===================================================================== / / / Star Wars: The Force Unleashed Boss FAQ / / / ===================================================================== Version History Version 1.00 - Finished all bosses. Version 1.10 - Added some stuff, let a couple sites add my guide. Version 1.11 - Added more strats, Thanks to those who contributed! Version 1.12 - Let more sites add the guide. --------------------------------------------------------------------- / 1. Table of Contents (TBLCO)/ --------------------------------------------------------------------- To jump to a specific Boss, press ctrl-f and type the code next to the boss' name. Be sure to include the parenthesis. 1. Table of Contents------------------------------------------(TBLCO) 2. Introduction-----------------------------------------------(INTRO) 3. The Actual Bosses------------------------------------------(TABOS) I.Kashyyyk (Visit 1)---------------------------------------(KYKV1) A.Rogue Jedi (First Encounter)---------------------------(RJDE1) II.Nar Shaddaa (Visit 1)-----------------------------------(NSAV1) A.AT-ST (First Encounter)--------------------------------(ATSE1) B.General Rahm Kota--------------------------------------(GRMKO) III.Jedi Temple Trial of Skill (Visit 1)-------------------(JTSV1) A.Darth Desolus------------------------------------------(DADES) IV.Raxus Prime (Visit 1)-----------------------------------(RXPV1) A.Junk Behemoth (First Encounter)------------------------(JBME1) B.Junk Behemoth (Second Encounter)-----------------------(JBME2) C.Drexl--------------------------------------------------(DREX!) D.Junk Titan---------------------------------------------(JTITN) E.Kazdan Paratus-----------------------------------------(KAZPS) V.Jedi Temple Trial of Insight (Visit 2)-------------------(JTIV2) A.Darth Phobos-------------------------------------------(DPHOB) VI.Felucia (Visit 1)---------------------------------------(FELV1) A.Rancor (First Encounter)-------------------------------(RANE1) B.Two Rancors--------------------------------------------(2RANC) C.Shaak Ti-----------------------------------------------(SAAKT) VII.Nar Shaddaa (Visit 2)----------------------------------(NSAV2) A.Shadow Guard (First Encounter)-------------------------(SHGE1) VIII.Jedi Temple Trial of Spirit (Visit 3)-----------------(JTSV3) A.Rogue Jedi (Second Encounter)--------------------------(RJDE2) IX.Kashyyyk (Visit 2)--------------------------------------(KYKV2) A.AT-ST (Second Encounter)-------------------------------(ATSE2) B.AT-ST (Third Encounter)--------------------------------(ATSE3) C.Ozzik Sturn--------------------------------------------(OZZST) X.Felucia (Visit 2)----------------------------------------(FELV2) A.Bull Rancor--------------------------------------------(BULRC) B.Maris Brood (First Encounter)--------------------------(MSBE1) C.Rancor (Second Encounter)------------------------------(RANE2) D.Maris Brood (Second Encounter)-------------------------(MSBE2) XI.Raxus Prime Imperialized (Visit 2)----------------------(RXPV2) A.AT-ST (Fourth Encounter)-------------------------------(ATSE4) B.Shadow Guard (Second Encounter)------------------------(SHGE2) XII.Cloud City---------------------------------------------(CLCTY) A.Kleef--------------------------------------------------(KLEE!) B.Basilisk-----------------------------------------------(BASLK) C.Chop'aa------------------------------------------------(CHOPA) XIII.Death Star--------------------------------------------(DESTR) A.AT-ST (Fifth Encounter)--------------------------------(ATSE5) B.Darth Vader (First Encounter)--------------------------(DVAE1) C.Darth Vader (Second Encounter)-------------------------(DVAE2) D.The Emperor--------------------------------------------(TEMPR) 4. Frequently Asked Questions---------------------------------(FAQS!) 5. Credits----------------------------------------------------(CREDS) 6. Contact Info-----------------------------------------------(CINFO) 7. Copyright Information--------------------------------------(COPYI) --------------------------------------------------------------------- / Introduction (INTRO)/ --------------------------------------------------------------------- Hello! I'm PenguinOwl222, and this is my Boss FAQ for Star Wars: The Force Unleashed. This guide is for people who might be struggling against a specific boss, or to see if there's a better way of beating one. Just as a note, this is for the Wii version of the game, not Xbox 360 of PS3 or whatever. This guide covers every boss in the game. It all started when I wanted to contribute to a Boss FAQ for this game. I didn't know if one was in production, so I set up a topic on the boards to see if one was being made. It didn't seem like it, but one of the posters, IronMongoose, suggested that I make one. I thought it was a great idea, because I had always wanted to make a FAQ. So now, here I am. It took