X-men vs Street fighter EX Edition Version 1.3 (Due to the increasing public demand, I am upgrading this to version 1.3 for your convenience, and email is always wecome) Note: This XM vs SF EX is a Japanese version so dont blame me if something is wrong with the US version coz capcom might make some changes and itll be released in JUNE in the US This EX Edition cannot change characters so choose your favorite as first then the other as a helper character only. All combos in this FAQ are all tested and guaranteed to work. Disclamer: This FAQ is free for non-commercial use only. Duplication, use of extracted portions of this document or partial copying is strictly prohibited. If there is any case that there is a need for a change, please contact the author, Dennis Ong at his e-mail address (pogiii@hotmail.com) Author: Hi! Im Dennis and this is my first FAQ. Im 14. This game really rocks!!!! I have some combos that arent listed in other faqs and if u want more combos go to KOMBO's FAQ or 's FAQ or Cwong's FAQ I have listed just the best combos not the 2 in 1's(dont know what this is??? read the def below) or the 3 hit stuff (I'll write all the combos next time including the 2 in 1's and I'll add more infinity combos)( I really really promise) If u guys wanna ask anything ask now coz ill be away for 6 weeks starting APRIL 6 so ask away Do u want me to write the 2,3,4,5 hit stuff?? tell me, start the balloting !!!! Intro: Welcome to my COMBOS FAQ !!!!! There are a few characters that are missing some more combos but thats just temporary just wait for the next version (again) About the game ,it is more like XMEN and MARVEL Super Heroes not much like STREET FIGHTER coz this game is based on combos and flair Combos is the most interresting thing to do. Capcom really knows how to make gamers happy. If u have any new combos, pls send them to me at pogiii@hotmail.com Update from my last version: Updated the update from my last version list Updated the up and coming list Added the what cant stop the FAQ list Changed the release date for the US version (look above) I added more combos for all the characters I wrote more combos but I had to stop coz my hands r really killing me I updated more inf combos (look at CWONG's faq for more inf combos) Changed some name of the moves to the real ones Wrote the diff between EX and the Original Changed Zangief's Siberian Suplex to the PSX version Changed Apocalypse' moves Added the how to beat Apocalypse Section for all characters. Added TOP 11 CHEAPEST THINGS LIST More credits!!!!! The Cast of Characters For team X-MEN: Magneto Juggernaut Storm Rogue Gambit Sabretooth Wolverine Cyclops For team Street Fighter: M. Bison or Vega Dhalsim Cammy Chun-Li Nash Zangief Ryu Ken Gouki or Akuma Some stuff to take note of: Dashing- Simply press F, F or 3x Punches. Super Jumping- Press D, U quickly, or 3x Kicks. Blocking- This is a no brainer, unless you've been in a hole for 9 years. Just hold back for a standing block, hold down back for a ducking block, or hold back in the air for an air block. Overheads- Some people have overheads. These ground based moves hit a guy that is down blocking. You must do a standing block. They do come in handy once in a while. You DON'T have to jump to do these. Rolling- Like in Marvel Super Heroes and the Alpha series, this move helps to escape corner traps, cheap ticking, and is pretty good for a suprise attack or escape. Do a HCF to roll forward or a HCB to roll backwards after being knocked down or out of the air. When you do this it goes under most projectiles and you can pass through your opponent to the other side and attack! This can really save you, if you roll and avoid further damage off the ground. NOTE: You can't roll after the Flying Screen, which is when the opponent being hit by an air combo or certain Special moves zooms across the screen or up the wall in the corner very fast. Reversals- These are the best moves that only masters can do! ( kind of ) To do a reversal, do a special move RIGHT when you get up. Say you have one tiny pixel left of life. You are on the floor, and your opponent launches a fireball your way. You do a Shoryuken as soon as you get up and the fireball that was right on you passes through you because you did the Dragon Punch ( which passes through fireballs ) right when you got up. Another example is you are on the floor, and say, Wolverine jumps at you. He does a Jab and you COULD block it, but as soon as you get up, you nail him with a Gene Splice. See? Reversals can be very useful against cheese kills, ticks, and can sometimes just catch your foe by suprise! Throws- Those mighty cheap throws are back! Just hold forward or back and press a Medium or Fierce button. Just to warn you, you can't block these! This time around they do less damage and have shorter range. All the characters have air throws, too! Ticks- The tick! No, not the big blue guy. The tick is one of the cheapest features to hit a fighting game. It started with SF2. To do a tick, just hit the enemy, and if they block it, throw them! These do have limitations though. Throws have shorter range so it's harder to tick them. The opponent can push you away with a Push or even do a Tag & Counter on you. They could even throw you by holding back and tapping the Fierce button before you can throw them. They might possibly not even block the attack, and counter it or get hit by it on purpose to throw you! The throw can also be softened. Although there are many ways to avoid a tick, many people don't do a thing about it and just assume I won't throw them. Some people just don't learn after a few of these either. And if they decide to let themselves be hit to throw me, I just combo the move to kill them. I can only do this when I KNOW they've learned there lesson and want to do this. The tick is " cheap " and good to do, but use in moderation. Throw Softening- This move is great to do! Simply do a throw motion while being thrown. You will shake out of it and land on your feet, lessening the damage greatly. You can't soften special move throws, though. It's usually very useful. Taunt- This move