| Powerstone 2 |

| Information |
| Type      - Game Info/FAQ/Move List              |
| Game      - Powerstone 2, NTSC/JAP               |
| Developer - Capcom Co.                           |
| Author    - Written by Alucard                   |
| E-mail    - lordmjr@shiningforce.freeserve.co.uk |
| Homepage  - http://saturn.sega-zone.com          |
| Version   - 0.5 (01/08/2000)                     |


| Contents |

Current number or pages when printed using Notepad: 17

  1. About The FAQ
   1.1 - Disclaimer
   1.2 - FAQ Description
  2. History
    2.1 - Version History
      2.1a - v0.1 (24/07/2000)
      2.1b - v0.2 (26/07/2000)
      2.1c - v0.3 (27/07/2000)
      2.1d - v0.4 (28/07/2000)
      2.1e - v0.5 (01/08/2000)
    2.2 - In The Next Update...
  3. Prelude
    3.1 - Opening Speech
    3.2 - My Opinion
  4. General Game System
  5. Game Controls
  6. Menus & Options
    6.1 - Main Menu
    6.2 - Options
    6.3 - Extra Options
    6.4 - Button Config
    6.5 - Pause Menu
    6.6 - Versus Menu
  7. Characters & Stages
    7.1 - Characters
      7.1a - Fokker
      7.1b - Ayame
      7.1c - Gunrock
      7.1d - Ryoma
      7.1e - Wang-Tang
      7.1f - Galuda
      7.1g - Rouge
      7.1h - Jack
      7.1i - Pete
      7.1j - Julia
      7.1k - Gourmand
      7.1l - Accel
      7.1m - Mel
      7.1n - Pride
    7.2 - Stages
  8. Gameplay            
    8.1 - Basic & Arcade Game      
    8.2 - Versus Game     
  9. Adventuring     
    9.1 - Adventure Game
    9.2 - Item Shop     
  10. Other Stuff
    10.1 - Sound Test
  11. Secrets
    11.1 - Extra Options
    11.2 - Characters
    11.3 - Stage
  12. Notes
    12.1 - Funny Things
    12.2 - Credits
    12.3 - Final Thought


| 1. About The FAQ |

| 1.1 - Disclaimer \
This FAQ is for _personal_ use only! It can only be reproduced electronically
and cannot be used for means of profit. It is copyright Alucard c2000. All
characters, names etc. are copyright of Capcom Co. I am in no way affiliated
with Capcom Co.

| 1.2 - FAQ Description \
This FAQ was written by me, Alucard, mainly because I found it annoying
having to constantly translate the menus every time I played the game. So
really it just started out as a list of translations made, and then it just
went into an FAQ. Its my second attempt at making one - my first attempt is
at Resident Evil Code: Veronica, which is a work-in-progress incomplete and
can be downloaded at my website (http://saturn.sega-zone.com).

NB. The latest versions of this FAQ can always be found at GameFAQs
    (http://www.gamefaqs.com), GameWinners (http://www.gamewinners.com) and
    at http://www.cheatcc.com

NB2. My website is currently located at
     http://www.shiningforce.freeserve.co.uk due to server troubles, but you
     won't be able to download anything, so you can only get this at the
     above mentioned sites for the time being.


| 2. History |

| 2.1 - Version History \

| 2.1a - v0.1 (24/07/2000) \
Began writing out some translations of options and menus. Visited
http://www.gamefaqs.com and found that there was only one other FAQ for the
game, so decided to make my own. Add disclaimer and FAQ Description, as well
as translations for the options.

| 2.1b - v0.2 (26/07/2000) \
Added descriptions of what each option will do. Added the opening speech and
my opinion of the story, as well as a description of the game system, and the
games' controls. Added this Version History section too...

| 2.1c - v0.3 (27/07/2000) \
Decided on a layout for the FAQ and implemented it. Added a contents section
(which also displays sections I plan on adding soon. Began writing out stage
descriptions and speeches. Also wrote character select section so I can begin
adding character details.

| 2.1d - v0.4 (28/07/2000) \
Completed most of the character details, and added descriptions for the major
stages. Created the Secrets section and the Notes section, and added in the
methods for gaining the extra characters and options, and my first credits.
Took a big step and released this to GameFAQs.

