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(Note, now the only home internet access I have is a phone, so it's gonna be hard for me to send out files for a while.) ~*~*~*~*~*~*~*~*~*~*~*~ Help Me Out! ~*~*~*~*~*~*~*~*~*~*~*~ If you help me with this guide, your name will go in the Special Thanks Section forever. The more you help out with this guide or give me suggestions, the better it will be! Help Needed: I really, really hope that at the end of the level that the items displayed are in the same order that you grabbed them in-level. If not, I would have to go through it again, grabbing one item at a time to put them in the right order, I need this checked out badly. Guide Inaccuracies ~*~*~*~*~*~*~*~*~*~*~*~ Thanks Too: ~*~*~*~*~*~*~*~*~*~*~*~ A special section honoring those who have helped me with this guide! My Uncle Johnny: If he didn't fix my computer, there wouldn't be a guide. Darth 'Chris' Marsden- Help with Secret Documents 21 and 22 Clayton F. Way to Item 106 ~*~*~*~*~*~*~*~*~*~*~*~ Legal Notes: ~*~*~*~*~*~*~*~*~*~*~*~ This guide cannot be placed on any site without my permission. Sonic and all related characters copyright Sonic Team/Sega. Sites with permission to post any of my FAQS: www.GameFAQS.com (This is the major site I update to) www.Neoseeker.com www.cheathappens.com faqs.ign.com www.cheats.de www.supercheats.com www.wogaming.com 1up.com www.gamerstemple.com http://www.gameplayworld.com http://www.cheatcc.com www.spong.com GamerHelp.com GameSlander.com www.7cheats.de www.mogelgott.de www.gamerevolution.com gamesradar.com cheatplanet.com ~*~*~*~*~*~*~*~*~*~*~*~ VERSION 1.01 IS HERE!!! ~*~*~*~*~*~*~*~*~*~*~*~ Yay! I figured out a way to export the data so it looks neater at least, enjoy! ~*~*~*~*~*~*~*~*~*~*~*~ Table of Contents: ~*~*~*~*~*~*~*~*~*~*~*~ 1. About Items and Item Location Tips 1.a. Continent Order and Gaia Gate Door requirements 2. Item Locations 2.a. Illustrations 2.b. Soundtracks 2.c. Movies 2.d. Secret Documents 3. Questions? 4. Version History ~*~*~*~*~*~*~*~*~*~*~*~ 1. About Items and Item Location Tips ~*~*~*~*~*~*~*~*~*~*~*~ Question marks in a bubble, contains either a soundtrack, picture, video or secret document that gives you gameplay tips. Check the Extras Menu for tips on locations for the items and the goodies you received by grabbing items. Items help you unlock more missions also, including number 69 moon medal and last mission. Tips: Talk to villagers more than once to get the villager items. Items love to hide behind boxes or other breakable objects. You can lose lives and still keep items. Look up and down... up for ledges, down for mysterious holes. During Day stages, most items are in the hardest to reach part of the levels. Explore every part of the level. Stop often and just look around, you might see an item in the distance, or notice something funny and out of the ordinary. The Secret Document Tips can help a lot. ~*~*~*~*~*~*~*~*~*~*~*~ 1.a. Continent Order and Gaia Gate Door requirements ~*~*~*~*~*~*~*~*~*~*~*~ Continent Order: Apotos and Mazuri Spagonia Chun-nan Holoska Shamar Adabat Eggmanland Numbers of Medals to open the doors in the Gaia Gates: Apotos Door to the left: 33 Sun, 26 Moon First door to the right: 43 Sun, 45 Moon Second door to the right: 14 Sun, 14 Moon Mazuri Door to the left: 14 Sun, 15 Moon First door to the right: 55 Sun, 46 Moon Second door to the right: 87 Sun, 69 Moon Spagonia First door to the left: 93 Sun, 69 Moon Second door to the left: 75 Sun, 52 Moon First door to the right: 95 Sun, 69 Moon Second door to the right: 23 Sun, 15 Moon Chun-nan First door to the left: 89 Sun, 69 Moon Second door to the left: 86 Sun, 60 Moon First door to the right: 33 Sun, 34 Moon Second door to the right: 33 Sun, 21 Moon Holoska Door to the left: 90 Sun, 69 Moon First door to the right: 23 Sun, 21 Moon Second door to the right: 60 Sun, 46 Moon Shamar First door to the left: 43 Sun, 52 Moon Second door to the left: 96 Sun, 69 Moon First door to the right: 68 Sun, 56 Moon Second door to the right: 70 Sun, 59 Moon Adabat First door to the left: 99 Sun, 69 Moon Second door to the left: 80 Sun, 60 Moon First door to the right: 97 Sun, 69 Moon Second door to the right: 80 Sun, 69 Moon ~*~*~*~*~*~*~*~*~*~*~*~ 2. Item Locations ~*~*~*~*~*~*~*~*~*~*~*~ ~*~*~*~*~*~*~*~*~*~*~*~ 2.a. Illustrations ~*~*~*~*~*~*~*~*~*~*~*~ 1 Illustration 1 3rd Continent, Special Mission Chun-nan without getting hit, It's in the same place as Soundtrack 19, but in this level :P 2 Illustration 2 3rd Continent, Day Stage Chun- nan Go for the Goal. First long flying enemy chain, instead of going all the way across it, only Homing Attack three enemies, then let yourself fall and a lower enemy chain will appear to a Rainbow Hoop. Go this direction, and stay to the right, and Light Speed Dash across a couple of gaps. Now continue on and stay to the left, and Light Speed Dash across a couple more gaps to find the item. 3 Illustration 3 5th Continent, Gaia Gate Shamar First door to the right, Use the Crank first, and move the platform so it is in front of the item on the pedestal sort of in front of you. Double Jump and grab Secret Mission 22. Now turn the crank so that the platform is in the right side of the screen, basically on the other end of the Rings from where it started off from. Now swing on the horizontal poles to the left. Grab Movie 19. Ignore the blue switch for now, you have nothing to put on it, go across the horizontal poles. Grab Illustration 3. 4 Illustration 4 1st Continent, Day Stage Apotos Go for the Goal 2, First enemy chain, take it to the higher path and you will eventually hit the item. 5 Illustration 5 7th Continent, Night Stage Eggmanland Act 5, After the fight with the green wizards and green flying enemies, look in a pile of breakable black boxes. 6 Illustration 6 5th Continent, Day Stage Shamar Go for the Goal. Near the beginning of the side scroll part, homing attack the first few enemies to reach a higher area with the item. 7 Illustration 7 6th Continent, Day Stage Adabat Go for the Goal, From the beginning of the level, in the middle of the path. 8 Illustration 8 7th Continent, Day Stage Eggmanland Go for the Goal, Second side stepping part, between the first two blue arrow signs 9 Illustration 9 2nd Continent, Day Stage Spagonia Go for the Goal, A 180 degree turn, there's a pile of boxes at the end of it, break open the boxes with a jump to find an item inside. 10 Illustration 10 7th Continent, Day Stage Eggmanland Go for the Goal, After the first Action Chain, it's in front of an electrified robot and between two shield robots. 11 Illustration 11 2nd Continent, Special Mission Spagonia Time Attack, Side scroll part, after hitting a checkpoint in the darker area, catch the two wall jumps in a row above the wooden platform and this way will lead you to the item. 12 Illustration 12 3rd Continent, Day Stage Chun- nan Go for the Goal, After going through two orange hoops and a rainbow hoop over water then running across water, head to your right toward a spring on land, keep on this path to find an item. 13 Illustration 13 4th Continent, Night Stage Holoska Act 3, Key section, in a breakable ice formation to the right of the room soon after the force field appears. 14 Illustration 14 7th Continent, Night Stage Eggmanland Act 3, Battle room after Document 8, when you go up to the higher area, look for a swingy thingy on the wall, go up to another one to find the item to the right. 