Tekken 4 Hidden Moves FAQ
Version 5.23
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Written by: Kenneth Walton (Wild Man X)
Written on: June 21, 2009
E-mail: Tekkenomics@hotmail.com
Website: Tekkenomics (Listed below)
PSN: Wild_Man_X
This FAQ version will only be available at:
Tekkenomics (http://www.tekkenomics.tk)
GameFAQs (http://www.gamefaqs.com)
Neoseeker (http://www.neoseeker.com)
IGN (http://faqs.ign.com)
Tekken Zaibatsu (http://www.tekkenzaibatsu.com)
SuperCheats (http://www.supercheats.com)
Games Radar / Cheat Planet (http://www.gamesradar.com)
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Table of Contents
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
1. Version Updates
2. FAQ Description
3. Comments
4. Legal Stuff
5. Legend
6. Legend Examples
7. Fighter Specific Legend Commands (FSLC)
8. Hidden Moves
A. Bryan Fury
B. Christie Monteiro / Eddie Gordo
C. Craig Marduk
D. Heihachi Mishima
E. Hwoarang
F. Jin Kazama
G. Julia Chang
H. Kazuya Mishima
I. King
J. Kuma / Panda
K. Lee Chaolan / Violet
L. Lei Wulong
M. Ling Xiaoyu / Miharu Hiyamo
N. Marshall Law
O. Nina Williams
P. Paul Phoenix
Q. Steve Fox
R. Yoshimitsu
S. Combot / Every Fighter
T. Every Fighter Exception (EFE)
U. Fighter Specific (FS)
9. Special Hidden Moves
10. Unverified Moves
11. Buffered Moves
12. Useful Hidden Moves (UHM)
13. Sample Combos / Juggles
14. Secrets
15. Questions
16. Special Thanks
17. About Tekkenomics
18. About The Author
19. Closing
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
1. Version Updates
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
1.00 - (11-08-02) First release, Demo version
1.10 - (11-13-02) Edited "Legend" format, corrected grammatical error,
added web address of Tekkenomics, added names of Miharu and
Eddy Gordo, edited comment section, added a move for Kazuya
and Paul
1.20 - (11-21-02) Created the "Every Fighter" category, corrected
grammatical errors.
2.00 - (12-04-02) First non-demo release. Corrected grammatical errors,
added more to the "Description of FAQ" section, added the missing
moves that were not included in the demo version, added a note for
Hwoarang, edited paragraph formatting, edited "Legend"
2.10 - (12-19-02) Changed a few sentences, changed FAQ format, created a
"Table of Contents", corrected errors, added Miharu to the e-mail
poll, removed one of Kazuya's missing moves, added notations to the
"Legend"
ADDED MOVES: Bryan, Craig, Christie, Heihachi, Julia, Kazuya, King,
Lee, Lei, Nina, Paul, Yoshimitsu, and "Every Fighter"
2.20 - (01-23-03) Changed a few words in the "Version Updates" section,
added more to the "Description of FAQ", "Comment", and "Legend"
sections, created the "Special Thanks" section, created "Every
Fighter Exception" section, included AIM screen name
ADDED MOVES: Everyone
CORRECTIONS: Everyone except Kazuya, King, and Yoshimitsu
2.30 - (02-04-03) Changed a few words in the "Version Updates" section,
added Combot to missing moves list, corrected typos, EDITED:
"Description of FAQ", "Comment", "Legend", "Special Thanks", and
"About Tekkenomics" sections, created the "Fighter Exception"
section, edited "Legend" format
ADDED MOVES: Everyone except Heihachi
CORRECTIONS: Everyone except Hwoarang, and "EFE"
2.40 - (02-17-03) Renamed "Fighter Exception" to "Fighter Specific", created
"Useful Missing Moves" and "Legend Examples" sections, EDITED: "Version
Updates", "Description of FAQ", "Comments", "Legend", "Special Thanks"
ADDED MOVES: Everyone except Bryan, Kazuya, Lee, Ling, Combot, "EFE"
CORRECTIONS: Everyone except Hwoarang
3.00 - (03-04-03) Changed FAQ name from "Missing Moves" to "Hidden Moves",
replaced "e-mail poll" with "Closing" section, added Miharu's last
name, created sections "FSLC" and "Sample Combos / Juggles",
EDITED: "Legend", "Version Updates", "UHM", "Special Thanks"
ADDED MOVES: Everyone
CORRECTIONS: Everyone except "EFE"
3.10 - (04-03-03) EDITED: "FSLC", "Legend", "UHM", "Comments", "Closing"
ADDED MOVES: Everyone
CORRECTIONS: Everyone except Craig, Kuma, Paul and "FS", "EFE"
3.20 - (05-05-03) EDITED: "Sample Combos", "FSLC", "UHM". "Special Thanks",
"Comments"
ADDED MOVES: All except Paul
CORRECTIONS: All except Jin
3.30 - (07-08-03) EDITED: "FSLC", "Legend", "Version Updates", "Sample Combos"
ADDED MOVES: All except Heihachi, Jin
CORRECTIONS: Christie, Heihachi, Kazuya, Kuma, Lee, Lei, Ling,
Marshall, Nina, Paul, Yoshimitsu, Combot, "FS"
3.40 - (09-24-03) EDITED: "FAQ info", "Legend Examples", "About Tekkenomics",
"Closing"
ADDED MOVES: Bryan, Christie, Craig, Jin, Kuma, Marshall, Nina, Steve,
Yoshimitsu
CORRECTIONS: Christie, Kuma, Lee
3.50 - (05-06-04) EDITED: "Comments"
ADDED MOVES: Christie, Ling
CORRECTIONS: Julia, Ling
4.00 - (06-09-04) EDITED: "Legend", "Legend Examples", "FSLC", "Comments",
"Closing", Created: "Secrets" section
ADDED MOVES: Ling, Paul
4.10 - (07-09-04) Removed some partial 10 hit strings and partial strings,
Edited: "Secrets", "Legend", "FAQ Description", "FSLC",
"Special Thanks", "About Tekkenomics", "Closing"
ADDED MOVES: Bryan, Lei, Steve, Yoshimitsu, Combot, "EFE", "FS"
CORRECTIONS: Everyone
4.20 - (08-13-04) EDITED: "Secrets", "Closing", "Special Thanks", "Legend",
"Sample Combos", Removed crouching moves that can also go to WR and
put it under Combot as "While Rising to Crouch"
ADDED MOVES: Hwoarang, Kazuya, King, Kuma, Lei, Nina, Steve,
Yoshimitsu, Combot, "EFE"
CORRECTIONS: All except Craig, Heihachi, Jin, "FS"
4.30 - (08-20-04) EDITED: "Legend", "FSLC", "UHM", "Sample Combos", "FSLC"
ADDED MOVES: Kazuya, Ling, Nina, Yoshimitsu, "EFE"
CORRECTIONS: Bryan, Christie, Kazuya, Kuma, Marshall, Nina, Paul,
Yoshimitsu, Combot, "EFE", "FS"
5.00 - (08-28-04) Removed more partial strings
EDITED: "Legend", "FSLC", "Legend Examples", "UHM", "Sample Combos",
"Closing"
CREATED: "Unverified Moves" section
ADDED MOVES: Heihachi, Jin, Kazuya, Lei, Yoshimitsu, Combot, "FS"
CORRECTIONS: All
5.10 - (10-24-04) Created the label for new additions to the FAQ,
Added web address of "Tekkenomics 0.1"
EDITED: "Special Thanks", "About Tekkenomics", "Closing", "Legend",
"FSLC", "Secrets", "Version Updates"
CREATED: "Special Hidden Moves" section
ADDED MOVES: Lei, "FS"
CORRECTIONS: All
5.20 - (03-19-05) Created "Buffered Moves" section
EDITED: "Special Thanks" section
ADDED MOVES: Bryan, Kazuya, Combot
CORRECTIONS: Kazuya, King, Nina
5.21 - (05-02-09) Removed AIM screen name, added PSN screen name,
replaced roman numerals, various minor fixes
ADDED: "About The Author"
UPDATED: "About Tekkenomics", "Closing"
5.22 - (05-10-09) Minor fixes
CORRECTIONS: Heihachi
UPDATED: "Unverified Moves", "Questions"
5.23 - (06-21-09) (See below...)
Fighter Specific Legend Commands
- Changed "Combot" to "Every fighter"
About Tekkenomics
- Re-wrote some of section
About the Author
- Re-wrote some of section
Other
- Format changes
- Other minor fixes/changes
FAQ Update Legend
-----------------
New content that has been added.
Content that has been changed, corrected, or modified in any
other way.
NOTE: Corrections include adding any notes, changing names, correcting
various mistakes or typos, and removing anything.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
2. FAQ Description
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Ever since Tekken Tag Tournament, I noticed that all available moves
in the Tekken games were not included in the move lists of each
character. Now that Tekken 4 has been released, I have decided to
take the time to put together a list of all of the moves that I have
noticed that somehow evaded the command lists. This FAQ only covers
the moves that are missing in the PS2 Tekken 4 (U.S. Version) command
lists. These moves should work on the Arcade and other PS2 Versions of
Tekken 4, but I only tested these moves on the U.S. Version.
Because Tekken has so many moves that can be linked together, not all
the commands for these moves were included in the move lists. Listed
in here are moves and button combinations not found specifically in any
of the move lists within the Tekken 4 PS2 game. Also included are
commands with unique properties.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
3. Comments
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
The purpose of this FAQ is to try to inform the Tekken 4 players of the
commands that are available to them, aside from what they have been
provided with in the in-game move lists. These moves were obtained
various ways: experimenting with button combinations while in practice
mode, learning and trying to perform the same moves used by the computer,
and some just by chance. A few of the moves were obtained with the help
of "Catlord's Moves List" which can be found at (www.catlord.com),
Tekken Zaibatsu's Movelists (www.tekkenzaibatsu.com), and some Tekken
fans: Tonymitsu and Velari Lockheart.
I have done a little bit of research, and I've found that there are some
moves in this FAQ that cannot be found in any other Tekken 4 Movelist
currently available. With that said, I hope you find this FAQ useful.
If you happen to see any move(s) listed in this FAQ that are actually
listed in the command lists within the U.S. version of the Tekken 4 PS2
game, please e-mail me and tell me the name of the move and its command
list number.
An example is Lei Wulong's Play Dead: number 016 / 116, which means
command #16 out of 116 total. The number I need would be just #16.
You will receive credit for noticing commands like this whenever I
create the next version of this FAQ. You will also receive credit for
noticing any typos or any other mistakes with the commands. Thank you
in advance.
IMPORTANT: When sending an e-mail, please put something about "Tekken"
or "FAQ" somewhere in the e-mail topic, or the e-mail will be deleted.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
4. Legal Stuff
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
You can download and print this FAQ, but under no circumstances can you
put this FAQ on your web page without my permission. You MAY NOT ALTER
IT IN ANY WAY or claim it as your own.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
5. Legend
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
NOTE: To help clear up some confusion, I will make my legend more similar
to the one used by Tekken Zaibatsu, starting with version 4.1. However,
there will still be some differences.
Changes1: # to N for neutral, DTF to QCF, DTB to QCB
Changes2: _ to [ ] for "optional command", to ( _ ) for "or",
[ ]... to ( )... for repeat
Changes3: WR to WS
--------
Buttons:
--------
Notation Meaning
-------- -------
1 Left Punch (Square)
2 Right Punch (Triangle)
3 Left Kick (X)
4 Right Kick (Circle)
----------
Direction:
----------
Notation Meaning
-------- -------
f Press Forward (Towards opponent)
F Hold Forward (Towards opponent)
FH Hold Forward until next D-Pad command
b Press Backward (Away from opponent)
B Hold Backward (Away from opponent)
BH Hold Back until next D-Pad command
u Press Up
U Hold Up
UH Hold Up until next D-Pad command
d Press Down
D Hold Down
DH Hold Down until next D-Pad command
D/BH Hold Down/Back until next D-Pad command
D/FH Hold Down/Forward until next D-Pad command
QCB Quarter Circle Backward; Down to Back (d, d/b, b)
QCF Quarter Circle Forward; Down to Forward (d, d/f, f)
Note1: D-pad represents the arrows (up, down, left, right) on the
PS2 controller or Arcade stick
Note2: "FH" requires you to hold forward for a longer period of time
than "F".
--------------
FAQ Notations:
--------------
Notation Meaning
-------- -------
ALT Alternate; another way to execute the same exact move
ALTER Another way to perform the move, although the move is not
exactly the same.
HOLD Hold indicated button(s) until that move is executed
HOLD* Hold indicated button(s) for a short period of time
( _ ) Or; Choose one of the moves within the parenthesis to do
~ Press button immediately after
/ Press indicated directional buttons at the same time
+ Press buttons at same exact time
N Leave joy pad neutral
* Short pause between button presses
** Medium pause between button presses
*** Long pause between button presses
[ ] Optional command(s)
{ } Action within these must be completed in order for the command
to be executed correctly
: The command following this requires "just frame" input
( )... Repeat the pattern within the brackets
----------------
Action Notation:
----------------
Notation Meaning
-------- -------
BLK Attack must be blocked by opponent
BT Back Towards Opponent
BWALL Your fighter's back must be near a wall
CH During Counter Hit/Attack
EOG Enemy lying on the ground
GRAB Opponent must be grabbed from the front
HIT While opponent is being hit (damaged)
HIT* After opponent is hit (damaged)
KND Right after the opponent knocks to you the floor
OBT Opponent's Back is towards you
ParL Left punch must be parried
ParR Right punch must be parried
Parry Move is parried
RevL While opponent is reversing your left attack
RevR While opponent is reversing your right attack
RUN While your fighter is running
RUN* While your fighter is running from far away
RUN** While your fighter is running from very far away
SS Sidestep
SSL Sidestep Left
SSR Sidestep Right
SSW During Sidestep Walk
TAC During Tackle
WC While Crouching
WCD Hold down, While in the crouching position
WCH Remain in the Crouching position for the duration of the move
WOB While lying on back
WOBFT While lying on back, feet towards opponent
WOSFT While lying on stomach, feet towards opponent
WOG While lying on ground
WS While standing from a crouch; While Rising
------------------------
Fighter Specific Legend:
------------------------
Notation Meaning Fighter
-------- ------- -------
BCK During Backdrop King
CAB During Cannonball King
Buster
CRA Crane Stance Lei Wulong
CRB Crab Hold Nina Williams
DC Dragon Charge Marshall Law
DC2 Dragon Charge 2 Marshall Law
DCT Dragon Charge Marshall Law
Transition
DC2T Dragon Charge 2 Marshall Law
Transition
DRG Dragon Stance Lei Wulong
DRM Drunken Master Lei Wulong
FLEA During Flea Yoshimitsu
FKS Fake Step Marshall Law
FLS Flicker Stance Steve Fox
HND Handstand Christie Monteiro / Eddy Gordo
HNT Hunting Kuma / Panda
HTM Hitman Lee Chaolan / Violet
IND Indian Stance Yoshimitsu
LF Left Flamingo Hwoarang
LS Left Stance Hwoarang
MED Meditation Yoshimitsu
MNP Mount Position Craig Marduk
NGV Negativa Christie Monteiro / Eddy Gordo
PAN Panther Stance Lei Wulong
PDF Play Dead, feet Lei Wulong
towards opponent
PDH Play Dead, head Lei Wulong
towards opponent
PHI Phoenix Illusion Lei Wulong
PHX Phoenix Ling Xiaoyu
PLD Play Dead Kuma / Panda
RDP Ready Position Craig Marduk
RND Rain Dance Ling Xiaoyu
RF Right Flamingo Hwoarang
RS Right Stance Hwoarang
SIT During Sit Kuma / Panda
SNA Snake Stance Lei Wulong
SOM After Soul Omen Jin Kazama
STL Move has been Yoshimitsu
stolen/copied
SUS During Slap U Yoshimitsu
Silly
SWF Sidewind, feet Lei Wulong
towards opponent
SWH Sidewind, head Lei Wulong
towards opponent
TAUNT2 After Taunt 2 Bryan Fury
TGR Tiger Stance Lei Wulong
TRP Triple Slaps Nina Williams
Note: The moves in this FAQ are written from the point of view of
the player on the left side, so some moves will have to be
adjusted to fit the right side.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
6. Legend Examples
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
1) [ ] = Optional command
Bryan Fury
Vulcan Cannon Body Blow
D/FH+1, 1, [1], [1], 2
This move can be expanded to these moves...
Vulcan Cannon Body Blow 1
D/FH+1, 1, 2
Vulcan Cannon Body Blow 2
D/FH+1, 1, 1, 2
Vulcan Cannon Body Blow 3
D/FH+1, 1, 1, 1, 2
2) ( _ ) = or
Steve Fox
Left Right Left to Swaying
1, 2, 1, b+(3 _ 4)
This move can be performed by doing:
1, 2, 1, b+3
or by doing...
1, 2, 1, b+4
Only one of these commands are needed.
3) + = and
Christie Monteiro
Cabra Macaco Throw (ALT)
d/f+1+2
Press "d/f" and "1" and "2" all at the same exact time.
4) DCT and DC2T (Explaination)
Explanation: You are performing a move that can be transitioned
into "DC" or "DC2" if you were to press b, f afterwards.