| 2.1e - v0.5 (01/08/2000) \
Completed the character descriptions and the stage descriptions, including
the extra stages. Updated the secrets and credits, and completed the Basic,
Arcade and Versus descriptions. This FAQ can now also be found on
(http://www.gamewinners.com) and http://www.cheatcc.com - lots of people
asking for it :) Finally, i've added translations for the menus in the Item
| 2.2 - In the next update... \
In the next release im hoping to have a lot more translations done for the
item shop, and i will be making more corrections and changes. I've also been
adding bits and pieces about the Sound Test etc - I want this to be the most
thorough FAQ I can :) Im also going to begin writing in the items and their
uses/descriptions. I'll put each one in as I get them!


| 3. Prelude |

| 3.1 - Opening Speech \
Without warning, a dark cloud fills the sky, and then a huge shadow blankets
the entire world, with a roar that shakes the entire planet. Suddenly, a
mysterious floating castle appears out of nowhere. In the blink of an eye,
the Powerstone heroes are caught, and are transported to the floating castle.
What will happen to our heroes..? Welcome to the Powerstone world!

NB. The opening speech is in Japanese, but if you leave the game to play the
    demo and then start the intro again, the speech is in English.

| 3.2 - My Opinion \
Yeah, I know. It sounds very far fetched - I mean, how unlucky can these guys
get? Another thing that got me is that they are all caught when Fokker
(Falcon over here in the UK) flies into the castle? How'd they all fit on his
plane?! Weird...


| 4. General Game System |

Powerstone 2 is a strange, but immensely fun fighting game. It still holds
true to many fighting games; characters beat each other up until one of them
runs out of "energy" and is knocked out (KO'ed). Powerstone 2 is no different
in that respect, but then it has so much more to it then that.

The game is in full 3D. The play area is usually a large rectangular area,
which sometimes has platforms and raised areas. Your character has full
freedom to move around this area. This allows for some great tactical play -
you can circle around your opponent and attack them from all sides, even from
above or below. The play is fast and frantic, with many of the characters
having good speed to traverse the area.

The arenas themselves are packed full of different objects, some good or bad.
There are many boxes and other objects which you can pick up to throw at your
opponent, causing significant damage. There are also item boxes, which look
like chests - these contain items which you can use, either to damage your
opponent with, or to help you regain some of your energy. Also, each arena
has a small task (such as escaping from a boulder or climbing a tower), which
will move the fight onto a different arena...

Fighting is a simple process. You can throw your opponent by either pressing
the throw button next to them or when you are over their heads. You can even
throw in mid-air. There is only one attack button, which you can use on the
ground or in mid-air. You can also keep on pressing the attack button to
create a short combo. These are useful as the final hit is powerful and is
capable of knocking Powerstones out of your opponent.

Powerstones. These are vividly coloured gems which appear occasionally from
item chests. Each person also starts the battle in possesion of a Powerstone.
Underneath your energy bar is another bar which shows how many Powerstones
you are in possesion of. When you collect three Powerstones, this will change
into a multi-coloured bar, and your character will transform into a new
state. In this state, your character will have new attacks and will be able
to perform special attacks called "Power Fusion" moves. These moves are very
powerful but will deplete your Powersone bar by nearly 75%! Once this bar
runs out (it decreases steadily), one Powerstone will disappear and the other
two will burst out of you, causing you to return to your normal state.

One aspect of Powerstone and Powerstone 2 which has been of great debate is
the lack of a blocking facility in the game. Your character cannot block any
attack, although it is possible to escape an attack by double-tapping in a
direction away from the attacker. To be frank, you won't really need to block
as you can just run in a direction away from the opponent or jump over the
attack. Do try to get used to it though.

There can be up to four players in the game. This can make battles a big
frantic mess of attacks, dodging and throwing, but is also the high point of
the game. There is nothing better then coming from behind to beat the other
three opponents!

If you are unable to beat them all by the end of the time limit, sudden death
will occur. Large boulders will fall from the sky, causing you to lose almost
all your energy - in otherwords, one hit will KO you - and all your
Powerstones will burst out of you. The match will end when one person is left
standing. Remember that just a single hit can KO someone, so use this to your
advantage and try to throw something at them or use a weapon. Even better,
get three Powerstones and use a Power Fusion attack to really hammer home
that win!

Okay, that's a generalised description of how the game works - now its on to
the serious stuff.


| 5. Game Controls |

For those of you who played the original Powerstone (who hasn't?) then the
controls shouldn't be too much of a problem for you. They are listed as

Analogue stick
Use this to control your character's direction. In otherwords, push it to the
right and your character will run to the right side of the screen. Its a bit
weird - instead of pressing up to make your character run forward ala
Resident Evil, pressing up will make him/her run towards the back of the
screen, away from the camera point. Trust me, you'll get used to it.

Digital pad
Basically the same as the analogue stick, but in digital. This limits you
somewhat as it means you can only go in eight directions, so I recommend you
use the analogue stick.

