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The above line was to determine the 79th character.

--------------------------------

CASTLEVANIA: Order of Ecclesia
Complete Bestiary

--------------------------------
                              ________________
                              |Beginning (0A)|
                              ----------------
Introduction [1A]
------------

Welcome to my second guide, I am OboeDude and I will be your guide to get
100% enemy information. Follow along with me if you want to know everything,
be sure to read the last paragraph of this introduction.

I think it is also important to note that this guide WILL have a few spoilers
(bosses names and late-game enemy drops of course).

This guide is directed toward an audience: People who want 100% in their
game and those that just want to find out information, like where to get the 
item "Salt" (ie.)

THIS IS A COMPLETE BESTIARY! Meaning that I won't just give you the
information, I will show you many other aspects of each enemy, their attacks,
how to avoid, where they can be found, some good places to hunt them, etc.

Version Number [2A]
--------------

0.20 Started guide, wrote the whole A section and most of B
- 10/26/08

0.40 Finished B (added lots more), added essay I wrote on forum. Fixed ToC
Started C, revised stuff.
- 10/27/08

0.80 Wrote a breathtaking amount of items, including most of C and D. 
- 10/28/02

0.95 Wrote 40 more enemies, edited a bit.

1.00 Finally! AFter long hours of toiling, I have completed it!
11/9/08

Table of Contents [3A]
-----------------

It's always good to be able to skip around, and I'm sure you have noticed the 
numbers in the [] above. They will help you move around my guide fast. Just 
enter the letters/numbers/characters in the brackets [] to ctrl + f and you'll
be on your way :).


Beginning - 0A

  Introduction - 1A
  Version Number - 2A
  Table of Contents - 3A
  Format - 4A

How to do it yourself vaguely - 0B

  General, vague tips on hunting information - 1B
  Some drawbacks of hunting information - 2B
  Weaknesses and Resistance - 3B
  Drop Rarity - 4B
  Other stuff you should know - 5B
  About Bosses (REALLY IMPORTANT!) - 6B

Enemy Information (includes attacks, hunting spots, drops, etc.) - 0C

  (If you know the enemy number, you can press ctrl + f)

  Then, enter the number of the enemy and then the letter C (no spaces).
  For example, to jump to the first enemy (number 1), Bat, you type in 1C.

  (Possible numbers range from 1 to 121) 

Conclusion - 0D
  Contact - 1D
  Special Thanks - 2D
  Legal Information - 3D

Format
------

While I still have your attention, I think it would be important if I told you 
the way the Enemy Information part of this guide will be set up:


(Enemy name/number here) - HP: (HP here) - Exp: (Exp gained from killing one 
here)

Where it is found: (first in-game, but for enemies like Evil Force, maybe the 
later areas).
Description: (Description here)

Weakness: (Weaknesses) 
Resistance: (Resistance information here)

Drop: (Insert drop here with **** to show the stars which signify the rarity)

Attacks: (Insert attacks here)
How to avoid: (Insert strategy)

Good Specific way to get their information.

(Next Enemy info here)

                          ____________________________
                          |How to do it yourself! [0B]|
			  ----------------------------

General, vague tips on hunting information
------------------------------------------     

- The L button is the backdash.

- Jumping is your friend many times.

- The above two tips were just to help any newbies with questions about 
  controls.

- Locate where the enemy you are hunting is (a general area like the Monastary)

- Move from room to room, and find a good room.

      A good room includes:

           1) Lots of the enemies you are looking for
           2) Few other enemies
           3) Easy access to the exits (the doors from room to room)

- Find a good glyph to use, that is strong against that enemy

- Equip it on both X and Y if you want

- Figure out the enemy's movement pattern

- Find a spot where they cannot attack you, for example, a slope on the side.

- Kill the enemy/enemies, go through the door from room to room 
(to respawn them)

- Repeat steps until you are sastified with results.

Note: If you are hunting a drop and it says it is *, then they will be casting 
a glyph of some sort, absorb it while they are casting it. An example of an 
enemy like this is the Necromancer


Some drawbacks on hunting information [2B]
-------------------------------------

- It may be frustrating at times, a *** star drop might be much harder to get
than a ***** star drop (I have gotten the ***** star drop two times once
before getting the ***).

- You may find yourself overleveled, this might not be a good idea if you are
against grinding (I know I'm not, which is why I am doing this =P)

- Not only frustrating, but this might be a time-consuming effort. I suggest
you to play on with the game until you feel that you under-leveled (if ever!)
Then, instead of attacking random enemies to level up, fight the ones in which
you need the information on.


Resistance and Weakness [3B]
-----------------------

The icons in the enemy information box display as follows: 

1) If the icon is in red, it is weak against it. Use that type of attack.
2) If the icon is in blue, it is strong against it. Avoid that type of attack.
3) If the icon is missing, aka in gray, it is normal against it.

Now, from left to right, the weaknesses/resistance are:

Strike, Slash, Fire, Ice, Lightning, Light, Dark, Poison, Curse, and Stone

This is very important, you must learn what you can use to kill and what you
can't. Balancing your usage of the attack types is a good idea.

BTW, dominantly, I have used hammer, sword, and lightning. Not too many
enemies that can avoid all three.


Drop Rarity [4B]
-----------

Drops are sorted into one of five categories:

* = Really common drop OR a glyph that you must absorb while it is casting.
** = A little bit more rare.
*** = Yet even more rare.
**** = Getting real tough to hunt this drop.
***** = Ouch. Good luck getting it. 

Let me make it clear here: A ***** star drop cannot be assumed to be the same
as a ***** star drop for another enemy. Drops are RANDOM and one person 
can get a ***** drop on his first kill, while another guy is frustrated with
hunting/"farming" the drop - sitting there for a hour and nothing.

Ways to increase the chance that you get a drop are as follows:

1) Increase LUCK using rings, equipment, etc.
2) Wear the treasure hat
3) Use the R-button glyph to get a LUCK boost

Other stuff you should know [5B]
---------------------------

First, I don't count finding the enemy for the first time as "getting their 
information", I count it as getting their drops). I will be putting

"N/A" in the section for "Good Specific way to get their information"

Second, all enemies will give you damage from random collisions. I won't be
adding this to the attack list. So the first few enemies might actually won't 
have any attacks. Thanks for your understanding (saves me my hand =D)

Third, when I am referring to a "door", I mean the pathway from one room
to another.

When I am referring to an "entrance" (or exit), I mean the entrance to the 
whole map.

When I am referring to the first screen of the map, I mean the one with the
yellow arrows pointing to the exit/entrance.


About Bosses [6B]
------------
THIS GUIDE WILL NOT COVER HOW TO AVOID ALL THE BOSS ATTACKS.
I SIMPLY AM NOT PROFICIENT ENOUGH (haven't even gotten one medal yet) TO DO
IT. SO, SORRY, REFER TO A WALKTHROUGH OR A BOSS FAQ FOR THIS TYPE OF INFO.

Yet...I do feel that I have experience on a few bosses. 

You might find a few tips, I know all the attacks for a few bosses. So yeah,
enjoy what is there and if you want to contribute, just check the contact
section out and I'll give you credit as due. Thanks :).
                               ______________________
                              |Enemy Information [0C]|
                               ----------------------

No.001 - Bat [1C]
HP: 1
Exp: 1

Where it is found: Monastery 
Description: A bloodsucking bat that lurks in the dark.

Weakness: Slash and Fire
Resistance: None

Drop: None 


Attacks: Flies in your direction

How to avoid: Jump or backdash away.

Good Specific way to get their information: N/A 


No.002 - Zombie [2C]
HP: 9
Exp: 1

Where it is found: Monastery
Description: A lively animated corpse, magically brought to life.

Weakness: Slash, Fire, Light, Stone.
Resistance: None.

Drop: Rotten Meat **** 


Attacks: Sometimes spawns from the ground

How to avoid: Just jumping and you can kill easily :)

Good Specific way to get their information: You shouldn't worry about the 
**** star drop, there are so many zombies to kill that you should get it 
easily. If not, there is a room that has respawning zombies, upper right
exit of the room you get magnus in (even more specifically the room to the 
right of the first save point)


No.003 - Skeleton [3C]
HP: 12
Exp: 3

Where it is found: Monastery
Description: A skeletal corpse controlled by magic. One of many.

Weakness: Strike, fire, light
Resistance: Ice, Dark

Drop: None


Attacks: Throws bone in midair at your direction

How to avoid: Use a backdash when he throws a bone (or you can even attack it
and make it disappear). 

Good Specific way to get their information: N/A 


No.004 - Ghost [4C]
HP: 5
Exp: 3

Where it is found: Monastery
Description: The reanimated ghost of a horse killed on the battlefield.

Weakness: Slash, fire 
Resistance: Hammer

Drop: None 


Attacks: A charging rush to your immediete spot.

How to avoid: It will stop for a moment in mid-air, you should be able to tell
(normally it would be constantly moving). Just move away from your current
position.

Good Specific way to get their information: N/A


No.005 - Banshee [5C]
HP: 3
Exp: 4

Where it is found: Monastery
Description: An apparition whose chilling wait stops men cold.

Weakness: Light
Resistance: Strike, Sword, Dark

Drop: None 


Attacks: Screams and hits anything in a small circle. 

How to avoid: Just back away from her, she will lean back to signify her
attack.

Good Specific way to get their information: N/A


No.006 - Bone Scimitar [6C]
HP: 17
Exp: 5

Where it is found: Monastery
Description: A skeleton warrior. Strangely, it fights with genuine courage.

Weakness: Strike, fire, light 
Resistance: Ice, dark

Drop: Secare * (Not obtained by absorbing directly from enemy while casting)

Attacks: Attack with sword.

How to avoid: Backdashing is good, or jumping.

Good Specific way to get their information: It's very simple, this is only 
a one star drop. Just find a room with at least one in it and repeat until
you get it.


