__                         ___
     _\ |__    ______   __  ___ |  _|___
.---|   __/_  _\ __  | _\ \/   ||   __  |------------------------------------.
|   |   |   ||   |   ||   \/   ||    /  | .--------------------------------. |
|   |   |   ||   |   ||____\   ||   /   | | Tomb Raider Chronicles FAQ 1.0 | |
|   |_______||_______|   /_____||_______| `---------___--------------------' |
| .-------------------.   ______   ______  ___   __|   |  _______  ______    |
| | by Credo 15-11-00 |  _\ __  | _\__   |(___) _\  _  | _\ ____/ _\ __  |   |
| `-------------------' |   \___||   _   ||   ||    /  ||   __/ ||   \___|   |
`-----------------------|   |   \|   |   ||   ||   /   ||   |   ||   |   \---'

| #01 - FAQ Header                                                           |

                 Tomb Raider Chronicles Quick Walkthrough/FAQ
                      Game: Tomb Raider Chronicles (TR5)
                      Author: Credo 
                   Version: 1.0, Date: 11-11-00 - 15-11-00
              System: PlayStation, PlayStation 2, Dreamcast, PC
                     Genre: third person action/adventure
             Developer: Core Design, Publisher: EIDOS Interactive
                 Player(s): 1, Number of disc(s): 1 (on PSX)
                 Memory card: 2 blocks for each save (on PSX)
                Author's website: 
                 Game's website: 
                 Note: this walkthrough is about the PSX beta
             This is free, accept as is, you get what you pay for

| #02 - Table Of Contents                                                    |

                              Table Of Contents:

                   #00 ........................ ASCII Logo
                   #01 ........................ FAQ Header
                   #02 ................. Table Of Contents
                   #03 ............. Author's Introduction
                   #04 ..................... Game Overview
                   #05 ....................... Walkthrough
                   #06 ........................ Characters
                   #07 ........................... Weapons
                   #08 ........................... Secrets
                   #09 ............................. Codes

| #03 - Author's Introduction                                                |

Hello,  my  pen-name  is  Credo,  I also use this nickname in most of my hobby
projects.  I'm  not  living  in  an  english speaking territory, this isn't my
language  and  I'm not even good in it. So don't expect shakespearian highness
of  literature  and real professionalism here, but do expect many spelling and
typing  errors. Sorry for this. I'm writing this FAQ mostly for myself (to see
if  I  can  do  it  in  english  well enough) and for the gamers who get stuck
somewhere.  I'm  sure  even  if the help is written with worse english they'll
find it useful. This is a totally free project so you get what you pay for.

Please  don't  tell  me how you dislike my FAQ, how bad my english is etc. I'm
not  interested  in  these. I'm taking critism only from my employers who pays
for me. (I'm a professional journalist, writing similiar articles about games,
but  in  my  own  mother language. I'm also taking professional game developer
jobs  from  time  to time.) But do send corrections if I make real errors, for
example "you wrote turn right here, but you have to turn left".

When I first saw the first Tomb Raider demo, immediately that became one of my
favourite  games.  I  always  missed the spirit and gameplay from the PC games
before  that  one,  so that was the perfect game for me. (Not just because the
nice  and  sexy poligon chick, but Lara is cool too ofcourse.) The game looked
good,  was  fast and was really-really playable. It was the 3D version of Rick
Dangerous,  Core's  first big success. I wrote the first published walkthrough
in  my  country about the game, what is still the most popular TR1 walkthrough
here,  after  4 years I'm still getting positive feedback about it. Since that
time  every year I wanted to write walkthroughs about the TR games, but either
somebody  else  got  it  or only reviews were needed (wrote a few, but no more
walkthroughs).  Now  I've  got the Tomb Raider Chronicles beta quick enough, I
thought I'll make a nonprofit walkthrough about it just for fun in english.

And  some  words  about  this  walkthrough itself. As I'm really busy now with
several jobs and tons of hobby projects, probably it won't be that detailed as
some  better  FAQs.  And I'm sure many people will make better FAQs about this
game with all secrets and stuff. Anyway as I wrote above, you get what you pay
for,  this  is free, if you'll find only some parts a bit useful, it was worth
to  write.  I left out most of the secrets from the walkthrough, what I may or
may  not  add  in the future. Also I plan a nicer ASCII logo in the future, it
was a really quick work now.

| #04 - Game Overview                                                        |

I'm  sure  everybody who know computer games knows Tomb Raider games just like
Quake.  And  not  just  the  gamers.  So everybody reading this knows the main
character,  the  sexy english aristocrat brunette, Lara Croft too, she doesn't
need  any  introduction.  She's  mainly  the  female  rippoff of Indiana Jones
(hunting for old artifacts) and Batman (she's rich and living alone in a large
house  with  a  butler). Now in this fifth story of her she will explore a few
more movie rippoff areas, one inspired by an X-Files episode and the other one
was  inspired by The Matrix and the Metal Gear Solid game. And we all know the
previous  games  too,  not  just  the  character.  These  games  are  full  3D
arcade/adventure  games,  following  the oldskool path with new technology. We
can  wander in the 3D world, climb and jump to things, use and combine object,
interact  with the world, kill enemies (or get killed by them), swim under the
water  etc, etc. There are millions of well animated and useful moves what are
making  the TR games more interesting and more complex. The authors are always
keeping the previous moves and adding new ones to each major episode.

We  all  know  how  Tomb  Raider 4: The Last Revelation ended. A whole pyramid
collapsed  to  Lara,  so  everybody  thought she died and even there were many
rumours  about  that  TR4:  The Last Revelation is the very last TR game. Tomb
Raider  Chronicles  is  following this story. Lara's friends are meeting after
her funeral (her corpse wasn't found of course) and telling four small stories
about Lara's previous adventures. The stories are really small compared to the
previous  games,  even  smaller than the Gold version games. So the whole game
has less levels than any previous game, including the first one, and isn't the
most  complicated  either.  It is really good in my opinion, I found the third
game a bit too hard and the fourth one a bit too long (too many levels and you
had  to go back and combine puzzles between many levels). This game is smaller
and  easier  and  still well balanced. Also the gameplay is a bit different in
every story (not just Lara's outfit).

The first story is a typical TR level, we'll find ourselves in Rome again just
like  in  a  previous  game.  Lara  has  the usual outfit and has to jump over
rooftops,  wander  in  houses  and  swim  a  lot.  The story is around a small
artifact  as usual and two enemies are from the first game, Larson and Pierre.
And there are many creatures of course.

Jean-Pierre  is  telling  the  second  story, the Russian Base story, where he
helped  Lara  on  a  quest.  This  one  was heavily inspired by an old X-Files
episode. Mostly playing on a russian u-boat hired by a russian gangster Sergei
and  controlled  by  Admiral  Jerevan.  They  are diving for Hitler's Spear Of
Destiny,  a powerful artifact what was a base of many other games too. In this
story  Lara  has  two clothes. First she wears some winter camouflage military
suit and a cap, then a heavy diving suit too for a short time. The enemies are
mostly  russian  soldiers.  The  gameplay is mostly the usual here (out of the
diving part), in the u-boat we have to use a bit stealth technique too.

The  third story, the Black Isle, is the story of Lara and Father Dustan, when
Lara  was  a  teenager (if you loved the TR4 training levels, you'll love this
one  too).  Father  Dustan  is travelling to an abandoned (well, mostly) irish
island  to  fight  against evil forces and Lara was hiding in his boat, so she
ends  up on the island aswell. In this level we can control the young Lara and
we  are  unarmed,  we  can't  use  weapons,  so  this is more an adventure and
avoiding enemies game. A really cool part.

Finally  the  fourth  episode, the Tower Block, is a high tech episode. Lara's
outfit  was  heavily  inspired  by  The  Matrix,  Lara has a black catsuit and
headset. And the gameplay was heavily inspired by Metal Gear Solid. We have to
avoid  enemies  (on the second level we mostly will be unarmed) and hide a lot
and  kill some enemies with chloroform. There are some really heavy enemies in
this  story, the Mobile Refrigerators, these guys are looking like Judge Dredd
and  shooting  large  electric  shock  beams  (one hit takes 50% of our energy
usually),  it's  not easy to kill them, only an exact headshot will kill them.
In  this  story  we have to steal the Iris artifact, what we already know from
the beginning of Tomb Raider 4, and the boss is Verner Von Croy once again, in
the  time  when he was evil, however he's quite passive in this story. This is
the hardest story of the game.

About  the  new  moves.  There are many smaller ones. The most interesting new
moves  since  the  last  game are the tightrope walking (only on the first and
last  two  levels,  quite  easy, sometimes randomly Lara is unbalancing to the
left  or right, we have to push immediately her to the opposite direction) and
the  stealth  attack (we can knock out the chef on the u-boat with the crowbar
and kill some enemies with chloroform in the Tower Block). Another new move is
that,  Lara  can grab horizontal poles and spin around them and can somersault
from crouch position to lower areas. In the Tower Block we will have a cool HK
gun  with scope, silencer and three different speed modes. Also we will have a
grappling  hook  gun,  with this one we can shoot out hooks with rope and make
ropes for ourselves. We can interact more with the background too, for example
shoot out pipes and search out drawers, shelves and cabinets.

To  sum  it  all, I really enjoyed this game. Everything is well balanced, the
size, the complexity, the different game modes and stealth modes too. I mostly
played  Tomb  Raider  games on the PC, I only have one TR game on PlayStation,
TR3  (thanks to Core Design or Croft Times, I don't know where I won it). That
game  was  really  slow, ugly and uncontrollable on the PSX compared to the PC
version  (I  guess  became  too  complex  for the machine as they improved the
original engine the third time and made larger levels and more complex objects
for  the  actual  standard  PCs),  so  this  one  was  a surprise, Tomb Raider
Chronicles  is extremely fast, nice, detailed and playable on the PlayStation.
At  the moment when I'm writing this, the only version of the game is a leaked
out  PlayStation  beta. What has some bugs (especially on the very last level)
and  missing  the  final music and voice from the full motion video sequences.
(That's why I don't really know the stories in details.)

Due  to  the  beta  PlayStation version I'm writing about, there could be some
differences in the final game, maybe on other platforms too, anyway I doubt in
it.  I'm  sure  this  walkthrough can be used with the final game too on every

| #05 - Walkthrough                                                          |

Some words about the walkthrough. This walkthrough is based on the PlayStation
beta, as this time nothing else is available, the game is not out in the shops
yet.  As  this  is  a  really late beta, probably this walkthrough can be used
perfectly  with  the final and other versions of the game too. Only ignore the
parts  when  I  warn you about the beta bugs. And maybe you can find different
extras  at different places, anyway I even doubt in that things like these can
be  changed  in  a  few weeks. So you can use this with the final PlayStation,
Dreamcast   and  PC  versions  too.  Also  I  skipped  many  secrets  in  this
walkthrough,  due  to that reason I worked on this in a rush and I don't think
secrets  are  that important. Maybe later if I'll have time, I'll find all the
secrets  and  update  this  FAQ  with them (and if 100% secrets will unlock an
extra level as in the case of TR3, really expect this in the future). I mostly
wrote this walkthrough for the people stuck somewhere, if you follow a step by
step  guide,  even with full secrets, that's like somebody is chewing the food
for you, no fun. I advise you to play on your own and use this only if you are
getting  stuck,  or  even if you follow it, explore the areas more deeply, get
the  secrets  I  missed,  that will be fun. I also have to add that I'm not an
english  speaking  person  and my english is terrible, so this FAQ is probably
filled  with stupid errors due to this, also it isn't a paid work and I did it
in  a  rush, due to these it has even more typos and spelling and other errors
as  my  usual paid works. Sorry for these, but as it is 100 percently free and
was  done  to help the people out, I hope you don't mind the errors and can at
least  imagine what I wanted to write in some really stupid sentences. (I will
scan  through  sometimes  and fix some errors I can find in the next updates.)
Finally  thanks  for Core Design for the great game (great job Del and Nuke of
Anarchy,  hey, aren't you looking for a betatester-programmer, hehe) and CHOIR
for  the  beta  (of  course  I'll  buy the full game when it will be available
here). Of course greetings to all my other friends too. Now let's start!