(A) Button
This makes your character jump. Some characters can also jump again in
mid-air, giving you extra height and range. You'll need it too - the stages
are far bigger than the original's. You can also jump off objects and walls
by jumping into them and pressing (A) again to jump off, and if you are hit
you can recover by pressing (A) whilst flying through the air.

(B) Button
The (B) button will make your character perform a throw. If you are on the
ground then you must be near your opponent to have any chance of throwing
them. If you are in the air, you just need to be in the area above them and
your character will fall down on them to throw them.

(X) Button
Pressing (X) will cause your character to attack. Attacks vary in speed and
power. The bigger characters have slow but powerful attacks, wheras the
smaller characters have faster but weaker attacks. You need to be pretty near to
your opponent to hit them. If you hit them, you can keep on pressing the (X)
button to continue into a combo. The last hit of the combo will knock a
Powerstone out of them or some money. You can also attack in mid-air, but you
will only perform one hit.

(Y) Button
The (Y) button allows you to pick up and drop items. Items which can be
picked up will have a circle underneath them when you pass near them. Some
items don't need to be picked up (like food), but most do. Just press the
attack button to use said item. When you have an item in your hands, a small
bar appears above your energy. This shows how much more "health" the item
has. Each time you use the item this will decline, and when its all gone your
character will drop said item and it will disappear.

(L) Trigger
This will cause your character to perform their first special attack (or
"Power Fusion"). You can only do this in your transformed state. If you
aren't in this state, the (L) trigger will make your character attack.

(R) Trigger
This will cause your character to perform their second special attack (or
"Power Fusion"). You can only do this in your transformed state. If you
aren't in this state, the (R) trigger will make your character perform a

(Start) Button
Simple - this will pause the game. 

NB. All the controls can be changed in the options menu, and you can also
    set one of the buttons to Chouhatsu (or "taunt"). I haven't found a way
    of taunting without this yet. If you know what it is then please tell me
    and i'll give credit.


| 6. Menus & Options |

| 6.1 - Main Menu \
Since just about everything is in Japanese, here are some translations of the
menus and options, beginning with the menu on the title screen:

* Basic Game *              *: This option is highlighted
  Arcade Game                  by two Powerstones.
  Versus Game
  Adventure Game
  Item Shop
  Extra Options
  Save - Load
Basic Game
The mainstay of Powerstone 2, this will start a trip to escape the castle.
You can pick from five different stages to start on, and when you win you can
choose which stage to continue onto.

Arcade Game
An exact translation of the arcade game. Standard arcade fighting fare,
allowing upto four players to fight against each other - there is also a
cooperative on this mode - if a second player presses the (Start) button on
the character select screen he/she can play with you.

Versus Game
Versus mode allows you to have up to for players fighting against or with
each other. Different from arcade mode in that you can set the teams, have
computer players, and choose your stage.

Adventure Game
Weird mode which pits you in a load of battles. At the end of each battle you
see how much gold you collected and what items you got. You can keep going
through this and spend your money on items and other things in the item shop.
See section 9 (Adventuring) for more details.

Item Shop
You can spend your hard-earned moolah here to get extra items for use in the
game. See section 9 (Adventuring) for more details.

Allows you to change the game options. Check below for translations of the
options menu.

Extra options
These extra options change other aspects of the game and even offers a sound
test, but you have to earn them by completing the game with seven different
characters. See later in the section for translations of them.

Save - Load
Allows you to save and load your VMU file. You can also download a VMU
mini-game too. Once again, check below for translations of the options in

Ah. Trouble. Well, living in England kinda means I can't do anything with
this bit. If any of you out there can help me with what you can do and see
with this part of the game, please contact me and credit will be given for
your contribution.

| 6.2 - Options \
Now here are the translations for the options menu. When you change an
option, the text will go blue, indiating that it is not the default choice:
This goes from 1 to 8 (8 being the highest). The default setting is 4. Use
this to make the computer opponents easier or harder to defeat. This setting
affects all game modes.

Time Limit
Use this to turn on or off the time limit that is imposed on battles. By
default it is set to "on", and this setting affects all game modes.

This goes from 1 to 4 (4 being the highest). The default setting is 2. Use
this to change how much damage you do when you attack an opponent. Be warned
that this makes your opponent's attacks more powerful too. This affects all
game modes.

Auto Save
This will allow you to make the game save to the VMU every time you leave to
the main menu, by whatever method. By default it is set to "off".

Allows you to have the sound output in stereo or mono form. Obviously if you
don't have a stereo television you should set it to mono so you can hear
everything. By default, this is set to "stereo".

