"Pokemon Ranger: Shadows Of Almia" for Nintendo DS FAQ/Walkthrough
By Dan Cash
version 0.95
21-10-2008

BE SURE TO READ THIS FIRST PART! You can read this faq as long as you
don't change ANY part of it (including this small introduction). Also,
you can print it but only for use at your home, you may NEVER sell 
this stuff or else you will make me really mad and maybe I won't work
anymore! Finally, if you want to use this faq on your site you have to
mail me and ask me for it, I will almost surely grant it to you!


While I may not be a very huge fan of the Pokemon series, I decided to
write this guide based on user feedback from my guide for its prequel. So,
once more I want to give a huge thanks to guys at http://www.serebii.net ,
their website is great and some of their information was used (with
permission) to fully complete this guide, and without their help this
wouldn't have been possible. Also, the entire website is a great resource
for Pokemon information, so be sure to pay them a visit.
Also, I am currently accepting donations. In case you liked this guide and
you feel like contributing for my future works (even a $5 online gift 
certificate is just great!), please contact me to the mail stated at the
end of this guide.
Now, please continue reading and I hope you enjoy doing so as much as I
did writing it.



0~. Version History
    0.1~. Notes for the American/European Versions
-----------------------------------------------------------
1~. Controls
    1.1~. Menus
    1.2~. Initial Notes
    1.3~. Pokemon Type
    1.4~. Partners
2~. Walkthrough
    2.1~. First Mission
    2.2~. (More) Walkthrough
    2.3~. Second Mission
    2.4~. Third Mission
    2.5~. First Quest
    2.6~. Fourth Mission
    2.7~. (More) Walkthrough
    2.8~. Fifth Mission
    2.9~. (More) Walkthrough
    2.10~. Sixth Mission
    2.11~. (More) Walkthrough
    2.12~. Seventh Mission
    2.13~. (More) Walkthrough
    2.14~. Eighth Mission
    2.15~. Ninth Mission
    2.16~. (More) Walkthrough
    2.17~. Tenth Mission
    2.18~. (More) Walkthrough
    2.19~. Eleventh Mission
    2.20~. (More) Walkthrough
    2.21~. Twelfth Mission
    2.22~. (More) Walkthrough
    2.23~. Thirteenth Mission
    2.24~. Fourteenth Mission
    2.25~. (More) Walkthrough
    2.26~. Fifteenth Mission
    2.27~. (More) Walkthrough
    2.28~. Sixteenth Mission
    2.29~. Seventeenth Mission
3~. What now?
    3.1~. Arena
    3.2~. Regigigas
    3.3~. Ranger Net
4~. Quests
5~. Acquirable Pokemon and their moves
6~. Frequently Asked Questions
-----------------------------------------------------------
ST~. Special Thanks
EN~. Contacts



0~. Version History

-> version 0.95 <-
- Added information on how to complete the Munchlax quest;
-- Finally added the "Ranger Net" section.

-> version 0.9 <-
- Added all the quests;
-- Completed the "Acquirable Pokemon and their moves" section.

-> version 0.8 <-
- Added more quests;
-- Rewrote some sections of this guide;
--- Added the "Arena" section.

-> version 0.7 <-
- Added more quests.

-> version 0.6 <-
- Added lots of information to "Acquirable Pokemon and their moves";
-- Added some quests.

-> version 0.5 <-
- Completed the main Walkthrough.

-> version 0.1 <-
- Started the main guide;
-- Added some information to almost all the sections.



0.1~. Notes for the American/European Versions

As you can easily understand, this guide was written based on the Japanese
version of this second Pokemon Ranger game. Obviously, there will be some
changes IF (and this is not confirmed yet!) the game is released outside
Japan, and this section may later contain references to all those changes,
if there are any besides language itself.



1~. Controls

While controls for most handheld gaming systems are usually quite easy to
master, I can't say the same thing about the ones in this console. I will
try to provide as much information about them as possible, and I hope you
find it easy to comprehend.

UP       - moves the character up, moves up on menus

DOWN     - moves the character down, moves down on menus

LEFT     - moves the character left, moves to the left on menus

RIGHT    - moves the character right, moves to the right on menus

A        - interact with someone, selects YES in binary options

B        - exits in a menu, selects NO in binary options

X        - in the field, selects all your pokemon

Y        - in the field, selects all your pokemon

L        - outside of battles, switches between map and party view

R        - outside of battles, opens/closes menus

START    - isn't used 

SELECT   - isn't used

Now, the main problem (and yet, one of the most important features) in
this game turns out being the lower, tactile, screen of this game. You
will obviously need to use it several times during your adventure, and
while few of the functions are available initially, others will also be
unlocked automatically, as you advance further in the game. So, eventually
you will discover that the lower screen of the console can be used to:

- Move your character (you simply need to have your stylus pointed at the
  direction you wish to take) and talk to other characters (simply tap
  them with your stylus).

In battles, you can use it to:

- Draw closed lines around your opponent, which slightly damages them. As
  you advance further in your adventure, you'll gain new abilities, such
  as holding the stylus down, in a particular spot, to cause more damage
  with a single spin;

- Tap the blue area on the lower right corner, to make one of your current
  pokemons usable in the battle. Their effects largely depend on what
  pokemon you select, but such thematic will be further developed in the
  "Pokemon Type" section of this guide;

- Tap the icon at the lower left corner, which allows you to run from some
  battles. You can't run away from bosses, though.

That's basically it, for this section.



1.1~. Menus

When you first start the game, you will see two options, they are:

New Game
Ranger Net

The usage of the first option is obvious, while the second one allows you
to retrieve new missions via Wi-fi, which requires a wireless access
point, just like any other Nintendo DS game which has online play. Also,
after first saving your game, the layout will be changed to the following
one:

Continue
New Game
Options

Easy, hum?

Well, there is another menu requiring explanation in this game, and that
turns out being menu that will appear after pressing "R" (or tapping the
icon in the lower right corner) outside of battles. That menu will usually
look like this:

Stats          Release          Browser
Mission        Map              Quest
Options        Dictionary       Quick Save

"Stats" allows you to check your character's current stats, along with the
cards that you may have won from Quests.

"Release" allows you to see what Pokemon you current have in your party,
but it also enables you to RELEASE (amazing, hum?) those who you may not
be needing, which will quickly run away.

"Browser" is the option that you should pick if you want to see some
information on the Pokemon you've seen and captured, kinda like the
Pokedex available in the usual RPGs of this series. Apart from basic
information, be aware that the ranking for a certain Pokemon's capture
isn't important at all, it is included in there mostly for bragging
rights, and seems to serve no real purpose, despite higher rankings giving
you more experience at the end of a battle.

"Mission", if used during the time that you're taking a mission, allows
you to check where you have to go next, and what you're supposed to be
doing.

"Map" is pretty self-explanatory, picking such option leads to a map of
the region of Almia.

"Quest" allows you to read lots of information on the in-game quests, like
their goals, the person who is giving out that quest and which ones you've
completed.

"Options" allows you to set the speed at which text flows and the
background colour for the several in-game boxes.

"Dictionary" mentions several pieces of information that you may need to
understand the storyline and gameplay itself. It's not fully required to
check it, as most things are explained as you advance further into the
game, but if you've missed a particular part of the game you may want to
check it.

"Quick Save" allows you to save your game wherever you are, but you won't
be able to proceed, and instead you'll have to turn your game off. Be
aware that you'll only be able to reload this kind of savegame once, as it
is erased after loading your game, and this makes it perform for those
times when, for one reason or another, you just can't continue playing for
a certain amount of time.

This is all for this section, too.



1.2~. Initial Notes

In this section, you will be able to read about some of the things you
should know BEFORE starting to play the game. While they may spoil a very
limited amount of the gameplay, it is in your best interest to acknowledge
them as soon as possible.

- More EXP means more levels, and more levels mean more HP and more power
  for your capture stylus. So, try to gain as much experience as possible,
  by taking quests and fighting every Pokemon that crosses your path;

- Just like in any other RPG, exploration plays an important role in this
  game. Even though my walkthrough gives you a fair amount of secrets, you
  should also try to explore all areas by yourself, as that may lead to
  rarer monsters or some surprises;

- Like what happens in the classical pokemon games, in here you could also
  find "capturing all Pokemon" to be an interesting sidequest. Therefore,
  each time you see a unique pokemon in front of you, you should give
  everything you've got to capture it, EVEN if I have no mention to such
  pokemon in the guide;

- Save a lot and save often, as you don't want to have to replay a certain
  mission all over again, do you? Therefore, EVERY time you see a save
  point, be sure to use it, even if that isn't stated in this guide;

- Concerning quests, I mention none during my initial walkthrough. This
  doesn't mean you shouldn't take them, and you're obviously free to do
  so. Whenever you feel like it, you can take your own quests, which
  usually lead to interesting bonuses.

That's all for now, I guess...



1.3~. Pokemon Type

First, I must tell you that in this game, Pokemon are usable during and
outside of battles. In the field, you can generally use them to help you
in several tasks, like removing natural barriers. There are more than 200
Pokemon in the game, and this time there is also a wide variety of field
abilities, and they include:

- Break 1/2/3/4/5 - destroys rocks, wooden boxes, etc.

- Charge 1/2/3/4/5 - restores your HP.

- Cut 1/2/3/4/5 - gets rid of small barriers blocking your path, releases
                  vines, and many other things.

- Dark Power - ?

- Dig - allows you to access a floor below yours, if used in a puddle of
        dirt.

- Electric 1/2/3 - strikes with a lot of electrical power, destroying
                   generators and other machines.

- Fire 1/2/3/4/5 - melts ice, lights torches, etc.

- Flash - illuminates a darkened area.

- Fly - allows you to quickly move to another location, but not all places
        are available.

- Gas - emits a strong offensive smell.

- Hover - moves left/right in a stream of vapor.

- Lava Surf - allows you to move on lava.

- PsychoPower 1/2/3 - removes unusual doors.

- Rain Dance - causes rain, which can put off fires in wide area.

- Ride - allows you to move faster, but you can't enter buildings or
         special areas while doing so.

- Rise - moves up, in areas that look like a circle of light.

- Sand Fill - adds sand to an empty area, allowing you to walk over it.

- Surf 1/2 - allows you to move on the water, but its second version also
             makes it possible to destroy physical barriers placed in the
             water.

- Tackle 1/2/3/4/5 - pushes rocks, blocks, etc., off your path.

- Teleport - takes you back to the very first room of the dungeon you are
             currently in.

- Water 1/2/3 - throws water, which can put off fires.

- Whirlwind - cleans foggy areas.

Most of these abilities can only be used when you see an object which
requires doing so, such as a piece of wood (which can be broken or moved,
depending on the case) or a huge block of ice (which can be melted, by
using fire). However, some of these can only be used in specific
locations, i.e. when your character has a "?" above his head - that's the
case of Surf, Flash and Sand Fill, among some others.
While an ability of level 3 can remove a level 2 (or lower) barrier, the
opposite can't occur. Also, you can't join the efforts of two of your
Pokemon in order to get rid of a certain barrier, i.e. a monster with
"Fire 2" and one with "Fire 3" wouldn't be able to destroy a barrier which
requires "Fire 5", no matter how hard they try.
This is all for the field abilities, but the game also contains battle
ones. With a lower number than the ones specified above, these can be used
by simply calling a pokemon to the battle which can use an ability of such
type, as shown in the section "Acquirable Pokemon and their moves" of this
guide. They include:

- Bug - place your stylus down and drag it back, which allows you to throw
        sticky goo at the enemy, causing some damage and slowing him.

- Charge - increases the HP of your stylus, with the HP being generating
           being 10 times the ability level of that Pokemon.

- Dark - circle obstacles (like the puddles that some enemies cause) and
         they will disappear.

- Dragon - hold the stylus down and a point of impact will increase in
           radius, which will be hit (for a lot of damage) shortly after
           you lift your stylus.

- Electric - tap the screen to create a point that will later be hit by a
             thunder, causing some damage and paralyzing the enemy for a
             short amount of time.

- Fighting - causes twice the damage, each time you circle an opponent.

- Fire - causes slightly more damage and prevents the opponent from
         attacking for a short period of time.

- Flying - causes whirlwinds in the middle of the area your circling,
           inflicting further damage on your opponent.

- Ghost - causes random spirits to appear, which damage an opponent who
          touched them.

- Grass - causes the appearance of a grass barrier which, when touched,
          makes your opponent move slower.

- Ground - shakes the floor, causing additional damage.

- Ice - move the stylus around to cause a snowball to appear, which you
        can throw in the direction of your opponent. If he is hit, he will
        be frozen for some time, with that duration depending on the size
        of your snowball.

- Normal - causes slightly more damage than you'd normally do.

- Poison - if you hold your stylus in a particular spot, it causes a
           puddle of poison, which inflicts some damage and prevents the
           opponent from attacking for a short period of time.

- Psychic - when you are encircling your opponent, this causes a wave to
            appear, which inflicts some damage and paralyzes the enemy for
            some time.

- Rock - hold the stylus and move it in the direction of your opponent to
         throw some rocks at him, causing some damage at long or short
         range.

- Steel - move the stylus around to cause the apperance of an energy ball,
          which you can later toss at the opponent for aditional damage
          and to paralyze him and make it impossible for him to attack for
          a short amount of time.

- Water - move the stylus around to cause a bubble to appear, which you
          can later throw at your opponent, causing some damage and
          slowing him for some time.

Be aware that these abilities tend to work better, or worse, depending on
who you're using them against. If, when you're about to select a Pokemon
move to use in a battle, the background image for that monster is blue, it
means that he will cause slightly more damage than before. However, if
that same background is red, you'll be causing more damage than usual, and
a green one means that you'll cause the normal amount of damage.
Before ending this section, I strongly suggest you never use a Pokemon
whose background image is blue at the time, since that cause you more
trouble than help. Sure, you'll be able to cause some damage, and perhaps
inflict some effect, but generally that's not a good idea. Instead, try to
use Pokemon whose background images colours are either green or red, and I
assure you that you will have an easier time (and certainly cause more
damage) during the usage of that specific move.

And that's all for this section...



1.4~. Partners

A few minutes after starting your adventure, you're allowed to pick your
initial partner, whose moves you will later be able to use in the heat of
battle. Initially, you're only able to pick your partner between three
different ones - Munchlax, Pachirisu and Starly - but as you advance
further in your adventure you'll get new ones, like Croagunk, Kricketot
and Mime Jr. . If you want even more choices, there 13 other partners
which join as part of the many quests this game has to offer - Chimchar,
Cranidos, Gible, Hippopotas, Misdreavus, Piplup, Sheildon, Sneasel,
Snover, Turtwig and the two beasts you haven't initially chosen.

Now, what's so special about these "partners"? Well, first they don't take
any of the slots where you put wild Pokemon. Also, they allow you to use
battle moves of a certain type, depending on their own type, and that can
be very helpful when you're fully aware on the type of enemies you will
find in a particular area. Finally, they don't magically disappear after
you use their moves - instead, over your HP you can see a small bar, and
you can only use your partner's move when that same bar is filled.

What is also interesting is that you can switch to a new partner whenever
you want, provided you have more than one partner available. To do so,
simply head all the way south from the first city you have access to and
you'll enter what it seems to be an empty area. As you advance further in
your adventure, and collect new partners, this area will become filled
with life and new creatures, and if you want to switch to one of the
Pokemon you have available in there, you just need to go and talk to them,
before confirming your choice. The aformentioned bar will reset to its
initial position, but that's a small price to pay for such an interesting
ability, don't you agree?

A correct choice of your partners is an important part of this game, but
if you just don't know what to pick I suggest you take a Munchlax with
you, it was my personal choice and, more often than not, I was more than
glad with his work.



2~. Walkthrough

Just like in my guide for the first game, I to start by saying that while
some people may have desired it, this walkthrough will simply tell you
what do you need to do in each mission and how to perform it, I will not
be spending my time trying to provide a lot of unuseful information or
stating stuff as "give two steps to the left and then turn three steps to
the right". Therefore, I will only provide information that I think to be
valuable, and which can indeed matter to a random person who is playing
this game.
Now, on to the walkthrough itself...

In the first screen, you need to start by tapping the lower screen of the
console with your stylus, or press any button at all. In the menu showing
up next, press the first option ("New Game"), and you will be able to pick
the sex of your character. I went for the guy, but your choice is really
up to you.

Soon, you'll get into your very first battle, against a single Pikachu. If
you've already played the first game, you'll know what to do, but be aware
that now you can lift your stylus and continue capturing the monster a few
seconds later. If not, you basically have to draw quick circles around this
small monster, while dodging the attacks he throws at you, either by
lifting the stylus or adjusting your trajectory.
Keep on doing it, and as soon as the bar seen over Pikachu's head is
filled, this battle will be over, which leads to a short cutscene. Yep,
this was just the prologue, and the actual adventure starts only a few
seconds later.

You'll be able to pick the name of your character, by using katakana,
hiragana, letters and symbols. A small tutorial, obviously written in
Japanese, unfolds, alongside with a longer cutscene. When you're able to
move, you should exit this room, but be aware that you can save your game
in the flying computer (WTF? o_O) seen in the upper right side of this
same room. When you're ready, simply leave this room and take your current
characters to the rooms seen in the upper left, upper right and lower
right corners, before taking the stairs (seen in the upper part of this
hall) up.

Another cutscene, the machine on the left allows you to save your game,
while the one on the right recharges your energy, not that you need it
right now. Head down the stairs, to the same hall as before, and after the
short cutscene you may leave school by taking the lower exit. Proceed by
entering the building seen on the left side, and you'll see an automatic
battle against two monsters at once (Bidoof and Pichu). There's nothing
you can do here, simply see all the information and you will soon enter
yet another tutorial sequence, with the not-so-mighty Bidoof destroying an
impressive wooden crate. When you're able to move, go back outside and
capture all the Bidoofs running loose. In order to "fight" them, simply
touch one of them, and you'll get into a battle. More experienced players
(i.e. the ones who've played the first game) may attempt to face more than
one monster at once, but if you're not a part of that group I strongly
suggest you touch only one monster at once, and avoid places where lots of
these monsters are hanging. Keep on capturing these joyful beasts and
you'll soon be taken to another cutscene.

When you're ready to proceed, I suggest you take your time to capture some
Bidoofs, and use them (click each of them with your stylus, and drag it to
another location) to get rid of the wooden crates seen in the right side
of the yard. There are also a few other monsters for you to capture around
here, and you're obviously free to take your time to do so. When you are
ready to proceed, exit this area by the lower right corner, and you'll see
another storyline sequence.

As soon as you're able to move, exit the current room, go down the stairs
and capture the Bidoof seen in the middle of the hall. I wonder how he got
there, hum? Next, check the room in the upper left corner, and grab the
item seen in the upper left table. Back to the hall, upper right room,
capture Pichu and grab the item. Going to the lower left corner, use
Bidoofs to get rid of all the boxes and get the item seen inside one of
them. Finally, proceed to the lower right room and get the item placed on
upper left's table. Once you have all these four items, head back to the
hall and take the path downstairs. Use a Bidoof to get rid of one of the
boxes, and a Zubat to remove the pile of wood. You'll fight four Gastlys,
who are easier to capture if you focus in one at a time, instead of trying
to capture them all at once.

After the classroom sequence, head to the yard and talk to the friends of
your character, who will be waiting near the lower right exit. When you
are finally able to control your character, go to hall and head upstairs,
before attempting to exit school. Go all the way down and you'll fight a
Slakoth.

Once you've seen all the cutscenes, go back to the yard and exit school by
the lower exit. Get rid of the Bidoofs and proceed by the new path
(capturing new monsters if you feel like it), until you reach a whole new
city. After all the conversation has ended, exit the building you're
currently in and exit town by the left exit. Follow the path until you see
a bunch of Rangers, and then talk to everyone around here. After doing
that, try to exit and a new cutscene will take place. Go all the way back
to previous town, and in your way there you will receive your very first
mission.



2.1~. First Mission

You'll see a bunch of monsters on the beach, and the one you interact with
will join your party, a new feature. Personally, I picked Munchlax, but it
is really up to you. Unfortunately, this is also the shortest mission
ever, and your mission will automatically end after a very short while.



2.2~. (More) Walkthrough

After all the blabber, exit town by the right side, proceed by the usual
path and you'll be taken back to school. When it becomes possible, go to
the yard and you'll be attacked by a bunch of Tangrowths. They aren't very
powerful, but they have a massive HP bar, AND you should be careful with
their attack, since it strikes for a while, even though it is barely
damaging. Every time the enemy stops attacking, be sure to give some quick
spins around it, and you won't have much trouble defeating them. Oddly,
after the battle everything resumes as usual, and you'll soon find
yourself in a whole new place.

Go down the stairs and exit by the front door. Go all the way up and you
will reach the same town from before. Enter the door on the upper side of
the Rangers' building, and your clothing will change, which will also lead
to another tutorial sequence, this one explaining how to use your own
Pokemon in the middle of battles. Besides, you'll be given a whole new
mission.



