main part of the Imperial base should be in the top right. It will
probably be very well defended so a bombing run will come in very
handy. If you have speeders, which you should have by now, send them
up there to help get rid of the shields and start taking down the
base. As long as the Imperials don't have AT-AA or anti-aircraft
turrets, your speeders will be fine.
Keep charging in with Geonosians and start moving your forces in.
As long as you have at one group of speeders this shouldn't be too
hard.
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RCH. Hoth [SWRCH]
Land Battle:
Objective 1: Capture planet to gain immediate income: 1000.
Objective 2: Destroy all pirate (or Empire) land forces and structures to
win.
I have yet to see the Empire actually conquer this planet. So you'll
probaby be up against some pirates.
You only get to start with 3 units so you'll want to quickly get to
the top reinforcement point and then to the bottom one. There are also
2 mining facilities to the right and left of where you start. There
is an outpost at the bottom left of the map.
Your speeders should be able to handle most of this. Just back them
up with your tanks, artillery and infantry and you should be fine.
Make sure to watch out for missile soldiers, though.
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RCKo. Korriban [SWRCKo]
Space Battle:
Gather your space units together and send them to Korriban.
Objective 1: Destroy all pirate forces and structures to win.
This is pretty simple as they should only have two fighter squadrons
and a frigate. Just try and fight each of these groups one at a time
and you should be fine.
Land Battle:
Objective 1: Capture Planet to Gain Immediate Income: 900
Objective 2: The local humans are allied with our enemies. Destroying them
and their structures will go a long way to helping our cause.
Objective 3: Destroy all pirate land forces and structures to win.
This part can be somewhat difficult so you may not want to try it
early on. You'll definitely want to make use of bombing runs around
the reinforcement points and the pirate's base.
Anyways, you'll want a good size force for this battle and have it
well divided between tanks, infantry and plex missile soldiers.
Advance cautiously and try to pick off a few enemies at a time. Do NOT
have your tanks go up against their missile soldiers because you
will suffer high casualties. You want your infantry to handle the
missile soldiers while your tanks, with your missile soldiers behind
them, handle the enemy vehicles.
If you lose units, you can bring in more at your reinforcement
point. You can also destroy their build pads and create turrets or
healing stations on them. Once you've secured this area in the middle,
you could move up to secure the top right reinforcement point but it
isn't necessary to have all the reinforcement points unless you want
more troops. If you go up there, be careful because up and to the left
of the reinforcement point is another turret.
Our goal is to wipe out the indigenous population in the top left and
the pirate's base at the bottom left. The indigenous troops aren't
much of a threat so just go over to the top left and wipe them out.
Use your tanks to take out the buildings while ignoring their infantry
because if you don't get rid of the buildings, you'll face a never
ending supply of infantry.
Now with that done, all that's left is the pirate base. The place is
pretty well guarded with vehicles, infantry, missile soldiers, and
turrets. So, as usual, try to move in then back out to pick off a few
at a time. Take out their base to end this.
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RCKu. Kuat [SWRCKu]
I would definitely advise having Y-Wings, artillery, tanks, and infantry in
your attack force. You'll want to take this planet right after you get the
artillery so that the Empire doesn't send a space fleet to Kuat.
Land Batte:
Objective 1: Capture planet to gain immediate income: 1800
Objective 2: The local humans are allied with our enemies. Destroying them
and their structures will go a long way to helping our cause.
Objective 3: Destroy all Empire land forces and structures to win.
To start off you'll want to quickly bring in reinforcements so that
you have some infantry, some tanks, and some artillery. Rush the
top left reinforcement point with your tanks and infantry while your
artillery supports them long range by targeting incoming AT-STs. When
you reach the reinforcement point, keep the tanks by the build pads.
Send one set of infantry to each build pad and the third set to the
reinforcement point. Build some turrets and bring in some more tanks,
missile soldiers, etc as reinforcements and take out the indigenous
base at the are. While you are defending, be careful of the speeders
as they will try to set mines. Also, the maulers will try to self-
destruct by you so if they glow red then get away from them. More
Stormtroopers will come in so move your artillery up to your main
force and have them run over Stormtroopers along the way.