15 Illustration 15 2nd Continent, Night Stage Spagonia Act 1, See the pole on the other side of the Goal Ring? You will find an item in this area on top of a short roof. 16 Illustration 16 6th Continent, Night Stage Adabat Act 4, Final fight with goal ring in site, if you look carefully to the left of the area with all the platforms, you will see a pole, climb it to find the item. 17 Illustration 17 5th Continent, Night Stage Shamar Act 4, Before you get to the first door, to the left under the little building behind jars. 18 Illustration 18 4th Continent, Night Stage Holoska Act 2, After the battle room with the fan enemies, and climbing up the ledge, go to the right and double jump up to a higher path. After some pole swinging up here, you will see the item on a little platform to the left. 19 Illustration 19 4th Continent, Night Stage Holoska Act 1, First battle area, climb on top of the boxes to your right, then on the ice formation to the left of the boxes, jump again and a flying enemy appears, leading you to the item on top of a taller formation. 20 Illustration 20 2nd Continent, Night Stage Spagonia Act 3, You see this item behind a fence after climbing up the first pole, but you have to wait till later to get it. You know how to get the key you see when on the ledge, by finding a wooden platform going up and down beside the high narrow pathway? See the barrels up here beyond this platform to the left? Well break them and keep going left a LONG way up here, till at the end of this pathway you find another wooded platform that leads down to this item. 21 Illustration 21 5th Continent, Night Stage Shamar Act 2, After putting out the fire and climbing up the pole, look to your right and you will find a pole going down into a small hole. See the plants to the right? Push against the wall here and you will find a narrow tunnel to the item. 22 Illustration 22 6th Continent, Night Stage Adabat Act 1, At the very beginning of the level, go backwards a bit and break some jars to the right. 23 Illustration 23 1st Continent, Night Stage Apotos Act 1, After swinging off a pole for 5 Rings then grabbing a ledge, you will see a pole up ahead, climb it, then jump across rooftops to the left to find the item. 24 Illustration 24 2nd Continent, Night Stage Spagonia Act 1, During the key section, it's on top of the high tower to the right of the high tower with a key. 25 Illustration 25 6th Continent, Night Stage Adabat Act 3, First set of horizontal swinging poles in the level, instead of swinging across the third to the forth, off the third fall down a bit to catch a lower pole, that leads to the item. 26 Illustration 26 1st Continent, Night Stage Apotos Act 3: From the beginning keep going straight toward a ruin, the item is behind this ruin. 27 Illustration 27 3rd Continent, Night Stage Chun- nan Act 2, After the camera pans up the waterfall, break the jars ahead and follow that narrow path behind the waterfall for the item. 28 Illustration 28 5th Continent, Night Stage Shamar Act 4, After the first battle against fire wizards, go off to the right near a line of Rings and you will find you can climb on top of the little building. You will find a ledge up here, use it to go horizontally to an item. 29 Illustration 29 7th Continent, Night Stage Eggmanland Act 4, Battle after Illustration 74, double jump to a ledge on the left hand side. 30 Illustration 30 1st Continent, Night Stage Apotos Act 2, Not too far from the first enemy battle, before the path curves to the left, there is a secret little house to the left you can jump into, just before the second enemy battle. 31 Illustration 31 7th Continent, Night Stage Eggmanland Act 3, After jumping across gaps with spiky balls falling down, it's in the first door you get to. There will be a metal thing chasing you, stay in this room until it passes. 32 Illustration 32 1st Continent, Day Stage Apotos Go for the Goal 2, After grabbing Secret Document 20, attack the enemies to hit a rainbow ring to a higher area, the item is in the middle of the path up here. 33 Illustration 33 4th Continent, Day Stage Holoska Go for the Goal, Two flying enemies, then a third appears to the left over a rail, use the enemies to catch this rail to reach an item. 34 Illustration 34 4th Continent, Night Stage Holoska Act 1, Behind the first igloo in the level. 35 Illustration 35 4th Continent, Night Stage Holoska Act 1, Soon after killing the freezing fan enemies in front of the ice you have to smash, look to the right and you will see a ledge. Fall down into the area below it, then head left to find a hidden item. 36 Illustration 36 7th Continent, Night Stage Eggmanland Act 5, After the fight against the giant, open a door and go left instead of right. 37 Illustration 37 2nd Continent, Day Stage Spagonia Go for the Goal. Side scrolling section, later on after the bell tower, the first rip cord, after getting off it instead of getting on the second rip-cord, jump the opposite direction off the tower to catch a secret rail that leads to the item. 38 Illustration 38 2nd Continent, Night Stage Spagonia Act 2, As soon as you see your first spikes in the level, you will find a pathway to your right. Follow this winding pathway to the end, jumping over more spikes, for an item. 39 Illustration 39 4th Continent, Night Stage Holoska Act 3, Instead of swinging across the first couple of bars, drop down below and you will find the item if you head toward the screen. 40 Illustration 40 5th Continent, Gaia Gate Shamar First door to the right, Use the Crank first, and move the platform so it is in front of the item on the pedestal sort of in front of you. Double Jump and grab Secret Mission 22. Now turn the crank so that the platform is in the right side of the screen, basically on the other end of the Rings from where it started off from. Now swing on the horizontal poles to the left. Grab Movie 19. Ignore the blue switch for now, you have nothing to put on it, go across the horizontal poles. Grab Illustration 3. Now hit the sunspot and Lightspeed Dash the Rings. If you moved the platform where I asked, then the platform should be lined up so you can put the metal crate on top of it. Now go all the way back to the crank. Move the platform so it is near the blue switch, then go all the way back to the blue switch and set the crate on the switch. Now go back toward the sunspot area, and another platform has appeared going back and forth, take it to Illustration 40 41 Illustration 41 3rd Continent, Special Mission Chun-nan Time Attack 2, Take the first Action Chain of enemies to the first spring. Now this way, get all the buttons right off the pads to get the item. 42 Illustration 42 4th Continent, Special Mission Holoska Break Nothing, End of the hallway with three bees. 43 Illustration 43 6th Continent, Special Mission Adabat Don't get hit, On the other side of the goal ring. 44 Illustration 44 5th Continent, Day Stage Shamar Go for the Goal. Soon after the side scroll part, there a bunch of rails and stuff, soon after the rail part, stick to your left hand side to go up a ramp. Keep running against the left side wall, and eventually you will fall off in back of a group of spikes. Look behind you and you will find an item. 45 Illustration 45 5th Continent, Night Stage Shamar Act 2, Last enemy battle in front of the Goal Ring, look on top of the small building to the right. 