2.3~. Second Mission

Once all the conversation has ended, visit the house on the left, and the
one in the lower left. Afterwards, exit town by the left side, and proceed
to the beach until your Pokemon, the one you have picked before, joins
you. Once that happens, you'll see another tutorial (this one on how to
use your special Pokemon in a battle), and you can go back to town, where
you should enter the farm. Another sequence unfolds, and you should then
exit town, by the lower exit, which will lead you to a place with four
houses. Talk to people in all four houses and head back to the Rangers'
center, which will end this mission and give you a new one.



2.4~. Third Mission

After exiting the Rangers' center, head all the way left and when you
reach the beach, new monsters will be there. Capture them if you want, (be
careful, you must touch the actual monster, NOT the watery trail!), and
then take the cave on the left, but not before capturing a Taillow or a
Glameow. There are also other monsters nearby that you may want to
capture, but one of these is plain important.

Inside the cave, start by using someone who has "Cut 1" on the stack of
wood, to get rid of it. There's a Graveler on the small cave on the right,
but you'll also need someone who has "Water 2", and I doubt you have such
a monster right now - instead of taking your time to remove the rocks
blocking that small cave, continue going up, and you'll see a strange
machine. Capture one of the Geodudes and a Squirtle if you want, but
getting a Nosepass is required. Once you've captured one of those, head to
the left side of this section and use him to remove the huge boulder
blocking your path - inside, you'll find a single Gastrodon, which you
obviously have to capture. That may take a while, but if you spin around
him as quickly as possible I doubt you'll have much trouble.

Once you've captured him, you can either go back and fight the Graveller
I've mentioned before (which is important, if you want to get everything
this game has to offer), provided you have some monster who can use
"Break 1" (like Bidoof or Geodude), OR you can use it to get rid of
strange machine from before. It is really up to you, but if you for some
reason you need yet another Gastrodon, you should be told that you can
find another one in the very same place as the first, provided you have
none in your team.

After destroying the strange machine, using someone who has "Water x2",
Pokemon will stop acting like if they were confused and they'll go away,
meaning that you've almost finished this mission. Without further delay,
head back to the Rangers' headquarters and the mission will be over.
However, instead of instantly receiving a new mission, you'll have to see
yet another tutorial sequence, before reaching the next sequence.



2.5~. First Quest

Talk to the odd man that is currently standing next to your character, and
after selecting "yes" (left option) you'll be given a small quest. Head to
the inside of the farm nearby and take the door on the right, to the place
where you could previously find a Miltank. Obviously, you'll now have to
capture it, which is pretty easy to do, provided you're very careful when
that Pokemon starts using his attack. After capturing her, you'll receive
a Guard (which can be seen in your profile) and a call. So, head back to
the Rangers' place, give the usual answer and you'll receive another new
mission.



2.6~. Fourth Mission

This time, take the city's upper exit, and you'll find yourself in some
woods. Be sure to explore this area, since it contains a few new monsters,
and you'll easily find a place with a flaming branch. Since you can't
currently cross it, go all the way up, until you reach the next area. Be
sure to capture the Wartortle, which you should use to easily remove the
flaming piece of wood.

From that particular hotspot go down and right, and you'll fight a small
Happiny, which you can instantly return to the owner - this way, you'll
have more empty space in your party. Next, go all the way left, get
another Happiny and return it to the owner, before capturing the nearby
Wartortle, which you can use to remove the pieces of flaming wood placed
nearby. Head back to the owner of the Happiny Pokemon and then all the
way STRAIGHT to the left, and then slightly down, for a dead end where
you can find the final Happiny. Return it, the owner will leave and you
can then head all the way to the upper left corner, taking the exit next
to a save point into the next area.

After the cutscene, be sure to check your surroundings, since there are a
few new monsters in this area. When you're ready to proceed, take the exit
on the left and follow the path. Be sure to capture the local Blastoise
(easier to do if you have some sort of electrical Pokemon, like Shinx)
before proceeding to the left and capturing a Grotle. With Blastoise in
your party, head back to the flaming area, talk to the Ranger and advance
to the right side. When it becomes impossible for you to proceed, use
Blastoise's power (click him, and pick the left option) and rain will
start to fall. After the cutscene, you can head back to town, but be aware
that there are some Combee in the area to your right. Regardless if you
capture them or not, head to the Rangers' place, and complete the mission
in the usual way.



2.7~. (More) Walkthrough

When allowed, talk to your boss, press the option on the left and then
exit this area. Now, there are a few more quests you can take, read about
them in the proper section. When you're ready to proceed, take the upper
exit and a new character will appear, leading to a cutscene where you
eventually get yet another mission.



2.8~. Fifth Mission

Go all the way up, past the place where you've used Blastoise's power, you
will eventually see a Beedrill and a Bonsly. You can capture them if you
want, but you should continue going up and you'll see a cutscene. Continue
by going left, onto the next area. Follow the path down and turn left at
the end. You MUST get a Bibarel here, but you'll soon reach a bricked
road, like the one from the "Wizard of Oz", except less yellowish.

Now, your real mission starts. There are plenty new monsters for you to
capture around here, and I strongly suggest you do so, but you can start
by going slightly up and use your Bibarel's power on the red machine,
which will lead to the appearance of some shady figures. Go back to the
place where you got the first Bibarel and capture him once again, to
destroy the red machine seen in the top section of the main square. The
character from before will take a new position, and you should follow that
newly-opened path to reach a new area. You will soon see a green machine,
which you can destroy by using the Growlithe's power, a Pokemon which you
can find in the main square. Recapture him, and re-use it to get rid of
the second green machine, placed south of the first one. The shady guys
from before will reappear, and quickly run away. 

Capture an Elekid, head back to the main square and take the lower right
exit, using this Pokemon to destroy the blue machine. Now, capture another
Growlithe, and follow the path that those dark fellows took. After the
cutscene, destroy the green machine with the usual monster, and head back
to this city's main area. Continue going by taking the lower right exit,
and follow it until you reach another area. Go all the way up, pick "yes",
and you'll fight a bunch of Rattatas (they're easier to defeat if you
focus on each one at a time, instead of trying to capture the whole group
and once), followed by a stronger enemy, a Toxicroak. Using a ground or
a flying Pokemon as backup is certainly a good help for this battle, but
you may also manage to beat it on your own, just be careful whenever the
enemy has some "!" over his head - that means that he is about to use one
of his attacks, and he has three different ones - and I'm sure you will go
just fine.

After beating this boss, and seeing the usual cutscene, you must get all
the way back to the first city, and enter the Rangers' house. When you do
that, your mission will end, and you're ready to the next one.



2.9~. (More) Walkthrough

When possible, pick yes, and you'll get another cutscene. Continue by
talking to the guy who is tied and pick the option on the left. Try to
exit this area, which will lead to another sequence, and this time you can
leave for good. The previously-tied guy will talk to you, and when you are
allow to move, head south of your current location. When you reach the
small town, a girl will talk to you - continue heading south and you'll
face a Kricketot, which is obviously easy to defeat.

After getting rid of this weak foe, go back to the small town and visit
the lower right house, before returning to the field where you just had a
battle. Talk to the Kricketot - you're now able to switch your current
partner (in my case, a Munchlax) for a Kricketot. When you're ready to
proceed, get back to the Rangers' house and talk to your boss, picking the
option on the left, which leads to several sequences.

Exit town by the upper exit, and make your way to the city you've saved
in your previous mission. When you're about to enter it, you'll see a new
cutscene. Go to the place where you fought a Toxicroak and you'll see a
familiar face. Pick the option on the left and a boat will show up, which
will take you to the next area.

Underwater, there are plenty of new species for you to capture. Get as
many as you want, and then head to the lower left corner. A Sharpedo will
eat what you were looking for, and you'll be given a new mission.



2.10~. Sixth Mission

Get out of this area by taking the lower exit, and be sure to get a
Chinchou before advancing. Next, get rid of the rocks on the lower left
section by using some Pokemon with a "Break 1" ability, and capture the
Staryu. Head back to the previous area, and use this newly-acquired
creature to get rid of the elements that prevented you from being able to
reach the right side of the scenario. Continue across the only possible
path, and capture yet another Staryu, to remove another set of wood
blocking your path. Eventually, you'll reach a Mantine, which you need to
capture (he is also a fable opponent, don't worry).

Proceed to the next area, until you reach a dark, bottomless, pit. When
you see that, and your character has a "?" over his head, use Mantine's
power and proceed to the left side. Next area, go up, left, down and
right, releasing Mantine when you see the blue bay area on your left
side (to release it, press the left option on the bay area). Go all the
way to the left side and you'll reach an area where you'll be alone with
a single Sharpedo. Before entering a battle, you actually have to corner
him, which is harder than it sounds. However, if you keep on switching
between clockwise and counter-clockwise spins, eventually you'll get your
opponent heading the wrong way, and if you use the power of the strong
waters available in this area you surely will have an easier time getting
to this enemy - touch it, and a battle will unfold.

Concerning the battle itself, you should try to give spins around your
enemy as quickly as possible, but you must be very careful with the
opponent's attacks - one of those allows him to quickly charge in the
direction of your stylus, and may cause you a lot of damage. If he is
doing that, or simply biting you, try lifting your stylus when he is
nearby, and you'll soon figure the best way to face him.

Shortly after, you'll end this mission, and you'll be brought back to
the previous city, apart from being awarded a new medal, and gaining the
ability to have four monsters in your party at once.



2.11~. (More) Walkthrough

When you start controlling your characters again, go back to current
town's main area, and proceed by going all the way up, to the place with
the bridge, which will now be open, allowing you to advance to yet another
new area. Go all the way up and you'll see another familiar character, who
joins your party for a while. Take the upper exit and go up, to reach a
strange tower. Enter it, and leave it after the cutscenes. Try to leave
this area, and you'll get a new message.

Go down, and to the left in the next area. There are some new creatures
here, which you may want to capture, and you should continue heading to
the left until you reach the very end, but be aware of falling members of
the Pineco species, which may hurt you if you're unprepared. At the end,
start going all the way up, past the stairs and onto a dome. Heal at the
counter (this may be a tricky one, since there's a person in front of the
woman in blue, but you can talk to her by going diagonally), and then take
the stairs up.

Talk to everyone in that room, and then use some Pokemon to destroy the
red machine. If you need one, there's a Bibarel in the room to the left,
and you're obviously free to capture it. Doing this will lead to another
storyline sequence, where you will have to answer a few questions, and you
should then exit the room get into the one on the right. Talk to your
boss, pick the left option ("yes", as usual), and after the cutscene head
downstairs. Get out of this building and proceed by the only possible
path, which will lead to sequences with small earthquakes, and you'll be
given a new mission.



2.12~. Seventh Mission

From the place with the wooden house, go up and follow the new path. As
usual, there are new monsters here, and you're (as usual) free to capture
them. When you're ready, go all the way up to the top of the cliff, and
you should use a monster with "Cut 1" to release the hanging herb (you
can, for example, use a Staravia, even though he uses "Cut 2"). Step on
top of the big leaf and proceed to the next area. After the sequence, go
up the herbs to continue, and use one of the monsters available here to
lower the herbs on the right side. Follow that new path around the herbs
to the lower exit,and feel free to use a Gligar on the herbs from the far
right, which lead to a Cherrim, a creature a lot more powerful than you
could imagine.

Before taking the lower right exit, the one next to a save point, you MUST
capture two Mawile. Then, proceed  and you'll reach a location with a
yellow machine. Fall down the cliffs and use a Mawile to destroy the first
yellow machine (if you're here and you have no such beast, or anyone who
can destroy the machine, take the big leaf on the left side up, and go
back the previous area). After getting rid of that machine, fall down this
bigger cliff and proceed to to the right, going up on the first group of
herbs. Take all the big leafs up, and use the other Mawile to destroy the
second yellow machine. Then, take the exit on the lower left corner, the
newly-opened one.

Save your game (it's a good idea, here), follow the path and you'll fight
a Rampardos. Ignoring the fact that you're seeing a living fossil, I must
say that he is a powerful foe, and you must be specially careful with the
move where he stomps the ground, since that will make several
(unpredictable) rocks fall from the sky - when that happens, you can't
just go and lift your stylus, as doing so would let the enemy regen his
HP. Instead, try to give a really quick spin, just to keep the HP up,
instead of allowing it to regen. If you're careful with that specific
attack and you lift your stylus every time the enemy has a few "!" over
his head, you'll have an easier time. If that's just not enough for you to
win the battle, I suggest you try to take it at full health, and use the
backup of the Cherrim from before, since that Pokemon will make Rampardos
act slower for a limited amount of time.

After the battle, this mission will be over, and you can exit to the left.



2.13~. (More) Walkthrough

Step on the big leaf and take the lower left exit to this area. Go left
and talk to the woman in front of the wooden shelter, which will award you
another medal. Proceed to the right, and you'll soon see a sequence with
Doduo, which will you will fight - an easy battle, by the way. Afterwise,
use that Pokemon's power, run the right, down on the area with the
grey bricks, past the bridge and back to the very first town. Enter the
Rangers' house, pick the usual option and you'll be given a new mission.



2.14~. Eighth Mission

Head back to school, by taking the exit on the right. Grab a Doduo if you
like, since you'll move faster. In the middle of the bridge, you'll see a
small scene and fight a Croagunk (which is also an easy battle, provided
you are careful with the puddles of poison), which will join your party.
Continue heading to school, approach the gate and it will open, which will
take you to another storyline sequence, where the mission finally starts.

Enter the school's main building, go to the upper right corner and talk to
the only character in that room. You'll have to answer a few questions,
and you'll soon fight two Carnivine. When it becomes possible, head back
to town and enter the Rangers' place, to conclude this mission. Once more,
you can press the left option and you'll be taken to yet another mission.



2.15~. Ninth Mission

Exit this area and go all the way to the second city. Head to the place
where you took a boat before, and you'll be redirected to a small house on
the right. Enter it and talk to the man on the right, who will take you to
a new island. Take the stairs and talk to the elder in the lower left
house, whom will allow you to proceed. After the sequence, talk to the man
in the upper part of the island, and enter the cave. Capture the new
monsters if you want, and proceed by the upper left. Get the two Gastrodon
and head back to the cave. Get a Drifloon and use its power to float, on
the area where the smoke is getting out of the ground.

Capture another Drifloon, take the upper exit, onto the next area, and you
will see two short sequences. Use a Drifloon at the top, and proceed by
the only possible path. You'll fight a Slugma and a Magcargo, which you
can easily capture with help from a water Pokemon. Take the exit in the
lower left and follow the only possible path, to fight a Kangaskhan, whose
only strong point is a powerful beam. Continue going up, and capture the
Rhyhorn if you want. Capture another Drifloon, and use it to float to the
left side of the scenario. Get another Drifloon, and move to the exit on
the left.

Capture one of the Shuppet (harder than it looks, hum?), head to the
previous room and use its power on the door placed in the upper right
corner. Enter that same door and capture a Muk. Head back to the outside
and use this newly-acquired monster to remove the huge boulder that was
blocking your path. Proceed by going up and you will fight three Numel,
which aren't very troublesome, unless you try to capture the three of them
at once.

Go up, to a new room, and you'll see a strange sequence. You're now given
a certain amount of time to reach the boat (first two minutes, then three,
and so on), and this ends up being easy to achieve (personally, I managed
to do it in ten seconds) if you ran as quickly as quickly as possible and
try to avoid the enemies. There aren't many tips I can give you here,
apart from trying to see their motions and advancing as quickly as
possible.

Once you've reached the ship, you will get to fight two Beedrill and a
Gloom. Start by capturing the two Beedrill, one at a time, and leave Gloom
for last, but don't try to capture several monsters at once, since that
will make it slightly harder to capture the high-speed Beedrill. A few
seconds later, your mission will get its oficial start, and you should
begin by saving your game and heading up, which takes you to a battle
against two Machoke.

As you may know, Machoke are only effective at short range, and this is a
fact that you should use to your advantage. They aren't very strong, and
you can even capture the two of them at once, depending on your luck and
personal skill. After defeating them, be sure to check your current area,
since there are a few new species in here. When you're ready to proceed,
take the exit pointing to the right and you will fight a Mime Jr., which
is slightly stronger than you may have imagined. After the battle, follow
him to the next room.

You'll see Mime Jr. going to the upper left corner, and you just have to
follow him there. There's a simple, maze-like, puzzle here, but I doubt
you'll have any trouble with it. However, there are also a few new
species, and you should obviously try to capture those, specifically a
Luxio (yes, you NEED to get that one). Oh, you want some tip? OK, I'll
give you one - follow the Makuhita, if you know what I mean, and let
things happen, BUT don't forget to capture that beast, too. When you
finally reach Mime Jr., talk to him and enter the door nearby. Follow the
only possible path and use your Luxio on the blue machine, to destroy it.

Take the door going up, and use your Makuhita to destroy the yellow
machine on the upper right corner. Capture a Machoke, and use its power to
activate the switch on the lower left corner. Capture another Machoke and
move across the newly-opened path, by walking on top of the boxes. Use
this Pokemon to activate another switch, this one found in the upper
section of this room, follow the new path (hint: there's a Monferno
nearby, if you want one), and leave the room by the upper door, which you
can enter by using a Voltorb, or a similar creature.

You can ignore the slavery in the next room, right now, and proceed to the
exit on the left. Take the door in the lower left, talk to you boss and
exit the room. Next, enter the door on the right, fight three Mareep and
proceed by the door. Enter the next one, and capture a Raticate. Go back
to the room we previously ignore, and destroy the net to free the two
Pokemon inside. Capture an Electabuzz and use him on the room where your
boss is, after once again talking to that guy. Use someone who has "Cut 1"
(or higher) on the rope tying him, and he will be released.

After the sequence, advance by the upper door and enter the room your boss
is now in. Go outside and advance by the path on the left, you'll fight
three Magcargo. Been there, done that, and you can then exit to the
outside. Get a Makuhita on the room on the right if you want, and then go
up. After a sequence, you'll fight two Rhyhorn (which aren't as tough as
they seem, just be careful with their attack, since it covers a large
area), three Stunky and a Drapion. While the first two groups are fairly
easy to defeat, a single Drapion ends up being the toughest beast you've
faced so far, and even with some help from psychic Pokemon (such as, but
not limited to, Drowzee) you'll surely be put into trouble.

At first, Drapion only attacks with some spikes, and with his poisonous
scent, but as you take his HP he will also start using an improved attack,
where his scent has a larger radius than before. If it wasn't for this
detail, capturing him would be a lot easier. So, head for the battle as
you normally would, and when you see that he is using the stated attack
you should start being EXTREMELY careful, and only do some really quick
spins around your opponent when you're fully sure that you will not be
hit. The battle may take a while, and it is a good idea for you to take
one or two Pikachu with you (they can heal you, as you probably know), but
it the end it is really up to you. Speed plays a major role here, and so
does technique, but if you follow what I've stated above you'll surely
have an easier time against this boss.

Once you've defeated Drapion, head to the upper room, and go back outside,
after the cutscene. This will be a timed sequence, so you should make your
way to the lower part of the ship as soon as possible, to the place where
you first met Mime Jr. Continue going down, as if you were going to the
location where you started this whole area, and use someone who has
"Tackle 2" (such as Machoke, which you can get in the previous room, on
top of the green boxes) to put the lid on its rightful place. Another
storyline sequence will take place, and you will soon find yourself next
to school, in a longer sequence which will, eventually, end this mission.



2.16~. (More) Walkthrough

Go back outside, and head in the direction of the second city. Talk to the
man selling stuff in the middle of the woods, continue to the left and you
will be taken to the dome from before. Go upstairs, and enter the middle
room. Soon, you'll be taught on how to charge your stylus' attack, which
does twice the damage, but has the same flaws as the normal one, i.e. can
be broken, attacked, and all that. Once the conversation has ended, you
should go outside and make your way upstairs, which leads to another
mission.



2.17~. Tenth Mission

Get out of the dome, capture the Staraptor on the left and use him to go
to the second town. You can also use a Doduo, if you want. No matter what,
make your way to the road with the grey bricks, and advance to the right,
onto a new area. As you'll be expecting, there are new Pokemon in there,
and you're free to capture them. There's no way you're going to get lost
here, the path is pretty simple to follow, just keep on going and
eventually you will get to a place where you'll have to fight three
Murkrow, which are more annoying than powerful.

Quickly head to the upper right corner, Where you will fight three
Koffing. Defeat them, and proceed by that upper path, heading to the left
side of the screen, where you'll have to fight two Murkrow and two
Koffing. Use someone (like Gloom) to get rid of the pieces of wood, which
will release a few Skarmory. Go inside to find a few Vileplume, but you
can't get them just yet. Instead, look for a Skarmory in this same area,
capture it (it is easier if you use a fire Pokemon, such as Rapidash), and
use its power to clean up all the dirt.

Once the air is clean, head to the upper right corner and you'll be able
to capture a Bastiodon, a task which is easier to do if you have a fire
Pokemon in your party. Next, use him to dig up a Vileplume (mostly for
completion sake), and recapture that same Bastiodon. With him in your
party, take the exit on the upper left, and use his power to remove the
tablet that is blocking the entrance. Go inside, and your mission will
oficially start.

After the cutscene, capture the Drifblim and use him on the spot of light
seen in your left side. Keep on going and you'll be able to capture a
Pupitar. Go down the hole, capture a few new beasts (if you want), and
then move to the lower right. Use your Pupitar to get rid of the rock on
the top of the screen, and capture the Electabuzz inside. Proceed to the
right, and use Electabuzz' power. Continue along the path, capture a
Sandshrew and use him on the dirt seen in the lower section of this area,
before going down the hole.

