------------------------------------------------------------------------------ Winner of the GameFAQs FAQ of the Month for November 2008 ------------------------------------------------------------------------------ _,----._ ,' `. / ,---. \ __ ____ ____ ______/ / | _|__ ____ ___ ____ | | | | | | | | / | | `. | | / \ | `. | | | _| | _| |_ _| / | | |\ \ | _| / _ \ | |\ \ | | | |_ | |_ ,| | / /| | | | | | | |_ | | | | | | | | | | | | | | | | | / | | | | | | | | | | |_| | | | | | | | | _| | _| | | | / \| \ | | | | | _| | | | | | | | |_ | |_ | | / | || || | | | | |_ | _ | | | | | | | | | | | | | | `--._ / | |/ / | | | | | | | |/ / |____| |____| |__| '. |__| `. | |____,' |____| |__| |__| |____,' \ | | | `. `--' / \ __ ,' \ / `---' `._,' ============================================================================== LEFT 4 DEAD FAQ/Walkthrough Copyright (c)2008-2009 DomZ Ninja ============================================================================== Author: DomZ Ninja E-mail: domzninja[at]hotmail[dot]com Updated: 02/05/09 Version: 1.3 NOTE: This guide does contain spoilers! Needless to say, it is pretty hard to write an accurate guide for a game that constantly changes every time you play it. If you have any strategies or corrections for any of the levels (particularly the four finales) or some tips for the new Tips & Tricks section, feel free to send 'em in! Just email me at the address above. I'll make sure to add them into the FAQ immediately as well as give you credit. Just a small tidbit: I didn't think I'd have to mention this, but please use proper grammar and spelling when trying to send in submissions. I do not want your strategies typed out in AIM speak or any other wacky jargon. I am not going to feature a strategy in my guide if it goes something like "well wat u gotta do iz kill all da infected and hide in da corner" blah blah, I think (well, hope) you get my point. Thank you. ______________________________________________________________________________ TABLE OF CONTENTS ______________________________________________________________________________ See that series of numbers to the right of each section? If you want to find a specific section in the FAQ, press CTRL + F to open a search box. Type in the series of numbers for the desired section that you're trying to find and press Enter. Whabam! The search function will take you there in an instant. 1] - Version History.................................. [0100] 2] - Controls......................................... [0200] 3] - Walkthrough...................................... [0300] 3.1] No Mercy.................................. [0310] 3.11] The Apartments..................... [0311] 3.12] The Subway......................... [0312] 3.13] The Sewers......................... [0313] 3.14] The Hospital....................... [0314] 3.15] Rooftop Finale..................... [0315] 3.2] Death Toll................................ [0320] 3.21] The Turnpike....................... [0321] 3.22] The Drains......................... [0322] 3.23] The Church......................... [0323] 3.24] The Town........................... [0324] 3.25] Boathouse Finale................... [0325] 3.3] Dead Air.................................. [0330] 3.31] The Greenhouse..................... [0331] 3.32] The Crane.......................... [0332] 3.33] The Construction Site.............. [0333] 3.34] The Terminal....................... [0334] 3.35] Runway Finale...................... [0335] 3.4] Blood Harvest............................. [0340] 3.41] The Woods.......................... [0341] 3.42] The Tunnel......................... [0342] 3.43] The Bridge......................... [0343] 3.44] The Train Station.................. [0344] 3.45] Farmhouse Finale................... [0345] 4] - Tips & Tricks.................................... [0400] 5] - Enemies.......................................... [0500] 6] - Weapons.......................................... [0600] 7] - Achievements..................................... [0700] 8] - Thanks/Credits................................... [0800] ______________________________________________________________________________ 1] VERSION HISTORY [0100] ______________________________________________________________________________ FAQ/Walkthrough #35 ------------------- Version 1.0 (11/24/08) - FAQ/Walkthrough complete and submitted. Version 1.1 (11/30/08) - Minor corrections and a few added user strategies. Version 1.2 (12/08/08) - Added ASCII maps of the four finale levels. Version 1.3 (01/27/09) - Decided to add in a Tips & Tricks section. Help contribute to this fledgling section by e-mailing me any nifty (yet useful) tips! ______________________________________________________________________________ 2] CONTROLS [0200] ______________________________________________________________________________ - SURVIVOR CONTROLS - .-----------------------------.----------------------------------------------. | D-Pad | Access Inventory | |-----------------------------|----------------------------------------------| | Left Analog Stick | Move | |-----------------------------|----------------------------------------------| | Right Analog Stick | Aim | |-----------------------------|----------------------------------------------| | Start | Open Menu | |-----------------------------|----------------------------------------------| | Back | Open Status Screen | |-----------------------------|----------------------------------------------| | X Button | Use | |-----------------------------|----------------------------------------------| | Y Button | Select Weapon | |-----------------------------|----------------------------------------------| | A Button | Jump | |-----------------------------|----------------------------------------------| | B Button | Reload | |-----------------------------|----------------------------------------------| | Right Trigger | Fire Gun | |-----------------------------|----------------------------------------------| | Left Trigger | Melee Attack | |-----------------------------|----------------------------------------------| | Right Bumper | 180-Degree Spin | |-----------------------------|----------------------------------------------| | Left Bumper | Crouch | '-----------------------------'----------------------------------------------' - INFECTED CONTROLS - .-----------------------------.----------------------------------------------. | D-Pad | N/A | |-----------------------------|----------------------------------------------| | Left Analog Stick | Move | |-----------------------------|----------------------------------------------| | Right Analog Stick | Aim | |-----------------------------|----------------------------------------------| | Start | Open Menu | |-----------------------------|----------------------------------------------| | Back | Open Status Screen | |-----------------------------|----------------------------------------------| | X Button | Move to Survivor Position (Ghost Mode) | |-----------------------------|----------------------------------------------| | Y Button | N/A | |-----------------------------|----------------------------------------------| | A Button | Jump | |-----------------------------|----------------------------------------------| | B Button | N/A | |-----------------------------|----------------------------------------------| | Right Trigger | Primary Attack | |-----------------------------|----------------------------------------------| | Left Trigger | Secondary Attack | |-----------------------------|----------------------------------------------| | Right Bumper | 180-Degree Spin | |-----------------------------|----------------------------------------------| | Left Bumper | Crouch | '-----------------------------'----------------------------------------------' ______________________________________________________________________________ 3] WALKTHROUGH [0300] ______________________________________________________________________________ NOTE: This walkthrough is based on the Normal difficulty. This legend will help decipher the maps found in the walkthrough. A - Ammo W - Weapons F - First-Aid Kits or First-Aid Station R - Radio ============================================================================== 3.1] NO MERCY [0310] ============================================================================== [ "Curing the infection... one bullet at a time." ] =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- 3.11] THE APARTMENTS [0311] =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- As you start the first level (keep in mind that it does not matter what character you choose to play as... it's all personal preference) on the roof of an apartment building, you are situated in front of a table filled with some goods. Use X to pick up a first-aid kit and one of two guns: an SMG or a shotgun. It's up to you which one you choose; if you feel confident shooting the Infected up close, then go with the shotgun. If you want to play it safe and pick off enemies from afar, stick with the SMG. ------------------------------------------------------------------------------ [ Tip: AI Director ] The AI Director is a great feature in Left 4 Dead. Basically, there is no set location for weapons, items, and even enemies; it varies for each and every playthrough. While this is great for gamers, this implementation doesn't make my job as a FAQer any easier. Basically, there is no way to point out where to find weapons or items since it varies for everyone. ------------------------------------------------------------------------------ ------------------------------------------------------------------------------ [ Tip: Gnarly Shortcut ] Want to skip a nice portion of this level? Well you easily can. Instead of travelling through the monster-infested apartment, you can jump right off the roof without harm... you'll just need some handy footwork. From your starting point, pick up the goods off of the table and turn around. Jump onto the side of the roof and look down to see two AC units attached to the side of the building below (across the alley). Aim your jump so you land on them. Once there, drop down into the alley and let your friends do the dirty work inside. ------------------------------------------------------------------------------ Remember that you can only hold one first-aid kit at a time. Since they are very rare, be very stingy with the one you've got. If you are playing with bots, let your allies heal you with theirs if you get hurt badly. About your weapons, also keep in mind that your pistols are weak, but have unlimited ammo. You may want to conserve your ammo by using your pistols at times. When you are ready to make a move, open the door next to the table and descend the stairs. Watch out for any Infected lurking in the stairwell. Remember that these fiends aren't the slow-lumbering zombies seen in old horror flicks. If anyone has seen the 28 Days Later series, they'll know what is in store: incredibly quick, and surprisingly keen monsters that can overwhelm you in seconds if not careful. ------------------------------------------------------------------------------ [ Tip: Alternate Path ] There is an alternate path leading into the apartment. You can destroy one of the two skylights on the roof and drop down into the master bedroom below. You'll usually find a few Infected in the room, so whether or not you want to drop in on them is totally up to you. ------------------------------------------------------------------------------ As you enter the kitchen, dispatch of any Infected and keep your eyes peeled for any Special Infected, such as Hunters, Smokers, and Boomers. If you hear a dramatic change in the music, that may symbolize the arrival of the Horde. They like to burst through the wall in the room past the kitchen. ------------------------------------------------------------------------------ [ Tip: Strategy by James W. ] "Firstly, as you know, closing doors behind you as you progress through levels is imperative. Additionally, if you can wedge yourself in a closet or tight space with a door during a crescendo event you'll likely take less damage. Couple this with melee and co-op for maximum success." ------------------------------------------------------------------------------ Pass by the stairs leading to the second floor and check the nearby rooms; they may hold pain pills or weapons such as molotov cocktails or pipe bombs. Once ready, head down to the second floor. Proceed down the hall and check the adjacent rooms for any items or weapons. Usually a prompt will appear on the screen pointing you to the direction of any goodies. If nothing appears, the room is empty. As you approach a hole in the wall, jump through to reach another hole; this one is in the floor. ------------------------------------------------------------------------------ [ Tip: Holes ] Holes usually symbolize an entrance to a lower level, but remember that once you fall down, there is no getting back up. The same applies for the hole to the first floor of the apartment. Stay on the edge of the hole and look down to find any Infected. After picking them off (jump across the hole to get another vantage point), drop down. ------------------------------------------------------------------------------ Once on the first floor, continue through the side rooms as you wipe out any Infected. The Horde will most likely appear down here sooner or later, breaking down a wall leading to the exit. You can either take the long way, or go through the broken wall and to the left. Ah, we're outside! Unfortunately, it isn't much more pleasant in this stormy weather. There are still plenty of zombie butt to kick. ------------------------------------------------------------------------------ [ Tip: Smokers ] Keep an eye out not only for common Infected, but Smokers as well. They love to scale the roofs of buildings and attack from way above. Hunters can also climb on walls like Spider-Man. You really have to watch out for Special Infected outside since there are many more places for them to attack than in the cramped halls of the apartment. ------------------------------------------------------------------------------ As you reach a small square area filled with some broken down vehicles, keep an eye out for goods; there is a second pistol waiting for you somewhere in the level. Check the storage room to the left to see if anything (or anyone) is waiting inside. Using an explosive weapon such as a pipe bomb or a molotov cocktail in the alley is a great move, since you'll be able to hit everyone confined in such a narrow area. Follow the alley until you spill out into the main street. Clear out any Infected wandering around in front of you, then hug the right wall to find an open door. Enter the building and explore inside. There is a first-aid station in the first room on the left, where you can find either pain pills or a first-aid pack. Also check the other rooms for weapons or Infected. There are two ways you can go from the streets. Of course, you can follow the street to your main destination, which seems like the obvious choice. If you want to branch off a little bit, head towards the eighteen-wheeler parked next to the metal fence. Sneak between the truck and the fence to find a warehouse. Go inside; there are usually pain pills or hand-tossed weapons on top of some Infected. Going through the warehouse will eventually take you to the opposite side of the street. The choice is yours. I mean, it's not really that long of a path and you can easily take both. Small level. =/ There is a red car in front of the subway entrance that still have an active alarm system. As one of the survivors points out, don't set it off. If anyone touches or shoots it (even an Infected), the alarm will go off and attract the Horde. If you're playing smart, avoid it like the plague. If you are like me and want to have some fun, sound the alarm and deal with oncoming rush. The safe house is right down the subway stairs. The path leading to it is usually safe, so you should have no trouble getting there. In fact, I like to sound the car alarm and get the Horde after me, then bolt down into the safe room. Once everyone is inside the safe house, close the door to end the level. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- 3.12] THE SUBWAY [0312] =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Safe houses are filled with ammo, weapons, and other useful items. Stock up on ammo and items and switch out your main weapon if desired. Look through the door leading to the subway and pick off any nearby Infected through the hole. Open the door up and shoot any Infected here and the floor below. Make sure not to fall down the hole. Like the hole in the apartments, try to pick off any visible Infected before actually dropping down and sealing your chances of returning shut. Waste as much ammo as you want, because you can always walk back into the safe house and grab more ammo. Fall down into the hole and clear anyone else out of the area. A Smoker will most likely make his appearance above you, so listen for his trademark snarls and keep an eye on the scaffolding above. Enter the small corridor to the right of the stairs, where items are usually found. You can also drop down into an air duct, for whatever reason. You can use it for protection or to simply hide yourself from the Horde if they happen to appear. Either go down the stairs or through the air duct to reach the Holly Street station. Take down the Infected here (there's usually a nice amount) and scrounge the area; items are sometimes held in the small booths on either side of the room. ------------------------------------------------------------------------------ [ Tip: Tables ] There is a table here that will occasionally hold an ammo stash or upgraded weapons. This is another situation where the AI Director will get the best of you, so the table may be empty and the weapons somewhere else. ------------------------------------------------------------------------------ Once you are ready, go up one of the two escalators on the far side of the station and into the tunnel. Either go through the busted train or around it to move through the tunnel. There are usually plenty of Infected here plus a Boomer or other Special Infected. Keep your distance and even hide in the train so that the Infected are reduced to forming a single-file line to reach you: just have someone get your back. Continue forward to reach another table. Again, there may or may not be weapons or ammo here. ------------------------------------------------------------------------------ [ Tip: Alternate Path ] To the right of the table is a caved-in stairwell. Approach it to find a neat tunnel behind it. This tunnel provides as a (useless) alternate route and doesn't cut much time out if you take this path. Plus, you may miss the table entirely and possibly missing out on upgraded weapons or ammo. On the other side, the tunnel provides a relatively safe way to move through the area. ------------------------------------------------------------------------------ At the fork, take a right and through the train cars. Defeat the Infected in here and through the other side. Again, there is a table that may hold weapons or ammo. The area on the right is, for the most part, empty (save for some Infected and the occasional pipe bomb/molotov cocktail). At some point in this level, you will find a Tank (out of the countless times I have played this level, the Tank has appeared in all but two, so I suppose he doesn't ALWAYS show up). He will appear following a short rumbling noise and some intense earth shaking. I found that the Tank appears here the most often, but he has appeared in the earlier parts of the tunnel and even back in the Holly Street station. The Tank is basically The Incredible Hulk on steroids. Yeah, he's that big. He has is surprisingly fast for his size and can knock you down with one arm. The Tank can also hurl large pieces of rubble at you, which will most likely kill you in one hit. Tanks tend to home in on one person. If you are lucky enough to not be that person, either hide like a pansy or attack with your most powerful weapon. Pipe bombs and molotov cocktails should be ruled out due to the Tank's constant movement. ------------------------------------------------------------------------------ [ Tip: Rescuing