Tekken 5 Hidden Moves FAQ Version 3.50 --------- ------- | / | / ------- |\ | 5 | | | / | / | | \ | | |--- |/ |/ |--- | \ | | | |\ |\ | | \ | | | | \ | \ | | \ | | ------- | \ | \ ------- | \| Written by: Kenneth Walton (Wild Man X) Written on: June 21, 2009 E-mail: Tekkenomics@hotmail.com Website: Tekkenomics (Listed below) PSN: Wild_Man_X This FAQ version will be available at: Tekkenomics (http://www.tekkenomics.tk) GameFAQs (http://www.gamefaqs.com) Neoseeker (http://www.neoseeker.com) IGN (http://faqs.ign.com) Tekken Zaibatsu (http://www.tekkenzaibatsu.com) Gamer Help (http://www.gamerhelp.com) SuperCheats (http://www.supercheats.com) DiscussVideoGames (http://www.discussvideogames.com) Games Radar / Cheat Planet (http://www.gamesradar.com) ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~ ~ ~ Table of Contents ~ ~ ~ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ 1. Version Updates 2. Legal Stuff 3. FAQ Description 4. Comments 5. Legend 6. Legend Explanations 7. Fighter Specific Legend Commands (FSLC) 8. Hidden Moves A. Anna Williams B. Asuka Kazama C. Baek Doo San D. Bruce Irvin E. Bryan Fury F. Christie Monteiro / Eddy Gordo G. Craig Marduk H. Devil Jin I. Feng Wei J. Ganryu K. Heihachi Mishima L. Hwoarang M. Jack-5 N. Jin Kazama O. Julia Chang P. Kazuya Mishima Q. King R. Kuma / Panda S. Lee Chaolan T. Lei Wulong U. Ling Xiaoyu V. Marshall Law W. Mokujin X. Nina Williams Y. Paul Phoenix Z. Raven AA. Roger Jr. BB. Steve Fox CC. Wang Jinrei DD. Yoshimitsu EE. Every Fighter FF. Every Fighter Exception (EFE) GG. Fighter Specific (FS) 9. Special Hidden Moves (SHM) 10. Power Moves 11. Auto-Parry / Counter Moves 12. Unverified Moves 13. Alternative Commands 14. Useful Hidden Moves (UHM) 15. Sample Combos / Juggles 16. Interesting Facts 17. Other Stuff 18. Jinpachi Mishima Movelist 19. Tekken: Devil Within Movelist 20. Secrets 21. Questions 22. Special Thanks 23. About Tekkenomics 24. About the Author 25. Closing ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~ ~ ~ 1. Version Updates ~ ~ ~ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ 1.00 - (03-21-05) First release, based on moves from my other FAQ: "Tekken 4 Hidden Moves FAQ - Version 5.2" 1.10 - (03-31-05) Added moves based on moves from my other FAQ: "Tekken Tag Tournament Hidden Moves FAQ - Version 3.2" EDITED: "FSLC", "Legend" ADDED FIGHTERS: Anna, Asuka, Baek, Bruce, Devil Jin, Feng, Jack-5, Raven, Roger Jr, Wang ADDED MOVES: Heihachi, King, Ling, Nina CORRECTIONS: King, Lei, Ling 1.20 - (04-03-05) Added movelist for Jinpachi Mishima EDITED: "Special Thanks" ADDED MOVES: Craig, Devil Jin, Jin, Lee, Ling, Nina, Paul, Steve, Yoshimitsu CORRECTIONS: Marshall, Nina, Steve, Yoshimitsu 1.30 - (04-13-05) Updated: "Sample Combos / Juggles" EDITED: "Legend", "Buffer Moves" ADDED MOVES: Ganryu, Hwoarang, Julia, Marshall, Raven, Roger Jr, Yoshimitsu CORRECTIONS: Hwoarang, Julia, Lei, Marshall, Wang 1.40 - (04-25-05) Removed "While Rising" Moves EDITED: Changed format of "Jinpachi's Movelist" ADDED MOVES: Christie, Julia, Lee, Ling, Paul, Wang, Yoshimitsu CORRECTIONS: Christie, Raven, Yoshimitsu 1.50 - (05-27-05) Fixed a few typos, Added new secret to "Secrets" section, Added more moves for Jinpachi Mishima, Added Buffer moves for Ling Created: "Auto-Parry/Counter Moves" and "Power Moves" sections EDITED: "About Tekkenomics", "Legend", "Special Thanks", changed FAQ number format ADDED MOVES: Anna, Ling, Steve CORRECTIONS: Marshall 1.60 - (06-11-05) Added more moves to "Auto-Parry / Counter Moves" EDITED: "Special Thanks", named all unnamed moves for Jinpachi ADDED MOVES: Asuka, Baek, Bruce, Ganryu, Hwoarang, Lee, Lei, Yoshimitsu CORRECTIONS: Asuka 1.70 - (06-18-05) Added new web address of "Tekkenomics" UPDATED: "Useful Hidden Moves", "Special Hidden Moves", "FSLC", "Auto-Parry", "Legend", Mokujin, "EFE", "FS" ADDED MOVES: Bryan, Feng, Hwoarang, Jack-5, Kazuya, King, Kuma, Marshall, Nina, Roger, Steve CORRECTIONS: Bruce, Bryan, Craig, Jack-5, Kazuya, Lee, Yoshimitsu 1.80 - (07-04-05) Added more to "Buffered Moves", "Power Moves" EDITED: "Special Thanks", "FAQ Description", "Sample Combos" "Special Hidden Moves", "Unverified Moves" ADDED MOVES: Heihachi, Julia, Lee, Marshall, Mokujin, "FS" CORRECTIONS: Heihachi, Kazuya, Lee, Paul, Raven, "FS" 1.90 - (07-07-05) Added section for moves from my "Tekken: Devil Within Movelist - Version 1.21" UPDATED: "Special Thanks", "Special Hidden Moves" ADDED MOVES: Christie, Jack, Julia, Lee, Mokujin CORRECTIONS: Anna, Bryan, Lee, Marshall, Paul 2.00 - (07-16-05) Huge update of "Legend", Added "Other Stuff" section, Started writing comments for moves UPDATED: "Legend", "Legend Examples", "UHM", "Buffered Moves", "Questions", "Special Thanks", "FSLC", "Power Moves", "Unverified Moves" ADDED MOVES: Anna, Asuka, Devil Jin, Heihachi, Jack, Jin, King, Lei, Ling, Nina, Raven, Yoshimitsu CORRECTIONS: Anna, Bryan, Devil Jin, Heihachi, Jack, Jin, Kazuya, Lee, Marshall, Nina, Wang, Yoshimitsu, Mokujin, "EFE", "FS" 2.10 - (07-25-05) Added more comments for moves, Added "Alternate Commands" UPDATED: "Legend", "Legend Examples", "FSLC", "Auto-Parry Moves", "Special Hidden Moves", "Unverified Moves", "Other Stuff", "Secrets", "Buffered Moves" ADDED MOVES: Asuka, Christie, Craig, Heihachi, Jin, Lee, Lei, Ling, Marshall, Steve, "EFE" CORRECTIONS: Asuka, Baek, Bryan, Craig, Hwoarang, Jin, Kuma, Lee, Lei, Marshall, Nina, Paul, Roger, Steve, Yoshimitsu, Mokujin, "EFE", "FS" 2.11 - (08-04-05) Added TZ to site list, UPDATED: "Legend", "FSLC" ADDED MOVES: Jin, Kuma, Lei CORRECTIONS: Kuma, Lei, Ling, Marshall, Paul, Raven 2.20 - (08-10-05) Made "Interesting Facts" into its own section, made a few corrections and fixed typos UPDATED: "Legend", "Auto-Parry Moves", "Interesting Facts", "Alternate Commands", "Special Hidden Moves", "Special Thanks", "Power Moves", "Legend Examples" ADDED MOVES: Baek, Bryan, Christie, Devil Jin, Heihachi, Jin, Marshall, Paul CORRECTIONS: Baek, Heihachi, Jin, Paul 2.21 - (08-24-05) Add-on to version 2.2, Made a few small changes UPDATED: "Other Stuff", "Special Hidden Moves", "Special Thanks", "Legend Explanations", "Interesting Facts", "FSLC", "Alternate Commands", "Unverified Moves" CORRECTIONS: Heihachi, Marshall, Nina, Raven 2.3 - (08-29-05) Combined "Buffered Moves" with "Alternate Commands" and removed "Buffered Moves", Added "About the Author" UPDATED: "Secrets", "Alternate Commands", "Other Stuff", "Auto-Parry / Counter Moves", "Unverified Moves", "Jinpachi Mishima Movelist", "FSLC", "About Tekkenomics" ADDED MOVES: Anna, Christie, Devil Jin, Ganryu, Jack-5, Jin, Julia, Kazuya, King, Kuma, Lee, Lei, Ling, Nina, Steve, Wang, Yoshimitsu, Mokujin, "EFE", "FS" CORRECTIONS: Christie, Jin, Julia, Kazuya, Lee, Ling, Marshall, Paul, Raven, Steve, Mokujin, "EFE" 3.00 - (12-24-05) FINAL UPDATE, ENJOY!!! Corrected all known typos and errors UPDATED: "Legend", "FSLC" "Secrets" "Interesting Facts", "Alternate Commands", "Unverified Moves", "Other Stuff", "Auto-Parry / Counter Moves", "Special Hidden Moves" "Special Thanks", "Questions", "About Tekkenomics", "About The Author", "Useful Hidden Moves", "Jinpachi Mishima Movelist" ADDED MOVES: Baek, Bryan, Christie, Devil Jin, Ganryu, Heihachi, Jack-5, Kazuya, King, Kuma, Lee, Nina, Paul, Roger Jr, Steve, Yoshimitsu, "FS" CORRECTIONS: Bryan, Christie, Devil Jin, Ganryu, Heihachi, Hwoarang, Jin, Kazuya, Kuma, Lee, Lei, Ling, Marshall, Paul, Steve, Yoshimitsu, Mokujin, "EFE", "FS" 3.01 - (01-01-06) This update is for a few minor additions: Added Hidden Move for Ganryu, Added "Question #8" 3.02 - (02-20-06) This update is for a few last changes and additions: UPDATED: "FSLC", "Interesting Facts", "Jinpachi Mishima Movelist", "Tekken: Devil Within Movelist", "Question #8" ADDED MOVES: Christie, Lei, Mokujin, "EFE" CORRECTIONS: Christie, Lei, Ling, Mokujin, "EFE", "FS" 3.03 - (02-23-06) Added a move for Jinpachi, and updated some info in his movelist 3.04 - (06-02-06) Another final update :) Made a few final corrections UPDATED: "FSLC", "Alternate Commands", "Questions", "Multi-Throw Button Mashing", "About Tekkenomics" 3.10 - (07-26-06) This will be the last update before I move on to T:DR. UPDATED: "Unverified Moves", "Interesting Facts", "Special Thanks", "Other Stuff" ADDED MOVES: Devil Jin, Jin, King, Wang CORRECTIONS: Julia, "EFE" 3.11 - (04-15-09) Removed AIM screen name, added PSN screen name 3.12 - (05-02-09) Minor fixes UPDATED: "About Tekkenomics", "About The Author", "Closing" 3.20 - (05-18-09) (See below...) Comments - Added note to checck out a new T5 FAQ. Hidden Moves - Updated Jin, Jack-5, Kazuya, Kuma, Raven - Added move to Jack-5, "Fighter Specific" Power Moves - Updated some commands and descriptions. Interesting Facts - Added "Bryan's Psychotic Laughter" - Various fixes Other Stuff - Moved some things around - Updated "T5 Game System & General Moves" and "Throw and Tackle Escapes" Other - Updated "Legend Explanations", "Special Thanks" - Added a comma or + after some uses of "FC" - Added a comma after some uses of "WS" - Other minor fixes/changes - Changed links pointing to the acmserver 3.30 - (05-24-09) (See below...) Hidden Moves - Added move for Julia - Updated Bryan, Lee, "EE" and "FS" - Added more move descriptions for everyone. Special Hidden Moves - Moved "Bryan's Psychotic Laughter" to "Interesting Facts" section Secrets - Updated "Legal 5 Finger Discount" - Minor format changes Other - Updated "Jinpachi Mishima Movelist" and "Useful Hidden Moves" - Fixed some typos 3.40 - (06-04-09) (See below...) Hidden Moves - Added move for Ling - Updated Craig, Kuma, Lee, Lei Other - Other minor fixes/changes 3.50 - (06-21-09) (See below...) Legend - Updated description Fighter Specific Legend Commands - Changed "Mokujin" to "Every fighter" Hidden Moves - Seperated "Mokujin" and "Every Fighter" - Added move for Bryan - Updated Bryan, Craig, Kuma Interesting Facts - Moved contributor's names to the front of each section - Made grammatical changes to "Steve's Blockable Unblockable" and "Hard Hit Recovery" Tekken: Devil Within Movelist - Updated description Other Stuff - Updated description - Moved "Multi-Throw Button Mashing" sub-section to the "Interesting Facts" section Other - Updated "Comments" - Renamed "Alternate Commands" to "Alternative Commands" - Format changes - Other minor fixes/changes FAQ Update Legend ----------------- New content that has been added. Content that has been changed, corrected, or modified in any other way. NOTE: Corrections include adding any notes, changing names, correcting various mistakes or typos, and removing anything. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~ ~ ~ 2. Legal Stuff ~ ~ ~ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ You can download and print this FAQ, but under no circumstances can you put this FAQ on your web page without my permission. You MAY NOT ALTER IT IN ANY WAY or claim it as your own. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~ ~ ~ 3. FAQ Description ~ ~ ~ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Ever since I first played Tekken Tag Tournament on the PS2, I noticed that all available moves in the Tekken games were not included in the move lists of each fighter. When Tekken 4 has been released, I decided to take the time to put together a list of all of the moves that I have noticed that somehow evaded the command lists. After I put a lot of work and time in finding the hidden moves in Tekken 4, I decided to go back to Tekken Tag Tournament and put together a FAQ of all of its hidden moves. After that, I put together a list for Soul Calibur 2. And now it's time for Tekken 5! This FAQ only covers the moves that are missing in the PS2 Tekken 5 (U.S. Version) command lists. These moves should work on the Arcade and other PS2 Versions of Tekken 5, but I only tested these moves on the U.S. Version. Because Tekken has so many moves that can be linked together, not all the commands for these moves were included in the move lists. Listed in here are moves and button combinations not found specifically in any of the move lists within the Tekken 5 PS2 game. Also included are commands that have unique properties. This Hidden Moves FAQ is a list of all of the moves that can't be found in the Tekken5 movelists. Some of them are just basic moves or should already be know by veterans, a few are ways that can add more damage to existing moves, and some are really cool or helpful moves. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~ ~ ~ 4. Comments ~ ~ ~ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ The purpose of this FAQ is to try to inform the Tekken 5 players of the commands that are available to them, aside from what they have been provided with in the in-game move lists. These moves were obtained various ways: experimenting with button combinations while in practice mode, watching and trying to perform the same moves used by the computer, and some just by chance. A few of the moves were obtained with the help of "Catlord's Moves List" (which can be found at www.gamefaqs.com), Tekken Zaibatsu's Movelists (www.tekkenzaibatsu.com), and some Tekken fans (please view the "Special Thanks" section). I have done a little bit of research, and I've found that there are some moves in this FAQ that cannot be found in any other Tekken 5 Movelist currently available. With that said, I hope you find this FAQ useful in some way. If you happen to see any move(s) listed in this FAQ that are actually listed in the command lists within the U.S. version of the Tekken 5 PS2 game, please e-mail me and tell me the name of the move and its command list number. An example is Lei Wulong's Play Dead: number 027 / 119, which means command #27 out of 119 total. The number I need would be just #27. You will receive credit for noticing commands like this whenever I create the next version of this FAQ. You will also receive credit for noticing any typos or any other mistakes with the commands. Thank you in advance. IMPORTANT: When sending an e-mail, please put something about "Tekken" or "FAQ" somewhere in the e-mail topic, or the e-mail will be deleted. Also, be sure to check out the "Tekken 5 Game System & General Moves" FAQ written by Drake the Demon on GameFAQs: http://www.gamefaqs.com/console/ps2/file/920588/56566 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~ ~ ~ 5. Legend ~ ~ ~ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ This is a list of the notations that I will be using for this FAQ. This Legend is very similar to the one used by Tekken Zaibatsu, however are a few differences. -------- Buttons: -------- Notation Meaning -------- ------- 1 Left Punch (Square) 2 Right Punch (Triangle) 3 Left Kick (X) 4 Right Kick (Circle) ---------- Direction: ---------- Notation Meaning -------- ------- f Press Forward (Towards opponent) F Hold Forward (Towards opponent) F# Hold Forward until next D-Pad command b Press Backward (Away from opponent) B Hold Backward (Away from opponent) B# Hold Back until next D-Pad command u Press Up U Hold Up U# Hold Up until next D-Pad command d Press Down D Hold Down D# Hold Down until next D-Pad command D/B# Hold Down/Back until next D-Pad command D/F# Hold Down/Forward until next D-Pad command qcb Quarter Circle Backward; Down to Back (d,d/b,b) QCB Quarter Circle Backward; Down to Back (d,d/b,B) qcf Quarter Circle Forward; Down to Forward (d,d/f,f) QCF Quarter Circle Forward; Down to Forward (d,d/f,F) hcf Half circle Forward (b,d/b,d,d/f,f) HCF Half circle Forward (b,d/b,d,d/f,F) NOTE1: D-pad represents the arrows (up, down, left, right) on the PS2 controller or Arcade stick NOTE2: "F#" requires you to hold forward for a longer period of time than "F". -------------- FAQ Notations: -------------- Notation Meaning -------- ------- # Hold; Hold indicated button(s) until that move is executed or until N (Neutral) ( _ ) Or; Choose one of the moves within the parenthesis to do ~ Press button immediately after / Press indicated directional buttons at the same time + Press buttons at same exact time N Leave joy pad neutral * Short pause between button presses ** Medium pause between button presses *** Long pause between button presses [ ] Optional command(s) { } Action within these must be completed in order for the command to be executed correctly : The command following this requires "just frame" input ( )... Repeat the pattern within the brackets , Separates commands < Delayed input = Next in sequence ---------------- Action Notation: ---------------- Notation Meaning -------- ------- BLK Attack must be blocked by opponent BT Back Towards Opponent cd Crouch Dash (f,N,d,d/f) CD Crouch Dash (f,N,d,D/F) CH During Counter Hit/Attack CL Clean Hit ecd Electric Crouch Dash (f~N,d~d/f) FC Full Crouch; While Crouching GRAB Opponent must be grabbed from the front HIT While opponent is being hit (damaged) HIT* After opponent is hit (damaged) OBT Opponent's Back Turned OCR Crouching Opponent OGR Grounded Opponent (Opponent on ground) Parry Move is parried RevL While opponent is reversing your left attack RevR While opponent is reversing your right attack SS Side Step SSL Side Step Left SSR Side Step Right SSW Side Step Walk TAC Tackle WR While your fighter is running; While running WS While standing from a crouch; While Rising ------------------ Grounded Positions ------------------ Notation Meaning -------- ------- FUFA Face up & feet away FUFT Face up & feet towards FDFA Face down & feet away FDFT Face down & feet towards GRND While lying on ground KNDW Right after the opponent knocks to you the floor ----------------------- Fighter Specific Legend ----------------------- Notation Meaning Fighter -------- ------- ------- ALB Albatross Spin Steve Fox AOP Art of Phoenix Lei Wulong, Ling Xiaoyu CDS Crouching Demon Stance Jin Kazama CJM Chaos Judgment Anna Williams CRA Crane Stance Lei Wulong DCT Dragon Charge Marshall Law Transition DFS Dragon Fake Step Marshall Law DGF Dragonfly Stance Yoshimitsu DGN Dragon Stance Lei Wulong DRU Drunken Master Lei Wulong DSS Dragon Sign Stance/ Marshall Law Dragon Charge FKS Fake Step Marshall Law FLE Flea Stance Yoshimitsu FLK Flicker Stance Steve Fox FLM Flamingo Stance Baek Doo San HBS Hunting Bear Stance Kuma / Panda HMS Hitman Stance Lee Chaolan HSP Handstand Position Christie Monteiro / Eddy Gordo HYP Hypnotist Ling Xiaoyu INS Indian Stance Yoshimitsu LFF Left Foot Forward/ Hwoarang Left Stance LFS Left Flamingo Stance Hwoarang MED Meditation Yoshimitsu MNP Mount Position Craig Marduk PAN Panther Stance Lei Wulong RDS Rain Dance Stance Ling Xiaoyu RFF Right Foot Forward/ Hwoarang Right Stance RFS Right Flamingo Stance Hwoarang RLX Relax / Negativa Christie Monteiro / Eddy Gordo ROL Prowling Grizzly Roll Kuma / Panda SIT Sit Down Ganryu, Jack-5, Kuma/Panda SNA Snake Stance Lei Wulong SOM After Soul Omen Jin Kazama SPL During Splits Ganryu SUS During Slap U Silly Yoshimitsu SWY Sway Paul, Steve TAUNT After Taunt Bryan Fury TGR Tiger Stance Lei Wulong VTS Vale Tudo Stance/ Craig Marduk Ready Position --------------------- Combo Specific Legend --------------------- These are commands that relate to the combo section. All combos will be written in the format: move; move; ... (damage) Notation Meaning -------- ------- {} The stance that you should be in after executing the previous move ( ) For the combo to work, this move will not hit the opponent [+/- dmg] The amount of damage that the launcher adds to or subtracts from the total ; Separates different moves used within a combo * Possibility of escape from full damage WALL Your opponent must hit a wall WGF Wind Godfist (f,N,d,d/f+2) EWGF Electric Wind Godfist (f~N,d~d/f+2) DEWGF Dashing Electric Wind Godfist WHF Wind Hookfist (f,N,d,d/f+2) EWHF Electric Wind Hookfist (f~N,d~d/f+2) DEWHF Dashing Electric Wind Hookfist ecd Electric Crouch Dash (f~N,d~d/f) BIG Combos that will only work on large opponents CC Crouch Cancel iWS Instant While Standing ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~ ~ ~ 6. Legend Explanations ~ ~ ~ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ 1) + -> and Christie Monteiro Rasteila to Handstand d/b+3, B Press "d/b" and "3" at the same exact time. 2) [ ] -> Optional command Bryan Fury Vulcan Cannon Body Blow D/F#+1, 1, [1], [1], 2 This move can be expanded into these moves... Vulcan Cannon Body Blow 1 D/F#+1, 1, 2 Vulcan Cannon Body Blow 2 D/F#+1, 1, 1, 2 Vulcan Cannon Body Blow 3 D/F#+1, 1, 1, 1, 2 3) ( _ ) -> or Steve Fox Left Right Left to Swaying 1, 2, 1, b+(3 _ 4) This move can be performed by doing: 1, 2, 1, b+3 or by doing... 1, 2, 1, b+4 Only one of these commands is needed. 4) "Dragon Fake Step to Dragon Sign Stance" Explanation Marshall Law Dragon Fake Step to Dragon Sign Stance DCT ~ b, f, f Explanation: Performing a move that can be transitioned into DFS by pressing "b,f" afterwards can be transitioned into DSS by pressing "b,f,f" instead. An example can be shown with the Junkyard Kick: In this example, "b+2,3,4" is the DCT move. Junkyard Kick to Dragon Fake Step b+2, 3, 4 ~ b, f Junkyard Kick to Dragon Sign Stance b+2, 3, 4 ~ b, f, f 5) "Dragon Sign Stance Transition" (DSST) Explanation Explanation: Performing a move that can be transitioned into DSS by pressing "b,f" afterwards, such as 1,2~b,f. 6) "Indian Stance Motion Taunt" (Explanation) Yoshimitsu Indian Stance Motion Taunt INS 3+4#, (1 _ 2 _ 1+2), (u _ d _ f _ b) While in Yoshimitsu's Indian stance, hold down "3+4". While still holding these buttons, press "1" or "2". Then while you are still holding down "3+4", press any directional D-PAD button. You will hear Yoshimitsu's taunt whenever you press any D-PAD button. Note1: During this entire hidden move, you will be holding down the "3+4" buttons. Note2: Pressing the "1", "2", or "1+2" buttons will give you three different taunts. 