Capture a Hypno and use him to remove the odd block on the right. Go
inside and capture a Pupitar. Go back up, by using a Drifblim, and get
another Electabuzz. Take both those monsters to the left side, and use
them - first, Electabuzz should give some light to the room, and then you
can use Pupitar to remove one of the rocks. Continue by the only possible
path, use a Sandshrew on the dirt (if you need such a Pokemon, there's one
two screens to the right) and go down the hole, but not before capturing
another Sandshrew and a Pupitar.

Fall down the upper left hole, and use a Drifblim to go up on the light
seen on the right. Capture a Bastiodon seen nearby, go to the lower part
of the screen and use a Pupitar to remove one of the rocks. Remove the
dirt on the upper left corner by using the Sandshrew, and go down that new
hole. Use your Bastiodon to remove the rock, and follow the path. After
the cutscene, go to the outside and fall to the area below. Capture a
Hypno, go up the light seen on the right side (by using a Drifblim) and
use that psychic Pokemon to remove the strange tablet placed to your right
side. Inside, capture the Skuntank and make your way to the place where
you saw the previous cutscene.

Talk to the character wearing the cowboy hat and advance to the right. Use
Skuntank's power when you get the chance to do so, and follow by going
down the hole. Get a Pikachu in the left side if you want, but you should
follow by going up, which will lead you to another boss, Spiritomb. Unlike
the previous boss, this Pokemon isn't very strong, and when you realise
that he tends to use a different attack on each point he takes, you'll
have the battle almost won. Just be careful with the attack he uses when
in the middle of the screen, since its result is really unpredictable, and
you won't have much trouble.

After the battle, go all the way up, past the altar, and up the big
ladder. Inside the house, inspect the green book (placed on a drawer seen
on the lower right side of this place) and go outside, to complete this
mission. Now, get back to the dome (by any possible means), talk to the
same person who gave you the mission and you'll be given your reward,
along with the possibility to have five Pokemon in your party. As usual,
you can talk to the woman, press the left option and continue playing.



2.18~. (More) Walkthrough

Go downstairs and enter the room on the right. After the conversation is
over, go to the square with the grey bricks and head all the way up, to
the inside of the tall building you've visited before. After the
conversation is over, talk to the woman on the upper right corner, exit
the building and you'll see some old friends. Go back to the dome and talk
to the professor, on the right room from the first floor. You'll be given
a new mission.



2.19~. Eleventh Mission

On the outside, go all the way down and capture a Floatzel. Use him on the
pier, and you'll be able to surf. Advance to the left side, and continue
going until you're inside a cavern. There are some new Pokemon on the left
side, which you may want to capture, but to continue your adventure you
should take the the upper pier, and go up to capture a Camerupt. Leave
this small room, continue all to the left side and enter the new room,
which is populated by tons of new species. Get as many as you want, and
proceed by taking the lower right exit. Follow it, and you'll soon be able
to capture a Chingling. Get back to the previous room, take the upper exit
and you'll be taken to a battle against three Golbat. Use your Camerupt to
destroy the large block of ice and go outside.

Proceed by the only possible path and you'll fight a Houndoom. That's an
easy battle, and it leads to a longer storyline sequence. When you're
allowed to, exit this village by the left side and talk to the guys in
black. Capture a Vulpix and approach the house on the left corner. After
all the cutscenes, get out of town and proceed by taking the exit in the
upper right corner. Keep on going up and capture an Empoleon, which you
should use in the dock/pier/whatever nearby.

Go up, and left on the second turn. Gain momentum from the water current
and destroy the block of ice. Go around and do the same for the other
block of ice. Down and around, destroy the two pieces of ice and enter the
door nearby. More mazes? I hate mazes... anyway, head left, gain momentum
to destroy THREE (and ONLY three!) blocks of ice, and then advance to the
left and gain momentum to destroy the two blocks placed on the lower left
side. It is hard to do, and it may take you a few turns, but eventually
you will manage to do it. Proceed to the left, up and right at the middle,
to reach the next area. Use your momentum on the middle current, the one
going up, you'll break a ton of ice blocks, and be lead to the next
area. Get off Empoleon and continue by the path going up (there are a few
new monsters here, if you want them).

After the door closes, use a Vulpix on the left torch and go inside, which
will oficially begin this mission. Go up, and you'll fight four Houndour,
which are easy to defeat, unless you try to get them all at once. After
the battle, take the path on the right side, go up the stairs, take the
left exit and proceed until you find a closed door. Use another Vulpix on
the left torch, go inside and you'll face one of those hateful mazes. Move
slowly, in the direction of the exit seen on the left side, and I guess
you'll be fine. Follow the only possible path until you reach a big room,
and capture a Ninetails - such Pokemon is not very strong, but you may
want to use some sort of water creature as a backup.

Once you've captured Ninetails, head back to the main room and get rid of
the massive block of ice. Follow that new path, quickly move on top of the
destructable ice blocks, to the right side, and proceed until you reach a
new battle, this time against EIGHT Seedot. They are easy to capture, and
you should then capture two Vulpix before heading to the area on the left
side. Use both Vulpix to lit the torches by the door, head inside and
capture a Mismagius. Go back to the place where you fought all the Seedot,
and use your newly-acquired Pokemon on the upper door.

Next room, yet another ice puzzle. Go up, left on the first breakable ice
block, left and up, and onto the door, and you must capture a Riolu. Next,
drop down to the room below, make your way back to this puzzle (leave this
room, and follow by going up) and visit the right side of the room, by
going up, right, down and around, capturing the other Riolu in the room
nearby. Finally, make your way back to this puzzle, head up, left, up,
left and all the way onto the door. You'll fight a Froslass, which isn't
very tough, provided you're extremely careful with the attack where he
spins four purple flames around him.

After the battle, and with two Riolu in your party, approach the barrier,
pick the left option and you'll be able to proceed. Follow the only
possible path to the outside, and you'll soon fight a Lucario. He is
extremely fast, quite powerful and rather unpredictable, and those are
things you should be very careful with. Don't bother charging your attack,
since it will be too hard for you to give him quick hits without being
broken by his frequent jumping, but try to give as many quick spins as
possible, whenever he isn't about to attack (remember to check for the "!"
over his head) and you'll surely have an easier time. Backup from one or
two Raichu will be very important, and in case you have none you should
get back to the previous area and get two of those.

After the battle, your mission will be completed. Head all the way down,
to the place with the two Riolu statues, and enter the portal to be taken
to the outside of this area's first room. Step outside, capture the
Staraptor on the left and use him to fly to the place with the dome. Go
inside, you'll receive your reward and a new medal. As usual, and after
the cutscene, you can continue playing.



2.20~. (More) Walkthrough

Once the cutscene has ended, exit this building and make your way to the
island on the right side of the map, the one which had all the fire. Enter
the lower left house, and after the conversation head back to the dome's
second floor. Talk to the old lady and pick the left option to be given a
new mission.



2.21~. Twelfth Mission

Head outside of the building and fly to the island on the right side of
the map, which will instantly start your mission. Talk to the man on the
lower left house and proceed by taking the (previously closed) door in the
upper right corner. Yet again, talk to the man on the house, before
heading by that closed door. Capture the Torkoal and use it to cross the
magma. Take the upper left exit. You can go up to get a Flareon (which is
not required for this mission), but you should go down and exit by the
lower right. Capture the Drifblim, fall down the path and continue by
taking the exit on the right. Get a Hariyama on the lower right, and then
take the upper exit.

Capture one of the Gastrodon (remember, you much touch the Pokemon, NOT
its trail) and get back to the previous room. Use one of these to remove
the big rock blocking your path, and proceed by using the Hariyama. Go up,
and use the Drifblim in the usual place. Head to the right side and you'll
have to fight five Chatot, which are more annoying than tough. After this
small battle, capture two Pelipper and use one of them to remove the large
flames on the previous room. Proceed by the new path, be careful with the
flames getting out of the ground and you'll soon fight a terribly hard
battle against three Bagon and a Shelgon. By themselves, they wouldn't
pose you any trouble, but in such a large group it will be hard to capture
them all, and you must plan your strategy very well, not to be hit by some
monster while you're trying to encircle another one. I strongly suggest
you heal after this battle, and you may capture the Rhydon if you want,
but be sure to capture aother Hariyama.

When you're ready to proceed, take the upper left exit and follow (be
aware of falling rocks) to the next area. Use your second Pelipper on the
rock, followed by the Hariyama. Next, capture the Aggron on the left. Get
a Torkoal, there's one nearby, and surf on the lower path of lava. Go all
to the left, get a new Drifblim, and use your Aggron on the big rock. Head
to the left side and go to the upper floor, with the usual help from the
Drifblim.

Capture the Raichu if you want. Go up, and you will fight two Monferno,
which are more annoying than tough (capture one of them and the other is
easily defeated), followed by a single Infernape, which is a boss. He has
two, very predictable, attacks and even though you can easily dodge the
first one, where he spins like a ball, the other one causes massive
explosions all over the screen, and that may cause you a few problems, if
you don't take your stylus off the screen - obviously, you should. After
the battle, continue going all the way up and you will fight your very
first legendary, a Heatran.

Fortunately, and although he is a formidable opponent, he isn't as tough
as he looks. His puddles of lava never vanish, unlike what happens to some
of the monsters you've fought in the past, and he has an attack that
causes massive explosions around his current position, but that's the
worst you can expect from him. His other attack, where he shoots up to
three blasts of air from his mouth, is rather predictable and extremely
easy to dodge, and should pose you no trouble at all. So, focus on dodging
the puddles of lava, lifting your stylus when he is preparing the massive
explosions (which he may do more than once in a row) or about to shoot
some air, and circling him as quickly as possible. Support from Rhydon may
be of some help, but that's not fully required.

After the battle, your mission will end, your health will be fully reposed
(thank God!) and a teleporter will appear on your left side. Take it and
you'll find yourself in the very first room. Go outside, pick the option
on the left (Mime Jr. will join your party), fly back to the dome and you
will receive your reward - the seventh medal, and the ability to have up
to six Pokemon in your party.



2.22~. (More) Walkthrough

Head upstairs, and when you're allowed to move, make your way back to the
gray square, the same one where you previously saw a concert. After all
the conversation is over, head to the place where you previously took a
boat and talk to the man dressing in orange. Pick the option on the left
and you'll be taken to a new underwater adventure.

There are a few new Pokemon in this area, and you may want to capture them
all. If not, at least get a Huntail, move to the lower left area and you
will see a sequence which leads to a whole new mission.



2.23~. Thirteenth Mission

You captured a Huntail, like I told you, right? I hope so, you should now
use him on the strange machine seen in the lower left corner, which will
be destroyed. You also fight two Horsea and a Seadra - start by the two
smaller creatures and proceed by capturing the bigger one, which isn't
much of a threat by itself. Proceed by the pipe, take the lower path and
capture another Huntail. Follow by taking the upper path, and you will
have to fight four Finneon. Destroy the machine by using a Huntail, and
follow the upper path, but don't forget to capture a Mantine. You will
fight three Starmie, and you should then continue by going left.

Use your Mantine in the next area, and go around, but try to avoid all the
Qwilfish, since they cause damage. Take the exit in the upper right
corner, which may be harder than it looks - by taking the current going
down, try to move as much to the right as possible, and hopefully you'll
be able to take the current going up. Proceed to the next area, and
capture yet another Huntail. Take the path to the right, up and capture
two Starmie, which you should use to remove the two wooden fences here
available. Feel free to capture the Omanyte seen in the upper left corner,
just for completion sake, and head to the lower right exit, which will
take you to a battle against a Gorebyss and a Huntail. As usual, destroy
the machine, capture another Huntail (yes, that's important) and proceed
by the pipe in the lower right.

You'll fight a Kingdra, which is an extremely easy boss. After the battle,
destroy the last machine and you will release what it seems to be a
Wailord. Yikes, fortunately you don't have to capture that one, and even
though this mission is over, the storyline will proceed. Save your game,
before advancing via the only possible path. Soon, a new mission will
arrive.



2.24~. Fourteenth Mission

Enter the complex, and this mission will oficially begin. Follow the only
possible path until you reach a room which has many doors. Take the second
one and after the sequence head to the upper left exit. Capture a Luxio,
and use him to enter the door to your right, in the main corridor. Go
inside, defeat a Jolteon and capture a Luxray. Use him to get rid of the
generator you've seen in the other room, before heading to the room in the
far left, where you fight two Cacnea. Keep on going, after the cutscene
head to the upper room, fight eight Slakoth (it is A LOT easier than it
sounds) and you'll be thrown out of the room.

Visit ALL the rooms available in this area and you will see a lot of new
Pokemon, incluing a Victreebel and a Honchkrow. You can also capture a
Dusclops in the corridor. When you're ready to proceed, take the door in
the upper area, exit by the left side and you'll fight two Mr. Mime. After
the cutscene, head back outside, to the room in the lower left, and
capture a Skuntank. Go to the upper right corner, interact with the closed
door and go slightly back, to a point where your character has a "?" above
his head - there, use Skuntank's power. You will (finally) be able to
proceed by that door. Do so, and go down by taking the elevator.

Click the blue switch, go all the way down and to the right, but don't
touch anything else. Grab an Arcanine if you want, enter the room, fight
two Mothim, capture the Luxray and use him to destroy the generator seen
nearby. Return to the corridor, go left, press the red button, go all to
the left, get another Luxray, press the blue button and go straight up
(getting a Sceptile is optional). Defeat two Skuntank before destroying
yet another generator. Leave the small room, go all the way down, capture
a third Luxray, go slightly up and press the red button on the right. Head
all to the right, up at the end and defeat two Machamp. Destroy another
generator, head outside, all the way down and to the right, onto the next
area. Gosh, I hate these puzzles...

Take the upper path, pick the option on the left. You'll now face a
Gliscor, which is a lot easier to defeat if you have the Sceptile and the
Arcanine from before. Don't get me wrong, he isn't too tough, but as you
take his HP he becomes a lot fiercer, with attacks that do more damage and
affect a larger area. He can cause muddy puddles, which slightly damage
you, but since those moves also make it harder for you to encircle him,
your battle may take quite a while to complete. Taking two (or three)
members of the Magnetone species with you may also be a big help.

Once the ensuing cutscene has ended, your mission will suffer the same
fate. You'll be taken back to the outside, receive a few rewards (one of
which is a new medal) and you'll end up in a whole new place.



2.25~. (More) Walkthrough

Capture one of the Pelipper and use it to get a Sudowoodo, which you
should use to destroy the yellow machine, seen in the village's lower left
corner. This will halt the sandstorm, allowing you to get a whole new
mission.



2.26~. Fifteenth Mission

Go straight up, to the desert, and proceed via the only path. Here, there
are a few new monsters, which you may want to capture. Nonetheless, get a
Fearow and use him to access the exit in the upper area. As you did a few
hours ago, use his "Cut 3" to release the hanging herb, which you can
later climb. Follow by the only path, past the temple complex, and get an
Hippowdon in the desert nearby. However, this is no easy task - unlike
other beasts, this one tends to hide when spotted, and you'll have to be
very quick in order to capture it. Usually, such a monster is surrounded
by several hurricanes, and you must cross the empty space in order to
fight it, before he disappears under the sand. It may take you quite a
while to achieve, but sooner or later you'll manage to do it. Then, use
that new monster in front of the temple complex, which will lead to your
mission oficially starting.

Start by capturing the new Pokemon, if you want to (gosh, I can't even
remember how many times I've said it by now...), and head all the way to
the upper part of the screen. Follow the only possible path until you see
two exits, and take the upper one. Head up, and around, by following the
way set in stone. At the end, let your character walk down, you'll find
yourself in another stone path. Follow it up the to the end, dodge the
falling rocks, and then let yourself walk down, to reach yet another stone
path. Follow that one up to the end, let your character walk down BUT move
him to the right side, so that he falls on top of another stone path. Keep
on walking and, very soon, you'll reach the door that takes you to the
next section.

There's a single path here, it's not hard at all. Capture the Drifblim,
which you should use to go up in the light, as usual. Follow the new path,
jump on all the leaves until you reach an enclosed areawith two leaves.
Start by taking the lower one, which will allow you to get a Sandslash (he
is in the adjacent room), and then take the upper one. Use that Sandslash
on the puddle of dirt, take the new leaf and exit by the door. Follow the
path until you pop out of the statue, enter the right side of its nose and
you'll reach a place with vanishing floors. Counting from the left side,
you'll see this:

1-2-3-4

When "1" pops up, get on top of it. Then, quickly cross "2", "3" and "4",
without delay. Continue going and you'll see another sequence:

6-5-4-3-2-1

As they appear, go for "1", "2", "3", followed by a quick "4" and "5",
before quickly heading to "6". Next, you'll see:

5-6
3-4
1-2

Go for "2", "4" and "3" (quickly!) and finally "5". The next one is easy,
but you'll later reach this one:

1-2-3-4-5-6
  7-8

Go for "1" and "2" as soon as they appear, then "7" and "8", "3" and "4",
"5" and "6". Follow the path until you see the next puzzle, which will be
like this:

5-4-3-2-1
9-8-7-6

Follow "1" and "2", "6" up to "9", "5" and you'll see the door. You will
see yet another puzzle, and this is getting ridiculous. Sure, temples are
supposed to be protected, but this is too much... anyway, take the arrows
going right/up, then the ones at the top and you'll be able to capture a
Gabite. Head back to the initial spot, this time take the arrows going
right/up, right, right, right, up, left and enter the door to capture a
powerful Tyranitar. Go back to the initial spot, and this time take the
arrows going right/up, right, right and up, which will allow you to get a
Banette. Go left, right, down, go around the arrows and take the one
pointing up, at the end. Here, you can go right and down to get an Espeon,
but that's fully optional. When you're ready to proceed, enter the door.

Use your Tyranitar in the huge rock to reveal a hole, which you should
take. The next area contains some interesting species, but you should
advance by taking the upper exit, which will take you to a battle against
a Cresselia, a legendary Pokemon which is actually pretty weak. Apart from
a simple beam attack, she can summon two different tips of energy balls,
which either surround the screen (and never vanish!) or her current
position. Since the beam is extremely predictable and easy to dodge, your
only problem are the energy balls, and while you can simply await for ones
surrounding Cresselia to disappear (which doesn't even take a long time),
the ones next to the hedges of the screen will be there forever, and you
must try hard not to be hit by those, which is easier than you may be
thinking. Support from some sort of Bug (or Ghost) Pokemon may give you a
hand, and taking one (or two) Magnemite with you makes your task even
easier, if you need it.

After the battle, your mission will be over. Ignoring the facts that an
helicopter could have spared you a lot of trouble, and that you're not
allowed to refuse the request, you'll soon fight a Magnezone. Apart from
his random electrical attack, which has a short radius but is extremly
unpredictable, this monster won't pose you much of a trouble, and he is
even weaker than the previous boss.

Head back to the dome, you'll see a longer storyline sequence. Talk to the
usual lady and you'll be able to advance in the storyline.



2.27~. (More) Walkthrough

After all the blabber, try to leave the dome and you'll have to fight a
Electivire, which acts as nothing more than an improved Magnezone, just be
careful with his random electrical attack and you'll be fine. A few
seconds later, your next mission begins.



2.28~. Sixteenth Mission

Head upstairs and you'll have to fight a Garchomp. He is pretty weak but
incredibly fast, and provided you dodge his puddles of dirt you won't have
much trouble, just don't charge your stylus, since he's very likely to
break your combo. After the battle, head upstairs and you'll have to fight
eight Bidoof, which is incredibly easy. Oddly, this also completes your
mission - you'll receive a new medal, the ability to have seven Pokemon in
your party and, unexpectedly, a new mission.



2.29~. Seventeenth Mission

Make your way to the tall building, north of the place where you
previously saw a concert. Approach its door and you'll fight a Yanmega,
which is very fast but not that strong. When you enter the building, your
mission will oficially begin.

Try to take the door at the top and the alarm will ring, which leads to a
battle against a Weezing and a Skuntank. Been there, done that, but they
will be followed by a much stronger creature, a Shiftry, which will be
accompanied by two Nuzleaf. Start by taking care of the two smaller
creatures and the bigger one will come down without much effort, despite
all the jumping.

After backup comes, take the door at the top. You'll now have to answer
some questions - a right answer simply allows you to proceed, while a
wrong one takes you to a battle. At the end, the number of right answers
seems to determine how much you'll have to walk by yourself. Once you get
out, you'll have to face two Dusclops, which isn't hard at all. Take the
ladder up, follow the only possible path and you'll have to face several
minor battles, all of which are fairly easy.

Eventually, you'll reach a place with several different doors, where you
will have to fight several different opponents, something like this:

      8
1   2   3   4
  5   6   7

Ignore "4", since it only contains a save point, and "6" (it is the usual
elevator). Instead, start by going to "2", you'll have to fight a Banette
and a Mismagius - start by taking care of Banette and the other one will
be easier to get. Next, capture the Electabuzz nearby and exit the room.