BGM (Background Music) Volume
This goes from 1 to 15 (15 being highest and the default setting). You can
alter how loud the background music is by changing this value. Affects all
game modes.

Sound Effects Volume
This goes from 1 to 15 (15 being highest and the default setting). Use this
to alter how loud the voices and sound effects are. This affects all game

Quick Continue
When you continue, you will usually have to pick your character again. If you
set this to "on", you won't be able to pick your character and will instead
start the battle again. By default this is set to "off", and will affect all
game modes bar the Versus mode.

Button Config
Press (A) to enter the button config menu. See section 6.4 for more details.

Restore Defaults
Press (A) to change all the settings back to their default values.

| 6.3 - Extra Options \
These options have to be earned - see section 11 (Secrets) for details on how
you get them. They are all translated as follows:

Extra Items
Any items you gain in adventure mode can be used in other modes. By default,
this is set to "on".

Number of Powerstones
Pretty self-explanatory. This allows you to set the number of Powerstones
allowed in the battle. By default, 7 Powerstones are allowed.

Transform Timer
When you are in your transformed state, your gauge which displays how much
power you have will decrease at a slow but steady rate. By default this is
set to "normal", but you can change it to off to stop it from decreasing.

Transform Damage
Allows you to specify how much damage your character takes when in his/her
transformed state. By default this is set to "50%". In otherwords, when
transformed your character will only take 50% of the damage he/she would
normally take.

Transform Attack Power
Allows you to specify how much damage your character gives out when in
his/her transformed state. By default, this is set to "100%". In otherwords,
when transformed your attack power is at normal. You can make your character
weaker, or even twice as strong as normal!

When your character is KO'ed, a big HELP appears over them and a countdown
will appear counting from 9 to 0. This will remove that counter and thus
when KO'ed you will instantly pass away.

Target Line
Displays a target line from your character. This shows where you will attack
with an item or Power Fusion attack. By default, this is set to "off".

Sound Test
Self-explanatory. Allows you to listen to the various music and voices in the
game. See section 10.1 for details on this.

Restore Defaults
Pressing (A) results in all the Extra Option settings being restored to their
default values.

| 6.4 - Button Config \
These are the options for the button config menu. From here you can change
all the button settings. The menu shows the settings as:

(A)     - Jump
(B)     - Throw
(X)     - Attack
(Y)     - Item
(L)     - Power Fusion A
(R)     - Power Fusion B

NB. Above are the default settings. You can change them how you wish, and
    even set a button to "Chouhatsu" or "Taunt".

The other two options are:

If you have a vibration pack, turn this on to feel the attacks and damage you
receive. By default, this is set to "off".

Restore Defaults
Press (A) to restore the buttons to their default values and turn off the
vibration function.

NB. There are more menus in the game, but I haven't translated them yet. When
    I have I will list them all here.

| 6.5 - Pause Menu \
Whenever you press (Start) to pause the game, a menu will appear. These are
as follows:

* Continue *               *: This is the default choice.
  Button Config            @: Only appears in Versus mode.
@ Change Characters @
  Quit Game

I think I don't really need to explain what each of these do.

| 6.6 - Versus Menu \
Whenever you finish a match in Versus mode, a menu will appear. These options
are translated as follows:

* Replay *               *: This is the default choice.
  Change Characters
  Quit Game

Replay will make you play the match again with the same characters on the
same stage. The others are pretty self-explanatory.


| 7. Characters & Stages |

| 7.1 - Characters \
There are a total of fourteen characters in Powerstone 2 (the original eight
plus four more and two secret ones). On the character select screen, they are
as follows:

|           |           |           |           |           |           |
| * Pride * | Fokker    | Ayame     | Gunrock   | Ryoma     | * Mel *   |
|           |           |           |           |           |           |
            |           |           |           |           | 
            | Wang-Tang | Galuda    | Rouge     | Jack      |
            |           |           |           |           |
            |           |           |           |           |
            | Pete      | Julia     | Gourmand  | Accel     |
            |           |           |           |           |

NB. Those marked with an (*) are secret characters. See section 11 for more

Since the Versus select screen is different, you have to cycle through the
characters to get to the one you want. They go in the following order:

Fokker, Ayame, Gunrock, Ryoma, Wang-Tang, Galuda, Rouge, Jack, Pete, Julia,
Gormand, Accel, *Mel*, *Pride*, (Random Select).

Below are details about each character, along with their replacement attacks
when transformed, and descriptions of their Power Fusion attacks:

| 7.1a | Fokker \
Attributes: Fokker is the kinda default character, with average speed, power,
            jumping height etc. As such, he is always a good choice to play
            as. As he's pretty fast, you can do some good attacks and still
            escape away if they miss.

