===============================
                        Castlevania:  Order of Ecclesia

                               Glyph Guide v0.75
                               by tri-Ace Fanboy

                        E-mail: rod_rasouza@hotmail.com
                        ===============================


This entire document is (C) 2008 Rodrigo Alves de Souza (tri-Ace Fanboy).
All trademarks are property of their respective owners. No section of this
guide can be used without my permission. This includes, but is not limited to
posting on your website, making links to my guide or including parts of my
guide in your own.

All the sites mentioned below have permission to do the above. Please email me
at rod_rasouza@hotmail.com to enquire about gaining permission to use this
document.

GameFAQs - http://www.gamefaqs.com/
Neoseeker - http://www.neoseeker.com/
Super Cheats - http://www.supercheats.com/
1UP.com - http://www.1up.com/

- Thanks to Michael Sarich for this Copyright notice -



--- 0 - [TABLE] OF CONTENTS ---------------------------------------------------

Use your program's search function (usually accessed by pressing Ctrl+F) and
search for the letters in brackets to go straight to the section you want to
check out. For example, searching for [UPDATES] takes you to the Update
section.


0 - Table of Contents.......................................[TABLE]
1 - About this FAQ..........................................[ABOUT]
2 - Guide updates.........................................[UPDATES]

3 - Glyphs: How do they work and how do you get them?......[GLYPHS]

4 - Blue Glyphs..............................................[BLUE]
5 - Red Glyphs................................................[RED]
6 - Glyph Unions ..........................................[UNIONS]

7 - Credits and Contact...................................[CREDITS]



--- 1 - [ABOUT] THIS FAQ ------------------------------------------------------

The Glyph system is the main innovation in Castlevania: Order of Ecclesia. The
main character, Shanoa, uses Glyphs engraved on her body to conjure weapons,
spells and special abilities that she will need to complete her quest. In other
words, you need to absorb Glyphs to gain new abilities that let you defeat the
enemies and access new areas.

This guide has two purposes: explain how the Glyph system works and list all
the Glyphs in the game, as well as the special Glyph Union attacks.

This guide currently lists all Glyphs and 29 Glyph Unions, but is still not
finished. It will be updated soon with the remaining data.



--- 2 - GUIDE [UPDATES] -------------------------------------------------------

--- v0.75 - 27h of October, 2008 ---
Quick update, added/fixed some more details on all spell Glyphs and the
familiars. Also fixed/improved the effect of the Arma Custos and Dominus Agony
Glyphs.

Thanks to Z Soul for noting that Pneuma increases in range when used with Wind
Rings and to Jacob Johnson and Paul Kraff for explaining how Arma Custos works!


--- v0.7 - 25th of October, 2008 ---
All Glyphs listed, plus 5 other Glyph Unions. I think that's all of them. Some
familiar Glyphs still need more detailed explanations, will update with those
soon.

Also added, rewrote and corrected some things. Thanks to Terence for explaining
how Attribute points work and to Error1 for mentioning the special Pneuma
attack.


--- v0.5 - 22nd of October, 2008 ---
First version uploaded to GameFAQs. Includes Glyph system explanation and 52%
of the Glyphs, as well as 24 Glyph Unions listed.



--- 3 - [GLYPHS]: HOW DO THEY WORK AND HOW DO YOU GET THEM? -------------------

Glyphs are white symbols surrounded by a blue or red aura, depending on their
type. Once a Glyph appear on the screen, hold up to make Shanoa absorb it. The
absorption isn't instantaneous -- if Shanoa is attacked or interrupted the
absorption will stop and you must start over.

Absorbing a Glyph also recovers 10 hearts and adds 1 point to all Attributes.
More details below.

Glyphs can be found in two different ways: scattered through the map or gotten
from enemies.


--- Earning Glyphs from the map ---
Glyphs on the map just need to be found and revealed. Some are in plain view,
some others are inside statues you have to break.

Those are easy enough, but a few will require some extra work to be absorbed:
you might need another Glyph to reach it, or you might have to come back later
with a new ability, etc. See the Glyph list for the specific requirements for
all Glyphs.


--- Earning Glyphs from enemies ---
Not all enemies have Glyphs! In fact, most of them don't, but the ones that do
are very easy to recognize.

Look at the Bestiary (either through the menu, or press Select and look at the
upper screen for the last enemy you fought). Notice that each enemy has, at
most, 3 drops. Any drop you haven't got yet will be written as questions marks.
The drops are also followed by stars, which represent how rare the drop is.
More stars = rarer.

Here's the thing: the third drop is ALWAYS a Glyph. If the enemy doesn't have
any drop listed on the last spot, then it doesn't have a Glyph. Simple enough,
just move on to another enemy.

However, there is an extra step for getting the Glyph: not all of them are
dropped.

Notice how when you kill some enemies a Glyph starts forming, but disappears.
Don't worry, you're not doing anything wrong. This means the enemy can DROP a
Glyph. Just keep killing them and eventually the Glyph will form completely and
you can absorb it. Increasing the LUCK stat will increase the chances of Glyphs
dropping, so keep that in mind when going after rare Glyphs.

However, some enemies have Glyphs, but they don't appear when you kill the
enemy. If you kill an enemy and a Glyph doesn't try to appear at all, this
means the enemy WON'T drop it... it will CAST it instead. Just keep the enemy
alive and don't attack them until the enemy starts casting the Glyph, then hold
up to absorb it.

Try killing the other enemies in the room first before you try absorbing a
casted Glyph, or Shanoa might be interrupted and then you will have to wait for
the enemy to try using it again.

You can absorb enemy Glyphs multiple times. This has three uses that will be
explained later.


--- Using Glyphs ---
Alright, you now know how to get Glyphs. Time to use them.

To use a Glyph you must first set (equip) it in the menu. Shanoa has 3 Glyph
slots: two for Blue Glyphs (Y and X buttons) and one for Red Glyphs (R button).
Once you gain the Glyph Sleeve relic you can set different setups, which you
can access by holding A and pressing L or R.

Pressing a button (Y, X or R) will activate the Glyph. All Glyphs cost MP to
use. Stay a few seconds without using Glyphs to recover MP -- it's pretty fast,
and you will rarely run out of MP. Just watch out for the Glyphs you're using
and switch to another one if the MP cost is an issue.

Blue Glyphs work together -- you can quickly alternate between them by pressing
the buttons quickly enough. This allows you to "cancel" the animation of one
Glyph and use the other much faster, allowing Shanoa to attack and cast spells
at an impressive speed. You can even equip the same Glyph on both slots! Doing
this for too long will likely drain your MP too much, so watch out.

Each Glyph will have a rhythm -- try not to mash the buttons, but press them
alternately. Y, X, Y, X, Y, X...

Glyphs set on the X button (second/sub slot) have slightly shorter range due to
the way Shanoa moves when using them.


--- Glyph Stats ---
This part is a bit more technical. Most Blue Glyphs have an ATK stat, which
shows how powerful that Glyph is. Shanoa's base stats are also used to affect
the Glyphs. However, the way the game represents stats is a bit confusing.

