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If you can read this, your fine: ABCDEFGHIJKLMNOPQRSTUVWXYZABCDEFGHIJKLMNOPQRSTUVWXYZABCDEFGHIKLMNOPQRSTUVW ABCDEFGHIJKLMNOPQRSTUVWXYZABCDEFGHIJKLMNOPQRSTUVWXYZABCDEFGHIKLMNOPQRSTUVW ABCDEFGHIJKLMNOPQRSTUVWXYZABCDEFGHIJKLMNOPQRSTUVWXYZABCDEFGHIKLMNOPQRSTUVW -------------------------------------------------------------------------- ~WARNING!!!~ -------------------------------------------------------------------------- I kindly ask all people using this walkthrough to check the website you are viewing this from. If you have arrived here from anywhere other than GameFAQ's, Gamespot, IGN, or AOL, then please notify me at once. I have let a decent amount of other websites allow useage of my walkthrough, but I would like to know if anyone out there is stealing it for their own good. Thank you. -------------------------------------- ~Legal Info and Warning!~ -------------------------------------- This FAQ is copyright Deathborn 668 and GameFAQ's and IS NOT to be used anywhere else. If this is found someplace else I ask of you to please contact me at once so I can deal with this problem. Also, this FAQ contains spoilers of the story, so just do a Ctrl-F search for what you want. DO'S: -Use this FAQ for refrence -Print it out for your own use PROVIDED you don't sell it for money -Use it on your website, etc. provided that you give me credit DON'T'S: -Copy and paste a large section of this, change a few words (or none) and NOT give me credit -Sell this for commercial use and/or profit -Plagerize my FAQ Thank you kindly for understanding these terms. ------------------------------------------- ~Table of Contents~ ------------------------------------------- =========================================== I.Introduction | I 1.Notice | I 2.The Story | I 3.Purification | I 4.Natures | I 5.How to Properly Snag a Pokemon | I 6.Pokeballs | =========================================== II.Story Mode Walkthrough | II 1.Outskirt Stand | II 2.Phenac City | II 3.Pyrite Town | II 4.Pyrite Building | II 5.Pyrite Cave | II 6.Agate Village | II 7.Mt. Battle | II 8.The Under | II 9.Shadow Pokemon Lab | II 10.Realgam Tower | II 11.Team Snagem Hideout | II 12.Secrets and Shadow Pokemon Rematches| II 13.Mt. Battle-Best source of training | =========================================== III.Colosseum Mode | III 1.Phenac Colosseum-Singles | III 2.Phenac Colosseum-Doubles | III 3.Pyrite Colosseum-Singles | III 4.Pyrite Colosseum-Doubles | III 5.Under Colosseum-Singles | III 6.Under Colosseum-Doubles | III 7.Orre Colosseum-Singles | III 8.Orre Colosseum-Doubles | III 9.Tower Colosseum-Singles | III 10.Tower Colosseum-Doubles | III 11.Orre Colosseum (Lv.100)-Singles | III 12.Orre Colosseum (Lv.100)-Doubles | | III 13.Mt. Battle Area 1-Singles | III 14.Mt. Battle Area 2-Singles | III 15.Mt. Battle Area 3-Singles | III 16.Mt. Battle Area 4-Singles | III 17.Mt. Battle Area 5-Singles | III 18.Mt. Battle Area 6-Singles | III 19.Mt. Battle Area 7-Singles | III 20.Mt. Battle Area 8-Singles | III 21.Mt. Battle Area 9-Singles | III 22.Mt. Battle Area 10-Singles | III 23.Mt. Battle Area 1-Doubles | III 24.Mt. Battle Area 2-Doubles | III 25.Mt. Battle Area 3-Doubles | III 26.Mt. Battle Area 4-Doubles | III 27.Mt. Battle Area 5-Doubles | III 28.Mt. Battle Area 6-Doubles | III 29.Mt. Battle Area 7-Doubles | III 30.Mt. Battle Area 8-Doubles | III 31.Mt. Battle Area 9-Doubles | III 32.Mt. Battle Area 10-Doubles | III 33.Final Words about Mt. Battle | III 34.Gang Battle | =========================================== IV.Information Center | IV 1.Pokemon Type Chart | IV 2.Move Statistics | IV 3.Status Effects | IV 4.Stat Altering Moves | IV 5.Good Moves and Good Combos | IV 6.Natures | IV 7.Abilities | IV 8.Move-Dex | =========================================== V.EV Training and IV Stats for Dummies | V1.Stat Compensation | V2.Attack Usage | V3.How EV's are Used | V4.How IV's are Used | V5.The Nature Dilemma | V6.Items | =========================================== VI.Credits | =========================================== -------------------------------------------------------------------------- ~I.Introduction~ -------------------------------------------------------------------------- Hello! You might know me as Deathborn 668 on the message boards and I decided to write this FAQ for Pokemon Collosseum, the first Pokemon game for the Gamecube. This FAQ will cover nearly everything within the game. If you see any information that's wrong, or that I haven't put in here yet, please E-Mail me at someguy668 (at) yahoo (dot) com Also, I ask that if you find this Walkthrough printed on someone else's website giving themselves credit, please notify me at once. I do not tolerate plagerism well and would like to stop people stealing any of my guides before it gets out of hand. Thank you. ============ ~I A.Notice~ ============ I don't have enough time on my hands to tell you the Pokemon every single trainer has. Most, not all. I will though tell you the Shadow Pokemon thay have. This is because I ain't go5ng replay the long story mode for a few trainers. Since you can rebattle almost every trainer in the game, there isn't much of a need to know their entire team. =============== ~I B.The Story~ =============== You are a former member of Team Snagem', an organization that seals the door to a Pokemon's heart, thus causing it to be an awful fighting machine. Your mission? Seek out and Snag all 48 Shadow Pokemon and purify them of the Shadow. It's a difficult task. Can you do it? ================== ~I C.Purification~ ================== This is when you eliminate all traces of the shadow from Pokemon. There are 5 different ways to purify a Pokemon from the shadow. 1.Use it in battle 2.Call it out from Hyper Mode 3.Walk around with it in your party. 4.Put it into Pokemon Day-Care 5.Use the Cologne Case on it. From the beginning all a shadow Pokemon knows is the attack Shadow Rush, a strong attack that has recoil damage. Sometimes, when using Shadow Rush your Pokemon will go into Hyper Mode, which means 3 things: 1.You can call it out from Hyper Mode by using the Call Out feature 2.Shadow Rush will have a very high critical hit ratio. 3.Your Poke will only obey Shadow Rush until out of Hyper Mode. The shadow is put into 5 bars. I'll tell you what clearing each bar means. No Bars-Pokemon only knows Shadow Rush 1 Bar cleared-Pokemon gains back 1 attack 2 Bars cleared-Pokemon starts gaining Exp. and EV's. (Doesn't actually benifit from Exp. and EV's until fully purified). Also, you'll now know the nature of the Pokemon. 3 Bars cleared-Pokemon learns a 2nd move 4 Bars cleared-Learns a 3rd move All Bars cleared-Go to Celebi Shrine to completly heal the Pokemon, learns a fourth move. When all bars are cleared, head to the Celebi Shrine in Agate Village to completly purify the Pokemon. Note:You can only catch Shadow Pokemon, not every one you encounter. Note:There are no wild battles, just trainer battles. However, you can rematch a trainer as many times as you want in most cases. Just enter any building and come out. Talk to the trainer after doing this and they should want a battle. It will work most of the time. ============= ~I D.Natures~ ============= Natures. Most of them give you a stat boost and a stat negative, while others don't do a thing. But more importantly, they determine what method of purification they like best. Here is a list showing which natures like which method. Likes: Using in battle:Adamant, Bold, Brave, Calm, Hardy, Hasty, Impish, Jolly, Naughty, Quarky, Sassy. Call from Hyper Mode/Sleep:Doctle, Lonely, Serious, Timid. Walk around in Party:Adamant, Bold, Brave, Hardy, Impish, Lax, Lonely, Naive, Naughty, Sassy. In Pokemon Day-Care:Bashful, Calm, Careful, Gentle, Mild, Modest, Quarky, Relaxed, Timid. Using Cologne Massage:Bashful, Calm, Careful, Gentle, Hasty, Jolly, Lax, Lonely, Mild, Rash, Relaxed, Timid. Pokemon usually hate all other methods of purification-in other words, their Shadow Meter won't go down as fast. =============================================== ~I E.Lesson 101-How to Properly Snag a Pokemon~ =============================================== When in battle, your partner will notify you when a Shadow Pokemon comes out and who it is. Then, the snagging process, just like all the other games, begins. How to Snag: 1.Weaken the Pokemon's HP to low yellow/red. The lower it is the better odds of Snagging. 2.Give it a Sleep, Paralyze, or Freeze condition. Poison and Confusion and Burn conditions might make it kill itself so avoid those. 3.Choose your Snag Ball and hope the Pokemon is captured! See? Nothing to it really. If the Pokemon breaks out of the ball, use it again or try to weaken it a little further. Remember, Shadow Pokemon know the Shadow Rush move and in battle they will use it often, and it's recoil might eventually kill itself. Thusly, you may need to rechallenge a trainer several times in order to catch the Pokemon they have. You have as many chances as you need to catch every Shadow Pokemon, so don't fret in the event you miss one of them. =============== ~I F.Pokeballs~ =============== In order to catch a Shadow Pokemon, you must have Pokeballs in your packet. There are many different balls. More expensive balls have better catching rates. Here are the balls, a description, and their prices: Poke Ball Cost: $200 A cheap ball with a normal catching rate. Upgrade to better balls as soon as you can, Great Ball Cost: $600 A ball with a catching rate twice as effective as a Poke Ball. Recommended whenever you get the chance to buy these early in the game. Ultra Ball Cost: $1200 A ball with a catching rate triple as effective as Poke Balls. Available after getting your first E-Mail from Duking. Master Ball Cost: N/A A ball with a 100% chance of catching a Pokemon. You get only 1 so use it wisely! Using a glitch, you can catch Pokemon with a Master Ball and still actually keep the Ball itself. Net Ball Cost: $1000 Catches Bug types and Water and double their normal catch rates. Premier Ball Cost: N/A You get 1 of these free for every 10 Poke Balls you purchase at once. They have a capture rate that is exactly the same as a Poke Ball. Nest Ball Cost: $1000 Catches low level Pokemon at double the normal catching rate. Timer Ball Cost: $1000 For every 10 turns in battle the catch rate greatly increases. (Max. of 30 turns). This is pretty much all the basics. Now comes the actual Walkthrough! ------------------------------------------------- ~II.Walkthrough of Story Mode~ ------------------------------------------------- In order to get most of the endgame bonuses, you need to first complete the Story Mode of the game. It isn't too overly difficult, much like all the other Pokemon games. Many things have changed compared to the handheld Pokemon games, but you should eventually get used to the differences and will be able to play well. ===================== ~II 1.Outskirt Stand~ ===================== You'll first be prompted to name your character so do so. His real name is Wes so I'll refer to him as "Wes" during this guide. After that is done you'll be in front of what appears to be a big train engine. Just so you know, all battles in Orre are 2 vs. 2, so you'll always have at least 2 Pokemon with you at all times. Right now, you have a Lv. 26 Umbreon and a Lv. 25 Espeon. Espeon is much stronger and Umbreon has more health and defenses, but weaker offensive stats. They will work well in battle, and become even better as they level up. Now, enter the train engine and talk to all the people, and if you want you can buy a few items. This is what they sell: Antidote: $100 Awakening: $250 Burn Heal: $250 Full Heal*: $600 Great Ball*: $600 Ice Heal: $250 Net Ball**: $1000 Nest Ball**: $1000 Paralyze Heal: $250 Pokeballs*: $200 Timer Balls**: $1000 Ultra Balls**: $1200 *=On sale after you recieve you first 5 Pokeballs free from the Shopkeeper. **=On sale after you get your first E-Mail from Duking. Now, head outside and Trainer Willy will follow you. He'll challenge you a battle. He's very easy. All the little runt has is 2 Lv. 24 Zigzagoons which are easily killed by Umbreon's and Espeon's Bite and Confusion. After winning that battle head off to the side and the map screen will come up with a new destination: Phenac City. Head there right now! =================== ~II 2. Phenac City~ =================== There's going be a welcoming comittee on your first step into the city. Sadly, it's a bad one. You'll meet up in a cutscene where 2 Team Snagem grunts are carrying a moving bag. They notice you and we all can see where this is going. Shady Guy Folly Whismur Lv. 25 Whismur Lv. 25 This battle is way to easy. Espeon's confusion will kill one of them and Umbreon's bite will bring down the other one. If it doesn't, then you should easily be able to wrap up the battle on your second turn. The two grunts will run off and all that's left is the bag. Run to it and push A and say yes to open the bag and, as it turns out, they were carrying an ugly looking girl in that sack. Yeah, it's weird but all to be explained. You'll now get to name your sidekick. Her real name is Rui but you can name her whatever you want. I'll refer to her as Rui through this guide. In the next scene she'll explain to you she was kidnapped because she has this strange power to see Shadow Pokemon (because they normally look like normal Pokemon to most people's eyes.) Now, head to the right and go into the Pokemon Center and go to the PC and save if you wish. I won't ever say when to save from now on, but whenever you snag a Shadow Pokemon, it's best to save. All Pokemon Centers, and several other key buildings, have a PC in them. You can save at any PC and, as usual, enter the Box system and change around the Pokemon on your team. Above the Pokemon Center is a Pokemart, so stock up on some goods if wanted. Now, head around the Pokemart, up the large stairs and to the right you'll find the Mayor's house. Before you enter, a mysterous man exits the house. He'll introduce himself as Nascour and say that you two will end up seeing each other again soon. Anyways, enter the Mayor's house and he'll introduce himself as Es Cade. He'll say that the Shadow Pokemon situation is absurdly bad and all that stuff and tell you to go check out the Pokemon Stadium. So, exit and head to the right and then north where you'll encounter a huge dome with water rushing on top. Enter and talk to the receptionist and she'll say a battle has already started. So, just exit the stadium and you'll meet up with a few former collegues. They'll state you were a former member of Team Snagem and your partner will ask you if that is true. She doesn't care what answer you pick. So now, we of course are gonna have a battle! Team Snagem Grunt Wakin Koffing Lv. 25 Corprish Lv. 25 Still easy. Confusion takes out Koffing in one hit and Corphish will die on the next turn as Bite isn't very effective against it. Now, your partner will come up with the question of how you are going catch Shadow Pokemon. She'll say to go check for Poke Balls in the town's mart. However, they don't have any and she won't let you leave until you talk to the man sitting at a table on the 2nd floor of the mart. He will say this town doesn't sell Poke Balls, that's for sure. However, the Outskirt Stand once sold them. Let's head back, shall we? Talk to the Outskirt Stand's shopkeeper and click buy, but exit out of it. Your partner will comment about how he used to sell Pokeballs. He'll somehow just find them and give you a free pack of 5 Pokeballs. Now, Pokeballs and Great Balls are in stock. I recommend getting a few Great Balls as we're about to catch our first Pokemon! Head back to the Mayor's house and you'll find instead two grunts, and a crazy disco man with a Poke Ball hairdue? Ahem. He'll say he's Miror B. and say that Cipher is behind the Shadow Pokemon plot. He'll instead leave you to deal with his two assistants. Battle time! Miror B. Peon Folly Whismur Lv. 26 Lotad Lv. 25 (What happened to his other Whismur?) Anyways, like the last battle, Confusion and Bite will do it's work on him and this will end pretty soon. Not like you have too much of a choice in attacks. After this battle, the other grunt will attack you. Miror B. Peon Trudly Duskull Lv. 25 Spinarak Lv. 25 Makuhita Lv. 30 (Shadow Pokemon) Defeat Duskull or Spinarak as quickly as possible as they can get very annoying, usually infecting you with nasty status effects that will make the battle that much harder. Once you do, he'll send out his Makuhita, and Rui will come up and say that he is a Shadow Pokemon! Now comes the fun part. Don't use confusion because it will kill him in one shot easily. Instead, use Bite and Swift to slowly lower his HP. Once he is in the yellow or red use a Great Ball and hopefully he will be caught. If not, try the ball again. Now, you can't leave the town because 3 Mystery Troops are blocking your way. For now, let's go to the Pokemon Academy and talk to the lady on the right. Take the challenge where you face 4 trainers in a row. They are very easy and go down to Confusion and Bite quite quickly. After beating, them you'll recieve a White Herb. This is a hold item that prevents any stats from being lowered by attacks in battle. Now, if you want a Quilava, talk to the Red Mystery Troop. If you want a Bayleef, talk to the Green Mystery Troop. If you want a Croconaw, talk to the Blue Mystery Troop. You can catch the others at a much later time (by that, I mean after you beat the game) so choose wisely. Mystery Troop Rosso/Verde/Bluno Spoink Lv. 24 Grimer Lv. 26 Quilava/Bayleef/Croconaw Lv. 30 (Shadow Pokemon) It's all about catching the G/S/C starter you want. Take down the other two Pokemon first and then slowly weaken the starter. When weak enough throw a Great Ball as you won't get the chance to Snag them again until the end of the game! After the battle all the Mystery Troops leave and a new location appears on the map. Go to it. ================== ~Construction Lot~ ================== Nothing here, but a Colosseum will be here soon and this place become a little important for a second soon. =================== ~II 3. Pyrite Town~ =================== Welcome to the town of thugs, agressive trainers, and a whole lot of Shadow Pokemon! Start off by going to the middle of the town to find 6 trainers waiting there for a battle in "Duel Square". Each of them has a Shadow Pokemon, so bring some Pokeballs. You can fight them whenever you want. There is also a woman walking around there too and also wants a battle. Bring a little luck as you may want several of these Pokemon on your team. Chaser Emok Zubat Lv. 27 Gulpin Lv. 27 She's quite easy if I do say so myself. The Gulpin will try to put you to sleep by Yawning on the first turn, so try to knock it out first. Rider Vant Skitty Lv. 28 Zigzagoon Lv. 28 Misdreavous Lv. 30 (Shadow Pokemon) Makuhita will be useful here as his fighting attacks will kill Skitty and Zigzagoon fast. Slowly hurt Misdrevous as she can be pretty strong later on. Nowhere near as good competitively, but you have little choice on who to use in this game. Bandana Guy Divel Psyduck Lv. 29 Quagsire Lv. 30 (Shadow Pokemon) Another easy fight. Psyduck can take a while as he powers himself up and Quagsire is pretty weak, so don't overdue the attacks! Roller Boy Lon Igglybuff Lv. 29 Azurill Lv. 28 Swablu Lv. 29 Slugma Lv. 30 (Shadow Pokemon) A big team, but Igglybuff goes down fast. Water is good against Slugma, so avoid that. Kill of the rest of team before weakening Slugma so he'll be singled out. Rider Nover Noctowl Lv. 33 (Shadow Pokemon) I can't remember the rest of his team, but he does use some flying types. He goes down pretty fast and his Noctowl can be a pest. St. Performer Diogo Flaffy Lv. 30 (Shadow Pokemon) I can't remember her's either, but she is a pushover. Her team has low HP and the same is with her Flaffy so weaken it with Swift and Return. Snag when ready. Rider Leba Skiploom Lv. 30 (Shadow Pokemon) Her team is mainly of grass types so she'll go down in a heart beat if you were able to catch Sligma and got back some attacks, or you chose Quilava earlier. Her Skiploom, which knows Sleep Powder, is very useful for catching other Shadow Pokemon, so catch it when you have the chance. After all that fun of Snagging, let's head to the north to the Colosseum, shall we? Upon entering, you'll find out again that a competition is already underway. Talk around some more and you will find out the prize for winning is another Shadow Pokemon! Head to the house with a white "G" on front. Go to the bookshelf and say yes. Talk to the kids inside. Exit and you'll see Silva, Duking's friend, saying he shouldn't let Miror B. run the Colosseum. Then he'll run off. Head to Cail at the front of town. Trainer Cail Ralts Lv. 28 Machop Lv. 30 Seedot Lv. 27 Furret Lv. 33 (Shadow Pokemon) His Furret is the prize of the day and it's the toughest one to catch so far. It's not all that hard but may give you a little bit of trouble if you have no more Great Balls. It's also pumped up at level 33, so a critical Shadow Rush will easily destroy your Pokemon, especially if they aren't leveled up as high as Furret yet. Anyways, Cail will talk about some funky dude that's giving away the Shadow Pokemon. Guess who that dude happens to be? Miror B. A cutscene will appear about him talking about the Shadow Pokemon plan going very successfully. Head to the north and into a building near a windmill where you'll see a scientist come out and fall over. Inside, Silva stole a gear that powers the windmill, which generates power for the Colosseum. Now you must retrieve it, but there are many gears everywhere. I believe you can guess why he stole the gear. Head back to the Construction Lot and in the top-right corner you will find the correct missing gear. Return to the windmill and put it in place. Duking will be there too and you'll be on his good side now. He'll tell you that the Colosseum is giving out strange prizes, and he wants you to enter and win. So head to the colosseum and do so. You will battle 4 trainers in a row and be healed after ever battle. However, this isn't an actual Colosseum battle and the trainers are very easy and their Pokemon are defeated quite fast. In the order you will meet them, here they are. Trainer 1 Sandshrew Lv. 31 Barboach Lv. 30 They both go down to grass attacks, so use those for an easy win. Trainer 2 Natu Lv. 30 Meditite Lv. 30 Dark types prevail here as they are both Psychic. Umbreon's Bite wins it. Trainer 3 Cacena Lv. 31 Vulpix Lv. 30 Ground type moves will easily kill Vulpix, use fire for Cacena. Trainer 4 Bagon Lv. 31 Goldeen Lv. 32 Magnimite Lv. 31 Delibird Lv. 32 A lot of variety, so just use strong attacks and you should be fine. Ok, after winning you will be escorted by a Cipher Peon to the Pyrite Building to claim your prize. The grunts, realizing who you are, give you nothing but a fight. ======================= ~II 4. Pyrite Building~ ======================= Cipher Peon Nore Nincada Lv. 31 Pineco Lv. 32 Surskit Lv. 32 Yanma Lv. 33 (Shadow Pokemon) Psychic attacks will take out this team quickly, but be careful not to overdue the attacks against Yanma. Because it's the Pokemon your trying to Snag, don't panic if you kill him-you'll get another shot (Along with any Shadow Pokemon you accendentily killed) again after beating the game. Duking will now come in and he will talk to you about what they're doing here. Sounds pretty bad doesn't it? Well, that's what were here for-to stop this stupid Shadow Pokemon project. Pick up the glittering thing on the floor. It's a report on Hyper Mode and you should read it to learn more. Let's move on shall we? Head to the right and go up, then to the right through some doors where another trainer will attack you. Roller Boy Pike Hoothoot Lv. 34 Taillow Lv. 33 If you Snagged Flaffy earlier, its Thundershock will be super effective here. If not, it should still be an easy battle, just a long one as they will continually use Fly, which will drag out the battle for a while. Move on and go down and heal up and save at the restoring machine and PC. Now, go back up and head up the stairs, where we're going to have to fight a lot more. Bandana Guy Geats Pupitar Lv. 31 Barboach Lv. 32 Carvanha Lv. 32 I think you should know your types by now. Water against Pupitar and Grass against Barboach and Electric against Carvanha. What an easy battle. Well, now head to the right for another trainer battle. Sheesh I am sure we are all sick of them. Hunter Geare Magnimite Lv 32 Remoraid Lv. 33 Pretty simple, I should say. Ground type moves will make this no problem. Well, continue on as usual and go through the doors to find a battle and 5 Great Balls, which is useful. Sadly, I have no idea what the battle is so I can't report it (But he has Pokemon weak to grass for your information). Head to the left as usual to find another trainer preventing you from using the stairs. Body-Builder Akmen Voltorb Lv. 31 Electrike Lv. 31 Use Bite and Confusion as you won't have any ground type moves at this point of the game. They will most likly paralyze you, so go back to heal if neccessary after this battle. Head up the stairs. You're so close! Don't back down now. Sadly, another damned trainer is gonna attack you. Figures. Rider Raleen Swablu Lv. 31 Doduo Lv. 32 Ledyba Lv. 32 Flaffy will cook these Pokemon quite nicely, so do so. It'll also help purify her as well, another plus for using them in battle. Keep heading right for another battle. (Man, they wanted you to waste time didn't they?) Hunter Tura Snorunt Lv. 32 Spheal Lv. 31 Fire attacks will kill them fast, so if you have Quilava don't hesitate to use him. Head up and to the right and go through the second door for a revive. Now, continue to the right then go up for the last trainer (sorta) in the building. Bodybuilder Akmen Cacena Lv. 32 Tentacool Lv. 33 She has a mix of types so use fire and electric to put her in the place she deserves. Now, head to the right and out the exit. You're on the roof with a guy guarding the entrance to somewhere. Ignore him, head into the building on the right. You'll find Silva in trouble, and two Cipher Peons laughing at him. They'll battle you, no surprise there. Miror B. Peon Reath Spinarak Lv. 33 Luvdisk Lv. 32 Remoraid Lv. 20 (Shadow Pokemon) He'll start with Remoraid every time, so make sure you use a low level attack on him. If you KO him, don't panic, you can easily catch him after beating the game. Spinarak can piss you off though, so don't let it. Right after that, the other grunt attacks you. Miror B. Peon Ferma Aipom Lv. 32 Yanma Lv. 33 Furret Lv. 31 Mantine Lv. 33 (Shadow Pokemon) Huge variety, so it's best just to use brute strength. Mantine is a pain to normally catch, but a Water Pokemon will help you later in the game. Catch it if you wish. If you are having trouble with it, you can always catch it later. Now that that's over with, let's talk to Silva. He'll explain that while trying to rescue Plusle, he was captured. Now, Miror B. will appear on the TV near you and exclaim that he has Plusle. He'll say he's at the bottom of Pyrite Cave. He'll be waiting. Head back out the door and talk to the guard blocking the cave entrance for a battle. Hunter Doken Goldeen Lv. 33 Linoone Lv. 33 Qwilfish Lv. 33 (Shadow Pokemon) It's all about the electric types. Qwilfish, if attacked with a Physical Attack, will Poison you, so be careful. Snag Qwilfish if you missed Mantine, or just catch him anyways, he's pretty useful for the time being. He'll gladly move out of your way once defeated. Now, head inside the cave and prepare for a long trek to battle Miror B.! =================== ~II 5. Pyrite Cave~ =================== Note: I will be putting here only the quickest route to Miror B. There are, however, some side-quests in the cavern with trainers nearby. I won't list them, but those trainers will have mostly Water, Grass, and Flying Types. Past them are some good items. This is optional. Now, on with the Walkthrough. Head down the first set of stairs ignoring the Trainer if you wish. After this flight of stairs you're going to end up in a fight. Chaser Maiz Ralts Lv. 31 Koffing Lv. 32 Shroomish Lv. 32 Another mix of types but still, you should have Snagged the right Pokemon long ago. Head to the right still, ignoring the seen stairway for another battle. Rider Twan Bagon Lv. 33 Numel Lv. 32 Meditite Lv. 33 (Shadow Pokemon) It's best to use Confusion on Meditite as it'll do less damage and you won't run the risk of KO'ing him with Bite. Continue heading north and down the stairs, where you will meet another trainer. The environment has changed to a sewer like area. You are close to a very important place! Rider Sosh Mareep Lv. 34 Cacena Lv. 34 Dunsparce Lv. 33 (Shadow Pokemon) Dunsparce has been made so much more better nowadays. He, as with Togetic and Jirachi has the legendary Serene Grace ability. It makes him another useful asset to your team if you exploit that power. This ability doubles the odds of a special effect of a move occuring. Quite nice. Keep heading to the right and near the staircase you'll find a PC and health restoring machine. Save, heal, and keep going on. You are so close to Miror B. now. Well, after going up the stairs, just keep heading north until you see one last staircase. Only 1 trainer blocks it, so I think you know what's gonna happen. Hunter Zalo Swablu Lv. 33 (Shadow Pokemon) Lombre Lv. 32 Lotad Lv. 31 Beldum Lv. 32 It won't be easy getting attack advantages here, just attack with power. Snag Swablu when you have the chance. Now head down the stairs then to the north. Miror B.'s theme will play. Go in front of the podium and he'll talk about how long it took you to get here. See his 4 dancing Ludicolo's all aligned? You're facing them and another mystery Pokemon. Well, time for Boss battle #1! Cipher Admin Miror B. Ludicolo Lv. 28 Ludicolo Lv. 29 Ludicolo Lv. 30 Ludicolo Lv. 31 Sudowoodo Lv. 35 (Shadow Pokemon) This is one bad boss. His Ludicolo's will start off with Rain Dance to collect HP every turn, then use Leach Seed to gather more HP from you. Sudowoodo is a nice addition, but he is a pain to Snag, so don't bother unless you really want him. After winning, he'll escape, so head into the room just in front of you. Plusle is in there, and when you talk to it Silva and Duking come and you'll be taken back to his house. Leave, and exit town but talk to the lady outside to Fortune Telling shop. She'll say the answer to purification is in the north. Let's head there. ===================== ~II 6. Agate Village~ ===================== See the large tree in the middle of the village? That's where we're headed. Inside that house is Rui's grandparents. Yep, it's what she was doing before she got kiddnapped. Talk to her grandparents Beluh and Eagun and then some old guy will rush in and tell you that some strange people trespassed into Relic Forest! Head to the Pokemon Center, and infront of it to the left is an almost unseen path leading to the forest. You have some battles here, so come prepared! Cipher Peon Doven Carvanha Lv. 34 Spheal Lv. 33 Easy, Electric'll do. Continue up a bit to see another trainer. Cipher Peon Silton Cacnea Lv. 34 Shroomish Lv. 34 Yeah, use some Fire-type attacks. No problem. Keep heading up, and near the exit one final trainer attacks. Cipher Peon Kass Kirlia Lv. 35 Baltoy Lv. 35 Ralts Lv. 35 Dark, Dark, Dark. Do these trainers get any harder? Now head through the exit to stumble upon a battle. Eagun vs. Cipher Peon Skrub! You're just gonna watch a Lv. 50 Pikachu (Eagun's) Vs. Skrub's Lv. 38 Shadow Hitmontop. Pika uses Quick Attack and misses. Himontop uses Shadow Rush and nearly KO's Pikachu. The Hitmontop wins since Eagun fails as a trainer. Then he sees you, and we all know what the end result is after him saying this important speech. The relic your infront of is Celebi's Shrine. It has the power to completely get rid of the Shadow of a Pokemon. They have come to get Celebi, then destroy the shrine. Now, we aren't gonna let them get away with that right? Cipher Peon Skrub Hitmontop Lv. 38 (Shadow Pokemon) Wynaut Lv. 37 Clamperl Lv. 38 Geodude Lv. 38 Don't send Umbreon into this battle, he'll be KO'd fast. Hitmontop is pretty much the only Fighting type Shadow Pokemon so if at all possible capture it. Electric and Water will KO the rest of this team. He will make his escape. Eagun will thank you but there's something more important. Head to the house near the Poke'Mart and talk to Senilor inside. He'll explain everything about Celebi's Shrine. Now. Head back to Rui's house and Beluh will have a Stone Tablet for you. It'll tell you about the Shrine's power. A connection to purifying maybe? Leave the house and you'll receive urgent E-mail. Mt. Battle has been take hostage by Cipher. Well, time to hit the road again! ================== ~II 7. Mt. Battle~ ================== A huge volcano, the place set for the ultimate endurance test--Mt. Battle. With 100 Platforms you will need to battle 100 trainers. However, the actual place is closed due to Cipher's take-over. Defeat the Trainers on platforms 1-9 and then the boss on Platform 10 to clear Cipher from the area. Heal and enter through the buildings doors when you are ready. Almost all of the trainers are using Ground and Rock types. Have a Water Pokemon to flood out to competition. Rider Turo Numel Lv. 34 Trapinch Lv. 35 Sandshrew Lv. 35 Hunter Drovic Swinub Lv. 35 Larvitar Lv. 37 Baltoy Lv. 38 Rider Kimit Numel Lv. 37 Sandshrew Lv. 37 Geodude Lv. 38 Rider Riden Graveler Lv. 37 Pineco Lv. 35 Baltoy Lv. 35 Houndour Lv. 37 Hunter Telia Lileep Lv. 38 Barboach Lv. 38 Trapinch Lv. 38 Trapinch Lv. 38 St. Performer Nortz Spinda Lv. 37 Kadabra Lv. 37 Cacnea Lv. 37 Hunter Weeg Graveler Lv. 38 Vibrava Lv. 37 Sandslash Lv. 38 Cipher Peon Kison Kirlia Lv. 38 Duskull Lv. 38 Houndour Lv. 37 Koffing Lv. 37 Cipher Peon Berlin Geodude Lv. 38 Sandslash Lv. 38 Geodude Lv. 38 That was 9/10 battles. Heal and save if necessary and get ready to face the boss and the chance to capture a legendary Shadow Pokemon! Back at Platform 10, Dakim, some muscle head, is pushing around Vander, the Area 1 Leader. He has a Time Flute, which is used to call Celebi and Dakim wants it! Let's stop this. Cipher Admin Dakim Metang Lv. 37 Golem Lv. 38 Camerupt Lv. 38 Marshtomp Lv. 38 Entei Lv. 40 (Shadow Pokemon) Metang and Golem/Camerupt will ALWAYS be first. Dakim uses the Earthquake/Protect combo. Golem/Camerupt will always use Protect first turn and Metang will use Earthquake. Then, it switches next turn and keeps alternating. Get rid of Camerupt, Metang, and Golem ASAP if Entei comes out because they WILL use Earthquake and there is always the possibility it will KO him. Entei is quite a prize, and you should capture it. If you don't want him or you're about to lose the battle, go and KO him, save him for later. Dakim will jump away and Vander will get up and give you the Time Flute. With it, you can call Celebi to completely purify 1 Pokemon, getting rid of all of it's darkness wherever the bar is. Next to Vander is a shiny object which is the F-Disk. Pick it up, it's very important later on. Leave Mt. Battle and go to the new destination: Shadow Pokemon Lab. Here, the Main Gate is closed, and can only be opened with a key gotten elsewhere. You'll get an E-Mail from Duking saying that they caught some suspects and put them in jail. Let's head to Pyrite. Back at Pyrite, head into the green building, Pyrite Jail. Go through the doors and grab the Jail Key from the table. Now, go to the Southern Cell and open it, and talk to the sleeping Peon. Steal the Key in his pocket. Now, head to Pyrite Building. Remember that Elevator that girl was guarding before? Using the Elevator Key, you can open the door to that Elevator. Do so. Now, it's time for a little Spy Work! ================= ~II 8. The Under~ ================= Stepping off of the elevator, head to the left and you'll be involved in watching a TV Show. The Under Time is airing, and Lady Venus is warning all citizens in The Under to beware of spies. Who could they be? Anyways, head down the stairs to the right and go south and through some doors. You'll be in a Hotel, which will restore your Pokemon for $1000. Meh, a little detour can make that free. Head upstairs and out the door and go across the bridge. Battle the trainer if you want to. Chaser Gurks Wailord Lv. 40 Feebas Lv. 38 Magikarp Lv. 38 I'm not sure why he has a Magikarp, since all it does is Splash. Fairly easy battle. Head inside the doors and head to the basement of the Junk Shop. Talk to the kid down here and he'll tell you that he's late delivering a package to someone else. He'll ask you to do so. Take the Powerup Part, and exit the building. Head back up and go to the stairs on the right and talk to the kid infront of the building. He'll be ecstatic you have the Powerup Part. You'll now be brought inside the Kids Grid HQ. Nett, head technical genius will take the part from you to get their Satellite Dish back and running. Exit the house for a little surprise. The spies have been captured, and it's not you! Head back to the Elevator for a scene where two Cipher Peon's lock up none other than Silva. They put him in a caged cell and locked the door. This can't be good. Head to the left side of the cell, to a little part jutting inwards and push "A". Silva will come over to you and hand you an R-Disk. Now, we can put an end to Venus's evil plot. Head down for a little Exp. Hunter Zada Jigglypuff Lv. 35 Shuppet Lv. 35 Oddish Lv. 34 Skitty Lv. 35 Now head back to the entrance of the cell where the two Cipher Peon's are guarding. Talk to them to battle, it's optional, but for a Shadow Pokemon! Cipher Peon Kloak Spinarak Lv. 39 Ledian Lv. 40 (Shadow Pokemon) Volbeat Lv. 38 It's all about fire here. Ledian is weak, so whittle away it's HP slowly. Now, the other Cipher Peon next to her will battle you! Cipher Peon Dagur Gloom Lv. 38 Ariados Lv. 38 Illumise Lv. 40 Mmmmm, barbecue! Now, head back to the stairs and you'll see a pathway of stairs leading up to a UFO. To the left of those stairs is a Disk Slot telling the UFO what direction it should move in. Put in the F-Disk to go forward to Under Colosseum and a healing machine. Or put in the R-Disk if you're ready to take on Venus. Inside the TV Studio, Venus is standing at a desk acting all pretty like. (Hard to believe she's a bad guy.) So let's get ready to battle Boss 3! Cipher Admin Venus Delcatty Lv. 45 Vileplume Lv. 44 Banette Lv. 45 Steelix Lv. 45 Suicune Lv. 40 (Shadow Pokemon) Miror B. used Rain Dance/Leech Seed. Dakim used Earthquake/Protect. What's with Venus? Attract. She's gonna piss you off. Don't attack Delcatty with Physical attacks, or her ability will automatically make you Attracted to her (Assuming you're a male). Vileplume should be first order of business. She'll use Giga Drain, Attract, and Stun Spore endlessly. Banette is quite strong so use Dark attacks to KO her fast. Steelix will use Earthquake, and that gives you a slight advantage as her other Pokemon never uses Protect. Suicune, finally, is quite a prize, and is the best Water Pokemon catchable in this game. Well, after that battle, head down the stairs in the studio and unlock the black door and head right, up the stairs and into the Under Colosseum! Nice shortcut. Heal up and save and go back to that door, but this time keep heading left, through the brown door and you will see two exits. Go to the right one. You'll now see Venus flee down the Elevator and into a Subway Station. You have some battles coming up (3) and each has a Shadow Pokemon! Keep heading down the stairs for a battle. Hunter Frena Teddisura Lv. 37 Shroomish Lv. 36 Jigglypuff Lv. 38 Gligar Lv. 43 (Shadow Pokemon) Gligar is part Ground/Flying (Weird isn't it?) so don't bother with Ground or Electric. He has no real weakness making him a good Pokemon if not for his so mediocre stats. Head down the next flight of stairs. Another battle awaits. Chaser Liaks Stantler Lv. 43 (Shadow Pokemon) Gloom Lv. 38 Roselia Lv. 38 Kirlia Lv. 37 Another boring battle. You can catch Stantler I guess. He isn't too terribly strong, however. Head down the next flight of stairs. 2 Battles left! Bodybuilder Lonia Piloswine Lv. 43 (Shadow Pokemon) Octillery Lv. 38 Masquerain Lv. 39 Dunsparce Lv. 39 Piloswine is an intersting combonation. Ice and Ground. Well, head to the Subway entrance. 1 final battle. Last battle for now in The Under! Rider Nelis Sneasel Lv. 43 (Shadow Pokemon) Loudred Lv. 41 Seviper Lv. 40 Corsola Lv. 40 A hard battle because she has strong Pokemon, but not too hard. Just keep thinking "The last battle." Head into the Subway afterwards. Head into the Shadow Liner and exit. Venus will taunt you that she has the only key to the Train, then run away. Exit the station and right infront of the sign "Station" is a glimmering object, which is the key. Now, go to the left side of the train and use the key. After getting out of the train some Peons will run off. Head up and get ready for a jolt. They explode the area near you. Head inside the door, staring at the big hole they cut off the access to the Shadow Pokemon Lab from your end. Go the right to find the Main Gate Key, a very important item. Head out the door and to the right, through the boxes is a chest with a U-Disk. Use it on the UFO to get to a secret room with a Time Flute. Head out of The Under and back to the Shadow Pokemon Lab. It's about time to finally understand why this building is here. ========================== ~II 9. Shadow Pokemon Lab~ ========================== To the right of the main gate is a Key Slot. Put in the Main Gate Key. The doors in front of you are closed, so head to the open doors on the right side of the Lab. Head through the doors next to you when you get inside and push "A" next to the computer with a purple screen. It'll ask if you want to push the button. Do so, and those other doors will open. Now, a gate is in front of you and you need the Card Key to open it up. Head to the other side of the lab and go through it until you find a Researcher. He's guarding the Card Key. Go figure? Most of the Reaserchers in the Lab use Electric Pokemon, bring some Ground Types for an easy victory. Researcher Myron Voltorb Lv. 38 Voltorb Lv. 38 Earthquake, anyone? He'll leave, so grab the Card Key lying on the table. Head to the other side of the Lab and use the Key on the door. Head up and into the Elevator. BTW, the only PC in the Lab was in the other room, refer to it when you Snag a Pokemon. In order to reach the boss of the Shadow Pokemon Lab you must enter a 3-Pokemon Code. Those 3 Pokemon in the code have their DNA samples hidden throughout the Lab. There are 9 possible places for 1 sample. I'll tell you all 9 Potential DNA sample locations when we pass them. They will appear as glowing circles at their locations. If you see nothing sparkle, that location doesn't have a DNA sample in your playthrough. Anyways, head to the left, through the doors until a Peon falls from the ceiling. Cipher Peon Cole Furret Lv. 37 Remoraid Lv. 39 Castform Lv. 41 Aipom Lv. 43 (Shadow Pokemon) That Aipom usually hates going into Snag Balls. Maybe because of its tail? Anyways, after the battle head back to the right. This is Location #1 for a DNA sample. Head down the Elevator. A Researcher will greet you with a battle. Researcher Odlow Magnemite Lv. 39 Magneton Lv. 39 Electrode Lv. 39 Electrode will use Self-Destruct when at Low HP. Don't let that happen. Head down and on the table is Location #2 for a possible DNA sample. Now, head upstairs for another battle. Researcher Coren Magnemite Lv. 39 Magneton Lv. 40 Electrode Lv. 39 Same battle practically. He'll leave. Head to the table in the room and grab the Down St. Key, which unlocks a door previously blocking your path. Trudge back through the lab until you get to a Black Door. Use the key on it. Now, another Peon would like to battle. Cipher Peon Lare Nuzleaf Lv. 38 Houndour Lv. 38 Carvanha Lv. 38 Murkrow Lv. 38 (Shadow Pokemon) Ground type attacks until Murkrow. She has really bad stats so strong attacks are likely to kill her fast. Head down and then to the left. Through the door you'll see 2 open cages. Inside each one are location #3 and #4 for possible DNA samples. After exploring, continue heading down. Another trainer will see you and fight. Cipher Peon Vana Zubat Lv. 40 Swablu Lv. 40 Pupitar Lv. 40 Forretress Lv. 40 (Shadow Pokemon) Yep, damn Forretress is Snaggable. I know we all love him right? What a wall. Well, anyways it's an easy fight, better than Researchers. Now, head into the Elevator near her and coming out, head to the left where another kind Peon would love to battle. Cipher Peon Lesar Ariados Lv. 43 (Shadow Pokemon) Grovyle Lv. 40 Rhyhorn Lv. 40 Fire and Water types make this easy. Ariados isn't one of those hard Snagable Pokemon so it'll go down fast... Head through the doors. Locations #5 and #6 are in here for Possible DNA samples. Head back to the right and go up, where you'll go though some doors into a strange room. Locations #7 and #8 are here for possible DNA samples. Head bak to the right where can probably guess you'll be ambushed. Cipher Peon Tanie Linnoone Lv. 38 Granbull Lv. 43 (Shadow Pokemon) Vigoroth Lv. 39 Fighting will destroy this team. Granbull is a pain. It has high attack stats so it will put the hurt on you if you don't Snag him fast. Head to the right of the 2 Elevators. This is the last place, Location #9 for a possible DNA sample. If you've gotton your 3 DNA samples, head into the right Elevator. It'll take you to this machine to analyze the DNA samples. Remember the 3 Pokemon that come up. Now, head back to the 2 Elevators and take the left one, and now this is the final stretch! A Researcher will attack you here. Researcher Kotan Ampharos Lv. 42 Magneton Lv. 40 Electrode Lv. 42 And another one bites the Magnitude 10.0! After the battle, the Researcher will trip an alarm and sirens will go off, and he will say there's no escaping the Lab! As if. You can still just manually go out the way you came in. What great security! Up ahead, a Peon heard the alarm. Now you're gonna have yet another battle. Cipher Peon Remil Kadabra Lv. 42 Swellow Lv. 43 Kecleon Lv. 43 Vibrava Lv. 43 (Shadow Pokemon) There's no need to explaining battles, think for yourself! It's not hard. Now, the gate infront of you is locked, and you need to enter the key of 3 Pokemon. Guess what those 3 Pokemon are? Yep, the ones in the DNA samples. Enter them in any order and the door will open. A rematch with Skrub will commence. Cipher Peon Skrub Graveler Lv. 44/Hitmontop Lv. 38 (Shadow Pokemon) (Depending if you caught Hitmontop or not) Medicham Lv. 41 Wobbuffet Lv. 42 Clamperl Lv. 43 Well, Wobbuffet, if guessing Mirror Coat or Counter correctly, will seriously put the pain on you. Hitmontop, if missed earlier, is back up for grabs. It's much easier to Snag now, isn't it? Head down the stairs in front of you. The maker of the Shadow Pokemon, Cheif Ein, will battle you, naturally. Cipher Admin Cheif Ein Golbat Lv. 48 Huntail Lv. 47 Lanturn Lv. 47 Altaria Lv. 46 Raikou Lv. 40 (Shadow Pokemon) My god. Jumping up 5 levels, this is one hellhole fight. Ein, out of the four bosses, uses the most evil and painful technique. Rain Dance/ Thunder combo. Thunder always hits in a Rainstorm. Bring Ground Types to stop this pain. 3/5 of his team are weak to Electric so bring a Pokemon with Thunder to take advantage of the Rain as well. You can catch the last legendary beast here, Raikou. He's underleveled compared to the rest of Ein's team. That doesn't mean he is any easier to catch, though. After the battle, he'll leave so grab the Data ROM from the desk and TM 26, Earthquake from the box. Take the Elevator for a quick shortcut back to the entrance. Take the Data ROM to Nett in The Under. He'll say the ROM had the list of all Shadow Pokemon on it, but Ein wiped it out. He'll try to recover it. For now, we have something far more important. The Construction Site has finished, so if you're ready, let's head to Realgam Tower! ====================== ~II 10. Realgam Tower~ ====================== Snazzy, eh? The actual Tower is way in the back. To get there you must go through the mazy Rail Network. Sadly, the door to the Tower is locked hard, and to open it you need 4 Keys, which are retrieved by our favorite 4 bosses we already put to rest! As you enter the first Dome, take the door to the right. There, is the infamous Miror B. Cipher Admin Miror B. Ludicolo Lv. 44 Ludicolo Lv. 45 Golduck Lv. 45 Loudred Lv. 46 Sudowoodo Lv. 35 (Shadow Pokemon)/Armaldo Lv. 43 (Depending if you caught him before). He changed his team to make it really easy to win. Half his team goes down to Electric attacks, focus on those. Catch Sudowoodo if you didn't before. For defeating him, you will recieve the Red ID Badge, 1 of 4 badges to enter the Tower. Head to the main Dome and head up. This Dome has a PC and Health Restoring machine. To use them, you have to fight the old man near it, disguised as a Peon. Cipher Peon Bopen Seviper Lv. 40 Dustox Lv. 39 Grimer Lv. 39 Psychic. 'Nuff said. Save and heal if needed and head back to the main Dome. This time, head through the right door and then the up door in the next Dome. Here's Dakim, all ready for a rematch. Cipher Admin Dakim Claydol Lv. 46 Forretress Lv. 45 Whiscash Lv. 46 Flygon Lv. 46 Entei Lv. 40 (Shadow Pokemon)/Houndoom Lv. 47 (Depending if you caught him or not). Dakim will still use Earthquake, but almost never use Protect. Most of his Pokemon know the Ability Levitate, making Ground attacks miss. Water and Fire will easily take down his team again, just be careful when weakening Entei again if you missed him. He's damn useful in Realgam Tower. After his defeat you will earn the Green ID Badge, 2 out of 4 Badges closer to getting into the Tower. Head to heal and save and head to the Dome left of it. Then go up. 2 Peons are there. Battle them to unlock the doors. We'll do the right one for now, as a prize lies on it's other side. Cipher Peon Arton Glalie Lv. 42 Piloswine Lv. 42 Delibird Lv. 45 (Shadow Pokemon) Fire-type attacks will destroy this weak Peon. Take out the other trainer because it's easy now. Cipher Peon Baila Gloom Lv. 41 Jumpluff Lv. 42 Sunflora Lv. 45 (Shadow Pokemon) More Flamethrower usage. Still shouldn't be too hard. Sunflora can be highly annoying if you're trying to keep it alive to catch it. It will use some annoying attacks, so use some Full Heals to keep yourself healthy if need be. Head to the right and you'll see a big gold door with a Red, blue, green, and yellow Pokeballs on its sides. Put the Badges into their respective slots. When all 4 Pokeballs are activated, the door will open. For now, head to the right Dome then head up. Chief Ein is there, ready to battle you once again! Cipher Admin Cheif Ein Crobat Lv. 49 Pelipper Lv. 49 Rhydon Lv. 50 Starmie Lv. 49 Raikou Lv. 40 (Shadow Pokemon)/Manectric Lv. 50 (Depending if you caught him first time around) Damn. Rhydon and Pelliper enjoy coming out together, as Rhydon's Lightningrod Ability takes Electric attacks for him, making them useless. Keep exploiting those weaknesses and try to Snag Raikou this time around, you won't get another chance until much later. Killing off Rhydon first is the key to this battle. After winning he'll give you the Yellow ID Badge, Badge 3 of 4 to enter the Tower. You will now get an E-Mail from Eagun, stating it's his first E-Mail, but it gets cut off. Head back to Agate Village and talk to him. He'll hand you the valuable Master Ball (why is a mystery) and say to stop Cipher. Head back and to the Dome left of the Gold door, head up. Venus is there holding the last badge. Cipher Admin Venus Misdreavus Lv. 47 Wigglytuff Lv. 48 Raichu Lv. 48 Bellossom Lv. 47 Suicune Lv. 40 (Shadow Pokemon)/Milotic Lv. 48 (Depending if you Snagged him or not) Boy, what a diverse team! Your only way out is switch for STAB and a type advantage and weakness for them, or just attack with full power. It's your choice. Suicune is easily captured with some Net Balls, buy some if you haven't Snagged him just yet. Milotic is absurdly annoying if you do have to fight him. Milotic has a tendency to never die after a ton of attacks. Get both your Pokemon to team up against it, hopefully taking it down in two attacks. Once defeated she'll hand over the Blue ID Badge. Put all four badges into their respective slots and the Gold door will be unlocked. Before you can continue, you must defeat yet another Peon. Sheesh, they must stop! Cipher Peon Dioge Ariados Lv. 41 Heracross Lv. 45 (Shadow Pokemon) Masquerain Lv. 42 They are begging you to flame broil them for dinner. Let's not keep them waiting. Heracross's Megahorn will seriously hurt you, it's an awesome attack. Snag if possible. Brute strength may be the way to go later on pretty soon. Now head through the door and you'll ride the rail's to the base of Realgam Tower. The welcoming party tells you that your the 1000th guest here, as if! They opened today. So let's have a battle to make him keep quiet. Bandana Guy Klest Lombre Lv. 42 Graveler Lv. 42 Hariyama Lv. 42 Must I explain every little battle? I have no strategy for this one, as he is too easy to say much else. The base of the Tower has a lot of trainers. Talk to the lady at the desk for money, and a battle (win money afterwards). Hunter Aline Metang Lv. 39 Larion Lv. 41 Mawile Lv. 40 Another team that is weak to all Fire-type attacks. Uh, anyways to the left of her is another crappy trainer wanting to battle you. St. Performer Luper Feraligatr Lv. 40 Seadra Lv. 39 Qwilfish Lv. 40 Octillery Lv. 39 Man, they really want to give you an advantage! Thunderbolt wins it here. To the right of the desk is a door. A trainer ambushes you when opened. Bodybuilder Givern Wigglytuff Lv. 43 Loudred Lv. 45 Bumping up the Pokemon several levels shouldn't be too much of a hassle to deal with. Inside the Dining Room is another trainer. Rider Elose Cradily Lv. 40 Noctowl Lv. 39 Chimecho Lv. 40 Swalot Lv. 39 Something diverse. Type weaknesses, keep thinking about that main factor! Back to the other side of the desk goi through the door into a casino for some big bucks, that is from trainers, though. Chaser Trus Machoke Lv. 40 Swellow Lv. 40 Magneton Lv. 40 Ninetales Lv. 40 Same thing with the previous battle, exploit weaknesses. Rider Kevel Sandslash Lv. 40 Quagsire Lv. 41 Donphan Lv. 40 Grass is your one way ticket to kicking his team into the ground. At the back desk is a Shopkeeper, but disguised as one at least. He's the Mystery Troop you met in Phenac so if you missed your chance at Snagging then, here's another chance! Mystery Troop Rosso/Bluno/Verde Quilava/Croconaw/Bayleef Lv. 30 (Shadow Pokemon) Muk Lv. 45 Grumpig Lv. 44 Yep, the rematch. Q/C/B will be replaced by something else if you Snagged them already. Well, that's all the trainers on the Main Floor. Go back to the desk and talk to the dude in the tuxedo. He'll say he's actually Silva and tell you he snuck in here to help you. Head into the Elevator to go to the second floor. On the Second Floor, you'll be confronted by Nascour. Funny, way back in Phenac City he said you'd meet up again. He was right. He'll escape in one of the two Elevators. To the left of the Elevator you just came out of is a room that has a healing center and a PC. To use the healing machine you must beat another trainer. Chaser Rugen Vigoroth Lv. 41 Shelgon Lv. 40 Pfft, and he said he was strong too. Now, head up the stairs to the left Elevator that Nascour didn't take. It's gone, too! But wait. It's coming down, and out comes your old boss Gonzap. He's quite pissed off at you for destroying their Hideout AND taking the Snag Machine. Well, it appears he's come for a little payback, and before you do, he'll explain that Team Snagem actually works for Cipher. How did they get all the Snag Machines? Cipher. Now, cause you ruined Gonzap's reputation, it's a nice re-union right? Team Snagem Head Gonzap Shiftry Lv. 53 Hariyama Lv. 53 Pinsir Lv. 52 Crawdaunt Lv. 52 Skarmory Lv. 47 (Shadow Pokemon) Yep, high levels, really strong attcks, loves to use Hyper Beam, what more could you ask for out of a boss? He is pretty difficult with his high levels (I mean come on! 53!? How annoying) but really, it's quite easy assuming you have a pretty diverse team. Anyways, Skarmory is an annoying bugger to Snag, don't bother now unless you have the chance to single it out and aren't getting too much damage taken from it. Avoid fire attacks, they're pretty much instant death to our winged friend. He'll move aside for you to enter the Elevator now. Go back to heal and save if necessary. When you get off the Elevator your on top of Realgam Tower; it's Colosseum. Nascour, quite pissed at you for ruining his plan, wants to see you battle the next 4 trainers, all in a row, without getting healed inbetween. It's hard, it's tough. Not really, though. But for your infomation, this is Nintendo's way of saying the Elite 6. All 6 trainers your about to face all have Shadow Pokemon. Let's go to the battling now! Bodybuilder Jomas Porygon 2 Lv. 45 Miltank Lv. 48 (Shadow Pokemon, will ALWAYS be female) Zangoose Lv. 45 Uh huh, they wanna enter a boxing match. They want you to win, though. Fighting will do the trick here! Miltank is always female so don't worry about having to reset over and over if you're worrying about a male. Rider Delan Mightyena Lv. 46 Absol Lv. 48 (Shadow Pokemon) Sharpedo Lv. 47 Fighting or Bug, your choice for an easy victory. Absol isn't too hard to catch, and fortunatly for you, it's Special Attack is crap so it's Dark attacks will not hurt you so much. It does though, know Feint Attack, which is one of it's Egg Moves, saving you some time on breeding in Ru/Sa. Cipher Peon Nella Torkoal Lv. 47 Houndoom Lv. 48 (Shadow Pokemon) Magcargo Lv. 46 Yeah, should be easy with any Water-type or Ground attack. This trainer, all the trainers, has no idea what what a balanced team is. Catch a female Houndoom for breeding if you want to. Cipher Peon Ston Cacturne Lv. 49 Tropius Lv. 48 (Shadow Pokemon) Vileplume Lv. 48 Cradily Lv. 48 I wonder if Cipher even teaches it's Peons how to make a halfway decent team. They don't do a good job, it seems. Tropius will do Fly mostly the whole match so make sure all your Grass, Fighting, and Bug types are put away. Weaken with water. OK, you beat the 4 trainers, now your fully healed again. Now, Nascour come out and the audience starts "boo"ing like crazy. Time to fight the big boss of Cipher! Cipher Nascour Blaziken Lv. 54 Walrein Lv. 56 Dusclops Lv. 55 Xatu Lv. 54 Gardevoir Lv. 55 Metagross Lv. 50 (Shadow Pokemon) Well, it's about time someone has a decent team. He has one blaring team that combines most types. This is one hell of a hard fight. The only thing I can really say to you would be to just exploit his weaknesses and fight strong and hard. Don't be afraid to use items. Nascour, will usually power up his Pokemon with "X" items (IE:X Attack, X Defense, etc.) which will in turn easily hurt you. Metagross is 1 of 2 Pokemon you should consider using the Masterball on. He's a real pain to catch normally. After the battle Nascour will hang his head in defeat. Then someone says he should of done better and he apologizes. What? We all thought he was the head of Cipher! Yeah, that isn't true. Turns out that loopy mayor of Phenac City actually was the head of Cipher. Figures, never did anything about the Shadow Pokemon problem...Anyways, he reaveals himself to be the Fat Crazy Insane Guy know as Evice. Let's kick finish the final boss! Cipher Head Evice Slowking Lv. 61 Slaking Lv. 60 Scizor Lv. 60 Machamp Lv. 61 Salamence Lv. 60 Tyranitar Lv. 55 (Shadow Pokemon) 5 levels higher than Nascour. If you though he was tough, Evice will be the topping on hardest boss for now. He'll start off with X items usually and when his HP is low he will use Hyper Potions. If Slaking and Slowking (Hah, two kings!) are both out together at the same time, Slowking will use Skill Swap on Slaking, allowing Slaking, with it's almighty Attack power, to attack every turn (it's Truant ability only allowed it to attack every other turn). If this does happen, focus all your attacks on Slaking. Tyranitar is the other Pokemon you should consider using the Master Ball on, especially if your not up to the task of catching a Level 55 bemoth! It's really all up to you. After the battle, Evice stands there quite pissed off, Rui and Wes say the plan's over, then the two officers from Pyrite come, then Duking and Silva, then Eagun and Pikachu. 8 against 2, what's he gonna do? Pushing his secret button, he orders a helicopter to pick him up. Just then, you hear a Pokemon cry, and a big blast of fire comes down and shoots the helicopter. Ho-oh appears and everyone gazes at it, they're all impressed at it's beautifulness and stuff. Then you got the credits and after the credits you have the option to save your progress. Say yes, of course! There's still the matter of Snagging the rest of the Shadow Pokemon, let's do that right now! ============================ ~II 11. Team Snagem Hideout~ ============================ You'll reappear in the Outskirt Stand. Yay for you. You'll get an E-Mail. Head to the Under and talk to Nett saying that people from all over will tell you about Shadow Pokemon. Head to Pyrite Town and go behind the bookcase again. (Remember how? Duking's house. Button on right side). Talk to Secc and he will say the Cail battled a guy with a Shadow Pokemon. Talk to Cail, and battle him. Since after beating the game you should be at a high level, he should go down quite easily. He'll have his Machamp, Granbull, Gardevoir, and Furret (If Snagged will be replaced) around Lv. 50. By now, you should be able to kick his team around easily. He'll say that the guy with the Shadow Pokemon ran off to somewhere called "Team Snagem's Hideout". It opens up on the map. Let's go! Okay, inside you will find a PC. Joy. Now head up into a square like area. Here, six Cipher Peon's will continue to repeat themselves and battle you. To make them stop, capture all of their Shadow Pokemon. The ones fought in the Rail System at Regalm Tower will be here, so will Skrub with Hitmontop. Once you have caught the Shadow Pokemon of all of the trainers in this square, the Peons will stop falling and you can pass without being hindered. Get past the area and head up the stairs. You'll get an E-Mail that a trainer here with a Shadow Pokemon has a Shadow Quilava/Bayleaf/Croconaw (It will be the one the starter you chose at the beginning is strong against) is here. From here, it's all playing navigate the Hideout. All the trainers here are optional to battle, do it if necessary. When you see a huge Snag Machine with Pokeballs near it, pick them up (They are 5 Ultra Balls). Head down and Viola! The Mystery Troop is there. Battle! Mystery Troop Rosso/Verde/Bluno Quilava/Bayleef/Croconaw (The one you chose at the begining's strong point) (Shadow Pokemon) Lv. 30 Muk Lv. 55 Grumpig Lv. 54 Camerupt Lv. 53 The starter will almost always come out first. If you wanna breed it for more, I suggest aiming for a female. Easy battle really since Evice was harder. Takes care of him and he'll run off. Head out the exit conviently next to him. Let's leave. Now head to Pyrite for E-Mail! Go to the Under. Another E-Mail will come up. Go talk to Nett and he will say that Gurks (Guy outside of Junk Shop) saw a guy with a Shadow Pokemon. Battle him to spill the beans. Trainer Gurks Wailord Lv. 56 Wailord Lv. 56 ....don't use Electric. Won't hurt the the Water whale gods He'll say that another Mystery Troop headed toward the Shadow Pokemon Lab. Let's head there for another infestivity! ============================================= ~II 12. Secrets and Shadow Pokemon Rematches~ ============================================= To the Lab! The infestivity has restarted. You will do everything you did when previously here, only without the Scientists. All the Shadow Pokemon you missed are back up for grabs. There isn't a need to repeat the trainers since they haven't changed. Look back to the Pokemon Lab section for that, add about 20 levels, and most Pokemon have evolved, save the remaining Shadow Pokemon who haven't changed. Now, after trudging through that again, we will see the last Mystery Troop where Chief Ein once stood. Can't recall the Pokemon but as if it matters. Catch a female for breeding purposes! It is the G/S/C starter that the one you chose at the beginning of the game is strong against. Now, let's head back to Snagem Hideout! Save again. Now, the Cipher Peon's Shadow Pokemon should have been captured. Now, lurking the hallways are normal trainers that used to have Shadow Pokemon (And still do assuming you missed them). But from the PC, go head up through the Peon Playground and up the stairs. Go downa few steps and to the right and through the door. Head down the stairs and through the hallway and up the stairs at the end. You're in Gonzap's Office, and Gonzap is here, calling you a traitor for coming back. Now, let's have another manly battle. Snagem Head Gonzap Crawdaunt Lv. 64/Skarmory Lv. 47 (Shadow Pokemon, Crawdaunt replaces if already Snagged) Armaldo Lv. 64 Machamp Lv. 64 Breloom Lv. 64 Granbull Lv. 64 He abuses Hyper Beam to death. Not sure why, it's a crappy attack. Bring a Ghost type, you probably will need it unless you're strong enough to KO each of his Pokemon in like 1 turn. Not too hard, catch Skarmory if needed. You beat him, but a few last things to do in the Hideout. Grab the D-Disk on a table after you defeat him. Now, head back to where you fought the Mystery Troop here. 2 new trainers are in this area. Battle them and Snag their Shadow Pokemon Smeargle and Ursaring. Time to head back to The Under for a little fun. At the Under use the D-Disk to travel to Deep Colosseum! Near the big door for an entrance is a glittering object which is False Teeth. Head back up, and give them to the man near the entrance to Under Colosseum, and he'll gove you an L-Disk for thanks. Use it to get an Amulet Coin which doubles amount of money earned in battle if a Pokemon holding it is used. Head back to Deep Colosseum and enter. At round 4, the infamous boss Miror B. will challenge you, and will have Sudowoodo if was missed. Now, after winning you get a TM plus $20000 (40000 if Amulet Coin was used). Do another round at the Colosseum. Round 4 will pit you against Dakim. He'll have his Entei if you missed him before. Now, a second E-Mail pops up, it regards Deep King, champ of Deep Colosseum. He has a Shadow Pokemon too, but who? Now, enter for another round at Deep Colosseum. The fourth battle this time pits you against Venus, who will have Suicune if you couldn't Snag it before. Enter for another round of battles, fight four being Ein with Raikou if again, missed. Now, the past 2 E-Mails you recieved tell you all you need. Deep King Agnol has a Shadow Shuckle. There. Now, enter for 1 last round at Deep Colosseum, fight 4 being Deep King Agnol. His Shuckle has 212 for Defense and Sp. Defense, but a 10 in attack, Speed, and Sp. Att. Yeah, that's the crappyness of Shuckle for you. Let's just say Shadow Rush does more damage to him than you. Whittle down HP with care. If you happened to have caught all 47 Shadow Pokemon to right now, you have 1 to go! If you missed some, look at the list below to see where to get the rest. Now, you'll start getting E-Mails like crazy. Literally. They are telling about you becoming evil, attacking harmless people with a Shadow Togetic, and reports telling you to watch TV. Now. It will all lead you to end up in the Outskirt Stand, where you will see...yourself? Time to fight you! Shady Guy "Insert your name" Armaldo Lv. 68 Milotec Lv. 68 Manectric Lv. 68 Houndoom Lv. 68 Gyarados Lv. 68 Togetic Lv. 20 (o_O)(Shadow Pokemon) 5 Lv. 68 Pokemon can be hell. He wants to rip you apart, so good thing there is a trading center in the basement of Phenac's Pokemon center allowing you to trade with Ru/Sa. His Togetic is very weak, be VERY careful when Snagging it. CONGRAtUALTIONS! YOU HAVE SNAGGED ALL 48 POKEMON! The trading machine in Phenac's Pokemon Center Basement was open after beating Evice. Here is a list of where to see the Shadow Pokemon 2nd time around (and for some forever, however, some move after seeing 2nd time around so I dunno where they would be). ========================== ~Miss any Shadow Pokemon?