--------------------------------------------------------------------- Magus' Rainbow Six:Rogue Spear Guide v1.5 --------------------------------------------------------------------- _____ _ _ | __ \ (_) | | | |__) |__ _ _ _ __ | |__ _____ __ | _ // _` | | '_ \| '_ \ / _ \ \ /\ / / | | \ \ (_| | | | | | |_) | (_) \ V V / |_| \_\__,_|_|_|_|_|_.__/ \___/ \_/\_/ / ____(_) _ | (___ ___ _(_) \___ \| \ \/ / _____ ____) | |> < _ | __ \_____/|_/_/\_(_) | |__) |___ __ _ _ _ ___ | _ // _ \ / _` | | | |/ _ \ | | \ \ (_) | (_| | |_| | __/ |_|__\_\___/ \__, |\__,_|\___| / ____| __/ | | (___ _ __ |___/ __ _ _ __ \___ \| '_ \ / _ \/ _` | '__| ____) | |_) | __/ (_| | | |_____/| .__/ \___|\__,_|_| | | |_| Copyright Magus (shinra9@yahoo.com) 2000. Legal Stuff This entire FAQ is copyright Magus 2000. The only sites that it should be found at are : http://www.gamefaqs.com http://kengc.alphalink.com.au http://vgstrategies.about.com http://jump.to/magus http://home.planetinternet.be/~twuyts http://www.cheatcc.com http://www.gamedudes.com http://www.the.spoiler.com http://www.coliseumgame.com http://www.aquariusinc.com http://www.freegames.cc http://www.timsvault.com http://www.nonsologiochi.com/ http://www.fortunecity.com/skyscraper/memphis/1501 http://www.ludus.it http://www.gamecenter.com/Faqs/ http://www.gamingplanet.com http://faqdomain.cjb.net http://www.neoseeker.com http://dlh.net http://www.cheatplanet.com Rainbow Six: Rogue Spear is copyright The Producers/Red Storm 1999. Please do not leech any of this to make your own FAQ out of it. Unless you have MY permission DO NOT take anything at all from this guide. Don't edit, don't do anything to it and submit it without e-mailing me with permission first. You can print it out, but only for personal use, no selling this! Summing it up, do anything for your own personal benefit (apart from reading it) without asking me, AND YOU'LL BURN IN HELL!!!!! ---====================--- To get in touch, e-mail me at shinra9@yahoo.com. My ICQ# is 34601221. My webpage is http://jump.to/magus Be warned that I'm only on the net twice a week, don't expect replies from me which are ten minutes after you've sent the mail. Here's some guidelines about sending me mail: 1.Make sure you put the title of the game you're asking about in the subject. I've made a fair few FAQs, and it's a bit hard to work things out sometimes. 2.If it's an FAQ, make sure that it's not already in the guide!!! If it is, I'll do my best to ignore it. If it's not in there, make sure that the details you provide are, well, DETAILED, and not sketchy. Examples are "Hi need to know how to get past this part, i'm in a room and stuck", I need to know where you are, etc. 3.Ask nicely. So far, most people have, but if your mail goes along the lines of "Hi, need code for B2, reply within the next hour otherwise I'll bomb you" will not get you anywhere. That's it. Sorry for being a pain, but it had to be said. ---====================--- Version History v0.5-Just some tips. v1.0-Mission Hints, and filled in more tips. v1.3-Thanks to Cheat CC, added some cheats! Plus a character guide. v1.4-Full level walkthrough. v1.41-Copyright Notice changed. v1.42-Another site. v1.43-Copyright Notice changed. v1.44-Copyright Notice changed. v1.45-Seems like a waste of time, but I like ASCII art headings =) v1.46-Copyright changed, again. v1.47-Copyright Notice changed. v1.49-Copyright Notice changed. v1.5-Email guidelines. Some people out there are getting annoying. v1.6-Big update, characters updated and a kit section added. 1)Introduction 2)Planning 3)Action! 4)Other Tips 5)Some Mission Hints 6)Characters/Roster 7)Kits 8)Cheats 9)Acknowledgements --------------------------------------------------------------------- 1)Introduction --------------------------------------------------------------------- When Rainbow Six came out, it was hailed as the king of tactical FPS's. It had teamwork, "real-world" factors, and some of the best team play in an FPS ever. Now its sequel is out, and it is even more stunning. It's basically a re-doing of Rainbow Six, and the tweaks it adds are extremely good. You are again in charge of the Rainbow anti-terrorist squad, who's put in charge of protecting the world from these terrorists (the Tangos). The game is really easy to get into if you've played Rainbow Six before, and it's still pretty easy to learn for beginners. Within the game is a training feature, kinda like the Half-Life Black Mesa Hazard Course. Once you've picked your mission, the game will give you a briefing which it is advisable to listen to, and gives you some intel too. Then you've got to make your team. There's tonnes of abilities your team members can have, ranging from electronics, assault, sniping, demo- litons or reconnaissance. Their weapons and other stats can be tweaked to your delight. You can use sniper rifles (YES! I won't have to resort to playing Silent Scope at the arcades), standard and silenced assault rifles, pistols, flashbangs, grenades, explosives, and heartbeat sensors to detect the enemy. Apart from the missions, there's two variants: Lone Wolf and Terrorist Hunt. In these missions, you've got to exterminate all of the terrorists, and in Lone Wolf, you've got to do it alone, and in Terrorist Hunt, you've got a full backup team to help. Now onto the graphics. WHOA. They're damn good. Fully 3D, and they are modelled on real-life locations, including the Prague Opera House and a 747. It looks real enough. The game also uses the sounds to up the suspense a little. It's not your average Quake style FPS. You've got to plan, plan, plan. And work together in a team. You're not the lone soldier zapped into hell now, you're the anti-terrorist squad who aren't as macho. You can co-ordinate their actions so that when one team throws a flashbang to blind the enemy, the other team rushes in to finish them off. There's also the issue of hostages. They die, you die. I mean, lose. You've got to rescue them before they die... and timing is vital to saving them. Actually, timing is vital to any part of the mission. Planning plays a very important part of the game, and you can either take the default plan or make one up of your own. In game, there's a very useful map in the game which shows you your position and position of the other teams. Use this to your advantage when storming the enemy. Also, there's the extremely useful peek function, where you can see what's around a corner without actually going around that corner. Peeking adds to the suspense factor, and also increases your chance of your survival. The AI does have some problems though. But, they are minor, minor things as it's still supberb. They can withdraw from attack, and they keep moving and don't just stay in one spot. Multiplay is also near perfect. All of the missions are available for multiplay, and you can not only play co-op with your buddies but also the AI! Overall, this is the new standard in tactical FPS. While the AI may not be perfect, and the missions may become a little repetitive, it's a great FPS full of tactics, and suspense. Get it. --------------------------------------------------------------------- 2)Planning --------------------------------------------------------------------- Apart from the real action phase, the planning is probably the most important phase of the game. The plans that the game provides you with are good to stick with for the first few missions, and once you've got the hang of it, you can start planning yourself. First, watch the whole thing in Watch Mode. Here, you can make an analysis on the plan. Here, you can see the mission's strongest points, and the weakest points. Try to plan by yourself as quickly as possible, as you'll get experience and you'll know how to spend your money. Next, never ever skip the briefing. Listen to every single last detail, and if there's any information you can squeeze out of anyone/ anything, get it as it will be invaluable. Also stay on the Intel screen for a while. You should have some knowledge of the likely plans of the Tangos, and some advice on the type of team you should you. You should have been able to have learnt them, the objectives, and any restrictions (time, specialists) on the mission. Now, it's time to choose a team. You should know by know what type of team you'll need for the situation. Usually, people with assault skills are the ones to pick as they are the most versatile, and assault skills are usually the most important skills needed in a mission. Some missions may call for demolition specialists, reconnaisance, snipers or electronics. All team members know how to carry out all of the tasksbut they're probably less skilled in those areas than a specialist. Using a specialist will make the mission go faster. If the mission is more aligned to the nature of rush in shoot kill, you may want to just have a whole team of assault specialists. If you need a demo man, or electronics specialist, it's wise to pick one. But in most examples, an assault member with a high rating of the skill you need will do the job. Balance out the skills of your team members, as you'll probably split them into different teams throughout the mission. When picking members you should look for a high assault and stealth rating, as these are the stats which will help you through the mission. For team leaders, they should be the ones which have the most leadership and self-control. Also choose your weapon kit wisely. As with the plans, use the default settings for the first couple of missions, then go on and experiment. Say, switch those grenades for flashbangs, and include a heartbeat sensor. Would a silencer be more effective? Work out the reasons why your kit isn't doing well and improve it. With the kit, you can also specify the type of uniform, armor, primary and secondary weapons, and extra equpiment. Remember to give each person the correct type of equipment, as a demolitions man isn't very good without heavy armor, and a sniper isn't any good with heavy armor. Use the Go Codes well too. Their main use is to co-ordinate actions between two teams. Selecting waypoints for your teams are effective too, and remembering to think about the Rules of Engagement is good too. Now, it's action! --------------------------------------------------------------------- 3)Action! --------------------------------------------------------------------- Now, even though you've done all your careful, careful, planning, it's gotta come unstuck somewhere. As with everything in life. But, stick to the plan. Don't change anything, even at the worst disaster. Follow the map and waypoints, and even if you see some obvious, gaping hole in the Tango's plan, try not to change the plan much at all. But, if you're really, really screwed, you've gotta make a change. To help, to make the mission easier, you'll need to give each team a heartbeat sensor. Give them to someone other than the team leaders, and check it regularly to detect the enemy. When you've detected the enemy, first, use the peek command. It's free, apart from that it wastes a minimal amount of time, and the Tangos keep on moving. Then, take them out with short bursts of fire. It's tempting to rush in with all guns blazing, but the simplest shots will do the job. Also check the mission map regularly, and if a team is not doing anything, chances are that they've come across some Tangos, or you need to give them a Go code. Sometimes your team can stick to you like glue, and that's bad when you need to scout ahead. Scout ahead and check out the situation before calling the rest of them in. You don't want your whole team to be slaughtered. Do not underestimate the power of the sniper!!!! He's a very important part of the team. Make him take out that annoying Tango at the entrance, or guard a