- - - - - - - - - - - - R E S I D E N T E V I L 5 - - - - - - - - - - - - - _ ___ ____ _____ ___ _ _ | | / _ \ / ___||_ _| |_ _|| \ | | | | | | | |\___ \ | | | | | \| | | |___| |_| | ___) | | | | | | |\ | |_____|\___/ |____/ |_| |___||_| \_| _ _ ___ ____ _ _ _____ __ __ _ ____ _____ ____ | \ | ||_ _|/ ___|| | | ||_ _|| \/ | / \ | _ \ | ____|/ ___| | \| | | || | _ | |_| | | | | |\/| | / _ \ | |_) || _| \___ \ | |\ | | || |_| || _ | | | | | | | / ___ \ | _ < | |___ ___) | |_| \_||___|\____||_| |_| |_| |_| |_|/_/ \_\|_| \_\|_____||____/ "My last partner was a woman too..." - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Resident Evil 5: Lost in Nightmares FAQ/Walkthrough Version 1.0 Last updated: Authored by: Berserker Email: berserker_kev(at)yahoo.com Homepage: http://www.berserkersblog.blogspot.com Youtube: http://www.youtube.com/user/BerserkerSTARS This document Copyright 2010 Kevin Hall (Berserker) Resident Evil 5 Copyright 2009 Capcom Ltd. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - =============================================================================== I N T R O =============================================================================== In the main story of Resident Evil 5, Chris Redfield has many flashbacks of his old partner Jill Valentine while he partners up with Sheva Alomar. He thinks back to the battle that him and Jill had against Wesker while they were sent to capture Ozwell E. Spencer. The battle with Wesker was clearly a battle that neither of the former Alpha team members could win. In a desperate attempt to save Chris, Jill dashed toward Wesker and crashed through a top floor window of the Spencer Estate with him then fell into the ocean below. Jill was presumed dead after that incident and Chris lost his original partner... Lost in Nightmares tells the tale of Chris and Jill's journey through the Spencer Estate. It gives the player more backstory on exactly what Chris and Jill faced in that mansion. This guide covers the full game of Lost in Nightmares that can be bought on the Xbox LIVE marketplace for 400 points or bought from the PlayStation Store for $4.99 in North America. Lost in Nightmares will also be released on a disc along with Resident Evil 5: Alternative Edition for PS3 in March. All Score star locations are labeled in the main walkthrough and a full list of them is available below the main walkthrough. Each score star has one or two pics along with it also to help signify it's location. =============================================================================== B A S I C S =============================================================================== NOTE: I am not going to go into full detail with the basics of Resident Evil 5 in this guide. You can check out my full Resident Evil 5 guide for a full basics on the gameplay of Resident Evil 5. ________________________ PlayStation 3 Control Setup __________________________ To save on a few emails, L3 = push in on the left thumbstick, R3 = push in on the right thumbstick, L thumbstick = left thumbstick, R thumbstick = right thumbstick and D-pad = Directional pad. Type A Type B [] - Action/Fire Gun [] - Action /\ - Inventory /\ - Inventory O - Partner Action O - Partner Action X - Run/Reload X - Run/Reload R2 - Display Map R2 - Display Map L2 - Locate Partner L2 - Equip Knife R1 - Aim Gun R1 - Fire Gun/Locate Partner L1 - Equip Knife L1 - Aim Gun L3 - N/A L3 - N/A R3 - N/A R3 - N/A Start - Pause Menu Start - Pause Menu Select - Skip Cutscene Select - Skip Cutscene L thumbstick - Walk/Turn L thumbstick - Walk/Turn R thumbstick - Change Viewpoint R thumbstick - Change Viewpoint D-pad up - Fast Equip D-pad up - Fast Equip D-pad down - Fast Equip D-pad down - Fast Equip D-pad right - Fast Equip D-pad right - Fast Equip D-pad left - Fast Equip D-pad left - Fast Equip Type C Type D [] - Action/Fire Gun [] - Action /\ - Inventory /\ - Inventory O - Partner Action O - Partner Acton X - Run/Reload X - Run/Reload R2 - Display Map R2 - Display Map L2 - Locate Partner L2 - Equip Knife R1 - Aim Gun R1 - Fire Gun/Locate Partner L1 - Equip Knife L1 - Aim Gun L3 - Run L3 - Run R3 - N/A R3 - N/A Start - Pause Menu Start - Pause Menu Select - Skip Cutscene Select - Skip Cutscene L thumbstick - Walk/Strafe L thumbstick - Walk/Strafe R thumbstick - Adjust Camera/Turn R thumbstick - Adjust Camera/Turn D-pad up - Fast Equip D-pad up - Fast Equip D-pad down - Fast Equip D-pad down - Fast Equip D-pad right - Fast Equip D-pad right - Fast Equip D-pad left - Fast Equip D-pad left - Fast Equip * The R thumbstick for Type B and D controls is used for precision targeting while aiming with a weapon and the L thumbstick for Type A and C controls is used for precision targeting while aiming with a weapon. -- Type A and C Combination Commands Hold R1 then tap X = Reload L thumbstick up + X = Run L thumbstick back + X = Quick Turn Hold R1 + tap [] = Fire/Throw Hold L1 + tap X = Slash with Knife -- Type B and D Combination Commands Hold L1 then tap X = Reload L thumbstick up + X = Run L3 + move L thumbstick up = Run L thumbstick back + X = Quick Turn L thumbstick right or left = Strafe Hold L1 + tap R1 = Fire/Throw Hold L2 + tap R1 = Slash with Knife -- Type C and D Combination Commands (only exclusive commands are listed) L3 + move L thumbstick up = Run Hold X then right or left on L thumbstick = Turn Character Hold X then right or left on R thumbstick = Lock Turning ___________________________ Xbox 360 Control Setup ____________________________ To save on a few emails, LS = push in on the left thumbstick, RS = push in on the right thumbstick, L thumbstick = left thumbstick, R thumbstick = right thumbstick and D-pad = Directional pad. Type A Type B X - Action/Fire Gun X - Action Y - Inventory Y - Inventory B - Partner Action B - Partner Action A - Run/Reload A - Run/Reload RB - Display Map RB - Display Map LB - Locate Partner LB - Equip Knife RT - Aim Gun RT - Fire