Head to "5", use your Electabuzz and you'll have to fight and Espeon and
an Umbreon. Not that hard, is it? Next, capture an Absol and exit the
room.

Use your newly-acquired monster to gain access to room "3", where you'll
have to fight a Claydol and Bronzong. Isolate one of them (I did it with
the Bronzong, but that's fully up to you), and focus ONLY on trying to
capture that specific Pokemon until you manage to defeat it. Next, get the
other one, which will be a lot easier. After the battle, and before
leaving this room, be sure to capture BOTH the Blaziken and the Scizor,
they are very important.

This time, head to room number "7". Inside, use your Blaziken in the
strange red machine seen in the upper right corner. You'll have to fight
an Aggron and a Tyranitar, no easy task. Start by the Aggron, which is a
lot less fierce, and follow by the Tyranitar, but be always looking for
Tyranitar's beam, which is quite powerful. After you've won, head in the
direction of room number "8", and you'll have to fight two Blaziken at the
same time, a task which is made easier if try to get them both at the same
time, since (more often than not) they seem to cross each other's paths
frequently.

After the battle, cross the door nearby and door "1" will open. Continue
by taking that new path, you'll have to face five Spinarak. Now, you'll
see this room configuration:

1   2   3
  4   5

Start by going to "4". Use your Scizor to release the Electabuzz, capture
that monsters, move to room "2", and after the cutscene you'll have to
face an Alakazam, a Sceptile and a Luxray, all at the same time. I
strongly suggest you start by getting the Sceptile, followed by the Luxray
and leaving the Alakazam for last. Sceptile is probably the weakest of the
three, and Alakazam is really hard to capture, which easily justifies my
choices, although you may follow a order that best fits your own personal
skills. Once the battle has ended, exit this room and you'll be attacked
by three Skorupi, followed by three Bronzor, monsters which you can easily
defeat by now.

Capture an Absol in the hall. Then, having in mind the diagram above, head
to room "5", use your Electabuzz and free the prisioner by using the Absol
you just captured. Capture the Ampharos and head to room "3", but you'll
have to fight three Bellossom (not very hard), followed by three Cacturne
(pathetically easy). Besides, you'll also fight a Vaporeon, a Flareon and
a Jolteon, all at the same time, which becomes pretty easy if you use the
backup of some electric Pokemon. Head upstairs, and after the cutscene you
will have to face a Scizor and a Gardevoir. I suggest you start by taking
care of the Scizor, since he is easier to capture. As for the Gardevoir,
charge your stylus (you know, to cause twice the damage) and try to
encircle her as soon as she appears, sooner or later you'll manage to do
it, she's more annoying than strong. After the battle, save on the left.

When you're ready to proceed, take the door on the middle and capture all
the monsters you see, before going up the stairs. In the next floor, make
your way to the lower section and pick the left option. You will fight a
Rhyperior, which becomes pathetic if you use the backup of a Water
Pokemon, like the Vaporeon seen in the floor below. After the battle, head
outside, capture a Golem and use him on the huge orb, which will destroy
it and allow you to advance to the floor above.

On the next floor, make your way to the lower section and select the
option on the left. You will fight a Magmortar, which isn't exactly
strong, provided you lift your stylus each time he is about to attack. If
you do that, you will avoid his two powerful attacks, and you'll probably
even win this battle without suffering any damage at all. After this
battle, head back to the first floor and recapture a Vaporeon. Use him on
the flaming orb to destroy it, and you'll then be able to advance to the
floor above.

Yet again, make your way to the lower section and select the option on the
left. This time, you will fight a Gallade, which you can easily capture
with help from a Psychic Pokemon (there's an Alakazam in the first floor,
if you want it... remember? I told you to capture ALL the monsters in
there!). However, this isn't over yet. Instead, you'll have to fight ALL
your three previous opponents in a single battle. Yes, you're reading it
right, you'll have to face Rhyperior, Magmortar and Gallade in a single
battle, and even tough they are surely weaker than before, they may still
cause you some problems. Start by taking Rhyperior down, since he is
the slowest of the three and follow with Magmortar, leaving Gallade for
last. If more than two enemies are close to each other, take your time and
encircle them both, even if for a very limited amount of time. This is a
lot easier than you may suppose, fear not, just try to take one enemy down
at a time and you'll be fine.

After this second battle, use Ampharos on the blue orb and it will be
destroyed. Go up, to the top floor, interact with the computer. Take one
of the exits and you will have a few battles in a row. At first, you'll
fight a Bidoof, but a Dusknoir will follow. He isn't very strong but he
has a lot of HP, meaning that it may take you a while until you manage to
get him down. Finally, and after a long cutscene, you'll fight Darkrai.

Unlike your previous opponents, Darkrai is a fierce beast. At first, you
won't even manage to cause any damage - don't worry, that's normal - but
after a cutscene happens, the real battle begins. The enemy has several
different attacks, and so you may take a while to find his pattern. Also,
he tends to teleport very often, which makes it harder for you to quickly
encircle him. Instead, I suggest you charge your stylus' power to the
maximum, so that the few circles you manage to complete cause as much
damage as possible. At first, this is a good idea, but as you advance
further in the battle your enemy will become quicker and more powerful,
making such a technique fall into disuse. When that happens, resort to
simply encircling your enemy as quickly as possible, without thinking
about the damage you're causing, and instead just trying to damage him as
many times and as quickly as possible.

If that's not enough, take a few Magneton and some Fighting Pokemon with
you, since their backup may end up being really useful and helpful. Since
higher levels also make it possible for you to cause more damage, you can
also try to improve your level - I fought the enemy at around level 41 and
had no problems defeating him, but less skilled players may try to face
him at higher levels.

After beating this enemy, your mission will end and you'll be able to see
a long ending cutscene. However, don't turn your game off just yet, wait
until the credits stop rolling and you'll be able to see some interesting
statistics. Besides, your game will then be saved, and you'll be able to
continue playing. For more information on those things, continue reading
this same guide.



3~. What now?

After the scene in your house, you'll be given your tenth medal and some
other rewads. When you're able to control your character again, you're now
free to roam around, with new areas opening and new Pokemon populating the
entire world, you sure have a lot to explore.

You can, for example, head to the place where you first fought Darkrai and
you'll see a familiar man there, who allows you to once more fight that
powerful enemy, apart from seeing the sequences that lead to that battle
and the game's ending sequence. Unfortunately, that doesn't allow you to
capture Darkrai, if that's what you were thinking about.

You can complete some new quests, which give you aditional bonuses and
allow you to get even more Pokemon data.

You can go online and download some new missions, if there are any
available at that time.

Finally, you may want to go to the sand island's city, take the exit on
the right and board the Wailord, who will take you to a secret island,
where you'll be able to "fight" in the Arena.



3.1~. Arena

First, be aware that you're only allowed to take your partner with you, in
order to face those battles, and that your opponent for a single room once
you've defeated them. Also, you can save your game, or switch your
partner, after completing each main door, which is certainly a plus.

Take the partner you like the most (I first went for Gible, if you're
curious about it), enter the only open doors and you'll eventually find a
room with a pod-like device. Enter it, and you'll have to fight your very
first opponent, Gardevoir. Provided you took someone who can attack at
long range, this won't be a very hard battle. After you have defeated her,
a new door will open, above this pod. Follow it and you will fight
Toxicroak. His pattern is very predictable, and if you're aware of it he
becomes a fable opponent. Don't be afraid of using Gardevoir, since she
leaves your party after this battle. No matter what, don't leave this
room, as doing so will reset your status.

Once you've completed that room, a new main door opens. Save your game, if
you want, and proceed by that new door. Take the pod and you'll fight a
Shiftry, which is more annoying than strong. Once you've defeat him, go up
DON'T LEAVE THIS ROOM (doing so would make you start from the very
beginning), you'll have to fight a Spiritomb. Feel free to use Shiftry in
this battle (he leaves after it, anyway), along with the support of your
partner, and you won't have much trouble here.

Before heading to the third room, I strongly suggest you switch your
partner to Snover with you, as he'll make everything a lot easier from now
on. When you enter such room, you'll have two pods. Start with the one on
the left to fight a Crobat, who moves quickly but is far from powerful. On
the right one, you will have to fight an Alakazam, which is easy to defeat
if you charge your stylus to the maximum and attempt to circle him every
time he appears on the screen. For the last opponent, you'll have to fight
a Lucario, which ends up being extremely easy to defeat if you just
paralyze him, either by using Alakazam or with Snover's help.

Fourth room, there's a Gabite in the left pod, which is easily captured
with Snover's help. On the right pod there's an Absol, with which you
won't even need any help, as the opponent is rather easy to beat. The
third enemy here is a Heatran, which you can easily capture with Snover's
paralyzing ability. Absol's ability is also a good way to get rid of the
lava puddles, and feel free to use it later in the battle.

Fifth room, start by the middle pod and you'll fight a Gengar. Left one,
there's a Bellossom, which you should try to paralyze as quickly as you
can, or else you'll have an hard time defeating her. On the right you'll
face a Blaziken, which can also be paralyzed by Snover for an easy win. In
the last room you'll face Cresselia, which can be defeated by using the
help of Blaziken, Gengar and Snover.

By completing the previous room you'll gain access to the second floor,
where you'll face some more battles. Go enter, enter the first opened door
and you'll see four other pods. Upper left, Fearow, and you should be very
careful with all his whirlwinds. Upper right, Swellow, he is extremely
fast and pathetically predictable, it may take you a while but you will,
sooner or later, manage to beat him without even suffering any damage at
all. Lower left, Honchkrow, an easy battle, just be careful with his dark
attack, which affects a random area. Lower right, Drifblim, another easy
battle. In the last area you'll have to fight a Gliscor and a Yanmega at
the same time. They aren't that hard, but you may want to paralyze them
and try to encircle both your opponents at the same time. Once you manage
to defeat one of them, the other falls easily.

Second floor, second room, four other pods. Upper left, a Kangaskhan whose
only strenght is a powerful (and almost random) beam, be careful with it
and you'll be fine. Upper right, a predictable Aggron which you're very
likely to defeat without even suffering any damage. Lower left, you'll
face a Tyranitar, which ends up being easy if you just lift your stylus
every time he is about to attack. Lower right, Abomasnow, which can also
be defeated without much effort. In the last area you face a Mamoswine, a
Tangrowth and a Rhyperior, all at the same time. Oddly, they tend to
rarely strike until later in the battle, and that makes it easier for you
to do your task. Use the backup from all the four monsters you've captured
in this room, try to freeze/paralyze all your enemies and I believe you'll
go just fine. Taking Rhyperior down as soon as possible is a good idea,
since he seems to be fairly weaker than he two other companions, and you
should then focus on the other two Pokemon. Another good idea is trying to
encircle as many opponents as possible, if they're all together. It may
take a while, but with the help from the four Pokemon you captured, along
with Snover, you'll have an easier time defeating these three folks.

Second floor, third room, five pods, but before entering I suggest you
switch your current partner for Pachirisu. Upper left, Jolteon, same as he
normally is. Upper right, a Espeon, just check out his pattern, try to
quickly encircle it each time he stops running around and be aware of the
energy balls that sometimes move around this opponent. Pod in the middle
of the room, Eevee, and defeating her is as easy as it sound. Lower left,
Vaporeon, be careful with his water puddles and it won't be very hard. On
the lower right, Flareon isn't that hard either, just check his pattern
and you'll see how predictable he is. Last area, you face a Glaceon, a
Leafeon and a Umbreon, and this is where using Pachirisu really pays off,
since he can paralyze several opponents in a certain area, allowing you to
attack them as you wish, he ends up being very useful against these three
opponents. However, be aware that his paralyzing effect doesn't,
generally, last as long as the one caused by Snover's ice balls, and that
may cause you some trouble, if you're used up to the one

Second floor, fourth room, five pods. Upper left, Ariados, he isn't strong
at all but his webs, which he uses all the time, may actually cause you
some problems. Upper right, Cacturne, feel free to encircle him as much as
you want, just be sure to lift your stylus whenever he stops moving, since
that means that he is about to attack. Middle pod, a Banette
though such monster isn't that strong he may cause a few troubles, with
the
 purple flames that often surround its position - paralyze this
Pokemon when he has no flames surrounding its position for an easy
capture. Lower left, Houndoom, extremely predictable, just be careful with
his dark attack, which is very unpredictable. Lower right, you'll face a
predictable Garchomp, just be careful with the puddles he causes and you
won't have much trouble. For the last area, you'll face four Weavile and a
Drapion, which will surely cause you a lot of trouble. Once again,
Pachirisu's aid becomes really important here, since it allows you to stun
and easily capture a large group of enemies at once. I strongly suggest
you try to capture all the Weavile before advancing to the Drapion, since
they're the biggest challenge to do any captures here, with all the
running around. It may take you few tries to finally manage to complete
this one, but if you use Pachirisu I'm sure you'll have an easier time
doing so.

Now, you gain access to the third floor. So, head to the first room and
you will have to face a Magmortar and an Electivire at the same time. None
of those are too tough, and this barely poses you any problems by now, but
you may want to use Pachirisu's power to stun both opponents at once and
take advantage of that opportunity to encircle them both at once. Also,
you may want to leave Electivire for last, since he causes slightly less
trouble than his companion.

Next, third floor, second room, you have to fight Empoleon, Infernape and
Torterra. Once more, Pachirisu's power ends up being very useful, as these
three enemies tend to cross each other's paths very often, and you should
use such fact to your advantage. Start by taking Empoleon down, due to his
obvious weakness, proceed with Infernape (he is possibly the strongest of
the three) and finally get rid of Torterra, who barely poses any problems
by itself.

Final floor, you have to fight Charizard, Flygon and Salamence at the same
time. They're extremely powerful, and the best way to defeat them is to
follow the strategy I've mentioned before - use Pachirisu's to stun all
three opponents when they cross each other's paths, and then encircle them
as quickly as you can. If you do this properly, each time all your enemies
restart moving you will have a filled bar, enough for you to use your
partner's power once again, an action that you should perform without
further delay. Repeat, ALWAYS repeat this same strategy, and soon one of
your enemies will go do. Try to leave Salamence for last (strangely, he is
the weakest of the three), and you'll go fine. If you just can't beat this
battle, try to go out and gain some more levels - remember, the higher
your level the more power you have, and in order to damage such powerful
beasts you may surely want that extra damage.

Once you've completed this part of the game, the result is certainly
disappointing. Instead of gaining access to some ultra powerful Pokemon,
or some rare one, you merely gain a medal stating that you have completed
the Arena, and anothing more. Certainly disappointing, if you bear in mind
that some of the quests stated below were a lot easier and gave better
rewards than what you receive by completing this part of the game.



3.2~. Regigigas

Once you've collected browser data on ALL 266 Pokemon available in this
game, you can head to the dome where you're given missions later in the
adventure, where you'll be given a whole new mission.

In order to proceed, capture Regice, Regirock and Registeel. With all
three of them in your party, head to the sand temple and make your way to
the maze with the arrows. There, you will find a newly-opened portal,
which takes you to the place where you'll confront the powerful Regigigas,
one of the strongest legendary Pokemon. Take it, and you'll find yourself
in a place with three huge switches. Tap each of them, pick the option on
the left and one of your Regis will be attached to that particular switch,
a task that you should continue doing until Regice, Regirock and Registeel
are each attached to a switch.

By completing such easy task, the door seen in the upper side of the room
will open, and you'll be able to fight Regigigas. I suggest you save your
game before attempting this battle, since this enemy is extremely powerful
and can easily cause you a lot of damage, the reason why I advise you to
be very careful with his attacks. Just by walking, he appears to cause
massive shockwaves around his path, which is possibly one of the most
damaging things he can. This may seem like a tough attack to counter, but
you should remember that you've received a lot of bonuses by completing
all the quests, among which are the a longer stylus line, something which
is particularly useful here. Apart from this unusual move, he can also use
a powerful beam (which is, as usual, easy to dodge) and an unusual earth
attack, which has an enourmous radius of action - when he uses that one, I
strongly suggest you lift your stylus off the screen.

In terms of an offensive strategy, you should use either a Bug pokemon
(which makes it possible for you to delay your opponent, apart from
throwing damaging goo from afar) or a fighting Pokemon, which simply
causes more damage. Taking a paralyzing partner with you, such as Snover
or Pachirisu, may also be a good general option, but it also depends on
your own playing style. It is very important that you also try to encircle
your opponent when he is walking, by drawing a wide circle around him,
since that makes it easier for you to cause even more damage in a limited
period of time.

Finally, no matter what kind of player you are, I strongly suggest you
take at least two Magneton with you, for healing purposes. Like I
mentioned before, this enemy is very tough and it may take you a while to
get him down, but if you're properly healing your character you'll have
your task half completed.



3.3~. Ranger Net

In Japan, this function would allow you to, during a certain period of
time, download and play some new missions. It is currently unknown how it
will work in Western versions.
Unlike in the previous game, this new game contains two types of missions:
- Special ones, that allow you to transfer your gift to a main Pokemon
  title (like "Diamond" and "Pearl");
- Extra ones, which are there just for fun, allowing you to spot creatures
  that you wouldn't normally be able to.

I wasn't able to get these particular missions by myself, but here is some
information on them, courtesy of www.serebii.net. For more information on
these missions, be sure to visit their website, as I can't really help you
with it.

------------------------------- Special Missions

------------------- Manaphy
"
Starting off in Vein Town, you will be joined by the Ranger of the other
gender as well as one of the local villagers. Seeing another local chase
Its berry, you have to go and follow it. Go into the top-left house and
you will see that the people there are missing one of their Happiny. Head
to the north exit of the town and you will see another berry and the other
Happiny run past you into town. this happens repeatedly so continue to
follow her through the town until you get to the exit and see it leave
town, heading towards Marine Cave. Follow it and when you get the beach
you will discover the Manaphy Egg. Happiny will take the egg and run off,
the mission will then officially begin.
Follow the route the way Happiny went, capture the two Buneary and use
them to smash the rocks blocking your path. Continue one and you'll see
Happiny and the egg on the cliffside with a Pichu and a Glameow who
quickly attack, and so require capturing. Once captured, the egg will
start glowing and the mission will be over, with you returning the Ranger
station.
Once done, you can send a Manaphy Egg over to your game, and be able to
hatch it into a lovely Manaphy.
"

------------------- Riolu
"
Starting off in Vein Town, you will arrive as there is some commotion
going on. Soon after, Kaito arrives and will tell you that Its Riolu is
stuck on the roof of the Ranger School. Riolu jumps down, just as a member
of Team Dim Sun arrives, who sets two Tangrowth on you. Capture them and
you'll see another Dim Sun member has taken control of Riolu. They quickly
escape and you go back to the Ranger Station and this is where your
mission begins.
Your mission takes place on the Offshore Oil Platform hideout, knowing
this from past missions, follow it through the same way as before,
capturing Pok�mon as you feel necessary. As certain areas are blocked off,
this is a rather linear line, battling Grunts as you go. Eventually you'll
end up in a darkened room, having to rely on Kite on what way you should
go. There's a Dusclops down here that you should catch just to make
Riolu's fight easier, and be sure to catch the other Pok�mon too to help
you. Follow the path to the exit and continue on, where you'll meet up
with the Dim Sun grunts who have Riolu. this acts as a boss fight so make
sure you have decent backup. Its first attack is sernding out a stream of
Aura Spheres out directly in front of it while Its second one is a simple
close-quarters punch and Its third sends out a quick burst of 5 Aura
Spheres. Its HP also recovers quickly so don't leave it too long without
being circled. Once captured, the mission is over and you return home.
Once done, you can send a Riolu over to DPP, with it knowing a special
attack it cannot normally learn; Aura Sphere.
"

------------------- Darkrai
"
The mission starts straight away placing you at the top of Asoheru Tower.
There have been reports of Team Dim Sun recongregating here and you need
to put a stop to it. Go downwards into the tower and you'll see Team Dim
Sun blockading the workers of the tower. Battle them and go get an
Ampharos from the east room or an Electrode from the West and use it to
destroy the gate at the top of the tower and go in. Follow the tower all
the way up, battling grunts as you go and capturing Pok�mon that you wish
to take with you. Eventually you'll get to a room that is powering a
barrier that needs Thunder * 3 on it. Capture the nearby Luxray and use it
here. After that, Darkrai will appear and suck you into its Dark Void,
letting you escape from the room you were just locked in. Darkrai will
take you to the room you originally battled it in and he will join your
team, allowing you to use Its Field Ability, Dark Power, later in the
mission. Move on from the room, heading upwards until you hit the control
room where you see Dim Sun's boss utilising the crystals to try and repeat
their mission. You will get surrounded by Dim Sun grunts so use Darkrai's
Dark Power here. this will make all the grunts go into the void, and get
dropped off by Vein Town. The boss then challenges you with her Drapion
and Gliscor. Once captured, the mission will end.
Once done, you can send Darkrai over to DPP.
"