exit. You've got to take control of them well though, otherwise you'll give the whole game away. When rescuing hostages, you'll probably need to escort them in case the Tangos get them. Otherwise, leave them in a safe spot, then move on and complete your objectives before rescuing them. And most of all, take your time. Walking around will reduce noise, and you'll be quicker to react than running into a group of Tangos. --------------------------------------------------------------------- 4)Other Tips --------------------------------------------------------------------- -When in a mission where you have to use Specialist skills, you should always pick an assault member who is high in that skill. Assault members also have a better "enemy killing" ratio to others. -If you need a demolition specialist, only call one in if you need to disarm something. For something minor, as placing explosives, it's fundamentally better to stick to an assault member. -If you need an electronics specialist, usually, once again, stick to an assault member with a high electronics skill level. Unless you need time. -If you need a sniper, ALWAYS bring in a specialist. You need lots of precision, and good timing, otherwise you'll bring the misison down. Even if they aren't required, having one is quite useful. -Good weapons to choose from are of course, the MP510SD, closely followed by the Benelli M1 Shotgun and the HK MP5SD5. The MP510SD cuts through the enemy like hell, but the only disadvantage is that it's louder than the MP5SD5. The M1 is great for barging into a room, and shooting anything for the heck of it. Another great gun to choose is the HK UMP45SD, as it's great for those situations where you're taking on lots of terrorists. -When choosing a secondary weapon, just pick whatever you feel is okay, but the best bet is to go with something very, very powerful, such as the Desert Eagle. -When in any situation, remember to give each team a heartbeat sensor. These are the things which will save your ass. -When outdoors, you may want to take a pair of binoculars along with you. This way you can check out the positions of the Tangos and look for any clear paths. -Equip Flashbangs! They're really good for taking out (well, not really) Tangos, as they can blind them and leave you to pick them off one by one. -What are Go Codes? Complex, but very useful commands. Say you've got one team at a waypoint. They'll sit there and do nothing until you give them a Go Code, basically an order. For example, if you have two teams waiting for you to reach some Tangos, you can use a Go Code to make them storm in just as you reach the Tangos. You should usually stick to the same Go Code for each team to make things less complicated. -What are Rules Of Engagement? They are commands which will affect the speed and actions of each team. In sync with Go Codes, these are very effective ways to make sure all your teams are co-ordinated. There are four ROEs, Assault, Escort, Infiltrate and Recon. Infiltrate is the best for the situations where you're trying to control a lot of teams. The teams will move quietly and quickly to wherever you want them to head to, and will avoid all combat. Escort and Assault are self-explainatory. Recon is almost the same as Infiltrate, but they move slower, so it's handy when you can't see those Tangos. --------------------------------------------------------------------- 5)Some Mission Hints --------------------------------------------------------------------- --------------------------------------------------------------------- Pandora Trigger --------------------------------------------------------------------- Set in New York, it's a great starting mission. -Pick either three teams of two, or one of one, one of two and one of three. Two of the teams should head to the front entrance and the other to the back. -Make sure your timing is correct, then head in with the back group. Don't shoot with the front group yet, until your other team has cleared out some easy Tangos. -Switch to the Assault ROE for the front team and head in, watching the balconies for Tangos. Never, ever run into open spaces. -Surround the hostage room from all sides, then throw a flashbang and finish it off. --------------------------------------------------------------------- Arctic Flare --------------------------------------------------------------------- This one's tricky. You'll need three teams, a sniper team and two assault teams. -Timing is essential. Do not pull the trigger early. -Place the sniper team so that they will aim at anyone who's on the bridge (near the detonator). But put them on hold. -Send the other two teams down each side of the ship. Dispose of the Tangos on the first floor, then wait outside the place where the hostages are located. -Use a Go Code to co-ordinate a sniper attack and the rescue of the hostages. --------------------------------------------------------------------- Sand Hammer --------------------------------------------------------------------- Toxic bombs? Can't wait. You'll require three or four assault teams. Four is recommended. -There are two targets, the bombs in the building closest to you, and the hostages in the other building. -Place one team at the front, one on the catwalk, one at the back and another covering the entrance to the smaller building. -Send all of the teams apart from the last one (covering the smaller building) in. Use the back team to take out the Tango nearest to the detonator. -Then make all of your teams head over to the hostage building. Send one to each door, but there will be two at one of them. Go in, clear out the ground while taking out the Tangos on top. Secure the building and take the hostages to safety. --------------------------------------------------------------------- Lost Thunder --------------------------------------------------------------------- This is a pretty sweet map. Use a sniper team and two assault teams. Due to the location, silenced weapons aren't needed so go ahead and use that Benelli M1 to full effect! -Send one assault team into the alleyway across the road. Use the other team and the snipers to get up on top of the tower nearby. Set up the snipers to take out the enemy snipers and to cover the road. -Move both assault teams to the church. Have one enter from the front, one from the side. Use flashbangs to help take out the Tangos, and rescue the hostages. --------------------------------------------------------------------- Perfect Sword --------------------------------------------------------------------- On a plane? Yipee!!! -Make about two or three ground teams, and one Sniper. -Position the Sniper on the ground above the plane, then move the ground teams. Take out the Tangos with either team. -See the truck? It's good cover while trying to make it to the cargo door. -Take out the Tangos on the cargo deck, then spilt the ground team into two, one for the back and one for the front (steps). -Use the heartbeat sensor to tell when it's the right time to pick off the Tango patrolling the door, and when it is the time, go sniper! --------------------------------------------------------------------- Crystal Arc --------------------------------------------------------------------- Pick one recon expert. This is a great "spy" mission. -Don't shoot! Take along a lockpicking kit and a heartbeat sensor. And don't get seen! -Crouch, and move to the security place to the left. Deactivate the cameras, and then move to the dacha. -Enter the dacha. Be careful, there's a few guards patrolling. Find the phone and plant the bug. -Move upstairs, avoiding Tangos. Hide in the toilet, and when the Tango goes downstairs, plant the camera behind the painting and leave. --------------------------------------------------------------------- Silent Drum --------------------------------------------------------------------- Three or four assault teams works nicely, all with silenced weapons. -Smack the Tangos on the roof before proceeding down, with all your teams. -Send three teams to the ground, while leaving one team on the catwalks. Clear the area. Surround Studio A, and make sure your catwalk team is not above the studio. -Go Code it so that the catwalk team runs in to clear the catwalks above Studio A, and so the ground team runs in to rescue the hostages. --------------------------------------------------------------------- Feral Burn --------------------------------------------------------------------- I recommend using one recon team along with three assault teams. Recon members should be equipped with silenced weapons, however you can pick weapons with force for the assault teams. -Use the recon team to go through the water. Take out the two Tangos, then send the assault teams to the top of the stairs outside and to the left, and then place the other in the bottom right corner of the bottom right building. -Recon should go up the stairs near the boat, and throw a frag grenade into the middle while giving a Go Code to move and clear the area, especially near the car and the truck. Shoot your heart out. --------------------------------------------------------------------- Diamond Edge --------------------------------------------------------------------- Use two sniper teams and two assault teams for maximum effect. Make sure your weapons are silenced. -Use the snipers to take out the Tangos in the guard towers, then use the assault teams to clear the ground out. -Save one sniper team to cover the entrance, then send the rest down the right side. Clear out all the Tangos in the bunkers you see. In the second bunker, use the snipers to take out the Tango, the one in the window, then the three on the other side. -Leave that sniper team there to guard, and make your way to the room with the truck. Take out the Tangos and take the Colonel to safety. --------------------------------------------------------------------- Silver Snake --------------------------------------------------------------------- One recon team, and silenced weapons are the norm. -Take out the Tango on the balcony. There's two behind the dacha. -Move to the front of the dacha, taking out the tango there. Enter the dahca, and head to the stairs at the back. When there's no-one in the hall, go to the computer and kill the Tango quickly. -Download the stuff, then go down to the garage and exit from there. --------------------------------------------------------------------- Oracle Stone --------------------------------------------------------------------- You'll require a single recon expert, preferably with a pair of binoculars and a heartbeat sensor. -Use the binoculars to check if the path to the carport is clear. If it is, rush to the carport and close the door behind you when you enter. -Use the heartbeat sensor to full effect while moving past the Tangos around the spa. When the hall upstairs is clear, move into the room with the phone, and plant the bug. -Go up to reach the next hallway, and get into the place with the ladder. Go down, and go into the next hallway when it's safe. Go to the right of the library, plant the camera and exit the way you came in. --------------------------------------------------------------------- Temple Gate --------------------------------------------------------------------- Set in the Prague Opera House. It's a hard mission. -Again, two or three teams will do. Make sure they have silenced weapons. -One of the rare missions where the original plan is stuffed. So don't stick to the plan it gives you. -Send a team through the back door, and clear out the Tangos, going from the top, down to the bottom. -Take out the Tangos blocking the front doors, then send the other teams in. -Avoiding open areas, use your heartbeat sensors and peek function wisely to take out the Tangos