Gun/Locate Partner LT - Equip Knife LT - Aim Gun LS - N/A LS - N/A RS - N/A RS - N/A Start - Pause Menu Start - Pause Menu Back - Skip Cutscene Back - Skip Cutscene L thumbstick - Walk/Turn L thumbstick - Walk/Turn R thumbstick - Change Viewpoint R thumbstick - Change Viewpoint D-pad up - Fast Equip D-pad up - Fast Equip D-pad down - Fast Equip D-pad down - Fast Equip D-pad right - Fast Equip D-pad right - Fast Equip D-pad left - Fast Equip D-pad left - Fast Equip Type C Type D X - Action/Fire Gun X - Action Y - Inventory Y - Inventory B - Partner Action B - Partner Acton A - Run/Reload A - Run/Reload RB - Display Map RB - Display Map LB - Locate Partner LB - Equip Knife RT - Aim Gun RT - Fire Gun/Locate Partner LT - Equip Knife LT - Aim Gun LS - N/A LS - N/A RS - N/A RS - N/A Start - Pause Menu Start - Pause Menu Back - Skip Cutscene Back - Skip Cutscene L thumbstick - Walk/Strafe L thumbstick - Walk/Strafe R thumbstick - Adjust Camera/Turn R thumbstick - Adjust Camera/Turn D-pad up - Fast Equip D-pad up - Fast Equip D-pad down - Fast Equip D-pad down - Fast Equip D-pad right - Fast Equip D-pad right - Fast Equip D-pad left - Fast Equip D-pad left - Fast Equip * The R thumbstick for Type B and D controls is used for precision targeting while aiming with a weapon and the L thumbstick for Type A and C controls is used for precision targeting while aiming with a weapon. -- Type A and C Combination Commands Hold RT then tap A = Reload L thumbstick up + A = Run L thumbstick back + A = Quick Turn Hold RT + tap X = Fire/Throw Hold LT + tap A = Slash with Knife -- Type B and D Combination Commands Hold LT then tap A = Reload L thumbstick up + A = Run LS + move L thumbstick up = Run L thumbstick back + A = Quick Turn L thumbstick right or left = Strafe Hold LT + tap RT = Fire/Throw Hold LB + tap RT = Slash with Knife -- Type C and D Combination Commands (only exclusive commands are listed) LS + move L thumbstick up = Run Hold A then right or left on L thumbstick = Turn Character Hold A then right or left on R thumbstick = Lock Turning ----------- Checkpoints ----------- Lost in Nightmares cannot be saved. A player will activate checkpoints in certain areas. If a player dies, the characters will be taken back to the last checkpoint reached. ------- Weapons ------- All weapons found in Lost in Nightmares will be random per playthrough but most of them will appear in certain locations. Here is a list of the weapons that be obtained: MP5 machine gun (with 100 ammo) PSG-1 rifle (with 7 ammo) M3 shotgun (always/with 8 ammo) M29 magnum (with 6 ammo) Hand Grenade (always at least 2 in storage room) Incendiary Grenade (always at least 2 in storage room) Proximity Bomb (possible 3 in storage room) It's possible to find more ammo for each gun and possible to find more incendiary, flash, and hand grenades in breakable objects. ----------- Score Stars ----------- Score Stars may be collected throughout the Spencers Estate. Collecting them will increase a player's point amount at the end of the game for total ranking. They can be found in breakable objects and gained from defeating enemies or accomplishing certain tasks. A total of 18 score stars are also hidden in the mansion. These are listed in the walkthrough section and in a separate list below the walkthrough section. =============================================================================== L O S T I N N I G H T M A R E S - W A L K T H R O U G H =============================================================================== [LIN11] Chapter 1-1 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - S P E N C E R E S T A T E - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - == MAIN HALL == Barry, where's Barry!? Chris and Jill will start in front of the double door entrance to the Spencer Estate with the main hall viewable in front of them. The door off to the right requires an emblem in order to open it and the door off to the left is locked from the inside. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - E X T R A RE1 Camera Angle - Examine the front doors to the Spencer Estate three times in a row to activate a fixed camera angle style much like RE1. Examine the door once again to disable the feature. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - ----------------------------------------------------------------- INVESTIGATION [ ] Front Doors - The front double doors to the Spencer Estate. (Examine this three times to change the camera angle to a classic RE1 style camera angle) [ ] Blood - The blood in the middle of the mansion floor. [ ] Crank Groove - The opening where a crank can be used below the main staircase (extra dialogue will occur after examining this with Chris) [ ] Locked double doors - At the very top of the staircase. They're locked electronically and cannot be opened. ------------------------------------------------------------------------------- Move under the middle staircase by walking down the steps either to the right or left of it. Break the --VASES-- along the side of the steps for --HANDGUN AMMO-- and --SMALL SCORE STARS--. Score Stars are used to increase your overall score for ranking purposes at the end of the Lost in Nightmares scenario. There is a barred gate below the stairs that requires a crank handle. Look for the score star on the overhead lantern as described below. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - E X T R A Extra Dialogue - With Chris, examine the groove where a crank handle should fit next to the barred gate below the stairs for some extra dialogue between Chris and Jill. They speak about Spencer's obsession with cranks. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - --------------------------------------------------------- BREAKABLE OBJECT LIST [ ] Vase - To the right of the main staircase on the first floor. --> Random Ammo or Small Score Star [ ] Vase - To the right of the main staircase on the first floor. --> Random Ammo or Small Score Star [ ] Vase - Down the first set of steps to the right of the main staircase on the first floor. --> Random Ammo or Small Score Star [ ] Vase - To the left of the main staircase on the first floor. --> Random Ammo or Small Score Star [ ] Vase - To the left of the main staircase on the first floor. --> Random Ammo or Small Score Star [ ] Vase - Down the first set of steps to the left of the main staircase on the first floor. --> Random Ammo or Small Score Star ------------------------------------------------------------------------------- = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = S C O R E S T A R -- Score Star 1 Location: Spencer Estate Points: 500 Move down either set of steps along the side of the main stairway and step in front of the barred gate. Turn around and look up to find this score star attached to the backside of the ceiling lantern below the main stairway. Pics: http://img15.imageshack.us/img15/4792/scorestar12.jpg http://img694.imageshack.us/img694/719/scorestar1.jpg = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = Move back up the stairs on either side of the main staircase and begin to walk up the main staircase in the middle of the room. Ha, Capcom and they're cheap scares! How dare you scare us with ragdoll physics! Knife slash that body, my readers! Chris or Jill will contact their squad as the two climb the staircase. Collect the --HANDGUN AMMO-- from the body that is slumped against the wall near the locked door on the top floor. The ammo might be near the body in front of the locked door on the top floor as well. Open the iron door off to the left. Walk over to the gap in the walkway with the door on the other side and use the "Assist Jump" command to toss Jill over to the door on the other side of the second floor. Jill can survey the second floor the Dining Room beyond the door and possibly collect a ++RANDOM WEAPON++. All weapons that are picked up in Lost in Nightmares will change per playthrough, so a player never really knows what weapon he/she will get on each playthrough. Jill will eventually unlock the door on the east side of the first floor. If you're playing in co-op mode, the Jill player will find the weapon lying near the southwest end of the second floor of the Dining Room. The Jill player will need to fall down onto the dining table from the middle portion of the second floor with the broken railing then hop off the table and unlock the door. While Jill is gone, the Chris player should collect the --(POSSIBLE) HANDGUN AMMO-- on the middle portion of the second floor walkway that extends across the first floor and the --(POSSIBLE) HANDGUN AMMO or (POSSIBLE) GREEN HERB-- on the table below the picture of Spencer on the west side of the second floor. There are also two score stars that can be shot from the second floor. = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = S C O R E S T A R -- Score Star 2 Location: Spencer Estate Points: 500 Move up the stairs and step onto the second floor of the Spencer Estate while still in the main hall then find the entrance doors to the mansion then look directly above them. This score star is lying in the middle wall alcove right above the entrance doors. The middle chandelier may block the view of it if you stand in the middle of the second floor. Pics: http://img64.imageshack.us/img64/4718/scorestar2.jpg http://img535.imageshack.us/img535/2531/scorestar21.jpg = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = S C O R E S T A R -- Score Star 3 Location: Spencer Estate Points: 500 While on the second floor of the main hall of the Spencer Estate, move toward the side without the gap in the walkway then look back toward the chandelier hanging on the middle of the ceiling. This score star is attached to the top portion of the backside of the chandelier. Pics: http://img193.imageshack.us/img193/628/scorestar3.jpg = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = Go ahead and leave Jill in the Dining Room for now and open the door on the west side of the second floor then step into the corridor. == CORRIDOR == Run down the corridor. There is a score star on the table at the end of the corridor. Open the door at the end. = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = S C O R E S T A R -- Score Star 4 Location: Spencer Estate Points: 500 Move down the hallway past the door on the side of the second floor with no gap. This score star is lying on top of the cabinet in front of the door at the end of the hall. The cabinet has some plates lying on top of it as well. Pics: http://img517.imageshack.us/img517/7447/scorestar41.jpg http://img704.imageshack.us/img704/7131/scorestar4.jpg = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = == BEDROOM == Walk over to the book on the table to the left of the bed and examine it. Hardcore RE fans will recognize the entry in the book as the Keeper's Diary from RE1. After examining the book, pick up **PASSWORD 3** from off the top of the book. These passcodes are needed to open a door later and there are three of them altogether. Walk over to the right side of the bed and take the ++RANDOM WEAPON++ or --(POSSIBLE) HANDGUN AMMO-- from off the table. Once again, the weapon will change per playthrough. Exit the room and run down the stairs and Jill should have already unlocked the double doors to the Dining Room off to the right as Chris steps off the staircase. == DINING ROOM == Walk over to the area to the left and examine the book on the table near the lamp for another text entry - PATRICK'S MEMOIRS 1 - then pick up **PASSWORD 1** from off the top of the book. Step into the portion of the room with the dining table and the fireplace. There are two score stars that can be found in this room. = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = S C O R E S T A R -- Score Star 5 Location: Spencer Estate Points: 500 While in the Dining Room, look up on the southwest