___ ,-. ___ _,--------._ '-. | .-. / \ '-. `--. ,' _,-----._ `. | | | | /,'\ \ | .-' / ,' `. \ | '--------' | ____\ \ | | _/ / .-._ | |_ | .------. | ,' _____ \ | | `-' '._,-' | .-' | | | | / / \ \ | | . ,' / _| |_ | |_ _/ /_ \ \_ _| |_____,'| .-.______,-' ,' '--.___,' |__,' |___,--' \_,-' '--.________,' '-._______,-' _,-------------._ | _________ __| |,' ,' ,' ,' ,'___ |_____ `. `. \ ,--._ ) | `-. `--.______,-' ,' `-._ _,' `---------' ============================================================================== HALO 3 FAQ/Walkthrough Copyright (c)2008 DomZ Ninja ============================================================================== Author: DomZ Ninja E-mail: domzninja[at]hotmail[dot]com Updated: 11/14/08 Version: 1.0 NOTE: This guide does contain spoilers! ______________________________________________________________________________ TABLE OF CONTENTS ______________________________________________________________________________ See that series of numbers to the right of each section? If you want to find a specific section in the FAQ, press CTRL + F to open a search box. Type in the series of numbers for the desired section that you're trying to find and press Enter. Whabam! The search function will take you there in an instant. 1] - Version History.................................. [0100] 2] - Controls......................................... [0200] 3] - Walkthrough...................................... [0300] 3.01] Sierra 117............................... [0301] 3.02] Crow's Nest.............................. [0302] 3.03] Tsavo Highway............................ [0303] 3.04] The Storm................................ [0304] 3.05] Floodgate................................ [0305] 3.06] The Ark.................................. [0306] 3.07] The Covenant............................. [0307] 3.08] Cortana.................................. [0308] 3.09] Halo..................................... [0309] 4] - Enemies.......................................... [0400] 5] - Weapons.......................................... [0500] 5.1] Human Weapons............................. [0510] 5.2] Covenant Weapons.......................... [0520] 5.3] Grenades/Support Weapons.................. [0530] 6] - Equipment........................................ [0600] 7] - Vehicles......................................... [0700] 7.1] Human Vehicles............................ [0710] 7.2] Covenant Vehicles......................... [0720] 8] - Skulls........................................... [0800] 9] - Terminals........................................ [0900] 10] - Achievements.................................... [1000] 11] - Unlockables..................................... [1100] 12] - Thanks/Credits.................................. [1200] ______________________________________________________________________________ 1] VERSION HISTORY [0100] ______________________________________________________________________________ FAQ/Walkthrough #26 ------------------- Version 1.0 (03/07/08) - FAQ/Walkthrough complete and submitted. ______________________________________________________________________________ 2] CONTROLS [0200] ______________________________________________________________________________ .-----------------------------.----------------------------------------------. | D-Pad | Use Flashlight (Up) | |-----------------------------|----------------------------------------------| | Left Analog Stick | Move, Crouch (Click) | |-----------------------------|----------------------------------------------| | Right Analog Stick | Aim, Zoom In (Click) | |-----------------------------|----------------------------------------------| | Start | Open Menu | |-----------------------------|----------------------------------------------| | Back | Check Multiplayer Score | |-----------------------------|----------------------------------------------| | X Button | Use Equipment | |-----------------------------|----------------------------------------------| | Y Button | Change Weapon | |-----------------------------|----------------------------------------------| | A Button | Jump | |-----------------------------|----------------------------------------------| | B Button | Melee Attack | |-----------------------------|----------------------------------------------| | Right Trigger | Fire Gun | |-----------------------------|----------------------------------------------| | Left Trigger | Fire Gun (Duel Wield), Throw Grenade | |-----------------------------|----------------------------------------------| | Right Bumper | Interact, Reload | |-----------------------------|----------------------------------------------| | Left Bumper | Reload (Duel Wield), Swap Grenade | '-----------------------------'----------------------------------------------' ______________________________________________________________________________ 3] WALKTHROUGH [0300] ______________________________________________________________________________ NOTE: This walkthrough is based on the Heroic difficulty. ============================================================================== 3.01] SIERRA 117 [0301] ============================================================================== Walk It Off ----------- After the opening cutscene, follow the Arbiter and the soldiers through the jungle. If you have never played a Halo game, get yourself acclamated with the controls before you go too far. The path is pretty straightforward, so it's nearly impossible to get lost. Proceed until you reach a waterfall, where a Phantom will fly over you. Take a right at the waterfall and hop over the tree trunk for a glimpse at some Grunts. Quickly run behind the two rocks in the stream and plug a few of them with your Assault Rifle. Your soldier buddies will try and help out, but don't be surprised if they aren't really carrying their own weight. You'll soon learn that NPCs aren't very helpful in this game. A Brute Captain will appear, so take him out first and grab the Brute Shot left behind. Any remaining Grunts will scatter, so pick them off. Press forward, passing two metal shelters on the right. A Phantom will rise overhead and drop some Grunts and a Brute down into the body of water below. Stay up on the high ground and eliminate the Brute with your Brute Shot. You can use Plasma Grenades dropped by the Grunts from before here. Once the coast is clear, drop down and grab the ammo. We can move on to the left, but first you should probably grab the skull in this area. ---------------------------------------------------------------------------- SKULL: Blind ---------------------------------------------------------------------------- This is definitely one of the easiest skulls to find in the game. Once past the metal structures where the first few enemies were found, drop into the small pool down below (the location where the Phantom dropped all the enemies). From there, head to the right and walk along the cliffside. In the far right corner, you should spot a large rock jutting out of the cliff if you look down. Jump onto the rock to find the skull placed on the edge of the oddly-placed rock. Simply press the Right Bumper to pick up the skull and have it registered on your system. You can drop it afterwards. ---------------------------------------------------------------------------- Return to the pool where the enemies were and move to the left. Use the rocks as cover to pick off any Covenant forces beyond. The Brutes here will use Bubble Shields to protect them. Remember that no weapon can pierce the bubble. You can either wait until the shield lowers or jump right into the fray and enter the bubble to take out the foes inside. Follow the soldiers into a small cave after scrounging around for ammo. Fall down the shaft and move on until you reach a very open, dense area. Stop moving and look to the ledge on the right. A Grunt will pace back and forth, then fall asleep with his back turned to you. Jump over the chasm onto the ledge and swiftly melee attack him for an instant kill. There is a very large amount of enemies down in the ridge, so you will have to be careful during this sequence. If you turn around, you will notice two purple boxes that contain Carbines and Spikers. I suggest keeping the Brute Shot and picking up a Carbine in exchange for your Assault Rifle. Right next to the weapon supply is a cave leading downward. Follow it to reach ground level. Hide behind the rock next to the Carbine supply. Now it's just time to make the first move. What I did was zoom in with the Carbine on a glowing blue energy container across the ridge (should be next to some purple boxes). It is highly explosive, so shooting it should take out any Grunts or Jackals nearby. The firefight commences, so now it's all up to you taking cover while picking off any enemies. Keep using the rocks and trees as cover and watch out for any enemies that happen to flank you (especially Kamikaze Grunts). Remember that there is a Carbine supply near the entrance to the cave that you can always use to get more ammo. The only other thing I should let you know is that there are Carbine-wielding Jackals on the cliff to the right, so either snipe them or simply avoid them until you get get up to their level. After finally clearing out the ground floor of bad guys, collect any ammo and grenades, then start up the ramp. Watch out for the Brute Captain that likes to hide in the corner to the left. Wipe out the enemies in front (if any) and continue to the next area. A Brute on top of a tree trunk bridge is readying to slay a soldier, but stop the madness by taking out the Brute first. There is a Jackal Sniper to the left of the bridge and some Grunts to the right. Kill the sniper to the left and run under the bridge to find a ramp leading upwards. Cross the tree trunk bridge and duck behind the rocks. There are a few Grunts, some Jackals, and a Jackal Sniper. Nothing to worry. Eliminate them and move on to find a Brute Captain. Spam your Brute Shot on his ass, then proceed through the cave. Drop down the ledge to get a very annoying interruption from Cortana. These are common in the levels, so get ready to be annoying by her constant blabbering. Exit the cave. Charlie Foxtrot --------------- Move forward to reach a ledge above a large area. Pry the Battle Rifle from the hands of the dead soldier and drop down. Things are pretty chaotic down here, so stay in the backfield and try to go unnoticed when you pick off any enemies with your Battle Rifle. A soldier will note the group of a Pelican that docks near the two metal bunkers. Unfortunately, it is shot down soon after. A Phantom flies in, so take cover in the bunker. Shoot the gunner on the side of the Phantom and hide from the gunfire until it flies away. Zoom in with your Battle Rifle and look across the river. There are some Jackal Snipers stationed in the trees and the rocks, so snipe them with your rifle. Now exit the metal bunker and hide behind the odd metal structure on the dock. It's right past the two bunkers and has two large wheels on the top. Snipe the Jackal Sniper on a ledge near the big building as well as the Grunts. The Brutes will probably throw up Bubble Shields, so we will have to confront them head on. Pass by a third bunker and take the trail to the left of the massive boulder. Eliminate the two Jackals here and the pair of snipers on the ledge up above. Once at the building, hide behind the crates and various structures when fighting the Brute Captains. The soldiers and the Arbiter will help you out, but make sure to use the Plasma Grenades to stick onto the captains. There are about three Brutes here, so be careful. Take a left at the end to find another Brute Captain on a big rock near some Grunts. Blast him with your Brute Shot as you quickly run back against the wall. There is a Jackal Sniper down the path that can easily take you out if you stand still for too long. Snipe the Jackal on the treetop and rid yourself of the remaining Grunts. Once the coast is finally clear, follow the Arbiter back into the forest. The next area is dense and filled with Jackal Snipers that, like snipers should, hide in very high places. You will find them on ledges, tree branches, and anywhere that is hard to spot. Move with caution and be slow when going through this section of the forest. There are only two or three of them here, but that's enough for you to bite the dust. Follow the Arbiter until he makes a right at the far end of the forest. Before turning right, peek out from the rock and look up at the ledge. Take out the sniper here and also kill the one on the ledge to the right of the first one. The Arbiter will run through a canyon, but don't follow him. Instead, look to the ledge on the right of the path he goes down. Look up and kill the sniper here, then jump up and head to the sniper's position. Ah, now you can start sniping the bad guys yourself! There are plenty of Beam Rifles scattered around in the previous area, so hopefully you picked on up. If not, the Battle Rifle will suffice. Shoot the Brute Captain on the ledge across from you and snipe pretty much anything that moves (other than your friends of course!). There are more snipers here, so make sure to check the trees and rocky outcrops. After defeating as many Covenants as you can, drop down and press forward. There will most likely be some stragglers including a Brute Captain, but you should be able to handle him. There is a Phantom deploying Grunts to the right, but don't worry about that for now. Look up on the mountainside beyond the Phantom. Snipe the Jackal here and then head out into the clearing. A trail leads up to the right, so peek out from the rocks and toss a grenade at the group of Grunts. You may get lucky and take out the Brute here as well. Look past the enemy squad and up at the cliffside to find another Jackal Sniper. Chances are he'll find you before you find him, so just follow the bullet fire to locate his position. Go forward and look at the edge of the cliff at the downed Pelican. It may be destroyed, but it left behind loads of weapons. Drop down the cliff and pick up some ammo. Grab the Frag Grenades, Battle Rifle ammo, and Sniper Rifle in place of your Beam Rifle. The Arbiter will run to the right of the crash site, so follow him towards a metal bridge. Use your Sniper Rifle to take out the Brute Captain wandering around, then use the Battle Rifle to clean up. Cross the bridge and kill any remaning enemies, then walk down the trail that slopes downward. You will soon come to a cliff overlooking a large factory. This is where the fun begins. Quid Pro Quo ------------ This factory is filled with enemies, and unfortunately a lot of those enemies are Jackal Snipers. The only source of cover you have on the cliff is the small tree to the right, so you will have to be very quick with your shots. Most of the snipers are on the roofs of the buildings, but there is one in the cylindrical structure past the buildings. I believe there are only four snipers, so pick off the Brutes here as well. Make the Brute Chieftan one of your primary targets. He is donned in black armor and holds a Gravity Hammer. He should be on the bridge on the northern end of the factory. His armor is very powerful, so knock off his helmet and aim for a headshot. After clearing out most of the enemies, drop down from the cliff. Ditch the ammo for a more close-range weapon such as the Needler. Take the stairs ahead and enter the building. A Phantom will drop some more enemies onto the dam, so you can either take them head on or flank them. If you want to do the latter, leave the building and look for another doorway to the left of the entrance. This tunnel will take you under the dam and onto the other side, where you can launch a sneak attack. Either way, deal with the Covenant forces on the dam. Whether you are on the surface or above, make a left and take out the Brutes and Grunts in front. Take shelter in the in the alcoves on the right and use the red cylindrical devices as cover. It should not take too long to wipe out the enemies here. As a result, you can safely look for the next skull here. ---------------------------------------------------------------------------- SKULL: Iron ---------------------------------------------------------------------------- Stand on the dam where the Phantom dropship left all the Covenants behind. Hug the right side and jump up onto the ledge where the Jackal Sniper was waiting. It is to the right of the roofed in section. Walk across the metal grating and use the metal structure to jump up onto the ledge. There is a sniper up here, but hopefully you killed him from before. Walk to the other end and make a left until you reach a dead end. The skull is tucked away in a tiny nook in the corner of the ledge. ---------------------------------------------------------------------------- Drop down from the ledge and enter the building at the center of the factory. Press the Right Bumper to deactivate the shield and rescue Johnson. Your next mission is to stay alive until a Pelican can come for support. As soon as you lower the barrier, run back to the dam and hide behind anything you can. If you have your Gravity Hammer, stay put. If not, then keep your distance from the dam. Enemies will drop down onto the dam, and you can surprise a Brute Captain and his Grunt lackeys with your Gravity Hammer. If not, keep back and take them out from afar. It can get pretty nasty since the Phantoms like to stick around and use their own cannons on you, so always remember to take cover. You only have to deal with two waves of enemies while your buddies destroy the Phantoms. Once the Phantom is destroyed, wait around for reinforcements to show up. Hop inside the Pelican to end the level. ============================================================================== 3.02] CROW'S NEST [0302] ============================================================================== Know Your Role... ----------------- You will start off in base camp. No time for mission briefing, it's time to search for a skull! Chop chop! ---------------------------------------------------------------------------- SKULL: Black Eye ---------------------------------------------------------------------------- At the start of the level, go straight ahead towards the back end of the room. Once facing the green and yellow door, turn around to spot a mesh rack of sorts. Jump onto the rack, then get up onto the thin, red support beam. Carefully hop up from the beam to the large pipe suspended by the cables. Walk to the end of the pipe to spot the skull. Psh, that was easy! ---------------------------------------------------------------------------- Now we are rarin' to go. Drop down and go down the stairs to the lower level. The soldiers are so nice, that they will even show you the way to your next destination! Aw, makes me feel kinda bad whenenver I smash one over the head with the butt of my gun. :) Pick up a Battle Rifle off the rack while the soldier opens the door in front of you. Jump up the ledge and enter the building, then open the door. Walk down the tunnel as the two goofball soldiers follow you. Open the next metal door to watch a Warthog get blown up. Fun! The metal shields here are pretty nice, since they make for good cover and also have eye slits so you can shoot enemies while still being protected. Kill all the Grunts and Jackals that stand in your path, then do the same the Brute up not too much farther along the room. Enter the opened door on the left side, just past the Brute. There is a squad of Grunts and three Jackal snipers at the end of the hall, so make your life a lot easier by tossing a Frag Grenade their way. Grab a Carbine in place of your Assault Rifle and take the path to the left. Enter either door up here: they both lead to the same gigantic docking bay. I would have preferred more of a stealthy approach, but your two companions will most likely barge in and freak everyone out. Grab one of the Machine Gun Turrets on either end of the docking bay and use it on the Grunts and Jackals here. There are some more down on the lower levels hiding behind the Deployable Cover, but destroy them and kill the pansy Grunts. Also take note of the green barrels that are glowing orange in the center. They are explosive, so use them to your advantage. A Phantom will eventually unload some Brutes and Jackals, but you have four Machine Gun Turrets here. Two more Phantoms will drop down enemies, but if you lie in wait and plug them with your Machine Gun Turrets as they are dropped down, then they stand no chance. A Pelican will dock once the enemies are cleared out and all of the crew will hop on board. Of course, you have to stay behind and complete your mission. *sigh* Okay, now we have to backtrack to the ops-center. Exit the docking bay the same way you came in and go through the hallway again. Backtrack through the area where the Warthog was destroyed and continue through the tunnel. Ugh, I hate backtracking. Eventually you will come to an open door, so proceed through to find another soldier. Drones will swarm out of the open air vents and fill up the cave. They are very frail, but they are quick and come in LARGE numbers. Use an automatic weapon such as the Assault Rifle or the SMG to deal with them. I suggest the SMG, which can be found on the weapon racks on the left and right side of the cave. Make sure to always take cover since each Drone holds a Plasma Pistol, and that is a lot of shots you have to dodge. Use any Deployable Cover from the docking bay here. Once the Drone infestation is dealt with, drop down the ledges and continue through the door. Ha, it's fun rustling through all of their dead bodies. Gift With Purchase ------------------ Three soldiers greet you at the entrance of the hallway, so walk past them and go up the stairs. If you want to be a big meanie, you can steal the wounded soldiers' weapons. Walk towards the door surrounded by the soldiers and grab a Shotgun off of the rack to the left. Open the door and do the same with the one down the ramp. Man, I wish I didn't open that door. This room is filled with baddies, and they happen to all be Brutes. One is a Brute Chieftan as well, so keep your guard up. Your first order of attack against this squad of Brutes is to get the high ground. Walk forward and pick up a Grav Lift near the totaled truck. Place it down and use it to reach one of two catwalks above. Hide in one of the rooms here as the Brutes will try and hunt you down. Hide against the rack on the side of the room and wait for Brutes to enter the tiny room with you. When they are at the entranceway, pop out and blast them with your Shotgun. Doing so removes their armor, leaving them open to a melee attack. The Brutes usually pair up, so shoot both and whack 'em with your gun to ensure instant death. The room on the left has a Battle Rifle, so you should probably head to that room eventually. Not all Brutes are dumb enough to rush into the room; some stay outside and try to attack with their Spikers. Counter by using a Battle Rifle to pick them off. Repeat this nifty strategy until there is only one Brute left -- the Brute Chieftan. His Gravity Hammer can cause some serious pain, so going toe-to-toe with this monster is not a good idea. Keep your distance from him and use your Battle Rifle to aim for the head. I have