No.007 - Sea Stinger [7C]
HP: 6
Exp: 1

Where it is found: Kaldius Channel
Description: A carnivorous and disturbingly agile fish creature.

Weakness: Slash, lightning 
Resistance: Ice

Drop: None 


Attacks: None (again, it will just try to run into you) 

How to avoid: N/A

Good Specific way to get their information: N/A


No.008 - Nominon [8C]
HP: 16
Exp: 7

Where it is found: Ruvas Forest 
Description: A evil, soul'sucking spirit that paralyzes its victims.

Weakness: Slash, fire 
Resistance: Strike

Drop: None 


Attacks: Swoop down and grab you, giving you damage constantly from him and 
from any other enemy that might be around. You can't move for about 3 seconds.

How to avoid: You can somewhat predict when this enemy will grab you. They
swoop down to a lower altitude then freeze for a split second, before
moving somewhat straight vertically down. This enemy is very annoying because 
you can jump and collide into it and take damage, not to mention that it will 
be aggresive and might lead you to even die quick if there are lots of enemies
around when it grabs you.

Good Specific way to get their information: N/A


No.009 - Axe Knight [9C]
HP: 23
Exp: 9

Where it is found: First found in Ruvas Forest, makes appearances in 
Monastery too (as well as once in Minera Prison Island)
Description: A heavily-armored warrior with an equally heavy axe.

Weakness: Strike, lightning 
Resistance: Fire

Drop: Copper Ore **** 
Ascia * (Not obtained by absorbing directly from enemy while casting)

Attacks: 1) Throws axe at regular height (hits you if you are in normal
stance)
2) Throws axe at lower height (hits you if you are in crouch) 

How to avoid: You can change the way you are standing to accomodate with
the height he is throwing the axe in. 

Good Specific way to get their information: Ascia comes easy, and for me, 
copper ores came too. But if for some weird reason you have a problem, 
skip it for now and see if you can get it later on. If not, just do a Ruvas
Forest run, aka kill everything quickly (or find a better spot to hunt him).


No.010 - Une [10C]
HP: 1
Exp: 1

Where it is found: Ruvas Forest - haven't seen it anywhere else.
Description: This plant's diet of blood results in odd mutations.

Weakness: Slash, fire 
Resistance: Lightning, Light

Drop: None. 


Attacks: The Une does not appear until you are within range of it. Be on your
guard when walking, it can disrupt your attack patterns.

How to avoid: Jump over it. It's stationary. 

Good Specific way to get their information: N/A


No.011 - Merman [11C]
HP: 17
Exp: 6

Where it is found: Kalidus Channel 
Description: This aquatic hunter spots prey from the water before leaping.

Weakness: Slash, lightning, Poison, and Curse
Resistance: Strike, Ice

Drop: Meat **** 
Zircon ****

Attacks: Jumps out of water, then may shoot blast of water.

How to avoid: Make sure never to be directly below a Merman (if you are on
a platform and they are in the below water). The water blast is easy enough,
the Merman pauses before shooting giving you time to jump.  

Good Specific way to get their information: Welcome to the first real item
getting experience. The two items, meat and zircon will come only after we do 
a little bit of hunting.

First, you will need to access the Kalidus Channel's left entrance. Go in and
past the first screen. Clear the second room (only has a few enemies). The 
third room (including the first room with the yellow arrows) is what we are
aiming for. There are quite a few merman there along with other enemies that
you might want to hunt also. 


No.012 - Necromancer [12C]
HP: 22
Exp: 7

Where it is found: Ruvas Forest 
Description: Uses black magic to animate and control corpses.

Weakness: Stone 
Resistance: None

Drop: Fidelis Caries * (glyph that can be absorbed) 


Attacks: He will teleport around, not really an attack though.

This enemy will summon zombies by raising his hand and a glyph will appear.
Zombies that appear will be the generic ones you have fought before.

How to avoid: Once this happens, quickly kill any other enemy there is and 
absorb the glyph. 

Good Specific way to get their information: See the above on how to get the
glyph.


No.013 - Bone Archer [13C]
HP: 18
Exp: 5

Where it is found: Monastery 
Description: An archer who attacks with bone and arrows. 

Weakness: Strike, fire, light 
Resistance: Ice, dark

Drop: Arcus * (Not obtained by absorbing directly from enemy while casting)

Attacks: Shoots arrows out of its bow 

How to avoid: It will crouch and pull an arrow out. Just jump over it.

Good Specific way to get their information: One star drop. Simple matter of
killing enough of them, you probably will get it without having to go way out
of your way.


No.014 - Spear Guard [14C]
HP: 24
Exp: 9

Where it is found: Minera Prison Island
Description: An armored warrior wielding a long lance.

Weakness: Strike, lightning, stone
Resistance: None

Drop: Copper Ore ****
Hasta * (Not obtained by absorbing directly from enemy while casting)

Attacks: 1) If you attack him with a long range weapon, he will throw his 
spear in reply.
2) If you attack him with physical contact (strike or slash), he will reply 
with a sweep with his spear. It isn't dangerous, but he's got a number of 
fancy moves. 
3) If you are in a 2 story room (split in half by a platform or wall), 
and you are in the upper side, and he is in the lower side, he will shoot
his spear vertically up and hit you. Same goes if it's vice-versa.

How to avoid: 1) Jump to avoid his spear.
2) Jump or backslide like normal
3) Just don't stand below him, or if you must cross his area, you should rush.
You can also attack his spear as it comes up or down.

Good Specific way to get their information: I found an interesting plan.
In the room where you meet him for the first time (and with the spotlights
for the first time), you should try the following:

Equip Arcus to both X and Y. Enter the room from the left door. Wait a few
seconds, he should be walking into the room. Spam X and Y to shoot arrows
fast. He will die quickly. This makes getting the glyph and the Copper Ore 
drop relatively easy.


No.015 - Invisible Man [15C]
HP: 70
Exp: 15

Where it is found: Monastery 
Description: A magician who gave up his soul to gain invisibility.

Weakness: Slash, fire, curse 
Resistance: None

Drop: None


Attacks: When you approach him, his cloak will fall on the ground and he will
come in a glossy geletan-like shape. He will attack you by using physical
contact (can't tell exactly what he does, he is invisible after all) 

How to avoid: You need to be on the offense often, he is dangerous compared
to all the other monsters you have fought in the monastery. I am sure you can
backslash and jump his attacks, but timing is a key. When he runs toward you,
might want to consider jumping because he probably will attack soon. After his
attack, you can get your own hits in before retreating again. 

Good Specific way to get their information: N/A


No.016 - Gelso [16C]
HP: 14
Exp: 4

Where it is found: Kalidus Channel 
Description: A rare, water-dwelling creature.

Weakness: Slash and lightning
Resistance: Strike and Ice

Drop: None


Attacks: None (last time I'll write this, not including physical contact)
They are usually respawning constantly. 

How to avoid: Just jump out of the way, no real gain killing them unless you
need all distractions out of the way, they'll just respawn back.

Good Specific way to get their information: N/A


No.017 - Needles [17C]
HP: 10
Exp: 2

Where it is found: Kaldius Channel
Description: A hard-shelled sea urchin. A questionable delicacy.

Weakness: Fire, lightning
Resistance: Ice

Drop: None 


Attacks: Sits around with it's spikes in the water. Stationary, no attacks
therefore. 

How to avoid: Pretty easy to kill it...but if you must avoid just jump.

Good Specific way to get their information: N/A.


No.018 - Demon [18C]
HP: 44
Exp: 22

Where it is found: Minera Prison Island
Description: A fell beast of the underworld.

Weakness: Slash, light
Resistance: Dark

Drop: None 


Attacks: Note: I will be writing the following for pretty much all demons. 
Their attacks are basically the same, save a few added attacks.

1) Swoop down and hits you even in crouched position. 
2) Fly at lower altitudes, but no swoop. Can crouch to avoid.

How to avoid: 1) Backdash out of the way or run quick when you see the demon
pause before swooping.
2) Just back off from it and keep attacking.

Good Specific way to get their information: N/A


No.019 - Fishhead [19C]
HP: 50
Exp: 7

Where it is found: Kaldius Channel 
Description: A violent fish, with a spirit as fossilized as its body.

Weakness: Strike, fire, light 
Resistance: Ice, dark

Drop: Salt **** 


Attacks: It's stationary. Shoots projectiles out. 

How to avoid: Just duck when it is about to shoot projectiles (or jump) 

Good Specific way to get their information: There are a few rooms with 
numerous amounts of fish heads, stacked upon each other. Just go in one and
start a fest.


No.020 - Dark Octopus [20C]
HP: 40
Exp: 18

Where it is found: Kaldius channel 
Description: An octopus reature, tormented by black magic.

Weakness: Slash, lightning, curse
Resistance: Strike, ice

Drop: Black Ink **** 


Attacks: Shoots out ink that will actually harm you.

How to avoid: Just get out of the proximity of the ink. 

Good Specific way to get their information: I found that Dark Octopus are 
incompetent and would not drop their drop. 

How I solved this: Using the right entrance to the room, I equipped the
thunder glyph, Vol Fulgur, on both my X and Y then spammed it against all 
three of them.

The thunder glyph was sufficient so that if I stood at the very entrance, I
could hit all three of the enemies, though one at a time. Then I could just
rinse and repeat with this pattern. 

My only difficulty was with MP, but recharging it only takes a short time.


No.021 - Killer Fish [21C]
HP: 38
Exp: 17

Where it is found: Kaldius Channel
Description: A ferocious fish. Fetches a high prices among epicures.

Weakness: Slash, lightning, poison, curse 
Resistance: Ice

Drop: Raw Killer Fish ***** 


Attacks: Charges a little bit (moves 1.5x faster than normal movement)

How to avoid: Just jumping is fine 

Good Specific way to get their information: This drop is a real pain. The
unanimous decision of where to hunt this fish is the pirate ship area in
Kaldius Channel. Don't go inside the pirate ship, but more like the areas
outside of it.