which are around. -Once you're sure there's no more, assault the front stage. --------------------------------------------------------------------- Sargasso Fade --------------------------------------------------------------------- Pick a sniper team, and two assault teams. It's your choice if you want to use silenced weapons or not, they're not really that necessary. -Move down the right and take out the Tangos to the left. Place the sniper to cover the tower. -Have one team climb the ladder, and cover from there. Make the other team head to the communications place. -Clear the building inside and then use explosives. --------------------------------------------------------------------- Majestic Gold --------------------------------------------------------------------- Once again, a sniper team and two assault teams, but this time you'll need the silenced weapons. -Send the sniper down to the left, and have him take out the Tango in that guard booth thingy. Send the two assault teams in. -Head in, taking caution around the two guard towers. Exit to the right. -Have one team head up to the generators and plant explosives. Be careful. -Have the other team move out into the courtyard, dispose of the Tangos, the down some stairs and into a machinery room. Use a frag grenade in there and then place your explosives. --------------------------------------------------------------------- Frost Light --------------------------------------------------------------------- You'll need two or three assault teams here, with silenced weapons a must. -Use one team to clear out the area around the Extraction Zone. Have them cover the other two teams as they enter the carport. -Be careful, there's a few Tangos around this area. Leave one team here and send the other up the stairs, don't worry about Holt yet. -Find the other dude near the spa, take him back to Holt and evacuate. --------------------------------------------------------------------- Hero Claw --------------------------------------------------------------------- You'll require a sniper and two assault teams, silenced weapons again a must. -Use the assault teams to clear out the train yard quickly and quietly. -Climb the ladder near the bottom entrance with the sniper, and place them so they're overlooking the car. Use one other team to cover the top entrance, and the other team to hide around the corner near the cars. -Use a Go Code to co-ordinate your attack. The team around the corner should mop up any Tangos around there, and the sniper will prevent anyone getting to the car. After that's done, go into the building and clean up. --------------------------------------------------------------------- Ebony Horse --------------------------------------------------------------------- You'll need three high powered assault teams. -Leave two teams to cover the entrance while the other goes into the ground entrance and into the castle/citadel thing. At the top will be the head honcho, deal with him. -Use the other two teams to clear the gates, then the walls, then all of the Tangos inside the walls. --------------------------------------------------------------------- Zero Gambit --------------------------------------------------------------------- This is hard. You need two sniper teams with silenced weapons, and two heavy assault teams. -Don't do anything to make a sound! Until I tell you to. -Using a sniper team, go through the small entrance, avoiding everything, and up to the generators. Head to the stairs on the top right afterwards. -Do the same for the next snipers, but go to the top left of the stairs. Enter the room on the right, where you can have a good view of the control room. -Use the first sniper team to clean up the catwalks, then run around the corner, take out all Tangos and finally Kutkin, who's on the other side of the reactor room. Find some cover. -Use the second sniper team to stand up and take out the lieutenant. Take cover. -Send in the two assault teams to clean the place up. --------------------------------------------------------------------- 6)Characters/Roster --------------------------------------------------------------------- Arnavisca, Santiago --------------------------------------------------------------------- Born in M·laga, Spain. Although the family's holdings were greatly reduced under Franco's rule, the Arnaviscas still control large tracts of farmland around CÛrdoba and the Guadalquivir river valley. The second youngest son in a family of eight, his eldest brother is a deputy in the Adalucian Parliament. Attended University of Seville, 1983-88. Joined the Guardia Civil upon graduation. Served as a brigade commander 1994-96 in the Western European Union (WEU) administration of Mostar in Bosnia where he was instrumental in rebuilding the local police force. In 1997 recruited by the Guardia Civil's counter-terrorism unit, the Unidad Especial de IntervenciÛn (UEI) as part of their focus on the growing threat of terrorist action within the European Union by former citizens of Yugoslavia. Arnavisca has competed in shooting competitions since he was a child and is an expert marksman. He speaks English, German and Italian fluently, as well as his native Spanish, and can make himself understood in most other European languages. Despite his aristocratic bearing, he is more comfortable acting as a lieutenant and advisor than a team lead. Extremely tenacious in combat, he has a reputation for maintaining an air of calm detachment no matter how tense the situation. --------------------------------------------------------------------- Beckenbauer, Lars --------------------------------------------------------------------- Born on a farm near Chemnitz on the Czechoslovakian border in what was, at the time, the German Democratic Republic (East Germany). Drafted into the East Germany Army, 1970. Specialized in bomb disposal and demolitions. Assigned to East German Border Patrol, 1971-76. Arrested by the GDR State Security Service (Stasi) in 1976 under suspicion of involvement in several high-profile defections. Released for lack of evidence and discharged from army in 1977. Movements and activities from 1977-84 are unknown. The current German government will neither confirm nor deny rumors that he was a member of the "Libellen", an underground group held responsible for several bombings of East German governmental offices in and around Berlin in the summer of 1981. Resurfaced in 1985 when he was granted asylum by West Germany after a risky crossing of the Baltic Sea in a small sailboat. Opened Pyrotechno GmbH, a security consulting firm, in 1989. Since then he has built his reputation as Germany's leading expert on explosives and demolitions. Married, 1995. Two children. Beckenbauer has an encyclopedic knowledge of all types of explosive devices. Years of working with bombs have made him extremely meticulous. He never overlooks any detail of an operation and leaves nothing to chance. In his relations with the rest of the team he is liable to be somewhat cold and distant, but only because he is so completely focused on his job that he considers personal interactions to be a dangerous distraction. --------------------------------------------------------------------- Bogart, Daniel --------------------------------------------------------------------- Born in Keokuk, Iowa, USA. Father is a local deputy sheriff, mother a homemaker. Two brothers. Attended University of Iowa on a track & field scholarship, 1972-76. Graduated with honors with a degree in law enforcement. Worked for three years as a patrolman in Keokuk police department. Hired in 1980 by the Federal Bureau of Investigation. Member of FBI Hostage Rescue Team 1987-97. Married since 1979. Wife and two teen-age children live in Maine, USA. Bogart is an excellent team lead. He has exceptional tactical skills and situational awareness from his years with HRT. Extremely cool under fire, he is also a crack shot, having won several marksmanship awards during his tenure at the FBI. His low-key demeanor and laconic sense of humor have made him a well-liked member of the RAINBOW team. --------------------------------------------------------------------- Burke, Andrew --------------------------------------------------------------------- Born in Manchester, England. Whereabouts of father unknown. Mother is a secretary at a plastics processing plant in Leeds. Three siblings, two brothers and a sister. Joined Royal Marines in 1986. Two tours of duty with British Special Air Service (SAS) , 1989-91 and 1996-1999. Awarded Military Cross, 1998. Has taken part in SAS actions in twenty-two countries on four continents. Further details of his service record are sealed. Unmarried. Burke is a seasoned veteran of numerous covert operations. While not reckless, he has a strong can-do attitude and unlimited confidence in his abilities. As a leader he is decisive and demanding. He has a quick sense of humor and is likely to keep his team relaxed by telling jokes before the start of a mission. While he has some contact with his immediate family, he considers the service to be his home. --------------------------------------------------------------------- Chavez, Domingo "Ding" --------------------------------------------------------------------- Born in Los Angeles, California. Joined U.S. Army, 1983. Served with the 7th Infantry Division, 1984-87. Rose to rank of Staff Sergeant before being recruited by the American Central Intelligence Agency (CIA) in 1987 for narcotics interdiction operations in South America. Discharged 1988 and became a full-time CIA employee the same year, working under John Clark. Service records for the years 1989-99 are sealed. Earned B.S. Political Science, George Mason University, 1995. M.A. International Relations from the same institution 1999. Married. Chavez is an excellent light infantry soldier with an exceptional grasp of small unit tactics and close quarters battle. Although small in stature he is powerfully built and agile, a formidable opponent with a wide range of weapons and in hand-to-hand combat. --------------------------------------------------------------------- DuBarry, Alain --------------------------------------------------------------------- Born in Chantilly, France. Father is a manuscript curator at a local museum, mother is a journalist. Four sisters and two brothers. Second oldest sister is a prominent professor of mathematics at the University of Paris. Attended the Ecole SupÈrieure d'IngÈnieurs en Electrotechnique et Electronique (ESIEE) in Paris, 1984-89. Graduated with a degree in electronics engineering and computer science. Joined the Gendarmerie Nationale in 1990 as an officer in their computer crime division. Instrumental in thwarting a 1994 attempt by a group of Algerian nationals to bring down the French Minitel computer network using a virus spread by telephone switching software. In 1996 he was recuited by the Groupe d'Intervention Gendarmerie Nationale (GIGN), France's elite counter-terrorist unit, as a specialist in telephony and electronic surveillance. Unmarried. DuBarry is an expert on computers and computer nets as well as more conventional forms of surveillance. Although his role in CT actions is usually intelligence gathering and communications, as a veteran of GIGN's extensive combat training he is fully qualified to participate in armed operations. Introverted and thoughtful, and an excellent tactician, he often makes connections that other team members miss. Off-duty he is an avid amateur scuba diver and is an officer in the ConfÈdÈration Mondiale des ActivitÈs Subaquatiques (CMAS). --------------------------------------------------------------------- Filatov, Genedy --------------------------------------------------------------------- Born