Tekken 5 Combo FAQ
                         Version 3.60


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             Written by: Kenneth Walton (Wild Man X)
                    Written on: June 21, 2009
                 E-mail: Tekkenomics@hotmail.com
               Website: Tekkenomics (Listed below)
                        PSN: Wild_Man_X


              This FAQ version will be available at:
              Tekkenomics (http://www.tekkenomics.tk)
                 GameFAQs (http://www.gamefaqs.com)
                Neoseeker (http://www.neoseeker.com)
                     IGN (http://faqs.ign.com)
          Tekken Zaibatsu (http://www.tekkenzaibatsu.com)
               Gamer Help (http://www.gamerhelp.com)
              SuperCheats (http://www.supercheats.com)
        DiscussVideoGames (http://www.discussvideogames.com)
       Games Radar / Cheat Planet (http://www.gamesradar.com)



~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~                                                                        ~
~                            Table of Contents                           ~
~                                                                        ~
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~


 1.    Version Updates

 2.    Legal Stuff

 3.    FAQ Description

 4.    Legend

 5.    Legend Explanations

 6.    Fighter Specific Legend Commands (FSLC)

 7.    Definitions

 8.    The Art of Juggling (AOJ)

 9.    Combo List

       A.  Anna Williams
       B.  Asuka Kazama
       C.  Baek Doo San
       D.  Bruce Irvin
       E.  Bryan Fury
       F.  Christie Monteiro / Eddy Gordo
       G.  Craig Marduk
       H.  Devil Jin
       I.  Feng Wei
       J.  Ganryu
       K.  Heihachi Mishima
       L.  Hwoarang
       M.  Jack-5
       N.  Jin Kazama
       O.  Julia Chang
       P.  Kazuya Mishima
       Q.  King
       R.  Kuma / Panda
       S.  Lee Chaolan
       T.  Lei Wulong
       U.  Ling Xiaoyu
       V.  Marshall Law
       W.  Nina Williams
       X.  Paul Phoenix
       Y.  Raven
       Z.  Roger Jr.
       AA. Steve Fox
       BB. Wang Jinrei
       CC. Yoshimitsu
       DD. Mokujin
       EE. Jinpachi Mishima

10.    More Combos

11.    Juggling After Low Parry

12.    Combo Videos

13.    Questions

14.    Special Thanks

15.    About Tekkenomics

16.    About the Author

17.    Closing



~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~                                                                        ~
~                          1. Version Updates                            ~
~                                                                        ~
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~


1.00 - (06-11-05)  First release


1.10 - (06-21-05)  EDITED: "Legend", "Special Thanks",
       Fixed a few typos, Added Mokujin, Added more combos for everyone


1.20 - (06-28-05)  EDITED: "Legend", "Special Thanks",
       Ordered combos by damage per launcher,
       Added more combos for: Anna, Asuka, Baek, Christie, Devil Jin,
       Ganryu, Heihachi, Hwoarang, Jin, Julia, King, Kuma, Lee, Lei,
       Ling, Marshall, Raven, Roger


1.30 - (07-09-05)  EDITED: "FAQ Description",
       Added more combos for: Baek, Bruce, Bryan, Craig, Devil Jin,
       Ganryu, Jack-5, Kazuya, King, Lee, Lei, Marshall, Nina, Paul,
       Roger, Steve


1.40 - (07-13-05)  Corrected a few errors, Updated "Special Thanks"
       Added more combos for everyone except Jinpachi


1.50 - (07-17-05)  Corrected a few errors, Updated "Special Thanks",
       Huge update of "Legend"
       Added more combos for everyone except Jinpachi


2.00 - (07-22-05)  HUGE combo update: separated combos by launcher,
       made a few corrections, added more combos for everyone
       ADDED: "Legend Examples", "FSLC", and "The Art of Juggling"
       UPDATED: "FAQ Description", "Special Thanks", "Legend",
                "Definitions"


2.01 - (08-04-05)  Added more to "The Art of Juggling",
       Added TZ to site list, Made a few corrections,
       UPDATED: "Legend", "FSLC", Added more combos for Kuma, Raven


2.10 - (08-08-05)  Made a few corrections, Added "Combo Videos" section,
       started grouping together launchers with similar combos
       UPDATED: "Legend", "Special Thanks", "The Art of Juggling",
                "Legend Examples"
       Added more combos for everyone except Jinpachi


2.11 - (08-24-05)  Add-on to version 2.1, Made a few corrections
       UPDATED: "The Art of Juggling", "Legend Explanations", "FSLC"
       Added more combos for: Anna, Baek, Bryan, Ganryu, Jack-5, Kazuya,
       King, Marshall, Nina, Yoshimitsu


2.20 - (08-27-05)  Made a few corrections, Added more launchers,
       Grouped together more launchers with similar combos,
       Organized "The Art of Juggling", Added NOTE to "Combo List" section,
       Added "About the Author" section
       UPDATED: "Legend", "FSLC", "Combo Videos", "The Art of Juggling",
                "FAQ Description", "Special Thanks"
       Added more combos for everyone


3.00 - (12-24-05)  FINAL UPDATE, ENJOY!!!
       Corrected all known typos and errors, Added "Questions" section,
       Added more launchers, Added more wall combos, Grouped together
       more similar launchers, Added many new combos for everyone,
       ADDED: "Combos By Drake the Demon", "Juggling After Low Parry"
       UPDATED: "Legend", "FSLC", "Definitions", "The Art of Juggling",
                "Special Thanks", "Combo Videos", "About Tekkenomics",
                "About The Author"


3.01 - (01-01-06)  This update is for a few more additions:
       Added "Question #3", Updated AOJ "Fighter Weight #3",
       Added new launcher for Julia, Kuma, Wang
       Added regular combos for Baek, Ganryu, Julia, Lei, Ling, Steve, Wang
       Added wall combos for Baek, Lei, Ling, Steve
       Made corrections to Baek, Julia, Lei, Steve


3.02 - (02-20-06)  This update is for a few last changes and additions:
       Updated "FSLC", "Definitions", "Combo Videos", "Question #3",
               "More Combos"
       Updated AOJ "Universal Launchers #2", "Basics #2"
       Added AOJ "Advice #10", Universal Launchers #5, #6,
                 "Juggle Damage #5", "Fighter Specific Info #13",
                 "Escapes & Recovery #9", "Practice Mode Positions"
       Added "Okizeme" section to AOJ
       Added new launcher for Anna, Baek, Bruce, Chrisite, Craig,
             Devil Jin, Heihachi, Hwoarang, Jin, Julia, Kazuya, Lei,
             Lee, Marshall, Nina, Raven, Roger, Wang, Jinpachi
       Added regular combos for everyone
       Added wall combos for Anna, Asuka, Bruce, Bryan, Devil Jin, Feng,
             Heihachi, Jin, Kazuya, King, Lee, Lei, Marshall, Nina,
             Yoshimitsu
       Made corrections to everyone except Asuka, King


3.03 - (02-23-06)  Added a few last "FUFA 3+4" combos and launcher options
       for Lei, Made a few corrections


3.04 - (06-02-06)  Another final update :)
       UPDATED: "FSLC", "About Tekkenomics", "How to make a Combo Video",
                "Where to upload your Combo Video"
       Updated AOJ "Fighter Weight #1", "Fighter Weight #4, #7"
       Added AOJ "Basics #11", Added "Fighter Weight #5, #6"
       Added new launcher for Anna, Heihachi, Hwoarang, Jin, Lei, Ling, Raven
       Added regular combos for Anna, Christie, Heihachi, Hwoarang, Jin,
                 Julia, Lee, Lei, Ling, Raven, Wang
       Added wall combos for Bryan, Christie, Devil Jin, Hwoarang
       Made corrections to Heihachi, Ling


3.10 - (07-26-06)  This will be the last update before I move on to T:DR.
       UPDATED: "Special Thanks", "FAQ Description", "Combo List" Note,
                "More Combos"
       Added new launcher for Devil Jin, Hwoarang, Ling
       Added regular combos for Baek, Bryan, Bruce, Christie, Craig,
                  Devil Jin, Feng, Ganryu, Heihachi, Hwoarang, Jin, King,
                  Lee, Lei, Ling, Marshall, Paul, Raven, Yoshimitsu
       Added wall combos for Devil Jin, Hwoarang, King, Lee
       Made corrections to Devil Jin, Kazuya, King, Nina


3.11 - (09-04-06)  Made a few corrections.


3.20 - (04-15-09)  UPDATED: "Special Thanks", "More Combos"
       Added regular combos for Asuka, Bryan, Devil Jin, Jin, Kazuya, King
       Made corrections to Jin, King


3.21 - (05-02-09)  Minor fixes
       UPDATED: "About Tekkenomics", "About The Author", "Closing"


3.30 - (05-16-09)  (See below...)

       Combo List
            - Added launcher for Anna, Marshall
            - Added regular combos for Anna, Jack-5, Marshall
            - Moved some combos around
       Combo Videos
            - Updated "Where to upload your Combo Video"
       Other
            - Added a comma after some uses of "FC"
            - Added a comma after some uses of "WS"
            - Other minor fixes/changes


3.40 - (05-24-09)  (See below...)

       Definitions
            - Minor changes
       Combo List
            - Added launcher for Anna, Bruce, Feng, Heihachi, Jin, King,
              Kuma, Lee, Lei, Marshall, Paul, Roger Jr., Wang
            - Added combos for Kuma, Lei, Marshall, Paul, Wang
            - Made corrections to Feng
       More Combos
            - Added combos for Baek
            - Moved around a few combos
       Combo Videos
            - Updated "More info about Making Combo Videos"
       Other
            - Updated "Special Thanks"
            - Changed links pointing to the acmserver


3.50 - (06-04-09)  (See below...)

       Combo List
            - Added launcher for Marshall
            - Added combos for Marshall
       Other
            - Updated "Special Thanks"
            - Other minor fixes/changes


3.60 - (06-21-09)  (See below...)

       Legend
            - Updated description
       Fighter Specific Legend Commands
            - Changed "Mokujin" to "Every fighter"
       Combo List
            - Added launcher for Anna, Christie, Lee, Steve
            - Added combos for Anna, Asuka, Christie, Craig, Julia,
              Kazuya, Lee, Nina, Steve, Yoshimitsu
            - Made corrections to Anna, Julia
       Juggling After Low Parry
            - Organized fighters in alphabetical order
       Combo Videos
            - Updated "Where to Download / Watch Combo Videos",
              "How to make a Combo Video",
              "More info about Making Combo Videos",
              "Where to upload your Combo Video"
       Other
            - Updated "Special Thanks"
            - Format changes
            - Other minor fixes/changes





FAQ Update Legend
-----------------

       New content that has been added.

   Content that has been changed, corrected, or modified in any
            other way.

NOTE: Corrections include adding any notes, changing names, correcting
      various mistakes or typos, and removing anything.




~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~                                                                        ~
~                             2. Legal Stuff                             ~
~                                                                        ~
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~


You can download and print this FAQ, but under no circumstances can you
put this FAQ on your web page without my permission.  You MAY NOT ALTER
IT IN ANY WAY or claim it as your own.




~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~                                                                        ~
~                           3. FAQ Description                           ~
~                                                                        ~
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~


This FAQ is a list of combos for Tekken 5.  The purpose of this FAQ is
to get you started with combos, and to help you move on to the more
advanced combos.  Combos play a big part in Tekken, and sometimes they
can decide whether you win or lose.  In this list, you will find
beginner, intermediate, and a few advanced combos.

My goal is to show you many different possible options that are available
while doing a combo, while also showing MANY different launchers.  There
are essentially an infinite number of possible combos, so it is impossible
to show all of them.  Hopefully, with this Combo FAQ, you will find new
combos to use, or come up with your own combos.

At the end of each combo, I will list the damage for the combo.

This FAQ covers the combos that are possible in the PS2 Tekken 5
(U.S. Version).  These combos should work in the Arcade and other PS2
Versions of Tekken 5, but I only tested these combos in the U.S. Version.
However, some combos may not work on Tekken 5.1, which is an updated
version of Tekken 5 for the arcade.

All combos in this FAQ were tested in the Tekken 5 Practice Mode.
They have been confirmed by me, so they should work.  However, not
all combos can be pulled off 100% of the time.

I tried to add some really easy combos for each launcher for those
who like to keep it simple.

The "Character Strategy & Combos" Forums at Tekken Zaibatsu is also a
great place to find combos, but some of the threads can be a pain to
go through and read.

Check out the "Staple Juggles from Each Launcher" threads in each
character section on TZ, created by USMCOgre, for high damaging combos:
http://www.tekkenzaibatsu.com/forums/forumdisplay.php?forumid=61




~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~                                                                        ~
~                                4. Legend                               ~
~                                                                        ~
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~


This is a list of the notations that I will be using for this FAQ.  This
Legend is very similar to the one used by Tekken Zaibatsu, however are
a few differences.


--------
Buttons:
--------


 Notation     Meaning
 --------     -------

  1           Left Punch (Square)
  2           Right Punch (Triangle)
  3           Left Kick (X)
  4           Right Kick (Circle)


----------
Direction:
----------


 Notation     Meaning
 --------     -------

  f           Press Forward (Towards opponent)
  F           Hold Forward (Towards opponent)
  F#          Hold Forward until next D-Pad command
  b           Press Backward (Away from opponent)
  B           Hold Backward (Away from opponent)
  B#          Hold Back until next D-Pad command
  u           Press Up
  U           Hold Up
  U#          Hold Up until next D-Pad command
  d           Press Down
  D           Hold Down
  D#          Hold Down until next D-Pad command
  D/B#        Hold Down/Back until next D-Pad command
  D/F#        Hold Down/Forward until next D-Pad command
  qcb         Quarter Circle Backward; Down to Back (d,d/b,b)
  QCB         Quarter Circle Backward; Down to Back (d,d/b,B)
  qcf         Quarter Circle Forward; Down to Forward (d,d/f,f)
  QCF         Quarter Circle Forward; Down to Forward (d,d/f,F)
  hcf         Half circle Forward (b,d/b,d,d/f,f)
  HCF         Half circle Forward (b,d/b,d,d/f,F)


Note1: D-pad represents the arrows (up, down, left, right) on the
       PS2 controller or Arcade stick

Note2: "F#" requires you to hold forward for a longer period of time
       than "F".


--------------
FAQ Notations:
--------------


 Notation     Meaning
 --------     -------

  #           Hold; Hold indicated button(s) until that move is executed
                 or until N (Neutral)
  ( _ )       Or; Choose one of the moves within the parenthesis to do
  ~           Press button immediately after
  /           Press indicated directional buttons at the same time
  +           Press buttons at same exact time
  N           Leave joy pad neutral
  *           Short pause between button presses
  **          Medium pause between button presses
  ***         Long pause between button presses
  [ ]         Optional command(s)
  { }         Action within these must be completed in order for the command
                 to be executed correctly
  :           The command following this requires "just frame" input
  ( )...      Repeat the pattern within the brackets
  ,           Separates commands
  <           Delayed input
  =           Next in sequence


----------------
Action Notation:
----------------


 Notation     Meaning
 --------     -------

  BLK         Attack must be blocked by opponent
  BT          Back Towards Opponent
  cd          Crouch Dash (f,N,d,d/f)
  CD          Crouch Dash (f,N,d,D/F)
  CH          During Counter Hit/Attack
  CL          Clean Hit
  ecd         Electric Crouch Dash (f~N,d~d/f)
  FC          Full Crouch; While Crouching
  GRAB        Opponent must be grabbed from the front
  HIT         While opponent is being hit (damaged)
  HIT*        After opponent is hit (damaged)
  OBT         Opponent's Back Turned
  OCR         Crouching Opponent
  OGR         Grounded Opponent (Opponent on ground)
  Parry       Move is parried
  RevL        While opponent is reversing your left attack
  RevR        While opponent is reversing your right attack
  SS          Side Step
  SSL         Side Step Left
  SSR         Side Step Right
  SSW         Side Step Walk
  TAC         Tackle
  WR          While your fighter is running; While running
  WS          While standing from a crouch; While Rising


------------------
Grounded Positions
------------------


 Notation     Meaning
 --------     -------

  FUFA        Face up & feet away
  FUFT        Face up & feet towards
  FDFA        Face down & feet away
  FDFT        Face down & feet towards
  GRND        While lying on ground
  KNDW        Right after the opponent knocks to you the floor


-----------------------
Fighter Specific Legend
-----------------------


 Notation     Meaning                 Fighter
 --------     -------                 -------

  ALB         Albatross Spin          Steve Fox
  AOP         Art of Phoenix          Lei Wulong, Ling Xiaoyu
  CDS         Crouching Demon Stance  Jin Kazama
  CJM         Chaos Judgment          Anna Williams
  CRA         Crane Stance            Lei Wulong
  DCT         Dragon Charge           Marshall Law
                Transition
  DFS         Dragon Fake Step        Marshall Law
  DGF         Dragonfly Stance        Yoshimitsu
  DGN         Dragon Stance           Lei Wulong
  DRU         Drunken Master          Lei Wulong
  DSS         Dragon Sign Stance/     Marshall Law
                Dragon Charge
  FKS         Fake Step               Marshall Law
  FLE         Flea Stance             Yoshimitsu
  FLK         Flicker Stance          Steve Fox
  FLM         Flamingo Stance         Baek Doo San
  HBS         Hunting Bear Stance     Kuma / Panda
  HMS         Hitman Stance           Lee Chaolan
  HSP         Handstand Position      Christie Monteiro / Eddy Gordo
  HYP         Hypnotist               Ling Xiaoyu
  INS         Indian Stance           Yoshimitsu
  LFF         Left Foot Forward/      Hwoarang
                Left Stance
  LFS         Left Flamingo Stance    Hwoarang
  MED         Meditation              Yoshimitsu
  MNP         Mount Position          Craig Marduk
  PAN         Panther Stance          Lei Wulong
  RDS         Rain Dance Stance       Ling Xiaoyu
  RFF         Right Foot Forward/     Hwoarang
                Right Stance
  RFS         Right Flamingo Stance   Hwoarang
  RLX         Relax / Negativa        Christie Monteiro / Eddy Gordo
  ROL         Prowling Grizzly Roll   Kuma / Panda
  SIT         Sit Down                Ganryu, Jack-5, Kuma/Panda
  SNA         Snake Stance            Lei Wulong
  SOM         After Soul Omen         Jin Kazama
  SPL         During Splits           Ganryu
  SUS         During Slap U Silly     Yoshimitsu
  SWY         Sway                    Paul, Steve
  TAUNT       After Taunt             Bryan Fury
  TGR         Tiger Stance            Lei Wulong
  VTS         Vale Tudo Stance/       Craig Marduk
                Ready Position


---------------------
Combo Specific Legend
---------------------


These are commands that relate to the combo section.


All combos will be written in the format:
 move; move; ... (damage)


 Notation     Meaning
 --------     -------

  {}          The stance that you should be in after executing the
                previous move
  ( )         For the combo to work, this move will not hit the
                opponent
  [+/- dmg]   The amount of damage that the launcher adds to or
                subtracts from the total
  ;           Separates different moves used within a combo
  *           Possibility of escape from full damage
  WALL        Your opponent must hit a wall
  WGF         Wind Godfist (f,N,d,d/f+2)
  EWGF        Electric Wind Godfist (f~N,d~d/f+2)
  DEWGF       Dashing Electric Wind Godfist
  WHF         Wind Hookfist (f,N,d,d/f+2)
  EWHF        Electric Wind Hookfist (f~N,d~d/f+2)
  DEWHF       Dashing Electric Wind Hookfist
  ecd         Electric Crouch Dash (f~N,d~d/f)
  BIG         Combos that will only work on large opponents
  CC          Crouch Cancel
  iWS         Instant While Standing




~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~                                                                        ~
~                         5. Legend Explanations                         ~
~                                                                        ~
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~


1)  + -> and

    Christie Monteiro
      Rasteila to Handstand
           d/b+3, B

      Press "d/b" and "3" at the same exact time.


2)  [ ] -> Optional command
   
    Bryan Fury
      Vulcan Cannon Body Blow
          D/F#+1, 1, [1], [1], 2

      This move can be expanded into these moves...
         Vulcan Cannon Body Blow 1
              D/F#+1, 1, 2
         Vulcan Cannon Body Blow 2
              D/F#+1, 1, 1, 2
         Vulcan Cannon Body Blow 3
              D/F#+1, 1, 1, 1, 2


3)  ( _ ) -> or

    Steve Fox
      Left Right Left to Swaying
           1, 2, 1, b+(3 _ 4)

      This move can be performed by doing:
         1, 2, 1, b+3
      or by doing...
         1, 2, 1, b+4
      Only one of these commands is needed.


4)  "Dragon Fake Step to Dragon Sign Stance" Explanation

    Marshall Law
      Dragon Fake Step to Dragon Sign Stance
           DCT ~ b, f, f

    Explanation: Performing a move that can be transitioned into DFS by
    pressing "b,f" afterwards can be transitioned into DSS by pressing
    "b,f,f" instead.

    An example can be shown with the Junkyard Kick:
    In this example, "b+2,3,4" is the DCT move.
    Junkyard Kick to Dragon Fake Step
         b+2, 3, 4 ~ b, f
    Junkyard Kick to Dragon Sign Stance
         b+2, 3, 4 ~ b, f, f


5)  "Dragon Sign Stance Transition" (DSST) Explanation

    Explanation: Performing a move that can be transitioned into DSS by
    pressing "b,f" afterwards, such as 1,2~b,f.


6)  "Indian Stance Motion Taunt" (Explanation)
    Yoshimitsu
      Indian Stance Motion Taunt
           INS 3+4#, (1 _ 2 _ 1+2), (u _ d _ f _ b)
    While in Yoshimitsu's Indian stance, hold down "3+4".  While
    still holding these buttons, press "1" or "2".  Then while you are
    still holding down "3+4", press any directional D-PAD button.
    You will hear Yoshimitsu's taunt whenever you press any D-PAD
    button.
   
    Note1: During this entire hidden move, you will be holding down the
           "3+4" buttons.

    Note2: Pressing the "1", "2", or "1+2" buttons will give you three
           different taunts.


7)  PHX BT (Explanation)

    Ling Xiaoyu
      Reverse Phoenix Mistrust
           PHX BT 4

    "PHX BT" means that you are in the PHX stance with your back
    towards your enemy.  This can occur when you are in "PHX"
    and the opponent jumps over you or sidesteps around you.


8)  Crouched Step Combo (Explanation)
      FC, d/f, d, d/f, N, f+(Any button preceded by f,f)

    For example, Lee has the following "Crouched Step Combo" moves:
    Crouched Step to Pulse Blast
         FC, d/f, d, d/f, N, f+3
    Crouched Step to Deadly Edge
         FC, d/f, d, d/f, N, f+4

    However, this move doesn't seem to work with Lee's f,f+3+4 grab.


9)  Snakeshot Rolling Dash Punch Combo (Explanation)
      SS+1, F, 1, (Any move preceded by d/f+1)

    For example, Nina has the following moves:
    Snakeshot Rolling Dash to 10-Hit Combo 2
         SS+1, F, 1, 2, 1, 2, 3, 3, 2, 1, 2, 4
    Snakeshot Rolling Dash to Double Explosion 3
         SS+1, F, 1, 2, F+1+2
    Snakeshot Rolling Dash to Spider Knee Combo
         SS+1, F, 1, 2, 3

10) Soul Omen (Explanation)

    Jin Kazama - Soul Omen
         b+1+2#, d, u, b, f

    "Soul Omen" is performed from Jin's "Power Stance" (b+1+2).
    During the execution of the move you will hold "1+2" until you see Jin
    perform "Mental Alertness" (See in-game move list to see what it looks
    like).  You are able to input the "d,u,b,f" part quickly or at normal
    speed.  The most important part is to make sure that you are still
    holding "1+2".

    Right after you execute Jin's soul omen, you have a window of 5
    seconds to perform any Soul Omen with the letters "SOM" in front of it
    (See "Hidden Moves" FAQ).




~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~                                                                        ~
~               6. Fighter Specific Legend Commands (FSLC)               ~
~                                                                        ~
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~


In this section, you will find the commands for different ways to perform
the moves listed under the "Fighter Specific Legend".  Listed in here
will just be some of the ways, not all.


Anna Williams
     CJM (Chaos Judgment)          b+3

Baek Doo San
     FLM (Flamingo Stance)         b+3

Bryan Fury
     TAUNT (Taunt)                 1+3+4

Christie Monteiro / Eddy Gordo
     HSP (Handstand Position)      f+1+2  FC,d/f+1+2
     RLX (Relax / Negativa)        d+3+4  3~4,N  SS+3  d+3~3 
                                      b+3,3  1,2,4,3  1,2,4,4

Craig Marduk
     MNP (Mount Position)          VTS 1+2
     VTS (Vale Tudo Stance /       3+4  d/b+3+4
       Ready Position)

Ganryu
     SIT (Sit Down)                3+4  u/f+3+4

Hwoarang
     LFF (Left Stance)             N {Default Stance}  RFF 3+4
     LFS (Left Flamingo Stance)    f+3  RFF f+3  [1],2,3
     RFF (Right Stance)            LFF 3+4
     RFS (Right Flamingo Stance)   f+4  RFF f+4  [1],2,4

Jack-5
     SIT (Sit Down)                d+3+4  u/f+3+4

Jin Kazama
     CDS (Crouching Demon Stance)  b+1
     SOM (Soul Omen)               b+1+2#, d, u, b, f

King
     (Backdrop)                    f, D/F+(1+3 _ 2+4) * 2, 1, 1+2
     (Cannonball Buster)           SS+2+4

Kuma / Panda
     FDFA (Play Dead)              HBS d+3+4
     HBS (Hunting Bear Stance)     3+4
     ROL (Prowling Grizzly Roll)   HBS f,f  FC,d/f+1+2
     SIT (Sit Down)                d+3+4  u/f+3+4
     (Forward Roll Attacks)        N _ 1 _ 2 _ 3 _ 4 _ 1+2 _ 3+4

Lee Chaolan
     HMS (Hitman Stance)           3+4  d+3,4  FC+3+4

Lei Wulong
     AOP (Phoenix Illusion)        b+1+4  PAN 3,B
     BT (Back Turn)                b+3+4  f,f+3~b
     CRA (Crane)                   (u _ u/f _ u/b)+3  b+4,f 
                                      f,N+1,2,1,2,4,(u_d)  f+1+2,F
     DGN (Dragon Stance)           f,N+1,2,(u_d)
     DRU (Drunken Master)          f+3+4  SS+2,2,f  b,b+1,F
     FDFA (Sidewind)               d+1+2
     FDFT (Reverse Sidewind)       BT d+1+2  4~3
     FUFA (Play Dead)              d+3+4
     FUFT (Reverse Play Dead)      BT d+3+4
     PAN (Panther Stance)          f,N+1,2,1,(u_d)  f+1+2,(u_d)
     SNA (Snake Stance)            SS+1+4  SS+2+3  f+2+3 
                                      f,N+1,(u_d)
     TGR (Tiger Stance)            f,N+1,2,1,2,(u_d)  d/f+1+2,f

Ling Xiaoyu
     AOP (Art of Phoenix)          d+1+2  RDS d+1+2  D+1
     HYP (Hypnotist)               b+1+2
     RDS (Rain Dance Stance)       b+3+4  d/f+1  2,1

Marshall Law
     DFS (Dragon Fake Step)        WS+3  WS+4~b,f  b+2,3,4~b,f
     DSS (Dragon Sign Stance/      d+1+2
       Dragon Charge)
     FKS (Fake Step)               b+1+2

Nina Williams
     (Triple Slaps)                [1],2,3:1+2  b,f+3:1+2  WS+3:1+2

Raven
     BT (Labyrinth)                b+3+4

Steve Fox
     ALB (Albatross Spin)          3+4
     FLK (Flicker Stance)          1+2
     SWY (Sway)                    b+(3 _ 4)

Yoshimitsu
     BT (Back Turn)                f,f+1+2,N  f,f+1+4,N  MED 3+4
                                       WS+2
     DGF (Dragonfly)               u+1+2
     FLE (Flea Stance)             1+2
     INS (Indian Stance)           d+3+4
     MED (Meditation)              3+4

Every Fighter
     FC (While Crouching)          D
     SS (Side Step)                (u,N _ d,N)
     SSL (Side Step Left)          u,N on left side
                                   d,N on right side
     SSR (Side Step Right)         u,N on right side
                                   d,N on left side
     SSW (Side Step Walk)          (u,U _ d,D)
     WR (While Running)            (f,f,f _ f,F)
     WS (While Rising)             FC, N

Other
     cd (Crouch Dash)              f,N,d,d/f
     CD (Crouch Dash)              f,N,d,D/F
     ecd (Electric Crouch Dash)    f~N,d~d/f
     EWGF (Electric Wind Godfist)  f~N,d~d/f+2
     EWHF (Electric Wind Hookfist) f~N,d~d/f+2
     WGF (Wind Godfist)            f,N,d,d/f+2




~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~                                                                        ~
~                             7. Definitions                             ~
~                                                                        ~
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~


- "Clean Hit" and "Juggle" definitions taken from the "Still Standing"
  website (http://www.manji-clan.com/wtcl/index.html)
- "okizeme" and "Tech roll" definition by sithlord
- For more words, check out "The Tekken Zaibatsu Jargon Dictionary":
  http://www.tekkenzaibatsu.com/forums/showthread.php?threadid=92806


Clean Hit
    Hitting your opponent from very close range.  Clean hits inflict
    more damage than a normal hit.  However, not all attacks will be
    able to become a clean hit.


Counter Hit
    Occurs when you hit an opponent that is getting ready to attack
    or is in the process of attacking.  Counter hits inflict more
    damage than a normal hit.


Ground roll
    To roll around while lying down on the ground (not instantly after
    hitting the ground like "tech roll").


Juggle
    An event that occurs when a character is thrusted into the air by an
    attack followed by a series of combos, punches or kicks while falling
    down to the ground. The juggling process stops once the character has
    hit the ground.


Launcher
    A move that makes it possible for your opponent to be juggled.
    (Also known as "Juggle Starter")


Okizeme (often called "oki")
    Japanese for "wake-up". In other words, the art of hitting someone on
    the ground or as they try to get up.


Tech roll
    To instantly roll away and then stand up the moment your body impacts
    the ground.


Whiff
    An attack that does not touch the opponent.  The attack misses the
    opponent completely.




~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~                                                                        ~
~                      8. The Art of Juggling (AOJ)                      ~
~                                                                        ~
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~


This section covers a few of the basics of juggling, and some things
that you may find useful if new to juggling.



-------------------------------------------------------------------
                           Basics
-------------------------------------------------------------------


1.  100% of health is about 145 health points.

2.  If the opponent can safely tech roll, then the combo is not a
    complete combo.  If the combo only seems to work if the opponent
    tech rolls, this is called a "tech trap", "tech catch", or
    "okizeme".

3.  You may be able to attack or juggle opponents if they attempt to
    tech roll.  This is harder to do in Tekken 5.1.

4.  There are a few combos that only work correctly if you are at the
    side, very close, or not too close to your opponent.

5.  Dashing (f,f,N) may make it possible to get in a few extra hits
    in a juggle.  Mostly, dashing will be used for jabs "f,f,N+1"
    and "f,f,N+2".

6.  For most fighters, a normal right jab does more damage than a
    normal left jab, but the right jab usually pushes the opponent
    back a little bit further away during the juggle.

7.  The Ki Charge (1+2+3+4) makes all attacks count as a counter hit
    for a short period of time.

8.  Some fighters have another way of powering up other than doing
    the Ki Power Charge (1+2+3+4).  The moves are:
    Heihachi Mishima - Heaven's Wrath - b+(1+3 _ 2+4)
    Jin Kazama - Power Stance - b+1+2
               - Lingering Soul Transitions (See Hidden Moves FAQ)
               - Soul Omen (b+1+2#,d,u,b,f)
    Paul Phoenix - Incomplete Somersault Crouch - D# {Hold for 1 second}
    Raven - Summon Force - d+1+2

9.  Some juggles may require for some of the attacks to not hit the
    opponent during the juggle or to launch the opponent.
    For example, with Devil Jin:
    (cd+1),4; d/f+4,4 = The cd+1 part of cd+1,4 must not hit
    And for Baek,
    3+4; (1+2),4 = "1+2" will not hit the opponent in this combo.

10. For some fighters, doing "FC,d/f+3" or "FC,d/f+4" instead of "FC+3"
    or "FC+4" may allow you to get in another hit during some juggles.
    For example,
    Kazuya can do: f,f+3; d/b+3; FC,d/f+4
    Anna can do: {CH} d/b+1; FC,d/f+3,2

11. High attacks can be ducked.  Guard high to block (B).
    Mid attacks must be blocked.  Guard high to block (B).
    Low attacks can be jumped over.  Guard low to block (D/B).
    Special Mid attacks can be blocked either high or low (B _ D/B).



-------------------------------------------------------------------
                      Advanced Techniques
-------------------------------------------------------------------


1.  iWS (While Rising moves without crouching or jumping)

    Normally, WS moves can be executed using the following methods:
    1. You crouch down with (D _ D/F _ D/B), then release the button
       and when you are about to get back into standing position, you
       input (1 _ 2 _ 3 _ 4 _ 1+2 _ 3+4) for the WS move.
    2. You use (u/f _ u _ u/b) to jump and input (1 _ 2 _ 3 _ 4 _ 1+2 _ 3+4)
       for WS moves AFTER you have landed.

    However, there's a quicker way to do WS moves. You need to input
    d,(d/f_d/b),N+(any WS input). To make this easier, you can also do
    (qcf_qcb)+(any WS input), but only with certain characters, since
    many of them have regular qcf+(1 _ 2 _ 3 _ 4 _ 1+2 _ 3+4) moves.

    * Info provided by Drake the Demon


2.  CC (Crouch Cancel)

    After some moves, your character recovers in crouching (FC) position.
    A good example is Lee's HMS+4.  Since the sweep floats the opponent,
    Lee will want to use some juggles, but he's in FC, so he cannot really
    do any damaging moves to follow up...  Unless he quickly cancels the
    crouch and does normal moves.  To do that, he needs to press "u" right
    after the sweep animation is over. For example, he can do:
    HMS+4; CC; d/f+1; 1,2~f,N; 1,2~f,N {WALL}; 4,3,4 for insane damage.

    Few more things to know about CC:
    - You can also use f,f to cancel crouch (maybe even b,b, but I'm unsure)
    - On paper, a CC takes 1 frame. but in reality, probably no one is able
      to do cc that fast.

    * Info provided by Drake the Demon



-------------------------------------------------------------------
                  Launcher / Combo Properties
-------------------------------------------------------------------


1.  Some launchers are only possible after a counter hit or clean
    hit, some launchers won't work if a counter hit occurs, and some
    launchers may let you get in a few extra hits during a counter hit.

2.  Some launchers or attacks are guaranteed after a low parry or after
    blocking certain low attacks.

3.  Some attacks have such a long recovery or execution time that
    will make you vulnerable to being juggled.

4.  Some launchers will not work on the opponent's side or back that
    would normally work from the opponent's front.

5.  Launching an opponent with their back or side may require you
    to use a different juggle than you would normally use.

6.  Some launchers will not work when an opponent's back is turned,
    and some launchers are actually easier to get off in this situation.
    For example, Heihachi's "d/f+2" doesn't require a counter hit on
    a back turned opponent.

7.  Some launchers only work when an opponent's back is facing you.
    For example, Jin can do: {BT Opponent} d+4; f+4,[d+1+2]

8.  Some attacks stun the opponent long enough for you to get in a free
    hit or juggle afterwards.  Some may require a counter hit, but not all.
    Using "Hit Analysis" is very useful in this situation.  For example:
    Lee can do: {CH} SS+2~f; f+4
    Hwoarang can do: {CH} (3,3),4; {RFS} b+3; d+3,4; {RFS} 3

9.  Some attacks that stun the opponent and registers as a combo in
    "Practice mode" can actually be blocked.  These combos are only
    guaranteed if the opponent doesn't try to block after being stunned.
    For example
    Ganryu can do: (WS+1+2),1+2; f+2  OR  (WS+1+2),1+2; d/f+2; f+1+2
    Steve can do: 3#,1,1; (3#,1,1)...  OR  3#,1,1; d/f+1+2
    King can do: {CH} f+3; 1+2,1  OR  {CH} f+3; b+3
    Paul can do: {CL/CH} SS+3; d+1+2

    Grabs can be ducked after like normal (by pressing "D"), but your
    fighter won't go into the ducking animation.



-------------------------------------------------------------------
                     Universal Launchers
-------------------------------------------------------------------


1.  "BT u/f+4" is a launcher that can be used by everyone except
    Steve.  This may come in handy if you ever end up with your back
    towards the opponent.

2.  "U/F,3" is a combo starter that stuns the opponent.  It can be
    used by everyone except Steve.  Damage isn't guaranteed if the
    opponent escapes the stun by holding "F".  To do this move, hold
    "U/F", then press "3" at the peak of the jump.

3.  "{CL} FUFT f,3" and "{CL} FDFT f,3" are launchers for can be used by
    everyone.  "{CL} FDFT f,3" recovers faster, and you can usually get
    a larger variety of combos from it.  These can be useful if you are
    on the ground and your opponent is close.  An example with Julia is:
    {CL} FUFT f,3; FC,d/f+4,3

4.  In addition to the grounded launchers described in #3, you can also
    perform launchers from the ground by connection "3" on a clean
    hit in any grounded position, while you are stationary or rolling
    backwards.

5.  "{OBT} U/F,1" is a universal launcher that works on BT opponents.
    To do this move, hold "U/F", then press "1" on the way down from
    the peak of the jump.

6.  Every fighter has the ability to juggle an opponent that jumps
    in the air.  The most common way to begin the combo is by hitting
    the airborne opponent with a "1" or "2" jab.



-------------------------------------------------------------------
                        Juggle Damage
-------------------------------------------------------------------


1.  The way that combo damage works is that the first hit counts
    as the normal 100%.  The second hit is reduced to 70% of
    its normal damage.  Every hit after that will be only 50%
    of its normal damage.  However, if you attack an opponent
    that is already airborne, damage begins at 70% instead of 100%.

2.  Counter hits can do up to 120% normal damage.
    Clean hits can do up to 150% normal damage.
    It is possible to get both a Clean and Counter Hit.

3.  More hits in a combo doesn't necessarily mean more damage.
    Take the following Heihachi combos for example:
    WGF; qcf+2 = 44 damage, 2 hits
    WGF; f+1; qcf+2 = 42 damage, 3 hits
    This occurs because of "Juggle Damage #1".

4.  The order of attacks in a combo may change the amount of damage.
    For example, with Paul:
    u/f+4; f+1,2; b+3; d+1+2 = 47 damage
    u/f+4; b+3; f+1,2; d+1+2 = 49 damage
    This occurs because of "Juggle Damage #1".

5.  Damage after hitting a wall is reduced to 70% for all hits
    against the wall.  However, there are some special cases where
    the last hit of a combo against the wall will do 50% or 100%
    of the normal damage for that hit.  Also, the opponent hitting
    the wall does add extra damage to the combo.



-------------------------------------------------------------------
                       Extra Damage
-------------------------------------------------------------------


1.  For some fighters, doing "f+1", "f+2", "f+3", or "f+4" instead
    of "1", "2", "3" or "4" will add extra damage to the juggle.
    For example, with Bryan:
    qcb,2; 1; 3,3,4 = 50 damage
    qcb,2; f+1; 3,3,4 = 51 damage

2.  The fighters that can add extra damage to basic attacks are:

    Basic Left Punch (Extra Damage)
    All except Asuka, Bruce, Christie, Craig, Devil Jin, Ganryu,
               Jack-5, Jin, Julia, Kuma, Raven, Wang
         f+1

    Basic Right Punch (Extra Damage)
    Anna, Jack-5, Julia, Kuma, Nina, Roger
         f+2

    Basic Left Kick (Extra Damage)
    Anna, Jack-5, Kazuya, Kuma, Lei, Marshall, Yoshimitsu
         f+3

    Basic Right Kick (Extra Damage)
    Ganryu, Jack-5, Kuma, Ling, Marshall, Yoshimitsu
         f+4

    For example, with Baek Doo San:
    u/f+4; 1,2; 1,2; 1+2,4 = 46 damage
    u/f+4; f+1,2; f+1,2; 1+2,4 = 48 damage

3.  Moves that begin with "1", "2", "3", or "4" can also be changed to
    add extra damage.  For example, with Ling Xiaoyu:
    d/f+2~1; 1,d+2; {RDS} 2; {RDS} f+3 = 45 damage
    d/f+2~1; f+1,d+2; {RDS} 2; {RDS} f+3 = 46 damage

4.  Some of the other extra damage attacks include:

    Anna Williams
    Blonde Bomb (Extra Damage)
    (Does 25 damage instead of 20)
         f, f+1+2

    Devil Jin, Heihachi Mishima, Kazuya Mishima
    Electric Wind Godfist
    (Does 2 more damage points and is faster than f,N,d,d/f+2.)
         f ~ N, d ~ d/f+2

    Hwoarang
    Just Frame Sky Rocket
    (Does 25 damage instead of 23, and recovers faster than f,N,d,d/f+4.
     There will be blue sparks around Hwoarang's foot during the kick.)
         f, N, d/f+4

    Jin Kazama
    Electric Wind Hook Fist
    (Does 5 more damage points and is faster than f,N,d,d/f+2.)
         f ~ N, d ~ d/f+2

    Jin Kazama
    Soul Rage Right Roundhouse Punch
    (Does 36 damage instead of 25 on normal hit or 30 on counter hit.
     Also, white sparks will come from Jin's right hand.)
         SOM f, N, d, D/F+2

    Jin Kazama
    Soul Rage Lunging Low Roundhouse
    (Does 26 damage instead of 18 on normal hit or 21 on counter hit.
     Also, white sparks will come from Jin's right foot.)
         SOM f, N, d, D/F+4

    Lee Chaolan
    Triple Fang Just Frame
    (Total damage is 38 instead of 31, and last hit knocks down
     the opponent.)
         b+1, N+1, 2

    Lee Chaolan
    Triple Fang to Mist Step Just Frame
    (Does 12 damage instead of 8.)
         b+1, N+1 ~ f

    Marshall Law
    Low Kick to Somersault (Extra Damage)
    (Does 10,21 damage instead of 7,21 with FC+4,3)
         FC, d/f+4, 3

    Nina Williams
    Blonde Bomb (Extra Damage)
    (Does 30 damage instead of 20)
         f, f+1+2

    Paul Phoenix
    Rapid Fire to Phoenix Smasher (Extra Damage)
    (Does 5 points extra damage when the "1" isn't delayed)
         SWY 3, 2, 1

5.  Most extra damage attacks may also get you a little bit closer to
    the opponent than the normal version, but it also may take a few
    extra frames to execute these attacks.  Because of this, it may not
    always be possible to do the extra damage moves in juggles.

6.  If you connect an escapable stun on the opponent (see "Escapes &
    Recovery #1"), you may be able to do more damage if you attack
    immediately after stunning your opponent.  Immediate attacks may
    also launch the opponent higher.
    For example, with Paul:
    {CH} qcf+1; qcf+1; qcf+2 = 69 damage
    {CH} qcf+1; * qcf+1; qcf+2 = 55 damage

7.  Even though it may not register as part of the combo, some attacks
    are guaranteed after a combo.  Sometimes, less damage is inflicted
    on an opponent that attempts to move. (See #11 and #12 for some
    examples)

8.  For Steve, you can usually get in "FLK 1~b" before ending a
    combo with "FLK 3+4,2".  This will usually add 6 points of
    damage to the total.  For example:
    {CH} f,f+2; f+2,1; f+2,1~b; {FLK} 3+4,2 (78)
    {CH} f,f+2; f+2,1; f+2,1~b; {FLK} 1~b; {FLK} 3+4,2 (84)

9.  Nina's "f+3; d+4,1" combo will not work on small opponents.
    However, Nina can do "f+3; D/F~4,1", which works on all weight
    types.  They are visually the same move, but the "D/F~4" kick
    has more range and does more damage than "d+4".
    * Thanks to Drake the Demon

10. In combos, Wang Jinrei can use his "Spin Behind" (2~b) as a normal
    punch.  It does more damage than a normal Right Punch (2) when used
    in a juggle (12 damage compared to 8 damage at 100%).
    For example, you can do:
    f+4; 2; b+2,1; d+2,1+2 = 53 damage
    f+4; 2~b; b+2,1; d+2,1+2 = 56 damage



-------------------------------------------------------------------
                       Fighter Weight
-------------------------------------------------------------------


1.  The Tekken fighters can be split into three general weight groups:
    Big = Craig, Jack-5, Kuma, Panda, Jinpachi
    Small = All females (including Roger Jr.), except Panda
    Medium = Everyone else not listed above (including Eddy Gordo)

2.  Some combos may be difficult or not possible to do on certain
    fighter weight groups.  Some combos that work for one weight class
    may not work for another weight class.
    For example, this combo for Ganryu works only on small and
    medium opponents: WS+1+2; 1; 2,1; 1+2

3.  Adding more complexity to weight classes, some combos may only
    work for a specific fighter of a weight class.
    For example, the following combo for Ganryu seems to only work
    against Kuma/Panda, Roger Jr, and Wang if the opponent is launched
    from the front and from close up: d/f+2,(1),2; 2,1; 1+2

4.  There seems to be some special weight classes:
    - Ganryu and King seem to be between Big and Medium
    - King has really long legs, so some combos may only work for him.
    - Roger and Wang seem to be grouped together between Medium and Small.
    - Craig, Jack-5, Kuma/Panda have combos that only work spefically
      for them.  There is no simple distinction for the BIG class.

5.  Some grounded attacks will hit Kuma that won't hit any other fighter,
    like Lei's 3~4 or f,f+2 in the FDFA position.  There are a few attacks
    that will hit a grounded Marduk that won't hit normally, like Lei's d+3
    in the FDFA position.

6.  Feng and Raven seem a little shorter than the other male fighters.
    For example, I wasn't able to connect Christie's f,f+4,3; {RLX} 1,4,4,3+4
    combo on these two, but it does seem to work on everyone else, except
    Marduk.

7.  With all of the info above, I believe that the weight classes are:

    Big
        Craig, Jack-5, Jinpachi, Kuma/Panda

    Medium/Big
        Ganryu, King

    Medium
        Baek, Bruce, Bryan, Devil Jin, Eddy, Heihachi, Hwoarang, Jin
        Kazuya, Lee, Lei, Marshall, Mokujin, Paul, Steve, Yoshimitsu

    Medium / Short
        Feng Wei, Raven

    Small / Medium
        Roger Jr., Wang

    Small
        Anna, Asuka, Christie, Julia, Ling, Nina



-------------------------------------------------------------------
                       Natural Combos
-------------------------------------------------------------------


1.  Fighters can perform some combos from just doing one of their
    normal attacks.  This goes by the name "natural combo".
    For example, Asuka can do b+3,2

2.  Also under the name "natural combo", fighters have some attacks
    that can guarantee damage if the attack connects.  Some of these
    attacks require a counter hit (CH) for the damage to be guaranteed.
    For example, Bruce can do: {CH} 1,2,1,2

3.  Many fighters are very vulnerable when their back is facing you.
    Some attacks are inescapable when hitting an opponent in this
    situation.



-------------------------------------------------------------------
                          Wall Game
-------------------------------------------------------------------


1.  Tekken 5 doesn't have tech rolls for walls like Tekken 4, which
    opens up a lot of different wall combo possibilities.

2.  A wall might ruin the combo that you were planning on doing.  You
    will most likely have to adjust the combo, or stop it entirely, if
    your opponent hits a wall.
    For example, with Bruce, if the opponent is about to hit a wall,
    you might want to do "b+4,3,d+4" instead of "b+4,3,4".

3.  Attacks that knock the opponent away and knocks them to the ground
    may also be used for starters of wall combos.

4.  Hitting an opponent near a wall (but not hitting the wall) may
    open up new combo possibilities that weren't possible before.
    For example:
    With Ling - u/f+3+4 {NEAR WALL}; 4~3
    With Heihachi - cd+1 {NEAR WALL}; 1+2

5.  Many attacks react differently depending on how far or close you
    are to the wall.  For example, Jack-5's "Piston Gun" (b+1+2)
    will cause an opponent to become stunned when hitting a wall
    from very close range.  However, from farther back, the opponent
    will immediately fall to the floor when hitting a wall.

6.  For practicing wall combos, the stages that I like to use
    are "Burning Temple" and "Poolside".



-------------------------------------------------------------------
                      Escapes & Recovery
-------------------------------------------------------------------


1.  You have a few ways of getting up quickly when hitting the ground:
    - Quick Roll (Background)
           KNDW (1 _ 2)
    - Quick Roll (Foreground)
           KNDW (3 _ 4)
    - Quick Roll Back
           KNDW B
    - Spring Forward
           KNDW F

2.  Some moves that stun the opponent can be escaped by holding "F"
    These moves are indicated in the "Combo List" section with an "*"
    next to the damage.  The damage is guaranteed only if the
    opponent doesn't escape the stun.

3.  Some moves that knock the opponent to the ground may create a combo
    opportunity, but the opponent can perform the "Spring Forward" by
    holding "F".  The damage is usually only guaranteed only if the
    opponent doesn't perform this move.
    For example, these attacks can be followed by a "Spring Board":
    Bryan's "f,f+2" and Feng Wei's "{CH} b+1"

4.  King's ground grab "d/b+(1+3 _ 2+4)" and throws following the
    crouching air grabs "d+(1+3 _ 2+4),(1+2,1+2 _ 2,1,3,4)" can be
    escaped, so the damage done by these are not guaranteed in juggles
    if an escape occurs.  The escapes are:

    Throw                Escape
    d+(1+3 _ 2+4)
      = 1+2,1+2            1
      = 2,1,3,4            2

5.  King's Giant Swing throw can be tech rolled to reduce the damage.
    The Giant swing used in juggles is performed by pressing:
    {Opponent in Air} d+2+4, 2,1,3,4
    Upon hitting the ground, press any attack button.

6.  Most grabs can be escaped by pressing "1", "2" or "1+2".  However,
    back throws and regular air grabs cannot be escaped.  For info
    about throw escapes, check out the "Tekken 5 Move Lists", created
    by Drake the Demon, on the Tekkenomics website.
    The direct link is:
    https://phgraphics.redirectme.net/~waltonk/tekkenomics/t5_movelists.html

7.  The "Grounded Ankle Kick" is a good move to perform if you're lying
    on the ground and your opponent is about to attack.  With this
    attack, you may be able to avoid your opponent's okizeme.
    Grounded Ankle Kick = FUFT d+(3 _ 4)

8.  The "Recovery Auto-Guard" (FUFT u,N) can be used to get out of
    some tech traps.  You will be able to guard high and mid attacks
    while standing up.  For example, you can guard Nina's "Leaping
    Axe Kick" (U/F+4) with this method.

9.  The "Ground roll" (GRND 1 or GRND 1,D) can avoid some attacks,
    but since you are moving around on the ground, you may be hit by
    some attacks that would not have hit you if you remained still.

10. You can block Jinpachi's "Super Stun" (b+1+2) by pressing either
    (d/b _ d _ d/f _ FC,d/f _ FC,D _ FC,d/b) right when he does his stun.
    Basically, you have to try to enter the FC position, or already be in
    that position.  Your player will shrug off the effects of the stun.
    Blocking the stun does seem to require exact timing, except when
    you're already in the full crouch position.  However, I don't know if
    there is a way to block after you have been stunned.



-------------------------------------------------------------------
                           Okizeme
-------------------------------------------------------------------


Okizeme (often called "oki") is the art of hitting someone on the
ground or as they try to get up.

In this section, I will try to explain a few okizeme situations
that can be done in Tekken 5.  There are a lot more than what I
have listed here.

NOTE: In practice mode, okizeme will not register as part of the combo.