Marshall Law
DC2-DC Instant Transition
DC2T ~ b, f, b, f
5) "Indian Stance Motion Taunt" (Explaination)
Yoshimitsu
Indian Stance Motion Taunt
IND {HOLD 3+4}, (1 _ 2), (u _ d _ f _ b)
While in the Yoshimitsu's Indian stance, hold down "3+4". While
still holding these buttons, press "1" or "2". Then while you are
still holding down "3+4", press any directional D-PAD button.
You will hear Yoshimitsu's taunt whenever you press any D-PAD
button.
Note1: During this entire hidden move, you will be holding down the
"3+4" buttons.
Note2: Pressing the "1" or "2" buttons will give you two different
taunts.
Note3: When Yoshimitsu is wearing his bug outfit, you will know that
you are doing this hidden move correctly if you see his wings
retract.
6) PHX BT (Explaination)
Ling Xiaoyu
Reverse Phoenix Mistrust
PHX BT 4
"PHX BT" means that you are in the PHX stance with your back
towards your enemy. This can occur when you are in "PHX"
and the opponent jumps over you or sidesteps around you.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
7. Fighter Specific Legend Commands
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
In this section, you will find the ways in order to perform the
moves listed under the "Fighter Specific Legend". Listed in here
will just be some of the ways, not all.
Bryan Fury
Taunt 2 (TAUNT2) 1+3+4, {HOLD 1+4}
Christie Monteiro
Handstand (HND) f+1+2
Negativa (NGV) d+3+4 3~4, N 1,2,4,4
1,2,4,3 SS 3
Craig Marduk
Mount Position (MNP) RDP 1+2
Ready Position (RDP) 3+4
Hwoarang
Left Flamingo (LF) f+3 RS f+3
Left Stance (LS) N {Default Stance}
Right Flamingo (RF) f+4 RS f+4
Right Stance (RS) 3+4
Jin Kazama
Soul Omen (SOM) b+{HOLD 1+2}, d, u, b, f
King
Backdrop (BKD) f, D/F+(1+3 _ 2+4) * 2, 1, 1+2
Cannonball Buster (CAB) SS 2+4
Kuma
Hunting (HNT) 3+4
Play Dead (PLD) HNT d+3+4
Sit (SIT) d+3+4
Lee Chaolan
Hitman (HTM) 3+4
Lei Wulong
Back Turn (BT) b+3+4
Crane (CRA) (u _ u/f _ u/b)+3
Drunken Master (DRM) f+3+4 SS 2,2,F b,B+1,F
Phoenix Illusion (PHI) b+1+4
Play Dead (PDH) d+3+4
Sidewind (SWF) d+1+2
Snake Stance (SNA) (SS 1+4 _ SS 2+3 _ f+2+3)
Ling Xiaoyu
Phoenix (PHX) d+1+2
Rain Dance (RND) b+3+4
Marshall Law
Dragon Charge (DC) d+1+2
Fake Step (FKS) b+1+2
Nina Williams
Triple Slaps (TRP) 1, 2, 3 {HIT}, 1+2
Steve
Flicker Stance (FLS) (b+1+2 _ 1+2)
Yoshimitsu
Indian Stance (IND) d+3+4
Meditation (MED) 3+4
Every Fighter
Sidestep (SS) (u _ d)
Sidestep Walk (SSW) (U _ D)
While Crouching (WC) (D/B _ D/F)
While Crouching Down (WCD) (D/B, D _ D/F, D)
While Rising (WS) WC N
While Running (RUN) (f, f, f _ f, FH)
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
8. Hidden Moves
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
-------------------------------------------------------------------
A. Bryan Fury
-------------------------------------------------------------------
Cremation Fakeout Punch
1, 4, 2 ~ f+1, 4
Cremation Fakeout Punch Mist Step
1, 4, 2 ~ f+1, (u _ d)
Cremation Fakeout Punch Mist Step Wolf's Tail
1, 4, 2 ~ f+1, (u _ d), 4
Crouching Hammer Driver
WC 1+2
Destructive Back Knuckle Mist Step Fakeout
1, 4, 2, 1, (u _ d)
Destructive Back Knuckle Mist Wolf's Tail
1, 4, 2, 1, (u _ d), 4
Double Back Knuckle Mist Step Fakeout
b+2, 1, (u _ d)
Double Back Knuckle Mist Step Wolf's Tail
b+2, 1, (u _ d), 4
Fisherman's Slam (ALT)
WS 2, B+2
Furious One Two Low Kick
f+1, 2, 3
Furious Backspin Kick
3+4
Furious Rush to Low Kick
f+1, 2, 1, 4
Fury-less Rush
1, 2, 1, 2
Hands of Doom Fakeout Punch
b+2 ~ f+1, 2
Incomplete Bruiser Combo to Taunt
TAUNT2 f+2, 1, 4 {HIT*}, 2 * [1], [4]
Lair's Dance Fakeout Punch
1, 4, 2 ~ f+1, 2
Parry to Gut Punch
b+1+2 {ParR}, 2
Parry to Mach Breaker
b+1+2 {ParL}, 2
Rising Mist Step
QCF+(Any WS move)
Slash Kick Power Charge
f, F+{HOLD 3}
Stomach Blow (ALT)
d+2
Triple Spin Kick (ALT)
4, 3, 4
Vertical Orbital Heel Kick
u+4
Vertical Rolling Driver
u+3
Vulcan Cannon Body Blow
D/FH+1, 1, [1], [1], 2
While Rising Snake Edge
d/f+3, WS (Any WS move)
Wolf Bite Fakeout Punch
b+2 ~ f+1, 4
Wolf Bite Fakeout Punch Mist Step
b+2 ~ f+1, (u _ d)
Wolf Bite Fakeout Punch Wolf's Tail
b+2 ~ f+1, (u _ d), 4
-------------------------------------------------------------------
B. Christie Monteiro / Eddy Gordo
-------------------------------------------------------------------
Note: Christie Monteiro and Eddy Gordo have the same command list.
10 Hit Combo 2.1
4~3, 4, 2, 4, 3, 3
10 Hit Combo 2.2
4~3, 4, 2, 4, 3, 4, 4
10 Hit Combo 2.21
4~3, 4, 2, 4, 3, 4, [4], B
10 Hit Combo 2.22
4~3, 4, 2, 4, 3, 4, [4], WS (Any WS move)
10 Hit Combo 2.3
4~3, 4, 2, 4, 3 ** 3
10 Hit Combo 2.4
4~3, 4, 2, 4, 3, 4, 1+2
10 Hit Combo 2.5
4~3, 4, 2, 4, 3, 4, 1+2, (1+2 _ 1)
10 Hit Combo 2.51
4~3, 4, 2, 4, 3, 4, 1+2, (1+2 _ 1), 2
10 Hit Combo 2.6
4~3, 4, 2, 4, 3 * 4, 4, 3+4
10 Hit Combo 2.7
4~3, 4, 2, 4, 3, (* 4, 3)...
Air Mail (ALT)
{Approach from Behind} d/f+1+2
Back Handspring Halt
3+4, B
Barbed Wire Infinite
d/b+4, (4)...
Cabra Macaco Throw (ALT)
D/F+2+4
Calypso Low Variation
HND 1, 3, 4, 4
Circus to Handstand
HND 2, 4, B
Combo Jilar Firekick
1, 2, 4, 3
Combo Jilar Scoot Kick
1, 2, 4, 4
Dos Sol to Handstand
SS 4 ~ 3, B
Firekick (ALTER)
(u _ u/b)+3+4
Firekick to Negativa (ALT)
u/f+3+4, B
Forearm Attack
d/f+1
Hammer Head (ALT)
WC 1+2 ~ 1
Handslaps Mirage to Crouch
1+2, 3 ~ D
Handstand Leg Whip Mars Attcak Flip
HND 1, 3 * 4, 4, 3+4
Handstand Low Kick
HND ** 3
Handstand Mid Kick
HND ** 4
Handstand Side Flop
HND 1, 3, 4, 4
Handstand Somersault
HND 1+2
Handstand Somersault Infinite
HND (1+2 **)...
Handstand to Hot Plate Special
HND 1, 3 ** 3
Handstand to Negativa
HND N
Handstand to Standing
HND B
Helicopter Infinite
HND (4 **)...
Hot Plate Special Cancel
SS 3 ~ D
Hot Plate Special to Handstand Cancel
SS 3 ~ B
Hot Plate Special to Handstand Perch Flop Kick
SS 3 {(HIT* _ BLK)}, B, 3+4
Island Mirage Handstand Delay
d/f+3, UH
Island Mirage to Forward Roll
d/f+3, FH
Island Mirage to Standing
d/f+3, BH
Jumping Jacks Drop Kick
u/f+3 * 3
Knee Slicer Low Front Stinger Halt
NGV 4, 3+4, B
Knee Slicer Low Front Stinger Halt Kick
NGV 4, 3+4, 3
Left Jab to Island Mirage Handstand
1, 3, N
Left Jab to Island Mirage Negativa
1, 3, D
Leg Whip Mars Attack Hot Plate Special
b+4, 3 ** 3
Leg Whip Mars Attack Infinite
b+4, 3, (* 4, 3)...
Leg Whip Mars Attack Low
b+4, 3, 4, 4
Leg Whip Mars Attack to Crying Needle
b+4, 3, 4, 1+2
Leg Whip Mars Attack to Hammer Head
b+4, 3, 4, 1+2, (1+2 _ 1)
Leg Whip Mars Attack to Screw Driver
b+4, 3, 4, 1+2, (1+2 _ 1), 2
Low Front Stinger Halt
NGV 3+4, B
Mirage to Crouch
d/f+3+4 ~ D
Missile Launcher
{Approach from Left Side} d/f+1+2
Negativa Advancing Low Kick
NGV f, 4
Negativa Advancing Mid Kick
NGV f, 3
Negativa Circle Kick
NGV (f _ b) ** 4
Negativa Face Jammer
NGV (f _ b) ** 3
Negativa Hot Plate Special
NGV 1, 4, 3 ** 3
Negativa Low Kick
NGV 3
Negativa Mid Kick
NGV 4
Negativa Retreating Low Kick
NGV b, 4
Negativa Retreating Mid Kick
NGV b, 3
Negativa Retreating Rising Cross-Chop
NGV b, 1+2
Negativa Reverse Spring Kick
NGV b, 3+4
Negativa Rising Cross-Chop
NGV f, 1+2
Negativa to Au Maladro to Handstand
NGV 2, 4, B
Negativa to Au Maladro to Slippery Kick
NGV 2, 4, 3+4, 4, 4
Negativa to Crying Needle
NGV (f _ b)+1+2
Negativa to Hammer Head
NGV (f _ b)+1+2, (1+2 _ 1)
Negativa to Screw Driver
NGV (f _ b)+1+2, (1+2 _ 1), 2
Negativa to Hot Plate Special
NGV 1, 4, 3 * 3
Negativa to Leg Whip Mars Attack Crying Needle
NGV 1, 4, 3, 4, 1+2
Negativa to Leg Whip Mars Attack Hammer Head
NGV 1, 4, 3, 4, 1+2, (1+2 _ 1)
Negativa to Leg Whip Mars Attack Screw Driver
NGV 1, 4, 3, 4, 1+2, (1+2 _ 1), 2
Negativa to Leg Whip Mars Attack Flip
NGV 1, 4, 4, 3+4
Negativa to Leg Whip Mars Attack Flip Combo
NGV 1, 4, 3 * 4, 4, 3+4
Negativa to Leg Whip Mars Attack Infinite
NGV 1, 4, 3, (* 4, 3)...
Negativa to Leg Whip Mars Attack Low
NGV 1, 4, 3, 4, 4
Negativa to Leg Whip Thong Bikini Hot Plate Special
NGV 1, 4, 3, 3
Negativa to Mela-Lua Negativa
NGV 1, 3, D
Negativa to Standing
NGV (d/b _ d/f _ u/b _ u/f)
Reverse Caranguejo Throw
BT 2+4 ~ B
Reverse Low Front Stinger
BT NGV 3+4
Reverse Low Front Stinger Cancel
BT NGV 3+4, 3
Reverse Negativa Low Kick
BT NGV 3
Reverse Negativa Mid Kick
BT NGV 4
Reverse Negativa to Armada Combo
BT NGV 1, 4
Reverse Negativa to Au Maladro Combo
BT NGV 1, 3
Reverse Negativa to Flare Combo
BT NGV 2, 3
Reverse Negativa to Mela-lua Combo
BT NGV 2, 4
Reverse Rio Special
BT 2+4
Rio Deal
BT 2+4 ~ F
Rising Front Stinger
WS 3+4
Rising Front Stinger to Handstand
WS 3+4, B
Rising Front Stinger to Negativa
WS 3+4, D
Roundhouse (ALT)
u+4
Running Lunging Brushfire
RUN 3
Running Lunging Brushfire to Handstand
RUN 3, B
Running Lunging Brushfire to Negativa
RUN 3, D
Samba Slippery Kick to Crying Needle
f+4, 3+4, 4, 1+2
Samba Slippery Kick to Hammer Head
f+4, 3+4, 4, 1+2, (1+2 _ 1)
Samba Slippery Kick to Screw Driver
f+4, 3+4, 4, 1+2, (1+2 _ 1), 2
Samba Slippery Kick to Handstand
f+4, 3+4, B
Samba Slippery Kick to Side Flop
f+4, 3+4, 4, 4
Satellite Moon Hot Plate Special
4~3 * 3
Satellite Moon Hot Plate Special Cancel
4~3 * 3 ~ D
Satellite Moon Hot Plate Special Cancel to Handstand
4~3 * 3 ~ B
Satellite Moon Hot Plate Special to Handstand
4~3 * 3, B
Satellite Moon to Freeze Pose
4~3 * B
Screw Driver
WC 1+2, (1+2 _ 1), 2
Shadow Dancer
{Approach from Right Side} d/f+1+2
Sidestep to Jumping Jacks
d, (u _ u/b _ u/f)+3
Sidestep to Jumping Jacks Drop Kick
d, (u _ u/b _ u/f)+3 * 3
Sidestep to Jumping Jacks Evil Stinger
d, (u _ u/b _ u/f)+3, 3+4
Sidestep to Jumping Jacks Mirage
d, (u _ u/b _ u/f)+3, 3
Sidestep to Jumping Jacks Negativa
d, (u _ u/b _ u/f)+3, D
Slippery Kick Side Flop to Handstand
3 ~ 4, 4, [4], B
Slippery Kick to Crying Needle
3 ~ 4, 4, 1+2
Slippery Kick to Hammer Head
3 ~ 4, 4, 1+2, (1+2 _ 1)
Slippery Kick to Screw Driver
3 ~ 4, 4, 1+2, (1+2 _ 1), 2
Thong Bikini to Circle Hot Plate Special
d/b+3 * 4, 3 ** 3
Thong Bikini to Circle Kick Infinite
d/b+3 * 4, (3 * 4)...