in Pskov, Pskovskaya Oblast, Russian Federation. No information on family available. Served in army of former Soviet Union, 1981-85, including tour of duty in Afghanistan. Recruited by "Alfa" counter- terrorist group in 1987. Operated in all major territories of the former Soviet Union and eastern Europe. Resigned from "Alfa" in 1991 in response to that organization's ambiguous response to the failed Soviet coup. Director of operations for private security firm, 1991-96. Returned to "Alfa" during its 1997 restructuring under the Russian Federal Security Service. Married, no children. Filatov is a solid counter-terrorism operative. Although his training and background are unorthodox by western standards, he has a wealth of real-world experience from his years in the security forces of the former Soviet Union, and numerous contacts across eastern Europe and Asia. His steady nerves and methodical approach to any threat make him a particularly valuable asset in combat situations. Team commanders should not be misled by his world-weary manner; he is not a pessimist but a realist, and he prides himself on being the voice of reason and conservatism in any debate. --------------------------------------------------------------------- Galanos, Kure --------------------------------------------------------------------- Born in Nicosia, Cyprus. Galanos was thrust into the ethnic tensions on Cyprus from an early age, when her family lost their homes during widespread clashes between Turkish and Greek rioters. The Galanos family, while never physically harmed by the tensions, continued to suffer difficult times for many years due to the unrest. Eventually they fled the city, and Galanos' father, an ex-ELDYK sniper, taught her his trade in extended hunting trips through the center of the island. Galanos attempted to join the Greek MYK force, but was denied due to her gender. Instead, she joined the civilian police force and quickly rose to prominence as a sniper with a reputation for precise shooting in less than optimal conditions. Galanos is, at times, a sheer force of nature. What she cannot achieve by skill alone, she often completes by force of will. Teammates often claim her piercing gaze does more damage than her bullets. She displays no antipathy towards Turks, or indeed any other nationality or criminal. She treats assignments as problems to be solved, and solves them with a single, clean trigger pull. --------------------------------------------------------------------- Haider, Karl --------------------------------------------------------------------- Born in Graz, Austria. Father is a petroleum distributor, mother a homemaker. Two siblings, a brother and a sister, both still in school. Joined the regular Austrian army in 1992. Transferred to Gendarmerieeinsatzkommando Cobra (GEK Cobra) in 1996. Trained with both Germany's GSG-9 and Israel's Sayeret Mat'Kal. Participated in GEK Cobra raid on Deissenmayr GmbH headquarters in Vienna in 1998 and was credited with single-handedly saving the lives of seven hostages. Married 1999, no children. In combat situations Karl is unstoppable. He is extremely aggressive and will not hesitate to use whatever methods are necessary to complete his mission. He is fanatical about protecting the lives of hostages and innocent bystanders, even to the point of jeopardizing his own life. Off the job he is soft-spoken and private, but has an iron determination. --------------------------------------------------------------------- Hanley, Timothy --------------------------------------------------------------------- Born in Margaret River, Australia. Father is a winery foreman, mother is a homemaker. Two siblings, a brother and a sister. Attended Australian Defense Forces Academy in Canberra, 1983-87. Upon graduation was recruited into newly formed 1st squadron of the Special Air Service Regiment (SASR) and remained with this unit when it was reorganized into the Australian Tactical Assault Group (TAG) shortly thereafter. His entire career has been with TAG with the exception of one tour of duty with the Australian Intelligence Corp (AustInt), 1993-96. Has lead counter-terrorist teams on three continents and has cross-trained with both the U.S. "Delta Force" and British Special Air Service. Unmarried. Hanley is a career CT officer. He is a veteran of dozens of assaults and approaches even the most dangerous missions with the easy-going good humor that has become his hallmark. Off duty he is an experienced backpacker and mountaineer and has taken part in amateur expeditions to many of the world's major peaks. He is in superb physical condition and has demonstrated an ability to endure even the most extreme physical hardship. --------------------------------------------------------------------- Johnston, Homer --------------------------------------------------------------------- Born in Boise August 23 1972. Father local logger, mother secretary at lumber mill. Brought up in true mountain man fashion, he shot his first deer at age 10. Former Green Beret and Delta member. Part of 101st AirMobile Fort Campbell, Kentucky, he found his way into Black Ops by 1989. Definitive distance runner, relies on stealth and speed to set up his sniper locations. Expert with all forms of rifles. Spends free time hunting with Weber and spending time with his parents. Unmarried. --------------------------------------------------------------------- Lofquist, Annika --------------------------------------------------------------------- Born in Gˆteborg, Sweden. Father was a retired admiral in the Swedish Navy, now deceased. Mother is a professor of Romance languages at Gˆteborg University and is active in Miljˆpartiet de Grˆna, the Swedish Green Party. Three brothers. The entire family sails avidly. Attended Stockholm University 1984-87, graduated with a B.S. in Physics. After a stint as an engineer with the Swedish semiconductor giant Microelektronik AB (1988-92), Lofquist joined the Stockholm police force as an expert on electronic surveillance. In 1994 she was recruited into Ordningspolisens Nationella Insatsstyrka (ONI), the national rescue unit of the Stockholm Police Department. From 1997 to 1999 she led ONI intelligence and surveillance teams in over a dozen different counter-terrorist actions, including the high-profile 1998 Red Cell occupation of the trading floor of the Stockholm futures exchange. Unmarried. Lofquist is an electronics genius. Her name is on 14 different patents held by Microelektronik, her old employer, and she continues to consult with their engineers while serving as a member of the RAINBOW team. Most of her innovations have been in the area of electronic eavesdropping. She is extremely confident and courageous, although at times her lack of military training can lead her to overestimate her ability to handle a situation. Off duty she keeps to herself, living alone on a sailboat in Saltsjobaden outside Stockholm. --------------------------------------------------------------------- Loiselle, Louis --------------------------------------------------------------------- Born in Paris June 6 1968, married to Elaine, three years. Father former commercial pilot, mother is a clerk at local department store in Avagion. Former member of the French Parachute Division, he was detailed to DGSE. Part of action group Service 7. Involved in tactical espionage and counter-espionage throughout Europe. Began training DGSE recruits in 1985. On assignments he is a utility player, and doesn't get shaken easily. He is a marksman with pistols and rifles, although he is experienced in all forms of counterterrorism. He spends most free time reading and spending time with his wife. --------------------------------------------------------------------- Maldini, Antonio --------------------------------------------------------------------- Born in Milano, Italy. Father is the manager of a textile factory, mother is a homemaker. Five siblings. Attended Universit‡ degli Studi di Ferrara, 1984-88. Graduated with a degree in Chemistry. Joined L'Arma dei Caribinieri in 1989 and after completing training was assigned to the Comando Carabinieri Antidroga, the Caribinieri's anti-narcotics agency. Transferred in 1995 to the Gruppo Intervento Speciale (GIS), Italy's elite counter-terrorist team. Married since 1990. Three children. Maldini's specialty is stealth. At GIS his ability to occupy positions undetected by the enemy resulted in the nickname "The Invisible Man". He is in excellent physical condition and is exceptionally quick on his feet. His demeanor is calm and somewhat aloof. Although a solid team member, he is too introspective to be a truly effective commander. Off-duty he is an amateur marathoner and has competed in races across Europe. Extremely intelligent and well-spoken. --------------------------------------------------------------------- McAllen, Roger --------------------------------------------------------------------- Born in Toronto, Ontario, Canada. Father is a senior officer with the Royal Bank of Canada. Mother is deceased. One sister, still a resident of Toronto. Joined the Canadian Army as a Field Engineer, 1981. Served one tour of duty, 1981-85. Received advanced training in both combat diving and explosive ordnance disposal. Upon discharge joined the Royal Canadian Mounted Police (RCMP) and in 1988 became a member of the Special Emergency Response Team (SERT), the RCMP's elite counter-terrorism unit. When SERT was disbanded in 1993, he helped coordinate the transition of counter-terrorist responsibilities to the Canadian Armed Forces' newly formed Joint Task Force Two (JTF-2). McAllen re-enlisted in 1994 and became a full member of JTF-2 the same year. He has participated in counter- terrorist actions on three continents, including the JTF-2 extended operations in 1996-97 against war criminals in Bosnia. Married in 1984, divorced in 1992. One child, a daughter, born 1986, lives with her mother in London, Ontario. McAllen is a specialist in multiple areas. He is an excellent shot and is extremely aggressive in combat situations, making him a good choice as a member of an assault team, but he also has extensive experience with bomb disposal and demolitions. He is an amateur power-lifter and his strength and stamina make him a formidable opponent. Team leads should be warned that he performs better in a subordinate rather than a command position. He has a hearty, good- natured manner and spends his off-duty time socializing with a wide circle of friends, most of them current or ex-military men. --------------------------------------------------------------------- Morris, Gerald --------------------------------------------------------------------- Born in Birmingham, Alabama, USA. Father is a retired furniture salesman, mother is a homemaker. Two younger sisters, both still living in Birmingham. Valedictorian of his high school class, National Merit Scholar, 1982. Attended Rice University in Houston, Texas, 1983-87, graduating with a BS in Material Science and a BA in Russian Literature. Joined the American Bureau of Alcohol, Tobacco and Firearms (BATF) in 1988 as an agent in their Explosives Division. Earned an MS in Inorganic Chemistry from the University of New Orleans during a leave of absence from BATF, 1992-1994. His thesis "Applications of Micro-stress Analysis in Accelerant Identification" is considered to be a landmark in the forensic analysis of bomb debris. Upon return to active duty in 1995 he was assigned to the BATF's International Response Team (IRT). Since 1998 he has been on extended assignment in South Korea with the Korean counter-terrorism task force, the National Police 868 Unit, training them in techniques of bomb detection, bomb disposal, and post-bombing investigation. His wife