7) AOP BT (Explanation) Ling Xiaoyu Reverse Phoenix Mistrust AOP BT 4 "AOP BT" means that you are in the AOP stance with your back towards your enemy. This can occur when you are in "AOP" and the opponent jumps over you or sidesteps around you. 8) Crouched Step Combo (Explanation) FC, d/f, d, d/f, N, f+(Any button preceded by f,f) For example, Lee has the following "Crouched Step Combo" moves: Crouched Step to Pulse Blast FC, d/f, d, d/f, N, f+3 Crouched Step to Deadly Edge FC, d/f, d, d/f, N, f+4 However, this move doesn't seem to work with Lee's f,f+3+4 grab. 9) Snakeshot Rolling Dash Punch Combo (Explanation) SS+1, F, 1, (Any move preceded by d/f+1) For example, Nina has the following moves: Snakeshot Rolling Dash to 10-Hit Combo 2 SS+1, F, 1, 2, 1, 2, 3, 3, 2, 1, 2, 4 Snakeshot Rolling Dash to Double Explosion 3 SS+1, F, 1, 2, F+1+2 Snakeshot Rolling Dash to Spider Knee Combo SS+1, F, 1, 2, 3 10) Soul Omen (Explanation) Jin Kazama - Soul Omen b+1+2#, d, u, b, f "Soul Omen" is performed from Jin's "Power Stance" (b+1+2). During the execution of the move you will hold "1+2" until you see Jin perform "Mental Alertness" (Check out Jin's in-game move list to see what it looks like). You are able to input the "d,u,b,f" part quickly or at normal speed. The most important part is to make sure that you are still holding "1+2". Right after you execute Jin's soul omen, you have a window of 5 seconds to perform any Soul Omen with the letters "SOM" in front of it (See "Hidden Moves" section). ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~ ~ ~ 7. Fighter Specific Legend Commands (FSLC) ~ ~ ~ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ In this section, you will find the commands for different ways to perform the moves listed under the "Fighter Specific Legend". Listed in here will just be some of the ways, not all. Anna Williams CJM (Chaos Judgment) b+3 Baek Doo San FLM (Flamingo Stance) b+3 Bryan Fury TAUNT (Taunt) 1+3+4 Christie Monteiro / Eddy Gordo HSP (Handstand Position) f+1+2 FC,d/f+1+2 RLX (Relax / Negativa) d+3+4 3~4,N SS+3 d+3~3 b+3,3 1,2,4,3 1,2,4,4 Craig Marduk MNP (Mount Position) VTS 1+2 VTS (Vale Tudo Stance / 3+4 d/b+3+4 Ready Position) Ganryu SIT (Sit Down) 3+4 u/f+3+4 Hwoarang LFF (Left Stance) N {Default Stance} RFF 3+4 LFS (Left Flamingo Stance) f+3 RFF f+3 [1],2,3 RFF (Right Stance) LFF 3+4 RFS (Right Flamingo Stance) f+4 RFF f+4 [1],2,4 Jack-5 SIT (Sit Down) d+3+4 u/f+3+4 Jin Kazama CDS (Crouching Demon Stance) b+1 SOM (Soul Omen) b+1+2#, d, u, b, f King (Backdrop) f, D/F+(1+3 _ 2+4) * 2, 1, 1+2 (Cannonball Buster) SS+2+4 Kuma / Panda FDFA (Play Dead) HBS d+3+4 HBS (Hunting Bear Stance) 3+4 ROL (Prowling Grizzly Roll) HBS f,f FC,d/f+1+2 SIT (Sit Down) d+3+4 u/f+3+4 (Forward Roll Attacks) N _ 1 _ 2 _ 3 _ 4 _ 1+2 _ 3+4 Lee Chaolan HMS (Hitman Stance) 3+4 d+3,4 FC+3+4 Lei Wulong AOP (Phoenix Illusion) b+1+4 PAN 3,B BT (Back Turn) b+3+4 f,f+3~b CRA (Crane) (u _ u/f _ u/b)+3 b+4,f f,N+1,2,1,2,4,(u_d) f+1+2,F DGN (Dragon Stance) f,N+1,2,(u_d) DRU (Drunken Master) f+3+4 SS+2,2,f b,b+1,F FDFA (Sidewind) d+1+2 FDFT (Reverse Sidewind) BT d+1+2 4~3 FUFA (Play Dead) d+3+4 FUFT (Reverse Play Dead) BT d+3+4 PAN (Panther Stance) f,N+1,2,1,(u_d) f+1+2,(u_d) SNA (Snake Stance) SS+1+4 SS+2+3 f+2+3 f,N+1,(u_d) TGR (Tiger Stance) f,N+1,2,1,2,(u_d) d/f+1+2,f Ling Xiaoyu AOP (Art of Phoenix) d+1+2 RDS d+1+2 D+1 HYP (Hypnotist) b+1+2 RDS (Rain Dance Stance) b+3+4 d/f+1 2,1 Marshall Law DFS (Dragon Fake Step) WS+3 WS+4~b,f b+2,3,4~b,f DSS (Dragon Sign Stance/ d+1+2 Dragon Charge) FKS (Fake Step) b+1+2 Nina Williams (Triple Slaps) [1],2,3:1+2 b,f+3:1+2 WS+3:1+2 Raven BT (Labyrinth) b+3+4 Steve Fox ALB (Albatross Spin) 3+4 FLK (Flicker Stance) 1+2 SWY (Sway) b+(3 _ 4) Yoshimitsu BT (Back Turn) f,f+1+2,N f,f+1+4,N MED 3+4 WS+2 DGF (Dragonfly) u+1+2 FLE (Flea Stance) 1+2 INS (Indian Stance) d+3+4 MED (Meditation) 3+4 Every Fighter FC (While Crouching) D SS (Side Step) (u,N _ d,N) SSL (Side Step Left) u,N on left side d,N on right side SSR (Side Step Right) u,N on right side d,N on left side SSW (Side Step Walk) (u,U _ d,D) WR (While Running) (f,f,f _ f,F) WS (While Rising) FC, N Other cd (Crouch Dash) f,N,d,d/f CD (Crouch Dash) f,N,d,D/F ecd (Electric Crouch Dash) f~N,d~d/f EWGF (Electric Wind Godfist) f~N,d~d/f+2 EWHF (Electric Wind Hookfist) f~N,d~d/f+2 WGF (Wind Godfist) f,N,d,d/f+2 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~ ~ ~ 8. Hidden Moves ~ ~ ~ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ This is the list of moves that aren't listed in of moves that aren't listed in the fighter's in-game move list. Be sure to check out the last three sub-sections of this section (Mokujin / Every Fighter, Every Fighter Exception, and Fighter Specific). Hidden Moves that are shared by multiple fighters can be found here. You can find videos of selected Hidden Moves on the Tekkenomics website. ------------------------------------------------------------------- A. Anna Williams ------------------------------------------------------------------- 9 Hit Combo 1 f+2, 1, 2, 3, 3, 2, 1, 2, 4 9 Hit Combo 2 f+2, 1, 2, 4, 1, 2, 2, 3+4, 2 9 Hit Combo 3 f+2, 1, 2, 4, 1, 2, 2, 3+4, 3 9 Hit Combo 4 f+2, 1, 2, 4, b Basic Kick Knockdown (Does 28 damage instead of 25 and kocks the opponent to the ground.) f+3 Blonde Bomb (Extra Damage) (Does 25 damage instead of 20, and makes opponent spin before hitting the ground.) f, f+1+2 Crouching Left Spin Low Kick to High Right Kick FC+3, 4 Crouching Left Spin Low Kick to Right Uppercut FC+3, 2 Crouching Right Low Kick to Back Spin Chop FC+4, 1 Crouching Right Low Kick to Back Spin Chop Side Step FC+4, 1, (u _ d) Crouching Toe Kick FC+2, 4 Mist Step Assassin's Dagger qcf, 1 Mist Step Rising Palm qcf, 2 Reverse 10 Hit Combo 1 BT (1 _ 2), 2, 1, 2, 3, 3, 2, 1, 2, 4 Reverse 10 Hit Combo 2 BT (1 _ 2), 2, 1, 2, 4, 1, 2, 2, 3+4, 2 Reverse 10 Hit Combo 3 BT (1 _ 2), 2, 1, 2, 4, 1, 2, 2, 3+4, 3 Reverse 10 Hit Combo 4 BT (1 _ 2), 2, 1, 2, 4, b Reverse Left Right to Left Low Kick BT (1 _ 2), 2, 3 Reverse Jab Combo Roundhouse BT (1 _ 2), 2, 4 Reverse Jab Combo Low Kick BT (1 _ 2), 2, 1, d+4 Reverse Left Right Left to Frost Needle BT (1 _ 2), 2, 1, 4 Right Low Kick to Back Spin Chop Special (This attack has more range and does more damage that d+4,1. The second hit can also be cancelled into a side step.) D/F ~ 4, 1 Rising Blonde Bomb (Performs the Blonde Bomb from thw While Risig position, which is normally done by "f+1+2".) WS+1+2 Rising Uppercut Jab to Cutting Crescent WS+1, 2, 4 Rising Uppercut Jab to Radiant Kick WS+1, 2, 3 Treading Water to Hunting Swan f, f+3, 4, b+3 : 1+2 ------------------------------------------------------------------- B. Asuka Kazama ------------------------------------------------------------------- Blizzard Combo to Jab Low Kick 1+4, 2, 1, 3 Blizzard Combo to Jab Uppercut 1+4, 2, 1, 2 Blizzard Combo to Leg Cutter Thunder Fall Kick 1+4, 2, 1, 4, [4], [4], 3 Blizzard Combo to Lunging Mist Thrust Double Lift Kick 1+4, 2, 1, 1, 4 Blizzard Combo to Lunging Mist Thrust Toe Kick 1+4, 2, 1, 1, 3 Demon Slayer Cancel (Cancels the "Demon Slayer" into a crouched position.) f+2, (d/b _ d _ d/f) Dragon Wheel Kick Demon Slayer Cancel (Cancels the "Dragon Wheel Kick Demon Slayer" into a crouched position.) b+3, 2, (d/b _ d _ d/f) Dragon Wheel Thunder Fall Kick b+3, 4, [4], [4], 3 Jab Uppercut to Spinning Heel Drop Unblockable (If the last "3" is held down, the last kick will become unblockable after a few spins.) 1, 2, 3# Jab Uppercut to Spinning Heel Drop Unblockable Cancel 1, 2, 3#, b Leg Cutter Blizzard Combo (EXTENDED) d/b+4, 4, [4], 1+4, 2, 1 Leg Cutter White Heron Dance (EXTENDED) d/b+4, 4, [4], 1+4, 2, 4 Leg Cutter White Heron Lower Dance (EXTENDED) d/b+4, 4, [4], 1+4, 2, d+4 Rising Twin Cloud Kicks WS+3+4, 3 Spinning Heel Drop Cancel f+3, b Spinning Heel Drop Unblockable Cancel f+3#, b Swallow Mallet to Double Sweep Thunder Fall Kick b+2, 4, [4], 3 Swallow Mallet to Lunging Mist Thrust Double Lift Kick b+2, 1, 4 Swallow Mallet to Lunging Mist Thrust Sacred Blade b+2, 1, d+4 Swallow Mallet to Lunging Mist Thrust Toe Kick b+2, 1, 3 Violet Grab (During a counter hit, the move will turn into a grab.) {CH} b+1 Whiplash Combo Low Kick f+1, 3, 1, 3 Whiplash Combo Front Kick f+1, 3, 1, 3, 2, 4 Whiplash Combo Spinning Heel Drop f+1, 3, 1, 2, 3 Whiplash Combo Unblockable Spinning Heel Drop (If the last "3" is held down, the last kick will become unblockable after a few spins.) f+1, 3, 1, 2, 3# Whiplash Combo Leg Cutter Thunder Fall Kick f+1, 3, 1, 2, 4, [4], [4], 3 Whiplash to Leg Cutter Thunder Fall Kick 1, 4, [4], [4], 3 White Heron Spinning Heel Drop 1+4, 2, 1, 2, 3 White Heron Unblockable Spinning Heel Drop (If the last "3" is held down, the last kick will become unblockable after a few spins.) 1+4, 2, 1, 2, 3# White Heron Front Kick 1+4, 2, 1, 2, 4 ------------------------------------------------------------------- C. Baek Doo San ------------------------------------------------------------------- Albatross d/f+4, 4, 3 Albatross to Flamingo (The last kick will get cancelled into the Flamingo stance.) (d/f _ WS)+4, 4, 3, (b _ f) Baek's Rush to Flamingo (The last kick will get cancelled into the Flamingo stance.) d+4, 3, 3, 3, (b _ f) Black Widow to Flamingo (The last kick will get cancelled into the Flamingo stance.) [1, 2], 3, 3, 4, 4, 3, (b _ f) Claymore Cancel to Flamingo (The kick will get cancelled into the Flamingo stance.) d/f+3 ~ (u _ d _ f) Crouching Baek's Rush FC+4, 3, 3, 3 Crouching Baek's Rush Low FC+4, 3, 3, d+3 Crouching Lightning Halberd FC, u/f+3+4 Cyclone Launcher Cancel (The kick will get cancelled into a normal stance.) f, f, N+3 ~ b Cyclone Launcher Cancel to Flamingo (The kick will get cancelled into the Flamingo stance.) f, f, N+3 ~ f Dynamite Heel Cancel to Flamingo d/b+3+4 ~ b, b Eliminator to Flamingo WS+3, 4, 4, 3, (b _ f) Flamingo Human Cannonball FLM f+2 ~ 3 Flamingo Movement FLM (u _ d _ b _ f) Heavy Wave (A normal WS+3 does 12 damage, but this does 28 damage and knocks the opponent back on a successful hit.) WS+3+4 Heel Drop to Middle Kick to Flamingo f+4, 3, (b _ f) Javelin d/f+4, 4, 4 Lightning Halberd to Flamingo 3+4, (b _ f) One Two Flamingo Kick Step Sidestep to Flamingo 1, 2, 3, (u _ d) Parry to Flamingo b+1+2 ~ B Rising Left Kick Cancel to Flamingo (The kick will get cancelled into the Flamingo stance.) WS+3 ~ (u _ d _ b _ f) Trick Black Widow to Flamingo (The last kick will get cancelled into the Flamingo stance.) u/f, N, 3, 3, 4, 4, 3, (b _ f) ------------------------------------------------------------------- D. Bruce Irvin ------------------------------------------------------------------- Stomping Kick Throw (During a counter hit, the move will turn into a grab.) {CH} b+3 ------------------------------------------------------------------- E. Bryan Fury ------------------------------------------------------------------- Cremation Fakeout Punch 1, 4, 2 ~ f+1, 4 Cremation Fakeout Punch Side Step 1, 4, 2 ~ f+1, (u _ d) Crouching Hammer Driver (Can perform the "Hammer Driver" from the crouching position.) FC+1+2 Crouching Spinning Low Kick (Has a different animation and will hit a grounded opponent further away than "FC+3".) FC, d/f+3 Destructive Back Knuckle Side Step Fakeout 1, 4, 2, 1, (u _ d) Double Back Knuckle Side Step Fakeout b+2, 1, (u _ d) Furious Backspin Kick 3+4 Furious One Two Body Blow (Damage increases by 2 more than normal "One Two Body Blow".) f+1, 2, 1 Furious One Two High Kick (Damage increases by 2 more than normal "One Two High Kick".) f+1, 2, 4 Furious One Two Low Kick (Damage increases by 2 more than normal "One Two Low Kick".) f+1, 2, 3 Hands of Doom Fakeout Punch b+2 ~ f+1, 2 Incomplete Bruiser Combo to Taunt (If the Bruiser combo is not completed, Bryan will enter his Taunt stance.) TAUNT f+2, 1, 4, 2 * [1], [4] Lair's Dance Fakeout Punch 1, 4, 2 ~ f+1, 2 Parry to Gut Punch (After a successful hit, Bryan will perform his Taunt.) b+1+2 {Parry Right Punch}, 2 Parry to Mach Breaker b+1+2 {Parry Left Punch}, 2 Slash Kick Power Charge to Taunt (After a successful fully-charged hit, Bryan will perform his Taunt.) f, f+3# Vulcan Cannon Body Blow D/F#+1, 1, [1], [1], 2 Wolf Bite Fakeout Punch b+2 ~ f+1, 4 Wolf Bite Fakeout Punch Side Step b+2 ~ f+1, (u _ d) ------------------------------------------------------------------- F. Christie Monteiro / Eddy Gordo ------------------------------------------------------------------- Note: Christie Monteiro and Eddy Gordo have the same command list, except for a few grabs. 10 Hit Combo 2.1 4 ~ 3, 4, 2, 4, 3, 3 10 Hit Combo 2.2 4 ~ 3, 4, 2, 4, 3, 4, 4 10 Hit Combo 2.21 4 ~ 3, 4, 2, 4, 3, 4, [4], B 10 Hit Combo 2.3 4 ~ 3, 4, 2, 4, 3 ** 3 10 Hit Combo 2.4 4 ~ 3, 4, 2, 4, 3, 4, 1+2 10 Hit Combo 2.5 4 ~ 3, 4, 2, 4, 3, 4, 1+2 ~ 1 10 Hit Combo 2.51 4 ~ 3, 4, 2, 4, 3, 4, 1+2 ~ 1, 2 10 Hit Combo 2.6 4 ~ 3, 4, 2, 4, 3 * 4, 4, 3+4 10 Hit Combo 2.7 4 ~ 3, 4, 2, 4, 3, (* 4, 3)... Back Handspring Halt to Handstand 3+4, B Barbed Wire Infinite d/b+4, (4)... Calypso Low Variation HSP 1, 3, 4, 4 Circus to Handstand HSP 2, 4, B Circus to Twister Front Stinger HSP 2, 4, 3+4 Circus to Twister Front Stinger to Handstand HSP 2, 4, 3+4, B Circus to Twister Sweep HSP 2, 4, 3 Combo Jilar Firekick 1, 2, 4, 3 Combo Jilar Scoot Kick 1, 2, 4, 4 Evasive Backflip to Handstand ("u/b,N" will make Christie do a normal Evasive Backflip.) u/b ~ N Freak Show Combo (Christie will cancel into the Mirage "d/f+3+4".) 1, 3 : 4 Hammer Head (The headbutt will get cancelled.) FC+1+2 ~ 1 Handstand Leg Whip Mars Attack Flip HSP 1, 3 * 4, 4, 3+4 Handstand Low Kick HSP ** 3 Handstand Mid Kick HSP ** 4 Handstand Quick Jab to Combo Jilar Firekick HSP f+1, 2, 4, 3 Handstand Quick Jab to Combo Jilar Scoot Kick HSP f+1, 2, 4, 4 Handstand Quick Jab to Island Mirage HSP f+1, 3 Handstand Side Flop HSP 1, 3, 4, 4 Handstand Somersault HSP 1+2 Handstand Somersault Infinite HSP (1+2 **)... Handstand to Hot Plate Special HSP 1, 3 ** 3 Handstand to Negativa HSP N Handstand to Standing HSP B Helicopter Infinite HSP (4 **)... Hot Plate Special Cancel SS+3 ~ D Island Mirage Handstand Delay d/f+3, U Island Mirage to Backward Roll d/f+3, B Island Mirage to Standing d/f+3, F Knee Slicer Low Front Stinger Halt RLX 4, 3+4, B Knee Slicer Low Front Stinger Halt Kick RLX 4, 3+4, 3 Left Jab to Island Mirage Handstand 1, 3, N Leg Whip Mars Attack Hot Plate Special b+4, 3 ** 3 Leg Whip Mars Attack Infinite b+4, 3, (* 4, 3)... Leg Whip Mars Attack Low b+4, 3, 4, 4 Leg Whip Mars Attack to Crying Needle b+4, 3, 4, 1+2 Leg Whip Mars Attack to Hammer Head (The headbutt will get cancelled.) b+4, 3, 4, 1+2 ~ 1 Leg Whip Mars Attack to Screw Driver (The first headbutt will get cancelled, then you will perform a second headbutt that does 30 damage instead of 20.) b+4, 3, 4, 1+2 ~ 1, 2 Low Front Stinger Halt RLX 3+4, B Low Front Stinger Halt Kick RLX 3+4, 3 Mao Esquerada to Handstand d/f+1 ~ f Negativa Cancel RLX (u/f _ u/b _ d/f _ d/b) Negativa Circle Kick RLX (b _ f) ** 4 Negativa Face Jammer RLX (b _ f) ** 3 Negativa Hot Plate Special RLX 1, 4, 3 ** 3 Negativa Rolling Low Kick RLX (b _ f), 4 Negativa Rolling Mid Kick RLX (b _ f), 3 Negativa Retreating Rising Cross-Chop RLX b, 1+2 Negativa Reverse Spring Kick RLX b, 3+4 Negativa Rising Cross-Chop RLX f, 1+2 Negativa Side Roll RLX (u _ d) Negativa to Armada to Macaco to Negativa RLX 1, 4, 4, D Negativa to Au Maladro to Handstand RLX 2, 4, B Negativa to Au Maladro to Slippery Kick RLX 2, 4, 3+4, 4, 4 Negativa to Crying Needle RLX (b _ f)+1+2 Negativa to Hammer Head (The headbutt will get cancelled.) RLX (b _ f)+1+2 ~ 1 Negativa to Lunging Brush Fire Combo to Handstand RLX 2, f+3, b Negativa to Lunging Brush Fire Combo to Negativa RLX 2, f+3, d Negativa to Screw Driver (The first headbutt will get cancelled, then you will perform a second headbutt that does 30 damage instead of 20.) RLX (b _ f)+1+2 ~ 1, 2 Negativa to Hot Plate Special RLX 1, 4, 3 * 3 Negativa to Leg Whip Mars Attack Crying Needle RLX 1, 4, 3, 4, 1+2 Negativa to Leg Whip Mars Attack Hammer Head (The headbutt will get cancelled.) RLX 1, 4, 3, 4, 1+2 ~ 1 Negativa to Leg Whip Mars Attack Screw Driver (The first headbutt will get cancelled, then you will perform a second headbutt that does 30 damage instead of 20.) RLX 1, 4, 3, 4, 1+2 ~ 1, 2 Negativa to Leg Whip Mars Attack Flip RLX 1, 4, 4, 3+4 Negativa to Leg Whip Mars Attack Flip Combo RLX 1, 4, 3 * 4, 4, 3+4 Negativa to Leg Whip Mars Attack Infinite RLX 1, 4, 3, (* 4, 3)... Negativa to Leg Whip Mars Attack Low RLX 1, 4, 3, 4, 4 Negativa to Leg Whip Thong Bikini Hot Plate Special RLX 1, 4, 3, 3 Negativa to Mela-Lua Negativa RLX 1, 3, D Negativa to Standing RLX (d/b _ d/f _ u/b _ u/f) Pseudo-Mirage (Total damage is reduced by 5 points and the opponent gets knocked down instead of launched. This also applies to all other attacks that end with the "Mirage Kick".) (1+2,3 _ d/f+3+4 _ u/f+3,3) ~ D Rasteila to Handstand d/b+3, B Reverse Low Front Stinger BT RLX 3+4 Reverse Low Front Stinger Cancel BT RLX 3+4, 3 Reverse Negativa Low Kick BT RLX 3 Reverse Negativa Mid Kick BT RLX 4 Reverse Negativa to Armada Combo BT RLX 1, 4 Reverse Negativa to Au Maladro Combo BT RLX 1, 3 Reverse Negativa to Flare Combo BT RLX 2, 3 Reverse Negativa to Lunging Brush Fire Combo BT RLX 2, f+3 Reverse Negativa to Mela-lua Combo BT RLX 2, 4 Rising Front Stinger WS+3+4 Rising Front Stinger to Handstand WS+3+4, B Rising Front Stinger to Negativa WS+3+4, D Roll Out Freak Show HSP f+1, 3 : 4 Running Lunging Brushfire WR+3 Running Lunging Brushfire to Handstand WR+3, B Running Lunging Brushfire to Negativa WR+3, D Running Lunging Brushfire to Perch Flop Kick WR+3, B, 3+4 Samba Slippery Kick to Crying Needle f+4, 3+4, 4, 1+2 Samba Slippery Kick to Hammer Head (The headbutt will get cancelled.) f+4, 3+4, 4, 1+2 ~ 1 Samba Slippery Kick to Screw Driver (The first headbutt will get cancelled, then you will perform a second headbutt that does 30 damage instead of 20.) f+4, 3+4, 4, 1+2 ~ 1, 2 Samba Slippery Kick to Handstand f+4, 3+4, B Samba Slippery Kick to Side Flop f+4, 3+4, 4, 4 Satellite Moon Hot Plate Special Cancel 4 ~ 3 * 3 ~ D Satellite Moon Hot Plate Special Cancel to Handstand 4 ~ 3 * 3 ~ B Satellite Moon Hot Plate Special to Handstand 4 ~ 3 * 3, B Satellite Moon Hot Plate Special to Perch Flop Kick 4 ~ 3 * 3, B, 3+4 Satellite Moon to Freeze Pose (Christie will pause after doing the "Satellite Moon".) 4 ~ 3 * B Screaming Heran Bago (Christie will scream as if she was doing "f,f+3", but she will do the Heran Bago "d+3~3".) (f,f _ WR)+3 ~ 3 Screw Driver (The first headbutt will get cancelled, then you will perform a second headbutt that does 30 damage instead of 20.) FC+1+2 ~ 1, 2 Slippery Kick Side Flop to Handstand 3 ~ 4, 4, [4], B Slippery Kick to Crying Needle 3 ~ 4, 4, 1+2 Slippery Kick to Hammer Head (The headbutt will get cancelled.) 3 ~ 4, 4, 1+2 ~ 1 Slippery Kick to Screw Driver (The first headbutt will get cancelled, then you will perform a second headbutt that does 30 damage instead of 20.) 3 ~ 4, 4, 1+2 ~ 1, 2 Thong Bikini to Circle Hot Plate Special d/b+3 * 4, 3 ** 3 Thong Bikini to Circle Kick Infinite d/b+3 * 4, (3 * 4)... Thong Bikini to Circle Kick Low d/b+3 * 4, 3, 4, 4 Thong Bikini to Circle Kick Mid d/b+3 * 4, 3, 3 Thong Bikini to Hammer Head (The headbutt will get cancelled.) d/b+3 ~ 4, 1+2 ~ 1 Thong Bikini to Screw Driver (The first headbutt will get cancelled, then you will perform a second headbutt that does 30 damage instead of 20.) d/b+3 ~ 4, 1+2 ~ 1, 2 Thong Bikini to Leg Whip Mars Attack Flip d/b+3 * 4, 4, 3+4 Twister Front Stinger to Handstand SS+4, 3+4, B Twister Front Stinger to Negativa SS+4, 3+4, D Wheel Kicks Sao Paulo Special to Handstand SS+3+4, 3+4, 3+4 ~ B Wheel Kicks Sao Paulo Special to Negativa SS+3+4, 3+4, 3+4, u/f+3+4, (B _ D) ------------------------------------------------------------------- G. Craig Marduk ------------------------------------------------------------------- Bazooka Fist f, f+1, 2# Bull Charge Throw FC+1+2 {HIT}, B Crouching Ground Grab FC, D/B+(1+3 _ 2+4) Cornered Beast Cancel d/b+3+4, N Jumping High Kick (u/b _ u _ u/f)+3 Mount Punch Fake Left MNP 1 ~ 2 Mount Punch Fake Right MNP 2 ~ 1 Mounted Spear Tackle WR {Take 3 steps} Mounted Spear Tackle (Inescapable) WR {Take 4 or more steps} Northern Lights Suplex to Mount QCF+1, 1+2 Power Slam to Mount QCF+2, 1+2 Ready Position Backdrop VTS 1+3 Ready Position Cancel (This cancel doesn't work for the "Cornered Beast" (d/b+3+4).) VTS (3+4 _ d/b _ d/f) Ready Position Cancel to Crouch (This cancel to crouch doesn't work for the "Cornered Beast" (d/b+3+4).) VTS (D/B _ D/F) Ready Position Foot Stomp VTS (u/b _ u _ u/f)+3+4 Ready Position Hell Stab VTS 1 Ready Position High/Mid Auto-Guard (While in auto-guard, normal high and mid attacks will automatically get blocked.) VTS N Ready Position Jumping High Kick VTS (u/b _ u _ u/f)+3 Ready Position Jumping Mid Kick VTS (u/b _ u _ u/f)+4 Ready Position Jumping Punch VTS (u/b _ u _ u/f)+1 Ready Position Low Left Kick VTS (d/b _ b _ d/f)+3 Ready Position Low Parry VTS D/F {Opponent Low/Special Mid Attack} Ready Position Low Right Kick VTS (d/b _ d)+4 Ready Position Poke VTS (d/b _ d _ d/f)+(1 _ 2) Ready Position Power Punt VTS 3 Ready Position Stun Knee VTS 4 Ready Position Shin Breaker VTS d/f+4 Ready Position Tornado Chop VTS 2 Ready Position Side Shift VTS (u _ d) Ready Position Weighted Punch VTS (u/b _ u _ u/f)+2 Ready Position Side Shift to Mounted Punches VTS (u _ d) ~ 1+2 Reverse Double Leg Takedown BT VTS 1+2 Vale Tudo Stance Airthrow (An air-throw can be performed from the "Ready Position".) {Airborne Opponent} VTS 1+3 ------------------------------------------------------------------- H. Devil Jin ------------------------------------------------------------------- 10 Hit Combo 2.1 3, 2, 4, 3, 1+4, 2, 1, 3 10 Hit Combo 2.2 3, 2, 4, 3, 1+4, 2, 1, 4 10 Hit Combo 3.1 b+2, 4, 4, 4, 4, 2, 1+4, 2, 1, 3 10 Hit Combo 3.2 b+2, 4, 4, 4, 4, 2, 1+4, 2, 1, 4 Basic Right Punch (Less Damage) (Does 7 damage instead of 12.) f, f, N, 2 Crouching Ultimate Tackle FC+1+2 Cyclone Rewind f, f+3, 1 ~ (f,f _ b,b) Dark Step to Dragon Uppercut to Middle Kick f, N, d, d/f, 1, 3 Dark Step to Dragon Uppercut to Spinning Low Kick f, N, d, d/f, 1, 4 Dark Step Ultimate Tackle f, N, d, D/F+1+2 Devil Hop (The hop covers more distance than a normal u/f, but you are unable to attack during the hop. Also, Devil Jin will auto-guard attacks during the hop.) f, N, d, d/f, u/f Demon Spear B+1+2 Demon's Spear Cancel B+1+2#, N Demon Strike B+1+2#, {Release 1+2} Electric Wind Godfist (Does 2 more damage points and is faster than "f,N,d,d/f+2".) f ~ N, d ~ d/f+2 Flying Block 3+4, B Hellfire Blast Direction Shift (The laser beam will shoot to the left or right side instead of straight forward as with a normal "1+2".) 