ORIGINAL FAQ DATE: April 27 2001 (04/27/01) T R O P I C O Unoffical FAQ Author - James Paterson Version - 1.0 Last Updated - April 30th 2001, at 2:59pm EST E-Mail - james@tscentral.net Web - http://www.tscentral.net/ NONSENSE OF THE UPDATE: "Political power grows from the barrel of a gun." - Chairman Mao Zedong, Chairman of the Chinese Communist Party =========================================================================== This document is copyright by US and Canadian copyright laws. This FAQ is for personal use only. This FAQ may not be reprinted or reproduced, in part or in whole, in any form, including, but not limited to, electronic transmission and magazine publication, unless prior consent is given by the author. This FAQ may not be sold to anybody, commercial or otherwise. Referencing or altering of this FAQ is expressly forbidden. If you own or operate a website and wish to post this FAQ, please read *[2] Webmaster Information* The following publishers and/or publications are strictly forbidden from using this FAQ under any circumstance: - Ziff-Davis Video Game Group - IDG Media - Brady Games - Prima Games If any of these, or other, publications use this FAQ or part of this FAQ will be pursued to the fullest extent of the law. =========================================================================== Update and Revision History =========================================================================== ATTENTION!! I am assuming that you've read the manual to the game, and that you know a fair bit about Tropico. This FAQ is a work in progress. =========================================================================== Stuff Down So Far: - Couple bugs, credits; not much. =========================================================================== Table Of Contents [1] Contact Information [2] Webmaster Information [3] Where This FAQ May Be Found [4] Other FAQs Written [5] FAQ Information [6] Author Biography [7] Tropico Copyright [8] System Requirements [9] Tropico Review [10] Installing Tropico [11] What Is Tropico? [12] Buildings [12.1] Housing [12.1.1] Shack [12.1.2] Country House [12.1.3] House [12.1.4] Luxury House [12.1.5] Tenement [12.1.6] Apartment [12.1.7] Bunkhouse [12.2] Industrial [12.2.1] Lumber Mill [12.2.2] Cannery [12.2.3] Cigar Factory [12.2.4] Jewelry Factory [12.2.5] Rum Distillery [12.3] Farming and Mining [12.3.1] Farm [12.3.2] Ranch [12.3.3] Fisherman's Wharf [12.3.4] Logging Camp [12.3.5] Mine [12.4] Tourism [12.4.1] Bungalow [12.4.2] Cheap Hotel [12.4.3] Hotel [12.4.4] Luxury Hotel [12.4.5] Pool [12.4.6] Beach Site [12.4.7] Spa [12.4.8] Scenic Outlook [12.4.9] Archaeological Site (Visitor/Research Center) [12.4.10] Souvenir Shop [12.5] Entertainment [12.5.1] Pub [12.5.2] Nightclub [12.5.3] Restaurant [12.5.4] Gourmet Restaurant [12.5.5] Sports Complex [12.5.6] Casino [12.5.7] Cabaret [12.6] Infrastructure [12.6.1] Port [12.6.2] Airport [12.6.3] Teamster's Office [12.6.4] Construction Office [12.6.5] Electric Power Plant [12.6.6] Electric Substation [12.6.7] Bank [12.7] Government [12.7.1] Palace [12.7.2] Diplomatic Ministry [12.7.3] Police Station [12.7.4] Prison [12.7.5] Guard Station [12.7.6] Armory [12.7.7] Immigration Office [12.7.8] Radio Station [12.7.9] TV Station [12.8] Human Services [12.8.1] Health Clinic [12.8.2] Hospital [12.8.3] Church [12.8.4] Cathedral [12.8.5] High School [12.8.6] College [12.8.7] Marketplace [13] People [13.1] Uneducated [13.1.1] Farmer [13.1.2] Lumberjack [13.1.3] Laborer [13.1.4] Teamster [13.1.5] Miner [13.1.6] Fishermen [13.1.7] Dockworker [13.1.8] Showgirl [13.1.9] Maid [13.1.10] Cook [13.1.11] Barmaid [13.1.12] Attendant [13.2] High School Educated [13.2.1] Priest [13.2.2] Athlete [13.2.3] Soldier [13.2.4] Policeman [13.2.5] Pitboss [13.2.6] Shopkeeper [13.2.7] Teacher [13.2.8] Bureaucrat [13.3] College Educated [13.3.1] General [13.3.2] Bishop [13.3.3] Professor [13.3.4] Banker [13.3.5] Engineer [13.3.6] Doctor [13.3.7] Journalist [13.4] Specialty [13.4.1] Slob Tourist [13.4.2] Rich Tourist [13.4.3] Unemployed [13.4.4] Retiree [13.4.5] Rebel [13.4.6] Student [13.4.7] Mother [13.4.8] Child [14] Background [14.1] Moscow U. [14.2] Harvard U. [14.3] Miner [14.4] Farmer [14.5] Biblical Scholar [14.6] Man Of The People [14.7] Booze Baron [14.8] Leftist Artist [14.9] Fortunate Son [14.10] Self-Made Man [14.11] Silver Spoon [14.12] Generalissmo [14.13] Chief Of Police [14.14] Developer [14.15] Naturalist [14.16] Professor [14.17] Pop Singer [15] Rise To Power [15.1] Communist Rebellion [15.2] Capitalist Rebellion [15.3] Elected As Socialist [15.4] Elected As Facist [15.5] Elected As Capitalist [15.6] Elected For "Family Values" [15.7] Military Coup [15.8] Religious Appointment [15.9] Installed By KGB [15.10] Installed By CIA [15.11] Bought The Election [15.12] Heir Apparent [16] Positive Traits [16.1] Charismatic [16.2] Hardworking [16.3] Financial Genius [16.4] Green Thumb [16.5] Administrator [16.6] Diplomat [16.7] Empathy [16.8] Entrepreneurial [16.9] Incorruptible [16.10] Scholarly [17] Flaws [17.1] Kleptomaniac [17.2] Womanizer [17.3] Compulsive Liar [17.4] Ugly [17.5] Alcoholic [17.6] Flatulence [17.7] Compulsive Gambler [17.8] Paranoid [17.9] Coward [17.10] Moronic [17.11] Short Tempered [17.12] Pompous [17.13] Tourette's Syndrome [17.14] Cheapskate [17.15] Religious Zealot [17.16] Great Schmoozola [18] Edicts [18.1] People [18.1.1] ... [19] Citizens [19.1] Athlete [19.2] Banker [19.3] ... . . . [20] Beginning Strategies [21] Advanced Strategies [22] Cheat Codes [23] Frequently Asked Questions (FAQ) [24] Bugs [25] Credits =========================================================================== |-------------------------| |-[1] Contact Information-| |-------------------------| Feel free to contact me at the following address: james@tscentral.net OR james (at) tscentral (dot) net E-mail is checked every two days, and a quick response is almost guaranteed. When e-mailing, DO NOT ask for the following: - hacks, cracks, warez, or other illegal materials - any additional information for Tropico, as everything I know is contained in this FAQ I appreciate the following e-mails: - questions. If I receive enough questions, I will probably add a Frequently Asked Questions section. - bugs and glitches (to be added to [20] Bugs so people know what to look for and how to get around it) - information you have that I have missed - corrections to parts of the FAQ - suggestions to make the FAQ better or more informative - site's where this FAQ has been posted but is not listed under heading [3] Where This FAQ May Be Found - compliments - hate mail (legitimite and intelligent hate mail will be responsed to, but unintelligent pieces of garbage, such as *ur fak sux* will be promptly ignored and added to a filter) =========================================================================== |---------------------------| |-[2] Webmaster Information-| |---------------------------| If you wish to post this, or one of my other FAQs on your website, you may do so as long as the following conditions are applied: - the FAQ will remain as is in .txt form - you give me 100% credit - you send me an e-mail informing me the FAQ has been posted and where it has been posted (either a general URL or a direct URL to the FAQ) - you keep the FAQ updated by regularlarly checking GameFAQS =========================================================================== |---------------------------------| |-[3] Where This FAQ May Be Found-| |---------------------------------| This FAQ may be found ONLY at the following websites: GameFAQS http://www.gamefaqs.com/ If you have my FAQ posted on your website with my permission, but your site is not listed here, don't worry; it will next update. =========================================================================== |------------------------| |-[4] Other FAQs Written-| |------------------------| |-----------------------|----------|---------------| | GAME | Platform | Date | |-----------------------|----------|---------------| |-----------------------|----------|---------------| | Nocturne | PC | 24 Feb 2001 | | Unreal Tournament | PC | 24 Feb 2001 | | Serious Sam | PC | 27 Mar 2001 | | The Sims: House Party | PC | 08 Apr 2001 | |-----------------------|----------|---------------| NOCTURNE and UNREAL TOURNAMENT are under the name of Droogie, my name I used in the Half-Life add-on, Team Fortress Classic. Both FAQs can be found at GameFAQS at http://www.gamefaqs.com =========================================================================== |---------------------| |-[5] FAQ Information-| |---------------------| Number of Pages : 11 Word Count : 1855 Line Count : 435 Best Font : Courier Best Font Size : 9 =========================================================================== |----------------------| |-[6] Author Biography-| |----------------------| I am a computer networking engineer with a MCSE (Microsoft Certified Systems Engineer) certificate. I own and operate a local computer store that sells a variety of products, such as laptops, white-boxes, pre-built PC's, games, hardware, etc. I enjoy playing a variety games, and recently I have gotten really into: - EverQuest - Onimusha: Warlords (PlayStation2) - Shadow Of Destiny (PlayStation2) - RollerCoaster Tycoon (oldie but a goodie) - Clive Barker's Undying (greatest horror game I've played in a while) - Project I.G.I. (bad reviews, but I find it to be a good game) - Serious Sam - Tribes 2 - The Sims: House Party - Mob Rule (just like Constructor, but mob-oriented. Funny too) - The Moon Project - Zeus: Master Of Olympus - Majesty: The Fantasy Kingdom Sim & Northern Expansion - No One Lives Forever (played it a while ago, but never finished it, so I'm doing it again) I also watch a lot of movies, and my favorites at the moment are: - Se7en - American Beauty - Little Shop Of Horrors (1986 movie-musical version, with Rick Moranis) I've also really gotten into the HBO TV series "The Sopranos." I've got season one on DVD and have taped the entire season two (since it hasn't been released on DVD yet) and am in the process of taping season three. It is a great show about a mafia boss in the 2000's who has to put up with his family and his other family, and needs to see a psychiatrist. I recommend fans of GoodFelllas, Scarface, etc. to watch the show. =========================================================================== |---------------------------| |-[7] Tropico Copyright -| |---------------------------| Tropico, the Tropico logo, PopTop, and the PopTop logo are trademarks of PopTop Software, Inc. Gathering Of Developers, godgames, and the Godgames logo are trademarks of Gathering Of Developers, Inc. Take-Two Interactive Software, Inc and the Take-Two Family logo are registered trademarks of Take-Two Interactive Software Inc. All other trademarks and trade names are property of their respective owners. © 2001 Gathering Of Developers. All Rights Reserved. This FAQ is not endorsed or supported in any way by GODGames, PopTop, it's staff or affiliates. =========================================================================== |-------------------------| |-[8] System Requirements-| |-------------------------| - Windows 95/98/98SE/ME/2000/NT4 - 200MHz - CDROM - 32MB RAM - 820MB Hard Disk Space =========================================================================== |--------------------| |-[9] Tropico Review-| |--------------------| Coming soon... =========================================================================== |-------------------------| |-[10] Installing Tropico-| |-------------------------| 1. Start the Windows 95/98/98SE/ME/2000/NT4 operating system. 2. Place the Tropico CD in the CD drive. The Autorun menu appears. NOTE: If the Autorun menu does not automatically appear, click the START button on the Windows Task Bar, then click Run... At the Dialog Box, type D:\start.exe, then click OK. The autorun menu appears. If your CD-ROM drive uses a letter other than "D", please substitue the letter of your CD-ROM drive for "D". 3. Click the Install button to install the Tropico. NOTE: You may exit the setup program at any time by clicking CANCEL. 4. Click FINISH to exit the install wizard. =========================================================================== |-----------------------| |-[11] What Is Tropico?-| |-----------------------| Tropico is, in the loosest sense of the word, a city building strategy game. Granted, you construct buildings, upgrade them, etc., but there is so much more to this game then buildings. The political aspect of the game is simply astounding. Arrest people, bribe them, label them heretics, get diplomatic with the U.S. and Russia, rig elections (which if you lose, you will be thrown out of the game), initiate book burnings, declare martial law, and so much more. Tropico is also about people. Yes, people. Each map has a limit of 500 people (don't worry; it seems like a low number, but your population accumulates slowly, and you