Level 01 - Streets of Rome - Rome

This  is the first story. Winston or Jean-Pierre is telling it. From the movie
we  can  learn  that Lara tried to buy an artifact, the Mercury stone, but the
sellers,  Larson  and  Pierre (Natla's goons) wanted to keep it for themselves
together with Lara's money. Lara took the stone and ran away from them. And we
get the control on the streets of Rome. Lara has the usual green top and brown
short  in this whole story. I was hoping after the FMV that we can control her
in that cool blue dress a bit too. :)

First  run  to the corner and turn right. You get to a small fountain, you can
shoot  your  first  enemy there, a dog. From the fountain you can do a running
jump  to  the  top  of  the  cafe and get the flares there. As this is a quick
walkthrough,  I  will  not  write  about  everything  like  this  and like the
secrets,  feel free to explore the areas in details yourself (I leave a little
bit of fun for you). Go to the path behind the cafe and put your head into the
mouth  of  the  lion.  Just  kidding, press action (on the PSX the X button by
default)  and  you  pull  a handle in its mouth (anyway Lara will put her head
into  the lion's mouth, hehe). From the fountain go to the path you originally
came  from and turn right at the first corner. Go down and pull another handle
in  another  lion's  mouth. Bats will attack you. Now climb up to the platform
and  into  the house from there. Follow the path. You'll find a window, if you
shoot  it  out,  you  can find some ammo behind it. Follow the path and you'll
find another window with a small medipack. Go down on the stairs, kill the dog
and  pull  the switch, now you can get back to the fountain easier. But now go
back  to the last window, shoot out the opposite one and jump over the gap. Go
to  the  left  and get the Golden key 1. Now go back to the fountain, kill the
dog  and  open  the door. Inside you have to gunfight with Larson, after a few
shots  he  will run away and you can get a small medipack there. Go after him,
turn  left  and  get the Garden key from the top of the wooden box. Follow the
other  path  and gunfight with Larson again, he'll run away again. Now you can
try  out  one  of  Lara's new moves. Go to the rope, press the action and then
press  and hold Up. Lara will randomly lose her balance, stop and lean left or
right,  when  she  does  it, press the opposite direction, she'll get back her
balance  and  you  can  continue  walking  on the rope with Up. Go down to the
street  with action and pull the handle, you have another open way back to the

You  can  skip this part if you don't need goodies and a secret, the following
is  a  large  area  filled with these but isn't needed to finish the level. Go
back  to  the  fountain and go where you originally came from, go to the Opera
Backstage. (You can do this in different order too of course.) Climb up on the
boxes,  jump  and  go to the other room. Jump over the gap and climb up to the
metal platform. From there you can get some goodies and after a jump, from the
middle  platform  even  more.  Now  you  have  to  reach the top of the yellow
machine,  you  can  do  it  on  two  ways, either with a simple jump from this
platform,  or you get back to the previous gap and follow the path to the next
room  where  you  jump  from platform to platform and finally get back to this
room.  (And I must add you can go to that third room on ground level and climb
up  there  too.)  When  you  get  back  to this second room, jump and grab the
platform  above  you,  climb  to the other end of the room and climb up to the
yellow  machine  there.  Many  ways  to  choose. Crawl into the hole, pull the
switch and go through the door. Climb up to the yellow machine and jump to and
into  the pool. Follow the path by swimming under the water. And from the next
pool  you  can  follow a small path too what you can find at the bottom of the
pool,  to  get some goodies. Get out of the pool and you'll find another rope.
Don't  cross  it,  but explore the area below it. Press action at the cabinets
(sorry,  I wrote cabinets everywhere to the shelves too in this walkthough and
I can't correct them without finishing it again, some cabinets are shelves) to
get goodies and push the cabinets at the corners to get even more behind them,
and  a  secret.  Now go back to the rope, you can simply climb up at the other
end  if  you don't want to practice on the rope. :) More cabinets, more stuff.
Finally  you'll reach another handle, pull that one too and you can go back to
the fountain.

Now  go back to the last opened path and turn left. In the opening on the left
you  can  pick  up some ammo, then follow the path and pick up the Revolver at
the top of the stairs. Go down to the closed door and press action to open it.
You  can  find  the  LaserSight  there, combine it with the Revolver and shoot
the  lock this way. Take the second Garden key and get out of here quickly. Go
back  to  the  previous  junction,  run  to the end, turn left and use the two
Garden  keys  to open the garden gate. Now you can go into the garden from the
street through the gate.

When  you  go to the snake heads, you get the cutscene with Larson and Pierre.
Continue your way behind the building. Another cutscene with a bell. Of course
you  have  to  ring  the  bell  with  the Revolver and LaserSight. You can get
another LaserSight and a box of ammo at the upper door. Go into the opening on
the  left from the upper door. Do a running jump, pull the handle in the mouth
of  the  lion and the upper door is open now. In the upper building, go to the
left  and pull the handle, then operate with the crystal bird. Go to the right
and  on  the upper platform hop backwards with action, then shimmy right below
the  swinging thing. Pull that handle you find there, go down and operate with
the other crystal bird too. Go out of the building and through the lower door.
Take the Saturn symbol and watch the cutscene.

Level 02 - Trajan's markets - Rome

In  the  cutscene Larson and Pierre are taking the Saturn symbol from Lara and
placing it into the gate. Now two symbols are there, two more are needed.

We  find  ourselves  on the streets again. Go into the left room and shoot the
box  to  get the Crowbar. You can do the same on the right too, to get another
LaserSight.  Open  the  metal  door  with the Crowbar and climb up. (There's a
small  medikit  in  the box.) Take the other small medikit from the window and
walk  through the rope. Jump to the other platform, go out and jump across the
two  gaps.  You  can  get  the  ammo from the window too. Continue your way by
climbing  and  jumping and finally down into the building where the gears are.
Climb  up on the climbable wall on the right, at the top climb left across its
corner.  Now  you can jump into two directions. Jump to the right and into the
building  from there. Pull the rope, the cutscene shows that the gear goes up.
Don't  leave  yet,  pull  it again and again to raise the gear to the top. Now
jump  from  platform  to  platform  until you reach the other rope, pull it to
start  the  big machine what will move away the biggest gear from the way. You
can  take  the ammo from the window above the gear, then go down and enter the
door. Get the goodies inside, then continue your way to the left where the big
gear  was. Get the Golden coin with the Crowbar and place it into the knight's
platform.  You can leave the building now and enter a new area what was closed
before. Get the ammo and continue your way in the water.

Get  the  medikit  and get out of the water at the other end. Get the ammo and
prepare  for  the  metal  octopus  boss.  It is not easy, it will fry you very
quickly  with  electric beam. You have to use the Revolver with LaserSight and
aim  and  shot  its green eyes really quickly. You can jump in and out for the
two  eyes.  Save  here, probably you have to retry it a few times (I killed it
without  problem with one quick aim to the two eyes). Go down and get the Mars
symbol. Back at the red machine you can jump up to the metal platform and jump
to  the  top  of the red machine to get a secret. Go back to the octopus room,
get the ammo and open the manhole. Climb down into the sewers, get the medikit
in  the  water  and swim through the upper hole in the big hole on the middle.
Follow  the  path,  get  the ammo and get the Valve wheel with the Crowbar. Go
back to the red machine, use the Valve wheel on it and turn the wheel, then go
back  to  the  sewers and dive at the big hole again. Now you can swim through
the  deeper hole, you can get a large medipack in a room, then swim up where a
ventillator  is pumping the water. Another red machine, turn the valve and you
can  swim  right  at  the ventillator. Follow the path to the surface. Get the
ammo  and the Shotgun, then kill the knight boss. Don't let him catch you with
his  sword, jump to the left or right when he is preparing his electric shock.
Get  the  goodies,  jump out where the window was and dive down for the fourth
piece,  the  Venus  symbol. Swim through the other new underwater door too and
you'll find yourself at the snake gate again.

Time  to  save.  After  a  small cutscene you have to fight again with Larson,
after he's down, you have to shoot him some more times. The time gone out, the
snakes  are  coming alive. These are the next bosses to fight against. Get the
goodies in the garden and shoot the snakes with shotgun. Don't go too close to
them  and  always jump left and right to avoid their fire. Now all you have to
do  is  to  place  the  two  symbols  into  the gate and jump from platform to
platform  in  the  open gate. You can't take the artifact at the end, it was a
trap and you fall down ... to the next level.

Level 03 - The Colosseum - Rome

No  FMV  or cutscene this time. Just follow the path and run and jump when the
stones  are  collapsing  below  your  feet. From the stone you landed hop back
while  you hold the action, climb a bit down (these walls are climbable), then
a  lot  to  the  left until you reach a small place with a stone button on the
wall.  Push  it,  then  go back the same way. Now the door is open, follow the
path,  it  is  really linear. Slide down, kill the lion, push the button, kill
the  lion,  climb  up  and  pick up the Gemstone piece. The simple linear part
continues. Kill the gladiator, pick up the medikit in the opening, go up, kill
the gladiator, pick up the ammo, push the stone button, go up, go up, kill the
gladiator,  kill  the  lion,  go through the door, go to the left, pick up the
large  medikit  and  pick up the Uzi. Now go down to the previous level and go
into  the  big hall and save there. This is a quite heavy timed part. Probably
you  have  to  waste  a  lot  of  time  until  you can make this part in time.
Explore  the  hall  if  you  want  to  (you  have  to  learn the places of the
platforms),  then  do a running jump to the right, where you can see a pulling
rope  switch.  Pull the rope three times, then quickly run to the right corner
of the platform (right when you are facing to the middle of the hall), jump to
the  platform  what is in front of the middle area, jump from that platform to
the  next  one,  from that to the next again (you'll see the order), climb up,
run  around on that large platform, finally you'll face to the middle and with
a  running  jump  you  can reach the middle again. Everywhere you have to make
running  jumps  at the exact points. You can't hop back for runup and you have
to  push  jump  at  the  very  last  position.  Also you can't save in a timed
sequence  like  this. Technically you can, but it will f*ck up the game. (As I
remember  in  all TR games and I had to restart many levels due to that I save
sometimes  in  timed  sequences.)  If you did it right, you'll reach the metal
cylinder  before  it goes down again and you can get the second Gemstone piece
from it. Combine the two pieces into the Gemstone and go into the direction of
the  closed  door,  what will open when you reach it. You'll fall into another
trapdoor trap and a cool and funny cutscene is coming up with Pierre.

After  the "busy girl gotta go", go into the next room and use the Gemstone on
that thing. The room is collapsing under your feet, turn around quickly and do
a  running jump to the opposite direction (to the direction of the door). Turn
around  again  a  do another running jump to the opposite direction again. Hop
back  with  action  and shimmy left around the corner until you can, there you
can  release  action  and  continue  your  way. After you climb up to the next
level,  finally  you can see the outdoors again and you see the Colosseum. You
have to kill a gladiator and a lion and the gladiator will leave the Colosseum
key 1 for you. Use the key at the door and go inside, prepare for a fight with
another  big  knight boss. After you killed him, go into the opening, take the
Colosseum  key  2 and open the next large door with it. Slide down and finally
get  the  red  artifact with the Crowbar. This is the end of the level and the
end of the first story. You get the FMV where Lara is holding this stuff, then
her friends are watching it.