First, let's explain Shanoa's stats. Those go up with levels and equipment:

STR: Strength. Affects "physical" Glyphs.
CON: Constitution. Affects DEF.
INT: Intelligence. Affects "elemental" Glyphs.
MND: Mind. Protects from spells.
LCK: Luck. Controls drop rate of items/glyphs. Might have other effects.

The remaining two stats are affected by the base stats above, and either
equipment or Glyphs.

DEF: Defense. Affected by CON and equipment.
ATK: Attack. The power of Shanoa's MAIN Glyph.

And here comes the problem. You can equip 3 Glyphs, all with different stats,
but Shanoa only has ONE ATK stat listed. The ATK listed is the one from the
MAIN Glyph, which is considered to be the first Blue one.

So if you have a Glyph on Y and another on X, only the ATK of Y will be listed.
This gets even more confusing when you consider that the ATK of different
Glyphs can be based on different stats.

Let's say that you have a weapon Glyph on Y, and a spell Glyph on X. Only the
ATK of the weapon will be listed since it's considered the main Glyph. Now you
go to equip an accessory. Let's say the accessory boosts INT. This will
increase the ATK stat of the spell Glyph, but you can't see it since it isn't
the main Glyph. It might look like the accessory is not doing anything at all!

So, if you care about the power of your Glyphs (and you should), you kind of
have to calculate it on your own or use two Glyphs of the same type.

--- Attributes ---
Most attacks in the game, both Shanoa's and the enemies', have an Attribute
which defines what type of damage it is. Enemies can resist or nullify some
attributes, but be weak to others. Using the correct Attribute will make things
much easier for you.

These 2 "physical" Attributes are affected by STR stat, and reduced by the DEF
stat: Slash and Strike.

These 5 "elemental" Attributes are affected by the INT stat, and reduced by the
MDN stat: Flame, Ice, Lightning, Light and Darkness.

Some Glyphs can also cause status effects: Poison, Curse and Stone (Petrify).

You can identify the resistances/weaknesses of enemies by looking at the
bestiary. A red icon is a weakness, a blue icon is a resistance (or immunity).
They are listed in the same order as above.

The more enemies you kill with a certain Attribute, the stronger all Glyphs
with that attribute will get. You can check your points on the menu, to the
right of Shanoa's stats. Each enemy is worth a set amount of points --
stronger enemies tend to be worth more points. Kill the enemy to receive points
for the Attribute used for the kill. For example, killing enemies with a Slash
Glyph will give points to the Slash Attribute.

Those points are converted into a percentage boost to the ATK of the related
Glyphs. The growth rate is very slow though: it takes around 327 points to get
a 1% boost.

More numbers:
~327 points: 101% ATK
~3276 points: 110% ATK
16384 points: 150% ATK
32768 points: 200% ATK
49152 points: 250% ATK
65535 points: 300% ATK (max)

There are no points for status effects, only the physical/elemental Attributes.

Since the bonus is a percentage boost, Glyphs with higher ATK will have a more
notable boost.

Some special "Drops" items (Red, Blue, Green, White, Black) increase the points
of one Attribute by 1000, which results in around a 3% boost to that Attribute.

The Master Ring accessory increase the amount of points you gain from enemies.

You also gain 1 point for EVERY Attribute each time you absorb a Glyph, even
the ones you already have. This is one of the use of getting multiple copies of
the same Glyph.


--- Glyph Unions ---
Glyph Unions are special attacks that you can use depending on the combination
of Blue Glyphs you have equipped. For example, equipping two Sword weapon
Glyphs lets you attack with a huge sword that covers half of the screen!

Glyph Unions are used by holding up and pressing one of the Blue Glyphs buttons
(Y or X). Unions cost hearts to use, not MP. Their power and cost depends on
the combination used.

You can collect hearts by breaking candlesticks, torches, etc. on the map or
by using items. There are also jars in Ecclesia and Wygol Village that drop
hearts -- crouch in front of them to refill.

Absorbing Glyphs restores 10 hearts, even if it's a Glyph you already have.
This is another reason to absorb the same Glyph multiple times when possible.

Refilling hearts can be difficult, so avoid using Unions when you don't need
to. Save them for bosses or other dangerous enemies.

Section 6 has a list with 29 combinations, their cost and effects.



--- 4 - [BLUE] GLYPHS ---------------------------------------------------------

Blue Glyphs are set to the Y or X buttons (default configuration) and include
weapons (of different types), shields and spells. Glyphs set on the main slot
(Y button) have longer reach than the ones set on the sub slot (X button)!

Weapons have a set physical Attribute (Strike or Slash) depending on their
type. Spells can have any of the Attributes, or just a status effect instead.

All weapon Glyphs are affected by the STR stat since they have either the Slash
or Strike attributes. Spell Glyphs can be affected by STR or INT, depending on
their attribute. Read the previous section for more details.

Remember that Glyphs will increase in power as you gain points with their
respective Attributes (+1% for every 327 points). The list below shows the
Glyphs' base ATK.

WARNING! This list includes spoilers for some areas and boss fights.


--- Rapiers ---
Rapiers are the fastest weapons and have good reach, but low ATK. The weapon is
thrust forward, so they have no vertical reach either and are ineffective
against overhead targets. In short: they're just not very useful.
Slash attribute.

01 - Confodere
ATK: 6    MP: 5
Location: Ecclesia. Required to proceed -- impossible to miss.

02 - Vol Confodere
ATK: 11   MP: 10
Location:
 Dropped by Dullahan enemy (no.041).
 Dullahan can be found in Skeleton Cave.

03 - Melio Confodere
ATK: 15   MP: 15
Location:
 Dracula's Castle (Library). Break a statue to reveal it.
 It's right past the Wallman boss.


--- Swords ---
Swords are swung overhead and have average ATK, speed and reach. A balanced
weapon type with no great advantages or disadvantages. Slash attribute.

04 - Secare
ATK: 8    MP: 8
Location:
 Dropped by Bone Scimitar enemy (no.006).
 Bone Scimitar can be found in Monastery and Ruvas Forest.

05 - Vol Secare
ATK: 14   MP: 10
Location: Giant's Dwelling. Break a statue to reveal it.

06 - Melio Secare
AK: 20   MP: 15
Location:
 Dropped by Spectral Sword enemy (no.095).
 Spectral Sword can be found in Dracula's Castle (Arms Depot and
 Final Approach).


--- Lances ---
Lances are thrust forward like Rapiers, so they suffer from the same problems
hitting overhead targets. They're also slow, but have high ATK and reach so
they're more useful than Rapiers. Slash attribute.

07 - Hasta
ATK: 9    MP: 5
Location:
 Dropped by Spear Guard enemy (no.014).
 Spear Guard can be found in Minera Prison Island.

08 - Vol Hasta
ATK: 16   MP: 10
Location: Tristis Pass. Break a statue to reveal it.

09 - Melio Hasta
ATK: 23   MP: 15
Location:
 Dracula's Castle (Barracks). Break a statue to reveal it.
 The statue is in the very first room, as soon as you enter the area.


--- Hammers ---
Hammers are swung overhead and have high ATK and reach, but are a bit slow.
Their main advantage however is the Strike attribute.

10 - Macir
ATK: 10   MP: 5
Location: Monastery. Break a statue to reveal it.