46 Illustration 46 5th Continent, Night Stage Shamar Act 1, After the staircase, jump on the grassy path to your right, then jump on the higher platform. You will find a passageway through the wall up there, go through it and you will find the item to your left once you spot the Goal Ring. 47 Illustration 47 6th Continent, Day Stage Adabat Go for the Goal, On the boardwalk after the part where the large robot is in front of you, look to the left for a single spring robot. Homing Attack it, then a couple of flying enemies and a Rainbow Hoop to the item. 48 Illustration 48 7th Continent, Night Stage Eggmanland Act 1, First Enemy Battle. Jump on the crates and jump to the left to find a switch. This opens a door with an item behind it, use one of the crates to reach it. 49 Illustration 49 7th Continent, Night Stage Eggmanland Act 1, Elevator going down, first enemy battle double jump to a hole in the wall. 50 Illustration 50 7th Continent, Night Stage Eggmanland Act 2, After putting out the fire in front of the first swingy do dady, look to your right and you will see another platform, after landing on the top, jump to this platform to find an item. 51 Illustration 51 6th Continent, Night Stage Adabat Act 2, Third Whirlpool ride, outer ring, ride the whirlpool all the way around pretty much (past the ledge you are suppose to climb up on) to find an item on a small platform to the left. 52 Illustration 52 6th Continent, Night Stage Adabat Act 3, After the first enemy battle, there's a big tree with spiky balls at the base. Jump over the right root to find this item. 53 Illustration 53 3rd Continent, Night Stage Chun- nan Act 3, Soon after your first flying enemy crossing, you will see a line of Rings. Dash along them, those Rings are on top of a falling bridge! Hurry up and get to the other side for an item, you might have to jump at the end. 54 Illustration 54 7th Continent, Night Stage Eggmanland Act 2, After the part with the switch that changes the conveyor belts and putting out the fire, before you get on the next conveyor, fall down just in front of it. 55 Illustration 55 7th Continent, Night Stage Eggmanland Act 3, At the first metal thingy that comes in and out of the wall, before going past it double jump and you will see it. To get to it, go all the way to the swingy thingy you can't swing on because of the spikes, jump backwards off it toward the 5 Ring, and instead of going to the rest of the level, use the metal thingies to get to the item, jumping just before they retract into the wall. 56 Illustration 56 6th Continent, Night Stage Adabat Act 4, After turning the crank and going to the other side with the enemies, open the second door you see. 57 Illustration 57 1st Continent, Day Stage Apotos Go for the Goal 1, Off first spring, make sure to homing attack the enemy to get to the blue higher platform path. The item is in the middle of this path after the speed boosters 58 Illustration 58 5th Continent, Night Stage Shamar Act 3, First set of horizontal swingy poles, go all the way across, and then grab the ledge to get the Red Orb bubble. Now stand there and look carefully to the top right hand side of the screen, there's another horizontal pole. Double Jump to it, then jump to the item from this pole. 59 Illustration 59 1st Continent, Night Stage Apotos Act 1, During the Find the Key section, it's behind boxes on the floor to the right in the battle area. 60 Illustration 60 6th Continent, Night Stage Adabat Act 3, Near the beginning, when you first see a spiky ball to the right, climb the ledge above it to find an item above. 61 Illustration 61 6th Continent, Gaia Gate Adabat second door to the right, Get on the moving platform, remember the one sitting there not moving. Now you have a choice to get on two moving platforms, one in front and one behind. First go with the one behind. Take those platforms to Secret Mission 27. Now after a couple more platforms, push a switch you find, and a platform and then drop down below, and the platform that wasn't moving earlier now is. Take that set of platforms to Secret Mission 26, then head back to where you have a choice between two moving platforms. Now go with the one in front. Now the third platform you get to has a sunspot, after turning into regular Sonic, take that platform to the other side, and lightspeed dash the Rings. Now turn into Werehog and climb the ledge. Grab Illustration 61. 62 Illustration 62 2nd Continent, Gaia Gate Spagonia Second Door to the Left, Take the first platform to the sunspot, then take the second platform, make sure to kneel down to get past the gap in the wall. Grab Secret Mission 12 on the next platform. Another sunspot, more kneeling, and another platform takes you to Illustration 62. 63 Illustration 63 1st Continent, Gaia Gate Mazuri Gaia Gate Door to the left, Climb up on the ledge in front of you. Now use the floating moving platforms to get to the other side. Hit the switch, then hit the sunspot behind the switch to change into regular Sonic. Lightspeed Dash the Rings to grab Illustration 63. 64 Illustration 64 1st Continent, Night Stage Apotos Act 2, During the climbing up the buildings part after Movie 3, when you pass a bell and go up a staircase, double jump where the little blue door is to a higher platform with the item on it. 65 Illustration 65 1st Continent, Night Stage Apotos Act 3, From Illustration 26, keep hugging the wall and run behind the dog statues, it's behind the boxes. 66 Illustration 66 1st Continent, Night Stage Apotos Act 2: After sliding down the pole with rings, go to the left instead of the right. A small jump and a ledge leads to a door with the item behind it. 67 Illustration 67 1st Continent, Night Stage Apotos Act 3, During the key searching area, after fighting the bees, there is a room to the left where you fight enemies but doesn't contain a key. The Item is behind this room, fenced in by some walls. 68 Illustration 68 3rd Continent, Night Stage Chun- nan Act 2, After the enemy battle and before the swinging blades part, it's behind some jars to the right. 69 Illustration 69 7th Continent, Night Stage Eggmanland Act 4, Key section, you will find a funky yellow ledge with Rings leading into the wall, horizontally go along the ledge into the wall to find an item. 70 Illustration 70 2nd Continent, Night Stage Spagonia Act 2, First enemy battle with flying enemies. Don't destroy the wooden crates during the enemy battle, there is an item above these crates you need a crate to reach, pick up a crate and gently set it down where needed. 71 Illustration 71 7th Continent, Night Stage Eggmanland Act 5, When you first start the level, look carefully and you will see a ledge, double jump to it to find an item. 72 Illustration 72 4th Continent, Night Stage Holoska Act 2, Later in the level, on platforms with goal ring in sight in the distance, after a few flying enemies, you will come to a platform with a red orb item box, and a large breakable ice formation. Break apart the ice formation, and Dash jump and double jump to get the item. 73 Illustration 73 4th Continent, Day Stage Holoska Go for the Goal, First collapsing bridge, fall through it onto the rails below to find a path to this item on a bridge. 74 Illustration 74 7th Continent, Night Stage Eggmanland Act 4, After the platform part where you hold the box to shield you from fire, look in the lower left hand corner of the area you get to. 75 Illustration 75 4th Continent, Night Stage Holoska Act 2, After climbing up the first two ledges, you will see a large breakable ice formation. Smash it, and a flying enemy appears. Take this enemy to the area with the item. 76 Illustration 76 5th Continent, Night Stage Shamar Act 3, Grab Illustration 58, then stand at the edge of that platform and look at the right hand lower corner of the screen, you can get it by jumping from the yellow platform below, but carefully, it's hard to get. 77 Illustration 77 2nd Continent, Night Stage Spagonia Act 1. Fall down the right side of the building just before the Goal Ring. Go forward then left, then break the boxes you see and continue on for an item. 78 Illustration 78 3rd Continent, Night Stage Chun- nan Act 2, After the swinging blades part, it's behind some boxes to the right. 