MMMMM MMMMM AAAA SSSSSSSSSSS SSSSSSSSSSS MMMMMM MMMMMM AAAAAA SSSSSSSSSSSS SSSSSSSSSSSS MMMMMMM MMMMMMM AAAAAAAA SSSS SSSS MMMMMMMM MMMMMMMM AAAA AAAA SSSSSSSSSSS SSSSSSSSSSS MMMM MMMM MMMM MMMM AAAA AAAA SSSSSSSSSSS SSSSSSSSSSS MMMM MMMMMMMM MMMM AAAAAAAAAAAAAA SSSS SSSS MMMM MMMMMM MMMM AAAAAAAAAAAAAAAA SSSSSSSSSSSS SSSSSSSSSSSS MMMM MMMM MMMMAAAA AAAASSSSSSSSSSS SSSSSSSSSSS EEEEE FFFFF FFFFF EEEEE CCCCC TTTTTT EE FF FF EE CC TT EEEEEE FFFFFF FFFFFF EEEEEE CC TT EE FF FF EE CC TT EEEEE FF FF EEEEE CCCCC TT *********** *Mass Effect* *********** *********** Mass Effect FAQ/Walkthrough For Xbox 360 Version 2.0 (1/15/08) Written by Brad Russell "TheGum" (email at the bottom) *********** Version 1.0 - completed main quest, did all clusters; renegade path and alternatives to come; only female and paragon path covered so far (12/20/07) Version 2.0 - did rewrite, added some, did paragon and renegade, did male and female, and just did a super job (1/15/08) ***************** Table Of Contents ***************** Use Ctrl + F and type in the code to easy find. Section: Code: 1. A Brief Foreword 2. Controls CON2222 3. Starter Tips TIPS333 4. Walkthrough FAQ4444 Eden Prime EDEN111 Citadel CIT2222 Artemis Tau TAU3333 Feros FER4444 Noveria NOV5555 Virmire VIRM666 Ilos ILOS777 Citadel CIT8888 5. Side Quests SIQU555 Citadel C1I1T1 Feros F2E2R2 Noveria N3O3V3 UNC/Cluster U4N4C4 Collection Quests C5O5L5 Squad Member Quests S6Q6U6 6. Clusters CLUS666 Argos Rho X101 Armstrong Nebula X102 Artemis Tau X103 Attican Beta X104 Exodus Cluster X105 Gemini Sigma X106 Hades Gamma X107 Hawking Beta X108 Horse Head Nebula X109 Kepler Verge X110 Local Cluster X111 Maroon Sea X112 Sentry Omega X113 Serpent Nebula X114 Styx Theta X115 Voyager Cluster X116 7. Copyright/Misc. ***************************************************************************** * 1. A Brief Foreword * ***************************************************************************** Mass Effect is a game that flirts with greatness. Perhaps the only flaw in the game is the Mako driving sequences. There are small gripes such as some menu behaviors and simple mechanics, but the Mako is probably the only flaw in this game worth mentioning. To be honest, I don't know how something like that made it into such a great game. What, did they want to add something that would slow the game to a grinding halt so players would spend more time gaming? Perhaps. Other than the exploration element of driving the Mako, the rest of the game is superb. Nothing I've played matches this level of customization and story- telling; I haven't played KOTOR or Jade Empire, so this has all been new to me (I have both games sitting on my shelf and haven't touched them beyond making sure they work, but I'll eventually play them at least once, maybe). Simple as that, great story, great custom-gaming, shaky fighting at times, terrible driving mechanics, and great graphics minus the rendering delay at times. The story itself starts fast, slows, speeds up a bit, slows to near- death if you choose to go 'plorin', and then the game ends with perfect pacing. So the only flaw with the story is anything side quest-related. The mysteries and choices in the story will force gamers to play at least one extra time as the opposite gender and with a different personality, so there is a lot of game for your buck. All this leads me to believe the next games will be perfect. Or at least I can dream. TheGum. ***************************************************************************** * 2. Controls ( CON2222 ) * ***************************************************************************** A - use / run or storm in combat / jump jets in Mako X - draw weapon / return to Normandy from map when exploring worlds B - holster weapon / exit Mako Y - first aid / repair Mako RB - use power / hold for power wheel / cannon fire in Mako LB - switch to last gun / hold for weapon wheel RT - fire / turret in Mako LT - aim / turret view RS - look LS - move DPAD - team orders: UP=move, DOWN=take cover, LEFT=rally, RIGHT=target START - mission computer BACK - grenade (don't forget it) ***************************************************************************** * 3. Starter Tips ( TIPS333 ) * ***************************************************************************** *Upgrades equal success - Never forget to keep track of the various upgrades you have on your equipment. Always swap for better ones as you progress. And you go to the equipment and press X to upgrade stuff, just in case you didn't know. *Don't forget your grenades - Aside from upgrading these too, you need to use them. They float through air in the direction you send them, but you can press BACK again to detonate them mid-air. They stick to surfaces if you let them go. *Use the map - It's your bible of this game, always use it to find where to go and things to do. *Spend talents point wisely - Know what you're doing when giving out talent points. For instance, you gun-users don't need to have more than one gun, so don't spread out points on guns; save that for later. You need to have someone that is getting decryption and electronics, that is your goal. Other than that, just be sure to have a good mix of powers and abilities, and be sure you're getting everyone's health and armor up. *Bring a good mix of squad-mates - You ALWAYS need a tech expert to hack stuff. You should also bring a biotics expert. Just make sure that you have all three bases of combat, biotics, and tech when you head out. *Crouch, cover, and powers - You need to practice all three while fighting. Crouching makes you a smaller target, cover is just duh, and you must use the powers in your squad. If you hadn't already, change the options menu option for squad powers to "active", or you will have to use all the powers in your other team-mates manually. *Make your own omni-gel - just enter your items screens, for either items or upgrades, and then press the correct button to turn that thing into omni-gel. Good if you are close to 150 items total, or if you just want to skip hacking locked boxes. ***************************************************************************** * 4. Walkthrough ( FAQ4444 ) * ***************************************************************************** Mass Effect Walkthrough This walkthrough is done on the default settings, with just squad powers set to active rather than defense. Don't forget you can change any settings in the option menu. ============ Starting Out ============ Select new ID tag, an ID you've already created, or be really unoriginal and choose the vanilla character already provided. What follows is if you make your own. *NOTE: Choosing a previous character gives you all the items, talents, and whatever from that character.* Pick a name, any name. Pre-Service History Spacer - both parents are military, and you have a military background. Colonist - from Mindoir in the Attican Traverse. Family was slaughtered by slavers and Alliance military saved you. Earthborn - orphan of earth. Joined military to escape. Psychological Profile Sole Survivor - only one to survive an attack. War Hero - victory over impossible odds. Ruthless - you do whatcha' gotta do to get the job done. Military Specialization Soldier - more health, all guns, start with medium armor, can gain heavy armor; no biotics, no techs. Engineer - need a good omni-tool to work technical stuff, can disrupt shields and weapons, and heal squad; stuck with light armor and pistols. Adept - need a biotic amp, use "mind powers" to attack; light armor and pistols too. Infiltrator - Engineer meets Soldier; more aggressive tech powers and some combat specs (such as medium armor, pistols, and sniper rifles). Sentinel - Engineer meets Adept; defense of both specs ONLY; no weapons and only light armor; expect to be the "healer" of your team and the "disruptor" of the enemy, but with little to no offensive abilities. Vanguard - Biotics meets Soldier; biotics along with close-range combat (pistols, shotguns, medium armor). *NOTE: For your first game, and maybe the rest, you may want to be a soldier. It just seems like guns are more important, or just easier to use. Biotics are funner than techs, but techs can be used to good effect if used properly. Biotics are just more reckless.* Here is a chart with all the above info in an easier to see form. Note that everyone has light armor and everyone but sentinels have pistols. ------------------------------------------------------------------------- | | | | | | | | | | Spec | Medium | Heavy | Shotgun | Rifle | Sniper | Biotic | Tech | ------------------------------------------------------------------------- | | | | | | | | | | Soldier | Yes | Yes | Yes | Yes | Yes | No | No | | | | | | | | | | ------------------------------------------------------------------------- | | | | | | | | | | Engineer | No | No | No | No | No | No | Yes | | | | | | | | | | ------------------------------------------------------------------------- | | | | | | | | | | Adept | No | No | No | No | No | Yes | No | | | | | | | | | | ------------------------------------------------------------------------- | | | | | | | | | | Vanguard | Yes | No | Yes | No | No | Yes | No | | | | | | | | | | ------------------------------------------------------------------------- | | | | | | | | | | Infiltrator | Yes | No | No | No | Yes | No | Yes | | | | | | | | | | ------------------------------------------------------------------------- | | | | | | | | | | Sentinel | No | No | No | No | No | Yes | Yes | | | | | | | | | | ------------------------------------------------------------------------- *NOTE: Again, these are SPECIALIZATIONS, which mean you can have all of the guns open to any character, but they can't use those guns well if they don't have the spec for it. Armor, biotics, and tech cannot be used by just anyone.* Select Bonus Talent You only get one of these after you play the game once or more. They seem to add one to the list after each playthrough. Facial Appearance Just make yourself as pretty or as ugly as you wish. FYI, you'll never know how good you look until you see your character in the game, so just hope you don't screw up. Personality Choice This isn't a decision to make pre-game or at any point, rather, this is just an active decision that you'll have to keep making with each conversation you enter. There are two personality traits to follow: Paragon or Renegade. A paragon is someone who plays nice and helps others, while a renegade does whatever to piss people off. Being the nice guy or gal will usually mean selecting all the chat options that appear on the upper part of the chat options, while the mean ones are on the bottom. Keep in mind that all the topics under the "investigate" title will not affect your personality either way, those are usually just info dumps, but one or two may be important. By maxing out either trait you will progress down either the charm talent or the intimidate talent. Both will unlock new dialogue options - blue is charm, red is intimidate (up, bottom). These otherwise hidden options will not only lead to new dialogue, you usually get better rewards, like more money when you do someone a favor. So basically, you need to pick whether you wish to be mean or nice. *NOTE: In dialogue, most of the time, both basic options (the ones not in color) will usually lead to the same end. For example, refusing to allow a new member onto the team will still get them on the team, because you can't avoid it. But, be careful when going to side quests and non-critical players, refusing a side quest, by picking the renegade options, will usually result in missing that quest. So just be mindful of your selections, especially if you do wish to be ruthless in your dealings with others.* *NOTE: Also, you have to be careful about those romantic ties when you play evil, if you care.* *NOTE: If you do want to be a renegade, it will take longer to get that meter full, but your evilness will fill up. Renegades can miss entire quests, or they will complete some and get paragon points for it. It's no big deal if you are conscious of your choices; in other words, don't cut off conversations at the first chance, that isn't wise. Also, renegades will most likely have a quarter of their paragon meter full by the time they have almost half the renegade points, but critical choices in the later stages of the game will get you more than enough evil points.* ===================== Mission 1: Eden Prime ( EDEN111 ) ===================== Normandy: Command Deck ---------------------- *NOTE: If you want an early tip, choose the top options when given three choices in the conversation responses. This will get you mucho Paragon points by the time you land. The opposite will be true for Renegade and the bottom options. Remember what kind of background you made for yourself and try to reflect that too. I'm pretty sure there is a link there. Keep reading if you have no clue what a Paragon and Renegade mean in this game.* *NOTE: Just in case you are playing again, and why you are reading this is curious, don't forget to use the X button in conversations, just don't press it too much or you might select an option by accident. You usually don't need to go into the investigations if you've heard them before. If this is your first time you should not do this since you may skip a crucial topic in mid- chat.* During the conversation with Joker, choose the medium "you're overreacting" just for the sake of it. Then "I heard". +++++ Now you have control. X brings up your gun, but no need to do that now; B would put the gun away. Just press start to bring up the mission computer screen. You can read some items in the codex, of which there are primary and secondary topics (primary will read to you, which is great). The journal tells you what you need to do. The squad team lets you see your talents and level them up as you progress. This squad screen is important for many reasons. You can see the talents list on the right, but on the left is something more important. You can see a blue line with the word "Paragon" at the top, and then an orange line with the word "Renegade" on the bottom. If you connect that with the Charm and the Intimidate talents in the talent list, you will realize the way you respond in conversations will either pull you to the light (paragon) or dark (renegade) side. As you go through the conversations you can tell which responses are nice and which ones are mean; top is nice, middle is neutral, and bottom is mean. But for now, just spend the three points you have as you wish. If you look next to the listed talents you will see light blue squares and then the remaining squares are darkened. You for now can only get two of anything but the personality talents (charm and intimidate) which let you get three. You should spend two on the soldier talent since you can't go wrong with health, and then whatever else, probably the pistol. Still in the mission computer, you can look at your equipment and then save your game. You can also choose whatever options you like at any time, and you even have a map. But that's pretty much it, so when you're done you can exit this screen. +++++ Back in control, go forward and talk with Pressly. Go ahead and ask him what he was arguing about. Then what he means. Then choose investigate and then the Turian Spectre. Then the rest is just you choosing how to continue the conversation, or you can exit by saying goodbye. By choosing investigate you can look into further information from Pressly. Into the stealth system block you get another choice. Remember, how you choose to respond in chats will take you down either the nice or mean road. *NOTE: Press X during conversations to skip dialogue, mainly if you accidently choose something you've already heard.* After that, go forward and speak with both Jenkins and Chakwas; which is one conversation between the two of them. Again, more choices and more finding out what may be going on. When done, go into the control room and speak with Nihlus, or talk. Remember that the topics away from the rest (like three on one side and one on the other) usually means that chat path is worth taking. Just keep talking and after some more scenes you will be in action. Eden Prime: Surface ------------------- *NOTE: Another early jump, spend your three talent point on your character on the charm/intimidate talent, depending on what path you've chosen. It's best now since the fighting is easy.* When on the planet, turn around and approach the gas bags. At the swamp, go around to the right side through the muck to find an upgrade kit with some goodies. Don't forget that now you have two squadmates, so you can give them some talent points. Now walk up to the north path to learn how to use your weapons. The LB pulls up your weapon select screen. The controls for firing are standard shooting, RT fires and LT zooms. Fire in bursts if you are using the rifle, and feel free to actually get closer. Then move up for a scene in which you will lose a guy. Shoot the drones when you get control and then go investigate your downed friend. Choose an option and then move up the hill. Kill more bots and at the top will be another upgrade kit on the ground. *NOTE: You should level up too, so this time you should go with more health or rifle, or armor, or whatever you like. I say choose one weapon and stick with it. For rifles, you want better accuracy ASAP. Try to get Alenko up on his decrypting and then electronics talents, may come in handy.* Up into the tree area and send you dude ahead of you with the order. Kill the bots down the way, but go left of the trees to find a medical kit on the ground. Then move forward for a cutscene, then go meet up with Ashley. Help her out and then talk. Grab the updgrad kit and the crate item nearby. Now is a good time to go into the computer and change things as you see. Should have talent points to assign too. *NOTE: As you collect ammo upgrades and other things, you just go to the equipment screen and press X on the weapon to add the upgrades.* When you move down the path you learn about cover. If you've played Gears of War you know how this works, but you have to be in combat mode (gun drawn) to use it. Click the LS to crouch. Move forward to the dig site. Start fighting with the Geth, using the storm move by holding down A if you want. Storm to cover, shoot the guy on the right around the center area, then finish off the survivors. Go into the dig site when the fight is over for a scene, then grab the crate items as you go up the path at the back. *NOTE: Trust me, master the squad controls (essentially just the UP and DOWN buttons) and know how to use cover and crouching like in Gears of War, this game may feel like a good ol' fashion shoot'em up. If you're a soldier.* After the cutscene of the zombie things, just start firing at the first one. Stand back if it is standing after you get its help down, it will emit an electric burst. Then finish off the other two Husks. There is an upgrade kit behind where the spires held up the Husks. *NOTE: Don't forget that you have both grenades (BACK button) and you can use powers (LB). To use grenades, toss one, notice the blinking BACK button near your stats menu, and then press BACK again to detonate.* Go to the door for a decryption. You only have one shot at this or you will have to reload, so save now just in case. When you enter the minigame you will need to match the button highlighted for the time it's lit up. Do the three buttons and you get to meet the doctors, who seem pretty out of it. You can investigate further to learn more. Grab the items in the other room and don't forget to give weapons to your teammates, and remember to keep an eye on their health. *NOTE: The upcoming battle is a good time to test the Overkill power (LB) if you got it; to kill the three Husks quicker.* Then go down the path for a scene, followed by a ship, and then a fight in the next area. Take the high ground to watch out for the Husks who are the real dangers in this fight. Heal your team after and then go to the locked door on the right. Save before decryption and then take your shot. Speak with the dudes that come out. At the end you can grab a pistol from Cole, either take it nice or meanly. Inside the room is a locker, but you probably don't have the talent to get it. *NOTE: If you did spend three talent points on charm/intimidate, you will get a chance to reap the benefits (it's just a random small item).* *NOTE: During decryptions, don't let the repeating of the same button get you. If you press a button and it's still lit the press it again.* After that, go up the path and to the right to investigate Nihlus on the platform. Talk with the lazy bastard and then move forward to fight two more Geth around the corner. After they are gone you may get shot at from an unknown source. Look on your minimap to see red dots nearby. They are below you and if you get to the top corner of the ramp you can barely shoot them down below. Get down there and get on the train. Equip one guy on your team with a sniper rifle and hopefully that is enough. *NOTE: For Powell, you can continue any charm/intimidate chatter you started with Cole, and it results in more Paragon/Intimidate points and another free do-hicky. I won't mention all of these, so it's extremely important you start investing talents points into one of those talents.