11 - Vol Macir
ATK: 18   MP: 10
Location: Misty Forest Road. Break a statue to reveal it.

12 - Melio Macir
ATK: 25   MP: 15
Location:
 Dropped by Hammer Shaker enemy (no.091).
 Hammer Shaker can be found in Dracula's Castle (Underground Labyrinth,
 Mechanical Tower and Arms Depot).


--- Bows ---
Bows have low ATK, but the longest reach and are very fast to use, although
there is a delay between using the bow and it firing an arrow. Useful when you
need to stay away from a dangerous enemy, especially once you get Volaticus!
Watch out for the MP cost though. Slash attribute.

13 - Arcus
ATK: 6    MP: 15
Location:
 Dropped by Bone Archer enemy (no.013).
 Bone Archer can be found in Minera Prison Island.
Note: This bow is fired horizontally.

14 - Vol Arcus
ATK: 9    MP: 15
Location: Somnus Reef. Break a statue to reveal it.
Note: This bow is fired diagonally upwards.

15 - Melio Arcus
ATK: 9   MP: 25
Location:
 Misty Forest Road. Break a statue to reveal it.
 The statue is hidden on the other side of the wall with the dark blue energy.
 You need to return much later with the Paries Glyph to enter the wall and
 reach the statue.
Note: This bow targets the closest enemy automatically. Fast enemies can still
      avoid the arrows though.


--- Axes ---
Axes are fired diagonally upwards and fall in an arc, so they have good reach.
The attack speed is pretty good too, and they might hit very large enemies more
than once. Their disadvantage is the low ATK and very high MP cost.
Slash attribute.

16 - Ascia
ATK: 8    MP: 15
Location:
 Dropped by Axe Knight enemy (no.009).
 Axe Knight can be found in Ruvas Forest and Minera Prison Island.

17 - Vol Ascia
ATK: 12   MP: 30
Location: Somnus Reef. Break a statue to reveal it.

18 - Melio Ascia
ATK: 16   MP: 45
Location:
 Dropped by Great Knight enemy (no.100).
 Great Knight can be found in Dracula's Castle
 (Library and Arms Depot).


--- Sickles ---
Sickles are pretty much the same as Hammers, but have longer vertical reach
due to the large blade and have the Slash attribute.

19 - Falcis
ATK: 11   MP: 5
Location: Minera Prison Island. Break a statue to reveal it.

20 - Vol Falcis
ATK: 19   MP: 10
Location:
 Dropped by Miss Murder enemy (no.052).
 Miss Murder can be found in Giant's Dwelling.

21 - Melio Falcis
ATK: 28   MP: 15
Location:
 Dracula's Castle (Arms Depot). Break a statue to reveal it.
 It's in one of the corridors close to the entrance, to the left, past the one
 with Melio Cultis. The room has the Great Knight and King Skeleton enemies.


--- Knives ---
Knives are thrown forwards. Very low ATK and average throwing speed (very fast
when canceled), not to mention higher MP cost than most other weapons. Knives
are pretty bad -- use a Bow if you need all that range. Slash attribute.

22 - Culter
ATK: 3       MP: 8
Location: Monastery. Break a statue to reveal it.

23 - Vol Culter
ATK: 3(x2)   MP: 16
Location:
 Dropped by Red Smasher enemy (no.086).
 Red Smasher can be found in Dracula's Castle (Underground Labyrinth, Barracks,
 Mechanical Tower and Arms Depot).
Note: Throws two knives at once.

24 - Melio Culter
ATK: 3(x3)   MP: 24
Location:
 Dracula's Castle (Arms Depot). Break a statue to reveal it.
 The statue is in one of the corridors connected to the entrance, to the left.
Note: Throws three knives at once.

--- Shields ---
Shields have two uses: blocking some attacks and increasing the defensive
stats (CON and MDN -- CON also affects DEF). The exact boost is a percentage of
the base stat. More details will be included later.

25 - Scutum
MP: 5
Location:
 Kalidus Channel. Underwater area, once you return with the Serpent Scale relic
 (after defeating the crab boss). Break a statue to reveal it.
Note: The shield appears over Shanoa's head.

26 - Vol Scutum
MP: 5
Location:
 Dropped by Lizardman enemy (no.057).
 Lizardman can be found in Tristis Pass.
Note:
 The shield appears in front of Shanoa.
 CON and MND boost is much larger than the Scutum's.

27 - Melio Scutum
MP: 5
Location:
 Dracula's Castle (Arms Depot). Break a statue to reveal it.
 It's in the only corridor to the right of the entrance.
Note:
 The shield appears in front of Shanoa.
 CON and MND boost is much larger than the other two shields.


--- Throwing Blades ---

28 - Redire
ATK: 4    MP: 10   Attribute: Slash
Location:
 Training Hall. Reach the final room.
 The Training Hall is a secret area. To unlock it you must leave Dracula's
 Castle through the hidden right entrance. Check the map for the exact
 location:
 http://s203.photobucket.com/albums/aa112/carpasoft/Ecclesia/draculas.png
Note:
 This is a unique weapon type. Shanoa throws blades that cross most of the
 screen. ATK is low but it's very fast and can be used at incredible speeds.
 It also has an extra advantage: use it together with the Magnes Glyph and
 you've got a portable, movable magnet! You can control the direction a little,
 and releasing the R button will send Shanoa flying just like with any other
 magnet.


--- Spells ---
Spells cost more MP than weapons, but are much more varied. Each spell has a
unique animation and attacks in a different way. Remember that Slash and Strike
spells are affected by the STR stat, while all other Attributes are based on
the INT stat.

Some spells hit more than once. In this case the max number of hits will be
listed after the ATK to better display how powerful the spell can be. Keep in
mind though that the max number of hits might not always be reached, depending
on how the spell works. Check the described effect of each spell for more
details.

29 - Cubus
ATK: 5(x8)   
MP: 20    Status Effect: Stone
Location:
 Monastery. Leftmost room with falling blocks.
 Break the blocks with a Glyph Union special to reveal the Glyph and absorb it.
 Different combinations work. The earliest one is probably Ignis + Ignis, which
 you can first get after acquiring the double jump relic.
 Other valid combinations will be listed in future updates.
Effect:
 Throws a cube down on the ground. Enemies who touch the cube take damage and
 are petrified, if they are vulnerable to the Stone status effect.
 Cubes stay on the screen for 6 seconds and can hit each enemy they touch up to
 8 times. It will usually be less than that, however.
 Each Glyph can create up to 4 cubes. After that you must wait until a cube
 disappears to create another with that Glyph. Using two Cubus Glyphs allows up
 to 8 cubes at once (4 per Glyph).
 Cubes can be stacked on top of each other but this offers no real advantage.
 VERY useful when fighting enemies who don't move much, or who can be
 petrified. A petrified enemy is helpless.

30 - Torpor
ATK: 10   MP: 20   Attribute: Ice
Location: Wygol Village. Required to proceed -- impossible to miss.
Effect:
 Throws a crystal down on the ground. The crystal explodes and forms a larger
 crystal, damaging anything it touches once. The expanded crystal takes one
 second to disappear.
 Good temporary Glyph for enemies weak to Ice but not a good spell overall.
 Range and duration are too short to be effective.
 Another crystal can be thrown as soon as the previous one hits the ground and
 explodes, so at least it's fast to use.
Note: This Glyph CAN'T be used for Ice Glyph Unions.

31 - Lapiste
ATK: 17   MP: 20   Attribute: Strike
Location:
 Dracula's Castle (Underground Labyrinth). The room with falling rocks, in the
 are past the Blackmore boss. Check the map for the exact location:
 http://s203.photobucket.com/albums/aa112/carpasoft/Ecclesia/draculas.png
Effect:
 Materializes a large rock fist that punches enemies once for high damage. Can
 be used very fast and has good range, but being based on STR is a bit of a
 disadvantage -- it's weaker than Vol Macir and costs more MP to use, not to
 mention you get Vol Macir long before you get this one.

32 - Pneuma
ATK: 14   MP: 25   Attribute: Slash
Location:
 Tymeo Mountains. The windy room near the right warp room.
 Need double jump to reach it.
 Use Magnes to reach the top of the room, then get on top of the windy platform
 and use Magnes again to hold on the magnet there. Move Shanoa a bit to the
 left and release -- she will be launched to the right and the wind will start
 pushing her to the left. You want to launch Shanoa to the right tip of the
 platform, where you will have enough time to absorb the Glyph before she falls
 off. It's a bit tricky and can take a while until you get it right.
Effect:
 Throws a gust of wind downwards. It moves along the ground for a bit before
 disappearing. Set it on both slots and press both buttons at once to throw a
 huge gust instead. This larger attack hits twice and costs 50 MP. So it's the
 same as using 2 Pneumas, but with much larger range.
 Equip a Wing Ring to boost not only the ATK, but also the range of the spell.
 Equipping two rings will increase it even further -- the gust will cross most
 of the screen!
 This is pretty cool to use and it offers more range than comparable weapons,
 especially when considering the unique boost from Wind Rings.
 Since it's based on STR you can use this instead of a weapon.
 
33 - Ignis
ATK: 9(x3)    MP: 25   Attribute: Flame
Location:
 Absorb from Fire Demon enemy (no.031).
 Fire Demon can be found in the right area of the Tymeo Mountains. You need the
 double jump to reach the area.
Effect:
 Fire 3 small flames that go forward in different directions. The flames
 disappear after touching anything, or after crossing about half of the screen.
 Very good spell! Can be fired very fast at point blank range since the flames
 disappear after damaging the enemy and the damage is good.

34 - Vol Ignis
ATK: 7(x6)    MP: 40   Attribute: Flame
Location:
 Dracula's Castle (Underground Labyrinth). Red room with flames.
 Cross the room while avoiding the flames to find it. Check the map for the
 exact location:
 http://s203.photobucket.com/albums/aa112/carpasoft/Ecclesia/draculas.png
Effect:
 Throws a flame downwards on the ground. A flame pillar will rise and can hit
 up to 6 times per enemy. The flame disappears after 3 seconds. Flame pillar
 won't appear if Shanoa is too far from the ground when using it.
 Not a very good spell, most enemies will just move past the flame after one or
 two hits and you need to wait up to 3 seconds to use another.
 Ignis will give you much better damage over time for a lower MP cost... and
 much earlier in the game.

35 - Grando
ATK: 8    MP: 25   Attribute: Ice
Location:
 Absorb from Sea Demon enemy (no.027).
 Sea Demon can be found in Kalidus Channel and Somnus Reef.
Effect:
 Forms an icicle that is shot forward afterwards. Icicle disappears after
 hitting one enemy. There's a very short delay between firing the Icicle and it
 starting to move, but this can still be used pretty fast, especially at point
 blank range. Use it on enemies weak to Ice before you have access to Vol
 Grando, but it has no use afterwards.

36 - Vol Grando
ATK: 27   MP: 40   Attribute: Ice
Location:
 Tristis Pass, top of the frozen waterfall.
 Required to proceed -- impossible to miss.
Effect:
 Forms a large icicle on the ground, damaging anything it touches once. It
 takes around one second to disappear afterwards. Icicle won't be formed if
 Shanoa is too far from the ground when using it.
 A strong but slow spell. There's a pause when using it even with another Vol
 Grando Glyph.

37 - Fulgur
ATK: 5(x5)   MP: 25   Attribute: Lightning
Location:
 Absorb from Thunder Demon enemy (no.060).
 Thunder Demon can be found in Tristis Pass.
Effect:
 Forms a slow-moving lightning ball that can hit any enemy it touches up to 5
 times. Usually won't hit that much though, as the ball will often move past
 the enemy. Disappears around 2 seconds after being thrown.
 Best used against slow or large enemies. Too weak and unreliable against
 anything else.

38 - Vol Fulgur
ATK: 3(x2)   MP: 40   Attribute: Lightning
Location:
 Minera Prison Island. Room under the rightmost warp room, with lightning
 moving through the ground and ceiling. Just avoid the lightning and get to the
 end of the room to find it. Absorbing it will stop the lightning running
 through the room.
Effect:
 Shoots a lightning bolt that hits the closest enemy twice. Might also hits
 other enemies who happen to be nearby.
 Not a very good spell, MP cost is too high for when you first get it and the
 damage dealt isn't very good.

39 - Luminatio
ATK: 8(x6)   MP: 25   Attribute: Light
Location: Lighthouse. Top central room, after defeating the boss.
Effect:
 Shoots two balls of light that circle around Shanoa. The circle expands and
 the balls leave the screen after three circles. Each ball can technically hit
 an enemy once per circle, which means this could do up to 6 hits, but it's
 unlikely that you'll get this much unless the enemy is very large.
 Good damage anyway, and great to use when Shanoa gets surrounded.

40 - Vol Luminatio
ATK: 20   MP: 40   Attribute: Light
Location:
 Absorb from White Fomor enemy (no.070).
 White Fomor can be found in Mystery Manor and Dracula's Castle (Library).
Effect:
 Fires a beam of light that homes-in on one enemy and hits it once before
 disappearing.
 Damage is good, but firing rate is too low. Very safe to use though, as you
 can attack from far away and wait for the beam to hit the enemy while you
 focus on avoiding attacks.

41 - Umbra
ATK: 13(x2)   MP: 25   Attribute: Darkness
Location:
 Absorb from Black Fomor enemy (no.036).
 Black Fomor can be found in Misty Forest Road.
Effect:
 Creates a stream of dark energy that swirls around the area. It homes in on
 the closest enemy and tries to circle around it. Seems to get two hits on
 average, but more might be possible on larger enemies.
 Good damage, but very slow. Save it for large enemies that are likely to get
 hit multiple times.

42 - Vol Umbra
ATK: 23(x3)   MP: 40   Attribute: Darkness
Location:
 Mystery Manor. Dark room to the left of the save point.
 Cross the room while avoiding the moving blades to reach the Glyph.
 This can take a few tries so make sure you save first!
 If you have too much trouble you can come back later and break the spikes with
 the Arma Machina Glyph.
Effect:
 Fires a slow-moving sphere of darkness that moves forward a bit, then stops
 and disappears after a while. It will also stop earlier if it hits an enemy.
 Can hit one enemy up to 3 times.
 Only recommended against enemies weak to Darkness. Most enemies can just walk
 past it and avoid most hits since it stops when it hits them. Very good
 damage, though!

43 - Morbus
ATK: 12   MP: 25   Status Effect: Curse
Location:
 Dracula's Castle (Mechanical Tower). Room with two machines (one on the
 ceiling, one on the floor).
 Use Fulgur on both machines to activate them and reveal the Glyph. To do so,
 set Fulgur on both Blue slots. Jump and fire two (Y, X) at the top machine,
 then fire another (Y) when you land.
 Check the map for the exact location of the room:
 http://s203.photobucket.com/albums/aa112/carpasoft/Ecclesia/draculas.png
Effect:
 This spell has no Attribute, so it's affected by both the STR and INT stats.
 Fires a red sphere that moves forward for a bit, then starts going up. Hits
 each enemy on the way once and causes Curse (if the enemy is vulnerable to
 it).
 Low damage and very slow to use, but this is your only way of causing Curse if
 you missed the Acerbatus Glyph. If you've got Acerbatus then this has no use
 whatsoever.
Note: This Glyph is considered a DARKNESS spell for Glyph Unions.

44 - Nitesco
ATK: 9(x3)   MP: 20   Attributes: Flame, Light
Location:
 Absorb from Nova Skeleton enemy (no.082).
 Nova Skeleton can be found in Dracula's Castle (Underground Labyrinth,
 Barracks and Forsaken Cloister).
Effect:
 Fires a purple beam that hits 3 times. Beam lasts less than two seconds so it
 can be used again very quickly.
 The best spell! ATK looks low but this does lots of damage, is fast, has good
 range and is easy to spam. And since it has two attributes you can hit two
 weaknesses at once depending on the enemy.

45 - Acerbatus
ATK: 22   MP: 44   Attributes: Lightning and Darkness   Status Effect: Curse
Location:
 Absorb from Albus (no.115).
 Albus is a boss in Mystery Ruins, so make sure you get the Glyph during the
 fight! This Glyph will be missed permanently if you don't!
Effect:
 Fires a large sphere that crosses the screen and then stops. Hits any enemies
 on the way once and takes around 3 seconds total to disappear.
 Easy to use, decent damage and can Curse enemies, not to mention it has two
 Attributes. Firing rate is very slow however -- don't use two of these, or
 you'll spend large amounts of time waiting to be able to attack again.
Note: This Glyph is considered a DARKNESS spell for Glyph Unions.

46 - Globus
ATK: 8 (several hits)   MP: 50   Attribute: Strike
Location:
 Absorb from Barlowe (no.116) or Demon Lord (no.105) enemies.
 Barlowe is a boss fight in Ecclesia.
 Demon Lord can be found in the Large Cavern, a secret area unlocked by taking
 the hidden right exit in Dracula's Castle. Check the map for the exact
 location of the hidden exit:
 http://s203.photobucket.com/albums/aa112/carpasoft/Ecclesia/draculas.png
Effect:
 Fires two small spheres that bounce back and forth across the screen. Each
 sphere can hit each enemy once per bounce.
 Damage of each sphere is low but this can be fired really fast, hits lots of
 times and doesn't even need to be aimed at the enemy. The smaller the room,
 the better it is, but it's good even in larger rooms. Total damage will likely
 be very high.
 Each Glyph can shoot 2 sets of spheres (4 total). After that you must wait
 until a set disappears to create another with that Glyph. Using two Globus
 Glyphs allows up to 4 sets at once (2 per Glyph, 8 spheres total).
 Like Pneuma, being based on STR means you can use this to replace a weapon. In
 this case you've got a long range Strike weapon, which is something unique.
 Second best spell, use it for anything that resists Nitesco or is vulnerable
 to Strike.
Note: This Glyph is considered a DARKNESS spell for Glyph Unions.

47 - Dextro Custos
ATK: 18   MP: 16   Attribute: Slash
Location:
 Dracula's Castle (Library). Explore the are past the Wallman boss.
 Check the map for the exact location:
 http://s203.photobucket.com/albums/aa112/carpasoft/Ecclesia/draculas.png
 Required to proceed.
Effect:
 Materializes one of Cerberus' heads to bite one enemy. It's pretty fast but
 the ATK isn't anything special compared to the Slash weapons you've got
 available at the time.
 The blue Custos Glyphs are only really used to open the way to Final Approach.
Note: This Glyph is considered a DARKNESS spell for Glyph Unions.

48 - Sinestro Custos
ATK: 18   MP: 16   Attribute: Slash
Location:
 Dracula's Castle (Mechanical Tower). It's in the room past the Death boss
 fight. Check the map for the exact location:
 http://s203.photobucket.com/albums/aa112/carpasoft/Ecclesia/draculas.png
Effect:
 Materializes one of Cerberus' heads to bite one enemy. It's pretty fast but
 the ATK isn't anything special compared to the Slash weapons you've got
 available at the time. 
 The blue Custos Glyphs are only really used to open the way to Final Approach.
Note: This Glyph is considered a DARKNESS spell for Glyph Unions.

49 - Dominus Hatred
ATK: 66   MP: 66   Attribute: Darkness
Location: Minera Prison Island. Required to proceed -- impossible to miss.
Effect:
 Fires a green beam upwards, then 6 beams fall down around Shanoa, damaging
 anything they touch.
 Using the Dominus Glyphs damages Shanoa! Damage taken is 1/6 of Shanoa's max
 HP. In other words, using this Glyph 6 times will kill Shanoa.
 Very strong but taking damage is a bad thing, use another Glyph instead.

50 - Dominus Anger
ATK: 66   MP: 66   Attribute: Darkness
Location: Giant's Dwelling. Required to proceed -- impossible to miss.
Effect:
 Casts a fireball that crosses the screen at high speed, damaging anything on
 the way.
 Each Glyph can shoot 2 fireballs. After that you must wait until a ball
 disappears to create another with that Glyph. Using two Dominus Anger Glyphs
 allows up to 4 balls at once (2 per Glyph).
 Using the Dominus Glyphs damages Shanoa! Damage taken is 1/6 of Shanoa's max
 HP. In other words, using this Glyph 6 times will kill Shanoa.
 Very strong but taking damage is a bad thing, use another Glyph instead.



--- 5 - [RED] GLYPHS ----------------------------------------------------------

Red Glyphs are set to the R button (default configuration) and include more
indirect effects: familiars, transformations, boosts and extra platforming
abilities.

Again, the list below only shows the Glyphs' base stats.

WARNING! This list includes spoilers for some areas and boss fights.


--- Platforming ---
These Glyphs give Shanoa extra abilities that are used to get past certain
areas.

01 - Magnes
ATK: 10   MP: 5    Attribute: Light
Location: Monastery. Required to proceed -- impossible to miss.
Effect:
 Hold R around a magnet to stick to it. You can then move Shanoa towards one
 direction and let go to send her flying towards the opposite direction.
 The Redire Glyph counts as a portable magnet -- use Magnes with it to move
 Shanoa around together with the blade. You can control it a little, and
 releasing R will send her flying, just like any other magnet.
Note:
 The games lists ATK and Attribute for this Glyph, but it can't be used against
 enemies. It's unknown if these stats actually affect anything.

02 - Paries
MP: 5
Location:
 Absorb from Wallman (no.117).
 Wallman is a boss in Dracula's Castle (Library) and absorbing the Glyph is the
 only way to beat him. Required to proceed -- impossible to miss.
Effect:
 Can pass through certain walls (with a dark blue energy). This just lets you
 explore new areas.

03 - Volaticus
MP: 20
Location:
 Dracula's Castle (Final Approach). It's in the large open room to the left of
 the area, with all the Winged Skeleton enemies. Required to proceed.
Effect:
 Lets Shanoa fly. Cannot duck, backdash, jump or use Glyph Unions while flying.
 The wings will disappear if Shanoa gets hit.
 This actually has a lot of offensive uses. Flying lets you attack enemies with
 a lot more safety, and used with the Melio Arcus or Globus Glyphs you can just
 run away and attack from any range safely.


--- Boosts ---
Boosts give an extra temporary ability or effect.

04 - Rapidus Fio
ATK: 3    MP: 80   Attribute: Slash
Location:
 Dracula's Castle (Underground Labyrinth).
 This one is hidden behind THREE breakable walls. It's on the same room as the
 hidden right exit to the overworld map (which opens the Training Hall and
 Large Cavern areas).
 Check the map for the exact location:
 http://s203.photobucket.com/albums/aa112/carpasoft/Ecclesia/draculas.png
Effect:
 Greatly increases Shanoa's movement speed. A shockwave in front of her will
 damage enemies on touch, and will also break candles, torches and even open
 hidden passages!
 However, Shanoa will still stop and get knocked back when touching enemies if
 the shockwave doesn't kill them. You can use the Tower Ring to prevent that,
 but she will still take damage, so watch your HP.

05 - Vis Fio
MP: 80
Location:
 Dracula's Castle (Mechanical Tower). Break a statue to reveal it.
 The statue is in the room large square room that leads to the first save point
 in the area.
Effect: Increases STR (affects damage of Slash and Strike Glyphs).

06 - Fortis Fio
MP: 80
Location:
 Kalidus Channel. Underwater area, once you return with the Serpent Scale
 relic (after defeating the crab boss). Break a statue to reveal it.
Effect: Increases CON (affects DEF stat, which reduces damage taken).

07 - Sapiens Fio
MP: 80
Location:
 Oblivion Ridge. Break a statue to reveal it.
 The statue is in the room right before the boss, on the upper left corner.
 Wait for an Altair to appear and double jump over it, then press B + Down to
 kick. Shanoa will bounce off the enemy and you can then double jump again to
 reach the ledge.
Effect: Increases INT (affects damage of elemental Glyphs).

08 - Fides Fio
MP: 80
Location: Tymeo Mountains. Break a statue to reveal it.
Effect: Increases MIND (reduces damage taken from spells).

09 - Felicem Fio
MP: 80
Location:
 Dracula's Castle (Underground Labyrinth). Break a statue to reveal it.
 This one is hidden behind TWO breakable walls. It's on the path to the right
 exit to the overworld map (which opens the Training Hall and Large Cavern
 areas), before the Rapidus Fio Glyph.
 Check the map for the exact location:
 http://s203.photobucket.com/albums/aa112/carpasoft/Ecclesia/draculas.png
Effect: Increases LUCK (increases drop rate of items and Glyphs).

10 - Inire Pecunia
MP: 80
Location: Tristis Pass. Break a statue to reveal it.
Effect: Enemies and candles (torches, etc.) will drop larger amounts of money.
        Combine with the Gold Ring accessories for an even larger amount.


--- Transformations ---
These Glyphs cause Shanoa to transform into different creatures. Each
transformation is unique and has different abilities.

11 - Arma Felix
MP: 80
Location:
 Dropped by Black Phanter enemy (no.077).
 Black Panther can be found in Dracula's Castle (Castle Entrance and Library).
Effect:
 Transforms into a Black Phanter and receives a large ATK bonus.
 Lower walking speed than usual. Cannot slide or kick, but can still crouch,
 backdash, jump and double jump. Can also talk to the cats in Wygol Village.
 Press Y to do a dashing claw swipe. 12 MP, Slash Attribute.
 Keep pressing Y to do additional dashing swipes that cost 2 MP each.
 Press X to do fast, short range claw attacks. 4 hits, 10 MP, Slash Attribute.

12 - Arma Chiroptera
MP: 80
Location:
 Dropped by Werebat enemy (no.035).
 Werebat can be found in Misty Forest Road.
Effect:
 Transforms into a Werebat and receives an average ATK bonus.
 No changes in walking speed. Cannot crouch, slide or kick, but can still jump,
 double jump and backdash.
 Press Y to summon a bat, which will fly forwards and damage anything they
 touch. Up to 5 bats can be summoned at once. 10 MP each, Strike Attribute.
 Press X to do a short range leg swipe. Any hit on an enemy will recover 1 HP.
 Equip an Emperor Rings to double the amount healed. 15 MP, Slash Attribute.

13 - Arma Machina
MP: 80
Location:
 Dropped by Automaton ZX27 enemy (no.039)
 Automaton ZX27 can be found in Dracula's Castle (Mechanical Tower and
 Final Approach).
Effect:
 Transforms into a robot. No stat changes.
 Movement speed is very slow. Cannot crouch, slide or kick but can still jump,
 double jump and backdash. The jump has very short height however. Backdashing
 is normal and is the fastest way to move.
 MP does not regenerate while in this form and it has no attacks. However,
 Shanoa gains two extra abilities.
 All Slash and Strike attacks will remove MP instead of HP. Elemental attacks
 still deal HP damage.
 If MP reaches 0 the transformation will end and Shanoa will take normal HP
 damage.
 Shanoa will also break spikes of all kinds on touch for no MP cost.


--- Misc. ---
The next two Glyphs are unique and don't really fit any specific grouping.

14 - Refectio
MP: 80
Location:
 Dracula's Castle (Library). Break a statue to reveal it.
 The statue is in a hidden room, behind a breakable wall. Check the map for the
 exact location:
 http://s203.photobucket.com/albums/aa112/carpasoft/Ecclesia/draculas.png
Effect:
 Recovers 1 HP per second. Equip Emperor Rings to double the amount healed.

15 - Arma Custos
MP: 80
Location:
 Dracula's Castle (Arms Depot).
 It's in the room past the Eligor boss fight. Required to proceed.
Effect:
 The image of one of Cerberus' heads appear over Shanoa. Receives a STR boost
 according to Shanoa's current HP -- the more hurt she is, the higher the
 boost is.
 This is highly useful actually. You don't need to take too much damage to get
 a large STR boost. Exact rate is unknown, but some numbers:
 100% HP = +1 STR
 50% HP = +22 STR
 1 HP = +45 STR


--- Familiars ---
These Glyphs will summon a familiar to help Shanoa. They move on their own and
attack enemies on the screen. Familiars have levels, which you can increase by
absorbing more copies of the same familiar Glyph. Apparently it's also possible
to increase familiar levels by letting them kill enemies. This is MUCH slower
than just absorbing Glyphs though.

15 Glyphs total will increase the familiar's level to 2.
30 Glyphs total will increase the familiar's level to 3.
Level 3 is the max for all familiars.

Familiars have a base ATK that is affected by Shanoa's STR or INT (depending on
Attribute) at the time of summoning. They are also affected by Shanoa's
Attribute points. The familiar's ATK will not be affected by any changes AFTER
it is summoned.

It is beneficial to boost the corresponding stat before summoning a familiar.
For example, when summoning a Slash familiar, set all your equipment to improve
STR first, no matter the cost to other stats. Then after summoning the familiar
you can switch your equipment to anything else and the familiar will keep the
increased ATK.

16 - Fidelis Caries
MP: 80    ATK: 2    Attribute: Strike
Location:
 Absorb from Necromancer enemy (no.012).
 Necromancer can be found in Ruvas Forest.
Effect:
 Summons zombies. They walk towards enemies and deal Strike damage to anything
 they touch.
 Level increases speed and number of zombies summoned (one per level).
 Very easy to get and level, but not very useful. The damage deal is low and
 they will only hit enemies on the ground. The zombies will often get left
 behind, even at level 3.

17 - Fidelis Alate
MP: 80   ATK: 3   Attribute: Slash
Location:
 Dropped by Winged Skeleton enemy (no.102).
 Winged Skeleton can be found in Dracula's Castle (Final Approach).
Effect:
 Summons winged skeletons. The skeletons stay close to Shanoa until an enemy
 approaches, then they quickly fly towards it and attack.
 You can also order them to attack a specific enemy by tapping it on the touch
 screen.
 Level increases how often they attack and number of skeletons summoned (one
 per level).
 Worse than the Owl -- same ATK and Attribute, but takes longer to get and
 level and it attacks less often, even at maximum level.

18 - Fidelis Polkir
MP: 80   ATK: 4    Attribute: Flame
Location:
 Dropped by Polkir enemy (no.081).
 Polkir can be found in Dracula's Castle (Underground Labyrinth).
Effect:
 Summons a Polkir. It flies around the map. It doesn't hurt enemies on touch,
 but it randomly fires an eye beam on the ground that causes a flame to rise
 afterwards on a rather large area.
 Level increases how often it attacks.
 The only elemental (and thus INT based) familiar, this one isn't very good at
 first because it doesn't attack often and it tends to miss, but once it gains
 levels it's pretty good, as long as you're fighting enemies weak to Flame.
 Other familiars are easier to use and level -- this one won't have much use. 

19 - Fidelis Noctua
MP: 80   ATK: 3    Attribute: Slash
Location:
 Dropped by Owl enemy (no.061).
 Owl can be found in Tristis Pass.
 The owl that follows the Owl Knight enemy DOESN'T drop Glyphs!
Effect:
 Summons owls. The owls will fly around the map and attack enemies often.
 You can also order them to attack a specific enemy by tapping it on the touch
 screen.
 Level increases speed and number of owls summoned (one per level).
 Most useful Slash familiar. It flies, so it doesn't have trouble following
 Shanoa or hitting fast/flying enemies like the first two familiars do.

20 - Fidelis Medusa
MP: 80   ATK: 1    Status Effect: Stone
Location:
 Dropped by Gorgon Head enemy (no.098).
 Gorgon Head can be found in Dracula's Castle (Mechanical Tower and
 Forsaken Cloister).
Effect:
 Summon gorgon heads to float in a circle around Shanoa. They damage and
 petrify anything they touch (if the enemy is vulnerable to Stone).
 The damage they deal is low, but seems to be affected by both STR and INT.
 Leveling up increases the number of heads summoned (two per level).
 One of the best familiars, but suffers from only appearing late in the game.
 Great against anything that can be petrified, even better on New Game+ when
 you can use it for the whole game. It's also useful as a shield since they
 fly around Shanoa all the time.
 It's the second easiest familiar to level as well, only behind the zombie.
 The drop rate for the Glyph is very high -- just wait in any room with medusa
 heads floating and wait until the Gorgon Head (grey) appears. Won't take more
 than a few minutes to reach the max level.

21 - Fidelis Aranea
MP: 80   ATK: 2    Attribute: Slash   Status Effect: Poison
Location:
 Dropped by Skull Spider enemy (no.025).
 Skull Spider can be found in Kalidus Channel and Tymeo Mountains.
Effect:
 Summons a Skull Spider. Damages and poisons anything they touch (if the enemy
 is vulnerable to Poison). It can also walk up on the walls and ceilings.
 Leveling up the familiar increases speed.
 Good familiar. Not that hard to level once you can kill the spiders quickly
 and the poison is very useful when it works. It needs levels to be useful
 though, it has too much trouble keeping up with Shanoa at level 1.

22 - Fidelis Mortus
MP: 80   ATK: 5   Attribute: Strike   Status Effect: Curse
Location:
 Absorb from Jiang Shi enemy (no.104).
 Jiang Shi can be found in the Large Cavern, a secret area unlocked by taking
 the hidden right exit in Dracula's Castle. Check the map for the exact
 location of the hidden exit:
 http://s203.photobucket.com/albums/aa112/carpasoft/Ecclesia/draculas.png
Effect:
 Summons short undead creatures that jump around. Damage and Curse anything
 they touch (if the enemy is vulnerable to Curse).
 Leveling increases number of undead summoned (one per level) and jumping
 distance.
 Highest ATK and the only Strike familiar, also very easy to level since you
 can just absorb the Glyphs until you have enough. However that's at the very
 end of the game, so there's not much use to them just like most others. Good
 on New Game+ however.


--- Dominus ---
This is a unique, plot-related Glyph.

23 - Dominus Agony
MP: 66
Location: Mystery Ruins. Required to proceed -- impossible to miss.
Effect:
 Boosts STR, INT, CON and MND by 66 each, but consumes 66 HP per second. Will
 kill Shanoa eventually. Good for a quick boost when using a stronger attack
 like a Glyph Union. Just don't forget to turn it off afterwards.


--- 6 - GLYPH [UNIONS] --------------------------------------------------------

Glyph Unions are special attacks based on a combination of two Blue Glyphs
(with one exception). Most Unions aren't based on specific Glyphs, but rather
the TYPE of Glyphs. So there's no difference between the Fulgur and Vol Fulgur
Glyphs for example, as they are both Lightning Spells. Same for Rapiers,
Sickles, etc. There are some exceptions however.

Unions of the Slash or Strike Attributes are affected by STR. Elemental Unions
are affected by INT.

29 Unions are described below, but this list might still be incomplete.


01 - Invalid
Hearts: 5    Attribute: none
Result of any invalid combination. Fires a white ball of energy. Short range,
low damage. This is affected by both STR and INT.

02 - Rapier + Rapier
Hearts: 15   Attribute: Slash
Combination of any two Rapier Glyphs. Some rose petals quickly appear and hit
any enemies on the way 3 times. Each hit does average damage.

03 - Sword + Sword
Hearts: 15   Attribute: Slash
Combination of any two Sword Glyphs. Swings a huge sword that covers half of
the screen, hitting any enemies in the way once for high damage.

04 - Lance + Lance
Hearts: 15   Attribute: Slash
Combination of any two Lance Glyphs. A large spear materializes in the air and
moves forward a bit, hitting any enemies in the way twice for average damage.