corner of the second floor to see this on the wall. It's on the second floor portion to the left of the clock. Pics: http://img13.imageshack.us/img13/8692/scorestar5.jpg = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = S C O R E S T A R -- Score Star 6 Location: Spencer Estate Points: 500 Look behind the chimes inside the grandfather clock in the Dining Room to find this score star hanging inside the clock. Pics: http://img175.imageshack.us/img175/5669/scorestar61.jpg http://img519.imageshack.us/img519/4896/scorestar6.jpg = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = ----------------------------------------------------------------- INVESTIGATION [ ] Fireplace - On the south side of the dining room. This is used later as part of a puzzle. ------------------------------------------------------------------------------- Open the door at the other end of the Dining Room. == STAIRWAY CORRIDOR == Make a right at the end of the corridor and enter the restroom behind the door below the staircase. == RESTROOM == Collect the --RED HERB-- on the table to the right then shoot the score star above the urinal. = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = S C O R E S T A R -- Score Star 7 Location: Spencer Estate Points: 500 Past the Dining Room, enter the restroom below the staircase. This score star is hanging above the urinal in the restroom. Pics: http://img683.imageshack.us/img683/4781/scorestar71.jpg http://img693.imageshack.us/img693/7941/scorestar7.jpg = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = == STAIRWAY CORRIDOR == Move up the stairs then open the door at the top of the stairs. == PIANO ROOM == TIP: If this is not your first playthrough slash the door with the knife to break it in order to help out for the battle that will follow later. Examine the book on the table to the right to read PATRICK'S MEMOIRS 2. Grab the --GREEN HERB-- on the table off to the left and the --HANDGUN AMMO-- that lies on the floor near the table. ----------------------------------------------------------------- INVESTIGATION [ ] Different colored wall - Examine the wall portion that looks different from the rest of the wall to the left of the piano. ------------------------------------------------------------------------------- Notice how a section of the wall to the left of the piano looks a bit different from the other portion of the surrounding wall. Walk over to the piano. On single player, the Chris player needs to command Jill to play the piano. On co-op mode, the Jill player needs to use the piano and play the Moonlight Sonata theme to make the wall to the left lower. Jill will play the piano and a button (either [] or X/X or A) will appear on the screen every now and then while she plays. The button must be pressed shortly after it appears in order to keep Jill playing. The Chris player can allow the wall to fully lower and request random items from the Jill player to bug the hell out of that player or the Chris player can shoot the red button on the back wall behind the lowering wall to make it lower all the way instantly - your choice, Chris player. NOTE: On single player, while playing as Jill, the Chris AI will not shoot the red button on the back wall, so the main player will have to stand and play the Moonlight Sonata theme until AI Chris moves into the hidden passage. How thoughtful of AI Chris - a senior moment perhaps! Once the wall fully lowers, run to the other end and grab the **CENTAUR EMBLEM** from the indention in the wall. This can be placed in the door on the west side of the first floor of the main hall to open the door on that side. If this is your first playthrough, then run all the way back to the main hall and place the emblem in the door to unlock it. If this is not your first playthrough, then a Guardian of Insanity/Keeper will likely soon move up the stairs in the outside corridor right now with his giant anchor. Oh, and he intends to make a Chris sandwich and a Jill pancake because he's damn tired of that overused Barry term that player's associate with Jill nowadays. The Guardian is not always guaranteed to make an appearance. His appearance is random per playthrough, but you won't fight it or any other Guardian in the mansion area on your first time through Lost in Nightmares. =============================================================================== FIGHTING A GUARDIAN OF INSANITY A Guardian of Insanity's main weak point is its yellow eye on the back of the growth along its right arm. In order to hit the eye, a player must get in the back of the Guardian and blast it. Precise aiming needs to be used while attempting a shot in order to hit it properly. After blasting the eyeball, the Guardian will be stunned for a moment. Both players can use that time to hit the Guardian with a melee attack. If both characters hit the Guardian BE SURE to back away from it as it prepares to perform its two horizontal swings after the second melee - this will always be its recovery attack after two melee attacks. It's best to NOT hit the Guardian with a melee attack right away when it is stunned however. Use that time to blast its back eyeball at least one time with a powerful shot then hit it with a melee attack or continue to shoot the eye on its back. If your character has a magnum, then blasting it directly in the eye with the magnum will take down a Guardian very quickly - in about three shots on normal mode. Blasting the growth on the side of the Guardian's arm will make the arm spew acid, which can damage any character that is close to it. The Guardian has a grab attack and an overhead attack that will perform normally. It will try to hit a character from mid-distance with its overhead attack. Back away as it prepares the attack or quickly run behind it to avoid the attack. While in close range to the Guardian, it will try to grab a character. This grab MUST be cancelled by a partner assist melee. On