Thong Bikini to Circle Kick Low
d/b+3 * 4, 3, 4, 4
Thong Bikini to Circle Kick Mid
d/b+3 * 4, 3, 3
Thong Bikini to Hammer Head
d/b+3~4, 1+2, (1+2 _ 1)
Thong Bikini to Screw Driver
d/b+3~4, 1+2, (1+2 _ 1), 2
Thong Bikini to Leg Whip Mars Attack Flip
d/b+3 * 4, 4, 3+4
Twister Front Stinger to Handstand
SS 4, 3+4, B
Twister Front Stinger to Negativa
SS 4, 3+4, D
Vasuuna (ALTER)
(u _ u/b)+1+2
Vasuuna to Crouch
(u _ u/b _ u/f)+1+2, D
Wheel Kicks Sao Paulo Special to Handstand
SS 3+4, 3+4, 3+4, B
Wheel Kicks Sao Paulo Special to Negativa
SS 3+4, 3+4, 3+4, u/f+3+4, (B _ D)
While Rising 10 Hit Combo 2
4 ~ 3, 4, 1, 4, 3, WS (Any WS move)
While Rising Alternate
QCF+(Any WS move)
While Rising Back Summy
f, F+4, WS (Any WS move)
While Rising Carnival
HND 2, 4, 3, WS (Any WS move)
While Rising Combo Jilar
1, 2, 4, WS (Any WS move)
While Rising Flop Left
HND 1, WS (Any WS move)
While Rising Flop Right
HND 2, WS (Any WS move)
While Rising Handstand to Standing
HND B, WS (Any WS move)
While Rising Island Mirage to Forward Roll
d/f+3, FH, WS (Any WS move)
While Rising Island Mirage to Standing
d/f+3, BH, WS (Any WS move)
While Rising Leg Whip Mars Attack
b+4, 3, [4], WS (Any WS move)
While Rising Leg Whip Mars Attack to Hammer Head
b+4, 3, 4, 1+2, (1+2 _ 1), WS (Any WS move)
While Rising Left Jab to Island Mirage
1, 3, BH, WS (Any WS move)
While Rising Negativa
NGV (u _ d), WS (Any WS move)
While Rising Negativa Low Kick
NGV 3, WS (Any WS move)
While Rising Negativa Mid Kick
NGV 4, WS (Any WS move)
While Rising Negativa to Hammer Head
NGV (f _ b)+1+2, (1+2 _ 1), WS (Any WS move)
While Rising Negativa to Leg Whip Mars Attack Hammer Head
NGV 1, 4, 3, 4, 1+2, (1+2 _ 1), WS (Any WS move)
While Rising Reverse Negativa Low Kick
BT NGV 3, WS (Any WS move)
While Rising Samba Slippery Kick to Hammer Head
f+4, 3+4, 4, 1+2, (1+2 _ 1), WS (Any WS move)
While Rising Slippery Kick to Hammer Head
3 ~ 4, 4, 1+2, (1+2 _ 1), WS (Any WS move)
While Rising Slippery Kick to Side Flop
3 ~ 4, 4, WS (Any WS move)
While Rising Thong Bikini
d/b+3, WS (Any WS move)
While Rising Thong Bikini to Low Kick
d/b+3 ~ 4, WS (Any WS move)
While Rising Thong Bikini to Hammer Head
d/b+3 ~ 4, 1+2, (1+2 _ 1), WS (Any WS move)
While Rising Twister Sweep
SS 4, 3, WS (Any WS move)
While Rising Wheel Kicks Sao Paulo Special to Handstand
SS 3+4, 3+4, 3+4, BH, WS (Any WS move)
-------------------------------------------------------------------
C. Craig Marduk
-------------------------------------------------------------------
Bull Charge Throw
WC 1+2 {HIT}, B
Crouching Power Bomb
WCD 2+4
Dismount
MNP 3+4
Foot Stomp (ALTER)
(u/f _ u/b)+3+4
Mount Punch Fake Left
MNP (1 _ 2), (1 _ 2), (1 _ 2), 1 ~ 2
Mount Punch Fake Right
MNP (1 _ 2), (1 _ 2), (1 _ 2), 2 ~ 1
Mounted Spear
RUN*
Power Knuckle to Power Bomb
1+2, d+2+4
Ready Position Cancel
RDP (3+4 _ d/b)
Ready Position Cyclone Kick
RDP 3
Ready Position Foot Stomp
RDP (u/b _ u/f)+3+4
Ready Position Heel Stab
RDP 1
Ready Position High/Mid Autoguard
RDP N
Ready Position Jump Kick
RDP (u/b _ u/f)+(3 _ 4)
Ready Position Low Left Kick
RDP (d/b _ d/f)+3
Ready Position Low Parry
RDP D/F {Parry}
Ready Position Low Right Kick
RDP d/b+4
Ready Position Push Away Kick
RDP 4
Ready Position Shin Breaker
RDP d/f+4
Ready Position Tornado Chop
RDP 2
Ready Position Side Step
RDP (u _ d)
Ready Position Side Step Cancel
RDP d+3+4
Ready Position Side Step Foot Stomp
RDP u+3+4
Ready Position Side Step Jump Kick
RDP u+(3 _ 4)
Ready Position Side Step Jumping Punch
RDP u+1
Ready Position Side Step Low Kick
RDP d+(3 _ 4)
Ready Position Side Step Poke
RDP d+1
Ready Position Side Step to Mounted Punches
RDP (u _ d)+1+2
Ready Position to Crouch Advance
RDP D/F
Ready Position to Crouch Guard
RDP D/B
Ready Position to Position Change
RDP 1+3 ~ (F _ B _ U _ D)
Reverse Double Leg Takedown
BT RP 1+2
Running Bicycle Kick
RUN 3
While Rising Shin Breaker
WC D/F+4, WS (Any WS move)
-------------------------------------------------------------------
D. Heihachi Mishima
-------------------------------------------------------------------
Basic Right Uppercut
d/f+2
Dark Step Dragon Uppercut
f, N, d, d/f, 1
Dark Step Rising Uppercut
f, N, d, d/f, 2
Dark Step Tsunami Kick
f, N, d, d/f, 4, 4
Death Row
1, 2, 2, 1+2, (u _ d), 1+2
Death Row (ALT)
1, 2, 2, 1, (u _ d), 1+2
Demon Executioner (ALT)
1, 2, 2, 1
Demon Shout (ALT)
f+2, 1
Diamond Hell Sweeps
f, N, d, D/F+4 : 4 : 4
Diamond Hell Sweeps Thunder Godfist
f, N, d, D/F+4 : 4 : 4 : N+1
Diamond Hell Sweeps Tsunami Kick
f, N, d, D/F+4 : 4 : 4, N+4, 4
Diamond Thunder Godfist
f, N, d ~ D/F+1
Electric Wind Godfist
f ~ N ~ d ~ d/f+2
Fake Executioner (ALT)
1, 2, 2, 1, (u _ d)
Hammer Punch to Crouch
d+1 ~ D
Heaven's Wrath Counter
b+2+4 {Opponent Mid/High attack}
Rising Demon Scissors
WS 4 ~ 3
Rising Uppercut Juggler
f, N, d, D/FH+{HOLD 2}
Spinning Backfist
f+2
Spinning Demon Uppercut (ALTER)
f, N, d, D/F+4, [4], N, 1
Twin Hammers Stunner
B+{HOLD 1+2}
While Rising Mist Step
QCF, N, WS (Any WS move)
-------------------------------------------------------------------
E. Hwoarang
-------------------------------------------------------------------
Note: Always begin in the Left Stance unless indicated otherwise.
Back Turned High Kick (LS)
LS BT 3
Back Turned High Kick (RS)
RS BT 4
Basic Right Uppercut
d/f+2
Boot Camp (LS)
f+3 ~ 4
Boot Camp (RS)
RS f+4 ~ 3
Blizzard Kicks to Crouch
4, 4, 4, 3, D
Cheap Shot Reinforcement
RS f+3 ~ 4
Dark Cheap Shot Snap Kick
f, N, d, d/f+3 ~ 3
Dark Left Flamingo Feint
f, N, d, d/f+3
Deja Vu
LF 4 ~ 3
Dishonorable Discharge
FH+1, 2, 4
Disrepect Combo
LF 2, 2, 3
Doggle Lift Reinforcement
f+4 ~ 3
Firecracker (RS)
RS d+4, 4
Flamingo Low to Right Hook Kick Combo
LF d+3, 4, 4
Flamingo Low to Right Hook Kick Flamingo Combo
LF d+3, 4, (Any RF move)
Head Splitter
WS 3
Honorable Discharge
FH+1, 2, 3
Jump Kick (ALT)
u/b+3
Jump Kick to Left Flamingo Combo
(u _ u/b)+3, (Any LF move)
Left Flamingo Cutter Left (ALT)
LF d+3
Left Flamingo Cutter Right (ALT)
LF (d/f _ d)+4
Left Flamingo Left Kick
LF 3
Left Right to Left Flamingo (Extra Damage)
f+1, 2, 3
Left Right to Right Flamingo (Extra Damage)
f+1, 2, 4
Right Flamingo Cutter Left (ALT)
RF (d/f _ d)+3
Right Flamingo Cutter Right (ALT)
RF d+4
Right Kick to Right Flamingo
RS 4, (U _ D _ B _ F)
Right Side Kick to Right Flamingo
RS d/f+4, (U _ D _ B _ F)
Right Stance Fade-Away Kick
RS u/b+4
Roundhouse Jump Kick
(u/f _ u)+4
Rusty Chainsaw Kick
RS 2, 4, 3
Smash Low Right Mid Combo
(RS _ LS) d+3, 4, 4
While Rising 10 Hit Combo (LF)
LF 2, 2, 3, 4, 3, 4, 4, WS (Any WS move)
While Rising 10 Hit Combo (RF)
RF 1, 2, 3, 4, 3, 4, 4, WS (Any WS move)
While Rising Cutter Left
RF (d/f _ d _ d/b)+3, WS (Any WS move)
While Rising Cutter Right
LF (d/f _ d _ d/b)+4, WS (Any WS move)
-------------------------------------------------------------------
F. Jin Kazama
-------------------------------------------------------------------
Arm Breaker
TAC 1+2
Attack Reversal
b+1+2 ~ f, f, b+2+4
Blade Kick Daemon Soul
d/f+4 {HIT*}, d+1+2
Dark Step Spinning Back Kick
f, N, d, D/F+3
Demon Laser Annihilator
b, f+2, 1 : d+2
Double Chamber Punch Daemon Soul
1+2 {HIT*}, d+1+2
Electric Wind Hook Fist
f ~ N, d ~ d/f+2
Feint Kick Combo Daemon Soul
1, 3 ~ 3, 3 {HIT*}, d+1+2
Feint Stinger
1, 3 ~ 3
Front Thrust Kick Daemon Soul
f+4 {HIT*}, d+1+2
Heat Seeker Daemon Soul
f+3 ~ 3, 3 {HIT*}, d+1+2
Kazama Style 5 Hit Combo to Daemon Soul
1, 3, 2, 1, 4, d+1+2
Kazama Style 6 Hit Combo to Daemon Soul
f, F+3, 1, 3, 2, 1, 4, d+1+2
L.L.R.K. to Daemon Soul
f, N, d, D/F+4 {HIT*}, d+1+2
L.L.R.K. to Spinning Flare Kick (ALT)
f, N, d, D/F+4 ~ 3
Laser Annihilator (ALT)
b, f+2, 1, (d _ d/b)+{HOLD 2}
Laser Scraper (ALT)
b, f+2, 1, (d _ d/b)+2
Left Axe Kick to Feint Kick Combo
f, F+3, 1, 3 ~ 3, 3
Left Axe Kick to Feint Kick Combo Daemon Soul
f, F+3, 1, 3 ~ 3, 3 {HIT*}, d+1+2
Left Axe Kick to Stinger
f, F+3, 1, 3 ~ 3
Left Jump Kick
u/f * 3
Left Roundhouse Daemon Soul
f+3 {HIT*}, d+1+2
Left Sidekick Daemon Soul
d/f+3 {HIT*}, d+1+2
Reverse Double Lift Kick
BT d+3+4
Right Backfist to Left Roundhouse Daemon Soul
b+2, 3 {HIT*}, d+1+2
Rising Spinning Flare Kick
WS 4 ~ 3
Soul Omen < Catlord >
b+{HOLD 1+2}, d, u, b, f
Soul Rage 5 Hit Stinger Combo
SOM 1, 2, 3, F+1, 3 ~ 3
Soul Rage 6 Hit Combo < TZ >
SOM 1, 2, 3, F+1, 3 ~ 3, 3
Soul Rage 6 Hit Combo to Daemon Soul
SOM 1, 2, 3, F+1, 3 ~ 3, 3 {HIT*}, d+1+2
Soul Rage 8 Hit Combo
SOM 1, 2, 3, 1, 3, 2, 1, 4
Soul Rage 8 Hit Combo to Daemon Soul
SOM 1, 2, 3, 1, 3, 2, 1, 4, d+1+2
Soul Rage Lunging Low Roundhouse
SOM f, N, d, D/F+4
Soul Rage Lunging Low Roundhouse to Spinning Flare Kick
SOM f, N, d, D/F+4 ~ 3
Soul Rage Right Roundhouse Punch
SOM f, N, d, D/F+2
Spinning High Kick (ALT)
(u _ u/b)+3
Sunset Kick
u/f * 4
Tidal Wave (Extra Damage)
u/f+1+2 ~ u/b+3+4
Ultimate Punch to Arm Breaker
TAC (1,2,1 _ 2,1,2), 1+2
-------------------------------------------------------------------
G. Julia Chang
-------------------------------------------------------------------
10 Hit Combo 3 to Crouch
2, 1, 1, 2, 3, 3, 2, 1, 4, D
Glorious Cannon
d+2, 3, 1
Liquid Sweep
b+3
Power Charge Tequila Sunrise Elbow Smash
(WS 2 _ 3~2), {HOLD 2}
Running Body Elbow
RUN 2
Running Lightning Bolt
RUN 1, 2
Running Rapid Counter Attack
RUN 1
Spin and Triple Spinning Low Kick
3+4, 4, 4, D+4
Spin and Triple Spinning Kicks
3+4, 4, 4, 4
Spin and Triple Spinning Kicks Slash Uppercut
3+4, 4, 4, 1
Sweep Low Kick (ALT)
DH+4, 4
While Rising 10 Hit Combo 2
2, 1, 1, 2, 3, 3, 2, 3, WS (Any WS move)
While Rising Bow & Arrow
1+4, WS (Any WS move)
While Rising Double Sweep
b+3, 4, WS (Any WS move)
While Rising G-Clef Cannon Bow & Arrow
1, 1, 4, WS (Any WS move)
While Rising High Low Kick Combo
4, 4, WS (Any WS move)
While Rising Liquid Sweep
b+3, WS (Any Ws move)
While Rising Machine Gun Low Kick
1, 2, 3, WS (Any WS move)
While Rising Mini G-Clef Cannon to Bow & Arrow
d/f+1, 4, WS (Any WS move)
While Rising Slow Power Punch to Low Kick
d/f+2, 3, WS (Any WS move)
While Rising Spin and Triple Spinning Low Kick
3+4, 4, 4, D+4, WS (Any WS move)
While Rising Spinning Sweep
WC d/f+4, WS (Any WS move)
While Rising Sweep
d+4, WS (Any WS move)
While Rising Sweep Low Kick
d+4, D+4, WS (Any WS move)
While Rising Tequila Sunrise Bow & Arrow
(WS 2 _ 3~2), 1, 4, WS (Any WS move)
While Rising Tequila Sunrise Low Kick
(WS 2 _ 3~2), 4, WS (Any WS move)
While Rising Triple Spinning Low Kick
4, 4, D+4, WS (Any WS move)
-------------------------------------------------------------------
H. Kazuya Mishima
-------------------------------------------------------------------
Crouching Ultimate Tackle
WC 1+2
Dark Step to Dragon Uppercut to Middle Kick
f, N, [d], d/f, 1, 3
Dark Step to Dragon Uppercut to Spinning Low Kick
f, N, [d], d/f, 1, 4
Dark Step Rising Uppercut
f, N, d, d/f, 2
Dark Step Tsunami Kick
f, N, d, d/f, 4, 4
Dark Step Ultimate Tackle
f, N, d, D/F+1+2
Devil Heel Lancer
f, N, D/F+3
Devil Step
f, N, d/f, N
Electric Wind Godfist
f ~ N ~ d ~ d/f+2
Front Kick to Jab (Extra Damage)
f+3, 1
Lightning Uppercut to Lightning Screw Uppercut
b+1+4, b
Mist Step Electric Wind Godfist
f, N ~ d/f+2
Rising Demon Scissors
WS 4 ~ 3
Risng Sun (Vertical)
u+4, 4
Roundhouse to Triple Spin Kick (Vertical)
u+4, 4, 4, 4
Soul Annihilator (ALT)
FH+1+2, 2
Ultimate Tackle (ALT)
d/f+1+2
While Rising 10 Hit Combo 3.1
f, f, N, 2, 1, 4, 4, 2, WS (Any WS move)
While Rising 10 Hit Combo 3.2
f, f, N, 2, 1, 4, 4, 2, 4, 3, WS (Any WS move)
While Rising Devil Step
f, N, d/f, WS (Any WS move)
-------------------------------------------------------------------
I. King
-------------------------------------------------------------------
9 Hit Combo 1
f+2, 1, 1, 2, 4, 4, 4, 1, 3
9 Hit Combo 2
f+2, 1, 1, 2, 4, 4, 4, 1, 1
9 Hit Combo 3
f+2, 1, 1, 3, 3, 4, 4, 1, 3
9 Hit Combo 4
f+2, 1, 1, 3, 3, 4, 4, 1, 1
9 Hit Combo 5
f+2, 1, 1, 3, 3, 4, 3, 2, 1+2
10 Hit Combo 1 to Crouch
1, 2, 1, 1, 2, 4, 4, [4], D
10 Hit Combo 3 to Crouch
1, 2, 1, 1, 3, 3, 4, [4], D
Backdrop to Cannonball Buster
BKD 2, 2, 1+2
Body Jab
d/f+2
Cannonball Buster Sidestep Cancel
SS 2+4, B
Cannonball Buster to Power Bomb
CAB 1, 2, 3+4
Crouching Power Bomb
WCD 2+4
Crouching Stagger Kick
WC D/F+4, 4, 4
Crouching Stagger Kick 2
WC 3+4, 4, 4
Crouching Stagger Kick Spinning Uppercut
WC D/F+4, 2
Crouching Stagger Kick Spinning Uppercut 2
WC 3+4, 2
Crouching Stagger Kick Spinning Uppercut (During Counter)
{CH} WC D/F+4, [4], [4], 2
Crouching Stagger Kick Spinning Uppercut (During Counter) 2
{CH} WC 3+4, [4], [4], 2
Crouching Stagger Kicks (During Counter)
{CH} WC D/F+4, 4, 4, 4
Crouching Stagger Kicks (During Counter) 2
{CH} WC 3+4, 4, 4, 4
Dark Step Burning Knuckle
f, N, d, d/f, N, {HOLD 1+2}
Dark Step Ultimate Tackle
f, N, d, D/F+1+2
Dark Step Ultimate Tackle (ALT)
f, N, d, d/f, (D/B _ D _ D/F)+1+2
Delayed Capital Punishment
f, N, d, d/f, N, {HOLD* 1+2}
Drop Step Exploder
f+3+4
High Elbow Drop (ALTER)
(u _ u/b)+2+4
Jab Uppercut to Jumping Power Bomb
f+2, 1, d+2+4
Jab Uppercut to Suplex
f+2, 1, 2+4
Reverse Moonsault Body Press
BT 1+4
Reverse Special Stretch Bomb (ALT)
d/f+1+2
Reverse Special Stretch Bomb Sidestep
SS 2+4 {GRAB}
Rising K's Flicker
WS 2
Running Exploder (ALT)
RUN 3+4
Running Stagger Kick
RUN* 4, 4, 4
Running Stagger Kick Spinning Uppercut
RUN* 4, 2
Running Tomahawk
RUN 2+4
Shin Kick
d/f+4
Spinning Elbow
1+2
Stagger Kick Spinning Uppercut (During Counter)
{CH} d+3+4, [4], [4], 2
Ultimate Punch to Arm Twist
TAC (1,2,1 _ 2,1,2), 1+2, 1+2
Ultimate Punch to Cross Arm Lock
TAC (1,2,1 _ 2,1,2), 1+2
Ultimate Punch to Leg Cross Hold
TAC (1,2,1 _ 2,1,2), 3+4
Ultimate Punch to Stretch Combo
TAC (1,2,1 _ 2,1,2), 3+4 : 1+2
While Rising 9 Hit Combo 5
f+2, 1, 1, 3, 3, 4, 3, WS (Any WS move)
While Rising 10 Hit Combo 5
1, 2, 1, 1, 3, 3, 4, 3, WS (Any WS move)
While Rising Cannonball Buster Sidestep Cancel
SS 2+4, B, WS (Any WS move)
While Rising Crouching Stagger Kick
WC D/f+4, 4, 4, WS (Any WS move)
While Rising Crouching Stagger Kick 2
WC 3+4, 4, 4, WS (Any WS move)
While Rising Crouching Stagger Kick (During Counter)
WC D/f+4, 4, 4, 4, 4, WS (Any WS move)
While Rising Crouching Stagger Kick (During Counter) 2
WC 3+4, 4, 4, 4, 4, WS (Any WS move)
While Rising Leg Breaker
WC d/f+1, WS (Any WS move)
While Rising Low Drop Kick
d/b+4 {(HIT* _ BLK)}, WS (Any WS move)
While Rising Stagger Kick
d+3+4, 4, 4, WS (Any WS move)
While Rising Stagger Kick (During Counter)
d+3+4, 4, 4, 4, 4, WS (Any WS move)
-------------------------------------------------------------------
J. Kuma / Panda
-------------------------------------------------------------------
Note: Kuma and Panda have the same command list.