and two daughters currently live in Seoul, South Korea. Morris is a team player who likes his operations to run strictly by the book. His primary specialty is forensics, but he is also an expert at the setting and disarming of all types of explosive devices. Although he knows a fair amount about conducting counter-terrorist assaults from his years working with the 868 Unit, in hostage situations he prefers an indirect approach. Morris likes to spend his off-duty hours with his family. In his spare time he collects antique blues recordings and memorabilia. --------------------------------------------------------------------- Murad, Jamal --------------------------------------------------------------------- Born in Bani Suwayf, Egypt. Murad is the son of an influential moderate Muslim cleric, and grew up learning a great deal about both the religious and secular worlds. To the dismay of his pacifistic parents, Murad joined the Egyptian armed forces rather than continue his scholarship. Privately upset by the reputation of Egypt's Unit 777, Murad set out to change the organization from within. His contacts with US, British and German training units convinced him there was a better way, but that Egypt would not be taking that path soon enough for him. His exceptional skills, both linguistic and military, landed him a frequent cross training position with the SAS, where he came to the attention of RAINBOW. In combat, Murad is a swift and lethal presence. Once he has committed a plan to memory, nothing stand in his way to accomplish that plan. Prior to the mission, Murad questions every detail of every plan, often infuriating the planning officers but ensuring that every possible consequence and complication have been well thought out. His insistence that there is a Right Way has won him many admirers, if few friends. --------------------------------------------------------------------- Narino, Emilio --------------------------------------------------------------------- Born in Cartagena, Colombia. Narino's early activities are shrouded in mystery, a situation he enhances with conflicting stories regarding his training and upbringing. At various times, Narino has claimed to be the nephew of a Colombian drug lord, a failed university professor, an ex-police officer, and a freedom fighter. Most team members believe that he learned his trade as a CIA assassin, a belief that Narino alternately encourages with outrageous stories or flatly denies cold stares. Regardless, everyone agrees that Narino is a cool and composed marksman with a disquieting ability to sneak into exposed positions without being seen. Narino is a study in unpredictable mood swings. One minute joking and talkative, the next tight-lipped and silent. This never interferes with his professionalism on the job, but it has kept Narino at arm's length from the easy camaraderie pervading most of the team. This distance is especially noticeable during planning sessions, where he doesn't contribute unless it is to point out an unorthodox sniping position. --------------------------------------------------------------------- Noronha, Alejandro --------------------------------------------------------------------- Born in Belo Horizonte, Brazil. His late father ran an import business. His mother is a homemaker. One older brother, two younger sisters. Attended college at the Brazilian military academy, ColÈgio Militar do Rio de Janeiro (CMRJ), 1977-81. Served two terms of duty with the regular Brazilian army before being recruited into the Counter-Terrorist Detachment (CTD) of the 1st Special Forces Battalion in 1987. Since 1995 he has commanded one of CTD's three squadrons. He has cross-trained with the U.S. "Delta Force", Chile's Unidad Anti-Terroristes (UAT), Agentina's Brigada Especial Operativa Halcon, and Columbia's Agrupacion De Fuerzas Especiales Urbanas (AFEU). In 1997 he was one of a group of senior Brazilian CTD operators who assisted the Peruvian armed forces in ending the occupation of the Japanese embassy by the Tupac Amaru Revolutionary Movement (MRTA). Married since 1985. His wife and two daughters live in Rio de Janeiro. Noronha has spent the majority of his military career as a CT operator. He is well-known in the CT community, particularly in North and South America, and has a reputation as a stern taskmaster. Although he has conducted actions in a wide variety of terrains and circumstances, he is particularly proficient in jungle operations and long-range intelligence gathering. In combat situations he is extremely aggressive and he expects the same from any team that serves under him. He has no sense of humor and considers it unprofessional in others. His only passion in life (aside from his work and his family) is classical music and opera. --------------------------------------------------------------------- Novikov, Arkadi --------------------------------------------------------------------- Born in Minsk, in what is now Belarus. Novikov is the son of a career army officer; his family is politically very well connected, and has made the transition from the USSR to the CIS very well indeed. Novikov enjoyed the finest education and living standard available, including an engineering degree from the University of Moscow. He spurned the regular army to take a prized field position in the enforcement arm of the KGB, only to find it disintegrating beneath him. When his co-workers joined the forming Russian Mafias, Novikov left the city to return to Minsk where the newly independent Belarus army offered him a chance to lead a CT team of his own creation. A series of low profile but well-planned and executed missions brought him to the attention of RAINBOW, which Novikov gladly joined. Novikov combines the broad built of the Russian athlete with an incisive mind and stern leadership. He is capable of working much higher in the organization, but prefers field duty, even if it means taking more orders than he gives. Other team members feel comfortable with Novikov in charge, as his personal bravery combines with sharp planning to virtually guarantee success. --------------------------------------------------------------------- Petersen, Einar --------------------------------------------------------------------- Born in Hamar, Norway. Parents owned and operated a ski resort high in central Norway. Began skiing at an early age; soon added hunting and shooting, to become an accomplished biathlete. Attempted and failed to win entry to Norway's Olympic Biathlon Team in 1988 and 1992, missing by fractions of a point each time. Joined Beredskapstroppen in 1990, after sister travelling in the Middle East was wounded in a terrorist attack. Petersen is a nearly unstoppable sniper if allowed the proper setup time. He projects an air of icy calm at all times, prompting teammates to devise various pranks and embarrassing situations to disturb that calm. All attempts so far have failed. While aloof, his unerring accuracy has endeared him to the rest of the team. When not on duty, Petersen often embarks on lengthy solo cross-country skiing trips, disappearing into dense terrain for days at a time. --------------------------------------------------------------------- Price, Eddie --------------------------------------------------------------------- Born in London, September 21 1958. Father deceased, mother living in Cambridge, retired nurse. Price is a former color sergeant who served in the 22nd SAS at Hereford. Spot promoted to Sergeant major, he spent time in Northern Ireland for the 14th Intelligence Company. Highly trained in techniques such as CQB, IR photography and covert surveillance, "The Company" as it is known performs in Northern Ireland, monitoring known IRA terrorists and pre-emptively striking against terrorist targets. Involved in hostage rescue in Columbia, 1984, where scientist was on a research expedition. Extremely physically fit, and an expert marksmen. Enjoys reading, smoking his pipe, and working out with Weber. Unmarried. --------------------------------------------------------------------- Rakuzanka, Kazimiera --------------------------------------------------------------------- Born Kazimiera Koziol in Gdansk, Poland. Her father and brothers worked in the shipyards and she was active from an early age in the movement that later become known as Solidarnosc. In 1981 when she was 17 she was beaten seriously enough by police to require hospitalization and in 1982 she was arrested during a street demonstration and spent the following year in jail. Upon her release in 1983 she resumed activity in the Solidarity underground while working odd jobs in and around Gdansk. Married in 1986 to Andrzej Rakuzanka, a follow underground activist. With the shifting of political winds in 1989 and the founding of the Republic of Poland she was able once again to make public her affiliation with Solidarity. In 1990 she joined the reconstructed Gdansk police force and quickly moved into undercover work to battle the growing organized crime problem in the newly liberated country. In 1993 she was recruited by the Grupa Reagowania Operacyjno Mobilnego (GROM), Poland's newly- formed counter-terrorist unit. Initially she was involved purely in intelligence gathering activities, but in 1994 when her unit took part in Operation Restore Democracy, the American-led invasion of Haiti, she was promoted to full-fledged CT operator. In 1998 she lead her first assault team, and has since cross-trained with the U.S. "Delta Force", Norway's Beredskapstroppen, and Finland's Osasto Karhu. Her husband and two daughters reside in Gdansk. Rakuzanka is a survivor. Despite her unassuming appearance she has an iron consititution and is capable of enduring extreme hardship. She is a strong team player and an excellent shot. She has a sarcastic way of speaking but always reserves her sharpest barbs for the rich and powerful. She is called "Kazi" by friends and family, and "Kamikazi" by her colleagues, although never to her face. --------------------------------------------------------------------- Raymond, Renee --------------------------------------------------------------------- Born in Kansas City, Missouri, USA. Father is a retired U.S. Army colonel, mother is a homemaker. Two older brothers. Attended University of Oklahoma, 1986-89 under Reserve Officers Training Corp (ROTC) program, majoring in Political Science. Entered regular U.S. Army upon graduation. Served in Kuwait, 1991. Recruited into U.S. Special Operations Psychological Operations (PSYOPS), 1992. Served in Bosnia, 1996-97. In 1998 was selected to take part in U.S. Army trial introduction of women into special operations ground combat forces. Trained with 1st Special Forces Operational Detachment-Delta (1st SFOD-D, "Delta Force") . Married since 1993. Husband is a lieutenant in U.S. Army, stationed in Frankfurt, Germany. One child, a daughter, born 1995. Raymond is extremely self-reliant and resourceful. An excellent combat soldier, she is also well-versed in a variety of types of psychological warfare, and understand how both soldiers and civilians react under the stress of combat. Although an experienced officer, she is too much of a loner to be at her best as a team lead and will be used to maximum advantage in a support role. She doesn't talk much, and weighs her words carefully when she does speak. --------------------------------------------------------------------- Pak Suo-Won --------------------------------------------------------------------- Born in Kangnung, South Korea. Pak is a member of a large family of fishermen; he has four brothers and three sisters. He entered the South Korean army at the youngest age he could, so long as he would not have to serve on a boat, ever again. Despite (or perhaps because of) his