-=-=-= Video-guidance: www.youtube.com/view_play_list?p=AF8FD0087D769E42 =-=-=-
                            SPLIT INFINITY PRESENTS
           100% SPOILER-FREE GUIDE TO INFINITE UNDISCOVERY ADVENTURE
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
My YouTube channel: www.youtube.com/user/SplitDamir
                    Come! Subscribe to my videos for better games' experience!
My personal site  : kolardamir.com
-------------------------------------------------------------------------------
Name of game:   Infinite Undiscovery / [PAL]
Type of guide:  Complete Walkthrough / FAQ
Platform:       XBOX360
Version:        Aya Lv2, released on 21st October 2008
Author:         Damir Kolar (Split Infinity) 
Copyrighted to: (c) Damir Kolar (Split Infinity) - All rights reserved
Made in:        MS Word, Courier New, Font Size 10, Chrs/Line 79
Best viewed:    MS Word, Courier New, Font Size 10, Chrs/Line 79
-------------------------------------------------------------------------------
If you like this guide, vote for it to recommend it to other people.
If you like this guide, be sure to drop me an e-mail and tell me about it.
The only thing this guide cannot do is play the game for you.
===============================================================================
===============================================================================
01.)                         LATEST UPDATES - G0100
===============================================================================
===============================================================================

- Version Aya Lv2 (21st October 2008)
# Coverage of 50 quests one can do during single playthru.
# Contributors added and credited.



===============================================================================
===============================================================================
02.)                       LEGAL INFORMATION - G0200
===============================================================================
===============================================================================

This document is copyrighted to me, Damir Kolar. It is intended for *PRIVATE*
use only. It cannot be used in ANY form of printed or electronic media
involved in a commercial business, in part or in whole, in any way, shape, or
form. It cannot be given away freely, as bonus or prize, it can't be given
away with the game and so on. It cannot be used for profitable or promotional
purposes, regardless of the situation. Breaking any of these rules is in
direct violation of copyright law.

This document is protected by copyright law and international treaties.
Unauthorized reproduction and distribution of this document, or any portion
of it, may result in severe civil and criminal penalties, and will be
prosecuted to the maximum extent possible under the law. Any characters,
names, places, or miscellaneous objects are copyright of their respective
companies.

If you are a webmaster of the site that wishes to post this document, you may
do so under one condition - you must e-mail me first for permission. If
permission is granted, you cannot change a single character of this document,
and you must leave it in txt format.

PERMISSION WILL *NOT BE GRANTED* TO FAN BASED WEBSITES.

*ONLY* following sites can host this guide:
- www.gamefaqs.com
- www.ign.com
- www.neoseeker.com
- www.cheatplanet.com
- www.gamesradar.com
- www.mycheats.com
- www.gamershell.com
- www.gamerevolution.com
- www.unlimitedgamer.net
- www.supercheats.com
- www.cheathappens.com



===============================================================================
===============================================================================
03.)                       TABLE OF CONTENTS - G0300
===============================================================================
===============================================================================

If you need to find something quickly, press and hold CTRL (Control), then
press F button. This will bring up 'Find and Replace' box. In it type the
word you're looking for and you should be taken to it immediately. This is
much faster than scrolling through entire guide.

For your convenience I've inserted special search codes near every section to
help you easily hop on to that section by using search code provided. Each
search code will appear only twice in whole guide - thus getting stray hits
will be impossible.

-------------------------------------------------------------------------------
SECTION NUMBER AND NAME   | CODE   | WHAT IS IT ABOUT?
-------------------------------------------------------------------------------
01.) Latest Updates       | G0100  | Read what was added in last update.
02.) Legal Information    | G0200  | Copyright protection and legal info.
03.) Table of Contents    | G0300  | Sections of this guide.
04.) Introduction         | G0400  | A bit about myself and this guide.
05.) Abbreviations        | G0500  | What do abbreviated words stand for...?
-------------------------------------------------------------------------------
06.) Video Walkthru       | G0600  | When words just aren't enough...
07.) Walkthrough          | G0700  | Guide from start to finish.
08.) Seraphic Gate        | G0800  | Seraphic Gate tidbits.
09.) Achievements List    | G0900  | Complete list of achievements.
10.) Item Creation Lists  | G1000  | With ingredients and effects.
-------------------------------------------------------------------------------
11.) Shop List            | G1100  | List of shops.
??.) Later Additions      | G??00  | Little tidbits I'll add later.
??.) Past Revisions       | G??00  | History of this guide resides here...
??.) Credits              | G??00  | All who contributed... Thank you.
??.) Contact Info         | G??00  | Find out how to reach me.
-------------------------------------------------------------------------------



===============================================================================
===============================================================================
04.)                          INTRODUCTION - G0400
===============================================================================
===============================================================================

Hello! I am Damir Kolar and I welcome you to my new project for XBOX360. For my
next guide I've decided to cover Infinite Undiscovery - quite a goofy title,
but provides an immense amount of fun. Made by Tri-Ace, and published by
SquareEnix, this is a tag-team combo that truly delivers.

Unlike the guides I made before, I'm doing this one as I play thru the game for
the first time. I want to see how the work can be done under circumstances.

Welcome to Split's FAQ for Infinite Undiscovery!

Now let me address some things:

- Spoiler issue - I'm the player of the game, just like you (who is reading
  this guide) are. First time I've played through the game was completely by
  myself - therefore nothing was spoiled for me. All the story elements
  that were supposed to surprise me had such effect. Hence why I do not want
  include any spoilers (except names of cities, dungeons and NPCs you must
  address to continue the storyline).

- Usage of abbreviations. If you've glanced over some of my other guides, you
  see that long ago I've grown accustomed to using abbreviations for certain
  words. Old habits die hard...

- Achievements - I'm not a player who hungers for getting all achievements, and
  it doesn't help that the game has some achievements which are (for me,
  anyway) hard to obtain. But I am a player who wants to obtain everything in
  the game (all items, and that sort of stuff).

- Guide's progress - based on feedback I get in my inbox, I'll post the guide
  in three-stage-progress. First stage will consist of walkthru only, guiding
  the player from start till finish of the game. Second stage will have most
  quests incorporated in body of the walkthru as they become available. Third
  stage will include everything else (lists of items and that sort of stuff).
  I believe that when a player consults a guide, player wants walkthru first,
  subquests second and everything else last.

Are you ready? Power up your XBOX360, open the disc tray, pop in first IU disc,
close the disc tray, and then choose "New Game". Select your desired settings,
and press A to continue to intro sequence.



===============================================================================
===============================================================================
05.)                         ABBREVIATIONS - G0500
===============================================================================
===============================================================================

Explanations of abbreviations I'll be using.

-------------------------------------------------------------------------------
AP --------------------- Attack Points
acc, access ---------------- accessory
BSCH ----------------- big steel chest
CA -------------------- Connect Action
cca --------------- in rough estimates
chr ----------------- single character
chrs ------------- multiple characters
IC --------------------- Item Creation
cross --------------------- crossroads
E ------------------------------- east
esp ----------------------- especially
EXP ---------------- Experience points
KI -------------------------- Key Item
MCH ---------------------- Mimic chest
N ------------------------------ north
na -------------------- not applicable
NE ------------------------- northeast
NS ------------------- nothing special
NW ------------------------- northwest
rephy -------- regular physical attack
S ------------------------------ south
SA ------------------- surprise attack
SCH ---------------------- steel chest
SE ------------------------- southeast
SPN ----------------------- Save Point
SW ------------------------- southwest
VS ---------------------------- versus
W ------------------------------- west
WCH --------------------- wooden chest
-------------------------------------------------------------------------------



===============================================================================
===============================================================================
06.)                        VIDEO WALKTHRU - G0600
===============================================================================
===============================================================================

SVGW, or Split's Visual Guidance Walkthru for long, is my recent project of
making video playthrus of various games. With sites like youtube, it's easy for
one to present videos without fear of overcoming bandwidth.

Currently I've complimented over 10 games with complete footage of my playthru,
all of which are found on youtube - I especially recommend Fatal Frame series.

Infinite Undiscovery playthru videos can be found here:
http://www.youtube.com/view_play_list?p=AF8FD0087D769E42

See you at "The End"!



===============================================================================
===============================================================================
07.)                         WALKTHROUGH - G0700
===============================================================================
===============================================================================

SPLIT'S FOREWORD =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

The game offers four difficulty modes:
a) Easy
   - Suitable for players not accustomed to action games.
   - Enemies have less HP and lesser stats.
   - Has the least available content.
   - You *cannot* access bonus dungeon.
b) Normal
   - Default difficulty setting.
   - Enemies have moderate HP and moderate stats.
   - Most recommended mode to play.
   - Can access bonus dungeon.
   - Most content is available.
c) Hard
   - Unlocked upon beating the game on Normal and making "Clear game save."
   - Enemies have higher HP and higher stats.
   - More challenging mode to play.
   - Can access bonus dungeon.
   - Most content is available.
d) Infinity
   - Unlocked upon beating the game on Hard and making "Clear game save."
   - Enemies have highest HP and highest stats.
   - Most challenging mode to play.
   - Can access bonus dungeon.
   - All content is available.

If you want all 1000 GS points from IU, then you'll need to play through the
game at least thrice. Last achievement will likely be ,
which is worth 1 GS and is awarded for beating Ethereal Queen in Seraphic Gate.
I truly and honestly wish you good luck.

-------------------------------------------------------------------------------

"Easy" or "Normal" mode for first timers?

That's a tough question to answer. If you want just to beat the game and
experience the story, go for "Easy" mode first. But those who want to get
maximum enjoyment from the game, go for "Normal".

I chose "Normal" mode for first playthru. I had a bit of close calls with first
few bosses, but it's easy enough to find a spot for running around and do some
level grinding.

-------------------------------------------------------------------------------

1000 GS points

I'll add a list of all achievements for the game and what to do to get them,
but won't discuss methods or little tidbits of doing so. There are (will be)
other dedicated guides for that.

-------------------------------------------------------------------------------

[] parenthesis denote:
   - Missable things (items, quests)
   - Description of Situation Bonuses

{} parenthesis denote:
   - Things I plan to add in future updates

 parenthesis denote:
   - Achievements

-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= SPLIT'S FOREWORD

SUPERTIP: If you're one lucky SOB who has broadband access, you'll definitely
          want to hear of this. Recently "A Voucher" and "B Voucher" have been
          made as DLC on Marketplace. Once downloaded, it will allow you to buy
          a selection of materials from any shop!

You can buy unlimited amounts of
- Junk, Metal Fragment, Stone Statue Fragment, Sandstone, Granite, Marble,
  Ceramic, Metetite, Hearthstone, Lunatite, Quartz, Amarlista (YESSS!)
- Bronze Metal, Iron Metal, Copper Metal, Steel Metal, Silver Metal, Titanium
  Metal, Gold Metal, Blaze Metal, Prismatite Metal, Mercurius Metal,
  Crystallite Metal, Atlantis Metal (YESSS!)
- Rabbit Hide, Sheep Hide, Lizard Skin, Buffalo Hide, Silver Fox Fur, Golden
  Wolf Fur, Chameleon Skin, Salamander Skin, Glutton Hide, Garuda Skin, Dragon
  Hide (YESSS!)
- Kenaf Cloth, Ramie Cloth, Barkcloth, Cotton Cloth, Linen Cloth, Silk Cloth,
  Down Feather Cloth, Damask Cloth, Feeble Cloth, Rachnuvus Cloth, Lubricus
  Cloth, Empyrean Cloth (YESSS!)

And best of all, both "A Voucher" and "B Voucher" is free! TOTALLY AND
AYABSOLUTELY FREE!

-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
CHAPTER #001 - PROLOGUE
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

===============================================================================
GRAAD PRISON - ONE-TIME-ONLY-AREA!
===============================================================================

After watching Aya's entrance (woo, I missed those panty shots), Capell grabs
SHORTSWORD and readies himself for first battle of the game.

Here's some lowdown on battle mode / attacking:
- Press RT to draw your weapon and enter battle stance.
- With weapon drawn, press RT again to sheathe your sword (not recommended to
  do while in battle mode, unless circumstances dictate to do so).
- Perform quick attack with A (fast, but less powerful).
- Perform power attack with B (slow, but more powerful).
- Use A and B buttons for a variety of combos (like A-A-B).
- With weapon drawn, hold down A or B to execute battle skills (you must learn
  them first, and then set them up in "Skills" menu).
- You can also cancel out of basic attacks into battle skills.
- When a battle skill is set to B, rather than A, damage dealt will be greater,
  but the amount of MP consumed will also increase.

Here's some lowdown on combos:
- Chaining successive attacks together will produce one of three combo types.
- AERIAL COMBO will award bonus EXP. It is indicated by red energy balls.
- GROUND COMBO will restore some AP. It is indicated by yellow energy balls.
- FLOOR COMBO will restore some HP&MP. It is indicated by green energy balls.

Here's some lowdown on Attack Points (AP):
- AP are displayed by gauge in lower-right corner. AP allow Capell to use
  special effects of certain attacks (lifting an enemy into air, or knocking an
  enemy down).
- Once the enemy has been hit by such an attack, they become susceptible to
  further attacks. But to hit the enemy with special effect successfully,
  current amount of AP must be greater than enemy's weight.
- You can view enemy's weight by targeting them.
- Without enough AP, you cannot use specials.

Here's some lowdown on parrying:
- Press LT when an enemy attacks to parry the blow (some attacks cannot be
  parried!).
- After the attack is parried, enemy cannot move for certain amount of time, so
  launch some counters up enemy's!