used many unintelligent strategies against this guy, but some proved to be helpful. If you're daring, spam your melee attack over and over again so he can't get one hit off you. It's risky, but effective. Oh, and pretty dumb. Pick up the Gravity Hammer and take it as your prize for wiping this entire room clean of Brute scum. Before leaving, take another Grav Lift: you'll need it shortly. Exit via the door at the right side of the room at the very end. Fall through the shaft at the end of the tunnel to enter an air duct. Drones will pop out of the pipes, but just ignore them and run forward. ---------------------------------------------------------------------------- SKULL: Grunt Birthday Party ---------------------------------------------------------------------------- First off, don't drop down the air duct. Walk to the end and peer down the hole. It is hard to see, but there is a pipe directly below the ledge you are standing on now. However, it is possible to drop down and land on the pipe. The second you drop down, press back on the Left Analog Stick to hopefully get on before falling down the shaft. That is the hard way to get this skull. The easy way is to drop down and place the Grav Lift from before near the wall. Now just ride the Grav Lift into the pipe. Walk to the end of the pipe to find the skull. ---------------------------------------------------------------------------- Exit the air duct and drop down into a new room. Open the door to watch a soldier get chucked into a pillar. Definitely lol-worthy. Turn to the right to see three Brutes interrogating a soldier. Climb up the ladder to the upper level and toss a Plasma Grenade at the one in the center to kill him and badly injure the other two. Pick them off from above, then stay up in the upper floor while dealing with the enemies. You can even enter the vents and deliver sneak attacks, but that is not recommended. Stay on the upper floor and wipe out the ongoing threats. Eventually you will have to make a right down the hallway. Jump from the bunker where the Brute Captain was onto the catwalk above, then climb up the ladder into the vents. Equip your Gravity Hammer and run to the end of the vent. Once at the dead end, drop down and slam the Brute Captain here with your hammer. There is another Brute holding a Plasma Cannon down the hall, and he can pose a real problem. Take cover behind the pillars and boxes and use the Brute Shot dropped by the captain to deal with him. The soldiers and the Arbiter will always help out, so sometimes you just have to take cover and let your buds deal with the problems. The Brutes tend to drop Bubble Shields, so use that to your advantage. There are around three Brutes that help out the Brute Captain with the Plasma Cannon. This fight is pretty tough, but use some Frag Grenades and Brute Shots to help clear them out, then pick off the weak ones. Take the Plasma Cannon with you and open the door at the end of the hallway. In the next room, open the elevator and wait inside as it takes you to the second floor. You'll finally end up outside, where a group of Jump Pack Brutes will rage war against some stragglers. Use the Plasma Cannon to wipe out the first three or four, then run up the ramp on the right to reach a door. You can't open it yet, but eventually it will open to reveal another group of Jump Pack Brutes. Use our Plasma Cannon to shoot them dead. They probably don't even know what hit 'em! Go through the room to reach the observatory above, where you can find a Battle Rifle and a Cloaking. Pick up both and jump out of the window down to the floor again. A Pelican will land and take the soldiers away, but walk to the other end of the room and walk down the stairs. Head past the dead Drones and into a hangar. Last One Out, Get the Lights ---------------------------- Go past the vehicles here (I wish I could drive an 18-wheeler in this game) and through the door to get interrupted by Cortana again. Open the door in front to face a Grunt behind a Plasma Cannon. Melee attack him and detach the cannon, then proceed down the ramp and mow down the trio of Jackals. Take out the Grunt behind the second Plasma Cannon and take a left. Shoot the Jackals wandering around aimlessly and use the vehicles for cover as you target the next two Plasma Cannons. Remember that you can use the second one if you run out of ammo. Destroy both and move towards the crates. The next room is a bit bigger and like before, holds two Plasma Cannons. Use whatever gun you have to target one of the gunners while hiding behind the big green crates. You can also use grenades to blow up the cannons in one big explosion. Also target the sniper duo on the catwalk above. Once the room is cleared out, exit through the door to the left. Open the door up the ramp to reach base camp! Gosh, we just went in a GIANT circle, didn't we?! However, the room is filled with Brutes and a Brute Captain. They won't notice you at first. If you haven't already, use your Cloaking. While invisible, ready your Gravity Hammer and walk right next to one of the Brutes standing still. Smash him, then quickly repeat with the second Brute. Clear out the few Grunts here and run back up the stairs and behind the weapon rack. There are two more Brutes here. One is a captain that is holding a Fuel Rod Cannon, and the other is behind a Plasma Cannon on a ledge high up in the room. Use the Brute Shots dropped by the enemies to target the gunner. The Fuel Rod Cannon blasts shouldn't hurt you if you stay behind the mesh rack at all times. Now use some grenades to destroy the Brute Captain or blow him up with your Brute Shot. Activate the large bomb behind the captain's corpse. Great, now we have to escape! Go down the stairs and ignore the Grunts along the way. I mean, they're just trying to run for their lives too! In short, you have to return to the docking bay from the beginning of the level. If you don't remember how to get there, just follow the arrow. There are many Grunts along the way, but they don't really do anything other than run in circles. It's fun to run around with them in a panicked state. Once in the docking bay, make a beeline for the hangar on the right. Run past the Jackals and the silly Grunts and enter the elevator at the end. Hit the switch to get out of there just in time. Phew! Or maybe not... ============================================================================== 3.03] TSAVO HIGHWAY [0303] ============================================================================== Full Contact Safari ------------------- The garage here is totally destroyed, save for a few Warthogs. Go through the doorway on the left and enter the Warthog. The other ones will hop in the Transport Hog. I suggest taking the driver's seat: the soldiers are good gunners but aren't the best drivers. It's nice to know that you aren't a sitting duck if you get caught in enemy fire, so I suggest taking the wheel. Drive through the cave and drive past the Jackals and Grunts. You could try running them over, but they will probably just dive out of the way. Drive through the door to enter a large field. Drive down the dirt road past the destroyed Phantom and ride under the remains of the Halo. When you reach the two Jackal Snipers near the destroyed sniper post, run one over and take the Beam Rifle in exchange for your Assault Rifle. Drive past the next set of Covenant and follow the trail to reach an open plain. This part is pretty tough. From the start, run over the Brute Captain and any of the Grunts to the left. Don't go any farther with the Warthog, because there are snipers and turrets scattered about. Hide behind the big boulder nearby and snipe the sniper on top of the post on the left. Also snipe any Brutes you see down on the ground. Now take your attention to the right side of the area. A Shade turret is positioned in the center of the pond. It's high up on a rock, giving you a good spot to aim. Ignore the turret itself and wait for the turret to turn around, then shoot the Grunt controlling it. On top of that, you will have to avoid two Jackal Snipers positioned on the dam and one on the sniper post. Snipe those three once you get the chance. The only other enemies left should just be some Grunts, so get back in the Warthog and run them over. There is a second Shade Turret on the dam, so either snipe the gunner or toss a grenade at it when close enough. Use the trail on the left to ride past the dam and grab one of the Beam Rifles dropped by the sniper on the dam. Continue through the clearing. You'll reach another big area with several buildings. Ride past the Chopper explosion towards the nearest metal building. Pick up the Shotgun and shoot the Brute that is on the other side of the house. He was on the roof but most likely fell down. Use your Beam Rifle and Battle Rifle (that can be found in the big bunker to the left) to snipe any enemy you spot. If you are a skilled sniper, you can successfully kill the Brutes that are behind the wheel of the Chopper. Also target any other Brute on the ground and the Shade Turret up on the cliffside. Direct your attention to the platoon of enemies near the big blue shield on the left. Walk up the hill where the Shade Turret was and use this spot to snipe any enemies below. Destroy the turret and pick off the Brutes near the shield. The soldiers commanding the Warthog usually help out too. Once the coast is clear, drop down and walk towards the giant shield. This force field only prevents vehicles from going through, so you can just walk on through. Take out the Brutes in the tunnel and destroy the device that is holding up the shield. Once it's down, return to a Warthog and drive down the highway. Tsavo Highway baby! Stop once you reach broad daylight. It's time to find a skull. ---------------------------------------------------------------------------- SKULL: Tough Luck ---------------------------------------------------------------------------- Slowly drive down the highway, eyeing the large pipe on the left of the road. Stop once you notice a bright yellow ladder protrude from the side of the pipe. Get out and jump to the ladder to the top of the pipe. Jump over the yellow fence to the other side, then look down. On the chasm to the left are two large concrete rails. If you look down off the left side of the pipe you should notice them way down below. Well, you'll have to drop down to the one on the left (the first one you come across). The jump is a long one, so you will have to drop onto the tiny square panel with the two bolts on it. From there, take the long fall onto the platform. Walk to the end of the concrete support beams and you should see a small rocky outcropping on the side of the canyon wall. Yes, the skull is lying right there. Make a big jump to the rock and pick up the skull. In order to return to the surface, go back onto the concrete rail and walk to the other end. Jump onto the grass and climb back up onto the highway. ---------------------------------------------------------------------------- Return to the Warthog and drive across the highway until you come crashing through a giant hole in the middle of the road. No worries; walk forward and climb up the ladder to reach the top again. You know, or you can just get out of the Warthog and use the support beams to cross the highway like a normal person. :) The Broken Path --------------- You will come across what looks to be a big construction site or something. Use the large crates in front to get a heads up on the attack by sniping the group of four Brutes down the dirt path. Hide behind the big pipes and the trucks while the trio of Jump Pack Brutes hit the scene. Take them out and steal their Carbines, then proceed to the base on the far left end. Some soldiers will be here, but they won't help out too much in this next part. Here is where the going gets tough. Retreat to the base at the end of the hill and wait out here for the Pelican to come. Unfortunately, several waves of Brutes will stop by and make your life a living hell. Hold your ground until the Pelican can arrive. The bunker at the base of the hill has an Assault Rifle and a Shotgun, while the base at the top has Trip Mines, a Sniper Rifle, and a Machine Gun Turret. Retreat to the top of the hill and take the Sniper Rifle to compliment your Carbine. The first Phantom will drop off some Brutes, so line the hill with the Trip Mines found in the base to the left (facing the bottom of the hill). Use your Sniper Rifle to snipe the Brute Captain and the Jump Pack Brutes. Leave the Carbine to the Brutes with the lower class armor (the ones with the spherical helmets, not the one with the little horn things). The Jump Pack Brutes will fly onto the plateau on the left while the others simply walk up the hill. Try to deal with the Brutes up on the hill, since the Jump Pack Brutes can have a hard time hitting you if you stay in the back of the base. Once the Brutes on the ground are killed, use the Carbine to snipe the Jump Pack Brutes high up on the plateau above you. If you are almost out of ammo by the time the first wave is defeated, you can either steal the Brutes' weapons (they usually have Spikers while the Jump Pack Brutes have more Carbines) or you can run down to the bunker at the base and grab an Assault Rifle. The Brute Captain at the first wave has a Fuel Rod Cannon, so that is a fairly nice weapon to use. The second wave is more or less the same as the first, so you will have to continue to hold your ground. Again, if you stay in the right spot, the Jump Pack Brutes won't be able to get a clean shot off on you, but that isn't a reason to stay put while attacking. It's better to keep moving so the Brutes advancing up to your position don't overwhelm you. It took me many tries to beat, but eventually I developed a solid strategy and used it to my advantage. A Wraith will appear after the Brutes have been defeated. If you have any Fuel Rod Cannon ammo left, then use these along with grenades to destroy the Wraith. It has really good aim and one shot from the plasma cannon can totally own you, so take necessary cover behind the bunkers and rubble. You can always flank the Wraith and plant a grenade on it for massive damage, but that's pretty risky business. Once the coast is finally clear, the Pelican will shot up and drop off a Warthog. Stock up on ammo from the battlefield before hopping in. Ride through the savannah to encounter a sniper post. Let the gunner deal with him. Drive to the next sniper post up ahead and get off. Hop in and kill the Brute here, then take his Beam Rifle. Surprisingly enough, the gunner alone can probably take out all three Brute Choppers on his own. Once the soliders do all the dirty work, drop down and go back into the Warthog. Drive right into the Shade Turret to destroy it immediately, then ride into the tunnel and to the second highway. Run over the two Brutes before they can get into their respective Choppers and hop out. You can either ride the brand spankin' new Warhog that's flipped over in the back or test out the Choppers. In my honest opinion, attacking on your own with the Chopper is nice but it is way too hard to control. Stick with the new Warthog. Once you have a gunner and passenger, roll out. Ride down the highway to another big rocky meadow. Have the gunner eliminate the Choppers and try not to run into them head-on. Take a right and blow up another one, then continue driving around and destroying Choppers until a Wraith arrives. Taking on a Wraith with your Warthog isn't such a good idea, so retreat to the highway. Now take a left and exit the Warthog. Drive under the highway and look for a Brute corpse. There should be a Fuel Rod Cannon and a Power Drain near his dead body. Pick up both the item and weapon, then walk towards the rocky hill in the center of the area. Climb up to the top to reach the highway and a second Wraith. Toss the Power Drain to disable it, then go nuts with the Fuel Rod Cannon. Once it is destroyed, walk to the end of the road and destroy the Shade Turret up here. We still have a second Wraith to deal with, and I honestly have no set strategy to deal with it. You can use a Chopper, your Warthog gunner, or even the Fuel Rod Cannon on it. Hell, if you want, you can just avoid it. The goal is to get a vehicle up the hill the Wraith is guarding so you can reach the highway. I suggest using one of the many Warthogs, but it's up to you. Once you are on the main highway, drive down the highway to reach the first Brute blockade. Other than the blockades themselves, we have to get past some Brutes, some Jump Pack Brutes, and a lowly sniper up in their post. You can either get out of the Warthog and kill them with your weapons, run over them, or let the gunner deal with 'em. Right past the first blockade is a second one. If you have a Beam Rifle or Sniper Rifle, get out and use it to snipe the Shade Turret in the far left corner of the blockade. While you're here, snipe some of the Brutes so your trip down to the blockade is easier. If not, you will probably have to charge in full force on foot. There is plenty of cover including the remains of a Pelican. Make sure to watch out for the Jump Pack Brutes, since they can drop in right on top of you. Waiting behind the blue blockades is a Brute Captain holding a Plasma Cannon. He is your main threat, so use all of your grenades and any Fuel Rod Cannon ammo if you have any. I had a Fuel Rod Cannon and a Beam Rifle upon entering this area, so it was quite easy. After clearing out the blockade, destroy the shield blocking to end the level. ============================================================================== 3.04] THE STORM [0304] ============================================================================== Ghost Town ---------- You'll start the level in the passenger seat of a Warthog. Once it stops, get out and open the hatcher door in front of you. The coast is clear... for now. The next door is shut, so go up the stairs and down the hall to reach the other side of the big door. Make a right at the catwalk to spot some Plasma Grenades near the ledge overlooking the previous room. Hit the green switch to open the door below so the soldiers can get through. Take out the Grunts and Jackals below, then drop down. Open the next hatch door and move through. The Warthog should clear out the group of Covenant here, so sit back and watch them plow through. Open the next door leading outside and hop inside a Ghost. We will have to deal with some Anti-Aircraft Wraiths in this area. Drive outside and take a quick left across the ledge. Run over the unsuspecting Brute and Grunts here. Drive forward and cross the bridge towards the building. Park your Ghost and head inside. You can find a Sniper Rifle and Missile Pod on the roof. Pick them both up and use the Missile Pod to destroy the Ghosts lurking below. It has a neat homing feature that can destroy them in one shot. Just beware of the Wraiths in the distance, because they have incredible aim. Destroy the three Ghosts down on the ground, then use the other five missiles to target the Wraith in the distance. Ignore the Anti-Air Wraith for now. All you need to worry with it is the gunner, so snipe him from a distance. ---------------------------------------------------------------------------- SKULL: Catch ---------------------------------------------------------------------------- The skull is located on the large silo behind the Anti-Aircraft Wraith. If the gunner in the ship is killed, you can safely travel around it without getting hurt. You must make sure not to destory the Ant-Air Wraith, because the skull will disappear if both Wraiths are destroyed. Grab a Warthog (one is located near the entrance to this area below the ramp) and drive it to the silo. Park it anywhere near the edge of it. You'll have to perform a Grenade Jump to reach the top of the silo. To pull it off, you have to toss a grenade in front of you and jump over it just before it explodes. The explosion should give you the extra boost, allowing you to jump a little higher and a little farther. I suck at Grenade Jumps, so I used a different strategy. If the Wraith you destroyed is still in tact, drive it towards the silo. Park it at the edge and take the Warthog, then drive it on top of the Wraith. You know, make a little car pileup of your own. This pileup should be tall enough for you to reach the rim of the silo. From there, hop up on top. The skull should be on top of the silo. ---------------------------------------------------------------------------- Destroy the Anti-Air Wraith, then head to where the first one was. The hatch door will open. Prepare yourself for the Grunts and Jackals on the other side by using a Ghost to take them out easily. Enter the building and head up the stairs to find some Brutes. One has a Plasma Cannon, so stay on the stairs and use your Assault Rifle to take him out. If you are taking too much heat, retreat downstairs. After defeating everyone, head to the next room the same way as before. This time the hatch door is open, but there is a Machine Gun Turret on the ledge overlooking the entrance. Break it off and carry it to the next hatch door. Open it up to start a battle. A swarm of Drones will break through the skylight. Immediately take cover behind a pillar or crate and use your Machine Gun Turret to quickly eliminate several at a time. Remember that large packs of Drones are incredibly deadly, so always take cover. The last remaining few flee, so walk through the hall until you're interrupted by Cortana. No one cares. At the end, you will be presented with several Mongooses. These bad boys are the most awesome vehicles in the Halo series, so this next scene is very pleasant. Make sure to get into a Mongoose that has a soldier with a Rocket Launcher on the back, because he will be a very important asset in the next battle. As the hatch door opens, drive outside. Vehicles, vehicles, and more vehicles! The canyon will be filled with Choppers, Ghosts, Banshees, and two Anti-Air Wraiths. Your gunner is very accurate, and the best part is that he has an unlimited amount of ammo! Since you cannot directly attack, you will have to drive around while your pal shoots down the enemies. It is best to always stay mobile, but don't go so far away that the soldier doesn't have a good shot. Try and stay close to your target but try not to be a sitting duck or anything. Rockets can take out Choppers and Ghosts in one shot, and you only need two to take down a Wraith. They shouldn't last long. If your Mongoose ever flips over, quickly get on and find your gunner. If he dies, then you are pretty much screwed. After clearing out all the vehicles, drive around aimlessly until the real threat appears. Judgement --------- Remember Scarabs from Halo 2? Yeah, we had to infiltrate it and destroy the machine from the inside. Well, we kinda have to do that again, but the strategy for getting inside is very different. The Scarab will lumber around the area while it targets any pesky Mongooses with its Plasma Cannon on its backside and the laser on the front. You will have to target the "knees" of the Scarab. Your gunner is smart enough to target the right joints, so just drive close to the Scarab while he does his business. It's actually not a bad idea to drive underneath the Scarab so it cannot target