No.022 - Forneus [22C]
HP: 43
Exp: 19

Where it is found: Kaldius Channel
Description: A demonic sea creature from the oceans of the underworld.

Weakness: Slash, lightning
Resistance: Strike, Ice

Drop: Salt *** 


Attacks: None 

How to avoid: N/A 

Good Specific way to get their information: This one was a tougher one. I 
found a good room, with two of them floating around with just a few annoying 
distractions, like needles.

I would enter the room, jump up, then quickly hit the two necessary hits to
kill it. Jumping up again, I would attack the second jellyfish. I'd then let 
my character drop to the floor then rinse and repeat.

I think my luck for this drop was bad, *** isn't supposed to be all that hard,
so maybe you, the reader, won't have a problem with this.


No.023 - The Creature [23C]
HP: 260
Exp: 90

Where it is found: Minera Prison Island 
Description: A mad scientists created this wonder of artifical biology.

Weakness: Slash 
Resistance: Lightning

Drop: None 


Attacks: 1) Uses a flamethrower to attack you if you are in proximity
2) Uses lightning bolts to attack the ground in front of him.

How to avoid: You can avoid both by running off/backdashing 

Good Specific way to get their information: N/A


No.024 - Black Crow [24C]
HP: 13
Exp: 13

Where it is found: Tymoe Mountains 
Description: An evil bird with an aquired taste for human flesh.

Weakness: Slash, fire, curse, stone 
Resistance: None

Drop: None. 


Attacks: Flys toward you when you get near it.

How to avoid: Just kill it fast or jump.

Good Specific way to get their information: N/A


No.025 - Skull Spider [25C]
HP: 32
Exp: 20

Where it is found: First seen in Kaldius Channel, frequent in Tymoe Mountains. 
Description: A monsterous spider with a skull-shaped body.

Weakness: Strike, fire, light
Resistance: None

Drop: Anti-Venon *** 
Fidelis Aranea *****

Attacks: It will poison you if it touches you. It hugs walls and can walk 
upside-down. 

How to avoid: Kill it fast, or avoid it completely, taking a totally different
path. 

Good Specific way to get their information: There is a method to get the two
drops real early:

The skull spider is first seen in the pirate ship in Kaldius Channel. It is
close to the room where you save one of the villagers. Our goal is to start
from the room where we saved the villager, slider under the gap then stand on
the slanted ledge. The spider should be on it's way.

Now, equip Vol Fulgar to both X and Y, and spam. Once dead, rinse and repeat.
You should get the drop after a decent amount of time (at least for me).

If you have trouble, just wait until later in Tymoe Mountains for one of the
rooms that contain four spiders (in a large room).


No.026 - Scarecrow [26C]
HP: 56
Exp: 26

Where it is found: Tymoe Mountains
Description: Quite a threat, if he only had a brain.

Weakness: Slash, fire, light 
Resistance: Dark

Drop: None 


Attacks: He bounces around. He will only damage you if you touch the upper
part of his body. That means that if you are on higher ground and he is below
you, you run the risk of getting hit.  

How to avoid: Just jump and attack, make sure you can corner him then it
becomes fairly simple.

Good Specific way to get their information: N/A


No.027 - Sea Demon [27C]
HP: 88
Exp: 33

Where it is found: First seen in Kaldius Channel, later in Somnus Reef
Description: An evil demon of the sea, skilled in ice magic.

Weakness: Lightning, light
Resistance: Ice, dark

Drop: Grando * (absorbable glyph)


Attacks:  Note: I will be writing the following for pretty much all demons. 
Their attacks are basically the same, save a few added attacks.

1) Swoop down and hits you even in crouched position. 
2) Fly at lower altitudes, but no swoop. Can crouch to avoid.
3) Ice attack

How to avoid: 1) Backdash out of the way or run quick when you see the demon
pause before swooping.
2) Just back off from it and keep attacking.
3) Absorb the glyph before he casts. Or just jump over the spell

Good Specific way to get their information: See number 3 above^^


No.028 - Winged Guard [28C]
HP: 10
Exp: 1

Where it is found: Tymoe Mountain 
Description: A skeleton given wings and made to fly.

Weakness: Strike, fire, light 
Resistance: Ice, dark

Drop: None 


Attacks: None. 

How to avoid: N/A 

Good Specific way to get their information: N/A


No.029 - Nightmare [29C]
HP: 44
Exp: 27

Where it is found: Tymoe Mountains 
Description: Those who witness its coming soon know death.

Weakness: Strike, fire, light 
Resistance: None

Drop: Horse Hair ***


Attacks: None (putting this in random places just that ppl will at least 
read this one time: touching you and doing damage does not equal an attack
in my guide).

How to avoid: N/A

Good Specific way to get their information: Just get to the warp point on the
right and go to the immediete left room. There will be two Nightmares there.

They only have 44 health, so using Vol Fulgar on both X and Y, I could kill 
two of them relatively quick.

You want to spam the attack when their exposed back is to you. Don't worry
about losing MP, you will only have a short time frame to attack them and
waiting for them to come back alone will let you restore your health.


No.030 - Rock Knight [30C]
HP: 100
Exp: 45

Where it is found: Tymoe Mountains
Description: A soldier armed with stones and a throwing arm.

Weakness: Strike, lightning, Stone 
Resistance: Fire

Drop: Iron Ore *** 


Attacks: Throwing rock at you.

How to avoid: Backdashing after the rock is thrown works. 

Good Specific way to get their information: I don't feel this drop is too
hard, there are rock knights at virtually every bridge for a while.


No.031 - Fire Demon [31C]
HP: 111
Exp: 66

Where it is found: Tymoe Mountains 
Description: This demon is master of the consuming flames.

Weakness: Ice, light
Resistance: Fire, dark

Drop: Crimson Greaves **** 
Crimson Mail ****
Ignis * (Absorbable glyph)

Attacks: Note: I will be writing the following for pretty much all demons. 
Their attacks are basically the same, save a few added attacks.

1) Swoop down and hits you even in crouched position. 
2) Fly at lower altitudes, but no swoop. Can crouch to avoid.
3) Fire attack


How to avoid: 1) Backdash out of the way or run quick when you see the demon
pause before swooping.
2) Just back off from it and keep attacking.
3) Absorb the glyph before he casts. Or just get away from him and jump.

Good Specific way to get their information: 

With three drops to obtain, this might be a slight problem for some,
especially since two of them are ****. The first demon will spawn right after
we go past the first candle. Jump and aim yourself so that you land in that
area. The demon will appear with all it's animation. You can't hurt it while
it is still appearing, so I took the time to break the candle 'n get some $$$.
=D but yeah, anyhow, it'll take time to learn, but you want to attack the 
demon right as he can be hit. 

I did 50 damage per regular attack, so in three hits he would be down. After,
you should rinse and repeat. Eventually you will get his drops (this is the 
best place to hunt them from what I've seen).

Note: His * star drop is the glyph he casts, just absorb it.


Enter via the upper right-hand corner. Go through the spider room
and exit to the right. Go down to the warp room and warp to the other one
at the right. Go through the left door and you are at your destination.


No.32 - Bitterfly [32C]
HP: 33
Exp: 29

Where it is found: Misty Forest Road
Description: Invisibility is this creature's cloak, and its weapon.

Weakness: Slash, ice, dark 
Resistance: Light

Drop: None. 


Attacks: None.

How to avoid: None. 

Good Specific way to get their information: N/A


No.033 - Specter [33C]
HP: 34
Exp: 31

Where it is found: Misty Forest Road 
Description: An eternally wandering spirit, consumed by hatred.

Weakness: Light 
Resistance: Strike, slash, dark

Drop: None 


Attacks: None. 

How to avoid: I'd just avoid this annoying enemy. 

Good Specific way to get their information: N/A.


No.034 - Grave Digger [34C]
HP: 150
Exp: 65

Where it is found: Misty Forest Road. 
Description: Enjoys his cursed vocation because he meets new people.

Weakness: Slash, poison, curse, stone. 
Resistance: None.

Drop: Earl Grey **** 


Attacks: 1) Throws spear at the beginning. Does a heck of damage. 
2) He will inch toward you and either
   a) Pick up the spear and throw it again. The spear usually disappears 
   5ish seconds after he throws it.
   b) Attempt a kick and other stuff.  

How to avoid: 1) You have to jump to avoid it
2)
   a) Watch out for this one. I never see him pick it up, there is no
animation. I would run off and spam jumps lol.
   b) Backdash.

Good Specific way to get their information: I hated this creature, it was 
strong seeing how early they put in this game. But the drop itself is not that
rare. Clearing the first few rooms of the Misty Forest Road from the right
entrance should do the trick.


No.035 - Werebat [35C]
HP: 99
Exp: 50

Where it is found: Misty Forest Road. 
Description: A female, half-human bat. How about that.

Weakness: Slash, light, curse, stone. 
Resistance: None.

Drop: Arma Chiroptera ** 


Attacks: 1) Throws bat
(Note: Not really an attack but it is capable of backsliding when you attack)

How to avoid: 1) Kill it or jump over. 

Good Specific way to get their information: I personally love the glyph
this enemy drops. To hunt it, start from the left entrance to the map and go
all the way to the room before the White Dragon. Then go back and rinse/repeat


No.036 - Black Fomor [36C]
HP: 66 
Exp: 49

Where it is found: Misty Forest Road 
Description: This monster's tongue dances with dark incantations.

Weakness: Light, stone
Resistance: Dark

Drop: Milk *** 
Umbra * (Absorbable glyph)

Attacks: Uses umbra. 

How to avoid: Absorb it. 

Good Specific way to get their information: Absorb the glyph. Kill the thing
in the only room it is in the game. Do it until you get milk.


No.037 - Enkidu [37C]
HP: 450
Exp: 250

Where it is found: Misty Forest Road 
Description: A lonely artifical monster, its only company a white dragon.