Level 04 - The base - Russian Base

The  FMV is continuing and Jean-Pierre is telling the next story, the story of
the  Russian Base and the russian and german submarines. The story is starting
in  the  WW2  probably,  a  german submarine is sinking (german submarines are
always  sinking in every movie like Das Boot) and we will learn that the Spear
Of  Destiny, a mysterious and powerful mythological artifact was on the board.
Something  is  moving  in the boxes and then the soldiers are fighting against
something  what  is  lighting. A little bit of Abyss, a little bit of Das Boot
and  a  really  lot  of  X-Files rippoff. And then they died and the submarine
crushed.  We  can see Lara in a white snow camouflage suit and a small cap and
Jean-Pierre standing on a hill above a russian military base, watching russian
gangsters  going into the base. I have no sound in this beta version, probably
they  are  talking about that the base is organizing a u-boat mission into the
german  submarine,  to  get  the Spear Of Destiny. Then Lara is leaving to get
into the base somehow.

Where  we start to control her after a small sliding sequence. Follow the path
into  a  large  hall with a lot of boxes. There is a large crane what can move
everywhere on the ceiling and its heavy head can go down to the floor quickly.
A  bad  guy  is  controlling it behind a bullet-proof glass and trying to kill
Lara  with it. When we aren't in move it will reach us and kill us (we can see
its  shadow too and the voice is a big help too, also when we are close to the
wall  it can't reach us). First get the Silver key from the cabinet, then open
the  door  on  the opposite wall (where you entered the hall). Go up, kill the
enemies and get the Swipe card. Get the Uzi too from the cabinet. Go back down
and  use  the Swipe card at the left door, then kill the dog and shoot out the
grating.  Climb  into the air shaft for a secret. Now open the other door with
the Swipe card and go up. You have to jump from box to box now, really quickly
without  falling  down  or getting killed by the crane. It's not that hard and
you  can  see the sequence easily. Now you reached the other end, you can open
the  door with the button and take a revenge on the crane controlling bad guy.
It  is  just a keyframe cutscene, we don't have to fight this time. After Lara
killed  the guy, she's taking over the crane controller and ripping out a phat
part  from  the  wall,  opening  new  areas  for us this way. Get the ammo and
medikit from the cabinets and open the other door with the button.

Continue  the  way through the ripped out wall. Kill the commies and go out on
the  left. You can explore a few areas here, you can go into the water or jump
on  boxes,  if  you  want.  To continue, open the door with the Swipe card, go
inside and run around that machine. You'll see that a fuse is missing. A guard
will  come  in and after you kill him, you'll get a Silver key. Go back to the
other door and go up on the stairs. Open the door there with the key and watch
the  cutscene.  Go  to  the  right, jump to platform from platform and get the
goodies  at  the end. Hop to the ground and open the door with the Swipe card.
Go  into the building, kill the dog and open all the cabinets. There are a lot
of  goodies,  including the Revolver and the Fuse. Open the door in the water,
take  a  big breath and dive down. Turn to the right at the first junction and
follow  the  path, you'll get a secret at the end. Go back to the shower, open
the other door with the button and go to the machine with the missing fuse. On
the  way  you can kill two snipers in the windows with the LaserSight. Use the
Fuse,  kill  the dog and push the button behind the newly opened door. Go out,
climb up to the large box and jump to the box you just moved, then jump to the
u-boat of course.

A  keyframe cutscene is coming up, Lara is landing on the u-boat, knocking out
a big russian dock-worker and hiding between the boxes in the cargo space.

Level 05 - The submarine - Russian Base

The  cutscene  is continuing here. Several hours later Admiral Jerevan and his
men  found Lara, took away her weapons and locked her into a cabin. We get the
control there.

We have a limited invertory, not too many things to do. In these cases we have
to  work  with  the  given  things  what  we  can find (Lara learned this from
McGyver,  hehe).  There  is  a  lazy  handle  on the middle, hmm, looks like a
crowbar.  Use  the action and you'll have a Crowbar. Now what can we do with a
Crowbar?  Maybe open the wall at a grating. And we have a way out of here. Now
follow  the  air  shaft,  you  have to move, crawl and climb a lot there (Lara
learned  this  from  Bruce  Willis,  hehe). Soon you'll reach a sparking hole,
climb  down  into  it  (it will not hurt you) and you can find a secret there.
Climb back and continue your way. After some more crawling and climbing you'll
reach another sparking area with moving phat wires. I think this is dangerous,
crawl backwards and use the action to avoid them. Climb out on the right, open
the  door  with action and climb down. Get the Battery (-) from the drawer and
the  medikit  from  the cabinet. The door is closed, so you have to go back to
the wires and continue your way on the known way. After even more crawling and
climbing  you'll  reach  a grating and get a cutscene with Admiral Jerevan and
the gangster Sergei on the bridge.

Continue  your way by crawling, running and climbing down, until you reach the
end of the air shaft at a trapdoor. Open it, climb down carefully and with the
walk  button  walk silently behind the chef. Knock him out with the Crowbar by
pressing action behind him. Take the Bronze key, open the door with it and get
everything  from the cabinets and drawer. You'll get your Pistols back finally
and  the  Silver  key to leave the kitchen, use it at the other door. Kill the
guys  in  the dining hall and get the ammo one of them left behind. Go through
the  open  door  what isn't leading to the restrooms, follow the path and open
the  only  door  you  can open there. Climb up and run a bit, you'll reach the
cargo space. Kill the guys and collect the Shotgun, the Aqualung and the large
medikit  from  the  top  of the boxes. Go back to the dining hall and open the
closed  door,  go through it. Go to the room on the right, kill the guy, climb
up  to the box and at the right position jump and hold the action, you'll open
the  trapdoor  above you. (The cabinets and drawer are empty in this version.)
Climb  up  to the air shaft, climb up for the secret at the second bigger hole
where  you  can  stand  up, and open the trapdoor at the end of the air shaft,
climb  down. Kill the guy, get the Battery (+) from the drawer and combine the
two  battery  parts  into Suit battery. Continue your way, but don't turn left
where you can (that path is leading back to the dining hall), climb down, kill
the guy, get his ammo and get the small medikit in the sleeping room. Open the
door  on the previous corridor, kill the guy at the torpedoes and climb up. On
the next corridor there are four rooms, open the first door on the right, kill
the  soldier,  get his Suit console and combine it with the Aqualung. Continue
your  way on the corridor, in the second room on the right you can kill a guy,
but you won't get anything for doing it. Finally open the last door, go to the
upper part of the diving suit, use the Suit console and use the Suit battery.

A  small  cutscene  is  coming up. Lara is taking on the heavy diving suit and
going out from the submarine.

Level 06 - Deepsea dive - Russian Base

This  isn't  a  real  level,  just  a  small half level in my opinion. All the
stories  in this game are built up from three levels, this is the extra one in
the Russian Base story. There aren't things to combine or kill here.

You are starting in the water in the diving suit below the u-boat. Now you can
swim  without losing air (at least in the first part of this level). New items
are  the  Chaff  flares  and  the  only  enemies  are the indestructable small
submarines  what  are  trying to kill you with torpedoes. The Chaff flares are
the only help to fool the torpedoes and of course the quick move. At the first
small submarine you can find a small hole and continue your way at the back of
that area. You will reach a hole, dive into it and follow the path.

After  you  swim  a bit, you'll reach a box. A keyframe cutscene is coming up.
Lara  is  taking  the Spear Of Destiny out from the box, then some rusty metal
things  are collapsing on her and Lara's suit starting to lose the air. So now
you  have  to get back to the starting point at the u-boat as quick as you can
or  you  will  die. Fortunately you can use the other path back to the u-boat,
the flow will even speed you up a bit.

Level 07 - Sinking submarine - Russian Base

Another  cutscene  is  coming  up.  Lara  got  back to the u-boat, Sergei, the
gangster  is  waiting  for  her  with  his men. After a conversation Sergei is
taking the Spear Of Destiny from Lara and ordering his men to insert Lara into
the  ocean  from  the  torpedo  room. After Sergei is doing something with the
Spear, he opens its powers what are killing him with a detonation. At the same
time Lara is knocking out the other men. Probably due to the detonation of the
Spear  Of  Destiny,  the  u-boat  is  sinking.  Fire  and  electric  shock  is
everywhere.  These  are  the  worst  enemies  on this level, together with the
russian  soldiers.  Lara  is  again in her previous winter camouflage suit and

Climb  down  on  the  ladder, kill the guys and get the ammos they are leaving
behind.  Continue your way until you'll reach the corridor with fire. Don't go
there  yet,  continue your way further and kill the guy and take his ammo. Now
go  back  to  the  corridor  with fire and get through it into the room on the
middle of the corridor. (Face to the wall and use side jump.) Get the Uzi from
the  cabinet, then go back to the corridor and jump again, until you reach the
dining  hall.  You can see a small cutscene showing high voltage cables coming
down from the ceiling and reaching the water filling the dining hall's floor.

So  you  have  to  avoid  touching the floor, jump from table to table. Anyway
electricity  won't  kill  you  immediately,  you always have time to jump to a
table  if you fall down. Leave the hall at the cables, go right, kill the guy,
get  his  Swipe  card  and get the medikit from the cabinet. Now get back to a
previous  door what you can and have to open with the Swipe card (it is before
the  electric  dining  hall  and  the  corridor  with fire). Open the door and
continue  your  way there. You can't cross the electric corridor yet, climb up
on the ladder, ignore the other electric room on the left too, follow the path
to  the  bridge. Open the door there and you'll get a cutscene. Lara will find
Admiral  Jerevan  there,  he's  a  friend  now, talking to Lara about the only
escape,  the  Escape Pod (above him, but don't climb there yet) and giving her
the  Silver  key. After you get the control back, go back to the bridge, climb
up  to  the table with the map and face to the lazy grating. Jump and shoot it
out, then jump and climb into it. In the air shaft crawl to the right and open
the  trapdoor  you find there. Climb down, go to the high voltage switch, face
to  the  wall,  jump and hold the action and you finally turned off those high
voltage  cables.  Now go back to the high voltage room before the bridge. (You
can finish this without switching off the electricity, but now you can collect
more.)  Collect  all  the  goodies  you  can  find  in this room including the
Revolver  and  the  Nitrogen canister, then go out and climb down to the lower
corridor.  Now  you  can  go  throught the corridor with the many high voltage
cables,  do it and use the Silver key at the door. In the conference room open
the cabinets, collect the goodies, including the Oxygen canister, then go back
to the bridge. On the way you have to kill a few soldiers and you get a Bronze
key  from  one of them. On the bridge jump up to the air shaft again and crawl
to  the room with the electricity switch, now you can open the door there with
the  Bronze  key.  Get  the  secret  from the drawer there. Go back to Admiral
Jerevan,  climb up to the Escape Pod and use the Nitrogen and Oxygen canisters
up there.

A  cutscene  is  coming  up  followed  by  a FMV. Admiral Jerevan and Lara are
arguing, Lara wants to save the Admiral, finally they are agreeing in that the
Admiral  will  close the airlock and release the Escape Pod and Lara will tell
his  story  to  the  world.  So  this  is  happening, the white (X-Files type)
lightbeam  is  killing the Admiral and destroying the u-boat, Lara is reaching
the  surface  where  his  friend,  Jean-Pierre  is waiting for her. End of the
second story.