you. It is not rare for your gunner to die. However, you still have a chance without him. Use your Mongoose to drive to the left side of the arena (from the entrance). Go up the ramp to reach a large ledge around the perimeter of the base. You can find Missile Pods here -- plenty of them. If worst comes to worst, you can use these Missile Pods to target the Scarab's legs. Once the Scarab is damaged enough, you will hear a loud, deep beeping emanating from the Covenant death machine. As it lowers to the ground, make your way to its backside and jump on. Go up the ramp onto its back and watch out for any Brutes or Jackals on board. Walk to the back end of the Scarab and grab a Plasma Cannon along the way. Once at the back, use the Plasma Cannon to destroy the light blue shield. With the "heart" exposed, shoot it repeatedly until it is destroyed. You will know this when it flashes red. As the Scarab shakes and falls apart, jump off and run away to witness the destruction of the damned thing. Yay. Now with that out of the way, go up the ramp to meet up with the Arbiter and some more soldiers. Follow them inside to reach another battlezone. Use your Missile Pod to easily dispose of the Brutes here. Make sure to target the Brute Captain as well. Once you run out of ammo, drop it and grab a Shotgun in the next room. Two Hunters will enter the room in a dramatic fashion. Yay! There are many boxes you can hide inside of and plenty of objects to take cover behind. Frankly, I found it easiest to try and flank a Hunter, then blast it in the back with your Shotgun. Remember that you can only damage its orange skin, the rest is impenetrable. The fact that the Hunters will be focused on the soldiers and civilians makes things easier. If you still have your Sniper Rifle, peek outside and snipe the two Brutes. Also try to take out the Brute Chieftan, but he may end up using his Invincibility. If so, wait for it to die down, then snipe him in the head. If you ever need Sniper Rifle ammo, go up the stairs to the left to enter the small observation room. The second room holds Sniper Rifle ammo. It also takes you outside directly past the Chieftan, so it can be used to launch a sneak attack as well. Press forward, defeating the Grunts and Brutes ahead. Once you reach the passage with the four alcoves on the side, jump in the one on the right to find up a Battle Rifle. Replace it with your Shotgun and continue to reach a large hill. Walk onto the outpost on the left to find even more Sniper Rifle Ammo. Snipe the Grunts and Brutes up on the hill and make sure to rid yourself of the Captain, because he has a pesky Fuel Rod Cannon. Have your soldiers ascend up the hill and follow them. Once you reach the top, use the legs of the massive cannon as a shield and target the Brutes and Brute Captain on the other side of the gun. They also carry Fuel Rod Cannons, so be very careful here. There are a lot of enemies guarding the cannon. Once you wipe out every last obstacle, focus your attention on the cannon itself. Every time it fires a blast, a hatch will open up on the bottom, revealing a big white orb. In order to destroy the cannon, you have to break the orb. One Plasma Grenade or Spike Grenade will do the trick, but any gun will work if you attack it enough. ============================================================================== 3.05] FLOODGATE [0305] ============================================================================== It Followed Me Home ------------------- It's nighttime here, and this certainly isn't a good time for The Flood to show up. You start off under the destroyed gun, so go down the hill and head towards the base. Take your time though, because a very difficult skull can be obtained here. ---------------------------------------------------------------------------- SKULL: Fog ---------------------------------------------------------------------------- This skull can't really be found, but it must be taken. Notice the building on the right? The one that's on fire? Pay attention to that building very carefully, particularly the roof. Start by walking towards the metal floor, slowly walking past the street lamp and towards the brown rubble. When you reach the rubble, stop and look up at the roof to the right. There should be a Flood standing on top of the roof here. If given enough time, he will jump over you and land on the roof to the left, where it will promptly disappear over the horizon. Your task is to shoot and kill the Flood. You know why? It is holding the skull. When you see it pop up from the roof, wait a second until it is ready to lunge off of the roof. Just before it jumps, shoot it in the head with your Battle Rifle. By now it is basically all luck, because it depends on how the Flood drops the skull. Sometimes it drops the skull on the roof, or sometimes it'll fall to the ground next to you. If you fail, revert to the last save point, which is about 30 seconds after the start of the level. It can be frustrating, but keep trying and hopefully you will get lucky. ---------------------------------------------------------------------------- Continue on and the Arbiter will join you. Once you reach the entrance to the building, the Flood will appear and attack a group of soldiers. Ugh, I HATE the Flood. Here we go again. Flood have several forms. The most annoying are the little turds that look like insects. They are the Infection Form and can easily be killed with any automatic weapon such as the SMG or Assault Rifle. The Combat Forms are the most common and have several appearances depending on the host. The Infected Form can well, infect humans, Elites, or Brutes and take on their appearance in a deformed way. Your Battle Rifle or Assault Rifle will do the job, but melee attacks work surprisingly well against their fragile bodies. Clear out the first wave, then go through the side door. You'll witness a soldier get infected, but kill him before he can turn into a real threat. If you figured it out yet, you have to backtrack all the way to the entrance (or at least close to the entrance). The Flood come in large numbers in the hangar, so stay in the observation room and use your grenades to destroy large groups of them. Move towards the arrow to your next destination. Take out the Flood here, then jump onto the catwalk. You will find a Flamethrower next to the corpse. Grab it and go across the catwalk into the next room. Drop down the hole to start a conversation with Cortana. Follow the Arbiter into a hallway that will zig zag back and forth. It is filled with Flood, so bust out the Flamethrower as soon as you see one pop around the corner. Toast the entire gang, then exit the hallway. Shadow of Intent ---------------- You are outside now, and here come the Elite fleet. Luckily they are on your side now, so no worries. Walk over to their location and proceed up the hill. Some Flood will get in your way as two Carrier Forms appear at the top of the hill. These fat blobs will explode, releasing many Infection Form. Dispose of them and clean up the little bugs. If any of the Elites are killed, make sure to take their Energy Swords. Sounds mean, but these weapons are very nice for clearing out Flood nuisances. Enter the building to reach a big hall. Some Flood will pop out of a vent to the left, so throw a grenade underneath them and watch the guts and green goop fly. There are some more Flood down the hall, so shoot them from afar with whatever weapon you have (hopefully an automatic weapon). Walk into the corner and climb the stairs, then go through the doorway at the top. Hm, this area is looking pretty familiar... Drop down from the ledge and exit the building. Outside again! You will start to encounter Pure Forms here. They can transform into three different forms: a spider-like bug, a massive hulking beast, or an immobile blob that can shoot spikes from afar. Take out the Pure Form in front of you and pick up the Machine Gun Turret near the big crate. Walk to the right to find some more Flood, but your turret should mow them down. This next part is pretty tough due to the many Pure Forms up ahead. Continue along the walkway and use the crates to hide. They usually transform into their Ranged form and fire at you, so take cover and latch a grenade on them for an instant kill. If any turn into Tanks, keep your distance and fire away. One swipe from their claw has enough power to kill you. All while this is happening, some Ranged attach onto the large pillar and fire at you. It is difficult to target them so high up, but it is an easy task if you have a Battle Rifle or Carbine. Some Elites drop Carbines, so search the area to see if any of them died. If not, you can wait it out until the Elites deal with the Flood. Drop to the base of the burning ship. Follow the Arbiter to the front of the wreckage and jump onto the base. Travel up the side of the ship to reach a large hole. It looks dangerous, but hop right in. Infinite Devil Machine ---------------------- It may look like the gateway to Hell, but it is really just High Charity, Gravemind's ship. Yeah, you remember that stupid mutant thing from the second game. As you go through the yucky scenery, you will occasionally get stopped by Gravemind itself. When the screen turns green and trips out, you'll know that it is contacting you. It's just like when Cortana talks to you: ignore. Continue through the fairly straight path. Ignore any throbbing blobs stuck to the walls and ground. If you shoot them, you will release waves of Infection Forms. Follow the path into a large room, where you can find a glowing purple structure in the back. Jump up to the platform and inspect it to find Cortana. I've been in here for two minutes and I'm already sick of it. Lets get out. ============================================================================== 3.06] THE ARK [0306] ============================================================================== Installation 00 --------------- This is by far my favorite level in the game. As you land in the desert, follow the mountainside path the soldiers are taking. You will soon reach a narrow hill overlooking a Covenant campsite. Cliff? Sniper Rifle? In the sacred words of Big Black: do work. Search the camp for the Brute Captain; he should be your first target. Two headshots will do the trick. Before any of the enemies can capitalize, try and knock out a second Brute. Not long after the first shots are rung, three Grunts will charge up the hill. Make sure you are prepared for them so they don't catch you off guard. Continue sniping the Brutes and Jackals below, and don't forget about the gunners in the sniper post. Eventually, some more Brutes and Jackal Snipers will enter the camp. Get rid of them with your Sniper Rifle. You can find more ammo at the top of the hill. Also eliminate large groups with Frag Grenades. Since you are in a desert, throwing a grenade in the sand prevents it from bouncing. Drop down and collect any ammo dropped by Pelicans for support, then walk around the bend into the cave. This next area is even tougher, but you should be prepared with your trusty Sniper Rifle. First off, look up at the pinkish orange cannon thing similar to the one found in The Storm. Take out the Jackal Sniper walking on the top, then exit the cave to the next base camp. You will be on a ledge overlooking the camp, so you've got the advantage yet again. Use the rocks and gray structures for support and cover when sniping the Brutes below. Remember to conserve ammo by only using the Sniper Rifle on Brutes. You can take out Jackals and Grunts with you Battle Rifle. Once the area is clear, two Jackal Snipers will run out. Quickly snipe them before the two Hunters arrive. Yeah, Hunters. You know how tough they are, so stay up on the high ground and try to snipe them. Your crew should be in tip-top shape by now, so they can easily divert the attention of the two Hunters. While the soldiers (usually on the right side of the grey walkway) attack the Hunters, run to the left side. If you have a clear shot of their orange backs, shoot them and quickly duck behind the wall before the victim can notice you. Usually two shots is all that takes in order to kill a Hunter. Unfortunately, the soldiers don't last forever. They will most likely be killed very quickly, and as a result the Hunters will try to hunt you down (no pun intended). If you see one try to run towards the hill leading to your location, run to the right side of the walkway. If you look at the base of the hill, you should be able to spot the Hunter just chillin' and standing there. Quickly toss a grenade, then run backwards to the Hunter doesn't look up and see you. The key to winning is to be sneaky: make sure they don't see you. Collect any dropped ammo to replace your depleted weapons and head to the cliff on the other side. Eliminate the Grunts at the base to reach the Brute Captain at the top. Kill him and enter the cave. Replace your Battle Rifle with a Brute Shot on the weapon crates (only if your Sniper Rifle still has ammo). Go through the door to enter the underground lab. ---------------------------------------------------------------------------- TERMINAL #1 ---------------------------------------------------------------------------- From the entrance to the lab, take a left to enter the next room. There is a large gray pillar on the wall, and it will open up to reveal a yellow orb when approached. Press the Right Bumper to access the terminal. Read through the text (or just keep pressing A) until you can go no further. Look at the bottom left-hand corner of the screen. It will either picture a green arrow or a red arrow. If it's green, then that means the terminal log has not ended yet. Wait several seconds until the screen changes and takes you to a next set of logs. Continue pressing A until the green arrow turns red and tilts to the side. If that is the case, press B. In order to register a Terminal in the game, you must read through every passage. ---------------------------------------------------------------------------- Leave the room and promptly exit the lab. A ship will crash into the ground not far from here. Walk towards the edge of the walkway to spot some Brutes and a group of Grunts huddled around a crashed Pelican. The Brute Captain has incredible posture for a mutant gorilla thing. Snipe the captain, then pick off the rest of them with your Brute Shot. Jump down into the sand and enter the Pelican. Pick up the Rocket Launcher in the center. It only has a few rockets left, but it can be very useful in the next minute or so. Retreat to the base of the hill, which is to the left of the two Mongooses. Hide behind the rocks here and wait. A pair of Prowlers will eventually ride down from the horizon and park right next to you. Quickly jump out and blast the first one with your Rocket Launcher to destroy the whole thing, then do the same before the second one can retreat. It is important to pick them off quickly and unsuspectingly because the Prowler's speed and gunpower is too much for one Spartan to handle. Dump the empty Rocket Launcher for whatever weapon you dropped for it. Once both Prowlers are toast, either grab a Mongoose or ride in the Prowler if possible. Bring your soldier friends with you and ride over the dune. The gunner in the Prowler should take out the Choppers and Ghosts ahead. Try and hijack a Ghost so you can use weapons of your own for the next few sections. Ride over the ship that crashed before and run over the Jackals and Grunt gunners up ahead. Cruise off the ledge leading towards a really big area full of Wraiths and crap. Eff that, we'll leave it for later. Take a right instead to reach a small trail with two Ghosts. Kill them and look up at the big catwalk. Lets take a walk, shall we? ---------------------------------------------------------------------------- SKULL: Famine ---------------------------------------------------------------------------- Jump up the boulders on the edge of the area to reach the gray catwalk up above. It's quite the chore, but very much possible. Once on top, look down to the opposite end. To the left are support beams bent diagonally. From your location, walk to the very last one (beam number four) and look at the end sticking out over the edge. You may not be able to notice it at first, but the skull is actually lying inside the support beam in the corner. The hard part was finding it, but now the worse part is actually getting to it. It is out of your normal reach, so you'll have to resort to a... yep, a Grenade Jump to actually reach the inner portion of the supoort beam. It is a very difficult task, since missing will send you plummeting to the ground. You should have gotten a checkpoint upon climbing up to the catwalk, so you can either kill yourself or revert to the last save point and end up right next to the skull. A much easier strategy is to use a Deployable Cover (that is, if you happen to have on). They are dropped all the time by Brutes, so it is very common in this level. If you don't have one, you can either stick with the Grenade Jump or backtrack and try to find one. If you have one, toss it on the edge of the catwalk (the part where it begins to slope down a bit). Now just hop on top of the Deployable Cover, then onto the support beam. Then walk to the edge and collect your skull. ---------------------------------------------------------------------------- Alternate Strategy by TheGum ---------------------------- "This is a mission-halting skull right here, because you might be at this one for a while. The skull is located on a bridge adjacent to the wall entrance. That means that the place where you take the tanks to cross over the wall, to the right of that. It's a small bridge that isn't connected to anything, but you'll go under it on your way to the frigate (where all the tanks unload) and you'll cross back under on your way to the wall. The skull itself is located at the very tip of the last support thing that hangs over the ground; not at the top, at the tip. It will be sitting in a little crevice that you cannot reach by normal means. Enter frustration. Actually, I took care of the frustration. But the easiest way I heard about was using a co-op teammate to jump off of. That sounds fine, but there is an alernate way for you lone wolves out there. Up the path a bit is a circular area where you should blast some enemies. After they are dead, look to the rock ledge that looks over the way you came. If you try to walk into that or take a vehicle over the smooth surface, you hit an invisible wall. But, there is a way around that wall. Take a Ghost and follow this "wall" to the raised tip of the rock (the part that overlooks your path). If you feel out the wall you will eventually find a spot where you can get around it. Remember that spot and take your Ghost around the slanted edge to the end of the bridge with the skull. But you can't get the Ghost up there. That's not the goal. Park the Ghost against the rail of the bridge, get out, and locate a Chopper (either near the fight area, or at the other wall area). Take the Chopper to the Ghost using the same path and park it so that its front and the Ghost's front are facing opposite directions, but be sure they are as close as possible. The point of the Chopper and the Ghost was to create a ramp for a Prowler. Hopefully you have the one from the start of this driving segment, but sadly you must kill any riders; kill them quick or they will be on to you. Take the Prowler up to the "ramp" and use it to get the big vehicle onto the bridge. Now for the fun part. Take the Prowler over to the support structure and park it on either the left or right side, with just the tip of it hanging over the slope, but you better leave most of the weight on the flat surface. Jump onto the turret and from there jump to the platform with the skull and that's that. If you miss and fall you can climb back up by either the opening by the wall or by the inclining rock along your path, and then try again. Good stuff." - Thanks TheGum! Fall down and get back into your vehicle, then continue. Head up the ramp and take a left in the next area. Destroy the two Ghosts and run down the Brute Captain with the Fuel Rod Cannon before he can get in his Chopper. Take it for yourself and enter the large cave. Do not exit the cave just yet, look out in the distance to see a Wraith down below. We might as well play it cheap, so shoot the Wraith from all the way back here. If you stay far enough inside the cave, the Wraith's plasma shots will end up hitting the top of the cave. In short, you cannot be harmed by the Wraith if you stay far enough in the cave. It is hard to spot due to the small size, but there is a Shade Turret right next to the Wraith. Eh, you might as well destroy it. Look to the left side of the clearing to spot a sniper post. Shoot it down as well. Now that most of the enemy forces have been taken out, ride into the opening. There are two Ghosts here, but the blades on the front of the Chopper are designed for uh... chopping I guess. Ram the front of the Ghost to blow up the whole thing. You have destroyed a Wraith, two Ghosts, a Shade Turret, and a sniper post. Good work, but we aren't finished just yet. See that rocky outcropping on the cliff above you? Yeah, the one with all the little caves? That place just looks shady. Well, it is. There are several Brutes hiding in there. Use any of your big guns to target them from afar: Sniper Rifle, Rocket Launcher, or even a Brute Shot. If you don't currently possess any of those, then we will have to wait. Slowly go up the trail past the Wraith wreckage and target the next sniper post from down here. Once it is destroyed, get out of your Chopper. The next clearing holds two Anti-Air Wraiths, but they are the last of our problems. You have one of two options to get rid of the Brutes hiding in the rocky outcropping/cave to the left: Take the normal route, which is basically walking forward to spot a Grunt gunner. Plug him, then quickly grab the Plasma Cannon and tear it up. If you feel too overwhelmed, either fall back or jump off of the cliff to the area below. It's a long fall, but you should be unharmed and you will be away from the frantic gunfire and such. Initiate a sneak attack. Instead of going around the back, take the front. That may seem hard because the cave is on the edge of a cliff, but if you keep your footing and walk along the very edge, you can make it around the side and end up inside the cave. From here, melee attack any enemy that has its back to you, including Brutes and gunners. You should be able to clear out the area aside from the Brute Captain lying on the top of the cave. Just take him out with a Plasma Cannon or something. Once they have been eliminated, it is time to focus on the Anti-Air Wraiths. Stay inside of the cave and use one of the two Plasma Cannons on them. If you stay on the inside of the cave, you can easily take cover from the Wraith's gunner. Taking out two Wraiths on foot couldn't have been any easier. Good job on clearing out the landing site. Alternate Strategy by Brandon H. -------------------------------- Right after getting the skull you come around the corner and there are two Ghosts, a Brute armed with a Fuel Rod Cannon. Now, being the terrible weapon conservationalist that I am, am pretty