Power Attack: Fokker will release a missle from his arm which will seek out
              the nearest opponent.

Power Fusion I: Fokker will burst towards the nearest opponent covered in
                light, causing damage to them. He will stop moving for a
                second before continuing to attack them. Keep on pressing the
                (L) trigger to make a total of five attacks.

Power Fusion II: Fokker will power up for a second before releasing a huge
                 amount of missiles from his body which will automatically
                 home in on the nearest opponents, causing significant

| 7.1b | Ayame \
Attributes: Ayame is a very fast and quite small character. As such, she is
            quite suited to quick attacks. She can also utilise a double-jump
            to gain a lot of height. However, she is a weak hitter, and has
            little defense, so can be easily hurt.

Power Attack: Ayame will let loose three shurikens in a line towards the
              nearest opponent.

Power Fusion I: Ayame will send out a large number of shurikens, which will
                home in on the nearest opponents and continue to cross
                through them. Link two of these attacks to cause massive
                damage to the opponent - its also virtually impossible to

Power Fusion II: Ayame will jump in the air and will begin to fire pointed
                 spikes towards the ground. You can direct where she fires
                 these by using the Analogue stick. They can cause a fair bit
                 of damage if used correctly.

| 7.1c | Gunrock \
Attributes: Gunrock is the biggest and heaviest character in the game. He is
            very powerful and is capable of taking a lot of damage. However,
            he has a very small jump height and is also very slow, which is
            not very good as it means he cannot avoid most of the attacks in
            the game.

Power Attack: Gunrock will throw a large boulder across the screen in the
              direction you are facing.

Power Fusion I: Gunrock will crouch down and then grow in size. He will then
                curl up and begin rolling around the play area. Whilst like
                this you can direct him around with the Analogue stick, and
                can even jump. Just roll into them to cause damage. 

Power Fusion II: Gunrock will jump into the air and slam down on the ground,
                 causing everyone nearby to become dizzy. He will then start
                 stomping on the ground, making large boulders fall from the
                 sky onto your opponents' heads.

| 7.1d | Ryoma \
Attributes: Ryoma has speed and jump height equivalent to Fokker, although
            he has slightly raised attack power. This is mainly due to the
            katana (sword) he carries around, which also gives him a little
            bit of extra range.

Power Attack: Ryoma will send out a glowing slash mark towards his nearest

Power Fusion I: Ryoma will begin swing his sword around really fast, causing
                large curved slash pieces to head towards the nearest

Power Fusion II: Ryoma will spin around vertically with his sword, catching
                 anyone nearby and bringing them up with him. As he reaches
                 his highest point he will stop and slash on the ground,
                 causing a huge explosion.

| 7.1e | Wang-Tang \
Attributes: Wang-Tang is my personal favourite. He's fast, has some good
            attacks, and has excellent Power Fusion attacks. However, he is
            a bit weak and can't take damage too well.

Power Attack: Wang-Tang will shoot out a fast beam of energy in the
              opponents' direction.

Power Fusion I: Wang-Tang will hold his hands above his head, and a huge ball
                of energy will begin to form there. When big enough he will
                throw this ball at his nearest opponent for multiple hits.

Power Fusion II: Wang-Tang will cause a plume of fire to rise up, catching
                 anyone nearby. He will then begin to fly extremely fast
                 through this fire, kicking anyone inside, before returning
                 to the bottom and sending a huge dragon made of fire up to
                 finish them.

| 7.1f | Galuda \
Attributes: Galuda is large and powerful, almost like Gunrock. However,
            Galuda is a bit faster than Gunrock, meaning he can attack and
            dodge faster, as well as jump higher. Once again though, he is
            still too slow for the fast action of the game.

Power Attack: Galuda will grow small wings and shoot upwards at a 45 degree
              angle, hurting anyone near him.

Power Fusion I: Galuda will make a large bow out of energy, and fire several
                arrows into the sky. These arrows then fall at great speed
                towards all nearby opponents, causing a fair bit of damage.

Power Fusion II: Galuda will grab the opponent (you must be near or under
                 your enemy), fly them into the air, and then bring them
                 smashing into the ground at ffull speed for some hefty

| 7.1g | Rouge \
Attributes: Rouge is a pretty fast character, with some excellent attacks,
            but weak attack power. One great high point is that she has an
            extremely high jumping height.

Power Attack: Rouge will act like a human flamethrower and spread flames
              from her hand.