Level 08 - Gallows tree - Black Isle

The  previous  full  motion  video  is  following  here too. After Jean-Pierre
finished  his  story, Father Dustan is starting his and Lara's story when Lara
was  young. The story is starting in Ireland (I still don't have voice and the
right music in this beta, so this may be wrong) where Father Dustan is meeting
with  Winston,  then  leaving  the town on a boat, travelling to a small irish
island  to  hunt  down  demons.  Lara  heard  when  those two talked about the
priest's  quest,  found it interesting, so she was hiding on that boat too and
ended  on the island. She is the same young Lara from the previous Tomb Raider
game,  wearing  the  same clothes (must be cold in that bad rainy weather). We
start  to  control  her on the island. In this story we don't have weapons and
can't fight, so it is more an adventure part.

You  can  hop back to the hole and follow that path to the roots of the trees,
but  there's  nothing  down  there, at least I wasn't able to find anything in
this  beta.  Follow  the  path  from  the starting point until you reach a big
chasm.  Do a running jump to the other side of the chasm where you can see the
platform.  Grab  the ledge and shimmy to the left until the end. You can see a
steep  platform  where  you have to continue your way. Jump to it and when you
slide  down,  grab  the  ledge  and shimmy to the right. Release the ledge and
immediately  grab  it  again  (the  ledge below), then crawl through the hole.
Slide  down  at the other end and climb up to that small platform. You can see
plants  above you on the rocks, jump and grab them, move this way to the other
side  of  the  chasm  again.  (Of  course  if  you accidentally fall down from
anywhere,  you  can  go  back to the starting position, see above.) Follow the
path,  on  the  right  you can get a large medikit. Slide down on the left and
watch the keyframe cutscene, a hanged demon on the Gallows tree orders Lara to
get back his heart for him.

After  you  get back the control, imps (the small white creatures) will follow
you  and  stab  you whenever they can. You can't do anything but run away from
them, luckily they are slow and first there is only one on this area. First go
to  the  wall where you came from. Jump to the steep wall in the corner, climb
up  and hold the jump button, so instead sliding down, you will jump backwards
to  a  platform,  where you can get a secret. Go to the opening near the well.
You  can  crawl throught the hole, but there's nothing interesting over there,
this  is only an exit path what you will need later. At the hole jump and grab
the ceiling and climb until its end. (You can't do anything against the bats.)
From here you can standing jump into the well (you can't jump into it from the
ground  due  to  it  is  surrounded with high walls). Swim until you reach the
surface  at  the house. There are a few dead ends under the water, but even if
some  of  them will fool you, you can easily reach your destination. Climb out
from  the  water,  and  don't jump to the other pool, but from the platfrom in
front  of  the  closed  door do a running jump to that long steep platform and
jump  backwards from that to the corner of the house. Crawl into the house and
take  the large medikit and the Rubber tube from the drawer. Unfortunately you
can't ride that cool rusty bicycle, or anything in this game. :( Jump into the
hole  and  swim through it. You'll end at the same place where you reached the
house.  Now  you  can't  do  anything else, climb out, jump to the other pool,
climb out and go back to the well through the hole and crawling hole.

Now  go  to the tower and crawl through the crawling hole. Follow the path, at
the  end  get  the  Pitchfork  and  combine it with the Rubber tube to get the
Catapult. Climb up there (in front of the place where you found the Pitchfork)
and  use  the  Catapult  at  the  planks.  A small cutscene is coming, Lara is
shooting  a  heavy  stone  attached  to the heavy bells with chains. The bells
are  falling down and the wall is collapsing too, so the way is open now. Take
the  Iron  clapper  and hop into the hole. Climb out at the other end, go into
the  first  crypt  and get the torch. The next two crypts are empty, light the
torch  in  the  third  crypt by pressing action at the flaming torch. The last
crypt is empty too and you can't do anything at the top of the hill yet, so go
into  the  hole  next  to the last crypt. Drop the torch into it with the drop
button,  hop  backwards  and  climb  down.  There is a trap inside, collapsing
platform  with  spiked trap, so be careful. At the first junction go right, at
the next one right again. You'll reach the roots of the spiked trap. You can't
go  into  the  spikes with the torch, so drop it down at a safe area temporary
and  with  the  walk button go into the spiked area. At the end crawl into the
hole  and  get  the  large  medikit  and  the secret. Now go back carefully by
crawling  and  walking  again,  take  your  torch and continue your way at the
last  junction.  Another  junction,  to  the  left is this spiked trap and the
starting  point,  so  go  to the right. And soon you'll reach the roots of the
Gallows tree. Step to the platform below the roots and light the roots and the
tree  with the torch (action button). You get the demon's Heart, to get it you
have to drop the torch temporary, so do this.

A  cutscene  is  coming  up.  The door is opening and Lara finds Father Dustan
while  he  is  destroying  the  demon  in the hole. They are talking a bit and
Father  Dustan is leaving, while telling Lara to go to the chapel. We get back
the  control  here.  You  can get the torch again (isn't needed from here) and
follow  Father  Dustan.  After  a  few sliding you get back to the well. Crawl
through  the hole again at the tower (you can't climb or crawl with the torch,
so  you  have  to  leave  that  cool torch), jump up again at the bells and go
through  the  hole  to  the area with the crypts. Go up to the hill at the end
of  the  path and use the Heart at the hole on the wall. Now from every coffin
in  every crypt an imp is coming out (a really small cutscene is showing this)
and going up to the hill to kill Lara. So you have to act quickly when you get
the  control  back,  but all you have to do is to run through the newly opened
door.  Another  cutscene  is coming up, Lara is opening a hole on the floor of
that  crypt  and  tossing the Iron clapper (be sure you have it here) into the
imps.  The  Iron clapper is killing the imps as those are unholy creatures and
iron  is  a  good  weapon  against them (also it is from a bell of a church or
something).  Follow  the  new  path  by crawling, running and climbing (on the
bridge get the large medikit) and finally you'll reach the chapel and the next

Level 09 - Labyrinth - Black Isle

No  cutscene  this  time,  you immediately find yourself inside the chapel. Go
around  a  bit and you will get a cutscene. A monk ghost is flying through the
walls  and  in the other room turning around a golden thing at the corner of a
seat.  Now go to the other end of this room and push the stones. First the one
on the middle, then the left and finally the right one (maybe there is an even
better  combination  to  open  the  door in the next room and get some secret,
maybe  not). The camera is showing that the door is now open to the room where
that  monk  operated  with  that  thing.  Now there are big skeletons with big
swords  everywhere  (and are really dangerous), try to avoid them, fortunately
they  aren't moving. Go to the other room and use action on that golden thing,
a  small  cutscene  is following with a really stupid church music and you get
the  Bone  dust. Get the small medikit too and go back to the previous room to
the  stone buttons. Use the Bone dust in the corner, now the camera is showing
us  that  the  skeltons  are  burning and flying away, so they won't hurt Lara
anymore.  Another  door  is opened now at the beginning position, go that way,
slide down and fall into the hole. Swim up and climb out from the water.

Another  small  cutscene  is  coming up, showing that monk ghost and the whole
building.  Now  this is a big, but not that heavy puzzle. First start to go up
and  go  out  at  the  first hole in the wall. Go through the bridge, into the
rotating  wooden  tower  in the middle of the whole building. You have to play
with that like with that old Rubik Tower toy. Pull the switch and the tower is
rotating two times. Go out and start climbing again. This isn't the same place
as  the previous one, the figures on the stones on the wall are helping you to
find out where you are. Go one level up, out to the tower again, but now don't
pull  the  switch,  but leave the tower on the other path. In that place go up
until  the  top  and  there  you can crawl for a small medikit. Go back to the
upper exit and go out to the tower again from there. Now in the tower you will
find  a book titled Bestiary, take it and the exit will open from here. Now do
a  running  jump  to the door, climb up and leave this area. You can play more
with this rotating tower if you want to get more goodies and secrets, but this
is the easiest and fastest way to solve it.

Outside  you  will  find a lighting spirit (you can hear it too what is also a
help  to find it if you get lost), what is a good spirit probably, showing you
the  right  way out of here. So all you have to do is to follow it always. And
if  you are slow and getting lost, it will wait for you after some corners, so
you  can  find it again easily. First get the large medikit, jump up, grab the
ledge  and  climb up. From the top of this platform do a running jump and grab
the  ledge  of  that thin wooden platform. Then do a running jump from this to
the  other thin wooden platform (you won't slide down from it even if it looks
steep).  Follow the path, go up, slide down, go up, get out and keep following
the  spirit.  Outside  there  are a few monsters, try to avoid them, and a few
pits,  try  not to fall down into them. After a few corners, monsters and pits
the  spirit  will  lead you out to a path. Slide down, take the large medipack
and leave the level through the opened coffin door.

In  the  following  cutscene  Lara is sliding down a bit more and meeting with
Father  Dustan again. The Father's hair turned white, probably he saw too many
creepy things around here. He is leading Lara out from the labyrinth finally.

Level 10 - Old mill - Black Isle

The  previous  cutscene is continuing here. Father Dustan and Lara are talking
while  walking about leaving the island, the Bestiary book and things and soon
we  get  back the control here. If you follow the path here, a few steps after
that  grey  stone  you'll  get another cutscene. You can't go there, but it is
worth  watching  once  why you can't go there. A living dead Cossack horseman,
Vladimir  Kaleta  is  chasing Lara and knocking her out two times. And this is
happening  every time you cross the grey stone, so you have to go on the other
path to the left.

After running a bit in the cave you get to a hole, you can do running jump and
climb  up at the other ledge or simply climb down and climb up if you wish. At
the  next  junction  go  to  the  right. You get to the rope and the camera is
giving  a  hint  what  to  do.  You  can  see two imps on a lower platform and
something on an upper platform. This won't be easy if you aren't good with the
ropes  in  Tomb  Raider  and  the  imps  are  really dangerous now as they are
throwing  stones  at  you nonstop. So jump and grab the rope, move down to its
bottom,  rotate  around  it  and face to the upper platform where you saw that
thing.  Then  start  to  swing  with  the  dash  button.  Finally when you are
swinging,  at  the  right position jump to the platform from the rope with the
jump  button. Take the unlit torch and slide down to the starting position. Go
back  into  the cave and follow the third path. After the next junction on the
right  take  the small medikit (bats are attacking you there and of course you
have  to  drop  down  the torch temporary to pick the medikit up), then on the
left  light  the torch. Go back to the rope and it is recommended to save now.
You  have  to  drop  the  burning  torch  to  the platform where the imps are.
Unfortunately  the  torch is bouncing down to the pit often. Try to aim to the
longest  opposite corner. If the burning torch is landing there well, the imps
won't  hurt you anymore, they are running in circles from now without throwing
stones  or stabbing you. Jump to the rope again, slide to its bottom, now your
destination is that door with metal bars, turn into that destination. Start to
swing  and jump into that platform. You can see that it is not a real door and
there's  nothing  really  interesting  there, only the metal bars. And that is
what  you  need, use the action button and you will get the Crowbar. Hop back,
grab  the  ledge and fall down to the staring position again. And now you have
to  swing with the rope again. Now this will be easy, you simply have to reach
the  opposite  area, jump into that direction from the rope and you are there.
Get  into  the  small  cave,  pick up the stuff, then check out the white-grey
stones  with  steep  upper  areas.  You  saw  things  like these before in the
previous TR games. You have to jump in a sequence from stone to stone, without
falling or sliding down. This one is hard, fortunately not dangerous. Start at
the  lower  entrance  of  the  small  cave,  face  to the stone what is in the
direction  of  the pit and rope from you. You have to jump up somewhere on the
middle,  grab  the  ledge,  climb  up  and  immediately press the jump to jump
backwards.  Slide  a  little  bit down on the next steep stone and jump again,
when  you  reach the next one, jump immediately and press and hold the action.
If you are lucky, you grab the ledge of the next stone. Even I have to restart
this  sequence  many  times  every  time I'm here, there's no receipt I think,
depends  on  exactly  where  you start and exactly where you jump off from the
second  stone,  and  usually this combination is wrong and you don't reach the
fourth  one.  When  you  are  hanging  on the fourth one, you can continue the
sequence.  Shimmy to the right edge, climb up, you start to slide immediately,
press  jump  and  press jump on the next stone too. Finally press and hold the
action  and  you  grab another ledge if you are lucky. Of course the result of
this sequence is also depends on that exactly when you press the jump when you
are  sliding on these stones. Finally climb up to the small crawling space and
crawl around. At the end climb out, but don't release the ledge, shimmy to the
left  and  at the end climb up again and crawl into the hole. Climb down, take
the large medikit and use the Crowbar at the stone to get the Chalk. Now climb
out  to  the  imps and crawl into the hole below the platform there to get the
secret.  Crawl  out again and now get back to the starting position. (Standing
jump  to  the platfrom below the starting position platform and jump and climb
to that platform.)