* Start shooting at the enemies down the way and you will notice one big guy charging toward you. Take cover, then kill him quickly and deal with the other enemies far down the way. I suggest letting one of your allies use a sniper rifle, or you could but it's hard to aim; you could always storm forward and blast away if you like. Either way, kill them and get all the way down to the train controls and use them to move on. Eden Prime: Spaceport --------------------- Step off the train and disarm the first charge. Then go up the ramp and start fighting with the many enemies around the walkways. Use the rifle for the far away targets, and then switch to something like the Stinger you grabbed from those "farmers" for closer combat. Once all are gone, go around and disarm the charge in the corner. Then take the left walkway for the other two. All four charges are in this area, so the five minutes was just a timer to kill the bad guys. So long as you have a minute left you should have time for the charges. Go into the next area and kill the two husks and the two troopers. There is a locker to the left. Then across both bridges will be items, but don't forget to save if you just don't feel right about the decryption. Don't forget to add weapons and upgrade talents. When ready, go grab a crate by the beacon and then investigate the beacon. ================== Mission 2: Citadel ( CIT2222 ) ================== *NOTE: If you need help getting through this mission inside my guide, just enter command Ctrl + F and then type whatever keywords reflect your status, or just the name of the map you're too. This mission is quite big and it would be easy to get lost.* Normandy: Quarters ------------------ After the talk, go forward and grab more medi-gel. Then go talk with Ashley. Then the doc, and then you can leave this area. Take the elevator down to the deck 3. *NOTE: FYI, usually conversation topics separate from the rest, like on the other side, usually mean something is up with that topic. So see what's up.* Normandy: Engineering --------------------- Go inspect the vehicle for some XP. Then go meet the requisistion officer. You can't buy much, but you can get the grenade and medigel upgrades. No need to sell anything, as you probably don't have enough to sell to add up to a purchase, so just the two things and then you're done. Take the doors on the sides to talk with Adams. Look at the computer for XP. When done, go back up and then get to deck 1. Normandy: Command Deck ---------------------- There are two computers, one at the front and one by the map which will give you XP. Then go meet Joker. Citadel: Presidium ------------------ *NOTE: Again, get that charm/intimidate talent up, and I hope you realize to choose one or the other, but not both. You can try both, but not for your first playthrough.* Big place indeed. After you're in control, go decrypt the computer nearby (I'll stop reminding you to save before decryption). Then go out the door and take a right to meet some aliens (not the body-bursting kind, just the rude kind). Talk with Din and the other two if you want, and the Elcor are a riot! And you can't talk with the little bug in the corner, sadly. *NOTE: Remember, anything you do, from chatting to decrypting computers, will possibly gain you some XP.* Go out and when you get to a lively area, talk with the AI Avina if you want to learn about stuff - it's fun learning. Then you can learn more from the receptionist. You can go up the ramp nearby and enter more rooms, or you can just proceed to the marker on your map. If you go into the rooms you one will have two computers full of XP. In the bar you can meet a Fredricks and a bartender. In the adjacent room is a Pallin who you can have a good long talking to. Then go back out to the Avina. You can go left or right or anywhere else. Let's go across the bridge and visit the shopkeeper. In the standard items he has a license, so grab it. You can also get a few ammo upgrades if you want. There is an Avina and a banker to talk to on this side of the water. You can also go to the Consort's building and talk with the girl in front. Then you're suddenly bumped up from four months to right now. Go meet Sha-ira upstairs. Not much you can do for her, so then go to the Avina near the Citadel. You can use the rapid transit points to get to places here quicker. Talk with Avina to learn about the strange behaviors of the Keepers, who I do not trust in the slightest. Then get on the elevator and head up the Citadel. Citadel: Tower -------------- Go talk with the two in front of you. Then go see Anderson. After the highly useless meeting, have a grand talk with Anderson concerning many topics. When you go down the steps you can talk with a guy next to the Keeper named Chorban who will give you a device to scan the Keepers in the area. There are four Keepers in this area: the one in front of you, the one to the side by the water, one on the walkway on the other side of this area, and then one on the right side of where the council meeting took place. Then go back to the Presidium. Citadel: Presidium ------------------ *NOTE: Other than the keeper scanning, you should consider saving all the Citadel side quests until after you become a Spectre and max out your personality trait of choice. One such quest is the Hanar preacher's.* Scan the Keeper in front of you, then turn left and get the one by the wall. Then go meet a Preaching Hanar after you talk to the officer he/it is arguing with. You will eventually agree to buy the license for the guy, unless you have the charm or intimidate options, which you probably don't. If you do then you can resolve the situation now. Cross over the bridge and go visit Barla Von. After, don't forget to scan the Keeper in the corner by the Emporium. There is also one inside the little shop, just take the steps at the back. Then go scan the Keeper by the Consort's place. Cross back over the bridge to the embassies area. Go up the steps to the area on the left side. Scan a Keeper in the computer room and then another down the path behind the bar. Now you can go to the other side near where you started, but the room with the ambassadors will be missing the Keeper. Nothing to do but head down to Wards. *NOTE: By now I'm sure you've noticed, but just in case I'll tell you that if you go to the squad screen in the pause menu you can check your status in the Paragon/Renegade bars. You will see that a small chunk of each will begin to grow larger as you do more conversations. Each choice in a conversation adds you either bar, well, most choices, well, some actually; it all depends.* Citadel: Flux and Wards Access ------------------------------ Go down the path and on the left will be a room with two people (yes, if it can talk it is considered people). You can listen, but nothing else to do in this room. The next room down the path has a Keeper. Take the elevator at the end of this short hallway to reach the Upper Wards. Citadel: Lower Wards / Chora's Den ---------------------------------- When you step off the elevator, go right, down the alleyway, through a door, take another door on the right, and you will be close to Chora's Den. But you will fight two thugs in the walkway outside first. Not a hard fight at all. In the club will be lots to do, but just swing around the left side to run into two Krogan exchanging words. After that you can follow up by speaking with the bouncer by the door, but he has little to say. Just locate Harkin at a table, talk about Anderson and then Garrus, and then leave. You can visit the Lower Market on your way to the Upper Market; the two are connected by stairs, so either/or. Citadel: Upper Wards -------------------- Lots to do in this area, so just go into the alleyway nearby for a Keeper. Don't get twisted, but there are like three different entrances to new areas. Like if you go down this alley and take a right you will be in the Lower Wards. So keep checking your map in the pause menu often, or use the signs posted all over, to help get around. Let's stay in the upper area for now. You will find a Conrad Verner by the stairs from the Upper Market to the Lower Market. Give him an autograph if you wish, but the side quest log in your journal (the assignments) will suggest there is more to come. Expat in the Upper Market should have another license along with all his expensive stuff, so sell something and grab the tag. In the corner of the market is a Keeper too. There is also an Emily Wong in the transportation area. Yet another side quest, so toss it on the growing pile. Near the rail in the middle is a sonic view, so go take it to enter a very strange conversation chain. I believe this is where the so called "romance" lines begins. Basically, play a good guy and you will start getting all these strange alien emotions called love starting to appear. Nothing big, but there is something there. Not sure what a neutral or evil approach gets here. *NOTE: Going to the med clinic after meeting Harkin will trigger the fight and will get you Garrus. After that, if you approve or deny the help of Wrex, either way you will get another mission to seek him out in the academy. So you could get Garrus or Wrex first, but you'll get both no matter how you do it.* Anyway, go toward the Med Clinic, but go around the walkway to get a Keeper in the corner. Enter the clinic and talk with Dr. Chloe Michel. You can get some suit upgrades and converse. Nothing much. Now go back into the big area and take the stairs down to the C-Sec Academy. But you're not in the academy just yet. Get the Keeper at the bottom of the stairs and then talk with Lang. Go down the long hallway and take the elevator to the academy. Citadel: C-Sec Academy ---------------------- Go left and meet Wrex, the Lovable Rascal. Get talking with him and be sure to inquire all the leads to learn as much as you can. Then you get Wrex on your team! You only get two squad-mates, so pick whoever. Make sure you're as balanced as you can be. So if you're a soldier you may want Alenko and Wrex to have strength in all three combat types, or just go all out and be combat, up to you really. Don't forget to assign Wrexy some talent points. Once you're ready, go into the Requisistion Office for a Keeper. The officer should have another license, so grab it. Take the other hallway to run into a Jahleed in a sitting area on the side. You will learn of the developing story that is Chorban, the same guy who wanted the Keepers scanned - the plot thickens! Make your way from the offices to Traffic Control. A Keeper to the right. Check the computers and the weapons rack, but that's about it. Now return to the central area and take the elevator up to the Docking Area. Citadel: Docking Area --------------------- You can see the Normandy, but you can't get on. All that you're here for is the lone Keeper at the top of the path. Now go through the academy, through Upper Wards, and get to the Med Clinic. Use a terminal to zip near it. Citadel: Upper Wards -------------------- *NOTE: Again, if you've already done this, just head to the Den.* Get to the Med Clinic and go inside. After the scene, get out your gun and start blasting. Send your team into the area if some enemies are in cover, but don't be afraid to just run up and start blasting; and use the fire extinguisher on the ground too. *NOTE: If you bring Wrex, he will have an affect on the story; just know that he INTENDS to kill Fist on sight, so remember that.* After the fight, go talk with Garrus. Hooray, another ally! Put Wrex and Garrus in the squad, then assign him talent points, then talk with Michel if you want, and then get moving. Now, you have only not been to Flux. So you can go there now if you wish. Citadel: Flux and Wards Access (two areas in one map) ------------------------------ In the Flux section of the map, go to the bar and talk with the Rita and Doran. Rita gives you a side quest if you so inquire. Doran just have info. Go up to the Quasar machine by a Keeper to get a side quest, then scan the Keeper. You can play some if you want, but it's not as thrilling as continuing the story. Now make your way back to the Lower Wards. Citadel: Lower Wards -------------------- *NOTE: You can set the team AI power use to active, unless you wish to have complete control in battle. Otherwise your team won't use any of their offensive powers themselves.* In the Lower Markets is Morlan with a license, so pick it up. As you pass through you will run into Chorban in the market. Near Chora's Den will be an ambush by assassin's, so use your best gun to take them out. Then into the den. You should be ambushed, so just clear the place out. I suppose if you came here earlier the joint would be buzzing, but that is not the case if you saved the den for last. Just kill all the enemies in the main area and in the hallway on the other side. When you open a door and run into some warehouse workers, if you have a charm/intimidate option, use that, or kill them, however. There is a weapon locker on the wall, but you should save now either way before going through the next door. In the office will be an ambush. It's Fist and two turrets. Send your team into some cover (if they fall they will revive after the fight, so no worries). Just use your Overkill (LB, last time I remind you) and blow the turrets. Then finish off the boss. After the fight and after the cutscene, make a quick grab of the lock box on the wall and the one on the ground. Then make your way back to the alleyway in the Upper Wards area. In the den you will run into a few more goons, nothing tough. When you get to the alley there is a scene. Then you get a big fight with the boss assassin and the two white things. Kill the small guys, but soon the assassin will blast a charge that will overheat your gun. You can try to use grenades, or maybe switch a gun, but your allies may just finish the fight for you. The best you can do is start off the fight with some overkill bullets into the assassin, then just survive or toss grenades and detonate in mid-air. After that's over, it's off to a serious discussion. Citadel: Presidium ------------------ *NOTE: If you happen to gain a level from here on toward the end of this mission, it would be best to save the talent points. That is if you haven't gotten the maxed out charm or intimidate. If so, then save any talent points.* After the epic chat, and your fellowship grows plus one, add her (Tali'Zorah nar Rayya) and Garrus, or Alenko, to the squad and set out. Go into the ambassador suite to find the final Keeper back in place. Then go out into the open to run into a Samesh Batia. Toss it on the side quest pile. Now, you have spare time, lots and lots of side quests, and the whole areas are clear of enemies and major story points. I say now is a good time to tackle any and all of the side quests. You have about six side quests that need resolving at the moment. Ignore the two about other planets and "The Fan." You should hop on a transit and return to Chora's Den since it will be open. Citadel: Lower/Upper Wards -------------------------- Speak with Jenna, but that only leads you back to Rita. While you're in the den you should also meet with Septimus for the Consort. Coming out you will meet a Chellick who is part of Rita/Jenna's quest. Then go to the Lower Market and talk to Chorban, assuming you have all the Keepers scanned. Choose to help or not and you are sent to Jahleed anyway. Then talk to Emily Wong in the Upper Ward big open area and hand over the OSD you picked up at Fist's place. Go up into Flux to run into Schell and accept his quest. Enter Flux and talk with Rita if you like, but no point. You can go up to the Quasar area and meet with Doran if you like. This will resolve the Schells quest if you want to hand the tool over to Doran right now. But you should probably just play the game, which is just like blackjack except you just need to get close to 20, five times and then give the data to Schells; no karma points either way. Hold off on finishing the Rita and Jahleed quests for the moment. Instead, go to the Wards Access, that hallway from the Presidium. Citadel: Wards Access --------------------- Go into the room with people and look at the device on the wall. Now it's off to the Presidium. Citadel: Presidium ------------------ You got four side quests to tackle here. Now go to the embassies and see the Elcor first. Resolve his fuss about the Consort. Then go across the way and into the bar to meet with Bosker about the dead wife. Convince him otherwise with your maxed out karma option and then go tell Samesh the good news. Be sure you go to see Sha'ira after you meet the Elcor, so you can get a trinket for a thing on a planet called Eletania. Also, be sure to be displeased with her "words" so you can get a proper reward. Last thing is to go toward the Emporium and enter Barla Von's bank. Inspect the device behind him and then go to the back of the Emporium. Speak with the device on the right side. Talk with the Signal Source and investigate his motives. Don't even start hacking after the chat, just pull out your gun and shoot the power box next to the computer. You could play the mini-game, but no need. Okay, now that all the side quests are done except two, the Jahleed and Rita ones, go to the tower. Citadel: Tower -------------- Go talk with Captain Anderson and try this yet again. Ah ha, this time some stuff actually gets done and you are now a Spectre! The first thing you need to do is assign the extra talent points. If you have saved 2 or 3 points, then you should have about 6. Give as many as you can to either charm or intimidate, whichever you have chosen, and then give the rest to the Spectre Training at the bottom. Now you are to go to the Docking Bay, but we have other things to do. For one, you can finally speak to Rear Admiral Kahoku who's in this area. He's the dude on the side who is looking at a computer screen and hasn't said much to you yet. Talk with him to gain another side quest, one in space. Toss it on the pile. Go down the steps to run into a Garoth. Yet another free handout for some dude. Toss it on the pile and head out to the Presidium through the elevator. Should get a message about some missing guys in space, which turns out to be another quest, and you haven't even stepped onto your ship yet! Citadel: Presidium ------------------ Go across the bridge and talk with Barla Von for a chat. Then go in front of the Emporium to find a Helena Blake. Accept her shady proposal if you wish, but it's not a clean quest; just accept it either way - 2 renegade points won't kill you. You can go to the embassy area and talk to Pallin at the C-Sec HQ for just a small chat, but that's it. Now off to the C-Sec Academy. Citadel: C-Sec Academy ---------------------- First you need to resolve the Jahleed quest. Do so and use the karma option when it pops up. Then go over to Chellick's office nearby. Use the option yet again. Before you leave the academy, go visit the requisition officer to access the Spectre stock. You probably can't afford anything too big, no Spectre discount, but you can probably buy some armor. Then transit over to the med clinic in the Upper Wards. Citadel: Upper/Lower Wards -------------------------- Enter the clinic and find out about Chloe's past. Yes, you could have gotten this sooner, but now is a good time since you're going to the markets. Now go to the Lower Market. Speak with Morlan first if you wish. Yet again, use your powers of speech to chase off the blackmailer when he shows up. After that, go see Jax, and just hand over the credits by choosing "sure." That's it. Now go back to Chloe to get a discount; you also will have a topic to discuss with Anderson when you see him. Also, outside the clinic is a "view of the nebula" marker by the rail, so do it. It's probably been there the whole game, but better late than never. Now transit back to Chellick. You can then go check on the sisters in Flux if you wish, but it's not necessary. After that, now you can go to the Docking Bay. Talk with the two in front. When you get to the point of choosing between Feros, Noveria, and Artemis Tau, go with Noveria. There are two codex spots to look at: one looking to the front of the ship, and one to the center. After the main conversation, you can talk with Anderson some more. You get the usual options, and in the investigation you get a "Banes" topic. Go into that to learn more, but damn it, you have to go back into the Citadel to reach Admiral Kahoku again. Ugh, go back down the elevator and transit to the tower. Just talk with the admiral to learn that Banes actually just ties into his own quest. PS - skip returning to the admiral if you can help it. Go back to the bay and get on the Normandy. ====================== Mission 3: Artemis Tau ( TAU3333 ) ====================== Normandy -------- Your first job as captain is to give a rockin' speech for karma points. Seth Green is quite a character, I mean Joker. Talk to him if you want to meet the man behind the robot chicken, I mean the Normandy. Go down a deck and speak with Kaidan. Then examine the sleeper pods near him and a computer in what used to be Anderson's room. Now down the elevator. Go see Wrex if you want. He's got a good story. Ashley doesn't say much. Garrus has some to say, not much. Then go see Tali down by the core. You can learn a lot about her in this chat; learning is fun, and this is by far the most epic chat yet. Adams also have some things on his mind. *NOTE: You should gain a level during these chats; they're just that big. Also, just as a measuring stick, I was at level 11 by this point in the game.