____________  ____________  _____           ____ __________________
\    ____  /  \    ____  /  \   /           \  / \    /\    /\    /
 |  |    \/    |  |    \/    \  \          /  /   |  |  |  |  |  |
 |  |          |  |           \  \        /  /    |  |  |  |  |  |
 |  |__/|      |  |__/|        \  \      /  /     |  |  |  |  |  |
 |   __ |      |   __ |         \  \    /  /      |  |  |  |  |  |
 |  |  \|      |  |  \|          \  \  /  /       |  |  |  |  |  |
 |  |          |  |               \  \/  /        |  |  |  |  |  |
 |  |          |  |                \    /         |  |  |  |  |  |
 |  |          |  |                 \  /          |  |  |  |  |  |
/____\        /____\                 \/          /____\/____\/____\


     C   H   O   C   O   B   O  'S       W   O   R   L   D   

                          F    A    Q
                 version 0.87 == October 15, 1999

Final Fantasy VIII: Chocobo's World FAQ
[--a final fantasy viii mini-game for the sony pocketstation--]
version 0.87, 15oct99


0. Table of Contents.
1. Intro.
2. Instructions.
__From the US FFVIII Instruction Book.
3. The Menu Screen.
__Pages 1-7.
4. Fighting.
__Damage & Weapons.
5. Exploring.
__Major Events.
__??? Events.
6. Level Data.
__Deciding HP.
7. Item Data.
__Recieving Items in FFVIII
8. Misc.
__U.S./Japanese Differences.
__Character Names.
9. Outro.

1. Intro.

Chocobo's World is a 'solo-RPG' for the Sony PocketStation, and is 
directly compatible with the Squaresoft Playstation RPG Final Fantasy 
VIII. In the game, you play a young Chicobo named Boco who sets off to 
find his friend Mog. Along the way you'll not only find Mog, but also 
love, action, excitement, drama, and horror... and fishing. Lots of 

This document is a look at Chocobo's World in both it's U.S./Canada and 
Japanese forms. The game is virtually identical in both regions, so all 
of the data should apply to both version of the game (as well as the 
European version, which I know nothing about...). Although this FAQ is 
not complete, it might help answer some of the questions that you might 
have about how this wonderfully random game works...

2. Instructions.

Although it's assumed that if you have access to Chocobo's World you 
will have the FFVIII instruction book, I have reprinted (and clarified) 
the instructions for people that may have imported the Japanese version 
without a full working knowledge of Japanese... Also, some of the 
wording is a bit off or confusing, so I've tried to fix that...

__Instructions from the U.S. FFVIII instruction book.(

(changes/clarifications are in [brackets])


(*NOTE: Chocobo World requires the PocketStation person game unit, which 
may not be available for purchase outside of Japan.)

After obtaining [a] Chocobo in the actual game, the player will be able 
to [download] Chocobo World, a mini-game played on the PocketStation* 
personal game unit.  Select  on the [Final Fantasy VIII] Menu 
Screen while the PocketStation personal game unit is inserted into [one 
of] the MEMORY CARD slot[s]. Boco[, your Chicobo,] will move into the 
PocketStation personal game unit with the  command and return to 
the FINAL FANTASY VIII game with the  command.
If the player would like to save in the "Home" mode, it will be 
necessary to save the game data using the regular save method in FINAL 

(picture of the PocketStation showing the buttons - the four buttons in 
the shape of a diamond on the left hand side are referred to up, down, 
left, and right respectively. The larger button on the right is called 
the enter button, and the infared communication port is at the very top 
of the unit.)

Boco [or whatever you have chosen to call your Chicobo] - A Chicobo 
     (baby Chocobo) who follows [the] Chocobo [that you ride in the 
      main Final Fantasy VIII game]
MiniMog - A lost infant Mog

Events Occur when Boco Encounters Friends
While moving on the Walking Screen, certain events will occur. Starting 
with Cactuar [aka. Cactrot] who hands out items, various characters and 
friends await Boco's appearance in order to help Boco out along his 



Boco embarks on an epic journey.
Finding a Chicobo in FINAL FANTASY VIII and saving it to the 
PocketStation personal game unit will enable the player to enjoy the 
games listed in the following section. Finding Mog will be the primary 
objective in Chocobo World.