You finished here now, go back to the starting position of the whole level and
go  to  the  grey  stone  before  the  Cossack.  Use the Chalk on it to draw a
pentagram.  A  really  cool  keyframe  cutscene is coming, Lara is drawing the
pentagram,  the Cossack is attacking and Father Dustan is saving Lara. Finally
the Cossack is knocking out Father Dustan, kidnapping him and riding away with
him.  After  you  get  back the control, you can go behind the grey stone now.
Slide down into the cave and follow the path until you get another really cool
cutscene  with  Lara,  the  Cossack and Father Dustan. From this we will learn
that the Cossack's name is Vladimir Kaleta, he is 700 years old and imprisoned
into  that  valley,  because  he is a demon and demons can't cross the running
water  what  is running around that valley. Finally the Cossack is taking away
Father Dustan again and we get back the control.

This  is  a  really  cool  area.  Go  between the two houses and jump over the
running  water there and you'll reach another great area, a windmill after the
previous  watermill.  On the left you can find two small caves, crawl into the
second  one,  take  the  large medikit, get through the flames without burning
yourself,  take  the  secret and leave the cave through the two waterpools (so
the  two caves are one cave). Jump into the big water and swim around. You can
see  a  lot  of  interesting  things,  but you can't do too many things at the
moment. There is a deeper area of the water, you can see a red creature there,
Swampy, it is swimming around its gold and silver collection. You have to swim
to  the gold and silver really quickly when you can't see Swampy and steal its
Silver coin. No problem if your timing is wrong, you get a cutscene where Lara
is  fighting  with  Swampy and you can try again until you make it. After this
Swampy is chasing you and its Silver coin. Swim to the cage and use the Silver
coin  there.  Another cutscene is coming, Lara is putting the Silver coin into
the  cage,  the  creature, Swampy goes after the coin and getting trapped. The
imps  are  lifting  up the cage with a crane, then killing and probably eating

Now  swim back to the area what the red creature, Swampy patrolled and now the
path  is  open,  swim into the windmill from there. Inside the windmill go up,
until  you  reach  that large gear switch. This is a timed one, but not really
hard.  Pull  it  three times, then do a running jump on its left to that small
horizontal  pole.  Grab  it  with action and you can see a great move, Lara is
spinning around that pole like a striptease chick. The only difference is that
Lara  isn't  naked  (maybe  Scorpion  will make a nude code for this game too,
hehe)  and  the  pole  is  horizontal,  not  vertical.  Lara could spin around
forever,  but  you  are in a timed sequence, so jump off that pole and jump to
the  platform on the middle. Quickly crawl below that closing door. Behind the
door  don't  slide  yet down, but jump up and grab the ledge, then climb up to
that  platform.  From that platform jump off into the direction of the switch,
hold  the  action  and  you  pull that switch. A small cutscene is showing the
whole area, you stopped the windmill now and the water became slower, also you
opened the windmill's underwater door. Now you can slide down and you will end
in the water at the bottom of the windmill. Swim out from the windmill through
the new door or where you came from and go back to the watermill.

Jump  over  the water again and go back to the house of the Cossack. Now go to
the other side of the house and jump into the water. Swim around and somewhere
behind  the  house  you  can swim to the left, now you can do it, the water is
slow.  Get the third secret there and swim and go back to the Cossack's house.
Go to the left area again, into the water again, but don't swim a lot, get out
from  the  water  on  the  left before the water runs below the rocks. Jump up
there  and crawl into the hole, climb down, run and crawl again, finally climb
up  to  the  platform  and  you will have a good view to the Cossack's valley.
Slide  a little bit down to the platform below and from its ledge do a running
jump  to the other white-grey stone platform. You can see easily what you have
to do, another running jump to the roof of the Cossack's house (where the roof
isn't  that  steep), then a standing jump to the roof above the entrance, then
another  running  jump to the platform similiar to the previous one. Now it is
recommended  to save now. The next destination is the watermill's roof, but it
is  a  harder jump. Even if you do a running jump from the very-very corner it
usually  won't  work.  If  you fall down, reload it and try again, finally you
will  reach  it,  grab the ledge and climb up. Now this is another interesting
part  where  some  people  stuck. If you try to crawl into the watermill, Lara
won't  do  it. The reason is that the ground is lower inside. You can get into
it  two  ways. You crawl to the opening and push the jump button, in this case
Lara  will  somersault  into  the  watermill control room (a new move), or you
crawl  backwards  and  climb down with action. There is a wheel switch inside,
turn it around to finish the level and the story.

Another  cool  keyframe cutscene is coming up. Lara switched off the watermill
too,  the water stopped flowing. The Cossack is coming out from his house with
Father  Dustan. Now he is free, the water isn't flowing around him anymore and
he  isn't imprisoned into his valley. He is fighting with Father Dustan again.
The  Father  is  telling  Lara to use the Bestiary book, to read out the names
from  it.  Lara  is  reading, but the Cossack is getting closer to her to kill
her. Father Dustan is saving Lara once again and fighting with the Cossack and
finally Lara is reading out the right demon name and naming the demon what the
Cossack  is.  With  this move she is saving her and Father Dustan's life, then
she is sending back the demon to the hell. Finally we get a FMV where Lara and
Father Dustan are leaving the island on a boat. End of the third story.

Level 11 - The 13th floor - Tower Block

The  previous  FMV is continuing here. After Father Dustan finished his story,
Winston,  Lara's  irish  butler  is  showing Lara's secret room to the others,
where  Lara  is keeping her artifacts. Winston is starting the new story about
the  Iris  artifact.  At  the  same  time we can see Verner Von Croy in Egypt.
Everybody  who  finished  Tomb  Raider  4:  The Last Revelation knows the Iris
artifact  and  Verner  Von Croy. Verner was Lara's mentor, they found the Iris
artifact  together, what was Lara's first and Von Croy's last adventure in the
past.  Von  Croy  was an enemy in the middle of the game (an evil egyptian god
was  in him) and at the end he was Lara's friend again. He wasn't able to save
Lara's  life  and  now  wandering in Egypt and feeling guilt about it. Back to
Winston's  tale  (what was a few years back when Verner Von Croy was evil), we
can  see  Lara  in  a  large urban city at a rooftop. She is flying to another
rooftop  with  a  hang-glider  like  in  the old Pink Panther movie with Peter
Sellers.  She  hired a partner for this quest, Zip, who is an african-american
hacker  and/or  communication  specialist  or something (as I can see it is an
unwritten   rule  in  the  american  movies  that  hackers  and  communication
specialists  are  almost  always african-american people), helping Lara from a
van  through  Lara's  headset.  Lara  has a cool shiny catsuit here and a cool
headset  and  shades,  inspired  by the movie The Matrix. Lara is jumping down
with a rope from the rooftop and while swinging, she is shooting out a grating
and jumping into the air shaft.

We  get  the control when Lara is sliding down in the air shaft. This story is
also  different  a  bit  from  the  usual  Tomb Raider gameplay, just like the
previous  one.  The  gameplay  here  was  heavily  inspired  by Hideo Kojima's
masterpiece  game,  Metal  Gear Solid. We don't have to make noise, we have to
use  stealth  techniques  and  in  a part we won't have any weapons out of the
Chloroform  to disable really silently and carefully the guards. We start with
new  Binoculars with infrared mode and a cool HK Gun with built in LaserSight,
three  different  modes  (different  speeds) and the possibility to combine it
with silencer to kill the guards without a noise. Another similiarity with MGS
is  that  Zip  is  talking  a lot to Lara, telling stupid jokes and stuff, and
sometimes a few useful infos.

So  from  the  starting position after Zip stopped talking go to the right and
climb up. You can see the Iris artifact in a room on the right and after a few
steps  Zip  is  starting  to talk again in a small cutscene. Take the ammo and
after  another  few  steps, another cutscene and another stupid joke from Zip.
Now  you  have to be very quick, shoot the lock on the grating, slide down and
kill  REALLY  quickly  that  Judge Dredd like guy. Zip is calling these Mobile
Refrigerators  and  these  are the most dangerous enemies in this story. These
are similiar to the electric octopus in the first story, are shooting electric
shock  beams  (one  hit is usually taking 50% energy from Lara) and are really
fast  and  unvulnerable  in  most parts. They can only be killed with an aimed
headshot,  so aim really-really quickly with the HK Gun's LaserSight or you'll
get  killed.  After  you killed him, climb up to the air shaft from the broken
air  shaft parts and make a few steps. You'll fall down into another air shaft
and a detonation sequence is starting. It won't stop until you are there (move
or  heat detector against intruders), you have to run through it with the dash
button. Get the secret at the end and climb up on the ladder.

You  can  find  an  interesting  ladder here and a moving robot with dangerous
laserbeams  (just  like in MGS). Climb up on the ladder, avoid the laserbeams.
The  door  is closed, shoot out the white wall and continue that way. Take the
ammo  in  that air shaft and crawl out at its end. Be quick and careful, there
is  an  automatic  machine  gun  in  this air shaft and a guard patrolling the
corridor  outside.  On  the corridor go to the right, at the drink automat Zip
will  start  to  talk  again. Kill the other guards too on the corridor and go
behind the glass, take the High level access card from there. There is another
automatic machine gun so be careful. If you crawl, these won't notice you, but
once  it  noticed you it will shoot you even if you crawl, you have to go back
later  when it "forgot" you. Use the High level access card there at the door,
take the ammo and medikit from the cabinets, then go back to the corridor.