is useless,(just for chun-li and rogue) except for making your opponent angry and feeding your ego. Just press select. It can be used infinitely. Parrying- Press 3x Punches while you are blocking a move. This will simply push the opponent away, preventing ticks and traps. A fairly useful move, but use in moderation. Team Counter- This is a VERY useful move. back ,down and any punch while you are blocking a move. Your partner will come in and take a crack at your opponent, countering him! Unfortunately, it takes away from your Super bar. Similar to Alpha Counters. Special Moves- By doing standard Capcom motions ;), a move that will inflict good damage or that's useful will be executed. These are what really make Capcom games shine. Usually the strength of the button determines the direction, speed, or other variable of the special move. These do block damage, which means it still damages the enemy just a tiny bit even if they block it. Even though block damage isn't a sufficient way to kill people, it does come in handy sometimes. Usually, block damage does about the same as a Jab. Super Bar- This wonderful feature makes quick kills and surviving easier. It enables you to do Supers, Duals, and Counters. It slowly builds up ( well, not always slowly ) whenever you attack, get hit, and especially when you do a Special move. I was informed that the Super Bar also gives you greater defense against Super Moves. Super Moves- Ah yes.... the mighty Super moves. These moves can do vast amounts of damage, but don't do something dumb like throw a Super Fireball at a character with lots of energy and have them block it. These take up 1 level of your super bar. If your Super move connects, then most of the time pressing the buttons rapidly will equal more hits. Some moves do not increase hits when the buttons are hit. These do block damage like special moves. If you finish them off with these, there is a neat effect. If you do it with an X-Men character, there is a huge X and purple flash. If you finish them off with a SF character, then there is a huge yellow and white sunburst effect like in the Alpha series. Some Supers have big flags that warn you that they're gonna come, so watch for them, like when Cyclops folds his arms before he does his Mega Optic Blast. Dual Supers- To do a Dual Super, simply do a QCF with FP & FK or MP & MK OR LP & LK. You need at least a Level 2 bar to this. These are extremly deadly, but some Duals just don't work well together. Try to get Duals with two projectiles in it or one body attack and one projectile. Be very careful as the character coming IN pauses for a while before unleashing his/her attack. Combos Two-in-Ones ------------- The classic method of combos. These add the spice to a move. Simply do a Special move in the middle of a regular move to cancel the rest of the animation and do the special move. These can be blended with all types of combos. You might want to know this if you want powerful combos to beat up opponents. All moves can be cancelled into a special move. Chain Combos -------------- Sometimes called the Magic Series, these bad boys can take out a lot of energy from your opponents bar. Each character is limited to their own extent, so these combos may not always work. You can always start with a Jab, and work your way up. Characters like Juggernaut and Zangief are very limited, but guys like Ryu and Cyclops can dish out many hits. One chain with Ryu is a ducking WP, ducking MP, and a ducking FP. The ducking FP is a Pop Up, which can lead to more hits, as explained below. Air Combos ------------ Air Combos can do vast amounts of damage if blended well with other moves. To start one, you must do a Pop Up move. These moves knock your opponent up into the air, so you can Super Jump at them and start hammering away! A lot of the Pop Ups are different. Some knock the enemy very high up, medium, or knock them a tad up. Some of them also hit the enemy away at different angles. Air Combos are just Chain Combos in the air. After you super jump, you must press a sequence of buttons. You can start with Jab or Short, the lowest buttons, and work your way up to a Fierce button. The fierce button ( as in Roundhouse or sometimes Fierce ) usuallly sends the opponent flying! It is different for some characters. The order for this sequence is different for each character, which I have come to conclude. You can tag a special move on to the end instead of a Fierce button, doing more damage. You can also jump in with a Chain Combo, and start to work your way to a Pop Up move. If you are able to successfully mix a Jumping Chain, a Standing Chain, and an Air Combo, then you can dish out a helluva damaging combo. Some may find it difficult to Super Jump soon enough to Air Combo. You only have to press UP after any Pop Up, not Down, Up. If you know you're gonna do a Pop Up, then just get ready to press up and the buttons for your combo. Practice makes perfect. Just be sure you do the jump early, for at the peak of their" flight " they recover and they can attack you or block again. Some Pop Ups and moves don't always go smoothly, so just learn its timing and practice a lot. Some guys seem to act heavier and fall faster and not being sent up that high by hits when compared to other guys, so some things might not work on certain characters because of their light or heavy weight. Big guys won't really budge after a hit, so that means more possible hits than on a small character. Off the Ground Combos -------------------- These combos are basically hitting/juggling opponents off the floor. As you may have noticed, you can hit opponents when they're on the floor, unlike in Street Fighter games. Start with an attack and link it to another attack, whether it be special or regular. With most of the characters, you can chain buttons together. Wolverine for example, can link buttons together. You may even be able to chain moves in to Pop Ups. Wolverine can dash in and do a ducking Wk to start, ducking Mp to hit them in to the air, and a standing Fk to launch them up for an Air combo. These moves are basically juggle combos, but not