Survivors ] Have you ever noticed the sheer amount of empty and seemingly useless side rooms in this game? I thought they were totally useless at first, but I soon corrected myself. If any of your teammates are killed in action, they will be "resurrected" as an entirely different survivor and will be locked in one of those random side rooms. When this happens, track the survivor down and free them and add them to your group. Oddly enough, this entirely new person looks identical to the survivor that was killed in battle. Hmm. ------------------------------------------------------------------------------ Ascend the stairs and into another darkened area. Avoid the support beams and take out the Infected that lean on the walls and sit on the floor. Also, the last table is in this room, so this is the last possible point where the ammo or upgraded weapons may be. At this point (if not earlier), you may hear the faint noise of a girl crying, followed by one of your teammates telling you to turn off your flashlight (Up on the D-Pad by the way). The crying indicates that a Witch is nearby, and you do NOT want to mess with her. If you see a Witch sobbing somewhere, totally ignore her or else you will die a gruesome death. Don't even bat an eyelash in her direction. ------------------------------------------------------------------------------ [ Tip: Strategy by Carl C. ] "A point blank shotgun blast to the head of a witch will take it out in one hit regardless of difficulty. Best bet is to walk up to her from behind which isn't too hard so long as you hold down the walk button, if there's infected nearby then use a pipebomb to lure them away. When you hit her backside she'll look over her shoulder rise and take a swipe at you. This takes about a second to do, during which time you have a chance to squeeze off a shot or two. If you are using a combat shottie and you miss that shot, start backpedalling and frantically firing shots at her general face region, she should drop before you empty your clip and without scoring a hit on you. If you research the subject on youtube you will find a few howto videos on the subject of getting the CR0WND achievement in this fashion." ------------------------------------------------------------------------------ Head up the stairs towards the generator room. This is your last stand, so your goal is to simply survive this room. There are plenty of molotov cocktails at the front of the room, so grab any if you're out of hand-tossed weapons. There is also a minigun stationed to the right, which could come in handy. Behind the gun is another first-aid station containing health. You have to flip the switch on the opposite side of the room to open the floodgates... both referring to the door and the oncoming rush of Infected that make their way to your position. The minigun seems like the clear choice, but Infected will crawl out from the hole behind the gun and attack you from behind. Just keep moving and use your upgraded weapon (anything but the hunting rifle) to keep the enemies away from you. There are also two red gas canisters on either side of the opening door, which can be shot at to produce a wave of fire. You can pick up and throw these canisters, giving you some form of strategy when combating your foes. The Horde may or may not show up (someone's bound to get coated in Boomer vile in a hectic place like this). Remember to use your first-aid kit or pain pills any time the coast is clear and hey, one of your teammates may heal you up if you're lucky too. ------------------------------------------------------------------------------ [ Tip: Strategy by Carl C. ] "Instead of dropping the gasoline outside of the windows in the minigun room, drop a single tank down the hole in the floor. Hit the door, get someone on the minigun and then pop the tank of gas. When the fire fizzles out follow up with another tank of gas or a molly. Unlike the other strategy this allows for using that minigun so you can wrack up some credit for red mist. It also allows you to block up an entire avenue of attack with less fire. However the the infected have a more diffuse front to attack from but with a full team firing out of both windows and manning the minigun it should be easy. Alternatively if your team is trying for speed and you have two gas tanks to play with, drop a tank of gas to the left and right of the door a distance enough out that shooting them won't touch the area immediately in front of the door. Pop the door shoot the gas. If you are good at placing it you can get a triangle of safe ground immediately in front of the door. Everyone puts their back to the door as it rises and fires away at any incoming infected, paying special attention to special infected (don't want to get tongue dragged through the fire do we?) As soon as the door is up high enough to crawl under it, slip through and haul ass for the ammo and gun room up above tossing a pipebomb if the infected manage to close into melee range before you reach it. Now slam the doors shut and pop off any infected that try to claw their way through." ------------------------------------------------------------------------------ ------------------------------------------------------------------------------ [ Tip: Strategy by Adam B. ] "In the generator room, a good strategy is to get everyon into the room the minigun is protecting, and to place the gasoline cans outside the windows. When the horde comes, shoot the cans and it will make a wall they can't get through. When the fire goes out use your molotovs. That way you only have to watch the hole in the floor." ------------------------------------------------------------------------------ Once the coast is clear, run up the stairs. Smokers and Hunters may emerge from the windows, so keep your ears open and your eyes peeled. The dark passage across from the stairs may hold some nice weapons or items. When you finally kill every damn one of them, enter the safe house to find ammo and another stash of upgraded weapons; if you wanna switch your weapon out, now is the time. The level doesn't end here like the demo did, so you must continue your quest. Exit the safe house and down the hall. The side rooms may or may not contain goodies, so it's up to you to check them. If you have a hunting rifle, you can use it to snipe many Infected from the windows of the rooms. Either way, continue down the hall and down the stairs, eventually exiting the building. There are plenty of Special Infected here. Like in the last level, Hunters and Smokers will be on the rooftops and scaling the sides of buildings. Continue down the street, killing Infected as you go. There aren't many places to explore here aside from an alley that leads into a warehouse. This warehouse will take you into a small building and eventually leads to the opposite side of the street. It's a lot better fighting Infected in here than out in the open. Just past a semi-truck is a red car that has an active alarm. Watch out for the alarm unless you want the Horde on your tail. I highly advise you to prevent the alarm from going off at all costs. There is almost always a Witch nearby, and accidentally startling her is the last thing you want to do. Make your way into the pawn shop; the neon signs easily give its location away. Quickly speed inside and cram yourself into the safe house to complete the level. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- 3.13] THE SEWERS [0313] =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Pack your stuff at the safe house and head on out. The area in front of you is a big square, so go either left or right. If you choose to go left, stray from the building and instead move around in a circle to make sure you've eliminated all threats. There is also a garage in the northeast corner that may hold some upgraded weapons or ammo. Enter the building once the search is complete. You'll soon realize you're in a fast food joint. Mmmm. Go around the counter and shoot any Infected you come across. You may want to check behind the registers or in the bathroom for pain pills or hand-tossed weapons. Once ready, empty out into the street and use the overturned cars as cover when fighting the Infected. Check the garage on the right for enemies and goods. ------------------------------------------------------------------------------ [ Tip: Exploring a Bit ] It's pretty important to check your surroundings and do a little exploring when in large areas (like the area that you're in right now). Look to the right of the gas station to spot a few wooden cylinder... things that you can jump on. Continue up onto a blue dumpster and through the window of the building. You will usually find pipe bombs, molotov cocktails, and pain pills inside. The rewards of wandering off... ------------------------------------------------------------------------------ If you want to witness an unnecessarily large explosion, you can destroy the gas station. If you want to cover up your secret knack for pyro, you can use a reasonable excuse, like "I did that to take down a few Infected". Back up and shoot the gas pumps to send the whole station crumbling to the ground. ------------------------------------------------------------------------------ [ Tip: Strategy by Dybo ] "Firstly, I've got to say you've done a great job on your guide. I have one hint for the No Mercy Sewers section: Instead of activating the lift and summoning the Horde, it is possible to break down one of the doors into the warehouse. Beyond the lift and under the roof is what seems to be a loading dock for trucks. If you follow the loading dock all the way back towards the fast food joint, there is a metal shutter in front of you. By smacking it, the Survivors can break it down. All four survivors can destroy it before a Horde would show up for sitting around for too long. Just keep smacking. Here's a brief diagram. The door to destroy is marked in X's: _______________________________________ | X | | X_______________________________________ | | | | S | L | |_____________| | E | I | | M | F | | I | T | Hope that helps!" ------------------------------------------------------------------------------ Approach the lift to the left of the gas station (or what used to be the gas station) and press X to activate it. While you slowly ride the lift, you'll have to fend off the Horde that are stumbling down from the adjacent roof. Staying on the lift after it has stopped isn't such a great idea, so step off onto the roof and continue the fight there. Your destination is the warehouse opposite the lift, so run across the roof and step onto the piping in front of the warehouse window. Break it and jump through. This also acts as another ledge to target Horde, but the Horde will rush in from behind you through a hole in the floor. Once the Horde has been tamed, drop through the hole in the warehouse. Open the first-aid station on the wall for some pain pills or a first-aid kit, then make your way down the hallway. There are plenty of side rooms here that usually hold loads of items and weapons. The rooms on the right also allow you to look down on the storage room below. Throw a pipe bomb down one of the aisles to wipe out the Infected; there are most likely plenty more pipe bombs to get in here. After checking all the rooms, go down the stairs near the start of the hall to reach the storage room. Take down any stragglers inside and look around. I tended to find a Tank and/or the Horde down here just as I stepped foot in the room, so take it with a grain of salt if you will. Proceed to the far end of the room and exit. Take a right and follow the stairwell down into a room filled with large white tanks. There are two manholes in which Infected will crawl out from. If the Horde shows up, have two guard one hole and two guard the other. Drop down either manhole to enter the sewers. ------------------------------------------------------------------------------ [ Tip: The Sewers ] The sewer is basically a giant labyrinth: not only are there many paths and dead ends, there are small ducts that will lead you in and around the area. I suggest following the main pathways to ensure where the heck you're going. The passages aren't all that bad, though. Keep in mind that small weapons may be lying inside the narrow tunnels as well. Using these passages is a great way to get around enemies and quickly flee from the Horde. Beware though, the Horde (even Boomers) can access these tunnels as well. ------------------------------------------------------------------------------ The midpoint of the sewers is another supply room filled with something: might be some ammo, or it could be a measly pack of pain pills. Go through the duct on the side of the room and follow the main shaft to reach a ladder; one of your teammates will most likely point it out to you. If there are any enemies around, just quickly get your behind up that ladder. You will surprisingly end up right next to the hospital. Clear out any Infected lurking around the parking lot and check the trucks and ambulances for weapons or first-aid kits. Run inside the hospital lobby and get inside the safe house to complete the level. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- 3.14] THE HOSPITAL [0314] =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Like always, stock up in the safe house before moving out. Step into the hall and take care of any Infected. To the left is an eventual dead end, so start to the right. At the end of the hall is the stairwell; if you want to search for items, then take the first right. Once on the second floor, enter the cafeteria. Nine times out of ten, a Smoker is chillin' up on the ledge above the doorway. I'm just sayin'. The cafeteria is so big that you're bound to find some more Special Infected. Check the bathrooms for more Infected and weapons/items. Head up the stairs to the upper portion and proceed across the ledge. The stairwell is to your right, but there are extra rooms beyond. It's up to you if you're desperate for equipment and such. There are plenty of rooms on the third floor to hide in or find stuff, but your main destination is the Nurse Station. Head there as the Horde most likely shows up (they always seem to appear when you're in large areas). From the Nurse Station, read the ceiling signs and make your way to the elevator. Along the way, plug some Infected as you trudge down the hall. The hall is plenty big and there are loads of rooms. Make sure you have a pipe bomb or molotov cocktail as you reach the elevator. Pick up some ammo in front of the elevator, then activate it. The Horde will rush in, but you shouldn't have much of a problem guarding a narrow hallway, right? Think again. Both walls on your sides will break down and Infected will charge in. Take one side and run through, taking them down. I found it easiest running in circles through the newly-made pathways. ------------------------------------------------------------------------------ [ Tip: Stay Together ] It's always important to stay grouped, especially when fighting against the Horde in a situation like this. If you manage to stray away from the group and get incapacitated by an enemy, your friends will have a tough time coming to your aid if they are dealing with countless Infected as well. ------------------------------------------------------------------------------ ------------------------------------------------------------------------------ [ Tip: Strategy by Carl C. ] "Follow the hallway straight ahead from the elevator and you will find a room with only one entrence. It may not be a closet, but it isn't closed up versus gameplay. You can hit the elevator and run for that room. Hold off the infected until the elevator shows and then make a sprint for it but be careful especially in versus, you don't want a straggler to be dragged off by tall, dark and smokey." ------------------------------------------------------------------------------ ------------------------------------------------------------------------------ [ Tip: Strategy by James W. ] "Firstly, as you know, closing doors behind you as you progress through levels is imperative. Additionally, if you can wedge yourself in a closet or tight space with a door during a crescendo event you'll likely take less damage. Couple this with melee and co-op for maximum success. Let me explain with an example. During No Mercy, there's a crescendo event which requires you to call an elevator. I've found great success in a closet to the right of the elevator, in that room that looks under construction (you can see the dry wall). In co-op, get a buddy in there and kneeling when the elevator is summoned. Rush back there, kneel beside him and close the door. Wait for the infected to start breaking through, then blast away. When the door is completely destroyed, OR if you get vomited on by a Boomer, use the shove-n-shoot strategy: one of you spam the L-trigger to melee them back, while the other blasts them. Simple as that! I rarely take much (if any) damage this way. If its just you and another human, don't hesitate to let your computer allies perish. They'll take several down for you first, and you'll always be able to revive them in a closet soon after. This strategy is very effective throughout the whole game, but I find it most useful on crescendo events and even finales." ------------------------------------------------------------------------------ Enter the elevator once it opens and hit the button to activate it. The elevator ride is a safe one, so reload, heal, and try to relax. Once the door opens, step outside. Well we appear to be on an unfinished floor, so at least it's a nice change of scenery. Break open the vents to the right or left of the elevator for a nice hiding place. Ya know, if the Horde shows up or something *wink wink* Aanyways, explore the area; usually nothing special is here. Follow the perimeter of the floor to make your way through. It's kinda confusing since most of the area is caged in. There is a sign on one of the support beams symbolizing a safe house nearby. You can find red gas cans and propane tanks all over the place, so definitely use them to wipe out large bands of Infected. The intended path is pretty easy to see because your friends tend to go the right way, but there are plenty of other tiny nooks and corners to get lost in. The safe house isn't that far away, but there are also plenty of obstacles that tend to get in your way. I've had a Tank show up here, and he can be a real pain. If you spot a red gas can, use it on him. All I can really say is survive and get the heck to the safe house. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- 3.15] ROOFTOP FINALE [0315] =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- This level is a bit different than your regular "kill Infected and get to a safe place" level, so you will start off with upgraded weapons, first-aid kits, and hand-tossed weapons. Once you have regrouped, exit and start up the spiral staircase. Check each and every room upstairs for Infected; make sure all enemies are killed here. If you wish, throw a pipe bomb in the middle of the hall to take care of most without any hassle. Three scenarios usually happen up here. Either you get attacked by the Horde, a Tank, or a Witch. I suggest clearing out this hallway and the shaft at the end of the hall. Before you climb up to the roof, return to the safe house and stock up on the necessities. Return to the shaft and break open the vent if it hasn't been already. Climb up the ladders and onto the roof. - Rooftop Finale - ___________________________ ,' | ___ |`. ,' | | | | `. ,' | | |_ | | _______________| | | | | |___________ | | | |_____| | | | |____| | | |____| / ____________________________|__ | | | | ___ | | |_____________ \ | | ,' |Helipad |__________| __________________|_ | | | ,' |/ | R A | | | | | | |____________ /|__ F| | | | | | |______________ Minigun | W| | | | | |______| | | | |__________|______| | | | |____|____| _______________| | \ \___________ |_|__| ___________ | / | | | _____|_ | | | |____| |____________ | __| | | ____| | | Start | | | | | | | | | |____|___________| | |____| |___| | _______|____| `. | | ,' `. |________________| ,' `.