* You can go see the requisition officer, but even with all the licenses you picked up, you probably can't buy anything useful. Just head up to the command deck. Talk with Pressly. Then get up to the Galaxy Map to see the galaxy map. It's the Mikly Way. You must zoom out to see the whole map. You have lots of options and you can go where ever you wish, but for now let's just head to the Artemis Tau cluster on the edge. Enter the Knossos system and then choose the only landable planet, Therum. *NOTE: The normal way to find this planet is to check each of the four star systems in Artemis Tau one by one, but there will only be one planet to land on in each system, so it's really not that hard to find.* Once you land, go to the front of the ship and out the door. Choose your squad and it can be whoever. You could go with the two humans if you want the old gang back together, but it doesn't matter, your choice. And if anyone hasn't been active for a while, be sure to assign talent points. Therum: Surface --------------- Nothing to do but go along the path. Once a ship flies overhead, kill the two Armatures that drop (run them over for laughs and damage). When you get near the refinery, check map, you will see three turrets in the front, but you don't have to fight them; you can and if you dodge their missiles you can beat them. Bring up the map and find a side path with just one turret. Within the walls of the enemy territory, run over guys, use exploding tanks, and don't die. When the open area is secure, get out and locate about four containers of loot around the sides. There are two gates, one by the turrets you saw and one opening the path ahead. Don't open the turret gate unless you want to get shot at, or if you want to fight them. Search both buildings by this gate. Then go to the other gate and search the building on the left to open the path. Get back in the vehicle and get to rollin', and save, always save after you do stuff. Along this path will be many Armatures in your way, so try to run them into the lava, or go past them. Once you hit a more narrow path there will be infantry and a Colossus. The big thing is almost not worth the large amount of time and effort, but you may as well try. The only way to bring it down is to constantly run through its legs, but don't stay parked under it or the game could glitch up; just stay moving, keep chopping it down, and it'll die eventually. Go through the tunnel, after saving, and kill two troops at the end. Swing around the path and into another tunnel with two more troops inside. At the end will be more little guys. Go to the end of the path with a narrow opening between some rocks. Get out and proceed on foot. Therum: Ruins ------------- A fight in the rocky area as soon as you are on foot. Keep moving and then another fight. In this one you have limited cover and there are snipers up high. Just survive and advance as I always say. Make your way up the trail and to the mining camp. A cutscene reveals an attack squad of a good mix of Geth on the way. As soon as the scene is over, bring up your powers menu and assign your friends and you to do something. Find cover for all and then focus on the smaller enemies, Ghosts and Stalkers, then take out the troopers. Save the Armature for last, where a good ammo choice and the overkill power should do it in not too long of time. Recover and use any points you may have earned. Then take the tunnel down to the ruins proper. While a different map, still the ruins. Two enemies at the bottom. Then go into the elevator down. A loot container near the exit of the elevator, then move forward to run into some bots. Blow them up and get in the next elevator. Step off down the broken walkway and then turn toward the blue field to find Liara. Then take the rest of the intact walkway down to the rock floor, and fight the enemies along the way. There are three down here. Once they are dead, go visit the tents. Find the control thing in the ground and enter this code: AXBY. Take the hole in the ground and press the button. Then go talk to Liara to get things going. At the top you will run into the Krogan. Use your powers to quickly take out the troopers, then focus on the boss guy. That's all. Watch the cutscene. ================ Mission 4: Feros ( FER4444 ) ================ Normandy -------- After the chat, and the talk with the council, head to the command deck. Just four XP spots along your way to Joker, who doesn't have much to say. Go down into the crew quarters. At this point, you are officially ready to enter the world of love. You got two options no matter your gender. You have the opposite of your gender to seek out, either Kaidan or Ashley, as well as Liara. So tackle that as you see fit. You should be able to spot the romance topics in chats with these characters pretty easily, unless you're really dense. Now down to the lower levels. Speak with your crew as you have before; they all have something to say. Speak with the shop guy down here for your first, serious venture into shopping. You should have enough money to buy a good helping of items, but the trick is to make sure of what you need and what you don't. The problem is that while on the Normandy you can't view every member of you team, so you have to use the lockers by Ashley. You have three things to make sure of: you keep the best items you've found for your team, you make sure those items are upgraded wisely (press X to upgrade weapons, and believe me, someone will NEVER realize they can), and you must also be sure you are giving the right people the right weapons. Once you have all the items you've found set away to your team, you can sell the rest. Buy what you need once you have all your cash. *The items on the sell list are not any of the items you have equipped to anyone, and you press left or right in the buy screen to get to the sell screen. *NOTE: You may also consider exploring the rest of the Artemis Tau cluster if you wish. I did.* When ready, use the map to zip to Feros, in the Attican Beta cluster, in the Theseus system. Feros: Zhu's Hope ----------------- Get out and talk with David, but be ready for the attack at any moment. Kill the squad of Geth that attack, be sure to crouch, and don't forget to use your flying grenades. Two Hoppers in the stairwell, and that's it, just go up to the safe zone. Talk with the scrubs if you want and make your way through the building, on the look out for items inside, and then talk with Dan. Of course the Geth attack, so fight them off and then continue up the path. When you reach the fork in the path, bring up the map to see you need to go forward as opposed to the path leading to more stairs. There will be an initial group, and they are easy enough to destroy if you take the higher ground. Then some bots and more Geth will pour into the area. Stay behind some cover and take everything out. The last attack is from the ship which will drop two more enemies for you to kill. Use your powers to help take out the big guy. Go to the end of this room and grab the loot. Now return to Dan and give him the update. It is CRITICAL that you ask him about the "operational" topic. If you do not you face a glitch if you destroy the transmitter in the tunnel before getting the side quest log in you journal. Also be sure to ask about the water, food, and power. Head to the tunnels stairway. Feros: Tunnels -------------- Some Geth as you go down, even a soldier who I don't believe you can save. Kill the troop and hoppers and move on. Proceed down the long corridor and take a right on a walkway. Go through and opening and send your team to cover as you crouch behind one of the blocks. Fight the the small group in this narrow path and then go turn the valves at each end. There are three valves in all and they are involved in a side quest. On the walkway you have many options. First, go forward along this walkway until you find another opening similar to the last that leads to another passageway with Geth. There is a valve in here to turn as soon as you enter. Go through to the other side and talk with Ian, then fight the two enemies that show up. Now the valves side quest is over. Backtrack a bit and use the map to find a door to enter Collapsed Highway Section. Go through and find the Varren pack. Kill the smaller ones and the leader to get a side quest. Then you have three things to look at in here; two are just loot and one is a power cell in the vehicle that leads to yet another side quest. Go back out, save, and now go across the bridge. Geth snipers up high, a troop on the ground, and a drone should come flying in. Kill them all and proceed into the next room to attack the Krogan. Kill them, grab the loot box in here, and then blow up the transmitter. Three Geth as you leave the tunnels the way you came. ----- Now return to the camp. Ask Fai Dan about Ian. Davin Raynolds - found in the hallway of the building. Tell him you killed the Varren; don't ask for money unless you want to because he will give you some anyway. Macha Doyle - tell her you turned on the water and you get rewarded. May O'Connell - give her the power cell you found. Ledra - is the shop guy. Don't forget you can ask him more. Be sure to grab his license. Hana Murakami - talk to this strange character. Ask her the questions besides "personal question" first, save that one for last. Arcelia - has a grudge against you, so talk to her. Fai Dan - if you asked anyone about "colony", ask him about the behavior of the colonists and then about the colony. Then find the elevator leading to Protean Skyway in the hallway and take it. Feros: Prothean Skyway ---------------------- Kill one drone in this garage area and then into the Mako you go. Drive out and fight the two groups of Geth on your way across the bridge. In the other garage, get out and down the tunnel. Also, when you encounter the second group on the road, look for an opening in the curved part of the road. Get on foot and go in that to find some loot. Feros: Skyway Weigh Station --------------------------- Go talk with the large group of survivors. Talk to Juliana about her daughter. Also talk with Gavin by the computer in the corner. You can see what all the refugees have to say, but it's a big waste of time. Just get back in your vehicle and go up the ramp. Feros: Upper Weigh Station/ ExoGeni Approach -------------------------------------------- Turn left at the top and go through the door to fight some more Geth. Look for the side tunnel in the road by this first group for some loot. Down the path a bit you will see small dots on your radar. Get out, find the opening in the road that leads to the service tunnel thing, fight the Geth, and then grab the loot container. Just some Juggernauts and an Armature between you and the door on the other side. Feros: ExoGeni Main Level ------------------------- When you near a narrow opening that the Mako obviously can't fit through, try to use the turret to get one enemy through it. Then get out and handle the rest on foot. Save once you're done. Go up to the area where you have three ways to go (refer to map). Take the door at the top that requires hacking. Go through and notice the tank by the silent Armature. When you grab the loot in the crate you will awaken the mech, so be ready. Come back out and take the opened path in the floor (check map to see where it is if you can't see it). Proceed, watch scene, and then talk to Lizbeth. After that, fight off a Varren pack. Then go to the corner of this Midden area and up the stairs. Watch the scene, then kill the Krogan. Then an epic chat ensues that reveals why the Zhu's Hope crew were so odd. Ask as much as you wish then move along. When you get to a room with two sleeping Geth, kill them. Inspect the claw of the ship, grab loot in a crate, and then touch the light for dialogue. Turn around and go out the hallway. Some Geth in the room you arrive at the end. Feros: ExoGeni Upper Levels --------------------------- From this room you have two ways to the upper levels. The path on the right side of the blue barrier takes you to Gavin's office. Just fight the Krogan, download the data, and then some loot. Return to the room with the barrier and go the other way. Crate at the top of the stairs. Then in the big room will be a first batch of enemies, so kill them quickly. Grab a side quest from a terminal and then up the ramp for a cutscene revealing the big baddie. This Destroyer and the rest of the Geth would seem tough, but just a few upgraded grenades thrown around and you will be done with all this. Clean up the room, collect the loot, find two side quests in computer, and then go to the shuttle bay console. Read the text and then a game. Do 13, 11, and 7. The point is to get the bar between the arrows and then close the door. Watch the awesome cutscene. Look in the side room by the console for a crate, and then return downstairs. ----- Go through the opened barrier and talk with Lizbeth on the other side. Get back in the Mako and head out. Save too. Fight the beefy group of enemies on the road, or breeze past them, your call. Return to Juliana in the camp. There is a scene, and unfortunately, you probably have just the three normal options and not any of the personality options to choose from. Oh well, it's resolved anyway. *NOTE: If you're LV 30, you should have max charm/intimidate; don't worry if not. The only difference is that guy will live instead of being killed.* After that, be sure to go into your equipment menu, select grenades, press X, and then equip your Thorian gas. Then go give Gavin his data. Save and be on your way in the Mako. There are more enemies on the bridge. Perhaps kill them, perhaps not. Your call. At the door to the garage you started from, you run into a Creeper. Kill these things, that's fine. There will be a mob inside, but don't waste your grenades on them, just kill them. Then you will find infected colonists with guns by the elevator, so toss about two gas grenades their way. Then take the lift. Feros: Zhu's Hope ----------------- *NOTE: You cannot kill the Creepers until they get up.* More Creepers to the left. Kill them, then toss a grenade at the colonists at the top of the stairs. Go down to be back at the camp. Kill the Creepers in front of the colonists, then "save" the humans. If you are out of grenades, just run up to them and press fire when you're real close to do a melee attack (probably the first time you've realized this). There is a kit on the ground nearby with more grenades. Toss one up to the hiding human on the walkway by the wall. Go up this walkway and quickly dispatch the Creepers. Save either now or soon. Toss grenades to the humans hiding in the area on the other side and detonate the grenades in mid-air even. Then get on the ground and use your best powers to kill the army of Creepers. Save once all is cleared. Use the controls and then watch the sad cutscene - too bad. Then into the opened path, which is behind you if you hadn't noticed. Feros: Thorian Lair ------------------- Go down the steps and save, then step into the open. Talk with the clone, then kill it and the many Creepers that follow. Go through the doorway and lay into the node. Up the steps and then another clone is popped out, so deal with it from whichever side it comes from. Then more Creepers, but not the ones in the stairs. Go up and hack the locker on the wall, then more Creepers. Go through the doorway and crack the next node. Up the ramp and more Creepers with another clone. Kill them and go along the path for yet another node that is defended by Creepers. Blast off the node. Just in the next room will be anther group of enemies, so deal them *yawn*. Grab items in a container and then deal with the node in the adjacent room. Up to the next level, fight more. Then turn left and shoot the node. Drop down in the path and move forward. Fight up the stairs, and then fight your way to the final node. Blast it and watch. Then a chat with Shiala. How cheesey that scene was! ----- Back at camp and after all is well, feel free to talk to all the newly-freed inhabitants. Ledra will have new stuff for sale, and don't forget to re-equip a normal grenade upgrade. Then return to the mothership. ================== Mission 5: Noveria ( NOV5555 ) ================== The Normandy ------------ Back on the ship, have your chat with the crew, then chat it up with the council. Joker doesn't have much to say. Then go meet the rest of the bunch. Ashley has quite an interesting chat about a few things, so do see what's up with her. Don't forget to visit the shop. *NOTE: Remember, all romance plots will thicken if you want to go there.* Go to the galaxy map to get a comm link. Go into the front room and talk with the council yet again. There is a codex thing on one of the computers around the map. Then save, use the map, and go to Noveria. *NOTE: Be sure to bring Liara.* Noveria: Port Hanshan Docking Bay --------------------------------- Go down the path and meet with the people waiting for you. This is a time to choose the renegade option (keep your weapon) just for fun. What a welcome! Go inside the building and up the stairs to talk with Parasini. After, go around the corner and into the funky elevator. Noveria: Port Hanshan Plaza --------------------------- A Hanar in the room near the elevator will sell you stuff, as well as offer you a quest. After you get the quest, if you want it, exit the chat and go back in to ask him who it's for. Can't buy much, so leave. Look to the map and enter the office in the lower right corner. Talk with Gianna and then go around to see the guy in charge. You can use the option to rat out Opold if you want, but you shouldn't. Ask about Benezia if you want to get anywhere. But there isn't much this guy can do for you. Exit the conversation and go talk with Gianna again. Now make your way to the opposite corner and enter the hotel. Noveria: Port Hanshan Mezzanine ------------------------------- As soon as you step off the elevator you will run into a Mallene Calis. You can accept her offer and then learn of Vargas' tendencies. Then go see Lorik Qui'in at the table nearby. Talk and agree to snuff out any mercs in the office. *NOTE: This side quest is best done with a maxed out paragon/renegade talent to whatever point you're at. You may even consider returning for this quest later, but it makes little difference.* Now let's deal with Vargas. He's on the other side of this room, so go talk to him. Tell him you're a spectre, then that you are interested in his services, then you get a karma option, so go with either one (you may get both at the moment), then you will probably get just one karma choice that you've added talent points to so pick that, then you get one last karma option but you probably don't have the ability to use it, so pick any option and that should do it, and then tell him you gotta go. Now you can go to Calis and give her the goods, and if you have the talent, you can coax her into giving you a little extra. *And I'm sure you know you could have ratted her out to Vargas if you wanted to. Up the ramp and down the path in this area will be a Inamorda by a table on a bridge. He is related to the Opold quest with the smuggling. You have the moral choice of whether to backstab Opold and earn more scratch by selling directly to the customer, or you can ignore this guy and do the favor for Opold. It's up to you, but try to to stick to your moral code of ethics, whatever that may be. At the end of this bridge is a room with two hackable objects, but you may not have the skill to get in them. Just go back to the elevator and take it back down. *NOTE: The power unit by the wall will disable the security of the offices you are trying to take back for Lorik. Though, I have no clue what that actually does.* In the plaza, take the only corner you've yet to travel on your way to the Synthetic Insights area. On the way you will run into Lilihierax by the elevator, but he is useless. Just get on and head down. Noveria: Synthetic Insights Offices ----------------------------------- Talk with the first two guards and then the fighting starts. Just take cover and ice all the bad guys from all directions. Then go up the ramp and into the office at the end. Download the evidence and come back out. You will run into Kaira Stirling. Chat a bit and then kill a bit. Once the place is clear you may have enough talent points for one of your decryption specialist to go hack the stuff in the office. *NOTE: Don't forget to crouch and use your team as decoys/bullet sponges.* There is a door near where you met Kaira that you should be able to hack; save before you do because there are three loot containers in here. There is a crate on the ground level by a room, a locker in that room, and then a box in the other room. So after you loot the place, make your way back to Lorik. ----- You run into Gianna in the plaza. Keep going to the bar after the brief encounter. Agree to her proposal once you meet her in the bar and then go talk to Lorik. Be sure to tell him to about Gianna's plan, and convince him with your karma option. Then back to the plaza and to Gianna in the office in the corner. *NOTE: If you didn't hack the containers in the bar the first time and you've added talent points to your decryption specialist's hacking skills, try them again. Hmm, not sure what that Insights security disabling did, but other one is a side quest.