Now with your tanks in front, quickly go northeast to the Imperial
base. When you get there, you should be able to perform a bombing run,
so do one on their base. Let your artillery pound their AT-STs from a
distance while your tanks hit them up front and you should be able to
win this easily.
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RCM. Mon Calamari [SWRCM]
Land Battle:
Objective 1: The harsh rain conditions have reduced laser accuracy by 50%.
Objective 2: Capture planet to gain immediate income: 1600.
Objective 3: The Mon Calamari are loyal to the Rebellion. Leverage their
strength to defeat the enemy.
Objective 3: Destroy all Empire land forces and structures to win.
You can't bring in many reinforcements but there are plenty of
Mon Calamari to rush the middle reinforcement point with. If you
have speeders by now then they'll come in real handy. If not then
just bring in some tanks and artillery.
When the Mon Calamari get the reinforcement point, bring in some more
tanks/artillery. If you have speeders use them to take out the power
generator first. It is in the lower right corner of their base. If
you don't have speeders then have your artillery line up just outside
their shield's walls and use them to take the generator out.
Once it's gone use a bombing run to take out most of their base. Keep
rushing the Mon Calamari while you back them up with tanks. As long
as you keep the reinforcement point in the middle you should do ok.
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RCNab. Naboo [SWRCNab]
Land Battle:
Objective 1: Capture planet to gain immediate income: 1900.
Objective 2: The Gungans are no match for the Imperial army. We need to
assist them or they will certainly be slaughtered.
Objective 3: Destroy all Empire land forces and structures to win.
Bring in some speeders etc. and send some Gugans up to the
reinforcment point in the middle. Along the way you'll find a
mercenary outfitter. There's also a sensor array to the right and then
down from the middle reinforcement point that can be captured to
remove the fog of war. Once you take control of these, just keep
rushing the Gungans to the Imperials.
The Empire's main base is directly north of you but their power
generator should be at the top right near the second reinforcement
point. Your tanks should be able to handle the top right area while
your speeders, bombing runs, and Gungans handle the Empire's main
base.
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RCNal. Nal Hutta [SWRCN]
This planet will start off under control of pirates. However, the
Empire will come and take this planet over if you don't take it over
first. So, it is best to let the Empire fight it out with the
pirates. Once the Empire takes control of the planet, it should be
easy to take over because the Empire won't have time to build up their
defenses here. They might not even leave any troops on the planet
which will allow you to take over the planet without even having to
fight for it.
Land Battle:
Objective 1: Capture planet to gain immediate income: 2400.
Objective 2: The Hutts are growing weary of invaders. They will attack if
encountered.
Objective 3: Destroy all Pirate (or Empire) land forces and structures to
win.
If you do decide to fight the pirates, however, you'll want to move
quickly on up towards the reinforcement point. The pirates will
have modest defenses with their base at the top right of the map.
There'll be plenty of Hutts around to bother you but they shouldn't
be any trouble to take out. The biggest threat here, will probably be
the enemy missile soldiers since they can take out vehicles in mere
seconds. Just be careful of them and you shouldn't have too many
problems with this battle.
If you let the Empire take control of the planet and they still have
some troops here when you arrive then you should have an easy fight
with them. They probably won't even have a base up so you'll just
have to march through the map destroying the few units they'll have
here.
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RCR. Ryloth [SWRCR]
This is another planet that starts off under control of pirates.
Once again it'll be easier if you just let the Empire take over this
planet, then move in and take it from the Empire.
Land Battle:
Objective 1: Heavy wind and sandstorms have reduced rocket accuracy by 50%.
Objective 2: Capture planet to gain immediate income: 900.
Objective 3: Local Twi'leks are getting unruly. Raise their structures and
you will be rewarded.
Objective 4: Destroy all Pirate (or Empire) land forces and structures to
win.
Pause and bring in some reinforcements. There will be a Twi'lek base
right behind where you start in the bottom left corner and there will
be another one right above where you start. So immediately you must
destroy these structures. There will also be four more Twi'lek
buildings in the middle and right of the map.