1+2 ~ (u _ d) Left Jump Kick (u/b _ u _ u/f)+3 Left Right Combo to Demon Scissors 1, 2, 4 ~ 3 One Two Knee Cancel to Three Ring Circus Combo Low 1, 2, 4 ~ (1 _ 1+4), 2, d+4 One Two Knee Cancel to Three Ring Circus Combo Mid 1, 2, 4 ~ (1 _ 1+4), 2, 4 Parting Wave to Crouch Dash b+1, d/f Parting Wave Demon's Tail b+1, d/f, N+3 Parting Wave Dragon Uppercut b+1, d/f, N+1 Parting Wave Dragon Uppercut to Middle Kick b+1, d/f, N+1, 3 Parting Wave Dragon Uppercut to Spinning Low Kick b+1, d/f, N+1, 4 Parting Wave Heaven's Door b+1, d/f, N+1, U/F Parting Wave Rising Uppercut b+1, d/f, N+2 Parting Wave Spinning Demon b+1, d/f, D/F+3 Parting Wave Spinning Demon b+1, d/f, D/F+4, 4 Parting Wave Tsunami Kick b+1, d/f, N+4, 4 Pseudo-Wind Godfist (Input 2 on the 18th frame of the crouch dash. There is no juggling property and it does only 21 damage.) f, N, d, d/f : 2 Reverse Double Lift Kick BT d+3+4 Reverse Three Ring Circus BT 1+4, 2, 4 Reverse Three Ring Circus Combo BT 1+4, 2, d+4 Rising Demon Scissors WS+4 ~ 3 Sunset Kick u/f, N+4 Travelling Three Ring Circus (This allows you to move forward before doing the "Three Ring Circus".) (f _ f,f)+1+4, 2, 4 Twin Lancher to Sprint (d/f+1 _ f+1+2), 2 ~ f, f Twin Lancher to Sprint to Demon's Paw (d/f+1 _ f+1+2), 2 ~ f, f, (N+2 _ f+2) Ultimate Punch to Arm Breaker TAC 1, 2, 1, 1+2 Ultra Pseudo-Wind Godfist (Same as "Pseudo-Wind Godfist", but buffer 4 after it. Damage is reduced to 15.) f, N, d, d/f : 2 ~ 4 ------------------------------------------------------------------- I. Feng Wei ------------------------------------------------------------------- Firestorm (Extra Damage) (The first hit does 6 damage instead of 5.) f+1, 2, 2 Jab Roundhouse Combo (Extra Damage) (The first hit does 6 damage instead of 5.) f+1, 3 Jab Spear Fist (Extra Damage) (The first hit does 6 damage instead of 5.) f+1, 1 ------------------------------------------------------------------- J. Ganryu ------------------------------------------------------------------- Delayed Neko Damashi (Delaying the attack makes Ganryu look like he's going to perform his "f+2" attack.) f+2, 1 Open Palm Combo #2 2, 1, 2, 1, 2, 1, 2, 1 Recliner SIT (B _ F) Recliner Mid Kick SIT (B _ F), 4 Recliner Low Kick SIT (B _ F), 3 Right High Kick to Sumo Stampede (This infinaite move can begin with a right kick.) 4, (3, 4)... Right High Kick to Sumo Stampede Splits Stomp 4, (3, 4)..., 4 Shiranui to Pedal Press SPL f {Parry Mid/High Punch}, 1+2 Sidestep Pedal Press SS+1+2 Spring Hammer Punch to Splits (Can be followed by any other attacks during "Splits".) FUFT 1+2, d Sumo Slide WR+3+4 Sumo Stampede Splits Stomp (3, 4)..., 4 Twin Wall to Pedal Press b+(1+3 _ 2+4) {Parry Mid/High Punch}, 1+2 ------------------------------------------------------------------- K. Heihachi Mishima ------------------------------------------------------------------- Basic Right Punch (Less Damage) (Does 7 damage instead of 10.) f, f, N, 2 Basic Right Uppercut d/f+2 Crouch Dash Dragon Uppercut f, N, d, d/f, 1 Crouch Dash Rising Uppercut f, N, d, d/f, 2 Crouch Dash Tsunami Kick f, N, d, d/f, 4, 4 Death Row [1], 2, 2, (1 _ 1+2), (u _ d), 1+2 Delayed Demon Uppercut f, f, N+2 Demon Hop (The hop covers more distance than a normal u/f, but you are unable to attack during the hop.) f, N, d, d/f, u/f Demon Scissors Hurt Pose (Heihachi will go into a "hurt" animation and will lose 5 points of health. Press "d" while landing.) 4 ~ 3 {MISS}, d Electric Wind Godfist (Does 2 more damage points and is faster than "f,N,d,d/f+2".) f ~ N, d ~ d/f+2 Hell Axle Just Frame (Without just frame input, the first hit will be reduced to 17.) u/f+3 : 4 Omen Thunder Godfist (Does 36 damage instead of 31, and blue sparks will come from Heihachi's hand.) f, N, d/f+1 Rajin Stance Cancel d+3+4, (u _ b _ f) Rising Demon Scissors WS+4 ~ 3 Spinning Backfist f+2 Sunset Kick u/f, N+4 ------------------------------------------------------------------- L. Hwoarang ------------------------------------------------------------------- Note: Assume you are in the Left Stance (LFF), unless indicated otherwise. Back Turned High Left Kick LFF BT (b _ f)+3 Back Turned High Left Kick (Left Stance) LFF BT 3 Back Turned High Right Kick RFF BT (b _ f)+4 Back Turned High Right Kick (Right Stance) RFF BT 4 Boot Camp (Left Stance) (He will enter LFS, then immediately go into RFS.) f+3 ~ 4 Boot Camp (Right Stance) (He will enter RFS, then immediately go into LFS.) RFF f+4 ~ 3 Cheap Shot Reinforcement (He will enter RFS after the kick.) RFF f+3 ~ 4 Crouch Dash Cheap Shot Snap Kick f, N, d, D/F+3 ~ 3 Crouch Dash Left Flamingo Feint f, N, d, d/f+3 Deja Vu (He will return to the LFS after the kick.) LFS 4 ~ 3 Disrespect Combo to Reverse Right Stance LFS 2, 2, 3 Doggle Lift Reinforcement (He will enter LFS after the kick.) f+4 ~ 3 Firecracker (Right Stance) RFF d+4, 4 Flamingo Low to Right Hook Kick Combo LFS (d/b _ d)+3, 4, 4 Just Frame Sky Rocket (Does 25 damage instead of 23, and recovers faster than f,N,d,d/f+4. There will be blue sparks around Hwoarang's foot during the kick.) f, N, d/f+4 Left Kick Combo Low to Right Hook Kick Flamingo Cancel 3, 3, d+3, 4, F Left Kick Combo to Right Hook Kick Flamingo Cancel 3, 3, 3, 4, F Left Kick to Right Hook Kick Flamingo Cancel 3, 3, 4, F Left Right to Left Flamingo (Extra Damage) (The first hit does 6 damage instead of 5.) f+1, 2, 3 Left Right to Right Flamingo (Extra Damage) (The first hit does 6 damage instead of 5.) f+1, 2, 4 Rejection (Extra Damage) (The first hit does 6 damage instead of 5.) f+1, 2, f+3 Rejector (Extra Damage) (The first hit does 6 damage instead of 5.) f+1, 2, f+4 Right Kick to Right Flamingo RFF 4, (U _ D _ B _ F) Right Side Kick to Right Flamingo RFF d/f+4, (U _ D _ B _ F) Right Stance Fade-Away Kick RFF u/b+4 Smash Low Right Flamingo Cancel (RFF _ LFF) d+3, 4, F Smash Low Right Mid Combo (RFF _ LFF) d+3, 4, 4 ------------------------------------------------------------------- M. Jack-5 ------------------------------------------------------------------- Crouching Atomic Shoulder Smash FC, d/f+3+4 Crouching to Sit FC+3+4 Destroy All Humans FC+1, 2 Double Pancake Press to High Kick u/f+3+4, 3+4 {HIT} ** 4 Double Pancake Press to Low Kick u/f+3+4, 3+4 {HIT} ** 3 Double Pancake Press to Sit Punches u/f+3+4, 3+4 {MISS _ BLK}, (1,2,1,2 _ 2,1,2,1) Hellfire Blast Regeneration (Jack-5 will recover 20 points of health.) {Hit by Devil Jin's "1+2"} 1+2 Jab Elbow Smash (Extra Damage) (The first hit does 12 damage instead of 10.) f+2, 1 ~ 2 Jack Hammer Rush High FC+2, 1, 1, 1, 2, f+1 Jack Hammer Rush Low FC+2, 1, 1, 1, 2, d+1 Jack Hammer Rush Mid FC+2, 1, 1, 1, 2, d/f+1 Machinegun Cannon FC, d/b+1, 1, 1, 2 Recliner SIT (B _ F) Recliner Mid Kick SIT (B _ F), 4 Recliner Low Kick SIT (B _ F), 3 Reverse Giant Foot Stomp (Continue pressing "3+4" to increase distance.) BT 3+4 Running Basic Left Kick WR+3 Short Hammer (Reduces total damage from 27 to 21.) FC, D/F+1 : 2 Sit Pancake Press Punches d+3+4, [3+4 {MISS _ BLK}], (1,2,1,2 _ 2,1,2,1) Spring Hammer Punch FUFT d+1+2 Spring Hammer Punch to Sit Punches FUFT d+1+2, (1,2,1,2 _ 2,1,2,1) Triple Uppercut Right (Less Damage) (Reduces total damage from 40 to 35.) FC, D/F+2 : 1, 2 Windmill Punch Just Frame #1 (The opponent gets hit by all punches (including the last backhand), but the overall damage on the first three hits is reduced by 3 points.) FC, d/f+1, 2 : 1, 1 Windmill Punch Just Frame #2 (Reduces the overall damage you inflict by 6.) FC, d/f+1 : 2 : 1, 1 Windup Uppercut Just Frame (Jack-5 will skip the windup motion.) b, d/b, u/f, d/f+1 ------------------------------------------------------------------- N. Jin Kazama ------------------------------------------------------------------- Arm Breaker TAC 1+2 Attack Reversal b+1+2 ~ f, f, b+(1+3 _ 2+4) Blade Kick to Lingering Soul d/f+4 {HIT*}, d+1+2 Crouch Dash Spinning Back Kick f, N, d, d/f+3 Crouching Demon Cancel b+1 ~ d/f Crouching Demon Cancel Combo b+1 ~ d/f+(any button preceded by "d/f") Crouching Demon to Crouch Dash b+1, d/f Crouching Demon to Crouch Dash Combo b+1, d/f+(Any button preceded by "cd") Crouching Demon to Demon Dash (Jin will run towards the opponent.) b+1, f Crouching Demon to Demon Dash Combo b+1, f+(Any button preceded by f,f) Demon Hop (The hop covers more distance than a normal "u/f", but you are unable to attack during the hop.) f, N, d, d/f, u/f Double Chamber Punch to Lingering Soul f+1+2 {HIT*}, d+1+2 Electric Wind Hook Fist (Does 5 more damage points and is faster than "f,N,d,d/f+2".) f ~ N, d ~ d/f+2 Electric Thrust Godfist (Red sparks will surround Jin.) f ~ N, d ~ d/f+1 Feint Kick Combo to Lingering Soul 1, 3 ~ 3, d/f+3 {HIT*}, d+1+2 Front Thrust Kick to Lingering Soul f+4 {HIT*}, d+1+2 Heat Seeker to Lingering Soul f+3 ~ 3, 3 {HIT*}, d+1+2 Heaven Gate Kick to Spin Heel Kick d/f+3 * 4 Kazama Style 5 Hit Combo to Lingering Soul 1, 3, 2, 1, 4, d+1+2 Kazama Style 6 Hit Combo to Lingering Soul f, F+3, 1, 3, 2, 1, 4, d+1+2 L.L.R.K. to Lingering Soul f, N, d, D/F+4 {HIT*}, d+1+2 Left Axe Kick to Feint Kick Combo f, F+3, 1, 3 ~ 3, d/f+3 Left Axe Kick to Feint Kick Combo to Lingering Soul f, F+3, 1, 3 ~ 3, d/f+3 {HIT*}, d+1+2 Left Jump Kick u/f, N+3 Left Roundhouse to Lingering Soul f+3 {HIT*}, d+1+2 Left Sidekick to Lingering Soul d/f+3 {HIT*}, d+1+2 Reverse Double Lift Kick BT d+3+4 Right Backfist to Left Roundhouse to Lingering Soul b+2, 3 {HIT*}, d+1+2 Rising Spinning Flare Kick WS+4 ~ 3 Soul Omen b+1+2#, d, u, b, f Soul Rage 5 Hit Stinger Combo SOM 1, 2, 3, 1, f+3 ~ 3 Soul Rage 6 Hit Combo SOM 1, 2, 3, 1, f+3 ~ 3, 3 Soul Rage 6 Hit Combo to Lingering Soul SOM 1, 2, 3, 1, f+3 ~ 3, 3 {HIT*}, d+1+2 Soul Rage 8 Hit Combo SOM 1, 2, 3, 1, 3, 2, 1, 4 Soul Rage 8 Hit Combo to Lingering Soul SOM 1, 2, 3, 1, 3, 2, 1, 4, d+1+2 Soul Rage Lunging Low Roundhouse (Does 26 damage instead of 18 on normal hit or 21 on counter hit. Also, white sparks will come from Jin's right foot.) SOM f, N, d, D/F+4 Soul Rage Lunging Low Roundhouse to Lingering Soul (Does 26 damage instead of 18 on normal hit or 21 on counter hit. Also, white sparks will come from Jin's right foot.) SOM f, N, d, D/F+4 {HIT*}, d+1+2 Soul Rage Lunging Low Roundhouse to Spinning Flare Kick SOM f, N, d, D/F+4 ~ 3 Soul Rage Right Roundhouse Punch (Does 36 damage instead of 25 on normal hit or 30 on counter hit. Also, white sparks will come from Jin's right hand.) SOM f, N, d, D/F+2 Tidal Wave (Extra Damage) (Does 42 damage instead of 40, and Jin's voice changes.) u/f+1+2 ~ u/b+3+4 Twin Lancher to Sprint (Jin will run towards the opponent.) WS+1, 2 ~ f, f Ultimate Punch to Arm Breaker TAC (1,2,1 _ 2,1,2), 1+2 ------------------------------------------------------------------- O. Julia Chang ------------------------------------------------------------------- Double Tequila Sunrise (Will hit opponent twice during a counter hit for 36 damage instead of 18.) {CH} WS+2 G-Clef Cannon (Less damage) (Does 5,5,16 damage instead of 10,5,16 done by "1~1,1") 1, 1, 1 Power Charge Tequila Sunrise Double Elbow WS+2, 2#, 1+2 Power Charge Tequila Sunrise Elbow Smash WS+2, 2# Running Body Elbow WR+2 Running Lightning Bolt WR+1, 2 Running Rapid Counter Attack WR+1 Running Rapid Counter Attack to Wind Roll WR+1, (3 _ 4) Spin Behind (Extra Damage) (The first hit does 12 damage instead of 8.) 2 ~ b {HIT} Uncancellable Welcome (You are unable to cancel the "Welcome" taunt if you press "2+3+4" a second time during the animation.) 2+3+4, 2+3+4 Wind Roll Spin and Kick 3+4, 4 Wind Roll Spin and Triple Spinning Low Kick 3+4, 4, 4, D+4 Wind Roll Spin and Triple Spinning Kicks 3+4, 4, 4, 4 Wind Roll Spin and Triple Spinning Kicks Slash Uppercut 3+4, 4, 4, 1 ------------------------------------------------------------------- P. Kazuya Mishima ------------------------------------------------------------------- Basic Right Punch (Less Damage) (Does 7 damage instead of 10.) f, f, N, 2 Crouch Dash to Dragon Uppercut to Middle Kick f, N, [d], d/f, 1, 3 Crouch Dash to Dragon Uppercut to Spinning Low Kick f, N, [d], d/f, 1, 4 Crouch Dash Rising Uppercut f, N, d, d/f, 2 Crouch Dash Tsunami Kick f, N, d, d/f, 4, 4 Crouch Dash Ultimate Tackle f, N, d, D/F+1+2 Crouching Ultimate Tackle FC+1+2 Devil Step f, N, d/f, N Electric Wind Godfist (Does 2 more damage points and is faster than "f,N,d,d/f+2".) f ~ N, d ~ d/f+2 Front Kick to Jab (Extra Damage) (The first hit does 19 damage instead of 18.) f+3, 1 Mist Step Electric Wind Godfist (Does 25 damage instead of 23.) f, N ~ d/f+2 Rising Demon Scissors WS+4 ~ 3 Spinning Demon Just Fame (Does 26 total damage instead of 23. See "Kazuya's Just Frames" under the "Interesting Facts" section for more info.) f, N, d, D/F+4 : 4 Spinning Demon to Left Hook Just Fame (Does 35 total damage instead of 32. See "Kazuya's Just Frames" under the "Interesting Facts" section for more info.) f, N, d, d/f+4 : 1 ------------------------------------------------------------------- Q. King ------------------------------------------------------------------- Backdrop to Cannonball Buster {During Backdrop} 2, 2, 1+2 Back Turned High Left Kick BT (b _ f)+3 Cannonball Buster Side Step Cancel SS+2+4, B Cannonball Buster to Power Bomb {During Cannonball Buster} 1, 2, 3+4 Crouching Ground Grab FC, D/B+(1+3 _ 2+4) Crouching Stagger Kick FC, (3+4 _ d/f+4), 4, 4 Crouching Stagger Kick Spinning Uppercut FC, (3+4 _ d/f+4), 2 Crouching Stagger Kick Spinning Uppercut (During Counter) {CH} FC, (3+4 _ d/f+4), [4], [4], 2 Crouching Stagger Kicks (During Counter) {CH} FC, (3+4 _ d/f+4), 4, 4, 4 Crouching Stagger Kicks (Less Damage) (Does 24 total damage instead of 28.) FC, (3+4 _ d/f+4) : 4, 4 Dark Step Ultimate Tackle f, N, d, d/f, (D/B _ D)+1+2 Drop Step Exploder f+3+4 Frankensteiner Hurt Pose (King will go into a "hurt" animation.) d/f+3+4 {BLK _ MISS}, D Instant Burning Knuckle (Performs the "Burning Knuckle" with the same speed as "u/f+1+2".) u/b ~ u ~ u/f+1+2 Jumping Left Punch Retreat u/b+1+2 Leg Screw Right Kick Reversal to Figure 4 Leg Lock {Opponent Right Kick} b+2+4 : 3+4 Multiple Jaguar Step 3+4# Reverse Moonsault Body Press BT 1+4 Reverse Special Stretch Bomb Side Step (King will go into the RSSB if grab connects from the front.) SS+2+4 {GRAB} Rolling Elbow Rush Cancel (The last punch will get cancelled.) f+2, 2, 2 ~ b Running Front Kick WR+3 Running Front Kick to DDT WR+3 {HIT}, 1+2 Running Stagger Kick WR+4, 4, 4 Running Stagger Kick Spinning Uppercut WR+4, 2 Spinning Elbow to Back Turn 1+2 Stagger Kick Spinning Uppercut (During Counter) {CH} d+3+4, [4], [4], 2 Stagger Kicks (Less Damage) (Does 24 total damage instead of 28.) d+3+4 : 4, 4 Ultimate Punch to Arm Twist TAC (1,2,1 _ 2,1,2), 1+2, 1+2 Ultimate Punch to Cross Arm Lock TAC (1,2,1 _ 2,1,2), 1+2 Ultimate Punch to Leg Cross Hold TAC (1,2,1 _ 2,1,2), 3+4 Ultimate Punch to Stretch Combo TAC (1,2,1 _ 2,1,2), 3+4 : 1+2 ------------------------------------------------------------------- R. Kuma / Panda ------------------------------------------------------------------- Note: Kuma and Panda have the same command list. Crouching Dance With Me (This also works while opponent is falling to the ground.) {OGR} FC, d/f+4 Crouching to Hunting FC+3+4 Deadly Claw to Hunting b+1+2, 3+4 Double Hammer to Hunting WS+1+2, 1+2, 3+4 Fatal Claw (Will perform an unblockable version of the "Salmon Hunter" when "2+3" is held down.) b ~ f+2+3# Hunting Advance HBS f Hunting Retreat HBS b Hunting Stance Low Parry HBS (u/f _ u _ u/b) {Opponent Low/Special Mid Attack} Pancake Press to Trout Smash u/f+3+4, 2 Pancake Press to Trout Sweep u/f+3+4, 1 Play Dead to Hunting FDFA 3+4 Play Dead to Forward Roll (FDFA f _ FDFT b), (Any Forward Roll Attack) Recliner SIT b Recliner Mid Kick SIT b, 4 Recliner Low Kick SIT b, 3 Recliner to Hunting SIT b, 3+4 Reverse Dance With Me (Also work while opponent is falling to the ground.) {OGR} BT d+4 Rolling Bear Cancel b+1+2, f, d/f, d, d/b, b, u/b, u, u/f, B Rolling Recover Crouching ROL D Rolling Recovery Low Kick ROL * 3 Rolling Recovery Mid Kick ROL * 4 Rushing Uppercut R High D/F+2, 1, 2, F+1 Rushing Uppercut R Low D/F+2, 1, 2, D+1 Short Hammer (Reduces total damage from 27 to 21.) FC, D/F+1 : 2 Sit to Forward Roll (Kuma/Panda will enter the Prowling Bear Stance, which can be followed by any of the Forward Roll attacks.) SIT f, (Any Forward Roll Attack) Spring Hammer Punch to Trout Smash FUFT d+1+2, 2 Spring Hammer Punch to Trout Sweep FUFT d+1+2, 1 Straight Punch f+1 Triple Uppercut Right (Less Damage) (Reduces total damage from 40 to 35.) FC, D/F+2 : 1, 2 Tuck and Roll (Kuma/Panda will enter the Prowling Bear Stance, which can be followed by any of the Forward Roll attacks.) FC, d/f+1+2, (Any Forward Roll Attack) Windmill Punch Just Frame #1 (The opponent gets hit by all punches (including the last backhand), but the overall damage on the first three hits is reduced by 3 points.) FC, d/f+1, 2 : 1, 1 Windmill Punch Just Frame #2 (Reduces the overall damage by 6.) FC, d/f+1 : 2 : 1, 1 ------------------------------------------------------------------- S. Lee Chaolan ------------------------------------------------------------------- Acid Storm (Shortened) f+3, 3, 3, [3], [3], 4 Acid Storm to Hitman f+3, 3, 3, [3], [3], 4, 3 Catapult Kick Low to Hitman FC, (u/f _ u _ u/b)+4, 3 Crouching Hitman FC+3+4 Fake to Hitman FC, U/F+3, 3+4 Freaker Jab Cancel to Mist Step HMS 1 ~ f, N Freaker Jab Cancel to Scatter Kick HMS 1, 3 Hitman Cancel (During the cancel animation, Lee auto-blocks all low attacks.) HMS (b _ D/B,N _ D,N _ D/F,N) Hitman Cancel to Crouch Guard HMS (D/B _ D) Hitman Cancel to Shin Slicer HMS b, 4 Hitman Cancel to Scatter Kick HMS b, 3 Hitman Cancel to Side Step HMS U, N, (Any SS Move) Hitman High/Mid Auto-Guard (While in auto-guard, regular high and mid attacks will automatically get blocked.) HMS N Hitman Side Step HMS (u _ d) Hitman to Mist Step HMS f Laser Edge Kick Combo to Hitman D+4, 4, 4, 4, 3 Lee Cutter to Hitman b, b+4 ~ 3 Lee Screw Left to Hitman SSR+3, 4 Lee Screw Right to Hitman SSL+4, 3 Lee Screw to Hitman (Will perform "Lee Screw Left" or "Lee Screw Left" based on which direction you sidestep.) SS+3+4, 3+4 Left Right Combo to Mist Step 1, 2 ~ f Left Right Combo to Revolution Zwei to Hitman [1], 2, 2, 3, 4 Left Right Mid Kick to Hitman 1, 2, 4 ~ 3 Low Kick to Silver Cyclone d+4 ~ N+4 ~ 3 Low Kick to Silver Cyclone Cancel to Hitman d+4 ~ N+4 ~ 3 ~ 3+4 Mist Kick to Hitman b+3, 4 Revolution Zwei to Hitman f+2, 3, 4 Right Front Kick to Hitman d/f+4, 3 Rising Catapult Drop WS, (U/F _ U _ U/B)+3+4 Rising Catapult Kick High WS, (U/F _ U _ U/B)+4 Rising Catapult Kick Low WS, (u/f _ u _ u/b)+4 Rising Fake WS, (U/F _ U _ U/B)+3 Rising Right Kick to Hitman WS+4 ~ 3 Running Shredder Kick Combo WR+3, 4, (4 _ d+4 _ f+4) Silver Bullet 3 ~ f+3 Silver Cyclone Cancel to Hitman d+3+4 ~ 3+4 Silver Heel to Hitman b+4, 3 Silver Low to Hitman d+3 ~ 4 Silver Low to Instant Silver Slash (Lee keeps his left leg in the air and suddenly does "HMS,u/f+3".) d+3 ~ 4 ~ U/F#+3 ~ 3 Striker Kick to Hitman HMS 1, 4, 3 Sway to While Rising f, N, b+(Any WS move) Triple Fang Just Frame (Total damage is 38 instead of 31, and last hit knocks down the opponent.) b+1, N+1, 2 Triple Fang to Mist Step Just Frame (Does 12 damage instead of 8.) b+1, N+1 ~ f ------------------------------------------------------------------- T. Lei Wulong ------------------------------------------------------------------- 10 Hit Combo 1 to Back Turn b+1, 2, [1] 10 Hit Combo 3 to Back Turn b+1, 2, 1, 3+4, 3+4, 3+4, 1, [1] Asteroid Kick (Lei ends with his back turned.) u/f+3+4 Axis Shifting Tornado Kick to Reverse Play Dead f+3 ~ 4, [u], [u] ~ D Axis Shifting Tornado Kick Reverse Uppercut f+3 ~ 4 * 2 Back Turn Cancel b+3+4 ~ b Beating Kick Mid Combo Crane f+4, 2, 1, 2, 4, (u _ d) Crane High/Mid Guard CRA (u _ d) {Opponent High/Mid Attack} Crane Low Auto-Hop (Lei will automatically hop over any normal low attacks. However, another attack after the first low attack may hit Lei.) CRA (N _ B _ F), {Opponent Low Attack} Crane to Panther Stance CRA SSL Crane to Snake Stance CRA SSR Crouching Lift Up Cannon FC+4 ~ 4, 3, 3 Crouching to Play Dead FC+3+4 Crouching to Play Dead Cancel FC, D/B+3+4 Crouching to Sidewind FC+1+2 Crouching to Sidewind Backward Roll FC, D/B+1+2 Crouching Low Back Spin BT FC, D+(1)... Crouching Low Kick to Snake BT FC+4, (u _ d) Defense Breaker Low Kick f, N+2 {HIT}, 1, 2 {HIT}, 3 Defense Breaker Mid Kick f, N+2 {HIT}, 1, 2 {HIT}, 4 Defense Breaker Mid Kick Crane f, N+2 {HIT}, 1 {HIT}, 2 {HIT}, 4, (u _ d) Delayed Forward Step Attack f, N, f+(Any button preceded by f,f) Dragon Stance to Play Dead DGN d+3+4 Dragon to Snake Stance DGN SSR Dragon Roar to Tiger Stance DGN 2 ~ F Dragon Spark to Tiger Stance DGN 1+2 ~ F Dragon Wolf Strike DGN 4 ~ 1, 2, 2, 2 Dragon Wolf Strike to Dragon Stance DGN 4 ~ 1, 2, 2 ~ f Dragon Wolf Strike to Lift Up Cannon DGN 4 ~ 1, 2, 2, 4, 3, 3 Dragon Wolf Strike to Panther Stance DGN 4 ~ 1, 2, 2, 2 ~ f Dragon Wolf Strike to Tiger Stance (There is a small window that you can press "1+3" to enter the Tiger stance. Lei will transition himself from Dragon to Tiger.) DGN 4 ~ 1, 2, 2 ~ f, 1+3 Drunken Fox to Drunken Master DRU 3 ~ F Drunken Master Low Guard DRU D/B {Opponent Low Attack} Drunken Master Mid/High Guard DRU B {Opponent Mid/High Attack} Drunken Master Punch Parry (Lei can parry punches after entering Drunken Master) DRU f+3+4 {Opponent Mid/High Punch} Drunken Master Rapid Fists to Back Turn (DRU _ SS) 2 ~ B Drunken Master Rapid Fists to Drunken Master (DRU _ SS) 2, 2 ~ F Drunken Master Tiger Lash to Drunken Master DRU 1 ~ F Drunken Master Kick to Drunken Master DRU 4 ~ F Drunken Tiger Lash to Drunken Master b, b+1 ~ F Flit Flip Flop Forward BT 3+4, [3+4], [3+4] ~ f High and Low Kicks (Extra Damage) f+3, 3 High and Low Kicks (Retreating) b+3, 3 Hook Punch to Back Turn 1+2 Hopping Phoenix Strike AOP 3, [3], [3], [3], 4 Jumping Side Kick (u _ u/b)+3+4 Low Kick to Snake Stance d+4 ~ d Out of Control Alcoholic (Lei will regain 10 health points and enter the "Drunken Master Walk" (DRU), but damage to the opponent is decreased from 33 to 23.) (DGN 1 _ SNA 1+3) {GRAB}, 1+2 Panther Beating Mid Kick Combo Crane PAN 4 * 2, 1, 2, 4, (u _ d) Panther Defense Breaker PAN 2 {BLK}, 1 {BLK}, 2 {BLK}, 1 Panther Low Auto-Guard (While in auto-guard, normal low attacks will automatically be blocked.) PAN N Panther to Snake Stance PAN SSL Panther's Tail to Phoenix Stance PAN 3, B Phoenix Illusion Cancel (Cancels the "Phoexnix Illusion".) AOP (u _ d) Phoenix Strike (Less Damage) (If Lei