* Talk to her and tell her the good news. Anoleis will be carted away and you can breathe easy. Enter his office and hack the box on the wall, then make your way to the garage. When you are finally past the guard by the garage door, you will run into a cutscene revealing a new enemy. Get out your gun and look down the room to see more Geth appear. Use your overkill or whatever, send your team go cover, and then start blasting the two charging your direction. Once those are down, now is the hard task of bringing down the ones that jump frequently. Your best bet is to not precision aim, just get your crosshair over the things and fire. Either you or your team will start picking them off one by one. After the fight, go meet Matsuo by the door. There is a loot behind the vehicle in this half of the room. Then go hop into the Mako at the other end. Get used to the controls as you exit this tunnel if this is your first time in one of these damned vehicles. *NOTE: The Mako has two guns: RT is turret, RB is cannon. I have no clue why they didn't tell me sooner, but now you know. I learned through the pause menu where a tip will be at the bottom each time. Also, A is jump.* Noveria: Aleutsk Valley ----------------------- *NOTE: Be sure to save, because the game doesn't do that kindness for you. And don't forget to use the cannon and the turret at the same time.* Yeah, this thing handles funkyly. It's pretty responsive, so use slight movements. Make your way along the ridge until you hit a ruined vehicle. Press B to get out and grab the items in the container. Notice the bar in the lower right corner; that means you're freezing your tail off, so get back in the Mako. When you meet the enemies at the bridge, focus on the smaller ones first, and fire in bursts; ignore the turret until all the infantry are gone. If you need to fix yourself, feel free to back away to the ruined vehicle and repair, but you won't be able to shoot. Once the guys around the turret are out, then focus on the turret, and remember to stay moving as best you can - I know the controls can seem dreadful, but you move around. The worst part is that this gun doesn't seem to angle downward, so the enemies behind the shields on the bridge will be tough to hit. Clear out the shields, save, and then go down this bridge. You may need to ram some guys, or you can stop and shoot them all, or slowly drive up as you shoot, or just come back for them later. There is a box toward the center of the bridge if you want it. On the other side you run into a big Geth. Of course target the little ones first, then the big guy. I found success continuously ramming this guy over and over, so try that and keep a steady stream of bullets pumping. Then continue along the cliff side. A less hazardous bridge, with just a few guys at the start and a lone turret at the end. Claim the crate by the turret and continue. Just some turrets up high along the rest of the path, so you should be clear. When you reach the facility, there is a fight with a group of bad guys, so be sure you have all your upgrades in order. Noveria: Peak 15 Garage ----------------------- Just four enemies in here, one big guy and a bunch of normal ones. Clear it out and then go up the walkway for two containers along the way to the door. Go through the door, past the turrets, and then go into the security room on the right. Get the good loot from the locker and the crate, then take the elevator. Noveria: Peak 15 Administration ------------------------------- Clear out the bad guys in the wide open area. Once you do you will bring forth the so-called extinct Rachni. You must first deal with the smaller bugs on the floor or they will blow up. Kill the soldiers, who aren't as tough as they may seem. In all the broken open room on the side will be a console with a side quest, and a Rachni will pop up from the floor. Get more stuff in the room with open doors, and then in the third room will be a Rachni on your way out. Noveria: Peak 15 Mira Core -------------------------- *NOTE: Please, don't forget to save often. The auto-saves like stop for some odd reason.* Kill the bugs on the ground in the big room. Then find a loot container on the ground. Go into the rounded room and enter the core. You go down a bit and you can access the memory core. *NOTE: You can use omni-gel if you have it. Feel free to convert some of your items into omni gel if you want to do that.* This game is tough. The goal is to get the top three onto yellow, and then the last one on the red column. Then get the yellows onto the red. The key is putting the big bottom block on the B column. Here is the solution in button to button form: (press first button, then the second button) X - Y X - B Y - B X - Y B - X B - Y X - Y X - B Y - B Y - X B - X Y - B X - Y X - B Y - B (say thank you to internet message boards for this, which was probably stolen from the official guide anyway, so I should probably cut out the middle man and just buy the damn book if games are going to keep throwing these make-no- sense puzzles at us) Talk with Mira as you wish. You find there are two things you need to do before setting off: reconnect landlines and get the power going. Take the elevator down the hall behind the core to get to the roofs. Noveria: Peak 15 Roof --------------------- *NOTE: If you have a decryption specialist, and you better, I say work on that electronics skill as best you can. It's for when you reach the tram. Master Overload is the goal, but you might not even be close. Don't worry if not.* Squash the Rachni up here, use the explodable things on the ground and any powers you got. There is a crate you can hack. Then find the sparking computer opposite the Mira terminal. Now back to the core room. In the big room a Rachni will pop out of the floor, so be ready. Take the path on the left that leads to the reactor. Noveria: Peak 15 Reactor Core ----------------------------- Go into the first room and grab the loot. I say take the right path, since the ramp on the left side seems to cause trouble. Just stay by the door and look down the right walkway and hit the crawling Geth. Above you will be a big guy, so poke your head around, shoot the explodable tank on the ledge, and kill him quickly. There will also be a few of the charging Geth, so be ready and use the exploding tanks when you can. Just don't die. Repair the line in the middle walkway and you are done, but you can still go up the ramp. Get up there, clear out all the enemies until the jamming of your radar is gone. Save before you start looting just in case you mess up. There is a container in the room and one by the door on the ledge where the big guy was. Now back down to the first room and turn on the Mira if you want to chat. Then head back to the Mira core room, fight an Rachni, and then take the elevator down the open hall. Noveria: Peak 15 Tram --------------------- In the open room will be lots of loot and a computer to listen to what the dead guy said. The purge controls are hackable if you electronics skill is high enough, but probably not. If you can use the computer by the window, you will burn the two bugs in the chamber, but one will spring from the floor vent in this room. Open the other door and kill the Rachni inside, then open the other door and attack the suicide bugs. Go down the tunnel, get in the tram, and head to the Rift Station. Noveria: Rift Station Lower Level --------------------------------- Just go to the elevator in the side room and head up to the main level. Noveria: Rift Station Main Level -------------------------------- You run into Captain Ventralis, and after the conversation you will kill two bugs that come from a vent cover by the elevator. Talk to him afterward for some quick personality points. In the medical bay you can talk to three people in depth, and one has some stuff for sale. After that, enter the guard barracks on the side and grab some stuff out of the lockers. Then find a door in the med bay that leads you down to a lower level. You will find Dr. Cohen and a Mira. Talk with Cohen and agree to help him, then talk to Mira if you wish. Talk to Ventralis who will let you into the labs. In the med bay take the hallway that leads to the elevator to the labs, which are part of the lower level. *NOTE: Be sure to not piss off Ventralis, but whatever you do, be sure you get clearance to enter the research labs, NOT the Hot Labs.* *NOTE: If you do go to the Hot Labs first, it sets off the events where you must take a fighting path to reach Benezia. More on that later, but you will basically miss the rest of the story.* Noveria: Rift Station Lower Level --------------------------------- This map is composed of many areas, so you will be here a few times. For now, grab some gel from the machine in front of Han, then go talk to Han. Another locker. Now go talk to the guard by the door nearby. Tell him you are here for a cure and he will let you in. There are three rooms on the side, two of which will have loot. There is a database in the larger room and a crate by the computer. Go to the computer. Before you press A, note the bar above the button window and notice the blue arrows at each end. When you press A, the arrows will cover a certain area of the bar, a button will be highlighted, and the bar will start to fill. You need to press that button when the bar gets between the arrows. Just do this about three times and you have the cure. Immediately after, that rude girl from the med bay will show up and try to kill you. Just crouch, hide behind cover, use your abilities, and the fight should be cake. Exit the room and talk with Han. Get on the elevator and return to Cohen. ----- Go to the med bay and give Cohen the cure. Talk to him a bit, then ask him for the maintenance pass. Now back to lower level, the part by the quarantine labs. ----- Take the doorway in the corner of the room to enter a long rocky tunnel. There should be a lone Rachni toward the end. A locker along the way and then you will reach a fork with two doors. Take the one on the left that leads to an elevator, but only for the loot on the floor. Then turn around, save, and go into the secure labs. *NOTE: If you did do the Hot Labs first and missed the Cohen part because all the people turned on you, then you had only one path to go, which is the path that led to a soldier-infested area. Basically, you took the lazy way out of all this, but you will reach Benezia by the elevator near the lab. If you do go this way, you can enter the Quarantine lab instead for a bit with the Asari and the Volus. But you don't want to do the Hot Labs first, so don't worry about this.* *NOTE: Bringing Liara will change only some dialogue, but that's about it.* Speak with Benezia. You go into a battle, but don't be fooled, Benezia is not your target. You are to fight three waves of minions. Kill the first two up the steps in front of you. Then two more on the side path. Now you need to go to the right side of the room and get on the walkway so that the Rachni Queen's tank will shield you from the Matriarch's attacks. Find any surviving attackers and then you get on last wave. Still behin the tank, enemies will come from both sides. So use your powers and wipe them out quickly. Then you enter a long conversation with the big bad woman. And of course, after you will fight. The key to this boss fight is to ignore the running minions the walkways and just lay everything you got into the Matriarch. Kill her, then claim the platform she was on. Use this position to kill the dashing commandos, but try not to let them get too close or else you will get into trouble trying to whack them (which doesn't work too well), so just keep backpedaling. Just survive this most chaotic battle. After that there is a chat with Benezia, then just walk toward the Rachni tank to enter another long chat. Toward the end you get the choice between saving the Rachni, or killing them forever. It's your choice, so make it. Good chance to earn mucho renegade or paragon points. Finally, the area is clear and Noveria is almost fully complete. In this lab, search out the many loot containers. Now, hopefully you saved the Hot Labs for last. So go there now, which is reached via one of the elevators in near the tram area. Noveria: Rift Station Hot Labs ------------------------------ Go talk with Yaroslev and tell him you'll help. Once you get to the part about the purge, just tell him you'll do it to set off the next event. Kill the bug and then grab the codes from his body. Save your game, and then enter the next room. Enter the code in the Mira to start the countdown. In the previous room will be loads of bugs, so the best thing to do is sit back and pick them off from this room because you have plenty of time. Clear out the bugs, run to the door, and that's that. ----- Get on the tram and go back a place called Central Station, which is basically the way back to your ship. ================== Mission 6: Virmire ( VIRM666 ) ================== Normandy -------- Another pow-wow and all the usual post-mission rountine. Again, go speak with the two humans, and depending on your gender, you move one step closer to all the loveness. *NOTE: I doubt it matters which of your two love connections you visit first, but both should ask about the other. However, I'm pretty sure the crux of your love life relies on your response to Liara's courting. Once she asks whether you are interested in her in "that way", your response will pretty much set you down one path or the other. Not to mention a plot point later on, but we'll cross that bridge when we get there.* Then there is Liara, who I assume you took to Noveria, so go check on her. Also, you may notice she is geeky girl trying to get close with you, regardless of your sex chromosomes. It's cheesy no matter your gender, so have a laugh or two with/at Liara. Back on track, go speak with the rest of the crew. Garrus should explain a Dr. Saleon by now, and Wrex has a side quest if you talk about his family after hearing his story of his father. You also get the impression Tali wants something, but it's not a quest yet, but it is, eventually. And be sure to unload your crap at the shop guy and buy more crap. Now, this was the time I decided to tackle all of the clusters. Yes, ALL of the clusters open so far. You don't have to, but I did. And don't forget to travel to the Citadel afterward. *NOTE: You won't be able to complete any of the side quests that involve you returning to the Citadel. Either check the side quests section of this guide, or figure out which ones need completing now. Basically, once you get to Virmire, you won't be able to go out of the Citadel and then return. Also, do go to the Citadel now, then go to Virmire, just to be sure you get all the Citadel side quests.* Anyway, once you've decided it's time to move on, or if you decide to just get on with the main quest first, then onward to Virmire. Virmire: Landing Zone --------------------- *NOTE: DO NOT run off the sides of the path into the dark water.* You make a hot landing in the Mako. Get in the Mako after you land, because you got out for some unknown reason, and head down the watery path. Not sure what the little creatures are in your way, but it doesn't matter if you run them over. Just some Geth along the trip, nothing you can't handle. Just storm the first gatehouse if you want, you don't really have to. You can get out on foot and fight your way to a room tucked away if you want. Then move onto a duel-path. Just take either one, but you probably need to kill both Colossi either way. Then storm the next gatehouse for AA controls and gate controls. Then continue in the Mako. To the next gatehouse just up the path. Storm it, disable gate, and then continue on to the Salarian camp. Talk, visit the shop guy in the far left tent, and then find Wrex. Convince Wrex to stay on your side, and that's that. *SPOILER: Before meeting with the captain, consider whether you wish to equip your human allies with basic weapons and items and upgrades. FYI, you're going to lose one. You'll send one on another team, and then you'll even split from the other toward the end. Your choice will be to save one. PS, if you're going to play the game twice it won't really matter who you choose. But all I'm trying to say now is make sure you're not sending your best equipment into a grave.* Now find Captain Kirrahe in the middle tent and speak. Make your choice and then we're off. Consider bringing Wrex, for no real reason. Virmire: Base Approach ---------------------- A communications tower is nearby, so storm it and disable the communications. Proceed to the Satellite Uplink Tower by whichever path. Just kill the enemies and then shoot the satellite thing on top of the structure. Keep moving. Bring up your map for the final chunk of area. Set a flag on the Refueling Platform and go there. You might find it hard getting there, but just know that you can take a lower path or whatever. Just destroy the Flyers there, use the fuel tanks, and that's that. That's pretty much it. Just enter the facility. You have two entrances: the normal one, or if you go along the railing outside the entrance and follow it south until it opens up into a ramp, you can follow the path to a door. Hack the door and go inside. Virmire: Detainment Level ------------------------- Kill the enemies and use the computer by the door. Choose to handle the guards yourself to help out the other team. Then go through, kill the enemies, and go around the staircase for four crates. Then go up and make your way to a room with dudes in some cells. Talk with one and agree to let them out if you wish, but the result may or may not be what you expect. Them make your way to a storage room with many ways out. *NOTE: If you refuse to let him out, you get one of the few genuine funny moments in this game, so you better say no and watch the scene.* Virmire: Base Entry ------------------- Take a door that leads out and down a ramp to another room with cells. You can talk with one seemingly sane enough person on the far left. Then you can let out the other mindless ones if you wish. Come back up and you have a choice: either go to the Maintenance and Warehouse area, or take the elevator. I'll cover the areas in this map just in case someone took the basic entrance into the base. *NOTE: You can refuse the sane one's pleas, and then you can still let him out. You get paragon and renegade points if you do. Also, choosing to kill the other mindless ones is another scene.* The Maintenance and Warehouse area are just fighting spots with some Geth, nothing you can't handle. Little loot too, and you can't go out the doors because you're on the wrong side. Just go into the room with the elevator and use it. Virmire: Labs ------------- Just fight in the labs and then take the door out. Outside, kill some Geth and go inside the room to talk with a survivor. Tell her "how can I trust you?" to get the door open (the other option probably works too) and then talk some more until you're done. Take the open door all the way to an elevator that takes you to the communication tower. Virmire: Communication Tower ---------------------------- Go down and investigate the beacon. Then go up the ramp and to the end of the middle walkway, or as if you are leaving, to talk with the Reaper. After the enlightening exchange, make your way back and then go across the down bridge. Fight your way across. *NOTE: I seemed to gain more info from choosing the bottom selections in the chat with the Reaper, but either way.* Virmire: Main Base Level ------------------------ Go down the steps on the side to a small path with three crates, then proceed. Up the path is a fight, so win it. There is another small walkway on the side that you can walk to for some crates. Then go up the ramp and disable the AA turret. A fight and then loot the corners of this area for two loot containers. Then take the elevator. Virmire: Krogan Breeding Grounds -------------------------------- Fight a couple of Geth and then through the big door for a cutscene. After, pick a new team, possibly with Wrex, and then go through the door on the right. Fight a Warlord and his posse for the right to use the elevator. At the top you face a crucial decision: gotta pick one or the other. Make your choice and go there. Virmire: Krogan Breeding Grounds Tower -------------------------------------- Fight just first enemies, and then talk with Saren. You can find out why the Geth are here and then continue the chat. A master in charm or intimidate have their options toward the end. It's just a fight after that. The fight with the S man is by no means tough, and if he focuses on your other friends then you can lay into him. Then just watch. The scene plays out however you chose, which could be many ways. (OR) Virmire: Krogan Breeding Grounds 2 ---------------------------------- Just fight your way back to whoever you left at the bomb site, which seems like a tougher fight for some reason, but basically the same as if you went to the tower. Fight just first enemies, and then talk with Saren. You can find out why the Geth are here and then continue the chat. A master in charm or intimidate have their options toward the end. It's just a fight after that. The fight with the S man is by no means tough, and if he focuses on your other friends then you can lay into him. Then just watch. The scene plays out however you chose, which could be many ways. *NOTE: In the waterway, he floats at the other end, which gives you one good tanker shot under his hovercraft, and you should be a good sniper so you can hang back, otherwise, it may be tough just getting a shot off without taking massive damage. Any team snipers will do too.