------------------------------- Extra Missions

------------------- Dialga
"
The mission starts with you at your house in Chikore Village, exit the
house and go north until you encounter the Ranger with Staraptor. She will
show you Almia Castle where a temporal portal has appeared and tell you to
go investigate and thus your mission begins. You immediately fly to the
bridge in Almia Castle. Go right and in that room you will discover a door
that requires Mismagius's Psycho Power in order for you to pass so capture
the two nearby Vulpix and go left and use them to light the torches.
Mismagius is within the room. Capture it and use it here. Be sure to
capture any Ice Pok�mon you find as you'll need them. Continue on and you
will find the exit is blocked by a giant iceberg that requires Flame * 4.
This is sorted by as Ninetales in the room to the right, which itself is
blocked off by an Iceberg needing Flame * 2, obtainable by a Houndoom in
the room to the left. 
Once those have been sorted you'll hit the main room which has the portal
in with Dialga. this is a boss fight so it has the huge HP bar. If you
captured Ice Pok�mon, use their assists to freeze it and do damage. Its
first attack is a powerful hyper beam that will leave it to recharge for
a couple of seconds giving you perfect opportunity to attack. Its second
sends out multiple blue flames that damage you across the stage. Its third
attack drops several balls onto the stage causing explosions where they
land, these do massive damage so lift your styler up no matter what. If
you do not capture it within sufficient time however (about a minute and a
half), you will be thrown out of the battle and back in time to Chikore
Village, having to repeat it all until you capture it. Once captured, it
will leave and the mission is over.
"

------------------- Palkia
"
When the mission starts, you will be told that everything in Almia is
going wrong, buildings are being warped, people moved to other places,
doors going to where they shouldn't go. The explanation is that a portal
has opened and Palkia has come through. You have to go and investigate
this and prevent Palkia from causing any more damage. Exit the Ranger HQ
and you'll find yourself in the Habura Desert. Go into the top-right
building in the town and you'll end up entering the Hippowdon Temple.
Follow it through as normal, however the Pok�mon there are totally
abnormal, you will find Pok�mon such as Arcanine and Fearow here, as well
as other people such as a fisherman fishing in the quicksand. Once you
exit that room, you end up by the Ranger Union...There's a Piloswine and
Swinub here that will inevitably be useful later so capture them. Continue
through the rooms, dotting around Almia as you go, capturing Pok�mon where
you see fit as there are many powerful Pok�mon enroute. Eventually you'll
end up back at the heart of Hippowdon Temple and you'll see Palkia and the
portal.
In Palkia's battle, also a boss fight, you will have to move your styler
off a lot of the time due to the place that the fight is taking place
constantly changes. Its first attack, like Dialga's is a hyper beam that
makes it pause slightly afterwards leaving it wide open. Its second attack
shoots several energy balls out in three waves. With his third attack
being the place change, you will discover further obstacles, such as fire
coming up in the Volcano Cave and ice shards appearing on the Ice Field.
Once you return to Hippowdon Temple, his third attack is a powerful
shockwave, while energy balls circle the stage. Once captured, it will
leave and the mission is over, with the world returning to normal.
"

------------------- Shaymin
"
Beginning this mission, you are taken to a wedding in Pueru Town where all
the local Rangers are attending. Talk to everyone there and the wedding
will begin. However, some Team Dim Sun members quickly appear and the
bride's bouquet reveals itself to be Shaymin. Scared by Team Dim Sun,
Shaymin runs off and it is your task to find it before Team Dim Sun do. Go
to the West Part of town and you'll see it inamongst some flowers.
Approach it and a Dim Sun grunt appears and sets Absol & Umbreon on you.
Capture them and then head off to the east, following Shaymin as it runs
off again. You'll find it once again in a flowery patch. Approach it and
you'll be attacked yet again. This time by two Bellossom and a Roserade.
Capture them and Shaymin will run off to the west and you'll find it on
the bridge above town trapped by Team Dim Sun. They'll run off but Shaymin
will attack you.
Shaymin's battle is also a Boss Fight. However, as there are loads of Fire
and Flying Pok�mon in town, you may be able to have the advantage. Plus
Shaymin doesn't have a lot of HP too making capture even easier. His first
attack has Shaymin use Seed Bomb, firing seeds out that cause massive
damage. His second is a flurry of Razor Leaves sent out around him, while
making three more surround him for a short period of time and finally his
third attack places some Frenzy Plant buds up that cause damage if your
styler his them. Once captured, Shamyin will calm down and the Wedding
shall continue. Shaymin is not transferrable to Diamond & Pearl.
"

This is all for this section, at least for now.



4~. Quests

Apart from the very first one, which is part of the storyline, these
quests aren't required to complete the main storyline. You may take them
if you want, as they give you information on certain unique Pokemon, along
with Guards, which are items that improve your elemental resistances, but
that's all you get from them.

Also, be sure to recall that I picked Munchlax as my main Pokemon. So, if
you picked a different monster, this listing may look slightly different,
and you may want to get Munchlax from another quest, which is missing from
the listing below � when that monster finally becomes available, you
should go to village south of the very first town, enter the lower left
house, talk to the girl, go upstairs (which will take you to a battle
against this particular monster) and that quest will be over, together
with a whole new Pokemon joining your party.

Now, here is some information about the 60 quests available in this game, in
the same order you'll see them AFTER COMPLETING THE GAME ONCE. I strongly
suggest you take them in this very same order, which is the one seen after
first completing the main storyline.

------------------------------  Quest 1   ------------------------------

----- Where do you get it?

As part of the storyline. As stated in the walkthrough, you'll eventually
see an odd man inside the Rangers' house. Talk to him, accept this quest
(which is done by press the option on the left) and you'll be set to start
it.

----- What do you have to do?

Head to the inside of the farm nearby and take the door on the right, to
the place where you could previously find a Miltank. Obviously, you'll now
have to capture it, which is pretty easy to do, provided you're very
careful when that Pokemon starts using his attack

----- What's your reward?

A "Grass -3" Guard, along with browser information on Miltank (he isn't an
unique Pokemon, though).


------------------------------  Quest 2   ------------------------------

----- Where do you get it?

In the first town, near the lower left house, you'll see this man.

----- What do you have to do?

Head to the upper left part of the beach (i.e. the area west of your
current town) and you'll see a huge boulder, which can only be destroyed
with "Break 2". Destroy it.

----- What's your reward?

A "Dark -3" Guard.


------------------------------  Quest 3   ------------------------------

----- Where do you get it?

In the first town, slightly to the right of the Rangers' house, you'll see
an old woman, she's the one who gives you this quest.

----- What do you have to do?

Go to the woods north of town and capture a Combee. Bring him back here.

----- What's your reward?

An "Electric -3" Guard.


------------------------------  Quest 4   ------------------------------

----- Where do you get it?

You'll find the man who gives you this quest in the woods, just before you
reach the area with the grey tiles.

----- What do you have to do?

Take the lower right exit onto the previous area. You'll see two wooden
crates, which you should destroy by using "Break 1". After doing so, head
back to the person who gave you the quest.

----- What's your reward?

A "Bug -3" Guard.


------------------------------  Quest 5   ------------------------------

----- Where do you get it?

Go to the second city's pier. You'll see this man on the lower right
corner, next to a fisherman.

----- What do you have to do?

Go to the house nearby, talk to the sailor in light blue and you will go
underwater. Capture a Lumineon (he'll be in the same place where you first
fought a Sharpedo, and you'll also have to chase him around), and return
to the person who gave you this quest.

----- What's your reward?

A "Rock -3" Guard and Lumineon's browser data.


------------------------------  Quest 6   ------------------------------

----- Where do you get it?

Go to second city's initial area and take the exit on the left. Next, go
all the way to the upper part of that same area and you'll see this man in
there.

----- What do you have to do?

Capture a Nosepass (there's one in the cavern by the beach) and bring him
back here.

----- What's your reward?

A "Ground -3" Guard.


------------------------------  Quest 7   ------------------------------

----- Where do you get it?

Go to the woods, to the spot where you previously used Blastoise's power,
and you will see this man there, but ignore the fact that he looks awfully
familiar.

----- What do you have to do?

Capture an Ambipom, which is easily found by taking the exit on the left
side of this area. Next, return such Pokemon to the person who requested
this quest.

----- What's your reward?

Ambipom's browser data, and the power of your stylus will be increased by
three (3).


------------------------------  Quest 8   ------------------------------

----- Where do you get it?

Go to second city's initial area and you'll see this old man to the left
of the building where you can save your game.

----- What do you have to do?

Capture an Eevee, there's one in the harbor area, and bring it back to
the person who requested the mission.

----- What's your reward?

Eevee's browser data, along with a "Steel -3" Guard.


------------------------------  Quest 9   ------------------------------

----- Where do you get it?

The person requesting this quest usually stands in the middle of the
bridge, north of the second city's main area.

----- What do you have to do?

Capture an Oddish, and bring it back here. That's an easy one to find,
simply head up, turn left at the big square and follow until you see one
of these Pokemon hiding in the ground - you'll need a monster who can use
"Tackle 1" to get him.

----- What's your reward?

A "Fire -3" Guard.


------------------------------  Quest 10  ------------------------------

----- Where do you get it?

Head back to school and enter the main building. Take the stairs up and
you will see this lady in front of your character.

----- What do you have to do?

Clean the school yard by burning three groups of leaves. Such a task
requires "Fire 1", and you'd better take advantange of the many Charmander
available in this same area.

----- What's your reward?

By completing this quest the duration of your Pokemon's battle moves will
be increased.


------------------------------  Quest 11  ------------------------------

----- Where do you get it?

In the very first town, enter the house in the lower left and talk to the
old man, he will give you this quest.

----- What do you have to do?

Head to the woods and use "Cut 2" in the two large pieces of wood that
recently appeared (Roselia, found in the woods' next area, is a very good
help for such a task). After doing that, head back to town and talk to the
man who requested this quest.

----- What's your reward?

The lenght of your stylus' line will be increased.


------------------------------  Quest 12  ------------------------------

----- Where do you get it?

Head to the second town, past the bridge and turn left in the square. In
the next area, head down and right, you'll see this girl there.

----- What do you have to do?

Capture a Cherrim, and take it back to the girl who request this very same
quest. In case you don't know where to get that specific Pokemon, I can
tell you that it requires "Cut 1" and can be found in the cliffs nearby,
acessible by going left, to the next area, and up.

----- What's your reward?

A "Ghost -3" Guard.


------------------------------  Quest 13  ------------------------------

----- Where do you get it?

Head to the fire island, enter the lower left house and talk to the woman
in red.

----- What do you have to do?

Enter the volcanic cave by the left door and follow it up to the end, to
the point where you previously boarded the enemy's ship. You'll need two
Pokemon that can use "Break 1" (the nearby Stunky are a good option), and
you'll have to fight a single Charmander at the end. Once you reach the
stated point, this quest will end.

----- What's your reward?

Your stylus will now regen one (1) more point of HP for each battle you
win.


------------------------------  Quest 14  ------------------------------

----- Where do you get it?

Head to the fire island and you'll see this man in front of the left
entrance to the cave.

----- What do you have to do?

Capture a Muk (there's one that you can catch by taking the left entrance
to the cave) and bring him back to the person who requested this mission.

----- What's your reward?

A "Poison -3" Guard.


------------------------------  Quest 15  ------------------------------

----- Where do you get it?

In the main area of the second town, you're able to see an elevated area,
which passes above most characters' heads. On top of the structure you'll
find the person who gives you this quest - to get there, simply go around,
either by going by the left (or the right) area of this town.

----- What do you have to do?

Capture two Murkrow, and bring them back here. There's one easily seen in
the left side of this town, on top of a building, and another in the right
side of town, near the upper right corner.

----- What's your reward?

A "Ice -3" Guard.


------------------------------  Quest 16  ------------------------------

----- Where do you get it?

Head to the second town, past the bridge and turn left in the square. Go
all the way left to the next area, past the entrance to the cliffs, and
enter the wooden house to find this man.

----- What do you have to do?

Fight a Vespiquen, which can be found in the woods right of the big
square, after crossing the bridge. Remember the place where you could find
a Sudowoodo? Cut the large wooden piece below, go up and you will fight
this Pokemon, along with two Combee.

----- What's your reward?

You'll get Vespiquen's browser data and the HP of your stylus will be
increased by five (5) points.


------------------------------  Quest 17  ------------------------------

----- Where do you get it?

Go to second city's initial area and take the exit on the left. Next, take
the exit on the left and go to the middle of that area, you'll see this
woman next to a Chingling.

----- What do you have to do?

Capture a Chingling, which can be found in the icy cave. Go there, take
the lower right exit to that cave's second area and you will find this
Pokemon inside a small area nearby.

----- What's your reward?

A "Dragon -3" Guard.


------------------------------  Quest 18  ------------------------------

----- Where do you get it?

Travel to the ice village and you'll see this man near the upper left
corner.

----- What do you have to do?

Capture an Abomasnow and return it to the person who requested this quest,
which is harder than it sounds. Head to the ice maze, the one with strong
water currents, and take the upper left exit to its second area. Following
that path, you'll eventually find this creature, but be aware that in
order to fight it you'll need a Pokemon which can use "Tackle 3".

----- What's your reward?

A "Fighting -3" Guard.


------------------------------  Quest 19  ------------------------------

----- Where do you get it?

In the ice village, you can find this man by going to the upper right
house.

----- What do you have to do?

Head back to the icy caves, the ones you had to cross in order to first
reach this village, and you'll see three large blocks of ice in there. You
must destroy the three of them by using "Fire 2", and once you've done
that you can head back to the person who asked for this quest.

----- What's your reward?

A "Water -3" Guard.


------------------------------  Quest 20  ------------------------------

----- Where do you get it?

Go to second city's initial area and take the exit on the right. Head to
the upper left corner and you should see this man sitting next to an old
woman.

----- What do you have to do?

Capture three Drifblim (since they are available in several different
places, this is an easy task) and bring them back to this man.

----- What's your reward?

The power of your stylus will be increased by three (3).


------------------------------  Quest 21  ------------------------------

----- Where do you get it?

Head to the fire island, enter the lower left house and talk to the
fisherman.

----- What do you have to do?

Enter the upper left cave and search for two large flames inside. Put them
off (doing so requires "Water 3") and then talk to the person who gave you
this quest.

----- What's your reward?

A "Fire -3" Guard.


------------------------------  Quest 22  ------------------------------

----- Where do you get it?

From the ice village, head outside and make your way to the upper right
corner, you'll there see this guy in a yellow coat.

----- What do you have to do?

Head back to the ice village and destroy the block of ice placed in front
of the lower left house (requires "Fire 2"). Once you've done that, go
back to the person requested this.

----- What's your reward?

A "Normal -3" Guard.


------------------------------  Quest 23  ------------------------------

----- Where do you get it?

Head to the second city's harbour and enter the house which you use to 
take the boats. You'll see this fisherman near the counter.

----- What do you have to do?

Go to the second underwater area (you can do that by talking to the sailor
at the counter), capture a Kingdra and retrieve the item nearby. Then,
return it to the person who asked for all this.

----- What's your reward?

A "Psychic -3" Guard.


------------------------------  Quest 24  ------------------------------

----- Where do you get it?

Head to the second city's harbour and you'll see this fisherman in the
lower right corner, but you may have to complete other quests before this
one becomes available.

----- What do you have to do?

Go to the second underwater area, capture an Omastar (to get there, you
will need Pokemon with "Break 4" and "Underwater Surf") and come back to
the person who made this request.

----- What's your reward?

Omastar's browser data and your power will now rise BUT only under certain
conditions.


------------------------------  Quest 25  ------------------------------

----- Where do you get it?

Go to the sand island, to its city, and look around the lower left corner,
slightly to the right where boats lands. There, you will find the man in a
lab coat, who offers you this quest.

----- What do you have to do?

Capture a Cacturne (there's one in the desert area north of the city) and
bring it back here. Fighting him requires "Tackle 2", but he seems to
randomly walk in your direction, which basically voids such requirement.

----- What's your reward?

A "Grass -3" Guard.


------------------------------  Quest 26  ------------------------------

----- Where do you get it?

Go to the sand island, to its city, and you'll find this man in the upper
left corner.

----- What do you have to do?

Capture a Skuntank and a Weezing (for their locations, see the next
section of this guide). Once you have both of them, bring them back to
this guy.

----- What's your reward?

A "Dark -3" Guard.


------------------------------  Quest 27  ------------------------------

----- Where do you get it?

In the sand island, talk to the man in a turban, who is standing left of
the lower left house.

----- What do you have to do?

Enter the sand temple and follow it until you reach an area which contains
many Claydol. You'll have to fight two Claydol, and then this quest ends.

----- What's your reward?

A "Ghost -3" Guard.


------------------------------  Quest 28  ------------------------------

----- Where do you get it?

In the first town, you see this man next to the Rangers' house.

----- What do you have to do?

Go the ice palace and look for a Dragonair, one will appear for this
particular quest. Capture it, and bring it back to this guy.

----- What's your reward?

Dragonair's browser data, and your combos will now receive a bonus.


------------------------------  Quest 29  ------------------------------

----- Where do you get it?

Head to the dome where you're given missions later in the game. When you
are there, head upstairs and enter the room on the left. In the middle of
that room you'll see the man who gives you this quest.

----- What do you have to do?

Capture all seven Eevee forms (Espeon, Flareon, Glaceon, Leafeon, Jolteon,
Umbreon and Vaporeon), have them all in your party at the same time and
bring them to this guy. It is easy to understand that this is no easy
task, and it sure requires some planning. If, let's say, you leave Leafeon
for last, you wouldn't be able to make your way back to the mainland, and
so I strongly suggest you think about your way across this particular
quest before starting collecting those seven forms. Personally, I left
Umbreon for last, but capturing Jolteon in the end may also be a very good
option.

----- What's your reward?

By completing this quest the duration of your Pokemon's battle moves will
be increased.


------------------------------  Quest 30  ------------------------------

----- Where do you get it?

Head to the dome where you're given missions later in the game. Head all
the way upstairs and, blocking the path to the top floor, you will see the
woman who gives you this quest.

----- What do you have to do?

Capture a Roserade (there's one in the west part of the woods, which you
can reach by using "Surf 1") and bring it back to the person who requested
this quest.

----- What's your reward?

Roserade's browser data and a "Bug -3" Guard.


------------------------------  Quest 31  ------------------------------

----- Where do you get it?

Head to the dome where you're given missions later in the game. When you
are there, head upstairs and enter the room on the right. In that room you
will see the man who gives you this quest.

----- What do you have to do?

Capture an Ampharos, a Luxray and a Raichu (their locations can be seen in
the list later presented in this guide). After you have the three of them,
come back to the man who gave you this quest.

----- What's your reward?

An "Electric -3" Guard.


------------------------------  Quest 32  ------------------------------

----- Where do you get it?

Start by going to the ice village. Then, exit by the left side and make
your way to the upper left side of that area, where you will find a wooden
shelter. Enter it and you'll see this woman inside, BUT be aware that this
particular quest only becomes available after Sneasel has joined your
party.

----- What do you have to do?

Head to the entrance of the ice palace and destroy three big blocks of ice
placed there (requires "Fire 2" for each of them). Then, return to the
woman who gave you this quest.

----- What's your reward?

A "Flying -3" Guard.


------------------------------  Quest 33  ------------------------------

----- Where do you get it?

Go to the village south of the first town and enter the lower left house,
you will see this *coff* woman *coff* there.

----- What do you have to do?

Interact with the fridge, seen left of the character who requested this
quest, and it will be over.

----- What's your reward?

A "Fighting -3" Guard.


------------------------------  Quest 34  ------------------------------

----- Where do you get it?

Go to the big square (north of the second city and past the bridge) and
you will see this woman in the right side of the square.

----- What do you have to do?

Capture a Togekiss (you can now find one in the upper floor of the enemy's
headquarters) and bring it back to this woman.

----- What's your reward?

A "Poison -3" Guard.


------------------------------  Quest 35  ------------------------------

----- Where do you get it?

Head to the very first town and leave it by the north exit. As soon as you
enter the woods, you will see this man on the right side.

----- What do you have to do?

From the spot you started this quest in, head up until you find a wooden
bridge. Don't cross it, and instead go all left, down at the end. You'll
see a cutscene, after which you will fight a Cranidos and a Wartortle.

----- What's your reward?

A Cranidos joins your party.


------------------------------  Quest 36  ------------------------------

----- Where do you get it?

Head to the second town, past the bridge and turn left in the square. In
the next area, head to the left side and you'll see this person in there,
wearing a brown coat.

----- What do you have to do?

As part of the introduction to this particular quest you see a Pokemon in
the cliffs. Go there, you'll have to fight that Shieldon, and by winning
such battle this quest ends.

----- What's your reward?

A Shieldon joins your party.


------------------------------  Quest 37  ------------------------------

----- Where do you get it?

Head to the second town, past the bridge and turn right in the famous
square. Next, continue walking until you see a wodden house, to the right
of which you will see this character.

----- What do you have to do?

Take the exit on the right, and you'll find yourself in the place where
you freed the Skarmory. Try to take the upper left exit to this area and
you will see a Chimchar being attacked by two Beedrill. You'll have to
fight those three opponents, and winning that battles ends this quest.

----- What's your reward?

A Chimchar joins your party.


------------------------------  Quest 38  ------------------------------

----- Where do you get it?

Start by going to the ice village. Then, exit by the left side and make
your way to the upper left side of that area, where you will find a wooden
shelter. Enter it and you'll see this woman inside.

----- What do you have to do?