slight build, Pak developed a reputation for physical prowess, particularly endurance. He was accepted into the 707th Special Mission Battalion, making battalion history by being the only inductee to exceed every one of the punishing physical tests exacted upon the battalion during training. He built his reputation up further by succeeding at lengthy solo infiltration missions behind North Korean lines, often in disguise for extended periods of time. Pak is cheerful and optimistic at all times. While Recon operatives are not used in all missions, Pak manages to be in the center of the planning and discussion stages all the same. --------------------------------------------------------------------- Sweeney, Kevin --------------------------------------------------------------------- Born in Birmingham, England. Father was a waiter, mother a cleaning woman. Two brothers, one younger, one older. Joined Birmingham police force as a patrol officer in 1987. Promoted to detective in 1991. Spent the next five years working a variety of undercover operations in the Special Branch. In collaboration with the British Security Service (MI5) coordinated a series of raids in the fall of 1996 that broke the back of the "Field of Gold" terrorist underground in the British Isles. Recruited by MI5 as an agent in 1997, he left his position with the Birmingham force. Assigned to their counter- terrorism branch ("T" Branch) and working out of London, he has planned and executed over two dozen covert actions in Great Britain and British territories. Unmarried. Despite his youthful appearance, Sweeney is a master of covert operations. He has a particular knack for blending into the background that served him well during his years working undercover on the streets of Birmingham. He also is an excellent burglar and, despite his large build, can move quite quickly and quietly if he needs to. He is a good actor and can maintain his composure even under the most stressful situations. Professionally he is soft-spoken and earnest. He prefers consensus to confrontation. --------------------------------------------------------------------- Walther, Jorg --------------------------------------------------------------------- Born in Saarbr¸cken, Germany. Father is a safety engineer with Lufthansa, mother is a homemaker. Three younger siblings, two sisters and a brother. Amateur archer, competing in Germany junior national championships, 1990. Entered the German Federal Border Police Force (Bundesgrenzschutz) in 1994 at the top of his cadet class. Stationed at Saarbr¸cken, 1994-98. Recruited into Germany's elite counter-terrorist force, Grenzschutzgruppe 9 (GSG-9) in 1998. Completed GSG-9 training in record time, again at the top of his class. Temporarily attached to GSG-9/1, the group's primary CT strike unit, before reassignment to RAINBOW. Married since 1996. No children. Walther is currently the youngest member of the RAINBOW team. His lack of experience in the field is balanced by his extraordinary drive and determination. He is a quick learner and an exceptional team member, following every order without hesitation or question. Although his primary training was as member of an assault team, he is also well-versed in wire-tapping and electronic surveillance. He is clearly being groomed for advancement by the Bundesgrenzschutz command and his assignment to RAINBOW reflects the German government's long-term commitment to international CT collaboration. --------------------------------------------------------------------- Weber, Dieter --------------------------------------------------------------------- Born in Munich July 9 1971, Father ironworker, mother deceased. Graduate of German Army's Burger Fubrer or Mountain Leader schools, one of the physically toughest schools in the world. Came from German GSG-9 team, which was part of the former Border Guards, the Federal Republic's counterterrorism team. Fluent in English and German, his marksmen ability only matched by a few members on the team. Spends free time hunting, working out with Price, and practicing Tai Kwon Do. Unmarried. --------------------------------------------------------------------- Woo, Tracy --------------------------------------------------------------------- Born in Los Angeles, California, USA. Father is a doctor, mother a lawyer. No siblings. Amateur gymnast, competing in west coast regional championships 1987-88. Attended UCLA University 1989-92, graduated with a BA in Psychology. Joined Los Angeles Police department in 1992, transferred to Metro Division S.W.A.T Team in 1994, where she specialized in surveillance and negotiation. Awarded commendation for bravery for role in ending the New Millennia occupation of L.A. city hall in 1999. Unmarried. Woo is an expert on reconnaissance and surveillance. She can move quickly and quietly through terrorist-controlled areas and is well- versed in the installation and removal of a wide variety of electronic intelligence-gathering devices. She handles command well, but she has an independent nature and has been known to argue with her superiors. Her combat skills are average. Outspoken and self- reliant. --------------------------------------------------------------------- Yacoby, Ayana --------------------------------------------------------------------- Born in Tel Aviv, Israel. Father is a greengrocer, mother died when she was three. One younger brother, plays professional soccer for Beitar Jerusalem. Joined the regular Israeli army, 1992. Transferred to Sayeret Mat'kal in 1995, where she served in the general staff reconnaissance unit. Recruited in 1997 by the Mossad. Specialization in infiltration and intelligence gathering. Speaks fluent English and Arabic. Unmarried. Ayana is a master of the silent kill. Her training has prepared her for moving stealthily into hostile territory and neutralizing whatever threats may confront her. She is extremely intelligent with little tolerance for fools. The quintessential professional, she has been known to complain about the "cowboy attitude" of some of the other members of the team. Ruthless in combat, in non-military situations she may err on the side of excessive force. --------------------------------------------------------------------- 7)Kit --------------------------------------------------------------------- Binoculars --------------------------------------------------------------------- These compact, lightweight binoculars are specially constructed to withstand the rigors of CT operations. A built in range finder and choice of 4x and 8x zoom factors make these the item of choice for RAINBOW recon missions. --------------------------------------------------------------------- Breaching Charges --------------------------------------------------------------------- Breaching charges are used to explosively remove doors for rapid entry. Flashbangs do not need to be used in conjunction with a breaching charge as they stun, wound, or even kill anyone nearby. --------------------------------------------------------------------- Demolitions Kit --------------------------------------------------------------------- This kit speeds both the placing and disarming of explosives. It contains basic electrical diagnostic equipment along with the essential mechanical tools needed to perform the job. Extra primer, detcord, and a variety of adhesives complete the kit. --------------------------------------------------------------------- Electronics Kit --------------------------------------------------------------------- This kit speeds up placing bugs, rewiring security cameras, and related electrical tasks. It contains a high precision multimeter, miniature power supplies, a breadboard, and digital analyzer. A full complement of jumpers, clips, and miscellaneous electrical parts rounds out the kit. --------------------------------------------------------------------- Flashbangs --------------------------------------------------------------------- Capable of stunning observers with a combination bright flash and loud report, flashbangs are commonly tossed into rooms to 'prepare' rooms prior to entry. The valauble seconds gained while potential hostiles recover from the stun effects can mean the difference between life and death to a tactical team. Also known as distraction devices or stun grenades. --------------------------------------------------------------------- Fragmentation Grenade --------------------------------------------------------------------- The M61 fragmentation grenade is the standard issue offensive grenade used by infantry throughout the world. While its blast radius is small, an overhand throw is still necessary to safely clear the blast radius in the open. --------------------------------------------------------------------- Heartbeat Sensor --------------------------------------------------------------------- The Heartbeat Sensor is capable of tracking a human heartbeat even through thick layers of concrete. It works by detecting the characteristic ultra-low-frequency electric field given off by a beating heart. When in use, the hearbeat sensor scans in a small circle around the user as well as a larger cone straight ahead. --------------------------------------------------------------------- Lockpicking Kit --------------------------------------------------------------------- This kit speeds the picking of locks. Its primary component is a highly sophisticated auto-pick capable of opening most mechanical locks in a few seconds. Electrical keycard or swipe locks are handled using a classified system containing presets for all major keycard variations. --------------------------------------------------------------------- Barret M82A1 --------------------------------------------------------------------- The Barrett 'Light Fifty' M82A1 was the first .50 caliber sniper rifle to achieve widespread use. Its massive length (1.55m) and weight (13.4 kg) make it the bulkiest and most powerful sniper rifle in RAINBOW's arsenal. Extreme care should be used in employing this weapon, as its high powered .50 Browning round can tear through multiple targets just as easily as it can through an engine block. --------------------------------------------------------------------- M4 Carbine --------------------------------------------------------------------- A compact version of the M-16, the M4 Carbine is commonly used when the firepower of an assault rifle is needed, but the weight and size is not. It is commonly used by US and Israeli special forces. It comes standard with a single and full auto trigger group. --------------------------------------------------------------------- G36K --------------------------------------------------------------------- The Heckler & Koch G36K is their latest assault rifle entry. Its compact design makes it useful in close quarters, while its 5.56mm round will penetrate most body armor. --------------------------------------------------------------------- G3A3 --------------------------------------------------------------------- The G3A3 is Heckler & Koch's standard assault rifle. It fires the powerful 7.62mm NATO round. This is the most accurate assault rifle in RAINBOW's arsenal. --------------------------------------------------------------------- Enfield L85A1 --------------------------------------------------------------------- The Enfield L85A1 (also known as the Enfield Individual Weapon or SA80) is the standard infantry weapon of the British Army. Its bullpup design trades accuracy for maneuverability. --------------------------------------------------------------------- M14 --------------------------------------------------------------------- The direct descendant of the classic M1 Garand, the M14 fires a 7.62 round with extreme accuracy. It