Arrrgh, enought with tutorials, get me some action! Use your newfound knowledge
to get rid of two stooges (they will be your worst nightmare on "Infinity"
mode). Aya joins the party after the battle. *kicks Capell in the nuts*

-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
CHAPTER #002 - RESCUE
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
SHOULD-GET ITEM - Make sure to get Worn Bow from one of archerwomen after you
                  kill them. There are six archerwomen, and if none drops the
                  bow, reload your last save and try again.
                  You can get this bow via enchantment later, but the required
                  ingredient is very hard to obtain, so I recommend getting the
                  bow now.

I think we should make our escape now - go E from your position and thru the
open door. Aya will give you several items and spill her beans on camping.

Here's some lowdown on camping:
- Press Back to open the menu and perform various tasks such as assigning
  skills, making items, talking to party members and so on.
- Be careful where you camp! You should always perform camping when there are
  no enemies around, because game flows in real time when menu is open.

Menu now becomes available. You get 3x RED BERRY POTION, BLUE BERRY POTION,
5x MIRACULOUS MEDICINE, while Aya herself HAS 2x VEGGIE SALAD, 2x BERRY BREAD,
COBASNA SALAD SANDWICH, TOAST OF DAWN, 3x FRESH HERB, 2x FAYEL WHEAT. She has a
weapon Cork Bow, armor Patched Leather Jacket, helmet Patched Leather Cap,
boots Patched Leather Boots, and acc Sacrificial Doll, and begins as lv3 chr.

Proceed S by going upstairs. Looksie, a treasure chest!

Here's some lowdown on examining/(s)talking(Aya):
- With your sword sheathed, press A to examine objects, chests or anything else
  that looks of interest. You can also talk to people in same manner.

Here's some lowdown on treasure chests:
- Chests come in four flavors.
- WOODEN CHEST is never locked, but it may be trapped. You can destroy such
  chests with several sword swings.
- STEEL CHEST is usually locked. To open it, you need to Connect with either
  Vic or Komachi and examine the chest while Connected. You can destroy such
  chests with several sword swings.
- BIG STEEL CHEST is sometimes locked, it cannot be destroyed, and may be
  trapped.
- MIMIC CHEST may resemble either of the above three types. Once approached,
  chest turns into an enemy - kick its ass to obtain small amount of EXP, but
  big fol award.
- Sometimes, you'll see a chest out of reach, or behind a boulder. To get
  chests out of reach, you need to Connect with Komachi and use one of her
  skills to claim contents of the chest. As for boulders, you need to Connect
  with Balbagan or Gustav and use one of their skill to break the rock, thus
  freeing the way to the chest.
- If you destroy the chest, there's 50% chance for the item inside to turn to
  JUNK, which you should collect, as it's a part of some IC. If you break the
  chest without junking the item inside, you'll obtain the item itself.
  Ryan P. comments: Slashing the chest horizontally will never break the item
  inside (I still don't recommend to do it, though - leave locked chests for
  Vic or Komachi in order to upgrade their CS traits). An axe will always break
  the item in the chest.

Smash SCH to obtain BLACK BERRY POTION, open WCH to get BRONZE SCALE GREAVES.
Equip them, then continue E towards SPN. Save your progress, and talk to 'Young
Villager' behind bars.

QUEST 1 START - GOLD COIN
Talk to him twice and choose 'Very well.' to receive EAGLE EMBLEM GOLD COIN KI.
Deliver it to his family (wife Anne and son Ralph) in Burgusstadt for a prize.
Climb the stairs S from SPN and look into one of the two cells for WCH with
BLACK BERRY POTION. Return to SPN and proceed N for another tutorial.

Here's some lowdown on Connecting with party members:
- While holding RB, Connect guide appears on lower half.
- Colors correspond to each chr as follows: X, A, B.
- Press relevant button to connect with desired party member.
- Connected chr will follow Capell and attack nearby enemies. Note that enemies
  that have not detected Connected chr will not be attacked by him/her.
  Connected chr will also speak and examine in place of Capell.

Here's some lowdown on Connect Actions (CAs):
- While Connected, press one of the assigned buttons to perform CA.
- You can assign new CAs in Skill menu.

With this Connect menu becomes available. Now Connect with Aya and aim at the
explosive barrel near the guard in distance - when the arrow will hit, you'll
see the cursor change shape, so let loose and there goes the guard. If he
detects you, some more guards will come running. Now go E and attempt to enter
the elevator for a scene. Turn around and loot WCH for BRONZE SCALE HELMET in a
room opposite of elevator, then examine 'Control Lever' next to elevator to
call it. Enter the elevator and examine 'Lever' to move on.

Now on lower floor, go around the elevator for WCH with RED BERRY POTION, then
attempt to climb the stairs. Master jailer Vembert the 'Fatass' will emerge
from his holiday cabin, ready to rock the house. You cannot kill him, so don't
try - instead make it to the top of the stairs while smashing the barricades
and enemies in your way. Follow my suggestions and you'll come out on the top
(almost) unscathed.

Here's some lowdown on fleeing:
- With weapon drawn, press RT to sheathe it.
- Sheathing your weapon commands other chrs to stop fighting and follow you
  instead.
- You also move faster with sheathed weapon.

When Fatass comes out, go downstairs and into his room to loot WCH with
BLACK BERRY. Wait for Fatass to enter the room and slip by him. Return to the
stairs and begin waltzing - draw the sword and destroy two barricades. Further
up kill two guards, open WCH for MIRACULOUS MEDICINE.

While you're climbing, Fatass will often try to charge you, which can be seen
by screen shaking or felt by controller's vibration. Keep going up until a
cutscene - further up you have two guards, barricade and two explosive barrels.
Obliterate the guards and barricade, but be careful you don't strike the
barrels.

Further up is explosive barrel and two archerwomen. When you kill them, pay
attention at the railing - Vembert will attempt to climb onto it. Quickly
target it and slash at his arm to cause him to let go - hehe. Smash next
barricade and continue up - be on the lookout for more Vembert's attempts to
cut your escape by climbing over the railing.

Smash next barricade, ignore two explosive barrels for now, give Vembert some
more medicine for not climbing over the railing and kill two archerwomen ahead.
Further up a cutscene runs showing Vembert running after Aya (I knew he was a
pervert).

Things will get hairy now - you have three barricades ahead, five explosive
barrels (two in front of barricades, three behind), two guards in front of
barricades and two archerwomen after barricades. Connect with Aya and shoot
explosive barrels in front of barricades to clear these, as well as two guards.
Kill archerwomen as well and hurry on. Smash two more barricades or let Vembert
do it, carry on for another cutscene.

Connect with Aya and steadily aim at explosive barrels Vembert is closest to
(there's 9 barrels in total up here). Let go and the explosion will knock
Vembert out. You get PRISON KEY KI, so open the blasted door. Now you may want
to return downstairs and shoot up all explosive barrels we passed as well as
destroy any missed barriers. When you mop up, return topstairs and smack final
barricade - doing so gives you SITUATION BONUS [Destroyed all barricades.], and
award is full HP & MP recovery. Make sure you also shoot all barrels for an
achievement .

Open three WCH for MIRACULOUS MEDICINE, BRONZE SCALE ARMOR, RED BERRY POTION.
Save at SPN, then exit the prison.

===============================================================================
GRAAD WOODS
===============================================================================
Contains 1 Cracked Rock.
WARNING - Make sure to *never* sell Emblazoned Sword.

Here's some lowdown on detection:
- When enemy sees you, [!] will appear above the enemy, indicating you have
  been detected and enemy will fight you.
- If the enemy is aware of you, but doesn't see you (various obstructions, and
  similar), [?] will appear above the enemy.
- Certain actions and movements result in noise.
- Louder noise is heard from further away.
- Enemies who have detected the noise will move towards its source.

Here's some lowdown on Surprise Attacks (SAs):
- SA occurs when you hit the enemy withoug being detected.
- If SA occurs, all enemies you can reach are 100% susceptible to criticals,
  drop 50% more EXP, and are more likely to drop rare items.
- On the other hand, if you are surprised, your chrs are 100% susceptible to
  criticals, AP becomes zero (0).

While you're in the areas without light source, your minimap will show static.
This goes away when you approach a light source. To make it through the forest,
follow the torches. If you think you're lost, bring up main menu and examine
the map (map is unaffected by proximity of light sources and will always show
everything you've explored so far).

You can't return to prison, so instead sneak up on soldier ahead and show him
some SA. Near first torch is WCH with RED BERRY POTION. Pass the torch and
continue for a scene where Aya notices two apples in the tree above 2nd torch.
Shoot the down and collect 2x BURGUSS APPLE. Further ahead near 4th torch a
scene plays and tactics are introduced.

Here's some lowdown on tactics:
- They dictate other chrs' actions during battle.
- You can switch between them with up or down directionals.
- FREE: allies act on their own.
- COMBO: allies attack Capell's target in an effort to chain attacks.
- FOCUS: allies concentrate attacks on Capell's target.
- SPREAD: allies attack enemies Capell is not targetting.
- WAIT: allies refrain from moving.
- SAVE MP: allies attack without using MP as much as possible.

Tactics are now selectable. Collect MEDICAL HERB near 6th torch, and go E for
another scene. Press on to 7th torch, look up and shoot down two more apples,
then collect 2x BURGUSS APPLE. Pass 8th torch, collect BLUE BERRY POTION from
WCH near 9th torch. Don't collect rotten fruits or you'll constantly draw those
silly insects into attacking you.

Pass 10th and 11th torches, press on to 12th torch, look up and shoot down two
more apples, then collect 2x BURGUSS APPLE. Pass 13th torch, collect MEDICAL
HERB near 14th, pass 15th and shoot down final apple in the trees above 16th
torch - doing so gives you SITUATION BONUS [Shot down all Burguss Apples.], and
award is BLUE BERRY POTION.

There's MEDICAL HERB near 18th torch, WCH with MIRACULOUS MEDICINE near 21st,
WCH with BLACK BERRY POTION near 23rd... when you run for 24th torch, Fatass
jumps on the scene. As with before, you cannot kill him, so make a run for it.
Don't bother fighting the enemies on the way, just dart past them and don't
stop. When you make it to wooden bridge, you're out of harms way.

There's WCH with MIRACULOUS MEDICINE near 28th torch. To get it, I suggest to
wait for Fatass to perform his charge and stop, then gun it for the chest and
hope he doesn't run into you and break it. Shortly before passing the bridge,
you can collect FRESH HERB to the left of it.

Woohoo, take that, Fatass. You'll stop peeping on Aya now - only I can do that.
When in control, talk to Genma, Sigmund, Balbagan, Eugene, and Edward - each
person twice. Then collect FRESH HERB near Aya, save your game and bring up the
menu. Take off all of Sigmund's and Eugene's equipment and give what you
obtained to Capell. Hehe, thanks, mate!

Now some info on other four chrs...
Edward is lv8 chr, and comes equipped with HAND-AND-A-HALF-SWORD,
IRON SCALE ARMOR, IRON SCALE HELMET, IRON SCALE GREAVES.
Sigmund is lv10 chr, and comes equipped with LONGSWORD, IRON SCALE ARMOR,
IRON SCALE HELMET, IRON SCALE GREAVES.
Eugene is lv8 chr, and comes equipped with BEGINNER STAFF, BARK ROBE,
GRANITE CIRCLET, LAUAN SANDALS.
Balbagan is lv8 chr, and comes equipped with BRONZE AXE, IRON SCALE ARMOR,
IRON SCALE HELMET, IRON SCALE GREAVES.

Talk to Aya twice. You'll receive EMBLAZONED SWORD.

-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
CHAPTER #003 - FRIENDS
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Capell will need to carry Aya to Nolaan, and while he holds her, his movement
is restricted and you also cannot attack or use the menu (but you can collect
items and open chests). Fear not, you have a powerful posse along to bash the
baddies.

Here's some lowdown on healing request:
- If anyone in party is low on HP, press Y to have a party member heal/revive
  those in need.

BE CAREFUL NOT TO GET HIT BY THE ENEMY UNTIL YOU REACH NOLAAN!

When in control, turn around and collect FRESH HERB, then track back to bridge
you crossed before in order to gain EXP, fol and items. There's a dead end with
WCH that has BLACK BERRY POTION. That's all you can collect here, so now turn
around and just follow your posse to get out of the forest. Shortly before the
exit there's NOVO HERB you can pick up.

-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
CHAPTER #004 - SECRET OF THE CLARIDIAN
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

===============================================================================
LUCE PLAINS
===============================================================================
Contains 2 Cracked Rocks.

You're given a save chance, so use it. You need to head W in Luce Plains to get
to Nolaan. A dragon appears trying to impede your progress by shooting
fireballs in your path. If you manage to reach Nolaan without sustaining any
injury, you get SITUATION BONUS [Reached Nolaan without being hit.], and award
is 500 EXP. You also get an achievement .

When in control, follow what used to be a road and hide behind pillars in order
to wait for dragon to stop fireballing you. There's a slight pause before it
begins again, so dash for next cover. Enemies will leave you alone, and it's
funny to watch them fly thru air when hit by fireball.

David R. comments: If you stand behind any wall or pillar for 3 - 4 sets of
barrages, the dragon will turn and begin firing on a new target (one of the
enemies on the plains). When it does this, it gives you plenty of time to run
between cover with almost zero fear of being attacked.

===============================================================================
NOLAAN
===============================================================================

There's a shop inside the house at entrance of the village. Follow the twins to
N part of village, go up the slope, save your game and approach the twins.

Aya temporarily leaves the party, and Rucha and Rico join the partay. WTF, I
don't want underage girls! Rucha is lv2 chr, and comes equipped with TOY DRUM,
KENAF TUNIC, SANDSTONE CIRCLET, CORK SANDALS. Rico is lv2 chr, and comes
equipped with TOY BATON, KENAF TUNIC, SANDSTONE CIRCLET, CORK SANDALS. If you
stole equipment from Eugene before, you can put his armor pieces on one of the
twins now.