quite. These come in handy even if you don't do a combo, like bashing a fallen character with a Juggernaut Punch or Berserker Barrage. Juggle Combos --------------- Juggle Combos aren't exactly the best kinds, but they are pretty powerful. Unlike in Marvel Super Heroes, you can juggle the foe easily after a throw. Juggle combos are just hitting them while they are helpless in the air. One example is Ken doing a ducking Roundhouse in to a Hurricane Kick. The sweep will make them fall back in to the air, and you follow them with a Hurricane Kick juggling them. Another example is Juggernaut doing a Mp throw. They bounce off the floor, and Juggernaut punches them as they are in the air. Juggle combos aren't hard to do, and they are powerful too. Story: Apocalypse has captured mutants and Street Fighters to create an army. Ryu and Cyclops form a team to get the captured mutants and Street Fighters back. M. Bison, Magneto, and others have their own goals. Keys QCF: QUATER CIRCLE FORWARD QCB: QUATER CIRCLE BACKWARD HCF: HALF CIRCLE FORWARD HCB: HALF CIRCLE BACKWARD DP: DRAGON PUNCH MOTION P: ANY PUNCH K: ANY KICK C: CHARGE FOR 2 SECS LightPunch: LP Mid PUNCH : MP Hard PUNCH: HP Light KICK: LK Mid KICK : MK Hard KICK : HK Cyclops Launcher: Down MK and Standing MP Special Moves : OPTIC BLAST: QCF + P OPTIC REFLECT: QCB + P GENE SPLICE: DP + P CYCLONE KICK: QCB + K CLOSE LINE: F,F + HP + HK RAPID PUNCHES: F,F + LP+LK TAP P Super Moves: MEGA OPTIC BLAST: QCF + 3P TRACKING BLAST(or something): HCB + 3P Normal Combos: 2 in 1 Combo: Crouching LP,while holding down imm do the QCF to do the optic blast 2 Hit Combo: CLOSELINE your opp then imm tap HP 3 Hit Combo: 1.Dash to opp tap LP LK HP 2.Dash to opp tap LP LK MK 3.Dash to opp tap LP MP HK 4 Hit Combo: 1.Dash to opp LP LK MK HP 2.Dash to opp LP LP HK HK 3.Dash to opp LP LP then do a CYCLONE KICK 4.Jump to opp then tap LP LK then on ground imm do an OPTIC BLAST 5.Dash to opp LP LK MK OPTIC BLAST 5 Hit Combo: Dash to opp LP LK MK HK HK Best Combos: 1.Do a double super to your opp, then imm launch him into the air then do an air combo 2.Dash to your opp then tap LP LP HK HK then do a MEGA OPTIC BLAST 3.This is a cheap ground combo that really pisses my opponent (Marc Tan): Dash to your opponent and do the rapid punches or kicks itll hit 5 times or 6 or even more then imm do an OPTIC BLAST 4.This is another cheap one do the HK twice then imm do the Mega Optic Blast good for 24 hits or so (better yet use the HP throw then the HK twice then the M O B in the corner) 5.Press HP then follow with optic blast then do the CLOSE LINE. 6.Launch with MP and do the LP LK MP MK HP HK then do the Tracking Blast (10 hits or so) 7.(In corner) Dash to opp LP LK LK MK,CYCLONE KICK 8.Dash to opp LP LP LK MP to launch then follow with LP LK MP MK HK 9. Launch then follow with LP LK MP then forward+HP to air grab Beating Apocalypse: (Firstly dont just stand infront of his hand goto the back, secondly destroy his lasers as soon as possible, and lastly jump when he has the drill out and your infront of him). Defeating the big guy aint no problem for Cyclops, just do his inf combo, go to the back of his hand (much safer) then start tapping LP while holding down. If u dont like such cheapness just keep firing optic blasts,...oh thats cheap too,....umm..lemme c.....o i know, goto the back of his hand and start tapping LP LK MP MK HP HK HK then optic blast then a MEGA OPTIC BLAST then keep on comboing him then imm double team...thats it he's kapish. Infinity Combo: I'm still working on his inf combo, icant seem to find one (still nothing) Against Apocalypse, go to the back of his hand and hold down then start tapping LP. This is one of the cheapest infinities in the game. Wolverine Launcher: Standing HK Special Move: BESERKER BARRAGE: QCF + P TAP P TORNADO CLAW: DP + P DRILL CLAW: DIRECTION + MP+LK Super Move: SUPER BESERKER BARRAGE: QCF + 3P WEAPON X: DP + 3P Normal Combos: 2 in 1 Combo: Hold down then press LP then cancel to a BESERKER BARRAGE 2 Hit Combo: Too many 3 Hit Combo: Ill list just 2 1.LP LK HP 2.LP BESERKER BARRAGE 4 Hit Combo: 1.LP LK MK HP 2.LP LK MP MK 5 Hit Combo: LP LK MP MK MK Best Combo: 1.Dash then down LP LK MK then down HP then standing HK then do any air combo u like 2.Dash then down MP then standing HK then any air combo u like 3.To frustrate your opp. do the MP grab of Wolvie then when he throws his opp. dash then slide (forwad and down + HP) then HK to launch then follow with an air combo 4.Launch then follow with LP LK MP down+MK HP HK jump again LP LK MP HP HK then press LP LK MP MK HP HK(on the ground) (for huge char only) For small characters, dont include the HP 5.Launch then follow with LP LK MP MP MP MP then forward MP(air grab) Email me for more Beating the big fella: (Firstly dont just stand infront of his hand goto the back, secondly destroy his lasers as soon as possible, and lastly jump when he has the drill out and your infront of him). Another guy that can beat the crap out of apocalypse, Logan can kill him in 1 minute hehe.Goto the back of his hand, imm press LP LK MP MK MK then again LP LK MP MK MK, yup another cheap one....o u dont like such cheapness? Goto the back of his hand and start drill clawing until hes dead....o i forgot that cheap too. Heres something for u, at the back press LP LK MP MK HP HK then a B Barrage then a Tornado claw then a B Barrage X then the combo again then double team then combo him again then B B X again he should be dead after 3-4 minutes. Infinity Combo(s):!!! My Favorite part,U must be in the corner,this is for small char., pick a ground combo any from the top or just your own ground combo or just launch your opp. forward jump and do this LP LK MP ,down MK, HK then u will fall then follow it with a LP LK MP HK then again ull fall then jump up again then press LP LK MP HK then again until it reaches 99 hits or until your opp dies (WOOHHOOO) Again in the corner, for huge chars., pick a ground combo any from the top or just your own ground combo or just launch your opp. forward jump and do this LP LK MP ,down MK, HP HK then u will fall then follow it with a LP LK MP HK then again ull fall then jump up again then press LP LK MP HK then again until it reaches 99 hits or until your opp dies (WOOHHOOO in your face Stanley) U can substitute the LP LK MP HK with LK MK HK Do the B Barrage x then follow with LK MK HK or with LP LK MP HK do again and again until opp is dead. Do this combo to your friend and hell be forced to pause the game for the combo to break (hahaha to u Marc) For any opp, dash and press LP LK then dash and press LP LK ......(takes a lot of practice) Against Apocalypse, goto the back off his hand and start tapping LP LK MP MK MK for 5 hits imm repeat it another cheap infinity combo Ryu Launcher: down HP Special Moves: HADOKEN: QCF + P SHORYUKEN: DP + P Super Moves : TATSUMAKISENPUUKYA: QCB + K SHINKUU HADOKEN: QCF + 3P SHINKUU TATSUMAKISENPUUKYA: QCB + 3K Normal Combos: 1.Launch with HP then LP LK MP upMK then press forward MP to do the air grab then after the throw do the SHINKUU HADOKEN (doing this combo takes half your opp.'s life) ,(CAUTION: doing this again and again will make your opp. attack u)(really devastating, try it!!!!!) 2.Do u know the 2 hit infinity combo of RYU when u do the forwardMK then downMP?? U cant use that here but u can use it to trick and confuse your opp. .Do this 2 hit thing and when he blocks press forward MP or HP, do this over and over until your friend chokes u to death Note: u can start his combos with a throw then press down+MK then HP to launch then do an air combo 3.Launch then LP LK MP fireball 4.Launch then LP LK MP Hurricane Kick Beating Apocalypse: (Firstly dont just stand infront of his hand goto the back, secondly destroy his lasers as soon as possible, and lastly jump when he has the drill out and your infront of him)Go to back and start pumping out fireballs then follow with a combo like LP LK MP MK HP HK then imm jump up and Shinkuu Hadouken his face for more damage i think and again and again (like what i always do to Marvel Vs Capcom's Ounslaught) Double team if neccesary. This aint cheap TIP: keep Shinkuu Hadoukening him Infinity combos : Launch with HP,follow up and hit LP,MP,MK, up+HK(NO LK!!)Hit the opponent when he falls beside you again with another up+HK.From here,jump up and hit (for AKUMA/KEN)MP,MK,up+HK (For RYU) LP,LK,MK,up+HK.You have to get the height right first. VERY IMPORTANT! U can also change the LP ,MP, MK, up+ HK to LP, LK ,MK, up + HK Juggernaut Launcher: down HP Special Moves: CITORAK POWER-UP: DP + PP EARTHQUAKE PUNCH: QCB + P JUGGERNAUT PUNCH: QCF + P JUGGERNAUT BODY PRESS: HCF + K ( IN AIR ) NAIL SLAM: HCB + K OBJECT TOSS: D, D + 3P Super Moves : JUGGERNAUT HEAD CRUSH: QCF + 3P Normal Combo: 1.Launch then follow with a LP,MP,FP,then JUGGERNAUT BODY PRESS 2.Throw then do a HEADCRUSH then down LK some more combos later for juggy (still looking for cheesy one's but i know a lot of cheap combos for him, theyre so cheap i dont even want to write them email me if u want em) Beating Mr.A (Firstly dont just stand infront of his hand goto the back, secondly destroy his lasers as soon as possible, and lastly jump when he has the drill out and your infront of him) Pick a good partner or else. Goto the back of his hand and tap LP HP HK again and again until u reach a level then do a headcrush then keep on comboing until u reach level 3 then double team and do a headcrush afterwards and if u dont like the LP HP HK thing u can do the next big thing jump up and down pressing HP again and again until hes DEAD. Infinity combo: In the corner, go from a crouching HP to a super jump. then press LP MK HP. as soon as you land, go for a normal jump with LP HP, normal jump+ LPHP, normal jump+LP HP, normal jump+ LP HP......etc... Ken Launcher: down HP Special Moves: HADOKEN: QCF + P SHORYUKEN: DP + P TATSUMAKISENPUUKYA: QCB + K Super Moves : SHORYUREPPA: QCF + 3P SHINRYUKEN: QCF + 3K Normal Combo: 1.Launch press LP LK MP upMK then press forwardMP that is the rolling air grab then do the SHINRYUKEN or the SHORYUREPPA which ever u like 2.Dash to opp then hold LP LK MP MK TATSUMAKISENPUUKYA 3.Dash then launch then press LP LK MP up+MK Hadouken 4.Launch then follow with LP LK MP Shoryuken 5.Launch then LP LK MP then Tatsumaki Some cheap suff for Ken: When u see your opp always crouching and waiting for your attack dash to him and imm press forward MK that will eliminate his guard and imm press forward MK and to do the ......hitting his u know what throw do this again and again until your opp gets sick of playing with u Beat the Boss: (Firstly dont just stand infront of his hand goto the back, secondly destroy his lasers as soon as possible, and lastly jump when he has the drill out and your infront of him) Goto the back of his hand and start DPing him and Hadoukening him. Combo him using LP LK MP MK HP HK or without the HP. DONT DO HIS SUPER UNLESS YOUR SURE HE WONT BRING OUT HIS DRILL BUT U CAN DOUBLE TEAM. Infinity combo : Same as RYU's Akuma or Gouki Laucher: down HP Special Moves: GOUHADOKEN: QCF + P ZANKOHADOKEN: QCF + P IN AIR HURRICANE KICK: QCB + K SHAKUNETSU GOUHADOKEN: HCF + P GOUSHORYUKEN: DP +P Super Moves : MESSATSU GOUHADOKEN: QCB + 3P MESSATSU GOUSHOURYUU(SHORYUREPPA): QCF + 3P TENMA GOUZANKUU(FIREBALL RAIN): QCF + 3P IN AIR SHUN GOKU SATSU(RAGING DEMON): LP,LP,F,LK,HP (Jeffrey kala ko di mahuhuli nito?Bading ka right?) Normal Combo: 1.Do the 2 hit throw thing like RYU's (see normal combos RYU). 2.(IN CORNER)WARNING!!! after the second raging demon, your opponent will not be laying on the ground. He will be standing up, so he can counter you any time. So when you perform this combo, make sure you're positive that after the second raging demon, your opponent will be dead!! also, you must be in the corner.* standing LP, RAGING DEMON, (when opponent is on the ground), crouching LK, standing HK, RAGING DEMON. that's it.make sure your fingers are quick enough. If you think your opponent is not going to die,after the crouching LK, simply connect into a SHORYUREPPA or a crouching HP and take him into your other air combo infinite. 