has been is use by the US Army since 1957. --------------------------------------------------------------------- M16A2 --------------------------------------------------------------------- When extra range or firepower is needed, RAINBOW turns to Colt's M16A2. Tried and true, it's 5.56 caliber easily pierces Level II body armor and has the longest range of any of RAINBOW's standard weapons. It comes standard with a single and three round trigger group. --------------------------------------------------------------------- HK MP510A2 --------------------------------------------------------------------- The HK MP5/10A2 is a product-improved variant of the venerable HK MP5 chambered for a 10mm round. The increased stopping power of the heavier round is offset by increased recoil. It is equipped with a single and full auto trigger group. --------------------------------------------------------------------- HK MP510A2 Silenced --------------------------------------------------------------------- An HK MP5/10A2 equipped with a sound suppressor gives a nice mix between power and silence. Because the suppression is not integral (like the MP5SD), the suppression is not quite as complete. --------------------------------------------------------------------- MP5A4 --------------------------------------------------------------------- The preferred submachine gun of counter-terrorist operatives around the world, Heckler & Koch's MP5 is known for its reliability and accuracy, even when firing on full automatic. RAINBOW uses the 9mm MP5A4 fitted with single, triple, and full-auto trigger group. --------------------------------------------------------------------- MP5K-PDW --------------------------------------------------------------------- Heckler & Koch's 9mm MP5K-PDW is a compact version of the classic MP5. Its folding stock and light weight make it an ideal choice when a full rifle or submachine gun is unmanageable and a handgun is a poor compromise. It is equipped with the single and full auto trigger group. --------------------------------------------------------------------- MP5SD --------------------------------------------------------------------- Terrorists throughout the world fear Heckler & Koch's MP5SD. Its integral silencer is so effective that the report of the bullet is miniscule compared to the click of the bolt operating. RAINBOW uses the 9mm MP5SD5 whenever both accuracy and stealth are essential. --------------------------------------------------------------------- PSG-1 --------------------------------------------------------------------- Arguably the most accurate off-the-shelf sniper rifle available. A favorite of police forces around the world, the PSG-1 comes standard with a 6x sight and fires the NATO 7.62 round. --------------------------------------------------------------------- Benelli 12 Gauge Shotgun --------------------------------------------------------------------- Whether used for door breaching or highly lethal close quarters combat, a good tactical shotgun is an essential part of all anti- terrorist teams. RAINBOW uses the Benelli M1 Tactical 12-Gauge, largely because its superb recoil characteristics enable a skilled operator to fire five rounds accurately in less than one second. --------------------------------------------------------------------- SPAS-12 --------------------------------------------------------------------- The SPAS-12 is a fully automatic combat shotgun capable of emptying its nine-round clip in 2.25s. This makes it ideal for quickly clearing a room of all hostiles. --------------------------------------------------------------------- Steyr AUG --------------------------------------------------------------------- The standard weapon of the Austrian Army, the Steyr AUG is a futuristic looking assault rifle with a compact bullpup design. It is well suited for missions requiring the maneuverability of a submachine gun combined with the punch of an assault rifle. --------------------------------------------------------------------- HK UMP45 --------------------------------------------------------------------- The HK UMP45 is the newest submachine gun from veteran gun manufacturer HK. The stopping power of its .45 caliber round comes at the price of an increased recoil and lower rate of fire. --------------------------------------------------------------------- HK UMP45 Silenced --------------------------------------------------------------------- An HK UMP45 equipped with a sound suppressor. Of course, the suppression is not as complete as the integral suppressor of the MP5SD. A good choice when a balance between power and silence is required. --------------------------------------------------------------------- Walther WA2000 --------------------------------------------------------------------- The shortest sniper rifle used by the RAINBOW team, the Walther WA2000's bullpup design and light weight make it a favorite of snipers needing to move stealthily into difficult positions. Its powerful .300 Winchester round has more punch than the 7.62 NATO round. --------------------------------------------------------------------- .40 --------------------------------------------------------------------- Heckler & Koch's .40 caliber USP is a favorite among those desiring a balance between size and firepower. --------------------------------------------------------------------- .40 Silenced --------------------------------------------------------------------- This Knight Armament Corp. silencer provides excellent sound suppression to the HK .40 USP. --------------------------------------------------------------------- .45 --------------------------------------------------------------------- The extreme ruggedness, reliability, and match-grade accuracy of Heckler & Koch's .45 Caliber Mark23 ACP has made it the handgun of choice for all U.S. Special Forces. --------------------------------------------------------------------- .45 Silenced --------------------------------------------------------------------- The specially designed sound and flash suppressor on this HK MK23 virtually eliminates muzzle flash and provides more than 35dB of sound reduction. An essential part of any RAINBOW mission requiring both firepower and discretion. --------------------------------------------------------------------- .50 Desert Eagle --------------------------------------------------------------------- The IMI .50 Desert Eagle is a very powerful handgun. It is capable of punching through body armor, but has a limited seven round magazine. --------------------------------------------------------------------- 9mm --------------------------------------------------------------------- The Beretta Model 92FS is RAINBOW's 9mm pistol of choice. Its primary advantage is low recoil and a large magazine compared to the bulkier .45. --------------------------------------------------------------------- 9mm Silenced --------------------------------------------------------------------- The specially designed sound and flash suppressor on this Beretta Model 92FS minimizes weight and length to maintain accuracy while boasting an impressive 32dB of sound reduction. It is the favorite pistol of for RAINBOW's recon specialists. --------------------------------------------------------------------- .357 Desert Eagle --------------------------------------------------------------------- The smaller cousin of the Desert Eagle .50, this the IMI Desert Eagle's .357 Magnum round packs a punch capable of punching through body armor at close range. It carries a limited eight-round magazine. --------------------------------------------------------------------- Arctic Heavy --------------------------------------------------------------------- This bulky uniform sacrifices ease of movement for increased protection. An excellent uniform choice for demolitions specialists operating in arctic environments, it consists of Level III body armor extending to the groin, sub-zero parka, a Kevlar Helmet with full faceplate, soft-soled rubber boots, Nomex balaclava, and Nomex/Kevlar gloves. The vest reliably stops all but the most high-powered rifle rounds. --------------------------------------------------------------------- Arctic Light --------------------------------------------------------------------- This streamlined uniform sacrifices protection for ease of movement. An excellent uniform choice for recon specialists operating in arctic environments, it consists of a lightweight Level IIa waist-length tactical vest, sub-zero parka, soft-soled rubber boots, Nomex balaclava, and cut resistant Nomex/Kevlar gloves. The vest reliably stops low-powered pistol rounds. --------------------------------------------------------------------- Arctic Medium --------------------------------------------------------------------- This uniform is provides a good blend of protection and ease of movement. An excellent uniform choice for recon specialists operating in arctic environments, it consists of a Level II waist-length tactical vest, a Kevlar Helmet, sub-zero parka, soft-soled rubber boots, Nomex balaclava, and Nomex/Kevlar gloves. The vest reliably stops most pistol and submachine gun rounds. --------------------------------------------------------------------- Black Heavy --------------------------------------------------------------------- This bulky uniform sacrifices ease of movement for increased protection. The uniform of choice for demolitions experts on nighttime operations, it consists of Level III body armor extending to the groin, a Kevlar Helmet with full faceplate, soft-soled rubber boots, Nomex balaclava, and Nomex/Kevlar gloves. The vest reliably stops all but the most high-powered rifle rounds. --------------------------------------------------------------------- Black Light --------------------------------------------------------------------- This streamlined uniform sacrifices protection for ease of movement. The uniform of choice for recon specialists on nighttime operations, it consists of a lightweight Level IIa waist-length tactical vest, soft-soled rubber boots, Nomex balaclava, and cut resistant Nomex/ Kevlar gloves. The vest reliably stops low-powered pistol rounds. --------------------------------------------------------------------- Black Medium --------------------------------------------------------------------- This uniform is provides a good blend of protection and ease of movement. The standard uniform for assaulters on nighttime operations, it consists of a Level II waist-length tactical vest, a Kevlar Helmet, soft-soled rubber boots, Nomex balaclava, and Nomex/Kevlar gloves. The vest reliably stops most pistol and submachine gun rounds. --------------------------------------------------------------------- Blue Heavy --------------------------------------------------------------------- This bulky uniform sacrifices ease of movement for increased protection. A good choice for demolitions specialists operating in low light conditions, it consists of Level III body armor extending to the groin, a Kevlar Helmet with full faceplate, soft-soled rubber boots, Nomex balaclava, and Nomex/Kevlar gloves. The vest reliably stops all but the most high-powered rifle rounds. --------------------------------------------------------------------- Blue Light --------------------------------------------------------------------- This streamlined uniform sacrifices protection for ease of movement. A good choice for recon specialists operating in low light conditions, it consists of a lightweight Level IIa waist-length tactical vest, soft-soled rubber boots, Nomex balaclava, and cut resistant Nomex/ Kevlar gloves. The vest reliably stops low-powered pistol rounds. --------------------------------------------------------------------- Blue