single player tap the O/B button in order to get the partner to break the grab with a melee. Failure to cancel the grab will result in an impale that will cause instant death to the grabbed player. The instant death impale move will happen faster after a grab depending on the difficulty that game is set at. Spamming gunfire on any portion of a Guardian's body can defeat it eventually if you don't want to worry about its back eyeball. It's best to aim for its head. Shots to the head will stun the Guardian quicker than shots to other portions of its body. If you're playing in co-op play, two players can get on opposite ends of the Guardian and easily get a shot at its weak eyeball then melee attack it. Having to move away to dodge its retaliation swing makes melee attacking it time consuming but if one characters is always facing its backside, that characters can restun it with an eye shot while it perform its retaliation swings. Players can run from a Guardian. It's much like a Nemesis pursuer, in that, it will stalk a player until it loses sight of the player. A player is never forced to fight any of the Guardian's in the game. After defeating a Guardian, it will drop a --LARGE SCORE STAR-- that is worth 2,000 points for ranking purposes at the end of the chapter. Use powered weapons to fight him and try to shoot it in its eyeball weak point on its back. Don't worry much about conserving gunfire unless you're playing Professional mode. Even on Pro mode, a player should have enough ammo for most of the Guardians throughout the mansion if you take advantage of its eyeball weak point on its back. =============================================================================== The first Guardian may appear in many ways. He might be: 1) right outside the door already at the top of the stairs waiting on the characters. 2) moving up the stairs as the characters exit the piano room. 3) hiding behind the left corner down the hallway below the stairs. The Guardian will not always move up the stairs and come for the characters. Sometimes it will stand around the side of the corner at the end of the corridor at the bottom of the Stairway Corridor. The characters will need to approach it and make it step around the corner. It's really best to fight the Guardian in the piano room since you'll have a wide open area for the battle, but fighting him in the narrow corridors really isn't that hard either. He will likely grab a character no matter how you fight him since he takes a lot of firepower to knock down. == DARK CORRIDOR == After placing the centaur emblem on the door on the right side of the main hall, move down the dark corridor ahead. A bat might bust through one of the windows along the way - it can be shot and killed. Jill can use her lockpick to open the iron door at the intersection of the hall up ahead. The computer in the library through the door requires three passwords however and the characters only have two passwords at the moment. Move on down the right side of the main hall. Through the barred gate near the door at the end, a score star can be seen on the ceiling above. This score star can be seen easily once a character is able to get into the corridor after while. = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = S C O R E S T A R -- Score Star 9 Location: Spencer Estate Points: 500 This is hanging on the ceiling of the corridor with the barred gate that the characters will pass by on the way to the storage room. This can be seen much better after a character pulls the lever inside of the corridor to stop the ceiling spikes. It's on the ceiling of the left corridor that the player will pass by before getting to the lever. Pics: http://img517.imageshack.us/img517/6643/scorestar10.jpg http://img21.imageshack.us/img21/4610/scorestar101.jpg http://img59.imageshack.us/img59/5145/scorestar102.jpg = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = Open the door to the right and enter the storage room. == STORAGE ROOM == There might be three --(POSSIBLE) PROXIMITY BOMBS-- near the first set of steel cages off to the left. Look inside of the cage with the cloth draped over it to the right to find a score star. = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = S C O R E S T A R -- Score Star 8 Location: Spencer Estate Points: 500 This score star is lying inside of a small cage with a white sheet draped over it in the storage room where the heat sensitive paper is found. It's lying next to a crate. Pics: http://img85.imageshack.us/img85/9130/scorestar81.jpg http://img519.imageshack.us/img519/8479/scorestar8.jpg = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = Collect the --2 HAND GRENADES-- and the --2 INCENDIARY GRENADES-- from off the left table. The grenades will always be on the table on every playthrough! There is a locked door around the side of the crates up ahead. The door is locked from the other side by a padlock. Pick up the **RANDOM WEAPON** near the trunk up ahead then take the **HEAT-SENSITIVE PAPER** from off the trunk to the right in the very back of the storage room. Return all the way to the Dining Room by going back to the Main Hall and stepping through the double doors on the other side then examine the fireplace in the Dining Room to use the Head-sensitive Paper on it to reveal **PASSWORD 3**. Return to the Library that Jill unlocked earlier. == LIBRARY == Examine the middle portion of the left bookshelf to read SPENCER'S MEMOIRS 1. To the left of the desk with the computer on it, examine the bookshelf to read SPENCER'S MEMOIRS 2. SPENCER'S MEMOIRS 3 can be read by examining the bookshelves to the right of the computer desk and SPENCER'S MEMOIRS 4 can be read by examining the bookshelf behind the computer desk. Approach the computer inside the Library and examine it to use all three passwords on it after PATRICK'S MEMOIRS 3 is read. The wall to the right in the back of the Library will slide down to reveal