Here's some more lowdown on Connecting:
- While in towns, you can Connect with one ally. Approach that chr and press RB
  to display Connect menu, then press A to Connect.
- Approaching certain people (and even other allies) while Connected with
  specific chr will sometimes give you free items or new quests, in addition to
  having chr's traits/palates changed, as well as possibly gain some background
  on allies.

So people cry more and Capell to the rescue. Where have I seen this before?
After the scene go back to twins' and talk to mom twice to get rest option.
Nail WCH for GRAAD ONION, then try going down the slope...

Here's some lowdown on Item Creation (IC):
- Under Creation menu you can combine multiple items into a new one.
- A chr with required personal skill must be in the party to utilize Creation
  menu. When in towns, you have to Connect with desired chr.
- Whenever you perform successful IC, that chr gains some EXP. Eventually chr's
  skill in IC will go up, resulting in more possible creations and higher rate
  of success.
- Capell can also perform IC, but his time has not yet come.

Creation menu has been added. Talk to various village folk to get items...
- BLACK BERRY POTION from 'Anxious old woman'
- RED BERRY POTION from 'Worried old woman'
- RED BERRY POTION from 'Fretful woman'
- PANACEA from 'Energetic old man'
- ANTIDOTE from 'Spirited kid' (must Rucha Connect)

QUEST 2 START - MISSING ITEM FROM THE SHRINE

Let's do some quests in Nolaan. Rico Connect and talk to 'Distracted man' in
one of the houses so that he mentions something being buried in the shrine.
That's all for now.

QUEST 3 START - MISSING FRIEND SNOUTY

Rico Connect and talk to 'Spirited kid' running around the well. He'll ask you
to find his lost mouse Snouty.

Also the shop is now open, but they don't sell anything hot yet - maybe buy
some Red Berry Potions; loot WCH in the shop for COBASNA LETTUCE. Now that
you're ready, go N in the village below the slope and follow your nose until
you enter Dragonbone Shrine.

===============================================================================
DRAGONBONE SHRINE
===============================================================================
Contains 1 Cracked Rock.

Warning! There is no SPN in Dragonbone Shrine, and you also don't have the
option to save before facing the boss of the Shrine. I'll tell you when the
boss comes up, so you'll know to be ready.

At 1stcross go S to find two mice Toothy and Cheddar. Rico Connect and talk to
mice for some clues - Toothy will mention some unfriendlies going deeper in the
shrine, while Cheddar warns you of bats.

QUEST 2 CONTINUE - MISSING ITEM FROM THE SHRINE

In vicinity of two mice you'll find some 'Rubble' - examine it and Capell will
comment about something being dug up.

Back to 1stcross and go NW to enter a dark cavern. See the glowing in the dark?
Run to it, sheathe your weapon and examine the glow - it's a lever which will
bring light to the cavern allowing you to kick ass of legion of bats that
swarmed onto your location.

Continue N, pass first branch leading W and enter the second. Open WCH for
ANTIDOTE, then continue N to enter a room full of cobras (here's third branch
leading W that has cracked rock blocking your way). Continue N and enter 4th W
branch. Rico Connect and talk to mouse Scamper to learn of a secret room, but
it'll only show you the way if Sewaria will ask.

Continue E to third large cavern - if you flip the lever, you'll be ambushed,
so think twice before doing it. Waltz further E and peek into N branch to find
mouse Sewaria. Rico Connect and talk to her, then walk back to Scamper, Rico
Connect and talk to it to have it run off in order to show the room's location.

Pass Sewaria's hideout and path takes you S into fourth large cavern. Locate
the lever and flip it, then kill a couple of cobras and bats in it. Continue S,
ignore the branch to SE and enter fifth large cavern. Kill all enemies, then
sniff around E side of the cavern to find Scamper. Rico Connect and you found
the entrance to secret cave! Examine the wall near Scamper and you get
SITUATION BONUS [Found the secret room.], with a reward of 1000 EXP.

Open three BSCH for MIRACULOUS MEDICINE, MUSICIAN'S QUILL, BLACK BERRY POTION.

QUEST 3 CONTINUE - MISSING FRIEND SNOUTY

Rico Connect and talk to mouse Snouty, then agree to 'Show him the way.'.

It is wise to level Capell to lv5 so that he learns Cutting Gavotte.

Return to previous large cavern and head W to bump into a strange door. Black
wings and poisonous fangs, eh? The only enemies you met so far were bats and
snakes, and another key factor is Rico's skill Penguin Parade. This skill takes
control of the enemy when successfully hit with it.

Take heed that boss awaits you behind next door!

Rico Connect and return to previous big cavern, which contains one bat and one
snake. While targeting an enemy, command Rico to perform Penguin Parade. If the
enemy is hit successfully, you'll know so by black&white mist surrounding the
enemy. Rico's control over the enemy eventually weakens, so make haste back to
the door. WHILE STILL BEING CONNECTED TO RICO, AND WHILE STILL BEING IN CONTROL
OF CAPTURED ENEMY, examine the door. The captured enemy will die and half of
the door will unseal - repeat for the other enemy and door is unlocked.

Examine the door and...

------------------------ HERE COMES A NEW CHALLENGER! -------------------------
Main Combatant/s: RAMBERT [10000 HP]                  EXP: 500    FOL: 310
        ELEM-RES: Air: 100, Fire: 100, Earth: 250, Aether: 100, Water:  50
          SKILLS: Ravaging Arc
                  [Punch']
                  [Punch' + 'Axe smash' combo]
Side Combatant/s: 2x THORN COBRA
Environmental hazard: Fireballs
------------------------------ GET READY! FIGHT! ----------------- Capell lv005
OK, Fatass, you asked for it! Messing with underage girls was the final straw!

Immediately cut down two Cobras tagging along to avoid being poisoned, and
always be on the move to have dragon's fireballs hopefully miss. You can parry
Fatass' attacks, though I never parried in the game myself as I thought of it
to be a waste of time.

Fatass has three main attacks - one where it swings its arm to try to hit you,
one where it swings its arm and then follows it by bashing the axe into the
ground, and Ravaging Arc. As pointed out, both first and second can be parried,
but I just proceeded to take the hits and dealt the hits to ogre until it fell.
-------------------- CONGRATULATIONS! YOU ARE AYATORIOUS! ---------------------

Here's some lowdown on flute playing:
- Press X to play the flute. Tunes can be changed by left/right directionals.
- Up to four tunes can be assigned via Skill menu.
- Tunes' effects vary from uncovering invisible chests, increasing your party's
  stats, or neutralizing enemy's magic.

You'll get a bunch of stuff - SARULEUS AMARLISTA KI, SARULEUS FLUTE KI. Capell
learns PRUDENTIAE TUNE (creates an area which cancels lunaglyph effects and
magic), PERCIPERE TUNE (uncovers hidden objects).

So how do we leave now? Walk to N end of the room behind Saruleus' altar, and
you'll begin to hear a strange noise. Whenever you hear it, it means that
invisible object is nearby, and when you're close to the source of the noise,
you'll see a wavy air around it.

Whip out the flute and play Percipere to dispel the illusion wall and make an
exit appear. Follow your nose, open BSCH for MEMOIRS OF A MAGE, and play
Percipere near another strange noise spot to uncover BSCH with
MIRACULOUS MEDICINE in it. Walk out the shrine back to Nolaan.

===============================================================================
NOLAAN
===============================================================================

When you walk back into village, peel your ears for that familiar strange
sound. The source is NW from the well - play Percipere to uncover BSCH with
BRONZE RING. Now go to twins' house to advance the story.

-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
CHAPTER #005 - HERO OF LIGHT
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Aya's back in my lap. Store has an update in warez, so buy new weapons for
everyone, but skip the armor as you'll likely run out of fol.

QUEST 3 COMPLETION - MISSING FRIEND SNOUTY
Rico Connect and talk to 'Spirited kid'. You'll get RED BERRY POWDER.

QUEST 2 CONTINUE - MISSING ITEM FROM THE SHRINE
Rico Connect and talk to 'Distracted man' for him to mention about things going
from bad to worse, since a dog dug up something he hid. Then go talk to
'Forgetful dog' - it remembers digging something out, but it'll tell us later
what it was.

QUEST 4 START - LETTER DELIVERY TO BURGUSSTADT
Talk to 'Doleful man' twice, answer 'Okay.' and get LETTER KI which you need to
deliver to Denton in Burguss.

QUEST 5 START - CLAY COLLECTING
Talk to 'Cranky old man' twice and he'll ask you to collect some clay for him
from the Dragonbone Shrine. If you go to the entrance of the shrine, you'll
spot faint glint to left of entrance. Examine it for POOR CLAY KI, which yields
SANDSTONE reward when given to 'Cranky old man'.

QUEST 6 START & COMPLETION - DELIVERIES NEED TO BE MADE!
Go to the shop and when done, 'Shopkeeper' asks you to help deliver several
items. Answer 'Yes, I will.' and you get POTTER'S WHEEL KI, which goes to
'Cranky old man'. Next is HAIR CLIP KI, which goes to 'Helpful young woman'.
Last are IRON ARM WEIGHTS KI, which go to 'Energetic old man' (note that you
can ask people around the village for clues if you want). Return to
'Shopkeeper' for a reward: MIRACULOUS MEDICINE.

Leave for Luce Plains and return to Nolaan straight away.

QUEST 5 COMPLETION - CLAY COLLECTING
Enter Dragonbone Shrine and soon after entering you'll spot a faint glint.
Collect it for SOFT CLAY KI, and get CERAMIC from the old man. Return to the
shrine and waltz all the way to secret room, the collect faint glint for
GOLDEN CLAY KI. Old man will exchange it for HEARTHSTONE. Note that if you give
Golden Clay first, he won't take anything else anymore.

===============================================================================
LUCE PLAINS
===============================================================================

Head S from Nolaan and look for a newly opened passage in the mountain range -
it is a curvy path that will take you to S portion of Luce Plains. Giors and
Harpies make good skinning targets for 200 EXP on former and 120 EXP on latter.
Head E in the plains until you come to SPN. Make sure you save in a separate
slot, then continue on.

Separate slot is needed, as the next dungeon has two achievements to be scored.

Here's some lowdown on special conditions (blue progress bar)
- Sometimes certain conditions must be met to clear the area.
- In case of blue gauge you must reduce it all the way down to zero.

A battle rages between Burguss forces and Prevant forces. Set your tactics to
'Save MP' and battle on. After dispatching few enemies, reinforcements will pop
out from the castle - dispatch more enemies and ogres will appear at the walls.
They'll start hurling boulders your way, so how to repay the kindness?

Kill more enemies and catapults will arrive on the scene. When a catapult stops
moving, sheathe your weapon, stand behind it and press A to gain control of
catapult. Aim at the walls, hold down A to build power and release when at full
power. Use catapults to launch rocks at castle's walls where archers and ogres
are - kill ten enemies using catapults to get achievement . Destroyed catapults will eventually be replaced by fresh ones. Now
reload your save and go into the fray once again.

Wait until catapults arrive, then aim the rocks at gate and start launching!
If you manage to open castle gate within 3 minutes, you get SITUATION BONUS
[Opened the castle gate within 3 minutes.] for 3000 EXP! Woohoo!

===============================================================================
CASTLE PREVANT - ONE-TIME-ONLY-AREA!
===============================================================================

Leg it for SPN and save your game, then pause the game. To obtain next
achievement, you need to rescue 4 captives within 16 minutes time limit. After
4 minutes first captive is killed, after 8 minutes second captive and so on. If
even one captive is killed, kiss the achievement goodbye and you have to try
again.

When you make first push deeper into Prevant, you'll see an allied soldier run
in front of you and step on couple of traps which will make the gargoyle come
alive. The junction infront of gargoyle will be your base point - 1stcross. To
the N leads a corridor which takes you to four cells (first, second, third, and
fourth cell in the order as you run by them), each has a captive inside. You
need to rescue these four captives. When you get first Cell Key, you should
rescue the captive from first cell, not the fourth. Why? Captive in fourth cell
will be killed after 16 minutes, whereas captive in first cell croaks after
four minutes.

1ST FLOOR

From SPN go like this - E, 1stcross, S, ignore two cells to the E, E round the
corner, 2ndcross, N, into the cell, open BSCH for CELL KEY KI (1/4), back to
1stcross, N, open first cell to E, make sure to step inside so that soldier
inside mentions something like "It's an honor to fight alongside the
Liberator.". FIRST CAPTIVE SAVED!

Step outside the first cell, turn N, E round the corner, and assault enemy
soldier which will attempt to fight you. When he's gone, he'll drop CELL KEY KI
(2/4). Turn W, S round the corner and liberate the captive in second cell.
SECOND CAPTIVE SAVED!

Now gun it back to 2ndcross, E, 3rdcross, N, W round the corner, N round the
corner, E exit from the room, N exit from the room, W round the corner, watch
the floor for obvious traps (look for red circles), follow the path until you
take the stairs to 2nd floor.

2ND FLOOR

Keep following the path until you come to dark corridor. Use Sunstone to
illuminate the darkness and slowly proceed further. Aya Connect and shoot the
first gargoyle statue with Ravaging Raptor to get SA on gargoyle, then kill it.
Second statue are harmless, repeat with Ravaging Raptor on third statue. Rico
Connect and talk to the mouse to get CELL KEY KI (3/4).

Do not return to 1st floor yet, you'll lose too much time. You have to press
on! Ravaging Raptor on sixth statue and you're outta dark corridor. 1stcross,
N, W round the corner, enter the cell.

You'll hear that familiar sound... Before playing Percipere, get rid of the
soldiers infesting the corridor in front of the cell. Then play Percipere to
uncover BSCH with MARBLE (one of the ingredients for Cell Key). Exit the cell,
turn W, N round the corner, 2ndcross, E, E exit from the room, N exit from the
room, dark corridor times...