Craig Marduk
Launcher; End combo with d/b+4
- Opponent stays on ground
  = b+1 (18 dmg)
  = d/b+4 (22 dmg)
- Opponent roll back, or roll forward
  = d+4 (11 dmg)
  = b+1 (12 dmg)


Hwoarang
RFS b+4; RFF f,f+3


Marshall Law
SS+3+4; d/b+4


Marshall Law
d/b+4
  = d/b+4 if opponent tries to get up
  = f,f+4 if opponent stays on ground


Nina Williams
b+1+2; u/f+1


Nina Williams
Launcher; Combo; End combo with u/f+1 (begins okizeme options)
- Opponent stays on ground
  = U/F+4
- Opponent tech roll left, tech roll right, roll back, or roll forward
  = d+4,1; u/f+1 (19 dmg), repeat okizeme options
  = d+4,1; d+4,1; u/f+1 (27 dmg), repeat okizeme options
  = d+4,1; d/f+3,2,3 (32 dmg), ends okizeme options
  = or any other combo, ends okizeme options


Roger Jr.
Launcher; 1+2,3+4
- Opponent Tech roll right
  = u/f+3+4; BT 3+4; 1+2,3+4, repeat okizeme options
  = u/f+3+4; BT 3, ends okizeme options
- Opponent stays on ground, tech roll left
  = u/f+3+4
- Opponent spring forward
  = u/f+3+4 (14 dmg)
  = f,f+2 (17 dmg)
  = d/b+1+2 (19 dmg)
  = u/f+1+2 (24 dmg)
- Opponent back roll
  = d+3+4,2 (12 dmg)
  = f,f+2 (17 dmg)
  = d/b+1+2 (19 dmg)
  = u/f+1+2 (24 dmg)


Bryan Fury's combos that end with "1,2,1" against a wall can be
followed by "d/f+3".  If the opponent attempts to get up while
you do "d/f+3", you may get another juggle opportunity.
Laucher; Combo {WALL}; 1,2,1; d/f+3


Feng Wei's combos that end with "f+4,3" can usually be followed
by "d/b+3", which adds 10 points of damage (or 7 if the opponent
tries to move).  For example, you can do:
WS+3; d/f+1; d/f+1; f+4,3; d/b+3
Also, Feng Wei may be able to get in "d+4" after certain moves.


Ganryu's combos that end with "1+2" can usually be followed by
"f+2", which adds 16 points of damage (or 11 if the opponent
tries to move).  For example, you can do:
WS+2; 2,1; 2,1; 1+2; f+2



-------------------------------------------------------------------
             While Standing / While Rising Moves
-------------------------------------------------------------------


1.  There are many moves within the game that when performed, causes
    your fighter to enter a crouched position.  If you leave the
    controller neutral, you can perform any "WS" move.  There are also
    a few moves that also has this property if you block or are hit by
    your opponent's attack.  This also applies to the Crouch Dash
    (f,N,d,d/f) and the Slither Step (qcf,N).

    An example can be seen with Bryan:
    Snake Edge to While Rising
         d/f+3; WS (Any WS Move)

    More examples include:

    Being hit with Steve's "Wildman attack" (WS+1,2) forces you to
    crouch.

    Being hit by or blocking Marduk's "Dunk Elbow" (d+1) also forces
    you to crouch.

2.  Since you are technically crouching at the start of "WS", some
    "FC" attacks can be done while in "WS".

    For example, the following moves can be performed:

    Anna - Rising Cat Thrust
         WS, f+1

    Anna - Rising Right Hand Stab
         WS, f+2

    Ling - Rising Fire Dancer
         WS, d+3, 2, 1, 4

3.  There are other ways to go into "WS".  Most of these attacks are
    universal.  Here are a few:

    Grounded Ankle Kick to While Rising
    All except Ganryu, Jack-5, Kuma
         FUFT d+(3 _ 4), WS (Any WS move)

    Jump to While Rising
         (u/f _ U/F _ U _ U/B), WS (Any WS move)

    Wake-up Low Kick to While Rising
         GRND 3, WS (Any WS move)

    Wake-up Rolling Low Kick to While Rising
         GRND (b _ f), 3, WS (Any WS move)

4.  There are some cases where you can just perform a Rising Kick.
    Most of these attacks are universal.  Some of those moves are:

    FDFA Rising Kick
    All except Steve
         FDFA u, (Any WS Kick)

    Standing While Rising Kick
    All except Steve
         GRND (b _ f) ** (Any WS Kick)



-------------------------------------------------------------------
                    Fighter Specific Info
-------------------------------------------------------------------


1.  Lei and Christie have a side-step motion in their fighting stance
    that may make it a little harder to get complete combos off on them.
    This is because you might launch them from their side instead of
    from their front.

2.  Some of Yoshimitsu's stances can be made into a juggle by hitting
    him with a regular jab (or another attack) to start the juggle.
    This includes the Flea (1+2) and Dragonfly (u+1+2).

3.  If Feng Wei's "d/f+1" hits a crouching opponent, the opponent will go
    into a special fall back stun.  The opponent can either press nothing
    to get back up, or press (1 _ 2 _ 3 _ 4) to tech roll.  However, if
    the opponent doesn't tech roll, Feng Wei is guaranteed a free "qcf,3"
    or "WS+3" launcher (or a few other attacks).  The same applies after
    getting a "WS+4" on a crouching opponent or a "{CH} (WS+1,2),1".
    * Info provided by Drake the Demon

4.  If you need help performing certain just frames, you can check out
    the forums at Tekkenomics or Tekken Zaibatsu.  Some links are below:

    "Official EWGF Thread" - Devil Jin, Heihachi, Kazuya, Jin (EWHF)
    http://www.tekkenzaibatsu.com/forums/showthread.php?threadid=80386

    "Just frame sky rocket???? help" - Hwoarang
    http://www.tekkenzaibatsu.com/forums/showthread.php?threadid=70448

    "Otgf!!" - Heihachi
    http://www.tekkenzaibatsu.com/forums/showthread.php?threadid=84672

    "Treading water to hunting swan JustFrame" - Anna
    http://www.tekkenzaibatsu.com/forums/showthread.php?threadid=79776

5.  Ling Xiaoyu's "f,f+2,1" and "f,f+1+2,1+2" can usually be
    interchanged as juggle enders.

6.  Devil Jin's "1+2" and "3+4,1+2" laser attacks are dangerous to try
    in a match.  If the attack doesn't connect, the opponent is
    guaranteed a free launcher, or maybe even an unblockable.

7.  Asuka's "Double Lift Kicks" (d+3+4) and similar attack will launch
    a guarding opponent on counter hit, which makes the "Ki Charge"
    (1+2+3+4) very useful in this case.

8.  King has two ways of performing the "Running Jaguar Bomb"
    (a.k.a. "Instant Shining Wizard") on airborne opponents:
    {Airborne Opponent} f,hcf+1 (Does 22 damage at 100%)
    {Airborne Opponent} f,f,f+2+4 (Does 30 damage at 100%)
    It might take some time to get the timing down for the "f,f,f+2+4".

9.  Vale Tudo Stance Cancel
    A useful technique for Marduk is to cancel his Vale Tudo Stance
    while juggling.  Canceling this stance allows you to get closer
    to the opponent than you normally would while juggling.
    The two most common ways to do this technique are:
    1,2,3+4~3+4
    d/f+3,1,2,3+4~3+4

10. Wang's "Crumbling Tower" (d+3+4) seems to work as a juggle starter
    for opponents with their back turned.
    Here's a sample combo:
    {OBT} d+3+4; d/b+4,2; b+2,1; b+2,1; d+2,1+2 (103)

11. I haven't been able to perform Baek's Triple Lightning Halberd
    Kicks (3+4~f, three times) in a combo, but here is an explanation
    from shk of TZ:
    You hold on to "f" until Baek lands. The instant he lands, you
    release "f" and do the "3+4", which is actually "4" since you
    should be still be pressing the "3".

12. Marshall Law's Junkyard Kick Combo is very useful in combos.  You
    can use the Junkyard Kick to go into "DSS", which opens up new
    combo possibilities.  There are two ways of entering the command.
    The first way is (which I used to write the combos):
    b+2,3,4 ~ b,f,f; {DSS} 3
    b+2,3,4 ~ b,f,f; {DSS} f+1
    b+2,3,4 ~ b,f,f; {DSS} 3+4
    The second way is (which I prefer), respectively:
    b+2,3,4 ~ b,f,f+3
    b+2,3,4 ~ b,f,f+1
    b+2,3,4 ~ b,f,f+3+4
    The first way requires you to pause for a moment after "b,f,f"
    before entering the next input, but the second way doesn't.
    This can also be done after any move that can lead to "DSS",
    such as the "Shaolin Spin Kicks" (4,3,4).

13. Yoshimitsu can use his "Suicide" (d+1+4) to end combos, but
    he will receieve 60 damage from his own attack.  However, if
    the opponent dies from Yoshimitsu's "Suicide" attack, then
    Yoshimitsu will not receieve any damage.

14. Bryan can use his Taunt (1+3+4), then cancel it (by pressing
    forward), to keep the opponent in the air during combos.

15. Here is a sample mix-up for Baek into a launcher:
    Do "1,2,3~f" or "d+4,3,3,3~f" to go into Flamingo,
    then you may be able to lauch the opponent by doing either of
    (FLM b+4 _ FLM d/b+4 _ FLM d/f+2 _ FLM 1+2)

16. Ganryu's "Reverse Pedal Press" (OBT d+1+2) and Wang's "Waning Moon"
    (d/f,d/f+2+4) gives them an advantage with their opponent's back
    facing towards them, which gives them a chance to get in some
    guaranteed damage.



-------------------------------------------------------------------
                          Advice
-------------------------------------------------------------------


1.  Practice Mode is the best way to practice combos.  If you're not
    practicing wall combos, infinite stages are best, such as:
    Moonlit Wilderness, Polar Paradise, Final Stage, and Final Stage 2.
    During a match, it is best to perform the juggles that you have
    practiced.

2.  After learning a new juggle, practice playing against the computer
    in "Practice Mode" -> "VS CPU Training" so that you can get a feel
    of how to work the combo into your playing style.

3.  For a good all-around game, it is best to mix different launchers
    into a match.  Performing the same launcher may become predictable.
    Performing the same combo for a launcher is okay, because once
    the opponent is airborne, there is nothing they can do.

4.  The "Hit Analysis" option in Practice mode can be useful when
    practicing combos.  Brightness indicates that the fighter is able
    to block or attack.  Gray means that the fighter is unable to do
    anything.  A flash of brightness means that the fighter is able to
    escape or tech roll at that slight moment.

5.  Don't feel like you have to learn the difficult or most damaging
    combos for a fighter, because you don't.  Learn the combos that
    feel comfortable to you, and the ones that you will actually
    remember during gameplay.

6.  Watching other people play can be extremely helpful.  This has
    helped me to learn a lot of different combos and strategies.

7.  If there is a certain stance that you like to use, you might
    want to choose your combo based on what stance or position
    that you'll end up in.  Some optional stances are written
    within [ ] brackets at the end of a combo.

8.  Experiment and mix-up different combos.  Not all possible combos
    for each launcher is listed in this Combo FAQ.  Some combos can be
    interchanged with different launchers.  Also, there are some combos
    for launchers listed that can give even more damage.  You can check
    the "Character Strategy & Combos" Forums at Tekken Zaibatsu for
    more info:
    http://www.tekkenzaibatsu.com/forums/forumdisplay.php?forumid=61

9.  You might find it helpful to assign button combinations to the
    shoulder buttons on the controller.  I like to use the following
    configuration:
    L2 = LP+RP (1+2) or LP+LK (1+3)
    L1 = LK+RK (3+4) or RP+RK (2+4)
    R2 = LP+RK (1+4)
    R1 = RP+LK (2+3)

10. Pay close attention to the way that I write the combos.  It may
    help if you're having trouble performing the combos.



-------------------------------------------------------------------
                         Other Stuff
-------------------------------------------------------------------


1.  If you are hit while doing an attack/launcher, but you are still
    standing, you may be able to get in some hits that you wouldn't
    have normally.
    For example, Yoshimitsu can do:
    f+3+4 {Hit by Opponent}; f+3+4,[3+4]

2.  The FDFA position is difficult to safely get up from.  So, if your
    opponent is ever in this position, you may be able to get in a
    grounded hit or a tech hit.  Be careful, because Craig, Kuma, and
    Lei can attack while in this position.

3.  Even though it may not register as part of the combo, some attacks
    are guaranteed when an opponent is stunned.  For example, Lei can do:
    CRA 2; {BT} D+1,1; {BT} 3

4.  There are some attacks that may seem like juggle starters, but are
    not.  For example, Wang's "Crumbling Tower" (d+3+4) registers and
    looks likes a juggle starter in "Practice Mode", but the opponent
    can block during the stun.

5.  It is important to not hold the buttons longer than you need to,
    because you might end up doing a move that wasn't what you were
    planning to do.



-------------------------------------------------------------------
                  Practice Mode Positions
-------------------------------------------------------------------


This section is to aid those who have problems getting their fighter
or their opponent in certain situations while practicing combos.


After Low Parry
---------------
One of the best methods to try out combos after a low parry is to go
to "Defensive Training" and have Bryan perform his "Snake Edge" (d/f+3).
You can also try out different low attacks, but the results may vary.


Counter Hit (CH)
----------------
Set the "Counter Hit" option to "ON", or you can either perform the
Ki Charge (1+2+3+4) every time.  Counter Hit on a back turned opponent
will only work in practice mode if you perform the Ki Charge. Otherwise,
you will make the opponent attempt to hit you.


BT Opponent (OBT)
-----------------
You can sidestep around you opponent until their back is towards you,
or you can select the opponent to be either Lei, Ling, or Raven, and
have them perform "b+3+4" under "Defensive Training".


Crouching Opponent (OCR)
------------------------
Set "Training Dummy" to "Crouch" or "Crouch Guard".


Grounded Opponent (OGR)
-----------------------
Knock the opponent to the ground, then set "Training Dummy" to "Controller".
This is the only way to make the opponent stay on the ground.


FUFT or FDFT
------------
You can go to "Defensive Training" and have Bryan Fury connect his
"Mach Kick" (f,f+4) on your fighter.  Or, you can have Jack-5 perform his
"Jab to Jackhammer" (1,1).  Doing this allows you to practice the combos
that begin with "FUFT".  Press "D+1" or "1~D" while on the ground to go to
"FDFT".


Opponent in Air
---------------
You can go to "Defensive Training" and have the opponent do any jumping
attack, or have Yoshimitsu do "Flea" (1+2) or "Dragonfly" (u+1+2).




~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~                                                                        ~
~                              9. Combo List                             ~
~                                                                        ~
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~


NOTE: For most launchers, the guaranteed damage total doesn't begin until
      the opponent is launched.  Not all of the hits are guaranteed to hit
      the opponent, so the actual damage may be less in the combo listed
      below.  The damage after each combo below assumes that the opponent
      isn't blocking during the combo (unless indicated).  It was easier
      for me to write it this way.



-------------------------------------------------------------------
                         A. Anna Williams
-------------------------------------------------------------------


1,2,1,2,4,1,2,2,3+4,3
==================================
- FC+3,2 (110)
- FC+4,1; f+1,2; f+1; f+1+2 (121)
- FC+4,1; d/f+1; f,f+3,4,3 (131)


3,3,2
==================================
- f+1; f+1; f+1; f+1+2 (62)
- f+1; b+1,2,2 (70)
- d/f+1; d/f+1; d/f+1,2,3 (77)
- d+4,1; f,f+3,4,3 (78)
- d/f+1; d/f+1; d/f+1,2,4 (79)
- d/f+1; d/f+1; u/f+1,3,3+4 (80)


f+2,1,4 _ (f+2,1),4 [-3 dmg] _ 1,2,1,4 [+2 dmg]
==================================
- U/F+4 (54)
- u/f+4; d+4,1 (61)
- f+1; d/f+1,2,4 (64)
- 2; u/f+1,3,3+4 (69)
- 2; 1; u/f+1,3,3+4 (71)
- 2,1; u/f+1,3,3+4 (72)
- 2,1; f,f+3,4,3 (73)


d+1+2 _ d/b+1+2 [+45 dmg] _ (f,f+3,4,b+3):1+2 [+45 dmg]
==================================
- d+4,1; f+1; f+1+2 (71)
- d+4,1; f+1; f+4 (73)
- d+4,1; f,f+3,4,3 (83)
- d+4,1; f+1; f,F+3,4,3 (85)


d+3,2
==================================
- f+1; f+1; f+1; f+1+2 (39)
- f+1; b+1,2,2 (47)
- d/f+1; b+1,2,2 (51)
- d/f+1; d/f+1; u/f+1,3,3+4 (52)
- d/f+1; d/f+1; d/f+1,2,3 (54)
- d+4,1; f,f+3,4,3 (55)


d/f+1,2,3 _ WS+1,2,3
==================================
- f+1; f+1; d/f+1,2,4 (45)
- f+1,2; d/f+1,2,3 (46)
- d/f+1; d/f+1; d/f+1,2,4 (52)
- d/f+1,2; d/f+1,2,4 (53)
- d/f+1; d/f+1; u/f+1,3,3+4 (53)


d/f+2 _ WS+2 [+6 dmg] _ FC,u/f+4 [+6 dmg] _ d/f+3,3,3,1 [+22 dmg]
 _ (d/f+3,3,3),1 [-2 dmg] 
==================================
- f+1; f+2,1,4 (38)
- f+1,2,1,2,4 (39)
- f+2,1; f+1; f+4 (41)
- f+1; f+1; d/f+1,2,4 (41)
- f+1; f+1; b+1,2,2 (43)
- f+1; f+1; u/f+1,3,3+4 (44)
- f+2; f+2; b+2,2 (46)
- d/f+1; d/f+1; d/f+1,2,4 (50)
- d/f+1,2; d/f+1,2,4 (51)
- d/f+1; d/f+1; u/f+1,3,3+4 (51)
- d/f+1,2; d/f+1,2; f,f+3,(4),3 (57)


(d/b+1),4 _ d/b+1,4
==================================
- d+4,1; f+1; f+1+2 (36)
- d+4,1; f+1; f+4 (38)
- 1; u/f+1,3,3+3 (40)


d/b+3
==================================
- FC+3,2 (31)
- WS+2 (33)
- d+4,1; f+1; f+1+2 (42)
- FC+1; WS+1,2,4 (44)
- FC+2; WS+1,2,3 (44)
- d+4,1; d/f+1,2,3 (50)
- d+4,1; d/f+1; f,F+3,4,3 (52)


d/b+4,3 _ (d/b+4),3 [-18 dmg]
==================================
- d+4,1; f+1; f+1+2 (53)
- d+4,1; f+1; f+4 (55)
- d+1; WS+1,2,4 (58)
- d/b+2; WS+1,2,3 (58)
- d+4,1; d/f+1,2,3 (61)
- d+4,1; d/f+1; f,F+3,4,3 (63)
- 4; d/f+1,2; f+1+2 (63)
- 4; d/f+1,2; f,f+3,4,3 (70)


U+4
==================================
- f,f+1; b+2,2 (40)
- d/f+1; b+2,2 (44)
- d/f+1,2; d/f+1,2 (45)
- d/f+1,2,4 (45)
- * u/f+1,3,3+4 (46)
- f,f+1; d/f+1,2,4 (46)
- f,f+1; f,f+3,4,3 (48)
- d/f+1; d/f+1,2,4 (50)
- d/f+1; u/f+1,3,3+4 (51)
- f,f+1; d/f+1; u/f+1,3,3+4 (51)
- d/f+1; f,f+3,4,3 (52)


U/F+4 _ BT,u/f+4 [-1 dmg]
==================================
- f+1; f,f+1; f,f+1; f,f+1; f+1+2 (41)
- d+4,1; f+1; f+4 (45)
- f+2; f+1; b+2,2 (48)
- f+2; f+2,1; f+1+2 (49)
- f+1; f+1; b+1,2,2 (49)
- f+1,2; d/f+1,2,4 (52)
- d/f+1; f+1; b+1,2,2 (53)
- d+4,1; f+1; f,f+3,4,3 (57)
- d/f+1; d/f+1; u/f+1,3,3+4 (57)
- f+2; d/f+1; u/f+1,3,3+4 (58)
- f+2; d/f+1; f,f+3,4,3 (59)
- d/f+1,2; d/f+1,2; f,F+3,(4),3 (63)


f,f+3
==================================
- f+1; b+1,2,2 (45)
- d+1; WS+1,2,4 (46)
- f+1; f+1; f,f+3,4,3 (49)
- f+1; d/f+1; d/f+1,2,4 (50)
- 2,1; f,f+3,4,3 (54)
- 2; d/f+1; u/f+1,3,3+4 (55)


FC,f+1 _ WS,f+1
==================================
- d+4,1; d/f+1,2,3 (56)
- d+4,1; d/f+1; f,F+3,4,3 (65)


FC,d/f+2
==================================
- d+3,2 (36)
- d+3,4 (41)
- d+4,1; f+1; f+1+2 (47)


SS+1+2
==================================
- d/f+4 (27)
- d+4,1 (30)
- d+3,2 (33)
- d+3,4 (38)
- 1; d/b+1,4 (42)


{CH} (3),4 _ {CH} (d/f+3),4 _ {CH} (d/f+3,3,3),4 
==================================
- d+3,2 (31)
- f+1+2 (32)
- f,f+1+2 (35) 
- f+4 (35)
- d+3,4 (36)
- d/b+4,3 (37) 
- f; d+4,1; f+1; f+1+2 (39)
- d/f+3,3,3,4 (39) 
- f; d/b+1,4 (40)
- d/f+3,2,3 (41) 
- d/f+3,2,4 (42) 
- f,f+3,4,3 (46)
- f; d+4,1; d/f+1,2,3 (47)


{CH} 4
==================================
- u/f+1 (25)
- f,f; d+4,1; d+4 (30)
- f,f; d+4,1; d/f+1,2 (38)


{CH} (4),3
==================================
- d/f+4 (25)
- f; d+3+4 (29)
- d/b+3 (30)
- f; d+3,2 (31)
- f; d+3,4 (36)
- d/b+4,3 (37)


{CH} d/b+1
==================================
- d/f+4 (33)
- FC,d/f+3,2 (39)
- FC,d/f+4,1; f+1; f+1+2 (50)


{CH} (d/b+1),1
==================================
- WS+4 (29)
- FC+3,2 (31)
- WS+2 (33)
- FC+4,1; f+1; f+1+2 (42)
- FC+4,1; f+1; f+4 (44)


{CH} (u/f+1),3
==================================
- d/f+4 (26) 
- f,f+4,[B] (33) 
- (u/f+1),3,3+4 (40)
- f,f+3,4,3 (47)
- d+4,1; f,f+3,4,3 (52)


{CH} u/f+4,3,4
==================================
- f,f; 1,2 (45)
- f,f; d+4,1 (46)


{CH} qcf+1
==================================
- qcf+1; f+1; qcf+1; d+4,1 (52)
- qcf+1; f+2; f+1; f+4 (53)
- qcf+1; f+1; b+1,2,2 (57)
- qcf+1; f+1; d/f+1,2,4 (57)
- qcf+1; f+1; b+1,2,2 (57)
- qcf+1; f+1; u/f+1,3,3+4 (58)
- qcf+1; f+2; u/f+1,3,3+4 (62)
- u/f+3; f+1; u/f+1,3,3+4 (63)
- u/f+3; f+1; f,f+3,4,3 (64)
- u/f+3; 1,2; f,F+3,4,3 (69)


{CH} f,f+4
==================================
- d+3,2 (37)
- U/F+4 (39)
- d+3,4 (42)
- d+4,1; f+1; f+1+2 (45)
- d/f+1,2; f+1; f+4 (51)
- d+4,1; d/f+1,2,3 (53)
- d+4,1; f+1; f,F+3,4,3 (59)
- d/f+1; d/f+1; u/f+1,3,3+4 (59)


{CH} SS+1+2
==================================
- d/f+1,2,4 (45)
- u/f+1,3,3+4 (46)
- f,f+3,4,3 (47)


{CH} SS+2
==================================
- WS+3 (31)
- d+4,1; f+1+2 (36)
- WS+2; d+4,1 (37)
- WS+1,2,4 (39)
- FC+2; WS+1,2,3 (40)
- FC+1; WS+1,2,4 (40)
- FC+2; WS+1,2,4 (42)


{CH} SS+3
==================================
- f,f+1+2 (45)
- f,f+3,4,3 (56)
- f+1,2; u/f+1,3,3+4 (59)
- d/f+1,2; d/f+1,2,3 (61)
- d/f+1,2; u/f+1,3,3+4 (64)
- d/f+1,2; f,f+3,4,3 (65)


{CH} FC,f+2 _ {CH} WS,f+2
==================================
- d+3,2 (43)
- f+1+2 (44)
- d+3,4 (48)
- f,f+3,4,3 (58)
- d/f+1; f+1; b+1,2,2 (61)
- d/f+1,2; d/f+1,2,3 (63)
- d/f+1,2; f,f+3,4,3 (67)


{OBT} f,f+4
==================================
- d+4,1 (29)
- d+3+4 (31)
- d+3,2 (33)
- d+3,4 (38)


{CL} FUFT f,3
==================================
- FC,d/f+3,2 (23)
- FC,d/f+3,4 (28)
- CC; d/b+4,3 (29)
- D/F+4,1; f+1+2 (32)
- D/F+4,1; f,f+3,4,3 (46)


{CL} FDFT f,3
==================================
- f; d+3+4 (21)
- FC+3,2 (23)
- FC+3,4 (28)
- d/b+4,3 (29)
- d+4,1; f+1+2 (32)
- d+4,1; f,f+3,4,3 (46)


Other Combos
==================================
f,f+2; d/f+4 (28)
u/f+3; d/f+4 (32)
d/f+3,1,4,2,u/f+3; d/f+4 (32)
{CH} (u/f+1),3,3+4; f,f; d+4 (34)


Wall Combos
==================================
3,4 {WALL}; f+3,4 (71)
3,4 {WALL}; d/f+1,2,4 (74)
3,4 {WALL}; f,F+3,4,3 (77)
f+4 {WALL}; f,F+3,4,3 (74)
f+1+2 {WALL}; f,f+1+2 (47)
f+1+2 {WALL}; d/f+1,2,4 (64)
f+1+2 {WALL}; f,F+3,4,3 (67)
d/f+1,2,4 {WALL}; d/f+1,2,4 (79)
d/f+2 {WALL}; d/f+1,2,4 (51)
d/f+2 {WALL}; f+2 {WALL}; d/f+1,2,4 (60)
d/f+2 {WALL}; f+1,2 {WALL}; d/f+1,2,4 (63)
d/f+2 {WALL}; f+2 {WALL}; f,F+3,4,3 (63)
d/f+2 {WALL}; d/f+1,2 {WALL}; d/f+1,2,4 (69)
d/f+2; f+1; f+1; f+1 {WALL}; u/f+3 (42)
d/f+2; f+1; f+1; f+1; u/f+1 {WALL},(3),3+4 (45)
d/f+2; f+1; f+1; f+1 {WALL}; u/f+1,3,3+4 (53)
d/f+2; f+2 {WALL}; f,F+3,4,3 (67)
d/f+2; f,f+3,4,b+3; {CJM} 3 (75)
d/f+2; d/f+1; d/f+1,2,4 {WALL} f,f; d/f+1,2,4 (80)
U/F+4 {WALL}; d/f+1,2 {WALL}; d/f+1,2,4 (75)
U/F+4; f+1; f+2,1,4 {WALL}; d/f+1,2,4 (79)
f,f+3,4,b+3 {WALL}; {CJM} 3 (58)
WS+2 {WALL}; d/f+1,2,4 (57)
WS+2 {WALL}; f+2 {WALL}; d/f+1,2,4 (66)
WS+2 {WALL}; 1,2 {WALL}; d/f+1,2,4 (68)
WS+2 {WALL}; f+2 {WALL}; f,F+3,4,3 (69)
CJM 1 {WALL}; 1,2,1,2,3 (41)
CJM 1 {WALL}; f+1; f,F+3,4,3 (56)



-------------------------------------------------------------------
                         B. Asuka Kazama
-------------------------------------------------------------------


2 _ d/f+2 [+2 dmg]
==================================
- f,f+2 (32)
- b+2,1+2; d+3+4 (42)
- b+2,1,d+4 (42)
- 1; 1; b+2,1,4 (46) 
- b+2,1+2; 1+4; f+2 (46)
- b+2,1,3; f+2 (49)
- b+2,1,3; d/f+3 (50)
- b+2,1+2; 1,1,4 (50)
- 1,1,3; f+1+2 (51)
- d/f+1; b+2,1; 1+4,(2),d+4 (51)
- b+2,1+2; 1,2,3 (52)
- d/f+1; u/f+3; 1,2,3 (53)
- b+2,1,3; f+1+2 (55)


1+2
==================================
- f+2 (36)
- d/f+3 (47)
- 3~4 (37)
- 1+4,2,4 (45)
- 1+4,2; d/f+3 (45)
- 1+4; 1+4; d/f+3 (46)
- d/b+4,1+4; f+2 (47)
- d/b+4,1+4; d/f+3 (48)
- d/b+4,1+4,2,4 (49)
- 1+4; 1,2,3 (51)
- 1+4; b+2,1,4 (52)


1+4,2,d+4 _ (1+4,2),d+4 [-23 dmg]
==================================
- FC,d/f+4 (48)
- FC,d/f+3 (49)
- FC,d/f+2 (49)
- b+1 (52)
- 3+4 (55)
- d/f+3 (56)
- d/b+4,4 (58)
- f,f; 1+4,2,4 (64)
- d/b+4,1+4,2,4 (68)
- f,f; 1+4; 1,2,3 (70)
- f,f; 1+4; b+2,1,4 (71)


2+3
==================================
- f+2 (35)
- d/f+3 (36)
- d/b+4,4 (38)
- 4~3 (43)
- f,f; 1+4,2; f+2 (43)
- f,f; 1+4; 1,2,4 (46)
- f,f; 1+4; 1,1,4 (48)


f+2 _ (b+3),2 _ BT,u/f+4
==================================
- f+4; f+2 (48)
- 1+4; 1,2,3 (50)
- 1; 1; b+2,1,4 (51) 
- d/f+1,2; 1; f+2 (51)
- b+2,1+2; 1+4; d/f+3 (52)
- d/f+3; 1+4; d/f+3 (53)
- u/f+3; 1+4,2,4 (54)
- b+2,1,3; f+2 (54)
- b+2,1,3; d/f+3 (55)
- 1,1,3; f+1+2 (56)
- b+2,1+2; 1,2,3 (57)
- b+2,1,3; f+1+2 (64)


f+1+2
==================================
- d/b+4 (46)
- b+1 (48)
- f+2 (53)
- 3+4 (53)
- f,f; 3~4 (54)


f+4
==================================
- d/b+4 (34)
- f+2 (39)
- d/b+4,4 (42)
- f,f; 1+4; 1,2,4 (50)
- f,f; 1+4; 1,1,4 (52)
- f,f; 1+4; 1,2,3 (54)


d/b+2
==================================
- 1+4; 1+4; d/f+3 (40)
- 1+4; 1,2,3 (45)
- 1; 1; 1,2,3 (45)
- b+2,1+2; 1+4; d/f+3 (47)
- b+2,1,3; f+2 (49)
- b+2,1,3; d/f+3 (50)
- b+2,1,3; f+1+2 (55)


d+3+4 _ {CH} d+3+4 [+1 dmg] _ f+1,4 [+18 dmg] _ 1,1,4 [+21 dmg]
 _ b+2,1,4 [+27 dmg]
==================================
- b+2,1+2; b+3 (49)
- 1+4; 1+4; d/f+3 (49)
- b+2,1,d+4 (51)
- b+2,1,4 (52)
- b+2,1,3; f+2 (58)
- b+2,1,3; d/f+3 (59)
- b+2,1+2; 1,1,4 (59)
- 1,1,3; f+1+2 (60)
- b+2,1+2; 1,2,3 (61)
- b+2,1,3; f+1+2 (64)


u/f+4
==================================
- f+2 (39)
- d/f+3 (40)
- f+1+2 (47)
- b+2,1+2; f+2 (49)
- b+2,1+2; d/f+3 (50)
- b+2,1,4 (50)
- b+2,1,d+4 (51)
- b+2,1+2; 1+4,(2),d+4 (54)
- b+2,1; 1+4,(2),d+4 (55)
- b+2,1,3; f,f; 1+4,(2),d+4 (63)


{From Left or Right Side} 3~4
==================================
- FC+3 (30)
- WS+1 (35)
- f+2 (36)
- 3+4 (36)
- 3~4 (37)
- WS+3 (37)
- f,f; 1+4; 1+4; f+2 (45)
- f,f; 1+4; 1,2,3 (51)


D,d/f,d,D/F+1+2 _ FC,d/f,d,D/F+1+2
==================================
- u/f+3; f+2 (36)
- u/f+3; d/f+3 (37)
- b+4; f+2 (37)
- b+4; d/f+3 (38)
- f+1+2 (37)
- 1+4; 1+4; d/f+3 (39)
- 1+4; 1,2,3 (44)
- 3+4; f+2 (44)
- 3+4; d/f+3 (45)
- 1,2; 1,2,3 (46)
- 1,1,3; f+1+2 (50)
- 3+4; b+2,1,4 (57)
- b+4; u/f+3; 1,2,3 (57)


WS+3
==================================
- b+2,1,3; f+2 (55)
- b+2,1,3; d/f+3 (56)
- b+2,1+2; 1,2,3 (58)
- b+2,1,3; f+1+2 (61)


{CH} (1,2),4
==================================
- 3 (32)
- f+2 (38)
- b+3 (38)
- 1+4; f+2 (41)
- 1+4; 1+4; d/f+3 (48)
- d/b+4,1+4; b+2,1,4 (49)
- 1+4; 1,2,3 (53)
- 1+4; b+2,1,4 (56)


{CH} 4
==================================
- f+2 (35)
- d/f+3 (36)
- f,f; 1+4; 1,2,3 (50)
- f,f; 1+4; b+2,1,4 (51)


{CH} f+1 _ {CH} WS+1 [+1 dmg]
==================================
- FC,N; WS+2,1,1,3 (45*)
- b+1+2 (61*)
- 1+2; 1+4,2,4 (66*)
- u/f+4; f+1+2 (68*)
- 1+2; d/b+4,4,4 (68*)
- 1+2; 1+4; 1,2,3 (72*)
- 1+2; d/b+4,1+4,2,4 (73*)
- f+1+2; f+2 (74*)
- f+2; b+2,1,3; f+1+2 (81*)


{CH} d+2
==================================
- d/f+3 (36)
- 1+4; 1+4; d/f+3 (45)
- 1+4; 1,2,3 (50)
- 1+4,2,1,1,4 (51)
- 1+4; b+2,1,4 (51)


{CH} (b+2,1),3
==================================
- f+2 (33)
- d/f+3 (34)
- 1+4; 1,2,3 (48)
- 1+4; b+2,1,4 (51)


{CH} b+4
==================================
- b+4; f+2 (43)
- b+4; d/f+3 (44)
- 1+4; 1,2,3 (50)
- b+4; 1+4; d/f+3 (50)
- 1+4; b+2,1+2; d/f+3 (51)
- d/b+4,1+4,2,4 (52)
- 1+4; b+2,1,4 (53)


{CH} (d/b+4),4 _ {CH} (1,4),4 _ {CH} (b+2,4),4 [+2 dmg]
==================================
- d+1; WS+3 (33)
- f+2 (33)
- d/f+3 (34)
- d+1; WS+4; f+2 (39)
- 1+4; 1+4; f+2 (42)
- 1+4; 1+4; d/f+3 (43)
- 1+4; b+2,1+2; f+2 (48)
- 1+4; 1,2,3 (48)
- 1+4; b+2,1,4 (46)


{CH} (b+3),4 _ {CH} (b+3,4),4 [+3 dmg] _ {CH} (b+3,4,4),4 [+5 dmg]
==================================
- d+1; WS+3 (30)
- f+2 (30)
- d/f+3 (31)
- 1+4; 1+4; f+2 (42)
- 1+4; b+2,1+2; f+2 (45)
- 1+4; 1,2,3 (45)
- 1+4; b+2,1,4 (46)


{CH} (b+3),4,1+4 _ {CH} (b+3,4),4,1+4 [+3 dmg] _ {CH} (b+3,4,4),4,1+4 [+5 dmg]
==================================
- f+2 (33)
- 1+4,2,d+4 (38)
- 1+4; f+2 (39)
- b+2,1,3 (44)
- b+2,1+2; f+2 (45)
- 1,2,3 (45)
- b+2,1,4 (46)


{CH} (d/b+4),4,1+4 _ {CH} (1,4),4,1+4 _ {CH} (b+2,4),4,1+4 [+2 dmg]
==================================
- f+2 (36)
- d/f+3 (37)
- 1+4; f+2 (42)
- b+2,1,3 (47)
- b+2,1+2; f+2 (48)
- 1,2,3 (48)
- b+2,1,4 (49)


{CH} (d/b+4),4,4,1+4 _ {CH} (1,4),4,4,1+4
==================================
- f+2 (47)
- d/f+3 (48)
- b+2,4 (50)


{CH} FC,d/f+2
==================================
- FC+3 (26)
- FC,d/f+2 (26)
- * WS+2 (29)
- WS+1 (33)
- WS+3; d/f+3 (51)
- WS+3; b+2,1; f+2 (51)
- WS+3; b+2,1+2; f+2 (60)
- WS+3; b+2,1+2; d/f+3 (61)
- WS+3; b+2,1,4 (63)
- WS+3; b+2,1+2; 1+4,(2),d+4 (65)
- WS+3; b+2,1; 1+4,(2),d+4 (66)
- WS+3; b+2,1,3; f,f; 1+4,(2),d+4 (74)


{CH} SS+4
==================================
- f+2 (35)
- 3+4 (42)
- f,f; 1+4,2,4 (44)
- f,f; 1+4,2; d/f+3 (44)
- f,f; 1+4; 1+4; d/f+3 (45)
- f,f; 1+4; b+2,1+2; f+2 (50)


{CH} SSL+4
==================================
- d/b+4,4 (38)
- d/b+4,1+4,(2),4 (48)


{CL} FUFT f,3
==================================
- FC,d/f+4 (17)
- FC,d/f+3 (18)
- FC,d/f+2; FC+4 (23)
- CC; 3~4 (25)


{CL} FDFT f,3
==================================
- FC+4 (17)
- FC+3 (18)
- FC,d/f+2; FC+4 (23)
- 3+4 (24)
- WS+3 (25)
- d/f+3 (25)
- 4~3 (25)


Other Combos
==================================
b+3,2 (34)
b+3,4,1+4,2,4 (47)
{CH} (b+3),4,1+4,2,4 (39)
{CH} (b+3),4,4,1+4,2,4 (45)
{CH} (d/b+4),4,1+4,2,4 (42)
{CH} (d/b+4),4,4,1+4,2,4 (53)


Wall Combos
==================================
f+3 {WALL}; f,f+4,[B] (52) 
f+3# {WALL}; 3+4 (69)
f+3# {WALL}; 1,2,3 (73)
f+3# {WALL}; f+1+2 (73)
f,f+2 {WALL}; f+1+2 (45)
f,f+4 {WALL}; f,f+4 (52)
f,f+4 {WALL}; f+1+2 (53)
f,f+4 {WALL}; f+1,4 (62)
f,f+4 {WALL}; 3+4 (66)
f+1+2 {WALL}; f+1+2 (55)
f+1+2 {WALL}; f+1,4 (64)
f+1+2 {WALL}; 3+4 (68)
f+2 {WALL}; b+2,1,4 (61)
f+2; b+2,1,3 {WALL}; f+4 (63)
f+2; b+2,1,3 {WALL}; f,f+4 (67)
b+3,2 {WALL}; d/f+3 (51)
u/f+4 {WALL}; b+2,1,4 (65)
{CH} d+3+4 {WALL}; f+1,4 (59)



-------------------------------------------------------------------
                         C. Baek Doo San
-------------------------------------------------------------------


1+2 _ FLM,1+2
==================================
- d+4,3,3 (34)
- d+3,3,3 (40)


3+4
==================================
- f,f; d+4 (27)
- f,f; d+3 (32)
- f,f; d/b+3 (32)
- f,F+4 (35)
- (1+2),4 (37)
- f,f; d/b+4 (41)


3,4,3 _ 4,3,4,3,3,3,3,3,4,3 [-5 dmg]
==================================
- f+1; d+3,3,3 (72)
- f+1; 3,4,3 (74)
- f+1; d/f+4,4,4 (75)
- f+1,2; f+1,2; 1+2,4 (78)
- f+1; f+1,2; f+1,2; 1+2,4 (81)
- 3+4~f; {FLM} f+1,2; 1+2,4 (81)
- 1,2,3~f; {FLM} 1,2,3~f; {FLM} 1,2,3~f; {FLM} 1+2,4 (83)
- f+2; 1,2,3~f; {FLM} 1,2,3~f; 1+2,4 (87)
- 3+4~f; {FLM} 1,2,3~f; {FLM} 1,2,3~f; {FLM} 1+2,4 (87)
- 4; 3+4~f; {FLM} 1,2,3~f; {FLM} 1+2,4 (88)
- 3+4~f; {FLM} f+1,2; 3+4~f; {FLM} 1+2,4 (90)


b+4 _ FLM,b+4
==================================
- d+3,3,d+3 (29)
- 4,3 (31)
- 4,4 (34)
- d/f+4,4 (34)
- f+1,2; f+1,2; 1+2,4 (45)
- 1,2,3~f; {FLM} 1,2,3~f; {FLM} 1,2,3~f; {FLM} 1+2,4 (50)


d/f+2 _ FLM,d/f+2
==================================
- f+1,2; 4,4 (37)
- f+1; d/f+4,4,4 (39)
- f+1,2; f+1,2; 1+2,4 (42)
- d/f+1; f+1; f+1,2; 1+2,4 (43)
- 3+4~f; {FLM} f+1,2; 1+2,4 (44)
- f+1; f+1,2; f+1,2; 1+2,4 (45)
- 2; f,f,N+2; f+1,2; 1+2,4 (47)
- 1,2,3~f; {FLM} 1,2,3~f; {FLM} 1,2,3~f; 1+2,4 (47)
- f+2; 1,2,3~f; {FLM} 1,2,3~f; 1+2,4 (51)
- 3+4~f; {FLM} 1,2,3~f; {FLM} 1,2,3~f; {FLM} 1+2,4 (51)
- 4; 3+4~f; {FLM} 1,2,3~f; {FLM} 1+2,4 (52)
- 3+4~f; {FLM} f+1,2; 3+4~f; {FLM} 1+2,4 (55)


d/b+4 _ FLM,d/b+4
==================================
- FC+4,3,3 (40)
- FC+3,3,3 (43)
- WS+4,4,4 (45)
- FC+2; FC,d/f+3,3,3 (46)
- FC+2; WS+4,4,4 (47)


f,f+3
==================================
- d+4,3,3 (39)
- d+3,3,3 (45)


u/f+4 _ BT,u/f+4 [+3 dmg]
==================================
- f,f+1; f,f+1; f,f+1; f,f+1; 1+2,4 (44)
- f+1,2; f+1,2; 1+2,4 (48)
- 3+4~f; {FLM} f+1,2; 1+2,4 (50)
- f+1; f+1,2; f+1,2; 1+2,4 (51)
- 2; f,f,N+2; f+1,2; 1+2,4 (53)
- 1,2,3~f; {FLM} 1,2,3~f; {FLM} 1,2,3~f; {FLM} 1+2,4 (53)
- f+2; 1,2,3~f; {FLM} 1,2,3~f; 1+2,4 (57)
- 3+4~f; {FLM} 1,2,3~f; {FLM} 1,2,3~f; {FLM} 1+2,4 (57)
- 4; 3+4~f; {FLM} 1,2,3~f; {FLM} 1+2,4 (58)
- 3+4~f; {FLM} f+1,2; 3+4~f; {FLM} 1+2,4 (61)


u+4
==================================
- 4,4 (29)
- d+3,3,3 (32)
- d/f+1; d/f+4,4,4 (40)
- f+1,2; f+1,2; 1+2,4 (40)
- f+1; f+1; d/f+4,4,4 (40)
- 2; f+1; d/f+4,4,4 (44)
- 2; 2; f+1,2; 1+2,4 (45)
- 1,2,3~f; {FLM} 1,2,3~f; {FLM} 1,2,3~f; {FLM} 1+2,4 (45)


u+4,3 _ (u+4),3 [-10 dmg]
==================================
- 3+4~f; {FLM} 1+2,4 (50)
- f,f+1; d/f+4,4,4 (52)
- f,f+1,2; f+1,2; 1+2,4 (55)
- 3+4~f; {FLM} f+1,2; 1+2,4 (57)
- f,f; 1,2,3~f; {FLM} 1,2,3~f; {FLM} 1,2,3~f; {FLM} 1+2,4 (61)
- 3+4~f; {FLM} 1,2,3~f; {FLM} 1,2,3~f; {FLM} 1+2,4 (64)
- 3+4~f; {FLM} f+1,2; 3+4~f; {FLM} 1+2,4 (67)


f,f,N+3
==================================
- f+1,2; f+1,2; 1+2,4 (51)
- f+1; f+1; d/f+4,4,4 (51)
- 2; f+1,2; f+1; 1+2,4 (53)
- 3+4~f; {FLM} f+1,2; 1+2,4 (53)
- 3,3,4,4,4 (54)
- 3,3,3,4 (55)
- 1,2,3~f; {FLM} 1,2,3~f; {FLM} 1,2,3~f; {FLM} 1+2,4 (56)
- f+2; 1,2,3~f; {FLM} 1,2,3~f; 1+2,4 (60)
- 3+4~f; {FLM} 1,2,3~f; {FLM} 1,2,3~f; {FLM} 1+2,4 (60)
- 4; 3+4~f; {FLM} 1,2,3~f; {FLM} 1+2,4 (61)
- 3+4~f; {FLM} f+1,2; 3+4~f; {FLM} 1+2,4 (64)


cd+3
==================================
- d/f+4,4,4 (51)
- u/f+3,4,3 (54)
- f+1,2; f+1,2; 1+2,4 (55)
- 2; f+1,2; f+1; 1+2,4 (57)
- 3+4~f; {FLM} f+1,2; 1+2,4 (58)
- 3,3,3,4 (59)
- u/f,N+3,(3),3,4 (60)
- 1,2,3~f; {FLM} 1,2,3~f; {FLM} 1,2,3~f; {FLM} 1+2,4 (60)
- U/F,N+4; f+1,2; 1+2,4 (63)
- f+2; 1,2,3~f; {FLM} 1,2,3~f; 1+2,4 (64)
- 3+4~f; {FLM} 1,2,3~f; {FLM} 1,2,3~f; {FLM} 1+2,4 (64)
- 4; 3+4~f; {FLM} 1,2,3~f; {FLM} 1+2,4 (65)
- 3+4~f; {FLM} 1,2,3~f; {FLM} 1,2,3~f; {FLM} 1+2,4 (66)
- 3+4~f; {FLM} f+1,2; 3+4~f; {FLM} 1+2,4 (67)
- U/F,N+4; 1,2,3~f; {FLM} 1,2,3~f; {FLM} 1+2,4 (69)
- U/F,N+4; f+1,2; 3+4~f; {FLM} 1+2,4 (73)


(3,3,3),4 _ 3,3,3,4 [+39 dmg] _ (1,2,3,3,3),4 _ 1,2,3,3,3,4 [+54 dmg]
==================================
- d/b+4 (39)
- 1+2,4 (41)
- d+3,3,3 (47)
- f; d/f+4,4,4 (51)
- u/f+3,4,3 (54)
- f,f; d/f+1; 1,2,3~f; {FLM} 1,2,3~f; {FLM} 1+2,4 (59)


d+3,3,3 _ FC+3,3,3
==================================
- f+1; d+3,3,3 (65)
- f+1; 3,4,3 (67)
- f+1; d/f+4,4,4 (68)
- u/f+4; d+4,3,3 (68)
- f+1,2; f+1,2; 1+2,4 (71)
- f+1; f+1,2; f+1,2; 1+2,4 (74)
- 3+4~f; {FLM} f+1,2; 1+2,4 (74)
- 1,2,3~f; {FLM} 1,2,3~f; {FLM} 1,2,3~f; {FLM} 1+2,4 (76)
- f+2; 1,2,3~f; {FLM} 1,2,3~f; 1+2,4 (80)
- 3+4~f; {FLM} 1,2,3~f; {FLM} 1,2,3~f; {FLM} 1+2,4 (80)
- 4; 3+4~f; {FLM} 1,2,3~f; {FLM} 1+2,4 (81)
- 3+4~f; {FLM} f+1,2; 3+4~f; {FLM} 1+2,4 (83)


WS+3,3,4 _ FLM (3,3),4 [-18 dmg]
==================================
- FC+4,3,3 (51)
- FC+3,3,3 (54)
- WS+4,4,4 (56)


FLM 3,3,4
==================================
- FC,d/f+4,3,3 (59)
- FC,d/f+3,3,3 (62)


{CH} 4
==================================
- 1+2,4 (34)
- f,f; d+4,3,3 (34)


{CH} d/f+3
==================================
- (1+2),4 (34)
- f,f+4 (35)
- u+2 (37)
- d/f+3 (39)
- d/b+4 (39)
- d+4,3,3 (41)
- 4,4 (44)
- d+3,3,3 (47)
- 3,3,3,4 (59)


{CH} (d/f+3),4
==================================
- (1+2),4 (27)
- f,f+4 (28)
- u+2 (30)
- d/f+3 (32)
- d/b+4 (32)
- d+4,3,3 (34)
- d+3,3,3 (40)


{CH} (d/f+4,4),3 _ {CH} (WS+4,4),3
==================================
- d/b+4 (34*)
- f,f; d+3,3,3 (42*)
- 1+2,4 (47*)
- (1),2,3~f; {FLM} 1,2,3~f; {FLM} 1,2,3~f; {FLM} 1+2,4 (54*)
- (1),2; 3+4~f; {FLM} 1,2,3~f; {FLM} 1+2,4 (57*)
- f; 3+4~f; {FLM} 1,2,3~f; {FLM} 1,2,3~f; {FLM} 1+2,4 (59*)
- 1+2; d+3,3,3 (60*)


{CH} (f+3,3),2
==================================
- (1+2),4 (23)
- f,f+4 (24)
- d/b+4 (28)
- d+4,3,3 (30)
- d+2; WS+4,4,4 (40)


{CH} (f+4),4 _ {CH} (WS+4,4),4
==================================
- FC+4,3,3 (37)
- FC+3,3,3 (40)
- WS+4,4,4 (42)


{CH} WS+2
==================================
- d/f+4,4,4 (44)
- f+1; d/f+4,4,4 (45)
- f+1,2; f+1,2; 1+2,4 (48)
- d/f+1; f+1; f+1,2; 1+2,4 (49)
- 3+4~f; {FLM} f+1,2; 1+2,4 (50)
- f+1,2,3~f; {FLM} 1,2,3~f; {FLM} 1,2,3~f; {FLM} 1+2,4 (54)
- 3+4~f; {FLM} 1,2,3~f; {FLM} 1,2,3~f; {FLM} 1+2,4 (57)
- 4; 3+4~f; {FLM} 1,2,3~f; {FLM} 1+2,4 (58)
- 3+4~f; {FLM} f+1,2; 3+4~f; {FLM} 1+2,4 (61)


{OBT} WS+2
==================================
- d/f+4,4,4 (41)
- f+1; d/f+4,4,4 (42)
- d/f+1; f+1,2; 1+2,4 (43)
- f+1,2; f+1,2; 1+2,4 (45)
- 1,2,3~f; {FLM} 1,2,3~f; {FLM} 1,2,3~f; {FLM} 1+2,4 (50)


{CL} FUFT f,3
==================================
- FC,d/f+4 (17)
- FC,d/f+3 (18)
- FC,d/f+4,3 (22)
- CC; d/b+4 (24)
- FC,d/f+3,3,3 (32)


{CL} FDFT f,3
==================================
- FC+4 (17)
- FC+3 (18)
- FC,d/f+4,3 (22)
- CC; d/b+4 (24)
- FC,d/f+3,3,3 (32)


Other Combos
==================================
1+2,4 (27)
f+3,3 (20)
u/f+3,4,3 (36)
{CH} 4,4 (30)
{CH} d/f+3,4 (40)
{CH} 4,(3),4,3,3 (27)
{CH} 4,3,(4),3,3 (32)
{CH} 4,3,(3),4,3 (31)


Wall Combos
==================================
d/f+2; 1,2,3~f {WALL}; {FLM} 4,4 (45)
d/f+2; 1,2,3~f; {FLM} 1,2,3~f {WALL}; {FLM} 4,4 (52)
d/f+2 {WALL}; 4 {WALL}; 4,4 (47)
d/f+2 {WALL}; 4 {WALL}; 4,3,4 (48)
d/f+2 {WALL}; f+1,2 {WALL}; 4,3,4 (50)
d/f+2 {WALL}; f+1,2 {WALL}; d/f+4,4,4 (57)
d/f+2 {WALL}; 3,3,4,4,4 (64)
b+4 {WALL}; f+1,2,3,3,3 (58)
u/f+4 {WALL}; 4 {WALL}; 4,4 (53)
u/f+4 {WALL}; 4 {WALL}; 4,3,4 (54)
u/f+4 {WALL}; f+1,2 {WALL}; 4,3,4 (56)
u/f+4 {WALL}; f+1,2,3,3,3 (61)
u/f+4; f+1,2; f+1,2 {WALL}; 3+4 (55)
3+4 {WALL}; d/f+4,4,4 (51)
3+4 {WALL}; 1,2,3,3 (52)
FLM f+3 {WALL}; 1,2,3,3 (57)
cd+3 {WALL}; 1,2,3,3 (58)
f,f,N+3 {WALL}; 3,3,4,4,4 (73)



-------------------------------------------------------------------
                         D. Bruce Irvin
-------------------------------------------------------------------


1+2
==================================
- d+4 (33)
- d+3 (37)


4~f
==================================
- d/f+3,1 (46)
- b+4,3,4 (50)
- d/f+3+4,3; b+4,3,4 (53)
- f+3; 1; b+4,3,4 (66)


u/f+4 _ BT,u/f+4 [+8 dmg] _ {CH} u+4 [+5 dmg]
==================================
- 3,3; u/f+3 (40)
- f+3; d+3,4 (44)
- b+4,3; d+3,4 (44)
- 3,3; b+4,3,4 (53)
- f+4,3; b+4,3,4 (54)
- b+4,3; b+4,3,4 (54)
- 2,3; b+4,3,4 (55)
- b+4,3; 1; b+4,3,4 (57)
- f+3; 1; b+4,3,4 (57)
- f+2,(d+4),3; b+4,3,4 (58)
- b+4,3; f+2; b+4,3,4 (60)


u/f,N+4
==================================
- f+3; d+3,4 (44)
- f+4,3; u/f+3 (53)
- b+4,3; d+3,4 (56)
- b+4,3; 2; u/f+3 (59)
- 3,3; b+4,3,4 (65)
- b+4,3; b+4,3,4 (66)
- b+4,3; 1; b+4,3,4 (69)
- f+3; 1; b+4,3,4 (69)
- f+2,(d+4),3; b+4,3,4 (70)


d/f+1,2 _ {CH} d/f+1,2 [+2 dmg]
==================================
- 2,3; u/f+3 (52)
- f+3; d+3,4 (54)
- 3,2,1; u/f+3 (54)
- 3,2,1; f,f; 1,(2),f+4 (56)
- 2,3; f,f; 1,2,(d+4),3 (60)
- 3,2,1; f,f; 1,2,f+4 (61)
- d/f+1,2; b+4,3,4 (62)
- b+4,3; 2,d+4,3 (62)
- 2,3; f,f; 2,d+4,3 (63)
- f+4,3; b+4,3,4 (64)
- b+4,3; b+4,3,4 (64)
- 2,3; b+4,3,4 (65)
- b+3,2; b+4,3,4 (66)
- f+3; 1; b+4,3,4 (67)
- f+2,(d+4),3; b+4,3,4 (68)


d/f+2
==================================
- 2; f+1,2,1 (36)
- 1,2,1; b+4,3,4 (48)
- d/f+1,2; b+4,3,4 (49)
- d/f+1; d/f+1; b+4,3,4 (50)
- f+4,3; b+4,3,4 (51)
- b+4,3; b+4,3,4 (51)
- b+4,3; 1; b+4,3,4 (54)
- f+3; 1; b+4,3,4 (54)
- f+2,(d+4),3; b+4,3,4 (55)
- b+4,3; f+2; b+4,3,4 (57)


b,f+4
==================================
- f+3; 1,2,4 (62)
- f+3; 1,2,f+4 (64)
- f+3; f,f; 1,1,2,1,4 (66)
- u/f+4; 2,3; u/f+3 (65)
- u/f+4; 2,3; f,f; 1,(2),f+4 (67)
- f+3; b+4,3,4 (70)
- b+4,3; b+4,3,4 (70)
- f+4,3; b+4,3,4 (70)
- f+3; b+4,3; 3,3 (71)
- f+3; f,f; 1; f+4,3,4 (71)
- 2,3; b+4,3,4 (71)
- U/F,4; b+4,3,4 (71)
- b+3,2; b+4,3,4 (72)
- f+3; 1; b+4,3,4 (73)
- f+3; f,f; 1; b+4,3,4 (73)
- (2),d+4,3; b+4,3,4 (73)
- (1),2,3; 1; b+4,3,4 (73)
- 2,3; f,f; 1; b+4,3,4 (74)
- U/F,4; 1; b+4,3,4 (74)
- f+3; f+2; b+4,3,4 (76)
- f+3, f,f, 1, f,f, 1, b+4,3,4 (76)


f+1+2
==================================
- d/f+3 (33)
- d+3 (34)
- f,f+3 (46)


f,f+1
==================================
- u/f+3 (34)
- d+3,4 (36)
- d/f+3,1 (42)
- 3,3; 3,3 (46)
- b+4,3,4 (46)
- f+3; d+3,4 (49)
- f+3; 3,2,1 (51)
- 3,2,1; f,f; 1,(2),f+4 (51)
- b+4,3; 3,2,1 (51)
- b+4,3; 1,2,3 (51)
- b+4,3; 1,2,4 (51)
- b+4,3; 1,2,f+4 (53)
- f+3; 1; f,f; 1,2,f+4 (56)
- b+4,3; 2,d+4,3 (57)
- f+3; 1; f,f; 2,d+4,3 (60)


1,1,2,1,4,3,4,3,2
==================================
- 1; u/f+3 (104)
- 1; d+3,4 (107)
- 1; b+4,3,4 (117)


WS+2,1
==================================
- d+4 (30)
- d+3 (34)
- d/f+3 (37)


{CH} b+1
==================================
- d/f+3,1 (49)
- f,f+3 (50)
- SSL+1, d+3,4 (52)
- f+4,3; u/f+3 (53)
- d/f+1; 1; f,f; 1,2,(d+4),3 (57)
- f+3; 1; f,f; 1,2,(d+4),3 (64)
- f+4,3; b+4,3,4 (66)
- f+3; 1; f,f; 2,d+4,3 (67)
- f+3; 1; f+4,3,4 (67)
- f+3; 1; b+4,3,4 (69)


{CH} u/f+1
==================================
- d+4 (22)
- 3,3 (41)


{CH} f+3
==================================
- u/f+3 (43)
- d/f+3,1 (51)
- 1; b+4,3,4 (56)
- 1; f+3; 3,2,(1),4 (56)
- 1; 1; d/f+3,1 (56)
- 1,2,3; u/f+3 (57)
- 1, 1, f+4,3,4 (57)
- f+3; d+3,4 (58)
- 1; 1; b+4,3,4 (59)
- f+3; 1; 3,2,(1),4 (60)
- f+3; 3,2,1 (60)
- d/f+1; 1; d/f+3,1 (61)
- 1; 2; b+4,3,4 (62)
- d/f+1; 1; f+4,3,4 (62)
- f+3; 1; f,f; 3,2,1 (63)
- d/f+1; 1; b+4,3,4 (64)
- d/f+1,2; b+4,3,4 (66)
- f+3; 2,d+4,3 (66)
- f+4,3; b+4,3,4 (68)
- f+3; 1; f,f; 2,d+4,3 (69)
- f+3; 1; b+4,3,4 (71)


{CH} (b+3),4
==================================
- u/f+3 (44*)
- f,f+3 (45*)
- f+3; d+3,4 (51*)
- f+4,3; b+4,3,4 (61*)
- u/f+4; b+4,3; b+4,3,4 (74*)


{CH} b,b+4
==================================
- d+3,4 (39)
- (2),d+4,3; d+4 (44)
- b+4,3,4 (49)
- (2),d+4,3; u/f+3 (52)
- f+3; d+3,4 (52)
- b+4,3; d+3,4 (52)
- b+4,3; 1; b+4,3 (53)
- f+3; 1; f,f; 2,4 (55)
- f+3; 2,d+4,3 (60)
- f+3; 1; f,f; 1; f,f; 1,2,f+4 (62)
- f+3; 1; f,f; 2,d+4,3 (63)
- f+3; 1; b+4,3,4 (65)
- (2),d+4,3; b+4,3,4 (65)


{CH} SS+1
==================================
- d+4 (26)
- u+2 (39)
- d+3,4 (39)
- d/f+3,1 (45)


OBT f,f+1
==================================
- d/f+3,1 (42)
- b+4,3,4 (46)
- 1; b+4,3,4 (47)
- f+2; b+4,3,4 (51)
- b+4,3; 1,2,3 (51)
- b+4,3; 1,2,4 (51)
- b+4,3; 1,2,f+4 (53)
- d/f+1,2; b+4,3,4 (57)


{CL} FUFT f,3
==================================
- FC,d/f+4 (17)
- FC,d/f+3 (18)
- CC; d+3,4 (28)


{CL} FDFT f,3
==================================
- FC+4 (17)
- FC+3 (18)
- d+3,4 (28)
- CC; d/f+3,1 (34)
- WS+4; d+3,4 (36)


Other Combos
==================================
f,f+1; f+3; b+4,3,4 (59, Roger and Wang only)
{Slightly on opponent's right side} 1+2; d+3,4 (46)
{CH} 1,2,1,2 (40)
{CH} SS+1; (2),d+4,3; b+4,3,4 (65, BIG only)


Wall Combos
==================================
1,2,3 {WALL}; 1,2,3 (60)
1,2,3 {WALL}; 1,2,1,2 (64)
d/f+1,2 {WALL}; 1,2 {WALL}; 1,2,1,2 (67)
d/f+1,2 {WALL}; 2,3 {WALL}; 1,2,1,2 (76)
d/f+2 {WALL} b+4,3,d+4 (44)
d/f+2 {WALL}; 1,2 {WALL}; 1,2,1,2 (54)
u/f+4 {WALL} b+4,3,d+4 (47)
f+1+2 {WALL}; 1,2,1,2 (51)
f,f+3 {WALL}; f+3 (54)
f,f+4 {WALL}; 1,2,1,2 (60)
b,f+4 {WALL}; f+1,2 {WALL}; 1,2,1,2 (73)
b,f+4 {WALL}; 1,2 {WALL}; 1,2,1,2 (73)
b,f+4 {WALL}; (1),2,1 {WALL}; 1,2,1,2 (75)
b,f+4 {WALL}; f; 1,2,1; 1,2,1,2 (80)
{CH} 1,2,1,2 {WALL}; 1,2,1,2 (70)



-------------------------------------------------------------------
                          E. Bryan Fury
-------------------------------------------------------------------


1,4,2,1 _ (1,4,2),1 [-38 dmg]
==================================
- f,f+2 (76)
- d+3+4,2,3 (76)
- f,f+3 (78)
- 3,3,4 (83)
- d/b+2; f+1; f,f+2 (86)
- u/f+3; d+3,2 (87)
- b+3~f; WS+3,4 (92)
- b+3~f; d+1; WS+3,4 (94)
- b+3~f; WS+3; d+3,2 (95)
- b+3~f; WS+3; d+3+4,2,3 (99)


1+3+4
==================================
- d+2 (14)
- 4 (16)
- f+1,2 (16)
- 1,4 (20)
- 2,3 (24)
- 3+4 (25)


b+1
==================================
- TAUNT; f,f+3 (37)
- TAUNT; f,f+4 (37)
- TAUNT; b+3,1+2 (44)
- TAUNT; f+1,4; f,f+2 (47)
- TAUNT; 1; 3,3,4 (49)
- TAUNT; d/b+2; f+1; f,f+2 (49)
- TAUNT; f+1; 3,3,4 (55)
- TAUNT; b+2,1,4 (50)
- TAUNT; b+2,1,2 (51)
- TAUNT; 2; 3,2,1,2 (51)
- TAUNT; 2; 3,3,4 (51)
- TAUNT; d/b+2; 1; f,f; 1; f,f+2 (53)
- f+1; f,f+1; f,f+1; f,f+1; f,f+2 (53)
- f+1,2; f+1,2; f,f+2 (53)
- f+1,2; 3,2,1,2 (54)
- b+2,1,4 (54)
- b+2,1,2 (55)
- f+1; f+1; 3,3,4 (55)
- f+1; f+1; 3,2,1,2 (55)
- TAUNT; d/b+2; 3,3,4 (55)
- 2; f+1; 3,3,4 (57)
- f+4; * 3,2,1,2 (57)
- f+1,4; 3,3,4 (58)
- f+1,4; f+1,4; f,f+2 (59)
- 2,3; d/b+2; f,f; d+3,2 (59)
- d/b+2; f+1,4; f,f+2 (59)
- d/b+2; d/b+2; f+1; f,f+2 (61)
- d/b+2; f+1; 3,3,4 (62)
- 3+4; d/b+2; f,f; d+3,2 (62)
- f+1,4; b+2,1,2 (63)
- f+3; d/b+2; f+1; f,f+2 (64)


b+3,4,1,2,1,4,2 _ b+3,4,1,2,1,4,2,1 [+5 dmg]
==================================
- d/f+3 (83)
- f,f+2 (89)
- d+3+4,2,3 (89)
- 3,3,4 (96)
- d/b+2; f+1; f,f+2 (99)
- d/b+2; d/b+2; f+1; f,f+2 (108)


b+3,4,1,2,1,4,2,1,4
==================================
- f,b+2 (94*)
- d/f+3 (98*)
- f,f+2 (104*)
- d+3+4,2,3 (104*)
- d/b+2; f+1; f,f+2 (114*)
- d/b+2; d/b+2; f+1; f,f+2 (123*)


d/f+3
==================================
- d/f+3 (37)
- WS+3,4 (49)
- FC+2; WS+3,4 (50)
- 3,3,4 (50)
- WS+3; d+3,2 (52)
- 3,3; 3,3 (55)
- u/f+3; 1,2,1 (55)
- WS+3; d+3+4,2,3 (56)
- u/f+3; d+3+4,2,3 (58)
- 3,3; f+1; f,f+2 (59)
- u/f+3; 1,2,4 (60)
- u/f+3; f+1,2,4 (61)
- u/f+3; f+1; f+1; f,f+2 (62)
- d/b+2; d/b+2; f+1; f,f+2 (62)
- WS+3; d+3,2; f+1,4 (63)
- u/f+3; 4,3,4 (63)
- d/b+2; f+1; 3,3,4 (63)
- d/b+2; f+1; 3,2,1,2 (63)
- u/f+3; f+1; f,f; 1,2,4 (64)
- u/f+3; f+1,4; f,f+2 (65)
- WS+3; d/b+2; f+1; f,f+2 (65)
- u/f+3; d/b+2; f+1; f,f+2 (67)
- u/f+3; iWS+3; 1; f,f+2 (68)
- SSR; qcf+3; d+3,2; f+1; f,f+2 (71)
- u/f+3; iWS+3; 1,2; f,f+2 (72)
- u/f+3; d+3,2; f+1; f,f+2 (73)


f+1+2
==================================
- d/b+3 (35)
- d+3+4,2,3 (47)
- d/b+2; d+3,2 (53)
- d/b+2; f+1; f,f+2 (57)
- d+3,2; f+1; f,f+2 (63)


f,b+2 _ f,f,b+2 _ (3,3),2 _ 3,3,2 [+30 dmg]
==================================
- f,f+2 (38)
- f,f+4 (39)
- f,f+3 (40)
- u/f+3; d+3,2 (49)
- U/F,4; d+3,2 (49)
- f,f; 3,3; f+1; f,f+2 (54)
- f+1+2; d+3+4,2,3 (54)
- f+1+2; f+1; f,f+2 (54)
- f+1+2; 2; f,f+2 (55)
- f+1+2; f+1; 3,2,(1),2 (59)
- f+1+2; 4,3,4 (59)
- f+1+2; 3,3,4 (60)
- f+1+2; d/b+2; f+1; f,f+2 (63)
- f+1+2; f+1; 3,3,4 (64)


f,f+2 _ (1,4,2,1),2 [-5 dmg] _ (b+2,1),2 [-5 dmg]
==================================
- f,f; d/b+3 (44)
- b,b+4 (55)


qcb,2
==================================
- 4,3,4 (48)
- f+1; f+1,2,4 (48)
- f+1; f+1; f+1; f,f+2 (49)
- f+1; 3,3,4 (51)
- 2; 3,3,4 (53)
- d+3,2; d+3,2 (54)
- f+1; d/b+2; f+1; f,f+2 (54)
- f+1; d+3,2; f+1; f,f+2 (60)


u/f+4
==================================
- d+1; WS+3,4 (48)
- 4,3,4 (49)
- d+1; WS+3; d+3,2 (51)
- 2; f+1; 3,2,(1),2 (53)
- f+1; f,f+1; f,f+1; f,f+1; f,f+2 (54)
- f+1; f+1; f+1; f+1; f,f+2 (54)
- d+1; WS+3; 1; f,f+2 (54)
- 2; 3,3,4 (54)
- 3,3; 3,3 (55)
- d+3,2; d+3,2 (55)
- d/f+1; 1; f,f; 1; f,f; 1; f,f+2 (55)
- f+1; f+1; 3,3,4 (56)
- f+1; f+1; 3,2,1,2 (56)
- 1; f,f; 1; f,f; 1; f,f; 1; f,f; 1; f,f+2 (57)
- d/f+1; f+1; 3,3,4 (58)
- d/b+2; d/b+2; d+3,2 (58)
- 2; f+1; 3,3,4 (58)
- 3,3; f+1; f,f+2 (59)
- d+3,2; f+1; f,f+2 (59)
- d+3,2; 2; f,f+2 (60)
- d/b+2; d/b+2; f+1; f,f+2 (62)
- d/b+2; f+1; 3,3,4 (63)
- f+3; d/b+2; f+1; f,f+2 (65)


u/f,N+4
==================================
- f+1; f+1; f+1; f,f+2 (53)
- 2; 3,3,4 (57)
- f+1; b+2,1,2 (60)
- b+2,1; d+3,2 (62)
- d+3,2; f+1; f,f+2 (62)
- d+3,2; 2; f,f+2 (63)
- b+3~f; d+1; WS+3,4 (64)
- b+3~f,3; d+3,2 (65)
- d/b+2; d/b+2; f+1; f,f+2 (65)
- d+3,2; f+1; f+1; f,f+2 (66)


BT,u/f+4
==================================
- f+1; f+1; f+1; f+1; f,f+2 (53)
- b+2,1; d+3,2 (58)
- d+3,2; 2; f,f+2 (59)
- f+1; f+1; b+2,1,2 (60)
- d/b+2; d/b+2; f+1; f,f+2 (61)
- d/b+2; f+1; 3,3,4 (62)
- d+3,2; f+1; f+1; f,f+2 (62)


{OCR} b+4 _ {After Low Parry} b+4
==================================
- f,f+2 (39)
- 3,3,4 (46)
- 3,3; f,f+2 (51)
- f+1; d/b+2; f+1; f,f+2 (51)
- f,f+1,2; 3,2,1,2 (52)
- 3; 3,3,4 (54)
- 3,3; f,f+1; f,f+2 (55)
- f,f+1; d/b+2; f+1,2; f,f+2 (55)
- b+3~f; WS+3,4 (55)
- d+3,2; f+1; f,f+2 (55)
- d/b+2; 3,3,4 (55)
- d/b+2; d/b+2; f+1; f,f+2 (58)
- d+3,2; f+1,2; f,f+2 (59)
- b+3~f; WS+3; f+1; f,f+2 (62)
- b+3~f; WS+3,4; f,f+2 (70)


b+1+2, {Parry Left Punch} 2
==================================
- f,f; d/b+3 (44)
- b,b+4 (55)


WS+1 _ qcf,N+1
==================================
- 3+4; f,f+2 (50)
- 3,3; 3,3 (51)
- 3,3; f,f+2 (51)
- b+2,1,4 (51)
- * b+2,1,2 (52)
- f+1; f+1; 3,3,4 (52)
- 3+4; f,f+1; f,f+2 (54)
- 3,3; f,f; d+3+4,2,3 (55)
- b+2,1; d+3,2 (55)
- b+3~f,3,4 (55)
- f+3; f+1; f+1; f,f+2 (56)
- b+3~f; d+1; WS+3,4 (57)
- f+1; f+1; b+2,1,2 (57)
- d/b+2; d/b+2; f+1; f,f+2 (58)
- d/b+2; f+1; 3,3,4 (59)
- d/b+2; f+1; 3,2,1,2 (59)
- 3+4; d/b+2; f,f+2 (59)
- 3+4; 3,3,4 (60)
- f+1,4; b+2,1,2 (60)
- f+3; d/b+2; f+1; f,f+2 (61)
- f+4; b+3~f; WS+3,4 (62)
- b+2,1~d; d+3,2; f,f; d+3,2 (62)
- b+3~f; WS+3; f+1; f,f+2 (62)
- b+3~f; WS+3; 1; f,f; 1; f,f+2 (64)
- b+2,1~d; d+3,2; f+1; f,f+2 (66)
- f+4; b+3~f; WS+3; f+1; f,f+2 (69)
- b+3~f; WS+3,4; f,f+2 (70)


WS+2,f+2 _ WS+2,b+2
==================================
- d/f+3 (54)
- (b+3),1+2 (57)
- f,f+2 (60)
- f+1,4; f+1,4 (62)
- f+1; f+1; f,f+2 (63)
- f+1; f+1,2,4 (66)
- f+1,4; f,f+2 (66)
- f+1,4; d+3,2 (66)
- f+1; 3,3,4 (69)
- d/b+2; f+1; d+3,2 (70)
- d/b+2; f+1; f,f+2 (70)
- b+2,1,4 (72)
- d+3,2; f,f; d+3,2 (72)
- 2; f+1,4; f+1,4 (72)
- d/b+2; 3,3,4 (76)
- d/b+2; f+1,4; f,f; d+3,2 (77)
- d/b+2; f+1,4; f,f+2 (77)
- f+3; d+3,2; f,f+2 (84)


SSR+1
==================================
- d/b+3 (42)
- d+3,2 (51)


{CH} (1,2),1
==================================
- d/f+3 (36)
- f,f+3 (44)
- d/b+2; f+1; f,f+2 (52)
- d+3,2; d+3,2 (54)
- d/b+2; 3,3,4 (58)


{CH} 4
==================================
- f+4 (30)
- f,f+2 (40)
- 3,3,4 (47)


{CH} b+2
==================================
- f,f+2 (45)
- f,f+3 (47)
- 4,3,4 (51)
- FC,N; WS+3,4 (51)
- b+2,1,4 (57)
- b+2,1,2 (58)
- d/b+2; f+1; f+1; f,f+2 (59)
- d/b+2; d/b+2; f+1; f,f+2 (64)
- d/b+2; f+1; 3,3,4 (64)
- b+3~f; WS+3; 1; f,f+2 (67)


{CH} b+2,1 _ b+2,1 [-4 dmg] _ (b+2),1 [-24 dmg]
==================================
- (f+2),1,4 (54)
- d+3+4,2,3 (62)
- f,f+2 (62)
- f,f+3 (64)
- f+1,4; f+1; f,f+2 (72)
- b+2,1,4 (74)
- b+2,1,2 (75)
- b+3~f; WS+3,4 (78)
- b+3~f; d+1; WS+3,4 (80)
- b+3,2; f+1; f,f+2 (80)
- d/b+2; d/b+2; f+1; f,f+2 (81)
- d/b+2; f+1; 3,3,4 (82)
- b+3~f; WS+3; f+1; f,f+2 (85)
- u/f+3; d/b+2; f+1; f,f+2 (86)
- SSL; u+3; d+3,2; f+1; f,f+2 (86)
- b+3~f; WS+3; f+1; f,f+1; f,f+2 (89)


{CH} SS+1~2
==================================
- qcf,N+3,4 (55*)
- * 3,3,4 (56*)
- b+3~f,3,4 (65*)
- b+3~f,3; d+3,2 (68*)
- f,f+1+2 (73*)
- f,f+2; b,b+4 (83*)
- f,b+2; f+1+2; 3,3,4 (88*)


{CH} WS+3 _ {CH} qcf,3
==================================
- * qcf,N+3,4 (53*)
- * 3,3,4 (54*)
- b+3~f; WS+3,4 (63*)
- b+3~f; WS+3; d+3,2 (66*)
- f,f+1+2 (71*)
- f,f+2; b,b+4 (81*)
- f,b+2; f+1+2; 3,3,4 (86*)


{OBT} b+4
==================================
- f,f+2 (39)
- f+1; f+1; f,f+2 (42)
- f+1; f+1,2,4 (45)
- d/b+2; f+1; f,f+2 (49)
- b+2,1,4 (51)
- 3,3; f,f; d+3,2 (51)
- d/b+2; 3,3,4 (55)
- d+3,2; f+1; f,f+2 (55)
- b+3~f; WS+3,4 (55)
- b+3~f; WS+3; d+3,2 (58)


{OBT} WS+2
==================================
- f+1; f+1; f,f+2 (42)
- f+1; f+1,2,4 (45)
- f+1; 3,3,4 (48)
- d/b+2; f+1; f,f+2 (49)
- 3,3; f,f; d+3,2 (51)
- d/b+2; 3,3,4 (55)
- d+3,2; f+1; f,f+2 (55)


{CL} FUFT f,3
==================================
- FC,d/f+4 (17)
- FC,d/f+3 (18)
- CC; d/b+3 (19)


{CL} FDFT f,3
==================================
- FC+4 (17)
- FC+3 (18)
- d/b+3 (19)
- d/f+3 (25)
- CC; d+3+4,2,3 (31)
- WS+3,4 (37)
- CC; d+3,2; f+1; f,f+2 (47)
- WS+3; d+3,2; f+1; f,f+2 (59)


Other Combos
==================================
SSL+2; d/b+3 (35)
3,3,4; b,b+4 (76)
f,f+3#; f,f,f; WR+4 (61)
D/F#+1,1,1,1,2 (29)
{CH} 4; f,f+2 (40)
TAUNT f+2,1,4,2,1,4,2 (70)


Wall Combos
==================================
f+1+2 {WALL}; d+3+4,2,3 (54)
f+1+2 {WALL}; b+1~2,1,2,1,2,1,2,1,2,1,4 (60)
f,f+2 {WALL}; 1,2,1 (54)
f,f+2 {WALL}; f+2,1,4 (58)
f,f+2 {WALL}; * 3,2,1,2 (68)
f,f+3 {WALL}; * 3,2,1,2 (71)
f,f+3# {WALL}; TAUNT {WALL}; 1,2,1 (75)
f,f+3# {WALL}; TAUNT {WALL}; 1,2,1 (79)
f,f+3# {WALL}; 3,2,1,2 (88)
3,3,4 {WALL}; 3,2,1,2 (89)
f,b+2; f+1+2; 3,3,2 {WALL}; 1,2,1 (83)
f,b+2; f+1+2; f+1; 3,2,(1),2 {WALL}; 1,2,1 (89)
u/f+3 {WALL}; 3,2,1,2 (63)
u/f+4; d+1; WS+3; d+3,2 {WALL}; f,f+2 (74)
SSR+1; d+3,2 {WALL}; 1,2,1 (76)
WS+1 {WALL}; b+2,1,2 (64)
WS+1; b+3~f,3; d+3,2 {WALL}; 1,2,1 (83)
f+2,1,4 {WALL}; 3,2,1,2 (76)
b+2,1,2 {WALL}; 1+2 (84)
b+2,1,2 {WALL}; 1,2,1 (90)
b+2,1,2 {WALL}; f+2,1,4 (90)
b+2,1,2 {WALL}; d+3+4,2,3 (90)
b+2,1,2 {WALL}; b+1~2,1,2,1,2,1,2,1,2,1,4 (93)
{CH} b+2,1,2 {WALL}; 3,2,1,2 (104)
TAUNT f+2,1,4,2,1,4,2 {WALL}; d/f+3 (92)
TAUNT f+2,1,4,2,1,4,2 {WALL}; qcf,N+3 (92)
TAUNT f+2,1,4,2,1,4,2 {WALL}; 1,2,1 (94)
TAUNT f+2,1,4,2,1,4,2 {WALL}; 3,2,1,2 (108)



-------------------------------------------------------------------
                 F. Christie Monteiro / Eddy Gordo
-------------------------------------------------------------------


NOTE: These combos should work for both Christie and Eddy, but
      were only tested using Christie.


3~4 _ HSP,3~4 _ f+4,3+4 [+10 dmg]
==================================
- {RLX} 3 (29)
- {RLX} 4 (31)
- {RLX} 1,3,[b_d] (34)
- {RLX} 2,3; d+3 (45)
- {RLX} 2,f+3,[b_d] (47)
- {RLX} 2; b+3,3 (47)
- {RLX} 1,4,4,3+4 (55)


3~4~b _ HSP,3~4~b _ f+4,3+4~b [+10 dmg]
==================================
- {HSP} d+4,[b_d] (27)
- {HSP} 4 (34)
- {HSP} d+3+4,[b_d] (37)
- {HSP} 4; {HSP} d+4,[b_d] (39)
- {HSP} 4; {HSP} 4 (46)


3~4,4 _ f+4,3+4,4 [+10 dmg]
==================================
- FC+1 (32)
- FC+2 (34)
- FC+4 (35)
- FC+3 (36)
- WS+4 (37)
- WS+2; d+4 (40)
- WS+2; d+3 (43)


(4~3,4),2,4 _ (4~3,4,2),4 [-7 dmg] 
==================================
- b+3+4; d+4 (35) 
- f+2,1,4 (35) 
- b+3,3; RLX,1 (37) 
- b+3+4; d+3 (38) 
- b+3,3; RLX,3 (39) 
- b+3,3; RLX,4 (40) 
- 1,2,4,4 (43) 
- 3~4,4,1+2 (44) 
- b+4,4,3+4 (46) 
- d/f+1,1; 1,2,4,4 (52) 


3+4
==================================
- d+4 (22)
- qcf+3; d+4 (31)
- qcf+3; b+3,3; {RLX} 3 (50)


d/b+1+2
==================================
- 3,4 (41)
- d/f+1,1; b+3,3 (47)
- d/f+1,1; 1,2,4,4 (49)
- u/f+3+4; 1,2,4,4 (49)
- f,f+4,3; {RLX} 2,f+3 (50)
- f,f+4,3; {RLX} f+3+4; b+3,3 (51)
- u/f+3+4; 1; 1,2,4,4 (52)
- b+3,3; {RLX} 2,f+3,[b_d] (53)
- f,f+4,3; {RLX} f+3+4; 1,2,4,4 (63)


d/f+3+4 _ u/f+3,3 _ 1+2~3 [+12 dmg]
==================================
- b+3,3; {RLX} 1 (42)
- d/f+1,1; b+3,3 (45)
- 1,2,4,4 (48)
- d/f+1,1; 1,2,4,4 (57)
- b+3,3; {RLX} 2,f+3,[b_d] (61)


d+3~3 _ f,f+3~3 _ WR+3~3 _ (b+3),3 _ b+3,3 [+10 dmg]
==================================
- {RLX} 4 (32)
- {RLX} 3~4 (35)
- {RLX} 1,3,[b_d] (35)
- {RLX} 2; d+4 (36)
- {RLX} f+3+4; d+4 (38)
- {RLX} 2,3; d+4 (43)
- {RLX} 1,4,4,[d] (49)


u/f,N+4 _ BT,u/f+4 [-4 dmg]
==================================
- 3,4 (54)
- b+4,4,3+4 (56)
- d/f+1,1; 1,2,4,4 (62)
- b+3,3; {RLX} 2,f+3,[b_d] (66)


f+3+4
==================================
- d+3 (26)
- d+3~4 (26)
- d/f+4 (26)
- b+3,3; {RLX} 1 (40)
- b+3,3; {RLX} 3 (42)
- b+3,3; {RLX} 4 (43)
- b+3,3; {RLX} 2,f+3,[b_d] (59)


f,f+4,3 _ 1,2,4,3
==================================
- {RLX} 3 (29)
- {RLX} 1,3,[b_d] (34)
- {RLX} 1,4,4,3+4 (51)


f,f+3+4,F
==================================
- f+3+4 (37)
- d/f+3+4 (44)
- b+3+4 (47)
- SS+4,3 (49)
- 3~4,4,4 (56)


SS+1+4
==================================
- d+4 (21)
- d+3 (25)


SS+3+4
==================================
- d+4 (16)
- d+3 (20)


(SS+3+4),3+4,3+4,u/f+3+4
==================================
- d+4 (50)
- d+3 (53)


WS+1,3 _ (WS+1),3 [-12 dmg]
==================================
- {RLX} 4~3 (41)
- {RLX} 3 (42)
- {RLX} 4 (44)
- {RLX} 3~4 (47)
- {RLX} 1,3,[b_d] (47)
- {RLX} f+3+4; d+4 (50)
- {RLX} 2,3; d+4 (55)
- {RLX} 1,4,4,[d](61)


RLX,2,3 _ FC,f+3 _ WS,f+3 _ qcf+3
==================================
- f+2,1,4 (38)
- d+1; WS+1,3; {RLX} 3 (41)
- 2; f+2,1,4 (42)
- 1,2,4,4 (43)
- 1; 1,2,4,4 (46)
- d/f+1,1; 1,2,4,4 (52)
- b+3,3; {RLX} 2,f+3,[b_d] (56)


RLX,3~4
==================================
- f+1; 1,2,4,4 (51)
- f+1; f+1; 1,2,4,4 (54)
- d/f+1,1; 1,2,4,4 (57)
- b+3,3; {RLX} 2,f+3,[b_d] (61)


RLX,4~3
==================================
- {RLX} 3 (31)
- {HSP} f+1,3,[d] (33)
- {HSP} 1; WS+1,3 (45)
- {HSP} 2,4,3 (46)
- {RLX} 2,f+3,[b_d] (49)
- {HSP} 2; WS+1; b+3,3 (50)
- {HSP} 2; WS+1,3; {RLX} 3 (52)
- {HSP} f+1; 1,2,4,4 (53)
- {HSP} 2; 1,2,4,4 (56)
- {RLX} 1,4,4,3+4 (57)


HSP,d+3+4
==================================
- {HSP} d+4,[b_d] (32)
- {HSP} 4 (39)
- {HSP} 4; {HSP} d+4,[b_d] (44)
- {HSP} 1,3,4,[b] (46)
- {HSP} 1; WS+1,3 (48)
- {HSP} 2; WS+1,3 (48)
- {HSP} 2,4,3 (49)


BT,3+4
==================================
- 1; f+2,1,4 (53)
- b+3,3; {RLX} 3 (54)
- 1,2,4,4 (58)
- 1; 1,2,4,4 (61)
- 2; 1,2,4,4 (65)
- 1; d/f+1,1; f,f; 1,2,4,4 (69)
- b+3,3; {RLX} 2,f+3,[b_d] (71)
- 1; b+3,3; {RLX} 2,f+3,[b_d] (73)


{CH} 3
==================================
- SS+3; {RLX} 1,3,[b_d] (47)
- b+3+4; d+3 (48)
- 3~4,4,4 (51)
- b+4,4,3+4 (56)
- d/f+1,1; 1,2,4,4 (62)
- b+3,3; {RLX} 2,f+3,[b_d] (66)


{CH} b+4 _ {CH} RLX (1),4 _ {CH} (d/b+3),4
==================================
- f+3+4 (28)
- d/b+1+2; d+3 (32)
- f,f+3,[b_d] (39)
- d/b+3~4,4 (40)
- b+3+4; d+4 (45)
- 3,4 (47)
- 3~4,4,1+2 (47)
- b+4,4,3+4 (49)
- d/f+1,1; 1,2,4,4 (55)
- b+3,3; {RLX} 2,f+3,[b_d] (59)


{CH} f,f+3+4
==================================
- 3+4 (48)
- b+3+4 (53)
- f,f+4,3; {RLX} f+3+4; 1,2,4,4 (87)


{CH} f,f+3+4,F
==================================
- 3,4 (65)
- 3~4,4,1+2 (65)
- d/f+1,1; 1,2,4,4 (73)
- b+3,3; {RLX} 2,f+3,[b_d] (77)


{CH} d/f+2
==================================
- f+3+4 (28)
- d/f+1,1; 1,2,4,4 (55)
- b+3,3; {RLX} 2,f+3,[b_d] (59)


{CH} FC+3+4~d _ {CH} WS+3+4~d
==================================
- {RLX} 3 (23)
- {RLX} 3~4 (28)
- {RLX} 1,3,[b_d] (28)
- {RLX} 1,4,4,[d](42)


{CH} SS+2
==================================
- f,f; 1,2,4,4 (49)
- 3,4 (50)
- b+4,4,3+4 (52)
- f,f; d/f+1,1; 1,2,4,4 (58)
- u/f+3+4; 1,2,4,4 (58)
- f,f+4,3; {RLX} 2,f+3,[b_d] (59)
- b+3,3; {RLX} 2,f+3,[b_d] (62)
- f,f+4,3; {RLX} f+3+4; 1,2,4,4 (72)


{CH} WS+2
==================================
- 3,4 (47)
- b+4,4,3+4 (49)
- d/f+1,1; 1,2,4,4 (55)
- u/f+3+4; 1,2,4,4 (55)
- b+3,3; {RLX} 2,f+3,[b_d] (59)


{CH} RLX 1,4 _ {CH} (RLX 1),4
==================================
- d+3~3 (32)
- f,f+3,[b_d] (39)
- b+3+4 (42)
- 3,4 (47)


{Opponent's left or right side} SS+3
==================================
- RLX,3 (24) 
- RLX,2,3; d+4 (37) {Bigs only} 


{Opponent FUFT} (b+4),4
==================================
- d+4 (25) 


{OBT} d/f+2
==================================
- d/f+3+4 (29)
- d/f+1,1; b+3,3 (40)
- f+1,2,4,4 (43)
- d/f+1,1; f+1,2,4,4 (43)


{OBT} f,f+4,3
==================================
- RLX,3 (29) 
- RLX,3~4 (34) 
- RLX,1,3 (34) 
- {RLX} 1,4,4 (48) 


{OBT} WS+2
==================================
- 1,2,4,4 (43)
- b+4,4,3+4 (46)
- b+3,3; {RLX} 2,3 (48)
- d/f+1,1; 1,2,4,4 (52)


Against Big Fighters Only
==================================
(BIG) {CH} b+4,4; b+3,3 (48)
(BIG) {CH} b+4,3,4,4 (40)
(BIG) {CH} b+4,3,4,1+2 (43)
(BIG) {CH} b+4,3<4,3,3 (51)
(BIG) {CH} b+4; b+3+4; b+3,3; {RLX} 2,f+3,[b_d] (81)


{CL} FUFT f,3 _ {CL} RLX f,3 _ HSP * 3
==================================
- FC+4 (17)
- FC+3 (18)
- WS+3+4,[b_d] (18)
- WS,f+3; d+4 (23)
- WS,f+3; b+3,3; {RLX} 3 (42)


{CL} FDFT f,3
==================================
- f+3+4 (17)
- FC+4 (17)
- FC+3 (18)
- WS+3+4,[b_d] (18)
- WS+4 (20)
- WS,f+3; d+4 (23)
- CC; b+3+4 (27)
- WS,f+3; b+3,3; {RLX} 3 (42)


Other Combos
==================================
3~4,4,4 (37)
3~4,4,1+2 (40)
(4~3,4),2,4,3,4,4 (37) 
(4~3,4),2,4,4,3+4 (32) 
f+4,3+4; {RLX} 2; b+3,3; {RLX} 3 (64)
{CH} b+4,4; d+4 (36)
{CH} b+4,4,3+4 (40)
{CH} FC+3+4; d+4 (21)


Wall Combos
==================================
RLX 2,3; d/f+1,1 {WALL}; f+2,1,4 (55)
b+3,3 {WALL}; {RLX} 2,3 (60)
f+2,1,4 {WALL}; f+2,1,4 (68)
WS+1,3 {WALL}; {RLX} 3+4 (59)
WS+1,3 {WALL}; {RLX} 2,3 (62)
f,f+4,4 {WALL}; {RLX} 3+4 (60)
f,f+4,4 {WALL}; {RLX} 2,3 (63)



-------------------------------------------------------------------
                         G. Craig Marduk
-------------------------------------------------------------------


f+2,1 _ (f+2),1 [-20 dmg]
==================================
- d+4 (56)
- b+1 (57)
- f+4 (57)
- d/b+4 (60)
- d/f+1+2 (61)
- d/b+1+2 (64)
- b+4 (66)
- d/f+3,1; f+4 (69)
- f,f+1,2 (71)
- D/F+3,1,2 (73)
- SSL; d/b+2+4; D/F+3,1,2 (73)
- SSL; d/b+2+4; f+1; f+1; f+2,1 (74)
- SSR; d/b+2+4 (75)
- d/f+3,1,2; f+4 (75)
- d/f+3,1; b+4 (75)
- d/f+3,1; d+2,4 (79)
- d/f+3,1; d/f+3,1; b+1 (81)
- SSL; d/b+2+4; d/f+3,1 f+2,1 (82)
- SSL; d/b+2+4; D/F+3,1; f,f+1+2 (88)


f+3+4
==================================
- f,f; d+4 (51)
- b+1 (53)
- f,f+4 (53)
- u/f+3+4 (56)
- f,f; d/b+2+4; b+4 (56)
- f,f; d/b+4 (57)
- f,f; d/b+2+4; U/F,4; d+4 (60)
- f,f; d/b+2+4; f+1; f+1; f+2,1 (64)
- f,f; d/b+2+4; f+1; f+1; f,f+1+2 (67)


d+1+2 _ (2),d+1+2 _ 2,d+1+2 [+12 dmg]
==================================
- 2,1,3,1,2 (51)
- 2,d+1+2; d+4 (52)
- 1; 2; 1; f+1+3 (54)
- 2; 2; 2; f+1+2 (54)
- 1,2,3,1+2 (56)
- 1; 1; 1; f+2,1 (56)
- 2; D/F+3,1,2 (57)
- 2; 1; f+2,1 (57)
- 1; 2; 1; f+2,1 (59)
- 1; d/f+3,1; f+2,1 (62)
- 2; d/f+3,1; f+2,1 (66)
- 2; d/f+3,1; f,f+1+2 (69)


d/f+1
==================================
- 2,1,3,1,2 (42)
- 1; d/f+3,1,2; b+1 (46)
- 2; 1; f+2,1 (48)
- 2; D/F+3,1,2 (48)
- 1; d/f+3,1; f+1+3 (48)
- 1,2; f,f+1+2 (50)
- 1; d/f+3,1; f+2,1 (53)
- 1; d/f+3,1; f,f+1+2 (56)
- 2; d/f+3,1; f+2,1 (57)


d/b+1+2
==================================
- U/F,4; b+1 (54)
- U/F,4; f+4 (54)
- U/F,4; f+1+2 (55)
- U/F,4; b+4 (60)
- 2; D/F+3,1,2 (61)
- 1; d/f+3,1; f+1+3 (61)
- U/F,4; f+2+4 (62)
- U/F,4; f+2,d+1 (65)
- 2; d/f+3,1; f+2+4 (65)
- d/f+3,1; f+2,1 (65)
- 1; d/f+3,1; f+2,1 (66)
- U/F,4; f+2,1 (67)
- f; 1; d/f+3,1; f,f+1+2 (69)
- d/f+3,1,2; f,f+1+2 (74)


D/F+3,1 _ d/f+3,d/f+1 _ d/f+3,d+1
==================================
- 2; 1; 1; f+2,1 (66)
- 2; 1; f,f+1+2 (66)
- 1; d/f+3,1; f+2,1 (68)
- D/F+3,1; 1; f+1+3 (68)
- d/f+3,1; f,f+1+2 (70)
- d/f+3,1; 1; f,f+1+2 (70)
- D/F+3,1; f,f+1+2 (73)
- D/F+3,1; 1; f+2,1 (73)
- d/f+3,1; d/f+3,1; f+2+4 (74)
- d/f+3,1,2; f,f+1+2 (76)


f,f+1
==================================
- 1; 1; 1; b+4 (46)
- f,f+1,2 (47)
- 2; 1; 1; b+4 (50)
- 2; D/F+3,1,2 (54)
- 2,1,3,1,2,1,4 (55)
- 1; 1; 1; f,f+1+2 (56)
- 2; 1; 1; f+2,1 (57)
- 1; d/f+3,1; f+2,1 (59)
- 2; 1; 1; f,f+1+2 (60)
- 1; d/f+3,1; f,f+1+2 (62)
- D/F+3,1; 1; f+2,1 (64)
- d/f+3,1,2; f,f+1+2 (67)


(f,f+1),2#
==================================
- f,f; d+3 (48)
- f,f; d+4 (51)
- f,f; f+4 (52)
- f,f; b+1 (52)
- f,f; d/b+4 (55)


f,f+1+2
==================================
- u/f+3+4 (44)
- b+4 (51)
- f+3+4 (54)
- d/f+3,1; f+4 (54)
- f,f+1,2 (56)
- D/F+3,1,2 (58)
- (2),1,3,1,2,1,4 (58)
- d/f+3,1,2; f+4 (60)
- f; d/f+3,1,2,f+1 (61)


u/f+1+2
==================================
- d+4 (32)
- f+4 (32)
- d/b+1; WS+4 (34)
- d/b+4 (36)
- d/f+1+2 (37)
- d/f+2; d+4 (38)
- f,f+1,2 (47)


u/f+4
==================================
- d+3 (26)
- d+4 (29)
- d/b+4 (33)


u/f,N+3
==================================
- d/b+1; FC,d/f+3 (34)
- d+4 (36)
- d/b+1; WS+4 (38)


u/f,N+4 _ BT,u/f+4 [-4 dmg]
==================================
- 1; d/f+3,1,2; b+1 (56)
- f+1; d/f+3,1; f+1+3 (58)
- 2; D/F+3,1,2 (58)
- 2; 1; f+2,1 (58)
- f+1; d/f+3,1; f+2,1 (63)
- f+1; d/f+3,1; f,f+1+2 (66)


WS+3 _ VTS,3
==================================
- 1,2; b+1 (37)
- 1,2; f+4 (37) 
- 1; 1; 1; b+1 (37)
- 1,2; f+4 (37) 
- 1,2,f+1 (38) 
- 2,1,3,1 (39)
- d+2,4 (40) 
- 1; 1; b+4 (40)
- 1; d/f+3,1; d+1 (43)
- 1; D/F+3,1,2 (47)
- 1; d/f+3,1,2; b+1 (49)


{CH} (1,2),f+1
==================================
- b+1 (37)
- d/b+4 (40)
- FC,d/f+4 (44)


{CH} 1+2
==================================
- d+4 (16)
- f,f+2 (21)
- f+1+2 (21)
- f+2+4 (35)


{CH} 4
==================================
- f,f; d+4 (35)
- b+1 (36)
- f+4 (36)
- f+1+2 (38)
- f+2+4 (38)


{CH} b+2
==================================
- d+4 (39)
- b+1 (40)
- f+4 (40)
- u/f+3+4 (42)
- d/f+1+2 (44)
- d/f+3,1; f+4 (52)
- f,F+1,2 (54)
- D/F+3,1,2 (56)


{CH} f+2
==================================
- d+4 (35)
- b+1 (36)
- f+4 (36)
- d/b+4 (39)
- SSL; d/b+2+4; f+1; f+1; f+1+3 (48)
- SSL; d/b+2+4; D/F+3,1,2 (52)
- SSL; d/b+2+4; d/f+3,1; f+1; f+1+2 (53)
- SSL; d/b+2+4; f+1; f+1; f+2,1 (53)
- SSR; d/b+2+4 (54)
- SSL; d/b+2+4; d/f+3,1 f+2,1 (61)
- SSL; d/b+2+4; D/F+3,1; f,f+1+2 (67)


{CH} f+3
==================================
- 1,2; 1; b+4 (60)
- D/F+3,1,2 (60)
- 1; 1; f+2,1 (61)
- d/f+3,1; d/f+3,1; b+1 (68)
- d/f+3,1; d/f+3,1; f+1+2 (69)
- d/f+3,1; f+2,1 (69)
- d/f+3,1; f,f+1+2 (72)


{CH} (d+2),4
==================================
- d/b+4 (40)
- d/f+1+2 (41)
- d/f+2; d+4 (42)
- b+4 (46)
- d+2,4 (47)
- D/F+3,1,2 (53)
- d/f+3,1; d/f+3,1; f+4 (61)
- d/f+3,1; d/f+3,1; f+1+2 (62)
- d/f+3,1,2; f+2+4 (63)
- d/f+3,1; D/F+3,1,2 (65)
- d/f+3,1; f+1; f+2,1 (65)
- d/f+3,1; f,f+1+2 (65)
- d/f+3,1; d/f+3,1; f+2+4 (69)


{CH} WS+4 _ {CH} VTS,4
==================================
- f+4 (37)
- b+1 (37)
- d/b+4 (40)


{OCR} u/f+3+4
==================================
- d/b+1 (26)
- d+4 (37)


{OGR} d/b+1+3 _ {OGR} d/b+2+4
==================================
- b+4 (21)
- f,f+1,2 (26)
- D/F+3,1,2 (28)
- f+1; f+1; f,f+1+2 (32)
- d/f+3,1; f+2,1 (37)
- D/F+3,1; f,f+1+2 (43)


{CL} FUFT f,3
==================================
- CC; b+1 (22)
- CC; f+4 (22)
- FC,d/f+4 (23)
- CC; d/b+4 (25)


{CL} FDFT f,3
==================================
- FC+4 (17)
- FC+3 (18)
- b+1 (22)
- f+4 (22)
- FC,d/f+4 (23)
- d/b+4 (25)


Other Combos
==================================
d+2,4 (39)
D/F+3,1,2 (44)
d+1; d/b+1 (23)
f,f+1,2# (49)
{CH} f+2,1 (41)
{CH} d/b+2; d/b+1 (26)
{CH} FC,d/f+4; FC,d/f+3 (34)


Wall Combos
==================================
b+4 {WALL}; b+4 (52)
b+4 {WALL}; 1+2 {WALL}; b+4 (53)
b+4 {WALL}; d/f+3,1,2 (57)
f+3+4 {WALL}; b+4 (57)
f+3+4 {WALL}; d/f+3,1,2 (62)
d/f+1 {WALL}; f,f+1+2 (41)
f,f+1 {WALL}; 1,2,3,1+2 (67)
WS+3 {WALL}; 2,d+1+2 (45)



-------------------------------------------------------------------
                          H. Devil Jin
-------------------------------------------------------------------


1,2,3 _ (1,2),3
==================================
- d+3 (28)
- FC,d/f+4 (32)
- FC,d/f+3 (33)
- d/b+3 (33)
- d/f+4,4 (40)
- f,f+2 (41)
- f,f+1+4; d/f+4,4 (46)
- f,f+1+4; d/f+1,2 (47)
- f,f+1+4; f+2,4 (47)
- f,f+1+4,2,4 (48)
- f,f+1+4,2; f,f+2 (50)
- f,f+1+4,2; d/f+4,4 (51)
- f,f+1+4,2; f+2,4 (52)


1,2,3,f+4 _ (1,2),3,f+4
==================================
- d+3 (34)
- d+4 (35)
- FC,d/f+4 (37)
- d/f+4,4 (45)
- f+2,4 (46)
- f,f+1+4,(2),d+4 (46)
- f,f+1+4; d/f+4,4 (52)


1+4,2,d+4
==================================
- d/f+1+2 (49)
- d/f+4,4 (54)
- CD+4,4 (58)
- f,f+1+4; d/f+4,4 (60)
- f,f+1+4; f+2,4 (61)
- f,f+1+4,2,4 (62)
- f,f+1+4,2; f,f+2 (64)
- f,f+1+4,2; d/f+4,4 (65)
- f,f+1+4,2; f+2,4 (66)


d+1
==================================
- f,f; d+4 (31)
- f,f; d/f+4 (34)
- f,f; d/f+1+2 (39)
- CD+4 (39)
- 4~3 (49)


d/f+2,1 _ (d/f+2),1 [-21 dmg]
==================================
- 4 (53)
- 1+4,2; d/f+4,4 (62)
- f+1; 1+4,2,4 (62)
- f+1; b,f+2,1<2 (66)
- f+1; f,f+3,1,4 (68)
- f+1; f,f+3,1; d/f+4,4 (69)
- d/f+1; b,f+2,1<2 (70)
- b,f+2,1,d+2; f,f+2 (76)


WGF _ EWGF [+2 dmg] _ (b+1),D/F+2
==================================
- d/f+1+2 (33)
- f+1; d/f+1+2 (34)
- f,f+2 (39)
- 4 (40)
- f+1, cd+4,4 (43)
- f+3 (44)
- f+1; b+1,D/F+2 (45)
- b+1,D/F+4,4 (47)
- WGF; d/f+4,4 (52)
- EWGF; EWGF (52)
- EWGF; d/f+4,4 (53) 
- EWGF; f+2,4 (54)
- f,f+3,1; d/f+4,4 (55)
- f+1; f,f+3,1,4 (55)
- f+1; f,f+3,1; d/f+4,4 (56)
- f,f+3,1; f+2,4 (56)
- b+2,4,2,1,2 (57)
- b,f+2,1,d+2; b,f+2 (59)
- b,f+2,1,d+2; f,f+2 (63)
- b,f+2,1<2; d/f+4,4 (65)
- b,f+2,1<2; f+2,4 (66)
- EWGF; b,f+2,1<2 (66)
- f,f+3,1; b,f+2,1<2 (68)


EWGF (Only)
==================================
- EWGF; f+2,4 (56)
- EWGF; (1)+4,2; f,f+2 (61)
- f,f+3,1; 1,2,4~3 (63)
- b,f+2,1<2; EWGF (66)
- EWGF; f,f+3,1,4 (70)


b+1,D/F+2
==================================
- f,f+2 (54)
- b,f+2,1<2 (67)
- f,f+1; f,f+3,1,4 (70)
- b+2,4,2,1,2 (72)


d+3+4
==================================
- f+1,2; f,f+2 (45)
- f+1,2; f+2,4 (47)
- 1+4,2,4 (48)
- 1+4,2; f+2,4 (52)
- f+1; f,f+3,1,4 (57)
- f+1; f,f+3,1; d/f+4,4 (58)


(cd+1),4 _ (b+1,D/F+1),4
==================================
- d/f+1+2 (22)
- d/f+4,4 (27)


cd+3 _ (b+1),d/f,3
==================================
- d+4 (25)
- d/f+4,4 (36)
- 1+4; d/f+4,4 (42)
- 1+4; f+2,4 (43)
- 1+4; 1+4,(2),d+4 (43)
- 1+4,2,4 (44)
- 1+4,2; f,f+2 (46)


{Opponent's Side} (b+2,4,4),4 _ {Opponent's Side} b+2,4,4,4 [+32 dmg]
==================================
- d+4 (13)
- d/f+1+2 (19)
- d/f+4,4 (24)
- 1+4; d/f+4,4 (30)
- 1+4; f+2,4 (31)
- 1+4,2,4 (32)
- 1+4,2; f,f+2 (34)


f,f+3,1,3 _ (f,f+3,1),3
==================================
- d/f+1+2 (23)
- d/f+4,4 (28)
- f+2,4 (30)
- 1+4; f+2,4 (35)
- 1+4,2,4 (36)
- 1+4,2; f,f+2 (38)
- 1+4,2; d/f+4,4 (39)


f,f,N+2,1,4,4,2,4,3,2 _ f,f,N+2,1,2,2,3,4,4,3,2 [+11 dmg]
==================================
- d/f+4,4 (84)
- f,f+2 (85)
- WGF (85)
- CD+4,4 (86)
- f+2,4 (86)
- 1+4; f+2,4 (91)


SSL+2 _ SSR+2 (quick SSR)
==================================
- d+4 (26)
- d/f+4,4 (37)
- 1+4; d/f+4,4 (43)
- 1+4; f+2,4 (44)
- 1+4,2; f,f+2 (47)
- 1+4; 1+4,2,4 (47)
- 1+4,2; d/f+4,4 (48)


WS+1,2
==================================
- f,f; d+2; WS+4,4 (45)
- f+1,2; f,f+2 (45)
- f+1,2; d/f+4,4 (46)
- 1+4,2; f,f+2 (50)
- b,f+2,1,2 (54)
- f+1; f,f+3,1,4 (57)
- f,f+3,1; d/f+4,4 (57)
- f,f+3,1; f+2,4 (58)
- b,f+2,1,d+2; d/f+4 (58)
- b,f+2,1,d+2; f,f+2 (65)
- b,f+2,1<2; f+2,4 (68)
- f,f+3,1; b,f+2,1<2 (70)


WS+2 _ BT,u/f+4 [+6 dmg]
==================================
- d/f+1+2 (25)
- f+1; d/f+1+2 (26)
- u/f+1+2 (36)
- f+3 (36)
- 1+4,2,4 (38)
- 1+4,2; f,f+2 (40)
- EWGF; d/f+4,4 (45)
- U/F,4; 1+4,2,d+4 (46)
- f+1; f,f+3,1,4 (47)
- f,f+3,1; d/f+4,4 (47)
- f,f+1; f,f+1; b,f+2,1,2 (48)
- f,f+3,1; f+1; f,f+2 (49)
- (1)+4,2; b,f+2,1,2 (49)
- U/F,4; 1+4; f+2,4 (53)
- b,f+2,1,d+2; f,f+2 (55)
- b,f+2,1,2; d/f+4,4 (57)
- b,f+2,1,2; f+2,4 (58)
- f,f+3,1; b,f+2,1<2 (60)


{CL} cd+4 _ cd+4 [-4 dmg] _ {CL} (b+1),D/F+4
==================================
- FC,4 (26)
- FC,d/f+4 (29)
- FC,d/f+3 (30)
- d/f+1+2 (32)
- d/f+4,4 (37)
- f+2,4 (39)
- 1+4; b+4 (40)
- CD+4,4 (41)
- d/f+4; d/f+4,4 (42)
- 1+4,2,4 (45)
- 1+4,2; f,f+2 (47)
- 1+4,2; d/f+4,4 (48)


{CL} cd+4 (ONLY)
==================================
- f,f+3,1,4 (53)
- f,f+3,1; d/f+4,4 (54)
- f,f+3,1; d/f+1,2 (55)
- f,f+3,1; f+2,4 (55)


{CH} b+4
==================================
- d/f+1+2 (35)
- b+4 (39)
- d/f+4,4 (40)
- d/b+1; WS+4,4 (43)
- cd+4,4 (44)
- f+2,4; d+4 (45)
- EWGF; d+4 (45)
- d/f+1; f+2,4 (47)
- d/f+1; 1+4,(2),d+4 (47)
- 1+4,2,4 (48)
- 1+4,2; f,f+2 (50)
- 1+4,2; d/f+4,4 (51)
- 1+4,2; f+2,4 (52)
- d/f+1; 1+4; d/f+4,4 (53)
- d/f+1; 1+4; f+2,4 (54)
- b,f+2,1<2 (54)
- EWGF; d/f+4,4 (55)
- b,f+2,1,d+2; f,f+2 (65)
- b,f+2,1<2; f+2,4 (68)


{CH} b,f+2
==================================
- b+4 (33*)
- CD+4,4 (41*)
- b+2,4,2,1,2 (53*)
- b,f+2,1,d+2; f,f+2 (59*)


{CH} b,f+2,1
==================================
- CD+4,4 (50*)
- b+4 (52*)
- f,f+2 (55*)


{CH} b,f+2,1,d+2 _ b,f+2,1,d+2 [-1 dmg] _ (b,f+2,1),d+2 [-31 dmg]
==================================
- d/f+1+2 (62)
- u/f+1+2 (73)
- f+1; f,f+3,1,4 (84)
- b,f+2,1,d+2; b,f+2 (88)
- b,f+2,1,d+2; f,f+2 (92)
- b,f+2,1,d+2; d/f+4,4 (93)


{CH} (f,f+3),1
==================================
- d/f+4,4 (31)
- cd+4,4 (35)
- 2; f+1; f,f+2 (39)
- f,f+3,1,3 (41)
- 1+4,2; f+2,4 (43)
- b,f+2,1<2 (45)
- f+1; b,f+2,1<2 (46)
- cd+1,3 (46)
- f,f+3,1; d/f+4,4 (48)


{CH} (f,f+3,1),4
==================================
- cd+3 (44)
- d/f+4,4 (45)
- f+2,4 (47)
- CD+4,4 (49)
- f,f+1+4; f+2,4 (52)
- f,f+1+4,2; f,f+2 (55)


{OBT} b+4
==================================
- d+4 (25)
- d/f+4,4 (36)
- 1+4; 1+4 (36)
- 1+4; d/f+4,4 (42)


{OBT} (b+2,4,4),4 _ {OBT} b+2,4,4,4 [+32 dmg]
==================================
- d+3 (11)
- d+4 (12)
- d/f+1+2 (18)
- d/f+4,4 (23)
- 1+4; f+2 (25)
- 1+4,2; d/f+4,4 (34)


{CL} FUFT f,3
==================================
- FC,d/f+4 (17)
- FC,d/f+3 (18)
- CC; d/f+1+2 (20)


{CL} FDFT f,3
==================================
- FC+4 (17)
- FC+3 (18)
- d/f+1+2 (20)
- CC; b+4 (24)
- d/f+4,4 (25)
- 1+4; b+4 (28)
- WS+4,4 (28)
- cd+4,4 (29)
- 1+4; d/f+4,4 (31)
- 1+4; f+2,4 (32)
- 1+4,2; f,f+2 (35)
- 1+4,2; d/f+4,4 (36)
- 1+4,2; f+2,4 (37)


Other Combos
==================================
1,2,3,4 (46)
cd+4,4 (28)
f+2,4 (28)
d/f+4,4 (26)
WS+4,4 (31)
(u/f+4),4,4,4 (35)
{CH} (f,f+3),1,4 (33)


Wall Combos
==================================
f,f+2 {WALL}; d+1 (41)
f,f+2 {WALL}; f,f+2 (41)
f,f+2 {WALL}; 1,2,2 (48)
f,f+2 {WALL}; 1+4,2 {WALL}; d+3+4 (64)
d+1 {WALL}; 1,2,2 (48)
d+1 {WALL}; 1+4,2 {WALL}; d+3+4 (64)
b+1+4; {WALL}; 1+4,2 {WALL}; d+3+4 (121)
B#+1+2# {WALL}; f,f+2 (59)
B#+1+2# {WALL}; 1,2,2 (66)
WGF {WALL}; u/f+1+2 (46)
WGF {WALL}; 1,2; 1,2,2 (59)
WGF {WALL}; b,f+2,1,2 (62)
WGF {WALL}; 1+4,2 {WALL}; d+3+4 (64)
EWGF {WALL}; EWGF {WALL}; EWGF (62)
EWGF {WALL}; b,f+2,1,2 (64)
EWGF {WALL}; 1+4,2 {WALL}; d+3+4 (66)
EWGF {WALL}; u/f+1+2 {WALL}; 1,1,2 (66)
EWGF {WALL}; u/f+1+2 {WALL}; 1,2,2 (72)
EWGF {WALL}; b+4 {WALL}; 1+4,2 {WALL}; d+3+4 (81)
EWGF {WALL}; EWGF {WALL}; 1+4,2 {WALL}; d+3+4 (84)
EWGF {WALL}; u/f+1+2 {WALL}; 1+4,2 {WALL}; d+3+4 (88)
EWGF; b+4 {WALL}; 1+4,2 {WALL}; d+3+4 (80)
b,f+2,1,d+2; b,f+2,1,d+2; b,f+2 {WALL},(1),2 (104)
b,f+2,1,d+2 {WALL}; u/f+1+2 {WALL}; 1+4,2 {WALL}; d/f+4 (104)
b,f+2,1,d+2 {WALL}; u/f+1+2 {WALL}; 1+4,2 {WALL}; d+3+4 (114)
WS+2 {WALL}; u/f+1+2 {WALL}; d/f+1+2 (53)
WS+2 {WALL}; EWGF {WALL}; 1+4,2 {WALL}; d+3+4 (74)
WS+2 {WALL}; u/f+1+2 {WALL}; 1+4,2 {WALL}; d+3+4 (78)
cd+1 {WALL}; 1 {WALL}; 1+4,2 {WALL}; d+3+4 (75)
cd+1 {WALL}; 2 {WALL}; 1+4,2 {WALL}; d+3+4 (79)
cd+1 {WALL}; 1,2 {WALL}; 1+4,2 {WALL}; d+3+4 (81)



-------------------------------------------------------------------
                           I. Feng Wei
-------------------------------------------------------------------


2~1
==================================
- d/b+3 (28)
- d+2 (33)
- d/b+4 (35)
- d+4 (35)


(3~4),3
==================================
- CC; d/b+3 (28)
- FC+4 (28)
- FC+3 (29)
- CC; d+4 (36)
- WS+4; b+1+2 (45)


f+4,3
==================================
- d+3 (50)
- d+2 (54)
- d/f+4; d/b+3 (57)
- b+1+2 (63)
- b+4; b+1+2 (67)
- d/f+1; d/f+1; b+1+2 (71)
- d/f+1; 1,1; b+1+2 (77)


(f+4),3
==================================
- d+3 (32)
- d+2 (36)
- b+1+2 (45)
- b+4; b+1+2 (49)
- d/f+4; b+1+2 (49)


(f+4),4
==================================
- d+4 (30)
- b+1+2 (36)
- b+4; b+1+2 (40)


f+3+4,2 _ b+3+4,2
==================================
- d/b+1+2,2 (37)
- d/f+1; b+1+2 (41)
- f+1+2 (42)
- f+4,3 (42)
- d/f+1; d/f+1; b+1+2 (47)
- d/f+1; f+4,3 (47)


f+3+4,4 _ b+3+4,4
==================================
- d/f+1; d/f+1; d/f+1; b+1+2 (50)
- d/f+1; d/f+1; f+4,3 (50)
- d/f+1; f+2,1; d/b+1+2,2 (51)
- d/f+1; d/f+1; d/f+1; f+1+2 (52)


d/b+2,2
==================================
- d/b+3 (17)
- d+3 (18)
- d+4 (25)
- d/b+4 (31)
- b+4; b+1+2 (35)


(d/b+2,2),2
==================================
- d/b+2 (28)
- d/b+3 (28)
- d+3 (29)
- d/b+4 (35)
- d+4 (36)


d/b+4
==================================
- d/b+3 (28)
- FC+3 (29)
- WS+4 (30)
- b+4 (31)
- CC; SS+4 (31)
- WS+3 (32)
- WS+1,2 (33)
- d/b+4 (35)
- 2~1 (35)
- d+4 (36)
- CC; b+4; d/b+3 (36)


d/f+3
==================================
- f+1; d/f+1; b+1+2 (46)
- f+1; d/f+1; d/f+2,2 (48)
- f+1,1; b+1+2 (50)
- 2; d/f+1; d/b+1+2,2 (50)
- f+1; d/f+1; d/f+1; b+1+2 (52)
- f+1; 1,1; b+1+2 (52)
- f+1; f+1,1; b+1+2 (53)
- f+1; d/f+1; d/f+1; f+1+2 (54)
- f+1; d/f+1; f+2,1<2 (55)


u/f+2
==================================
- d/b+3 (37)
- d+3 (38)
- b+4; d/b+3 (45)
- b+1+2 (51)
- b+4; b+1+2 (55)


u/f+3 _ u+3
==================================
- d+4 (40)
- b,f+1 (43)
- 1+2 (44)
- b+2,3,4 (45)
- b+1+2 (46)
- f+1+2 (49)
- f+1; d/f+1; b+1+2 (50)
- f+2,1<2 (51)
- d/f+1; d/f+1; b+1+2 (54)
- d/f+1; 1; f+2,1<2 (59)


u/f+4 _ BT,u/f+4 [+8 dmg]
==================================
- d/f+1; d/f+1; d/b+2; d/b+3 (37)
- d/f+1; f+1; d/f+2,2 (41)
- d/f+1; d/f+1; b+1+2 (42)
- b+2,3,4,2 (43)
- d/f+1; f+2,1<2 (45)
- d/f+1; d/f+1; f+2,(1),2 (45)
- d/f+1; d/f+1; f+4,3 (48)
- f+2,1; f+1; f+2,(1),2 (48)
- d/f+1; f+2,1; d/b+1+2,2 (49)
- d/f+1; d/f+1; d/f+1; f+1+2 (50)
- f+2,1; d/f+1; f+2,(1),2 (51)


u/f,N+4 _ u+4 [-10 dmg]
==================================
- d/f+1; d/f+1; f,f+2 (51)
- d/f+1; d/f+1; b+1+2 (54)
- b+2,3,4,2 (55)
- d/f+1; f+2,1<2 (57)
- d/f+1; f+2,1; d/b+1+2,2 (61)
- d/f+1; d/f+1; d/f+1; f+1+2 (62)


f,f+3 _ BT,3
==================================
- d/b+3 (35)
- d/f+1 (37)
- b+1+2 (55)
- f+1+2 (60)
- d/f+2,2 (61)
- d/f+3; b+1+2 (67)
- d/f+3; b+4; b+1+2 (71)
- d/f+3; f+1; d/f+1; f+2,1<2 (74)
- f+1; d/f+1; d/f+1; b+1+2 (77)
- d/f+3; f+1; f+1,1; b+1+2 (78)
- d/f+3; f+1; d/f+1; d/f+1; f+1+2 (79)


f,f+4
==================================
- d/f+1; f+1; f+1; qcf+2 (47)
- 3; d/f+1; b+1+2 (49)
- d/f+1; d/f+1; f+2,(1),2 (50)
- d/f+1; d/f+1; f+4,3 (53)
- d/f+1; f+2,1; d/b+1+2,2 (54)
- d/f+1; d/f+1; d/f+1; f+1+2 (55)


f,f+4,3
==================================
- d/f+3 (37)
- b+1 (38)
- b+4 (39)
- b+1+2 (47)
- b+4; b+1+2 (54)


f,f+4<3
==================================
- 1; f+4,3 (55)
- 1,1; b+1+2 (59)
- f+1; f+2,1<2 (59)
- d/f+1; d/f+1; b+1+2 (59)
- d/f+1; d/f+1; f+1+2 (61)


(f,f+4),3
==================================
- d/f+1; d/f+1; f+1; qcf+2 (53)
- d/f+1; 1,1; b+1+2 (56)
- d/f+1; d/f+1; d/f+1; f+1+2 (58)


WS+2
==================================
- b+1+2 (42)
- f+1; f+1~1; d/b+3 (44)
- d/f+1; b+2,3,4 (46)
- b+4; b+1+2 (46)
- d/f+1; d/f+1; d+4 (46)
- f+2,1,2 (47)
- f+1,2; f+1; b+1+2 (48)
- d/f+1; d/f+1; b+1+2 (50)
- d/f+1; d/f+1; d/b+1+2,2 (51)
- d/f+1; d/f+1; f+1+2 (52)
- d/f+1; f+2<1<2 (53)


WS+3 _ qcf,N+3
==================================
- d/f+1; d/f+1; d/b+4 (40)
- d/f+1; b+4; b+1+2 (46)
- f+1; f+1,1; b+1+2 (48)
- d/f+1; d/f+1; f+3,2 (51)
- d/f+1; d/f+1; f+4,3 (51)
- f+2,1; f+1; f+2,(1),2 (51)
- d/f+1; d/f+1; d/f+1; b+1+2 (51)
- d/f+1; f+1,1; b+1+2 (52)
- d/f+1; f+2,1; d/b+1+2,2 (52)
- d/f+1; d/f+1; d/f+1; d/b+1+2,2 (52)
- d/f+1; d/f+1; d/f+1; f+1+2 (53)
- f+1,2; f+1,1; b+1+2 (53)
- d/f+1; d/f+1; f+2,1<2 (54)
- d/f+1; d/f+1; 1,1; b+1+2 (57)


{CL} SS+4
==================================
- qcf+3+4 (34)
- d+4 (37)
- f+4,4 (41)
- 1+2 (41)
- b+1+2 (43)
- b+4; b+1+2 (43)
- d/f+1; d/f+1; b+1+2 (51)
- d/f+1; d/f+1; d/b+1+2,2 (52)
- d/f+1; b+4; b+1+2 (52)
- d/f+1; f+2,1<2 (54)
- d/f+1; 1~1; b+1+2 (57)
- d/f+1; f+2,1; d/b+1+2,2 (58)


{CL} BT,d+3
==================================
- FC+4 (29)
- FC+3 (30)
- WS+4; b+1+2 (46)


{CH} (1),1
==================================
- d+2 (37)
- qcf+3+4 (37)
- qcf+1 (39)
- d/b+1+2,2 (44)
- b+1+2 (46)
- u/f+2 (46)
- f,f+4,3 (47)
- f,f; b+4; b+1+2 (50)
- b+2,3,4,2 (55)


{CH} f+4
==================================
- d/b+3 (28)
- b+4; d/b+3 (36)
- b+1+2 (42)


{CH} b+1
==================================
- f,f; d/b+3 (24)
- f,f; d+3 (26)
- qcf,N+4 (27)
- f,f; b+4 (29)
- f,f; d/f+4 (29)
- f,f; d+2 (32)
- qcf+1 (35)
- d+4 (36)
- f,f+2 (39)
- f,f; b+1+2 (44)


{CH} (b+3),1
==================================
- qcf+3+4 (37)
- f,f+3 (42)
- d/b+1+2,2 (44)
- qcf+2 (46)
- f,f; b+4; b+1+2 (50)
- f+2,1,2 (51)
- f+2,1; d/b+1+2,2 (55)
- b+1+2 (55)
- b+2,3,4,2 (55)


{CH} b,f+1
==================================
- d/b+3 (37)
- qcf+1 (44)
- f,f; d/b+4 (44)
- f,f; d+4 (45)
- f,f+3 (47)
- f,f; b+1+2 (51)
- f,F+4,3 (52)


{CH} d/f+2 _ {CH} d/b+1 _ {CH} f+2 [-4 dmg]
==================================
- d/b+1+2,2 (37*)
- 1+2 (46*)
- qcf+2 (48*)
- b+1+2 (48*)
- SS+1+2; b+1+2 (49*)
- f+1+2 (53*)
- f+4,3; d/b+3 (67*)
- f+2,1,2 (68*)
- f+4,3; b+4; d/b+3 (75*)
- f+4,3; d/f+4; d/b+3 (75*)
- f+4,3; d/f+1; b+1+2 (83*)


{OBT} qcf+1
==================================
- b+1+2 (42)
- f+2,1,2 (47)
- d/f+1; d/f+1; b+1+2 (50)
- d/f+1; f+2,1<2 (53)


{CL} FUFT f,3
==================================
- CC; d/b+3 (17)
- FC,d/f+3 (18)
- CC; d+4 (25)


{CL} FDFT f,3
==================================
- d/b+3 (17)
- FC+4 (17)
- FC+3 (18)
- WS+4; d/b+3 (24)
- d/b+4 (24)
- d+4 (25)
- CC; d/f+4; b+1+2 (35)


Other Combos
==================================
3~4,3 (46)
d/b+2,2,2 (24)
f+3,2 (43)
d/f+2,2 (36)
(d/b+2),2,2 (24)
WS+1,2,1 (31)
SSL+4; d/f+1; d/f+1; f+2,1>2 (60)
{CH} qcf+1 {WALL}; qcf+2 (47)
{CH} f,f+3; d/b+3 (40)
{CH} d+2; FC,d/f+3 (29)
{CH} f,f+2; f; d/b+3 (37)
{CH} BT,3; d/b+3 (40)
{CH} FC,d/f+1; FC,d/f+3 (32)


Wall Combos
==================================
1+2 {WALL}; f+2,1,2 (65)
f+1+2 {WALL}; {BT} 1+2 (51)
f+1+2 {WALL}; {BT} 3 (52)
f+1+2 {WALL}; {BT} b; 2 {WALL}; b+1+2 (65)
b+1+2 {WALL}; f+1+2 (55)
b+1+2 {WALL}; f+2,1,2 (67)
d/f+2,2 {WALL}; b+1+2 (58)
d/f+2,2 {WALL}; f+1+2 (61)
d/f+2,2 {WALL}; d/f+2,2 (62)
d/f+2,2 {WALL}; f+2,1,2 (73)
f,f+2 {WALL}; f+2,1,2 (62)
WS+2 {WALL}; f+1; {WALL}; f+2,1,2 (64)
WS+3 {WALL}; d/f+1; {WALL}; b+1+2 (48)
WS+3 {WALL}; f+1; {WALL}; f+2,1,2 (59)
WS+3 {WALL}; d/f+1; {WALL}; f+2,1,2 (63)
{CH} b+1 {WALL}; d/f+2,2 (40)
{CH} b+1 {WALL}; f+2,1,2 (51)
{CH} d/b+1; d/f+2,2 {WALL}; f+2,1,2 (91*)
{CH} d/f+2; d/f+2,2 {WALL}; f+2,1,2 (91*)
{CH} f+2; d/f+2,2 {WALL}; f+2,1,2 (87*)
{CH} b+1+2 {WALL}; f+2,1,2 (73)
{CH} f+3,2 {WALL}; {BT} f; f+2,1,2 (84)
{CH} f+2,1,2 {WALL}; f+2,1,2 (89)



-------------------------------------------------------------------
                           J. Ganryu
-------------------------------------------------------------------


1+2
==================================
- f+2 (32)
- d/f+3 (32)
- 1+2 (35)


(1+2),1+2
==================================
- d/f+1,4<1; 1+2 (49)
- 2,1; 2,1; 1+2 (56)
- 2,1; 2,1; d+1+2 (57)
- 2,1; d/f+4,1; 1+2 (57)
- 2,1; d/f+4,1; d+1+2 (58)
- 2,1; 2,1; f+1+2 (60)


b+2
==================================
- f+3; f+2 (52)
- f+4,3 (56)
- d/f+1+2; 1,2,1; f+2 (57)
- d/f+1+2; 1,2,1; 1+2 (59)
- 2,1; 1,2,1; f+2 (61)
- d/f+2,1,2; f+1+2 (61)
- d/f+1+2; 1,2,1; f+1+2 (63)
- 2,1; 1,2,1; 1+2 (63)
- 2,1; 2,1,2; 1+2 (65)
- d/f+2,1,2,1; f+1+2 (65)
- 2,1; 2,1,2; f+1+2 (69)


d/f+2
==================================
- f+2 (26)
- f,f+1+2 (26)
- 1+2 (29)
- d+1+2 (30)
- f+1+2 (34)
- f,f; d/f+1,4,1; 1+2 (42)
- f,f; d/f+1,4,1; 2,1; 1+2 (53)
- f,f; d/f+1,4,1; 2,1; f+1+2 (57)


d/f+2,1
==================================
- d/f+1,4,1; d/f+3 (45)
- d/f+1,4,1; d+1+2 (48)
- 1,2,1,2,1; d+1+2 (48)
- 2,1; 2,1; 1+2 (54)
- 2,1; 2,1; d+1+2 (55)
- 2,1; 2,1; f+1+2 (58)


d/f+2,(1),2
==================================
- f+1+2 (36)
- 2,1; f+2 (41)
- 2,1; 1+2 (43)
- 2,1; d+1+2 (44)
- 2,1; f+1+2 (47)


d/f+2+3
==================================
- f+2 (23)
- FC+1+2 (26)
- WS+2; d/f+3 (30)
- WS+4; d/f+3 (34)
- WS+4; f+2 (34)
- CC; d/f+1,4,1; 1+2 (39)
- FC+1,1,1,2,d+1 (39)
- FC+1,1,1,2,N+1 (41)
- FC+1,1,1,2,d/f+1 (42)
- CC; d/f+1,4,1; 2,1; 1+2 (50)
- CC; d/f+1,4,1; 2,1; d+1+2 (51)


d/b+2
==================================
- 1+2 (26)
- d+2,2 (29)
- f+1+2 (31)
- d/f+1+2,1 (31)
- d/f+1+2; d/f+1; f+2 (34)
- u/f+3+4,2 (36)
- d/f+4,1; 1; 1+2 (41)
- d/f+1+2; d/f+1,4<1; 1+2 (46)
- d/f+4,1; 1,2; 1+2 (46)
- 1,2,1; 2,1; 1+2 (47)
- 2,1; 2,1,(2),1; 1+2 (48)
- d/f+4,1; d/f+4,1; 1+2 (49)
- d/f+4,1; d/f+4,1; d+1+2 (50)
- 2,1; 2,1; f+1+2 (50)
- 1,2,1; 2,1; f+1+2 (51)
- 2,1; 2,1,(2),1; f+1+2 (52)


d/b+1+2,2 _ (1+2),b+1+2,2
==================================
- f+1+2 (31)
- d/f+1+2,1 (31)
- d/f+1,4<1; 1+2 (39)
- d+4 (40)
- d/f+1+2; 2,1; 1+2 (42)
- d/f+1+2; 1,2; f+1+2 (44)
- d/f+1+2; 2,1; f+1+2 (46)
- d/f+2,1,2; f+1+2 (46)
- 2,1; 2,1; 1+2 (46)
- 2,1; 2,1; f+1+2 (50)
- 2,1; 2,1,(2),1; f+1+2 (52)


f,f+1+2
==================================
- f+2 (28)
- d/f+3 (28)
- 1+2 (31)
- d/f+1,4,1; 2,1; 1+2 (55)
- d/f+1,4,1; 2,1; f+1+2 (59)


f,f+2,1+2
==================================
- f,f; d/f+1+2; d/f+3 (51)
- f+1+2 (53)
- f,f; d/f+1+2,1 (53)
- f,f; d/f+1+2; 1+2 (53)
- u/f+3+4,2 (58)
- 1+2,1+2 (59)
- f,f; d/f+1,4,1; 1+2 (61)
- f,f; d/f+1+2; 2,1,2,1; 1+2 (66)
- f,f; d/f+1+2; 2,1,2,1; d+1+2 (67)
- f,f; d/f+1+2; d/f+4,1; 1+2,1+2 (76)


b,d/b,d,D/F+1
==================================
- u/f+3+4,2 (54)
- b,d/b,d,D/F+2 (58)
- f+4,3 (59)
- 4,3; f+2 (64)
- d/f+4,1; d/f+4,1; 1+2 (67)
- U/F,4; 1,2,1; 1+2 (70)
- U/F,4; 1,2,1; d+1+2 (71)
- U/F,4; 1,2,1,(2),1; 1+2 (72)
- u/f+1+2; 1,2,1; 1+2 (72)
- u/f+1+2; 1,2,1; d+1+2 (73)
- U/F,4; 1,2,1,(2),1; d+1+2 (73)
- U/F,4; 1,2,1; f+1+2 (74)
- u/f+1+2; 1,2,1,(2),1; 1+2 (74)
- u/f+1+2; 1,2,1,(2),1; d+1+2 (75)
- U/F,4; 1,2,1,(2),1; f+1+2 (76)
- u/f+1+2; 1,2,1; f+1+2 (76)
- u/f+1+2; 1,2,1,(2),1; f+1+2 (78)


SS+1
==================================
- d/f+3 (41)
- f+2 (41)
- 1+2 (51)


WS+1+2
==================================
- f+2 (32)
- d/f+3 (32)
- 1,2,(1),2; 1+2 (43)
- 1; 2,1; f+2 (45)
- d/f+1,4,1; f+2 (46)
- 1; 2,1; 1+2 (47)
- 1,2,(1),2; f+1+2 (47)
- d/f+1,4,1; 1+2 (48)
- 1; 2,1; f+1+2 (51)
- 1; d/f+4,1; 1+2,1+2 (59)
- 1; d/f+1,4<1; 1+2,1+2 (62)


WS+2 _ BT,u/f+4 [+6 dmg]
==================================
- u/f+1+2 (34)
- f+4,3 (44)
- d/f+1+2; 1,2,1; 1+2 (47)
- 1; 1,2,1,2,1; f+1+2 (49)
- 2,1; 2,1; d+1+2 (50)
- d/f+1+2; 1,2,1; f+1+2 (51)
- 2,1; 1,2,1; 1+2 (51)
- 2,1; 1,2,1; d+1+2 (52)
- 2,1; d/f+1,4,1; 1+2 (53)
- 2,1; 1,2,1; 1+2 (51)
- d/f+2,1,2,1; f+1+2 (53)
- 2,1; 1,2,1; f+1+2 (55)


SIT 2
==================================
- f+2 (29)
- FC+1+2 (32)
- WS+2; d/f+3 (36)
- WS+2; f+2 (36)
- WS+4; d/f+3 (40)
- WS+4; f+2 (40)
- CC; d/f+1,4,1; 1+2 (45)
- FC+1,1,1,2,d+1 (45)
- FC+1,1,1,2,1 (47)
- FC+1,1,1,2,d/f+1 (48)
- CC; d/f+1,4,1; 2,1; 1+2 (56)
- CC; d/f+1,4,1; 2,1; d+1+2 (57)


{CH} f+1+2
==================================
- f,f; f+2 (49)
- f,f; d/f+3 (50)
- 1+2 (54)


{CH} b+1+2
==================================
- f+2 (34)
- d+1+2 (40)


{CH} WS+2
==================================
- u/f+1+2; f+2 (45)
- f+4,3 (47)
- d/f+2,(1),2; 2,1; 1+2 (54)
- 2,1; 1,2,1; 1+2 (54)
- 2,1; d/f+1,4<1; 1+2 (56)
- 2,1; 1,2,1; f+1+2 (58)
- 2,1,2,1; 2,1,2,1; f+1+2 (59)
- d/f+2; 2,1; 2,1; 1+2 (60)
- d/f+2; 2,1; 2,1; f+1+2 (64)
- f+3; 2,1; 2,1; 1+2 (67)


{CL} FUFT f,3 _ {CL} SIT f,3
==================================
- FC,d/f+3 (18)
- d/f+3 (21)
- f+2 (21)
- 1+2 (24)
- FC+1+2 (24)
- FC+1,1,1,2,d+1 (37)
- FC+1,1,1,2,1 (39)
- FC+1,1,1,2,d/f+1 (40)


{CL} FDFT f,3
==================================
- FC+4 (17)
- FC+3 (18)
- d/f+3 (21)
- f+2 (21)
- 1+2 (24)
- FC+1+2 (24)
- CC; d+1 (25)
- FC+1,1,1,2,d+1 (37)
- FC+1,1,1,2,1 (39)
- FC+1,1,1,2,d/f+1 (40)



Other Combos
==================================
1+2,1+2 (36)
WS+1+2<1+2 (32)
f+2~1; d/b+1 (19)
d/f+2,(1),2,1,(2),1,2,1 (32)
{CH} u/f+3+4,2 (49)
{CH} f+4,3 (47)
{CH} f+4; f+2 (41)
{OGR} u/f+3+4,2 (38)


Wall Combos
==================================
d+2 {WALL}, (2)... (Infinite)
3 {WALL}; 4,4 (53)
f+1+2 {WALL}; f+1+2 (48)
f+1+2 {WALL}; 2,1,2,1 (55)
b+2 {WALL}; 1,2,1,2,1 (56)
b+2 {WALL}; 2 {WALL}; 4,4 (65)
d/b+1+2 {WALL}; f+2 (106)
d/b+1+2 {WALL}; 1+2 (111)
b,d/b,d,D/F+1 {WALL}; 4,4 (59)
b,d/b,d,D/F+1 {WALL}; 1 {WALL}; 4,4 (65)
b,d/b,d,D/F+2 {WALL}; f+1+2 (60)
b,d/b,d,D/F+2 {WALL}; b,d/b,d,D/F+2 (69)



-------------------------------------------------------------------
                       K. Heihachi Mishima
-------------------------------------------------------------------


2,2,1 _ 1,2,2,1 [-13 dmg] _ f+2,1 [-10 dmg] _ {CH} 1+2 [-9 dmg]
==================================
- CD+4 (51)
- f,f; d+4 (59)
- 4~3 (60)
- f,F+2 (65)


f+1+2
==================================
- d/b+4 (22)
- d+3 (27)
- d+1 (30)
- b+1 (37)
- qcf+2 (45)


f,f+2
==================================
- d+2; WS+4,4 (50)
- d/f+1,1; d/f+1,1; d/b+2 (50)
- WGF; d+1 (53)
- d/f+1; d/f+1,1; d/f+1,2 (53)
- d/f+1,1; f+1; f,f+2 (55)
- WGF; {BT} 4 (58)
- d/f+1,1; d/f+1,1; qcf+2 (58)
- EWGF; d/f+1,2 (59)
- EWGF; EWGF (59)
- f+1; CD+4,4,N+1; d/b+4 (61)
- 2; f+1,b+2,1 (62)
- d/f+1,1; f+1,b+2,1 (62)
- d/f+2; f+1,b+2,1 (64)
- f+1; CD+4,4,N+1; d+3 (64)
- EWGF; f+1; qcf+2 (65)
- EWGF; d/f+1,1; EWGF (65)
- EWGF; d/f+1,1; d/f+1,2 (65)
- EWGF; f+1,b+2,1 (72)


f,f+3
==================================
- d/b+4 (34)
- d+3 (38)
- d/b+2 (39)
- d+1 (40)
- d+4 (46)
- d/f+3,2,2,4 (50)
- EWGF; d+1 (54)


d/f+1,2 _ (d/f+1),2 [-8 dmg]
==================================
- 1,2,2,1 (43)
- 2,2,1 (44)
- d/f+1,1; d/f+1,1; d+1 (45)
- f+1,2; qcf+2 (48)
- d/f+1; d/f+1,1; d/f+1,2 (48)
- d/f+1; d/f+1,1; b,f+2,2 (49)
- f+1,b+2,1 (51)
- d/f+1; d/f+1,1; qcf+2 (51)
- d/f+1,1; d/f+1,1; qcf+2 (53)
- d/f+1; f+1,b+2,1 (55)


d+3+4,2 _ d+3+4,2 [+5 dmg against Devil Jin, Jin, Kazuya, Lee, Jinpachi]
 _ d+3+4 (Fully charged), 2 [+20 dmg]
 _ d+3+4 (Fully charged), 2 [+25 dmg against Devil Jin, Jin, Kazuya,
     Lee, Jinpachi]
==================================
- qcf+2 (71)
- cd+1 (71)
- d/f+1,1; 2,2,1 (74)
- d/f+1,1; d/f+1,1; d/f+1,2 (75)
- d/f+1,1; d/f+1,1; qcf+2 (78)
- f+1,b+2,4 (79)
- d/f+1; f+1,b+2,1 (80)
- d/f+1,1; f+1,b+2,1 (82)
- d/f+1; f+1,b+2,4 (83)
- CD+4,4,N+1; d+3 (83)
- CD+4,4,N+4; qcf+2 (89)


WGF _ EWGF [+2 dmg]
==================================
- d/f+3,2,2,4 (43)
- f,f,N; d+2; WS+4,4 (43)
- 4 (44)
- f,f+2 (44)
- f+1,2; 4 (46)
- WGF; d+1 (46)
- d/f+1; d/f+1,1; d/f+1,2 (46)
- u/f,N+1; d/f+1,1; d/f+1,2 (49)
- b+3; d/f+1,1; d/f+1,2 (50)
- d/f+1,1; d/f+1,1; qcf+2 (51)
- EWGF; d/f+1,2 (52)
- EWGF; EWGF (52)
- b+3; d/f+1,1; qcf+2 (53)
- CD+4,4,N+1; d/b+4 (53)
- f+1; CD+4,4,N+1; d/b+4 (54)
- d/f+1,1; f+1,b+2,1 (55)
- f+1,2; f+1,b+2,1 (56)
- CD+4,4,N+4,4 (57)
- f+1; CD+4,4,N+1; d+3 (57)
- EWGF; f+1; qcf+2 (58)
- EWGF; d/f+1,1; EWGF (58)
- EWGF; d/f+1,1; d/f+1,2 (58)
- EWGF; d/f+1,1; b,f+2,2 (59)
- EWGF; d/f+1,1; qcf+2 (61)
- EWGF; d/f+1,1; EWGF (62)
- CD+4,4,N+4, qcf+2 (62)
- EWGF; f+1,b+2,1 (65)


EWGF (Only)
==================================
- cd+1 (46)
- d/f+1+2 (48)
- b+3; f+1; CD+4,4,N+1 (61)


CD+4,4
==================================
- d/b+2 (38)
- d+1 (39)
- d+4 (45)
- WGF; d+1 (52)


CD+4,4,4,1
==================================
- d/b+4 (51)
- d+2 (52)
- d+3 (54)
- 1+2 (59)


cd+1 {NEAR WALL}
==================================
- 1+2 (47)
- qcf+2 (53)


FC,d/f+4
==================================
- CC; d/b+2 (23)
- ~ f,f; d/b+3 (22)
- f,f; d/b+3 (26)
- f,f; CD+4 (30)
- ~ f,f; CD+4,4,N+1; d+3 (47)
- ~ f,f; CD+4,4,4,N+1; d+3 (53)


BT,u/f+4
==================================
- d+2; WS+4,4 (41)
- d/f+1,1; d/f+1,1; d/b+2 (41)
- WGF; d+1 (44)
- d/f+1,1; d/f+1,1; qcf+2 (49)
- f+1,2; f+1,b+2,1 (54)
- d/f+2; f+1,b+2,1 (55)


{CH} 4
==================================
- b+2 (52)
- d/f+1,1; d/f+1,2 (55)
- f,f+2 (57)
- qcf+2 (57)
- d/f+1+2 (59)
- d/f+1,1; f+1; qcf+2 (61)
- CD+4,4,N+1; d+1 (70)
- SSR; CD+4,4,4,N+1; d+1 (76)


{CH} d/f+2 _ {CH} u+4 [+2 dmg]
==================================
- u/f+4 (33)
- 2,2,1 (35)
- 4 (37)
- f,f+2 (37)
- qcf+2 (37)
- d/f+1+2 (39)
- d/f+1; d/f+1,1; d/f+1,2 (39)
- d/f+1; d/f+1,1; qcf+2 (42)
- f+1; f+1,b+2,1 (45)
- CD+4,4,N+1; d/b+4 (46)
- EWGF; d/f+1,1; EWGF (51)
- EWGF; d/f+1,1; d/f+1,2 (51)
- EWGF; f+1,b+2,1 (58)


{CH} b+2
==================================
- 1+2 (45)
- WGF; d+1 (53)
- d/f+1; d/f+1,1; d/f+1,2 (53)
- d/f+1; f+1,b+2,1 (60)
- CD+4,4,4,N+1; d+1 (70)
- CD+4,4,4,N+1; 1,1,2 (70)
- CD+4,4,4,N+1; f+1,b+2 (76)


{CH} f+3
==================================
- f,f; d/b+2 (42)
- f,f; d+4 (52)
- 4~3 (53)


{CH} f,f+3
==================================
- d+3 (44)
- d+1 (46)
- d+4 (52)


{CH} CD+4
==================================
- d/b+2 (28)
- d+1 (29)
- d+4 (35)
- WGF; d+1 (42)
- CD+4,4,4,N+1; d+1 (59)


{CH} CD+4,4,N+1
==================================
- d/b+1 (40)
- d/b+4 (41)
- d+2 (42)
- d+3 (43)
- 1+2 (49) 


{CH} CD+4,4,4,N+1
==================================
- 1,1,2 (54)
- 1+2 (55)
- d+4 (56)
- f+1,b+2 (57)
- 2,2,1 (61)
- f+1; qcf+2 (62)


{CH} CD+4,N+4
==================================
- d/f+1,1; d+1 (41)
- d/f+1,1; d/b+2 (41)
- d/f+1,1; d/f+1,2 (46)
- d/f+1,1; qcf+2 (49)


{CH} CD+4,4,N+4
==================================
- d+1 (42)
- d/b+2 (42)
- d/f+1,2 (47)
- qcf+2 (50)


{CH} CD+4,4,4,N+4
==================================
- d+1 (48)
- d/b+2 (48)
- qcf+2 (56)


{CH} WS+2
==================================
- 1+2 (39)
- 2,2,1 (43)
- qcf+2 (45)
- d/f+1+2 (47)
- d/f+1,1; f+1; qcf+2 (49)
- CD+4,4,N+1; d+1 (58)


{CH} SS+2
==================================
- b+2 (47*)
- d/f+1,1; d/f+1,2 (49*)
- qcf+2 (51*)
- d/f+1+2 (53*)
- CD+4,4,4,N+1; d+1 (70*)


{OBT} d/f+2
==================================
- u/f+4 (31)
- b+2 (31)
- 2,2,1 (33)
- d/f+1,1; d/f+1,2 (33)
- qcf+2 (35)
- CD+4,4,N+1; d/b+4 (44)


{OBT} CD+4,4,N+1
==================================
- d/b+1 (37)
- d/b+4 (38)
- d+2 (39)
- d+3 (41)
- d+1 (42)
- f+1,b+2 (48)
- 2,2,1 (52)
- 1,2,2,1 (52)
- f+1; qcf+2 (53)


{OBT} CD+4,4,4,N+1
==================================
- d/b+1 (43)
- d/b+4 (44)
- d+2 (45)
- d+3 (47)
- d+1 (48)
- d+4 (53)
- f+1,b+2 (54)
- 2,2,1 (58)
- f+1; qcf+2 (59)


{OBT} CD+4,N+4
==================================
- d+1 (32)
- d/b+2 (32)
- CD+4 (33)


{OBT} CD+4,4,N+4
==================================
- f,f; d+3 (38)
- d+1 (39)
- d/b+2 (39)
- CD+4 (40)
- d/f+1,2 (44)


{OBT} CD+4,4,4,N+4
==================================
- f,f; d+3 (38)
- d+1 (45)
- d/b+2 (45)
- CD+4 (46)
- d/f+1,2 (50)
- qcf+2 (53)


{CL} FUFT f,3
==================================
- FC,d/f+3 (18)
- FC,d/f+4 (19)
- f,f; d+4 (26)


{CL} FDFT f,3
==================================
- FC+4 (17)
- FC+3 (18)
- FC,d/f+4 (19)
- d/b+2 (19)
- d+4 (26)


Other Combos
==================================
u/f+3,4 (32)
u/f+3:4 (40)
WS+4,4 (31)
{CH} d+1,2 (44)
{CH} CD+4,N+1 (43)
{CH} CD+4,N+4,4 (38)
{CH} CD+4,4,N+4,4 (45)
{CH} CD+4,4,4,N+4,4 (51)
{OBT} CD+4,N+1 (40)
{OBT} CD+4,N+4,4 (35)
(Kuma Only) WGF; d/f+1,1; f+1,b+2,4 (58)


Wall Combos
==================================
qcf+2 {WALL}; qcf+2 (52)
qcf+2 {WALL}; u/f+3,4 (58)
qcf+2 {WALL}; u/f+3:4 (64)
qcf+2 {WALL}; d/f+3,2,2,4,4 (65)
u/f+4 {WALL}; qcf+2 (47)
cd+1 {WALL}; qcf+2 (54)
cd+3 {WALL}; d/f+1+2 (59)
f,f+2 {WALL}; cd+1 (53)
f,f+2 {WALL}; WGF; {WALL}; 1,1,2 (71)
f,f+2 {WALL}; WGF; {WALL}; 1,2,2 (73)
f,f+2 {WALL}; f+1,2; {WALL}; b+3,3 (73)
WGF {WALL}; f+1,2; {WALL}; b+3,3 (66)
EWGF {WALL}; cd+1 (48)
EWGF {WALL}; u/f+3,4 (54)
EWGF {WALL}; f+1 {WALL}; 2,2,1 (57)
EWGF {WALL}; f+1,2 {WALL}; b+3,3 (68)
d+3+4,1 {WALL}; u/f+3,4 (49)
d/f+1,2 {WALL}; 1+2 {WALL}; d+3 (54)
d/f+1,2 {WALL}; f+1,2 {WALL}; b+3,3 (68)



-------------------------------------------------------------------
                          L. Hwoarang
-------------------------------------------------------------------


Note: Assume you are in the Left Stance (LFF), unless indicated otherwise.


4,4,4,3 _ (4,4,4),3 [-34 dmg]
==================================
- D; FC,d/f+4 (51)
- D; FC+3 (52)
- D,N; (WS+4),4 (53)
- D,N; WS+4,4 (58)
- d/b+4,4 (62)
- d/b+4~f; {RFS} 3 (64)
- d/b+4~f; {RFS} 1; d+4,4 (73)
- d/b+4~f; {RFS} 1; d/f+3+4 (79)


b+3
==================================
- f+1,2; f+1,2,3; {LFS} 4 (49)
- 4,4,4; {RFS} 3 (49)
- b+4; {RFF} b+3 (49)
- b+4; {RFF} d+4,4 (50)
- 2,3,1; 3~4; d+4 (51)
- 3,3,3,3 (51)
- 2,3,1; 4,(4),4,4 (53)
- 2,4,1; d/f+3+4 (53)
- f+4; {RFS} 1; d+4,4 (53)
- 3+4; {RFF} 2,3; d/f+3+4 (55)
- 3~4; d/b+4,4 (56)
- f+2; {RFF} 3,4; {RFS} 3 (57)
- 3~4; d/b+4~f; {RFS} 3 (58)
- f+4; {RFS} 1; d/f+3+4 (59)
- 3~4; 1,2,4; {RFS} 3 (59)
- 2,4,2; {RFF} f+3 ~ {LFS} u/f+3,4,3 (59)
- d/b+4~f; {RFS} 2; {RFF} f+3 ~ {LFS} u/f+3,4,3 (59)
- 3~4; 2,4,2; {RFF} f,f+3 (60)
- 3~4; d/f+3+4 (60)
- 3~4; 1,2,3; {LFS} 4 (61)
- u+4; {RFS} 2; {RFF} f+3 ~ {LFS} u/f+3,4,3 (63)


d/f+2 _ BT,u/f+4 [+6 dmg]
==================================
- u+4; {RFS} 3 (39)
- f,f+1; f,F#+1,2,4 (39)
- f,f+1; 2,4,2; {RFF} f,f+3 (39)
- d+3,4; {RFS} 3 (40)
- u+4; {RFS} 2; {RFF} f,f+3 (41)
- f+1; f+1,2,3; {LFS} 4 (41)
- d+3,4; {RFS} 2,3 (44)
- f+1,2; d/f+3+4 (44)
- f+4; {RFS} 2,3 (45)
- 4,4,4; {RFS} 3 (46)
- 2,3,1; d/f+3+4 (46)
- 2,3,1; 3~4; d+4 (48)
- 2,4,1; d/f+3+4 (50)
- f+2; {RFF} 3,4; {RFS} 3 (54)
- f; 2,4,2; {RFF} f+3 ~ {LFS} u/f+3,4,3 (56)
- d/b+4~f; {RFS} 2; {RFF} f+3 ~ {LFS} u/f+3,4,3 (56)
- f+4; {RFS} 2; {RFF} f,f; {RFF} 3,4; {LFS} 3 (61)


d/f+3,3 _ 3,3,3,3 [+30 dmg] _ LFS 3,3,3 [+15 dmg]
==================================
- u+4; {RFS} 3 (56)
- u+4; {RFS} 2; {RFF} f,f+3 (58)
- f+1; f+1,2,3; {LFS} 4 (55)
- f+1,2; d/f+3+4 (61)
- 3,3,3~f; {LFS} 4 (62)
- 4,4,4; {RFS} 3 (63)
- 3,3,3~f; {LFS} 3,4 (64)
- 3,3,3,3 (65)
- 2,4,1; d/f+3+4 (67)
- 3,3,3~f; {LFS} 3,3~f; {LFS} 4 (68)
- 3,3,3~f; {LFS} 3,3,4 (69)
- f+2; {RFF} 3,4; {RFS} 3 (71)
- 2,4,2; {RFF} f+3 ~ {LFS} u/f+3,4,3 (73)
- d/b+4~f; {RFS} 2; {RFF} f+3 ~ {LFS} u/f+3,4,3 (73)


d+4,4
==================================
- d+3,4; {RFS} 3 (54)
- f+1; f+1,2,3; {LFS} 4 (55)
- 3,3,3,3 (56)
- 1,2,3,1; d/b+4,4 (56)
- d+3,4; {RFS} 2,3 (58)
- f+1,2; d/f+3+4 (58)
- 1,2,3,1; d/f+3+4 (60)
- 2,4,2; {RFF} d+3,4; {RFS} 3 (63)
- 2,4,2; {RFF} 3~4 (67)
- 2,4,2; {RFF} 3~4~f; {LFS} 3 (67)
- 2,4,2; {RFF} 3,4; {LFS} 3 (69)
- 2,4,2; {RFF} f+3 ~ {LFS} u/f+3,4,3 (70)


cd+4 _ f,N,d/f+4 [+2 dmg]
==================================
- b,b+4,3 (46)
- d+3,4; {RFS} 3 (48)
- d+3,4; {RFS} 2,3 (52)
- u/f+3,4,3 (52)
- f+4; {RFS} 2,3 (53)
- 4,4,4; {RFS} 3 (54)
- 2,3,1; d/f+3+4 (54)
- f+1,2; f+1,2,3; {LFS} 4 (54)
- b+4; {RFF} b+3 (54)
- b+4; {RFF} d+4,4 (55)
- b,b+4,4; d/b+4,4 (55)
- 3,3,3,3 (56)
- 3+4; {RFF} 3~4~f; {RFS} 3 (56)
- 3+4; {RFF} 3~4~f; {RFS} (2),3 (57)
- 2,4,1; d/f+3+4 (58)
- b,b+4,4; d/f+3+4 (59)
- f+4; {RFS} 2,4,F; {RFS} 3 (59)
- 3+4; {RFF} 3~4 (60)
- u/f+3,4; d/f+3+4 (60)
- 3~4; d/b+4,4 (61)
- f+2; {RFF} 3,4; {RFS} 3 (62)
- 3~4; d/b+4~f; {RFS} 3 (63)
- 3~4; 2,4; {RFS} 3 (63)
- 2,4,2; {RFF} f+3 ~ {LFS} u/f+3,4,3 (64)
- d/b+4~f; {RFS} 2; {RFF} f+3 ~ {LFS} u/f+3,4,3 (64)
- 3~4; 2,3; {LFS} 4 (65)
- 3~4; d/f+3+4 (65)
- 3~4; 2,4,2; {RFF} f,f+3 (65)
- f; u+4; {RFS} 2; {RFF} f+3 ~ {LFS} u/f+3,4,3 (68)


u+3+4
==================================
- d/b+4,4 (36)
- d/b+4~f; {RFS} 3 (38)
- d+3,4; {RFS} 3 (43)
- d+3,4; {RFS} 2,(4),3 (44)
- d/f+1; f+1,2,4; {RFS} 3 (45)
- d/b+4; d/f+3+4 (46)
- d/b+4~f; {RFS} 1; d+4,4 (47)
- d+3,4; {RFS} 2,3 (47)
- d/f+1; 2,3,1; f,f+4 (49)
- d/b+4~f; {RFS} 1; d/f+3+4 (53)
- d/b+4~f; {RFS} 2; {RFF} f+3 ~ {LFS} u/f+3,4,3 (59)


u/f,N+4
==================================
- f+1,2; d/b+4,4 (50)
- d+3,4; {RFS} 3 (50)
- d+3,4; {RFS} 2,(4),3 (51)
- f+1,2; d/f+3+4 (59)


LFS b+4
==================================
- {RFF} d+4,4 (36)
- {RFF} 2,3 (38)
- {RFF} d/b+4,4 (39)
- * {RFF} 2,4,3 (42)
- {RFF} d+3,4; {RFS} 3 (46)
- {RFF} 3; {RFS} d/b+4,4 (49)
- {RFF} 3,4; {RFS} 3 (53)
- {RFF} f+3 ~ {LFS} u/f+3,4,3 (55)


LFS d+4 _ LFS d/b+4 _ RFS d+3 _ RFS d/b+3
==================================
- FC+3 (23)
- (WS+4),4 (24)
- WS+4,4 (29)
- CC; d+4,4 (30)
- d/b+4,4 (33)
- d/b+4~f; {RFS} 3 (35)
- d/b+4~f; {RFS} 1,2,3 (38)
- d/b+4~f; {RFS} 1; d+4,4 (44)
- d/b+4~f; {RFS} 2; {RFF} f+3 ~ {LFS} u/f+3,4,3 (56)


RFS b+3
==================================
- d/b+4,4 (39)
- F#+1,2,4 (42)
- 2,4,2; {RFF} f,f+3 (43)
- d/f+3+4 (43)
- 2,4,2,3 (45)
- 2,4,2; {RFF} d+4,4 (46)
- d+3,4; {RFS} 3 (46)
- 3,(3),3,3 (48)


RFS d/f+4
==================================
- d+4,4 (33)
- d/b+4,4 (36)
- d/b+4~f; {RFS} d+4 (32)
- d/b+4~f; {RFS} 4 (36)
- d/b+4~f; {RFS} 1; d/b+4 (39)
- d/b+4~f; {RFS} 1; d+4,4 (47)
- d/b+4~f; {RFS} 2; {RFF} f+3 ~ {LFS} u/f+3,4,3 (59)


RFF f+4~4
==================================
- {RFF} d+3,4; {RFS} 2,3 (49)
- {RFF} 3,4; {RFS} b+3 (50)
- {RFF} b+3; b+4 (51)
- {RFF} 3,4; {RFS} 3 (52)
- {RFF} 3,4; {RFS} 2,3 (56)
- {RFF} 3~4 (57)
- {RFF} 2,3; 2,3; {LFS} 4 (57)
- {RFF} 2,3; d/f+3+4 (57)
- {RFF} 2,4; {RFF} f+3 ~ {LFS} u/f+3,4,3 (61)


RFF f,f+3
==================================
- d+2; WS+4,4 (39)
- d/b+4,4 (40)
- d/b+4~f; {RFS} 3 (42)
- d/f+2; d/b+4,4 (48)
- d/f+4; d/b+4,4 (48)
- d/b+4~f; {RFS} 1; d+4,4 (51)
- d/b+4~f; {RFS} 2; {RFF} f+3 ~ {LFS} u/f+3,4,3 (63)


BT LFF 3
==================================
- d+3,4; {RFS} 3 (45)
- d/f+4,F; {RFS} 2,4,3 (48)
- d+3,4; {RFS} 2,3 (49)
- 4,4,4; {RFS} 3 (51)
- 3,3,3,3 (53)
- 2,4,2; {RFF} f+3 ~ {LFS} u/f+3,4,3 (61)
- 3~4; d/f+3+4 (62)


BT RFF 4
==================================
- {RFF} d+3,4; {RFS} 3 (45)
- {RFF} d+3,4; {RFS} 2,3 (49)
- {RFF} d/f+1; f+1; d/f+3+4 (50)
- {RFF} 3,4; {RFS} 3 (52)
- {RFF} f+3 ~ {LFS} u/f+3,4,3 (54)
- {RFF} 3; 3,(3),3,3 (56)
- {RFF} 3,4; {RFS} 2,3 (56)


BT,u/f+4
==================================
- b+4; {RFF} b+3 (52)
- b+4; {RFF} d+4,4 (53)
- f+1; f+1,2; d/f+3+4 (53)
- 3,3,3,3 (54)
- d/f+1; f,f+1,2; d/f+3+4 (56)
- f+4; {RFS} 1; d/b+4,4 (58)
- 2,4,2; {RFF} f+3 ~ {LFS} u/f+3,4,3 (62)


{Opponent's right side} f,f+4
==================================
- {BT} d+3 (38)
- {BT} d+4 (38)


{Opponent's left side} f,f+4
==================================
- {BT} d+3 (38)
- {BT} d+4 (38)
- {BT} 3 (47)


{CH} (3,3),4
==================================
- {RFS} 4 (44)
- {RFS} 3 (49)
- {RFS} b+3; d+3,4; {RFS} 3 (70)


{CH} f+1+2
==================================
- d+4,4 (40)
- f,f+3 (42)
- d/b+4,4 (43)
- d/b+4~f; {RFS} 3 (45)
- f,f+4 (46)
- d/b+4~f; {RFS} 2,3 (49)
- d+3,4; {RFS} 3 (50)
- d+3,4; {RFS} 2,3 (51)
- d+3,4; {RFS} 2,(4),3 (51)
- 3+4; {RFF} 3; 1,2,4; {RFS} 3 (56)
- 3+4; {RFF} 3; d/f+3+4 (57)
- 3+4; {RFF} 3,4; {RFS} 3 (57)
- 3+4; {RFF} 3; 1,2,3; {LFS} 4 (58)
- 3+4; {RFF} 3,4; {RFS} 2,3 (61)
- d/b+4~f; {RFS} 2; {RFF} f+3 ~ {LFS} u/f+3,4,3 (66)


{CH} d/b+4 _ {CH} RFF d/b+4
==================================
- d+4,4 (29)
- f,f+3 (31)
- d/b+4,4 (32)
- d/b+4~f; {RFS} 3 (34)
- d/b+4~f; {RFS} 2,3 (38)
- d/b+4~f; {RFS} 2,4,3 (42)
- d/b+4~f; {RFS} 1; d+4,4 (43)
- d/b+4~f; {RFS} 1; d/b+4,4 (45)
- SS+4; {RFF} 3; d/f+3+4 (53)
- SS+4; {RFF} 3,4; {RFS} 3 (53)
- d/b+4~f; {RFS} 2; {RFF} f+3 ~ {LFS} u/f+3,4,3 (55)


{CH} d/b+4~f _ {CH} d/b+4~b
==================================
- {RFS} d+4 (23)
- {RFS} d+3 (24)
- {RFS} 4 (28)
- {RFS} 1; d+4,4 (38)
- {RFS} 1; d/b+4,4 (40)
- {RFS} 2; d+3,4; {RFS} 3 (41)
- {RFS} 1; d/f+3+4 (44)
- {RFS} 1; d+3,4; {RFS} 3 (47)
- {RFS} 2; {RFF} f+3 ~ {LFS} u/f+3,4,3 (48)


{CH} (u/f+4,4),4 _ {CH} RFF (u/f+4,4),4
==================================
- {RFF} d+4,4 (33)
- {RFF} f,f+3 (33)
- {RFF} d/b+4,4 (36)
- {RFF} d/b+4~f; {RFS} 3 (38)
- {RFF} d/b+4~f; {RFS} 2,3 (42)
- {RFF} d+3,4; {RFS} 3 (43)
- {RFF} d/b+4~f; {RFS} 2,4,3 (46)
- {RFF} d/b+4~f; {RFS} 1; d+4,4 (47)
- {RFF} d/b+4~f; {RFS} 1; d/b+4,4 (49)
- {RFF} 3; d/f+3+4 (50)
- {RFF} 3,4; {RFS} 3 (50)
- {RFF} 3; 1,2,3; {LFS} 4 (51)
- {RFF} 3,4; {RFS} 2,3 (54)


{CH} SS+3
==================================
- d+4,4 (33*)
- f,f+3 (35*)
- d/b+4,4 (36*)
- f+3~3 (37*)
- f,f; d/b+4~f; {RFS} 3 (38*)
- f,f; d+3,4; {RFS} 3 (43*)
- f,f; d/b+4~f; {RFS} 2; {RFF} f+3 ~ {LFS} u/f+3,4,3 (59*)


{CH} SS+3,3
==================================
- {LFS} f+3 (34)
- {LFS} d+4 (37)
- {LFS} 3,3~f {LFS} f+3 (40)
- {LFS} 2,2 (40)
- {LFS} 2; {RFF} d/b+4 (43)
- {LFS} 4 (44)
- {LFS} 3,4 (46)
- {LFS} 3,3~f; {LFS} 2,2 (46)
- {LFS} 3,3~f; {LFS} 4 (50)
- {LFS} 2; {RFF} d+4,4 (51)
- {LFS} 3,3~f; {LFS} 3,3~f {LFS} 4 (56)


{CH} SS+4
==================================
- {RFF} d/b+4,4 (36)
- {RFF} d/b+4~f; {RFS} 3 (38)
- {RFF} d/b+4~f; {RFS} 2,3 (42)
- {RFF} 3; d+4,4 (44)
- {RFF} 3; d/b+4,4 (46)
- {RFF} d/b+4~f; {RFS} 2,4,3 (46)
- {RFF} 3; 2,4; {RFS} 3 (48)
- {RFF} 3,4; {RFS} 3 (50)
- {RFF} 3; d/f+3+4 (50)
- {RFF} 3; d+3,4; {RFS} 3 (53)
- {RFF} 3,4; {RFS} 2,3 (54)
- {RFF} 3,4; {RFS} 2,b+4 (54)
- {RFF} SS+4; {RFF} 3; d/f+3+4 (57)
- {RFF} SS+4; {RFF} 3,4; {RFS} 3 (57)
- {RFF} d/b+4~f; {RFS} 2; {RFF} f+3 ~ {LFS} u/f+3,4,3 (59)


{CH} WS+2
==================================
- d+3,4; {RFS} 3 (43)
- 3,3,(3),3 (45)
- f; 2,4,2; {RFF} 4,3 (46)
- f+1,2; d/f+3+4 (47)
- f; 2,4,2; {RFF} f+3 ~ {LFS} u/f+3,4,3 (59)


{CH} LFS d/f+3
==================================
- {RFF} d/b+4 (33)
- {RFF} f,f+3 (43)


{CH} RFF 4,F
==================================
- {RFS} 4 (32)
- {RFS} 3 (35)
- {RFS} f,f; {RFS} 2,3 (35)
- {RFS} 1,2,3 (36)
- {RFS} f,f; {RFS} 2; b+4,4 (36)
- {RFS} f,f; {RFS} 2; d/b+4,4 (38)
- {RFS} 1; d+4,4 (42)
- {RFS} 1; d/b+4,4 (44)


{CH} RFS 4
==================================
- {RFF} f,f+3 (39*)
- {RFF} f,f; d/b+4,4 (42*)
- {RFF} f,f; d+3,4; {RFS} 3 (49*)
- {RFF} f,f; d+3,4; {RFS} 2,(4),3 (50*)
- {RFF} f,f; d+3,4; {RFS} 2,3 (53*)


{OBT} 3,3,4 _ {OBT} (3,3),4 [-27 dmg]
 _ {OBT} 3,3,3,4 [+10 dmg] _ {OBT} LFS 3,3,4 [-5 dmg]
==================================
- {RFS} 4 (61)
- {RFS} b+3 (61)
- {RFS} 3 (64)
- {RFS} 2,3 (64)
- {RFS} 2,4,3 (68)
- {RFS} 2; d+3,4; {RFS} 3 (74)
- {RFS} 2; {RFF} f+3 ~ {LFS} u/f+3,4,3 (81)


{OBT} f+4 _ {OBT} (d+3),4 [-11 dmg] _ {OBT} 3,3,d+3,4 [+23 dmg]
==================================
- {RFS} 4 (35)
- {RFS} b+3 (35)
- {RFS} 3 (38)
- {RFS} 2,3 (38)
- {RFS} 2,4,3 (42)
- {RFS} 2; d+3,4; {RFS} 3 (48)
- {RFS} 2; {RFF} f+3 ~ {LFS} u/f+3,4,3 (55)


{OBT} d/b+4
==================================
- d+4,4 (27)
- f,f+3 (29)
- d/b+4,4 (30)
- d/b+4~f; {RFS} 4 (30)
- d/b+4~f; {RFS} 3 (32)


{OBT} d/b+4~f
==================================
- {RFS} d+4 (21)
- {RFS} d+3 (22)
- {RFS} 1,2,3 (30)
- {RFS} 1; d/b+4,4 (38)


{OBT} RFF 2,4 _ {OBT} RFF (2),4 [-6 dmg] _ {OBT} RFF 4 [-6 dmg]
==================================
- {RFF} d/f+4 (29)
- {RFF} d/b+3 (31)
- {RFF} d/b+4,4 (39)


{OBT} RFF 2,4,F _ {OBT} RFF (2),4,F [-6 dmg] _ {OBT} RFF 4,F [-6 dmg]
==================================
- {RFS} 4 (35)
- {RFS} b+3 (35)
- {RFS} 3 (38)
- {RFS} 2,3 (38)
- {RFS} 2,4,3 (42)
- {RFS} 2,4,F; {RFS} 3 (44)
- {RFS} 2,4,F; {RFS} 2,3 (44)
- {RFS} 2; d+3,4; {RFS} 3 (48)
- {RFS} 2; {RFF} f+3 ~ {LFS} u/f+3,4,3 (55)


{OBT} RFF 3,4 _ {OBT} RFF (3),4 [-18 dmg]
==================================
- {RFS} 4 (48)
- {RFS} b+3 (48)
- {RFS} 3 (51)
- {RFS} 2,3 (51)
- {RFS} 2,4,3 (55)
- {RFS} 2; d+3,4; {RFS} 3 (61)
- {RFS} 2; {RFF} f+3 ~ {LFS} u/f+3,4,3 (68)


{OBT} RFF f+3
==================================
- {LFS} 3 (29)
- {LFS} 2,2,3 (29)
- {LFS} b+4 (35)
- {LFS} 4 (40)
- {LFS} d+3,4; {RFS} 3 (43)
- {LFS} 1; d+3,4; {RFS} 3 (48)


{OBT} WS+2
==================================
- f+1,2; d/b+4,4 (40)
- d+3,4; {RFS} 3 (40)
- 3,(3),3,3 (42)
- 2,4,2; {RFF} 4,3 (43)
- f+1,2; d/f+3+4 (44)


{CL} FUFT f,3
==================================
- FC,d/f+4 (17)
- FC,d/f+3 (18)
- (WS+4),4 (19)
- CC; d/b+4,4 (28)
- CC; d/b+4~f; {RFS} 3 (30)
- CC; d/b+4~f; {RFS} 2,4,3 (38)
- CC; d/b+4~f; {RFS} 1; d+4,4 (39)


{CL} FDFT f,3
==================================
- FC+4 (17)
- FC+3 (18)
- (WS+4),4 (19)
- f,f+3 (27)
- d/b+4,4 (28)
- d/b+4~f; {RFS} 3 (30)
- d/b+4~f; {RFS} 2,4,3 (38)
- d/b+4~f; {RFS} 1; d+4,4 (39)
- d/b+4~f; {RFS} 1; d/b+4,4 (41)


Other Combos
==================================
u/f+3,4,3 (36)
LFS u/f+3,4,3 (27)
RFF 3~4~f; {RFS} f; {RFS} d+3 (40)
{CH} (3,3),4,4 (39)
{CH} d/b+4,4 (28)
{OBT} RFF 2,4,3 (35)
{OBT} RFF 2,4,4 (39)
{Marduk Only} b+3; 2,3,1; 3~4; d/f+3+4 (68)
{Backrolling opponent} d/b+4,4 (18)
{Backrolling opponent} d+3,4; {RFS} 3 (25)


Wall Combos
==================================
b+3 {WALL}; 3,3,3,4 (62)
b+3 {WALL}; 4,4,4 {WALL}; {RFS} 2,3 (69)
b+3 {WALL}; 4,4,4 {WALL}; {RFS} 2,4,3 (81)
3~4 {WALL}; d/b+4,4 (64)
3~4 {WALL}; 3,3,3,4 (83)
cd+4 {WALL}; 3,3,3,4 (67)
cd+4; 3~4 {WALL}; d/b+4,4 (70)
{CL} RFF 3~4 {WALL}; 3~4 (83)
{CL} RFF 3~4 {WALL}; 3,3,3,4 (97)
{CH} d/f+3,3 {WALL}; 3,3,3,4 (79)
{CH} d+4,4  {WALL}; 4,3; {RFF} 4,3 (86)



-------------------------------------------------------------------
                          M. Jack-5
-------------------------------------------------------------------


3+4
==================================
- d/b+4 (67)
- d/f+1+2 (75)


3+4 * 3+4
==================================
- d/b+4 (77)
- d/b+1 (79)
- 1+2 (84)
- d/f+1+2 (85)
- d/f+3+4 (91)


3+4 * 3+4,3+4
==================================
- d/b+4 (87)
- d/b+1 (89)
- 1+2 (94)
- d/f+1+2 (95)


3+4 * 3+4,3+4,3+4
==================================
- d/b+4 (107)
- 1+2 (114)
- d/f+1+2 (115)
- d/b+1,1,1,2 (120)


d+1+2
==================================
- d+2; FC+1,2 (57)
- f+2; f+2; 1+2 (59)
- f+2; f+2; f,f+2 (59)
- f+2; f+2; d/f+3+4 (64)
- f+2; f+2; f+2; f,f+3+4 (67)
- f+2; f+2; f+2; f+1+2,2 (73)


b+1+2
==================================
- f+1+2,1+2 (61)
- f+1+2,2 (64)


f+1+2
==================================
- d/f+1+2 (22)
- d+4 (24)
- d+3 (25)
- d/b+3 (29)
- d/b+2 (31)
- 1+2 (31)
- d/b+1,1,1,2 (37)


f,f+2
==================================
- * b+2 (39)
- f,f+2; d+4 (40)
- f; d+2; FC+1,2 (43)
- f+2; f+2; b+2 (48)
- U/F,4; 1+2 (48)
- d+1+2 (52)
- U/F,4; d/f+3+4 (53)
- b,f+2; d/f+3+4 (54)
- f+2; f+2; f+2; f+1+2,2 (59)
- U/F,4; f+2; f+1+2,1+2 (59)
- U/F,4; f+2; f+1+2,2 (62)
- f+4; f+2; f+1+2,2 (62)


d/f+2 _ BT,u/f+4 [+10 dmg]
==================================
- D/F+1,2,1,2 (33)
- f+2; f+2; 1+2 (35)
- f+2; f+2; f,f+2 (35)
- f+2; f+2; d/f+3+4 (40)
- f+2; f+2; f+2; f,f+3+4 (43)
- f+2; f+2; f+2; f+1+2,2 (49)


d/f+2+4 _ d/f,D/F+2+4
==================================
- f+3+4 (44)
- d/f+3+4 (44)
- f+1+2,2 (46)


f+4~1
==================================
- d/b+4 (108)
- 1+2 (115)
- d/b+2 (115)
- d/f+1+2 (116)
- d/b+1,1,1,2 (121)


hcf~d/f+1
==================================
- d+1+2 (53)
- f+2; f+2; f+2; d/f+3+4 (57)
- f+2; f+2; f+2; f+1+2,2 (60)
- U/F,4; f+2; f+1+2,2 (63)


SS+1
==================================
- 1+2 (37)
- f+3+4 (42)
- f+2; d/f+3+4 (46)
- f+2; f+2; 1+2 (47)
- f+2; f+2; f,f+2 (47)
- f+2; 1,2 (50)
- f+2; f+2; f+1+2,2 (55)
- f+2; f+2; f+2; f+1+2,2 (61)


SS+2
==================================
- f,f+3+4 (47)
- f,f; b,d/b,d,D/F+1 (47)


WS+1
==================================
- D/F+1,2,1,2 (42)
- f+2; f+2; f,f+2 (44)
- f+2; f+2; d/f+3+4 (49)
- f+2; f+2; f+2; f+1+2,2 (58)


WS+2
==================================
- D/F+1,2,1 (28)
- f+2; b+2 (34)
- f+2; f+2; f,f+2 (37)
- f+2; f+2; f+2; d/f+3+4 (48)
- f+2; f+2; f+2; f+1+2,2 (51)


WS+1+2
==================================
- d+2,1 (29)
- d/b+1 (30)
- 2; d/f+3+4 (35)
- 2; f+2; f+1+2,2 (52)


{CH} 4 _ {CH} f+4 [+6 dmg]
==================================
- f,f; d/b+1 (33)
- 1+2 (38)
- f+2; f+2; f+1+2,2 (56)


{CH} u/f+2
==================================
- d+1 (35)
- d+2,1 (44)


{CH} D/F+1,2,1,2
==================================
- WS+1 (53)
- f,f+2 (53)
- FC+1,2 (58)
- WS+3 (58)
- WS+1+2,1+2 (61)
- WS+4; f+1+2,2 (71)
- CC; f+2; f+2; f+2; d/f+3+4 (74)
- CC; f+2; f+2; f+2; f+1+2,2 (77)


{CH} FC,D/F+1,2,1
==================================
- 1+2 (56)
- f+2; f+2; f,f+2 (61)
- d/f+3+4 (63)
- f+2; f+2; d/f+3+4 (71)
- f+2; f+2; f+2; f+1+2,2 (80)


{CH} FC,D/F+2,1,2
==================================
- WS+1 (51)
- f,f+2 (51)
- FC+1,2 (56)
- WS+3 (56)
- WS+1+2,1+2 (59)
- CC; f+2; f+2; d/f+3+4 (66)
- CC; f+2; f+2; f+2; f+1+2,2 (75)


{NEAR WALL} SS+2
==================================
- 1+2 (43)
- d/b+2 (43)
- d/f+1+2 (45)
- u/f+3+4 (45)
- d/f+3+4 (52)


{CL} FUFT f,3 _ {CL} SIT f,3
==================================
- CC; d/b+4 (17)
- FC,d/f+3 (18)
- d/f+1+2 (25)
- FC+1,1,1,2,1 (33)


{CL} FDFT f,3
==================================
- d/b+4 (17)
- FC+4 (17)
- FC+3 (18)
- d/b+3 (22)
- d/f+1+2 (25)
- FC+1,1,1,2,1 (33)


Other Combos
==================================
1+2,1+2 (36)
f+1+2,2 (31)
d/b+2+3; d/f+3+4 (60)
SIT 2,1,2,1 (40)
WS+1+2,1+2 (32)
D/F+2,1; FC+1,2 (38)
D/F+2,1,2; FC+1 (32)
{CH} f+3+4; f,f+3+4 (47)
{Opponent FUFT} u/f+3+4,1,2,(1),2 (40)
hcf,{followed by full circle},1; f,f,f; WR+4 (51)
hcf,{followed by full circle X4},1; f,f,f; WR+4 (213)


Wall Combos
==================================
f+3+4 {WALL}; d/f+3+4 (50)
b+1+2 {WALL}; d/f+3+4 (65)
d/f+3+4 {WALL}; d/f+3+4 (52)
d/f+3+4 {WALL}; 2 {WALL}; d/f+3+4 (60)
SS+2 {WALL}; d/f+3+4 (44)
b,d/b,d,D/F+2 {WALL}; WS+1+2,1+2 (66)
d/f+3+4 {WALL}; d+1+2 (65)
WS+1 {WALL}; 2 {WALL}; d/f+3+4 (51)
f,f+2 {WALL}; 2 {WALL}; d/f+3+4 (52)
d+1+2 {WALL}; 2 {WALL}; d/f+3+4 (66)
u/f+1+2, d,d/f+2 {WALL}; d/f+3+4 (71)
hcf,1 {WALL}; d/f+3+4 (52)
hcf,1 {WALL}; d+1+2 (62)



-------------------------------------------------------------------
                         N. Jin Kazama
-------------------------------------------------------------------


1,2,3 _ (1,2),3 [-18 dmg]
==================================
- d+3,3 (52)
- d+4 (53)
- d+3+4 (53)
- f+4,[d+1+2] (57)
- d/f+1; d+4 (58)
- f,f+2 (59)
- d/f+1; f+4,[d+1+2] (61)
- d/f+2; f+4,[d+1+2] (63)
- d/b+2,2,3 (63)
- EWHF; d+4 (71)
- d/f+1; d/b+2,2,3 (74)
- d/f+1; d/f+1; d/b+2,2,3 (80)


d+1
==================================
- f,f; d+4 (39)
- f,F+4 (43)
- f; 4~3 (45)
- CD+1 (46)


d+3+4
==================================
- f+1; 1,2,4 (44)
- f+1; 2,1; d+1 (44)
- f+1; 1,2; f,f+2 (45)
- b+3; 1; EWHF (48)
- 1,2; b,f+2,1,2 (56)
- d/f+1; d/f+1; d/b+2,2,3 (57)
- b,f+2,1; d/b+2,2,3 (60)
- b,f+2,1; b,f+2,1<2 (63)
- EWHF; d/b+2,2,3 (64)


cd+1 _ cd,1 _ ecd+1 _ CDS d/f+1 _ CDS d/f,1
==================================
- d+2; WS+1,2 (40)
- b,f+2,1; 1,3~3 (53)
- EWHF; f+4,[d+1+2] (53)
- f+1; f+1; b,f+2,1<2 (55)
- 2,1; d/b+2,2,3 (55)
- f+1; 2,1; d/b+2,2,3 (57)
- b,f+2,1; 2,1; f+4,[d+1+2] (57)
- 2,1; b,f+2,1<2 (58)
- b+3; b,f+2,1<2 (58)
- d/f+1; d/f+1; d/b+2,2,3 (59)
- d/f+1,4; d/b+2,2,3 (62)
- b,f+2,1; d/b+2,2,3 (62)
- b,f+2,1; f+1; d/b+2,2,3 (65)
- b,f+2,1; b,f+2,1<2 (65)
- EWHF; d/b+2,2,3 (66)
- b,f+2,1; d/f+1; d/b+2,2,3 (68)


ecd+1 (Only)
==================================
- b,f+2,1; b+2,3 (55)
- b+2,3; d/b+2,2,3 (63)
- EWHF; b,f+2,1<2 (69)


cd+4 _ SOM cd+4 [+8 dmg] _ CDS d/f+4
==================================
- d+4 (28)
- d/b+4 (28)
- f,f+4 (31)
- f+4,[d+1+2] (32)
- EWHF (39)
- d/b+2,2,3 (43)


f,f+3 _ CDS f+3
==================================
- d+3,3 (34)
- d+4 (35)
- d+3+4 (35)
- f+4,[d+1+2] (39)
- d/f+1,4~4 (40)
- f,f+2 (41)
- d/f+1,4 (42)
- d/f+2; d+4 (42)
- d/f+1; f+4,[d+1+2] (43)
- d/f+2; f+4,[d+1+2] (45)
- (d/b+2),2,3 (45)
- 3; f+4,[d+1+2] (48)
- EWHF; d+4 (53)
- d/f+1; d/b+2,2,3 (56)
- d/f+1; d/f+1; d/b+2,2,3 (62)


f,f+3,1 _ CDS f+3,1
==================================
- f,f+2 (40)
- d/f+1; f+4,[d+1+2] (44)
- 2,1; f+4,[d+1+2] (46)
- b,f+2,1; f+4,[d+1+2] (52)
- b,f+2,1<2 (54)
- 2; d/b+2,2,3 (55)
- d/f+1; d/b+2,2,3 (57)
- 1,2; d/b+2,2,3 (60)


f,f+3,1,3 _ CDS f+3,1,3
==================================
- f+4,[d+1+2] (44)
- f,f+2 (46)
- d/b+2,2,3 (57)
- b,f+2,1<2 (60)


u/f+4 _ u/f,N+4 [+12 dmg] _ BT,u/f+4 [+8 dmg] _ {CH} u+4 [+5 dmg]
==================================
- b,f+2,1; 1,3~3 (44)
- 1,2; b,f+2,1<2 (49)
- d/f+1; d/f+1; d/b+2,2,3 (50)
- d/f+1,4; d/b+2,2,3 (53)
- b,f+2,1; d/b+2,2,3 (53)
- b+3; f+1,2; d/b+2,2,3 (55)
- b+3; b,f+2,1; d/b+2,2,3 (55)
- b,f+2,1; 1; d/b+2,2,3 (56)
- b,f+2,1; b,f+2,1<2 (56)


d/b+2,2,3 _ (d/b+2,2),3
==================================
- cd,N+4 (30)
- d+4 (30)
- u+2 (33)
- f,f+4 (34)
- f+4,[d+1+2] (35)
- 4~3 (35)
- cd+1 (36)
- d+1 (37)
- f,f+2 (37)
- d/b+2,2,3 (46)


WS+2
==================================
- f,f; d+2; WS+1,2 (33)
- f; 1,2,3 (36)
- f; 1,2,4 (36)
- f,f; 2,1; b+1~1 (36)
- f,f; 2,1; iWS+1,2 (38)
- f+1; f,f+1; f,f+1; EWHF (40)
- f,f; 2,1; d/b+2,2,3 (43)
- d/f+1,4; f,f+2 (44)
- EWHF; f+4,[d+3+4] (46)
- b,f+2,1; 1,3~3 (46)
- EWHF; f+4,[d+1+2] (46)
- d/f+1,4; EWHF (47)
- b,f+2,1; b+2,3 (48)
- EWHF; f,f+2 (48)
- f,f+1; f+1; b,f+2,1<2 (48)
- 1,2; d/b+2,2,3 (48)
- f,f; 2,1; d/b+2,2,3 (48)
- b,f+2,1; 1; f,f; 1; d+1 (50)
- f,f; 2,1; b,f+2,1<2 (51)
- b,f+2,1; f,f; 1,2,3 (52)
- b,f+2,1; f,f; 1,2,4 (52)
- d/f+1; d/f+1; d/b+2,2,3 (52)
- b+3; 2; d/b+2,2,3 (52)
- d/f+1,4; d/b+2,2,3 (55)
- b,f+2,1; d/b+2,2,3 (55)
- b,f+2,1; 1; d/b+2,2,3 (58)
- b,f+2,1; b,f+2,1<2 (58)
- EWHF; d/b+2,2,3 (59)
- EWHF; b,f+2,1<2 (62)


CDS 2 {Parry Punch}
==================================
- f,f+2 (40*)
- f+4,[d+1+2] (45*)
- * d/b+2,2,3 (49*)
- EWHF (54*)
- d+3+4; b,f+2,1; d/b+2,2,3 (84*)
- d+3+4; b,f+2,1; b,f+2,1<2 (87*)


CDS 4
==================================
- CC; d+3 (19)
- FC+4 (22)
- FC+3 (23)
- d+4 (25)
- d+3+4 (25)
- f,f+4 (28)
- CC; f+4,[d+1+2] (29)
- WS+4~3 (29)
- WS+1,2 (30)


SOM 1,2,3,1
==================================
- f+4,[d+1+2] (61)
- f,f+2 (63)
- d/b+2,2,3 (74)
- b,f+2,1<2 (77)


SOM 1,2,3,1,3
==================================
- f+4,[d+1+2] (67)
- f,f+2 (69)
- d/b+2,2,3 (80)
- b,f+2,1,2 (83)


{CH} (f+3~3),d/f+3 _ {CH} (1,3~3),d/f+3 _ SOM 1,2,3,1,f+3~3,3 [+5 dmg]
==================================
- 4~3 (29)
- cd+1 (30)
- f,f+2 (31)
- EWHF (36)
- f,f; d/f+1; d/b+2,2,3 (46)


{CH} f+4
==================================
- f,f; d+4 (35)
- f,f; d+3+4 (35)
- u+2 (37)
- 4~3 (39)
- f+4,[d+1+2] (39)
- cd+1 (40)
- f,f+2 (41)
- d/b+2,2,3 (50)


{CH} b+3
==================================
- f; d+4 (28)
- d/b+4 (28)
- f,f; d+3+4 (28)
- f+4,[d+1+2] (32)


{CH} (b+3),4
==================================
- d+4 (28)
- f+4,[d+1+2] (32)
- d/b+2,2,3 (43)


{CH} d/b+2
==================================
- f+4,[d+1+2] (28*)
- d/b+2,2,3 (39*)
- b,f+2,1; d/b+2,2,3 (54*)
- u/f+4; b,f+2,1; d/b+2,2,3 (67*)


{CH} d/b+2,2
==================================
- 2,1; f+4,[d+1+2] (49)
- d/b+2,2,3 (54)
- b,f+2,1; f+4,[d+1+2] (56)
- b,f+2,1<2 (58)
- 2,1; d/b+2,2,3 (62)
- 2,1; b,f+2,1<2 (65)
- b,f+2,1; d/b+2,2,3 (69)


{CH} d/f+2
==================================
- d+2; WS+1,2 (36)
- f+1,2; f+1,2; f,f+2 (49)
- 2,1; d/b+2,2,3 (51)
- 2,1; b,f+2,1<2 (54)
- b+3; f,f+1; b,f+2,1,2 (57)
- b,f+2,1; d/b+2,2,3 (58)
- b,f+2,1; f+1; d/b+2,2,3 (61)
- b,f+2,1; b,f+2,1<2 (61)


{CH} d/b+4
==================================
- d+4 (28)
- f+4,[d+1+2] (32)
- f,F+4 (37)
- d/b+2,2,3 (43)


CDS 2 {NEAR WALL}
==================================
- d+3 (29)
- (d/b+2),2 (35)
- d+4 (35)
- f+4,[d+1+2] (39)


{OBT} d+4 _ {OBT} 1,d+3 [-1 dmg]
==================================
- d+4 (25)
- f+4,[d+1+2] (29)
- (d/b+2),2,3 (35)


{CL} FUFT f,3
==================================
- FC,d/f+4 (17)
- FC,d/f+3 (18)
- CC; d+4 (20)


{CL} FDFT f,3
==================================
- FC+4 (17)
- FC+3 (18)
- d+4 (20)
- f,f+4 (23)
- f+4,[d+1+2] (24)
- WS+1,2 (25)


Other Combos
==================================
CD+4~3 (32)
d/f+1,4~4; f; d+4 (25)
2,1,4~4; f; d+4 (25)
f,f+3,1,3~3 (40)
SOM 1,2,3,1,f+3~3 (66)
(From slightly right) WS+2; b+3; b,f+2,1; d/b+2,2,3 (62)
(From slightly right) ecd+1; b+3; b,f+2,1; d/b+2,2,3 (69)


Wall Combos
==================================
1,2,4 {WALL}; f+1+2,[d+1+2] (64)
u/b+1+2 {WALL}; 1,3,2,1,4 (137)
f,f+2 {WALL}; f,f+2 (41)
f,f+2 {WALL}; 1,3,2,1 (53)
d+1 {WALL}; d+1 (41)
d/f+4 {WALL}; d/f+4,[d+1+2] (57)
d/f+4 {WALL}; 1,3,2,1,4 (70)
d+3+4 {WALL}; b,f+2,1 {WALL}; 1,3,2,1 (71)
WS+2 {WALL}; 2,1 {WALL}; 2,1,4 (58)
WS+2 {WALL}; 2,1 {WALL}; 1,3,2,1 (59)
WS+2 {WALL}; EWHF {WALL}; 2,1,4 (66)
WS+2 {WALL}; EWHF {WALL}; 1,3,2,1 (67)
cd+1 {WALL}; 2,1 {WALL}; 2 {WALL}; d+3+4 (60)
cd+1 {WALL}; 2,1 {WALL}; 1,3,2,1 (66)
cd+1 {WALL}; 1,2 {WALL}; 1,3,2,1 (66)
cd+1 {WALL}; 2,1 {WALL}; 1,2 {WALL} d+3+4 (67)
cd+1 {WALL}; 2,1 {WALL}; 2,1 {WALL} d+3+4 (67)
WHF {WALL}; EWHF (47)
WHF {WALL}; f+1+2,[d+1+2] (48)
WHF {WALL}; 1,3,2,1 (54)
WHF {WALL}; 2,1 {WALL}; d+3+4 (55)
EWHF {WALL}; EWHF (52)
EWHF {WALL}; 2,1,4 (58)
EWHF {WALL}; 1,3,2,1 (59)
EWHF {WALL}; EWHF {WALL}; d+4 (63)
EWHF {WALL}; b,b; 1,3 {WALL}; 1,3,2,1 (69)
EWHF {WALL}; EWHF {WALL}; EWHF (74)



-------------------------------------------------------------------
                         O. Julia Chang
-------------------------------------------------------------------


1,1,1 _ 1~1,1 [+5 dmg] _ d+4,1 [-1 dmg] _ WS+2,4,1 [+22 dmg]
==================================
- 1,1,1 (39)
- 1,1,2 (41)
- 1~1,1 (43)
- 1~1,2 (45)
- f,f+1; f,f+1,4 (45)
- f,f+1; f,f+1; f,f+1,4 (50)
- d/f+4,2,b,f+1 (52)
- f,f+1; d/f+4,2,b,f+1 (57)
- f,f+1; f,f+1; f,f+1; d,D/F+1,2 (60)
- f+2; f,f+1; f,f+1; d,D/F+1,2 (61)


u/f+4 _ BT,u/f+4 [+7 dmg]
==================================
- d+2,3; f,f+1,4 (37)
- 4,(4),1 (38)
- 1; d/f+4,2,b,f+1 (41)
- f+2,1; u/f+4,3 (41)
- f+2,1; d,D/F+1,2 (41)
- d+2,3; f,f+1; d,D/F+1,2 (47)
- 1,2,4; f+3~1 (47)


u/f+4,3
==================================
- 1; f,f+1,4 (42)
- 1~1,2 (45)
- f+2; f,f+1,4 (46)
- d/f+3; f,f+1,4 (48)
- d/f+4,2,b,f+1 (52)
- f,f+1; f,f+1; d,D/F+1,2 (55)


(u/f+4),3
==================================
- d+2; FC,d/f+4,3 (38)
- 1~1,2 (39)
- f+2,1; f,f+1,4 (42)
- f,f+1; f,f+1; f,f+1,4 (44)
- d/f+4,2,b
- d/f+1 (29) 
- b+3,4 (31)
- d+4,1 (35)
- d+4,4 (36)
- (4),4,1 (36) 
- (4),4,4 (37) 
- d+2,3; f,f+1,4 (41)
- f,f+1; f,f+1; f,f+1,4 (42) 
- d/f+4,2,b,f+1 (44)
- 1+2,4,b,f+1+2 (48)
- f,f+1; d/f+4,2,b,f+1 (49) 
- 1+2; f,f+1; f,f+1; f,f+1,4 (49) 
- 1+2; d/f+4,2,b,f+1 (51) 
- d+2,3; f,f+1; d,D/F+1,2 (51)
- d/f+4; f,f+1; f,f+1; d,D/F+1,2 (53) 
- d/f+3; d/f+4,2,b,f+1 (53)
- 1+2; f,f+1; f,f+1; d,D/F+1,2 (54)
- 1+4,3; d/f+4,2,b,f+1 (63) 


{CH} f+1+2
==================================
- f,f; d+2; FC,d/f+4,3 (51)
- f,f; u/f+4,3; d+3 (56)
- f,f+1; f,f+1; f,f+1,4 (57)
- f,F+1; f,f+1; f,f+1; d,D/F+1,2 (67)
- f+3~1; d/f+4,2,b,f+1 (74)


{CH} f,f+1+2
==================================
- f,f; d+2; FC,d/f+4,3 (51)
- f+1+2 (52)
- f,f; u/f+4,3; d+3 (56)
- f,f; 1+2,4,b,f+1+2 (63)
- U/F,4; f,f+1; f,f+1,4 (67)
- f,f+1; f,f+1; f,f+1; d,D/F+1,2 (67)
- f+3~1; d/f+4,2,b,f+1 (74)


{OBT} f+1+2
==================================
- f,f; d+2; FC,d/f+4,3 (46)
- f,f; (4),4,4 (46)
- f,f; 4,(4),4 (53)
- 1+2,4,b,f+1+2 (58)
- f+3~1; d/f+4,2,b,f+1 (69)


{CL} FUFT f,3
==================================
- FC,d/f+3 (18)
- FC,d/f+4,3 (25)
- CC; d+4,1 (27)
- CC; d+4,4 (28)


{CL} FDFT f,3
==================================
- FC+4 (17)
- FC+3 (18)
- WS+4 (20)
- FC,d/f+4,3 (25)
- d+4,1 (27)
- d+4,4 (28)
- d/f+4,2,b,f+1 (36)


Other Combos
==================================
(WS+2),4,1 (33)
(WS+2),2#,1+2 (48)
{CH} b+3,4; FC,d/f+4,3 (34)
{CH} (1+2),4,b,f+1+2 (37)
{CH} 4,(4),1 (38)
{CH} (WS+2),2,1+2 (40)
{CH} WS+2,2,1+2 (55)
FC,d/f+4,3 (27)


Wall Combos
==================================
3 {WALL}; 1+2,4,b,f+1+2 (73)
f+1 {WALL}; 1+2,4,b,f+1+2 (64)
u/f+4 {WALL}; f+1+2 (35)
u/f,N+4 {WALL}; 1+2,4,b,f+1+2 (74)
d,d/b+1+3 {WALL}; f,f+1 (45)
d,d/b+1+3 {WALL}; 1,1,1 (53)
d,d/b+1+3 {WALL}; 1,2,4 (57)
f,f+1 {WALL}; qcf+1,2 (35)
f,f+1 {WALL}; 1+2,4,b,f+1+2 (58)
FC,d/f+4,2 {WALL}; 1+2,4,b,f+1+2 (57)
FC,d/f+4,2 {WALL}; 1+2 {WALL}, 4 {WALL}, b,f+1+2 (75)
{CH} 1~1,1 {WALL}; 1+2,4,b,f+1+2 (76)
d/f+2,1 {NEAR WALL}; 1+2,4,b,f+1+2 (71)
WS+2,4,1 {WALL}; 1+2,4,b,f+1+2 (97)
{CH} f+1+2 {NEAR WALL}; 1+2,4,b,f+1+2 (81)
{CH} f,f+1+2 {NEAR WALL}; 1+2,4,b,f+1+2 (81)



-------------------------------------------------------------------
                       P. Kazuya Mishima
-------------------------------------------------------------------


f+1+2
==================================
- d/b+3; FC,d/f+4 (38)
- d/f+2 (39)
- d/f+4,4 (41)
- EWGF (42)
- 4~3 (42)
- d/f+1,2 (42) 
- d/f+1,f+2 (44)
- cd,N+4; EWGF (46)
- d/f+1,4; d/f+4 (47)
- cd+4,1 (47)
- cd,N+4; d/f+4,4 (48)
- cd+4:1 (49)
- (u+4),4; d/f+4,4 (49)
- b+2,4,1 (50)
- d/f+1,4; d/f+2 (52)
- (u+4),4,4,4 (53)
- (u/f+4),4,4,4 (53)
- cd,2; d/f+4,4 (55)
- DEWGF; d/f+4,4 (56)
- cd,N+4; b+2,4,1 (57)


b+2,4,1
==================================
- FC,d/f+4 (53)
- FC,d/f+3 (54)
- d/b+3; FC,d/f+4 (59)


d/f+1,4
==================================
- d/f+2 (35)
- d/f+4,4 (39)
- d/f+1,2 (40)
- d/f+1,f+2 (41)
- f+1,2; d/f+2 (42)
- f+1; f+2 (43)
- cd+4,1 (44)
- f+1; cd+4,1 (47)
- b+2,4<1 (48)


f,f+2
==================================
- CD+4,4 (39)
- u/f+4 (40)
- f,f+3 (40)
- f+1; f+1; f+1; d/f+2 (43)
- f+1,2; d/f+4,4 (45)
- f+1,2; d/f+1,f+2 (47)
- d/f+3; d/f+4,4 (48)
- f+1,2; f+1,2; d/f+2 (48)
- EWGF; d/f+2 (50)
- f+1; b+2,4,1 (50)
- EWGF; EWGF (52)
- f+1,2; b+2,4,1 (54)
- b+3; b+2,4,1 (57)
- d/f+3; b+2,4,1 (57)


f,f+3
==================================
- d+3 (33)
- d/b+3; FC,d/f+4 (38)
- d/f+4,4 (41)


WGF _ EWGF [+2 dmg]
==================================
- u/f+3 (40)
- f,f; d+2; WS+4,4 (43)
- 4 (44)
- cd,N+4; d/f+4,4 (46)
- d/f+3; d/f+4,4 (48)
- f+1; f,f+1; f,f+1; 4 (48)
- f+1,2; f+1,2; d/f+2 (48)
- EWGF; d/f+2 (50)
- d/f+1,4; d/f+2 (50)
- f+1; b+2,4,1 (50)
- f+1; f,f+1; f,f+1; f,f+1; f+2 (51)
- f+3,1; d/f+4,4 (52)
- f,f+1; f,f+1; f,f+1; cd+4,1 (52)
- d/f+1,4; EWGF (52)
- EWGF; EWGF (52)
- WGF; d/f+4,4 (53)
- EWGF; d/f+4,4 (54)
- d/f+1,4; d/f+4,4 (54)
- f+3,1; d/f+1,f+2 (54)
- b+3; b+2,4,1 (57)
- d/f+3; b+2,4,1 (57)
- d/f+1,4; f,f; 1; f,f; d/f+1,2 (57)
- d/f+1,4; cd+4,1 (59)
- EWGF; b+2,4,1 (63)


EWGF (Only)
==================================
- cd+3 (49)
- EWGF; f,f+1; f,f+1; d/f+2 (58)
- EWGF; f,f+1; f,f+1; f+4 (61)
- EWGF; f,f+1; f,f+1; f+2 (63)
- EWGF; f,f+1; f,f+1; d/f+1,2 (63)


(u+4),4 _ (u/f+4),4
==================================
- d/b+3; FC+4 (28)
- d/f+4,4 (31)
- cd+4,1 (37)


u/f,N+4 _ BT,u/f+4 [-4 dmg]
==================================
- u/f+3 (42)
- f+1; f+1; f+1; f+2 (50)
- f+1,2; f+1,2; d/f+2 (50)
- f+1; b+2,4,1 (52)
- f+1; f,f+1; f,f+1; f,f+1; f+2 (53)
- f+3,1; d/f+1,f+2 (56)
- b+3,1; d/f+1,f+2 (57)
- b+3; b+2,4,1 (59)
- d/f+3; b+2,4,1 (59)


(cd+1),4
==================================
- d/b+3; FC+4 (25)
- d/f+4,4 (28)
- d/f+4; d/f+4,4 (33)
- cd+4,1 (34)


f,f,N+2,1,4,4,2,4,3,2 _ f,f,N+2,1,2,2,3,4,4,3,2 [+11 dmg]
==================================
- d/f+2 (83)
- WGF (85)
- f+1,2; d/f+2 (87)
- f+1,2; d/f+4,4 (91)
- cd+4,1 (91)


WS+1,2
==================================
- f+1,2; d/f+4,4 (47)
- f+1,2; d/f+1,f+2 (49)
- f+1,2; f+1,2; d/f+2 (50)
- f+1,2; f+1; f+2 (51)
- f+3,1; d/f+4,4 (54)
- f+3,1; d/f+1,f+2 (56)
- f+1,2; b+2,4<1 (56)


WS+2 (Stun Opponent)
==================================
- d/f+2; d/f+2 (60*)
- WGF; f+1,2; f+1,2; d/f+2 (73*)
- WGF; f+1; b+2,4,1 (75*)
- d/f+2; f+3,1; d/f+1,f+2 (77*)
- WGF; f+3,1; d/f+1,f+2 (79*)
- WGF; b+3; b+2,4,1 (82*)
- WGF; d/f+3; b+2,4,1 (82*)


(CD+4),4
==================================
- d/b+3; FC,d/f+4 (25)
- d+4 (26)
- d/f+4,4 (28)


{CL} cd+4
==================================
- d+3 (26)
- d/b+3; FC,d/f+4 (31)


{CH} d/f+2 _ {CL/CH} d/f+2 [+7 dmg]
==================================
- d/f+2 (39)
- * d/f+4,4 (41)
- WGF (41)
- EWGF (42)
- d/f+1,f+2 (44)
- cd+4,1 (47)
- cd+4:1 (49)
- b+2,4,1 (50)
- d/f+1,4; d/f+2 (52)
- (u+4),4,4,4 (53)
- f+3,1; d/f+1,f+2 (56)
- f+3,1; f+1; f+4 (56)
- f+3,1; f+1; d/f+4,4 (57)
- f+3,1; f+1,2; d/f+2 (57)
- f+3,1; f+1; cd+4,1 (62)
- f+3,1; b+2,4<1 (63)
- SSL; EWGF; b+2,4,1 (72)


{CH} d/f+3
==================================
- cd+4,1 (42)
- d/f+3; d/f+4,4 (45)
- f+3,1; d/f+4,4 (49)
- f+3,1; d/f+1,f+2 (51)
- b+3,1; d/f+1,f+2 (52)
- f+3,1; b+2,4,1 (58)


{CH} b+4
==================================
- d/f+2 (35)
- d/f+4,4 (37)
- 4 (42)
- cd+4,1 (43)
- cd+4:1 (45)
- f+1,2; d/f+1,f+2 (45)
- u+4,4 (45)
- b+2,4,1 (46)
- f+1+2,f+2 (47)
- (u+4),4,4,4 (49)
- b+3,1; d/f+4,4 (51)
- f+3,1; d/f+1,f+2 (52)
- EWGF; d/f+4,4 (52)
- d/f+1,4; d/f+4,4 (52)
- b+3,1; d/f+1,f+2 (53)
- b+3,1; f+1,2; d/f+2 (54)
- cd+1,3 (61)
- EWGF; b+2,4<1 (61)


{CH} b,b+2
==================================
- d/f+2 (44)
- d/f+1,f+2 (49)
- cd+4,1 (52)
- cd+4:1 (54)
- f+1,2; d/f+1,f+2 (54)
- b+2,4,1 (55)
- f+1+2,f+2 (56)
- d/f+1,4; d/f+2 (57)
- (u+4),4,4,4 (58)
- f+3,1; d/f+1,f+2 (61)
- EWGF; d/f+4,4 (61)
- f+1+3 (65)
- f+2+4 (65)
- cd+1,3 (70)
- EWGF; f,f+3 (72)
- EWGF; 3,1; d/f+1,f+2 (85)
- EWGF; d/f+3; b+2,4,1 (89)


{CH} f,f+3
==================================
- d/b+3 (38)
- d/f+4,4 (46)
- d+1; WS+4,4 (48)
- d+2; WS+4,4 (50)


{OCR} f+4
==================================
- d/f+4 (37)
- d/f+2 (48)
- d/f+1,4; d/f+2 (62)
- d/f+1,4; d/f+4,4 (66)
- d/f+1,4; d/f+1,f+2 (68)


{CL} FUFT f,3
==================================
- FC,d/f+4 (17)
- FC,d/f+3 (18)
- CC; d/b+3; FC,d/f+4 (23)
- CC; d+4 (24)


{CL} FDFT f,3
==================================
- FC+4 (17)
- FC+3 (18)
- d/b+3; FC,d/f+4 (23)
- d+4 (24)
- d/f+4,4 (26)
- WS+4,4 (28)


Other Combos
==================================
cd+4,1 (32)
cd+4:1 (35)
CD+4,4 (23)
CD+4:4 (26)
d/f+1,2 (26)
(u/f+4),4,4,4 (35)
d/f+4,4 (28)
WS+4,4 (31)
EWGF; EWGF; 4 (57)


Wall Combos
==================================
f+2 {WALL}; cd+1 (61)
f+2 {WALL}; b+3,1,4,1 (71)
f+1,1,2 {WALL}; f+1,1,2 (41)
f+1,1,2 {WALL}; f+1,2,2 (43)
f+1,1,2 {WALL}; b+3,1,4,1 (64)
b+3,1,4,1 {WALL}; b+3,1,4,1 (97)
f+1+2,f+2 {WALL}; cd+1 (74)
f+1+2,f+2 {WALL}; b+3,1,4,1 (84)
f+1+2,f+2 {WALL}; b,b; 1 {WALL}; b+3,1,4,1 (88)
u/f,N+4 {WALL}; 1 {WALL}; b+3,1,4,1 (71)
cd+1 {WALL}; b+3,1,4,1 (85)
cd+1 {WALL}; 1 {WALL}; b+3,1,4,1 (89)
cd+1 {WALL}; f+1 {WALL}; b+3,1,4,1 (90)
WGF {WALL}; cd+3 (49)
WGF {WALL}; b+2,4,1 (58)
WGF {WALL}; b+3,1,4,1 (65)
WGF {WALL}; 1,2 {WALL}; b+3,1,4,1 (75)
EWGF {WALL}; cd+3 (51)
EWGF {WALL}; b+2,4,1 (60)
EWGF {WALL}; EWGF {WALL}; d/f+4,4 (61) 
EWGF {WALL}; d/f+1,4 {WALL}; 1,2,2 (67)
EWGF {WALL}; f+1,2 {WALL}; b+3,1,4,1 (78)



-------------------------------------------------------------------
                            Q. King
-------------------------------------------------------------------


u/f+4 _ u/f,N+4 [+12 dmg] _ BT,u/f+4 [+8 dmg] _ {CH} u+4 [+5 dmg]
==================================
- d/f+1,2; d+3+4,2 (39)
- f+1; d/f+1,2; d+3+4,2 (41)
- b+1; f+1; b+1; d+3+4,2 (42)
- f+1+2; f+3; d+3+4,2 (49)
- f+2,2; f+1; f+1+3 (49)
- f+1,2; f+2,2,2 (50)
- b+1; f+1; f+2,2,2 (51)
- 2,1; f,f,N+1,2; f+2+4 (51)
- f+1,2; f+1,2; f+2+4 (51)
- f+2,2; f+1,2; b+3 (52)
- f+2,2; f+1; 1+2,1 (53)
- 2; f+2,2; f,hcf+1 (57)
- f+1+2; d+2+4,1+2,1+2 (60)
- f+2,2; d+2+4,1+2,1+2 (60)
- f+1+2; d+2+4,2,1,3,4 (72)
- f+2,2; d+2+4,2,1,3,4 (72)


u/f+1+2
==================================
- d/f+4 (45)
- d+3+4,2 (47)
- d+2; WS+2 (50)
- d+2; WS+4 (50)
- d+2; FC+3+4,2 (50)
- b+3 (51)
- d/f+1,2; d+3+4,2 (61)
- d/f+2; d/f+1,2; d+3+4,2 (66) {Marduk only}


WS+1+2
==================================
- d/f+1,2; d+3+4,2 (44)
- f+2,2,2 (45)
- 2,1; f,f; 1,2; d/b+3 (49)
- b+1; d/f+1,2; d+3+4,2 (50)
- 2,1; f,f; 1,2; b+3 (52)
- b+1; 1; f+2,2,2 (55)
- f+2,2; f+1,2; b+3 (57)
- f+2,2; f+1; 1+2,1 (58)
- f+1+2; d/f+1,2; d+3+4,2 (58)
- 2; f+2,2; f,hcf+1 (62)
- f,f+3; d+2+4,1+2,1+2 (60)
- f+2,2; d+2+4,1+2,1+2 (65)
- f,f+3; d+2+4,2,1,3,4 (72)
- f+2,2; d+2+4,2,1,3,4 (77)


FC,d/f+1
==================================
- u/f+3 (33)
- WS+4; d+3+4,2 (45)
- WS+1+2; d/f+1,2; d+3+4 (51)
- f,f+3; d/f+1,2; d+3+4 (56)
- f,f+3; 1; f+2,2,2 (61)
- f,f+3; d+2+4,1+2,1+2 (63)
- f,f+3; d+2+4,2,1,3,4 (75)


FC,d/f+2
==================================
- d/b+2+4 (55)
- f+3; d/f+1,2; d+3+4,2 (58)
- f+3; 1; f+2,2,2 (63) {All except Jack-5 and Kuma}
- f+3; d+2+4,1+2,1+2 (65)
- f+3; d+2+4,2,1,3,4 (77)


{CH} 4
==================================
- f+2+4 (39)
- b+3 (40)
- b+1; d+3+4,2 (43)


{CH} b+1
==================================
- cd+1+2 (34)
- 1+2,1 (37)
- 2,1; b+3 (39)
- f+2,2; f+1; b+3 (47)
- 2,1; f+2,2,2 (53)
- f+2,2; f+1; 1+2,1 (55)
- f,f+3; d+2+4,1+2,1+2 (57)
- f,f+3; d+2+4,2,1,3,4 (69)


{CH} b+2#
==================================
- f,f; d+4 (43)
- f,f; d+3 (48)
- d/b+3 (53)
- d+1+2 (57)
- cd+1+2 (64)
- f,f; d/b+2+4 (66)
- f,f; d/b+1+3 (69)


{CH} d/b+3
==================================
- FC,d/f+4,2 (32)
- WS+4; d+3+4,2 (44)


{CH} f,f,N+2
==================================
- d+1+2 (21*)
- b+3 (23*)
- 1+2,1 (29*)
- u+2+4 (31*)
- f+2,2,2 (34*)
- 2+4 (42*)
- f+2,2; f+1,2; b+3 (46*)
- f+2,2; f,hcf+1 (46*)
- d/b+1+2 (47*)
- f+3; d+2+4,2,1,3,4 (51*)
- f,hcf+1 (72*)


{CH} f,f,N+1+2
==================================
- d+3+4 (10)
- b+3 (23)


{CH} u/f+1+2
==================================
- b+3 (58)
- 1,2; b+3 (75)
- f+3; d/f+1,2; d+3+4,2 (77)
- f+3; 1; f+2,2,2 (82)
- f+3; d+2+4,1+2,1+2 (84)
- f+3; d+2+4,2,1,3,4 (96)


{CH} cd+1+2
==================================
- b+3 (49)
- f,hcf+1 (55)
- u+2+4 (57)
- d/f+1,2; d+3+4,2 (59)
- f+3; f+1; b+3 (60)
- f+1,2,1; d+3+4,2 (60)
- f,f+3; 1; f+2+4 (63)
- f+1,2,1; f+2+4 (65)
- f+3; f+1,2; d+3+4,2 (66)
- 2; f+2,2; d/f+1,2 (68)
- f,f+3; d/f+1,2; d+3+4,2 (68)
- f+1,2; f+2,2,2 (70)
- 2,1; f+2,2,2 (71)
- f+2,2; f+1,2; b+3 (72)
- f+2,2; f+1; 1+2,1 (73)
- f+3; d+2+4,1+2,1+2 (75)
- d+2+4,2,1,3,4 (75)
- 2; f+2,2; f,hcf+1 (77)
- f+1+2; d+2+4,1+2,1+2 (80)
- f+3; d+2+4,1+2,1+2 (80)
- f+3; d+2+4,2,1,3,4 (87)
- f+1+2; d+2+4,2,1,3,4 (92)
- f+2,2; d+2+4,2,1,3,4 (92)


{CH} BT,3
==================================
- d+1+2 (32)
- b+3 (34)
- d/f+1,2; d+3+4,2 (44)


{OBT} FC,d/f+2
==================================
- d/f+4 (33)
- d+3+4,2 (35)
- f+1; b+3 (39)
- f+1,2; d/f+1 (42)
- f+1,2; d+3+4,2 (45)


{CL} FUFT f,3
==================================
- FC,d/f+3 (18)
- CC; d/b+3 (21)
- FC,d/f+4,2 (22)
- FC,d/f+4,4 (22)


{CL} FDFT f,3
==================================
- FC+4 (17)
- FC+3 (18)
- d/f+4 (20)
- d/b+3 (21)
- FC,d/f+4,2 (22)
- FC,d/f+1 (24)
- WS+2 (24)
- WS+1; d+3+4,2 (34)
- WS+4; d+3+4,2 (34)
- d/f+1,2; d+3+4,2 (36)


Other Combos
==================================
1+2,1 (39)
f+2,2 (30)
d/f+1,2 (27)
{CH} d/f+3,4 (35)
{CH} d+3+4,4 (23)
(Against Kuma) {CH} cd+1+2; f,F+3; 1; f+2,2,2 (73)


Wall Combos
==================================
3 {WALL}; b+4 (47)
1+2,1 {WALL}; d/f+1,2 (56)
1+2,1 {WALL}; u/b+1 (60)
1+2,1 {WALL}; f+2,2 (61)
1+2,1 {WALL}; 1+4 (64)
1+2,1 {WALL}; f+2+3 (68)
1+2,1 {WALL}; f,f+2,1 (72)
f+2+3 {WALL}; f+1+4 (55)
f+2+3 {WALL}; f+2+3 (80)
b+1+2 {WALL}; b+3 (21)
b+3 {WALL}; b+3 (40)
b+3 {WALL}; f+2,2 (45)
b+3 {WALL}; f+2+3 (52)
f+2+3 {WALL}; 4; d+3+4,2 (64)
f,f+4 {WALL}; b+4 (46)
u/f+4 {WALL}; f+2+3 (43)
u/f,N+4 {WALL}; 1 {WALL}; f,hcf+1 (53)
u/f,N+4 {WALL}; 1,2 {WALL}; d/f+1,2 (59)
u/f,N+4 {WALL}; 1; d+2+4,2,1,3,4 (73)
WS+2 {WALL}; b+3 (37)
WS+2 {WALL}; d/f+1,2 (37)
WS+2 {WALL}; b+4 (42)
WS+1+2 {WALL}; f+2+3 (48)
WS+1+2 {WALL}; d+2+4,2,1,3,4 (61)



-------------------------------------------------------------------
                         R. Kuma / Panda
-------------------------------------------------------------------


2,1,2
==================================
- FC+2 (25)
- FC+4 (27)


d/f+2
==================================
- f+2; 1+2,[3+4] (26)
- f+2; f+2; d/b+2 (30)
- f+2; f+2; f+1+2 (35)
- f+2; f+2; f,f+2 (35)
- u/f+3,4,1+2 (36)
- f+2; u/f+3,4,1+2 (41)


f+1~1,1 _ {CH} f+1~1,1 [+2 dmg]
==================================
- f+2; d/b+2 (43)
- f+2; d/f+1+2 (44)
- f+2; 1+2,[3+4] (45)
- f+2; f+1+2 (48)
- f+2; f+1; 1+2,[3+4] (51)
- f+2; f+1; f+1+2 (54)


D/F+2,1
==================================
- FC+1 (26)
- WS+1 (26)
- CC; 1+2 (28)
- f,f+2 (31)


D/F+2,1,2
==================================
- CC; 1+2 (34)
- f,f+2 (37)


b+1+2,3+4
==================================
- {HBS} 1,1 (59)
- {HBS} 2 (61)
- {HBS} 1,2 (61)
- {HBS} 1+2 (66)


u/f+3 _ (u/f+3),4
==================================
- f+2; f+2; d/b+2 (33)
- f+4; 1+2,[3+4] (38)
- f+2; f+2; f,f+2 (38)
- f+2; f+2; f+1+2 (38)
- u/f+3,4,1+2 (39)
- f+2; u/f+3,4,1+2 (44)


u/f+4 _ BT,u/f+4 [+8 dmg]
==================================
- f+1+2 (28)
- 2; 1+2,[3+4] (28)
- u/f+1+2 (32)
- f+2; f+2; d/b+2 (33)
- f+2; u/f+1+2 (35)
- f+4; 1+2,[3+4] (38)
- f+2; f+2; f,f+2 (38)
- f+2; f+2; f+1+2 (38)
- u/f+3,4,1+2 (39)
- f+2; u/f+3,4,1+2 (44)
- f+4; f+2; f,f+2 (47)


f,f+2
==================================
- u/f+3+4 (36)
- b,f+2+3 (43)
- FC,N; WS+1+2,1+2,[3+4] (44)
- u/f+1+2; d/b+2 (47)
- u/f+3,4,1+2 (48)
- u/f+1+2; 1+2 (49)
- d,d/b,b,D/F+2 (50)
- u/f+1+2; f+2; 1+2,[3+4] (55)
- u/f+1+2; f+2; f,f+2 (58)
- u/f+1+2; f+2; f+1+2 (58)
- U/F,4; u/f+3,4,1+2 (62)
- u/f+1+2; u/f+3,4,1+2 (64)


WS+1
==================================
- f+2; 1+2,[3+4] (28)
- f+2; f+2; d/b+2 (32)
- f+2; f+2; f+1+2 (37)
- f+2; f+2; f,f+2 (37)
- u/f+3,4,1+2 (38)


WS+2
==================================
- f+2; f+2; d/b+2 (35)
- u/f+4; f+1; d/b+2 (35)
- u/f+4; f+1; 1+2,[3+4] (37)
- f+2; f+2; 1+2,[3+4] (37)
- f+4; d/b+2 (38)
- f+2; f+2; f+1+2 (40)
- f+2; f+2; f,f+2 (40)
- u/f+3,4,1+2 (41)
- f+2; u/f+3,4,1+2 (46)


WS+1+2 _ (1+2),1+2 [-5 dmg]
==================================
- 2; d/b+2 (34)
- f+1; d/b+2 (34)
- 2; 1+2,[3+4] (36)
- f+1; 1+2,[3+4] (36)
- 2; f,f+2 (39)
- f+1; f,f+2 (39)


HBS,1+2
==================================
- {BT} f,f; d/b+2 (32)
- {BT} U/F,1 (34)
- {BT} f,f; 1+2 (35)
- {BT} f,f; f+1+2 (39)


ROL 1
==================================
- f,f; d/b+2 (40)
- f,f; d/b+3 (43)
- f,f+2 (50)


ROL 2
==================================
- 4; d/b+2 (41)
- f+2; f+1; d/b+2 (41)
- f+2; f+2; 1+2,[3+4] (43)
- f+4; d/b+2 (44)
- 4; f,f+2 (46)
- f+2; f+2; f,f+2 (46)
- f+2; f+2; f+1+2 (46)
- u/f+3,4,1+2 (47)
- f+4; f,f+2 (49)
- f+2; u/f+3,4,1+2 (52)


SIT 1
==================================
- FC+4 (23)
- FC+3 (24)
- CC; d/b+2 (24)
- CC; 1+2,[3+4] (27)
- FC+3+4; {HBS} 1,2 (27)
- FC+1,1 (28)
- f,f+2 (31)


SIT 2
==================================
- f+2; d/b+2 (32)
- f+2; 1+2,[3+4] (34)
- f+2; f+1+2 (37)
- f+2; f,f+2 (37)
- u/f+3,4,1+2 (44)


{CH} 4 _ {CH} f+4 [+6 dmg]
==================================
- f+2; d/b+2 (38)
- f+1+2 (39)
- f+2; 1+2,[3+4] (40)
- f+2; f,F+2 (43)


{CH} u+4
==================================
- f+1+2 (33)
- 2; 1+2,[3+4] (33)
- u/f+1+2 (37)
- f+2; f+2; d/b+2 (38)
- f+2; f+2; f,f+2 (43)


{CH} D/F+1,2,1,2
==================================
- FC+2 (49)
- FC+1 (52)
- WS+1 (52)
- WS+2 (54)
- CC; 1+2,[3+4] (55)
- f,f+2 (59)
- f,f,N+2; 1+2,[3+4] (59)
- f,f,N+2; f,f+2 (62)
- u/f+3,4,1+2 (70)


{CH} FC,D/F+1,2,1
==================================
- f+2; f+2; f+1+2 (39)
- f+2; f+2; f,f+2 (39)
- u/f+3,4,1+2 (40)
- f+2; u/f+3,4,1+2 (45)


{CH} FC,D/F+2,1,2
==================================
- WS+1 (50)
- WS+2 (52)
- f,f+2 (57)
- u/f+3,4,1+2 (68)


{CL} FUFT f,3 _ {CL} ROL *3
==================================
- CC; d/b+2 (18)
- CC; 1+2,[3+4] (21)
- FC+3+4; {HBS} 1,2 (21)
- FC+1,1 (22)
- f,f+2 (25)


{CL} FDFT f,3
==================================
- FC+4 (17)
- FC+3 (18)
- d/b+2 (18)
- d/b+3 (20)
- 1+2,[3+4] (21)
- FC+3+4; {HBS} 1,2 (21)
- FC+1,1 (22)
- f,f+2 (25)
- FC+3+4; {HBS} 1+2 (26)


Other Combos
==================================
1+2,(1+2),1+2 (29)
(1+2),1+2,1+2 (28)
{CH} 1,1,1 (52)
WS+1,2 (40)
WS+1+2,1+2 (32)
u/f+3,4,1+2 (33)
HBS 2; {HBS} 3+4 (30)
{OGR} u/f+3+4,1 (32)


Wall Combos
==================================
1+2, {NEAR WALL} 1+2 {WALL}, 1+2 (41)
f,f+2 {WALL}; f+2 {WALL}; u/f+3,4 (52)
f,f+2; 3+4; {HBS} d+1+2 {WALL}; {HBS} 1+2 (55)
f,f+2; u/f+1+2 {WALL}; b+3+4 (63)
HBS 3+4 {WALL}; u/f+3,4,1+2 (47)
ROL 1 {WALL}; b,f+2+3 (58)
b,d/b,d,D/F+2 {WALL}; WS+1+2,1+2 (66)
{NEAR WALL} b,B+2+3+4 {WALL} (409)



-------------------------------------------------------------------
                          S. Lee Chaolan
-------------------------------------------------------------------


d/f+2
==================================
- f,f+3 (31)
- f; u/f+4; d+4,N+4 (33)
- 4,(3),4 (35)
- 1,2~f; 1,2~f; 1,2~f; u/f+4 (38)
- f+1,2~f; 1,2~f; 1,2~f; u/f+4 (39)
- 1,2~f; 1,2~f; 1; f,f+3 (41)
- d/f+1; b+1,1~f; 1,2~f; 1,2~f; u/f+4 (42)
- b+1,1~f; 1,2~f; f+2,3,[4] (41)
- 1,2~f; 1,2~f; f+2,3,[4] (43)
- f+4; b+1,1~f; 1,2~f; u/f+4 (44)
- d/f+1; b+1,1~f; 1,2~f; 1; f,f+3 (45)
- b+1,1~f; 1,2~f; 1,2~f,N+3,4 (46)
- u/f+4; 4,3,4 (48)
- f+4; b+1,1~f; 1,2~f,N+3,4 (48)
- 1,2~f; 1,2~f; 1,2~f; 1,2~f,N+3,4 (48)
- 4; b+1,1~f; 1,2~f,N+3,4 (50)
- d/f+1; b+1,1~f; 1,2~f; 1,2~f,N+3,4 (52)
- f,f+4; 1,2~f; 1,2~f,N+3,4 (56)


d/b+1+2 
==================================
- f,f; d+3,[4] (89) 
- f,f; d+4,N+4 (92) 


d/b+1+2 {Only 1st hit connects}
==================================
- d+3,[4] (19)
- d+4,N+4,4 (25)
- 3,3 (26)
- f,f+3 (29)


f,N+3 _ WR+3
==================================
- 4,3,4 (49)
- 1,2~f; 1,2~f; 1; f,f+3 (49)
- 1,2~f; 1,2~f; f+2,3,[4] (51)
- f+1; 1,2~f; 1,2~f,N+3,4 (53)
- 1; d/f+1; b+1,1~f; 1,2~f,N+3,4 (55)
- 1,2~f; 1,2~f; 1,2~f,N+3,4 (56)


f,N+3,4 _ WR+3,4
==================================
- d+3,[4] (37)
- f+1; f,f+3 (47)
- 2; f,f+3 (49) 
- 1,2~f; 1,2~f,N+3,4 (59)
- f+1; b+1,1~f; 1,2~f,N+3,4 (60)
- f+1,2~f; 1,2~f,N+3,4 (60)


(f,N+3),4 _ (WR+3),4
==================================
- f,f+3 (34)
- f+2,3,[4] (35)
- f+4; f,f+3 (38)
- b+1,1~f; 1,2~f; 1,2~f,N+3,4 (49)
- f+1,2~f; 1,2~f; 1,2~f,N+3,4 (52)


u/f+4
==================================
- d+1; WS+3,3 (31)
- u/f+4; D+4,4 (32)
- u/f+4; d+4,N+4 (36)
- f+1; f+1; f+1; f,f+3 (39)
- f+1; f+1; b+1,N+1,2 (40)
- f+1; 2,2,3,[4] (42)
- d/f+1; b+1,1~f; 1,2~f; 1,2~f; u/f+4 (45)
- 1,2~f; 1,2~f; f+2,3,[4] (46)
- d/f+1; b+1,1~f; 1,2~f; 1; f,f+3 (48)
- b+1,1~f; 1,2~f; 1,2~f,N+3,4 (49)
- 2; b+1,1~f; 1,2~f,N+3,4 (49)
- 2; 1,2~f; 1,2~f,N+3,4 (51)
- f+1; f+1; 1,2~f; 1,2~f,N+3,4 (51)
- 4,4; b+1,1~f; 1,2~f; 1,2~f; f+4 (51)
- f+1; b+1,1~f; 1,2~f; 1,2~f,N+3,4 (52)
- 4; b+1,1~f; 1,2~f,N+3,4 (53)
- 2; d/f+1; b+1,1~f; 1,2~f,N+3,4 (54)
- d/f+1; b+1,1~f; 1,2~f; 1,2~f,N+3,4 (55)
- 4,4; b+1,1~f; 1,2~f,N+3,4 (56)
- 4,3,4; f,f+3 (58)
- f,f+4; 1,2~f; 1,2~f,N+3,4 (59)


u/f,N+4 _ BT,u/f+4 [-4 dmg] _ {CH} u+4 [-7 dmg]
==================================
- f,f+3 (44)
- 4; f,f+3 (50)
- u/f+4; 1,2~f; f+2,3,[4] (59)
- b+1,1~f; 1,2~f; 1,2~f,N+3,4 (59)
- f+4; b+1,1~f; 1,2~f,N+3,4 (61)
- 1,2~f; 1,2~f; 1,2~f,N+3,4 (61)
- 4; b+1,1~f; 1,2~f,N+3,4 (63)
- u/f+4; 1,2~f; 1,2~f,N+3,4 (64)


b,b+4
==================================
- f,f; d+3,[4] (32)
- d,d/f+4 (35)


d,d/b+4
==================================
- f,f+3 (41)
- U/F,4; f,f+3 (53)
- b+3~3:4 (54)
- U/F,4; b+1,1~f; 1,2~f; d+3,[4] (56)
- u/f+4; 1,2~f; 1,2~f; 1,2~f; f+4 (56)
- u/f+4; 1,2~f; 1,2~f,N+3,4 (61)
- d/f+1; b+1,1~f; 1,2~f; 1,2~f,N+3,4 (62)
- SS+2~f; 1,2~f; 1,2~f,N+3,4 (62)
- 4,4; b+1,1~f; 1,2~f,N+3,4 (63)
- 4,3,4; f,f+3 (65)
- f,f+4; 1,2~f; 1,2~f,N+3,4 (66)
- U/F,4; b+1,1~f; 1,2~f,N+3,4 (66)
- U/F,4; 1,2~f; 1,2~f,N+3,4 (68)
- f,f+4; b+1; b+1,1~f; 1,2~f,N+3,4 (68)
- U/F,4; b+1; b+1,1~f; 1,2~f,N+3,4 (70)
- f,N+3,4; b+1,1~f; 1,2~f,N+3,4 (70)


HMS 2
==================================
- f,F+3 (42)
- u/f+3+4 (44)
- f,f; d/f+1; f+1; f,f+3 (47)
- f,f; 4,3,4 (52)
- f,f; 1,2~f; 1,2~f; 1; f,f+3 (52)
- f,f; 1,2~f; 1,2~f; 1,2~f,N+3,4 (59)
- f,f; d/f+1; 1,2~f; 1,2~f,N+3,4 (59)


HMS 4 _ HMS b,4
==================================
- d+3,[4] (31)
- FC,d/f+4 (34)
- FC+2; FC,d/f+4 (36)
- WS+4,[3] (36)
- WS+3,3 (37)
- D+4,(4),4,4,[3] (38)
- FC,u/f+4,[3] (39)
- f,f+3 (41)
- FC+1; CC; 1,2~f; 1,2~f,N+3,4 (54)
- CC; d/f+1; 1,2~f; 1,2~f,N+3,4 (58)


HMS,4~u/f+4
==================================
- D+4,(4),4 (37)
- D+4,4 (39)
- d/f+4,[3] (39)
- d+4,N+4 (43)
- d+4,N+4,(3),3 (50)


HMS,u/f+3
==================================
- f,f; d+4 (37)
- f,f; d+3,[4] (44)
- d,d/f+4 (48)
- d,d/b+4 (52)
- u/f+3+4 (60)


SSL+4
==================================
- d+3,[4] (39)
- d/b+3 (46)


FC,u/f+4
==================================
- WS+4,[3] (39)
- WS+3,3 (40)
- u/f+4; d+4,N+4 (46)
- CC; 1,2~f; 1,2~f; 1,2~f,N+3,4 (61)
- WS+1; 1,2~f; 1,2~f,N+3,4 (62)


FC,u/f+4,3
==================================
- {HMS} 1,1 (41)
- {HMS} 1; {HMS} 1 (42)


{CH} 1,2,4# _ {CH} (1,2),4#
==================================
- d/f+4,[3] (36)
- d+4,N+4 (38)
- d,d/b+4 (41)
- d/f+2; d+3,[4] (41)
- f,f+4 (41)
- f,f+3 (45)
- 4,3,4 (46)


{CH} 1+2
==================================
- FC,d/f+3 (33)
- CC; d+3,[4] (34)
- FC,d/f+4 (37)


{CH} 4
==================================
- f,f+3 (38)
- f,f; 1,2~f; 1,2~f; f+2,3 (50)
- b+1,1~f; 1,2~f; 1,2~f,N+3,4 (53)
- f,f; 1,2~f; 1,2~f; 1,2~f,N+3,4 (55)


{CH} b+4 _ {OCR} b+4 [-4 dmg]
==================================
- f,f+3 (45)
- f+2,3,[4] (46)
- u/f+3+4 (47)
- f,f; 4,4; f,f+3 (54)
- f,f+4; f,f+3 (55)
- f; 4,3,4 (55)
- f,N+3,4,4 (59)
- f,f; 1,2~f; 1,2~f; 1,2~f,N+3,4 (62)
- f; u/f+4; 1,2~f; 1,2~f,N+3,4 (65)
- SS+2~f; 1,2~f; 1,2~f,N+3,4 (66)
- f,f+4; b+1,1~f; 1,2~f,N+3,4 (68)
- f,f; 4,3,4; f,f+3 (69)
- f,f+4; 1,2~f; 1,2~f,N+3,4 (70)
- U/F,4; 1,2~f; 1,2~f,N+3,4 (72)
- f,f; 4,u+3; f,f; 1,2~f,N+3,4 (77)


{CH} b+4~3 _ {OCR} b+4~3 [-4 dmg]
==================================
- {HMS} (1),3 (40)
- {HMS} 4 (41)
- {HMS} 2 (42)
- {HMS} u/f+3 (47)
- {HMS} f,N+3,4,4 (59)
- {HMS} f; 1,2~f; 1,2~f; 1,2~f,N+3,4 (62)
- {HMS} f; 4,3,4; f,f+3 (69)


{CH} f,f+4
==================================
- d+1; WS+3,3 (42)
- u/f+4; d/f+4,[3] (43)
- f,f+4; d+4,N+4 (52)
- 4,4; f,f+3 (54)
- d/f+1; 1,2~f,N; f+2,3 (57)
- b+1,1~f; 1,2~f; 1,2~f,N+3,4 (60)
- 1,2~f; 1,2~f; 1,2~f,N+3,4 (62)
- d/f+2; 1,2~f; 1,2~f,N+3,4 (63)


{CH} SS+2~f
==================================
- d+1 (25)
- d+4 (27)
- d+2 (28)
- f+4 (33)


{CH} WS+2
==================================
- f,f+3 (37)
- f+1,2~f; 1,2~f,N+3,4 (49)
- b+1,1~f; 1,2~f; 1,2~f,N+3,4 (52)
- d/f+1; b+1,1~f; 1,2~f; 1,2~f,N+3,4 (58)


{OBT} b+4
==================================
- f,f+3 (41)
- f+2,3,[4] (42)
- u/f+3+4 (43)
- f,f+4; f,f+3 (51)
- f,N+3,4,4 (55)
- f,f; 1,2~f; 1,2~f; 1,2~f,N+3,4 (58)
- f; u/f+4; 1,2~f; 1,2~f,N+3,4 (61)
- SS+2~f; 1,2~f; 1,2~f,N+3,4 (62)
- f,f+4; 1,2~f; 1,2~f,N+3,4 (66)


{OBT} b+4~3
==================================
- {HMS} (1),3 (36)
- {HMS} 4 (37)
- {HMS} u/f+3 (43)
- {HMS} f; 1,2~f; 1,2~f,N+3,4 (52)
- {HMS} f,N+3,4,4 (55)


{OBT} WS+2
==================================
- f,f+3 (34)
- 1,2~f; 1,2~f; 1,2~f; f+4 (40)
- 1,2~f; 1,2~f; f+2,3 (46)
- b+1,1; 1,2~f; f+2,3 (48)
- b+1,N+1; 1,2~f; f+2,3 (52)


{CL} FUFT f,3
==================================
- FC,d/f+3 (18)
- CC; d+3,[4] (19)
- CC; d/b+3 (21)
- FC,d/f+4 (22)
- WS+3,3 (25)


{CL} FDFT f,3
==================================
- FC+4 (17)
- FC+3 (18)
- d+3,[4] (19)
- d/f+4,[3] (20)
- d/b+3 (21)
- FC,d/f+4 (22)
- d+4,N+4,4 (25)
- WS+3,3,d+3 (29)


Other Combos
==================================
WS+3,3 (27)
f,N+3,4<4 (42)
f,N+3,4
- f; d/f+3,2,4 (42) 
- f; d/f+3,2,3 (43)
- f; d+4,1; d+4,1; u/f+1 (45)
- f; d+4,1; d/f+3,2,3 (50)


{CH} 4
==================================
- f+3 (26)
- u/f+1 (32)
- f+1+2 (32)
- f,F+3 (35)
- f,F+1+2 (39)


{CH} u/f+4 _ {CH} u+4 _ {CH} U/F+4
==================================
- d+4,1; d+4,1; u/f+1 (51)
- d+4,1; d+4,1; f,f+3 (53)
- d+4,1; d+4,1; f,f+1+2 (56)
- d+4,1; d/f+3,2,3 (56)


{CH} f,f+3 _ {CH} qcf,3 _ {CH} (SS+1),f,3
==================================
- f,f+3 (47)
- f,f+1+2 (51)
- u/f+4,3,4; u/f+1 (54)
- u/f+4,3,4; f+1+2 (54)
- f,f; d+4,1; d+4,1; u/f+1 (57)


{CH} d/f+1+2 {Only second hit connects}
==================================
- d/b+3+4; d/f+1,2; d/f+1,2; u/f+1 (66*)
- d/b+3+4; d/f+1,2; d/f+3,2,3 (68*)
- d/b+3+4; d/f+1,2; d/f+1,2; f,f+1+2 (71*)


{CH} b,f+1
==================================
- d/f+1+2; d/f+1,2; u/f+1 (54)
- d/f+1; d/f+3,1,2,f+1+2 (55)
- d/f+1,2; d/f+1,2; u/f+1 (59)
- d/f+1,2; d/f+3,2,3 (61)


{CH} d,d/f+4 _ {CH} FC,d/f+4
==================================
- U/F+4 (42)
- f,f+3 (43)
- FC+4,1; f+1,2; f,f+3 (57)
- WS+4; d/f+1,2; u/f+1 (57)
- WS+4; d/f+1,2; f,f+3 (59)


{CH} f+3 _ {CH} (1),4 [-11 dmg] _ {CH} 1,4 [-11 dmg] 
==================================
- f+1; f+1; 1,4,1 (60)
- d+4,1; d+4,1; f,f+3 (61)
- d/f+1,2; d/f+1,2; u/f+1 (66)
- d/f+3,2; d/f+1,2; u/f+1 (66)
- f+3; d+4,1; u/f+1 (67)
- d/f+3,2; d/f+3,2,3 (68)
- d/f+1,2; d/f+3,2,3 (68)


{CH} (b+3,4),4
==================================
- d+4,1 (30)
- d+3,2 (34)
- 1+4 (34)
- u/f+1 (35)
- f,f+3 (38)
- d/f+1,2; d/f+1,2; u/f+1 (55)


{CH} (u/f+4,3),4
==================================
- f+1+2 (30)
- f,f+3 (33)


{CH} SS+4
==================================
- d+3+4 (27)
- d+3,2 (29)
- u/f+1 (30)
- d,d/f+4 (31)
- U/F+4 (32)
- f,f+3 (33)


{OBT} U/F,1
==================================
- d+4,1; u/f+1 (31)
- d+4,1; f+1+2 (34)
- d+4,1; f+1; f+1+2 (36)
- d+4,1; f,f+3 (36)
- d+4,1; d/f+3,2,3 (47)


{OBT} SSL+1
==================================
- f+1; f+1; f+1; f+1+2 (32)
- f+1,2; 1+4 (35)
- f+1; d/f+1,2; u/f+1 (39)
- d/f+1; d/f+1; f,f+3 (39)
- d/f+1; d/f+1; d/f+1; u/f+1 (42)
- f+1; f+1; d/f+3,2,3 (43)
- d/f+1; d/f+3,2,3 (45)
- d/f+3,2; f+1; f,f+1+2 (45)
- d+4,1; d/f+3,2,3 (47)
- d/f+3,2; d/f+3,2,3 (51)


{CL} FUFT f,3
==================================
- FC,d/f+3,2 (23)
- FC,d/f+4 (25)
- U/F+4 (26)
- FC,d/f+3,4 (28)
- D/F+4,1; d+4,1; u/f+1 (40)
- D/F+4,1; d+4,1; f,f+3 (42)
- D/F+4,1; d/f+3,2,3 (45)


{CL} FDFT f,3
==================================
- FC,d/f+3,2 (23)
- FC,d/f+4 (25)
- U/F+4 (26)
- FC,d/f+3,4 (28)
- d+4,1; f+1+2 (32)
- d+4,1; f,f+3 (34)
- d+4,1; d+4,1; f,f+3 (39)
- d+4,1; d+4,1; u/f+1 (40)
- d+4,1; d/f+3,2,3 (45)


Other Combos
==================================
b+1+2; u/f+1 (52)
(b+3),4,3+4 (32)
(b+3),4,4 (33)
f+4,3+4,4 (53)
d/f+3,4 (25)
b+1+2 {BY WALL}; d+3+4 (44)
{CH} (f+4),4; u/f+1 (39)
{CH} (1),4,3 (35)
(BIG) {CH} b+2,2 (30)


Wall Combos
==================================
3,4 {WALL}; b+1+2 (58)
3,4 {WALL}; d/f+1,2,1,2 (68)
d/f+2 {WALL}; u/f+4,3,4 (46)
d/f+2 {WALL}; d/f+1,2,1,2,4,3 (55)
f+1+2 {WALL}; d/f+1,2,1,2 (58)
f,f+1+2 {WALL}; f,f+1+2 (67)
f,f+1+2 {WALL}; b+1+2 (69)
f,f+1+2 {WALL}; d/f+1,2,1,2 (73)
d/b+3+4 {WALL}; u/f+4,3,4 (59)
d/b+3+4 {WALL}; d/f+1,2,1,2,4,3 (68)
d/b+3+4 {WALL}; b+3,4,4 (68)
f+4,3+4 {WALL}; d/f+3,2,3 (63)
{CL} d/b+2; 3,4 {WALL}; d/f+1,2,1,2 (98*)
{CH} d/b+4,3 {WALL}; b+3,4,4 (72)



-------------------------------------------------------------------
                          X. Paul Phoenix
-------------------------------------------------------------------


d/f+2
==================================
- f+1,2; f+1,2; d+1 (39)
- f+1; f,f+1; f,f+1; f,f+1; d+1+2 (41)
- f+1; f+1; f+1; f,f+2:1 (43)
- f+1; f+2; f+1; f,f+2:1 (46)
- f+2; f+1; f,f+1; f,f+1; f,f+2,2 (47)
- f+1,2; f+1,2; qcf+2 (48)
- f+2; f+2; f+2; d+1+2 (48)
- b+3; f+1,2; d+1+2 (49)
- b+3; b+3; d+1+2 (49)
- d/f+1~b; {SWY} 3,2,1 (49)
- b+3; f+1,2; qcf+2 (50)
- b+3; f+1; f+1; f,f+2:1 (51)
- b+3; b+3; f+1; qcf+2 (53)
- b+3; f+2; f+1; f,f+2:1 (54)
- b+3; f+1,2; f,f+2:1 (54)
- b+3; qcb,3,2,1 (54)


qcf+1
==================================
- qcf+2 (44)
- f+1; f+1; u/f+3,4 (47)
- f+2; f+2; d+1+2 (50)
- f+2; f+1; f,f+1; f,f+2,1 (51)
- f+1; f+1; f+1; f,f+2:1 (51)
- f+2; f+1; f,f+2:1 (52)
- d+4:2,1+2 (53)
- b+3; f+2; d+1+2 (54)
- f+2; f+1; f,f+1; f,f+1; f,f+2,2 (55)
- f+2; f+1; f+1; f,f+2:1 (55)
- b+3; f+2; f+1; qcf+2 (58)
- b+3; d+4:2,1+2 (60)
- b+3; f+1,2; f,f+2:1 (62)
- b+3; d+4:2:1+2 (63)


qcf+1+2 _ FC,d/f+1+2 _ f,f+2,2 _ (f,f+2),2
 _ FC,d/f+2,2 _ (FC,d/f+2),2 _ SWY 3,2,2 _ SWY (3,2),2
==================================
- d/b+4 (25)
- d/b+3 (29)
- d+3 (29)
- d+1 (31)
- d+2 (35)
- d+4:2,1+2 (50)
- qcb,3,2,1 (52)
- d+4:2:1+2 (53)


b,f+1
==================================
- f,f; d+1 (45)
- f,f+4 (50)
- f,f; d+2 (51)
- f,f; d+1+2 (60)


u+3
==================================
- f+1; f+1,2; d+1 (35)
- f+1; qcf+2 (35)
- f+1; f,f+2,2 (36)
- f+1; u/f+3,4 (38)
- f+1; f+1; qcf+2 (38)
- 2; d+1+2 (38)
- 2; f+1,2; d+1 (39)
- f+1,2; d+1+2 (40)
- f+1,2; f+2,3 (41)
- f+1; f+1; f,f+2:1 (42)
- f+1; b+3; d+1+2 (43)


u/f+3 _ u/f,N+3 [+8 dmg]
==================================
- f+1,2; f+2,3 (43)
- f+1; f+1,2; d+1+2 (45)
- f+1; b+3; f+1,2; d+1 (46)
- f+1,2; u/f+3,4 (46)
- f+1; f+1; f+1; f,f+2:1 (47)
- f+1; d+4:2,1+2 (48)
- 2; f+1,2; d+1+2 (49)
- f+1; b+3; f+1; qcf+2 (49)
- f+1; qcb,3,2,1 (50)
- f+1; b+3; f+1; f,f+2:1 (53)
- 1; b+3; f+1,2; f,f+2:1 (58)
- f+1; b+3; f+1,2; f,f+2:1 (59)


u/f+3,4
==================================
- d+1 (39)
- d+1+2 (47)


u/f+4 _ u/f,N+4 [+12 dmg] _ BT,u/f+4 [+8 dmg] _ {CH} u+4
==================================
- f+1,2; u/f+3,4 (42)
- f+2; f+1; u/f+3,4 (43)
- f+2; f+1,2; d+1+2 (45)
- f+2; f+2; u/f+3,4 (46)
- b+3; f+1; u/f+3,4 (47)
- f+2; f+1; f,f+1; f,f+1; f,f+2,2 (47)
- f+2; d+4:2,1+2 (48)
- b+3; f+1,2; d+1+2 (49)
- b+3; b+3; d+1+2 (49)
- f+1; b+3; f+1; f,f+2:1 (49)
- f+1; f+1; d+4:2:1+2 (50)
- b+3; f+1,2; qcf+2 (50)
- f+2; d+4:2:1+2 (51)
- b+3; d+4:2,1+2 (52)
- b+3; b+3; f+1; qcf+2 (53)
- b+3; qcb,3,2,1 (54)
- b+3; b+3; f+1; f,f+2:1 (57)


f,f+3 _ WR+3
==================================
- f+1,2; f+2,3 (46)
- f+1,2; u/f+3,4 (49)
- f+1; f+1; f+1; f,f+2:1 (50)
- f+1; b+3; f+1; qcf+2 (52)
- f+1; qcb,3,2,1 (53)
- f+1,2; b+3; d+1+2 (54)
- f+1; b+3; f+1; f,f+2:1 (56)


f,f+3,4 _ WR+3,4
==================================
- d+1 (37)
- d+1+2 (45)
- f+1,2; qcf+2 (55)


(f,f+3),4 _ (WR+3),4
==================================
- f+2; f+2; d+1+2 (44)
- f+1; d+4:2,1+2 (46)
- b+3; f+2; d+1+2 (48)
- f+2; f+2; f+1; qcf+2 (48)
- b+3; f+1,2; d+1+2 (51)


f,f+4
==================================
- FC+3 (28)
- WS+4; d+3 (38)
- WS+4; d+1 (39)
- WS+4; d+1+2 (47)


WS+2
==================================
- d/f+1~b; {SWY} 1 (34)
- d/f+1~b; {SWY} 2 (37)
- 3 (41)
- f+1; f+1; u/f+3,4 (46)
- f+1; b+3; d+1+2 (48)
- f+2; f+2; d+1+2 (49)
- f+2; f+1,2; d+1+2 (52)
- d/f+1; f+1; f+1; f,f+2:1 (53)
- f+1; qcb,3,2,1 (53)
- 2; f+1; f+1; f,f+2:1 (54)
- f+2; qcb,3,2,1 (57)


{CH} (2),3
==================================
- qcb,3,2,1 (56)
- f,f; d+4:2,1+2 (57)
- qcf+1; f+1; qcf+2 (58)
- f,f+3,4,4 (58)
- qcf+2 (59)


{CH} 4 _ {CH} f+4
==================================
- d+1 (30)
- f+4 (31)
- f,f+2,1 (39)
- f,f; d+1+2 (41)
- f,f+2:1 (43)
- qcf+2 (43)
- f+2; qcf+2 (44)
- f+2; f,f+2,1 (44)
- f+2; f,f+2:1 (48)


{CH} b+2
==================================
- d+1+2 (47)
- qcb,3,2,1 (57)
- d+4:2:1+2 (58)


{CH} b+3
==================================
- d/f+1; d/f+1; d/f+1~b,1 (45)
- d/f+1; d/f+1; d/f+1~b,2 (48)
- b+3; d+1+2 (48)
- qcb,3,2,1 (52)
- SSR; b+3; f+1; b+3; d+1 (52)
- f+1; qcb,3,2,1 (54)
- qcf+2 (55)
- d/f+1; b+3; f+1; d+1+2 (55)
- f+2; f+1; f+1; f,f+2:1 (55)
- b+3; f+1; f,f+2:1 (56)
- d/f+1; b+3; f+1; qcf+2 (56)
- b+3; f+1,2; d+1+2 (57)
- d/f+1~b; {SWY} 3,2,1 (57)
- d/f+1; b+3; f+2; d+1+2 (58)
- b+3; f+1,2; qcf+2 (58)
- f+2; qcb,3,2,1 (58)
- d/f+1; b+3; f+1; f,f+2:1 (60)
- SSR; b+3; f+1; b+3; d+1+2 (60)
- b+3; d+4:2:1+2 (63)
- b+3; f+1; f,f; 1; f,f; d+4:2,1+2 (65)
- d/f+1; b+3; f+1; f,f; d+4:2:1+2 (70)
- b+3; f+1; f,f; 1; f,f; d+4:2:1+2 (71)


{CH} d/f+4
==================================
- * f,f+2,2 (47*)
- f,f; d+1+2 (48*)
- f,f; qcb,3,2,1 (58*)
- qcf+2 (60*)
- f,f+3,4,4 (60*)
- f,f; d+4:2:1+2 (62*)
- f,f; 2; f,f+1; f,f+1; f,f+1; f,f+2:1 (64)
- f,f+4; WS+4; d+1+2 (65*)


{CH} qcf+1
==================================
- f,f; d+4:2,1+2 (57*)
- qcf+1; f+1; qcf+2 (58*)
- d/f+1+2 (65*)
- f,f+1+2 (65*)
- b+1+4 (65*)
- qcf+1; 3 (67*)
- u/f+3,4; d+1+2 (72*)
- b+3; b+3; d+1+2 (74*)
- qcf+1; u/f+3,4; d+1 (75*)
- qcf+1; f+2; f+2; d+1+2 (75*)
- u/f+4; b+3; b+3; f+1; qcf+2 (78*)
- qcf+1; f,f+3,4,4 (79*)
- u/f+4; b+3; qcb,3,2,1 (79*)
- qcf+1; f+1; d+4:2:1+2 (80*)
- d/f+2; b+3; b+3; 1; f,f+2:1 (81*)
- qcf+1; f+2; d+4:2,1+2 (82*)
- d+4:2,1+2 (82*)
- qcf+1; b+3; f+1,2; d+1+2 (82*)
- u/f,N+4; f+2; d+4,2:1+2 (85*)
- u/f,N+4; b+3; b+3; d+1+2 (86*)
- u/f,N+4; b+3; b+3; f+1; qcf+2 (90*)


{CH} SWY 1
==================================
- qcf+2 (41)
- f,f+2:1 (41)
- f,f+1; f,f+1; f,f+1; qcf+2 (44)
- f,f; f+1,2; u/f+3,4 (47)
- f,f+1; f,f+1; f,f+1; f,f+2:1 (48)
- f,f+1; d+4:2,1+2 (49)
- f,F+3,4,4 (51)
- f,f+4; WS+4; d+1+2 (56)


{CH} SWY 2
==================================
- f,f; d+1 (51)
- f,f+4 (56)
- f,f; d+2 (57)
- f,f; d+1+2 (66)


{CL} FUFT f,3
==================================
- FC,d/f+4 (17)
- FC,d/f+3 (18)
- CC; d+2 (24)
- CC; SS+3 (25)


{CL} FDFT f,3
==================================
- FC+4 (17)
- FC+3 (18)
- d+2 (24)
- SS+3 (25)


Other Combos
==================================
f,f+3,4<4 (42)
f,f+3,4
- d/f+1,2; f+1; f+2,1~b; {FLK} 3+4,2 (52)
- 1,2,1~b; {FLK} 1,1,(1),2 (53)
- d/f+1,2; d/f+1,2,1~b; {FLK} b+2 (53)
- d/f+1,2,1~b; {FLK} 1~b; {FLK} 1,2 (53)
- d/f+1,2,1~b; {FLK} 1,1,(1),2 (53)
- b+1~b; {FLK} 1~b; {FLK} 1~b; {FLK} 1~b; {FLK} 3+4,2 (53)
- b+1~b; {FLK} 1,1,1~b; {FLK} 3+4,2 (53)
- f+2,1; f+2,1~b; {FLK} 3+4,2 (54)
- d/f+1,2,1; d/f+1,2,1~b; FLK,3+4,2 (54) 
- d/f+1,2; d/f+1,2,1~b; {FLK} 1~b; {FLK} 3+4,2 (55)
- b+1~b; {FLK} 1~b; {FLK} 1,1,(1),2 (55)
- b+1~b; {FLK} 1~b; {FLK} 1~b; {FLK} 1,2 (55)
- f+2,1; f+2,1; f+2,1 (57)
- d/f+1,2,1; f+1; f+2,1~b; {FLK} 3+4,2 (57)
- D+2,1,2; f+2,1~b; {FLK} 3+4,2 (59)
- d/f+1,2,1; f+2,1~b; {FLK} 1~b; {FLK} 3+4,2 (59)
- d/f+1,2,1~b; {FLK} 1; f+2,1~b; {FLK} 3+4,2 (59)
- b+1~b; {FLK} 1; f+1; f+2,1~b; {FLK} 3+4,2 (59)
- f+2,1; f+2,1~b; {FLK} 1~b; {FLK} 3+4,2 (60)
- b+1~b; {FLK} 1; f+2,1~b; {FLK} 1~b; {FLK} 3+4,2 (61)
- b+1~b; {FLK} 1; f,f; 1,2,1~b; {FLK} 1~b; {FLK} 3+4,2 (62)
- d/f+1,2,1; f+2,1; f+2,1~b; {FLK} 3+4,2 (67)


d/f+2~3,1,1 _ 2,1,2~3,1,1 [+34 dmg] _ 1,2,1,2~3,1,1 [+39 dmg]
==================================
- d/f+1+2 (51)
- f+2,1~b; {FLK} 3+4,2 (62)
- f+2,1~b; {FLK} 1~b; {FLK} 3+4,2 (68)
- f+2,1~b; {FLK} 1,(1),2 (70)


d/f+2~3,1~b _ 2,1,2~3,1~b [+34 dmg] _ 1,2,1,2~3,1~b [+39 dmg]
==================================
- {FLK} 1,2 (45)
- {FLK} 1; d/f+1+2 (46)
- {FLK} 1,1,(1),2 (51)
- {FLK} 1; f+2,1~b; {FLK} 3+4,2 (57)
- {FLK} 1; f+2,1~b; {FLK} 1~b; {FLK} 3+4,2 (63)


d/f+2~3,2 _ 2,1,2~3,2 [+34 dmg] _ 1,2,1,2~3,2 [+39 dmg]
==================================
- d/f+1+2 (35)
- f+1; f+2,1~b; {FLK} 3+4,2 (50)
- f+1; f+2,1~b; {FLK} b+2 (54)
- f+1; f+2,1~b; {FLK} 1~b; {FLK} 3+4,2 (56)


d/f+2~4,1 _ 2,1,2~4,1 [+34 dmg] _ 1,2,1,2~4,1 [+39 dmg]
==================================
- d/f+1+2 (35)
- f+1; f+2,1~b; {FLK} 3+4,2 (50)
- f+1; f+2,1~b; {FLK} b+2 (54)
- f+1; f+2,1~b; {FLK} b+1~b; {FLK} 3+4,2 (56)


d/f+2~f+3,f+2
==================================
- d/f+1+2 (43)
- f+1; d/f+1+2 (43)
- f+2,1~b; {FLK} 3+4,2 (54)
- f+2,1; f+2,1 (57)
- f+2,1; d/f+1+2 (57)
- f+2,1~b; {FLK} 1,(1),2 (62)


d/f+2~f+1+2
==================================
- d+1 (21)
- d/b+3,2 (28)
- D+2,1,2 (33)
- 1,2; d/f+1+2 (36)
- 1,2; f+2,1 (36)
- 1,2,1,2 (38)
- f+1; f+2,1~b; {FLK} 3+4,2 (43)


f+3,2 _ f+4,2
==================================
- 1+2; {FLK} 1,1,1; d/f+1+2 (52)
- d/f+1,2; d/f+1,2,1~b; {FLK} 3+4,2 (55)
- d/f+1,2; f+1; f+2,1~b; {FLK} 3+4,2 (58)
- d/f+1,2; d/f+1,2,1~b; {FLK} b+2 (59)
- d/f+1,2,1~b; {FLK} 1,1,1,2 (59)
- d/f+1,2; d/f+1,2,1~b; {FLK} 1~b; {FLK} 3+4,2 (61)
- b+1~b; {FLK} 1~b; {FLK} 1,1,(1),2 (61)
- b+1~b; {FLK} 1~b; {FLK} 1~b; {FLK} 1,2 (61)
- f+1; f+2,1; f+2,1~b; {FLK} 3+4,2 (62)
- 1+2; {FLK} 1,1,1; f+2,1~b; {FLK} 3+4,2 (63)
- d/f+1,2,1; f+1; f+2,1~b; {FLK} 3+4,2 (63)
- d/f+1,2,1; f+2,1~b; {FLK} 1~b; {FLK} 3+4,2 (65)
- b+1~b; {FLK} 1; f+2,1~b; {FLK} 1~b; {FLK} 3+4,2 (67)


b+3,2 _ b+4,2
==================================
- d/b+2 (44)
- d/b+3,2 (47)
- d/f+1,2; d/f+1+2 (55)
- d/f+1; 1,2,1,d+2 (58)
- d/f+1,2,1; d/f+1+2 (60)
- d/f+1,2,1~b; {FLK} 1,(1),2 (65)
- d/f+1,2; f+1; f+2,1~b; {FLK} 3+4,2 (70)
- d/f+1,2,1; f+2,1~b; {FLK} 3+4,2 (71)


u/f+2
==================================
- f+1; f+1; d/f+1+2 (41)
- f+1; f+1; f+1; f,f+2 (46)
- f+1; f+2,1~b; {FLK} 1,2 (56)
- f+1; f+1; f+1; f+2,1~b; {FLK} 3+4,2 (56)
- d/f+1,2,1~b; {FLK} 1,1,f+1 (56)
- d/f+1,2,1~b; {FLK} 1,1,d+1 (58)
- d/f+1,2; f+1; f+2,1~b; {FLK} 3+4,2 (58)
- 1,2,1~b; {FLK} 1,1,(1),2 (59)
- d/f+1,2,1~b; {FLK} 1,1,(1),2 (59)
- f+1; f+2,1; f+2,1~b; {FLK} 3+4,2 (62)
- d/f+1,2,1; f+1; f+2,1~b; {FLK} 3+4,2 (63)
- d/f+1,2,1~b; {FLK} 1; f+2,1~b; {FLK} 3+4,2 (65)


u/f+4
==================================
- f+1; f+1; d/f+1+2 (48)
- f+1; f+1; f,f+2 (49)
- f,f+1; f+1; f+1; f+2,1~b; {FLK} 3+4,2 (63)
- f+1; f+2,1~b; {FLK} 3+4,2 (65)
- 1,2,1~b; {FLK} 1,1,(1),2 (66)
- d/f+1,2,1~b; {FLK} 1,1,(1),2 (66)
- f+2,1; f+2,1~b; {FLK} 3+4,2 (67)
- f+1; f+2,1; f+2,1~b; {FLK} 3+4,2 (69)
- d/f+1,2,1; f+1; f+2,1~b; {FLK} 3+4,2 (70)
- d/f+1,2,1~b; {FLK} 1; f+2,1~b; {FLK} 3+4,2 (72)
- b+1~b; {FLK} 1; f+2,1~b; {FLK} 1~b; {FLK} 3+4,2 (74)


{CL} f+1+2
==================================
- 3+4,d+2 (53)
- 3+4,2 (58)
- f,f,N+2 (61)
- f,F+2 (66)
- f,f; d/f+1+2; d/f+1+2 (80)
- f+3,2; d/f+1,2; f+1; f+2,1~b; {FLK} 3+4,2 (94)
- f+3,2; d/f+1,2,1~b; {FLK} 1,1,(1),2 (95)
- f+3,2; d/f+1,2,1; f+1; f+2,1~b; {FLK} 3+4,2 (99)


{CH} 3,1 _ {CH} 3,4,F,1 [+2 dmg] _ {CH} 3,4,F,2 [+2 dmg]
==================================
- 4,2 (42*)
- 3+4,2 (46*)
- d/f+1+2; d/f+1+2 (59*)
- * f+2,1~b; {FLK} 1,2 (60*)
- * f+2,1; f+2,1~b; {FLK} 3+4,2 (66*)
- * f+2,1~b; {FLK} 1,1,(1),2 (66*)
- * f+2,1; f+2,1~b; {FLK} 1~b; {FLK} 3+4,2 (72*)


{CH} 3,1~b
==================================
- {FLK} 3+4,2 (46*)
- {FLK} b+2 (54*)
- {FLK} 2; d/b+2 (72*)


{CH} b+1
==================================
- d/b+2 (35)
- 3+4,2 (36)
- u/f+3,2 (44)
- f+2,1~b; {FLK} 3+4,2 (49)
- f+2,1; d/f+1+2 (52)
- f+2,1~b; {FLK} 1~b; {FLK} 3+4,2 (55)
- f; D+2,1,2; d/f+1+2 (57)
- f,f; d/f+1,2,1~b; {FLK} 1,1,(1),2 (62)
- f+2,1~b; {FLK} 1,1,(1),2 (63)


{CH} b+1~b
==================================
- {FLK} 3+4,2 (36)
- {FLK} b+2 (42)
- {FLK} (1),1,1; d/f+1+2 (49)
- {FLK} (1),1,1~b; {FLK} 1~b; {FLK} 3+4,2 (52)
- {FLK} (1),1,1~b; {FLK} 1,2 (54)
- {FLK} (1),1,1~b; {FLK} 1,1,(1),2 (60)
- {FLK} (1),1,1; f+2,1~b; {FLK} 3+4,2 (60)
- {FLK} (1),1,1; 1; f+2,1~b; {FLK} 3+4,2 (62)
- {FLK} (1),1,1; f+2,1~b; {FLK} 1~b; {FLK} 3+4,2 (66)
- {FLK} (1),1,1~b; {FLK} 1; f+2,1~b; {FLK} 1~b; {FLK} 3+4,2 (72)


{CH} (d/f+1,2),1
==================================
- 3+4,2 (41)
- d/f+1+2; d/f+1+2 (70)
- d/f+2; f+1; f+1; f+2,1~b; {FLK} 3+4,2 (72)


{CH} (d/f+1,2),1~b
==================================
- {FLK} 3+4,2 (48)
- {FLK} b+2 (56)
- {FLK} 2; d/b+2 (74)


{CH} f,f+2
==================================
- d/b+3,1 (53)
- f+1; f+1; d/f+1+2 (59)
- D+2,1,2; d/f+1+2 (72)
- f+2,1~b; {FLK} 1,(1),2 (72)
- b+1~b; {FLK} 1,1,(1),2 (73)
- f+1; f+1; f+1; f+2,1~b; {FLK} 3+4,2 (74)
- d/f+1,2; f+1; f+2,1~b; {FLK} 3+4,2 (76)
- d/f+1,2,1~b; {FLK} 1,1,(1),2 (77)
- f+2,1; f+2,1~b; {FLK} 3+4,2 (78)
- f+2,1~b; {FLK} 1~b; {FLK} 1,(1),2 (78)
- b+1~b; {FLK} 1~b; {FLK} 1,1,(1),2 (79)
- f+2,1; f+2,1~b; {FLK} 1~b; {FLK} 3+4,2 (84)
- b+1~b; {FLK} 1; f+2,1~b; {FLK} 1~b; {FLK} 3+4,2 (85)


{CH} f+3,1 _ {CH} f+3,f+1 [+4 dmg]
==================================
- f+1,2; d/f+1+2 (50)
- f+1; f+1; f+2,1~b; {FLK} 3+4,2 (61)
- d/f+1,2,1~b; {FLK} 1,2 (62)
- b+1~b; {FLK} 1~b; {FLK} 1,2 (64)


{CH} f+3,f+2 _ {CH} f+3
==================================
- d/b+2 (31) 
- d/f+1+2 (33) 
- d/b+3,2 (34) 
- d/f+1,2; d/f+1+2 (42) 
- d/f+1,2,1~b; FLK,1,(1),2 (52) 
- D+2,1,2; d/f+1+2 (53) 



d/f+1+2 {NEAR WALL}
==================================
- d+1 (37)
- d/f+1+2 (44)
- d/b+3,2 (45)


{CL} FUFT f,3
==================================
- f,f; d/b+3 (20)
- FC,d/b+2 (29)


{CL} FDFT f,3
==================================
- f; d/b+3,2 (27)
- FC,d/b+2 (29)
- WS+1,2 (30)
- WS+1; d/f+1+2 (33)
- WS+1; D+2,1,2 (38)
- WS+1; f+2,1~b; {FLK} 3+4,2 (44)
- WS+1; f+2,1~b; {FLK} 1~b; {FLK} 3+4,2 (50)
- WS+1; f+2,1~b; {FLK} 1,(1),2 (52)


Other Combos
==================================
d/f+2~4,2 (30)
d/f+2~b+3,1 (33)
d/f+2~b+3,2 (33)
d/f+2~f+3,1; d+1 (35)
d/f+2~f+1+2,1,2 (16)
WR+2; d/b+3 (39)
d/f+1+2; d/f+1+2 (44)
b:N+2; d/b+2 (48)
FLK 2; d/b+2 (48)
FLK 1,1,1,2 (63)
b+1,2 (35)
{CH} f+3,f+2~4,2 (48)


Wall Combos
==================================
ALB 2 {WALL}; d/f+1+2 (43)
ALB 2 {WALL}; 3+4,d,d+1 (43)
ALB 2 {WALL}; f+3,1+2,1,2,1,2,1,2,1,2,1 (58)
ALB 2 {WALL}; 1,2,1,2 (60)
ALB 2 {WALL}; 1,2,1,d+2 (63)
ALB 2 {WALL}; 1+2; {FLK} 1,1,1,2 (68)
d/f+2 {WALL}; 2 {WALL}; d/b+3,2 (44)
d/f+2 {WALL}; 1+2; {FLK} 1,1,1,2 (59)
d/f+2 {WALL}; f+1,2 {WALL}; f+1,2,1,2 (64)
d/f+2 {WALL}; b+1~b {WALL}; {FLK} 1,1,1,2 (72)
d/f+2 {WALL}; 2,1~b {WALL}; {FLK} 1,1,1,2 (79)
d/f+2; d/f+1,2,1~b {WALL}; {FLK} 1,1,1,2 (75)
d/f+2; d/f+1,2,1~b; {FLK} 1~b; {WALL}; {FLK} 1,1,1,2 (81)
d/f+2; 1,2,1~b {WALL}; {FLK} 1,1,1,2 (82)
d/f+2~3,1~b {WALL}; {FLK} 1,1,1,2 (74)
d/f+1+2 {NEAR WALL}; d/f+1+2 {WALL} (49)
d/f+1+2 {NEAR WALL}; d/b+3,2 {WALL} (50)
u/f+2 {WALL}; b+1~b {WALL}; {FLK} 1,1,1,2 (78)
u/f+2 {WALL}; 2,1~b {WALL}; {FLK} 1,1,1,2 (85)
u/f+4 {WALL}; b+1~b {WALL}; {FLK} 1,1,1,2 (85)
u/f+4 {WALL}; 2,1~b {WALL}; {FLK} 1,1,1,2 (92)
qcf+1~b {WALL}; {FLK} 1,1,1,2 (67)
f+3,2 {WALL}; f+1,2 {WALL}; f+1,2,1,2 (70)
qcb,f+2 {WALL}; f+3,1+2,1,2,1,2,1,2,1,2,1 (106)
qcb,f+2 {WALL}; f+1,2,1,2 (108)
qcb,f+2 {WALL}; f+1,2,1,d+2 (111)
qcb,f+2 {WALL}; 1+2; {FLK} 1,1,1,2 (116)
f+1+2; 3+4,2 {WALL}; f+1,2,1,2 (96)
f+1+2 {NEAR WALL}; d/f+2,2 {WALL}; f+1,2,1,2 (97)
f+1+2 {NEAR WALL}; u/f+2 {WALL}; f+1 {WALL}; f+1,2,1,2 (99)
f+1+2 {NEAR WALL}; d/f+2,2 {WALL}; f+1,2,1,d+2 (100)
f+1+2 {NEAR WALL}; u/f+2 {WALL}; f+1 {WALL}; f+1,2,1,d+2 (102)
f+1+2 {NEAR WALL}; d/f+2 {WALL}; f+1,2 {WALL}; f+1,2,1,d+2 (103)



-------------------------------------------------------------------
                         BB. Wang Jinrei
-------------------------------------------------------------------


d+1+2
==================================
- d/f+1+2 (41)
- b+1+2 (46)
- f+4; f+1+2 (47)
- f,f+4; f+1+2 (50)
- d/f+1,1; f+1+2 (51)
- f+4; qcf+2 (51)
- d/b+2; 1; qcf+2 (53)
- b+2,1; b+2,1; f+1+2 (55)
- d/b+4,2; d+2,1+2 (58)
- d/b+2; d+2; d+3,4 (60)
- f,f+4; b+2,1; f+1+2 (60)
- U/F,4; b+2,1; d+2,1+2 (67)
- U/F,4; b+2,1; b+2,1; f+1+2 (70)
- U/F,4; b+2,1; b+2,1; qcf+2 (74)


d/f+1,1 _ 1,1,1 [-2 dmg] _ 1~1,1 [+3 dmg]
==================================
- b+2,1; d/b+4,2 (61)
- b+2,1; d+3,4 (62)
- b+2,1; b+2,1; b+2,1 (65)
- b+2,1; b+2,1; f+1+2 (66)
- 2; b+2,1; b+2,1; f+1+2 (69)
- b+2,1; b+2,1; qcf+2 (70)
- b+2,1; b+2,1; d/f+1,1 (71)
- b+2,1; b+2,1; d+2,1+2 (73)


d/f+2,1
==================================
- * f+1+2 (51)
- f,f+2 (51)
- f,f; d+2,1+2 (56)
- * qcf+2 (57)
- f,f; b+2,1; d+2,1+2 (66)
- f,f; b+2,1; b+2,1; f+1+2 (69)
- f,f; b+2,1; b+2,1; qcf+2 (73)


d/b+1+2
==================================
- f,f; d+3,4 (47*)
- d/f+1+2 (47*)
- qcf+2 (49*)
- {CL} qcf+2 (73*)
- d/b+1+2; b+2,1; b+2,1; f+1+2 (78*)
- d+1+2; f,f+4; f+1+2 (78*)
- d+1+2; U/F,4; b+2,1; b+2,1; f+1+2 (98*)
- d+1+2; U/F,4; b+2,1; b+2,1; qcf+2 (102*)


d/b+2
==================================
- d/b+4,2 (39)
- f+1; d/b+4,2 (40)
- 2,3; f+1+2 (45)
- f+1; b+2,1; f+1+2 (45)
- 1; b+2,1; d/f+1,1 (50)
- f+1; b+2,1; d+2,1+2 (52)
- f+1; b+2,1; b+2,1; f+1+2 (55)


d/b+4,2 _ (d/b+4),2 [-12 dmg]
==================================
- d/b+4,2 (51)
- f+1; b+2,1; f+1+2 (57)
- b+2,1; d+4,4 (61)
- b+2,1; d/b+4,2 (61)
- f+1; b+2,1; d/b+4,2 (62)
- b+2,1; d+2,1+2 (63)
- f+1; b+2,1; d+2,1+2 (64)
- b+2,1; b+2,1; f+1+2 (66)
- b+2,1; b+2,1; d+2,1+2 (73)


d+4,1 _ 4,4,1 [+32 dmg]
==================================
- 2,3; f+1+2 (45)
- 2,3; qcf+2 (49)
- b+2,1; d+3,4 (50)
- f+1; b+2,1 d/b+4,2 (50)
- f+1; b+2,1 d+2,1+2 (52)
- b+2,1; 4; f+1+2 (54)
- f+1; b+2,1; b+2,1; f+1+2 (55)
- 2~b; b+2,1; b+2,1; f+1+2 (60)
- b+2,1; b+2,1; d+2,1+2 (61)


f+1+4
==================================
- (4),4,1 (68)
- (4),4,4 (69)
- b+1+2 (74)
- f; 4,(4),4 (75)
- d/f+1+3+4; b+2,1; b+2,1; f+1+2 (81)
- f,f+1; b+2,1; b+2,1; f+1+2 (84)
- d/b+1+2; d+2,1+2 (87)
- b+2,1; b+2,1; d/f+1,1 (88)
- f,f+4; b+2,1; f+1+2 (88)
- d/b+1+2; b+2,1; d+2,1+2 (97)
- U/F,4; b+2,1; b+2,1; f+1+2 (98)
- d/b+1+2; b+2,1; b+2,1; f+1+2 (100)
- d/b+1+2; b+2,1; b+2,1; qcf+2 (104)


f+4
==================================
- f+1; b+2,1; d+2,1+2 (51)
- 2,3; d+2,1+2 (51)
- b+2,1; b+2,1; b+2,1 (52)
- 2; b+2,1; d+2,1+2 (53)
- 1; b+2,1; b+2,1; f+1+2 (54)
- 2; b+2,1; b+2,1; f+1+2 (56)
- 2~b; b+2,1; d+2,1+2 (56)
- f+1; b+2,1; b+2,1; qcf+2 (58)
- b+2,1; b+2,1; d/f+1,1 (58)
- 2; b+2,1; b+2,1; qcf+2 (60)
- b+2,1; b+2,1; d+2,1+2 (60)


f,f+4
==================================
- f,f; d+3 (34)
- f+1+2 (40)
- f,f; d+3,4 (44)
- f,f; d+2,1+2 (45)
- f,f; d+2; d+3,4 (51)


u/f+4 _ BT,u/f+4 [-1 dmg]
==================================
- b+2,1; d+4,1 (49)
- b+2,1; d+4,4 (50)
- b+2,1; d+3,4 (51)
- f+1; b+2,1; d/f+1,1 (51)
- f+1; b+2,1; b+2,1; f+1+2 (56)
- 2,3; b+2,1; f+1+2 (56)
- d/b+4,2; d+2,1+2 (58)
- 4; f,f; 2,3; f+1+2 (59)
- 4; f,f; d+2; d+3,4 (60)
- 2,3; b+2,1; qcf+2 (60)
- f+1; b+2,1; b+2,1; qcf+2 (60)
- b+2,1; b+2,1; d/f+1,1 (60)
- 2~b; b+2,1; b+2,1; f+1+2 (61)
- 4; b+2,1; d/f+1,1 (62)
- 2~b; b+2,1; b+2,1; qcf+2 (65)
- 4; b+2,1; b+2,1; f+1+2 (67)


u/f,N+4
==================================
- d+3,4 (44)
- 4; f+1+2 (50)
- b+2,1; b+2,1; db+2,1 (57)
- f+1; b+2,1; b+2,1; f+1+2 (59)
- 2; b+2,1; b+2,1; f+1+2 (61)
- f+1; b+2,1; b+2,1; qcf+2 (63)
- b+2,1; b+2,1; d/f+1,1 (63)
- 2~b; b+2,1; b+2,1; f+1+2 (61)
- b+2,1; b+2,1; d+2,1+2 (65)


b+1+2
==================================
- f,f; d+4 (45)
- f,f; d+3 (49)
- f,f; d+2 (49)
- f,f; d/b+3 (51)


b+1 {Parry} 1
==================================
- f,f; d+3 (35)
- d/b+3 (37)
- d/b+4,2 (43)
- d+2,1+2 (45)
- f,f; d+3+4 (46)


b+1 {Parry} 3
==================================
- f+1; b+2,1 d+2,1+2 (46)
- 2; b+2,1 d+2,1+2 (46)
- f+1; b+2,1; b+2,1; f+1+2 (49)
- 2; b+2,1; b+2,1; f+1+2 (51)
- b+2,1; b+2,1; d+2,1+2 (65)


2,1,1,4,4,1,1,3,4
==================================
- d/f+1,1 (93)
- d/f+1+2 (94)
- b+2,1; d/f+1,1 (103)
- qcf+2 (106)
- b+2,1; b+2,1; f+1+2 (108)
- b+2,1; b+2,1; qcf+2 (112)
- b+2,1; b+2,1; d+2,1+2 (115)


{CH} 4
==================================
- f+2 (36)
- f+1+2 (39)
- f,f; d+3,4 (43)
- f,f; 1,4; f+1+2 (45)
- f,f; 1; b+2,1; f+1+2 (48)
- f,f; 2,3; f+1+2 (48)
- f,f; 1,4; qcf+2 (49)
- f,f; 2; b+2,1; f+1+2 (50)
- f,f; b+2,1; d+2,1+2 (54)
- b+2; d+2; d+3,4 (55)
- f,f; 1; b+2,1; d+2,1+2 (55)
- f,f; b+2,1; b+2,1; f+1+2 (57)
- f,f; 1; b+2,1; b+2,1; f+1+2 (58)
- f,f; b+2,1; b+2,1; d/f+1,1 (62)


{CH} u+4
==================================
- b+2,1; d/f+1,1 (54)
- b+2,1; d+4,4 (54)
- b+2,1; d+3,4 (55)
- b+2,1; b+2,1; f+1+2 (59)
- d/b+4,2; d+2,1+2 (62)


{CH} b+4
==================================
- f+1+2 (39*)
- d/f+1,1 (42*)
- d/f+1+2 (43*)
- f,f; d+3,4 (43*)
- f,f; d+3+4 (45*)
- qcf+2 (55*)
- * b+2,1; b+2,1; f+1+2 (57*)
- * b+2,1; b+2,1; qcf+2 (61*)
- * b+2,1; b+2,1; d+2,1+2 (64*)


{CH} (d+2),1+2
==================================
- f+1+2 (41*)
- d/f+1,1 (44*)
- d/f+1+2 (45*)
- f,f; d+3,4 (45*)
- f,f; d+3+4 (47*)
- qcf+2 (47*)
- f,f; b+2,1; b+2,1; f+1+2 (59*)
- f,f; b+2,1; b+2,1; qcf+2 (63*)


{CH} f,f+2
==================================
- d/f+1,1 (44)
- d/f+1+2 (45)
- d+3,4 (45)
- d+3+4 (47)
- b+2,1; d+2,1+2 (56)
- qcf+2 (57)
- b+2,1; b+2,1; f+1+2 (59)
- b+2,1; b+2,1; qcf+2 (63)
- qcf+1; b+2,1; b+2,1; f+1+2 (65)


{CH} SS+4
==================================
- WS+4 (33)
- CC; f+1+2 (34)
- FC,d/f+4,3 (34)
- CC; d+4,1 (36)
- FC+1; FC,d/f+4,3 (36)
- CC; d/b+4,2 (37)
- FC+2; FC,d/f+4,3 (38)
- CC; d+3,4 (38)
- WS+2,2; FC+4 (45)
- WS+1; d+2,1+2 (45)
- WS+2<2<2 (47)
- CC; b+2,1; b+2,1; f+1+2 (52)
- WS+1; b+2,1; d+2,1+2 (55)


{CH} SS+1+2
==================================
- f,f; d+4,4 (44*)
- f,f; d+3,4 (45*)
- d/f+1+2 (45*)
- f,f; d+3+4 (47*)
- b+1+2 (50*)
- qcf+2 (57*)
- {CL} qcf+2 (71*)
- d+1+2; U/F,4; b+2,1; b+2,1; f+1+2 (96*)
- d+1+2; U/F,4; b+2,1; b+2,1; qcf+2 (100*)


{CH} (WS+2,2),2
==================================
- FC+3 (26)
- WS+4 (26)
- CC; d/b+3 (29)
- FC,d/f+4,3 (33)
- CC; d+3,4 (37)
- CC; d+2,1+2 (38)
- CC; d+3+4 (39)
- CC; d+2; d+3,4 (44)


{CL} FUFT f,3
==================================
- FC,d/f+3 (18)
- CC; d/b+3 (21)
- FC,d/f+4,3 (25)
- CC; d+4,1 (27)
- CC; d+4,4 (28)
- CC; d/b+4,2 (28)
- CC; d+3,4 (29)
- CC; d+2,1+2 (30)
- CC; d+3+4 (31)


{CL} FDFT f,3
==================================
- FC+4 (17)
- FC+3 (18)
- d/b+3 (21)
- WS+4 (24)
- FC,d/f+4,3 (25)
- d+4,1 (27)
- d+4,4 (28)
- d/b+4,2 (28)
- d+3,4 (29)
- d+2,1+2 (30)
- d+3+4 (31)


Other Combos
==================================
d+2,1+2 (36)
b,b+1+2; f,f,f; WR+4 (111)
FC,d/f+4,3 (29)
{CH} (1),4; f+1+2 (31)
{CH} 4,(4),d+4 (31)
{CH} SSR+1+2; d/b+4,2; d+1; FC,d/f+4,3 (76*)
{OBT} d+3+4; d/b+4,2; b+2,1; b+2,1; d+2,1+2 (103)


Wall Combos
==================================
b+1+2 {WALL}; b+1+2 (60)
b+1+2 {WALL}; qcf+2 (67)
d+3,4 {WALL}; qcf+2 (53)
d/f+1,1 {WALL}; 1~1,1 (61)
d/f+1,1 {WALL}; qcf+2 (66)
b,b+1+2 {WALL}; qcf+2 (132)
{CL} qcf+2 {WALL}; d+3+4 (66)
{CL} qcf+2 {WALL}; b+1+2 (70)
{CL} qcf+2 {WALL}; 1~1,1 (72)
{CL} qcf+2 {WALL}; qcf+2 (77)
{CH} d/b+4,2 {WALL}; 1~1,1 (63)
{CH} d/b+4,2 {WALL}; qcf+2 (68)



-------------------------------------------------------------------
                          CC. Yoshimitsu
-------------------------------------------------------------------


(3),3
==================================
- d+4 (20)
- d+3 (24)
- f,f+4 (26)


d/f+2
==================================
- d/f+2; d/f+2; d/f+2 (34)
- d/f+2; f+1+2 (35)
- d/f+2; d/f+3,1 (38)
- u/f+3; 1; f+1+2 (38)
- u/f+3; 1; f+3+4,[3+4] (40)
- d/f+2; f,f,1; d/f+3,1 (40)
- d/f+2; f+1; f+3+4,[3+4] (40)
- d/f+2; f+1; f,f+1; f,f+1; f,f+1; f+3+4,[3+4] (41)
- d/f+2; d/f+2; f+1+2 (41)
- d/f+2; d/f+2; f+3 (42)
- f+1; b+1,1; f+3+4,[3+4] (42)
- b+1,1; b+1; f+1+2 (43)
- b+1,1; b+1; f+3 (44)
- f+1; b+1,1; d/f+3; WS+4 (44)
- d/f+2; d/f+1,2,D/B+2,(2),2 (44)
- d/f+2; d/f+1,2,D/B+2; FC+4 (45)
- d/f+1,2,D/B+2,(2),2; WS+4 (45)
- f+1; b+1,1; f+1; f+3+4,[3+4] (45)
- d/f+2; d/f+2; f+1; f+3+4,[3+4] (46)
- f+1; b+1,1; b+1; d/f+3,1 (48)
- d/f+2; b+1,1,(1),1; u/f+4 (49)
- b+1,1; b+1,1,(1),1; f+3 (54)
- b+1,1,(1),1; b+1,1,(1),(1),1; f+3+4,[3+4] (60)


u/f+3
==================================
- 1+4; f,f+4 (42)
- f+1; b+1; f+1; b+1; f+1+2 (45)
- f+1; b+1,1; d/f+3; WS+4 (46)
- f+1; b+1,1; f+1; f+3+4,[3+4] (47)
- f+1; b+1,1; b+1; d/f+3,1 (50)
- f+1; b+1,1,(1),1; f+1; f+3+4,[3+4] (52)


u/f+3+4,1+2
==================================
- {FLE} f+3+4 (23)
- {FLE} f,f,[3+4] (26)
- {FLE} 1+2; d+4 (31)
- {FLE} 1+2; f,f+4 (35)


u+3+4
==================================
- d+1 (29)
- d+3 (30)
- f,f+4 (32)
- D/B#+3,3,(3),3,3 (37)
- f+1+2 (40)
- D/B#+3,3,(3),3,N+4 (41)
- f+3 (41)
- d/f+2; f+1; f+3+4,[3+4] (49)
- d/f+2; f+1; d/f+3,1 (50)


f+2 _ MED,f+2 _ BT,2
==================================
- d/f+2; f+1; f+1+2 (42)
- d/f+2; f+1; d/f+3,1 (45)
- d/f+2; d/f+2; f+3+4,[3+4] (49)
- d/f+2; d/f+2; f+1; f+3+4,[3+4] (52)
- d/f+2; d/f+1,2,D/B+2,(2),2,(2),2 (53)
- f+2+4 (62)
- d/f+2; b+1,1,(1),1; b+1,1,(1),1; f+3+4,[3+4] (72)


D/B#+1+2,1 _ D/B#+1+2,2
==================================
- f,f+4 (35)
- u/f+3+4,1+2; {FLE} f,f (40)
- D/B+3,3,(3),3,3 (40)
- f+1+2 (43)
- f+3 (44)
- D/B+3,3,(3),3,N+4 (44)
- f+3+4,[3+4] (46)
- d/f+2; f+1; f+3+4,[3+4] (52)
- d/f+1,2,D/B+2,(2),2,2 (54)
- f+1; b+1,1; f+3+4,[3+4] (54)


SS+2
==================================
- f+1; f+1+2 (37)
- d/f+1,1 (37)
- 2,f+3 (38)
- f+1; d/f+1,1 (38)
- f+1; f+3 (38)
- 1; f+3+4,[3+4] (38)
- f+1; d/f+1,2,D/B+2,2,2 (46)


BT,3
==================================
- {BT} 1; d+4 (35)
- {BT} d+1; WS+2 (40)
- {BT} 4; d+4 (42)
- {BT} 4; f,f+4 (46)


BT,u/f+4
==================================
- f+1; b+1,1; d/f+3,1 (51)
- f+1; b+1,1; f+1; f+3+4,[3+4] (53)
- f+1; b+1,1,(1),1; f+3 (54)


DGF,2
==================================
- {DGF} 1 (25)
- {DGF} 3 (30)
- {DGF} 4 (32)
- {DGF} d; f+1+2 (33)
- {DGF} d; f+1; f+1; f+3 (36)
- {DGF} d; f+1; f+1; f+1; f+3+4,[3+4] (40)
- {DGF} d; f+1; b+1,1; f+1; f+3+4,[3+4] (47)


DGF,2,2
==================================
- {DGF} 3 (36)
- {DGF} 4 (37)
- {DGF} d; 1; f,f+4 (37)
- {DGF} d; f+1+2 (38)
- {DGF} d; 1; f+3+4,[3+4] (42)


DGF,2,2,2
==================================
- {DGF} 3 (43)
- {DGF} 4 (44)


DGF,3
==================================
- d+1 (29)
- f,f+4 (32)
- d/f+1,1,1 (45)
- d/f+1,2,D/B+2,(2),2,2 (51)


FLE,3+4
==================================
- u+3 (47)
- b,b; f+3 (49)
- 1+2; {FLE} f+3+4 (52)
- 1+4; f,f+4 (54)
- 1+2; {FLE} 1+2; f,f+4 (55)
- 1+4; f+1; d/f+3,1 (66)


MED,3+4
==================================
- {BT} 3; {BT} 4 (42)
- {BT} U/F,4; f+1+2 (45)
- {BT} 3; {BT} d+1; WS+2 (46)
- {BT} u/f+4; f+1; f+3 (46)
- {BT} u/f+4; f+1; f+3+4,[3+4] (47)
- {BT} u/f+4; f+1; d/f+3,1 (48)
- {BT} u/f+3; f+1; f+3 (49)
- {BT} U/F,4; f,f+1; f+3+4,[3+4] (50)
- {BT} u/f+3; f+1; f+3+4,[3+4] (50)
- {BT} u/f+3; f+1; d/f+3,1 (51)
- {BT} d+1+4 (57)


4~3 _ INS,4 _ (3),d+3+4
==================================
- f,f; {BT} 3 (45)
- {BT} u+3 (47)
- b,b; f+1; d/f+3,1 (49)
- b,b; 1+4; d+4 (50)
- b,b; f+1; f+1; f+3 (51)
- b,b; 1+2; {FLE} f+3+4 (52)
- b,b; {BT} u+1+4; {BT} d+3 (53)
- b,b; f+1; f+1; d/f+3,1 (53)
- b,b; 1+4; d+3 (53)
- b,b; 1+2; {FLE} 1+2; f,f+4 (55)
- b,b; 1+4; f+1+2 (60)
- B; 1+4; f+1; d/f+3,1 (66)
- {BT} d+1+4 (72)


(INS 3),3+4
==================================
- 1+4; d+4 (50)
- u+1+2; {DGF} 2; {DGF} 3 (51)
- 1+4; f+1+2 (60)
- B; 1+4; f+1; d/f+3,1 (66)
- f; {BT} d+1+4 (72)


FC,b+1 _ FC,d/f+1
==================================
- f,f+4 (30)
- 1+2; {FLE} f+3+4 (33)
- d/f+1,1,1 (43)
- d/f+1,2,D/B+2,2,2,2 (45)
- f+3,3,[d+3+4] (47)


FC,d/f+3
==================================
- FC,d/f+3 (20)
- FC+2; WS+4 (24)
- FC+2; f,f+4 (24)
- WS+4; f,f+4 (28)
- WS+4; f+1+2 (34)


{CL} DGF 1
==================================
- f,f+4 (31)
- d/f+1,1 (38)
- f+1+2 (39)
- d/f+1,2,D/B+2,2,2,2 (50)


{CH} 1+4
==================================
- d+4 (34)
- d+3 (39)
- 1+2; {FLE} f,f (44)
- D/B#+3,3,(3),3,3 (46)
- 1+4 (48)
- 1+2; {FLE} f+3+4 (50)


{CH} (2),3
==================================
- f+1+2 (43)
- f+3+4,[3+4] (46)
- d/f+2; f+1; f+3+4,[3+4] (52)


{CH} SS+1
==================================
- f+1; f,f+4 (36)
- f+1+2 (43)
- f+1; f+3 (43)
- f+1; d/f+1,1 (43)
- f+1; d/f+3,1 (45)
- f+1; d/f+3; WS+4 (46)
- f+1; b+1,1,(1),1; u/f+4 (56)


{CH} SS+4
==================================
- f+1+2 (43)
- d/b+2,2,2,2,2 (44)
- f+3+4,[3+4] (46)
- f,f; 3,3,[d+3+4] (50)


{CH} SS+4~3+4
==================================
- {MED} 3+4; {BT} 4 (47)
- {MED} 3+4; {BT} 3; {BT} d+4 (52)


{CH} DGF,4
==================================
- u+1+2; {DGF} 3 (45)
- f+3 (49)
- f+3+4,[3+4] (51)
- f+4,4,4 (60)


{CH} FLE,1+2
==================================
- f+1; b+1,1; d/f+3,1 (49)
- f+1; b+1,1; f+1; f+3+4,[3+4] (51)


{Against Bryan} 1+2+3+4~b~f~u~d+3+4
==================================
- f+1+2 (19) 
- f+3 (20) 
- d/f+3,1 (21) 
- f,f+3+4 (22) 
- f+3+4.[3+4] (22) 
- d/f+2; f+1; f+3 (27)
- d/f+1,2,d/b+2,2,(2),2 (31) 
- f,F+1+4 (71)


{OBT/CL} d+1+2
==================================
- f+1; f,f+4 (29)
- f+1; d/f+1,2 (35)
- f+1; f+3 (36)
- f+1; f+3+4,[3+4] (37)


{CL} FUFT f,3
==================================
- FC,d/f+4 (17)
- FC,d/f+3 (18)


{CL} FDFT f,3
==================================
- d+1 (17)
- FC+4 (17)
- FC+3 (18)
- FC,d/f+3 (18)
- u/f+3+4,b+1 (18)
- WS+4 (19)
- f,f+4 (20)


Other Combos
==================================
INS 3,3+4 (51)
FLE f+3+4; FDFT 3 (32)
f+2,D/B+2,2,2,2 (36)
f,f+3+4,1+2,3+4 (51)
b+1,1,D/B+3,3,[d+3+4] (32)
d+1+4,B#+1,1,1,1 (56)
d+1+4,B#+1,1,1,(1),1 (57)
f+3+4 {Hit by Opponent}; f+3+4,[3+4] (51)
{OGR} u/f+3+4,b+1 (11)
{OGR} u+3+4 (22)


Wall Combos
==================================
d/f+2 {WALL}; b+1,1,D/B+3,3,3 (43)
d/f+2; d/f+1,2 {WALL},D/B+2,2,2,2,2 (72)
d/f+2 {WALL}; d/f+1,2,D/B+2,2,2,2,2 (73)
d/f+2; b+1,1; b+1,1; {WALL}; d/f+1,2,D/B+2,2,2,2,2 (90)
u/f+3 {WALL}; f+2,D/B+2,2,2,2,2,2 (64)
u/f+3; f+1; b+1,1 {WALL}; D/B+2,2,2,2,2 (69)
f,f+4; {WALL}; D/B+2,2,2,2,2,2 (54)
SS+2 {WALL}; 1+2; {FLE} f,f (62)
SS+2 {WALL}; f+2,D/B+2,2,2,2,2,2 (69)
b+1+2 {WALL}; f+2,D/B+2,2,2,2,2,2 (70)
f+1+2 {WALL}; WS+2 (43)
f+1+2 {WALL}; D/B+2,2,2,2,2,2 (63)
f+3 {WALL}; f+2,D/B+2,2,2,2,2,2 (76)
{NEAR WALL} d/f+1,2,D/B+2,2,2,2,2 (62)
{NEAR WALL} f+2,D/B+2,2,2,2,2,2 (62)



-------------------------------------------------------------------
                           DD. Mokujin
-------------------------------------------------------------------


Mokujin has the ability to mimic any fighter, except Jinpachi.

Mokujin may have smaller (or longer) legs or arms than the person
whom he is mimicking.  Because of this, some combos may not work
or have to be altered in order to work, and there are some combos
that may work only with Mokujin.



-------------------------------------------------------------------
                       EE. Jinpachi Mishima
-------------------------------------------------------------------


NOTE: Jinpachi is only playable with the use of a cheat device, such
      as Action Replay MAX, Gameshark, or Code Breaker.


f+1
==================================
- d+1+2 (54)
- f+1,2 (66)
- f+2,1,1+2; d/b+2 (96)
- f+2,1,1+2; b+2; d+3 (106)
- f+2,1,1+2; b+2; f,f; b+2; f,f; d+3 (116)
- f+2,1,1+2; b+2; f,f; b+2; f,f; f+2; f,f; d+3 (126)
- f+2,1,1+2; b+2; f,f; b+2; f,f; f+2; f,f; d+1+2 (128)


b+2
==================================
- d+4 (36)
- d+1 (37)
- d/b+2 (41)
- d+3 (41)
- d+1+2 (44)


d+3
==================================
- FC+3 (38)
- FC,d/f+1; FC+3 (47)
- FC,d/f+1; FC,d/f+1 (49)
- FC,d/f+1; f,f+3 (56)


b+1+2 _ {OGR} b+1+2
==================================
- 1+2+3+4,2 (29)
- f,f; 1+3 (30)
- f,f+2 (32)
- 1+2+3+4,1 (37)
- 1+2 (56)
- f+2,1,1+2; d/b+2 (66)
- f+2,1,1+2; b+2; d+3 (76)
- f+2,1,1+2; b+2; d+1+2 (78)
- f+3+4,1+2; f+2,1,1+2; d/b+2 (88)
- f+2,1,1+2; b+2; f,f; b+2; f,f; b+2; f,f; d+3 (96)
- f+2,1,1+2; b+2; f,f; b+2; f,f; b+2; f,f; b+2; f,f; d+3 (106)
- f+2,1,1+2; b+2; f,f; b+2; f,f; b+2; f,f; b+2; f,f; d+1+2 (108)
- f+3+4,1+2; f+2,1,1+2; b+2; f,f; b+2; f,f; d+3 (108)
- f+3+4,1+2; f+2,1,1+2; b+2; f,f; b+2; f,f; b+2; f,f; d+3 (118)
- f+3+4,1+2; f+2,1,1+2; b+2; f,f; b+2; f,f; b+2;
       f,f; b+2; f,f; d+3 (128)


b,f+1
==================================
- f,f; d+2 (46)
- f,f; d+4 (54)
- f,f; d+3 (60)
- f,F+3 (60)
- f,f; d/b+2; f+2,1,1+2; d/b+2 (126)
- f,f; d/b+2; f+2,1,1+2; b+2; d+3 (136)
- f,f; d/b+2; f+2,1,1+2; b+2; f,f; b+2; f,f; b+2; f,f; d+3 (156)
- f,f; d/b+2; f+2,1,1+2; b+2; f,f; b+2; f,f; b+2; f,f; d+1+2 (158)


d/b+2
==================================
- d+3 (51)
- d/f+1+2 (51)
- d/b+2 (51)
- d+1+2 (54)
- b+2; b+2; b+2; b+2; f,f; b+2; f,f; b+2; f,f; b+2;
       f,f; d+1+2 (121)
- b+2; b+2; b+2; b+2; f,f; b+2; f,f; b+2; f,f; b+2;
       f,f; b+2; f,f; b+2 (124)
- b+2; b+2; b+2; b+2; f,f; b+2; f,f; b+2; f,f; b+2;
       f,f; b+2; f,f; d+3 (129)
- b+2; b+2; b+2; b+2; f,f; b+2; f,f; b+2; f,f; b+2;
       f,f; b+2; f,f; b+2; f,f; b+2 (134)


d/b+1+2
==================================
- d+3 (60)
- f,f+3 (60)
- b+1+2; 1+2 (86)
- f,f; d/b+2; f+2,1,1+2; d/b+2 (126)
- f,f; d/b+2; f+2,1,1+2; b+2; d+3 (136)
- f,f; d/b+2; f+2,1,1+2; b+2; d+1+2 (138)


d/b+4
==================================
- d+1 (55)
- 1,2 (65)
- d+1+2 (65)
- f+1,2 (90)


u/f+4
==================================
- f,f; d+2 (46)
- f,f; d+4 (54)
- d+3 (60)
- d+1+2 (60)
- f,f+3 (60)
- d/b+2; f+2,1,1+2; d/b+2 (126)
- d/b+2; f+2,1,1+2; b+2; d+3 (136)
- d/b+2; f+2,1,1+2; b+2; f,f; b+2; f,f; b+2; f,f; d+3 (156)
- d/b+2; f+2,1,1+2; b+2; f,f; b+2; f,f; b+2; f,f; b+2;
         f,f; d+3 (169)
- d/b+2; f+2,1,1+2; b+2; f,f; b+2; f,f; b+2; f,f; b+2;
         f,f; d+1+2 (172)


u/f,N+4 _ BT,u/f+4 [-4 dmg]
==================================
- d+1+2 (49)
- b+2; b+2; b+2; b+2; d+1+2 (86)
- f+2,1,1+2; d/b+2 (91)
- f+2,1,1+2; b+2; d+3 (101)
- b+2; b+2; b+2; b+2; f,f; b+2; f,f; b+2; f,f; d+3 (104)
- b+2; b+2; b+2; b+2; f,f; b+2; f,f; b+2; f,f; b+2; f,f; d+3 (114)
- b+2; b+2; b+2; b+2; f,f; b+2; f,f; b+2; f,f; b+2; f,f; d+1+2 (116)


u/f,N+3
==================================
- d/b+1; FC+4 (37)
- d/b+1; FC,d/f+3 (38)


(f+2,1),1+2 _ f+2,1,1+2
==================================
- f,f; d+2 (46)
- b+2 (50)
- f,f; d+4 (54)
- d+3 (60)
- f+1+2 (60)
- d/b+2; FC,N; WS+2 (81)
- d/b+2; f+2,1,1+2; d/b+2 (126)
- d/b+2; f+2,1,1+2; b+2; f,f; b+2; f,f; b+2; f,f; d+3 (156)
- d/b+2; f+2,1,1+2; b+2; f,f; b+2; f,f; b+2; f,f; d+1+2 (158)


f+3+4,1+2 _ 3+4,1+2 _ d/b+3+4
==================================
- d/f+1 (48)
- d/f+2 (70)
- f+2 (70)
- d+1+2 (75)
- b+2; d+1+2 (84)
- f+1,2 (100)
- f+1; f+1,2 (106)
- f+1; f+2,1,1+2 (121)
- f+1; f+2,1,1+2; b+2; d+3 (146)
- f+1; f+2,1,1+2; b+2; f,f; b+2; f,f; d+3 (156)
- f+1; f+2,1,1+2; b+2; f,f; b+2; f,f; b+2; f,f; d+3 (169)
- f+1; f+2,1,1+2; b+2; f,f; b+2; f,f; b+2; f,f; d+1+2 (172)


f,f+3
==================================
- FC+3 (38)
- FC,d/f+1; FC,d/f+1 (49)
- f,f+3 (51)
- d+4 (54)
- FC,d/f+1; f,f+3 (56)


1+2+3+4,2
==================================
- 1+3 (72)
- f,f+2 (74)
- f+2,1,1+2; d/b+2 (108)
- f+2,1,1+2; b+2; d+3 (118)
- f+2,1,1+2; b+2; f,f; b+2; f,f; b+2; f,f; d+3 (138)
- f+2,1,1+2; b+2; f,f; b+2; f,f; b+2; f,f; b+2; f,f; d+1+2 (148)
- f+2,1,1+2; b+2; f,f; b+2; f,f; b+2; f,f; b+2; f,f; d+1+2 (150)


WS+1+2
==================================
- b+1+2; f,f; 1+3 (70)
- b+1+2; 1+2 (96)
- b+1+2; f,f; f+2,1,1+2; d/b+2 (104)
- b+1+2; f,f; f+2,1,1+2; b+2; d+3 (114)


WS+2
==================================
- d/b+1; WS+2 (52)
- 1; d+3 (55)
- 1+3 (60)
- f,f+2 (62)
- b+2; b+2; b+2; d+1+2 (81)
- b+2; b+2; b+2; b+2; d+3 (89)
- f+2,1,1+2; d+3 (96)
- 1; f+2,1,1+2; d/b+2 (100)
- f+2,1,1+2; b+2; d+3 (106)
- f+2,1,1+2; b+2; f,f+3 (106)
- 1; f+2,1,1+2; b+2; f,f; d+3 (110)
- f+2,1; b+1+2; 1+2 (122)
- f+2,1,1+2; b+2; f,f; b+2; f,f; b+2; f,f; b+2; f,f; d+3 (136)
- f+2,1,1+2; b+2; f,f; b+2; f,f; b+2; f,f; b+2; f,f; b+2;
       f,f; d+3 (146)
- f+2,1,1+2; b+2; f,f; b+2; f,f; b+2; f,f; b+2; f,f; b+2;
       f,f; d+1+2 (148)


WS+4
==================================
- 1,2 (50)
- 1+3 (60)
- 1; 1; d+1+2 (64)
- 1; f,f+2 (67)
- 1; f+2,1,1+2; d/b+2 (100)
- 1; f+2,1,1+2; d+3 (100)
- 1; f+2,1,1+2; b+2; f,f; d+3 (110)
- 1; f+2,1,1+2; b+2; f,f; d+1+2 (112)
- 1; f+2,1,1+2; b+2; f,f; b+2; f,f; d+3 (120)
- 1; f+2,1,1+2; b+2; f,f; b+2; f,f; b+2; f,f; b+2; f,f; d+3 (140)


{CH} 4
==================================
- d+1+2 (60)
- f+2,1,1+2; d/b+2 (102)
- f+2,1,1+2; b+2; d+3 (112)
- f+2,1,1+2; b+2; f,f; b+2; f,f; d+3 (122)
- f+2,1,1+2; b+2; f,f; b+2; f,f; b+2; f,f; b+2; f,f; d+3 (142)


{OGR} d/b+2
==================================
- 1,2 (50)
- d/f+1+2 (51)
- d+1+2 (54)
- 1+3 (60)
- f,f+2 (62)
- f+2,1,1+2; d/b+2 (96)
- f+2,1,1+2; b+2; d+3 (106)
- f+2,1,1+2; b+2; f,f; b+2; f,f; d+3 (116)
- f+2,1,1+2; b+2; f,f; b+2; f,f; b+2; f,f; b+2; f,f; d+3 (136)


{OBT} b+1+2
==================================
- f,f+2 (25)
- f+1+2 (30)
- d+1+2 (35)
- d+3; FC+3 (38)
- d+3; FC,d/f+1 (41)
- d+3; FC,d/f+1; f,f+3 (56)
- f+3+4,1+2; d+1+2 (75)
- 1+2+3+4,2; f+2,1,1+2; f,f+3 (108)
- 1+2+3+4,2; f+2,1,1+2; d+3 (108)
- 1+2+3+4,2; f+2,1,1+2; f+2; f,f; d+3 (118)


{CL} FUFT f,3
==================================
- CC; d+4 (26)
- FC,d/f+1; FC,d/f+1 (29)
- CC; d+3 (31)
- CC; d/b+2 (31)
- f,f+3 (31)
- FC,d/f+1; 3 (36)
- FC,d/f+1; f,f+3 (36)


{CL} FDFT f,3
==================================
- FC+4 (17)
- FC+3 (18)
- d+4 (26)
- FC,d/f+1; FC,d/f+1 (29)
- d+3 (31)
- d/b+2 (31)
- f,f+3 (31)
- FC,d/f+1; 3 (36)
- FC,d/f+1; f,f+3 (36)


Wall Combos
==================================
1,2 {WALL}; d+3 (57)
b+1 {WALL}; d+1+2 (55)
f+3 {WALL}; 3 (52)
d+1+2 {WALL}; d+1+2 (60)
d+1+2 {WALL}; f,f+4 (60)


Other Combos
==================================
1,2 (35)
2,2 (35)
f+1,2 (60)



~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~                                                                        ~
~                             10. More Combos                            ~
~                                                                        ~
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~


Drake the Demon, lonerbboy, MCP, Guc11, paulhamdali, and Jaguar King
contributed combos that I weren't able to test.  Here, you can find a
list of their combos.

Also included in this section are combos from the "TZ Community Project
Vol. 1" (which is available for download on the Tekkenomics website).
Members of this project include (in alphabetical order):
Bigmania, Boskon, Drake the Demon, iaaa (aka JnKzm), Jelo, Lord TKD,
Mashter, Maxi Milian, Moska47, ogre Killer, sithlord, Spinal Villain,
TekkenMasterTom, tekkenerd, Tobi, Veron

NOTE: I will not be able to answer any questions about these combos.
      Also, since I have not tested these combos, there may be errors
      in the notation.



=============================
       Anna Williams
=============================

d/f+2; f+2; d/f+1; f+1; f,f; 1; f+4 (45)
d/f+2; f+2; d/f+1,2; f,f+3,4,3 (59)
d/f+2; d/f+1,2; d/f+1,2; f,f+3,4,3 (64)
d/b+1+2; d+4,1; f+1; f,f; 1; f,f+3,4,3 (132)
U/F+4; d/f+1,2; d/f+1,2; f,f+3,4,3 (70)
U/F+4; f+2; d/f+1; d/f+1,2; f,f+3,4,3 (70)
U/F+4; d/f+1; d/f+1; u/f+1,3,3+4 {WALL}; d/f+3,2,1; u+3 (100)
U/F+4; d/f+1; d/f+1; u/f+1,3,3+4 {WALL}; f,f+3,4,b+3; {CJM} 3 (116)
d/b+3; d+4,1; d/f+1; f,f+3,4,3 (59)
f,f+3; 2; d/f+1,2; f,f+3,4,3 (62)
d/b+1,4; 1; d/f+1,2; f,f+3,4,3 (52)
d/b+4,3; 4; d/f+1,2; f,f+3,4,3 (77)
d/f+1,2,3; d/f+1,2; u/f+1,3,3+4 {WALL}; d/f+3,2,1; u+3 (120)
FC,f+1; d+4,1; d/f+1; f,f+3,4,3 (65)
FC,d/f+2; d+4,1; d/f+1; f,f+3,4,3 (64)
(WS_qcf)+2; f+2; d/f+1; d/f+1,2; f,f+3,4,3 (70)
SSL+1+2; 1; d/f+1; f,f+3,4,3 (53)
CJM 1; f+2; d/f+1,2; f,f+3,4,3 (57)
{CH} qcf+1; u/f+3; 1,2; f,f+3,4,3 (69)
{CH} qcf+1; u/f+3; 1; d/f+1; f,f; 1; f,f+3,4,3 (71)
{CH} SS+2; d+4,1; f+1; f,f+3,4,3 (52)
{OBT} d/f+1,2,3; d/f+1,2<4 (65)
(BIG) d/f+2; u/f+1,3; d/f+1; 1; 1; f,f+3,4,3 {WALL}; FC,f+2
{CH} (u/f+1),3; qcf+2; d+4,1; f,f+3,(4),b+3 {WALL},:1+2
{CH} d,d/f+1; u/f+3; f+1; u/f+1,3,3+4 {WALL}; f,f+3,4,b+3; CAT,3 (122)



=============================
       Asuka Kazama
=============================

{CH} b+4; SS; u/f+3; d/f+1,2; 1+4; f+2
{OBT} u/f+3; b+2,1,4; 1,1,3; f+1+2
1+2; 1+4; 1+4,2,4 {WALL}; b+3
f+2; d/f+1; 3+4; d+3+4 {WALL}; 3~4
f+2; b+2,1,3; f+1,4 {WALL}; d/f+3
d,d/f,d,d/f+1+2; f,f+4 {WALL}; f+2
d/f+2; 3+4; 1,2,3 {WALL}; f+2
f+2; d/f+1; b+2,1,3 {WALL}; u/f+4, d/f+3
d/f+2; 3+4; 1+4; 1+4 {WALL}; 3+4 {WALL}; d+4
1+2; iWS+4; 1+4,2,4 {WALL}; f,f,f+3
d/f+2; 3+4; 1+4; 1+4 {WALL}; 3+4 {WALL}; d+4
Left Punch Reversal {WALL}; 4 {WALL}; f+1,d+4
{OBT} u/f+3; b+2,1,3~1,1,3~1,1,4 {WALL}; b+2,1,4
u/f+4; b+2,1,3; f,f;1+4 {WALL}; f+1,4 (87)



=============================
        Baek Doo San
=============================

1+2; d/f+2; u/f+3+4; 1,2,3~f; 3+4; 1+2,4
CD+3; b+4; 1; 1,2,3~f; 1; d/f+3
CD+3; u/f,N~4; 3+4~f; 1; 3+4~f; 1+2,4 (79)



=============================
        Bruce Irvin
=============================

b,f+4; f+3; 1; f,f; 2,d+4,3 (71)
b,f+4; u/f+4; 2,3; f,f; 1,2,f+4 (72)
b,f+4; (1),2,(d+4),3; b+4,3,4 (73)
b,f+4; f+3, b+4,3, 1,2,f+4 (77, Marduk only)
b,f+4; SSR; 2,(d+4),3; b+4,3,4
b,f+4; u/f~N+4; 1; 1; 1; f,f+3
b,f+4; BT+3; BT+3 {WALL}; f,f+3
b,f+4; f+3; 2; 2,d+4,3 {WALL}; 2; f,f+3
d/f+1,2; 2,3; f,f; 2,d+4,3 {WALL}; 1,2,1,2 (96)



=============================
         Bryan Fury
=============================

b+1; f+3; d+3,2; d+3,2 (66)
b+1; f+3; d/b+2; f+1; f,f; 1; f,f; 1; f,f+2 (70)
b+2,1; b+3~f; WS+3; 1,4; f,f+2 (87)
b+2,1; f+3; d/b+2; f,f; d+3,2; f,f+2 (91)
f,b+2; b+3~f; WS+3; f,f; f+1; f,f+1; f,f+2 (65)
f,b+2; b+3~f; WS+3; f,f; f+1; f,f+1; f,f; d+3,2 (65)
f,b+2; b+3~f; WS+3; 3,3,4 (67)
f,b+2; b+3~f; WS+3,4; f,f+2 (69)
u/f+4; f+3; d/b+2; f,f; d+3,2; f,f+2 (76)
u/f+4; 2; f+1; 3,2,1,2 (58)
u/f,N+4; b+3~f; WS+3; 1; f,f; 1,2; f,f+2 (75)
qcb,N+2; d+3,2; 1; f,f; 1,2; f,f+2 (64)
d/f+3; u/f+3; d+3,2; f,f; d+3,2; f,f+2 (84; Marduk, Jack-5)
f+1+2; d+3,2; f,f; d+3,2; f,f+2 (74)
{CH} f+4; f,f; 1; d+3,2; f+1; f,f+2 (57)
b+1; TAUNT; 3+4; 1; f,f+2 (52)
b+1; TAUNT; 2; d+3,2; f,f+2 (56)
b+1; TAUNT; b+3~f+3; 1; f,f+2 (60)
b+1; TAUNT; b+2,1~SSR; d/b+2; 1; f,f+2 (58)
b+1; TAUNT; f+3; d+3,2; f,f+2 (62)
b+1; b+2,1~SSR; d/b+2; 1; 1; f,f+2 (66)
SS; d/f+3; 1+3+4; 1+3+4; f+1+2; d+4,2; f,f+2
SS+1; d+3,2; d+3,2 {WALL}; f,f+3#
u/f+4; 3,2,1; d/b+2; f,f+2
d/f+3; u/f+3; iWS+3; 1; 1; f,f+2
b+1; TAUNT; 1; 1; 3,3,4
d/f+3; CC: 1+3+4; 2; 3,2,1,2 {WALL}; b+3,1+2
{CH} b+2,1,2 {WALL}; SS; 3,3,2 {WALL}; f,f+3#
WS+1; b+3~f+3; d/b+2; d+3,2; f,f+2
1+3+4; f,b+2; b+3~f; b+3~f+3; f+1,4 {WALL}; f+1+2; 1,2,1; d/f+3
f,b+2; 1,(4),3,3; 1; d+4,2 {WALL}; b+3~f+3
u/f+4; f+3; iWS+3; 1; iWS+3; d+3,2 {WALL}; f,f+3#
f+1+2; 1; iWS+3; iWS+3; d+3,2; d/b+4 {WALL}; iWS+3
d/f+3; 1+3+4; 1+3+4; b+3~f; f,f+4 {WALL}; b+4
(Craig only) d/f+3; u/f+3; SSR; qcf+3; d/b+2; d+3,2; f,f+2



=============================
        Craig Marduk
=============================

(On Ling in RDS) f+2,1; d/f+3,1,2 {WALL}; f+1; d+4



=============================
        Devil Jin
=============================

NOTE: "cd+4" after "d/f+1,2~f~f" is guaranteed, but will not register as
      part of the combo.

WS+2; EWGF; f,f+3,1,f,f; d/f+4,4 (61)
EWGF; f,f+3,1; d/f+1,2~f~f (58)
b+1,d/f+2; f,f+3,1; d/f+1,2~f~f; cd+4 (58+18=76)
EWGF; DEWGF; f,f+1+4; d/f+1,2~f~f; cd+4 (63+18=81)
WS+2; EWGF; f,f+1+4; d/f+1,2~f~f; cd+4 (53+18=71)
cd+4; f,f+1+4; d/f+1,2~f~f; cd+4 (40+18)
{CL} CD+4; f+2,4; d/f+4,4 (52)
{CL} cd+4; f,f+1+4; d/f+1,2~f~f; cd+4 (44+18)
{CL} cd+4; f,f+3,1; d/f+1,2~f~f; cd+4 (73)
f,f+2 {WALL}; d/f+1,2~f~f; d+3+4
1,1<2 {WALL}; d/f+1,2~f~f; d+3+4
EWGF; DEWGF; f+2,4; 1+4,2 {WALL}; d+1
WS+4 (pickup on d/f+1,2~f~f, iWS+4_cd~ws+4); d/f+1,2~f~f; cd+4
WS+4 (pickup on d/f+1,2~f~f, iWS+4_cd~ws+4); f,f+1+4; d/f+1,2~f~f; cd+4
EWGF; DEWGF; b,f+2,1,d+2 {WALL}; DEWGF {WALL}; 1+4,2; d+3+4
EWGF; EWGF; 1; 1+4; EWGF {WALL}; TGF
EWGF; EWGF; b+2,4,2 {WALL}; b,f+2,1,2
(On Kuma BT) CD+4; EWGF; 1+4; EWGF {WALL}; d+3+4



=============================
         Feng Wei
=============================

(3~4),4; WS+4; d/f+1; 1; 1; f+4 {WALL}; {BT} d+4
{CH} d/f+2,2 {WALL}; f,f+4,3; 3 WALL}; b+1+2
b+3+4,2; SSR; d/f+1; d/f+1; f+2,1,2 {WALL}; b+1+2
qcf+3; d/f+1; f+2,1; f+1,1 {WALL}; u/f+2
{CH} (1),1 {WALL}; SSR; b+1+2; d/f+1; 1; 1; 1; f+1+2
u/f+2; d+1; WS+1; 1; 1; qcf+2 {WALL}; d+1+2
f,f+4; d/f+3; f+1,(2),2~b; BT,d+4 {WALL}; b+1+2
{CH} (1),1; b+1+2 {WALL}; d/f+1; 1; f+2,1,2 {WALL}; b+1+2
WS+3; d/f+1; d/f+1; d/f+1; f+1; f+1; f,f+4,3 {WALL}; f+2,1,2
2~1; iWS+4; b+4; d/b+3 {WALL}; FC,d/f+1
SS; d/b+4; CC; d/f+1; d/f+1; 1; f,f+4,3 {WALL}; f,f,f+3
f+3+4 (auto-counter) {WALL}; f,f+4,3 {WALL}; b+2,3,4 {WALL}; b+1+2



=============================
          Ganryu
=============================

b+2; d/f+1; d/f+1,3,1; 2,(1),2 {WALL}; 4,4 (88)



=============================
      Heihachi Mishima
=============================

EWGF; DEWGF; 2,2~1 (59)
EWGF; EWGF; d/f+1,1; f+1,b+2 (61)
EWGF; EWGF; d/f+1,1; cd,N+4,4 (63)
EWGF; CD+4,4,4,N+4,4 (65)
EWGF; EWGF; 1; CD+4,4,1 (69)
EWGF; CD+4,4,4,N+1, f+1,b+2 (71)
(Kuma only) f,f+2; EWGF; 1; 1; f+1,b+2,4
{CH} f+3; OTGF
{CH} 4; u/f~N+4; DEWGF; DEWGF {WALL}; f,N,d,d/f+4
(On Kuma BT) CD+4,4,1; 1,1; EWGF {WALL}; d+4



=============================
        Hwoarang
=============================

cd+4; 3~4; f,f; 2,3,1; f,f,F; d/f+3+4 (74)
b+3; b+4; {RFF} 3,4,1 {WALL}; d/f+3+4
4~f; 2; f,f,f+3; 1; 1,2,4; 2; f,f+3
b+3; b+4; {RFF} 3; 2,3,1; f,f+4
JFSR; 3+4; 3~4; 1,2; 3,3~f; 4
{RFF} f+4~4; f+3~3+4 (switch to RFS); 2~3; f,f; 1,2,3,4
{RFF} f+4~4; f+3~3+4 (switch to RFS); 2~3; f,f; 1,2,4,3
{CH} SS+4; 3~4~f; 2; f,f,f+3; 1; JFSR
b+3; b+4; f+3,1; 1,2,4,2,f+4 {WALL}; 3,3,4; b+3
JFSR; u/f+3,4; 1,2,4~f+2; 3 {WALL}; f,f+3
b+3; 2,4,2; RFF,3~4~f; RFS,2; RFF,3~4~f {WALL}; RFS,2,4~F; RFS,b+3
(On Ling BT in mid-air) 3~4; d/f+3+4
JFSR; JFSR; 2,3,1; 1,2,4,2 {WALL}; 3~4~f; 2,4,4
JFSR; JFSR; 2; 3,3~f; 3,3~f; 4
{CH} RFF b+4; d/b+3 {WALL}; 3
RFF 3~4 {WALL}; 3~4; 1,2,3 {WALL}; f+4; 3
{CH} RFF 4~f; 2; f+3; 3+4; 2; f+3; u/f+3,4,3
JFSR; u/f+3+4; 1,2,3~f; 1; d/f+3+4



=============================
          Jack-5
=============================

f,f+2; SS+1+2 {WALL}; SS+1+2
SS+1+2 {WALL}; SS+2 {WALL}; f+3+4
f,f+2; d+1+2 {WALL}; d+1+2
f,f+2; d+1+2 {WALL}; b,d/b,d,d/f+2



=============================
       Jin Kazama
=============================

WS+2; f,f; 2,1; f,f; f+1+2,[d+1+2] (40)
WS+2; f,f; 2,1; f,f; 2,1; EWHF (48)
WS+2; EWHF; f; iWS+4; f+4,[d+1+2] (52)
WS+2; EWHF; f,f; 1,2; EWHF (60)
EWHF {WALL}; b,b; b+1,1 {WALL}; 1,3,2,1 (75)
{CH} f+4; CD~iWS+1,2~f,f; f+4
WS+3; CD~N+4; 1; b,f+2,1 {WALL}; b,f+2,1,2
{CH} (1,2),3; d/f+1; 1; 1; 1,2; DEWHF
b+2,3 {WALL}; b,f+2,1; 1,2,4 {WALL}; b,f+2,1,2
f,f+3,1; b,f+2,1; d/b+2,2,3
{CH} (b,f+2),1,2 {WALL}; b,f+2,1; b,f+2,1 {WALL}; b,f+2,1 {WALL};
     b,f+2,1,2
2,4; WS+4; 1; 1; 1,2; DEWHF
ECD+1; EWHF; 1; 1; 1; d/b+2,2,3
u/f+4; b,f+2,1; b,f+2,1,2 {WALL} u/f+4~3 (85)



=============================
        Julia Chang
=============================

f+1+4~B; CH f+1+2; f+3,2; 1,2,4 {WALL}; 1; 1+2,4,b,f+1+2



=============================
      Kazuya Mishima
=============================

d/f+1,4; f+1; f,f; 1; cd+4,1 (50)
f+1+2; DEWGF; b+2,4,1 (65)
f+1+2; SSL (quickly); cd+1,3 (65)
f,f+2; DEWGF; b+2,4,1 (63)
EWGF; DEWGF; f,f; 1; f,f; 1; f,f+2 (59)
EWGF; DEWGF; f,f; 1; f,f; 1; d/b+2 (59)
EWGF; SSR+1+2, b+2,4,1 (60)
EWGF; d/f+1,4; f,f; 1; cd+4,1 (64)
WS+2; SSL; d/f+2; SSL; cd+1,3 (86)
WS+2; f+1,2; f,f+2; cd+1,3 (102)
WS+2; f+3; EWGF; cd+1,3 (109)
WS+2; f+3; EWGF; EWGF; f,f; 1; f,f; cd+4,1 (111)
WS+1,2; f+3,1; f+1; f,f; cd+4,1 (62)
{CH} b,b+2; EWGF; DEWGF; f,f; 1; f,f; 1; f,f; cd+4,1 (97)
(From slight right) {CH} b,b+2; EWGF; cd+1,3 (95)
SSL_SSR (twice); WS+2; f+1+2; f; cd,N+4; b+2,4,1 (82)
{CH} d/f+2; EWGF; cd+1,3
{CH} d/f+2; EWGF; EWGF; EWGF
{CH} d/f+2; EWGF; EWGF; cd+4,1
{CH} f,f+3; EWGF; d/f+4,4
f,f+2; EWGF; {BT} 4 {WALL}; d/f+4,4 (73)
EWGF; EWGF; f+1; f,f; 1; f,f; 1,2 {WALL}; cd+3 (81)
{CL/CH} d/f+2; EWGF; d/f+1,4 {WALL}; EWGF {WALL}; TGF
{OCR} f+4 {WALL}; iWS+1,2; 2; TGF
EWGF; ~wavedash~; EWGF; 1; ~Lightdash~; EWGF
(On Kuma BT) CD+4; EWGF; DEWGF; DEWGF; DEWGF {WALL}; d+4
{CL/CH} d/f+2; EWGF; d/f+1,4; 1; d/f+1,4 {WALL}; TGF,3
EWGF; 1,2; 1,2; 1,2; DEWGF {WALL}; 4~3
(From side) WS+2; f+1+2~f+2 {WALL}; f+1+2~f+2 {WALL}; TGF



=============================
            King
=============================

FC,d/f+1; WS,f+1; d/f+1,2; d+3+4,2 (52)
FC,d/f+2; f+3; 1; f,f,N+1,2; f,HCF+1 (70) (All except Jack-5 and Kuma)
{CH} 3+4,2; f+3 (38) (Kuma only)
{CH} b+1; f,f+2,1; 1,2; f+2+4 (66) (Marduk only)
{CH} f,N,d,d/f+1+2; f,N,d,d/f+4 (clean) (58)
{CH} f,N,d,d/f+1+2; f,F+3; 1; f+2,2,2 (73)
{CH} BT,3; f,F+3; 1; f+2,2,2 (58)
{CH} CD+1+2; 1,2; f+2,2; d+3+4,2 {WALL}; f+2+3
{CH} b+1; f+1+2; f+3; 1,2 {WALL}; FC,d/f+1
f+2+3 {WALL}; f+2,2; d/f+1,2 {WALL}; d/b+2+4 {WALL}
{CH} b+1; f+1+2; f+3; 1,2 {WALL}; SS+3+4
u/f+4; f+2,2; f+1,2; b+3 {WALL}; f,f+2+4 (83)



=============================
            Kuma
=============================

u/f+4; f+4; f+2; f,f+2 {WALL}; 1+2
f,f+2; f,f+2; BT,4 {WALL}; f,f+2



=============================
        Lee Chaolan
=============================

NOTE: MiWS = f,N~b,N+(WS move input)

d/f+2; f,f; 4,4; b+1:1~f; 1,2~f; 1; f,f+3 (54)
d/f+2; f,f; 4,4; b+1:1~f; 1,2~f,N+3,4 (55)
d/f+2; f,f; 4,3,4; f,f+3 (55)
d/f+2; f+4; b+1:1~f; 1,2~f; 1,2~f,N+3,4 (56)
d/f+2; f+4; b+1:1~f; 1,2~f; 1,2~f; 1,2~f {WALL}; 4; 4,3,4 (104)
u/f+4; 4; b+1:1~f; 1; b+1:1~f; 1; f,f+3 (56)
u/f+4; 4,u+3; f,f+3 (57)
u/f+4; 4,4; b+1:1~f; 1,2~f; 1; f,f+3 (57)
u/f+4; 4,4; b+1:1~f; 1,2~f,N+3,4 (58)
u/f+4; 4,3,4; f,f; 1,2~f; d/b+3 (58)
u/f+4; 4,3,4; f,f; 1; f,f+3 (60)
u/f+4; 4,3,4; f,f; 1,2; MiWS+4 (60)
u/f+4; 4; b+1:1~f; 1,2~f; 1,2~f,N+3,4 (61)
u/f+4; 4; b+1:1~f; 1; b+1:1~f; 1,2~f; 1,2~f {WALL}; 4; 4,3,4 (110)
u/f+4; 4,3,4; f,f; 1,2~f; 1,2~f {WALL}; 4; 4,3,4 (114)
(BIG) u/f+4; 4,3,4; f,f; 1,2~f,N+3,4 (67)
u/f,N+4; 4; b+1:1~f; 1,2~f; 1,2~f,N+3,4 (71)
d,d/b+4; U/F+4; b+1; b+1:1~f; 1,2~f; 1; f,f+3 (71)
d,d/b+4; f,N; 4,u+3; f,f; f+1,2~f; 1,2~f; d/b+3 (71)
d,d/d+4; f,N+3,4; b+1:1~f; 1,2~f; 3,4 (72)
d,d/b+4; U/F,N+4; d/f+1; b+1:1~f; 1,2~f,N+3,4 (73)
d,d/b+4; U/F,N+4; b+1:1~f; 1,2~f; 1,2~f,N+3,4 (74)
d,d/b+4; f,N; 4,u+3; f,f; f+1,2~f; 1,2~f,N+3,4 (80)
d,d/b+4; U/F,N+4; b+1:1~f; 1; b+1:1~f; 1,2~f; 1,2~f {WALL}; 4; 4,3,4 (124)
d,d/b+4; f,N; 4,u+3; f,f; f+1,2~f; 1,2~f; 1,2~f {WALL}; 4; 4,3,4 (128)
{OBT} d,d/b+4; u/f+4; 1,2~f; 1,2~f; f+2,3 (62)
f,N+3; 1; d/f+1; b+1:1~f; 1,2~f,N+3,4 (57)
f,N+3,4; f+1; b+1:1~f; 1,2~f; 1; f,f+3 (61)
FC,u/f+4; WS+1; b+1:1~f; 1; 1,2~f,N+3,4 (65)
HMS 2; f,f; b+1:1; 1,2~f; 1,2~f,N+3,4 (65)
HMS 2; f,f; 1,2~f; 1,2~f; 1,2~f; 1,2~f {WALL}; f+3,3,(3),3,4 (81)
HMS 4; CC; u/f+3+4 (43)
HMS 4; d+2; CC; 1,2~f; 1; f,f+3 (49)
HMS 4; d+2; CC; 1,2~f; 1,2~f,N+3,4 (56)
HMS 4; cc; d/f+1; 1; b+1:1~f; 1,2~f,N+3,4 (60)
HMS 4; cc; d/f+1; 1; b+1:1~f; 1,2~f; 1,2~f {WALL}; 4; 4,3,4 (108)
{CH} 4; f,f; 1; b+1:1~f; 1,2~f; 1,2~f,N+3,4 (57)
{CH} 4; f,f; 1; b+1:1~f; 1,2~f; 1,2~f; 1,2~f {WALL}; u/f+3+4 (67)
{CH} 4,3,4; f,f; 1,2~f; f+2,3 (63)
{CH} 4,3,4; f,f; 1,2~f; 1,2~f {WALL}; 4,3,3 (83)
{CH} f,f+4; 4,3,4; f,f+3 (69)
{CH} f,f+4; SSL+2~f; 2; b+1:1~f; 1,2~f; f+2,3 (72)
{CH} f,f+4; f,f+4; 1; b+1:1~f; 1,2~f,N+3,4 (72)
{CH} f,f+4; SSL+2~f; 2; b+1:1~f; 1,2~f; 1,2~f,N {WALL}, 3,4,d+4 (102)
{CH} f,f+4; f,f+4; 1; b+1:1~f; 1,2~f; 1,2~f {WALL}; 4; 4,3,4 (120)
{CH} SS+2; MiWS+3,3 (47)
{CH_OCR} b+4; f,f; 4,u+3; u/f+3+4 (65)
{CH_OCR} b+4; f,f; 4,u+3; f,f; f+1,2~f; 1,2~f; d/b+3 (71)
{CH_OCR} b+4; f,f; 4,u+3; f,f; f+1,2~f; 1,2~f,N+3,4 (80)
{CH_OCR} b+4; f,f; 4,u+3; f,f; f+1,2~f; 1,2~f; 1,2~f {WALL}; 4; 4,3,4 (128)
{CH_OCR} b+4~3; f,N; 4,4; b+1:1~f; 1,2~f; 1; f,f+3 (64)
{CH_OCR} b+4~3; f,N; 4,4; b+1:1~f; 1,2~f,N+3,4 (65)
{CH_OCR_OBT} b+4; f,f+4; b+1:1~f; 1,2~f; 1,2~f,N+3,4 (72)
{CH_OCR_OBT} b+4; U/F,N+4; 2; b+1:1~f; 1,2~f,N+3,4 (73)
{CH_OCR_OBT} b+4; f,f+4; b+1:1~f; 1,2~f; 1,2~f; 1,2~f {WALL}; 4; 4,3,4 (120)
{CH_OCR_OBT} b+4; U/F,N+4; 2; b+1:1~f; 1,2~f; 1,2~f {WALL}; 4; 4,3,4 (121)
(BIG) u/f+4; 4,u+3; 1,2~f,N; 2; f,f+3
d,d/b+4; BT,3; f+1,2~f,N; f+1,2~f,N; f+2,3[~4]
d,d/b+4; BT,3; 1,2~f,N; 1,2~f,N; 1,2~f,N {WALL}; b+3~3:4
HMS+2; f,f~u/f+4; 1; b+1:1~f,N; 1,2~f,N+3,4
d,d/b+4; 4,u+3; 1,2~f,N; 1,2~f,N {WALL}; 4,3,4
(BIG) {OCR} b+4; U/F,N+4; f+1,2~f,N+3,4,4
{CH} f,f+4; f,f+4; 2; b+1:1~f,N; 1,2~f,N,3,4 {WALL}; 4,3,4
d,d/b+4; F~4,u+3; 1; b+1:1~f,N; 1,2~f,N; 1,2~f,N {WALL}; 4; 4,3,4
(BIG) {CH} f,f+4; U/F,N+4; 1; b+1,1~f,N; 1,2~f,N; 1,2~f,N {WALL};
     f+2,3 {WALL}; 4,3,4
{CH} f,f+4; u/f~N~4; d+4,4,u+3 {WALL}; 4,3,4 (at an angle)
d,d/b+4; f,f+4; 1,2~f,N; 1,2~f,N; 1,2~f,N {WALL}; 4; 4,3,4



=============================
        Lei Wulong
=============================

{CH} CRA (3<4),2,3; f+2; 2; 1; u/f+3 {WALL}; {CRA} 2
{CH} f+4; u/f+4; f+2; 2; 2; f,f+3,4
(BIG) FUFA 3+4 {WALL}; 3 {WALL}; f+2; f+1,2; f,f+3,4
(BIG) f,f+3 {WALL}; 3 {WALL}; f+3 {WALL}; f+3,3
FUFA 3+4; u/f+3 {WALL}; {CRA} 2; BT,2
{CH} (b+1,2),1; BT,u/f+4; f+2; 2; f,f+3,4 {WALL}; f+3,3
PAN 2; u/f,N+4; f+2; 1; 1; 1,2 {WALL}; f,f,f+3
b,b,u/b {WALL}; BT,D+4 {WALL}; SNA 1~1~1~1~1
SNA 3; f,f+3; f+2; 2; 1; f+3
(BIG) {CH} u/f+3 {WALL}; CRN 1 {WALL}; f,f+4,3+4
{CH} TGR 2; (u/f+3); CRN 3; f+1; 1+2,2 {WALL}; 4~3
SNA 3; u/f+3+4; F+2; 1; f,f+3,4
{CH} TGR 2; f,f+3~b; u/f,N+4; f+1; 2; f,f+3,4
u/f+4; f+2; f+2; f,N+1,2,1,2,4 {WALL}; f,f,N; F+3,3 (80)



=============================
        Ling Xiaoyu
=============================

SS+3; d+1+2; (AOP) u/f+4,4~d; WS+2; 2; f+3 {WALL}; u/b+3+4
{CH} u/f+4; b+3; 2,1; 1,2; f,f+2,1 {WALL}, 1+2
u/b+3+4~d+1+2; AOP,u+4; WS+2; RDS,2,2; RDS,2,1 {WALL}; f,f; 4~3 (78)



=============================
       Marshall Law
=============================

WS+2; 4,3,4; 2,1 {WALL}; BT,(2),2
{CH} d/b+3; b+2,3,4; 1,(1),2,3 {WALL} d+3+4
u/f+4; 4,u/f+3; f,f+2,1,3{WALL}; f,f+1,2,2,1+2 (123)
u/f+4; 4,u/f+3; f,f,N; 1,2,3; f,f+1,2 {WALL}; f,f+1,2,2,1+2 (115)



=============================
       Nina Williams
=============================

NOTE: "d,d/f+2" is not added to the juggle damage, because there's
      a chance the opponent will try to move and it will do
      different damages.  The move is guaranteed nevertheless.

d/b+2; b+3,4,3+4 (74)
d/f+2; d/f+1,2; d/f+1,2; u/f+1; d,d/f+2 (46)
d/f+2; d/f+1,2; 1; f,f; 1,4,1 (50)
d/f+2; u/f+4; d+4,1; d+4,1; u/f+1; d,d/f+2 (52)
d,d/f+2; f+2; d/f+1,2; f,f; d+4,1; u/f+1 (61)
d,d/b+3; u/f+3; d+4,1; 1; f,f; 1; f,f+3 (63)
d,d/b+3; u/f+3; d+4,1; f,f; d+4,1; u/f+1; d,d/f+2 (65)
d/b+4,3; b+4; d/f+3,2; 1; f,f+3 (67)
d/b+4,3; u/f+4; d+4,1; f,f; d+4,1; u/f+1; d,d/f+2 (68)
d/b+1+2; d+4,1; f+1; f,f; 1; f,f; 1; u/f+1; d,d/f+2 (120)
d/b+1+2; d+4,1; f+1; f,f; 1; f,f; 1; f,f+3 (122)
SS+2; u/f+4; d+4,1; f,f; d+4,1; u/f+1; d,d/f+2 (55)
{CH} f+3; b+4; d+4,1; f,f; d+4,1; u/f+1; d,d/f+2 (72)
{CH} f+3; SSL; 3,3,4; u/f+1; d,d/f+2 (74)
{CH} U/F+4; d+4,1; 1,4,1 (59)
{CH} b,f+1; u/f+3; 1; f,f; d+4,1; u/f+1; d,d/f+2 (59)
d,d/b+3 {WALL}; d/f+3,2~u+1~qcb~f+1+2
d,d/f+2; d/f+3,2~u+1~qcf~N,u/f+4; 1; d,d/f+2 {WALL}; d+3+4; d,d/f+2



=============================
       Paul Phoenix
=============================

{CH} b+3; d/f+1; b+3; f+1; f,f; f+2; f,f+2:1 (62)
{CH} b+3; d/f+1; b+3; f+2; f,f+2:1 (63)
{CH} b+3; qcf+1; f+2; f,f+1; f,f; d+4:2:1+2 (71, 73 on CL)
{CH} b+3; qcf+1; 1; f,f; d+4:2:1+2
(On Marduk's side) qcf+1+2; CC; 1; qcf+1; 1; d+4:2:1+2
qcf+1; 1,2; qcf+1; 1; f,f+2:1
u/f+4; b+3; qcf+1; 1; qcf+1; qcf+2



=============================
           Raven
=============================

4~3; 3,3; f,f; 1; f,f+3; 2,4 (65)
{CH} WS+2; f,f+3; f,f+3; 1; f,f+3; 1; f,f+3; d/f+4 {WALL}; FC,d+3
(Marduk BT) BT,3+4; f,f+4; 1; f,f+3; 1; f,f+3; 1; f+2



=============================
         Roger Jr.
=============================

3~4; u/f+4; d/f+1,2; f,f+2
{CH} f+1,2,1,2; u/f~N+4; f+2; 1,2; d/f+1,2 {WALL}; f,f+4
b+1+2,2; iWS+4; 1; 1,2; f,f+2 {WALL}; f,f+2



=============================
         Steve Fox
=============================

SS; u/f+2; 1; 1+2,1; 1; 1+2,1; f+2,1~b~3+4,2
f+3,f+2; 1+2,1,1,1; 1; 1+2,1,u+1 {WALL}; f+2,1,b+2
d/f+2; d/f+1,2~1~b+1; f+2,1~b+1~3+4~2
{CH} f+4:f+2; SS; f+3~1+2; 1; 1+2,1; f+2~1~b+1~b~3+4,2
SS; {CH} d/f(1,2),1; u/f+2; 1; 1+2,1; d/f+1,2,1~b+1~b; 3+4,2 {WALL};
     1+2,1,1,1,2
SS; {CH} b+1~b; (1),u+1; 1; 1+2~1; f+2~1~b; 1~b; 3+4,2 {WALL};
     1+2,1,1,1,2
SS; {CH} d/f+(1,2),1; u/f+4; 1+2,1; u+1; f+2,1~b+1~b; 3+4,2 {WALL};
     1+2,1,1,1,2
d/f+2; b+1~B; FLK,1,1,1~B {WALL}~F+3,2; FLK,1,1,1~B~3+4,2
1+2,1; u+1; f+2,1~b~1; 1; d+2,1 {WALL}; f+2,1~b+2
f+1+2; f+3,f~n+2; 1+2,1; u+1; f+2,1~b+1~b; 3+4 {WALL}; 1,2,1~b; 3+4,2
f+3,2; F+3,2; f+2,1; f+2,1~B; FLK,1~B~3+4,2 {WALL}; u/f+3
f+3,2; FLK,1,(1),1~B; FLK,1,1,1~B {WALL}; FLK,1,1~B; FLK,1,1,1,2
{CH} f+1+2; 4~2 {WALL}; 1; d/f+1,2,1~b+1,(1),1~b; 3+4,2 {WALL};
     1+2,1,1,1,2



=============================
         Wang Jinrei
=============================

{CH} qcf+2 {WALL}; b+2,1; b+2,1; d+2,1+2 {WALL}; f+1+2



=============================
         Yoshimitsu
=============================

{CH} DGF 4; u+1+2; DGF, 2, 2 {WALL}; 3



=============================
     Jinpachi Mishima
=============================

d/b+4; iWS+2; b+2; f+2,1,1+2; d+1+2
{OCR} f+4; d/b+4; iWS+2; 1; f+1,2 {WALL}; d+1+2
f+3+4; d/b+4; iWS+2 {WALL}; 1,1; 1,1; d/b+1+2
WS+2; 2; d/f+1; d/f+1; b+2; d/b+2; f+2,1,1+2; 3
f,f+3; FC,d/f+1; FC,d/f+1; WS+1+2 {WALL}; d/b+1+2
d+3; FC,d/f+1; FC,d/f+1; FC,d/f+1; FC,d/f+1; FC,d/f+1; WS+2 {WALL}; d+3
WS+4; 1; b+2; b+2; FC,d/f+1; f,f+2
WS+2; b+2; d/f+1; 1,1; d+1+2
d/b+4; f+1; d/b+2; b+2; f+2,1,1+2
WS+2; b+2; d/f+1; f+1,2 {WALL}; 1,1; d/b+1+2
{CH} f+4; d/b+2; FC,d/f+1; WS+2; d/b+1+2
b+1+2; 1+2+3; 1+2+3+4~1 {WALL}; 1,1; 1,1; d/b+1+2
WS+2; b+2; b+2; b+2; b+2; b+2; b+2; b+2; b+2; b+2; b+2; d+3
1+2+3+4~2; iWS+2; b+2; f,f,f+3 {WALL}; d+1+2
WS+4 {WALL}; 1; d/b+2; 1 {WALL}; d/b+2; 1 {WALL}; d/b+2; 1 {WALL}; f+2,1;
     b+1+2; 3+4; 1+2 {WALL}; d+1+2




~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~                                                                        ~
~                      11. Juggling After Low Parry                      ~
~                                                                        ~
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~


This section lists move that can be done after a low parry.


* This information was written by "TheDinosaur" of Tekken Zaibatsu
http://www.tekkenzaibatsu.com/forums/showthread.php?threadid=85521


Some kicks (1st hit of Julia's "Bow and Arrow" or off-axis Feng's "SS+4")
give a funky low parry animation that pushes a bit sideways so a lot of
standard followups miss. Lets call this "far kick" or "FK" and the
close one "CK". When something works for both I'll just put "K".

Far kick followups always work on close kicks but sometimes far kick
followups are a hassle or do less damage, so you won't always want to
do them.

Punch will just be "P". If it works for anything I'll put "all".



Anna Williams:
K: U/F+4
P: d/f+1,2 (d/f+3,4?)


Asuka Kazama:
K: f+2
P (all): 1+2


Baek Doo San:
all: b+4


Bruce Irvin:
all: d/f+2


Bryan Fury:
FK: 3+4
K or P: b+4


Christie Monteiro / Eddy Gordo:
all: d/f+3+4


Craig Marduk:
all: d/f+1 (??? unsure of FK, but I think so)


Devil Jin:
K: b+1,d/f+2
P: d+3+4


Feng Wei:
FK: d/f+3
K or P: u/f+4


Ganryu:
K or P: d/f+2
FK: ??? d+1+2? d/f+4,1? crap.


Heihachi Mishima:
all: d/f+1,2


Hwoarang:
K: b+3
P: f+1+2


Jack-5:
all: d/f+2


Jin Kazama:
FK: u/f+4
P or K: d+3+4


Julia Chang:
all: d/f+2,1


Kazuya Mishima:
all: d/f+1,4


King:
FK: f+3:1+2 or 1+2,1
K or P: u/f+4


Kuma / Panda:
FK: f+1+2 (crappy d/f+2 juggles at that range)
K or P: d/f+2 or u/f+3


Lee Chaolan:
all: u/f+4 (unsure of FK, but I think so)


Lei Wulong:
FK: f,f+3
P or K: u/f+4


Ling Xiaoyu:
FK: d/b+1 or u/f+3+4
P or K: d/f+2~1


Marshall Law:
FK: I do not know. Flipkick does NOT work the majority
    of the time. I cannot seriously think of anything.


Nina Williams:
K: b+1+2 or b,f+3:1+2
P: d/f+3,4


Paul Phoenix:
FK: qcf+2
K or P: u/f+3


Raven:
all: d/f+4


Roger Jr.:
FK: ??? f+4,3?
K or P: u/f+4


Steve Fox:
FK: d/f+1+2
K or P: d/f+2,2 (very unreliable juggles)


Wang Jinrei:
all: d/f+2,1


Yoshimitsu:
all: u/f+3




~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~                                                                        ~
~                            12. Combo Videos                            ~
~                                                                        ~
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~



-------------------------------------------------------------------
              Where to Download / Watch Combo Videos
-------------------------------------------------------------------


You can find downloadable combo videos at the following locations:

- Videos at Tekkenomics Website 
  http://www.tekkenomics.tk/
  https://phgraphics.redirectme.net/~waltonk/tekkenomics/videos.html

- Youtube 
  http://www.youtube.com/

- Tekken Web Theater at Tekken Zaibatsu
  http://www.tekkenzaibatsu.com/forums/forumdisplay.php?forumid=11

- Bit Torrent Tracker at Tekken Zaibatsu (requires Bit Torrent)
  http://www.tekkenzaibatsu.com/tracker/index.php

- Videos at TekkenTreff 
  http://www.tekkentreff.de/default/t5/home/vids.xhtml


You can download Bit Torrent from the official website:
http://www.bittorrent.com/



-------------------------------------------------------------------
                   How to make a Combo Video
-------------------------------------------------------------------


The following information on how to make a combo video can be found
on Tekken Zaibatsu:
http://www.tekkenzaibatsu.com/info/faq.php

"Recording video footage on your computer requires additional hardware,
called a video capture card or you can use a DVD recorder and transfer
the footage via a DVD-RAM drive.  Once the footage is captured we go
into Adobe Premiere and string all the clips together, add effects,
transitions and put on background music. For the title animations we
also use Adobe Premiere and in some cases Adobe After Effects."

More info can be found at the link below:
FAQ: How to Capture a Combo/Match Movie (by Argonaut)
http://www.tekkenzaibatsu.com/forums/showthread.php?threadid=50096



-------------------------------------------------------------------
               More info about Making Combo Videos
-------------------------------------------------------------------


You can find a video capture card at electronic stores like Best Buy,
Fry's Electronics, Amazaon.com, and Newegg.com.  You can get an internal
card or external device.  Internal video cards usually are faster and
have better quality.

If you purchase a new video capture card, most of the software that you
need should already be included.  The video editing software products by
Adobe may have more advanced features that are useful, but they can be
rather expensive.

I use the "ArcSoft ShowBiz" video editing software, which is easy to
use.  It can also encode video using a lot of different codecs (which
will determine the quality and size of your file, and which media players
will be able to play your video).



-------------------------------------------------------------------
                 Where to upload your Combo Video
-------------------------------------------------------------------


The point of making combo videos is for other people to watch them.
Here are a few places to upload your video:

I've never uploaded to any of these before (besides youtube), so
I can only really comment about downloading from each of them.

More upload sites and info can be found here:
http://www.tekkenzaibatsu.com/forums/showthread.php?threadid=87316


- File Front (Upload all of your videos under one account)
  http://www.filefront.com/

- Google Video (Requires a Google GMail account)
  https://upload.video.google.com/

- MEGAUPLOAD (I would recommend this place to upload files)
  http://www.megaupload.com/

- RapidShare (Downloaders are given a download limit, not recommended)
  http://www.rapidshare.com/

- Savefile File Hosting (60MB upload limit, but no download limit)
  http://www.savefile.com/

- YouSendIt (Send a large file to an e-mail address)
  http://www.yousendit.com/

- YouTube (Streams video very well, but no downloading)
  http://www.youtube.com/

- zSHARE (Upload uo to 100MB)
  http://www.zshare.net/


After uploading your video, you can let people know about it by
posting a link on Tekken Zaibatsu on the "Tekken Web Theater":
http://www.tekkenzaibatsu.com/forums/forumdisplay.php?forumid=11




~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~                                                                        ~
~                              13. Questions                             ~
~                                                                        ~
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~


I've received some questions through e-mail, so in this section,
you can read my response to those questions.



----------
Question 1 - Semicolon
----------

Q:  "I haven't seen anyone else use a semicolon while writing combos.
    Is that a special symbol in your FAQ?"

A:  I'm one of the only people that uses a semicolon for writing combos.
    I use it to clearly separate the different commands used within a
    combo.  The way that some people write their combos, using only
    commas make it unclear exactly what is going on.  I thought that
    it would be a good symbol to use since nobody uses it for anything
    else.



----------
Question 2 - (1)+4 explanation
----------

Q:  "What does the (1)+4 mean for Asuka and Devil Jin?"

A:  For their "3 Ring Circus" move, it means that the punch should
    miss and the kick should hit the opponent.  In both cases, the
    the punch comes out after the kick.



----------
Question 3 - EWGF and EWHF
----------

Q:  How do you do the EWGF with Kazuya?

A:  Kazuya's EWGF is just like doing the WGF/Rising Uppercut "f,N,d,d/f+2",
    but at a faster speed.  The input for EWGF is "f~N,d~d/f+2".
    This is the same command used for Heihachi's EWGF, Devil Jin's EWGF,
    and Jin's EWHF.

    It takes some time to get the timing down.  When I first learned it,
    I could only do it about 5% of the time.  I slowly improved over time,
    and now I can do it about 50% of the time.




~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~                                                                        ~
~                           14. Special Thanks                           ~
~                                                                        ~
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~


Name                       Reason
----                       ------

Namco                      Creating another incredible game

UCR Tekken Players         (See further below)

Drake the Demon            - Many combos for various fighters
                           - Finding some typos and errors
                           - Providing info to add to "AOJ"
                           - Explanation of "CC" and "iWS"

lonerbboy                  Many combos for various fighters

FiGi (Skopje,MKD)          Many wall combos for almost every fighter, and
                           non-wall combos for various fighters

"Still Standing"           Creating a dictionary of Tekken related terms

Castel                     Making all those great combo videos, which gave
                           me some combo ideas

Catlord                    Combos and combo ideas for various fighters

CastleKingSide             Combos for Bruce, Feng Wei, King

tekken.gry-online.pl       Combos and ideas for various fighters

Dash Fury                  Combos for Bruce and Raven

crumbs                     Various combos and ideas from Mokujin combo video

sithlord                   Posting definitions of Tekken terms on TZ

Turk Masters               Combos for Wang and Christie

greven_ud                  Combos for Bryan, King, Yoshimitsu, and for
                           noticing an error

RoyalFlush                 Writing about launchers for Jin that only work
                           when an opponent's back is turned

Krizalid1985               Launchers and Combos for Asuka

Wynter                     Soul Omen Combo for Jin

Sikender Ali               For writing the first Tekken 5 Combo List
                           available on GameFAQs

EagleJin and Redhawk       Various combos for different fighters

The Great Pumpkin          Combos for Kazuya and Raven

shk                        Explanation Of Baek's Triple Lightning Halberd

TheDinosaur                Providing info about "Juggling After Low Parry"

Argonaut                   Writing the guide about combo videos

GuC11                      Contributing combos for Bryan, Hwoarang, Kazuya,
                           Lee, Marshall, Paul, Steve

paulhamdali                Contributing combos for various fighters


Most importantly, special thanks to all of the UCR Tekken players
(University of California, Riverside):
Paulinstein (Bryan/Christie/Feng/Steve), n8nmonster (Lei/Marduk/Kuma),
Luis (King), Jeff (Law), Billy (Kazuya), AJ (Asuka), Jose (Law/Paul),
Marc (Ling/Yoshimitsu), Steven (Asuka/Anna/Jin/Nina/Roger/Steve),
fatpolomanjr (Devil Jin), Nate (Hwoarang/Bruce/Bryan/Law/Feng),
David (Steve), and everyone else :)


Thanks to all of these people who have either e-mailed me,
posted combos on Tekken Zaibatsu OR made a combo video
(in alphabetical order):
Antonio (King), Afam (Jack-5), Akira (Kuma), alucardis (Hwoarang),
amanasleep (Ling), aris (Yoshimitsu), Attic (Devil Jin), bigmania (Steve),
Blood Red (Lei), Chains of Misery (Bryan), cpopert (Paul),
Cyberap FX (Asuka), Cyndane (Julia), DevilJinRules (Paul),
DJ RedDevil (Bryan), Eagle's Shadow (Lei), Elmo (Yoshimitsu),
EVIL5150 (Paul), filthy (Heihachi), FistLaw89 (Bryan),
FNC_VeNoM (Hwoarang), Gemini Knight (Jack-5/Kuma), Guylon (Lei),
Hekireki(Feng), HNIC (Craig), Howling (King), intellimien (Marshall),
ironfist_76 (Ling), Jaguar King (Bryan/Devil Jin/Kazuya/King),
JannaKazama (Steve), JURASSIC (Ganryu), kayuza (Ling), kanuga (Ling),
KazMisMas (Hwoarang), Kull (Marshall), Lihish (Jack-5),
LingXiaoyurules (Xiaoyu/Lee), luyourck (King), markman (Steve),
MCP (Devil Jin/Ganryu), minimog (Hwoarang), MordainThade (Yoshimitsu),
moudi (Ling), motoJOHNSON (Lei), MrQuotes (Ling), Murakumo (Lee),
Mushu Man (Asuka), nastynas9000 (Bryan/King), Night Child (Paul),
noobkken (Baek), noodalls (Christie), okaradeli (Marshall),
ProjectKYSG (Christie),  Random_Punk (Lei), Reddjinn (Hwoarang),
rip (Marshall), sdogs (Ling),  (Jack-5), shauno (Lei), Shoyu-san (Ling),
sithlord (King), skinnytwigboi (Hwoarang), SLA (Yoshimitsu),
TekkenFive.com (Ganryu/Hwoarang), tekkenerd (Baek), The Real Don (Bryan),
tobi (Lei), Tony-T (Bryan/Lei), tragic (Feng), Triple-J (Ling),
TsuKaSa-WhiteJaM (Raven), USMCOgre (Ganryu/Paul), Varanus (Hwoarang),
VEL0NE (Christie/Steve), w1r3d (Kuma), Xiang (Marshall), Xiaolove (Feng),
Zamba (Wang), Zig21 (Craig), zolOzolO (Raven)


Thanks to everyone who participated in the "Tekken 5 FAQ Update Project":
Paulinstein, Drake the Demon, Tycoon, Jeremy, Tekken Yakuza, N!ck_P,
The Great Pumpkin, Attic, FiGi (Skopje,MKD), Night Child, ThunderRyuu,
nastynas9000, lonerbboy


Thanks to everyone who participated in the "TZ Community Project Vol. 1":
Bigmania, Boskon, Drake the Demon, iaaa (aka JnKzm), Jelo, Lord TKD,
Mashter, Maxi Milian, Moska47, ogre Killer, sithlord, Spinal Villain,
TekkenMasterTom, Tobi, Veron




~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~                                                                        ~
~                          15. About Tekkenomics                         ~
~                                                                        ~
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~


"Tekkenomics" is the name of the website created by me (Wild Man X),
with help from Paulinstein and Drake the Demon.

I'm sorry to announce that the website will remain up, however it will
no longer be reciving updates.

"Tekkenomics" contains various Tekken related material, some of which
that is difficult to find on any other Tekken based website.  The site
contains exclusive articles, original FAQ files, move lists, combos/juggles,
combo movies, in-game matches, Tekken commercials, desktop wallpaper,
CG art, fan-based material, and other material.

If you're having problems visiting the "Tekkenomics" website at
http://tekkenomics.tk, then you can also visit it at the following link:
https://phgraphics.redirectme.net/~waltonk/tekkenomics/index.html
The site is curretnly being hosted on a personal server and might be down
from time to time.

If you were wondering how we came up with the name "Tekkenomics":
Back in my high school days in the year 2000, Paulinstein, me, and
some other high school friends would get together to play Tekken 3
on the PlayStation 1.  At the time, we were also taking Economics
class.  Whenever we would get together to play, we would say that
we were going to study some "Tekkenomics".
So, basically "Tekken" + "Economics" = "Tekkenomics".

There are a few references on the web about the name "Tekkenomics"
that isn't related to us or our website.  There are some members
on the Tekken Zaibatsu forums that are known as Tekkenomics,
Tekkenomics_101, and TekkenNomics Jr. that aren't related to us.
On Tekken Zaibatsu, we go by the names Wild Man X, Paulinstein,and
Drake the Demon.  The things that are related to us are at: GameFAQs,
Neoseeker, IGN, 1UP.com, Gamerhelp, Gamespot, MySpace, AIM, MSN Messenger,
Hotmail, and Gmail.




~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~                                                                        ~
~                          16. About the Author                          ~
~                                                                        ~
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~


I have been a fan of the Tekken series since 2000.  A few of my friends
got me into the series with Tekken 3.

My first FAQ was "Hidden Moves" for Tekken 4.  Writing this FAQ, I've
learned some new things about Tekken along the way that I probably
wouldn't have learned otherwise.  My FAQs are a way for me to share
what I have learned.

Lei Wulong is my main fighter, and has been since Tekken 3.  When I bought
Tekken Tag Tournament for the PS2, I decided to learn how to play with all
of the fighters, and this has carried over to Tekken 4, Tekken 5, and
Tekken: Dark Resurrection.  So, you can rest assured that I do atleast
know a little bit about what I'm talking about :)

I am currently residing in Southern California (in the United States),
but have not been to any of the arcades in the area in a long time.  I
used to play at the University of California, Riverside.

I hope that you've enjoyed my FAQs!




~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~                                                                        ~
~                               17. Closing                              ~
~                                                                        ~
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Feel free to e-mail me any questions or comments about this FAQ or
the Tekkenomics website.  When sending e-mail, please make sure that
"Tekken", "Soul Calibur", or "FAQ" is somewhere in the e-mail subject
name, or it will most likely be deleted.  Also, I only speak English.


Please let me know if you are confused about any part of this FAQ.
I will do my best to clarify any part that may seem confusing.


I hope you find this FAQ helpful.  Thanks for your time.



                             Tekkenomics
                      Class is now in session!!!

                  Copyright 2000-2009 - Tekkenomics



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