a hidden room. Once a character enters the room, an iron gate will fall down and block the entrance doorway. Spikes will move out of the ceiling and the ceiling will begin to move downward. NOTE: If you keep tapping the []/X button after examining the computer while all three passwords are in your characters possession, it will cancel the text entry and immediately open the hidden passage. = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = S C O R E S T A R -- Score Star 10 Location: Spencer Estate Points: 1000 After or shortly before a character steps into the room with the spiked ceiling trap, this will be hanging on top of the south wall above the wall safe. This can be shot before or while the spiked ceiling lowers. It MUST be shot before the spiked ceiling lowers too much - run and flip the switch without shooting it first and it can't be shot. = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = The character that isn't trapped should race back to the storage room and approach the locked door in the storage room. The player that is trapped should look through the barred window to the left and shoot the padlock off of the locked door so that the other character can open the door in the storage room. Open the door then pull the lever near the barred window to turn off the trap. NOTE: In a single player game, the AI partner will always get trapped and the AI partner will shoot the lock off the door after your character returns to the storage room and examines the locked door inside. Break the --VASE-- inside the trap room and open the wall safe inside then take the **CRANK HANDLE** from inside the safe. --------------------------------------------------------- BREAKABLE OBJECT LIST [ ] Vase - Lying in the corner near the barred window in the room with the spiked ceiling trap. --> Small Score Star or Random Ammo ------------------------------------------------------------------------------- If this is not your first playthrough, a Guardian will be roaming the Dark Corridor after the trap is shut off. It will eventually move into the storage room and attack the character that turned off the trap, so the player in the Library should rush back to help the other character. WARNING: In a single player, if the Guardian enters the storage room right after the trap is shut off, you need to AVOID getting grabbed since the AI partner will stay in the trap room and the partner will not be able to make it to your character in time to save the character from instant death after a grab. Maneuver around the crates near the door to avoid the Guardian if it enters the room on the way back. NOTE: If you choose to run from the Guardian, it will not be able to follow the characters into the main hall of the mansion. Lay down proximity bombs in the Guardian's path or toss the hand grenades or incendiary grenades at it to stun it then melee attack it. Don't be afraid to use powered weapons on it either. You'll find more ammo for powered weapons in breakable objects as the characters continue further ahead most likely. Return to the Main Hall of the Spencer Estate once the crank handle is found. CO-OP PLAY TIP: In a co-op game, after Jill unlocks the iron door with her lock pick, one of the characters can rush back to the Dining Room as the other moves toward the Head-sensitive Paper. Once the Head-sensitive Paper is collected, the character in the Dining Room can use the paper on the fireplace inside while the other character races toward the computer in the Library. Once the Heat-sensitive Paper is warmed up enough to where Password 2 is revealed, the character in the Library can examine the computer inside and unlock the door then quickly set off the trap inside while the other character races back to the storage room. Shoot the lock to help out the character in the storage room then use the lever to free the trapped character like normal. This can save a bunch of time overall. == MAIN HALL == Run below the main staircase and use the crank handle on the indention in front of the barred gate. One character needs to rotate the handle to raise the gate and allow the other character to move into the corridor below. The character that moves into the corridor should move down the stairs and rotate the crank handle on the other side to raise the gate and allow the other player into the corridor. In a single player game, the AI partner will automatically perform the task that is needed. Move down the steps then open the door at the end to enter the next area of the Spencer Estate. [LIN12] Chapter 1-2 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - P R I S O N - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - == CELL CORRIDOR == Walk down the stairs and move toward the wooden ledge up ahead. The next score star can actually be shot from the wooden ledge, but it's really best to drop below and shoot it. = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = S C O R E S T A R -- Score Star 11 Location: Prison Points: 500 After the characters drop off the edge of the wooden ledge right after using the crank and moving below the mansion, look to the left and look above the shelves to see this score star hanging on the wall above the shelves. Pics: http://img695.imageshack.us/img695/6927/scorestar111.jpg http://img716.imageshack.us/img716/5983/scorestar11.jpg = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = Step through the left doorway. The characters will enter an area with holding cells. Move down the stairs off to the right along the walkway. The rats in the cell corridor area can be shot for some extra --SMALL SCORE STARS--. Step into the left cell and break the --WOODEN BARREL-- at the end for a random item. NOTE: Once again the rats in this cell corridor can be shot for extra Small Score Stars. They will always drop one after being shot. There are four rats altogether. If you're lucky enough to have a flash grenade, toss the flash