~ ========================== There are 48 Shadow Pokemon, and unless you were extremly lucky the first time around, chances are you skipped a few or were just unable to catch them. Here is a list of all 48 Shadow Pokemon and their respective rebattle 2nd time, 3rd time etc. locations. And to calm your nerves, you have infinite chances to snag all Pokemon. Deal with it. Shadow Pokemon 2nd time around list/3rd time around list: ========================================================================== Makuhita-Mayor's house after beating Evice ========================================================================== Bayleef/Quilava/Croconaw-(The one you fought in Phenac City)Realgam Tower ========================================================================== Bayleaf/Quilava/Croconaw-Verde/Rosso/Bluno in Shadow Lab/Snagem Hideout, wherever you find them ========================================================================== Noctowl, Flaffy, Skiploom, Quagsire, Misdreavus, Slugma, Furret-Pyrite Town in Battle Square ========================================================================== Yanma-Cipher Peon repeat in Snagem Hideout ========================================================================== Mantine, Remoraid-Where Miror B. one was in Pyrite Cave ========================================================================== Qwilfish-Snagem Hideout ========================================================================== Meditite, Swablu, Dunsparce-Pyrite Cave ========================================================================== Sudowoodo-Realgam Rail System (Miror B.), Deep Colosseum 1st round (Miror B.) ========================================================================== Hitmontop-Shadow Pokemon Lab, Snagem Hideout ========================================================================== Entei-Rail System *Dakim*, Deep Colosseum ========================================================================== Ledian-Snagem Hideout ========================================================================== Suicune-Rail System *Venus*, Deep Colosseum ========================================================================== Gligar, Stantler, Piloswine, Sneasel-Snagem Hideout ========================================================================== Aipom, Murkrow, Forretress, Vibrava, Ariados, Granbull-Shadow Pokemon Lab ========================================================================== Raikou-*Ein*Rail System, Deep Colosseum ========================================================================== Sunflora, Delibird, Heracross-Snagem Hideout ========================================================================== Skarmory-Snagem Hideout with Gonzap ========================================================================== Miltank, Absol, Houndoom, Tropius, Metagross, Tyranitar-Realgam Tower ========================================================================== Smeargle, Ursaring-Snagem Hideout ========================================================================== Shuckle-Deep Colosseum ========================================================================== Togetic-Eventually reappears at Outskirt Stand ========================================================================== Aren't a lot found at Snagem Hideout? Well, this concludes all of Story Mode! Now, just a lot to go with Colosseum Mode! However, one last place can be covered. This place is Mt. Battle. ========================================== ~II 13.Mt. Battle-Best source of training~ ========================================== Mt. Battle. You visited it halfway through Story Mode and had to fight through 10 trainers, it all ending with the battle with Dakim, remember? After you had access to the Under you could have come back to Mt. Battle, and actually take the entire challenge. I'm sure some of you did. If you didn't, here's what goes on in the Story Mode Mt. Battle (it differs from Colosseum Mode's Mt. Battle just so you know!) You start from Trainer Number 1, then win that battle to proceed to Battle 2. It's much easier, and faster paced than Colosseum Mode's Mt. Battle. Instead of picking 3 of your Pokemon before each battle (and same with your rival), you use all your party Pokemon. The rival's start with 2 Pokemon only, then as you reach higher areas, they begin to use 3, then 4, then 5, and trainer Number 100 uses 6. Here are the prize values: ######################### ##Area #|PokeCoupons ## ## 1|100 ## ## 2|200 ## ## 3|400 ## ## 4|600 ## ## 5|800 ## ## 6|800 ## ## 7|900 ## ## 8|900 ## ## 9|1000 ## ## 10|1200 ## ######################### To the right of the Mt. Battle entrance doorway is a Pokemon Center and a PokeCoupon exchange center. You can trade the PokeCoupons for special TM's and rare berries and items. Here's the list: ########################################################################## ######################~Mt. Battle Exchange Center~######################## ########################################################################## ## Prize |PokeCoupon Cost| What Item Does | ##------------------------------------------------------------------------ ##TM 24(T-Bolt) 4000 Coupons A powerful Electric attack that may Prz. | ##TM 13(I-Beam) 4000 Coupons A powerful Ice attack that may Freeze | ##TM 29(Psychc) 3500 Coupons Psychic attack that may lower Sp. Def. | ##TM 32(D-Team) 1500 Coupons Attack that raises evasion | ##TM 35(F-Thr.) 4000 Coupons A strong Fire attack that may cause a burn| ##Apicot Berry 15000 Coupons Hold Item rasing Sp. Def when HP below 1/3| ##Brightpowder 10000 Coupons A Hold-Item that lowers the Foe's Accuracy| ##Choice Band 10000 Coupons Hold-Item that double the power of a move | ##Focus Band 10000 Coupons Hold Item, doubles EV gain, lowers Speed | ##Ganlon Berry 15000 Coupons Hold Item rasing Def. when HP is below 1/3| ##King's Rock 10000 Coupons Hold Item that may cause the Foe to flinch| ##Leftovers 10000 Coupons Hold Item restoring 1/16 every turn | ##Mental Herb 8000 Coupons A hold Item that cures Attraction | ##Petaya Berry 15000 Coupons Hold Item, ups Sp. Att when HP below 1/3 | ##Quick Claw 10000 Coupons Hold Item that doubles your Speed | ##Salac Berry 15000 Coupons Hold Item raising Speed when HP below 1/3 | ##Scope Lens 10000 Coupons Hold Item, raises odds of a Critical Hit | ##White Herb 8000 Coupons Restores any lowered Stats (Hold Item) | ########################################################################## This list, again, shows the prizes and their cost. It's not too hard to earn the greater prizes. Mt. Battle works like this. You go into an Area. There are 10 Areas, with 10 trainers in each. After you defeat all 10 trainers you enter a Rest Station. In here there is a PC you can save in, and a man at a counter. Talk to him to recieve your PokeCoupons. You don't recieve penalties for using Legendaries, so don't worry about that. The first time you want to do a Mt. Battle challenge talk to the lady at the Mt. Battle registration counter and select "New Challenge". For every area you defeat, after quitting you select to start from there, or any other area you have beaten. Say I just beat Trainer 40 in area 4. I decide to quit Mt. Battle right now. When I come back I can instantly go to Areas 1, 2, 3, 4 or 5. Of course, the best thing Mt. Battle is for is for building up Levels. A quick go through of some areas and your Pokemon can easily Level Up. I'll state all their trainers, their Pokemon, and the amount of Experience they give out, since it's easy to go through Mt. Battle and pick all this info up. I don't know if the Exp. is for both battlers. Like if you defeat a Pokemon and get 60 Exp. for each Pokemon, I don't know if you get 120 if you had only 1 on the field. Ok, good luck! Another note is that in your P*DA, you have the display with the number of PokeCoupons accumulated. There is a colored Pokeball next to it. After you earn 2500 PokeCoupons, that Jade Pokeball changes to Bronze. After you've accumulated 5000 PokeCoupons that changes from Bronze to Silver. After you've accumulated 25000 PokeCoupons, that changes from Silver to Gold. You CAN spend PokeCoupons and still get Gold. Like you have 10000 and spend it all on something. After getting another 5000 you but another something. The after getting another 10000 Coupons, you get your Gold. Have fun! ========================================= ~Mt. Battle Area 1 Prize:100 PokeCoupons~ ========================================= At the Base of Mt. Battle, we begin our ascent to the very top. 100 trainers are in the way. For now it's easy, but it'll only get harder. There are 23 Pokemon to defeat, 100 PokeCoupons to be won, and their levels range between 15-20. =Trainer #1================= |Cooltrainer Stum | |Taillow Lv.16 Exp.:100 | | | |Hoothoot Lv.15 Exp.:93 | ============================ This guy thinks he is so cool. So let's put him on ice shall we? Of course, seeing as this is the first battle, I really pity you if you actually have problems defeating him. =Trainer #2================= |Rich Boy Cyus | |Hoppip Lv.16 Exp.:126 | | | |Sunkern Lv.15 Exp.:82 | ============================ Unless idiocy is rippling through your mind I think using Fire attacks would be the best idea, either that or Ice type attacks. Either one works wonders. =Trainer #3================= |Researcher Mort | |Igglybuff Lv.17 Exp.:70 | | | |Electrike Lv.17 Exp.:189| ============================ This time around, Ground types have an advantage, so it wouldn't be too bad to pull out a Pokemon knowing Earthquake or another Ground attack. Of course, this is only Lv.17 Pokemon were dealing with, why on earth would you bother switching? Anything will do. =Trainer #4================= |Lady Auro | |Sentret Lv.18 Exp.:97 | | | |Azurill Lv.17 Exp.:60 | ============================ This trainer actually has some mixed varity. Still, only at Battle 4, the Pokemon are mediocre and low level. So, still an easy victory but low Exp. =Trainer #5================= |Cooltrainer Lehan | |Vulpix Lv.16 Exp.:121 | | | |Togepi Lv.16 Exp.:126 | ============================ 96 trainers go and yay this is too easy. I mean really, must I explain what any old attack will do? I think you can handle yourselves, he's too easy. =Trainer #6================= |Roller Boy Pera | |Zubat Lv.17 Exp.:97 | | | |Magikarp Lv.18 Exp.:37 | ============================ Prepare to be in an epic battle once Magikarp takes the field. It's a Magikarp for goodness sake! All it ever uses is Splash. And don't get me started on how easy that Zubat is. =Trainer #7================= |Teacher Nevie | |Swinub Lv.18 Exp:157 | | | |Poochyena Lv.17 Exp.:99 | ============================ This teacher will teach you what the thrill of beating a loser is. The loser being her. Just don't use Psychic attacks on Poochyena. Should be fairly obvious why. =Trainer #8================= |Athlete Rinos | |Trapinch Lv.19 Exp.:148 | | | |Wooper Lv.19 Exp.:99 | ============================ Trapinch, chances are, will use Sandstorm when he gets the chance. Unless you want to Toxicate him to death, I see no reason why you should even let him get close to using that attack. =Trainer #9================= |Fun Old Lady Anges | |Ralts Lv.20 Exp.:150 | | | |Duskull Lv.19 Exp.:196 | ============================ Well, now we got ourselves some Lv.20 Ghost type paired with a Psychic type. Meh, forget all type weaknesses and go for him with anything. Like before, 1 turn is all you will need. =Trainer #10================ |Area Leader Vander | |Zigzagoon Lv.19 Exp.:115 | | | |Whismur Lv.20 Exp.:145 | | | |Skitty Lv.19 Exp.:132 | | | |Slakoth Lv.19 Exp.:168 | | | |Jigglypuff Lv.20 Exp.:162| ============================ For those of you with a vauge mind and can't remember who Vander is, you saved him from Dakim a while ago on this very platform. He said he'd love to meet your challenge, and he, to the point is, very pathetic. All Area Leaders have 5 Pokemon, and his are all Normal types, not to mention their low levels. Whoop his Pokemon and move on to the Rest Station. Don't forget to save and collect your PokeCoupons. ========================================= ~Mt. Battle Area 2 Prize:200 PokeCoupons~ ========================================= We're still at the base of Mt. Battle, all the green and lush grass growing on the mountain, but it still isn't much tougher than Area 1 was, and their levels are still quite low, so there isn't much to worry about. There are 200 PokeCoupons to be won, 25 Pokemon to defeat, and their levels range between 20-25. =Trainer #11================ |Fun Old Lady Gelvin | |Pichu Lv.20 Exp.:90 | | | |Wynaut Lv.20 Exp.:93 | ============================ Well, this battle marks the start of Area 2, not much different from Area 1, right? Proceed to own her Pokemon any way you like, I mean their levels are so low it doesn't matter. =Trainer #12================ |Roller Boy Pabe | |Zubat Lv.20 Exp.:111 | | | |Whismur Lv.21 Exp.:153 | | | |Grimer Lv.21 Exp.:202 | ============================ Sure, this guy may have 3 Pokemon, but any Psychic attack will make quick work of all of his Pokemon, except Whismur who enjoys using Uproar, a silly and weak attack. =Trainer #13================ |Athlete Caden | |Barboach Lv.22 Exp.:216 | | | |Beldum Lv.21 Exp.:231 | ============================ Any old grass attack will work fine for a Super Effective hit against Barboach, and as for that Beldum, smoke it with flames before his Take Down makes short work of himself. =Trainer #14================ |Rich Boy Lond | |Seedot Lv.22 Exp.:174 | | | |Lotad Lv.21 Exp.:166 | ============================ Bringing out out 2 Grass types was a pretty bad idea, except he's number 14 so the trainers are still weak. I think a Fire attack, like before, should be the best way to go, and even though Lotad is part Water, you should be fine. =Trainer #15================ |Athelete Albac | |Sandshrew Lv.22 Exp.:219 | | | |Geodude Lv.23 Exp.:211 | ============================ This time the Type advantage you want to match is changed to Water or Grass, so pretty much any attack from those types will make short work of this guy who wishes to own you. =Trainer #16================ |Lady Eloos | |Marill Lv.22 Exp.:136 | | | |Jigglypuff Lv.23 Exp.:186 | ============================ An Electric attack and a Fighting attack makes this battle very easy, and of course I think it was supposed to be easy because she's another one of those pathetic trainers. =Trainer #17================ |Fun Old Man Metz | |Shuppet Lv.23 Exp.:238 | | | |Abra Lv.23 Exp.:178 | ============================ A Ghost type and a Psychic type, I do believe it's time to just plain unleash some whoop ass on her, unless your Pokemon are very weak, then a Dark type would be the best choice to smash both of her Pokemon. =Trainer #18================ |Researcher Roeck | |Mareep Lv.23 Exp.:144 | | | |Voltorb Lv.23 Exp.:253 | | | |Magnetmite Lv.24 Exp.:228 | ============================ Just incase you didn't know, all Researchers are quite fond of Electric attacks, and this one is no different. Use something of Earthquake or anything else to that degree, just don't attack any of them directly with Physical attacks, as they may Paralyze you from their abilities. =Trainer #19================ |Teacher Vona | |Carvanha Lv.25 Exp.:235 | | | |Spheal Lv.24 Exp.:192 | ============================ Because both of this Teachers' Pokemon are Water types, she gets her permit by teaching you that Water is one big Electric magnet. Fry all of her Pokemon and move to the next battle. =Trainer #20================ |Area Leader Arth | |Pineco Lv.25 Exp.:160 | | | |Ledyba Lv.25 Exp.:144 | | | |Surskit Lv.25 Exp.:168 | | | |Nincada Lv.24 Exp.:166 | | | |Anorith Lv.24 Exp.:306 | ============================ This Area Leader has all Bug types, making them prime targets to some Fire type attacks. If Entei of Typhlosion is with you at this time, I suggest that their Fire attacks will make quick roast out of Arth's team. You cleared Area 2! Well done. Head into the Rest Station and Save if you want to, and don't forget to collect your PokeCoupons! Area 3 is up next, are you ready? ========================================= ~Mt. Battle Area 3 Prize:400 PokeCoupons~ ========================================= Area 3 is still at the base of Mt. Battle. Of course, it won't be this way for very long, so enjoy the luscious green landscape and try not to die, of course how can you when it comes to these stats: Pokemon to Defeat:26 Pokemon Levels:25-30 PokeCoupons:400 This isn't too hard unless you have pretty weak Pokemon, so keep an eye out if you do and do your best! =Trainer #21================ |Guy Gris | |Silcoon Lv.25 Exp.:189 | | | |Cascoon Lv.26 Exp.:199 | | | |Wurmple Lv.25 Exp.:144 | ============================ For those of you who are bad at Pokemon knowledge, Cascoon and Silcoon are Bug Type Pokemon and are both evolved forms of Wurmple. Their evolution is random, but anyways Fire can easily bring down this guy who should be a Bug Catcher, but Cascoon and Silcoon use pretty much only Harden. Wurmple like to use String Shot and those non-damaging attacks can make this a very easy battle. =Trainer #22================ |Fun Old Lady Desla | |Kirlia Lv.26 Exp.:390 | | | |Kirlia Lv.25 Exp.:375 | ============================ Oh the times I bet she had rasing the Kirlia's, both of these Psychic type Pokemon will usually only use Confusion on you, and this makes Umbreon's job much easier. They have quite a lot of HP, but this is still pretty easy no matter what level you are at. =Trainer #23================ |Bobybuilder Eisen | |Sandshrew Lv.25 Exp.:249 | | | |Aron Lv.26 Exp.:267 | | | |Phanpy Lv.26 Exp.:345 | ============================ I will pretty much say this now, most trainers like to use only 1 type of Pokemon, in this case it would be Ground types. Grass attacks or Water typed attacks will easily do the trick here, but there are still many more battles to go. =Trainer #24================ |Cooltrainer Bedro | |Bagon Lv.26 Exp.:247 | | | |Wingull Lv.26 Exp.:177 | ============================ Bagon is a Dragon type, so if you happen to have Dragon type atacks on your team (and I doubt you do) then my only other suggestion would be attack with Ice type attacks. Or at high levels anything will do, seeing as this is quite an easy battle either way. Wingull can be brought down using only Electric attacks the fastest. Or, like before, anything will do. =Trainer #25================ |Roller Boy Grel | |Gulpin Lv.26 Exp.:208 | | | |Oddish Lv.27 Exp.:255 | ============================ Both of these Pokemon are part Grass and part Poison. So basically any Fire type attack will work just fine. Or use anything else beides Water, and you should move on to the next battle. =Trainer #26================ |Teacher Loden | |Houndour Lv.28 Exp.:342 | | | |Larvitar Lv.28 Exp.:186 | ============================ Like the many teachers before her, she will teach you the real meaning of kicking someone's Pokemon into the ground. Grab a Pokemon with Water Type attacks and this battle will be over in a heartbeat. =Trainer #27================ |Fun Old Man Taryn | |Natu Lv.27 Exp.:210 | | | |Duskull Lv.28 Exp.:291 | ============================ Natu is Psychic/Flying and Duskull is Ghost. Well, I would take in a Psychic type and an Electric type so this battle isn't very hard. =Trainer #28================ |Glasses Man Solek | |Machop Lv.27 Exp.:253 | | | |Slakoth Lv.28 Exp.:249 | | | |Zigzagoon Lv.29 Exp.:186 | ============================ Machop is pretty easy to defeat, just simply use a Psychic type attack assuming you have any. Slakoth can go down by a strong Fighting type attack, don't forget that its Truant ability kicks in every other turn, though. Zigzagoon the way it is can be defeated very easily, making not too difficult of a battle. =Trainer #29================ |Athlete Wina | |Mawile Lv.29 Exp.:304 | | | |Geodude Lv.29 Exp.:258 | ============================ A Fire type attack can easily put Mawile to rest. Then any Grass type attack or Water type attack can rush over Geodude for a kill. Her name is funny though. "Wina"? Yeah, right. =Trainer #30================ |Area Leader Kenson | |Surskit Lv.30 Exp.:202 | | | |Corphish Lv.29 Exp.:343 | | | |Goldeen Lv.30 Exp.:355 | | | |Horsea Lv.29 Exp.:256 | | | |Staryu Lv.29 Exp.:318 | ============================ This battle is way to easy. I mean, just look at his freaking team! All of them are Water Type Pokemon! If you have a Pokemon with any Electric attack, any one at all (except Thunder Wave or something to that extent) then this battle is way too easy. Even if you don't have a Pokemon with an Electric attack, this is still an easy battle if you have Grass type attacks. Even further, the levels are still pretty low. Shouldn't be too much trouble. After this battle, head into the Rest Station and collect your PokeCoupons and Save the game if you want to. Before you entered the station, you may have noticed the path turning inside a hole. The landscape is about to make a big change. ========================================= ~Mt. Battle Area 4 Prize:600 PokeCoupons~ ========================================= And now we enter Area 4! You're now inside of Mt. Battle, which is now revealed to be an active (sorta) volcano! With the platforms above hot lava, bubbling at every move, and 10 more trainers to go until the next Rest Station, we should get started. Here are Area 4's statistics: Total Pokemon to Defeat:25 Pokemon Levels:23-35 PokeCoupons to be won:600 Yes, I know there are some weak levels, but there are only 2 Pokemon below Lv.30. There is plenty of Experience to be won, so let's get started! Also note that the Battle Theme is that of when you battle Cipher Peon's! =Trainer #31================ |Lady In Suit Malla | |Slakoth Lv.30 Exp.:265 | | | |Togepi Lv.31 Exp.:244 | ============================ Both of Malla's Pokemon are Normal types, so a strong Fighting type attack should do the trick. Remember about Slakoth, even though his Truant limits his attacks to every other turn, he has very high Attack and can put the mean pound on your team. =Trainer #32================ |Cooltrainer Herton | |Doduo Lv.31 Exp.:318 | | | |Taillow Lv.30 Exp.:189 | ============================ Both of Herton's Pokemon are Flying Types, so this leaves Electric attacks all in open range. Go right ahead and fry her Pokemon, she really doesn't like having a good team. =Trainer #33================ |Fun Old Man Higson | |Corphish Lv.30 Exp.:355 | | | |Natu Lv.30 Exp.:234 | ============================ Corphish is a Water Type, and Natu is a Flying Type, both of them are excellant Lightning Rod's to an Electric type attack. Fry them just like in the previous battle. =Trainer #34================ |Fun Old Lady Allow | |Clamperl Lv.31 Exp.:471 | | | |Abra Lv.30 Exp.:234 | ============================ To tackle Allow's Abra, I best reccomend a Dark type Pokemon, like Umbreon. Clamperl can be taken down with Electric attacks, no surprise there. She allows you to win easily. =Trainer #35================ |Glasses Man Delot | |Voltorb Lv.23 Exp.:253 | | | |Magnetmite Lv.24 Exp.:228 | ============================ Both of Delot's Pokemon are Electric Types, so this makes Earthquake quite a nice job here. Of course, they are at really low Levels, so don't worry about needing really strong moves. =Trainer #36================ |Rich Boy Diek | |Corphish Lv.31 Exp:226 | | | |Shroomish Lv.31 Exp.:197 | ============================ Heh, his name is so offensive! But anyways, a good Fire Type attack can easily bring down Shroomish and an Electric attack can fry Corphish. What a pathetic battle. =Trainer #37================ |Roller Boy Warl | |Shroomish Lv.32 Exp.:222 | | | |Cacnea Lv.32 Exp.:331 | ============================ Both of Warl's Pokemon are part Grass, this makes it easy for any Fire type attack to roast them into submission. Either way, you can also do any old attack seeing they are very easy. =Trainer #38================ |Guy Rone | |Anorith Lv.33 Exp.:420 | | | |Volbeat Lv.32 Exp.:499 | | | |Pineco Lv.33 Exp.:211 | | | |Illumise Lv.32 Exp.:499 | ============================ Volbeat and Illumise are both Bug, Pineco is part Steel, all of which Fire can easily roast. As for Anorith, he is part Bug as well, so any Fire attack dominates in this battle. =Trainer #39================ |Cooltrainer Neira | |Bagon Lv.34 Exp.:324 | | | |Numel Lv.33 Exp.:310 | ============================ Neira has a Dragon type Bagon, so your best bet would be to go with an Ice Type attack. Numel is Ground and Fire so a Water Type attack will make him dead sooner than you think. =Trainer #40================ |Area Leader Trinch | |Barboach Lv.34 Exp.:334 | | | |Phanpy Lv.35 Exp.:465 | | | |Rhyhorn Lv.35 Exp.:505 | | | |Nosepass Lv.34 Exp.:393 | | | |Lileep Lv.34 Exp.:439 | ============================ Trinch actually has a diverse team, surprisingly. Rhyhorn and Barboach both can easily go down with a Grass Type attack, Lileep is super weak against an Ice Type attack, Nosepass can by roasted with a Fire Type attack, and Phanpy you can do anything against. This isn't too hard of a battle, but there are a lot more to go. Great job on beating Area 4! Head into the Rest Station to collect your PokeCoupons and Save if you wish. We soon will venture deeper into the volcanic depths of Mt. Battle! ========================================= ~Mt. Battle Area 5 Prize:800 PokeCoupons~ ========================================= As we travel deeper into Mt. Battle, the Pokemon are getting stronger. The trainers' Pokemon types aren't criss-crossing a lot, they have multiple types, with the exceptions of some trainers. Careful--you never know when their Pokemon will defeat you! Here are the statistics for Area 5: Total Pokemon to Defeat:31 Pokemon Levels:35-40 PokeCoupons to be Won:800 The Pokemon are much stronger now, be careful! =Trainer #41================ |Researcher Vogi | |Chinchou Lv.35 Exp.:337 | | | |Pikachu Lv.36 Exp.:315 | ============================ Chinchou is Electric and Water and has Volt Absorb, converting Electric attacks into HP. Use Grass atacks for Chinchou, and preferably Earthquake against his Pikachu. =Trainer #42================ |Glasses Man Terl | |Spinda Lv.36 Exp.:327 | | | |Vigoroth Lv.37 Exp.:499 | | | |Delcatty Lv.36 Exp.:531 | ============================ All of Terl's Pokemon are Normal Types, so unleashing Fighting Type moves is quite a good idea. Careful of Vigoroth, he's very strong compared to his other Pokemon. =Trainer #43================ |Lady In Suit Sowa | |Linoone Lv.37 Exp.:507 | | | |Noctowl Lv.36 Exp.:624 | ============================ Both of Sowa's Pokemon, just like the previous battle, are Normal with the exception of Noctowl who is also being part Flying. You can use Electric attacks against Noctowl and, really, anything will do against Linoone. =Trainer #44================ |Fun Old Man Yudan | |Nuzleaf Lv.37 Exp.:558 | | | |Sableye Lv.37 Exp.:388 | ============================ Bring in a Fire Type Pokemon to deal massive damage against Nuzleaf, before he has the chance to do the same thing to you! Sableye can go down quite quickly to any Psychic Type attack, seeing as his stats aren't the greatest in the world. =Trainer #45================ |Athlete Megro | |Graveler Lv.38 Exp.:544 | | | |Mawile Lv.37 Exp.:388 | | | |Corsola Lv.37 Exp.:447 | ============================ Megro has quite a diverse team. Graveler can easily go down in one hit with Surf or another strong Water attack. Mawile can easily be burned by Fire because she is part steel. And as for Corsola, just do what we always do and use an Electric attack and this battle should be over fast. =Trainer #46================ |Roller Boy Toli | |Koffing Lv.37 Exp.:451 | | | |Grimer Lv.37 Exp.:537 | | | |Dustox Lv.37 Exp.:633 | | | |Gloom Lv.38 Exp.:355 | ============================ All of Toli's Pokemon are part Poison, so this makes Psychic Type attacks do all of you dirty work. Just use something like Confusion or anything on those lines and this battle will be over quickly. =Trainer #47================ |Fun Old Lady Ropel | |Natu Lv.37 Exp.:288 | | | |Medicham Lv.38 Exp.:622 | | | |Kadabra Lv.38 Exp.:584 | ============================ All three of Ropel's Pokemon are Psychic Types, so it's time to unleash Umbreon. If you use his Bite or Faint Attack, it's pretty much a one hit- KO for Ropel's entire team. =Trainer #48================ |Lady Vesey | |Seadra Lv.39 Exp.:646 | | | |Luvdisk Lv.38 Exp.:447 | | | |Lombre Lv.38 Exp.:573 | | | |Tentacool Lv.39 Exp.:438 | ============================ All of Vesey's Pokemon are Water Types, and I do think you know what that means, right? Bring out an Electric Pokemon and have them use Thunderbolt on them while you most likely don't take a single scratch. =Trainer #49================ |Teacher Kinsin | |Houndour Lv.39 Ex.:475 | | | |Spinda Lv.40 Exp.:363 | | | |Sealeo Lv.39 Exp.:534 | ============================ Class is in session! As with every teacher, she loses to her own pupil, and of course, her team is quite diverse, so you'll need an Electric type, a Water type, and a Fighting type or a strong Pokemon to defeat the 3 Pokemon on Kinsin's team. =Trainer #50================ Area Leader Zentin | |Pelipper Lv.39 Exp.:684 | | | |Masquerain Lv.39 Exp.:534 | | | |Swellow Lv.40 Exp.:693 | | | |Beautifly Lv.40 Exp.:690 | | | |Golbat Lv.40 Exp.:732 | ============================ This is the last Area Leader that doesn't use a diverse team, but for now grab out a Fire Type Pokemon and blast all of these Pokemon like they were nothing. They are all Bug types after all. Great job on beating half of Mt. Battle! But there are a lot more battles to go! After this battle head into the Rest Station and collect your PokeCoupons and Save the game if you want to. The next Area has a ton of red hot lava in it, but you won't have to look at for much longer. ========================================= ~Mt. Battle Area 6 Prize:800 PokeCoupons~ ========================================= You're even deeper into the interior of Mt. Battle, and the trainers aren't getting any nicer. You have a lot more Pokemon to deal with, and almost every trainer is using at least 3 Pokemon. There's a lot of Experience to gain, of course, so get ready! Pokemon to Defeat:38 Pokemon Levels:40-45 PokeCoupons to be Won:800 =Trainer #51================ |Teacher Leine | |Chinchou Lv.41 Exp.:394 | | | |Magnetmite Lv.40 Exp.:381 | | | |Voltorb Lv.40 Exp.:441 | ============================ All of this Teachers' Pokemon are Electric Types, and this gives Earthquake such a huge adavantage against everyone except Chinchou, which nullifies Earthquake's Super Effective hit from it being part Water. It's a relatively easy battle, and you should have no problem. =Trainer #52================ |Glasses Man Laton | |Aipom Lv.40 Exp.:402 | | | |Cacnea Lv.40 Exp.:415 | | | |Phanpy Lv.41 Exp.:544 | | | |Nosepass Lv.41 Exp.:474 | ============================ Aipom can go down to a strong attack, better hurry before he Baton Passes his battle effects to somebody else! Cacnea and Nosepass can easily be KO'd from a strong Fire Type attack, and Phanpy can be washed out by a Water Type attack. =Trainer #53================ |Bodybuilder Besol | |Ledian Lv.42 Exp.:603 | | | |Lileep Lv.41 Exp.:531 | | | |Skiploom Lv.42 Exp.:597 | ============================ Ledian, Lileep, and Skiploom. All 3 are Grass Types, and this battle is made fresh and easy that way. A Ice Type attack or a Grass Type attack will destroy Besol's team in a flash. =Trainer #54================ |Cooltrainer Boda | |Rhyhorn Lv.40 Exp.:577 | | | |Delibird Lv.42 Exp.:823 | | | |Anorith Lv.42 Exp.:535 | ============================ Rhyhorn can go down pretty quickly from a Surf attack or any other Water Type attack, Delibird can be shut down by an Electric attack or a Fire attack and as for Anorith, Ice or Fire is the way to go. =Trainer #55================ |Roller Boy Daga | |Vibrava Lv.43 Exp.:580 | | | |Staryu Lv.42 Exp.:477 | | | |Delcatty Lv.41 Exp.:606 | | | |Houndour Lv.42 Exp.:513 | ============================ This is quite a diverse team Daga has got here. Vibrava can easily be KO'd from Ice Type attacks. Staryu can go down by Electric attacks. Houndour can be knocked out thanks to some Water Type attacks, and Delcatty can be dead from strong attacks normally, just watch out for her Attract! You'll be in trouble if she uses it on you! =Trainer #56================ |Guy Alten | |Teddiursa Lv.42 Exp.:558 | | | |Skiploom Lv.42 Exp.:612 | | | |Clamperl Lv.43 Exp.:654 | | | |Beautifly Lv.43 Exp.:741 | ============================ Beautifly and Clamperl, Water and Flying Types can easily be covered by an Electric attack, so please do so. Skiploom, as if you haven't already learned, can be killed by a Fire Type attack, and Teddiursa by a Fighting Type attack. =Trainer #57================ |Lady In Suit Fial | |Goldeen Lv.43 Exp.:510 | | | |Luvdisk Lv.43 Exp.:505 | | | |Luvdisk Lv.44 Exp.:517 | | | |Goldeen Lv.44 Exp.:522 | ============================ Err, wow, this is the most pathetic team I have ever seen. All of them are Water Types! What more must I say? I think by now you know the drill, just fry 'em all with an Electric attack and move on with your challenge. =Trainer #58================ |Fun Old Man Haken | |Koffing Lv.43 Exp.:525 | | | |Nosepass Lv.43 Exp.:496 | | | |Mawile Lv.44 Exp.:462 | | | |Nuzleaf Lv.44 Exp.:664 | ============================ Another one of those diverse teams. Kill Koffing using a strong Psychic Type attack, bring down Nuzleaf using a Fire Type or Bug Type attack. You can easily destroy Nosepass and Mawile using a strong Fire Type attack. Another easy battle. =Trainer #59================ |Lady Illa | |Volbeat Lv.43 Exp.:672 | | | |Illumise Lv.44 Exp.:687 | | | |Roselia Lv.44 Exp.:715 | | | |Corsola Lv.44 Exp.:532 | ============================ Volbeat and Illumise can work together in this 2-on-2 battle by using Helping Hand on one another to power themselves up. They can easily be killed using Psychic or Fire Type attacks though. Roselia can be destoyed by Fire attacks, and Electric attacks work wonders against Corsola. =Trainer #60================ |Area Leader Loko | |Wobbuffet Lv.45 Exp.:852 | | | |Wailmer Lv.45 Exp.:660 | | | |Wigglytuff Lv.44 Exp.:513 | | | |Aumarill Lv.44 Exp.:720 | | | |Ariados Lv.45 Exp.:645 | ============================ If you didn't note what I said before, the Area Leaders from now on use diverse teams. Wailmer and Azumarill, though, can easily be killed in one Electric attack as their stats are pretty damned low. Ariados can be KO'd by a Fire or Psychic Type attack, Wigglytuff can be destroyed by a Fighting Type attack. But Wobbuffet, the fact is, comes down to a little luck. Hopefully he doesn't choose Mirror Coat or Counter correctly so you recieve double damage. He is quite hard, but fight your best! After beating this Area, head into the Rest Station and collect your PokeCoupons and Save the game if you want to. Before you entered the Rest Station you may have noticed the path ahead curving to the right. We're about to get a massive scenery change, and the difficulty increases as well! ========================================= ~Mt. Battle Area 7 Prize:900 PokeCoupons~ ========================================= You are now out of the interior of Mt. Battle, but emerge in the sky! Yes, the hights of this mountain are a bit extreme aren't they? From here on out, every trainer has at least 4 Pokemon. Watch yourself and make sure you don't get destroyed. Here are the Area 7 statistics: Total Pokemon to Defeat:41 Pokemon Levels:44-50 PokeCoupons to be Won:900 Good Luck! =Trainer #61================ |Roller Boy Gort | |Masquerain Lv.44 Exp.:603 | | | |Ariados Lv.46 Exp.:660 | | | |Ledian Lv.45 Exp.:645 | | | |Yanma Lv.44 Exp.:693 | ============================ Gort picked a really bad team. His Masquerain, Ledian, and Ariados are all weak against Fire Type attacks. Ariados is easily killed from Psychic type attacks, but they can all easily Poison you, so have a few Antidotes ready, or wait until after the battle where you can re-enter the Safe House and heal up again. =Trainer #62================ |Rich Boy Perd | |Solrock Lv.45 Exp.:723 | | | |Lunatone Lv.44 Exp.:706 | | | |Sandslash Lv.46 Exp.:802 | | | |Dunsparce Lv.47 Exp.:376 | ============================ Solrock and Lunatone are natural partners, and both are easily defeated by Water Type attacks. The same also goes for Sandslash, and as for Dunsparce, use an Electric Type attack. =Trainer #63================ |Researcher Mante | |Clamperl Lv.45 Exp.:684 | | | |Delibird Lv.47 Exp.:921 | | | |Magcargo Lv.45 Exp.:742 | | | |Dustox Lv.45 Exp.:771 | ============================ Clamperl, Delibird, and Dustox. All 3 Pokemon are weak against the common Electric Type attacks, making your job easy. Magcargo is killed quickly by one Water atttack, another easy battle. =Trainer #64================ |Athlete Meton | |Dodrio Lv.47 Exp.:795 | | | |Jumpluff Lv.48 Exp.:867 | | | |Linoone Lv.45 Exp.:616 | | | |Ninjask Lv.48 Exp.:763 | ============================ Dodrio and Ninjask are easily taken down by using Electric Type attacks handily. Jumpluff, if you're too naive to know by now, is weak against Fire Type attacks, and as for Linoone, any attack can take him down. =Trainer #65================ |Fun Old Lady Lonno | |Misdrevus Lv.48 Exp.:724 | | | |Banette Lv.48 Exp.:919 | | | |Sableye Lv.48 Exp.:504 | | | |Murkrow Lv.45 Exp.:514 | ============================ This isn't quite the brightest team in the world, but Murkrow can be killed using an Electric attack, however. Misdrevus, Banette, and Sableye can all be easily taken down by a Psychic Type attack. This battle isn't too hard, however. =Trainer #66================ |Lady In Suit Reme | |Girafarig Lv.48 Exp.:765 | | | |Roselia Lv.45 Exp.:732 | | | |Bellossom Lv.45 Exp.:886 | | | |Azumarill Lv.47 Exp.:769 | ============================ Bellossom and Roselia can easily be taken down using some well placed Fire Type attacks. Azumarill can be killed using an Electric attack, and Girafarig can be fallen from a Dark Type atttack. =Trainer #67================ |Cooltrainer Ferda | |Sneasel Lv.47 Exp.:664 | | | |Girafarig Lv.47 Exp.:750 | | | |Vigoroth Lv.48 Exp.:648 | | | |Swellow Lv.48 Exp.:798 | ============================ An Electric attack can easily knock out Sneasel as well as the strong Swellow, just make sure she doesn't use Endeavor or your in trouble. Vigoroth is very strong so try to take it down quickly as best as you can. Girafarig can be killed using Dark Type attacks, so do so. =Trainer #68================ |Glasses Man Gilam | |Camerupt Lv.47 Exp.:880 | | | |Chimecho Lv.45 Exp.:708 | | | |Medicham Lv.48 Exp.:786 | | | |Sharpedo Lv.48 Exp.:900 | ============================ Another diverse team. Medicham, being Psychic type, can go down easily to a Dark type attacks. Chimecho is an odd Pokemon but very fragile and weak so any old attack should do the trick. Sharpedo can be killed form an Electric type attack, and as for Camerupt, wash him out with a Surf. =Trainer #69================ |Guy Odon | |Pupitar Lv.47 Exp.:724 | | | |Mantine Lv.47 Exp.:846 | | | |Granbull Lv.48 Exp.:915 | | | |Sealeo Lv.49 Exp.:672 | ============================ Mantine and Sealeo can both be easily defeated from Electric attacks. Granbull is quite strong and is a little tricky to kill, unleash your strong attacks to wipe him out fast. Kill Pupitar with a Fire Type attacks, and this battle will soon be over. =Trainer #70================ |Area Leader Athey | |Machoke Lv.47 Exp.:750 | | | |Quagsire Lv.47 Exp.:718 | | | |Mawile Lv.48 Exp.:504 | | | |Altaria Lv.50 Exp.:1006 | | | |Dusclops Lv.49 Exp.:939 | ============================ Athey has quite a diverse team here. Machoke can be brought down by any Psychic Type attack, and Quagsire is Super-Super Weak against Grass Type attacks. Mawile can be killed quickly by Fire attacks, and Altaria can be easily KO'd from Ice Type attacks. Dusclops can be brought down by Psychic as well, but be quite careful as his team is very powerful and can kill you if you're not careful. His team is quite strong if you aren't readily prepared. After the battle ends head into the Rest Station and collect your PokeCoupons and Save the game if you want to. The road ahead is just getting tougher, so be prepared! ========================================= ~Mt. Battle Area 8 Prize:900 PokeCoupons~ ========================================= You emerged from Area 7 victorious. You are now even higher above the clouds in Area 8, and the stakes don't decline. There are now quite extreme battles going on. Be cautious. Area 8 statistics: Total Pokemon to Defeat:41 Pokemon Levels:49-55 PokeCoupons to be Won:900 =Trainer #71================ |Lady Caril | |Noctowl Lv.50 Exp.:867 | | | |Piloswine Lv.50 Exp.:856 | | | |Sunflora Lv.49 Exp.:766 | | | |Wigglytuff Lv.49 Exp.:571 | ============================ And from here on out, the teams start to get quite diverse! Piloswine and Sunflora can both be easily killed using a Fire Type attack however, and Wigglytuff can be brought down with a Fighting Type attack, just be careful of it's Sing attack. Noctowl is easily killed from Electric attacks. Defeat him and move on. =Trainer #72================ |Fun Old Man Chenek | |Swalot Lv.50 Exp.:900 | | | |Golbat Lv.50 Exp.:915 | | | |Kadabra Lv.51 Exp.:792 | | | |Seviper Lv.49 Exp.:865 | ============================ Psychic Type Pokemon dominate this battle--their attacks can easily destroy Swalot, Golbat, and Seviper in one shot. Kadabra should be killed from a Dark Type attack, he's not very strong, just so you know. =Trainer #73================ |Roler Boy Tran | |Hitmontop Lv.51 Exp.:753 | | | |Grumpig Lv.52 Exp.:913 | | | |Sneasel Lv.50 Exp.:706 | | | |Gligar Lv.50 Exp.:577 | ============================ Another diverse team, and I hate diverse teams! Gligar should be hit with a Water Type attack to be defeated, Sneasel can be killed from an Electric Type approach, Grumpig should be hit by Dark Type attacks, and Hitmonlee can be destroyed using Psychic Type moves. =Trainer #74================ |Researcher Ribek | |Mightyena Lv.50 Exp.:685 | | | |Stantler Lv.52 Exp.:918 | | | |Granbull Lv.51 Exp.:972 | | | |Masquerain Lv.51 Exp.:699 | ============================ Stantler and Granbull both can easily fall to Fighting Type attacks like Brick Break, so use that, or any other strong moves if you have them. Masquerain can quickly fall to Psychic Type attacks, and Bug attacks make Mightyena fall fast. =Trainer #75================ |Bodybuilder Vitalo | |Lanturn Lv.51 Exp.:852 | | | |Vileplume Lv.52 Exp.:1024 | | | |Skarmory Lv.52 Exp.:936 | | | |Dusclops Lv.51 Exp.:978 | ============================ A nice Flamethrower or something like that is just perfect for defeating Vileplume and Skarmory. Psychic will take care of Dusclops, and some Grass attacks will quickly kill Lanturn fast. =Trainer #76================ |Cooltrainer Daras | |Breloom Lv.54 Exp.:954 | | | |Swellow Lv.51 Exp.:885 | | | |Rhydon Lv.51 Exp.:1114 | | | |Glalie Lv.51 Exp.:1021 | ============================ Glalie and Breloom can fall to a single Flamethrower, pathetic mortals. Swellow, if you still don't get the picture, falls easily to an Electric attack. Rhydon can die fast from a Surf. =Trainer #77================ |Athlete Dian | |Granbull Lv.51 Exp.:972 | | | |Jumpluff Lv.51 Exp.:961 | | | |Metang Lv.52 Exp.:852 | | | |Xatu Lv.53 Exp.:970 | ============================ Jumpluff and Metang are both easily killed from a good Flamethrower, or something along those lines. Xatu can be brought down from a Dark or Electric type attack. Granbull is pretty strong the way it is, defeat him with any strong attack. =Trainer #78================ |Glasses Man Hauf | |Absol Lv.52 Exp.:969 | | | |Lairon Lv.52 Exp.:846 | | | |Tropius Lv.51 Exp.:922 | | | |Exploud Lv.53 Exp.:1044 | ============================ Another stupid diverse team. Absol can be destroyed using some Bug Type attacks, Lairon can be knocked out by a single Surf, Tropius and Flamethrower, well, let's just say they don't go together, and Exploud can be taken out with anything. =Trainer #79================ |Fun Old Lady Naldo | |Shiftry Lv.51 Exp.:988 | | | |Noctowl Lv.52 Exp.:901 | | | |Torkoal Lv.52 Exp.:897 | | | |Relicanth Lv.54 Exp.:1143 | ============================ Well what do you know? A diverse team! Shiftry can be defeated from some Fire Type attacks, and a good Thunderbolt should put Noctowl to rest. A washing out Surf can knock out Torkoal, and anoth Thunderbolt works on Relicanth. =Trainer #80================ |Area Leader Shobon | |Cacturne Lv.53 Exp.:1005 | | | |Weezing Lv.53 Exp.:981 | | | |Golem Lv.54 Exp.:1023 | | | |Hariyama Lv.52 Exp.:1024 | | | |Starmie Lv.55 Exp.:1219 | ============================ Cacturne and Weezing. Both are easily defeated by a good old Flamethrowing. Golem should be washed out using a Surf from anybody, preferrably Suicune, Hariyama can be killed from a Psychic Type attack, and Starmie goes down from a Thunderbolt. This isn't too hard of a battle, unless you are severely underleveled when fighting Shobon. Great job on beating Area 8! Head into the Rest Station and collect your rightfully earned PokeCoupons and Save the game if you want to. The road ahead is just a bit tougher, good luck! ========================================== ~Mt. Battle Area 9 Prize:1000 PokeCoupons~ ========================================== You are now even higher into the sky, and closer to the summit of Mt. Battle! The Pokemon are much stronger here, you never know what the CPU is thinking of (Of course, they may be stupid as usual!) Area 8 statistics: Total Pokemon to Defeat:41 Pokemon Levels:54-60 PokeCoupons to be Won:1,000 =Trainer #81================ |Athlete Dobel | |Girafarig Lv.54 Exp.:861 | | | |Ninjask Lv.55 Exp.:912 | | | |Zangoose Lv.54 Exp.:954 | | | |Dodrio Lv.55 Exp.:930 | ============================ Ninjask and Dodrio can easily be killed from a Thunderbolt and Girafarig from a Dark Type attack. Zangoose can be taken down by strong attack means, so do so. =Trainer #82================ |Guy Keto | |Camerupt Lv.56 Exp.:1030 | | | |Sharpedo Lv.55 Exp.:1030 | | | |Forretress Lv.55 Exp.:694 | | | |Breloom Lv.55 Exp.:972 | ============================ This guy has a pretty decent team. And when I say decent, I mean it sucks. Forretress and Breloom can both be defeated peacefully from some Fire Type attacks like Flamethrower. Sharpedo can be killed and fried from an Electric type attack, and Camerupt should be brought down by a Surf to win this fairly easy battle. =Trainer #83================ |Glasses Man Moit | |Banette Lv.55 Exp.:1054 | | | |Magneton Lv.56 Exp.:966 | | | |Mantine Lv.56 Exp.:1008 | | | |Whiscash Lv.55 Exp.:930 | ============================ A nice Thunderbolt can easily take care of Whiscash and Mantine easily. Bug attacks will work nicely against Banette, and Earthquake will quickly dispose of Magneton. =Trainer #84================ |Fun Old Man Matso | |Raichu Lv.55 Exp.:1204 | | | |Lombre Lv.56 Exp.:846 | | | |Electrode Lv.56 Exp.:1146 | | | |Altaria Lv.55 Exp.:1054 | ============================ Raichu and Electrode are weak to the familar Earthquake, while Lombre is weak to Bug and Altaria to Ice attacks. His Pokemon are pretty strong, and Electrode's Explosion, if it uses it, will seriously injure your Pokemon. =Trainer #85================ |Bodybuilder Ritaco | |Crawdaunt Lv.56 Exp.:966 | | | |Octillary Lv.54 Exp.:948 | | | |Huntail Lv.56 Exp.:1068 | | | |Golduck Lv.55 Exp.:1024 | ============================ This has to be one of the most poorly organized team's I have ever seen. All of Ritaco's Pokemon are Water Types, and if you make it Raining out, all of them are one big Lightningrod. Hit theem all with Thunder, move on from this pathetic soul. =Trainer #86================ |Lady Ristin | |Bellossom Lv.55 Exp.:1083 | | | |Gorebyss Lv.56 Exp.:1068 | | | |Miltank Lv.58 Exp.:1200 | | | |Ampharos Lv.57 Exp.:1183 | ============================ Miltank is pretty strong with a weakness to Fighting Type moves. If you have none, strike her with everything you got. Ampharos can easily be taken down with an Earthquake, Gorebyss doesn't like Thunderbolt (surprise surprise), and Bellossom can be picked off with a Flamethrower. =Trainer #87================ |Roller Boy Dorn | |Skarmory Lv.58 Exp.:1008 | | | |Xatu Lv.57 Exp.:1026 | | | |Shiftry Lv.58 Exp.:1104 | | | |Rhydon Lv.58 Exp.:1245 | ============================ A nice Flamethrowing is just the trick to kill off Skarmory and Shiftry really quickly. Xatu can be killed by a Thunderbolt easily, assuming Surf-Hating Rhydon isn't on the field as his Lightningrod absorbs Electric attacks. =Trainer #88================ |Rich Boy Jurek | |Donphan Lv.58 Exp.:1174 | | | |Altaria Lv.58 Exp.:1128 | | | |Muk Lv.58 Exp.:958 | | | |Weezing Lv.57 Exp.:1056 | ============================ Psychic will knock out Muk and Weezing really quickly, so do so. Altaria can be killed fast from an Ice Beam attack, and Donphan can be washed away from a Surf. =Trainer #89================ |Researcher Vonder | |Cradily Lv.57 Exp.:1227 | | | |Ninetales Lv.58 Exp.:1125 | | | |Armaldo Lv.58 Exp.:1242 | | | |Heracross Lv.58 Exp.:1242 | ============================ Cradily can go down quickly to an Ice Beam attack. Heracross can be killed from a Flamethrower, just watch out for it's Megahorn attack which can obliterate you. Armaldo can go down by a Flamethrower as well, and Ninetales doesn't like Surf. =Trainer #90================ |Area Leader Norus | |Ludicolo Lv.60 Exp.:1162 | | | |Vileplume Lv.59 Exp.:1162 | | | |Tropius Lv.60 Exp.:1086 | | | |Shiftry Lv.60 Exp.:1162 | | | |Bellossom Lv.59 Exp.:1162 | ============================ Wow, he is trainer 90, TRAINER 90 for goodness sake, and his team couldn't suck more. Plain and simple, use Flamethrower on all 5 of his Pokemon, even though being part Water type on Ludicolo, the other 4 Pokemon on his team go down really fast. Great job on beating Area 9, just one more Area to go! Head into the Rest Station and Save your game and don't forget to pick up your PokeCoupons! Good luck on the final Area! A few surprises await you! =========================================== ~Mt. Battle Area 10 Prize:1200 PokeCoupons~ =========================================== This is the very last Area of Mt. Battle. Just 9 zones area from the summit of this mountain, and there are a few surprises at the top! The Pokemon are quite hard, and a few trainers have 5 Pokemon. Watch it! Area 10 statistics: Total Pokemon to Defeat:45 Pokemon Levels:58-60 PokeCoupons to be Won:1,200 =Trainer #91================ |Fun Old Man Tando | |Relicanth Lv.59 Exp.:1251 | | | |Golem Lv.59 Exp.:1099 | | | |Sandslash Lv.60 Exp.:1047 | | | |Cacturne Lv.60 Exp.:1137 | ============================ Sandslash, Golem, and Relicanth, all 3 are quite weak against Grass Type attacks, so why don't you use that to your advantage? Cacturne can be killed easily from some Fire Type attacks, and his not-so-well diverse team is history. =Trainer #92================ |Fun Old Lady Panne | |Golbat Lv.59 Exp.:1080 | | | |Swalot Lv.59 Exp.:1062 | | | |Muk Lv.60 Exp.:1008 | | | |Tentacruel Lv.60 Exp.:1317| ============================ Golbat and Tentacruel can easily be batted down using a Thunderbolt. Swalot and Muk both can easily be killed using a Psychic attack, and this makes it quite an easy battle. =Trainer #93================ |Rich Boy Quint | |Grumpig Lv.59 Exp.:1036 | | | |Metang Lv.60 Exp.:982 | | | |Lunatone Lv.60 Exp.:963 | | | |Kadabra Lv.60 Exp.:931 | ============================ Grrr, dumb diverse teams, but Flamethrower will take care of Metang and a nice Surf will wipe out Lunatone. Kadabra and Grumpig can be taken down easily using Dark Type attacks. =Trainer #94================ |Lady Kowly | |Castform Lv.60 Exp.:931 | | | |Sunflora Lv.60 Exp.:937 | | | |Vileplume Lv.60 Exp.:1182 | | | |Bellossom Lv.60 Exp.:1182 | ============================ This battle is practically given to you. Castform and another Grass Type will be sent out by Kowly first, and her Castform kindly makes it Sunny Day out. Bring out a Fire Type with a move like Flamethower and use the Sunny powerup to boost your power, as their Solarbeam's hardly scratch you, hopefully. =Trainer #95================ |Athlete Crimson | |Seaking Lv.60 Exp.:1092 | | | |Huntail Lv.60 Exp.:1143 | | | |Gorebyss Lv.60 Exp.:1143 | | | |Mantine Lv.60 Exp.:1060 | ============================ This team is rather pathetic to be "Trainer 95" material. I mean, come on! All of his Pokemon are like begging to be fried from Thunderbolt. Do so to make them all faint. A bit repetitive with the all-Water teams, huh? =Trainer #96================ |Athlete Raus | |Misdreavus Lv.60 Exp.:945 | | | |Electrode Lv.60 Exp.:963 | | | |Camerupt Lv.60 Exp.:1125 | | | |Ninetales Lv.60 Exp.:1143 | ============================ Camerupt and Ninetales are both weak to Water Type attacks, so kill both of them fast before Electrode fries you first. He can be brought down from any Ground Type attack, and some Psychic attacks will work wonders against Misdreavus. =Trainer #97================ |Cooltrainer Trilo | |Typhlosion Lv.60 Exp.:1342| | | |Feraligatr Lv.60 Exp.:1350| | | |Meganium Lv.60 Exp.:1336 | | | |Ampharos Lv.60 Exp.:1246 | | | |Breloom Lv.60 Exp.:1060 | ============================ Trilo uses all of the G/S/C starters for his roaster. Ampharos and Typhlosion can both be easily defeated from a Ground-Type attack, like Earthquake. Fry Breloom and Meganium with a Fire Type attack. And as for Feraligatr, hit him with your best Electric Type attack. =Trainer #98================ |Cooltrainer Lomen | |Blaziken Lv.60 Exp.:1342 | | | |Sceptile Lv.60 Exp.:1336 | | | |Swampert Lv.60 Exp.:1350 | | | |Altaria Lv.60 Exp.:1207 | | | |Glalie Lv.60 Exp.:1201 | ============================ She uses all of the Ruby/Sapphire starters. Sceptile and Glalie are both weak to Fire Type attacks. Altaria can be brought down using Ice Type attacks. Blaziken can be killed using a nice Surf, and Swampert is very weak against Grass. Pretty mediocre battle. =Trainer #99================ |Teacher Nacie | |Magneton Lv.60 Exp.:1035 | | | |Shedinja Lv.60 Exp.:610 | | | |Heracross Lv.60 Exp.:1285 | | | |Gardevoir Lv.60 Exp.:1336 | | | |Crawdaunt Lv.60 Exp.:1035 | ============================ Boy, this is a bit of an intense battle! Heracross and Magneton can both be easily defeated by a Fire Type attack. Gardevoir can be killed with a Dark Type attack, and Crawdaunt can be destroyed with an Electric. But it's old Wonder Guarding Shedinja that can screw this battle a ton. He has only 1 HP, but can only be hurt by Super Effective attacks. Use a Fire attack and move on. You've beaten 99/100 battles so far! Head up the long stairway to the left of platform 99 and a little sequence showing the camera zooming up to the summit of Mt. Battle, where a huge Colosseum has been constructed, and 1 trainer is standing on the huge platform reading "100". Once you have control of your character again, head to the right and open the box. The 3rd, and last Time Flute is in there. Head to the trainer and talk to him. Get ready for a big battle! ############################# ########BOSS BATTLE!######### ############################# =Trainer #100================ |Mt.Btlmaster Somek | |Gyarados Lv.60 Exp.:1374 | | | |Claydol Lv.60 Exp.:1215 | | | |Pinsir Lv.60 Exp.:1285 | | | |Crobat Lv.60 Exp.:1311 | | | |Gligar Lv.60 Exp.:693 | | | |Flygon Lv.60 Exp.:1266 | ============================= Here we are! The final 100th battle of Mt. Battle! All of Somek's Pokemon are at 60, and, worst of all, they all know the attack Earthquake! That's some problem, seeing as many of his Pokemon can easily be defeated by Electric Type attacks. I think by now we should all know that Gyarados is super weak against Electric attacks. Claydol can easily be washed out from a Surf attack. Pinsir and Crobat, both being part Bug, can both be killed by Fire types, or Electric Types when it comes to Crobat. Gligar should be washed out with a Surf, he is part Ground (o_O) as well as Flying, and Flygon can be frozen with an Ice Beam. Good Luck on beating him! Great job on beating Mt. Battle! I'm sure it wasn't TOO difficult for you right? Remember, you can go to any Area you want, and there is endless Exp. to be earned! Also, there is a little prize you can get. At the front desk select "New Challenge" and do all 100 trainers in a row without leaving back to the Mt. Battle entrance. After beating all 100 every Pokemon in your party gets a special ribbon commermerating on this accomplishment! -------------------------------------------------------------------------- ~III.Colosseum Mode~ -------------------------------------------------------------------------- Ah, refreshing Colosseum Mode. Where all the good battles take place. You have 6 Colosseums (must unlock 2) each with a Single and Double battle mode making 12 Colosseums. And you have the Single and Double battle Mt. Battle, with is 10 times harder than Story Mode's area. This is how I will list the battles: Trainer Name Pokemon 1 Move 1,2,3,4 Item Ability Pokemon2 .... You get the point. This will take a while! After all, I am gonna list over 2000 Pokemon! Rules of Colosseum fights:You get a lot of Pokecoupons at the end. For each legendary you use, the prize goes down 15%. You use 3 of your 6 Pokemon to fight (4 of 6 in Double Battle). Start with 5 continues. If you lose, you can start the battle over which uses 1 continue. Earn more continues by beating a trainer without losing 1 Pokemon (Switching allowed). Let's go! -------------------------------------------------------------------------- III 1.Phenac Stadium Lv. 50 Single Battle (Prize:500 Pokecoupons) Difficulty:Easy -------------------------------------------------------------------------- Welcome to your first Colosseum! As you can tell, it isn't very hard. Most trainers choose 3 Pokemon that are all the same type, all you gotta do is trump that type and send them packing easily. I suggest that your Pokemon are Lv. 40 or higher, otherwise this Colosseum may present a bit of a challenge. Here are the Phenac Stadium Single Battle statistics: ------------------------------------- |# of Types you will face | |Normal-3 Flying-4 | |Fire-3 Psychic-7 | |Water-10 Bug-4 | |Electric-1 Rock-3 | |Grass-7 Ghost-2 | |Ice-3 Dragon-0 | |Fighting-3 Dark-3 | |Poison-6 Steel-1 | |Ground-9 | ===================================== Having an Electric Type Pokemon, a Fire or Ice Type Pokemon, and a Grass or Water Type Pokemon can easily beat the majority of the Pokemon you will face. Remember, you face only 3 of their Pokemon, and the same goes for you. You won't find 10 Water Types you'll battle against, but instead maybe only 5. Good luck, but you probably don't really need it. This Colosseum is very easy, so beat it and move on. =========================== Trainer 1:Roller Boy Garlow =========================== Ledyba | Agility | Swift | Aerial Ace | Silver Wind | Item: Sharp Beak | Ability:Swarm | =========================== Spinarak | Leach Life | Night Shade | Dig | Psybeam | Ability:Swarm | Item: Silver Powder | =========================== Lotad | Water Pulse | Astonish | Mega Drain | Rain Dance | Ability: Swift Swim | Item: Spell Tag | =========================== Shroomish | Mega Drain | Headbutt | Stun Spore | Swagger | Item:Miracle Seed | Ability:Effect Spore | =========================== Nincada | Mud Slap | Leech Life | Metal Claw | Gust | Item:Metal Coat | Ablity:Compound Eyes | =========================== Surskit | Bubblebeam | Quick Attack | Flash | Mud Shot | Ability: Swift Swim | Item: Mystic Water | =========================== Garlow isn't very tough, being the very first battle in the very first Colosseum and everything, but still if you lose to him your team must really suck. Be careful of Nincada's Mud Slap, it will always lower your Accuracy which can screw the battle, in which case you should switch out. Ledyba has some pretty good attacks so be careful not to get KO'd by those attacks either. She'll start off with Agility and try to type Advantage you to death. Overall it is a pretty easy battle, and you can hopefully pick up an Extra Continue here. ====================== Trainer 2:Chaser Gucia ====================== Corphish | Dig | Vicegrip | Crabhammer | Mud Sport | Ability:Hyper Cutter | Item:Mystic Water | ====================== Barboach | Mud Slap | Toxic | Dive | Whirlpool | Ability:Oblivious | Item:Soft Sand | ====================== Wailmer | Water Pulse | Strength | Tickle | Blizzard | Ability:Oblivious | Item:Hard Stone | ====================== Carvanha | Bite | Focus Energy | Dive | Scary Face | Ability:Rough Skin | Item:Blackglasses | ====================== Goldeen | Peck | Flail | Waterfall | Psybeam | Ability:Swift Swim | Item:Twistedspoon | ====================== Horsea | Agility | Twister | Aurora Beam | Octazooka | Ability:Swift Swim | Item:Dragon Fang | ====================== You need to be a bit careful in this fight. Barboach will use Toxic at the first chance he gets. Hopefully, you will be able to knock out him before he gets that chance. Besides Barboach, every one of his Pokemon can be easily taken down using a Thunderbolt, or better, a Thunder while Rain Dance is in effect. But of course, most of his Pokemon have the ability Swift Swim, which doubles their Speed in rainy weather. Quickly wipe them all out, this is a very easy battle. ======================= Trainer 3:Hunter Hasmen ======================= Geodude | Defense Curl | Rock Blast | Magnitude | Rollout | Ability:Sturdy | Item:Soft Sand | ======================= Trapinch | Bite | Sand Tomb | Sandstorm | Gust | Item:Silk Scarf | Ability:Hyper Cutter | ======================= Numel | Flamethrower | Magnitude | Take Down | Scary Face | Ability:Oblivious | Item:Charcoal | ======================= Slugma | Body Slam | Rock Slide | Yawn | Heat Wave | Ability:Flame Body | Item:Hard Stone | ======================= Aron | Mud Slap | Take Down | Metal Claw | Endeavor | Ability:Sturdy | Item:Metal Coat | ======================= Larvitar | Hyper Beam | Earthquake | Rock Slide | Dragon Dance | Ability:Guts | Item:Sitrus Berry | ======================= This is anoth easy team. All of Hasmen's Pokemon (except Trapinch) are weak against a good old Surf. Even so, Larvitar, if given the chance, can rip through your team with his Hyper Beam. If he starts to, use his recharge turns to deal some damage. If you have a Pokemon with a Water Type attack this should be a pretty easy battle for you. Just don't throw out Grass Types, otherwise his Slugma will take massive advantage. ====================== Trainer 4:Lady Stouner ====================== Seedot@Silk Scarf | Sunny Day | Synthesis | Solarbeam | Take Down | Ability:Chlorophyll | ====================== Hoppip@Twistedspoon | Solarbeam | Sleep Powder | Sunny Day | Confusion | Ability:Chlorophyll | ====================== Cacnea@Poison Barb | Pin Missile | Leach Seed | Needle Arm | Dynamic Punch | Ability:Sand Veil | ====================== Baltoy@Hard Stone | Psybeam | Mud-Slap | Ancientpower | Ice Beam | Ability:Levitate | ====================== Sandshrew@Soft Sand | Sand Tumb | Crush Claw | Rock Slide | Metal Claw | Ability:Sand Veil | ====================== Sunkern@Miracle Seed | Solarbeam | Sunny Day | Endeavor | Grasswhistle | Ability:Chlorophyll | ====================== OK, we finally got ourselves a diverse team. Sunkern is pretty powerful and devistating if Sunny Day is out, so make sure Sunkern gets knocked out before that happens. A good Flamethrower puts him down. Sandshrew and Baltoy are pretty powerful, but a good Surf can stop that. Cacnea, Seedot, and Hoppip all are Grass Types, and Seedot as well as Hoppip know Solarbeam, and Sunny Day. Use Type Advantages here folks, otherwise their Solarbeam will murder you unless a Fire Type is on the field, in which case the battle is made easy. ============================= Trainer 5:Lady In Suit Oatley ============================= Swinub@Lum Berry | Blizzard | Bite | Mud Shot | Ancientpower | Ability:Oblivious | ============================= Spheal@Chesto Berry | Aurora Beam | Body Slam | Waterfall | Yawn | Ability:Thick Fat | ============================= Whismur@Rawst Berry | Hyper Voice | Sleep Talk | Rest | Extrasensory | Ability:Soundproof | ============================= Snorunt@Persim Berry | Bite | Icy Wind | Headbutt | Water Pulse | Ability:Inner Focus | ============================= Togepi@Pecha Berry | Water Pulse | Metronome | Flamethrower | Psychic | Ability:Serene Grace | ============================= Jigglypuff@Sitrus Berry | Sing | Sweet Kiss | Hyper Voice | Wish | Ability:Cute Charm | ============================= Oatley's team has one major weakness, and that would be Fighting Type attacks. Send out a Machamp or something to get a good STAB bonus as well as put the pound onto her team. If Spheal puts you to sleep before he gets Knocked Out, you can switch out to an Electric Pokemon to take him down. Oatley isn't too hard, but incase you don't have any good Fighting Type attacks or something, your only way out is true power. Jigglypuff has 2 means of putting you to Sleep, Sweet Kiss and Sing. She will often use Sweet Kiss as it has 100% accuracy compared to Sing's 75%. Just switch out if you have to, or you can just as easily let the sleep effect wear itself off. Not a hard battle at all. ============================ Trainer 6:News Caster Riesko ============================ Zubat@Cheri Berry | Bite | Air Cutter | Toxic | Steel Wing | Ability:Inner Focus | ============================ Gulpin@Sitrus Berry | Sludge Bomb | Shadow Ball | Yawn | Pain Split | Ability:Liquid Ooze | ============================ Tentacool@Aguav Berry | Giga Drain | Sludge Bomb | Dive | Aurora Beam | Ability:Liquid Ooze | ============================ Oddish@Mago Berry | Sludge Bomb | Stun Spore | Moonlight | Razor Leaf | Ability:Chlorophyll | ============================ Grimer@Figy Berry | Sludge Bomb | Fire Blast | Thunder | Shadow Punch | Ability:Sticky Hold | ============================ Electrike@Wiki Berry | Thunder Wave | Shock Wave | Bite | Headbutt | Ability:Static | ============================ Riesko's team is half diverse-that saying some of her Pokemon share multiple weaknesses like Zubat and Tentacool can both be brought down easily from a Thunderbolt. Electrike can be a real pisser if he uses Thunder Wave, effectivly Paralyzing you. Don't attack him physically either-his Static ability may Paralyze you as well. Grimer and Gulpin can both very easily Poison you, so if you're Pokemon are holding items to cure you of posion that may be useful. But either way, a good Electric, Psychic,and Fire type Pokemon can quickly bring an end to this battle. ============================== Trainer 7-Fun Old Lady Gularte ============================== Shuppet@Spell Tag | Shadow Ball | Curse | Night Shade | Disable | Ability:Insomnia | ============================== Duskull@Blackglasses | Pursuit | Will-O-Wisp | Confuse Ray | Curse | Ability:Levitate | ============================== Meditite@Black Belt | Shadow Ball | Brick Break | Thunderpunch | Ice Punch | Ability:Pure Power | ============================== Natu@Sharp Beak | Night Shade | Future Sight | Wish | Drill Peck | Ability:Synchronize | ============================== Spoink@Magnet | Psywave | Confuse Ray | Bounce | Shockwave | Ability:Thick Fat | ============================== Wynaut@Sitrus Berry | Counter | Mirror Coat | Destiny Bond | Encore | Ability:Shadow Tag | ============================== This is an extremely easy team if you have a Dark type Pokemon. All of these Pokemon the stupid Fun Old Lady has are Psychic (or at least part Psychic). Most of their attacks won't be able to hit a Dark Type Pokemon, which is more to your advantage. Natu and Spoink are natural Annoyers so if you find yourself facing them you should try to kill them very quickly before you're Paralyzed, Confused, and even Poisoned. The rest of her team is easy to take out. It's a fairly easy battle. ============================= Trainer 8-Supertrainer Kauson ============================= Machop@Quick Claw | Brick Break | Earthquake | Fire Blast | Rock Slide | Ability:Guts | ============================= Abra@Scope Lens | Psychic | Fire Punch | Thunderpunch | Ice Punch | Ability:Inner Focus | ============================= Houndour@Focus Band | Flamethrower | Bite | Smog | Reversal | Ability:Flash Fire | ============================= Poochyena@Brightpowder | Bite | Scary Face | Swagger | Poison Fang | Ability:Run Away | ============================= Ralts@Lax Incense | Psychic | Light Screen | Shock Wave | Will-O-Wisp | Ability:Synchronize | ============================= Makuhita@Leftovers | Seismic Toss | Earthquake | Foresight | Revenge | Ability:Guts | ============================= Kauson's team is able to take out a wide variety of Pokemon. Ralts is likely to annoy the crap out of you by Burning you then using Shock Wave which has a high chance of Paralyzing you. Poochyena is also a threat with Swagger. If he uses it, switch out immidiately. You can't risk hitting yourself in Confusion with Swagger is you can easily kill yourself by mistake. Houndour, Makuhita, and Machop are pushovers and can easily be defeated with good moves. The battle isn't too hard, but without well trained Pokemon you may encounter a few troubles. Well how was your first Colosseum? Not bad right? Here comes Phenac Doubles Colosseum, and it's not a walk in the park, or so you may think. I hope that Phenac wasn't too bad, and it shouldn't have been. I pity you if you got your ass handed to you in one of the matches. Get ready to experence true power in Phenac Doubles. It's still a little easy, but nonetheless they will fight all they can, if they decide to use the intelligence given to them. -------------------------------------------------------------------------- III 2.Phenac Colosseum Doubles Battle Lv. 50 (Prize:500 PokeCoupons) Difficulty:Medium -------------------------------------------------------------------------- The Double Battle challenge at Phenac Colosseum isn't too hard. You won't see much from the enemies asides from some good item placement and some good STAB attacks. They aren't that strong and Combos are rarely played, but keep your eyes out for anything suspicious. ========================= Trainer 1:Rich Boy Marcon ========================= Surskit@Cheri Berry | Bubble | Water Sport | Sweet Scent | Mist | Ability:Swift Swim | ========================= Seedot@Chesto Berry | Rock Smash | Leech Seed | Bide | Dig | Ability:Early Bird | ========================= Lotad@Pecha Berry | Toxic | Growl | Mega Drain | Mist | Ability:Rain Dish | ========================= Oddish@Rawst Berry | Poisonpowder | Absorb | Acid | Stun Spore | Ability:Chlorophyll | ========================= Cacnea@Aspear Berry | Leech Seed | Pin Missle | Sand Attack | Acid | Ability:Sand Veil | ========================= Nincada@Oran Berry | Gust | Dig | Toxic | Giga Drain | Ability:Compoundeyes | ========================= This team is just begging to be killed. Bring along 2 Fire types, or at least 2 Pokemon that have Fire type moves. This match will be over very quickly. Lotad is the only Pokemon that won't go down from Fire attacks as its Dual-Type water gives it some vulnerability against it. If you face Lotad, Electric attacks are a good choice. The rest of Marcon's team is easily destroyed, posing little threat to your team. ========================== Trainer 2:Roller Boy Peres ========================== Grimer@Oran Berry | Suldge | Screech | Acid Armor | Poison Gas | Ability:Sticky Hold | ========================== Slugma@Leppa Berry | Ember | Harden | Rock Throw | Amnesia | Ability:Flame Body | ========================== Spoink@Persim Berry | Psywave | Shock Wave | Psybeam | Magic Coat | Ability:Own Tempo | ========================== Numel@Lum Berry | Take Down | Ember | Scary Face | Focus Energy | Ability:Oblivious | ========================== Gulpin@Sitrus Berry | Toxic | Stockpile | Spit Up | Swallow | Ability:Liquid Ooze | ========================== Trapinch@Aspear Berry | Dig | Rock Tumb | Sandstorm | Sand-Attack | Ability:Arena Trap | ========================== This team is pretty balanced, but not by much. Its major fault is that Water and Fire types can easily destroy everything here. You should know the drill--bring along Pokemon with those types of attacks and for a better punch, those types. It's highly unlikely you will find any Status- effects here to say the least. It's a pretty simple battle. As long as you have Water and Fire you should have no problem. ====================== Trainer 3:Lady Denslon ====================== Pichu@Magnet | Charm | Sweet Kiss | Tundershock | Tail Whip | Ability:Static | ====================== Igglybuff@Silk Scarf | Charm | Return | Attract | Defense Curl | Ability:Cute Charm | ====================== Azurill@Sea Incense | Charm | Slam | Water Gun | Tail Whip | Ability:Thick Fat | ====================== Vulpix@Charcoal | Will-O-Wisp | Quick Attack | Heat Wave | Tail Whip | Ability:Flash Fire | ====================== Wooper@Soft Sand | Slam | Dig | Yawn | Tail Whip | Ability:Water Absorb | ====================== Togepi@Sharp Beak | Charm | Peck | Growl | Metronome | Ability:Serene Grace | ====================== More proof that ladies aren't good at Pokemon. Damn her team makes me want to cry, seeing as it's pathetically weak. All of her Pokemon are at the most basic evolution level, and some are even Baby Pokemon. Most of her attacks focus on raising her stats or lowering yours. Several Pokemon, like Vulpix, have them there annoying Status-inflicting moves. How annoying. Fire, Grass, and Water are highly reccommened for this battle, although any Type will do just fine against these babies anyways. =========================== Trainer 4:Glasses Man Lamag =========================== Taillow@Focus Band | Quick Attack | Wing Attack | Endeavor | Rage | Ability:Guts | =========================== Wingull@King's Rock | Quick Attack | Wing Attack | Water Pulse | Agility | Ability:Keen Eye | =========================== Carvanha@Leftovers | Take Down | Scary Face | Crunch | Waterfall | Ability:Rough Skin | =========================== Zubat@Persim Berry | Quick Attack | Confuse Ray | Poison Fang | Air Cutter | Ability:Inner Focus | =========================== Goldeen@Scope Lens | Agility | Horn Attack | Water Pulse | Mud Sport | Ability:Swift Swim | =========================== Tentacool@Quick Claw | Bubblebeam | Sludge Bomb | Wrap | Barrier | Ability:Liquid Ooze | =========================== Wow. Another half-assy team. This battle is practically given to you assuming you've got at least one Electric Pokemon (heck, even one Electric attack for that matter). They all go down easy to a nice fried Thunderbolt. Take out Goldeen quickly though because if it uses Mud Sport, Electric attacks won't do much damage to her. The rest of her team is just Flying or Water (or a combo of both). Pretty easy stuff. ===================== Trainer 5:Caser Busen ===================== Poochyena@Nothing | Swagger | Bite | Take Down | Thief | Ability:Run Away | ===================== Zigzagoon@Macho Brace Flail | Headbutt | Tail Whip | Trick | Ability:Pickup | ===================== Ralts@Lum Berry | Confusion | Future Sight | Calm Mind | Growl | Ability:Synchronize | ===================== Skitty@Scope Lens | Fake Tears | Faint Attack | Charm | Tackle | Ability:Cute Charm | ===================== Whismur@Leftovers | Stomp | Supersonic | Screech | Howl | Ability:Soundproof | ===================== Shroomish@Quick Claw| Stun Spore | Meag Drain | Leech Seed | Fake Tears | Ability:Effect Spore| ===================== A kinda decent team, but it's just so weak. Bring along some Fire attacks and some Fighting Type attacks. Shroomish goes down with the Fire, and everyone else is pretty much susceptible to a Mach Punch or any other Fighting move of your choice. Busen's team is a bit annoying, what with the Stun Spores, and the Confuse Ray. He also likes to lower your Pokemon's stats to set up for a stronger assult. Try not to let him get away with that. Take him out fast before your team is too inflicted with conditions that it becomes impossible to win. =========================== Trainer 6:Bodybuilder Yagon =========================== Meditite@Focus Band | Hi Jump Kick | Brick Break | Meditate | Focus Punch | Ability:Pure Power | =========================== Makuhita@Persim Berry | Fake Out | Smellingsalt | Seismic Toss | Arm Thrust | Ability:Thick Fat | =========================== Machop@Scope Lens | Submission | Vital Throw | Focus Energy | Light Screen | Ability:Guts | =========================== Teddiursa@Lum Berry | Rest | Scratch | Bulk Up | Snore | Ability:Pickup | =========================== Phanpy@Quick Claw | Defense Curl | Rollout | Flail | Body Slam | Ability:Pickup | =========================== Geodude@Soft Sand | Defense Curl | Rollout | Rock Blast | Rock Slide | Ability:Sturdy | =========================== Lots of Fighting and Ground Type Pokemon in this team here. Doesn't look too bad from a standpoint. Bring along some Water attacks and some Ice attacks and this Team will be fallen in no time at all. Teddiursa with the Rest + Snore mix can stall out the battle pretty quickly. While it's asleep, target him with both your Pokemon to put it out of submission. This team focuses mainly on putting the punch on your team rather than status affects. Take it out quickly. =========================== Trainer 7-Fun Old Man Radle =========================== Duskull@Focus Band | Night Shade | Faint Attack | Curse | Confuse Ray | Ability:Levitate | =========================== Shuppet@Scope Lens | Faint Attack | Shadow Ball | Curse | Night Shade | Ability:Insomnia | =========================== Natu@Persim Berry | Confuse Ray | Giga Drain | Night Shade | Drill Peck | Ability:Syncronize | =========================== Baltoy@Leftovers | Psybeam | Cosmic Power | Toxic | Mud-Slap | Ability:Levitate | =========================== Houndour@Sitrus Berry | Bite | Snatch | Roar | Flamethrower | Ability:Flash Fire | =========================== Hoothoot@Quick Claw | Hypnosis | Dream Eater | Night Shade | Foresight | Ability:Insomnia | =========================== Most of this team in the semifinals round is Psychic and Dark Type Pokemon. The Types of choice for this battle are Dark and Fighting for yourself. Dark Type Pokemon are better than just Dark atacks because the Psychic Pokemon won't be able to use powerful Psychic attacks against you that way. Fighting type attacks can easily take care of the Dark Type and Flying type Pokemon the team has. Most of the team has some confusing attacks up their movepool so try not to be affected by them. If you are, switch out. Hoothoot has Hypnosis followed by Dream Eater, which he will often pull off during the battle. Try not to get hurt too badly, but overall this is an extremely easy battle. ============================ Battle 8-Supertrainer Tangut ============================ Treeko@Lum Berry | Bite | Giga Drain | Aerial Ace | Quick Attack | Ability:Overgrow | ============================ Torchic@Sitrus Berry | Sand Attack | Flamethrower | Slash | Quick Attack | Ability:Blaze | ============================ Mudkip@Focus Band | Waterfall | Dig | Take Down | Mirror Coat | Ability:Torrent | ============================ Pikachu@Light Ball | Thunderbolt | Slam | Light Screen | Thunder Wave | Ability:Static | ============================ Clamperl@Deepseatooth | Waterfall | Confuse Ray | Rain Dance | Blizzard | Ability:Shell Armor | ============================ Wynaut@Lax Incense | Counter | Mirror Coat | Encore | Safeguard | Ablity:Shadow Tag | ============================ This is pretty much the only really balanced team in the entire Colosseum. Your gonna want a variety of attacks to counter this team. You will want Fire, Water, Electric, Dark and maybe a Ground Pokemon if you want a fast Pikachu killer. This team is extremely annoying as many of them will either Confuse or Paralyze your Pokemon on the first chance they get. Try not to have a Pokemon specialize in just Normal/Special Attacks because Wynaut will soon catch on and murder you when you attack it. Same goes for Mudkip. Treeko is a bit weak and he's usually picked every time in the battle. Good luck, although this isn't as difficult as later challenges. -------------------------------------------------------------------------- III 3.Pyrite Colosseum Lv.50 Singles (Prize:1000 PokeCoupons) Difficulty:Medium-Hard -------------------------------------------------------------------------- Pyrite Colosseum is where you will first actually see some aggression in the computer. They will begin to use some combos and you finally see evolved Pokemon. Some, at least, some still are at their basic stage. That makes defeating some trainers a bit easier. The Prize is much bigger, so good luck to you and your team. =========================== Trainer 1:Glasses Man Omarl =========================== Delibird@Choice Band | Present | Aerial Ace | Focus Punch | Aurora Beam | Ablity:Hustle | =========================== Swablu@Metal Coat | Fly | Toxic | Mirror Move | Agility | Ability:Natural Cure | =========================== Vibrava@Soft Sand | Faint Attack | Dragonbreath | Dig | Focus Energy | Ability:Levitate | =========================== Doduo@Sharp Beak | Fly | Tri Attack | Supersonic | Toxic | Ability:Early Bird | =========================== Hoothoot@Twistedspoon | Return | Hypnosis | Dream Eater | Wing Attack | Ability:Keen Eye | =========================== Wingull@Mystic Water | Agility | Aerial Ace | Water Pulse | Twister | Ability:Keen Eye | =========================== Maybe I was wrong when I said that the Trainers were becoming smarter, and apparently so. This Team is Flying, Flying, more Flying. Seriously, I want a little challenge here. Bring along an Electric Pokemon or someone with an Electric attack and fry everyone here to a crisp. Doduo is nasty with its Toxic attack so try to kill it quickly if he comes out. Most of the team can also Confuse you or put you to Sleep so try to neutrilize that threat whenever it appears on the field. ========================== Trainer 2:Researcher Kukla ========================== Mareep@Magnet | Thunder Wave | Thunder | Iron Tail | Body Slam | Ability:Static | ========================== Magnemite@Silk Scarf | Thunder Wave | Metal Sound | Thunder | Return | Ability:Magnet Pull | ========================== Voltorb@Sitrus Berry | Screech | Mirror Coat | Spark | Frustration | Abilty:Static | ========================== Chinchou@Mystic Water | Thunder Wave | Confuse Ray | Hydro Pump | Blizzard | Ability:Volt Absorb | ========================== Skiploom@Miracle Seed | Stun Spore | Mega Drain | Aerial Ace | Encore | Ability:Chlorophyll | ========================== Gloom@Persim Berry | Stun Spore | Moonlight | Petal Dance | Flail | Ability:Chlorophyll | ========================== This team may not be balanced but it is one of the most annoying you have thus met this far. Everyone on this team has a way of Paralyzing you in the blink of an eye. You better have some berries that can cure Paralysis or the fight could be over pretty fast. A Fire and Water Pokemon will do very good in this fight. Chinchou is very annoying since Water can't do squat against it. Try Grass attacks on him to take it out very quickly. An annoying fight, but a feasible one. ========================== Trainer 3:Bodybuilder Seet ========================== Relicanth@Mystic Water | Double-Edge | Ancientpower | Magnitude | Hydro Pump | Ability:Rock Head | ========================== Lairon@Metal Coat | Double-Edge | Iron Tail | Aerial Ace | Dig | Ability:Rock Head | ========================== Sudowoodo@Blackglasses | Double-Edge | Dig | Brick Break | Sandstorm | Ability:Rock Head | ========================== Beldum@Choice Band | Take Down | Ability:Clear Body | ========================== Graveler@Soft Sand | Double-Edge | Magnitude | Rock Slide | Rock Tomb | Ability:Rock Head | ========================== Shelgon@Charcoal | Double-Edge | Brick Break | Aerial Ace | Dragon Dance | Ability:Rock Head | ========================== This team isn't too bad, but it's not that good either. Bring along a Grass type for everyone except Shelgon, who you should use an Ice Type attack on. This team focuses just on attacking your team rather than Status affects which is kinda nice for a change. With a Grass type you will completely dominate over this weak team. Graveler has high Defense so don't use Physical attacks against it because they hardly do much. =========================== Trainer 4:Cooltrainer Charl =========================== Pikachu@Light Ball | Thunder Wave | Brick Break | Iron Tail | Thunderbolt | Ability:Static | =========================== Phanpy@Salac Berry | Endure | Flail | Earthquake | Ancientpower | Ability:Pickup | =========================== Psyduck@Quick Claw | Ice Beam | Psychic | Hydro Pump | Cross Chop | Ability:Cloud Nine | =========================== Chikorita@Scope Lens | Razor Leaf | Body Slam | Synthesis | Ancientpower | Ability:Overgrow | =========================== Teddiursa@Brightpowder | Aerial Ace | Brick Break | Slash | Earthquake | Ability:Pickup | =========================== Vulpix@Lum Berry | Fire Blast | Will-O-Wisp | Confuse Ray | Faint Attack | Ability:Flash Fire | =========================== Finally we see a balanced team. Good change in difficulty. Most of the Pokemon in this team are able to inflict Burn, Sleep, and Paralysis onto your team. Try not to let it bother you too much. Bring along Water, Electric, and Fire Type moves to have the best advantage. By using these types you can effectively short-circuit most of this team. Pikachu is a pain in the ass, so a Ground type attack is highly reccommended to take him out fast before he gets a chance to mess up your Pokemon. ======================== Trainer 5:Athlete Senton ======================== Sunflora@Miracle Seed | Bullet Seed | Ingrain | Razor Leaf | Leech Seed | Ability:Chlorophyll | ======================== Heracross@Black Belt | Bulk Up | Horn Attack | Rock Smash | Bide | Ability:Swarm | ======================== Chimecho@Twistedspoon | Astonish | Confusion | Heal Bell | Hypnosis | Ability:Levitate | ======================== Ninjask@Silverpowder | Screech | Fury Swipes | Fury Cutter | Gust | Ability:Speed Boost | ======================== Sharpedo@Silk Scarf | Swagger | Screech | Torment | Thrash | Ability:Rough Skin | ======================== Banette@Spell Tag | Night Shade | Spite | Snatch | Disable | Ability:Insomnia | ======================== Most of this team is comprised of Grass types so I think you should flare up the whole place. There are also some Ghost and Dark types so bring a Psychic friend and some Poison attacks and the whole team will go down pretty quickly. That is, if yours doesn't go down first. This team specializes in attacks that heal the user, so the battle could get drawn out for a little while. There are also some Sleep moves hidden in the movepool's so watch out for some of those. The battle overall isn't hard but can last a while if your team isn't very strong. ====================== Trainer 6:Worker Retay ====================== Spinda@Silk Scarf | Dizzy Punch | Teeter Dance | Psybeam | Assist | Ability:Own Tempo | ====================== Loudred@Twistedspoon | Astonish | Roar | Stomp | Extrasensory | Ability:Soundproof | ====================== Linoone@Silver Powder| Covet | Dig | Charm | Pin Missle | Ability:Pickup | ====================== Kecleon@Hard