is two or more back dashes away from the opponent, Lei's voice will change and damage is reduced from 90 damage to 70.) {Two or more steps away} AOP [3], [3], [3], [3], 4 Phoenix Strike Triple Tornado Kicks AOP b+4, (u, u _ U#) Phoenix to Snake Stance (Cannot be done after any AOP kicks) AOP (u _ d)+(1+4 _ 2+3) Play Dead to Crouch Guard GRND D/B Play Dead Quick Roll [BT] (FC _ d _ d/f _ d/b)+3+4 ~ qcb Play Dead Quick Roll Just Frame [BT] (FC _ d _ d/f _ d/b)+3+4 : b Rave Spin Low Kick to Snake Stance d/b+4 ~ (u _ d) Reverse Bicycle Kicks FDFT 3+4 Reverse Crouching to Reverse Play Dead BT FC+3+4 Reverse Crouching to Reverse Sidewind BT FC+1+2 Reverse Double Slicer Just Frame (Move is registered as 3 hits and does 39 damage instead of 2 hits and 34 damage.) BT d+4 : 4 Reverse Lotus to Back Turn f, f+3 ~ b Reverse Low Kick to Snake Stance BT d+4 ~ (u _ d) Reverse Play Dead BT d+3+4 Reverse Sidewind BT d+1+2 Reverse Sidewind Double Slicer FDFT 3 ~ 4, 4 Rising Double Slicer (Total damage is 36 on a clean hit instead of 21 from "FUFA 3,4".) FUFA u ~ 3, 4 Rising Right Kick (Kick looks faster than "FUFA 4") FUFA u ~ 4 Rolling Leaping Double Slicer (Total damage is 27 on a clean hit instead of 21 from "FUFA 3,4".) (FUFA _ FDFT) (b _ f) * 3, 4 Rushing Snake to Snake Stance SNA 1, 1, [1], [1], [1], [1] ~ F Scythe Kick to Crane Stance b+4 ~ f Serpent Strike to Snake Stance 1 ~ 1, F Snake Bites to Dragon Stance SNA 2, [2] ~ F Snake Bites to Panther Stance SNA 2, 2, 2 ~ F Snake Bites to Tiger Stance (There is a small window that you can press "1+3" to enter the Tiger stance. Lei will transition himself from Dragon to Tiger.) SNA (2 _ 2,2) ~ f, 1+3 Snake Palm Fist to Dragon Stance SS+1, (U _ D) Snake Palm Fist to Tiger Stance SS+1, F Spin Sweep d/b+3 Stance Advance (Any Stance) f Stance Cancel (CRA _ DGN _ PAN _ SNA _ TGR), (D _ D/B) Stance Mid/High Auto-Guard (While in auto-guard, normal high and mid attacks will automatically be blocked.) (DGN _ SNA _ TGR) N Stance Retreat (Any Stance) b Tiger Fang to Tiger Stance d/f+1+2 ~ f Tiger One Two Kick Low TGR 3 * D+4 Tiger One Two Kick Mid TGR 3 * 4 Tiger Razor Rush Crane TGR 3, 1, 2, 1, 2, 4, (u _ d) Tiger Razor Rush Dragon TGR 3, 1, 2, (u _ d) Tiger Razor Rush Panther TGR 3, 1, 2, 1, (u _ d) Tiger Razor Rush Snake TGR 3, 1, (u _ d) Tiger Razor Rush Tiger TGR 3, 1, 2, 1, 2, (u _ d) Tiger to Dragon Stance TGR SSR Timber [BT] u/b+2 Tornado Kick Reverse Uppercut 3 ~ 4 * 2 Tornado Kick to Reverse Play Dead 3 ~ 4, [u], [u] ~ D Triple Axis Shifting Tornado Kick f+3 ~ 4, (u, u _ U#) Triple Tornado Kick 3 ~ 4, (u, u _ U#) Twin Snake Strikes to Crane Stance f+1+2, F Twin Snake Strikes to Panther Stance f+1+2, (U _ D) Wolf Strike to Dragon Stance f, N+4 ~ 1, 2, 2 ~ f Wolf Strike to Panther Stance f, N+4 ~ 1, 2, 2, 2, f Wolf Strike to Tiger Stance (There is a small window that you can press "1+3" to enter the Tiger stance. Lei will transition himself from Dragon to Tiger.) f, N+4 ~ 1, 2, 2 ~ f, 1+3 ------------------------------------------------------------------- U. Ling Xiaoyu ------------------------------------------------------------------- 4 Hit Combo to Phoenix u+4, 1, 2, 4 6 Hit Combo to Rain Dancer u+4, 1, 2, 1+2, 1, 3 7 Hit Combo to Phoenix u+4, 1, 2, 1+2, 1, 3, 4 Butterfly Wave Crest Heavy AOP d, 1+2 Cloud Kick (Less Damage) (Does 18 damage instead of 25 done by "f+3".) 3 Cradle Throw Cancel AOP (1+3 _ 2+4), (U _ D _ F _ B) Crazy Daisy to Phoenix AOP u+4, d+1+2 Crazy Daisy to Rain Dance AOP u+4, U Crouching Back Circle Breaker RDS FC+3 Crouching Back Circle Breaker Forward RDS FC+3, d Crouching to Phoenix FC+1+2 Cyclone Left Special (This move is hard to do, but Xiaoyu will perform "RDS f,f+3+4,3+4". It seems only possible after an attack that leads to RDS.) RDS f ~ f+1+2, 3+4 Delayed Raccoon Swing f, f, N+3 Fan Dance (Extra Damage) f+1, d+2, [1+2] Fire Extinguisher FC+3, 2 Firecracker Roll Low Kick AOP 4 ~ 3, (b _ f), 3 Firecracker Roll Mid Kick AOP 4 ~ 3, (b _ f), 4 Flower Garden to Phoenix AOP f+4 Great Wall Left to Rain Dance b+1 {HIT} Great Wall Right to Rain Dance b+2 {HIT} Jasmine Blossom Wakeup Call WS+2# ~ f Lotus Twist to Rain Dance FC, D/F+2, 1, D/F Phoenix Advance AOP F Phoenix Cancel AOP u Phoenix Jump AOP (U/B _ U _ U/F) Phoenix Quick Advance AOP f, f Phoenix Quick Retreat AOP b, b Phoenix Retreat AOP B Phoenix Tail to Phoenix SS+3 ~ d+1+2 Phoenix Tail Cancel to Rain Dance SS+3 ~ b Phoenix Twin Kick Forward b+4 ~ B Quick Shady Lotus Forward FC, D/F+2 Rain Dance Cancel RDS b Rain Dance Crouch Advance RDS D/F Rain Dance False Salute RDS 1+3+4 Rain Dance Greetings RDS 2+3+4 Rain Dance Left Punch (Regular left punch does 4 damage, and this does 15 damage.) RDS (u _ d _ f,f), 1+2 Rain Dance Ki Charge RDS 1+2+3+4 Rain Dance Quick Advance RDS f, f Rain Dance Sidekick RDS (b _ f)+3 Rain Dance Side Step RDS (u _ d) Rain Dance Side Step to Sidekick RDS (u _ d), 3 Rain Dance to Reverse High/Mid Parry 1 RDS f+1+4 Rain Dance to Reverse High/Mid Parry 2 RDS (u _ d _ f,f), 1+4 Reverse Phoenix Correction AOP BT (b _ f) Reverse Phoenix Dark & Stormy AOP BT 2, 1, 4 Reverse Phoenix Falcon's Beak AOP BT 1 Reverse Phoenix High Kick AOP BT 3 Reverse Phoenix Mistrust AOP BT 4 Reverse Phoenix to Rain Dance BT AOP u Rising Deadly Orchid WS, B+4 : 3+4 Rising Spin Kick WS, b+3 Shooting Star to Rain Dance u/f+3+4 {3rd Kick doesn't connect} Single Map Sweep to Phoenix FC, D/F+4 Spin Tornado to Rain Dance RDS u+3+4 Sprinkler RDS (2)... Storming Flower to False Salute (Ling will auto-taunt on a counter hit.) {CH} d/b+1 Sunset Fan Flapping Wings d+1, D Swallow Dance to Phoenix f, F+4 {BLK}, 4, {While Landing} D Thunder Strike Cancel b+1+2, 1+2, b, b ------------------------------------------------------------------- V. Marshall Law ------------------------------------------------------------------- Charge Power Punch to Blackout Muggin' d/b+1+2, 1, 3 Crescent Kick Combo to Dragon Fake Step 4, u+3 ~ b, f Crouching Body Blow to Somersault FC+2, 3 Crouching Dragon Somersault Kicks FC, (u/f _ u _ u/b)+4, 3 Crouching Reverse Low BT FC+4 Crouching Somersault Kick FC, (u/f _ u _ u/b)+4 Dragon Fake Step to Dragon Sign Stance (See "Legend Explanations" #4 for DCT explanation.) DCT ~ b, f, f Double Spin Kicks to Dragon Fake Step 4, 3 ~ b, f Dragon Blazing Fist Combo DSS 2, f+2, 1+2 Dragon Cannon to Dragon Fake Step f, f+3 ~ b, f Dragon Fake Step Grab DFS (1+3 _ 2+4) Dragon Judgment to Dragon Charge SS+2, [1], [2] ~ b, f Dragon Somersault Kicks U/F+4, 3 Dragon Spin Kick Forward b+3, (U _ D _ B _ F) Dragon Rave War Combo DSS 2, f+2, 2 Elbow Spring Kick to Grounded Positon (Ends in FUFA position) d/b+2, 4, D Frogman to Grounded Positon (Ends in FUFT position) d+3+4, D High Kick to Somersault (Extra Damage) (Does 20,25 damage instead of 18,21.) f+3, 4 Hopping Frog to Back Turn (2+4 _ F+2+4), D Junkyard Kick to Dragon Fake Step b+2, 3, 4 ~ b, f Left Right Combo to DSS 1, 2, b, f Low Kick to Somersault (Extra Damage) (Does 10,21 damage instead of 7,21 with "FC+4,3".) FC, d/f+4, 3 Machine Gun Arrow Knee Strike 1, 1, [1], [1], 2, 3 Machine Gun Arrow Somersault 1, 1, [1], [1], 2, U/F+3 Machine Gun Arrow Somersault Fake 1, 1, [1], [1], 2, U/F+3, 4 Machine Gun Arrow Somersault Fake Dragon Fake Step 1, [1], [1], [1], 2, U/F+3, 4 ~ b, f Machine Gun Arrow to Dragon Charge 1, [1], [1], [1], 2 ~ b, f Machine Gun Arrow to Blazing Fist Combo 1, [1], [1], [1], F+2, 2, 1+2 Machine Gun Arrow to Rave Battle Combo 1, [1], [1], [1], 2, 2 Machine Gun Arrow to Rave War Combo 1, [1], [1], [1], F+2, 2, 2 Machine Gun Arrow to Rave War Combo to Dragon Charge 1, [1], [1], [1], F+2, 2, 2 ~ b, f Parry to Dragon Charge b+2+4 {Opponent Mid/High Attack} ~ b, f Rage Dragon to Back Turn 2, 2 Rave War Combo to Dragon Charge F+2, 2, 2 ~ b, f Reverse Blackout Muggin' BT u/f+1, 3 Reverse Frogman BT d+3+4 Reverse Frogman to Grounded (Ends in FUFA position) BT d+3+4, D Reverse Rainbow Kick BT FC, (U/F _ U _ U/B)+3+4 Rising Double Impact WS, d+3, 4 Rising Kick to Dragon Fake Step WS+4 ~ b, f Rising Catapult Kick WS, (U/F _ U _ U/B)+4 Rising Rainbow Kick WS, (u/f _ u _ u/b)+3+4 Rising Somersault Kick WS, (u/f _ u _ u/b)+4 Shaolin Spin Kicks (Extra Damage) (The first hit does 18 damage instead of 16.) f+4, 3, 4 Shaolin Spin Kicks to Dragon Fake Step 4, 3, [4] ~ b, f Side Kick to Dragon Charge WS+3, b, f Somersault Fake to Dragon Fake Step [1, 2], (U/F _ U _ U/B)+3, 4 ~ b, f ------------------------------------------------------------------- W. Mokujin ------------------------------------------------------------------- Mokujin uses the move set of the fighter he is mimicking. ------------------------------------------------------------------- X. Nina Williams ------------------------------------------------------------------- 9 Hit Combo 1 f+2, 1, 2, 3, 3, 2, 1, 2, 4 9 Hit Combo 3 f+2, 1, 2, 3, 3, 2, 1, 4, 3 9 Hit Combo 5 f+2, 1, 2, 4, 3, 4, 2, 4, 3 Arm Breaker TAC 1+2 Bermuda Shorts d/f+1, 2, 4 Blonde Bomb (Extra Damage) (Does 30 damage instead of 20.) f, f+1+2 Crouching Below the Belt Combo FC+1 ~ 2, 4 Crouching L & R Low Kick FC, (D/B _ D _ D/F)+3, 4 Crouching Left Spin Low Kick to Right Upper FC+3, 2 Crouching Right Low Kick to Back Spin Chop FC+4, 1 Crouching Right Low Kick to Back Spin Chop Side Step FC+4, 1, (u _ d) Crouching Shoulder Through Arm Breaker FC+2+4, 1, 2, 1, 2, 1, 3 Crouching Shoulder Through Buster FC+2+4, 1, 2, 1 Crouching Sit Spin to High Right Kick FC+3, N+4 Crouching Toe Kick FC+2, 4 Double Explosion 3 d/f+1, 2, f+1+2 Double Explosion 4 d/f+1, 2, 1, 2, f+1+2 Double Explosion 5 2, f+1+2 Double Explosion 5 (Extra Damage) (The first hit does 12 damage instead of 10.) f+2, f+1+2 Double Explosion 6 f+2, 1, 2, f+1+2 Kneel Kick to Side Roll (Lets Nina avoid being damaged from her own attack.) (f,f _ qcf)+4, (1 _ 2 _ 3 _ 4) Left Right Spider Knee to Triple Slaps [1], 2, 3 {HIT}, 1+2 Leg Cross Hold TAC 3+4 Mist Step 10 Hit Combo 2 qcf, N, 1, 2, 1, 2, 3, 3, 2, 1, 2, 4 Mist Step 10 Hit Combo 4 qcf, N, 1, 2, 1, 2, 3, 3, 2, 1, 4, 3 Mist Step 10 Hit Combo 6 qcf, N, 1, 2, 1, 2, 4, 3, 4, 2, 4, 3 Mist Step Backhand Slap qcf, N, 1+2 Mist Step Bad Habit qcf, N, 3 Mist Step Crab Hold qcf, N, 3+4 Mist Step Kneel Kick qcf, N, 4 Mist Step Uppercut qcf, N, 2 Mist Step Uppercut Jab qcf 1, 2 Mopping the Floor FC, D/F+4 Poisonous Snake d/f+1, 2, 1, 4 Reverse 10 Hit Combo 1 BT (1 _ 2), 2, 1, 2, 3, 3, 2, 1, 2, 4 Reverse 10 Hit Combo 3 BT (1 _ 2), 2, 1, 2, 3, 3, 2, 1, 4, 3 Reverse 10 Hit Combo 5 BT (1 _ 2), 2, 1, 2, 4, 3, 4, 2, 4, 3 Reverse Bermuda Triangle BT (1 _ 2), 2, 4 Reverse Biting Snake BT (1 _ 2), 2, 1, 4 Reverse Double Explosion 1 BT (1 _ 2), 2, f+1+2 Reverse Double Explosion 2 BT (1 _ 2), 2, 1, 2, f+1+2 Reverse Left Right Triple Slaps BT (1 _ 2), 2, 3 Reverse Left Right Triple Slaps Combo BT (1 _ 2), 2, 3 {HIT}, 1+2 Reverse Mist Step qcb, N Right Low Kick to Back Spin Chop Side Step d+4, 1, (u _ d) Right Low Kick to Back Spin Chop Special (This attack has more range and does more damage that d+4,1. The second hit can also be cancelled into a side step.) D/F ~ 4, 1 Rising Punch Combo (Similar explanation as for "Legend Explanations" #9.) WS+1, (Any move preceded by d/f+1) Rising Blonde Bomb (Performs the Blonde Bomb from thw While Risig position, which is normally done by "f+1+2".) WS+1+2 Sidekick Jab Combo Side Step d/f+3, 2, (u _ d) Sidekick Slap Combo Side Step d/f+3, 1, (U _ D) Snakeshot Reverse Rolling Dash Cancel to Attack Reversal SS+1, B ~ b+(1+3 _ 2+4) Snakeshot Reverse Rolling Dash Cancel to Grab 1 SS+1, B ~ (1+3 _ 2+4) Snakeshot Reverse Rolling Dash Cancel to Grab 2 SS+1, B ~ (1+3 _ 2+4) ~ (b _ f) Snakeshot Reverse Rolling Dash to Betrayer SS+1, B, 1+4 Snakeshot Reverse Rolling Dash to Spider Knee SS+1, B ~ 3 Snakeshot Reverse Rolling Dash to Spider Knee Triple Slaps SS+1, B ~ 3 {HIT}, 1+2 Snakeshot Rolling Dash to Backhand Slap SS+1, F, 1+2 Snakeshot Rolling Dash to Bad Habit SS+1, F, 3 Snakeshot Rolling Dash to Crab Hold SS+1, F, 3+4 Snakeshot Rolling Dash to Evil Mist SS+1, F, d/b, d/b+2+3 Snakeshot Rolling Dash Punch Combo (See "Legend Explanations" #9) SS+1, F, 1, (Any move preceded by d/f+1) Snakeshot Rolling Dash to Kneel Kick SS+1, F, 4 Snakeshot Rolling Dash to Right Uppercut SS+1, F, 2 Spider Knee to Triple Slaps (b,f _ WS)+3 {HIT}, 1+2 Spider Knee to Triple Slaps Counter {CH} (b, f _ WS)+3 Sweeper Combo Just Frame (The second kick remains 24 (instead of being reduced to 18), but the third kick can be avoided with a tech roll.) f+4, 3+4 : 4 Ultimate Punch to Arm Breaker TAC (1,2,1 _ 2,1,2), 1+2 Ultimate Punch to Leg Cross Hold TAC (1,2,1 _ 2,1,2), 3+4 Uppercut Jab Spider Knee d/f+1, 2, 3 Uppercut Jab Spider Knee to Triple Slaps d/f+1, 2, 3 {HIT}, 1+2 ------------------------------------------------------------------- Y. Paul Phoenix ------------------------------------------------------------------- Crouching Riptide FC, d/f+1+2 Crouching Ultimate Tackle FC+1+2 Bulldozer Cancel f, F+2, 2 ~ b Delayed Gut Buster (Less Damage) (Delaying the attack does 20,25 damage instead of 20,30.) FC, d/f+2 < 1 Demolition Man (Less Damage) (Does 41 instead of 44 total damage done by "d+4:2:1+2", but is easier to do.) d+4 : 2, 1+2 Hammer Punch to Power Punch Charge (Second hit charges and does 39 damage instead of 26.) d+1, 2# Jawbreaker Cancel FC, d/f+2, 2 ~ b Rapid Fire to Phoenix Smasher (Extra Damage) (Does 5 points extra damage when the "1" isn't delayed.) SWY 3, 2, 1 Rapid Fire to Stone Breaker Cancel SWY 3, 2, 2 ~ b Riptide Cancel QCF+1+2 ~ b Running Double Hop Kick WR+3, 4, (4 _ d+4 _ f+4) Ultimate Punch 2 to Arm Breaker TAC 1, 2, 1, 1+2 ------------------------------------------------------------------- Z. Raven ------------------------------------------------------------------- Blind Ghost (Will perform the "d/f+3+4" attack. Requires precise timing.) {While you are getting hit} 3+4 Blind Vampire (Will perform the "d/f+1+2" attack. Requires precise timing.) {While you are getting hit} 1+2 Crouching Ultimate Tackle FC+1+2 Deathbringer Low to Raven Taunt (After executing the move, Raven will do a pose on the opposite side of his normal stance.) (u/b _ u)+3, d+3, D Deathbringer to Back Turn (u/b _ u)+3 Kama Kick (Raven keeps his back turned.) BT f+4 Labyrinth Movement BT (f _ b _ f,f _ b,b) Strong Uppercut to Back Turn D/F+2 Valkyrie Lance Combo To Slow Pose (Raven will slowly move his arms back to his normal fighting stance.) 3, 3, 4, b+4 ------------------------------------------------------------------- AA. Roger Jr. ------------------------------------------------------------------- 10 Hit Combo 2 to Back Turn 1, 2, 1, 4, 3, 3, 3, 4 Animal Dropkick Rush b+3+4, [1], 3, 4, [1], 3, 4 Animal Dropkick Rush to Back Roll b+3+4, [1], 3, 4, [1], 3, 4, B Animal Kick Rush with Side Roll d/b+4, [1], 3, 4, [1], 3, 4 Animal Dropkick Rush with Side Roll to Back Roll d/b+4, [1], 3, 4, [1], 3, 4, B Ayer's Pebble to Back Turn f+4 Crouching Stagger Kick FC, (3+4 _ d/f+4), 4, 4 Crouching Stagger Kick Spinning Uppercut FC, (3+4 _ d/f+4), 2 Crouching Stagger Kick Spinning Uppercut (During Counter) {CH} FC, (3+4 _ d/f+4), [4], [4], 2 Crouching Stagger Kicks (During Counter) {CH} FC, (3+4 _ d/f+4), 4, 4, 4 Crouching Stagger Kicks (Less Damage) (Does 24 total damage instead of 28.) FC, (3+4 _ d/f+4) : 4, 4 Frankensteiner Hurt Pose (Roger Jr will go into a "hurt" animation.) d/f+3+4 {BLK _ MISS}, D Running Outback Stomp WR+3 Running Stagger Kick WR+4, 4, 4 Running Stagger Kick Spinning Uppercut WR+4, 2 Stagger Kicks (During Counter) (Roger will perform 5 kicks instead of 3.) {CH} d+3+4, 4, 4, 4 Stagger Kicks (Less Damage) (Does 24 total damage instead of 28.) d+3+4 : 4, 4 Stagger Kick Spinning Uppercut (During Counter) {CH} d+3+4, [4], [4], 2 ------------------------------------------------------------------- BB. Steve Fox ------------------------------------------------------------------- 10 Hit Combo 3 to Quick Spin Combo f+2 ~ 1, 1, 1, 2, 1, 1, 3, 2, 3+4, (Any ALB move) Back Turn to Normal stance BT (3 _ 4) British Edge Combo to Sway Technique 1, 2, 1, 2, (3 _ 4 _ f+3 _ f+3,f _ b+3) Crouch to Ducking FC, d/f+(3 _ 4) Crouch to Ducking In FC, D/F+(3 _ 4) Crouch to Ducking Left FC+3 Crouch to Ducking Right FC+4 Crouching Knee Clipper FC, d/b+2 Crouching Quick Spin (Can be followed by any "Quick Spin" attacks.) FC+3+4 Double Jab Body Blow to Flicker 1, 1, f+1 ~ b Double Jab to Sway Technique 1, 1, (3 _ 4 _ f+3 _ f+3,f _ b+3) Ducking Body Blow to Left Hook Flicker Stance f+2, 1 ~ B Ducking In to Ducking Right Infinite D/F#+(3 _ 4)# Ducking Left Cancel to Full Crouch (Cancels "Ducking Left" into the "FC" position.) 3#, f Ducking Left Cobra Weave 3, d+3, 3, F# Ducking Left to Ducking Right 3, d+3 Ducking Left to Swaying 3, b+3 Ducking Left to Swaying Infinite 3, U/B#+3# Ducking Right Cobra Weave 4, u+4, 4, F# Ducking Right to Ducking In 4, f+4 Ducking Right to Ducking In Infinite 4, D/F#+4# Ducking Right to Ducking Left 4, u+4 Ducking Right to Swaying 4, b+4 Ducking Right to Swaying Infinite 4, D/B#+4# Flicker Stance to Ducking FLK f+(3 _ 4) Flicker Stance to Ducking In FLK F+(3 _ 4) Flicker Stance to Ducking Left FLK 3 Flicker Stance to Ducking Right FLK 4 Flicker Stance to Quick Spin (Can be followed by any "Quick Spin" attacks.) FLK 3+4 Instant Fly Swatter (Instantly performs the "FLK 2" attack.) b : N+2 Jab Body Blow to Flicker 1, f+1 ~ b Left Right Cancel (Steve's attacks will be cancelled, and can't be followed by any other attacks. Input Just frame before 1st hit connects.) f+1 : 2 Left Right (Extra Damage) (Increases total damage from 18 to 21. Input Just frame when 1st hit connects.) {CH} f+1 : 2 Left Right Left Combo (Extra Damage) (Increases total damage. Input Just frame while 1st hit connects.) {CH} f+1 : 2, 1, (Any move preceded by 1,2,1) Left Right Left Right Combo (Extra Damage) (Increases total damage. Input Just frame when 1st hit connects.) {CH} f+1 : 2, 1, 2, (Any move preceded by 1,2,1,2) Left Right Left to Sway Technique 1, 2, [1], (3 _ 4 _ f+3 _ f+3,f _ b+3) Power Hook Combo (Extended) FLK 1, 1, (u _ d)+1 Punisher to Sway Technique f+(3 _ 4), f+2, (3 _ 4 _ f+3 _ f+3,f _ b+3) Quick Edge Combo 1 to Sway Technique 2, 1, [2], (3 _ 4 _ f+3 _ f+3,f _ b+3) Reverse Jumping Quick Kick BT u/f+4 Reverse Quick Spin (Can be followed by any "Quick Spin" attacks.) BT 3+4 Right Uppercut to Sway Technique d/f+2, (3 _ 4 _ f+3 _ f+3,f _ b+3) Spitfire Combo (Shortened) FLK 1, [1], 2 Spitfire Punches to Flicker Stance FLK 1, [1], [1] ~ B Swaying to Sway Technique b+(3 _ 4), (3 _ 4 _ f+3 _ f+3,f _ b+3) Swaying to Ducking Right Infinite D/B#+4# Tempest Combo (Extended) FLK 1, 1, f+1 Twin Gut Hook (On hit, Steve will do the beginning of the "Cobra Weave".) 3#, 1, 1 {HIT} Twin Gut Hook to Cobra Weave (On hit, Steve will enter the "Cobra Weave" by holding "F".) 3#, 1, 1 {HIT*}, F Untouchable Ducking f+(3 _ 4)#, ((u _ d _ f _ b))... Untouchable Ducking In F+(3 _ 4)#, (b _ d _ u), ((u _ d _ f _ b))... Untouchable Left 3#, (d _ f _ b), ((u _ d _ f _ b))... Untouchable Right 4#, (u _ f _ b), ((u _ d _ f _ b))... Untouchable Swaying b+(3 _ 4)#, (U _ d _ f), ((u _ d _ f _ b))... Uppercut Cross Combo to Sway Technique d/f+1, 2 ~ (3 _ 4 _ f+3 _ f+3,f _ b+3) Vertical Jump-in Foot Stomp (This version does the same damage, but can't be followed with the right hook.) u+3 ------------------------------------------------------------------- CC. Wang Jinrei ------------------------------------------------------------------- G-Clef Cannon (Less damage) (Does 5,5,21 damage instead of 10,5,21 done by "1~1,1".) 