______|________________|,' Here's where the level truly begins. Look around the roof from your position and take out any Infected you lay your eyes on. Do not worry about conserving ammo, there is an ammo cache up here. Clear out the entire rooftop, exploring the area and locating the areas where weapons and items are located (hand-tossed weapons, gas cans, etc.). After, head to the source of the annoying guy on the radio and answer his call. Inside the building is an ammo cache, weapons, and first-aid kits. Take everything you need until the radio responds. ------------------------------------------------------------------------------ [ Tip: "Finale" Levels ] Remember those lame times in each level where you had to fend off the Horde while your path opens up, whether it be an elevator opening or a bridge lowering? Well, that's the basis of this entire level. You have to survive up here on the hospital rooftop while an insane amount of Infected storm the area. I'm talking multiple tanks, countless Special Infected, and more common Infected than you can shake a stick at. Before initiating a distress call, explore your surroundings. Get a feel for the entire rooftop, in and out, because you'll be here for a while. There's a minigun stationed on top of the building and the pipes and vents allow you to reach some buildings from above. If you are playing with friends, actually concoct a strategy before diving in headfirst. Thorough planning can draw the line between life and a gruesome death. ------------------------------------------------------------------------------ As soon as you respond to the radio a second time, the Infected will make their presence known. Quickly rush up to the roof and man the minigun (your friends should follow you if they're computers). Try to keep the Horde below at bay while your teammates shoot the ones that climb up the side of the building. If things get too hairy, abandon the gun and help out. There are usually small periods of time where activity stops; kinda like the eye of a hurricane. Take this time to heal, regroup, reload, stock up on more ammo, find more hand-tossed weapons, and take your position. It's important to stay together, because you cannot afford to have anyone killed. If someone is being attacked by a Special Infected or incapacitated, abandon everything that you are doing and go to their aid. I found it easiest to stay on top of the radio building. Even the part above the minigun is best. I'm sure most of you watched Star Wars: Episode III. The high ground rocks everybody's socks! For me, that strategy worked out the best. You're at the highest point on the rooftop, so there are no worries there. Right below was the minigun and the molotov cocktails/pipe bombs were on the building to the right; a simple trip across the metal piping and we're good to go. Again, just keep cool and play it smart. After a three or four "waves" of enemies (which usually consists of two groups of the three main Special Infected, a buttload of common Infected, usually topped off with a Tank), the helicopter will show up. Despite initial thought, this is where things are the worst. Make sure everybody is healed up, because this is the time where the Infected tend to divide and conquer. Even more Infected show up than the normal waves, and it's very easy to get totally overwhelmed. Do not move from your position even when one of the survivors notes that the helicopter is here. Don't wait for it to "be here", only make a dash for it when you see it flying next to the helicopter pad. While it seems like now would be the proper time to make a mad dash, do not do that. Instead of dropping everything and make a beeline, slowly advance towards the helicopter while shooting anything that follows you. A Tank more than likely will show up as soon as your help appears. You can outrun a Tank, so it's up to you. If you're on your last legs, it may be better to opt out of combat. Use a pipe bomb to distract the Horde, THEN bolt towards the helicopter. Jump onto the helicopter to end the level and the campaign. Out of the four finales, I actually think this one is the toughest. Not sure if the layout is too small, too cramped, or what. I just had a rough time with this level, even on Normal. The first time took me about five or six tries. ------------------------------------------------------------------------------ [ Tip: Strategy by Drake L. ] "(Note, this strategy is only for campaign and will not work as good on Versus). First things first, stock up on ammo and health packs, then look around and find two of the gas canisters (they'll either be in the radio room or on the roof of the building across the pipe to the right when you go up the stairs). Set one of them at the bottom of the ramp and set the other in the middle. Now head to the radio and signal the helicopter. Next, run up the stairs and go up the ladder to the roof, forward and to the left of the corner of the roof you will see a pole sticking out. Go to it and slowly walk off the left edge and land on top of the electrical box. Now on single player your team will usually stay near the minigun, ignore them, if they die they die. With friends have everyone go on the box. Now here comes the fun part, the horde can not detect you, yep zombies will complety ignore you. The only guys you have to worry about are the elite zombies, so keep a look out below behind and on the roof for them. When you hear the Tank just calm down and relax, so long as he didn't spawn to the right of you he will completly ignore you and dissapear (but if he does happen to see you simply dispatch of him and get back on the box). Now simply repeat till the second Tank is gone and the heli arrives. When you see it just pass you, jump onto the roof and run for the helipad. When you go up the ramp turn around and shoot both of the gas canisters and throw a pipe bomb to distract the infected. Now quickly get on the helicopter and you're home free, congratulations! This strategy works perfectly on Expert." ------------------------------------------------------------------------------ ------------------------------------------------------------------------------ [ Tip: Strategy by Darren C. ] "In all levels but Dead Air - there are "pillboxes" that you can hide in. The pillbox is the little one door room/closet, that significantly raises your survival chances as it funnels the enemy one at a time and is totally secure from all other 3 sides you are not facing. Coupled this with another friend playing, you are unstoppable if one of you crouch at the base of the door while your friend stands and shoots over you. With two assault rifles the excessive horde rush at the end of the 3 levels are a piece of cake. I've completed all the campaigns numerous times now and have found this strategy to be simple & extremely effective. I've always let the other A.I controlled characters do their own thing, typically they just sit outside in the middle near your pillbox. I've always thought the minigun was basically a waste of time and never used it once to finish the 3 campaigns. In No Mercy, the "pillbox" is the closet door directly right of the ammo pile. This is also handy as between lulls, you can easily collect ammo & set up again in the closet. Once the heli arrives you just make a bee-line directly straight to the heli." ------------------------------------------------------------------------------ ------------------------------------------------------------------------------ [ Tip: Strategy by Matt S. ] "After you get to the roof, stock up on ammo, health, mollies, etc. Then, hit the radio. After this, head up to the roof of the building you're in (the one with the minigun on top) and continue heading up on the roof of that. Now, at the back, if you stand on the edge of the roof, you'll notice a very small ledge you're able to get to... it just might take a few tries. So jump on down there, and have your teamies do the same. once everyone is there, crouch down, and you'll be safe from everything except special infected. Just make sure to have a couple people on the look-out for them. As for the tank, when he comes, he'll stay down at the very bottom of the building, as he cannot climb up. So you have a few options... you can A)Shoot the crap out of him (I got my Man vs Tank Achievement this way...just have one person unload on him with the auto-shotty, while the others keep an eye out for smokers/boomers/hunters) or B)you can always take a propane tank or 2 with you, and place them at the bottom of the building, that way... when the tank comes, pop off the propane, and he'll be hurting. Just stay up there until someone finishes off the 2nd tank, and the chopper will arrive. I'd also recommend keeping a pipe bomb or 2 for your escape. When you hear the chopper has arrived, jump down, toss a pipe bomb away from you, and, in the infamous words of Arnold, 'GET TO ZEE CHOPPA!!!!!!'" ------------------------------------------------------------------------------ ------------------------------------------------------------------------------ [ Tip: Strategy by James W. ] "Firstly, as you know, closing doors behind you as you progress through levels is imperative. Additionally, if you can wedge yourself in a closet or tight space with a door during a crescendo event you'll likely take less damage. Couple this with melee and co-op for maximum success." Try this same strategy on the roof while awaiting the helicopter. Get in the stairwell in the room with the minigun. If you have four people, split up into two groups, just inside each door on top and bottom. Between waves you can duck out and grab more ammo. It's exceedingly difficult for the infected to make it into you. Tanks can get in there, but you'll be able to avoid them outside without much hassle." ------------------------------------------------------------------------------ ------------------------------------------------------------------------------ [ Tip: Strategy by Frank S. ] "I have an alt-strategy for No Mercy's finale. You can easily defeat the Hordes by taking refuge in these 2 buildings to the left of the minigun building. They are small and have only one entrance. Grab health packs, molotovs/ pipe bombs, and a nice auto shotgun or M16 and pick one of the 2 rooms. Call for back-up and prepare for the horde. People in the front should crouch down and beat zombies back and shoot as the people in the back shot over their heads. Once the scary music starts, leave the room, a Tank should be on his way to ruin your fun. Molotov and shotgun him. After he's dead-er, grab some ammo and make your way back to your room again. Once your chopper's there, distract the horde with a pipe bomb and make your way for the chopper... There, easy survival..." ------------------------------------------------------------------------------ ------------------------------------------------------------------------------ [ Tip: Strategy by TheOneTrueZen ] "This can be used for infected,or to help survivors...Um...Survive. I've only had it done once to me in single player,and in many versus games. See, on the rooftop finale, directly across from the fire escape on No Mercy, a Smoker will wait on the corner. When a player comes out, he will usually grab them and drag them off the roof, resulting in an instant kill. Warn players to watch for this, it is very deadly. On the other hand,it is a great tactic for playing as infected. And,a method for the tank. Have 2 shotgunners, at lest one molotov (not necessary), and two SMGers/Assault Riflers. Shotgunners crouch down in front, assault rifles stand in back, and everyone let loose at the first sight of the Tank. Usually takes it down in five to six seconds, with miniscule to no casulaties." ------------------------------------------------------------------------------ ------------------------------------------------------------------------------ [ Tip: Strategy by Paul W. ] "I have an excellent strategy to defeat the no mercy finale with taking little to no actual damage!!! First you wanna make sure you heal up and have full ammo, and make sure that atleast one person has a pipebomb. As soon as you radio in for help, immediately run out of that room and get all the way underneath the metal ramp that leads up to the helipad (you'll have to crouch to reach the back). Once are here, all of the horde will funnel through the only entrance to you, and even if members of the horde are above you or just on the other side of the piping, they can't hit you. You must keep an eye out for smokers though. Once the tank arives, have everyone focus their fire on it to take it down quickly, as if you don't, he'll dominate your party. Then repeat for the second wave. Once you have defeated the second tank, someone will say that the helicopter is here. As soon as you hear that, run up to the helipad. Take your pipe bomb and throw it back down the ramp, this should keep the horde off of your back until the helicopter door opens. As soon as they do open, leap in to safety. Just watch out for hunters and smokers, whoever makes it in the helicopter first turn around and cover the other survivors while they jump in. And there you have it, easy peasy lemon squeezy." ------------------------------------------------------------------------------ ============================================================================== 3.2] DEATH TOLL [0320] ============================================================================== [ "Hell came to Earth. These four are gonna send it back." ] =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- 3.21] THE TURNPIKE [0321] =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- The level starts you off at the epicenter of a large traffic collision. Luckily, there is ammo, first-aid kits, and weapons in the trunk of a car. Stock up and head down the highway. The Infected on the road are easy to spot, but some tend to wander in the woods on either side of the highway; scan the wooded area in order to avoid getting surprised. The bridge up ahead is down, so you'll have to find an alternative way to get across. Head down the slope on either side of the road, keeping an eye out for any enemies. To the right and left are dead ends, so go straight ahead to the other side of the ravine (you'll probably fight the Horde here, so you may want to hurry outta here). There are two ladders leading up to the top, so climb one of them to get to the other side. From here, navigate past the parked cars and enter the tunnel. Follow the tunnel until you spot an opening on the left. Go inside to find a fuel can. There is also a propane tank in an alcove opposite the opening. Use these to fight the Infected in the tunnel (there are usually nice amounts of 'em here). There are a few groups of Special Infected lurking in the tunnel. Search in the small rooms and alcoves on the side of the tunnel to find valuable tools, such as fuel cans. Smokers tend to lie in the gaping hole in the ceiling, so scan the opening for any puffs of green smoke. Once at the end of the tunnel, proceed through the door to the left. Follow the passage as it winds around and around. When you reach two doors, take the one directly in front of you to enter a side room (holding a propane tank). Grab it and use it in the next room, which tends to hold quite a few Infected. There is a table filled with ammo on the lower section of this room. This large area tends to hold a lot of supplies as well: molotov cocktails, pipe bombs, pain pills, and fuel cans/propane tanks. Use all of the tools here in case the Hode decides to drop in. Once ready to leave, head towards the opposite side of the room and exit into the wilderness. The forest here is another big open area filled with plenty of Infected. Luckily, there is a safe house just around the corner. Walk through the opening in the fence and towards the building on the side. There isn't much point to explore the upper floor of the building unless you're desperate for supplies (in which it isn't definite that there are any up there), so enter the safe house. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- 3.22] THE DRAINS [0322] =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- The table in front of you contains all the necessities. Head up the stairs and towards the exit of the safe house. Like always, bait the Infected on the other side by quickly opening and closing the door, then shooting them from the safety of the safe house. Once the room is cleared out, exit the safe house and trudge through the nasty sewer water. The two drain pipes take you to the same place, so it doesn't particularly matter which one you go through. If it really matters to you, the central pipe takes you to the lower level of the shaft whereas the pipe on the right takes you to the top floor. Once you make it to the shaft, head to the bottom floor to find an ammo cache and upgraded weapons. Seems pretty fitting that these are here, considering the Horde shows up moments later. Take an upgraded weapon, refill on ammo, and rip the Horde apart as they pour in from opposite sides of the shaft. Move through the sewage and into a pipe leading into the floodgate room. I found myself encountering either a Witch or Tank in here, so see what happens. Your main goal is to lower a flootgate, which creates a bridge leading to the other side of the room. Climb up the ladder to access the controls. By now I'm sure you know that the Horde will show up, so prepare yourself. There is a green table across from the controls that may hold ammo or weapons. I always manage to find two pipe bombs here, which virtually wipes out the entire Horde before they have a chance to reach me. Once the bridge is formed, run across and open the door on the other side. You'll find another green table and a first-aid station. Leave, go up the stairs and into the drain pipe. Take either option at the fork, as they both take you to the same room; a small square room riddled with thick support beams. You're bound to find a Tank or a Witch in here if you didn't in the floodgate room, so keep that in mind. Try to quickly climb up the ladder on the right side of the room if it's the former. Also note that there's another green table that may contain goods in the back of the room. After climbing up the ladder, you will be in a small warehouse. The three main Special Infected are usually crammed in this room (the Smoker is on the upper level), so try not to get covered in Boomer bile. If the Horde shows up, cover all exits to try and eliminate them before they even enter the warehouse. Exit the warehouse via the door and climb out the window to exit the building. ------------------------------------------------------------------------------ [ Tip: Gnarly Shortcut ] It makes sense to bypass the entire warehouse, since there is no need to fight Infected if you don't have to. We'll skip the entire room, hassle free. While in the room with the support beams (where you most likely fought a Tank), ignore the ladder and go through the opening into the second half of the room. It's hard not to notice the giant hole in the ceiling; you can actually climb up the overturned stairs on the side of the hole. Ascend the stairs to reach the top of the hole, which is conveniently the room just past the warehouse. Now you can exit the windows and end up outside. ------------------------------------------------------------------------------ We're almost at the safe house! Round the corner and search the ground for any Infected. Check the doorway to the immediate left for hiding spots or weapons. Pipe bombs usually line the desk and you may find something useful in the bathrooms. Enter the building past the two cars. There's no need to descend the stairs considering the safe room is the caboose in front of you. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- 3.23] THE CHURCH [0323] =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- From the safe house, exit into the train yard. The train cars provide some good cover for the Infected, so you'll need to search the side of every one to find all of them. Alternatively, chuck a pipe bomb to wipe most of them out. In the center of the train yard is a large tower. Climb up the spiraling staircase to reach the top, which almost always contains upgraded weapons. To the right of the tower is a small building that may also hold weapons or items. Proceed to the far end of the train yard to reach the loading platform. Before climbing onto the walkway, check the building for anything of use: fuel cans or propane tanks are usually held here. After, climb up onto the walkway and check the rooms to the left. There's a table in the far left room that may hold upgraded weapons/ammo. If the Horde shows up on the loading platform, check the rooms for propane tanks or fuel cans. Place them on the loading platform or the train on the far end, then light 'em to create a nice wall of fire. Watch out for Smokers on the roof. Walk onto the train and drop down on the other side of the fence. Like in The Turnpike, watch for Infected hiding in the wooded areas as you travel down the road. Also keep an eye out for Smokers and Hunters; they always hide in the trees in an attempt to ambush a poor soul. Don't worry if a Tank shows up on the road: this is one of the few situations where you have plenty of room in order to flee from the Tank. Simply put in reverse as you attack him and you shouldn't bump into anything. Pass the flaming church bus and check the shed for supplies (a first-aid station). It's not uncommon for one to get ambushed just after passing the bus. Continue down the road until your path is blocked by an overturned truck. You'll have to continue your journey through the one-story house on the right. Needless to say, you will have to fight your way through the house. Infected (and Smokers) will be positioned on the ridge to the right of the house. They usually drop down to surprise you while the latter spies on you from above. Witches are usually stationed in or around the house. I often find her hiding in the shed, so keep that in mind. There's also a table in the shed which may contain ammo or other stuff. There's always ammo around here, whether it's in the shed or inside the house. Enter the house and check the rooms to find tools to help aid you against the Horde. Fuel cans tend to be in the supply closet in the kitchen and you may find other weapons or items in the bedrooms. After fighting through the home, take the back exit. Continue down the strret towards an ambulance, which usually contains pain pills, a first-aid kit, and/or an oxygen tank. Since the road to Riverside is again cut off, we will have to take an alternate route through the *gulp*... cemetery... The Infected stand next to the tombstones and will only move if they spot you, so they can be a bit hard to see. The small shack at the cemetery entrance is filled with fuel cans and molotov cocktails, so use them to clear out the Infected in the cemetery. When you approach the church, check the side room for some ammo and upgraded weapons. The punk-ass inside the safe house won't let you inside. Stock up and prepare for the worst, then ask him to let you inside. He refuses and sounds the church bells, attracting far too many Infected for anyone's liking. The Infected come from virtually all angles, hopping over walls and hurdling fences at an astounding rate. Prepare by taking one of the fuel cans near the sandbags out front and lighting it near the cemetery. Try to stay inside the chapel, since it's the largest area and gives you access to nearly every entry point. The Infected will more than likely tear down the wall in the ammo room, giving them another entryway, so refrain from hiding out in that room. Once the Horde is no more, refuel and you'll soon notice that the door to the safe house is wide open. Dash inside before any Special Infected storm the church. Um, just where the heck did the guy inside go? =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- 3.24] THE TOWN [0324] =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Climb the ladder and collect anything here you need, then leave. Drop down from the church roof into the courtyard. You may have to fight a Tank here, so keep that in the back of your mind. Move through the hole in the brick wall and kill any Infected nearby. To the right is the blockade, so go to the left instead. The back of the truck that's embedded in the wall is open, which usually contains a fuel can or propane tank inside. Two buses have blocked off the street, so head into the parking lot of the Quik Buy. You can either hop over the sandbags to get on the other side of the street or go inside the convenience store. I'll go with the second option, since you can find a nice ammo cache inside. Check the second room on the right for ammo and a weapon on the ground. The warehouse across from the Quik Buy is usually empty as well as the unnamed convenience store across the street, but it doesn't hurt to look. Follow the street towards the homes and you'll come across even more Infected. Your next destination is the parking lot of the local florist; if you want, you can run back to the Quik Buy to refill on ammo. The florist is on the left, so naturally, enter the buildings in the middle and on the right. You'll often find pipe bombs in one of the two, which as you know are great for dealing with the Horde. Afterwards, enter the florist. It's a small shop, but it may hold some goods. Exit into the parking lot, where more Infected lie. Some like to wait out on the hotel ledge to the right. As always, explore the random buildings for weapons or items before moving out onto the street. Enter the next parking lot on the right. Eliminate the baddies before entering the building on the far side. Collect the ammo just after entering, then exit. Note the sign on the side of the white van; good news. Jump onto the van, then up to the ledge and continue. Clear out the office, then approach the windows. Take your sweet time sniping any and every Infected on the street below. Once you're ready to move on, drop onto the awning and see if you can find any more Infected to kill. It's best to take down as many as you can before dropping down to ground level. Descend to the street and take down any survivors. Proceed to the far end to find a minigun and a forklift. You must activate the forklift to make a ramp. Well, now we know what the minigun is for. If you're like me and always manage to find a Witch here, have no fear! If you are lucky and she is planted in front of the minigun, just gun her down (one shot is enough to kill her). If she is somewhere else... then you aren't as lucky. You're probably going to have to kill her if she isn't in a concealed area because you might accidentally spook her when fighting against the Horde that shows up. Lower the forklift and get on the minigun. As the forklift crashes down onto a car, the alarm is set off. The Horde will drop down from the ledge beyond the forklift, so you should have no trouble taking down most of them with your minigun. Just watch out for Smokers and Hunters that appear from behind and take out your teammates. ------------------------------------------------------------------------------ [ Tip: Strategy by Zigg ] "When you are moving through town, and you come to the horde event where you lower the fork lift, it is possible to bypass this event completely, similar to the tip above in No Mercy where you are able to smash down the warehouse door in the Sewers level. When you come to the point that you are ready to lower the forklift, and therefore alerting the horde, DON'T! Instead, go over to the minigun that is in the street and begin to melee it. I know it sounds strange, but when you melee the minigun enough, you kind of charge it up into a catapult. Don't believe me? Try it for yourself. After you have hit the mini gun enough times, run from behind it and jump on it. If you have charged it enough ( you will know if you have) and you hit it right, you will be catapulted over top of the barrier and land on the other side, thereby completely avoiding the horde and able to continue trying to survive. Great tactic for expert. If you do it single player, eventually your bots will teleport beside you, so no worries about leaving them behind." ------------------------------------------------------------------------------ Go up the ramp and onto the ledge, just to make sure everything is dead. There will probably be another group of Infected that decided to stay put, so stay on the awning and snipe them all. Fall down and search the building across from you for stuff. Head around the bus and make your way into the alley. There's a possibility of a Tank attack in the alley, which can be very dangerous. As soon as you heard the rumbling, spill out into the main street. Attack the Tank as he tries to follow you and put it in reverse, even going back to the minigun if necessary. Return to the alley if needed and follow it to the left. Hm, we have to somehow get around the fence in front of us. The staircase to the left will bring you to the upper portion of the alley. The steps leading down lead you to a big storage room, which may or may not contain valuables. Go up the stairs to the second floor building and break out the windows. Jump onto the roof and use the wooden planks to cross onto the adjacent building. A Smoker likes to hide in this building, so either confront him or attack from the other building. Jump through the window here and cross onto the next roof. Follow it as it winds around the fence, then fall down. The safe house is just down the alley, so get your butt inside before anything else tries to attack you! =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- 3.25] BOATHOUSE FINALE [0325] =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Stock up and exit into the garage. Open the door to reach the street. This giant place will probably be filled with Infected, so if you need to return to the safe house for ammo, that's perfectly understandable. Go inside the house with the flaming oil drum nearby to find even more ammo! Hold out here for a lil' bit as you kill any Infected in the backyard. If the Horde shows up, stay in the house and cover the entrances. Exit into the woods and keep your eyes peeled for Hunters and Smokers that love to hide in the concealed wooded areas. Also check the shack for any items. Once you are ready to move on, continue to Riverside Park. Follow the dirt trail as it eventually takes you to a roofed-in area with several picnic benches. Just past this area is the boathouse, and to the left is a cabin in the middle of the woods. - Boathouse Finale - Start _________ | | _______ | | | | | | | | | __| | | |______|__| |_______| Minigun _____________\_ |____ ____ | | |-| R| | | __,-------._ |-| A|- | | _,-' `. |-| W|- | |_,---' Rock `-. __,-----.____ | F|- | | `._ _,-' | |`----.____,-| | | | | | | | | River ___| |___ |____ ____|__| | | Dock | |_______________| |__________| The cabin is kinda hidden away from the rest of the map, but inside is ammo, first-aid kits, pain pills, molotov cocktails, and pipe bombs. While it's not a good idea to stay stationed out here when the Horde shows up, you may want to take a trip there or two to stock up on valuables. Enter the boathouse and explore inside. This building also contains ammo, upgraded weapons, and first-aid kits. Answer the radio to let them know you're here. Like in the previous campaign, make sure to explore the area and know your surroundings before you summon a rescue. You want to plan everything out perfectly for when the Infected barge in. Once you are ready, summon for help. Grab a fuel can (they're usually on the balcony on the top floor and throw it on the doorstep of the boathouse. As soon as you see the first Infected, torch it. Stay on the minigun and shoot the Horde down as they swarm down from the forest. You'll be fine on the minigun for the first minute, but numbers will increase substantially and you'll have to ditch it to help your teammates. The Infected will not only climb up the side of the walls, but enter the house and burst onto the balcony from the windows. Not only that, but the wooden railings can be destroyed, giving the Infected more places to climb up. After playing this level several times, it seems that the weapons and items were in the same relative spots every time. On the top floor of the boathouse, there were pipe bombs lying on top of a crate. There were also pipe bombs and molotov cocktails on the back end of the balcony. There were more molotov cocktails on the first floor porch. I seemed to have a much easier time in this level than the Rooftop Finale. I found myself either staying on the top floor balcony (on the awning next to the minigun) or on the front porch of the boathouse. The front porch seemed to be the best choice because the ammo, first-aid kits, and hand-tossed weapons were only a short reach away. It's best to always have a hand-tossed weapon and an assault rifle with you at all times. If your partners are getting surrounded by Infected, toss a pipe bomb in a distant place to lower the body count. If a Tank shows up, quickly run through the house and onto the back porch to grab a molotov cocktail instead. Speaking of Tanks, they are much easier to deal with than the Rooftop Finale. You have much, MUCH more room here than on a roof of some building, so you should have no trouble dealing with them (I usually only fought two). Also listen for the Smokers and Hunters that like to keep to themselves. It is very important to stay together and very important to help each other out if attacked by a Special Infected. This finale mission also gives you very brief intervals to regroup and heal, so no one should be left behind. After several minutes, the boat will show up on the nearby dock. The dock is to the right of the boathouse (facing the boathouse) and is only a few steps away. As soon as you hear the boat, grab either a fuel can or molotov cocktail and run to the dock. Once on the dock, use either item to ignite the dock, preventing most enemies from reaching you. ------------------------------------------------------------------------------ [ Tip: Strategy by Deathbring666er ] "DomZ Ninja I was reading your walkthrough on Gamespot.com and I have a strategy for Death Toll Finale that is flawless for any difficulty including Expert. You might know it from playing with different people online, but when you get to the Boathouse get all of your supplies (have everyone grab a pipe bomb) and go out the back of the Boathouse and to your right should be the docks. In front of you should be the city in the distance and to your left should be some rocks, well go left till you see a medium sized rock out in the middle of the sea that you can jump on (it may take you a couple tries to get on) but if you get on it after you call for rescue almost all of the zombies will completely ignore you and die but there may be a few that come to you but they can't reach you. Also watch out for Smokers cause they can still get you like on the Dead Air Finale glitch, but the Tanks will completely ignore you and die. This will only work if the ONLY THINGS YOU SHOOT are the zombies that are coming to the rock and the Smokers that are trying to pull you or your teammates off. Once the second Tank dies and you see the boat start to turn to go towards the dock, have one person throw their pipe bomb and then everyone run to the docks and once one pipe bomb goes off throw another. I have gotten the Untouchables achievement on Expert by doing this so I guarantee this strategy works." Note to readers: I have marked the rock on the map of the Boathouse Finale. ------------------------------------------------------------------------------ ------------------------------------------------------------------------------ [ Tip: Strategy by Carl C. ] "Get out on that dock where the ship comes in on. Now the infected only have one avenue of attack. Some infected will try to run in from along the water, but they will have to crawl up the side of the pier and they are easy targets when doing so, especially to a hunting rifle. Make sure you have plenty of ammo and be ready to dash to the house for a refuel. You can buy yourself some time on a refuel run by tossing your pipebomb. The plus side of holding out here is you are in perfect position to hop on the boat. On the minus side, you are totally open to smokers." ------------------------------------------------------------------------------ ------------------------------------------------------------------------------ [ Tip: Strategy by Darren C. ] "In all levels but Dead Air - there are "pillboxes" that you can hide in. The pillbox is the little one door room/closet, that significantly raises your survival chances as it funnels the enemy one at a time and is totally secure from all other 3 sides you are not facing. Coupled this with another friend playing, you are unstoppable if one of you crouch at the base of the door while your friend stands and shoots over you. With two assault rifles the excessive horde rush at the end of the 3 levels are a piece of cake. I've completed all the campaigns numerous times now and have found this strategy to be simple & extremely effective. I've always let the other A.I controlled characters do their own thing, typically they just sit outside in the middle near your pillbox. I've always thought the minigun was basically a waste of time and never used it once to finish the 3 campaigns. In Death Toll - there are two "pillboxes" - the two closets on the ground floor of the boat house before the back door - this can be brilliant if you have one friend in one pillbox/closet, and you in the opposite one, you can both cover each other, and/or one can cover the front door and one the back. Also, again, you are right next to the ammo pile and the back door for that quick getaway to the boat for rescue." ------------------------------------------------------------------------------ ============================================================================== 3.3] DEAD AIR [0330] ============================================================================== [ "Their flight just got delayed. Permanently." ] =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- 3.31] THE GREENHOUSE [0331] =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Heh, looks like the airport is still somewhat in tact. Grab the stuff to go and climb up on the dirt mount to the left. Toss a molotov cocktail or two down on the greenhouse below to take care of the Infected. Grab another one back at the bench and climb down the stairs to the room. Go through the greenhouse until you end up on the roof. This roof connect with one of an adjacent building via a wooden plank. The Horde will try and rush onto your roof from the other one, either by jumping across or using the plank. Make sure not to fall off the roof when fending off Infected. Cross over to the second building once the fuss has died down. Drop into the open apartment window to the left and check the rooms for pain pills or weapons. You're bound to find a Hunter or Boomer in the apartment. After searching through the home, jump onto the gray rooftop. Kill any enemies here and then climb up the ladder onto another roof. Man, this level really should have been called "The Rooftops". Walk to the opposite end of the roof and drop down to a small ledge. From here, enter the next apartment building. Hey, maybe it should have been called "The Apartme-- oh wait. Nevermind. Since the Horde likes to show up in this apartment, hide in one of the bathrooms. Or you can refrain from being a coward and kill them all. I prefer the former. This apartment usually contains a second pistol, whether it be in the living room or the kitchen below. From the kitchen, look out the window. The parked big rig makes for a nice platform, so leap onto it. Scan the street below: the red car has an active alarm. Do not touch it by any means, and try to prevent enemies from touching it simply by staying the heck away from that dang car. Check the building next to the parked big rig for some stuff; there may be something useful inside. Next, proceed into the Harbor View Hotel. The safe room is right in front of you, so... have some fun and shoot the red car to set off the alarm, then close the door just before the Infected rush in. :) Dang, what a short level. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- 3.32] THE CRANE [0332] =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- From the kitchen safe house, go to the left to reach a fence and a large dirt mound. Kill any Infected here and also the ones on the other side of the fence. Climb up the pile of dirt, then leap over the fence. The yellow ladder on the left seems out of reach, but you can use the cardboard boxes as step stools to reach it. Climb up to the ladder, then ascend it to the staircase on the side of the apartment building. Keep going until a blockade seals off the stairs. Luckily, we can jump into a nearby hotel window and continue from there. The identical hotels may hold a second pistol or other weapons, so check each of them as you move down the hallway. Once at the end, take the stairs on the right up to the second floor. The room on the left is generally empty and the room straight ahead is where you'll want to go. It's not uncommon to encounter a Tank near here. He tends to stay on the roof outside but may make his way into the cramped hotel room. If one appears here, quickly exit onto the roof to obtain some more fighting room. Or you can be a pansy and hide in the bedroom of the hotel. Jump onto the roof and destroy any Infected crawling around. You will have to operate the nearby crane to create a path. Once you start the controls, the Horde will arrive in a quick fashion. Use the two fuel cans on the crate next to the crane to make shields. The Horde come from inside the hotel and on the rooftops, so position both fuel cans in the appropriate areas. ------------------------------------------------------------------------------ [ Tip: Strategy by Adam B. ] "In the Dead Air campaign on the Crane level, a good idea for the crane is to put one gasoline tank right against the fences and shoot them when the hord climbs over. To avoid getting burned, just have everyone crowd into the crane with the two people in front crouching. Unless you get caught by a smoker and your allies are jerks, you should come out of this one with no damage whatsoever." ------------------------------------------------------------------------------ Sometimes the AI Director likes to place a Witch right in front of your path. More specifically, you may find one huddled on the rooftop where you're heading. She may be so close to the crane arm that you won't be able to get past without startling her. In this case, it may be best to kill her. ------------------------------------------------------------------------------ [ Tip: Helping your Teammates Up ] Face the fact; the AI for the remaining survivors aren't the brightest in the world. They tend to have large difficulty performing the most basic of tasks, such as crossing a wooden beam from one roof to another. If one slips, they will need help getting up. If this happens, you're more than likely the one that'll have to rescue them due to the fact that your partners may easily fall while trying to help the unlucky person out. ------------------------------------------------------------------------------ Cross the rooftops until you reach an office building. Go through either window and continue to the main office, which is straight ahead if you follow the hall. Pass by the front desk and into the main office. There are usually molotov cocktails on the dresser to the right and you may find upgraded weapons or ammo on the desk. Head across the wooden planks placed outside the window to the next office building. Open the first-aid station here for some healing items and check the steel racks of the room for ammo caches. As you move down the staircase, watch out for Boomers or Hunters that may be going the other way. I tend to find both a Tank and a Witch on the third floor of the office. This can be an annoyance since there isn't much space here between the cubicles. You may have to take the fight back up the stairwell if you do find a Tank on this floor. The cubicles also provide decent cover for the Infected, so you'll have to peek in each one to clear the floor out. Like always, explore the rooms before heading towards the green exit sign. Continue to the second floor, which is more or less identical to the previous floor. Like the third floor, sneak through the cubicles and rooms before making your way to the opposite end. The first floor is your final stop before exiting outside, so check the rooms here and kill any Infected hiding in the side rooms. Exit the building through the front door onto the street. If you did not fight a Tank earlier in this office building, there's a high chance that it will happen out here. ------------------------------------------------------------------------------ [ Tip: Alternate Path ] Instead of heading out the front door, you can follow the green exit sign into a stairwell. This leads out to the alley, which wraps around the back of the office and eventually spills out into the street. I can't really see any reason one would want to take this path (since it's longer than just exiting out the front), but I suppose there's a chance of fighting less Infected here. ------------------------------------------------------------------------------ The street is inhabited with a fair amount of Infected (the Horde tends to show up here sooner or later to make matters worse). Again, watch out for that dang red car with the alarm, which is to the left of the office building you came out of. Watch out for Smokers on the other side of the fence and the other Special Infected; they always seem to be in the least imaginable spot. If you want to ignore all enemies and risk things, you can hurry into the Self Storage building: there is a safe house in the back of the building. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- 3.33] THE CONSTRUCTION SITE [0333] =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- There's no need to climb up the ladder to the top of the safe house, so leave and head to the left. The alley is shaped like a square and the exit is to your left, so there's really no need to go the long way. Continue to the construction site. The construction site is very large, and there are plenty of places to fight against the eventual wave of Horde or a possible Tank sighting. Climbing up the ladder or the other random rubble will bring you to the large central tower. You can usually find a few pipe bombs or molotov cocktails up here. Walk across the wooden beam into the unfinished building, which contains a few fuel cans. Your goal is to destroy a barricade in the far corner of the construction site. Once it's destroyed, the Horde will arrive. The barricade can be seen from the top of the unfinished building, so head up there and get a good eye on the barricade. Shoot the fuel cans at the base to destroy it. As the Horde rushes in, use the fuel cans by dropping them to the ground and shooting them to coat the ground in fire. The building gives you a bird's eye view on many sides of the construction site, which proves to be very useful when the Infected show up. The main problem about this standoff are Smokers. They tend to appear from below and pull you off of the high ground. ------------------------------------------------------------------------------ [ Tip: Strategy by re4addict ] "How to get past the barrier in the construction site in Dead Air without alerting the Horde. This is very tricky at first, but after a good dozen tries, you might get it. There is a very small set of stairs directly in front of the barrier and those gas cans. Accompanying these stairs is a railing. Jump on this railing and turn to face the barrier. On the brick wall to your right, there is some sort of electrician's access box. It's about as tall as your character is, and extends from about the end of the railing almost all the way over the the barricade. It just out from the wall a few inches, if you still haven't seen it. Make a running leap from the railing (run almost to the beginning of the downwards slope and jump from there.) onto this box. Then run to the end of the box and leap from it to the barricade. With either luck or timing earned from retrying many, many times, you will end up on TOP of the barricade and that leaves you able to simply hop down to the other side. Needless to say, this is a lifesaver on Expert. A word of caution though: Obviously, your computer-controlled teammates will be unable to do this. You're going to either have to kill them and save them later, ditch them and leave them to die eventually at the hands of a Hunter or Smoker, or take the hard way out and blow the gas cans. Also, the last player to jump over is COMPLETELY at the mercy of any Hunter or Smoker that manages to nab him or her, the reason for this being that, once over, you cannot get back on top quickly enough to save them unless they save themselves before getting pounced or snagged. Unless of course, you're equipped with a hunting rifle, in which case you can simply fire through the wood. Be warned that the construction site is prime territory for Smokers. If you wait too long, one WILL show up." ------------------------------------------------------------------------------ ------------------------------------------------------------------------------ [ Tip: Strategy by Deathbring666er ] "Once you get to the Construction Site of the Dead Air level there is a way to skip the barricade. Once you exit the safe house make your way to the barricade. When you get to the barricade, look behind you and there should be 2 dumpsters to your left up a little bit and a roll up garage door to your right and electrical boxes to your immediate right. Well get on the white railing that is right by the dumpsters and try to run and jump on to the electrical boxes that are to the left. It takes numerous times to get it, but what you do is stand on the rail but move a little to the left enough where it could make a difference but not allowing you to fall and then try to jump on the boxes. Once you get on the boxes run and jump on the last electrical box toward the barricade and you will jump across the whole barricade therefore skipping the horde and saving you health. This really is only recommended for Expert but you can use it on any other difficulties if you want." ------------------------------------------------------------------------------ Once everything has calmed down, head through the opening and refuel at the ammo cache in the corner of the alley. Also check the open door on the right for some weapons or items. As you exit out onto the street, look around for any Infected and shoot 'em down. Watch for Hunters that lurk in the dark corners and Smokers that attack from above. Enter the electrical station across the street. Ignore all the warning signs since you won't get shocked if you touch any of the pistons or various machinery. Maneuver through the area and walk down the ailes, looking around for Infected, such as a Hunter or Smoker that hides behind these cylindrical mechanisms. The storage room on the right side of the electrical station (as soon as you enter) tends to hold a few weapons or pain pills. Stay on the right side of the station as it opens up to the right; the opposite end is sealed in and holds nothing of importance. Once the area opens up to the right, enter the room inside. Pass by the forklift and white tanks as you enter the next room. Check the first-aid station for any kits and continue through the building. Follow the doorway into the lit room; look behind you in the bathrooms for any goodies. Use the hole in the wall as an exit out into the terminal, where you may encounter a Tank. If you haven't encountered one in the entrance of the station, you might find one here. The tight corners of the building makes it a perfect place for an ambush. The terminal is very large, making it a great home for an Infected army. The Horde may show up once or twice, or a Witch may be around here; anything's possible in this game. The terrain is very rocky and sometimes it can be a bit difficult to maneuver with all the rubble and various objects lying around. It's also difficult to find hand-tossed weapons or pain pills in the terminal since there are no rooms to enter; they may just be lying on the ground or on top of a crate. Look for the blue outlines. Smokers are particularly annoying here, since they always appear on the flat white roof of the terminal. When you hear their raspy voice, immediately look up before you get snagged. Hunters can also use their tiny frame to hide behind downed suitcases and rocks. Boomers... eh, they're pretty easy to spot. That dang red car is parked right in front of the parking garage. It's the only car in sight, so avoid it like the plague and enter the garage. Circle around the parking garage to reach the ramp leading to the second floor. Pass by the ramp and you may find some valuables at the dead end. If not, continue to the next floor. This floor is the same as the previous floor: various cars lying in unorthadox positions, Infected lurking in the dark parts of the garage, and possible pipe bombs and molotov cocktails lying about. In a stroke of bad luck, I was attacked by the Horde and a Tank on this floor simultaneously. While this probably won't happen to you, keep in mind that one of the two is bound to appear on the second floor of the parking garage. The Tank can knock the cars around with ease, so pray that one doesn't whack you in the head. Go up the steps and run across the walkway. The safe house is just on the other end of the bridge, so take out any last Infected (or Special Infected) on the bridge and hurry into the safe house. Phew! =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- 3.34] THE TERMINAL [0334] =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Leave the safe house and look at the bottom of the terminal. If there's a nice size group of Infected and you happen to have a pipe bomb on you, let it rip. Otherwise, snipe them from the glass railing. If you hear the familiar tune symbolizing the arrival of the Horde, head to the right side of the balcony. Shut the double doors and shoot a hole in one of them. The Horde will run from the bottom of the terminal all the way to the other side of the door, so pick them off through the hole and laugh at their inability to open a door. Once the coast is clear, open the door and walk across the line of corpses. Check the big board rooms and other areas for pipe bombs or pain pills, eventually following the corridor to the other side of the terminal. Pray that the possibility of a Witch being down here is low, because you're gonna have to kill her if so. Then again, it seems that the game tends to give you either Witches or Tanks at certain points of the game. If there's no Witch in the terminal, you might have your hands full with a Tank instead. I still don't know how the whole AI Director thing works out. After heading down the nearby escalator, take out any stragglers and head towards the van. After starting this bad boy up, the Horde will crash down into the terminal. You shouldn't have much trouble here since you can cover pretty much all angles of attack. Use a molotov cocktail or one of the fuel cans upstairs to seal off the escalators, then pick off the Infected that fall down from the balcony. The van conveniently crashed through the steel grating on the far side of the terminal, so head through. You may find some ammo on the ground near the check- in area. Since all other areas are sealed off, the only other option is to crawl through the luggage conveyor belt. Frankly, the baggage luggage belt can get a little confusing. Unless you need to search areas for weapons or pain pills, stay on the black and blue conveyor belts. Following the conveyor belt will lead you to a door into the main lobby. Use any hand-tossed weapons to help kill the many Infected here. Search the lobby for a large Atlas statue; you will find hand-tossed weapons, upgraded weapons, and ammo on its base. Before proceeding up the stairs on the far side of the lobby, take some time to look through the restaurant or the Duty Free store. Go up the escalator next to the store and look outside to see what a mess the runway is. Continue along the gates, where you may find a Witch or a Tank (I tend to find the former). As always, refrain from disturbing her unless she happens to be placed right in the middle of a spot you need to cross or reach. Also search the various coffee shops, bars, and other stands on the left side for valuables. Gate B2, which happens to be a safe house, is just past the random unnamed shop. There is no need to enter the smoking area or continue down the path since the safe house is in your sight. Plus, we wouldn't want the Horde to show up here, now would we? =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- 3.35] RUNWAY FINALE [0335] =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- __ - Runway Finale - _,-----._ ,' / .' `._,--.____,' / _,-' \ `.' /`-._ ,-' /`-. `-._ `. ,-' C-130 / ,'`-._ `-.'| _,-' _,-._ / ,' `-._ /. ___,--' /`-. ,' `-./_,' /,' `. ,-' / / './`-. \ A W \ ,' `-./ / / / ,-' F/`. | / `._/._/ / / | | /`-. |`--. R/ / \ |/ \ \| | ,| \ `./ / / / _,-. `._/| |________,' | Minigun ,'. \ / / ,-' | | | _____ \ `. `. | / / `._,--' ,'/\ | |________ / `. `. | / / /`. / / / | | `. | `.'`. / /`./ / | _,-'/ / / | | `| `.' `. / / \_,' `.__/ / /`. | | `. `./_________________\__/`./_|___|___________________________________________\ \ | | Start |_____| We're up to another finale already! Stock up on the goods, then head out onto the runway. The runway is a very wide open area, much bigger than the previous two finales, so you may have to cover a bit more ground to ensure that all Infected have been eliminated. As you drop down to the runway, you'll see an explosive scene of an airplane crashing right in front of you. Scale the broken airplane pieces and rubble as you try and take down all Infected. Approach the center of the runway, where you will find a large crater and a fuel tanker truck. Use the radio found on the corpse in front of the tanker truck to respond to the distress call. Search the runway and make a plan of attack before the Horde shows up. There is a minigun right next to the tanker truck, as well as several crates filled with ammo, first-aid kits, and hand-tossed weapons. You should also be able to find a few propane tanks and fuel cans clumped nearby. You can go with either an assault rifle or an auto shotgun in this situation. There is no "high ground", so you'll probably be standing next to the tanker truck the majority of the time. Since Infected will be getting in your face non-stop, the shotgun isn't such a terrible idea. Try to even out the weapon distribution among your team. Turn on the fuel pump, which pumps gas into the nearby cargo plane. Man the minigun and wait for the Horde assault. Most of the Infected will come in front and fall down into the crater, where you can subsequently pick them off with your gun. Others will come from the side and back of the tanker truck. If your teammates fail to protect you, abandon the gun and help them out. I found a rather easy way of taking out a Tank here. Aside from using the minigun or fuel cans to set the mother on fire, head past the minigun and towards the crashed airplane on the left of the minigun (your back against the tanker truck). Nearby is a staircase leading up to one of the gates. From here, you can egg on the Tank while he tries to climb up the narrow staircase. Once he reaches the top of the stairs and onto the gate, drop down the side of the gate to land at the base of the stairs. Just kinda run in circles while shooting him and you should go relatively unscathed. This finale mission is a bit shorter than the other two, which is definitely understandable considering the rather lame layout of the level. You shouldn't run out of hand-tossed weapons because it isn't that difficult to hold the Infected off. Like always, there are small gaps when the common Infected stop. When this happens, look out for the Special Infected, especially Smokers. I think we've already deduced that they are by far the most annoying Infected. When the pilot informs you that the fueling stage is complete, don't bolt to the plane just yet. Still hold off the Infected and wait a few moments until the ramp is lowered. Once it has, fend off the Infected with a pipe bomb or molotov cocktail and check that all of your teammates are by your side. Once they are, make your way into the cargo plane to finish the mission. ------------------------------------------------------------------------------ [ Tip: Strategy by Chris T. ] "I was reading the Dead Air finale guide and have found a glitch that will almost ensure survival. It works best in 3-4 person co-op (do not attempt in Versus). Arm two of your teamates with Assault