Battle Arina Toshinden US FAQ Version 1.5 Edited by Mike0010@aol.com Eight travelling fighters brought together by a common destiny now meet at the techno-rage! Known only to those in the underworld, many years have pased since this Tournament was last held. Some of the fighters have come for personal glory. Some have come to fight for those they love. All will do their utmost to gain victory in the Tournament which will decide their destiny. Changes since last version: 1.0 - 1.5 -Added Sho code -Added instant secret move code. -Changed metric to conventional method -Added US weapon types Controls: (Default setting) L2 = Roll in R2 = Roll in L1 = Roll out R1 = Roll out Square=Weak Slash Triangle=Hard Slash X=Weak Kick O=Hard Kick Select = (While selecting character) Alternate costume colors Start = (While playing) Pause and Options menu. In the games option there are many different control settings. If the game is set on easy or very easy, the special moves can be assigned to the top buttons. This is especially useful for beginners or friends who dont know how to play but want to see the moves. It can also be useful for beginners against advanced players. There are seven basic settings (A-G) with up to five shift settings for each (1-5). GAME BASICS: Dash forward: tap F, tap F Run forward: tap F, hold F Backstep: tap B, tap B Roll sideways: tap D, tap D Throw/Close attack: (When close to opponent) B + (Hard Slash/Hard Kick) NOTES: Normal moves vary depending on your distance from your opponent. Attacks are executed differently when you are close to your opponent. Combos work by interrupting normal attack with a Special Move. There is a short time delay after executing a Special Move before you can perform another attack. Combos also seem to work best when you chain a few basic attacks and then end with a special. For Eiji, attack with a late hard jumping slash, then light slash once, then hard slash twice, then end with his uppercut for about 7 hit combo. NOTES: Normal moves vary depending on your distance from your opponent. Attacks are executed differently when you are close to your opponent. Combos work by interrupting normal attack with a Special Move. There is a short time delay after executing a Special Move before you can perform another attack. Under the default control type configuration, the R1 and R2 buttons can be used to unleash the first two Special Moves of each character instantly. You can configure the controls to use all four shoulder buttons (L1, L2, R1, R2) as SPECIAL Move buttons to instantly release any four of the character's Special Moves. GENERAL STRATEGY: As with most fighting games, effective defense is the key to victory. There are a few ways to avoid getting hit - defend, jump away from or towards the attacker, or roll sideways. Some attacks cover a wide area which makes dodging difficult. A good general strategy is, defend, side-step the attack, then return with a quick combo or Special Move. Make good use of the time lag while your opponent is recovering from a Special Move. Another good strategy is to keep on the move, rolling side ways and pull off quick Weak and occasionally Strong attacks. Remember that you are highly subceptible to counter-attack if your Special Move, Super Attack or Secret Move is blocked. Combos are more complex in Toh Shin Den than most 2D fighting games, since we're dealing with true 3D fighting. The attack patterns of each character, their weapon/fireball range and spread, their speed, position and reaction time all come into play. This is also complicated by the changing camera angles. When a character is knocked down, he/she can't be damaged until he/she has fully gotten up. Hence, it's not easy to take advantage of a downed opponent since he/she can recover safely and follow with a quick Special Move. Beginning players can turn the Auto Defense option on, although on NORMAL difficulty most people still find the game is too easy to beat using the instant Special Moves and Super Attacks (especially). The use of fireballs also makes the game simpler against computer controlled players. CHARACTERS: Eiji Shinjo - Flaming Yamato Spirit. Height: 58" Weight: 140 lbs. Age: 21 Blood Type: A Nationality: Japanese Weapon: Magical Bakko Japanese Sword A hot-blooded youth overflowing with fighting spirit, Eiji