* =============== Mission 7: Ilos ( ILOS777 ) =============== Normandy -------- Of course you get another viewing of that terrible "vision". Then the usual report to the Council. After you have the usual rounds with the crew. Most should have nothing new to say except for the usuals. In the lowest deck will be the Salarians you saved, but more importantly is another opportunity to buy stuff from their seller. Be sure to clear out your items and upgrade and sell what you don't need. By now, money should not be an issue. Then go to the map where you will be forwarded to the Citadel. Citadel ------- Bummer, betrayed and grounded, sucks to be you. But then things are made good, and then things are interrupted! Darn, so close! Put your raging hormones aside and go meet Anderson in the club Flux. You may also consider visiting the shops and doing any remaing side quests. At least visit the view point area of the upper wards, and meet the fan, and run by Flux for the strung up kid. And any other side quests you may have missed or haven't finished. Now is the time to tie off all loose ends. Sit and have a little chat with Anderson in the club. Pick one of the two options and back to the Normandy. *FYI, the office cutscene is boring compared to the other. Feel free to complete any clusters at this time, any not invovlving the Citadel because you're unable to return. You'll notice any Citadel-related quests are now completed in your log if you did not do them. Something to do the next playthrough, so no worries. Anything else or if you just want to explore the galaxy, do it now. When ready, head out to the Pangaea Expanse. And now the time comes! Now, you see, when an Asari and a woman love each other... it's a bit awkward actually. But then again, when isn't it? Or, it will be the human of your choice, but that's boring. Anyway, for better or worse, romance subplots are now over. *NOTE: Not just to bring your little pooh bear along, but Liara has at least one interesting line if you bring her along. She actually has a lot to say.* *NOTE: One last thing, it seems that if you endorsed the guy from the terra firma party on the Citadel, you may or may not get the Negotiation mission from Hackett when you reach the system with Ilos. Feel free to go do that mission.* Ilos: Upper Ruins ----------------- Turn around, use the Mako's cannons on the first couple of guys, but you will have to push onward on foot. A fight in the first area including some Aramtures on the left. Kill them all and go to the left path. *NOTE: There are two paths on the sides of this first area that lead down to the lower ruins. But there's nothing done there but small loot and a few Geth. You can make the trip if you want. I believe the Armature computer in the lower ruins does something, probably turns off the Armatures.* Make your way to the courtyard and fight it out. There is a small, unmarked elevator on the side that leads up to a higher walkway where some Geth were. Then proceed to the proper elevator at the end of the path. Ilos: Security Station ---------------------- There are some bad guys in the center area, so fight them. On both sides are some consoles for you to hack up some Armatures to fight for you, but this battle isn't that tough, so don't outsmart yourself. Go to the end of the room and swing up one of the ramps. Use the computer in here for a quick scene. Now back down the ramps and through the path to an elevator that returns you to the ruins, a different elevator from the one you took up here. Just get in the Mako and through the opened door. Ilos: Archives -------------- Just drive to the other side, in awe of course. A group of enemies at the end of the second corridor. Once you hit a barrier, get out and go right into an elevator. Take it down and use Vigil. Ah ha, I knew those bastard Keepers were no good! My god, I feel like I need a seizure for looking at that thing for so long, DBZ style. *NOTE: Lots to talk about in this conversation. Be sure to check all the investigations and be smart about which options you choose so as to not move the conversation before hearing all you can.* After, return to the car and keep rolling. Ilos: Trench Run ---------------- Blast the first enemies in your way. Turn left and down a long stretch. When you hit a tunnel, clear out the enemies you can see before going around the corner to face the Colossus and it's minions. Either fight or move on, your call. Just a few more infantry in your way. Once it's in view you get a sweet little cutscene. After you are back in control, zip down the ramp without any concern for the Colossi, just dash to the conduit and jump in before time expires. ================== Mission 8: Citadel ( CIT8888 ) ================== Citadel ------- Just turn and kill the Husks, then up the elevator. Citadel: Maitenance Shaft ------------------------- Trust me, it's not nearly as bad as it seems. Just move forward and down into a corridor. Fight the group of Geth and the keep moving. Citadel: Exhaust Plain ---------------------- Fight your way up the shielded path. Use the map to find exactly where you need to be going; it's up the sloping side. Wind down the path fighting to the end. Once you hit the wide open area, a Geth Dropship flies in. You have three turrets in the area you need to turn on, so turn them on. That will take care of the Dropship, now you just need some cover to weather the waves of Geth. After the ship is downed, proceed. Fight your way to the next area. Citadel: Exterior Defense Grid ------------------------------ Now, there are two options. On the left of this area is a corridor much like the first one you took. This corridor is full of strong enemies, but at least you know where your enemies are. The other option is to fight down the more open path that is guarded by turrets. The choice is simple, take the corridor. If you do take the other route, you better learn to stay in motion, target the turrets first, and be sure to be behind cover. Either way, use the hatch at the end to get inside the chambers. Citadel: Tower -------------- Of course there is a big fight up the steps, so fight. Then a scene at the top. I hope you're a master in either charm or intimidate for this conversation, like you should have been, oh don't know, like as soon as you became a Specter! Or at least soon after that. Anyway, I'm sure you are and you can resolve this situation without fighting, but if you can't, then good luck buddy because I didn't fight no one! The first fight, if you just can't avoid it, is basically just a slightly tougher version of the fight on Virmire. He's stronger now, but so long as you use cover, you're fine. But there is NO EXCUSE for being unable to skip this fight, so it's fault if you have to fight this first fight. *NOTE: After this scene/possible fight, be sure to save a file in case you want to play around with both possibilities of the choice you're about to make.* Go to the computer and use the data. Then you have yet another epic choice. Saving the Ascension is a pretty badass cutscene though. Yep, there's no such thing as a dead boss. Except for this time. Nah, just kidding, you do have to fight no matter what. This version of Saren is pretty much the most terrifying thing I could think of. The fight isn't that hard. Especially if he gets fixated on your friends. Just lay into him, use your grenades, and just stay alive. Biotic powers seem to help a whole lot. ----- There is an epilogue depending on how you made your last choice. If you saved the Council, you get another choice (please, don't put Udina on, you're a complete idiot if you do). *SPOILER: The difference in the two endings, whether the council is dead or alive, are COMPLETELY different. Worth reloading a previous save to see, or just play the game down the opposite personality path.* *NOTE: I have no clue how the next game would, or if it will, allow you to use characters from this game, but if so, you may want to seriously consider making a good trio at the least, one for each path and then an extra. I recommend get a soldier, a biotic, and a tech guy, or combinations, but I don't think I'll be making a sentinel.* Enjoy the thought of the next two chapters in this series. I have no clue when they're coming out, but they are. Good game, especially toward the end. Until the next game, you can go back and play again, and probably again just to see how things unfold. I recommend not doing the side quests, since those seem to bog the game down, or just a few. Have fun! See you next time. ***************************************************************************** * 5. Side Quests ( SIQU555 ) * ***************************************************************************** These are all the side quests for the whole game, divided into several sections. Citadel C1I1T1 Feros F2E2R2 Noveria N3O3V3 UNC/Cluster U4N4C4 Collection Quests C5O5L5 Squad Member Quests S6Q6U6 ======= Citadel C1I1T1 ======= +++++++++++++ Asari Consort Found: Presidium, just go into her building and talk with Nelyna, and when you're about to leave you will be invited up... Just talk with her to get the quest, then go about the meeting at the tower. After you are in the Wards, you can go meet with him, or just wait until after the Saren situation is resolved, or whenever. Talk with Septimus in Chora's Den only if you have a maxed out charm/intimidate talent for your level. Convince him to stop moping around and he will comply. He will also give you the thing that shuts up the Xeltan in the embassy, the one who complained about the Consort before. Go meet Xeltan first, then go meet Sha'ira so you can get an item related to the Prothean orb on Eletania. Anyway, once you meet the consort to conclude the quest, be sure to be unhappy with just words, things are better that way. It's pretty tame though. +++++ ++++++++++++++++++ Xeltan's Complaint Found: In Chora's Den in the Lower Wards after you speak with General Septimus from the Asari Consort quest. You may have met with Xeltan before, in the embassies, I hope. After you've met with Septimus and you have the proof, return to the Elcor. Just tell him what you've learned and it's over. You also get some insights from Din which ties that up a bit. +++++ ++++++++++++++++ Scan the Keepers Found: After the meeting, on your way back down the steps in the tower will be a scientist near a bug. The bugs you've been seeing throughout the areas are called Keepers and you must find them if you help Chorban. Here are where each reside: Tower - 4 Right in front of where you accepted this quest. One on the right side where the meeting happened. Go to the bench by the water on the side. On the opposite side of the last one, this Keeper is in a walkway. Presidium - 7 One outside the tower, by the Avina. Another by the Wards entrance. Go into the Emporium and up the steps at the back. On the side of the Emporium, near the Avina on this side. By the Consort's offices. Down a path behind the bar. In a computer room connected with the bar hallway. Flux and Wards Access - 2 In the second room from the entrance elevator; in the Ward Access. One in the quasar room of the Flux area. Upper Wards - 4 In the alley when you step off the elevator. In the corner of the Upper Market area. Behind the Med Clinic. Down the steps leading to the C-Sec Academy. C-Sec Academy - 2 In Requisition Office. In the Traffic Control room. Docking Area - 1 At the top of the path. Presidium - 1 This is after the whole ordeal in the wards, after the two bosses and once you are back. Go into the ambassador's room and scan the final Keeper. Once you have all 21, report to Chorban in the lower market. Depending on how you respond, you may be done, but the rest involves another quest. +++++ +++++++++++++++++ Presidium Prophet Found: After meeting, in the Presidium and outside the Wards entrance will be an officer and a Hanar (jellyfish thing). There are many ways to resolve this quest. If you start from the moment it's available, which is after the first meeting with the council, you can resolve it right then. You are basically choosing a side: preacher or officer. You simply hear both sides of the story and then convince one to leave. It's possible with a low talent in your personality trait of choice. You could always leave this quest in your back pocket until you gain Spectre status and raise up your best personality talent. If you do choose to wait, you can go about completing this quest in many ways. Convincing the officer to leave will net you some cash from the Hanar, but the end is pretty much the same regardless. +++++ +++++++ The Fan Found: In the Upper Wards, by the stairs in the Upper Market. You can start by being nice and giving him an autograph; harmless enough. When you return to Citadel from a few missions, go back to the place you first met him to speak again. Now he will take a picture. Hmm, very strange... The third visit with him, most likely after Virmire, is when you finally set Conrad straight. Just use your personality options to send him away. If you sent him in a shock, listen out during elevator rides in the Citadel for a report on Conrad's fate. Actually, many of your side quests have related elevator bits. +++++ +++++++++++++ Rita's Sister Found: Flux's club, speak with Rita. Rita at the bar will tell you to go to Chora's Den and speak with Jenna. So probably after you fight through Chora's and have the evidence for Saren, use the rapid transit to get to the den. Find Jenna the bar on the side. Talk with her and you get the cold shoulder. Now you must return to Rita at Flux. But upon leaving Chora's Den you will run into a Chellick who tells you to return to C-Sec Academy. Go meet Chellick once you are a Spectre and max out your karma talent. Use the charm/intimidate option when it pops up. You don't really need to wait for being a Spectre, it just helps. Once you agree to help Chellick, go to the Lower Market in the Lower Wards. Talk with Jax, do the exchange peacefully, and then take the stuff back to Chellick. *NOTE: You need to finish Chellick's request BEFORE returning to Flux to see if Jenna is safe. Once you confirm Jenna is safe, the quest is over and you are done. You can still do the pickup for Chellick, but you can't return it to him for some reason. So just do his request, get the reward from him, and then go check on the sisters.* +++++ ++++++++++++++++++++++ Jahleed's Fears/Secret Found: In the C-Sec Offices of the C-Sec Academy. Find him talking to an officer and he will explain the situation. You learn that Chorban from the Keeper scanning quest is involved. You find Chorban in the Lower Market of the Lower Wards. You get a chance for mucho paragon/renegade points once Chorban offers you the option to either help him or not. Either way you are sent back to Jahleed. Actually, only approach Jahleed after you become a Spectre. That way you can have the higher charm/intimidate options. It's easiest to resolve this if you are helping to scan the keepers after confronting Chorban. But you can resolve this however you wish. +++++ ++++++++++ Homecoming Found: By the embassies after you find the Saren evidence. Enter the bar after you speak with Samesh and go talk to Bosker. Before becoming a Spectre you can max out one of your karma talents and then go convince Bosker to help out the husband. Simple enough. Then go speak with Samesh. +++++ ++++++++++++++++++ Reporter's Request Found: In the big area of the Upper Wards, Emily Wong will call for you. See asks you to help her investigative journalism efforts during your own investigation. Just accept and keep on with the main story up to the point where you kill Fist in Chora's Den. After you grab Fist's OSD, return to the big area and talk with Wong. With full charm/intimidate talent points you can gain even more of your reward. +++++ +++++++++++++++++++ Schells the Gambler Found: Return to Flux after the Saren evidence is found and you will see a guy get tossed out of the club. Speak with Schells outside the club and you will get the moral dilemma of whether to help this guy or not. Just accept it as of now, since you don't get paragon/renegade points either way. Now go into Flux and into the Quasar game area. Doran is up here and you can hand over the device to him if you want to be all teacher's-pet. Or you could save before you hand it over, see what that path has to offer, and then reload and try the much funner path of helping Schells out. For the bad path, go to the low stakes Quasar machine and play. It's just a form of blackjack, or 21, where you need to get as close to 20 as possible without going over. The only catch is you have either 4-7 or 1-8 as your options. 1-8 will get the number up quicker and then you can use the 4-7 to finish out, or the other way around, but the 1-8 will usually not work if you use it too close to 20. And a win is a payout in green, so be sure to actually win some money. The best way to go about this without getting caught is to play, win twice, then lose at least one game, then finish out. You should stop after getting five wins or you risk detection by Doran. Now that you have the data, go see Schells outside the club. That's it for this quest. There seems to be no karma points (what I will sometimes call the paragon/intimidate points) either way, so both choices are fine. +++++ +++++++++++++++ Signal Tracking Found: Flux, in a rigged Quasar machine by the Keeper. Investigate the Quasar machine, then a screen in the Wards Access area, then a machine behind Barla Von in his bank, and then go to the back of the Emporium. You encounter and rogue AI that will try to blow up. You are given enough time to mess up with the mini-game, but don't doze off. You need to press the buttons in a single correct order. Just start off by pressing buttons until you get green lights. You will have to start over from the first right one when you get a red light, so just write down the order as you fill it out or try to remember. My order was: YXYAXAA, I think. Not sure that is universal. Or, before you even touch the computer, just pull out your gun and shoot the orange power supply right next to it. That's actually the best way to go. +++++ +++++++++++++ Doctor Michel Found: In the Med Clinic of the Upper Wards, but you can wait until after becoming a Spectre. Visit Chloe and you are sent to the markets. Go see Morlan and then the scary dude will appear. Use the charm or intimidate option to chase him away and that is that. Go back to Chloe and you get a discount, and then a lead on another quest. See Anderson for more. +++++ *After returning from space* +++++++++++++++++++++++++ Rear Admiral Mikhailovich - The Jerk Not an official side quest, but something that you will run into upon your return from your adventures in space. Probably best to return to the Citadel once you've maxed out either charm or intimidate. Just meet the good man once you return and a long chat ensues. You can play nice or mean, your call. +++++ +++++++++++++++++ The Fourth Estate Found - C-Sec Academy upon return from space. Talk with Miss Al-Jilani. Just an interview that goes as you wish. There is a sorta epilogue once you return to the ship and take off. Hackett will report on your performance. That's it. +++++ +++++++++++++++ Asari Diplomacy Found: Embassy lounge, or just go to the Macedon System in Artemis Tau Nassana will either ask you to go kill her sister or you will kill the sister and then report back. It works either way and if you have enough personality talent points you should be able to coax Nassana into getting you some gear to buy in the ship. +++++ +++++++++++++ Family Matter Found: By the Finacial District in Presidium Speak with Michael and Rebekah about the situation. It's too obvious for someone like me who sees too much of politics slipping into this game. Not just here, but in many places. Oh well. +++++ ++++++++++++++ Planting a Bug Found: Citadel Tower, Emily Wong is by the steps Agree to help her plant a bug in that one room in the C-Sec Academy. So zip there. Just place the bug in the corner. Really, just as difficult as getting up to get the remote (oh wait, it might be easier than that actually). Return to Miss Wong, chat, and that's it for this quest. +++++ ++++++++++ Old, Unhappy, Far-Off Things (if your background is Spacer) Found: Meet Zabaleta in the Wards Access Give him the 20 credits and that's it for now. Return to the Normandy, for some reason, and use the round comm room behind the map to call mommy. Make one last stop by Zabaleta and tell him to go to the VAO. Simple as that. (or) I Remember Me (Colonist background) Found: Girard You get a call from a Lt. Girard that a girl from the raid on your homeworld of Mindoir is getting hostile. Just go to Talitha, talk with her, keep taking steps toward her, and after three steps you must give her the sedative, either way will work. (or) Old Friends (Earthborn) Found: Outside Chora's Den, a man named Finch would like a word. Just enter the Den after speaking with Finch and convince the guard one way or the other. High talent in personality will pay off. +++++ *Upon a third return* +++++++++++++++++++ Our Own Worst Enemy Found: Wards area with the big open walkway and the view Speak with Charles Saracino who is protesting all these aliens. Oh dear, not another political statement turned into a side quest in this game, and it's a side quest about politics no less. Oh well. It's just a talk. *NOTE: Endorsing him may or may not result in a mission to a planet in the Hades Gamma cluster, but I think it does.