Power Fusion I: Rouge will take the fireball floating around her and slam it
                into the ground, creating a huge wave of flame which spreads
                out in all directions for a moderate distance, causing some
                moderate damage.

Power Fusion II: Rouge will start to float in the air, and a huge red skull
                 will appear above her head. Whilst like this, you can
                 control her direction with the Analogue stick, and she will
                 automatically point towards the nearest opponent. Press the
                 attack button to send huge fireballs at your opponent. This
                 attack is almost impossible to avoid.

| 7.1h | Jack \
Attributes: Jack is an incredibly weird character (although admittedly no
            where near as weird as the next few). He runs on all fours and
            carries two small knives, which gives him excellent reach. He is
            also very fast, once again with the trade off of low power and
            suspectability to damage.

Power Attack: Jack will swing his arm around in a huge arc, hurting anyone in
              its path.

Power Fusion I: Jack will create several small swords out of energy and will
                release them into the sky to come hurtling at an opponent. If
                you do this in the air, the swords will head straight for the
                opponent rather than into the air first.

Power Fusion II: Jack will spread both arms out and begin spinning on the
                 spot. Anyone caught in this is brought up with him, causing
                 multiple hits of moderate damage.

| 7.1i | Pete \
Attributes: Pete is a really weird character with glasses and shorts and red
            cheeks. He is very small and very, very weak. He makes up for it
            by being the fastest character in the game though, and he has
            effectively four Power Fusion attacks.

Power Attack: Pete will send out two beams of energy in the direction he is

Power Fusion I: Pete will generate several toy soliders in front of him,
                which then procede to begin shooting several shots. You can
                direct the way they shoot with the Analogue stick.
                If done in the air, Pete will make loads of toy planes appear
                and fly towards his opponent, causing some moderate damage.

Power Fusion II: Pete will generate a huge electric field around him which
                 will cause anyone who touches it to go flying across the
                 screen. Has the bonus effect of occasionally stunning your
                 opponent. You can move him like this too.
                 If done in the air, Pete will generate several electric
                 bolts towards the ground, hurting anyone they touch. You can
                 move Pete whilst he does this.

| 7.1j | Julia \
Attributes: Julia is like the female equivalent of Fokker (figuratively
            speaking of course). She has moderate speed, attacks, and jump
            height, but with the added bonus that if you hold jump down her
            umbrella will open up and she will float down.

            NB. This doesn't count for the falling-from-the-sky bit on the
                Blue Sky Stage.

Power Attack: Julia will send out an energy beam which, on contact with an
              opponent, will trap them on a cross.

Power Fusion I: Julia will send several energy beams along the ground at fast
                speeds towards her nearest opponent, causing multiple hits of

Power Fusion II: Julia will create a merry-go-round from nowhere. Anyone
                 caught up in it will be tossed around like clothes in a
                 washing machine. It isn't too powerful though.

| 7.1k | Gourmand \
Attributes: This guy has to be the worst looking character in the game. I
            mean, a chef! What were you thinking Capcom? Anyway, this guy is
            much like Galuda (ie. strong), but has the advantage of being
            fast enough to be worth using in the game.

Power Attack: Gourmand will shoot a barrel out of his mouth which will
              explode in mid-air.

Power Fusion I: Gourmand will begin spinning around breathing fire from his
                mouth, creating a tornado of flame which will damage anyone
                stupid enough to touch it. You can move Gourmand whilst he
                does this.

Power Fusion II: Gourmand will create a huge cooking pot with some purple
                 coloured liquid in it. Pieces of food will fly out towards
                 the nearest opponents in an attempt to damage them.

| 7.1l | Accel \
Attributes: Probably the most "Normal" of the standard new characters is
            Accel. He is very fast and has some excellent attacks. He also
            carries two guns - always handy for a cowboy.

Power Attack: Accel will fire some huge bullets from his guns in the
              direction he is facing.

Power Fusion I: Accel will fire some bullets into the air. They will stop and
                then head towards the nearest opponent, stopping every second
                to change direction to face the opponent.

Power Fusion II: Accel will morph into a huge big machine with a spiked
                 wheel. You can control Accel and drive him anywhere, and
                 even jump. The spiked wheel can cause some pretty hefty
                 damage too.

| 7.1m | Mel \
Attributes: I think Capcom were running out of ideas now. Mel is the shop
            owner in the Item shop mode. Basically she is just like Julia
            (she even carries an umbrella sometimes), so treat her as such.
            One useful aspect is that her Powerstone bar decreases only
            slightly when a Power Fusion attack is used, meaning she can
            string together four Power Fusion attacks before she transforms

Power Attack: Mel will create several cards (see section 9) which spin around
              her, damaging anyone who comes near.