Medium --------------------------------------------------------------------- This uniform is provides a good blend of protection and ease of movement. A good choice for assault specialists operating in low light conditions, it consists of a Level II waist-length tactical vest, a Kevlar Helmet, soft-soled rubber boots, Nomex balaclava, and Nomex/Kevlar gloves. The vest reliably stops most pistol and submachine gun rounds. --------------------------------------------------------------------- Desert Heavy --------------------------------------------------------------------- This bulky uniform sacrifices ease of movement for increased protection. An excellent uniform choice for demolitions specialists operating in desert environments, it consists of Level III body armor extending to the groin, a Kevlar Helmet, soft-soled rubber boots, and Nomex/Kevlar gloves. The vest reliably stops all but the most high-powered rifle rounds. --------------------------------------------------------------------- Desert Light --------------------------------------------------------------------- This streamlined uniform sacrifices protection for ease of movement. An excellent uniform choice for recon specialists operating in desert environments, it consists of a lightweight Level IIa waist-length tactical vest, soft-soled rubber boots, and Nomex/Kevlar gloves. The vest reliably stops low-powered pistol rounds. --------------------------------------------------------------------- Desert Medium --------------------------------------------------------------------- This uniform is provides a good blend of protection and ease of movement. An excellent uniform choice for recon specialists operating in desert environments, it consists of a Level II waist-length tactical vest, a Kevlar Helmet, soft-soled rubber boots, and Nomex/ Kevlar gloves. The vest reliably stops most pistol and submachine gun rounds. --------------------------------------------------------------------- Euro Heavy --------------------------------------------------------------------- This bulky uniform sacrifices ease of movement for increased protection. An excellent uniform choice for demolitions specialists operating in mixed forest environments, it consists of Level III body armor extending to the groin, a Kevlar Helmet, soft-soled rubber boots, and Nomex/Kevlar gloves. The vest reliably stops all but the most high-powered rifle rounds. --------------------------------------------------------------------- Euro Light --------------------------------------------------------------------- This streamlined uniform sacrifices protection for ease of movement. An excellent uniform choice for recon specialists operating in mixed forest environments, it consists of a lightweight Level IIa waist- length tactical vest, soft-soled rubber boots, and Nomex/Kevlar gloves. The vest reliably stops low-powered pistol rounds. --------------------------------------------------------------------- Euro Medium --------------------------------------------------------------------- This uniform is provides a good blend of protection and ease of movement. An excellent uniform choice for recon specialists operating in mixed forest environments, it consists of a Level II waist-length tactical vest, a Kevlar Helmet, soft-soled rubber boots, and Nomex/ Kevlar gloves. The vest reliably stops most pistol and submachine gun rounds. --------------------------------------------------------------------- Green Heavy --------------------------------------------------------------------- This bulky uniform sacrifices ease of movement for increased protection. Used primarily by demolitions specialists in general outdoor environments, it consists of Level III body armor extending to the groin, a Kevlar Helmet with full faceplate, soft-soled rubber boots, Nomex balaclava, and Nomex/Kevlar gloves. The vest reliably stops all but the most high-powered rifle rounds. --------------------------------------------------------------------- Green Light --------------------------------------------------------------------- This streamlined uniform sacrifices protection for ease of movement. Used primarily by recon specialists in general outdoor environments, it consists of a lightweight Level IIa waist-length tactical vest, soft-soled rubber boots, Nomex balaclava, and cut resistant Nomex/ Kevlar gloves. The vest reliably stops low-powered pistol rounds. --------------------------------------------------------------------- Green Medium --------------------------------------------------------------------- This uniform is provides a good blend of protection and ease of movement. Used primarily by assault specialists in general outdoor environments, it consists of a Level II waist-length tactical vest, a Kevlar Helmet, soft-soled rubber boots, Nomex balaclava, and Nomex/ Kevlar gloves. The vest reliably stops most pistol and submachine gun rounds. --------------------------------------------------------------------- Grey Heavy --------------------------------------------------------------------- This bulky uniform sacrifices ease of movement for increased protection. The traditional uniform of demolitions experts operating in urban environments, it consists of Level III body armor extending to the groin, a Kevlar Helmet with full faceplate, soft-soled rubber boots, Nomex balaclava, and Nomex/Kevlar gloves. The vest reliably stops all but the most high-powered rifle rounds. --------------------------------------------------------------------- Grey Light --------------------------------------------------------------------- This streamlined uniform sacrifices protection for ease of movement. The traditional uniform of recon specialists operating in urban environments, it consists of a lightweight Level IIa waist-length tactical vest, soft-soled rubber boots, Nomex balaclava, and cut resistant Nomex/Kevlar gloves. The vest reliably stops low-powered pistol rounds. --------------------------------------------------------------------- Grey Medium --------------------------------------------------------------------- This uniform is provides a good blend of protection and ease of movement. The traditional uniform of assaulters operating in urban environments, it consists of a Level II waist-length tactical vest, a Kevlar Helmet, soft-soled rubber boots, Nomex balaclava, and Nomex/ Kevlar gloves. The vest reliably stops most pistol and submachine gun rounds. --------------------------------------------------------------------- Street Heavy --------------------------------------------------------------------- This bulky uniform sacrifices ease of movement for increased protection. An excellent uniform choice for demolitions specialists operating in urban environments, it consists of Level III body armor extending to the groin, a Kevlar Helmet with full faceplate, soft- soled rubber boots, Nomex balaclava, and Nomex/Kevlar gloves. The vest reliably stops all but the most high-powered rifle rounds. --------------------------------------------------------------------- Street Light --------------------------------------------------------------------- This streamlined uniform sacrifices protection for ease of movement. An excellent uniform choice for recon specialists operating in urban environments, it consists of a lightweight Level IIa waist-length tactical vest, soft-soled rubber boots, Nomex balaclava, and cut resistant Nomex/Kevlar gloves. The vest reliably stops low-powered pistol rounds. --------------------------------------------------------------------- Street Medium --------------------------------------------------------------------- This uniform is provides a good blend of protection and ease of movement. An excellent uniform choice for recon specialists operating in urban environments, it consists of a Level II waist-length tactical vest, a Kevlar Helmet, soft-soled rubber boots, Nomex balaclava, and Nomex/Kevlar gloves. The vest reliably stops most pistol and submachine gun rounds. --------------------------------------------------------------------- Wood Heavy --------------------------------------------------------------------- This bulky uniform sacrifices ease of movement for increased protection. An excellent uniform choice for demolitions specialist s operating in mixed forest environments, it consists of Level III body armor extending to the groin, a Kevlar Helmet, soft-soled rubber boots, and Nomex/Kevlar gloves. The vest reliably stops all but the most high-powered rifle rounds. --------------------------------------------------------------------- Wood Light --------------------------------------------------------------------- This streamlined uniform sacrifices protection for ease of movement. An excellent uniform choice for recon specialists operating in mixed forest environments, it consists of a lightweight Level IIa waist- length tactical vest, soft-soled rubber boots, and Nomex/Kevlar gloves. The vest reliably stops low-powered pistol rounds. --------------------------------------------------------------------- Wood Medium --------------------------------------------------------------------- This uniform is provides a good blend of protection and ease of movement. An excellent uniform choice for recon specialists operating in mixed forest environments, it consists of a Level II waist-length tactical vest, a Kevlar Helmet, soft-soled rubber boots, and Nomex/Kevlar gloves. The vest reliably stops most pistol and submachine gun rounds. --------------------------------------------------------------------- 8)Cheat Codes --------------------------------------------------------------------- Thanks to http://www.cheatcc.com, I've got these cheats up! Thanks again Cheat Code Central! Cheat Codes While playing a game, press [Enter] to display the communication window. Then, enter one of the following codes to activate the corresponding cheat function: RESULT CHEAT CODE Avatar god mode avatargod Team invincible teamgod Team invisible teamshadow Invisible mode theshadowknows Refill ammunition 5fingerdiscount Fart when walking silentbutdeadly or fastactionresponseteam 2D players turnpunchkick Heavy breathing 1-900 Toggle victory conditions explore Disable AI nobrainer Monocle mode monocle Clodhopper mode clodhopper Mega head mode meganoggin Big head mode bignoggin Stumpy mode stumpy Activate debug keys debugkeys Map draw AI normal colors normalcolors Map draw AI panicked colors panickedcolors Map draw AI ROE colors roestatecolors Map draw AI ROE speed colors roespeedcolors Map draw AI combat state colors combatstatecolors Map draw AI behavior colors behaviorcolors Map draw AI psycological state colors psychstatecolors Map draw AI threat awareness colors threatawarenesscolors Map draw AI aware colors awarenessstatecolors Map draw AI alertness colors alertnessstatecolors Map draw AI plan colors aiplancolors Map draw level maps levelmaps Map draw test plan testplan Map draw plan drawplan Map draw path point links pathpointlinks Map draw cover points coverpoints Map draw path points pathpoints Map draw object walls objectwalls Map draw obstacle walls obstaclewalls Unknown wounddeath Cheat Codes (demo version) While playing a game, press [Apostrophe] to display the chat window. Then, enter one of the following codes to activate the corresponding cheat function: RESULT CHEAT CODE Team invincible teamgod Selected character is invincible playergod Refill ammunition 5fingerdiscount Toggle victory conditions explore --------------------------------------------------------------------- 9)Acknowledgements --------------------------------------------------------------------- Red Storm/The Producers- For a great game and a better sequel. Ken-Hello! AND STOP TRYING TO IMITATE ME! http://www.cheatcc.com-For permission to use their cheats!