Crouching to Hunting
WCD 3+4
Deadly Claw to Hunting
b+1+2, 3+4
Double Hammer 2 to Hunting
WS 1+2, 1+2, F
Fatal Claw
b ~ f+{HOLD 2+3}
Hunting Advance
HNT f
Hunting Retreat
HNT b
Hunting Roll
HNT f, F
Hunting Roll Low Kick
HNT f, F+3
Hunting Roll Mid Kick
HNT f, F+4
Hunting Roll to Crouch
HNT f, F, D
Hunting Roll to Hunting
HNT f, F+3+4
LA-Z-Boy
SIT f
LA-Z-Boy Mid Kick
SIT f, 4
LA-Z-Boy Low Kick
SIT f, 3
LA-Z-Boy to Crouching
SIT f, D
LA-Z-Boy to Hunting
SIT f, 3+4
Left Bear Claw
HNT 1
Pancake Press to Sit Punches 1
u/f+3+4, SIT 1, 2, 1, 2
Pancake Press to Sit Punches 2
u/f+3+4, SIT 2, 1, 2, 1
Play Dead to Hunting
PLD 3+4, D
Play Dead to Scavenger
PLD 3+4
Recliner
SIT b
Recliner Mid Kick
SIT b, 4
Recliner Low Kick
SIT b, 3
Recliner to Crouching
SIT b, D
Recliner to Hunting
SIT b, 3+4
Rushing Uppercut R High
D/FH+2, 1, 2, F+1
Rushing Uppercut R Low
D/FH+2, 1, 2, D+1
Salmon Hunter Just Frame
b ~ f+2+3 {HOLD 2} : b, f+3
Straight Punch
f+1
Tuck and Roll
WC D/F+1+2
Tuck and Roll Mid Kick
WC D/F+1+2, 4
Tuck and Roll Low Kick
WC D/F+1+2, 3
Tuck and Roll to Crouch
WC D/F+1+2, D
Tuck and Roll to Hunting
WC D/F+1+2, 3+4
While Rising Grizzly Claw
b, d/b, d, D/F+2, WS (Any WS move)
While Rising Hammer Rush 1 Low
WC 1, [1], [1], [2], [D+1], WS (Any WS move)
While Rising Hammer Rush 1 Mid
WC 1, [1], [1], [2], [D/F+1], WS (Any WS move)
While Rising Hammer Rush 2 Low
WC D/FH+1, 2, D+1, WS (Any WS move)
While Rising Hammer Rush 2 Mid
WC D/FH+1, 2, D/F+1, WS (Any WS move)
While Rising Hammer Rush 3 Low
WC D/F+2, D+1, WS (Any WS move)
While Rising Hammer Rush 3 Mid
WC D/FH+2, 1, WS (Any WS move)
While Rising Hunting to Standing
HNT u, WS (Any WS move)
While Rising Hunting Roll Low Kick
HNT f, F+3, WS (Any WS move)
While Rising Jab Elbow Smash
2, 1, 2, WS (Any WS move)
While Rising Killing Uppercut Grizzly Claw
WS 1, 2, WS (Any WS move)
While Rising LA-Z-Boy Low Kick
SIT f, 3, WS (Any WS move)
While Rising Recliner Low Kick
SIT b, 3, WS (Any WS move)
While Rising Rushing Uppercut L
D/FH+1, 2, [1], [2], WS (Any WS move)
While Rising Rushing Uppercut R
D/FH+2, 1, [2], [1], WS (Any WS move)
While Rising Rushing Uppercut R Low
D/FH+2, 1, 2, D+1, WS (Any WS move)
While Rising Tuck and Roll Low Kick
WC D/F+1+2, 3, WS (Any WS move)
-------------------------------------------------------------------
K. Lee Chaolan / Violet
-------------------------------------------------------------------
Note: Lee Chaolan and Violet have the same command list.
Basic Right Uppercut
d/f+2
Catapult Drop (ALTER)
WC (U _ U/B)+3+4
Catapult Kick High (ALTER)
WC (U _ U/B)+4
Catapult Kick Low (ALTER)
WC (u _ u/b)+4
Catapult Kick Low to Hitman
WC (u/f _ u _ u/b)+4, 3
Crouching Hitman
WC 3+4
Double Fang Fakeout to Mist Step
b+1, 1 ~ f
Double Fang to Hitman
b+1, 1, 3+4
Fake to Hitman
WC u/f, N, 3+4
Freaker Jab Infinite
HTM (1)...
Freaker Jab to Scatter Kick
HTM 1, 3
Golden Tail
d, D/F+4
High Mid Kick Combo
3, 3
Hitman Advance
HTM f
Hitman Cancel
HTM b
Hitman Cancel to Shin Slicer
HTM b, 4
Hitman Cancel to Scatter Kick
HTM b, 3
Hitman Sidestep
HTM (u _ d)
Hitman to Crouch
HTM D
Jump Kick Juggler
U/F+4
Laser Edge Kick Combo to Hitman
DH+4, 4, 4, 4, 3
Lee Cutter to Hitman
b, B+4, 3
Lee Screw Left to Hitman
SSR 3, 4
Lee Screw Right to Hitman
SSL 4, 3
Lee Screw to Hitman
SS 3+4, 3+4
Left Lee Knuckle Combo
1, 2, 2
Left Punch to Acid Rain Kick Combination
1, 3 : 3 : 3
Left Rave War Combo
1, F+2, 2, 2
Left Right Combo to Mist Step
1, 2 ~ f
Low Kick to Silver Cyclone
d+4 ~ N, 4 ~ 3
Low Shaolin Hammer Kicks
d+4, N, 4, 3, 3
Low Shaolin Spin Kicks
d+4, N, 4, 3, 4
Mist Kick Fakeout
b+3 ~ 3
Mist Kick to Hitman
b+3, 4
Rear Cross Punch to Mist Step
SS 2 ~ f
Right Front Kick
d/f+4
Right Front Kick to Hitman
d/f+4, 3
Right Left Mid Kick to Hitman
1, 2, 4, 3
Rising Catapult Drop
WS (u/f _ u _ u/b)+3+4
Rising Catapult Kick High
WS (U/F _ U _ U/B)+4
Rising Catapult Kick Low
WS (u/f _ u _ u/b)+4
Rising Right Kick to Hitman
WS 4 ~ 3
Running Shredder Kick Combo High
RUN 3, 4, 4
Running Shredder Kick Combo Low
RUN 3, 4, d+4
Running Shredder Kick Combo Mid
RUN 3, 4, f+4
Shaolin Hammer Kicks
4, 3, 3
Shin Kick to Lee Somersault
d+4, 4, u+3
Silver Bullet
3 ~ f+3
Silver Bullet Combo
d+3, 3, f+3
Silver Heel to Hitman
b+4, 3
Silver Hammer Kick Combo
d+3, 3, 3
Striker Kick to Hitman
HTM 1, 4, 3
Tsunami Kick
WS 3, 3
Weak Triple Fang
B+1, 1, 2
While Rising Hitman
HTM (U _ D), WS (Any WS move)
While Rising Shin Slicer
HTM 4, WS (Any WS move)
While Rising Shredder Kick Combo Low
f, f, N, 3, 4, d+4, WS (Any WS move)
While Rising Silver Tail
WC d/f+4, WS (Any WS move)
-------------------------------------------------------------------
L. Lei Wulong
-------------------------------------------------------------------
9 Hit Combo Reverse Uppercut
b+1, 2, 1, 3+4, 3+4, 3+4, 1 * 2
10 Hit Combo 1 to Back Turn
b+1, 2, [1]
10 Hit Combo 1 to Reverse Uppercut
b+1, 2, 1 * 2
10 Hit Combo 3 to Back Turn
b+1, 2, 1, 3+4, 3+4, 3+4, 1, [1]
Asteroid Kick
u/f+3+4
Axis Shifting Tornado Kick to Reverse Play Dead
f+3 ~ 4, [u], [u], D
Axis Shifting Tornado Kick Reverse Uppercut
f+3~4 * 2
Baby Snake
SNA 1
Back Turn Cancel
b+3+4 ~ b
Basic Right Kick (Extra Damage)
f, f+4
Beating Kick Mid Combo Crane
F+4 * 2, 1, 2, 4, (u _ d)
Crane High/Mid Guard
CRA (u _ d) {Opponent High/Mid Attack}
Crane Low Auto-Hop
CRA N, {Opponent Low Attack}
Crane to Panther Stance
CRA u
Crane to Snake Stance
CRA d
Crouching to Play Dead
WCD 3+4
Crouching to Sidewind
WCD 1+2
Crouching Low Back Spin
BT WCD 1
Crouching Low Kick to Snake
BT WCD 4, (u _ d)
Defense Breaker Crane
f, N, 2 {HIT}, 1 {HIT}, 2 {HIT}, 4, (u _ d)
Defense Breaker Low Kick
f, N, 2 {HIT}, 1 {HIT}, 2 {HIT}, 3
Defense Breaker Mid Kick
f, N, 2 {HIT}, 1 {HIT}, 2 {HIT}, 4
Don't Drink and Drive
DRG 1 {GRAB} ** 1+2
Dragon to Snake Stance
DRG d
Dragon Roar to Tiger Stance
DRG 2, F
Dragon Spark to Tiger Stance
DRG 1+2, F
Dragon Wolf Strike
DRG 4 ~ 1, 2, 2
Dragon Wolf Strike to Dragon Stance
DRG 4 ~ 1, 2, 2 ~ f
Dragon Wolf Strike to Lift Up Cannon
DRG 4 ~ 1, 2, 2, 4, 3, 3
Dragon Wolf Strike to Panther Stance
DRG 4 ~ 1, 2, 2, 2, f
Drunken Master Parry
f+3+4 {Parry Mid/High Punch}
Drunken Master Rapid Fists to Drunken Master
DRM 2, 2, F
Drunken Master Tiger Lash to Drunken Master
DRM 1, F
Drunken Rapid Fists to Drunken Master Walk
SS 2, 2, F
Drunken Tiger Lash to Drunken Master Walk
b, B+1, F
Flit Flip Flop Forward
3+4, [3+4], [3+4] ~ f
High and Low Kicks (Extra Damage)
f+3, 3
Hopping Crane Kick (ALTER)
(u _ u/b)+3
Hopping Phoenix Strike
PHI 3, [3], [3], [3], 4
Low Kick to Snake Stance
d/b+4 ~ (u _ d)
No Respect
1+2
Out of Control Alcoholic
SNA 1+3 {GRAB} ** 1+2
Panther Beating Mid Kick Combo Crane
PAN 4 * 2, 1, 2, 4, (u _ d)
Panther Defense Breaker
PAN 2 {BLK}, 1 {BLK}, 2 {BLK}, 1
Panther Low Autoguard
PAN N
Panther Stance Low Parry
PAN f {Opponent Low/Special Mid Attack}
Panther to Snake Stance
PAN u
Panther's Tail to Phoenix Stance
PAN 3, B
Phoenix Illusion Cancel
PHI (u _ d)
Phoenix Strike Triple Tornado Kicks
PHI b+4, (u, u _ UH)
Play Dead to Crouch Guard
(PDF _ PDH _ SWF _ SWH), D/B
Razor Rush Mid Kick Stutter
f, N, 1 * 2 * 1 * 2 * 4
Retreating High and Low Kicks
b+3, 3
Retreating Leaping Double Slicer
(PDH _ SWF) b ** 3, 4
Reverse Crouching to Reverse Play Dead
BT WCD 3+4
Reverse Crouching to Reverse Sidewind
BT WCD 3+4
Reverse Double Slicer Just Frame
BT d+4 : 4
Reverse Low Kick to Snake Stance
BT d+4 ~ (u _ d)
Reverse Play Dead
BT d+3+4
Reverse Sidewind
BT d+1+2
Reverse Sidewind Double Slicer
SWF 3 ~ 4, 4
Reverse Timber
BT u/b+2
Rising Double Slicer
PDH u, 3, 4
Rolling Leaping Double Slicer
(PDH _ SWF) f * 3, 4
Rush Combo Low Kick (ALT)
f, N, 1+4, 2, 3, d+4
Rush Combo Mid Kick (ALT)
f, N, 1+4, 2, 3, 4
Rushing Snake to Snake Stance
SNA 1, 1, [1], [1], [1], [1], F
Scythe Kick to Crane Stance
b+4, f
Serpent Strike to Snake Stance
1 ~ 1, F
Snake Bites Lift Cannon
SNA 2, 2, 4, 3, 3
Snake Bites to Dragon Stance
SNA 2, [2], F
Snake Bites to Panther Stance
SNA 2, 2, 2, F
Snake Palm Fist to Dragon Stance
SS 1, (U _ D)
Snake Palm Fist to Tiger Stance
SS 1, F
Snake Stance (ALT)
(SS 2+3 _ f+2+3)
Stance Advance
(CRA _ DRG _ PAN _ SNA _ TGR) f
Stance Cancel
(CRA _ DRG _ PAN _ SNA _ TGR) D
Stance Mid/High Auto-guard
(DRG _ SNA _ TGR) N
Stance Retreat
(CRA _ DRG _ PAN _ SNA _ TGR) b
Tiger One Two Kick Low
TGR 3 * D+4
Tiger One Two Kick Mid
TGR 3 * 4
Tiger Razor Rush Crane
TGR 3, 1, 2, 1, 2, 4, (u _ d)
Tiger Razor Rush Dragon
TGR 3, 1, 2, (u _ d)
Tiger Razor Rush Panther
TGR 3, 1, 2, 1, (u _ d)
Tiger Razor Rush Snake
TGR 3, 1, (u _ d)
Tiger Razor Rush Tiger
TGR 3, 1, 2, 1, 2, (u _ d)
Tiger Stance Mid/High Parry
TGR f {Opponent Mid/High Attack}
Tiger to Dragon Stance
TGR d
Timber
u/b+2
Tornado Kick Reverse Uppercut
3 ~ 4 * 2
Tornado Kick to Reverse Play Dead
3 ~ 4, [u], [u], D
Triple Axis Shifting Tornado Kick
f+3 ~ 4, (u, u _ UH)
Triple Tornado Kick
3 ~ 4, (u, u _ UH)
Twin Snake Strikes to Crane Stance
f+1+2, F
Twin Snake Strikes to Crane Stance (ALT)
FH+1+2
Twin Snake Strikes to Panther Stance
f+1+2, (U _ D)
Vertical Side Kick
(u _ u/b)+3+4
While Rising Dragon Wolf Strike
DRG 4 ~ 1, 2, 2, 2, WS (Any WS move)
While Rising Panther's Claw
PAN 1, WS (Any WS move)
While Rising Reverse Low Kick
BT d+4, WS (Any WS move)
While Rising Snake Bites
SNA 2, 2, 2, WS (Any WS move)
While Rising Tiger Kick
TGR 3, WS (Any WS move)
While Rising Tiger's Strike
TGR 1, WS (Any WS move)
While Rising Tiger's Tail
TGR 4, WS (Any WS move)
While Rising Wolf Strike
f, N, 4 ~ 1, 2, 2, 2, WS (Any WS move)
Wolf Strike Lift Up Cannon
f, N, 4 ~ 1, 2, 2, 4, 3, 3
Wolf Strike to Dragon Stance
f, N, 4 ~ 1, 2, 2 ~ f
Wolf Strike to Panther Stance
f, N, 4 ~ 1, 2, 2, 2, f
-------------------------------------------------------------------
M. Ling Xiaoyu / Miharu Hiyamo
-------------------------------------------------------------------
Note: Ling Xiaoyu and Miharu Hiyamo have the same command list.