Use Sunstone, and go N as far as you can until you hit NE corner. Turn W and
use Ravaging Raptor for SA on first, fourth and sixth statues (this is N row).
Keep going W still until you hit NW corner. Rico Connect and talk to the mouse
to get IRON METAL (one of the ingredients for Cell Key).

Go S, and still S until you climb the stairs to 3rd floor.

3RD FLOOR

Go thru the doors. Rico and Rucha leave the party, Edward joins. As soon as he
does, go to camp menu and have Edward craft CELL KEY KI (4/4) using Iron Metal
and Marble we found. NOW GUN IT BACK DOWN TO 1ST FLOOR AND HOPE YOU REACH THIRD
AND FOURTH CELLS BEFORE CAPTIVES ARE KILLED.

If you're successful, you get SITUATION BONUS [Freed all Burguss soldiers.] for
an extra reward of 3500 EXP. In addition an achievement 
is unlocked. Congratulations!

There's still some chest looting to be done. In fourth cell is WCH with
SACRIFICIAL DOLL, third cell has WCH with 1500 FOL, second WCH that contains
BLACK BERRY POTION, and first WCH with RED BERRY POWDER. Return to 1stcross,
continue S and check out second cell. Open three WCH for SUNSTONE, SUNSTONE,
STAFF PAPER. Now hoppalongcassidy back to third floor, save at SPN and pat Aya
on the back for a job well done. Open three BSCH for BLACK BERRY POWDER,
MIRACULOUS MEDICINE, MIRACULOUS MEDICINE, you can talk to Genma to rest or buy
provisions.

Open E door and go upstairs to 4th floor. Follow your nose until you walk into
a square-shaped room. There's MCH (turns into Wooden Box Mimic) in SE corner
which yields hefty amount of fol when smoked. When done, go W for a lengthy
scene. You're back in the room on 3rd floor, so reorganize whatever needs
organizing and save your game.

Open E door and climb the stairs back to 4th floor. The mimic chest is no
longer there, but there are some enemies - SA them and hope one of those dudes
drops Gladius, a good sword for Capell. Open S door to find lonely BSCH in the
room - attempt to open it for 1 FOL (alarm trap) and SA against your party.
Defeat the enemies and exit the room. Turn W and walk all the way until you hit
the wall. Recognize the familiar sound coming from nearby wall? Play Percipere
to dissipate the illusion and create path forward.

------------------------ HERE COMES A NEW CHALLENGER! -------------------------
Main Combatant/s: LESTER [25000 HP]                   EXP: 1400    FOL: 670
        ELEM-RES: Air:  50, Fire: 100, Earth: 100, Aether: 250, Water: 100
          SKILLS: Spincleaver
                  Volt
                  [Swordslash]
                  [Groundslash]
                  [Roundslash]
                  [Double-slash]
Side Combatant/s: 2x ORDER FOLLOWER
                  SARANDA
        ELEM-RES: Air:  50, Fire:  50, Earth:  50, Aether:  50, Water:  50
Environmental hazard: none
------------------------------ GET READY! FIGHT! ----------------- Capell lv009
Like Aya suggests, it may be better to let Sigmund deal with Lester, while you
take care of occassional passerby. Sigmund has infinite HP as he isn't part of
your team, and Lester's attacks pack a punch even at lv9.

Set party tactics to Focus and seek out stray Followers to teach them some
manners of not ganging up on single chr. What? I'm always doing the very same
thing? I dunno what you're talking about... You can find Saranda standing on
the chain, and the only way to reach her is Aya Connect, then look at Saranda
so that targeting circle appears around her and Aya will start shooting her.
This disrupts Saranda's attempts to further imbue power into Lester, while Ed
takes care of Followers that may come sniffing into your vicinity.

If you're bursting with potions and revival items, then by all means assist
Sigmund in mopping the floor with Lester, and don't get hurt too much.
-------------------- CONGRATULATIONS! YOU ARE AYATORIOUS! ---------------------

SITUATION BONUS [Defeated Lester within 2 minutes.] yields a bonus reward of
YELLOW BERRY POTION, WHITE BERRY POTION. Completing the battle means another
achievement: .

-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
CHAPTER #006 - TRIUMPHANT RETURN
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

===============================================================================
LUCE PLAINS
===============================================================================

Sigmund, Eugene, Balbagan, Savio, Rico and Rucha re/join the party. Holy crap,
no new girls? C'mon, Tri-Ace, you can do better than that! Savio is lv8
secondary chr, and comes equipped with IRON STAFF, BARK ROBE, GRANITE CIRCLET,
LAUAN SANDALS.

Here's some lowdown on party setup:
- In towns only, party can be customized via Party menu.
- In addition, party is set up at start of missions or during certain events.
- Some chrs are classified as secondary party members and cannot join main
  party. Such chrs can only be added when multiple parties are being used, and
  only into a party without Capell.

Party menu becomes available - your menu options are now full. For kicks
reorganize the party and add Sigmund, Balbagan and Edward into it for
asskicking time!

From SPN return to Nolaan.

===============================================================================
NOLAAN
===============================================================================

Five more chrs to joke around with. Cool!

Talk to Sigmund near the well twice, choose 'Okay, just a quick peek.' and
scene unfolds. You'll get CONCERTO NOTATIONS KI!

QUEST 7 START - PAIN MEDICINE
Talk to 'Worried old woman' near the well twice and she'll complain about
running out of medicine. You can get some from Burgusstadt. Answer 'Sure.' and
you'll get PRESCRIPTION KI.

QUEST 2 COMPLETION - MISSING ITEM FROM THE SHRINE
Rico Connect and talk to 'Forgetful dog' - it'll mention some unusual creatures
trolling about in Dragonbone Shrine. Let's go there and take Balbagan along.
From the entrance follow your nose until second big cavern, then go into NW
branch for a dead end with cracked rock. Balbagan Connect and Gigatackle the
rock, which ultimately leads to BSCH with 550 FOL. Continue into third big
cavern to find Hillgigas and two Giors. Skin the latter and kill the former -
ogre will drop OGRE'S HAMMER. Back to Nolaan, Rico Connect and talk to
'Forgetful dog' - it came back from shrine, was thirsty and it dropped the
loot. The water source is the well, so check around it for faint glint - pick
it up for OLD RING KI. Finally, talk to 'Distracted man', who'll take the ring
and give you 500 FOL.

Exit to Luce, make sure Balbagan is included.

===============================================================================
LUCE PLAINS
===============================================================================

In N side of plains, somewhere around middle, there's a cracked rock. Balbagan
Connect and Gigatackle the rock. Behind are two chests - MCH (turns into
Wooden Box Mimic) and BSCH with MEMOIRS OF A KNIGHT. Graad Woods next.

===============================================================================
GRAAD WOODS
===============================================================================

Shortly upon entering you'll find cracked rock. Balbagan Connect and Gigatackle
the rock for BSCH with MEMOIRS OF A WARRIOR. Back to plains and trek into S
part.

===============================================================================
LUCE PLAINS
===============================================================================

Down to SE you'll find a cracked rock. Balbagan Connect and Gigatackle the rock
to access a building with BSCH containing MEMOIRS OF A MERCENARY. Return to the
center of Luce Plains and follow the road E until you reach Burgusstadt.

===============================================================================
BURGUSSTADT
===============================================================================

OMG, who's the HoTzOrZ? What the heck is Aya's problem? I feel pretty
comfortable this way... When in control, explore the town to fill up the map,
then let's start collecting!

In general shop open WCH for LAUAN SANDALS, and shop for weapon and armor
upgrades, but leave around 5000 fol for yourself.

QUEST 7 CONTINUE - PAIN MEDICINE
Talk to shopkeeper and she'll take the prescription. She needs 10x Harpy Liver
in order to make the medicine.

Pretty soon you'll be able to abuse infi-fol making scheme, that is why I say
to spare some monies. Inn has SPN and resting options, but no chests. Next to
bar loot WCH for 330 FOL, then step inside. Open BSCH for BURGUSS FRUIT LIQUOR.

QUEST 4 COMPLETION - LETTER DELIVERY TO BURGUSSTADT
Talk to Denton and he'll take the letter you've been carrying. As payment you
receive KARATHOS WRISTBAND (when equipped on chr *not* in main party, this chr
gains 100% of EXP from defeated enemies, instead of usual 50%).

QUEST 8 START & COMPLETION - I MAY BE AN OLD FART, BUT I LOVE WOMEN!
Talk to 'Lecherous old man' and choose 'Err, I guess so...' to receive a reward
of 5x RED BERRY POTION. Enter final house.

QUEST 1 COMPLETION - GOLD COIN
Talk to Anne to surrender the eagle emblem gold coin. Answer 'Tell her about
him.' and you'll get WHITE BERRY POTION.

Rico Connect and talk to shopkeeper for some "Let's shoot Rico!" quiz...

a) 'Nolaan is only a village.' - leads to c), and d)
b) 'You're a country boy too, you know?' - leads to c), and d)
c) 'I grew up in a city, actually.' - leads to e) and f)
d) 'You're a country boy and you know it!' - BERRY ICE CREAM
e) 'I was on a lookout for bad guys.'- BERRY ICE CREAM
f) 'I was looking for pretty girls.' - BERRY ICE CREAM

Now proceed N and enter castle gate. Go left at the cross to enter W corridor
and approach one of the doors along S edge for a scene with Michelle. I feel
happy with how it feels to touch... nevermind! Michelle joins the party as lv9
chr, and comes equipped with "THE WORLD OF MAGIC", BARK ROBE, GRANITE CIRCLET,
LAUAN SANDALS.

In same room open WCH for SOUP STOCK, exit the room and approach the left door
along N edge for a scene with Sigmund. In one corner of Sig's room you'll hear
the familiar noise and wavy pattern in the air - play Percipere to uncover BSCH
with SEA AXE.

Michelle Connect (she's in S room along W corridor) and talk to Savio (in one
of N rooms along W corridor). Savio will read Michelle's fortune - you can
choose 'Health', 'Wealth' or 'Love' for some hilarious responses.

Back into the corridor and go all the way E into room of rites for a scene of
receiving a lunaglyph (room has WCH with MIRACULOUS MEDICINE).

-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
CHAPTER #007 - LUNAR RITE
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

After the rite is complete, your party decides to head for Fayel.

QUEST 9 START - FLESHBITERS
Talk to 'Mid-career officer' in the castle, pick 'Not at all.' twice and you'll
be tasked with killing 30 fleshbiters that appeared in Luce Plains.

Aya Connect and talk to Edward in the castle, pick 'He definitely gets on my
nerves.' and you'll unlock Ed's Trait 4. You can talk to Eugene in the library
for some background on why he joined the Force.

QUEST 10 START - GIOR FUR
Talk to 'Smiling minister' in the library, pcik 'Well, okay then.' and you'll
be tasked with recovering some gior fur from a specific gior in Luce Plains
(the drop is not random, fixed Gior has it).

QUEST 11 START - PACKAGE FOR NOLAAN
Talk to 'Energetic old woman' in Burguss (she's pacing around near the castle's
entrance), pick 'Okay.' and you'll need to deliver CUT OF CURED MEAT KI to
twins' mother. Yes, please, I always want to see a MILF again. Woohoo!

QUEST 12 START & COMPLETION - SINGER WAITRESS
Talk to waitress in the bar, pick 'Go for it!', 'The lyrics might need a little
tweaking.', and you'll get BLUE BERRY POTION.

QUEST 13 START & COMPLETION - "#$%&%$#" LETTER!!!
Talk to Denton in the bar, and he'll complain about letter being illegible.
Pick 'I'll try.' and off we go to find someone who can decrypt the letter. Talk
to 'Talented man' near castle's entrance - he'll tell you about letter being
written backwards. With this exciting info return to Denton for 2000 FOL.

QUEST 14 START - LONELY OLD MAN'S FAMILY
Talk to 'Lonely old man' on a bench across from bar, pick 'Sure.', then 'Sure,
I'll try to find him.' and he'll tell you about his son. Old man wants you to
find out what happened to his son, should you have a chance of running into
him. Be on the lookout for white birth mark on son's shoulder.

There's some schlepping that needs to be done between Burguss and Nolaan. For
starters, depart into Luce Plains, there's some killing to be done.

===============================================================================
LUCE PLAINS
===============================================================================

QUEST 9 CONTINUE - FLESHBITERS
Fleshbiters have spawned all over the plains - kill 30 or more of them.

QUEST 10 CONTINUE - GIOR FUR
Hoppalongcassidy to SSE of the plains - here's a dead end with lonely gior and
some lumpers on the ledge nearby. Kill this particular gior to get GIOR FUR KI.

QUEST 7 CONTINUE - PAIN MEDICINE
Kill 10+ harpies - each one killed drops HARPY LIVER KI.

When you're done with all three, return to Burguss.

===============================================================================
BURGUSSTADT
===============================================================================

QUEST 9 COMPLETION - FLESHBITERS
You'll get 1500 FOL for baticide from 'Mid-career officer'.

QUEST 10 COMPLETION - GIOR FUR
'Smiling minister' will give you WISDOM COIN in exchange for gior fur.

QUEST 7 CONTINUE - PAIN MEDICINE
Go to shopkeeper and fork the livers over to get BACK PAIN MEDICINE. Now hop
into nolaan.

===============================================================================
NOLAAN
===============================================================================

Enter the shop and buy Cork Wood, then camp outside the village. Have Eugene
craft Cork Bows until he hits lv3 IC, at which point he can craft Smiley
Charms. Likewise have Edward craft various stuff until he hits lv3 IC for
Smiley Charms crafting. Reenter the shop and buy as much Sheep Hides as you
can. 2x Sheep Hide equals Smiley Charm - for 240 fol worth of materials you can
craft an item which sells for 1500 fol, making you 1260 fol profit. With two
chrs being able to craft Smiley Charms this fol scheme goes twice as fast - I
suggest you gun for 4000000 fol.