79 Illustration 79 2nd Continent, Night Stage Spagonia Act 1, After pulling the level and going up the wooden platform, go up the first flight of stairs and look in front of you, jump through a hole in the fence to the item. 80 Illustration 80 7th Continent, Night Stage Eggmanland Act 5, After breaking down doors first pole in level. Climb up it instead of down. 81 Illustration 81 3rd Continent, Night Stage Chun- nan Act 1: First bridge, before you cross it, go to the left of it to find a small path that leads under the bridge, use the poles and stuff under the bridge to finally reach a platform with the item on it. 82 Illustration 82 3rd Continent, Night Stage Chun- nan Act 3, Crank that lowers the bridge, only lower the crank a little, and then go across and underneath the bridge to find an item. 83 Illustration 83 4th Continent, Night Stage Holoska Act 3, Key section, after grabbing the high key that is on top of the small pillar (probably the second one you grab, on the thin ice path at the next intersection instead of going toward the next key, go toward the screen instead and follow that path to the item. 84 Illustration 84 3rd Continent, Night Stage Chun- nan Act 1, After the bridge part, you will come to a pole. At this pole, go to your right to find some jars, the item is behind them. 85 Illustration 85 5th Continent, Night Stage Shamar Act 1, During the third enemy battle (bees) look up against the wall to the right of the purple force field. See how there are little yellow windows and most of them except the first one have a fence in front of them? You can go through that first window and find a passageway to the item. 86 Illustration 86 5th Continent, Night Stage Shamar Act 1, Just like Illustration 85 just after the same enemy battle, you will find up ahead the same situation after the battle to the right. 87 Illustration 87 6th Continent, Night Stage Adabat Act 4, First fight in the level (with Big Titan), climb on the wooden crates near the 30 Ring and double jump higher, then go to the right to find the item. 88 Illustration 88 6th Continent, Night Stage Adabat Act 4, After fighting the two big titans (giants with clubs) you will have the choice to go right or left, go the right path to find a small building with a door, go behind the building for the item. 89 Illustration 89 5th Continent, Gaia Gate Shamar Second door to the right, Find the Metal Crate near the sunspot, and carry it a short distance (away from the sunspot) to where you see an item up high, put the crate down to double jump from it to grab Soundtrack 21. Now take the crate and put it over the fire to grab Secret Mission 23. Now set the crate down back where you found it. Climb up a ledge near the treadmill to that sunspot, then go up the treadmill. Grab Illustration 89. 90 Illustration 90 5th Continent, Night Stage Shamar Act 3, Soon after the fire fan enemy part, look for some jars to the left, the item is behind them. 91 Illustration 91 6th Continent, Night Stage Adabat Act 2: Near the entrance to the beach near the Goal Ring, on the edge of the beach. 92 Illustration 92 6th Continent, Gaia Gate Adabat Second door to the left, Go past a bunch of stuff till you find Secret Mission 20. Now jump to your right, and see the level in front of the fire, carefully pull it to shut the fire off. Now get in the sunspot, and lightspeed dash the rings behind the fire. Grab Secret Mission 24. Fall down, and go back to the level/sunspot. Now pull the lever again, and this time get on the platform that is moving. Now you can get Illustration 92. 93 Illustration 93 6th Continent, Night Stage Adabat Act 1: After the first swingy poles thingies, there is a pole in front of you, climb it and jump on the roof to your right for an item. 94 Illustration 94 6th Continent, Night Stage Adabat Act 3: Narrow paths after Illustration 25, you will come to a choice of going left toward some spikes or to the right into Rings. Go to the path to the left over the spikes to find the item. 95 Illustration 95 1st Continent, Gaia Gate Mazuri Second door to the right, There's a smashable door in front of you, but first go to the left of that to find another door and Illustration 95. 96 Illustration 96 1st Continent, Gaia Gate Apotos First Door to the Right, Go to the left of the treadmill to find a ledge leading up to a 1up. Now swing across a couple of poles, then head over to a level to the right. Push it to activate a platform floating over the treadmill. Get on it, and let the platform take you to a sunspot. Jump from here to the right to push a switch. Now you opened a door, run up the treadmill to get Secret Mission 14. To the right of the door you just opened is another door, attack it to open it as Werehog to find Illustration 96 and Secret Mission 13. ~*~*~*~*~*~*~*~*~*~*~*~ 2.b. Soundtracks ~*~*~*~*~*~*~*~*~*~*~*~ 97 Sound 1 7th Continent, Night Stage Eggmanland Act 4, Key section, swingy thingies between the spikes, swing up from the second one. 98 Sound 2 1st Continent, Gaia Gate Mazuri Second door to the right, There's a smashable door in front of you, but first go to the left of that to find another door and Illustration 95. Go across some bars after going through the other door, then ignore the climbable ledge to the right for now, go left to find a metal crate, double jump from it to catch a ledge to find Soundtrack 2. 99 Sound 3 6th Continent, Gaia Gate Adabat first door to the left, Get in the sunspot next to the blue switch, then go up the treadmill. Soundtrack 3 is over another blue switch (I'm calling this switch 2). 100 Sound 4 1st Continent, Gaia Gate Apotos Gaia Gate, second door to the right. Climb the pole and catch the ledge, then climb up to get Soundtrack 31. Now go into the sunspot and change into regular Sonic, and run down the treadmill and jump to get Soundtrack 47. Now after you land, turn to your left to grab Soundtrack 4. 101 Sound 5 4th Continent, Gaia Gate Holoskia Gaia Gate first door to the right, behind the iron crate that is to the right when you first enter the room 102 Sound 6 2nd Continent, Gaia Gate Spagonia Second door to the right, Head to the right, jump a couple of times, to find Secret Mission 1. Now drop down to the area below and you will see sunrays coming out of the walls, I'm gonna call the sunrays 1, 2 and 3 going from left to right, and the medal crates 1, 2 and 3. First just go ahead and grab Soundtrack 6 in front of sunspot 1 floating over the switch. 103 Sound 7 3rd Continent, Gaia Gate Chun-nan second door to the left, You can't open the door yet. Get in the sunspot, and go across the treadmill. Now push the green switch, and then pick up the metal crate and set it on the treadmill. Go on the treadmill yourself, then carry the crate through the now open door. Set the crate down so you can double jump to Secret Mission 19. Now get in the sunspot and Lightspeed Dash the Rings. Turn back into Werehog, then go to your left and climb the ledge. Grab Soundtrack 7. 104 Sound 8 5th Continent, Special Mission Shamar Collect Rings 2 (Collect 70 Rings) Homing Attack the first few things you can and you will run into it the path that leads to. 105 Sound 9 6th Continent, Special Mission Adabat Time Attack 1, Side scroll part, between a checkpoint and two pink enemies, easy to get. 106 Sound 10 7th Continent, Special Mission Eggmanland Go for the Goal, Don't collect the first 280, (clayton's description slightly altered) After the ferris wheel do not homing attack the first three robots that lead to the grind rail, instead drop down to the lowest level and continue. At the next accumulation of floating robots, homing attack the robots and lightspeed dash the rings to get on the correct sled. 107 Sound 11 3rd Continent, Gaia Gate Chun-nan Second door to the right, Break open the grey cracked stone, use the sunspot to turn into regular Sonic and go up the treadmill. Then you will see another cracked stone, turn back into Werehog and smash it to get a 1up. Now open the door to your right, and smash the other stone. Use the sunspot behind the door to go up another treadmill. Grab Soundtrack 48 on the staircase. Keep going to find Soundtrack 11. 108 Sound 12 1st Continent, Gaia Gate Apotos Gaia Gate door to the left, Ignore the sunspot at first, and swing across the two bars at the right side of the room. Now run across the treadmill and pick up the 1up. Now go across the second treadmill after the door, and go to the right, where you will see a platform going up and down. Use it to reach Soundtrack 12. 