Power Fusion I: Mel will shoot out loads of coins along her field of view,
                damaging anyone they hit.

Power Fusion II: Mel will throw several money bags into the air and they will
                 come down again on the heads of her nearest opponents,
                 causing some significant damage.

| 7.1n | Pride \
Attributes: Pride is Fokker's dad (whom Fokker blamed in the original game
            for making him drop the Powerstone). He is so much like Fokker
            its unbelievable - Think of Ryu and Ken from Streetfighter.

Power Attack: Pride will create a whirlwind of air in front of him, sending
              anyone nearby flying across the screen.

Power Fusion I: Pride will shoot up into the air in a tornado of wind, taking
                anyone nearby up with him and causing multiple hits of

Power Fusion II: Pride will power up for a second and then release several
                 missles which will go hurtling through the air, and then
                 will release a second pair which will go in slightly
                 different directions. Unlike Fokker's missiles, these do not
                 home in on the opponents.
| 7.2 - Stages \
There are ten stages in Powerstone 2, although only five are available at the
start. See the secrets section for information on earning the extra stages.
Below are descriptions of the stages along with the opening speech
by the narrator:

Blue Sky Area
Opening speech: Hey now, watch your step. Don't fall off, 'cause its a long
                way down from here.

Description: You will start off on a huge airship, which has three turrets.
             There are several boxes and item chests for you too. Over time,
             parts of the airship will fall off - first the left side, then
             the right, and eventually the middle will collapse.
             You will be free falling through the sky now - a counter in the
             top-right corner will display how far away from the ground you
             are, and will of course be constantly going down. Use the attack
             button to boost your character forward. Item boxes will also
             usually give out health items. As you fall, umbrellas (they look
             like blue poles) will fall - grab these quickly. When the
             counter reaches zero, you will fall to the floor.
             If you didn't get an umbrella, you will crash to the floor and
             lose some health. However, if you managed to get an umbrella,
             you will float to the floor and not lose energy. In this area
             there are several raised and lowered areas. At one end is some
             flowing water which brings some bombs and item boxes. There are
             some large doors which will occasionally open to produce a large
             tank for you to use. On the other side are some stepped
             platforms leading to two catapults, which will catapult boulders
             down to the lower levels when hit.

Dark Castle Area
Opening speech: What's going on here? I have a very bad feeling about this
                place - you'd better stay alert.

Description: In this are you'll start off on one side of a large pool of
             water. There are many items around, such as boxes and targets.
             There are also some lily pads in the water which you can stand
             on, albiet not for too long.
             After some time, some GO> arrows will appear, and the side you
             started on will begin to be lined with fire which is coming from
             some flaming arrows being shot towards you. You will have to
             jump from platform to platform to reach the top of the tower. Be
             warned, as some platforms are unstable and will crumble beneath
             you (this can damage people below you too). When you reach the
             top there is a door have to get through.
             You pop out of a giant lion head to arrive in this room. There
             is a slightly raised platform at one side which has some reels
             on it. You can hit these to cause various effects, such as food
             appearing, dropping bombs on the play area, or causing a beam to
             come from the lion's mouth. There are also a few pillars and
             item boxes for you too.

Tomb Area
Opening speech: What's going on here? You'd better watch out for traps.

Description: You'll start off in a large room with two pillars, each with
             boulders on them. Next to each pillar are small platforms. At
             one end of the room is a raised area with several caskets on -
             these can be thrown to trap your opponent. The pillars can also
             be knocked to make the boulders drop off and flatten your
             opponents. Also a small revolving block will occasionally stop
             and whatever picture is displayed will cause an action (eg. if
             spikes are displayed, spikes will shoot out of the ground).
             After some time, the floor will collapse and you will fall into
             a linear path. You must run away from a boulder, and there will
             be pitfalls you must avoid. Go thorugh the door at the end to
             reach the next area.
             In here is another large room. A huge bell is at one end (which
             can be knocked about with a hammer), and some jars are also
             present which can be thrown on your opponents' heads. Some
             statues will also emerge from the walls occasionally too, which
             can harm your character.

Iceberg Area
Opening speech: An aquatic adventure... don't forget to take advantage of
                those subs.

Description: You begin this area on two large submarines. There are three
             subs in total, each with different objects on them. They will
             be constantly submerging and raising again. The yellow sub has a
             small trigger device which will activate some large
             missiles housed in the submarine. The blue one has several
             turrets, including a large turret at one end. The green one has
             several platforms which usually have item boxes on them, and
             sometimes have flying vehicles which you can use to drop bombs.
             Whilst you fight, small ice floats will pass by, which contain
             item boxes for you. Eventuall, the sub will crash into an
             iceberg, and the fight continues. Watch out here as the ice
             floor can easily be destroyed by explosions.