QUEST 7 COMPLETION - PAIN MEDICINE
Give the medicine to 'Worried old woman' for SACRIFICIAL DOLL. Bleh.

QUEST 11 CONTINUE - PACKAGE FOR NOLAAN
Give the cut meat to twins' mom.

QUEST 15 START & COMPLETION - CRRRRRAWWWWLING IN MY LOOOOOINCLOOOOTH
Michelle Connect and talk to 'Depressed young man' to get GRANITE NECKLACE.

Return to Burguss.

===============================================================================
BURGUSSTADT
===============================================================================

QUEST 11 COMPLETION - PACKAGE FOR NOLAAN
Receive 2000 FOL for delivery from 'Energetic old woman'.

Leave for Luce Plains and head all the way S to reach a corridor between the
mountains - follow it to reach Oradian Dunes.

-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
CHAPTER #008 - BLAZING DESERT
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Aha, a dessert. *is slapped*

===============================================================================
ORADIAN DUNES
===============================================================================
Contains 2 Cracked Rocks.

Split your chrs into two parties. Make sure to include Balbagan for some
Gigatackles to be done (otherwise my tip is to include Aya, Rico and Rucha with
Capell as much as possible until few more chrs join later in the game; as the
game progresses you'll understand why I made this suggestion). Enemies killed
by other party also give EXP and fol, so you won't be missing out.

Go W until you come to cracked rock. Balbagan Connect and Gigatackle the rock,
then open BSCH for 10000 FOL.

Follow the chrs of other party as they'll lead the way to your next destination
(or basically look up and you'll see a chain in the sky - that's where you need
to go). You can make detours to hunt for items... when you encounter tornados
in the desert, stay away from them as they hurt. Once you pass first tornado,
you'll encounter some cactus buddies. Directly S from the area where first
tornado is spinning you'll end up in dead end with WCH that has STAFF PAPER.

Keep heading W for a scene where party spots a small village.

After the scene it's solo party again - turn around and go save your game at
SPN near the small lake. Go S from SPN, below the stone arch and keep heading S
(use the chain in background as guidance). Shortly before entering Sapran there
is WCH with 1000 FOL inside.

Before you enter the village, heal to full and restore MP. You will not be able
to save until you clear next mission and you need to beat a boss as well.

-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
CHAPTER #009 - CHAINED VILLAGE
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

===============================================================================
SAPRAN
===============================================================================
WARNING - OVERSIZED WRISTBAND! Make sure to get Hill Gigas foes to drop one.

Here's some lowdown on multiple parties:
- When attempting a mission with multiple parties, create one or more
  sub-parties.
- Sub-parties will act on their own and progress along a set route.
- After completing missions using multiple parties, you will view results for
  sub-party chrs. Results change according to abilities and levels of assembled
  members, along with other factors.
- Bonus EXP, fol and items are sometimes rewarded.

In short? I didn't give an Aya about this crap. Woo, I got a C rating.

You can create three groups. Capell and Aya are mandatory members in party A -
add Rico and Rucha to the team. Sig is mandatory chr of party B - add Eugene
and Edward to his team, and remaining party members to party C. Let's rock!

You need to destroy all of the red crystals located inside the village. Notice
the 'Energy Field' bar at top - destroying red crystal will reduce the bar, and
when it's empty, you get to fight a boss. Kewl!

Exit the house you start in and there's crystal #1, so smash it. Hear the
familiar sound? Play Percipere in the spot where crystal was to uncover a cave
with crystal #2, which you'll smash, of course. Crystal #3 is in middle of the
village, and W of it is crystal #4. We'll deal with crystal in the air later...
Head towards E end of the village and destroy crystal #5. Hear the familiar
sound? Play Percipere to uncover a hidden cave with crystal #6 inside.

Enter SE house and listen for familiar noise - play Percipere to uncover
crystal #7. Crystal #8 is inside NW house. Now for aerial crystals - Aya
Connect and shoot down crystal #9 (above the tree) and crystal #10 (above the
entrance to N house). Enter N house and shoot down crystal #11 floating in the
air. Crystal #12 is located in middle of this house as well (though it's likely
to already have been destroyed by others). Now comes a scene where your party
faces Semberas.

Should you manage to destroy all crystals in less than 3 minutes, you get
SITUATION BONUS [Liberated Sapran within 3 minutes.] for bonus 5000 EXP!

------------------------ HERE COMES A NEW CHALLENGER! -------------------------
Main Combatant/s: SEMBERAS [40000 HP]                 EXP: 5300    FOL: 1200
        ELEM-RES: Air: 100, Fire:  50, Earth: 100, Aether: 100, Water: 250
          SKILLS: Flickering Sphere
                  Pyros
                  [Circle slash]
                  Crushing Cube
Side Combatant/s: ORDER PRIVATEs, FAESPHEREs [500 HP]
Environmental hazard: none
------------------------------ GET READY! FIGHT! ----------------- Capell lv012
There's a handful or Order Privates to take care of, before we can bring our
undivided attention to Semberas. Sigmund is again a beefcake with unlimited HP.
After killing Privates turn onto Semb and start poking it - also switch tactict
to 'Focus' so that your other chrs start using offensive spells.

Boss' Sphere and Cube are area attacks around the boss and are easily
recognized by boss' stance, so if you keep your distance before he launches
them, you'll sustain no damage. Pyrwall can also be avoided, just don't keep
running into it.

Keep bashing down into Semb's HP until he runs out of vitamins...
-------------------- CONGRATULATIONS! YOU ARE AYATORIOUS! ---------------------

SITUATION BONUS [Defeated Semberas within 2 minutes.] yields a bonus reward of
GRANITE, STEEL METAL. Completing the battle means another achievement:
.

After the battle you'll appear next to SPN, so save your game, then exit the
village into the dunes.

===============================================================================
ORADIAN DUNES
===============================================================================

Make your way back to SPN near the lake, then bring up your map. The general
idea is to be heading W from your current position. Avoid any tornados you come
upon as they hurt a lot, and kill all enemies you meet on your way. Additional
levels will help some in upcoming task.

N from second tornado you'll find a dead end (past one of those bears) with WCH
that has SILVER BERRY POTION inside. Eventually you'll see SPN in the distance
(when going W) with a bunch of people nearby. Approach them for a scene, then
you're tasked to go talk to villagers.

People you need to talk to are: Leif, 'Despairing old woman', 'Grieving girl',
'Resilient girl', 'Exhausted man' (this one is important for quest 14), Levan,
Faina (woohoo!), 'Knowledgeable old lady', 'Innocent child', 'Servile man', and
'Disheartened woman'. 11 people total.

Before you return to Sigmund, SAVE YOUR GAME. Two achievements are coming your
way, and both can be tough to score. Go talk to Sig now for a scene of
escorting the villagers back to Sapran.

You get 4x RED BERRY POTION, 2x BLACK BERRY POTION, 3x MIRACULOUS MEDICINE.
Sig, Eugene, Balbagan, Edward, Savio, Michelle (NOOOO!) leave the party.

Here's some lowdown on special conditions (red progress bar)
- Sometimes a red gauge will appear at top of screen.
- You will get Game Over if the gauge reaches zero.

-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
CHAPTER #010 - REFUGEES
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

A red bar with word 'Refugees' appears at top of screen, and you need to escort
them back to Sapran. Refugees will be going along a set route, and you should
run ahead of them to clear the area of monsters, particularly of those nasty
Garudas and Amigos. Do not wander too far ahead or the monsters you slew will
respawn near the refugees and start taking them out.

Once you reach a checkpoint slightly to the W of SPN near the dunes' lake, and
if none of the villagers perished, you get SITUATION BONUS [Delivered all the
unblesseds safely.] for whopping 7500 EXP. Achievement  is also yours
for valiant efforts.

There'll be a scene near the lake - one of the refugees has gone missing. Who
was the last person that saw the little boy? Talk to 'Servile man' twice so
that he says 'A kid? Yeah, I saw one. He was heading south.', and then talk
'Disheartened woman' twice so that she says 'I saw a kid wander off towards
some rocks. I hope he's okay.'. Now go talk to Faina - Rico and Rucha leave the
party momentarily. Go save your game, then head towards Sapran. As soon as you
pass rocky arch, a scene shows Leif being attacked by a bear. Save Leif by
slaying the bear.

It won't be quite easy though - a couple of snakes mix up the heat by attacking
Leif as well. Ignore the bear and pass it to take out the snakes, then knock
out the bear. This is first half of saving procedure... now Garuda will come
and attempt to take Leif away. Do not move! Aya Connect and use Ravaging Raptor
to aim at Garuda. Shoot it down before the red bar depletes or it's Game Over.

If you manage to save Leif without him getting hurt, you'll get SITUATION BONUS
[Resced Leif without him getting hit.] with a reward of PANACEA &
MIRACULOUS MEDICINE, as well as an achievement .

-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
CHAPTER #011 - FAINA
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

===============================================================================
SAPRAN
===============================================================================

Rico and Rucha are back in your party, and inn is opened in the house with SPN.
Bastards charge 500 fol for a night, after I saved them? *kills everyone in the
village*

QUEST 16 START & COMPLETION - AYA'S RESEMBLANCE
Sniff around W end of village near the pond and collect BONE COMB KI. Aya
Connect and talk to 'Exhausted old man' near E end... Geezer thinks that Aya is
Katerina, which she isn't. Pick 'Just tell me what I can do for you.' and he'll
ask you to find her comb (we already have it). Talk to him again to receive
MARBLE NECKLACE.

QUEST 14 CONTINUE - LONELY OLD MAN'S FAMILY
In mayor's talk to 'Relieved old woman' about a boy with white birthmark. A
merchant brought him in with request for raising him... and he's still alive!
Go to NW house and talk to 'Grieving young man'. This is the guy you're looking
for, but for now he'll pretend that he isn't. Since we talked with the old
woman, we know that he's lying... eventually he'll spill the beans.
Surprisingly he asks you to relay the info about his death to the father.

Go to Faina's for a scene of staying the night, then attempt to leave the
village.

BTW, the other girl in the inn is now selling stuff, but there's no new equips.

-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
CHAPTER #012 - RESPITE
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Capell gains a gift of enchantment!

Here's some more lowdown on creation:
- Similar to IC, certain materials can also be combined to give a temporary
  bonus to party members that affects their status.
- This is called enchantment bonus, and works similarly to equipment bonuses.
  However, EB will expire after a certain amount of time.

===============================================================================
ORADIAN DUNES
===============================================================================

If you return to Sapran and Rico Connect, talk to Leif for a missable scene.
Also talk to Aya for a missable scene. You'll need to trek back to Burguss.

===============================================================================
BURGUSSTADT
===============================================================================

QUEST 14 COMPLETION - LONELY OLD MAN'S FAMILY
Relay the info to 'Lonely old man' about his son and GOLD RING is yours. This
wraps up 16 quests I found so far. Return to the dunes.

===============================================================================
ORADIAN DUNES
===============================================================================

I'm sick of sand already... traverse the dunes all the way back to where you
met the refugees, only to be interrupted by your party wanting to spend the
night in the desert. Aya tasks Capell with finding 10 pieces of firewood.

There's one behind Aya, but leave that one for last - instead sniff around the
area and collect nine pieces of FIREWOOD KI, in addition to ANTIDOTE,
RED BERRY POTION, MIRACULOUS MEDICINE, RED BERRY POTION, and collect final
piece of wood behind Aya, then talk to her.

You'll obtain some TRAINING NOTATIONS KI - bring up your map and head S, then W
to finally reach Fayel.

-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
CHAPTER #013 - PRINCESS OF FAYEL
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

===============================================================================
FAYEL
===============================================================================

Upon entering the city Aya leaves the party. Inside the bar WCH with
STAFF PAPER can be looted, you can buy new weapons and armor, checking the
inn's rooms reveals WCH with ORADIAN CHICKEN SANDWICH, check the house opposite
of the inn for WCH with SILVER FOX FUR, then waltz towards the castle for a
scene, after which the party is reunited (Aya doesn't yet return, though).

No quests can be triggered yet at this point.

-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
CHAPTER #014 - FATHER AND DAUGHTER
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

After more scenes you obtain PRELUDE NOTATIONS KI.

-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
CHAPTER #015 - A DAY IN THE CITY
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Aya's maid, Gina (I love maids!) comes running for help - she wants you to find
Aya's bear Gustav. What the heck is Aya doing with a bear? Why am I not enough?
Tell meeeeee!

When she stops blabbering, go talk to Edward (he's found to left of castle's
entrance) to unlock his Trait 3. This is the only chance you can do it!

Enter the castle and go straight N into room of rites. Open WCH behind Alexi
for MIRACULOUS MEDICINE, talk to Michelle about what she should wear - you can
choose between 'Sarong', 'Swimsuit', or 'Nothing at all'. Walk into W corridor
and check out N room. Play Percipere near familiar sound to uncover BSCH with
IRON BOW. S room has WCH with GRANITE NECKLACE, then go up to 3rd floor and
enter king's quarters. Loot WCH for IMPERIAL STEWED HOT POT. Aya's and king's
rooms also have a locked chest each, but you have no chrs yet that can open
locked chests. All in due time!

Head for the exit to the dunes, and talk to 'Aspiring warrior' kid pacing
around near Genma. He'll tell you 'Hey, I just saw a massive bear! Nobody
believes me, but you do, right?'. Talk to him for second time to say 'The bear
was running really fast out of the city!'. Now return to Gina and talk to her -
Capell will relay the info on Gustav leaving the city, but Gina emplores him to
find the bear himself. Oh well...

Put Sigmund, Rico and Rucha in your party and leave for the dunes.

===============================================================================
ORADIAN DUNES
===============================================================================

Right after you exit Fayel, you'll notice a path branching to the right below
stone arch - this is where Gustav went. After passing the arch a scene plays
with Dominica's introduction. She joins the battle as a chr with infinite HP.
Take out Fire Gigas without Gustav getting hit to obtain SITUATION BONUS
[Rescued Gustav without him getting hit.], which yields you a reward of
YELLOW BERRY POTION.