much out of most of my weapons. (Rocket and sniper being long gone...and there only being about 8 Fuel Rod shots left). The tip about hiding in the cave to take out all the lie ahead is brilliant but shooting the wraith with the fuel rod cannon from there and actually destroying it is pretty hard. So I found out that in the cave there is a Warthog (usually upside down...surrounded with dead comrades) but you can take that to the edge of the cave and use the gun turret on it to destroy anything you might miss with the Fuel Rod Cannon or just do it all that way. From this distance the gunner can still take out the Wraith, Shade Turret, and random enemies running around. Eventually two Ghosts came for me but I was able to take them out from the cave as well. After that you can hope back in the driver's seat and take the Warthog to the same area the Wraith wreckage is it and there is a ledge that is perfect size. So you drive the Warthog up there and park and proceed to take out all the enemies hiding in the rocky outcropping. If you decide to save your Fuel Rods...a good time to use them is right before parking your Warthog up there...if not it doesn't make much difference. Just have to be careful and do your best to kill all the Brutes. But after you kill the enemies in there you can proceed to take down the other sniper post and from this distance you can even use the gunner to take out one of the Anti Air Wraiths. After it's gone just scoot the car up some more (about parallel with the outcropping edge) and then take out the other. Then I just ran in and took out any stray enemies milling around. - Thanks Brandon! Forward Unto Dawn ----------------- Random ships will drop down, deploying soldiers, Warthogs, and Scorpions. Awww yeah. Kick out the Scorpion's driver and take it all for yourself. Mwahaha. Backtrack down the hill as two Ghosts confront you. Haha. Blast them to smithereens. Do the same with the pair of the Prowlers, then enter the cave. Nah, even Hunter's cannot stand up to us! Blow them up or run 'em down, then exit the cave. A Phantom will drop off a sniper post, so destroy it. You know what? Destroy the Phantom as well! Damn, I love this thing! Clear out the crew and return to the spot where you found the skull. Blast the six or so Ghosts and the Wraith accompanying it. Nothing can stand in your way. Destroy the sniper post up ahead and take out the enemies in the surrounding area. I just love the quotes muttered by the soldiers on board. "That was a lot of things dying at once!". Yes it was my friend. We passed by a large clearing before, but now we can barge right in with our Scorpion! Take the only accessible path towards a large building. Drive on the ledge to the left as you destroy the two Wraiths in front of you. Blow up the blockade in front of you and run down any enemies here, then roll onto the catwalk. Two Shade Turrets and a Wraith? Oh, and some Choppers. You know the drill. This will never get old. Unfortunately, we will have to exit the Scorpion in order to enter the building opened up by 343 Guilty Spark. Head on inside and enter the next room. Listen to Guilty Spark and hit the switch on the platform to extend the bridge below. ---------------------------------------------------------------------------- TERMINAL #2 ---------------------------------------------------------------------------- The next Terminal is right behind the switch used to extend the bridge. Walk up to it and start reading. Remember, you have to read the entire log data garbage to register it. Well, you don't have to actually read it, but just keep pressing A until you see a red arrow and "// FRAGMENT ENDS" appears on the bottom of the script. ---------------------------------------------------------------------------- Exit the room through the other door and wait for the door leading outside to open. Head on out and set eyes on another Scarab. It's not really hard to miss considering it walks right over you. Run over to the Warthog and get in the turret. Might as well throw the NPC a bone and let him drive. The Gauss Cannon is totally badass, so use it to rip through the two Ghosts here. As you drive down the ridge, destroy the enemies and Ghosts. As you reach the rather barren land, some Scorpions will drive up to confront the enemies. Again, let the soldier drive the Warthog and stay inside the gunner's seat. He isn't that dumb. As he drives you around, target the Wraiths and Ghosts; the soldier is talented enough to drive away from gunfire. Once it is just you and the Scarab, ditch the turret and hop into one of the many Scorpions. Drive down the hill towards the big bunker and start riding towards the Scarab. You know how these things work, so the battle strategy is no different. However, now you must deal with Fuel Rod Cannon-toting Grunts in the bunker and several Brute Choppers. Deal with the lesser enemies as you drive underneath the Scarab. As you know, the tank is very slow and susceptible to one of the Scarab's deadly cannons. Always stay underneath it to avoid getting attacked as much. Once you damaged the knees enough, it will lower to the ground. Run to the back to notice that there is a lot more resistance than the last Scarab we dealt with. Quickly jump up and kill the Brute on the Plasma Cannon. Grab it for yourself and mow down the Brute Captain and his buddy. Walk up the ramp to the top of the Scarab. Shoot down the Jackals here and run to the back. Use the Plasma Cannon on the "heart" to detonate it. Drop off and run for safety as the Scarab explodes. What a sight. Before proceeding into the next area, run into the bunker to find some goodies. Pick up a Grav Lift near the parked Chopper; you WILL need it for the next skull later in the level. You can find some Plasma Grenades in the bunker as well. Run to the ramp on the side of the area and start your way up. Your first hurdle is a Brute Captain and two Grunts. He has a Fuel Rod Cannon, so watch out. As you continue on up, watch for the Jackal Snipers all up on the ledges above you. There are around three, so take cover and be stealthy. The first floor contains two Jackals on the left and a pack of Brutes on the right. They usually hide behind the pillars, so flank them and use melee attacks for an easy victory. Head up the next ramp to find two snipers and a Brute. Use a Brute Shot on their asses and move on. You may notice something fishy on the next floor. The radar shows an enemy is nearby, but nothing is there! Ah, Brute Stalkers. They're invisible. They're kinda like The Predator from the movies and crap: they are invisible, but the space around them kinda looks distorted, so it is possible to see them. Kill it and move up the next ramp. A Pelican has already cleared this floor out, so proceed inside. Real Men Don't Read Maps ------------------------ Guilty Spark will piss off one of the soldiers as it opens the door. Shh, the Grunts here are sleeping. As you walk forward, melee attack each one for a silent, instant death. When you get to the end, turn to the right to spot a Brute walking away from you. Quietly pistol whip him in the back for a sneaky kill, then eliminate the rest of the Grunts here. It's time for stealth mode up in this house. Go down the ramp and enter the next room, then make your way down the hall. Take the door on the left. Peer down below the ramp to spot a Grunt on his normal patrol route. Jump down and silently kill him. ---------------------------------------------------------------------------- TERMINAL #3 ---------------------------------------------------------------------------- From the Grunt's patrol route, turn around and walk back. There is a door on the back side of the ramp. Go inside the tiny compartment to find the third Terminal. Read it and press B once the log is over. That is the final one in this level. ---------------------------------------------------------------------------- If you take either door in this room, it will lead to a square shaped room with two floors. Sleeping Grunts populate the first floor while a Brute Captain patrols the ramp leading to the second floor. He will stop at the base of the ramp and wait, then turn around and walk towards the center of the ramp. Unfortunately, it is near impossible to dispose of all the Grunts without being spotted by the Brute, since they are all in the center. Go back up the ramp and into the hallway, and the take the second door. You will end up on the other side of the ramp where the Brute Captain is slowly patrolling. Follow it to his position and use a melee attack. I love how you don't need to walk slowly or anything in this game. It's like Master Chief is part ninja or something. The Grunts will all freak out, so just pick them off in their frantic state. Take the door on the first floor to reach a narrow corridor. Here is where a very tricky skull is located. ---------------------------------------------------------------------------- SKULL: Cowbell ---------------------------------------------------------------------------- You should have gotten a checkpoint the second you walked into this hallway. That is a very good thing. Walk down the ramp, stop, and look up. There are several nooks above you, almost like separate shelves. The skull is located in one of these shelves high up. The only possible way to reach it is with a Grav Lift. This is the time to use it. If you drop the Grav Lift at the bottom of the ramp, you won't be able to reach the shelf with the skull on it. You must go back up the ramp near the door and drop the Grav Lift near the top. Not at the top of the ramp or at the bottom. More like the middle. The skull is on the very top shelf, so reaching it even with a Grav Lift is very difficult. That is why it is helpful to have a checkpoint here, since if you mess up you can just kill yourself and try again. Jump as you walk through the Grav Lift to get an extra boost needed to reach the top shelf. Sometimes you may hit the ceiling and fall down; other times you end up landing on the shelf right below. It's very tricky and based a lot on luck, so keep trying to use the Grav Lift to reach the very top shelf where the skull is located. ---------------------------------------------------------------------------- Exit the corridor at the bottom to reach a large room filled with Brutes and Jackals. Some are patrolling the area while others are sleeping. Quickly sneak to the tunnel on the right and quietly kill the Jackal. Hide behind the weapon crate and wait for the next Jackal to turn its back, then run up and kill it. It's very challenging to stealth kill all the Brutes, so just try to get one or two before getting spotted. Plus the Arbiter and your crew will end up blowing your cover sooner or later. Clear out the room with Brute Shots and Fuel Rod Cannons, then exit at the back end. Alright, outside. Not for long though. Hit the switch at the center of the U- shaped catwalk to initiate a scene. When the Phantom arrives, flee back inside and watch a puny soldier get sent flying. =( The room we just cleaned out is once again filled with more enemies. Use your Brute Shot and Fuel Rod Cannon to take out the Brutes and Grunts. Keep your cover and use the tunnels on the left and right to avoid the Brute Captain with the Plasma Cannon. Brutes now carry Maulers, the equivalent of a Shotgun. Pick one up, because they are powerful and really awesome. Exit where the Brutes came from and go through to the next room. A Brute Chieftan will scoff at you from below and run away. Why would you taunt, then flee like a coward? Silly alien. This duel-layered room is filled to the brim with Brute Stalkers. Be very careful and surprisingly enough, do not follow your radar. They love to use Radar Jammers which basically messes up your radar by throwing red dots all over the place. Stick to your instincts and try to find them with your own eyes. Pick up a Cloaking from one of the fallen Stalkers. This is a MUST. Make sure you are stocked up on grenades and have a Cloaking with you before moving on. The next area is very tough, so be prepared. I had a Battle Rifle and a Mauler with me. Enter the door behind the odd pillar of light and go down the ramp on the left. Just by looking through the window, you can notice how much this next section is going to suck. The circular chamber is filled with six Jump Pack Brutes and a Brute Chieftan. Yep, the ones that wield Gravity Hammers. The others hold Carbines/Brute Shots and combine the weapons with their annoying ability to fly to form a very deadly equation. However, we can initiate the first strike with our Cloaking. Just how are we going to use this first strike? Go after the Chieftan. After stepping outside, circle the outer perimeter until you reach the first ramp. Just past the ramp is a weapons crate containing some Carbine. Grab it and face the center of the ring. Use your Cloaking. While invisible, run down to the center and get behind the Chieftan. This is easy since you cannot be seen. Melee attack the Brute Chieftan for a one-hit kill and make sure to pick up his Invincibility. That was the easy part. You will turn visible after dealing the first blow, so the Jump Pack Brutes will go nuts. Quickly run behind the ramps so you can get some shelter. If possible, pick off any Jump Pack Brutes in sight with your Carbine. At some point, use your Invincibility and run out into the open. Just go balls to the wall and run up to Jump Pack Brutes and blast them in the face with your Mauler. You can't get hurt, so might as well. Once it wears off, retreat into the tunnels under the ramps and use your Carbine to deal with the remaining Brutes. The tunnel splits in two at the middle, so use them to try and flank the Jet Pack Brutes. It is a very tough battle and may take several tries. After wiping out all of the Brutes, a couple Jackal Snipers appear. We aren't going to fall to these punks after dealing with that massive horde of enemies, are we? Use your own Carbine against them and wait for the infiltry to find you. As the Pelican drops in, hop inside to the end the level. ============================================================================== 3.07] THE COVENANT [0307] ============================================================================== Trident ------- Your starting weapons are a Battle Rifle and a Spartan Laser. This weapon is badass, but you have very limited ammo. Save it for points in the walkthrough when I tell you to use it. The second you land, Aim to the left of the huge boulder in front of you. Some Grunts will run from behind the rock, so zoom into the energy canister near their position and shoot it for massive damage! Wipe out the remaining Grunts and the Brute behind the rock while avoiding the two Shade Turrets in the back. Pick up the Brute Shot left behind and use its remaining ammo on one of the two turrets. Hopefully you can destroy at least one. Pick up your Battle Rifle again and walk to the right. Hide behind the boulder below the rightmost Shade Turret. Pick off any Grunt that walks down the hill next to the turret. Usually only three come down to look for trouble. It is possible to snipe the Grunt inside the turret if you use the boulder as a method of stealth, but a simple accurate throw of a grenade will do the trick. Once both are destroyed, cross the river and go up the hill to the turrets. Don't go any further, because there are two Brutes to the right of the turrets. Surprise them with a grenade and a flurry of Battle Rifle shots and retreat down the hill if needed. As you have probably noticed, there's an Anti- Air Wraith up ahead, but it is being guarded by a Brute Captain. He has a Fuel Rod Cannon with him, so be very careful. In order to conserve ammo, jump on the back of the Anti-Air Wraith and use melee attacks to destroy it. Ditch the Battle Rifle (that is probably almost out of ammo) for the Fuel Rod Cannon and drop off of the ledge towards the Pelican landing site. They'll drop a Warthog and a Mongoose. Pick whichever one you want to ride in and drive into the forest. Ignore all enemy forces here such as Jackals and Shade Turrets. It's pointless to stand around and fight when you can zoom past them in an instant. When you reach the large cliffside, two Grunts will be getting into Ghosts. Kill them both (try running over the first one) and steal a Ghost. Ride down the hill and take out the Shade Turret planted on the boulder, then look to the left. That's a lot of enemies. There is a Wraith, some random thugs thrown about, and a Shade Turret up on a hill. The Wraith isn't very intelligent, so park in the lake and start shooting at it. If you stay far enough away, the gunner won't be able to target you, so all you need to do is fire while dodging the cannon blasts. Easy enough. After it is destroyed, two Prowlers will come out of a tunnel. We can't deal with them inside the Ghost, so retreat up the cliff. Park in the same area where you first stole the Ghost. There should be a clear sight of the clearing you were just in. To boot, there is a purple weapon crate holding two Beam Rifles next to you. You know what to do. First off, look to the left through the trees to spot the hill containing some Grunts and the Shade Turret. If you have good enough aim, you can target the turret through the trees with your Fuel Rod Cannon. Remember that each shot travels in an ark, so aim above the turret when firing. Afterwards, deplete your remaining Fuel Rod Cannon ammo on the enemies below. The Prowlers move way too fast to actually connect with one of the shots, so ignore them for now. Some Brutes and Grunts are walking around, so just use it on them. We don't need the gun anymore. After, replace it with one of the Beam Rifles. Target the driver of each Prowler to leave the gunner helpless, then pick him off as well. Try to snipe any enemies you see on the ground too. If you look in the tunnel across from your location, you can hit some Covenants inside. Once the clearing is well, clear from enemies, grab your Ghost and ride on down. Pick up a Battle Rifle from one of the canisters in the center of the clearing. Boost right into the tunnel leading to the underground base. There are swarms of enemies in here, but there is so little room to move around. You should be able to bowl right through all of the enemies. If not, turn around and try again. Pick up the Cloaking to the left of the door and go inside. Use the Battle Rifle to snipe the Grunt near the entrance of the room. Take out the two on the bridge overlooking the middle and use Plasma Grenades to kill the Brute Captain and the Jackals in the center. The rest of the Grunts in the left and right side of the room will panick, so just melee attack each one as you pass by. Go through the door at the end and climb the ramp. Dispose of the wandering Jackal and blast the energy canisters in the middle to blow some crap up. Fun. There are some Jackals and a Brute up on the ledge; you can either jump up the ramp to reach there or flank them on the left. Your choice. Once on the upper floor, walk in the center to reach an elevator. However, do not hit the switch to activate it. ---------------------------------------------------------------------------- TERMINAL #4 ---------------------------------------------------------------------------- Look across the elevator to see an alcove. Jump over the gap into the alcove to not only spot some Carbine, but a Terminal as well! I'm sure you know how to work these thingies. Remember that you need to read the entire thing in order to register it on the game. ---------------------------------------------------------------------------- Jump back to the elevator and ride it up to the top floor. A Brute Chieftan and his dumb lackeys stand in your way. Hey, no problem. You have two options to win in this power struggle: Use your Cloaking. Run all the way to the back of the room where the Chieftan stands. Melee attack his backside for an easy win. From there on, you can use his Gravity Hammer and unleash all hell on the remaining Brutes. Reckless but enjoyable. You can also play it smart and save your Cloaking for a later date. Run up to the glass panel in front of the elevator and hide. Two Brutes will be directly on the other side, pondering what they should do in this situation. Eventually they will take the bad idea and run towards the glass panel. Pop out from the side and melee attack one, then run back behind your shelter. Do the same thing with the second Brute. Next, whip out your Spartan Laser. A direct hit on the Brute Chieftan will kill him instantly, so charge up while you are behind the glass panel, then pop out and fire away at his unsuspecting ass. After that, do whatever you need to do to take out the last two Brutes: the hard part is over. Now that you are all by yourself, hit the switch behind the Chieftan's corpse. If you wish, you can take the Gravity Hammer, but in a rare move, I actually passed it up. Leave via the elevator and regroup with your comrades. Kill the small handful of enemies, then exit the building. Hop back in whatever vehicle you used to get here and ride through the area and back to the dense forest. Drive through to the beach and hop in one of the Hornets that drops from the skies. Ooh, we've never been in an aircraft yet, have we? This will be a fun experience. If You Want it Done Right... ---------------------------- The Hornet controls are simple, but it still takes a few moments of getting used to. Follow the other Hornets as you fly high in the sky. The Arbiter has taken care of the second tower, but don't ignore it. In fact, fly over to the tower, because we can find some goodies there. ---------------------------------------------------------------------------- TERMINAL #5 ---------------------------------------------------------------------------- Pilot your Hornet up to the tower built into the giant mountain. Exit your ship and walk to the inside of the tower. The door is sealed, since we don't have any business inside. However, look across the door at the wall. Yep, another Terminal. Read it and leave. ---------------------------------------------------------------------------- But wait! We STILL aren't finished on this tower! ---------------------------------------------------------------------------- SKULL: Thunderstorm ---------------------------------------------------------------------------- Stay on the abandoned tower for now. Walk up the giant ramp in the center of the tower and head to the end of the walkway. At the very end is the skull, neatly placed at the tip of the walkway. That may be the easiest skull yet! ---------------------------------------------------------------------------- Now that you have accessed the Terminal and obtained the skull, hop back in your Hornet and get back to the action! Many Banshees will try and halt your progress, but your machine gun turrets and rocket launchers are enough to destroy anything that stands in your way. Follow your buddies and destroy the Banshees along the trip. A pair of missiles complimented with machine gun fire works wonders on them. The resistance is pretty tough around the third and final tower. There are two Anti-Air Wraiths, Banshees, Shade Turrets, and a Phantom. Take out the Banshees first, then strafe while firing missiles and the Phantom to destroy it. Take out the Wraiths and the turrets. Hover over