Make your way to the ice palace and take the path on the right. Follow it
until you reach the room where a Vaporeon is, and you'll fight a Sneasel
in there, after which this quest ends.

----- What's your reward?

A Sneasel joins your party.


------------------------------  Quest 39  ------------------------------

----- Where do you get it?

Go to the fire island and enter the left cave, you'll instantly see this
character inside.

----- What do you have to do?

Leave this cave, take the one on the right and you will easily see a
Snover on the upper part of the scenario. Make your way around, in the
back of a Torkoal, and when you reach the Snover you will have to fight
him. After the battle, your quest ends.

----- What's your reward?

A Snover joins your party.


------------------------------  Quest 40  ------------------------------

----- Where do you get it?

You find this man next to the entrance to the underground.

----- What do you have to do?

Head to the underground, take the lower right exit and, when you reach
the next area, follow the upper exit. You'll see a Misdreavus, which
quickly disappears. Next, press up, down, left OR right, and depending on
your choice you will (or not) fight this Pokemon - a right choice leads to
a battle, while a wrong one merely requires that you re-enter this small
area. If you're just unlucky, keep on trying and, eventually, you'll get
it right - I pressed down, but it is possible that her is random. After
the ensuing battle, this quest will end.

----- What's your reward?

A Misdreavus joins your party.


------------------------------  Quest 41  ------------------------------

----- Where do you get it?

Head back to school, enter the main building and head to the upper right
room. Talk to the woman in the left side of the table.

----- What do you have to do?

Basically, you'll be playing hide and seek. There are a few wodden boxes
hiding inside the school's main building, and you must destroy them (use
a monster with "Break 1", the many Bidoof around here are certainly a good
option) in order to reveal what's inside. One of them contains the real
thing, a Pachirisu, while the others have fakes. In my case, the real
Pachirisu was hiding in a box seen in the left side of the second floor,
but be aware that his location may be random.

----- What's your reward?

A Pachirisu joins your party.


------------------------------  Quest 42  ------------------------------

----- Where do you get it?

Head to the sand island, to its city, and take the upper exit. Follow the
path until you're near the entrance to the temple and you'll see this man
on the right.

----- What do you have to do?

Enter the sand temple and follow it until you reach the maze with all the
arrows. The objective here is to corner the bird down, which is easy to do
if you follow him until he is in the lower left corner (i.e. near the
entrance to the whole puzzle), and then approach him by the upper side,
instead of coming from the right. Whatever you do, DON'T exit the main
room, or else Starly's position will reset. Once you manage to corner such
monster, you'll have to fight him and the quest ends.

----- What's your reward?

A Starly joins your party.


------------------------------  Quest 43  ------------------------------

----- Where do you get it?

In the area of the dome where you get your missions later in the game,
check the lower right corner for this old guy.

----- What do you have to do?

Head to the cliffs, situated between the second city and the area where
you're given this quest, and look around. Eventually, you'll find a Machop
stuck behind a huge rock, which can destroyed by using "Break 4"
him, and after a short battle this quest will end.

----- What's your reward?

A Machop joins your party.


------------------------------  Quest 44  ------------------------------

----- Where do you get it?

From the ice village, head outside and make your way to the upper right
corner, you'll there see this person in a pink coat.

----- What do you have to do?

Search this area, and head to the tree seen in the lower left corner,
after which you will have to fight a Piplup and a Houndoom. After the
battle, this quest ends.

----- What's your reward?

A Piplup joins your party.


------------------------------  Quest 45  ------------------------------

----- Where do you get it?

Go to the village south of the first town. Near the upper right house, you
will see this character wearing a red hat.

----- What do you have to do?

Go to the beach and take the upper left exit. Follow that path and you'll
have to fight a Turtwig, after which the quest will end.

----- What's your reward?

A Turtwig joins your party.


------------------------------  Quest 46  ------------------------------

----- Where do you get it?

Go to the sand island, to its city, and you will see this kid to the right
of the house where you can save your game.

----- What do you have to do?

Follow the path to the sand temple, and in your way you'll see a single
Hippopotas falling from the top of the statue. Go inside the temple and
reach that particular spot, you'll have to fight that same Hippopotas and
your quest will then end.

----- What's your reward?

A Hippopotas joins your party.


------------------------------  Quest 47  ------------------------------

----- Where do you get it?

By going to fire island, you'll see this old man standing between the two
upper houses.

----- What do you have to do?

Enter the cave on the upper right and you'll instantly see a Pelipper
flying away. Follow him and you will have to fight a Gible, after which
this quest ends.

----- What's your reward?

A Gible joins your party.


------------------------------  Quest 48  ------------------------------

----- Where do you get it?

Go to the village south of the first town. You will see this girl near the
upper right house.

----- What do you have to do?

Take the path from the first city back to school and you'll see a short
scene. Oddly, such action ends this quest.

----- What's your reward?

A "Water -3" Guard.


------------------------------  Quest 49  ------------------------------

----- Where do you get it?

Head to the first town and you'll see this man in the upper left corner.

----- What do you have to do?

Head to the beach, by taking the exit on the left side of town, and
destroy the wooden box seen there (requires "Break 1").

----- What's your reward?

A "Normal -3" Guard.


------------------------------  Quest 50  ------------------------------

----- Where do you get it?

Head to the bridge, found north of second city's main area, and you will
see this character standing in the left side of the road.

----- What do you have to do?

Head back to second city's main area and take the road going right. Then,
visit the second house (counting form the left) in the upper left corner
and your quest will soon end.

----- What's your reward?

A "Flying -3" Guard.


------------------------------  Quest 51  ------------------------------

----- Where do you get it?

From the first city, head all the way down, to the place where you can
change your partner. There, you'll see a single man, and you must talk to
him in order to face this quest.

----- What do you have to do?

Head to the enemy's headquarters, on foot. When you're almost entering it,
a short cutscene will occur. Once you've seen it, head back to the person
who gave you this quest and it will end.

----- What's your reward?

A "Psychic -3" Guard.


------------------------------  Quest 52  ------------------------------

----- Where do you get it?

Head to the sand island and visit the lower right house. Inside, you'll
find the old woman who gives you this quest.

----- What do you have to do?

Capture a Blastoise (if you no longer remember it, there's one in the
woods) and bring it back to this island. Next, come back to this same
city, head to the upper floor (i.e. where you find the houses above the
one where the woman who gave you this quest lives) and you'll be able to
use a Pokemon power - use Blastoise's, and doing so will end this quest.

----- What's your reward?

Your stylus will now regen two (2) more points of HP for each battle you
win.


------------------------------  Quest 53  ------------------------------

----- Where do you get it?

Head to the village south of the first city and enter the lower right
house. Inside, you'll find the woman who gives you this quest, but you
should be aware that it only becomes available after you've completed ALL
other quests.

----- What do you have to do?

Head to the woods and talk to the man placed to the left of the burned
area. Next, take the path to the left side and use "Surf 1". Follow the
water until you reach the waterfall area, and disembark in the land
nearby. Go to the lower screen and chase Celebi around, which is easier to
accomplish if you're on a Doduo's back. Once you capture this legendary
Pokemon, this quest ends.

----- What's your reward?

Celebi's browser data, and all your Guards will receive a "-1" bonus.


------------------------------  Quest 54  ------------------------------

----- Where do you get it?

Go back to school and enter the main building. Next, head to the upper
right room and you'll see this man in the upper section of the room,
placed at the upper end of the long table.

----- What do you have to do?

Head back to the school yard and exit by the lower right exit. Move the
statue (requires "Tackle 5") and go downstairs. Interact with the green
book on the left and this quest will soon end.

----- What's your reward?

A "Dragon -3" Guard.


------------------------------  Quest 55  ------------------------------

----- Where do you get it?

Head to the fire island, enter the lower left house and talk to this
woman in a red dress. This quest will only appear after you've completed
two other quests in that same house.

----- What do you have to do?

Capture a Froslass and a Glalie (both available in the ice palace) and
bring them back to this house.

----- What's your reward?

A "Ice -3" Guard.


------------------------------  Quest 56  ------------------------------

----- Where do you get it?

To the farm, placed on the first city, and talk to the fat lady inside.

----- What do you have to do?

Capture a Slakoth (in order to find one, head back to school and use
"Tackle 1" in the tree near the entrance) and bring it back to this same
person.

----- What's your reward?

A "Ground -3" Guard.


------------------------------  Quest 57  ------------------------------

----- Where do you get it?

Head to the ice village and visit the upper right house, you'll see this
man in there, but be aware that you will only be able to take it after
completing a few other quests.

----- What do you have to do?

Head to the ice palace and make your way to the very last room, the one
where you fought Lucario. That will lead to a cutscene, eventually ending
this quest.

----- What's your reward?

A "Steel -3" Guard.


------------------------------  Quest 58  ------------------------------

----- Where do you get it?

Exactly in front of the dome, the place where you're given your missions
later in the game, you will see this character on the right side.

----- What do you have to do?

Capture six Staraptor (they're fairly easy to find, this number should
pose you no problem at all) and bring them back to this woman.

----- What's your reward?

Your power will now rise, but only under certain conditions.


------------------------------  Quest 59  ------------------------------

----- Where do you get it?

Go to the second city and take the exit on the right. In the next area, go
to the upper right corner and you'll see the person who gives you this
quest there.

----- What do you have to do?

Capture a Chatot, a Kricketune, a Chingling and a Jigglypuff (for their
locations, see the next section of this guide). Once you have the four of
them, talk to this girl once again and your quest will eventually end.

----- What's your reward?

The lenght of your stylus' line will be increased.


------------------------------  Quest 60  ------------------------------

----- Where do you get it?

Cross the entire underground area and you'll reach an old house. Inside,
you will find the man who gives you this quest.

----- What do you have to do?

Capture a Probopass (there's one in the underground area nearby) and bring
it to this man.

----- What's your reward?

A "Rock -3" Guard.

These are all the quest available in this game, hope you liked them!



5~. Acquirable Pokemon and their moves

Unlike what happened in most of the previous Pokemon games, in here not
all of the famous monsters will be available for capturing. Actually, only
a few of them are capturable in this game, and while some may be easy to
find and capture, others just aren't. Therefore, this is the section of
this guide that you should read in order to know what pokemon you can in
fact capture in this game, where to capture them and their powers.
Be sure to remember that each Pokemon has (usually) two powers, one that
can be used in the middle of the battles and another which can be used
while in the field. In order to learn more about those attacks, be sure to
read the "Pokemon Type" section of this same guide.
Now, on to the Pokemon themselves, their information will usually be given
in the following way:

R-number of the pokemon in this game -> name of this pokemon
TYPE: the type of this particular pokemon
BATTLE MOVE: the battle move that this pokemon can use, if any
FIELD MOVE: the field move that this pokemon can use, if any
HOW TO GET HIM: whatever you need to do in order to capture this pokemon

Understood? This is mostly everything you need to know in order to fully
comprehend the list below. So, I hope you find it easy to do by now, as
you can actually find all the important information for getting all your
Pokemon in this section!

I have to state that when you read "as part of the storyline" in the
section of "HOW TO GET HIM", I am basically trying to tell you that you
will probably find him while normally playing across the story of this
game, at least I did it while writing this guide. In case you really can't
seem to find it AS PART OF THE STORY and you aren't following my guide,
contact me about such problem and I will try to fix it as soon as
possible.

As a final note, I have to state that the best time to try capturing all
these pokemon is after completing the main story. This way, you will be
able to travel wherever you want and each of the areas you find will be
filled with even more pokemon than before, including some new ones. Bear
this in mind while reading this entire guide, meaning that if you can't
seem to find a certain pokemon in a proper location, maybe he just isn't
there YET!

Now, on to what probably you wanna read...


R-001 -> Pichu
TYPE: Electric
BATTLE MOVE: Charge
FIELD MOVE: Charge 1
HOW TO GET HIM: in school, and several other places.

R-002 -> Pikachu
TYPE: Electric
BATTLE MOVE:  Charge
FIELD MOVE: Charge 3
HOW TO GET HIM: in the volcanic cave, and several other places.

R-003 -> Raichu
TYPE: Electric
BATTLE MOVE: Charge
FIELD MOVE: Charge 4
HOW TO GET HIM: in the icy area, and several other places.

R-004 -> Bidoof
TYPE: Normal
BATTLE MOVE: Normal
FIELD MOVE: Break 1
HOW TO GET HIM: as part of the storyline AND in several other places.

R-005 -> Bibarel
TYPE: Water
BATTLE MOVE: Water
FIELD MOVE: Water 2 
HOW TO GET HIM: in the woods.

R-006 -> Taillow
TYPE: Flying
BATTLE MOVE: Flying
FIELD MOVE: Cut 1
HOW TO GET HIM: in school, and several other places.

R-007 -> Swellow
TYPE: Flying
BATTLE MOVE: Flying
FIELD MOVE: Cut 2
HOW TO GET HIM: after crossing the bridge, on the path left of the main 
                square.

R-008 -> Budew
TYPE: Grass
BATTLE MOVE: Grass
FIELD MOVE: Cut 1
HOW TO GET HIM: in school, and several other places.

R-009 -> Roselia
TYPE: Grass
BATTLE MOVE: Grass
FIELD MOVE: Cut 2
HOW TO GET HIM: in the woods.

R-010 -> Roserade
TYPE: Grass
BATTLE MOVE: Grass
FIELD MOVE: Cut 3
HOW TO GET HIM: in the west part of the woods (requires "Surf 1" to get
                there), as part of a quest.

R-011 -> Squirtle
TYPE: Water
BATTLE MOVE: Water
FIELD MOVE: Water 1
HOW TO GET HIM: in the cavern.

R-012 -> Wartortle
TYPE: Water
BATTLE MOVE: Water
FIELD MOVE: Water 2
HOW TO GET HIM: in the woods.

R-013 -> Blastoise
TYPE: Water
BATTLE MOVE: Water
FIELD MOVE: Rain Dance
HOW TO GET HIM: as part of the storyline AND in the woods.

R-014 -> Zubat
TYPE: Flying
BATTLE MOVE: Flying
FIELD MOVE: Cut 1
HOW TO GET HIM: in the cavern.

R-015 -> Golbat
TYPE: Flying
BATTLE MOVE: Flying
FIELD MOVE: Break 2
HOW TO GET HIM: as part of the storyline AND in the ice cavern.

R-016 -> Crobat
TYPE: Flying
BATTLE MOVE: Flying
FIELD MOVE: Break 3
HOW TO GET HIM: in the enemy's headquarters.

R-017 -> Gastly
TYPE: Ghost
BATTLE MOVE: Ghost
FIELD MOVE: PsychoPower 1
HOW TO GET HIM: as part of the storyline AND in school.

R-018 -> Haunter
TYPE: Ghost
BATTLE MOVE: Ghost
FIELD MOVE: PsychoPower 2
HOW TO GET HIM: in the ice palace.

R-019 -> Gengar
TYPE: Ghost
BATTLE MOVE: Ghost
FIELD MOVE: PsychoPower 3
HOW TO GET HIM: in the enemy's headquarters

R-020 -> Buneary
TYPE: Normal
BATTLE MOVE: Normal
FIELD MOVE: Break 1
HOW TO GET HIM: in the woods.

R-021 -> Lopunny
TYPE: Normal
BATTLE MOVE: Normal
FIELD MOVE: Break 2
HOW TO GET HIM: in the western part of the woods, requires "Surf 1".

R-022 -> Happiny
TYPE: Normal
BATTLE MOVE: Normal
FIELD MOVE: Break 1
HOW TO GET HIM: as part of the storyline AND in the woods.

R-023 -> Starly
TYPE: Flying
BATTLE MOVE: Flying
FIELD MOVE: none
HOW TO GET HIM: pick him in the First Mission OR as part of a quest, he
                joins your party.

R-024 -> Staravia
TYPE: Flying
BATTLE MOVE: Flying
FIELD MOVE: Cut 2
HOW TO GET HIM: in the cliffs, a location acessible by the path left of
                the main square, after crossing the bridge.

R-025 -> Staraptor
TYPE: Flying
BATTLE MOVE: Flying
FIELD MOVE: Fly
HOW TO GET HIM: in several different places.

R-026 -> Pachirisu
TYPE: Electric
BATTLE MOVE: Electric
FIELD MOVE: none
HOW TO GET HIM: pick him in the First Mission OR as part of a quest, he
                joins your party.

R-027 -> Munchlax
TYPE: Normal
BATTLE MOVE: Normal
FIELD MOVE: none
HOW TO GET HIM: pick him in the First Mission OR as part of a quest, he
                joins your party.

R-028 -> Makuhita
TYPE: Fighting
BATTLE MOVE:  Fighting
FIELD MOVE: Break 2
HOW TO GET HIM: as part of the storyline AND in the enemy's ship.

R-029 -> Hariyama
TYPE: Fighting
BATTLE MOVE: Fighting
FIELD MOVE: Break 3
HOW TO GET HIM: as part of the storyline AND in the fire cavern.

R-030 -> Bonsly
TYPE: Rock
BATTLE MOVE: Rock
FIELD MOVE: Tackle 1
HOW TO GET HIM: in the woods, requires "Water 1".

R-031 -> Sudowoodo
TYPE: Rock
BATTLE MOVE: Rock
FIELD MOVE: Break 2
HOW TO GET HIM: in the sand island. Requires "Water 2".

R-032 -> Slakoth
TYPE: Normal
BATTLE MOVE: Normal 
FIELD MOVE: Cut 1
HOW TO GET HIM: as part of the storyline AND near school, use "Tackle 1"
                in a tree.

R-033 -> Seedot
TYPE: Grass
BATTLE MOVE: Grass
FIELD MOVE: Tackle 1
HOW TO GET HIM: as part of the storyline AND south of the first city.

R-034 -> Nuzleaf
TYPE: Grass
BATTLE MOVE: Grass
FIELD MOVE: Tackle 2
HOW TO GET HIM: as part of the storyline AND in the woods right of the big
                square, after crossing the bridge.

R-035 -> Shiftry
TYPE: Dark
BATTLE MOVE: Dark
FIELD MOVE: Cut 3
HOW TO GET HIM: as part of the storyline AND in the woods.

R-036 -> Tangrowth
TYPE: Grass
BATTLE MOVE: Grass
FIELD MOVE: Tackle 2
HOW TO GET HIM: as part of the storyline AND in the small cave seen next
                to the entrance to school. Requires "Break 3".

R-037 -> Shellos
TYPE: Water
BATTLE MOVE: Water
FIELD MOVE: Water 1
HOW TO GET HIM: in the beach.

R-038 -> Gastrodon
TYPE: Water
FIELD MOVE: Water 
BATTLE MOVE: Water 2
HOW TO GET HIM: as part of the storyline AND in the cavern.

R-039 -> Glameow
TYPE: Normal
BATTLE MOVE: Normal 
FIELD MOVE: Cut 1
HOW TO GET HIM: near the beach.

R-040 -> Purugly
TYPE: Normal
BATTLE MOVE: Normal
FIELD MOVE: Tackle 2
HOW TO GET HIM: in the enemy's ship.

R-041 -> Geodude
TYPE: Rock
BATTLE MOVE: Rock
FIELD MOVE: Break 1
HOW TO GET HIM: in the cavern, requires "Water 1".

R-042 -> Graveller
TYPE: Rock
BATTLE MOVE: Rock
FIELD MOVE: Break 2
HOW TO GET HIM: in the cavern, requires "Break 1" and "Water 2".

R-043 -> Golem
TYPE: Rock
BATTLE MOVE: Rock
FIELD MOVE: Break 4
HOW TO GET HIM: in the sand temple.

R-044 -> Nosepass
TYPE: Rock
BATTLE MOVE: Rock
FIELD MOVE: Break 2
HOW TO GET HIM: as part of the storyline AND in the cavern.

R-045 -> Probopass
TYPE: Rock
BATTLE MOVE: Rock
FIELD MOVE: Break 4
HOW TO GET HIM: in the underground, requires "PsychoPower 3".

R-046 -> Miltank
TYPE: Normal
BATTLE MOVE: Normal
FIELD MOVE: Tackle 2
HOW TO GET HIM: as part of the storyline AND in the woods right of the big
                square, after crossing the bridge.

R-047 -> Cherubi
TYPE: Grass
BATTLE MOVE: Grass
FIELD MOVE: Tackle 1
HOW TO GET HIM: in the woods.

R-048 -> Cherrim
TYPE: Grass
BATTLE MOVE: Grass
FIELD MOVE: Tackle 2
HOW TO GET HIM: in the cliffs, after crossing the bridge and to the left,
                requires "Cut 1".

R-049 -> Shinx
TYPE: Electric
BATTLE MOVE: Electric
FIELD MOVE: Electric 1
HOW TO GET HIM: in the woods.

R-050 -> Luxio
TYPE: Electric
BATTLE MOVE: Electric
FIELD MOVE: Electric 2
HOW TO GET HIM: as part of the storyline AND in the woods.

R-051 -> Luxray
TYPE: Eletric
BATTLE MOVE: Electric
FIELD MOVE: Electric 3
HOW TO GET HIM: as part of the storyline AND in the enemy sea base.

R-052 -> Turtwig
TYPE: Grass
BATTLE MOVE: Grass
FIELD MOVE: none
HOW TO GET HIM: as part of a quest, he joins your party.