===============================================================================
FAYEL
===============================================================================

Leave the castle and shop for at least 30 Miraculous Medicines - you'll need
them in upcoming dungeon. Go to the inn and Eugene will tell you about the
plans of destroying another chain. When you're ready, come back to the inn and
talk to him to confirm your decision.

QUEST 17 START & COMPLETION - BLOOD OF FAYEL
Eugene Connect, then talk to 'Accessory-selling girl', choose 'Sure, what's
up?', and she'll ask you to find Blood of Fayel jewel. Leave for Oradian Dunes
and walk all the way to SPN near the dunes' lake. Look for a faint glint near
the lake and examine it to obtain BLOOD OF FAYEL KI. Return to Fayel, Eugene
Connect and talk to 'Accessory-selling girl' - you'll obtain an awesome
accessory with 3% HP regen ability - RING OF LIFE.

QUEST 18 START - NINA'S FATHER
Rucha Connect and talk to Nina nearby to get a letter. He wears a blossom ring,
so you'll easily find him (kinda). He's not in Fayel, so don't bother looking
for him.

Put Balbagan in party and leave for the dunes.

===============================================================================
ORADIAN DUNES
===============================================================================

Go to the spot where you found Gustav and look for cracked rock. Balbagan
Connect to destroy the rock, then liberate BSCH for MEMOIRS OF A MERCENARY.

REMEMBER! ONCE YOU LEAVE FOR VESPLUME TOWER, YOU CANNOT COME BACK FOR A WHILE!

Enter the inn and talk to Eugene, then tell him you're ready. You'll rest the
night, then exit the inn - Aya, Gustav and Dominica join the party.

-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
CHAPTER #016 - NEW ALLIES
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

===============================================================================
ORADIAN MOUNTAINS
===============================================================================

Dominica joins as lv14 secondary chr, and comes equipped with GREATSWORD,
STEEL SCALE ARMOR, STEEL SCALE HELMET, STEEL SCALE GREAVES.
Gustav joins as lv13 chr, and comes equipped with BRONZE CLAWS. Take note that
Gustav takes two chr slots when added to the party.

I love Dominica that plays here... I mean the music. Pass locked chest on your
left and upon entering first open area follow the other party up the northern
slope. Quickly make way to WCH you see and open it for 20000 FOL. If you aren't
quick enough, it'll be destroyed by boulders.

Upon entering second open area work your way E, then up another slope - again
watch for falling rocks. Make haste to open trapped WCH with MUSICIAN'S QUILL
(paralysis trap) before it's destroyed by boulders. Scene follows shortly
afterwards.

-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
CHAPTER #017 - A PLACE OF DEFEAT
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

QUEST 18 CONTINUE - NINA'S FATHER
Look around and you'll spot a faint glint on the precipice. Collect it for
BLOSSOM RING.

After the scene talk to Genma to rest and/or buy provisions, then save your
game at nearby SPN. Continue following the other party (watch for rocks) into
third open area and start killing stuff. When the area is clear, go W, Balbagan
Connect and use Gigatackle on the rock, then nail BSCH for MEMOIRS OF A THIEF.
That third area is a good spot for level-grinding - after you kill all stuff,
go away some and return to mop up the respawned enemies. Beef your levels to
lv20 here then move on by following the other party. You'll reach Vesplume
Tower, and are offered a chance to save.

SITUATION BONUS [Defeated more than 5 enemies using rocks.] yields 10000 EXP!
Doing this is time consuming, and you can gain more EXP by circling around big
area and smashing enemies as they respawn.

===============================================================================
VESPLUME TOWER - ONE-TIME-ONLY-AREA!
===============================================================================

You need to make three parties.
Party A: Capell and Sigmund are mandatory, add Rucha and Rico.
Party B: Aya is mandatory, add whoever you like.
Party C: Edward is mandatory, add whoever you like.

One party member will need to sit this one out, though. Are you ready for
Vesplume Tower Assault? Directions will be liberal, so pay attention.

1ST FLOOR

Change tactics to 'Save MP', then move N and take out all enemies to unlock N
door. Take N door, W round the corner, N round the corner, W by going upstairs,
a bit S on top of stairs, E by going downstairs, then take path going W
inbetween the two staircases.

S round the corner, E round the corner, and go upstairs to find Dais of Chaos.
Examine it for a scene - whenever you find a Dais, you'll need to power it up
with an orb to unlock relevant door. Go back downstairs and try to leave W - a
scene shows Edward finding some orb.

Keep heading back, and a pigeon appears with message from Edward - he found an
orb, but it's of no use to him. Meeting point is back where you first met -
also, the door at bottom of twin staircase is now unlocked, so it can act as a
shortcut.

You'll find Edward and other chrs on his team waiting on other side of the
railing. Sheathe your sword and talk to Ed to get ORB OF CHAOS KI. Return to
Dais of Chaos and insert the orb to unlock the door beneath. Back downstairs
and continue E into the teleport. Save your game at SPN, and hop into next
teleport.

2ND FLOOR

Follow your nose until you enter a room with strange ball. Smack it to unlock
next door, then follow the path into a room with a projector and five mirrors.
They are (if facing N): W, NW, N, NE, and E mirrors. Projector is in SW corner.
The aim of this room is to rotate the mirrors so that they can reflect the
light beam into the door in order to unlock it. The concept is pretty simple,
so flip E and N mirrors, then fire the projector.

Go thru unlocked door to find a cross - take E path into a big room with MCH
and some enemies. Kill them, then take care of Jeweled Cabinet Mimic. Back to
cross, top your HP, and hike N.

It's an event battle against Fire Gigas on ground, and some Order Rangers on
the balcony. Take care of Fire Gigas quickly, and then one of your other teams
arrives to kill Rangers.

With all enemies gone, follow the path to a room with two strange balls. Strike
them both within short amount of time to unlock next door, then step into
teleporter. Save at SPN, and into next teleporter.

3RD FLOOR

Follow your nose, than talk to Aya to get 3x RED BERRY POTION,
2x BLACK BERRY POTION, and carry on to exit on one of tower's balconies. Check
left end for WCH with BLACK BERRY POTION. Go to other end of the balcony and
open two WCH for 5000 FOL (Silence trap) and MIRACULOUS MEDICINE.

Now I strongly advise you go back to previous SPN and save your progress, as
you're about to face a hard battle. Return to the balcony and walk to other end
again - before you enter the door, top your HP and MP and walk in...

You'll be facing your shadow clones, with exactly the same stats as your chrs.
I strongly advise getting rid of Capell and Sigmund clones first, as they
strike the hardest. One of your parties will eventually take care of Rangers on
upper floor.

Ext S into another projector room. Facing N, you have NW, N, NE, W, center, SW
and S mirrors. Flip NW mirror, then fire the projector to unseal E door. Inside
you'll find BSCH with ORB OF ORDER KI. Back to projector room.

Flip NW, center, W, and SW mirrors, then fire the projector to unseal S door.
You'll find Dais of Patience, and get sealed in - Aya will bring you
ORB OF PATIENCE KI, while handing Orb of Order to Aya. Insert Orb of Patience,
then hike S to another balcony.

Go left to find two BSCH - upper one if empty (poison trap), while lower yields
ORB OF REBIRTH FRAGMENT KI. Go right all the way and loot another BSCH for
ORB OF REBIRTH FRAGMENT KI, then walk inside and follow your nose into another
trap.

Soldiers will keep pouring down, and you just keep bashing them for more.
Eventually one of other parties will unseal the door for you. Exit E into a
room with four strange balls. Stand in middle of them and use Spinning Waltz to
activate them at same time. Exit N into teleporter, then use SPN ahead, and
talk to Genma to rest or buy provisions. Hop into next teleport.

4TH FLOOR

Follow your nose into a room with projector. Before doing anything, check for
the source of familiar noise - there is an empty pedestal in front of locked
door. Play Percipere to uncover the mirror. I'll need a crappy ASCII art for
this puzzle.

                        N direction
                        P

                                      M2   M3
                        M1                 M4


                                      M5


                        M7                 M6

Flip M5, M2, M3 and M1 mirrors, then fire the projector to unseal E door. Enter
the room and kick BSCH for ORB OF REBIRTH FRAGMENT KI. Enter camp and go to IC,
then choose Sigmund. You'll see Orb of Rebirth at top of his list - you have
three fragments, so use them to craft ORB OF REBIRTH KI.

Now flip M6, M4 and M1 mirrors, then fire the projector to unseal S door. Exit
to yet another balcony - go left and nail WCH with Panacea. Walk right into
another trap. Do not move from your position, and try to dodge magic missiles
coming your way. Eventually one of your other parties will arrive and kill
everyone blocking your way.

When path is free, continue to the right and open WCH for 1 FOL (curse trap),
then enter the door for a scene. Aya needs Orb of Rebirth - talk to her to fork
it over, thus unsealing N door. Continue on into a room with two strange balls.
Sigmund Connect, then target one of the balls and command Sig to use Levantine
Slash on it, while you strike the other ball at roughly the same time. This
will unseal W door, leading to teleporter. Save your game and hop into next
teleporter.

5TH FLOOR

Follow your nose into room with four strange balls. Sigmund Connect, then
target one of the balls and command Sig to use Levantine Slash on it, while you
strike the second ball at roughly the same time. Repeat the same for remaining
two balls, and N door is unsealed. Top your HP and MP, then waltz into N room.

------------------------ HERE COMES A NEW CHALLENGER! -------------------------
Main Combatant/s: KRON THE VICIOUS EYE [43150 HP]     EXP: 7100    FOL: 1750
        ELEM-RES: Air:   0, Fire:  50, Earth:  50, Aether: 100, Water:  50
          SKILLS: Volt
                  Laser sight [frontal arc]
                  Pyrburst
                  Paralyzing Gaze
                  Somnio
Side Combatant/s: 2x DIRE WOLF
Environmental hazard: none
------------------------------ GET READY! FIGHT! ----------------- Capell lv027
I hate sidekicks that hit hard. Skin both Dire Wolves, and then turn onto Kron.
Kron has a couple of status attacks up its... hm, sleeve? It can stun you,
paralyze you or put you to sleep. If you keep Dire Wolves around, that's bad
news for you, and no wolves means bad news for Kron.

When wolves are history, only thing Kron has going for it is ability to warp,
but just find its new location and slime its ass.
-------------------- CONGRATULATIONS! YOU ARE AYATORIOUS! ---------------------

SITUATION BONUS [Defeated Kron within 1 minute.], which yields you a reward of
BLUE BERRY POWDER, GIANT EYE.

Before going further, return to last SPN and save your game.

Doublecheck Sigmund's equipment to ensure that he doesn't wear anything unique
(like Emblazoned Sword), and remove all of his accessories. It's very likely
that you weren't able to craft all of Sigmund's IC items... fear not, there
will be another opportunity to do it way later in the game-

Return to Kron's room and continue N.

-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
CHAPTER #018 - [SPOILER] OF THE [SPOILER]
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

What, last boss already?

------------------------ HERE COMES A NEW CHALLENGER! -------------------------
Main Combatant/s: DMITRI [45650 HP]                   EXP: ????    FOL: 2200
        ELEM-RES: Air: 100, Fire: 100, Earth: 250, Aether: 100, Water:   0
          SKILLS: Prehendro
                  Deadly Margin
                  Exopto
                  DINOEL [30000 HP]
Side Combatant/s: ORDER RANGERs, ORDER WARRIORs
Environmental hazard: none
------------------------------ GET READY! FIGHT! ----------------- Capell lv028
Sigmund (infinite HP) will be soloing Dinoel, while you face off against Dmitri
and a handful of Rangers. Dispose of them, then hunt down Dmitri. He can warp,
and once he reappears, he'll try to charge up either a spell or SpAt.

Eventually Aya and Edward arrive to help you out. As they're not part of main
party, they have infinite HP for this battle. Watch out, as Ed's arrival means
appearance of several Order Warrior reinforcements. Don't dance near dueling
spot of Dinoel and Sigmund, or you'll be facing damage from Dinoel's chains.

Once Dmitri falls, it's down to Dinoel. Gang up on him and keep damaging him
until several scenes unfold.
-------------------- CONGRATULATIONS! YOU ARE AYATORIOUS! ---------------------

SITUATION BONUS [Defeated Dmitri within 2 minutes.] yields LENTESCO WOOD,
DOWN FEATHER CLOTH awards.

-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
CHAPTER #019 - NEW [SPOILER]
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Achievement  is gained. You obtain SIGMUND'S PENDANT KI.

-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
CONGRATULATIONS!!! YOU'VE COMPLETED DISC 1 OF INFINITE UNDISCOVERY ADVENTURE!!!
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

From this point on, I'll no longer describe in detail how to get to earlier
towns or dungeons, except in cases where a new path has opened up in an area
you've already visited.

-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
CHAPTER #020 - BURDEN OF THE LIBERATOR
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

===============================================================================
FAYEL
===============================================================================

Ayatorious we are! Capell is alone at the moment and you start at 2nd floor of
the castle. Descend to 1st floor, try to walk out into the town and game
switches to scene with Edward once you approach his room. Walk out into the
town and enter the inn.

Approach the doors of all three rooms for: scene with Rico & Rucha, scene with
Eugene, scene with Michelle. Exit the inn and head for the archway, which leads
to Oradian Mountains for a scene with Balbagan. You will not be able to count
on him for a while. Gustav is another chr who can break rocks when Connected.

Return to the castle, ascend to 3rd floor and enter the balcony. You'll get
FANTASIA NOTATIONS KI.

-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
CHAPTER #021 - TO THE PORT
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

After assigning your party, return to Fayel.

===============================================================================
FAYEL
===============================================================================

QUEST 18 COMPLETION - NINA'S FATHER
Rucha Connect and talk to Nina to get METETITE.