a while, but it is finally finished. Good Luck! --------------------------------------------------------------------- / The Actual Bosses (TABOS)/ --------------------------------------------------------------------- ///////////////////////////////////////////////////////////////////// / I. Kashyyyk (Visit 1) (KYKV1)/ ///////////////////////////////////////////////////////////////////// -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- / Rogue Jedi First Encounter (RJDE1)/ -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Having fun feeling like a bad-ass as Vader? This guy is actually a pretty good fighter, for a first boss. Keep close, as your slashes do decent amounts of damage. You can also throw your saber (Hold the A button and do a slashing motion), use Force Repulse (Hold the Z and B buttons, and swing downward), or Force Push (jab the Nunchuck forward) for damage. If you see a picture of a remote in the lower left-hand corner of the screen, it means you are in a saber lock, or a Force lock. To win, match your corresponding remote's angle to the one on the screen, and flick the remote. Do this a couple times to win the lock. If you see a large picture of a remote about half-way down the screen on either the left or right side, swing the corresponding remote to begin the finishing move. Finishing moves are are moves that most bosses have, and it will instantly kill the boss. Just swing the corresponding remote a couple of times (I prefer to swing down), and your enemy will die. However, if you mess up, you return to a normal battle. To restart the finishing move, simply damage the boss some more, and it will start back up. The Rogue Jedi's Finishing move will pop up when he has about 1/6 health left. ///////////////////////////////////////////////////////////////////// / II. Nar Shaddaa (Visit 1) (NSAV1)/ ///////////////////////////////////////////////////////////////////// -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- / AT-ST First Encounter (ATSE1)/ -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Get used to these, as you will fight them more than once throughout the game. You can kill it using two different methods, one hard way and one easy way. This way is the harder method. There are multiple explosive canisters (the red ones) scattered around the area. You can use the Force to pick them up and throw them at it to inflict damage. This way is the much easier way, because you don't get hurt at all. The AT-ST's main weakness is that all of its cannons are located on the front of the head-like structure. This means that the AT-ST can only attack you if it is facing you. So, Force Dash behind it, and stay there. Make sure you stay behind it, so you stay safe. After you are behind it, simply throw your saber over and over, or use Force Lightning. The AT-ST's Finishing move will show up when it has about 1/4 health left. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- / General Rahm Kota (GRMKO)/ -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Kota takes the defensive stance in this fight, so get in close and start slashing. He likes to slam the ground and knock you away. If this happens, simply Force Dash right back to him. If you see him go into a bubble, he is invincible, and will attempt to throw objects at you. When this happens, Force Dash around the area, so the objects don't hit you. At this time, you should grab some health, if you need it. General Kota's Finishing move will appear when he is almost dead, unfortunatly. ///////////////////////////////////////////////////////////////////// / III. Jedi Temple Trial of Skill (Visit 1) (JTSV1)/ ///////////////////////////////////////////////////////////////////// -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- / Darth Desolus (DADES)/ -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- This guy can be a vicious fighter, because he blocks with his gigantic sheild, and counters your slashes with slashes of his own. However, the better way to go about this battle is to move in close. Why? Well, if you are far away, he will unleash some sort of charged Force Lightning on you, or throw his saber. While slashing him, Darth Desolus may stop attacking you and crouch down, and begin charging Maelstrom. At this point, Force Dash away, because he is invincible while he is charging it, and get some health if you happen to need it. There's no point in taking damage you don't have to take. Darth Desolus' Finishing move comes when is is almost dead, unfortunatly. Kevin Ehrhardt has sent in the following strategy: As soon as the battle begins wait till Desulus is close enough to you to throw. At this time throw him, preferably between two of the statues as its very easy to get him stuck. Try standing at an angle to the statue as the statue will block his light saber if he tries to throw it at you. Any way, as soon as you've thrown him wait for him to start standing