4 Hit Combo to Phoenix
u+4, 1, 2, 4
6 Hit Combo to Rain Dancer
u+4, 1, 2, 1+2, 1, 3
7 Hit Combo to Phoenix
u+4, 1, 2, 1+2, 1, 3, 4
Back Layout to Crouch
RND f, F+3+4, D
Bayonet McTwist (ALT)
1, d+2, (u _ d _ f _ d)
Butterfly Wave Crest Heavy
PHX d, 1+2
Cloud Kick (Less Damage)
3
Cradle Throw Cancel
PHX (1+3 _ 2+4), (U _ D _ F _ B)
Crazy Daisy to Phoenix
PHX u+4, d+1+2
Crazy Daisy to Rain Dance
PHX (u+4, U _ UH+4)
Crouching Back Circle Breaker
BT WCD 3
Crouching Back Circle Breaker Forward
BT WCD 3, d
Crouching to Phoenix
WC 1+2
Cyanide (Vertical)
u+4
Dragonfly Kick (ALTER)
(u _ u/b)+3
Dragonfly Kick to Phoenix (ALTER)
(u _ u/b)+3, d+1+2
Fire Extinguisher
WC 3, 2
Firecracker Roll Low Kick
PHX 4 ~ 3, (f _ b), 3
Firecracker Roll Mid Kick
PHX 4 ~ 3, (f _ b), 4
Flare Kick to Phoenix (Vertical)
u+4, d+1+2
Flower Garden to Phoenix
PHX f+4
Great Wall Left to Rain Dance
b+1 {HIT}
Great Wall Right to Rain Dance
b+2 {HIT}
Jasmine Blossom Wakeup Call
WS {HOLD 2} ~ f
Lotus Twist Forward
WC D/F+2
Lotus Twist to Rain Dance
WC D/F+2, 1, D/F
Phoenix Advance
PHX f
Phoenix Cancel
PHX u
Phoenix Jump
PHX (U/B _ U _ U/F)
Phoenix Mistrust
PHX BT 4
Phoenix Quick Advance
PHX f, f
Phoenix Quick Retreat
PHX b, b
Phoenix Retreat
PHX b
Phoenix Twin Kick Forward
b+4 ~ B
Quick Shady Lotus (ALT)
WC D/FH+2
Quick Shady Lotus Forward
WC D/F+2
Raging Fire Dancer
WOG 3 ** d+3, 2, 1, 4
Rain Dance Cancel
RND b
Rain Dance Crouch Advance
RD D/F
Rain Dance False Salute
RND 1+3+4
Rain Dance Greetings
RND 2+3+4
Rain Dance Quick Advance
RND f, f
Rain Dance Sidekick
RND (f _ b)+3
Rain Dance Sidestep
RND (u _ d)
Reverse Phoenix Correction
PHX BT (f _ b)
Reverse Phoenix Dark & Stormy
PHX BT 2, 1, 4
Reverse Phoenix Falcon's Beak
PHX BT 1
Reverse Phoenix High Kick
PHX BT 3
Reverse Phoenix Mistrust
PHX BT 4
Reverse Phoenix to Rain Dance
BT PHX u
Rising Fire Dancer
WS d+3, 2, 1, 4
Single Fan Forward (ALT)
u+1, (u _ d _ f _ b)
Single Map Sweep to Phoenix
WC D/F+4
Sprinkler
RND 2
Storming Flower to False Salute
{CH} d/b+1
Sunset Fan Flapping Wings
d+1, D
Swallow Dance to Phoenix
f, F+4 {BLK}, 4 ** D
Thunder Strike Cancel
b+1+2, 1+2, b, b
While Rising 5 Hit Combo
u+4, 1, 2, 4, 4, WS (Any WS move)
While Rising 10 Hit Combo 1
u+4, 1, 2, 1+2, 1, 3, 4, 4, WS (Any WS move)
While Rising 10 Hit Combo 2
u+4, 1, 2, 4, 4, 2, 1+2, 1, WS (Any WS move)
While Rising Cradle Throw Cancel
PHX (1+3 _ 2+4), (U _ D _ F _ B), WS (Any WS move)
While Rising Crazy Daisy
PHX u+4, WS (Any WS move)
While Rising Crescent Moon Kick
4 ~ 3, WS (Any WS move)
While Rising Double Fan Forward
u+1+2, WS (Any WS move)
While Rising Firecracker Roll
PHX 4 ~ 3, (u _ d), WS (Any WS move)
While Rising Flower Garden
PHX f+4, 4, WS (Any WS move)
While Rising Flower Power
PHX u+4, 4, WS (Any WS move)
While Rising Lotus Twist
WC D/F+2, 1, WS (Any WS move)
While Rising Lotus Twist Forward
WC D/F+2, WS (Any WS move)
While Rising Phoenix
PHX u, WS (Any WS move)
While Rising Roll Ball
PHX f+3+4, WS (Any WS move)
While Rising Street Sweeper
SS 4, WS (Any WS move)
While Rising Sunset Fan
d+1, WS (Any WS move)
-------------------------------------------------------------------
N. Marshall Law
-------------------------------------------------------------------
Backflip (ALTER)
(f _ b)+3+4
Backflipper (ALTER)
(f _ b)+3+4, 3
Basic Left Kick Less Damage
f+3
Catapult Kick (ALTER)
WC (U+4 _ U/B+4)
Crescent Kick Combo to Dragon Charge 2
4, u+3, b, f
Crouching Body Blow to Somersault
WC 2, 3
Crouching Dragon Somersault Kicks
WC (u/f _ u _ u/b)+4, 3
Crouching Somersault Kick
WC (u/f _ u _ u/b)+4
DC2-DC Instant Transition
DC2T ~ b, f, b, f
Double Spin Kicks to Dragon Charge 2
4, 3, b, f
Dragon Backflipper
(DC _ DC2 _ FKS) 3+4, 3
Dragon Breath
QCF+1, [1], [1], [1], 2
Dragon Breath to Dragon Charge
QCF+1, [1], [1], [1], 2, b, f
Dragon Cannon to Dragon Charge 2
f, F+3, b, f
Dragon Charge - Dragon Roar Transition
(DCT _ DC2T) * b, F+1
Dragon Charge 2 Facelift
DC2 2+4
Dragon Low High Combo Somersault
d+3, 3, 4
Dragon Judgment to Dragon Charge
SS 2, [1], [2], b, f
Dragon Somersault Kicks
U/F+4, 3
Elbow Spring Kick Cancel
d/b+2, 4, D
Fake Step Dragon Judgment
FKS 2, 1, 2, 1
Fake Step Dragon Judgment to Dragon Charge
FKS 2, [1], [2], b, f
Fake Step Junkyard Kick
FKS 4, 3
Fake Step Dragon Knuckle Combo
FKS 1, f+1
Flash Jab
QCF+1
Frogman Cancel
D+3+4, D
Front Kick to Somersault
d/f+4, 3
High Kick to Somersault (Extra Damage)
f+3, u+4
Jumping Kick to Somersault (ALTER)
(u _ u/b)+3, 4
Junkyard Kick to Dragon Charge 2
b+2, 3, 4, b, f
Machine Gun Arrow Knee Strike
1, 1, [1], [1], 2, 3
Machine Gun Arrow Somersault
1, [1], [1], [1], 2, U/F+3
Machine Gun Arrow Somersault Fake
1, [1], [1], [1], 2, U/F+3, 4
Machine Gun Arrow Somersault Fake Dragon Charge 2
1, [1], [1], [1], 2, U/F+3, 4, b, f
Machine Gun Arrow to Dragon Charge
1, [1], [1], [1], 2, b, f
Machine Gun Arrow to Rave Battle Combo
1, [1], [1], [1], 2, 2
Machine Gun Arrow to Rave War Combo
1, [1], [1], [1], F+2, 2, 2
Machine Gun Arrow to Rave War Combo to Dragon Charge
1, [1], [1], [1], F+2, 2, 2, b, f
Parry to Dragon Charge
b+2+4 {Opponent Mid/High Attack}, b, f
PK Combo to Dragon Charge 2
QCF+1, 4, b, f
Rainbow Kick (ALTER)
WC (U _ U/B)+3+4
Rave War Combo to Dragon Charge
F+2, 2, 2, b, f
Reverse Frogman
BT d+3+4
Reverse Frogman Cancel
BT d+3+4, D
Reverse Rainbow Kick
BT WC (U/F _ U _ U/B)+3+4
Rising Kick to Dragon Charge 2
WS 4, b, f
Rising Catapult Kick
WS (U/F _ U _ U/B)+4
Rising Rainbow Kick
WS (u/f _ u _ u/b)+3+4
Rising Somersault Kick
WS (u/f _ u _ u/b)+4
Shaolin Spin Kicks to Dragon Charge 2
4, 3, 4, b, f
Side Kick to Dragon Charge
WS 3, b, f
Somersault (ALTER)
(U _ U/B)+3
Somersault to Double Impact
(U/F _ U _ U/B)+3 ** d+3, 4
Somersault Fake (ALTER)
(U _ U/B)+3, 4
Somersault Fake to Dragon Charge 2
(U/F _ U _ U/B)+3, 4, b, f
Somersault Kick (ALTER)
(U _ U/B)+4
Somersault Kick to Double Impact
(U/F _ U _ U/B)+4 ** d+3, 4
While Rising 10 Hit Combo 2
d/f+1, 2, 2, 1, 3, d+3, 3, 4, 4, WS (Any WS move)
While Rising 10 Hit Combo 3
d/f+1, 2, 2, 1, 3, d+3, 3, 3, 4, WS (Any WS move)
While Rising 10 Hit Combo 5
d/f+1, 3, 2, 2, 3, d+3, 3, 4, 4, WS (Any WS move)
While Rising 10 Hit Combo 6
d/f+1, 3, 2, 2, 3, d+3, 3, 3, 4, WS (Any WS move)
While Rising Backflip
[(f _ b)]+3+4, WS (Any WS move)
While Rising Backflipper
[(f _ b)]+3+4, 3, WS (Any WS move)
While Rising Banana Peel
f, F+4, WS (Any WS move)
While Rising Crouching Low Kick to Somersault
WC 4, 3, WS (Any WS move)
While Rising Crouching Somersault Kick
WC (u/f _ u _ u/b)+4, WS (Any WS move)
While Rising Dragon Low High Combo Somersault
d+3, 3, 4, WS (Any WS move)
While Rising Double Impact
WC 3, 4, WS (Any WS move)
While Rising Golden Tail
d, D/F+4, WS (Any WS move)
While Rising High Kick to Somersault
3, 4, WS (Any WS move)
While Rising Jumping Kick to Somersault
BT (U/F _ U _ U/B)+3, 4, WS (Any WS move)
While Rising Low Kick to Somersault
d+4, 3, WS (Any WS move)
While Rising Somersault
(U/F _ U _ U/B)+3, WS (Any WS move)
While Rising Somersault Kick
(U/F _ U _ U/B)+4, WS (Any WS move)
-------------------------------------------------------------------
O. Nina Williams
-------------------------------------------------------------------
Arm Breaker
TAC 1+2
Basic Kick Knockdown
f+3
Bermuda Shorts
d/f+1, 2, 4
Blonde Bombshell
2, f+1+2
Blonde to Right High Kick (Extra Damage)
f+4, 3, 4
Blonde to Right Low Kick (Extra Damage)
f+4, 3, D+4
Blonde to Right Uppercut (Extra Damage)
f+4, 3, 2
Creeping Snake to Low Kick Combo
d/f+3, 2, D+3, 4
Creeping Snake to Low Kick Uppercut
d/f+3, 2, D+3, 2
Crouching Below the Belt Combo
WC 1 ~ 2, 4
Crouching Elbow to Arm Grab Flip
WC 2+4 ~ b
Crouching L & R Low Kick
WCH 3, 4
Crouching Left Spin Low Kick to Right Upper
WC 3, 2
Crouching Reverse Neck Breaker
WCD 2+4
Crouching Right Low Kick to Back Spin Chop
WC 4, 1
Crouching Shoulder Through Arm Breaker
WC 2+4, 1, 2, 1, 2, 1, 3
Crouching Shoulder Through Buster
WC 2+4, 1, 2, 1
Crouching Sit Spin to High Right Kick
WC 3, N, 4
Crouching Special Mid Kick
WC 4
Crouching Toe Kick
WC 2, 4
Dark Step Backhand Slap
f, N, d, D/F, 1+2
Dark Step Bad Habit
f, N, d, D/F, 3
Dark Step Crab Hold
f, N, d, D/F, 3+4
Dark Step Kneel Kick
f, N, d, D/F, 4
Double Explosion 3
d/f+1, 2, F+1+2
Double Explosion 4
d/f+1, 2, 1, 2, F+1+2
Double Smash to Triple Slaps
1, 2, 3 {HIT}, 1+2
Left Right Spider Knee to Triple Slaps
2, 3 {HIT}, 1+2
Leg Cross Hold
TAC 3+4
Mist Step 10 Hit Combo 2
QCF 1, 2, 1, 2, 3, 3, 2, 1, 2, 4
Mist Step 10 Hit Combo 4
QCF 1, 2, 1, 2, 3, 3, 2, 1, 4, 3
Mist Step 10 Hit Combo 6
QCF 1, 2, 1, 2, 4, 3, 4, 2, 4, 3
Mist Step Bad Habit
QCF 3
Mist Step Kneel Kick
QCF 4
Mist Step to Uppercut
QCF 2
Mist Step Uppercut Jab
QCF 1, 2
Mopping the Floor
WC D/F+4
Nibbling Snake
2, 1, 4
Poisonous Snake
d/f+1, 2, 1, 4
Reverse 10 Hit Combo 1
BT (1 _ 2), 2, 1, 2, 3, 3, 2, 1, 2, 4
Reverse 10 Hit Combo 3
BT (1 _ 2), 2, 1, 2, 3, 3, 2, 1, 4, 3
Reverse 10 Hit Combo 5
BT (1 _ 2), 2, 1, 2, 4, 3, 4, 2, 4, 3
Reverse Bermuda Triangle
BT (1 _ 2), 2, 4
Reverse Biting Snake
BT (1 _ 2), 2, 1, 4
Reverse Double Explosion 1
BT (1 _ 2), 2, f+1+2
Reverse Double Explosion 2
BT (1 _ 2), 2, 1, 2, f+1+2
Reverse Left Right Triple Slaps Combo
BT (1 _ 2), 2, 3 {HIT}, 1+2
Reverse Mist Step
QCB, N
Reverse Neck Breaker
2+4 ~ D
Right Left Combo
2, 1
Right Low Kick to Back Spin Chop Side Step
d+4, 1, (u _ d)
Right Low Kick to Back Spin Chop Side Step to Lift Shot
d+4, 1, (u _ d), 2
Rising 10 Hit Combo 2
WS 1, 2, 1, 2, 3, 3, 2, 1, 2, 4
Rising 10 Hit Combo 4
WS 1, 2, 1, 2, 3, 3, 2, 1, 4, 3
Rising 10 Hit Combo 6
WS 1, 2, 1, 2, 4, 3, 4, 2, 4, 3
Rising Bermuda Shorts
WS 1, 2, 4
Rising Blonde Bomb
WS 1+2
Rising Double Explosion 3
WS 1, 2, F+1+2
Rising Double Explosion 4
WS 1, 2, 1, 2, F+1+2
Rising Spider Knee to Triple Slaps
WS 3 {HIT}, 1+2
Rising Poisonous Snake
WS 1, 2, 1, 4
Rising Uppercut Jab Combo
WS 1, 2
Rising Uppercut Jab to Triple Slaps
WS 1, 2, 3 {HIT}, 1+2
Running Blonde Bomb
RUN* f+1+2
Running Jump Kick Grab
RUN 3
Sidekick Jab Combo Sidestep
d/f+3, 2, (U _ D)
Sidekick Jab Combo Sidestep Lift Shot
d/f+3, 2, (U _ D), 2
Sidekick Slap Combo Sidestep
d/f+3, 1, (U _ D)
Sidekick Slap Combo Sidestep Lift Shot
d/f+3, 1, (U _ D), 2
Snakeshot Reverse Rolling Dash to Attack Reversal
SS 1, B, b+2+4
Snakeshot Reverse Rolling Dash to Attack Reversal (ALT)
SS 1, BH, 2+4
Snakeshot Reverse Rolling Dash to Betrayer
SS 1, B, 1+4
Snakeshot Reverse Rolling Dash to Over the Back Toss
SS 1, B, 2+4
Snakeshot Reverse Rolling Dash to Spider Knee
SS 1, B ~ 3
Snakeshot Reverse Rolling Dash to Spider Knee Triple Slaps
SS 1, B ~ 3 {HIT}, 1+2
Snakeshot Rolling Dash to 10-Hit Combo 2
SS 1, F, 1, 2, 1, 2, 3, 3, 2, 1, 2, 4
Snakeshot Rolling Dash to 10-Hit Combo 4
SS 1, F, 1, 2, 1, 2, 3, 3, 2, 1, 4, 3
Snakeshot Rolling Dash to 10-Hit Combo 6
SS 1, F, 1, 2, 1, 2, 4, 3, 4, 2, 4, 3
Snakeshot Rolling Dash to Backhand Slap
SS 1, F, 1+2
Snakeshot Rolling Dash to Bad Habit
SS 1, F, 3
Snakeshot Rolling Dash to Crab Hold
SS 1, F, 3+4
Snakeshot Rolling Dash to Double Explosion 3
SS 1, F, 1, 2, F+1+2
Snakeshot Rolling Dash to Double Explosion 4
SS 1, F, 1, 2, 1, 2, F+1+2
Snakeshot Rolling Dash to Kneel Kick
SS 1, F, 4
Snakeshot Rolling Dash to Right Uppercut
SS 1, F, 2
Snakeshot Rolling Dash to Spider Knee Combo
SS 1, F, 1, 2, 3
Snakeshot Rolling Dash to Uppercut Jab
SS 1, F, 1, 2
Special Mid Kick
d+4
Spider Knee to Triple Slaps
b~f+3 {HIT}, 1+2
Spike Combo to Right Uppercut Delay