Stone | Slash | Disable | Aerial Ace | Ancientpower | Ability:Color Change | ====================== Dunsparce@Nevermeltice Thunder | Ice Beam | Ancientpower | Headbutt | Ability:Serene Grace | ====================== Furret@Spell Tag | Dig | Shadow Ball | Double-Edge | Assist | Ability:Keen Eye | ====================== A pretty Normal team. I mean Normal in the type sense, not in the boring sense. Bring along a Fighting attack/Pokemon or two because it'll make the whole battle a lot easier. This team has a lot of powerful attacks and a few amount of Status inflicting attacks. This makes the battle for the player much easier, which I wouldn't call a really bad thing. Most of their powerful attacks have pitiful accuracy, like Dunsparce's Thunder. Hopefully the computer doesn't give them insane luck. ======================== Trainer 7-Teacher Carden ======================== Corsola@Hard Stone | Refresh | Spike Cannon | Rock Blast | Screech | Ability:Hustle | ======================== Sneasel@Nevermeltice | Faint Attack | Icy Wind | Taunt | Counter | Ability:Keen Eye | ======================== Kadabra@Twistedspoon | Taunt | Diable | Psybeam | Encore | Ability:Syncronize | ======================== Shedinja@Blackglasses | Mind Reader | Fury Swipes | Flash | Faint Attack | Ability:Wonder Guard | ======================== Hitmontop@Blackbelt | Detect | Triple Kick | Focus Punch | Mach Punch | Ability:Intimidate | ======================== Stantler@Magnet | Calm Mind | Shock Wave | Bite | Extrasensory | Ability:Intimidate | ======================== Shockwave is the only attack you will encounter on this team that can harm the Status of your Pokemon. Otherwise, this team is pretty calm. Bring along a Fighting type to take care of all of the Normal types and bring someone with a Fire type attack to burn down Shedinja who can single handedly destroy your entire team if you have nothing to stop it with. Make sure you have a Shedinja counter attack! Kadabra and Sneasel can be a tad annoying, but otherwise this battle is pretty easy. =========================== Trainer 8-Supertainer Gally =========================== Nosepass@Quick Claw | Thunder Wave | Rock Slide | Thunderbolt | Magnitude | Ability:Sturdy | =========================== Lombre@Leftovers | Rain Dance | Toxic | Water Pulse | Leech Seed | Ability:Rain Dish | =========================== Nuzleaf@Blackglasses | Swagger | Torment | Leech Seed | Faint Attack | Ability:Early Bird | =========================== Clamperl@Deepseascale | Clamp | Toxic | Confuse Ray | Iron Defense | Ability:Shell Armor | =========================== Lileep@Hard Stone | Acid | Barrier | Giga Drain | Ancientpower | Ability:Suction Cups | =========================== Anorith@Silver Powder | Rock Blast | Metal Claw | Fury Cutter | Swords Dance | Ability:Battle Armor | =========================== The final battle of Pyrite Colosseum is an annoying one to say the least. Your up against a team full of annoying attacks, plenty of Thunder Waves and others like that. A Fire type and an Electric type will do the trick very well here. Nosepass, as well as being an ugly asshat, has really annoying attacks against your current defending Pokemon. It will always start off with a Thunder Wave and whittle you down from there. Clamperl will always Toxic you from the start. Nuzleaf enjoys its Swagger as much as Lombre's Toxic. Yeah, this team is pretty irritating. The Finals were never meant to be easy. Just fight with effective attacks and you'll soon win! -------------------------------------------------------------------------- III 4.Pyrite Colosseum Lv.50 Double Battle (Prize:1000 PokeCoupons) Difficulty:Medium-Hard -------------------------------------------------------------------------- Things aren't going to get much easier form here on out. Some trainers will continue to use a team with only 1 weakness, which just simplifies your job. Not much more to say. Have a very well balanced team, have them EV trained as far as they can go and set out for a victory! ======================= Trainer 1:Athlete Busik ======================= Wailmer@Leftovers | Mist | Water Pulse | Rock Tomb | Amnesia | Ability:Oblivious | ======================= Corphish@Focus Band | Mud Sport | Bubblebeam | Taunt | Aerial Ace | Ability:Shell Armor | ======================= Snorunt@Lum Berry | Icy Wind | Bite | Hail | Powder Snow | Ability:Inner Focus | ======================= Swinub@Quick Claw | Hail | Endure | Rock Smash | Toxic | Ability:Oblivious | ======================= Sentret@Sitrus Berry | Slam | Dig | Fury Swipes | Quick Attack | Ability:Keen Eye | ======================= Ledyba@Persim Berry | Swift | Reflect | Psybeam | Giga Drain | Ability:Early Bird | ======================= It seems like he has just Water Pokemon near the beginning of the list, but he changes into Ice, Normal, and Flying. Bring along some Electric attacks if it wasn't already obvious, and some Fire type attacks as well and the battle shouldn't be too hard. The team has some, but not a lot of, annoying attacks. Swinub is the main threat of the battle with its Toxic attack which can easily win the battle if used smartly. The rest of the team you should just focus on destroying quickly before you take too much damage which will eventually lead to you losing. ====================== Trainer 2:Athlete Tria ====================== Swablu@Persim Berry | Take Down | Fury Attack | Sing | Safeguard | Ability:Natural Cure | ====================== Feebas@Quick Claw | Flail | Waterfall | Mirror Coat | Confuse Ray | Ability:Swift Swim | ====================== Chinchou@Leftovers | Spark | Water Pulse | Thunder Wave | Confuse Ray | Ability:Volt Absorb | ====================== Aron@Scope Lens | Metal Claw | Dig | Headbutt | Metal Sound | Ability:Sturdy | ====================== Barboach@Chesto Berry| Spark | Rest | Amnesia | Future Sight | Ability:Oblivious | ====================== Hoppip@Lum Berry | Cotton Spore | Leech Seed | Mega Drain | Sleep Powder | Ability:Chlorophyll | ====================== A slightly balanced team, but nonetheless it can easily be taken down due to its weak attacks. A Grass type Pokemon will suffice quite nicely in this match. A Fire and Electric Pokemon, or even those attacks at the least will mop out the other half of his team should he choose to bring them out. Feebas is the only real threat in this match with its Confuse Ray. Everyone else is pretty safe. Just mop up his 3 Pokemon and move on. ==================== Trainer 3:Lady Sturk ==================== Bagon@Focus Band | Headbutt | Dragonbreath | Leer | Scary Face | Ability:Rock Head | ==================== Beldum@Choice Band | Take Down | Ability:Clear Body | ==================== Staryu@Scope Lens | Thunder | Light Screen | Bubblebeam | Camoflauge | Ability:Natural Cure ==================== Electrike@Persim Berry Spark | Bite | Howl | Quick Attack | Ability:Static | ==================== Mareep@Quick Claw | Growl | Shock Wave | Cotton Spore | Thunder Wave | Ability:Static | ==================== Larvtar@Lum Berry | Thrash | Dig | Pursuit | Sandstorm | Ability:Guts | ==================== A mostly balanced team. You'll need a variety of types to take most of it down. Bring along a Water, Electric, and Ground type Pokemon to have the biggest advantage against her team. At the least have those types of attacks. Her team is annoying very lowly. Dragonbreath and Thunder Wave are the only Status affecting attacks you'll face. Her team is quite Defensive, so use Special Attacks as much as you can. With a little luck you should be able to easily defeat her team. ======================== Trainer 4:Rich Boy Symin ======================== Sandshrew@Quick Claw | Slash | Toxic | Dig | Sand Tomb | Ability:Sand Veil | ======================== Slakoth@Choice Band | Slash | Shadow Ball | Aerial Ace | Faint Attack | Ability:Truant | ======================== Abra@Lum Berry | Reflect | Ice Punch | Thunderpunch | Fire Punch | Ability:Syncronize | ======================== Chikorita@Persim Berry | Razor Leaf | Solarbeam | Body Slam | Ancientpower | Ability:Overgrow | ======================== Cyndaquil@Scope Lens | Flame Wheel | Aerial Ace | Dig | Swift | Ability:Blaze | ======================== Totodile@Focus Band | Slash | Waterfall | Bite | Scary Face | Ability:Torrent | ======================== This team uses just Basic Pokemon making most of their stats quite low. This makes the entire team quite easy to defeat. Grass, Fire, and Water type attacks are highly reccommended for this battle. Sandshrew's Toxic is the only dangerous attack you may face, so wipe out Sandshrew quickly if it appears on the field. The rest of this team focuses just on attacking one of your active Pokemon, so there isn't much to worry about. Just use Super Effective moves and this match will be over quickly. ====================== Trainer 5:Hunter Golog ====================== Masquerain@Scope Lens| Giga Drain | Blizzard | Water Pulse | Stun Spore | Ability:Intimidate | ====================== Nuzleaf@Focus Band | Extrasensory | Shadow Ball | Giga Drain | Leech Seed | Ability:Early Bird | ====================== Beautifly@Persim Berry Silver Wind | Giga Drain | Attract | Safeguard | Ability:Swarm | ====================== Dustox@Cheri Berry | Aerial Ace | Toxic | Silver Wind | Light Screen | Ability:Sheild Dust | ====================== Ledium@Lum Berry | Giga Drain | Light Screen | Toxic | Silver Wind | Ability:Early Bird | ====================== Ariados@Quick Claw | Signal Beam | Night Shade | Toxic | Spider Web | Ability:Insomnia | ====================== You don't need to say how stupid this Team is because we all can clearly see that it is. Wow. All Bug types. Pretty darn sad. It turns out Fire type attacks will have barrels of fun in this battle. However, to counter the fact it is absurdely easy, most of her team's attacks are filled with Toxic and Giga Drain. She's able to stall, which can eventually lead to Toxic destroying your team. Bring out the Fire attacks and fry them all before its effects harm you too much. ====================== Trainer 6:Worker Laber ====================== Vibrava@Scope Lens | Quick Attack | Crunch | Hyper Beam | Dragonbreath | Ability:Levitate | ====================== Loudred@Leftovers | Uproar | Shadow Ball | Roar | Screech | Ability:Soundproof | ====================== Graveler@Focus Band | Rock Blast | Brick Break | Double-Edge | Magnitude | Ability:Rock Head | ====================== Flaffy@Lum Berry | Thunder Wave | Thunderbolt | Iron Tail | Protect | Ability:Static | ====================== Skiploom@Persim Berry| Cotton Spore | Sunny Day | Solarbeam | Sleep Powder | Ability:Chlorophyll | ====================== Pupitar@Quick Claw | Thrash | Earthquake | Sandstorm | Crunch | Ability:Shed Skin | ====================== Ice type Pokmeon are gonna do well in this battle, as most of Laber's team is full of types weak to Ice. Water type attacks are also reccommended for some of Laber's Pokemon that may appear on the field. Paralysis is the only thing you may face. Be sure to change the weather if Skiploom uses Sunny Day--Solarbeam may easily kill you. =========================== Trainer 7-Lady in Suit Grat =========================== Kirlia@Persim Berry | Growl | Psychic | Thunderbolt | Light Screen | Ability:Syncronize | =========================== Sealeo@Leftovers | Powder Snow | Aurora Beam | Blizzard | Body Slam | Ability:Thick Fat | =========================== Rhyhorn@Scope Lens | Tail Whip | Rock Blast | Take Down | Scary Face | Ability:Lighningrod | =========================== Voltorb@King's Rock | Swift | Toxic | Thunderbolt | Sonicboom | Ability:Soundproof | =========================== Marshtomp@Focus Band | Muddy Water | Endeavor | Water Pulse | Mud Shot | Ability:Torrent | =========================== Seadra@Lum Berry | Twister | Ice Beam | Waterfall | Dragonbreath | Ability:Poison Point | =========================== Your going to want to have several Grass type attacks on the ready--half of this women's team is full of Water types (not to mention its the only Effective attack against Marshtomp). Voltorb has Toxic and I'm sure you're sick of seeing that attack on everyone's moveset. Paralysis is a common side affect for many attacks her team has. Have some berries on hold that can cure it and destroy it with Super Effective moves. ============================ Trainer 8-Supertrainer Mauri ============================ Kadabra@Lum Berry | Psychic | Fire Punch | Protect | Ice Punch | Ability:Inner Focus | ============================ Metang@Persim Berry | Meteor Mash | Psychic | Brick Break | Protect | Ability:Clear Body | ============================ Shelgon@Quick Claw | Double-Edge | Aerial Ace | Brick Break | Protect | Ability:Rock Head | ============================ Machoke@Focus Band | Cross Chop | Earthquake | Rock Tomb | Scary Face | Ability:Guts | ============================ Vigoroth@Scope Lens | Slash | Endure | Focus Punch | Focus Energy | Ability:Vital Spirit | ============================ Lairon@Leftovers | Earthquake | Body Slam | Aerial Ace | Protect | Ability:Rock Head | ============================ This team is extremely well put together (that's a surprise) and is very hard to take down. Your gonna need a variety of attacks on your active Pokemon to have a chance of taking down this team. Ice and Fire type attacks will work quite well against some of his Pokemon, as well as Water against Larion. None of the attacks on this group will directly give Status affects, but some attacks always have that possible chance of affecting you. Take down his team quickly because its quite strong and a lengthy battle could end it all for you. Finish this Colosseum! -------------------------------------------------------------------------- III 5.Under Colosseum Lv.50 Single Battle (Prize:1500 PokeCoupons) Difficulty:Hard -------------------------------------------------------------------------- Under Colosseum is taking the difficulty up a notch, and things aren't looking an easier for the Single Battle challenge. You'll face more Status effecting moves which are always a pest, and powerful moves as well. Have lots of good attacks on your Pokemon if you even want to stand a chance against most of this Colosseum. ======================== Trainer 1:Rich Boy Sainz ======================== Dustox@Scope Lens | Shadow Punch | Silver Wind | Aerial Ace | Sludge | Ability:Sheild Dust | ======================== Yanma@Lum Berry | Supersonic | Screech | Toxic | Signal Beam | Ability:Compoundeyes | ======================== Ariados@Focus Band | Scary Face | Sludge | Night Shade | Signal Beam | Ability:Swarm | ======================== Rhyhorn@Quick Claw | Rock Blast | Megahorn | Crush Claw | Magnitude | Ability:Rock Head | ======================== Grovyle@Leftovers | Giga Drain | Toxic | Protect | Leech Seed | Ability:Overgrow | ======================== Masquerain@Persim Berry| Silver Wind | Stun Spore | Aerial Ace | Mud Shot | Ability:Intimidate | ======================== Fire type attacks are the key to winning this fairly easy first battle. There is only one Pokemon that won't be easily killed by a Flamethrower or such--and that'd be Rhyhorn. Pull out a Surf or some other Water type attack to murder him. As you could easily predict, some of the Pokemon have Toxic. Stun Spore is also a common favorite on some Bug's. Nothing too major here besides the annoying Toxic. ======================= Trainer 2:Teacher Foshe ======================= Delcatty@Cheri Berry | Attract | Charm | Assist | Wish | Ability:Cute Charm | ======================= Beautifly@Focus Band | Attract | Stun Spore | Silver Wind | Morning Sun | Ability:Swarm | ======================= Roslia@Lum Berry | Attract | Grasswhistle | Leech Seed | Synthesis | Ability:Poison Point | ======================= Mawile@Leftovers | Attract | Torment | Tickle | Poison Fang | Ability:Intimidate | ======================= Luvdisk@Sitrus Berry | Attract | Rain Dance | Water Pulse | Mud Sport | Ability:Swift Swim | ======================= Kirlia@Lax Incense | Attract | Hypnosis | Dream Eater | Will-O-Wisp | Ability:Trace | ======================= A more balanced team than before, but as always it can be taken down if you're smart. Bring some Fire attacks, some Dark attacks, and some Electric type attacks. You'll be in the best position to take down whatever three Pokemon are brought out onto the field. This team will annoy the crapping hell out of you-everyone has Attract. Bring along Female Pokemon-every Pokemon on this team is Female, making Attract useless if you're Female. Aside from that, just mop of this team and move on. ========================== Trainer 3:Bodybuilder Glya ========================== Lunatone@Leftovers | Psychic | Ice Beam | Calm Mind | Cosmic Power | Ability:Levitate | ========================== Metang@Lum Berry | Metal Claw | Psychic | Brick Break | Aerial Ace | Ablility:Clear Body | ========================== Electrode@Focus Band | Thunderbolt | Torment | Explosion | Mirror Coat | Ability:Static | ========================== Wailord@Chesto Berry | Water Spout | Rest | Fissure | Sleep Talk | Ability:Oblivious | ========================== Piloswine@Quick Claw | Ice Beam | Amnesia | Ancientpower | Mud Shot | Ability:Oblivious | ========================== Illumise@Scope Lens | Thunderbolt | Water Pulse | Giga Drain | Moonlight | Ability:Oblivious | ========================== Water, Electric, and Fire type attacks are the key to victory here. Each type can take on 2 Pokemon on this team which gives you a bit of an advantage if any of your Pokemon have those types of attacks. This battle is a bit of a staller as most of the Pokemon has stat raising moves which will just drag out an already long battle. No Status affecting moves here- just stallers so shouldn't be too hard, but be careful. ===================== Trainer 4:Rider Fokal ===================== Shuckle@Sitrus Berry| Wrap | Encore | Rest | Toxic | Ability:Sturdy | ===================== Murkrow@Bright Powder Perish Song | Protect | Mean Look | Fly | Ability:Insomnia | ===================== Misdreavus@Focus Band Perish Song | Pain Split | Protect | Mean Look | Ability:Levitate | ===================== Azumarill@Leftovers | Perish Song | Protect | Toxic | Dive | Ability:Thick Fat | ===================== Breloom@Lax Incense | Spore | Leech Seed | Focus Punch | Double Team | Ability:Effect Spore| ===================== Wobbuffet@Lum Berry | Encore | Counter | Mirror Coat | Destony Bond | Ability:Shadow Tag | ===================== You're going to need a huge variety of types for this battle--everyone is different and that makes things much harder. This team is just bad, for us that is. Electric, Dark and Fire are good types to take on most of the team. Wobbuffet is your biggest threat in this battle if you have a Special/Sweeper on the field, as he can easily rip them apart with Mirror Coat or Counter. Misdreavus is a pain in the ass with Pain Split. It's not an easy battle to say the least, so hopefully your team is up to the task. =========================== Trainer 5:News Caster Sclim =========================== Castform@Quick Claw | Weather Ball | Sunny Day | Rain Dance | Hail | Ability:Forecast | =========================== Torkoal@Chesto Berry | Body Slam | Rest | Eruption | Sleep Talk | Ability:White Smoke | =========================== Glalie@Focus Band | Icy Wind | Ice Beam | Hail | Bite | Ability:Inner Focus | =========================== Jumpluff@Cheri Berry | Sunny Day | Synthesis | Solarbeam | Sleep Powder | Ability:Chlorophyll | =========================== Sealeo@Leftovers | Surf | Ice Beam | Earthquake | Hail | Ability:Thick Fat | =========================== Not a very nice team, as its got some pretty powerful attacks. Bring along an Electric Pokemon, and maybe a few Water and Fire type attacks. You should be in a good position with those attacks. Torkoal is quite annoying seeing as it has Rest, and Jumpluff's Sunny Day + Solarbeam combo is really annoying for you if it sets that up. Try to decimate all three of her Pokemon as quickly as you can. ===================== Trainer 6:Hunter Rina ===================== Forretress@Persim Berry Toxic | Earthquake | Sandstorm | Sand Tomb | Ability:Sturdy | ===================== Cacturne@Bright Powder Needle Arm | Sandstorm | Faint Attack | Grasswhistle | Ability:Sand Veil | ===================== Skarmory@Leftovers | Air Cutter | Spikes | Sanstorm | Whirlwind | Ability:Sturdy | ===================== Sandslash@Lax Incense Sandstorm | Earthquake | Rock Slide | Aerial Ace | Ability:Sand Veil | ===================== Camerupt@Chesto Berry Rest | Earthquake | Rock Slide | Eruption | Ability:Magma Armor | ===================== Magcargo@White Herb | Overheat | Earthquake | Rock Slide | Sandstorm | Ability:Magma Armor | ===================== A very easy battle for picking your types. Bring along some Fire and Water attacks and this battle won't pose too much difficulty. Skarmory will tend to use Spikes several times before using Whirlwind, which adds a ton of damage for the Pokemon of yours that is brought out. Camerupt can stall with its Rest attack and its Chesto Berry instantly makes him wake up so he's quite difficult to kill. Forretress has the dreaded Toxic attack. Watch out for that as you try to destroy his team. =================== Trainer 7-Rider Kou =================== Tentacruel@Leftovers Toxic | Barrier | Wrap | Mirror Coat | Ability:Clear Body| =================== Cradily@Pecha Berry Sludge Bomb | Ancientpower | Recover | Mirror Coat | Ability:Suction Cups =================== Hariyama@Lum Berry| Earthquake | Bulk Up | Revenge | Counter | Ability:Thick Fat | =================== Zangoose@Focus Band Aerial Ace | Crush Claw | Brick Break | Counter | Ability:Immunity | =================== Grumpig@Quick Claw| Magic Coat | Shock Wave | Snatch | Extrasensory | Ability:Thick Fat | =================== Absol@Scope Lens | Shadow Ball | Aerial Ace | Snatch | Magic Coat | Ability:Pressure | =================== Another team in which you are going to need a variety of types to defeat. The most important ones are Dark, Electric, and Fire. You can take on most of the Pokemon that appear on the field and the attacks should be strong enough to take out anything else. Tentacruel has (no surprise) Toxic, and the rest of the team focuses on building up their power before unleashing it on you. Take the turns they waste building their power to quickly lay waste on them. Not too hard of a battle with a good team. ============================ Trainer 8-Bandana Guy Roblin ============================ Armaldo@Leftovers | Hyper Beam | Aerial Ace | Earthquake | Ancientpower | Ability:Battle Armor | ============================ Exploud@Shell Bell | Hyper Beam | Hyper Voice | Earhquake | Swagger | Ability:Soundproof | ============================ Aggron@Focus Band | Dragon Claw | Flamethrower | Sunny Day | Solarbeam | Ability:Sturdy | ============================ Rhydon@Quick Claw | Earthquake | Megahorn | Counter | Rock Slide | Ability:Rock Head | ============================ Tropius@Lum Berry | Magical Leaf | Aerial Ace | Earthquake | Body Slam | Ability:Chlorophyll | ============================ Seviper@Scope Lens | Earthquake | Poison Tail | Flamthrower | Giga Drain | Ability:Shed Skin | ============================ The final battle of Under Colosseum isn't as bad as the previous semi- finals battle. Water type attacks will fare well against most of the team. Psychic attacks will take care of the rest. Grab a Psychic Pokemon that knows Surf and the battle shouldn't pose too much difficulty. You're looking at more powerful attacks in this battle like Hyper Beam. Fortunately, there's no Toxic. It's about time. Tropius can easily wipe out any Water Pokemon you have so switch out if you must. Beat the Colosseum! -------------------------------------------------------------------------- III 6.Under Colosseum Lv.50 Double Battle (Prize:1500 PokeCoupons) Difficulty:Hard -------------------------------------------------------------------------- If you thought that Single Battles were hard in Under Colosseum, then Double Battles will be a nightmare. Combos are very common. Strong attacks (and more Toxic, ugh) are just about everywhere on every Pokemon moveset. Counter with some combos of your own. =========================== Trainer 1:Fun Old Man Sciet =========================== Weezing@Persim Berry | Shadow Ball | Sludge Bomb | Haze | Will-O-Wisp | Ability:Levitate | =========================== Magcargo@Bright Powder | Flamethrower | Sunny Day | Rock Tomb | Acid Armor | Ability:Flame Body | =========================== Grumpig@Lum Berry | Psychic | Reflect | Confuse Ray | Magic Coat | Ability:Own Tempo | =========================== Seviper@Quick Claw | Glare | Crunch | Screech | Poison Fang | Ability:Shed Skin | =========================== Spinda@Focus Band | Dizzy Punch | Psych Up | Hypnosis | Faint Attack | Ability:Own Tempo | =========================== Pelipper@Scope Lens | Wing Attack | Ice Beam | Growl | Water Pulse | Ability:Keen Eye | =========================== Not too bad to counter with some good types, but it will be a grueling first battle nonetheless. Bring an Electric, Water, and Psychic type attacks. You will easily be able to murder all of these Pokemon if your first Pokemon has all of these types of attacks. This team is highly annoying, what with all the Paralysis, Sleep, Confusion and such. Damn. If you think this is bad, just wait for the worst. ===================== Trainer 2:Rider Orden ===================== Pinsir@Focus Band | Guillotine | Revenge | Seismic Toss | Faint Atack | Ability:Hyper Cutter| ===================== Walrein@Bright Powder Sheer Cold | Body Slam | Blizzard | Hail | Ability:Thick Fat | ===================== Seaking@Sitrus Berry| Horn Drill | Mud Sport | Surf | Rain Dance | Ability:Swift Swim | ===================== Crawdaunt@Lum Berry | Gullitine | Crabhammer | Endeavor | Rock Tomb | Ability:Shell Armor | ===================== Whiscash@Scope Lens | Fissure | Magnitude | Future Sight | Spark | Ability:Oblivious | ===================== Smeargle@Leftovers | Sheer Cold | Guillotine | Icy Wind | Encore | Ability:Own Tempo | ===================== I don't even think you should bother with this fight. But I'll tell you about it anyways. Grass, Psychic, and Electric Pokemon are the best here and can kill off most of this team. That is if you get the chance. You see, every one of these Pokemon have a 1-Hit-KO move. And due to the crazy luck the computer always has, your pretty much guarenteed to die to every single one. Not a fun battle. But there is a bright side to this--you won't have to worry about Status affects! =================== Trainer 3:Guy Baben =================== Lombre@Leftovers | Toxic | Leech Seed | Dive | Rain Dance | Ability:Rain Dish | =================== Muk@Bright Powder | Toxic | Dig | Mean Look | Sludge Bomb | Ability:Sticky Hold =================== Sunflora@Scope Lens Toxic | Leech Seed | Giga Drain | Razor Leaf | Ability:Chlorophyll =================== Mantine@Focus Band| Toxic | Dive | Ice Beam | Confuse Ray | Ability:Swift Swim| =================== Glalie@Sitrus Berry Toxic | Hail | Block | Crunch | Ability:Inner Focus =================== Forretress@Lum Berry Toxic | Spikes | Dig | Sandstorm | Ability:Sturdy | =================== Psychic and Electric type attacks are the types of attacks you will be wanting here to take out this team fast. And believe me, you will have to take out this team fast. Every single one of these Pokemon have Toxic in their movepool. Ouch. Never thought you would see this, eh? Worst of all, everyone knows stalling moves as well. You better take everyone out on the first turn, or your going to be screwed! ======================= Trainer 4:Teacher Denaw ======================= Girafarig@Quick Claw | Wish | Agility | Psychic | Stomp | Ability:Inner Focus | ======================= Camerupt@Lum Berry | Eruption | Rest | Toxic | Scary Face | Ability:Magma Armor | ======================= Torkoal@Chesto Berry | Eruption | Rest | Body Slam | Curse | Ability:White Smoke | ======================= Wailord@Leftovers | Water Spout | Rest | Sleep Talk | Double Dream | Ability:Oblivious | ======================= Xatu@Focus Band | Wish | Drill Peck | Psychic | Rest | Ability:Early Bird | ======================= Wigglytuff@Scope Lens | Wish | Psychic | Thunderbolt | Body Slam | Ability:Cute Charm | ======================= As with the previous team you just saw, this team also has a general move theme. Electric, Water, and Fighting type attacks work their best magic here, so bring some of them. The general theme of this team is recovering moves. Wish or Rest is on every Pokemon, so they can easily stall out the entire battle. The only real solution to this is putting them to Sleep. This makes them unable to attack so you can freely murder them. Good luck, these stallers mean business! ===================== Trainer 5:Rider Kebbe ===================== Dodrio@Scope Lens | Protect | Pursuit | Drill Peck | Tri Attack | Ability:Early Bird | ===================== Swalot@Lax Incense | Yawn | Dream Eater | Sludge Bomb | Protect | Ability:Liquid Ooze | ===================== Murkrow@Bright Powder Protect | Pursuit | Aerial Ace | Shadow Ball | Ability:Amnesia | ===================== Quagsire@Quick Claw | Yawn | Earthquake | Brick Break | Protect | Ability:Water Absorb| ===================== Chimecho@Lum Berry | Yawn | Dream Eater | Psychic | Protect | Ability:Levitate | ===================== Noctowl@King's Rock | Hypnosis | Dream Eater | Psychic | Aerial Ace | Ability:Insomnia | ===================== Grass, Psychic, and Electric Pokemon work best against this battle. So many Flying types we've been seeing lately, huh? Anyways, the general theme of this team is Protect. Whoopee, another stalling team. Noctowl is the only Pokemon without Protect. He'll just use Hypnosis followed by Dream Eater to suck the health out of your team instead. Everyone else on the team can also put you to sleep. Ouch, this is one insane fight, but if you're aggressive you can pull out the victor. ======================= Trainer 6:Chaser Defren ======================= Zangoose@Scope Lens | Counter | Slash | Swords Dance | Detect | Ability:Immunity | ======================= Corsola@Persim Berry | Mirror Coat | Recover | Bubblebeam | Ice Beam | Ability:Natural Cure | ======================= Donphan@Focus Band | Counter | Double-Edge | Flail | Rock Tomb | Ability:Sturdy | ======================= Milotic@Leftovers | Mirror Coat | Recover | Ice Beam | Waterfall | Ability:Marvel Scale | ======================= Meganium@Sitrus Berry | Counter | Body Slam | Razor Leaf | Synthesis | Ability:Overgrow | ======================= Cradily@Lum Berry | Sludge Bomb | Ancientpower | Mirror Coat | Toxic | Ability:Suction Cups | ======================= This team, like the rest of the Colosseum, has a theme to it. And it's an evil nasty theme too. I better not reccommend any types at all, because the computer expects you to use Super Effective attacks. See here, everyone has Counter or Mirror Coat, which doubles the damage you would have given and is sent right back to you. Wanna use Thunder on Milotic? Go ahead, but its Mirror Coat will murder you afterwards. This is an evil fight. Use strategy, and good luck! ====================== Trainer 7-Hunter Milag ====================== Magneton@Lum Berry | Thunder Wave | Thunderbolt | Tri Attack | Protect | Ability:Sturdy | ====================== Machamp@Focus Band | Smellingsalt | Cross Chop | Earthquake | Vital Throw | Ability:Guts | ====================== Raichu@Bright Powder | Thunder Wave | Thunderbolt | Encore | Protect | Ability:Static | ====================== Aggron@Scope Lens | Smellingsalt | Earthquake | Double-Edge | Iron Tail | Ability:Rock Head | ====================== Exploud@Shell Bell | Smellingsalt | Hyper Voice | Earthquake | Shadow Ball | Ability:Soundproof | ====================== Octillery@Quick Claw | Thunder Wave | Octazooka | Ice Beam | Psychic | Ability:Suction Cups | ====================== This is probably the most evil team you will ever face. Bring along an Electric type attack, some Psychic, and Water and prepare for the worst. It looks basic, some of his team has Thunder Wave and half doesn't. Well, a combo is nastily played here. A Pokemon with Thunder Wave will use it on his ally, boosting the power of Smellingsalt. They then use Smellingsalt against you for a high powered attack. Your best bet is to KO the Pokemon with Smellingsalt first so its not a pain later on. Paralysis is okay, but instant death in a can just isn't. ============================ Trainer 8-Supertrainer Holoh ============================ Plusle@Magnet | Quick Attack | Hidden Power | Thunder | Return | Ability:Plus | ============================ Minun@Bright Powder | Thunder | Return | Hidden Power | Rain Dance | Ability:Minus | ============================ Volbeat@Lax Incense | Thunder | Tail Glow | Baton Pass | Light Screen | Ability:Swarm | ============================ Illumise@Scope Lens | Rain Dance | Thunder | Helping Hand | Encore | Ability:Oblivious | ============================ Solrock@Chesto Berry | Rock Tomb | Cosmic Power | Shadow Ball | Rest | Ability:Levitate | ============================ Lunatone@Leftovers | Hypnosis | Calm Mind | Psychic | Hidden Power | Ability:Levitate | ============================ Most of you will take one good look at this team and laugh. Its pathetic! That is until you enter the battle and all of your team has been raped to hell and back. Have Surf, Psychic, and Earthquake. It's these three attacks that can quickly decimate his team, if used properly. Since only 4 Pokemon are allowed in Double Battle style, he will choose two of his "teams". They are Plusle and Minun, Illumise and Volbeat, and Solrock and Lunatone. All of these "teams" have attacks that can boost their attack powers to heights unimaginable, and then proceed to murder your team. Surf and Earthquake, 2 attacks that target both defending Pokemon. Surf can rape out Solrock and Lunatone if your lucky. Earthquake can easily decimate Plusle and Minun. Use 2 Psychic- ones against Volbeat and Illumise. Using type advantages you just might beat this insane Colosseum! -------------------------------------------------------------------------- III 7.Orre Colosseum Lv.50 Single Battle (Prize:2000 PokeCoupons) Difficulty:Hard-Very Hard -------------------------------------------------------------------------- Orre Colosseum is where the best of the best come to show off their mad skills. You'll be seeing insane attacks, insane cheapness, and insanely fast battle where you lose so fast it's not funny! Your going to need an extremely well put together team to even stand a chance against this hard Colosseum. It's insane, but managable. ============================= Trainer 1:St. Performer Erion ============================= Noctowl@Quick Claw | Hypnosis | Dream Eater | Shadow Ball | Sky Attack | Ability:Keen Eye | ============================= Flygon@Scope Lens | Fly | Dig | Dragon Claw | Fire Blast | Ability:Levitate | ============================= Pelipper@Bright Powder | Surf | Supersonic | Ice Beam | Twister | Ability:Keen Eye | ============================= Swellow@Focus Band | Aerial Ace | Endeavor | Return | Quick Attack | Ability:Guts | ============================= Altaria@Lax Incense | Sunny Day | Solarbeam | Dragon Claw | Flamethrower | Ability:Natural Cure | ============================= Xatu@Lum Berry | Giga Drain | Psychic | Confuse Ray | Faint Attack | Ability:Syncronize | ============================= Well, for starters this team isn't too bad for you. But it's extremely well balanced and can take out most stuff you send out. Bring along Ice, Electric, and if you want Dark type attacks so you can destroy all of this team. There (fortuantely) is no theme to this team. Just mainly attacking moves, and the occasional Hypnosis from Noctowl. Nothing too tough to handle. Its a pretty calm first battle. =================== Trainer 2:Guy Ghols =================== Walrein@Leftovers | Sheer Cold | Blizzard | Surf | Earthquake | Ability:Thick Fat | =================== Whiscash@Lax Incense Fissure | Surf | Earthquake | Blizzard | Ability:Oblivious | =================== Crawdaunt@Quick Claw Guillotine | Blizzard | Aerial Ace | Ancientpower | Ability:Hyper Cutter =================== Gligar@Bright Powder Guillotine | Earthquake | Aerial Ace | Quick Attack | Ability:Hyper Cutter =================== Smeargle@Lum Berry| Sheer Cold | Mind Reader | Spore | Mean Look | Ability:Own Tempo | =================== Seaking@Focus Band| Horn Drill | Blizzard | Flail | Hydro Pump | Ability:Swift Swim| =================== Ugh, I seriously hate these kinds of teams. Bring along some Grass, Electric, and any other strong moves onto your Pokemon. Of course, it possibly may not even matter at all. This whole team is composed of nothing but One Hit KO attacks. Ouch. The computer has a tendency to get extremely lucky on their first shots. Hmmm, wonder why? Damn cheaters. You're gonna need to get extremely lucky to kill off this team fast before their attacks lucklessly murder your entire team. ====================== Trainer 3:Athlete Taot ====================== Dusclops@Leftovers | Shadow Ball | Earthquake | Imprison | Faint Attack | Ability:Pressure | ====================== Porygon2@Scope Lens | Thunderbolt | Tri Attack | Recover | Ice Beam | Ability:Trace | ====================== Wigglytuff@Quick Claw| Sing | Sweet Kiss | Hyper Voice | Shadow Ball | Ability:Cute Charm | ====================== Miltaink@Focus Band | Milk Drink | Body Slam | Shadow Ball | Earthhquake | Ability:Thick Fat | ====================== Girafarig@Cheri Berry| Crunch | Stomp | Thunderbolt | Agility | Ability:Inner Focus | ====================== Granbull@Bright Powder Frustration | Hyper Beam | Earthquake | Shadow Ball | Ability:Intimidate | ====================== This is gonna be a pretty basic battle--no tricks here. Fighting type attacks are really good for this battle, as well as a Dark and Psychic attack. Those types are enough to bring down the team. The team has some insanely powerful attacks you should be careful of, like Hyper Beam and Tri Attack, as well as Earthquake. Nothing too major about this battle besides the insane attacks and insane Pokemon. ============================ Trainer 4:Fun Old Lady Ludum ============================ Pinsir@Scope Lens | Hidden Power | Earthquake | Revenge | Focus Punch | Ability:Hyper Cutter | ============================ Medicham@Lax Incense | Hidden Power | Hi Jump Kick | Shadow Ball | Frustration | Ability:Pure Power | ============================ Ampharos@Quick Claw | Hidden Power | Thunderbolt | Thunder Wave | Reflect | Ability:Static | ============================ Gyarados@Persim Berry | Hidden Power | Earthquake | Dragon Dance | Roar | Ability:Intimidate | ============================ Espeon@Bright Powder | Hidden Power | Psychic | Bite | Reflect | Ability:Syncronize | ============================ Mightyena@Lum Berry | Hidden Power | Scary Face | Bite | Poison Fang | Ability:Intimidate | ============================ You're going to need a huge variety of types to take down this menacing team. Dark and Electric are some good types to choose, as well as Ground. These types will destroy some of the team, but its too balanced for one Pokemon of your three to destroy. Once again, you're facing just strong attacks rather than many Toxics. Ampharos is annoying with Thunder Wave, but nothing else is a real threat. ======================= Trainer 5:Chaser Slaben ======================= Weezing@Silk Scarf | Explosion | Sludge Bomb | Destiny Bond | Shadow Ball | Ability:Levitate | ======================= Muk@Quick Claw | Explosion | Sludge Bomb | Disable | Shadow Punch | Ability:Sticky Hold | ======================= Claydol@Bright Powder | Explosion | Light Screen | Psychic | Earthquake | Ability:Levitate | ======================= Golem@Lax Incense | Explosion | Earthquake | Rock Slide | Flamethrower | Ability:Sturdy | ======================= Shiftry@Lum Berry | Explosion | Shadow Ball | Nature Power | Aerial Ace | Ability:Early Bird | ======================= Ludicolo@Leftovers | Leech Seed | Rain Dance | Toxic | Double Team | Ability:Rain Dish | ======================= Types? You want types? Pfft, go with someone with Protect because it's a golden attack in this extremely quick battle. Psychic, Dark, and more Psychic is highly welcome in the battle. Everyone on this team has Explosion and is not afraid to use it if need be. Use Protect when the foe's HP is pretty low to avoid the dangerous Explosion attack. However, if both of you are on your last Pokemon and he uses Explosion and you faint, you're declared the winner. Perhaps this is easier than thought. ============================ Trainer 6:Cooltrainer Gosney ============================ Huntail@Persim Berry | Rain Dance | Surf | Ice Beam | Confuse Ray | Ability:Swift Swim | ============================ Gorebyss@Lum Berry | Rain Dance | Surf | Iron Defence | Baton Pass | Ability:Swift Swim | ============================ Volbeat@Focus Band | Signal Beam | Water Pulse | Tail Glow | Baton Pass | Ability:Swarm | ============================ Manectric@Scope Lens | Rain Dance | Thunder | Bite | Thunder Wave | Ability:Static | ============================ Quagsire@Quick Claw | Earthquake | Surf | Ice Beam | Ancientpower | Ability:Damp | ============================ Mantine@Leftovers | Rain Dance | Toxic | Confuse Ray | Twister | Ability:Swift Swim | ============================ What an odd time to be heading back to basics, but this team is just plain sad. Bring a Grass attack, some Electric attacks, and maybe Earthquake and you'll be in good shape for the battle. There's just Water Pokemon on this team besides Manectric. Rain Dance followed by Thunder is found here, and so is Toxic, yet again. Some Confuse Ray's and Thunder Waves. Just quickly massacre this entire team. ============================ Trainer 7-Cooltrainer Morfon ============================ Bellossom@Lax Incense | Sunny Day | Solarbeam | Sleep Powder | Synthesis | Ability:Chlorophyll | ============================ Octillery@Lum Berry | Flamethrower | Ice Beam | Psychic | Thunder Wave | Ability:Suction Cups | ============================ Ninetales@White Herb | Overheat | Sunny Day | Confuse Ray | Faint Attack | Ability:Flash Fire | ============================ Donphan@Quick Claw | Earthquake | Sunny Day | Ancientpower | Body Slam | Ability:Sturdy | ============================ Solrock@Bright Powder | Explosion | Overheat | Rock Slide | Sunny Day | Ability:Levitate | ============================ Sableye@Leftovers | Faint Attack | Confuse Ray | Shadow Ball | Moonlight | Ability:Keen Eye | ============================ Fire, Water, and Electric attacks will do best in this battle. Water covers Fire and Ground, Fire will burn up the grass, and Electric fries the Water. Pretty effective solution. This team is more annoying than powerful. Confuse Ray is a popular favorite here. Paralysis is also a common side effect of many attacks on this team. Ninetales can use Overheat a lot without losing stats thanks to its White Herb, so watch out. Bellossom's Sunny Day + Solarbeam can also be very damaging. =========================== Trainer 8-Supertrainer Avos =========================== Sceptile@Lum Berry | Earthquake | Brick Break | Aerial Ace | Crush Claw | Ability:Overgrow | =========================== Blaziken@Bright Powder | Blaze Kick | Sky Uppercut | Earthquake | Rock Slide | Ability:Blaze | =========================== Swampert@Leftovers | Mud Shot | Muddy Water | Brick Break | Ice Beam | Ability:Torrent | =========================== Meganium@Quick Claw | Giga Drain | Earthquake | Leech Seed | Ancientpower | Ability:Overgrow | =========================== Typhlosion@Focus Band | Flamethrower | Earthquake | Reversal | Crush Claw | Ability:Blaze | =========================== Feraligatr@Scope Lens | Surf | Ice Beam | Dragon Claw | Crunch | Ability:Torrent | =========================== The final battle of Orre Colosseum couldn't be more basic. I mean, seriously, there should be SOME variety in this team, but there's none. Grass, Fire, and Water are your attack type choices for this battle. The fully evolved forms of the starters are used here with some powerful attacks, but kinda few. Sorry guys, this battle is just too easy for words. Finish up this Colosseum! Good luck! -------------------------------------------------------------------------- III 8.Orre Colosseum Lv.50 Double Battle (Prize:2000 PokeCoupons) Difficulty:Very Hard -------------------------------------------------------------------------- Orre Colosseum on Double Battle isn't a happy place. Not in the least. Combos are everywhere you look--even unsuspecting. Focus on one Pokemon at a time and kill them fast, or else! ========================== Trainer 1:Researcher Messa ========================== Golbat@Lum Berry | Confuse Ray | Attract | Poison Fang | Pursuit | Ability:Inner Focus | ========================== Lanturn@King's Rock | Confuse Ray | Attract | Thunder Wave | Waterfall | Ability:Volt Absorb | ========================== Tentacruel@Scope Lens | Confuse Ray | Attract | Sludge Bomb | Waterfall | Ability:Liquid Ooze | ========================== Sableye@Leftovers | Confuse Ray | Attract | Shadow Ball | Psych Up | Ability:Keen Eye | ========================== Sharpedo@Quick Claw | Swagger | Attract | Screech | Skull Bash | Ability:Rough Skin | ========================== Delcatty@Persim Berry | Tail Whip | Thunder | Faint Attack | Fake Tears | Ability:Cute Charm | ========================== A Psychic and Grass type Pokemon or attacks will suit the battle quite nicely. Now, this is an extrmely annoying team. I mean annoying to the extreme! Every one of these Pokemon has a way of Confusing you. Sharpedo's Swagger is the most lethal of all because you will hurt yourself much more in Confusion. Switch out Pokemon if you want to to avoid hurting yourself, or take a risk and hope you won't hit yourself in Confusion. Not too hard a battle, but an annoying one. ============================ Trainer 2:Fun Old Lady Otsbo ============================ Wobbuffet@Focus Band | Counter | Mirror Coat | Encore | Safeguard | Ability:Shadow Tag | ============================ Shedinja@Lum Berry | Swords Dance | Aerial Ace | Shadow Ball | Confuse Ray | Ability:Wonder Guard | ============================ Electrode@Scope Lens | Thunderbolt | Charge | Light Screen | Toxic | Ability:Soundproof | ============================ Gardevoir@Bright Powder | Mean Look | Psychic | Hypnosis | Dream Eater | Ability:Synchronize | ============================ Misdreavus@Leftovers | Mean Look | Shadow Ball | Perish Song | Thunderbolt | Ability:Levitate | ============================ Exploud@Quick Claw | Hyper Voice | Screech | Shadow Ball | Howl | Ability:Soundproof | ============================ There isn't much of a theme here, but each Pokemon has a partner it will use to combo with and destroy you. Mean Look wil be used around a little to ensure your Pokemon can't escape ther emminent ownage, while the other attacking Pokemon will use Toxic or something. Wobbuffet is a dangerous foe, with its Counter and Mirror Coat attacks. Be careful. Water and Ground and Psychic attacks work well in this battle. =========================== Trainer 3:Bandana Guy Venez =========================== Crobat@Lum Berry | Toxic | Hidden Power | Confuse Ray | Bite | Ability:Inner Focus | =========================== Swellow@King's Rock | Aerial Ace | Facade | Quick Attack | Toxic | Ability:Guts | =========================== Ninetales@Charcoal | Flamethrower | Confuse Ray | Protect | Faint Attack | Ability:Flash Fire | =========================== Milotic@Leftovers | Waterfall | Ice Beam | Recover | Refresh | Ability:Marvel Scale | =========================== Sceptile@Bright Powder | Toxic | Hidden Power | Leaf Blade | Crunch | Ability:Overgrow | =========================== Ursaring@Chesto Berry | Facade | Aerial Ace | Brick Break | Rest | Ability:Guts | =========================== Ice, Water, and Electric attacks are the showcase pinnacle for this battle. They will help you get through most of this team so hopefully you've slapped them onto several of your Pokemon already. This team is just nasty. You will see the foes use Toxic on themselves. Stupid? Think not, young one. It boosts the power of Facade and Guts, which some of the team has. Target the Pokemon with Guts and Facade first because they are your biggest threat. The Toxic Pokemon won't use Toxic on you for whatever reason. Not too bad, but painful if your not fast. =========================== Trainer 4:Bodybuilder Zicko =========================== Medicham@Focus Band | Fake Out | Shadow Ball | Brick Break | Recover | Ability:Pure Power | =========================== Dusclops@Bright Powder | Skill Swap | Shadow Punch | Earthquake | Confuse Ray | Ability:Pressure | =========================== Azumarill@Lax Incense | Encore | Tail Whip | Rain Dance | Hydro Pump | Ability:Huge Power | =========================== Claydol@Leftovers | Skill Swap | Earthquake | Shadow Ball | Rock Tomb | Ability:Levitate | =========================== Machamp@Quick Claw | Cross Chop | Earthquake | Rock Slide | Protect | Ability:Guts | =========================== Heracross@Salac Berry | Megahorn | Earthquake | Endure | Reversal | Ability:Swarm | =========================== Have a Psychic, Electric, and Dark Pokemon or attacks at least at the ready. They will be extremely useful in stopping this team before major damage can be given. Its kinda confusing what they do exactly. One Pokemon will use Protect while the other uses Earthquake. I'm not sure why one would bother with Protect, but they just do. Because of this, have a Pokemon that's part Flying or with Levitate and with the Psychic, Electric, and Dark type attacks. That completely nullifies their techniques, making ths battle almost an instant win for you. ============================= Trainer 5:St. Performer Macik ============================= Mawile@Focus Band | Sandstorm | Swords Dance | Baton Pass | Toxic | Ability:Intimidate | ============================= Sandslash@Bright Powder | Earthquake | Swords Dance | Slash | Aerial Ace | Ability:Sand Veil | ============================= Cacturne@Lax Incense | Faint Attack | Needle Arm | Focus Punch | Double Team | Ability:Sand Veil | ============================= Gligar@Quick Claw | Sandstorm | Earthquake | Slash | Guillotine | Ability:Sand Veil | ============================= Skarmory@Lum Berry | Sandstorm | Drill Peck | Steel Wing | Leer | Ability:Keen Eye | ============================= Starmie@Scope Lens | Psychic | Thunderbolt | Return | Ice Beam | Ability:Natural Cure | ============================= Fire and Water type attacks are the key to victory in this tough battle. Yeah, this battle will be pretty tough. Mawile will tend to Toxic your Pokemon. The rest of the team is composed of powerful attacks that cover a wide range of weaknesses. They can easily destroy most Pokemon you send on the field. No combos are to be found here, just a plain and hard battle to the very finish. ============================ Trainer 6:Cooltrainer Levens ============================ Gyarados@Shell Bell | Dragon Dance | Return | Earthquake | Waterfall | Ability:Intimidate | ============================ Rhydon@Bright Powder | Protect | Earthquake | Rock Blast | Mega Horn | Ability:Lighningrod | ============================ Altaria@Leftovers | Dragon Dance | Dragonbreath | Earthquake | Aerial Ace | Ability:Natural Cure | ============================ Manectric@Lax Incense | Protect | Thunder | Thunder Wave | Rain Dance | Ability:Lightningrod | ============================ Gorebyss@Lum Berry | Hydro Pump | Confuse Ray | Psychic | Protect | Ability:Swift Swim | ============================ Relicanth@Quick Claw | Protect | Double-Edge | Earthquake | Rock Tomb | Ability:Swift Swim | ============================ Trust me--Water and Electric may seem like the types to bring, but you're gonna need to look elsewhere. Grass is the place to be. Using Electric attacks may seem good, but a Pokemon with Lightningrod will be placed right next to that Water type Pokemon, nullifying your attack. Grass attacks can own everything in the battle, as long as you can survive to use them several times, you should have an easy fight. ============================ Trainer 7-Cooltrainer Farfin ============================ Jumpluff@Leftovers | Sunny Day | Solarbeam | Hidden Power | Leech Seed | Ability:Chlorophyll | ============================ Houndoom@White Herb | Overheat | Solarbeam | Crunch | Sludge Bomb | Ability:Flash Fire | ============================ Castform@Bright Powder | Weather Ball | Thunder | Solarbeam | Flamethrower | Ability:Forecast | ============================ Tropius@Quick Claw | Sunny Day | Solarbeam | Sweet Scent | Body Slam | Ability:Chlorophyll | ============================ Shiftry@Scope Lens | Solarbeam | Faint Attack | Shadow Ball | Fake Out | Ability:Chlorophyll | ============================ Ampharos@Lum Berry | Thunderbolt | Thunder Wave | Light Screen | Brick Break | Ability:Static | ============================ Fire and Ground are really good choices for type attacks in this battle. You're up against a tough team. Castform is the biggest threat in this battle. He will change the weather to better suit his partner who will take advantage of it. Destroy Castform the instant it appears out of its Pokeball. You can't afford to be destroyed by basic attacks. Sunny Day will cause mass Solarbeams your way, and Rain Dance will cause electrifying Thunder's to hit your team. Ground Pokemon are better for this battle if your up against Rain Dance. Fire is good against Sunny Day Solarbeam. ============================= Trainer 8-Supertrainer Tardel ============================= Alakazam@Bright Powder | Psychic | Thunderpunch | Ice Punch | Fire Punch | Ability:Inner Focus | ============================= Breloom@Focus Band | Spore | Helping Hand | Brick Break | Sludge Bomb | Ability:Effect Spore | ============================= Metagross@Quick Claw | Psychic | Meteor Mash | Aerial Ace | Shadow Ball | Ability:Clear Body | ============================= Flygon@Shell Bell | Dragonbreath | Return | Crunch | Rock Tomb | Ability:Levitate | ============================= Umbreon@Leftovers | Protect | Helping Hand | Toxic | Confuse Ray | Ability:Synchronize | ============================= Miltank@Lum Berry | Shadow Ball | Body Slam | Brick Break | Helping Hand | Ability:Thick Fat | ============================= The final battle of Orre Colosseum Double Battle will be the toughest you've faced yet. This team will put the pain on your 4 Pokemon with insane Combos and extremely powerful attacks. It's hell, total hell. Super hell. I can't really reccommend good Pokemon for this battle. There's nothing that will ultimately work. You need to go out into this fight prepared. Toxic and Spore are your only objections. Destroy this team and win this Colosseum once and for all! -------------------------------------------------------------------------- III 9.Tower Colosseum Lv.100 Single Battle (Prize:3000 PokeCoupons) Difficulty:Very Hard-Insane -------------------------------------------------------------------------- I hope everything so far has seemed easy. It may look easy, but you're about to face very extreme competitors! Everyone is at Lv.100, everyone has crazy movesets and crazy attack patterns waiting to be unleashed. The first fight alone is like hell, and this Colosseum is quite irritating, but can you still master it? ======================== Trainer 1:Teacher Lagron ======================== Lanturn@Lax Incense | Ice Beam | Thunderbolt | Thunder Wave | Confuse Ray | Ability:Volt Absorb | ======================== Ninetales@White Herb | Overheat | Confuse Ray | Will-O-Wisp | Roar | Ability:Flash Fire | ======================== Meganium@Leppa Berry | Body Slam | Synthesis | Light Screen | Leech Seed | Ability:Overgrow | ======================== Umbreon@Leftovers | Confuse Ray | Screech | Mean Look | Double Team | Ability:Synchronize | ======================== Milotic@Quick Claw | Recover | Wrap | Toxic | Confuse Ray | Ability:Marvel Scale | ======================== Jumpluff@Bright Powder | Leech Seed | Sllep Powder | Synthesis | Reflect | Ability:Chlorophyll | ======================== So starts the first battle of Tower Colosseum. Insane teams right? Grass and Electric will do good, but you need a variety of attacks to even stand a chance against this team. They pull all the tricks out of the bag. Confusion and Toxic are the common ones, and so is Sleep Powder. Double Team is as annoying as it gets. This teacher is about to school you the wrong way, and it just isn't pretty. =========================== Trainer 2:Bandana Guy Kaler =========================== Starmie@Petaya Berry | Surf | Ice Beam | Thunderbolt | Recover | Ability:Natural Cure | =========================== Breloom@Quick Claw | Spore | Swagger | Brick Break | Sludge Bomb | Ability:Effect Spore | =========================== Heracross@Salac Berry | Megahorn | Earthquake | Endure | Reversal | Ability:Swarm | =========================== Electrode@Lum Berry | Explosion | Light Screen | Thunderbolt | Mirror Coat | Ability:Static | =========================== Flygon@Bright Powder | Earthquake | Dragonbreath | Hyper Beam | Flamethrower | Ability:Levitate | =========================== Machamp@Scope Lens | Encore | Cross Chop | Earthquake | Rock Tomb | Ability:Guts | =========================== If you were lucky enough to reach the second round, your luck has run out. Psychic, Ice, and Ground may be good types to win, but you're against an extremely smart opponent. This battle isn't very fair. Not in the least. The attack power of this team is extreme. Heracross's Megahorn is pretty much death in a can for your team. Electrode will use Explosion when desprate (which, if its his last Pokemon spells instant win, but as if that's likely in the least). Hyper Beams ahoy! So many powerful attacks, you better have something that can finish this fast. ============================ Trainer 3:Cooltrainer Vanhub ============================ Alakazam@Bright Powder | Psychic | Encore | Protect | Hidden Power | Ability:Inner Focus | ============================ Rhydon@Quick Claw | Earthquake | Rock Blast | Megahorn | Crush Claw | Ability:Rock Head | ============================ Ludicolo@Focus Band | Hydro Pump | Giga Drain | Ice Beam | Toxic | Ability:Swift Swim | ============================ Gyarados@King's Rock | Earthquake | Hydro Pump | Dragon Dance | Hidden Power | Ability:Intimidate | ============================ Regice@Leftovers | Ice Beam | Thunder | Rain Dance | Explosion | Ability:Clear Body | ============================ Sceptile@Scope Lens | Leaf Blade | Crunch | Dragon Claw | Quick Attack | Ability:Overgrow | ============================ And now legendaries enter the scene. As if it couldn't get any worse, Regice makes an appearence. This battle was just made loads harder. Fire, of course, is your best weapon against him. Electric attacks work well in this battle as well. Water should be on your attack list too. But damn, this team is just scary. They are cheaters. Big time. This is a bit easier than the previous battle, but the worst is yet to come. Come prepared, use strong attacks, and never give up! ===================== Trainer 4:Rider Porta ===================== Ninjask@Bright Powder Swords Dance | Protect | Silver Wind | Baton Pass | Ability:Speed Boost | ===================== Gorebyss@Chesto Berry Amnesia | Iron Defense | Rest | Baton Pass | Ability:Swift Swim | ===================== Dodrio@Scope Lens | Tri Attack | Return | Hidden Power | Drill Peck | Ability:Early Bird | ===================== Tyranitar@Leftovers | Earthquake | Aerial Ace | Crunch | Ancientpower | Ability:Sand Stream | ===================== Heracross@Focus Band| Brick Break | Earthquake | Megahorn | Reversal | Ability:Swarm | ===================== Typhlosion@King's Rock Flamethrower | Earthquake | Brick Break | Aerial Ace | Ability:Blaze | ===================== Heh. Tricked you. No legendaries, cheap tactics, or the like here. Just a nice clean battle to the finish. Water, Electric, and Fire are the attack choices of superiorty here. In this battle, you're up against nothing but STAB'd attacks, strong attacks, and more strong annoying attacks. Ugh. Tyranitar can mess things up with its Sandstorm ability. Heracross and Megahorn, of course, spell trouble. Good luck. You'll be needing it. Not too bad but there's much harder stuff later on. ============================ Trainer 5:Supertrainer Lagin ============================ Latios@Bright Powder | Luster Purge | Dragon Claw | Thunderbolt | Calm Mind | Ability:Levitate | ============================ Metagross@Leftovers | Meteor Mash | Shadow Ball | Earthquake | Brick Break | Ability:Clear Body | ============================ Salamence@Scope Lens | Hydro Pump | Fire Blast | Dragon Claw | Crunch | Ability:Intimidate | ============================ Shedinja@Lum Berry | Swords Dance | Shadow Ball | Confuse Ray | Silver Wind | Ability:Wonder Guard | ============================ Suicune@Chesto Berry | Ice Beam | Surf | Calm Mind | Rest | Ability:Pressure | ============================ Wobbuffet@Quick Claw | Encore | Counter | Mirror Coat | Destiny Bond | Ability:Shadow Tag | ============================ And now this is where hell meets this game. You're up against 2 legendaries in this battle (Although there's no guareentee they will both be picked, if at all). Ice, Fire, and Electric type attacks are the key here. Shedinja can single handedly wipe out your team if nothing can touch it. Wobbuffet can also be a team murderer. Don't let that happen! Be quick and brutal. Don't stop until the bitter end of this grueling match. ============================= Trainer 6:Supertrainer Garvon ============================= Rayquaza@Leftovers | Dragon Dance | Extremespeed | Earthquake | Aerial Ace | Ability:Air Lock | ============================= Latias@Lax Incense | Mist Ball | Dragon Claw | Calm Mind | Surf | Ability:Levitate | ============================= Slaking@Choice Band | Hyper Beam | Shadow Ball | Earthquake | Ability:Truant | ============================= Raikou@Bright Powder | Thunderbolt | Crunch | Hidden Power | Quick Attack | Ability:Pressure | ============================= Crobat@Scope Lens | Shadow Ball | Confuse Ray | Sludge Bomb | Aerial Ace | Ability:Inner Focus | ============================= Miltank@Salac Berry | Endure | Reversal | Earthquake | Body Slam | Ability:Thick Fat | ============================= Ugh. It just got a lot harder. Bring some Ice attacks. Ground attacks are also very welcome. Rayquaza will almost always be one of the chosen Pokemon. Latias and Raikou may be chosen but they aren't a bit threat. Slaking is extremely powerful so be sure you kill him ASAP, or you'll eat nothing but a Hyper Beam. Nothing else left to say but use Super Effective moves or legendaries of your own. ======================== Trainer 7-Rich Boy Guyit ======================== Kyogre@Cheri Berry | Surf | Ice Beam | Thunder | Double-Edge | Ability:Drizzle | ======================== Scizor@Leftovers | Agilty | Swords Dance | Silver Wind | Frustration | Ability:Swarm | ======================== Kingdra@Chesto Berry | Hydro Pump | Dragonbreath | Ice Beam | Rest | Ability:Swift Swim | ======================== Swampert@Lum Berry | Surf | Earthquake | Ice Beam | Brick Break | Ability:Torrent | ======================== Raichu@Focus Band | Thunder | Thunder Wave | Reversal | Attract | Ability:Static | ======================== Ampharos@Magnet | Thunder | Thunder Wave | Hidden Power | Attract | Ability:Static | ======================== The big bad boy has been brought out. Kyogre will always be the starting Pokemon. What a welcome wagon. Pull out your own Kyogre if you have one, or another strong Electric Pokemon first for the best advantage. This team needs no explaination. You should know by now your up against the standard Toxic's, Rest's, Thunder Wave's, the usual. Its a pain in this ass, but Kyogre is your main threat. The rest of this team isn't too difficult. Defeat Kyogre and victory may be imminent. ============================= Trainer 8-Supertrainer Hufnak ============================= Groudon@Chesto Berry | Earthquake | Frustration | Fire Blast | Rest | Ability:Drought | ============================= Vileplume@Bright Powder | Hidden Power | Solarbeam | Sleep Powder | Synthesis | Ability:Chlorophyll | ============================= Shiftry@Lax Incense | Shadow Ball | Explosion | Solarbeam | Quick Attack | Ability:Chlorophyll | ============================= Blaziken@Salac Berry | Earthquake | Overheat | Endure | Reversal | Ability:Blaze | ============================= Flygon@Scope Lens | Fire Blast | Dragon Claw | Crunch | Solarbeam | Ability:Levitate | ============================= Walrein@Leftovers | Ice Beam | Hidden Power | Sheer Cold | Rest | Ability:Thick Fat | ============================= Here we are--final match of the Colosseum. Groudon will be the starting Pokemon this time around. It's an insanely difficult battle. Walrein gets extremely lucky with its Sheer Cold attack all the time. Water from Kyogre can easily destroy Groudon if you're fast enough. Ice is another useful type in this battle. Nothing left to say. You know by now what to do. Defeat this Colosseum! -------------------------------------------------------------------------- III 10.Tower Colosseum Lv.100 Double Battle (Prize:3000 PokeCoupons) Difficulty:Insane -------------------------------------------------------------------------- And its finally come down to this. The final Colosseum, the last battles, and the most insane challenges you will find everywhere. If you can get past the first trainer, that alone is pretty impressive. Expect to lose a lot, especially to the computer using low-accuracy moves that never miss for it. ====================== Trainer 1:Hunter Kolot ====================== Tyranitar@Leftovers | Dragon Dance | Rock Slide | Earthquake | Aerial Ace | Ability:Sand Stream | ====================== Togetic@Lum Berry | Follow Me | Wish | Atract | Yawn | Ability:Serene Grace | ====================== Gligar@Bright Powder | Earthquake | Aerial Ace | Guillotine | Protect | Ability:Sand Veil | ====================== Cacturne@Lax Incense | Giga Drain | Faint Attack | Protect | Focus Punch | Ability:Sand Veil | ====================== Smapert@Quick Claw | Earthquake | Hydro Pump | Ice Beam | Protect | Ability:Torrent | ====================== Starmie@Scope Lens | Hydro Pump | Protect | Thunderbolt | Psychic | Ability:Natural Cure | ====================== Stupid insane cheater. Electric and Grass, and maybe Fire are good attack choices. Pfft, damn thing cheats anyways. Tyranitar and Togetic are usually the starting Pokemon. Togetic will use Follow Me to have your attacks focused only on it (unless the attack hits both Pokemon). Crap ass. Might as well focus your strong attacks on her first. Starmie is annoying, and Cacturne uses Sandstorm to his advantage. Its an insanely uneven battle. Is it possible? Yeah, but barely. ====================== Trainer 2:Rider Pulink ====================== Suicune@Leftovers | Calm Mind | Ice Beam | Hydro Pump | Protect | Ability:Pressure | ====================== Heracross@Salac Berry| Megahorn | Earthquake | Endure | Reversal | Ability:Guts | ====================== Swellow@Choice Band | Frustration | Facade | Aerial Ace | Quick Attack | Ability:Guts | ====================== Typhlosion@White Herb| Overheat | Hidden Power | Hyper Beam | Protect | Ability:Blaze | ====================== Walrein@Chesto Berry | Ice Beam | Waterfall | Sheer Cold | Rest | Ability:Thick Fat | ====================== Jirachi@Bright Powder| Psychic | Thunderbolt | Calm Mind | Water Pulse | Ability:Serene Grace | ====================== And now we're back into legendary city. Jirachi makes its appearence in this battle, and is quite strong. Electric and Dark attacks, and maybe Water will do good in this battle. Dark attacks just rape Jirachi in an instant. Good thing too-it's quite dangerous. Electric is good aganist everyone but Typhlosion, which Water type Surf can easily pick up. Walrein can and will use Sheer Cold, and usually will luck out and kill you fast. Typhlosion's Overheat is extremely powerful, so be careful. Heracross must be killed ASAP, Megahorn is just too powerful. ====================== Trainer 3:Chaser Chote ====================== Hariyama@Lax Incense | Brick Break | Helping Hand | Fake Out | Protect | Ability:Thick Fat | ====================== Rayquaza@Leftovers | Aerial Ace | Earthquake | Dragon Dance | Frustration | Ability:Air Lock | ====================== Rhydon@Quick Claw | Megahorn | Rock Blast | Earthquake | Protect | Ability:Lightningrod | ====================== Sceptile@Scope Lens | Leaf Blade | Crunch | Dragon Claw | Detect | Ability:Overgrow | ====================== Milotic@Lum Berry | Hydro Pump | Confuse Ray | Recover | Ice Beam | Ability:Marvel Scale | ====================== Gyarados@King's Rock | Dragon Dance | Frustation | Earthquake | Hidden Power | Ability:Intimidate | ====================== How does everyone get a Rayquaza? Most unfair. Ice and Electric are the type attacks to have for this battle. Rhydon will usually appear with Gyarados or Milotic, so it's useless to use Electric attacks then. Use a Surf to wash away that Rhydon. Rayquaza can quickly be easily dealt a Ice Beam and be done with if your training has paid off, but it's likely to survive and then destroy you. Be quick in this battle, because if you're not you're up against a very powerful team. ====================== Trainer 4:Hunter Bigon ====================== Sneasel@Lax Incense | Fake Out | Crush Claw | Brick Break | Taunt | Ability:Inner Focus | ====================== Ninjask@Bright Powder| Swords Dance | Protect | Silver Wind | Baton Pass | Ability:Speed Boost | ====================== Metagross@Leftovers | Shadow Ball | Meteor Mash | Aerial Ace | Earthquake | Ability:Clear Body | ====================== Granbull@Focus Band | Frustration | Shadow Ball | Earthquake | Brick Break | Ability:Intimidate | ====================== Ursaring@Shell Bell | Frustration | Earthquake | Brick Break | Hidden Power | Ability:Guts | ====================== Salamence@Scope Lens | Aerial Ace | Earthquake | Frustration | Brick Break | Ability:Intimidate | ====================== Ninjask will usually come out first and use some stat raising attacks before Baton Passing to the next Pokemon. Salamence and Metagross are usually the ones being Baton Passed to. Destroy Ninjask before it's given the chance. Ice and Fire are very good types for this battle, but your own Combos are going to need to be laid down here. This team isn't as powerful as the previous ones, but still strong as always. ========================== Trainer 5:Cooltrainer Rask ========================== Slaking@Leftovers | Frustration | Shadow Ball | Earthquake | Slack Off | Ability:Truant | ========================== Alakazam@Bright Powder | Skill Swap | Psychic | Fire Punch | Ice Punch | Ability:Inner Focus | ========================== Dodrio@Choice Band | Drill Peck | Frustration | Hyper Beam | Haze | Ability:Early Bird | ========================== Espeon@Lum Berry | Psychic | Skill Swap | Light Screen | Protect | Ability:Synchronize | ========================== Raikou@Lax Incense | Thunderbolt | Crunch | Protect | Reflect | Ability:Pressure | ========================== Crobat@Scope Lens | Aerial Ace | Sludge Bomb | Shadow Ball | Confuse Ray | Ability:Inner Focus | ========================== Ugh. That Slaking doesn't take much mercy. Crobat and Raikou are also a very challenging enemy. Apparently, Toxic is a move we won't be seeing for a while--you're seeing just strong moves here. Hyper Beam, Aerial Ace, its all fast and painful. Slaking should be priority number 1. Alakazam has a variety of attacks to take down most Pokemon, and Crobat poses as a staller. Destroy them all quickly, 'nuff said. ============================ Trainer 6:Supertrainer Codel ============================ Dusclops@Leftovers | Imprison | Protect | Earthquake | Shadow Ball | Ability:Pressure | ============================ Electrode@Choice Band | Explosion | Thunderbolt | Ability:Soundproof | ============================ Regirock@White Herb | Explosion | Superpower | Ancientpower | Protect | Ability:Clear Body | ============================ Golem@Quick Claw | Explosion | Rock Blast | Earthquake | Protect | Ability:Rock Head | ============================ Registeel@Bright Powder | Explosion | Superpower | Brick Breal | Protect | Ability:Clear Body | ============================ Regice@Lax Incense | Explosion | Ice Beam | Thunderbolt | Protect | Ability:Clear Body | ============================ This guy has the Regi-trio, and is most definitely not afraid to use them all in the match. Fire, Water, and maybe more Water is highly recommended to survive this intense battle. The movesets of the Regi's are pretty much all exactly the same. They all will use Explosion as a last ditch effort, which is good if it's the last Pokemon there. Survive the Explosions and switch when neccessary. A hard battle indeed. ============================ Trainer 7-Supertrainer Buril ============================ Groudon@Leftovers | Earthquake | Frustration | Overheat | Protect | Ability:Drought | ============================ Shiftry@Silk Scarf | Fake Out | Explosion | Solarbeam | Protect | Ability:Chlorophyll | ============================ Houndoom@White Herb | Overheat | Solarbeam | Crunch | Protect | Ability:Early Bird | ============================ Entei@Bright Powder | Fire Blast | Solarbeam | Hyper Beam | Protect | Ability:Pressure | ============================ Jumpluff@Lax Incense | Helping Hand | Sleep Powder | Sunny Day | Encore | Ability:Chlorophyll | ============================ Flygon@Scope Lens | Earthquake | Fire Blast | Dragon Claw | Protect | Ability:Levitate | ============================ Groudon and Entei are prepared to wipe the floor with your team. Water and Fire, and some Ice type attacks are extremely handy here. Entei uses the infinite Sunny Day caused by Groudon's ability to rape with Solarbeam and Fire Blast. Groudon uses these raping advantages too. Houndoom's Overheat is destruction against most Pokemon, so be extremely careful. Win this and you go to the finals (Win? As if). ============================ Trainer 8-Supertrainer Grang ============================ Kyogre@Mystic Water | Water Spout | Thunder | Ice Beam | Protect | Ability:Drizzle | ============================ Miltank@Lum Berry | Helping Hand | Brick Break | Hyper Beam | Earthquake | Ability:Thick Fat | ============================ Kingdra@Bright Powder | Hydro Pump | Ice Beam | Dragon Dance | Rain Dance | Ability:Swift Swim | ============================ Ludicolo@Leftovers | Hydro Pump | Ice Beam | Giga Drain | Rain Dance | Ability:Swift Swim | ============================ Manectric@Lax Incense | Thunder | Crunch | Rain Dance | Light Screen | Ability:Static | ============================ Shedinja@Focus Band | Shadow Ball | Swords Dance | Confuse Ray | Silver Wind | Ability:Wonder Guard | ============================ This is it. The finals of Double Battle Tower Colosseum. Kyogre and Shedinja are your one and only threats. Ludicolo and Manectric are easy to kill, and Kingdra and Miltank are pfft's. Kyogre can massacre your team. Use a Thunder, taking advantage of the infinite rain. It can easily wipe out Kyogre. Fire types should be used against Shedinja to waste his only 1 HP. Ground and Bug should also be used incase Ludicolo or Manectric come out. Its an insane battle. Very insane. Finish this Colosseum! -------------------------------------------------------------------------- III 11.Orre Colosseum Lv.100 Single Battle (Prize:5000 PokeCoupons) Difficulty:Very Insane -------------------------------------------------------------------------- 2 more Colosseums left to conquer. Orre Colosseum-Single and Double battle. Impossible? Hell yeah. You're about to face extreme competitors. Learn from them, they may teach you something good. At least the reward is nice. ======================= Trainer 1:Chaser Ethior ======================= Miltank@Salac Berry | Body Slam | Earthquake | Endure | Reversal | Ability:Thick Fat | ======================= Ninjask@Liechi Berry | Swords Dance | Aerial Ace | Hidden Power | Encore | Ability:Speed Boost | ======================= Cradily@Leftovers | Recover | Sludge Bomb | Confuse Ray | Amnesia | Ability:Suction Cups | ======================= Hariyama@Chesto Berry | Belly Drum | Rest | Earthquake | Brick Break | Ability:Thick Fat | ======================= Espeon@Petyaya Berry | Psychic | Bite | Calm Mind | Endure | Ability:Synchronize | ======================= Suicune@Ganlon Berry | Ice Beam | Surf | Rest | Calm Mind | Ability:Pressure | ======================= It looks easy, but comes to you almost impossible. An insane first battle. It just gets harder from here. Bring out the Psychic, Fire, Dark, and Electric type attacks for the best types against this team. But none of them alone will win you the fight. You must be hard, cunning, smart, and all that stuff. You're not going to win. You can't win. You won't win. Once you get lucky enough, you might actually win. ====================== Trainer 2:Athlete Naga ====================== Tyranitar@Leftovers | Rock Slide | Earthquake | Aerial Ace | Dragon Dance | Ability:Sand Stream | ====================== Cacturne@Bright Powder Secret Power | Giga Drain | Teeter Dance | Faint Attack | Ability:Sand Veil | ====================== Gligar@Lax Incense | Aerial Ace | Earthquake | Guillotine | Secret Power | Ability:Sand Veil | ====================== Magneton@Quick Claw | Reflect | Thunderbolt | Thunder Wave | Hidden Power | Ability:Sturdy | ====================== Flygon@Scope Lens | Earthquake | Hidden Power | Fire Blast | Dragonbreath | Ability:Levitate | ====================== Registeel@White Herb | Explosion | Superpower | Ancientpower | Earthquake | Ability:Clear Body | ====================== Registeel is likely to come out first and almost always uses Explosion right off the bat. This basically makes you and him faint right on the first turn, so starting with a Ghost type Pokemon is quite handy. Ice and Fire are good choices of attacks. Paralysis is back and at large in this team. Most of them know a Paralysis inflicting move or one with a chance of it occuring. Be very careful--never make a wrong move. =========================== Trainer 3:Cooltrainer Moden =========================== Dodrio@Choice Band | Return | Drill Peck | Hyper Beam | Quick Attack | Ability:Early Bird | =========================== Milotic@Focus Band | Confuse Ray | Ice Beam | Surf | Recover | Ability:Marvel Scale | =========================== Metagross@Leftovers | Meteor Mash | Shadow Ball | Earthquake | Brick Break | Ability:Clear Body | =========================== Jirachi@Bright Powder | Calm Mind | Psychic | Water Pulse | Thunderbolt | Ability:Serene Grace | =========================== Raikou@Lax Incense | Thunderbolt | Crunch | Reflect | Roar | Ability:Pressure | =========================== Crobat@Scope Lens | Confuse Ray | Sludge Bomb | Shadow Ball | Aerial Ace | Ability:Inner Focus | =========================== This team should look a bit familar, as you've fought most of these Pokemon on a team before. Raikou and Jirachi take no prisoners. Take them out with Super Effective attacks instantly. Crobat reigns as an Annoyer, and Metagross will just painfully hurt you. Badly. Nothing I can say will help you survive except that using Super Effective moves is never enough. Sleep moves are your best weapon. ======================= Trainer 4:Teacher Kaede ======================= Swampert@Chesto Berry | Curse | Earthquake | Return | Rest | Ability:Torrent | ======================= Blaziken@Salac Berry | Endure | Reversal | Earthquake | Fire Blast | Ability:Blaze | ======================= Sceptile@Scope Lens | Leaf Blade | Dragon Claw | Crunch | Hidden Power | Ability:Overgrow | ======================= Salamence@Leftovers | Return | Aerial Ace | Earthquake | Brick Break | Ability:Intimidate | ======================= Gardevoir@Bright Powder Thunderbolt | Destiny Bond | Psychic | Calm Mind | Ability:Synchronize | ======================= Manectric@Lax Incense | Thunder Wave | Crunch | Thunderbolt | Hidden Power | Ability:Static | ======================= There's the fully evolved Ruby/Sapphire starters, and then there's three quite painful Pokemon. Ground, Water, Fire, and Dark are the required types to take down the full team, but only three are needed cause you only face three Pokemon. Everybody has medicore moves, but Manectric is able to Paralyze you. This is pretty much the only calm fight in the entire Colosseum. Soak it up, its your last. ============================= Trainer 5:Supertrainer Gravet ============================= Ninjask@Bright Powder | Swords Dance | Protect | Baton Pass | Silver Wind | Ability:Speed Boost | ============================= Ursaring@Shell Bell | Return | Earthquake | Brick Break | Hidden Power | Ability:Guts | ============================= Starmie@Lax Incense | Thunderbolt | Surf | Ice Beam | Psychic | Abiity:Natural Cure | ============================= Machamp@Leftovers | Rock Slide | Cross Chop | Earthquake | Hyper Beam | Ability:Guts | ============================= Gyarados@Scope Lens | Dragon Dance | Return | Earthquake | Hidden Power | Ability:Intimidate | ============================= Wobbuffet@Quick Claw | Counter | Mirror Coat | Safeguard | Destiny Bond | Ability:Shadow Tag | ============================= Ninjask is gonna soak up some stat raising moves before Baton Passing to the next Pokemon who will take advantage of its effects. Don't let that happen! Destroy Ninjask at first chance. Fire and Electric and Psychic are good types for this battle. Wobbuffet is another major threat. He can easily destroy your Pokemon if your not careful. Attack slowly on him. The rest of the team isn't too insanely difficult. =========================== Trainer 6:Supertrainer Saya =========================== Kyogre@Chesto Berry | Surf | Ice Beam | Thunder | Rest | Ability:Drizzle | =========================== Ludicolo@Leftovers | Ice Beam | Hydro Pump | Giga Drain | Leech Seed | Ability:Swift Swim | =========================== Kingdra@King's Rock | Ice Beam | Hydro Pump | Dragonbreath | Rain Dance | Ability:Swift Swim | =========================== Electrode@Silk Scarf | Thunder | Explosion | Light Screen | Rain Dance | Ability:Static | =========================== Gorebyss@Lax Incense | Ice Beam | Hydro Pump | Psychic | Hidden Power | Ability:Swift Swim | =========================== Regice@Bright Powder | Ice Beam | Explosion | Thunder | Hidden Power | Ability:Clear Body | =========================== All good things come to an end. Kyogre makes another appearence in this battle, and he means business. Regice has the standard Explosion which is likely to occur on his first turn or two. Thunder is extremely recommended to destroy Kyogre before its too late. It also destroys Kingdra and Gorebyss really fast. A hard battle. Very hard battle. But a doable one, with the right moves and good stats. =========================== Trainer 7-Supertrainer Shoo =========================== Groudon@Quick Claw | Earthquake | Ancientpower | Return | Overheat | Ability:Drought | =========================== Shiftry@Lax Incense | Explosion | Solarbeam | Shadow Ball | Brick Break | Ability:Chlorophyll | =========================== Vilplume@King's Rock | Solarbeam | Hidden Power | Sleep Powder | Sunny Day | Ability:Chlorphyll | =========================== Houndoom@Scope Lens | Solarbeam | Overheat | Crunch | Hidden Power | Ability:Chlorophyll | =========================== Entei@Bright Powder | Solarbeam | Fire Blast | Reflect | Hidden Power | Ability:Pressure | =========================== Regirock@Leftovers | Superpower | Explosion | Ancientpower | Earthquake | Ability:Clear Body | =========================== Awww man! Entei, Regirock, and Groudon? Could it get any worse? Water may take care of all of them, but they all know attacks that can murder you right back. Regirock likes to use Explosion, go figure. Entei and Groudon can use Sunny Day's effects to use Solarbeam relentlessly. Houndoom and Vileplume can annoy the crap out of you with their attacks. That's it really. Good luck. ============================ Trainer 8-Myth Trainer Infin ============================ Kyogre@Chesto Berry | Surf | Ice Beam | Thunder | Rest | Ability:Drizzle | ============================ Slaking@Choice Band | Hyper Beam | Shadow Ball | Earthquake | Ability:Truant | ============================ Latias@Bright Powder | Calm Mind | Ice Beam | Dragon Claw | Psychic | Ability:Levitate | ============================ Latios@Soul Dew | Surf | Thunder | Dragon Claw | Psychic | Ability:Levitate | ============================ Heracross@Salac Berry | Megahorn | Earthquake | Endure | Reversal | Ability:Swarm | ============================ Rayquaza@Leftovers | Aerial Ace | Extremespeed | Earthquake | Dragon Dance | Ability:Air Lock | ============================ Kyogre, Latios, Latias, and Rayquaza. That just isn't fair. Latios is the biggest threat. It has Soul Dew. It can rape your team. How fun is that? Kyogre and Thunder, by now, you should know is just a given. But Rayquaza is a standing threat. Ice attacks you can use but he can murder Ice Pokemon. Slap on Ice Beam to a different type Pokemon for a better advantage. You have come so far to this battle, you can't lose now! Fight for the title and complete this Colosseum! -------------------------------------------------------------------------- III 12.Orre Colosseum Lv.100 Double Battle (Prize:5000 PokeCoupons) Difficulty:Extremly Insane-Impossible? -------------------------------------------------------------------------- This is the final Colosseum challenge you can go off against, and the computer here is anything but nice. The Double Battle tier of the Colosseum is far more difficult than the single battle. Superb techniques are pulled off, and the computer will almost always land their attacks accurately, unlike you who will easily miss with your attacks. It will take a ton of luck and skill to beat this Colossum, but what an accomplishment that will be. ======================== Trainer 1:Rich Boy Venak ======================== Skarmory@Bright Powder | Spikes | Toxic | Drill Peck | Roar | Ability:Keen Eye | ======================== Swampert@Scope Lens | Earthquake | Muddy Water | Ice Beam | Roar | Ability:Torrent | ======================== Sableye@Lum Berry | Confuse Ray | Toxic | Shadow Ball | Recover | Ability:Keen Eye | ======================== Shuckle@Chesto Berry | Toxic | Attract | Safeguard | Rest | Ability:Sturdy | ======================== Regice@Focus Band | Ice Beam | Icy Wind | Protect | Thunderbolt | Ability:Clear Body | ======================== Umbreon@Leftovers | Confuse Ray | Toxic | Faint Attack | Moonlight | Ability:Synchronize | ======================== Begin the insaneliness! Regice actually doesn't have Explosion! Most of this team has the return of Toxic, which spells death for several Pokemon on your team in a prolonged battle. Umbreon will annoy the hell out of you truly. Shuckle is hard to defeat with its insane Defense and Special Defense, but keep trying--it has low HP. Skarmory uses the old Spikes techinque. Kill him before you become a victim of it. Nothing more to say--good luck! ============================ Trainer 2:Supertrainer Huron ============================ Suicune@Chesto Berry | Ice Beam | Hydro Pump | Calm Mind | Rest | Ability:Pressure | ============================ Rhydon@Quick Claw | Megahorn | Earthquake | Rock Blast | Protect | Ability:Lightningrod | ============================ Swellow@Choice Band | Return | Aerial Ace | Hyper Beam | Quick Attack | Ability:Guts | ============================ Latios@Soul Dew | Psychic | Thunderbolt | Dragon Claw | Ice Beam | Ability:Levitate | ============================ Metagross@Scope Lens | Meteor Mash | Earthquake | Shadow Ball | Protect | Ability:Clear Body | ============================ Walrein@Leftovers | Ice Beam | Waterfall | Sheer Cold | Protect | Ability:Thick Fat | ============================ Electric attacks are the best weapons in this battle. It seems easy with a couple Thunderbolts, doesn't it? Well, the Water Pokemon on this team are always lucky enough to murder your Thunderbolter before it gets a chance to even start rampaging against the foes. That's trouble. And Suicune is a real pest. Latios isn't very nice with its Soul Dew, it just makes it insanely hard to kill him fast. Be quick with your attacks and make sure you don't let too much of your team faint. ======================= Trainer 3:Worker Bomber ======================= Miltank@Bright Powder | Psych Up | Earthquake | Shadow Ball | Return | Ability:Thick Fat | ======================= Linoone@Chesto Berry | Belly Drum | Shadow Ball | Return | Rest | Ability:Pickup | ======================= Latias@Lax Incense | Helping Hand | Reflect | Light Screen | Psychic | Ability:Levitate | ======================= Crobat@Scope Lens | Shadow Ball | Aerial Ace | Sludge Bomb | Confuse Ray | Ability:Inner Focus | ======================= Shednija@Lum Berry | Swords Dance | Silver Wind | Shadow Ball | Protect | Ability:Wonder Guard | ======================= Jirachi@Quick Claw | Psychic | Thunder | Water Pulse | Protect | Ability:Serene Grace | ======================= More legendaries aboud. Dark, Fire, and Ice are good types of attacks for this battle. Especially Fire against Shedinja who of course can rip apart your entire team if you happen to not have any Super Effective moves against him. Jirachi is very powerful and its Water Pulse will usually Confuse you because the computer is a cheater that way. Good luck on this battle, it's not easy (but why would you think it would be?). ============================ Trainer 4:Cooltrainer Forgon ============================ Dusclops@Chesto Berry | Imprison | Protect | Ice Beam | Earthquake | Ability:Pressure | ============================ Flygon@Bright Powder | Fire Blast | Earthquake | Crunch | Dragon Claw | Ability:Levitate | ============================ Rayquaza@Scope Lens | Thunderbolt | Ice Beam | Protect | Dragon Claw | Ability:Air Lock | ============================ Salamence@Lax Incense | Earthquake | Aerial Ace | Double-Edge | Brick Break | Ability:Intimidate | ============================ Magneton@Quick Claw | Thunderbolt | Thunder Wave | Reflect | Hidden Power | Ability:Sturdy | ============================ Altaria@King's Rock | Flamethrower | Sky Attack | Earthquake | Dragon Claw | Ability:Natural Cure | ============================ Ugh, another Rayquaza. I'm sick of seeing them. Ice type attacks will do extremely well in this battle, as well as Fire. Half the team (inculding Rayquaza) is weak to Ice so several Ice Beams should make the battle considerably easier. All of these Pokemon however have insanely insane attacks. They will punch you in the face and make you scream in terror. Take everyone out ASAP, you will die if you wait too long. ====================== Trainer 5:Rider Marley ====================== Hariyama@Leftovers | Helping Hand | Brick Break | Fake Out | Protect | Ability:Thick Fat | ====================== Kingdra@King's Rock | Rain Dance | Hydro Pump | Ice Beam | Dragon Breath | Ability:Swift Swim | ====================== Raikou@Bright Powder | Thunder | Crunch | Hidden Power | Protect | Ability:Pressure | ====================== Sceptile@Focus Band | Dragon Claw | Leaf Blade | Crunch | Detect | Ability:Overgrow | ====================== Starmie@Scope Lens | Thunder | Ice Beam | Protect | Hydro Pump | Ability:Natural Cure | ====================== Gyarados@Lum Berry | Earthquake | Return | Dragon Dance | Hidden Power | Ability:Intimidate | ====================== This team actually isn't so bad. Electric attacks will work here nicely, and Ground and Psychic are recommended too. That's really the only important attack types you need. Don't make the weather rainy, or Starmie will come out and murder you. Kingdra is a pain in the ass. Take him out first because he has some powerful attacks. ============================= Trainer 6:Supertrainer Okamoo ============================= Ninjask@Lum Berry | Swords Dance | Aerial Ace | Baton Pass | Protect | Ability:Speed Boost | ============================= Togetic@Lax Incense | Follow Me | Light Screen | Reflect | Encore | Ability:Serence Grace | ============================= Feraligatr@Scope Lens | Brick Break | Slash | Crunch | Hydro Pump | Ability:Torrent | ============================= Heracross@Salac Berry | Megahorn | Earthquake | Endure | Reversal | Ability:Swarm | ============================= Ursaring@Chesto Berry | Return | Aerial Ace | Brick Break | Rest | Ability:Guts | ============================= Scizor@Focus Band | Swords Dance | Baton Pass | Aerial Ace | Silver Wind | Ability:Swarm | ============================= I think these battles are easing up a bit. Now there's no legendary to be found. Fire type attacks can murder half the team at will, too. Ursaring can pose as an extremely annoying staller, so take him out while he's asleep in Rest. Psychic and Dark Pokemon are susceptible to Scizor's Silver Wind so be careful. Ninjask, as always, like to beef the stats around him then Baton Pass away. Prevent that from happening too. =========================== Trainer 7-Supertrainer Shun =========================== Regirock@Silk Scarf | Explosion | Sunny Day | Ancientpower | Protect | Ability:Clear Body | =========================== Shiftry@Lum Berry | Explosion | Fake Out | Solarbeam | Shadow Ball | Ability:Chlorophyll | =========================== Golem@Quick Claw | Explosion | Protect | Rock Blast | Earthquake | Ability:Rock Head | =========================== Electrode@Choice Band | Explosion | Thunderbolt | Ability:Soundproof | =========================== Houndoom@White Herb | Overheat | Solarbeam | Crunch | Protect | Ability:Flash Fire | =========================== Alakazam@Lax Incense | Psychic | Fire Punch | Protect | Ice Punch | Ability:Inner Focus | =========================== Over half the team has Explosion, and they aren't afraid to use it. Water, Dark, and Ground are extremely good choices for this battle. It's insanely hard. Your going to suffer many Explosions. His team is prepared to survive Explosion. Several of them, actually. Are you? This team will really put the hurt on you fast. Alakazam and Houndoom, the only ones without Explosion are deadly as they are. ============================ Trainer 8-Myth Trainer Inity ============================ Latias@Leftovers | Calm Mind | Ice Beam | Mist Ball | Dragon Claw | Ability:Levitate | ============================ Latios@Soul Dew | Psychic | Dragon Claw | Thunder | Solarbeam | Ability:Levitate | ============================ Kyogre@Bright Powder | Water Spout | Ice Beam | Thunder | Protect | Ability:Drizzle | ============================ Salamence@Scope Lens | Fire Blast | Dragon Claw | Hydro Pump | Crunch | Ability:Intimidate | ============================ Groudon@Lax Incense | Earthquake | Ancientpower | Overheat | Protect | Ability:Drought | ============================ Slaking@Choice Band | Hyper Beam | Earthquake | Shadow Ball | Ability:Truant | ============================ The hardest battle in the entire game is right infront of you. Inity isn't about to take any prisoners, as he cheaply cheats his way to victory. You're up against some of the toughest and strongest Pokemon in the game. Both Lati's, Kyogre, Groudon, and a really powerful Salamence and Slaking. Ouch. Not even proper type advantage will help you. Slaking is stuck using the same attacks over and over again due to the Choice Band. Once it uses an attack, it will keep using it. Once you know that, switch out accordingly to prevent too much damage. Latios and Latias fall to an Ice Beam or Dragon Claw quite handily, as does Salamence. Kyogre is the real tank here. Use Thunderbolts, and several of them. He can easily absorb them. Take him done quickly before he takes you down first! Well, that's it. You have completed all 12 Colosseums. Now you have Mt. Battle Singles and Doubles to do. Get ready, another 1200 Pokemon lay before you! -------------------------------------------------------------------------- III 13.Mt. Battle Area 1-Singles (Prize:50 PokeCoupons) Difficulty:Too Easy -------------------------------------------------------------------------- Well, here we are. 2 challenges away from beating all of Colosseum Mode, and 1200 Pokemon away, but still. Here's the difficulty range for the areas: 1-30:Easy, Pokemon never hold items, Combos won't be played 31-50:Getting harder, Pokemon are holding items now, almost all Berries, Combos will be played often 51-100:Difficult, every Pokemon has an item which is special for them, stronger attacks will be seen here Still, as another note, as with the Colosseums, you will lose 15% of the maximum prize PokeCoupons for each legendary you use. So if you use 2, you'd have 100%*15%=85%*15%=73% Also make sure your items and Pokemon are fit. You can't change Pokemon in the middle of this. Good luck! Another thing is that all of their Pokemon will be at Lv.50, or, match the level of your highest Pokemon, so make sure all of your Pokemon are around the same level! Finally, the prize for beating either Mt. Battle is Ho-oh. However, you need to register the team from Story Mode. You can have anybody on your team there, anybody from the 3rd generation games too, but you must register it from there to get Ho-oh. Also, all 48 Shadow Pokemon must have been purified. Also, you have 5 continues during the challenge. If you lose to a trainer, you can use a continue to retry the battle. If you beat a trainer without losing any Pokemon, switching allowed, then you earn another continue. Believe me, you'll likely have at least 50 continues by the end of the game if you don't use any. They may come in handy. Some battles later on you may lose from sheer dumb luck. ========================== Trainer 1:Glasses Man Rood ========================== Sunkern | Growth | Sunny Day | Absorb | Bullet Seed | Ability:Chlorophyll | ========================== Magikarp | Splash | Tackle | Flail | Ability:Swift Swim | ========================== Wurmple | Tackle | String Shot | Poison Sting | Ability:Sheild Dust | ========================== Azurill | Attract | Bubble | Charm | Water Gun | Ability:Huge Power | ========================== Ralts | Confusion | Hypnosis | Teleport | Growl | Ability:Trace | ========================== Silcoon | Harden | String Shot | Tackle | Poison Sting | Ability:Shed Skin | ========================== I see you can't have trouble here. Shouldn't the first trainer warm you up with something, I dunno, challenging? Guess not. Anything will win this. Just mop the floor with him. ====================== Trainer 2:Athlete Sano ====================== Wooper | Water Gun | Tail Whip | Amneisa | Rain Dance | Ability:Water Absorb | ====================== Cascoon | Tackle | Poison Sting | String Shot | Harden | Ability:Shed Skin | ====================== Feebas | Splash | Flail | Tackle | Mud Sport | Ability:Swift Swim | ====================== Nincada | Harden | Leech Life | False Swipe | Sand Attack | Ability:Compoundeyes | ====================== Lotad | Astonish | Rain Dance | Mist | Absorb | Ability:Rain Dish | ====================== Igglybuff | Sing | Pound | Charm | Sweet Kiss | Ability:Cute Charm | ====================== Unlike Colosseums, no trainers really follow a theme in their teams. No matter, this team is pathetic. Just blast them away with anything. Psychic is a good preference. ====================== Trainer 3:Rider Eargle ====================== Pichu | Shock Wave | Secret Power | Charm | Sweet Kiss | Ability:Static | ====================== Makuhita | Arm Thrust | Whirlwind | Knock Off | Reversal | Ability:Guts | ====================== Poochyena | Tackle | Scary Face | Swagger | Theif | Ability:Run Away | ====================== Duskull | Astonish | Confuse Ray | Disable | Pursuit | Ability:Levitate | ====================== Seedot | Bide | Synthesis | Quick Attack | Sunny Day | Ability:Chlorophyll | ====================== Zigzagoon | Tackle | Flail | Odor Sleuth | Pin Missile | Ability:Pick Up | ====================== Psychic and Fire are good types for this battle. Although once again, anything will do. No, the entire mountain will not be this easy, so shut up and stop complaining about the boredom. This team is too basic. Way too basic. Kill and move on. ==================== Trainer 4:Lady Zoila ==================== Marill | Water Gun | Tail Whip | Rollout | Rain Dance | Ability:Huge Power | ==================== Zubat | Astonish | Confuse Ray | Gust | Mean Look | Ability:Inner Focus| ==================== Barboach | Water Gun | Snore | Rest | Fissure | Ability:Oblivious | ==================== Slugma | Yawn | Amnesia | Acid Armor | Ember | Ability:Magma Armor| ==================== Ledyba | Aerial Ace | Safeguard | Light Screen | Dig | Ability:Early Bird | ==================== Skitty | Sing | Assist | Charm | Covet | Ability:Cute Charm | ==================== Um, really sad team much? Electric and Grass type attacks you should use here, but seriously, your still in the easy stuff. Once again, anything that can hurt the foe will work just fine. Yawn and Sing are the only evil attacks they have. Nothing really. ============================= Trainer 5:Lady In Suit Secort ============================= Togepi | Shock Wave | Wish | Metronome | Safeguard | Ability:Serene Grace | ============================= Hoppip | Mega Drain | Leech Seed | Atract | Stun Spore | Ability:Cholorophyll | ============================= Smeargle | Agility | Flail | Endure | Odor Slueth | Ability:Own Tempo | ============================= Taillow | Focus Energy | Double Team | Quick Attack | Peck | Ability:Guts | ============================= Trapinch | Gust | Sand-Attack | Sand Tomb | Sandstorm | Ability:Arena Trap | ============================= Shedinja | Endure | Mind Reader | Harden | Rest | Ability:Wonder Guard | ============================= Apparently the trainers got a bit smarter now that a Shedinja has finally been put into play. Bring a Fire and Water type Pokemon or attacks. Fire, of course, to kill Sheddy. Nothing major about this battle, just some lame attacks that barely scratch you. =========================== Trainer 6:Fun Old Man Grund =========================== Wynaut | Charm | Mirror Coat | Safeguard | Counter | Ability:Shadow Tag | =========================== Swinub | Powder Snow | Odor Sleuth | Return | Endure | Ability:Oblivious | =========================== Sentret | Scratch | Defense Curl | Fury Swipes | Theif | Ability:Keen Eye | =========================== Hoothoot | Foresight | Tackle | Hypnosis | Peck | Ability:Insomnia | =========================== Kirlia | Double Team | Taunt | Confusion | Growl | Ability:Trace | =========================== Wingull | Water Gun | Quick Attack | Mist | Pursuit | Ability:Keen Eye | =========================== Use some Electric attacks here. It will murder some of the team and they are probably strong enough to take out everything else. Go figure. Kirlia can be a pest with Double Team and Hoothoot knows Hypnosis, so it can be annoying depending on if you can or can't murder them fast. ========================= Trainer 7:Roller Boy Gars ========================= Jigglypuff | Sing | Mimic | Doubleslap | Defense Curl | Ability:Cute Charm | ========================= Meditite | Hidden Power | Detect | Confusion | Fake Out | Ability:Pure Power | ========================= Spheal | Encore | Hail | Ice Beam | Water Gun | Ability:Thick Fat | ========================= Mareep | Thundershock | Tackle | Light Screen | Attract | Ability:Static | ========================= Geodude | Rock Smash | Rollout | Tackle | Defense Curl | Ability:Rock Head | ========================= Spinarak | Poison Sting | Fury Swipes | Leech Life | Spider Web | Ability:Insomnia | ========================= Use some Fire and Water type attacks once more in this easy battle. There still isn't anything new here. Like we'd expect that. But you may get Poisoned if Spinarak manages to get a shot in which it shouldn't. More easy stuff. Destroy and move on. ====================== Trainer 8:Hunter Ladin ====================== Electrike | Thundershock | Thunder Wave | Tackle | Howl | Ability:Static | ====================== Vulpix | Quick Attack | Will-O-Wisp | Ember | Safeguard | Ability:Flash Fire | ====================== Slakoth | Yawn | Covet | Aerial Ace | Slack Off | Ability:Truant | ====================== Pineco | Pin Missile | Rapid Spin | Tackle | Spikes | Ability:Sturdy | ====================== Shuppet | Spite | Astonish | Will-O-Wisp | Snatch | Ability:Insomnia | ====================== Horsea | Twister | Bubble | Agility | Smokescreen | Ability:Swift Swim | ====================== Electric and Water attacks will win this battle in a heartbeat. The foes use more basic attacks like Bubble or Tackle. Most of this team can, however, actually annoy the crap out of you, so watch out. Just finish up the battle and move right on. =========================== Trainer 9:Bodybuilder Rapoz =========================== Shroomish | Leech Seed | Stun Spore | Mega Drain | Fake Tears | Ability:Effect Spore | =========================== Whismur | Astonish | Pound | Supersonic | Roar | Ability:Soundproof | =========================== Snorunt | Powder Snow | Bite | Double Team | Hail | Ability:Inner Focus | =========================== Surskit | Quick Attack | Agility | Bubble | Mist | Ability:Swift Swim | =========================== Pikachu | Tackle | Agility | Growl | Thundershock | Ability:Static | =========================== Sandshrew | Scratch | Sand Tomb | Rapid Spin | Fury Swipes | Ability:Sand Veil | =========================== Fire, Ground, and Water. Three types used in defeat this sad, sad team. Like it matters at all. It's hardly possible to not KO them on your first shot. This team can't and won't annoy you at all so take your time, your sweet sweet time. ============================= Trainer 10:Area Leader Vannos ============================= Baltoy | Mud-Slap | Confusion | Rock Tomb | Sandstorm | Ability:Levitate | ============================= Beldum@Choice Band | Take Down | Ability:Clear Body | ============================= Bagon | Rage | Bite | Ember | Leer | Ability:Rock Head | ============================= Remoraid | Lock-On | Supersonic | Water Gun | Focus Energy | Ability:Hustle | ============================= Slaking | Solarbeam | Ability:Truant | ============================= Larvitar | Sandstorm | Pursuit | Bite | Screech | Ability:Guts | ============================= Finally we reach the Area Leader of this pathetic Area. He's a loser as well. He will always have Slaking in his party of 3, and what a sad moveset it has. Just Solarbeam. I think they expect you to have Groudon so his Sunny Day ability makes his Solarbeam useful. Besides that, nothing else painful. 10 down, 90 battles to go! -------------------------------------------------------------------------- III 14.Mt. Battle Area 2 Singles (Prize:100 PokeCoupons) Difficulty:Easy -------------------------------------------------------------------------- Mt. Battle continues with Area 2 and another set of 10 easy trainers. You will see some slight resistance, but very little. Overall, it's another easy round at the mountain. ======================= Trainer 11:Hunter Girod ======================= Gulpin | Acid Armor | Toxic | Amnesia | Pound | Ability:Liquid Ooze | ======================= Torchic | Sand Attack | Ember | Quick Attack | Mirror Move | Ability:Blaze | ======================= Carvanha | Rage | Thief | Scary Face | Swagger | Ability:Rough Skin | ======================= Numel | Ember | Amnesia | Tackle | Protect | Ability:Oblivious | ======================= Treeko | Quick Attack | Detect | Pound | Absorb | Ability:Overgrow | ======================= Corphish | Harden | Taunt | Knock Off | Guillotine | Ability:Hyper Cutter | ======================= Water and Fire, and maybe a little Electric type attacks, but fear not-- this team is still easy. Corphish has a One Hit KO move, so watch out. It can murder you if its insanely lucky (oh, and it is). Carvanha has Swagger which makes him annoying. Nothing else to say about this team. Its already easy, just mop up the remains. ======================== Trainer 12:Rich Boy Denc ======================== Cyndaquil | Sunny Day | Ember | Tackle | Quick Attack | Ability:Blaze | ======================== Abra | Torment | Knock Off | Taunt | Shock Wave | Ability:Synchronize | ======================== Doduo | Quick Attack | Peck | Fury Attack | Growl | Ability:Early Bird | ======================== Machop | Focus Energy | Foresight | Karate Chop | Rock Smash | Ability:Guts | ======================== Totodile | Scary Face | Scratch | Water Gun | Rage | Ability:Torrent | ======================== Swablu | Astonish | Mist | Peck | Mirror Move | Ability:Natural Cure | ======================== A pretty sad and lame team. Electric and Water type attacks are all you need to win easily, or just some strong attacks in general. I find it insanely hard to lose this match. Swablu's Mirror Move copies the last attack used against it. Like it'll get the chance. ============================ Trainer 13:Fun Old Lady Myog ============================ Mudkip | Tackle | Water Gun | Mud-Slap | Bide | Ability:Torrent | ============================ Chikorita | Vine Whip | Light Screen | Reflect | Poison Powder | Ability:Overgrow | ============================ Goldeen | Water Spout | Horn Drill | Fury Attack | Peck | Ability:Water Veil | ============================ Oddish | Sleep Powder | Moonlight | Acid | Absorb | Ability:Chlorophyll | ============================ Psyduck | Scrath | Psych Up | Screech | Fury Swipes | Ability:Damp | ============================ Natu | Peck | Leer | Wish | Confuse Ray | Ability:Synchronize | ============================ Once again like the previous battle, Electric attacks are very effective against this team. Now they pose a little threat. What with their Sleep Powders and their Confuse Ray's. But they aren't strong enough to kill you fast. What lamers. ============================ Trainer 14:Bodybuilder Rogen ============================ Magnemite | Supersonic | Lock-On | Sonicboom | Thundershock | Ability:Magnet Pull | ============================ Voltorb | Tackle | Rollout | Sonicboom | Explosion | Ability:Static | ============================ Chinchou | Thunder Wave | Water Gun | Supersonic | Attract | Ability:Volt Absorb | ============================ Flaaffy | Thundershock | Tackle | Cotton Spore | Rain Dance | Ability:Static | ============================ Plusle | Quick Attack | Helping Hand | Fake Tears | Thunder Wave | Ability:Plus | ============================ Minun | Helping Hand | Encore | Charm | Quick Attack | Ability:Minus | ============================ Well, what an easy team. Everyone can be murdered by Earthquake. Problem solved. Bring a Ground type Pokemon and these guys won't even be able to touch you. Which is a good thing as you should know. Just kill his 3 team and move on. =================== Trainer 15:Guy Ardo =================== Spoink | Psywave | Magic Coat | Confuse Ray | Substitute | Ability:Own Tempo | =================== Grimer | Disable | Acid Armor | Pound | Poison Gas | Ability:Sticky Hold =================== Nincada | Scratch | Leech Life | Harden | Mud-Slap | Ability:Compoundeyes =================== Aron | Metal Claw | Metal Sound | Harden | Tackle | Ability:Sturdy | =================== Luvdisk | Agility | Water Gun | Attract | Charm | Ability:Swift Swim| =================== Houndour | Roar | Fire Spin | Leer | Theif | Ability:Flash Fire| =================== Most of this team, with the exception of Houndour, can be killed by a Psychic attack. Houndour will need something else since he's Dark type. These attacks are a little annoying, but just barely. Attract and Mud- Slap are the only annoying ones. Proceed to the next battle. ======================== Trainer 16:Teacher Feren ======================== Tentacool | Supersonic | Constrict | Acid | Poison Sting | Ability:Liquid Ooze | ======================== Lombre | Water Sport | Rain Dance | Absorb | Fake Out | Ability:Swift Swim | ======================== Staryu | Rapid Spin | Water Gun | Minimize | Light Screen | Ability:Natural Cure | ======================== Clamperl@Deepseatooth | Clamp | Iron Defence | Whirlpool | Water Gun | Ability:Shell Armor | ======================== Corsola | Rock Blast | Spike Cannon | Mirror Coat | Attract | Ability:Hustle | ======================== Wailmer | Rollout | Mist | Water Gun | Rest | Ability:Oblivious | ======================== Like the all-Electric team, only with Water. An Electric Pokemon will do wonders in this battle. Everyone can be Thunderbolted. Its no surprise that you should win with ease. And if you don't kill everyone on the first shot, well, their attacks are lame as hell. Pre-eveolved Pokemon attacks are that way don't you know? ====================== Trainer 17:Rider Maloo ====================== Cacnea | Spikes | Ingrain | Acid | Sand-Attack | Ability:Sand Veil | ====================== Nuzleaf | Harden | Torment | Pound | Fake Out | Ability:Chlorophyll | ====================== Skiploom | Tail Whip | Cotton Spore | Stun Spore | Leech Seed | Ability:Chlorophyll | ====================== Lileep | Amnesia | Ingrain | Acid | Astonish | Ability:Suction Cups | ====================== Gloom | Absorb | Moonlight | Sweet Scent | Acid | Ability:Chlorophyll | ====================== Grovyle | Leer | Agility | Pursuit | False Swipe | Ability:Overgrow | ====================== An insanely easy battle to say the least. All Grass types in a row. Simply bring a Fire attack and you're all set. You are actually seeing evolved Pokemon for the first time in this battle. You'll be seeing a lot more soon. Nobody is truly annoying exactly, but they can all lower your stats. Don't give them that chance (as if you would). =========================== Trainer 18:Researcher Doimo =========================== Phanpy | Defense Curl | Rollout | Tackle | Endure | Ability:Pickup | =========================== Delibird | Present | Protect | Rapid Spin | Hail | Ability:Hustle | =========================== Koffing | Smog | Haze | Tackle | Destiny Bond | Ability:Levitate | =========================== Vibrava | Sand Tomb | Screech | Dragonbreath | Sandstorm | Ability:Levitate | =========================== Teddiursa | Fake Tears | Snore | Rest | Snatch | Ability:Pickup | =========================== Rhyhorn | Scary Face | Rock Blast | Horn Drill | Rock Smash | Ability:Rock Head | =========================== Stupid trainer has a Rhydon with Horn Drill! This is Trainer 18. Hello? It should be easy. Whatever. Have a Water and Electric Pokemon and you can cruise through this entire team. No problem. Some of the team can inflict status affects, though, so watch out. ============================ Trainer 19:Cooltrainer Hebel ============================ Anorith | Swords Dance | Protect | Fury Cutter | Scratch | Ability:Battle Armor | ============================ Beautifly | Gust | Attract | Morning Sun | Mega Drain | Ability:Swarm | ============================ Dustox | Moonlight | Whirlwind | Confusion | Gust | Ability:Sheild Dust | ============================ Ledian | Supersonic | Swift | Agility | Frustration | Ability:Swarm | ============================ Ariados | Constrict | Night Shade | Scary Face | Flash | Ability:Insomnia | ============================ Yanma | Double Team | Quick Attack | Sonicboom | Tackle | Ability:Speed Boost | ============================ Another extremely easy team. All you need to do is bring a Fire type attack or two and they will drop like the flies they are. Their attacks consist of lowering your stats mainly. So scary! Nothing of intrest in this battle, so just move right onwards. ============================ Trainer 20:Area Leader Erben ============================ Graveler | Rock Throw | Magnitude | Rollout | Mud Sport | Ability:Rock Head | ============================ Roselia | Sweet Scent | Grasswhistle | Mega Drain | Toxic | Ability:Poison Point | ============================ Loudred | Pound | Uproar | Rest | Howl | Ability:Soundproof | ============================ Wobbuffet | Counter | Safeguard | Mirror Coat | Destiny Bond | Ability:Shadow Tag | ============================ Delcatty | Attract | Covet | Calm Mind | Dig | Ability:Cute Charm | ============================ Machoke | Low Kick | Karate Chop | Seismic Toss | Foresight | Ability:Guts | ============================ Another Area Leader battle with evolved forms. They're beginning to actually pose a threat! Psychic and Water are good type choices for this battle so put them on your team of three. Wobbuffet, as you know by now, is a hard hitter so watch out. Delcatty's Attract can really make the battle turn to their side. Be careful, and quickly win. -------------------------------------------------------------------------- III 15.Mt. Battle Area 3 Singles (Prize:200 PokeCoupons) Difficulty:Easy -------------------------------------------------------------------------- Area 3 doesn't do too much to improve the difficulty of Mt. Battle. The majority of this place still doesn't use many evolved Pokemon or insanely annoying attacks, so it should be a fairly calm round here. ============================= Trainer 21:St. Performer Sido ============================= Nosepass | Tackle | Rollout | Harden | Lock-On | Ability:Magnet Pull | ============================= Aipom | Tickle | Screech | Swift | Scratch | Ability:Pickup | ============================= Sableye | Scratch | Fake Out | Leer | Mean Look | Ability:Keen Eye | ============================= Spinda | Hypnosis | Tackle | Uproar | Teeter Dance | Ability:Own Tempo | ============================= Mawile | Vicegrip | Swallow | Stockpile | Astonish | Ability:Intimidate | ============================= Combusken | Rock Smash | Peck | Double Kick | Bulk Up | Ability:Blaze | ============================= The majority of these Pokemon can be destroyed by an Earthquake attack. The rest will do down to either Fire or Fighting. None of these attacks are insanely bad for you, so it's an easy battle. ========================= Trainer 22:Athlete Kimber ========================= Volbeat | Confuse Ray | Quick Attack | Tail Glow | Protect | Ability:Swarm | ========================= Marshtomp | Bide | Mud Sport | Tackle | Water Gun | Ability:Torrent | ========================= Illumise | Charm | Flatter | Wish | Covet | Ability:Oblivious | ========================= Jigglypuff | Defense Curl | Rollout | Sing | Pound | Ability:Cute Charm | ========================= Kadabra | Kinesis | Confusion | Recover | Trick | Ability:Inner Focus | ========================= Spheal | Powder Snow | Hail | Snore | Rest | Ability:Thick Fat | ========================= Fire and Fighting type attacks will dominate this battle. Spheal can heal itself with Rest, but it honestly shouldn't take two turns to destroy the little runt. ======================== Trainer 23:Chaser Renfar ======================== Wooper | Mud Shot | Yawn | Tail Whip | Mist | Ability:Damp | ======================== Shroomish | Tackle | Giga Drain | Poisonpowder | Leech Seed | Ability:Effect Spore | ======================== Marill | Tail Whip | Supersonic | Bubblebeam | Rollout | Ability:Thick Fat | ======================== Makuhita | Fake Out | Rock Smash | Whirlwind | Endure | Ability:Thick Fat | ======================== Lotad | Growl | Razor Leaf | Rain Dance | Absorb | Ability:Swift Swim | ======================== Whismur | Astonish | Uproar | Howl | Screech | Ability:Soundproof | ======================== You'll need a mix of types for this battle, including Fire and Fighting types. Marill has Supersonic, so he can confuse and destroy your team if you somehow let him do so. ============================= Trainer 24:Cooltrainer Rateis ============================= Nincada | Giga Drain | Mud-Slap | False Swipe | Metal Claw | Ability:Compoundeyes | ============================= Zubat | Air Cutter | Mean Look | Poison Fang | Haze | Ability:Inner Focus | ============================= Swinub | Powder Snow | Bite | Tackle | Endure | Ability:Oblivious | ============================= Sentret | Helping Hand | Quick Attack | Rest | Cut | Ability:Keen Eye | ============================= Pineco | Protect | Bide | Rapid Spin | Explosion | Ability:Sturdy | ============================= Taillow | Growl | Quick Attack | Endeavor | Agility | Ability:Guts | ============================= Bring someone with Flamethrower and you should be able to dominate this battle. Pineco can deal the most damage with Explosion, but one Flamethrower will esily send it out of commission. ============================ Trainer 25:Fun Old Man Hoglo ============================ Slugma | Smog | Rock Throw | Amnesia | Acid Armor | Ability:Flame Body | ============================ Vulpix | Confuse Ray | Grudge | Faint Attack | Fire Spin | Ability:Flash Fire | ============================ Numel | Growl | Ember | Rock Tomb | Rock Smash | Ability:Oblivious | ============================ Quilava | Smokescreen | Cut | Ember | Facade | Ability:Blaze | ============================ Torchic | Rock Slide | Scratch | Protect | Focus Energy | Ability:Blaze | ============================ Combusken | Cut | Quick Attack | Bulk Up | Mirror Move | Ability:Blaze | ============================ Obviously, Surf will completely decimate this team. Since you should be able to defeat everything in one shot, nothing should really be of concern, save Quilava's Smokescreen if it uses it. ============================== Trainer 26:Lady In Suit Isette ============================== Shedinja | Grudge | Swords Dance | Sand-Attack | False Swipe | Ability:Wonder Guard | ============================== Pikachu | Facade | Tail Whip | Quick Attack | Thunder Wave | Ability:Static | ============================== Seedot | Giga Drain | Synthesis | Harden | Sunny Day | Ability:Chlorophyll | ============================== Gulpin | Yawn | Stockpile | Sludge | Swallow | Ability:Sticky Hold | ============================== Poochyena | Howl | Odor Sleuth | Bite | Poison Fang | Ability:Run Away | ============================== Snubbull | Charm | Rage | Bite | Faint Attack | Ability:Intimidate | ============================== A Fighting type and a Fire type are best for this battle. At the least, you need to have something that can kill Shedinja should it appear in the battle. Shedinja also has Sand Attack, the only really harmful attack on this entire team. Nothing to worry about. ============================ Trainer 27:Bandana Guy Norel ============================ Zigzagoon | Growl | Dig | Covet | Belly Drum | Ability:Pickup | ============================ Togepi | Charm | Double-Edge | Metronome | Sweet Kiss | Ability:Serene Grace | ============================ Skitty | Uproar | Faint Attack | Sing | Heal Bell | Ability:Cute Charm | ============================ Doduo | Pursuit | Agility | Peck | Uproar | Ability:Early Bird | ============================ Teddiursa | Leer | Cut | Faint Attack | Counter | Ability:Pickup | ============================ Loudred | Uproar | Rest | Stomp | Sleep Talk | Ability:Soundproof | ============================ This battle isn't all that tough. Everything here is weak to Fighting type moves, so you can spam those to victory. Togepi's Sweet Kiss is the worst thing on the team, but you can wait out the few turns you can't attack since Togepi is unlikely to cause any other harm. ===================== Trainer 28:Lady Brena ===================== Hoothoot | Reflect | Aerial Ace | Confusion | Flash | Ability:Insomnia | ===================== Ledyba | Supersonic | Swift | Baton Pass | Aerial Ace | Ability:Early Bird | ===================== Wingull | Growl | Pursuit | Wing Attack | Twister | Ability:Keen Eye | ===================== Swablu | Agility | Take Down | Pursuit | Sing | Ability:Natural Cure| ===================== Natu | Quick Attack | Wish | Leer | Night Shade | Ability:Synchronize | ===================== Delibird | Present | Fly | Ice Ball | Hail | Ability:Vital Spirit| ===================== Everything in this battle is of the Flying type, so Ice Beam and Thunderbolt will mop up this team quite nicely. Natu's Night Shade will do damage based on its level, and it's probably the worst attack you have to face. Getting confused isn't so bad since the damage is minimal, especially with how much these Pokemon will deal to you. ======================= Trainer 29:Worker Wagel ======================= Spinarak | Agility | Night Shade | Constrict | Leech Life | Ability:Swarm | ======================= Oddish | Absorb | Acid | Moonlight | Razor Leaf | Ability:Chlorophyll | ======================= Grimer | Shadow Punch | Screech | Mean Look | Sludge | Ability:Sticky Hole | ======================= Tentacool | Supersonic | Screech | Toxic | Acid | Ability:Liquid Ooze | ======================= Koffing | Smokescreen | Screech | Memento | Will-O-Wisp | Ability:Levitate | ======================= Roselia | Growth | Giga Drain | Magical Leaf | Aromatherapy | Ability:Poison Point | ======================= A Fire type attack like Flamethrower will easily have you claim victory in this battle. There's nothing too bad in this batch of Pokemon, but Will-O-Wisp can severely damage your Attack Power if it hits you. Remember that burns half your Attack stat. ============================ Trainer 30:Area Leader Leven ============================ Geodude | Rock Throw | Magnitude | Mud Sport | Rollout | Ability:Rock Head | ============================ Sandshrew | Swords Dance | Slash | Sand Attack | Swift | Ability:Sand Veil | ============================ Baltoy | Psybeam | Sandstorm | Ancientpower | Cosmic Power | Ability:Levitate | ============================ Larvitar | Rock Slide | Scary Face | Thrash | Bite | Ability:Guts | ============================ Trapinch | Bite | Dig | Sand Attack | Sand Tomb | Ability:Hyper Cutter | ============================ Rhyhorn | Horn Attack | Scary Face | Stomp | Rock Smash | Ability:Rock Head | ============================ Everything in this battle is of the Rock type, so Surf will easily destroy this team. There are several strong attacks, like critical hitting Slash and the random power Magnitude, but overall it should still prove to be a fairly easy battle. -------------------------------------------------------------------------- III 16.Mt. Battle Area 4-Singles (Prize:400 PokeCoupons) Difficulty:Easy -------------------------------------------------------------------------- Mt. Battle enters the interior of the volcano, and teams are starting to actually get slightly challenging. Not every single Pokemon is of the same type, finally, and you may even see an evolved form or two. Held items will be used now, so get ready for slightly more challenging battles. =========================== Trainer 31:Researcher Hidon =========================== Hoppip@Miracle Seed | Encore | Sleep Powder | Giga Drain | Tackle | Ability:Chlorophyll | =========================== Smeargle@Sitrus Berry | Detect | Metal Claw | Taunt | Metal Sound | Ability:Own Tempo | =========================== Wynaut@Shell Bell | Charm | Mirror Coat | Counter | Destiny Bond | Ability:Shadow Tag | =========================== Surskit@Oran Berry | Bubblebeam | Mud-Shot | Haze | Water Sport | Ability:Swift Swim | =========================== Kirlia@Chesto Berry | Confusion | Calm Mind | Double Team | Future Sight | Ability:Trace | =========================== Slakoth@Bright Powder | Yawn | Amnesia | Faint Attack | Slash | Ability:Truant | =========================== Fighting and Dark type attacks will take care of the majority of this team. This team can annoy you if you allow it to. It's filled with sleeping moves and evasion moves, making the battle that much more difficult. Hopefully you either kill them off quickly, or luck out and they miss. ========================== Trainer 32:Roller Boy Tary ========================== Meditite@Wiki Berry | Bide | Meditate | Mind Reader | Hi Jump Kick | Ability:Pure Power | ========================== Magnemite@Aguav Berry | Metal Sound | Swift | Thundershock | Supersonic | Ability:Sturdy | ========================== Shuppet@Spell Tag | Night Shade | Shadow Ball | Curse | Disable | Ability:Insomnia | ========================== Aron@Liechi Berry | Dig | Metal Claw | Iron Defense | Mud-Slap | Ability:Rock Head | ========================== Barboach@Figy Berry | Spark | Magnitude | Mud Sport | Water Gun | Ability:Oblivious | ========================== Mareep@Lum Berry | Take Down | Cotton Spore | Thunder Wave | Light Screen | Ability:Static | ========================== You will need a wide variety of moves for this battle, including possibly Ground and Fire type moves. There really isn't too much to worry about from this team. He may confuse you with some attacks, but you can switch out to make that negliable. ======================= Trainer 33:Hunter Sason ======================= Duskull@Quick Claw | Night Shade | Mean Look | Foresight | Future Sight | Ability:Levitate | ======================= Treeko@Lum Berry | Dragonbreath | Cut | Agility | Giga Drain | Ability:Overgrow | ======================= Horsea@Mago Berry | Smokescreen | Agility | Aurora Beam | Water Gun | Ability:Swift Swim | ======================= Snorunt@Wiki Berry | Bite | Hail | Protect | Icy Wind | Ability:Inner Focus | ======================= Abra@Iapapa Berry | Reflect | Fire Punch | Flash | Thunderpunch | Ability:Inner Focus | ======================= Remoraid@Figy Berry | Lock-On | Bubblebeam | Psybeam | Focus Energy | Ability:Hustle | ======================= As you can probably see, from here on out you will be needing to cover most types with each Pokemon. Horsea is the only trouble spot on this team due to the Smokescreen that it has. Switch out if it becomes too bad to actually hit with. ======================== Trainer 34:Rich Boy Roex ======================== Bagon@Scope Lens | Headbutt | Scary Face | Dragon Rage | Dragon Dance | Ability:Rock Head | ======================== Goldeen@Oran Berry | Mud-Sport | Horn Attack | Supersonic | Tail Whip | Ability:Water Veil | ======================== Bayleef@Sitrus Berry | Poison Powder | Leech Seed | Body Slam | Light Screen | Ability:Overgrow | ======================== Murkrow@Blackglasses | Pursuit | Faint Attack | Haze | Taunt | Ability:Insomnia | ======================== Spoink@Macho Brace | Psywave | Rest | Snore | Psych Up | Ability:Thick Fat | ======================== Machop@White Herb | Low Kick | Scary Face | Seismic Toss | Meditate | Ability:Guts | ======================== Ice Beam and Bug type attacks will probably be your best bet for this battle. This team has many stat-lowering attacks put into it, as well as Machop's ever annoying Seismic Toss which always does set damage. Don't let him use it on someone with low HP. ======================== Trainer 35:Athlete Deron ======================== Corphish@Wiki Berry | Protect | Bubblebeam | Vicegrip | Swords Dance | Ability:Shell Armor | ======================== Cacnea@Sitrus Berry | Faint Attack | Cotton Spore | Needle Arm | Sandstorm | Ability:Sand Veil | ======================== Carvanha@Aguav Berry | Leer | Screech | Crunch | Agility | Ability:Rough Skin | ======================== Phanpy@Bright Powder | Defense Curl | Body Slam | Flail | Take Down | Ability:Pick Up | ======================== Electrike@Leftovers | Quick Attack | Bite | Spark | Charge | Ability:Static | ======================== Beldum@Choice Band | Take Down | Ability:Clear Body | ======================== Fire and Electric type attacks will work out quite nicely. There isn't any possible threat from this team, especially the Beldum who, like all Beldum's, hurts himself more than you. ============================ Trainer 36:Bodybuilder Tiana ============================ Mudkip@Sitrus Berry | Whirlpool | Take Down | Mud Sport | Protect | Ability:Torrent | ============================ Totodile@Lax Incense | Leer | Slash | Water Gun | Rock Slide | Ability:Torrent | ============================ Psyduck@Iapapa Berry | Scratch | Disable | Psybeam | Psych Up | Ability:Cloud Nine | ============================ Chinchou@Figy Berry | Flail | Supersonic | Spark | Thunder Wave | Ability:Volt Absorb | ============================ Luvdisk@Lum Berry | Tackle | Attract | Take Down | Mud Sport | Ability:Swift Swim | ============================ Staryu@Liechi Berry | Recover | Water Pulse | Swift | Minimize | Ability:Natural Cure | ============================ Bring something with Thunderbolt and you will obliterate this team. Just make sure you have something else for Chinchou because he is immune to Electric type attacks. This team has nothing important on it, so destroy and move onwards. ============================ Trainer 37:Cooltrainer Moril ============================ Voltorb@Scope Lens | Charge | Sonicboom | Spark | Mirror Coat | Ability:Soundproof | ============================ Lombre@Mago Berry | Nature Power | Theif | Fake Out | Growl | Ability:Rain Dish | ============================ Clamperl@Deepseascale | Water Pulse | Clamp | Body Slam | Iron Defense | Ability:Shell Armor | ============================ Nuzleaf@Iapapa Berry | Harden | Torment | Faint Attack | Razor Wind | Ability:Early Bird | ============================ Vibrava@Aguav Berry | Bite | Faint Attack | Sand-Attack | Screech | Ability:Levitate | ============================ Teddiursa@White Herb | Leer | Fury Swipes | Lick | Faint Attack | Ability:Pickup | ============================ A Fighting type attack and a Fire type will work out well in this duel. There's Sand-Attack on Vibrava, but other than that this team shouldn't be too difficult to take out of commission. ============================== Trainer 38:Fun Old Lady Grenay ============================== Graveler@Lum Berry | Tackle | Rock Slide | Defense Curl | Magnitude | Ability:Rock Head | ============================== Aipom@Figy Berry | Pursuit | Tickle | Tail Whip | Swift | Ability:Pickup | ============================== Nosepass@Oran Berry | Rock Throw | Rock Slide | Thunder Wave | Lock-On | Ability:Magnet Pull | ============================== Anorith@Leppa Berry | Harden | Protect | Slash | Ancientpower | Ability:Battle Armor | ============================== Lileep@Persim Berry | Amnesia | Confuse Ray | Acid | Ancientpower | Ability:Suction Cups | ============================== Spinda@Sitrus Berry | Faint Attack | Hypnosis | Dizzy Punch | Psych Up | Ability:Own Tempo | ============================== A Fighting type attack will easily kill every Pokemon on this team. Most of his Pokemon can either confuse or paralyze you, two status effects that aren't all that glamorous. Switch out if either effect takes place as it just worsens your chances of winning. ====================== Trainer 39:Rider Lohon ====================== Corsola@Mago Berry | Refresh | Mirror Coat | Bubblebeam | Ancientpower | Ability:Hustle | ====================== Skiploom@Iapapa Berry| Tackle | Cotton Spore | Sleep Powder | Mega Drain | Ability:Chlorophyll | ====================== Machoke@Shell Bell | Rock Tomb | Karate Chop | Focus Energy | Foresight | Ability:Guts | ====================== Plusle@Lum Berry | Spark | Quick Attack | Fake Tears | Agility | Ability:Plus | ====================== Beautifly@Aguav Berry| Stun Spore | Silver Wind | Morning Sun | Giga Drain | Ability:Swarm | ====================== Linoone@Chesto Berry | Headbutt | Shock Wave | Odor Sleuth | Rest | Ability:Pickup | ====================== Fire and Electric type attacks are the way to go in this battle. Most of these Pokemon have attacks that can restore their health, so you want to be able to take out the entire team quick and fast. ============================= Trainer 40:Area Leader Slewis ============================= Kadabra@Bright Powder | Confusion | Thief | Reflect | Role Play | Ability:Synchronize | ============================= Mawile@Aguav Berry | Fake Tears | Vicegrip | Bite | Iron Defense | Ability:Intimidate | ============================= Dustox@Leftovers | Moonlight | Silver Wind | Psybeam | Toxic | Ability:Sheild Dust | ============================= Swellow@Scope Lens | Growl | Wing Attack | Quick Attack | Double Team | Ability:Guts | ============================= Grovyle@Sitrus Berry | Screech | Pursuit | Leaf Blade | False Swipe | Ability:Overgrow | ============================= Marshtomp@Mystic Water | Tackle | Mud Shot | Water Gun | Endeavor | Ability:Torrent | ============================= Fire and Bug type attacks will definately help you the most in this battle. Be careful of Marshtomp's Endeavor if you fail to kill it in one shot. It lowers your HP to be equal with his. If you knocked him down to 20 HP and he used Endeavor, you would now be at 20 HP. Be careful, but other than that this team isn't too bad. -------------------------------------------------------------------------- III 17.Mt. Battle Area 5-Singles (Prize:800 PokeCoupons) Difficulty:Medium -------------------------------------------------------------------------- The trainers are now beginning to get a bit challenging. However, it isn't something you should really concern yourself about. Even without super effective attacks you shouldn't lose all, if any, of your Pokemon. ============================ Trainer 41:Fun Old Man Orsak ============================ Ledian@Liechi Berry | Baton Pass | Light Screen | Silver Wind | Swift | Ability:Swarm | ============================ Sableye@Wiki Berry | Night Shade | Faint Attack | Astonish | Confuse Ray | Ability:Keen Eye | ============================ Flaaffy@Bright Powder | Thundershock | Light Screen | Cotton Spore | Take Down | Ability:Static | ============================ Yanma@Sitrus Berry | Double Team | Detect | Sonicboom | Wing Attack | Ability:Speed Boost | ============================ Volbeat@Rawst Berry | Moonlight | Signal Beam | Tail Glow | Protect | Ability:Swarm | ============================ Gloom@Silver Powder | Sleep Powder | Moonlight | Acid | Petal Dance | Ability:Chlorophyll | ============================ Flamethrower will be able to faint the majority of this team. Don't let Yanma be able to get out an attack--if it uses Double Team, the battle will be heavily in the computer's favor. ====================== Trainer 42:Hunter Gohn ====================== Minun@Oran Berry | Growl | Spark | Charge | Quick Attack | Ability:Minus | ====================== Ariados@Leppa Berry | Leech Life | Constrict | Signal Beam | Night Shade | Ability:Insomnia | ====================== Rhyhorn@Mental Herb | Dig | Stomp | Rock Tomb | Scary Face | Ability:Lightningrod | ====================== Houndour@Blackglasses| Smog | Roar | Ember | Crunch | Ability:Flash Fire | ====================== Corphish@Wiki Berry | Knock Off | Bubblebeam | Ancientpower | Taunt | Ability:Hyper Cutter | ====================== Wobbuffet@Cheri Berry| Counter | Encore | Mirror Coat | Charm | Ability:Shadow Tag | ====================== Fire and Ground type attacks will be the best choice for this battle. This team sports yet another Wobbuffet, so you really need to ensure that you aren't completely destroyed by the wobbly creature. As always, take it slow when dealing damage to him. ==================== Trainer 43:Guy Deats ==================== Remoraid@Figy Berry| Psybeam | Bubblebeam | Aurora Beam | Haze | Ability:Hustle | ==================== Carvanha@Mago Berry| Focus Energy | Crunch | Scary Face | Swagger | Ability:Rough Skin | ==================== Croconaw@Iapapa Berry Bite | Slash | Screech | Water Pulse | Ability:Torrent | ==================== Mudkip@Aguav Berry | Stomp | Mud Sport | Water Gun | Endeavor | Ability:Torrent | ==================== Pikachu@Aspear Berry Thunder Wave | Slam | Quick Attack | Double Team | Ability:Static | ==================== Chinchou@Sitrus Berry Thunder Wave | Water Pulse | Take Down | Flash | Ability:Volt Absorb| ==================== A Ground type and Grass type Pokemon will be able to take on this battle with ease. Be careful of Mudkip's Endeavor and Pikachu's Double Team. Kill both Pokemon in one turn if possible, because they can seriously annoy you if left unheeded. ======================= Trainer 44:Teacher Tash ======================= Dunsparce@Leftovers | Defense Curl | Pursuit | Yawn | Headbutt | Ability:Serene Grace | ======================= Geodude@Hard Stone | Rock Slide | Rollout | Defense Curl | Magnitude | Ability:Rock Head | ======================= Illumise@Chesto Berry | Sweet Scent | Quick Attack | Moonlight | Silver Wind | Ability:Oblivious | ======================= Aron@Scope Lens | Headbutt | Iron Defense | Metal Claw | Stomp | Ability:Rock Head | ======================= Sandshrew@Pecha Berry | Defense Curl | Sand Tomb | Slash | Crush Claw | Ability:Sand Veil | ======================= Lileep@Lum Berry | Ancientpower | Spit Up | Stockpile | Swallow | Ability:Suction Cups | ======================= Water type attacks will be able to win this battle easily. Nothing on this team is particularly dangerous, but Dunsparce can put you to sleep. Just switch out if it ends up using Yawn. ============================ Trainer 45:Glasses Man Acron ============================ Snorunt@Nevermeltice | Icy Wind | Crunch | Headbutt | Hail | Ability:Inner Focus | ============================ Grimer@Poison Barb | Sludge | Memento | Acid Armor | Shadow Punch | Ability:Sticky Hold | ============================ Psyduck@Mystic Water | Psybeam | Water Pulse | Water Sport | Psych Up | Ability:Damp | ============================ Magnetmite@Magnet | Thunder Wave | Swift | Spark | Screech | Ability:Magnet Pull | ============================ Cyndaquil@Scope Lens | Reversal | Flame Wheel | Cut | Leer | Ability:Blaze | ============================ Larvitar@Guts | Stomp | Sandstorm | Thrash | Crunch | Ability:Guts | ============================ Earthquake and Flamethrower are the best attacks to have for this battle. Memento is pretty much the worst attack here, and it isn't all that bad. It's just Selfdestruct, but instead of damage, your Attack is severely lowered to the point where you won't be doing much damage. ======================= Trainer 46:Rider Kimery ======================= Machop@Liechi Berry | Focus Energy | Revenge | Seismic Toss | Vital Throw | Ability:Guts | ======================= Gulpin@Iapapa Berry | Sludge | Spit Up | Stockpile | Swallow | Abiity:Sticky Hold | ======================= Snubbull@Persim Berry | Faint Attack | Charm | Crunch | Roar | Ability:Intimidate | ======================= Goldeen@Sea Incense | Psybeam | Horn Attack | Supersonic | Waterfall | Ability:Water Veil | ======================= Luvdisk@Shell Bell | Water Pulse | Sweet Kiss | Take Down | Safeguard | Ability:Swift Swim | ======================= Bagon@Sitrus Berry | Headbutt | Dragonbreath | Focus Energy | Crunch | Ability:Rock Head | ======================= Psychic and Electric type attacks will win this battle. This battle should still be no problem as the trainers refuse to evolve their Pokemon. However, you can still be confused if you're not careful. Never let up on the attack. ============================= Trainer 47:Bodybuilder Rawles ============================= Chimecho@Twistedspoon | Astonish | Psywave | Confusion | Safeguard | Ability:Levitate | ============================= Doduo@Oran Berry | Growl | Aerial Ace | Uproar | Agility | Ability:Early Bird | ============================= Abra@Lum Berry | Recover | Thunderpunch | Ice Punch | Fire Punch | Ability:Synchronize | ============================= Treeko@Rawst Berry | Crunch | Slam | Agility | Giga Drain | Ability:Overgrow | ============================= Voltorb@Iapapa Berry | Charge | Swift | Spark | Light Screen | Ability:Soundproof | ============================= Staryu@Bright Powder | Minimize | Bubblebeam | Swift | Cosmic Power | Ability:Natural Cure | ============================= Dark and Ground type attacks should be used here. There's a bit of variety in the Pokemon, but it still should be no threat. Nobody here has any serious status inflicting moves, so it should be a tame battle. ============================ Trainer 48:Cooltrainer Rosno ============================ Skiploom@Miracle Seed | Poisonpowder | Leech Seed | Synthesis | Mega Drain | Ability:Chlorophyll | ============================ Oddish@Leftovers | Razor Leaf | Giga Drain | Cut | Petal Dance | Ability:Chlorophyll | ============================ Bellossom@Figy Berry | Sweet Scent | Acid | Poisonpowder | Petal Dance | Ability:Chlorophyll | ============================ Chikorita@Sitrus Berry | Razor Leaf | Safeguard | Body Slam | Solarbeam | Ability:Overgrow | ============================ Lombre@Aguav Berry | Nature Powder | Fake Out | Giga drain | Uproar | Ability:Rain Dish | ============================ Cacnea@White Herb | Toxic | Faint Attack | Ingrain | Needle Arm | Ability:Sand Veil | ============================ Flamethrower will easily destroy this entire team no problem. There's a ton of poisoning moves on this team, so you need to defeat this team quickly in the event you get poisoned. ======================== Trainer 49:Chaser Mandev ======================== Delibird@Aguav Berry | Present | Aurora Beam | Theif | Aerial Ace | Ability:Vital Spirit | ======================== Flaaffy@Lax Incense | Growl | Shock Wave | Light Screen | Body Slam | Ability:Static | ======================== Spoink@Chesto Berry | Odor Sleuth | Rest | Psybeam | Bounce | Ability:Thick Fat | ======================== Swablu@Aguav Berry | Pursuit | Mirror Move | Take Down | Perish Song | Ability:Natural Cure | ======================== Tentacool@Oran Berry | Confuse Ray | Bubblebeam | Wrap | Barrier | Ability:Clear Body | ======================== Numel@Mago Berry | Amnesia | Magnitude | Stomp | Ember | Ability:Oblivious | ======================== Earthquake and Thunderbolt are natural choices for this battle. There are some confusion and paralysis moves on this team, naturally. They shouldn't be too much of a threat for some strong Pokemon, though. ============================ Trainer 50:Area Leader Cryal ============================ Bayleef@Leftovers | Razor Leaf | Synthesis | Body Slam | Giga Drain | Ability:Overgrow | ============================ Quilava@Persim Berry | Smokescreen | Flame Wheel | Swift | Thrash | Ability:Blaze | ============================ Croconaw@Aguav Berry | Bite | Waterfall | Slash | Scary Face | Ability:Torrent | ============================ Murkrow@Lum Berry | Mirror Move | Faint Attack | Night Shade | Taunt | Ability:Insomnia | ============================ Medicham@Black Belt | Confusion | Meditate | Thunderpunch | Hi Jump Kick | Ability:Pure Power | ============================ Sealeo@Nevermeltice | Body Slam | Rest | Aurora Beam | Snore | Ability:Thick Fat | ============================ Thunderbolt and Ice Beam will easily destroy all the Pokemon on this team. Smokescreen is the only annoying attack in this battle, so hopefully you won't be affected by it and will constantly miss in the process. -------------------------------------------------------------------------- III 18.Mt. Battle Area 6 Single Battle (Prize:1600 PokeCoupons) Difficulty:Medium -------------------------------------------------------------------------- It's finally happening. Evolved forms of Pokemon are finally getting played for almost every battle. It makes things much more interesting, but also a bit harder in the process. Strong attacks like Ice Beam and Thunderbolt will remain dominient throughout the rest of Mt. Battle, and this area. ======================= Trainer 51:Worker Demit ======================= Masquerain@Silver Powder Agility | Silver Wind | Quick Attack | Water Sport | Ability:Intimidate | ======================= Ninjask@Bright Powder | Swords Dance | Leech Life | Screech | Mud-Slap | Ability:Speed Boost | ======================= Zangoose@King's Rock | Quick Attack | Pursuit | Slash | Taunt | Ability:Immunity | ======================= Swellow@Sharp Beak | Agility | Aerial Ace | Quick Attack | Mirror Move | Ability:Guts | ======================= Girafarig@Silk Scarf | Psybeam | Agility | Stomp | Crunch | Ability:Early Bird | ======================= Golbat@Blackglasses | Quick Attack | Pursuit | Air Cutter | Poison Fang | Ability:Inner Focus | ======================= Psychic is a good attack to have for this battle. The trainers are starting to get better, and stronger attacks and Pokemon are being used. Ice Beam is also quite useful here. ============================== Trainer 52:St. Performer Lirel ============================== Nuzleaf | Fake Out | Swagger | Theif | Faint Attack | Ability:Early Bird | ============================== Loudred@Sitrus Berry | Howl | Screech | Stomp | Supersonic | Ability:Soundproof | ============================== Delcatty@White Herb | Attract | Toxic | Charm | Faint Attack | Ability:Cute Charm | ============================== Roselia@Bright Powder | Leech Seed | Grasswhistle | Magical Leaf | Synthesis | Ability:Natural Cure | ============================== Sharpedo@Scope Lens | Taunt | Bite | Slash | Scary Face | Ability:Rough Skin | ============================== Grumpig@Chesto Berry | Flash | Psywave | Rest | Confuse Ray | Ability:Own Tempo | ============================== Everything on this team will either put you to sleep or confuse you. The worst part is that those two status effects go well together. What a pain. Sharpedo has an insanely high critical hit chance with Slash with the boost from Scope Lens. Kill him fast so he doesn't kill you instead. =========================== Trainer 53:Bandana Guy Crag =========================== Togetic@Wiki Berry | Metronome | Yawn | Encore | Double Edge | Ability:Serene Grace | =========================== Magcargo@Quick Claw | Smog | Amnesia | Ember | Rock Slide | Ability:Magma Armor | =========================== Azumarill@Sea Incense | Defense Curl | Rollout | Bubblebeam | Rain Dance | Ability:Huge Power | =========================== Sudowoodo@Lax Incense | Mimic | Low Kick | Block | Faint Attack | Ability:Sturdy | =========================== Masquerain@Silver Powder | Sweet Scent | Stun Spore | Gust | Silver Wind | Ability:Intimidate | =========================== Pupitar@Persim Berry | Sandstorm | Outrage | Scary Face | Crunch | Ability:Shed Skin | =========================== This team isn't too big on the strong attacks or the status inflicting moves, making for a really simple battle. Surf and Ice Beam will easily KO all of these Pokemon. ==================== Trainer 54:Lady Rene ==================== Furret@Chesto Berry| Defense Curl | Rest | Quick Attack | Slash | Ability:Keen Eye | ==================== Dunsparce@Silk Scarf Yawn | Glare | Headbutt | Endeavor | Ability:Serene Grace ==================== Linoone@Sitrus Berry Sand Attack | Covet | Mud Sport | Slash | Ability:Pickup | ==================== Wigglytuff@Iapapa Berry Sing | Body Slam | Doubleslap | Mimic | Ability:Cute Charm | ==================== Vigoroth@Focus Band| Slash | Endure | Counter | Focus Energy | Ability:Vital Spirit ==================== Kecleon@Mago Berry | Theif | Slash | Psybeam | Bind | Ability:Color Change ==================== A Fighting type attack can easily destroy this entire team. Most Pokemon on this team know Slash, so if you get unlucky, all of your Pokemon can get destroyed from the critical hits. ======================== Trainer 55:Athlete Gulor ======================== Castform@Mystic Water | Rain Dance | Shock Wave | Weather Ball | Facade | Ability:Forecast | ======================== Natu@Mago Berry | Aerial Ace | Night Shade | Wish | Confuse Ray | Ability:Synchronize | ======================== Wailmer@Iapapa Berry | Rollout | Mist | Water Pulse | Growl | Ability:Oblivious | ======================== Metang@Metal Coat | Confusion | Pursuit | Metal Claw | Iron Defense | Ability:Clear Body | ======================== Shelgon@Lum Berry | Bite | Ember | Dragonbreath | Scary Face | Ability:Rock Head | ======================== Mightyena@Liechi Berry | Howl | Roar | Bite | Take Down | Ability:Intimidate | ======================== A Fighting and Electric type attack will do well in this fight. Metang and Shelgon have high defenses, so if you don't have anything super effective against them it might take you a while to kill them. ============================= Trainer 56:Lady in Suit Amell ============================= Sunflora@Mago Berry | Growth | Ingrain | Razor Leaf | Endeavor | Ability:Chlorophyll | ============================= Quagsire@Sitrus Berry | Ancientpower | Slam | Tail Whip | Mud Shot | Ability:Water Absorb | ============================= Gligar@Aguav Berry | Wing Attack | Sand Attack | Quick Attack | Slash | Ability:Hyper Cutter | ============================= Sneasel@White Herb | Taunt | Icy Wind | Spite | Faint Attack | Ability:Inner Focus | ============================= Qwilfish@Sea Incense | Bubblebeam | Minimize | Spikes | Take Down | Ability:Poison Point | ============================= Noctowl@Sharp Beak | Foresight | Confusion | Hypnosis | Aerial Ace | Ability:Insomnia | ============================= Thunderbolt can take down half of this team. Expect to have your accuracy lowered quite quickly in this battle as well. Hit hard and fast to avoid that. Getting put to sleep can also be a disaster. ===================== Trainer 57:Rider Vium ===================== Pelipper@Bright Powder Wing Attack | Swallow | Stockpile | Spit Up | Ability:Keen Eye | ===================== Larion@Iapapa Berry | Harden | Metal Claw | Mud Slap | Take Down | Ability:Sturdy | ===================== Dusclops@Spell Tag | Disable | Confuse Ray | Shadow Punch | Will-O-Wisp | Ability:Pressure | ===================== Forretress@Leftovers| Swift | Dig | Protect | Sandstorm | Ability:Sturdy | ===================== Sandslash@Quick Claw| Defense Curl | Slash | Rock Slide | Sand Attack | Ability:Sand Veil | ===================== Skarmory@Sitrus Berry Swift | Air Cutter | Agility | Metal Sound | Ability:Keen Eye | ===================== Fire type attacks can decimate the majority of this team, with a Thunderbolt advised as a backup. This is quite the annoying team, mainly due to the insanely high amount of annoying attacks that this team is packed full of. Forretress has most of the attacks that Skarmory should normally have, making Skarmory a bit of a deadweight on his team. =========================== Trainer 58:Roller Boy Bidix =========================== Lunatone@Shell Bell | Confusion | Psywave | Rock Throw | Cosmic Power | Ability:Levitate | =========================== Jumpluff@Miracle Seed | Reflect | Giga Drain | Synthesis | Sleep Powder | Ability:Chlorophyll | =========================== Solrock@Oran Berry | Confusion | Cosmic Power | Fire Spin | Rock Throw | Ability:Levitate | =========================== Seadra@Aguav Berry | Twister | Leer | Agility | Aurora Beam | Ability:Poison Point | =========================== Misdreavus@Sitrus Berry | Spite | Pain Split | Psybeam | Perish Song | Ability:Levitate | =========================== Seaking@Bright Powder | Tail Whip | Horn Attack | Water Sport | Psybeam | Ability:Water Veil | =========================== Dark type and Electric type attacks are the best way to go for this battle. In the event Misdreavus uses Perish Song, it's best to switch out before the timer hits 0, even if you manage to kill Misdreavus. There's little point in losing all of your HP over such an easily avoidable attack. =========================== Trainer 59:Researcher Nanot =========================== Manectric@Figy Berry | Charge | Spark | Quick Attack | Headbutt | Ability:Lightningrod | =========================== Cacturne@Bright