05 - Hammer + Hammer
Hearts: 15   Attribute: Strike
Combination of any two Hammer Glyphs. Swings a huge hammer that covers most of
the screen and hits any enemies on the way once for high damage.

06 - Bow + Bow
Hearts: 30   Attribute: Slash
Combination of any two Bow Glyphs. Fires an arrow upwards, then several arrows
rain down and hit everything in the screen multiple times. Each hit does low
damage but the total damage is pretty good.

07 - Axe + Axe
Hearts: 15   Attribute: Slash
Combination of any two Hammer Glyphs. Swings a huge axe that covers most of the
screen and hits any enemies on the way once for high damage.

08 - Sickle + Sickle
Hearts: 15   Attribute: Slash
Combination of any two Sickle Glyphs. Swings a huge scythe that covers most of
the screen and hits any enemies on the way once for high damage.

09 - Knife + Knife
Hearts: 30   Attribute: Slash
Combination of any two Knife Glyphs. Throws several knives forward. Each knife
deal low damage but the total damage can be pretty good.

10 - Shield + Shield
Hearts: 20   Attribute: none
Combination of any two Shield Glyphs. Shanoa becomes completely invulnerable
to all damage for 2 seconds. She can't do anything else during that time
though. This is highly useful for getting boss medals (kill bosses without
getting hit).

11 - Flame spell + any weapon
Hearts: 15   Attribute: Flame
Combination of any Flame spell with any weapon Glyph. Swings a large flame
sword that hits once for high damage.

12 - Flame spell + Flame spell
Hearts: 20   Attribute: Flame
Combination of any two Flame spell Glyphs. Creates two large flames from
Shanoa's hands that move up and down twice before disappearing, hitting
anything in the area 4 times total. Each hit does high damage, for very high
damage total.

13 - Ice spell + any weapon
Hearts: 15   Attribute: Ice
Combination of any weapon with any Ice spell Glyph, EXCEPT for Torpor. Swings
a large icicle sword that hits once for high damage. Based on INT.

14 - Ice spell + Ice spell
Hearts: 20   Attribute: Ice
Combination of any two Ice spell Glyphs, EXCEPT for Torpor. Creates a large
blizzard around Shanoa that hits anything in the area 8 times for average
damage per hit, high damage total. Based on INT.

15 - Flame spell + Ice spell
Hearts: 20   Attributes: Flame and Ice
Combination of any two Flame spell and Ice spell Glyphs, EXCEPT for Torpor.
Creates a ball of ice and fire combined that is circled by an Ice and a Flame
wave and move onwards damaging anything on the way. Each hit deals average
damage. Based on INT.

16 - Lightning spell + any weapon
Hearts: 15   Attribute: Lightning
Combination of any Lightning spell with any weapon Glyph. Fires a short range
lightning spear that does 5 quick hits of average damage to anything they
touch. Total damage is high. Based on INT.

17 - Lightning spell + Lightning spell
Hearts: 20   Attribute: Lightning
Combination of any two Lightning spell Glyphs. Creates a large lightning ball
that throws lightning bolts at everything in the screen, hitting multiple (6?)
times for average damage per hit. High damage total. Based on INT.

18 - Light spell + any weapon
Hearts: 15   Attribute: Light
Combination of any Light spell with any weapon Glyph. Swings an invisible light
sword in a large circular area in front of Shanoa, dealing one hit of high
damage to anything in the area. Based on INT.

19 - Light spell + Light spell
Hearts: 20   Attribute: Light
Combination of any two Light spell Glyphs. Sends a shockwave that conjures a
large light ball around every enemy in the screen, causing average damage.
Based on INT.

20 - Darkness spell + any weapon
Hearts: 15   Attribute: Darkness
Combination of any weapon with any Darkness spell Glyph, EXCEPT for Dominus
Anger and Dominus Hatred. Swings an invisible dark sword in a large circular
area in front of Shanoa, dealing one hit of high damage to anything in the
area. Based on INT.

21 - Darkness spell + Darkness spell
Hearts: 20   Attribute: Darkness
Combination of any two Darkness spell Glyphs, EXCEPT for Dominus Anger and
Dominus Hatred. Sends a shockwave that conjures a large dark ball around every
enemy in the screen, causing average damage. Based on INT.

22 - Light spell + Darkness spell
Hearts: 50   Attributes: Light and Darkness
Combination of any Light spell with any Darkness spell Glyph, EXCEPT for
Dominus Anger and Dominus Hatred. Freezes time and conjures a large light from
the darkness in the background, causing very high damage to everything in the
screen. Based on INT.

23 - Lapise + any weapon
Hearts: 15   Attribute: Strike
Combination of Lapiste spell with any any weapon Glyph. Swings a large rock
hammer that hits once for high damage.

24 - Lapiste + Lapiste
Hearts: 20   Attribute: Strike
Combination of Lapiste + Lapiste. Forms two huge rock hands that each punch
from a side of the screen, hitting any enemy in the way for high damage.

25 - Pneuma + any weapon
Hearts: 15   Attribute: Slash
Combination of Pneuma spell with any weapon Glyph. Fires four short range wind
waves that deal average damage.

26 - Pneuma + Pneuma
Hearts: 20   Attribute: Slash
Combination of Pneuma + Pneuma. Creates a gust of wind that moves upwards
around Shanoa and hits anything in the area multiple (5?) times. Each hit does
average damage, for high damage total.

27 - Nitesco + any weapon
Hearts: 15   Attributes: Flame and Light
Combination of Nitesco spell with any weapon Glyph. Swings a huge enemy sword
that deals high damage.

28 - Nitesco + Nitesco
Hearts: 20  Attributes: Flame and Light
Combination of Nitesco + Nitesco. Fires a huge purple beam. Damage is exactly
double of the Nitesco spell which means this has no real use. If you have two
Nitesco Glyphs set just use them together to deal the same damage for 40 MP
instead of 20 hearts.

29 - Dominus
Hearts: 0   Attributes: Darkness?
Combination the 3 Dominus Glyphs (Anger, Hatred and Agony).
This is a special Union. It costs no hearts and depends on 3 specific Glyphs
(including a red one). This is the strongest attack in the game, dealing a huge
amount of damage to everything in the screen -- Shanoa included. Using this
Union will kill Shanoa and give you a Game Over. Except for a certain time...



--- 7 - [CREDITS] AND CONTACT -------------------------------------------------

This FAQ was written by Rodrigo Alves de Souza (tri-Ace Fanboy). Send any
questions, corrections or feedback to rod_rasouza@hotmail.com

All the data used in this guide comes from the game itself or from comments by
other players. No other source was used.

Thanks to:
-Terence for explaining how Attribute points work.
-Error1 for explaining the special Pneuma move (using both Glyphs at
 once for a large gust).
-Z Soul for noting that Pneuma gets more range with Wind Rings equipped.
-Jacob Johnson and Paul Kraff for explaining how Arma Custos works.
-And you for reading this! I hope it was useful.

Help Stop FAQ Theft - Check Out Michael Sarich's FAQ Theft Guide:
http://boards.gamefaqs.com/gfaqs/genmessage.php?board=2000094&topic=20885654



--- End of FAQ ----------------------------------------------------------------

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