grenade at a group of rats to kill them all. --------------------------------------------------------- BREAKABLE OBJECT LIST [ ] Wooden Barrel - Enter the cell to the left after moving down the first set of stairs and this will lying at the end. --> Small Score Star or Random Ammo ------------------------------------------------------------------------------- Step back into the corridor. There is score star in the fifth cell off to the right. Run to the end of the path ahead then enter the final cell to the right and break the --WOODEN BOX-- inside for a random item. = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = S C O R E S T A R -- Score Star 12 Location: Prison Points: 500 After moving below the stairs to the cell area of the Prison, this will be on the floor of the fifth cell to the right. A dead test subject is inside of the cell and is lying on the floor with its hand over the score star. Pics: http://img22.imageshack.us/img22/4792/scorestar12.jpg = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = --------------------------------------------------------- BREAKABLE OBJECT LIST [ ] Wooden Box - Lying on a shelf inside the very last cell to the right before moving down the stairs. --> Small Score Star or Random Ammo ------------------------------------------------------------------------------- ----------------------------------------------------------------- INVESTIGATION [ ] Fifth cell to the right - The cell doors of the fifth cell to the right can be examined. ------------------------------------------------------------------------------- Turn to the left and enter the next cell corridor. A Guardian of Insanity will walk by the railing on the second floor up above - he can be shot a bit. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - E X T R A The Guardian of Insanity that passes by on the walkway up above can actually be fought on Pro mode. He is an extra Guardian that yields 4000 points in score stars if he is defeated. Stunning him and getting to him before he passes by is the hardest part of defeating him however. http://www.youtube.com/watch?v=eo2zpq--t0M I'll have more details about this once I actually look at this fight more. Basically, incendiary grenades need to be tossed up at him to stun him. One incendiary MUST hold him in place as a character runs up the staircase toward him to keep him on-screen. Big thanks to SIKSHADOW for the video! - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Walk into the cell to the left then break the --WOODEN BARREL-- inside. Exit the cell from the opposite end and look for the score star on the wall of the second floor to the right. = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = S C O R E S T A R -- Score Star 13 Location: Prison Points: 500 After rounding the left corner of the cell area, a Guardian of Insanity will walk by on a ledge up above. Walk ahead just a bit then turn and look up to see this hanging on the second floor wall above the cells. Pics: http://img35.imageshack.us/img35/9983/scorestar131.jpg http://img251.imageshack.us/img251/3223/scorestar13.jpg = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = --------------------------------------------------------- BREAKABLE OBJECT LIST [ ] Wooden Barrel - Lying on the floor at the other end of the first cell off to the left after the first left turn in the cell corridor. --> Small Score Star or Random Ammo ------------------------------------------------------------------------------- Turn to the left and continue toward the stairs at the end. Look inside of the cell at the end then look on the left wall inside to see a score star. = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = S C O R E S T A R -- Score Star 14 Location: Prison Points: 500 Before moving up the first set of stairs in the cell area, look inside of the closed cell below the stairs. This score star will be hanging on the left wall inside of the cell. Pics: http://img69.imageshack.us/img69/8324/scorestar141.jpg http://img69.imageshack.us/img69/1504/scorestar14.jpg = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = == CELL CORRIDOR: SECOND FLOOR == A Guardian of Insanity might be at the top of the stairs. Either way, the creature is somewhere in the area no matter if this is your first playthrough or not. He can be in several different places. The Guardian may be: 1) right behind the left corner of the first set of steps. 2) right behind the left corner of the second set of steps. 3) wandering the cell area of the second floor. 4) on the first floor coming from the area the characters just exited from. I don't like to repeat strategies in my guide, but this will be your first time to fight a Guardian on your first time through the game, so listed below is how to deal with one once again. =============================================================================== FIGHTING A GUARDIAN OF INSANITY A Guardian of Insanity's main weak point is its yellow eye on the back of the growth along its right arm. In order to hit the eye, a player must get in the back of the Guardian and blast it. Precise aiming needs to be used while attempting a shot in order to hit it properly. After blasting the eyeball, the Guardian will be stunned for a moment. Both players can use that time to hit the Guardian with a melee attack. If both characters hit the Guardian BE SURE to back away from it as it prepares to perform its two horizontal swings after the second melee - this will always be its recovery attack after two melee attacks. It's best to NOT hit the Guardian with a melee attack right away when it is stunned however. Use that time to blast its back eyeball at least one time with a powerful shot then hit it with a melee attack or continue to shoot the eye on its back. If your character has a magnum, then blasting it directly in the eye with the magnum will take down a Guardian very quickly - in about three shots on normal mode. Blasting