QUEST 19 START & COMPLETION - AYA'S PRACTICE BOW
Go to the castle and talk to Gina. Pick 'Yes, I want to be his friend.' and
she'll start crying about Aya's practice bow which was hidden by Gustav. As I
love Aya, of course I'll help. Talk to Aya now to inquire about Gustav's
special places - she'll mention the mountain outside the town. You must talk to
Gina again and she wants you to find the bow in the mountains. Hoppalongcassidy
to Oradian Mountains and leg it for entrance to Vesplume Tower. On your way
you'll be seeing faint glints in the ground, which are usually junk. When you
get to the slope leading to Vesplume, turn around and go directly E to end up
in a dead end. Examine the faint glint rougly in middle of this area to obtain
WORN BOW KI. Return it to Gina for PANACEA.

QUEST 20 START & COMPLETION - DOCTOR MICHELLE
Michelle Connect and talk to 'Unlucky woman', pacing around in front of the
inn. She's looking for her relative Burenelice. Go to the bar and talk to
'Waitress', then the old 'Customer' to find out that Bure moved to Kolton.
Return to 'Unlucky woman' to relay the info, and you get PARA-GONE for your
trouble. WTF?

Go to Burguss now. Sapran shop has some new stuff on offer.

===============================================================================
BURGUSSTADT
===============================================================================

QUEST 21 START - WINE ZALACREST
Talk to barkeeper, pick 'Okay. I'll see what I can do.' and you'll need to get
some Zalacrest wine from Zala.

QUEST 22 START & COMPLETION - LOST TOY SWORD
Talk to Ralph and he'll tell you about lumper leader chasing away Ralph's
friend, who in the process lost his toy sword. Lumpers will now spawn in Luce
plains, so we'll be doing some lumpericide - form a party with Gustav. In the
plains go to SE corner with cracked rock. Gustav Connect and Explosive Ride the
rock, then press on to the building with Lumper Leader inside. Kill it and
it'll drop TOY SWORD KI. Give it to Ralph to obtain RABBIT'S FOOT. *stabs
Ralph*

There are two ways to reach Port Zala - one is thru the dunes, the other is to
go to Oradian Mountains and take Bihar Mines path. I suggest the latter, as it
means loot, EXP and fol. Hence, return to Fayel and enter the mountains.

===============================================================================
ORADIAN MOUNTAINS
===============================================================================

Climb and make it past first slope with rolling boulders to enter the big area
after it. Take the path leading down to SE to find the entrance to Bihar Mines.

===============================================================================
BIHAR MINES
===============================================================================

Achievement  is obtained if you manage to kill 10 enemies
using the carts inside the mines, but without leaving the mines!

B1 FLOOR

There is a cart, and three enemies ahead. Walk forward, wait for enemies to
walk on tracks, and slash the cart with your sword to send enemies flying. Do
be careful not to have any chrs stand in cart's way, as it really hurts if
you're hit. Left of two N rooms is locked, and before using nearby callpipe to
open them, walk more E and clear all enemies there.

LEG IT FOR NE CORNER AND KILL EVERYONE THERE before they call for
reinforcements from N room you passed (reason being another callpipe in NE
room). If they succeed in reinforcements call, hurry back to the cart and slash
it in the way of incoming opposition of enemies.

Alternately, you can use callpipe near N room and wait for enemies to come
pouring out the room, then sending cart greetings their way, but you risk the
ambush from E enemies. In any way, it's your call. N room has SCH, which is
locked, naturally. Leave it for later - walk into right of two N rooms and use
callpipe to bring up an elevator with handful of enemies on it. Examine the
lever to travel down.

B2 FLOOR

This room doesn't have anything worthwhile, except couple of enemies for fol
and EXP. Return topside.

B1 FLOOR

Walk into SE corner and use the elevator to travel down.

B2 FLOOR

As soon as you step off, kill some enemies. Door towards N side of the floor
can be opened by callpipe further in the floor, so ignore it for now. Walk
along S path and then up some stairs to end on the catwalk overlooking some
lava. SCH with MUSICIAN'S QUILL inside is on this catwalk - immediately
opposite of the catwalk open the door to find (leave nearby callpipe alone for
now).

Careful now - when you step into the room, turn around immediately and wait for
group of three Lumper Leaders to come to you, then kill them. If you're
ambushed, it's tough to emerge ayatorious, so tap that Y for healing. Open WCH
for FUGUE NOTATIONS KI (alarm trap, which would summon Lumper Leaders, but we
already killed them).

Exit the room, and walk into SE room, kill some enemies, use the callpipe for
elevator, and kill enemies that arrive with it, then use the elevator.

B3 FLOOR

Again a small area with handful of enemies for fol and EXP. Return topside.

B2 FLOOR

Exit the room and use the callpipe (near the room where Lumper Leaders tried to
ambush you before) to open NW door and quickly run there, ignoring enemies in
the way. Once you're past the door, kill any opposition around you. Follow the
path to the elevator.

B3 FLOOR

Kill some enemies, enter first room, and kill more enemies. Chest you see is
actually MCH (Jeweled Cabinet Mimic) - exit the room after killing it and
proceed E for exit from the mines back into the dunes.

===============================================================================
ORADIAN DUNES
===============================================================================

If you chek the map, you'll see that you're somewhere in NW part of the dunes.
Entrance to Zala is slightly E, then N from your position - you can't miss it.

-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
CHAPTER #022 - STORMY SEAS
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

===============================================================================
PORT ZALA
===============================================================================

After the scene let's explore this place a little. NW house has locked SCH,
which we'll leave for later; as for the inn, play Percipere near the counter to
uncover locked SCH. There is SPN, and resting possibilites - before you head
for the chain, make sure to rest and save your game. There's a tough
achievement to get during next boss battle.

Going up N slope leads to two houses with nothing in it; bar also has nothing
to claim. Take path leading S (near the inn) and claim WCH with ZALA ROCK SALT
in W dead end. Nearby is a store with nothing new to offer equips-wise.

Next to inn is mayor's - loot WCH with MUSICIAN'S QUILL inside. When done, exit
the house and walk towards the pier to run into Faina and Leif. Faina is now a
traveling merchant - she has a wide selection of materials to choose from.

S from the pier is a path leading to storage houses. S storage house has three
WCH with SLICED FISH, FISH FIN, FISH FIN. N storage house has four WCH with
SLICED FISH, SLICED DEVIANT FISH, SLICED DEVIANT FISH, SLICED SALMON.

N from the pier is a path leading on the beach and towards your next
destination. Check between the debris for WCH with ZALA ROCK SALT. Is your game
saved, and have you rested? If the answer to both is yes, proceed on!

-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
CHAPTER #023 - CHAIN OF THE SEA
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

===============================================================================
ZALAN COAST
===============================================================================

Scene plays as you enter. If for some reason you don't like your party setup,
or you forgot to save, return to Zala and reorganize. Follow your nose and
brace yourself.

-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
CHAPTER #024 - SHOWDOWN ON THE BEACH
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

*braces onto Aya*

------------------------ HERE COMES A NEW CHALLENGER! -------------------------
Main Combatant/s: NIEDZIELAN [62500 HP]               EXP: 6400    FOL: 2400
        ELEM-RES: Air: 100, Fire: 100, Earth: 250, Aether: 100, Water:   0
          SKILLS: Marine Maul
                  Deepsea Drive
                  Submarine Smash
                  Hydryser
                  CERULEAN LINK [50000 HP]
Side Combatant/s: GREMLINFISHes, STONESHELL CRABs, WOODEN BOX MIMIC
Environmental hazard: tsunami
------------------------------ GET READY! FIGHT! ----------------- Capell lv032
From now on all chain battles will unfold differently. As before, the link
holding the chain is protected by a barrier. In order to temporarily dissolve
the barrier, you need to keep attacking Nied until he slumps over. At this
moment the barrier is gone and you can start attacking the link. Eventually
Nied recovers and starts attacking again - keep repeating the exercise until
you defeat Nied for good. Now all that is needed is final slash at the link.

Things will not go quite as easy. Nied is reinforced by a couple of fishes and
crabs - get rid of those, then gang up on Nied until he slumps over. Turn on
the link and start attacking it. Be wary of water receding and impending
tsunami (no water on ground, vibrations, screen shaking)! You need to hide
behind the rock formations to avoid damage from tsunami. Each tsunami will
bring into battle some more crabs and fishes.

When Nied recovers, barrier reappears and knocks you back. The closer Nied is
to defeat, the faster the barrier returns. Every time tsunami hits, some free
loot will wash up ashore (mostly fish food ingredients)

Once 4th tsunami hits, pay close attention to surroundings of the link. There
will be a WCH! Claim it for 10000 FOL. Chest gets washed away with next
tsunami, so you need to be quick.
-------------------- CONGRATULATIONS! YOU ARE AYATORIOUS! ---------------------

SITUATION BONUS [Smashed the chain without being swept away.] awards 20000 EXP!

Achievement  is unlocked only of *none of your chrs* took
any damage from tsunami's waves. Everytime the water retreats (watch the
ground), seek safety behind the rocks. Controller's strong vibrations will also
warn you of impeding waves. If at any time any chr takes damage from a tsunami,
you're screwed for this achievement.

 achievement is awarded for plastering the boss.

===============================================================================
PORT ZALA
===============================================================================

QUEST 23 START - ZALA CLEAN-UP
Before you reach the pier, collect three bags on the ground for TAIL KI,
BOUQUET KI, BATTERED NOTEBOOK KI. On the pier you'll find a bag with RAG KI,
and on E-most end a bag with PIECE OF WOOD KI. Near start of S path from the
pier there's a bag with VASE KI, dead end near S storage house has a bag with
DOLL KI, and S storage house itself a bag with WOODEN BOX KI. Finally, there's
a bag with STRANGE-COLORED BAG KI near the barrels of mayor's, and a bag with
DENTURES KI in the dead end between inn and shop (near 'Repetitive Woman').
Find 'Toothless old man' near N end of the port and talk to him twice to give
away Dentures, and in return you score 800 FOL. Enter mayor's and keep talking
to his wife - give away Doll for RED BERRY POTION, Battered Notebook for
BLUE BERRY POTION, Bouquet for YELLOW BERRY POTION, Vase for GREEN BERRY POTION
and Rag for GOLD BERRY POTION. Enter the bar and talk to Martin to give him
Wooden Box in exchange for 500 FOL. Find 'Superstitious fisherman' between the
storage houses and make him happy with Piece of Wood to obtain 1000 FOL. Tail
and Strange-Colored Bag will have to wait.

QUEST 21 CONTINUE - WINE ZALACREST
Enter the bar and talk to barkeeper to obtain ZALACREST KI.

QUEST 24 START & COMPLETION - DOG'S MISSING OWNER
Rico Connect and talk to lonely dog on the beach. It's lost, but it knows that
the owner is looking for it... so let's find owner. Enter the house opposite
from 'Toothless old man' and talk to 'Mature little girl', who'll suggest
talking to Mark. Mark is walking around the town square, and he'll direct you
to the warehouses. Enter N of the two warehouses and talk to 'Mouse leader',
who will mention a cat. Near the inn is the cat you need to talk to... after
the scene is over, 'Dog-searching man' appears near the square. Talk to him and
then waltz over to dog's original location to get LUX SANDALS.

Michelle Connect and talk to Eugene in the shop to unlock his Trait 2.

Aya Connect and talk to Dominica for a missable scene.

Dominica Connect and talk to Gustav for a scene, which changes Aya's Trait 3.

Shops have new equips to offer. When done, enter the inn for some scenes.

-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
CHAPTER #025 - CONFLICT
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Exit the inn and walk to end of pier for scene with Edward. Exit the inn again,
and ship is here. Return to Burguss for wrapping of quest 21.

===============================================================================
BURGUSSTADT
===============================================================================

QUEST 21 COMPLETION - WINE ZALACREST
Talk to barkeeper to fork over Zalacrest, and you'll get BURGANO SPECIAL KI.
Give this drink to 'Sober soldier', pick 'Sure.' and you'll get
SPECIAL COCKTAIL RECIPE KI. Now talk to 'Lecherous old man', choose 'Tell him
the recipe.' and you obtain SECRET PAIN RELIEVER KI. Go outside and talk to
Mina, choose 'Okay.'... VEROS'S TEARDROP KI is yours. Enter the castle and talk
to 'Devout priest' in chamber of rites, choose 'Here you go.' and you get
CEREBRAL STAFF.

Return to Zala.

===============================================================================
PORT ZALA
===============================================================================

QUEST 25 START - FISHING WOES, PART 1
Savio Connect and talk to one of 'Fisherman' in the bar. That is all you can
for the moment.

WARNING! Are you sure you have completed everything there was to complete up to
         this point? It'll be a while before you can return to Zala.

TIP: Set Symphonic Blade to one of Capell's skill slots.

Talk to 'Town-loving fisherman' near the ship to board it and head to Kolton.

===============================================================================
KOLTON
===============================================================================

Here's some lowdown on invisible enemies:
- Some foes can't be seen by other chrs or detected in any way. You can't
  damage them while they're invisible.
- Play Percipere to make these bastards visible. Once they are, chrs with
  lunaglyphs are able to deal damage to invisi-foes.
- Capell can also damage invisi-foes upon using Symphonic Blade with Connected
  chr.

Your party is Capell, Aya and Edward. Play Percipere to make the foe visible,
and stay out of its range. Edward and Aya don't count as your party right now,
and as such they have infi-HP. If foe turns invisible again, play Percipere to
reverse its hiding effects.

SITUATION BONUS [Defeated the mysterious foe within one minute.] yields BLUE
BERRY POWDER.

-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
CHAPTER #026 - LUNAR RAIN
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Sit back, grabs some chips and enjoy the scenes.