1. Finding Mod.
Try to find the MiniMog who has become lost within the PocketStation 
personal game unit.

2. Raise the Chicobo
Boco, who appears as a Guardian Force (GF) in FINAL FANTASY VIII, can 
only be raised in the PocketStation personal game unit. For information 
on how to raise Boco, refer to the section[] "[B]attle & Leveling Up" on 
page 40.

3. Collecting Items
Items found in Chocobo World can be brought back into the world of FINAL 
FANTASY VIII. There may even be rare items that cannot be found in the 


Learn Various Maneuvers
There are three different screens in Chocobo World. Refer to the 
following information to learn how to play on each screen. Playing 
methods and battle arrangements are explained below.

Main Game Screen - Move Boco in any [of the cardinal] direction[s]

up button                       Walk Boco further away (North)
down button                     Walk Boco closer (South)
left button                     Walk Boco left (West)
right button                    Walk Boco right (East)
[hold any directional button    Make Boco run in that direction]
enter button                    Display Menu Screen

Confirm status and movement methods. Can also check settings for the 
optical communication function [as well as display the current time].

up/down button[s]               Select/Toggle between displayed menu
left/right button[s]            Scroll through the menus
enter button                    Use the optical communication function,           
                                 send data to another PocketStation 
                                 personal game unit. Otherwise, return   
                                 to Walking Screen.  

The screen changes to the Battle Screen upon encountering an enemy, and 
battle begins.

up button                       Not Applicable
down button                     Not Applicable
left/right button[s]            By pressing them alternately, the ATB 
                                 count will reach 0 sooner.
enter button                    Not Applicable

Upon encountering an enemy, the screen will switch to a Battle Screen, 
and battle will ensue. When the [one of the] numbers displayed in the 
bottom middle portion of the screen[, the ATB] (the left number is the 
enemy's, the right number is Boco's) reach[es] 0, [an] attack[] will be 
waged [by the fighter whose ATB has reached zero. After the attack has 
hit, both ATB counters will reset]. Upon winning a battle, Boco will 
receive magic stones. If the stones line up[, either vertically, 
diagonally, or horizontally], Boco's level will increase [by one].

When [your HPs reach zero, Boko will be] defeated[. Following this,] 
Boco will [] sleep until [his] HP [are] completely recovered. It is 
possible to wake Boco up during sleep, but it is best to wait until [he] 
has recovered completely.

- It is possible to fight against a friend's  "Boco" using the optical 
communication function. Select  from the Menu 

- Hold down the enter button to switch to the CONTINUE/EXIT Menu Screen. 
It will then be possible to select  [(save game and quit to 
PocketStation main screen)] or  {continue game).

- 7 memory blocks will be used exclusively for the PocketStation [game, 
Chocobo World].

3. The Menu Screen.

As the instructions state, the Menu Screen is accessed by pressing the 
enter button during Walking Mode (which I'll probably refer to as 
Exploration Mode).  What the instructions don't clarify is how to use 

the menu screen to your advantage...

__Page 1: The Map Screen.

The first page that will load up is the map screen. It will show your 
current location (a flashing dot), locations of the events in the level, 
your current level, and the current time (not in-game time, but real-
world). Not much to really do here, but you'll constantly be checking it 
for event locations, and how to best navigate the level.

__Page 2: The Status Screen.

The second page is another page that you'll be visiting frequently. It 
shows your weapon, your current level (LV), current/maximum hit points 
(HP), and your ID number. The first few things are pretty obvious, but 
the ID number is still a bit of a mystery to me... More on this in 
section 7...

__Page 3: The Item Screen.

A really basic screen - shows the number of each item (A, B, C, or D) 
that you have.

__Page 4: The Communications Screen.

This is only used for communicating with other PocketStations. I've 
never tried it, so I can't really say much here...