Go  to  the  elevator  and  use  it,  you  will get to the 16th floor. A small
cutscene  is  showing  the two guards, kill them (really easy with LaserSight)
and there's a third one too if you wait a bit. Now go to the left and open the
door  with  the  High  security  access  card. This room also has an automatic
machine  gun,  so  be  careful.  You  don't have to kill the scientists in the
orange  suits,  push the only button in the room, then go back to the elevator
and follow the corridor into the other direction. You will reach a place above
the  Iris, only one of the other doors can be opened, on the opposite side, go
there. This is the orange suit room, you don't have to wear this stuff and you
don't  have  to  kill  the scientist here either. Push the green button on the
side  of  the  scientist  and  you'll get the Access code disc. Go back to the
elevator and with the elevator to the 13th floor (I think the texture with the
number  is  a  bit washed out, doesn't seem to be 13, but probably this is the
13th  floor anyway). Use the Access code disc at the other end of the corridor
with  the  console  and  climb  up  to  the  newly  opened  air shaft. Another
explosion  sequence is starting here, run to the pole and slide down on it. At
halfway jump backwards and you can find a secret there. From there you can hop
down to the floor and continue your way by crawling. You'll reach a hall where
Zip is starting to talk again and where you have to kill two of those electric
Judge  Dredd  Mobile Refrigerators. You have to be quick and aim precisely. In
the  upper  level  get  the  medikit  and the Cloth from the cabinets, then go
downstairs.  There  are a few doors, but you can open only two. First open the
smaller  door  with  the High level access card and go inside. Take everything
from  the  cabinets  (small  and large medikits, Chloroform etc) and leave the
room  quickly,  the quick and dangerous bugs will attack you. In the hall open
the  other, large door with the High security card and go through it. Kill the
Judge  Dredd  guy with a headshot, take his Iris lab access disc and use it at
the console. Continue your way, there is an automatic machine gun and a guard.
The  guard  is  patrolling  the  area  and if he is noticing you, the gun will
notice  you  too.  After  you  killed  the guard, you will reach a lab. Zip is
calling  you  and telling you to not to kill the scientist in the orange suit,
so  don't  do  it,  but  get  your  gun into your hand and you can see a small
cutscene.  Lara  is aiming her gun to the scientist and forcing him to help to
open  the  door  (two keycards have to be inserted at the very same time) then
knocking him out. After the door go upstairs first, you will reach the control
room  above the Iris. You can find a timed switch there, switch it over (it is
disabling  the  force  field  around  the  Iris  for  a  short time), then run
downstairs quickly to the Iris, take it, then leave the hall through the other

Level 12 - Escape with the iris - Tower Block

No  cutscene  this  time,  you'll  find  yourself  in  the  office area of the
building. After a few steps Zip is calling you and telling you to put your gun
into  that tray. Do it by going to it. That grey corridor is a weapon detector
x-ray  area,  killing  you  if  you go there with your gun (also the automatic
machine  guns are starting to shoot you from the two ends of that corridor and
the  end  will be closed with deadly laserbeams, so it is a deadtrap with your
gun).  Before going through that corridor, you can see a small cracking on the
ceiling,  you  can jump and grab that block and open a trapdoor. Unfortunately
you  can't  go  that  way  yet,  there is a closed door behind it. You can see
Lara's  skeleton  when you go into the x-ray corridor, open the second box and
get  the small medikit, don't touch the first one, that's a bomb. But remember
later how bombs are looking through the x-ray, two bombs and two panels on the
top.  On  the  next  corridor Zip is starting to talk again, also you can find
three  closed  doors,  some  ammo  and  a monitor where you can see the stairs
outside. Go through the door and into the room through the opposite door. Take
the  Chloroform from the cabinet, then go out to the small corridor, follow it
and  go  into the next door (the other one is closed). Before going inside you
can  see  a  small cutscene showing the guard at the end of the corridor. Take
the  Cloth  from  the  drawer  and  combine  it with the Chloroform to get the
Chloroform  soaked  cloth.  Now  go  behind  the guard carefully with the walk
button  and  kill  him with the Chloroform soaked cloth by pressing the action
button.  Unfortunately you can't take his gun, it is disappearing with him. Go
into the last room on the previous corridor and get the small medikit from the
drawer.  Now  on the next corridor go into every room and search through them.
In  the  second room you will find a Chloroform in the cabinet and in the last
one  the  Restroom  access  card  in the drawer. Now go back to the end of the
previous  corridoor, to the restroom. Strange, it is a high security restroom,
you  can get into it only with a code, they are guarding the sh*t well, so you
have  to  continue  that  way.  You  can see the number "8526" on the Restroom
access  card,  this  number  is  what you have to type into the console at the
restroom. To the left you will find the women's area, even if Lara is a chick,
ignore  that  area,  you  can't  do anything interesting there. :) Go into the
men's  area  and kick in the first door. Inside above Lara you can see another
cracked ceiling, jump, grab it and open that trapdoor.

Climb  up and crawl. Be careful, there's a deep pit at the end. Hop backwards,
grab  the  ledge,  release it and grab the ledge below it too. Then release it
and  when you are landing you are losing only a little bit of energy. Crawl at
the end of this air shaft, crawl backwards and climb out to the climbable wall
of  the  elevator  shaft.  Climb down on the wall to the very bottom until you
can.  Lara  is hanging there, if you keep pushing the down button too together
with  the action, Lara is swinging a bit to the left and right and forth. When
she  is  swinging  out to the forth, into that hole, release the action and go
into  the hole for the secret. Now face back to the elevator shaft, exactly to
the  pole,  jump to the pole, grab it and climb up to its top. A bit below its
top  push  the jump button and you'll jump backwards and land on a platform at
the  elevators.  You  can  see  a horizontal pole between the elevator and the
wall,  you  have  to  do  a  running  jump  to it, spin around and jump to the
platform  on the other side where the grating is. This is a heavy jump, if you
fall  down,  keep  on  trying, you will do it. From the opposite platform do a
diagonal standing jump to the top of the elevator and grab the ledge and climb
up.  Open  the  trapdoor  on  the top of the elevator, climb down and push the
button.  Go  to  the door, it will open for you. On the corridor you can see a
guard looking elsewhere. Probably in the final version you can kill him if you
make another Chloroform soaked cloth, walk behind him and use it. In this beta
PSX  version  you can't kill him, so walk to the other elevator silently, open
it  by pushing the button on the panel and inside start the elevator by pusing
the  button  on  its  panel.  The  elevator is moving up and you find yourself
looking  at  three  heavily  armed  guards, one of them is in that Judge Dredd
suit,  they  are  starting  to  fire you immediately and Zip is telling you to
close  the  elevator door immediately. As you can't kill them without your gun
the  best  thing  what  you  can  do is to run to the control panel inside the
elevator  and  push  it  again quickly before the guards kill you. (If you are
really-really good, you can run to the end of the guarded corridor and get the
two  large medikits and run back, but your surviving chances are really low on
this area.) After you push the button you get a cutscene, the elevator door is
closed  and  the elevator (probably due to the gunfire) is heavily damaged and
starting  to fall down rapidly. When you get the control back, you have to run
to  the  control panel and use the action button again, you are turning on the
elevator  breaks  and with this move you can survive the crash of the elevator
to the ground level.

Lara is in one piece, Zip is calling her again. Climb up on the grating to the
top  of  the  elevator, do a standing jump to the horizontal pole, spin around
and jump off to the platform, grab the ledge and climb up. From there climb up
on  the  climbable wall and around the half position jump backwards to another
platform  behind  your  back.  From  there  do  a  running  jump  to the other
horizontal  pole,  grab it, spin around it and jump off to the platform on the
other  side.  From there climb up and crawl into the hole in the wall and stop
at the end. It is recommended to save now (however this isn't that hard part).
Slide  down  and  start  to slide on the next area too, then jump and grab the
pole. Spin around it until the fire goes out for a short time (as it seems the
first  fire  can't reach you so I'm not sure you have to wait here), then jump
to  the  next  pole  and spin around it too until the fire goes out at the end
(this  is really needed). When this happens, jump off the pole and immediately
start  hopping  back before the fire starting again, at the end grab the ledge
of  the  platform,  shimmy right and climb up to that safe place. Do a running
jump  to  the  hole  on the wall, grab the ledge, climb up and now you have to
walk across that horizontal pole as you learned on the first level with ropes.
Slide  down  a lot and crawl out to the corridor, then run to the right end of
the  corridor. The guard will notice you, chase you and shoot you whatever you
do. If you need the secret, stand in front of the green aquarium and the guard
will  shoot  out  the  glass  for  you.  Go  into  it,  crouch at the hole and
somersault  into it with the jump button. Take the secret and get out of there
quickly. Go around the corridor, no matter if you go to the left or right, you
will  end  up at the same place. Go up to the upper area where you can see the
lasers. A sniper will shoot you on this area, always move quickly to avoid it.
On  the  upper  area  go  around to the opposite door and climb up to the next
level  on  the grating to the left from that door. Go around to the other side
again  and  push  the button you find there, this will disable the lasers. Run
around  that  red fire-extinguisher, the sniper will shoot it accidentally, it
will  blow  up  and you can get into that hole for the third secret. Now climb
down and go through the newly opened door where the lasers were. Don't step to
the  lower  floor  in the room you find there, the laser will kill you. Wait a
bit  at  the end before the lasered floor, a guard will come out from a closed
door  behind you and start shooting at you. He will accidentally shoot out the
green  aquarium  if  you  are  standing  at  the  right place and the water is
disabling  the  lasers.  Run  to  the switch on the other side, use the action
button  and immediately run through the opening door, from the opposite door a
Judge  Dredd  guy  is  coming  out,  so now these two guys are chasing you and
shooting at you. Run to the left into a room and watch the small cutscene what
is  a  conversation  with Zip. The chasers are opening the door behind you, so
run  through  the room quickly, left on the corridor and through the righ door
at  its  end. This is the teleport room, the chasers will not follow you here.
Behind  the  only  other  door you can find a room filled with boxes. Jump and
grab  the  cracked  ceiling  part and climb and crawl behind that opened door.
Climb  down  and  use the switch. Now you turned on the x-ray in the room, you
can  see  that  all  boxes  are bombs (if you opened up one you sure know this
already) except one. Go back to the room and take out the Teleporter disc from
that box. As I can see the disc is always in the same box. Crawl out from this
room  and  use  the  Teleporter  disc  with the console at the entrance of the
teleporter  room.  Now  go  to the teleporter (marked with X) and use the Iris
artifact there to teleport.

After a small cutscene you'll find yourself in a similiar teleporter room. You
can  leave  it through a hole on the floor, in the air shaft Zip will call you
again  and  tell  you  what  to  do.  You  have  to use your Binoculars at the
grating with maximum zoom to the console on the wall and watch the numbers the
guard  is typing in. Crawl out from the air shaft and quickly enter the number
to  the  console,  what is "1672". You can't avoid the guard in my opinion, he
will  notice  you  and chase and shoot at you. You will reach the control room
behind  the  first  x-ray  area at the beginning of this level. You can find a
switch,  push  it  quickly  to  disable  the x-ray, then leave the room, crawl
through  the  red  hole.  Climb  up  on the grating and somersault down at the
other end, you will find yourself at the beginning of the level, you just came
through  the  door what you found on the ceiling before. Finally get back your
HK  Gun  and run through the disabled x-ray area. All the hassle was for this.
On  the  next  corridor  aim  and shoot to the fire-extinguisher at the closed
smaller  door  (where the monitor showed the stairs outside). It blew away the
door, you can go out to the stairs and to the next level.

Level 13 - Red alert! - Tower Block

This  is  the  last  level  of  the  game.  It  is  starting with two keyframe
cutscenes.  On  the  first  one  a  guard  is reporting to his bosses that the
intruder  (Lara)  evaded  his  men. They are watching on a big screen what the
cameras  recorded  and the big boss in the wheelchair (who is nobody else than
Verner  Von  Croy  when he was evil) is identifying the intruder as Lara Croft
from  his  past.  The  other cutscene is showing that a helicopter is firing a
rocket  to  the stairs where Lara is, so when we get back the control, we have
to climb up on the almost totally destroyed, burning stairs.