1, 1, 1 Heavy Uppercut Cancel (The "Heavy Uppercut" will get cancelled.) f+1+4, (b, b _ B#) Slither Step to Waning Moon qcf, d/f+2+4 Slow Power Punch (Less Damage) (With a slight delay, total damage is 26 instead of 36.) d/f+2 < 1 ------------------------------------------------------------------- DD. Yoshimitsu ------------------------------------------------------------------- Back Handspring to Poison Wind Gold Fist MED 3+4, D/B+1 Confused Suicide (When you press any of the directional buttons during "Confusion", Yoshimitsu will perform "Suicide".) f, f+1+4, (u _ d _ b _ f) Crouching to Bad Stomach FC, D/B+1+2 Crouching to Indian Stance FC+3+4 Delayed Fubuki f, f, N, f+4 Delayed Solar Kick Shark Attack f, f, N+3+4, 1+2, 3+4 Delayed Sword Slash f, f, N+2 Dragonfly Cancel DGF d Exorcism Fist to Moonsault Slayer WS+2, qcf+1 Exorcism Fist to Bad Stomach WS+2, D/B+1+2 Flea Digger Attack FLE d, (Any FLE Move) Flea Digger to Roll Out FLE d, f Flea to Yoga Stillness FLE d+3+4 ~ D Indian Levitation Movement (Yoshimitsu will glide across the floor wjile in the "Indian Stance".) INS 3+4# (Any D-Pad Direction) Indian Stance Cancel d+3+4, (u _ b _ f) Indian Stance Healing Cancel INS (u _ d) Indian Stance Motion Taunt (Yoshimitsu will do a verbal taunt each time a directional button is pressed, during levitation.) INS 3+4#, (1 _ 2 _ 1+2), (u _ d _ f _ b) Indian Stance Motion Taunt Single (Yoshimitsu will do a verbal taunt only once, during levitation.) INS 3+4#, (1 _ 2 _ 1+2), (U _ D _ F _ B) Indian Stance Motionless Taunt (Yoshimitsu will do a verbal taunt each time "1", "2", or "1+2" is pressed.) INS 3+4 ~ (3 _ 4)#, (1 _ 2 _ 1+2) Indian Stance Motionless Taunt 2 (Yoshimitsu will do a verbal taunt each time "d" is pressed.) INS 3+4#, (1 _ 2 _ 1+2)#, {Release 3+4}, d Indian Stance Motionless Taunt 2 Single (Yoshimitsu will do a verbal taunt only once.) INS 3+4#, (1 _ 2 _ 1+2)#, {Release 3+4}, D Indian Stance Multiple Stone Fists INS 2, D/B+2, [2], [2], [2] Jumping Oni Kick (u _ u/b)+3 Kamikaze Feint to Back Turn Combo f+3+4 ~ b, (Any BT move) Kamikaze to Indian Stance f+3+4 {HIT*}, 3+4 Manji Spin Low Kicks Indian Stance D/B+3, 3, [3], [3], [3], d+3+4 Meditation 180 Degree Spin MED b ~ 3+4 Meditation 360 Degree Spin MED (b _ f), 3+4 Meditation Cancel MED (b _ f) Meditation Cancel Side Step MED (u _ d) Meditation Cancel Side Walk MED (U _ D) Meditation Grab MED (1+3 _ 2+4) Meditation Harakiri to Manji Blood Dance MED 1+4, B+1, 1, 1, 1, 1 Meditation High Punch MED (b _ f)+1 Meditation Low Kick MED d/b+(3 _ 4) Meditation Manji Backfist 2 MED (b _ f)+2 Meditation Perilous Spirit MED (b _ f)+3 Meditation Sidekick MED (b _ f)+4 Meditation Soul Possession MED 2+3 ~ F Meditation Soul Siphon MED 2+3 Oni Kick Combo (Extra Damage) (The first hit does 28 damage instead of 25.) f+3, 3 Oni Kick Combo to Indian Stance 3, 3, d+3+4 Reverse Harakiri BT d+1+4 Reverse Harakiri to Manji Blood Dance BT d+1+4, B+1, 1, 1, 1, 1 Reverse Indian Stance BT d+3+4 Reverse Indian Stance Vacuum Dance BT INS (3+4 _ 3~4 _ 4~3 _ b _ f) Reverse Manji Butterfly BT u+1+2 Reverse Meditation Cancel to Back Turn MED b ~ 3+4, (b _ f) Reverse Meditation Cancel Side Step to Back Turn MED b ~ 3+4, (u _ d) Reverse Soul Stealer BT u+1+4 Reverse Stone Fists BT D/B+2, 2, 2, 2, 2 Running Flea into Indian Sit (Press 3+4 after the third Running Flea motion to enter the Indian Stance.) FLE f, f, 3+4 Running Fubuki WR+4 Slap U Sillier to Side Spin b+1, 1, [1], [1], [1], 3+4 Slap U Silly to Manji Spin Kicks b+1, [1], [1], D/B+3, 3, 3 Slap U Silly to Manji Spin Kicks Front Kick b+1, [1], [1], D/B+3, 3, (f+4 _ N+4) Slap U Silly to Manji Spin Kicks Indian Stance b+1, [1], [1], D/B+3, 3, d+3+4 Solar Kick Death Slash f, f+1+2, d/b+1, D Solar Kick Face Splitter f, f+1+2, u+2+3, 1+2 Solar Kick Manji Bad Stomach (Can be followed by all "Bad Stomach" moves.) f, f+1+2, D/B+1+2 Solar Kick Manji Death Chopper (Can be followed by all "Death Chopper" moves.) f, f+1+2, u/b+1+2 Solar Kick Moonsault Slayer f, f+1+2, qcf+1 Solar Kick Quick Slash f, f+1+2, d/b+1 Solar Kick Soul Possession f, f+1+2, (1+4 _ 2+3) ~ F Solar Kick Soul Siphon f, f+1+2, (1+4 _ 2+3) Solar Kick Soul Stealer f, f+1+2 * u+1+4 Solar Kick Sword Poke Windmill f, f+1+2, u+2+3, 1 Solar Kick Sword Stab f, f+1+2, u+2+3 Solar Kick Thunder Blade f, f+1+2, u+2+3 ~ N+2+3 Sword Smash to Yoga Stillness Healing {CH} f, f+2 * d+3+4 Sword Smash to Yoga Stillness Healing Cancel {CH} f, f+2 * d+3+4, (Press Any Button) Sword Stab Combo 4, 4, 2, 2, 1 Tackle Sword Stab TAC (1 _ 2) Triple Roundhouse Combo (Extra Damage) (The first hit does 20 damage instead of 14.) f+4, 4, 4 Whirlwind to Meditation SS+4, 3+4 Yoga Stillness d+3+4 ~ D Zig Zag (Extra Damage) (The first hit does 28 damage instead of 25.) f+3, 4 ------------------------------------------------------------------- EE. Every Fighter ------------------------------------------------------------------- In this section, you will find moves that are missing for all of the fighters. Because Mokujin has the ability to use the move set of every fighter, he will be able to perform these hidden moves, no matter whose move set he uses. Auto-Guard (While in auto-guard, normal high and mid attacks will automatically be blocked.) N Back Turn Low Right Punch BT d+2 Backward Roll GRND b Chicken (Left) RevL f+1+3 Chicken (Right) RevR f+2+4 Crouch Advance D/F Crouched Step Combo FC, d/f, d, d/f, N, f+(Any button preceded by f,f) Crouching Guard (D _ D/B) Crouching Right Poke FC+2 Delayed Side Step Attack SS ** (Any SS move) Forward Roll GRND f Grab While Crouching (You can do a normal grab while you are crouching.) FC+(1+3 _ 2+4) Ground Roll Background GRND 1 Ground Roll Background to Reverse Grounded Position GRND 1, D Ground Roll Foreground GRND d+1 Ground Roll Foreground to Reverse Grounded Position GRND d+1 ~ D Ground Roll Low Kick FUFT (1 _ d+1), 3 Ground Roll Mid Kick FUFT (1 _ d+1), 4 Jump (u/f _ U/F _ U _ U/B) Jump to While Rising (u/f _ U/F _ U _ U/B), WS (Any WS move) Jumping Downward Punch U/F, N+1 Jumping Weighted Punch (u/f _ U/F), N+2 Ki Charge (While your fists are glowing red, your or you opponent's first attack that connects will be treated as a counter hit.) 1+2+3+4 Left Straight Arm Jumping Punch u/f, N+1 Mid/High Guard B Quick Advance f, f Quick Roll (Background) KNDW (1 _ 2) Quick Roll (Foreground) KNDW (3 _ 4) Quick Roll Back KNDW B Quick Retreat b, b Recovery Auto-Guard FUFT u, N Reverse Advancing Weighted Punch BT u/f+2 Reverse Crouch BT D Reverse Jumping Left Punch BT (u/b _ u _ u/f)+1 Reverse Retreating Weighted Punch BT u/b+2 Reverse Weighted Punch BT u+2 Run (f, f, f _ f, F) Running Dive Attack WR+1+2 Side Step (u, N _ d, N) Side Step Walk (u, U _ d, D) Side Step Walk Grab (You can do a normal grab while Side Step Walking.) (u, U _ d, D)# (1+3 _ 2+4) Spring Forward KNDW F Trample Attack WR {OGR} Universal Low Parry d/f {Opponent Low/Special Mid Attack} Wake-up Low Kick GRND 3 Wake-up Mid Kick GRND 4 Wake-up Rolling Low Kick GRND (b _ f), 3 Wake-up Rolling Mid Kick GRND (b _ f), 4 Wall Attack (You will jump off the wall and attack.) {Your back against a Wall} b, b, u/b ------------------------------------------------------------------- FF. Every Fighter Exception (EFE) ------------------------------------------------------------------- In this section, you will find the names of the only fighters that cannot perform the indicated move, or the move is not missing for that fighter. Back Turned High Left Kick All except Feng, Hwoarang, King, Ling, Steve, Yoshimitsu BT 3 Back Turned High Right Kick All except Baek, Hwoarang, Lei, Ling, Steve BT 4 Back Turned Left Jump Kick All except Steve BT (u/b _ u _ u/f)+3 Back Turned Low Kick All except Ling, Steve BT d+(3 _ 4) Back Turned Low Left Punch All except Lei BT d+1 Back Turned Right Kick All except Steve BT u/b+4 Back Turned Right Kick Launcher All except Steve BT (u _ u/f)+4 Basic Left Punch (Extra Damage) All except Asuka, Bruce, Christie, Craig, Devil Jin, Ganryu, Jack-5, Jin, Julia, Kuma, Raven, Wang f+1 Crouch Dash Combo Baek, Devil Jin, Heihachi, Hwoarang, Jin, Kazuya, King, Roger Jr f, N, d, d/f, N, f+(Any move preceded by f,f) Crouching Back Turned Low Left Kick All except Ling, Steve BT FC+3 Crouching Back Turned Low Right Kick All except Steve BT FC+4 Crouching Left Poke All except Ganryu, Jack-5, Kuma FC+1 Crouching Left Low Kick All except Steve FC+3 Crouching Left Low Kick Advance (Hits grounded opponents, and advances more than "FC+3".) All except Craig, Kuma, Raven, Steve, Yoshimitsu FC, d/f+3 Crouching Low Parry All except Christie FC, d/f {Opponent Low/Special Mid Attack} Crouching Right Low Kick All except Steve FC+4 FDFA Rising Kick All except Steve FDFA u, (Any WS Kick) Grounded Ankle Kick All except Ganryu, Jack-5, Kuma FUFT d+(3 _ 4) Jumping Front Kick (Does 25 damage, and has no special properties on normal hit.) All except Steve U/F, (4 _ N+4) Jumping Left Punch All except Ling u+1 Jumping Left Punch Advance All except Anna, Bruce, Feng, Ganryu, Jack-5, Ling, Marshall, Nina, Steve u/f+1 Jumping Left Punch Retreat All except King u/b+1 Jumping Low Kick (Press "3" right before landing to do a low kick. Does 15 damage.) All except Steve Fox U/F * 3 Jumping Mid Kick (Press "4" right before landing to do a mid kick. Does 15 damage.) All except Steve U/F * 4 Jumping Stun Kick (Opponent will be in an escapable stun.) All except Steve U/F, N+3 Left Low Kick All except Bryan, Craig, Julia, Lee, Marshall, Steve d+3 Left Mid Jump Kick All except Steve u/f, N+3 Left Punch Poke 1 All except Craig, Devil Jin, Ganryu, Heihachi, Jin, Ling, Marshall, Paul, Steve, Yoshimitsu d+1 Left Punch Poke 1 Crouch Cancel All except Craig, Devil Jin, Ganryu, Heihachi, Jin, Ling, Marshall, Paul, Steve, Yoshimitsu (Will go straight into normal fighting stance instead of "WS".) d+1 ~ f Left Punch Poke 2 All except Anna, Feng, Jack-5, Ling d/b+1 Left Punch Poke 2 Crouch Cancel All except Anna, Feng, Jack-5, Ling (Will go straight into normal fighting stance instead of "WS".) d/b+1 ~ f Left Side Kick Bruce, Craig, Ganryu, Raven All except Asuka, Bryan, Christie, Craig, Feng, Jin, Julia, Kazuya, Lee, Ling, Marshall, Steve, Yoshimitsu d/f+3 Left Vertical Jump Kick All except Bryan, Christie, Feng, Hwoarang, Jin, Lei, Ling, Raven, Roger, Steve, Yoshimitsu u+3 Retreating Left Jump Kick All except Feng, Hwoarang, Jin, Lei, Ling, Marshall, Raven, Roger, Steve, Yoshimitsu u/b+3 Retreating Right Jump Kick All except Anna, Hwoarang, Marshall, Nina, Steve, Yoshimitsu u/b+4 Reverse Grab All except Hwoarang BT (1+3 _ 2+4) Right Front Kick All except Anna, Bryan, Christie, Craig, Feng, Jin, King, Paul, Raven, Steve d/f+4 Right Low Kick All except Bryan, Craig, Ganryu, Jin, Lei, Paul, Raven, Steve d+4 Right Mid Jump Kick All except Devil Jin, Heihachi, Steve u/f, (N+4 _ d+4) Right Punch Poke 1 All except Anna, Asuka, Bryan, Craig, Feng, Ganryu, Roger, Steve, Wang d+2 Right Punch Poke 2 All except Asuka, Bryan, Craig, Feng, Ganryu, Heihachi, Jack-5, Jin, Kazuya, Kuma, Marshall, Nina, Raven, Steve, Wang, Yoshimitsu d/b+2 Right Vertical Jump Kick All except Anna, Baek, Bryan, Christie, Hwoarang, Kazuya, Ling, Nina, Raven, Steve, Yoshimitsu u+4 Rising Cross-Chop All except Lei (It is possible to do a ground roll before executing this move.) FUFT [1 _ d+1], (b _ f), 1+2 Rising Left Uppercut All except Bryan, Christie, Craig, Kuma, Raven WS+1 Rising Right Mid Kick All except Christie, Craig, Feng, Julia, Ling, Raven, Steve, Wang WS+4 Running Tackle All except Craig WR {Take 3 steps} Sliding Dash All except King, Roger, Steve, Yoshimitsu WR+4 Spring Kick Forward All except Christie, Craig, King, Lei, Paul, Roger, Steve, Yoshimitsu FUFT b, 3+4 Standing While Rising Kick All except Steve GRND (b _ f) ** (Any WS Kick) Ultimate Punch 1 All except Craig, Kazuya, King, Paul, Raven, Yoshimitsu TAC 2, 1, 2, 1, 2 Ultimate Punch 2 All except Craig, Yoshimitsu TAC 1, 2, 1, 2, 1 Ultimate Punch 3 All except Craig, Yoshimitsu TAC 2, 1, 2, 2, 1 Ultimate Punch 4 All except Craig, Yoshimitsu TAC 1, 2, 1, 1, 2 Unblockable Tackle All except Craig WR {Take 4 or more steps} Weighted Punch All except Jack-5 u+2 Weighted Punch Advancing All except Baek, Feng, Jack-5, Jin, Lei u/f+2 Weighted Punch Retreating All except Jack-5, Lei u/b+2 ------------------------------------------------------------------- GG. Fighter Specific (FS) ------------------------------------------------------------------- In this section, you will find the names of the only fighters that can perform the indicated move, AND the move is not in their movelist. Basic Left Kick (Extra Damage) Anna, Jack-5, Kazuya, Kuma, Lei, Marshall, Yoshimitsu f+3 Basic Left Uppercut Baek, Hwoarang, Jack-5, Kuma, Lei, Lee, Marshall d/f+1 Basic Right Kick (Extra Damage) Ganryu, Jack-5, Kuma, Ling, Marshall, Yoshimitsu f+4 Basic Right Punch (Extra Damage) Anna, Jack-5, Julia, Kuma, Nina, Roger f+2 Crouch Dash Anna, Baek, Bryan, Bruce, Devil Jin, Feng, Heihachi, Hwoarang, Jin, Kazuya, King, Nina, Paul, Raven, Roger, Wang f, N, d, d/f Crouching Crouch Grab Christie, Craig, Jack-5, Julia, King FC+(1+3 _ 2+4) Crouching Right Low Kick Advance Anna, Asuka, Baek, Bruce, Christie, Devil Jin, Hwoarang, Jin, Kazuya, Lei, Marshall, Yoshimitsu (Hits grounded opponents, and advances more than FC+4) FC, d/f+4 Evasive Backflip Anna, Asuka, Christie, Ling, Nina, Raven, Yoshimitsu u/b, N Leaping Side Kick Ganryu, Jin, Kuma, Raven WR+3 Leaping Side Kick to Grounded (Fighter will end in the knockdown position.) Anna, Asuka, Julia, Ling WR+3 Left Jump Kick Craig, Devil Jin, Julia, Ganryu, Jack-5, Wang u/f+3 Left Low Kick Craig, Devil Jin, Ganryu, Heihachi, Lei, Nina d/b+3 Quick Demon Scissors Devil Jin, Heihachi, Kazuya u/f+4 ~ 3 Right Jump Kick Bruce, Ganryu, Jack-5, Jin, King, Kuma, Lei, Marshall, Paul u/f+4 Right Low Kick Bryan, Devil Jin, Ganryu, Heihachi, Julia, Kuma, Lee, Paul, Yoshimitsu d/b+4 Right Uppercut Launcher Hwoarang, Jack-5, Kuma, Lei, Lee, Marshall, Nina, Paul d/f+2 Right Vertical Jump Kick Launcher Bruce, Heihachi, Jin, King, Kuma, Lee, Lei, Marshall, Paul Roger Jr., Wang {CH} u+4 Rising Left High Kick Anna, Baek, Bruce, Devil Jin, Ganryu, Heihachi, Jack-5, Kazuya, King, Kuma, Paul, Wang, Yoshimitsu WS+3 Rising Left Mid Kick Julia, Lee, Lei WS+3 Rising Right Uppercut Baek, Hwoarang, Jack-5, Kuma, Lee, Lei, Nina, Roger, Steve WS+2 Slither Step Anna, Bryan, Feng, Heihachi, Raven, Nina, Paul, Wang qcf, N Spring Cross-Chop Craig, Paul, Steve, Yoshimitsu (It is possible to do a ground roll before executing this move.) FUFT [1 _ d+1], b ~ 3+4 Spring Kick to Back Turned Christie, King, Roger (It is possible to do a ground roll before executing this move.) FUFT [1 _ d+1], b ~ 3+4 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~ ~ ~ 9. Special Hidden Moves (SHM) ~ ~ ~ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ This section is dedicated to moves that can only be performed under specific circumstances with specific fighters. NOTE: Since Roger Jr.'s mother does the fighting, I will treat the name Roger Jr. as a female fighter. Headbutt Carnival Counter Heihachi - Panda and all male fighters except Eddy and Ganryu When Heihachi does his "Headbutt Carnival" (f,f+1+4) against any of the fighters listed above, the opponent can press "1" or "2" to counter with another headbutt. NOTE: "1" or "2" must be pressed at the exact moment that the headbutt connects. Headbutt Carnival Counter Counter Panda and all male fighters except Eddy and Ganryu - Heihachi After one of the above fighters on the counter Heihachi's "Headbutt Carnival", then Heihachi can then press "1" or "2" to counter with another headbutt. The counters can go on forever, or until someone dies. NOTE: "1" or "2" must be pressed at the exact moment that the headbutt connects. Mach Breakable Steve - Bryan When Steve throws a left punch at Bryan Fury, and Bryan parries the left punch and does his "Parry to Mach Breaker" (b+1+2 {Parry Left Punch}, 2), then Steve can hold "B" to go right into his sway to avoid the mach breaker. Steve can also counter attack the punch by pressing "2" during the sway. Slap Happy Nina or Anna - Eddy and all female fighters except Roger Jr. and Panda When Nina or Anna performs their "Slap" (b+2), or "Double Slap" (b+2,2) against one the players listed above, then the opponent can counter with their own slap by pressing 2, or 2,2. NOTE: The person must be hit by the slap in order for the counter to work. Slap Happy Counter Eddy and all female fighters except Roger Jr. and Panda - Nina or Anna Nina or Anna can also counter the countered slap with another slap by pressing 2, or 2,2. The counters can go on forever, or until someone dies. NOTE: The person must be hit by the slap in order for the counter to work. Short Circuit Devil Jin - Jack-5 Devil Jin's "Hellfire Blast" (1+2) does not knock down Jack-5 like other fighters, he only gets stunned. Jack-5 can press "1+2" while being hit to regain 20 points of health, which makes the total damage 17 instead of 37. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~ ~ ~ 10. Power Moves ~ ~ ~ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ This is a list of moves that can be only done after some kind of power charge, like the Ki Charge (1+2+3+4), which temporarily increases your fighter's attack power. Most of these moves are provided by Tekken Zaibatsu. ======================================= Asuka Kazama ======================================= Power Ultimate Punches (Asuka will perform the "Ultimate Punches", similar to Kazuya's "d/b+1+2".) 1+2+3+4 ~ D/F#+3+4, 3+4, 1+2, (2,1,2,1 _ 2,1,1,2) ======================================= Ganryu ======================================= Julia Hug (This move can only be done against Julia, and Ganryu will gain back 3 health points. During the hug, Julia can press "1" to stun Ganryu.) 1+2+3+4 ~ 2 ~ 3 ======================================= Heihachi Mishima ======================================= Diamond Hell Axle (The normal "Hell Axle" on CH does 35 total damage, but this move does 51.) 1+2+3+4 ~ d, u, (u _ u/f)+3, 4 ======================================= King ======================================= Double Ki Charge (Doing the Ki Charge while still doing the first charge will make King unable to break the animation, but he will be charged after the animation is completely finished, unlike the single charge.) 1+2+3+4, 1+2+3+4 ======================================= Marshall Law ======================================= Ki Power Charge to Blackout Muggin' (The "u/f" part from the original "Blackout Muggin'" is not needed here.) 1+2+3+4, 1, 3 ======================================= Raven ======================================= Summon Mirage (This move can only be done after numerous d+1+2 charges (about 25 times), after Raven's voice changes.) d+1+2 ~ b, f, u, d+3+4 ======================================= Yoshimitsu ======================================= Poison Knee Taunt (Yoshimistu will perform Bryan's Knee Taunt while also spewing out poison mist.) {Against Bryan} 1+2+3+4 ~ b ~ f ~ u ~ d+3+4 Poison Sword Spin (Yoshimitu will perform a sword spin while spewing out poison mist.) 1+2+3+4 ~ b ~ f ~ u ~ d+1+4 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~ ~ ~ 11. Auto-Parry / Counter Moves ~ ~ ~ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ This is a list of moves that have the ability to parry an opponent's attack while being executed. ======================================= Anna Williams ======================================= Chaos Judgment b+3 {Opponent Low Attack} Chaos Judgment b+3 {Opponent Front Throw} Right Hand Stab FC, f+2 {Opponent Mid/High Attack} ======================================= Asuka Kazama ======================================= Raging Storm d/f+1+2 {Opponent Low Attack} Wheel Kick 2+3 {Opponent Mid/High Punch} ======================================= Bruce Irvin ======================================= Cross Straight f,f+2 {Opponent Mid/High Punch} ======================================= Feng Wei ======================================= Iron Shield 1+2 {Opponent Mid/High Punch} Push Hands f,f+1+2 {Opponent Mid/High Punch} Shiftitng Clouds f+3+4 {Opponent 2 or more Mid/High Attacks} ======================================= Heihachi Mishima ======================================= Demon's Wings d/f+1+2 {Opponent Front Throw} ======================================= Jin Kazama ======================================= Suigetsu Strike b+1,2 {Opponent Mid/High Punch} ======================================= Kazuya Mishima ======================================= Soul Thrust f+2 {Opponent Mid/High Right Punch} ======================================= Lei Wulong ======================================= Drunken Master Auto-Parry f+3+4 {Parry Mid/High Punch} Panther Stance Low Parry PAN f {Opponent Low/Special Mid Attack} Tiger Stance Mid/High Parry TGR f {Opponent Mid/High Attack} ======================================= Ling Xiaoyu ======================================= Spinning Push Hands RDS f+1+2 {Opponent Mid/High Punch} ======================================= Marshall Law ======================================= Dragon Sign Stance Transition (See "Legend Explanations" #5 for DSST explanation. After a successful parry, he also enters DSS.) DSST ~ b, f {Opponent Mid/High Attack} ======================================= Steve Fox ======================================= Jaw Jolt b+2 {Opponent Mid/High Punch} ======================================= Wang Jinrei ======================================= Pinwheel Punch b+1+2 {Opponent Mid/High Punch} ======================================= Yoshimitsu ======================================= Flea (Does 15 damage to opponent when they touch the sword while in this stance.) 1+2 Running Dance (Damages opponent when they touch the sword.) FLE (3 _ 4) ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~ ~ ~ 12. Unverified Moves ~ ~ ~ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ This is a list of moves that do exist, but I haven't been able to perform. These commands are from Tekken Zaibatsu, or other Tekken fans. NOTE: You can find videos of these moves on the Tekkenomics website (thanks to Drake the Demon). ======================================= Anna Williams ======================================= Low Kick Spin Punch to Bloody Scissors d+4, 1, d : 1+2 ======================================= King ======================================= Moon Knuckle Bomb (Performs the Knuckle Bomb, but at "Slow Motion Picture" speed.) u ~ u/f+1+2 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~ ~ ~ 13. Alternative Commands ~ ~ ~ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ This section is a list of alternative inputs that may help you to pull off some moves, or maybe even some of the multi-throws. This may help some people who have some problems entering some of the commands. Notation Meaning -------- ------- ALT Another way to execute the same exact move ALTER Another way to perform the move, although the move is not exactly the same. (For example, an alternate move may be more vertical than the normal move) ------------------------------------------------------------------- Anna Williams ------------------------------------------------------------------- Arm Snap (ALT) {During Chin Bash} 3, 2, 1 Quick Somersault (Vertical) U+4 ------------------------------------------------------------------- Asuka Kazama ------------------------------------------------------------------- Double Lift Kicks (ALT) (d/f _ d/b)+3+4 Iwato (ALT) u+3 Night Sky (ALTER) u+4 ------------------------------------------------------------------- Baek Doo San ------------------------------------------------------------------- Baek's Rush Low (ALT) (D# _ FC)+4, 3, 3, 3 Snake Kick (ALT) (D# _ FC)+3, 3, 3 Spinning Axe Combo (ALT) 1+2, 4 ------------------------------------------------------------------- Bruce Irvin ------------------------------------------------------------------- No "Alternative Commands" for Bruce. ------------------------------------------------------------------- Bryan Fury ------------------------------------------------------------------- Fisherman's Slam (ALT) WS+2, B+2 Orbital Heel Kick (Vertical) u+4 Rolling Driver (Vertical) u+3 ------------------------------------------------------------------- Christie Monteiro / Eddy Gordo ------------------------------------------------------------------- Firekick (ALTER) (u _ u/b)+3+4 Firekick to Negativa (ALT) (u/f _ u _ u/b)+3+4, B Roundhouse (ALT) u+4 Screw Driver (ALT) FC+1+2 ~ 1+2, 1+2 Straight Flop (ALT) HSP (u+3 _ d+4) Tilt Twist Sweep (ALT) HSP (u+3 _ d+4) ~ D Vasuuna (ALTER) (u _ u/b)+1+2 ------------------------------------------------------------------- Craig Marduk ------------------------------------------------------------------- Death Bringer Cancel (ALT) b+2+3 ~ b Foot Stomp (ALTER) (u _ u/b)+3+4 Gorilla Rush (ALT) D/F+3, 1, 2 Gorilla Rush (ALT) d/f+3, d+1, 2 ------------------------------------------------------------------- Devil Jin ------------------------------------------------------------------- Double Lift Kicks (ALT) (d/f _ d/b)+3+4 Hellfire Cannon (ALT) (u/b _ u)+1+2 High Pounce (ALTER) (U/B _ U)+2+4 Laser Scraper (ALT) b, f+2, 1, (d/b _ d)+2 Roundhouse to