__Page 5: The Event Wait Screen.

OK. This is a pretty important screen if you want to get through the 
Mini-Game quickly. While it would make the most sense to leave the Event 
Wait On, if speed is of the essence, turn it Off.  When it's On, the 
game will wait for you to press the enter button before entering an 
event. This includes all events - battle, meeting friends, and any other 
events. So if you want to let the game play itself, it won't. However, 
to get through the game, maintaining your sanity (and not destroying 
your PocketStation's left and right buttons), set it to Off so that it 
will only pause before major events (these happen on levels 20, 50, 75, 
and 100). 

__Page 6: The Mog Screen.

This is a screen that I didn't touch most of the time. I'm not sure what 
the purpose of having Mog sleep is, so I always had him on StandBy, so 
that if Boco was in trouble, he'd come to the rescue... This is only 
available after you find Mog for the first time (around or on level 20).

__Page 7: The Move Screen.

This set the amount that Boco will wander from the straight and narrow. 
If the move is set on 1 (the minimum), he will just keep walking in a 
straight line. If it's set on 6 (the maximum), he will turn when he sees 
an event point to his front, left, or right (but not to his back). Of 
course, this does sometimes backfire, as there can be a point very close 
to him that he won't see... Anyway, to get the game going as fast as you 
can, set it to 6. 

4. Fighting.


As with any RPG, Chocobo's World has it's fair share of fighting. 
However, the enemies are all pretty similar... Anyway, the fighting 
method is simple - each combatant has an ATB gauge, represented by a 
number from 9 down, that will decrease over time. When the number 
reaches zero, an attack is dealt, and both ATB gauges reset. You can 
speed up the ATB gauge by pressing left and right alternately.

So how do you not totally destroy your PocketStation's buttons? Well, 
most of the fights, you can just let the PocketStation fight on it's 
own. You'll lose more often this way, but it's safer on the system, and 
your fingers & sanity... A second option is to press the buttons until 
you are one or two numbers ahead, and then let it time down. Both of the 
gauges will decrease at an even rate (I believe that this is always 
true...) if no buttons are being pressed, so once you're ahead, you 
should be fine. As for always pressing the buttons to get the ATB gauge 
down as quick as possible, it's really not necessary...

__Damage & Weapons.

The way that damage is dealt is simple. Your weapon is made up of four 
numbers, ranging from 0 to 9. One of those numbers will be randomly 
picked every time that a combatant does damage (your opponent has a 
similar 4-number weapon of it's own), and that number is subtracted from 
the other person's HP. First one to 0 loses...

As for the weapons themselves, they, like most of the things in this 
game, are randomly generated (to a certain extent). You should start out 
with a 1-1-1-1, and for your first time through the game, you can end 
with as high as a 9-6-9-7. The most powerful weapon, a 9-9-9-9, is only 
obtainable by playing through the game 7 times (I believe - don't quote 
me on this).


There are a whopping four normal enemies in the game, and a single boss. 
All of them fight in a similar manner, and aren't really all that 
different from each other. Gotta love the names, too:

Name:    Monster A
Map:     1-100
HP:      LV+6
Descrip: A living shadow.

Name:    Monster B
Map:     10-100
HP:      LV+8
Descrip: A winged ball.

Name:    Monster C
Map:     30-100
HP:      LV+10
Descrip: A blob.

Name:    Monster D
Map:     70-100
HP:      LV+16
Descrip: A large rock monster.

Name:    Resutobosu
Map:     ??
HP:      99
Descrip: The shade-looking enemy that stole Koko!

5. Exploring.

The bulk of the game is taken up by simple exploration via the 'Walking 
Screen' ('Exploration Mode [or Screen]' would have sounded so much 
better...). You get a wonderful, never-changing landscape, with the sun 
contantly blaring down on you, and mile after mile of sandy wastelands. 
Sounds like fun, eh?

Each game is made up of 100 randomly generated levels. Each level will 
have about 10 (give or take) event points that can be seen via the Map 
Page of the Menu Screen.  These points will occasionally appear (again, 
randomly), so it's pretty much impossible to clear an entire board.