If you are fighting pirates then, as usual, just be wary of their
missile soldiers as you work your way up to the top where their base
is.
If you are fighting the Imperials then they may not even build a base
here and, if they don't, then their troops should come up to you
pretty quickly. Just use your normal strategies to get rid of them.
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RCSh. Shola [SWRCSh]
This planet also starts off under pirate control. They'll have some
pretty good defenses here, so once again you should let the Empire
take control of this planet before moving in to take it over.
Land Battle:
Objective 1: Infantry sight range is reduced by 50% in ash.
Objective 2: Capture planet to gain immediate income: 2300.
Objective 3: Destroy all Pirate (or Empire) land forces and structures to
win.
Note: Infantry will automatically take damage throughout this battle
because of the planet's effects.
If you actually decide to fight the pirates, then be prepared for
plenty of swamp speeders to come in towards you at the beginning.
There are two reinforcement points that you should take, and to the
left of the one at the lower right side of the map you'll find an
abandoned mining facility that you can take over to gain some credits.
Just work your way up the map to the pirate base and use your bombing
run to help take out the base.
If you end up fighting Imperials here, then it should be an easy
fight. You'll probably only need tanks and artillery to just mow
through the few Imperials that will be here.
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RCSu. Sullust [SWRCSu]
Land Battle:
Objective 1: Capture planet to gain immediate income: 1700.
Objective 2: Destroy all Empire land forces and structures to win.
This is another planet that the Empire doesn't seem to defend very
well if they defend it at all.
Speeders and bombing runs should be all you need to handle this
planet.
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RCT. Tatooine [SWRCT]
Land Battle:
Objective 1: Heavy wind and sandstorms have reduced rocket accuracy by 50%.
Objective 2: Capture planet to gain immediate income: 900.
Objective 3: The human population on this planet is willing to help in our
cause. Help support their attacks against the enemy.
Objective 4: The Jawas have been raided one too many times by the Empire.
They will fight the Empire to protect their cargo.
Objective 5: The local Tusken Raiders have attacked our troops without
provocation. Demolish their dwellings and you will be
compensated.
Objective 6: Destroy all Empire land forces and structures to win.
To start off pause and bring in some reinforcements. The Rebels have
plenty of allies here so we should put them to good use. There are
some humans close to a reinforcement point on the right so send them
there. There are others somewhat close to a reinforcement point on
the left so send those humans to that point. Then you'll be able to
bring plenty more reinforcements should you need to do so. The other
humans and Jawas should just all be sent to the Imperial base in the
middle. Be careful of the Rancor that is at the top right of the map
and the Sarlacc Pit Monster that is near the top left of the Imperial
base but to the left of the mountains. There is no need to go up
against these foes.
There is a mercenary outfitter a little to the left of where you start
so quickly take control of it. You can then get the two upgrades. Get
the weather one first so that you can use missiles effectively.
To the left of this outfitter is the Tusken Raider base so you can
easily go take that out.
The Imperial generator is in the top right corner of their base so
get some artillery and tanks up there to take it out. The Imperials
may build an anti-infantry turret up there so be careful of sending
missile soldiers in from the top. Then use a bombing run to take out
most of the base. Finish it off with the rest of your units and the
indigenous units.
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^. Planetary Data [SWPD]
Planet Name
Benefit of controling the planet
1. Abregado Rae
AT-ST will cost 20% less to build.
2. Aeten 2
This planet generates more credits, and gains a boost for mining
facilities.
3. Alderaan
Rebel Infantry will have a 50% damage reduction on all planets.
4. Alzoc 3
This planet generates more credits, and gains a boost for mining
facilities.
5. Anaxes
Victory Star Destroyers cost 20% less to build.
6. Atzerri
The income per day can vary from very low to very high.
7. Bespin
This planet generates more credits, and gains a boost for mining
facilities.
8. Bestine
Acclamator Cruisers cost 20% less to build.
9. Bondan
This planet generates more credits, and gains a boost for mining
facilities.
10. Bothawui
Reveals tactical information for nearby systems.
11. Byss
AT-ATs gain a 20% boost to speed and firepower.
