=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
                       F I N A L   F A N T A S Y   I X
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
              Final Fantasy IX Walkthrough and FAQ version 1.25
                                (Part 1 of 2)
                      For Playstation(tm) (US version)
                                By: ìAî Tadeo
                          Created: November 12, 2000
                     Date last Updated: December 10, 2000
                       Mail me at: ff9@edsamail.com.ph
                                ICQ#: 12218741


NOTE: You can e-mail me for suggestions/contributions so as to improve the 
guide. They are most welcome and every bit of it is appreciated. :) You can 
send in your contributions also :) Iím accepting all of them. Also, this 
guide will be LONGER than anything that Iíve done so please understand. I 
have a busy schedule now because of school but Iím sure I can manage and I 
will finish the guide. The table of contents will be most likely the outline 
of the guide. Thatís all for now. Thank you. And please read the E-mail 
policy.

Now, for the walkthrough, if you want a walkthrough which will guide you 
directly in finishing the game only, use Elranzerís quick walkthrough at 
GameFAQs. A lot of people just wants to finish the game and doesnít care 
about other things. So, Iíll refer you to Elranzerís Guide. His walkthrough 
will surely help you. Itís one of the best guides and itís easy to follow.

I also want to commend 2 nice persons for their perseverance and dedication 
to their sites. Jeff (CjayC) for GameFAQs.com and Al Amaloo of VGStrategies. 
They are very responsible and I admire their efforts. Keep up the good work 
guys! 

I would also like to commend the great Kao Megura for his excellent guides! 
As a matter of fact, he is the one who inspired me to create guides. Thanks a 
lot. :) 

BTW, I really hate those thieves who stole his works. 



                           -=-=-=-=-=-=-=-=-=-=-=
                                 DISCLAIMER
                           =-=-=-=-=-=-=-=-=-=-=-

This Walkthrough/FAQ is created for personal use only. You must not use it 
for anything that gains profit. Specifically Magazines, Game Guides, 
Commercial Web Sites. Youíre also not allowed to rip off part/s of this 
Walkthrough/FAQ and put it on your own Walkthrough/FAQ. Anyone doing this is 
guilty of ìplagiarismî, the act of stealing and passing off of ideas and 
words of another as oneís own without crediting the source.

You also cannot use this Walkthrough/FAQ as a guide for you to make your own 
Walkthrough/FAQ, you must do everything there is to do in the game yourself 
or have others give info about your game and give them proper credit. You can 
copy the layout though. 

You can put this Walkthrough/FAQ on your non-commercial or non-profit web 
site provided that not a single character has been edited or removed and you 
MUST have permission from me in order to do so. You can also, print a copy of 
the entire walkthrough or a part of it, provided you only use it for personal 
purposes. Remember ìYou donít have to steal, just ask.î - B.O.F.III


                           -=-=-=-=-=-=-=-=-=-=-=
                                INTRODUCTION
                           =-=-=-=-=-=-=-=-=-=-=-

Hello everyone! To those of you who know me, welcome back! :) This is my 
fourth project at GameFAQs. Seeing that this game will be the last among the 
Final Fantasy series that will grace the Sony Playstation console, I decided 
to create one too :) As with the objectives of other guides, I too would like 
to help out gamers out there who wants to know various infos about the game. 
Iím not finished with my guides, but Iím sure that I can manage. Iím a die 
hard RPG fan and Iíll do my best to make this guide as helpful as possible.

Now, letís talk about the game itself. The 9th installment in the Final 
Fantasy series is really, IMHO, the best Final Fantasy ever! (Itís second 
best RPG to me because I like Chrono Cross more). Final Fantasy IX is a whole 
new world and is not a sequel of any of the previous Final Fantasies. The 
hero in the game is Zidane, a member of a band of bandits called Tantalus. It 
was then that fate led them to meet the princess of Alexandria, Garnet. 
Princess Garnet is really not happy about everything around her inside the 
castle at Alexandria. She then decided to leave the castle for good and that 
led her to meet Zidane. I wonít spoil you anymore so letís start the guide!


                           -=-=-=-=-=-=-=-=-=-=-=
                                  CONTENTS
                           =-=-=-=-=-=-=-=-=-=-=-

                             ----- Part I -----

                     i.     E-Mail Policy                      
                     I.     Updates/Revisions
                     II.    Game Information
                            A. Game Controls         
                            B. Game Menus
                            C. Game Basics
                               - Moving About
                               - Attacking and Battle system
                               - The elements
                               - Active Time Events 
                               - Trance System
                               - Abilities
                               - Leveling Up
                               - Moogle Info
                               - Game Over
                            D. Character Stats
                            E. Good/Bad Status Effects
                     III.   Character Information
                            A. Main Characters
                            B. Supporting Characters
                            C. Arch-Enemies
                     IV.    Walkthrough
                            A. Disk 1 Walkthrough
                            B. Disk 2 Walkthrough
                            C. Disk 3 Walkthrough
                            D. Disk 4 Walkthrough
                               1. Side Quests
                     V.     Tetra Master
                            A. Rules
                            B. Card List
                            C. Friendly Monsters/Weapon/
                               Rare Cards Location
                            D. Card Game Strategies
                     VI.    All about Chocobos
                            A. Chocobos
                            B. Chocobo Forest
                            C. Chocobo Lagoon
                            D. Chocobo Air Garden
                            E. Chocoboís Paradise
                            F. Chocobo Treasure Hunting
                            G. Abilities Guide

                             ----- Part II -----

                     VII.   Ability List
                     VIII.  Summon Magic
                     IX.    Blue Magic
                     X.     Items
                     XI.    Key Items
                     XII.   Maps
                     XIII.  Stellazzio Info/List
                     XIV.   Treno Auction House
                     XV.    Active Time Events (ATE) List
                     XVI.   Moogle Locations
                     XVII.  Pop Quiz
                     XVIII. Special Battles
                     XIX.   Equipments
                            A. Weapons
                            B. Helmets
                            C. Armor
                            D. Wrist Band
                            E. Accessories
                     XX.    Shops
                     XXI.   FAQs
                     XXII.  Enemy List
                     XXIII. Gameplay Tips
                     XXIV.  Fantasy Trivia
                     XXV.   Credits



                               -=-=-=-=-=-=-
                               E-MAIL POLICY
                               =-=-=-=-=-=-=

For the past few months, Iíve been receiving such a great number e-mails and 
some of them are quite annoying (just 2 of them though). So, I decided to put 
up this e-mail policy as a guide for you if you want to send an e-mail to me. 
Here are the things that you must do/must not do in sending an e-mail 
regarding this guide and any of my other guides:

Doís
----
1. Send me a question, which cannot be found on my guide. I will be more that 
happy to help you.
2. Try to be specific in order for me to understand what youíre trying to ask 
me.
3. You can send in your questions/other e-mails in text or HTML format. No 
executables.
4. Check first the latest version of the guide before sending questions, 
contributions, etc.  If you use later versions, the answer/s to your 
questions might have been answered already and will be most likely to be 
ignored.
5. If I happen to forget you, just e-mail me nicely and Iíll respond to you 
ASAP.

Doníts
------
1. Donít send any questions that can be answered from my guide. And donít be 
persistent in doing so.
2. Donít send nonsense e-mails like ìI want to marry you!î ìCan you buy me 
this or that?î etc.
3. Donít say bad words. F$#k Y%u! and the likes.
4. And, donít send Chain letters! Please!
(Doing this, your e-mail will be most likely to be ignored)



                          -=-=-=-=-=-=-=-=-=-=-=-=-
                              UPDATES/REVISIONS
                          =-=-=-=-=-=-=-=-=-=-=-=-=

Version 1.25 (Started: December 10, 2000)
-----------------------------------------
        - Walkthrough Update:
          - Prizes from Brahne after fighting scene of Zidane and Blank
        - Modified the Side Quests (new)
          - Treno (Stellazzio, Card Stadium, Behemoth, Auction House)
          - Excalibur 2
          - Chocobo Mini-Guide
        - Modified Chocoboís Paradise Treasure Locations
        - Madain Sari Sub-Quest Update
        - Card List Update

Version 1.24 (Started: December 9, 2000)
----------------------------------------
        - Walkthrough Update:
          - Card Phantoms
          - Amarantís Rune Claws
        - Zidaneís Dyne Abilities

Version 1.23 (Started: December 7, 2000)
----------------------------------------
The walkthrough is finished! Yippee! What an ending! Donít go to the ending 
yet if you havenít finished the game yet or itíll spoil the story for you. 
For the contributors, I have a whole lot of them. Iíll do my best to include 
everything. Thanks again everyone!
        - Walkthrough Updates:
          - Getting the chest behind the falling floor at Burmecia
          - Locations of some of the Ghost Card Masters at Memoria
          - Save point before entering Space
          - Walkthrough finished! (at long last)
        - Card List Update

Happy Birthday to my favorite singer! Ms. Olivia Lufkin from Japan. 
Omedetou Gozaimasu!

Version 1.22 (Started: December 6, 2000)
----------------------------------------
        - Walkthrough Updates:
          - Complete Boss Information
          - Moogle Suit and Autograph at Lindblum in Disc 1
          - Gil at South Gate (before Treno)
          - Gysahl Greens at Cleyra Settlement
          - Steal info for Beatrix
          - Steal information for Black Waltz #3 2nd encounter
          - Maidenís Prayer at Ipsenís Castle
          - The Tower for Zidane at Memoria
        - Card Collector Title
        - Few Spelling Corrections

Version 1.21 (Started: December 5, 2000)
----------------------------------------
Dear me, this is the thing that I hate most. I received some e-mails that are 
corrupted (i.e. weird characters and incomplete). I got more than 20 e-mails 
like these. It may have something to do with the Mail Server. So, Iíd like to 
tell you that I will reply to your message if it is sent successfully to me. 
If I didnít reply for about 3-4 days, that means your e-mail might not be 
sent successfully. Now, back to work... :)
        - Chocoboís Paradise Treasures and Locations
        - Card List Update

Version 1.20 (Started: December 4, 2000)
----------------------------------------
        - Walkthrough Update:
          - Side Quests
            - Stellazzio
            - Chocoboís Paradise
          - Fix at last boss (it isnít Hades, sorry itís a typo)
          - Various Boss Steal Info
          - Desert Palace (Bloodstones)
        - Complete Chocograph Locations 
        - Card List Update
        - New Card Collector level

Version 1.19 (Started: December 3, 2000)
----------------------------------------
Iím already at the end, and gosh Necronís tough. :) Check out the other 
updates too. Note to contributors, if I ever forgot your contribution or your 
credits please send me an e-mail and inform me. I sincerely apologize if that 
happens. I have a flooded mailbox so I might miss some e-mails. Please 
understand.
        - Walkthrough Update:
          - finished up to Necron
          - the legendary synthesist! :)
          - Side Quests (near the beginning of Disc 4)
        - Card List Update.

Version 1.18 (Started: December 3, 2000)
----------------------------------------
        - Walkthrough Update:
          - New Jump Rope prize
        - The Real Card Rules! Check Tetra Master.
        - Card List Update
        - More Chocograph Locations

Version 1.17a (Started: December 2, 2000)
----------------------------------------
From here on, I decided to update both parts at the same time. I got confused 
when I tried to update one part only. This also to the benefit of the 
Webmasters who have my guide and also to everyone.
        - Walkthrough Update:
          - Antlion steal information
          - Info at Ipsenís Castle
        - Card Collector title

Version 1.17 (Started: December 1, 2000)
----------------------------------------
        - Chocobo Information
          - Complete Chocograph List
          - Chocobo Air Garden
          - Chocoboís Paradise
        - Card List Update

Version 1.16 (Started: December 1, 2000)
----------------------------------------
Ok. It seems that the file will be a lot bigger than I thought. So, I decided 
to split the guide into 2. This is for consideration to those who have Dial-
Up Connections (like me). People are starting to e-mail me about the size of 
the file. So, here it is. For any suggestions/comments/contributions, just e-
mail me at my address at the top of this document. Thank you.

Note: Iíll be separating the Revision histories from now on.

Version 1.15 (Started: November 30, 2000)
-----------------------------------------
Well, Iím having fun discovering those Chocographs. Gosh, theyíre really hard 
to find. Anyway, Iíll continue on until I complete all Chocographs and their 
locations and discover whatís in store afterwards. Cíya!
        - Ability List Update
        - Special Battles Update
        - More Cards! (w/ locations)
        - New Chocographs (and locations)
        - Chocobo Lagoon section
        - Stellazzio Update
        - Equipments Update (Zidaneís Weapons)
        - Enemy List Sample

Version 1.14 (Started: November 28, 2000)
-----------------------------------------
Woohoo! The walkthrough is at Disc 4 already. :) Just a little bit more and 
itís the end of the walkthrough! Iíll be concentrating in the Card game and 
the Chocobo from now own. For the contributors, Iíll be including the last 
message in the reply. Iím getting at least 50 e-mails at day all about FF9. 
As you can see also, there are 2 news sections to this guide :) More work! 
Thanks a lot for all of your support. Now, back to work!
        - Walkthrough Update:
          - steal info for Black Waltz #1
          - Finished right before going to Iifa Tree at Disc 4
        - Blue Magic Section (new)
        - Card List update! (Card locations included)
        - Card Collector Level update
        - Summons Update
        - Ability List Update
        - Character Section Update
        - Stellazzio Update
        - ATE List Update
        - Moogle Locations Update
        - Shop List Update
        - Fantasy Trivia Update
        - New FAQs
          - FAQ #1 updated (new sites)
        - Credits Section Update

Version 1.13 (Started: November 25, 2000)
-----------------------------------------
I blew it. I hope everybody will understand. Iím on my way to finishing Disc 
3 already. But, I really have to update now for 2 reasons: First, there are a 
lot of people who sent in the same info and some are mad at me for not 
updating. Second, itís your right to know the progress of the guide. :) So, 
here is the current progress of the guide. Iíll continue working now, bye!
        - Walkthrough updates:
          - Fixed equipments at Iifa Tree
          - Strategy vs. Soulcage at Iifa tree
          - On the way to Ipsenís Castle
        - Ability List update
        - Status Effects minor correction
        - Weapon/F. Monster/Rare Card Locations (new section)
        - Mognet and Moogle Locations update
        - Summon Magic minor correction
        - ATE List Update (a lot!)
        - Stellazzio Correction
        - Treno Auction House update
        - Shop List Update
        - Fantasy Trivia update (tons)
        - FAQ #1 update (new site)
        - Credits Section update

Version 1.12 (Started: November 24, 2000)
-----------------------------------------
Ok. When I update this guide the next time, Iíll make sure that the 
walkthrough will be finished for good. It will take longer than my previous 
updates but Iíll do my best to complete it ASAP. As for the contributors, Iíd 
like to make a request. Iíll be concentrating on the walkthrough so, if you 
have contributions, you can send it after I finish the walkthrough. As for 
questions, you can send them in and Iíll be more than happy to answer them. 
Thank you. 
        - Walkthrough Update:
          - Finished up to the beginning of Disc 3
        - Ability List Update
        - Items/Key Items Update
        - ATE List Update
        - Moogle locations Update
        - Pop Quiz Update
        - Shop List Update

Version 1.11 (Started: November 23, 2000)
-----------------------------------------
Webmasters:
Please inform me if you want to put my guide on your website. Iíve found some 
already that I didnít know of. I wonít eat you or anything :). All I ask is 
for you to tell me, so that I can also put your site in the guide.
        - Walkthrough Updates:
          - Prize if you pleased all 100 audiences in the fighting sequence
            in the beginning at Alexandria
          - new items stolen from Baku in the very beginning of the game
          - Finished up to Conde Petie in Disc 2
        - minor Status Effects correction
        - Beatrixí Abilities
        - Ability List Updated
        - Chocobo Hot & Cold update
        - Chocograph (1 new, 1 discovered)
        - Special Battles Updated
        - ATE list updated
        - Moogle locations updated
        - Shop List updated
        - Credits Section Updated [ for the Webmasters also :) ]
        - FAQ #1 update (new sites)

Version 1.10 (Started: November 22, 2000)
-----------------------------------------
whew! At last I finished that HUGE update. Enjoy! :)
        - Walkthrough Update:
          - Correction at Festival of the Hunt
          - Finished up to Red Rose
        - E-mail Policy (new)
        - Characters Section Update
        - Ability List Update
        - Items/Key Items List Update
        - ATE List update
        - Special Battles Update
        - Stellazzio Update
        - Chocobo Hot & Cold info (see Bonus Points)
        - Summons Update/Correction
        - Treno Auction House (new section)
        - Moogle Locations Update
        - Fantasy Trivia corrected
        - Shop List update
        - New FAQs (a lot)
        - FAQ #1 update (new sites)
        - New Gameplay Tips
        - Credits Section Update

Version 1.09 (Started: November 21, 2000)
-----------------------------------------
I decided to continue updating the Ability List because if I update it after 
the game, Iíll miss the AP requirements of some of them because I might have 
learned it already. The equipments will be updated after the walkthrough.
        - Walkthrough Update:
          - Beginning of Treno in disc 2
        - Ability List Update
        - Items/Key Items Update
        - Shop List Update
        - Moogle Location Update
          - Info on Stiltzkin
        - FAQ Section update

Version 1.08 (Started: November 20, 2000)
-----------------------------------------
As for now, Iíll be halting my updates for the equipments/abilities list. It 
takes a lot of time and prevents me from complete the Walkthrough fast 
enough. As for the rest of the guide, update will continue. PS: In my first 
game, I moved on to Memoria. I donít plan to finish the FFIX using my first 
save. Iíll be finishing it now in my second game. Again, please donít send 
contributions yet. Let me finish the walkthrough first.
        - Walkthrough Update:
        - Trance Abilities of some Characters.
        - ATE List Update
        - Equipment List Update
        - Moogle locations Update
        - Shop List Update
 
Version 1.07 (Started: November 19, 2000)
-----------------------------------------
        - Walkthrough Update:
          - Up to beginning of Cargo Ship (after Dali)
        - Character information update (Trance and Skill abilities)
          - New Arch-Enemy
        - Status Abilities (see Abilities Section)
        - elemental properties
        - Ability List Updated
        - Equipments List updated
        - Items and Key Items Update
        - ATE list updated
        - New Stellazzio
        - Shop list updated
        - New Moogle Locations
        - New FAQs
        - FAQ #1 update (new site)

Version 1.06 (Started: November 18, 2000)
-----------------------------------------
        - Walkthrough Update:
          - After leaving Tantalus to save Garnet
        - Status Effect revised again
        - Ability List Updated
        - Equipments update
        - Items and Key Items Updated
        - Moogle Locations update
        - ATE List update
        - New Fantasy Trivia
        - Credits Section Updated

Version 1.05 (Started: November 17, 2000)
-----------------------------------------
(I finally reached Disc 4. Now, my New Game is still ongoing and Iím writing 
everything in plain paper. This will be slow but will surely be completed in 
time. Meanwhile, enjoy the BIG update)
        - Cures for Status Effects revised
        - Modes of Transportation (new)
          Check ëMoving Aboutí Section
        - New Supporting characters and Arch-enemies
        - New Chocobo info (abilities)
        - New Chocobo Hot & Cold Items
        - Chocobo Hot & Cold Bonus points!
        - New Chocograph w/ actual location in world map
        - Special Battles (New Section)
        - Summon Magic Update
        - New Stellazzio
        - Tetra Master (revised rules, new title)
        - Equipments Section Update! (weapons, armor, etc.)
        - Shop List Updated!
        - Partial Card List
        - FAQ #1 update (new sites!)
        - Credits Section Updated

Version 1.04 (Started: November 16, 2000)
-----------------------------------------
Iím now on a new game and Iím doing the walkthrough itself. Iíll also revise 
the Card Game Rules as I find it incorrect. I discovered the REAL rules and 
Iíll do it again and again to verify it.
        - all about Chocobos (new section)
          Chocobo info, Chocobo Forest and Chocobo Hunting Guide
        - Card Game Strategies (new)
        - FAQ #1 update (new site)
        - Fantasy Trivia Updated
        - Credits Section Updated

Version 1.03 (Started: November 15, 2000)
-----------------------------------------
(Iím already at Disc 3 and Iíll be finishing it soon. Itís hard to keep 
spoilers at bay. Especially what happened to Brahne.)
        - Characters Section Update
        - Summon Magic Section (new)
        - New Card Game Info
        - Card collector level update (New Titles and Scoring System)
        - Stellazzio Update

Version 1.02 (Started: November 14, 2000)
-----------------------------------------
        - New Characters!
        - The Elements Section (new)
        - Pop Quiz Section (new)
        - Tetra Master Rules Finished
          - Card Collector Level update (Titles)
        - Stellazzio update
        - Status Effects List
        - Fantasy Trivia Update
        - FAQ #1 (new website)

Version 1.01 (Started: November 13, 2000)
-----------------------------------------
        - Walkthrough Update:
          Small update at Alexandria
        - Random Battle Information
        - Abilities Info Updated
        - New Contact Information
        - Stellazzio Info
        - Started the Tetra Master Section
        - New Sections! (Fantasy Trivia, Moogle Locations and ATE List)
        

                          -=-=-=-=-=-=-=-=-=-=-=-=
                              GAME INFORMATION 
                          =-=-=-=-=-=-=-=-=-=-=-=-

----------------
A. GAME CONTROLS
----------------
   
                          _____                 _____
                         | L1,2|               | R1,2|
                        --------              ---------
                       /    _   \____________/         \
                      |   _| |_   ___    ___     Tr    |
                      |  |_   _| |sel|  |str| Sq   Ci  |
                      |    |_|   __        __    X     |
                      |         /  \      /  \         |
                       \       | AL |----| AR |       / 
                        \     / \__/      \__/ \     /
                         \___/                  \___/   
 
Hereís a not so perfect but efficient image of the Analog Controller of the 
Sony Playstation console. Here are the descriptions of the different uses of 
each of the buttons.

D-Pad    : Control the motion of your characters in the field, Select menu
          items.
Select   : Activate Active time Events
Start    : Pause the Game
Triangle : Open up menu, switch to another character during battles
Circle   : Cancel Button
Square   : Used to challenge others in a card game
X        : Examine/Confirm Button
Analog   : More efficient control for you characters
L1,R1    : Rotate Screen in World Map, Push together to escape battles
R2       : Change Perspective (birdís eyeview or characterís eyeview)

-------------
B. GAME MENUS
-------------

Here are the different menus in the game. Iíll only give a brief explanation 
on these as it is easy to learn how to use them.

1. Main Menu
------------

 --------- ----------
| C1      | Item     |
 ---------  Ability  |
| C2      | Equip    |
 ---------  Status   |
| C3      | Order    |
 ---------  Card     |
| C4      | Config   |
 --------- ----------
          | I1       |
           ----------
          | I2       |
           ----------

C1, etc. are the characters in your party. Youíll see the characterís 
HP/MP/Level and the Magic Stones He/She currently have. To the right are the 
different sub-menus. 

I1, contains information about the total time elapsed in the current game. 
I2, on the other hand, shows your current location.

2. Item Sub-Menu
----------------

 ------------------------- ---------
|  Use    Arrange    Key  |  Item   |
 ------------------------- ---------
|  Potion     5      Ether     3    |
|                                   |
|                                   |
|                                   |
|                                   |
|                                   |
 -----------------------------------

The item menu contains information about your Item and Key Items Inventory. 
It lists all of the items and their respective quantities. You can arrange 
them if you want so that you can browse through it quickly.

For the Key Items, it lists every Key Item that you acquired. You can then 
use the Examine button (X) to view that Key Itemís Description.

3. Ability Sub-Menu
-------------------

 ------------------ ---------
| Use    Equip     | Ability |
 ------------------ ---------
|               |            |
|               |            |
 --------------- ------------

Here, you can use Abilities that can be used out of battles such as Cure, 
etc. You can also equip the abilities of your chacaters here. Abilities are 
explained on the abilities section of this guide.

4. Equip Sub-Menu
-----------------

 ------------------------- -------
|  Equip  Optimize   Off  | Equip |
 ------------------------- -------
|              | Weapon:          |
|              | Helmet:          |
|  C. STATUS   | Wrist Band:      |
|              | Armor:           |
|              | Accessory:       |
|              |------------------|
|              | I1               |
|              |------------------|
|              | I2               |
 ---------------------------------

In this menu, you can equip your characters with the equipments that you 
found/bought during the game. You can use the OPTIMIZE Option to 
automatically equip the current character with the best equipments that 
he/she can have. 

For the menu, C.STATUS shows the current stats of your character. I1, shows 
the ability of the current equipment highlighted. I2, shows the different 
abilities you can learn from that specific equipment and itís AP 
requirements. (More info on AP can be found in the abilities section)

5. Status Sub-Menu
------------------

 ---------------- ----
| CS             | C1 |
 ---------------- ----
| Speed       | I1    |
| Strength    |-------|
| Magic       |       |
| Spirit      |       |
| Attack      |       |
| Defense     |  WI   |
| Evade       |       |
| Magic Def   |       |
| Magic Evade |       |
 ------------- -------

The character status screen shows you the stats of your characters and more. 
CS contains info about the HP/MP/Level/Magic Stones of that character.
C1 contains the commands that can be used by the character during battles.
I1 contains the current experience points and the experience points needed to 
level up.
WI contains info about the equipped weapon, helmet, wrist band, armor, 
accessory of the character.

Note: The character stats on the left are explained at the Character Stats 
Section of this guide.

6. Card Sub-Menu
----------------

This will show you your collection of cards and info about your collector 
level.

 -------- -----
|        |  I2 |
|        |-----|
|   I1   |  I3 |
|        |-----|
|        |  I4 |
|        |-----
|        | 
 --------

I1 contains all the cards that youíve collected so far. This also included 
info on the quantity of the current card and its type.
I2 contains info about collector level. Itís tells you what kind of card game 
player you are. I.e. beginner. It also tells you your card game points and 
your current level.
I3 shows you the number of wins,losses,draws in card games
I4 contains info about the current card that is selected, itís name, 
quantity, and arrows.

Card Game or Tetra Master, is explained in the Tetra Master Section of this 
guide.

7. Config Sub-Menu
------------------

You can set various parameters of the game in this sub-menu.

 -------------------- --------- ---------
| Sound              | Stereo  | Mono    |
| Control            | Normal  | Custom  |
| Cursor             | Initial | Memory  |
| ATB                | Active  | Wait    |
| Battle Camera      | Auto    | Fixed   |
| Battle Control     | Normal  | Custom  |
| Movement           | Walk    | Run     |
| Battle Speed       | S ============= F |
| Field Message      | S ============= F |
| Here Icon          | On      | Off     |
| Window Color       | Normal  | Classic |
| Target Window      | Auto    | Always  |
| Vibration          | On      | Off     |
 ------------------- --------- ---------

Hereís a brief explanation of each:
Sound = Stereo for surround sound, Mono for one speaker TVs only
Control = Default controls or set your own controls to suit your needs
Cursor = Let the game memorize your moves and then use it on the next battle
ATB = Active Time Battle. 
      Active = your opponent will not wait for you to finish your move
      Wait = your opponent will not attack you while youíre selecting from
             The command menu during battles.
Battle Camera = Auto: computer will change viewpoints of the camera
                Fixed: youíll have a somewhat like a birdís eye view of the 
                       Battle field
Battle Control = Default battle controls or change controls according to your 
                 needs
Movement = Either walk/run when the D-pad/analog is used
Battle Speed = Slows down or speeds up battles
Field Message = Slows down or speeds up text displayed in pop-up windows.
                Very useful.
Here Icon = display or hide the Here Icon in the field (the hand pointing at
            Your character)
Window Color = change from default or classic background color & vice versa
Target Window = auto display or always display
Vibration = On for Analog controllers only. Turn this off if youíre using 
normal controllers.

--------------
C. GAME BASICS
--------------

The following sections will guide you through the basic in playing the game. 

1. Moving About
---------------

Just as the previous Final Fantasies, you just have to press the D-Pad or use 
the Analog Stick in order to move around. You can also choose to Run/Walk 
when you press the D-pad or use the Analog Stick. You can configure it at the 
config sub-menu.

Here Icon
---------
The ëHereí Icon will tell you where you are. There are some times that your 
character is covered by some objects. You can use this Icon to determine your 
exact location. This is especially helpful if youíre stuck.

Field Icons (!)(?)
------------------
You can see these icons if there are some interesting objects around you. 
Once you see it pop out, use the Examine/Confirm button to check it out. You 
can get items, gain information, open doors, and much more. Youíll never know 
what surprise comes in your way.

Transportation
--------------
Youíll also encounter different modes of transportation in the game.

a. Blue Narciss = It is a ship created by Regent Cid and can only navigate 
through deep waters. Here are the controls:

Square = Move backward, Circle = Leave the ship, Triangle = go inside the 
deck, X = Move forward. 

Note: you can only leave the ship in beaches.

b. Hilda Garde 1 & 3 = It is the airship of Regent Cid named after his wife. 
This transportation is very fast and can only land in level ground (flat 
ground). Its controls is almost the same as the Blue Narciss except that when 
you use the Circle button, the airship will land. 

c. Chocobo = You can ride on the back of the cute Chocobos (cuter than 
Pikachu). You can also search for treasure while riding it. For more info 
about Chocobos, check the section about Chocobos in this guide.

2. Attacking and Battle System
------------------------------

Battle System
-------------
The battle system is just almost the same at the previous final fantasies. 
There is the ëATBí or the Active Time Battle which will tell you if that 
character can turn now. If itís full, you can now issue commands to that 
character to do an attack, defend, etc. 

The battles also depends in the HP (Hit Points) System. HP is the total 
amount of damage your character can endure. If it reaches 0, that character 
is KOíd (knocked out). You can revive him/her using Phoenix Downs. 

If ALL of your party membersí HP are 0 the game will be over. You now have to 
restart again to where you last saved your game. 

Now, there are different types of attacks. They are the Physical Attacks, 
which your character uses the weapon he/she has and uses it at your opponent. 
There are also special attacks which only this certain character can do. Like 
Sword Tech which only Steiner can use. Thereís also the Abilities which your 
character can learn and use at opponents (more to this at the Abilities 
Section). 

You can also do various things during battles. You can ëChangeí the position 
or order of your character in battle (you can also do this in the config sub-
menu). There are 2 rows. The front and back row and each have advantages and 
disadvantages. In the front row, the charactersí physical attacks will be 
normal but youíll also receive normal damage from the enemies. In the back 
row, you characters will receive less damage as they are farther from the 
opponent but their attacks will be weaker also. But, take note also that 
front/back row doesnít matter if you use projectiles such as Magic. Even if 
youíre at the back row, if that character uses magic, the damage will still 
be the same even if he/she moves into the front row. 

You can also use the Defend Option. This way, your character will defend for 
the rest of his/her turn (not the entire battle) and he/she will only receive 
half the total damage.

Sometimes, youíll inflict damage to your opponents which is greater than your 
normal attacks. It is called critical attack. It really depends on luck.

Random Battles
--------------

Just as in the previous final fantasies, youíll be encountering enemies 
randomly. Iíve seen 3 types of Random Battles as of now.

Back Attack ñ Your party will be facing away from the enemy. Your ATB will be 
empty and it will start to fill up only when the enemy hits you for the first 
time. Youíre physical attacks will be halved as well as your defense.

Pre-emptive Attack ñ Your party has the initiative in the battle. Your enemy 
will be facing away from you and youíll have the chance to attack first. Your 
damage to it will be doubled while your enemyís back is turned. Your enemies 
physicals attacks, on the other hand, will be halved.

Normal Battle ñ You face off with your enemy. Your ATB will be randomly 
filled and you receive/inflict normal amount of damage using physical 
attacks.

Take note that Projectile damage will not be affected whether youíre back 
attacked.

Also, Escaping a battle is easy but not all characters can issue an Escape 
command to the party. That character must have the Flee Ability to be able to 
issue the command to escape. 

Attacking
---------

In a battle, one must attack in order to survive and win. In Final Fantasy 
IX, there are a lot of ways to attack.

First, is the normal attack or the physical attack. With this attack, your 
character will use his/her weapon to physically assault your opponent. This 
is the most basic yet most effective way to attack. You have to be careful 
though as some opponents have high physical defense and some are nearly 
impervious.

Second, each of your characters has his/her own skills which the other 
characters donít have. There are exceptions though, like the Steal Skill. For 
the skills of each character, check the Character Information Section of this 
guide.

Third, abilities. These are abilities that you can use to attack your 
opponents. Most of them can be learned by equipping a certain weapon and 
completing the required # of APs.

3. The Elements
---------------

Just as in the previous Final Fantasies, there is what we call the Elements 
System. There are 8 elements in the game. Elements will affect the outcome of 
a battle so you must study your enemies first and learn what element is it 
affiliated with. Elements is also related to where the character/enemy lives. 
The 8 elements are Fire, Ice, Thunder, Earth, Water, Wind, Holy, Shadow.

Fire = Effective against Undead and Ice monsters
Ice = Effective against insects, Large enemies, Fire and Dragon-type enemies
Thunder = Effective against enemies near waters
Earth = Ineffective against flying monsters
Water = Effective against Fire-type monsters
Wind = Effective against Flying monsters
Holy = Effective against Shadow Monsters
Shadow = Effective against Holy enemies

4. Active Time Events (ATE)
---------------------------

In Final Fantasy IX, thereís what we call the Active Time Events. These are 
events that happens at the same time but in different location. I.e. You can 
see what happens to other characters in other places while youíre controlling 
Zidane. 

If the world Active Time Event flashes in the lower left corner of the 
screen, it means that you can now view an ATE. To view the events, press the 
Select Button. Now, if there are many events at a particular time, you can 
select which you want to view. 

Thatís all there is to it. I think itís included to add to the excitement in 
the game. Example, you see your other party members in trouble and you 
control Zidane so that he could help. Itís very exciting.

5. Trance System
----------------

The word is unfamiliar but the concept is almost the same as the signature 
moves of Final Fantasy VII and VIII characters, the Limit Breaks! It is 
defined in the game as a sudden surge of emotion which gives you more power 
and abilities. During this time, your character will glow and he/she can use 
special Trance Attacks. Take note that these decreases your MPs as well. But 
mind you, they are very powerful!

To use trance, your trance bar should be filled up first. You can see it just 
below the ATB of your character. If you get hit by an enemy, your Trance Bar 
will fill up. The amount depends on the amount of damage you get. If you get 
a big damage, the faster the trance bar will fill up. If the trance bar is 
full, youíll see your character glow and he/she can use a Trance Attack. Once 
youíre in Trance Mode, your every turn will decrease it and if it empties up, 
your character will stop glowing and you canít use Trance anymore. You just 
have to wait again until your trance bar fills up.

Note: If you are afflicted with the Zombie condition, your Trance bar will go 
down to empty. 

6. Abilities
------------

ëAbilitiesí are the different abilities that your character can use during or 
outside of battles. They also decrease your MP if you use them, except some 
of the Support Abilities. Abilities can be learned from the equipments that 
the character is equipped with. Each of these abilities requires a certain 
number of AP or Ability Points in order to be learned.

Learning abilities maybe quite confusing and tedious. Once youíve equipped a 
new weapon, armor, etc., you can actually use the ability/ies that the 
equipment have. But, if you remove the equipment while the learning process 
is still incomplete, you canít use the ability anymore. But, if you completed 
the learning process (completed the required AP), you can still use that 
ability if you remove the equipment. 

APs or Ability points can be acquired by fighting enemies. You wonít receive 
any if you run away though. Now, to be able to make the ability acquire APs, 
you must equip it first in the ability sub-menu. Equipping Abilities also 
need Magic Stones which can be seen in the character frame (characterís 
picture and his/her information). It presented in a fraction. I.e. 8/10 you 
can use 8 magic stones and you can have a maximum of 10. As you level up your 
character, the number of Magic Stones will be increased so donít worry.

Now, if an ability needs 40 AP, you must acquire a total of 40 AP from 
battles. After accomplishing these, you can now use that ability. Take note 
also that NOT all abilities can be learn by a character. There are certain 
abilities that can only be learned by a certain character. It will be grayed-
out if it cannot be learned (another clue is that it has no AP requirement).

There are also 2 types of Abilities, the Support and the Attack abilities. 
The attack abilities are those that you can use during battles against your 
opponents or cure your characters. Support abilities, on the other hand, 
helps your characters by boosting your fighting ability (+Strength, +speed, 
etc.). 

If youíre familiar with the Junction system in FF8, youíll notice that the 
Abilities (especially the support abilities) in FF9 has a resemblance to each 
other. 

Status Abilities:
-----------------
Some weapons contain additional status abilities such as Silence. Youíll need 
to equip the Add Status Ability. Example, letís say you have a sword with the 
Silence added ability. If you equip the Add Status Ability, when you attack 
monsters using the weapon, it will induce the Silence condition on the enemy.


7. Leveling Up
--------------

Leveling up is the same as itís predecessors. You acquire certain amount of 
EXPs from enemies and once it reaches a certain number, your character will 
level up. During level ups, your characterís stats will increase, the HP/MP 
strength, etc. To see how much Experience Points are needed to level-up, 
check the status sub-menu. 

Also take note that Bosses donít give off EXPs. They only give APs. Itís the 
same as FF8.

8. Moogle
---------

Moogles are those cute cat-like creatures. You can talk to them to save the 
game. Talking to them, also enables you to use your Tent and heal your 
characters. In the world map, you can call a moogle by pressing the Square 
Button. Youíll then automatically use the Moogle flute to call a Moogle so 
you can save your game. Note: The moogle flute will be given to you before 
you enter the world map for the first time. 

Thereís also the Mognet which is the Mail Delivery Sub System of the Moogles. 
You can help them deliver letters to other moogles as they are very far 
apart. You can also receive letters from different people and know whatís 
happening in that place. I donít see any rewards yet but Iíll try to discover 
if there are any. And also remember that you can only carry 3 letters at a 
time. If you have more than 3 you have to discard the excess letters.

9. Game Over
------------

In Final Fantasy IX, there are instances wherein your party is incapable of 
fighting. These instances will cause your game to be over. If this happens, 
all you can do is to Load the game and start again where you last saved. 

Iíll tell you the ways wherein your game will be over. First, if all your 
party memberís HP drops to 0 and no one is able to revive anymore. Second, if 
all your characters are petrified or the remaining party members that are 
alive are petrified. Third, if your party members who are alive are inflicted 
with the ìStopî Status. These are all that I know as of now.

------------------
D. CHARACTER STATS
------------------

Iíll explain the different character stats and how they affect gameplay.

Speed ñ this determines how fast the ATB (Active Time Battle) of that 
        fills up.

Strength ñ this determines how much damage your character can inflict on
           the enemy.

Magic ñ this determine how strong your magic attacks are. The higher this 
        stat is, the bigger the damage you do.

Attack ñ this determines the Percentage or probability that you will hit
         your opponent.

Defense ñ this determines how strong your defense against physical attacks
          is. The higher it is the lesser the damage you get from enemies.

Evade ñ this determines the probabilty that you can evade a physical attack 
        of an enemy.

Magic Defense ñ this determines your endurance against Magic Attacks. The
                higher this stat is, the lesser the damage you receive from
                magic attacks of enemies.

Magic Evade ñ just like Evade, it is the probability that you can evade a 
              Magic Attack by an opponent.


-----------------
E. STATUS EFFECTS
-----------------

There are 3 types of Status Effects. First, the Bad status effects. This will 
cause ailments to your characters but will be removed after the battle. The 
Very Bad status effects on the other hand will still remain even after the 
battle. You can see them in the small status window of your character. Now, 
the good status effects are those that increases your fighting ability, 
whether increase your speed or power. Hereís the list of the status effects 
and their description.

Bad Status Effects
==================

-----------------------------------------------------------------------------
BERSERK

Your character will be uncontrollable. It will attack on its own and the 
damage will be greater! Donít worry, it wonít attack your party though.

Cure/Prevention
Use the Remedy Item: Use Gysahl Greens
-----------------------------------------------------------------------------
CONFUSE        

Youíll lose control of the confused character. He / she will attack anyone. 
It will be randomly selected though, it may be your party or your opponent.

Cure/Prevention:
Use the Remedy Item: Prevent it by equipping the Clear Headed ability
-----------------------------------------------------------------------------
FREEZE

When your character is Frozen, hope that an enemy wonít attack him/her. Just 
as like real ice, once it is physically attacked, it will break into pieces. 
So, if your frozen character is physically attacked, he/she will KOíd 
immediately.

Cure/Prevention:
Attack your character with Fire Magic
-----------------------------------------------------------------------------
HEAT

When your character is in Heat, he/she will be KOíd if he/she makes a single 
move.

Cure/Prevention:
Attack your character with Ice or Water magic: Prevent it by equipping the 
Body Heat ability.
-----------------------------------------------------------------------------
MINI

Your characterís body will shrink. During this time, you can only do 1 Damage 
using your physical attacks. But, you can still use your Items and Skills. 

Cure/Prevention:
Use the Remedy Item
-----------------------------------------------------------------------------
POISON

During this time, the poisoned characterís HP will gradually drop during the 
battle.

Cure/Prevention:
Use the Remedy or Antidote Item: Use Daggerís Panacea Ability: Prevent it by 
equipping the Antibody Ability
-----------------------------------------------------------------------------
SLEEP

Your character will literally sleep during battle. You cannot control the 
character and his/her ATB will stop.

Cure/Prevention:
Use the Remedy Item: Prevent it by equipping the Insomniac Ability
-----------------------------------------------------------------------------
SLOW

When SLOWed, your characterís ATB will fill up slower than normal. Youíll 
miss a couple of turns if your inflicted with this condition.

Cure/Prevention:
Use the Remedy Item
-----------------------------------------------------------------------------
STOP

You characterís ATB will be stopped temporarily. During this time, you cannot 
use that character but your enemy can damage the stopped character. If 
everyone in the party is stopped, the Game will be Over.

Cure/Prevention:
Use the Remedy Item: Prevent it by equipping the Locomotion Ability
-----------------------------------------------------------------------------

Very Bad Status Effects
=======================

-----------------------------------------------------------------------------
DARKNESS

This is the same as blind. Your characterís chance of hitting the enemy will 
be greatly decreased. Therefore, that character will most likely miss.

Cure/Prevention:
Use the EyeDrop or Remedy Item: Prevent it by equipping the Bright Eyes 
ability
-----------------------------------------------------------------------------
PETRIFY

Your characters will be stiff and you cannot control them. The petrified 
character/s will be literally out of battle. 

Cure/Prevention:
Use the Soft Item: Use Daggerís Stona Ability: Prevent it by equipping the 
Jelly Ability
-----------------------------------------------------------------------------
SILENCE

When silenced, your character cannot use Magic.

Cure/Prevention:
Use the Echo Screen or Remedy Item: Prevent t by equipping the LoudMouth 
Ability
-----------------------------------------------------------------------------
TROUBLE

If an enemy hits the troubled character, the rest of the party will receive 
more or less half the damage receive by the troubled character.

Cure/Prevention:
Use the Annoyntment Item
-----------------------------------------------------------------------------
VENOM

When your character is inflicted with Venom, his/her HP will gradually 
decrease. But, unlike Poison, your character cannot move. If all of your 
party memberís are inflicted, the Game will be Over.

Cure/Prevention:
Use the Antidote Item: Use Daggerís Panacea Ability
-----------------------------------------------------------------------------
VIRUS

When your character has a virus, he/she will not gain any EXP or AP after the 
battle.

Cure/Prevention:
Use the Vaccine Item
-----------------------------------------------------------------------------
ZOMBIE

This status effect will turn you into an undead character. Healing 
magic/items and other magic attacks will damage that character greatly.

Cure/Prevention:
Use Magic Tag Item
-----------------------------------------------------------------------------

Good Status Effects
===================

-----------------------------------------------------------------------------
AUTO LIFE

This is very helpful. Once the character with Auto Life, is killed, he/she 
will be automatically be revived once. 
-----------------------------------------------------------------------------
FLOAT

That character will literally float in the air during the battle. He/she will 
not receive any damage at all from Earth Based attacks.
-----------------------------------------------------------------------------
HASTE

With the Haste Status, that characterís ATB will fill up faster. Therefore, 
you can have more turns.
-----------------------------------------------------------------------------
PROTECT

When PROTECTed, that character will receive less damage from physical 
attacks.
-----------------------------------------------------------------------------
REFLECT

As the name implies, it will reflect Magic Attacks back at the caster. Note 
that some Magic attacks cannot be reflected.
-----------------------------------------------------------------------------
REGEN

That character will slowly recover HPs.
-----------------------------------------------------------------------------
SHELL

With shell, your character will receive minimal damage from Magic Attacks.
-----------------------------------------------------------------------------
VANISH

The VANISHed character will be invisible and cannot be harmed by physical 
attacks. But, he/she will come back again if he/she is hit with any magic.
-----------------------------------------------------------------------------



                      -=-=-=-=-=-=-=-=-=-=-=-=-=-=-
                          CHARACTER INFORMATION 
                      =-=-=-=-=-=-=-=-=-=-=-=-=-=-=

A. Main Characters
------------------

======
ZIDANE
======
Special Skill: Steal
- member of the group of thieves, the Tantalus. Once included in the plot in 
the abduction of the Princess of Alexandria, he now protects her highness in 
an adventure theyíll never forget.

Trance Ability/ies:
------------------
Free Energy            10 MP     
Tidal Flame            12 MP     
Scoop Art              14 MP
Shift Break            16 MP
Stellar Circle 5       24 MP
Meo Twister            32 MP
Solution 9             48 MP
Grand Lethal           60 MP

* all of the Dyne abilities do non-elemental damage

=============
GARNET/DAGGER
=============
Special Skills: Summon, White Magic
- The Princess of Alexandria. Sheís the prettiest girl in the history of 
Alexandria. Although having a title and adored by many, she does not seem 
very happy at the way she is living in the castle. So, she decided to head 
out into the world. And then and there, she met Zidane. Was it coincidence?

Also, she will change her name into Dagger so as otherís wonít recognize her 
while she is outside of Alexandria. 

Trance Ability:
---------------
When in Trance, Dagger will be able to use the Eidolon Command. When an 
Eidolon is summoned, it will stay in the background. I.e. Dagger used Bahamut 
as Eidolon. Bahamut will attack right? Now, on the next turn of Dagger, 
Bahamut will attack again without having to summon him again.

====
VIVI
====
Special Skills: Black Magic, Focus
- A young Black Mage, but very pure of heart. An accident in a play led him 
to meet Zidane and company, and from then on, he aids Zidane and Garnet in 
their adventure by using his powerful Black Magic. No one knows his true 
self, even he doesnít know it. 

Trance Ability:
---------------
When in Trance, Vivi will have the Dbl Blk (Double Black Magic) command. This 
will enable Vivi to cast 2 Black Magic spells consecutively without 
interruption from the enemy. 

=======
STEINER
=======
Special Skill: Sword Tech, Sword Magic
- the Captain of the Knights of Pluto. His sword duty is to protect the 
Princess even if it costs him, his own life. Although he and Zidane donít 
quite go well with each other they have the same duty to protect Garnet. 

Sword Techs:
------------

Sword Magic:
------------
Fire Sword        6 MP
Fira Sword        16 MP
Firaga Sword      30 MP
Blizzard Sword    6 MP
Blizzara Sword    16 MP
Blizzaga Sword    30 MP
Thunder Sword     6 MP
Thundara Sword    16 MP
Thundaga Sword    30 MP

=====
FREYA
=====
Special Skill: Jump
A warrior from Burmecia. She left home in search for her long lost love one, 
Sir Fratley. Sheíll meet with Zidane at Lindblum and will join you 
afterwards. 

Trance Ability: Power Jump
--------------------------
Freyaís Jump ability does more damage and it affects all enemies.

=======
BEATRIX
=======
Special Skills: Seiken, White Magic
The best Alexandrian knight ever. Her strength can even beat your entire 
party in a flash. Blinded by the true intention of the Queen, sheíll do her 
best to pay for what she did to Burmecia by helping you in your quest.

Seiken Abilities:
-----------------
Thunder Slash          24 MP
- Attack single enemy with a powerful slash with the Thunder Element

Stock Break            26 MP
- Unleash a non-elemental attack at the enemy

Climhazzard            32 MP
- Unleashes a massive non-elemental attack that will bring your opponentís HP 
to 1

Shock                  46 MP
- A very powerful single enemy Thunder Attack. Most likely to kill an enemy 
with one blow

White Magic Abilities:
----------------------
Cura        10   Silence   8
Life         8   Reflect   6
Full-Life   24   Blind     6
Esuna       20   Holy     36

=====
QUINA
=====
Special Skill: Eat, Blue Magic
Quina lives in the Qu Marsh with her master. Her master want Quina to view 
the world so that sheíll learn that thereís a lot more to Frogs. Her master 
then urged Quina to join your party to discover the world.

Trance Ability: Cook
--------------------
Quina will cook the monster and will learn ability/ies that the enemy has, if 
there are.

====
EIKO
====
Special Skills: White Magic, Summon
Eiko is a small girl living in Madain Sari, the lost village of the 
summoners. She has a liking to our main character but Zidaneís heart is 
solely for Garnet. Little does she know that there is a bond/relationship 
between her and Garnet.

Trance Ability:
---------------
When in Trance, just like Vivi will have the Dbl Wht (Double White Magic) 
command. This will enable Eiko to cast 2 White Magic spells consecutively 
without interruption from the enemy.

=======
AMARANT
=======
Special Skills: Flair, throw
Amarant is one of the most wanted bandits in Treno. Slowly, his life will 
turn around when he meets Zidane. Although cocky and arrogant, he still has a 
principle in life.

======
MARCUS
======
Special Skill: Steal
He is one of the members of the Tantalus. Heíll be joining Dagger and Steiner 
on their journey back to Alexandria. NOTE: Marcus doesnít have a Trance 
Ability.

B. Supporting Characters
------------------------

QUEEN BRAHNE
============
The mother of Garnet and the Queen of Alexandria. She was so obsessed with 
power so she used Garnetís Eidolons to conquer other major cities. In the 
end, sheíll realize the mistakes she did and felt really sorry for it.

TANTALUS
========
Tantalus, the group of bandits led by Baku. Theyíre from the Kingdom of 
Lindblum this is the group where Zidane is from. The other members of 
Tantalus are Marcus, Blank, Cinna, and those two creatures whose names I 
donít know.

REGENT CID
==========
He is the present ruler of Lindblum. Heís turned into an Oglop by his wife 
because of womanizing. He is also a technology expert and is fond of creating 
new Airships. 

DOCTOR TOT
==========
A learned Doctor from Alexandria. By reading books he is able to give 
information about different places, events and people. 

MINISTER ARTANIA
================
The minister of Lindblum and assistant to Regent Cid. He will aid you by 
helping you to plan your next move.

C. Arch-Enemies
---------------

KUJA
====
Little is known about this young girl, uh.. I mean man. He is also obsessed 
with power and will do everything to get what he wants. Somehow, he knows the 
real identity of Zidane, where he came from and what he is. Just move on in 
the story and youíll know what it is.

GARLAND
=======
He is the only one among the people of Terra who is awake. His job is to 
someday bring fort Terra through the destruction of Gaia. 


        -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
                               WALKTHROUGH
        =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

                   =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
                              D I S K    # 1
                   -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=--=-

=============
THE BEGINNING
=============
Equipments:
  Wrist

After loading the game, youíll see a short FMV. Now start a New Game and 
letís begin the adventure. Youíll see another FMV. After the FMV, youíll see 
a man enter a dark room. Now, move forward and youíll see an exclamation 
point above the manís head. 

This is the ëHEREí icon. It will tell you if there is something important or 
if there are some infos at your present location. So make sure to always use 
the examine button (the default is X) to check it out. Youíll never know what 
youíll see/know/get. By the way, you can turn it of in the config menu.

Now, search around for some Gil then examine the candle. Choose to light up 
the candle. The room will be lit and you can see clearly now. After that, 
some people will ask who you are. Nowís the time to name our hero. For the 
sake of the guide, letís call our hero Zidane (default). Now, the people will 
recognize you and theyíll come out. But suddenly, a small dragon-like 
creature will emerge and will engage you into battle. 

The battle is pretty simple. Itís almost the same as the previous Final 
Fantasies. Just select a command that you want your character to do. Each 
character also has the ATB or Active Time Bar which will tell you that its 
the characters turn. He/she can now be commanded. Now, as for your first 
battle, all you have to do is to attack! Thatís all. The creature is very 
easy. You can also steal a Wrist, Mage Masher and Hi Potion from him.

During the fight, if you managed to deal a certain amount of damage to it, 
the dragonís head will break and youíll now know that it is actually Baku, 
one of your friends. After that, Baku will now call all of you into the room 
for a meeting.

The meeting will take the agenda about the abduction of Princess Garnet. 
Cinna will tell you about the plan. Youíll be in a play and youíll act 
accordingly. After telling you the plan, Baku will then ask you. Choose ìTo 
Kidnap Princess Garnetî. If you choose to kidnap Queen Brahne, you see a 
funny dialogue of Baku but youíll be asked again. After choosing, the screen 
will fade and youíll see an FMV of the theater ship arriving at Alexandria. 

==========
ALEXANDRIA
==========
Items/s:
  Potion x4
  Ether
  Eye Drop
Gil:
  195 (Accumulated)
Card/s:
  Lizard Man        Goblin x2          Skeleton
  Fang x2           Flan

Now, youíll see a short scene with the Black Mage. Right after you regain 
control of him, go left right away and search there until you see the Field 
icon (!) then press the Examine button (X) button. Youíll receive a Potion. 
After getting that potion, go down and move on until you reach the next area.

In here, there are a lot of people and a statue in the middle. Thereís not 
much to do here. But, go behind the statue and search there for another Field 
Icon. Once you see one, press the X button for a Lizard Man Card. Next, 
search to the left of the statue and youíll be able to get a Potion. After 
getting the card and the potion, go left and move on to the next screen. 
Youíll be back to where you started. Now, go to the house to right (it is 
directly to the right of where you go the Potion earlier). 

In this house, you can examine the carpet to the bottom right. It will make 
the Black Mage dizzy. If you check the dining table, youíll get another 
Potion. If you search the chest to the left of the dining table, youíll get 
the 9 Gil savings of Grandma. Then, go to the north part of this house and 
climb up the ladder. Search the drawers until you see a Field Icon and youíll 
get a Fang Card when you examine it.

\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
**** Notice ****
This will be my last reminder. If I say ìsearchî this means to find a Field 
Icon, either (!) or (?) unless otherwise stated.
/////////////////////////////////////////////////////////////////////////////

After getting the Card, go down the ladders and leave the house. In the 
streets, walk/run north. Youíll be bumped by a boy. A girl will then help you 
and will return the ticket that you dropped. When you regain control of the 
Black Mage again, walk north until you reach the next screen. Just as you 
enter the next screen, youíll see some nobles walking along, heading towards 
the place where the show will occur. When you regain control of the Black 
Mage, donít walk/run yet. Youíll see some tall grass in the bottom of the 
screen. Search the grass and youíll find 33 Gil. Now, go left a bit and 
youíll see another set of tall grass. Search it and youíll get a Goblin Card. 
After getting the card, go inside the bar which is the big establishment in 
the center. In here, search the floors to the left for 23 Gil. Next, search 
the leftmost table for a Flan Card. After that, search the rightmost table 
and youíll receive another potion. After getting the items and Gil, leave the 
bar.

From the bar, go left to the next area. Here, go to the house to the right, 
which is an Item Shop. You can buy items if you want. After buying, search 
donít leave the shop yet. Search around to the right portion of the item shop 
for 38 Gil. After getting the money, leave the Item Shop. And then, go north 
to the next area. In here, go to the ticket booth in the center. When you see 
some options, you can ask about the play that will be shown in the Castle or 
you can ask about Alexandria. After these, choose to show the Ticketmaster 
your ticket. The Ticketmaster will notice that it is a fake! (If you check 
your ticket in the Key Items menu, itís a ticket for the ìI want to be your 
crowî play, and not ìI want to be your canaryî). But, the Ticketmaster will 
give you 3 cards for compensation. Youíll receive a Fang, Goblin, and 
Skeleton Cards. Then, the Ticketmaster will tell you about Alleyway Jack and 
that if you want to know more about cards, you should talk to him. After 
that, youíll take control of the Pointy-headed Mage again. 

Now, go to the rightmost house and enter. Just search the right portion of 
this shop for an Ether. Note that you canít buy equipments here. After 
getting the ether, leave the house. Outside, go to the left of the Ticket 
Booth. Youíll see some children playing jump rope. You can play with them. 
When the field icon (!) appears, quickly press the X button to jump. You can 
do this as many times as you want. You can win prizes from this mini-game if 
you managed to jump a lot of times:

50 times   = Cactuar Card
100 times  = Genji Card
300 times  = Tiger Racket Card
1000 times = Item ìKing of Jump Ropesî

- thanks to Hikaru for this info - 

Now, back to the walkthrough. After playing jump ropes, go left until you 
arrive in the next area. In here, youíll see a carpenter fixing a sign. 
Run/walk to him and youíll suddenly stumble to the ground. The carpenter will 
be distracted because of what happened to you. Then, the carpenter will 
continue to fix the sign. After fixing it, heíll leave. And then, a Rat 
Kidíll bump you. After a short talk, choose to be his slave. 

Then, Rat Kid will take the ladder and leave. Now, a man will come in from 
the north. QUICKLY talk to him or else heíll get away. Ask him if he is 
Alleyway Jack. Indeed, he is Alleyway Jack. Now, youíll be brought 
automatically to the bar. Here, Alleyway Jack will teach you how to play 
card. Then, youíll be able to play with him if you fully understand how to 
play (I have a section for the Card Game and you can refer to that for Card 
related questions). After that, youíll regain control of the mage again. Now, 
leave the bar and head to the place where you first saw Rat Kid, Carpenter 
and Alleyway Jack. From here, just run to the south until you meet Rat Kid. 

Now, youíll see houses in here. Thereís a church-like structure at the end. 
First, go inside the house beside that church-like structure. Search inside 
for an Eye Drop. After that, leave this house and enter the church-like 
structure. Once inside, Rat Kid will tell you to go up first. So, go to the 
ladder in the middle and go up. Suddenly a Moogle will come crashing down at 
you. Then, the moogle, Kupo, will explain to you about moogles and how to 
save your game. Then, Rat Kid will go up the ladder. Before going up, another 
moogle will show up. Itís Stlitzkin. Heíll say goodbye to Kupo because he 
will begin to travel around the world. After Stlitzkin leaves, go to Kupo and 
talk to him. You can now choose the Mognet option and Kupo will explain to 
you the Mognet which is the Moogle Mail Delivery system (thereís a section in 
this guide about Mognet, check it out). After that you can now save your 
game.

If you didnít allow vivi to become Puckís Slave, when you go up the bell, 
youíll receive 3 cards.

After saving your game, go up the ladder. Youíll now be on the roof. After a 
short talk with Rat Kid, youíll be able to control the mage again. Now, letís 
call this the first roof. From here, go left and cross the bridge. After that 
short funny scene, youíll be at the second roof. Here, search the white 
thingy for 29 Gil. Then, go north a bit. Rat Kid will then ask for your name. 
Letís use the Default name of Vivi. Then, Rat Kid will tell you his name, 
Puck. After that, continue crossing the wood. This is now the third roof. 
Here, go north a bit and use the ladders and cross wood at the lower right. 
Move on and search again to get 63 Gil. Now, get back to the third roof. 
Here, there are 2 woods that go north. Use any of them and search this roof 
for 92 Gil. After getting the money, use the right wood and youíll now be in 
the fourth roof. From here, just go right and move on until you meet with 
Puck. Youíll now be able to sneak into the castle. Youíll now see a FMV of 
the arrival of the theater ship. Youíll also see Princess Garnet, Queen 
Brahne, Vivi and Puck. Then, a fireworks display will commence. After the 
FMV, the Tantalus (Baku and co.) will now start the play, ìI want to be your 
canaryî. 
 
Just watch the play. After a while a battle will commence. You should use 
physical attacks to damage the enemy. This is just a play though. The SFX 
command are like pyrotechnics and canít cause any damage. After beating King 
Leo (Baku), heíll take his cue and leave the stage. Youíll now see a duel 
between Zidane and Blank. Youíll now go near the audiences. Youíll now have 
to present a fighting sequence. Here, Blank will tell you what you should do 
next. Youíll use the D-Pad (up,left,down,up) and the Square, Circle, X and 
Triangle Buttons. Once Blank says what you should do next you should punch in 
that button QUICKLY. After the fighting sequence, the audience will evaluate 
your performance. There will be 100 audiences. At the end of the fight, 
youíll know how many among the 100 audiences are satisfied with what you did. 
Hereís the scoring system. If you managed to punch in the button quickly, 
youíll get 2 points. If you pressed the button but it took you long enough, 
youíll only get 1 point. If you pressed the wrong button or didnít press 
anything at all, youíll 0 point. There are 50 commands that you should do. 
So, if you pressed all of the 50 commands quickly, youíll get 2 points for 
each and all 100 of the audience will be pleased. Queen Brahne will be 
demanding. You should get 100 for her to be pleased. After that, the audience 
will give you money depending on how you did. I donít know how to compute the 
amount of Gil given to you. But, if you were able to please all 100 
audiences, they will shower you with 10,000 gil.

=================
ALEXANDRIA CASTLE
=================

Anyway, after that fighting scene, Zidane and Blank will put the knights into 
sleep. They will know put on the armors of the knights as a disguise. Once 
you regain control of Zidane, go left to the next screen. Here, go up the 
stairs. On top, youíll meet a hooded girl. If you are asked to choose from 2 
options, choose to examine her face. She looks familiar to Zidane. Then, 
Blank will come in. The hooded girl will then take the chance and run down 
the stairs bumping Zidane and Blank. Zidane and Blank will now notice that 
she is actually Princess Garnet so theyíll follow her.

Meanwhile, youíll now see Zorn and Thorn worrying about the princess. Theyíll 
now go to where Queen Brahne is. Youíll see a short scene with the Knight 
Captain and Beatrix. Then, Queen Brahne will order you to search. This will 
now be the time to name the knight captain. Letís use the default name, 
Steiner. Then, Steiner will leave and in the next room, youíll see a funny 
scene between Steiner and his knights of Pluto. When youíre able to control 
Steiner, go north through the large doorway to the next area. 

If you go to Queen Brahne she will give you an item which is dependent on 
your performance in the fighting scene.

Impressed:   Prize
-----------------------
1-49         Ether
50-79        Elixir
80-99        Silk Shirt
100          Moonstone

In here, just go all the way to the north and go down the stairs. Below, just 
go south (towards your TV screen) and move on until you reach the fountain 
outside. Here, go left (thereíll be a short talk with Steiner) to the next 
screen. From here, just move forward until you reach a high spiral stairs. Go 
all the way up. On top, Steiner will see Garnet being chased by Zidane in the 
other tower. Youíll now see a FMV where Zidane and Garnet swung across to the 
Theater ship. Steiner will follow and will swing too. But, heíll smash 
through a wall!

After that FMV, youíll see Zidane and Garnet. Garnet will bump into the 
musicians and the music will be very funny. Then, Garnet will go to right 
into a room. When you regain control of Zidane, go right to that room too. In 
the next room, youíll see Garnet bump into Ruby. Then, Zidane will come in. 
Go to Ruby and talk to her. Garnet will be able to escape once more. Now, go 
down then stairs when you regain control of Zidane again. Youíll be in the 
first room you saw in this game (the dark room). Here, Garnet and Zidane will 
have a short talk. Garnet wants to leave the castle and wants Zidane to 
kidnap her. Zidane humbly complies. Then, someone searching for the princess 
will shout from the door. Now, Cinna will come in and will tell you to follow 
him to the meeting room. When Zidane, Garnet and Cinna leaves, Steiner will 
come in including one of his knights and will search for the princess. Next, 
Cinna will help you escape through an escape hatch, Cinna created for such 
purposes. After escaping, Steiner will come in with the Knight. The knight 
will volunteer to go down first but he will be stuck. It seems that the 
knight isnít really a knight after all. Back to Zidane. When you regain 
control of Zidane, go left and enter the room there. To your surprise, youíll 
see Steiner. The knight will then come in. Steiner will now be alone as the 
knight is with Zidane and co. Youíll now fight Steiner. Just use normal 
physical attacks and heíll surely lose to you. You can steal a leather hat 
also if you want. After damaging Steiner about 150 HP, he will be angry and 
starts to use his Armor Break. Heíll use it on the knight. The knightís armor 
will break revealing his true identity, Blank! Then, a group of Oglops will 
scatter around. This will enable Zidane and co. to escape. Later, youíll see 
the play again. Now, Zidane and Garnet will go up to the stage as well 
Steiner. Watch the amusing play (watch Steinerís reaction when Garnet is 
stabbed). Then, youíll see Vivi and Puck being chased by knights. Vivi will 
then run to the stage. He will use his fire magic and will accidentally burn 
Garnetís Hood. Everyone will now know that she is actually Princess Garnet. 
Then, youíll be attacked again by Steiner with 2 of his men. Itís easy, just 
use physical attacks again. After the fight, youíll see the Theater ship fly 
off. Queen Brahne will then order her men to attack the theater ship. The 
ship will be directly hit. Then, Queen Brahne uses a powerful monster. The 
Bomb. Youíll now fight with Steiner and a Bomb. 

This fight is easy, just attack Steiner. Heíll never notice that there really 
is a bomb behind him. When the Bomb reached its limit. An FMV will be shown 
again. The bomb will then explode damaging the ship greatly. Brahne will be 
happy that the ship is destroyed. But, to her dismay, the ship still flies 
and is able to escape. Then, youíll see a scene with Brahne, Zorn, and Thorn. 

======================
PRIMA VISTA CRASH SITE
======================
Item/s:
  Phoenix Down

Youíll see a scene with Baku and his crew. After that short scene, youíll see 
Zidane come in from the woods to meet Cinna. After a short talk with Cinna, 
the moogle will come to you and will tell you about the A.T.E. or the Active 
Time Events which are events that are happening at the same time but in a 
different place. Youíll see the ìForest Keeperî ATE here. After viewing what 
happened to Garnet and Vivi (theyíre in danger), search around the body which 
is to the left of Cinna. Youíll get a Phoenix Down there. After getting that 
Phoenix Down, go and talk to the Moogle. Save your game then go south to 
enter the Evil Forest.

===========
EVIL FOREST
=========== 

In the first area of the Evil Forest, try to level up Zidane to level 6 or 
so. After reaching that level, go back and save your game. After saving, go 
back to the Evil Forest. Move on until you reach the next screen. Youíll see 
Vivi. It seems that the Princess is in trouble. When you regain control of 
Zidane, move forward. Youíll see the monster that captured Garnet. Youíll 
also see Steiner here. Youíll now fight the monster using Zidane and Steiner. 

During the fight, Zidane will be in Trance Mode. You can use Zidaneís Dyne 
ability. Now, try to beat the monster as fast as possible because from time 
to time, the monster will steal HPís from Garnet. If Garnet dies, itís game 
over. After saving Garnet, Vivi will be the next one to be captured. This 
time, Vivi will use his Fire Magic on the monster. Zidane and Steiner will 
support Vivi. So, defeat the monster now. After that, Vivi will be released 
but the plant goes for one desperate move. Itíll spray Vivi and Steiner with 
seeds that will grow in the body then boom! The host dies! 

==========================
PRIMA VISTA (theater ship)
==========================
Item/s:
  Potion
  Ether
Equipment/s:
  Bronze Gloves      Iron Sword
  Rubber Helmet      Leather Hat
  Wrist
Gil:
  116 gil  

After that incident, youíll see a scene where Steiner is taken to a room 
inside the Theater Ship. Next, youíll see Zidane and Baku arguing about 
Princess Garnet. Zidane decides to go after Garnet but Baku disagrees. When 
you regain control of Zidane, search near the globe to the right for a Bronze 
Glove. And then, go left towards the next screen. Youíll be on top of a 
spiral stairs. Youíll see 3 A.T.E.s here. After viewing them, continue down 
the stairs. Below, go left a little bit and examine the chest for another 
Wrist. Now, go right and talk to Blank. Heíll tell you to go and meet Vivi. 
So, go right and enter Viviís room. Now, talk to Vivi. Zidane will tell Vivi 
that what he did was good. When you regain control of Zidane again, examine 
the chest here for an Ether. Then, go up the double decker bed and examine 
the pillows for 116 Gil. After getting the items, leave Viviís room. Youíll 
then see a flashback of Zidane and Garnetís first meeting at the palace where 
Garnet tried to escape. After the flashback, you have to choose from 2 
options, choose to ìGo look for herî. Then, Blank will come in. Heíll tell 
you that you should talk to Baku concerning your decision to leave Tantalus 
and save Garnet.

From here, go left towards the next screen. In this area, examine the chest 
to get another Ether. Then, go down the stairs. Youíll now be back in the 
first room you saw in the game (Cargo Room). In this room, go north and 
search for the Rubber Helmet. After getting the helmet, go right and enter 
the Meeting Room. Inside, youíll see Baku. Heíll bust you up because of your 
decision to leave Tantalus. When you regain control of Zidane, examine the 
chest here for a potion. And then, go outside and talk to Baku in the Cargo 
room. Youíll have to fight him now. Just use physical attacks. You can also 
steal an Iron Sword from him. After the battle, go left to the next screen 
and enter the room, which Marcus is guarding a while ago. Talk to Steiner. At 
first he will not agree to go with you hoodlums. But, youíll still be able to 
convince Steiner to join you. Steiner will then suggest that you also seek 
the help of ëMasterí Vivi. So, leave the room and go to Vivi. Talk to Vivi 
and heíll agree to join your party. Now, go back to the Cargo room. From 
here, go south to the next screen. Youíll meet with Blank. Heíll give you his 
medicine that will help you cure the poison/seeds from the plants in the 
forest. Now, get the chest in this room for a Leather Hat and then go through 
the bottom right door. Youíll be back outside the Ship. Out here, you can 
talk to Cinna and he will offer you items. But you have to pay for it now as 
youíre no longer a member of the Tantalus. After buying items, if necessary, 
talk to the moogle and save. After saving, go south again and enter Evil 
Forest once more.

===========
EVIL FOREST
===========
Item/s:
  Potion
  Phoenix Down
Key Item/s:
  Moogleís Flute

Here, level up Steiner and Vivi to at least level 3. After leveling up, move 
on until you reach the area where you fought the monster that captured 
Garnet. On the way, youíll see an ATE, ìThe Orchestra in the Forestî. Youíll 
see the musicians here playing Rufusí welcoming song! This is to boost their 
morale. After viewing that ATE, move forward and enter the hole at the end. 
Now, move on until you see a Moogle and a spring in the middle. Just as you 
enter that area, an ATE will commence. ìDo as I say, not as I doî. Youíll see 
a scene with Baku and Blank here. After that ATE, go to the Moogle and save 
if you want. Donít use a tent. Examine the water gushing out of the spring. 
It will restore your HP/MP completely. Now, after saving, go northwest 
towards the next screen. From here, just move forward until you see a FMV of 
a huge plant. When you regain control of Zidane, move forward and enter the 
big tree at the end. Youíll now have to fight the first boss in the game.

-----------------------------------------------------------------------------
BOSS: Plant Brain
-----------------------------------------------------------------------------
Level: 7                Type:  n/a
HP: 533                 Gil:   486
MP: 1186                Items: 1 Potion, 1 Phoenix Down
AP: 5
Stolen Item/s: Eye Drops, Iron Helm
Attacks:       Pollen, Thunder, Left Tentacle
Weakness:      Fire

Now, you should use Viviís Fire magic. For Steiner, have him use his Fire 
Sword Magic. Have Zidane steal first for an Eye Drop or Iron Helm and have 
him use physical attacks on the plant. If ever you need healing, just use 
Potions. After you deal about 700+ HP damage or so, Blank will come in and 
help. Now, continue on pummeling the big plant until it dies. 
-----------------------------------------------------------------------------

After the battle, Zidane and co. will be able to rescue Garnet. Zidane will 
use Blankís Medicine to cure Garnet. Then, suddenly, small plant-like 
creatures will come out. You party will leave through the upper right corner. 
When you regain control of your characters, RUN QUICKLY! Once these small 
monsters catch you, youíll have to fight them. So, just run quickly as the 
path is straightforward. At the end, Zidane will notice that the entire 
forest seems to be after them. After that, youíll see a FMV of the party 
running away from lots and lots of those small creatures. Youíll see Blank 
being left behind. Heíll throw the map to Zidane. Then, the forest slowly 
petrifies, including Blank. After that FMV, youíll see a Camp Scene.

As always, Steiner always disagrees to what Zidane says. Garnet will still be 
weak now so your party will decide to call it a night. In the morning, Garnet 
will be very well. Zidane is now worrying about Blank. Back at the camp, a 
moogle will come flying in. Itís the moogle inside the Evil Forest. Heíll be 
amazed that you were able to leave Evil forest alive. Heíll also tell you 
that, from here on, youíll be meeting stronger enemies. Heíll initiate an 
ATE. ìTeach me, Mogster!î Lesson 1. Youíll see Mogster teaching another mog 
about the basics of the game. Youíll learn about battles, Trance, Field icon, 
etc. After learning from Mogster, Monty (the Moogle) will give you the 
Moogleís Flute. This will enable you to call on Moguo, one of the moogles, in 
the world map. You can call him when you want to save or use a Tent by 
pressing the Square button anywhere on the world map. After giving the flute 
to you, your party will now leave the forest (watch what will happen to 
Steiner). 

==========================
WORLD MAP (Mist Continent)
==========================

This will be your first time in the world map. You donít have to worry about 
the controls as it is the same as the previous Final Fantasies. Now, you 
should go to a cavern to the south right? But before going there, go all the 
way to the east and enter the gate-like structure.

=======================
NORTH GATE (Melda Arch)
=======================

In here, examine the large gate. Ask for someone inside. And then, you can 
choose to buy potions from the girl behind the gate (Itís a girl, based on 
the instinct and experience of Zidane). You can buy a maximum of 99 potions 
here. In the right fence, you can get 2 chests with Eye Drops and a Potion. 
After that, leave the North Gate.

=========
WORLD MAP
=========

Now, check your map by pressing the Select button. Go to the Ice Cavern, 
which is a bit to the south of the Evil Forest. Save before entering, though.

==========
ICE CAVERN
==========
Items:
  Tent        Phoenix Down x2
  Ether       Hi Potion
  Potion x2
Equipment/s:
  Mage Masher
  Leather Wrist

Upon entering, youíll see a short talk between your characters. In the next 
screen, when you regain control of Zidane, go up the ledge to the left and 
get the chest for a Tent. Then, go down the ledge then move north until you 
reach the next screen. In here, there are 2 paths. There are stairs to the 
left and right. Go to the right stairs first. Examine the ice wall at the 
end. Zidane will then ask Vivi if he could use his Fire Magic on the Ice 
Wall. It will then melt revealing a chest. Get the chest for an Ether. Now, 
go down the stairs. Youíll see the other ladder to the left right? You can go 
around below it to get the other chest that contains a Potion. After getting 
the potion, go up the left set of stairs and the keep on moving up until you 
reach the next screen.

In here, although the path looks like a maze, it will lead to the upper right 
corner. In this area, you can cross the icicle to the right to get the chest 
with a potion. After that, cross the icicle again. Now, have Vivi use his 
Fire magic on the icicle and it will fall. Cross the icicle again and you can 
get a more powerful weapon for Zidane, the Mage Masher. Now, go to the NORTH 
part of this area and examine the wall. Have Vivi use his fire magic again 
and another chest will appear. It contains an Elixir. After getting the 
items, go northeast until you reach the next screen. 

This area is pretty straightforward too. You can get a Phoenix Down from a 
chest in this area. Thereís also an Ice wall to the left that will reveal a 
new path that will lead you to the other chest. It contains a Leather Wrist. 
After getting the equipment, go all the way to the north until you reach the 
next area. 

Here, youíll see 2 paths. Go to the left path first. Youíll see a moogle in 
here trapped in ice. Vivi will then use his Fire Magic on the ice and the 
moogle will be free. Then, youíll see another ATE, ìTeach me, Mogster!î 
Lesson 2. Now, youíll learn about status effects, elemental properties and 
the card game. After the ATE, talk to the moogle to save your game. Now, 
south to the previous screen. Use the right path now. In the next screen, it 
will be very cold. First Vivi passes out then, Steiner, then Garnet, then 
finally Zidane. While unconscious, Zidane will be able to hear a bell. Zidane 
will regain consciousness again. Now, prepare Zidane for a battle ahead. When 
youíre ready, move forward to the right onto the next screen. 

Here, youíll see Black Waltz #1. He is the main reason why there is a very 
cold breeze. He will then attack Zidane.

-----------------------------------------------------------------------------
BOSS: Black Waltz #1, Sealion
-----------------------------------------------------------------------------
Level:    2             Type: Human
Black Waltz HP: 229                 Gil:   339
Black Waltz MP: 9999                Items: 1 Hi Potion, 1 Phoenix Down
Weakness: Fire

Level:    3             Type: Flying
Sealion HP: 472
Sealion MP: 9999
Weakness: Fire

AP: 5
Stolen Item/s: Black Waltz: Remedy, Silk Shirt; 
               Sealion: Ether, Mythril Dagger
Attacks:       Black Waltz: Fire, Thunder, Blizzard
               Sealion: Wing, Blizzard, Tsunami

This will be a tough battle so be patient. First, you must defeat the Black 
Waltz first as he is able to heal the Sealion. He only has around 250 HP. 
After he dies, concentrate your attack on the Sealion. Youíll probably 
achieve Trance Mode. If so, youíll be able to use Zidaneís Dyne ability and 
kill the Sealion faster. If you canít use Trance yet, just use normal 
physical attacks. If Zidaneís HP gets below 150 HP, heal right away using a 
potion. 
-----------------------------------------------------------------------------

After you beat Black Waltz #1, youíll see Zorn and Thorn above. Now, the 
entire party regains consciousness. After a short talk, youíll regain control 
of your characters again. Now, go to where you fought Black Waltz. In this 
area, run up the slopes to the right. From here, just move on until you reach 
the top. On top, youíre now above the Mist. Youíll see a small town, not far 
from your position. It will now be your next destination. Seeing as Garnet is 
a Princess, Zidane suggests that she change her identity. Youíll now get to 
name Garnet. The default name is Dagger (She got it from the weapon). Dagger 
will also have to talk casual so sheíll practice a little bit. After that 
practice, your party will now be in the world map again.

=========
WORLD MAP
=========

Save your game at once. You donít want to repeat Black Waltz do you? Now, you 
can go directly to the south and enter the X mark, which is the South Gate. 

==========
SOUTH GATE
==========

In here, you can talk to the guard. You can ask the guard questions or wait 
for Mary from an item shop. So, just wait for a few moments and Part-Time 
worker Mary will come in and will offer you to Buy items from her or Rest for 
100 gil. After buying and resting, leave the South Gate.

=========
WORLD MAP
=========

From the South Gate, or from the Ice Cavern Exit, go northwest and youíll see 
the Village. Enter the Village of Dali.

===============
VILLAGE OF DALI
===============
Item/s:
  Potion x3
  Antidote
  Ether
Stellazzio:
  Aries
Gil:
  212 (Accumulated)

Upon entering, youíll see a short dialogue between your characters. Then, 
theyíll enter the inn. Inside, Zidane will wake the innkeeper up. Then, the 
party will now go to the room and rest. The next morning, Zidane will hear 
someone singing. Heíll notice that everyoneís awake now. When you regain 
control of Zidane, get the chest to the right for an Antidote. Go to the left 
part of the room and examine the hidden chest for a Potion. After getting the 
items, leave the room. Youíll encounter another ATE. After viewing the ATE, 
save your game then leave the Inn (note: if you enter your room inside the in 
then come back out, youíll see another ATE). 

Outside the inn, youíll see kids running around and youíll see another ATE. 
Now, go inside the house directly to the left of the Inn. Itís the equipment 
shop. Inside, youíll see Dagger looking at the things inside the shop. Zidane 
tells Dagger that sheís doing fine and that she should go back to the Inn so 
that you can talk about what to do next. Then, Zidane will decide to look for 
Vivi and Steiner. After Dagger leaves, talk to the ShopKeeper and buy some of 
the equipments that you donít have yet. After buying, examine the things 
Dagger was looking at a while ago. Youíll see some info about the abilities. 
Youíll also see the explanation of Status Abilities. Then, youíll also see 
the shopkeeperís idea about the numbers on the card. After buying equipments, 
leave the shop.

Outside, go north. If you take a peek in one of the windows of the Inn, 
youíll see Dagger in the room practicing how to speak casually. After that, 
go all the way to the north and talk to Vivi. Vivi is not feeling good as the 
children of the village is avoiding him. Zidane tries to cheer him up. Youíll 
also hear a Chocobo in the small hole. After the short talk, head back to the 
inn and go inside the room. While on your way, Vivi will be kidnapped by 
someone. After the abduction of Vivi youíll see another ATE. After the ATE, 
go north and go inside the house with a Bullís head on top of the door. Itís 
an item shop. After buying items, go to the inn and into the room and talk to 
Dagger. After a short talk between Zidane and Dagger, youíll see another ATE. 
Youíll see Steiner help at the Item shop. The Girl will be pleased at what 
Steiner did and will tell him about an observatory on top of a mountain and 
that there is a man named Morrid whom he can talk to. 

After that, Zidane and Dagger will look for Vivi as he hasnít come back yet. 
When you regain control of Zidane and Dagger, leave the inn. Outside, go 
north to where you saw Vivi and Zidane will notice that Viviís not there 
anymore. Go on to the north and youíll hear a Chocobo and someone crying. 
When you try to talk to the person who is crying, youíll know that it is 
Vivi. Zidane and Dagger will think of a way to save Vivi. When you regain 
control of Zidane and Dagger, go to the house on the left (directly to the 
left of the Item Shop). Here, if you examine the door at the upper right, it 
will be locked. If you go to the left and behind the machine, you can get the 
Aries Stellazzio. After getting Aries, go back near the entrance and examine 
the circular metal thing that looks like a hatch. Indeed, it is a hatch. Go 
down this hatch to reach the underground.

In here, just move on and use the small lift. Then, examine the chest here 
for 156 gil. After getting the money, go north until you reach the next area. 
In this area, youíll see a Chocobo. Youíll also see some men talking inside a 
small room. Meanwhile, Dagger notices the pattern on the barrel. Then, the 
mean will go out with Vivi! Theyíll drag Vivi along. After a short talk 
between Zidane and Dagger, go inside the room where the men were talking a 
while ago and get the chest in here for a potion. Next, thereís a hidden 
chest here at the bottom of the screen. It contains Eye Drops. After getting 
the items, continue to the right until you reach the next screen.

In here, youíll see a coffin and a barrel. First, go behind the barrel and 
climb the boxes to reach the chest on top for an Ether. Then, go down the 
boxes and examine the wheel, where the rope is, and kick it. The chest will 
drop down. Get it for a Potion. After getting the items, examine the barrel 
in the middle and youíll see a moogle. Save your game. After that, go north 
to the next area. 

Here, you can get two chests for an Iron Helm and a Leather Wrist. After 
getting these 2 equipments, go to the upper right towards the next screen. 
Here, youíll hear someone crying inside a coffin. Itís Vivi! Zidane will help 
Vivi out. After a short talk, youíll notice the machine to the right. When 
you regain control of your characters, get the chest here for 62 gil and then 
go RIGHT to the next screen. Youíll see a Chocobo and a lot of eggs passing 
through another machine. Now, continue north to the next screen. Youíll be 
shocked at what you will see. Black Mages! They look a lot like Vivi! Dagger 
and Vivi will be shocked. Someone will come in so Zidane takes both of them 
and enters the machine. 
 
Now, youíll see a scene with Steiner on the observatory asking Morrid when 
the cargo ship will arrive. Morrid will go down so follow him when you regain 
control of Steiner. Below, go inside his house and talk to Morrid again. 
Heíll now tell Steiner that the ship should have arrived by now. After that, 
leave Morridís house and go south until you reach the next screen. Steiner 
will now see the cargo ship. But, to his amazement, there are things coming 
out of the ground. Then, youíll see a very short scene among the workers. 
Steiner will now arrive at the cargo ship and examines the barrel. You can 
either poke the barrel with the sword or examine it. Either way, Zidane and 
co. will come out of the barrel. After another argument with Steiner, 
something will come in and teleports around. Itís Black Waltz #2. Youíll have 
to do battle once more.

-----------------------------------------------------------------------------
BOSS: Black Waltz #2
-----------------------------------------------------------------------------
Level: 6                Type:  Human
HP: 1030                Gil:   441
MP: 3017                Items: Ether
AP: 5
Stolen Item/s: Leather Plate, Steepled Hat
Attacks:       Fire, Fira, Thunder, Blizzard, Teleport
Weakness:      none

This will be a rather average battle. Donít use Viviís Black Magic as Black 
Waltz will retaliate with a more powerful version of it. Have Steiner, on the 
other hand, use his Sword Magic. Have Zidane steal the equipments then use 
physical attacks afterwards. Let Dagger be the healer as her Cure magic is 
very effective. 
-----------------------------------------------------------------------------

After the battle with the Black Waltz, thereíll be a short dialogue between 
your characters. Then, when an option appears, choose to rest in the Inn 
first. So, from here, go to the Inn and your party will rest. After resting, 
save your game then leave the Inn and go back to the Cargo Ship. When you 
reach the end, choose to board the airship. Youíll see a short scene with 
your characters boarding the cargo ship. Then, youíll see an FMV of the 
airship while taking off

==========
CARGO SHIP
==========

After climbing aboard, Vivi will talk to you about those Black Mages. After 
that, Dagger invites Vivi inside the Airship. After Dagger and Vivi enter the 
airship, Dagger will come out again and will call Zidane. Inside, Zidane will 
see Vivi trying to talk to the Black Mages. They are not responding to Vivi. 
After that scene, youíll be able to control Zidane. Now, just go north and 
climb up the stairs at the end. Then, youíll see Steiner on the deck. He 
thought Dagger wasnít able to climb aboard. To his surprise, Zidane is just 
behind him. As always, Steiner will threat Zidane again because he kidnapped 
Garnet. When you regain control of Zidane, go left and enter the control room 
there. Then, youíll see a FMV of the ship turning around. Youíll also see 
Black Waltz #3. After that, Steiner will go to Zidane and scolds him again 
and asks Zidane why he turned around. After that, Black Waltz #3 will arrive 
on the deck of the ship in front of Vivi. 

To Viviís and Black Waltzí surprise, the Black Mages try to protect Vivi. 
Then youíll see a FMV where Black Waltz defeats all Black Mages. All Black 
Mages will fall from the airship. Vivi will be sad to what is happening. 
After the FMV, youíll see the party in the control room. Suddenly, Vivi goes 
out and charges at Black Waltz. Steiner will follow. Zidane will tell Dagger 
if she wants to continue to South Gate to Lindblum or head back to 
Alexandria. Then, Zidane will go out and help Vivi and Steiner. Youíll now 
have to fight Black Waltz #3.

-----------------------------------------------------------------------------
BOSS: Black Waltz #3
-----------------------------------------------------------------------------
Level: 7                Type: Human
HP: 1128                Gil:   0
MP: 2080                Items: none
AP: 0
Stolen Item/s: Linen Cuirass, Steepled Hat, Silver Gloves
Attacks:       Fire, Fira, Thunder, Blizzard, Thundara, Blizzara
Weakness:      none

Do as what you did against Black Waltz #2. Now, Vivi will begin in Trance 
right away. So, use his Double Black Magic (Dbl Blk) and use Magic attacks 2 
times in a row. Have Steiner use his Sword Magic and Have Zidane steal 
everything then attack. If your HP is low, just use Potions.  
-----------------------------------------------------------------------------

After you deal enough damage to him, he will escape. Steiner worries that 
there are more Black Waltzes. But Zidaneís idea is good. Waltz has 3 beats 
and Black Waltz #3 should be the last. Then, youíll see Zorn and Thorn. 
Theyíll be pissed as you were able to beat all 3 Black Waltzes. Then, theyíll 
notice something. Black Waltz is coming back to them! Theyíll escape as Black 
waltz #3 is already insane due to his loss against Zidane and co. Now, youíll 
see a nice FMV. Youíll see Vivi square off with Black Waltz. Vivi will be 
able to pin down the aircraft of Black Waltz, but he is hit with Black Waltzí 
Magic. The chase is on to the South Gate! Dagger desperately maneuvers the 
airship into the closing South Gate. Fortunately, Zidane and co. made it out 
to the other side of the Gate. As for Black Waltz, he did not make it. After 
that, youíll see the airship fly to Lindblum. When the airship reaches 
Lindblum, youíll see a FMV where your airship enters Lindblumís Gate. 

=====================
LINDBLUM GRAND CASTLE
=====================
Equipments:
  Glass Armlet

Upon entering the Grand Castle of Lindblum, everyone will be amazed except 
Dagger as she already saw this place a couple of times when she was still a 
kid. A welcoming party of soldiers will go to you and demands proof that 
Dagger is Princess Garnet. Dagger will show her pendant to the guards and 
they will call Minister Artania. He and Dagger have met before and she even 
calls him Uncle Artania. After the meeting with Artania, youíll follow him. 
When you regain control of your character, youíll be in a place with a 
fountain in the center, a stairs to the right and a path going south. I 
suggest that you go up the right stairs first.

In the next area, just move on and enter the door that youíll see (donít go 
down the ladder). Youíll now be in the guestroom of the Castle. If you go all 
the way up and to the left, youíll see a Moogle. So, save your game now. 
After saving, get the chest near this moogle (I forgot its contents). Thereís 
also another chest in the south part of this room, which contains a Glass 
Armlet. After getting the items, return to the place with the fountain. From 
here, go south until you reach the elevator. You see your characters talk in 
the lift. Artania will explain to you the different levels of the Lindblum 
Castle.

In the Base level, you can take the trolleys to reach the gates. In the Mid-
Level, youíll be able to take the Aircab to enter the different districts of 
the Lindblum Town (This is the level where the guestroom is). And the upper 
level, where youíll find the Royal Chamber and the Conference Room. Then your 
party will talk about Cid. After that, youíll arrive at the upper level. 
Then, your party will be taken to the Royal Chamber. To your surprise, youíll 
see an Oglop! But it really is Regent Cid. Artania will tell you that someone 
sneaked into the castle while the Regent was sleeping and it was too late and 
he turned into an Oglop. After a short conversation, you will be invited to 
eat and rest.

=============
LINDBLUM TOWN
=============
Items:
  Hi-Potion
  Echo Screen
  Ore
Key Items:
  Kupo Nut
  Mini-Burmecia
  Master Hunter
Gil:
  447 (accumulated)
Equipments:
  Leather Plate   Steepled Hat
  Leather Wrist   Coral Ring
  Bronze Vest
Card:
  Mimic           Theater Ship

Here, youíll see Zidane in a bar in the Industrial District of Lindblum. 

/////////////////////////////////////////////////////////////////////////////
Always remember that there are 3 districts in Lindblum, the Theater, Business 
and Industrial Districts and you can go back and forth between them and the 
castle by using Aircabs.
\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\

Now, Zidane will order something special, the ìStupid Specialî :) Afterwards, 
Zidane will talk to the girl who is sitting in the bar. Watch Zidane as he 
mistakenly took the girl for other women. Finally, Zidane will remember her 
and youíll get to name her. Letís use the default name, Freya. Then, Freya 
and Zidane will talk about the Festival of the Hunt. After that, youíll see a 
short scene with Dagger and Cid talking about Queen Brahne and that Regent 
Cid will always be there to help Dagger. Dagger will also know that Regent 
Cid is the one who order Tantalus to kidnap you. Regent Cid promised to 
Daggerís father that he would protect her. So, he decided to kidnap Dagger so 
that she will be away from the troubled Alexandria. After that, Dagger and 
Cid will go to Dock #1 of the castle where he is researching. Heíll talk 
about the airship Hilda Garde. He will also tell you the TRUE story why he is 
now an oglop. Back then, his wife Hilda was very jealous of Cid because of 
other women so she turned him into an oglop. Although she did this to Cid, he 
still named his Airship Hilda Garde. 

After the scene with Dagger and Cid, youíll see Zidane in the inn at the 
Business District. Vivi will come in and talk to you. After that 
conversation, an ATE will kick in. Itís the Teach me, Mogster! Synthesis. 
After learning about synthesis shops, go to the next room and save your game. 
After saving, leave the moogleís room. Go north down the hallway and go down 
the stairs. Now, leave the Inn. Youíll see another ATE. Youíll see Steiner 
wander around the town. After that, youíll see Zidane outside the Inn. Go a 
bit to the lower right and enter the house here. Youíll see another ATE 
wherein youíll see Vivi shop. During this time, he will be able to get the 
Kupo Nut Key Item. After the ATE of Vivi, leave this house. Outside, just 
continue moving north until you reach the next screen. 

This will be the place where you saw Steiner in the ATE. There are 2 paths 
here. Either to the upper left or upper right. First, go inside the house in 
the middle. Itís the house of Card Freak Gon. You can challenge him in a Card 
Game. Now, get the two chests here for a Hi-Potion and an Echo Screen. Now, 
leave Gonís house. Outside, go to the upper right path first. 

In the next screen, youíll see a fountain in the middle. You can buy 
items/equipments here. The item shop is located to the north, the Equipments 
shop is located a bit to the southeast of the item shop, and the Synthesis 
Shop can be found if you go northwest from the Item Shop. Try to buy the 
Synthesized weapons for Zidane as they are very powerful at this stage of the 
game. Buy also items and some equipments for your other characters (If you 
are short of Gil, you can go out to the World Map by going to the area where 
the inn is and go south until you reach the World Map). Now, after buying 
equipments, head southwest to the previous screen. Here, use the upper left 
path. In here, just enter the church at the end. Youíll find a Leather Plate 
at the back of the altar on top of a platform that can be reached by climbing 
the ladders. After getting the item, leave the church and head back all the 
way to the Inn. Save your game again. Now, leave the Inn. Go to the house a 
bit to the southeast again. Inside, move on to the left and use the Aircab. 
Letís head for the Industrial District First.

In here, just go up the ladder to the left. In the next area, search around 
the stairs you came from for a Leather Wrist. Youíll see a statue in the 
middle now. Go north and go up the stairs at the end. In here, go all the way 
to the north (get a Bronze Vest along the way) and enter the house at the 
end. Inside this house, you can get the Mimic Card and a Steepled hat from 2 
chests. Now, leave this house and go back to the Aircab. Go to the Theater 
District.

When you reach the Theater District, just go south to the next area. In here, 
youíll see another ATE, which is about Steam Engine. When you regain control 
of Zidane, go inside the house on the lower right. Just get the chest here 
with the Ore and then leave this house. Outside, head to the left and go down 
the stairs to the next screen. Just as you enter this screen, youíll see a 
big establishment. Enter this at once. Youíll now see the Hideout of 
Tantalus. No oneís here yet so Zidane will rest for a short while. An ATE 
will be shown with Dagger trying to leave the castle. After that ATE, two 
kids will come in and talk to Zidane. Kidís will ask about how you kidnapped 
Garnet. They will then insist that you should meet her. When you regain 
control of Zidane, get the chests here for the ff: 97 Gil, 282 Gil, 68 Gil, 
and the Mini-Burmecia Key item in the top left bed. Then, leave the hideout. 
Youíll see another ATE. Youíll be shown what happened to Baku and the rest of 
the Tantalus. After that ATE, you can go south and use the ladder and take a 
look at the Theater. Youíll see lots of fans of this Lowell guy. Youíll also 
see a big Moogle! Just a mascot :)! After seeing this, just go back to the 
Aircab.

Donít get on the Aircab yet, go to the house in the lower right of the 
screen. It is the artistís house.  Find a few items here and talk with the 
artist. Go down the stairs toward the Tantalus hideout. At this point in the 
game fans of Lowell are going down stairs to see Lowell. Then go down the 
stairs to the Fans waiting to see Lowell.  Talk to all of them especially the 
President of the Fan club (although I am not sure of her title).  After the 
short exchange between Zidane and her approach the fans again and Lowell will 
talk to his fans.  He will leave and the big Moogle Mascot will walk by.  It 
is Lowell in a Moogle suit. Go up the stairs and a woman there will tell you 
a Moogle just walked by. Go up again to the level where the old man was 
feeding pigeons and the artist house is.  Go to the artistís house.  Talk to 
Lowell.  He will give you an autograph.  Go by the barrels and find the 
Moogle suit.

Now, go to the Aircab and take it to Lindblum Castle. When you arrive, Just 
go south to the next screen. From here, just move on and go to the Guest 
Room. Youíll see Steiner. As usual, heíll begin to blame you for what you did 
not do to Garnet. Now, go to the fountain. Zidane will hear someone singing. 
Itís Dagger. So, go south and try to enter the lift. You wonít be allowed. 
So, you have to think of a way. Go back up the right stairs. Here, climb down 
the stairs instead of entering the Guest Room. Talk to the guard in the lower 
left. Zidane will trick him and will get his clothes as a disguise. Now, go 
back to the fountain and then go south and youíll be enter the lift. Youíll 
arrive on the upper level. Here, you ca go in 3 directions. Go to the left 
first and go up the stairs. In the next room, go up another set of stairs on 
the left. Youíll arrive on the roof. Now, go talk to Dagger (youíll see an 
FMV of Dagger singing). After a while, youíll take a look at the Telescope. 
Now, you must see all that there is to see in the telescope in order to move 
on. Iíve listed all the possible locations you can see through the telescope.

Youíll see important locations with the Field Icon (!)
- Ceebell River = River by the South Gate.
- Marshland = Zidane thinks that thereís something there and plans to go 
              there in the future.
- Aerbs Mountains (Left) = Mountains that surround Burmecia.
- South Gate = Youíll see that itís being repaired.
- ??? Forest = Youíll see a Chocobo. You can capture chocobos here later.
- Aerbs Mountains (right) = Mountains that surround Alexandria.

After looking at the telescope, Zidane and Dagger will talk about the plan, 
Baku and co. tried to do in order to kidnap Dagger. Zidane will tell Dagger 
about the sleeping herb that they planned to use on her back at Alexandria. 
Sheíll ask for some. After that, Dagger will sing again. 

After that, youíll see a scene with Steiner inside the Equipment shop. Youíll 
also see some kids playing Knights of Pluto vs. Lindblum army and Airships. 
Youíll then see Vivi thinking about those Black Mages again. After that, 
youíll see Freya. She feels that thereís something bad going to happen. 
Sheíll be looking also for Sir Fratley. Her long lost love. Then, youíll see 
Cid working at the research room. Finally, youíll see Zidane and Dagger 
again. Zidane mistakenly asked Dagger about the Airship Cruise! (she told 
that one to the lady at the bar right? He forgot! :) Heís so naughty!) Dagger 
will be angry with Zidane as he mistook her for some other girl. Zidane will 
then make a deal, if he makes it to the top in tomorrowís Festival of the 
Hunt, heíll have a date with Dagger. Dagger agrees.

The next day, youíll see some people preparing for the festival. The monster 
will now be released. Youíll also see Zaghnol released. After those scene, 
youíll see Zidane and co. at the guestroom. A man will then explain to you 
the rules for the Festival of the hunt.

Rules:
During the Festival you have roam around and beat the monster that were 
freed. There will be a time limit of 12 minutes. If you lose in one battle, 
you will be force to quit the game. You can also use the Aircabs to travel 
from one district to another. The winner will receive the title of ìMaster 
Hunterî and will be given the Hunterís Reward.

The man will then ask you what you want to be your prize. Zidane goes for 
Gil, Freya chooses Add-on. Now, to Viviís surprise, he is enlisted as a 
competitor. Zidane secretly signed him because he thinks that Viviís Magic 
will protect him. Vivi will be hesitant. But, Zidane will deal with him. If 
Vivi wins, heíll get a date with Dagger. Vivi will shout! As usual, Steiner 
will ask about whatís happening because he heard the word ìprincessî. Vivi 
and Zidane will tell Steiner that is was nothing. Now, the man will now 
designate your starting positions. Zidane will be at the Theater District. 
Vivi will be at the Business District and Freya at the Industrial District. 
When you regain control of Zidane, SAVE your game first. Now, letís start the 
Festival of the Hunt!

Now, leave the guestroom and head to the Aircab. It will take to you the 
Theater District. Youíll see a scene where Dagger and Steiner are preparing 
to watch the Hunt Festival. They will cheer for Vivi (especially Steiner). 
When you arrive at the Theater District, the time will start at once. Now, 
just move on and fight ALL the monsters that you will see. Hopefully, you 
have Zidaneís ìThe Ogreî as it will knock monsters down in 1 blow. If you 
beat all the enemies here, move to another district and cleanse the area for 
monsters. Here are the points for the monsters:

Mu = 10 Points
Trick Sparrow = 10 Points
Fang = 19-21 Points
Zaghnol = 75-95 Points
 
Note: to find Zaghnol, find him at the Business District. Youíll be fighting 
with Freya. Try to give Zidane the final blow at Zaghnol. This will secure 
your hunting points after the battle.

Letting Vivi win: Play as if you want Zidane to win, until you fight Zaghnol.  
When you do, have Freya kill herself then Zidane kill himself.  Freya must 
die first. Vivi wins, and you get a Theater Ship card.

After the time expires, the winner will be announced. 

Correction: Freya will NOT always win the Festival. Zidane will be able to 
win the Festival by beating Zaghnol at the Industrial District, which will 
give you a lot of hunting points. (Check the Credits Section for the 
contributors)

After the hunt, youíll be at the Royal Chamber. Freya will be rewarded with 
the title of ìMaster Hunterî (it is also a key item), and the Coral Ring 
Accessory. Suddenly, a Burmecian Soldier will come in. He will ask Cid for 
reinforcements as Burmecia is being attacked. Cid will agree right away, but 
they are short of men because of the Festival. Freya will then volunteer to 
save her Kingdom. She is a Dragon Knight after all. Then, Zidane will decide 
to come with Freya and so is Vivi, who wants to know who those Black Mages 
really are. Dagger will want to go with them but Zidane wonít allow it 
because it will be a real war and she might be hurt or even be killed. Dagger 
desperately wants to join but Zidane still wonít allow her. After that scene, 
Regent Cid will invite everyone to have a meal first while waiting for the 
Dragon Gate to be opened. 

At the dining table, everyone will eat except Dagger. Suddenly, Zidane, Vivi, 
Freya, and Cid will feel sleepy and will finally go to sleep. Steiner will 
tell Dagger that he feels something. Dagger will also tell Steiner that he 
should be fine. Steiner will wonder how did the Princess know of this. Dagger 
used the Sleeping Herb given to her by Zidane. After that, Dagger and Steiner 
will leave. 

Now, Zidane and the rest will finally wake up. Freya will then tell you to 
head for Gizamalukeís Grotto and pass through there to reach Burmecia. Cid 
will now tell you to go to the Base Level and use the Trolley there in order 
to reach the Dragonís Gate. When you regain control of your characters (Freya 
will now officially join the party), go back to the lift and go down to the 
Base Level. When you arrive in the Base Level, use the left Trolley. Youíll 
be taken to the Dragonís Gate. Here, you can buy items from the man. After 
buying, if necessary, go and talk to the Moogle and Save your game. After 
preparing and saving, go out to the World Map through the Dragonís Gate.

=========
WORLD MAP
=========

Now, look at your map. Youíll see locations near you. Burmecia to the north 
and the Chocoboís Forest to the northeast. Go to the Chocoboís Forest first. 

================
CHOCOBOíS FOREST
================

Upon entering, youíll see a Chocobo and a Moogle. The moogle will tell you 
about Chocobos and about this place. He will then tell you how to call Choco. 
(BTW, Choco is the only Chocobo in the game that you can call). To call on 
Choco, find Chocobo Tracks on the world map. Go to it then use a Gysahl Green 
and Choco will come to you. The moogle will tell you that heíll ask you to 
come back after youíve successfully called Choco. Then, youíll exit to the 
world map. Out here, go to the Chocobo Tracks (itís just around the Chocobo 
Forest). When youíre standing on the Chocobo Tracks, use a Gysahl Green and 
Choco will come to you. Ride Choco by pressing the X button. Now, while 
riding Choco, enter the Chocoboís Forest.

When you enter, talk to the Moogle. The Moogle will tell you that Choco will 
not leave its master if he/she takes care of him. After that, talk to the 
Moogle again and ask for the Big Secret. The Moogle will tell you that Choco 
can dig for treasure (check the Chocobo Section on this guide for more info). 
After that, you can now leave the forest or Dig Treasures. On the world map, 
Choco will still be with you (unlike in other FF games where the Chocobo will 
run). Go to the east of Chocobo Forest first and enter the location marked 
with a ìxî. Itís the North Gate.

==========
SOUTH GATE
==========
Item:
  Ether
Key Item:
  Moccha Coffee

when you enter this place, youíll notice something. This was the place where 
Baku and company went after escaping from the Evil Forest. Now, when you 
regain control of Zidane, go to the gate and search near the stairs for an 
Ether. Now, go south and then to the lower right. Examine the tree trunk with 
spring water. It will completely recover your HP and MP. And then, if you 
search to the right of this tree trunk, youíll be able to get the Moccha 
Coffee (if you remember, Cinna tried to make coffee here). After getting 
these 2, go out to the world map.

=========
WORLD MAP
=========

From the North Gate, to North West to  Gizamalukeís Grotto. Donít forget to 
save your game before entering. 

===================
GIZAMALUKEíS GROTTO
===================
Key Items:
  Gizamalukeís Bells
Equipments:
  Magus Hat 
  Mythril Gloves

Upon entering, youíll see Burmecian Soldiers lying on the ground. Freya will 
be mad at the Black Mages. After that, youíll enter the Grotto. In here, go 
north a but and then to the right. Talk to the wounded Burmecian Soldier. He 
will tell you that Black Mages attacked them and that they stole the Bells. 
After that, he will give you the Gizamaluke Bell. Now, go left and go up to 
the door and ring the bell. The on the door will ring and the bell on your 
hand will shatter. Go in. In the next screen, youíll see Zorn and Thorn 
again. They will now call on 2 Black Mages to attack you. After beating the 2 
Black Mages, Zorn and Thorn will escape. Now, move on to the right and kill 
the Black Mage here. Youíll get another Gizamalukeís Bell from it. Now, if 
you go north, youíll see 2 doors with bells on top of a ladder and a bell to 
the right. The best way is to go to the right (not up the ladders). Examine 
the bell and then ring your Gizamaluke Bell. Youíll be able to enter it now.

In the next screen, youíll be in a long staircase. Move on and get the 
Mythril Gloves on the way. Continue moving through the stairs. On the way, 
below the bridge, search for a Magus Hat. And then, keep on moving through 
the ladders until you reach the center of the room. In here, youíll see a 
Moogle. She will call another moogle, which is inside the large bell. Then, 
the moogle will notice that Vivi has a Kupo Nut. Give it to the Moogle. The 
moogle will tell the moogle inside the bell that she has a kupo nut. The 
moogle inside the bell will free himself. After that, the 2 moogles will run 
around. When you regain control of Zidane, get another Gizamalukeís Bell from 
the chest in the middle. And then, use it on the upper right door and move on 
to the next screen.

In here, youíll see the 2 moogles. Talk to the female one so you can use a 
Tent and then save your game. After saving, take note of the vines to the 
north. It will lead outside to the world map. But, youíll encounter the Grand 
Dragon that can instantly kill your characters at this point so donít up the 
vines. Instead, try to go back to the room with the large bell. One of the 
moogles will go to you and will give you the Holy Bell. Now, leave this room. 
In the room where the big bell was, go to the door to the left and use the 
Holy Bell there. After opening the door, prepare your characters. After 
preparing, go inside. Freya will try to talk to the Burmecian Soldier. But 
suddenly, something came into the water. Youíll now have to face...

-----------------------------------------------------------------------------
BOSS: GIZAMALUKE
-----------------------------------------------------------------------------
Level: 16               Type:  Flying
HP: 3175                Gil:   800
MP: 502                 Items: Tent
AP: 5
Stolen Item/s: Magus Hat, Elixir, Ice Staff
Attacks:       Silent Voice, Crash, Water
Weakness:      Thunder

Gizamaluke will be fairly average. Just use normal attacks for Zidane. Freya 
should use her Lancer Ability. Vivi should be the main healer of the party. 
Just donít forget to heal when your HP reaches about 150. Then, just attack 
and attack.  
-----------------------------------------------------------------------------

After the battle with Gizamaluke, Freya will wonder what really happened to 
Gizamaluke. After that, the scene will now turn to Dagger and Steiner.

==========
SOUTH GATE
==========
Key Item:
  Gate Pass

Steiner will arrive at the South Gate with a big bag. Heíll try to disguise 
as a worker for the repair of South Gate. The guards will inspect the bag. 
Itís just full of Gysahl Pickles. Steiner will then be allowed to enter. 
Inside, Steiner will try to find a place with no people. Heíll notice the 
path to the right but thereís a man and a woman here. Now, when you regain 
control of Steiner, go talk to the woman and choose the top option. The woman 
will then go to the left. Now, talk to the man. Choose the top option again. 
After choosing the top option, go left and talk to the leftmost Blue guy. And 
then, talk to the man on the right again. He will go to the left also. Now, 
go to the upper right path. A guard will call you. Go to him. He will give 
you a Gate Pass so that you can pass through the Gates. After getting the 
Gate Pass, you can now go to the upper right path.

In here, youíll see Dagger come out of the bag. Sheíll change here clothes 
afterwards. When asked, just choose any option. Now, Dagger will tell you 
that youíll head to Treno First. After a short talk, youíll automatically go 
to the next screen. In here, youíll see the car that will take you to the 
Summit Station. First, I suggest you buy a few items at the Item shop. And 
then, go to the Southwest of the Item Shop. You can get a chest that contains 
a potion. After getting the item, talk to the moogle and save. After saving, 
go to the north and go up the stairs. At the top, talk to the man. Choose to 
Depart now and youíll enter the car. Inside, the man will tell you to choose 
your seat. Well, you donít have a choice here. Use the chairs on the lower 
right. Before the car departs, the woman whom Steiner comforted will come in. 
Now, there will be a short dialogue between Steiner and the Princess. Next, 
youíll see Zidane and co. leaving Gizamalukeís Grotto to the World Map.

=========
WORLD MAP
=========

In the world map, go a bit to the northeast and enter the location marked 
with X. Itís the North Gate.

==========================
NORTH GATE (Burmecia Arch)
==========================
Items:
  Potion
  Tent

Inside, your party will know that battles occurred on the other side of the 
gate. You canít help because itís urgent that you should go to Burmecia 
first. When you regain control of the party, go to the gate and get the 
chests for a Potion and a Tent. After getting the items, exit to the World 
Map. Outside, just head north and enter Burmecia.

========
BURMECIA
========
Items:
  Soft x2    Phoenix Down
  Potion     Tent
  Ether
Key Item:
  Protection Bell
Equipments:
  Mythril Spear
  Lightning Staff
  Germinas Boots

Upon entering, youíll see a short dialogue between your characters. Now, go 
north and enter Burmecia. In here, youíll see Zorn and Thorn again. Theyíll 
call on 2 pathetic Black Mages to attack you. After beating the Black Mages, 
Zorn and Thorn will leave again. When you regain control of your characters 
(letís call this place Point A so that I can make a reference to it easily), 
go left and enter the door there. Inside, just get the chests in the ground 
floor for a Potion and a Soft. After getting the chests, return back outside 
(You canít get past the 2nd floor as the path has a gap). Outside, go all the 
way to the right. Climb up the stairs and enter the door on top. 

Upon entering, go to the north and search for a hidden chest behind the 
stairs. Youíll get a Soft. After getting the item, go up the stairs and go 
left towards the next screen (the chest is an enemy. You may or may not fight 
it). In the next area, youíll see a door with a bell on top. Just as in 
Gizamalukeís Grotto, you need a bell too. So, continue moving left until you 
reach the next screen. In here, try to get the chest on the left side. WALK 
onto the floor so that it wonít fall down and youíll be able to get a 
Germinas Boots. Now, go all the way back to Point A. In here, go through the 
door to the left again. Go up the stairs and cross the path (this was the 
floor that fell from above). Continue moving to the right until you reach the 
next screen (the chest here is another Mimic). In the next screen, go to the 
lower right and choose to go out to the balcony. On the balcony, Zidane will 
jump over to the other balcony to the right and he will go in automatically. 
Inside the room, talk to the Burmecian Soldier. Heíll tell you that thereís a 
bell in the bed. So, go behind the bed then search for the Bell. Youíll get 
the Protection Bell. After getting the bell, search for a hidden chest 
directly to the left of the bed. It contains an Ether. After betting the Bell 
and the item, go all the way back to the door with the Bell on top. There, 
ring the bell and the door will open.

In the next screen, youíll be in a large staircase. Freya will be determined 
to protect Burmecia. As for Vivi, he desperately wants to know who the Black 
Mages really are. Then, a Burmecian Soldier with his wife and children will 
come running down. Heíll think that you are an enemy because you have a Black 
Mage with you. But when he sees Freya, everything will be alright. Then, the 
Burmecian Soldier and his family will try to persuade Freya into leaving the 
king alone, and then they will leave. Freya will be more determined to 
protect the King and Burmecia. Now, go up the stairs onto the next area.

Here, enter the door in the middle and youíll see 2 Burmecians, Wei and Kal. 
They want to escape but Kal is seriously wounded and cannot walk. Suddenly, 
the statue will crumble and Zidane will save Kal. After a short scene, youíll 
be automatically taken outside. When you regain control of your characters, 
go up the stairs to the right. On top, youíll see 2 doors. Go inside the left 
one as the right one will be impassable. Just as you enter, take the chests 
here for a Phoenix Down and a Tent. And then, just move on and enter the door 
at the end (the chest to the right is a Mimic).

In the next area, youíll see 2 houses to the right and left and the path to 
Burmecia Palace in the center. Go inside the left house first. Freya will get 
a more powerful Spear, the Mythril Spear. After getting the spear, leave the 
house then enter the other house to the right. In here, go behind the moogle 
first and search for a Lightning Staff. Then, Stiltzkin will enter. Talk to 
him and he will offer you a set of Soft, Hi-Potion, and Ether for 333 Gil. I 
suggest you buy it. After that, talk to the moogle, use a Tent and then save 
your game. You can also use the Mogshop. You can buy items and equipments 
here. I suggest also that you upgrade your weapons as youíll be facing a 
tough opponent ahead. After preparing and saving, leave this house and go to 
the center towards the Burmecia Palace.

When you reach the Palace, youíll see a short scene with you characters. 
Suddenly, Freya will jump all the way to the top. She feels that someone is 
inside the Palace. Zidane and Vivi will then follow Freya. On top, Zidane and 
Freya will be shocked at what theyíll see. Itís Brahne and Beatrix!!! Freya 
somehow knew about this as they were told that Brahne sets her eyes on 
Burmecia. And then, Zidane will tell Freya that itís Beatrix who is standing 
next to Brahne. Freya will then have a flashback with Fratley. He will begin 
a journey around the world. Freya will really think that Fratley broke his 
promise to her that he will come back again after his journey. After the 
flashback, youíll see another person come in. Apparently, he (Yes, Kuja is a 
male) is another one of Brahneís generals. Kuja tells Brahne and Beatrix that 
the King and the others have already escaped to Cleyra. Brahne and Beatrix 
will be worried because Cleyra canít be easily attacked because of the 
whirlwind surrounding it. Kuja will promise Brahne that heíll show his true 
power and do something about the whirlwind. After the conversation of Kuja, 
Brahne and Beatrix, a Burmecian Soldier will come in! Freya and Zidane will 
then go in and helps the soldier as he is no match to Beatrix. Now, you have 
to fight Beatrix!

-----------------------------------------------------------------------------
BOSS: BEATRIX
-----------------------------------------------------------------------------
Level: 14               Type:  Human
HP: 3630                Gil:   0
MP: 3467                Items: none
AP: 0
Stolen Item/s: Phoenix Down, Chain Plate
Attacks:       Sword attack, Shock, Stock Break
Weakness:      none

Youíre definitely no match against Beatrix. She can kill a single party 
member with her Shock. So, use your charactersí most powerful attacks. Use 
Freyaís Reiís Wind (from the Mythril Spear) and the Lancer. Vivi should be 
the healer as Magic is very ineffective against Beatrix. If youíre brave 
enough, try to steal from Beatrix then attack afterwards. Just continue 
attacking until it comes to a point that she uses her Shock Break and drops 
all your HPs to 1. The battle will be over now. Note: If you the entire party 
is killed before she uses the Shock Break, itís Game Over. So, attack and 
attack and wait for the Shock Break.
-----------------------------------------------------------------------------

After the fight, Brahne and Beatrix will leave you alone. Kuja will then look 
at you. Heís trying to hint something about Zidane. Heíll tell you that 
Zidane will be a big problem to them. Why? Wait until you reach the later 
parts of the game. After that, youíll see a FMV of Kuja looking at your 
pathetic party. Then, heíll ride on his Silver Dragon and leaves. Youíll be 
asked to save your game, do so. Change to Disk 2.


                   =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
                              D I S K    # 2
                   -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=--=-

SUMMIT STATION
==============
item:
  Phoenix Down

Youíll now see the South Gate and a short conversation between the guards. 
And then, youíll see Dagger and Steiner on the Car. Finally, youíre at the 
Summit Station. In here, youíll have to wait for the car that will head to 
Alexandria. The man will suggest that you go to the rest area. When you 
regain control of Dagger, go right and enter the rest area. In here, youíll 
be able to control Dagger alone. Go to the left and talk to the man on the 
left behind the counter. The car to Lindblum will now leave. Dagger will hear 
someone outside who missed the car. Somehow itís familiar to her. Now, go to 
the lower left area and get the chest for a Phoenix Down. And then, go to the 
right and youíll see a Moogle. Talk to it and save your game. After saving, 
leave the rest area through the lower left door. Outside, youíll see Marcus 
and Cinna! After a short talk, theyíll enter the rest area. Now, go inside 
the rest area again.

Steiner will be at it again. Heíll think that Marcus and Cinna are here to 
kidnap the princess again. Now, talk to Marcus and Cinna. Steiner will always 
try to stop you from talking to them. Dagger will then scold Steiner in front 
of everybody for not allowing her to speak to her friends. And then, the car 
to Alexandria will arrive. When you regain control of Dagger, go out of the 
rest area (notice that Steiner is a bit mad and ashamed at the same time) and 
go north then board the car. Once everybody is in, the car will leave. 
Inside, youíll know the reason why Marcus is going to Treno. He will look for 
the Supersoft item to release Blank from petrification. Dagger will offer to 
help, but then, the car will suddenly stop. The man will look outside but 
will come back because of shock. Youíll then go outside. Surprise! Itís Black 
Waltz #3. A little desperate eh? Now, youíll have a battle with him.

-----------------------------------------------------------------------------
BOSS: BLACK WALTZ #3
-----------------------------------------------------------------------------
Level: 9                Type:  Human
HP: 1272                Gil:   864 
MP: 344                 Items: none
AP: 5
Stolen Item/s: Steepled Hat, Lightning Staff, Flame Staff
Attacks:       Hit, Fire, Thunder, Blizzard
Weakness:      none

This will be easy. Have Marcus steal or attack Black Waltz. Steiner should 
use physical attack as he is already strong. As for Dagger, she will be a 
great healer. Youíll defeat him eventually. 
-----------------------------------------------------------------------------

After the battle, your party will come back into the car and continue moving 
on towards Alexandria. In the car, youíll see a short conversation between 
Dagger and Marcus about the attack in Burmecia.

==========
SOUTH GATE
==========
Gil:
  1610

When you arrive, youíll be at the south gate. Youíll be told that there are 2 
path on the next screen. The left one goes to Dali and the right one goes to 
Treno. When you regain control of your characters, go north a bit then go 
right. You can buy items from the Part-time worker Mary at the Item Shop 
Vega. After buying items, go to the northwest and move on until you reach the 
next screen. In here, youíll see a commemoration to the 20th anniversary of 
the friendship between Alexandria and Lindblum. Now, go right and then move 
on until you reach the next area. Here, find 1610 gil at the bottom of the 
screen then show your gate pass and youíll be allowed to exit. Youíll then 
find yourselves in the World Map again.

=========
WORLD MAP
=========

If you look at the map, youíll see Treno. So, from the South Gate, head to 
the southeast and to go Treno. Save your game first then enter.

=====
TRENO
=====
Item:
  Ether
Key Item:
  Supersoft
Stellazzio:
  Gemini
Gil:
  1
Card:
  Yeti
Equipment:
  Mythril Dagger

Upon entering Treno, Steiner will be at it again! Marcus plans on stealing 
the Supersoft but Steiner wonít allow it. Then, Dagger will leave and so is 
Marcus and Steiner will be left alone. Now, youíll be able to control 
Steiner. An ATE will show up. You can choose any of the 2 (Ambition or Treno 
Tradition. I suggest you see Treno Tradition first). After the ATE, youíll be 
able to control Steiner. Now, go to the left and youíll see a pond. You can 
throw 10 gil here. If you throw 11 times, in the 11th throw, youíll be able 
to get the Gemini Stellazzio. After getting Gemini, go to the upper left 
towards the next area. 

Here, another ATE will appear. After that, go a bit to the left and then go 
down the ladders, which leads to a tower to the north (the tower to the 
extreme left is locked). In this screen, youíll see another ATE. After seeing 
the ATE, go right and youíll be in an intersection. Go up first and head to 
the upper left mansion. In here, if you watched the ATE of Dagger, youíll see 
the thief you stole Daggerís 1000 Gil. If you talk to him, youíll get the 
Power Belt in which he used the money of Dagger. After getting the Power 
Belt, move on to the left and go to the next screen. Youíll be at the 
Synthesis Shop. Buy anything if you want then leave the synthesis shop, and 
then leave the mansion. Outside, go north until you reach the next screen.

Here, youíll see the House of Stella. She will tell you that she is 
collecting Stellazzios and then asks you if you have some. If you find any of 
them, talk to Stella then youíll give the Stellazzio you found. After giving 
a Stellazzio to her, the assistant will give you your rewards. After giving 
Stella all your Stellazzios, leave her house. Outside, search to the left of 
Stellaís house for an Ether. After getting the Ether, go south to the next 
screen. Here, just go all the way to the south until you reach the next area. 
Youíll see another ATE again. After the ATE, if you go to the right, youíll 
see the Card Stadium. You can play if you want but you probably have weak 
cards at this point. You can also buy some cards at the Card Shop near the 
entrance for 100 gil each. Theyíre pretty weak though. If you talk to the man 
beside the entrance, heíll explain to you the rules/mechanics of the card 
game. He wonít reveal the meanings of the numbers though. After 
learning/playing a card game, continue moving to the right to the next area.

In here, if you move north a little, youíll see an intersection. Stairs to 
the right (where a drunk man is on top) and the one to the north. Go north. 
On your way, go inside a big door to the right. Itís an Equipments shop. You 
can buy anything you want. Afterwards, leave the shop. Outside, continue 
moving to the upper left to the next screen. 

Now, in this area, youíll see the Auction House. Upon entering, youíll see 
Dagger inside. After a short conversation between Dagger and Steiner, Dagger 
decides to go look for the Supersoft with or without Steiner. Then, Steiner 
will leave the Auction House first. Dagger will remember the man he saw in 
the ATE. After that, youíll be automatically taken outside the Auction House 
(note: you can come back in and participate in the Auction if you want and if 
you have the Gil to spend). 

Now, from the Auction House, go to the right onto the next screen. Here, go 
south past the weapon shop and climb the ladders going up to the drunk man. 
While going up, youíll see a Moogle fly near the door of the Weapon Shop. Go 
there and talk to Moogle and Save. After saving, go south again and go up the 
right stairs again to the drunk man on top. And then, just go southeast 
towards the next area. Here, walk a bit to the south. Go down the ladders to 
the right. Buy items first from the woman. After that, get the chest at the 
lower right of the item shop for 1 Gil! Then, get the chest, which is just to 
the left of the shop for a Yeti Card. After getting the card, go up the 
ladder to the left and head left into a house (you saw Marcus go in here in 
one of the ATEs). Inside, you can rest if you want. Then, go down the stairs 
and talk to Marcus. Heíll tell you that you can go anytime to search for the 
Supersoft. You can go back to town to prepare yourself. After preparing, talk 
to Marcus and tell him youíre ready.

When you regain control of Dagger, go right and down the ladders until you 
reach Baku. Talk to Baku. Then, after a few moments, the screen will fade. 
Youíll see a short scene with Kuja at the auction house. Heíll say something 
about the canary going to its own cage. After that scene with Kuja, youíll 
see Steiner and Dagger in a boat. Steiner will now think about what is 
happening. Heís helping the Tantalus to commit crime, which is the exact 
opposite of his duty. Heíll also think about Dagger that his priority is to 
protect Dagger at all costs. And then, youíll see Dagger think to herself 
too. Heíll blame Zidane for what is happening right now. After a while youíll 
reach a house. Inside, youíll begin to search for the Supersoft. Suddenly, 
someone is coming down from the stairs. Dagger knows him so she will go to 
the man, heís Doctor Tot. Heís tutor of Dagger when she was little. Doctor 
Tot will be shocked why Dagger is here. Dagger will tell Doctor Tot that they 
are searching for the Supersoft to be able to cure your friend, Blank. Doctor 
will help but someone from upstairs is calling him. So, heíll tell you to go 
to his house. From the town entrance (where you threw 10 gils a while ago), 
go ALL THE WAY to the left until you reach the tower at the end. Then, Dagger 
and co. will leave the house. After that, youíll arrive at the inn again. 
Leave the inn and from there, go south to the next screen. Youíre at the town 
entrance right now. From here, go all the way to the left until you reach the 
tower at the end. Go up the short steps and get the chest to the left for a 
Mythril Dagger. Now, go right and enter the door. 

In here, just go all the way up the spiral staircase and talk to Doctor tot 
at the end. He will then tell you that the Supersoft is in the box. Marcus 
will come in and does the honor of getting the Supersoft from the Chest. When 
you regain control of Dagger, go and talk to Doctor Tot. Dagger will ask 
about Gaia. Doctor tot will then have a flashback of him and Dagger when she 
was still little. After that scene, Doctor Tot will tell you that he can help 
you reach Alexandria. Thereís a secret ancient Transportation that was used 
long ago that will enable you to travel between Treno and Alexandria. Now, 
when you regain control of Dagger, talk to Doctor Tot. Heíll tell you go down 
the hole. Also, you can head back to town first and buy some equipments, 
items or even save your game. After preparing, go back to Doctor Totís Tower 
and enter the hole.

==========
GARGAN ROO
==========
Item:
  Phoenix Down
Equipment:
  Chain Plate

Here, youíll see the ancient transportation device. Doctor Tot will tell you 
that in order for this to work, you have to activate the sequence trigger. 
When you regain control of Dagger, talk to the moogle and save your game. 
From here, go to the left towards the next screen. Here, get the Chain Plate 
from a chest to the right. Next, get the chest to the left for a Phoenix 
Down. After getting the items, examine the lever and pull it. Now, go back 
and talk to the moogle and save. From here, letís go right to the next 
screen. Here, just go North to the next screen. Here, Doctor Tot will tell 
you that when you pull the switch, youíll call the Gargant that will give you 
a ride to Alexandria. So, go to the switch and pull it. Youíll see the 
Gargant walking on top. After that, follow Doctor Tot to the previous screen. 
In here, go to the left and pull the lever. A big bowl of food will come 
down. The Gargant will stop and eat. Youíll now board the Gargant. Doctor Tot 
lectures Steiner about his duty and that heíll endanger the princess if he 
doesnít make decisions for himself. After that, youíll now head off. On the 
way, the Gargant will begin to hesitate. Dagger and co. will then examine a 
reason. Itís a bog Snake of some sort. Youíll have to fight it now.

-----------------------------------------------------------------------------
BOSS: RALVURAHVA
-----------------------------------------------------------------------------
Level: 13               Type:  Dragon
HP: 2296                Gil:   0
MP: 3649                Items: none
AP: 0
Stolen Item/s: Bone Wrist, Mythril Fork
Attacks:       Devilís Kiss, Blizzara, String
Weakness:      none

This will be another easy fight. For Marcus, just have him steal the 
equipments and then attack. Have Steiner use normal physical attacks and 
Dagger should be the healer of the party. Just beware as the snake can induce 
the Poison and "Slow" status effects at your party.
-----------------------------------------------------------------------------

After beating it for a few times. It will escape. Then youíll continue on 
your journey to Alexandria.

==========
ALEXANDRIA
==========

Dagger and co. will finally arrive at Alexandria Castle. You party will now 
move on. On the way, youíll be trapped by Zorn and Thorn. They were ordered 
to capture you and bring Dagger to the Queen. After that, itís back to 
Zidane.

========
BURMECIA
========

Here, after a short talk between your characters, youíll decide to go to 
Cleyra where the Burmecians took refuge. Freya will then tell you that Cleyra 
is in a desert to the west of Burmecia. After that, youíll some thoughts of 
Zidane. And then, youíll be taken automatically outside to the World Map.

=========
WORLD MAP
=========

From Burmecia, go west towards the desert. Cleyra is the place where you see 
a large sandstorm. Go to it. Save first and then enter Cleyra.

==============
CLEYRAíS TRUNK
==============
Item:
  Phoenix Down   Tent
  Ether          Remedy
  Potion         Hi-Potion
Equipments:
  Magician Shoes   Flame Staff
  Ice Staff        Desert Boots
Gil:
  900 gil

Upon entering, youíll see a short scene with your characters. Then, youíll be 
shown a FMV of Cleyra on top. When you regain control of your characters, go 
north to the next screen. Here, pull the lever on top of the stairs to the 
right. The door will now open. Go through it to reach the next screen.

Now, follow my instructions carefully as this place is more confusing than 
the previous places youíve been before. Now, go north. Get the chest for a 
Phoenix Down on the way. Move on to the next screen. In here, get a hidden 
chest at the bottom of the screen for the Magician Shoes. From here, go north 
and youíll see a falls made out of sand. Search for the hidden chest here for 
an Ice Staff (itís hidden by the leaves of the tree in the middle). After 
getting the equipments, go right towards the next screen. In here, just move 
along until you reach the next screen. Here, get the chest for an Ether. 
Then, go south a bit and examine the small hole. Then, try to put in your 
hand. Youíll see a lot of sand coming from the left. Now, go back to the 
previous screen. Youíll see that you canít go south anymore. So, climb up the 
vines until you reach the hole on top. Go in and youíll reach the next 
screen. In here, go left and go inside the hole that youíll. It will lead you 
to the next area. 

In here, donít go up the slope yet. Go left and get the chest for a Needle 
Fork. Now, go up the slopes to the right. Get the chest here for a tent. From 
here, youíll see 2 paths, directly to the left and to the upper left. Go to 
the left path first and talk to the moogle at the end. Rest and then save 
your game. After saving, go to the upper left path to the next screen. In 
here, youíll see 2 paths again. Use the path to the north first and get the 
Flame Staff at the end. After getting the Staff, use the other path until you 
reach the next screen. In here, just cross the bridge and move on to the next 
screen. 

In this place, get the hidden chest behind the tree in the middle for the 
Desert Boots. From here, youíll see a small hole just a bit to the upper left 
of the middle tree. Go in and search for a Mythril Vest. Now, go all the way 
to the right and get the chest for a Remedy. No use the upper right path and 
youíll reach the top of this screen :) then, just press UP on the d-pad or up 
on the Analog Stick and youíll reach the next screen. In here, get the chest 
for the Mythril Gloves. Then, move north until you reach the next screen. 
Here, pull the lever at the end. After pulling the lever, go back to the 
screen where you found a hidden chest behind a tree in the middle. Here, go 
left and use the upper left path towards the next screen.

In this area, get the chest for a Potion. Youíll see 2 paths again! Go to the 
right path first onto the next area. In here, get the chest for an elixir. Go 
back to the previous screen and use the other path, which is to the upper 
left onto the next screen. 

In here, youíll see whirlpools of sand and 2 chests to the north. If you fall 
in the whirlpool, push the X button rapidly and Zidane will then jump out. 
Get the 2 chests to the north first for 900 gil and a Hi-Potion.

Thereís a neat trick here. When you enter the whirlpool. You should press the 
X button rapidly right? Now, you can actually go to the direction where you 
want Zidane to jump off. Just as you enter the whirlpool, Zidane will spin 
around right? When Zidane faces the direction where you want him to jump off, 
start pressing the X button. In short, where Zidane facing when you press the 
FIRST X button is the direction Zidane will jump off.

After getting the chest, go left to the next screen. From here, just move on 
to the next screen. Now, youíll see a ladder here. Donít go up yet. Instead, 
go to the left and get the chest at the end for a Gysahl Green. Then, climb 
up the ladder until you reach the next screen. From here, just move on and 
youíll reach the Cleyra Settlement.

=================
CLEYRA SETTLEMENT
=================
Item:
  Ore             Ether
  Echo Screen x2  Remedy
  Gysahl Greens
Gil:
  1,250
Equipments:
  Thunder Gloves
  Yellow Scarf

Right after you enter, the Oracles will greet you and Freya. One of the 
oracles will bring Freya to the King of Burmecia. The other oracle will offer 
you a tour. Just take the tour. During the tour, youíll visit the different 
places here at Cleyra Settlement. First, youíll be taken to their source of 
water. Next, the Oracle will show you the marketplace. Next, the oracle will 
show you the Windmill, which harnesses the wind of the sandstorm to extract 
water from below. Next, youíll head to the observatory where the people of 
Cleyra look at the splendor of the Sandstorm that has protected them in ages. 
Finally, the Oracle will show you the Cathedral where the high priest 
resides. This is the place where Freya went. After the tour, youíll be 
brought back to the entrance.

When you regain control of Zidane, go up the stairs to the left. When you 
reach the intersection, to right onto the next screen first. In here, search 
to the right for an Ore. After getting the Ore, go up the ladders (donít go 
to the left stairs). In the next area, youíll see the Burmecian soldier and 
his family whom you saw at Burmecia. The Burmecian soldier, Dad, will offer 
you equipments. Buy from him as he has a nice collection of equipments. After 
buying from him, go inside the house behind Dan. Itís the Inn. 

Inside, search to the upper left of the first floor for an Echo Screen. Then, 
search to the lower right for 1,250 gil. Then, you can rest for 100 gil. 
After resting, talk to the moogle in the second floor and save your game. 
Then, check also the drawer beside the right bed for an ether. Now, leave the 
inn. 

Outside, go up the stairs to the right. On the way, search just below the 
broken ladder for a Remedy. Continue up the stairs to the next screen. Here, 
Youíll see an ATE of Vivi. After the ATE, go LEFT to the next screen. In 
here, talk to the Star Maiden Nina. Sheíll offer you items. After buying 
items, use the LEFT stairs to reach the source of water of Cleyra (remember 
the tour). Here, search near the signboard for the Thunder Gloves. After 
getting the Gloves, return to where Star Maiden Nina is. From here, use the 
ladder going up. In the next screen, youíll see the Cathedral. Search the 
grass to the right of the Cathedral for an Echo Screen. Find Gysahl Greens by 
the broken sign near the bottom of the screen also. And then, enter the 
cathedral.

Inside the cathedral, talk to the oracles. It will relay a message to you 
from Freya. ìZidane! This may take some time, so please wait at the inn!î. 
When you regain control of Zidane, search around here for the Yellow Scarf. 
After that, go to the Inn. When you reach the Inn, a Burmecian soldier will 
come in and tell you that the Antlion is mauling a kid. The oracles are so 
lazy! They donít want to fight. The soldier will then ask you if you can 
come. Save at the Inn first. After saving, go to the town entrance. Here, go 
right to the next screen and youíll see the Antlion holding a Kid. The party 
will arrive. Freya will recognize the kid. Itís Prince Puck! If you remember, 
Vivi met him at Alexandria. Now, the Antlion will release Puck. Youíll now 
have to fight the Antlion.

-----------------------------------------------------------------------------
BOSS: ANTLION
-----------------------------------------------------------------------------
Level: 16               Type:  n/a
HP: 3938                Gil:   1616
MP: 3950                Items: Ether, Annoyntment
AP: 5
Stolen Item/s: Mythril Vest, Annoyntment, Gold Helmet
Attacks:       Trouble Mucus, Fira, Sandstorm
Weakness:      Wind

The Antlion will be fairly hard. Watch out for his Sandstorm attack. It will 
deal a very big amount of damage to your party to prepare to heal. Just have 
Zidane steal and then use normal Physical Attacks. For Vivi, use level 2 
Magic such as Thundara, Blizzara and Fira at Antlion and make him the main 
healer for the party. For Freya, have her use Reiís Wind to cast Regen on 
everybody. Then, continue on using the Lancer to drain Antlionís MP. If your 
HP gets too low, especially after the Sandstorm attack, just use Potions.
-----------------------------------------------------------------------------

After the battle, Puck will leave again. Heíll greet Vivi before he leaves. 
Then, youíll see a scene with the King of Burmecia and Freya. The high priest 
will then come in and invite Freya to join the ceremony to strengthen the 
Sandstorm. Freya will be more than willing to do so. Then, youíll see Freya 
and others dance. After the ceremony, a bad omen will occur. The strings of 
the harp will snap! Then, youíll see a FMV where the Sandstorm around Cleyra 
disappears. The King of Burmecia will feel that someone will try to invade 
Cleyra. After that shocking scene, youíll see Steiner and Marcus in the 
prison.

==========
ALEXANDRIA
==========

Youíll see a short dialogue between Steiner and Marcus. Then, youíll see 
Dagger in her room. Sheíll talk about her Mom. It seems that everything 
changed when the tall man, Kuja, arrived in the Castle. And then, Zorn and 
Thorn will come in and calls Dagger. Brahne summons Dagger. 

Then, youíll see Dagger finally meets with Brahne. Dagger will ask Brahne if 
she was responsible for what happened to Burmecia. Brahne will admit it just 
because she wanted to prevent resistance. When youíre asked to choose from 2 
options, just choose any. Kuja will then arrive at the scene. He will go to 
Dagger and put here into deep slumber. Brahne will then order the preparation 
to extract Daggerís Eidolons. Then, youíll see Zorn and Thorn extract the 
eidolons.

=================
CLEYRA SETTLEMENT
=================
Items:
  Remedy            Ether
  Phoenix Down      Phoenix Pinion
  Elixir

The scene will then revert to Zidane and co. Youíll see them at the 
observatory. Freya will ask you and you can choose any of the options. After 
that, Zidane and Freya decide to go down to see what really happened. Zidane 
will now look for Vivi. Youíll get to control Freya. Now, go first to the 
inn. In the second floor, youíll see Stiltzkin. You can buy another set of 
items from him. You can get Hi Potion, Ether, and Phoenix Pinion for 444 gil. 
After buying the set from Stiltzkin, save your game. After saving, leave the 
inn and go straight to the Town Entrance. 

Here, youíll see Zidane and Vivi. When you regain control, just go down the 
Cleyra Trunk. On the way, youíll meet Alexandrian Soldiers but they will pose 
no problem to you. When you reach the wooden bridge, Freya will notice 
something. If Alexandria plans to attack, why send such a few soldiers? Puck 
will then come in and tells you that the town is under attack! Youíll then go 
immediately to the town. Meanwhile, youíll see Beatrix to the left. It seems 
it was her plan to lure Zidane and co. in the trunk so that they can use full 
force in the town. 

Back in town, youíll see the Black Mages terrorizing the town (theyíll kill 
Dan in the Process). Zidane and co. will now arrive at the town entrance. 
Here, youíll fight with Black Mages and Alexandrian Soldiers. After fighting, 
when you regain control of Zidane, go right first where you fought the 
Antlion a while ago. Here, youíll see Stiltzkin and another moogle. Talk to 
the moogle and save you game. Now, go back to the town entrance and go up the 
stairs. Here, youíll see the Oracles. Youíll have to guide them in order for 
them to escape. Choose to go to the right. Youíll arrive in the next screen. 
Here, just go up the ladders to the north. Youíll see the Burmecian family 
again. You have to choose once more where they should go. Choose to go to the 
left. Youíll now fight a lone Black Mage. After fighting, Zidane will go to 
the left. In the next screen, youíll have to guide them again. Choose to go 
to right and cross the bridge. Youíll now fight Alexandrian Soldiers. After 
fighting with the soldiers, youíll follow the Burmecians and the Oracles. In 
the next screen, tell the Burmecian family that it is still not safe yet. 
Then, youíll see 2 cleyrians. Theyíll be at the observatory. Zidane will then 
tell everyone to go to the Cathedral so that they can make a better stand 
against the Black Mages.

In the cathedral, youíll be surrounded by Black Mages. Thereís no escape! Not 
until a stranger comes in and destroys the Black Mages all by himself. Well, 
if it isnít Sir Fratley! Inside the Cathedral, Freya will talk to Fratley. 
Something is odd. Fratley doesnít remember who Freya is. Zidane will come in 
and then the King of Burmecia. Fratley canít remember even the King. Then, 
Puck will come in. Heíll tell everyone that he saw Fratley during one of his 
journeys around the world. When he found him, he didnít even remember who he 
was. After that, Fratley will leave. The high priest will then call for you. 
Itís Beatrix and she got the Jewel from the Harp. She will then leave with 
it. The part will try to follow Beatrix. In the next area, youíll be able to 
control Zidane & co. In here, youíll see the people you have saved. Each of 
them will give you items that you can use, except the children. You can get 
the following items: Remedy, Phoenix Down, Elixir, Ether, and a Phoenix 
Pinion. After getting the items, prepare your characters then talk to the 
moogle and then save your game. After saving, leave the Cathedral. Youíll see 
Beatrix. You have to fight here once more.

-----------------------------------------------------------------------------
BOSS: BEATRIX
-----------------------------------------------------------------------------
Level: 17               Type:  Human
HP: 4736                Gil:   0
MP: 3694                Items: none
AP: 0
Stolen Item/s: Phoenix Down, Thunder Gloves, Ice Brand
Attacks:       Thunder Slash, Shock, Stock Break
Weakness:      none

Beatrix will be as hard as the first time you fought with here. Again, if 
youíre brave enough have Zidane steal from her. For Vivi, use his level 2 
Magics. For Freya, use the Reiís Wind again and the Lancer Ability. As with 
the previous one, she can still knock you one in one hit with the Shock. 
Youíll also see her new ability, the Thunder Slash. Use the Coral Ring to 
protect you. Once you dealt a certain amount of damage to her, sheíll use the 
dreaded Stock Break again and bring all your HP to 1.
-----------------------------------------------------------------------------

After the battle, Beatrix will leave you. Sheíll then use the Black Mages as 
a teleporter. You characters will then follow Beatrix by using the Black 
Mages.

Youíll now see Brahne aboard the Red Rose. Sheís dying to use the Eidolon 
that was extracted from Dagger by which Kuja told her that it is possible. 
Sheíll now use Odin to destroy Cleyra. Youíll then see a FMV where Odin comes 
out from the sky and charges at Cleyra. With one mighty throw of his spear, 
ALL of Cleyra were literally Vaporized! Brahne is amazed at the power of the 
Eidolon.

========
RED ROSE
========

After that FMV, youíll see Zidane and co. arrive at the Red Rose. Freya will 
be very sad as Cleyra was destroyed. Zidane will now notice that there is 
someone coming. The party will then hide. Itís Beatrix. Sheís very reluctant 
as she is very confident that she and her soldiers alone are enough to 
capture and destroy Cleyra, so why use Eidolons and Black Mages. Then, sheíll 
remember Steinerís words for a while. When you regain control of Zidane, go 
up the stairs and into the next area. Your party will try to eavesdrop on 
Brahne.

Youíll then see a scene with Brahne and Beatrix. Beatrix will hand over the 
jewel that she got from the harp at Cleyra. Beatrix will not be feeling good 
as Brahne never even showed signs of gratitude to her. Instead, Brahne wants 
more and orders Beatrix to find more Jewels. Beatrix will now ask about 
Dagger. Brahne will order the execution of Dagger because she is of no more 
use to her. Beatrix will be shocked! 

Zidane will then hear the coming execution of Dagger and will want to rescue 
here. Theyíll now have to think of a way to reach Alexandria first before 
Brahne does. Vivi will then let you follow him. When you regain control of 
Zidane, go right to the next screen. In here, go down the stairs. Youíll 
notice a moogle run on the top floor. Go back up and to the left onto the 
next screen. Talk to the moogle here then save your game.

After saving, go right to the next screen and go down the ladders. Move on 
and talk to Vivi at the end. Vivi will tell you that you will be able to 
reach Alexandria by using the teleportation devices here. And then, Zidane 
and co. will be teleported to Alexandria.

==========
ALEXANDRIA
==========
Item:
  Tent
Equipment:
  Ice Brand

Here, Steiner and Marcus will plan on escaping by swinging the cage to the 
second floor. When the command appears, youíll have to choose which to press, 
either left or right. Just press the corresponding button as to direction of 
the swing. The easiest way is when it reaches the extreme left, push the 
right button and when it reaches the extreme right, push the left button. 
After doing this, the cage will crash to the second floor. When you regain 
control of Steiner, go all the way to the left and climb up the high ladder. 
Note that on your way, youíll be chased by Alexandrian Soldiers. Youíll have 
to fight them if they catch up with you. Now, on top of the ladder, just go 
left towards the next screen.

Here, Marcus will leave Steiner to save Blank. And then, Zidane and the rest 
will be teleported here. Steiner will be surprised. Zidane will then tell 
Steiner that Dagger will be executed once Brahne comes back. Steiner wonít 
believe it but Vivi will second the motion of Zidane. Steiner finally 
believes you and will go with you. Youíll be given 30 minutes to rescue 
Dagger. 

From the teleportation room, youíll go right to the next screen. Youíll see 
Marcus here. Heíll close the gate to prevent the Alexandrian Soldiers from 
coming in. Marcus will finally leave to save Blank. When you regain control 
of your characters, go south to the next screen. From here, just move on 
until you reach the Castle itself. Donít forget that you may encounter the 
Alexandrian Soldiers on the way. Inside the castle, go up to where Zidane 
first bumped into Dagger (Hooded Girl). From here, go north to the big door. 
Inside, go to the north door and youíll reach the Queenís Chamber. Dagger 
isnít here. Now, examine the mirror on the upper left part of the room with 
the purple light. Itís a lever. A path will be revealed. Now, go down that 
passageway.

Here, go right and youíll see a rotating floor. Itís easy. Just press the X 
button when the field icon appears. Now, you can get the 2 chests here for 
Tent and Ice Brand. Now, after youíve passed through the rotating floors, go 
down the spiral stairs to the next screen. In here, just continue down the 
spiral stairs again until you reach the next screen. Here, just move on until 
you reach the big circular floor (a portion of it is destroyed). You can go 
either to the north or to the south. Go north first. Inside this chapel, 
youíll see Dagger with Zorn and Thorn. Zorn and Thorn will attack you because 
of your meddling.

-----------------------------------------------------------------------------
BOSS: ZORN and THORN
-----------------------------------------------------------------------------
ZORN
Level: 16               Type: Human
HP: 4896                Gil:   0
MP: 9999                Items: none
Weakness: Ice

THORN
Level: 16               Type: Human
HP: 2984
MP: 9999
Weakness: Ice

AP: 0
Stolen Item/s: Zorn(Partisan), Thorn(Mythril Armor, Mythril Armlet)
Attacks:       Meteorite, Flare, Charge up

Theyíre not hard as they look. If you attack them, there will be a 
possibility that Thorn (Red) will give Zorn (Blue) the Meteorite Ability, 
which will damage all of your characters badly. Zorn, on the other hand, will 
sometimes give the Flare ability to Thorn. The trick here is to concentrate 
on beating just one of them. Use any attack. Steinerís Sword Magic is 
preferable. You can neutralize their attacks though. Have Vivi use any 
Thunder Magic, or have Steiner use any Sword Magic with Thunder.
-----------------------------------------------------------------------------

After the battle, Zorn and Thorn will leave. Go to Dagger. She seems dead, 
but she still has a pulse but in a very deep sleep. Then, youíll see an ATE 
of Marcus. After the ATE, youíll be able to control Zidane while carrying 
Dagger. Now, go south and talk to the moogle here. You can rest using a tent 
and then save your game. From her, go all the way back to Queen Brahneís 
Chamber. 

In the Queenís Chamber, Zidane will let Dagger rest first. Then, Zidane and 
Steiner will have a short talk. Later, Zorn and Thorn will come in together 
with, Beatrix! Youíll have to fight her again!

-----------------------------------------------------------------------------
BOSS: BEATRIX
-----------------------------------------------------------------------------
Level: 19               Type:  Human
HP: 5709                Gil:   0
MP: 4203                Items: none
AP: 0
Stolen Item/s: Phoenix Down, Thunder Gloves, Ice Brand
Attacks:       Thunder Slash, Shock, ClimHazzard
Weakness:      none

Just as the previous battles with her, have Zidane steal from here and then 
use physical attacks afterwards. Have Steiner use Sword Magic and Vivi use 
his Black Magic. Have Freya cast Reiís Wind in the first turn then use the 
Lancer ability. If your HP drops, have Vivi or Freya do the healing. After a 
while Beatrix will use the Climhazzard, which will bring everyoneís HP down 
to 1.
-----------------------------------------------------------------------------

After the battle, Zidane will ask Beatrix about her duty. To protect the 
Princess and the Kingdom at all costs. Zidane will point to Dagger and 
Beatrix will be shocked. Sheíll now have a change of heart. She realized that 
everything she did was wrong after all. Sheíll ask for forgiveness from the 
Burmecian People but Freya tells her that itís too late for apologies. The 
only thing Beatrix can do now is to protect Dagger, their Princess Garnet. 
Beatrix will break the spell on Dagger then she will wake up. 

And then, Brahne will come in. Sheíll order Zorn and Thorn to throw Garnet to 
prison. Beatrix wonít allow it. Sheíll defy Brahne this time. Zorn and Thorn 
will summon the Bandersnatch to kill Beatrix. Freya will join Beatrix and 
help her beat the enemy. Zidane and co. will now escape through the 
passageway. When you regain control of Zidane, go down the spiral stairs 
again. Youíll meet black Mages on the way but theyíre no big deal. After 
beating them, continue down the stairs. Steiner will leave your party for now 
to help Freya and Beatrix because they defied the Queen and will be killed. 
After Steiner leaves, move on. When you reach the big circular area, go south 
to the next screen (the north part was the chapel where Dagger was held a 
while ago). Here, move on and youíll be trapped again. Zorn and Thorn will 
come in. Marcus and Blank will now come in and save the day. Youíll then be 
shown a flashback as to what happened to Marcus and Blank in the Evil Forest. 
Now, after opening the trap gate, Zidane and co. will head outside and ride 
the Gargant what will go to Treno. On the way, the Gargant will begin to 
hesitate again. Youíll have to fight another Snake here. 

-----------------------------------------------------------------------------
BOSS: RALVUIMAHGO
-----------------------------------------------------------------------------
Level: 18               Type:  n/a
HP: 3352                Gil:   1404
MP: 584                 Items: Ether
AP: 7
Stolen Item/s: Phoenix Down, Adaman Vest, Oak Staff
Attacks:       Stab, Ultra Sound Wave, Thundara
Weakness:      Ice

This is not that hard. Have Zidane steal the items and use physical attacks 
afterwards. Have Vivi use his most powerful Black Magic. Dagger should be 
your healer. Use her Cure ability when your HPs are low. Use her also to heal 
status effects if they are inflicted with any.
-----------------------------------------------------------------------------

After the battle, the Gargant will move on. On the way, the Gargant will 
begin to run fast. Why? The snake will be running after you. Then, youíll see 
a FMV of the tunnel. 

Meanwhile, youíll see a scene with Brahne. Zorn and Thorn will present guest 
to Brahne but they wonít be allowed to go near the Queen because they let 
Dagger escape. The guests will come in. Youíll see a woman named Lani (sheíll 
be familiar to you as she is very popular in Lindblum, one of the hunters) 
and a red-headed man. Brahne will order them to retrieve the Pendant from 
Dagger. And, Brahne will also order them to assassinate the Black Mage with 
you, Vivi. Lani will leave now. As for Zidane, Brahne offers an extra reward 
to whoever kills him. The red-headed man will be delighted to hear that. 
After that, youíll hear an Alexandrian soldier tell Brahne that theyíre ready 
to leave. Where? Youíll find out later. :)

==============
PINNACLE ROCKS
==============
Equipments:
  Mythril Vest
  Peridot Gem
  Mythril Armlet

In here, youíll have a short conversation between your characters. Then, an 
old man will appear. Heíll tell you about the Eidolons that they will always 
follow their masters. As for Cleyra, the Eidolon followed a Greedy master, 
Brahne. He will then tell you his name, Ramuh. Dagger asks Ramuh if he could 
help her. Ramuh will agree but in one condition, you must find his 5 
manifestations in this forest. Each of the 5 manifestations contains a part 
of the heroís story. When you know the 5 parts of the story, rearrange it and 
tell him the correct pattern of the story. When you regain control of your 
party, go back north to the previous screen. Here, youíll see the first 
manifestation; hereís a part of the Heroís Story.

Hero
----
ìAlthough Josephís death was not reported to his daughter, the manner of his 
death speak for itself. This is one true story of a True hero.î

After hearing that part of the story, youíll have 4 left to go. Go south to 
the previous area. Here, talk to the moogle and save your game. After saving, 
go down the slope (donít use the upper left path). Just below the slope, 
search for a hidden treasure chest for a Mythril Vest. Now, go into the pond. 
Youíll see another manifestation of Ramuh in the pond. Hereís a part of the 
Heroís Story.

Human
-----
ìThe fact that they didnít report Josephís death to his daughter as 
indicative of their guilt for failing to protect him. In the end, heroes are 
also human.î

3 manifestations left. Now, go left to the next screen. There are 2 chest 
here, one to the left and one to the right above a cliff. If you try to get 
the left chest, youíll see another manifestation of Ramuh. Hereís the Heroís 
Story.

Cooperation
-----------
ìWith Josephís help, the troop defeated the Adamantoise in the snowfield 
cavern and acquired the Goddess Bell they needed to enter the Empireís 
Castle.î

2 more manifestations left. Now, get the chest for The Ogre. Now, go to the 
upper right towards the next screen. Not the green slope leading up. In the 
next screen, youíll see another manifestation of Ramuh at the end. Hereís a 
part of the Heroís Story.

Silence
-------
ìOn their way home, they fell into a trap set by a traitor. Joseph gave his 
life to save the troop. Then troop left without telling Josephís daughter, 
Nelly, about the tragedy.î

1 more manifestation left. Now, go back south to the previous screen. Here, 
climb up the green slope leading up. On top, thereís an intersection. Go up 
first and go around until you see a field icon. Jump to the cliff and get the 
chest for a Mythril Armlet. Now, youíll fall down below. When you regain 
control, just go south to the next screen again and climb up the green slope 
again. In the intersection, head south to the next screen. Youíll see the 
last manifestation of Ramuh. Hereís a part of the Heroís Story.

Beginning
---------
ìOnce upon a time, 33 small countries fought together against an empire. One 
day, a rebel troop visited a man named Joseph, who lived with his daughter. 
Owing a debt to the troop, he gladly accepted their plea for help. They 
headed for a cavern in the Snowfield.î

After seeing all the 5 manifestations, talk to the moogle first then save 
your game. After saving, go to where you jumped off earlier to get the chest 
with the Mythril Armlet. No, go left past the field icon and youíll see Ramuh 
himself. Heíll now ask you to arrange the 5 manifestations to create a 
meaningful story. But, you have to choose only 4 of them. I choose these 4 in 
the following arrangement: Beginning, Cooperation, Silence, Hero. Ramuh will 
then why you chose hero as the conclusion. After reasoning out, Ramuh will 
give Dagger the Peridot Gem and he is now an eidolon of Dagger. Then, Zidane 
and Vivi will begin to wonder why Ramuh had to ask Dagger some questions, as 
Ramuh will become an eidolon of Dagger anyway. Ramuh will tell you that ìItís 
not what people say afterwards... whatís important is being true to oneselfî. 
On the next screen, choose to jump off the cliff. Youíll see a short 
conversation. Then, youíll see the Red Rose and the Alexandrian Fleet. They 
are attacking Lindblum! Youíll also see Black Mages terrorize the town. Next, 
youíll see another FMV with Dagger. Then, another Eidolon will show up. Itís 
Amethyst. It will suck up almost everything in Lindblum. Youíll now see 
Dagger and Zidane, shocked at what theyíve seen. Afterwards, Zidane and co. 
will be at the Lindblum entrance. 

========
LINDBLUM
========

Dagger and Zidane will decide to go to the town. Vivi will stay for a while. 
Now, when you regain control of Zidane, go to the inn, rest then talk to the 
moogle and save your game. Next, leave the inn. Go all the way to the north 
until you see Minister Artania. Heíll take you to Cid afterwards. 

Zidane will be glad the Cid surrendered or else Lindblum would have been like 
Cleyra now. Lindblum Soldiers will capture Vivi but Cid will let him free. 
Now, Cid will talk about Kuja, the one responsible for the weapons of Brahne. 
The Black Mages are included as well. They saw him sometime before, riding on 
a Silver Dragon from the north so they assumed that he is from the Outer 
Continent. The party will then decide to go after Kuja to prevent supplies 
from reaching Alexandria. Zidane will try to borrow an airship but Brahne has 
control over it. Brahne gave 2 conditions for the surrender of Lindblum. 
First, Alexandria will take over the airships. Second, Brahne will get the 
Falcon Claw from Cid. Zidane will then ask for a boat, but Alexandria seized 
it too. But Cid has a way. Heíll tell you about a swamp located directly to 
the north of Lindblum that was supposed to have a way to reach the Outer 
Continent. Then, Cid will give you 3000 gil so that you can prepare your 
characters. 

Now, in the town, the man will tell you that you should talk to him when 
youíre ready to go. When you regain control, you can visit the equipment shop 
to the right. Talk to man here, who is the owner the shop, and heíll give you 
discounts. Next, outside the equipment shop, talk to the woman who is a 
little bit to the northwest of the Equipments shop. Sheíll offer you some 
Items. Next, from here, go to the upper left area towards the next screen for 
the Synthesis Shop. I suggest that you buy the new weapon for Zidane here. 
Now, after buying items and equipments, go back to the inn first and save 
your game (youíll see an ATE along the way). After saving, talk to the man 
near the fountain now and heíll take you to the castle where Cid is waiting 
at the Base Level. Youíll then see another ATE of Brahne. After the ATE, 
Zidane will go to the lift to the Base Level. Here, Cid will give you the 
treasure of Lindblum. The map of the entire world. And then, youíll see 
anther ATE. After that ATE, youíll ride the trolley and arrive at the 
Dragonís Gate. Here, you can buy again from the man. Then, talk to the moogle 
and save your game. After saving your game, exit to the world map

=========
WORLD MAP
=========

Take a look at your map, youíll see the Quís Marsh to the north of Lindblum. 
Now, letís head there. 

==========
QUís MARSH
==========

Upon entering, just move forward to the next screen. Here, youíll see a very 
familiar scenery. Youíll see Mogster and Moggy! You can ask him again about 
the different basics of the game. Now, if you ask Mogster for directions, 
heíll tell you that you should talk to the Qu guys here. They might know 
something. Now, go through the hole behind Mogster to reach the next area. In 
here, all that youíll see is grass. Press the Select button so that the Here 
Icon will appear and will show you where you are. In the grass, just go all 
the way to the north until you reach a screen with a Qu and a swamp with 
Frogs. Now, cross the bridge and head north to the next screen.

Here, youíll see a house. Go in. Talk to the Qu inside. Youíll ask him if you 
know some excavation sites around. He canít remember if there are any. The Qu 
will tell you to find his student because his student might have seen the 
Site. Now, leave the house. From the house, go south to the next screen 
again. Here, catch a frog first. When a Frog jumps into solid ground, try to 
catch it. Walk to it then press X. If the frog is in the water, you canít 
catch it. Once youíve caught a Frog, give it to the Qu here. His/her name is 
Quina. Zidane will finally give the Frog to Quina. And then, Quale (the Qu 
you talked to earlier) will come in and scolds Quina. Youíll be brought 
automatically to house.

In the house, Quale will tell Quina that there are a lot of things that Quina 
can eat in the world. Quale will tell Quina that he/she needs some 
enlightenment. Then, Quale will ask you if you could bring Quina with you to 
discover the world. So, have him in your party. Next, youíll see Zidane and 
Vivi talk. Vivi will notice that the man inside looks like his Grandpa. Vivi 
will then come inside the house again and talk to Quale. Quale will deny that 
he knows Quan, the grandfather of Vivi. Then, Zidane and Vivi will leave the 
house. Outside, youíll now have Quina in your party. Equip Quina as he/she is 
unequipped. Now, from the house, go right to the next screen. Here, Quina 
will see some Frog and she will lead you to the upper right area onto the 
next screen. 

Here, Quina accidentally brought you to the Excavation Site entrance. When 
you regain control enter the Excavation Site.

==========
FOSSIL ROO
==========
Item/s: 
  Ether
Equipement/s:
  Lamiaís Tiara
  Survival Vest

Upon entering, just move on until your characters feel an earthquake. An 
enemy will come from behind and chases you. In the next screen, run to the 
right while dodging the swinging blades. In the next screen, dodge another 
set of Swinging blades. In the next screen, youíll jump over a hole. The 
enemy will then fall down the hole afterwards. In the next screen, youíll see 
Lani. She will try to get the Pendant from Dagger. You will refuse then Lani 
will engage you in battle. 

-----------------------------------------------------------------------------
BOSS: LANI
-----------------------------------------------------------------------------
Level: 19               Type:  Human
HP: 5708                Gil:   0
MP: 4802                Items: none
AP: 0
Stolen Item/s: Coral Sword, Gladius, Ether
Attacks:       Aera, Water, Fira, Thundara
Weakness:      none

She is not as hard as you think. Just have Zidane steal from her then use 
physical attacks afterwards. Note that it will take a long time to be able to 
steal the neat equipments from Lani. Next, have Vivi use his most powerful 
black Magic. Quina should use normal physical attacks and sometimes, let 
Quina use a Potion on an endangered party member. Then, let Dagger be the 
main Healer of the party.
-----------------------------------------------------------------------------

After the battle, Lani will leave you alone. Now, go north down the stairs 
onto the next screen. This area might confuse you as this is like a maze of 
some sort. Your party will then see an untamed Gargant pass by. Now, go to 
the left and get a flower. Go near the big hole and press the X button when a 
field icon appears. The Gargantíll give you a ride. Note: all gargants in 
this place needs a flower before you can ride on them. When you arrive, go 
north to the next screen. Here, talk to the man. Youíll ask him about the 
exit to this place. Heíll tell you to push the switches around to manipulate 
the direction of the Gargant. Now, when you regain control, go Northeast 
towards the next screen. In this area, get a flower again and summon the  
Gargant. Now, when you arrive in another area, go left to the next screen. 
Here, flip the switch. Youíll see the path change into another direction. 
Now, go back to the previous screen and ride the Gargant again. 

Now, when you arrive in a new area, go up the stairs to the left first and go 
north to the next screen. Get the chest here for an Ether. Then, go back 
south one screen. Go down the stairs then head north to the next screen. In 
here, just move on until you reach another screen. In here, just Flip Switch 
#2. Now go back and ride the Gargant once more. 

After the trip, flip switch #1 again. And then, ride the Gargant once more. 
After the trip, move go back to where you saw the man who told you about the 
switches. From the man, go south and talk to Stiltzkin first. Heíll offer you 
a Phoenix Pinion, a Remedy and an Ether for 555 gil. After buying from 
Stiltzkin, talk to the other moogle and save your game. After saving, go 
south to the next screen and ride the Gargant. After the trip, you can talk 
to the man here and buy items from him. After buying, if necessary, go up the 
stairs. In here, flip switch #4. Then go right to the next screen. Ride 
another Gargant. After the trip, just go to the right onto the next screen. 
Get the chest here for Lamiaís Tiara. Now, go back to the previous screen and 
ride the Gargant again. Now, flip switch #4 again. Then go right to the next 
screen again and ride the Gargant once more. 

After the trip, go right onto the next area. Here, youíll see vines to the 
right. Cling to it and try to go right. Youíll be washed down to the pond. 
While in the pond, press the X button and Zidane will jump out of the water. 
When you regain control of Zidane, go up the slopes to the right and climb up 
the vines to a path to the upper right. Go inside the path onto the next 
screen. Youíll be at the mining site. Talk to the man here. If you give him a 
Potion, heíll allow you to search for treasures. Now, give him a potion. 
Heíll now hand over to you the Pick. Go to the right and pummel the pile of 
rocks at the end with your pick. After 2 or 3 hits, youíll hear something. 
Continue on pummeling the rocks until the moogle inside is free. Talk to him 
and rest if you want. Buy items from his mogshop, if necessary, then save 
your game. Now, talk to the man and tell him that youíll now stop searching 
for treasure. When you regain control of Zidane again, go to the lower right 
path to the next screen. In here, just search to the lower left for a 
Survival Vest. Now, go back to the mining site. From here, go left to the 
next screen. In here, climb the vines and go to the left. Youíll see the last 
switch there. Flip it so that the Path will lead to the exit.

After flipping the switch, cling on to the vines again. Now, go down to the 
pond. From here, go to the lower right onto the next screen (donít go up the 
slopes). In here, ride the Gargant and sooner or later, youíll be able to 
exit to the world map. 

===========================
WORLD MAP (Outer Continent)
===========================

youíre now at the Outer continent, which is to the north of your continent. 
Now, just walk on until you see a structure on a bridge. Go around the cliffs 
and go to that place. Note: Itís not located yet in the map.

===========
CONDE PETIE
===========

After a short talk just outside the weird village, your party will go inside. 
Watch as your party enters the village, Rally-Ho! And then, youíll see an 
ATE. After the ATE, go north a bit and enter the door beside the other 
villager. In the next screen, youíll see another ATE. After the ATE, youíll 
notice 2 doors to the left and stairs to the north. Go to either of the 2 
doors on the left.

This will be the bar and the Inn. Have Zidane rest here. After resting, leave 
the Inn and go up the stairs to the north. In the next screen, youíll see 
another ATE. After that, go to the south and talk to Vivi. Then youíll see 
yet another ATE. After viewing the ATE, go to the lower right area and go 
down the stairs. Youíll be in the item shop. Youíll be shocked at what youíll 
see. Itís a Black Mage! Vivi will chase it. Zidane will then follow. In the 
next screen, Vivi continues to pursue the Black Mage. Dagger will ask what is 
wrong and then they will go to Vivi. At the entrance, the Black Mage got 
away. The man (Harold) will tell you that these Pointy-Hats come here to 
traded. They came from a forest southeast from Conde Petie. Your party will 
then decide to go there. But before leaving, go to the item shop first and 
buy some items. And then, talk to the moogle here and save your game. Now, go 
to the upper right path onto the next screen. Youíll see the equipments shop. 
After buying items and Equipments. Go out to the World Map. 

=========
WORLD MAP
=========

Just outside Conde Petie, if you look to the southeast, youíll see a big 
forest just below the cliff. From Conde Petie, just go southeast. Go around 
the cliff and to the Black Mage Village.

==================
BLACK MAGE VILLAGE
==================
Items:
  Gysahl Greens
Gil:
  2843 gil (accumulated)

Once inside, youíll see a Black Mage go to the upper right. Now, just go to 
the upper right 3 times then go to the upper left. Youíll see the Black Mage 
appear again. Now, follow him to the upper right. Youíll see a Sub-FMV where 
the Black Mage reveals the forest where the Black Mage lives.

Once inside, your party members will be surprised at what they will see. The 
Black Mages here can talk! Vivi will try to find some Black Mages and talk to 
them. Dagger will come in but will leave Zidane and explore the town. Quina 
will come in next and will leave Zidane also to find more food! :) Zidane is 
all alone now. Youíll now see another ATE. When you regain control of Zidane, 
go to the house directly to the left. This is the Equipment shop. Buy 
stronger equipments here. After buying, if necessary, leave the shop. From 
here, go to the northeast onto the next screen. Go past the moogle first and 
into the house at the end. Inside, youíll see an ATE again. After that ATE, 
you can talk to Quina. Quina tries to eat the Chocobo Egg. The Black Mages 
try to protect the Egg from Quina. After talking to them, search around here 
for a Gysahl Green. After that, leave this house. Talk to the moogle outside 
and save your game. Now, go south towards the town entrance. Here, go to the 
Northeast until you reach the next screen. 

Youíll see 2 houses here. Go inside the right one first. Youíll be in an Item 
Shop. Buy items if you want then go left and leave the shop. Now, go inside 
the house to the left. Youíll see Dagger in here. Zidane will talk to her 
then sheíll leave to look for Vivi. When you regain control of Zidane, search 
for the hidden chest here which contains 2000 gil. Next, go up the ladders 
onto the roof. Here, just go to the north and search for a hidden chest with 
843 gil. Then, go back down the ladders and talk to the Black Mage. Itís the 
Black Mage Village Synthesis Shop. Synthesize some equipment then leave the 
shop. 

Outside, go left and youíll see Vivi run. Follow Vivi inside the Item Shop. 
Inside the Item shop, use the back door and cross the wooden bridge and 
youíll arrive at the inn. Talk to Vivi. Quina and Dagger will come in 
afterwards. Then, youíll be asked if you want to rest. Do so. During the 
night, Vivi will leave the Inn. Zidane and Dagger will be alone in the room. 
Theyíll have a conversation. Zidane will tell Dagger that Vivi is just trying 
to find something. Trying to find a place that he can finally call home. And 
Vivi might be able to find it here in the Black Mage Village. Then, Zidane 
will tell Dagger a story. Once there was a man, who didnít know where he came 
from, who his parents were, and even what he is. One day, he left the house 
of his adoptive father and tried to find that place. Unfortunately, he wasnít 
able to find anything and return to his adoptive fatherís house. His adoptive 
father gave him a spanking for leaving the house. But, thereís still a smile 
on the manís face. At the least, he has a place to call home. 

Then, after that story, youíll see Vivi talk to the Black Mage again. Heíll 
ask about ìstoppingî or death again. In the morning, Dagger will learn 
something from the Black Mage. They saw Kuja in a Silver Dragon in the 
northern part of this continent. With Kuja around, there must be a secret to 
this continent. After that, Vivi will come in as well as Quina. Now, you have 
to go through Conde Petie to reach the Sanctuary. When you regain control of 
your characters, prepare them. Rest, buy some items and equipments and then, 
leave the Black Village. 

=========
WORLD MAP 
=========

Here in the world map, just go straight to Conde Petie. Save your game first 
before entering. 

===========
CONDE PETIE
===========

Upon entering, youíll see a short talk again. Then, go inside Conde Petie. 
Here, just to the area where the inn is and go up the ladders to the north. 
In here, talk to the gatekeeper to the upper right. Heíll tell you that you 
must have the ceremony first so that you can pass through to the Sanctuary. 
Then, heíll tell you to speak to His holiness. Go back to the area where the 
inn is. Talk to Father David who is walking outside. Heíll tell you that the 
ceremony is the binding of a man and a woman. Then, theyíll be allowed to go 
to the Sanctuary. Zidane will ask Dagger if she wants to do it. Dagger will 
agree right away. Then, youíll see the ceremony being held. Youíll see Zidane 
thinking about some funny stuff. After the ceremony, Zidane will try to kiss 
Dagger but, Dagger got away :). Now, Youíll see Vivi and Quina. Have them 
married too! Now, Zidane and Dagger will announce to the twins by the 
equipment shop that they are newlyweds. The twins will let them pass. But 
then, youíll see a girl and a moogle steal some food from the villagers. In 
the next screen, the Girl and the moogle will escape. Vivi and Quina will now 
come in also as newlyweds. Now, go to the northeast onto the next screen and 
youíll arrive at the...

=============
MOUNTAIN PATH
=============
Items:
  Remedy
  Tent
Key Items:
  Blue Stone     Yellow Stone
  Red Stone      Green Stone

In here, you can see the Girl and the Moogle who you saw steal some food from 
the Villagers at Conde Petie. The Girl will be trapped in the branch and the 
Moogle will go away. Quina will think that the Mog is delicious so Quina will 
chase the Moogle. Then, the girl will be free from the branch. She will now 
introduce her self. Letís use the name Eiko, which is her default name. 
Zidane and co. will now agree to guide Eiko to her home past this mountain 
path. 

When you regain control of Zidane, go left and go up the vines and get the 
chest here for a Remedy. Now, down go down the vines. Go right towards the 
next screen. Note: If you use the Fenrir Summon of Eiko for the first time, 
your party will talk about it during the battle. Now, examine the statue here 
and choose to take out the Blue Stone. After getting the stone, go back to 
the previous area. Go down the vines, and head to the lower right onto the 
next screen. Here, climb up another Vine. Go left to the next screen and get 
the chest for a Tent. Then take out the Red Stone from the Statue. Now, go 
back right to the next screen and go down the vine. Here, just move on to the 
right. In this area, just move along to the north onto the next screen. 
Youíll see Stiltzkin again. Talk to him and you will be able to buy a Magic 
Tag, Tent, and an Ether for 666 gil. After buying from him, talk to the other 
moogle. You can use a Tent and then save the game. Now, youíll see that there 
are three paths to the south. The center of which is where you came from. Go 
to the right path first and put in the 2 stones that youíve got so far. And 
then, go back to the moogles. From here, use the left path, climb up the 
ladder and move on to the next area. From here, move forward until you see a 
FMV of a very huge tree. When you regain control of your characters, prepare 
them for a boss battle. After preparing, go to the area to the right and 
battle...

-----------------------------------------------------------------------------
BOSS: HILGIGARS
-----------------------------------------------------------------------------
Level: 28               Type:  Human
HP: 8106                Gil:   2136
MP: 908                 Items: Tent
AP: 9
Stolen Item/s: Fairy Flute, Mythril Fork, Phoenix Down
Attacks:       Earthquake, Hiphop, Knock Down, Curaga
Weakness:      Thunder

Now, try to finish of this giant as fast as you can. Donít worry about your 
HP as you now have 2 healers in your party. But if the battle takes too long, 
The giant will use Earthquake and Hiphop frequently and he may be able to 
knockout your entire party. So, concentrate your attacks with Vivi and 
Zidane. Eiko and Dagger should be in the back row and should provide support 
for the 2 attackers. If you have the MP, try casting the summons of Dagger 
and Eiko.
-----------------------------------------------------------------------------

After the battle, youíll have a short talk. The party will talk about Eiko 
and the Eidolons. Eiko will be surprised too that Dagger can use Summons 
also. Then, Eiko will tell you that the tree you saw was the Iifa Tree which 
is called the Sanctuary at Conde Petie. 

When you regain control of your characters, examine the statue here for the 
Yellow stone. Then, go right to the next screen. Here, youíll see 2 paths. Go 
to the one that leads to the right first. In here, get the Green Stone. After 
getting the stone, return to the previous screen and go up the other path 
(weíll deal with the Stones later). From here, just move along until you 
reach the World Map. 

=========
WORLD MAP
=========

Here, youíll be on the other side of the Conde Petie Mountain Path. Go north 
and go to the ruins. Save first then enter Madain Sari.

===========
MADAIN SARI
===========
Items:
  Tent
  Ore
  Phoenix Pinion
Stellazzio:
  Libra

Upon entering, your party will look around. Then, moogles will come out of 
nowhere. After that, youíll follow Eiko. In the next area (fountain area), 
Zidane will ask Eiko about Mog. Eiko tells him that Mog is always by her 
side. Then, Eiko will pull Zidane over to the bench and asks a lot of 
questions about Zidane. After that, Dagger will be jealous. Now, Eiko will 
start to cook for your meal. Youíll see an ATE. After the ATE, youíll be able 
to control Zidane. Now, search around the fountain for the Libra Stellazzio. 
Thereís also a hidden chest in this area which contains a Tent. After getting 
the item and the Stellazzio, go to next screen to the left and talk to Vivi.  
Youíll see another ATE. After the ATE, try entering the door. The moogle will 
stop you from entering because Eiko is not yet through preparing the meals. 
Youíll see another ATE.

During this ATE, youíll see the preparation of Eiko. She and the Moogles will 
decide on the dishes that will be served. Then Eiko will order the moogles to 
do specific tasks. To go fishing, dig for Potatoes, and help in the kitchen. 
Just select any of the moogles. Then, Eiko will start to cook. 

After that interactive ATE, go back to the fountain area. From here, go north 
onto the next screen. Talk to the moogle. It wonít let you pass because this 
is a restricted area. Then, youíll see Quina. Sheíll tell you that she ate 
rocks. Then, Quinaíll jump into the water. After that, head back to the 
Fountain Area. Now, go left to the next screen again and talk to the moogle 
by the door. The moogle will give you a tour of the Eidolon Wall while Eiko 
is cooking. Now, go to the restricted area. On your way, youíll see another 
ATE.

Youíll now see Eiko prepare. Sheíll have to decide the number of people that 
will eat. Select any number more than 10. Next, you can put an Oglop or not. 
Finally, Let Mocha cook and lend a hand to the other moogle who is fishing. 
Eiko will get Quina!

After the ATE, talk to the moogle by the restricted area. Zidane will call 
Dagger first. When you regain control, go to the fountain area and go south 
to the next screen. Here, talk to Dagger. Youíll tell her about the Eidolon 
wall and sheíll come with you. Now, go back to the restricted area. The 
moogle will let you in. Morrison (the moogle) will talk to you about the 
Eidolon wall. Then, Dagger will look at the murals. Sheíll recognize some of 
them then sheíll continue to look over to the other murals. Youíll now take 
control of Zidane again. Leave the Eidolon Wall. Youíll see another ATE.

In this ATE, youíll see Eiko and Quina. Quina is a Gourmand and can help you 
cook. When asked, choose to ask Quina for advice. Quina will tell you about 
the water and the ingredients of the meal. Quina will need more heat so she 
will then have an idea of calling Vivi over and provide fire.

Now, go all the way to the left and you can now enter the door. Youíll see 
the meal. Your party will then have their meal. While eatnig, Eiko will tell 
everyone that she is the lone survivor of the summoners here at Madain Sari. 
After the conversation, everyone will thank Eiko for the meal. Zidane will 
think that maybe heíll try Eikoís cooking. Eiko will be angry at Zidane. 
Sheíll order you to get the dishes and bring it to the kitchen. When you 
regain control of Zidane, get the chest to the right for an Ore. Then, go 
around the table and get the partially hidden chest for a Phoenix Pinion. 
After getting the 2 chests, examine the table and youíll gather the dishes. 
Bring it to the kitchen, which is to the left. In the kitchen, Eiko will you 
to put the dishes down. Now, talk to Eiko. Sheíll tell you more about the 
Iifa Tree. She says that the Iifa Tree is sealed by an Eidolon. Then, talk to 
Eiko and ask her help to break the seal but sheíll refuse. Talk to her again 
until she says she wonít do it. Now, go to the dining room and try to leave. 
A moogle will come in and offers you a rest. So, rest up. 

During the night, Zidane will see Vivi thinking a lot again. Zidane will tell 
Vivi to try to loosen up and not to think too much. Zidane will then tell 
Vivi about what life is. That itís unfair and you are what you do and you are 
the ones who make the choices in your life. While talking, youíll see Eiko 
eavesdropping on them. 

The next morning, the party will be at the entrance. Eiko will come in and 
joins you so that she can help release the seal on the Iifa Tree. Youíll now 
be automatically taken to the World Map. 

=========
WORLD MAP
=========

Now, go directly to the south and enter the Conde Petie mountain path. In 
here, the path is pretty straightforward (unlike before) and youíll reach the 
other side in no time at all. Now, on the other side, go southwest onto the 
Iifa Tree. Save first then enter.

=========
IIFA TREE
=========
Item:
  Ruby Gem
  Hi-Potion
  Elixir
Equipment:
  Lamiaís Flute

Upon entering, Zidane will notice the mist. The Iifa Tree is source of all 
mist. Then, Zidane will try to go in but thereís a barrier. Itís the seal 
that Eiko spoke of back in Madain Sari. You can Poke it or Slam it but ití 
wonít budge. Ask Eiko to remove the seal. Eiko will then call on the Eidolon 
that seals the entrance. Sheíll receive the Ruby Gem. When you regain control 
of the party, go inside the Iifa Tree.

In here, just move forward. The path is straightforward, donít worry. Move on 
until you see a Moogle. Talk to it, then rest and save your game. From the 
moogle, move on until you reach a circular elevator. Have Zidane try it first 
and then your party. Below, the path is straightforward again. Get 2 chests 
on the way for a Hi-Potion and a Lamiaís Flute. Eventually, youíll reach 
another weird area. Your party will then stand on the big leaf. It will go 
around towards the bottom. On the way, Mog will tell you that she senses a 
lot of life forces below them. Then, zombies will attack you. After beating 
then, when you regain control of Zidane on the leaf, talk to Vivi. He will 
tell you something about the Factory of Black Mages you saw back at Dali. 
Itís somehow connected to Kuja and the mist. Then, youíll have to fight 
again. After the battle youíll reach the floor below. 

When you regain control of Zidane, go down the stairs to the right. Now, 
search behind the stairs for a chest that contains an Elixir. And then, talk 
to Eiko and watch the green light with her. When you regain control of Zidane 
again, go to the lower left and search for a Field Icon. Zidane will notice 
that itís moving. Then, something from above will come in. Dagger will 
stumble down. Now, go to Dagger. Youíll see Soulcage. It will talk to you. It 
will tell you that the mist was sent to the world to create chaos among the 
leaders of the different nations. Itíll also tell you that Kuja uses the 
waste product of the mist in order to create the mist. You must defeat 
Soulcage now to rid the world of the Mist. Youíll now have to fight.

-----------------------------------------------------------------------------
BOSS: SOULCAGE
-----------------------------------------------------------------------------
Level: 26               Type:  Undead
HP: 9765                Gil:   3800
MP: 862                 Items: Elixir, Phoenix Down
AP: 9
Stolen Item/s: Brigandine, Magician Cloak, Oak Staff
Attacks:       Level5 Death, Fire Blades, Shockwave
Weakness:      none

This is a tough one. Its level5 Death will instant kill all your characters 
that have a level in multiples of 5 (i.e. 20,30,25). Zidane should just use 
physical attacks. Let Vivi use Ice Magic. Eiko and Dagger should be the 
healers. If you can spare a turn, use Eiko or Daggerís Summon. And, also hope 
that Zidane will reach Trance!

Strategy by Megat Suhamdan (shah_ff7ff8@hotmail.com):
The strategy is very simple. Only four words. Just Throw One Elixir (at him 
of course). There, that's the strategy. Very simple huh.
-----------------------------------------------------------------------------

After the battle, the party will leave the tree. Youíll now see a FMV of the 
Iifa Tree. The Mist will be gone now and the Iifa Tree looks more beautiful. 
After that FMV, youíll party will be at the entrance waiting for Kuja. Vivi 
will talk about the Black Mages. What if they get mad at Vivi. And then, a 
moogle will come in and tell Eiko that someone stole something important back 
at Madain Sari. The party will help Eiko. Kuja can wait so theyíll help Eiko 
first. Now, exit to the World Map and then head back to Madain Sari through 
the Conde Petie Mountain Path.

===========
MADAIN SARI
===========
Items:
  Tent
  Elixir
Equipments:
  Survival Vest
  Exploda
  Memory Earring

Here, the moogles will call on Eiko. When you regain control of Zidane, 
follow Eiko and go to the Kitchen. Here, see the moogles gathered around. 
Now, go down the stairs here and go inside the room below the kitchen. Youíll 
see Eiko here. The stone that was passed down through generations is the one 
that was stolen. The party will then decide to find the thief for Eiko. Eiko 
will then leave and go to the Eidolon Wall. But then, youíll hear Eiko 
scream. Vivi will come in and tell you that Eiko is held by the woman you saw 
back at Fossil Roo. None other than Lani. When you regain control of Zidane, 
get the chest here for a Survival Vest. And then, go to the Eidolon wall. 

Here, talk to the moogle in front of the door. Ask the moogle to heal your 
party. Then, take a peek inside. Youíll see Eiko and Lani. After that, 
another moogle will come in and gives you the Exploda and an Elixir. Then, 
talk to the moogle in front of the door again and ask for Mog. Mog will be 
very scared even if Zidane assures her safety. Then, talk to the moogle again 
and choose to save her. In the Eidolon wall, Eiko will be put to sleep by 
Lani. She demands that you surrender the pendant of Dagger. Also, Vivi should 
be the one who will give it to her. Just as Vivi walk towards Lani, the Red-
Headed man will show up and stop Lani and save Eiko. Eiko will then wake up. 
Lani will be outraged at what the red-headed man did then sheíll leave. The 
man will then challenge Zidane into a one on one battle.

-----------------------------------------------------------------------------
BOSS: SCARLET HAIR
-----------------------------------------------------------------------------
Level: 22               Type:  Human
HP: 8985                Gil:   4790
MP: 5865                Items: Tent
AP: 9
Stolen Item/s: Poison Knuckles, Ether
Attacks:       Physical Attacks
Weakness:      none

The man will be easy. Just use normal physical attacks on him. When Zidaneís 
HP reaches 600, heal Zidane right away as the man is very fast and can have 2 
turns in a row. The man will also go around the battlefield. When he says 
ìHere I go!î, attack him as he will be returning to the center. Basically, 
this fight is easy but long. :)
-----------------------------------------------------------------------------

After the battle, Zidane will ask the man to return what he stole. Then the 
man asked Zidane to finish him. Zidane will not do it. He has the Stolen item 
back, both of them are alive, so thereís no point in taking the manís life. 
The man will then leave. Youíll now give the stone back to Eiko. When you 
regain control of the Zidane, go back to the kitchen and enter the room 
below.

Here, Eiko will ask you if she could go with you. She promised to her 
grandfather that she wonít leave until her 16th birthday. Tell her that itís 
ok to join your party. Sheís decided to come with the party anyway. After 
that, sheíll keep the stone so that it wonít be stolen or lost again. Sheíll 
wear it as an earring. The Memory Earring. Then, Mog will come in. They will 
have a short talk. Then, go to the dining room and go right to the next 
screen. Here, search around for a field icon. Youíll hear someone sing a 
familiar song. Dagger is on a boat singing. Zidane will talk to her. Later, 
Zidane will tell Dagger about the story of Ipsen, a great adventurer. Youíll 
then see boat go adrift. Dagger and Zidane will head another woman singing 
the same song! Dagger will remember what happened to her in FMV fashion. She 
was the girl in the boat. She escaped with her mother when the Madain Sari 
was destroyed by large tornadoes while a huge eye watches from above. Then, 
Dagger will lose consciousness. 

When Dagger wakes up, she realizes that she really came from this village 
before she became the princess of Alexandria. Dagger decides to go and talk 
to Doctor Tot to know the truth. And then, youíll find yourselves at the 
Eidolon wall. Dagger will tell Eiko that she prays at the Eidolon wall way 
back when she was still here. Eiko will be happy as she is not alone anymore 
and decides to join you in your journey. Then the party will be at the 
entrance. Youíll see the moogles say goodbye to Eiko. Then, the red-headed 
man will come in. He is puzzled by the way how Zidane beat him and why he 
spared his life. Zidane tells him to join in so that heíll know why. Name him 
now. Letís use the name Amarant which is the default one. Now, youíll be 
asked to choose your party members. After selecting your party members, exit 
to the world map and go to the Iifa Tree once more.

=========
IIFA TREE
=========

Upon arrival, your party members will see the Silver Dragon and Kuja himself. 
When you regain control of your characters, move on until you see your 
characters talk about getting on the trunk of the tree. Amarant will lend a 
hand and takes Eiko and Vivi to the Trunk (he wonders how this dimwit was 
able to beat him). Zidane, on the other hand, gives Dagger a piggyback ride. 
Youíll see Kuja. Heíll take you as a warm-up until the elephant-lady comes. 
And then, when you have the chance, prepare your characters for battle. Kuja 
will later notice that the curtains are up and the show will begin. Youíll 
see a FMV of Brahneís Fleet going towards the Iifa Tree. Sheíll be so damn 
greedy and decides to kill Kuja and take the Outer Continent. Brahne will 
order the Black Mages to concentrate all magic into one spell then attack 
Kuja. Dagger will not believe what she sees. Then, Kuja will call some spawns 
of the mist and youíll have to fight them. After the battle, youíll see Kuja 
and Brahne square off. 

Now, Dagger will try to save his mother. Even though Zidane tries to stop 
her, she will not give up. Dagger will then ask Eiko if the Eidolon that is 
trapped is still here in the Tree. Eiko then points to the roots of the tree. 
Dagger will go there by herself! When you control Zidane, just go south to 
the next screen and just move on until you see Dagger. Remember that, youíll 
encounter some Mist Spawns on the way down. Then, youíll see Dagger call upon 
the trapped Eidolon. Sheíll receive the Aquamarine and Leviathan. Itís no 
use. Leviathan destroys the enemies by using a Tidal wave!

After that, youíll see the exhausted Black Mages. Now, Brahne uses her most 
powerful weapon. The eidolon Bahamut! Youíll see the FMV of Bahamut rising 
from the ocean. Then, Bahamut will attack Kuja and the Silver Dragon. The 
attack injured Kuja a little drawing blood on his forehead. Then, Kuja raises 
his arm and the big eye will appear in the sky. It will kill the Black Mages 
and will corrupt Bahamut. Kuja will use Bahamut against Brahne. Youíll see 
Brahne and she is frightened. Bahamut aims directly at the Red Rose then 
boom! 

Later, your party will see Brahne at the short with her escape pod. Finally, 
Brahne finally came to her senses and talks to Dagger like a real mother she 
once was. Brahne will tell Dagger that she might be better off sitting on the 
throne. And then the inevitable happens, Brahne will die. After that tragedy, 
the party will go back to Alexandria using Brahneís escape pod.

In Alexandria, youíll see Doctor Tot call on Dagger. Youíll also see Steiner 
and Beatrix pledge their loyalty to Princess Garnet. Then, Dagger will put a 
wreath on Brahneís Grave. Youíll then see a FMV of Dagger. After the FMV, 
youíll be asked if you want to save your game. Save your game and put in Disc 
3.

                   =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
                              D I S K    # 3
                   -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=--=-

==========
ALEXANDRIA
==========

Upon loading Disc 3, youíll see Dagger, Beatrix, Doctor Tot and Steiner 
arrive at the castle. And then, youíll see Zidane at the bar with Ruby, 
Cinna, Marcus and Blank. Zidane doesnít know what to do anymore. Ruby and the 
rest will try to help Zidane. Ruby then invites everyone to watch her show at 
the theater. The Tantalus guys will go with Ruby. Ruby understands Zidane and 
lets him stay at the bar. Outside, the Tantalus guys will follow Ruby. Then, 
Vivi bumps into Blank. After a short greeting, youíll be able to control 
Vivi. Now, go inside the Bar and talk to Zidane. He wonít respond to you. 
Now, talk to the Lady Bartender and sheíll tell you that the previous owner 
of this bar and Ruby started a mini-theater. Now leave the bar.

If you go to the church where you first saw a moogle, Stiltzkin will be there 
to sell another set of items. Phoenix Pinion, Hi-Potion, and Elixir.

Outside, go left to the next screen and youíll see an ATE. After viewing the 
ATE, go to the Item Shop and buy some items. After buying, leave the shop and 
head north to the next area. Here, youíll see another ATE. After the ATE, go 
to the equipment shop and the Synthesis Shop to the right and buy some new 
equipment for your party. After gathering equipments, leave the shop and go 
left to where you saw the carpenter in the beginning of the game. Here, talk 
to Blank. Heíll ask you to join them in watching Rubyís show (so as they will 
not be scolded). Now, go down the stairs here onto the mini-theater. Inside, 
Ruby will greet Vivi. Then Blank and co. will come in. Theyíll be scolded 
later. :)

After that, youíll see Dagger in her room in the castle. Sheíll talk to 
Steiner and ask about Zidane. Then, Doctor Tot and Beatrix will come in. 
Doctor Tot will give you the Opal, Topaz, and Amethyst Stones that contains 
the Eidolons that Brahne extracted from Dagger in the past. Dagger will then 
prepare. After that scene in Daggerís room, youíll see Eiko at a hallway. 
Sheís confidence that she can now have Zidane because he and Dagger is 
already apart. Sheíll then decide to write a love letter to Dagger. Doctor 
Tot will come down the stairs and meets Eiko. Eiko will ask Doctor Tot to 
write him a love letter. Doctor Tot will do it. Eiko will then leave. Doctor 
Tot notices the horn of Eiko. He remembers the time when a ship drifted 
ashore during a stormy night. He saw a dead woman and a baby girl with horns. 
The King will order the removal of the horn. Then, he and Brahne decide to 
raise the baby as if she is their own child. 

After that, youíll see Dagger in a beautiful dress. Dagger will then tell 
Beatrix about who she really is. But, Beatrix already knew it from Doctor 
Tot. Then, Doctor will finish the letter of Eiko. Eiko then tells Doctor Tot 
her real name and where she came from, Madain Sari. Afterwards, youíll 
control Eiko. Go southeast to where Doctor Tot is and talk to the moogle and 
save your game. After saving, leave this room. Next, go left onto the next 
screen and then go north. In the main hallway of the 2nd floor, go north to 
the stairs that lead down to the first floor. Eiko will bump into Baku! Eiko 
will be hanging from the edge. Eiko will then ask Baku to deliver her letter 
to Zidane because she canít go down and Baku canít reach her. Baku will agree 
to bring the letter to Zidane. 

Next, youíll see Baku at the fountain. Youíll see Steiner and the knights of 
Pluto do their rounds at the premises of the castle. Steiner notices Baku. 
After a short talk (or quarrel), Baku will leave using the boat. Then, 
Steiner leaves the area too. Beatrix will then come in. Sheíll see the love 
letter at the steps (Baku accidentally left it). Beatrix will then read the 
love letter and assumes that Steiner wrote it.

Next, youíll see Zidane again. Ruby and the Tantalus guys will come in and 
encourages Zidane to go to bring himself together and go to Dagger. Baku will 
then come in and then Vivi. Vivi wants to go to the castle and meet Dagger 
and he asks Zidane if he could go with him. Zidane will agree. When you 
regain control of Zidane, leave the bar. Youíll see an ATE. After the ATE, go 
to the area where the ticket booth is and go north and enter the castle gate. 
Here, youíll see Freya and Amarant square off. Zidane and Vivi will come in 
and break them up. Freya will be mad at Zidane because he didnít even visit 
Dagger. Youíll now decide to meet Dagger. When you regain control of your 
characters, use the boat and itíll take you to the castle. When you arrive at 
the castle, just move on and go inside. Youíll see Steiner carrying Eiko. The 
party will then talk to Eiko. Freya talks to Eiko and then asks where she 
came from. Steiner will not allow you to go inside. Vivi will then persuade 
Steiner into letting you go inside the castle and meet Dagger.

Inside, Steiner will call on Dagger. Dagger will come out of the room. The 
party will be happy to see her. But Zidane didnít say anything at all. Eiko 
will then come up and sheíll ask Dagger if they will ever meet again. Dagger 
will tell her that theyíll surely meet again. The two will then trade jewels. 
After that, youíll see Zidane talking about his feelings for Dagger.

In the next scene, youíll see Eiko at the fountain. Sheíll be mad at Zidane 
because he canít tell Dagger his true feelings for her. Then, Eiko will see 
Blank and Marcus. Blank talks about the letter he read and this is the 
meeting place. Then, Steiner will come in. Due to the confusion, Blank will 
accidentally drop the letter. Steiner will look around and notices the 
dropped love letter on the floor. Beatrix will then come in. Beatrix and 
Steiner will get mushy all of a sudden as Eiko, Marcus and Blank watches from 
a distance. But, Baku will come in and break the Momentum! :) Baku ruins the 
scene. Then, youíll see the party in at the bar. Vivi will try to look for 
Zidane but Eiko will come in followed by Doctor Tot. Doctor Tot wants to ask 
Eiko a lot of questions. Eiko wants to go to Doctor Totís place. Doctor Tot 
will then take you to Treno. Zidane will join in and comes along. Youíll be 
brought to Gargan Roo. Youíll still see mist around here. Then, the Gargant 
will arrive and youíll head to Treno. See an ATE here also.

=====
TRENO
=====
Equipment:
  Chimera Armlet
  Rebirth Ring

Youíll now be at Doctor Totís tower. Everyone will leave the tower and go to 
town. Youíll see another ATE here. Then, when you regain control of your 
character, leave Doctor Totís Tower. Youíll see yet another ATE on the way. 
Now, go to Stellaís House and give her the Stellazzioís that you have so far. 
Now, you can go to the Synthesis Shop, Item shop and the equipment shop and 
buy some goods. Save your game first at the Moogle at the entrance of the 
Equipment Shop. After saving, head over to the Card Stadium. Youíll see an 
ATE on the way to the Card Stadium where youíll get a Chimera Armlet. 

Here at the Card Stadium, register first at the counter to the left. Then, go 
inside and youíll automatically play a card game. You have to play 3 times in 
order to be the card game champion. After 2 victories, the man outside will 
suggest that you should save your game first. So, go to the equipment shop 
and talk to the moogle then save. Youíll see an ATE again on the way. After 
saving, go back to the card stadium for the Final Round. Youíll see a girl in 
a sailor suit and Regent Cid! Youíll now have to battle Erin, the Oglop 
Master. Youíll battle her cards that are all Oglops. After winning the 
tournament, youíll receive the Rebirth ring as a prize. After that, Zidane 
and Cid will talk. But then, Eiko will come in and delivers a very bad news. 
Something is happening at Alexandria. 

==========
ALEXANDRIA
==========

Here at Alexandria, youíll see Kuja by the statue. Heíll summon Bahamut! 
Youíll see a FMV where Bahamut comes from the sky. Then, Bahamut will destroy 
Alexandria. Dagger will watch from the castle helplessly. Youíll see some 
Villagers running for their lives. After that, Beatrix will go to Dagger and 
tells her that the army is now ready for orders. Dagger will go to the main 
hall and orders her soldiers. You have to choose who among the soldiers will 
do a specific task. To gather information, to protect the townspeople, to 
contact Lindblum and ask for reinforcements, and begin preparations to fire 
the cannon. I received an Elixir from Beatrix afterwards. Then, after 
everyone leaves, Dagger will lose her consciousness. 

In town, youíll see the Spawns of the Mist attacking the village. Youíll be 
taking control of Beatrix and Steiner here. From your initial position, just 
try to go to the Fountain Area. Youíll be encountering a lot of spawns on the 
way. When you reach the screen before the fountain area, Beatrix and Steiner 
will have to fight continuously. After the battles, youíll see Dagger again. 
Sheíll try to ask for her motherís help. Then, the pendant in her chest 
starts to sparkle. When you regain control, go up to the hallway, which leads 
to the Queenís Chamber. From here, go donít go straight to the queenís 
chamber. Instead, go left and enter the door there. In here, just go all the 
way up the sets of stairs. On top, youíll see a tower appear in an FMV 
sequence. When you regain control of Dagger, go up the tower that just 
appeared. Just move on until you see a big eye on the floor. 

Then, youíll see Zidane and co. aboard the Hilda Garde 2. Youíll see a short 
conversation. After that, Eikoís pendant will sparkle too. Eiko will jump off 
Hilda Garde 2. Then, youíll see a FMV where Eiko flies towards Dagger. Eiko 
will then tell Dagger that the Eidolon is calling them. Eiko and Dagger will 
then call on the Eidolon. Youíll see a FMV of Alexander! It will protect 
Alexandria. Bahamut will then try to penetrate Alexander but Bahamut canít do 
it. Alexander then opens its wings and attacks Bahamut. Bahamut will be hit 
and he will disappear. Then, after the FMV, Kuja will call on the Invincible. 
Youíll see the Eye in the sky again. Youíll see a man in black inside the 
Invincible. He talks about Kuja and Zidane (why? Youíll know it later). Then, 
Kuja will talk about Garland, the black man on the Invincible. 

Then, youíll see Cid and the rest of the party. When you regain control, go 
to the tower where Dagger is. When you reach the tower, Zidane will insist on 
going alone. Everyone will understand and will leave Zidane alone now. When 
you regain control of Zidane, go inside the tower. In here, when you reach 
the stairs inside, youíll be shown another FMV. Youíll see Alexander enslaved 
by the Invincible. Garnet will be hurt. The tower will crumble and Dagger and 
Eiko are in danger. Zidane then rescues Dagger while Eiko hangs on. Then, 
youíll see Alexander and Alexandria destroyed. Youíll see Garland again.

========
LINDBLUM
========
Items:
  Elixir
Key Items:
  Strange Potion
  Unusual Potion
  Beautiful Potion
Equipment:
  Egoistís Armlet
Stellazzio:
  Sagittarius

Here, youíll see Artania and Cid in town. Baku and Blank will come in the 
scene. Blank will be ordered by Cid to go to Zidane and tell him to go to 
him. Then, youíll see Zidane wake up in the guestroom. When you regain 
control of Zidane, go to the right and get the chest here for an Egoistís 
Armlet. After getting the armlet, go up to the moogle and get the chest to 
the left first for an Elixir. Then, talk to the moogle and save your game. 
Try to the leave the guestroom. Youíll see Blank on the way. Ask him about 
the whereabouts of Dagger. Blank will tell you that Dagger is most probably 
at the Telescope. Then youíll see an ATE. After the ATE, go to the lift, go 
up to the upper level and go to the left stairs onto the telescope. Here, go 
to Dagger and Zidane will talk to Dagger. Dagger isnít talking back at 
Zidane. Zidane understands what happened to Dagger and tries to cheer her up. 
And then heíll leave. Youíll see an ATE also. When you regain control of 
Zidane, go back down and meet Blank. Heíll tell you that Cid wants you to go 
to the Royal Chamber. After that, go to the Royal Chamber to the north. Here, 
Regent Cid and Artania will tell you that youíll hold a meeting in the 
conference room. Artania will go with you to the conference room. 

In the conference room, everyone is here except for Dagger (didnít they 
notice that Quinaís not with them?). Eiko will then look for Dagger at the 
Telescope. Then the meeting will begin. Youíll another ATE. After the ATE, 
youíll see the meeting take place. Cid will tell you about hid discovery. 
Kuja is using his stolen airship, the Hilda Garde 1 with Black Mages on 
board. See another ATE. After that, Cid and the rest of the party plans to 
turn back Cid into a human again so that he can continue working on the Hilda 
Garde. Artania called on Doctor Tot and he should arrive anytime. When Doctor 
Tot arrives, Eiko will come in also and tells everyone that Dagger lost her 
voice. Zidane, Eiko, Doctor Tot and Steiner will go to the guestroom. Youíll 
control Zidane. Go to the guestroom. Here, youíll see Dagger. Indeed, she 
lost her voice. Itís because of her grief. She lost her mother and she lost 
Alexandria too. Doctor Tot will tell you that itís only temporary but it may 
take a while for her voice to return. They should keep Daggerís heart at 
peace. Zidane will then ask Doctor Tot is thereís something they could do to 
return Cid back into human form. Doctor Tot will tell you that there maybe a 
way to bring back Cidís human form. In the royal chamber, Doctor Tot will 
tell you about a potion that can reverse the changes in oneís form. Itís a 
mixture of 3 potions namely, the Unusual Potion, Beautiful Potion, and the 
Strange Potion. Zidane will then go to town to find the potions. Then, youíll 
see an ATE. After the ATE, go to the lift and head to the Mid level. Move on 
and ride the Aircab and go to the Theater District.

Here, youíll see the Burmecian couple you saved back in Burmecia. Youíll see 
another ATE. After the ATE, the Burmecian couple will show you their 
children. When you regain control of Zidane, go right first in the painterís 
house. In here, talk to the Painter. Then, search the left corner of the room 
near the pipe and youíll be able to get the Strange Potion. Leave the 
painterís house. Outside, go left towards the Tantalusí hideout. Youíll then 
talk to Cinna, Marcus and Zenero. Zidane will ask Cinna for the Unusual 
Potion. Cinna will get it. Youíll have a short talk with Marcus and Zenero. 
Then, Cinna will come out and gives you the Unusual Potion. Zidane will then 
thank them and then leaves. Now, use the Aircab and go to the Business 
District.

Here, from the screen where the inn is, go north to the next one. Search to 
the left area for the Sagittarius Stellazzio. Then, go to the Fountain area. 
Go to the upper right and talk to the lady. Sheíll give you the Beautiful 
Potion. After receiving all the potions, you can buy equipments and items at 
the equipment shop. You can also visit the Synthesis shop if you want. After 
that, go to the inn and save your game (itís optional). Then, use the Aircab 
and go to the castle. 

Now, go all the way to the Royal Chamber. Doctor will use the mixed potion on 
Cid. Then, Cid will change his form. But, he turned into a FROG!!! Thatís it, 
no more potions and medicines for Cid. He will decides to go and Hilda to 
break the spell on him. Then, Cid calls a meeting at the Conference Room. Cid 
tells you that you can use a stolen ship from Alexandria for the meantime. 
Then, Vivi will suggest that you head for the Black Mage Village as they may 
find the answer there. Cid and the party will agree. Cid will then tell you 
to go to the harbor in the Base Level. When you regain control of Zidane, use 
the lift and go down to the Base Level. Now, use the Trolley that goes to the 
Serpentís Gate. In here, just move on and talk to Artania. Heíll tell you 
that Cid and the rest are waiting for you aboard the ship. Go to the ship. 
There, youíll see Blank and Quina! Cid will come in and tells you that you 
can change your party members by talking to him. Then, youíll be asked to 
choose your party members.

/////////////////////////////////////////////////////////////////////////////
Note:
I suggest that you do not use Dagger in battle. Have Eiko instead. Dagger has 
a lot in her mind and she may lose concentration during battles. Hereís what 
will happen. When itís Daggerís turn to attack or do any action, sometimes, 
sheíll lose her concentration and she wonít do the command you gave her. 
Youíll have to wait again for her. So, if you want a healer, use Eiko for the 
meantime. 
\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\

After choosing your party members, youíll be taken to the world map and 
youíll take control over the Alexandrian Ship.

=========
WORLD MAP
=========

While youíre using the ship, you can only disembark from it at the shores or 
beaches (just like Cidís Tiny Bronco in FF7). Itís easy to maneuver. Use X to 
move forward. Use Square to move backward. Use the triangle when you want to 
go inside the ship and talk to you party members or change your party 
members. Then, if you press the circle button, youíll disembark from the ship 
at the shores/beaches.

Now, letís head for the Black Mage village. There are beaches to the south 
and to the east of the Black Mage Village and theyíre easy to find. When you 
finally get off a beach, go to the Black Mage Village. 

==================
BLACK MAGE VILLAGE
==================
Stellazzio:
  Virgo

In the village, you wonít see Black Mages. Vivi will head off and will try to 
find if there are Black Mages left. When you regain control, go to the Inn 
and search beside the bed for the Virgo Stellazzio. Then, head over to the 
cemetery. Youíll see Vivi and a Black Mage. The Black Mage will tell you that 
the rest of the Black Mages went with Kuja because he convinced them that he 
can increase their lifespan. The Black Mage will also tell you that there are 
2 other Black Mages at the Chocobo Shack. When you regain control of Zidane, 
go to the Chocobo Shack. Go inside, youíll see the newborn Chocobo. The 2 
Black Mages stayed here for the sake of the Chocobo. Then, Vivi will go out. 
Youíll see Vivi talk to the Black Mage again and asks a lot of things about 
stopping/death. Then, the Black Mage will tell you of the whereabouts of 
Kuja. His secret palace is under the quicksand in the eastern part of this 
continent. Next, youíll see Dagger thinking about something. Eiko, Zidane and 
Vivi will go to Dagger. Youíll now decide to head for that palace and beat 
Kuja. Leave the Black Mage Village and go to your ship.

=========
WORLD MAP
=========

Now, head to the eastern portion of this continent and disembark at the beach 
near the Desert. Go into the middle of the desert and youíll see quicksand. 
You have to choose among the 4 that you see. Just go to one of them and press 
the X button. If that quicksand is not the Palace, youíll have to fight a 
strong Antlion. If you managed to choose the right one, youíll enter the 
Desert Palace.

=============
DESERT PALACE
=============

Inside, youíll see Zidane and Cid in a room. You were captured by Kuja while 
you were in the Quicksand. Kuja shows a trap below you. The floor will open 
revealing the magma below. Kuja will then ask Zidane a favor in return for 
the lives of his friends. Just tell him that you have no choice. Kuja will 
then tell you to step out of the room. Zidane and Cid will now exit the room. 
Cid will leave behind to watch over the rest of the party. When you regain 
control of Zidane, go south. Kuja will order you to stand in between the 2 
Black Mages. Youíll be transported to Kujaís room.

In Kujaís room, go to him. Kuja wants you to go somewhere and get something 
for him. Heíll send you to Oeilvert and get the Gulug Stone for him. He 
doesnít want to go there because of a Magic Barrier that doesnít allow the 
use of Magic. Heíll send Zidane, as he is so stupid to use Magic. Kuja will 
also allow you to use his Luxury Transportation. Then, Kuja will allow you 
also to bring 3 friends with you. Select your party carefully. Remember that 
the place where youíll be going doesnít allow the use of Magic. So, take 2 
other fighters and a Healer (Eiko or Dagger). Kuja will then summon the party 
members you selected. Zidane and co. will now be transported in a new place. 
When you regain control, just go up the stairs and move on. Youíll see that 
the ship Kuja was talking about is the Hilda Garde 1. Board the Airship.

=======================
WORLD MAP / HILDA GARDE
=======================

Youíll see the Hilda Garde fly over the horizon. Youíll now be taken to the 
forgotten continent. Youíll see a scene inside the Hilda Garde also. Zidane 
will try to talk to the Black Mages. Zorn and Thorn will come in. After a 
short talk, youíll arrive at the Forgotten continent. When you regain control 
of your characters, take a look at the map. Youíll see that Oeilvert is 
located directly to the south of your current location. So, head south to 
Oeilvert. If youíre lost, take a look again at the map. The clue here is to 
follow the Light Brown path in the map. It will lead you straight to 
Oeilvert. Now, enter Oeilvert.

========
OEILVERT
========
Items:
  Remedy        Elixir
  Rising Sun
Equipments:
  Diamond Sword    Feather Boots
  Shield Armor     Power Vest
  Gaia Gear
 
Inside, youíll see a Moogle. Talk to him and buy some new equipment! After 
buying equipments and items, save your game. After saving, go north towards 
the next screen. Here, youíll see a large door. Zidane will try to open it 
but it wonít even budge. Then, the door will open by itself. When you regain 
control of your characters, go inside the door.

Here in the Main Area, you can take 3 paths. Up the stairs, to the left and 
to the right. Get the chest behind the stairs first for a Remedy. And then, 
go up the stairs and take the chest for a Rising Sun. Then, go down the 
stairs again and go right towards the next area. Here, talk to Stiltzkin and 
purchase another set of items that contains a Hi-Potion, Emerald and an 
elixir for 888 gil. Then talk to the other moogle if you want and save your 
game. Then, go back to the Main Area. Here, go left onto the next screen. 

Get 2 chests here for the Diamond Sword and the Shield Armor. Now, go down 
the Southwest stairs onto the next area. Here, youíll see 4 yellow lights. It 
wonít respond to you. Now, go right and get the chest for a Power Vest. Then, 
go up the stairs. Youíll see 2 more yellow lights. Just get the chest here 
for the Feather Boots. Then, go to the upper left and go up the stairs. Just 
move on until you see an odd black ball. Examine it. It wonít respond to you 
either. Then, move on to the left and youíll reach a familiar room. From 
here, go back to the moogle and save your game as the enemies here might give 
you some trouble if your level is low. After saving, go to the Main Area. Go 
up the stairs and to the left towards the next screen. Here, examine the blue 
ball. It should turn into a red one. Then, get the chest to the left of the 
switch for an Elixir. Go back to the Main Area and go left to the next 
screen. Here, youíll see a projection of a planet. After seeing that, go to 
the place where you saw the yellow lights. You have to switch them in a 
particular order. First, go up the stairs and examine the upper left yellow 
light, and then the upper right ones. Go down the stairs and examine the 
lower right yellow light and then finally the one to the left. Youíll see the 
evolution of the Invincible. Now, go to the Black Ball. Examine it and a 
projection of a city will appear. Now, go back to the moogle. From there, go 
right and go in the middle of the circle (thereís a small set of stairs to 
the right). In the center, search for a field icon. It will tell you that the 
light here is for another purpose. After that, when you regain control of you 
characters again, go to the upper right and get the chest there for a Gaia 
Gear. Now, go back to the Main Area and head left to the next screen once 
more. Now, go to the upper left and enter the door there. 

Youíll arrive in an area where there are faces on the wall. The faces will 
talk to your party. It will tell you more about Terra and how it declined. 
Now, after talking to you, youíll be able to control your characters again. 
Go to the moogle (again), and save your game. Go right and youíll see another 
projection. This time, youíll see 2 planets merge into 1. After that, go to 
the upper right doorway onto the next screen. Here, just examine the green 
circle. Youíll see a FMV of the elevator go down. Now, move forward and 
examine the contraption at the end. Youíll see the Gulug Stone. But then, 
something will head on your way. Youíll now have to fight with...

-----------------------------------------------------------------------------
BOSS: ARK
-----------------------------------------------------------------------------
Level: 38               Type:  Flying
HP: 20002               Gil:   5964
MP: 1374                Items: Ether, Pumice Piece
AP: 11
Stolen Item/s: Holy Lance, Power Vest, Elixir
Attacks:       Photon (drops Hp to 1), Propeller Wind, Whirlwind, Boomerang
Weakness:      Shadow

Man, this one is tough. Get your healers ready and hope that they already 
learned the Chemist Support Ability. The Ark will use Whirlwind most of the 
time. And it causes the Confuse status effect. All you can do is use physical 
attack. But, you can use the abilities of non-magic casters like Freya, 
Zidane, Amarant, and Steiner. Amarantís Throw ability is very useful against 
Ark. For Zidane, you can steal the item/equipments if you want then just use 
physical attacks. For Freya, cast Reiís Wind occasionally then use her 
Lancer. This fight will be long so be patient. 
-----------------------------------------------------------------------------

After the battle, the scene will shift to the other party members who were 
left behind at the Desert Palace.

=============
DESERT PALACE
=============
Equipments:
  Promist Ring   Black Hood
  Anklet         Venetia Shield
  Shield Armor
  N-Kai Armlet

Youíll see your other party members. Kuja will give Zidane only 10 minutes to 
arrive. If he doesnít return in 10 minutes, the rest of the party will be 
killed. Cid will be angry at what Kuja did! He then decides to put matters 
into his own hands. Youíll then see Black Mages talking about traps. When you 
control Cid, go south and then go right to the next screen.

In here, you have to get the key which is tied at the cage of a monster. 
Youíre given 6 minutes to complete everything. Now, when the monster isnít 
looking, press the Circle button as fast as you can. When the monsters turns 
around, stop pressing the circle button. When you reach the cage, youíll get 
the Hourglass Key. Then, youíll have to put 3 weight into one of the dishes 
so that Cid can climb up and turn the Hourglass upside down. Youíll see 4 
weights. One is made of wood, and the others are made from, Clay, Stone, and 
Iron. Now, place the Clay, Stone and the Iron Weights onto the dish. This is 
the heaviest combination possible. Now, choose to climb up. Cid will be able 
to go to the top and turn the hourglass upside town to save the party. After 
that, youíll see your remaining party members escape from their rooms. Youíll 
be able to control them (remember that Zidane and the 3 party members he 
chose are still at Oeilvert). Now, go left to the next screen. Here, just 
climb up the stairs. Youíll reach the entrance to the Desert Palace. 

Before going up the stairs, examine the lamp on the left angel. A red light 
will appear on the right angel. Examine the red light and then inspect the 
bloodstone. Youíll get a Promist Ring. After getting the ring, go up the 
stairs. Here, youíll see 2 gargoyle statues and a woman statue in the center. 
Examine the right gargoyle first and then the left gargoyle, and finally the 
woman statue in the center. Now, walk to the left. Youíll see Blue Stairs 
appear. Go up the Blue Stairs and move on to the next screen and light the 
lamp at the end. Then, go back down the Blue Stairs. From here, go left 
towards the next area.

Youíll see 3 circular lamps here in the main room. Examine all 3 and light 
them up. The 2 north doors should be open. Go up the upper left door and move 
on until you reach the other side of the main room. Now, light all the 3 
lamps here. The statues to the left will be gone. Now, put out the flames of 
the upper right lamp and the right one. The 2 doors to the north should be 
open and the statues to the left are gone. Go through the upper right door 
and go to the other side again. This time, light the 2 lamps in the center of 
this room (you canít light up the one to the south). The right statues will 
be gone now. And then, open ALL lamps in this room. 3 to the right, 3 to the 
left, 2 in the center, and the last one should be the one in the center to 
the south. Thereíll be a red light. Examine it again and inspect the 
Bloodstone. Youíll get the Anklet. Now, go to the upper right area of this 
room and enter the newly opened door.

In the next screen, light up the candle near the statue of a woman. Another 
red light will appear. Inspect the bloodstone again and youíll get the Shield 
Armor. After getting the armor, move north and go up the stairs at the end 
onto the next screen. Here, light up the candle which is on top of the 
stairs. Then, move on until you reach the Library. 

Here, there are 3 levels/floors in here. First, light up the candle to the 
left. Itíll activate the ladder to the right. Now, go to the right and go up 
the ladder to the 3rd level/floor. Light the candle here at the 3rd level and 
a door will be revealed. Enter the newly opened door and inspect the 
bloodstone here for the N-Kai Armlet. After that, head back inside the 
library. Now, go down the stairs. Use the ladder that you see and go up to 
the 2nd level. Here, light up the candle and another door will be revealed. 

From here, go left up the stairs. Go all the way to the end lighting up 2 
candles on the way. After lighting the 2 candles, go back inside the library. 
Now, light up the right candle in the 1st level. Another door will be 
revealed. Enter it and light another candle inside. Go back inside the 
Library. You should hear the sound of the moogle. In the 1st floor, go left 
and talk to the moogle, use a Tent and save the game (finally). 

After saving, go left to the next screen. Here, youíll see a Gargoyle with 2 
candles. Light up the one to the right. Take note of the direction the shadow 
is facing, and then go through the door. Move on until you reach the opposite 
side. Youíll see a painting with 1 candle, and another Gargoyle with 2 
candles. There are 3 candles in here. Now, light up the candle at the 
painting. It will give you a clue ìDare not follow those of evil. Strive to 
follow those of good.î

If you examine the 2 gargoyles, the one to the right is the ìApostle from 
Undergroundî and the one near the painting is the ìMessenger from Heavenî. 
The clue says donít follow evil. This means that do no face towards evil 
(which is the right Gargoyle). So, light up the candle which is the right at 
the left Gargoyle. The shadows of both Gargoyles will be facing to the left. 
A Blue Stairs will appear at the center. As for the other clue, follow those 
of good, the shadow of the right gargoyle follows the shadow of the left 
gargoyle which is the good ones. 

Note: If you lit BOTH candles at each of the Gargoyles, youíll get a Venetia 
Shield at the left and a Black Hood to the right.

Now, go around again and go up that blue stairs. In the next screen, unequip 
everything that you got by inspecting bloodstones here at the palace (Promist 
Ring, etc.). Now, move forward and youíll fight the defense system of the 
palace.

-----------------------------------------------------------------------------
BOSS: VALIA PIRA
-----------------------------------------------------------------------------
Level: 36               Type:  Flying
HP: 12119               Gil:   4089
MP: 9999                Items: Elixir
AP: 11
Stolen Item/s: ?
Attacks:       Thundaga, Blizzaga, Reflect, Firaga
Weakness:      Water

Remember, I told you to remove bloodstone equipments. If you equip any of 
them, the defense system will be enhanced. The bloodstone equipments will 
enhance its, Magic Power, Elemental Defense, Physical Defense, Evasion, Magic 
Defense and Magic Evade. Basically, you can just use physical attacks and use 
Magic or summon. Just heal your characters when your HP is at critical level. 
I also had a fun time using Carbuncle. The AI of Valia Pira is quite low. It 
attacks you even you have Reflect. 
-----------------------------------------------------------------------------

After the battle, move forward and light the candle at the end. Now, go back 
and examine the Shining floor. Youíll now see Zidaneís group arrive at the 
Desert Palace from the Hilda Garde 1. When you regain control of Zidane, move 
on and use the teleporter. On the next area, Kuja will welcome you again. 
Heíll tell you that Zidane must come alone. When you regain control of 
Zidane, move on and go up the ladders into Kujaís Room. When you reach the 
room, Kuja will show you your other party members locked up below. 

Meanwhile, outside the room, youíll see your entire party meet again. 
Everyone will now go to Zidane and save him. But then, Eiko will be left 
outside and Zorn and Thorn will nab her. Now, the party arrived at Kujaís 
room. Kuja will be surprised as you were able to escape. Zidane is really mad 
now as the 4 party members Kuja has shown you are fakes. After that, Kuja 
will take the Gulug stone from you and then heíll leave. When you regain 
control of your characters, go to where the Hilda Garde is. When you get 
there, youíll see that Kuja already left. Now, move north to the next screen. 
Youíre party members will talk. Cid suggests that you follow Kuja aboard the 
Blue Narciss. When you regain control of Zidane, examine the lever here and 
kick it. A ladder will appear. Go down the ladder and move on until you reach 
the World Map.

==========================
WORLD MAP (Lost Continent)
==========================

In the world map, youíll see the Blue Narciss follow Hilda Garde 1. Youíll 
eventually reach a shore. When you disembark, go to the west and enter Esto 
Gaza.

=========
ESTO GAZA
=========
Item:
  Wing Edge

Upon entering, go inside the building. Inside, youíll see the Bishop of Esto 
Gaza. The bishop will tell you that youíre on sacred land. Heíll also mention 
some pointy-hats pass by. Zidane will ask if a little girl is with them. The 
bishop will tell you that the path behind him is the path of souls which 
leads to the Shimmering Island. Then, heíll tell you that he saw a lot of 
pointy-hats pass by, Kuja, Zorn and Thorn and a little girl held by one of 
the Black Mages. Heíll tell you that they went to Mount Gulug. When you 
regain control of you characters, leave this area and come back again. Youíll 
now see a lot of people. You can talk to the bishop and rest for 100 gil. 
From here, go right to the next screen. Youíll reach a shop that sells items 
and equipments. After buying, go around the shop to the north (note, use the 
ëHEREí icon as your guide) until you reach the counter to the right. Search 
here for a Wing Edge. Now, go to where the bishop is and go up the stairs 
onto the next area. Here, talk to the moogle and save your game. Then, go 
right and move on until you reach Mount Gulug.

===========
MOUNT GULUG
===========
Item:
  Wing Edge
Equipments:
  Gaia Gear
  Demonís Mail

When you regain control of your characters, just move on past the house until 
you reach a well. Examine the rope at the well and go down. Here, you can go 
to the left or right path. Go to the right first. Here, talk to the moogle 
and save your game. After saving, search to the lower right of this room for 
a Wing Edge. Then, continue on to the right. Just enter the door at the end. 
From here, just move on until you reach a dead end and search there for a 
Gaia Gear. After getting the equipment, head back to where the well is. Note 
that youíll have to fight Red Dragons on the way. When you reach the area 
where the well is, go left to the next screen and enter the house at the end. 
Here, get the Demonís Mail. Now, leave this small house and enter the doorway 
just beside this house. Inside, go up and stairs and talk to the moogle and 
save your game once more. After saving, continue up the stairs. Here, just 
move on and enter another house at the end. Inside, youíll get an Elixir. But 
before you do, a Red Dragon will attack you. After getting the Elixir, head 
all the way back to where the well is.

Here, examine the lever to the left of the well and pull it down 3 times. 
Youíll see the rope dangle below. Examine the rope and use it to go down. 
Below, youíll fight another Red Dragon. After beating it, go through the wall 
where the Dragon went in. Youíll see Eiko. Dagger recognizes the ceremony 
that Zorn and Thorn does to Eiko. Zidane and co. will now go and save Eiko.

Next, youíll see Zorn and Thorn chant. They will be unsuccessful because Eiko 
hasnít reached 16 years old. Eidolons can only be successfully extracted when 
then subject reaches 16 years old. Kuja still insists for an Eidolon that is 
more powerful than Alexander to be able to beat a man named Garland. He 
orders Zorn and Thorn to continue the extraction, but then, Mog will come out 
and saves Eiko. Eiko will battle Zorn and Thorn. Mog will tell Eiko to use 
Terra Homing. Eiko will do that and youíll see another Eidolon. It seems that 
Mog is really an Eidolon and he took the form of a moogle in order for him to 
be close to Eiko. After the battle, Eiko will receive the Ribbon, which she 
gave to Mog. Then, Kuja will be surprised that he saw an Eidolon in Trance. 
After a short talk, he will leave. Vivi will follow Kuja and will try to ask 
him about the Black Mages. But then, Zorn and Thorn will move and they will 
merge into one. The battle begins.

-----------------------------------------------------------------------------
BOSS: MELTIGEMINI
-----------------------------------------------------------------------------
Level: 42               Type:  Demon
HP: 24348               Gil:   6428
MP: 1570                Items: Vaccine
AP: 11
Stolen Item/s: Demonís Vest, Golden Hairpin, Vaccine
Attacks:       Viral Smoke, Bio, Venom Powder
Weakness:      Mini

Zorn and Thorn combined is not as hard as you think. Theyíre a pretty average 
boss. All you have to do is to use the most powerful attacks of your 
characters or you can even use normal physical attacks. Just remember to heal 
your characters when their HPs reach about 1/2 so that you wonít have any 
trouble reviving a KOíd character. 
-----------------------------------------------------------------------------

After the battle, Vivi will come in together with 2 black Mages. After a 
short talk, a woman will call out to you. When Zidane and co. goes to her, 
she will thank you for chasing Kuja away. Then, Dagger will go to her and the 
woman will recognize her. Cid will come in and youíll finally know the true 
identity of the woman. Sheís the wife of Regent Cid, Lady Hilda. After a 
short talk between the party, Cid and Hilda, youíll be automatically taken 
back to Lindblum.

========
LINDBLUM
========

Here, Cid and Hilda will talk inside the Royal Chamber. Hilda will tell Cid 
that Kuja is not from this world. Then, Cid will apologize to Hilda for what 
he has done in the past and asks her if she could turn him back into a human. 
Hilda will do that. Sheíll kiss Cid and then... poof! Regent Cid is human 
again! Then youíll see a touching scene. 

Meanwhile, youíll see Zidane. A Lindblum soldier will wake him up. (Notice 
that Zidane is having a very naughty dream with Dagger). Then, the soldier 
will tell Zidane that Lady Hilda called for a meeting at the Conference room. 
When you regain control of Zidane, go talk to the moogle in here and save 
your game first. After saving, go to the left and go up the Upper level then 
go to the conference room. 

Here, Zidane will see Cid in his human form (without manners as always). 
Then, the meeting will start. Hilda will tell you that she got info from Kuja 
himself while she was at captivity. Then, youíll notice that Dagger is 
missing. Steiner will go look for her. Then, Cid will leave the room and 
prepare for the construction of Hilda Garde 3. Back to the meeting. Hilda 
will tell you that Kuja is out of this world and is planning to use this 
world to achieve greater power. Kuja also said that this world is called 
Gaia, and the place where heís from is called Terra. Youíll see an ATE. After 
the ATE, Hilda will talk to you about the Shimmering island. Thereís a seal 
here that prevents entry. But, Kuja unintentionally told Hilda that the seal 
can be broken at an old castle at the northern part of the Forgotten 
Continent. Youíll call it Ipsenís Castle. Youíll see another ATE again. After 
that, the party will prepare to go to Ipsenís Castle. But then, Steiner will 
come in and tell you that Dagger is missing and she is nowhere to be found in 
Lindblum even with the help of the Tantalus. Zidane tells the rest of the 
party to wait for him. Heíll leave the castle and search for Dagger.

==========
ALEXANDRIA
==========

Here, youíll see the members of Tantalus search for Dagger. Then, youíll see 
Zidane and Baku at the Docks at Alexandria Castle. Baku will tell you that 
she saw the chick (Beatrix). Zidane will follow Baku. Youíll see Beatrix. 
Zidane will try to go to Beatrix but Zidane canít follow her. Beatrix will 
meet Baku. Baku will apologize for abducting Garnet. Beatrix forgives and 
forgets. Then, Beatrix will tell you that if ever Dagger went here, sheíll go 
straight to the resting place. Beatrix will now give you the Garnet Gem. 

After that, youíll be at Brahneís grave. Dagger can talk again! After a short 
talk about Dagger being the Queen and all, Dagger will borrow the knife that 
started it all. Youíll now see a FMV where Dagger uses the Dagger and cuts 
her hair short. Sheís not confused anymore. Right after the FMV, youíll be 
inside the Hilda Garde 3.

=========================
WORLD MAP / HILDA GARDE 3
=========================

Eiko and Steiner will be very happy as Dagger can talk again. Theyíll notice 
the hairdo also. After that, youíll now be heading for Ipsenís Castle. It 
will be marked on the map so donít worry about going there. Then, a crew 
member will come in and tell you that if you want to change party members, 
you can talk to him. Then, choose your party members. Then, youíll now 
control Hilda Garde 3 on the world map. Now, go to the forgotten continent 
and go to Ipsenís Castle. 

==============
IPSENíS CASTLE
==============
Equipments:
  Dagger          Javelin
  Catís Claws     Rod
  Golemís Flute   Barette
Stellazzio:
  Aquarius
Items:
  Ancient Aroma     
  Maiden Prayer
Key Items:
  Fire Mirror       Earth Mirror
  Water Mirror      Wind Mirror

\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
**** Notice ****

In Ispenís Castle the reason why they give you all those weak weapons is to 
equip it and use it.  I guess the weaker the weapon the stronger it is in 
this castle.  So you should equip the weaker weapons that you have. Or just 
equip them as you get them.

- thanks to: Neil McAloon for this info - 
/////////////////////////////////////////////////////////////////////////////

Upon entering, youíll see an old castle and it looks like itís inverted. Now, 
Amarantís Ego comes in and tells you that he doesnít need company. He can go 
alone and get to the place where you can break the seal first. Allow him to 
go. After that, choose your party members. Now, go up the stairs into Ipsenís 
Castle.

Inside, search to the left at once for a chest with a Dagger. Then, to the 
right for the Aquarius Stellazzio. After getting these 2, go inside the door 
at the end. In this next area, go north first and get the chest for a Catís 
Claws. Now, talk to the moogle and save. After saving, go to the right then 
examine the pole and go down. Here, just use the ladder to the upper right 
and move on until you reach the next screen. Here, just go north and enter 
another hole. 

It might be confusing here so letís give each of the ladders here a number. 
From the hole, use the First Ladder and go down. Now, move on until you reach 
the Second Ladder. Go up until you arrive at the next screen. Here, jump off 
the ladder. Youíll see the Third Ladder here. Go right past the Third Ladder 
and get a chest at the very end for a Rod. Now, go all the way back to the 
First Ladder. Go up past the hole where you came in to this area. On top, you 
can either jump to the left or to the right. Jump to the left first and get 
the Javelin for Freya. Now, go back to the First Ladder and now, jump to the 
right. Get the BroadSword at the end. After getting the sword, go to the 
Third Ladder (After the Second Ladder) that you passed by earlier and go up 
using that ladder. On top, jump off and enter a room. 

In this room, thereís a lift to the north and at the center. Go up and youíll 
see Amarant. Heíll leave your party now as he already proved himself to you. 
When you regain control of Zidane, examine the mirrors at the wall. Youíll be 
able to get 4 mirrors and each of them has something written on it.

Wind Mirror ìMy power is protected by wind, behind a Tornadoî; Water Mirror 
ìMy power is protect underwater, surrounded by earthî; Fire Mirror ìMy power 
is protected high atop a fiery mountainî; Earth Mirror ìMy power is protected 
under the shaking groundî.

After getting all of these mirrors, the guardian of this place will attack 
you.

-----------------------------------------------------------------------------
BOSS: TAHARKA
-----------------------------------------------------------------------------
Level: 46               Flying
HP: 29186               Gil:   8096
MP: 1776                Items: none
AP: 11
Stolen Item/s: Orichalcon, Mythril Claws, Elixir
Attacks:       Curl, Chop, Blizzaga, Ram
Weakness:      none

This boss is bit hard. Your charactersí physical attacks will be so weak 
against it. So, use Magic attacks! If you have Steiner and Vivi, use Fire 
Magic. It proves to be useful against this boss. Have Zidane as your Stealer. 
Be patient though, you might spend the entire battle stealing so be contented 
with what you have stole. For the other character, make him/her the healer of 
the party. Give Ethers to Vivi and Steiner if their MPs are in critical. Itís 
also best to use Steinerís Flame Saber for this one. 
-----------------------------------------------------------------------------

After the battle, Taharka will say something, ìOne is all, all is oneî. After 
that one, leave this room. In the next room, go south and examine the weird 
wall to the right. Youíve got to do a lot of things here. Now, Push the door, 
and then Pound it, then think. After that, push and then pound again. After 
that a new option will appear. Choose ìTry something Drasticî. Zidane will 
now kick the wall. It still wonít budge. Kick it again and then Rest. The 
door will open! Go through the door and get the Barette on the balcony (by 
the way, youíll see the first room in this castle). Now, go to the Moogle and 
save your game. On the way, youíll see a trap on the floor. 

In this same room, to the upper right of the first trap door is a 2nd trap 
door, if you walk over it, it will open and you will drop into the room 
below, where you can see the area you get to when you ride down the pole from 
above.  There is a treasure chest here and inside is the "Maiden Prayer".

Then, just continue and save when you see it. After saving, go to the west 
and youíll be back at the first room here at Ipsenís Castle. Now, youíll 
notice that a ladder appeared at the north in the center and just to the left 
beside the door to the moogle. Go up the new stairs. 

On top of a new place, go to the center and use the lift and itíll take you 
down. Below, get the chest for the Golemís Flute. Now, youíll see a big 
sword-like thing here. Youíll also see 2 pots to the left and to the right. 
The center potholder is empty. Now, letís call the pot to the left, Pot #1. 
Letís call the pot to the right, Pot #2. For the potholders, letís use left 
potholder, center potholder, and right potholder.

Now, get Pot #1 and place it in Center Potholder.  Now, Get Pot #2 and put it 
on the left Potholder. The electric current on the big sword-like thing will 
go to the right pot. Now, examine the pot to the right (Pot #1) and youíll 
get the Ancient Aroma. Go back to the lift and go up. Upon disembarking the 
lift, go left and get the chest here for the Air Racket (Daggerís Scan 
ability!). After getting the weapon, try to leave the castle.  

Outside, your party will notice that Amarant hasnít come out yet. Zidane will 
then go in by himself to find Amarant. When you control Zidane, go inside the 
Castle. Go to the moogle and save your game if you want. Now, go to the right 
and go down the pole again. Here, youíll hear some one. Donít go up the 
ladder to the upper right, instead, go to the south of this room and youíll 
find Amarant lying helplessly. Amarant will wonder why you came back for him. 
Well, thatís what a team is really for, to take care of one another and 
Amarant has been with them for a while already and is already a part of the 
team. When you regain control of Zidane, go outside the castle. Here, the 
party will now plan their next move. Your party will notice that the wall 
where the mirrors were is a map of the world. And the 4 mirrors probably 
pinpoint the locations as to where the seal can be broken. And Zidane will 
also remember the clue given by Taharka when it died. Youíll now be back at 
the Hilda Garde 3.

=========================
WORLD MAP / HILDA GARDE 3
=========================

Now, your party will decide to take on all 4 locations at once. 2 Party 
members will go inside each of the 4 locations. A Crew member will then tell 
you that was a sailor back then and may be able to help you with the 
directions. Now, youíll go to the Water Shrine first. You can ask the Crew 
member, but Iíll tell it to you anyway. :) Now, control Hilda Garde and go 
south of Ipsenís Castle. Search for a structure in the water. Go to it and 
press Circle to go in.

============
WATER SHRINE
============

Here, Eiko and Dagger will be the ones to go in here. After that, Zidane 
plans the next one. Onto the Fiery Mountain! Zidane will leave and Eiko and 
Dagger will move on. Now, when you regain control of Hilda Garde, go to the 
Northeast of Esto Gaza in the Lost Continent and search for a mountain 
wherein itís mouth is full of Lava.

===========
FIRE SHRINE
===========

In this shrine, Freya and Amarant will be the ones going in. After that, 
Zidane will plan again for the next move. Itís to the wind shrine! When you 
regain control of Hilda Garde 3, go to the Southeast of Oeilvert. Go inside a 
small cave in between the mountains. Itís hard to see so, you must be facing 
south to be able to see it. Go in the wind shrine.

===========
WIND SHRINE
===========

This time, itís Steiner and Viviís turn. Steiner is the best member to go in 
here as his Armor can withstand the wind. Vivi will be following behind. Now, 
Zidane worries about Steiner and Vivi. But heíll be more worried as he is 
with Quina. When you regain control of the Hilda Garde 3, go Southwest of the 
Desert Palace and go to a place where you can actually see the ground 
shaking. Now go inside the Earth Shrine.

============
EARTH SHRINE
============

youíll see Zidane and Quina arrive. Theyíll have a short talk. After that, 
move on to the left. In the next screen, there will be floor traps that will 
try to squash you. When you see the field icon (!), quickly press the X 
button to avoid being squashed. Do this another time and youíre done.

=======
SHRINES
=======

Now, youíll see Dagger and Eiko. Thereís also a trap here that hurls 
icebergs! Back to Zidane. Quina will arrive to the place where to put the 
mirror. Go to it and someone will talk to Zidane and Quina. After that, 
youíll see Freya and Amarant. Just before Freya put the mirror, the Fire 
Guard will show up. Next one, Zidane and Quina will see the Earth Guard. 
Then, youíll see Amarant and Freya again. After a short discussion with the 
Fire Guard, theyíll begin to fight (donít worry you need not control them). 
Next, youíll see Vivi and Steiner this time. Vivi is scared as he may miss 
the target. Steiner will try to keep the monster at bay because the Wind 
Guard is fast. Once held by Steiner, Vivi will use Magic against the Wind 
Guard. Now, Zidane and Quina will fight the Earth Guard. This time, you get 
to control them. Prepare for a hard fight.

-----------------------------------------------------------------------------
BOSS: EARTH GUARDIAN
-----------------------------------------------------------------------------
Level: 54               Type:  Demon
HP: 20756               Gil:   4512
MP: 2234                Items: Phoenix Pinion
AP: 11
Stolen Item/s: Rubber Suit, Avenger
Attacks:       Earthquake, Firaga
Weakness:      Wind

This boss is really hard. Hopefully, you have that equipment that has the 
Auto-float ability so that the Earth Guardís Earthquake, which is a very very 
powerful one, will be useless against you. Now, use Quinaís Blue Magic is you 
have one or use normal physical attacks. For Zidane, you can steal from the 
Earth Guard but it will only waste your time. Zidane and Quina might be KOíd 
if you concentrate on stealing. Just be patient with this battle. As for me, 
Iím very lucky to have Zidane in Trance! 
-----------------------------------------------------------------------------

After the battle, youíll see Eiko and Dagger. Eiko asks Dagger if she loves 
Zidane. Dagger canít answer. Then, Zidane and the rest of the party will come 
in and pick Dagger and Eiko up. Poor Eiko. ;) 

=========================
WORLD MAP / HILDA GARDE 3
=========================

On the deck, Zidane will see Amarant. He will ask you what motivates you in 
doing all of these. Just choose any. After that, choose your party members. 
After choosing, youíll take control of the Hilda Garde 3 again. First, you 
can go to the south of Oeilvert and in an Island, youíll see a small cave. Go 
in and youíll be at Daguerreo.

=========
DAGUERREO
=========
Items:
  Elixir x2
Stellazzio:
  Capricorn

Upon entering, you can go either to the left or to the right. Go right first 
and search in the water for the Capricorn Stellazzio. Move on to the right 
onto the next screen. Here, use the lift and go up. Talk to the man here. 
Itís the Synthesis shop. It has great items so buy now if you want. After 
that, talk to the moogle and save your game first. Now, go left to the next 
screen (donít go down the lift). 

Here, go to the left and examine the statue on the wall. Youíll hear 
something below. After that, continue to the left and talk to the man who is 
searching for a book about Eidolons. Then, go right and examine the pile of 
books. The book the man is searching for is in here. Talk to the man again 
and heíll go to the pile of books. Now, from where the man who is searching 
for the book was standing, go left to the next screen. Youíll be able to get 
2 elixir from both sides of the second floor of the bookshelf. Go back up to 
the place where the man who was searching for the book was. You can go left 
and the person here will let you rest just like an inn. Now, go back to the 
moogle and save. Go down the lift and to the left onto the Main hall of 
Daguerreo. Here, examine the door-like structure at the end and you can 
exchange 20 Ores for an Aquamarine. You can exchange if you want. After that, 
leave Daguerreo.

=========
WORLD MAP
=========

Now, go to Esto Gaza. From here, go South East and search for a mountain in 
an island where there are icebergs. Itís the Shimmering Island. When you 
arrive, the ship will be sucked in. Dagger then tells you that it might be a 
teleporter just as in Kujaís Palace. Zidane will now think of a way to go in. 
None other than jump off the deck! Then, youíll see a FMV of the Hilda Garde 
inside the shimmering island. Your party will start to float and will dive to 
the heart of the Shimmering Island. 

=====
TERRA
=====
Equipments:
  Coronet         Mythril Racket
  Dragon Wrist    Demonís Mail
  Minervaís Plate
Item:
  Elixir
  Remedy

When you arrive, Zidane will meet the Black man (You saw him in the 
Invincible when Kuja called him, back at Alexandria). He will invite Zidane 
to see Terra. After that, Dagger will come in. Youíll be asked to change 
party members again. When you regain control of Zidane, go right to the next 
screen.

Here, youíll see a girl. Which looks like Zidane. Go down the stairs to the 
left first onto the next screen. Here just get the chest for a Coronet then 
move on to the north and get another chest for a Dragon Wrist. After that, go 
back up the stairs to where you saw the girl. Follow here to the north onto 
the next area. Here, just move on to the north. Get a chest on the way for an 
Elixir. Move on and see the girl again. Follow her to the next screen. Here, 
follow her again towards the next screen. Here, go right and go down the web. 
Go down to another web and get a Remedy from the chest. Now go up 1 web only. 
Here, go left and youíll see a gap. Jump across and get the Mythril Racket 
from a partially hidden chest at the end. Then, go back to the gap and choose 
to go down. Get another chest here for a Demonís Mail. Now, follow the girl. 

In the next screen, go up the first set of stairs. Now, go left and go around 
the wall (use the ëHEREí icon) and move on to get the chest below for a 
Minervaís Plate. Go back around again and continue up the sets of stairs 
until you reach the next screen. From here, just move on until you reach Bran 
Bal.

========
BRAN BAL
========
Items:
  Elixir
  Wing Edge

First, youíll see a FMV where Dagger and Zidane will see the Invincible! 
Dagger then remembers what happened at Madain Sari when she and her mother 
escaped. Then, Dagger will faint. Youíll see a short scene near a green 
doorway afterwards. When you regain control of your characters, go left to 
the next screen. Here, youíll see a lot of people tat looks like Zidane! 
Everything and most especially the tail! Now, go inside the first house to 
the left. Zidane decides to let Dagger rest here. Youíll then rest for a 
while. 

After resting, youíll see Eiko outside trying to talk to the people. Then, 
youíll see a short conversation with Zidane and the party inside the resting 
house. When you regain control of Zidane, leave this house. Enter the next 
house to the north. Here, youíll see a lot of people. You can talk to them if 
you want. After that, when youíre ready, use the stairs to the upper right 
area of this house and go down. Below, you'll see something very shocking. 
Talk to the girl who you saw way back in the entrance of Terra. Sheíll tell 
you about themselves, the Genomes and Zidane IS a genome like them. Zidane 
will wonder why does he have emotions and the people here are like cold 
puppets with no emotions. The girl will tell you that you are... special. You 
have a special purpose and thatís the reason why Zidane can feel and make 
decisions for himself. The girl will also mention the name Garland that was 
spoken by Kuja way back at Alexandria. When you regain control of Zidane, 
search around here for an Elixir and then go back up the stairs. Youíll see 
the girl again. Sheíll tell you that genomes are merely vessels as the real 
people of Terra are actually asleep. Then, sheíll tell you that Garland is 
waiting for you. 

Then, youíll see Eiko and co. at the resting house. Dagger will finally be 
awake again. Sheíll ask Eiko to find Zidane for her. Then, youíll see an ATE.

- Youíll see Quina trying to eat the image. Quina will also talk to Zidane in 
this ATE. Zidane will act like the other people here for a while.

After that, leave the resting house. Youíll see yet another ATE. 

- This time, youíll see Vivi tying to talk to the people. They are not 
responding to him. Then, Zidane will be behind Vivi. Heíll tell Zidane that 
the people here are like the Black Mages. They are not responding but Vivi 
thinks that he can get into them. Thereíll also be something wrong with 
Zidane.

After the ATE, go right to the next screen (donít go inside the house to the 
north). In the next screen, watch another ATE. 

- Now, youíll see Zidane and Amarant talk to each other about their past. 
Specifically about their parents. 

After the ATE, go inside the door to the north. Youíll be inside the house 
where Zidane went. Youíll see another ATE.

- This time, youíll see Zidane and the Girl. The girl leads Zidane to the 
teleporter to meet Garland.

Now, talk to Quina. Quina will now join your party. Now, leave this house by 
using the lower right exit again. Then, go inside the next house to the 
right. 

Here, talk to Stiltzkin and you can buy a good set from him. You can have a 
Diamond, Elixir, and an Ether for 2,222 gil. After buying from him, examine 
the blue vase at the end. Thereís a moogle inside. Examine it again and 
youíll be able to let the moogle free. Talk to the moogle. You can buy great 
equipments from the moogle. After that, you can save your game. After saving, 
get the chest in here for a Wing Edge then leave the house.

Outside, go south and talk to Vivi. Heíll join your party also. Continue 
moving south onto the next screen. Here, youíll see Amarant. Heíll join your 
party too. Now, go inside the green light. Move on and talk to the girl. 
Sheíll tell you that Zidane went on his own free will to meet Garland. Eiko 
will now go back to the other party members at the resting house to inform 
them about what happened to Zidane. 

===========
PANDEMONIUM
===========
Equipment:
  Holy Miter
  Battle Boots
Gil:
  20,007!

When you regain control of Zidane, move on and youíll meet Garland. Heíll 
tell you that he lost one of his most prized Genomes. It is Zidane. Heíll 
also tell you about his real intentions. He plans to make Gaia into Terra. 
Then, heíll also tell you that thereís another genome thatís like Zidane. 
When you regain control of Zidane, follow Garland.

On the next screen, just jump onto the floors, which look like shells. Now, 
Garland will tell you that the Genomes are just vessels for the souls of the 
people of Terra. Then, heíll tell you something about the other genome that 
has a strong will. He used him as a servant. And his name is Kuja and he is 
somehow related to Zidane just like brothers. Move on to the next screen.

Garland will not tell you the mission of Kuja. It is to bring war and chaos 
in Gaia. At first, Kuja was really frightened to know that thereís another 
one that is more powerful than he is so he discarded Zidane and brought him 
to Gaia. Now, follow Garland again. Heíll finally tell you that he really 
wants to disrupt the souls in Gaia so that the souls of the people of Terra 
can fill be filed in. Then, Gaia will now become Terra afterwards. Garland 
will take you to the observatory where he looks at the present condition of 
Gaia and Terra. Then, heíll also tell you about the Iifa tree that it is the 
one that disrupts Gaia. Then, heíll tell Zidane that Kuja is not immortal. 
Heíll die someday and he will need a new ìAngel of Deathî. And that would be 
none other that Zidane. Zidane will refuse, as he loves his experience with 
his friends in Gaia. Heíll become an ìAngel of Deathî not to Gaia but to 
Garland! How foolish! Garland will then disrupt Zidane and heíll lose 
consciousness. 

Next, youíll see Kuja arrive at Terra. He really wants more power and heíll 
do everything to get it. He decides to stop Garland and Zidane. Then, youíll 
have a glimpse of the Invincible.

After that, youíll see Zidaneís thoughts. Then youíll see him sitting on a 
chair. Heís losing it! He doesnít know who he is or what he is and he is very 
ver confused. Heíll see some flashbacks of the team. Some words from each of 
the party members. Then, Vivi and Eiko will wake Zidane up. They came to save 
Zidane. But Zidane ignores them and called them dimwits! Eiko and Vivi will 
be trapped behind. (These scene and the following scenes are very exciting!)

In the next screen, youíll engage in a battle. Here, just attack. Then, Freya 
will come in and helps you out. Then, Amarant will lend a hand also. Zidane 
will leave the 2 just like what he did to Eiko and Vivi! Amarant and Freya 
will be puzzled as to why Zidane is acting like this. Then, at the next area, 
youíll see Steiner and Quina. Theyíre in a battle. Zidane will come in and 
helps but itís just a coincidence as he just passed by. After the battle 
heíll leave the 2 also. Heíll tell Steiner and Quina that he canít be with 
them anymore. Steiner and Quina will be puzzled also. 

In the next screen, youíll fight again. This time, when the enemy used its 
Smash ability, it will bring your HP back to 1. Then, Dagger will come in a 
cures your completely. Sheíll help you in the battle. After that, Zidane and 
Dagger will talk. Zidane doesnít want the party to be involved anymore. Then, 
Steiner and Quina will come in. Theyíll show Zidane the true meaning of 
Friendship. After that, Zidane will finally get a hold of himself. You must 
now head back as the other 4 party members are trapped. Now, Zidane, Dagger, 
Steiner, and Quina will be together. Go to the right. When you reach the 
other party members, Zidane will apologize to everyone for acting like a dud. 
Then, Zidane will promise to everyone that he will never leave again and 
theyíll always be together until the end. 

When you regain control of Zidane, go all the way to right until you reach 
the chair where Zidane sat. Examine it and youíll get the Holy Miter. After 
getting it, go back to the left area and talk to the moogle and save. You can 
level up here if you want. The moogle has a mogshop so you donít have to 
worry about items. Also, buy the equipments from the moogle if you donít have 
them yet. :)

After saving, go all the way to the left until you reach a room with lots of 
little pot-like thingies. Examine the switch to the north (Itís shape is 
round), and light will come out of the pots. Continue to the left and move on 
until you see a weird switch with an image of a platform. You have to set the 
Heading here to adjust the moving platform at the next screen. First choose 
Heading #3. Then, go left to the next screen.

Here, itís quite confusing if I explain in words only. There are 3 sets of 
platforms here and here are their positions according to what you will 
actually see in your TV screens.

Set 1: (lower platforms)
          _
         |2|     
          -
   _        _
  |1|      |3|
   -        -

Set 2: (middle platforms)
     _
    |5|
     -
 _
|4|
 -
             _
            |6|
             _


Set 3: (top platforms)
              _
             |9|
   _          -
  |7|  _
   -  |8|
       -

Now, you selected heading #3, right? So, go to Platform #2 and use the moving 
platform there. It will take you to Platform #5. Here, go to the upper right 
and walk up (use the ìHEREî icon and youíll see where Zidane is) to the top 
platforms. Here, use Platform #8 and get 20007 gil from the chest. Go all the 
way back down (just use the platforms that you went through in order to get 
back) to the switch for the heading. Now, select Heading #4. Go back to the 
left onto the area with the platforms.

Now, use platform #3. It will take you to Platform #6. From here, just go up 
to the top platforms and use Platform #7. Choose to go up to the next floor. 
In here, just go south and move on until you see a teleporter. Use it and go 
to the next floor. After using the platform, youíll be taken to a room with 
lots of teleporters. First, let call your current position as START. Now, go 
right and youíll see 2 teleporters. Use the lower one and youíll be able to 
get the Battle Boots. Now, go back to START and use the other teleporter to 
the north and youíll reach the moogle. Prepare your equipments then talk to 
the moogle and Rest then finally, save your game. When youíre ready, continue 
on to the right until you meet Garland. Youíll just see a short conversation 
between Garland and the party then, Garland will call on a Silver Dragon and 
youíll have to fight with it.

-----------------------------------------------------------------------------
BOSS: SILVER DRAGON
-----------------------------------------------------------------------------
Level: 58               Type:  Dragon/Flying
HP: 24055               Gil:   5240
MP: 9999                Items: Wing Edge
AP: 13
Stolen Item/s: Kaiser Knuckles, Dragon Mail, Elixir
Attacks:       Claw, Aerial Slash, Twister
Weakness:      none

The silver dragon is easy. Just attack however you want (either use physical 
or magic attacks). If your HP is at critical, heal at once! Youíll eventually 
beat the Dragon. Note: Use Thunder Magic. Iíve seen that itís more effective 
than Fire and Ice. 
-----------------------------------------------------------------------------

After that, Zidane will ask Garland about his true intentions. Garland will 
simply say that he wants the restoration of Terra and he was created to 
fulfill that. Now, youíll fight Garland himself.

-----------------------------------------------------------------------------
BOSS: GARLAND
-----------------------------------------------------------------------------
Level: 62               Type:  Human
HP: 40728               Gil:   0
MP: 9999                Items: none
AP: 0
Stolen Item/s: Dark Gear, Ninja Gear, Battle Boots
Attacks:       Psychokinesis, Stop, Flare, Wave
Weakness:      none

Garland sure is tough! Fortunately, I equipped the Man Eater ability of 
Zidane and pummeled Garland to oblivion! (exaggerated) I have Dagger, Vivi 
and Steiner with me. Dagger is the Healer. Vivi should use Magic and support 
Dagger in healing the party. For Steiner, physical attacks will do, donít 
bother using Sword Magic as the damage will be the same.
-----------------------------------------------------------------------------

After the battle with Garland, youíll see a FMV of the Invincible. Kuja is 
controlling it. Then heíll go down to you. He desperately wants the power to 
control every soul! Now that the invincible is with him, it is very much 
possible. Then, as youíre of no use to him, heíll engage you  in battle.

-----------------------------------------------------------------------------
BOSS: KUJA
-----------------------------------------------------------------------------
Level: 64               Type:  Human
HP: 42382               Gil:   0
MP: 9999                Items: none
AP: 0
Stolen Item/s: Light Robe, Carabini Mail, Ether
Attacks:       Demi, Thundaga, Ultima
Weakness:      none

Kuja is so cocky! Donít use Viviís Black Magic as it only do more or less 
half the normal damage. Just use physical attacks with the other party 
members. If you have Dagger and Eiko, their purpose should be healer only. 
When you defeat him, heíll get into Trance! Heíll change into a more devilish 
form. Heíll unleash Ultima at your party and youíll be annihilated. 
-----------------------------------------------------------------------------

After the battle, youíll talk to Kuja. Heíll tell you that he learned Trance 
from the Moogle he saw at Mt. Gulug (Mog). And he used the souls the 
Invincible got to give him more power, which includes the soul of Brahne. 
Then, Kuja will divert his attention towards Garland. Kuja will kick Garland 
until he falls down from the cliff.

Then, Garland finally reveals the true purpose of Kuja. He is only meant to 
live until Zidane, the much deserving genome, grows up. Kuja will be Mad and 
wonít believe it. Then, youíll see a FMV of Kuja destroying Terra. Everything 
will be in shambles! After the FMV, youíll see Zidane. Heíll go back to Bran 
Bal and save the genomes. Eiko and the rest will go to the Invincible and use 
it to escape. Dagger will then come along with Zidane so make sure heíll 
never leave again. When you regain control of Zidane, just go to the right 
until you reach the lift with lots of eyes. After a short talk, go to the 
list and youíll be back at Bran Bal. 

Then, youíll see Eiko and the rest of the party. Youíll see Quina upset 
because thereís no good food here in Terra. Meanwhile, Zidane and Dagger will 
talk to the Genomes in Bran Bal to convince them to evacuate the place. Then, 
Eiko and the rest of the party will arrive inside the Invincible. Then, 
Zidane will talk to the girl. Her name is Mikoto. After knowing her name 
Zidane will take her to the Invincible. Now, youíll see a FMV of the 
Invincible escaping from Terra. In Gaia, the Invincible will appear at the 
ocean. 

Next, youíll see the party inside the Invincible. Youíll see a short 
conversation about Kuja then Steiner will come in and tries to show you 
something. On the deck, youíll see Mist covering all of Gaia. Now, youíll be 
asked to save your game. Save it and them put in Disc 4!

                   =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
                              D I S K    # 4
                   -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=--=-

==================
BLACK MAGE VILLAGE
==================

Here, youíll see Vivi talk to the Black Mage at the cemetery. Vivi will thank 
the Black Mage for allowing the Genomes to stay here. Itís no problem for the 
Black Mages and theyíre going along pretty well. Then, Zidane will come in. 
Zidane and the Black Mage (practically everybody except Kuja), hopes for a 
future where everyone will get along with each other and live in peace. Now, 
youíll see some scenes with the Genomes.

First, youíll see Eiko, a Genome, a Black Mage and the Chocobo. Its name is 
Bobby Corwen. The genome will be scared of the Chocobo :) At the item shop, 
youíll see Quina here. The genome will ask about selling items and about 
money. Quina then tells the genome that there are only 2 types of things in 
the world, the one that you can eat and the one that you no can eat. Quina 
made it more confusing. After that, see Freya and Amarant outside. Theyíll 
see a genome and a Black Mage starting out to be friends. 

Finally, youíll see Dagger and Steiner at the town entrance. Steiner suggests 
that you visit Cid. Dagger doesnít want them to worry again so itís better 
not to tell Cid. Zidane will come in and then Mikoto. Mikoto will tell you 
that you have no chance against Kuja. Zidane may be weaker but hey, itís the 
one who persevere wins. Now, Zidane decides on the final destination, Iifa 
Tree. Youíll now take control of the faster Invincible Airship. Right now, 
you can do anything you want. Cards, Chocobo, level up, shop, talk to people, 
discover secret. Iíll fill in side quests if there are new ones. For the 
Chocobo and the Cards, they have their own section in this guide. Check them 
out for the info.

If youíre ready for the final showdown, go to the Iifa Tree and press the 
Circle button when you get there.


                   =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
                           S I D E   Q U E S T S 
                   -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=--=-=

-----------------------------------------------------------------------------
SIDE QUEST #1
-----------------------------------------------------------------------------
GOLD CHOCOBO AND CHOCOBOíS PARADISE TREASURES

Just like in Final Fantasy 7, youíll be able to evolve Choco into different 
colors and learn some abilities in the process. There are 5 abilities that 
Choco can have. Field, Reef, Mountain, Sea, Sky. For the complete guide, 
check the Chocobo Section at the bottom of this part of the guide. Youíll see 
almost everything to know about Chocobos.

Besides the Chocographs, there are tons of treasures scattered all over the 
world. To gain info as to where these treasures are, talk to the Chocobos at 
Chocoboís Paradise. Note, some of the chocobos tell you 2 locations. When you 
talk to the Chocobo using the X button, itíll tell you a hint as to where a 
treasure is. If you talk to the Chocobo using the Square Button, that Chocobo 
will tell you another treasure. Note that you can also battle the Chocobos in 
a Card Game. :) Itís weird but it is true. 

Here are some of the treasure locations that Iíve found so far. You can get 
these clues by talking to the different Chocobos at the Chocoboís Paradise.

1. ìThereís a crack in the east side of a mountain at Seaways Canyon at the 
Forgotten Continentî 

Location: At the west side of the Forgotten continent is the Seaways canyon. 
          Check one of the mountains for a crack. Thereís a Forest nearby.
Note: Your clue here is a forest. 
Treasures: 1 Maiden Prayer, 1 Dragonís Hair, 1 Gauntlets, 1 Odin Card

2. ìThereís a crack in a mountain on Seatence Ice Field at the Lost 
Continentî

Location: The Seatence Ice Field is located to the north of the Outer
          Continent. Youíll find the mountain range there.
Note: Choco should be in the ground. Use Dead Pepper to destroy the crack.
Treasures: 8 Straw Hat, 8 Pearl Armlet, 7 Aloha T-Shirt, 8 Sandals
           I canít see any benefits with these equipments.

3. ìWater is foaming in the lagoon on the southernmost tip in Forgotten 
Continent.î

Location: Itís directly to the south of the Wind Shrine hidden in a lagoon.
Note: Itís where bubbles come out.
Treasures: 10 Remedies, 1 Black Robe, 1 Protect Ring, 1 Blue Narciss Card

4. ìThereís foam on the surface of the ocean between the Mist Continent and 
the Outer Continentî

Location: Itís directly to the North of Alexandria, itís in the ocean. Youíll
          bubbles.
Note: Choco should be at the Ocean then go to the bubble and use the Dead 
      Pepper.
Treasures: 41 Lapis Lazulis, 1 Rosetta Ring, 1 Protect Ring, 1 Airship Card

5. ìThereís a part of the Ocean foaming between the Outer and the Lost 
Continentî

Location: Itís in the center of the World Map and on the top of the map. Itís
          in between Mognet Central Island and the tip of the Lost Continent.
Note: Itís in the Ocean. 
Treasures: 50 Potions, 25 Hi-Potions, 9 Ether, 7 Elixir

6. ìAt the Western side of a mountain on Seaways Canyon at the Forgotten 
Continent also has a crack in itî

Location: Itís somewhere above Oeilvert and thereís another forest near it.
Note: Your clue is the forest (Itís different from #1 Forest).
Treasures: 19 Eye Drops, 1 Madainís Ring, 1 Genji Helmet, 1 Hilda Garde 1 
Card

7. ìThe seawater is foaming on the ocean surface near Quanís Dwellingî

Location: Check Quanís Dwelling Sub-Quest :) Everything is there.

8. I forgot the clue here. Itís from the Fat Chocobo

Location: It is exactly where the Shimmering Island was (go here only if 
youíre at Disc 4) 
Note: Thereís no foaming (bubbles) of the ocean. You must be exactly where 
the Shimmering Islandís location in the map. You might use more than 1 Dead 
Peppers because you have to search.
Treasures: 10 Aquamarines, 1 Ultima Weapon, 1 Maximillian, 1 Invincible Card

After acquiring all of these 8 treasures, the Chocoboís will be happy that 
youíll return home again. Talk to the Fat Chocobo. Zidane and Mene will be 
asked to leave Choco here at the Paradise. Choco will still come with you. :) 
After that, talk to the Fat Chocobo again and heíll give you his Card and 
then heíll also give you the Rare cards that youíve lost from 
chests/treasures. 

-----------------------------------------------------------------------------
SIDE QUEST #2
-----------------------------------------------------------------------------
MADAIN SARI SIDE QUEST

thanks to Indra, Hansen, Andrew and Yosa for this Side Quest.

In Disc 4, go to Madain Sari with Zidane, Eiko, Dagger, and Steiner in your 
party. Go to the kitchen and youíll see a familiar figure jump off. Now, 
leave Madain Sari and have Zidane, Vivi, Steiner, and Quina in your party. Go 
to the Kitchen and to the room. Just outside, youíll see Lani. She had a 
change of heart after being saved by the Moogles. Sheíll then tell you that 
there are words, written inside that room that might mean something. Go 
inside the room below the kitchen. Inside, search for the words that are 
carved near the treasure chest that contained the Jewel of Eiko. Itíll give 
you a clue. About going Clockwise, then counter clockwise and about the 
number 9. 

Now, go to the Eidolon Wall. Upon entering, to right until you reach the door 
again. Youíll hear a ìClingî. Then, go left and when you reach the door 
again, youíll hear another ìClingî. From here, go right and left and when you 
hear the 9th ìClingî, your HP/MP will be restored and all Status Effects will 
be removed. You can now view the other Eidolon images that you canít examine 
before. I havenít seen any item/equipment except for the info in the Eidolon 
wall. Iíll try to find out if thereís more to this one. Thanks again to the 4 
boys from Indonesia who sent me this. :)

The real reason for this Side Quest is to know the real name of Dagger and 
her Mom. Daggerís real name is Sarah and her motherís name is Jane. 

-----------------------------------------------------------------------------
SIDE QUEST #3
-----------------------------------------------------------------------------
MOGNET CENTRAL

To be able to solve the mystery at Mognet Central, you should have sent ALL 
messages since the beginning of the game without discarding any of it. You 
can do this from Disc 3 onwards. Go to Alexandria and talk to Kupo. And heíll 
hint you about the mystery of the Mognet Central. Youíll just have to send 
all the next messages and the item will be revealed to you. Use my Moogle 
Location list in Part 2 of the guide for your reference. As for me, I did it 
in Disc 4 and I canít enter Ice Cavern where Mois is.

For the location of Mognet Central, it is on an island north of the Outer 
Continent. Itís big enough to be seen on the World Map. There is a mountain 
range there and youíll see a crack. Use a flying Chocobo to get here and then 
on the ground, go near the crack and use a Dead Pepper and youíll be able to 
see the Mognet Central.

Now, youíll see that the Machine is not working. Now, Kupo asked you to give 
a mail to Atla. As the Machine here at Mognet Central isnít working, go to 
Atla at Burmecia. There, Atla will give you a letter for Kumool. So, go to 
Ipsenís Castle and talk to Kumool. Kumool will then ask you to deliver a mail 
to Mois. Go to Mois at the entrance of Fossil Roo. Bring Quina with you and 
enter the Quís Marsh near Burmecia and go to the excavation site entrance.

Now, talk to Mois and heíll ask you to deliver a message to Noggy. Go to 
Daguerreo and give the letter to Noggy. Finally, Noggy will ask you to 
deliver the final mail to Kupo. When Kupo reads the mail, Kupo will know that 
Mognet Central Needs the Superslick item and that someone here at Alexandria 
has it. Now, go to the mini-theater and talk to Ruby. Sheíll give you the 
Superslick. Now, go to the Mognet Central and give the Superslick to 
Artemicion. The machine will be in perfect condition now. Youíll get a 
Protect Ring from Artemicion for your efforts. Also, one Moogle here will 
tell you the total number of letters you successfully delivered. I got 25. 
Thatís all for the Mognet Central.

- Thanks to Josh Attwood for telling the location of Mognet Central -

-----------------------------------------------------------------------------
SIDE QUEST #4
-----------------------------------------------------------------------------
QUANíS DWELLING

Items:
  Ether 3x   Topaz 15x
  Ore 9x     
Equipment: 
  Tiger Racket
Card:
  Red Rose
Stellazzios:
  Scorpio

It is found in a cave in the mountain to the west of Treno (walk past the 
forest). In there, just move on and get the chest at the end for an Ether. 
Now, go to the upper left and go down the rope. Here, if you inspect the 
Spring, it will recover your HP and MP as well as Remove all your status 
effects. If you move on, get the chest at the end for another Ether. Now, a 
little bit to the left of the chest (with the second ether) search in the 
ground for the Scorpio Stellazzio. After getting the Stellazzio, go up the 
ropes again and go to the upper right onto the next screen. Here, go up the 
ladder to the left and get another Ether. If you search around this room, 
youíll see a note from Quan, ìSix Months after I adopted Vivi, still too 
small to eatî. After that, go right onto the next screen. Here, go to the 
ledge and let Zidane use a Dead Pepper. Youíll automatically get the Chocobo 
here so donít worry about calling Choco from the world map. After using the 
Dead Pepper, Choco will fly and dive underwater. Choco will get treasures 
from below. Youíll get: 9 Ores, 15 Topaz, 1 Tiger Racket (yippee!), and 1 Red 
Rose Card. After this Zidane will know that you can get treasures if you use 
the Dead Pepper on Choco. Now, go to the Chocoboís Paradise treasure section 
above and youíll see the treasures and their locations.

- Special thanks to Andrew Gilbert Gualberto for telling me where Quanís 
dwelling is -

-----------------------------------------------------------------------------
SIDE QUEST #5 (TRENO)
-----------------------------------------------------------------------------
When you reach Disc 4, youíll be able to do lots of things at Treno. Here 
they are in no particular order.

-------------------
1. THE STELLAZZIOíS
-------------------

In Treno, Queen Stella collects these small but precious stones called 
Stellazzio. Sheíll tell you that if you find real Stellazzioís, bring it to 
her and sheíll give you rewards for your troubles. There are 12 of them 
scattered around the world. They compose of the Zodiac Signs. Hereís the list 
of the Stellazzios I found and their respective locations.

-----------------------------------------------------------------------------
Name         Location
-----------------------------------------------------------------------------
Capricorn    In the first screen at Daguerreo, search to the right in 
             and youíll find it in the water.
Aquarius     You can see it in the first room of Ipsenís Castle
Pisces       you can find it in the core area of the Invincible. Itís on a
             chest at the left side.
Aries        You can find it in the wreckage to the left of the item shop in
             Treno.
Taurus       You can find it behind the Item Shop (across the Inn) at Treno.
Gemini       At the town entrance of Treno, drop 10 gil at in the pond to the
             left. Do it 11 times and the 11th coin will be replaced by
             Gemini.
Cancer       It is on the first screen behind some debris on the left side of 
             the screen.
Leo          At the Neptune Room in the west tower of Alexandria Castle, 
             search at the upper right corner to get it.
Virgo        You can find it in the Black Mage Village Inn
Libra        You can find it behind the fountain in Madain Sari
Scorpio      Itís in the lower level, near the Recovery Spring at Quanís
             Dwelling. 
Sagittarius  From the world map, enter Lindblum. Keep moving north. On the 
             third screen (youíll see the house of Card Freak Gon), search
             the left portion in this area and youíll get it. Get this after
             Brahne destroys Lindblum and in Disc 3.
Opiuchus     Give all 12 coins to Queen Stella and then tell her that there 
             is another coin.. she will give you all coins. Then go back to 
             QUAN'S dwelling and at the lower level inspect the ground to 
             find it. Itís exactly where the Scorpio Stellazzio was.
-----------------------------------------------------------------------------

Here are the prizes youíll get from the Stellazzios. It doesnít matter which 
Stellazzio you give first but hereís the prizes:

1st Stellazzio = 1000 Gil
2nd Stellazzio = Phoenix Pinion
3rd Stellazzio = 2000 Gil
4th Stellazzio = Blood Sword
5th Stellazzio = 5000 Gil
6th Stellazzio = Elixir
7th Stellazzio = 10,000 Gil
8th Stellazzio = Black Belt
9th Stellazzio = 20,000 Gil
10th Stellazzio = Rosetta Ring
11th Stellazzio = 30,000 Gil
12th Stellazzio = Robe of Lords
13th Stellazzio = Hammer

Stellazzio:
  Opiuchus
Equipment:
  Hammer

If you managed to collect all 12 of the Stellazzios. Go to Stella and sheíll 
ask you if there is another Stellazzio. Tell here that there is. Sheíll give 
you all 12 Stellazzios so that you can find a clue as to the whereabouts of 
the last Stellazzio.

Now, go to Quanís Dwelling and inspect the area where you got the Scorpio 
Stellazzio. Youíll notice that thereís something there. Itís the Opiuchus! 
Itís the 13th Stellazzio. Now, go back to Stella and give her all 13 
Stellazzios. Youíll now be rewarded with the Hammer. 

-------------------------------
2. THE BATTLE WITH THE BEHEMOTH
-------------------------------

At the Weapon Shop, youíll see the monster below right? Now, talk to the man 
in the shop and tell him that you want to fight with the monster below. The 
man will agree but only one of you can fight the Behemoth. So, choose from 
your current party who will battle the Behemoth. Personally, I used Steiner 
and kept on using the Shock Ability. It deals 9999 damage so I was able to 
kill the Behemoth. I also included the stats of the Behemoth here for your 
convenience.

-----------------------------------------------------------------------------
BEHEMOTH                           Type: Beast

Level: 71             EXP: 53,168
HP:    24,123          AP: 4
MP:    3,338          Gil: 2,764

Location/s of enemy:  Portal (Memoria)
Item/s after battle:  Phoenix Down, Echo Screen, Ogre Card, Lapis Lazuli
Item/s you can steal: 3 Phoenix Pinions
Attacks:      Heave, Meteor Counter, Strike
Elemental:    none
Weakness/es:  Ice
Strength/s:   none

Special Notes: You can inflict Status Effects on Behemoth. Use Mini and 
Silence and the Behemoth will be helpless!
-----------------------------------------------------------------------------

After beating the Behemoth, the man at the Equipment Shop will give you a 
Circlet for your efforts. 

---------------------
3. TRENO CARD STADIUM
---------------------

Here in Treno, at Disc 4, youíll be able to challenge great players at the 
Card Stadium. They have an excellent stock of cards and you might want to get 
them to increase your Card Collector Level. Hereís the list of the card 
masters that youíll meet at the Card Stadium.

Name                         Cards he/she owns
-----------------------------------------------------------------------------
Straight Shooter Shak      = Some hard to find cards
Oglop Master Gon           = nothing but Oglops
Bomb Master Shannon        = nothing but Bomb Cards
Beast Master Gilbert       = youíll get Behemoths and other beast cards
Magic Master Thalisa       = Holy, Meteor, Flare
Malboro Master Joe         = nothing but Malboros
Weapon Master Hunt         = Masamune, Mythril Sword, Save the Queen
Eidolon Master Leyra       = All of Daggerís Eidolons
Gilbertís Teacher          = I forgot his cards
Worker #9                  = Iron Man Cards

--------------------------
4. THE TRENO AUCTION HOUSE
--------------------------

In Treno, youíll see the Auction House wherein you can actually participate 
in Auctions. The auctioned items are rare items and most of them canít be 
found anywhere else. So, if you have the money, join in the bidding. Here are 
the items that Iíve seen so far and the highest bid I saw for them by me or 
the other bidders in Treno.

Hereís the auction items list:
------------------------------
Mini-Cid              1,600 gil      Rat Tail               15,500 gil
Dogaís Artifact      10,000 gil      Griffinís Heart         6,100 gil
Uneís Mirror         14,400 gil      Elixir                          -
Reflect Ring         18,600 gil      Dark Matter            16,600 gil
Feather Boots                 -      Madainís Ring           7,600 gil
Protect Ring                  -      Magic Fingertip                 -
Magician Robe         7,000 gil      Thief Gloves           19,900 gil
Fairy Earrings        6,400 gil      Ribbon                 74,400 gil
Pearl Rouge          14,000 gil

You can learn some abilities from these items. The Dark Matter, lets you 
learn Odin for Dagger. The Thief Gloves that will let Zidane learn the Master 
Thief ability so that you can steal everything from anyone.

For the Rat tail, it can be used to get the Excalibur for Stenier but I donít 
have any info about it yet.

Also, you sell some items to the nobles around Treno. Talk to them and they 
will tell you that they want to buy this particular item from you. Choose no 
for the first time, the noble will increase his offer for that item. Here are 
the items and the nobles to whom you should sell it.

Item                 Person/Location                            Price Offered
-----------------------------------------------------------------------------
Uneís Mirror         Noble (Fat Man) walking near Coffee Shop      15,000
Dogaís Artifact      Noble at the Synthesis Shop                   10,000

- Thanks to MogTheMogri for these infos -

------------------
5. THE EXCALIBUR 2
------------------

To get the best sword in the game, you have to reach the last part at the 
last level in Disc 4 in less than 12 hours. It may seem impossible but you 
can do some things to speed up you progress.

a. Skip all Active Time Events.
b. Skip FMVs by opening and closing the Playstation cover.

I havenít done it myself so I canít make a description yet.

---------------------
6. CHOCOBO MINI-GUIDE
---------------------
Items and Equipments:
TONS!

Iíll be explaining the steps in order to get the Gold Chocobo and to reach 
the Chocoboís Paradise. I have the list below but it doesnít explain the 
steps so Iíll put it here. For the complete Chocographs and Paradise 
Treasures, check the Chocobo Guide below this document.

***Step 1: When you go to the Chocobo Forest for the first time, youíll get 
Choco, your only Chocobo in the game, and youíll be able to play Chocobo Hot 
and Cold. Now, keep on digging Chocographs until Choco says that he is unable 
to dig for more Chocographs in this area.

***Step 2: Locate the ìHealing Shoresî Chocograph and youíll receive the 
Light Blue Chocobo that has the Reef Ability (ability to cross shallow 
waters). Mene (Moogle at the forest) will tell you about the Existence of a 
Lagoon. Go to Salvage Archipelago and use Choco through the puzzling shallow 
waters until you reach the south island and go into the cave-like opening 
into the Chocobo's Lagoon.

***Step 3: Dig all Chocographs here until Choco says that he canít dig any 
more Chocographs. Now, locate the Dawn Lagoon Chocograph and Choco will go 
into the Dreamworld again. Heíll evolve into a Red Chocobo that can cross 
Mountains. Now, Mene will tell you about an unmapped Chocobo Paradise. You 
canít go there yet so letís continue. Now, return to the Chocoboís Forest. 
There, Choco will be able to dig more Chocographs. The 2 small elevations to 
the left and right are included in the area where Choco digs. You can go near 
it and when the Field Icon appears, press X to go up. Now, dig all the 
Chocographs here. Then, locate the ìGreen Plainsî Chocograph and Choco will 
be at the Dreamworld again. Heíll evolve into a Dark Blue Chocobo that can 
cross the Sea/Ocean. 

***Step 4: Then, after digging all Chocographs at the forest, return to the 
Lagoon and dig all Chocographs there (youíll get new ones). Now, locate the 
ìMist Oceanî Chocograph. Choco will now evolve into a Gold Chocobo that can 
fly! Now, you can go to the Chocoboís Air Garden. Now, fly and search the 
world for a big circular shadow. Use the Dead Pepper and Choco will fly high 
up the sky onto the Air Garden.

***Step 5: Here, just dig all Chocographs and Mene will tell you that you can 
go to the unmapped paradise. Leave the Air Garden and find all the 
Chocographs first.

***Step 6: Now, Choco must fly to the northwest corner of the map. Thereís an 
island there. Land Choco and use a Dead Pepper on the crack at the mountain. 
Youíll arrive at the Chocoboís Paradise. Youíll see Fat Chocobo here. Youíll 
now be able to get hints from the Chocobos about other treasures that are 
scattered around the world. 

***Step 7: After searching around the world for treasures, go to Fat Chocobo 
and heíll tell you to visit all of the beaches around the world.

---------------
7. QUíS MARSHES
---------------

There are various Qu Marshes around the world. They have different sets of 
frogs for Quina to catch. Quale will award Quina with items after catching 
the Frogs. Here are the locations of the Qu Marshes that Iíve listed as of 
now. For easy reference, check my world map at the maps section.

Iíll write them here also for your convenience:
1. North East of Black Mage Village
2. South of Burmecia
3. East of Ipsenís Castle
4. Northwest of Daguerreo

Now, if you let Quina catch frogs at the Marshes, Quale will give something 
to Quina in return for trying hard. Here are the items that I got so far.

9 Frogs   = Silk Robe
15 Frogs  = Elixir
23 Frogs  = Silver Fork
33 Frogs  = Bistro Fork

-------
8. OZMA
-------

At the Chocoboís Air Garden, go to the northern air island and examine the 
rock formation there. Mene will feel that something is inside the Eidolon 
Dwelling. If you choose to examine it, youíll be given a change to regroup 
and plan your next battle which is the hardest battle in Final Fantasy 9. I 
wasnít able to beat him as he is thinking! Hereís some info about the battle.

-----------------------------------------------------------------------------
BOSS: OZMA
-----------------------------------------------------------------------------
Level: 99               Type:  Flying
HP: 55535               Gil:   -
MP: 9999                Items: -
AP: -
Stolen Item/s: Pumice Piece, Robe of Lords, Elixir, Dark Matter
Attacks:       Curse, Meteor, Flare, Holy, Reflect, Doomsday, Curaga,
               Doomsday
Weakness:      none

This will be the toughest enemy in the game. Iím at level 75 and he still 
played with my party like babies! 
-----------------------------------------------------------------------------

Thatís for Ozma for now. Iíll try to beat him!

-----------------------------------------------------------------------------
After doing these side quests, you can now head to the Iifa Tree to finally 
finish what youíve started. 

=========
IIFA TREE
=========

Upon entering, youíll see one of the best FMVs in the game. Youíll see the 
Invincible heading towards the Iifa Tree. Then, hundreds or thousands of 
Silver Dragons appear to halt the Invincible. Just as the Silver Dragons 
approach the Invincible, something blasts them away. The entire Lindblum 
Airship Fleet will arrive making a path for the Invincible. The Invincible 
moves on but there are still Silver Dragons following them. Itís the Red 
Roseís turn to help. Itíll block the Silver Dragons, allowing the Invincible 
to move on. When you finally reach the Iifa Tree, youíll get into battle at 
once.

-----------------------------------------------------------------------------
BOSS: NOVA DRAGON
-----------------------------------------------------------------------------
Level: 67               Type:  Dragon/Flying
HP: 54940               Gil:   9506
MP: 9999                Items: Wing Edge
AP: 13
Stolen Item/s: Grand Armor, Dragon Wrist, Remedy
Attacks:       Aerial Slash, Psychokinesis, Shockwave, Tidal Wave
Weakness:      none

This is one of those tough bosses! Iím at level 58 and itís still hard to 
beat. Have 2 of your best attackers to the job in finishing him and have the 
other 2 as the healers. Beware, the Nova Dragon has the counter ability. Just 
try to keep your HP more than half the Maximum of your characters and youíll 
be safe. 
-----------------------------------------------------------------------------

=======
MEMORIA
=======
Equipments:
  Kainís Lance    Rune Claws
  The Tower

Youíll arrive at a strange place after the battle. Youíll see the entire 
party here. Then, someone will talk to Zidane. Itís Garland. Heíll tell you 
that this is Memoria...a place of Memories and to know the truth, you must 
move on. Now, youíll be asked to choose your party. After that, move on 
towards the next screen. Here, youíll notice a Field Icon (?) to the bottom 
right. You can return to the Invincible here. Now, move up and youíll notice 
a sphere. You can use a Tent and Save your game. Do so. After saving, go 
north. Before entering the door, go right and youíll find Kainís Lance. Go 
north through the door onto the next screen. Here, search to the left and you 
may battle the Master Phantom in a card game. From here, you can just move 
along. 

At the top of the stairs, there's a little balcony that sticks out from the 
pathway.  If you go out on it, you can find the Tower for Zidane which is 
sort of on the right side of the little balcony. After that, Go on until you 
meet one of the 4 Chaos Guardians. Youíll have to fight it.

-----------------------------------------------------------------------------
BOSS: MALIRIS
-----------------------------------------------------------------------------
Level: 72               Type:  Demon
HP: 59497               Gil:   8532
MP: 3381                Items: Phoenix Pinion
AP: 10
Stolen Item/s: Masamune, Ultima Sword, Genji Armor
Attacks:       Mustard Bomb, Sword Quiver, Flame Clash
Weaknesses:    Ice, Water

This one isnít too tough. Physical Attacks and Magical Attacks both work well 
against Maliris. Just heal when your HPs are already at half. Just make sure 
that you have at least 50%-75% of your HPs as Maliris has a final attack, the 
Raining Swords, which will damage everyone. 
-----------------------------------------------------------------------------

After the battle, go right onto the next area. Here, the party will see 
Alexandria Castle. Youíll see the previous FMVs that you saw when you were at 
Alexandria, like the ones where Bahamut appeared. Garland will tell you that 
these are your memories. After that, when you regain control of your party, 
go north (up the short stairs) and search to the right for a save point. Itís 
just like the sphere at the Entrance. If you search to the left, youíll get 
an Angel Flute for Eiko. Now, go to the right until you reach the next 
screen. Here, just move on until you reach an area where it is raining. 
Search to the left and you can play a Card Game with the Defense Phantom 
(Ribbon Cards). Then, move on until Zidane sees a girl at the boat. Itís 
Dagger and her Momís escape from Madain Sari during the night of the storm. 
Zidane wonders why he is seeing it. Continue up the stairs. Garland then 
tells Zidane that it is also his memory, not just Daggerís. Now, move on and 
youíll fight another one of the Chaos Guardians.

-----------------------------------------------------------------------------
BOSS: TIAMAT
-----------------------------------------------------------------------------
Level: 72               Type:  Dragon
HP: 59494               Gil:   8820
MP: 3381                Items: Phoenix Down, Wing Edge
AP: 10
Stolen Item/s: Grand Helm, Feather Boots, Blood Sword
Attacks:       Twister, Absorb MP, Absorb Magic, Float, Snort, Jet Fire,
               Absorb Strength, Silent Claw
Weakness:      Earth

This boss sure has a lot under his sleeve. I really hate it when Tiamat uses 
Snort. It literally snorts one of your party members out of the battle. After 
that, the snorted character cannot be used in this battle anymore. So, try to 
finish Tiamat as early as possible. Use Thunder Magic at Tiamat. You can also 
use physical attacks. Just try to be fast or else everybody will be snorted 
away.  
-----------------------------------------------------------------------------

After that battle, search to the lower left and youíll be able to get the 
Rune Claws for Amarant. Then, go through the eye up the stairs onto the next 
area. From here, itís another straightforward path. Move along until you see 
an image of 2 planets colliding. Garland will tell you that it is Gaia and 
Terra merging into one. After a short talk, youíll regain control of your 
characters again. Now, go to the weird castle. Inside, use the sphere again 
and use a Tent then save your game. After saving, just move on to the next 
screen. Here, youíll see Quina swimming under the ocean. Zidane and the rest 
will be standing and breathing normally. Quina then feels that itís hard to 
breathe. Itís because Quina thinks it is real ìThe Matrix!î :) When Zidane 
finally convinced Quina that it is not real, and it is real to Quina because 
Quina believes that it is true, Quina will be able to stand and breath 
normally again. Now, go north. Donít go up the stairs yet. Prepare your party 
for a battle. Go right and search behind the coral reefs until a man asks who 
disturbs his sleep. Choose not to leave and heíll fight you.

-----------------------------------------------------------------------------
BOSS: HADES
-----------------------------------------------------------------------------
Level: 92               Type:  Demon/Flying
HP: 55535               Gil:   9638
MP: 9999                Items: Wing Edge, Elixir
AP: 30                  EXP:   65,535 
Stolen Item/s: Robe of Lords, Battle Boots, Running Shoes, Reflect Ring
Attacks:       Judgement Sword, Cleave, Curse
Weakness:      none

Hades is back, with a vengeance. During the battle, try to have MAX HP 
always. Put everyone in the back row as Hadesí Cleave ability will definitely 
kill your party members on the Front Row. Heíll also charge for the Curse 
attack, which will inflict the ìDoomî Status effect on your party. To attack 
him, you can just use physical attacks and Fire/Thunder/Holy Magic at Hades. 
-----------------------------------------------------------------------------

After the battle, he will offer you his synthesizing abilities. Well, heís 
the legendary Synthesist after all! :) I really thought the synthesist would 
be at the world map.

-----------------------------------------------------------------------------
Special Thanks to Indra, Hansen, Andrew, and Yosa for this very valuable info
-----------------------------------------------------------------------------

After battling Hades and buying some very very neat equipments from him, 
prepare your characters for another battle. Use a Tent and Save at the 
previous screen if you want. If youíre ready, from the ocean floor, go to the 
upper left stairs and move on to the next screen. On the way if you search in 
a rubble, youíll be able to do a card battle against the Strong Phantom. 
Then, just move along and youíll fight the 3rd Chaos Guardian at the stairs.

-----------------------------------------------------------------------------
BOSS: KRAKEN
-----------------------------------------------------------------------------
BODY
Level: 72               Type:  Demon
HP: 59496               Gil:   17,376
MP: 3380                Items: Phoenix Down, Phoenix Pinion
Weakness: Fire

LEFT TENTACLE
Level: 71               Type: Demon
HP: 18169
MP: 3339
Weakness: none

RIGHT TENTACLE
Level: 71               Type: Demon
HP: 18168
MP: 3338
Weakness: none

AP: 10
Stolen Item/s: Gluttonís Robe, Wizard Rod, Genji Helmet
Attacks:       Freeze, Ink, Water-Gun, Waterga

This is another annoying battle. Everytime you attack, Kraken will use the 
Water-Gun as a counter attack that will deal a very big damage to the 
attacker. Prepare your Phoenix Downs and Curative Items/Spells for this 
battle. Youíll need them. Use Thunder or Ice Magic at Kraken. You can also 
use physical attacks at him. Heíll die eventually but it sure is annoying.
-----------------------------------------------------------------------------

After the battle, move on to the next screen. Here, youíll see a clock. Go to 
the extreme right and search for a Save Point. You can use a Tent and then 
save your game. After saving, go the upper left and move on until you see a 
large red planet. 

If you go to the balcony, which is just above the save point, you may have a 
Card Battle with the Card Master Empress. After that move on.

Here, Garland will tell you that youíre seeing the birth of Gaia. After 
another short talk, go up the first ladder. Here, thereís another ladder to 
the north, search to the left first for the Ultimate Weapon of Vivi, the Mace 
of Zeus. Then, search to the right and youíll have the opportunity to fight 
the Dark Phantom. One of the Ghost Card Masters. 

After that, go up the ladder and move on until you reach a room with 3 doors. 
Try to go near the center door and the last of the 4 Chaos Guardians will 
attack you. 

-----------------------------------------------------------------------------
BOSS: LICH
-----------------------------------------------------------------------------
Level: 71               Type:  Demon
HP: 58554               Gil:   8436
MP: 9999                Items: Phoenix Down, Phoenix Pinion
AP: 10
Stolen Item/s: Black Robe, Sirenís Flute, Genji Gloves
Attacks:       Stop, Doom, Earth Shake, Earthquake, ? Cutter (I forgot)
Weaknesses:    Thunder, Wind

Lich is deadly! Equip the Undead Killer for your physical attacker. Use 
equipments that absorb or reduce Earth-based damage. Lichís Earth Shake may 
kill your party members. Do prevent this, you can use Float and youíll be out 
of harms way. Prepare your Phoenix Down when he casts Doom and use Remedy if 
he uses Stop. Youíll need all the help you can get so you just canít afford 
to lose a party member. 
-----------------------------------------------------------------------------

After the battle with Lich, search around to the left and youíll be able to 
see a save point. After saving, go through the door. Zidane and co. will be 
in space! Youíll then see Zidane walk on space with the stars. In the next 
screen, where youíll see Zidane and the stars only, press the UP button or 
push up on the Analog Stick and youíll reach the end. Garland will finally 
tell you that all memories are accumulated. Itís not just the present. 
Everything, from the beginning to the parents onto the children, all memories 
are intact and can never be forgotten. Heíll also tell you about the Crystal 
thatís beyond the space, which is the beginning of everything. Then, Garland 
will bid you farewell. He asks you to protect the Crystal from Kuja. Now, 
move on and youíll reach the Crystal World. From here, just move on again 
until you reach the Final Sphere and save point in the game. Prepare your 
equipments, use a Tent and then Save your game. Now, you can go back from 
here using the Teleport command from the Sphere. Itíll take you back at 
Memoriaís Entrance. But, if youíre ready, move forward and meet Kuja. After a 
short talk about the crystal, which is just behind Kuja, heíll call on 
Deathguise to attack your party. 

-----------------------------------------------------------------------------
BOSS: DEATHGUISE
-----------------------------------------------------------------------------
Level: 74               Type:  Demon/Bug/Flying
HP: 55535               Gil:   8916
MP: 9999                Items: Wing Edge, Ether
AP: 0
Stolen Item/s: Duel Claws, Black Belt, Elixir
Attacks:       Meteor, Close, Spin, Twister, Open, Demon Claw
Weakness:      none

Yikes! Heís good. Just take note that Meteor is a non-elemental attack and 
will greatly damage the party. Use physical attacks and/or Thunder Magic 
against Deathguise. Keep your HP above 75% to prevent being KOíd. Youíll just 
have to attack and heal a lot. 
-----------------------------------------------------------------------------

After the battle with Deathguise, youíll be able to control Zidane. Now, go 
back to the Sphere, use a Tent, prepare your characters again, and Save your 
game. If youíre ready, move forward again and this time, youíll have to fight 
Trance Kuja himself.

-----------------------------------------------------------------------------
BOSS: TRANCE KUJA
-----------------------------------------------------------------------------
Level: 76               Type:  Human/Flying
HP: 55535               Gil:   0
MP: 9999                Items: none
AP: 0
Stolen Item/s: Rebirth Ring, White Robe, Ether
Attacks:       Flare, Reflect, Holy, Flare Star, Ultima, Curaga
Weakness:      none

Prepare to heal your party every turn. Kuja usually make use of Flare Star. 
It damages your party a lot. Itís also good to equip the Auto-Potion ability 
to help you regain your HPís. Try to equip your party with damage reducing 
abilities from Elemental Attacks (especially against Fire and Holy). When you 
damaged him enough, heíll unleash his ultimate attack, the Ultima. All your 
HPs will be trimmed down to 1 (this includes even the other 4 party members 
whom you did not include in the battle).  
-----------------------------------------------------------------------------

After the battle, Kuja dies. Youíll see your party lying helplessly. 
Suddenly, someone speaks to Zidane. He talks about Kuja and that he tried to 
destroy the crystal so that he would not be alone and he would like 
everything to perish with him. The voice will then tell Zidane that it will 
start anew and remove everything in existence. Zidane wonít allow it. He 
chooses to live on. He will do everything in his abilities as well as the 
other party members to stop it from happening. Then, youíll be asked to 
choose your party for the final battle. All HPs are down to 1. Now, select 
the 4 party members. The other 4 party members will give every ounce of their 
powers/lives to help the group in the next battle. Each of them will give 
their words of encouragement and then they will disappear. Youíll be taken to 
the main menu afterwards to prepare your equipments. Sadly, you cannot save 
your game anymore. After preparing, youíll be in the Final Battle of Final 
Fantasy IX.

-----------------------------------------------------------------------------
BOSS: NECRON
-----------------------------------------------------------------------------
Level: 69               Type:  Flying
HP: 54100               Gil:   0
MP: 9999                Items: 0
AP: 0
Stolen Item/s: 3 Elixirs
Attacks:       Grand Cross, Blue Shockwave, Protect, Shell, Holy, Flare
               Neutron Ring, Curaga, Firaga, Blizzaga, Thundaga
Weakness:      none

This oneís a pure cheater! Necron can attack 2 to 3 times per turn and he 
even uses Grand Cross and Neutron Ring consecutively! I suggest that you come 
here at a high level. Level 60+ should be enough. You must also have the best 
equipments for your party. What I did was use Steinerís Shock. Although it 
seems so easy because Shock deals 9999 damage to him, the problem is that 
heís so fast. So, just use your physical attacks! Magic attacks will less 
effective. Youíll beat him eventually.

When he uses the Grand Cross attack, it will inflict various status effects 
on your party. The most common are Mini, Silence, Blind and even Death. So 
always be prepared to remove the status effects and heal your partyís HP.
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
                                 E N D I N G
-----------------------------------------------------------------------------
***** SPOILER ********** SPOILER *********** SPOILER ********** SPOILER *****

After the battle with Necron, youíll see a FMV of the Iifa Tree moving 
violently. The party will talk about the violent reaction that Kuja told them 
that would happen to the Iifa Tree. Then, youíll see Beatrix and Mikoto at 
the Red Rose worrying about Zidane and co. Mikoto will feel that Zidane and 
the rest are alright and tells that to Beatrix so calm her down. Beatrix will 
then order the Pluto knights to contact the Hilda Garde to inform them that 
Zidane and the rest of the party are alright. Cid will be relieved that 
Zidane is alright. Then, youíll see a short FMV of the Hilda Garde 3. 

On land, youíll see the party. Theyíll be boarding the ship. But then, Zidane 
will feel something. Kuja is still alive and he decides to go and save Kuja. 
The party will be mad at Zidane because they already here and yet he still 
wants to save Kuja who at first wants their deaths. But, they canít change 
Zidaneís mind so they each say their farewells to Zidane and then board the 
Hilda Garde. Youíll now see a FMV of the Hilda Garde 3 taking off as Zidane 
and Dagger look at each other.

Now, after that sad goodbye, youíll see a great FMV of Zidane running for it 
through the Iifa tree to save Kuja. Heíll see Kuja beneath the Iifa tree but 
he misses. After the fall, Zidane will stand up and go to Kuja. Kuja and 
Zidane will now talk. Kuja is surprised as to why Zidane came back for him. 
Itís just now that he realized the real reason to live. Then, youíll see a 
FMV where the roots of the Iifa Tree blocked their only way out. Then, youíll 
see Mikotoís thoughts about Kuja that he gave them hope and a reason to live. 

Sometime later...
Youíll see Vivi at Alexandria. Then, Puck bumps into him. Vivi wonít 
recognize Puck at first. Itís because the Black Mage is viviís Son! Puck is 
surprised. Youíll see lots of Black Mages that look like Vivi afterwards (I 
wonder who their mother is) Then, youíll see Daggerís thoughts. Youíll this 
often from here on. Next, youíll see Freya and Sir Fratley at Burmecia. They 
now express their love for each other after not seeing for a very long time. 
Next, youíll see Beatrix decide to leave Alexandria for good. Sheíll also 
leave her Save the Queen. Next, youíll see Amarant and Lani on the way to 
Alexandria. Then, youíll see Quina as a cook. Sheíll tell the others that the 
best dishes are made with the heart. Next, youíll see Eiko, Cid and Hilda at 
the lift at Lindblum. Theyíll talk about the airships. Afterwards, Eiko will 
call him Father! It seems like Cid liked it very much and so does Hilda. 
Then, youíll see Steiner and Beatrix. Steiner convinces Beatrix to stay with 
him together and protect the Queen. Then, youíll see the Tantalus preparing 
for another Show at the Theater Ship. Next, youíll see Dagger at the balcony 
of the Alexandria Castle waiting for the Theater Ship to arrive. She still 
remembers Zidane a lot but she learned something from him, she has to let go 
of the past and move on. 

Now, the play of Tantalus will start. Itís the ìI want to be your canaryî. 
During the play, ìMarcusî will say ìNo Cloud or Squall can hinder usî. 
Continue watching. Near the end of the play, to everyoneís surprise, the 
robed-man is Zidane! He wishes to be with Dagger forever! Youíll then see a 
FMV of Dagger running towards Zidane. Beatrix and Steiner will allow her to 
go. Zidane and Dagger will finally embrace each other in front of all 
Alexandria. Everyone will be happy! Youíll also see the rest of the party 
members. 

After that, youíll see a FMV and youíll hear a very beautiful song in the 
background. Itís entitled, ìMelodies of Lifeî. Youíll then see the credits. 
Youíll also see some FMV sequences that you saw in the game. After the 
credits, the title will be shows and the words ìThe Endî will appear. Thatís 
the end of the game. The background music is very familiar. :)
***** SPOILER ********** SPOILER *********** SPOILER ********** SPOILER *****

This has been one of the best endings Iíve seen in a game. If only all games 
were this great! :) Well, thatís it for now. Thanks for reading the 
walkthrough and I hope you enjoyed the game like I did! Thanks again, cíya!



                         =-=-=-=-=-=-=-=-=-=-=-=
                              TETRA MASTER
                         -=-=-=-=-=-=-=-=-=-=-=-

In this section, Iíll teach you the basic rules in playing the Card Game, 
better known as the Tetra Master. Iíll try explain it as simple but 
understandable as can be. Iíll also include some strategies to help you win a 
card game.

------------------
A. RULES/MECHANICS
------------------

Tetra Master is similar to Triple Triad of FF8 in some ways but itís a 
totally different game. 

1. How to get Cards
-------------------

There are various ways of getting cards. Here they are:

- Acquire Cards after battles. Some monsters give off cards, not all.
- Buy them from the Card Shop at Treno (only 4 though)
- Win in a Card Battle
- given to you by other people

Note: You can only have 100 cards. If you exceed 100 cards, you must discard 
some of the cards. So, if you have more than 1 of a certain kind of card, 
choose the strongest and the most number of arrows.

2. The Cards
------------

Hereís an image of a card.

 ----------
|          |
|          |
|    II    |
|<        >|
|   1P10   |
|          |
|          |
 ----------

Legend:
II = It is the image of the monsters
1P10 = First digit, Attack Power; Second digit, Determines the type of attack 
(physical or magical); Third digit, physical defense; Fourth digit, magical 
defense.
<> = These are the arrows where your card can attack. These arrows can be 
seen in 8 directions: Upper Left, Up, Upper Right, Right, Lower Right, Down, 
Lower Left, and Left. And remember that the arrows appear in random for each 
of the card. 2 of the same type of cards doesnít mean that they have the same 
arrow placements.

Note: You can see the rules at Dali Weapon Shop Bulletin.

3. Involving yourself in a card battle
--------------------------------------

You can challenge other persons in a Card Game. But, remember that not 
everyone can play and will play with you. To challenge them, just go near 
then and press the Square button. Some battles are automatically initiated 
such as the tournaments. 

4. The Board
------------

As the name implies, Tetra (means ìFourî), the board is composed of 16 tiles 
in 4x4 arrangement. Once the game has started, youíll also see tiles which 
are covered. You cannot place your cards here, neither the opponents card. 

5. Starting Up
--------------

At the beginning of a Card Game, you must choose 5 cards from your card 
inventory which you will use for the card game. Then, youíll see a coin with 
two sides of different color. The Red ones is for the computer and the blue 
ones is yours. Then, the coin will spin and whomever the color faces up, 
he/it will be the one to place the first card on the board. 

6. Placing your Cards / Flipping other cards
--------------------------------------------

To place a card, you simply select the one which you want to place in the 
board. Then, you should select one empty tile. You cannot put a card over 
another card or over a covered one.

The arrows in the cards now come into play. If an arrow in your card faces 
one card of your opponent, that card will be automatically yours.

e.g.
 ------   ------
| Your | |      |
|     >| |  R  >|
| Card | |      |
 ------   ------

Letís say you put your card beside the opponentís card. The arrow on your 
card faces the opponentís card right? The opponentís card will be flipped and 
it will turn into blue therefore, itís now yours. Youíll get 1 point and the 
opponent will get minus 1 point.

7. Card Battle / Combo
----------------------

If one of the arrows in the card that you just placed, faces an opponentís 
card but an arrow from his card also points at that card, a card battle will 
occur.

e.g.
 ------   ------
| Your | |      |
|     >| |< R   |
| Card | |      |
 ------   ------

If you place you card beside the opponentís card and the arrows are pointing 
at each other, a card battle will occur wherein the stats of the card comes 
into play. 

Youíll notice that there are numbers and a letter in the card. Example, 
ì1P10î. The first number is the attack power of your card. The Letter 
determines the type of attack.

 ------   ------
| Your | |      |
|     >| |< R   |
| Card | |      |
|      | |      |
| 1P10 | | 7P89 |
 ------   ------

In this battle, youíll know right away who the winner is. Your Card has 
attack level of 1 (first digit), and a Physical attack. Your attack power of 
1 will battle the physical defense of the opponentís card, which is 8. Your 
card will lose. The damage will be at random but will based on the attack 
level of the cards. 

If incase, the letter is M. Your card will attack the magical defense of the 
opponentís card.

Who ever wins the card battle, in this case, the opponentís card wins, your 
card will be flipped and will be in the possession of the opponent.

Card Level Up
-------------
If you use a certain card frequently, it will level up. If that card flipped 
many cards already, its attack power will increase. If that card successfully 
defends after a card battle initiated by the enemy for a couple of times, 
that cardís HP or Defense Power will increase.

8. Winning and Losing
---------------------

To determine who is the winner, after card the battle, whoever has the most 
number of cards in his color wins. You can also know who is the winner by 
looking at the fraction like number in the lower left portion of the screen. 
Whichever color has the higher number wins!

9. Card Collector Level
-----------------------

The Card Collector level shows you your experience in Card 
collecting/battling. Each time you get a new card, your Card Collector level 
will increase. And, if you win from card battles, youíll get more points. 
When you reach a certain number of Collector Points, youíll be given a title 
in which the card community will call you. I donít know yet what are the 
benefits in achieving a higher title but Iíll get into that once I discover 
it. 

a. Card Game Scoring System

(special thanks to Ferdinand Pelayo (fpelayo@altavista.com) for this very 
interesting and helpful info)

- Having one unique card type: 15 points
- Having a unique card, but has the same arrow arrangement as another card
in your collection: 10 points
- Having more than one of the same card type: 5 points per extra card
- Having a card with level X: 1 point added
- Having a card at level A: 1 point added on top of the point for X level

So as others have already said, to get 1700 Card Collector points, you need
all 100 types of cards in 100 unique arrow arrangements (15 x 100 = 1500
pts), and all at level A (2 pts added x 100 = 200 bonus points).

Before you card fanatics start despairing over having 100 arrow
arrangements, you may wanna know that you could have:

- 56 arrangements of 5 arrows
- 28 arrangements of 6 arrows
- 8 arrangements of 7 arrows
- and of course, 1 card with all arrows

b. Card Collector titles:

Beginner    = 0-299 Card Collector Points
Novice      = 300-399 Card Collector Points
Player      = 400-499 Card Collector Points
Senior      = 500-599 Card Collector Points
Fan         = 600-699 Card Collector Points
Leader      = 700-799 Card Collector Points
Coach       = 800-899 Card Collector Points
Advisor     = 900-999 Card Collector Points
Director    = 1000-1099 Card Collector Points
Dealer      = 1100-1199 Card Collector Points
Trader      = 1200-1299 Card Collector Points
Commander   = 1300-?

Somehow, I got these titles

Collect 85 types: Doctor
Collect 88 types: Professor
Collect 90 types: Veteran
Collect 93 types: Freak

------------
B. CARD LIST
------------
The Max Stat. is the maximum level of the card that Iíve seen so far. F. 
Monsters are the ëFriendlyí Monsters.

No. Name        Type      Max Stat. | No. Name           Type      Max Stat.
-----------------------------------------------------------------------------
1   Golbin      Monster     0P00    | 51  Abadon         Monster     7M52
2   Fang        Monster     0P00    | 52  Behemoth       Monster     AP35
3   Skeleton    Monster     0P00    | 53  Iron Man       Monster     BP50
4   Flan        Monster     0P00    | 54  Nova Dragon    Monster     8P7B
5   Zaghnol     Monster     0P00    | 55  -              -           -
6   Lizardman   Monster     0P00    | 56  Hades          Monster     9M91
7   Zombie      Monster     1M00    | 57  Holy           Magic       8M11
8   Bomb        Monster     1M01    | 58  Meteor         Magic       7M90
9   Ironite     Monster     1P10    | 59  Flare          Magic       7M00
10  Sahagin     Monster     0P00    | 60  Shiva          Summon      3X03
11  Yeti        Monster     1M01    | 61  Ifrit          Summon      5M50
12  Mimic       Monster     1M11    | 62  Ramuh          Summon      4M05
13  Wyerd       Monster     1M01    | 63  Atomos         Summon      3M64
14  Mandragora  Monster     1M01    | 64  Odin           Summon      9M72
15  Crawler     Monster     1P10    | 65  Leviathan      Summon      BM41
16  S. Scorpion Monster     2P11    | 66  Bahamut        Summon      CM64
17  Nymph       Monster     2M02    | 67  Ark            Summon      CM34
18  Sand Golem  Monster     1P10    | 68  Fenrir         Summon      6M11
19  Zuu         Monster     2P01    | 69  -              -           -
20  Dragonfly   Monster     2P20    | 70  Alexander      Summon      CM63
21  CarrionWorm Monster     2M19    | 71  -              -           -
22  Cerberus    Monster     2P20    | 72  -              -           -
23  Antlion     Monster     3P31    | 73  Masamune       Equipment   9P83
24  Cactuar     Monster     2P80    | 74  Elixir         Equipment   5M53
25  Gimme Cat   Monster     3M21    | 75  Dark Matter    Equipment   BM28
26  Ragtimer    Monster     3X21    | 76  Ribbon         Equipment   0M9B
27  Hedgehog P. Monster     3M01    | 77  Tiger Racket   Equipment   0P01
28  Ralvuimahgo Monster     3P30    | 78  Save the Queen Equipment   6P30
29  Ochu        Monster     2P10    | 79  Genji          Equipment   0P59
30  Troll       Monster     4P32    | 80  Mythril Sword  Equipment   1P01
31  B. Beetle   Monster     3P31    | 81  Blue Narciss   Ship        6P60
32  Abomination Monster     2P23    | 82  Hilda Garde 3  Ship        3P30
33  Zemzelett   Monster     4M14    | 83  Invincible     Ship        6M78 
34  Stroper     Monster     2P30    | 84  Cargo Ship     Ship        2P30
35  Tantarian   Monster     4M21    | 85  Hilda Garde 1  Ship        3P20
36  Grand DragonMonster     4P23    | 86  Red Rose       Ship        -
37  F. Circle   Monster     3P11    | 87  Theater Ship   Ship        1X51
38  Hecteyes    Monster     3M03    | 88  Viltgance      Ship        BP41
39  Ogre        Monster     2P31    | 89  Chocobo        F. Monster  0P00
40  Armstrong   Monster     4M14    | 90  Fat Chocobo    F. Monster  0P11
41  Ash         Monster     4M22    | 91  Mog            F. Monster  0M00
42  Wraith      Monster     3M30    | 92  Frog           F. Monster  0P00
43  Gargoyle    Monster     4M32    | 93  Oglop          F. Monster  2P10
44  Vepal       Monster     4M22    | 94  -              -           -
45  Grimlock    Monster     4M12    | 95  Lindblum       Castle      0P4A
46  Tonberry    Monster     2P31    | 96  Two Moons      Rare        5M43
47  Veteran     Monster     5M15    | 97  Gargant        Rare        1P02
48  Garuda      Monster     4M31    | 98  Namingway      Rare        4M44
49  Malboro     Monster     4M33    | 99  Boco           Rare        4P65
50  Mover       Monster     4M90    | 100 Airship        Rare        7P66
-----------------------------------------------------------------------------

--------------------------------------------------------------------------
C. FRIENDLY MONSTERS/MAGIC/EQUIP/SHIP/SUMMON/CASTLE/RARE CARDS LOCATIONS
--------------------------------------------------------------------------

Note: I started a new game so Iím collecting cards once again. I hope youíll 
understand. Iíll do my best to get all of these rare cards and their 
respective locations. :)

* Listed According to its card number

#57 Holy Card
- Win it from ëMagic Masterí as Treno Card Stadium in Disc 4

#58 Meteor Card
- Win it from ëMagic Masterí as Treno Card Stadium in Disc 4

#59 Flare Card
- Win it from ëMagic Masterí as Treno Card Stadium in Disc 4

#60 Shiva Card
- Win it from ëStraight Shooter Shakí at Treno Card Stadium in Disc 4

#61 Ifrit Card
- Win it from ëEidolon Master Leyraí at Treno Card Stadium in Disc 4

#62 Ramuh Card
- Win it from ëEidolon Master Leyraí at Treno Card Stadium in Disc 4

#63 Atomos Card
- Win it from ëEidolon Master Leyraí at Treno Card Stadium in Disc 4

#64 Odin Card
- Win it from ëEidolon Master Leyraí at Treno Card Stadium in Disc 4

#65 Leviathan Card
- Win it from ëEidolon Master Leyraí at Treno Card Stadium in Disc 4

#66 Bahamut Card
- Win it from ëEidolon Master Leyraí at Treno Card Stadium in Disc 4

#67 Ark Card
- Win it from ëEidolon Master Leyraí at Treno Card Stadium in Disc 4

#68 Fenrir Card
- Win it from ëEidolon Master Leyraí at Treno Card Stadium in Disc 4

#70 Alexander Card
- Locate the ìOceanî Chocograph

#73 Masamune Card
- Win it from ëWeapon Master Huntí at Treno Card Stadium in Disc 4

#74 Elixir Card      
- Get it from Card Master Empress at Memoria

#75 Dark Matter Card
- Locate the Fairy Island Chocograph

#76 Ribbon Card       
- Get it from Card Master Empress at Memoria

#77 Tiger Racket Card
- Get it from Card Master Empress at Memoria

#78 Save the Queen Card
- Win it from ëWeapon Master Huntí at Treno Card Stadium in Disc 4

#79 Genji Card       
- Get it from Card Master Empress at Memoria

#81 Blue Narciss Card
- Win it from the 4-armed man at Daguerreo

#82 Hilda Garde 3 Card
- Locate the Outer Island 2 Chocograph

#83 Invincible Card
- Locate Chocoboís Paradise Treasure #8

#84 Cargo Ship Card
- Locate the Uncultivated Land Chocograph

#85 Hilda Garde 1 Card
- Locate the Chocoboís Paradise Treasure #6

#86 Red Rose Card
- Win it from the 4-armed man in Daguerreo

#87 Theater Ship Card
- Locate the ìCold Fieldî Chocograph

#88 Viltgance Card
- Give 1800 Chocobo Hot & Cold Points to Mene at Chocobo Forest or Chocobo 
Lagoon.

#89 Chocobo Card
- Get it from the Fat Chocobo at Chocoboís Paradise

#90 Fat Chocobo Card
- Collect ALL treasures that can be found using Choco

#91 Mog Card
- Get it from Card Master Empress at Memoria

#92 Frog Card
- Get it from the enemy frogs at Quís Marsh to the south of Oeilvert.

#93 Oglop Card
- Win the Card game tournament against Sailor Erin and Regent Cid at Treno

#95 Lindblum Card
- Find it in the shambles to the left of Card Freak Gonís house after right 
after Lindblum is destroyed by Brahne. Get it also from Card Master Empress 
at Memoria.

#96 Two Moons Card    
- Get it from Card Master Empress at Memoria

#97 Gargant Card
- Acquired from Adamantoises at Seaway Canyon in the Forgotten Continent

#99 Boco Card        
- Get it from Card Master Empress at Memoria

-----------------------
D. CARD GAME STRATEGIES
-----------------------

Here are some strategies that you can use to your advantage in Card Gaming.

1. If thereís a lone tile, put your weakest card in there. Hereís a diagram.

 --- --- --- ---
|   |   |   |   |     Legend:
 --- --- --- ---      The Cís are those tile that are covered with gray 
|   |   |   |   |     tiles. Put your weakest card in the X Tile. This way,
 --- --- --- ---      you wonít lose to your opponentís stronger cards and
| C | C |   |   |     prevent Combos that may lead you to losing the 
 --- --- --- ---      card game.
| X | C |   |   |
 --- --- --- ---


                        =-=-=-=-=-=-=-=-=-=-=-=-
                           ALL ABOUT CHOCOBOS
                        -=-=-=-=-=-=-=-=-=-=-=-=

A. CHOCOBOS
===========

Just like in previous Final Fantasies, youíll be able to use your Chocobo to 
navigate around the world. But unlike in the previous games, thereís a new 
way in catching one. In the world map, near the Chocobo Forest, which is a 
little to the southeast of the South Gate near Alexandria and Lindblum, 
youíll see footprints of Chocobos. While youíre stepping on the footprints, 
use a Gysahl Green. The Chocobo will then come to you.

Chocoboís now have different abilities and they even have a Beak Level. When 
you talk about the abilities, this will tell you what your Chocobo can do, in 
what kind of places it can dig (i.e. field), and what places it can reach. 
The Beak Level is concerned on how deep your Chocobo can dig. This will 
enable you to get the RAREST items in the game.

Just when you thought navigating is the only use for Chocobo. In Final 
Fantasy IX, you can actually use them to dig buried treasures. Check out the 
Chocobo Treasure Hunting Section.

B. CHOCOBO FOREST
=================

The Chocobo forest is located just south east of the South Gate in the Mist 
Continent. Once you go inside for the first time, you can see a Moogle and a 
Chocobo running around. The moogle will talk to you about the Chocobo. It 
will tell you that you can use your Gysahl Greens to summon a Chocobo and 
ride it.

The moogle will also offer you some services like the Chocobo Hot & Cold 
mini-game, sell you Gysahl Greens and the moogle also gives you info about 
your Chocobo Hot & Cold points.

C. CHOCOBO LAGOON
=================

After you got the Blue Chocobo, Mene (Moogle at Chocobo Forest) will tell you 
about a lagoon near the Salvage Archipelago. Heíll tell you that the entrance 
is at the Palmnell Island. To get there, you can easily see it on the map. 
But, it needs a more complex way to reach. To the west of the Chocobo Lagoon, 
Use the Airship (Hilda Garde 3 or Invincible) and land on the island called 
Salvage Archipelago. Use the Chocobo Tracks here. Now, you must go to the 
water and travel through the shallow waters around to the north until you 
reach Palmnell Island. Enter a cave-like opening and youíll arrive at the 
Lagoon.

Just as the Chocobo Forest, you can dig items here but there are some 
revisions of the rules:

1. You can only dig for 30 seconds. But, the price will be halved for you (30 
Gil). 

2. Itís much much harder to dig here than the Chocobo Forest. You must have a 
good, Level 25 Beak Level (although you can Dig even at low beak levels, you 
canít get Chocographs).

3. You can only dig at a Maximum of 4 times here. After successfully digging 
4 items in 30 seconds, Mene will stop you and heíll give you a bonus for 
finding many items.

4. Minor revision to the 5-second rule. In Chocobo Forest, you can get 5 
points if you managed to find the next item within 5 seconds. In Chocobo 
Lagoon, youíll receive 10 bonus points.

5. After you receive the Ocean-crossing Chocobo, the rules will be revised 
again. Youíll now have 1 minute to play and the area will be wider. You can 
now have a maximum of 8 successful digs.

D. CHOCOBO AIR GARDEN
=====================

After you get the Chocoboís Sky ability, you can search for the Chocobo Air 
Garden. This is very confusing at first but I accidentally saw it. :) now, 
once you get the Sky Ability, go to the Long island to the Northwest of the 
Chocobo Lagoon. There is a forest there so let your Chocobo fly!

Now, the Air Garden doesnít stay in one place. It moves back and forth. Iíve 
seen 2 locations so far. One, you can find it near the Desert Palace. Second, 
and most frequently, on an island to the northwest of the Salvage Archipelago 
(where you used the Chocobo Tracks to call on Choco to reach the Lagoon). 
Now, the clue here is a shadow. 

When the Airship is flying, youíll see a shadow of it on the ground right. As 
for the Air Garden, youíll see a fairly large circular shadow on the ground. 
Now, while flying (using Choco, of course), go to the center of the shadow 
and use a Dead Pepper. Choco will fly high up in the sky and youíll finally 
enter the Chocobo Air Garden.

The rules here are just like the Forest and the Lagoon but there are some few 
minor adjustments. Here they are:

1. You can only dig for 1 minute.

2. Youíll receive x3 points for every item you dig up. Also, the 5-second 
bonus will be increased to 15 points. 

3. It will be harder this time, sometimes during the dig, you have to go to 
the other air island for the treasure. You have to climb down to the clouds 
and walk to the other air island.

When you finally reached the Air Garden, youíll be sure to complete the 
Chocograph. Now, after youíve collected ALL 24 Chocographs and ALL 6 
Chocograph Pieces, Mene will tell you to go to the Unmapped Chocoboís 
Paradise. Follow the next section of this guide, it will help you.

E. CHOCOBOíS PARADISE
=====================

This is the unmapped paradise that Mene was talking about. Itís very familiar 
to Final Fantasy 7 and 8. In the upper left corner of the map, youíll see a 
small island with a mountain and a forest. Now, use the Gold Chocobo and land 
there. Now, go near the mountain. Youíll see an odd looking rock formation 
that looks like a door. Go near it and use a Dead Pepper on Choco. Choco will 
break the rocks and youíll finally be able to enter the Chocoboís Paradise.

Inside the Chocoboís Paradise, youíll see a lot of Chocobos here. Once you 
reach the palace, youíll see Fat Chocobo, the ruler of this place. Heíll tell 
Choco to stay here forever as he is a Chocobo and this is his home. If you 
werenít able to find all 24 Treasures, Chocobo will allowed to go with you 
and continue searching. I donít know yet whatís in store here if you got ALL 
the treasures from the Chocographs.

F. CHOCOBO TRESURE HUNTING
==========================

1. Chocobo Hot & Cold Mini Game
-------------------------------
First things first. Thereís a minigame in the Chocobo Forest wherein you use 
your Chocobo to dig for various items. First, you have to talk to the moogle 
and ask him to allow you to play. The moogle will charge you 60 gil per game. 
Now, as the game starts, youíll be riding your Chocobo and youíll be given a 
time frame of only 1-minute to dig. Here are the mechanics of the game.

Mechanics:
----------
To dig, just press the Square button. Once you press the Square button, the 
Chocobo will say something. If the Chocobo says....

- ìKwehî, it means that thereís no treasure in your position nor anywhere 
near you.
- ìKweh!?î, it means that thereís a treasure but it is quite far from your 
position.
- ìKwehhh!?î, it means that a treasure is very near your position so keep on 
pressing the Square button and search for the treasure.
- ìK-Kwehhh!!!î, You found the treasure!

Once you find a treasure, youíll see the depth level meter. Just keep on 
pressing the Square button until it reaches 0. When it reaches 0, youíll now 
get the item/treasure. Here is the list of the items you can dig here and 
their equivalent points.

Item                   Points          Item                  Points
-----------------------------------------------------------------------------
Gysahl Green           10              Stone with Patterns   25
Chocograph             15              50 Gil                1
Chocograph Piece       8               Remedy                2
Antidote               1               Anoyntment            1
Potion                 1               Soft                  1
Ore                    2               Phoenix Pinion        2
Echo Screen            1               5000 Gil              8
200 Gil                2 
-----------------------------------------------------------------------------

Now, the points are used for 2 reasons. First, every 10-15 Points or so, your 
Chocoboís beak level will increase, thus enabling you to find rare items. 
Second, you can exchange your points with different items. Just go to the 
Moogle and ask him if you can exchange your points for items/equipments. 
Hereís the list of items/equipments the moogle is offering for your Chocobo 
Hot & Cold Points.

Item                   Points          Item                  Points
-----------------------------------------------------------------------------
Robe of Lords          10,000          Ether                 450
Protect Ring           8,500           Ore                   250
Wing Edge              3,500           Phoenix Down          150
Viltgance Card         1,800           Gysahl Green          10
-----------------------------------------------------------------------------

Bonus Points:
-------------
There are also instances wherein you will receive extra bonus points.

a. When you successfully dug 4 items within the 1-minute time frame, you will 
be given an additional 10 seconds to play. Plus, all the items youíll get 
will now be doubled in points.

b. Youíll receive extra +5 points for an item if you managed to dig another 
item within 5 seconds from the previous one. Example, you got a potion first. 
Then, within 5 seconds, you should get another item. 

c. When you successfully dug 8 items, Mene (the moogle) will stop you from 
continuing. Heíll give you 70-95 bonus points afterwards. 

d. When you get the Mountain Crossing Chocobo, you can now climb the 2 ledges 
to the left and to the right in the Chocobo Forest.

BTW, I was able to dig 8 items when I got the river crossing Chocobo. :) 

2. Treasure Hunting
-------------------
You thought the Chocobo Hot & Cold is the treasure hunting eh? Now, remember 
that youíll get the Stone with Patterns item in the Chocobo hot & Cold. It is 
the Chocograph. It contains info on various treasure locations ALL OVER THE 
WORLD. Yes, it covers the entire world map. So you really have to HUNT. Once 
you get the Chocograph, examine the Chocobo and youíll see the details of 
chocographs that youíve discovered in the Chocobo hot & cold minigame. 
Remember that you have to play the Chocobo Hot & Cold to get Chocographs. 
Each Chocograph has its own treasure location. Hereís the info on Chocograph.

When you look at the Chocograph menu, youíll see all the treasure locations 
where you can hunt treasure. Youíll also see the Abilities of your Chocobo 
that is required by that location. Each location has a picture of it. You 
just have to find it in the world map. Once you see it in the world map, you 
can then press the square button while youíre on a Chocobo to search for the 
treasure. I havenít tried hunting yet as Iím still locating them in the map. 
Meanwhile, hereís the list of the Chocographs that Iíve found so far.

Sample:
-----------------------------------------------------------------------------
Chocograph Name          Required Abilities: -

Description:
The in-game description of the location

Actual location on the World Map: 
This will tell you where to find the actual place in the world map of the 
picture of this particular Chocograph is.

Treasures Found:
All treasures in this location
-----------------------------------------------------------------------------

Theyíre listed according to their arrangement in the actual Chocograph:
-----------------------------------------------------------------------------
#1 STREAMSIDE               Required Ability/ies: Field

Description:
ìGo check where the river meets the ocean. Kupo!î

Actual Location:
A bit to the west of the Chocoboís Forest, thereís a bridge right. Now, if 
you take a look at the picture carefully. This bridge is there! So, from the 
bridge, go south to the beach and search there for the treasure.

Treasures Found:
2 Elixirs, 3 Hi-Potions, 4 Ethers, 2 Germinas Boots

-----------------------------------------------------------------------------
#2 BETWEEN MOUNTAINS        Required Ability/ies: Field

Description:
ìGo look near the mountains facing the ocean in the southwest side of the 
Mist Continent.î

Actual Location:
Eunurus Plains at the Southwest part of the Mist Continent. Use the Tracks 
near Quís Marsh and go SW. Youíll see the location there. 

Treasures Found:
5 Potions, 5 Hi-Potions, 2 Tents, 2 Cotton Robes

-----------------------------------------------------------------------------
#3 UNCULTIVATED LAND        Required Ability/ies: Field

Description:
ìThe treasure is buried near a river, kupo!î

Actual Location:
This is easy. Go to Evil Forest on the map. Youíll see a river. That river is 
the one in the picture. From the Evil Forest, follow the river and youíll 
arrive at the location. For the Chocobo tracks, itís very near this area, you 
wonít miss it.

Treasures Found:
10 Antidotes, 1 Jade Armlet, 3 Wing Edges, 1 Cargo Ship Card

-----------------------------------------------------------------------------
#4 HEALING SHORE            Required Ability/ies: Field

Description:
ìIíve seen a beach that looks like this near a city with high winds, kupo.î

Actual Location:
The beach is located just north of Cleyra in the Mist Continent. The Chocobo 
tracks are near the beach so donít worry about getting Choco.

Treasures Found:
When you get the chest, it will release sleeping gas and your Chocobo will 
enter the Chocobo Dreamworld. There, youíll see the Chubby Chocobo and 
chocobos that are different in color. Here, Choco will be given the ability 
to cross rivers and shallow waters, the Reef ability. Choco will turn into a 
Blue Chocobo. Then, youíll be brought back to the world map.

-----------------------------------------------------------------------------
#5 ABANDONED BEACH          Required Ability/ies: Field

Description:
ìThereís a beach near a huge dying forest. That might be it. Kupo!î

Actual Location:
You can find the beach just to the east of Black Mage Village. 

Treasures Found:
9 Phoenix Pinions, 5 Phoenix Downs, 12 Peridot Gems, 1 Diamond Gloves

-----------------------------------------------------------------------------
#6 COLD FIELD               Required Ability/ies: Field, Reef

Description:
ìLooks like a very cold place, kupo...î

Actual Location:
Itís at Quelmiera Shores. Hereís a nice trick to this. If you look at the 
map, there are 3 places in the Lost Continent. Fire Shrine, Esto Gaza, and 
the Shimmering Island. The location is at the Center Point of the 3. For the 
Chocobo Tracks, thereís some just a bit to the north.

    2       Legend: 
1   x       1: Esto Gaza; 2: Fire Shrine; 3: Shimmering Island
    3       x: The location of the Chocograph


Treasures Found:
5 Echo Screens, 7 Hi-Potions, 3 Tents, 1 Theater Ship Card!

-----------------------------------------------------------------------------
#7 FORGOTTEN LAGOON         Required Ability/ies: Field, Reef

Description:
ìKupo! Why not go play in icy-cold water!î

Actual Location:
From Esto Gaza, use the Chocobo Tracks there and go to the Beach onto the 
Shallow waters. Just move along southward in the shallow waters and youíll 
arrive at the island, which the Chocograph describes.

Treasures Found:
8 Gysahl Greens, 5 Ethers, 7 Hi-Potions, 1 Dragonís Claws

-----------------------------------------------------------------------------
#8 FARAWAY LAGOON           Required Ability/ies: Field, Reef

Description:
ìI heard there is a long stretch of reef.. That might be it, kupo.î

Actual Location:
This is another tricky one. Letís use the Water Shrine as it is near the 
location. To the lower left of the Water Shrine, thereís a LONG stretch of 
island. There are Chocobo Tracks in that long stretch of island (the islandís 
name is Everlang Island). Now, take the blue Chocobo to the shallow waters. 
Follow itís path to the north and around to the east. The location of the 
Chocograph can be found EXACTLY to the east of Water Shrine.

Treasures Found:
37 Potions, 6 Magic Tags, 1 Shield Armor, 1 Gaia Gear

-----------------------------------------------------------------------------
#9 ABANDONED LAGOON         Required Ability/ies: Field, Reef

Description:
ìI hear thereís a sunken treasure near a peninsula in the southern part of 
the Outer Continent, kupo.î

Actual Location:
The location is directly to the west of Fossil Roo. Use the Chocobo Tracks, 
which are to the Southeast of Black Mage Village.

Treasures Found:
6 Softs, 4 Ethers, 1 Feather Boots, 1 N-Kai Armlet

-----------------------------------------------------------------------------
#10 BIRDíS EYE LAGOON       Required Ability/ies: Field, Reef

Description:
ìThere are so many small islands surrounding the Mist Continent, Kupo!î

Actual Location:
From Quís Marsh near Burmecia, use the Chocobo Tracks there. Then, go 
directly west using the Blue Chocobo and search for the island in the 
Chocograph among the many islands to the west. Youíll find the treasure in 
the water.

Treasures Found:
8 Potions, 4 Phoenix Downs, 3 Ethers, 1 Magician Robe

-----------------------------------------------------------------------------
#11 SMALL BEACH             Required Ability/ies: Field, Reef

Description:
ìItís a beach on a small island! A right place to vacation, kupo.î

Actual Location:
Itís on an island to the south of the Chocobo Forest. From the Forest, use 
the Chocobo tracks and cross the bridge. Go to the beach and follow the 
shallow waters onto the LanShake Island. The treasure is there. 

Treasures Found:
4 Remedies, 2 Elixir, 8 Rising Sun, 1 Oak Staff

-----------------------------------------------------------------------------
#12 DAWN LAGOON             Required Ability/ies: Field, Reef

Description:
ìItís near a city where the night never ends.î

Actual Location:
It's just Southeast of Treno. Use the Chocobo Tracks near the Chocobo Forest 
and take your Chocobo to the East until the environment changes (from morning 
to afternoon). Use the beach and head to the location.

Treasures Found:
When you get the chest, it will release sleeping gas and your Chocobo will 
enter the Chocobo Dreamworld. There, youíll see the Chubby Chocobo and 
chocobos that are different in color. Here, Choco will be given the ability 
to cross Mountains, the Mountain ability. Choco will turn into a Red Chocobo. 
Then, youíll be brought back to the world map.

-----------------------------------------------------------------------------
#13 DUSK PLAINS             Required Ability/ies: Field, Reef, Mountain

Description:
ìWhat a beautiful sunset, Kupo!î

Actual Location:
It is a little bit to the Southwest of Oeilvert. Itís near the sea. For the 
Chocobo tracks, use the one at the North tip of the Forgotten Continent.

Treasures Found:
12 Phoenix Downs, 14 Ores, 1 Kaiser Knuckles, 1 Iron Man Card

-----------------------------------------------------------------------------
#14 FORBIDDEN FOREST        Required Ability/ies: Field, Reef, Mountain

Description:
ìThe forest lies where many mountain ranges merge, Kupo!î

Actual Location:
This mountain range is found to the west of Dali. For the Chocobo Tracks, you 
can use the ones at the Chocobo Forest.

Treasures Found:
7 Ethers, 2 Elixir, 10 Wing Edge, 1 High Mage Staff

-----------------------------------------------------------------------------
#15 GREEN PLAINS            Required Ability/ies: Field, Reef, Mountain

Description:
ìThere are treasures on the high plains too, Kupo!î

Actual Location:
This is easy, itís somewhere among the mountains to the Northwest of 
Alexandria.

Treasures Found:
When you get the chest, it will release sleeping gas and your Chocobo will 
enter the Chocobo Dreamworld. There, youíll see the Chubby Chocobo and 
chocobos that are different in color. Here, Choco will be given the ability 
to cross Ocean, the Sea ability. Choco will turn into a Dark Blue Chocobo. 
Then, youíll be brought back to the world map.

-----------------------------------------------------------------------------
#16 FORGOTTEN PLAINS        Required Ability/ies: Field, Reef, Mountain

Description:
ìThe long peninsula sort of points to the location of the treasures, Kupo!î

Actual Location:
This long stretch of peninsula is located to the south of Ipsenís Castle. Use 
the Chocobo Tracks near Ipsenís Castle and find the treasure on the hills.

Treasures Found:
17 Ores, 5 Ethers, 14 Opals, 1 Demonís Mail

-----------------------------------------------------------------------------
#17 SEA AT DUSK             Required Ability/ies: Field, Reef, Mountain, Sea

Description:
ìThere must be more treasures deeper at the ocean.î

Actual Location:
Itís to the north of the Wind Shrine at the same time, to the east of 
Oeilvert. Youíll see the islands just like in the picture of the Chocograph. 

Treasures Found:
15 Phoenix Pinions, 1 White Robe, 1 Diamond, 1 Masamune Card

-----------------------------------------------------------------------------
#18 OCEAN                   Required Ability/ies: Field, Reef, Mountain, Sea

Description:
ìLook carefully! Thereís a small reef, Kupo!î

Actual Location:
Itís just a little bit to the west of Everlang Island. The Everlang Island is 
the long stretch of island to the west of the Forgotten Continent. There is a 
Chocobo Track in that island. After calling the Chocobo, search to the west 
of this island and youíll get the treasure from the sea.

Treasures Found:
27 Ores, 1 Light Robe, 1 Whale Whisker, 1 Alexander Card

-----------------------------------------------------------------------------
#19 COLD LAGOON             Required Ability/ies: Field, Reef, Mountain, Sea

Description:
ìWhat a complicated cove, the water looks very

cold, Kupo!î

Actual Location:
This group of Icebergs is located to the west of the Fire Shrine. Use the 
tracks near Esto Gaza and go to the Ocean and go around until you reach it. 

Treasures Found:
11 Peridot Gems, 9 Opals, 15 Sapphires, 19 Topaz

-----------------------------------------------------------------------------
#20 MIST OCEAN              Required Ability/ies: Field, Reef, Mountain, Sea

Description:
ìLook around the small islands located in the northeastern shore of Mist 
Continent.î

Actual Location:
Itís to the north of Alexandria. The 2 landforms that you see in the picture 
is actually 2 islands. The treasure is in the ocean.

Treasures Found:
When you get the chest, it will release sleeping gas and your Chocobo will 
enter the Chocobo Dreamworld. There, youíll see the Chubby Chocobo and 
chocobos that are different in color. Here, Choco will be given the ability 
to Fly, the Sky ability. Choco will turn into a somewhat Golden Chocobo. 
Then, youíll be brought back to the world map.

-----------------------------------------------------------------------------
#21 OUTER ISLAND        Required Ability/ies: Field, Reef, Mountain, Sea, Sky

Description:
ìKupo. It isnít a very big island.î

Actual Location:
This island is located in the Northeast of the Desert Palace. Use the Chocobo 
Tracks to the west of the Desert palace and fly to the Island.

Treasures Found:
21 Amethyst, 16 Garnet, 1 Genji Armor, 1 Ragnarok!

-----------------------------------------------------------------------------
#22 OUTER ISLAND 2      Required Ability/ies: Field, Reef, Mountain, Sea, Sky

Description:
ìI think thereís a desert nearby, Kupo.î

Actual Location:
This is an island located to the Northwest of Desert Palace. You can see the 
actual picture of the location when youíre in the desert but the treasure is 
on the island. Use the Chocobo Tracks to the west of Desert Palace.

Treasures Found:
11 Sapphires, 1 Circlet, 1 Pumice Piece, 1 Hilda Garde 3 Card

-----------------------------------------------------------------------------
#23 FAIRY ISLAND        Required Ability/ies: Field, Reef, Mountain, Sea, Sky

Description:
ìThereís a mountain in the middle of the island.î

Actual Location:
This island is located to the Southwest of the Iifa tree. Itís big enough to 
be seen in the world map! Use the Chocobo Tracks to the Southwest of Black 
Mage Village and Fly to the Island. The treasure is somewhere on the foot of 
the mountain.

Treasures Found:
33 Potions, 15 Annoyntments, 1 Holy Miter, 1 Dark Matter Card

-----------------------------------------------------------------------------
#24 FORGOTTEN ISLAND    Required Ability/ies: Field, Reef, Mountain, Sea, Sky

Description:
ìWhat a strange place for an island, Kupo.î

Actual Location:
Itís the island thatís located at the North of the Forgotten Continent. It 
can be seen on the map. Its shape is like a Chocobo. Search in this island 
and youíll be able to get the Treasure.

Treasures Found:
1 Ribbon, 1 Rebirth Ring, 13 Amethyst, 1 Ark Card

-----------------------------------------------------------------------------

There are also Chocograph pieces which when collected, youíll be able to make 
a complete Chocograph.

G. ABILITIES
============

Unlike in previous Final Fantasies, you only have one Chocobo in this game 
and he is named Choco. He will learn abilities by going into the Chocobo 
Dreamworld. To enter the Dreamworld, some Chocographs are needed. Once you 
find an actual location, Choco will sleep and enter the Dreamworld 
(explanation on Chocograph below). Now, here are the abilities that your 
Chocobo can acquire, their color and the description:

Ability   How to Acquire                    Color    Description
-----------------------------------------------------------------------------
Field     Youíll get this automatically     Yellow   can dig on land
Reef      Locate the ìHealing Shoresî       Blue     can cross shallow waters
          Chocograph                                 /rivers
Mountain  Locate the ìDawn Lagoonî          Red      can go over mountains
          Chocograph
Sea       Locate the ìGreen Plainsî         D. Blue  can cross the ocean
          Chocograph
Sky       Locate the ìMist Oceanî           Gold     Choco can Fly!
          Chocograph 
-----------------------------------------------------------------------------

thatís all for the Chocobo guide. I hope you understood how it is done. Just 
tell me if you donít understand and Iíll try my best to explain it to you. 
Happy Hunting!



                             Final Fantasy IX(tm)
             is a registered trade mark of SquareSoft, co. Ltd.

                      Playstation(tm) and its accessories
      are registered trade marks of Sony Computer Entertainment America

                    The Final Fantasy IX Walkthrough/FAQ
                               (Part 1 of 2)
                           Copyright November 2000
                                 ìAî Tadeo