is an avid adventurer who learned swordplay from his older brother. His travels the world partly to find his older brother Sho, whose whereabouts is unknown. Rekkuu Zan: D, DF, F + Slash Hishou Zan: F, D, DF + Slash Ryuu Sei Kyaku: (While jumping) D, DB, B + Kick Ryuu Geki Dan: DF + Kick Throw: (When close to opponent) B + Hard Slash/Hard Kick Desperation Move (while energy gauge is flashing red): Hyakki Moshuu Ken: F, DF, D, DB, B, DB, D, DF, F + Hard Slash Secret Move: U, D, U, D, F, B, F, B + Hard Slash Kayin Amoh - Calm Rough Sea. Height: 59" Weight: 141 lbs. Age: 22 Blood Type: AB Nationality: Japanese-Scottish Weapon: Excalibur, the Legendary Sacred Sword Trained under the same roof as his long-time friend and rival Eiji Shinjo. Calm and cool-headed, his personality is the exact opposite of Eiji's. As bounty hunter known as Storm, Kayin seeks the killer of his father. Sonic Slash: D, DF, F + Slash Deadly Raise: F, D, DF + Slash Raging Sun: (While jumping) D, DB, B + Kick Shoulder Crush: D, DB, B + Kick Throw: (When close to opponent) B + Hard Slash/Hard Kick Desperation Move (while energy gauge is flashing red): Hell's Inferno: F, DF, D, DB, B, DB, D, DF, F + Hard Slash Secret Move: F, DF, D, DB, B, DB, B, F, B + (Weak Kick+Hard Kick) Sofia - Heart Captivating Whip Height: 57" Weight: 111 lbs. Age: 24 Blood Type: A Nationality: Russian Weapon: Whip A strong woman with a proud air around her, Sofia used to be a top KGB agent expert in wielding the whip. Now she is a private eye on a mission to discover her own past. Thunder Ring: D, DB, B + Slash Aurora Revolution: F, DF, D, DB, B + Slash Rattle Snake: D, DF, F + Slash Laugh Taunt: F, DF, D, DF, F, B, D + (Hard Slash+Weak Kick) Face Slap: (When close to opponent) B + Hard Slash/Hard Kick Desperation Move (while energy gauge is flashing red): Call Me Queen: F, B, F, B + Hard Slash Secret Move: DF, D, DB, D, DF, B, F, D + (Hard Slash+Hard Kick) Rungo Iron - Man Who Lives With Nature. Height: 64" Weight: 204 lbs. Age: 30 Blood Type: A Nationality: American Weapon: Huge Club This North American miner is a gentle giant with strange strength. Upon discovering a Uranium deposit, his wife and kids were kidnapped and Rungo is forced to fight for their release. Shima to Daichi no Ikari: D, DF, F + Slash Daichi no Mezame: F, D, DF + Kick Daichi no Otakebi: F, DF, D, DB, B + Slash Daichi no Ikari: D, DF, F, B + Slash Head Butt: (When close to opponent) B + Hard Slash/Hard Kick Desperation Move (while energy gauge is flashing red): Daichi Hyakusai: B, DB, D, DF, F, DF, D, DB, B + Hard Slash Secret Move: UF, U, UB, B, DB, F, B, D + (Hard Slash+Hard Hick) Fo Fai - Dark Supernatural Power. Height: 5 Weight: 106 lbs. Age: 106 Blood Type: AB Nationality: Chinese Weapon: Iron Claw - Konsou Gakka, Assassin Weapon of the Dark Mist On the surface, Fo Fai is a magician. In truth, he is an assassin who has tainted his claws with the blood of countless people. Having supernatural powers and at 106 years old age, his story is shrouded in mystery. Don Pappa: F, DF, D, DB, B + Slash Kappo Re: D, DB, B + Kick Don Don Pappa: (While jumping) F, DF, D, DB, B + Slash Don Do Ko Shu: B, DB, D, DF + Slash Small fart: F, UF, U, UB, B + (Weak Slash+Hard Kick) Laugh Taunt: F, DF, D, DF, F, B, D + (Hard Slash+Weak Kick) Claw Flip Throw: (When close to opponent) B + Hard Slash/Hard Kick Desperation Move (while energy gauge is flashing red): Do Do Don Pappa: F, B, DB, D, DF, F, B + Hard Slash Secret Move: Weak Kick, Weak Slash, Hard Slash, Hard Kick, B, F, B, F + (Hard Slash+Hard Kick) Mondo - Cold Heartless Devil. Height: 510" Weight: 146 lbs. Age: 42 Blood Type: AB Nationality: Japanese Weapon: Spear - Seiryu Yari (Green Dragon Spear) The strongest warrior from a ninja clan who were hired assassins in their past. Mondo now fights under the commission of a mysterious organization. Gou Riki Ten Bu: F, D, DF + Slash Gou Riki Fuu Jin: B, DB, D, DF, F + Slash Gou Riki Rai Jin: (While jumping) D, DF, F + Slash Shitsu Buu Zu Ki (Jyodan): D, DF, F + Slash Shitsu Buu Zu Ki (Gedan): D, DB, B + Slash Spear Skewer: (When close to opponent) B + Hard Slash/Hard Kick Desperation Move (while energy gauge is flashing red): Choriki Daibutsumetsu: D, DF, F, D, DF, F, B + Hard Slash Secret Move: F, UF, U, UB, B, F, DF, D + (Hard Slash+Hard Kick) Duke B. Rambert - Proud Swordsman. Height: 62" Weight: 166 lbs. Age: 29 Blood Type: A Nationality: French Weapon: Two-Handed Sword - Dernier Vancour A French nobleman with a strong sense of chivalry, the Duke had absolute confidence in his swordplay until he was defeated by Eiji on one of his travels. Since then he has trained hard with the single thought of defeating Eiji to regain his pride. Southern Cross: B, F, DF, D + Slash Death : D, DF, F + Slash Helm Crush: (While jumping) D, DF, F + Slash Ogre Slash: F, DB, D, DF + Slash Knee Bash: (When close to opponent) B + Hard Slash/Hard Kick Desperation Move (while energy gauge is flashing red): The End: DB, D, DF, F, B + Hard Slash Secret Move: DF, D, DB, D, DF, D, B, F + (Weak Slash+Hard Kick) Ellis - Wind Dancer. Height: 51" Weight: 102 lbs. Age: 16 Blood Type: O Nationality: Turkish Weapon: Dirk A dancer in a troupe of travelling minstrels, Ellis was told that her parents had passed away while she was a baby. Now she hears rumours that her father is still alive. She chose to enter the tournament to confirm this rumour. Homing Swallow: D, DB, B + Kick Soar Window: F, D, DF + Slash Screw Dancing: (While jumping) D, DB, B + Kick Arc Slash: (While jumping) D, DB, B + Slash Ribbon Toss: F, UF, U, UB, B + (Weak Slash+Hard Kick) Drop Kick: (When close to opponent) B + Hard Slash/Hard Kick Desperation Move (while energy gauge is flashing red): French Kiss: F, B, F, B + Slash Secret Move: DF, D, DB, D, DF, B, F, D + (Hard Slash+Hard Kick) Gaia - Fearsome Demon Warrior. Height: 12 Weight: 221 lbs. Age: 40? Blood Type: O Nationality: ? Weapon: Armor Bastar The mysterious boss of the Toh Shin Daibukai (Tournament of Fighting Gods) is also the organization's strongest warrior. Full Steam: B, DB, D, DF, F + Slash Sea Slash: F, B, DF + Slash Arm Blast: F, DF, D, DB, B + Kick Desperation Move (while energy gauge is flashing red): F, DF, D, DB, B, DB, D, DF, F + Hard Slash Secret Move:Next! (Spinning Bastar): DF, D, DB, D, DF, B, F, D +(Hard Slash+Hard Kick) Sho Shinjo Height: ? Weight: ? Age: ? Blood Type: ? Nationality: Japanese Weapon: ? Sho is Eiji Shinjo's long lost brother. He is the *real* final boss of the game. To fight him, you must defeat Gaia without using any continues, at NORMAL or higher difficulty. After you defeat him, you will see the game's real ending and receive Sho's Secret Move. Double Rekkuu Zan: D, DF, F + Slash Hishou Zan: F, D, DF + Slash Shoulder Crush: D, DB, B + Kick Ryuu Sei Kyaku: (While jumping) D, DB, B + Kick Raging Sun: (While jumping) D, U + Kick Throw: (When close to opponent) B + Hard Slash/Hard Kick Desperation Move (while energy gauge is flashing red): Hyakki Moshuu Ken: B, DB, D, DF, F, DF, D, DB, B + Hard Slash Secret Move: D, F, UF, U, UB, B, D + (Hard Slash+Weak Kick) HINTS & CHEATS: Play as Gaia - To play as Gaia, at the title screen when the words come sliding from the sides onto the screen, do a fireball motion towards the left-(Down, Diagonal Down-Left, Left) and hit Weak slash. Weak slash is the Square button by default. You will hear the word "FIGHT!" confirming the code worked. Now on the character select screen, hold up on Eiji and hit any attack button. You can now play as Gaia. Play as Sho - First put in the Gaia code, let the game go to the demo, press start on controller 2 to go back to the title screen, and as the words come in, VERY RAPIDLY push up-left and right while tapping the square button. You should here "fight", and the text will turn blue. Then go to player select screen, go to Kayin, push down and square. Selecting Character Colors: You can select alternate costume colors by highlighting a character and pressing the Select button. Camera Options: There are some hidden camera options which allows you to change the camera angle as well as scrolling and zooming the view. In the Options screen, select a control type that does not use any of the top four L/R buttons (e.g. A2). There will now be a Camera option called YOUR SELF. Go back to the control type and choose A5-G5. The top four buttons will now control your camera angles. 1. While playing use the top buttons to change camera angle any time. 2. Pause the game. Hit all four circular buttons + the Select button. The Options menu will disappear, but you can still control the camera angles. 3. Hit all four circular buttons + Select one more time. The energy gauges and scores will disappear. The top four buttons now act as scrolling and zooming features! 4. If you have a 2P controller in port two, the Select button can be used as a frame by frame advance! 5. If you have set the 2P control type to CAMERA, you can use it to change camera angles while using the 1P controller to zoom. NOTE: You can use the 2P controller to set the camera angle to view the fight from *below* ground level. The floor will be invisible. This particular camera angle can only be set while the game is paused, but you can press Start at this moment to continue playing using this unique view! :) 6. Hit all four circular buttons + Select to get back the Options menu. Or hit Start to play without the energy gauges and scores! To fight Sho who is the games REAL last boss, you must go through thegame without using a continue and you must be on NORMAL difficulty or harder. Sho has the moves of Kayin and Eiji and then some. You will receive the games real endings by beating Sho. When you beat the game on a difficulty below NORMAL, you will only fight Gaia. If you beat Gaia, you will recieve a "DESPERATION " move. If you beat the game on a difficulty of NORMAL or harder and reach Sho by not using any continues, and beat him, you will recieve a Secret Move. It is alright to continue when fighting against Sho. Instant Secret Moves: (Anytime) After entering the codes to play as Gaia and Sho, wait through the demo until the title screen comes up yet again. Like before, as the options come in from the left, do DL + Weak Kick. You'll hear the sample Fantastic! and the option text will turn white. To utilize this feature change the control type to use L1, L2, R1, R2 as SPECIAL buttons. Now anytime during a fight, hitting (L1+L2+R1+R2) and the Select button all at the same time will unleash the character's Secret Move. Instant Desperation Moves: (When energy gauge is flashing red) Make sure that your controller is set with all four buttons as special attacks (i.e. A4). Whenever your character's energy gauge is flashing, hitting all four top buttons together will execute the character's Desperation Move. QUESTIONS: Q: What are the technical specs of the game? A: Takara proudly proclaims 90,000 polygons per second on the CD and booklet cover. In a magazine interview, it was stated that the game runs at 30 frames per second, so it shifts about 3000 polys in a single frame. Each character uses about 800+ polys, with texture-mapping, gouraud shading, multiple light sources and transparency effects. Q: What about glitches/bugs/slowdowns? A: Only inevitable but very slight polygon sorting glitches (due to no Z-buffering) and occasional noticeable slowdown when the characters are really up close to the camera. Especially so in Kayin's stage where there is a real-time screen display (picture in picture in picture...) Q: Is there a View Mode where the computer controls the fighters and the player act as camera man? A: Set the Camera option to YOUR SELF and the four top buttons to CAMERA control type (See Camera Options under HINTS & CHEATS). Now wait for the demo and you can view it from any camera angle you choose :) Q: What is the message on the screen in Kayin's stage when the game is paused? A: Shibaraku o-matchi kudasai - Please wait for a while... Q: How can I play the black-costumed Eiji and Ellis? Q: How can I play the Super Deformed Eiji and Ellis with big heads? A: These modes are not in the game itself but on a special CD that's included with the Toh Shin Den Perfect Fighting Book strategy guide (from Tokum Shoten). Q: Where/When is the tune on CD track twelve used? A: If you play the Toh Shin Den CD in the CD player, you'll notice that track number twelve is not used in the normal play. To get that track in the game, you must play Fo Fai vs. Fo Fai for eleven battles. Track twelve will be played during the eleventh battle only. Don't ask me why. Thanks goes to: Tomwoof AKA Pang Sie Piau (siepiau@mincom.oz.au) For the enahanced Japanese FAQ Tim Hydelaar (hydelaar@cts.com) for creating the original Toh Shin Den FAQ (V4.0) Ladisla (Ladisla@aol.com) for the infamous Sho code! About this FAQ: This was basically taken fromPang *************************END of DOCUMENT****************************************************