the tower and blast all the Brutes as they try to frantically run inside. Hell, you can hover right over the ground and fire your missiles into the roofed-in area at the Brutes inside. Exit and take out any stragglers. Pick up a Brute Shot and go through the door into the building. Take a right to have a massive swarm of Drones fly in. Due to the small area and the large amount of enemies, a few fires of your Brute Shot should blow them all up. Two Hunters enter the middle of the room. I suggest hiding behiind the glass panel near the entrance to the building while sporadically firing away with your Brute Shot. Once it runs out, you can use the Spikers and Spike Grenades on the ground against them as well. There are plenty of guns on the ground and if you really need to, exit the door and grab any ammo left behind from the battle at the entrance. Celebrate your victory against the Hunters and go through the door. Go up the ramp to the left and quickly hide behind one of the many purple boxes. Several Brutes will run in, but they shouldn't be able to see you. The Arbiter and friends arrive just in time, so while the enemies are distracted, either stick a Plasma Grenade on one in the middle of a group. Clear out the room and go up the ramp to meet up with four more Brutes. Kill them and head towards the elevator to be interrupted by another swarm of Drones. Run back to the Brutes' corpses and hide behind the pillars while targeting the stupid bugs with your Spiker. Refill your ammo after everyone is dead and head towards the elevator. ---------------------------------------------------------------------------- TERMINAL #6 ---------------------------------------------------------------------------- I'm sure you have figured out that the entire layout of this tower is just a flipped version of the first one. Don't activate the elevator, but instead jump into the alcove across the gap. Access the sixth Terminal and the final one in this level. ---------------------------------------------------------------------------- Jump back to the elevator and take it to the top floor. Similar to last time, you will confront a Brute Chieftan and some Brute Stalkers. However, the Brute Chieftan now wields a Plasma Cannon. Use your Spartan Laser on the Chieftan from the safety of the glass panel. Duel wield some Maulers from the weapon cache on the right and go hunting for Stalkers. Wielding two of these weapons is very fun, so go totally buckwild on these Stalkers. Hit the switch afterwards to initiate another scene. The Flood have appeared inside the tower, so take them out with the Plasma Cannon. Return to the elevator and go back down to find the Arbiter. Team up with him against the Flood and retreat. Some more Flood will attack you from outside. You can kill them if you like, or just run past and let the Elites deal with them. A Pelican will drop some vehicles in the wooded area nearby. Hop inside the Scorpion and drive up the snowy hill. Time for a scenic change. Journey's End ------------- We literally went from a wooded beach to snowy mountaintop in the span of like, 15 seconds. Target the Prowler up ahead and deal with the Brutes that are on foot. Keep your distance, because the Captain will use a Power Drain to eff up your tank. Make sure this doesn't happen. Drive down the trail and destroy the sniper post and the Shade Turret at the edge of the cliff. Drive past the wreckage and around the bend. Destroy the Prowlers and Ghosts that drive towards you. Go a little bit further to spot two Shade Turrets. One is on a hill above a cave and the other is to the left of the cave. Once they are taken care of, drive into the cave to find a lone weapon crate. Pick up the Fuel Rod Cannon inside and get back in your Scorpion. On the other side of the cave is a Wraith. It's hard to dodge the plasma blasts since your tank is so damn bulky and slow, so make it your first priority to destroy it. Dispose of the Shade Turret and sniper post as well, then drive past. Man, this Scorpion is a monster. However, things will get a lot tougher in a few moments. Two Hornets will drop down on the side of the cliff. Hop inside one and look into the valley below. Looks rather serene, right? Nope. Two Scarabs drop in from out of nowhere. We have to destroy both. Since you don't have a Warthog here and the Scorpion is certainly not our best option right now, we will have to infiltrate the Scarab with our Hornet. Hop in and fly over to the first Scarab. Try to hover over the top of it and pick off the Brutes that are on the back. After clearing the Scarab of most enemies, exit the ship while it's over the Scarab to fall right on top. Your Hornet will most likely fall to the ground. Destroy the Scarab and jump out. Now here's the tough part. If you can find your Hornet and it is still in tact, quickly jump in before the Scarab blows up in your face. You're lucky if this happens. Simply fly over to the second Scarab and repeat the process. Most of the time, the Hornet ends up getting lost or destroyed in the process. Since you don't have a second vehicle to fall back on, you'll have to find a new method. You can be risky and try to hijack one of the Ghosts patrolling the area, but they will probably end up killing you as you try to. Mongooses also patrol the valley here. Sometimes they drive right over to you and offer you the driver's seat, but they usually just ignore you and leave you to die. Don't they know who I am? If you manage to get a Ghost or Mongoose, you can use the conveniently placed ramps to drive onto the back of the Scarab. It's quite the epic maneuver. If worst comes to worst, try to run up the mountain back to where the Hornets were. Grab the Scorpion and drive over to the second Scarab. Like the previous times, damage the Scarab's joints so it falls to the ground, then jump back on and destroy it. It may not sound bad, but this battle is very challenging. Destroying the first Scarab usually isn't too difficult, but the hard part is trying to take out the second one. The Covenant forces have come to a halt with the demise of the two Scarabs. Follow the Arbiter up the ramp as Guilty Spark activates the bridge to the citadel. Enter, talk to Cortana, then go through the first door. Revelation ---------- In a strange turn of events, you will now side with the Flood! Yep, they are your allies as you infiltrate the citadel. Enjoy their company while it lasts. Walk forward and use the many objects and structures for cover as you attack. You can essentially hide and let the Flood do the work. I mean, this doesn't come often, so squeeze ever last chore out of them. Watch out particularly for the Grunts with the Fuel Rod Cannons. They will stand on top of crates and fire down below. Once the room is cleared, proceed through the hall to an identical room. This room is filled with Brutes and a handful of Jump Pack Brutes. Target them as they fly overhead and hopefully you can kill one or two before they even land. Grab one of the Carbines left behind and use it against the other enemies. Again, watch our for the Grunts with the Fuel Rod Cannon. Use your own against them from a distance. The final enemy is a Brute Chieftan, but let the Flood overwhelm him as you scoff from a distance. Continue on to a third room. All the enemies are dead here, so the destination is across the bridge. However, do not cross the bridge. We can get a skull here. ---------------------------------------------------------------------------- SKULL: IWHBYD ---------------------------------------------------------------------------- This skull is just ridiculous. Like, I don't understand how anyone could ever possibly find this on their own. Have you noticed those giant rings of light through the three rooms you passed through? You have to jump through these rings in a specific order for the skull to appear. Each ring connects to the thin beam in the center. All you have to do is walk onto the beam and jump through the ring for it to count. From the entrance to the citadel, the rings are ordered from one to seven. In other words, the first ring you see upon entering this building is known as "Ring #1". The rooms obviously split up the seven rings, so don't lose count when you are going from room to room. The order for jumping through the rings is: 4, 6, 5, 4, 5, 3, and 4. If you mess up somehow, you will have to restart the sequence. After completing the task, walk over to the bridge at the end of the third room to find the skull on the ground. ---------------------------------------------------------------------------- After collecting the skull, assemble the bridge and cross it for a scene. Gosh, it only took two games, but The Prophet of Truth finally got what was coming. And now the Flood is back to being your arch rival. I knew it would not last long. Kill the two Flood near the throne and retreat across the bridge. The Infection Forms will infest the corpses here, so try to kill them before they can find a new host. There is a Shotgun somewhere on the ground in this room, so take it. In reality, you can just run through all three rooms back to the entrance. Sentinels will help you out along the way. Once you are at the start, jump through the big hole in the back to end the level. ============================================================================== 3.08] CORTANA [0308] ============================================================================== Rampant ------- Great, we are back inside High Charity for this entire level! Gross. Remember, don't shoot at the pulsating tumors on the wall unless you want to make this journey more difficult for yourself. Clear out the group of Infection Form ahead and follow the tunnel on the right to a large hole surrounded by some corpses. There is an Energy Sword next to one of the dead bodies, so replace your Shotgun with it. Some Combat Forms will jump up from the bottom of the hole, so just melee attack them. Drop down into the hole yourself and take out the Flood. The Combat Forms that have taken the form of Brutes are very susceptible to melee attacks. I guess because they don't have any armor like the Elite ones, but one melee attack will break them apart. Follow the arrow to what looks to be a sphincter. I'll just refer to them as doors to lower the weirdness of this FAQ. Go forward to get interrupted by Gravemind. Go forward to find another door on the floor, so fall through. Cortana's all depressed and decides to let you know. Oh well. This large area is filled with Flood and can be pretty difficult. I had an Assault Rifle and an Energy Sword when I entered. Some Flood will jump down from the ledges on the right. Use your Assault Rifle to kill some of them. One holds a Brute Shot, so try and find it. Not only can they kill a Flood in one hit, but it also serves as the ultimate melee weapon for dealing with them. Drop your Energy Sword for it and keep killing Flood until they retreat. Three Carrier Forms will roll down the ramp. Target them from a distance and use one Brute Shot to destroy a whole group of Infection Forms that are released. Proceed up the ramp to meet up with a bunch of Pure Forms. Retreat down the ramp as they follow you. They'll all probably turn into Tanks, but again, one melee attack with your Brute Shot will kill them instantly. After defeating all the Pure Forms, go back up the ramp and use your Assault Rifle to deal with the other Floods. A lot more Pure Forms appear and stay as Stalkers, but use your Brute Shot against all of them. A general rule of thumb in my book is to melee attack any Flood that doesn't carry a weapon and shoot Floods that carry weapons of their own. Once the Flood have been exterminated, search the nearby area. Look for the small opening that leads to a downed Pelican. You can find all sorts of junk, such as a Shotgun, Flamethrower, and Rocket Launcher. Most importantly: keep this spot in the back of your head, because we will need to come back here later. I suggest taking the Flamethrower and leaving everything else. Drop down off the ledge and move forward. Go through the door to get stopped by Gravemind again. Go down the trail to hear Cortana and get stopped by Gravemind again. This gets really weird. Head through the door and take a right. You'll come to a spot with some corpses. As soon as you see any Infection Forms, burn them alive with your Flamethrower before they can enter the body. Follow the hill towards the arrow to reach a hole. Fall down. This room is very difficult because the Stalkers all decide that it's a good idea to change into Ranged form. Ditch the Flamethrower and run to the left side of the room, where there is a glass wall. Either hide behind the glass wall or run behind the purple structure behind it. All of the Flood forms other than the Ranged ones will run back here one by one, so take them out with your Brute Shot. At least one of them always drops a Carbine, so take it and leave the Assault Rifle behind. Use the Carbine to pick off the Ranged forms that are in your way. You can also use one Brute Shot to knock them off of the ceiling or wall. Once on the floor, they usually revert back to one of their other two forms. Search the room for Brute Shot and Carbine ammo, then make sure the entire room is clear of enemies. We have a skull to find. ---------------------------------------------------------------------------- SKULL: Tilt ---------------------------------------------------------------------------- Once the entire room is cleared of enemies, return to the entrance of the room. From the entrance, walk straight ahead to the circular platform, then look to the left. If you look at the wall, there are odd orange growths sticking out that conveniently look like platforms. To reach the first one, walk onto the purple beam sticking out of the central platform and jump up to the first growth. Now jump up to the platform above you and look behind. There are two more not too far across from you. This can still be a difficult jump because you are so close to the ceiling. I recommend staying on the very tip of the platform before trying to jump. Once you jump to the third platform, leap on a strange tentacle/support beam that stretches to the right. Walk on it and drop down onto the purple platform, where the skull lies. To be precise, the skull is lying on a pile of bones and guts. Yum. ---------------------------------------------------------------------------- Once you have the skull, drop down and use the arrow to reach the next destination. Follow the path leading upwards and kill the two Carrier Forms ahead. Defeat the Pure Forms and walk into the circular area. Some Ranged Flood will attack you, so quickly duck for cover. Either blast them with one Brute Shot or continuously attack with your Carbine. From the entrance to the room, look straight ahead to notice a narrow tunnel. On the right of the tunnel is a small opening leading into a purple structure. Go inside to find a dead body. Take the Flamethrower here and return to where the Stalkers and Ranged Flood were. Go up the path and deal with the Pure Forms with your Flamethrower. One spritz of the fiery weapon is enough to leave them toasty. Some Combat Forms appear in front of you, so drop your Flamethrower and deal with them the old fashioned way. After clearing out the room, go forward towards the arrow and move along. Ignore Gravemind's banter and proceed through the door up ahead. The next room is composed of two floors and is filled with Flood. Most of them are Pure Form and will end up turning into their Ranged form. With your Flamethrower, try your best to scorch as many Stalkers before they can change. Once you run out of ammo, drop it and run into the little tunnel to the right. This area is nice, because it actually provides you some sort of cover. Peek out of the side of the tunnel and shoot any Ranged Flood you see with your Brute Shot or Carbine. There is a weapons crate to the left of the tunnel filled with Carbine ammo. After killing all the Flood on the ground, run into the tunnel straight ahead. It will lead up to a ramp. Follow the ramp to a gap, then hop over to a platform. Make your way up this spiralling path while killing any more Ranged Flood you find. You will eventually reach the top floor. Hop over the three platforms to the door. Pick up the Brute Shot ammo in front of the door and continue. Cortana and Gravemind will start arguing as you move forward. Head into the small pool of water and go through the door at the end. A large explosion will occur in the center of the room. That looked important. Head around the perimeter, shooting the Combat and Pure Forms along the way. Circle around until you reach a path leading to the central structure. Toss some grenades before walking across so you can get rid of the enemies here. Walk onto the middle of the room, then take the bridge to the marked door. The arrow should help you out. Once through, listen to Gravemind's relatively unscary threats and move through the second door at the end of the hall. Keep moving through the series of hallways while ignoring Cortana and Gravemind. They are getting very annoying. Once at the dead end, approach the force field in the center. Melee attack the force field to free Cortana. Still, we aren't out of the woods just yet. Nor Hell a Fury --------------- Ooh, Gravemind is pissed now! Return to the circular room where the big explosion occurred. It is time to blow this thing out of the water. Take cover while attacking the Flood in the central console. After all of the Flood have been killed, hit the switch in the center console to expose the reactor pylons. Aim for the tubes in the center; the arrows will point right at them. Either use one grenade for each or blast it with your Brute Shot. After destroying all three, the ship will begin to self destruct. Wander around for a little bit and try to collect more ammo until a random door explodes. Follow the arrow through the newly-opened path and drop down the hole. You basically have to retreat through the entire level. Backtracking for the lose. Flood will still be threatening you, but it's about escaping, not killing. Launch one or two shots at a group of Flood to momentarily stop them, then keep running. The arrows will help you out, but if you have a good memory you should know the way out. I did. *scoff* Once you reach the big room where you found the skull, walk to the entrance for a wall to blow apart. Kill the Flood in your way and hop through the wall. Follow it through a narrow tunnel to a hole. Fall in to enter another room. Hey, we are almost close to the exit! At this point, gun it and just fly past the Flood here. You will eventually come to the room with the crashed Pelican. Look, it's the Arbiter! Where the hell did he come from? Anyways, he will deal with the Flood, so quickly run over to the crashed Pelican (I hope you remember where it is) and jump inside to end the level. Gosh, that was the worst level ever. ============================================================================== 3.09] HALO [0309] ============================================================================== Full Circle ----------- It's the Arbiter and yourself in a snowy wasteland. Nice change of scenery. Walk forward into the chilly tunnel. ---------------------------------------------------------------------------- SKULL: Mythic ---------------------------------------------------------------------------- As soon as you enter the cave, hug the right wall. You should reach a tiny tunnel branching off from the main cave. Follow it to the end to find the skull. Wowie gee, that was fast! ---------------------------------------------------------------------------- Return to the main path and go through the tunnel until you reach some large support beams. Stop. Time to search for a Terminal. ---------------------------------------------------------------------------- TERMINAL #7 ---------------------------------------------------------------------------- As soon as you spot the support beams, stop where you are. Go down the ramp onto the metal floor. Once on the metallic ledge, walk to the right. Cortana will ask where you're going. Psh, we're going to find the last Terminal! Climb up the icy hill on the right side of the ledge to reach a big support beam. Jump to the beam and walk to the end to enter a room that strangely resembles a series of rooms found in the first game. The seventh and final Terminal is right in front of you. If you go too far and fall down to the exit of the cave, have no fear. At the exit of the cave, look directly to the right to find two snowy rocks. Hop up the rocks and scale the side of the mountain to reach an upper part of the cave. From here, you can jump onto the metal ledge. ---------------------------------------------------------------------------- After finding the Terminal, head back to the exit of the cave. Flood pods will drop from the sky and release more baddies. Stick with the Arbiter and use your Assault Rifle to tear through the Flood. You can use your Rocket Launcher to disperse large amounts of enemies at once. Move around the massive piece of architecture to the right side. Slowly climb up the hill as you destroy the Flood coming down at you. Once at the top of the hill, make your way onto the side of the building. I found the SMG highly effective agains the Flood, so try finding one. Sentinels will help out with the Flood infestation, so you can essentially leave it up to them and the Arbiter. But that's not how some people roll. Walk through the hall leading to the other side of the building. You have plenty of help: the Arbiter, Sentinals, and random soldiers toting Spartan Lasers on the side of the mountains. Still, it isn't a walk in the park. Use your Rocket Launcher when two or more Flood are standing together and pick apart the loners with your SMG. Walk up the ramp at the end to reach the second floor. It's more or less the same exact thing: kill Flood, run to the other side of the building, then kill more to reach a ramp. Head up to the third floor. Guilty Spark will try and open the door leading to the control room, so we will have to hold our ground until the door can be opened. Flood will appear here in waves. Use the two Auto Turrets in front of the door and go down the ramp into the small room for an Invincibility. It isn't too difficult. Try to find a Spiker, since like Brute Shots, one melee hit from one can kill any Flood in one hit. Your Auto Turrets and Sentinels will help out a bunch as well. Once the Flood are dealt with, go through the opened door. Follow the halls to reach the control room. 343 Guilty Spark will flip out after realizing that we are here to destroy The Ark. He shoots Johnson and focuses on the Arbiter and the Chief. Deja vu? Almost. We have to fight Guilty Spark, just like in the first game. You will not be able to hurt him for a few moments. Simply avoid his red eye beam of death. If you get too close, Guilty Spark will use a force field to push you back. After a minute or so, Johnson will fire at Guilty Spark with his Spartan Laser. Run up to Johnson and take his Spartan Laser as he dies. Aw sad. Now we can finally hurt Guilty Spark. Again, his sole attack is a red laser beam. Walk to the left or right to avoid it, then attack with your Spartan Laser. Three hits is all it takes to finally