109 Sound 13 1st Continent, Special Mission Apotos Time Attack, Side scroll part, get the button combo correct, then later jump through the hoops. 110 Sound 14 4th Continent, Gaia Gate Holoskia Gaia Gate first door to the right, First go to the right and pick up Soundtrack 5 behind the metal crate. Now hit the sunspot and turn into regular Sonic, you can't open the door yet. Run up the treadmill then pick up the 1up box. Now open the door as Werehog. Go through it, avoiding the sunspot to one side, pick up the medal crate, then go back through the door avoiding the sunspot again. Set the medal crate down about where the 1up item was, to double jump off it to a ledge and reach another 1up item box. Now carry the crate toward the treadmill, and you will find a higher place you can reach by putting the crate up against the back wall in front of the treadmill to reach Soundtrack 14. 111 Sound 15 4th Continent, Gaia Gate Holoska Second door to the right Go past the blue switch, you don't have anything to set on it yet, get in the sunspot, then Lightspeed Dash the trail of Rings. Climb up the pole, and actually jump off to the left instead of the right to find a 1up, the other way you cannot go yet. Go past the pole and you will find a door to the left with a 1up. Keep going, and you will find a climbable ledge to the right, where you will find Soundtrack 15 and a metal crate. 112 Sound 16 6th Continent, Gaia Gate Adabat first door to the left, Get in the sunspot next to the blue switch, then go up the treadmill. Soundtrack 3 is over another blue switch (I'm calling this switch 2). Put the metal crate on switch 2, then go back over the treadmill. You will find a platform going up and down and another metal crate. First put the crate on switch 1, then go back on the platform moving up and down, you will find another platform now moving up there, and use it to get to Soundtrack 16. 113 Sound 17 4th Continent, Gaia Gate Holoska Second door to the right, Go past the blue switch, you don't have anything to set on it yet, get in the sunspot, then Lightspeed Dash the trail of Rings. Climb up the pole, and actually jump off to the left instead of the right to find a 1up, the other way you cannot go yet. Go past the pole and you will find a door to the left with a 1up. Keep going, and you will find a climbable ledge to the right, where you will find Soundtrack 15 and a metal crate. Pick up the Metal Crate and drop it in front of you, then go down there yourself to put the box on the switch. Now go back to the pole by going in the sunspot and lightspeed dashing across again, and this time climb the pole and now go off to the right. Now up here, you will find a platform moving back and forth, take it to Soundtrack 17. 114 Sound 18 3rd Continent, Gaia Gate Chun-nan Gaia Gate first door to the right, follow instructions for soundtrack 26, then stand in the sunspot to turn into regular Sonic. Lightspeed Dash the rings, then go to your right. 115 Sound 19 3rd Continent, Night Stage Chun-nan Act 3, Not too long after the enemy battle with the wizards, you will be crossing several small platforms across the blackness, look between the first couple and you will see a much lower platform with an item on it. 116 Sound 20 3rd Continent, Gaia Gate Chun-nan Gaia Gate first door to the right, Climb the pole and jump off to the left for Soundtrack 26. Get in the sunspot, Lightspeed Dash the Rings, and grab Soundtrack 18. Now head to where the Spike (bomb enemy) is and change back into Werehog. See the gray stone below with a crack in it? Pick up the enemy, throw it at the stone to open a hole in the wall. Now fall down below, and Dash/double jump through the hole. Push the switch and grab Soundtrack 20. 117 Sound 21 5th Continent, Gaia Gate Shamar Second door to the right, Find the Metal Crate near the sunspot, and carry it a short distance (away from the sunspot) to where you see an item up high, put the crate down to double jump from it to grab Soundtrack 21. 118 Sound 22 4th Continent, Special Mission Holoska Gather Rings 2, Don't grab the first 100 Rings, it's in the final tunnel, in the middle. 119 Sound 23 6th Continent, Gaia Gate Adabat first door to the right, Go down the treadmill in front of you, than the next one. Set the metal crate on the switch to the right. Use the sunspot, and go back up the treadmills, and you will find a platform moving up and down. Grab Soundtrack 46, then grab the second metal crate. Drop down below, cross the treadmill, and put it on the switch. Now go back to the sunspot, and then go up all three treadmills to another room and another switch, set the metal crate on it. Go across two treadmills to find a new platform moving up and down. Grab Soundtrack 23. 120 Sound 24 4th Continent, Gaia Gate Holoska Door to the Left, You can't open the door yet, instead climb up a ledge to the right. Double jump to the left to find a moving platform going to Soundtrack 24. 121 Sound 25 2nd Continent, Gaia Gate Spagonia first door to the right, Use the sunspot to go across the treadmill and on the treadmill grab Movie 34. Now get in the sunspot and go across both treadmills to attack the stone, grab Movie 30. In there is a Spike enemy, grab it, go across the treadmill to break open the stone you passed up (There's a dangerous small gap here) to reveal Movie 24 and a switch. 122 Sound 26 3rd Continent, Gaia Gate Grab the movie, press the switch, then go back across the first treadmill. Don't go in the sunspot, go way to the right instead to find a platform that is now moving up and down that was still before to grab Soundtrack 25. 123 Sound 27 2nd Continent, Gaia Gate Spagonia First door to the left, Grab the Spike (bomb enemy) and throw it up against the cracked stone to open a hole in the wall, then jump through there. Now climb up the ledge in front of the sunspot, pick up the Spike up there, take it down the hall, then throw it at the cracked rock that is beyond the horizontal pole, then use the pole to reach Soundtrack 27. 124 Sound 28 3rd Continent, Gaia Gate Chun-nan first door to the left, Swing across the pole, and find a little passageway to the right that leads to a sunspot so you can Lightspeed Dash a row of Rings. Climb up the pole, Grab the metal crate, then while holding it fall on top of Movie 29. Now set the metal crate down on the blue switch to activate the platform to the left of the switch, get on it and go to the sunspot to Lightspeed Dash some rings to get Movie 28. Now jump like you are trying to get back to the sunspot to find Soundtrack 28. 125 Sound 29 1st Continent, Gaia Gate Mazuri Second door to the right, There's a smashable door in front of you, but first go to the left of that to find another door and Illustration 95. Go across some bars after going through the other door, then ignore the climbable ledge to the right for now, go left to find a metal crate, double jump from it to catch a ledge to find Soundtrack 2. Now climb the other ledge, and carry the metal box down to where you see the sunspot up above, use it to double jump up there and change into regular Sonic. Lightspeed Dash some Rings to find Soundtrack 29. 