will most likely lose a lot of people in the process, legally or not. Each of these 500 citizens have a unique name and personality. You won't see two people on the same map that have the same name or exact same personality. Factions also play a big part. You may be able to improve your Capitalist faction by providing lots of money making buildings, but your Communist faction may go down because common workers won't work at said buildings. Eliminate someone, and your Religious faction will go down, as well as the overall Respect level of the island. In conclusion, what is Tropic? Answer: Fun. =========================================================================== |----------------| |-[12] Buildings-| |----------------| |----------------| |-[12.1] Housing-| |----------------| Housing is where your people live. Without adequate housing, your citizens will build Shacks, which lower their House rating, which leads to a lower happiness rating, which leads to lower respect for you, which leads to your possible overtake. |----------------| |-[12.1.1] Shack-| |----------------| - Special - Not Available for construction - Built automatically by citizens - Can be bulldozed - Houses 1 family only - Base Quality: 5 Shacks cannot be built by you because they are the lowest form of housing a person can live in. They will be built by citizens who can't afford any of the housing you provide, or if there is not adequate housing available. |------------------------| |-[12.1.2] Country House-| |------------------------| Cost: $500 Requirements: NONE Upgrades: NONE Income From: Rent Options: NONE Staff: NONE # of families: 1 Base Quality: 50 Variations: 2 |----------------| |-[12.1.3] House-| |----------------| Cost: $1,000 Requirements: NONE Upgrades: NONE Income From: Rent Options: NONE Staff: NONE # of families: 1 Base Quality: 70 Variations: 3 |-----------------------| |-[12.1.4] Luxury House-| |-----------------------| Cost: $2,000 Requirements: Electricity (2 MW) Upgrades: NONE Income From: Rent Options: NONE Staff: NONE # of families: 1 Base Quality: 95 Variations: NONE |-------------------| |-[12.1.5] Tenement-| |-------------------| Cost: $4,000 Requirements: NONE Upgrades: NONE Income From: Rent Options: Normal Maintenance Roach Patrol Staff: NONE # of families: 12 Base Quality: 35 Variations: NONE Normal Maintenance - building is maintained on a regular basis, which keeps the quality up, but costs more money. Roach Patrol - building is maintained rarely, which keeps the quality down, but costs less money. |--------------------| |-[12.1.6] Apartment-| |--------------------| Cost: $5,000 Requirements: NONE Upgrades: NONE Income From: Rent Options: Normal Maintenance Roach Patrol Staff: NONE # of families: 6 Base Quality: 60 Variations: NONE Normal Maintenance - building is maintained on a regular basis, which keeps the quality up, but costs more money. Roach Patrol - building is maintained rarely, which keeps the quality down, but costs less money. |--------------------| |-[12.1.7] Bunkhouse-| |--------------------| Cost: $350 Requirements: NONE Upgrades: NONE Income From: Rent Options: Normal Maintenance Roach Patrol Staff: NONE # of families: 2 Base Quality: 25 Variations: NONE Normal Maintenance - building is maintained on a regular basis, which keeps the quality up, but costs more money. Roach Patrol - building is maintained rarely, which keeps the quality down, but costs less money. ========================== |-------------------| |-[12.2] Industrial-| |-------------------| Industrial buildings are one of the better money-makers, and having lots of them will make the Capitalists like you better. |----------------------| |-[12.2.1] Lumber Mill-| |----------------------| Cost: $5,000 Requirements: Logging Camp Upgrades: Sawdust Burner - $2,000 Power Saw - $2,000 + 10Mw Electricity Log Debarker - $3,000 + 5Mw Electricity Income From: Refinement of logs into lumber Options: Sweat Shop Easy-Does-It Staff: 5 Factory Workers Sweat Shop - extra long hours, which gets more work done, but employee job happiness decreses Easy-Does-It - workers get off 20% earlier, and their job happiness increases, but they don't get as much work done |------------------| |-[12.2.2] Cannery-| |------------------| Cost: $15,000 Requirements: NONE Upgrades: Packing House - $3,000 Flash Freezer - $3,500 + 10Mw Electricity Income From: Refinement of fish, pineapple and coffee into canned fish, canned pineapple and canned coffee Options: Sweat Shop Easy-Does-It Staff: 8 Factory Workers Sweat Shop - extra long hours, which gets more work done, but employee job happiness decreses Easy-Does-It - workers get off 20% earlier, and their job happiness increases, but they don't get as much work done |------------------------| |-[12.2.3] Cigar Factory-| |------------------------| Cost: $10,000 Requirements: NONE Upgrades: Climate Control - $6,000 + 5Mw Electricity Auto-roller - $12,000 + 10Mw Electricity Skylights - $5,000 Income From: Refinement of tobacco into cigars Options: Sweat Shop Easy-Does-It Staff: 8 Factory Workers Sweat Shop - extra long hours, which gets more work done, but employee job happiness decreses Easy-Does-It - workers get off 20% earlier, and their job happiness increases, but they don't get as much work done |--------------------------| |-[12.2.4] Jewelry Factory-| |--------------------------| Cost: $13,000 Requirements: NONE Upgrades: Skylights - $3,000 Jeweler's Guild - $5,000 Finishing Shop - $16,000 + 10Mw Electricity Income From: Refinement of gold into jewelery Options: Sweat Shop Easy-Does-It Staff: 6 Factory Workers Sweat Shop - extra long hours, which gets more work done, but employee job happiness decreses Easy-Does-It - workers get off 20% earlier, and their job happiness increases, but they don't get as much work done |-------------------------| |-[12.2.5] Rum Distillery-| |-------------------------| Cost: $22,000 Requirements: NONE Upgrades: Flavouring Facility - $15,000 Mulching Machinery - $10,000 + 15Mw Electricity Income From: Refinement of sugar into rum Options: Sweat Shop Easy-Does-It Staff: 12 Factory Workers Sweat Shop - extra long hours, which gets more work done, but employee job happiness decreses Easy-Does-It - workers get off 20% earlier, and their job happiness increases, but they don't get as much work done ========================== |---------------------------| |-[12.3] Farming and Mining-| |---------------------------| Farms do two things. They can either a) produce food for your citizens or b) harvest cash-crops, which don't feed anybody, and only make money. Mining facilities are required for some factories. Example: you need a Gold Mine to mine gold so that it can be delivered to a Jewelery Factory. |---------------| |-[12.3.1] Farm-| |---------------| Cost: $1,000 Requirements: NONE Upgrades: NONE Income From: Crop Production, Corn, Pineapple, Coffee Options: Sugar, Tobacco, Papaya, Bananas, Corn Staff: 4 Farmers |----------------| |-[12.3.2] Ranch-| |----------------| Cost: $750 Requirements: NONE Upgrades: Smoke House - $2,000 Income From: Refinement of fish, pineapple, coffee into canned fish, pineapple and coffee Options: Livestock production, cattle, goat Staff: 2 Farmers |----------------------------| |-[12.3.3] Fisherman's Wharf-| |----------------------------| Cost: $3,000 Requirements: Must be placed on shoreline Upgrades: NONE Income From: Refinement of tobacco into cigars Options: Fishing Clean Waste Disposal Back To The Sea Staff: 4 Fishermen Variations: North, South, East, West |-----------------------| |-[12.3.4] Logging Camp-| |-----------------------| Cost: $1,500 Requirements: NONE Upgrades: Tool Shop - $3,000 Horticultural Station - $1,500 Income From: Logging Options: Clear Cut Selective Harvest Staff: 8 Lumberjacks Clear Cut - cut the trees around the camp all the way down Selective Harvest - cut the trees down halfway, preserving the beauty of the area but requiring your workers to move further out to produce a full harvest |---------------| |-[12.3.5] Mine-| |---------------| Cost: $3,000 Requirements: NONE Upgrades: Crusher - $1,500 + 5Mw Electricity Sperator - $5,000 + 10Mw Electricity Screener - $3,000 + 10Mw Electricity Income From: Mining Options: Iron, Bauxite, Gold, All Metals Staff: 8 Miners ========================== |----------------| |-[12.4] Tourism-| |----------------| Tourism is a big money-making industry. It also, however, requires a lot of money before you can set up a medium sized tourist area. Also takes a lot of workers and a lot of time. # of tourists = number of tourist families this building can hold at once Always registered in "couples" |-------------------| |-[12.4.1] Bungalow-| |-------------------| Cost: $400 Requirements: NONE Upgrades: NONE Income From: Rent Options: Auto-Fee (50-100% occupancy) Manual Fee Staff: 1 Maid # of tourists: 1 Base Quality: 7 Area Quality: Medium-Class Auto-Fee - automatically chooses a fee based on how full you want to keep the hotel Manual Fee - used like any building; adjust the fee to your liking |----------------------| |-[12.4.2] Cheap Hotel-| |----------------------| Cost: $1,000 Requirements: NONE Upgrades: NONE Income From: Rent Options: Auto-Fee (50-100% occupancy) Manual Fee Staff: 2 Maids # of tourists: 10 Base Quality: 30 Area Quality: Low-Class Auto-Fee - automatically chooses a fee based on how full you want to keep the hotel Manual Fee - used like any building; adjust the fee to your liking |----------------| |-[12.4.3] Hotel-| |----------------| Cost: $5,000 Requirements: NONE Upgrades: NONE Income From: Rent Options: Auto-Fee (50-100% occupancy) Manual Fee Staff: 3 Maids # of tourists: 12 Base Quality: 50 Area Quality: Medium-Class Auto-Fee - automatically chooses a fee based on how full you want to keep the hotel Manual Fee - used like any building; adjust the fee to your liking |-----------------------| |-[12.4.4] Luxury Hotel-| |-----------------------| Cost: $10,000 Requirements: 15Mw Electricity Upgrades: NONE Income From: Rent Options: Auto-Fee (50-100% occupancy) Manual Fee Staff: 6 Maids # of tourists: 12 Base Quality: 75 Area Quality: High-Class Auto-Fee - automatically chooses a fee based on how full you want to keep the hotel Manual Fee - used like any building; adjust the fee to your liking |---------------| |-[12.4.5] Pool-| |---------------| Cost: $4,000 Requirements: Hotel (any kind) Upgrades: NONE Income From: Admission Options: No Dress Code Upscale Dress Code Staff: 2 Attendants # of tourists: 16 Base Quality: 60 No Dress Code - anybody can enter this attraction, including slobs Upscale Dress Code - only the medium- and high-class tourists may enter |---------------------| |-[12.4.6] Beach Site-| |---------------------| Cost: $500 Requirements: Hotel (any kind), must be placed along beach Upgrades: NONE Income From: Admission Options: No Dress Code Upscale Dress Code Staff: 1 Attendant # of tourists: 10 Base Quality: 50 Variations: North, South, East, West No Dress Code - anybody can enter this attraction, including slobs Upscale Dress Code - only the medium- and high-class tourists may enter |--------------| |-[12.4.7] Spa-| |--------------| Cost: $5,000 Requirements: Hotel (any kind) Upgrades: NONE Income From: Admission Options: No Dress Code Upscale Dress Code Staff: 3 Attendants # of tourists: 9 Base Quality: 90 No Dress Code - anybody can enter this attraction, including slobs Upscale Dress Code - only the medium- and high-class tourists may enter |-------------------------| |-[12.4.8] Scenic Outlook-| |-------------------------| Cost: $1,000 Requirements: Hotel (any kind) Upgrades: NONE Income From: Admission Options: Mimeographed Handout 4-Color Brochure Staff: 1 Attendant # of tourists: 6 Base Quality: 50 Mimeographed Handout - low quality, black and white brochure, which lowers quality and maintenance costs 4-Color Brochure - high quality, 4-page color brochure, which increases quality and maintenance costs |--------------------------------------------| |-[12.4.9] Archeological Site Tourist Center-| |--------------------------------------------| Cost: $2,000 Requirements: Archeological Site (randomly placed when map is generated) Upgrades: NONE Income From: Admission Options: Mimeographed Handout 4-Color Brochure Staff: 2 Professors # of tourists: 10 Base Quality: 70 Mimeographed Handout - low quality, black and white brochure, which lowers quality and maintenance costs 4-Color Brochure - high quality, 4-page color brochure, which increases quality and maintenance costs |-------------------------| |-[12.4.10] Souvenir Shop-| |-------------------------| Cost: $1,250 Requirements: Hotel (any kind) Upgrades: NONE Income From: Admission Options: T-Shirts Arts & Crafts Staff: 2 Shopkeepers # of tourists: 10 Base Quality: 35 T-Shirts - geared toward low-to-medium class visitors Arts & Crafts - geared toward high-class visitors =========================================================================== |----------------------| |-[12.5] Entertainment-| |----------------------| OVERVIEW |------------| =========================================================================== |---------------------------| |-[19] Beginning Strategies-| |---------------------------| Coming soon... =========================================================================== |--------------------------| |-[20] Advanced Strategies-| |--------------------------| Coming soon... =========================================================================== |------------------| |-[21] Cheat Codes-| |------------------| To use these cheats, you must hold down CTRL while entering them. CODE RESULT ------------------------------- pesos add $20,000 contento increase happiness by 10 (use to increase up to 99) ------------------------------- =========================================================================== |---------------------------------------| |-[22] Frequently Asked Questions (FAQ)-| |---------------------------------------| None yet. Have a question? Send them to james@tscentral.net =========================================================================== |-----------| |-[23] Bugs-| |-----------| 1) Never-Leaving Gunship If your relations turn bad, for either the U.S. or Russia, they will send a patrol boat to your shore, and if you don't improve your relations, the country might invade you. However, if you improve your relations enough, a message pops up saying "Although your relations with are still shaky, they have decided to return their gunship." or something along those lines. After three more years, the gunship was still there, apparently lodged in the dock, moving, but not actually going anywhere. =========================================================================== |--------------| |-[24] Credits-| |--------------| Development: PopTop Software Game Design: Phil Steinmeyer Additional Design: Franz Felsl Game Programming: Brent Smith, Phil Steinmeyer Engine Programming: Phil Steinmeyer, Guillermo J. Garcia-Sampedro Art - Characters: David Deen, Craig Matchett Art - Buildings: Steve Mohesky, Franz Felsl, Craig Matchett, Paul Mullen, David Deen, Brian Feldges Art - Landscape: Todd Bergantz Art - Interface: Paul Mullen Art - Cut Scenes/Video: Brian Feldges Art - 3D Vehicles: Guillermo J. Garcia-Sampedro Sound: Paul Mullen Webmaster: David Deen, Franz Felsl Manual: David Deen, Kendahl Johnson, "Mr. X" Testing/Balancing: Everyone Music: Latin Music Specialists Lead Musician: Daniel Indart (Vocals, Guitar, Percussion, Keyboards) Additional Musicians: Jesus "nino" Perez (Vocals, Flute, Tres, Piano), "Los Corales" Oscar Luis Morejon & Narciso Garcia (Vocals, Guitars), Lucho Campillo (Accordion), Daniel Loen (Vocals) Publishing - U.S: Gathering Of Developers Producer: Josh Galloway PR: Jeff Smith, Andrea Villareal Marketing: Jim Bloom, David Eddings, Devin Winterbotttom, Toni De Valdenebro, Mike Wilson Online: Doug Myres, Bill Nadalini, William Haskins Creative: Greg Malphurs, Jenny Jemison, Devin Winterbottom Testing - U.S: Take2 Baltimore QA Tech/QA Director: Phil Santiago QA Supervisor: Chien Yu QA Project Lead: Kai Ma QA Testers: Lisa Nawrot, Josh Rose, Josh Nole, Stephen Thomas, Frank Kirchner, Ryan Littlefield, Scott Vail, Stacey Sharpe, Joe Covello, Anne Takeuchi Publishing - Europe: Take 2 Interactive U.K. Producer: Andrew Morley U.K. Marketing: Emma Rush, Sarah Seaby, Gary Sims U.K. Public Relations: Amy Curtin, Mark Allen U.K. Production: Jon Broadbridge, Chris Madgwick U.K. Q.A. Headquarters: Tarantula Studios U.K. Test Manager: Mark Lloyd U.K. Lead Tester: Julian Turner U.K. Testers: Kevin Hobson, Charlie, Kinloch, Lee Johnson, Kit Brown, Phil Deane German Troubleshooting: Matthias Wehner Other Partners: Public Relations, TSI Communications, Matt Burton, Andrea Schneider, Lori Mezoff Packaging/Print Advertising: Greg Malphurs (rendered scenes by Brian Feldges) Uses Blink Technology. Copyright 1997-2001 by RAD Game Tools, Inc. Uses Miles Sound System. Copyright 1991-2001 by RAD Games TOOLS, Inc. Special thanks to everyone who bought and enjoyed Railroad Tycoon II. The success of that game allowed PopTop to grow and ultimately bring you Tropico. We hope you enjoy Tropico, and look forward to bringing you more great strategy games in the years ahead. =========================================================================== END