destroy Guilty Spark. I have been waiting for this moment for a long time. But wait, Johnson is not dead! He gives Chief Cortana and tells him to use her for the firing process. Chief lets Cortana set everything up. Halo is now activated. This baby is about to blow. The Way the World Ends ---------------------- Exit the control room to encounter some Flood. Kill them and steal a Plasma Rifle, then exit the building. Walk up the icy hill as you exit the building to find some Flood along the mountainside. Quickly demolish them and move across the cliffside. Yeah, the Sentinels don't like us anymore since we activated Halo. Destroy them and enter the hallway at the end. The Sentinels will be battling against the Flood. Let them fight. Run through the chaos into the hallway, then speed past the Carrier Forms. Follow the arrow to reach Johnson's warthog. Hop in. Speed down the mountain and take the lower path at the fork. Just a neat note: if you take a left at the base of the mountain, you can find a Mongoose. Don't know why it's there. Maybe for co-op? You can use the Mongoose to escape if you wish, but it is much harder. I have done is myself, but stick to the Warthog. Follow the arrow to reach a large metal platform. The floorboards will randomly explode, so try your best to avoid them while still going as fast as you can. The same floorboards are destroyed every time in each playthrough, so you can essentially memorize the pattern if you die too much. Once you reach a circular base, drive around the perimeter as you ignore the Flood and Sentinals. Drive through the next destructible platform to enter a large tunnel. Drive on through and follow the arrow to your next destination. It's pretty much the same stuff over and over again. After crossing through the second Flood-infested tunnel, things get really nasty. The ground starts blowing up faster and more frequently. Eventually, a giant pillar will come smashing into the floor right in front of you. Quickly bear to the left to avoid it. Drive under the horde of Sentinals and you will soon come to the frigate. Drive off of the ramp right into the hangar to end the level... and the game! That's it! Sit through the ending scene and the credits. I hope this guide has helped you out in any way, shape, or form. ______________________________________________________________________________ 4] ENEMIES [0400] ______________________________________________________________________________ ============================================================================== GRUNTS ============================================================================== Grunts are the weakest and most common enemy you will encounter in Halo 3. They are often found in groups together led by one or more Brutes. On easier modes, Grunts are easily disposable and aren't really problems for a Spartan like you. However, they can be quite formidable on harder difficulties. Make sure to utilize a headshot on any Grunt to take them out in one hit. You should take into account that Grunts only take orders from Brutes. Once their squad leader bites the dust, Grunts will enter a panicked state and scramble around. They will rarely fight back, so they're are easy pickings at that time. While not important in the battlefield, Grunts often spew out random and funny quotes. Grunts are easily one of the more entertaining aspects in the game. Their quotes and squeals are oddly hilarious. >_> Grunts can wield a variety of weapons, but most carry either Plasma Pistols or Needlers. However, there are rare instances where you will run into Grunts equipped with Fuel Rod Cannons. Make it your first priority to take out these ones; they are usually green and black instead of their usual purple and orange coloring. All Grunts hold Plasma Grenades and have accurate aim. Kamikaze Grunts --------------- Some Grunts tend to take the easy way out and take their life with yours. They will try and do this by sprinting towards you with a Plasma Grenade in each hand. Kamikaze Grunts are easy to spot due to the blue glow emanating from the grenades, so make sure to eliminate them first from far away. Just like any other Grunt, a simple heashot will suffice. ============================================================================== JACKALS ============================================================================== Jackals are scraggely foes that are always found hiding behind plasma shields. They carry Plasma Pistols and will fire them while taking cover. Most human weapons won't even put a scratch on their shields, but most Covenant weapons will momentarily destroy them with enough force. Jackals aren't very tough and can be taken down if you manage to hit one. The only weak point to the shield is the spot that is held by the Jackal. If you have a long-range weapon, you can shoot the Jackal's hand to knock it back. From there, a simple headshot will do. If you either disable their shield or simply run up to one, they will usually flee. You can easily dispose of a runaway Jackal, but they are much faster than Grunts. Like Grunts, Jackals are surprisingly resilient on Legendary, so this method isn't really recommended. Like with most enemies in Legendary, headshots are the only way to go. Jackal Snipers -------------- Some Jackals exchange their shield for a long-range weapon such as the Beam Rifle or Carbine. These snipers are usually perched in towers or other areas that are hard to access, such as trees and rooftops. Jackal Snipers have precise aim and use it to deliver fearce headshots. The only real way to combat with snipers is with a long-range weapon of your own. Still, you need the element of surprise on your hand in order to take down one of these baddies. ============================================================================== BRUTES ============================================================================== Brutes take the place of Elites in Halo 3 and share the same responsibilities. They are the leaders of Covenant squads and are found in small packs (ranging from 2-5). Brutes are equipped with powerful armor that shield them from most attacks. Your goal when fighting a Brute is to destroy their armor, leaving them susceptible to fire. The best tactic is to remove the Brute's helmet. Several shots with most weapons can knock off their helmet, leaving their skull open for a deadly headshot. However, most grenades can wipe out a Brute in one hit -- armor or not. Either way, make sure to take out Brutes first so the lower-class enemies become freaked out. Most run of the mill Brutes can carry a lot of different weapons. They carry either Plasma Rifles or Spikers, but some can be found with Maulers or Carbines. Never attack a Brute up close, because their melee attacks are very deadly. On top of that, Brutes are very strategic and use various equipment during battle. Brutes can go berserk at any given time, but many flip out after all of their armor is knocked off. A crazy Brute will drop their weapons and charge wildly in any direction. Again, it's even dumber to go toe-to-toe with a berserked Brute, so take them out from afar as they speed towards you. Brute Captains -------------- Brutes donned in gold armor are the captains, and are almost always holding Brute Shots. Some can also be found with Fuel Rod Cannons, which makes them much more different than other captains. These guys are tougher than normal Brutes and have harder armor. Brute Captains are also more likely to go berserk when attacked. Brute Chieftans --------------- Chieftans are easily distinguished from other Brutes due to their black and red armor. Not only that, but they also carry massive Gravity Hammers. Brute Chieftans usually carry an Invincibility equipment and tend to use them when they are the only one standing. The good thing is that Brute Chieftans usually wait in the back until the other enemies are defeated. They are incredibly tough and quick for their size. Brute Chieftans attack by running towards you with their Gravity Hammer in hand. One swing of that bad boy will knock your socks off (though I doubt Master Chief wears socks). Use your most powerful weapons and grenades to topple these powerhouses. Jump Pack Brutes ---------------- Some Brutes have the luxury of toting jump packs on their backs. That doesn't help us out though, since they can fly and attack you simultaneously. Jump Pack Brutes are armed with Carbines and can snipe you from a distance. The good thing about these enemies is that they can't direcly fly. They can only use their jump packs to boost themselves to greater heights or distances. With that said, it's best to attack Jump Pack Brutes while they are in midair since they can't change their flight direction. Brute Stalkers -------------- One of the most deadly Brutes, Stalkers have special helmets that grant them the power of invisibility. With their cloaking devices in tow, Brute Stalkers can easily sneak up on you. Though they may be cloaked, it is possible to spot a Brute Stalker. The area around them looks warped and distored. It's kind of like how the Predator's cloaking worked in the infamous movies. Brute Stalkers carry Spikers and rare Incendiary Grenades. They use these weapons to attack from a distance while still hidden. You can sneak up on Brute Stalkers, but it's tough considering their use of Radar Jammers. When you do manage to find a Brute Stalker, attack it with weapons to disable their cloaking device. From there on, treat them like any Brute variant. ============================================================================== DRONES ============================================================================== Drones are incredibly weak enemies, but are found in massive swarms. They are nimble and are rarely found on the ground. The sheer amount of Drones found at a time make fighting them very difficult. The best weapons to use are ones with quick, short bursts. Leave the grenades and high-powered explosive weapons behind when dealing with Drones. Drones are equipped with either Plasma Pistols or Needlers. Needlers are much more dangerous than Plasma Pistols, so take constant cover and only pop out to get a couple shots off. The good thing about Drones is that one or two hits will keep one down for the count. Even melee attacks will issue a one-hit kill on a Drone that's low to the ground. ============================================================================== HUNTERS ============================================================================== There are enemies bigger and badder than Brutes, and they are Hunters. These armored freaks come equipped with gargantuan shields on one arm and a Plasma Cannon on the other arm. The cannon fire can kill you in one hit, but luckily they are easy to avoid. The Hunter's Plasma Cannon has a noisy charge, so you can take cover when you hear the distinct sound of the cannon getting ready to fire. The only way to kill Hunters are by attacking the peachy flesh found in its neck and spine. Unlike Brutes, the armor of a Hunter cannot be totally destroyed. The armor on its back can be broken off in small pieces, but the rest is impervious to attack. The best way is to keep your distance and use a long-range weapon to target its back or neck. It's harder to do this when you're alone and spotted. If you are being chased by Hunters, run for cover and use your speed to your advantage to keep your distance and get behind them. Needless to say, melee attacks are out of the question. Sniper rifles and grenades are the way to go. ============================================================================== SENTINELS ============================================================================== You will only have to face Sentinels for a brief period of time, so they aren't anything to really worry about. Sentinels are floating robots equipped with Sentinel Beams, which are basically high-powered plasma beams. Any type of weapon will do to destroy Sentinels. Once one is destroyed, you can take its Sentinel Beam as a weapon of your own. ============================================================================== FLOOD ============================================================================== Flood are like a cross between a zombie and a parasite. They are mindless alien creates that have many different forms. Strangely enough, Flood are incredibly weak when it comes to melee attacks. Most melee attacks can kill a Flood in one or two hits. Infection Form -------------- The Infection Form are tiny little blobs with tentacles that are hard to target on their own. They're very quick and incredibly tiny, but Infection Forms are easy to kill when in groups. When you manage to find a group, blast them with a Brute Shot or Shotgun blast to destroy the whole pack. Otherwise, don't bother targeting an individual. Infection Forms have the annoying trait of well... infecting dead bodies. They can be Marines, Elites, Brutes, or even deceased Flood. They can be pesky, so make sure to destroy the Infection Forms before they take another host of their own. Carrier Form ------------ Carrier Forms are large blobs with legs and skinny tentacles that I like to dub "fatasses". Carrier Forms do not attack, but are basically giant bags that hold Infection Forms. Shoot a Carrier Form to knock one down. Once it's on the ground, the Carrier Form will explode and release a wave of Infection Forms. There's nothing you can do about it, so Carrier Forms aren't a big problem. Combat Form ----------- The Combat Form are the main Flood variations that you will encounter during Halo 3. They are the infected version of other characters, such as Brutes, Elites, and even Marines. Combat Forms can wield all different weapons. Marines usually carry human weapons, and the Brute and Elites carry different Covenant weapons. Since Flood are disformed freaks, none have definite heads. To gain a quick kill, aim for the pulsating green spots on the Combat Form's chest to instantly kill them. You can also break off their arms with weapons or melee attacks. To be on the safe side, you're better off completely destroying the body with a melee attack or two. It is possible for an Infection Form to crawl inside a fallen Combat Form and bring it back to life. Pure Form --------- Pure Forms are the rarest kinds of Flood and are only found in the last few levels. The Pure Forms can actually mutate into one of three different forms, and they all have their own special qualilities. Stalkers are creepy looking monsters that crawl around with their two legs. They look like something out of Silent Hill really. Stalkers are the least dangerous of the Pure Forms since they only have weak melee attacks. They are quick, but should be easy to dispatch with a simple melee attack. Tanks are massive monsters that spew out Infection Forms when mobile. These Flood are incredibly slow and bulky, making them extra tough to take down. They aren't as tough when far away, since you should be able to kill one with a high-powered weapon before it reaches you. Tanks are weak in their face, so aim for the head when attacking it. Ranged are easily the most annoying of the Pure Forms and arguably the most annoying Flood form in general. The Ranged type can latch onto walls and ceilings while firing spikes at incredible speeds. They can shoot at great distances, but one hit can throw it off target. The Ranged Flood cannot move, so they are easily knocked over. Shoot it in the mouth to knock it to the ground, then go in for the kill with a melee attack before it can recover. ______________________________________________________________________________ 5] WEAPONS [0500] ______________________________________________________________________________ ============================================================================== 5.1] HUMAN WEAPONS [0510] ============================================================================== Magnum ------ The Magnum has been totally redesigned for Halo 3, and its massive firepower is back as well. This gun is precise and incredibly powerful when taking its small size into account. The gun is great when duel wielding, and I have found a nearly unstoppable force in the Magnum/Plasma Pistol combo. It may seem pathetic, but they work in great harmony together. In short, the Magnum isn't great in a firefight, but a good choice when pulling off a headshot or a quick one-two kill. Assault Rifle ------------- The Assault Rifle is the standard human machine gun. The weapon is common among Marines so it shouldn't be too hard to find ammo for it. It can be fired rapidly, but the accuracy of the gun lowers the longer you hold the trigger down. The Assault Rifle is best used in short bursts and in short-range. The fatal flaw of the gun is that you can't pull off headshots with it, but the Assault Rifle is capable in a large firefight. SMG --- Known as the Sub-Machine Gun, the SMG is weak but very quick. It has one of the fastest firing speeds and reload time in the game, which makes it useful in hand-to-hand combat. The SMG clip is small and is best when using short bursts like the Assault Rifle. I will admit, the SMG is fun to use especially when duel wielding. Battle Rifle ------------ The Battle Rifle is by far the greatest human weapon aside from the Sniper Rifle. This gun can zoom in to a target and fires in bursts of three. The weapon is fairly common and a great alternative when sniping foes from afar. The Battle Rifle has a deadly accuracy when mixed with the zoom lens and the three bullet burst. Great all-around weapon. Shotgun ------- There isn't much to say about a Shotgun. It is definitely one of the best close-range weapons and definitely the best gun to choose from when in close corners. The Shotgun is very slow to fire and even slower when reloading. It is nothing more than a melee weapon, but a damn good one when in hallways and small rooms or buildings. Sniper Rifle ------------ Well, it's a Sniper Rifle. What more is there to say? This bad boy has two zoom features and deadly accuracy. Your aim will be thrown off after each shot, so the Sniper Rifle is best used as a one-shot kill machine. It's hard to fire multiple shots at a target in quick succession due to the increased fire of the gun. The rifle is so powerful that any shot above the chest of an enemy will most likely result in instant death. It takes a lot of practice to master the Sniper Rifle, but I suggest doing so. Rocket Launcher --------------- The Rocket Launcher is definitely one of the most powerful human weapons, and it can be used at a distance to boot. You can pretty much kill any normal enemy with one direct hit, but the difficult part is actually hitting an enemy. Aim isn't a problem, since the rocket travels in a perfect line when shot. However, the rocket travels so slow that the enemy will probably dodge it before it comes in contact. The best tactic is to aim not only at the opponent's feet, but slightly to the side just in case they try to dive away. Spartan Laser ------------- The Spartan Laser is not only the strongest human weapon in the game, but it's insanely fun to use. The laser can only fire five times, but each shot packs an amazing punch. You must charge the Spartan Laser for a few seconds before firing, and once ready, it'll shoot a long beam that explodes upon contact. One shot of a Spartan Laser can basically destroy anything and the contents around it, so it's best used against a vehicle or a group of powerful enemies. The charge time to fire the laser takes a fairly long time, especially when in the middle of enemy lines. ============================================================================== 5.2] COVENAT WEAPONS [0520] ============================================================================== Plasma Pistol ------------- The Plasma Pistol is much more than initially meets the eye. When fired normally, it is fairly weak. However, you can charge up the Plasma Pistol for a boosted fire. A charged shot of a Plasma Pistol can temporarily drain shields and even stop vehicles momentarily. You can also duel wield Plasma Pistols, which makes them even deadlier when in close-quarters combat. The only major low down is that the Plasma Pistols have been altered in Halo 3: now you can't keep the gun charged for long periods of time so finding an enemy with it already charged is out of the question. Plasma Rifle ------------ Since this is another plasma weapon, the Plasma Rifle is also very good at disabling enemy shields. It can rapidly fire plasma blasts at quick succession similar to the firing speed of an Assault Rifle. If you fire it too much, the gun will heat up and spend several seconds recharging. Due to this factor and the low accuracy, the Plasma Rifle should be fired in short bursts. Needler ------- The Needler is arguably the most entertaining Covenant weapon to use. The gun can fire large homing needles at a target. The more needles that get stuck into a target, the more damage it will deal. Not only that, but the needles will explode after contact to deal extra damage. It doesn't take many needles to kill a weak enemy, but you can unload a full clip on a Brute and still take him out. The Needler works best at medium range and should be used with caution at close range, since the explosions can hurt you as well. The main drawback is that the Needler can't be duel wielded in Halo 3. Carbine ------- The Carbine is the Covenant equivalent of the Battle Rifle. It can fire long, thin plasma shots at an enemy. The Carbine is weaker than the Battle Rifle, but is just as effective. The zoom lens on the gun allows for some serious sniping, but unlike the Battle Rifle, the Carbine can be fairly weak in close- range combat. Still, the Carbine is a very handy weapon especially when used in medium to long-range battles. Beam Rifle ---------- This is the Covenant version of the Sniper Rifle, and it's just as good as the human version. The Beam Rifle is a powerful gun that is primarily used for sniping, and the good thing is that the Beam Rifle does not need to be reloaded. Similar to other plasma-based weapons, the Beam Rifle will overheat when fired in quick successions. If you fire two to three shots in quick succession, the gun will overheat and you will have to wait a few seconds for it to cool down. The Beam Rifle also has two zoom functions used when sniping enemies from afar. It's basically just like the Sniper Rifle, so the Beam Rifle is a valuable asset. Fuel Rod Cannon --------------- The Fuel Rod Cannon can fire green plasma cylinders that speed towards a target for massive damage. The clip holds five shots and can reload quicker than the Rocket Launcher. However, it does have some flaws. The Fuel Rod Cannon is significantly weaker than the Rocket Launcher, so you might need twice the ammo needed to kill a strong enemy or vehicle. The main drawback is that the Fuel Rod Cannon fires in an arc, which means you will have to aim above the intended target before firing. If you don't, the shot will usually explode at the target's feet. Combined with the incredibly slow-traveling fuel rods, this weapon isn't very useful at long distances. Energy Sword ------------ The Energy Sword is a wonderful melee weapon and definitely cool to look at. The sword is composed of energy and can deal crazy amounts of damage when used on a target. Unlike