******************************************* * CHRONO TRIGGER (DS VERSION) ENDINGS FAQ * ******************************************* Version 1.0.1 (12/10/2008) By Nick Zitzmann E-Mail: ten.tsacmoc@uyries (spell that backwards for an E-Mail address) For best results, please set your text editor/Web browser to use the ISO Latin 1 text encoding while reading this FAQ. This FAQ is for the Nintendo DS version of Chrono Trigger. While most of the endings described herein can also be acquired in the SNES and PS1 versions of the game, the DS version has one exclusive ending, and there have also been a few minor and barely noticeable changes in the 12 older endings. *************** * LEGAL STUFF * *************** Copyright 2008 Nick Zitzmann. The author and contributors are solely responsible for the content of this FAQ. Square Enix was not involved in any way, shape, or form. Permission is granted to copy, distribute and/or modify this document under the terms of the GNU Free Documentation License, Version 1.2 or any later version published by the Free Software Foundation; with no Invariant Sections, no Front-Cover Texts, and no Back-Cover Texts. To summarize the above paragraph, I don't particularly care if you want to re-publish this FAQ elsewhere, or create your own derivative of this FAQ (e.g. a localized version). However, I **do** care if you plagerize this FAQ, or re-publish it under a different license. Also, there are no warranties at all on the information in this FAQ. The entire license is available online at the following URL: That said, the latest version of this FAQ will always be posted first to GameFAQs: ******************* * VERISON HISTORY * ******************* 1.0.1 (12/10/2008): - Minor editing changes. 1.0 (12/02/2008): - First release. *************************** * WARNING! SPOILER ALERT! * *************************** This FAQ spoils several plot details about Chrono Trigger. If you haven't finished the game at least once already (using any version of the game), then read no further, unless you want some of the plot to be spoiled. ************************** * T00: TABLE OF CONTENTS * ************************** To reach specific places in this FAQ, please use your browser's Find feature (Command-F on Mac OS X, Ctrl-F on Windows and GNU/Linux) and enter one of the below three character codes to jump to a specific section. * T00: Table of Contents (you are here) * T01: How to Get to Lavos * T02: Supplemental Ending Movies * E00: The Bad Ending * E01: Beyond Time * E02: Reunion * E03: The Dream Project * E04: The Successor of Guardia * E05: Good Night * E06: The Legendary Hero * E07: The Unknown Past * E08: People of the Times * E09: The Oath * E10: Dino Age * E11: What the Prophet Seeks * E12: Memory Lane * E13: Dream's Epilogue **************************** * T01: HOW TO GET TO LAVOS * **************************** There are several different ways of reaching Lavos: Right Telepod: After finishing the game once, you will unlock the "New Game +" feature, which will allow you to play the game from the top, but with all of your characters from the previous game, and most of your items as well. In addition to the Dimensional Vortex becoming available, if you ever investigate the right telepod at the Millennial Fair, you will be instantly warped to the Day of Lavos, skipping over all of the cutscenes and Lavos' "attack modes" for the real thing. Bucket: The Bucket in the End of Time will also take you to Lavos. If this is your first time traveling to 1999 AD, you'll have to watch a cutscene of Lavos rising first. If you choose to fight him there, and you haven't previously defeated its exterior, then you'll have to fight it from the top. Non-Winged Epoch: This method is the same as the Bucket. Winged Epoch: This method is a little different, since you'll skip fighting Lavos' exterior altogether, and witness a cutscene you would otherwise not see. However, if you do this, then there is no escape from inside Lavos (not like that really matters, since you skip its exterior). Using this method opens up a rather radical variation in endings E01 and E02; see below for details. Black Omen: After defeating Queen Zeal in the Black Omen, you'll immediately go on to fight Lavos' exterior from the top, unless you previously defeated it. Ocean Palace: The final method of reaching Lavos is the game's one and only actual scripted encounter with Lavos. When you meet it inside the Ocean Palace, you'll skip the attack modes and go straight to the "real" fight with Lavos' exterior. The catch? It's twice as fast and hits twice as hard as normal. You aren't supposed to win this battle (it is necessary to lose in order to continue the story), but if you _do_ win, then there is a special ending for you (see E03 below). You won't be able to escape from its interior, though. *********************************** * T02: SUPPLEMENTAL ENDING MOVIES * *********************************** As you may have noticed, if you have movies turned on, then one of two end-game movies will be played after