* +++++ ++++++++++++++++++++ Negotiator's Request Found: Outside Flux Speak with Elias Keeler outside Flux, most likely on your way to see Anderson. Either help him or help him. One way is to do it and the other way is to persuade him otherwise. Your choice. However, going to the med clinic and grabbing the depressents and giving him those is not only evil, it's funny! Renegades have all the fun! +++++ ===== Feros F2E2R2 ===== ----- Geth in the Tunnels Found: Speak with Dan about the Geth in the Tunnels, duh, but after you clear the tower of Geth. This one and the next three are talked about if you ask Fai about getting the colony back on its feet. Just go past the elevator and down the stairs go enter the tunnel, but you cannot save the woman who is attacked on the stairs. Make your way through a corridor and then go across a bridge, which is directly across from a door that leads to the Varren. Fight the Geth on your way to the Krogan in the room with the transmitter. Blow it up and then return to Dan, but you should get the next three while you're down here. *NOTE: This is the one quest of these four that require you to speak with the quest-giver. If you do not speak with Dan, expect to not be able to finish this quest. But you don't need to for the next three.* ----- Water Restoration Found: Macha Doyle toward the front of Zhu's Hope, after you save the camp, but you don't need to speak with her first. You just head down to the tunnels, hit both corridors that have Geth, and be sure to hit both switches to turn on the water: two in the first, one in the second. Then just report back to Macha. ----- Power Cells Found: May O'Connell at the front of the colony. Once you clear out the side area in the tunnels, a section of highway with the pack of beasts, just grab the battery in the front of the downed vehicle on the road. Then just take it go May. ----- Varren Meat Found: Davin Raynolds in the house thing of the colony. Just kill the pack of Varren in the area of the tunnels that is part of a downed highway. Once the leader is dead, tell Davin. ----- Data Recovery Found: Gavin at the weigh station along the skyway to ExoGeni. First get the quest, then go to ExoGeni. After you leave the room with the Geth "church", there will soon be a room with two stairs. Take the one on the right, fight the Krogan in the office, and then download the data. Just return the data to Gavin on your way back to Zhu's Hope. ----- ======= Noveria N3O3V3 ======= ----- Smuggling Found: Opold, in the Hanshan Plaza, in a room by the elevator to the landing bay Just meet the jelly and listen to his smuggling request. Agree to it and then go grab the package back by your ship, then return. If you wish to see how all three play out, save now before you hand the package off. You have three options of who to give this to: Opold, Inamorda, and Anoleis. You can even keep it by going to Opold or Anoleis, but it's just an ammo upgrade, a random one. By giving it to Opold as promised, you can get 250. You can raise that by another 250 if you have your charm/intimidate high enough. So you can get 500 credits. You can also tell him you're keeping it, which will convert the package to an ammo upgrade and the quest is over. By going to Inamorda in the lounge area upstairs you can get 500 right off the bat, or raise it to 750 through some persuasion. By going to Anoleis you can gain the pass to Peak 15 by turning in old Opold. And if your personality is high enough, you can even keep the upgrade to boot. However, this is the lazy man's solution to getting the key. You miss a good chunk of story if you do it this way. Really, just giving it to Opold is probably best. ----- Espionage Found: Hanshan Mezzanine, given by a Mallene Calis by the elevator She tells you to go get Rafael Vargas talking long enough to upload a virus so she can spy on him. If you do what she asks, tell him you're a Spectre, then that you're interested in his business, then use one of the colored options, then you get another if your talent for that trait is high enough, and then you get one more that requires you to have a high charm/intimidate talent. Then leave and report to Calis for reward. Or, you can rat her out to Vargas, then go lie to her, and then persuade her for a bigger reward. That is as renegade as it gets. ----- =========== UNC/Cluster U4N4C4 =========== ----- Unusual Readings > UNC: Distress Call Found: Computer right behind you as soon as you are given control in the Citadel, after Udina's speech. Argos Rho > Hydra > Metgos Transponder Signal - Just a trap by the Geth. Solves the Distress Call quest. ----- UNC: Missing Marines Found: Admiral Kahoku after you become a Spectre, who is by a computer near the steps in the Citadel Tower. Artemis Tau Cluster > Sparta > Edolus Distress Signal - You meet a Thresher Maw, which is a sandworm, just run around and shoot, not getting too close; be sure to save before you get near the spot. At the Distress Signal is where you find the Missing Marines Admiral Kahoku was talking about. After you kill the worm, go inspect the bodies and you're done. You're not done with the quest, you must go to Citadel whenever and inform Kahoku, although it would make much more sense to send him a text message or something. Soon, Kahoku will tell you to hunt down the goons. UNC: Cerberus Found: After completing Missing Marines. Voyager Cluster > Yangtze > Binthu Research Facilities - All three are guarded by turrets. All three have the same setup of one room with a shielded area that you must deactivate. I just turned it off and started blasting, worked well enough. In the last one, no matter what order you go in, you will find the admiral. Then you get one last quest to wrap this story up. UNC: Hades' Dogs Found: After beating Cerberus. Voyager Cluster > Columbia > Nepheron Underground Facility - Kill the guards outside and enter. More killing and then the two rooms at the end of the base. One has loot and the other has a terminal that ends this quest line for good. Sorta an epilogue, you can sell the info to the Shadow Broker for money when you use the map and get the transmission. You can refuse if you wish. *NOTE: Pure speculation, but I would guess your decision, along with many others, could affect your game in the next installment of the franchise, perhaps. If anything, in Mass Effect 2 you may get something.* ----- Investigate Mercenaries > Asari Diplomacy Found: In a transmission after a time in space, or just go to the planet directly. Just go to the planet first. Artemis Tau Cluster > Macedon > Sharjila Stronghold - It's a pirate camp. The hardest part is the sniper towers around the perimeter. All you gotta do is smash down the towers and then run over or just shoot the pirates. Then go to the front of the building and enter through the door. In the base, go into the big room for a big fight. Post your squad up by the window thing and then take cover in the dark area on the left. Kill the guys, send your squad to kill the rest, and all is well. On the wall to the right of the entrance door will be two containers. There is a room in the corner of this area with four more loot spots. Up the ramp will lead to a room with lots of goodies. Among them is info that tells you you just killed an important person. This brings up a side quest called Asari Diplomacy, which I guess was supposed to be picked up at another time by the Asari at the Citadel. Or perhaps that's why you're here. Then go find Nassana in the Citadel bar and tell her the news. You just get the normal reward, but no clue what the mods do ----- UNC: Lost Module Found: By entering the Attican Beta cluster you will be informed of this quest. Attican Beta > Hercules > Eletania Probe - find the probe and learn the monkeys have it in one of their colonies. Mine - east of the debris, there is another monkey place by a mine entrance. There are two rooms of monkeys and then two more in the corner of the big room. My module was in the smaller room on the right. Geth to fight in the big room on your way out. ----- UNC: Lost Freighter Found: By going to the ship. Gemini Sigma > Ming > MSV Worthington Floating near Antiroprus. Board if you dare. Go inside this ship that is obviously not safe. Two crates in the first room, and in the big room with the cells on the floor, blow them up first after you walk near one and get scared. Nothing in here but one loot container in the middle. Then into the hallway with three doors. Go left first. Examine the life support by the bed, then hack, and then play the logs. In the room on the right is another log and a container. Then the middle room for a lone log. That is when Julia strikes from behind. All three of you should be able to kill her in like one second. Also, you may turn off the machine if you want. Or whatever, it's not like anyone watches news or pays attention to politics. ----- UNC: Missing Survey Team Found: By going to the planet. Hades Gamma > Antaeus > Trebin Excavation Site - Near the base. Go inside the cave, kill all the Husks in the big room, then go to the corner for the doors to open, kill these Husks, and then you're free to loot the place. That's all, exit and leave the planet. ----- UNC: Besieged Base Found: From Hackett in a transmission. Hades Gamma > Cacus > Chohe Science Base - Just fight the enemies in the big room, avoiding the insane people if you can. Then loot the place, that's all. ----- UNC: Negotiation Found: From Hackett, but I think you must endorse that guy from the terra firma party on the Citadel. Hades Gamma > Plutus > Nonuel Warlord's Outpost - Enter and go into the center of the room to chat with the insane Darius. You can be nice, but that's no fun! You could even play nice all up until the "please" part, and then unload on him. Kill all the people and then use the terminal in the top room after you clear the building to open the exit door. Report to Hackett at the map back on the Normandy and you're done. ----- UNC: Hostage Found: Either Hackett or in a Citadel elevator. Hades Gamma > Farinata > MSV Ontario *Bring Alenko for extra dialogue Board it. Just kill the enemies in the cargo room. Then into the hallway and through the door on the left. Have a chat, if your charm/intimidate options are there you can resolve the matter peacefully. Loot and leave after that. ----- Strange Transmission > UNC: Major Kyle Found: Computer in Executor Pallin's office in the Presidium, or from Hackett by visiting the system. Hawking Eta > Century > Presrop Moon of Klendagon Compound - Convince the gatekeeper to let you in with your personality, peacefully if you don't mind. All to do in the compound is loot the place. Go back out side and enter the science station nearby for Kyle. *NOTE: A Ruthless history will mean Kyle already knows of you.* *NOTE: If you don't go about peacefully, which is inexcusable, you must fight through the compound to a button that opens the door to the science station.* In the station, just make your way to Kyle in one of the small rooms at the end. Convince him to surrender and you can leave. I believe you need to be a master in your personality trait of choice, otherwise it will be time to throw hands. If you do convince him to leave, give him his hour, exit, and return to the Normandy to resolve quest. ----- A Person of Interest > UNC: Hostile Takeover Found: A computer in C-Sec of Citadel; then go meet Helena Blake after you are a Spectre, she is by the Emporium in the Presidium. Agree to help her clean house. There are two bosses to kill, and then you can meet with her. Hades Gamma > Dis > Klensal Sydicate Hideout - Go in and take out the crime guys, then loot the place. Gemini Sigma > Han > Mavigon Hideout - Approach and use the cannons to take out the three turrets. Park next to the entrance and go in. Like so many other research facilities. Go to big room, fight big fight, and then rewards in two smaller rooms. Do the deed and exit. Horse Head Nebula > Fortuna > Amaranthine Engineering Outpost - Go inside and meet with Helena for the final leg of this side quest so long as you've already handled the other bases. If you're a master in charm or intimidate you can resolve this peacefully without a scratch. Then you can loot the place and the one room upstairs. Then leave. You could fight her, but no reason. ----- UNC: Privateers Found: Garoth at the Citadel Tower, after you become a Spectre and return from a mission, or just go to the ship directly. Horse Head Nebula > Strenuus > MSV Majesty Mercenary Camp - tough defenses outside of it; focus on people first since the missiles are easy to dodge. Inside, a pretty tough fight with snipers and Krogan. Be sure your team has good cover. Then loot both rooms on both levels, and in the top room will be a body with the item for the side quest. Just take it to Garoth in the Citadel whenever, but before Virmire. ----- Doctor at Risk > UNC: Dead Scientists Found: Port Hanshan Mezzanine, top floor. Kepler Verge > Newton > Ontarom Underground Facility - Kill the guards outside and enter. Kill the first bad guys in the big room. Enter the smaller room at the end. Chat, find out the situation, and then resolve as you wish. Return to ship and talk with Hackett (the transmission voice for UNC) and you're done. ----- UNC: Rogue VI Found: After some time, Hackett gives you the mission to go to our moon. Local Cluster > Sol > Luna Alliance Training Ground - There are three bunkers here guarded by turrets. Clear the turrets and enter any of the three. Fight the tough drones in each big room and then smash 8 conduits in each bunker. Look for an access port near one for a codex. That's it. You also get an additional talent. ----- UNC: Derelict Freighter Found: Just board the ship. Maroon Sea > Caspian > MSV Cornucopia *Bring your shotgun, or your partner that uses one. Board and go to the big room. You will have to find your way through this one- way maze fighting Husks the whole way. Just survive the chaos and then through the door on the other side. There are some spots where you can get on crates, and be sure to go down the path on the right; the path on the left just has two groups of Husks and a dead end. Both side rooms have loot and the cockpit has a log to complete the quest. ----- Investigate Samples > UNC: Colony of the Dead Found: ExoGeni building on Feros, in the room where you blow off the ship. Maroon Sea > Matano > Chasca Civilian Structures - Husks outside and inside, but just loot for your efforts; it's good loot mind, you, but you don't have to get it. Science Facility - Just another standard science facility with Husks. Clear it and get to the end room where you will complete the quest and get a bunch of goodies to take home. ----- Investigate Facility > UNC: ExoGeni Facility Found: ExoGeni building on Feros, in the room where you blow off the ship, or just go there. Maroon Sea > Vostok > Nodacrux Science Facility - Just kill the Creepers on your way to saving the scientists. Resolve the situation as you wish, collect the three loot containers in here, and the leave. ----- UNC: Listening Post Theta Go with either one first, doesn't matter. Styx Theta > Acheron > Altahe Listening Post - Kill the Rachni that sprout from the holes around the entrance, then go in. Fight the few bugs in here, nothing serious. Loot and then use the two computers for more info. You will complete "Theta" and be led into "Alpha" if you did this one first. UNC: Listening Post Alpha Styx Theta > Erebus > Nepmos Listening Post - Go there, fight the Rachni you see, then go to the generator in the middle and connect up the Mako engines to power up the turrets. If you don't you'll be fighting wave after wave. Just post up and bunker in for quite a long battle. I suggest using a strong sniper rifle, that helps. Talk with Durand before and after the fight. Disconnect the Mako and head out to complete Alpha. Yes, that closed mine near the debris will be open. That is the place you need to go and clear out all the Rachni. Fight in the main room, but all you need to do is clear out the Brood Warriors in the two smaller rooms in the corner. Once you've completed the above two, even though you don't have a quest log for it, you should have remembered the entry from the computer on Altahe that leads you here. UNC: Depot Sigma-23 Argos Rho > Gorgon > Unidentified Space Facility Swing around the crates to the right corner; there is only a handful of Rachni. Once you reach the few rooms at the front, use the computer in the left room to hear some entries. Before you arm the bomb next to it, go raid the room across the hall. When ready, save, and then arm the bomb. Run back through the maze of crates, with only some bomb bugs and one regular Rachni. Just pop the bugs as you run back, probably grabbing items from the many crates along the way, and then be sure to enter your ship in time. That's it. That concludes this line of quests. ----- Investigate Shipments > UNC: Espionage Probe Found: Feros computer, in the first room in the building at the camp, or just go there. Voyager Cluster > Amazon > Agebinium Homing Beacon - Just make your way to the mine and go inside. Run to the only open room and talk with the thing. After that you have ten seconds to disable three points on the bomb before you. They are slow and tricky presses, but so long as you're patient you will get them easily. Then just run back out and into the other room for the exit. The Haliat camp is down the slope near where you emerge. Just snipe them or go run and gun, either way. Once everyone is dead you are free to leave. ----- ================= Collection Quests C5O5L5 ================= These are just fetch quests, or just quests to collect things as you go through all the clusters. All of these will run parallel to the side quests in the clusters, so just be sure to keep an eye out for these things. Should complete them all if you're thorough enough as you explore. I should stress that I put this list here for all those just coming up short on completing the specific quest. You should finish all of these if you did visit all the clusters and did light exploration on each planet. You never need to comb every inch of a planet, but you should scan all the planets in every cluster (keep an eye out for blinking asteroids in star systems too). Matriarch Dilinaga's Writings ----------------------------- Here are enough to get you by. Argus Rho Phoenix System Tuntau: Anomaly Armstrong Nebula Gagarin System Junthor: Survey Grissom System Solcrum: Anomaly Hong System Matar: Survey Gemini Sigma Han System Paravin: Survey Hades Gamma Antaeus System Ploba: Survey Cacus System Chohe: Anomaly (3) Plutus System Nonuel: Anomaly Horse Head Nebula Pax System Veles: Survey Kepler Verge Newton System Klencory: Survey Maroon Sea Vostok System Pataiton: Survey Styx Theta Archeron System Altahe: Anomaly Turian Insignias ---------------- Here are all the insignias. Argos Rho Cluster Hydra System Metgos: Anomaly Canrum: Survey Armstrong Nebula Vamshi System Maji: Anomaly Pregel: Survey Artemis Tau Cluster Athens System Pharos: Survey Hades Gamma Cluster Antaeus System Trebin: Anomaly 1 Dis System Raysha: Survey Hawking Eta Cluster Century System Presop: Anomaly Horse Head Nebula Cluster Fortuna System Amaranthine: Anomaly Maganlis: Survey Strenuus System Xawin: Anomaly 2 Kepler Verge Cluster Newton System Ontarom: Anomaly Maroon Sea Cluster Caspian System Antida: Survey Vostok System Nodacrux: Anomaly Voyager Cluster Amazon System Agebinium: Anomaly Sybin: Survey Signs of Battle --------------- Here are where you find both sets of trinkets. Altanorch: League of One Medallion Benda: League of One Medallion Gromar: League of One Medallion Klensal: League of One Medallion Nepmos: League of One Medallion Rayingri: League of One Medallion Syided: League of One Medallion Tharopto: League of One Medallion Yunthorl: League of One Medallion Casbin: ID Tag Edolus: ID Tag Mavigon: ID Tag Nepheron: ID Tag Prothean Data Discs ------------------- Here are all the discs. Attican Beta > Theseus > Sharring Armstrong Nebula > Tereshkova > Antibaar Hades Gamma > Farinata > Juntauma Maroon Sea > Matano > Chasca Styx Theta > Erebus > Wermani Voyager > Yangtze > Alrumter Voyager > Yangtze > Binthu Minerals -------- Here are all the minerals you can grab. But again, I think you should only resort to this after you've done all the side quests and gotten as many of the minerals as you think you could have grabbed. If you still come up short, then use this list. Argos Rho Cluster Hydra System Metgos - Heavy Metal (Merucy), Rare Element (Thorium) Syba - Gas (Helium-3) Phoenix System Patashi - Rare Element (Samarium) Vebinok - Light Metal (Cobalt) Tuntau - Light Metal (Lithium), Heavy Metal (Mercury) Armstrong Nebula Gagarin System Antirumgon - Light Metal (Cobalt) Rayringri - Rare Element (Thorium), Rare Element (Polonium), Light Metal (Titanium) Grissom System Rocky Asteroid - Rare Element (Polonium) Solcrum - Light Metal (Magnesium), Rare Element (Thorium), Rare Element (Uranium) Zaherux - Light Metal (Beryllium) Hong System Treagir - Light Metal (Lithium) Casbin - Heavy Metal (Gold), Rare Element (Samarium), Rare Element (Uranium) Tereshkova System Patamalrus - Heavy Metal (Iridium) Thegeuse - Heavy Metal (Mercury) Antibaar - Light Metal (Magnesium), Light Metal (Lithium), Heavy Metal (Mercury) Vamshi System Maji - Rare Element (Thorium), Light Metal (Beryllium), Light Metal (Magnesium) Artemis Tau Cluster Athens System Circe - Gas (Helium-3) Proteus - Gas (Oxygen) Knossos System Metallic Asteroid - Heavy Metal (Platinum) Archanes - Gas (Nitrogen) Macedon System Fargeluse - Gas (Xenon) Metallic Asteroid - Light Metal (Titanium) Sharjila - Rare Element (Thorium), Rare Element (Uranium), Light Metal (Magnesium) Sparta System