up. Immediately start shocking him using force lighting. Shock him for a few seconds until the lightning begins to engulf his body. At this point, stop shocking him and run towards him. Don't force dash! Youll most likely dash too far and take several hits. Simply run up to him. Don't get right in his face or youll take hits. Stand far enough away to be able to go into the next throw at any time but stay close enough to slash him. Slash him 3 - 5 times with your sword which should do quite a bit of damage. You can generaly get off 4 slashes, if you go for the 5th slash theres a chance that hell retaliate and slash you for a bit as well. Once youve slashed him 3 or 4 times throw him again, how ever dont throw him near you throw him away from you. If you throw him near you youll have to back up to use force lightning on him and hell probs use this time to stand up and throw his sword at you. If, at any time, Desolus manages to get his shield up while your attempting to shock him simply throw him again. The most important thing is to throw him as soon as the battle begins because its very easy to keep him in this "endless void of attacks". ///////////////////////////////////////////////////////////////////// / IV. Raxus Prime (Visit 1) (RXPV1)/ ///////////////////////////////////////////////////////////////////// -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- / Junk Behemoth First Encounter (JBME1)/ -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- This monster has an absolutly devastating attack, in which he launches his arms at you. This is really annoying, as it knocks you back, and you are unable to do anything for a few seconds. The best way to dodge this is to double jump, then Force Dash away. When safe, throw your saber at him repeatedly, or use Force Lightning. Then repeat the process all over again. Oh, and don't even think about getting close to this guy to slash him. It just isn't worth it, as he'll just kick you away. The Junk Behemoth's Finishing move comes when he has about 1/6 health left. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- / Junk Behemoth Second Encounter (JBME2)/ -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- This guy is almost exactly identical, so I'm just going to copy the previous one in here. The only difference is that the arena is longer, and some times it is difficult to get around him. This monster has an absolutly devastating attack, in which he launches his arms at you. This is really annoying, as it knocks you back, and you are unable to do anything for a few seconds. The best way to dodge this is to double jump, then Force Dash away. When safe, throw your saber at him repeatedly, or use Force Lightning. Then repeat the process all over again. Oh, and don't even think about getting close to this guy to slash him. It just isn't worth it, as he'll just kick you away. The Junk Behemoth's Finishing move comes when he has about 1/6 health left. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- / Drexl (DREX!)/ -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Drexl is not a Jedi, which works greatly to your advantage. He is highly susceptible to Force Choke, because he is unable to block it with the Force. Simply Force Grip him, and turn your Nunchuck upside down, even if it looks like Drexl is blocking it. Drain your Force meter with this move, and when the meter is gone, go in and slash at him, or run away until your Force meter refills. Repeat this method until he dies. Drexl's Finishing move comes when he has about 1/6 health left. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- / Junk Titan (JTITN)/ -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- First, I'll describe the Junk Titan's different attacks. Axe Side Swing = damage in front of him He puts his axe down and crouches = throw something Lifts axe above his head = axe slam (causes ground shock wave) Put axe down and slams the ground = summon small junk robots Lifts foot and stomps = ground shockwave (only occurs if close) Throw your saber almost constantly, because close range combat won't be pretty. You can Force Dash in when he is summoning his robot minions and slash at him, though. Interestingly, there seem to be random Finishing moves, but they won't kill it, instead it will just do damage. You can tell when it is the real Finishing move when the Apprentice stabs the Junk Titan through the head. The Junk Titan's Finishing move comes when he is almost dead, unfortunatly. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- / Kazdan Paratus (KAZPS)/ -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- This guy is an absolute terror at close range. He will own you if you stick to slashing. Suprisingly, he is very vulnerable to Force Lightning, so empty your Force meter doing that. After that, run away until your meter returns. Then repeat. If Kazdan Paratus crawls onto a pillar, simply use the force on that pillar to knock him off. Kazdan Paratus' Finishing move occurs when he has about 1/6 health left. ///////////////////////////////////////////////////////////////////// / V. Jedi Temple Trial of Insight (Visit 2) (JTIV2)/ ///////////////////////////////////////////////////////////////////// -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- / Darth Phobos (DPHOB)/ -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- I found her weak if you keep her on the defensive. Stick close and slash as fast as you can, trying to combo together your slashes as much as possible. Later in the battle, Darth Phobos will teleport to some place else in the arena, usually in between some bookcases. Just throw your saber or Force Dash there to continue the onslaught. Occasionally, there will be some sort of fog, and if this happens, your movement will be distorted and erratic. If this happens, just wait a second, as it wears off in a very short amount of time. Darth Phobos' Finishing move comes when she is almost dead, unfortunatly. ///////////////////////////////////////////////////////////////////// / VI. Felucia (Visit 1) (FELV1)/ ///////////////////////////////////////////////////////////////////// -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- / Rancor First Encounter (RANE1)/ -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- The Rancor only has one attack, which is swipe. He'll do this if he gets close to you. When he gets too close, Force Dash away, and throw your saber, or use Force Lightning. If you do happen to get hit, as soon as you get up, throw your saber or continue using Force Lightning, as it will take the Rancor some more time to get close to you again. Basically, throw your saber or use Force Lightning whenever you get the opportunity. The Rancor's Finishing move comes when he has about 1/6 health left. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- / Two Rancors (2RANC)/ -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- This is the only time in the game where you have to kill two bosses at the same time. These two are identical to the first Rancor in every way, except that these occasionally throw flowers. However, just treat them the same, and Force Dash if you see a flower heading your way. Anyway, lock onto one of the Rancors, and focus completely on it. Just ignore the other one. When you get the Rancor's collective health bar down to 1/2, the first Rancor's Finishing move comes up. After that, focus on the other one. Now it should be easier, as there is only one to worry about. The second Rancor's Finishing move comes when the health bar is almost empty. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- / Shaak Ti (SAAKT)/ -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Shaak Ti is just a typical Jedi. Move in close and barrage her with slashes, comboing if you can. When she has about 2/3 health left, she will screech, and summon some Felucians to aid her. Don't bother with them, however, if you get too crowded, use a Force Rupulse to knock them away. If you go after the Felucians, and give Shaak Ti some time to herself, she will enter a bubble, and green bacta-like ooze will flow around her. This means she's regaining health, and we can't have that, can we? To stop this, just slash her, or throw your saber. Shaak Ti's Finishing move will occur when she has about 1/6 health left. ///////////////////////////////////////////////////////////////////// / VII. Nar Shaddaa (Visit 2) (NSAV2)/ ///////////////////////////////////////////////////////////////////// -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- / Shadow Guard First Encounter (SHGE1)/ -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Start out by using Force Lightning to see if you can weed out some Stormtroopers before you engage the Shadow Guard. After that, though, you should ignore any survivors. The Shadow Guard is good at blocking Force based attacks, so stick with the classic hack-n-slash method. Eventually, he will summon some Shadow Troopers (black Stormtroopers) to help him. Ignore them, and finish killing the Shadow Guard. Interestingly, the Shadow Guard doesn't have a Finishing move. ///////////////////////////////////////////////////////////////////// / VIII. Jedi Temple Trial of Spirit (Visit 3) (JTSV3)/ ///////////////////////////////////////////////////////////////////// -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- / Rogue Jedi Second Encounter (RJDE2)/ -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Well, this guy looks familiar, eh? He is primarily a Force user, and will jump away from you frequently so he can use Force attacks on you. He throws his saber and will also throw some chairs at you. Make sure you stay close so he doesn't get those oppritunities. In the later half of the fight, blue ooze will flow around him, making his Force based attacks even more damaging. The Rogue Jedi's Finishing move comes when he has about 1/6 health left. After the fight, the Apprentice learns the identity of the Rogue Jedi... ///////////////////////////////////////////////////////////////////// / IX. Kashyyyk (Visit 2) (KYKV2)/ ///////////////////////////////////////////////////////////////////// -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- / AT-ST Second Encounter (ATSE2)/ -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Start out by using Force Lightning to kill the Stormtroopers, then focus on the AT-ST. After that, it becomes exactly like the earlier fight with the AT-ST, so I'll just copy the previous strategy here. You can kill it using two different methods, one hard way and one easy way. This way is the harder method. There are multiple explosive canisters (the red ones) scattered around the area. You can use the Force to pick them up and throw them at it to inflict damage. This way is the much easier way, because you don't get hurt at all. The AT-ST's main weakness is that all of its cannons are located on the front of the head-like structure. This means that the AT-ST can only attack you if it is facing you. So, Force Dash behind it, and stay there. Make sure you stay behind it, so you stay safe. After you are behind it, simply throw your saber over and over, or use Force Lightning. The AT-ST's Finishing move will show up when it has about 1/4 health left. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- / AT-ST Third Encounter (ATSE3)/ -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- While it might appear to be hectic when you enter the room, due to all the Stormtroopers, you should ignore them for now, and deal with them after the ST-ST is scraped. After that, it becomes exactly like the earlier fight with the AT-ST, so I'll just copy the previous strategy here. You can kill it using two different methods, one hard way and one easy way. This way is the harder method. There are multiple explosive canisters (the red ones) scattered around the area. You can use the Force to pick them up and throw them at it to inflict damage. This way is the much easier way, because you don't get hurt at all. The AT-ST's main weakness is that all of its cannons are located on the front of the head-like structure. This means that the AT-ST can only attack you if it is facing you. So, Force Dash behind it, and stay there. Make sure you stay behind it, so you stay safe. After you are behind it, simply throw your saber over and over, or use Force Lightning. The AT-ST's Finishing move will show up when it has about 1/6 health left. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- / Ozzik Sturn (OZZST)/ -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- This guy is basically a souped up AT-ST. So, treat him as such. Stay behind him and throw your saber or use Force Lightning over and over. Be careful, as he sometimes likes to walk backward, and he might catch you in front of him. That isn't a good place to be, because he will fire grenades at you over and over, and it gets really annoying. Eventually, Ozzik Sturn will cover himself in a force field, and will be completely invincible. However, the shield pod's own personnel shield will be down, letting you destroy it. Slash all four of the support beams, then use Force Push or Force Grip to destroy it completely. Hurry though, or the shield pod casting the shield on Ozzik Sturn will change. Once all four pods are down, you can procede with killing him. Interestingly, there is no Finishing move for Ozzik Sturn. Alex Miller points out that a quick and easy way to destroy Ozzik Sturn's generators is to use Detonate (Force Lightning, then Force Push). This is a great method, and I would definetly recommend it. ///////////////////////////////////////////////////////////////////// / X. Felucia (Visit 2) (FELV2)/ ///////////////////////////////////////////////////////////////////// -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- / Bull Rancor (BULRC)/ -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- There are three ways to go about this battle. Theres a really hard way, a medium way, and a really easy way. For the hard way, you constantly run away from the Bull Rancor, while throwing the numerous flowers at him. If you choose this method, I would recommend you not lock on to the Bull Rancor, as it's too easy to Force Dash into a flower. The medium way involves no running at all. The battle takes place on a hillside. Run to the top area of the hill. There are mushrooms that provide ledges off the ground. Simply jump up there and throw your saber at him if he isn't doing anything. The Bull Rancor will either throw a flower at you or take a swipe at you with his claws. Both can be avoided by jumping. On your way back down, use Force Lightning in mid-air. Just repeat this to win. Finally, there is the easy way. At the top of the hillside, jump on the mushroom to the left(when facing up the hillside). When the Bull Rancor gets in close to swipe at you, jump off and head to the very back wall. Press up against the membrane as close as you can. If done correctly, the Bull Rancor should get stuck. Just repeatedly use Force Lightning or throw your saber at him after that to win. This way is definately recommended. The Bull Rancor's Finishing move occurs when he has 1/4 health left. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- / Maris Brood First Encounter (MSBE1)/ -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Strangely, Maris Brood isn't the best blocker when it comes to lightsabers. So, move in close, and slash away. After she loses 1/4 of her health, she summons Felucians to help her. They can get pretty annoying, so use Force Lightning followed by some saber slashes to take them out. Continue working on Maris Brood. After she has just a little less than 1/2 health, she'll summon a Rancor that you will have to deal with. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- / Rancor Second Encounter (RANE2)/ -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- This Rancor is almost identical to the first one you encounter, so I'll copy that information in here. The Rancor only has two attack, which is swipe and flower throw. If you see a flower coming your way, just Force Dash away from it. He'll do this if he gets close to you. When he gets too close, Force Dash away, and throw your saber, or use Force Lightning. If you do happen to get hit, as soon as you get up, throw your saber or continue using Force Lightning, as it will take the Rancor some more time to get close to you again. Basically, throw your saber or use Force Lightning whenever you get the opportunity. The Rancor's Finishing move comes when he has about 1/4 health left. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- / Maris Brood Second Encounter (MSBE2)/ -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- That incident with the Rancor gave Maris Brood enough time to completely heal herself. Your slashes will now do more damage. The rest is the same, so I'll copy the first one here. I would also like to point out that if you win a Force lock with Maris Brood, the Apprentice will use her lightsabers against her. I found that really awesome! Strangely, Maris Brood isn't the best blocker when it comes to lightsabers. So, move in close, and slash away. Continue working on Maris Brood. She'll fall quickly with your improved damage. Maris Brood's Finishing move comes when she has 1/6 health left. ///////////////////////////////////////////////////////////////////// / XI. Raxus Prime Imperialized (Visit 2) (RXPV2)/ ///////////////////////////////////////////////////////////////////// -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- / AT-ST Fourth Encounter (ATSE4)/ -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Another battle with an AT-ST... Well, let's begin! This one is the same as the earlier ones. If you need health, there are some bacta tanks located behind the motionless AT-STs. Since it is the same, I'll copy the earlier strategy in here. You can kill it using two different methods, one hard way and one easy way. This way is the harder method. There are multiple explosive canisters (the red ones) scattered around the area. You can use the Force to pick them up and throw them at it to inflict damage. This way is the much easier way, because you don't get hurt at all. The AT-ST's main weakness is that all of its cannons are located on the front of the head-like structure. This means that the AT-ST can only attack you if it is facing you. So, Force Dash behind it, and stay there. Make sure you stay behind it, so you stay safe. After you are behind it, simply throw your saber over and over, or use Force Lightning. The AT-ST's Finishing move will show up when it has about 1/4 health left. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- / Shadow Guard Second Encounter (SHGE2)/ -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- You're almost able to destroy the shipyard, but another Shadow Guard stands in your way. You might be weak from all the fighting on your way to the control room, so if you need to, grab some bacta from the corners of the arena. Stay in close, as his saber skills aren't very good. If you get in a Force or saber lock, just note that it is the first battle that takes five imputs to win the lock. Once he has about 3/4 health left, he will summon Shadow Troopers to aid him. Ignore them, and focus on the Shadow Guard. If you see the Shadow Guard charging Maelstrom, Force Dash away. Yuo can use this time to kill the Shadow Troopers, or to grab some bacta if your health is low. Then move in for the kill. It shouldn't be too tough to beat. Interestingly, there is no Finishing move, but at the end, you get to throw him into some magma. ///////////////////////////////////////////////////////////////////// / XII. Cloud City (CLCTY)/ ///////////////////////////////////////////////////////////////////// -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- / Kleef (KLEE!)/ -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- The robots make this battle seem intimidating and difficult, but it really isn't. Kleef takes a ton of damage every time you slash him, so stick close. If you can, try to isolate Kleef, so you aren't bothered by the robots while in the fray. However, you should ignore the robots, as they are incredibly difficult to kill. If you still want to kill them, you have to slash them a lot, and get into a few locks, and they should go down. Just stick close, and Kleef should go down quickly. Interestingly, Kleef doesn't have a Finishing move. dsgdsgds dsfgdsgd sent in the following strategy: Right at the beginning of the fight, use Force Lightning. Let it drain your force down to about 90%, then use force push to send the exploding wave. This is key, as it disables the robots for a few seconds and disorientates Kleef. Just enough time to get a full force charge and do the same thing. Repeat that 2.5 times and the robots will blow up, taking Kleef down to about 1/3 HP. After that it's cake. The whole battle should take about 20-30 seconds. Thanks to Brygoogle for pointing out my mistake. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- / Basilisk (BASLK)/ -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- The Basilisk is one mean looking dude. However, he only has a few attacks. When he charges at you, just jump or Force Dash away. After that, turn around and throw your saber at him. Just keep doing this until the Basilisk hits the air. If he keeps his distance from you, he's about to fire a very powerful blaster which can't be deflected. However, you should still defend yourself, so block (hold the A button and turn the Wii Remote sideways), and it won't hurt you. If, while in the air, he hovers above you, it means that he will slam into the ground and knock you away. To dodge, Force Dash away from him, then jump to avaid the shockwave. After this attack, the Basilisk will be wide open, so move in and slash as much as you can. Even if you get hit, there is still enough time to get in a few slashes. The Basilisk's Finishing move comes when he has about 1/6 health left. Alex Miller has sent in the following information: Chop'aa's basilisk is highly susceptible to Maelstrom (Z,B,C,A) and (x2 combo + Force Push). Both of these moves will disable the basilisk for around 6 or 7 seconds, but only around 10 seconds after the previous usage of the tatic, allowing you to Force Lightning it without opposition or hopefully barrage it with a well executed Lightsaber combo. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- / Chop'aa (CHOPA)/ -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- This guy is laughably easy. He just might be the easiest boss in the game. Chop'aa isn't a Force user. What's that mean, you say? It means that he is highly susceptible to Force Choke. Use all of your Force meter using that, then move in and slash at him while it refills. Another option is to run away while the meter refills. Then, just repeat choking him. This battle took me about 30 seconds. Interestingly, there isn't a Finishing move. ///////////////////////////////////////////////////////////////////// / XIII. Death Star (DESTR)/ ///////////////////////////////////////////////////////////////////// -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- / AT-ST Fifth Encounter (ATSE5)/ -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Bet you're tired of killing these things, eh? Anyway, since it is identical to the last one, I'll just copy that strategy here. You can kill it using two different methods, one hard way and one easy way. This way is the harder method. There are multiple explosive canisters (the red ones) scattered around the area. You can use the Force to pick them up and throw them at it to inflict damage. This way is the much easier way, because you don't get hurt at all. The AT-ST's main weakness is that all of its cannons are located on the front of the head-like structure. This means that the AT-ST can only attack you if it is facing you. So, Force Dash behind it, and stay there. Make sure you stay behind it, so you stay safe. After you are behind it, simply throw your saber over and over, or use Force Lightning. The AT-ST's Finishing move will show up when it has about 1/4 health left. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- / Darth Vader First Encounter (DVAE1)/ -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Keep in close, as Vader relies on his Force powers to do the brunt of his damage. Remember, you can counter the majority of his Force attacks. To counter Force Push, press the B button while flying backwards. To counter Force Lightning, hold the A button and turn the Wii Remote sideways. Finally, to counter Force Grip, either throw your saber, use Force Lightning, or Force Push. I found it really cool to see Vader break up as you fight him. Darth Vader's Finishing move comes when he is almost dead, unfortunatly. After the battle, you have a choice. There are two different endings in this game, one light side (the one that actually happened), and one dark side (the one that didn't really happen) ending. To get the light ending, you must fight The Emperor in the next fight. To get the dark ending, you must fight Darth Vader again in the next fight. At the beginning of the next fight, The Emperor is on the left, while Vader is on the right. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- / Darth Vader Second Encounter (DVAE2)/ -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- By far the easier choice. Darth Vader is still weakened from your first fight together. Your slashes will do a lot of damage, almost as much as in the fight with Kleef. However, it will be harder to land hits. Still, stick with the hack-n-slash strategy. Darth Vader's Finishing move comes strangely early, when he has about 1/3 health left. Congratulations, you beat the game! So sit back, relax, and enjoy the dark ending! -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- / The Emperor (TEMPR)/ -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- The harder choice by far. He has a huge amount of health, and is incredibly good at blocking every one of your attacks, so prepare for a long fight. During the fight, if your arm gets tired, then you should probably pause the game and take a quick break to get your arm back to peak proficiency. Anyway, the Emperor is both an excellent swordsman, and Force user. He uses Force Lightning frequently, so make sure you block it. Try to get in a bunch of Force or saber locks, as it means free damage. If you see Maelstrom coming, Force Dash away. The Emperor is just like any other Jedi/Sith, just way better defensivly, so keep at it, and try to diversify your attacks as much as possible. The Emperor's Finishing move comes when he is almost dead, unfortunatly. This strategy comes from Sam: I figured out a move that brings his health right down. It's a pretty bad move, but he is easy with this. Double jump, then swing the wii remote down, keep on doing it unless he does maelstrom, then run. I tried this out, and it worked quite nicely. The Emperor has trouble blocking this attack. Congratulations, you beat the game! So sit back, relax, and enjoy the light ending! --------------------------------------------------------------------- / Frequently Asked Questions (FAQS!)/ --------------------------------------------------------------------- As of now, there aren't any FAQs, so send them in, and I'll answer them as best I can. --------------------------------------------------------------------- / Credits (CREDS)/ --------------------------------------------------------------------- I'd like to thank the following: Myself-I did all this work, you know! My sister-She helped me out by looking at stuff I couldn't, and for helping me type Brygoogle-For pointing out that Kleef's robots can be destroyed. Alex Miller-For adding some strategies. Sam-For contributing a great strategy on killing the Emperor. dsgdsgds dsfgdsgd- For sending in a Kleef strategy. Kevin Ehrhardt- For sending in an excellent stategy on Darth Desolus. Pop-Tarts-I would never have been able to finish the guide without the help of sweet, sweet Pop-Tarts IronMongoose-For getting me to write this FAQ George Lucas-Anyone who invents Star Wars should be in this section KROME-For making an amazing game Nintendo-For making the Wii Anyone who sends in strategies will be thanked here. --------------------------------------------------------------------- / Contact Information (CINFO)/ --------------------------------------------------------------------- You can send me an e-mail to give a FAQ, strategy, to comment, or to fix a typo. Please send to: SWTFUBossFAQ(at)yahoo.com Some rules: -Put SWTFU Boss FAQ somewhere in the Subject bar. -Put what you are contributing in the Subject Bar as well. -Make your e-mail readable. -I only understand English, so send e-mails in English. -Don't send hate mail. -Make your e-mail relate to the guide. That's all for now, but I may add more later. --------------------------------------------------------------------- / Copyright Information (COPYI)/ --------------------------------------------------------------------- This guide may not be reproduced without my permission. The guide is only allowed to be used on gamefaqs.com, neoseeker.com, gamesradar.com, cheatplanet.com and supercheats.com and their affiliates. If you see a violation to this rule, notify me immediatly. You may use this guide for private use only. Any and all trademarks and copyrights found in this document are owned by their respective trademark and copyright holders. Any violation of the above is copyright infringment. Copyright 2008 Mattias Greer The End