While exploring, Boco occasionally gets bored. He'll do whatever he 
feels like - sleep, eat, go fishing... You know - the like. This, 
accompanied by his lack of direction, can make for a very, very long 

__Major Events.

At specific levels in the games certain major events will occur. These 
are events that will create an Event Wait screen even if you have the 
option turned off. Here's a summary (and I suppose it should be noted 
that the following contain spoilers, not that this game is huge on 

Level:   Event:              Description:
20       Boco meets Koko.    Boco, a young, strapping male Chicobo, 
                             meets Koko, a pretty young femal Chicobo. 
                             Of course, in normal dramatic fashion, she 
                             doesn't notice him, while he goes crazy 
                             over her. Such a dramatic story, told in 
                             grand Shakespearian overtones in wonderous 
                             black and white 64x64 pixel glory.
50       Boco's first kiss.  (note: event wait must be on)
                             Ah yes, young lovers. It makes the heart 
                             flutter, doesn't it? Although I missed 
                             this scene, I'm sure that it is full of 
                             all of the passion and romance of a dime-
                             store Harlequin novel, and will make all 
                             of you stone-hearted gamers melt where you 
50       Oops.               (note: event wait must be off)
                             Oh, that silly Boco. He fell down a hole 
                             and died. Whoops. That's what you get for 
                             having the event wait off... Never fear, 
                             like any death in this game, he 
                             immediately is revived, although a bit 
75       Sitting 'round      Yes, this is what friends are for. Cactrot  
          the fire...        (aka. Cactuar aka. Saboteaur) and Moomba 
                             sitting around the fire, enjoying each 
                             other's company... And our friend Boco? 
                             Well, seeing as I barely remember this 
                             scene, I don't know what Boco is doing. 
                             Hmmm... Maybe he and Koko are, um, 
                             enjoying each others' company? Oh my, and 
                             so so young...
100      Kidnapped!          After going through 100 levels of mind-
                             numbing, repetative battle and the same... 
                             exact... scenery... you're rewarded with 
                             your girlfriend/love interest getting 
                             kidnapped? What is this world coming to?
??       Resutobosu          Well, I'm not _quite_ sure what this event 
                             is, as I've never gotten it, but it 
                             involves fighting Koko's kidnapper in a 
                             battle to the death... And unfortunately, 
                             he has 99 HPs... Have fun!

__??? events.

Occasionally Boco will get side-tracked and start doing something 
totally unrelated to the quest. This works the same as sleeping - Boco's 
HP will slowly be refilled. Boco's other interests include, but aren't 
limited to:

-watching TV
-having a picnic
-sitting around the campfire (does this happen normally, or did I just 
catch this on level 75?)

6. Level Data.

Although most of the game is random, there is one part that isn't - 
Boco's levels (LV). Boco raises levels through magic stones - you need 
to get three magic stones in a row, either vertically, horizontally, or 
diagonally (OK, so this is semi-random). Either let the stone stop 
spinning through the available slots on it's own, or press the enter 
button to stop it.

__Deciding HP.

In each game Boco can raise to Level 100. His HP are decided in the 
following manner: Each time that you play through the game (in the chart 
this is his grade - 7 is the first time that you play, 1 is the 7th...), 
there is a bonus number that is attached to it. This is a contant 
number, and helps figure what Boco's HP is. This number, added to Boco's 
current level divided by 4. Confused yet? Refer to the following chart 
and equasion:

Grade:       Bonus:      Maximum HP (or HP on LV 100):
  1            16            41   
  2            12            37
  3            10            35
  4            9             34
  5            8             33
  6            7             32
  7            6             31

Boco's HP = Bonus + (Boco's LV / 4)
                      -round down-

Example 1: 
My first time through the game (Grade 7), Boco had a HP of 30 on LV 99. 
   HP = 6 + (99 / 4) -round down-
   HP = 6 + (24)
   HP = 30

Example 2:
Upon leveling up to LV 100 in this same game, his HP rose to 31.
   HP = 6 + (100 / 4) 
   HP = 6 + (25)
   HP = 31

Sounded harder that it is, right?