rifles, one with Hunting rifle, and the unlucky one with an Auto-shotty. Move along normally to the fuel-truck, killing as many zombies as you can see. Answer the radio but do not activate the pump. Make sure EVERYONE has full ammo. Here's where it gets tricky. Start meleeing the mini-gun. After you hit it maybe 10 or so times, jump on top of it. You should be launched horizontally north towards the C-130. The more you hit it, the farther you will be launched. Test it every 10 hits. After a while, you will be launched vertically. With this, it is possible to get on top of the port wing of the plane! Now no (almost) infected can touch you! Don't melee the mini-gun too much, or you will be launched so high you will die. Have the two AR teamates and the Hunting teamate get on top while the unlucky shotty guy stays behind. There are two ways to try this: One, have the shotty guy activated the pump and hide in the corner below the starboard wing of the plane and have all the other teamates guard him, or activate the pump and have him try and lauch himself up. One up, have fun. Be EXTREMELY careful of smokers, as they can still attack you. No other infected peeps can harm you now. Hunters may be able to attack, but this is yet to be proven. Blast away all zombies and try and molotov the Tank. When the fuel pumping is done, toss a pipe bomb away from the plane and get aboard. Easy as that." ------------------------------------------------------------------------------ ------------------------------------------------------------------------------ [ Tip: Strategy by Chris Y. ] "I was looking through your guide tonight and I have actually found a nice and easy way to beat the Dead Air Finale. I have played this scenario many times and I found a strategy that is so simple and easy, that no one in my party online took any serious damage on the Expert difficulty. Once you clear out the Infected that are lingering about, there is a small double door closet room to the north of the fuel tanker with the call-in radio. We set three people in this small room (Keep in mind that I was playing online with some of my friends) and set fuel containers and propane tanks out front while one person called the radio and switched the fuel pump on. This person then made a mad dash and made it back to the double door closet before any Infected even came. We kept two people armed with the Assault Rifles for the far away Infected and two people with Auto Shotties for any Infected that came close. When the Infected were far away, the Shotgun people used double pistols to assist the Assault Rifle people while the Infected were farther away. Once the first wave is complete, the Pilot will say something about "Being halfway there". Once this occurs the Tank is on its way as many people know. As soon as the Pilot begins to say this, have everyone rush back for ammo. Soon you will hear the Tank music begin to play. Once this happens, quickly locate the Tank and get on the opposite side of the rescue plane. This will cause the Tank to glitch in a way. The Tank will wander back and forth on the opposite side of the plane as if it can't make up its mind, and won't come to the other side of the plane where you are. Once this occurs, have everyone kneel down and start blasting at the Tank's knees and it will soon die. As soon as the Tank is down, replenish ammo and make back to the double door closet as quickly as possible and repeat the previous steps of wiping out the infected and the second Tank. Once the second Tank is downed, stay near the loading bay of the rescue plane and keep blasting any Infected that come your way and you should be able to make with out without a scratch! And by the way, it's easier for the two shotgun people to get in front and kneel down while the assault stand up behind them. And once in the closet keep the people close in case a Smoker grab you so a teammate can melee the person to free them. I hope you find all of this useful and good luck!" ------------------------------------------------------------------------------ ------------------------------------------------------------------------------ [ Tip: Strategy by Adam B. ] "For the finale, you can climb on top of the whit tanker truck and shoot down at the infected, or melee them as they try to climb up. Shoot the tank from the high ground, and just as he climbs up jump down and run circles around the tanker. He should have no chance, especially if you lit him on fire." ------------------------------------------------------------------------------ ============================================================================== 3.4] BLOOD HARVEST [0340] ============================================================================== [ "No hope. No cure. No problem." ] =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- 3.41] THE WOODS [0341] =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Alright, the fight's being taken out into the wilderness! Stop at the picnic table to stock up on supplies, then follow the dirt trail. Like in levels such as The Turnpike and The Church, Infected that hide in the woods can be very difficult to spot and therefore may have a high chance of surprisingy you. In the case of this level, you'll have to deal with that risk the entire way. The forst path can be a little confusing to follow, but it is fairly straightforward. Once you reach a picnic table with a lantern, you're going the right way. Just past the table is a rickety bridge that doesn't seem that safe to cross, but we don't have much of a choice. While it may be off the designated path, it's advised to enter the trailer past the bridge; it usually contains ammo and other goodies. It can also be used as a hiding place if the Horde shows up. Continue along the forest path, overlooking a large warehouse of sorts. You may find a fuel can next to a crashed car that could prove useful against the Infected. You'll also probably come across plenty of Special Infected. These guys are annoying in any situation, but that annoyance increases tenfold when you cannot see them in the lush foliage. Keep an eye out for Tanks that may ambush you on the path leading to the warehouse. It becomes incredibly dangerous here when you incorporate the various holes in the fence overlooking the warehouse. If you trip up and fall through the gap, you'll need to be helped up by one of the survivors. If you run fast enough or accidentally jump off, then you're done, son. Once the trail opens up into a large clearing, you know you're close to the end of the level (yeah, already!). It's a bit safer targeting Infected and Special Infected in the clearing since you actually have a good chance of seeing them. Keep in mind that the safe house is just past the clearing, so go all out and head into the building to finish the short level. Yeah, short. Guhh, I hate short levels. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- 3.42] THE TUNNEL [0342] =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- To the left of the safe house are two empty rooms (save for the possiblity of a few Infected or weapons), so take the stairs. Clear out any Infected in the two rooms at the bottom of the stairs. From here, look through the windows at the rafters. Jump through the window on the rafters, then follow them through the large warehouse. You can reach the ground by sliding down an orange beam draped across one of the metal shelves. Grab some ammo from the table at the far corner and go through the door. Before trying to open the emergency door, search the area (you may find upgraded weapons in the warehouse) so you can plan an attack against the Horde. This should be a lot easier if you have upgraded weapons, but it's still manageable if you do not. Grab a propane tank or fuel can (both can be found in the warehouse) and open the door. Step back and drop the tank, then destroy it just as the Horde pour through the emergency door. Close the emergency door and once a hole is made in the door (the Infected will try and claw through), shoot through the hole to take them out. If the door breaks, back up and close the second door. Rinse and repeat. The alarm will eventually go off and the Infected will stop coming, so refuel at the ammo table and first-aid station, then continue through the emergency door. ------------------------------------------------------------------------------ [ Tip: I'm Dumb ] I always wondered how the Infected got into the room between the emergency door and the warehouse. After long hard thoughts, I just came to the bold conclusion that they were just spawned in the room by the AI Director. Turns out that if you go up the stairs past the emergency door and enter the open window, you will spot a ventilation shaft in the corner. This little "tip" provides little information and was added to this guide to inform the readers of my lack of knowledge. Thank you for your time. ------------------------------------------------------------------------------ ------------------------------------------------------------------------------ [ Tip: Strategy by Carl C. ] "Open the door and sprint up the stairs, there is a door up there leading into a room with only one entrance and a closet connected to it. If the infected catch you before you reach the door toss a pipe bomb and dive in while they are busy playing fetch. Once you get in the room, hunker down and blast any infected that try to come through the door. If you are playing versus then have one person hang out in the closet, otherwise special infected will spawn behind you and tear into your team from behind." ------------------------------------------------------------------------------ Go up the staircase past the door if you haven't already. The space beyond the window may contain some goodies, but otherwise follow the stairs up to a catwalk. Eliminate the Infected up here and on the structure just on the other side of the window outside. You can also stay on the first floor and take the back door outside, but I tend to find a Witch down here and avoid her altogether by taking the second floor instead. Once you make your way outside, take down any Infected that run to your position. The tunnel here is in shambles as parts lay collapsed while others are sealed off by destroyed train cars. There is a table near the front of the tunnel that may hold upgraded weapons or ammo. The top of the train cars can be accessible via the common yellow ladder, so it is recommended that you climb on top of the train cars and train hop as you kill the Infected below you. Beware that if a Smoker or Hunter captures you up here, it may take a while for your teammates to rescue you. When you reach a red train car blocking the middle of the tunnel, scale the dirt mound to reach the top of the train car. If you haven't found the upgraded weapons in the level yet, this is the last spot to find them: the weapons are lying on top of the red train car. Drop down and proceed towards the oil car, which can be climbed via the ladder. Kill any Infected past this point and enter the hole on the side of the wall. This narrow passage is the last place you will find Infected, since the safe house is right around the bend. Wipe anyone out, then rush into the safe house. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- 3.43] THE BRIDGE [0343] =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- After the pit stop at the safe house, exit and go to the left. If you want to stray from the path a bit, make a stop at the generator room across from the safe house; it usually holds some valuables. Otherwise, follow the red lights down the corridor until you eventually spill outside. There's a high chance that you will encounter a lot of Infected, if not the Horde, out here. Keep an eye out for Smokers that target you from beyond the fence above the exit and other Infected that hide in the trees. You should be able to locate a fuel can or propane tank in the building near the exit. Following the forest trail will eventually take you to a second building. If you are in need of items, you can stray from the path to the right of the building, eventually taking you to the ledge above the exit where you were before. There are a few sleeping bags on the ground that may be the home of pain pills or hand-tossed weapons. Enter the building when ready. Head down the staircase to find not only a table, but a fuel can and some other stuff. The Horde will enter the building the same way you came, so take the fuel can and place it on the stairs. Light it just as the first Infected speeds down the stairs. Take out any last survivors, then continue through the building. Before heading back outside, check the chambers to the right for any supplies. Once you exit out into the train yard, search behind the cars for Infected. There is also another table just outside the door that may hold useful weapons or ammo. If you are attacked by a Tank in the train yard, refrain from entering the building that you came out of. You certainly don't want to get trapped in close quarters with a guy his size. You may also find a Witch instead; I often find her inside the small hangar just past the first two trains. Speaking of the hangar, it contains ammo and other good stuff. Continue down the train tracks, weaving in between trains to hide from or possibly kill Infected. One of your teammates gets the bridge idea of destroying the wooden bridge above you. Before you jump to conclusions, enter the small house on the left side of the train yard for weapons or items. You may find upgraded weapons here if you have not already. Approach the red train car and activate its emergency brake to send it careening into the bridge. Just as the bridge collapses, the Horde will appear. Return to the small house and wait outside and wait for the enemies. Do not hide inside the small confines of the house because you will just get swarmed. If you need ammo or pain pills from the first-aid station inside, then quickly run in and out. ------------------------------------------------------------------------------ [ Tip: Strategy by Carl C. ] "Make sure one guy has a pipe bomb and one guy has some hot sauce. Pop the coupling for the train car and haul ass to where the bridge will drop. As soon as the infected get uncomfortable toss the pipe bomb, get on to the bridge and hurl the molotav at the entrance to the bridge. Now the team's on the bridge, anything chasing you on to the bridge will get a serious hot foot, anything in front of you will get mowed down. Just press forward and move into the safe house you shouldn't get little resistance from that direction and make it easily." ------------------------------------------------------------------------------ Now that the bridge is down, climb up the side that conveniently formed a ramp leading to the ledge above. Follow the trail to the safe house and shoot any Infected in sight along the way. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- 3.44] THE TRAIN STATION [0344] =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Stock up and head through the woods to reach a barn. Hold out at the barn while the Horde shows up and invades the vicinity. Climb up the ladder, then exit out onto the roof to get the best possible view. Pick off the Infected as they climb up the side of the roof to get you. From the barn, follow the trail leading to the train station. Jump onto its roof and wait out here. You should not have much trouble fighting the Infected from the side of the roof. Eventually you're going to have to drop down to enter the building, so make sure the coast is clear before you do so. Grab any valuable weapons or items inside the building before moving out. There is a small side room with a table inside, so you may find ammo or other goods on the table. Watch out for a red car in front of the semi-truck that still has an active alarm. Try not to lure the Infected or fight on that side of the area. As you follow the path, climb up onto the train cars to get a good look at your surroundings and maybe even surprise the Smokers instead of the other way around. Check the small hut to the side for anything of use. The downed train blocks any chance of progress, so you'll have to stray from the beaten path. Approach the base of the home and go up the back steps. Go through the basement door for a gruesome sight. Explore the basement and eventually ascend the stairs to the first floor. There is nothing of importance so head up to the second floor. Try to set up a standoff in case the Horde shows up. There is usually some nice supplies here, including a table that may contain ammo or upgraded weapons. Once the coast is clear, exit through the window and drop down from the awning to reach the other side of the train wreck. If the AI Director decides to be a jerk and place the Witch or a Tank right on the bridge ahead, then you better prepare yourself. Make sure you're fully healed and use any pain pills before attempting to tackle either of the monsters. The good news is that there is a safe house just past the bridge. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- 3.45] BARNHOUSE FINALE [0345] =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Stock up on the necessities before moving out. I think you know the drill by now. Continue down the last bit of train tracks as you gun down the Infected. When you reach the dead end, climb up the red train car and cross over to the upper level. If you are unlucky enough to fight a Tank, run and fire as you retreat back to the safe house. It's very rare to find a Tank here. _,-------- - Farmhouse Finale - ,' Start __,--' ,------- _,---------._____,-.________________,----' / ,' `--._ | __ __ .-------------------. `. \ / \ / \ | | | | \ | \__/ \__/ | | | | | ,' ______ | | | | | | | | | | | | | | |______| | | | ,' | | | | | ,' | | ______________ | ,' | | | | F A|__ | /`-. ,'| | | |__ _| R W| | | / / ,' | | | | |__ ____|_ | | / / ,' | | | | ___ __| | `-./ \ | | | |_____|________| | | `. | | | |__|_____________`./ | / | | | `. __________ | | | | | | | |________________| | | | | A | | | | | | | / | | | | \ | |________| | \ | | | | | |_|________| | `-. __,' `--.__ ________ ____,---' `-----.