other melee attacks, you must press the Right Trigger to use it. The Energy Sword can be used to slice prey up close, but you can also lunge towards a target from afar. A neat feature is that when fighting someone with another Energy Sword, press the Right Trigger to block their sword strike with one of your own. The Energy Sword is fun to use, but it takes some skill to totally master. Spiker ------ The next four weapons are used only by Brutes, but they can be used by you of course. The Spiker is a very versatile weapon with a quick rate of fire and a reload speed just as fast. The weapon has a somewhat long range, but it's best used up close. It is powerful, but isn't the best weapon to used on armored foes. Destroy their armor with a melee attack or other weapon, then unload with the Spiker. It is an all-around good weapon to use, and you can also duel wield it. Brute Shot ---------- The Brute Shot is your basic grenade launcher. I actually find it to be better than the Rocket Launcher and Guel Rod Cannon due to many different features. It is weaker than the previous two mentioned, but the Brute Shot can be fired at incredible speed and launches relatively straight. It has less of an arc than the Fuel Rod Cannon but it's exactly perfect. It is still incredibly strong and has a very fast rate of fire. The best part about the Brute Shot is that the bladed end is perfect for melee attacks. Mauler ------ The Mauler contains the power of the Shotgun in a weapon the size of the Magnum. You can also duel wield the Mauler, making it one of the greatest weapon combos out there. Any weapon paired up with the Mauler is basically a one way ticket to victory. It is a tad weaker than the Shotgun, has five shots in a clip, but can reload MUCH faster than the human counterpart. The only letdown is that the Mauler is very rare and only appears in the later levels. Gravity Hammer -------------- Definitely the most entertaining weapon in the game, the Gravity Hammer is a massive hammer that can create gigantic shockwaves when it hits something. If you manage to come in contact with an enemy, then it's a one-hit kill. Without a doubt it is the best melee weapon in the game. The melee attack of the Gravity Hammer is also powerful as well. The Gravity Hammer can be used in strategic situation as well. The shockwaves produced can not only knock away enemies, but also rockets and grenades. Unfortunately, it has very little "ammo", so it should only be used in situations where there are many enemies or if you are fighting one incredibly strong enemy. Sentinel Beam ------------- The Sentinel Beam is the only Forerunner weapon in the game. It is only found very late in the game and is primarily used against the Flood. The laser can only be found from a Sentinel's remains, so it can't be found in multiplayer. The Sentinel Beam fires a high-powered weapon that can also overheat if used for too long. The weapon is powerful enough to burn anyone to a crisp in short times, but it's best used against the Flood. ============================================================================== 5.3] GRENADES/SUPPORT WEAPONS [0530] ============================================================================== Frag Grenade ------------ The Frag Grenade is the human grenade and is just a normal ol' grenade. It can be thrown the farthest out of the grenades and can bounce all around. It is useful for bouncing off of walls and such, but that's also a liability. The Frag Grenade can be hard to target a sole enemy since the grenade bounces all over the place. This grenade is best used in a group of enemies so its explosion range can be used to its full effect. Plasma Grenade -------------- By far the best grenade out there, a Plasma Grenade has the distinct ability of sticking onto a target. It's just as powerful as the Frag Grenade but can stick to enemies and vehicles. There is no way to get it off, so say goodbye once it's stuck to an enemy. Needless to say, the Plasma Grenade is easier to aim at an enemy since it cannot bounce around. The blue glow makes it easier to spot, so many enemies will try and dodge the Plasma Grenade as opposed to the dark-colored Frag Grenade. Spike Grenade ------------- This orange grenade shoots out spikes in every direction once it detonates. It is similar to the Plasma Grenade that it can stick to things, but the main difference is that the Spike Grenade can stick to anything, including walls. It's basically a one-hit kill if you stick an enemy with the Spike Grenade, but the shrapnel can also damage surrounding enemies. Incendiary Grenade ------------------ The Incendiary Grenade isn't as strong as the other grenades, but releases a pool of fire once it comes in contact with a target. The flames stay lit for several seconds and can prove to be a defensive mechanism as well as an offensive weapon. It can be used as a firewall of sorts to keep enemies away from you, but the Incendiary Grenade should be best used thrown directly at an enemy. Even if they aren't killed by the contact, bathing in the fire should be enough to take them out. Machine Gun ----------- The Machine Gun turret, like the other turrets in the game, can actually be ripped off its mount and carried like a normal weapon. It is incredibly powerful and has a 200-bullet magazine, but you move much slower than normal and can be a big target. It has a slow start up, but you can really rip through enemy forces when holding the trigger down. The Machine Gun isn't the best weapon to use primarily, but should be used sporadically in a large firefight. Avoid carrying it around for a long time and ditch it once the big guys bite the dust. Missile Pod ----------- The Missile Pod is basically a faster, weaker version of the Rocket Launcher. It can home onto an enemy and fires significantly faster than the Rocket Launcher. It's powerful enough to take out most enemies in one hit, but the only drawback is the low ammo. There are only eight missiles, and since it's a turret, you can't find ammo for it. Flamethrower ------------ The Flamethrower is a massive weapon that can literally create walls of fire with the press of a trigger. The flames can burn enemies in seconds, but it can also damage you if you aren't careful enough. The Flamethrower is best used against Flood and in a large area. If you use it in a small room or hall, then you have a high chance of dying from the flames as well. It can also overheat like some Covenant weapons, so you must give it a few seconds to cool down if you hold the trigger down too long. Plasma Cannon ------------- Not to be confused with the weapons used by Hunters, the Plasma Cannon is a turret that rapidly fires plasma shots. It has 200 shots and is a rapid-fire gun just like the Machine Gun. The Plasma Cannon may be recommended more than the Machine Gun just because it can take down shields. Like other turrets, it isn't recommended that you carry it around with you for long periods of time. ______________________________________________________________________________ 6] EQUIPMENT [0600] ______________________________________________________________________________ Bubble Shield ------------- The Bubble Shield is virtually a tripod that creates a large bubble around it, protecting anything inside. All weapons deflect off the surface, including grenades. However, people can virtually walk through the bubble. Enemies usually hide inside, so you can walk in and attack them. A good strategy is to run in and throw a grenade to destroy the enemies inside. Simply melee attack the tripod to destroy the Bubble Shield. Deployable Cover ---------------- The Deployable Cover is nothing more than an energy shield that can be placed on the ground. To be honest, they aren't very strong or useful. Most can be destroyed with a charged Plasma Pistol shot or a melee attack to the base. They don't give much cover, but can be strategically placed to keep enemies away, such as a doorway. Grav Lift --------- The Grav Lift is a really handy device. It's rare, but mostly found in areas where you can use the device to reach higher ground. Drop the Grav Lift down to create an airlift. Step on it to be launched in the air. You can use the weapon to reach high ledges or distract enemies. It's funny to drop one in front of an enemy line and watch the Brutes and Grunts fly up in the air. Power Drain ----------- The Power Drain is a downright awesome weapon. When this blue orb is thrown, any shields or vehicles will be deactivated for several seconds. Most enemies will toss it in groups of allies or when you are riding in a vehicle. If you are hit with a Power Drain when in a vehicle, the vehicle will shut down for a few seconds. It's a very annoying piece of equipment. Regenerator ----------- The Regenerator is almost like the opposite of a Power Drain. Anyone who steps in the aura released by the green orb will recharge their shields faster than usual. Some people make the mistake of staying in the orb and not defending yourself. You can still die in the Regenerator, but it just means that your shield recharges faster. Flare ----- Arguably the dumbest equipment, the Flare lets off a great amount of light when thrown. It can be used as a distraction against enemies, but most of the time the user is affected by it themselves. It really doesn't help anyone out in a firefight. Radar Jammer ------------ When using a Radar Jammer against enemies, they will usually panic and run around. Unless you use them on Brutes, for they'll go berserk. If someone uses it on you, then scattered red dots will appear all over your radar. It doesn't matter to people who don't use their radars, but can be really effective on Legendary where using a radar means survival. Trip Mine --------- When tossed, the Trip Mine will lie on the ground, waiting for an unsuspecting enemy to cross it. When it does, the mine will explode and take the foe with it. However, most enemies clearly avoid the bright orange mine. The Trip Mine will explode after laying on the ground for about a minute. Auto Turret ----------- The Auto Turret is a floating turret that will attack enemies on sight. It is never used by enemies, but the Auto Turret isn't even really helpful to either side. It is generally weak and probably won't mow anyone down, but it serves as a useful distraction. Cloaking -------- The Cloaking device is just like the ones the Brute Stalkers use. You will be totally transparent for around 12 seconds, so only use it when you don't want to be seen by a group of enemies. It's best used to sneak up on a Brute squad so you can take out the big guys without being spotted by everyone else. It's a fun equipment to use, but save it for the right moment. Invincibility ------------- Needless to say, Invincibility will protect you from any and all attacks when used. It lasts for around ten seconds, so use that time to go all out and storm into enemy lines. Just make sure to get to safety after that small opening of time. Invincibilities are commonly used by Gravity Hammer-wielding Brute Chieftans, making them a very deadly foe. ______________________________________________________________________________ 7] VEHICLES [0700] ______________________________________________________________________________ ============================================================================== 7.1] HUMAN VEHICLES [0710] ============================================================================== Warthog ------- The Warthog is your main mode of transportation throughout Halo and there are several variants of the vehicle. It is big, durable, and can build up speed in a hurry. Each of the three Warthogs can hold a driver and a passenger. The first Warthog holds a LAAG Turret in the back, which can be used by a gunner. This machine gun can mow down enemy forces. The second type of Warthog contains a Gauss Cannon instead, which can fire a high-powered bullet that can pierce through armored foes and vehicles. The third variant of the Warthog does not contain a gun in the back, but instead a row of seats that can hold four more passengers. Since it has no defense, this Warthog is only good for transporting soldiers instead of attacking enemies. Mongoose -------- By far my favorite vehicle in the game, the Mongoose is a tiny ATV capable of speeding across terrain at incredible speeds. With that said, it is also incredibly frail and isn't even capable of running over some of the more powerful foes in the game. Aside from a backseat driver, the Mongoose is totally defenseless, so it should really only be used to get from point A to point B. Still, this thing is incredibly fun to use. Scorpion -------- This is the powerhouse of the human vehicles. The Scorpion is a large tank that can strike fear into the hearts of anyone that stands in its path. It is incredibly slow (that's pretty obvious), but the cannon can basically destroy anything in its way with a shot or two. The Scorpion also has a turret that can be used by a computer, and soldiers can also hitch a ride on the sides of the vehicle. The only downside is that it is slow and you cannot directly attack behind you. Hornet ------ The Hornet is an aircraft that can carry two passengers on each wing. It also comes equipped with two machine guns and a powerful rocket launcher. These rockets will fire in groups of four and can home onto targets no matter how far away. The Hornet can be a little difficult to control in tight scuffles, but it can usually come out on top due to the homing capabilities of the missiles it can fire. Elephant -------- This vehicle is only found in one multiplayer level and isn't even featured in the single player mode. I find it hard to describe the Elephant as a vehicle, but it's more of a moving house. This massive beast holds machine guns, turrets, and even a Mongoose in the front! The slow-moving Elephant can be strategically used in multiplayer since teammates and flags can actually spawn inside of it. ============================================================================== 7.2] COVENANT VEHICLES [0720] ============================================================================== Banshee ------- The Banshee is the counter to the human's Hornet. This speedy aircraft can perform various flips and, dare I say it... BARREL ROLLS! Wrong game Peppy. You can also use a boost to either flee or follow an enemy fighter. The fuel cannon that the Banshee offers can potentially destroy anything on the ground or in the air in a couple of shots, so it is certainly a powerful vehicle. Unfortunately, that is the only weapon the Banshee has and it also cannot hold any passengers. Ghost ----- The Ghost kinda rivals the Warthog and the Mongoose, since it is a small craft that hovers above the ground. Like the Banshee, it can boost momentarily for quick getaways or the burst needed to run down an opponent. It comes equipped with plasma cannons that deal light damage, so it is best to always keep moving when attacking a target. The Ghost can become dismantled quite easily, so you will have to use its speed to your advantage. Wraith ------ This large, blue vehicle can fire massive plasma shots that are capable to blowing many vehicles out of the water. Like the Scorpion, it also holds an additional turret that can be used by an ally. It is a very slow vehicle, but that can be countered with its short speed bursts. There are also Wraiths that come equipped with Fuel Rod Cannons known as Anti-Aircraft Wraiths, but sadly they cannot be piloted. Chopper ------- The next two are piloted by Brutes, but they can be used by you of course. The Brute Chopper is a very awesome vehicle that kinda looks like a motorcycle. It uses large cannons to attack enemies and other vehicles and the spiked wheels in the front are ideal for slicing and dicing Covenant punks in the way. However, the Chopper is rather hard to control, especially in a large fight. Prowler ------- The Prowler is primarily used as a method of transportation, but this giant sled also packs a punch with its plasma turret. It can hold two passengers and a gunner on top of the pilot, so it certainly rivals the Warthog. The Prowler can driver very fast and is incredibly smooth to control due to its large sleds. One of the pros is that the plasma cannon can rotate a full 360 degrees, so you can attack (or be attacked) at any angle. ______________________________________________________________________________ 8] SKULLS [0800] ______________________________________________________________________________ ---------------------------------------------------------------------------- SKULL: Blind Sierra 117 ---------------------------------------------------------------------------- This is definitely one of the easiest skulls to find in the game. Walk past the metal structures where the first few enemies were found and drop in the the small pool down below (the location where the Phantom dropped all the enemies). From there, head to the right and walk along the cliffside. In the far right corner, you should spot a large rock jutting out of the cliff if you look down. Jump onto the rock to find the skull placed on the edge of the oddly-placed rock. Simply press the Right Bumper to pick up the skull and have it registered on your system. You can drop it afterwards. ---------------------------------------------------------------------------- ---------------------------------------------------------------------------- SKULL: Iron Sierra 117 ---------------------------------------------------------------------------- Stand on the dam where the Phantom dropship left all the Covenants behind. Hug the right side and jump up onto the ledge where the Jackal Sniper was waiting. It is to the right of the roofed in section. Walk across the metal grating and use the metal structure to jump up onto the ledge. There is a sniper up here, but hopefully you killed him from before. Walk to the other end and make a left until you reach a dead end. The skull is tucked away in a tiny nook in the corner of the ledge. ---------------------------------------------------------------------------- ---------------------------------------------------------------------------- SKULL: Black Eye Crow's Nest ---------------------------------------------------------------------------- At the start of the level, go straight ahead towards the back end of the room. Once facing the green and yellow door, turn around to spot a mesh rack of sorts. Jump onto the rack, then get up onto the thin, red support beam. Carefully hop up from the beam to the large pipe suspended by the cables. Walk to the end of the pipe to spot the skull. Psh, that was easy! ---------------------------------------------------------------------------- ---------------------------------------------------------------------------- SKULL: Grunt Birthday Party Crow's Nest ---------------------------------------------------------------------------- First off, don't drop down the air duct. Walk to the end and peer down the hole. It is hard to see, but there is a pipe directly below the ledge you are standing on now. However, it is possible to drop down and land on the pipe. The second you drop down, press back on the Left Analog Stick to hopefully get on before falling down the shaft. That is the hard way to get this skull. The easy way is to drop down and place the Grav Lift from before near the wall. Now just ride the Grav Lift into the pipe. Walk to the end of the pipe to find the skull. ---------------------------------------------------------------------------- ---------------------------------------------------------------------------- SKULL: Tough Luck Tsavo Highway ---------------------------------------------------------------------------- Slowly drive down the highway, eyeing the large pipe on the left of the road. Stop once you notice a bright yellow ladder protrude from the side of the pipe. Get out and jump to the ladder to the top of the pipe. Jump over the yellow fence to the other side, then look down. On the chasm to the left are two large concrete rails. If you look down off the left side of the pipe you should notice them way down below. Well, you'll have to drop down to the one on the left (the first one you come across). The jump is a long one, so you will have to drop onto the tiny square panel with the two bolts on it. From there, take the long fall onto the platform. Walk to the end of the concrete support beams and you should see a small rocky outcropping on the side of the canyon wall. Yes, the skull is lying right there. Make a big jump to the rock and pick up the skull. In order to return to the surface, go back onto the concrete rail and walk to the other end. Jump onto the grass and climb back up onto the highway. ---------------------------------------------------------------------------- ---------------------------------------------------------------------------- SKULL: Catch The Storm ---------------------------------------------------------------------------- The skull is located on the large silo behind the Anti-Aircraft Wraith. If the gunner in the ship is killed, you can safely travel around it without getting hurt. You must make sure not to destory the Ant-Air Wraith, because the skull will disappear if both Wraiths are destroyed. Grab a Warthog (one is located near the entrance to this area below the ramp) and drive it to the silo. Park it anywhere near the edge of it. You'll have to perform a Grenade Jump to reach the top of the silo. To pull it off, you have to toss a grenade in front of you and jump over it just before it explodes. The explosion should give you the extra boost, allowing you to jump a little higher and a little farther. I suck at Grenade Jumps, so I used a different strategy. If the Wraith you destroyed is still in tact, drive it towards the silo. Park it at the edge and take the Warthog, then drive it on top of the Wraith. You know, make a little car pileup of your own. This pileup should be tall enough for you to reach the rim of the silo. From there, hop up on top. The skull should be on top of the silo. ---------------------------------------------------------------------------- ---------------------------------------------------------------------------- SKULL: Fog Floodgate ---------------------------------------------------------------------------- This skull can't really be found, but it must be taken. Notice the building on the right? The one that's on fire? Pay attention to that building very carefully, particularly the roof. Start by walking towards the metal floor, slowly walking past the street lamp and towards the brown rubble. When you reach the rubble, stop and look up at the roof to the right. There should be a Flood standing on top of the roof here. If given enough time, he will jump over you and land on the roof to the left, where it will promptly disappear over the horizon. Your task is to shoot and kill the Flood. You know why? It is holding the skull. When you see it pop up from the roof, wait a second until it is ready to lunge off of the roof. Just before it jumps, shoot it in the head with your Battle Rifle. By now it is basically all luck, because it depends on how the Flood drops the skull. Sometimes it drops the skull on the roof, or sometimes it'll fall to the ground next to you. If you fail, revert to the last save point, which is about 30 seconds