126 Sound 30 5th Continent, Gaia Gate Shamar Second door to the left, Ignore everything else for now, swing across the bars, and head right. Get in the sunspot. See the rings to the right? They are in front of a gap in the wall, crawl through there, then quickly get to the treadmill and go across it, it might take more than one try to make it. Before picking up the metal crate, jump up the ledges to eventually find Movie 27. Now pick up the metal crate, and put it on the switch next to the gap in the wall. Now go back to the sunspot, and then as regular Sonic run to the treadmill that is by another blue switch (area to the left after swinging across the bars) Now pick up the metal crate and put it on the treadmill. Put this box on the blue switch next to the treadmill. Now go back to the sunspot area and get on the platform going up and down. Now pick up the metal crate up there, and get on the other platform moving back and forth, you will run into Movie 32. Put the box down on a blue switch. Now go all the way back to where Movie 27 was. Use the platforms that are now moving to get Soundtrack 30. 127 Sound 31 1st Continent, Gaia Gate Apotos Gaia Gate, Second door to the right, Climb the pole and catch the ledge, then climb up to get Soundtrack 31. 128 Sound 32 1st Continent, Villager Apotos Village Day, Bell Square 129 Sound 33 1st Continent, Villager Apotos Village Night, Bell Square 130 Sound 34 1st Continent, Villager Mazuri Village Day, Shop 131 Sound 35 1st Continent, Villager Mazuri Village Night, The Hunter's Home 132 Sound 36 4th Continent, Villager Holoska Village Day, Family Home 133 Sound 37 4th Continent, Villager Holoska Village Night, Family Home 134 Sound 38 2nd Continent, Villager Spagonia Village Day, Main Street 135 Sound 39 2nd Continent, Villager Spagonia Village Night, Baker Street 136 Sound 40 3rd Continent, Villager Chun-nan Village Day, Restaurant 137 Sound 41 3rd Continent, Villager Chun-nan Village Night, Street Bench 138 Sound 42 5th Continent, Villager Shamar Village Day, Back Alley 139 Sound 43 5th Continent, Villager Shamar Village Night, Outside the Palace 140 Sound 44 6th Continent, Villager Adabat Village Day, Boat House 141 Sound 45 6th Continent, Villager Adabat Village Night, Village Entrance 142 Sound 46 6th Continent, Gaia Gate Adabat first door to the right, Go down the treadmill in front of you, than the next one. Set the metal crate on the switch to the right. Use the sunspot, and go back up the treadmills, and you will find a platform moving up and down. Grab Soundtrack 46 143 Sound 47 1st Continent, Gaia Gate Apotos Gaia Gate, Second Door to the Right. Climb the pole and catch the ledge, then climb up to get Soundtrack 31. Now go into the sunspot and change into regular Sonic, and run down the treadmill and jump to get Soundtrack 47. 144 Sound 48 3rd Continent, Gaia Gate Chun-nan Second door to the right, Break open the grey cracked stone, use the sunspot to turn into regular Sonic and go up the treadmill. Then you will see another cracked stone, turn back into Werehog and smash it to get a 1up. Now open the door to your right, and smash the other stone. Use the sunspot behind the door to go up another treadmill. Grab Soundtrack 48 on the staircase ~*~*~*~*~*~*~*~*~*~*~*~ 2.c. Movies ~*~*~*~*~*~*~*~*~*~*~*~ 145 Movie 1 1st Continent, Day Stage Apotos Go for the Goal 1, Off first ramp, you will see an orange ring in front of you. If you boost in the air here, you can catch this ring, then bounce off springs and go through other rings to the item. 146 Movie 2 1st Continent, Night Stage Apotos Act 1, At the very beginning, go behind you and eventually you will find a path off to the side to the right. 147 Movie 3 1st Continent, Night Stage Apotos Act 2: Underneath the first spinning pole, dash then double jump toward the screen, so you can land on top of a building with an item on top. 148 Movie 4 2nd Continent, Night Stage Spagonia Act 1, After opening the first door, there is a fruit stand to your left, the item is behind it. 149 Movie 5 2nd Continent, Night Stage Spagonia Act 2, After grabbing Illustration 70, head straight ahead and you will find some barrels. Above these barrels on the wall is a spinny pole. Use it to get up higher to an item. 150 Movie 6 3rd Continent, Night Stage Chun-nan Act 2, After the swinging blades part and jumping over the large gap, look to your right and you will see a blue flying enemy. Grab onto it and it leads to an area with an item. 151 Movie 7 3rd Continent, Night Stage Chun-nan Act 3, Don't go through the first archway! Look above it, and there's a swingy thingy that leads to the roof with an item on it. 152 Movie 8 4th Continent, Night Stage Holoska Act 2, Soon after Illustration 75, you will pass a small fire, head toward the screen to find the item on a little ledge. 153 Movie 9 2nd Continent, Night Stage Spagonia Act 1, As soon as you see the Goal Ring, go down the stairs to your left. Jump down into the area with the pole, then head toward the screen, make a turn and still head toward the screen for an item. 154 Movie 10 5th Continent, Night Stage Shamar Act 2, After the enemy battle in front of the building ruin involving both pink and green enemies, go toward the boxes and the 30 ring to the right, then toward the screen and you will see a little swingy thing below, take that path to the item. 155 Movie 11 5th Continent, Night Stage Shamar Act 4, After the part where there is a winding path with three 5 Rings in a row, go off to the right near some boxes and the camera pan changes, jump on the broken pillar to the other side for an item. 156 Movie 12 2nd Continent, Night Stage Spagonia Act 3, At the very beginning, head straight past the pole, break the jars to the left to find this item. 157 Movie 13 3rd Continent, Night Stage Chun-nan Act 1, Soon after the second battle, look against the wall for a small door with a crack in it, attack the door for the item. 158 Movie 14 4th Continent, Night Stage Holoska Act 3, After opening the second door in the level, you will see a red orb item box on top of a ledge, fall below here, and head toward the screen to find a small secret room with the item in it. 159 Movie 15 5th Continent, Night Stage Shamar Act 1, First pole, jump down below, and go toward the screen to find the hidden item. 160 Movie 16 6th Continent, Night Stage Adabat Act 4, Final Fight with goal ring in site, if you go to the grassy path to the left side, there is an item behind some jars. 161 Movie 17 6th Continent, Night Stage Adabat Act 2, After the whirlpool part when you finally reach the beach, head right instead of left. You will find a breakable rock wall, go inside, you will have to battle some touch enemies, but the item is behind some jars in here. 162 Movie 18 5th Continent, Night Stage Shamar Act 2, Get on top of the building ruin mentioned for Movie 10. See the narrow wall that is the left side of the way you normally go with the fire? Carefully walk along the top of this wall, and when you get far enough a flying enemy will appear that will take you to the item. 163 Movie 19 5th Continent, Gaia Gate Shamar First door to the right, Use the Crank first, and move the platform so it is in front of the item on the pedestal sort of in front of you. Double Jump and grab Secret Mission 22. Now turn the crank so that the platform is in the right side of the screen, basically on the other end of the Rings from where it started off from. Now swing on the horizontal poles to the left. Grab Movie 19. 164 Movie 20 7th Continent, Night Stage Eggmanland Act 1, After the elevator ride, before you throw the crate at the breakable floor, there is a high ledge on the left side of the hallway, climb up it for an item. 165 Movie 21 7th Continent, Night Stage Eggmanland Act 2, After the conveyor ride where you have to carry a metal crate to avoid being burned, there is an enemy battle. Put that crate in the left-hand corner of that room toward the screen, double jump up to a ledge. Climb up for the item. 166 Movie 22 2nd Continent, Gaia Gate Spagonia First door to the left, Grab the Spike (bomb enemy) and throw it up against the cracked stone to open a hole in the wall, then jump through there. Now climb up the ledge in front of the sunspot, pick up the Spike up there, take it down the hall, then throw it at the cracked rock that is beyond the horizontal pole, then use the pole to reach Soundtrack 27. Now use the sunspot and lightspeed dash a couple lines of Rings. Now get in the next sunspot, and step on the platform to make it move. Now quickly Lightspeed Dash a line of Rings the platform goes by to grab Movie 22. 