R-053 -> Grotle
TYPE: Grass
BATTLE MOVE: Grass
FIELD MOVE: Tackle 2
HOW TO GET HIM: in the woods.

R-054 -> Torterra
TYPE: Grass
BATTLE MOVE: Grass
FIELD MOVE: Tackle 4
HOW TO GET HIM: in the western part of the woods, requires "Surf 1" and
                "Tackle 4".

R-055 -> Buizel
TYPE: Water
BATTLE MOVE: Water
FIELD MOVE: Water 1
HOW TO GET HIM: in the woods.

R-056 -> Floatzel
TYPE: Water
BATTLE MOVE: Water
FIELD MOVE: Surf 1
HOW TO GET HIM: as part of the storyline AND in the woods.

R-057 -> Weedle
TYPE: Bug
BATTLE MOVE: Bug
FIELD MOVE: Tackle 1
HOW TO GET HIM: in the woods, requires "Cut 3".

R-058 -> Beedrill
TYPE: Bug
BATTLE MOVE: Bug
FIELD MOVE: Break 2
HOW TO GET HIM: as part of the storyline AND in the woods.

R-059 -> Combee
TYPE: Bug
BATTLE MOVE: Flying
FIELD MOVE: Cut 1
HOW TO GET HIM: in the woods.

R-060 -> Vespiquen
TYPE: Bug
BATTLE MOVE: Bug
FIELD MOVE: Break 3
HOW TO GET HIM: in the woods to the right of the main square, after
                crossing the bridge, as part of a quest.

R-061 -> Tyrogue
TYPE: Fighting
BATTLE MOVE: Fighting
FIELD MOVE: Break 1
HOW TO GET HIM: in the second city.

R-062 -> Magnemite
TYPE: Electric
BATTLE MOVE: Charge
FIELD MOVE: Charge 2
HOW TO GET HIM: in the second city and many other places.

R-063 -> Magneton
TYPE: Electric
BATTLE MOVE: Charge
FIELD MOVE: Charge 5
HOW TO GET HIM: in the enemy sea base and many other places.

R-064 -> Magnezone
TYPE: Electric
BATTLE MOVE: Electric
FIELD MOVE: Electric 3
HOW TO GET HIM: as part of the storyline AND in the enemy's ship.

R-065 -> Growlithe
TYPE: Fire
BATTLE MOVE: Fire
FIELD MOVE: Fire 2
HOW TO GET HIM: in the second city.

R-066 -> Arcanine
TYPE: Fire
BATTLE MOVE: Fire
FIELD MOVE: Fire 4
HOW TO GET HIM: in the enemy sea base.

R-067 -> Rattata
TYPE: Normal
BATTLE MOVE: Normal
FIELD MOVE: Tackle 1
HOW TO GET HIM: in the second city.

R-068 -> Raticate
TYPE: Normal
BATTLE MOVE: Normal 
FIELD MOVE: Cut 2
HOW TO GET HIM: in the second city.

R-069 -> Chatot
TYPE: Flying
BATTLE MOVE: Flying
FIELD MOVE: Cut 1
HOW TO GET HIM: as part of the storyline AND in the second city.

R-070 -> Elekid
TYPE: Electric
BATTLE MOVE: Electric
FIELD MOVE: Electric 2
HOW TO GET HIM: in the second city.

R-071 -> Electabuzz
TYPE: Electric
BATTLE MOVE: Electric
FIELD MOVE: Flash
HOW TO GET HIM: as part of the storyline AND in the underground.

R-072 -> Electivire
TYPE: Electric
BATTLE MOVE: Electric
FIELD MOVE: Electric 3
HOW TO GET HIM: as part of the storyline AND in the enemy sea base.

R-073 -> Magby
TYPE: Fire
BATTLE MOVE: Fire 
FIELD MOVE: Fire 1
HOW TO GET HIM: in the second city.

R-074 -> Magmar
TYPE: Fire
BATTLE MOVE: Fire
FIELD MOVE: Fire 2
HOW TO GET HIM: in the volcanic cave.

R-075 -> Magmortar
TYPE: Fire
BATTLE MOVE: Fire
FIELD MOVE: Fire 5
HOW TO GET HIM: as part of the storyline AND in the volcanic cave.

R-076 -> Voltorb
TYPE: Electric
BATTLE MOVE: Electric
FIELD MOVE: Electric 2
HOW TO GET HIM: in the second city.

R-077 -> Electrode
TYPE: Electric
BATTLE MOVE: Electric
FIELD MOVE: Electric 3
HOW TO GET HIM: in the enemy's headquarters.

R-078 -> Wingull
TYPE: Water
BATTLE MOVE: Water
FIELD MOVE: Water 1
HOW TO GET HIM: in the second city.

R-079 -> Pelipper
TYPE: Water 
BATTLE MOVE: Water
FIELD MOVE: Water 3
HOW TO GET HIM: as part of the storyline AND in the sand island.

R-080 -> Croagunk
TYPE: Poison
BATTLE MOVE: Poison
FIELD MOVE: none
HOW TO GET HIM: as part of the storyline, he joins your party.

R-081 -> Toxicroak
TYPE: Poison
BATTLE MOVE: Poison
FIELD MOVE: Break 2
HOW TO GET HIM: as part of the storyline.

R-082 -> Kricketot
TYPE: Bug
BATTLE MOVE: Bug
FIELD MOVE: none
HOW TO GET HIM: as part of the storyline, he joins your party.

R-083 -> Kricketune
TYPE: Bug
BATTLE MOVE: Bug
FIELD MOVE: Cut 2
HOW TO GET HIM: in the western part of the woods, requires "Surf 1".

R-084 -> Cranidos
TYPE: Rock
BATTLE MOVE: Rock
FIELD MOVE: none
HOW TO GET HIM: as part of a quest, he joins your party.

R-085 -> Rampardos
TYPE: Rock
BATTLE MOVE: Rock
FIELD MOVE: Tackle 5
HOW TO GET HIM: as part of the storyline AND in the cliffs, acessible by
                the path left of the main square, after crossing the bridge.

R-086 -> Finneon
TYPE: Water
BATTLE MOVE: Water
FIELD MOVE: Break 1
HOW TO GET HIM: as part of the storyline AND in the first underwater area.

R-087 -> Lumineon
TYPE: Water
BATTLE MOVE: Water
FIELD MOVE: Break 2
HOW TO GET HIM: in the first underwater area, as part of a quest.

R-088 -> Chinchou
TYPE: Eletric
BATTLE MOVE: Charge
FIELD MOVE: Charge 2
HOW TO GET HIM: in the first underwater area.

R-089 -> Lanturn
TYPE: Electric
BATTLE MOVE: Charge
FIELD MOVE: Charge 4
HOW TO GET HIM: in the second underwater area.

R-090 -> Mantyke
TYPE: Water
BATTLE MOVE: Water
FIELD MOVE: Tackle 1
HOW TO GET HIM: in the first underwater area.

R-091 -> Mantine
TYPE: Water
BATTLE MOVE: Water
FIELD MOVE: Underwater Surf
HOW TO GET HIM: as part of the storyline AND underwater.

R-092 -> Qwilfish
TYPE: Water
BATTLE MOVE: Water
FIELD MOVE: Water 1
HOW TO GET HIM: in the first underwater area.

R-093 -> Corsola
TYPE: Water
BATTLE MOVE: Water
FIELD MOVE: Break 2
HOW TO GET HIM: in the first underwater area.

R-094 -> Staryu
TYPE: Water
BATTLE MOVE: Water
FIELD MOVE: Cut 1
HOW TO GET HIM: as part of the storyline AND in the first underwater area.

R-095 -> Starmie
TYPE: Water
BATTLE MOVE: Water
FIELD MOVE: Cut 3
HOW TO GET HIM: as part of the storyline AND in the second underwater
                area.

R-096 -> Sharpedo
TYPE: Water
BATTLE MOVE: Water
FIELD MOVE: Break 4
HOW TO GET HIM: as part of the storyline AND underwater.

R-097 -> Eevee
TYPE: Normal
BATTLE MOVE: Normal
FIELD MOVE: Tackle 1
HOW TO GET HIM: in the second city, as part of a quest.

R-098 -> Vaporeon
TYPE: Water
BATTLE MOVE: Water
FIELD MOVE: Water 3
HOW TO GET HIM: as part of the storyline AND in the ice palace.

R-099 -> Jolteon
TYPE: Electric
BATTLE MOVE: Electric
FIELD MOVE: Electric 3 
HOW TO GET HIM: as part of the storyline AND in the sand island.

R-100 -> Flareon
TYPE: Fire
BATTLE MOVE: Fire
FIELD MOVE: Fire 3
HOW TO GET HIM: as part of the storyline AND in the volcanic cave.

R-101 -> Espeon
TYPE: Psychic
BATTLE MOVE: Psychic
FIELD MOVE: Teleport
HOW TO GET HIM: as part of the storyline AND in the sand temple.

R-102 -> Umbreon
TYPE: Dark
BATTLE MOVE: Dark
FIELD MOVE: Cut 3
HOW TO GET HIM: as part of the storyline AND in the underground.

R-103 -> Leafeon
TYPE: Grass
BATTLE MOVE: Grass
FIELD MOVE: Cut 3
HOW TO GET HIM: in the western part of the woods, requires "Surf 1".

R-104 -> Glaceon
TYPE: Ice
BATTLE MOVE: Ice
FIELD MOVE: Break 3
HOW TO GET HIM: after facing the ice maze, by taking the lower right exit
                in the area seen before entering the palace.

R-105 -> Mareep
TYPE: Electric
BATTLE MOVE: Electric
FIELD MOVE: Electric 1
HOW TO GET HIM: as part of the storyline AND in the path left of the main
                square, after crossing the bridge.

R-106 -> Flaaffy
TYPE: Electric
BATTLE MOVE: Electric
FIELD MOVE: Electric 2
HOW TO GET HIM: in the woods to the right of the main square, after
                crossing the bridge.

R-107 -> Ampharos
TYPE: Electric
BATTLE MOVE: Electric
FIELD MOVE: Electric 3
HOW TO GET HIM: in the enemy's headquarters.

R-108 -> Aipom
TYPE: Normal
BATTLE MOVE: Normal
FIELD MOVE: Tackle 1
HOW TO GET HIM: in the path left of the main square, after crossing the
                bridge.

R-109 -> Ambipom
TYPE: Normal
BATTLE MOVE: Normal
FIELD MOVE: Break 2
HOW TO GET HIM: in the woods, as part of a quest.

R-110 -> Pineco
TYPE: Bug 
BATTLE MOVE: Bug
FIELD MOVE: Tackle 1
HOW TO GET HIM: in the path left of the main square, after crossing the
                bridge.

R-111 -> Forretress
TYPE: Steel
BATTLE MOVE: Steel
FIELD MOVE: Break 2
HOW TO GET HIM: in the western part of the woods, requires "Surf 1".

R-112 -> Spearow
TYPE: Flying
BATTLE MOVE: Flying
FIELD MOVE: Cut 1
HOW TO GET HIM: in the path left of the main square, after crossing the
                bridge.

R-113 -> Fearow
TYPE: Flying
BATTLE MOVE: Flying
FIELD MOVE: Cut 3
HOW TO GET HIM: in the sand island.

R-114 -> Oddish
TYPE: Grass
BATTLE MOVE: Grass
FIELD MOVE: Cut 1
HOW TO GET HIM: in the path left of the main square, after crossing the
                bridge, requires "Tackle".

R-115 -> Gloom
TYPE: Grass
BATTLE MOVE: Grass
FIELD MOVE: Cut 2
HOW TO GET HIM: as part of the storyline AND near the underground area.

R-116 -> Vileplume
TYPE: Poison
BATTLE MOVE: Poison
FIELD MOVE: Cut 3
HOW TO GET HIM: near the underground area, in the cave where the Skarmory
                previously escaped from. Requires "Tackle 3".

R-117 -> Bellossom
TYPE: Grass
BATTLE MOVE: Grass
FIELD MOVE: Cut 3
HOW TO GET HIM: in the sand temple.

R-118 -> Yanma
TYPE: Flying
BATTLE MOVE: Flying
FIELD MOVE: Cut 2
HOW TO GET HIM: in the path left of the main square, after crossing the
                bridge, requires you to use "Tackle 1" in a tree.

R-119 -> Yanmega
TYPE: Bug
BATTLE MOVE: Bug
FIELD MOVE: none
HOW TO GET HIM: as part of the storyline

R-120 -> Larvitar
TYPE: Ground
BATTLE MOVE: Rock
FIELD MOVE: Break 1
HOW TO GET HIM: in the cliffs, acessible by the path left of the main
                square, after crossing the bridge.

R-121 -> Pupitar
TYPE: Ground
BATTLE MOVE: Ground
FIELD MOVE: Break 2
HOW TO GET HIM: in the underground.

R-122 -> Tyranitar
TYPE: Rock
BATTLE MOVE: Dark
FIELD MOVE: Break 4
HOW TO GET HIM: as part of the storyline AND in the sand temple.

R-123 -> Pinsir
TYPE: Bug
BATTLE MOVE: Bug
FIELD MOVE: Cut 2
HOW TO GET HIM: in the cliffs, acessible by the path left of the main
                square, after crossing the bridge.

R-124 -> Numel
TYPE: Fire
BATTLE MOVE: Ground
FIELD MOVE: Fire 1
HOW TO GET HIM: as part of the storyline AND in the cliffs, acessible by
                the path left of the main square, after crossing the
                bridge.

R-125 -> Camerupt
TYPE: Fire
BATTLE MOVE: Fire
FIELD MOVE: Fire 3
HOW TO GET HIM: in the icy area.

R-126 -> Mankey
TYPE: Fighting
BATTLE MOVE: Fighting
FIELD MOVE: Break 1
HOW TO GET HIM: in the cliffs, acessible by the path left of the main
                square, after crossing the bridge.

R-127 -> Primeape
TYPE: Fighting
BATTLE MOVE: Fighting
FIELD MOVE: Break 3
HOW TO GET HIM: in the enemy's headquarters.

R-128 -> Gligar
TYPE: Ground
BATTLE MOVE: Flying
FIELD MOVE: Cut 1
HOW TO GET HIM: in the cliffs, acessible by the path left of the main
                square, after crossing the bridge.

R-129 -> Gliscor
TYPE: Ground
BATTLE MOVE: Flying
FIELD MOVE: none
HOW TO GET HIM: as part of the storyline.

R-130 -> Mawile
TYPE: Steel
BATTLE MOVE: Steel
FIELD MOVE: Break 2
HOW TO GET HIM: as part of the storyline AND in the cliffs, acessible by
                the path left of the main square, after crossing the
                bridge.

R-131 -> Aron
TYPE: Steel
BATTLE MOVE: Steel 
FIELD MOVE: Tackle 1
HOW TO GET HIM: in the cliffs, acessible by the path left of the main
                square, after crossing the bridge.

R-132 -> Lairon
TYPE: Steel
BATTLE MOVE: Steel
FIELD MOVE: Tackle 2
HOW TO GET HIM: in the volcanic cave.

R-133 -> Aggron
TYPE: Steel
BATTLE MOVE: Steel
FIELD MOVE: Tackle 4
HOW TO GET HIM: as part of the storyline AND in the volcanic cave.

R-134 -> Doduo
TYPE: Normal
BATTLE MOVE: Normal
FIELD MOVE: Ride
HOW TO GET HIM: as part of the storyline AND in several different places.

R-135 -> Dodrio
TYPE: Normal
BATTLE MOVE: Normal
FIELD MOVE: Tackle 2
HOW TO GET HIM: in the woods to the right of the main square, after
                crossing the bridge.

R-136 -> Carnivine
TYPE: Grass
BATTLE MOVE: Grass
FIELD MOVE: Cut 2
HOW TO GET HIM: near the underground area.

R-137 -> Charmander
TYPE: Fire
BATTLE MOVE: Fire
FIELD MOVE: Fire 1
HOW TO GET HIM: in the volcanic cave.

R-138 -> Charmeleon
TYPE: Fire
BATTLE MOVE: Fire
FIELD MOVE: Fire 2
HOW TO GET HIM: in the volcanic cave.

R-139 -> Charizard
TYPE: Fire
BATTLE MOVE: Fire
FIELD MOVE: Fire 4
HOW TO GET HIM: in the volcanic cave.

R-140 -> Slugma
TYPE: Fire
BATTLE MOVE: Fire
FIELD MOVE: Fire 1
HOW TO GET HIM: as part of the storyline AND in the volcanic cave.

R-141 -> Magcargo
TYPE: Fire
BATTLE MOVE: Fire
FIELD MOVE: Fire 2
HOW TO GET HIM: as part of the storyline AND in the volcanic cave.

R-142 -> Drifloon
TYPE: Ghost
BATTLE MOVE: Ghost
FIELD MOVE: Hover
HOW TO GET HIM: as part of the storyline AND in the volcanic cave.

R-143 -> Drifblim
TYPE: Ghost
BATTLE MOVE: Ghost
FIELD MOVE: Rise
HOW TO GET HIM: as part of the storyline AND in the volcanic cave.

R-144 -> Stunky
TYPE: Poison
BATTLE MOVE: Poison
FIELD MOVE: Break 1
HOW TO GET HIM: as part of the storyline AND in the volcanic cave.

R-145 -> Skuntank
TYPE: Poison
BATTLE MOVE: Poison
FIELD MOVE: Gas
HOW TO GET HIM: as part of the storyline AND in the enemy's sea base.

R-146 -> Kangaskhan
TYPE: Normal
BATTLE MOVE: Normal
FIELD MOVE: Break 2
HOW TO GET HIM: as part of the storyline.

R-147 -> Shuppet
TYPE: Ghost
BATTLE MOVE: Ghost
FIELD MOVE: PsychoPower 1
HOW TO GET HIM: in the volcanic cave.

R-148 -> Banette
TYPE: Ghost
BATTLE MOVE: Ghost
FIELD MOVE: PsychoPower 2
HOW TO GET HIM: in the sand temple.

R-149 -> Rhyhorn
TYPE: Ground
BATTLE MOVE:  Ground
FIELD MOVE: Tackle 2
HOW TO GET HIM: as part of the storyline AND in the volcanic cave.

R-150 -> Rhydon
TYPE: Ground
BATTLE MOVE: Ground
FIELD MOVE: Tackle 3
HOW TO GET HIM: in the volcanic cave.

R-151 -> Rhyperior
TYPE: Ground
BATTLE MOVE: Ground
FIELD MOVE: none
HOW TO GET HIM: as part of the storyline.

R-152 -> Muk
TYPE: Poison
BATTLE MOVE: Poison
FIELD MOVE: Break 3
HOW TO GET HIM: as part of the storyline AND in the volcanic cave.

R-153 -> Houndour
TYPE: Dark
BATTLE MOVE: Dark
FIELD MOVE: Tackle 1
HOW TO GET HIM: in the enemy's sea base.

R-154 -> Houndoom
TYPE: Dark 
BATTLE MOVE: Dark
FIELD MOVE: Fire 2
HOW TO GET HIM: as part of the storyline AND in the enemy's sea base.

R-155 -> Spinarak
TYPE: Bug
BATTLE MOVE: Bug 
FIELD MOVE: Tackle 1
HOW TO GET HIM: as part of the storyline AND in the enemy's ship.

R-156 -> Ariados
TYPE: Bug
BATTLE MOVE: Bug
FIELD MOVE: Tackle 3
HOW TO GET HIM: in the sand temple.

R-157 -> Ralts
TYPE: Psychic
BATTLE MOVE:  Psychic
FIELD MOVE: Tackle 1
HOW TO GET HIM: in the enemy's ship.

R-158 -> Kirlia
TYPE: Psychic
BATTLE MOVE: Psychic
FIELD MOVE: Teleport
HOW TO GET HIM: in the underground.

R-159 -> Gardevoir
TYPE: Psychic
BATTLE MOVE: Psychic
FIELD MOVE: PsychoPower 3
HOW TO GET HIM: as part of the storyline AND in the enemy's headquarters.

R-160 -> Gallade
TYPE: Fighting
BATTLE MOVE: Fighting
FIELD MOVE: Cut 5
HOW TO GET HIM: as part of the storyline AND in the enemy's headquarters.

R-161 -> Machop
TYPE: Fighting
BATTLE MOVE: Fighting
FIELD MOVE: none
HOW TO GET HIM: as part of a quest, he joins your party.

R-162 -> Machoke
TYPE: Fighting
BATTLE MOVE: Fighting
FIELD MOVE: Tackle 2
HOW TO GET HIM: as part of the storyline AND in the enemy's ship.

R-163 -> Machamp
TYPE: Fighting
BATTLE MOVE: Fighting
FIELD MOVE: Break 3
HOW TO GET HIM: as part of the storyline AND in the enemy's sea base.

R-164 -> Mime Jr.
TYPE: Psychic
BATTLE MOVE: Psychic
FIELD MOVE: none
HOW TO GET HIM: as part of the storyline, he joins your party.

R-165 -> Mr. Mime
TYPE: Psychic
BATTLE MOVE: Psychic
FIELD MOVE: Teleport
HOW TO GET HIM: as part of the storyline AND in the enemy's sea base.