3, 3, f+2
Ultimate Punch to Arm Breaker
TAC (1,2,1 _ 2,1,2), 1+2
Ultimate Punch to Leg Cross Hold
TAC (1,2,1 _ 2,1,2), 3+4
Uppercut Jab Spider Knee
d/f+1, 2, 3
Uppercut Jab Spider Knee to Triple Slaps
d/f+1, 2, 3 {HIT}, 1+2
While Rising 10 Hit Combo 3
1, 2, 1, 2, 3, 3, 2, 1, 4, WS (Any WS move)
While Rising 10 Hit Combo 4
d/f+1, 2, 1, 2, 3, 3, 2, 1, 4, WS (Any WS move)
While Rising 10 Hit Combo 5.1
1, 2, 1, 2, 4, 3, 4, WS (Any WS move)
While Rising 10 Hit Combo 5.2
1, 2, 1, 2, 4, 3, 4, 2, 4, WS (Any WS move)
While Rising 10 Hit Combo 6.1
d/f+1, 2, 1, 2, 4, 3, 4, WS (Any WS move)
While Rising 10 Hit Combo 6.2
d/f+1, 2, 1, 2, 4, 3, 4, 2, 4, WS (Any WS move)
While Rising Biting Snake
1, 2, 1, 4, WS (Any WS move)
While Rising Creeping Snake
d/f+3, 2, 1, 4, WS (Any WS move)
While Rising Creeping Snake to Left Low Kick
d/f+3, 2, D+3, WS (Any WS move)
While Rising Crouching Double Poke
(WC _ d)+1 ~ 2, WS (Any WS move)
While Rising Mid Kick
d+4, WS (Any WS move)
While Rising Mopping the Floor
WC D/F+4, WS (Any WS move)
While Rising Nibbling Snake
2, 1, 4, WS (Any WS move)
While Rising Reverse Mist Step
QCB, WS (Any WS move)
While Rising Skull Splitter
d/b, d, D/F+1, WS (Any WS move)
While Rising Snakeshot Reverse Rolling Dash
SS 1, B ~ (Any WS move)
While Rising Special Mid Kick
d+4, WS (Any WS move)
While Rising Wipe the Floor
d, D/F+4, WS (Any WS move)
-------------------------------------------------------------------
P. Paul Phoenix
-------------------------------------------------------------------
Body Blow
d/f+1
Crouching Ultimate Tackle
WC 1+2
Hammer Punch to Crouch
d+1 ~ D
Hammer Punch to TNT
d+1, 4, 2 : 1+2
Reverse Neck Throw
OBT (f, F+1+2 _ 2+4~f)
Running Double Hop Kick High
RUN 3, 4, 4
Running Double Hop Kick Low
RUN 3, 4, d+4
Running Triple Kick Combo
RUN 3, 4, f+4
Shredder (ALTER)
(u _ u/b)+3, 4
TNT
d+4 : 2 : 1+2
Ultimate Punch 2 to Arm Breaker
TAC 1, 2, 1, 1+2
While Rising 10 Hit Combo 2.1
1, 2, 3, 1, 4, WS (Any WS move)
While Rising 10 Hit Combo 2.2
1, 2, 3, 1, 4, 2, 1, 4, 2, WS (Any WS move)
While Rising Double Hop Kick Low
f, f, N, 3, 4, d+4, WS (Any WS move)
While Rising Jab Sweep
2, D+3, WS (Any WS move)
While Rising Mist Step
QCF, WS (Any WS move)
While Rising Neutron Bomb
f, f+4, WS (Any WS move)
While Rising Quick PDK Combo
f+2, D+3, WS (Any WS move)
While Rising Reverse PDK Combo
1, 4, WS (Any WS move)
While Rising Spinning Low Kick
d+4, WS (Any WS move)
-------------------------------------------------------------------
Q. Steve Fox
-------------------------------------------------------------------
Back Turn to Normal stance
BT (3 _ 4)
Bar Brawl (ALT)
2 ~ 1
Bob & Weave Left
4, 3
Bob & Weave Right
3, 4
British Edge Combo 2 to Crouch
1, 2, 1, d+2, D
British Edge Combo to Ducking
1, 2, 1, 2, f+(3 _ 4 _ 3+4)
British Edge Combo to Ducking In
1, 2, 1, 2, F+(3 _ 4 _ 3+4)
British Edge Combo to Ducking Left
1, 2, 1, 2, 3
British Edge Combo to Ducking Right
1, 2, 1, 2, 4
British Edge Combo to Swaying
1, 2, 1, 2, b+(3 _ 4 _ 3+4)
Crouch Clinching Grab
WC 2+4, (1 _ 2 _ 3 _ 4)
Crouch Ducking
WC d/f+(3 _ 4 _ 3+4)
Crouch Ducking In
WC D/F+(3 _ 4 _ 3+4)
Crouch Ducking Left
WC 3
Crouch Ducking Right
WC 4
Crouching Cyclone Left (Right)
WC 3+4, (U _ D)
Crouching Quick Spin
WC 3+4
Double Jab Body Blow to Flicker
1, 1, f+1 ~ b
Duck and Cover
f+(3 _ 4 _ 3+4), f
Ducking (ALT)
f+(3 _ 4)
Ducking In (ALT)
F+(3 _ 4)
Ducking In to Ducking Left Infinite
U/FH+(4 _ 3+4)
Ducking In to Ducking Right Infinite
D/FH+(3 _ 4 _ 3+4)
Ducking Left Cobra Weave
3, d+3, 3, FH
Ducking Left to Ducking In
3, f+3
Ducking Left to Ducking In Infinite
3, U/FH+{HOLD 3}
Ducking Left to Ducking Right
3, d+3
Ducking Left to Swaying
3, b+3
Ducking Left to Swaying Infinite
3, U/BH+{HOLD 3}
Ducking Right Cobra Weave
4, u+4, 4, FH
Ducking Right to Ducking In
4, f+4
Ducking Right to Ducking In Infinite
4, D/FH+{HOLD 4}
Ducking Right to Ducking Left
4, u+4
Ducking Right to Swaying
4, b+4
Ducking Right to Swaying Infinite
4, D/BH+{HOLD 4}
Ducking to Ducking In
f+(3 _ 4 _ 3+4), f
Flicker Stance (ALT)
1+2
Flicker Stance to Ducking
FLS f+(3 _ 4 _ 3+4)
Flicker Stance to Ducking In
FLS F+(3 _ 4 _ 3+4)
Flicker Stance to Ducking Left
FLS 3
Flicker Stance to Ducking Right
FLS 4
Flicker Stance to Quick Spin
FLS 3+4
Flicker Stance to Swaying
FLS b+3+4
Infinite Jackhammer Left Right Combo
4, 3, FH+(1, 2)...
Infinite Jackhammer Right Left Combo
3, 4, FH+(2, 1)...
Jab Body Blow to Flicker
1, f+1 ~ b
Jackhammer Left Right Combo
4, 3, FH+1, 2
Jackhammer Right Left Combo
3, 4, FH+2, 1
Knee Clipper to Crouch
d/b+2, D
Left Right Left Flicker Stance to Swaying
1, 2, 1 ~ B, b+(3 _ 4 _ 3+4)
Left Right Left to Ducking
1, 2, 1, f+(3 _ 4 _ 3+4)
Left Right Left to Ducking In
1, 2, 1, F+(3 _ 4 _ 3+4)
Left Right Left to Ducking Left
1, 2, 1, 3
Left Right Left to Ducking Right
1, 2, 1, 4
Left Right Left to Swaying
1, 2, 1, b+(3 _ 4)
Power Hook Combo (ALT)
FLS 1, u+1
Punisher to Sway Technique
f+(3 _ 4 _ 3+4), f+2, (3 _ 4 _ f+3 _ F+3 _ b+3)
Quick Edge Combo 1 to Ducking
2, 1, 2, f+(3 _ 4)
Quick Edge Combo 1 to Ducking In
2, 1, 2, F+(3 _ 4)
Quick Edge Combo 1 to Ducking Left
2, 1, 2, 3
Quick Edge Combo 1 to Ducking Right
2, 1, 2, 4
Quick Edge Combo 1 to Swaying
2, 1, 2, b+(3 _ 4)
Quick Edge Combo 2 to Crouch
2, 1, d+2, D
Reverse Cyclone
BT 3+4, (u _ d)
Reverse Quick Spin
BT 3+4
Right Left Combo
2, 1
Right Left Flicker Stance to Swaying
2, 1 ~ B, b+(3 _ 4 _ 3+4)
Right Left to Ducking
2, 1, f+(3 _ 4)
Right Left to Ducking In
2, 1, F+(3 _ 4)
Right Left to Ducking Left
2, 1, 3
Right Left to Ducking Right
2, 1, 4
Right Left to Swaying
2, 1, b+(3 _ 4)
Right Uppercut to Ducking
d/f+2, f+(3 _ 4)
Right Uppercut to Ducking In
d/f+2, F+(3 _ 4)
Right Uppercut to Ducking Left
d/f+2, 3
Right Uppercut to Ducking Right
d/f+2, 4
Right Uppercut to Swaying
d/f+2, b+(3 _ 4)
Rocket Launcher to Flicker to Swaying
f, F+1 ~ B, b+(3 _ 4 _ 3+4)
Running Stun Gun
RUN* f+1+2
Short Edge Mid Combo
{CH} f+1 : 2
Spitfire Punches to Flicker Stance
FLS 1, [1], [1] ~ B
Swaying (ALT)
b+(3 _ 4)
Swaying to Ducking
b+(3 _ 4 _ 3+4), f+(3 _ 4 _ 3+4)
Swaying to Ducking In
b+(3 _ 4 _ 3+4), F+(3 _ 4 _ 3+4)
Swaying to Ducking Left
b+(3 _ 4 _ 3+4), 3
Swaying to Ducking Left Infinite
U/BH+{HOLD (3 _ 4)}
Swaying to Ducking Right
b+(3 _ 4 _ 3+4), 4
Swaying to Ducking Right Infinite
D/BH+{HOLD 4}
Twin Gut Hook
{HOLD 3}, 1, 1
Twin Gut Hook to Cobra Weave
{HOLD 3}, 1, 1 {HIT*}, FH
Untouchable Ducking
f+{HOLD (3 _ 4)}, ((u _ d _ f _ b))...
Untouchable Ducking In
F+{HOLD (3 _ 4)}, (b _ d _ u), ((u _ d _ f _ b))...
Untouchable Left
{HOLD 3}, (d _ f _ b), ((u _ d _ f _ b))...
Untouchable Right
{HOLD 4}, (u _ f _ b), ((u _ d _ f _ b))...
Untouchable Swaying
b+{HOLD (3 _ 4)}, (U _ d _ f), ((u _ d _ f _ b))...
Uppercut Cross Combo to Sway
d/f+1, 2 ~ (3 _ 4 _ f+3 _ F+3 _ b+3)
Wildman Combo 3
d+2 ~ 1, f+2
-------------------------------------------------------------------
R. Yoshimitsu
-------------------------------------------------------------------
Avoiding the Puddle (ALTER)
(u _ u/b)+4
Back Handspring to Poison Wind Gold Fist
MED 3+4, D/B+1
Confused Suicide
f, f+1+4, (u _ d _ f _ b)
Crouching to Bad Stomach
WC D/B+1+2
Crouching to Indian Stance
WCD 3+4
Death Slash (ALT)
d+1 ~ D
Flea Digger to Flea Dance
FLEA d, (3 _ 4)
Flea Digger to Indian Stance
FLEA d, d+3+4
Flea Digger to Kangaroo Kick
FLEA d, 3+4
Flea Digger to Skull Splitter
FLEA d, 1+2
Flea to Yoga Levitation
FLEA d+3+4 ~ D
Indian Levitation Movement
IND {HOLD 3+4} (Any D-Pad Direction)
Indian Stance Cancel
d+3+4, (u _ d _ f _ b)
Indian Stance Healing Cancel
IND (u _ d)
Indian Stance Motion Taunt
IND {HOLD 3+4}, (1 _ 2), (u _ d _ f _ b)
Indian Stance Motion Taunt Single
IND {HOLD 3+4}, (1 _ 2), (U _ D _ F _ B)
Indian Stance Motionless Taunt
IND 3+4 ~ {HOLD (3 _ 4)}, (1 _ 2)
Indian Stance Motionless Taunt 2
IND {HOLD 3+4}, {HOLD (1 _ 2)}, {Release 3+4}, d
Indian Stance Motionless Taunt 2 Single
IND {HOLD 3+4}, {HOLD (1 _ 2)}, {Release 3+4}, D
Indian Stance Multiple Stone Fists
IND 2, D/BH+2, [2], [2], [2]
Indian Stance Special Taunt
IND 3+4 ~ {HOLD (3 _ 4)}, 1+2
Indian Stance Special Taunt 2
IND {HOLD 3+4}, {HOLD 1+2}, {Release 3+4}, d
Indian Stance Special Taunt 2 Single
IND {HOLD 3+4}, {HOLD 1+2}, {Release 3+4}, D
Jumping Flea (ALTER)
FLEA (u/f _ u/b)
Jumping Oni Kick
(u _ u/b)+3
Manji Spin Low Kicks Front Kick (ALT)
D/BH+3, 3, [3], [3], [3], N, 4
Manji Spin Low Kicks Indian Stance
D/BH+3, 3, [3], [3], [3], d+3+4
Meditation 180 Degree Spin
MED b ~ 3+4
Meditation 360 Degree Spin
MED (f _ b), 3+4
Meditation Cancel
MED (f _ b)
Meditation Cancel Side Step
MED (u _ d)
Meditation Harakiri to Manji Blood Dance
MED 1+4, BH+1, 1, 1, 1, 1
Meditation High Punch
MED (f _ b)+1
Meditation Low Kick
MED d/b+(3 _ 4)
Meditation Manji Backfist 2
MED (f _ b)+2
Meditation Oni Killer
MED 2+4 ~ F
Meditation Position Change
MED 1+3 ~ (U _ D _ F _ B)
Meditation Sidekick
MED (f _ b)+(3 _ 4)
Meditation Soul Possession
MED 2+3 ~ F
Meditation Soul Siphon
MED 2+3
Meditation Sword Face Smash
MED 2+4
Oni Kick Combo (Extra Damage)
f+3, 3
Oni Kick Combo to Indian Stance
3, 3, d+3+4
Reverse Flea
BT 1+2
Reverse Harakiri
BT d+1+4
Reverse Harakiri to Manji Blood Dance
BT d+1+4, BH+1, 1, 1, 1, 1
Reverse Indian Stance
BT d+3+4
Reverse Indian Stance Vacuum Dance
BT IND (3+4 _ 3~4 _ 4~3 _ f _ b)
Reverse Meditation Cancel to Back Turn
MED b~3+4, (f _ b)
Revsrse Meditation Cancel Side Step to Back Turn
MED b~3+4, (u _ d)
Reverse Stone Fists
BT D/BH+2, 2, 2, 2, 2
Running Fubuki
RUN 4
Samurai Cutter (ALT)
WC B+1
Slap U Silly to Manji Spin Kicks
b+1, [1], [1], D/BH+3, 3, 3
Slap U Silly to Manji Spin Kicks Front Kick
b+1, [1], [1], D/BH+3, 3, (f+4 _ N, 4)
Slap U Silly to Manji Spin Kicks Indian Stance
b+1, [1], [1], D/BH+3, 3, d+3+4
Solar Kick Face Splitter
f, F+1+2, u+2+3, 1+2
Solar Kick Harakiri
f, F+1+2 * d+1+4
Solar Kick Harakiri Manji Blood Dance
f, F+1+2 * d+1+4, BH+1, 1, 1, 1, 1
Solar Kick Stone Fists
f, F+1+2, d/b+2, 2, 2, 2, 2
Solar Kick Soul Possession
f, F+1+2 * (1+4 _ 2+3) ~ F
Solar Kick Soul Siphon
f, F+1+2 * (1+4 _ 2+3)
Solar Kick Soul Stealer
f, F+1+2 * u+1+4
Solar Kick Sword Poke Windmill
f, F+1+2, u+2+3, 1
Solar Kick Sword Stab
f, F+1+2, u+2+3
Soul Calibur
STL 1+4
Sword Smash to Crouch
{CH} f, F+2 * D
Sword Smash to Yoga Meditation
{CH} f, F+2 * d+3+4
Sword Smash to Yoga Meditation Cancel
{CH} f, F+2 * d+3+4, (Press Any Button)
Sword Stab Combo
4, 4, 2, 2, 1
Tackle Sword Stab
TAC (1 _ 2)
Triple Roundhouse Combo (Extra Damage)
f+4, 4, 4
While Rising 10 Hit Combo 2
1, 2, 1, 4, 2, [2], [2], WS (Any WS move)
While Rising Flash Punch Low Kick
2, d+3, WS (Any WS move)
While Rising Indian Stance Multiple Stone Fists
IND 2, D/BH+2, [2], [2], WS (Any WS move)
While Rising Knee Cap
WC D/F+3, WS (Any WS move)
While Rising Manji Spin Low Kicks
D/BH+3, [3], [3], [3], [3], WS (Any WS move)
While Rising Stone Fists
D/BH+2, [2], [2], [2], [2], WS (Any WS move)
Whirlwind to Meditation
SS 4, 3+4
Yoga Stillness
d+3+4 ~ D
Zig Zag (Extra Damage)
f+3, 4
-------------------------------------------------------------------
S. Combot / Every Fighter
-------------------------------------------------------------------
In this section, you will find moves that are missing for all of
the fighters. Because Combot has the ability to use the move set
of every fighter, he will be able to perform these hidden moves,
no matter whose move set he uses.