Space Station Area
Opening speech: Remember, don't miss the elevator, or else you'll be sorry!

Decscription: You start off in a large room, with a lit green floor at one
              end (its actually an elevator). One side of the room has a red
              window with a conveyor belt behind it. This can be destroyed to
              gain access to the item boxes behind it.
              After some while, the elevator will begin to rise, and you must
              get on it. It will stop at a larger area with several small
              moving platforms. These generally lead to more item boxes, and
              on some are small green teleporters, which will transport you
              to another teleporter in the area.
              Soon though the elevator will begin to rise again, so once more
              you will have to board it. At the top you discover a huge alien
              which you will have to avoid whilst you defeat your opponents.
              The alien doesn't move from its position but has various
              attacks that can do a fair bit of damage.

Special Area #1: Desert Area
Opening speech: What a massive enemy! But its not unstoppable - aim for its

NB. Even if you are in Versus mode when the mid-boss isn't here, the narrator
    still says this quote...

Description: This area is just a large open plain, littered with cacti, both
             large (which you can grab onto, or if your character is big
             enough, swing around) and small (which you can pick up and
             throw). Apart from that, this area has nothing special going for

Special Area #2: Pharoah Walker Area
NB. Only TWO players can fight on this area - it is not available for three
    or more.

Opening Speech: What a massive enemy! But its not unstoppable - aim for its

Description: Basically this is just like the Desert Area. The one difference
             here is that you have to fight the boss!! See section 8 for
             tactics on beating the Pharoah Walker.

Special Area #3: Chaos Area
NB. Only TWO players can fight on this area - it is not available for three
    or more.

Opening Speech: It's do-or-die time now - destroy the monster and get out of
                the castle!

Description: This is just one long corridor separated by metal gates, with a
             wall at one end of the room. Here the idea is to survive up to
             the end of the corridor. After a short time, the metal gates
             will rise so you can procede to the next room, but don't hang
             around because spikes will come out of the wall and it will
             start moving towards you. In the first room, you can survive by
             just grabbing onto a pole and climbing to the top. In the second
             room you'll just have to avoid the enemies, and in the last one
             just grab the pole again. Eventually you'll climb up some stairs
             to reach the final boss! See section 8 for tactics on beating

Extra Stage 1
NB. This is only available when you have completed the game as Mel. See
    section 11 for more details.

Opening Speech: N/A

Description: Hmm... this looks familiar... wait a minuite! This is the Item
             Well anyway, this place is a pretty small L-shaped room. I
             can't emphasise how small this room is - its far too frantic in
             4-player mode. There is a large tree in the middle which you can
             jump on. There is also a pole at one wall, and some boxes around
             too. There is also the counter desk at one end, and a small
             place by there which you can just about fit two people in. Its
             not much in the way of being special, but in four player mode
             its great fun!

Extra Stage 2
NB. This is only available when you have completed the game as Pride. See
    section 11 for more details.

Opening Speech: N/A

Description: Now this is an interesting area! It is set in a city on some
             beams that are interconnecting two buildings. All the players
             start off on the central (and widest beam). There are five beams
             in all - the main beam and two either side. This is great fun as
             players jump to and from beams - watch your shadow to make it
             easier. You can also go to the end and walk across, but this can
             be dangerous as the walkways are much smaller than the beams.
             There are several item boxes on this stage, so expect frantic
             attempts at dodging Power Fusion moves from everyone! Huge fun.

Extra Stage 3
Opening Speech: N/A

Description: This stage is a big collection of blocks piled together in a
             weird geometric shape. It is very high, and has several item
             boxes and wooden boxes for throwing. In order to get to the
             higher levels, there are small platforms and several poles that
             you can climb. Can be fun, but it can also be hard to see what's
             going on because of all the blocks in the way!


| 8. Gameplay |

| 8.1 - Basic & Arcade Game \
The Basic and Arcade games are virtually identical, so i've put them together
into one section.

This is what the opening speech is about really. You have to escape the
castle - simple eh? Well, when you pick a character, you will descend an
elevator to the bottom where there are five "teleporters" each displaying a
stage. Choose whichever stage you like by running into it.

Once you have completed whichever stage you took, one or two teleporters will
appear behind you displaying which route you can take. Once again, choose
whichever you want. As your character is running to the next stage, a map
will appear showing your progress. The map looks like this: