- - - - - - - - - - - -  R E S I D E N T  E V I L  5  - - - - - - - - - - - - -
                    _      ___   ____  _____   ___  _   _ 
                   | |    / _ \ / ___||_   _| |_ _|| \ | |
                   | |   | | | |\___ \  | |    | | |  \| |
                   | |___| |_| | ___) | | |    | | | |\  |
                   |_____|\___/ |____/  |_|   |___||_| \_|
     _   _  ___  ____  _   _  _____  __  __     _     ____   _____  ____  
    | \ | ||_ _|/ ___|| | | ||_   _||  \/  |   / \   |  _ \ | ____|/ ___| 
    |  \| | | || |  _ | |_| |  | |  | |\/| |  / _ \  | |_) ||  _|  \___ \ 
    | |\  | | || |_| ||  _  |  | |  | |  | | / ___ \ |  _ < | |___  ___) |
    |_| \_||___|\____||_| |_|  |_|  |_|  |_|/_/   \_\|_| \_\|_____||____/

                      "My last partner was a woman too..."
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

                      Resident Evil 5: Lost in Nightmares
                                FAQ/Walkthrough

                                  Version 1.0
                            Last updated:

                            Authored by: Berserker
                       Email: berserker_kev(at)yahoo.com
                Homepage: http://www.berserkersblog.blogspot.com
               Youtube: http://www.youtube.com/user/BerserkerSTARS

              This document Copyright 2010 Kevin Hall (Berserker)
                   Resident Evil 5 Copyright 2009 Capcom Ltd.

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

===============================================================================
                                  I N T R O
===============================================================================

In the main story of Resident Evil 5, Chris Redfield has many flashbacks of his 
old partner Jill Valentine while he partners up with Sheva Alomar.  He thinks 
back to the battle that him and Jill had against Wesker while they were sent to 
capture Ozwell E. Spencer.

The battle with Wesker was clearly a battle that neither of the former Alpha 
team members could win.  In a desperate attempt to save Chris, Jill dashed 
toward Wesker and crashed through a top floor window of the Spencer Estate with 
him then fell into the ocean below.

Jill was presumed dead after that incident and Chris lost his original 
partner...

Lost in Nightmares tells the tale of Chris and Jill's journey through the 
Spencer Estate.  It gives the player more backstory on exactly what Chris and 
Jill faced in that mansion.

This guide covers the full game of Lost in Nightmares that can be bought on the 
Xbox LIVE marketplace for 400 points or bought from the PlayStation Store for 
$4.99 in North America.  Lost in Nightmares will also be released on a disc 
along with Resident Evil 5: Alternative Edition for PS3 in March.

All Score star locations are labeled in the main walkthrough and a full list of 
them is available below the main walkthrough.  Each score star has one or two 
pics along with it also to help signify it's location.

===============================================================================
                                  B A S I C S
===============================================================================

NOTE: I am not going to go into full detail with the basics of Resident Evil 5 
in this guide.  You can check out my full Resident Evil 5 guide for a full 
basics on the gameplay of Resident Evil 5.

________________________ PlayStation 3 Control Setup __________________________

To save on a few emails, L3 = push in on the left thumbstick, R3 = push in on 
the right thumbstick, L thumbstick =  left thumbstick, R thumbstick = right 
thumbstick and D-pad = Directional pad.

Type A                                  Type B

[]           - Action/Fire Gun          []           - Action
/\           - Inventory                /\           - Inventory
O            - Partner Action           O            - Partner Action
X            - Run/Reload               X            - Run/Reload
R2           - Display Map              R2           - Display Map
L2           - Locate Partner           L2           - Equip Knife
R1           - Aim Gun                  R1           - Fire Gun/Locate Partner
L1           - Equip Knife              L1           - Aim Gun
L3           - N/A                      L3           - N/A
R3           - N/A                      R3           - N/A
Start        - Pause Menu               Start        - Pause Menu
Select       - Skip Cutscene            Select       - Skip Cutscene
L thumbstick - Walk/Turn                L thumbstick - Walk/Turn
R thumbstick - Change Viewpoint         R thumbstick - Change Viewpoint
D-pad up     - Fast Equip               D-pad up     - Fast Equip
D-pad down   - Fast Equip               D-pad down   - Fast Equip
D-pad right  - Fast Equip               D-pad right  - Fast Equip
D-pad left   - Fast Equip               D-pad left   - Fast Equip

Type C                                  Type D

[]           - Action/Fire Gun          []           - Action
/\           - Inventory                /\           - Inventory
O            - Partner Action           O            - Partner Acton
X            - Run/Reload               X            - Run/Reload
R2           - Display Map              R2           - Display Map
L2           - Locate Partner           L2           - Equip Knife
R1           - Aim Gun                  R1           - Fire Gun/Locate Partner
L1           - Equip Knife              L1           - Aim Gun
L3           - Run                      L3           - Run
R3           - N/A                      R3           - N/A
Start        - Pause Menu               Start        - Pause Menu
Select       - Skip Cutscene            Select       - Skip Cutscene
L thumbstick - Walk/Strafe              L thumbstick - Walk/Strafe
R thumbstick - Adjust Camera/Turn       R thumbstick - Adjust Camera/Turn
D-pad up     - Fast Equip               D-pad up     - Fast Equip
D-pad down   - Fast Equip               D-pad down   - Fast Equip
D-pad right  - Fast Equip               D-pad right  - Fast Equip
D-pad left   - Fast Equip               D-pad left   - Fast Equip

* The R thumbstick for Type B and D controls is used for precision targeting 
  while aiming with a weapon and the L thumbstick for Type A and C controls is
  used for precision targeting while aiming with a weapon.

-- Type A and C Combination Commands

Hold R1 then tap X                        = Reload
L thumbstick up + X                       = Run
L thumbstick back + X                     = Quick Turn
Hold R1 + tap []                          = Fire/Throw
Hold L1 + tap X                           = Slash with Knife

-- Type B and D Combination Commands

Hold L1 then tap X                        = Reload
L thumbstick up + X                       = Run
L3 + move L thumbstick up                 = Run
L thumbstick back + X                     = Quick Turn
L thumbstick right or left                = Strafe
Hold L1 + tap R1                          = Fire/Throw
Hold L2 + tap R1                          = Slash with Knife

-- Type C and D Combination Commands (only exclusive commands are listed)

L3 + move L thumbstick up                 = Run
Hold X then right or left on L thumbstick = Turn Character
Hold X then right or left on R thumbstick = Lock Turning

___________________________ Xbox 360 Control Setup ____________________________

To save on a few emails, LS = push in on the left thumbstick, RS = push in on 
the right thumbstick, L thumbstick =  left thumbstick, R thumbstick = right 
thumbstick and D-pad = Directional pad.

Type A                                  Type B

X            - Action/Fire Gun          X            - Action
Y            - Inventory                Y            - Inventory
B            - Partner Action           B            - Partner Action
A            - Run/Reload               A            - Run/Reload
RB           - Display Map              RB           - Display Map
LB           - Locate Partner           LB           - Equip Knife
RT           - Aim Gun                  RT           - Fire Gun/Locate Partner
LT           - Equip Knife              LT           - Aim Gun
LS           - N/A                      LS           - N/A
RS           - N/A                      RS           - N/A
Start        - Pause Menu               Start        - Pause Menu
Back         - Skip Cutscene            Back         - Skip Cutscene
L thumbstick - Walk/Turn                L thumbstick - Walk/Turn
R thumbstick - Change Viewpoint         R thumbstick - Change Viewpoint
D-pad up     - Fast Equip               D-pad up     - Fast Equip
D-pad down   - Fast Equip               D-pad down   - Fast Equip
D-pad right  - Fast Equip               D-pad right  - Fast Equip
D-pad left   - Fast Equip               D-pad left   - Fast Equip

Type C                                  Type D

X            - Action/Fire Gun          X            - Action
Y            - Inventory                Y            - Inventory
B            - Partner Action           B            - Partner Acton
A            - Run/Reload               A            - Run/Reload
RB           - Display Map              RB           - Display Map
LB           - Locate Partner           LB           - Equip Knife
RT           - Aim Gun                  RT           - Fire Gun/Locate Partner
LT           - Equip Knife              LT           - Aim Gun
LS           - N/A                      LS           - N/A
RS           - N/A                      RS           - N/A
Start        - Pause Menu               Start        - Pause Menu
Back         - Skip Cutscene            Back         - Skip Cutscene
L thumbstick - Walk/Strafe              L thumbstick - Walk/Strafe
R thumbstick - Adjust Camera/Turn       R thumbstick - Adjust Camera/Turn
D-pad up     - Fast Equip               D-pad up     - Fast Equip
D-pad down   - Fast Equip               D-pad down   - Fast Equip
D-pad right  - Fast Equip               D-pad right  - Fast Equip
D-pad left   - Fast Equip               D-pad left   - Fast Equip

* The R thumbstick for Type B and D controls is used for precision targeting 
  while aiming with a weapon and the L thumbstick for Type A and C controls is
  used for precision targeting while aiming with a weapon.

-- Type A and C Combination Commands

Hold RT then tap A                        = Reload
L thumbstick up + A                       = Run
L thumbstick back + A                     = Quick Turn
Hold RT + tap X                           = Fire/Throw
Hold LT + tap A                           = Slash with Knife

-- Type B and D Combination Commands

Hold LT then tap A                        = Reload
L thumbstick up + A                       = Run
LS + move L thumbstick up                 = Run
L thumbstick back + A                     = Quick Turn
L thumbstick right or left                = Strafe
Hold LT + tap RT                          = Fire/Throw
Hold LB + tap RT                          = Slash with Knife

-- Type C and D Combination Commands (only exclusive commands are listed)

LS + move L thumbstick up                 = Run
Hold A then right or left on L thumbstick = Turn Character
Hold A then right or left on R thumbstick = Lock Turning

-----------
Checkpoints
-----------

Lost in Nightmares cannot be saved.  A player will activate checkpoints in 
certain areas.  If a player dies, the characters will be taken back to the last 
checkpoint reached.

-------
Weapons
-------

All weapons found in Lost in Nightmares will be random per playthrough but most 
of them will appear in certain locations.  Here is a list of the weapons that 
be obtained:

MP5 machine gun (with 100 ammo)
PSG-1 rifle (with 7 ammo)
M3 shotgun (always/with 8 ammo)
M29 magnum (with 6 ammo)
Hand Grenade (always at least 2 in storage room)
Incendiary Grenade (always at least 2 in storage room)
Proximity Bomb (possible 3 in storage room)

It's possible to find more ammo for each gun and possible to find more 
incendiary, flash, and hand grenades in breakable objects.

-----------
Score Stars
-----------

Score Stars may be collected throughout the Spencers Estate.  Collecting them 
will increase a player's point amount at the end of the game for total ranking. 
They can be found in breakable objects and gained from defeating enemies or 
accomplishing certain tasks.  A total of 18 score stars are also hidden in the 
mansion.  These are listed in the walkthrough section and in a separate list 
below the walkthrough section.

===============================================================================
          L O S T  I N  N I G H T M A R E S  -  W A L K T H R O U G H
===============================================================================

                                                                        [LIN11]
Chapter 1-1 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
                           S P E N C E R  E S T A T E
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

== MAIN HALL ==

Barry, where's Barry!?

Chris and Jill will start in front of the double door entrance to the Spencer 
Estate with the main hall viewable in front of them.  The door off to the right 
requires an emblem in order to open it and the door off to the left is locked 
from the inside.

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - E X T R A
RE1 Camera Angle - Examine the front doors to the Spencer Estate three times in 
a row to activate a fixed camera angle style much like RE1.  Examine the door 
once again to disable the feature.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

----------------------------------------------------------------- INVESTIGATION
[ ] Front Doors - The front double doors to the Spencer Estate. (Examine this 
three times to change the camera angle to a classic RE1 style camera angle)
[ ] Blood - The blood in the middle of the mansion floor.
[ ] Crank Groove - The opening where a crank can be used below the main 
staircase (extra dialogue will occur after examining this with Chris)
[ ] Locked double doors - At the very top of the staircase.  They're locked 
electronically and cannot be opened.
-------------------------------------------------------------------------------

Move under the middle staircase by walking down the steps either to the right 
or left of it.  Break the --VASES-- along the side of the steps for --HANDGUN 
AMMO-- and --SMALL SCORE STARS--.  Score Stars are used to increase your 
overall score for ranking purposes at the end of the Lost in Nightmares 
scenario.  There is a barred gate below the stairs that requires a crank 
handle. Look for the score star on the overhead lantern as described below.

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - E X T R A
Extra Dialogue - With Chris, examine the groove where a crank handle should fit 
next to the barred gate below the stairs for some extra dialogue between Chris 
and Jill.  They speak about Spencer's obsession with cranks.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

--------------------------------------------------------- BREAKABLE OBJECT LIST
[ ] Vase - To the right of the main staircase on the first floor.
--> Random Ammo or Small Score Star
[ ] Vase - To the right of the main staircase on the first floor.
--> Random Ammo or Small Score Star
[ ] Vase - Down the first set of steps to the right of the main staircase on 
the first floor.
--> Random Ammo or Small Score Star
[ ] Vase - To the left of the main staircase on the first floor.
--> Random Ammo or Small Score Star
[ ] Vase - To the left of the main staircase on the first floor.
--> Random Ammo or Small Score Star
[ ] Vase - Down the first set of steps to the left of the main staircase on the 
first floor.
--> Random Ammo or Small Score Star
-------------------------------------------------------------------------------

= = = = = = = = = = = = = = = = = = = = = = = = = = = = = =  S C O R E  S T A R
-- Score Star 1

Location: Spencer Estate
Points: 500

Move down either set of steps along the side of the main stairway and step in 
front of the barred gate.  Turn around and look up to find this score star 
attached to the backside of the ceiling lantern below the main stairway.

Pics:

http://img15.imageshack.us/img15/4792/scorestar12.jpg
http://img694.imageshack.us/img694/719/scorestar1.jpg
= = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = =

Move back up the stairs on either side of the main staircase and begin to walk 
up the main staircase in the middle of the room.  Ha, Capcom and they're cheap 
scares!  How dare you scare us with ragdoll physics!  Knife slash that body, my 
readers!

Chris or Jill will contact their squad as the two climb the staircase.  Collect 
the --HANDGUN AMMO-- from the body that is slumped against the wall near the 
locked door on the top floor.  The ammo might be near the body in front of the 
locked door on the top floor as well.

Open the iron door off to the left.  Walk over to the gap in the walkway with 
the door on the other side and use the "Assist Jump" command to toss Jill over 
to the door on the other side of the second floor.  Jill can survey the second 
floor the Dining Room beyond the door and possibly collect a ++RANDOM WEAPON++. 
All weapons that are picked up in Lost in Nightmares will change per 
playthrough, so a player never really knows what weapon he/she will get on each 
playthrough. Jill will eventually unlock the door on the east side of the first 
floor.

If you're playing in co-op mode, the Jill player will find the weapon lying 
near the southwest end of the second floor of the Dining Room.  The Jill player 
will need to fall down onto the dining table from the middle portion of the 
second floor with the broken railing then hop off the table and unlock the 
door.

While Jill is gone, the Chris player should collect the --(POSSIBLE) HANDGUN 
AMMO-- on the middle portion of the second floor walkway that extends across 
the first floor and the --(POSSIBLE) HANDGUN AMMO or (POSSIBLE) GREEN HERB-- on 
the table below the picture of Spencer on the west side of the second floor.  
There are also two score stars that can be shot from the second floor.

= = = = = = = = = = = = = = = = = = = = = = = = = = = = = =  S C O R E  S T A R
-- Score Star 2

Location: Spencer Estate
Points: 500

Move up the stairs and step onto the second floor of the Spencer Estate while 
still in the main hall then find the entrance doors to the mansion then look 
directly above them.  This score star is lying in the middle wall alcove right 
above the entrance doors.  The middle chandelier may block the view of it if 
you stand in the middle of the second floor.

Pics:

http://img64.imageshack.us/img64/4718/scorestar2.jpg
http://img535.imageshack.us/img535/2531/scorestar21.jpg
= = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = =

= = = = = = = = = = = = = = = = = = = = = = = = = = = = = =  S C O R E  S T A R
-- Score Star 3

Location: Spencer Estate
Points: 500

While on the second floor of the main hall of the Spencer Estate, move toward 
the side without the gap in the walkway then look back toward the chandelier 
hanging on the middle of the ceiling.  This score star is attached to the top 
portion of the backside of the chandelier.