Weakness: Slash 
Resistance: Lightning

Drop: None. 


Attacks: None. 

How to avoid: N/A

Good Specific way to get their information: N/A


No.038 - Bone Pillar [38C]
HP: 200
Exp: 22

Where it is found: Lots of places, its widespread. 
Description: Created from bleached dinosaur bones, fossilized in the clay.

Weakness: Strike, fire, light 
Resistance: Ice, dark

Drop: None 


Attacks: Spits fire 

How to avoid: Jump over it. Or double jump if you need to avoid the stack
of bone pillars

Good Specific way to get their information: N/A


No.039 - Skeleton Frisky [39C]
HP: 62
Exp: 28

Where it is found: Skeleton Cave 
Description: Leaps boundlessly in a dark dance of the doomed.

Weakness: Strike, fire, light 
Resistance: Ice, dark

Drop: None.


Attacks: Jumps at you

How to avoid: Move in the direction it came from, then turn around and hit it.

Good Specific way to get their information: N/A


No.040 - Skeleton Hero [40C]
HP: 80
Exp: 50

Where it is found: Skeleton Cave 
Description: A skeletal savior, foretold since ancient days.

Weakness: Strike, fire, light 
Resistance: Ice, dark

Drop: None.


Attacks: Attacks with sword 

How to avoid: Backdash

Good Specific way to get their information: N/A


No.041 - Dullahan [41C]
HP: 88
Exp: 54

Where it is found: Skeleton Cave 
Description: This knight doesn't need a head to hand his enemies theirs.

Weakness: Strike, fire, light
Resistance: Ice, dark

Drop: Vol Confodere **


Attacks: Slash with sword 

How to avoid: Backdash 

Good Specific way to get their information: Just kill enough of them.


No.042 - Skeleton Rex [42C]
HP: 184
Exp: 105

Where it is found: Skeleton Cave 
Description: A fossilized thunder lizard, given life by an evil will.

Weakness: Strike, fire, light
Resistance: Ice, dark

Drop: None 


Attacks: Rushes you. 

How to avoid: Try double jumping out of the way. This one is a little touch,
it's so big. I normally get hit anyway, but it's only a little bit.

Good Specific way to get their information: N/A.


No.043 - White Dragon [43C]
HP: 200
Exp: 150

Where it is found: Everywhere, starting with Misty Forest Road, going through
Skeleton Cave.
 
Description: Dinosaur fossils imbued with an evil spirit.

Weakness: Strike, fire, light 
Resistance: Ice, dark.

Drop: None. 


Attacks: 1) Shoots fire. 
2) Extends out suddenly

How to avoid: 1) Backdash, move out.
2) Hope that you can get it to miss (it is hard to tell you exact directions,
it varies from stage to stage.)

Good Specific way to get their information: N/A.


No.044 - Saint Elmo [44C]
HP: 13
Exp: 6

Where it is found: Somnus Reef 
Description: An evil spirit whose power causes shipwrecks.

Weakness: Light 
Resistance: Strike, slash, dark

Drop: None


Attacks: None

How to avoid: N/A 

Good Specific way to get their information: N/A


No.045 - Lorelai [45C]
HP: 88 
Exp: 59

Where it is found: Somnus Reef
Description: A nymph whose voice and beauty lures victims to a watery grave.

Weakness: Slash, lightning, curse, stone
Resistance: Ice

Drop: Merman Meat **** 


Attacks: Squirts water out directly in front. 

How to avoid: Crouch or get out of range.

Good Specific way to get their information: This enemy gave me a HUGE problem.
I was using a bad spot though, and I have found a new spot where I got the
drop relatively fast (dunno if its just my luck). So I know there is only
one room like the one I hunted in:

It's a 1 by 1 room on the map, the real small one. It had one Lorelai enemy
and two exits, to the right and left. It is inbetween the two warp points, 
closer to the lower one/save point.


No.046 - Edimmu [46C]
HP: 110
Exp: 57

Where it is found: Somnus Reef
Description: A snake-like water dweller.

Weakness: Slash, lightning 
Resistance: Ice

Drop: None 


Attacks: It'll poison you if it touches you.

How to avoid: Don't let it touch you!!! 

Good Specific way to get their information: N/A.


No.047 - Decarabia [47C]
HP: 96
Exp: 63

Where it is found: Somnus Reef 
Description: A five-legged demon servent

Weakness: Fire, lightning, light, dark
Resistance: Strike and Slash

Drop: None 


Attacks: None 

How to avoid: N/A 

Good Specific way to get their information: N/A


No.048 - Merman [48C]
HP: 80 
Exp: 56

Where it is found: Somnus Reef 
Description: An aquatic humanoid, known for its violent, territorial ways.

Weakness: Slash, lightning, poison, curse.
Resistance: Ice

Drop: Zircon **** 


Attacks: Similar to the other Merman (see [11C]) 

How to avoid: Similar to the other Merman (see [11C]) 

Good Specific way to get their information: Similar to the other Merman
(see [11C]). Yes, even the maps and what you have to do are similar!

(Just maybe you might want to turn off your swimming relic to help not drop.)


No.049 - Ladycat
HP: 98
Exp: 63

Where it is found: Giant's Dwelling
Description: A swift half-woman, half-monster. Toys with her prey.

Weakness: Slash, fire, poison, curse, stone. 
Resistance: Strike and light.

Drop: Croque Monsieur ****
Heart Repair ***** 

Attacks: 1) Leaps toward you
2) Scratches the air right next to her

How to avoid: 1) Jump off too
2) Just don't be next to her when she is ready to initiate the attack.

Good Specific way to get their information: I found that my familiar, the 
Skull Spider, saved my life this time. The skull spider could easily kill 
this enemy in a matter of seconds. I didn't even need to help it. Then again,
I got my summoning level for the spider up to lvl 3.


No.050 - Ectoplasm [50C]
HP: 33
Exp: 55

Where it is found: Starting in Skeleton Cave 
Description: A substance that oozes from lingering corpses

Weakness: Light
Resistance: Strike, slash, dark

Drop: Uncurse Potion **** 


Attacks: None

How to avoid: N/A 

Good Specific way to get their information: I got it luckily fast after a few
tried in Skeleton Cave. They make an appearance later and there are about 
four of them packed into one small room. Something to look into if you are 
having trouble.


No.051 - Curse Diva [51C]
HP: 44
Exp: 56 

Where it is found: Giant's Dwelling
Description: Curses the living with its deadly song.

Weakness: Light 
Resistance: Strike, slash, Ice, Dark

Drop: Choco Souffle **** 


Attacks: Uses a blue ember attack 

How to avoid: You can slash the embers out or you can dodge them 

Good Specific way to get their information: Start at the left entrance.
Go right past the two Ectoplasm and the Skeleton enemy. You will end up in a
pretty large room. Use the door on the southeast side to get into a room with
only one curse diva. 

Kill, repeat. 


No.052 - Miss Murder [52C]
HP: 66
Exp: 66

Where it is found: Giant's Dwelling 
Description: A stealthy and bloodthirsty killer.

Weakness: Light and stone
Resistance: None.

Drop: Vol Falcis * (Not obtained by absorbing directly from enemy while 
casting)


Attacks: It'll be invisible pretty much before you get closer. Then, it'll
appear and it'll rear it's head and a sword. It'll attack you from there.

How to avoid: Kill it before it kills you. Or backdash/jump away from it. 

Good Specific way to get their information: Easy glyph to get.
 

No.053 - Automaton ZX26 [53C]
HP: 64
Exp: 64

Where it is found: Giant's Dwelling.
Description: An animated puppet made by a demon scientists. Model No.26.

Weakness: Lightning
Resistance: Strike, slash

Drop: Iron Ore * 


Attacks: None

How to avoid: None.

Good Specific way to get their information: Use Vol Fulgar to kill him fast. 
You can get to this room by entering the left entrance of the map. Go past
the enemies until you get to the big room. This is the one with this enemy in
it (amist all the other enemies).


No.054 - Skeleton Beast [54C]
HP: 400
Exp: 190

Where it is found: Giant's Dwelling
Description: A skeletal brute armed with a huge club.

Weakness: Strike, fire, light 
Resistance: Ice, dark

Drop: Barbarian Helm ***** 


Attacks: 1) Mace attack, impales it against ground
2) Kick

How to avoid: 1) Jumping I believe works.
2) Backdash or jumping if you have enough time.

Good Specific way to get their information: This one is a hard one, only a
few rooms in where this guy spawns. Use Vol Macir to take him down fast and
repeat many times to get his drop.


No.055 - Balloon [55C]
HP: 45
Exp: 40

Where it is found: Tristis Pass 
Description: A plant that scatters poisonous spores.

Weakness: Slash, lightning
Resistance: Strike, light

Drop: None


Attacks: Scatters spores

How to avoid: They don't get your poisoned despite what the description says.
They just do a little damage. You can destroy them by swiping the area with
your weapon. 

Good Specific way to get their information: N/A


No.056 - Arachine [56C]
HP: 104
Exp: 77

Where it is found: Tristis Pass
Description: A female spider. Her bodily fluids are highly toxic.

Weakness: Slash, fire, curse, stone 
Resistance: Strike
 
Drops: Silk Thread *


Attacks: Shoot green toxic stuff out

How to avoid: Backdash, just dodge it.

Good Specific way to get their information: One star drop, nothing difficult.


No.057 - Lizardman [57C]
HP: 180
Exp: 119

Where it is found: Tristis Pass
Description: A shield makes its defences nearly impenetrable

Weakness: Slash, fire, stone 
Resistance: Strike

Drops: Copper Plate ****
Vol Scutum ***  


Attacks: Slashes with sword

How to avoid: Just backdash. Or kill him before he gets a chance to attack.

Good Specific way to get their information: Just keep trying, there are many
of them scattered around the map. If all else fails, just stick to killing 
on the bridges.