12. Carida
Infantry cost 20% less to build.
13. Corellia
Corellian Corvettes cost 20% less to build.
14. Corulag
Infantry cost 20% less to build.
15. Coruscant
This planet generates more credits, and gains a boost for mining
facilities.
16. Dagobah
Ground bases cannot be seen by the enemy unless they actually land on
the planet.
17. Dantooine
Ground bases cannot be seen by the enemy unless they actually land on
the planet.
18. Endor
AT-AAs, AT-STs and TIE Maulers get a 15% chance to reflect laser fire.
19. Eriadu
T-4B tanks cost 20% less to build.
20. Fondor
Assault Frigates cost 20% less to build. This planet can produce
capital ships.
21. Fresia
A-Wings cost 20% less to build.
22. Geonosis
MPTL-2A Artillery cost 20% less to build.
23. Hoth
Ground bases cannot be seen by the enemy unless they actually land on
the planet.
24. Ilum
SPMA-Ts cost 20% less to build.
25. Jabiim
2-M Tanks, T2-B Tanks, Scout Troopers, and Assault Speeders cannot be
deployed on this planet.
26. Kashyyyk
Ground bases cannot be seen by the enemy unless they actually land on
the planet.
27. Kessel
This planet generates more credits, and gains a boost for mining
facilities.
28. Korriban
2-M Repulsor Tanks cost 20% less to build.
29. Kuat
Imperial Star Destroyers cost 20% less to build. This planet can
produce capital ships.
30. Manaan
Infantry units automatically heal over time on this planet.
31. Mon Calamari
Mon Calamari Star Cruisers cost 20% less to build. This planet can
produce capital ships.
32. Naboo
T4-B Tanks gain a 25% damage bonus.
33. Nal Hutta
The income per day can vary from very low to very high.
34. Polus
This planet generates more credits, and gains a boost for mining
facilities.
35. Ryloth
Stormtroopers gain a 35% bonus to health.
36. Shola
Infantry automatically take damage over time on this planet.
37. Sullust
Tartan Patrol Cruisers cost 20% less to build. This planet can produce
capital ships.
38. Taris
T2-B Tanks cost 20% to build.
39. Tatooine
T2-B Tanks and Assault Speeders gain a 25% armor bonus.
40. Thyferra
Infantry units automatically heal over time on this planet.
41. Wayland
T4-B Tanks and MPTL-2A Artillery gain a 15% speed boost.
42. Vergresso Asteroids
X-Wings, Y-Wings, A-Wings and Z-95 Headhunters gain a 25% damage
bonus.
43. Yavin 4
X-Wings, Y-Wings, A-Wings and Z-95 Headhunters gain a 25% shield
bonus.
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&. Weather Effects [SWWE]
Clear: Has no effect on combat.
Rain: Laser accuracy is reduced by 50%.
Sandstorm: Rocket accuracy is reduced by 50%.
Snow: Most units get a 50% reduction to their sight range.
Volcanic Ash: Infantry units get a 50% reduction to their sight range.
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*. Email [SWE]
If you have a question, comment, or you think you have a better
strategy for something, you can email me at skb0079@netscape.net.
Please put either Empire at War, EaW, or something like that in the
title of the email. As of now, however, I'm obviously still working on
a lot of stuff. So please do not ask me about missions I don't have on
here. I'll get info on them up as soon as possible.
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(. Legal [SWLEG]:
This FAQ is copyright 2006 Ask_B_007.
Sites with permission to host this FAQ:
www.Gamefaqs.com
www.neoseeker.com
www.supercheats.com
www.gamesxtreme.net
www.cheatchannel.com
www.cheatbook.de
If you want permission to post this faq on your site or use portions
of it for non-profit email me at skb0079@netscape.net and I will
probably give you permission.
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). Thanks [SWTHX]:
Thanks to the sites that are hosting this FAQ.
Also, thanks to everyone who helped make the Star Wars: Empire at War
game.
Thanks to those who have sent in tips/suggestions:
Liquid_Pie
Duke_Rendar
And of course, thanks to you for reading this.
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