______,-' `----------' You may instead fight the Horde as soon as you reach the corn fields (or maybe a bit earlier even). Travelling through the fields can be disorienting, so either keep your composure or try to run to the sides of the farm where you can actually see straight. Pass by the tractor and enter the farmhouse. Answer the radio in the farmhouse and stock up on ammo and weapons inside. There are significantly less tools here than in the previous finale. For starters, there is no minigun. Granted, you may not haved used it much in the others, but it is absent in the Barnhouse Finale. I also had a very difficult time finding hand-tossed weapons. Like, after playing this level four times in a row, I couldn't find any each time. Total bummer. The best places to stay are the upstairs bedrooms of the farmhouse or the top floor of the barn. Both give you great advantage from the Horde and are the two safest areas to stay. You shouldn't go anywhere near the corn field or the hay-filled shed. If you stay in the farmhouse, keep away from the windows. Not only do the Horde rush in at an astounding rate, but I've had many encounters where a Smoker on the ground level would lasso me and drag me to the ground, where I was promptly whacked to death by Infected. Keep away from the windows, and needless to say, don't go on the roof. The same applies for hiding out in the barn. Pay attention to the hole in the roof, because the Horde can use the hay outside as stepping stones to reach the top of the barn. Stay away from the windows and constantly refill at the ammo cache next to you. When a Tank appears, run back downstairs (or if you're in the barn, to the farmhouse) and grab an auto shotgun. Use the green oxygen tanks or fuel cans scattered on the front porch against the Tank. Get out of the house and run around the farmhouse in circles, firing point-blank in the Tank's face with your shotgun. Like normal, you won't fight any other enemies (aside from a few straggling Special Infected) when the Tank shows up. Keep repeating this strategy until two or three waves of enemies have been eliminated. When the truck shows up (you can hear its extremely loud engine), get onto the roof of the farmhouse if you haven't already (or the roof of the barn if you're already there). The truck will park between the barn and the farmhouse. Despite the survivors' excited claims, don't ditch your spot until you see the truck park. You will have to fight another last wave of Horde plus a Tank, so things can get hectic here. If the Tank follows you up to the roof, drop off and circle back around. Play a game of cat and mouse with the Tank until the truck shows up, in which you should clearly get on. ------------------------------------------------------------------------------ [ Tip: Strategy by Carl C. ] "In the room with the radio towards the front door is a corner right next to the gun cabinet. If you have a team of non-AI players, then everyone cram into the corner, front row kneels back row stands. Only leave the corner to restock on ammo, any undead that try to rush you will get funneled into a hail of concentrated lead that rips them to shreds quickly. In Versus gameplay this can be a rather hard formation to for the infected players to crack and also it depends on no closets which are covered up in versus. You will get splattered by a boomer several times, but any resulting infected will get obliterated as they charge into your formation. Once the tank shows up step outside of the farmhouse grabbing combat shotguns and take it out in the open where it is easy to dodge. Take note of and disable any special infected that show up during the tank fight, they can be far more dangerous in the confusion of such a confrontation which tends to split the team a little bit. Make sure every team mate knows how you are entering and leaving the house when the tank shows up to minimize team split up." ------------------------------------------------------------------------------ ------------------------------------------------------------------------------ [ Tip: Strategy by Darren C. ] "In all levels but Dead Air - there are "pillboxes" that you can hide in. The pillbox is the little one door room/closet, that significantly raises your survival chances as it funnels the enemy one at a time and is totally secure from all other 3 sides you are not facing. Coupled this with another friend playing, you are unstoppable if one of you crouch at the base of the door while your friend stands and shoots over you. With two assault rifles the excessive horde rush at the end of the 3 levels are a piece of cake. I've completed all the campaigns numerous times now and have found this strategy to be simple & extremely effective. I've always let the other A.I controlled characters do their own thing, typically they just sit outside in the middle near your pillbox. I've always thought the minigun was basically a waste of time and never used it once to finish the 3 campaigns. Blood Harvest - There is a pillbox just next to the staircase door entrance. Again this is right next to ammo & is easy for a getaway when the APC arrives. Simple!" ------------------------------------------------------------------------------ ------------------------------------------------------------------------------ [ Tip: Strategy by Adam B. ] "In the Blood Harvest finale, the best place to defend from is at the top of the staircase. Close all the doors, and assign each person a door to cover, with one watching the stair case. The person gaurding the bedroom on the right (looking at it going up the stairs) should also watch the room to the right of the kid's bedroom. This way, no infected should really harm you until the tank comes. If a hunter jumps at you, just use melee and you should knock him away, then just beat him to death. Simple as that. For smokers, if they have your buddy but you can't shoot the smoker, just run up and melee your buddy and he will be released." ------------------------------------------------------------------------------ ______________________________________________________________________________ 4] TIPS & TRICKS [0400] ______________________________________________________________________________ Any information regarding game mechanics or anything that doesn't necessarily fit into the walkthrough will be found here. Like the section header implies, you can find a bunch of neat tips and tricks here! NOTE: A big "thank you" to Jason K. for tips #1-32! ------------------------------------------------------------------------------ [ Tips #1-32 (submitted by Jason K.) ] 1. Witches are smarter than they look. The strategy for startling them is usually to have one person provoke her and run while the others pepper her with copper and brass, but I've seen them show the alarming tendency to give up and take their anger out on someone else if they can't catch the first target. This happens most often if another survivor tries to physically bar her from passing. On Expert, the Witch doesn't just down, you she one-shot kills you. 2. There's a crash-squeaking noise I kept hearing on certain structures. The elevator in No Mercy, the watchtower in Death Toll. I think I've figured it out. I've noticed that noise occurring when one of the Infected is destroying something in the environment. I've always been suspicious of the elevator. I have the nasty feeling that a human-controlled Infected can sever the cables, explaining why the escape hatch is open. I've also been leery of that watchtower, and I'm pretty sure a Tank can knock it down. 3. There is a section in No Mercy just after the Survivors get out of the subway. It's a large underground room usually filled with infected just standing around. Once we were attacked by a tank in this room, and as it chased us, I noticed it was breaking the support pilings holding up the roof. THEN I realized it was doing this on purpose. We killed it before it got halfway. What happens if it gets them all is a scary idea, but knowing Valve it's something terrible. 4. A close friend claims something bad can also happen on the rescue segment of No Mercy. He told me a story of the Survivors boarding the helicopter chased by the Tank. He says that the Tank actually hooked its arm into the helicopter, pinning it and preventing it from leaving. I don't know if it's true and I've heard no other accounts of this, but again knowing Valve, it wouldn't surprise me. 5. Another FAQ claims that shooting the rotors of the helicopter summons more zombies. 6. Pinned Survivors (by Hunters or Smokers) are invulnerable to friendly fire. 7. Tanks are not vulnerable to headshots. They take no damage from melee attacks. They are immune to pipe bombs. 8. Handgun bullets do more damage than assault rifle bullets. 9. The useless tunnel in the Subway isn't quite useless. Remember that all the levels are also designed for multiplayer. I'm pretty sure that tunnel is there for the use of the Infected, because it's really effective. Same with a lot of other nooks and crannies which are in fact useless to Survivors. If they're useless, the Survivors won't look there. If they don't look, you can spawn. 10. Hunters and Smokers do not hold up well under melee attacks. In fact, they go all to pieces. A very viable strategy is to literally beat the hell out of them until they die, as the melee hit stun-locks them. 11. Tank rocks can (and should) be shot out of the air. 12. If you set a tank on fire without harming it, it will survive for no more than 40 seconds. If you shoot a tank 92 times, THEN set it on fire, it will survive for no more than 40 seconds. If you're going to burn it, just run. The same theory applies to Witches except that the timer is 15 seconds. 13. If you're in room A, and a smoker/hunter/boomer is in room B hiding, and there's only one door connecting them, slam the door between the two. Because it can't see you anymore, the Special Infected will immediately run out of hiding and try to get through the door. Shoot them through it. 14. Speaking of doors, they're very useful and should be preserved. Try to shoot through an existing hole rather than tearing it up more. Some even have windows in them. Look out, though, a Smoker can actually snake you through the tiniest hole in a door, and they will certainly try. Exploding boomers will annihilate a door. 15. Safe houses aren't safe. Sometimes there are Special Infected hiding in there. If you ever get to a safe house and the door is closed, be suspicious. If you hear a Special Infected nearby and can't figure out where else it could be, shoot through the door of the safe house and see if you hear it die. A Tank can get into a safehouse. I've seen it pound open the entrance door. I've heard it can break open the exit door, but on the only occasion I saw it get the opportunity, it... didn't. It ran up to the door and threw a fit. I've also heard that it does this sometimes, and other times it destroys it. 16. AI players are creepy. In the sewer level, the sewer entrance on the right (in the room with red walls) leads down to a ledge. Once three Survivors had jumped off the ledge, and couldn't go back. But one of them stayed behind, and was incapacitated. He couldn't be reached and I thought he was done, but one of the Survivors was AI controlled. He ran up against the ledge for a moment, then teleported to the top and rescued the downed Survivor. This led to a theory I have not yet been able to test: if YOU find one of your teammates is incapacitated where you can't reach them, try quickly switching over to join the spectators, giving control of your Survivor to the AI. They might "find a way" up. 17. People knock the Hunting Rifle for a lot of reasons. Actually it's the easiest way to "peel" off large numbers of Horde that are swarming a teammate without causing friendly fire incidents. It can penetrate infinite zombies, so if they come at the team's sniper in any kind of line, he can take them all out by himself. It also goes through most walls, though the exact rules for what it can go through aren't clear to me, just that it's better at this than any other gun, and I can't tell you how many times I've saved a teammate from a Hunter through a wall. 18. Fire seems to go through doors. 19. Using a medkit deletes any temporary hitpoints gained by a revive or the use of pills. 20. Boomers aren't exceptionally bright, and tend to think they're hidden when really about two inches of that huge gut are sticking out from behind the wall. More than enough for any competent user of the Hunting Rifle. 21. Alarmed cars are bad. Shooting sets them off, dead Infected set them off, and worst of all, bumping them sets them off. Nevermind jumping onto the hood, brushing the bumper summons the horde. 22. Tanks don't start out knowing where you are, and it is possible to hear him first, even before you get a musical cue. Plan accordingly. 23. The closed captioning option can be abused in Left 4 Dead, or indeed any Valve game. Its hearing is better than yours, and gives you the INCOMING HORDE notice sometimes long before you hear anything. It can also let you pick out important sound cues during situations with a lot of noise, like a Horde attack. This is a little cheesy and I don't do it (my hearing is really good), but on when you're playing on Expert you take whatever you can get. 24. If you're carrying around a gas, propane or oxygen tank, and you drop it to fight, for god's sake tell somebody. Because the tank will get shot by accident. And you'll be standing on it. 25. The radiator grills of most semi trucks can be climbed like ladders. In fact you'd be shocked what ladder-like assemblies can be scaled. 26. You can run all the way out into the water at the end of Death Toll and not die. The rope that stops you basically signals the end of that world. I've been tank-punched all the way out there and still been rescued, but I don't know if you can be launched over the rope and into the river. 27. Every encounter has some sort of unique musical cue. I probably don't need to tell you this. But the exact themes are horns for the Horde, violin for Hunter, piano for Smoker, cello for Boomer and high piano and creepy wailing for the Witch. 28. For expediency, zombies just standing around are called "resident" or "population" zombies, as distinct from Horde zombies. 29. There are rooms (which we call "Okay, **** This" or OFT rooms) that are usually begging for a pipebomb just to ease the pressure of the "resident" zombies. On rare occasions these areas are empty. Examples include the front doors of Mercy Hospital, the rail just to the left of the safehouse inside the airport, the front doors to the airport, the corn field, the room with the generators and the manhole covers that lead to the sewers, and the lot before the "lift" crescendo event outside the fast food joint. My team traditionally saves at least one pipebomb for these places. 30. If you see an extra pipe bomb, and everyone has one already, toss yours somewhere juicy and grab the next one. Throw it somewhere with two zombies. One zombie. Somewhere you even suspect zombies. Anything to draw them out, just don't leave a pipebomb behind if you can avoid it. 31. Burning zombies stop fighting. This is no reason not to shoot them anyway for kicks. 32. Burning Special Infected do not stop fighting. This is DEFINITE reason to shoot them anyway for kicks. ______________________________________________________________________________ 5] ENEMIES [0500] ______________________________________________________________________________ =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- The Infected =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- These creatures aren't the slow-moving entities commonly seen on old-school zombie flicks. Fans of the more recent horror films may recognize these types of monsters: incredibly agile with very keen senses. If one spots you, they will not hesitate to run towards you in an instant. They are also somewhat smarter than your average... I don't really know. But they aren't always just sitting ducks. Keep in mind that these things are not zombies, they are infected human beings. As a result, they will not try to eat your brains. As a result, you do not need to pull off a headshot for the win. Shooting an Infected anywhere will damage them and ultimately cause death. Of course, like most video games, aiming for the head is always the best idea. The Infected are the easiest enemies in the game to take down. One headshot or a few bullets anywhere else will take them down. Use pistols or melee attacks on solo Infected, but use your secondary weapons when attacking groups. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- The Horde =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- The Horde aren't really separate enemies, but they should be categorized by themselves. The Horde is a seemingly limitless amount of Infected that storm through areas in smaller, more manageable groups. There are four main ways of attracting the Horde. 1. Boomers. If a Boomer explodes or vomits on you, the nasty green goo will attract the Horde to your location. 2. Car alarms. The game will usually notify you if there is a car with an active alarm nearby. If the alarm is set off by being touched, it will go off in a noisy fashion and blow your cover. 3. Staying in an area too long. Simple as that. If you stay in an area for several minutes, the Horde will automatically appear to spice things up. 4. Sometimes you cannot help it. If you are stuck and need various mechanisms to proceed, such as opening a door or lowering a bridge, the Horde will show up to keep you distraced while your path opens up. There is really no defense against the Horde. They usually come from all angles in an attempt to surround you. Try to hide in a corner or a small room to protect yourself. If you manage to find an area where the Horde is coming from: a hole, an alley, or a fence, stay near that location and blast them as they appear. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Boomer =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Primary Attack: Vomit Secondary Attack: Claw Boomers are obese, slow Infected that usually make their presence through their strange bodily noises and gurgling. Plus, they are flat-out huge, so it is not too difficult to spot one of these guys. The Boomer's bile can attract the Horde to your location, so it is your goal to stay far away from these bloated freaks. If you round a corner to find one right in your face, shove it away, then back up and kill it before it vomits on you. Stay far enough away, because the bile can still coat you as the Boomer explodes. Boomers are more bloated than fat, so a few shots are all that's needed to pop this big balloon. If you are coated with the green stuff, your vision will be blurred for a few moments. It will be hard to see, but try to find closure in a closet or another secluded area. If another survivor is coated with Boomer bile, they will attract the Horde. You can either go to their aid or stay far away and let them deal with the mess. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Hunter =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Primary Attack: Pounce Secondary Attack: Claw Hunters can easily be mistaken for Spider-Man who somehow found his way into a gray hoodie. Seriously, these Infected can somehow leap great distances and seemingly glide through the air like a flying squirrel. Hunters can leap onto sides of walls and can crawl at incredible speeds. Definitely stay on your toes and look at all angles when you hear the Hunter's distinct cries. Hunters are almost always crouching or crawling on the ground. This makes them easily distinguished from other Infected. When you see a Hunter in a group of other enemies, make the choice of running away or taking out the Hunter first. Hunters attack by pouncing on players. Once they have you in sight, they can jump on top of you from virtually any distance, slashing your face with their razor-sharp claws. You can do nothing but defend yourself as one of your teammates tries to rescue you. If you see a Hunter attacking your friend, either shove the Hunter off or shoot them with your weapon repeatedly. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Smoker =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Primary Attack: Tongue Snare Secondary Attack: Claw I think several different names could accurately describe a Smoker, since they are so unique. Smokers have very longue tongues that can be whipped around at incredible speeds, similar to a chameleon (good thing Smokers cannot change their color too). Smokers are identified by their coughing and high pitched, raspy voice, leaving one to assume that their name may be derived from their bad habits. Smokers attack by lashing their long tongue out at the survivors. Once you are constricted by a Smoker's tongue, you will be dragged towards their location followed by a tough beating. Once the tongue comes in contact with your body, you have a second or two to defend yourself. Like with the Hunter, you must wait for a teammate to free you from his grasp. It is pretty easy to rescue a teammate from a Smoker if you are nearby. Once their body lights up with an orange glow, follow the longue tongue until you finall spot the Smoker. Once you do, shoot the Smoker to death. Their name may also come from the fact that they emit harmless green smoke upon death. To identify a Smoker in a crowd, look for puffs of green clouds and listen for their high pitched grunts. Otherwise, they look pretty normal for a mutated freak. Since Smokers attack from a distance, they are usually found peeking through windows or standing on rooftops. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Tank =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Primary Attack: Punch Secondary Attack: Throw Tanks are giant meatheads that can clobber anything in their path. You can sense a Tank coming by hearing its earthshaking footsteps and thunderous rumblings. These monsters use their roid rage to punch you to death or simply throw anything they can get their giant mitts on your way. If you see it start to pick up some rubble, run to the side to avoid death. Naturally, something so big is very sluggish, so it's best to just back up while you attack. Unleash your most powerful weapons on the Tank, because this thing is durable as hell. Auto shotguns, SMGs, or assault rifles are your best options. While it's very difficult to actually hit a Tank with a molotov cocktail, a successful hit will be devastating to it. If you have one, try to coat the ground with flame so the Tank will eventually run through it. Tanks tend to go for one survivor and attack relentlessly until they are killed. They have an easy time cornering someone and pummeling non-stop. If you are that person, you can't do anything but attack the Tank right in its face. If you are not that person, either cower in the corner like a jerk (or a smart player). =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Witch =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Witches are very passive creatures that do not like to be disturbed. They resemble small, lanky girls and can be heard by their childish whimpering. When you actually approach a Witch, the music changes drastically and takes a very creepy turn. While it's basic instinct to spray bullets at the Infected, attacking a Witch is a big no-no. While they seem harmless, startling a Witch results in it leaping up and chasing the person it has been threatened by. One hit from a Witch is all that's needed to down a survivor. If you are that person, your only hope is to use your pistols while your friends help take it down as well. If a Witch has been startled by someone other than yourself, use your strongest weapon to take it down. It will not attack you and continue to swipe at the person who scared it. Use your strongest weapons and explosives to attack a Witch. It doesn't move, so targeting it should be a cinch. Of course, the strategies for avoiding the Witch. It is easily startled. Any loud noises in its vicinity will cause it to freak out, so try not to shoot near it. If there is an enemy near a Witch, back away and draw it away from it before shooting. Witches also do not like bright light, so turn off your flashlight as soon as you hear her crying. Even staring at the Witch in the eyes for more than a second will cause it to go berserk. Remember, you do not have to kill Witches; it's usually best just ignoring them. When it comes to the Witch, I've got two words for ya: be smart. ______________________________________________________________________________ 6] WEAPONS [0600] ______________________________________________________________________________ =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Primary Weapons =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- ------------------------------------------------------------------------------ [ Pistol ] First things first, you should probably know that the pistol has unlimited ammo. With that said, there is no need to shy away from this weapon at any time. In fact, it's best to conserve your other weapon's ammo by using the pistol against single enemies or very small groups. The pistol is very weak gun and cannot knock off even the weaker Infected without pulling off one or two shots to the head. However, it does have fantastic reload speed and firing rate. If you find a second pistol lying around, don't hesitate in picking it up. Also take note that if you are incapacitated, pistols are your only defense mechanism. ------------------------------------------------------------------------------ [ Shotgun ] Not much to talk about here. Everyone and their mother knows how a shotgun works: slow-pumping guns that do virtually nothing at a distance but can shred foes when used up close and in tight quarters. Shotguns have very slow firing speed and can be a pain to use when the Horde is up in your face. Shotguns are best used in close quarters, such as buildings. Nothing can escape a shotgun blast when in a narrow hallway, and not much accuracy is needed when firing a weapon of this calibur. Shotguns are always a good choice because you already have a long-range weapon in the pistol, so why not have a weapon that can clobber Infected up close? ------------------------------------------------------------------------------ [ SMG ] The submachine gun is another great weapon for fighting off the Infected. While generally weak, its insane rate of fire allows you to pump 50 rounds into an enemy in seconds, making it very formidable. Like the pistol, it cannot sever limbs, but one magazine clip, if aimed at the right spot, can take down an enemy by itself. The SMG can be used from a distance, and its above average accuracy makes it an easy weapon to use. It's the key weapon when needing to attack Special Infected from a distance. While its automatic fire may seem fun to use, conserve ammo and prevent friendly fire by firing in bursts. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Upgraded Weapons =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- ------------------------------------------------------------------------------ [ Auto Shotgun ] The Auto Shotgun is basically a flawless version of the shotgun. It's more powerful, holds more ammo in each magazine, and has automatic fire. The only main difference is that it still has a very slow reload time. While holding down the trigger is the easy way, try to refrain from wasting too much ammo with this weapon; usually one shot is enough to blow the head off an Infected. ------------------------------------------------------------------------------ [ Assault Rifle ] The best weapon in the game, hands down. This high-firing piece of badassery has no trouble taking down any monster, big or small. It fires a bit slower than the SMG, but each bullet packs a much bigger punch. It is also very accurate, so taking down the Horde from a distance as it rushes towards you is not so daunting for once. ------------------------------------------------------------------------------ [ Hunting Rifle ] In other words, a sniper rifle. You can zoom in with this gun by clicking the Left Analog Stick, giving you precise aim. My initial opinion on the Hunting Rifle was that it was flat-out trash, but my thoughts on it have changed after ya know... actually using it frequently. While you may not find the time to actually snipe an Infected all too much, using a dead-on shot is very powerful and the bullet can go through more than one enemy at a time. Surprisingly enough, the Hunting Rifle is actually choice for when you want to melee an Infected to death. Don't count this weapon out! Some info regarding the Hunting Rifle from Avery D: "In your Left 4 Dead FAQ (very well-written, by the way), you wrote up brief summaries of all of the game's weapons. After reading your description of the Hunting Rifle, I'd just like to point out that you seem to have missed out on the primary advantage of the rifle: a single bullet can eliminate multiple enemies. So, while sniping in the traditional sense may be entirely useless in a game like Left 4 Dead, the rifle is, contrary to common belief, extremely useful in many circumstances. For instance: let's say you're running down a hallway, attempting to escape from an oncoming Horde. You can simply spin around and pop off a few shots; only two or three rounds can go through over a dozen Infected with ease. In close-quarters situations like these (especially when running and gunning is the preferred tactic), the Hunting Rifle can be more effective than the Automatic Shotgun, as it can eliminate more infected with less round fired from a farther distance. Not only that, but the rifle can pass through any in-game surface. Wood, concrete, sheet-metal -- even the steel doors of the safe room are penetrable. So if you're holed up in a closet while waiting for the rescue vehicle to arrive, instead of opening the door, you can fire directly through the wall. This is especially handy if there's a team-mate on the other side, either being overwhelmed by Infected or mauled by a Hunter." - Thanks! =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Hand-Tossed Weapons =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- ------------------------------------------------------------------------------ [ Molotov Cocktail ] Toss this flaming, alcohol-soaked bottle/rag combo to set off a fairly large blaze. The fire can whittle down health surprisingly quickly, whether it's an Infected or your own (don't step in the flames!). Either toss a molotov cocktails in the center of large groups or throw it in front of you to create a temporary barrier against the Infected. ------------------------------------------------------------------------------ [ Pipe Bomb ] These pipe bombs are equipped with a sensor that can attract all common Infected to its location. If a wave of Infected rush towards you or if the Horde's arrival is imminent, toss the pipe bomb to have the attention diverted towards the ticking bomb. The pipe bomb does not attract the Special Infected, but, if by chance, they are caught in the blast, they will be destroyed. ______________________________________________________________________________ 7] ACHIEVEMENTS [0700] ______________________________________________________________________________ Here are all the achievements found in the game, in alphabetical order. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- 101 Cremations (20) =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Set 101 Infected on fire =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Akimbo Assassin (30) =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Survive an entire campaign using only pistols =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- All 4 Dead (30) =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Kill all four Survivors in one life while playing as a Tank =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Back 2 Help (20) =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Leave a safe house to save an incapped teammate and bring them back safely =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Barf Bagged (20) =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Cover four Survivors with Boomer bile at once =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Big Drag (20) =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Drag a Survivor 100 feet with your tongue =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Blind Luck (20) =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- You or another Survivor take no damage after being vomited on by a Boomer =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Brain Salad (15) =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Make 100 headshot kills =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Burn the Witch (10) =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Light a Witch with a Molotov =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Chain Smoker (20) =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Constrict two Survivors in one life as a Smoker =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Clean Kill (10) =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Shove a Boomer and then kill him without him splashing on anyone =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Cr0wnd (30) =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Kill a Witch with a single headshot =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Dead Baron (15) =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Survive the Dead Air campaign =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Dead Giveaway (10) =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Heal a fellow Survivor when your own health is below 10 =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Dead Stop (10) =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Punch a Hunter as he is pouncing =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Dead Wreckening (20) =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Dole out 5000 total Survivor damage as a Special Infected =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Do Not Disturb (20) =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Sneak past all Witches in a campaign without disturbing one =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Double Jump (20) =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Pounce two different Survivors in one life as a Hunter =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Drag and Drop (20) =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Rescue a Survivor from a Smoker's tongue before he takes damage =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Field Medic (20) =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Heal 25 Survivors with a first aid kit =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Grim Reaper (15) =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Survive the Blood Harvest campaign =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Ground Cover (30) =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Save another Survivor from a Special Infected while on the ground =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Helping Hand (20) =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Revive 50 incapacitated Survivors =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Hero Closet (10) =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Rescue a Survivor trapped in a closet =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Hunter Punter (10) =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Shove a Hunter off of a pinned and helpless Survivor =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Jump Shot (20) =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Headshot a Hunter while he's leaping =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Lamb 2 Slaughter (20) =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- As an Infected, incap a Survivor who has entered and left a safe house =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Man vs Tank (30) =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Single-handedly kill a Tank =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Mercy Killer (15) =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Survive the No Mercy campaign =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- My Bodyguard (15) =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Protect any Survivor from an attacking Infected 50 times =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- No Smoking Section (15) =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Kill 10 Smokers as they are pulling helpless Survivors =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- No-one Left Behind (20) =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Beat a campaign with all 4 Survivors =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Nothing Special (30) =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Survive a campaign with no Survivors taking damage from Special Infected =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Pharm-assist (20) =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Give pain pills to 10 Survivors =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Pyrotechnician (20) =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Blow up 20 Infected in a single explosion =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Red Mist (20) =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Kill 1000 Infected with a mounted machine gun =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Safety First (30) =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Play an entire campaign with no Survivors taking friendly fire damage =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Spinal Tap (10) =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Kill an Infected with a single blow from behind =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Stand Tall (20) =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Survive a campaign without being incapacitated =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Stomach Upset (20) =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- All Survivors complete a campaign without being vomited on =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Tankbusters (20) =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Kill a Tank without it dealing any damage to a Survivor =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Toll Collector (15) =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Survive the Death Toll campaign =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Tongue Twister (20) =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Free yourself from a Smoker who has grabbed you with his tongue =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Towering Inferno (10) =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Light a Tank with a Molotov =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Unbreakable (30) =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Finish a campaign without ever being healed =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Untouchables (30) =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- No Survivors take damage after contacting the rescue vehicle =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- What Are You Trying to Prove? (35) =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Survive all campaigns on Expert =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Witch Hunter (20) =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Kill a Witch without any Survivor taking damage from her =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Zombicidal Maniac (30) =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Survive any campaign on Expert =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Zombie Genocidest (20) =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Kill 53,595 Infected ______________________________________________________________________________ 8] THANKS/CREDITS [0800] ______________________________________________________________________________ Of course, this guide couldn't have been made without some extra help. Here is a shoutout to everyone who made this FAQ possible: CJayC: For being an awesome host of an awesome site. Eternal Czar Smapdi: For being the best co-author anyone could have, and for being yourself. Shotgunnova: The ASCII map mastah! I practically studied the countless ASCII maps he made in order to prepare my own. Great job bro! Jason K: For giving me a buttload of tips and tricks. One could say that you started the Tips & Tricks section. You are the FATHER! James W: For his very nifty strategies. Never thought doors could be that useful! Thanks! Darren C: For some interesting info on "pillboxes". Hm! Carl C: For a plethora of neat tips and tricks. Dybo: For a secret shortcut in The Sewers. re4addict: For a secret shortcut in The Construction Site. Matt S: For a great strategy on the Rooftop Finale. Bryan F: For his accurate comments and opinion on the Hunting Rifle. Avery D: Even more comments on the Hunting Rifle. You're right, it does rock! Adam B: For his tips on various levels. Chris T: For a neat strategy on the Dead Air Finale. Drake L: For a cool strategy/tip on the Rooftop Finale. Zigg: For a shortcut in The Town. Deathbring666er: For a strategy on the Boathouse Finale and a shortcut in The Construction Site. Chris Y: For a detailed strategy on the Runway Finale level. TheOneTrueZen: For a strategy on the Rooftop Finale. Frank S: For his alternate strategy on the Rooftop Finale. FESBians: Because you're cool. You: For reading this FAQ. ------------------------------------------------------------------------------ LEGAL ------------------------------------------------------------------------------ This document is copyright (c) DomZ Ninja 2008-2009. This document was originally written for www.gamefaqs.com, however other sites may use this guide, but only with my permission. Do not edit or alter this document in any way. Do not steal anything from this document either. That is plagiarism, and it's against the law. If you have any questions, comments, or anything that you would like to add to this guide, then feel free to email me. My email address is found at the top of this guide. However, if you do email me, please include the name of the game in the title. Lastly, thanks for reading and using this FAQ. If you like this FAQ, then please check out my other ones! :] http://www.gamefaqs.com/features/recognition/52173.html "I said ooh girl, shock me like an electric eel; baby girl, turn me on with your electric feel" - MGMT ______________________________________________________________________________ END OF DOCUMENT