Advancing Grounded Low Kick
WOG f * 3
Advancing Grounded Mid Kick
WOG f * 4
Advancing Weighted Punch
u/f+2
Auto-Guard
N
Back Turn Right Low Punch
BT d+2
Back Turn Right Low Punch to Crouch
BT d+2 ~ D
Chicken (Left)
RevL f+1+3
Chicken (Right)
RevR f+2+4
Crouch Advance
D/F
Crouching Grab 1
WC 2+4
Crouching Grab 2
WC 2+4 ~ f
Crouching Position Change
WC 1+3 ~ (U _ D _ F _ B)
Crouching Right Poke
WC 2
Delayed Sidestep Attack
SS ** (Any SS move)
Ground Roll Background
WOG 1
Ground Roll Background to Reverse Grounded Position
WOG 1, D
Ground Roll Foreground
WOG d+1
Ground Roll Foreground to Reverse Grounded Position
WOG d+1 ~ D
Ground Roll Low Kick
WOBFT (1 _ d+1), 3
Ground Roll Mid Kick
WOBFT (1 _ d+1), 4
Grounded Ankle Kick
WOBFT d+(3 _ 4)
Grounded Low Kick
WOG 3
Grounded Mid Kick
WOG 4
Grounded Reverse Low Kick
WOSFT 3
Jumping Downward Punch
U/F, N, 1
Jumping Weighted Punch
U/F, N, 2
Low Guard
(D/B _ WCD)
Mid/High Guard
B
Position Change 1 (ALT)
1+3 ~ B
Quick Advance
f, f
Quick Roll (Background)
KND (1 _ 2)
Quick Roll (Foreground)
KND (3 _ 4)
Quick Roll Back
KND B
Quick Retreat
b, b
Recovery Auto-Guard
WOG u, N
Retreating Grounded Low Kick
WOG b * 3
Retreating Grounded Mid Kick
WOG b * 4
Retreating Jumping Left Punch
u/b+1
Reverse Advancing Weighted Punch
BT u/f+2
Reverse Crouch
BT D
Reverse Position Change
BT 1+3 ~ (U _ D _ F _ B)
Reverse Retreating Weighted Punch
BT u/b+2
Reverse Weighted Punch
BT u+2
Right Straight Arm Jumping Punch
u/f, n, 1
Rising from the Dead
WOG 3, WS (Any WS move)
Run
(f, f, f _ f, FH)
Sidestep
(u _ d)
Sidestep Walking
(U _ D)
Sidestep Walking Grab
{HOLD (U _ D)} 2+4
Sidestep Walking Position Change
{HOLD (U _ D)} 1+3 ~ (u _ d _ f _ b)
Spring Forward
KND F
Trample Attack
{EOF} RUN
Unblockable Tackle
RUN*
Universal Low Parry
d/f {Opponent Low/Special Mid Attack}
Wall Attack
BWALL b, b, u/b
Weighted Punch
u+2
While Rising Alternate (Long Range)
U/F, WS (Any WS move)
While Rising Alternate (Short Range)
u/f, WS (Any WS move)
While Rising Back Turn Right Low Punch
BT d+2, WS (Any WS move)
While Rising Ground Roll Low Kick
WOBFT (1 _ d+1), 3, WS (Any WS move)
While Rising Grounded Ankle Kick
WOBFT d+(3 _ 4), WS (Any WS move)
While Rising Grounded Low Kick
WOG 3, WS (Any WS move)
While Rising Jump
(u/f _ U/F), WS (Any WS move)
While Rising to Crouch
WS ~ D
-------------------------------------------------------------------
T. Every Fighter Exception
-------------------------------------------------------------------
In this section, you will find the names of the only fighters that
cannot perform the indicated move, or the move is not missing for
that fighter, or the move is under their section as a different name.
Back Turned High Left Kick
All except Hwoarang, King, Ling, Steve
BT 3
Back Turned High Right Kick
All except Hwoarang, Lei, Ling, Steve
BT 4
Back Turned Left Jump Kick
All except Steve
BT (u _ u/f)+3
Back Turned Low Kick
All except Ling, Steve
BT d+(3 _ 4)
Back Turned Low Left Punch
All except Lei
BT d+1
Back Turned Right Kick Juggler
All except Steve
BT (u _ u/f)+4
Basic Left Punch (Extra Damage)
All except Christie, Craig, Kuma, Julia, Jin
f+1
Crouching Back Turned Low Left Kick
All except Ling, Steve
BT WCD 3
Crouching Back Turned Low Right Kick
All except Steve
BT WCD 4
Crouching Left Poke
All except Kuma
WC 1
Crouching Left Low Kick
All except Steve
WC 3
Crouching Low Parry
All except Christie Monteiro, Kuma
WC d/f {Opponent Low/Special Mid Attack}
Crouching Right Low Kick
All except Nina, Steve
WC 4
Counter Hit Juggler
All except Heihachi, Hwoarang, Jin, Nina, Steve, Yoshimitsu
{CH} 4
Jumping Front Kick
All except Steve
U/F, N, 4
Jumping Left Punch
All except Ling
(u _ u/f)+1
Jumping Low Kick
All except Steve Fox
U/F * 3
Jumping Side Kick
All except Steve
U/F, N, 3
Left Low Kick
All except Bryan, Craig, Hwoarang, Lee, Marshall, Steve
d+3
Left Mid Jump Kick
All except Steve
u/f, N, 3
Left Punch Poke 1
All except Heihachi, Jin, Ling, Paul, Steve, Yoshimitsu
d+1
Left Punch Poke 2
All except Ling
d/b+1
Left Side Kick
All except Bryan, Christie, Craig, Jin, Julia, Lee, Marshall, Steve
d/f+3
Left Vertical Jump Kick
All except Bryan, Hwoarang, Jin, Lei, Ling, Paul, Steve, Yoshimitsu
u+3
Retreating Left Jump Kick
All except Hwoarang, Jin, Lei, Ling, Marshall, Steve
u/b+3
Retreating Right Jump Kick
All except Hwoarang, Yoshimitsu
u/b+4
Reverse Grab 1
All except Hwoarang
BT 2+4
Reverse Grab 2
All except Hwoarang
BT 2+4 ~ F
Right Front Kick
All except Bryan, Christie, Craig, Jin, King, Paul, Steve
d/f+4
Right Low Kick
All except Bryan, Craig, Jin, Julia, Nina, Steve
d+4
Right Mid Jump Kick
All except Steve
u/f, N, 4
Right Punch Poke 1
All except Bryan, Craig, Steve
d+2
Right Punch Poke 2
All except Bryan, Marshall, Nina, Steve, Yoshimitsu
d/b+2
Right Vertical Jump Kick
All except Bryan, Christie, Hwoarang, Ling, Steve, Yoshimitsu
u+4
Rising Cross-Chop
All except Hwoarang, Lei, Ling
WOBFT (f _ b), 1+2
Rising Left Uppercut
All except Bryan, Christie, Craig, Kuma
WS 1
Rising Right Mid Kick
All except Christie, Craig, Julia, Ling, Steve
WS 4
Running Tackle
All except Craig
RUN**
Sliding Dash
All except King, Steve, Yoshimitsu
RUN* 4
Standing While Rising Kick
All except Steve
WOG (f _ b) ** (3 _ 4)
Ultimate Punch 1
All except Kazuya, King, Paul, Yoshimitsu
TAC 2, 1, 2, 1, 2
Ultimate Punch 2
All except Yoshimitsu
TAC 1, 2, 1, 2, 1
Ultimate Punch 3
All except Yoshimitsu
TAC 2, 1, 2, 2, 1
Ultimate Punch 4
All except Yoshimitsu
TAC 1, 2, 1, 1, 2
Weighted Punch (ALTER)
All except Lei
(u/b _ u/f)+2
While Rising Back Turn Cancel
All except Ling
BT (D/F _ D/B), N, WS (Any WS move)
While Rising Back Turned Low Kick
All except Ling, Steve
BT d+(3 _ 4), WS (Any WS move)
While Rising Back Turned Low Left Punch
All except Lei
BT d+1, WS (Any WS move)
While Rising Crouching Back Turned Low Left Kick
All except Ling, Steve
BT WCD 3, WS (Any WS move)
While Rising Crouching Back Turned Low Right Kick
All except Steve
BT WCD 4, WS (Any WS move)
While Rising Jumping Low Kick
All except Steve
U/F * 3, WS (Any WS move)
While Rising Left Low Kick
All except Bryan, Craig, Hwoarang, Lee, Lei, Ling, Marshall, Steve
d+3, WS (Any WS move)
While Rising Left Punch Poke 1
All except Heihachi, Jin, Ling, Paul, Steve, Yoshimitsu
d+1, WS (Any WS move)
While Rising Left Punch Poke 2
All except Ling
d/b+1, WS (Any WS move)
While Rising Right Low Kick
All except Bryan, Craig, Jin, Julia, Lee, Lei, Nina, Steve
d+4, WS (Any WS move)
While Rising Right Punch Poke 1
All except Bryan, Craig, Steve
d+2, WS (Any WS move)
While Rising Right Punch Poke 2
All except Bryan, Marshall, Nina, Steve, Yoshimitsu
d/b+2, WS (Any WS move)
-------------------------------------------------------------------
U. Fighter Specific
-------------------------------------------------------------------
In this section, you will find the names of the only fighters that
can perform the indicated move, or the move.
Basic Left Kick (Extra Damage)
Kazuya, Kuma, Lei, Yoshimitsu
f+3
Basic Left Uppercut
Heihachi, Hwoarang, Kuma, Lee, Lei, Marshall, Nina
d/f+1
Basic Right Kick (Extra Damage)
Kuma, Marshall, Nina, Yoshimitsu
f+4
Basic Right Punch (Extra Damage)
Julia, King, Kuma, Lee, Nina, Steve
f+2
Dark Step
Bryan, Heihachi, Hwoarang, Jin, Kazuya, King, Nina, Paul
f, N, d, D/F, N
Delayed Jump Kick Juggler
Bryan, Christie, Craig, Julia, Kazuya, King, Lee, Lei, Marshall, Paul
u/f * 4
Flying Jump Side Kick
Julia, Ling
RUN 3
Left Jump Kick
Craig, Julia, Kazuya, King, Kuma, Marshall, Nina
u/f+3
Mist Step
Bryan, Heihachi, Nina, Paul
QCF, N
Right Jump Kick Juggler
Julia, King, Kuma, Lei, Paul
u/f+4
Right Uppercut Juggler
Kuma, Lei, Marshall, Nina, Paul, Yoshimitsu
d/f+2
Rising Left High Kick
Heihachi, Julia, Kazuya, King, Kuma, Ling, Paul, Yoshimitsu
WS 3
Rising Left Mid Kick
Lee, Lei
WS 3
Rising Right Uppercut
Hwoarang, Kuma, Lee, Lei, Nina, Steve, Yoshimitsu
WS 2
Running Jump Side Kick
Bryan, Heihachi, Hwoarang, Jin, Kazuya, Kuma, Lei, Marshall
RUN 3
Spring Cross-Chop
Paul, Yoshimitsu, Steve
WOBFT b, 3+4
Spring Kick
Bryan, Heihachi, Jin, Julia, Kazuya, Kuma, Lee, Marshall, Nina
WOBFT b, 3+4
Spring Kick to Back Turned
Christie, King
WOBFT b, 3+4
Vertical Jump Kick Juggler
Julia, King, Kuma, Lee, Lei, Paul
u+4
While Rising Dark Step
Heihachi, Jin, Kazuya, King
f, N, d, d/f, WS (Any WS move)
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
9. Special Hidden Moves
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
This section is dedicated to moves that can only be performed under
specific circumstances with specific fighters.
Headbutt Carnival Counter
Heihachi - Bryan, Heihachi, Jin, Kazuya, Lei, Paul
Heihaci must be fighting against one of the above fighters on the
right, then when he does his "Headbutt Carnival" (f, f+1+4), then the
above fighter must press 1 or 2 to counter with another headbutt.
Note: 1 or 2 must be pressed at the exact moment that the headbutt
connects.
Headbutt Carnival Counter Counter
Bryan, Heihachi, Jin, Kazuya, Lei, Paul - Heihachi
After one of the above fighters on the left counters the "Headbutt
Carnival" of Heihachi, then Heihaci can then press 1 or 2 to counter
with yet another headbutt. The counters can go on forever, or until
someone dies.
Note: 1 or 2 must be pressed at the exact moment that the headbutt
connects.
Mach Breakable
Steve - Bryan
When Steve throws a left punch at Bryan Fury, and Bryan parries the
left punch and does his "Parry to Mach Breaker " (b+1+2 {ParL}, 2),
then Steve can hold the back button, B, and then Steve will
automatically go right into his sway to avoid the mach breaker.
Slap Happy
Nina - Christie (Not Eddy), Julia, Ling/Miharu, Nina
When Nina performs her "Slap" (b+2), or her "Double Slap" (b+2, 2)
against one the females above on the right, then they can counter
with their own slap by pressing 2, or 2,2.
Note: The person must be hit by the slap in order for the counter
to work.
Slap Happy Counter
Christie (Not Eddy), Julia, Ling/Miharu, Nina - Nina
Nina can also counter the countered slap with another slap by
pressing 2, or 2,2. The counters can go on forever, or until
someone dies.
Note: The person must be hit by the slap in order for the counter
to work.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
10. Unverified Moves
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
This is a list of moves that I haven't been able to perform, but
I have seen them performed in combo videos. All of the commands
are taken from Tekken Zaibatsu.
----------------
Heihachi Mishima
----------------
Delayed Thunder Godfist to Diamond Hell Axe
f, N, d, D/F, 1, d, u (Holding 1), (u _ u/f)+3,4
Delayed Thunder Godfist to Saffire Thunder Godfist
f, N, d, D/F, 1, d, u (Holding 1), d/f+1
Omen Thunder Godfist
f, N, d/f+1
--------------
Kazuya Mishima
--------------
Demon Hell Sweeps
f, N, d, D/F+4 : 4
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
11. Buffered Moves
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
This section is a list of moves that can be buffered. This may
help you to pull of some moves, or maybe even some of the
multi-throws. Listed will be the the way to perform the move
using buffered input.
----
King
----
Cannonball Buster
{During Reverse Special Stretch Bomb} 1+2, 1+2, 1+2
Giant Swing
{During Power Bomb} 1+2, 1+2, 3+4, 3+4
Power Bomb
{During German Suplex} 1+2, 1+2, 3+4
----
Nina
----
Arm Break
{During Betrayer or Backhand Slaps} 1+2, 3+4, 1+2, 1+2
Commando Arm Lock
CRB 3+4, 3+4, 1+2
Double Arm Break
{During Arm Break} 3+4, 1+2, 3+4, 1+2, 1+2
Double Snap
{During Heel Hold} 1+3, 1+3, 2+4, 2+4
Falling Arm Break
{During Arm Break} 1+2, 1+2, 3+4, 3+4, 1+2
Heel Hold
CRB 3+4, 1+2, 1+2
Neck Crusher
TRP 1+2, 3+4, 1+2, 1+2, 1+2
-------------
Every Fighter
-------------
Ultimate Punch
TAC 1+2, 1+2, 1+2, 1+2, 1+2
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
12. Useful Hidden Moves
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
This is a list of hidden moves that you will find to be very
useful in battle. Look in the "Hidden Moves" section for the
commands.