3.Do the SHORYUREPPA then the RAGING DEMON then down LK cancel to a SHORYUREPPA or a HURRICANE KICK Beat the last guy: (Firstly dont just stand infront of his hand goto the back, secondly destroy his lasers as soon as possible, and lastly jump when he has the drill out and your infront of him) Goto the back of his hand and start tapping LP LK MP MK HK then fireball then lightDP then MESSATSU GOUHADOKEN then keep comboing then jump up and deliver Apocalypse' most hated move TENMA GOUZANKUU or FIREBALL RAIN do this again and again until he drops out Infinity Combo: Same as RYU's Zangief (Has the best super in the world) Launcher: down MP Special Moves: SPINNING LARIAT: 3P S.SPINNING LARIAT: 3K SPINNING PILEDRIVER: 360 DEGREES + P SIBERIAN SUPLEX: HCF+ K BANISHING PUNCH: DP + P RISING GRAB: HCB + K GRAB DASH: F,F Super Moves : Final Atomic Blaster: 360 DEGREES + 3P (Darcy nahuli nito!!) LEAPING DEATH SNATCH: 360 DEGREES + 3K (is it there???email me) Things that cant stop the FAB!! 1.LP 7.LP LK MP 2.LK 8.any of the lights and mids combined 3.MP 9.teleport? 4.MK 10.sonic booms 5.Fireball(any) 11.FAB depends whos the first one to do it 6.Lariat 12.PileDriver Normal Combo: 1.Launch then LP LK MK HK 2.Launch then LP LK MK Spinning Lariat 3.Throw him up (forward+MP) then super jump then press forward+HP or MP 4.Throw him up and do the FAB when hes about to come down 5.Lariat cancel to a FAB 6.Launch LP MK PILEDRIVER or AIR GRAB 'im (email me if u want some more) Beating The BIG BLUE APE: (Firstly dont just stand infront of his hand goto the back, secondly destroy his lasers as soon as possible, and lastly jump when he has the drill out and your infront of him)PICK A GOOD PARTNER. Goto the back of his hand and start kicking him LK MK HK or jump up and down doing a liriat or HK , thats it. And as soon as possible do a team super. Infinity combo : (It is hard to do in the PSX but is effective in the arcades)After launching the opponent by downMP,super jump and press LP,HP,LK+MK+HK .Do it again. This is a much more easier infinity combo, do the spinning lariat(3K) while landing then when it hits press up and dont let go of it anymore when Zangief jumps press the 3K again then he will jump again then press 3K again, u must time this correctly for this combo to work, it takes a lot of practice. Sabretooth Launcher: down HP Special Moves: BERSERKER CLAW: QCF + P WILD FANG: HCB + P BIRDIE: HCB + K Super Moves : BERSERKER CLAW X: QCF + 3P SUPER BIRDIE: HCB + 3K SABER-X: DP + 3P Normal Combo: 1.Do u want to piss your opp?? do this, takes some practice to perfect but itll inflict big damage. 2.Jump to your opp then do a HK then when it hits press down HP then follow it up with LK LK MP MK then push forward MP(air grab) then when u reach the ground imm.(not really imm but wait for 2 sec or a sec) do the BERSERKER CLAW X then cancel to a SABER-X then to a SUPER BIRDIE (Kalvin nagagawa mo na ba ang AIR GRAB??? Haha) 3.(level 3!!)In the corner, Do a HP, after the first hit imm cancel to a SABER-X when he falls do SABER-X again then again when he falls hit with a down HK (woooo) Beating the Blue Warlord: (Firstly dont just stand infront of his hand goto the back, secondly destroy his lasers as soon as possible, and lastly jump when he has the drill out and your infront of him) Goto the back and start tapping LP LK MP MK HP HK and jump up and down tapping HP HK again and again. When u have a meter imm call out birdie then start comboing again then call birdie again do this again and again!! Infinity combo : Firstly, jump towards the opponent and press HP, followed by the HK quickly. Do not let do of the joystick direction; keep Sabretooth jumping. Repeat the above motions in quick succession. If done correctly, you will be able to recover from your attack while you land, and be able to jump again before your opponent gets out of his stun. Keep trying. (for huge char. only) Rogue Launcher: down HP or standing HK Special Moves : RAPID PUNCHES: QCF + P RUSHING REPEAT: DP + P DRAINING KISS: QCB + K USE DRAINED POWER: QCF + K Super Moves : GOOD NIGHT SUGAR: QCF + 3P RAGING DEMON: LP,LP,F,LK,HP (AFTER DRAINING AKUMA) Powers Rogue can steal: RYU: HADOKEN KEN: SHORYUKEN CYCLOPS: OPTIC BLAST WOLVERINE: BESERKER BARRAGE CHARLIE: SONIC BOOM CHUN-LI: KIKOKEN AKUMA: RAGING DEMON (!) and air fireball CAMMY: SPINNING ARROW STORM: WHIRLWIND TOSS MAGNETO: HYPER GRAVITATION DHALSIM: YOGA FLAME ZANGIEF: SPINNING PILEDRIVER JUGGERNAUT: EARTHQUAKE PUNCH M.BISON: PSYCHO SHOT SABRETOOTH: BERSERKER CLAW GAMBIT: KINETIC CARD Normal Combo: 1.Sweep kick then GOOD NIGHT SUGAR 3x 2.Dash to opp LP LK MK HK then follow with LP LK MP fierce RAPID PUNCHES 3.Dash LP LK MP MK HK then do LP LK MP MK then forwardMP to air grab (haven't updated this place for a while) Beating BIG BALD AND UGLY (Firstly dont just stand infront of his hand goto the back, secondly destroy his lasers as soon as possible, and lastly jump when he has the drill out and your infront of him) (Pick a nice partner like Gambit) Goto the back and start doing her rapid punches then tap LP LK MP MK HP HK again and again then double team 'im , thats all. Infinity combo : None as of now but I know there is coz I have done it once accidentaly I havent perfected these things yet but they work too like in the arcade This only works on Charlie, as you will have to steal his sonic boom in order to do the combo. Firstly, kiss Charlie and have his sonic boom projectile in your possesion. Trap him into a corner and use a fierce sonic boom followed by a jab sonic boom. Repeat till he's history. Almost like Sabretooth's.Jump up diving kick(diagonally forward+HK),Jump again,on the way up, LK,then quickly diving kick.Repeat for infinity.This combo is hard to do and requires much practice.Works only on same characters as Sabretooth's. *AFTER STEALING JUGGERNAUT'S POWER* *IN THE CORNER ONLY* STANDING LK, LP EARTHQUAKE PUNCH,(WALK UP), LK, LP EARTHQUAKE PUNCH,(WALKUP)..etc DashingLK, standing MP, dashing LK, standing MP, dashing LK....etc..... (haven't tried this in the PSX but who knows maybe it will work) *AFTER STEALING CHARLIE'S POWER* dashing LP,standing MP, HP sonic boom, dashing LP, standing MP, HP sonic boom.....etc..... Magneto Launcher: down HP Special Moves: EM DISRUPTER: QCF + P HYPER GRAVITATION: HCB+K MAGNETIC BLAST: U, UF, F + P FORCEFIELD: HCF + K FLIGHT: QCB + 3K Super Moves : MAGNETIC SHOCKWAVE: QCF + 3P MAGNETIC TEMPEST: QCF + 3K Normal Combo: 1.HyperGrav, Standing LP,down HP Jump. Lp, Mp, light EM Disrupter 2.Grab opp with HP then dash down HP to launch then air combo (sigh,if only the M Tempest was faster like in MSH) 3.On the land , LP LK then cancel to a EM Disrupter for a cheap combo Beat Apocalypse (Firstly dont just stand infront of his hand goto the back, secondly destroy his lasers as soon as possible, and lastly jump when he has the drill out and your infront of him) Goto the back of his hand and start pumping out EM D's andtap LP LK MP MK HP HK then imm release a MAGNETIC TEMPEST thats it. Note: U can fly if u want to just dont let the lasers hit u. Infinity combo : HK,Hyper Gravitation(D,DB,B+HK).Repeat.Works only on street fighter characters except BISON. Works on Wolverine too *only against ryu, ken, akuma, chun li, cammy, and wolverine* after the first hit of your standing HK, HK hyper gravitation, standing HK, HK hyper gravitation......etc....... Cammy Launcher: move close then press HK Special Moves: CANNON DRILL: QCF + K ASSAULT KNUCKLE: QCF + P CANNON SPIKE: DP + K FURIGA COMBINE: QCB + K,P CANNON COUNTER: HCB + P AIR THRUST KICK: QCB + K (in air) Super Moves : SPIN DRIVE SMASHER: QCF + 3K POWER RANGER ASSAULT(?):QCB + 3K Normal Combo: 1.Dash then LP LK then do the SPINNING HELL MIRAGE then the POWER RANGER ASSAULT then back to SPIN DRIVE SMASHER 2.Dash LP down LK then Cannon Drill or Cannon Spike 3.Jump LP LK MP MK then ull land press HK imm then follow with an air combo 4.For a cheap one jump LP LK CANNON COUNTER (if hes dumb enough hell punch u and imm ull counter) (that dummy is Kalvin Sy) 5.Dash to opp MK HK to launch then follow with LP LK MP MK HK Beat the boss : (not bison hehe) (Firstly dont just stand infront of his hand goto the back, secondly destroy his lasers as soon as possible, and lastly jump when he has the drill out and your infront of him) Goto the back and start tapping LP LK MP MK HP HK then CANNON DRILL then light CANNON SPIKE then imm double team(dont do the SPIN DRIVE SMASHER until it is safe) Infinity combo : Launch with standing HK.Jump up,hit,(slowly)LP,LK,MP,HP,HK. Like AKUMA,another HK at the falling opponent when he is beside you.Jump from the ground and hit the same buttons. Launch with HK, follow with LP LK MP MK HP HK when going down hit with MK then follow with LP LK MP MK HP HK then land then jump again LP LK MP MK HP HK (thanks to CWong) Nash (This guy rules!!) Launcher: down HP Special Moves: SONIC BOOM: CB, F + P SOMERSAULT SHELL: CD, U + K SOMERSAULT SLASH: U, UF, F + K (IN THE AIR) Super Moves: SONIC BLADE: QCF + 3P CROSSFIRE BLITZ: QCF + 3K SOMERSAULT JUSTICE: QCB + 3K Normal Combo: 1.Dash crouch or jump in ,while holding down and back(blocking), press LP LK MK up+HK to somersault 2.Launch then LP LK MP forwardHP to do the air grab(minus 1/4 your opp life) 3.Launch opp then press LP LK MK then forwardMP then imm when u both land do a SONIC BLADE and a SOMERSAULT JUSTICE or the other way around (destroys half your opp's life!!) 4.Launch opp then follow with LP LK MP MK then do a SOMERSAULT SLASH Note: u can start nash's combos with a throw , like when u throw him follow imm then press down LK then HP to launch then do an air combo 5.Dash to opp, press LP MP or LK MK then imm do a sonic blade then another one then another one then imm launch him then do the air combo (use the one with the air grab) Note: u can start with a sweep kick then the sonic blade Des. simply devastating 6.Sweep kick opp then do s. justice then after a few hits cancel to a c. blitz then a sonic blade then follow an air combo 7.If u have done an air combo(esp. if its the air grab thing) after the air grab, imm do any super combo but the last sc should be a sonic blade, then follow with another air combo (the air grab air combo thing again) by that time u should have another sc meter them imm do another sonic blade then another air combo(the air grab air combo again hehe) Description: u should hear the computer exclaiming PERFECT!! hehe Note : practice the timing of your your sonic blade and the launching after the sonic blade and perfect the air grab combo. Beating A: (Firstly dont just stand infront of his hand goto the back, secondly destroy his lasers as soon as possible, and lastly jump when he has the drill out and your infront of him) Goto the back and start tapping LP LK MK HK then SONIC BOOM then SONIC BLADE 'im then combo him again and again then again then Sonic Blade then one more until your meter is empty then combo again Dont do a Somersault Justice until it is safe and if your infront of him. Infinity combo: Launch with crouching HP.Jump up and hit,(slowly, for huge chars.)LP,LK,MP,MK,HK.From here same as Cammy's.But hit LP,LK,MP,MK,HK when jumping from the ground. For small chars, press LP LK MK HK then another HK then follow with LP LK MP MK HK or no MP at all, just practice and ull get the hang of it (the height is very important!!) Storm Laucher: down HP Special Moves: WHIRLWIND TOSS: QCF + P LIGHTNING ATTACK: DIRECTION + MP+LK DOUBLE TYPHOON: QCB + P FLIGHT: QCB + 3K Super Moves : LIGHTNING STORM: QCF + 3P HAIL STORM: QCB + 3P Normal Combo: 1.I hate Storm especially her DOUBLE TYPHOON do this over and over while flying ,man, will this frustrate your opp. 2.Throw your opp to the corner then LIGHTNING STORM then HAIL STORM Email me for more Beating Apocalypse (Firstly dont just stand infront of his hand goto the back, secondly destroy his lasers as soon as possible, and lastly jump when he has the drill out and your infront of him) Goto the back and start tapping LP LK MP MK HK then again and again then HAILSTORM and again until hes dead. Infinity combo : UPWARDS LIGHTNING ATTACK, DOWNWARDS LIGHTNING ATTACK, (LAND), UPWARDS LIGHTNING ATTACK, DOWNWARDS LIGHTNING ATTACK, (LAND), UPWARDS......etc... (only in the corner combo.) Gambit Launcher: down HP Special Moves: KINETIC CARD: QCF + P TRICK CARD: QCB + P CAJUN