Powder | Poison Sting | Needle Arm | Faint Attack | Cotton Spore | Ability:Sand Veil | =========================== Piloswine@Nevermeltice | Bite | Powder Snow | Horn Attack | Mist | Ability:Oblivious | =========================== Seviper@Lax Incense | Wrap | Bite | Haze | Poison Fang | Ability:Shed Skin | =========================== Breloom@Shell Bell | Stun Spore | Headbutt | Leech Seed | Charm | Ability:Effect Spore | =========================== Smeargle@Leftovers | Sketch | Assist | Mirror Move | Metronome | Ability:Own Tempo | =========================== Earthquake is probably the best move you can use in this battle. It will decimate the majority of this team. None of the attacks on this team are particularyly devistating, so there's little to worry about when it concerns status affects. ============================= Trainer 60:Area Leader Glydin ============================= Sneasel@Scope Lens | Faint Attack | Metal Claw | Slash | Hidden Power | Ability:Keen Eye | ============================= Sharpedo@Focus Band | Bite | Slash | Water Pulse | Hidden Power | Ability:Rough Skin | ============================= Seadra@Leftovers | Water Pulse | Facade | Aurora Beam | Hidden Power | Ability:Poison Point | ============================= Golbat@Bright Powder | Wing Attack | Giga Drain | Bite | Hidden Power | Ability:Inner Focus | ============================= Hitmontop@King's Rock | Rolling Kick | Strength | Dig | Hidden Power | Ability:Intimidate | ============================= Girafarig@Lax Incense | Stomp | Shadow Ball | Psybeam | Hidden Power | Ability:Early Bird | ============================= You will be needing some Psychic and Bug types in order to win this battle. Like the previous battles, there is very little threat in terms of status effects that this team can inflict. Not much threat in this battle. -------------------------------------------------------------------------- III 19.Mt. Battle Area 7 Single Battle (Prize:1800 PokeCoupons) Difficulty:Hard -------------------------------------------------------------------------- As you travel high in the skies, the battles become that much harder to perform well in. The items that most of the trainers have from here on out are likely to make you tear your hair out if you lose to them. You should have a bounty of continues just incase you get unlucky and lose a battle or two. ========================= Trainer 61:Rich Boy Benit ========================= Ninjask@Aguav Berry | Harden | Swords Dance | Sand-Attack | Slash | Ability:Speed Boost | ========================= Dodrio@White Herb | Aerial Ace | Fury Attack | Pursuit | Uproar | Ability:Early Bird | ========================= Tropius@Leftovers | Growth | Stomp | Magical Leaf | Synthesis | Ability:Chlorophyll | ========================= Mantine@Iapapa Berry | Mud Sport | Wing Attack | Agility | Water Pulse | Ability:Swift Swim | ========================= Xatu@Mago Berry | Steel Wing | Future Sight | Wish | Confuse Ray | Ability:Synchronize | ========================= Salamence@Shell Bell | Twister | Headbutt | Bite | Ember | Ability:Intimidate | ========================= An Ice Beam will easily win against most of these Pokemon, except for Mantine who will quickly fall to a Thunderbolt. Ninjask is probably the only threat you really have to worry about, and even then he probably won't do all that much damage. ============================= Trainer 62:Bodybuilder Helmin ============================= Camerupt@Iapapa Berry | Stomp | Rock Slide | Amnesia | Flamethrower | Ability:Magma Armor | ============================= Laturn@Lum Berry | Flail | Spark | Surf | Confuse Ray | Ability:Volt Absorb | ============================= Vileplume@Persim Berry | Stun Spore | Secret Power | Aromatherapy | Petal Dance | Ability:Chlorophyll | ============================= Swalot@Shell Bell | Yawn | Sludge | Body Slam | Acid Armor | Ability:Sticky Hold | ============================= Absol@Scope Lens | Slash | Bite | Taunt | Double Team | Ability:Pressure | ============================= Stantler@Bright Powder | Astonish | Stomp | Hypnosis | Extrasensory | Ability:Intimidate | ============================= Fighting type attacks will get their best useage here. Several moves here either cause paralysis, or have a high chance of inflicting paralysis. Quite annoying. Remember to switch out if Swalot uses Yawn. ====================== Trainer 63:Rider Rogin ====================== Whiscash@Sitrus Berry| Spark | Snore | Rest | Future Sight | Ability:Oblivious | ====================== Crawdaunt@Mago Berry | Harden | Vicegrip | Knock Off | Bubblebeam | Ability:Shell Armor | ====================== Ludicolo@Leftovers | Razor Leaf | Rain Dance | Sweet Scent | Nature Power | Ability:Rain Dish | ====================== Tentacruel@Sea Incense Surf | Wrap | Confuse Ray | Waterfall | Ability:Liquid Ooze | ====================== Bellossom@Miracle Seed Moonlight | Stun Spore | Magical Leaf | Sludge Bomb | Ability:Chlorophyll | ====================== Golem@Lum Berry | Defense Curl | Rollout | Brick Break | Magnitude | Ability:Sturdy | ====================== This trainer isn't too bad. Grass and Ice type attacks will KO most of this team. None of the attacks on this team can seriously injure you, so it should be a simple battle. ======================= Trainer 64:Hunter Cewan ======================= Grumpig@Lum Berry | Confuse Ray | Bounce | Magic Coat | Extrasensory | Ability:Thick Fat | ======================= Hariyama@Focus Band | Fake Out | Surf | Knock Off | Smellingsalt | Ability:Guts | ======================= Granbull@Wiki Berry | Rage | Bite | Strength | Scary Face | Ability:Intimidate | ======================= Banette@Sitrus Berry | Curse | Spite | Night Shade | Will-O-Wisp | Ability:Insomnia | ======================= Torkoal@Lax Incense | Eruption | Amnesia | Body Slam | Flail | Ability:White Smoke | ======================= Raichu@Shell Bell | Slam | Thunder | Tail Whip | Attract | Ability:Static | ======================= Ground and Psychic type attacks are the key to victory here. Will-O-Wisp is the biggest threat on the team this time around. It isn't too likely Banette will use it, but you may be screwed if she does. =============================== Trainer 65:Fun Old Lady Perstin =============================== Shiftry@Scope Lens | Growth | Nature Power | Extrasensory | Faint Attack | Ability:Early Bird | =============================== Electrode@Magnet | Torment | Rollout | Spark | Swift | Ability:Soundproof | =============================== Exploud@Iapapa Berry | Uproar | Roar | Fire Blast | Supersonic | Ability:Soundproof | =============================== Tentacruel@Mystic Water | Surf | Acid | Barrier | Confuse Ray | Ability:Clear Body | =============================== Golem@Lum Berry | Defense Curl | Rollout | Brick Break | Magnitude | Ability:Sturdy | =============================== Glalie@Nevermeltice | Bite | Hail | Icy Wind | Double Team | Ability:Inner Focus | =============================== Using Earthquake will lead to an easy victory. Glalie has Double Team, so you better take it out before it has the chance to use it. Golem's Magnitude can be devistating if the computer is lucky, so you better hope that doesn't happen. ============================ Trainer 66:Cooltrainer Dazon ============================ Bellossom@Miracle Seed | Moonlight | Stun Spore | Magical Leaf | Sludge Bomb | Ability:Chlorophyll | ============================ Rhydon@Lum Berry | Scary Face | Tail Whip | Fury Attack | Rock Blast | Ability:Rock Head | ============================ Gorebyss@Aguav Berry | Agility | Confusion | Surf | Iron Defense | Ability:Swift Swim | ============================ Weezing@Leftovers | Toxic | Haze | Sludge | Psywave | Ability:Levitate | ============================ Magneton@Magnet | Spark | Swift | Screech | Metal Sound | Ability:Magnet Pull | ============================ Alakazam@Twistedspoon | Recover | Psybeam | Iron Tail | Kinesis | Ability:Synchronize | ============================ This widespread team can be quite annoying. Alakazam loves to spam Recover over and over again if you aren't able to kill it in one shot. Weezing has Toxic and Bellossom has Stun Spore, and you better hope neither of this attacks hit you. ======================== Trainer 67:Athlete Ziale ======================== Cradily@Lax Incense | Toxic | Ingrain | Constrict | Ancientpower | Ability:Suction Cups | ======================== Pinsir@Shell Bell | Rock Tomb | Submission | Guillotine | Focus Energy | Ability:Hyper Cutter | ======================== Armaldo@Aguav Berry | Rock Blast | Metal Claw | Water Pulse | Fury Cutter | Ability:Battle Armor | ======================== Miltank@Lum Berry | Reversal | Stomp | Rollout | Milk Drink | Ability:Thick Fat | ======================== Claydol@Bright Powder | Psybeam | Mud Slap | Light Screen | Rock Tomb | Ability:Levitate | ======================== Wailord@Liechi Berry | Snore | Rest | Water Pulse | Amnesia | Ability:Oblivious | ======================== This team certainly isn't too bad. A Fighting type attack will be useful here. The only annoying thing here is Cradily's Toxic, which he may use since Cradily tends to survive almost any attack. ======================== Trainer 68:Hunter Corvin ======================== Donphan@Mental Herb | Horn Attack | Iron Tail | Ancientpower | Rapid Spin | Ability:Sturdy | ======================== Golduck@Lum Berry | Psybeam | Screech | Waterfall | Fury Swipes | Ability:Damp | ======================== Zangoose@Liechi Berry | Double Kick | Fury Cutter | Giga Drain | Slash | Ability:Immunity | ======================== Ampharos@Sitrus Berry | Frustration | Thunder Punch | Thunder Wave | Light Screen | Ability:Static | ======================== Heracross@Scope Lens | Theif | Counter | Brick Break | Horn Attack | Ability:Swarm | ======================== Houndoom@Iapapa Berry | Will-O-Wisp | Ember | Counter | Faint Attack | Ability:Flash Fire | ======================== This team isn't too bad. Ground type attacks will probably help you the most here. Everything here is either capable of lowering your stats or inflicting you with a status effect. Will-O-Wisp is the worst since a Burn reduces your Attack in half. ============================ Trainer 69:Glasses Man Dunor ============================ Muk@Poison Barb | Shadow Punch | Minimize | Sludge | Acid Armor | Ability:Sticky Hold | ============================ Sharpedo@Persim Berry | Dive | Bite | Slash | Swagger | Ability:Rough Skin | ============================ Ninetales@Quick Claw | Fire Spin | Confuse Ray | Attract | Will-O-Wisp | Ability:Flash Fire | ============================ Porygon2@Sitrus Berry | Lock-On | Tri Attack | Zap Cannon | Recycle | Ability:Trace | ============================ Machamp@Iapapa Berry | Facade | Foresight | Focus Energy | Dynamicpunch | Ability:Guts | ============================ Gardevoir@White Herb | Calm Mind | Hypnosis | Dream Eater | Shock Wave | Ability:Synchronize | ============================ Fighting and Psychic type attacks will work quite well here. Ninetales can easily burn and confuse you, unless Sharpedo has already confused you due to Swagger. Remember to switch out if the conditions look bleak. There's no point in getting yourself killed due to confusion. ============================ Trainer 70:Area Leader Vario ============================ Slaking@Lum Berry | Body Slam | Counter | Faint Attack | Slack Off | Ability:Truant | ============================ Gyarados@Persim Berry | Thrash | Bite | Waterfall | Dragon Dance | Ability:Intimidate | ============================ Aggron@Metal Coat | Roar | Take Down | Iron Defense | Metal Claw | Ability:Sturdy | ============================ Walrein@Leftovers | Body Slam | Hail | Aurora Beam | Water Pulse | Ability:Thick Fat | ============================ Manectric@Scope Lens | Bite | Spark | Iron Tail | Quick Attack | Ability:Static | ============================ Cacturne@Bright Powder | Sandstorm | Faint Attack | Leech Seed | Needle Arm | Ability:Sand Veil | ============================ A variety of attacks will be necessary for this area leader battle. Packed with some paralysis and confusion moves, this team can be troublesome. As always, switch out when you need to. Not too many powerful attacks are on this team, so no worries there. -------------------------------------------------------------------------- III 20.Mt. Battle Area 8 Single Battle (Prize:2000 PokeCoupons) Difficulty:Hard -------------------------------------------------------------------------- The difficulty increases as you come closer to the summit of the mountain. Trainers' items are likely to get on your nerves, depending on what they are. Be sure to switch out whenever necessary, and keep on using strong attacks to secure a victory. ========================= Trainer 71:Teacher Lislot ========================= Kingdra@Scope Lens | Water Gun | Dargon Dance | Twister | Hyper Beam | Ability:Swift Swim | ========================= Muk@Focus Band | Disable | Sludge | Focus Punch | Acid Armor | Ability:Sticky Hold | ========================= Heracross@Sitrus Berry | Horn Attack | Counter | Brick Break | Rock Tomb | Ability:Swarm | ========================= Shiftry@Persim Berry | Torment | Razor Wind | Swagger | Faint Attack | Ability:Chlorophyll | ========================= Alakazam@Choice Band | Psybeam | Taunt | Trick | Torment | Ability:Synchronize | ========================= Breloom@Miracle Seed | Leech Seed | Spore | Giga Drain | Mach Punch | Ability:Effect Spore | ========================= Flamethrower will easily blow through this team. Kingdra is probably the biggest threat due to Hyper Beam, but if you're careful enough you shouldn't get killed should he use it, and you can even use his recharge turn to destroy him then. ====================== Trainer 72:Chaser Faul ====================== Milotic@Mental Herb | Water Pulse | Attract | Twister | Safeguard | Ability:Marvel Scale | ====================== Houndoom@Charcoal | Ember | Bite | Roar | Solarbeam | Ability:Flash Fire | ====================== Claydol@Sitrus Berry | Rapid Spin | Psybeam | Mud Slap | Sandstorm | Ability:Levitate | ====================== Starmie@White Herb | Skill Swap | Recover | Bubblebeam | Swift | Ability:Illuminate | ====================== Magneton@Rawst Berry | Supersonic | Lock-On | Sonicboom | Zap Cannon | Ability:Magnet Pull | ====================== Seviper@Focus Band | Wrap | Poison Tail | Constrict | Glare | Ability:Shed Skin | ====================== Flamethrower and Surf are good attacks to have for this battle. Between some powerful attacks and constant status infliction, this isn't a fun battle. Be careful of Magneton's Lock-On + Zap Cannon. A faceful of hurt and ensured paralysis isn't all that great. ============================ Trainer 73:Cooltrainer Gilly ============================ Meganium@Quick Claw | Razor Leaf | Body Slam | Reflect | Light Screen | Ability:Overgrow | ============================ Ninetales@Wiki Berry | Confuse Ray | Heat Wave | Will-O-Wisp | Quick Attack | Ability:Flash Fire | ============================ Weezing@Mental Herb | Poison Gas | Smokescreen | Sludge | Haze | Ability:Levitate | ============================ Sandslash@Bright Powder | Sandstorm | Slash | Poison Sting | Double Team | Ability:Sand Veil | ============================ Gardevoir@White Herb | Future Sight | Shock Wave | Shadow Ball | Snatch | Ability:Trace | ============================ Umbreon@Lum Berry | Faint Attack | Screech | Mean Look | Hyper Beam | Ability:Synchronize | ============================ Psychic and Bug type attacks work the best for this battle. There's the ever present Hyper Beam as well as several accuracy lowering moves, all the while worsening your position in the battle. Quickly end it. ============================ Trainer 74:Bodybuilder Chiod ============================ Blaziken@Sharp Beak | Double Kick | Blaze Kick | Peck | Mirror Move | Ability:Blaze | ============================ Wailord@Hard Stone | Growl | Dive | Whirlpool | Rock Tomb | Ability:Oblivious | ============================ Ampharos@Silk Scarf | Tackle | Thunderpunch | Cotton Spore | Light Screen | Ability:Static | ============================ Golem@Black Belt | Mud Sport | Magnitude | Rock Blast | Rock Smash | Ability:Sturdy | ============================ Bellossom@Chesto Berry | Sunny Day | Moonlight | Solarbeam | Magical Leaf | Ability:Chlorophyll | ============================ Skarmory@Rawst Berry | Sky Attack | Swift | Sand Attack | Steel Wing | Ability:Keen Eye | ============================ Ice Beam is a must for this battle. It can destroy the majority of this team. There aren't too many lethal moves played in this battle, so you shouldn't have too much to worry about. ==================== Trainer 75:Guy Maton ==================== Feraligatr@Scope Lens Slash | Thrash | Scary Face | Water Pulse | Ability:Torrent | ==================== Machamp@Focus Band | Low Kick | Bulk Up | Vital Throw | Foresight | Ability:Guts | ==================== Ursaring@Mental Herb Lick | Fake Tears | Fury Swipes | Faint Attack | Ability:Guts | ==================== Rhydon@Apicot Berry| Stomp | Take Down | Scary Face | Rock Blast | Ability:Rock Head | ==================== Torkoal@Ganlon Berry Fire Spin | Curse | Body Slam | Smokescreen | Ability:White Smoke| ==================== Tropius@Salac Berry| Gust | Sweet Scent | Razor Leaf | Body Slam | Ability:Chlorophyll| ==================== Earthquake and Thunderbolt are musts for this battle. There aren't really any status inflicting moves, just a bunch of powerful ones so it's a straightfoward battle. Attack strong and move on. ============================== Trainer 76:St. Performer Sirko ============================== Sceptile@Shell Bell | Leaf Blade | Screech | Dragonbreath | Hyper Beam | Ability:Overgrow | ============================== Armaldo@Scope Lens | Metal Claw | Slash | Fury Cutter | Rock Blast | Ability:Battle Armor | ============================== Grumpig@Sharp Beak | Psybeam | Magic Coat | Psych Up | Bounce | Ability:Own Tempo | ============================== Exploud@White Herb | Astonish | Rest | Sleep Talk | Stomp | Ability:Soundproof | ============================== Forretress@Aspear Berry | Rapid Spin | Toxic | Spikes | Protect | Ability:Sturdy | ============================== Glalie@Mental Herb | Icy Wind | Bite | Headbutt | Double Team | Ability:Inner Focus | ============================== Earthquake and Ice Beam dominate this battle as well. The enemy has a decent amount of evasion attacks and moves that restore their HP, so you need to hit hard and fast before those become a threat. ====================== Trainer 77:Rider Zalla ====================== Jirachi@Bright Powder| Doom Desire | Psychic | Cosmic Power | Wish | Ability:Serene Grace | ====================== Absol@Scope Lens | Leer | Razor Wind | Quick Attack | Future Sight | Ability:Pressure | ====================== Flygon@Soft Sand | Bite | Fly | Flamethrower | Sand Tomb | Ability:Levitate | ====================== Kirlia@Lum Berry | Double Team | Dream Eater | Hypnosis | Secret Power | Ability:Trace | ====================== Mightyena@Salac Berry| Crunch | Taunt | Odor Sleuth | Take Down | Ability:Intimidate | ====================== Dusclops@White Herb | Night Shade | Confuse Ray | Astonish | Hyper Beam | Ability:Pressure | ====================== As usual, a variety of attacks will be needed to win this battle. Kirlia is far more annoying than Jirachi. She can use Double Team several times, then Hypnosis, then Dream Eater to inflict lots of damage and restore some of her own health. Kill her on sight. ====================== Trainer 78:Worker Ordo ====================== Typhlosion@Lum Berry | Smokescreen | Secret Power | Flame Wheel | Dig | Ability:Blaze | ====================== Pinsir@Persim Berry | Focus Energy | Revenge | Seismic Toss | Focus Punch | Ability:Hyper Cutter | ====================== Cradily@Wiki Berry | Constrict | Ingrain | Acid | Confuse Ray | Ability:Suction Cups | ====================== Ludicolo@Leftovers | Fake Out | Uproar | Theif | Rain Dance | Ability:Rain Dish | ====================== Xatu@Chesto Berry | Night Shade | Giga Drain | Fly | Confuse Ray | Ability:Synchronize | ====================== Lairon@Sitrus Berry | Metal Claw | Take Down | Iron Defense | Metal Sound | Ability:Rock Head | ====================== This battle isn't all too easy. With a bunch of confusion moves and mostly powerful attacks, you may be up for a challenge in this battle. Keep using type advantages to win. ============================= Trainer 79:Lady In Suit Jodin ============================= Swampert@Mental Herb | Mud Shot | Muddy Water | Take Down | Endeavor | Ability:Torrent | ============================= Donphan@Quick Claw | Flail | Rollout | Fury Attack | Rapid Spin | Ability:Sturdy | ============================= Miltank@Shell Bell | Stomp | Bide | Milk Drink | Water Pulse | Ability:Thick Fat | ============================= Raichu@Cheri Berry | Sweet Kiss | Slam | Quick Attack | Thunder | Ability:Static | ============================= Banette@Scope Lens | Night Shade | Grudge | Snatch | Frustration | Ability:Insomnia | ============================= Piloswine@Focus Band | Take Down | Mist | Fury Attack | Blizzard | Ability:Oblivious | ============================= This battle is prettty simple. None of the moves on this team are particularly strong, so you shouldn't take too much damage while using your own strong attacks to destroy this team. ============================ Trainer 80:Area Leader Dessa ============================ Groudon@King's Rock | Ancientpower | Earthquake | Slash | Flamethrower | Ability:Drought | ============================ Castform@Mystic Water | Sandstorm | Secret Power | Facade | Weather Ball | Ability:Forecast | ============================ Shuckle@Leftovers | Constrict | Encore | Withdraw | Safeguard | Ability:Sturdy | ============================ Electrode@Persim Berry | Sonicboom | Thunder | Spark | Shock Wave | Ability:Soundproof | ============================ Jumpluff@Bright Powder | Sleep Powder | Cotton Spore | Leech Seed | Giga Drain | Ability:Chlorophyll | ============================ Swalot@Iapapa Berry | Yawn | Encore | Sludge | Snatch | Ability:Sticky Hold | ============================ Dessa packs a Groudon into the battle, and it certainly isn't fun to battle against. Luckily, Ice Beam utterly destroys Groudon and since she almost always picks him it shouldn't be too difficult to annhilate him. There's a lot of sleeping moves on this team. Be careful. -------------------------------------------------------------------------- III 21.Mt. Battle Area 9 Single Battle (Prize:3000 PokeCoupons) Difficulty:Very Hard -------------------------------------------------------------------------- The ninth area increases the challenge even further. The attacks are becoming very fierce, status infliction moves are everywhere, and those uncommon one hit-KO moves will for some reason always hit when the computer uses them. Ugh. =========================== Trainer 81:Researcher Reman =========================== Chimecho@White Herb | Psywave | Psychic | Heal Bell | Shock Wave | Ability:Levitate | =========================== Wigglytuff@Leftovers | Defense Curl | Sing | Rollout | Double Edge | Ability:Cute Charm | =========================== Azumarill@Focus Band | Defense Curl | Hydro Pump | Rollout | Attract | Ability:Huge Power | =========================== Qwilfish@Scope Lens | Rain Dance | Sludge Bomb | Hydro Pump | Take Down | Ability:Swift Swim | =========================== Sunflora@Persim Berry | Growth | Flash | Leech Seed | Petal Dance | Ability:Chlorophyll | =========================== Pelipper@King's Rock | Supersonic | Quick Attack | Wing Attack | Surf | Ability:Keen Eye | =========================== Thunderbolt can take down a decent amount of this team in one fell swoop. Most status inflictions can be handed out by this team, so you better hope those attacks miss should they choose to use them. =========================== Trainer 82:Bandana Guy Feek =========================== Metang@Bright Powder | Scary Face | Psychic | Pursuit | Meteor Mash | Ability:Clear Body | =========================== Sealeo@Sitrus Berry | Encore | Blizzard | Hail | Ice Ball | Ability:Thick Fat | =========================== Furret@Choice Band | Quick Attack | Double Edge | Shadow Ball | Trick | Ability:Keen Eye | =========================== Sudowoodo@Quick Claw | Rock Slide | Low Kick | Flail | Faint Attack | Ability:Sturdy | =========================== Piloswine@Salac Berry | Endure | Blizzard | Mist | Earthquake | Ability:Oblivious | =========================== Medicham@White Herb | Ice Punch | Psychic | Hi Jump Kick | Shadow Ball | Ability:Pure Power | =========================== Water and Fire type attacks should prove useful here. Several Pokemon here know the powerful attack Blizzard, but its awful accuracy could prove fatal for the computer. Use that to your advantage should they miss. ========================== Trainer 83:Roller Boy Aich ========================== Tropius@Miracle Seed | Sunny Day | Synthesis | Solarbeam | Aerial Ace | Ability:Chlorophyll | ========================== Pupitar@Ganlon Berry | Rock Slide | Crunch | Earthquake | Thrash | Ability:Shed Skin | ========================== Shelgon@Silk Scarf | Crunch | Double Edge | Dragon Claw | Brick Break | Ability:Rock Head | ========================== Jumpluff@Leftovers | Synthesis | Leech Seed | Poisonpowder | Giga Drain | Ability:Chlorophyll | ========================== Sandslash@King's Rock | Sand Attack | Slash | Rock Tomb | Poison Sting | Ability:Sand Veil | ========================== Gligar@Soft Sand | Sand Attack | Earthquake | Screech | Aerial Ace | Ability:Sand Veil | ========================== Water and Ice type attacks will annihilate this team. Between the accuracy lowering moves and powerful moves like Earthquake and Solarbeam, it may prove to be a tough battle. ==================== Trainer 84:Guy Wiler ==================== Sneasel@Quick Claw | Faint Attack | Slash | Icy Wind | Brick Break | Ability:Keen Eye | ==================== Lunatone@Twistedspoon Rock Throw | Hypnosis | Psychic | Cosmic Power | Ability:Levitate | ==================== Solrock@Hard Stone | Fire Spin | Psywave | Rock Slide | Cosmic Power | Ability:Levitate | ==================== Kecleon@Lum Berry | Skill Swap | Brick Break | Ancientpower | Aerial Ace | Ability:Color Change ==================== Seviper@Wiki Berry | Haze | Bite | Flamethrower | Sludge Bomb | Ability:Shed Skin | ==================== Lairon@Metal Coat | Mud Slap | Iron Tail | Rock Tomb | Double Edge | Ability:Rock Head | ==================== A Fighting type attack will easil dominate most of this team. Ancientpower and Flamethrower are the only lethal attacks on this team, and they shouldn't do too much harm to your Pokemon. ========================= Trainer 85:Athlete Menzon ========================= Breloom@Shell Bell | Headbutt | Giga Drain | Counter | Sky Uppercut | Ability:Effect Spore | ========================= Seadra@Sea Incense | Smokescreen | Agility | Dragonbreath | Hydro Pump | Ability:Poison Point | ========================= Quagsire@Mystic Water | Mud Shot | Amnesia | Surf | Earthquake | Ability:Damp | ========================= Noctowl@Sharp Beak | Reflect | Confusion | Take Down | Wing Attack | Ability:Keen Eye | ========================= Vigoroth@White Herb | Endure | Reversal | Slash | Shadow Ball | Ability:Vital Spirit | ========================= Misdreavus@Quick Claw | Psywave | Astonish | Pain Split | Confuse Ray | Ability:Levitate | ========================= Fire and Grass type attacks, amoung others, are needed here. Misdreavus's Pain Split can severely hurt your Pokemon if used when Misdreavus has low HP. Be sure to kill it in one turn if possible. ============================ Trainer 86:Fun Old Man Berlo ============================ Espeon@Lax Incense | Attract | Psybeam | Shadow Ball | Morning Sun | Ability:Synchronize | ============================ Tentacruel@Leftovers | Wrap | Dive | Supersonic | Sludge Bomb | Ability:Liquid Ooze | ============================ Camerupt@Mago Berry | Magnitude | Amnesia | Take Down | Eruption | Ability:Magma Armor | ============================ Stantler@Lum Berry | Astonish | Stomp | Bite | Confuse Ray | Ability:Intimidate | ============================ Seaking@Mental Herb | Tail Whip | Flail | Waterfall | Fury Attack | Ability:Water Veil | ============================ Magcargo@Charcoal | Amnesia | Rock Slide | Flamethrower | Sandstorm | Ability:Flame Body | ============================ Earthquake and Thunderbolt are quite handy for this battle. Camerupt's Eruption can be very dangerous. It has 150 base attack power, but that's only at full HP. The attack power decreases majorly as Camerupt loses health. Kill it off fast before it has a chance to use it. ===================== Trainer 87:Lady Sanol ===================== Metagross@Bright Powder Psychic | Pursuit | Metal Claw | Iron Defense | Ability:Clear Body | ===================== Shiftry@Sitrus Berry| Fake Out | Swagger | Faint Attack | Extrasensory | Ability:Early Bird | ===================== Raichu@Lum Berry | Charm | Frustration | Thunder Wave | Thunderbolt | Ability:Static | ===================== Crobat@Focus Band | Mean Look | Wing Attack | Sludge Bomb | Shadow Ball | Ability:Inner Focus | ===================== Mantine@Mystic Water| Agility | Surf | Wing Attack | Confuse Ray | Ability:Water Absorb| ===================== Hitmontop@Black Belt| Triple Kick | Pursuit | Counter | Quick Attack | Ability:Intimidate | ===================== You will need a range of moves for this battle. Thunder Wave on Raichu is the only attack that can cause a serious status effect. Other than that, this battle isn't too insanely hard. Don't lose focus, however! ====================== Trainer 88:Rider Rebin ====================== Blaziken@Black Belt | Sky Uppercut | Blaze Kick | Quick Attack | Sand Attack | Ability:Blaze | ====================== Vileplume@Persim Berry Sludge Bomb | Moonlight | Petal Dance | Stun Spore | Ability:Chlorophyll | ====================== Lanturn@Leftovers | Spark | Take Down | Confuse Ray | Hydro Pump | Ability:Volt Absorb | ====================== Glalie@Nevermeltice | Icy Wind | Crunch | Headbutt | Ice Beam | Ability:Inner Focus | ====================== Granbull@Aspear Berry| Bite | Roar | Brick Break | Secret Power | Ability:Intimidate | ====================== Banette@Spell Tag | Spite | Psychic | Will-O-Wisp | Shadow Ball | Ability:Insomnia | ====================== Earthquake and Flamethrower are the moves to use in this battle. Watch out for Will-O-Wisp and Stun Spore. You should already know by now why those moves can destroy one of your own Pokemon. Prevent that from happening. ======================== Trainer 89:Rich Boy Perc ======================== Starmie@Leftovers | Surf | Psychic | Ice Beam | Thunderbolt | Ability:Natural Cure | ======================== Huntail@Sitrus Berry | Rain Dance | Mud Sport | Iron Defense | Baton Pass | Ability:Swift Swim | ======================== Gorebyss@Aguav Berry | Rain Dance | Hydro Pump | Amnesia | Baton Pass | Ability:Swift Swim | ======================== Octillery@Quick Claw | Psybeam | Octozooka | Ice Beam | Focus Energy | Ability:Suction Cups | ======================== Whiscash@Soft Sand | Rest | Snore | Future Sight | Earthquake | Ability:Oblivious | ======================== Crawdaunt@White Herb | Knock Off | Swords Dance | Crabhammer | Frustration | Ability:Shell Armor | ======================== A Thunderbolt will easily destroy this whole team. You'd think that for such a late trainer it would be a little more challenging. Be careful of the strong attacks these Pokemon have, and remember that Starmie isn't liklely to be killed in one shot. ============================ Trainer 90:Area Leader Axley ============================ Regirock@White Herb | Superpower | Iron Defense | Ancientpower | Earthquake | Ability:Clear Body | ============================ Regice@Lum Berry | Icy Wind | Ice Beam | Amnesia | Thunderbolt | Ability:Clear Body | ============================ Registeel@Leftovers | Toxic | Amnesia | Sandstorm | Iron Defense | Ability:Cear Body | ============================ Relicanth@Hard Stone | Rain Dance | Surf | Mud Sport | Ancientpower | Ability:Swift Swim | ============================ Wailord@Chesto Berry | Water Spout | Water Pulse | Rest | Earthquake | Ability:Oblivious | ============================ Flygon@Bright Powder | Fly | Strength | Dig | Dragon Claw | Ability:Levitate | ============================ All of the Regi's come into play here, so a large variety of moves will be necessary to finish the battle. Regirock is the only real threat with its Superpower move, but since that severely lowers its stats if you survive, it isn't actually all that bad. -------------------------------------------------------------------------- III 22.Mt. Battle Area 10 Single Battle (Prize:5000 PokeCoupons) Difficulty:Very Hard -------------------------------------------------------------------------- This is it, the final area of Mt. Battle. You'll be seeing trainers spamming legendaries like crazy here. Counter with your own legendaries of your own, naturally, or just tyr your best. This is the final stretch, so you can't possibly be sent home now! Win Mt. Battle and claim Ho-oh! ============================ Trainer 91:Cooltrainer Cruik ============================ Entei@Persim Berry | Stomp | Bite | Roar | Flamethrower | Ability:Pressure | ============================ Golem@Wiki Berry | Earthquake | Rock Slide | Double Edge | Focus Punch | Ability:Rock Head | ============================ Muk@Poison Barb | Screech | Sludge Bomb | Acid Armor | Shadow Ball | Ability:Sticky Hold | ============================ Torkoal@Focus Band | Iron Defense | Flail | Amnesia | Heat Wave | Ability:White Smoke | ============================ Manectic@Magnet | Thunderbolt | Bite | Quick Attack | Thunder Wave | Ability:Static | ============================ Tentacruel@Mystic Water | Barrier | Sludge Bomb | Surf | Mirror Coat | Ability:Clear Body | ============================ This team isn't too bad. Earthquake will be useful here so bring it. Entei is likely to appear, but only his Flamethrower can cause significan damage. Be careful of Tentacruel's Mirror Coar if you can't kill it in one shot with a Thunderbolt. ======================= Trainer 92:Hunter Parel ======================= Swampert@Scope Lens | Surf | Ice Beam | Earthquake | Mud Slap | Ability:Torrent | ======================= Alakazam@Twistedspoon | Psychic | Shadow Ball | Fire Punch | Reflect | Ability:Synchronize | ======================= Ludicolo@King's Rock | Rain Dance | Giga Drain | Surf | Astonish | Ability:Swift Swim | ======================= Walrein@Iapapa Berry | Encore | Surf | Body Slam | Ice Beam | Ability:Thick Fat | ======================= Golduck@Lax Incense | Surf | Ice Beam | Psychic | Psych Up | Ability:Damp | ======================= Exploud@Silk Scarf | Stomp | Roar | Hyper Beam | Hyper Voice | Ability:Soundproof | ======================= Thunderbolt and some Bug type attack will ease the pain of this battle. If Ludicolo pulls off a Rain Dance, it will easily outspeed everything on your team. Be aware of that so you don't get massacred by him. ======================== Trainer 93:Athlete Nomol ======================== Raikou@Magnet | Bite | Quick Atack | Roar | Thunderbolt | Ability:Pressure | ======================== Ninetales@White Herb | Quick Attack | Overheat | Will-O-Wisp | Faint Attack | Ability:Flash Fire | ======================== Weezing@Poison Barb | Smokescreen | Shadow Ball | Sludge Bomb | Memento | Ability:Levitate | ======================== Shuckle@Lax Incense | Toxic | Wrap | Rest | Double Team | Ability:Sturdy | ======================== Armaldo@Scope Lens | Ancientpower | Fury Cutter | Slash | Swords Dance | Ability:Battle Armor | ======================== Xatu@Bright Powder | Confuse Ray | Aerial Ace | Psychic | Shadow Ball | Ability:Synchronize | ======================== Surf is a good attack to have for this battle, and so is Earthquake. With a flurry of confusion, sleep, and poisoning moves, this isn't a fun battle. Ninetales' Will-O-Wisp is obviously the worst due to the Attack lowering effect. Be careful. ============================= Trainer 94:Fun Old Lady Desor ============================= Meganium@Sitrus Berry | Body Slam | Razor Leaf | Light Screen | Counter | Ability:Overgrow | ============================= Typhlosion@Focus Band | Quick Attack | Flamethrower | Aerial Ace | Reversal | Ability:Blaze | ============================= Feraligatr@Scope Lens | Slash | Crunch | Surf | Dragon Claw | Ability:Torrent | ============================= Espeon@Bright Powder | Psych Up | Swift | Psychic | Shadow Ball | Ability:Synchronize | ============================= Umbreon@Leftovers | Toxic | Dig | Confuse Ray | Faint Attack | Ability:Synchronize | ============================= Pinsir@Lum Berry | Brick Break | Faint Attack | Swords Dance | Hyper Beam | Ability:Hyper Cutter | ============================= Fire and Electric type attacks are advised for this battle. You're lucky they aren't spamming legendaries yet. Counter their powerful attacks with super effective attacks of your own. ============================ Trainer 95:Glasses Man Eldan ============================ Latias@Lum Berry | Dragon Claw | Recover | Mist Ball | Charm | Ability:Levitate | ============================ Ursaring@White Herb | Earthquake | Rest | Frustration | Snore | Ability:Guts | ============================ Houndoom@Petaya Berry | Sunny Day | Flamethrower | Solarbeam | Crunch | Ability:Early Bird | ============================ Miltank@King's Rock | Earthquake | Stomp | Body Slam | Milk Drink | Ability:Thick Fat | ============================ Electrode@Magnet | Light Screen | Mirror Coat | Swift | Thunderbolt | Ability:Static | ============================ Gyarados@Focus Band | Dragon Dance | Hydro Pump | Frustration | Flail | Ability:Intimidate | ============================ You'll see Latias make an appearence here. It's a good thing she has sucky attacks with this trainer or you'd be in trouble. Gyarados can be a major threat if it pulls of a Dragon Dance. Thunderbolt it to death in one turn before it gets the chance. ============================= Trainer 96:Bodybuilder Eldora ============================= Suicune@Bright Powder | Ice Beam | Surf | Roar | Calm Mind | Ability:Pressure | ============================= Ampharos@Magnet | Thunder Wave | Attract | Thunderbolt | Secret Power | Ability:Static | ============================= Claydol@Liechi Berry | Ancientpower | Earthquake | Cosmic Power | Psychic | Ability:Levitate | ============================= Stantler@Lax Incense | Swagger | Frustration | Psych Up | Shadow Ball | Ability:Intimidate | ============================= Porygon2@Scope Lens | Agility | Tri Attack | Psychic | Thunderbolt | Ability:Trace | ============================= Donphan@Focus Band | Earthquake | Flail | Ancientpower | Roar | Ability:Sturdy | ============================= Suicune can be a real beast if it appears, and in likelihood, it will. Suicune can easily absorb one, maybe even two, Thunderbolts and deal out a similar amount of damage to your team. Quickly take him ot of commission before he does the same to you. The rest of this team is the same old attacks you've seen in many other teams. ======================= Trainer 97:Hunter Lisan ======================= Metagross@Metal Coat | Psychic | Iron Defense | Meteor Mash | Shadow Ball | Ability:Clear Body | ======================= Cradily@Hard Stone | Barrier | Amnesia | Giga Drain | Ancientpower | Ability:Suction Cups | ======================= Machamp@Black Belt | Revenge | Bulk Up | Seismic Toss | Cross Chop | Ability:Guts | ======================= Skarmory@Sharp Beak | Agility | Drill Peck | Steel Wing | Frustration | Ability:Keen Eye | ======================= Rhydon@Soft Sand | Rock Blast | Megahorn | Earthquake | Hyper Beam | Ability:Lightningrod | ======================= Hariyama@Chesto Berry | Fake Out | Rest | Belly Drum | Revenge | Ability:Guts | ======================= Surf is your best bet here. Meteor Mash, Ancientpower, and Hyper Beam are attacks you obviously want to lookout for. Other than that you should be able to win, but it probably will be tough. ======================== Trainer 98:Teacher Massi ======================== Latios@Twistedspoon | Luster Purge | Earthquake | Dragon Claw | Memento | Ability:Levitate | ======================== Kingdra@Chesto Berry | Rain Dance | Ice Beam | Surf | Rest | Ability:Swift Swim | ======================== Flygon@Soft Sand | Earthquake | Crunch | Dragon Claw | Flamethrower | Ability:Levitate | ======================== Altaria@Dragon Fang | Agility | Flamethrower | Dragon Claw | Aerial Ace | Ability:Natural Cure | ======================== Salamence@Liechi Berry | Dragon Dance | Aerial Ace | Dragon Claw | Earthquake | Ability:Intimidate | ======================== Sceptile@Scope Lens | Leaf Blade | Crunch | Dragon Claw | Hidden Power | Ability:Overgrow | ======================== Ice Beam will completely destroy this team. It's pretty sad that it does. Seriously, everything will die from one Ice Beam. You're lucky the 98th trainer isn't much of a threat. ============================ Trainer 99:Cooltrainer Tynan ============================ Heracross@Salac Berry | Earthquake | Endure | Megahorn | Reversal | Ability:Swarm | ============================ Wobbuffet@Figy Berry | Counter | Endure | Mirror Coat | Destiny Bond | Ability:Shadow Tag | ============================ Milotic@Leftovers | Surf | Recover | Ice Beam | Attract | Ability:Marvel Scale | ============================ Dodrio@Scope Lens | Tri Attack | Facade | Drill Peck | Quick Attack | Ability:Early Bird | ============================ Cacturne@Bright Powder | Sandstorm | Sand Attack | Leech Seed | Faint Attack | Ability:Sand Veil | ============================ Sableye@Lum Berry | Confuse Ray | Brick Break | Shadow Ball | Recover | Ability:Keen Eye | ============================ This is the 99th trainer! Don't screw up now! Milotic and Wobbuffet can be a real pain since it takes a lot of attacks to kill both of them. Sableye has no super effective moves that can be used against it, so just use your strongest attacks. Just keep thinking that the last battle is ahead! ============================== Trainer 100-Mt.Btlmaster Infin ============================== Gardevoir@Bright Powder | Destiny Bond | Psychic | Calm Mind | Thunderbolt | Ability:Synchronize | ============================== Altaria@Sitrus Berry | Dragon Dance | Earthquake | Dragon Dance | Aerial Ace | Ability:Natural Cure | ============================== Kyogre@Focus Band | Hydro Pump | Calm Mind | Ice Beam | Body Slam | Ability:Drizzle | ============================== Crobat@Scope Lens | Confuse Ray | Sludge Bomb | Air Cutter | Hidden Power | Ability:Inner Focus | ============================== Magneton@Leftovers | Thunder Wave | Tri Attack | Thunderbolt | Hidden Power | Ability:Sturdy | ============================== Aggron@Salac Berry | Double-Edge | Rock Tomb | Earthquake | Iron Tail | Ability:Rock Head | ============================== This is it, the final showdown with Trainer 100-Mt. Btlmaster Infin! That Kyogre will annhilate your team unless you can kill it quickly, or use a Kyogre of your own to annihilate it. There aren't many status inflicting moves, making this a quick and painful battle--for one of you, at least. Beat this and, if you fulfilled the requirements, you unlock Ho-oh! -------------------------------------------------------------------------- III 23.Mt. Battle Area 1 Double Battle (Prize:50 PokeCoupons) Difficulty:Too Easy -------------------------------------------------------------------------- So you've decided to play Doubles after a horrible defeat at singles, or you want full completion? You came to the wrong place. Mt. Battle Doubles is a crude place, a new set of 600 Pokemon await, and if you didn't notice in Singles, those were won by who was stronger. Doubles is how fast you can create setup your Pokemon and attack with powerful moves and status effects. If you can do that, you'll be in good shape. For instance, the Computer may use Toxic on their partner, and you may think that's the stupidest move ever. But it activates their ability, Guts, and power's up the move Facade, and after 1 turn you won't be laughing. Rain Dance and the never miss Thunder should be watched for, along with Sunny Day and Solarbeam. If a weather condition is brought out, take advantage of the weather as well, or switch is to a different one like Hail or Sandstorm. Don't underestimate the Computer, they have devious moves that start with Battle 41. ======================= Trainer 1:Rich Boy Brot ======================= Poochyena | Tackle | Roar | Theif | Yawn | Ability:Run Away | ======================= Pineco | Spikes | Toxic | Rapid Spin | Pin Missile | Ability:Sturdy | ======================= Swinub | Amnesia | Roar | Powder Snow | Rock Smash | Ability:Oblivious | ======================= Sandshrew | Sandstorm | Scratch | Defense Curl | Fury Swipes | Ability:Sand Veil | ======================= Slakoth | Yawn | Snore | Rest | Toxic | Ability:Truant | ======================= Mareep | Growl | Cotton Spore | Tackle | Thundershock | Ability:Static | ======================= It's the first battle, you can't really lose here. There isn't much to say about this pathetic team. You'll be seeing more of them for quite a while. ======================= Trainer 2:Teacher Keeda ======================= Ralts | Reflect | Confusion | Dream Eater | Calm Mind | Ability:Trace | ======================= Shroomish | Spore | Bullet Seed | Absorb | Tackle | Ability:Effect Spore | ======================= Sentret | Rest | Amnesia | Defense Curl | Assist | Ability:Keen Eye | ======================= Vulpix | Quick Attack | Attract | Ember | Will-O-Wisp | Ability:Flash Fire | ======================= Duskull | Confuse Ray | Disable | Astonish | Curse | Ability:Levitate | ======================= Spinarak | Poison Sting | Spider Web | Night Shade | Leech Life | Ability:Insomnia | ======================= Will-O-Wisp is probably the most lethal attack this this team has on it. Because of that, this battle isn't too hard. It's not like Vulpix won't be killed by one strong attack or anything. =================== Trainer 3:Guy Foler =================== Magikarp | Splash | Flail | Ability:Swift Swim| =================== Feebas | Splash | Mirror Coat | Ability:Swift Swim| =================== Azurill | Splash | Bubble | Charm | Ability:Thick Fat | =================== Spoink | Splash | Mirror Coat | Ability:Own Tempo | =================== Hoppip | Splash | Sleep Powder | Synthesis | Ability:Chlorophyll =================== Wynaut | Splash | Counter | Destiny Bond | Mirror Coat | Ability:Shadow Tag| =================== Flail? More like Fail. I honestly didn't know that this many Pokemon were able to learn Splash. It's really sad. That's actually all he uses. Such a hard battle! ======================= Trainer 4:Athlete Pasha ======================= Whismur | Supersonic | Screech | Astonish | Pound | Ability:Soundproof | ======================= Shuppet | Will-O-Wisp | Destiny Bond | Astonish | Knock Off | Ability:Insomnia | ======================= Slugma | Rock Smash | Light Screen | Ember | Smog | Ability:Magma Armor | ======================= Nincada | Sunny Day | Metal Claw | Gust | Mud Slap | Ability:Compoundeyes | ======================= Barboach | Mud Slap | Future Sight | Water Gun | Amnesia | Ability:Oblivious | ======================= Meditite | Meditate | Reversal | Hidden Power | Fake Out | Ability:Pure Power | ======================= This team has some burn and confusion attacks, but you should be able to take out everybody quickly enough so they don't effect you. =========================== Trainer 5:Glasses Man Bayel =========================== Pichu | Thunder Wave | Sweet Kiss | Thundershock | Doubleslap | Ability:Static | =========================== Baltoy | Mud Slap | Skill Swap | Cosmic Power | Rapid Spin | Ability:Levitate | =========================== Lotad | Water Gun | Growl | Mega Drain | Mist | Ability:Rain Dish | =========================== Snubbull | Rage | Charm | Bite | Lick | Ability:Intimidate | =========================== Ledyba | Supersonic | Flash | Thief | Cosmic Punch | Ability:Swarm | =========================== Marill | Rollout | Water Gun | Light Screen | Defense Curl | Ability:Huge Power | =========================== Ice Beam and Earthquake and good attacks for this battle. The irritating attacks are kept at a minimum, so it should be another easy battle. ===================== Trainer 6:Rider Mayme ===================== Sunkern | Synthesis | Leech Seed | Growth | Solarbeam | Ability:Chlorophyll | ===================== Togepi | Yawn | Follow Me | Peck | Sunny Day | Ability:Hustle | ===================== Wurmple | String Shot | Tackle | Poison Sting | Ability:Sheild Dust | ===================== Aron | Toxic | Tackle | Mud Slap | Protect | Ability:Rock Head | ===================== Shedinja | Scratch | Metal Claw | Leech Life | Grudge | Ability:Wonder Guard| ===================== Makuhita | Fake Out | Arm Thrust | Tackle | Knock Off | Ability:Guts | ===================== The big draw in this battle is the Shedinja. As always, make sure that you have something with a super effective attack against it, or you are totally screwed if Shedinja is chosen for this battle. =========================== Trainer 7:Cooltrainer Shadd =========================== Skitty | Cover | Assist | Growl | Helping Hand | Ability:Cute Charm | =========================== Jigglypuff | Sing | Pound | Doubleslap | Fake Tears | Ability:Cute Charm | =========================== Kirlia | Theif | Calm Mind | Future Sight | Double Team | Ability:Synchronize | =========================== Surskit | Quick Attack | Toxic | Bubble | Attract | Ability:Swift Swim | =========================== Trapinch | Gust | Bite | Sand Tomb | Sand Attack | Ability:Hyper Cutter | =========================== Zigzagoon | Tackle | Tail Whip | Mud Sport | Pursuit | Ability:Pickup | =========================== An evolved Pokemon? Already? Yeah, they start using them much sooner than you may have thought. Don't let this team screw you over with the accuracy reducing moves. They're no good. =============================== Trainer 8:St. Performer Scherla =============================== Beldum | Take Down | Ability:Clear Body | =============================== Machop | Bulk Up | Low Kick | Rock Smash | Scary Face | Ability:Guts | =============================== Electrike | Leer | Uproar | Quick Atack | Thunder Wave | Ability:Lightningrod | =============================== Horsea | Dive | Agility | Twister | Smokescreen | Ability:Swift Swim | =============================== Snorunt | Leer | Bite | Light Screen | Powder Snow | Ability:Inner Focus | =============================== Numel | Rollout | Rock Smash | Growl | Focus Energy | Ability:Oblivious | =============================== As long as someone on your team knows Earthquake, it can easily destroy this team, as long as it doesn't kill your partner in the process. =========================== Trainer 9:Bandana Guy Delav =========================== Clamperl | Clamp | Supersonic | Whirlpool | Iron Defense | Ability:Shell Armor | =========================== Magneton | Metal Sound | Flash | Thundershock | Sonicboom | Ability:Magnet Pull | =========================== Seedot | Quick Attack | Synthesis | Nature Power | Sunny Day | Ability:Early Bird | =========================== Igglybuff | Dig | Flash | Pound | Charm | Ability:Cute Charm | =========================== Koffing | Smog | Screech | Tackle | Destiny Bond | Ability:Levitate | =========================== Geodude | Defense Curl | Rollout | Rock Smash | Block | Ability:Rock Head | =========================== You'll need a variety of moves on your team to win this battle. There's nothing special except Koffing's Destiny Bond. Try to kill it last since killing it after it uses that move will instantly KO the Pokemon who fainted it. ============================ Trainer 10:Area Leader Elion ============================ Zubat | Supersonic | Leech Life | Astonish | Bite | Ability:Inner Focus | ============================ Doduo | Peck | Pursuit | Growl | Agility | Ability:Early Bird | ============================ Hoothoot | Foresight | Hypnosis | Flash | Dream Eater | Ability:Keen Eye | ============================ Swablu | Pursuit | Sing | Mirror Move | Fury Attack | Ability:Natural Cure | ============================ Taillow | Quick Attack | Double Team | Peck | Supersonic | Ability:Guts | ============================ Wingull | Twister | Water Gun | Growl | Supersonic | Ability:Keen Eye | ============================ Bring a team with Electric type attacks to completely decimate this Area Leader. He isn't too tough, but most Pokemon know either Supersonic or Sing. You don't want both of your Pokemon put out of commission too quickly. -------------------------------------------------------------------------- III 24.Mt. Battle Area 2 Double Battle (Prize:100 PokeCoupons) Difficulty:Easy -------------------------------------------------------------------------- Area 2 doesn't do much to improve the difficulty of the battles. You should be able to rack up plenty more Continues for later battles in this area. ==================== Trainer 11:Lady Nemi ==================== Silcoon | Harden | Tackle | Ability:Shed Skin | ==================== Cascoon | Harden | Poison Sting | Ability:Shed Skin | ==================== Volbeat | Giga Drain | Tail Glow | Helping Hand | Moonlight | Ability:Swarm | ==================== Illumise | Quick Attack | Charm | Helping Hand | Moonlight | Ability:Oblivious | ==================== Plusle | Quick Attack | Baton Pass | Subsitute | Fake Tears | Ability:Plus | ==================== Minun | Quick Attack | Agility | Baton Pass | Charm | Ability:Minus | ==================== This team is bad. Really, really bad. Flamethrower and Earthquake dominate the two formations that are chosen. None of these Pokemon pose a threat, so KO and move onwards. ============================= Trainer 12:Fun Old Man Kelvor ============================= Spheal | Stockpile | Spit Up | Swallow | Ability:Thick Fat | ============================= Gulpin | Stockpile | Spit Up | Swallow | Ability:Sticky Hold | ============================= Mawile | Stockpile | Spit Up | Swallow | Fake Tears | Ability:Intimidate | ============================= Lileep | Stockpile | Spit Up | Swallow | Mirror Coat | Ability:Suction Cups | ============================= Wooper | Yawn | Stockpile | Spit Up | Swallow | Ability:Water Absorb | ============================= Pelipper | Water Gun | Stockpile | Spit Up | Swallow | Ability:Keen Eye | ============================= Ground and Electric type attacks will be able to handle this simple team. If you couldn't tell, you still won't be facing serious competitors for a while. Wipe them out and continue on. Stockpile and Spit Up sucks, so no worries. ========================= Trainer 13:Athlete Varian ========================= Pikachu | Thundershock | Reversal | Light Screen | Thunder Wave | Ability:Static | ========================= Psyduck | Screech | Psybeam | Disable | Fury Swipes | Ability:Damp | ========================= Treeko | Mega Drain | Pursuit | Detect | Dragonbreath | Ability:Overgrow | ========================= Larvitar | Bite | Attract | Leer | Rock Smash | Ability:Guts | ========================= Mudkip | Mud Slap | Growl | Water Gun | Stomp | Ability:Torrent | ========================= Torchic | Fire Spin | Scratch | Sand Attack | Swagger | Ability:Blaze | ========================= Using all the third generation starters isn't all that smart. Especially since they, and the rest of the team, have crappy attacks. It's another easy battle. Proceed. ====================== Trainer 14:Rider Wendo ====================== Oddish | Cut | Acid | Razor Leaf | Poisonpowder | Ability:Chlorophyll | ====================== Teddiursa | Lick | Rest | Scratch | Sleep Talk | Ability:Pickup | ====================== Phanpy | Flail | Tackle | Sunny Day | Odor Sleuth | Ability:Pickup | ====================== Chikorita | Razor Leaf | Reflect | Grasswhistle | Bullet Seed | Ability:Overgrow | ====================== Totodile | Bite | Rage | Water Gun | Mud Sport | Ability:Torrent | ====================== Cyndaquil | Smokescreen | Flame Wheel | Swift | Howl | Ability:Blaze | ====================== This trainer uses the second generation starters. Once again, they aren't very strong and, coupled with bad moves, this makes for yet another simple battle. ============================== Trainer 15:Fun Old Lady Karden ============================== Bagon | Bite | Toxic | Scary Face | Dragon Rage | Ability:Rock Head | ============================== Chinchou | Spark | Dive | Charge | Supersonic | Ability:Illuminate | ============================== Carvanha | Theif | Rage | Swagger | Screech | Ability:Rough Skin | ============================== Grimer | Taunt | Sludge | Giga Drain | Disable | Ability:Stench | ============================== Abra | Encore | Ice Punch | Torment | Fire Punch | Ability:Synchronize | ============================== Houndour | Counter | Ember | Faint Attack | Smog | Ability:Early Bird | ============================== Swagger is the only real threat on this team, so just switch out if you are affected by it. You have two Pokemon on the field, so one can still attack even if you switch out. =========================== Trainer 16:Roller Boy Shail =========================== Qwilfish | Spikes | Poison Sting | Minimize | Pin Missile | Ability:Poison Point | =========================== Luvdisk | Charm | Sweet Kiss | Attract | Rain Dance | Ability:Swift Swim | =========================== Tentacool | Wrap | Acid | Supersonic | Constrict | Ability:Liquid Ooze | =========================== Corphish | Bubble | Harden | Vicegrip | Mud Sport | Ability:Shell Armor | =========================== Remoraid | Rain Dance | Lock-On | Water Gun | Supersonic | Ability:Hustle | =========================== Goldeen | Peck | Horn Attack | Tail Whip | Attract | Ability:Swift Swim | =========================== Anything with Thunderbolt will be able to total this team into the ground. The confusion and poisoning moves likely won't even get to be played since you should be able to decimate this team quickly. ======================= Trainer 17:Hunter Basor ======================= Cacnea | Absorb | Ingrain | Poison Sting | Acid | Ability:Sand Veil | ======================= Skiploom | Leech Seed | Tackle | Cotton Spore | Synthesis | Ability:Chlorophyll | ======================= Nuzleaf | Swagger | Bullet Seed | Torment | Harden | Ability:Chlorophyll | ======================= Gloom | Charm | Acid | Flash | Moonlight | Ability:Chlorophyll | ======================= Lombre | Fake Out | Uproar | Water Sport | Rain Dance | Ability:Rain Dish | ======================= Roselia | Mega Drain | Stun Spore | Poison Sting | Aromatherapy | Ability:Poison Point | ======================= Ice Beam can easily handly all of the Pokemon on this team. There's a bunch of poisoning moves on this team, so be aware of that at all times. ============================ Trainer 18:Researcher Raburn ============================ Sentret | Fury Swipes | Water Pulse | Defene Curl | Helping Hand | Ability:Keen Eye | ============================ Vibrava | Sand Attack | Bite | Faint Attack | Quick Attack | Ability:Levitate | ============================ Rhyhorn | Tail Whip | Rock Tomb | Horn Attack | Toxic | Ability:Rock Head | ============================ Delibird | Present | Thief | Aerial Ace | Future Sight | Ability:Vital Spirit | ============================ Voltorb | Mirror Coat | Rollout | Spark | Light Screen | Ability:Soundproof | ============================ Natu | Leer | Wish | Confuse Ray | Future Sight | Ability:Early Bird | ============================ The only dangerous attack could be Voltorb's Mirror Coat, but that isn't a big deal since I doubt you'd attack him with anything other than Earthquake. Nothing else can really hurt you. ============================ Trainer 19:Cooltrainer Veron ============================ Graveler | Mud Sport | Rock Throw | Attract | Dig | Ability:Rock Head | ============================ Swablu | Toxic | Facade | Fly | Light Screen | Ability:Natural Cure | ============================ Plusle | Quick Attack | Fake Tears | Thunder Wave | Spark | Ability:Plus | ============================ Minun | Shock Wave | Charm | Helping Hand | Substitute | Ability:Minus | ============================ Wailmer | Snore | Rest | Water Sport | Rock Tomb | Ability:Water Veil | ============================ Pupitar | Bite | Stomp | Screech | Scary Face | Ability:Shed Skin | ============================ Earthquake and Surf should suffice well for this battle. Thunder Wave is really the only annoying attack this team has, so it should be yet another simple victory. ============================ Trainer 20:Area Leader Altor ============================ Anorith | Fury Cutter | Mud Sport | Harden | Metal Claw | Ability:Battle Armor | ============================ Ledian | Agility | Safeguard | Supersonic | Facade | Ability:Early Bird | ============================ Beautifly | Giga Drain | Whirlwind | Morning Sun | Gust | Ability:Swarm | ============================ Ariados | Night Shade | Poison Sting | Leech Life | Flash | Ability:Insomnia | ============================ Dustox | Psybeam | Whirlwind | Poison Sting | Moonlight | Ability:Sheild Dust | ============================ Yanma | Supersonic | Double Team | Wing Attack | Quick Attack | Ability:Compoundeyes | ============================ Flamethrower will easily be able to decimate all of the Bug type Pokemon in this battle. Be warned that they are full of accuracy lowering moves and poison inflicting techniques, so be sure you don't get screwed over by that. -------------------------------------------------------------------------- III 25.Mt. Battle Area 3 Double Battle (Prize:200 PokeCoupons) Difficulty:Medium -------------------------------------------------------------------------- The Doubles Mt. Battle increases in difficulty faster than the Singles. If you're not careful, you can actually lose to one of these trainers. It's unlikely, but still possible. =================== Trainer 21:Guy Klem =================== Marill | Tickle | Rollout | Defense Curl | Tail Whip | Ability:Huge Power| =================== Geodude | Defense Curl | Rollout | Mud Sport | Tackle | Ability:Sturdy | =================== Jigglypuff | Sing | Rollout | Defense Curl | Rest | Ability:Cute Charm| =================== Voltorb | Screech | Rollout | Spark | Mirror Coat | Ability:Soundproof| =================== Wailmer | Growl | Rollout | Dive | Roar | Ability:Oblivious | =================== Phanpy | Defense Curl | Rollout | Flail | Odor Sleuth | Ability:Pickup | =================== A Fighting type attack will help you here, as well as a partner with Thunderbolt. Voltorb has Mirror Coat, which would be dangerous if Earthquake wasn't a physical attack. ======================== Trainer 22:Hunter Procio ======================== Ledian | Silver Wind | Safeguard | Swift | Toxic | Ability:Early Bird | ======================== Torkoal | Curse | Body Slam | Amnesia | Fire Spin | Ability:White Smoke | ======================== Chimecho | Shcok Wave | Yawn | Psywave | Heal Bell | Ability:Levitate | ======================== Smeargle | Icy Wind | Astonish | Dragonbreath | Attract | Ability:Own Tempo | ======================== Sandslash | Flail | Dig | Sand Attack | Rock Tomb | Ability:Sand Veil | ======================== Corsola | Confuse Ray | Bubblebeam | Ancientpower | Barrier | Ability:Hustle | ======================== Surf and Ice Beam should be on the Pokemon you choose foe this battle. Ledian has Toxic, so be aware of that. Since this battle probably won't take too long, the effects of poison are neglegible. ========================= Trainer 23:Athlete Dilasi ========================= Wooper | Surf | Amnesia | Ancientpower | Mud Shot | Ability:Water Absorb | ========================= Gligar | Sandstorm | Screech | Metal Claw | Quick Attack | Ability:Sand Veil | ========================= Cacnea | Needle Arm | Spikes | Faint Attack | Leech Seed | Ability:Sand Veil | ========================= Flaaffy | Shock Wave | Cotton Spore | Attract | Secret Power | Ability:Static | ========================= Swinub | Dig | Mist | Powder Snow | Sandstorm | Ability:Oblivious | ========================= Numel | Ember | Rollout | Magnitude | Sandstorm | Ability:Oblivious | ========================= Surf and Earthquake are the attacks to have for this battle. Sandstorm is likely to be used here due to several of the Pokemon with Sand Veil as an ability, and the fact most of this team isn't affected by it. Quickly end the battle before you suffer too much damage yourself. ============================= Trainer 24:Bodybuilder Mengel ============================= Beautifly | Morning Sun | Sunny Day | Toxic | Attract | Ability:Swarm | ============================= Sunflora | Synthesis | Sunny Day | Toxic | Ingrain | Ability:Chlorophyll | ============================= Roselia | Synthesis | Sunny Day | Toxic | Spikes | Ability:Poison Point | ============================= Volbeat | Moonlight | Sunny Day | Toxic | Confuse Ray | Ability:Swarm | ============================= Illumise | Moonlight | Sunny Day | Toxic | Wish | Ability:Oblivious | ============================= Dustox | Moonlight | Sunny Day | Toxic | Light Screen | Ability:Sheild Dust | ============================= Ice Beam will be able to destroy this team. Everybody here knows Toxic, so if you don't kill everyone off in one shot then you will probably be in deep trouble if the battle somehow gets dragged out. ======================= Trainer 25:Chaser Klame ======================= Nosepass | Rock Slide | Shock Wave | Thunder Wave | Block | Ability:Magnet Pull | ======================= Clamperl@Deepseascale | Iron Defense | Whirlpool | Attract | Supersonic | Ability:Shell Armor | ======================= Machoke | Seismic Toss | Bulk Up | Rolling Kick | Attract | Ability:Guts | ======================= Ariados | Giga Drain | Toxic | String Shot | Pursuit | Ability:Insomnia | ======================= Medicham | Rock Tomb | Attract | Confusion | Meditate | Ability:Pure Power | ======================= Delcatty | Assist | Toxic | Dig | Helping Hand | Ability:Cute Charm | ======================= Most of the Pokemon here know Toxic, so watch out. Attract is also on most of these Pokemon, and being unable to attack from that move can really screw you over if you're unlucky. ============================== Trainer 26:St. Performer Lonen ============================== Furret | Amnesia | Follow Me | Helping Hand | Quick Attack | Ability:Keen Eye | ============================== Linoone | Covet | Rest | Belly Drum | Fury Swipes | Ability:Pickup | ============================== Togetic | Wish | Yawn | Flash | Sweet Kiss | Ability:Serene Grace | ============================== Vigoroth | Scratch | Encore | Counter | Aerial Ace | Ability:Vital Spirit | ============================== Dunsparce | Yawn | Glare | Endeavor | Water Pulse | Ability:Serene Grace | ============================== Castform | Hail | Tackle | Rain Dance | Sunny Day | Ability:Forecast | ============================== Thunderbolt and some Fighting type move will easily work their way through this team. Luckily, there's a severe lack of annoying attacks for some reason, so it isn't too bad of a battle. =========================== Trainer 27:Glasses Man Omat =========================== Shelgon | Twister | Bite | Scary Face | Protect | Ability:Rock Head | =========================== Sealeo | Encore | Powder Snow | Water Gun | Ability:Thick Fat | =========================== Lairon | Mud Slap | Water Pulse | Iron Defense | Metal Sound | Ability:Rock Head | =========================== Linoone | Dig | Covet | Sand Attack | Odor Sleuth | Ability:Pickup | =========================== Sunflora | Ingrain | Razor Leaf | Flash | Light Screen | Ability:Chlorophyll | =========================== Metang | Scary Face | Iron Defense | Aerial Ace | Pursuit | Ability:Clear Body | =========================== Again, a Fighting type attack will be able to destroy most of this team. Also, the attacks are manageable so it should be another easy battle. ======================= Trainer 28:Rider Stefet ======================= Staryu | Cosmic Power | Water Gun | Recover | Camoflauge | Ability:Illuminate | ======================= Aipom | Beat Up | Fury Swipes | Double Team | Astonish | Ability:Run Away | ======================= Smeargle | Taunt | Disable | Torment | Cosmic Power | Ability:Own Tempo | ======================= Spinda | Teeter Dance | Thief | Encore | Psych Up | Ability:Own Tempo | ======================= Flaaffy | Thunder Wave | Thundershock | Light Screen | Flash | Ability:Static | ======================= Loudred | Pound | Astonish | Supersonic | Howl | Ability:Soundproof | ======================= Despite needing a variety of moves to destroy this team, these attacks also aren't going to hurt your Pokemon too much. There's the ever present Supersonic and Thunder Wave, but other than that it isn't too bad. ============================= Trainer 29:Cooltrainer Dillot ============================= Noctowl | Confusion | Flash | Faint Attack | Foresight | Ability:Keen Eye | ============================= Beautifly | Stun Spore | Whirlwind | Mega Drain | Gust | Ability:Swarm | ============================= Wigglytuff | Charm | Pound | Disable | Water Pulse | Ability:Cute Charm | ============================= Forretress | Spikes | Toxic | Bide | Take Down | Ability:Sturdy | ============================= Banette | Curse | Rest | Knock Off | Faint Attack | Ability:Insomnia | ============================= Xatu | Quick Attack | Night Shade | Skill Swap | Confuse Ray | Ability:Early Bird | ============================= Flamethrower is the best move to have in this battle. Forretress's Spikes is bad if you have to switch out, as the Pokemon coming in will recieve a fair amount of damage. Try to kill him before he has a chance to use that move. ============================= Trainer 30:Area Leader Kucher ============================= Quilava | Ember | Leer | Brick Break | Protect | Ability:Blaze | ============================= Marshtomp | Bide | Water Gun | Foresight | Mud Slap | Ability:Torrent | ============================= Bayleef | Growl | Secret Power | Facade | Light Screen | Ability:Overgrow | ============================= Combusken | Scratch | Aerial Ace | Double Kick | Sand Attack | Ability:Blaze | ============================= Croconaw | Water Gun | Bide | Rage | Scary Face | Ability:Torrent | ============================= Grovyle | Mega Drain | Screech | Fury Cutter | Flash | Ability:Overgrow | ============================= The second and third generation starters are used, so Fire, Water, and Grass type attacks are obviously best used here. There's a bunch of accuracy lowering moves used in this fight, so switch out if things look bleak. -------------------------------------------------------------------------- III 26.Mt. Battle Area 4 Double Battle (Prize:400 PokeCoupons) Difficulty:Medium -------------------------------------------------------------------------- Area 4 continues with similar difficulty the third area had. Don't get too cocky that you beat Trainer 31, his team is absurdly crappy. =========================== Trainer 31:Bandana Guy Omak =========================== Dunsparce | Rage | Ability:Run Away | =========================== Snubbull | Rage | Ability:Intimidate | =========================== Houndour | Rage | Ability:Flash Fire | =========================== Swablu | Rage | Ability:Natural Cure | =========================== Carvanha | Rage | Ability:Rough Skin | =========================== Taillow | Rage | Ability:Guts | =========================== Uh, yeah. Anything will do for this battle. Seriously, this team is made of fail. Try not to overdo the killing. ============================ Trainer 32:Bodybuilder Lunda ============================ Spinda@Macho Brace | Trick | Dizzy Punch | Ability:Own Tempo | ============================ Kecleon@Choice Band | Trick | Astonish | Substitute | Ability:Color Change | ============================ Kadabra | Trick | Theif | Knock Off | Ability:Inner Focus | ============================ Volbeat@Wiki Berry | Trick | Signal Beam | Ability:Illuminate | ============================ Zigzagoon@Figy Berry | Trick | Dig | Covet | Ability:Pickup | ============================ Grumpig@Mago Berry | Trick | Thief | Snatch | Ability:Own Tempo | ============================ Yeah. Again, you really shouldn't lose here. Everyone will either try to switch items with you or steal yours. Really, that just seems like a waste of their turn. Wrap up this trainer fight and move on. ======================== Trainer 33:Rich Boy Tark ======================== Vulpix | Sunny Day | Ember | Will-O-Wisp | Safeguard | Ability:Flash Fire | ======================== Bellossom | Charm | Rest | Frustration | Sweet Scent | Ability:Chlorophyll | ======================== Taillow | Double Team | Aerial Ace | Quick Attack | Agility | Ability:Guts | ======================== Sandshrew | Scratch | Counter | Fury Swipes | Rock Smash | Ability:Sand Veil | ======================== Kirlia | Calm Mind | Confusion | Reflect | Skill Swap | Ability:Trace | ======================== Togepi | Charm | Rest | Yawn | Sweet Kiss | Ability:Serene Grace | ======================== A variety of moves will need to be on your team in order to win this battle. Even so, it's stil fairly simple. Besides Will-O-Wisp, nothing major is able to harm you in this battle. You can win easily. ======================== Trainer 34:Teacher Drada ======================== Kecleon | Scratch | Screech | Psybeam | Bind | Ability:Color Change | ======================== Seadra | Water Gun | Splash | Facade | Rain Dance | Ability:Poison Point | ======================== Seaking | Toxic | Peck | Attract | Psybeam | Ability:Water Veil | ======================== Girafarig | Agility | Baton Pass | Amnesia | Growl | Ability:Inner Focus | ======================== Skiploom | Leech Seed | Aerial Ace | Mega Drain | Helping Hand | Ability:Chlorophyll | ======================== Snubbull | Bite | Charm | Scary Face | Smellingsalt | Ability:Intimidate | ======================== This team isn't too hard. None of these attacks are absurdly powerful, so you should do just fine. ============================ Trainer 35:Fun Old Man Aikon ============================ Mightyena | Sand Attack | Astonish | Swagger | Thief | Ability:Intimidate | ============================ Magcargo | Rock Throw | Smog | Rock Smash | Amnesia | Ability:Flame Body | ============================ Wigglytuff | Disable | Brick Break | Doubleslap | Defense Curl | Ability:Cute Charm | ============================ Azumarill | Rollout | Tail Whip | Water Gun | Defense Curl | Ability:Huge Power | ============================ Sudowoodo | Thief | Mimic | Block | Low Kick | Ability:Sturdy | ============================ Sneasel | Fury Swipes | Icy Wind | Beat Up | Torment | Ability:Inner Focus | ============================ Mightyena is probably the worst attacker here. If he uses Sand-Attack your Pokemon could be in trouble. Switch out when need to, especially if he uses Swagger. ======================= Trainer 36:Rider Veston ======================= Chinchou | Confuse Ray | Water Gun | Thunder Wave | Rain Dance | Ability:Illuminate | ======================= Huntail | Whirlpool | Mud Sport | Bite | Ability:Swift Swim | ======================= Whiscash | Future Sight | Rest | Mud Slap | Snore | Ability:Oblivious | ======================= Torkoal | Curse | Yawn | Flail | Strength | Ability:White Smoke | ======================= Cacnea | Teeter Dance | Faint Attack | Leech Seed | Poison Sting | Ability:Sand Veil | ======================= Spoink | Substitute | Light Screen | Psywave | Torment | Ability:Own Tempo | ======================= Earthquake will work well in this battle. Despite several annoying attacks that you can work around, this team probably can't deal out much damage. No worries here. ===================== Trainer 37:Lady Deasy ===================== Ninjask | Double Team | Leech Life | Slash | Screech | Ability:Speed Boost | ===================== Stantler | Confuse Ray | Astonish | Leer | Stomp | Ability:Intimidate | ===================== Tropius | Growth | Razor Leaf | Whirlwind | Gust | Ability:Chlorophyll | ===================== Gulpin | Sunny Day | Smog | Shadow Ball | Encore | Ability:Liquid Ooze | ===================== Mantine | Confuse Ray | Bubble | Wing Attack | Agility | Ability:Swift Swim | ===================== Pikachu | Quick Attack | Light Screen | Thundershock | Thunder Wave | Ability:Static | ===================== Yeah, that Pikachu really brings down the quality of his team. If isn't too hard and without any major attacks you should be able to take him down. ======================== Trainer 38:Worker Kebile ======================== Anorith | Mud Sport | Ancientpower | Fury Cutter | Harden | Ability:Battle Armor | ======================== Claydol | Sandstorm | Confusion | Mud Slap | Light Screen | Ability:Levitate | ======================== Wailord | Roar | Astonish | Toxic | Whirlpool | Ability:Oblivious | ======================== Rhyhorn | Scary Face | Thief | Reversal | Rock Blast | Ability:Lightningrod | ======================== Psyduck | Surf | Disable | Confusion | Water Sport | Ability:Damp | ======================== Pinsir | Bind | Vicegrip | Swords Dance | False Swipe | Ability:Hyper Cutter | ======================== Most of these Pokemon don't have any strong attacks, as usual. Because of that it isn't likely your team is