Alsages - Rare Element (Plutonium) Edolus - Light Metal (Lithium), Heavy Metal (Palladium), Rare Element (Polonium) Ontamalca - Gas (Hydrogen) Attican Beta Hercules System Eletania - Heavy Metal (Gold), Heavy Metal (Palladium) Zatorus - Heavy Metal (Gold) Theseus System Quana - Light Metal (Cobalt) Gemini Sigma Ming System Parag - Light Metal (Titanium) Han System Patatanlis - Light Metal (Beryllium) Mavigon - Heavy Metal (Gold), Light Metal (Cobalt) Hades Gamma Cluster Antaeus System Edmos - Gas (Hydrogen) Vemal - Rare Element (Uranium) Trebin - Rare Element (Plutonium), Rare Element (Uranium) Cacus System Chohe - Heavy Metal (Mercury), Rare Element(Plutonium) Faringor - Rare Element (Polonium) Zayarter - Heavy Metal (Mercury) Dis System Nearrum - Light Metal (Titanium) Klensal - Heavy Metal (Platinum), Light Metal (Beryllium) Metallic Asteroid - Light Metal (Lithium) Farinata System Rocky Asteroid - Light Metal (Magnesium) Nepneu - Rare Element (Thorium) Plutus System Mingito - Rare Element (Uranium) Clocrolis - Rare Element (Samarium) Nonuel - Rare Element (Samarium), Light Metal (Titanium) Hawking Eta Cluster Century System Metallic Asteroid - Heavy Metal (Palladium) Canctra - Light Metal (Cobalt) Presrop - Heavy Metal (Gold) Horse Head Nebula Fortuna System Amaranthine - Heavy Metal (Iridium), Rare Element(Thorium), Rare (Uranium) Thermulon - Rare Element (Plutonium) Strennus System Antitarra - Gas (Helium-3) Xawin - Heavy Metal (Iridium), Light Metal (Cobalt), Heavy Metal (Palladium) Kepler Verge Newton System Juncro - Gas (Hydrogen) Ontarom - Heavy Metal (Gold), Heavy Metal (Palladium) Maroon Sea Cluster Caspian System Clotanca - Heavy Metal (Iridium) Farnuri - Heavy Metal (Gold) Matano System Chasca - Light Metal (Beryllium), Heavy Metal (Palladium), Rare Element (Plutonium) Supay - Light Metal (Magnesium) Vostuk System Metallic Asteroid - Heavy Metal (Palladium) Nodacrux - Heavy Metal (Gold), Light Metal (Cobalt) Styx Theta Acheron System Altahe - Rare Element (Samarium), Heavy Metal (Gold) Grosalgen - Light Metal (Magnesium) Erebus System Nepmos - Rare Element (Uranium), Light Metal (Titanium), Heavy Metal (Palladium) Quaji - Heavy Metal (Platinum) Voyager Cluster Amazon System Agebinium - Rare Element (Samarium), Light Metal (Magnesium) Sonedma - Rare Element (Polonium) Tremar - Gas (Nitrogen) Columbia System Nepheron - Light Metal (Beryllium), Rare Element (Thorium), Light Metal (Beryllium) Ontaheter - Rare Element (Samarium) Yangtze System Binthu - Rare Element (Uranium), Heavy Metal (Palladium) Dregir - Light Metal (Beryllium) Patajiri - Rare Element (Thorium) =================== Squad Member Quests S6Q6U6 =================== ----- Shepard's (you) Quests Found: There are three possible, one to go with each of the pre service history options while you are making your character; so you can only have one in a single playthrough. All take place on the Citadel, after you leave the Citadel and do at least one of the main story missions. Spacer - Old, Unhappy, Far-Off Things Visit a man named Zabaleta in the Wards Access area. He will tell you he knows your mother and ask you for credits. Then go to your ship and use the comm link (which is in the room behind the map) to call your mother and get the story. She asks you to get him into the VAO for treatment. So just go talk to him again, use your talent in persuasion to convince him to go get help. That's it. Earthborn - Old Friends Meet with Finch outside Chora's Den. Then go talk with the guard in the bar. You can resolve it as you wish, either getting the guy out or by keeping him in. Colonist - I Remember Me You get a call from a Lt. Girard that a girl from the raid on your homeworld of Mindoir is getting hostile. Just go to Talitha, talk with her, keep taking steps toward her, and after three steps you must give her the sedative, either way will work. ----- Garrus: Find Dr. Saleon Found: By Garrus if you've been talking to him between missions, and at least before Virmire Kepler Verge > Herschel > MSV Fedele *Bring Garrus with you, duh! Board the ship. Just some Husk types in the main room. Go into a side room and choose how to resolve the doctor, but all paths lead to one end, it's just how you wish to get there. Loot and then leave. ----- Wrex: Family Armor Found: Wrex if you've been speaking between missions, and at least before Virmire Argos Rho > Phoenix > Tuntau *Take him with, Wrex that is, just because Hidden Structure - Kill the three guarding the entrance, then go inside. Have a good old fight in the big room. There is a room in the corner on this ground level, then go up the ramp to find another room on the second level. Both have tons of goodies and the top room has a safe that leads into the side quest above. ----- Geth Activities > UNC: Geth Incursions (Tali and the Geth) Found: ExoGeni building on Feros, in the room where you blow off the ship, and the Tali part is just assumed Armstrong Nebula > Gagarin > Rayingri Outpost - Just drive up the mountain and go inside. Some loot in the first room, then make your way to the big room. Fight some Creepers, then go through the door on the other side to fight some more, but that is when an ambush of Geth comes from behind you, so take cover and don't forget to use your powers on the bigger ones. *NOTE: I like to keep my scanner upgrades on all pistols for every team-mate. That way when the radar is jammed I can just press RB, have one person hold a handgun, and then the radar may not be jammed.* Then check the two side rooms left in this building and then turn around and go back outside. Fight the last ambush and you're done with this outpost. Armstrong Nebula > Tereshkova > Antibaar Outpost - Save before you get too close, and approach from the ground. You have to take out the sniper positions on the perimeter while keeping the Colossus down with you vehicle. Then it's just keep running into him over and over and using the cannon fire. Then a second group is dropped by a ship. Fall back if you're damaged and repair, possibly sit and let your shields charge. Then finish off this group. Get back to the ship and off this crap planet ASAP. Armstrong Nebula > Hong > Casbin Outpost - Swing around to this place from the signal, so from the north. There should be a slope leading up to the camp. This slope is your safe place as you can retreat to it and not take any damage. Just go to the outpost, kill the snipers in the towers, and then a ship comes. The goal now is to destroy this ship. If you fall back to the slope you should be able to park on it so that you have a clear shot of the ship and you are out of the firing range of the troopers. Just keep cannon fire and turret fire on the ship until it blows up. Then you can kill the troops if you like. Then leave the planet, but don't miss the mineral deposit to the south of this camp. Armstrong Nebula > Vamshi > Maji Outpost - You can approach from two ways: either from the ground up in which you will take on some tough turrets up a trail, or stay higher on the mountain and just head for the outpost ignoring the turrets. There is also a mineral deposit near the trail. Just a light outpost and a Colossus after you kill the snipers. Don't run him over the edge if you can help it. If this is your final Geth outpost, you will be updated for your next move. Armstrong Nebula > Grissom > Solcrum Geth Base - When on approach, come from as level of ground as you can, not a leap from the tallest peak. Make a run and try to get the three snipers as you knock the Colossuseses down, but retreat without finishing off the Colossi if you need repairing. Then return and this time juggle both big mechs around and use your cannons. Or you could stay in your first attack and just try to tackle them one at a time using the base roof as a shield from the other. Sucks if you get tangled up with one, which seems to happen easily, so don't run all up into them. Enter the base, save, and then proceed. Use your friends as decoys if you wish, then cover them with your overkill power, or whatever. Just some small and large Geth in your way, but get the one on the balcony ASAP. Once that is done, you're done. Loot the room in the corner for something related to another quest. Upstairs is nothing, so you're done. ----- Tali and the Geth Once you complete the Geth Incursions set of quests and have the data, just go give it to Tali on the Normandy. ----- ***************************************************************************** * 6. Clusters ( CLUS666 ) * ***************************************************************************** These are all the clusters and their planets. Remember, one landing mission per system usually. And know that it goes: cluster > star system > planet. Most planets are just there for reading, and others are survey-able. I know most planets have way more on their maps than I cover, but to be dead honest, I never went out of my way for any deposits and no other anomalies turned out to be worth looking into. Argos Rho X101 Armstrong Nebula X102 Artemis Tau X103 Attican Beta X104 Exodus Cluster X105 Gemini Sigma X106 Hades Gamma X107 Hawking Beta X108 Horse Head Nebula X109 Kepler Verge X110 Local Cluster X111 Maroon Sea X112 Pangaean Expanse X113 Sentry Omega X114 Serpent Nebula X115 Styx Theta X116 Voyager Cluster X117 I say save the cluster exploration for one big time, then never do it again. *NOTE: There are like two planets that are incomplete. I'll get them, so you don't need to worry.* ========= Argos Rho X101 ========= +++++ Hydra +++++ Varmalus -------- Text Metgos ------ Side Quest - UNC: Distress Call Map: Debris - crashed probe. Anomaly - Turian insignia. Transponder Signal - Just a trap by the Geth. Solves the Distress Call quest. Theyar ------ Text Canrum ------ Survey for a Turian insignia Syba ---- Gas giant +++++++ Phoenix +++++++ Patashi ------- Survey for minerals Sylsalto -------- Text Tuntau ------ Side Quest - Wrex: Family Armor Map: Debris - eh. Anomaly - Matriarch Dilinaga's writings. Hidden Structure - Kill the three guarding the entrance, then go inside. Have a good old fight in the big room. There is a room in the corner on this ground level, then go up the ramp to find another room on the second level. Both have tons of goodies and the top room has a safe that leads into the side quest above. Vebinok ------- Survey for minerals ++++++ Gorgon ++++++ Opens when you complete the Listening Post Alpha and Theta quests in the Styx Theta cluster. Wuo --- Text Vectra ------ Text Camaron ------- Text Unidentified Space Facility --------------------------- Side Quest - UNC: Depot Sigma-23 Swing around the crates to the right corner; there is only a handful of Rachni. Once you reach the few rooms at the front, use the computer in the left room to hear some entries. Before you arm the bomb next to it, go raid the room across the hall. When ready, save, and then arm the bomb. Run back through the maze of crates, with only some bomb bugs and one regular Rachni. Just pop the bugs as you run back, probably grabbing items from the many crates along the way, and then be sure to enter your ship in time. That's it. Sharblu ------- Text Slekon ------ Text ================ Armstrong Nebula X102 ================ +++++++ Gagarin +++++++ Junthor ------- Survey for Matriarch Dilinaga's Writings Pressha ------- Text Rayingri -------- Side Quest - UNC: Geth Incursions Map: Debris - Probe. Anomaly - Medallion; also a mineral nearby. Adandoned Camp - west of the outpost; you can't miss it. Outpost - Just drive up the mountain and go inside. Some loot in the first room, then make your way to the big room. Fight some Creepers, then go through the door on the other side to fight some more, but that is when an ambush of Geth comes from behind you, so take cover and don't forget to use your powers on the bigger ones. *NOTE: I like to keep my scanner upgrades on all pistols for every team-mate. That way when the radar is jammed I can just press RB, have one person hold a handgun, and then the radar may not be jammed.* Then check the two side rooms left in this building and then turn around and go back outside. Fight the last ambush and you're done with this outpost. Sogelrus -------- Text Antirumgon ---------- Survey for minerals ++++++++++ Tereshkova ++++++++++ Antibaar -------- Side Quest - UNC: Geth Incursions Map: Debris - Your radar will be jammed if you haven't already taken out the Geth outpost. This is just a probe found in a small crater on the ground. Anomaly - Watch out for that Thresher Maw. Really sucks because of the terrain. It's actually part of the wreckage spot near the ruins. Go to the ruins and recover this Prothean Artifact. *NOTE: Use cannon fire (RB) to kill the Maw.* Outpost - Save before you get too close, and approach from the ground. You have to take out the sniper positions on the perimeter while keeping the Colossus down with you vehicle. Then it's just keep running into him over and over and using the cannon fire. Then a second group is dropped by a ship. Fall back if you're damaged and repair, possibly sit and let your shields charge. Then finish off this group. Get back to the ship and off this crap planet ASAP. Patamalrus ---------- Survey for minerals Hunsalra -------- Text Thegeuse -------- Survey for minerals Solmarlon --------- Text Mawinor ------- Text ++++ Hong ++++ Pomal ----- Text Casbin ------ Side Quest - UNC: Geth Incursions Map: Debris - engine; stay on the green surfaces when climbing over mountain Anomaly - ID tag Anomalous Signal - Use cannons to take out turrets, then focus on the mobile enemies. Outpost - Swing around to this place from the signal, so from the north. There should be a slope leading up to the camp. This slope is your safe place as you can retreat to it and not take any damage. Just go to the outpost, kill the snipers in the towers, and then a ship comes. The goal now is to destroy this ship. If you fall back to the slope you should be able to park on it so that you have a clear shot of the ship and you are out of the firing range of the troopers. Just keep cannon fire and turret fire on the ship until it blows up. Then you can kill the troops if you like. Then leave the planet, but don't miss the mineral deposit to the south of this camp. Matar ----- Survey for Matriarch Dilinaga's Writings Theshaca -------- Text Treagir ------- Survey for minerals ++++++ Vamshi ++++++ Maji ---- Side Quest - UNC: Geth Incursions Map: Debris - just loot Anomaly - Turian insignia, hard to locate, but it's there Outpost - You can approach from two ways: either from the ground up in which you will take on some tough turrets up a trail, or stay higher on the mountain and just head for the outpost ignoring the turrets. There is also a mineral deposit near the trail. Just a light outpost and a Colossus after you kill the snipers. Don't run him over the edge if you can help it. If this is your final Geth outpost, you will be updated for your next move. Pregel ------ Survey for Turian insignia Almos ----- Text +++++++ Grissom +++++++ Opens once you complete the outpost in the other four systems. Benda ----- Survey for Medallion Zaherux ------- Survey for minerals, and text worth reading Notanban -------- Also interesting text Solcrum ------- A moon of Notanban, hence the strange noise when your cursor was on the planet. Side Quest - UNC: Geth Incursions Side Quest - Tali and the Geth Map: Debris - crashed probe Anomaly - Matriarch Dilinaga's Writings Geth Base - When on approach, come from as level of ground as you can, not a leap from the tallest peak. Make a run and try to get the three snipers as you knock the Colossuseses down, but retreat without finishing off the Colossi if you need repairing. Then return and this time juggle both big mechs around and use your cannons. Or you could stay in your first attack and just try to tackle them one at a time using the base roof as a shield from the other. Sucks if you get tangled up with one, which seems to happen easily, so don't run all up into them. Enter the base, save, and then proceed. Use your friends as decoys if you wish, then cover them with your overkill power, or whatever. Just some small and large Geth in your way, but get the one on the balcony ASAP. Once that is done, you're done. Loot the room in the corner for something related to another quest. Upstairs is nothing, so you're done. =================== Artemis Tau Cluster X103 =================== ++++++ Sparta ++++++ Edolus ------ Side Quest - UNC: Missing Marines Map: Debris - A downed probe, so bring an electronics expert; may run into a mineral deposit on the mountain range sorta along the way. *NOTE: That you get a side quest where you must find numerous minerals.* Anomaly - Mummified Salarian, just go pick up the name tag via minigame *NOTE: You also get a side quest concerning these "dog tags" throughout.* Distress Signal - You meet a Thresher Maw, which is a sandworm, just run around and shoot, not getting too close; be sure to save before you get near the spot. At the Distress Signal is where you find the Missing Marines Admiral Kahoku was talking about. After you kill the worm, go inspect the bodies and you're done. You're not done with the quest, you must go to Citadel whenever and inform Kahoku, although it would make much more sense to send him a text message or something. *NOTE: Use cannon fire (RB) to kill the Maw.* Ontamlca -------- Just a gas giant that you can survey toward your mineral count side quest. Alsages ------- Just a plantet to survey toward your mineral count side quest. Altaaya ------- Just reading about the condition. Tremanre -------- Just reading about the condition. +++++++ Knossos +++++++ Phaistos -------- Just reading about the condition. Therum: Surface --------------- *NOTE: I brought Wrex and Tali with me.* Nothing to do but go along the path. Once a ship flies overhead, kill the two Armatures that drop (run them over for laughs and damage). When you get near the refinery, check map, you will see three turrets in the front, but you don't have to fight them; you can and if you dodge their missiles you can beat them. Bring up the map and find a side path with just one turret. Within the walls of the enemy territory, run over guys, use exploding tanks, and don't die. When the open area is secure, get out and locate about four containers of loot around the sides. There are two gates, one by the turrets you saw and one opening the path ahead. Don't open the turret gate unless you want to get shot at, or if you want to fight them. Search both buildings by this gate. Then go to the other gate and search the building on the left to open the path. Get back in the vehicle and get to rollin', and save, always save after you do stuff. Along this path will be many Armatures in your way, so try to run them into the lava, or go past them. Once you hit a more narrow path there will be infantry and a Colossus. The big thing is almost not worth the large amount of time and effort, but you may as well try. The only way to bring it down is to constantly run through its legs, but don't stay parked under it or the game could glitch up; just stay moving, keep chopping it down, and it'll die eventually. Go through the tunnel, after saving, and kill two troops at the end. Swing around the path and into another tunnel with two more troops inside. At the end will be more little guys. Go to the end of the path with a narrow opening between some rocks. Get out and proceed on foot. Therum: Ruins ------------- A fight in the rocky area as soon as you are on foot. Keep moving and then another fight. In this one you have limited cover and there are snipers up high. Just survive and advance as I always say. Make your way up the trail and to the mining camp. A cutscene reveals an attack squad of a good mix of Geth on the way. As soon as the scene is over, bring up your powers menu and assign your friends and you to do something. Find cover for all and then focus on the smaller enemies, Ghosts and Stalkers, then take out the troopers. Save the Armature for last, where a good ammo choice and the overkill power should do it in not too long of time. Recover and use any points you may have earned. Then take the tunnel down to the ruins proper. While a different map, still the ruins. Two enemies at the bottom. Then go into the elevator down. A loot container near the exit of the elevator, then move forward to run into some bots. Blow them up and get in the next elevator. Step off down the broken walkway and then turn toward the blue field to find Liara. Then take the rest of the intact walkway down to the rock floor, and fight the enemies along the way. There are three down here. Once they are dead, go visit the tents. Find the control thing in the ground and enter this code: AXBY. Take the hole in the ground and press the button. Then go talk to Liara to get things going. At the top you will run into the Krogan. Use your powers to quickly take out the troopers, then focus on the boss guy. That's all. Watch the cutscene. The rest is main quest-related. Zakros ------ Just reading about the condition. Armeni ------ Just reading about the condition. Archanes ------- Just a gas giant that you can survey toward your mineral count side quest. ++++++ Athens ++++++ Salamis ------- Just text to read. Proteus ------- Water world for survey. Nausicaa -------- Just text to read. Circe ----- Gas giant. Pharos ------ Survey for Turian Insignia. +++++++ Macedon +++++++ Sharjila -------- *NOTE: Bring a decryption expert.