No.058 - Armored Beast [58C]
HP: 255
Exp: 133

Where it is found: Tristis Pass 
Description: A ferocious armored beast with steel claws on hand and foot.

Weakness: Slash, fire
Resistance: Strike

Drop: Meat **** 


Attacks: Assorted physical attacks 

How to avoid: Kill this guy fast, preferrably with ranged fire attacks.

Good Specific way to get their information: There's only one room with them.
Just hunt them there with fire spells if possible.


No.059 - Yeti [59C]
HP: 166
Exp: 150

Where it is found: Tymoe Mountains 
Description: A mysterious, cowardly legend said to live in snowy mountains.

Weakness: Slash, fire 
Resistance: Strike, ice

Drop: None


Attacks: None 

How to avoid: None. 

Good Specific way to get their information: He will run away if you don't kill
him fast. I say come from the top, drop down, use a sword union. He should be
dead, I hit 300s with my sword union :D.


No.060 - Thunder Demon [60C]
HP: 144
Exp: 133

Where it is found: Tristis Pass. 
Description: This demon manifests its fury in thunderous peals.

Weakness: light. 
Resistance: lightning and dark.

Drop: Fulgur * 


Attacks: 1) Swoop down and hits you even in crouched position. 
2) Fly at lower altitudes, but no swoop. Can crouch to avoid.
3) Thunder Attack

How to avoid: 1) Backdash out of the way or run quick when you see the demon
pause before swooping.
2) Just back off from it and keep attacking.
3) Absorb the glyph before he casts. Or just avoid it.


Good Specific way to get their information: Absorb it.


No.061 - Owl [61C]
HP: 69
Exp: 52

Where it is found: Tristis Pass
Description: The magic that empowers this owl also spurs it to violence.

Weakness: Slash, fire, ice, curse, stone
Resistance: None

Drop: Fidelis Noctua ****


Attacks: None

How to avoid: None. 

Good Specific way to get their information: Almost all rooms in Tristis Pass
that are large and have tree branches have owls. Use that to get the info.

No.062 - Werewolf [62C]
HP: 184
Exp: 120

Where it is found: Oblivion Ridge 
Description: Men cursed with lycanthropy develop a taste for blood.

Weakness: Slash, fire, poison, curse
Resistance: Strike

Drop: None. 


Attacks: Physical moves 

How to avoid: Backdash, jump, I found crouching to be the most effective. 
While crouching, I could hit fast and hard with a sword. 


Good Specific way to get their information: N/A


No.063 - Altair [63C]
HP: 24
Exp: 14

Where it is found: First seen in Tristis Pass. 
Description: With broad wings, this eagle bears its charges into battle.

Weakness: Slash, fire, ice, stone
Resistance: None

Drop: Eagle Feather **** 


Attacks: Diving  

How to avoid: This bird is like a heat-seeker missile, it trains on you. You 
need to break this by jumping and stuff. This enemy is real sneaky, and
can even bring a Fleaman into battle on it's claws.

Good Specific way to get their information: There's lots of them that keep 
coming, just keep killing.


No.064 - Mandragora [64C]
HP: 100
Exp: 58

Where it is found: Argila Swamp 
Description: Those who hear its scream know madness.

Weakness: Slash, fire 
Resistance: Lightning, light

Drop: Mandrake Root **** 


Attacks: Plops out of ground and suicides dealing damage to anything in the 
proximity. 

How to avoid: Stay away from the small bubble it makes or kill it fast (you
won't get any drop if it suicides, only if you kill it) 

Good Specific way to get their information: This one is a real pain. The 
mandragora will suicide kill itself right when it sees you on the screen.

You will need to rush there (eliminating any enemies that might be near it),
use a fire glyph to deal some massive damage and finish it with a slash glyph.

Nothing better to advise you to do than to rinse and repeat.


No.065 - Jersey Devil [65C]
HP: 143
Exp: 100

Where it is found: Argila Swamp 
Description: A flying monster with a horse's head and a bat's body.

Weakness: Slash, fire, ice, curse, stone
Resistance: None

Drop: None 


Attacks: 1) Sprays fire in a small arc
2) Dives in a parabola shape.

How to avoid: 1) It's a very tiny arc. If you see it rear it's head back, you
know it's going to do this attack. Just back away.
2) It will move it's feet a little, stand a quarter of a screen away at least.

Good Specific way to get their information: N/A


No.066 - Owl Knight [66C]
HP: 220
Exp: 125

Where it is found: Argila Swamp 
Description: A knight who sends a trained owl to attack his enemies.

Weakness: Slash, lightning, stone
Resistance: Fire

Drop: Silver Ore ***


Attacks: 1) Sends owl flying in your direction
2) Physically attacks you close combat

How to avoid: 1) Kill the owl before it annoys you. The owl is the same owl
as in the previous owls.
2) Umm...kill it first? Yeah =D. Nah, more like jump over his attacks. Good
idea to have killed the owl first or you risk getting juggled.

Good Specific way to get their information: There is one screen where you
enter from the right and the first enemy is an Owl Knight. Just keep killing
it (and you can also hunt the two Mandragora behind it too).


No.067 - Chosen Une [67C]
HP: 190
Exp: 113

Where it is found: Agrila Swamp
Description: A victim of the parasitic une that leaves une in his steps. 

Weakness: Slash, fire, curse, stone 
Resistance: Lightning and light

Drop: None 


Attacks: Leaves Une on the ground where it walked. 

How to avoid: Be aware of where they are planted and kill them. 

Good Specific way to get their information: N/A


No.068 - Stone Rose [68C]
HP: 260
Exp: 150

Where it is found: Agrila Swamp
Description: Once an insectivore, this plant's tastes have broadened.

Weakness: Slash, fire 
Resistance: Lightning, light

Drop: None


Attacks: 1) Spits out stone
2) Releases spores that inflict status ailments.

How to avoid: 2) If you get close enough, the stone should miss. Or you could
jump over the stone.
2) You can hit the spores with any weapon to destroy it.

Good Specific way to get their information: N/A


No.069 - Mad Butcher [69C]
HP: 210
Exp: 113

Where it is found: Mystery Manor
Description: A madman with a mechanized saw. Enjoys butchery and
sculpting.  

Weakness: Slash, fire, light, poison, curse, stone 
Resistance: None

Drop: None.


Attacks: Charges at you

How to avoid: This one is real easy to kill fast. Just dispose of it before
it gives you too much trouble (do the normal jumping to avoid)

Good Specific way to get their information: N/A


No.70 - White Formor [70C]
HP: 144
Exp: 99

Where it is found: First found in Mystery Manor. Later seen in Dracula's
Castle.
Description: Mocks God with sacrilegious chanting.

Weakness: Dark, stone
Resistance: Light

Drop: Vol Luminatio * (can be absorbed)
Cashmere Thread ****

Attacks: Mostly spams Vol Luminatio

How to avoid: Absorb it or just kill it before the glyph occurs. 

Good Specific way to get their information: You can try hunting when you first
see it in the Mystery Manor, but in Dracula's Castle near the Bloody Tomes
save point, there is one right to the left of the save point.


No.071 - Evil Force [71C]
HP: 244
Exp: 113

Where it is found: First seen in Minera Prison Island. Later seen in Mystery
Manor.
Description: An evil will, given embodiment through dark karmic forces.

Weakness: Slash, fire, light
Resistance: Dark

Drop: None


Attacks: Spits out green stuff

How to avoid: Get out of the immediete way of his mouth.

Good Specific way to get their information: N/A


No.072 - Flea Man [72C]
HP: 30
Exp: 18

Where it is found: First seen in Oblivion Ridge. Later in Mystery Manor.
Description: This sinister little man leaps like a bloodsucking flea.

Weakness: Slash, poison, curse 
Resistance: None.

Drop: Rice Ball ****


Attacks: Jumps around in a frantic manner.

How to avoid: Keep your distance, attack then withdraw, you should be fine. 

Good Specific way to get their information: There is a good room in Mystery
Manor with only one flea man (it is in the second room after the one with
the White Fomors)


No.073 - Ghoul [73C]
HP: 66
Exp: 6

Where it is found: First seen in Dracula's Castle.
Description: A spirit with a steady diet of dead, rotting flesh.

Weakness: Slash, fire, light, stone
Resistance: Dark

Drop: Spoiled Milk ***


Attacks: Nothing special attacks, but they will make you poisoned if they hit.

How to avoid: Just take extra care around them or wear Minerva Mail.

Good Specific way to get their information: Sitting in one of the room in
where they respawn constantly, it should be easy.


No.074 - Peeping Eye [74C]
HP: 92
Exp: 66

Where it is found: Dracula's Castle
Description: One of the castle's watchmen.

Weakness: Light
Resistance: None.

Drop: Eye for Decay **** 


Attacks: None (other than flying to you of course)

How to avoid: Catch this one off guard when it is at rest and then finish it
before it gets a chance to fly around. 

Good Specific way to get their information: This one is a pretty tough one.
I hear quite a few complaints regarding getting the Eye for Decay.

If this is your first time seeing the Peeping Eye, don't worry about hunting
it. You might get lucky and get it as you go through the castle. Hunt for it
only when you have beaten Wallman at least.

Once you have beaten Wallman, go back to the beginning rooms and start
farming. Get every single luck item you can get out (Thief Rings, Fortune Ring
, the R-button glyph that boosts Luck, Ribbons, etc.). 

Then, use a quick killing attack like Melio Macir to rinse out them fast.

There is not too much more involved in this, just keep at it and you'll get it
eventually.


No.075 - Gargoyle [75C]
HP: 130
Exp: 111

Where it is found: Dracula's castle.
Description: A demon turned to stone. Attacks in groups.

Weakness: Strike 
Resistance: Lightning.

Drop: None


Attacks: None

How to avoid: N/A

Good Specific way to get their information: N/A


No.076 - Blood Skeleton [76C]
HP: 99
Exp: 0

Where it is found: Dracula's Castle. Real beginning of the castle.
Description: The blood they absorb regenerates all wounds.