OK. I'm not quite sure what Boco's ID is, but I believe that it has 
something to do with the Items that you recieve upon re-entering FFVIII, 
as well as something to do with your Grade (number of times throught the 

Here's a random chart:

Grade:      Serial Number:
  1               1
  2               3
  3               8 
  4               9
  5               9
  6               90
  7               880

As far as I can tell, this means that your first time through the game 
your ID will be lower than 880, your second time it will be lower than 
90, third time lower than 9, etc. - I'm not positive about this. There 
are kanji in the chart that I can't read (the chart, as well as most of 
the material in this section, is taken from the Japanese FFVIII 
Ultimania Strategy Guide). I'll add more to this section the more that I 
play the game...


Here's a short section for you - as Grade 7 (first time playing the 
game) your maximum weapon will be 9-6-9-7 (although I only found a 9-6-
9-5), but once you reach Grade 1 (7th time through) you can acquire a 9-

7. Item Data.

OK. There's a lot of info that will be added to this section (hopefully) 
eventually, but for now, it's pretty sparse. When playing through the 
game, you'll get Items, marked A, B, C, or D, from Cactrot. Your 
probability of getting s certain item is based on the following chart 
(grade again being the number of times through the game...):

Grade:     A:     B:     C:     D:
  1        25%    25%    25%    25%
  2        5%     35%    30%    30%
  3        4%     10%    46%    40%
  4        3%     10%    37%    50%
  5        2%     10%    28%    60%
  6        1%     5%     24%    70%
  7        0%     5%     15%    80%

This doesn't mean that you'll get the items in that proportion. My Grade 
7 game netted me 12 Bs, 14 Cs, and 99 Ds. Obviously, I got 0 As that 
game as they are literally impossible to get. However, by even playing 
through Grade 6 you should get at least one A (assuming that you recieve 
around 100 items or more, which I easily did...). 

__Recieving Items in FFVIII.

Obviously, your reason for collecting the As, Bs, Cs, and Ds is to 
exchange them for items in the full FFVIII game. The items that you get 
is dependant (as far as I can tell) on your Grade and ID, as well as 
what Chocobo's World items you've collected. There are two tables, each 
containing a different set of items, that you may get items from - this 
is how you'll recieve different items depending on your Grade and ID... 
Of course, which table you get for which Grade and ID I don't know 
yet... Anyway, each CW item has a set group of FFVIII items that it can 
become, and a set chance of becoming that item. A rare item will have a 
chance of 1/64, while a more common item will have up to a 13/64 chance 
(this only occurs in D, though). A quick glance at the tables shows that 
the chances for Ds range from 1/64 - 13/64, Cs are either 1/64 or 2/64, 
Bs are 1/64-3/64, and As are from 1/64-5/64. I'll try to have the table 
up by the next revision, but I'm not guaranteeing any sort of 
completeness - again, it's all in Japanese, and contains many unfamiliar 
Kanji... Plus, those names would then have to be translated to the 
English version names... 

8. Misc.

__Changes in the Japanese and US versions.

There is a single in-game change - the title screen. The Japanese title 
screen has the name in Katakana, while the US one has it in English with 
a silhouette of a Chicobo and a Chicobo feather.

Aside from that, there are misc. name changes (Chicobos are Kochocobos 
in Japan, and I'm not sure what Boco's Japanese name is... also Cactuars 
are Saboteaurs, etc.). The entire Japanese PocketStation game is in 
English, though, so there's no translation that I'm aware of... 
Obviously, all of the FFVIII interface has been translated...

__How I Refer to Characters in this FAQ.

Well, there are two things that I do in this FAQ that may bug some 
people, so here's an explanation. I always go with default names (or 
almost always - Bartz in FFV will be an exception - Butz all the way!), 
so although your Chocobo may not be named Boco, in this FAQ, he will be. 
Also, since the original Boco from FFV is a male, I refer to the Chicobo 
Boco as such. Plus, he's going after Koko, who is (assumed) to be 
female. If you want to see them in a different light, be my guest.

You also may note that I occasionally call Cactuar 'Cactrot.' I'm not 
sure when the name was changed, but from my SNES FF days, I remember him 
as such. Same enemy, different name...

Lastly, although it's not a character, I'll mention it - I hate the name 
'Walking Screen', so I will occasionally call it the much better 
sounding 'Exploration Mode'. 

__How to Obtain a PocketStation.

Well, I live in Japan, so I'm not really much help - I bought mine at my 
local game store...  But... Online game stores that have carried them in 
the past:

NCS (http://www.ncsx.com)
the Rage (http://therage.com)
Tronix (http://www.tronixweb.com)

There are probably others, but these are the only ones that I remember. 
I've only dealt with NCS, and would wholeheartedly recommend them. I've 
heard good things about the other two as well...

Expect to pay a decent amount for a PocketStation, though - they retail 
for 3000 Japanese Yen, which is about US$28. However, I've heard that 
the prices may have settled around US$50-55, so be aware. Also, if 
anyone tells you that they are hard to find or still in high demand, 
they're not. Although they still sell quite a few every week, it is 
very, very, very easy to find them here. This has been the case for 
about 2 months now - the high demand/scarecity factor has all but 
disappeared, but still be careful of people trying to make a fast buck.

As for the probability that Sony will release the PocketStation in the 
US/Canada/Europe/etc, I'd say that it will happen eventually, with the 
key word being eventually. There are rumours of a re-design and re-
launch for the Playstation 2, and all that I've heard says that the 
US/Europe will not recieve the item until then (Winter 2000, probably). 
Basically, don't be scared that Sony will release then in your area 
right after you buy one - it probably won't happen...

9. Outro.


ver.0.87 15.Oct.99
  Everything added. First release.


Final Fantasy VIII Ultimania
  Primary source, aside from the game, was the excellent "Final Fantasy   
  VIII Ultimania," edited by Studio BentStuff, released by DigiCube, 
  licensed by Square. FFVIIIUlt is a 480 page Strategy Guide/Bible that 
  covers every possible aspect of FFVIII, aside from the actual text 
  (which is available in a different book called 'Final Fantasy VIII   
  Wish You Were Here'). Chapter 8 is devoted to Chocobo, and about 10 
  pages total are devoted to the PocketStation game. All of the charts   
  were copied from this book, as was a lot of the other data. The book 
  is still in print, retails for 1500 Japanese Yen (about $14), and is 
  invaluable even if you can't read Japanese (will 100 pages of maps be 
  enough? How about stats for every enemy, including stats for 
  different levels that the enemy might be at? Oh, there's so, so   
    -as a side note, Ultimania are available for SaGa Frontier II (over 
    500 pages) and Seiken Densetsu: The Legend of Mana (over 600 pages)

Final Fantasy VIII Instruction Manual (U.S. version)
  The instruction manual that came with the game. Obviously, most of 
  section 2 is copied directly from it...

Final Fantasy VIII (U.S. version)
  The in-game Chocobo's World tutorial came in use as well, and will 
  eventually make it's way into the doc...


Square, Squaresoft, Final Fantasy, Final Fantasy VIII, Chocobo's World, 
Chicobo, Kochocobo, Boco, Triple Triad, Squall Leonhart, Rinoa 
Heartilly, Seifer Almasy, Zell Dincht, Quistis Trepe, Selphie Tilmett, 
Irvine Kinneas, Laguna Loire, Kiros Seagill, Ward Zabac, Edea, Cid 
Kramer, Fuujin, Raijin, Raine, Ellone, Sant' Angelo di Roma, Balamb, 
Dollet, F.H., Esthar, Timber, Galbadia, Centra, Trabia, Garden, SeeD, 
Ragnarok, GF, Guardian Forces, Ultimania, and any other FFVIII-related 
names/etc. that I haven't listed, but may be applicable, are copyright 
1998-1999 Square Co. Ltd. and/or DigiCube. Sony, Playstation, and 
PocketStation, are copyright Sony. I have no idea whose copyright Family 
Mart is. 7-Eleven is probably copyright 7-Eleven, but I don't really 
know. All other trademarks are copyright of their respective holders. 

This document is copyright J.T.Kauffman 1999 and cannot be reproduced 
for profit in any form. It can be freely distributed over the internet 
as long as it is unaltered and is only distributed on free (i.e. non-
subscription) sites. If you do choose to post this document on your 
site, please email me to let me know. 

All information is provided at your own risk.



since 15oct99, 
Shibata, Miyagi, Japan.