R-166 -> Drowzee
TYPE: Psychic
BATTLE MOVE: Psychic
FIELD MOVE: Break 2
HOW TO GET HIM: in the enemy's ship.

R-167 -> Hypno
TYPE: Psychic
BATTLE MOVE: Psychic
FIELD MOVE: PsychoPower 2
HOW TO GET HIM: as part of the storyline AND in the underground.

R-168 -> Chimchar
TYPE: Fire
BATTLE MOVE: Fire
FIELD MOVE: none
HOW TO GET HIM: as part of a quest, he joins your party.

R-169 -> Monferno
TYPE: Fire
BATTLE MOVE: Fire
FIELD MOVE: Fire 2
HOW TO GET HIM: as part of the storyline AND in the enemy's ship.

R-170 -> Infernape
TYPE: Fire
BATTLE MOVE: Fire
FIELD MOVE: Fire 3
HOW TO GET HIM: as part of the storyline AND in the volcanic cave.

R-171 -> Vulpix
TYPE: Fire
BATTLE MOVE: Fire
FIELD MOVE: Fire 1
HOW TO GET HIM: in the enemy's ship.

R-172 -> Ninetails
TYPE: Fire 
BATTLE MOVE: Fire
FIELD MOVE: Fire 4
HOW TO GET HIM: as part of the storyline AND in the ice palace.

R-173 -> Skorupi
TYPE: Poison
BATTLE MOVE: Poison
FIELD MOVE: Break 1
HOW TO GET HIM: in the sand island.

R-174 -> Drapion
TYPE: Poison
BATTLE MOVE: Poison
FIELD MOVE: none
HOW TO GET HIM: as part of the storyline.

R-175 -> Lickilicky
TYPE: Normal
BATTLE MOVE: Normal
FIELD MOVE: Break 3
HOW TO GET HIM: in the enemy's ship.

R-176 -> Ponyta
TYPE: Fire
BATTLE MOVE: Fire
FIELD MOVE: Fire 1
HOW TO GET HIM: in the woods to the right of the main square, after
                crossing the bridge.

R-177 -> Rapidash
TYPE: Fire
BATTLE MOVE: Fire
FIELD MOVE: Fire 3
HOW TO GET HIM: near the underground area.

R-178 -> Girafarig
TYPE: Psychic
BATTLE MOVE: Psychic
FIELD MOVE: Tackle 2
HOW TO GET HIM: in the woods to the right of the main square, after
                crossing the bridge.

R-179 -> Tauros
TYPE: Normal
BATTLE MOVE: Normal
FIELD MOVE: Tackle 2
HOW TO GET HIM: in the woods to the right of the main square, after
                crossing the bridge.

R-180 -> Ninjask
TYPE: Bug
BATTLE MOVE: Bug
FIELD MOVE: Cut 2
HOW TO GET HIM: in the woods to the right of the main square, after
                crossing the bridge, requires you to use "Tackle 1" in a
                tree.

R-181 -> Shieldon
TYPE: Steel
BATTLE MOVE: Steel
FIELD MOVE: none
HOW TO GET HIM: as part of a quest, he joins your party.

R-182 -> Bastiodon
TYPE: Steel
BATTLE MOVE: Steel
FIELD MOVE: Tackle 3
HOW TO GET HIM: as part of the storyline AND near the underground area.

R-183 -> Abra
TYPE: Psychic
BATTLE MOVE: Psychic
FIELD MOVE: Tackle 1
HOW TO GET HIM: near the underground area.

R-184 -> Alakazam
TYPE: Psychic
BATTLE MOVE: Psychic
FIELD MOVE: Teleport
HOW TO GET HIM: as part of the storyline AND in the enemy's headquarters.

R-185 -> Murkrow
TYPE: Dark
BATTLE MOVE: Dark
FIELD MOVE: Cut 1
HOW TO GET HIM: as part of the storyline AND in the second city.

R-186 -> Honchkrow
TYPE: Dark
BATTLE MOVE: Dark
FIELD MOVE: Cut 3
HOW TO GET HIM: as part of the storyline AND in the enemy's sea base.

R-187 -> Koffing
TYPE: Poison
BATTLE MOVE: Poison
FIELD MOVE: Tackle 1
HOW TO GET HIM: as part of the storyline AND in the underground.

R-188 -> Weezing
TYPE: Poison
BATTLE MOVE: Poison
FIELD MOVE: Tackle 2
HOW TO GET HIM: as part of the storyline AND in the ice palace.

R-189 -> Skarmory
TYPE: Steel
BATTLE MOVE: Steel
FIELD MOVE: Whirlwind
HOW TO GET HIM: as part of the storyline AND near the underground area.

R-190 -> Duskull
TYPE: Ghost
BATTLE MOVE: Ghost
FIELD MOVE: PsychoPower 1
HOW TO GET HIM: in the underground.

R-191 -> Dusclops
TYPE: Ghost
BATTLE MOVE: Ghost
FIELD MOVE: PsychoPower 3
HOW TO GET HIM: in the enemy's sea base.

R-192 -> Dusknoir
TYPE: Ghost
BATTLE MOVE: Ghost
FIELD MOVE: PsychoPower 3
HOW TO GET HIM: as part of the storyline AND in the sand temple.

R-193 -> Sableye
TYPE: Dark
BATTLE MOVE: Dark
FIELD MOVE: Cut 2
HOW TO GET HIM: in the underground.

R-194 -> Sandshrew
TYPE: Ground
BATTLE MOVE: Ground
FIELD MOVE: Dig
HOW TO GET HIM: as part of the storyline AND in the underground.

R-195 -> Sandslash
TYPE: Ground
BATTLE MOVE: Ground
FIELD MOVE: Dig
HOW TO GET HIM: as part of the storyline AND in the sand temple.

R-196 -> Spiritomb
TYPE: Ghost
BATTLE MOVE: Ghost
FIELD MOVE: none
HOW TO GET HIM: as part of the storyline.

R-197 -> Spheal
TYPE: Ice
BATTLE MOVE: Ice
FIELD MOVE: Tackle 1
HOW TO GET HIM: in the icy area.

R-198 -> Sealeo
TYPE: Ice
BATTLE MOVE: Ice
FIELD MOVE: Break 2
HOW TO GET HIM: in the icy area.

R-199 -> Walrein
TYPE: Ice
BATTLE MOVE: Ice
FIELD MOVE: Break 3
HOW TO GET HIM: in the ice palace.

R-200 -> Swinub
TYPE: Ice
BATTLE MOVE: Ice
FIELD MOVE: Tackle 1
HOW TO GET HIM: in the icy area.

R-201 -> Piloswine
TYPE: Ground
BATTLE MOVE: Ice
FIELD MOVE: Tackle 3
HOW TO GET HIM: in the icy area.

R-202 -> Mamoswine
TYPE: Ground
BATTLE MOVE: Ground
FIELD MOVE: none
HOW TO GET HIM: as part of the storyline.

R-203 -> Jigglypuff 
TYPE: Normal
BATTLE MOVE: Normal
FIELD MOVE: Tackle 1
HOW TO GET HIM: in the icy area.

R-204 -> Wigglytuff
TYPE: Normal
BATTLE MOVE: Normal
FIELD MOVE: Tackle 2
HOW TO GET HIM: in the ice palace.

R-205 -> Chingling
TYPE: Psychic
BATTLE MOVE: Psychic
FIELD MOVE: Teleport
HOW TO GET HIM: in the icy area.

R-206 -> Piplup
TYPE: Water
BATTLE MOVE: Water
FIELD MOVE: none
HOW TO GET HIM: as part of a quest, he joins your party.

R-207 -> Prinplup
TYPE: Water
BATTLE MOVE: Water
FIELD MOVE: Cut 2
HOW TO GET HIM: in the icy area.

R-208 -> Empoleon
TYPE: Water
BATTLE MOVE: Water
FIELD MOVE: Surf 2
HOW TO GET HIM: as part of the storyline AND in the icy area.

R-209 -> Delibird
TYPE: Flying
BATTLE MOVE: Flying
FIELD MOVE: Break 1
HOW TO GET HIM: in the icy area, use "Tackle 1" on a tree.

R-210 -> Jinx
TYPE: Psychic
BATTLE MOVE: Psychic
FIELD MOVE: Teleport
HOW TO GET HIM: in the icy area.

R-211 -> Snover
TYPE: Ice
BATTLE MOVE: Ice
FIELD MOVE: none
HOW TO GET HIM: as part of a quest, he joins your party.

R-212 -> Abomasnow
TYPE: Ice
BATTLE MOVE: Ice
FIELD MOVE: Break 3
HOW TO GET HIM: in the icy area, by taking the upper left exit to the ice
                maze.

R-213 -> Snorunt
TYPE: Ice
BATTLE MOVE: Ice
FIELD MOVE: Break 1
HOW TO GET HIM: in the ice palace.

R-214 -> Glalie
TYPE: Ice
BATTLE MOVE: Ice
FIELD MOVE: Break 3
HOW TO GET HIM: in the ice palace.

R-215 -> Froslass
TYPE: Ice
BATTLE MOVE: Ice
FIELD MOVE: Break 4
HOW TO GET HIM: as part of the storyline AND in the ice palace.

R-216 -> Scyther
TYPE: Bug
BATTLE MOVE: Bug
FIELD MOVE: Cut 3
HOW TO GET HIM: in the ice palace.

R-217 -> Scizor
TYPE: Steel
BATTLE MOVE: Steel
FIELD MOVE: Cut 4
HOW TO GET HIM: in the enemy's headquarters.

R-218 -> Dratini
TYPE: Dragon
BATTLE MOVE: Dragon
FIELD MOVE: Tackle 1
HOW TO GET HIM: in the ice palace.

R-219 -> Dragonair
TYPE: Dragon
BATTLE MOVE: Dragon
FIELD MOVE: Break 3
HOW TO GET HIM: in the ice palace, as part of a quest.

R-220 -> Misdreavus
TYPE: Ghost
BATTLE MOVE: Ghost
FIELD MOVE: none
HOW TO GET HIM: as part of a quest, she joins your party.

R-221 -> Mismagius
TYPE: Ghost
BATTLE MOVE: Ghost
FIELD MOVE: PsychoPower 3
HOW TO GET HIM: as part of the storyline AND in the ice palace.

R-222 -> Riolu
TYPE: Fighting
BATTLE MOVE: Fighting
FIELD MOVE: Break 1
HOW TO GET HIM: as part of the storyline AND in the ice palace.

R-223 -> Lucario
TYPE: Fighting
BATTLE MOVE: Fighting
FIELD MOVE: none
HOW TO GET HIM: as part of the storyline.

R-224 -> Torkoal
TYPE: Fire
BATTLE MOVE: Fire
FIELD MOVE: Lava Surf
HOW TO GET HIM: as part of the storyline and in the volcanic cave.

R-225 -> Bagon
TYPE: Dragon
BATTLE MOVE: Dragon
FIELD MOVE: Tackle 1
HOW TO GET HIM: in the volcanic cave.

R-226 -> Shelgon
TYPE: Dragon
BATTLE MOVE: Dragon
FIELD MOVE: Tackle 2
HOW TO GET HIM: in the volcanic cave.

R-227 -> Salamence
TYPE: Dragon
BATTLE MOVE: Dragon
FIELD MOVE: Break 4
HOW TO GET HIM: in the woods, inside a cave.

R-228 -> Heatran
TYPE: Fire
BATTLE MOVE: Fire
FIELD MOVE: none
HOW TO GET HIM: as part of the storyline.

R-229 -> Horsea
TYPE: Water
BATTLE MOVE: Water
FIELD MOVE: Tackle 2
HOW TO GET HIM: in the second underwater area.

R-230 -> Seadra
TYPE: Water
BATTLE MOVE: Water
FIELD MOVE: Water 3
HOW TO GET HIM: as part of the storyline AND in the second underwater
                area.

R-231 -> Kingdra
TYPE: Water
BATTLE MOVE: Dragon
FIELD MOVE: Break 4
HOW TO GET HIM: as part of the storyline AND in the second underwater
                area.

R-232 -> Huntail
TYPE: Water
BATTLE MOVE: Dark
FIELD MOVE: Break 3
HOW TO GET HIM: as part of the storyline AND in the second underwater
                area.

R-233 -> Gorebyss
TYPE: Water
BATTLE MOVE: Psychic
FIELD MOVE: Break 2
HOW TO GET HIM: as part of the storyline AND in the second underwater
                area.

R-234 -> Tentacruel
TYPE: Water
BATTLE MOVE: Water
FIELD MOVE: Break 2
HOW TO GET HIM: in the second underwater area.

R-235 -> Omanyte
TYPE: Water
BATTLE MOVE: Water
FIELD MOVE: Tackle 2
HOW TO GET HIM: in the second underwater area.

R-236 -> Omastar
TYPE: Water
BATTLE MOVE: Water
FIELD MOVE: Water 3
HOW TO GET HIM: in the second underwater area, as part of a quest, and it
                requires "Break 4" and "Underwater Surf".

R-237 -> Wailmer
TYPE: Water
BATTLE MOVE: Water
FIELD MOVE: Tackle 2
HOW TO GET HIM: in the second underwater area, requires "Break 4" and
                "Cut 3".

R-238 -> Wailord
TYPE: Water
BATTLE MOVE: Water
FIELD MOVE: none
HOW TO GET HIM: as part of the storyline.

R-239 -> Cacnea
TYPE: Grass
BATTLE MOVE: Grass
FIELD MOVE: Tackle 1
HOW TO GET HIM: as part of the storyline AND in the sand island.

R-240 -> Cacturne
TYPE: Dark
BATTLE MOVE: Dark
FIELD MOVE: Break 2
HOW TO GET HIM: as part of the storyline AND in the sand island.

R-241 -> Mothim
TYPE: Flying
BATTLE MOVE: Bug
FIELD MOVE: Cut 2
HOW TO GET HIM: as part of the storyline AND in the enemy's sea base.

R-242 -> Victreebel
TYPE: Grass
BATTLE MOVE: Grass
FIELD MOVE: Cut 2
HOW TO GET HIM: as part of the storyline AND in the sand temple.

R-243 -> Sceptile
TYPE: Gras
BATTLE MOVE: Grass
FIELD MOVE: Cut 3
HOW TO GET HIM: in the enemy's sea base.

R-244 -> Sneasel
TYPE: Dark
BATTLE MOVE: Dark
FIELD MOVE: none
HOW TO GET HIM: as part of a quest, he joins your party.

R-245 -> Weavile
TYPE: Dark
BATTLE MOVE: Dark
FIELD MOVE: Cut 4
HOW TO GET HIM: in the ice palace.

R-246 -> Hippopotas
TYPE: Ground
BATTLE MOVE: Ground
FIELD MOVE: none
HOW TO GET HIM: as part of a quest, he joins your party.

R-247 -> Hippowdon
TYPE: Ground
BATTLE MOVE: Ground
FIELD MOVE: Sand Fill
HOW TO GET HIM: as part of the storyline AND in the sand island.

R-248 -> Bronzor
TYPE: Steel
BATTLE MOVE: Steel
FIELD MOVE: Break 1
HOW TO GET HIM: in the sand temple.

R-249 -> Bronzong
TYPE: Steel
BATTLE MOVE: Steel
FIELD MOVE: Break 3
HOW TO GET HIM: in the sand temple.

R-250 -> Claydol
TYPE: Psychic
BATTLE MOVE: Psychic
FIELD MOVE: Break 3
HOW TO GET HIM: in the sand temple.

R-251 -> Gible
TYPE: Dragon
BATTLE MOVE: Dragon
FIELD MOVE: none
HOW TO GET HIM: as part of a quest, he joins your party.

R-252 -> Gabite
TYPE: Dragon
BATTLE MOVE: Dragon
FIELD MOVE: Cut 3
HOW TO GET HIM: in the sand temple.

R-253 -> Garchomp
TYPE: Dragon
BATTLE MOVE: Dragon
FIELD MOVE: Break 5
HOW TO GET HIM: as part of the storyline AND in the sand temple.

R-254 -> Cresselia
TYPE: Psychic
BATTLE MOVE: Psychic
FIELD MOVE: none
HOW TO GET HIM: as part of the storyline.

R-255 -> Blaziken
TYPE: Fire 
BATTLE MOVE: Fire
FIELD MOVE: Fire 3
HOW TO GET HIM: in the enemy's headquarters.

R-256 -> Absol
TYPE: Dark
BATTLE MOVE: Dark
FIELD MOVE: Cut 4
HOW TO GET HIM: in the enemy's headquarters.

R-257 -> Darkrai
TYPE: Dark
BATTLE MOVE: Dark
FIELD MOVE: Dark Power
HOW TO GET HIM: as part of the storyline.

R-258 -> Aerodactyl
TYPE: Rock
BATTLE MOVE: Flying
FIELD MOVE: Break 4
HOW TO GET HIM: in the cliffs, acessible by the path left of the main
                square, after crossing the bridge.

R-259 -> Flygon
TYPE: Dragon
BATTLE MOVE: Dragon
FIELD MOVE: Cut 4
HOW TO GET HIM: in the sand island.

R-260 -> Altaria
TYPE: Dragon
BATTLE MOVE: Dragon
FIELD MOVE: Cut 2
HOW TO GET HIM: near the entrance to the underground area.

R-261 -> Togekiss
TYPE: Normal
BATTLE MOVE: Normal
FIELD MOVE: Cut 3
HOW TO GET HIM: as part of a quest, in the upper floors of the enemy's
                headquarters.

R-262 -> Porigon-Z
TYPE: Normal
BATTLE MOVE: Normal
FIELD MOVE: Break 3
HOW TO GET HIM: in the enemy's sea base.

R-263 -> Celebi
TYPE: Grass
BATTLE MOVE: Grass
FIELD MOVE: none
HOW TO GET HIM: as part of a quest, in the western part of the woods. You
                will need "Surf 1" to get there, and the you will have to
                chase him around.

R-264 -> Regirock
TYPE: Rock
BATTLE MOVE: Rock
FIELD MOVE: none
HOW TO GET HIM: in the western part of the woods, requires "Surf 1" and
                "Break 5".

R-265 -> Regice
TYPE: Ice
BATTLE MOVE: Ice
FIELD MOVE: none
HOW TO GET HIM: in the ice palace, requires "Fire 5".

R-266 -> Registeel
TYPE: Steel
BATTLE MOVE: Steel
FIELD MOVE: none
HOW TO GET HIM: in the underground area, requires "Cut 5".

R-267 -> Regigigas
TYPE: Normal
BATTLE MOVE: Normal
FIELD MOVE: none
HOW TO GET HIM: Capture all other 266 Pokemon. Then, head to the Rangers'
                dome, where you've given missions later in the game. Put
                Regice, Regirock and Registeel in your party. Take the
                three of them to the sand temple and enter a portal seen
                in the middle of the maze, with all the arrows. Assign one
                of the Regis to each switch and, inside the newly-opened
                door, you'll fight Regigigas.

R-SP1 -> Dialga
TYPE: Dragon
BATTLE MOVE: Dragon
FIELD MOVE: none
HOW TO GET HIM: As part of an extra mission, in the ice palace. You can't
                transfer it to another game.

R-SP2 -> Palkia
TYPE: Dragon
BATTLE MOVE: Dragon
FIELD MOVE: none
HOW TO GET HIM: As part of a special mission, in the sand temple. You can't
                transfer it to another game.

R-SP3 -> Shaymin
TYPE: Grass
BATTLE MOVE: Grass
FIELD MOVE: none
HOW TO GET HIM: As part of a special mission, in the first big town. You can't
                transfer it to another game.


That's all for the monsters available in this game...



6~. Frequently Asked Questions

Here, you will be able to read about some of the questions that people may
be wondering about this game, at least if I consider them to be slightly
important.

Q: Are pokemon an it/she/he ?

A: Haven't got a clue, and that's probably one of the major problems in
   this guide, as I don't usually know how to mention them. So, you can
   just go and call them whatever you want.


Q: Where do I find [insert Pokemon here] ?

A: Browse the information seen in the "Acquirable Pokemon and their moves"
   section, search in the stated area and I'm sure you'll find the Pokemon
   you're looking for.


Q: HEY! I just went to that specific area and didn't found the Pokemon you
   were telling me about, why's that?

A: Some Pokemon only appear as a part of quests, and others only appear
   later in the game. Altaria and Porigon-Z, for example, can only be
   found after completing the game once, and that may be the reason why
   you can't find that specific creature. Try searching later.


Q: How do I travel to the second underwater area, later in the game?

A: Simply talk to the sailor at the counter, he'll take you there.


Q: What does Darkrai's "Dark Power" do?

A: No idea.


Q: Why don't you places' names, instead giving rude references to them?

A: I wrote this guide based on the Japanese version of "Pokemon Ranger:
   Batonnage", and it is obvious that all location names will be changed
   in the Western releases. Therefore, and in order not to change a bunch
   of details when then game is released outside Japan, I decided to
   include only the names of Pokemon, since those are all confirmed, and
   rely on reference points for everything else. It may not sound perfect,
   but this way I'm certain that anyone will understand what I'm talking
   about, when I give directions to a particular area.

You can also contribute your own questions, if I find them interesting 
enough I will add them to this section.