Weakness: Strike, fire, light 
Resistance: Ice, dark

Drop: None. 


Attacks: Nothing special but note that you cannot technically kill this
enemy, it will just regenerate itself after falling to the ground in a 
crumple.

How to avoid: Since you can't beat it, and it gives no drop nor exp, walk
over it's fallen body and continue moving on.

Good Specific way to get their information: N/A


No.077 - Black Panther [77C]
HP: 168
Exp: 152

Where it is found: Dracula's Castle. Bloody Tomes. 
Description: A black, female panther.

Weakness: Slash, fire, poison, curse, stone 
Resistance: Strike, light.

Drop: Arma Felix ****


Attacks: Scratches violently. 

How to avoid: This enemy can get real annoying, stay away when it uses this
attack. 

Good Specific way to get their information: 1) There is a good room in the 
same place where I suggested you guys to hunt the White Formor drop.
2) I would summon a familiar like the Skull Spider to help you on this one.


No.078 - Mimic [78C]
HP: 293
Exp: 165

Where it is found: First seen in Tristis Pass. Later found in random maps.
Description: Poses as treasure to prey on mankind's greed.

Weakness: None
Resistance: None

Drop: None


Attacks: Slide toward you fast.

How to avoid: This one is annoying. The mimic is fast, so you might want to 
watch yourself, you will easily get hit.  

Good Specific way to get their information: I would kill this chest once for
good, then never have to ever bother it again. Develop a habit of opening 
a chest then backing away from it, just in case it is a mimic. If it is, run
away to the nearest exit and NEVER trigger the mimic again. 

Note: Opening a chest then backing away still gets you the drop.


No.079 - Draculina [79C]
HP: 266 
Exp: 170

Where it is found: Dracula's Castle, Bloody Tomes. 
Description: This female vampire feasts on the blood of intruders.

Weakness: Slash, fire, light, stone
Resistance: Dark.

Drop: Crepes Suzette ***
Stephanie ****

Attacks: Flies around. 

How to avoid: Simple enemy. Just jump + attack, repeat and it'll be dead fast. 

Good Specific way to get their information: Hunt around for a good room (it
should be easy enough to get the drops, I got the first one just playing 
normally and the second one after 5 minutes of hunting only).

Then, just do the normal and get the drop. This one isn't too hard because
the enemy doesn't pose too much of a threat.


No.080 - Tin Man [80C]
HP: 256 
Exp: 180

Where it is found: First seen in Minera Prison Island, later in Dracula Castle
later in Large Cavern.
Description: A robot with no soul, and thus no fear.

Weakness: Strike, lightning
Resistance: Slash.

Drop: Silver Ore ***
Gold Ore ****

NOTE: YOU CAN CHOOSE TO HUNT HIM EARLY IN THE GAME OR LATER. I CHOSE EARLY IN
THE GAME, THEREFORE MY STATS WERE SLIGHTLY LOW. 

Attacks: 1) Charging. He will charge you swinging his weapon. The only way to 
avoid this is to double jump. I frankly don't know how to attack him after you
land, but long range attacks might work. If you are the type, like me, who 
hates long farming time, just take the damage and kill him fast. I took 61 
amage per hit, but since he doesn't do this attack often (more like we won't 
give him the chance to do this), we won't worry since our stops to the village
will be frequent.

2) Shooting missiles. This gets REAL ANNOYING. It only does 6 damage per shot,
 but he fires about 7-8 shots and each round comes after another. Only way to 
avoid this from what I've seen is ducking and approaching him by sliding 
(jumping will only make you land into his shots and you will be knocked back).


How to avoid: Covered in above section.

Good Specific way to get their information: Go to Minera Prison Island, spawn 
in the right side of the map. Move to the spotlight room. There will be two 
demons charging you in the first 5 seconds of the room. Kill them both (should
be easy matter), then run into a spotlight.

The tin man will be coming in a very short time period. Our goal is to unleash
a Vol Macir Union (15 hearts) and then follow up with a regular attack to 
kill him. We will rinse and repeat and when out of hearts of low on health, 
quickly run to the village and replenish. 

I do 200ish damage with the union and 70ish with a regular attack. Tin man 
has 256 hp so make sure that one union + one regular attack is enough to 
finish him. We don't want to give him chances to use all his fancy powerful 
attacks.

NOTE: ALL THE ABOVE WAS IF YOU WANT TO GET HIM EARLY IN THE GAME. 

Here is if you want to do him later in the game:

Same idea, you want to kill him fast. But this time, a regular attack of ours
later in the game hits for 200 damage :). Good spots to kill him are in the
Large Cavern (watch out for getting overrun though) and in Dracula's Castle.


No.081 - Polkir [81C]
HP: 155
Exp: 124 

Where it is found: Dracula's Castle, bottom half of the screen.
Description: Feasts on the precious memories of its victims.

Weakness: Slash, fire 
Resistance: None.

Drop: Fidelis Polkir *** 


Attacks: Glints in it's eye, outlines a path, then flames appear on it. 

How to avoid: Note where it traces, then run away from that area.

Good Specific way to get their information: Another enemy where just killing
enough of them is good. There are a few polkir outside the save point before
Blackmore, hunt there.


No.082 - Nova Skeletons [82C]
HP: 248
Exp: 138

Where it is found: Dracula's Castle, bottom portion.
Description: Holes were drilled in his head to implant psionic powers.

Weakness: Strike, fire, light
Resistance: Ice, dark

Drop: Nitesco *


Attacks: Uses nitesco.

How to avoid: Absorb it. If you don't want to. Crouch and it'll go over you.

Good Specific way to get their information: Absorb it.


No.083 - Gashida [83C]
HP: 355
Exp: 210

Where it is found: In the room above the long corridor that has the save point
before Blackmore.
Description: The breath of this living statue petrifies human flesh.

Weakness: Strike
Resistance: Lightning

Drop: None


Attacks: Petrifying attacks.

How to avoid: Just stay away when it lifts its head to do the attack.

Good Specific way to get their information: N/A


No.084 - Devil [84C]
HP: 444
Exp: 333

Where it is found: Dracula's Castle. Around the whole place. One place is near
the top. The room after the long corridor of medusa heads, which is the room
after the cerebus glyphs are used.
Description: Manipulates ice and flame while moving sluggishly.

Weakness: Slash, light
Resistance: Fire, ice, dark

Drop: None.


Attacks: Shoots a fire

How to avoid: The fire can be shot in any direction, just avoid as you see
fit.

Good Specific way to get their information: N/A.


No.085 - Gurkha Master [85C]
HP: 240
Exp: 200

Where it is found: Dracula's Castle.
Description: An armored warrior with a knife of the same name.

Weakness: Strike, lightning
Resistance: Fire

Drop: Iron Leggings ****


Attacks: Swings axe

How to avoid: I usually kill them before they can attack, but backdashing
sounds like a good idea.

Good Specific way to get their information: Just keep fighting them, nothing
too hard. They're all around the castle.


No.086 - Red Smasher [86C]
HP: 250
Exp: 200

Where it is found: Dracula's Castle
Description: An armored warrior outfitted with twin daggers.

Weakness: Strike, lightning 
Resistance: Fire.

Drop: Iron Plate ****
Vol Culter ****

Attacks: Runs fast at you and then attacks

How to avoid: Jump, attacking and retreating at the same time.

Good Specific way to get their information: I find the room that has the money
bags and has one blade master + a red smasher to be good. Use the right 
entrance to get in.


No.087 - Cave Troll
HP: 310
Exp: 199

Where it is found: First found in Tymeo Mountains
Description: This beast extracts cow entrails with its tongue.

Weakness: Slash, fire, poison, curse
Resistance: Strike

Drop: None.


Attacks: 1) Uses lightning attacks to hit everything nearby for massive damage
2) Jumps and sticks tounge out
3) Uses tounge to attack

How to avoid: 1) Stay away at all costs. You can't afford to take the damage
from this guy.
2) When it jumps, try to change positions fast
3) Back away.

Good Specific way to get their information: N/A.


No.088 - Blade Master [88C]
HP: 200
Exp: 190

Where it is found: Dracula's Castle
Description: Excels at duels with its dual-wielding technique.

Weakness: Strike, fire, light
Resistance: Ice, dark

Drop: None


Attacks: Backs away then suddenly charges

How to avoid: If you use a hammer glyph at the right time, it will back away
but only to return and run right into your hammer. Jump over and repeat.

Good Specific way to get their information: N/A.


No.089 - Lilth [89C]
HP: 366
Exp: 188

Where it is found: Dracula's Castle Final Approach
Description: Tempts her victims by exploiting their most secret fantasies.

Weakness: Slash, light, curse, stone 
Resistance: None

Drop: Pudding ***


Attacks: 1) Shoots heart out
2) Backdashes away (not really an attack)

How to avoid: 1) You can destroy the heart. The heart does not inflict any
status ailment if it hits you. 
2) Just chase it down again.

Good Specific way to get their information: I used the room before the room
before the room where you get the winged flight glyph. Equipped Melio Macir
and Melio Hasta and spammed it. 


No.090 - Lizardman Blade
HP: 375
Exp: 238

Where it is found: Dracula's Castle all over.
Description: This lizard is reptilian enough to wield a huge sword.

Weakness: Slash, fire, stone
Resistance: Strike

Drop: None.


Attacks: 1) Raises sword over head before crashing down.
2) Puts away sword then suddenly charges and attacks for massive damage (not
kidding)

How to avoid: 1) Backdash away
2) You want to jump right over him ASAP.

Good Specific way to get their information: N/A would be the normal answer.
Just wanted to say that using Melio Hasta is very effective.


No.091 - Hammer Shaker [91C]
HP: 450
Exp: 260

Where it is found: Dracula's Castle, lot's of places.
Description: A superhuman warrior that swings his hammer effortlessly.