after the start of the level. It can be frustrating, but keep trying and hopefully you will get lucky. ---------------------------------------------------------------------------- ---------------------------------------------------------------------------- SKULL: Famine The Ark ---------------------------------------------------------------------------- Jump up the boulders on the edge of the area to reach the gray catwalk up above. It's quite the chore, but very much possible. Once on top, look down to the opposite end. To the left are support beams bent diagonally. From your location, walk to the very last one (beam number four) and look at the end sticking out over the edge. You may not be able to notice it at first, but the skull is actually lying inside the support beam in the corner. The hard part was finding it, but now the worse part is actually getting to it. It is out of your normal reach, so you'll have to resort to a... yep, a Grenade Jump to actually reach the inner portion of the supoort beam. It is a very difficult task, since missing will send you plummeting to the ground. You should have gotten a checkpoint upon climbing up to the catwalk, so you can either kill yourself or revert to the last save point and end up right next to the skull. A much easier strategy is to use a Deployable Cover (that is, if you happen to have on). They are dropped all the time by Brutes, so it is very common in this level. If you don't have one, you can either stick with the Grenade Jump or backtrack and try to find one. If you have one, toss it on the edge of the catwalk (the part where it begins to slope down a bit). Now just hop on top of the Deployable Cover, then onto the support beam. Then walk to the edge and collect your skull. ---------------------------------------------------------------------------- Alternate Strategy by TheGum ---------------------------- "This is a mission-halting skull right here, because you might be at this one for a while. The skull is located on a bridge adjacent to the wall entrance. That means that the place where you take the tanks to cross over the wall, to the right of that. It's a small bridge that isn't connected to anything, but you'll go under it on your way to the frigate (where all the tanks unload) and you'll cross back under on your way to the wall. The skull itself is located at the very tip of the last support thing that hangs over the ground; not at the top, at the tip. It will be sitting in a little crevice that you cannot reach by normal means. Enter frustration. Actually, I took care of the frustration. But the easiest way I heard about was using a co-op teammate to jump off of. That sounds fine, but there is an alernate way for you lone wolves out there. Up the path a bit is a circular area where you should blast some enemies. After they are dead, look to the rock ledge that looks over the way you came. If you try to walk into that or take a vehicle over the smooth surface, you hit an invisible wall. But, there is a way around that wall. Take a Ghost and follow this "wall" to the raised tip of the rock (the part that overlooks your path). If you feel out the wall you will eventually find a spot where you can get around it. Remember that spot and take your Ghost around the slanted edge to the end of the bridge with the skull. But you can't get the Ghost up there. That's not the goal. Park the Ghost against the rail of the bridge, get out, and locate a Chopper (either near the fight area, or at the other wall area). Take the Chopper to the Ghost using the same path and park it so that its front and the Ghost's front are facing opposite directions, but be sure they are as close as possible. The point of the Chopper and the Ghost was to create a ramp for a Prowler. Hopefully you have the one from the start of this driving segment, but sadly you must kill any riders; kill them quick or they will be on to you. Take the Prowler up to the "ramp" and use it to get the big vehicle onto the bridge. Now for the fun part. Take the Prowler over to the support structure and park it on either the left or right side, with just the tip of it hanging over the slope, but you better leave most of the weight on the flat surface. Jump onto the turret and from there jump to the platform with the skull and that's that. If you miss and fall you can climb back up by either the opening by the wall or by the inclining rock along your path, and then try again. Good stuff." - Thanks TheGum! ---------------------------------------------------------------------------- SKULL: Cowbell The Ark ---------------------------------------------------------------------------- You should have gotten a checkpoint the second you walked into this hallway. That is a very good thing. Walk down the ramp, stop, and look up. There are several nooks above you, almost like separate shelves. The skull is located in one of these shelves high up. The only possible way to reach it is with a Grav Lift. This is the time to use it. If you drop the Grav Lift at the bottom of the ramp, you won't be able to reach the shelf with the skull on it. You must go back up the ramp near the door and drop the Grav Lift near the top. Not at the top of the ramp or at the bottom. More like the middle. The skull is on the very top shelf, so reaching it even with a Grav Lift is very difficult. That is why it is helpful to have a checkpoint here, since if you mess up you can just kill yourself and try again. Jump as you walk through the Grav Lift to get an extra boost needed to reach the top shelf. Sometimes you may hit the ceiling and fall down; other times you end up landing on the shelf right below. It's very tricky and based a lot on luck, so keep trying to use the Grav Lift to reach the very top shelf where the skull is located. ---------------------------------------------------------------------------- ---------------------------------------------------------------------------- SKULL: Thunderstorm The Covenant ---------------------------------------------------------------------------- Stay on the abandoned tower for now. Walk up the giant ramp in the center of the tower and head to the end of the walkway. At the very end is the skull, neatly placed at the tip of the walkway. That may be the easiest skull yet! ---------------------------------------------------------------------------- ---------------------------------------------------------------------------- SKULL: IWHBYD The Covenant ---------------------------------------------------------------------------- This skull is just ridiculous. Like, I don't understand how anyone could ever possibly find this on their own. Have you noticed those giant rings of light through the three rooms you passed through? You have to jump through these rings in a specific order for the skull to appear. Each ring connects to the thin beam in the center. All you have to do is walk onto the beam and jump through the ring for it to count. From the entrance to the citadel, the rings are ordered from one to seven. In other words, the first ring you see upon entering this building is known as "Ring #1". The rooms obviously split up the seven rings, so don't lose count when you are going from room to room. The order for jumping through the rings is: 4, 6, 5, 4, 5, 3, and 4. If you mess up somehow, you will have to restart the sequence. After completing the task, walk over to the bridge at the end of the third room to find the skull on the ground. ---------------------------------------------------------------------------- ---------------------------------------------------------------------------- SKULL: Tilt Cortana ---------------------------------------------------------------------------- Once the entire room is cleared of enemies, return to the entrance of the room. From the entrance, walk straight ahead to the circular platform, then look to the left. If you look at the wall, there are odd orange growths sticking out that conveniently look like platforms. To reach the first one, walk onto the purple beam sticking out of the central platform and jump up to the first growth. Now jump up to the platform above you and look behind. There are two more not too far across from you. This can still be a difficult jump because you are so close to the ceiling. I recommend staying on the very tip of the platform before trying to jump. Once you jump to the third platform, leap on a strange tentacle/support beam that stretches to the right. Walk on it and drop down onto the purple platform, where the skull lies. To be precise, the skull is lying on a pile of bones and guts. Yum. ---------------------------------------------------------------------------- ---------------------------------------------------------------------------- SKULL: Mythic Halo ---------------------------------------------------------------------------- As soon as you enter the cave, hug the right wall. You should reach a tiny tunnel branching off from the main cave. Follow it to the end to find the skull. Wowie gee, that was fast! ---------------------------------------------------------------------------- ______________________________________________________________________________ 9] TERMINALS [0900] ______________________________________________________________________________ ---------------------------------------------------------------------------- TERMINAL #1 The Ark ---------------------------------------------------------------------------- From the entrance to the lab, take a left to enter the next room. There is a large gray pillar on the wall, and it will open up to reveal a yellow orb when approached. Press the Right Bumper to access the terminal. Read through the text (or just keep pressing A) until you can go no further. Look at the bottom left-hand corner of the screen. It will either picture a green arrow or a red arrow. If it's green, then that means the terminal log has not ended yet. Wait several seconds until the screen changes and takes you to a next set of logs. Continue pressing A until the green arrow turns red and tilts to the side. If that is the case, press B. In order to register a Terminal in the game, you must read through every passage. ---------------------------------------------------------------------------- ---------------------------------------------------------------------------- TERMINAL #2 The Ark ---------------------------------------------------------------------------- The next Terminal is right behind the switch used to extend the bridge. Walk up to it and start reading. Remember, you have to read the entire log data garbage to register it. Well, you don't have to actually read it, but just keep pressing A until you see a red arrow and "// FRAGMENT ENDS" appears on the bottom of the script. ---------------------------------------------------------------------------- ---------------------------------------------------------------------------- TERMINAL #3 The Ark ---------------------------------------------------------------------------- From the Grunt's patrol route, turn around and walk back. There is a door on the back side of the ramp. Go inside the tiny compartment to find the third Terminal. Read it and press B once the log is over. That is the final one in this level. ---------------------------------------------------------------------------- ---------------------------------------------------------------------------- TERMINAL #4 The Covenant ---------------------------------------------------------------------------- Look across the elevator to see an alcove. Jump over the gap into the alcove to not only spot some Carbine, but a Terminal as well! I'm sure you know how to work these thingies. Remember that you need to read the entire thing in order to register it on the game. ---------------------------------------------------------------------------- ---------------------------------------------------------------------------- TERMINAL #5 The Covenant ---------------------------------------------------------------------------- Pilot your Hornet up to the tower built into the giant mountain. Exit your ship and walk to the inside of the tower. The door is sealed, since we don't have any business inside. However, look across the door at the wall. Yep, another Terminal. Read it and leave. ---------------------------------------------------------------------------- ---------------------------------------------------------------------------- TERMINAL #6 The Covenant ---------------------------------------------------------------------------- I'm sure you have figured out that the entire layout of this tower is just a flipped version of the first one. Don't activate the elevator, but instead jump into the alcove across the gap. Access the sixth Terminal and the final one in this level. ---------------------------------------------------------------------------- ---------------------------------------------------------------------------- TERMINAL #7 Halo ---------------------------------------------------------------------------- As soon as you spot the support beams, stop where you are. Go down the ramp onto the metal floor. Once on the metallic ledge, walk to the right. Cortana will ask where you're going. Psh, we're going to find the last Terminal! Climb up the icy hill on the right side of the ledge to reach a big support beam. Jump to the beam and walk to the end to enter a room that strangely resembles a series of rooms found in the first game. The seventh and final Terminal is right in front of you. If you go too far and fall down to the exit of the cave, have no fear. At the exit of the cave, look directly to the right to find two snowy rocks. Hop up the rocks and scale the side of the mountain to reach an upper part of the cave. From here, you can jump onto the metal ledge. ---------------------------------------------------------------------------- ______________________________________________________________________________ 10] ACHIEVEMENTS [1000] ______________________________________________________________________________ ============================================================================== MISSION ACHIEVEMENTS ============================================================================== Landfall (20) ------------- Complete Sierra 117 on Easy or better. Holdpit (20) ------------ Complete Crow's Nest on Easy or better. The Road (20) ------------- Complete Tsavo Highway on Easy or better. Assault (30) ------------ Complete The Storm on Easy or better. Cleansing (30) -------------- Complete Floodgate on Easy or better. Refuge (30) ----------- Complete The Ark on Easy or better. Last Stand (40) --------------- Complete The Covenant on Easy or better. The Key (40) ------------ Complete Cortana on Easy or better. Return (40) ----------- Complete Halo on Easy or better. ============================================================================== CAMPAIGN ACHIEVEMENTS ============================================================================== Campaign Complete: Normal (125) ------------------------------- Finish the campaign on Normal or better. Campaign Complete: Heroic (125) ------------------------------- Finish the campaign on Heroic or better. Campaign Complete: Legendary (125) ---------------------------------- Finish the campaign on Legendary. ============================================================================== SKULL AND TERMINAL ACHIEVEMENTS ============================================================================== Iron (10) --------- Find the skull on Easy or better. Black Eye (10) -------------- Find the skull on Easy or better. Tough Luck (10) --------------- Find the skull on Easy or better. Catch (10) ---------- Find the skull on Easy or better. Fog (10) -------- Find the skull on Easy or better. Famine (10) ----------- Find the skull on Easy or better. Thunderstorm (10) ----------------- Find the skull on Easy or better. Tilt (10) --------- Find the skull on Easy or better. Mythic (10) ----------- Find the skull on Easy or better. Marathon Man (40) ----------------- Find and access all terminals on Easy or better. ============================================================================== CAMPAIGN SCORING ACHIEVEMENTS ============================================================================== Guerilla (10) ------------- Earn 15,000 points in Campaign Scoring Mode on Sierra 117. Demon (10) ---------- Earn 15,000 points in Campaign Scoring Mode on Crow's Nest. Cavalier (10) ------------- Earn 15,000 points in Campaign Scoring Mode on Tsavo Highway. Askar (10) ---------- Earn 15,000 points in Campaign Scoring Mode on The Storm. Exterminator (10) ----------------- Earn 15,000 points in Campaign Scoring Mode on Floodgate. Ranger (10) ----------- Earn 50,000 points in Campaign Scoring Mode on The Ark. Vanguard (10) ------------- Earn 50,000 points in Campaign Scoring Mode on The Covenant. Orpheus (10) ------------ Earn 15,000 points in Campaign Scoring Mode on Cortana. Reclaimer (10) -------------- Earn 15,000 points in Campaign Scoring Mode on Halo. ============================================================================== MULTIPLAYER ACHIEVEMENTS ============================================================================== Spartan Graduate (5) -------------------- Earn 5 EXP or finish 10 games to complete training in online play. UNSC Spartan (5) ---------------- Earn a Sergeant rating in online play. Spartan Officer (5) ------------------- Become an Officer in online play. MVP (5) ------- Earn the MVP award in online play. Two For One (5) --------------- Kill two enemies with one Spartan Laser shot in online play. Too Close to the Sun (5) ------------------------ Destroy a Banshee with the Spartan Laser or Missile Pod in the campaign or online play. Triple Kill (5) --------------- Kill three enemies within four seconds of one another in online play. Overkill (5) ------------ Kill four enemies within four seconds of one another in online play. Lee R Wilson Memorial (5) ------------------------- Get five grenade sticks in online play. We're In For Some Chop (5) -------------------------- Destroy an enemy vehicle with equipment in the campaign or online play. Killing Frenzy (5) ------------------ Kill ten enemies without dying in online play. Steppin' Razor (5) ------------------ Score a Triple Kill with the Energy Sword in online play. Mongoose Mowdown (5) -------------------- Kill an enemy with the Mongoose by running them over in online play. Up Close and Personal (5) ------------------------- Kill five enemies by melee or assassination in online play. Fear the Pink Mist (5) ---------------------- Kill five enemies with the Needler in the campaign or online play. Headshot Honcho (5) ------------------- Kill ten enemies with headshots in the campaign or online play. Used Car Salesman (5) --------------------- Destroy a vehicle with three enemies in it in the campaign or online play. Maybe Next Time Buddy (5) ------------------------- After being boarded in free for all online play, board the same vehicle again within ten seconds. ______________________________________________________________________________ 11] UNLOCKABLES [1100] ______________________________________________________________________________ ============================================================================== ELITE UNLOCKABLE ARMOR ============================================================================== (E) Ascetic Body ---------------- Unlock "Up Close and Personal" achievement. (E) Ascetic Head ---------------- Unlock "Steppin' Razor" achievement. (E) Ascetic Shoulders --------------------- Unlock "Overkill" achievement. (E) Commando Body ----------------- Unlock "Triple Kill" achievement. (E) Commando Head ----------------- Unlock "Overkill" achievement. (E) Commando Shoulders ---------------------- Unlock "Killing Frenzy" achievement. (E) Flight Body --------------- Complete Tsavo Highway on Heroic or better. (E) Flight Head --------------- Complete the campaign on Heroic. (E) Flight Shoulders -------------------- Complete The Ark on Heroic or better. ============================================================================== SPARTAN UNLOCKABLE ARMOR ============================================================================== (S) EOD Body ------------ Complete Tsavo Highway on Legendary. (S) EOD Head ------------ Complete the campaign on Legendary. (S) EOD Shoulders ----------------- Complete The Ark on Legendary. (S) EVA Body ------------ Complete Tsavo Highway on Normal or better. (S) EVA Head ------------ Complete the campaign on Normal or better. (S) EVA Shoulders ----------------- Complete The Ark on Normal or better. (S) Hayabusa Chest ------------------ Collect five hidden skulls. (S) Hayabusa Helmet ------------------- Collect 13 hidden skulls. (S) Hayabusa Shoulders ---------------------- Collect nine hidden skulls. (S) Mark V Head --------------- Unlock "UNSC Spartan" achievement. (S) ODST Head ------------- Unlock "Spartan Graduate" achievement. (S) Rogue Head -------------- Unlock "Spartan Officer" achievement. (S) Scout Body -------------- Unlock "Too Close to the Sun" achievement. (S) Scout Head -------------- Unlock "Used Car Salesman" achievement. (S) Scout Shoulders ------------------- Unlock "Mongoose Mowdown" achievement. (S) Security Head ----------------- Earn 1,000 Gamerscore Points. (S) Security Shoulders ---------------------- Earn 39 achievements. ============================================================================== ELITE/SPARTAN UNLOCKABLE ARMOR ============================================================================== (E/S) Katana ------------ Complete all achievements (1000/1000) and unlock all skulls. ______________________________________________________________________________ 12] THANKS/CREDITS [1200] ______________________________________________________________________________ Of course, this guide couldn't have been made without some extra help. Here is a shoutout to everyone who made this FAQ possible: CJayC: For being an awesome host of an awesome site. Eternal Czar Smapdi: For being the best co-author anyone could have, and for being yourself. TheGum: For the alternate strategy for the Famine skull. Gamespot Game Guide: I used the game guide as a means to find all of the achievements and used it to type them up. FESBians: Because you're cool. You: For reading this FAQ. ------------------------------------------------------------------------------ LEGAL ------------------------------------------------------------------------------ This document is copyright (c) DomZ Ninja 2008. This document was originally written for www.gamefaqs.com, however other sites may use this guide, but only with my permission. Do not edit or alter this document in any way. Do not steal anything from this document either. That is plagiarism, and it's against the law. If you have any questions, comments, or anything that you would like to add to this guide, then feel free to email me. My email address is found at the top of this guide. However, if you do email me, please include the name of the game in the title. Lastly, thanks for reading and using this FAQ. If you like this FAQ, then please check out my other ones! :] http://www.gamefaqs.com/features/recognition/52173.html ______________________________________________________________________________ END OF DOCUMENT