going to get taken down. Team up against each Pokemon and move on. =========================== Trainer 39:Researcher Doton =========================== Seadra | Surf | Dive | Ability:Poison Point | =========================== Vibrava | Fly | Dig | Rock Smash | Ability:Levitate | =========================== Lairon | Cut | Rock Smash | Strength | Ability:Sturdy | =========================== Vigoroth | Cut | Rock Smash | Strength | Ability:Vital Spirit | =========================== Nuzleaf | Cut | Flash | Strength | Ability:Early Bird | =========================== Lombre | Waterfall | Flash | Rock Smash | Ability:Swift Swim | =========================== See people, this is why HM slaves are bad. Very, very bad. Seriously, this is another battle pretty much just handed to you. Next! ============================== Trainer 40:Area Leader Vernice ============================== Tentacruel | Mirror Coat | Acid | Supersonic | Bubblebeam | Ability:Clear Body | ============================== Ampharos | Thunder Wave | Light Screen | Body Slam | Growl | Ability:Static | ============================== Phanpy | Rock Smash | Body Slam | Odor Sleuth | Defense Curl | Ability:Pickup | ============================== Ninetales | Confuse Ray | Sunny Day | Will-O-Wisp | Fire Spin | Ability:Flash Fire | ============================== Relicanth | Rain Dance | Take Down | Rock Slide | Yawn | Ability:Swift Swim | ============================== Sealeo | Encore | Curse | Body Slam | Powder Snow | Ability:Thick Fat | ============================== Electric and Ground type attacks will work well in battle here. Ninetales can be very annoying if you let her confuse and burn you, but one Surf will easily KO it. -------------------------------------------------------------------------- III 27.Mt. Battle Area 5 Double Battle (Prize:800 PokeCoupons) Difficulty:Hard -------------------------------------------------------------------------- It may not seem like it, but these enemy trainers are starting to get much harder. You're facing decently powered attacks quite quickly, and they love screwing you with status effects. Team up and take them down one at a time. That usually works well. =========================== Trainer 41:Cooltrainer Zoel =========================== Pelipper | Quick Attack | Water Gun | Growl | Ability:Keen Eye | =========================== Gligar | Quick Attack | Sand Attack | Screech | Faint Attack | Ability:Sand Veil | =========================== Delibird | Quick Attack | Water Pulse | Present | Ability:Vital Spirit | =========================== Golbat | Quick Attack | Air Cutter | Bite | Ability:Inner Focus | =========================== Masquerain | Quick Attack | Whirlwind | Water Sport | Ability:Intimidate | =========================== Yanma | Quick Attack | Thief | Foresight | Toxic | Ability:Speed Boost | =========================== This team specializes in Quick Attack, and several of them in Toxic. Good thing Quick Attack does little damage. This should be a really easy battle. KO and move on. ========================= Trainer 42:Athlete Latrin ========================= Gyarados | Thrash | Ability:Intimidate | ========================= Quilava | Thrash | Ability:Blaze | ========================= Pupitar | Thrash | Ability:Shed Skin | ========================= Shelgon | Thrash | Ability:Rock Head | ========================= Whiscash | Thrash | Ability:Oblivious | ========================= Croconaw | Thrash | Ability:Torrent | ========================= It seems like the second trainer of every area has a total joke team. Thrash isn't that powerful, so it shouldn't be too hard beating every Pokemon she chooses into the ground. ============================== Trainer 43:Fun Old Lady Eskola ============================== Azumarill | Encore | Rollout | Water Pulse | Charm | Ability:Thick Fat | ============================== Machamp | Encore | Leer | Karate Chop | Focus Energy | Ability:Guts | ============================== Swalot | Encore | Amnesia | Toxic | Acid Armor | Ability:Liquid Ooze | ============================== Kadabra | Encore | Confusion | Teleport | Kinesis | Ability:Synchronize | ============================== Walrein | Encore | Ice Ball | Yawn | Rest | Ability:Thick Fat | ============================== Jumpluff | Encore | Tail Whip | Leech Seed | Rest | Ability:Chlorophyll | ============================== Everyone on this team knows Encore, so make sure you start with an actual damaging attack on your first turn, or you could be totally screwed. Other than Encore, nothing here is that powerful, so it shouldn't be an awful battle. =========================== Trainer 44:Roller Boy Tobit =========================== Electrike | Thunder Wave | Howl | Headbutt | Quick Attack | Ability:Lightningrod | =========================== Skarmory | Spikes | Sand Attack | Pursuit | Metal Sound | Ability:Sturdy | =========================== Electrode | Screech | Sonicboom | Taunt | Rollout | Ability:Static | =========================== Koffing | Poison Gas | Torment | Shock Wave | Shadow Ball | Ability:Levitate | =========================== Corphish | Water Pulse | Mud Sport | Vicegrip | Harden | Ability:Hyper Cutter | =========================== Exploud | Roar | Howl | Uproar | Astonish | Ability:Soundproof | =========================== Pretty simple trainer. The lack of any powerful damaging moves hurts his chances of winning. ======================= Trainer 45:Hunter Holso ======================= Nuzleaf | Razor Wind | Growth | Swagger | Extrasensory | Ability:Chlorophyll | ======================= Vileplume | Sunny Day | Flash | Petal Dance | Aromatherapy | Ability:Chlorophyll | ======================= Croconaw | Slash | Bite | Scary Face | Water Sport | Ability:Torrent | ======================= Bellossom | Magical Leaf | Flash | Stun Spore | Sunny Day | Ability:Chlorophyll | ======================= Golem | Mud Sport | Attract | Rock Throw | Rest | Ability:Rock Head | ======================= Altaria | Steel Wing | Astonish | Peck | Sunny Day | Ability:Natural Cure | ======================= Ice Beam can handle most of this team quite handily. Again, none of these attacks should really be considered a threat so think of it as yet another easy victory. ============================ Trainer 46:Bodyuilder Bergin ============================ Furret@Sitrus Berry | Follow Me | Brick Break | Helping Hand | Assist | Ability:Keen Eye | ============================ Medicham@Persim Berry | Calm Mind | Thunderpunch | Ice Punch | Fire Punch | Ability:Pure Power | ============================ Marshtomp@Mystic Water | Mud Shot | Curse | Muddy Water | Take Down | Ability:Torrent | ============================ Xatu@Miracle Seed | Refresh | Psychic | Calm Mind | Giga Drain | Ability:Natural Cure | ============================ Zangoose@Black Belt | Leer | Slash | Aerial Ace | Brick Break | Ability:Immunity | ============================ Seviper@Blackglasses | Glare | Swagger | Crunch | Poison Tail | Ability:Shed Skin | ============================ There's a decent amount of strong moves used here, including the elemental punches. Persevere and get through this battle. The items used aren't that good here. ======================= Trainer 47:Worker Hubor ======================= Roselia | Magical Seed | Leech Seed | Cotton Spore | Growth | Ability:Poison Point | ======================= Sharpedo | Leer | Surf | Skull Bash | Scary Face | Ability:Rough Skin | ======================= Breloom | Fake Tears | Headbutt | Leech Seed | Mach Punch | Ability:Effect Spore | ======================= Slugma | Amnesia | Ember | Smog | Yawn | Ability:Flame Body | ======================= Wigglytuff | Light Screen | Mimic | Rollout | Doubleslap | Ability:Cute Charm | ======================= Flaffy | Thunder Wave | Shock Wave | Cotton Spore | Growl | Ability:Static | ======================= You won't have too tough a fight here. Flaffy can be annoying if you let her paralyze you, but I'm sure you're smart enough to destroy it in one shot. ====================== Trainer 48:Chaser Bano ====================== Misdreavus@Sitrus Berry Confuse Ray | Pain Split | Toxic | Shadow Ball | Ability:Levitate | ====================== Wobbuffet@Persim Berry Safeguard | Mirror Coat | Counter | Destiny Bond | Ability:Shadow Tag | ====================== Quagsire@Mystic Water| Yawn | Surf | Mud Shot | Mud Sport | Ability:Damp | ====================== Swellow@Metal Coat | Aerial Ace | Double Team | Steel Wing | Supersonic | Ability:Guts | ====================== Golbat@Spell Tag | Confuse Ray | Poison Fang | Shadow Ball | Wing Attack | Ability:Inner Focus | ====================== Sandslash@Black Belt | Brick Break | Sand Attack | Crush Claw | Dig | Ability:Sand Veil | ====================== This team can be a bit difficult. It usually sports a Wobbuffet, who can easily take out one, if not both, Pokemon you bring into the field. Team up together to kill it. Two attacks can usually kill a Wobby. Misdreavus can also a pain, so blast her into oblivion as well. ==================== Trainer 49:Guy Votil ==================== Kadabra@Cheri Berry| Pybeam | Disable | Shock Wave | Reflect | Ability:Inner Focus| ==================== Linoone@Oran Berry | Pin Missile | Rest | Belly Drum | Fury Swipes | Ability:Pickup | ==================== Corsola@Mystic Water Rock Blast | Spike Cannon | Amnesia | Surf | Ability:Hustle | ==================== Ledian@Twistedspoon| Silver Wind | Reflect | Light Screen | Psybeam | Ability:Early Bird | ==================== Dodrio@Sharp Beak | Supersonic | Aerial Ace | Tri Attack | Haze | Ability:Run Away | ==================== Piloswine@Nevermeltice Blizzard | Mud Shot | Amnesia | Mist | Ability:Oblivious | ==================== This team isn't as powerful as it may appear. Piloswine's Blizzard can probably deal the most damage to you, but other than that you should be in the clear. ============================= Trainer 50:Area Leader Konaik ============================= Shuckle | Rest | Toxic | Withdraw | Attract | Ability:Sturdy | ============================= Wobbuffet | Mirror Coat | Encore | Counter | Destiny Bond | Ability:Shadow Tag | ============================= Dusclops | Skill Swap | Will-O-Wisp | Confuse Ray | Attract | Ability:Pressure | ============================= Wynaut | Mirror Coat | Destiny Bond | Counter | Encore | Ability:Shadow Tag | ============================= Cradily | Confuse Ray | Amnesia | Ingrain | Mirror Coat | Ability:Suction Cups | ============================= Milotic | Confuse Ray | Attract | Mirror Coat | Waterfall | Ability:Marvel Scale | ============================= I'm not sure why, but none of these Pokemon have items. More power to you I suppose. Milotic shouldn't be attacked with Thunderbolt. It'll likely be expecting that, and will return the favor in double damage thanks to Mirror Coat. Be careful if you need to destroy Milotic. -------------------------------------------------------------------------- III 28.Mt. Battle Area 6 Double Battle (Prize:1600 PokeCoupons) Difficulty:Hard -------------------------------------------------------------------------- It's still early in Mt. Battle, but you will now start seeing legendaries. And damn, they aren't going to be fun to take down. Team up on legendaries to ensure they fall in one turn. If they get an attack out, it could be your last. ============================ Trainer 51:Cooltrainer Berki ============================ Latias@Red Scarf | Charm | Frustration | Attract | Helping Hand | Ability:Levitate | ============================ Delcatty@Silk Scarf | Doubleslap | Covet | Fake Tears | Charm | Ability:Cute Charm | ============================ Illumise@Blue Scarf | Sweet Scent | Covet | Flatter | Attract | Ability:Oblivious | ============================ Kirlia@Green Scarf | Taunt | Disable | Torment | Haze | Ability:Trace | ============================ Miltank@Yellow Scarf | Stomp | Brick Break | Milk Drink | Rollout | Ability:Thick Fat | ============================ Luvdisk@Pink Scarf | Sweet Kiss | Charm | Attract | Frustration | Ability:Swift Swim | ============================ This team is full of annoying attacks, so you need to take down everyone with the utmost of speed before you get kissed to sleep and are attracted to the enemy. Luckily, Latias isn't very powerful here, so there's little to worry about. ====================== Trainer 52:Rider Laret ====================== Blaziken@Black Belt | Peck | Slash | Counter | Fire Spin | Ability:Blaze | ====================== Camerupt@Charcoal | Scary Face | Ember | Rock Tomb | Amnesia | Ability:Magma Armor | ====================== Magcargo@Hard Stone | Harden | Amnesia | Rock Throw | Yawn | Ability:Flame Body | ====================== Torkoal@Persim Berry | Fire Spin | Smokescreen | Body Slam | Iron Defense | Ability:White Smoke | ====================== Typhlosion@Cheri Berry Leer | Swift | Howl | Fire Spin | Ability:Blaze | ====================== Houndoom@Chesto Berry| Bite | Roar | Ember | Will-O-Wisp | Ability:Flash Fire | ====================== Most of this team is composed of defense-raising moves and weak Fire type attacks. Bring along something with Surf. You can easily knock both Pokemon out at once. ============================ Trainer 53:Glasses Man Lopar ============================ Mightyena@Spell Tag | Crunch | Yawn | Swagger | Shadow Ball | Ability:Intimidate | ============================ Masquerain@Silver Powder | Psybeam | Scary Face | Bubblebeam | Silver Wind | Ability:Intimidate | ============================ Hitmontop@Silk Scarf | Counter | Strength | Detect | Triple Kick | Ability:Intimidate | ============================ Mawile@Sitrus Berry | Tickle | Baton Pass | Iron Defense | Swords Dance | Ability:Intimidate | ============================ Granbull@Blackglasses | Take Down | Snore | Rest | Crunch | Ability:Intimidate | ============================ Stantler@Twistedspoon | Stomp | Extrasensory | Calm Mind | Hypnosis | Ability:Intimidate | ============================ Make sure that you kill Mawile quickly, or else it will likely buff up its stats then pass them to someone else who can make better use of them, such as Hitmontop. ======================= Trainer 54:Hunter Alene ======================= Croconaw@Sharp Beak | Waterfall | Crunch | Aerial Ace | Leer | Ability:Torrent | ======================= Murkrow@Blackglasses | Faint Attack | Haze | Sky Attack | Night Shade | Ability:Insomnia | ======================= Pikachu@Light Ball | Shock Wave | Thunder Wave | Tail Whip | Focus Punch | Ability:Static | ======================= Muk@Spell Tag | Shadow Punch | Acid Armor | Sludge Bomb | Toxic | Ability:Sticky Hold | ======================= Bellossom@Poison Barb | Magical Leaf | Sludge Bomb | Swords Dance | Stun Spore | Ability:Chlorophyll | ======================= Machoke@Rawst Berry | Vital Throw | Earthquake | Leer | Light Screen | Ability:Guts | ======================= This team isn't as annoying as it looks. You should be able to kill of most of these Pokemon before you get easily poisoned. Not too much trouble. ============================= Trainer 55:Bodybuilder Banber ============================= Crawdaunt@Oran Berry | Knock Off | Vicegrip | Taunt | Harden | Ability:Hyper Cutter | ============================= Grimer@Chesto Berry | Screech | Acid Armor | Disable | Sludge | Ability:Stench | ============================= Cradily@Persim Berry | Confuse Ray | Astonish | Constrict | Sludge Bomb | Ability:Suction Cups | ============================= Swalot@Cheri Berry | Sludge | Snatch | Yawn | Bullet Seed | Ability:Liquid Ooze | ============================= Loudred@Rawst Berry | Uproar | Supersonic | Howl | Hyper Voice | Ability:Soundproof | ============================= Sudowoodo@Sitrus Berry | Taunt | Faint Attack | Block | Rock Throw | Ability:Sturdy | ============================= Fighting type attacks will easily prevail in this battle. Loudred has Supersonic, but that's the only annoying attack that could affect you. ========================= Trainer 56:Rich Boy Basto ========================= Octillery@Cheri Berry | Octazooka | Psybeam | Bullet Seed | Thunder Wave | Ability:Suction Cups | ========================= Azumarill@Sea Incense | Water Pulse | Defense Curl | Tail Whip | Rollout | Ability:Huge Power | ========================= Seaking@Persim Berry | Tail Whip | Surf | Mud Sport | Supersonic | Ability:Water Veil | ========================= Tentacruel@Poison Barb | Barrier | Bubblebeam | Mirror Coat | Acid | Ability:Liquid Ooze | ========================= Luvdisk@Oran Berry | Flail | Safeguard | Sweet Kiss | Charm | Ability:Swift Swim | ========================= Qwilfish@Mystic Water | Water Pulse | Minimize | Pin Missile | Supersonic | Ability:Poison Point | ========================= Thunderbolt will easily destroy this entire team. Honestly, it shouldn't even be a problem after using that. ============================= Trainer 57:St. Performer Mino ============================= Murkrow@Blackglasses | Aerial Ace | Pursuit | Astonish | Haze | Ability:Insomnia | ============================= Houndoom@Pecha Berry | Taunt | Bite | Counter | Double Team | Ablity:Flash Fire | ============================= Absol@Silk Scarf | Double Team | Swords Dance | Slash | Baton Pass | Ability:Pressure | ============================= Sableye@Persim Berry | Fake Out | Faint Attack | Snatch | Night Shade | Ability:Keen Eye | ============================= Shiftry@Twistedspoon | Extrasensory | Rest | Nature Power | Growth | Ability:Early Bird | ============================= Sneasel@Rawst Berry | Snatch | Slash | Icy Wind | Agility | Ability:Inner Focus | ============================= A Bug type attack can take down the majority of these Pokemon without a hassle. Several Pokemon here know Double Team, so be sure you defeat those Pokemon without any hesitation. ============================ Trainer 58:Bandana Guy Kitel ============================ Cacturne@Miracle Seed | Teeter Dance | Needle Arm | Growth | Protect | Ability:Sand Veil | ============================ Spinda@Black Belt | Teeter Dance | Assist | Brick Break | Hypnosis | Ability:Own Tempo | ============================ Grumpig@Sitrus Berry | Confuse Ray | Substitute | Psybeam | Magic Coat | Ability:Own Tempo | ============================ Smeargle@Pecha Berry | Teeter Dance | Outrage | Petal Dance | Ability:Own Tempo | ============================ Magcargo@Twistedspoon | Rock Throw | Amnesia | Acid Armor | Ember | Ability:Magma Armor | ============================ Shedinja@Silver Powder | Fury Swipes | Silver Wind | Confuse Ray | Spite | Ability:Wonder Guard | ============================ Another Shedinja plagues this battle. As always, have something capable of killing it. Several other attacks will be necessary to be able to defeat the rest of this straightforward team. ======================= Trainer 59:Worker Ronix ======================= Combusken@Silk Scarf | Bulk Up | Brick Break | Slash | Fire Spin | Ability:Blaze | ======================= Tropius@Mystic Water | Nature Power | Aerial Ace | Giga Drain | Leer | Ability:Chlorophyll | ======================= Kecleon@Hard Stone | Magic Coat | Ancientpower | Psybeam | Slash | Ability:Color Change | ======================= Whiscash@Magnet | Mud Sport | Spark | Waterfall | Magnitude | Ability:Oblivious | ======================= Sneasel@Blackglasses | Fake Out | Beat Up | Icy Wind | Faint Attack | Ability:Inner Focus | ======================= Swalot@Twistedspoon | Yawn | Encore | Dream Eater | Sludge | Ability:Liquid Ooze | ======================= This team isn't all too bad, but if you aren't careful you will be at the mercy of several status effects like sleep and paralysis. Their attacks aren't too strong, so it isn't an insanely hard battle. ============================= Trainer 60:Area Leader Atrice ============================= Piloswine@Nevermeltice | Mud Shot | Blizzard | Light Screen | Mist | Ability:Oblivious | ============================= Wailord@Cheri Berry | Water Pulse | Rest | Sleep Talk | Amnesia | Ability:Water Veil | ============================= Gloom@Rawst Berry | Sunny Day | Acid | Razor Leaf | Moonlight | Ability:Chlorophyll | ============================= Pinsir@Persim Berry | Seismic Toss | Guillotine | Bind | Harden | Ability:Hyper Cutter | ============================= Tentacruel@Pecha Berry | Supersonic | Acid | Bubblebeam | Constrict | Ability:Clear Body | ============================= Weezing@Poison Barb | Shock Wave | Will-O-Wisp | Sludge | Memento | Ability:Levitate | ============================= A Psychic type attack will easily go a long way in this battle. Pinsir has the ever present Guillotine, which will almost always hit thanks to the cheap as hell computer. Kill Pinsir as soon as possible so he doesn't luck out and does the same to you. -------------------------------------------------------------------------- III 29.Mt. Battle Area 7 Double Battle (Prize:1800 PokeCoupons) Difficulty:Very Hard -------------------------------------------------------------------------- Mt. Battle is considerably harder as you reach the skies of the mountain. These Pokemon will rape you if you let them, so naturally, don't let them screw with you. ============================ Trainer 61:Researcher Platen ============================ Sableye@Persim Berry | Night Shade | Detect | Recover | Confuse Ray | Ability:Keen Eye | ============================ Dusclops@Rawst Berry | Night Shade | Destiny Bond | Curse | Confuse Ray | Ability:Pressure | ============================ Kingdra@Cheri Berry | Dragon Rage | Protect | Rest | Attract | Ability:Swift Swim | ============================ Shelgon@Aspear Berry | Dragon Rage | Scary Face | Attract | Protect | Ability:Rock Head | ============================ Hariyama@Pecha Berry | Seismic Toss | Detect | Sand Attack | Foresight | Ability:Thick Fat | ============================ Weezing@Sitrus Berry | Psywave | Memento | Destiny Bond | Pain Split | Ability:Levitate | ============================ This team is full of annoying attacks. Get used to it--you'll be seeing them for a while. There's not much else to say. You will easily get affected with annoying status effects, and thanks to Destiny Bond, one of your Pokemon will probably get knocked out. ====================== Trainer 62:Lady Talmen ====================== Raichu@Silk Scarf | Shcok Wave | Charm | Slam | Double Team | Ability:Static | ====================== Lanturn@Magnet | Spark | Amnesia | Water Pulse | Charge | Ability:Volt Absorb | ====================== Ariados@Silver Powder| Scary Face | Leech Life | Psychic | Spider Web | Ability:Swarm | ====================== Pupitar@Blackglasses | Bite | Ancientpower | Screech | Scary Face | Ability:Shed Skin | ====================== Meganium@Miracle Seed| Leech Seed | Razor Leaf | Light Screen | Synthesis | Ability:Overgrow | ====================== Aipom@Spell Tag | Tickle | Swift | Agility | Astonish | Ability:Run Away | ====================== Fortunately, despite all the annoying attacks that this team has, it isn't really able to deal significant damage to you. Take that as an advantage and destroy this team. ====================== Trainer 63:Rider Trank ====================== Loudred@Persim Berry | Stomp | Roar | Rest | Snore | Ability:Soundproof | ====================== Octillery@Sitrus Berry Aurora Beam | Focus Energy | Bubblebeam | Thunder Wave | Ability:Suction Cups | ====================== Crobat@Cheri Berry | Bite | Confuse Ray | Air Cutter | Poison Fang | Ability:Inner Focus | ====================== Quagsire@Lum Berry | Slam | Water Pulse | Yawn | Mud Shot | Ability:Water Absorb | ====================== Lunatone@Aspear Berry| Hypnosis | Calm Mind | Psywave | Future Sight | Ability:Levitate | ====================== Banette@Pecha Berry | Night Shade | Snatch | Will-O-Wisp | Destiny Bond | Ability:Insomnia | ====================== Banette can cause the most damage, with Night Shade, Will-O-Wisp, and Destiny Bond. Basically, you can't really kill her without getting killed yourself. That poses a problem. ========================= Trainer 64:Teacher Larial ========================= Slaking@Pecha Berry | Covet | Slack Off | Swagger | Yawn | Ability:Truant | ========================= Jumpluff@Rawst Berry | Helping Hand | Leech Seed | Protect | Synthesis | Ability:Chlorophyll | ========================= Machamp@Persim Berry | Attract | Foresight | Submission | Scary Face | Ability:Guts | ========================= Xatu@Cheri Berry | Night Shade | Future Sight | Confuse Ray | Shadow Ball | Ability:Early Bird | ========================= Rhydon@Sitrus Berry | Rock Blast | Brick Break | Rock Tomb | Protect | Ability:Lightningrod | ========================= Gyarados@Mystic Water | Bite | Dragon Dance | Water Pulse | Strength | Ability:Intimidate | ========================= Nothing on this team is particularly lethal, especially the Slaking who doesn't even have strong attacks on him. How pathetic. Shouldn't be too hard to wrap this team up. ====================== Trainer 65:Hunter Arek ====================== Delibird@Cheri Berry | Return | Present | Focus Punch | Future Sight | Ability:Hustle | ====================== Dodrio@Sharp Beak | Aerial Ace | Torment | Steel Wing | Haze | Ability:Early Bird | ====================== Murkrow@Blackglasses | Mirror Move | Faint Attack | Calm Mind | Night Shade | Ability:Insomnia | ====================== Altaria@Dragon Fang | Aerial Ace | Dragonbreath | Sing | Astonish | Ability:Natural Cure | ====================== Gligar@Persim Berry | Faint Attack | Screech | Slash | Metal Claw | Ability:Hyper Cutter | ====================== Pelipper@Sea Incense | Mist | Water Pulse | Supersonic | Wing Attack | Ability:Keen Eye | ====================== Everything is a Flying type in this battle, so with the exception of Gligar, everything will fall to Thunderbolt. Coupled with few annoying attacks, this battle isn't too hard. ========================= Trainer 66:Athlete Mazzel ========================= Quilava@Black Belt | Flame Wheel | Crush Claw | Protect | Brick Break | Ability:Blaze | ========================= Sealeo@Cheri Berry | Aurora Beam | Rest | Body Slam | Snore | Ability:Thick Fat | ========================= Girafarig@Chesto Berry | Psybeam | Rest | Crunch | Odor Sleuth | Ability:Early Bird | ========================= Miltank@Spell Tag | Shadow Ball | Rest | Body Slam | Sleep Talk | Ability:Thick Fat | ========================= Golem@Rawst Berry | Selfdestruct | Mud Sport | Rock Tomb | Magnitude | Ability:Sturdy | ========================= Bayleef@Silk Scarf | Body Slam | Grasswhistle | Giga Drain | Protect | Ability:Overgrow | ========================= This team has a decent amount of strong attacks on it, such as Golem's Selfdestruct. Make sure Golem gets killed before it kills itself-and likely you along with it. ============================ Trainer 67:Bodybuilder Velis ============================ Armaldo@Pecha Berry | Slash | Mud Sport | Ancientpower | Sandstorm | Ability:Battle Armor | ============================ Cradily@Rawst Berry | Ancientpower | Ingrain | Giga Drain | Amnesia | Ability:Suction Cups | ============================ Nosepass@Aspear Berry | Facade | Rock Throw | Thunder Wave | Sandstorm | Ability:Magnet Pull | ============================ Corsola@Mystic Water | Bubblebeam | Strength | Mirror Coat | Refresh | Ability:Hustle | ============================ Sudowoodo@Hard Stone | Block | Mimic | Flail | Low Kick | Ability:Rock Head | ============================ Lairon@Silk Scarf | Take Down | Roar | Iron Defense | Metal Claw | Ability:Rock Head | ============================ This is another battle that a Fighting type attack will excel in. Corsola has Mirror Coat on her, so try to avoid using Thunderbolt if at all possible. ============================= Trainer 68:Fun Old Man Wogort ============================= Shiftry@Leppa Berry | Giga Drain | Fake Out | Aerial Ace | Faint Attack | Ability:Chlorophyll | ============================= Mightyena@Persim Berry | Sunny Day | Bite | Yawn | Shadow Ball | Ability:Intimidate | ============================= Umbreon@Lum Berry | Toxic | Screech | Confuse Ray | Mean Look | Ability:Synchronize | ============================= Absol@Blackglasses | Shadow Ball | Faint Attack | Aerial Ace | Faint Attack | Ability:Pressure | ============================= Cacturne@Rawst Berry | Spikes | Toxic | Sand Attack | Leech Seed | Ability:Sand Veil | ============================= Crawdaunt@Black Belt | Body Slam | Taunt | Dive | Brick Break | Ability:Hyper Cutter | ============================= Classic Umbreon is used here as a wall, with Toxic and Confuse Ray, not to mention Mean Look so you're screwed if those status effects are put on you. Wow, it wouldn't be pretty for that to happen. ============================ Trainer 69:Cooltrainer Detta ============================ Kingdra@Dragon Fang | Twister | Ice Beam | Disable | Dive | Ability:Swift Swim | ============================ Golbat@Sitrus Berry | Rain Dance | Air Cutter | Poison Fang | Bite | Ability:Inner Focus | ============================ Swampert@Soft Sand | Mud Shot | Water Pulse | Mud Sport | Roar | Ability:Torrent | ============================ Skarmory@Sharp Beak | Spikes | Roar | Facade | Aerial Ace | Ability:Sturdy | ============================ Feraligatr@Persim Berry | Slash | Screech | Crunch | Mud Sport | Ability:Torrent | ============================ Starmie@Cheri Berry | Bubblebeam | Ice Beam | Rain Dance | Camoflauge | Ability:Natural Cure | ============================ Thunderbolt and Ice Beam are two attacks that will get the job done for this battle. Thunderbolt is worthless is Mud Sport is played, so remember to quickly take down anyone who has it. ============================= Trainer 70:Area Leader Langot ============================= Vileplume@Rawst Berry | Facade | Sunny Day | Giga Drain | Toxic | Ability:Chlorophyll | ============================= Altaria@Spell Tag | Dragonbreath | Sing | Astonish | Secret Power | Ability:Natural Cure | ============================= Ursaring@Silk Scarf | Lick | Rest | Slash | Sleep Talk | Ability:Guts | ============================= Furret@Persim Berry | Helping Hand | Quick Attack | Slam | Assist | Ability:Keen Eye | ============================= Banette@Twistedspoon | Will-O-Wisp | Psychic | Skill Swap | Disable | Ability:Insomnia | ============================= Golem@Chesto Berry | Attract | Rest | Double Edge | Rock Tomb | Ability:Rock Head | ============================= You will likely be put to sleep or get paralyzed pretty quickly in this battle. As always, you need to take them out fast. Vileplume is probably the biggest threat here with Toxic and a health restoring attack. -------------------------------------------------------------------------- III 30.Mt. Battle Area 8 Double Battle (Prize:2000 PokeCoupons) Difficulty:Insane -------------------------------------------------------------------------- Oh damn. The remaining areas of Mt. Battle will simply piss you off. They are not fun, packed with annoying moves, and some that require a little computer-hax to pull off. Damn them. =========================== Trainer 71:Roller Boy Hites =========================== Medicham@Salac Berry | Mind Reader | Hi Jump Kick | Dynamicpunch | Detect | Ability:Pure Power | =========================== Porygon2@Persim Berry | Lock On | Blizzard | Zap Cannon | Conversion 2 | Ability:Trace | =========================== Nosepass@Magnet | Lock On | Torment | Zap Cannon | Block | Ability:Magnet Pull | =========================== Breloom@Lax Incense | Mind Reader | Spore | Iron Tail | Headbutt | Ability:Effect Spore | =========================== Magneton@Rawst Berry | Lock On | Tri Attack | Zap Cannon | Protect | Ability:Sturdy | =========================== Masquerain@Nevermeltice | Mind Reader | Stun Spore | Blizzard | Hydro Pump | Ability:Intimidate | =========================== Flamethrower will be nice here. Everyone here will use a pinpoint-accuracy move, followed by an insanely powerful move afterwards. Kill everything as quickly as possible, or you're in for a world of pain. ============================= Trainer 72:Fun Old Lady Gohon ============================= Raichu@Bright Powder | Thunder | Light Screen | Thunder Wave | Reversal | Ability:Static | ============================= Golduck@Twistedspoon | Waterfall | Tail Whip | Psychic | Disable | Ability:Damp | ============================= Donphan@Hard Stone | Earthquake | Defense Curl | Counter | Rollout | Ability:Sturdy | ============================= Pinsir@Black Belt | Revenge | Toxic | Strength | Swords Dance | Ability:Hyper Cutter | ============================= Grovyle@Dragon Fang | Giga Drain | Safeguard | Dragonbreath | Rain Dance | Ability:Overgrow | ============================= Wigglytuff@Sitrus Berry | Mimic | Body Slam | Perish Song | Rollout | Ability:Cute Charm | ============================= Make sure that Raichu isn't left at low HP after an attack It's Reversal move can be a killer at little health. Also make sure you finish the battle before Wigglytuff's Perish Song's effects take place, assuming she uses that move. You can also switch out if need be. ============================ Trainer 73:Bodybuilder Lazko ============================ Blaziken@Leftovers | Counter | Slash | Peck | Sky Uppercut | Ability:Blaze | ============================ Vigoroth@Focus Band | Counter | Flail | Encore | Endure | Ability:Vital Spirit | ============================ Hariyama@King's Rock | Counter | Vital Throw | Fake Out | Whirlwind | Ability:Thick Fat | ============================ Wobbuffet@Quick Claw | Counter | Destiny Bond | Mirror Coat | Encore | Ability:Shadow Tag | ============================ Tentacruel@Lum Berry | Mirror Coat | Hydro Pump | Barrier | Acid | Ability:Clear Body | ============================ Milotic@Sitrus Berry | Mirror Coat | Twister | Hydro Pump | Refresh | Ability:Marvel Scale | ============================ Everything on this team knows either Mirror Coat, Counter, or both. This can be very bad for you in the end. Do little damage to each Pokemon at first, then knock off the rest of their health. They can't use their attack effectively that way. ========================= Trainer 74:Rich Boy Puros ========================= Breloom@Black Belt | Spore | Counter | Focus Punch | Return | Ability:Effect Spore | ========================= Gardevoir@Persim Berry | Dream Eater | Psychic | Hypnosis | Shock Wave | Ability:Synchronize | ========================= Ludicolo@Sea Incense | Protect | Hydro Pump | Leech Seed | Rain Dance | Ability:Rain Dish | ========================= Weezing | Will-O-Wisp | Facade | Sludge Bomb | Thief | Ability:Levitate | ========================= Forretress@Cheri Berry | Toxic | Protect | Spikes | Selfdestruct | Ability:Sturdy | ========================= Shuckle@Leftovers | Wrap | Protect | Toxic | Encore | Ability:Sturdy | ========================= This team will infect you with Toxic or Will-O-Wisp, and then generally stalls until you are dead. Kill everything as quickly as possible. If they get defenses up, you could be screwed. ======================== Trainer 75:Chaser Krigon ======================== Typhlosion@Bright Powder Flamethrower | Reversal | Quick Attack | Attract | Ability:Blaze | ======================== Misdreavus@Lum Berry | Pain Split | Confuse Ray | Destiny Bond | Skill Swap | Ability:Levitate | ======================== Camerupt@Lax Incense | Double Edge | Earthquake | Flamethrower | Scary Face | Ability:Magma Armor | ======================== Lunatone@Twistedspoon | Psychic | Toxic | Skill Swap | Light Screen | Ability:Levitate | ======================== Ampharos@Silk Scarf | Thunder Wave | Thunderbolt | Light Screen | Body Slam | Ability:Static | ======================== Solrock@Aspear Berry | Harden | Psychic | Skill Swap | Cosmic Power | Ability:Levitate | ======================== This battle can be a pain. Try not to get yourself inflicted with status effects as you tear this team apart. ======================= Trainer 76:Hunter Zelmo ======================= Chimecho@Twistedspoon | Skill Swap | Yawn | Psychic | Heal Bell | Ability:Levitate | ======================= Magneton@Magnet | Thunder | Supersonic | Metal Sound | Protect | Ability:Magnet Pull | ======================= Manectric@King's Rock | Thunderbolt | Protect | Thunder Wave | Crunch | Ability:Lightningrod | ======================= Claydol@Persim Berry | Skill Swap | Cosmic Power | Protect | Light Screen | Ability:Levitate | ======================= Sceptile@Lum Berry | Leaf Blade | Slam | Dragonbreath | Detect | Ability:Overgrow | ======================= Feraligatr@Quick Claw | Hydro Pump | Protect | Crunch | Ice Beam | Ability:Torrent | ======================= This is another straightup fight. Little status effect moves are played, fortunately. There's some powerful attacks here, but nothing you can't already manage. ======================= Trainer 77:Worker Chean ======================= Huntail@Scope Lens | Water Pulse | Barrier | Bite | Screech | Ability:Swift Swim | ======================= Electrode@Magnet | Rain Dance | Thunder | Light Screen | Mirror Coat | Ability:Static | ======================= Gorebyss@King's Rock | Amnesia | Psychic | Water Pulse | Ice Beam | Ability:Swift Swim | ======================= Relicanth@Sea Incense | Rain Dance | Hydro Pump | Skull Bash | Yawn | Ability:Swift Swim | ======================= Wailord@Cheri Berry | Swagger | Rollout | Water Spout | Rain Dance | Ability:Oblivious | ======================= Octillery@Nevermetice | Octazooka | Hyper Beam | Aurora Beam | Thunder Wave | Ability:Suction Cups | ======================= Thunderbolt will be able to take care of everyone except for Electrode. Since you can probably defeat most of this team in one shot, their attacks shouldn't really be a concern. ============================ Trainer 78:Bandana Guy Crace ============================ Muk@Poison Barb | Sludge Bomb | Acid Armor | Memento | Shadow Punch | Ability:Sticky Hold | ============================ Grumpig@Choice Band | Bounce | Trick | Skill Swap | Psychic | Ability:Own Tempo | ============================ Glalie@Rawst Berry | Spikes | Ice Beam | Crunch | Icy Wind | Ability:Inner Focus | ============================ Lanturn@Cheri Berry | Rain Dance | Water Pulse | Thunder | Protect | Ability:Volt Absorb | ============================ Noctowl@Lax Incense | Dream Eater | Foresight | Hypnosis | Reflect | Ability:Insomnia | ============================ Quagsire@Quick Claw | Amnesia | Body Slam | Earthquake | Yawn | Ability:Damp | ============================ There aren't really any threatening status infliction moves on this team, so it's another straightforward battle. These Pokemon can be tough, but you should be able to take them on. ======================= Trainer 79:Rider Jorner ======================= Heracross@Lum Berry | Megahorn | Endure | Counter | Reversal | Ability:Swarm | ======================= Togetic@Lax Incense | Charm | Follow Me | Metronome | Shadow Ball | Ability:Serene Grace | ======================= Dodrio@Scope Lens | Tri Attack | Endeavor | Aerial Ace | Attract | Ability:Early Bird | ======================= Flygon@Dragon Fang | Sand Attack | Earthquake | Dragonbreath | Sand Tomb | Ability:Levitate | ======================= Aggron@Metal Coat | Take Down | Iron Tail | Mud Slap | Protect | Ability:Rock Head | ======================= Alakazam@Sitrus Berry | Reflect | Psychic | Light Screen | Protect | Ability:Inner Focus | ======================= Damn. This team can be tough. With a bunch of defensive moves, it may take several hits to kill one of these Pokemon. Always focus on one at a time to get the job done. ============================= Trainer 80:Area Leader Mortac ============================= Gardevoir@Persim Berry | Imprison | Thunderbolt | Psychic | Protect | Ability:Synchronize | ============================= Muk@Quick Claw | Imprison | Toxic | Sludge Bomb | Brick Break | Ability:Sticky Hold | ============================= Banette@Silk Scarf | Imprison | Hyper Beam | Shadow Ball | Hidden Power | Ability:Insomnia | ============================= Dusclops@Leftovers | Imprison | Ice Beam | Earthquake | Psychic | Ablilty:Pressure | ============================= Misdreavus@Magnet | Imprison | Attract | Aerial Ace | Thunderbolt | Ability:Levitate | ============================= Ninetales@Bright Powder | Imprison | Rest | Flamethrower | Confuse Ray | Ability:Flash Fire | ============================= This is a hard team. Packed with fierce attacks an abilities that cope well with the move of the partners, you may have a tough time here. Use super effective attacks as often as possible, and keep switching out if you can predict your foe's next move. -------------------------------------------------------------------------- III 31.Mt. Battle Area 9 Double Battle (Prize:3000 PokeCoupons) Difficulty:Insane -------------------------------------------------------------------------- The ninth area of Mt. Battle has even harder challengers than before. You're close to the summit. Don't give in to their silly techniques now! ======================== Trainer 81:Athlete Gatik ======================== Heracross@Focus Band | Megahorn | Earthquake | Counter | Brick Break | Ability:Swarm | ======================== Tropius@Quick Claw | Magical Leaf | Earthquake | Body Slam | Nature Power | Ability:Chlorophyll | ======================== Chimecho@Shell Bell | Hypnosis | Heal Bell | Dream Eater | Growl | Ability:Levitate | ======================== Sharpedo@King's Rock | Crunch | Leer | Hydro Pump | Ice Beam | Ability:Rough Skin | ======================== Sunflora@Lax Incense | Endeavor | Helping Hand | Sunny Day | Solarbeam | Ability:Chlorophyll | ======================== Dusclops@Bright Powder | Astonish | Shadow Punch | Skill Swap | Confuse Ray | Ability:Pressure | ======================== Sunflora is the least threatening Pokemon here. Everything else will either annoy you are pummel you with strong attacks. Repeat the same actions back at them. ===================== Trainer 82:Lady Kylet ===================== Piloswine@Quck Claw | Mud Shot | Rock Slide | Double Edge | Hidden Power | Ability:Oblivious | ===================== Golduck@Scope Lens | Psychic | Hydro Pump | Light Screen | Hidden Power | Ability:Damp | ===================== Raichu@Bright Powder| Encore | Thunderbolt | Charge | Hidden Power | Ability:Static | ===================== Shiftry@King's Rock | Solarbeam | Sunny Day | Amnesia | Hidden Power | Ability:Chlorophyll | ===================== Ninetales@Lax Incense Heat Wave | Hypnosis | Faint Attack | Hidden Power | Ability:Flash Fire | ===================== Miltank@Focus Band | Endure | Helping Hand | Reversal | Hidden Power | Ability:Thick Fat | ===================== This team isn't as bad as the previous one. Not all of these attacks are very strong, so you should be able to get through with moderate ease. =========================== Trainer 83:Researcher Durel =========================== Zangoose@Bright Powder | Aerial Ace | Crush Claw | Shadow Ball | Taunt | Ability:Immunity | =========================== Seviper@Quick Claw | Earthquake | Snatch | Sludge Bomb | Taunt | Ability:Shed Skin | =========================== Donphan@Leftovers | Earthquake | Growl | Ancientpower | Defense Curl | Ability:Sturdy | =========================== Ursaring@Scope Lens | Slash | Faint Attack | Fake Tears | Seismic Toss | Ability:Guts | =========================== Sableye@King's Rock | Fake Out | Detect | Shadow Ball | Confuse Ray | Ability:Keen Eye | =========================== Mawile@Shell Bell | Ancientpower | Sludge Bomb | Iron Defense | Secret Power | Ability:Intimidate | =========================== This trainer refuses to use strong Pokemon. Let that be his demise. With low defenses, most of this team, other than Donphan, should go down quickly. ================================ Trainer 84:St. Performer Volivia ================================ Heracross@Shell Bell | Earthquake | Megahorn | Facade | Brick Break | Ability:Guts | ================================ Swellow@Scope Lens | Facade | Attract | Aerial Ace | Protect | Ability:Guts | ================================ Milotic@Leftovers | Mirror Coat | Toxic | Hydro Pump | Recover | Ability:Marvel Scale | ================================ Ninjask@Bright Powder | Toxic | Aerial Ace | Silver Wind | Protect | Ability:Speed Boost | ================================ Weezing@Silk Scarf | Explosion | Toxic | Sludge Bomb | Fire Blast | Ability:Levitate | ================================ Ninetaes@White Herb | Overheat | Will-O-Wisp | Protect | Confuse Ray | Ability:Flash Fire | ================================ Ouch, this team can really hurt. Packed with insanely powerful attacks, you will likely suffer major damage unless you can kill everyone in one shot. ====================== Trainer 85:Hunter Spez ====================== Metagross@Lax Incense| Sandstorm | Meteor Mash | Brick Break | Shadow Ball | Ability:Clear Body | ====================== Cacturne@Bright Powder Spikes | Needle Arm | Faint Attack | Focus Punch | Ability:Sand Veil | ====================== Shuckle@Chesto Berry | Rest | Wrap | Toxic | Attract | Ability:Sturdy | ====================== Registeel@Leftovers | Toxic | Iron Defense | Superpower | Amnesia | Ability:Clear Body | ====================== Cradily@Sitrus Berry | Barrier | Protect | Toxic | Confuse Ray | Ability:Suction Cups | ====================== Armaldo@Quick Claw | Earthquake | Sandstorm | Ancientpower | Fury Cutter | Ability:Battle Armor | ====================== You will likely get poisoned from Toxic, then beaten to death by powerful attacks like Superpower. Cradily is easy to kill since it can't physically hurt you. All the better, I say. ===================== Trainer 86:Guy Botken ===================== Sceptile@Focus Band | Leaf Blade | Dragon Claw | Crunch | Protect | Ability:Overgrow | ===================== Granbull@Bright Powder Return | Charm | Earthquake | Metronome | Ability:Intimidate | ===================== Swampert@Chesto Berry Curse | Return | Earthquake | Rest | Ability:Torrent | ===================== Regirock@White Herb | Superpower | Curse | Ancientpower | Zap Cannon | Ability:Clear Body | ===================== Skarmory@Leftovers | Swift | Toxic | Spikes | Drill Peck | Ability:Keen Eye | ===================== Blaziken@Salac Berry| Blaze Kick | Endure | Sunny Day | Reversal | Ability:Blaze | ===================== Once again, many powerful attacks raid this battle. It can easily destroy your team if you aren't careful. Use Sunny Day to your advantage if you can. ============================= Trainer 87:Bodybuilder Felmon ============================= Crawdaunt@Quick Claw | Crabhammer | Body Slam | Guillotine | Swords Dance | Ability:Hyper Cutter | ============================= Claydol@Focus Band | Earthquake | Psychic | Cosmic Power | Rock Tomb | Ability:Levitate | ============================= Crobat@King's Rock | Confuse Ray | Wing Attack | Poison Fang | Bite | Ability:Inner Focus | ============================= Slaking@Lum Berry | Swagger | Yawn | Slack Off | Cut | Ability:Truant | ============================= Exploud@Bright Powder | Howl | Swagger | Hyper Beam | Roar | Ability:Soundproof | ============================= Ludicolo@Scope Lens | Fake Out | Mega Drain | Nature Power | Hydro Pump | Ability:Swift Swim | ============================= The biggest threat on this team is Crawdaunt's Guillotine, which as you probably know, won't miss when the computer uses it. Make sure to kill Crawdaunt quickly then before you become another point to the deathlist that Pokemon has made. ======================= Trainer 88:Hunter Bolza ======================= Swellow@Bright Powder | Sky Attack | Hyper Beam | Growl | Endeavor | Ability:Guts | ======================= Hariyama@Leftovers | Helping Hand | Seismic Toss | Fake Out | Protect | Ability:Guts | ======================= Miltank@Focus Band | Helping Hand | Shadow Ball | Attract | Body Slam | Ability:Thick Fat | ======================= Alakazam@Lax Incense | Psychic | Role Play | Ice Punch | Fire Punch | Ability:Synchronize | ======================= Jumpluff@Lum Berry | Helping Hand | Tail Whip | Encore | Cotton Spore | Ability:Chlorophyll | ======================= Sharpedo@Scope Lens | Earthquake | Hydro Pump | Frustration | Swagger | Ability:Rough Skin | ======================= This team doesn't have many status inflicting moves, and it also doesn't have many strong moves, generally making this a pretty easy battle. ======================= Trainer 89:Rider Finson ======================= Togetic@Lax Incense | Follow Me | Double Edge | Substitute | Wish | Ability:Hustle | ======================= Absol@Quick Claw | Substitute | Snatch | Baton Pass | Slash | Ability:Pressure | ======================= Shedinja@Lum Berry | Silver Wind | Mind Reader | Shadow Ball | Baton Pass | Ability:Wonder Guard | ======================= Golduck@Bright Powder | Hydro Pump | Tail Whip | Psychic | Protect | Ability:Cloud Nine | ======================= Walrein@Focus Band | Yawn | Surf | Sheer Cold | Aurora Beam | Ability:Thick Fat | ======================= Shuckle@Leftovers | Wrap | Encore | Toxic | Rest | Ability:Sturdy | ======================= The big draw here is yet another Shedinja. Make sure that you have something that is able to destroy it, or you are pretty much screwed. Walrein also has Sheer Cold. Enjoy having your Pokemon get totally decimated by the cheating computer! ============================= Trainer 90:Area Leader Neblek ============================= Starmie@Lum Berry | Waterfall | Thunder | Rain Dance | Protect | Ability:Natural Cure | ============================= Regice@Leftovers | Ice Beam | Rest | Thunder | Rain Dance | Ability:Clear Body | ============================= Porygon2@Liechi Berry | Tri Attack | Recycle | Recover | Thunder | Ability:Trace | ============================= Electrode@Sitrus Berry | Thunder | Protect | Screech | Swift | Ability:Soundproof | ============================= Magneton@Bright Powder | Supersonic | Screech | Thunder | Tri Attack | Ability:Magnet Pull | ============================= Solrock@Silk Scarf | Flamethrower | Psychic | Cosmic Power | Reflect | Ability:Levitate | ============================= Most of these Pokemon know Thunder, which would be a bad thing but since Rain Dance isn't going to be played unless you bring out a Kyogre, then there isn't a real concern for an attack whose accuracy is garbage. -------------------------------------------------------------------------- III 32.Mt. Battle Area 10 Double Battle (Prize:5000 PokeCoupons) Difficulty:Very Insane -------------------------------------------------------------------------- This is it, the final area, the home stretch! Just 10 trainers lie between you and total victory. The computer will seem nearly impossible in some battles, but you should have enough continues as a small insurance that you'll get a second shot to turn the tide of the battle. ============================ Trainer 91:Glasses Man Boren ============================ Metagross@Quick Claw | Brick Break | Metal Claw | Aerial Ace | Rest | Ability:Clear Body | ============================ Walrein@Shell Bell | Blizzard | Fissure | Waterfall | Sheer Cold | Ability:Thick Fat | ============================ Granbull@Lax Incense | Secret Power | Rest | Roar | Shadow Ball | Ability:Intimidate | ============================ Lanturn@Focus Band | Thunderbolt | Thunder Wave | Surf | Screech | Ability:Volt Absorb | ============================ Delcatty@Bright Powder | Uproar | Assist | Tail Whip | Charm | Ability:Cute Charm | ============================ Flygon@Scope Lens | Earthquake | Screech | Dragonbreath | Sand Tomb | Ability:Levitate | ============================ Walrein is the only hard Pokemon in this team, with its uncanny Fissure attack that can destroy your team in one fell swoop. Take out that bastard before he cheaply wins the battle! ============================== Trainer 92:Fun Old Lady Flegal ============================== Meganium@Bright Powder | Earthquake | Solarbeam | Body Slam | Synthesis | Ability:Overgrow | ============================== Typhlosion@Lax Incense | Focus Punch | Earthquake | Flamethrower | Return | Ability:Blaze | ============================== Feraligatr@King's Rock | Ancientpower | Brick Break | Earthquake | Return | Ability:Torrent | ============================== Espeon@Scope Lens | Psychic | Refect | Attract | Light Screen | Ability:Synchronize | ============================== Umbreon@Leftovers | Helping Hand | Sunny Day | Toxic | Confuse Ray | Ability:Synchronize | ============================== Ursaring@Focus Band | Slash | Brick Break | Earthquake | Aerial Ace | Ability:Guts | ============================== All the second generation starters are used here, but none of them are that good in battle. Umbreon can be difficult to kill with its high defenses. Strike it with both your Pokemon at once to have a higher chance of killing it. ======================== Trainer 93:Athlete Aleja ======================== Latios@Chesto Berry | Luster Purge | Helping Hand | Dragonbreath | Refresh | Ability:Levitate | ======================== Sceptile@Scope Lens | Screech | Crunch | Detect | Leaf Blade | Ability:Overgrow | ======================== Armaldo@Bright Powder | Ancientpower | Fury Cutter | Slash | Protect | Ability:Battle Armor | ======================== Camerupt@Quick Claw | Earthquake | Amnesia | Eruption | Focus Energy | Ability:Magma Armor | ======================== Glalie@Focus Band | Ice Beam | Icy Wind | Crunch | Double Team | Ability:Inner Focus | ======================== Manectric@Lax Incense | Thunderbolt | Protect | Crunch | Thunder Wave | Ability:Lightningrod | ======================== Latios and Glalie can be a pain if you let them live too long. Latios is quite powerful, while Glalie sports Double Team. Take them both out as quickly as you can. ======================== Trainer 94:Teacher Elnor ======================== Ninjask@Scope Lens | Silver Wind | Shadow Ball | Aerial Ace | Dig | Ability:Speed Boost | ======================== Latias@Lax Incense | Helping Hand | Charm | Mist Ball | Dragonbreath | Ability:Levitate | ======================== Kingdra@Leftovers | Hydro Pump | Rain Dance | Dragonbreath | Twister | Ability:Poison Point | ======================== Golem@Focus Band | Earthquake | Double Edge | Rock Blast | Mud Sport | Ability:Rock Head | ======================== Ampharos@Quick Claw | Thunderpunch | Thunder Wave | Reflect | Body Slam | Ability:Static | ======================== Porygon2@Lum Berry | Psychic | Recover | Tri Attack | Conversion | Ability:Trace | ======================== Latias can't do much harm to your team, so don't fret. Porygon2 is the biggest threat here. He's powerful, probably won't fall in one shot, and has Recover. Damn him. ============================= Trainer 95:Fun Old Man Freyer ============================= Rhydon@Quick Claw | Earthquake | Rock Blast | Megahorn | Protect | Ability:Lightningrod | ============================= Manectric@Bright Powder | Thunderbolt | Protect | Crunch | Roar | Ability:Lightningrod | ============================= Flygon@Scope Lens | Earthquake | Dragon Claw | Fire Blast | Crunch | Ability:Levitate | ============================= Gyarados@King's Rock | Earthquake | Dragon Dance | Return | Hydro Pump | Ability:Intimidate | ============================= Mantine@Leftovers | Dive | Toxic | Attract | Double Team | Ability:Water Absorb | ============================= Dodrio@Lax Incense | Return | Protect | Haze | Drill Peck | Ability:Early Bird | ============================= Most of them have Earthquake or some way of poisoning you. What an annoying team. The Earthquaker is usually paired with a Flying type Pokemon so the attack won't affect them. Counterattack using a similar method yourself if possible. ============================ Trainer 96:Cooltrainer Atilo ============================ Jirachi@Bright Powder | Psychic | Helping Hand | Doom Desire | Water Pulse | Ability:Serene Grace | ============================ Espeon@Scope Lens | Psychic | Bite | Sand Attack | Helping Hand | Ability:Synchronize | ============================ Xatu@Lax Incense | Giga Drain | Night Shade | Psychic | Confuse Ray | Ability:Synchronize | ============================ Medicham@Quick Claw | Fake Out | Detect | Brick Break | Shadow Ball | Ability:Pure Power | ============================ Gardevoir@Choice Band | Psychic | Protect | Calm Mind | Thunderbolt | Ability:Synchronize | ============================ Girafarig@King's Rock | Psychic | Crunch | Thunderbolt | Magic Coat | Ability:Inner Focus | ============================ An all Psychic team this late in Mt. Battle? What? Any Dark type attack will massacre this team. It's the only easy battle in this area. Take it for granted. ============================ Trainer 97:Cooltrainer Desid ============================ Suicune@Leftovers | Ice Beam | Rain Dance | Waterfall | Protect | Ability:Pressure | ============================ Raikou@Scope Lens | Reflect | Protect | Leer | Thunderbolt | Ability:Pressure | ============================ Entei@Bright Powder | Fire Blast | Solarbeam | Protect | Sunny Day | Ability:Pressure | ============================ Aggron@Quick Claw | Earthquake | Double Edge | Iron Tail | Rock Tomb | Ability:Rock Head | ============================ Donphan@Focus Band | Earthquake | Ancientpower | Double Edge | Protect | Ability:Sturdy | ============================ Salamence@Lax Incense | Earthquake | Aerial Ace | Brick Break | Frustration | Ability:Intimidate | ============================ The three legendary beasts are all likely to be used in this battle. Make sure you have to moves to counter them. Salamence easily goes down to Ice Beam. It's a difficult battle, but you can win. =========================== Trainer 98:Roller Boy Polet =========================== Groudon@Quick Claw | Earthquake | Fire Blast | Slash | Ancientpower | Ability:Drought | =========================== Shiftry@Silk Scarf | Explosion | Fake Out | Solarbeam | Extrasensory | Ability:Chlorophyll | =========================== Vileplume@Scope Lens | Solarbeam | Hidden Power | Sludge Bomb | Charm | Ability:Chlorophyll | =========================== Castform@Bright Powder | Weather Ball | Solarbeam | Sunny Day | Thunder | Ability:Forecast | =========================== Alakazam@Lax Incense | Psychic | Thunderpunch | Fire Punch | Disable | Ability:Inner Focus | =========================== Houndoom@White Herb | Crunch | Solarbeam | Overheat | Protect | Ability:Flash Fire | =========================== Ice Beam can take out most of this team. Not sure why crappy Castform is used this late but...meh. Nothing too special. Groudon falls to Ice Beam real fast anyways, not too insane. ============================= Trainer 99:Bodybuilder Foalck ============================= Kyogre@Bright Powder | Hydro Pump | Ice Beam | Thunder | Earthquake | Ability:Drizzle | ============================= Seaking@Lax Incense | Horn Drill | Ice Beam | Hydro Pump | Rain Dance | Ability:Swift Swim | ============================= Relicanth@King's Rock | Earthquake | Yawn | Double Edge | Rock Slide | Ability:Swift Swim | ============================= Gorebyss@Scope Lens | Psychic | Confuse Ray | Hydro Pump | Ice Beam | Ability:Swift Swim | ============================= Huntail@Focus Band | Snatch | Baton Pass | Rock Tomb | Iron Defense | Ability:Sift Swim | ============================= Mantine@Leftovers | Mud Sport | Confuse Ray | Hydro Pump | Protect | Ability:Swift Swim | ============================= Kyogre can completely destroy your team if you allow it to. It takes a ton of hits to kill him, so you need to so so with haste. Everything else is a Water type on this team for some reason, so everyone else should be easy to mop up. To the final battle! =============================== Trainer 100-Mt. Btlmaster Inity =============================== Salamence@Bright Powder | Dragon Claw | Flamethrower | Crunch | Hydro Pump | Ability:Intimidate | =============================== Starmie@Lax Incense | Psychic | Thunderbolt | Hydro Pump | Ice Beam | Ability:Natural Cure | =============================== Machamp@Focus Band | Cross Chop | Facade | Earthquake | Hyper Beam | Ability:Guts | =============================== Crobat@Scope Lens | Sludge Bomb | Shadow Ball | Aerial Ace | Confuse Ray | Ability:Inner Focus | =============================== Rhydon@Quick Claw | Earthquake | Megahorn | Rock Blast | Protect | Ability:Lightningrod | =============================== Ludicolo@Leftovers | Hydro Pump | Giga Drain | Ice Beam | Fake Out | Ability:Swift Swim | =============================== This it the final battle! Don't fail now! This team has no legendaries, so consider yourself lucky. The status infliction moves are also at a minimum--good thing, too. Use your super effective attacks and total victory will be in the bag. ------------------------------------- ~III 33.Final Words about Mt. Battle~ ------------------------------------- By looking at this tremendous list of both Mt. Battles-Singles and Doubles, it seems quite intimidating especially from the Pokemon, don't you agree? Well, that is where you are wrong. You see, there isn't anything wrong about using legendaries since the Computer opponents use them. Why not you? All you need is this: Kyogre@Quick Claw Water Spout Thunder Ice Beam Any Attack Here This moveset, for Kyogre, got me specifically through all of Mt. Battle singles. I'm sure the same would go for you. Just make sure you bring along a fire type, or the sort, as 1 trainer has a Shedinja, and Kyogre can't do a thing about it. By the way, my Kyogre only died twice. But, there are 2 Pokemon that can possibly beat all 100 trainers as if they were nothing, save Shedinjas: Latios/Latias@Soul Dew Thunderbolt/Calm Mind Ice Beam Surf Psychic *Points to Above* And that is a winning Pokemon! (Of course, I never was able to get my hands on a Soul Dew...) So, how does one go about earning this Soul Dew? It can only be obtained in Ruby/Sapphire. Somehow, get your hands on a Southern Island E-Reader Card and do the Mystery Event option on your Game Boy Advance with Ruby/Sapphire connected to another Game Boy Advance with the E-Reader. When prompted scan the card, then start the game. Talk to your Dad in the Petalburg City Gym, and he will hand over a strange ticket. Now go to the Ferry in either Slateport, Lilycove Cities or the Battle Tower and the woman will ask if you want to use the Special Ticket or not. You, unfortunatly, get to go to the Southern Island only _ONCE_ per Game Save. Also bring along with you a Pokemon that knows False Swipe and any Balls you need to catch a Lv. 50 legendary. Once at the island, a Latios in Sapphire version, or a Latias in the Ruby version will be waiting. Now save before talking to it and battle! Catch the Pokemon and Latios/as will be holding a Soul Dew. This mystical item _DOUBLES_ the Special Attack and Special Defense of Latias or Latios ONLY! You see why this is so good? With proper EV training (I'll explain a lot later), you can get about 320 Special Attack by Level 100. But, that can double to around 650! What a freaking powerhouse! Latios/as will domniate! This is just a little help I can give you. But why waste the time battling 100 trainers? Here is the prize... By beating all 100 trainers using the team registered from Story Mode (IE, you must choose the "Register Pokemon" option from the Colosseum Mode menu, which makes you use the currently saved team in Story Mode the team for Mt. Battle, Ru/Sa Pokemon can be in that team as well!), you will recieve as your prize a Lv. 70 Ho-Oh delivered right to the Story Mode PC! When seeing that Lv. 70 number, and the fact it doesn't know the powerful Sacred Fire attack, don't fret! Nintendo changed Ho-Oh's learning level of moves, and switched Sacred Fire to Level 77! Lucky! Hope you enjoy your new Ho-Oh, and good luck when your trying to get him. If you use any of my above advice you could be the next Mt. Battle Champion! -------------------- ~III 34.Gang Battle~ -------------------- I guess you could say multiplayer makes the game right? Unfortuantely, Nintendo, or the geniuses (no pun intended) at Genius Sonority forces you to have GBA to GCN link cables to have Multiplayer fights. Oh well, they are cheap, good for that at the very least. Here's how you do the battles: 1.Get yourself into Colosseum Mode. 2.Choose Gang Battle. 3.Choose the amount of players. 2, 3, or maybe 4? 4.Have everybody who isn't Player 1 link up and turn their Game Boy Advances on. NOTE:THEY MUST BE SAVED IN A POKEMON CENTER OTHERWISE YOU CAN'T LINK UP! 5.Choose the rules. You can choose from 1 of the 3 sets of pre-determined rules, are make your Custom Rules. Here's the listing of rules. (Of what you can change. I think the Yes or No questions are easy to see enough): Max. Level Max. Totaled levels of all 6 Pokemon Allow fixed damage moves like Dragon Rage and Sonicboom? If last Pokemon uses Selfdestruct/Explosion, and takes out the foe with it does it mean loss? Time Limit? Limit for selecting moves? Among other types of rules. Now when every person is ready just push "A" on the GCN and everyone else must push "A" on their GBA's to start the battle. You will play in Pyrite Colosseum. Sorry, it's the crappiest Colosseum. You have no choice over this. Depending on if you choose a pre-made set of rules or your own, and if you choose Double battle or Single battle, choose your Pokemon. That's it really. ============== Fun Made Rules ============== Many of you have played Pokemon Stadium 2, right? Well, many people loved the Little Cup and it's possible using Custom Rules to recreate it! Just set the highest Pokemon level to 5, and total levels to 30 and you got a fun Lv. 5 Pokemon battle! There are many different variations of rules you can make so play around and you may find some you really like! Finally! That wraps up Colosseum mode. But there is so much information left to be in this FAQ. Ok, let's move on... ============================================ ~IV.Information Center~ ============================================ Yes, I have every last bit of information here in this other 1/2 portion of this long FAQ! Believe me, this area is a big huge pile of information. Please refer to the Table of Contents at the begining of this guide and do a "Ctrl+F" search. This area covers a lot of detail about battling, so be sure to search for the details you need. ------------------------- ~IV 1.Pokemon Type Chart~ ------------------------- A Ludicolo you can't beat? Cradily giving trouble? Here's the Type-Matchup chart. NOTE: There is a "|" after every type on the LEFT side of the chart. It's meant to be a line. Deal with it. ================= | Key: | | Nrm=Normal | | Fre=Fire | | Wtr=Water | | Ele=Electric | | Grs=Grass | | Ice=Ice | | Fig=Fighting | | Poi=Poison | | Gro=Ground | | Fly=Flying | | Psy=Psychic | | Bug=Bug | | Roc=Rock | | Gho=Ghost | | Dra=Dragon | | Drk=Dark | | Stl=Steel | | | | *On Chart* | | +=Super Effec- | | tive | | -Not very Eff. | | Empty=Normally | | Effective | | = Means can't | | effect at all | ================ DEFENDING POKEMON TYPE |N|F|W|E|G|I|F|P|G|F|P|B|R|G|D|D|S| |r|r|t|l|r|c|i|o|r|l|s|u|o|h|r|r|t| |m|e|r|e|s|e|g|i|o|y|y|g|c|o|a|k|l| ======================================= Y Nrm| | | | | | | | | | | | |-|=| | |-| O ======================================= U Fre| |-|-| |+|+| | | | | |+|-| |-| |+| R ======================================= Wtr| |+|-| |-| | | |+| | | |+| |-| | | A ======================================= T Ele| | |+|-|-| | | |=|+| | | | |-| | | T ======================================= A Grs| |-|+| |-| | |-|+|-| |-|+| |-| |-| C ======================================= K Ice| |-|-| |+|-| | |+|+| | | | |+| |-| ======================================= Fig|+| | | | |+| |-| |-|-|-|+|=| |+|+| T ======================================= Y Poi| | | | |+| | |-|-| | | |-|-| | |=| P ======================================= E Gro| |+| |+|-| | |+| |=| |-|+| | | |+| ======================================= Fly| | | |-|+| |+| | | | |+|-| | | |-| ======================================= Psy| | | | | | |+|+| | |-| | | | |=|-| ======================================= Bug| |-| | |+| |-|-| |-|+| | |-| |+|-| ======================================= Roc| |+| | | |+|-| |-|+| |+| | | | |-| ======================================= Gho|=| | | | | | | | | |+| | |+| |-|-| ======================================= Dra| | | | | | | | | | | | | | |+| |-| ======================================= Drk| | | | | | |-| | | |+| | |+| |-|-| ======================================= Stl| |-|-|-| |+| | | | | | |+| | | |-| ======================================= -------------------------------------- ~Know your Attacks, and your Specials~ -------------------------------------- You, by now, have probably noticed that every Pokemon has a Special Attack, Special Defense, Defense and Attack stat. Every type is catagorized into either an Attack, or a Special Attack. The strength of the move relates to it's stat. Like using Flamethrower as an example--it is a Special Attack. Therefore, a high Special Attack stat will make this move quite powerful. Same goes for Defense and Special Defense when you are being attacked, as it reduces damage. Here is a list of each Attack type and Special Attack type: ================================ Attack |Special Attack ================================ Normal | Fire Fighting | Water Poison | Electric Ground | Grass Flying | Ice Bug | Psychic Rock | Dragon Ghost | Dark Steel | ------------------ Damage Multipliers ------------------ In order to really put the pound on a really hard rival, you need to do type advantages. This is a small chart on the multipliers when 2 Pokemon are against each other. Refer to the chart above to see the super effective, ineffective, and can't be effected to understand: ====================== Multiplyer|Info for it ====================== X2 |Damage for Super Effective attacks X2 |For "Critical Hit" damage X1.5 |Damage for attack type is the same as the user's type* X1.25|Damage for attack type is the same as user's type (dual-types only) X0.5 |Damage for Not Very Effective attacks X0 |Damage for Can't hit attacks (Normal vs. Ghost for example) *=This may be a little confusing so let me clarify. If you have a Typhlosion, he's a Fire Type, right? If he uses Flamethrower, which is a Fire Type attack he will earn the X1.5 damage because it's the same type as him. The same applies to dual types. However, Dual Types only get a X1.25 multiplyer for STAB'd attacks. =================== Multiplier Stacking =================== You can get more than 1 multiplyer when using your attack. Didn't you know? Let's use the famous battle scene. It's a Pikachu against a Gyarados. Yay. Now Gyarados is Water/Flying, both of which Electric is very good against. Pikachu uses Thunderbolt. It does X2 damage because he's Water, another X2 because he is Flying. That is X4 damage already! But Pikachu is an Electric Pokemon, and Thunderbolt is an Electric attack, so add another X1.5. Now we have X5.5 damage, and if it was a Critical hit, it does a massive X11 damage! Damn, that's a lot of poundage! What's more is that if Pikachu held a Light Ball, that would be a X22 attack! Wow, another reason why Gyarados isn't too great. Use multiplying attacks. Trust me, they will help you easily KO your foes. ---------------------- ~IV 2.Move Statistics~ ---------------------- All 353 moves have an influence in battle. Most attacks, about 70% of them really, actually damage the Pokemon instantly. About 20% of the attacks alter the defending Pokemon's stats, or change the battle conditions on the field. The remaining 10% hurt the defender in a special way--by giving it a status condition. Every attack is different. Here are the 3 main things that make up an attack: Base Attack Power The Base Attack power (BA) influences how much damage is given when the attack connects. Weaker moves tend to have a low BA, while stronger moves have a very high BA. BA is also influenced off of the Special Attack and Attack stat of a Pokemon. Remember to give it high BA moves that corrospond to their higher respective stat. Accuracy Any given move has an Accuracy (AC) rating the odds out of 100 the attack will connect/effect the defending Pokemon. The weaker the move, the higher its Accuracy. A very powerful move, such as Hyper Beam, has low Accuracy while moves like Zap Cannon which is very powerful AND gives an extra effect have very low Accuracy. In addition, some attacks lower the defenders Accuracy or can raise yours. Power Points Power Points (PP) is the number of times a Pokemon can use a particular move. Let's use this instance where a Ho-Oh uses Sunny Day. Sunny Day has a PP of 5 meaning Ho-Oh can use that attack 5 times before not being able to use it. Weather changing condition attacks always have 5 PP. Really powerful attacks almost always have 5-10 PP. Most Pokemon have at least 1 really low PP, but powerful attack. If you find a Pokemon that knows a really powerful attack such as Hyper Beam, and don't want to be damaged heavily, this is where PP lowering moves and abilities come into play. Suicune, Raikou, Entei, and a few other Pokemon have an Ability called Pressure. This causes the defender to use 2 PP when choosing an attack instead of 1. Also, the move Spite, which some Ghost types know, lowers the defenders last move PP between 2-5 randomly. Quite useful. PP is very important. Spend those low PP moves wisely. ------------------------ ~IV 3.Status Conditions~ ------------------------ Many attacks can give the defending Pokemon a Status Condition, which, plain and simple, can cost the entire battle. A Pokemon can only have 1 Status Condition at a time though, with the exception of confusion, which can be mixed with any other condition. Here are the different conditions and what they can do: ========================= Status |Effect ========================= Burn |Attack goes to the lowest point, also lose 1/16 HP every turn Confusion|Has a 50% chance of hurting self on turn* Freeze |Pokemon can't attack until defrosted** Paralyze |Has a 25% chance of not being able to attack*** Poison |Attack goes to the lowest point, also loses 1/16 HP per turn**** Sleep |Can't attack until woken (Happens in 2-5 turns) Flinch |Pokemon loses their turn *=The amount of damage done is based on the Attack stat **=Pokemon can get defrosted by using certain moves, or wait for it to happen randomly on your turn ***=Speed stat is lowered 75% ****=Toxic will inflict special poison which does double damage every turn (Does 1/16, then 2/16, 4/16, 8/16, then next turn Pokemon will faint (16/16)) There are also many, many moves that can alter the status of a Pokemon. Here they are, along with the odds of Special Effects: ============================= Status Changing Moves ============================= ============================== Effect | Move |Accuarcy ============================== Paralyze Glare 75% Stun Spore 75% Thunder Wave 100% Poison Poison Gas 55% Poisonpowder 75% Toxic** 85% Burn Will-O-Wisp 75% Confuse Confuse Ray 100% Supersonic 55% Sweet Kiss 75% Teeter Dance* 100% Sleep Grasswhistle 55% Hypnosis 60% Sing 55% Sleep Powder 75% Spore 100% Yawn* 100% ================================================== Moves that Inflict Damage & Possibly Status Change ================================================== ================================================== Effect | Move |Odds of Status Change ================================================== Paralyze Body Slam 30% Bounce 30% Dragonbreath 30% Lick 30% Spark 30% Thunder 30% Thunderbolt 10% Thunderpunch 10% Thundershock 10% Zap Cannon 100% Poison Poison Fang** 30% Poison Sting 30% Poison Tail 10% Sludge 30% Sludge Bomb 30% Smog 40% Freeze Blizzard 10% Ice Beam 10% Ice Punch 10% Powder Snow 10% Burn Blaze Kick 10% Ember 10% Fire Blast 10% Fire Punch 10% Flame Wheel 10% Flamethrower 10% Heat Wave 10% Sacred Fire 50% Confuse Confusion 10% Dizzy Punch 20% Dynamicpunch 100% Psybeam 10% Signal Beam 10% Water Pulse 20% Flinch Astonish 30% Bite 30% Extrasensory 10% Fake Out* 100% Headbutt 30% Needle Arm 30% Rock Slide 30% Rolling Kick 30% Sky Attack 30% Snore* 30% Stomp 30% Twister 20% Special Tri Attack*** 20% Secret Power**** 30% *=This move has an additional battle effect aside from the normal Status Condition. Refer to the move guide for more info on the particular move. **=If the Poison effects the Pokemon, then it will recieve double damage each turn (It loses 1/16 first turn, 2/16 next turn, 4/16 and so on...) ***=This move has a 20% chance of causing Paralysis, Freeze, or a Burn ****=This move has a different effect depending on where the stage is. For Example, the move causes Paralysis in places like Under and Tower Colosseum's. Test it out everywhere, you may get a move that's useful in that location. -------------------------- ~IV 4.Stat Altering Moves~ -------------------------- Always keep in mind that the strength of your attack is mostly based on your stats. But the same goes for the enemy. Some enemies, like Onyx, Skarmory, among others have high Defense and are hard to attack. But, by lowering their stats you can quickly gain an advantage and KO them, before they do the same to you. Some moves can lower the Accuracy of the defenders attacks, some lower stats like Speed. Every stat has a few attacks that the attacker can use to lower it. Here is a list of Stat Rasing Moves for the Attack Pokemon ===================================== Stat-Raising Moves For Attack Pokemon ===================================== Note:ATK=Attack, DEF=Defense, SA=Special Attack, SD=Special Defense, SPD= Special Defense, EVA=Evasion ======================= Effect |Move ======================= ATK+ Belly Drum* Howl Meditate Swords Dance DEF+ Acid Armor Barrier Defense Curl Harden Iron Defense Withdrawl SA+ Growth Tail Glow SD+ Amnesia SPD+ Agility ATK+,DEF+ Bulk Up Curse* ATK+,SPD+ Dragon Dance DEF+,SD+ Cosmic Power SA+,SD+ Calm Mind EVA+ Double Team Minimize Special Psych Up** *=Move