Weakness: Strike, lightning 
Resistance: Fire

Drop: Silver Ore *
Melio Macir ****

Attacks: Swings axe.

How to avoid: Move away, this enemy is slow you shouldn't have trouble.

Good Specific way to get their information: Silver Ore is easy enough, but
the Macir glyph is hard, but definitely worth it. 

There are a few rooms in where this enemy appears with others. 


No.092 - Rebuild [92C]
HP: 666
Exp: 400

Where it is found: Dracula's Castle
Description: Assembled from the corpses of many renowned warriors.

Weakness: Slash 
Resistance: Lightning.

Drop: None 


Attacks: Gee, I killed it so fast I didn't even get to see the attacks...

I am right to assume though that it uses lightning attacks

How to avoid: Using the normal method, jumping over it seems to be the best 
bet.

Or kill it before it does so :)

Good Specific way to get their information: N/A


No.093 - Imp [93C]
HP: 66
Exp: 44

Where it is found: Dracula's Castle.
Description: A tiny demon who loves mischief.

Weakness: Light
Resistance: None

Drop: None 


Attacks: Taunts you making you repeat the same move over and over. 

How to avoid: Don't let it get near you, move around and kill it ASAP (it is
so important that it takes priority above killing other enemies)

Good Specific way to get their information: N/A.


No.094 - Bugbear [94C]
HP: 156
Exp: 134

Where it is found: Dracula's Castle.
Description: A single-eyes fiend cloaked in lightning/

Weakness: Light 
Resistance: Lightning

Drop: None 


Attacks: It has a lightning end on it's "tail" 

How to avoid: Make sure you don't let it zap you.  

Good Specific way to get their information: N/A


No.095 - Spectral Sword [95C]
HP: 260
Exp: 240

Where it is found: Dracula's Castle
Description: This blade is as sharp and deadly as the spirit that possesses
it.

Weakness: Strike, lightning
Resistance: Fire

Drop: Melio Secare ****


Attacks: 1) Summons shields to protect.
2) Sword attacks. Pretty fancy and all.

How to avoid: 1) Blow them up with regular attacks
2) You can destroy the swords too, but if they attack you, jumping or sliding
is a good bet.

Good Specific way to get their information: The glyph is bad in my opinion,
but there are two rooms in where the only enemies are these.


No.096 - Automaton ZX27 [96C]
HP: 256
Exp: 128

Where it is found: Dracula's Castle
Description: A nearly-complete mobile robot. Model No. 27

Weakness: Lightning
Resistance: Strike, slash

Drop: Silver Ore *
Arma Machina ****

Attacks: None

How to avoid: N/A

Good Specific way to get their information: Equip Fulgar on both X and Y.
Go in front of it and use fulgar, making sure it is taking lots of damage.

It will die shortly, rinse and repeat.

Note: If there are imps in the room, you might need to allow for X to be the
Melio Macir or something. Lightning doeos bad against imps.


No.097 - Medusa Heads [97C]
HP: 1
Exp: 1

Where it is found: Dracula's Castle. Three rooms where they spawn non-stop.
Description: Medusa's severed head spawned multitudes of these pests.

Weakness: Slash
Resistance: None.

Drop: None.


Attacks: None. They petrify you though.

How to avoid: There is a drop from the gorgan heads that stops this ailment. 

Good Specific way to get their information: N/A.


No.098 - Gorgan Head [98C]
HP: 1
Exp: 1

Where it is found: Dracula's Castle.
Description: Created from the head of Medusa. Turns its victims into stone.

Weakness: Slash
Resistance: None

Drop: Mirror Cuirass **** 
Fidelis Medusa * (absorbable glyph)

Attacks: None. Petrifies on touch.

How to avoid: N/A. See above "How to avoid" for tips.

Good Specific way to get their information: It drops the glyph almost always.
Equip all luck items to try and get the **** star to appear.

Then, go in the long corridor after you used Cerebrus's glyphs.

Equip Globus and spam it, watch it diminish all the enemies :). 

You can level up to level 3 in the Medusa summon while waiting, for those of 
you who know what I mean. 


No.099 - Mad Snatcher [99C]
HP: 444
Exp: 200

Where it is found: Dracula's Castle. Right before the Eligor boss.
Description: Parasite that clings to, then continaully drains its victims.

Weakness: Slash, fire, light, curse, stone
Resistance: None

Drop: None


Attacks: Swipes sword fast.

How to avoid: 
Just kill it fast or move backwards to avoid attack.

Good Specific way to get their information: N/A


No.100 - Great Knight [100C]
HP: 600
Exp: 450

Where it is found: Dracula's Castle
Description: One of Castlevania's many elite armored guardians.

Weakness: Strike, lightning
Resistance: None.

Drop: Knight Helm ****
Melio Ascia *****

Attacks: Swings axe into ground

How to avoid: Keep your distance

Good Specific way to get their information: Do the normal, equip all LUCK
boosting items, then get into a room that has this enemy in it. Attack,
withdraw, wait for it to finish its attack, repeat.


No.101 - King Skeleton [101C]
HP: 700
Exp: 460

Where it is found: Dracula's Castle. Arms Depot is one place.
Description: A skeleton armed with a huge battle ax.

Weakness: Strike, fire, light
Resistance: Ice, dark

Drop: Barbarian Shoes **** 
Barbarian Belt ****

Attacks: 1) Crouch down and attack
2) Sweep of hammer.

How to avoid: 1) I never saw it attack, as I always smashed it dead before
anything could happen. But I would recommend staying a good distance away
from it.
2) The hammer has a small berth and you can easily make it miss you.

Good Specific way to get their information: Start at the Arms Depot warp
point (one before the boss in the dead end portion, lowerish right side)


No.102 - Winged Skeleton [102C]
HP: 30
Exp: 1

Where it is found: Dracula's Castle, way top end of the map in the room
where you get the flying glyph.
Description: An image of death given wings to soar through the night sky.

Weakness: Strike, fire, light
Resistance: Ice, dark

Drop: Fidelis Alate *****


Attacks: N/A

How to avoid: N/A

Good Specific way to get their information: Sit in the one room where they
respawn constantly. Keep killing them with anything you've got, Globus, Macir.


No.103 - Final Knight [103C]
HP: 666
Exp: 573

Where it is found: Dracula's Castle, in the area before Dracula fight.
Several rooms also before you fight Death. 
Description: This elite warrior ses intruders as its quarry.

Weakness: Strike, lightning
Resistance: Fire, ice

Drop: Knight Leggings ****
Knight Cuirass **** 


Attacks: 1) Strikes hammer onto ground
2) Lifts weapon weirdly then crashes down sending waves of dark energy out.

How to avoid: 1) Backdashing is easy enough
2) Wait until the energy is just released before double jumping.

Good Specific way to get their information: This one was the LAST one for me
to get. I was real frustrated at trying to get this drop so this is what I
did.

First, I warped into the warp room closest to the Dracula Boss room. Moving
down past the large room, I killed all the enemies there. I left in the lower
right exit.

Then, I killed the two demons, jumped by the robot.

Next room is our destination room.

Equipped the best Int boost, along with one death ring (this is my 1st play-
through). Equip Globus on both X and Y. For me, each hit of Globus did 102.

Put the R glyph LUCK boost up, then enter the room and stand on the steps.

Spam Globus until the first one dies, then you may go and kill the second
one. You don't risk getting hit and dieing (watch out for this, I died
accidentally once). 

With this method, I got the drops relatively fast.


No.104 - Jiang Shi [104C]
HP: 6500
Exp: 2525

Where it is found: Large Cavern.
Description: This blood-sucking creature crossed the sea from the East.

Weakness: Slash, fire, light
Resistance: Dark

Drop: Fidelis Mortus * (Can be absorbed during fight)


Attacks: 1) Uses glyph  
2) Shoots blue ball. Inflicts MASSIVE damage.

How to avoid: 1) Absorb it.
2) Wait a few seconds for it to start moving on it's own, then equip Vol
Scutum (or Melio) and use it to block the attack.

Good Specific way to get their information: Once you get this boss's pattern
down, he's a piece of cake.

First, the ONLY two attacks are the above ones. He hops around the screen
doing nothing half the time. Just jump, attack, retreat a bit. Repeat that 
until he decides to do one of the above. Then just do your thing and repeat.

Note: After he dies, he will have this plank on his head. You can ressurect
him by hitting it with a normal hit.


No.105 - Demon Lord [105C]
HP: 1333
Exp: 999

Where it is found: Large Cavern
Description: A superior demon, more terrifying than its most dangerous kin.

Weakness: Light
Resistance: Dark

Drop: Globus * (Can be absorbed)


Attacks: 1) Uses glyph
2) Does a downward sweep
3) Hovers at a low altitude, hoping you run into him.

How to avoid: 1) Absorb it.
2) Be far away enough to get out of the way.
3) Slide under him.

Good Specific way to get their information: There is only one room with them
in. There are two demon lords in that room. I would kill one then toy with 
the other until it uses globus

(note that if you got globus from the fight
with Barlowe, then the Drop is already filled in for you before you even kill
the first Demon Lord)


No.106 - Double Hammer [106C]
HP: 2000
Exp: 1600

Where it is found: Large Cavern and Training Hall
Description: The only thing more dangerous than a giant hammer is two.

Weakness: Strike, lightning
Resistance: Fire

Drop: Gold Ore **


Attacks: 1) Rears back before doing an attack that spans a whole circle
2) Hammer attack. 

How to avoid: 1) Get away...far away. Use flight glyph is needed.
2) This one is less dangerous, I would still fly off though.

Good Specific way to get their information: I will write the same method for
the Double Hammers and the Weapon Masters.

First, you need to equip ALL LUCK boosting items. I ended with a 64 luck in
my game. 

Then, you need to equip Melio Macir on both X and Y. Make sure you have a 
good amount of hearts (I had 190).

