Flower: Trophy Guide Created by: ZealousWizard 6/19/2009 Version 1.00 --------------------- Table of Contents --------------------- I. Introduction II. Hidden Trophies III. Bronze Trophies IV. Silver Trophies V. Gold Trophy VI. End --------------------- I. Introduction --------------------- This is my first game guide, so I though I'd start off easy since Flower doesn't have too many trophies and they aren't too hard to get. Even so, at first it might be kind of confusing when reading the descriptions to each of the trophies, so instead of looking around the Q&A or the Board, I thought I'd just make a quick guide here to all the trophies. Some of the trophies require finding the secret flowers, which are pretty easy to get, just consult coloureffect's Secrets Guide. As for crediting the information, I have pretty much just compiled the answers I found through searching the Boards. As for some sidenotes: Healthy Play, Pure, Stars, Urban, and Dream are all trophies you'll earn in the room after completely the level. Welcome Back you'll get when you start up after resting for a week. Memories you'll get after three minutes in the reminiscence scene, so don't cut early and return to the room. The rest you'll get upon fulfilling the requirements of the trophy right then and there, so don't wait until the end of the level. If you're ever unsure whether you got a trophy or not, you can always just bring up the XMB and check. --------------------- II. Hidden Trophies --------------------- These are all Bronze. Discovery - Find and bloom a secret flower Beginning - Find all three secret flowers (and bloom them) for any single level Welcome Back - Don't play for a week, then play. Healthy Play - After playing any level, stay in the room for ten minutes. --------------------- III. Bronze Trophies --------------------- Memories - After completing a level, don't go back to the room for 3 minutes. Palette - On the second level, at the last part, after each of the three rock formations open up, going through them will "power up" to give you a color, going close to the grass will "paint" it that color. Do so with all three surrounding rock formations before completing the level. Wind - On the third level, after activating any windmill so that it is spinning, going close to the fans should cause a gust of wind to rush with or at you, do this seven times. flOw - On the third level, in the second part with the canyons, go into the cave to the left and stick to the right, don't press anything, just ride the wind. Illumination - On the fourth level, When getting to the part where you have to illuminate the spiral, after getting the glow, search a bit further up for a pool, illuminate it. Pure - On the fifth level, the electric structures, especially watch out for the pipes, will electrocute you. This shouldn't be too much of a problem for the first two sections. In the first section, you don't have to collect any of the flowers, so if it seems too risky, you can skip past them. In the second section, you only need to bloom the flowers under the towers connected to pipes. For the last section, it is kinda hard unless you know how to get past it... specifically try to stay as high as possible without getting blown back down, which happens when you try to get too high. Here's a good guide for the last part. http://www.youtube.com/watch?v=wE5G2Y5m_zk There's some debate whether you need to bloom all the purple flowers in the third part to get the trophy, but there's no clear cut answer. They aren't hard to collect though, so it doesn't hurt to be safe. Some people can't seem to get it on their first try, but do get it after a second trial. Stars - During the credits "level", find all the names/flowers. Again, don't rush, make sure to bloom them all, there's no secret or hidden name. Remember that there's always some special animation after each chain/section (except the very last one), so if you don't see one when you think you should, double-check. Also, the electric spires and stuff won't hurt you... so don't worry. Watch the credits to the very end with the remeniscence screen and you should have it. --------------------- IV. Silver Trophies --------------------- Urban - On the sixth and final level, you need to destroy all the bad stuff and restore all the buildings, structures, everything. This can be very time consuming, so be very careful not to overlook anything. I don't think you have to bloom all flowers, but make sure all the buildings are colored in. The freeway isn't that bad, make sure to cover all routes. I'm not sure if you need to color in all the grass, but I tried doing that. Just take some time to explore around. Destroy all the spires, make the city look nice in general. Nature - Bloom 10,000 flowers. --------------------- V. Gold Trophy --------------------- Dream - Find and bloom all secret flowers. This trophy might be a bit misleading since it doesn't really unlock much, at the least, there are no new levels unlocked by this. --------------------- VI. End --------------------- At the time I finished this, I have all but one trophy, just the "Welcome Back" one, which I'm sure the details to that are fine. I really liked this game and how each level progressed. The way each level differed made it truly an emotional experience. My favorite is the third level, which seems to be the most upbeat and fun level, not to mention is the first time you see the pre-level cutscene have a good positive atmosphere. But then it was also the introduction of something foreign to nature, the windmills, and I guess that kinda starts setting the mood of how things will start turning ugly. I always thought that from the trailers and screenshots that this game was going to be happy and bright from start to finish, I'm kinda glad it didn't turn out like that. Well, thank you for reading my guide, I hope it has been useful or helped to save you time. I enjoyed the game, trophies or not, and I hope you have to. If anyone has any corrections, useful comments, or non-offensive things they'd like to say to me, my e-mail is: zealouswizard@hotmail.com This guide is Copyright (c) 2009 ZealousWiard. It may not be posted, edited, or distributed without prior written permission. All trademarks and copyrights in this document are owned by their respective holders.