* Side Quest - Asari Diplomacy Map: Debris - Just an escape pod with upgrades inside. Stronghold - It's a pirate camp. The hardest part is the sniper towers around the perimeter. All you gotta do is smash down the towers and then run over or just shoot the pirates. Then go to the front of the building and enter through the door. In the base, go into the big room for a big fight. Post your squad up by the window thing and then take cover in the dark area on the left. Kill the guys, send your squad to kill the rest, and all is well. On the wall to the right of the entrance door will be two containers. There is a room in the corner of this area with four more loot spots. Up the ramp will lead to a room with lots of goodies. Among them is info that tells you you just killed an important person. This brings up a side quest called Asari Diplomacy, which I guess was supposed to be picked up at another time by the Asari at the Citadel. Or perhaps that's why you're here. Anomaly - One of the writings for a side quest. Porolan ------- Find a beacon from someone. Part of the Asari Writings side quest. Patavig ------- Giant planet, but just text. Fargeluse --------- Gas giant. ============ Attican Beta X104 ============ ++++++++ Hercules ++++++++ Xathorron --------- Text Syided ------ Survey for Medallion Eletania -------- Side Quest - UNC: Lost Module Map: Debris - a probe, but more interestingly is a "monkey" village to the north. Mine - east of the debris, there is another monkey place by a mine entrance. There are two rooms of monkeys and then two more in the corner of the big room. My module was in the smaller room on the right. Geth to fight in the big room on your way out. Anyway, just get out of the mine. In hindsight, I seemed to have stumbled upon the solution to the module quest without realizing it. You were supposed to go to the module, then I suppose go investigate each monkey colony until the last one leads into the mines. Anomaly - A very peculiar Prothean object. If you got the trinket from the Asari Consort at the Citadel, use it now. Recon Probe - This is not the same as the debris probe. You can search this first if you want, but it doesn't matter. Just reter to the mine up above. Prothian ruin - found if you go on the southwestern side of the map. If you did the Asari Consort quest at the Citadel, and if you made nice with the Elcor before you talked to Sha'ira, you should be able to use that trinket here. Zatorus ------- Survey for minerals +++++++ Theseus +++++++ Sytau ----- Text Feros ----- Main Quest: ExoGeni/Thorian, refer to walkthrough Sharring -------- Survey for Prothean Data Disc Quana ----- Survey for minerals Logan ----- Text worth reading. I'm scared! ============== Exodus Cluster X105 ============== ++++++ Utopia ++++++ Arcadia ------- Text Eden Prime ---------- Main Quest: Eden Prime, just text to read Zion ---- Text, matrix anyone? Nirvana ------- Text, smells like teen spirit? Will it shoot itself in the head? Oh no, that's terrible, just terrible. Xanadu ------ Text, geez, what a boring system, and cluster ============ Gemini Sigma X106 ============ I'm a gemini. You too! No way! We should totally hang out and do stuff! ++++ Ming ++++ Antiroprus ---------- Text MSV Worthington --------------- Side Quest - UNC: Lost Freighter Floating near Antiroprus. Board if you dare. Go inside this ship that is obviously not safe. Two crates in the first room, and in the big room with the cells on the floor, blow them up first after you walk near one and get scared. Nothing in here but one loot container in the middle. Then into the hallway with three doors. Go left first. Examine the life support by the bed, then hack, and then play the logs. In the room on the right is another log and a container. Then the middle room for a lone log. That is when Julia strikes from behind. All three of you should be able to kill her in like one second. Also, you may turn off the machine if you want. Or whatever, it's not like anyone watches news or pays attention to politics. Parag ----- Survey for minerals Altanorch --------- Survey for Medallion +++ Han +++ Paravin ------- Survey for Matriarch Dilinaga's Writings Huningto -------- Text Mavigon ------- Side Quest - UNC: Hostile Takeover Map: Debris - Just a probe; consider skipping if you don't like the weather, and you shouldn't. Anomaly - ID Tag. Hideout - Approach and use the cannons to take out the three turrets. Park next to the entrance and go in. Like so many other research facilities. Go to big room, fight big fight, and then rewards in two smaller rooms. Do the deed and exit. Just one more crime boss to go if you're in for the side quest. Farcrothu --------- Text, short and sweet so read it Patatanlis ---------- Survey for minerals =========== Hades Gamma X107 =========== +++++++ Antaeus +++++++ Ageko ----- Text Edmos ----- Survey for gas Ploba ----- Survey for Matriarch Dilinaga's Writings, and text worth reading Trebin ------ Side Quest - UNC: Missing Survey Team Map: Debris - A probe with people? Okay. Anomaly 1 (east) - Turian insignia; but a Thresher Maw is in the flat area nearby. You can swing around the border of the map, grab the prize, and then speed off without fighting. Cannons if you do (RB). Anomaly 2 (west) - A transmitter you can shut down. I would be wary of the many patches of flat ground along the way from any side. I don't know if this world is crawling with Maws, but I don't want to find out either. Research Base - Just a place to stop by for some looting. Excavation Site - Near the base. Go inside the cave, kill all the Husks in the big room, then go to the corner for the doors to open, kill these Husks, and then you're free to loot the place. That's all, exit and leave the planet. Vemal ----- Survey for minerals Hunidor ------- Text +++++ Cacus +++++ An interesing system; very popular. Zayarter -------- Survey for minerals, and readable text Chohe ----- Side Quest - UNC: Besieged Base Map: Debris - just a probe Anomalous Signal - loot and THREE of Matriarch Dilinaga's Writings Science Base - Just fight the enemies in the big room, avoiding the insane people if you can. Then loot the place, that's all. Xamarri ------- Text Faringor -------- Survey for minerals, and interesting text Treyarmus --------- Text to read +++ Dis +++ Jartar ------ Text worth looking at Nearrum ------- Survey for minerals Klensal ------- Side Quest - UNC: Hostile Takeover Map: Debris - surprise, yet another probe! Anomaly - Medallion Crashed Pod - Near the Medallion, nothing in it Sydicate Hideout - Go in and take out the crime guys, then loot the place Gremar ------ Text, very interesting Raysha ------ Survey for Turian Insignia ++++++++ Farinata ++++++++ Tunshagon --------- Text MSV Ontario ----------- Side Quest - UNC: Hostage Board it. Just kill the enemies in the cargo room. Then into the hallway and through the door on the left. Have a chat, if your charm/intimidate options are there you can resolve the matter peacefully. Loot and leave after that. Juntauma -------- Survey for Protean Data Disc Nepneu ------ Survey for minerals ++++++ Plutus ++++++ The only time I got this planet's side quest was once I endorsed that guy who was at a political rally at the Citadel. Mingito ------- Survey for minerals Maidla ------ Text Clocrolis --------- Survey for minerals Nonuel ------ Side Quest - UNC: Negotiation Map: Debris - Probe Anomaly - Matriarch Dilinaga's Writings and loot Warlord's Outpost - Enter and go into the center of the room to chat with the insane Darius. You can be nice, but that's no fun! You could even play nice all up until the "please" part, and then unload on him. Kill all the people and then use the terminal in the top room after you clear the building to open the exit door. Report to Hackett at the map back on the Normandy and you're done. Veyaria ------- Text =========== Hawking Eta X108 =========== +++++++ Century +++++++ Tamahera -------- Text Klendagon --------- Text, interesting Presrop ------- Moon of Klendagon Side Quest - UNC: Major Kyle Map: Mining Camp - Near the start; Debris - probe Anomaly - Turian Insignia and a wrecked rover from the mining camp Compound - Convince the gatekeeper to let you in with your personality, peacefully if you don't mind. All to do in the compound is loot the place. Go back out side and enter the science station nearby for Kyle. In the station, just make your way to Kyle in one of the small rooms at the end. Convince him to surrender and you can leave. I believe you need to be a master in your personality trait of choice, otherwise it will be time to throw hands. If you do convince him to leave, exit and return to the Normandy to resolve quest. Canctra ------- Survey for minerals Tharopto -------- Survey for Medallion ================= Horse Head Nebula X109 ================= +++++++ Fortuna +++++++ Maganlis -------- Survey for Turian Insignia Therumlon --------- Survey for minerals Amaranthine ----------- Side Quest - UNC: Hostile Takeover Map: Debris - probe Anomaly - Turian Insignia Engineering Outpost - Go inside and meet with Helena for the final leg of this side quest so long as you've already handled the other bases. If you're a master in charm or intimidate you can resolve this peacefully without a scratch. Then you can loot the place and the one room upstairs. Then leave. Wentania -------- Text +++ Pax +++ Svarog ------ Text Noveria ------- Main Quest - Noveria Morana ------ Just text you morana! Veles ----- Survey for Matriarch Dilinaga's Writings ++++++++ Strenuus ++++++++ Yunthorl -------- Survey for Medallion Antitarra --------- Gas giant Trelyn ------ Text Xawin ----- Side Quest - UNC: Privateers (must be done before Virmire) Must scan the ship Majesty first, then you can land here. Map: Debris - crashed probe, fight a thresher to get it (not worth it) Anomaly 1 (south) - near a mineral deposit Anomaly 2 (middle) - Turian Insignia Anomaly 3 (north) - Geth trap, if you want to walk into it Adandoned Camp - reveals mineral deposits on map Mercenary Camp - tough defenses outside of it; focus on people first since the missiles are easy to dodge. Inside, a pretty tough fight with snipers and Krogan. Be sure your team has good cover. Then loot both rooms on both levels, and in the top room will be a body with the item for the side quest. Just take it to Garoth in the Citadel whenever, but before Virmire. MSV Majesty ----------- Found "west" of Xawin, scan to land on Xawin Thesalgon --------- Text ============ Kepler Verge X110 ============ ++++++++ Herschel ++++++++ Tungel ------ Text Matol ----- Text Clugon ------ Text MSV Fedele ---------- Side Quest - Garrus: Find Dr. Saleon *Bring Garrus with you, duh! Board the ship. Just some Husk types in the main room. Go into a side room and choose how to resolve the doctor, but all paths lead to one end, it's just how you wish to get there. Loot and then leave. Clobaka ------- Text, cool name FYI, I'll name my next cat Clobaka ++++++ Newton ++++++ Ontarom ------- Side Quest - UNC: Dead Scientists Map: Debris - another probe, yea Anomaly - Turian Insignia, near a big colony Underground Facility - Kill the guards outside and enter. Kill the first bad guys in the big room. Enter the smaller room at the end. Chat, find out the situation, and then resolve as you wish. Return to ship and talk with Hackett (the transmission voice for UNC) and you're done. Klencory -------- Survey for Matriarch Dilinaga's Writings, then read the text Juncro ------ Gas giant Sesmose ------- Text ============= Local Cluster X111 ============= You should know this place, it should be somewhat familiar, you must live on at least one of these planets. +++ Sol +++ Mercury ------- People actually live there!? Why? Sucks to be them... Venus ----- Earth ----- Earth, the doomed planet, sucks to be them... Luna ---- Side Quest - UNC: Rogue VI The only place you get to land. This is earth's moon if you didn't realize. Map: Debris - a satellite Alliance Training Ground - There are three bunkers here guarded by turrets. Clear the turrets and enter any of the three. Fight the tough drones in each big room and then smash 8 conduits in each bunker. Look for an access port near one for a codex. That's it. Mars ---- Read The Martian Chronicles by Ray Bradbury, that's good reading Jupiter ------- The planet that I believe would float in a giant bathtub Saturn ------ Uranus ------ Ha ha, nobody sees uranus! Neptune ------- Pluto ----- Good to see old Pluto again, at least he's still finding work after being declared a "non-planet" by science nerds ========== Maroon Sea X112 ========== +++++++ Caspian +++++++ MSV Cornucopia -------------- Side Quest - UNC: Derelict Freighter *Bring your shotgun, or your partner that uses one. Board and go to the big room. You will have to find your way through this one- way maze fighting Husks the whole way. Just survive the chaos and then through the door on the other side. There are some spots where you can get on crates, and be sure to go down the path on the right; the path on the left just has two groups of Husks and a dead end. Both side rooms have loot and the cockpit has a log to complete the quest. Clotanca -------- Survey for minerals Farnuri ------- Survey for minerals Almarcrux --------- Text Antida ------ Survey for Turian Insignia ++++++ Matano ++++++ Inti ---- Text Chasca ------ Side Quest - UNC: Colony of the Dead Map: Debris - probe, stay on flat land to approach if you can help it Anomaly - In a crate by a box, you get a Prothean Data Disc Civilian Structures - Husks outside and inside, but just loot for your efforts; it's good loot mind, you, but you don't have to get it. Science Facility - Just another standard science facility with Husks. Clear it and get to the end room where you will complete the quest and get a bunch of goodies to take home. Apo --- Text Illapa ------ Text Supay ----- Survey for minerals ++++++ Vostok ++++++ Clomarthu --------- Text Nodacrux -------- Side Quest - UNC: ExoGeni Facility Map: *This planet wins worst terrain to traverse. Debris - oh no, lookie here, another probe Anomaly - Turian Insignia Science Facility - Just kill the Creepers on your way to saving the scientists. Resolve the situation as you wish, collect the three loot containers in here, and the leave. Metallic Astroid ---------------- "North" of Nodacrux; it will say "unknown" then you scan it and then survey it for minerals Alko ---- Text Pataiton -------- Survey for Matriarch Dilinaga's Writings =============== Pangaea Expanse X113 =============== ++++++ Refuge ++++++ Agetoton -------- Text Ilos ---- Main Quest - Ilos Zafe ---- Text ============ Sentry Omega X114 ============ +++ Hoc +++ Jarfor ------ Text Nemata ------ Text Virmire ------- Main Quest - Virmire, refer to walkthrough Cloroplon --------- Text Prescyla -------- Text ============== Serpent Nebula X115 ============== +++++ Widow +++++ Citadel ------- Main Quest - Citadel, that's it ========== Styx Theta X116 ========== +++++++ Acheron +++++++ Farthorl -------- Text Altahe ------ Side Quest - UNC: Listening Post Alpha Side Quest - UNC: Listening Post Theta Map: Asari Capsule - Found along the way with one of Matriarch Dilinaga's Writings Listening Post - Kill the Rachni that sprout from the holes around the entrance, then go in. Fight the few bugs in here, nothing serious. Loot and then use the two computers for more info. You will complete "Theta" and be led into "Alpha" if you did this one first. Grosalgen --------- Survey for minerals Imaneya ------- Text ++++++ Erebus ++++++ Nepmos ------ Side Quest - UNC: Listening Post Alpha Side Quest - UNC: Listening Post Theta Map: Anomaly 1 (north) - just mining camp with a strange noise... Anomaly 2 (west) - Medallion Debris - probe, closed mine and minerals nearby Listening Post - Go there, fight the Rachni you see, then go to the generator in the middle and connect up the Mako engines to power up the turrets. If you don't you'll be fighting wave after wave. Just post up and bunker in for quite a long battle. I suggest using a strong sniper rifle, that helps. Talk with Durand afterward. Disconnect the Mako and head out to complete Alpha. Yes, that closed mine near the anomaly will be open. That is the place you need to go and clear out all the Rachni. Fight in the main room, but all you need to do is clear out the Brood Warriors in the two smaller rooms in the corner. Quaji ----- Survey for minerals Wermani ------- Survey for Prothean Data Disc Chofen ------ Text =============== Voyager Cluster X117 =============== ++++++ Amazon ++++++ Agebinium --------- Side Quest - UNC: Espionage Probe Map: Debris - probe Anomaly - Turian Insignia Homing Beacon - Just make your way to the mine and go inside. Run to the only open room and talk with the thing. After that you have ten seconds to disable three points on the bomb before you. They are slow and tricky presses, but so long as you're patient you will get them easily. Then just run back out and into the other room for the exit. The Haliat camp is down the slope near where you emerge. Just snipe them or go run and gun, either way. Once everyone is dead you are free to leave. Derneuca -------- Text Sonedma ------- Survey for minerals Sybin ----- Survey for Turian Insignia Tremar ------ Gas giant +++++++ Yangtze +++++++ Renshato -------- Text Binthu ------ Side Quest - UNC: Cerberus Map: Debris - probe Anomaly - Prothean Data Disc on the pyramid Research Facilities - All three are guarded by turrets. All three have the same setup of one room with a shielded area that you must deactivate. I just turned it off and started blasting, worked well enough. In one you find your friend. That concludes this quest and begins another that leads to the next, newly opened system in this cluster. Dregir ------ Survey for minerals Alrumter -------- Survey for Prothean Data Disc Patajiri -------- Survey for minerals ++++++++ Columbia ++++++++ Clojiia ------- Text Nepheron -------- Side Quest - UNC: Hades' Dogs Map: Debris - probe, big whoop Anomaly - ID Tag Underground Facility - Kill the guards outside and enter. More killing and then the two rooms at the end of the base. One has loot and the other has a terminal that ends this quest line for good. Sorta an epilogue, you can sell the info to the Shadow Broker for money when you use the map and get the transmission. Ontaheter --------- Survey for minerals Gromar ------ Survey for Medallion ***************************************************************************** * 7. Copyright/Misc. * ***************************************************************************** ------- Credits Mass Effect Wiki - for lots of cross-checking ------- ----- FAQ's Q: What is the first aid talent used for, especially for your teammates? A: Basically, you want to at least get all your squad members to three, including yourself, because when you use a medi gel, the effect is equal to how many talent points you have in your team combined. ----- ----------- Please contact me if you need any help, if you want to praise me, if you want to talk, or if you want to ask a question. And if you must send a flame, please be nice so that I'll consider it. Also, if you have a cool trick or comment that you want me to add to this guide, good luck, I don't accept just anything. You will have to present it well and I will have to like it a lot! ***Please have 'Mass Effect' in the title. Anything else is spam.*** My email: lunatic_252000@yahoo.com PS - If I don't respond, don't take it personally, but there is most likely a good reason (lazy, heard it a million times, it's stupid, etc). ----------- ----------- I have other guides floating around too. They are: Resident Evil 4 Dead Rising Gears of War Lost Planet Crackdown GRAW 2 Rainbow Six Vegas TES IV: Oblivion Shivering Isles Knights of the Nine The Darkness BioShock Halo 3 Half-Life 2 (work-in-progress) HL2: Episode One HL2: Episode Two Portal (under construction) Call of Duty 4 Assassin's Creed -------------- --------------- I've also been published in GamePro magazine, June 2007. Pretty cool if you ask me, and all because I write these little guides. Also, I am in the October issue as well, which should be out at the time of this guide's release. At least I ain't a one hit wonder. Look to Gamerhelp.com for a slew of other articles written by me in the featured article section. ---------------- ---------------- Here is my list of sites: GameFAQs (main host site) GameSpot GamerHelp IGN OCModShop.com MyGamingHelp gametower.org SuperCheats GamesRadar CheatPlanet CheatCodeCentral (cheatcc.com) GamersTemple (http://www.gamerstemple.com/) gamerevolution.com cheatingdome.com unlimitedgamer.net and more here and there, too many to keep up with and even a few foreign ones too! *NOTE: There are many more with single guides, and then others with a few, and some that I just don't keep track of.* All other sites must ask permission if they want this. All I ask is that the guide be ad-free and in this text format. ------------------- -------------- Here is my website: (just as it's written here) www.thechaosuniverse.com You'll find all my other guides here too and perhaps something else you may like. It's just a small site, so don't expect much. ------------- --------- COPYRIGHT --------- This guide may not be reproduced under any circumstances except for personal, private use. It may not be placed on any web site or otherwise distributed publicly without advance written permission. Use of this guide on any other web site or as a part of any public display is strictly prohibited, and a violation of copyright. All trademarks and copyrights contained in this document are owned by their respective trademark and copyright holders. Copyright 2008 Brad Russell