-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
CHAPTER #027 - BEDRIDDEN
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

After more scenes Edward and Michelle leave the party, and Vic joins as lv25
chr. She's equipped with FLINT DAGGER, CRESTED VEST, CRESTED MASK, BALSA CLOGS.
Haha, too bad, Edward, now you'll learn not to shoot your mouth off. More
underage girls, Tri-Ace? Meh. Also, Vic is the first of two chrs that can open
locked chests, as well as disable trapped chests.

You start in the inn. Go talk to Michelle (in the room on first floor where
Edward is) for a scene. Go to 2nd floor, Aya Connect, back down to first floor
and exit the inn for a scene, where you can check out Aya's panties. You'll be
asked a question, with these choices:
- 'Of course.'
- 'Sorry, I just missed it.'
- 'I don't know what you're talking about.'

Vic Connect (she's nearby... yeah, Vic is a girl, inspite of Capell referring
to Vic as a he), then exit the inn. BTW, there are no chests in the inn, and
there are two rooms, one on 1st floor, one on second (also leads to balcony).

Kolton is a big city to explore, and it has two exit points, 4 junctions, and
four passages which connect aforementioned junctions.
- E exit leads to a warp leading to Cobasna Timberlands, which is your goal
- S exit leads to the port, but the ship is temporarily out of commission
- E junction has the inn, the store and passage leading to E exit
- SE passage has a house
- S junction has the emporium, entrance to palace (inaccessible for now), and
  passage leading to the port
- SW passage has a bar
- W junction has a house with Simon's grandparents
- NW passage has nothing
- N junction has a church
- NE passage has a house

QUEST 26 START - COOK-OFF, PART 1
Aya Connect, go to NE passage and talk to 'Senior apprentice', choose 'Please
continue.', then talk to 'Master confectioner', again to 'Senior apprentice',
choose 'Yes, I will help you.'. Now wait, as they will contact you eventually
later in the game.

QUEST 27 START & COMPLETION - SIMON
Find Oreg in SW passage. Talk to him to receive BROKEN GLASSES KI, then enter
the house in W junction. Give the glasses to Simon's granny, and come back
after about 30 minutes of gameplay time have elapsed. When you return, talk to
grandma first - they need another proof about Simon being gone, so let's look
for the pendant. You can find it at the same spot where you fought the
invisible enemy, which is just a bit N from Kolton's port. Go there and look
for faint glint on the ground, which turns out to be DAMAGED PENDANT KI. Return
it to Simon's gramps for reward of QUILT WRISTBAND. You can talk to Oreg for
some info about the investigation, but this is all you can do for now.

Straight across the inn is a general store - no new equips, darn it. Enter SE
passage and then walk into SE house - here loot WCH for KOLTON OMELET. That's
it, so waltz to S junction and enter the emporium. Loot WCH for LUX SANDALS and
buy new weapons and equips for party members.

SW passage and into the bar, then go to 2nd floor and loot WCH for
SACRIFICIAL DOLL. Now head into N junction; take W door for a stairs which end
with locked SCH that contains 10000 FOL, then take E door for a stairs which
end with BSCH with SHAMSHIR. Enter the church and go downstairs, then search
behind the rows of chairs for WCH with MICHELLE'S DIARY.

Rico Connect and go talk to Gustav for a scene.

Dominica Connect and talk to Rucha for a scene to changes Dominica's Trait 2.

At this point I replaced Rico with Vic. Go to E exit and warp to Cobasna.

===============================================================================
COBASNA TIMBERLANDS
===============================================================================
Has 3 Cracked Rocks.

Make two parties, where Capell is leader of first, and Vic is leader of second.

Cobasna is a confusing place, as it has a series of warp walls which teleport
you to a different place inside Cobasna or back at where you started. Follow
these directions precisely and you will not get lost.

Also pay attention to your surroundings, as many of the enemies blend with the
environment making them hard to see. Every so often a big chimera will pass by,
ramming everything in its way - you cannot harm it yet.

When you arrive, walk E, then S at the cross, then E at the cross, and S at
next cross. There is trapped WCH with MALUS WOOD inside (dwindle trap), and
further S is entrance to Halgita.

===============================================================================
HALGITA
===============================================================================

Halgita is the last town of the game, and also the biggest. It can be divided
into four floors:
- 1st floor has exit to Cobasna, an inn, a chapel, general store, stairs
  leading to B1 floor, stairs leading to 2nd floor, and elevator for
  transporting to 2nd or 3rd floor
- B1 floor has item shop, accessory shop, two weapon shops, armor shop, and two
  houses
- 2nd floor has two corridors with multiple houses, a library, an elevator for
  transporting to 1st or 3rd floor, stairs leading to 3rd floor, and a lonely
  house
- 3rd floor has one corridor with 2 houses, queen's chambers, throne room, an
  elevator for transporting to 1st or 2nd floor, and a lonely house

We'll start with looting B1 floor. From entrance to Halgita walk N, then turn
E, and again N past the general store. Open the door and you'll be on the
stairs which lead down to B1. There is a lot of stores here, so it may be wise
to Vic Connect and shop (Vic has a trait for scoring 10% discount every so
often).

Once you pass armor shop, enter the first house and get MIRACULOUS MEDICINE
from WCH inside. Second house has WCH with EBONY WOOD, and at the bottom of the
stairs you'll hear familiar sound. Play Percipere to uncover BSCH which
contains SILK SHAWL. An Ayaload of new equips is available, so burn your money.

Once we're done here, return to 1st floor and walk all the way W to find the
inn. Rest and save at SPN, then check around the beds for WCH with PANACEA. Now
go to the chapel (N from where you entered Halgita), and climb W stairs to find
locked SCH with BISHOP STAFF.

Exit the chapel and walk E to take the stairs up to 2nd floor. You'll end up in
NE corridor with Shido and 'Woman passing by', which has doors leading to four
houses. Going from left to right (according to map), 1st house has nothing,
second has WCH with STAFF PAPER, third has locked SCH with SACRIFICAL DOLL, and
fourth has nothing.

Ascend some more stairs and you'll find Dominica. The rest of 2nd floor is like
this: W end has stairs leading to 3rd floor, then the elevator S of Dominica,
another corridor-with-multi-doors on NW end, a lonely house on extreme SW, and
finally a library in the middle.

Enter the lonely house on SW and nail locked SCH with MALUS WOOD, then waltz
into SW multi-door-corridor (nice rhyme). From left to right (as per map),
first house has nothing, second house has WCH with BLACK BERRY POTION, third
has nothing, and fourth has WCH with MALUS WOOD. For the end library remains -
climb NE stairs to find locked SCH with KARATHOS WRISTBAND.

Climb E stairs up to 3rd floor. When you arrive, you'll see the elevator ahead
- opposite of elevator are another stairs, which lead to queen's chambers.
Inside you can find WCH with BLACK BERRY POTION (behind the chair set). Exit
queen's and walk all the way W (don't walk too close to the door with two
guards or you'll trigger next story scene). W-most house is empty, so enter NE
corridor with multi-doors. From left to right (as per map), first house has
locked SCH with MIRACULOUS MEDICINE, and second has locked SCH with 5000 FOL.
These are all the chests, now go into throne room.

-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
CHAPTER #028 - THE EMPRESS
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Sit back, grab some chips and enjoy the scenes.

-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
CHAPTER #029 - THROUGH THE JUNGLE
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

You'll obtain 100000 FOL! Thanks queen! Hm, she was hot... that kunoichi too.
We need to find some old fart hidden deep inside Cobasna. When you make a
party, include Vic and Gustav in it.

Talk to Savio (inside the inn), you have a choice of 'You sound like an old
man...' or 'You sound like a sage.' to unlock his Trait.

Talk to Eugene in the chapel for some background story on Sigmund and Eugene.

Talk to Aya for a funny scene.

Rico Connect and talk to Rucha to change Rico's Palate.

Dominica Connect and talk to Gustav to unlock Gustav's Trait 4.

Leave Halgita.

===============================================================================
COBASNA TIMBERLANDS
===============================================================================

Old fart's hideout is in NE part of Cobasna, and it's difficult to get there.
But you have some help - whenever you reach a cross, look at the paths leading
in different directions. Above one of them you will see purple lights emanating
from the ground, denoting correct direction.

Ergo - N, W at the cross, N at the cross, N at the cross, E at the cross, get
ready for the next battle.

------------------------ HERE COMES A NEW CHALLENGER! -------------------------
Main Combatant/s: ORTHROS [70000 HP]                  EXP: 6180    FOL: 2800
        ELEM-RES: Air: 100, Fire: -50, Earth: 100, Aether: 100, Water: 250
          SKILLS: Charge
                  Snakesnap
Side Combatant/s: none
Environmental hazard: none
------------------------------ GET READY! FIGHT! ----------------- Capell lv033
This is not a hard battle, as Orthros has only two moves: Snakesnap for
continuous flame damage around it, and Charge for physical damage. Take into
consideration side effects of the rainfall on your other chrs and you've got
easy fight on your hands.
-------------------- CONGRATULATIONS! YOU ARE AYATORIOUS! ---------------------

From place of battle, go S until you hit a warp, but don't take it. Open locked
SCH for PIUS WOOD.

From place of battle, head E, W at next cross, step into the warp (it's a right
way, trust me), then walk a bit W, Vic Connect and open trapped WCH for PANACEA
(bomb trap), turn back E, S at the cross, step into the warp, turn to the S and
carefully approach the warp, but don't take it; nearby is locked SCH with
SONATA NOTATIONS KI. Walk N for a scene, then continue N for another scene, N
at the cross, and there's the house.

-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
CHAPTER #030 - THE CAUSE
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A bunch of scenes will unfold, explaining the mystery of lunaglyphs and what
lies beyond the rainfall.

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CHAPTER #031 - TRUTH BEHIND LUNAGLYPHS
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After the scenes you'll obtain LUNYTOL KI, and another party member Kiriya. He
joins as lv25 secondary chr, and comes equipped with KRIS, CRESTED VEST,
CRESTED MASK, BALSA CLOGS.

Now you want to save your game at nearby SPN. Proceed further N for some loot
collecting (I hope you brought Gustav along as I suggested, since you'll need
to destroy some cracked rocks). Gustav Connect and Explosive Ride the cracked
rock, then approach MCH (turns into Iron Chest Mimic), continue on, Gustav
Connect and Explosive Ride next cracked rock.

At the cross go S, eventually you'll find BSCH with MALUS WOOD, carry on,
Gustav Connect and Explosive Ride the cracked rock, go E at next cross and loot
BSCH for STAFF PAPER, return to cross and take the other way with BSCH that
contains GOLD CHAINMAIL. As you go back, keep ears peeled for that familiar
sound... play Percipere to uncover BSCH with EBONY WOOD. This is all, leave for
Kolton.

From SPN next Kiriya's, go S, W at the cross, step into the warp, proceed E, S
at the cross, W at the cross, S at the cross, W at the cross, stop in front of
teleporter. Ensure you have Percipere song set, and are able to use Symphonic
Blade. Take the teleporter, you're back in Kolton.

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CHAPTER #032 - VERMIFICATION
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===============================================================================
KOLTON
===============================================================================

Brace to your nearest babes! Set up the party as you see fit (Aya and Split are
mandatory chrs!), then hop into your next battle.

------------------------ HERE COMES A NEW CHALLENGER! -------------------------
Main Combatant/s: VERMIFIED [spoiler] [20000 HP]      EXP: ????    FOL: ????
        ELEM-RES: Air:  50, Fire:  50, Earth: 100, Aether: 100, Water: 100
          SKILLS: [naming the skills is a spoiler]
Side Combatant/s: none
Environmental hazard: defeat the boss before red bar depletes to zero!
------------------------------ GET READY! FIGHT! ----------------- Capell lv034
Stage 1: Play Percipere immediately, then Aya Connect (or whoever else) and use
Symphonic Blade. Then disConnect and begin slashing at the boss until a scene
occurs.

Stage 2: If Percipere is still in effect, continue assaulting. When boss turns
invisible, play Percipere again. Continue until next scene.

Stage 3: This is the last stage. After few seconds boss bursts on scene by
destroying some wall. Invisible? Play Percipere and then Symphonic Blade his
ass to kingdom come.

Careful - if time limit depletes, it's Game Over, no questions asked.
-------------------- CONGRATULATIONS! YOU ARE AYATORIOUS! ---------------------

SITUATION BONUS [Stopped [spoiler] within 3 minutes.] yields extra 20000 EXP!

Edward and Michelle are back. You also get 8x LUNAR SUPPRESSANT (I never needed
them, meh).

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CHAPTER #033 - RECONCILIATION
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Here's some lowdown on glyph rate:
- Lunar rain affects party members with lunaglyphs, increasing their glyph
rate.
- Aristos and chrs without lunaglyphs are immune to lunar rain.
- Glyph rate has six stages
  Stage 1: no effect yet
  Stage 2: a pair of wings appears on chr's back
  Stage 3: pair of wings retains the size, but stats increase further
  Stage 4: pair of wings grows larger, Capell can no longer Connect to chr
  Stage 5: chr turns blackish, wings grow large, chr turns hostile
  Stage 6: complete Vermification, chr turns invisible, must play Percipere in
           order to defeat
- There are several items / certain flute music which suppress or increase the
  glyph rate.
- Different chrs have different glyph rate growths, and are affected
  differently by lunar rain.

Faina and Leif can be found at the pier, sporting new warez to sell.

QUEST 26 CONTINUE - COOK-OFF, PART 2
Aya Connect and talk to 'Senior apprentice' in NE house. She'll talk about some
posters and to contact you later. Hey, they didn't contact me the first time!

Aya Connect and talk to Gustav for funny scene.

Find Vic in W alley by the church and talk to her for a scene with choices:
- 'Why don't you become an honest thief?'
- 'Why don't you become a nightwhisper?'
- 'Why not work together with other kids?'