Pics:

http://img193.imageshack.us/img193/628/scorestar3.jpg
= = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = =

Go ahead and leave Jill in the Dining Room for now and open the door on the 
west side of the second floor then step into the corridor.

== CORRIDOR ==

Run down the corridor.  There is a score star on the table at the end of the 
corridor.  Open the door at the end.

= = = = = = = = = = = = = = = = = = = = = = = = = = = = = =  S C O R E  S T A R
-- Score Star 4

Location: Spencer Estate
Points: 500

Move down the hallway past the door on the side of the second floor with no 
gap.  This score star is lying on top of the cabinet in front of the door at 
the end of the hall.  The cabinet has some plates lying on top of it as well.

Pics:

http://img517.imageshack.us/img517/7447/scorestar41.jpg
http://img704.imageshack.us/img704/7131/scorestar4.jpg
= = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = =

== BEDROOM ==

Walk over to the book on the table to the left of the bed and examine it.  
Hardcore RE fans will recognize the entry in the book as the Keeper's Diary 
from RE1.  After examining the book, pick up **PASSWORD 3** from off the top of 
the book.  These passcodes are needed to open a door later and there are three 
of them altogether.

Walk over to the right side of the bed and take the ++RANDOM WEAPON++ or 
--(POSSIBLE) HANDGUN AMMO-- from off the table.  Once again, the weapon will 
change per playthrough.  Exit the room and run down the stairs and Jill should 
have already unlocked the double doors to the Dining Room off to the right as 
Chris steps off the staircase.

== DINING ROOM ==

Walk over to the area to the left and examine the book on the table near the 
lamp for another text entry - PATRICK'S MEMOIRS 1 - then pick up **PASSWORD 1** 
from off the top of the book.  Step into the portion of the room with the 
dining table and the fireplace.  There are two score stars that can be found in 
this room.

= = = = = = = = = = = = = = = = = = = = = = = = = = = = = =  S C O R E  S T A R
-- Score Star 5

Location: Spencer Estate
Points: 500

While in the Dining Room, look up on the southwest corner of the second floor 
to see this on the wall.  It's on the second floor portion to the left of the 
clock.

Pics:

http://img13.imageshack.us/img13/8692/scorestar5.jpg
= = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = =

= = = = = = = = = = = = = = = = = = = = = = = = = = = = = =  S C O R E  S T A R
-- Score Star 6

Location: Spencer Estate
Points: 500

Look behind the chimes inside the grandfather clock in the Dining Room to find 
this score star hanging inside the clock.

Pics:

http://img175.imageshack.us/img175/5669/scorestar61.jpg
http://img519.imageshack.us/img519/4896/scorestar6.jpg
= = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = =

----------------------------------------------------------------- INVESTIGATION
[ ] Fireplace - On the south side of the dining room.  This is used later as 
part of a puzzle.
-------------------------------------------------------------------------------

Open the door at the other end of the Dining Room.

== STAIRWAY CORRIDOR ==

Make a right at the end of the corridor and enter the restroom behind the door 
below the staircase.

== RESTROOM ==

Collect the --RED HERB-- on the table to the right then shoot the score star 
above the urinal.

= = = = = = = = = = = = = = = = = = = = = = = = = = = = = =  S C O R E  S T A R
-- Score Star 7

Location: Spencer Estate
Points: 500

Past the Dining Room, enter the restroom below the staircase.  This score star 
is hanging above the urinal in the restroom.

Pics:

http://img683.imageshack.us/img683/4781/scorestar71.jpg
http://img693.imageshack.us/img693/7941/scorestar7.jpg
= = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = =

== STAIRWAY CORRIDOR ==

Move up the stairs then open the door at the top of the stairs.

== PIANO ROOM ==

TIP: If this is not your first playthrough slash the door with the knife to 
break it in order to help out for the battle that will follow later.

Examine the book on the table to the right to read PATRICK'S MEMOIRS 2.  Grab 
the --GREEN HERB-- on the table off to the left and the --HANDGUN AMMO-- that 
lies on the floor near the table.

----------------------------------------------------------------- INVESTIGATION
[ ] Different colored wall - Examine the wall portion that looks different from 
the rest of the wall to the left of the piano.
-------------------------------------------------------------------------------

Notice how a section of the wall to the left of the piano looks a bit different 
from the other portion of the surrounding wall.  Walk over to the piano.  On 
single player, the Chris player needs to command Jill to play the piano.

On co-op mode, the Jill player needs to use the piano and play the Moonlight 
Sonata theme to make the wall to the left lower.  Jill will play the piano and 
a button (either [] or X/X or A) will appear on the screen every now and then 
while she plays.  The button must be pressed shortly after it appears in order 
to keep Jill playing.

The Chris player can allow the wall to fully lower and request random items 
from the Jill player to bug the hell out of that player or the Chris player can 
shoot the red button on the back wall behind the lowering wall to make it lower 
all the way instantly - your choice, Chris player.

NOTE: On single player, while playing as Jill, the Chris AI will not shoot the 
red button on the back wall, so the main player will have to stand and play the 
Moonlight Sonata theme until AI Chris moves into the hidden passage.  How 
thoughtful of AI Chris - a senior moment perhaps!

Once the wall fully lowers, run to the other end and grab the **CENTAUR 
EMBLEM** from the indention in the wall.  This can be placed in the door on the 
west side of the first floor of the main hall to open the door on that side.

If this is your first playthrough, then run all the way back to the main hall 
and place the emblem in the door to unlock it.  If this is not your first 
playthrough, then a Guardian of Insanity/Keeper will likely soon move up the 
stairs in the outside corridor right now with his giant anchor.  Oh, and he 
intends to make a Chris sandwich and a Jill pancake because he's damn tired of 
that overused Barry term that player's associate with Jill nowadays.

The Guardian is not always guaranteed to make an appearance.  His appearance is 
random per playthrough, but you won't fight it or any other Guardian in the 
mansion area on your first time through Lost in Nightmares.

===============================================================================
FIGHTING A GUARDIAN OF INSANITY

A Guardian of Insanity's main weak point is its yellow eye on the back of the 
growth along its right arm.  In order to hit the eye, a player must get in the 
back of the Guardian and blast it.  Precise aiming needs to be used while 
attempting a shot in order to hit it properly.

After blasting the eyeball, the Guardian will be stunned for a moment.  Both 
players can use that time to hit the Guardian with a melee attack. If both 
characters hit the Guardian BE SURE to back away from it as it prepares to 
perform its two horizontal swings after the second melee - this will always be 
its recovery attack after two melee attacks.

It's best to NOT hit the Guardian with a melee attack right away when it is 
stunned however.  Use that time to blast its back eyeball at least one time 
with a powerful shot then hit it with a melee attack or continue to shoot the 
eye on its back.  If your character has a magnum, then blasting it directly in 
the eye with the magnum will take down a Guardian very quickly - in about three 
shots on normal mode.

Blasting the growth on the side of the Guardian's arm will make the arm spew 
acid, which can damage any character that is close to it.  The Guardian has a 
grab attack and an overhead attack that will perform normally.  It will try to 
hit a character from mid-distance with its overhead attack.  Back away as it 
prepares the attack or quickly run behind it to avoid the attack.

While in close range to the Guardian, it will try to grab a character.  This 
grab MUST be cancelled by a partner assist melee.  On single player tap the O/B 
button in order to get the partner to break the grab with a melee.  Failure to 
cancel the grab will result in an impale that will cause instant death to the 
grabbed player.  The instant death impale move will happen faster after a grab 
depending on the difficulty that game is set at.

Spamming gunfire on any portion of a Guardian's body can defeat it eventually 
if you don't want to worry about its back eyeball.  It's best to aim for its 
head.  Shots to the head will stun the Guardian quicker than shots to other 
portions of its body.  If you're playing in co-op play, two players can get on 
opposite ends of the Guardian and easily get a shot at its weak eyeball then 
melee attack it.  Having to move away to dodge its retaliation swing makes 
melee attacking it time consuming but if one characters is always facing its 
backside, that characters can restun it with an eye shot while it perform its 
retaliation swings.

Players can run from a Guardian.  It's much like a Nemesis pursuer, in that, it 
will stalk a player until it loses sight of the player.  A player is never 
forced to fight any of the Guardian's in the game.

After defeating a Guardian, it will drop a --LARGE SCORE STAR-- that is worth 
2,000 points for ranking purposes at the end of the chapter.  Use powered 
weapons to fight him and try to shoot it in its eyeball weak point on its back. 
Don't worry much about conserving gunfire unless you're playing Professional 
mode.  Even on Pro mode, a player should have enough ammo for most of the 
Guardians throughout the mansion if you take advantage of its eyeball weak 
point on its back.
===============================================================================

The first Guardian may appear in many ways.  He might be:

1) right outside the door already at the top of the stairs waiting on the 
characters.
2) moving up the stairs as the characters exit the piano room.
3) hiding behind the left corner down the hallway below the stairs.

The Guardian will not always move up the stairs and come for the characters.  
Sometimes it will stand around the side of the corner at the end of the 
corridor at the bottom of the Stairway Corridor.  The characters will need to 
approach it and make it step around the corner.

It's really best to fight the Guardian in the piano room since you'll have a 
wide open area for the battle, but fighting him in the narrow corridors really 
isn't that hard either.  He will likely grab a character no matter how you 
fight him since he takes a lot of firepower to knock down.

== DARK CORRIDOR ==

After placing the centaur emblem on the door on the right side of the main 
hall, move down the dark corridor ahead.  A bat might bust through one of the 
windows along the way - it can be shot and killed.  Jill can use her lockpick 
to open the iron door at the intersection of the hall up ahead.  The computer 
in the library through the door requires three passwords however and the 
characters only have two passwords at the moment.

Move on down the right side of the main hall.  Through the barred gate near the 
door at the end, a score star can be seen on the ceiling above.  This score 
star can be seen easily once a character is able to get into the corridor after 
while.

= = = = = = = = = = = = = = = = = = = = = = = = = = = = = =  S C O R E  S T A R
-- Score Star 9

Location: Spencer Estate
Points: 500

This is hanging on the ceiling of the corridor with the barred gate that the 
characters will pass by on the way to the storage room.  This can be seen much 
better after a character pulls the lever inside of the corridor to stop the 
ceiling spikes.  It's on the ceiling of the left corridor that the player will 
pass by before getting to the lever.

Pics:

http://img517.imageshack.us/img517/6643/scorestar10.jpg
http://img21.imageshack.us/img21/4610/scorestar101.jpg
http://img59.imageshack.us/img59/5145/scorestar102.jpg
= = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = =

Open the door to the right and enter the storage room.

== STORAGE ROOM ==

There might be three --(POSSIBLE) PROXIMITY BOMBS-- near the first set of steel 
cages off to the left.  Look inside of the cage with the cloth draped over it 
to the right to find a score star.

= = = = = = = = = = = = = = = = = = = = = = = = = = = = = =  S C O R E  S T A R
-- Score Star 8

Location: Spencer Estate
Points: 500

This score star is lying inside of a small cage with a white sheet draped over 
it in the storage room where the heat sensitive paper is found.  It's lying 
next to a crate.

Pics:

http://img85.imageshack.us/img85/9130/scorestar81.jpg
http://img519.imageshack.us/img519/8479/scorestar8.jpg
= = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = =

Collect the --2 HAND GRENADES-- and the --2 INCENDIARY GRENADES-- from off the 
left table.  The grenades will always be on the table on every playthrough!

There is a locked door around the side of the crates up ahead.  The door is 
locked from the other side by a padlock.  Pick up the **RANDOM WEAPON** near 
the trunk up ahead then take the **HEAT-SENSITIVE PAPER** from off the trunk to 
the right in the very back of the storage room.  Return all the way to the 
Dining Room by going back to the Main Hall and stepping through the double 
doors on the other side then examine the fireplace in the Dining Room to use 
the Head-sensitive Paper on it to reveal **PASSWORD 3**. Return to the Library 
that Jill unlocked earlier.

== LIBRARY ==

Examine the middle portion of the left bookshelf to read SPENCER'S MEMOIRS 1. 
To the left of the desk with the computer on it, examine the bookshelf to read 
SPENCER'S MEMOIRS 2.  SPENCER'S MEMOIRS 3 can be read by examining the 
bookshelves to the right of the computer desk and SPENCER'S MEMOIRS 4 can be 
read by examining the bookshelf behind the computer desk.

Approach the computer inside the Library and examine it to use all three 
passwords on it after PATRICK'S MEMOIRS 3 is read.  The wall to the right in 
the back of the Library will slide down to reveal a hidden room.  Once a 
character enters the room, an iron gate will fall down and block the entrance 
doorway.  Spikes will move out of the ceiling and the ceiling will begin to 
move downward.

NOTE: If you keep tapping the []/X button after examining the computer while 
all three passwords are in your characters possession, it will cancel the text 
entry and immediately open the hidden passage.

= = = = = = = = = = = = = = = = = = = = = = = = = = = = = =  S C O R E  S T A R
-- Score Star 10

Location: Spencer Estate
Points: 1000

After or shortly before a character steps into the room with the spiked ceiling 
trap, this will be hanging on top of the south wall above the wall safe.  This 
can be shot before or while the spiked ceiling lowers.  It MUST be shot before 
the spiked ceiling lowers too much - run and flip the switch without shooting 
it first and it can't be shot.
= = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = =

The character that isn't trapped should race back to the storage room and 
approach the locked door in the storage room.  The player that is trapped 
should look through the barred window to the left and shoot the padlock off of 
the locked door so that the other character can open the door in the storage 
room.  Open the door then pull the lever near the barred window to turn off the 
trap.

NOTE: In a single player game, the AI partner will always get trapped and the 
AI partner will shoot the lock off the door after your character returns to the 
storage room and examines the locked door inside.

Break the --VASE-- inside the trap room and open the wall safe inside then take 
the **CRANK HANDLE** from inside the safe.

--------------------------------------------------------- BREAKABLE OBJECT LIST
[ ] Vase - Lying in the corner near the barred window in the room with the 
spiked ceiling trap.
--> Small Score Star or Random Ammo
-------------------------------------------------------------------------------

If this is not your first playthrough, a Guardian will be roaming the Dark 
Corridor after the trap is shut off.  It will eventually move into the storage 
room and attack the character that turned off the trap, so the player in the 
Library should rush back to help the other character.

WARNING: In a single player, if the Guardian enters the storage room right 
after the trap is shut off, you need to AVOID getting grabbed since the AI 
partner will stay in the trap room and the partner will not be able to make it 
to your character in time to save the character from instant death after a 
grab.  Maneuver around the crates near the door to avoid the Guardian if it 
enters the room on the way back.

NOTE: If you choose to run from the Guardian, it will not be able to follow the 
characters into the main hall of the mansion.

Lay down proximity bombs in the Guardian's path or toss the hand grenades or 
incendiary grenades at it to stun it then melee attack it.  Don't be afraid to 
use powered weapons on it either.  You'll find more ammo for powered weapons in 
breakable objects as the characters continue further ahead most likely.  Return 
to the Main Hall of the Spencer Estate once the crank handle is found.

CO-OP PLAY TIP: In a co-op game, after Jill unlocks the iron door with her lock 
pick, one of the characters can rush back to the Dining Room as the other moves 
toward the Head-sensitive Paper.  Once the Head-sensitive Paper is collected, 
the character in the Dining Room can use the paper on the fireplace inside 
while the other character races toward the computer in the Library.  Once the 
Heat-sensitive Paper is warmed up enough to where Password 2 is revealed, the 
character in the Library can examine the computer inside and unlock the door 
then quickly set off the trap inside while the other character races back to 
the storage room.  Shoot the lock to help out the character in the storage room 
then use the lever to free the trapped character like normal.  This can save a 
bunch of time overall.

== MAIN HALL ==

Run below the main staircase and use the crank handle on the indention in front 
of the barred gate.  One character needs to rotate the handle to raise the gate 
and allow the other character to move into the corridor below.  The character 
that moves into the corridor should move down the stairs and rotate the crank 
handle on the other side to raise the gate and allow the other player into the 
corridor.  In a single player game, the AI partner will automatically perform 
the task that is needed.  Move down the steps then open the door at the end to 
enter the next area of the Spencer Estate.

                                                                        [LIN12]
Chapter 1-2 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
                                  P R I S O N
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

== CELL CORRIDOR ==

Walk down the stairs and move toward the wooden ledge up ahead.  The next score 
star can actually be shot from the wooden ledge, but it's really best to drop 
below and shoot it.

= = = = = = = = = = = = = = = = = = = = = = = = = = = = = =  S C O R E  S T A R
-- Score Star 11

Location: Prison
Points: 500

After the characters drop off the edge of the wooden ledge right after using 
the crank and moving below the mansion, look to the left and look above the 
shelves to see this score star hanging on the wall above the shelves.

Pics:

http://img695.imageshack.us/img695/6927/scorestar111.jpg
http://img716.imageshack.us/img716/5983/scorestar11.jpg
= = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = =

Step through the left doorway.  The characters will enter an area with holding 
cells.  Move down the stairs off to the right along the walkway.  The rats in 
the cell corridor area can be shot for some extra --SMALL SCORE STARS--.  Step 
into the left cell and break the --WOODEN BARREL-- at the end for a random 
item.

NOTE: Once again the rats in this cell corridor can be shot for extra Small 
Score Stars. They will always drop one after being shot.  There are four rats 
altogether.  If you're lucky enough to have a flash grenade, toss the flash 
grenade at a group of rats to kill them all.

--------------------------------------------------------- BREAKABLE OBJECT LIST
[ ] Wooden Barrel - Enter the cell to the left after moving down the first set 
of stairs and this will lying at the end.
--> Small Score Star or Random Ammo
-------------------------------------------------------------------------------

Step back into the corridor.  There is score star in the fifth cell off to the 
right.  Run to the end of the path ahead then enter the final cell to the right 
and break the --WOODEN BOX-- inside for a random item.

= = = = = = = = = = = = = = = = = = = = = = = = = = = = = =  S C O R E  S T A R
-- Score Star 12

Location: Prison
Points: 500

After moving below the stairs to the cell area of the Prison, this will be on 
the floor of the fifth cell to the right.  A dead test subject is inside of the 
cell and is lying on the floor with its hand over the score star.

Pics:

http://img22.imageshack.us/img22/4792/scorestar12.jpg
= = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = =

--------------------------------------------------------- BREAKABLE OBJECT LIST
[ ] Wooden Box - Lying on a shelf inside the very last cell to the right before 
moving down the stairs.
--> Small Score Star or Random Ammo
-------------------------------------------------------------------------------

----------------------------------------------------------------- INVESTIGATION
[ ] Fifth cell to the right - The cell doors of the fifth cell to the right can 
be examined.
-------------------------------------------------------------------------------

Turn to the left and enter the next cell corridor.  A Guardian of Insanity will 
walk by the railing on the second floor up above - he can be shot a bit.

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - E X T R A
The Guardian of Insanity that passes by on the walkway up above can actually be 
fought on Pro mode.  He is an extra Guardian that yields 4000 points in score 
stars if he is defeated.  Stunning him and getting to him before he passes by 
is the hardest part of defeating him however.

http://www.youtube.com/watch?v=eo2zpq--t0M

I'll have more details about this once I actually look at this fight more.

Basically, incendiary grenades need to be tossed up at him to stun him.  One 
incendiary MUST hold him in place as a character runs up the staircase toward 
him to keep him on-screen.

Big thanks to SIKSHADOW for the video!
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

Walk into the cell to the left then break the --WOODEN BARREL-- inside.  Exit 
the cell from the opposite end and look for the score star on the wall of the 
second floor to the right.

= = = = = = = = = = = = = = = = = = = = = = = = = = = = = =  S C O R E  S T A R
-- Score Star 13

Location: Prison
Points: 500

After rounding the left corner of the cell area, a Guardian of Insanity will 
walk by on a ledge up above.  Walk ahead just a bit then turn and look up to 
see this hanging on the second floor wall above the cells.

Pics:

http://img35.imageshack.us/img35/9983/scorestar131.jpg
http://img251.imageshack.us/img251/3223/scorestar13.jpg
= = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = =

--------------------------------------------------------- BREAKABLE OBJECT LIST
[ ] Wooden Barrel - Lying on the floor at the other end of the first cell off 
to the left after the first left turn in the cell corridor.
--> Small Score Star or Random Ammo
-------------------------------------------------------------------------------

Turn to the left and continue toward the stairs at the end.  Look inside of the 
cell at the end then look on the left wall inside to see a score star.

= = = = = = = = = = = = = = = = = = = = = = = = = = = = = =  S C O R E  S T A R
-- Score Star 14

Location: Prison
Points: 500

Before moving up the first set of stairs in the cell area, look inside of the 
closed cell below the stairs.  This score star will be hanging on the left wall 
inside of the cell.

Pics:

http://img69.imageshack.us/img69/8324/scorestar141.jpg
http://img69.imageshack.us/img69/1504/scorestar14.jpg
= = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = =

== CELL CORRIDOR: SECOND FLOOR ==

A Guardian of Insanity might be at the top of the stairs.  Either way, the 
creature is somewhere in the area no matter if this is your first playthrough 
or not.  He can be in several different places.

The Guardian may be:

1) right behind the left corner of the first set of steps.
2) right behind the left corner of the second set of steps.
3) wandering the cell area of the second floor.
4) on the first floor coming from the area the characters just exited from.

I don't like to repeat strategies in my guide, but this will be your first time 
to fight a Guardian on your first time through the game, so listed below is how 
to deal with one once again.

===============================================================================
FIGHTING A GUARDIAN OF INSANITY

A Guardian of Insanity's main weak point is its yellow eye on the back of the 
growth along its right arm.  In order to hit the eye, a player must get in the 
back of the Guardian and blast it.  Precise aiming needs to be used while 
attempting a shot in order to hit it properly.

After blasting the eyeball, the Guardian will be stunned for a moment.  Both 
players can use that time to hit the Guardian with a melee attack. If both 
characters hit the Guardian BE SURE to back away from it as it prepares to 
perform its two horizontal swings after the second melee - this will always be 
its recovery attack after two melee attacks.

It's best to NOT hit the Guardian with a melee attack right away when it is 
stunned however.  Use that time to blast its back eyeball at least one time 
with a powerful shot then hit it with a melee attack or continue to shoot the 
eye on its back.  If your character has a magnum, then blasting it directly in 
the eye with the magnum will take down a Guardian very quickly - in about three 
shots on normal mode.

Blasting the growth on the side of the Guardian's arm will make the arm spew 
acid, which can damage any character that is close to it.  The Guardian has a 
grab attack and an overhead attack that will perform normally.  It will try to 
hit a character from mid-distance with its overhead attack.  Back away as it 
prepares the attack or quickly run behind it to avoid the attack.

While in close range to the Guardian, it will try to grab a character.  This 
grab MUST be cancelled by a partner assist melee.  On single player tap the O/B 
button in order to get the partner to break the grab with a melee.  Failure to 
cancel the grab will result in an impale that will cause instant death to the 
grabbed player.  The instant death impale move will happen faster after a grab 
depending on the difficulty that game is set at.

Spamming gunfire on any portion of a Guardian's body can defeat it eventually 
if you don't want to worry about its back eyeball.  It's best to aim for its 
head.  Shots to the head will stun the Guardian quicker than shots to other 
portions of its body.  If you're playing in co-op play, two players can get on 
opposite ends of the Guardian and easily get a shot at its weak eyeball then 
melee attack it.  Having to move away to dodge its retaliation swing makes 
melee attacking it time consuming but if one characters is always facing its 
backside, that characters can restun it with an eye shot while it perform its 
retaliation swings.

Players can run from a Guardian.  It's much like a Nemesis pursuer, in that, it 
will stalk a player until it loses sight of the player.  A player is never 
forced to fight any of the Guardian's in the game.

After defeating a Guardian, it will drop a --LARGE SCORE STAR-- that is worth 
2,000 points for ranking purposes at the end of the chapter.  Use powered 
weapons to fight him and try to shoot it in its eyeball weak point on its back. 
Don't worry much about conserving gunfire unless you're playing Professional 
mode.  Even on Pro mode, a player should have enough ammo for most of the 
Guardians throughout the mansion if you take advantage of its eyeball weak 
point on its back.
===============================================================================

There is a --WOODEN BARREL-- in the cell on the left side of the room and there 
is a score star inside of the first cell to the right in the group of cells on 
the second floor.  There is another --WOODEN BARREL-- at the end of the row of 
cells to the right as well.

= = = = = = = = = = = = = = = = = = = = = = = = = = = = = =  S C O R E  S T A R
-- Score Star 15

Location: Prison
Points: 500

After moving up the stairs, your characters will likely fight a Guardian of 
Insanity.  This score star is attached to the wall of the first cell to the 
right after stepping away from the stairs.

Pics:

http://img231.imageshack.us/img231/8591/scorestar151.jpg
http://img13.imageshack.us/img13/2338/scorestar15.jpg
= = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = =

--------------------------------------------------------- BREAKABLE OBJECT LIST
[ ] Wooden Barrel - Lying on the floor inside of the left cell on the second 
floor.  A test subject lies near this barrel.  Slash him with the knife or 
shoot him to prevent him from grabbing your character while breaking this.
--> Small Score Star or Random Ammo
[ ] Wooden Barrel - At the end of the row of cells to the right on the second 
floor, this barrel will be lying in a corner.
--> Small Score Star or Random Ammo
-------------------------------------------------------------------------------

----------------------------------------------------------------- INVESTIGATION
[ ] Test subject slumped against the wall - The test subject that is slumped 
against the wall inside the left cell on the second floor can be examined.
-------------------------------------------------------------------------------

There are two Test Subjects (zombie-like enemies) that lie on the ground in 
this area that will grab a character if a player moves by one without stunning 
it first.  A Test Subject can be stunned by shooting it with a weapon or by 
slashing it with a knife.  If one grabs a character, the partner can knock it 
off with a partner assist melee or the grabbed player can use the left analog 
to fight off the Test Subject hold.  Basically it's just like a Majini grab 
from the main game of RE5.

Either way, the characters do not have to fight the Guardian here.  If he is 
not fought, you need to gain some serious distance from him since more 
Guardians will appear along the path ahead and you don't want that many in your 
area at one time.  The wooden ledge in the middle of the gap in the second 
floor can be used to escape the Guardian if it ever tries to corner a character 
on a particular side.  It's really best to defeat this Guardian.

Your main destination on this floor is down the stairs off to the right at the 
end of the second floor.  Look on the shelf off to the left near the bottom of 
the stairs and collect the --HANDGUN AMMO-- from off the shelf.  There is also 
a score star on the bottom shelf, across from the shelf with the handgun ammo 
pickup, and a --WOODEN BARREL-- lying near the wall down the right path further 
ahead.

= = = = = = = = = = = = = = = = = = = = = = = = = = = = = =  S C O R E  S T A R
-- Score Star 16

Location: Prison
Points: 500

After moving down the stairs from the second floor cell area with the first 
Guardian of Insanity, this will be lying on the bottom shelf of a set of 
shelves near a dead test subject.  Basically when you move down the stairs, 
take the left path and it will be on the lowest shelf.

Pics:

http://img213.imageshack.us/img213/4411/scorestar16.jpg
= = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = =

--------------------------------------------------------- BREAKABLE OBJECT LIST
[ ] Wooden Barrel - After moving down the stairs from the second floor of the 
Prison Corridor, this barrel will be lying near the wall down the right path at 
the bottom of the stairs.