Finally, go into Large Cavern, clear the first few rooms, changing your LUCK
boosting items to actually fightning items if you have trouble.

When you get to the second floor though, we have reached our destination.

The first immediete room has 1 Double Hammer. The next has 1 Weapon Master.

Our goal is to have to heal often and do a whole lot of dodging. Thus, I 
advocate using glyph unions to get the job done fast. 

Use a glyph union to definitely take down the Weapon Master. The Double Hammer
gets pretty tolerable due to it's limited attacks after a while.


No.107 - Weapon Master [107C]
HP: 3000
Exp: 2000

Where it is found: Large Cavern.
Description: Uses any manner of weapon as easily as a part of its own body.

Weakness: Strike, lightning 
Resistance: Fire

Drop: Gold Ore ** 


Attacks: 1) Stands back and periodically shoots needles
2) Throws a projectile that covers in many directions
3) Uses hammer to pound ground 

How to avoid: 1) There may be a certain way to stand/jump to avoid the needles
but they don't do too much damage so I would just tank them if I were you.
But make sure to always move toward the enemy, he does it forever if you let
him.
2) Leaves a big arc for you to stand to avoid attack.
3) Just avoid it.

Good Specific way to get their information: I will write the same method for
the Double Hammers and the Weapon Masters.

First, you need to equip ALL LUCK boosting items. I ended with a 64 luck in
my game. 

Then, you need to equip Melio Macir on both X and Y. Make sure you have a 
good amount of hearts (I had 190).

Finally, go into Large Cavern, clear the first few rooms, changing your LUCK
boosting items to actually fightning items if you have trouble.

When you get to the second floor though, we have reached our destination.

The first immediete room has 1 Double Hammer. The next has 1 Weapon Master.

Our goal is to have to heal often and do a whole lot of dodging. Thus, I 
advocate using glyph unions to get the job done fast. 

Use a glyph union to definitely take down the Weapon Master. The Double Hammer
gets pretty tolerable due to it's limited attacks after a while.


No.108 - Giant Skeleton [108C]
HP: 800
Exp: 350

Where it is found: Minera Prison Island 
Description: A giant condemned in ages past.

Weakness: Strike, fire, light 
Resistance: Ice, dark

Drop: None other than medal. 


No.109 - Arthroverta
HP: 700
Exp: 300

Where it is found: Monastery 
Description: A giant mutant created to guard the stronghold.

Weakness: Slash, fire 
Resistance: Strike

Drop: None other than medal. 


No. 110 - Brachyura [110C]
HP: 1800
Exp: 1000

Where it is found: Lighthouse 
Description: A giant crab from the depths of Transylvanian history.

Weakness: Strike, lightning 
Resistance: Fire

Drop: None other than medal. 


No.111 - Maneater [111C]
HP: 2500 
Exp: 1500

Where it is found: Skeleton Cave
Description: This monstrous insect buzzes about inside a great skull

Weakness: Slash, fire, light
Resistance: None.

Drop: None except medal 


No.112 - Rusalka [112C]
HP: 2800
Exp: 2000

Where it is found: Somnus Reef
Description: This aquatic demon compels the squalls to obedience.

Weakness: Slash, lightning 
Resistance: Strike, Ice

Drop: None (other than medal) 


No.113 - Goliath [113C]
HP: 4200
Exp: 2500

Where it is found: Giant's Dwelling
Description: The only thing more massive than he is the weight of his 
blasphemies.

Weakness: Slash 
Resistance: Lightning

Drop: None (other than medal) 


No.114 - Gravedorcus [114C]
HP: 3600
Exp: 3000

Where it is found: Oblivion Ridge 
Description: A monster that tracks its prey through vibrations in the earth.

Weakness: Strike and Ice 
Resistance: None.

Drop: None (other than medal) 


No.115 - Albus [115C]
HP: 4000
Exp: 0

Where it is found: Mystery Manor 
Description: Expert in the use of firearms. His gun is called "Agartha."

Weakness: Slash, dark 
Resistance: None

Drop: Acerbatus * (Can be absorbed during fight)(Medal like normal also)


Good Specific way to get their information: Wait for him to use the glyph
before resuming attacking, you don't want to miss out on this glyph, it's 
a one time only chance.


No.116 - Barlowe [116C]
HP: 4000
Exp: 0

Where it is found: Ecclesia
Description: A pitiable madman, his body is now Dracula's vessel

Weakness: Slash and light 
Resistance: Dark

Drop: Globus * (Like Albus, can be absorbed during fight)(As usual, medal 
also) 


Good Specific way to get their information: Just absorb it like you did with
Albus (hopefully!). This glyph can be obtained by killing Demon Lords also,
but for the sake of 100%, let's stick to getting it from him during the fight.


No.117 - Wallman [117C]
HP: 9999
Exp: 3500

Where it is found: Dracula's Castle (I believe in the Bloody Tomes section)
Description: Walls are no obstacle for this bizzare being.

Weakness: Slash 
Resistance: None.

Drop: Paries * (Absorbed during fight) 


Attacks: Throws bombs out that radiate in all four cardinal directions. 

How to avoid: You can stand at two places to avoid his attack:

1) On the bottom, crouching. 
2) On the background block. 

Good Specific way to get their information: To beat this boss you must:

1) Jump onto one of the blocks in the background
2) Judge after he throws the bombs if they will hit you
3) Absorb his glyph before he can use it

Note: It is no use attacking him physically, he will only drink from his 
potion, making him impossible to kill in that way.


No.118 - Blackmore [118C]
HP: 5000
Exp: 4300

Where it is found: Dracula's Castle. Real bottom portion of the map.
Description: Sustains himself on the essence of his victims' souls.

Weakness: Fire, light 
Resistance: Dark

Drop: None other than medal. 


No.119 - Eligor [119C]
HP: 3000
Exp: 4300

Where it is found: Dracula's Castle. On the middle right part of the map.
Description: A giant demon knight summoned to protect the castle.

Weakness: Strike, lightning 
Resistance: Fire

Drop: None other than medal. 


Attacks: His attacks vary depending on where you stand. 

You can be at one of four places...

A) Right in front of him. Near his sword
B) Between his legs. 
C) Behind him. Near his tail.
D) On top of him, near his head.

Here are each place's attacks:

A) 1) Slashes sword
2) Jumps up after you destroy the crystal on his kneecaps. Crashes down and
can hurt you.

B) 1) Front leg will come back hitting you.
2) He will shift positions, making it possible for you to run into him.

C) 1) Tail will do a sweep

D) 1) He will attempt to shake you off.
2) You can get hit pretty bad on your way down.
3) His tail will rear back up.

There are some attacks that happen when you are in all places:

1) Cannon shooting at you. Shoots waves of projectiles.


How to avoid: A) 1) Be at the edge near the wall
2) Quickly run under it (stopping at it's other leg that is still on the
ground)

B) 1) Crouch.
2) Move along with him. Make sure not to go too far.

C) 1) Stay away near the left wall.

D) I'm not really good at avoiding this attacks, he usually shakes me off :(

Maybe that's why I didn't write too many Boss Help...all I can tell you is
try to get as much damage to his head in as possible and do everything you
can to stay on his back.


No.120 - Death [120C]
HP: 4444
Exp: 4444

Where it is found: Dracula's Castle, on the top right corner. 
Description: Dracula's confidant. Knows dark secrets hidden from all others.

Weakness: Light 
Resistance: Dark

Drop: None other than medal. 


No.121 - Dracula [121C]
HP: 9999
Exp: 0

Where it is found: Dracula's Castle (surprise!), top middle part of the map. 
Description: The true master of the castle, and the prince of evil.

Weakness: Light. 
Resistance: Dark.

Drop: None other than medal.


Attacks: I know only the first stage of his attacks. Then I'm clueless :p.

1) Opens cloak and fires fireball attacks that move horizontal.
2) Says "Inferno!" and opens cloak unleashing energy balls that move 
horizontal.
3) Shoots green lines up in the air that rain down.

How to avoid: I can do this part almost perfect.

1) Equip a shield Glyph (Scutum) and crouch while using it.
2) You can get a few more attacks in before having to retreat. Wait until the
first one is getting closer into proximity before equipping the Winged Boots
(hopefully you have it - it's a quest item) and doing a double jump. Make 
sure that you jump at the peak of the first jump and you'll just barely avoid
the fourth ball.
3) Wait a few seconds then equip the Moonwalkers and have fun backdashing
away.

If you are missing any of these items (ie. Winged Boots or Moonwalkers), 
do the following:

To avoid 2) attack: Duck the first one. Then you can double jump the 
second one like normal.

To avoid 3) attack: Wait until the green lines appear just on the top. Then,
quickly move yourself a little right or left. With practice, you will avoid
them at a good rate.

                             _________________
                             |Conclusion [0D]|
                             -----------------

Contact [1D]
-------

Put this in just in case you had something to tell me.

You can contact me in different ways:

1) My aim is OboeDude115. I don't get on a lot, but when I do, I'll talk to 
you.

2) You can private message me on GameSpot. I use GameFAQs, but I will check
GameSpot from time to time for private mssages. 

3) If all else fails, post on the Castlevania board that you want my help
and eventually I'll get around to answering your question.

Special Thanks [2D]
-------------

Thanks to Konami for this wonderful Castlevania game.

Thanks to GameFAQs and it's affliates for allowing me to host this guide.

Thanks to all the people on the message boards who gave me tips and
suggestions.

And lastly, thanks to you, my reader, for you are the reason I have written 
this guide.

Legal Information [3D]
-----------------

This complete bestiary should not be used on any other site than GameFAQs.com
(and the sites that share guides and message boards with it like GameSpot.com)

If you do see it in any other site, please remind them to get my consent
first, as I do not mind them hosting it with my permission!



~-~-~-~-~-~-~-~-~-~Long Live CastleVania: Order of Ecclesia!-~-~-~-~-~-~-~-~-