you've watched ending E01 or E02. These movies set up the story to Chrono Cross. You'll watch movie #1 every odd time you finish the game, and movie #2 every even time you finish the game. *********************** * E00: THE BAD ENDING * *********************** Acquired through: All methods except for the Ocean Palace. How to trigger: Fight Lavos and let Lavos win. This isn't a real ending, or at least, it's not how the game is supposed to end. And it doesn't appear on the in-game list of endings. But if you lose to Lavos during a non-scripted battle (in other words, not at the Ocean Palace), you'll watch as everything falls to pieces, the military gives up, and the world is ruined. Then you'll get kicked back to the title screen. Better luck next time! ******************** * E01: BEYOND TIME * ******************** Acquired through: All methods except for the Ocean Palace. How to trigger: Defeat Lavos after re-acquiring Crono in your party. This is the way the game is "supposed" to end. After arriving back in 1000 AD, Crono is informed that his stay of execution has been cancelled, and so he goes to Guardia Palace to meet with the King. Marle shows up to try and fight for Crono's freedom, but then the King surprises Crono and Marle and informs them that he was made aware of their quest through Lucca. Kino, Ayla, Queen Leene, the King Guardia from 400 years ago, and Doan then reveal themselves to be Marle's ancestors and descendent. After those revelations, everyone attends the Moonlight Parade, the closing of the Millennial Fair. Several other characters from 1000 AD, most notably Crono's mom and Lucca's parents, show up. Then all of the main characters return to their own times, and the gate is closed, and the King reveals Nadia's Bell to replace the 400 year old Leene's Bell. This ending has several different variations on it: 1. The biggest variation has to do with the Epoch. If you used the Epoch to reach Lavos, then Crono and Marle will fly off into the horizon, hanging on to a bunch of balloons, as the credits roll. If you didn't, however, then Crono's cat(s) and mother end up getting themselves stranded in time, and Crono flies off in the Epoch to find them as the credits roll. 2. If you rescued the Chancellor during the Rainbow Shell Quest, then the Chancellor will appear alongside the King during Crono's audience. If you didn't, then Pierre will appear alongside the King instead. 3. If you saved Lara from losing her legs during the Green Dream Quest, then Lara's dialogue will be slightly different. 4. If you killed Magus in 12,000 BC, then Magus will not appear at all in the ending, and Frog will return to being a human again. If you didn't kill Magus, then Magus will depart to look for Schala, and as Frog departs, Marle will kiss him and joke about a princess kissing a frog. **************** * E02: REUNION * **************** Acquired through: All methods except for the Ocean Palace. How to trigger: Defeat Lavos after the scripted encounter with Lavos in 12,000 BC, but before re-acquiring Crono in your party. This ending is very similar to E01, except that all of your characters will wind up at the End of Time after it's over, and Gaspar will tell them that they must go back to their own times now. Of course, the brief reunion at Guardia Palace in 1000 AD will still occur (see E01), and after everyone goes away during the Moonlight Parade, if you didn't use the Epoch to reach Lavos, then Marle and Lucca will fly off in the Epoch to look for Crono. If you did use the Epoch, then it ends almost exactly the same as E01, except that Marle flies off alone. Other than that, all other variations on E01 still apply here. ************************** * E03: THE DREAM PROJECT * ************************** Acquired through: Right Telepod or Ocean Palace. How to trigger: Defeat Lavos immediately after starting the game, but before going to 600 AD for the first time. Alternately, defeat Lavos during the scripted encouter with Lavos in the Ocean Palace in 12,000 BC. This is quite possibly the most difficult ending in the game to acquire, since you either have to defeat Lavos when the game makers made it twice as fast and twice as strong as usual (the Ocean Palace method), or with only Crono and Marle in your party (the Right Telepod method). I suppose you could also try defeating Lavos using only Crono, but you'd have to get extremely lucky to pull that off. Anyway, you end up at the End of Time, except that everyone around represents one of the developers at Square that worked on the game. The pillars of light take you to places where you can meet and talk to more developers. When you're done, talk to "Gaspar" in the middle, and he'll unlock the door that would normally lead to Spekkio's room. Inside are the members of the "Dream Team" that made the game possible. Talking to Hironobu Sakaguchi on the right side of the room triggers the game's credits, but since you finished the game so quickly (even if you didn't use the Right Telepod), they'll be presented appropriately... ********************************* * E04: THE SUCCESSOR OF GUARDIA * ********************************* Acquired through: Right Telepod. How to trigger: Defeat Lavos after returning from 600 AD, but before reaching the End of TIme for the first time. This ending is pretty funny, in a schadenfreude kind of way. After defeating Lavos, Crono and friend(s) will arrive back at the Millennial Fair, where everyone will think Marle is wearing some sort of costume. When you leave the fairgrounds, you'll go back to Guardia Palace and learn the shocking truth about Marle's lineage... :) ******************* * E05: GOOD NIGHT * ******************* Acquired through: Right Telepod or Bucket. How to trigger: Defeat Lavos after visiting the End of Time for the first time, but before hearing about the Legendary Hero in 600 AD. You are "treated" to a nu and a frog goofing around while the credits roll. You'll find this ending to be either really silly or really lame, depending on how easily you are amused. *************************** * E06: THE LEGENDARY HERO * *************************** Acquired through: Right Telepod or Bucket. How to trigger: Defeat Lavos after hearing about the Legendary Hero in 600 AD, but before obtaining the Hero's Badge from Tata. This ending re-enacts the game's opening sequence, with Crono waking up and bumping into Marle, except that it's in the future, Robo has taken the place of Crono, and Atropos (the pink robot from the Geno Dome) has taken the place of Marle. 1,700 years earlier, Tata finally goes off to hunt Magus, only to bump into Crono and friends. ************************* * E07: THE UNKNOWN PAST * ************************* Acquired through: Right Telepod or Bucket. How to trigger: Defeat Lavos after obtaining the Hero's Badge from Tata, but before attending Ayla's party when the Gate Key is stolen. It's another lame ending. This one just shows the main characters doing various things in their own time periods. **************************** * E08: PEOPLE OF THE TIMES * **************************** Acquired through: Right Telepod or Bucket. How to trigger: Defeat Lavos after re-obtaining the Gate Key, but before giving the Masamune to Frog at the Magic Cave. More lameness. In this ending, you just see various characters displayed either alone or in groups as the credits roll. ***************** * E09: THE OATH * ***************** Acquired through: Right Telepod or Bucket. How to trigger: Defeat Lavos after giving the Masamune to Frog, but before fighting Magus. Finally, a decent ending. In it, you witness Frog go after Magus alone, defeating each of his fiends along the way. ***************** * E10: DINO AGE * ***************** Acquired through: Right Telepod or Bucket. How to trigger: Defeat Lavos after fighting Magus, but before fighting Azala and the Black Tyrano. It's the Butterfly Effect, Chrono Trigger style. Since you took Ayla out of prehistoric times, and didn't defeat Azala yourself, then you've changed history in an unexpected way. This ending re-enacts the opening scene of the game with Crono getting out of bed and bumping into Marle, with a twist - every human is now a reptite (since without Ayla in prehistoric times, the reptites defeated the humans), and the Green Ambler at the fair is now a human. ******************************* * E11: WHAT THE PROPHET SEEKS * ******************************* Acquired through: Right Telepod or Bucket. How to trigger: Defeat Lavos after fighting the Black Tyrano, but before witnessing Schala enter the Ocean Palace. Alternately, defeat Lavos after getting kicked out of 12,000 BC, but before bumping into Lavos in the Ocean Palace in 12,000 BC. You'll watch Frog approach the statue of Magus that was in the Cathedral in 600 AD, then watch some more scenes with Frog, Magus, and Schala in them. ******************** * E12: MEMORY LANE * ******************** Acquired through: Right Telepod, Bucket, or Epoch. How to trigger: Defeat Lavos immediately after witnessing Schala enter the Ocean Palace, but before charging the Pendent & getting yourself kicked out of 12,000 BC. This is the most elusive ending in the game, since it has a very small window of opportunity, much smaller than all other endings. If you miss it, then you'll get E11 instead. And in some ways, it's the best one. You'll watch Marle and Lucca review some of the male characters in the game and say what they really think about them. That is, up until they reach Crono. Bonus: Crono says his only three lines of dialogue in the entire game! (Note: This ending was called "A Slide Show?" in the PS1 version of the game.) ************************* * E13: DREAM'S EPILOGUE * ************************* Acquired through: N/A How to trigger: Finish the Dimensional Vortex. I'd rather give a more verbose description of this ending later. ****************** * SPECIAL THANKS * ****************** Thanks go to: - CJayC (for starting GameFAQs) - Nicholas Yarymowich (writing the original Chrono Trigger ending FAQ) - Bill Pringle (author of another CT ending FAQ) Fin!