A  few words to the players of the PSX beta version what I am playing now. The
game  is  almost  totally  complete  and  bugfree out of the wellknown missing
voice  (and  temporary  previous music) under the FMVs. But this last level is
really  buggy.  Whenever  I  reached  it, I started this level with an already
messed  up  invertory. I have an empty slot in the invertory with the Restroom
access  card  description. (What we don't need here and probably we don't have
it  here  in  the normal game.) Also the invertory will be messed up even more
later,  after  a  save  the Iris artifact will grow larger (its rotating point
moved) and will be renamed to load etc, etc. There are many-many more problems
I  will  mention  in  the  game what even can lock the game totally or make it
impossible to finish. It is wise to save a lot to several slots. Of course the
owners of the final game can ignore these, these will be fixed probably in the
final game.

So  you  start  on  the  stairs.  From the starting point you can see a Mobile
Refrigerator  or  Judge  Dredd standing higher on the stairs. He didn't notice
you  yet,  with  the  LaserSight  with  zooming  you  can shoot him out easily
(remember,  aim  to his head). Continue your way up. From the top of the first
part  of  the  broken stairs do a running jump to the other part. Go up on the
next  stairs to the door, then run up on the next stairs and do a running jump
from  the  middle,  the  stairs will fall down below your feet. Wait until the
helicopter is leaving, then go up on the stairs and from the top do a standing
jump  to  the  next  platform.  From there do yet another standing jump to the
opposite  area  and  run  up on the next stairs, but jump off from the middle,
this part will go down too with an explosion.

Kick in the cracked wall and crawl through the crawlingspace. In the next room
you  have to jump up, grab the trapdoor and open it with action, then climb up
and  kill  the  guard. Zip is giving a useful information here, you can see to
the  right  with the Binoculars (you have to use the action button to turn the
infrared  mode  on  it)  the  area  is heavily protected with infrared lasers.
Take the ammo from the bigger box, but don't take the stuff from the other one
yet  if  you  are  playing  with  the PSX beta, otherwise you can't finish the
level,  only  by cheating. Now you have to cross the infrared lasers the first
time.  Aim the valve wheel on the pipe where the steam is coming out, shoot it
down  and the steam will show you the lasers from this time. Now you can cross
the  lasers.  Some  more  hints:  they  are  at  the  white  lines  and always
disappearing  twice,  first for a short time, then for a longer time, use this
timing.  Take  the  large medikit from the box and continue your way, kill the
guard,  use the elevator, kill the guard. This is the training area, first you
can  only go into the left door at the elevator. Inside pick up the ammo, push
the  button  and  shoot all the targets as quick as you can. You have only one
try,  if  the upper lamp will be red, you were good and opened two other rooms
on  this  level.  If you were slow you can access only one room, still you can
finish  the  game.  So  if  you were good, you can go to the next room too and
continue the shooting practice. This is a harder one, you have only one chance
here  too,  but now your life depends on it. Pick up the ammo, push the button
again  and  shoot  the  targets.  This  time  the  targets are showing up in a
sequence  (sometimes  two  at  the  same  time and once three), you have to be
really  quick, when a target is leaving the middle area, gas will kill you and
the  door  closed  after  you  entered the room, it is a deadtrap. If you were
good,  now  you  can access both the weapon rooms. You are getting gas in this
case too, so quickly run out from the room, to the end of the corridor.

Here you can go to the righ in every case and to the left only if you finished
and  survived  the  second gun practice too. First go to the right and pick up
the  Grappling Gun at the green laser. Now this is an interesting stuff. Not a
real  weapon,  but  you can shoot out ropes to gratings on the ceiling at some
places  and  you  can  make rope this way yourself. Also this is a problematic
weapon in this PSX beta (probably no problem in the final and other versions).
When  you  pick  up  its  ammo first (behind the infrared lasers), the ammo is
disappearing  when you pick up the gun. And you need all the ammo you can find
on this level. Also sometimes when you are trying to use it at the wrong place
it  can  even destroy Lara's object and kill the game, so be careful with this
stuff,  but  only in this beta. After you picked it up, a soldier is coming in
and  after  you kill him, the door is closing, you can't leave the weapon room
that  way. Pick up the other things here, the ammo and the Grappling Gun Ammo,
then  leave  to the other practice area. A soldier is hiding behind the boxes,
you  can  kill  him easily, then climb up to the highest box. Pick up the ammo
and  aim  the grating on the middle of the ceiling with your new Grappling Gun
and  shoot. You have your own rope now, jump into it from a box and swing into
the  direction of the hole on the wall. Well, not exactly into that direction,
you  can't jump into the hole, but you can jump to the upper cracked walls and
climb into the hole from there, so do this. Slide down and you will end on the
previous  corridor  in  front of two Mobile Refrigerators. If you survived the
second  shooting practice, two headshots for these will be a piece of cake for

Now  if  you  survived the second shooting practice, go into the second weapon
room. If not, skip this part, you can finish the game without this. So go into
the  room if you can, pick up the secret, the large medikit and the ammo, then

Now  go  back to the elevator and use it. You get back to the infrared lasers,
kill  the guard, cross the lasers again and now pick up the Grappling Gun Ammo
you left behind. (But maybe you won't have my problem with the PSX beta either
and  of  course  with  the  full version you can take this one before.) Now go
outside to the stairs again on the way you came inside.

Use  the  Grappling Gun again at the stairs, aim upside and when the target is
green,  shoot  to get another rope and a way to continue. From the stairs do a
running  jump  to  the  rope,  swing out and jump off on the other side to the
hole.  You  start  to  slide down, jump to the ledge before you slide into the
fire. Crawl into the air shaft, follow it and at the other end somersault into
the next box diagonal way with the jump button. From there shoot precisely and
quickly  the  guard  with  LaserSight,  before  he is activizing the automatic
machine  gun.  Now  jump and climb down on the boxes and use the switch at the
door to open it and leave the room. From the corridor use the lift and quickly
kill  the  two  soldiers  coming  down  from  the ceiling with ropes. There is
another  beta  bug  here in the PSX beta. If you go back to the elevator where
you came from and try to use it again, the game will freeze totally. You don't
have  to  go  back  anymore,  so  this is not a big problem, but don't do this
accidentally  in the PSX beta. (Others ignore this.) Go to the switch and do a
running  jump  to  the rope. Swing out with the rope and jump to the high box.
Jump up with action and open the door above you, then kill the guard behind it
and  kill  the  other  guard on the ground. Climb up and follow the air shaft.
Before you can push the button you find, a door is opening under your feet and
you slide down.

Follow  the  path and you'll reach a junction with four doors, two of them are
closed  with  lasers,  so you can go only into one direction. Another junction
and  another  laser,  crawl  into  the crawlingspace and follow the air shaft.
Climb  up on the grating and you'll reach a hall and a bald android boss. Fall
to  the  box,  take the ammo and start shooting the guy. When you can see that
his  half metal leg starting to spark too, go to the corner of the box what is
the  closest to the valve wheel on the pipe. Aim the valve wheel and shoot it,
the  water  is  killing the enemy because he is an electric robot. But now the
room is filled with water and there is high voltage coming from the dead boss.
So  don't  fall  down to the ground level, you will die. (And if you aren't at
the  right  corner,  Lara is falling down automatically, maybe just a beta bug
and  only exists in the PSX beta, maybe she's falling down due to the weapon's
recoil.)  Another  beta  bug exists here in the PSX beta, if you climb back to
the  air  shaft and go back a bit on this level, when you come back, the water
will  disappear  and  from  then when you save and try to load back your saved
game, the game will always lock up, probably it is causing other problems too,
so even if you don't want to save and load, probably you can't finish the game
if  you  go back now. So it is important, don't leave this area yet in the PSX
beta.  Now  do  a  running  jump  to that steep platform, you don't have to do
anything,  just  keep  pushing  the  jump  button, you jump to the other steep
platform  and  the other one and then you'll end up on a normal platform above
the  pipe.  Hop to the grating exactly above the running water and pick up the
Grappling  Gun  Ammo from there. Climb up to the grey platform (the top of the
air  shaft  where you came from), aim the grating on the middle of the ceiling
with the Grappling Gun and shoot a rope. Hop back from the end of the platform
and  do  a standing jump from there, grab the rope, slide to its bottom, swing
out,  jump  to the opposite area, grab the ledge and climb up. Switch over the
switch,  then  do a running jump back to the rope, slide down, jump off to the
previous  platform  and  go  down  from there. On the ground collect the large
medikit and the Key bit (left), then on the previous way go back to the switch
and  switch  it over again. (When the water disappeared, the exit also closed,
so  you  have  to switch these back to the previous state.) After you finished
with  it,  go down again, of course not into the ground level, only to the top
of  the  air shaft. From there fall into the box and from there jump and climb
up into the air shaft and leave the area back to where the previous laser was.

There's  no  laser  now  at the moment. Maybe this is the worst bug in the PSX
beta.  If you go around, especially to the area from where you originally came
here  (but only a few steps is enough), the lasers will show up again here and
you  can't finish the game. So don't go anywhere else from here, just into the
direction  of those yellow cans (even if you go there the laser will reappear,
fortunately  it  always disappeared for me when I finished here). Run like mad
in a straight line, because a helicopter will chase you and shoot rockets into
your  direction.  Jump when you reach the yellow cans, those will blow up too.
You  will reach a room, go to the next one where the helicopter will shoot you
again,  you  have  to run behind the bar counter to the opposite corner (crawl
where  you  can  and  the  gunfire will not reach you). You will find a switch
there,  push  it. It is operating the door in the bar, but seems to be broken,
the  door  is always opening and closing, so that isn't the way to escape. Run
back  to  the  previous  room,  at  least  that switch did something, you find
yourself  face to face with another bald android boss shooting heavily at you.
And  in  the  worst  moment  Zip is starting to talk a lot again. Now run back
where  the  yellow  cans  were  and jump across the gaps. If you are brave and
really  good  you  can  explore every pit while the helicopter and the boss is
shooting you nonstop. In the first one you can take a large medikit and in the
second  one  you  can  take another large medikit in the crawlingspace. So run
back  to where the laser was/is, the boss will follow you. Maybe it is good to
shoot  him  until he will be half metal and sparking everywhere, maybe this is
slowing  him  down,  but  I'm  not  sure  and this isn't needed. Run into that
corridor  where  you  weren't  before,  even use dash there, turn at the first
corner, turn again and again at the junction and stop at the switch. Now watch
the  corridor  above  you through the grating, when the boss is going into the
corner  above  you,  turn  the  switch  immediately to trap him to that corner
between  two  doors.  You  can  repeat  this  if  he already left the trap and
shooting  at  you or if he missed the trap at the other end. After you trapped
him,  go to the previous junction and to the four way junction. (Now the other
two  doors  are  closed  with  laser.)  Go through the open door. This area is
filled with gas so be careful. When you are poisoned with the gas your lifebar
will  turn  yellow  sometimes and the screen will stretch in X and Y direction
with  a  sinetable,  looks  cool. (If you were poisoned in the second shooting
practice area you already saw this effect.) You can usually crouch down to get
fresh  air. Run straight to the opposite door, then into the next room through
the  door.  There  pull the switch above the small platform and crawl into the
crawlingspace  to  get the secret. Now run back to the previous room, kill the
soldiers, then go another room back and leave that room through the other door
(what was closed before). You can see the boss through a glass window, running
around  in  his  trap. Use the switch on the wall, the gas will be pumped from
your  room  into  his  room  and  slowly  will  kill  him.  After  he died and
disappeared,  he  left  something for you. Switch this switch back, go back to
the  trap  switch  and  switch that back too, than in the trap pick up the Key
bit  (right)  and combine it with the Key bit (left) to get the Helipad access
key. Now run back to the place where the lasers were (hopefully you won't find
them  there now), run to the right from there and in the junction to the left.
Climb  up  at  the two closed doors and you will see the steep floor where you
reached  this  area.  You  can't  run  up  on it, but turn around, jump to the
climbable  wall  and  climb up on it. The top of this shaft was closed before,
but  now  you can climb out at the top. Climb down to the box and from the box
to  the  floor. Now all you have to do is to use the Helipad access key at the
door and run though it.