SLASH: DP + P CAJUN STRIKE: CD, U + K Super Moves : ROYAL FLUSH: QCF + 3P Normal combo: 1.Sweep kick then 3 ROYAL FLUSH's it may even reach 99 hits if u time it correctly 2.Sweep kick then do the CAJUN SLASH 3.Jump LP then ull land LP LK downHP then follow with LP LK MP MK HP 4.Jump LP then ull land LP LK downHP then follow with LP LK MP MK forwardHKorMK to air grab 5.Dash to opp then Launch , imm do the ROYAL FLUSH , the stick will hit and coundt as a hit and will knock u down The other combos are much more cheaper email me if u want more How to beat Apocalypse (Firstly dont just stand infront of his hand goto the back, secondly destroy his lasers as soon as possible, and lastly jump when he has the drill out and your infront of him) Goto the back and start tapping LP LK MP MK HP HK kinetic card then ROYAL FLUSH. Repeat procedure. Infinity combo : 3 ROYAL FLUSHES R NOT INF COMBOS (ONLY IN THE CORNER) after a hard throw, dashing LK,MK,HK, light kinetic card, dashing LK,MK,HK,light kinetic card, ....etc..... Dhalsim Launcher : MP (near opp.) Special Moves: YOGA FIRE: QCF + P YOGA FLAME: HCB + P YOGA AIR FLAME: HCB + K YOGA TELEPORT: DP + 3P OR 3K Super Moves : YOGA INFERNO: QCF + 3P YOGA STRIKE: QCF +3K Normal Combo: 1.Dhalsim is one of the cheapest chraracters in the game, to do a cheap sure hit combo, launch then imm do a Yoga Inferno or a YOGA STRIKE (master this and u wont need anymore combos)(email me for more) Beat Apocalypse (Firstly dont just stand infront of his hand goto the back, secondly destroy his lasers as soon as possible, and lastly jump when he has the drill out and your infront of him) Goto the back and start tapping LP LK MP MK HP HK YOGA FIRE, YOGA FLAME, YOGA AIR FLAME, repeat again and do a YOGA INFERNO afterwards. Infinity combo : NONE!!!!(yet..)(aaaaaahhhh.....cant find anything for the yoga master) M. Bison or Vega Launcher: HP Special Moves: Psycho Shot : HCF, P Scissor Kick/Demon Knee Press: HCF, K Head Stomp : C down for 2 seconds, press up, K, P Demon Fist : C down for 2 seconds, press up, P, P Electric Orb : HCB, P Flying : QCB, 3K Bison Warp : DP or reverse DP, any button Super Moves: Psycho Crusher: QCF, 3P Scissors Kick Nightmare: QCF, 3K Normal Combo: 1.(6-hit) Jump to opp.with a HP,then on the ground do a LP then to a HP then that will launch him up then follow with LP, MP, HP 2.Launch then press LP LK MP Psycho Crusher 3.Release an electric orb and teleport at the back your opp when it hits then imm launch the LP LK MP Psycho Crusher Email me if u want to know more Ill add more stuff for him l8r How to cheat Apocalypse i mean Beat Apocalypse (Firstly dont just stand infront of his hand goto the back, secondly destroy his lasers as soon as possible, and lastly jump when he has the drill out and your infront of him) Goto the back and start tapping Infinity Combo: None as of now but im working on it Chun Li Launcher: HK Special Moves: Kikoken : HCF, P Lightning Kick: press any kick rapidly Rising Bird Kick : C down for 2 seconds, up and any kick Axe Kick : HCB, K Head Stomp : D, MK Neck Breaker : DF, HK Super Moves: Kiko-Sho : QCF, 3P Sen-retsu-kyaku/Chaos Kick : QCF, 3K Super Spinning Bird Kick : QCB, 3K Normal Combo: 1.Jump to opp.with LK, MK, HK ( Jumping Chain ), then dash LK,MK,HK that will launch him then follow with LP,LK,MK,MP,HK 2.Dash LP LK HK to launch then follow with a LP LK MP MK then Lightning Kick (Tap MK rapidly) 3.Dash and launch then LP LK MP forward+HP to air grab Email me for more Beat The Boss (Firstly dont just stand infront of his hand goto the back, secondly destroy his lasers as soon as possible, and lastly jump when he has the drill out and your infront of him) Goto the back and start tapping K .......o that was cheap...c'mon Dennis think....o i know goto the back and start tapping LP LK MP MK HP HK then KIKOSHOU him again and again until he dies.U can also double team and also use SENRETSUKYAKU instead of KIKOSHOU Infinity Combo: Launch in the corner, LP, LK, MP, F+HK, F+HK, Land on the ground, jump, LP, LK, MP, HK, F+HK, repeat (ty CWong) For Apocalypse, go to the back of his hand and start tapping K to do the Lightning Kick. One of the cheapest infinity combos youll see Apocalypse Drill: QCF + HP Shoulder Cannon: QCF + MK Shockwave: F, FD, D + P Mace: DP + P Dash: Forward 3P or back Laser: ????? Note: only one player can play as Apocalypse Combos: None as of now (again) Ill update this place later!!!!! Their Endings Ryu: Ryu and the other good Street Fighters and X-Men stand over the ruins of Apocalypse' base. Ken: Ken is playing X-Men VS SF on his home arcade system with Mel, his son. Then his wife calls him. Nash: Nash is captured before he escapes and is experimented on. Guile holds Charlie's tags and says he will find and avenge his friend. Zangief: Omega Red is taking over Mother Russia again. Colossus enlists the aid of Zangief to help him defeat Omega Red. Chun Li: Professor Xavier, Cyclops, and Jean Grey come over to Chun Li and ask her to train and join the X-Men. She gladly decides to become part of the X-Men. Cammy: Cammy is surrounded by Matsuo and ninjas. Psylocke comes and defeats them, and helps Cammy escape. But with her memory gone forever, she must start from scratch and affiliates with the team in her SF ending. Dhalsim: Dhalsim wins the tournament, but then wakes up with his wife and kid, realizing it was just an all too realistic dream. M. Bison: With Magneto out of the way, M. Bison realizes his dream of genetic mutation. After he takes over the world, he looks toward the universe, and thinks that no one can stop him now! Cyclops: Cyclops shakes hands with Ryu and thanks him for helping to free his friends. With people like Ryu, humans and mutants can co-exist in harmony! Wolverine: Wolverine sadly tells Cyclops to take care of Jean, then he rides off in his motorcycle. Gambit: Gambit sees Rogue sadly sitting on the grass and comes over and comforts her. Then he holds Rogue in his arms. Sabretooth: Birdie says Sabretooth has defeated everyone, standing over dead bodies of Ryu, Chun Li, and Charlie. Sabretooth says not yet. He still saved this little