the growth on the side of the Guardian's arm will make the arm spew acid, which can damage any character that is close to it. The Guardian has a grab attack and an overhead attack that will perform normally. It will try to hit a character from mid-distance with its overhead attack. Back away as it prepares the attack or quickly run behind it to avoid the attack. While in close range to the Guardian, it will try to grab a character. This grab MUST be cancelled by a partner assist melee. On single player tap the O/B button in order to get the partner to break the grab with a melee. Failure to cancel the grab will result in an impale that will cause instant death to the grabbed player. The instant death impale move will happen faster after a grab depending on the difficulty that game is set at. Spamming gunfire on any portion of a Guardian's body can defeat it eventually if you don't want to worry about its back eyeball. It's best to aim for its head. Shots to the head will stun the Guardian quicker than shots to other portions of its body. If you're playing in co-op play, two players can get on opposite ends of the Guardian and easily get a shot at its weak eyeball then melee attack it. Having to move away to dodge its retaliation swing makes melee attacking it time consuming but if one characters is always facing its backside, that characters can restun it with an eye shot while it perform its retaliation swings. Players can run from a Guardian. It's much like a Nemesis pursuer, in that, it will stalk a player until it loses sight of the player. A player is never forced to fight any of the Guardian's in the game. After defeating a Guardian, it will drop a --LARGE SCORE STAR-- that is worth 2,000 points for ranking purposes at the end of the chapter. Use powered weapons to fight him and try to shoot it in its eyeball weak point on its back. Don't worry much about conserving gunfire unless you're playing Professional mode. Even on Pro mode, a player should have enough ammo for most of the Guardians throughout the mansion if you take advantage of its eyeball weak point on its back. =============================================================================== There is a --WOODEN BARREL-- in the cell on the left side of the room and there is a score star inside of the first cell to the right in the group of cells on the second floor. There is another --WOODEN BARREL-- at the end of the row of cells to the right as well. = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = S C O R E S T A R -- Score Star 15 Location: Prison Points: 500 After moving up the stairs, your characters will likely fight a Guardian of Insanity. This score star is attached to the wall of the first cell to the right after stepping away from the stairs. Pics: http://img231.imageshack.us/img231/8591/scorestar151.jpg http://img13.imageshack.us/img13/2338/scorestar15.jpg = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = --------------------------------------------------------- BREAKABLE OBJECT LIST [ ] Wooden Barrel - Lying on the floor inside of the left cell on the second floor. A test subject lies near this barrel. Slash him with the knife or shoot him to prevent him from grabbing your character while breaking this. --> Small Score Star or Random Ammo [ ] Wooden Barrel - At the end of the row of cells to the right on the second floor, this barrel will be lying in a corner. --> Small Score Star or Random Ammo ------------------------------------------------------------------------------- ----------------------------------------------------------------- INVESTIGATION [ ] Test subject slumped against the wall - The test subject that is slumped against the wall inside the left cell on the second floor can be examined. ------------------------------------------------------------------------------- There are two Test Subjects (zombie-like enemies) that lie on the ground in this area that will grab a character if a player moves by one without stunning it first. A Test Subject can be stunned by shooting it with a weapon or by slashing it with a knife. If one grabs a character, the partner can knock it off with a partner assist melee or the grabbed player can use the left analog to fight off the Test Subject hold. Basically it's just like a Majini grab from the main game of RE5. Either way, the characters do not have to fight the Guardian here. If he is not fought, you need to gain some serious distance from him since more Guardians will appear along the path ahead and you don't want that many in your area at one time. The wooden ledge in the middle of the gap in the second floor can be used to escape the Guardian if it ever tries to corner a character on a particular side. It's really best to defeat this Guardian. Your main destination on this floor is down the stairs off to the right at the end of the second floor. Look on the shelf off to the left near the bottom of the stairs and collect the --HANDGUN AMMO-- from off the shelf. There is also a score star on the bottom shelf, across from the shelf with the handgun ammo pickup, and a --WOODEN BARREL-- lying near the wall down the right path further ahead. = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = S C O R E S T A R -- Score Star 16 Location: Prison Points: 500 After moving down the stairs from the second floor cell area with the first Guardian of Insanity, this will be lying on the bottom shelf of a set of shelves near a dead test subject. Basically when you move down the stairs, take the left path and it will be on the lowest shelf. Pics: http://img213.imageshack.us/img213/4411/scorestar16.jpg = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = --------------------------------------------------------- BREAKABLE OBJECT LIST [ ] Wooden Barrel - After moving down the stairs from the second floor of the Prison Corridor, this barrel will be lying near the wall down the right path at the bottom of the stairs.