Lean  back  and  enjoy  the  endsequence. It is a full motion video with three
parts. First Lara is reaching the top of the building with her hang-glider and
escaping with it while the enemies are shooting at her. In the next cut we can
see  Lara's  friends,  Jean-Pierre,  Winston and Father Dustan, while they are
drinking,  probably  to  Lara  (I  don't have voice in this beta version). And
finally  we can see Verner Von Croy in the egyptian desert. An egyptian kid is
leading  him  into  the  pyramid  where some people found someting. One of the
things  is  Lara's  backpack. Von Croy is taking it and we can see in his eyes
that there is a chance, maybe Lara is living and we can play Tomb Raider 6. Of
course  only  after the usual 5 Gold. :) After these we can see the credits in
front  of  a  few  keyframe  action sequences what we can also see on the main
menu. That's all folks.

| #06 - Characters                                                           |

Lara  Croft:  She  is the main character we have to control in the Tomb Raider
games.  She  is one of the most wellknown computer game characters, like Mario
and  Sonic.  A  rich  young  english aristocrat brunette chick with long hair,
sporty  body,  really  big  boobs  and  great  hunger  for gold and other rare
historical  and  mythological  artifacts.  She's the female Indiana Jones (and
Rick  Dangerous)  and she's always in trouble. We controlled her in 4 previous
major episodes, 3 Gold episodes, one small extra game and one 2D GameBoy Color

Winston:  He is Lara's butler and old irish friend, a little bit father figure
for  her  too.  We  can  usually  see him in the TR games since the first one.
Originally the fans called him Jeeves as he had no official name before. He is
really  similiar  to  Alfred,  Bruce  "Batman" Wayne's butler, both in outfit,
position and workingplace. (Or we can say he's an Alfred rippoff.)

Jean-Pierre:  We  saw  him in Tomb Raider 4 first. A good old french friend of
Lara, probably archeologist and secret agent in one. He's a bit fat and always
ready to risk his life for Lara (just like Lara for him).

Father Dustan: He is a new character in Tomb Raider Chronicles. Also irish. As
it seems from the movies (but I have no voice in the beta) he is an old friend
of  Winston.  We  can  see  in this game when he first met Lara and they saved
each-other's  life.  He is a priest and demon hunter. Probably he was in touch
with  Lara  since  they first met. His speciality is that he can turn his hair
quickly  to  white  and  back  to black or dark hazel again. (Or was it just a
communication  problem  between  the  authors  and the FMV team, hehe. I doubt
they'll fix this small glitch in the final version.)

Zip: Also a new character in Tomb Raider Chronicles. He is an african-american
hacker  and/or communication specialist. (As I can see it is an unwritten rule
in  the  american  movies  that hackers are usually african-americans.) He has
terrible  Jar Jar Binks like voice and terrible jokes. He is keeping the touch
with Lara through a headset and helping her out from the distance, that's what
Lara hired him for.

Verner  Von  Croy:  A  really  interesting character. We saw him first in Tomb
Raider  4:  The  Last  Revelation.  At the beginning in the past he was Lara's
mentor,  introduced  her into the world of adventures. He was lost in a failed
quest  for  the  Iris  where he and Lara were partners and Lara wasn't able to
save  him. An evil god used him since that time and he was an enemy, until the
end  of the game when the evil god left him. At the end of TR4 we saw the same
what  we  saw at the beginning, but Lara was lost below the collapsing pyramid
and  Von Croy was who wasn't able to save her. Since that time he is wandering
around the pyramids in Egypt and feeling guilt for Lara's death. He is the big
boss  enemy  too in the last story of TR5 (before the TR4's present time) when
he was evil.

Larson:  He  was an enemy in the first Tomb Raider game, one of Natla's men. A
mad texan man, one of the enemies in the first story of this game too.

Pierre:  Another  enemy  from  the  original Tomb Raider, was Natla's goon and
Larson's mentor and partner. He is french of course with heavy french accent.

Admiral  Jerevan:  (I  hope  I  heard  the  name right.) He is a new important
character  in  the second story of this game and he's dying there, so we won't
see  him  again.  He  is  an  old russian admiral, commander of the u-boat. He
served  Russia  for  many  years  and  he  doesn't like that what the big bear
(Russia)  is now, falling apart, under the control of the russian mafia. First
he  is  more  or  less  an enemy (doing his job), at the end Lara's friend and
helping her out.

Sergei:  He  is a big typical russian gangster, probably one of the leaders of
the  russian mafia. He want to get the Spear Of Destiny to take over the world
with  it.  A  typical  stupid and greedy boss. Also a new character in TR5 and
dying here too in the second story, the Spear Of Destiny is killing him.

Vladimir Kaleta: (I hope I heard the name right.) He is a 700 years old living
dead  Cossack  horseman  demon.  Somehow  stuck on an irish island in a valley
surrounded  by  running water. He is the main enemy in the third story of this
game. Introducing and dying (goin back to hell) in this game.

| #07 - Weapons                                                              |

Pistols:  These  are  the  basic pistols we can see since the first TR game. I
don't  know  this  pistol  type  (maybe weapon maniacs know this), but this is
probably a reincarnation of the spaghetti western Colts as it is never running
out  of  the  ammo. :) This is the best part of it, it is OK if you don't have
anything else or you don't have a lot of ammo for your other weapons. It has a
low firepower, but it is always there.

Revolver:  This one has a far better firepower, of course it has limited ammo.
It  can  be  combined  with the LaserSight and with that can be used in sniper
mode  too  to  shot  down target from long distance precisely. We saw this one
first in Tomb Raider 4.

Shotgun:  Another  old friend since the first TR game. But since TR4 it can be
used  with  two  different  ammo  packs,  normal  and  wide  range ones. It is
extremely  powerful.  A  bit  slow,  but the best one against bosses (when you
don't have to shoot out eyes or make a headshot).

Uzi:  And  yet  another  old  friend  since the first TR. It is good and fast,
unfortunately  less  powerful  than  the Revolver and Shotgun, and wasting the
ammo quickly, especially at bosses.

HK  Gun:  An  extremely great automatic gun we will get in the fourth story in
this  game  the  first  time. Its speed can be set between three speeds, has a
built  in  LaserSight and can be combined with Silencer. (However I'm not sure
this item is available in the game, I was able to get it only with the cheat.)
It  is  a  bit  similiar to the Uzi, but more customizable, can be slowed down
even to the speed of a sniper gun and the LaserSight is really cool on it.

Grappling  Gun:  This  isn't a real weapon, but works like one. This thing can
shoot  out hooked ropes, so we can shoot it to a grating on the ceiling and we
can  make a classical rope for ourselves. This one is making its debut in this
game  too,  exactly  on  the very last level, and can be (and have to be) used
only three times.

Chloroform  soaked  cloth:  Well,  this  is  a  weapon even if not a dangerous
looking  one  with  high  firepower. This one is also making its debut in this
game,  a classical spy stuff we already saw in many other games. The Cloth can
be  combined  with the Chloroform and we get the Chloroform soaked cloth. What
can be used only once with one bottle of Chloroform. Lara has to move silently
behind  the enemy and kill him with it. I was able to use it only once in this
PSX  beta.  I  have to mention that the Crowbar is acting this way too once in
this  game,  but its main function isn't a weapon in the TR games, so I better
don't list it as a weapon.

And  here's  an  alphabetical list of the items I saw in the game. Without any
reason,  I  just  took  notes about these too when I finished it last time and
thought maybe somebody will find this list useful. I can't guarantee that this
is  complete,  maybe I missed a few things in the game and maybe even I forgot
to  take notes about a few ones (surely I missed most of the ammo types what I
may add later). Most of the names, including the capital letters are correct.

A  Fuse,  Access  code  disc,  Aqualung,  Battery  (+), Battery (-), Bestiary,
Binoculars,  Bone  dust, Bronze key, Catapult (Pitchfork + Rubber tube), Chaff
flares,  Chalk,  Chloroform,  Chloroform  soaked  cloth  (Chloroform + Cloth),
Cloth,  Colosseum  key  1,  Colosseum  key  2,  Crowbar,  Flares,  Garden key,
Gemstone  (Gemstone  piece  +  Gemstone  piece),  Gemstone piece, Golden coin,
Golden key 1, Grappling Gun, Grappling Gun Ammo, HK Gun, Heart, Helipad access
key  (Key  bit  (left)  +  Key  bit (right)), High level access card, Iris lab
access,  Iron  clapper,  Key  bit  (left),  Key  bit  (right), Large Medipack,
LaserSight,  Mars  symbol,  Mercury stone, Nitrogen canister, Oxygen canister,
Pistols,  Pitchfork,  Restroom  access  card,  Revolver,  Rubber  tube, Saturn
symbol,  Secrets,  Shotgun, Silencer, Silver coin, Silver key, Small Medipack,
Spear Of Destiny, Suit battery (Battery (+) + Battery (-)), Suit console (Suit
battery + Aqualung), Swipe card, Teleporter disc, Timex-TMX, Uzi, Valve wheel,
Venus symbol

| #08 - Secrets                                                              |

Secrets  may  or  may  not  come later. I'm too busy now and I don't find them
really  important.  Following a step by step guide with 100% secrets isn't fun
in  my  opinion (like someone is chewing the food for you), so I left the rest
of the secrets for you now. Explore the areas more deeply and find the secrets
I missed. Anyway if I'll have some time later, maybe I'll add all the secrets,
and if 100% secrets will unlock an extra level or something, it is more sure I
will update with the secrets later.

| #09 - Codes                                                                |

At  the  moment  the  game isn't released, so there are no cheats for the full
game  yet.  The  demo isn't out either. The only available version is a leaked
out  beta  for  PlayStation.  Probably these codes will work in the final game
too,  but  it's not sure of course. And I don't make Action Replay, Game Shark
and  Xplorer  codes  yet  as  those  won't  work  with  the final game and the
following cheats are enough for the beta.

The  following  cheats  are  from  ,  thanks for the
people found them (or the Core people leaked out them). Some descriptions were
wrong there (I fixed them up), one cheat was wrong (it is not here) and I also
found one what you can find here.

PlayStation beta version cheats:

Cut-scenes:  At  the  main  menu  press  Select+R2  to  bring up the cut-scene
selection menu.

Unlimited  medikits, ammo, flares etc: In the game open the invertory and move
to  the  small  medikit.  Press  L1+L2+R1+R2+Up to get the unlimited large and
small   medikits,  unlimited  ammo,  flares  etc  (make  most  limited  things

Unlimited  ammo for other weapons and extra, level specific items: In the game
open  the  invertory  and move to the small medikit. Press L1+L2+R1+R2+Up+X to
get the unlimited ammo for other weapons and extra, level specific items.

Start  at other stories: On the title screen move to the "New Game" option and
press  and hold L1 and press X to start the second story (Russian Base), press
and  hold  L2  and  press X to start the third story (Black Isle) or press and
hold R1 and press X to start the fourth story (Tower Block).

| #EOF - End Of File - Copyright (C) Credo  2000          |