runt for last. Sabretooth jumps at Wolverine. Wolverine says, " Go for it bub. " Rogue: Rogue is sitting on the grass, and she is cursing her mutant powers. Chun Li comes over and tries to cheer her up. Rogue says she doesn't understand because she's normal. Chun Li then asks how many normal people throw fireballs. Storm: Storm frees everyone, including Forge. They reaquaint themselves, but Shuma Gorath breaks out and attacks! They decide it's not time for romance. Juggernaut: Juggernaut tells Apocalypse that he shouldn't have gotten in his way. " Now look at yourself! All da' losers in the world think I'm dumb. Lemme tell you 'bout the time I whipped the Hulk nye outsmartin' him. " I think that's what he says..... Magneto: Magneto is satisfied that he has destroyed Bison and his wicked dreams about genetic mutation. The three servants of Bison, Vega, Balrog, and Sagat, are behind him and decide to join Magneto and become Acolytes to help him take over Earth. Akuma: Akuma takes a trip to the land of China. Wolverine is in Madripor, when a shadowy figure appears. Wolvie asks what Akuma knows about his past, and Akuma replies to come and find out by beating it out of him. TOP 11 CHEAPEST THINGS IN THE GAME (but i use them alot) 1.Cyclop's optic blast Reason: Pretty much destroys every projectile u throw 2.Cyclop's Throw in the corner followed by a double HK then a MEGA OPTIC BLAST Reason: Once he throws u, u can't do nothing no more until it is finished 3.Infinity Combos Reason: U can't do anything until he makes a mistake, u pause the game or u just die 4.Ryu's air grab turned into a SHINKUU HADOUKEN Reason: Completely devastating move, once u get hit by his down+HP youre dead, unless your opp havent read this FAQ yet 5.Rogue's Kiss Reason: It's unblockable what else, and she also steals your powers too like the raging demon and the no charge sonic boom 6.Gambit's ROYAL FLUSH Reason: Even if it is blocked ull still be damaged, and the stick too, i hate that. And somtimes when u Parry itll go through it and hit u 7.Akuma's RAGING DEMON Reason: I luv this thing, but my friend Jeffrey hates it coz i always laugh at him when gets caught, he always tries to block it instead of jumping over it. The reason y ppl hate being caught by this is it is hard to perform and easy to escape from and being caught will make ppl think that youre stupid. 8.Storm's Double Typhoon Reason:Darn i hate her. I hate having to chase my opp and trying to block all her typhoons. So the tactic here is that after she throws a typhoon parry it and dash to her and combo her. 9.Only the same characters can TAG Reason:I gotto give the playstation some credit coz it doesnt even need a 4MB cart to change players but the problem is only same players. I wish when MSH Vs. SF is released in the PSX there will also be a 20 MB CART to go with it 10.Apocalypse's Drill Reason: Block it and half your life bar will be gone but thats it, thats the only thing APOCALYPSE can hurt u with. Just jump or teleport over it. 11.Zangief's FINAL.....ATOMIC.......BLASTER (favorite move inthe world) Reason:Hit it with anything aside from a super combo and HP, HK ull still be grabbed. (look at the list in the Zangief section above for the things that cant stop the FAB) My friends and I hate being grabbed by this but its sure is fun to watch. It's like the raging demon butstill harder to perform thats y its so amusing to c someone caught with it. Note: ALL THE MOVES HERE R ALL WRITTEN IN THE CHARACTERS RESPECTIVE PLACES Misc. Suff: Put cursor on Chun-Li then hold select then any button so select her in her alpha costume To have random select, go to the left most character then press and hold left right at the right most To select the same character, random select and when u push the button the cursor should be at the guy u put your cursor on the 1st time(place where u did random select) when u do it right u can select him again. To get the original color of the characters use LP or LK When u finish a round press start to beat up your opp. To play as Akuma or Gouki go to to uppermost character then press up To play as Apocalypse, finish the game with no continue, then at VERSUS mode go to Gouki and hold select for 5 seconds then press any punch button To go back to the the main menu from the character select, press L R select start. (I think) To have unlimited level and switch to original xmen vs street fighter mode, go to main menu and press square, square, right , x, L1 One diff in EX is other hits can be done in a super by doing a trade mark doublemove before the 3p or 3k..ala Alpha etc..(df,df ,3P) To switch char., enter the code above go to original and go to versus mode,choose 2 char. For player 1 then player 2 should choose player1's 2nd char. And the second like the p1's 1st char . For example Player1 Ryu Player2 Nash Nash Ryu Credits: Thanks to Kong Wing Ho for the tip above!!! Thanks to CHRIS CRUZ for the very special tip above!!!!!!! Thanks to Iceman for reminding of updating this FAQ Thanks to CWong for the combos!! Thanks to SonicTH for the sabretooth combo Thanks to KOMBO and for some stuff from his FAQ Thanks to 's FAQ for his basic stuff and some unique combos Thanks to Paul Irvine for telling me another diff.in ex Thanks to the guy who made the names of the moves too (whoever u r) Thanks to Kelvin Stanley Ong for some combos Thanks to Dennis Ong for making this FAQ Up and Coming: Ill add the good partners section!!! Ill update the infinity combos and add more misc. stuff For now im still working on ZANGIEF'S other super I'll write a how to use Apocalypse section (the big guy has something to prove) I'll write about the best part of the game the TAUNT!! ( I wish dan was here) Should I write the 2,3,4,5 hit combos for the other char??(pls tell me) Ask me anything now coz ill be gone for six weeks starting April 6!!!!! So c'mon and send me some email if u want to know some more combos This is for u _ _ _ _ _ _!!!!!! (Sikret!!!) HOPE U GUYS R HAPPY WITH THIS !!!! Thanks for supporting this FAQ guys!! *************************END of DOCUMENT****************************************************