Bryan Fury
Vulcan Cannon Body Blow
While Rising Snake Edge
Christie Monteiro
Jumping Jacks Drop Kick
Slippery Kick to Crying Needle
Craig Marduk
Bull Charge Throw
Ready Position Side Step to Mounted Punches
Running Bicycle Kick
Heihachi Mishima
Dark Tsunami Kick
Death Row (ALT)
Rising Uppercut Juggler
Spinning Demon Uppercut 2
Hwoarang
Deja Vu
Head Splitter
Smash Low Right Mid Combo
Jin Kazama
Attack Reversal
L.L.R.K. to Spinning Flare Kick (ALT)
Left Axe Kick to Feint Kick Combo
Soul Omen
Julia Chang
Delayed Tequila Sunrise Elbow Smash
Liquid Sweep
While Rising Double Sweep
Kazuya Mishima
Devil Heel Lancer
Ultimate Tackle (ALT)
King
Cannonball Buster to Power Bomb
Crouching Stagger Kick Spinning Uppercut
Jab Uppercut to Suplex
Reverse Moonsault Body Press
Kuma
Deadly Claw to Hunting
Fatal Claw
Pancake Press to Sit Punches 1
Rushing Uppercut R Low
Lee Chaolan
Laser Edge Kick Combo to Hitman
Left Right Combo to Mist Step
Right Left Mid Kick to Hitman
Lei Wulong
Asteroid Kick
Drunken Master Parry
Out of Control Alcoholic
Panther Defense Breaker
Scythe Kick to Crane Stance
Ling Xiaoyu
Single Map Sweep to Phoenix
While Rising Crescent Moon Kick
Marshall Law
Dragon Somersault Kicks
Parry to Dragon Charge
Nina Williams
Spike Combo to Right Uppercut Delay
Snakeshot Rolling Dash to Backhand Slap
Snakeshot Rolling Dash to Crab Hold
Paul Phoenix
Hammer Punch to TNT
While Rising Neutron Bomb
Steve Fox
British Edge Combo to Ducking Right
Spitfire Punch to Flicker Stance
Yoshimitsu
Indian Levitation Movement
Jumping Flea (ALTER)
Soul Calibur
Sword Smash to Yoga Meditation
Combot
Back Turn Right Low Punch
Grab While Crouching
Universal Low Parry
Weighted Punch
Every Fighter Exception
Crouching Low Parry
Right Low Kick
Right Punch Poke
Fighter Specific
Delayed Jump Kick Juggler
Right Jump Kick Juggler
Right Uppercut Juggler
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
13. Sample Combos / Juggles
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Listed by the fighter's name will be the Hidden move used to
perform the combo.
Bryan Fury -> Fisherman's Slam (ALT)
WS 2, B+2 ** f, F+2
Christie Monteiro -> Back Summy to Scoot Kick Combo
d/f+3+4 ** 1, 2, 4, 4
Christie Monteiro -> Slippery Kick to Crying Needle
3~4, 4, 1+2
Christie Monteiro -> While Rising Slippery Kick to Side Flop
3~4, 4, WS 1, 3 * 3
Craig Marduk -> Ready Position Tornado Chop
f, F+1+2 ** RDP 2
Heihachi -> Dark Step Dragon Uppercut
f, N, d, d/f, 1 * QCF+1
Heihachi -> Rising Uppercut Juggler
f, N, d, D/FH+{HOLD 2} ** f+1, b+2, 1
Hwoarang -> Dishonorable Discharge
b+3, FH+1, 2, 4
Hwoarang -> Rusty Chainsaw Kick
RS f+4, 4 * 2, 4, 3
Hwoarang -> While Rising Left Punch Poke
1+2, 3 ** d+1, WS 4, 4
Jin Kazama -> Feint Stinger
b, f+2, 1, d/f+2 * 1 * 1, 3~3
Jin Kazama -> Front Thrust Kick Daemon Soul
f, N, d, D/F+4 * f+4 {HIT*}, d+1+2
Julia Chang -> Right Punch Poke
u/f+4 * d+2 * D/F+4, 3
Kazuya Mishima -> Basic Left Kick (Extra Damage)
WS 2, d/f+2, f+3, 1, d/f+1, f+2
King -> Jumping Side Kick
U/F, N, 3 * d+3+4, 2
King -> While Rising Leg Breaker
WC d/f+1, WS 4 * d+3+4, 2
Kuma -> Deadly Claw to Hunting
b+1+2, 3+4 ** 3+4
Lee Chaolan -> Lee Cutter to Hitman
b, B+4, 3, 4
Lee Chaolan -> Left Right Combo to Mist Step
u/f+4 * u/f+4 * 1, 2~f, 1, 2~f, 1, 2~f, f+4
Lei -> Right Jump Kick Juggler
u/f+4 * 1 * u/f+3
Ling Xiaoyu -> Crescent Moon Kick to Fire Dancer
{CH} 4~3 ** d+3, 2, 1, 4
Ling Xiaoyu -> Rain Dance Sidekick
d/f+2~1 * 1, d+2 * f+3
Ling Xiaoyu -> Sprinkler
RND f+3+4, 3+4 * 2, 2, 2 * 4
Marshall Law -> Dragon Somersault Kicks
WS 2 ** U/F+4, 3
Nina Williams -> Double Explosion 4
d/b+3+4 * d/f+1, 2, 1, 2, F+1+2
Paul Phoenix -> TNT
f, F+2, 2 * d+4 : 2 : 1+2
Steve Fox -> British Edge Combo to Ducking Right
1, 2, 1, 2, 4, 2
Yoshimitsu -> Reverse Harakiri
MED 3+4 * d+1+4
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
14. Secrets
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
This section is for secrets within Tekken 4 that you can't find in
the instruction manual.
=============================
Unlockable Stages
=============================
Unlock Hon-Maru Stage
---------------------
Beat Tekken Force mode with any fighter on any difficulty setting.
Unlock Statue Stage
-------------------
Beat Story mode with Steve Fox.
=============================
Characters and Outfits
=============================
Time Release Characters
-----------------------
Characters are unlocked by completing Arcade or Story mode with
different fighters. The order in which the characters are released
are unlocked:
1) Jin Kazama
2) Lee Chaolan/Violet
3) Nina Williams
4) Lei Wulong
5) Bryan Fury
6) Julia Chang
7) Kuma/Panda
8) Heihachi Mishima
9) Combot
Unlock Miharu
-------------
Beat story mode with Ling Xiaoyu. Select Miharu by highlighting
Ling and then press the circle button.
Unlock Eddy Gordo
-----------------
Beat story mode with Christie Monteiro. Select Eddy by
highlighting Christie and then press the triangle button.
Play as Schoolgirl Ling
-----------------------
Beat Story mode or Arcade mode with Ling Xiaoyu. Highlight Ling
and then press the triangle button.
Play as Panda
-------------
Highlight Kuma and then press the triangle or circle button.
Play as Lee Chaolan / Violet
----------------------------
When playing as Violet in Arcade or Story mode, Violet will
automatically change into Lee for the fight against Heihachi.
When you beat Story mode with Violet, the Violet icon will
change to Lee Chaolan. Highlight Lee and then press square
or X button to play as Lee. Press triangle or circle button
to play as Violet.
=============================
Hints
=============================
Pre-Match Power Up
------------------
Yoshimitsu can regain health during his Indian Stance Healing
(d+3+4, N), before the match officially begins. This can be very
useful during Survival and Team Battle Modes.
Pre-Match Stances
-----------------
There are some characters with the ability to go into their
specialized stances before the match officially begins.
Craig Marduk Ready Position 3+4
Hwoarang Disrespect 1+2
Motion Switch 3+4
Kuma/Panda Hunting 3+4
Lee Chaolan Hitman 3+4
From Left Side From Right Side
Lei Wulong Crane f+2+3, d, d f+2+3, u, u
Dragon f+2+3, u f+2+3, d
Panther f+2+3, d f+2+3, u
Snake (f+2+3 _ SS 2+3) (f+2+3 _ SS 2+3)
Tiger f+2+3, u, u f+2+3, d, d
Yoshimitsu Back Turn d+3+4, (f _ b)
Indian Stance d+3+4
=============================
Other
=============================
Noise Pollution
---------------
If you hold the down button the on the controller before the match begins,
then you will be able to hear Combot making clanking noises whenever he
is hit or when he blocks.
NOTE: The sound effect ends as soon as the match is over.
Unlock Theater Mode and Replay Data Save
----------------------------------------
Beat story mode with any fighter.
Movie Director
--------------
You can change the order your Game Replays are displayed by pressing
the "square" button after the replay files are loaded from the
memory card, while in under "Replay" in Theater mode.
1) By date and time, starting with the most recent save (Default)
2) Group by fighter on left side (Player 1)
3) Group VS battles together, then CPU battles, by date and time
4) Group by fighter on right side (Player 2)
5) Same as #4
NOTE: This should be ordered by location, but there must be an
error in the programming.
6) Go back to #1
What Was That Move?
-------------------
You can display the name of each command/move that you perform in
a match by pressing the "select" button during the match. Pressing
the "select" button again will disable this option.
In-Game Reset
-------------
Press "start" and "select" simultaneously to return to the Menu
screen at any time, except while in the Options menu.
Move Distribution
-----------------
To view how often you have executed a certain move in the game,
go to the "Command List" and press "L1" or "R1". This will break
each move down percentage-wise to how often that move was performed
during a match or practice mode.
Command Continuous Playback
---------------------------
In practice mode, you can have a move repeated continuously by first
recording it with the command capture, then by playing it with
"SELECT + SQUARE" buttons.
Repeat Team Battle Results
--------------------------
The results of Team Battle can be repeated by pressing the "select"
button.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
15. Questions
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
I've received some questions about this FAQ through e-mail, so I
decided to create a section where I will give my reply to those
questions.
----------
Question 1 - Jin's Soul Omen
----------
Q: I can actually perform Jin's soul omen which is b+{HOLD 1+2}, d, u, b, f
and two of the SOM moves,
Soul Rage Right Roundhouse Punch f,N,d,d/f+2 and
Soul Rage Lunging Low Roundhouse f,N,d,D/F+4
but I just couldn't perform the other moves although I've tried them
so many times and I'm sure I follow the exact combo.
These are the combos that i can't do:
Soul Rage 5 Hit Stinger Combo
SOM 1, 2, 3, f+1, 3~3
Soul Rage 6 Hit Combo
SOM 1, 2, 3, f+1, 3~3, 3
Soul Rage 6 Hit Combo to Daemon Soul
SOM 1, 2, 3, f+1, 3~3, 3 {HIT*}, d+1+2
Soul Rage 8 Hit Combo
SOM 1, 2, 3, 1, 3, 2, 1, 4
Soul Rage 8 Hit Combo to Daemon Soul
SOM 1, 2, 3, 1, 3, 2, 1, 4, d+1+2
I saw other people performed the moves though...why is it so??
i mean can you tell me the exact way and tips of doing the rest of SOM
moves??
A: First, right after you execute Jin's soul omen "b+{HOLD 1+2}, d, u, b, f",
you have a window of 5 seconds to perform any Soul Omen with the letters
"SOM" in front of it. And as far as I can tell, you can perform any move
that doesn't have a "SOM" in front of it and still be able to do any "SOM"
move within the 5 seconds.
Now, here are some tips on the SOM moves:
Soul Rage 5 Hit Stinger Combo
SOM 1, 2, 3, F+1, 3~3
Soul Rage 6 Hit Combo
SOM 1, 2, 3, F+1, 3~3, 3
Soul Rage 6 Hit Combo to Daemon Soul
SOM 1, 2, 3, F+1, 3~3, 3 {HIT*}, d+1+2
For these moves, I found it a little difficult to do myself.
The way that I found that helps a lot is to HOLD down the F
when you get to it and just keep on holding it until the combo
is over. I'll change the "f" to "F" in the next FAQ version.
Thanks for pointing that out.
Soul Rage 8 Hit Combo
SOM 1, 2, 3 * 1, 3, 2, 1, 4
Soul Rage 8 Hit Combo to Daemon Soul
SOM 1, 2, 3 * 1, 3, 2, 1, 4, d+1+2
For the last two moves, I found it helpful if you add a little pause
between the "1, 2, 3" and the rest of the combo. Also, for the
last combo "Soul Rage 8 Hit Combo to Daemon ", it isn't
necessary to hit the opponent on the last hit to do the d+1+2
part (like some of the other moves that do require a hit). Just do
it right after the last "4" and you should be able to do it.
----------
Question 2 - Ling's Jasmine Blossom
----------
Q: I'm having trouble with the move Jasmine Blossom with the player Ling
Xiaoyu. Can you please explain the move in detail as I'm not sure on
what "while rising" means.
A: I believe that the move that you are referring to is the:
Jasmine Blossom Wakeup Call
WS 2 {HOLD} ~ f
The way I wrote it even seems a bit confusing to me after not seeing
it for a while. It should be written as:
Jasmine Blossom Wakeup Call
WS {HOLD 2}, f
This will be changed in the next FAQ version.
Now I will explain the "while rising" part.
While rising is meant to explain the moment when a fighter is in the
progress of returning to their default fighting position from the
crouching position, or a move that ends in them crouching.
You can get to the crouching position by pressing d/b. By leaving the
controller neutral, you will go into WS mode.
There are a number of moves for Ling that will make her go into WS mode
after performing the move. Some of these are: d+2 d+4 4~3.
After one of these moves are performed, 1/2 to 1 second later, Ling will
go into WS mode. This is when you see her on her way back to standing in
her normal fighting stance.
Now, for the Jasmine Blossom Wakeup Call " WS {HOLD 2}, f ", when you are
in WS mode you want to hold down the " 2 " button. Just doing this will
perform the Jasmine Blossom. But to do the Jasmine Blossom Wakeup Call,
you want to hold down the " 2 " button, then press the "f" button when see
her moving her right hand. The move will result in Ling going back to her
normal stance instead of going to Rain Dance.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
16. Special Thanks
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Name Reason
---- ------
Paulinstein For helping me to find more Hidden Moves.
Namco For creating another incredible game.
Catlord For creating one of the best Tekken 4 movelists,
which I used to discover more Hidden Moves.
Tekken Zaibatsu For creating one of the best Tekken 4 movelists,
which I used to discover more Hidden Moves.
Tonymitsu For e-mailing me some great Hidden Moves for
Steve Fox.
Velari Lockheart For e-mailing me some great Hidden Moves for
Christie Monteiro.
Ryan 'jra64' Abella For convincing me to remove partial strings
that have no unique properties, and for
noticing a grammatical error.
Cloud For e-mailing me a Hidden Move for Bryan Fury.
Tekken 4 Strategy Providing info about the "Chicken" move.
Guide
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
17. About Tekkenomics
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
"Tekkenomics" is the name of the website created by me (Wild Man X),
with help from Paulinstein and Drake the Demon.
I'm sorry to announce that the website will remain up, however it will
no longer be reciving updates.
"Tekkenomics" contains various Tekken related material, some of which
that is difficult to find on any other Tekken based website. The site
contains exclusive articles, original FAQ files, move lists, combos/juggles,
combo movies, in-game matches, Tekken commercials, desktop wallpaper,
CG art, fan-based material, and other material.
If you're having problems visiting the "Tekkenomics" website at
http://tekkenomics.tk, then you can also visit it at the following link:
https://phgraphics.redirectme.net/~waltonk/tekkenomics/index.html
The site is curretnly being hosted on a personal server and might be down
from time to time.
If you were wondering how we came up with the name "Tekkenomics":
Back in my high school days in the year 2000, Paulinstein, me, and
some other high school friends would get together to play Tekken 3
on the PlayStation 1. At the time, we were also taking Economics
class. Whenever we would get together to play, we would say that
we were going to study some "Tekkenomics".
So, basically "Tekken" + "Economics" = "Tekkenomics".
There are a few references on the web about the name "Tekkenomics"
that isn't related to us or our website. There are some members
on the Tekken Zaibatsu forums that are known as Tekkenomics,
Tekkenomics_101, and TekkenNomics Jr. that aren't related to us.
On Tekken Zaibatsu, we go by the names Wild Man X, Paulinstein,and
Drake the Demon. The things that are related to us are at: GameFAQs,
Neoseeker, IGN, 1UP.com, Gamerhelp, Gamespot, MySpace, AIM, MSN Messenger,
Hotmail, and Gmail.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
18. About The Author
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
I have been a fan of the Tekken series since 2000. A few of my friends
got me into the series with Tekken 3.
My first FAQ was "Hidden Moves" for Tekken 4. Writing this FAQ, I've
learned some new things about Tekken along the way that I probably
wouldn't have learned otherwise. My FAQs are a way for me to share
what I have learned.
Lei Wulong is my main fighter, and has been since Tekken 3. When I bought
Tekken Tag Tournament for the PS2, I decided to learn how to play with all
of the fighters, and this has carried over to Tekken 4, Tekken 5, and
Tekken: Dark Resurrection. So, you can rest assured that I do atleast
know a little bit about what I'm talking about :)
I am currently residing in Southern California (in the United States),
but have not been to any of the arcades in the area in a long time. I
used to play at the University of California, Riverside.
I hope that you've enjoyed my FAQs!
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19. Closing
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Feel free to e-mail me any questions or comments about this FAQ or
the Tekkenomics website. When sending e-mail, please make sure that
"Tekken", "Soul Calibur", or "FAQ" is somewhere in the e-mail subject
name, or it will most likely be deleted. Also, I only speak English.
Please let me know if you are confused about any part of this FAQ.
I will do my best to clarify any part that may seem confusing.
I hope you find this FAQ helpful. Thanks for your time.
Tekkenomics
Class is now in session!!!
Copyright 2000-2009 - Tekkenomics