167 Movie 23 4th Continent, Gaia Gate Holoska Gaia Gate Door to the Left, You can't open the door yet, instead climb up a ledge to the right. Double jump to the left to find a moving platform going to Soundtrack 24. Now go back to the right, before turning, see the sunspot to the right? Change into regular Sonic, push the switch to open the door (don't go in here yet, and Lightspeed Dash the Rings to grab Secret Mission 17. Now Lightspeed Dash across again, and go through the door. Jump on the platform to get across to the switch, which makes the platform move. Now hop on the other platform to reach Movie 23. 168 Movie 24 2nd Continent, Gaia Gate Spagonia first door to the right, Use the sunspot to go across the treadmill and on the treadmill grab Movie 34. Now get in the sunspot and go across both treadmills to attack the stone, grab Movie 30. In there is a Spike enemy, grab it, go across the treadmill to break open the stone you passed up (There's a dangerous small gap here) to reveal Movie 24 and a switch. 169 Movie 25 4th Continent, Gaia Gate Holoska Gaia Gate Door to the left, You can't open the door yet, instead climb up a ledge to the right. Double jump to the left to find a moving platform going to Soundtrack 24. Now go back to the right, before turning, see the sunspot to the right? Change into regular Sonic, push the switch to open the door (don't go in here yet, and Lightspeed Dash the Rings to grab Secret Mission 17. Now Lightspeed Dash across again, and go through the door. Jump on the platform to get across to the switch, which makes the platform move. Now hop on the other platform to reach Movie 23. Hop in the sunspot, and Lightspeed Dash the Rings three times in a row to reach Movie 25. 170 Movie 26 2nd Continent, Gaia Gate Spagonia first door to the left, Grab the Spike (bomb enemy) and throw it up against the cracked stone to open a hole in the wall, then jump through there. Now climb up the ledge in front of the sunspot, pick up the Spike up there, take it down the hall, then throw it at the cracked rock that is beyond the horizontal pole, then use the pole to reach Soundtrack 27. Now use the sunspot and lightspeed dash a couple lines of Rings. Now get in the next sunspot, and step on the platform to make it move. Now quickly Lightspeed Dash a line of Rings the platform goes by to grab Movie 22. Now a series of still platforms appear, let Spike catch up with you. Now go on the moving platform when it's moving to the right and face right in order to throw spike at a cracked stone when the platform stops. Now you can jump through the hole to Movie 26. 171 Movie 27 5th Continent, Gaia Gate Shamar Second door to the left, Ignore everything else for now, swing across the bars, and head right. Get in the sunspot. See the rings to the right? They are in front of a gap in the wall, crawl through there, then quickly get to the treadmill and go across it, it might take more than one try to make it. Before picking up the metal crate, jump up the ledges to eventually find Movie 27. 172 Movie 28 3rd Continent, Gaia Gate Chun-nan first door to the left, Swing across the pole, and find a little passageway to the right that leads to a sunspot so you can Lightspeed Dash a row of Rings. Climb up the pole, Grab the metal crate, then while holding it fall on top of Movie 29. Now set the metal crate down on the blue switch to activate the platform to the left of the switch, get on it and go to the sunspot to Lightspeed Dash some rings to get Movie 28. 173 Movie 29 3rd Continent, Gaia Gate Chun-nan first door to the left, Swing across the pole, and find a little passageway to the right that leads to a sunspot so you can Lightspeed Dash a row of Rings. Climb up the pole, Grab the metal crate, then while holding it fall on top of Movie 29. 174 Movie 30 2nd Continent, Gaia Gate Spagonia first door to the right, Use the sunspot to go across the treadmill and on the treadmill grab Movie 34. Now get in the sunspot and go across both treadmills to attack the stone, grab Movie 30. 175 Movie 31 6th Continent, Gaia Gate Adabat first door to the left, Get in the sunspot next to the blue switch, then go up the treadmill. Soundtrack 3 is over another blue switch (I'm calling this switch 2). Put the metal crate on switch 2, then go back over the treadmill. You will find a platform going up and down and another metal crate. First put the crate on switch 1, then go back on the platform moving up and down, you will find another platform now moving up there, and use it to get to Soundtrack 16. Now drop down below, go across the treadmill, take the box off switch one and use it as a fire shield and put it on the switch there (switch 3). This will make a platform to the left of switch 3 go up and down, this platform has a sunspot on it. Lightspeed dash the rings and you will get Secret Mission 28. Jump down into the area below, and head toward the screen to find Movie 31. 176 Movie 32 5th Continent, Gaia Gate Shamar Second door to the left, Ignore everything else for now, swing across the bars, and head right. Get in the sunspot. See the rings to the right? They are in front of a gap in the wall, crawl through there, then quickly get to the treadmill and go across it, it might take more than one try to make it. Before picking up the metal crate, jump up the ledges to eventually find Movie 27. Now pick up the metal crate, and put it on the switch next to the gap in the wall. Now go back to the sunspot, and then as regular Sonic run to the treadmill that is by another blue switch (area to the left after swinging across the bars) Now pick up the metal crate and put it on the treadmill. Put this box on the blue switch next to the treadmill. Now go back to the sunspot area and get on the platform going up and down. Now pick up the metal crate up there, and get on the other platform moving back and forth, you will run into Movie 32. 177 Movie 33 6th Continent, Gaia Gate Adabat first door to the right, Go down the treadmill in front of you, than the next one. Set the metal crate on the switch to the right. Use the sunspot, and go back up the treadmills, and you will find a platform moving up and down. Grab Soundtrack 46, then grab the second metal crate. Drop down below, cross the treadmill, and put it on the switch. Now go back to the sunspot, and then go up all three treadmills to another room and another switch, set the metal crate on it. Go across two treadmills to find a new platform moving up and down. Grab Soundtrack 23. Now head toward the screen to find another moving platform. Grab Movie 33. 178 Movie 34 2nd Continent, Gaia Gate Spagonia First door to the right, Use the sunspot to go across the treadmill and on the treadmill grab Movie 34. 179 Movie 35 6th Continent, Gaia Gate Adabat first door to the right, Go down the treadmill in front of you, than the next one. Set the metal crate on the switch to the right. Use the sunspot, and go back up the treadmills, and you will find a platform moving up and down. Grab Soundtrack 46, then grab the second metal crate. Drop down below, cross the treadmill, and put it on the switch. Now go back to the sunspot, and then go up all three treadmills to another room and another switch, set the metal crate on it. Go across two treadmills to find a new platform moving up and down. Grab Soundtrack 23. Now head toward the screen to find another moving platform. Grab Movie 33. Now look behind Movie 33 for another metal box, pick it up and get on the next platform. Now drop down below and go all the way back to the sunspot to find another platform going up and down now, grab Movie 35. 