Triple Spin Kick (Vertical) u+4, 4, 4, 4 Twin Lancer (ALT) f+1+2, 2 Ultimate Tackle (ALT) d/b+1+2 ------------------------------------------------------------------- Feng Wei ------------------------------------------------------------------- Soaring Eagle (ALTER) (u _ u/b)+4 ------------------------------------------------------------------- Ganryu ------------------------------------------------------------------- Jumping Palm (ALTER) (u _ u/b)+1 ------------------------------------------------------------------- Heihachi Mishima ------------------------------------------------------------------- Demon Executioner (ALT) 1, 2, 2, 1 Demon Shout (ALT) f+2, 1 Quick Executioner (ALT) 2, 2, 1 ------------------------------------------------------------------- Hwoarang ------------------------------------------------------------------- Jump Kick (ALT) u/b+3 Left Flamingo Cutter Left (ALT) LFS d+3 Left Flamingo Cutter Right (ALT) LFS (d/f _ d)+4 Rejection (Extra Damage) F#+1, 2, 4 Rejector (Extra Damage) F#+1, 2, 3 Right Flamingo Cutter Left (ALT) RFS (d/f _ d)+3 Right Flamingo Cutter Right (ALT) RFS d+4 ------------------------------------------------------------------- Jack-5 ------------------------------------------------------------------- Reactor Elbow (ALTER) (u/b _ u)+2 ------------------------------------------------------------------- Jin Kazama ------------------------------------------------------------------- Double Lift Kicks (ALT) d/f+3+4 Kazama Style 5 Hit Combo (ALT) 1+2+3, 1, 4 L.L.R.K. to Spinning Flare Kick (ALT) f, N, d, D/F+4 ~ 3 Spinning High Kick (ALT) (u _ u/b)+3 ------------------------------------------------------------------- Julia Chang ------------------------------------------------------------------- Spin Behind (ALT) b+2 Sweep Low Kick (ALT) D+4, 4 Waist Suplex (ALT) 1+3 ~ (b _ f) ------------------------------------------------------------------- Kazuya Mishima ------------------------------------------------------------------- Heel Lancer (ALTER) f, N, D/F+3 Lightning Screw Uppercut (ALT) b+1+4, b Rising Sun (Vertical) u+4, 4 Roundhouse to Triple Spin Kick (Vertical) u+4, 4, 4, 4 Searing Edge (Vertical) u+3 Soul Annihilator (ALT) F#+1+2, 2 Ultimate Tackle (ALT) d/f+1+2 ------------------------------------------------------------------- King ------------------------------------------------------------------- High Elbow Drop (ALTER) (u/b _ u)+2+4 Human Necktie {During Sleeper} 3+4, 3+4, 1+2, 3+4 Reverse Special Stretch Bomb (ALT) d/f+1+2 Triple Trouble (ALT) {During Sleeper} 1+2, 1+2, 1+2 ------------------------------------------------------------------- Kuma / Panda ------------------------------------------------------------------- Hunting Hip Smash (ALT) HBS f+3+4 ------------------------------------------------------------------- Lee Chaolan ------------------------------------------------------------------- Catapult Drop (ALTER) FC, (U _ U/B)+3+4 Catapult Kick High (ALTER) FC, (U _ U/B)+4 Catapult Kick Low (ALTER) FC, (u _ u/b)+4 ------------------------------------------------------------------- Lei Wulong ------------------------------------------------------------------- Hopping Crane Kick (ALTER) (u _ u/b)+3 Rush Combo Low Kick (ALT) f, N, 1+4, 2, 3, d+4 Rush Combo Mid Kick (ALT) f, N, 1+4, 2, 3, 4 Snake Stance (ALT) SS+2+3 Twin Snake Strikes to Crane Stance (ALT) F#+1+2 ------------------------------------------------------------------- Ling Xiaoyu ------------------------------------------------------------------- Bayonet McTwist (ALT) 1, d+2, (u _ d _ b _ f) Crazy Daisy to Rain Dance (ALT) AOP U#+4 Cyanide (Vertical) u+4 Dragonfly Kick (ALTER) (u _ u/b)+3 Dragonfly Kick to Phoenix (ALTER) (u _ u/b)+3, d+1+2 Quick Shady Lotus (ALT) FC, D/F#+2 Single Fan Forward (ALT) u+1, (u _ d _ f _ b) ------------------------------------------------------------------- Marshall Law ------------------------------------------------------------------- Backflip (ALTER) (b _ f)+3+4 Backflipper (ALTER) (b _ f)+3+4, 3 Blazing Fist Combo (ALT) 2, f+2, 1+2 Catapult Kick (ALTER) FC, (U+4 _ U/B+4) Jumping Kick to Somersault (ALTER) (u _ u/b)+3, 4 Machine Gun Arrow to Blazing Fist Combo (ALT) F#+1, [1], [1], [1], 2, 2, 1+2 Machine Gun Arrow to Rave War Combo (ALT) F#+1, [1], [1], [1], 2, 2, 2 Rainbow Kick (ALTER) FC, (U _ U/B)+3+4 Somersault (ALTER) (U _ U/B)+3 Somersault Fake (ALTER) (U _ U/B)+3, 4 Somersault Kick (ALTER) (U _ U/B)+4 ------------------------------------------------------------------- Nina Williams ------------------------------------------------------------------- Arm Break (ALT) {During Betrayer or Backhand Slap} 3, 2, 1 Commando Arm Lock (ALT) {During Crab Hold} 3+4, 3+4, 1+2 Double Arm Break (ALT) {During Arm Break} 3+4, 1+2, 3+4, 1+2, 1+2 Geyser Cannon (ALT) d, d/b+3 Heel Hold (ALT) {During Crab Hold} 3+4, 1+2, 1+2 Hellbringer (ALT) d/b, d, d/f, f+1 Leaping Axe Kick (ALTER) (u _ u/b)+4 Neck Crusher (ALT) {During Triple Slaps} 1+2, 3+4, 1+2, 1+2, 1+2 Snakeshot Reverse Rolling Dash to Attack Reversal (ALT) SS+1, B#, 2+4 ------------------------------------------------------------------- Paul Phoenix ------------------------------------------------------------------- Shredder (ALTER) (u _ u/b)+3, 4 ------------------------------------------------------------------- Raven ------------------------------------------------------------------- Stormbringer (ALTER) (u/b _ u)+4, 4 ------------------------------------------------------------------- Roger Jr. ------------------------------------------------------------------- Elbow Drop (ALTER) (U/B _ U)+2+4 Helicopter Kick (ALTER) (u/b _ u)+3, 3 Kangaroo Stomp (ALTER) (u/b _ u)+3+4 ------------------------------------------------------------------- Steve Fox ------------------------------------------------------------------- Ducking In (ALT) F+(3 _ 4) Power Hook Combo (ALT) FLK 1, [1], u+1 Wildman Combo 1 (ALTER) (In this version, no delay is needed after the "d+2") D+2, 1, 2 ------------------------------------------------------------------- Wang Jinrei ------------------------------------------------------------------- Furious Tiger (ALT) d+2 ~ 1 Giant Slayer (ALT) d/b+3+4, 4 Sweep Low Kick (ALT) D+4, 4 ------------------------------------------------------------------- Yoshimitsu ------------------------------------------------------------------- Avoiding the Puddle (ALTER) (u _ u/b)+4 Death Slash (ALT) d+1 ~ D Flea to Indian Stance (ALT) FLE b+3+4 Jumping Flea (ALTER) FLE (u/f _ u/b) Manji Spin Low Kicks Front Kick (ALT) D/B+3, 3, [3], [3], [3], N+4 Samurai Cutter (ALT) (FC, _ WS) b+1 ------------------------------------------------------------------- Every Fighter Exception ------------------------------------------------------------------- Ultimate Punch All except Craig, Jin, King, Nina, Paul, Yoshimitsu TAC 1+2, 1+2, 1+2, 1+2, 1+2 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~ ~ ~ 14. Useful Hidden Moves (UHM) ~ ~ ~ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ This is a list of hidden moves that I think that you might find to be useful in battle. Look in the "Hidden Moves" section for the commands. Anna Williams Crouching Right Low Kick to Back Spin Chop Blonde Bomb (Extra Damage) Rising Blonde Bomb Rising Uppercut Jab to Cutting Crescent Treading Water to Hunting Swan Asuka Kazama Blizzard Combo to Lunging Mist Thrust Double Lift Kick Dragon Wheel Thunder Fall Kick Jab Uppercut to Spinning Heel Drop Unblockable Rising Twin Cloud Kicks Violet Grab Baek Doo San Albatross Baek's Rush to Flamingo Heavy Wave Javelin Lightning Halberd to Flamingo Bruce Irvin Stomping Kick Throw Bryan Fury Double Back Knuckle Side Step Fakeout Furious Backspin Kick Parry to Mach Breaker Slash Kick Power Charge Vulcan Cannon Body Blow Christie Monteiro Combo Jilar Scoot Kick Freak Show Combo Mao Esquerada to Handstand Rising Front Stinger Slippery Kick to Crying Needle Craig Marduk Bazooka Fist Bull Charge Throw Power Slam to Mount Ready Position Side Shift to Mounted Punches Ready Position Stun Knee Devil Jin Electric Wind Godfist Flying Block Hellfire Blast Direction Shift Parting Wave Rising Uppercut Ultimate Punch to Arm Breaker Feng Wei Firestorm (Extra Damage) Jab Roundhouse Combo (Extra Damage) Jab Spear Fist (Extra Damage) Ganryu Right High Kick to Sumo Stampede Splits Stomp Sidestep Pedal Press Spring Hammer Punch to Splits Sumo Slide Twin Wall to Pedal Press Heihachi Mishima Death Row Delayed Demon Uppercut Electric Wind Godfist Hell Axle Just Frame Omen Thunder Godfist Hwoarang Cheap Shot Reinforcement Dark Cheap Shot Snap Kick Deja Vu Just Frame Sky Rocket Smash Low Right Mid Combo Jack-5 Crouching Atomic Shoulder Smash Destroy All Humans Double Pancake Press to Sit Punches Jack Hammer Rush Low Machinegun Cannon Jin Kazama Attack Reversal Electric Wind Hook Fist Soul Omen Tidal Wave (Extra Damage) Ultimate Punch to Arm Breaker Julia Chang Double Tequila Sunrise Power Charge Tequila Sunrise Double Elbow Running Lightning Bolt Running Rapid Counter Attack to Wind Roll Wind Roll Spin and Triple Spinning Kicks Slash Uppercut Kazuya Mishima Crouch Dash Tsunami Kick Electric Wind Godfist Front Kick to Jab (Extra Damage) Spinning Demon to Left Hook Just Fame Ultimate Tackle (ALT) King Cannonball Buster Side Step Cancel Cannonball Buster to Power Bomb Crouching Stagger Kick Spinning Uppercut Instant Burning Knuckle Reverse Moonsault Body Press Kuma Deadly Claw to Hunting Fatal Claw Hunting Stance Low Parry Pancake Press to Trout Sweep Spring Hammer Punch to Trout Sweep Lee Chaolan Acid Storm to Hitman Left Right Combo to Mist Step Silver Cyclone Cancel to Hitman Silver Low to Hitman Triple Fang Just Frame Lei Wulong Asteroid Kick Don't Drink and Drive Drunken Master Parry Panther Defense Breaker Tiger Stance Mid/High Parry Ling Xiaoyu Butterfly Wave Crest Heavy Crazy Daisy to Phoenix Phoenix Tail to Phoenix Rain Dance Sidekick Single Map Sweep to Phoenix Marshall Law Dragon Cannon to Dragon Fake Step Dragon Somersault Kicks Frogman to Grounded Position Junkyard Kick to Dragon Fake Step Parry to Dragon Charge Nina Williams Blonde Bomb (Extra Damage) Right Low Kick to Back Spin Chop Side Step Right Low Kick to Back Spin Chop Special Rising Blonde Bomb Spider Knee to Triple Slaps Paul Phoenix Crouching Riptide Dragon Thunder Bolt Palm Hammer Punch to Power Punch Charge Riptide Cancel Ultimate Punch 2 to Arm Breaker Raven Blind Ghost Blind Vampire Deathbringer to Back Turn Kama Kick Strong Uppercut to Back Turn Roger Jr. Animal Dropkick Rush Animal Kick Rush with Side Roll Crouching Stagger Kick Spinning Uppercut Running Stagger Kick Spinning Uppercut Stagger Kick Spinning Uppercut (During Counter) Steve Fox British Edge Combo to Sway Technique Ducking Body Blow to Left Hook Flicker Stance Right Uppercut to Sway Technique Spitfire Punches to Flicker Stance Twin Gut Hook Wang Jinrei Heavy Uppercut Cancel Yoshimitsu Kamikaze to Indian Stance Oni Kick Combo to Indian Stance Slap U Silly to Manji Spin Kicks Solar Kick Soul Siphon Whirlwind to Meditation Mokujin Back Turn Right Low Punch Grab While Crouching Ki Charge Universal Low Parry Wake-up Low Kick Every Fighter Exception Back Turned Right Kick Launcher Basic Left Punch (Extra Damage) Grounded Ankle Kick Right Low Kick Right Punch Poke 1 Fighter Specific Basic Right Punch (Extra Damage) Crouching Right Low Kick Advance Evasive Backflip Right Jump Kick Right Uppercut Launcher ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~ ~ ~ 15. Sample Combos / Juggles ~ ~ ~ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Listed by the fighter's name will be the Hidden move used to perform the sample combo. For more combos, check out my "Tekken 5 Combo FAQ", which can be found below: http://www.gamefaqs.com/console/ps2/file/920588/37553 Anna Williams -> Rising Uppercut Jab to Cutting Crescent d/b+3; d+1; WS+1,2,4 Asuka Kazama -> Swallow Mallet to Lunging Mist Thrust Double Lift Kick 1+2; 1+4; b+2,1,4 Baek Doo San -> Spinning Axe Combo (ALT) d/f+2; f+1; f+1; f+1; f+1; 1+2,4 Bruce Irvin -> Right Jump Kick u/f+4; b+4,3,4 Bryan Fury -> Fisherman's Slam (ALT) WS+2,B+2; f,f+2 Christie Monteiro -> Combo Jilar Scoot Kick d/f+3+4; 1,2,4,4 Craig Marduk -> Ready Position Stun Knee f, F+1+2; 3+4; {VTS} 4 Devil Jin -> Laser Scraper (ALT) b,f+2,1,d+2; b,f+2,1,d+2; d/f+4,4 Feng Wei -> Firestorm (Extra Damage) WS+3; d/f+1; d/f+1; f+1,2,2 Ganryu -> Jumping Side Kick U/F,N+3; f+1+2 Heihachi Mishima -> Quick Executioner (ALT) f,f+2; 2,2,1 Hwoarang -> Rejector (Extra Damage) b+3; f+1; F#+1,2,4 Jack-5 -> Destroy All Humans f,f+2; FC+1,2 Jin Kazama -> Front Thrust Kick to Lingering Soul f,N,d,D/F+4; f+4 {HIT*}, d+1+2 Julia Chang -> Power Charge Tequila Sunrise Elbow Smash u/f+4; d+1; WS+2, 2# Kazuya Mishima -> Basic Left Kick (Extra Damage) f,N,d,d/f+2; f+3,1; d/f+1,f+2 King -> Rising Right Mid Kick FC,d/f+1; WS+4; d+3+4,2 Kuma -> Deadly Claw to Hunting b+1+2,3+4; {HBS} 1+2 Lee Chaolan -> Lee Cutter to Hitman b,b+4~3; {HMS} 4 Lee Chaolan -> Left Right Combo to Mist Step u/f+4; 1,2~f; 1,2~f; f+2,3 Lei -> Tiger Fang to Tiger Stance u/f+4; f+1; f+1; f+1; d/f+1+2~f Ling Xiaoyu -> Rain Dance Sidekick d/f+2~1; 1,d+2; {RDS} 2; {RDS} f+3 Ling Xiaoyu -> Sprinkler RDS f+3+4,3+4; {RDS} 2,2,2,2; {RDS} 4 Marshall Law -> Dragon Somersault Kicks WS+2; U/F+4,3 Nina Williams -> Double Explosion 4 d/b+3+4; d/f+1,2,1,2,F+1+2 Paul Phoenix -> Dragon Thunder Bolt Palm f,F+2,2; d+4,2:1+2 Raven -> Strong Uppercut to Back Turn D/F+2; {BT} f+4,3 Roger Jr. -> Right Mid Jump Kick u/f,N+4; 1+2; d+3+4,2 Steve Fox -> British Edge Combo to Ducking Right 1,2,1,2,4,2 Wang Jinrei -> Jumping Front Kick d+1+2; U/F,N+4; b+2,1; b+2,1; f+1+2 Yoshimitsu -> Reverse Harakiri MED 3+4; {BT} d+1+4 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~ ~ ~ 16. Interesting Facts ~ ~ ~ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ This section gives you various bits of information that you may find interesting or useful. ------------------------------------------------------------------- Steve's Blockable Unblockable ------------------------------------------------------------------- * Info provided by Drake the Demon Steve's "Hellfire" unblockable (qcb,f+2) can actually be blocked or auto-guarded. In this case, damage will be reduced to 45 (from 70) and the victim won't get knocked away, but will crumple fall, like after Heihachi's "1+2" (opponent slowly falls to FUFT position). However, if you are hit by the tip of Steve's glove, you will fully block the attack and will not receive any damage. ------------------------------------------------------------------- Delayed Attacks ------------------------------------------------------------------- Some moves can be delayed by pausing between button presses. Some examples are Jin's "Evil Intent" (b,f+2<1<2) and Lei's "Razor Rush Mid Kick" (f,N+1<2<1<2<4). ------------------------------------------------------------------- Command Grabs ------------------------------------------------------------------- Performing command grabs (grabs other then 1+3 or 2+4) on the side or back will perform the grab as if you pressed 1+3 or 2+4. An example can be seen with Christie: Air Mail (ALT) {Approach from Behind} d/f+1+2 ------------------------------------------------------------------- Asuka's Leg Cutter Infinite ------------------------------------------------------------------- Asuka can perform an infinite attack from her Leg Cutter move. There are different variations of this infinite, but here is one: d/b+4,[4,4],(1+4,2,1,4,[4,4])...... ------------------------------------------------------------------- Blocking the Frankensteiner ------------------------------------------------------------------- Even though King and Roger Jr's Frankensteiner (d/f+3+4) is a special mid attack, it cannot be blocked by holding BACK on the controller. It's a special case that must be blocked as if it was a low attack. So, the only way to really block the move is to do a crouching block (D/B). ------------------------------------------------------------------- Jin's Power Stance ------------------------------------------------------------------- Jin's Power Stance (b+1+2) has the ability to make Jin's attacks count as a counter hit for a short period of time, but it also serves as an auto-counter attack. If Jin is hit by the opponent while performing the Power Stance, the opponent will receive a percentage of damage based on their attack. ------------------------------------------------------------------- Steve's Flicker Stance(s)? ------------------------------------------------------------------- Steve's Flicker Stance has two different properties. His normal Flicker Stance is "1+2" and the other one is done by pressing back after certain moves, such as "f+2,1~b". The difference is that there are some moves that can be done in the normal Flicker Stance that can't be done in the second Flicker Stance, and vise versa. One example is: FLK1 f+2 = Ducking Body Blow FLK2 f+2 = British Lancer Another example is: FLK1 b+3 = Ducking Left FLK2 b+3 = Swaying Steve's Sway Techniques can done by both FLK1 and FLK2, but the "b+3" or "b+4" Sway can only be done during FLK2. ------------------------------------------------------------------- Flicker Stance Cancel ------------------------------------------------------------------- * Info provided by Drake the Demon Steve has the ability to cancel his Flicker Stance: FLK,(d/f_d_d/b_f) - These inputs cancel FLK stance and also work as a buffer. For example: you press d/f; at this point, FLK is cancelled, but if you quickly press 2 into the combination, you get the d/f+2 uppercut. You can also do: d (FLK cancel),d/f,f+1 to get qcf+1, and so on. However, this method only works if you entered FLK with 1+2 or b+1+2. If you initiated FLK with a transition after certain moves (b+1~b for example), all of these cancels except the d/b version become impossible. This means now you cannot cancel FLK into a qcf+1, but you can cancel it to a simple d/b+3 or d/b+2. ------------------------------------------------------------------- I Have the Power! ------------------------------------------------------------------- Some fighters have another way of powering up other than doing the Ki Power Charge (1+2+3+4). The moves are: Heihachi Mishima - Heaven's Wrath - b+(1+3 _ 2+4) Jin Kazama - Power Stance - b+1+2 - Lingering Soul Transitions (See Hidden Moves section) - Soul Omen (b+1+2#,d,u,b,f) Paul Phoenix - Incomplete Somersault Crouch - D# {Hold for 1 second} Raven - Summon Force - d+1+2 ------------------------------------------------------------------- Heihachi's Heaven's Wrath ------------------------------------------------------------------- Heihachi's "Heaven's Wrath", b+(1+3 _ 2+4), is a counter against most mid/high attacks. This counter seems to be useless due to the fact that it inflicts more damage on Heihachi than the opponent (inflicts 15 damage on opponent and 50 on Heihachi). However, there are some attacks that will inflict more than 15 damage to the opponent when they are reversed. For example: Yoshimitsu's "Kamikaze" (f+3+4) = 40 damage Craig's "Double Leg Takedown" (VTS 1+2) = 25 damage Reversing Yoshimitsu's sword has a few different properties. Heihachi will receive less damage than before (usually 15), and he will reverse with a different animation. Some of Yoshimitsu's sword attacks that Heihachi can parry are: Wood Cutter (d/f+3,1) Quick Slash (d+1) Sword Stab (b,b+1) Sword Poke Windmill (b,b+1,N+1) Face Splitter (b,b+1,1+2) Thunder Blade (b,b+1+2) Death Copter (u/f+1+2) Moonsault Slayer (qcf+1) Countering Yoshimitsu's Suicide (f,F+1+4), Double Suicide (f,F+1+4,f,F), or Meditation Harakiri (MED 1+4) inflicts 70 damage to Heihachi and only 20 damage to Yoshimitsu. ------------------------------------------------------------------- Baek's Flamingo Stance ------------------------------------------------------------------- Aside from his normal Flamingo stance attacks, Baek can perform some of his normal attacks from his Flamingo stance. From the Flamingo stance, Some attacks will be at a slightly faster speed than normal. You can notice the speed difference when you see it. For example, he can do: FLM d/b+4 FLM d+4,3,3,3 ------------------------------------------------------------------- While Rising Moves ------------------------------------------------------------------- There are many moves within the game that when performed, causes your fighter to enter a crouched position. If you leave the controller neutral, you can perform any "WS" move. There are also a few moves that also has this property if you block or are hit by your opponent's attack. This also applies to the Crouch Dash (f,N,d,d/f) and the Slither Step (qcf,N). An example can be seen with Bryan: Snake Edge to While Rising d/f+3; WS (Any WS Move) Being hit with Steve's "Wildman" (WS+1,2) forces you to crouch. Being hit by or blocking Marduk's "Dunk Elbow" (d+1) also forces you to crouch. ------------------------------------------------------------------- While Crouching / While Rising Moves ------------------------------------------------------------------- Since you are technically crouching at the start of "WS", some "FC" attacks can be done while in "WS". For example, the following moves can be performed: Anna - Rising Cat Thrust WS, f+1 Anna - Rising Right Hand Stab WS, f+2 Ling - Rising Fire Dancer WS, d+3, 2, 1, 4 ------------------------------------------------------------------- Who's The Chicken Now? ------------------------------------------------------------------- * Info provided by Drake the Demon "Chicken" is when you reverse a reversal. Depending on which attack was reversed, the input for Chicken is as follows: Chicken (Left) RevL f+1+3 Chicken (Right) RevR f+2+4 However, not all attacks can be chickened. Here are a few of the attacks that cannot be chickened: - Anna's Attack reversal on Devil Jin's TGF cannot be chickened. This does not apply for anyone else. - King and Roger cannot chicken out of a reversed Frankensteiner (d/f+3+4). - None of Wang's left punch reversals can be chickened. And, the chicken command for double punch input attacks (ex. f+1+2, etc.) is always dependant on the animation. If the character uses their left arm/leg, the command is f+1+3. Right arm/leg is f+2+4 for chicken. There are tons of unchickenable moves in the game. Just look at the "TTT Chickening Chart" in the "TTT Game System" section. Most of this info applies for Tekken 5 (but replace Jun with Asuka and Jin with Devil Jin). http://www.tekkenzaibatsu.com/tekkentag/system_chickenchart.php ------------------------------------------------------------------- Throw Bug ------------------------------------------------------------------- * Info provided by Drake the Demon During certain throws (ex. Wang's "d/f+1+3+4" and Julia's "d+1+3" on a crouching opponent), you can keep mashing "START" and get totally weird damages (set Attack Data to Type 2). For me, Julia's "d+1+3" did 60 or 42 damage. Wang's "d/f+1+3+4" did 27 instead of 40+. ------------------------------------------------------------------- Yoshimitsu's Ultimate Death Slash ------------------------------------------------------------------- Yoshimitsu can charge his "Death Slash" attack to deal more damage to the opponent. Every hop that Yoshimitsu takes during this attack increases the amount of damage that a connected hit deals to the opponent. A normal "Quick Slash" (d+1) does only 10 damage. A "Death Slash" (d+1,D/B) can be charged to deal 15, 23, 27, 43, 65, or 107 damage. The maximum damage is reached when Yoshimitsu's sword smokes and a purple spark comes from the sword. After the spark, the damage is reset to 15 damage, then the cycle repeats itself. Release "D/B" when you are ready to attack. The "Ultimate Death Slash" can also be done from the "Poison Wind Gold Fist" (u/f+3+4, b+1, 4, D/B+1). In Ultra-Hard and Arcade modes, the computer will stay in place and try to duck the "Ultimate Death Slash" most of the time (which isn't possible). So, this guarantees 107 damage. However, it's dangerous to try this against human opponents. ------------------------------------------------------------------- Hard Hit Recovery ------------------------------------------------------------------- * Thanks to NeoRussell and Drake the Demon If you are hit by an attack that causes you to roll backwards, then you can press "D/B" to do a skidding recovery roll. However, this may not be possible when getting hit by an unblockable. Some of the attacks that cause you to roll back are: Bruce - {CH} f,f+3 Bryan - f,f+3 Ling - {CH} d/b+1 Paul - qcf+2 Yoshimitsu - {CH} f+1+2 You can also perform a Spring Up recovery after heavy knockdowns, such as Feng Wei's "{CH} b+1" or Heihachi's "2,2,1". It is the only possible tech get up after these moves. You can also "Hop Up" by pressing "f" after certain knockdowns, like Paul's "qcf+1". ------------------------------------------------------------------- Kazuya's Just Frames ------------------------------------------------------------------- * Info provided by Drake the Demon There are two versions of Kazuya's "f,N,d,d/f+4:1" and "f,N,d,d/f+4:4" just frames. Which version comes out depends on the distance from your opponent. The versions are: a. If you do them from close range, the first sweep will trip the opponent, but the second hit (the punch or another sweep) will connect as a juggle hit and the overall damage is increased by 3 points for both moves. b. If you do them from far out, the first hit will cause the opponent to fall to one knee (kneel stun) and the second hit will knock them down. In this version, "f,N,d,d/f+4:1" does 37 damage and "f,N,d,d/f+4:4" does 24 damage and also allows you to juggle after the second sweep. ------------------------------------------------------------------- Instant While Standing (iWS) ------------------------------------------------------------------- * Some info provided by Drake the Demon Normally, WS moves can be executed using the following methods: 1. You crouch down with (D _ D/F _ D/B), then release the button and when you are about to get back into standing position, you input (1 _ 2 _ 3 _ 4 _ 1+2 _ 3+4) for the WS move. 2. You use (u/f _ u _ u/b) to jump and input (1 _ 2 _ 3 _ 4 _ 1+2 _ 3+4) for WS moves AFTER you have landed. However, there's a quicker way to do WS moves. You need to input d,(d/f_d/b),N+(any WS input). To make this easier, you can also do (qcf_qcb)+(any WS input), but only with certain characters, since many of them have regular qcf+(1 _ 2 _ 3 _ 4 _ 1+2 _ 3+4) moves. ------------------------------------------------------------------- Crouch Cancel (CC) ------------------------------------------------------------------- * Info provided by Drake the Demon After some moves, your character recovers in crouching (FC) position. A good example is Lee's HMS+4. Since the sweep floats the opponent, Lee will want to use some juggles, but he's in FC, so he cannot really do any damaging moves to follow up... Unless he quickly cancels the crouch and does normal moves. To do that, he needs to press "u" right after the sweep animation is over. For example, he can do: HMS+4; CC; d/f+1; 1,2~f,N; 1,2~f,N {WALL}; 4,3,4 for insane damage. Few more things to know about CC: - You can also use f,f to cancel crouch (maybe even b,b, but I'm unsure) - On paper, a CC takes 1 frame. but in reality, probably no one is able to do CC that fast. ------------------------------------------------------------------- Recover Crouching ------------------------------------------------------------------- * Info provided by Drake the Demon There are a lot of moves that fighters can recover crouching from if you hold "D" after execution. Here's a list of a few of the possible moves: NOTE: Different moves will be separated by semicolons ";" Anna - d/b+1; FC,d/f+2; FC,(u/f_u_u/b)+4; FC,(U/F_U_U/B)+4; (U/F_U_U/B)+4 Asuka - Leg Cutters (d/b+4; b+2,4; b+3,4; 1,4; d/b+4,4; d/b+4,4,4); all Thunderfall kicks (3+4 and also any 3 input after Leg Cutter) but only if the opponent isn't grounded; (WS_FC,b)+3; (WS_FC)+3+4; (WS_FC)+3+4,3+4 Christie/Eddy - u/f+1+2; FC+1+2 (and also all Crying Needle inputs in his/her movelist); f+2,1,4; SS+4; HSP,2,4 Ganryu - u/f+1+2; all Splits inputs (SIT,d) and Recliner inputs (SIT,F_B) Heihachi - d+1 Hwoarang - LFF,4,4,4,3 Jack-5 - Recliner (All rolls from SIT) Kuma/Panda - FC,d/f+1+2; All rolls (including from SIT and FDFA position) Lee - FC,u/f+3; u/f+3+4; HMS,u/f+3; FC,(U_U/F_U/B)+4 Lei - FUFT,3+4; JF Quick Rolls Ling - (u_u/f)+4; f,f+4(blocked),4; RDS,f,f+3+4 Marshall - 1,2,u/f+3; f+1+2; (U/F_U_U/B)+3 Paul - d+1; WS+2 Raven - qcf+1+2; f+3+4,3+4 Steve - 1,2,1,d+2; {CH} f+1:2,1,d+2; b+1,2; 2,1,d+2; d/b+2 ------------------------------------------------------------------- Oops!!! ------------------------------------------------------------------- You will hear the announcer say "Oops" when Kuma connects the "Fatal Wind" (b,b+2+3+4), or if Yoshimitsu does his "Kamikaze Feint" (f+3+4~b). ------------------------------------------------------------------- Heihachi's Revenge ------------------------------------------------------------------- Heihachi's "Raijin's Wrath" (d+3+4,2 and d+3+4,2 fully charged) does 5 points extra damage against Devil Jin, Jin, Kazuya, Lee, and Jinpachi. ------------------------------------------------------------------- Blocking Jinpachi's Super Stun ------------------------------------------------------------------- While playing around in practice mode, using an Action Replay MAX to use Jinpachi, I found a way to block Jinpachi's "Super Stun" (b+1+2). You can do this by pressing either (d/b _ d _ d/f _ FC,d/f _ FC,D _ FC,d/b) right when he does his stun. Basically, you have to try to enter the FC position, or already be in that position. Your player will shrug off the effects of the stun. Blocking the stun does seem to require exact timing, except when you're already in the full crouch position. However, I don't know if there is a way to block after you have been stunned. ------------------------------------------------------------------- Figure Four Leglock Reversal ------------------------------------------------------------------- When King performs his "Figure Four Leglock Reversal" (d/b+1+2), you can reverse it by pressing 3+4 at the exact moment that your player is damaged from the attack. Turn on the "hit analysis" in practice mode and you will see your player flash, which indicates when the input is required. You will still receive damage, but King will receive 26 points of damage. ------------------------------------------------------------------- Bryan's Psychotic Laughter ------------------------------------------------------------------- This is a list of moves that will make Bryan laugh at the opponent when he is hit by them. Anna/Nina - Bryan Bryan's Twisted Mind When Anna or Nina connect the "Twisted Mind" (d+3+4) on a grounded Bryan Fury, Bryan will laugh back at them. Also, Bryan will regain 1 point of health, which makes the damage 15 instead of 16. Asuka - Bryan Furious Heart Stopper When Asuka's "Heart Stopper" attack connects on a counter hit (CH b+4) against Bryan Fury, Bryan will laugh back at Asuka. Also, Bryan will regain 1 point of health, which makes the damage 20 instead of 21. Asuka - Bryan Power Ultimate Punches When Asuka's "Power Ultimate Punches" (check below) connects against Bryan Fury, Bryan will laugh back at Asuka during the tackle. Power Ultimate Punches = 1+2+3+4 ~ D/F#+3+4, 3+4, 1+2, (2,1,2,1 _ 2,1,1,2) Jack-5 - Bryan Furious Volcano Blaster When Jack-5 performs the Volcano Blaster (d/f,D/F+2+4) on Bryan Fury, Jack-5 will laugh then Bryan will laugh, letting you know that you are performing the "Volcano Blaster" and not the "Volcano" (d/f+2+4), which has a longer recovery time. Kuma/Panda - Bryan Furious Rock 'n Roll Circus When Kuma performs the "Rock 'n Roll Circus" (hcb,F+1+2) on Bryan Fury, Bryan will laugh back at Kuma/Panda. Lee - Bryan Lee Furious Harassment When Lee performs his "Lee Harassment" side throw on Bryan Fury by pressing "2+4" instead of "1+3", Bryan will laugh back at Lee. Also, Bryan will regain 5 points of health, which makes the damage 35 instead of 40. Nina - Bryan Bryan's Bad Habit When Nina's "Bad Habit" attack connects on a counter hit (CH f,f+3) against Bryan Fury, Bryan will laugh back at Nina. NOTE: In order to see Bryan regain energy in "Practice Mode", you will have to set the "Attack Data" to "Type 2", then look at Bryan's total damage after performing the move. ------------------------------------------------------------------- Multi-Throw Button Mashing ------------------------------------------------------------------- If you're having problems executing multi-throws, there are several multi-throws that you can execute by just mashing buttons. I have provided a list of multi-throws that can be executed by repeatedly pressing (mashing) the "1+2+3+4" buttons after the starting grab. You will have to mash the "1+2+3+4" buttons until the move is executed. WARNING: Make sure you do this with your own controller, or with someone who won't get mad if you mash buttons on their controller. It seems that you get better results when mapping the buttons to the shoulder buttons. I like to use the following configuration: L2 = LP+RP (1+2) or LP+LK (1+3) L1 = LK+RK (3+4) or RP+RK (2+4) R2 = LP+RK (1+4) R1 = RP+LK (2+3) With this configuration, you can use R1+R2 to button mash. Choose a configuration that works well for you. ====================================== Anna Williams ====================================== Chin Bash, Reverse Arm Lock, Falcon Wing Squeeze qcf+1+2; Mash 1+2+3+4 Chin Bash, Arm Lock, Rolling Arm Break qcf+1+2; 1+3,4,1+2; Mash 1+2+3+4 ====================================== Bruce Irvin ====================================== Clinch to Charanbo f,N,d,d/f+2+3; Mash 1+2+3+4 Right Knee Kick, Left Side Knee, Right Side Knee Kick f,N,d,d/f+1+4; Mash 1+2+3+4 ====================================== King ====================================== Arm Breaker to Triple Arm Breaker f,N,d,d/f+1+4; Mash 1+2+3+4 Arm Breaker, Head Jammer, Struggle Combination f,N,d,d/f+1+4; 1+2,4,2+4; Mash 1+2+3+4 Arm Breaker, Chicken Wing Face Lock, Dragon Sleeper Finish f,N,d,d/f+1+4; 2,1,1+2+3+4; Mash 1+2+3+4 Cobra Clutch to Flinging Half Nelson (You might get other multi-throw options.) 3+4, (1+4 _ 2+3); Mash 1+2+3+4 Cobra Clutch, Cobra Twist, Reverse DDT, Reverse Special Stretch Bomb, Backdrop, Burning Hammer, Screw Driver (You might get other multi-throw options.) 3+4, (1+4 _ 2+3); 1,4,2,3; Mash 1+2+3+4 Reverse Arm Slam, Backdrop, German Suplex, Power Bomb, Giant Swing f,D/F+(1+3 _ 2+4); Mash 1+2+3+4 Reverse Special Stretch Bomb, Cannonball Buster, Power Bomb, Giant Swing f,D/F+1+2; Mash 1+2+3+4 Standing Heel Hold to S.T.F. f,N,d,d/f+2+3; Mash 1+2+3+4 ====================================== Nina Williams ====================================== Backhand Slap, Arm Break, Double Arm Break (You might get other multi-throw options.) qcf+1+2; Mash 1+2+3+4 Betrayer, Arm Break, Double Arm Break (You might get other multi-throw options.) qcb+1+4; Mash 1+2+3+4 Crab Hold to Commando Arm Lock qcf+3+4; Mash 1+2+3+4 Leaping Heel Hold to Double Snap (f,f,f+3 _ u/f+3+4); Mash 1+2+3+4 Sholder Through Buster, Sholder Through Arm Breaker 2+4, Mash 1+2+3+4 Spider Knee to Neck Crusher (b,f _ WS)+3:1+2; Mash 1+2+3+4 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~ ~ ~ 17. Other Stuff ~ ~ ~ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ In this section, you will find some useful info that really didn't fit into the other sections. ------------------------------------------------------------------- T5 Game System & General Moves ------------------------------------------------------------------- You can find a lot of info in the thread created by Drake the Demon: T5 Game System & General Moves http://www.tekkenzaibatsu.com/forums/showthread.php?threadid=82626 or you can download it from the GameFAQs: http://www.gamefaqs.com/console/ps2/file/920588/56566 ------------------------------------------------------------------- Throw and Tackle Escapes ------------------------------------------------------------------- Most throws can be escaped by pressing "1", "2", or "1+2" while you are in the process of being grabbed. "1+3" grab is escaped by pressing "1" "2+4" grab is escaped by pressing "2" If you want to know which button to press for all of the other grabs, all of the information can be found in the "Tekkenomics" movelists. The direct link is: https://phgraphics.redirectme.net/~waltonk/tekkenomics/t5_movelists.html One special escape is: Paul can reverse the first RIGHT ultimate punch during a tackle. Just input "1,1,2" or "1+2,1+2,1+2" (can be buffered) instead of the normal escape command. Some of the other tackle escapes are: Tackle Break (Press when being grabbed by opponent.) 1+2 Tackle Reversal (Input right before your back hits the ground.) 1+2 Arm Breaker Escape 1+2, 2, 2, 2, 2 Leg Breaker Escape Any Fighter 1+2, 1, 1, 1, 1 If all else fails, just repeatedly press the "1+2" buttons. Check out the previous section, "T5 Game System & General Moves", for more info. ------------------------------------------------------------------- Lee's Infinite Kicks ------------------------------------------------------------------- * Chart written by Drake the Demon NOTE: Hit range in capital letters means the move can hit grounded opponents as well Starting the infinites: ------------------------------------- WS+3,3 - Tsunami Kicks (dmg: 10,17; hit range: M,m; [the second hit forces opponent to crouch on hit]) -> d/f+3,3 - Infinite Kick Starter 1 (dmg: 10,10; hit range: m,h) -> d+3,3,3 - Infinite Kick Starter 2 (dmg: 8,10,10; hit range: l,m,h) ------------------------------------- Infinite String building blocks: ------------------------------------- 3,3 - Middle Kick to High Kick (dmg: 10,10; hit range: m,h) u+3 - Feint Hammer Kick (dmg: 15; hit range: m; [forces opponent to crouch on hit]) d+3 - Low Kick (dmg: 10 (8 if done in sequence AFTER a Feint Hammer Kick - u+3); hit range: l) ------------------------------------- Infinite Kick sequence: ----------------------- Move marked with Xa can be linked to places marked with Xb (ex. 3,3 is marked with 1a, this means it can be inserted to any place marked with 1b). WS+3,3,(d/f+3,3_d+3,3,3) | -------------------------- | | | (1a) 3,3 (2a) d+3 (3a) u+3 | | | ------------ (1b) ----- | | | | | (1b) (2b) (3b) (1b) (2b) Infinite String examples: ------------------------- 1. WS+3,3; d/f+3,3; u+3; d+3; 3,3; 3,3; 3,3 2. WS+3,3; d+3,3,3; d+3; 3,3; d+3; 3,3; u+3 3. WS+3,3; d+3,3,3; u+3; 3,3; d+3; 3,3; d+3 ------------------------------------------------------------------- Baek's Flamingo Cancel ------------------------------------------------------------------- * This section is written by Drake the Demon Baek can cancel the FLA into most of his special moves. For attacks that contain a left punch, right punch, double punch or right kick input, you only need to press the normal combination (for example FLA->f+1+2,4). Now for double kick or left kick attacks, the method is tricky. First, when you are entering FLA, you must keep 3 held down (for example press b+3 or 1,2,3~f and keep 3 held down afterwards). Then, if you want to execute the attack, you must input it with 4: Left kick attacks: - Keep 3 held down -> RELEASE 3 and input the command with 4. Examples: 1. You want to do d/f+3,4 from FLA -> release 3 and press d/f+4,4 2. for d+3,3,N+3 -> release 3 and press d+4,3,N+3 3. for 3,3,3,4 -> release 3 and press 4,3,3,4 Double kick attacks: - Keep 3 held down -> input the command with 4. Examples: 1. You want to do d/b+3+4 from FLA -> hold 3 and press d/b+4 2. For u/f+3+4 -> hold 3 and press u/f+4 Now, a list of special moves Baek CAN'T DO from FLA (with the above methods): Throws (except f+2~3) All WS, FC, WR moves (this is obvious, you cannot run or crouch in FLA) SS+1 b,b+2 u/f+2 f,N,d,d/f+3 f+3,3,2 f,f,N+3 f,f+3 d/b+3 u/f,N+3 (and all follow ups) f+4,3 f+4,4 f,f+4 u/f+4 u+4,3 wall jump b,b+3+4 unblockable ------------------------------------------------------------------- King's Multi-Throws using Shoulder Buttons ------------------------------------------------------------------- * This section is written by Cypher195 Legend ------ R1=3+4 R2=1+2 L1=1+4 Any buttons written between / / means you press the next button without releasing the first, just a "trick" to perform some of King's throws easily, e.g.: /2,1,3/ means press 2, then 1 without releasing 2, then 3 without releasing either of 2 & 1. Here we go: R1,L1 1,4,2,3 /2,1,3/ R2,1, /2,L1/ 2,2,R2 R1, /R2,4/ 1,2,R1,R2 3,1,2, /R1,R2/ or 2,1,3,4 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~ ~ ~ 18. Jinpachi Mishima Movelist ~ ~ ~ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ NOTE1: Jinpachi is only playable with the use of a cheat device, such as Action Replay MAX, Gameshark, or Code Breaker. NOTE2: All moves in the "Mokujin / Every Fighter" section also apply to Jinpachi. In Jinpachi's in-game movelist, you will only see the move "Mokujin-Ken", but here is a list of his available moves. You can get all of the damage and hit ranges from the Tekkenomics website. Here is a direct link to the movelist section: https://phgraphics.redirectme.net/~waltonk/tekkenomics/t5_movelists.html For more information on Jinpachi, check out the Jinpachi FAQ written by kayuza: http://www.gamefaqs.com/console/ps2/file/920588/36299 ============================= GRAPPLING TECHNIQUES ============================= (Front) [F+]1+3 Get The Boot [F+]2+4 Downward Spiral (Left) [F+](1+3 _ 2+4) Dragon Screw (Right) [F+](1+3 _ 2+4) Fall Away (Back) [F+](1+3 _ 2+4) Pivoting Hip Throw (Air) [F+](1+3 _ 2+4) Tornado (Air) f,f+2 Jinpachi Smash Air Grab NOTE: [F+] option goes into a long distance version of the throw. ============================= SPECIAL TECHNIQUES ============================= 1 Basic Punch = 1 = Double Jab = 2 = Flash Punch f+1,2 Double Palm Smash f,f+1 Left Hook b+1 Left Drill Punch d+1 Hammer Punch d/b+1 Left Punch Poke d/f+1 Basic Uppercut b,f+1 Burning Spear (u/b _ u _ u/f)+1 Jumping Punch 1+2+3 Laughter Taunt 2,2 Demon Backhand Spin d/f+2 Deadly Palm f+2,1,1+2 Mad Rush f,f+2 Jinpachi Smash b+2 Sumo Sweep d+2 Right Punch Poke d/b+2 Thunder Palm {OGR} d/b+2 Lift-off {OGR} d+2 Geta Punch (u/b _ u _ u/f)+2 Weighted Punch 3 Impaling Knee f+3 Left High Kick f,f+3 Mudslide b+3 Tremor Stomp d+3 Stagger Kick d/f+3 Left Side Kick d/b+3 Low Sweep u/f+3 Incomplete Hell Axle (u _ u/b)+3 Jumping Left Side Kick u/f,N+3 Left Mid Jump Kick 4 Spinning Roundhouse f+4 Right Splits Kick f,f+4 Lunging Brush Fire b+4 Right Crescent d+4 Geta Stomp d/f+4 Right Side Kick d/b+4 Knee Fracture u/f+4 Wind Slicer (u _ u/b)+4 Right Jump Kick u/f,N+4 Right Mid Jump Kick 1+2 Fireball f+1+2 Chopping Elbow b+1+2 Super Stun d+1+2 Prison Gate d/f+1+2 Jinpachi Headbutt d/b+1+2 Chrome Dome 3+4 Teleport Backward = 1+2 = Teleport and Smash f+3+4 Teleport Forward = 1+2 = Teleport and Smash d/b+3+4 Power Smash 1+2+3+4 Ki Charge = 1 = Power Thunder Godfist = 2 = Power Electric Wind Godfist ============================= WHILE RISING ============================= WS+1 Rising Basic Uppercut WS+2 Electric Wind Godfist WS+3 Rising Impaling Knee WS+4 Lifting Knee WS+1+2 Thunder Godfist ============================= WHILE CROUCHING ============================= FC+1 Crouching Left Poke FC+2 Crouching Right Poke FC+3 Crouching Left Low Kick FC+4 Crouching Right Low Kick FC,d/f+1 Leg Blow ============================= BACK TURNED ============================= BT (1 _ 2) Reverse Punch BT (3 _ 4) Reverse Kick BT u/f+3 Jumping Knockback Kick BT u/f+4 Reverse Right Kick Launcher BT d+(1 _ 2) Reverse Poke BT d+(3 _ 4) Reverse Low Kick ============================= WHILE RUNNING ============================= WR+1+2 Running Dive Attack WR+3 Leaping Side Kick WR+4 Sliding Dash WR {Take 3 steps} Running Tackle WR {Take 4 or more steps} Unblockable Tackle WR {OGR} Trample Attack ============================= GROUNDED MOVES ============================= GRND 3 Wake-up Low Kick GRND 4 Wake-up Mid Kick FUFT (b _ f), 1+2 Rising Cross-Chop FUFT b, 3+4 Spring Cross-Chop ============================= TACKLE MOVES ============================= TAC 2, 1, 2, 1, 2 Ultimate Punch 1 TAC 1, 2, 1, 2, 1 Ultimate Punch 2 TAC 2, 1, 2, 2, 1 Ultimate Punch 3 TAC 1, 2, 1, 1, 2 Ultimate Punch 4 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~ ~ ~ 19. Tekken: Devil Within Movelist ~ ~ ~ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ This section covers a list of the moves available for the "Tekken: Devil Within" mode. The moves listed below are from posts on the Tekken Zaibatsu forum by pcmacro, D2000, poison pencil, and Wild Man X (me). :D Some of the names for the moves may be a little off, but all of the commands for the moves should be correct. Have fun!!! ------------------------------------------------------------------- Legend ------------------------------------------------------------------- NOTE: Devil Within requires the use of an analog controller. Notation: 1 = Press Square button 2 = Press Triangle button 3 = Press X button 4 = Press Circle button b = Press the left analog stick in the opposite direction that you are facing f = Press the left analog stick in the direction that you are facing l = Press the left analog stick to the left r = Press the left analog stick to the right L1/L2/R1/R2 = press the corresponding shoulder button WR = While Running (3 or more steps) / = OR N = Leave controller neutral ------------------------------------------------------------------- Jin Movelist ------------------------------------------------------------------- 1, 1, 1, 1, 1 - Evil Intent Combo 1, 3 - Punch Kick Combo 1, 1, b+1 - 2 Punch Combo to Grab 1, 1, 3 - Left Right Axe Kick 1, 1, 1, b+1 - 3 Punch Combo to Grab 1, 1, 1, 1, b+1 - 4 Punch Combo to Grab 2 - Block 3, 3, 3, 3 - Kick Combo 4 - Jump 4, 1 - Jumping Punch 4, 1 (Before Landing) - Delayed Downward Fist 4, 3 - Jump Kick 4, 3 (Before Landing) - Delayed Jumping LLRK 4, 4 - Double Jump 4, 4, 1 - Downward Fist 4, 4, 3 - Jumping LLRK 4, 4, 4 - Downward Kick WR 1 - Demon's Paw WR 3 - Spinning Flare Kick 1+3 - Grab 1+4 - Dragon Uppercut 3+4 - Double Lift Kick L1+1 - Kazama Style 5 Hit Combo L1+2 - Devil Jin Transformation (when Devil gauge is full) L1+3 - Double Jump Kick R1 - Lock-On All of the below moves require you to use lock-on: Moves (While holding R1): R2/L2 - Switch Lock-On f, N, 1 - Right Roundhouse Punch f, N, 3, 3 - L.L.R.K. to Spinning Flare Kick l/r, N, 1 - Dragon Uppercut l/r, N, 3 - Double Lift Kick b, N - Evasion 4 - Forward Roll l/r+4 - Side Roll b+4 - Backflip l/f - Strife left/right f/b - Walk forward/backward ------------------------------------------------------------------- Devil Jin Movelist ------------------------------------------------------------------- 1, 1, 1, 1, 1 - Laser Cannon Combo 1, 3 - Punch Knee Combo 1, 1, b+1 - 2 Punch Combo to Grab 1, 1, 3 - Shoot the Works 1, 1, 1, b+1 - 3 Punch Combo to Grab 1, 1, 1, 1, b+1 - 4 Punch Combo to Grab 2 - Block 3, 3, 3, 3 - Kick Combo 4 - Jump 4, 1 - Jumping Punch 4, 1 (Before Landing) - Delayed Downward Fist 4, 3 - Jump Kick 4, 3 (Before Landing) - Delayed Jumping Double Lift Kick 4, 4 - Double Jump 4, 4, 1 - Downward Fist 4, 4, 3 - Jumping Double Lift Kick 4, 4, 4 - Downward Kick WR 1 - Demon's Paw WR 3 - Roundhouse to Triple Spin Kick 1+3 - Grab 1+4 - Dragon Uppercut 3+4 - Demon's Hoof L1+1 - Hellfire Blast L1+2 - Devil Jin De-transformation L1+3 - 360 Hellfire Blast R1 - Lock-On All of the below moves require you to use lock-on: Moves (While holding R1): R2/L2 - Switch Lock-On f, N, 1 - Wind Godfist f, N, 3, 3 - Spinning Demon l/r, N, 1 - Thunder Godfist l/r, N, 3 - Demon's Hoof b, N - Evasion 4 - Forward Roll l/r+4 - Side Roll b+4 - Backflip l/f - Strife left/right f/b - Walk forward/backward ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~ ~ ~ 20. Secrets ~ ~ ~ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ This section is for secrets within Tekken 5 that you can't find in the instruction manual. ============================= Unlockable Stages ============================= Unlock Final Stage 2 -------------------- Complete the "Tekken: Devil Within" mini-game once, or fight in 200 matches. ============================= Characters and Outfits ============================= Time Release Characters ----------------------- Characters are unlocked by completing Arcade or Story mode with different fighters. The order in which the characters are released: 1) Roger Jr. 2) Anna Williams 3) Baek Doo San 4) Bruce Irvin 5) Wang Jinrei 6) Kuma/Panda 7) Ganryu 8) Mokujin 9) Heihachi Mishima and Random Select Unlock Devil Jin ---------------- Complete the "Tekken: Devil Within" mini-game once, or fight in 200 matches. Selecting Extra Outfits ----------------------- There are some fighters that have a PS2 exclusive costume that can be purchased for 500,000G in the Customize mode. Once purchased, the costume can be selected by pressing the triangle button. Ling and Asuka have a fourth costume that can be selected by pressing the circle button. Christie has Eddy Gordo as a palette swap that can be selected by pressing triangle or circle. Play as Schoolgirl Ling ----------------------- Ling has a fifth costume that can be selected by pressing the "R1" button (or "Start" on the Arcade Machine). It is available from the start (doesn't need to be purchased). Play as Panda ------------- Highlight Kuma and then press the X or circle button. Play as Female Mokujin ---------------------- Highlight Mokujin and then press the X or circle button. Play as Jinpachi Mishima ------------------------ Jinpachi cannot be unlocked. The only way to play as him is to use a cheat device, such as an Action Replay, Gameshark, or Code Breaker. ============================= Other Unlockables ============================= Unlock Jinpachi's Movie ----------------------- To unlock Jinpachi's movie in Theater mode, you have to lose to him and not continue in Story Battle mode, while using any character. Unlock Theater Mode ------------------- Beat story mode once with any fighter. ============================= Hints ============================= Power Up -------- Every fighter has the ability to power up their moves for a short period of time. When you press 1+2+3+4, moves performed right after will be automatically counted as a counter hit. Legal 5 Finger Discount ----------------------- You can earn up to forty 500,000G items for free when you play the "Tekken: Devil Within" mini-game for a second time after you already completed all levels. There are 8 items scattered throughout each level for you to find. To obtain these items, you have to collect the red symbols that resemble the tattoo on Jin's arm. More infomration available within the "Devil Within FAQ" by CJ800: http://www.gamefaqs.com/console/ps2/file/920588/35670 Gaining Ranks Quickly --------------------- In order to gain ranks quickly you must fight against opponents that are near your current rank. After each match in Arcade Mode, you can choose which ranking to fight against. You should always try to choose a ranking that is within two rankings higher or lower than you. For example, a 3rd Dan will want to fight against one of the following: 1st Dan, 2nd Dan, 3rd Dan, 4th Dan, or 5th Dan. If there are no available fighters within this interval, choose "Exit" and re-enter Arcade Mode. ============================= Other ============================= Noise Pollution --------------- If you hold the down button the on the controller before the match begins, then you will be able to hear Mokujin wood chop sounds whenever he is hit or when he blocks. NOTE: The sound effect ends as soon as the match is over. In-Game Reset ------------- Press "start" and "select" simultaneously to return to the Menu screen at any time, except while in the Options menu. Exit from Arcade History ------------------------ To exit a game in "Arcade History", you will have to hold "Start" and then press "Select" until you exit. Command Continuous Playback --------------------------- In practice mode, you can have a move repeated continuously by first recording it with the command capture, then by playing it with "SELECT + SQUARE" buttons. Hidden Story Mode Cut-Scenes ---------------------------- In Story Mode, you play certain matches that are important to a character's story. If you lose this match, you will get to see a short hidden cut-scene. However, not all fighter's have this special cut-scene. The special cut-scenes occur when: Anna loses to Lee, Yoshimitsu loses to Raven, and Marshall loses to Paul. Special Time Attack Mode Cut-Scene ---------------------------------- In Time Attack Mode, you will see a special cut-scene if you fight against Heihachi Mishima on the 7th stage. Fashion Show ------------ In Customize Mode, you can zoom in by pressing "R1" and zoom out by pressing "L1". Pressing both "R2" and "L2" resets the position of the fighter back to the default position. Moving the right analog stick rotates the fighter. And pressing the select button removes all of the menus so that you can get a better view of your fighter. Difficulty Level Bug -------------------- On the NTSC version of Tekken 5 (maybe all versions), it seems that if you go directly to "Practice Mode" before doing anything else, the Difficulty Level of the game will change to "Easy". ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~ ~ ~ 21. Questions ~ ~ ~ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ I've received some questions about this FAQ through e-mail, so I decided to create a section where I will give my reply to those questions. ---------- Question 1 - Jin's Soul Omen ---------- Q: I can actually perform Jin's soul omen which is "b+1+2#,d,u,b,f" and two of the SOM moves: Soul Rage Right Roundhouse Punch and Soul Rage Lunging Low Roundhouse. But I just couldn't perform the other moves although I've tried them so many times and I'm sure I follow the exact combo. I saw other people performed the moves though...why is it so? I mean can you tell me the exact way and tips of doing the rest of SOM moves? A: First, right after you execute Jin's soul omen "b+1+2#,d,u,b,f", you have a window of about 5 seconds to perform any Soul Omen with the letters "SOM" in front of it in this FAQ. And as far as I can tell, you can perform any move that doesn't have a "SOM" in front of it and still be able to do any "SOM" move within the 5 seconds. Now, here are some tips on the "SOM" moves: Soul Rage 5 Hit Stinger Combo SOM 1, 2, 3, 1, f+3 ~ 3 Soul Rage 6 Hit Combo SOM 1, 2, 3, 1, f+3 ~ 3, 3 Soul Rage 6 Hit Combo to Lingering Soul SOM 1, 2, 3, 1, f+3 ~ 3, 3 {HIT*}, d+1+2 For these moves, I found it a little difficult to do myself. The way that I found that helps a lot is to HOLD down the "F" button when you get to it and just keep on holding it until the combo is over. Soul Rage 8 Hit Combo SOM 1, 2, 3 * 1, 3, 2, 1, 4 Soul Rage 8 Hit Combo to Lingering Soul SOM 1, 2, 3 * 1, 3, 2, 1, 4, d+1+2 For the last two moves, I found it helpful if you add a little pause between the "1,2,3" and the rest of the combo. Also, for the last combo "Soul Rage 8 Hit Combo to Lingering Soul", it isn't necessary to hit the opponent on the last hit to do the "d+1+2" part (like some of the other moves that do require a hit). Just do it right after the last 4 and you should be able to do it. ---------- Question 2 - While Rising ---------- Q: I'm having trouble with the move Jasmine Blossom with the player Ling Xiaoyu. Can you please explain the move in detail as I'm not sure on what "while rising" means. A: I believe that the move that you are referring to is the: Jasmine Blossom Wakeup Call WS+2# ~ f I will explain the "while rising" part. "While rising" is meant to explain the moment when a fighter is in the progress of returning to their default fighting position from the crouching position, or a move that ends in them crouching. You can get to the crouching position by pressing "d/b". By leaving the controller neutral, you will go into "WS". There are a number of moves for Ling that will make her go into "WS" after performing the move. Some of these are: d+2 d+4 4~3. After one of these moves are performed, 1/2 to 1 second later, Ling will go into "WS". This is when you see her on her way back to standing in her normal fighting stance. Now, for the Jasmine Blossom Wakeup Call "WS+2#~f", when you are in "WS" mode you want to hold down the "2" button. Just doing this will perform the Jasmine Blossom. But to do the "Jasmine Blossom Wakeup Call", you want to hold down the "2" button, then press the "f" button when see her moving her right hand. The move will result in Ling going back to her normal stance instead of going to Rain Dance. ---------- Question 3 - Blocking the Frankensteiner ---------- Q: How do you block King and Roger Jr's Frankensteiner (d/f+3+4)? I keep holding BACK on the controller, but it doesn't work. A: The Frankensteiner hits Mid, but it's a special case that must be blocked as if it was a low attack. The only way to really block the move is to do a crouching block (D/B). ---------- Question 4 - Soul Siphon VS Soul Possession ---------- Q: What is the difference between the "Solar Kick Soul Siphon" and the "Solar Kick Soul Possession" moves? A: For the "Solar Kick Soul Siphon", Yoshimitsu receives energy from his opponent and for the "Solar Kick Soul Possession", Yoshimitsu gives energy to his opponent. ---------- Question 5 - Yoshimitsu's BT moves ---------- Q: Moves like "Reverse Soul Stealer" (BT u+1+4) and "Reverse Manji Butterfly" (BT u+1+2) work only if done immediately after a move that leads Yoshimitsu to "BT" (for example, "Solar Kick" (f,f+1+2) or "Ninjaflip" (BT 3)). A: I just tested them out, and these moves do work during a normal BT, but they seem to be harder to do than if the move was done after "f,f+1+2". It is a lot easier if you set your shoulder buttons on your controller to: LP+RP (1+2), LK+RK (3+4), LP+LK (1+3), and RP+RK (2+4) ---------- Question 6 - Spaces ---------- Q: Do the extra spaces between the buttons for the "Hidden Moves" section mean anything? A: There isn't any meaning for the spaces. When I first wrote my "Tekken 4 Hidden Moves" FAQ, I felt that everything looked all crowded and bunched together, so I added spaces between each button press to spread things out. If you remove all of the extra spaces that I added, it should still be the same move. ---------- Question 7 - Weapons in matches? ---------- Q: "Can you use the customization items in the match? For example, can Nina use her sword and Lei use his gun?" A: No, the custom items are just used to change the appearance of your fighter. They have no affect on gameplay. ---------- Question 8 - EWGF and EWHF ---------- Q: How do you do the EWGF with Kazuya? A: Kazuya's EWGF is just like doing the WGF/Rising Uppercut "f,N,d,d/f+2", but at a faster speed. The input for EWGF is "f~N,d~d/f+2". This is the same command used for Heihachi's EWGF, Devil Jin's EWGF, and Jin's EWHF. It takes some time to get the timing down. When I first learned it, I could only do it about 5% of the time. I slowly improved over time, and now I can do it about 50% of the time. ---------- Question 9 - Lei's Dragon to Tiger ---------- Q: "I can't seem to do lei's f,N+4,1,2,2~f DRG, 1+3 into tiger... it comes out as the drunken throw." A: Press "1+3" right after entering DRG from "f,N+4,1,2,2~f". There's a small window when the move can be done, which can be seen with "Hit Analysis" in Practice Mode. During this window, "1+3" into TGR is the only possible move. ----------- Question 10 - Tekken Lord rank for everyone ----------- Q: "What happens once all characters reach the rank of Tekken Lord?" A: I have all Tekken Lords and nothing happened. ----------- Question 11 - Frame data ----------- Q: "Where can I get Frame Data for Tekken 5?" A: Tekken Zaibatsu has updated their website with Tekken 5 frame data. You can find it at the following link: http://www.tekkenzaibatsu.com/tekken5/_framedata.php ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~ ~ ~ 22. Special Thanks ~ ~ ~ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Name Reason ---- ------ Namco Creating another incredible game Paulinstein Helping me find more Hidden Moves Tekken Zaibatsu/ For creating one of the best Tekken 5 movelists, Castel which I used to discover more Hidden Moves. Catlord For creating one of the best Tekken 5 movelists, which I used to discover more Hidden Moves Drake the Demon - Finding typos and errors - Letting me know about some hidden moves for many different fighters - Creating the chart for Lee's infinite kicks - Providing a few explanations - Providing some "Interesting Facts" - Creating videos of Anna's and King's unverified hidden moves Ryan 'jra64' Abella For convincing me to remove partial strings that have no unique properties, and for noticing a grammatical error. Zhen Providing some of Jinpachi's movelist sdogs Posting a power move for Heihachi noodalls Posting info about power moves Kayuza Finding power moves for Jinpachi masamune blade Posting a power move for King and a move for Julia Velari Lockheart For e-mailing me a Hidden Move for Julia pcmacro Providing some moves for "Devil Within" D2000 Providing some moves for "Devil Within" poison pencil Providing some moves for "Devil Within" Yoshi Pointing out an error Cypher195 Writing the section about King's mutli-throws Laughing Man Posting an auto-parry for Raven StarScream Posting an auto-parry for Ling Edhelangas Special moves for Asuka/Bryan, Nina/Bryan Mach_Breaker Special move for Jack-5/Bryan Syxx Hidden Move for Devil Jin and special move for Asuka/Bryan NeoRussell Info about the "Hard Hit Recovery" LingXiaoyurules Hidden moves for Lei, Nina, and Xiaoyu Jayson619 "Multi-Throw Button Mashing" move for King Tenshimitsu Info about the Left Punch Poke 1 and 2 Crouch Cancels rodrigo shimonishi Info about tackle escapes Nokia N91 Hidden move for Wang kayuza Writing the Jinpachi FAQ on GameFAQs.com Also, thanks to all of these people who have either e-mailed me OR posted moves on Tekken Zaibatsu: Blahzie (Lei), Bronzefist (Marduk), CastleKingSide (Bruce), lonerbboy (Bryan), D3XT3R!^_~p (Anna), EagleJin (Lee), E C (Ganryu), Iz-GOod (King), j_ships (Heihachi), JannaKazama (Steve), LeBlackDragon (Anna), liquid534 (Jack-5), MarkMan (King), MCP (Devil Jin), MordainThade (Raven), n8nmonster (Lei/Marduk), ravenklawz (christie), Rekano (Yoshimitsu), Starwinderbeta (King), sundae (Ling), Tonymitsu (Steve Fox), Tykwondo (Yoshimitsu), Zakuta (Nina) Thanks to Lil Majin, Grim Walker, Iz-GOod, and everyone else who contributed to finding King's "iBKB" and "Moon Knuckle Bomb": http://www.tekkenzaibatsu.com/forums/showthread.php?threadid=82004 Thanks to XFinalJAke, ONEDEADLYVENOM, Toosh, and everyone else who contributed to finding Heihachi's Throw Parry: http://www.tekkenzaibatsu.com/forums/showthread.php?threadid=84655 Thanks to everyone who contributed to the "Hidden Moves FAQ" for Tekken 4 and Tekken Tag Tournament. Thanks to everyone who participated in the "Tekken 5 FAQ Update Project": Paulinstein, Drake the Demon, Tycoon, Jeremy, Tekken Yakuza, N!ck_P, The Great Pumpkin, Attic, FiGi (Skopje,MKD), Night Child, ThunderRyuu, nastynas9000, lonerbboy ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~ ~ ~ 23. About Tekkenomics ~ ~ ~ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ "Tekkenomics" is the name of the website created by me (Wild Man X), with help from Paulinstein and Drake the Demon. I'm sorry to announce that the website will remain up, however it will no longer be reciving updates. "Tekkenomics" contains various Tekken related material, some of which that is difficult to find on any other Tekken based website. The site contains exclusive articles, original FAQ files, move lists, combos/juggles, combo movies, in-game matches, Tekken commercials, desktop wallpaper, CG art, fan-based material, and other material. If you're having problems visiting the "Tekkenomics" website at http://tekkenomics.tk, then you can also visit it at the following link: https://phgraphics.redirectme.net/~waltonk/tekkenomics/index.html The site is curretnly being hosted on a personal server and might be down from time to time. If you were wondering how we came up with the name "Tekkenomics": Back in my high school days in the year 2000, Paulinstein, me, and some other high school friends would get together to play Tekken 3 on the PlayStation 1. At the time, we were also taking Economics class. Whenever we would get together to play, we would say that we were going to study some "Tekkenomics". So, basically "Tekken" + "Economics" = "Tekkenomics". There are a few references on the web about the name "Tekkenomics" that isn't related to us or our website. There are some members on the Tekken Zaibatsu forums that are known as Tekkenomics, Tekkenomics_101, and TekkenNomics Jr. that aren't related to us. On Tekken Zaibatsu, we go by the names Wild Man X, Paulinstein,and Drake the Demon. The things that are related to us are at: GameFAQs, Neoseeker, IGN, 1UP.com, Gamerhelp, Gamespot, MySpace, AIM, MSN Messenger, Hotmail, and Gmail. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~ ~ ~ 24. About the Author ~ ~ ~ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ I have been a fan of the Tekken series since 2000. A few of my friends got me into the series with Tekken 3. My first FAQ was "Hidden Moves" for Tekken 4. Writing this FAQ, I've learned some new things about Tekken along the way that I probably wouldn't have learned otherwise. My FAQs are a way for me to share what I have learned. Lei Wulong is my main fighter, and has been since Tekken 3. When I bought Tekken Tag Tournament for the PS2, I decided to learn how to play with all of the fighters, and this has carried over to Tekken 4, Tekken 5, and Tekken: Dark Resurrection. So, you can rest assured that I do atleast know a little bit about what I'm talking about :) I am currently residing in Southern California (in the United States), but have not been to any of the arcades in the area in a long time. I used to play at the University of California, Riverside. I hope that you've enjoyed my FAQs! ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~ ~ ~ 25. Closing ~ ~ ~ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Feel free to e-mail me any questions or comments about this FAQ or the Tekkenomics website. When sending e-mail, please make sure that "Tekken", "Soul Calibur", or "FAQ" is somewhere in the e-mail subject name, or it will most likely be deleted. Also, I only speak English. Please let me know if you are confused about any part of this FAQ. I will do my best to clarify any part that may seem confusing. I hope you find this FAQ helpful. Thanks for your time. Tekkenomics Class is now in session!!! Copyright 2000-2009 - Tekkenomics ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~