180 Movie 36 6th Continent, Special Mission Adabat Unschaved, In the middle of the path after two enemies (note, this is the final mission, find all other items in the game to unlock it) ~*~*~*~*~*~*~*~*~*~*~*~ 2.d. Secret Documents ~*~*~*~*~*~*~*~*~*~*~*~ 181 Document 1 2nd Continent, Night Stage Spagonia Act 1, Just after fighting your first bad guys, you will see some jars to the left, the item is among these jars. 182 Document 2 2nd Continent, Night Stage Spagonia Act 3, During the key section, before going down the pole to the key below, look behind the large pillar in front of this pole. 183 Document 3 1st Continent, Day Stage Apotos Go for the Goal 1. After crawling under the wall, up ahead after a sharp right hand curve is the choice of a higher route to the right and a lower route to the left. Take the higher route and you will find an item up there. 184 Document 4 6th Continent, Night Stage Adabat Act 2: Third Whirlpool ride, outer ring, Jump up onto the platform with all the jars on it, the item is among the jars. 185 Document 5 5th Continent, Day Stage Shamar Go for the Goal. About mid-way through the level just before the side scroll part, you have the choice to take a ramp to the right, or a lower path with enemies to the left. Take the ramp up to an area with the item. 186 Document 6 2nd Continent, Day Stage Spagonia Go for the Goal, In front of the staircase to the Goal Ring. 187 Document 7 2nd Continent, Day Stage Spagonia Go for the Goal, Soon after the quick stepping part, you will see to your right an enemy on a box, use Homing Attack and a flying enemy will appear, homing attack it to get to a higher route with the item. 188 Document 8 7th Continent, Night Stage Eggmanland Act 3, Second part with metal thingies coming out of the wall, after the first one, there is a swingy thingy on the wall. Use it to go up, then you should latch onto another one to the right, swing up from here to get the item. 189 Document 9 4th Continent, Day Stage Holoska Go for the Goal, First giant falling icicle part, amongst the icicles. 190 Document 10 3rd Continent, Day Stage Chun-nan Go for the Goal, First long flying enemy chain, take it to the end and hit the orange hoop. Inside the building up ahead, it's past the enemies, in the middle of a narrow hallway 191 Document 11 4th Continent, Special Mission Holoska Time Attack 2, In front of the checkpoint that is in front of the tunnel. 192 Document 12 2nd Continent, Special Mission Spagonia Break Nothing, Easy to see floating over a box to the left. 193 Document 13 3rd Continent, Special Mission Chun- nan Battle Royale, Farthest back part of the area. 194 Document 14 2nd Continent, Special Mission Spagonia Collect 100 Rings, In middle of path after first Action Chain to a higher area. 195 Document 15 6th Continent, Special Mission Adabat Don't Break Anything, After the first turn when the robot is in front of you, it's between two jars. 196 Document 16 4th Continent, Special Mission Holoska Battle Royale, Behind breakable ice in back of the last battle area. 197 Document 17 1st Continent, Day Stage Apotos Go for the Goal 2, During the side scroll part, enter the correct button combo when prompted to be sent to a higher path with the item. 198 Document 18 5th Continent, Special Mission Shamar Break Nothing 2(Night Stage) First door to the left, this door opens when you open the Goal Ring door. 199 Document 19 6th Continent, Special Mission Adabat Battle Royale, Second battle area, to the right across a water gap, on fire. You have to get it during the battle. 200 Document 20 1st Continent, Day Stage Apotos Go for the Goal 2, In the middle of a very narrow portion of the level. 201 Document 21 4th Continent, Special Mission Holoska Time Attack 1, in the middle of the giant tilting ice sheet 202 Document 22 4th Continent, Special Mission Holoska Time Attack 1, on the rail that comes after Secret Document 21, you need to homing attack a couple of enemies to get onto it. 203 Document 23 2nd Continent, Special Mission Spagonia Unscathed, Easy to see in middle of path. 204 Document 24 2nd Continent, Special Mission Spagonia Time Attack, From the beginning hug the right wall till you find a secret path, follow this way, but be careful, when you see enemies pop up ahead, instead of going that direction make a hard left. You will go up a staircase and break some pots and then get the item. 205 Document 25 3rd Continent, Special Mission Chun- nan Unscathed, Sitting next to the fourth fire enemy. 206 Document 26 2nd Continent, Special Mission Spagonia Find the Treasure, It's in the same place as Movie 9, but in this level :P 207 Document 27 3rd Continent, Special Mission Chun- nan Gather Rings 2 (100 Rings) Not too long after the button pressing part, you will have a choice to go right or left. Choose right, there will be one very long Action Chain, take it all the way through for the item. 208 Document 28 5th Continent, Special Mission Shamar Collect Rings 3, Stick to the left part of the level. After the first booster ramp, hug the left wall. Eventually, you will fall down to a lower area, you will see the item up ahead. 209 Document 29 5th Continent, Special Mission Shamar Time Attack, From the beginning, keep to the right, go through the boxes. Now hit the checkpoint, and hit the boxes on the other side to find a hidden spring. In the next area after a couple of boosters and going across a gap, take the ramp to the left up to the item. 210 Document 30 6th Continent, Special Mission Adabat Time Attack 2: Falling heads section, in the middle of the path. 211 Document 31 5th Continent, Special Mission Shamar Find the Treasure, Second area, behind some jars to the right. 212 Document 32 7th Continent, Special Mission Eggmanland Find the Treasure, Find the swingy thingy to the right of the higher switch in the first room. 213 Document 33 6th Continent, Gaia Gate Adabat First door to the left, Get in the sunspot next to the blue switch, then go up the treadmill. Soundtrack 3 is over another blue switch (I'm calling this switch 2). Put the metal crate on switch 2, then go back over the treadmill. You will find a platform going up and down and another metal crate. First put the crate on switch 1, then go back on the platform moving up and down, you will find another platform now moving up there, and use it to get to Soundtrack 16. Now drop down below, go across the treadmill, take the box off switch one and use it as a fire shield and put it on the switch there (switch 3). This will make a platform to the left of switch 3 go up and down, this platform has a sunspot on it. Lightspeed dash the rings and you will get Secret Mission 28. Jump down into the area below, and head toward the screen to find Movie 31. Pick up the metal crate down here, and set it on top of the switch next to Movie 31. Now go back to where Secret Mission 28 was by first dropping down below the switch, and now another platform is moving, take it to Document 33. 214 Document 34 7th Continent, Special Mission Eggmanland Goal without getting hit (night)Over the elevator at the top, you have to dash in order to jump and grab it in time. 215 Document 35 7th Continent, Special Mission Eggmanland Unscathed, Land the Walljump in this level to reach the item. 216 Document 36 7th Continent, Special Mission Eggmanland Battle Royale, at the beginning head toward the screen, and you will find it in back of two Blue Orb items. ~*~*~*~*~*~*~*~*~*~*~*~ 3. Questions?: ~*~*~*~*~*~*~*~*~*~*~*~ Got Questions or need help? e-mail me, angnix@gmail.com I prefer e-mails relating only to the FAQS. ~*~*~*~*~*~*~*~*~*~*~*~ 4. Version History: ~*~*~*~*~*~*~*~*~*~*~*~ 0.3: 12/11/2008 About 30% done, with over 60 items described 0.75: 12/14/2008 About 75% done, with over 160 items described A few mistakes fixed. 1.0: 12/15/2008 All items described. 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