has an additional battle effect. See Move Info for more **=See Move Info for more Some attacks also raise the Attacker's stats... ================================================== Moves that inflict damage & Raise Attacker's Stats ================================================== =============================================== Effect |Move |Odds of Stat Enhancement =============================================== ATK+ Metal Claw 10% Meteor Mash 20% DEF+ Skull Bash 100% Steel Wing 10% Everything+ Ancientpower 10% Silver Wind 10% Some moves just plain lower the stats of the defender's Pokemon... ========================================= Stat-Reducing Moves For Defending Pokemon ========================================= =============================================== Effect |Move |Accuarcy of Move =============================================== ATK- Charm 100% Featherdance 100% Growl 100% DEF- Leer 100% Screech 85% Tail Whip 100% SD- Fake Tears 100% Metal Sound 85% SPD- Cotton Spore 85% Scary Face 90% String Shot 95% ATK-,DEF- Tickle 100% ATK-,SA- Memento* 100% AC- Flash 70% Kinesis 80% Sand Attack 100% Smokescreen 100% Evasion- Sweet Scent 100% And some moves inflict damage AND have a chance at lowering stats... ================================================== Moves that inflict damage & Reduce Defenders Stats ================================================== ================================================ Effect |Move |Odds of Stat Decreasement ================================================ ATK- Aurora Beam 10% DEF- Acid 10% Crush Claw 50% Iron Tail 30% Rock Smash 50% SPD- Bubble 10% Bubblebeam 10% Constrict 10% Icy Wind 100% Mud Shot 100% Rock Tomb 100% SA- Mist Ball 50% SD- Crunch 20% Luster Purge 50% Psychic 10% Shadow Ball 20% AC- Muddy Water 30% Mud Slap 100% Octazooka 50% ...and those are all the Stat Enhancing moves. Quite useful when you've got a tough defender, or in need of more Defense or Special. Use this wisely! --------------------------------- ~IV 5.Good Moves and Good Combos~ --------------------------------- Some moves are quite effective and very strong reguardless of the type of the Defending Pokemon. Many moves, when in tandem with another move, makes the move so much more powerful it's not funny. Here are some good moves that are strong or useful no matter the situation. ========== Cross Chop ========== This move is very powerful, with a Base Attack power of 100, and a high Critical Hit ratio, this move can really put the pound on the defending Pokemon. If you remember, Critical Hits double the damage given. This move can quickly turn into a One-Hit-KO attack. ========================== Seismic Toss & Night Shade ========================== These two attacks, which are Fighting and Dark types respectively, don't exactly have a Base Power. The amount of damage done is based off of the Attacker's level. So if a Lv.3 Makuhita used Seismic Toss, the defender would only take 3 damage. Same goes for Night Shade. Use it when your up against a Pokemon none of your moves are effective against. It's best at Lv. 100, naturally. ================= Swagger & Flatter ================= Swagger and Flatter raise the defending Pokemon's Attack stat (If using Swagger) or Special Attack (If using Flatter) by 2 levels. Not only that, it confuses the defender as well. Swagger is best because the damage done in Confusion is based off of Attack stat. And if their Attack is raised high, it gives them more power to knock themselves out. Flatter should be used on Pokemon with a low Special Attack to avoid risks of you getting Knocked Out. ================ Fire Spin & Wrap ================ Attacks such as Fire Spin and Wrap hurt the Pokemon every turn for 2-5 turns, while you are still able to batter away at the defenders' HP with stronger attacks. If those moves can be used in tandem when the defending Pokemon has a Burn or Poison status, then you can make it lose quite a hefty sum of HP every turn. =============== Fly, Dig & Dive =============== Whenever the defending Pokemon uses the attack Fly, Dig, or Dive, it will leave the battlefield for 1 turn, avoiding all incoming attacks. Or so you think. A flying Pokemon can still be hit, even in the air. If you use the move Gust or Twister against the flying Pokemon, you will cause major damage. And if the Pokemon is using the attack Dig, you can use the attack Earthquake to give them massive damage. Unfortunately, there is no attack that can hit a Pokemon when they use Dive. The best thing to do is switch to a Pokemon Water isn't effective against. ====== Encore ====== The attack Encore forces the defender to use their next move over and over again for 2-6 turns. It's a gamble, but if they were to use Rain Dance, Sunny Day, Sandstorm, Growl and much more, you can effectively make it unable to actually harm you for a few turns. It's very useful if you need more time to KO a Pokemon, or use something like Focus Punch. ======== ~Combos~ ======== Attacks that are used in conjuction after a previous attack or Ability, can majorly raise the power of your attack. Here's a few well known, and well powerful attacks: Double Edge/Submission + Rock Head Double Edge, Take Down, and Submission are very powerful moves. Except that 1/4 of the damage done is deducted from your HP. If you have the Ability Rock Head, you don't lose HP in recoil damage making just a very powerful move. Overheat + White Herb Overheat is a very powerful Fire Type attack, except when it hits the enemy the users' Sp. Att. stat goes down 2 levels. Fire attacks feed off of that stat. White Herb restores any loss in stats. So, you're immune to that stat loss AND any other stat reducing move. Endure + Salac Berry + Reversal The lower the attacker's HP, the more powerful Reversal becomes. Use Endure if you know the defender will use a Super-Effective attack or even a One-Hit KO attack. Either way, you will always be left with 1 HP left. Now at this time your Salac Berry held item will kick in and raise Speed 2 levels. Now hit the defender with Reversal for an attack the defender won't forget! Belly Drum + Rest + Chesto Berry Belly Drum makes the users Attack stat go to the maximum, but at a cost. Half of your HP is reduced. Next turn, use Rest, which puts you to sleep for two turns, but, then the Chesto Berry kicks in and automatically wakes you up, so basically, 1 Body Slam turns into a One-Hit-KO attack! Sunny Day + Solarbeam + Chlorophyll During Sunny Day when in effect, the attack Solarbeam can hit the defender right away instead of taking a turn to charge up. Chlorophyll doubles the Pokemon's speed in Sunny weather so use this against Grass type weaknesses. Sandstorm + Sand Veil The ability Sandstorm calls a Sandstorm for 5 turns. If your type is not Steel, Rock, or Ground you will lose a little bit of HP each turn. You also don't get hurt if you have the ability Sand Veil, which raises Evasion in a Sandstorm. Very useful for pesky attacks. Rain Dance + Thunder A very famous Combo. During Rainy weather, the attack Thunder has an Accuracy of 100% instead of 60%. Now this move is extra deadly and a surefire to hit. Defense Curl + Rollout If you use Defense Curl and on your next turn Rollout, you will do double the damage each time the defender is hit. This makes a strong combo, so use it when you need too. Those are some combos, as there are over 100 combos, and I don't know them all I can't list them. But experiment yourself and you may discover more! -------------- ~IV 6.Natures~ -------------- What's in a nature, you may ask? There are 25 different natures a Pokemon can randomly get. All but 4 raise 1 stat 10% more than it could be while it lowers another stat by 10% than it could be. Use this chart to see which natures are good for your Pokemon. Some natures have no effect on stats whatsoever. ========================== Nature |Stat and Effects ========================== ============================================================== Nature |Attack|Defense|Special Attack|Special Defense|Speed| ============================================================== Adament | +10% | | -10% | | | Bashful | | | | | | Bold | -10% | +10% | | | | Brave | +10% | | | | -10%| Calm | -10% | | | +10% | | Careful | | | -10% | +10% | | Docile | | | | | | Gentle | | -10% | | +10% | | Hardy | | | | | | Hasty | | -10% | | | +10%| Impish | | +10% | -10% | | | Jolly | | | -10% | | +10%| Lax | | +10% | | -10% | | Lonely | +10% | -10% | | | | Mild | | -10% | +10% | | | Modest | -10% | | +10 | | | Naive | | | | -10% | +10%| Naughty | +10 | | | -10% | | Quiet | | | +10% | | -10%| Quirky | | | | | | Rash | | | +10% | -10% | | Relaxed | | +10% | | | -10%| Sassy | | | | +10% | -10%| Serious | | | | | | Timid | -10% | | | | +10%| Using this chart you can see how some Pokemon can have Nature like advantages. For example, if you were to make a Pokemon who specializes in Special Attacks, a nature giving 10% growth to Special Attack would be pretty damn useful. Keep natures in mind as they can become quite important when it comes to Pokemon training! ---------------- ~IV 7.Abilities~ ---------------- Also beginning in Ruby/Sapphire were the addition of Abilities given to every last Pokemon. Every Pokemon can have one or two of 76 abilities (Or 78 if you count 2 currently unobtainable abilities found through cheat devices) but can only have one stuck on it. It will NEVER change unless evolution forces it to. Once you start understanding them its not that confusing. It adds a new element to battle that you must realize before making your action in a battle. Here are the abilities: ************************************************************************** *Air Lock* All weather effects, such as Rain, Hail, Sandstorm, Sunny Day* ********** amoung others are cancelled out. This means that Solarbeam * * still takes 2 turns to charge, Thunder can miss in rain, and boost in * * power is negated as well as other abilities that are dependant on the * * weather (Swift Swim doesn't work, etc.). * * * * Learned By:Rayquaza * ************************************************************************** ************************************************************************** *Arena Trap* The opposing Pokemon cannot flee from the battle or switch * ************ out unless they either possess the ability Levitate or are * * part flying type. Otherwise, the only way to switch is by the use of * * the attack Baton Pass, being fainted, killing the Pokemon with this * * ability, of having the opposing Pokemon be switched out (either * * manually or forced by attacks such as whirlwind). * * * * Learned By:Diglett, Dugtrio, Trapinch * ************************************************************************** ************************************************************************** *Battle Armor* No matter what the condition setting is, it is impossible* ************** for the opposing Pokemon to score a critical hit on a * * Pokemon with this ability. This holds true even if conditions state * * there is over a 100% chance of getting a Critical Hit (Through the use* * of items and high Critical Hit attacks such as Slash). * * * * Learned By:Anorith, Armaldo, Kabuto, Kabutops * ************************************************************************** ************************************************************************** *Blaze* When a Pokemon with this ability has 1/3 or less of its HP * ******* remaining, this Pokemon will recieve 150% power boost in attack * * that are Fire-types. Same Type Attack Boost and other multiplyers * * still take place in addition with the 150% boost. * * * * Learned By:Charmander, Charmeleon, Charizard, Cyndaquil, Quilava, * * Typhlosion, Torchic, Combusken, Blaziken * ************************************************************************** ************************************************************************** *Cacophony* Any type of sound move (See the section the lists these * *********** types of moves) won't work against the Pokemon with this * * ability. All other effects the attack may have had will also be * * negated with this ability. * * * * Learned By:Nobody (This ability can only be found with cheat devices. * * It works exactly like the ability Soundproof. Either they changed it * * and kept this encrypted or will be used in the future in Diamond/Pearl* * as it is unknown as of now). * ************************************************************************** ************************************************************************** *Chlorophyll* When the attack Sunny Day, or any type of strong sunlight,* ************* is activated in battle then this ability will activate. * * For every turn that passes with strong sunlight, the speed of any * * Pokemon with this ability in battle will increase. This, however, * * doesn't mean it goes up 1 level. So you can still use Speed increasing* * moves 6 times. * * * * Learned By:Oddish, Gloom, Vileplume, Bellossom, Exeggcute, Exeggtuor, * * Hoppip, Skiploom, Jumpluff, Sunkern, Sunflora, Tropius, Seedot, * * Nuzleaf, Shiftry, Bellsprout, Weepinbell, Victreebel, Tangela * ************************************************************************** ************************************************************************** *Clear Body* This ability complete makes the effects of any attack that * ************ lowers stats useless. This also includes any abilities that* * lowers stats, such as Intimidate. Attacks that have a chance of * * lowering stats are at 0% (Its impossible for Psychic to lower Special * * Defense for example). * * * * Learned By:Beldum, Metang, Metagross, Tentacool, Tentacruel, Regirock, * * Registeel, Regice * ************************************************************************** ************************************************************************** *Cloud Nine* This ability functions exactly like Air Lock. All weather * ************ effects are completely cancelled out. Even with Sunny Day, * * there is no Fire-type attack boost, Thunder doesn't have lower * * accuracy, and Solarbeam still takes 2 turns to charge up. This also * * applies to all other weather effects. * * * * Learned By:Psyduck, Golduck * ************************************************************************** ************************************************************************** *Color Change* When the Pokemon with this ability is hit with an attack,* ************** its current Type is changed to the type it was hit by. * * (A Normal type hit by Flamethrower would now be Fire type for the rest* * of the battle). * * * * Learned By:Kecleon * ************************************************************************** ************************************************************************** *Compoundeyes* The Accuracy rate of all attacks, under any type of * ************** circumstance, is raised by 130%. This ability remains the* * the same even when accuracy lowering attacks are used. 130% is added * * AFTER the accuracy decrease/increase is put into effect. * * * * Learned By:Butterfree, Nincada, Yanma, Venonat, Venomoth * ************************************************************************** ************************************************************************** *Cute Charm* When the Pokemon with this ability is hit with a contact * ************ move (See the future section "Specific Contact Moves" for * * more information), and the Pokemon is the opposite gender of the foe, * * then there is a 30% chance that the opposing Pokemon will get * * infatuated. This is the same effect that the attack Attract will give.* * Pokemon under this condition have a 50% chance of attacking. * * * * Learned By:Cleffa, Clefairy, Clefable, Skitty, Delcatty, Igglybuff, * * Jigglypuff, Wigglytuff * ************************************************************************** ************************************************************************** *Damp* It is impossible for the Pokemon with this ability, or the * ****** opposing Pokemon, to use Self-Destruct or Explosion. * * * * Learned By:Wooper, Quadsire, Poliwag, Poliwhirl, Poliwrath, Politoed, * * Psyduck, Golduck * ************************************************************************** ************************************************************************** *Drizzle* When a Pokemon with this ability is sent into battle, it * ********* instantly begins to rain as if Rain Dance was just used. * * Unlike that attack, Drizzle's effect will last the entire battle * * unless another weather attack such as Sunny Day, Hail, etc. or a * * Pokemon with the ability Drought or Sand Stream is brought into * * battle. All effects of Rain Dance apply here. * * * * Learned By:Kyogre * ************************************************************************** ************************************************************************** *Drought* When a Pokemon with this ability is sent into battle, it will * ********* make the sun shine hard as if Sunny Day was just used. Unlike * * that attack, Drought's effect will last the entire battle unless * * another weather attack such as Rain Dance, Hail, etc. or a Pokemon * * with the ability Drizzle or and Stream is brought into battle. All * * effects of Sunny Day apply here. * * * * Learned By:Groudon * ************************************************************************** ************************************************************************** *Early Bird* When a Pokemon with this ability is under the status effect* ************ Sleep, the Pokemon will wake up faster than it normally * * would. Sleep time is reduced 50%, rounded up to the nearest whole * * number. Sleep can last anywhere from 1-3 turns this way, instead of * * 2-5 turns. * * * * Learned By:Seedot, Nuzleaf, Shiftry, Doduo, Dodrio, Girafarig, * * Houndour, Houndoom, Kangaskhan, Natu, Xatu, Ledyba, Ledian * ************************************************************************** ************************************************************************** *Effect Spore* When a Pokemon attacks a Pokemon with this ability with * ************** a contact attack (See the future "Specific Contact Moves"* * section for more information), then there is a 30% chance that the * * Pokemon who attacked will be inflicted with Sleep, Poison, or * * Paralysis until later healed. All effects of these Status Effects * * remain the same as in any other battle condition. * * * * Learned By:Paras, Parasect, Shroomish, Breloom * ************************************************************************** ************************************************************************** *Flame Body* When a Pokemon with this ability is hit by a contact attack* ************ (See the future "Specific Contact Moves" section for more * * information), there is a 30% chance that the attacking Pokemon will be* * inflicted with the Burn condition. All effects Burn causes still * * apply. Also, out of battle if a Pokemon with this ability is in your * * party, then Egg hatching time takes half as long. * * * * Learned By:Magby, Magmar, Slugma, Magcargo, * ************************************************************************** ************************************************************************** *Flash Fire* When a Fire-type attack is used on this Pokemon, instead of* ************ getting damaged this ability will activate. Flash Fire * * makes all Fire-type attacks deal 150% damage than normal. Other * * multiplyers, including that of Same Type Attack Bonus and Weaknesses * * still apply. * * * * Learned By:Vulpix, Ninetales, Houndour, Houndoom, Growlithe, Arcanine, * * Ponyta, Rapidash, Flareon * ************************************************************************** ************************************************************************** *Forecast* The type of the Pokemon with this ability changes depending * ********** on the current weather condition. No weather = Normal, Hail =* * Ice, Rain Dance = Water, Sunny Day = Fire. The weather pattern * * Sandstorm does NOT change the type of the Pokemon and WILL hurt it. * * * * Learned By:Castform * ************************************************************************** ************************************************************************** *Guts* If the Pokemon with this ability is inflicted with any type of * ****** Status Effect other than Freeze or Sleep, than the Pokemon's * * Attack stat rises by 150%. This effect goes away if Status Effect * * dissappears. Attack raising moves can still be used up to 6 levels. * * * * Learned By:Machop, Machoke, Machamp, Rattata, Raticate, Taillow, * * Swellow, Makuhita, Hariyama, Ursaring, Heracross, Ursaring * ************************************************************************** ************************************************************************** *Huge Power* The Attack stat is doubled in battle. Should this ability * ************ come under the spell Skill Swap, then attack will return to* * normal. Attack raising moves will still work up to the default 6 * * levels and such applies backwards for lowering stats. * * * * Learned By:Azurill, Marill, Azumarill * ************************************************************************** ************************************************************************** *Hustle* A simple Pro/Con ability. Pokemon with this ability have all * ******** damage given multiplied by 150%. However in return, Accuracy of* * all moves is mutiplied by 80%. Generally this can lead to powerful yet* * miss and die type situations. * * * * Learned By:Remoraid, Corsola, Delibird, Togepi, Togetic * ************************************************************************** ************************************************************************** *Hyper Cutter* The Attack stat of this Pokemon cannot be lowered under * ************** any means whether by moves from the foe or moves from the* * user with Attack lowering side effects. The only exception is from the* * move Haze which will reset the Attack to its original status, but not * * "truely" lowering it. * * * * Learned By:Pinsir, Gligar, Corphish, Crawdaunt, Mawile, Trapinch, * * Krabby, Kingler * ************************************************************************** ************************************************************************** *Illuminate* If a Pokemon bearing this ability is in the lead position * ************ of your party, then the chances of finding wild Pokemon * * will increase. The valid amount depends on your location and * * probability of finding a Pokemon in that area. * * * * Learned By:Volbeat, Staryu, Starmie, Chinchou, Lantern * ************************************************************************** ************************************************************************** *Immunity* It is impossible for a Pokemon with this ability to be * ********** Poisoned. * * * * Learned By:Snorlax, Zangoose * ************************************************************************** ************************************************************************** *Inner Focus* It is impossible, no matter what circumstance, for the * ************* Pokemon with this ability to flinch. This includes moves * * that always cause flinching such as Fake Out. * * * * Learned By:Abra, Kadabra, Alakazam, Girafarig, Snorunt, Glalie, Zubat, * * Golbat, Crobat, Farfetch'd, Dragonite, Sneasel * ************************************************************************** ************************************************************************** *Insomnia* It is impossible, no matter what circumstance, for the * ********** Pokemon with this ability to be Sleeping. This even includes * * the move Rest and other Sleep-forcing moves. * * * * Learned By:Hoothoot, Noctowl, Shuppet, Banette, Spinarak, Ariados, * * Drowzee, Hypno, Murkrow * ************************************************************************** ************************************************************************** *Intimidate* Any opposing Pokemon that faces a Pokemon that holds this * ************ ability will have their Attack stat dropped one level. * * This stat change will not occur if the opposing Pokemon is holding the* * item White Herb, or has the ability Clear Body, Hyper Cutter, or * * White Smoke. * * * * Learned by:Mightyena, Salamence, Mawile, Gyarados, Hitmontop, * * Masquerain, Arcanine, Ekans, Arbok, Snubbull, Granbull, Stantler, * * Tauros * ************************************************************************** ************************************************************************** *Keen Eye* It is impossible, no matter what the circumstance, for the * ********** Pokemon with this ability to have its Accuracy be lowered. * * However, it is possible to raise the accuracy of this Pokemon with * * the appropiate attacks that do so. * * * * Learned By:Sentret, Furret, Spearow, Ferrow, Hoothoot, Noctowl, * * Skarmory, Wingull, Pelliper, Farfetch'd, Sneasel, Sableye, Pidgey, * * Pidgeotto, Pidgeot, Hitmonchan * ************************************************************************** ************************************************************************** *Levitate* All Ground-type attacks will fail to hit a Pokemon with this * ********** ability. Levitate acts as a substitute Flying type on a * * Pokemon, however they do not share a weakness with Flying types unless* * the Type of Pokemon says so. (A Latios with Levitate will not get * * Super Effective hits if a foe uses Thunder, for example). * * * * Learned By:Latios, Latias, Duskull, Unown, Gastly, Haunter, Gengar, * * Misdreavus, Vibrava, Flygon, Koffing, Weezing, Chimecho, Lunatone, * * Solrock, Baltoy, Claydol * ************************************************************************** ************************************************************************** *Lightningrod* In a 2-on-2 battle, any Electric-type attack will be * ************** forced to target the Pokemon with this ability, even if * * the trainer chose otherwise. It doesn't matter if the attack would hit* * just that one Pokemon or both-the entire attack is forced to this * * Pokemon (obviously only useful with Ground-types). * * * * Learned By:Rhydon, Rhyhorn, Cubone, Marowak, Electrike, Manectric * ************************************************************************** ************************************************************************** *Limber* It is impossible, no matter what the circumstance, for a * ******** Pokemon with this ability to be Paralyzed. * * * * Learned By:Persian, Ditto, Hitmonlee * ************************************************************************** ************************************************************************** *Liquid Ooze* Whenever HP is absorbed from the Pokemon with this ability* ************* (through attacks such as Absorb, Giga Drain, etc.), the * * attacking Pokemon loses the HP that it would have gained from the * * attack. The Pokemon with this ability is still harmed from the attack * * however. * * * * Learned By:Tentacool, Tentacruel, Gulpin, Swalot * ************************************************************************** ************************************************************************** *Magma Armor* It is impossible, no matter what the circumstane, for a * ************* Pokemon with this ability to be Frozen. Also, out of * * battle having this Pokemon in your party reduces hatching time of Eggs* * in half. * * * * Learned By:Slugma, Magcargo, Camerupt * ************************************************************************** ************************************************************************** *Magnet Pull* When a Pokemon with this ability is in battle, and the * ************* opposing Pokemon is of the Steel type, then they cannot * * switch out until the Pokemon with Magnet Pull is defeated or said * * Pokemon switches out. * * * * Learned By:Magnemite, Magneton, Nosepass * ************************************************************************** ************************************************************************** *Marvel Scale* When the Pokemon with this ability is inflicted with any * ************** type of Status Effect that disables it, then the * * Pokemon's Defense stat is multiplied by 150% until said Status Effect * * is cured. * * * * Learned By:Milotic * ************************************************************************** ************************************************************************** *Minus* If a Pokemon with the Plus ability is also present when the * ******* Pokemon with the Minus ability is in a 2-on-2 battle, then both * * Pokemon recieve a 150% multiplied increase in their Special Attack * * stats respectively. * * * * Learned By:Minun * ************************************************************************** ************************************************************************** *Natural Cure* When the Pokemon with this ability is switched back into * ************** your party (for another Pokemon to be placed on the * * battlefield), all Special Conditions such as Burn, Sleep, etc. are * * instantly cured. * * * * Learned By:Celebi, Chansey, Blissey, Swablu, Altaria, Roselia, Staryu, * * Starmie, Corsola * ************************************************************************** ************************************************************************** *Oblivious* It is impossible, no matter what circumstance, for this * *********** Pokemon to be under the Special Condition "Infatuated" at * * any time in the battle (from the attack Attract). * * * * Learned By:Slowpoke, Slowbro, Slowking, Smoochum, Jynx, Barboach, * * Whiscash, Numel, Lickitung, Wailmer, Wailord, Illumise, Swinub, * * Piloswine * ************************************************************************** ************************************************************************** *Overgrow* When a Pokemon that has this ability has its current HP at * ********** 1/3 or less its maximum amount, then all Grass-type moves * * get a bonus 150% multiplier added to their respective attacks. This * * ability can still be combined with Special Attack raising moves, STAB,* * and other multipliers as well. * * * * Learned By:Bulbasaur, Ivysaur, Venusaur, Chikorita, Bayleef, Meganium, * * Treeko, Groovyle, Sceptile * ************************************************************************** ************************************************************************** *Own Tempo* It is impossible for Pokemon with this ability to be * *********** Confused. This also includes attacks that confuse the user * * (such as Thrash and Outrage). The user cannot confuse themselves with * * those attacks. * * * * Learned By:Spinda, Slowpoke, Slowbro, Slowking, Spoink, Grumpig, * * Smeargle, Lickitung * ************************************************************************** ************************************************************************** *Pickup* After a wild Pokemon battle in the overworld, a Pokemon with * ******** this ability may be holding an item. The higher level the * * Pokemon with this ability is, the better and rarer items you may be * * able to obtain. * * * * Learned By:Zigzagoon, Linoone, Meowth, Phanpy, Aipom, Teddiursa * ************************************************************************** ************************************************************************** *Plus* When a Pokemon with the Minus ability is also present in battle * ****** in a 2-on-2 fight, then both Pokemon will recieve a 150% power * * boost to their Special Attack stat for the reminder of the battle * * unless one faints or switches out. * * * * Learned by:Plusle * ************************************************************************** ************************************************************************** *Poison Point* When any type of contact move (See the future section * ************** "Specific Contact Moves" for more information) is used * * on this Pokemon, then there is a 30% chance that the attacker will * * get Poisoned. This effect will not happen if the attacking Pokemon * * already has a staus effect, or has the ability Immune, or an item * * that prevents poisoning. * * * * Learned By:Seadra, Qwilfish, Roselia, Nidoran(M), Nidoran(F), * * Nidorino, Nidorina, Nidoking, Nidoqueen * ************************************************************************** ************************************************************************** *Pressure* When any kind of move is used on this Pokemon (or even the * ********** enemy Pokemon itself such as Swords Dance), then the user * * is pressured into wasting 2 PP instead of 1. Stat-reduction Abilities * * and items dont' prevent this from occuring. * * * * Learned By:Suicune, Raikou, Entei, Moltres, Articuno, Zapdos, Mewtwo, * * Dusclops, Absol, Lugia, Ho-oh, Deoxys, Aerodactyl * ************************************************************************** ************************************************************************** *Pure Power* This ability is similar to Huge Power. The attack stat is * ************ doubled in battle. Should this ability get Skill Swapped, * * Attack power returns to normal. Attack stat can still be upped or * * lowered 6 levels. * * * * Learned By:Meditite, Medicham * ************************************************************************** ************************************************************************** *Rain Dish* If any type of rain is falling, whether it be from Rain * *********** Dance of the ability Drizzle, then the Pokemon with this * * ability will recover 1/16ths of its HP every passing turn until rain * * has either subsided or is cancelled out by another weather move. * * * * Learned By:Lotad, Lombre, Ludicolo * ************************************************************************** ************************************************************************** *Rock Head* Regardless of what attacks this Pokemon makes, it will * *********** NEVER suffer recoil damage (Submission, Take Down, etc.). * * The only exception to this ability is Struggle (When all PP has been * * exausted). Struggle will make the user of this ability take recoil * * damage. * * * * Learned By:Aerodactyl, Onix, Steelix, Sudowoodo, Cubone, Marowak, * * Geodude, Graveler, Golem, Aron, Lairon, Aggron, Rhyhorn, Rhydon, * * Relicanth, Bagon, Shelgon * ************************************************************************** ************************************************************************** *Rough Skin* Whenever a Pokemon with this ability is hit by a contact * ************ attack (See the future section "Specific Contact Attacks" * * for more information), then the Pokemon who attacked will lose 1/16th * * of their maximum HP. * * * * Learned By:Carvanha, Sharpedo * ************************************************************************** ************************************************************************** *Run Away* Out of battle effect of this ability is that this Pokemon is * ********** always able to run away from a fight, regardless of level, * * ability of the other Pokemon or what item their holding. In a normal * * battle, this Pokemon can switch out even if the other Pokemon's * * ability stats otherwise/used Mean Look or Spider Web/has an item * * preventing switch outs. * * * * Learned By:Rattata, Raticate, Ponyta, Rapidash, Doduo, Dodrio, * * Sentret, Furret, Eevee, Snubbull, Poochyena, Aipom, Dunsparce * ************************************************************************** ************************************************************************** *Sand Stream* When this Pokemon is brought into battle, it instantly * ************* begins to make a sandstorm. Unlike the attack Sandstorm, * * this weather effect will last the entire battle unless another weather* * attack such as Rain Dance, Hail, etc. or a Pokemon with the Drizzle * * or Drought ability is brought into play. * * * * Learned By:Tyranitar * ************************************************************************** ************************************************************************** *Sand Veil* Any Pokemon with this ability has increased evasion in a * *********** sandstorm. However, evasion can still be lowered 6 levels. * * Also, attacks lowering evasion don't effect this ability. Pokemon that* * aren't Rock, Ground, or Steel types with this ability are immune to * * sandstorm damage. * * * * Learned By:Sandshrew, Sandslash, Diglett, Dugtrio, Cacnea, Cacturne, * * Gligar * ************************************************************************** ************************************************************************** *Serene Grace* Any type of attack that has a possiblity of a special * ************** effect, a Pokemon with this ability doubles the * * percentage of that effect occuring (A Serene Grace Pokemon uses Ice * * Beam. It has a 20% chance of freezing instead of just 10%). * * * * Learned By:Jirachi, Dunsparce, Togepi, Togetic, Chansey, Blissey * ************************************************************************** ************************************************************************** *Shadow Tag* Its impossible for the opposing Pokemon to switch out. * ************ However, they CAN use Baton Pass to switch. * * * * Learned by:Wynaut, Wobbuffet * ************************************************************************** ************************************************************************** *Shed Skin* After all Pokemon have finished attack, there is a 33.3% * *********** chance that a Pokemon with this ability will lose any * * Status Effect that has been inflicted upon it (Poison, Burn, Sleep, * * etc.). * * * * Learned By:Ekans, Arbok, Metapod, Kakuna, Dratini, Dragonair, Pupitar, * * Seviper, Cascoon, Silcoon * ************************************************************************** ************************************************************************** *Shell Armor* It is impossible, even with abilities and items that there* ************* is a 100%+ chance, for a Pokemon with this ability to * * recieve a Critical Hit. * * * * Learned By:Lapras, Shellder, Cloyster, Corphish, Crawdaunt, Krabby, * * Kingler, Clamperl, Omanyte, Omastar * ************************************************************************** ************************************************************************** *Shield Dust* All attacks that are used against this Pokemon that have * ************* a percentage chance of a bonus effect are set to 0% (A * * Pokemon uses Ice Beam against a Pokemon with this ability. It will * * NEVER freeze them as its at 10%). * * * * Learned By:Wurmple, Dustox, Weedle, Venomoth, Caterpie * ************************************************************************** ************************************************************************** *Soundproof* Any attack that are sound based will not work against a * ************ Pokemon with this ability. (See the future section * * "Soundproof Attacks" for more information) * * * * Learned By:Whismur, Loudred, Exploud, Voltorb, Electrode, Mr. Mime * ************************************************************************** ************************************************************************** *Speed Boost* After all Pokemon have taken their moves, a Pokemon with * ************* this ability will have their speed rise. * * * * Learned By:Yanma, Ninjask * ************************************************************************** ************************************************************************** *Static* When a Pokemon uses a contact move (See the future section * ******** "Specific Contact Moves" for more information) on a Pokemon * * with this ability, then there is a 30% chance of the attacking * * Pokemon becoming Paralyzed. Pokemon with the ability Lumber are * * immune to this effect. * * * * Learned By:Pichu, Pikachu, Raichu, Voltorb, Electrode, Elekid, * * Electabuzz, Electrike, Manectric, Mareep, Flaaffy, Ampharos * ************************************************************************** ************************************************************************** *Stench* When this Pokemon is in the lead position in your party, then * ******** you are less likely to fight wild Pokemon. * * * * Learned By:Grimer, Muk * ************************************************************************** ************************************************************************** *Sticky Hold* It is impossible, regardless of any attack the opposing * ************* Pokemon uses, for a Pokemon with this ability to have its * * held item knocked off or stolen. * * * * Learned By:Grimer, Muk, Gulpin, Swalot * ************************************************************************** ************************************************************************** *Sturdy* It is impossible for this Pokemon to get hurt by a One-Hit-KO * ******** move (Horn Drill, Fissure, etc.). * * * * Learned by:Sudowoodo, Aron, Lairon, Aggron, Skarmory, Donphan, * * Nosepass, Shuckle, Geodude, Graveler, Golem, Onix, Steelix, Pineco, * * Forretress, Magnemite, Magneton * ************************************************************************** ************************************************************************** *Suction Cups* Any attack that forces switch (Roar/Whirlwind) fail * ************** against a Pokemon with this ability. * * * * Learned By:Octillery, Lileep, Cradily * ************************************************************************** ************************************************************************** *Swarm* When the maximum HP of a Pokemon with this ability is under * ******* 1/3rds its highest amount, then all Bug type moves will deal * * 150% more damage than normal. This ability adds on to other * * multipliers that can occur. * * * * Learned by:Heracross, Scythere, Scizor, Spinarak, Ariados, Beedrill, * * Ledyba, Ledian, Volbeat, Beautifly * ************************************************************************** ************************************************************************** *Swift Swim* When rainy weather is in play (either from the attack Rain * ************ Dance or the ability Drizzle), then any Pokemon that has * * this ability will have their speed rise after the turn ends. However, * * Speed can still be increased up to 6 times. * * * * Learned By:Kabuto, Kabutops, Goldeen, Seaking, Magikarp, Luvdisc, * * Feebas, Horsea, Kingdra, Omanyte, Omastar, Clamperl, Gorebyss, * * Huntail, Lotad, Lombre, Ludicolo, Surskit, Relicanth, Qwilfish, * * Mantine * ************************************************************************** ************************************************************************** *Synchronize* When a Pokemon with this ability is either Burned, * ************* Poisoned, or Paralyzed, then the opposing Pokemon is also * * given the same Status Effect. Naturally, Fire-types can't be burned * * and Poison-types can't be poisoned. * * * * Learned By:Ralts, Kirlia, Gardevoir, Abra, Kadabra, Alakazam, Espeon, * * Umbreon, Mew, Natu, Xatu * ************************************************************************** ************************************************************************** *Thick Fat* All Fire and Ice-types moves only deal 50% of the damage * *********** they would have normally inflicted on a Pokemon that has * * this ability. * * * * Learned By:Makuhita, Hariyama, Azurill, Marill, Azumarill, Seel, * * Dewgong, Spheal, Sealeo, Walrein, Spoink, Grumpig, Snorlax, Miltank * ************************************************************************** ************************************************************************** *Torrent* When the current HP of a Pokemon with this ability is less * ********* than 1/3rds of their maximum amount, then this Pokemon gets a * * 150% power boost in all Water-type attacks. This multiplier can still * * be stacked with other bonuses. * * * * Learned By:Squirtle, Wartortle, Blastoise, Totodile, Croconaw, * * Feraligatr, Mudkip, Marshtomp, Swampert * ************************************************************************** ************************************************************************** *Trace* The Pokemon with this ability copies the ability of the opposing* ******* Pokemon until either recalled or fainted. Once this Pokemon has * * done either or those, its ability resets back to Trace. * * * * Learned By:Porygon, Porygon2, Ralts, Kirlia, Gardevoir * ************************************************************************** ************************************************************************** *Truant* This Pokemon cannot attack every other turn. * ******** * * * * Learned By:Slakoth, Slaking * ************************************************************************** ************************************************************************** *Vital Spirit* It is impossible for this Pokemon to fall asleep whether * ************** by items or attacks. This Pokemon can't put itself to * * sleep by Rest either. * * * * Learned By:Vigoroth, Mankey, Primeape, Delibird * ************************************************************************** ************************************************************************** *Volt Absorb* When an Electric-type attack is used against a Pokemon * ************* with this ability, the Pokemon is healed 1/4ths its * * maximum HP instead of losing any. * * * * Learned By:Jolteon, Chinchou, Lantern * ************************************************************************** ************************************************************************** *Water Absorb* When a Water-type attack is used against a Pokemon with * ************** this ability, the Pokemon is healed 1/4ths its maximum * * HP instead of losing any. * * * * Learned By:Poliwag, Poliwhirl, Poliwrath, Politoed, Mantine, Lapras, * * Wooper, Quadsire, Vaporeon * ************************************************************************** ************************************************************************** *Water Veil* It is impossible for this Pokemon to be Burned. * ************ * * * * Learned By:Wailmer, Wailord, Goldeen, Seaking * ************************************************************************** ************************************************************************** *White Smoke* All abilities and attacks that raise or lower stats (Such * ************* as Intimidate or Leer) dont' work when used against a * * Pokemon with this ability. * * * * Learned By:Torkoal * ************************************************************************** ************************************************************************** *Wonder Guard* This Pokemon is completely invincible to all attacks * ************** except Super Effective hits. Attacks like Spikes, * * Sandstorm, and the like will still hit this Pokemon. * * * * Learned By:Shedinja * ************************************************************************** ************************************************************************** *-------* This Pokemon possesses no ability at all. * ********* * * * * Learned By:Nobody. Like Cacophony, it can only be obtained with a * * cheat device. Perhaps to be used in Diamond/Pearl.... * ************************************************************************** --------------- ~IV 8.Move-Dex~ --------------- Yes, in this expansive section every attack in the game is listed. I'll list the attack's name, move type (Grass, Water, Fire, etc.), Power Points, Base Power, and Accuracy. Any additional affects besides just dealing damage are also mentioned (such as restores health, increases Defense by 2 levels, and so on). Hopefully you will find this useful, and can plan on what moves are good and which are pointless from this guide. I also rate each attack on a scale of 1 through 10, 1 being you shouldn't think about ever using that move, and 10 being a must have for most Pokemon that can obtain it. These are generally all in my opinion, but they are based on how useful they are ingame, but moreso how useful they are in competitive battles. Disclaimer:The majority of these attacks were found by my own research, with the exception of several attacks that are specific to Pokemon I am unable to obtain. Credit to the Nintendo Player's Guide for those certain attacks. Note:Please notify me if I missed any attacks. Using just the 3rd generation games and the Player's Guide (which didn't have every attack in the first place) I'm sure I missed something. Please tell me if I did with proper info that I need (Base Power, Accuracy, etc.) I also include my opinion of the attack, generally based on how useful it is in most battles, especially competitive battles, but also including in-game usage. ********************************** *#001-Absorb * ********************************** *Type-Grass * *Base Power-20 * *Power Points-20 * *Accuracy-100% * *Info-Half the damage inflicted * *will be healed to the user's HP * *Rating-2/10 * ********************************** ********************************** *#002-Acid * ********************************** *Type-Poison * *Base Power-40 * *Power Points-30 * *Accuracy-100% * *Info-There is a 10% chance this * *attack will lower Defense * *Rating-3/10 * ********************************** ********************************** *#003-Acid Armor * ********************************** *Type-Poison * *Base Power-0 * *Power Points-40 * *Accuracy-0% * *Info-Defense is raised 1 level * *Rating-4/10 * ********************************** ********************************** *#004-Aerial Ace * ********************************** *Type-Flying * *Base Power-60 * *Power Points-20 * *Accuracy-0% * *Info-This attack will never miss* *Rating-7/10 * ********************************** ********************************** *#005-Aeroblast * ********************************** *Type-Flying * *Base Power-100 * *Power Points-5 * *Accuracy-95% * *Info-This attack has a high * *Critical Hit ratio * *Rating-10/10 * ********************************** ********************************** *#006-Agility * ********************************** *Type-Psychic * *Base Power-0 * *Power Points-30 * *Accuracy-0% * *Info-Raises Speed by 2 levels * *Rating-9/10 * ********************************** ********************************** *#007-Air Cutter * ********************************** *Type-Flying * *Base Power-55 * *Power Points-25 * *Accuracy-95% * *Info-This attack has a high * *Critical Hit ratio * *Rating-6/10 * ********************************** ********************************** *#008-Amnesia * ********************************** *Type-Psychic * *Base Power-0 * *Power Points-20 * *Accuracy-0% * *Info-Raises Special Defense 2 * *levels * *Rating-8/10 * ********************************** ********************************** *#009-Ancientpower * ********************************** *Type-Rock * *Base Power-60 * *Power Points-5 * *Accuracy-100% * *Info-There is a 10% chance all * *stats will rise 1 level * *Rating-7/10 * ********************************** ********************************** *#010-Arm Thrust * ********************************** *Type-Fighting * *Base Power-15 * *Power Points-20 * *Accuracy-100% * *Info-Hurts foe 2-5 times * *Rating-2/10 * ********************************** ********************************** *#011-Aromatherapy * ********************************** *Type-Grass * *Base Power-0 * *Power Points-5 * *Accuracy-0% * *Info-All status effects are * *instantly healed * *Rating-4/10 * ********************************** ********************************** *#012-Assist * ********************************** *Type-Normal * *Base Power-0 * *Power Points-20 * *Accuracy-100% * *Info-Randomly uses a move on * *another Pokemon's moveset * *currently in your party * *Rating-4/10 * ********************************** ********************************** *#013-Astonish * ********************************** *Type-Ghost * *Base Power-30 * *Power Points-15 * *Accuracy-100% * *Info-Has a 30% of making foe * *flinch * *Rating-3/10 * ********************************** ********************************** *#014-Attract * ********************************** *Type-Normal * *Base Power-0 * *Power Points-15 * *Accuracy-100% * *Info-If foe is opposite gender, * *they are attracted to user * *Rating-5/10 * ********************************** ********************************** *#015-Aurora Beam * ********************************** *Type-Ice * *Base Power-65 * *Power Points-20 * *Accuracy-100% * *Info-Has a 10% chance of * *lowering foes Attack by 1 level * *Rating-6/10 * ********************************** ********************************** *#016-Barrage * ********************************** *Type-Normal * *Base Power-15 * *Power Points-20 * *Accuracy-85% * *Info-Hits foe 2-5 times * *Rating-2/10 * ********************************** ********************************** *#017-Barrier * ********************************** *Type-Psychic * *Base Power-0 * *Power Points-30 * *Accuracy-0% * *Info-Raises Defense by 2 levels * *Rating-6/10 * ********************************** ********************************** *#018-Baton Pass * ********************************** *Type-Normal * *Base Power-0 * *Power Points-40 * *Accuracy-0% * *Info-User switches Pokemon but * *all stat lowering/raising * *effects or other effects that * *disappear when switching remain * *inplay * *Rating-9/10 * ********************************** ********************************** *#019-Beat Up * ********************************** *Type-Dark * *Base Power-10 * *Power Points-10 * *Accuracy-100% * *Info-Extra 10 base power for * *each Pokemon not fainted in * *user's party * *Rating-4/10 * ********************************** ********************************** *#020-Belly Drum * ********************************** *Type-Normal * *Base Power-0 * *Power Points-10 * *Accuracy-0% * *Info-User loses half of maximum * *HP while maxing out Attack * *Rating-8/10 * ********************************** ********************************** *#021-Bide * ********************************** *Type-Normal * *Base Power-0 * *Power Points-10 * *Accuracy-100% * *Info-User absorbs damage for 2 * *turns, then attacks dealing * *double the amound of damage * *that was taken * *Rating-2/10 * ********************************** ********************************** *#022-Bind * ********************************** *Type-Normal * *Base Power-15 * *Power Points-20 * *Accuracy-75% * *Info-Foe is trapped for 2-5 * *turns, takes damage inbetween * *each turn * *Rating-2/10 * ********************************** ********************************** *#023-Bite * ********************************** *Type-Dark * *Base Power-60 * *Power Points-25 * *Accuracy-100% * *Info-30% chance of foe flinching* *Rating-6/10 * ********************************** ********************************** *#024-Blast Burn * ********************************** *Type-Fire * *Base Power-150 * *Power Points-5 * *Accuracy-90% * *Info-User cannot attack next * *turn * *Rating-5/10 * ********************************** ********************************** *#025-Blaze Kick * ********************************** *Type-Fire * *Base Power-85 * *Power Points-10 * *Accuracy-90% * *Info-Attack has a high Critical * *Hit ratio, has a 10% chance of * *inflicting a Burn * *Rating-7/10 * ********************************** ********************************** *#026-Blizzard * ********************************** *Type-Ice * *Base Power-120 * *Power Points-5 * *Accuracy-70% * *Info-Has a 20% of freezing foe * *Rating-7/10 * ********************************** ********************************** *#027-Block * ********************************** *Type-Normal * *Base Power-0 * *Power Points-5 * *Accuracy-100% * *Info-Foe cannot escape * *Rating-2/10 * ********************************** ********************************** *#028-Body Slam * ********************************** *Type-Normal * *Base Power-85 * *Power Points-15 * *Accuracy-100% * *Info-Has a 30% chance of * *inflciting Paralysis * *Rating-7/10 * ********************************** ********************************** *#029-Bone Club * ********************************** *Type-Ground * *Base Power-65 * *Power Points-20 * *Accuracy-85% * *Info-Has a 30% chance of making * *the foe flinch * *Rating-6/10 * ********************************** ********************************** *#030-Bone Rush * ********************************** *Type-Ground * *Base Power-25 * *Power Points-10 * *Accuracy-80% * *Info-Hits foe 2-5 times * *Rating-4/10 * ********************************** ********************************** *#031-Bonemerang * ********************************** *Type-Ground * *Base Power-50 * *Power Points-10 * *Accuracy-90% * *Info-Hurts foe twice * *Rating-5/10 * ********************************** ********************************** *#032-Bounce * ********************************** *Type-Flying * *Base Power-85 * *Power Points-5 * *Accuracy-85% * *Info-Flies into air first turn, * *attacks second turn, has a 30% * *chance of causing Paralysis * *Rating-5/10 * ********************************** ********************************** *#033-Brick Break * ********************************** *Type-Fighting * *Base Power-75 * *Power Points-15 * *Accuracy-100% * *Info-Any "barrier" type attack * *used by foe (Barrier, Reflect, * *Light Screen, etc.) is destroyed* *Rating-7/10 * ********************************** ********************************** *#034-Bubble * ********************************** *Type-Water * *Base Power-20 * *Power Points-30 * *Accuracy-100% * *Info-10% chance of lowering foes* *Speed by one level * *Rating-2/10 * ********************************** ********************************** *#035-Bubblebeam * ********************************** *Type-Water * *Base Power-65 * *Power Points-20 * *Accuracy-100% * *Info-10% chance of lowering foes* *Speed by one level * *Rating-3/10 * ********************************** ********************************** *#036-Bulk Up * ********************************** *Type-Fighting * *Base Power-0 * *Power Points-20 * *Accuracy-0% * *Info-Raises Attack and Defense * *by one level * *Rating-7/10 * ********************************** ********************************** *#037-Bullet Seed * ********************************** *Type-Grass * *Base Power-10 * *Power Points-30 * *Accuracy-100% * *Info-Attacks foe 2-5 times * *Rating-2/10 * ********************************** ********************************** *#038-Calm Mind * ********************************** *Type-Psychic * *Base Power-0 * *Power Points-20 * *Accuracy-0% * *Info-Special Attack and Special * *Defense are raised one level * *Rating-9/10 * ********************************** ********************************** *#039-Camouflage * ********************************** *Type-Normal * *Base Power-0 * *Power Points-20 * *Accuracy-100% * *Info-The type of this Pokemon * *alters in different locations * *Rating-2/10 * ********************************** ********************************** *#040-Charge * ********************************** *Type-Electric * *Base Power-0 * *Power Points-20 * *Accuracy-100% * *Info-Power of next attack, if an* *Electric type, is boosted X1.5 * *Rating-4/10 * ********************************** ********************************** *#041-Charm * ********************************** *Type-Normal * *Base Power-0 * *Power Points-20 * *Accuracy-100% * *Info-Attack of foe is lowered by* *two levels * *Rating-5/10 * ********************************** ********************************** *#042-Clamp * ********************************** *Type-Water * *Base Power-35 * *Power Points-10 * *Accuracy-75% * *Info-Attacks foe inbetween turns* *for 2-5 turns * *Rating-2/10 * ********************************** ********************************** *#043-Comet Punch * ********************************** *Type-Normal * *Base Power-18 * *Power Points-15 * *Accuracy-85% * *Info-Attacks foe 2-5 times * *Rating-2/10 * ********************************** ********************************** *#044-Confuse Ray * ********************************** *Type-Ghost * *Base Power-0 * *Power Points-10 * *Accuracy-100% * *Info-Foe becomes Confused * *Rating-6/10 * ********************************** ********************************** *#045-Confusion * ********************************** *Type-Psychic * *Base Power-50 * *Power Points-25 * *Accuracy-100% * *Info-Has a 10% chance of * *Confusing the foe * *Rating-4/10 * ********************************** ********************************** *#046-Constrict * ********************************** *Type-Normal * *Base Power-10 * *Power Points-35 * *Accuracy-100% * *Info-Has a 10% chance of * *lowering Speed * *Rating-1/10 * ********************************** ********************************** *#047-Conversion * ********************************** *Type-Normal * *Base Power-0 * *Power Points-30 * *Accuracy-0% * *Info-The type of the user is * *changed to that of one of its * *moves randomly * *Rating-2/10 * ********************************** ********************************** *#048-Conversion 2 * ********************************** *Type-Normal * *Base Power-0 * *Power Points-30 * *Accuracy-0% * *Info-User is resistant against * *the attack type last used * *against the user * *Rating-5/10 * ********************************** ********************************** *#049-Cosmic Power * ********************************** *Type-Psychic * *Base Power-0 * *Power Points-20 * *Accuracy-0% * *Info-Raises Special Defense and * *Defense by one level * *Rating-6/10 * ********************************** ********************************** *#050-Cotton Spore * ********************************** *Type-Grass * *Base Power-0 * *Power Points-40 * *Accuracy-85% * *Info-Foes Speed is lowered by * *two levels * *Rating-5/10 * ********************************** ********************************** *#051-Counter * ********************************** *Type-Fighting * *Base Power-0 * *Power Points-20 * *Accuracy-100% * *Info-If damaged recieved was * *from a Physical attack, then * *damage given is double recieved * *from attack * *Rating-8/10 * ********************************** ********************************** *#052-Covet * ********************************** *Type-Normal * *Base Power-40 * *Power Points-40 * *Accuracy-100% * *Info-Foes item is stolen and * *given to user IF user isn't * *already holding an item * *Rating-3/10 * ********************************** ********************************** *#053-Crabhammer * ********************************** *Type-Water * *Base Power-90 * *Power Points-10 * *Accuracy-85% * *Info-Attack has a high Critical * *Hit ratio * *Rating-8/10 * ********************************** ********************************** *#054-Cross Chop * ********************************** *Type-Fighting * *Base Power-100 * *Power Points-5 * *Accuracy-80% * *Info-Attack has a high Critical * *Hit ratio * *Rating-8/10 * ********************************** ********************************** *#055-Crunch * ********************************** *Type-Dark * *Base Power-80 * *Power Points-15 * *Accuracy-100% * *Info-Has a 10% chance of * *lowering foes Special Defense by* *one level * *Rating-8/10 * ********************************** ********************************** *#056-Crush Claw * ********************************** *Type-Normal * *Base Power-75 * *Power Points-10 * *Accuracy-95% * *Info-Has a 10% chance of * *lowering the foes Defense by one* *level * *Rating-7/10 * ********************************** ********************************** *#057-Curse * ********************************** *Type-??? * *Base Power-0 * *Power Points-10 * *Accuracy-0% * *Info-Ghost-type Pokemon that use* *this attack lose half their HP * *and inflict a Curse upon the foe* *which makes them lose 1/4th of * *their maximum HP every turn. Non* *Ghost-type Pokemon have their * *Attack and Defense raised one * *level and Speed lowered on level* *Rating-5/10 * ********************************** ********************************** *#058-Cut * ********************************** *Type-Normal * *Base Power-50 * *Power Points-30 * *Accuracy-95% * *Info-No special effect * *Rating-4/10 * ********************************** ********************************** *#059-Defense Curl * ********************************** *Type-Normal * *Base Power-0 * *Power Points-40 * *Accuracy-0% * *Info-Raises user's Defense by * *one level, Rollout's power is * *doubled if used next turn * *Rating-3/10 * ********************************** ********************************** *#060-Destiny Bond * ********************************** *Type-Ghost * *Base Power-0 * *Power Points-5 * *Accuracy-0% * *Info-If the user faints, the foe* *also faints * *Rating-8/10 * ********************************** ********************************** *#061-Detect * ********************************** *Type-Fighting * *Base Power-0 * *Power Points-5 * *Accuracy-100% * *Info-Next attack will always * *miss, move always used before * *foe attacks, and this move has * *accuracy lowered when used in * *succession * *Rating-7/10 * ********************************** ********************************** *#062-Dig * ********************************** *Type-Ground * *Base Power-60 * *Power Points-10 * *Accuracy-100% * *Info-Evades battlefield first * *turn, strikes second turn * *Rating-6/10 * ********************************** ********************************** *#063-Disable * ********************************** *Type-Normal * *Base Power-0 * *Power Points-20 * *Accuracy-55% * *Info-Attack last used by foe * *cannot be used for several turns* *Rating-3/10 * ********************************** ********************************** *#064-Dive * ********************************** *Type-Water * *Base Power-60 * *Power Points-10 * *Accuracy-100% * *Info-Dives underwater first turn* *and strikes second turn * *Rating-5/10 * ********************************** ********************************** *#065-Dizzy Punch * ********************************** *Type-Normal * *Base Power-70 * *Power Points-10 * *Accuracy-100% * *Info-Has a 30% chance of * *confusing the foe * *Rating-6/10 * ********************************** ********************************** *#066-Doom Desire * ********************************** *Type-Steel * *Base Power-120 * *Power Points-5 * *Accuracy-85% * *Info-Hurts foe 2 turns after * *attack is used * *Rating-6/10 * ********************************** ********************************** *#067-Double Kick * ********************************** *Type-Fighting * *Base Power-30 * *Power Points-30 * *Accuracy-100% * *Info-Attacks the foe twice * *Rating-2/10 * ********************************** ********************************** *#068-Double Team * ********************************** *Type-Normal * *Base Power-0 * *Power Points-15 * *Accuracy-0% * *Info-Raises evasiveness by one * *level * *Rating-9/10 * ********************************** ********************************** *#069-Double-Edge * ********************************** *Type-Normal * *Base Power-120 * *Power Points-15 * *Accuracy-100% * *Info-1/8th of damage delt to foe* *is also taken as recoil damage * *for the user * *Rating-5/10 * ********************************** ********************************** *#070-Doubleslap * ********************************** *Type-Normal * *Base Power-15 * *Power Points-10 * *Accuracy-85% * *Info-Attacks for 2-5 times * *Rating-2/10 * ********************************** ********************************** *#071-Dragon Claw * ********************************** *Type-Dragon * *Base Power-80 * *Power Points-15 * *Accuracy-100% * *Info-No special effects * *Rating-8/10 * ********************************** ********************************** *#072-Dragon Dance * ********************************** *Type-Dragon * *Base Power-0 * *Power Points-20 * *Accuracy-0% * *Info-Raises user's Attack and * *Speed by one level * *Rating-9/10 * ********************************** ********************************** *#073-Dragon Rage * ********************************** *Type-Dragon * *Base Power-0 * *Power Points-10 * *Accuracy-100% * *Info-This attack will always * *do 40 damage to the foe no * *matter the circumstance * *Rating-2/10 * ********************************** ********************************** *#074-Dragonbreath * ********************************** *Type-Dragon * *Base Power-60 * *Power Points-20 * *Accuracy-100% * *Info-Attack has a 30% chance of * *inflicting Paralysis * *Rating-5/10 * ********************************** ********************************** *#075-Dream Eater * ********************************** *Type-Psychic * *Base Power-100 * *Power Points-15 * *Accuracy-100% * *Info-Only hurts foes that are * *sleeping, heals user 1/2 damage * *that was inflicted * *Rating-7/10 * ********************************** ********************************** *#076-Drill Peck * ********************************** *Type-Flying * *Base Power-80 * *Power Points-20 * *Accuracy-100% * *Info-No special effects * *Rating-6/10 * ********************************** ********************************** *#077-Dynamicpunch * ********************************** *Type-Fighting * *Base Power-100 * *Power Points-5 * *Accuracy-50% * *Info-If attack hits foe they * *will become Confused * *Rating-8/10 * ********************************** ********************************** *#078-Earthquake * ********************************** *Type-Ground * *Base Power-100 * *Power Points-10 * *Accuracy-100% * *Info-No special effects * *Rating-10/10 * ********************************** ********************************** *#079-Egg Bomb * ********************************** *Type-Normal * *Base Power-100 * *Power Points-10 * *Accuracy-75% * *Info-No special effects * *Rating-5/10 * ********************************** ********************************** *#080-Ember * ********************************** *Type-Fire * *Base Power-40 * *Power Points-25 * *Accuracy-100% * *Info-Attack has a 10% chance of * *inflicting a Burn * *Rating-3/10 * ********************************** ********************************** *#081-Encore * ********************************** *Type-Normal * *Base Power-0 * *Power Points-5 * *Accuracy-100% * *Info-Previous attack used by foe* *is forced to be repeated for * *2-6 turns, or until out of PP * *Rating-7/10 * ********************************** ********************************** *#082-Endeavor * ********************************** *Type-Normal * *Base Power-0 * *Power Points-5 * *Accuracy-100% * *Info-Base Power rises to 60 if * *user's HP is lower than foe's, * *if not then Base Power is 30 * *Rating-4/10 * ********************************** ********************************** *#083-Endure * ********************************** *Type-Normal * *Base Power-0 * *Power Points-10 * *Accuracy-0% * *Info-The user will survive with * *at least 1 HP no matter what * *attack it is hit with (including* *OHKO attacks), accuracy lowers * *when used in succession * *Rating-8/10 * ********************************** ********************************** *#084-Eruption * ********************************** *Type-Fire * *Base Power-150 * *Power Points-5 * *Accuracy-100% * *Info-Base Power decreases by 10 * *for every 1/16th HP missing from* *the user * *Rating-9/10 * ********************************** ********************************** *#085-Explosion * ********************************** *Type-Normal * *Base Power-250 * *Power Points-5 * *Accuracy-100% * *Info-User faints after using * *this attack * *Rating-9/10 * ********************************** ********************************** *#086-Extrasensory * ********************************** *Type-Psychic * *Base Power-80 * *Power Points-30 * *Accuracy-100% * *Info-Attack has a 30% chance of * *making the foe Flinch * *Rating-6/10 * ********************************** ********************************** *#087-Extremespeed * ********************************** *Type-Normal * *Base Power-80 * *Power Points-5 * *Accuracy-100% * *Info-This attack will always * *strike first * *Rating-8/10 * ********************************** ********************************** *#088-Facade * ********************************** *Type-Normal * *Base Power-70 * *Power Points-20 * *Accuracy-100% * *Info-Attack stat is doubled if * *user is Paralyzed, Burned, or * *Poisoned * *Rating-7/10 * ********************************** ********************************** *#089-Faint Attack * ********************************** *Type-Dark * *Base Power-60 * *Power Points-20 * *Accuracy-0% * *Info-This attack will never miss* *Rating-7/10 * ********************************** ********************************** *#090-Fake Out * ********************************** *Type-Normal * *Base Power-40 * *Power Points-10 * *Accuracy-100% * *Info-This attack will always * *strike first, but only on the * *first turn and foe will always * *flinch, attack won't go first * *won't cause flinching in any * *future turn * *Rating-6/10 * ********************************** ********************************** *#091-Fake Tears * ********************************** *Type-Dark * *Base Power-0 * *Power Points-20 * *Accuracy-100% * *Info-Lowers foe's Special * *Defense by two levels * *Rating-4/10 * ********************************** ********************************** *#092-False Swipe * ********************************** *Type-Normal * *Base Power-40 * *Power Points-40 * *Accuracy-100% * *Info-Attack will always leave * *foe with at least 1 HP * *Rating-2/10 * ********************************** ********************************** *#093-Featherdance * ********************************** *Type-Flying * *Base Power-15 * *Power Points-0 * *Accuracy-100% * *Info-Attack stat of foe is * *lowered by two levels * *Rating-3/10 * ********************************** ********************************** *#094-Fire Blast * ********************************** *Type-Fire * *Base Power-120 * *Power Points-5 * *Accuracy-85% * *Info-Attack has a 30% chance of * *inflicting a Burn * *Rating-6/10 * ********************************** ********************************** *#095-Fire Punch * ********************************** *Type-Fire * *Base Power-75 * *Power Points-15 * *Accuracy-100% * *Info-Has a 10% chance of * *inflicting a Burn * *Rating-6/10 * ********************************** ********************************** *#096-Fire Spin * ********************************** *Type-Fire * *Base Power-15 * *Power Points-15 * *Accuracy-70% * *Info-Hurts enemy inbetween turns* *for 2-5 turns * *Rating-1/10 * ********************************** ********************************** *#097-Fissure * ********************************** *Type-Ground * *Base Power-0 * *Power Points-5 * *Accuracy-30% * *Info-If attack hits, foe is * *instantly knocked out unless * *using Endure * *Rating-5/10 * ********************************** ********************************** *#098-Flail * ********************************** *Type-Normal * *Base Power-0 * *Power Points-15 * *Accuracy-100% * *Info-Base Power rises by 10 for * *every 1/8th of HP missing from * *the user * *Rating-7/10 * ********************************** ********************************** *#099-Flame Wheel * ********************************** *Type-Fire * *Base Power-60 * *Power Points-25 * *Accuracy-100% * *Info-Has a 10% chance of * *inflicting a Burn * *Rating-5/10 * ********************************** ********************************** *#100-Flamethrower * ********************************** *Type-Fire * *Base Power-95 * *Power Points-15 * *Accuracy-100% * *Info-Has a 10% chance of * *inflicting a Burn * *Rating-9/10 * ********************************** ********************************** *#101-Flash * ********************************** *Type-Normal * *Base Power-0 * *Power Points-20 * *Accuracy-70% * *Info-Foe's accuracy is lowered * *Rating-2/10 * ********************************** ********************************** *#102-Flatter * ********************************** *Type-Dark * *Base Power-0 * *Power Points-15 * *Accuracy-100% * *Info-Foe becomes Confused, but * *their Special Attack is raised * *one level * *Rating-3/10 * ********************************** ********************************** *#103-Fly * ********************************** *Type-Flying * *Base Power-70 * *Power Points-15 * *Accuracy-95% * *Info-Flies into the air first * *turn, strikes second turn * *Rating-5/10 * ********************************** ********************************** *#104-Focus Energy * ********************************** *Type-Normal * *Base Power-0 * *Power Points-30 * *Accuracy-0% * *Info-Critical Hit ratio is * *increased * *Rating-6/10 * ********************************** ********************************** *#105-Focus Punch * ********************************** *Type-Fighting * *Base Power-150 * *Power Points-20 * *Accuracy-100% * *Info-User tightens focus first * *turn and strikes second turn, * *focus is broken if user is * *damaged and can't attack the * *following turn, ruining the * *attack * *Rating-8/10 * ********************************** ********************************** *#106-Follow Me * ********************************** *Type-Normal * *Base Power-0 * *Power Points-20 * *Accuracy-100% * *Info-In a Double Battle, all * *attacks are forced to be * *directed at the user of this * *move * *Rating-4/10 * ********************************** ********************************** *#107-Foresight * ********************************** *Type-Normal * *Base Power-0 * *Power Points-40 * *Accuracy-100% * *Info-The next attack of the user* *will always hit unless a move * *such as Fly or Dive is used * *Rating-3/10 * ********************************** ********************************** *#108-Frenzy Plant * ********************************** *Type-Grass * *Base Power-150 * *Power Points-5 * *Accuracy-90% * *Info-The user is unable to * *attack next turn * *Rating-6/10 * ********************************** ********************************** *#109-Frustration * ********************************** *Type-Normal * *Base Power-0 * *Power Points-20 * *Accuracy-100% * *Info-The Base Power of this * *rises with the unfriendliness * *of the user towards its trainer,* *to a maximum Base Power of 70 * *Rating-5/10 * ********************************** ********************************** *#110-Fury Attack * ********************************** *Type-Normal * *Base Power-15 * *Power Points-20 * *Accuracy-85% * *Info-Attacks foe 2-5 times * *Rating-2/10 * ********************************** ********************************** *#111-Fury Cutter * ********************************** *Type-Bug * *Base Power-10 * *Power Points-20 * *Accuracy-95% * *Info-The Base Power of this * *attack doubles each time it is * *used consecutively without * *missing * *Rating-3/10 * ********************************** ********************************** *#112-Fury Swipes * ********************************** *Type-Normal * *Base Power-18 * *Power Points-15 * *Accuracy-80% * *Info-Attacks foe 2-5 times * *Rating-2/10 * ********************************** ********************************** *#113-Future Sight * ********************************** *Type-Psychic * *Base Power-80 * *Power Points-15 * *Accuracy-90% * *Info-Attack will hit foe two * *turns after attack is used * *Rating-5/10 * ********************************** ********************************** *#114-Giga Drain * ********************************** *Type-Grass * *Base Power-60 * *Power Points-5 * *Accuracy-100% * *Info-Half the damage inflicted * *is healed to the user * *Rating-5/10 * ********************************** ********************************** *#115-Glare * ********************************** *Type-Normal * *Base Power-0 * *Power Points-30 * *Accuracy-75% * *Info-Foe becomes Paralyzed * *Rating-6/10 * ********************************** ********************************** *#116-Grasswhistle * ********************************** *Type-Grass * *Base Power-0 * *Power Points-15 * *Accuracy-55% * *Info-Foe becomes Asleep * *Rating-5/10 * ********************************** ********************************** *#117-Growl * ********************************** *Type-Normal * *Base Power-0 * *Power Points-40 * *Accuracy-100% * *Info-Lowers foe's Attack by one * *level * *Rating-2/10 * ********************************** ********************************** *#118-Growth * ********************************** *Type-Normal * *Base Power-0 * *Power Points-40 * *Accuracy-0% * *Info-Raises Special Attack by * *one level * *Rating-2/10 * ********************************** ********************************** *#119-Grudge * ********************************** *Type-Ghost * *Base Power-0 * *Power Points-5 * *Accuracy-100% * *Info-When the user faints, the * *finishing move used by the foe * *loses all PP * *Rating-3/10 * ********************************** ********************************** *#120-Guillotine * ********************************** *Type-Normal * *Base Power-0 * *Power Points-5 * *Accuracy-30% * *Info-User is instantly knocked * *out unless Endure was used * *Rating-6/10 * ********************************** ********************************** *#121-Gust * ********************************** *Type-Flying * *Base Power-40 * *Power Points-35 * *Accuracy-100% * *Info-No special effects * *Rating-4/10 * ********************************** ********************************** *#122-Hail * ********************************** *Type-Ice * *Base Power-0 * *Power Points-10 * *Accuracy-0% * *Info-A hailstorm will damage * *1/16th of all Pokemon's HP if * *aren't Ice-types, lasts 5 turns * *Rating-3/10 * ********************************** ********************************** *#123-Harden * ********************************** *Type-Normal * *Base Power-0 * *Power Points-30 * *Accuracy-0% * *Info-Raises Defense one level * *Rating-2/10 * ********************************** ********************************** *#124-Haze * ********************************** *Type-Ice * *Base Power-0 * *Power Points-30 * *Accuracy-0% * *Info-All stat changes, whether * *positive or negative, disappear * *Rating-7/10 * ********************************** ********************************** *#125-Headbutt * ********************************** *Type-Normal * *Base Power-70 * *Power Points-15 * *Accuracy-100% * *Info-Has a 30% chance or making * *the foe Flinch * *Rating-5/10 * ********************************** ********************************** *#126-Heal Bell * ********************************** *Type-Normal * *Base Power-0 * *Power Points-5 * *Accuracy-0% * *Info-All Pokemon in your party * *are cured of any status effect * *Rating-6/10 * ********************************** ********************************** *#127-Heat Wave * ********************************** *Type-Fire * *Base Power-100 * *Power Points-10 * *Accuracy-90% * *Info-Has a 10% chance of * *inflicting a Burn * *Rating-8/10 * ********************************** ********************************** *#128-Helping Hand * ********************************** *Type-Normal * *Base Power-0 * *Power Points-20 * *Accuracy-100% * *Info-Only works in Double * *Battles, doubles Attack of * *user's partner * *Rating-2/10 * ********************************** ********************************** *#129-Hi Jump Kick * ********************************** *Type-Fighting * *Base Power-85 * *Power Points-20 * *Accuracy-90% * *Info-If attack misses, 1/8th of * *the damage that would have been * *given is taken as recoil damage * *Rating-5/10 * ********************************** ********************************** *#130-Hidden Power * ********************************** *Type-Random * *Base Power-?? * *Power Points-15 * *Accuracy-100% * *Info-The type and Base Power of * *this attack depends on the IV's * *of your Pokemon * *Rating-8/10 * ********************************** ********************************** *#131-Horn Attack * ********************************** *Type-Normal * *Base Power-65 * *Power Points-25 * *Accuracy-100% * *Info-No special effects * *Rating-5/10 * ********************************** ********************************** *#132-Horn Drill * ********************************** *Type-Normal * *Base Power-0 * *Power Points-5 * *Accuracy-30% * *Info-If attack hits, foe is * *instantly knocked out unless * *Endure was used * *Rating-7/10 * ********************************** ********************************** *#133-Howl * ********************************** *Type-Normal * *Base Power-0 * *Power Points-40 * *Accuracy-0% * *Info-Attack raises by one level * *Rating-4/10 * ********************************** ********************************** *#134-Hydro Cannon * ********************************** *Type-Water * *Base Power-150 * *Power Points-5 * *Accuracy-90% * *Info-User is unable to attack * *the following turn * *Rating-6/10 * ********************************** ********************************** *#135-Hydro Pump * ********************************** *Type-Water * *Base Power-120 * *Power Points-5 * *Accuracy-80% * *Info-No special effects * *Rating-6/10 * ********************************** ********************************** *#136-Hyper Beam * ********************************** *Type-Normal * *Base Power-150 * *Power Points-5 * *Accuracy-90% * *Info-User is unable to attack * *the following turn * *Rating-6/10 * ********************************** ********************************** *#137-Hyper Fang * ********************************** *Type-Normal * *Base Power-80 * *Power Points-15 * *Accuracy-90% * *Info-Has a 30% chance of making * *the foe Flinch * *Rating-7/10 * ********************************** ********************************** *#138-Hyper Voice * ********************************** *Type-Normal * *Base Power-90 * *Power Points-10 * *Accuracy-100% * *Info-No special effects * *Rating-7/10 * ********************************** ********************************** *#139-Hypnosis * ********************************** *Type-Psychic * *Base Power-0 * *Power Points-20 * *Accuracy-60% * *Info-Makes the foe Asleep * *Rating-7/10 * ********************************** ********************************** *#140-Ice Ball * ********************************** *Type-Ice * *Base Power-30 * *Power Points-20 * *Accuracy-90% * *Info-If used consecutively, Base* *Power increases by 30 for 5 * *turns or until it misses * *Rating-3/10 * ********************************** ********************************** *#141-Ice Beam * ********************************** *Type-Ice * *Base Power-95 * *Power Points-10 * *Accuracy-100% * *Info-Has a 10% chance of * *Freezing the foe * *Rating-9/10 * ********************************** ********************************** *#142-Ice Punch * ********************************** *Type-Ice * *Base Power-75 * *Power Points-15 * *Accuracy-100% * *Info-Has a 10% chance of * *Freezing the foe * *Rating-8/10 * ********************************** ********************************** *#143-Icicle Spear * ********************************** *Type-Ice * *Base Power-10 * *Power Points-30 * *Accuracy-100% * *Info-Attacks 2-5 times * *Rating-3/10 * ********************************** ********************************** *#144-Icy Wind * ********************************** *Type-Ice * *Base Power-55 * *Power Points-15 * *Accuracy-95% * *Info-Has a 30% chance of * *lowering the foes Speed * *Rating-4/10 * ********************************** ********************************** *#145-Imprison * ********************************** *Type-Psychic * *Base Power-0 * *Power Points-10 * *Accuracy-100% * *Info-Any moves that the user * *shares with the foe are unusable* *by the foe * *Rating-4/10 * ********************************** ********************************** *#146-Ingrain * ********************************** *Type-Grass * *Base Power-0 * *Power Points-20 * *Accuracy-100% * *Info-User regains 1/2 of maximum* *HP, user cannot switch out * *Rating-5/10 * ********************************** ********************************** *#147-Iron Defense * ********************************** *Type-Steel * *Base Power-0 * *Power Points-15 * *Accuracy-0% * *Info-Raises Defense two levels * *Rating-7/10 * ********************************** ********************************** *#148-Iron Tail * ********************************** *Type-Steel * *Base Power-100 * *Power Points-15 * *Accuracy-75% * *Info-Has a 10% chance of * *lowering foes Defense one level * *Rating-5/10 * ********************************** ********************************** *#149-Jump Kick * ********************************** *Type-Fighting * *Base Power-70 * *Power Points-25 * *Accuracy-95% * *Info-If attack missed, user * *takes 1/8th of the damage that * *would have been delt as recoil * *Rating-4/10 * ********************************** ********************************** *#150-Karate Chop * ********************************** *Type-Fighting * *Base Power-50 * *Power Points-25 * *Accuracy-100% * *Info-Attack has a high Critical * *Hit ratio * *Rating-5/10 * ********************************** ********************************** *#151-Kinesis * ********************************** *Type-Psychic * *Base Power-0 * *Power Points-15 * *Accuracy-80% * *Info-Lowers accuracy of foe * *Rating-4/10 * ********************************** ********************************** *#152-Knock Off * ********************************** *Type-Dark * *Base Power-20 * *Power Points-20 * *Accuracy-100% * *Info-The item the foe is holding* *is knocked away and can't be * *used for the remainder of battle* *Rating-5/10 * ********************************** ********************************** *#153-Leaf Blade * ********************************** *Type-Grass * *Base Power-70 * *Power Points-15 * *Accuracy-100% * *Info-Attack has a high Critical * *Hit ratio * *Rating-8/10 * ********************************** ********************************** *#154-Leech Life * ********************************** *Type-Bug * *Base Power-20 * *Power Points-15 * *Accuracy-100% * *Info-Half the damage inflicted * *is healed to the user * *Rating-2/10 * ********************************** ********************************** *#155-Leech Seed * ********************************** *Type-Grass * *Base Power-0 * *Power Points-10 * *Accuracy-90% * *Info-1/8th of enemy's HP is * *sapped every turn and * *replenishd for the user * *Rating-4/10 * ********************************** ********************************** *#156-Leer * ********************************** *Type-Normal * *Base Power-0 * *Power Points-30 * *Accuracy-100% * *Info-Defense of the foe is * *lowered one level * *Rating-4/10 * ********************************** ********************************** *#157-Lick * ********************************** *Type-Ghost * *Base Power-20 * *Power Points-30 * *Accuracy-100% * *Info-Has a 30% chance of * *inflicting Paralysis * *Rating-2/10 * ********************************** ********************************** *#158-Light Screen * ********************************** *Type-Psychic * *Base Power-0 * *Power Points-30 * *Accuracy-0% * *Info-Rises Special Defense of * *the user one level * *Rating-4/10 * ********************************** ********************************** *#159-Lock-On * ********************************** *Type-Normal * *Base Power-0 * *Power Points-5 * *Accuracy-100% * *Info-The next attack will always* *hit, unless a Protecting move is* *used or an attack where foe * *leaves the battlefield * *Rating-5/10 * ********************************** ********************************** *#160-Lovely Kiss * ********************************** *Type-Normal * *Base Power-0 * *Power Points-10 * *Accuracy-75% * *Info-Puts foe to Sleep * *Rating-5/10 * ********************************** ********************************** *#161-Low Kick * ********************************** *Type-Fighting * *Base Power-0 * *Power Points-20 * *Accuracy-100% * *Info-Base Power rises the * *heavier the foe * *Rating-4/10 * ********************************** ********************************** *#162-Luster Purge * ********************************** *Type-Psychic * *Base Power-70 * *Power Points-5 * *Accuracy-100% * *Info-Has a 10% chance of * *lowering Special Defense * *Rating-7/10 * ********************************** ********************************** *#163-Mach Punch * ********************************** *Type-Fighting * *Base Power-30 * *Power Points-40 * *Accuracy-100% * *Info-This quick punch always * *strikes before the foe * *Rating-4/10 * ********************************** ********************************** *#164-Magic Coat * ********************************** *Type-Psychic * *Base Power-0 * *Power Points-15 * *Accuracy-100% * *Info-Any stat change attacks * *are reflected back at foe * *Rating-4/10 * ********************************** ********************************** *#165-Magical Leaf * ********************************** *Type-Grass * *Base Power-60 * *Power Points-20 * *Accuracy-100% * *Info-This attack will never miss* *the foe unless Protect was used * *Rating-7/10 * ********************************** ********************************** *#166-Magnitude * ********************************** *Type-Ground * *Base Power-10-150 * *Power Points-30 * *Accuracy-100% * *Info-Attacks with a random * *Magnitude power, Magnitude 4 has* *Base Power 10, increasing by 20 * *for each Magnitude until Power * *10 which the Base Power jumps * *up to 150 * *Rating-5/10 * ********************************** ********************************** *#167-Mean Look * ********************************** *Type-Normal * *Base Power-0 * *Power Points-5 * *Accuracy-100% * *Info-Foe cannot be switched out * *Rating-3/10 * ********************************** ********************************** *#168-Meditate * ********************************** *Type-Psychic * *Base Power-0 * *Power Points-40 * *Accuracy-0% * *Info-Attack is raised one level * *Rating-4/10 * ********************************** ********************************** *#169-Mega Drain * ********************************** *Type-Grass * *Base Power-40 * *Power Points-10 * *Accuracy-100% * *Info-Half of the damage * *inflicted is healed by the user * *Rating-5/10 * ********************************** ********************************** *#170-Mega Kick * ********************************** *Type-Normal * *Base Power-120 * *Power Points-5 * *Accuracy-75% * *Info-No special effects * *Rating-7/10 * ********************************** ********************************** *#171-Mega Punch * ********************************** *Type-Normal * *Base Power-80 * *Power Points-20 * *Accuracy-85% * *Info-No special effects * *Rating-7/10 * ********************************** ********************************** *#172-Megahorn * ********************************** *Type-Bug * *Base Power-120 * *Power Points-10 * *Accuracy-85% * *Info-No special effects * *Rating-10/10 * ********************************** ********************************** *#173-Memento * ********************************** *Type-Dark * *Base Power-0 * *Power Points-10 * *Accuracy-100% * *Info-The user instantly faints, * *but the foe's Attack falls by * *six levels * *Rating-2/10 * ********************************** ********************************** *#174-Metal Claw * ********************************** *Type-Steel * *Base Power-50 * *Power Points-35 * *Accuracy-95% * *Info-Has a 10% chance of raising* *the user's Attack one level * *Rating-4/10 * ********************************** ********************************** *#175-Metal Sound * ********************************** *Type-Steel * *Base Power-0 * *Power Points-40 * *Accuracy-85% * *Info-Lowers the foe's Special * *Defense by two levels * *Rating-3/10 * ********************************** ********************************** *#176-Meteor Mash * ********************************** *Type-Steel * *Base Power-100 * *Power Points-10 * *Accuracy-85% * *Info-Has a 10% chance of raising* *the user's Attack by one level * *Rating-9/10 * ********************************** ********************************** *#177-Metronome * ********************************** *Type-??? * *Base Power-??? * *Power Points-10 * *Accuracy-???% * *Info-When this attack is used, * *user uses a random attack in the* *game excluding Metronome, * *Sketch, and Transform * *Rating-5/10 * ********************************** ********************************** *#178-Milk Drink * ********************************** *Type-Normal * *Base Power-0 * *Power Points-10 * *Accuracy-0% * *Info-User restores 1/2 of their * *maximum HP * *Rating-5/10 * ********************************** ********************************** *#179-Mimic * ********************************** *Type-Normal * *Base Power-0 * *Power Points-10 * *Accuracy-100% * *Info-This move replaced a random* *move in the foe's moveset for * *the remainder of the battle * *Rating-2/10 * ********************************** ********************************** *#180-Mind Reader * ********************************** *Type-Normal * *Base Power-0 * *Power Points-5 * *Accuracy-100% * *Info-The next attack will always* *hit unless foe uses Protect or * *leaves the battlefield * *Rating-5/10 * ********************************** ********************************** *#181-Minimize * ********************************** *Type-Normal * *Base Power-0 * *Power Points-20 * *Accuracy-0% * *Info-Raises user's evasion * *Rating-4/10 * ********************************** ********************************** *#182-Mirror Coat * ********************************** *Type-Psychic * *Base Power-0 * *Power Points-20 * *Accuracy-100% * *Info-When this attack is used, * *and user goes second, if foe * *damages you with a Special * *Attack then damage delt is * *double damage recieved * *Rating-9/10 * ********************************** ********************************** *#183-Mirror Move * ********************************** *Type-Flying * *Base Power-0 * *Power Points-20 * *Accuracy-0% * *Info-The user uses the attack * *the foe previously used * *Rating-4/10 * ********************************** ********************************** *#184-Mist * ********************************** *Type-Ice * *Base Power-0 * *Power Points-30 * *Accuracy-0% * *Info-All stat changes are reset,* *stat changing effects won't * *occur until Mist subsides * *Rating-3/10 * ********************************** ********************************** *#185-Mist Ball * ********************************** *Type-Psychic * *Base Power-70 * *Power Points-5 * *Accuracy-100% * *Info-Attack has a 10% chance of * *lowering foe's Special Attack * *by one level * *Rating-5/10 * ********************************** ********************************** *#186-Moonlight * ********************************** *Type-Normal * *Base Power-0 * *Power Points-5 * *Accuracy-0% * *Info-User recovers half of their* *maximum HP * *Rating-8/10 * ********************************** ********************************** *#187-Morning Sun * ********************************** *Type-Normal * *Base Power-0 * *Power Points-5 * *Accuracy-0% * *Info-All HP restored if Sunny * *Day is active, 1/2 if no weather* *is present, and 1/4 if Hail, * *Sandstorm, or Rain is present * *Rating-8/10 * ********************************** ********************************** *#188-Mud Shot * ********************************** *Type-Ground * *Base Power-55 * *Power Points-15 * *Accuracy-95% * *Info-Lowers foe's Speed one * *level * *Rating-4/10 * ********************************** ********************************** *#189-Mud Sport * ********************************** *Type-Ground * *Base Power-0 * *Power Points-15 * *Accuracy-100% * *Info-Electric attacks do half * *of normal damage * *Rating-2/10 * ********************************** ********************************** *#190-Muddy Water * ********************************** *Type-Water * *Base Power-95 * *Power Points-10 * *Accuracy-85% * *Info-Has a 30% chance of * *lowering the foe's Accuracy * *Rating-5/10 * ********************************** ********************************** *#191-Mud-Slap * ********************************** *Type-Ground * *Base Power-20 * *Power Points-10 * *Accuracy-100% * *Info-Accuracy of foe is lowered * *by one level * *Rating-5/10 * ********************************** ********************************** *#192-Nature Power * ********************************** *Type-Normal * *Base Power-0 * *Power Points-20 * *Accuracy-95% * *Info-The Base Power and special * *effects differ on the location * *the battlefield is on * *Rating-3/10 * ********************************** ********************************** *#193-Needle Arm * ********************************** *Type-Grass * *Base Power-60 * *Power Points-15 * *Accuracy-100% * *Info-Has a 30% of causing the * *foe to Flinch * *Rating-5/10 * ********************************** ********************************** *#194-Night Shade * ********************************** *Type-Ghost * *Base Power-0 * *Power Points-15 * *Accuracy-100% * *Info-This attack's damage is * *equal to the level of the user * *Rating-7/10 * ********************************** ********************************** *#195-Nightmare * ********************************** *Type-Ghost * *Base Power-0 * *Power Points-15 * *Accuracy-100% * *Info-Sleeping Pokemon lose 1/4th* *of their HP every turn * *Rating-7/10 * ********************************** ********************************** *#196-Octazooka * ********************************** *Type-Water * *Base Power-65 * *Power Points-10 * *Accuracy-85% * *Info-Attack lowers accuracy of * *the foe * *Rating-6/10 * ********************************** ********************************** *#197-Odor Sleuth * ********************************** *Type-Normal * *Base Power-0 * *Power Points-40 * *Accuracy-100% * *Info-Lowers foes evasiveness by * *one level * *Rating-3/10 * ********************************** ********************************** *#198-Outrage * ********************************** *Type-Dragon * *Base Power-90 * *Power Points-15 * *Accuracy-100% * *Info-Attacks for 2-3 turns, but * *user becomes confused once * *attack finishes * *Rating-6/10 * ********************************** ********************************** *#199-Overheat * ********************************** *Type-Fire * *Base Power-140 * *Power Points-5 * *Accuracy-90% * *Info-Special Attack lowers two * *levels for user after attacking * *Rating-7/10 * ********************************** ********************************** *#200-Pain Split * ********************************** *Type-Normal * *Base Power-0 * *Power Points-20 * *Accuracy-100% * *Info-HP of all Pokemon on the * *field is lowered/raised to be * *dead even * *Rating-7/10 * ********************************** ********************************** *#201-Pay Day * ********************************** *Type-Normal * *Base Power-40 * *Power Points-20 * *Accuracy-100% * *Info-1/5th of the damage done is* *amount of money picked up after * *battle * *Rating-3/10 * ********************************** ********************************** *#202-Peck * ********************************** *Type-Flying * *Base Power-35 * *Power Points-35 * *Accuracy-100% * *Info-No special effects * *Rating-3/10 * ********************************** ********************************** *#203-Perish Song * ********************************** *Type-Normal * *Base Power-0 * *Power Points-5 * *Accuracy-0% * *Info-All Pokemon will faint * *instantly in three turns * *Rating-3/10 * ********************************** ********************************** *#204-Petal Dance * ********************************** *Type-Grass * *Base Power-70 * *Power Points-20 * *Accuracy-100% * *Info-Attacks for 2-3 turns, but * *user becomes Confused afterwards* *Rating-4/10 * ********************************** ********************************** *#205-Pin Missile * ********************************** *Type-Bug * *Base Power-14 * *Power Points-20 * *Accuracy-85% * *Info-Attacks 2-5 times * *Rating-2/10 * ********************************** ********************************** *#206-Poison Fang * ********************************** *Type-Poison * *Base Power-50 * *Power Points-15 * *Accuracy-100% * *Info-Has a 30% chance of * *inflciting foe under Toxic- * *Poisoned status * *Rating-5/10 * ********************************** ********************************** *#207-Poison Gas * ********************************** *Type-Poison * *Base Power-0 * *Power Points-40 * *Accuracy-55% * *Info-Poisons foe * *Rating-2/10 * ********************************** ********************************** *#208-Poison Sting * ********************************** *Type-Poison * *Base Power-15 * *Power Points-35 * *Accuracy-100% * *Info-Has a 30% chance of * *Poisoning the foe * *Rating-2/10 * ********************************** ********************************** *#209-Poison Tail * ********************************** *Type-Poison * *Base Power-50 * *Power Points-25 * *Accuracy-100% * *Info-Attack has a high Critical * *Hit ratio, has a 30% chance of * *inflicting Poison * *Rating-4/10 * ********************************** ********************************** *#210-Poisonpowder * ********************************** *Type-Poison * *Base Power-0 * *Power Points-35 * *Accuracy-75% * *Info-Inflicts Poison * *Rating-5/10 * ********************************** ********************************** *#211-Pound * ********************************** *Type-Normal * *Base Power-40 * *Power Points-35 * *Accuracy-100% * *Info-No special effects * *Rating-4/10 * ********************************** ********************************** *#212-Powder Snow * ********************************** *Type-Ice * *Base Power-40 * *Power Points-25 * *Accuracy-100% * *Info-Has a 10% chance of * *inflicting Freezing * *Rating-4/10 * ********************************** ********************************** *#213-Present * ********************************** *Type-Normal * *Base Power-0 * *Power Points-15 * *Accuracy-90% * *Info-Attack deals 30, 60, or 120* *damage, or restores 60 HP to foe* *Rating-4/10 * ********************************** ********************************** *#214-Protect * ********************************** *Type-Normal * *Base Power-0 * *Power Points-10 * *Accuracy-0% * *Info-User cannot be hurt under * *any circumstance, accuracy * *decreases if used in succession * *Rating-8/10 * ********************************** ********************************** *#215-Psybeam * ********************************** *Type-Psychic * *Base Power-65 * *Power Points-20 * *Accuracy-100% * *Info-Has a 10% chance of * *Confusing the foe * *Rating-6/10 * ********************************** ********************************** *#216-Psych Up * ********************************** *Type-Normal * *Base Power-0 * *Power Points-10 * *Accuracy-0% * *Info-All stat changes on the foe* *are copied to the user * *Rating-3/10 * ********************************** ********************************** *#217-Psychic * ********************************** *Type-Psychic * *Base Power-90 * *Power Points-10 * *Accuracy-100% * *Info-Has a 10% chance of * *lowering foe's Special Defense * *Rating-9/10 * ********************************** ********************************** *#218-Psycho Boost * ********************************** *Type-Psychic * *Base Power-140 * *Power Points-5 * *Accuracy-90% * *Info-After using this attack, * *user's Special Defense lowers * *two levels * *Rating-6/10 * ********************************** ********************************** *#219-Psywave * ********************************** *Type-Psychic * *Base Power-0 * *Power Points-15 * *Accuracy-80% * *Info-Damage dealt is X1.5 the * *user's level * *Rating-7/10 * ********************************** ********************************** *#220-Pursuit * ********************************** *Type-Dark * *Base Power-40 * *Power Points-20 * *Accuracy-100% * *Info-If foe was about to switch * *out, this attack will always * *strike first and Base Power * *becomes 80 * *Rating-3/10 * ********************************** ********************************** *#221-Quick Attack * ********************************** *Type-Normal * *Base Power-40 * *Power Points-30 * *Accuracy-100% * *Info-This attack will always * *strike first * *Rating-5/10 * ********************************** ********************************** *#222-Rage * ********************************** *Type-Normal * *Base Power-20 * *Power Points-20 * *Accuracy-100% * *Info-Attack stat rises one level* *each time the user is damaged * *Rating-3/10 * ********************************** ********************************** *#223-Rain Dance * ********************************** *Type-Water * *Base Power-0 * *Power Points-5 * *Accuracy-0% * *Info-Rainy weather appears for * *five turns, all Electric-type * *attacks will never miss * *Rating-6/10 * ********************************** ********************************** *#224-Rapid Spin * ********************************** *Type-Normal * *Base Power-20 * *Power Points-40 * *Accuracy-100% * *Info-Attacks that leech onto the* *user like Leech Seed and Wrap * *end instantly, and all layers * *of Spikes are blown away * *Rating-4/10 * ********************************** ********************************** *#225-Razor Leaf * ********************************** *Type-Grass * *Base Power-55 * *Power Points-25 * *Accuracy-95% * *Info-Has a high Critical Hit * *ratio * *Rating-4/10 * ********************************** ********************************** *#226-Razor Wind * ********************************** *Type-Normal * *Base Power-80 * *Power Points-10 * *Accuracy-100% * *Info-User builds power on 1st * *turn and strike on 2nd * *Rating-3/10 * ********************************** ********************************** *#227-Recover * ********************************** *Type-Normal * *Base Power-0 * *Power Points-20 * *Accuracy-0% * *Info-User recovers 1/2 of their * *maximum HP * *Rating-8/10 * ********************************** ********************************** *#228-Recycle * ********************************** *Type-Normal * *Base Power-0 * *Power Points-10 * *Accuracy-100% * *Info-A hold item already used * *by the user gets revived and can* *be used again * *Rating-3/10 * ********************************** ********************************** *#229-Reflect * ********************************** *Type-Psychic * *Base Power-0 * *Power Points-20 * *Accuracy-0% * *Info-Increases Defense by one * *level * *Rating-4/10 * ********************************** ********************************** *#230-Refresh * ********************************** *Type-Normal * *Base Power-0 * *Power Points-20 * *Accuracy-100% * *Info-Cures user of Burn, Poison,* *or Paralysis * *Rating-5/10 * ********************************** ********************************** *#231-Rest * ********************************** *Type-Psychic * *Base Power-0 * *Power Points-10 * *Accuracy-0% * *Info-User goes to sleep for two * *turns, recovering all HP and * *removing any status condition * *Rating-7/10 * ********************************** ********************************** *#232-Return * ********************************** *Type-Normal * *Base Power-??? * *Power Points-20 * *Accuracy-100% * *Info-Base Power is determines by* *the friendship level between the* *user and its trainer, has a * *maximum Base Power of 70 * *Rating-7/10 * ********************************** ********************************** *#233-Revenge * ********************************** *Type-Fighting * *Base Power-60 * *Power Points-10 * *Accuracy-100% * *Info-Base Power increases by 20 * *when user is hurt by foe * *Rating-5/10 * ********************************** ********************************** *#234-Reversal * ********************************** *Type-Fighting * *Base Power-0 * *Power Points-15 * *Accuracy-100% * *Info-Base Power rises by 10 for * *each 1/8th of HP user does not * *have * *Rating-5/10 * ********************************** ********************************** *#235-Roar * ********************************** *Type-Normal * *Base Power-0 * *Power Points-20 * *Accuracy-100% * *Info-The foe is forced out of * *battle and a random Pokemon from* *the trainer's party is brought * *out in its place * *Rating-5/10 * ********************************** ********************************** *#236-Rock Blast * ********************************** *Type-Rock * *Base Power-25 * *Power Points-10 * *Accuracy-80% * *Info-Attacks 2-5 times * *Rating-4/10 * ********************************** ********************************** *#237-Rock Slide * ********************************** *Type-Rock * *Base Power-75 * *Power Points-10 * *Accuracy-90% * *Info-Foe has a 30% chance of * *Flinching * *Rating-4/10 * ********************************** ********************************** *#238-Rock Smash * ********************************** *Type-Fighting * *Base Power-20 * *Power Points-15 * *Accuracy-100% * *Info-Has a 10% chance of * *lowering foe's Defense * *Rating-1/10 * ********************************** ********************************** *#239-Rock Throw * ********************************** *Type-Rock * *Base Power-50 * *Power Points-15 * *Accuracy-90% * *Info-No special effects * *Rating-5/10 * ********************************** ********************************** *#240-Rock Tomb * ********************************** *Type-Rock * *Base Power-50 * *Power Points-10 * *Accuracy-80% * *Info-Lowers foe's Speed * *Rating-5/10 * ********************************** ********************************** *#241-Role Play * ********************************** *Type-Psychic * *Base Power-0 * *Power Points-10 * *Accuracy-100% * *Info-Copies the foe's Trait * *Rating-2/10 * ********************************** ********************************** *#242-Rolling Kick * ********************************** *Type-Fighting * *Base Power-60 * *Power Points-15 * *Accuracy-85% * *Info-No special effects * *Rating-5/10 * ********************************** ********************************** *#243-Rollout * ********************************** *Type-Rock * *Base Power-30 * *Power Points-20 * *Accuracy-90% * *Info-Base Power increases by 30 * *for each successive hit, for * *five turns and resets if attack * *misses * *Rating-3/10 * ********************************** ********************************** *#244-Sacred Fire * ********************************** *Type-Fire * *Base Power-100 * *Power Points-5 * *Accuracy-95% * *Info-Has a 50% chance of * *inflicting a Burn * *Rating-10/10 * ********************************** ********************************** *#245-Safeguard * ********************************** *Type-Normal * *Base Power-0 * *Power Points-25 * *Accuracy-0% * *Info-No status effects can * *be inflicted on user for five * *turns * *Rating-4/10 * ********************************** ********************************** *#246-Sand Tomb * ********************************** *Type-Ground * *Base Power-15 * *Power Points-15 * *Accuracy-70% * *Info-Hurts the foe for 2-5 * *turns * *Rating-2/10 * ********************************** ********************************** *#247-Sand-Attack * ********************************** *Type-Normal * *Base Power-0 * *Power Points-15 * *Accuracy-100% * *Info-Lowers foe's accuracy * *Rating-4/10 * ********************************** ********************************** *#248-Sandstorm * ********************************** *Type-Rock * *Base Power-0 * *Power Points-10 * *Accuracy-0% * *Info-Creates a Sandstorm that * *harms all non Rock, Ground, or * *Steel-type Pokemon * *Rating-4/10 * ********************************** ********************************** *#249-Scary Face * ********************************** *Type-Normal * *Base Power-0 * *Power Points-10 * *Accuracy-90% * *Info-Lowers foe's Speed by two * *levels * *Rating-3/10 * ********************************** ********************************** *#250-Scratch * ********************************** *Type-Normal * *Base Power-40 * *Power Points-35 * *Accuracy-100% * *Info-No special effects * *Rating-3/10 * ********************************** ********************************** *#251-Screech * ********************************** *Type-Normal * *Base Power-0 * *Power Points-40 * *Accuracy-85% * *Info-Lowers the foe's Defense * *by two levels * *Rating-3/10 * ********************************** ********************************** *#252-Secret Power * ********************************** *Type-Normal * *Base Power-70 * *Power Points-20 * *Accuracy-100% * *Info-The location of the * *battlefield determines what type* *of attack is used and special * *effects that may occur * *Rating-3/10 * ********************************** ********************************** *#253-Seismic Toss * ********************************** *Type-Fighting * *Base Power-0 * *Power Points-20 * *Accuracy-100% * *Info-Damage dealt is equal to * *the level of the user * *Rating-7/10 * ********************************** ********************************** *#254-Selfdestruct * ********************************** *Type-Normal * *Base Power-200 * *Power Points-5 * *Accuracy-100% * *Info-Once used, the user of the * *attack faints * *Rating-8/10 * ********************************** ********************************** *#255-Shadow Ball * ********************************** *Type-Ghost * *Base Power-80 * *Power Points-15 * *Accuracy-100% * *Info-Has a 10% chance of * *lowering the foe's Special * *Defense * *Rating-6/10 * ********************************** ********************************** *#256-Sharpen * ********************************** *Type-Normal * *Base Power-0 * *Power Points-30 * *Accuracy-0% * *Info-Raises Attack one level * *Rating-4/10 * ********************************** ********************************** *#257-Sheer Cold * ********************************** *Type-Ice * *Base Power-0 * *Power Points-5 * *Accuracy-30% * *Info-If attack hits, user * *instantly faints unless Endure * *was used * *Rating-7/10 * ********************************** ********************************** *#258-Shock Wave * ********************************** *Type-Electric * *Base Power-60 * *Power Points-20 * *Accuracy-0% * *Info-This attack will never miss* *unless Protect was used or foe * *has left the battlefield * *Rating-6/10 * ********************************** ********************************** *#259-Signal Beam * ********************************** *Type-Bug * *Base Power-75 * *Power Points-15 * *Accuracy-100% * *Info-Has a 30% chance of * *Confusing the foe * *Rating-6/10 * ********************************** ********************************** *#260-Silver Wind * ********************************** *Type-Bug * *Base Power-60 * *Power Points-5 * *Accuracy-100% * *Info-Has a 10% chance of raising* *all of user's stats one level * *Rating-6/10 * ********************************** ********************************** *#261-Sing * ********************************** *Type-Normal * *Base Power-0 * *Power Points-15 * *Accuracy-55% * *Info-Foe is put Asleep * *Rating-5/10 * ********************************** ********************************** *#262-Sketch * ********************************** *Type-Normal * *Base Power-0 * *Power Points-1 * *Accuracy-0% * *Info-The last move used by the * *foe is copied in place of this * *attack, effect is permanent * *Rating-10/10 * ********************************** ********************************** *#263-Skill Swap * ********************************** *Type-Psychic * *Base Power-0 * *Power Points-10 * *Accuracy-100% * *Info-The Ability of the user and* *foe are switched * *Rating-4/10 * ********************************** ********************************** *#264-Skull Bash * ********************************** *Type-Normal * *Base Power-100 * *Power Points-15 * *Accuracy-100% * *Info-Stores power first turn, * *strikes second turn * *Rating-5/10 * ********************************** ********************************** *#265-Sky Attack * ********************************** *Type-Flying * *Base Power-140 * *Power Points-5 * *Accuracy-90% * *Info-Stores power first turn, * *strikes second turn * *Rating-5/10 * ********************************** ********************************** *#266-Sky Uppercut * ********************************** *Type-Fighting * *Base Power-75 * *Power Points-15 * *Accuracy-90% * *Info-Attacks Pokemon even if * *they are using Fly * *Rating-5/10 * ********************************** ********************************** *#267-Slack Off * ********************************** *Type-Normal * *Base Power-0 * *Power Points-10 * *Accuracy-100% * *Info-Restores 1/2 of maximum HP * *Rating-7/10 * ********************************** ********************************** *#268-Slam * ********************************** *Type-Normal * *Base Power-80 * *Power Points-20 * *Accuracy-75% * *Info-No special effects * *Rating-5/10 * ********************************** ********************************** *#269-Slash * ********************************** *Type-Normal * *Base Power-70 * *Power Points-20 * *Accuracy-100% * *Info-Attack has a high Critical * *Hit ratio * *Rating-7/10 * ********************************** ********************************** *#270-Sleep Powder * ********************************** *Type-Grass * *Base Power-0 * *Power Points-15 * *Accuracy-75% * *Info-Puts foe to Sleep * *Rating-6/10 * ********************************** ********************************** *#271-Sleep Talk * ********************************** *Type-Normal * *Base Power-0 * *Power Points-10 * *Accuracy-0% * *Info-A random move of the user's* *moveset, other than this attack,* *will be used if Sleeping * *Rating-6/10 * ********************************** ********************************** *#272-Sludge * ********************************** *Type-Poison * *Base Power-65 * *Power Points-20 * *Accuracy-100% * *Info-Has a 30% chance of * *Poisoning the foe * *Rating-5/10 * ********************************** ********************************** *#273-Sludge Bomb * ********************************** *Type-Poison * *Base Power-90 * *Power Points-10 * *Accuracy-100% * *Info-Has a 30% chance of * *Poisoning the foe * *Rating-5/10 * ********************************** ********************************** *#274-Smellingsalt * ********************************** *Type-Normal * *Base Power-60 * *Power Points-10 * *Accuracy-100% * *Info-Does double damage if foe * *is Paralyzed, but foe recovers * *from Paralysis after this move * *is used * *Rating-4/10 * ********************************** ********************************** *#275-Smog * ********************************** *Type-Poison * *Base Power-20 * *Power Points-20 * *Accuracy-70% * *Info-Has a 30% chance of * *Poisoning the foe * *Rating-5/10 * ********************************** ********************************** *#276-Smokescreen * ********************************** *Type-Normal * *Base Power-0 * *Power Points-20 * *Accuracy-100% * *Info-Lowers foe's accuracy * *Rating-6/10 * ********************************** ********************************** *#277-Snatch * ********************************** *Type-Dark * *Base Power-0 * *Power Points-10 * *Accuracy-100% * *Info-Any positive effects the * *next attack used by the foe has * *are stolen and applied to the * *user of this attack * *Rating-4/10 * ********************************** ********************************** *#278-Snore * ********************************** *Type-Normal * *Base Power-40 * *Power Points-15 * *Accuracy-100% * *Info-Only works while Sleeping * *Rating-6/10 * ********************************** ********************************** *#279-Softboiled * ********************************** *Type-Normal * *Base Power-0 * *Power Points-10 * *Accuracy-100% * *Info-Restores 1/2 the maximum * *user's HP * *Rating-8/10 * ********************************** ********************************** *#280-Solarbeam * ********************************** *Type-Grass * *Base Power-120 * *Power Points-10 * *Accuracy-100% * *Info-Gathers power first turn, * *strikes second turn * *Rating-7/10 * ********************************** ********************************** *#281-Sonicboom * ********************************** *Type-Normal * *Base Power-0 * *Power Points-20 * *Accuracy-90% * *Info-This attack will always do * *20 HP damage, no matter the * *circumstance * *Rating-2/10 * ********************************** ********************************** *#282-Spark * ********************************** *Type-Electric * *Base Power-65 * *Power Points-20 * *Accuracy-100% * *Info-Has a 30% chance of * *Paralyzing the foe * *Rating-4/10 * ********************************** ********************************** *#283-Spider Web * ********************************** *Type-Bug * *Base Power-0 * *Power Points-10 * *Accuracy-100% * *Info-The foe cannot flee or * *switch out of battle * *Rating-5/10 * ********************************** ********************************** *#284-Spike Cannon * ********************************** *Type-Normal * *Base Power-20 * *Power Points-15 * *Accuracy-100% * *Info-Attacks 2-5 times * *Rating-2/10 * ********************************** ********************************** *#285-Spikes * ********************************** *Type-Ground * *Base Power-0 * *Power Points-20 * *Accuracy-100% * *Info-Sets a layer of spikes that* *will deal 1/16th of total HP * *damage to the foe that appears * *if a switch out is made, can be * *stacked three times, dealing a * *max of 3/16ths HP damage * *Rating-8/10 * ********************************** ********************************** *#286-Spit Up * ********************************** *Type-Normal * *Base Power-0 * *Power Points-10 * *Accuracy-100% * *Info-Releases all Stockpiled * *energy, Base Power increases by * *25 for each level of Stockpile * *Rating-1/10 * ********************************** ********************************** *#287-Spite * ********************************** *Type-Ghost * *Base Power-0 * *Power Points-10 * *Accuracy-100% * *Info-Last move used by the foe * *has its PP reduced 2-5 points * *Rating-2/10 * ********************************** ********************************** *#288-Splash * ********************************** *Type-Normal * *Base Power-0 * *Power Points-40 * *Accuracy-0% * *Info-Does absolutely nothing * *Rating-0/10 * ********************************** ********************************** *#289-Spore * ********************************** *Type-Grass * *Base Power-0 * *Power Points-15 * *Accuracy-100% * *Info-Puts foe to Sleep * *Rating-8/10 * ********************************** ********************************** *#290-Steel Wing * ********************************** *Type-Steel * *Base Power-70 * *Power Points-25 * *Accuracy-90% * *Info-No special effects * *Rating-6/10 * ********************************** ********************************** *#291-Stockpile * ********************************** *Type-Normal * *Base Power-0 * *Power Points-10 * *Accuracy-100% * *Info-Stores power up to a * *maximum of three times * *Rating-1/10 * ********************************** ********************************** *#292-Stomp * ********************************** *Type-Normal * *Base Power-65 * *Power Points-20 * *Accuracy-100% * *Info-Has a 30% chance of causing* *the foe to Flinch * *Rating-5/10 * ********************************** ********************************** *#293-Strength * ********************************** *Type-Normal * *Base Power-80 * *Power Points-15 * *Accuracy-100% * *Info-No special effects * *Rating-5/10 * ********************************** ********************************** *#294-String Shot * ********************************** *Type-Bug * *Base Power-0 * *Power Points-40 * *Accuracy-95% * *Info-Lowers foe's Speed * *Rating-3/10 * ********************************** ********************************** *#295-Struggle * ********************************** *Type-??? * *Base Power-??? * *Power Points-??? * *Accuracy-100% * *Info-This attack is used if PP * *of all other attacks is gone, * *user takes 1/4th recoil damage * *Rating-?/10 * ********************************** ********************************** *#296-Stun Spore * ********************************** *Type-Grass * *Base Power-0 * *Power Points-30 * *Accuracy-75% * *Info-Paralyzes the foe * *Rating-6/10 * ********************************** ********************************** *#297-Submission * ********************************** *Type-Fighting * *Base Power-80 * *Power Points-25 * *Accuracy-80% * *Info-User takes 1/8th recoil * *damage * *Rating-5/10 * ********************************** ********************************** *#298-Substitute * ********************************** *Type-Normal * *Base Power-0 * *Power Points-10 * *Accuracy-0% * *Info-A fake Pokemon is replaced * *by the user who sacrifices 1/4th* *of their HP, decoy eventually * *breaks at no damage to user's * *HP bar, decoy can use all * *attack's user has at normal * *power * *Rating-9/10 * ********************************** ********************************** *#299-Sunny Day * ********************************** *Type-Fire * *Base Power-0 * *Power Points-5 * *Accuracy-0% * *Info-Sets weather to Sunny foe * *five turns * *Rating-4/10 * ********************************** ********************************** *#300-Super Fang * ********************************** *Type-Normal * *Base Power-0 * *Power Points-10 * *Accuracy-90% * *Info-The foe's HP is cut in half* *Rating-5/10 * ********************************** ********************************** *#301-Superpower * ********************************** *Type-Fighting * *Base Power-120 * *Power Points-5 * *Accuracy-100% * *Info-Attack and Defense drop one* *level * *Rating-5/10 * ********************************** ********************************** *#302-Supersonic * ********************************** *Type-Normal * *Base Power-0 * *Power Points-20 * *Accuracy-55% * *Info-Confuses the foe * *Rating-5/10 * ********************************** ********************************** *#303-Surf * ********************************** *Type-Water * *Base Power-95 * *Power Points-15 * *Accuracy-100% * *Info-No special effects * *Rating-10/10 * ********************************** ********************************** *#304-Swagger * ********************************** *Type-Normal * *Base Power-0 * *Power Points-15 * *Accuracy-90% * *Info-Rises Attack of foe two * *levels, but also Confuses them * *Rating-6/10 * ********************************** ********************************** *#305-Swallow * ********************************** *Type-Normal * *Base Power-0 * *Power Points-10 * *Accuracy-0% * *Info-1/4th HP is replenished for* *each level of Stockpile the foe * *currently has * *Rating-1/10 * ********************************** ********************************** *#306-Sweet Kiss * ********************************** *Type-Normal * *Base Power-0 * *Power Points-10 * *Accuracy-75% * *Info-Confuses the foe * *Rating-7/10 * ********************************** ********************************** *#307-Sweet Scent * ********************************** *Type-Normal * *Base Power-0 * *Power Points-20 * *Accuracy-100% * *Info-Reduces foe's evasiveness * *Rating-3/10 * ********************************** ********************************** *#308-Swift * ********************************** *Type-Normal * *Base Power-60 * *Power Points-20 * *Accuracy-0% * *Info-This attack will never miss* *Rating-7/10 * ********************************** ********************************** *#309-Swords Dance * ********************************** *Type-Normal * *Base Power-0 * *Power Points-30 * *Accuracy-0% * *Info-Raises user's Critical Hit * *ratio * *Rating-7/10 * ********************************** ********************************** *#310-Synthesis * ********************************** *Type-Grass * *Base Power-0 * *Power Points-5 * *Accuracy-0% * *Info-Restores HP varying on the * *weather; Sunny restores all HP, * *rain 1/4th, all other weather * *restores 1/2 HP * *Rating-7/10 * ********************************** ********************************** *#311-Tackle * ********************************** *Type-Normal * *Base Power-35 * *Power Points-35 * *Accuracy-95% * *Info-No special effects * *Rating-2/10 * ********************************** ********************************** *#312-Tail Glow * ********************************** *Type-Bug * *Base Power-0 * *Power Points-20 * *Accuracy-100% * *Info-Raises user's Special * *Attack two levels * *Rating-7/10 * ********************************** ********************************** *#313-Tail Whip * ********************************** *Type-Normal * *Base Power-0 * *Power Points-30 * *Accuracy-100% * *Info-Lowers foe's Defense one * *level * *Rating-3/10 * ********************************** ********************************** *#314-Take Down * ********************************** *Type-Normal * *Base Power-90 * *Power Points-20 * *Accuracy-85% * *Info-User takes 1/8th of the * *damage dealt as recoil * *Rating-4/10 * ********************************** ********************************** *#315-Taunt * ********************************** *Type-Dark * *Base Power-0 * *Power Points-20 * *Accuracy-100% * *Info-Foe must use only moves * *that directly damages the user * *Rating-2/10 * ********************************** ********************************** *#316-Teeter Dance * ********************************** *Type-Normal * *Base Power-0 * *Power Points-20 * *Accuracy-100% * *Info-All Pokemon on the * *battlefield become Confused * *Rating-5/10 * ********************************** ********************************** *#317-Teleport * ********************************** *Type-Psychic * *Base Power-0 * *Power Points-20 * *Accuracy-0% * *Info-User flees from the battle * *instantly, fails to work in * *trainer battles * *Rating-2/10 * ********************************** ********************************** *#318-Thief * ********************************** *Type-Dark * *Base Power-40 * *Power Points-10 * *Accuracy-100% * *Info-Steals the foe's item only * *if user isn't holding an item * *(item is returned to foe in a * *trainer battle once it's over * *Rating-5/10 * ********************************** ********************************** *#319-Thrash * ********************************** *Type-Normal * *Base Power-90 * *Power Points-20 * *Accuracy-100% * *Info-Atacks for 2-3 turns, user * *is Confused afterwards * *Rating-4/10 * ********************************** ********************************** *#320-Thunder * ********************************** *Type-Electric * *Base Power-120 * *Power Points-10 * *Accuracy-70% * *Info-Has a 30% chance of * *inflicting Paralysis * *Rating-7/10 * ********************************** ********************************** *#331-Triple Kick * ********************************** *Type-Fighting * *Base Power-10 * *Power Points-10 * *Accuracy-90% * *Info-Attacks foe three times, * *Base Power doubles each time * *Rating-4/10 * ********************************** ********************************** *#332-Twineedle * ********************************** *Type-Bug * *Base Power-25 * *Power Points-20 * *Accuracy-100% * *Info-Attacks foe twice * *Rating-2/10 * ********************************** ********************************** *#333-Twister * ********************************** *Type-Dragon * *Base Power-40 * *Power Points-20 * *Accuracy-100% * *Info-Base Power is doubled if * *foe is using Fly * *Rating-3/10 * ********************************** ********************************** *#334-Uproar * ********************************** *Type-Normal * *Base Power-50 * *Power Points-10 * *Accuracy-100% * *Info-Hurts foe for 2-5 turns, * *user cannot fall Asleep * *Rating-5/10 * ********************************** ********************************** *#335-Vice Grip * ********************************** *Type-Normal * *Base Power-55 * *Power Points-30 * *Accuracy-100% * *Info-No special effects * *Rating-5/10 * ********************************** ********************************** *#336-Vine Whip * ********************************** *Type-Grass * *Base Power-35 * *Power Points-10 * *Accuracy-100% * *Info-No special effects * *Rating-5/10 * ********************************** ********************************** *#337-Vital Throw * ********************************** *Type-Fighting * *Base Power-70 * *Power Points-10 * *Accuracy-100% * *Info-User attacks after foe, but* *will never miss * *Rating-5/10 * ********************************** ********************************** *#338-Volt Tackle * ********************************** *Type-Electric * *Base Power-120 * *Power Points-15 * *Accuracy-100% * *Info-1/8th of the damage done is* *taken by the user as recoil * *Rating-7/10 * ********************************** ********************************** *#339-Water Gun * ********************************** *Type-Water * *Base Power-40 * *Power Points-25 * *Accuracy-100% * *Info-No special effects * *Rating-3/10 * ********************************** ********************************** *#340-Water Pulse * ********************************** *Type-Water * *Base Power-60 * *Power Points-20 * *Accuracy-100% * *Info-Has a 30% chance of * *Confusing the foe * *Rating-6/10 * ********************************** ********************************** *#341-Water Sport * ********************************** *Type-Water * *Base Power-0 * *Power Points-15 * *Accuracy-100% * *Info-The Base Power of all Fire-* *type attacks is halved * *Rating-2/10 * ********************************** ********************************** *#342-Water Spout * ********************************** *Type-Water * *Base Power-150 * *Power Points-5 * *Accuracy-100% * *Info-Base Power decreases by 10 * *for each 1/16th of your HP that * *is missing * *Rating-9/10 * ********************************** ********************************** *#343-Waterfall * ********************************** *Type-Water * *Base Power-80 * *Power Points-15 * *Accuracy-100% * *Info-No special effects * *Rating-7/10 * ********************************** ********************************** *#344-Weather Ball * ********************************** *Type-Normal * *Base Power-50 * *Power Points-10 * *Accuracy-100% * *Info-Base Power of this attack * *and special effects change * *depending on the weather * *Rating-4/10 * ********************************** ********************************** *#345-Whirlpool * ********************************** *Type-Water * *Base Power-15 * *Power Points-15 * *Accuracy-70% * *Info-Harms foe for 2-5 turns, * *foe can't switch out or escape * *battle during that time * *Rating-1/10 * ********************************** ********************************** *#346-Whirlwind * ********************************** *Type-Normal * *Base Power-0 * *Power Points-20 * *Accuracy-100% * *Info-Forces foe to leave the * *battlefield and another Pokemon * *of the enemy party to be * *randomly brought out * *Rating-7/10 * ********************************** ********************************** *#347-Will-O-Wisp * ********************************** *Type-Fire * *Base Power-15 * *Power Points-0 * *Accuracy-75% * *Info-Inflicts a Burn on the foe * *Rating-8/10 * ********************************** ********************************** *#348-Wing Attack * ********************************** *Type-Flying * *Base Power-60 * *Power Points-35 * *Accuracy-100% * *Info-No special effects * *Rating-5/10 * ********************************** ********************************** *#349-Wish * ********************************** *Type-Normal * *Base Power-0 * *Power Points-10 * *Accuracy-100% * *Info-The turn after Wish is used* *the user will be healed 1/2 of * *their maximum HP * *Rating-4/10 * ********************************** ********************************** *#350-Withdraw * ********************************** *Type-Water * *Base Power-0 * *Power Points-40 * *Accuracy-0% * *Info-Raises user's Defense by * *one level * *Rating-3/10 * ********************************** ********************************** *#351-Wrap * ********************************** *Type-Normal * *Base Power-15 * *Power Points-20 * *Accuracy-85% * *Info-Traps the foe for 2-5 turns* *and harms them inbetween turns * *Rating-1/10 * ********************************** ********************************** *#352-Yawn * ********************************** *Type-Normal * *Base Power-0 * *Power Points-10 * *Accuracy-100% * *Info-Foe will fall Asleep the * *turn after this attack is used * *Rating-5/10 * ********************************** ********************************** *#353-Zap Cannon * ********************************** *Type-Electric * *Base Power-100 * *Power Points-5 * *Accuracy-50% * *Info-Always inflicts Paralysis * *Rating-7/10 * ********************************** -------------------------------------------------------------------------- ~V.EV Training and IV Stats for Dummies~ -------------------------------------------------------------------------- Competitive battling. This little concept is a highly critical portion of Pokemon that most people are completely unaware about. The thing is, by utilizing proper EV's, a little money, and the patience to get excellent IV's it is possible to create an insanely powerful Pokemon. This mini- guide will make short work of such information. This will only cover the surface of the concept, however. You should see other guides specializing in this for more information. If you have no idea what a DV from an EV is you are in the right place. I can help you understand it, but it is up to you, the player, the actually use EV's and IV's beneficially. ==================== V1.Stat Compensation ==================== All Pokemon run off of six main stats. These stats as you already know are HP, Speed, Defense, Special Defense, Attack, and Special Attack. As your Pokemon levels up, these numbers increase. Some by 0 or 1 and other 4 or 5. But...that is quite odd indeed. How come some Pokemon get around 4 to 5 added to HP ever level, but only 1 for another stat? There is a completely logical reasoning behind this entire concept. All Pokemon have "Base Stats". Base Stats are exactly what stats a Pokemon would have if it had a neutral nature and all of the IV's were at 0, and the Pokemon was not given an EV's (therefore only leveled up through Day-Care or Rare Candies). The sum of the base stats are a generalization of how powerful a Pokemon is. Pokemon with a sum of base stats over 600 are generally considered overpowered, or Ubers. These Pokemon primarily consist solely of Legendaries such as Lugia, Ho-oh, Mewtwo, etc. Not all legendaries are Uber in this sense, though. Raikou, Suicune, and Entei aren't powerful enough to be considered uber and are therefore generally accepted in battles. The same goes for the Regi's and the Bird-trio. Base Stats change upon evolution. This is usually why you see an increase of most, if not all of your stats when a Pokemon evolves. A Cyndaquil has a low base stat for HP, while Quilava has a base stat slightly higher. When Cyndaquil evolves the Quilava, the HP amount is reset to accomodate for Quilava's base stat. This does NOT mean that all Pokemon with evolution are the greatest. Pokemon like Heracross which doesn't have an evolution is gives substantial base stats in several key stats such as Attack and Speed. Of course, a ton of Pokemon have abysmal base stats (Luvdisk, Spinda, etc.). Check the base stats of a Pokemon you are using before determining what kind of Pokemon your going to have it become. Wallers need high Defense/ Special Defense. Sweepers need high Attack, and so on. All Pokemon are different and it is up to you to exploit their abilities to the best ways possible. =============== V2.Attack Usage =============== So you just trained a high powered Tyranitar to level 100. Good for you. The problem is you don't know what attacks to put onto it! With incredible attack you think about going with some Physical attacks like Hyper Beam (as it's real powerful), maybe Strength since it sounds good, Focus Punch... Attacks are a crucial part of a Pokemon's success in battle. Every Pokemon can only learn 4 attacks, and they must all be different (with the exception of Ditto who can only learn 1 attack). Using the most powerful attacks in the game strapped to a high powered Pokemon sounds like a good idea at first, but your are just asking to get pummeled quick. Why? All attacks are generally different. You can't have just brute force on a Pokemon. Using stats to your advantage is important too. Attacks like Calm Mind, Barrier, Reflect, and so on don't hurt the Pokemon, but they affect the user's stats. Most Pokemon generally want one of those in their movepool somewhere. Calm Mind raises your Special Attack AND Special Defense, for example. Your Pokemon can easily absorb Special Attack damage, and dish it out just as painfully making for an easy knock out against the enemy. All moves contain four idea concepts. Base Power, Accuracy, Type, and Effects of the move. Base Power is an important one. It is generally the strength of the attack. An attack with Base Power 90 is very powerful while one with Base Power 60 isn't as such. The accuracy os an attack is also important. Many attacks have 100% accuracy. Not many powerful attacks have this perfect accuracy though. Some are generally between 80%-95%. Few moves have no accuracy rating. These attacks (excluding stats that lower the foe's stats/raising your's) are Faint Attack and Swift. No matter what the evasion of the enemy is or lowered accuracy level of the user, these attacks will always hit the foe, unless they are using Dive, Dig, or Fly. Type is another aspect of a move. If a Pokemon uses an attack that matches their type, they get a Same Type Attack Bonus, hereby reguarded as STAB. STAB boosts the power of an attack by X1.5 (If the Pokemon is a dual type, this bonus is reduced to X1.25, however). The Base Power of Psychic is 90. Say a Latios, who Is Dragon/Psychic type, uses Psychic. 90 (The base power of Psychic) X 1.25 (because Psychic is one of Latios's types and it is a dual type Pokemon) = 112.5, the new base power of the attack. Of course, is the foe was weak against Psychic we would add a X2 multiplier in, making Latios's attack a base power of 225! How is that for death? Finally, special effects of an attack. Some attacks, like Ice Beam and Flamethrower, have a possibility of doing an extra effect to an enemy. These events are always calculated when you do an attack, and are applied once damage has been given. The last part of attacks is PP. Power Points, or PP, is how many times you can use an attack. Powerful attacks have low PP (usually 5 or 10) while weak and/or useless attacks have an abundant amount (35 or 40). If you run out of PP you can't use that particular move anymore. Be careful about this unlucky circumstance within a battle! ==================== V3.How EV's are Used ==================== Before we can actually cover how to use EV's, one must know WHAT an EV is. EV is an acronym, meaning Effort Value. Every Pokemon, when defeated, will hand over 1, 2, or 3 Effort Value points. These points corrospond with a particular stat. For instance, killing a Spinda will net you 1 Special Attack EV point. Just note, Pokemon defeated in cable link battles don't give EV points! To know how you actually recieve an EV point, you must get experience. ANY Pokemon who gets experience when a Pokemon is defeated get the EV point(s) that Pokemon has. They aren't split. If 2 Pokemon attack a Spinda and a 3rd is holding an Experience Share, all 3 Pokemon recieve 1 Special Attack EV point. That's just the simple definition, though. So you have killed some Pokemon and gathered EV points. Where are they? What do you do with them? Firstly, they are invisible. To know how many you have you must be manually keeping track of them. Second, for every four EV points you accumulate in a stat you will get an extra stat point on a level up. If you killed four Spinda, and your Pokemon generally gets a +2 in Special Attack every level up, on the next one they will get a +3 in that stat. If you take the above example, though, that won't necessarily happen. You see, the value of EV's change depending on the level of your Pokemon. To see a defiant stat change immediately, you need to be at a high level. That boils down to the level 76-99 zone. This doesn't mean that you have to EV train at level 99 for the best results. EV train at level 2 if you want to. It does not matter when or where you get your EV points, at level 100 your stats will COMPLETELY balance out again and all EV calculations will be finalized at that level. So you're thinking you can just kill Spinda until you have 999 in Special Attack, right? Sorry, it doesn't work that way. All Pokemon are capable of holding 510 EV points. No more than that. All stats can carry a maximum of 255 EV points. Therefore, for the most beneficial results, no Pokemon should accumulate more than 252 EV points in any one stat. The extra three can't go anywhere because they aren't divisible by four. The most common setup to see for EV training Pokemon in any three stats is 252/252/6. That gives 63 extra stat points to two stats, and 1 extra point to another stat. Once a Pokemon has been filled with 510 EV points, it can't get any more. Its stats will slowly even out up to level 100. Feel free to attack anything now because your stats won't be changed in any negative or positive manor. As I stated before, all Pokemon give 1, 2, or 3 EV points. Some Pokemon actually give EV points in multiple stats. To check what Pokemon give how many EV's and to which stats, go here: db.gamefaqs.com/portable/gbadvance/file/pokemon_emerald_ev_points.txt That guide holds the answers you need. It lists all the Pokemon in the third generation. Remember, what EV's you give your Pokemon is up to you. How do you EV train? I'll just continue with my Spinda example. If you're aiming for a Special Sweeper, head to route 113 in R/S/E and fight the Spinda there and ONLY the Spinda. Get a pad of paper and make a tick mark for every one you kill. Run away from all the other Pokemon. Once you reach 252 tick marks, move to the next stat you wish to EV train in. It is slightly time consuming to EV train. However, having an extra 63 points in a stat can and most certainly will come in handy, and all competetive players know how to properly EV train their Pokemon. ==================== V4.How IV's are Used ==================== IV's. Like EV's these are also an acronym, meaning Individual Values. These are completely different from EV's, however. You have little to no control over what the IV's of a Pokemon will be. Let's dive deeper into what they actually are. You know that there are six different stats. All Pokemon have Base Stats that determine how fast a particular stat will grow when leveled up. However, there is a hidden factor within there that even further determines how much a stat goes up when leveling. That would be Individual Values. How are these determined? Randomness. A random IV generator creates each value for the IV's when you encounter a wild Pokemon, or are handed a Pokemon Egg. The stats are determined when HANDED the Egg, not when it hatches. What are the values for IV's? Another simple answer. All stats have IV's, including HP, and they range from 0 to 31. 31 is a perfect stat, while 0 is...well, let's just say you shouldn't use that stat. Period. The higher the IV value, the higher the stat will grow per level. The same applies for lower IV's in a similar sense. What can you use them for? I've already said it-for exploiting high stats. But surely there must be a way to get better IV's! The Day-Care center is where it all happens. When making an egg, 2 IV's from two random stats are taken from one parent, and 1 IV for a stat is taken from another stat and are inherited in the baby. The remaining three stats are randomized. Through intense breeding, it is possible to get a Pokemon with 31 IV's in each stat, or at the least the important stats. By intense breeding, I mean countless hours hatching eggs. Believe me, if you want a perfect Pokemon you must be up to the task and agony of doing such work. If you want to calculate your IV's, go to the following website: http://www.legendarypokemon.net/ivcalc All you need to do is insert the level, nature, Pokemon, current stats, and EV's put into each stat and you will get an approximation of each stat's IV. Just so you know, this is more accurate the higher the level of the Pokemon. Newly hatched Pokemon generally have a 31 or 0 in each stat from most calculators. Obviously that value changes over time. ===================== V5.The Nature Dilemma ===================== So you have a Pokemon with perfect IV's in a particular stat, a high Base Stat for said stat, and are ready to give it 252 EV's that will hopefully completely max out that stat. There's one final problem with that situation. You haven't factored in the nature of the Pokemon. Yes, Natures DO affect the stats of a Pokemon in positive and negative ways. This was posted at the beginning of the walkthrough, but here it is again. ******************************* What does this mean, exactly? Well, every *Nature * 110% Stat * 90% Stat* nature will cause a stat to rise at an ******************************* extra 10% rate, but at the same time cause *Adament* Attack * Sp. Def * another stat to rise 10% slower. The other *Bashful* No Change *No Change* three stats are unaffected. HP is never *Bold * Defense * Attack * affected by natures. There are five *Brave * Attack * Speed * natures that don't change stats at all. *Calm * Sp. Def * Attack * In addition to needing to breed to *Careful* Sp. Def *Sp. Attk * perfection, you are going to need to fall *Docile * No Change *No Change* into the right nature catogory for the *Gentle * Sp. Def * Defense * best stats possible. *Hardy * No Change *No Change* *Hasty * Speed * Defense * But a 1/25 chance of such an event *Impish * Defense * Attack * happening flawlessly! Don't fret; you can *Jolly * Speed *Sp. Attk * slightly control it. In Daycare, if you *Lax * Defense * Sp. Def * give a parent an Everstone there is a 50% *Lonely * Attack * Defense * that the Everstone-wearing parent will *Mild * Sp. Attk * Defense * have its nature passed down into the egg. *Modest * Sp. Attk * Attack * It is that simple. Just keep hatching eggs *Naive * Speed * Sp. Def * and save only the ones that have the *Naughty* Attack * Sp. Def * nature you desire. Then test their IV's *Quiet * Sp. Attk * Speed * after raising their levels through a *Quirky * No Change *No Change* little Daycare time. Keep the ones with *Rash * Sp. Attk * Sp. Def * high estimated IV's and continue the *Relaxed* Defense * Speed * process. This is a good way of narrowing *Sassy * Sp. Def * Speed * down worthwhile Pokemon. It will take a *Serious* No Change *No Change* long time. A VERY long time. Patience is *Timid * Speed * Attack * something you will need direly if you wish ********************************* to have the ultimate Pokemon. ======== V6.Items ======== The final chapter in this mini-guide to competitive battling is the proper usage of items. Every Pokemon should be given an item, but there are so many it may become hard to choose which ones to use. Remember, no two Pokemon can hold the same item in competitive battling. Beware. Recovery items are the most common. Leftovers is the #1 most common item to find on any Pokemon on a standard team. Before your turn, this item heals you by 1/16th of your HP. That may not seem like a lot, but if you had about half your HP knocked away in one shot, then this item would bring you up over halfway again, forcing the enemy to attack twice more to defeat you. Shell Bell is another, but rarely used recovery item. This item works by damaging the enemy. When you do so, 1/8th of the damage done is given back to you for health recovery. If you deal 150 HP of damage, you will recover 18-19 HP. That sounds good, but if you have over 288 HP then Leftovers would be healing you at a faster rate. Shell Bell is a good substitute for strong Pokemon with not too much HP who deal a high amount of damage (and someone else is already holding Leftovers). Berries are important too! Lum Berries are amazing. They will be used to clear any status affect upon you instantly. Remember, berries work by themseleves. In battle they will be used immediately when a status condition is inflicted upon you. They can only be used once per battle, so be careful. Mint and Chesto Berries are great too as they recover your from Sleep. Pokemon that use Rest should use these berries with abondon. Remember, Rest refills all your HP and clears you of any status affect, making these technically more versitile than Lum Berries. There are several items that directly affect your stats. The Scope Lens increases the odds of getting a Critical Hit by 10%. Attacks like Slash are even further likely to get a Critcal Hit, and all other attacks have a 20% chance with this item equipped. Not too bad. Bright Powder lowers the accuracy of all the foes attacks by 10%. You are still likely to get hit, but in some lucky situations this item can surely pull through in a clinch. There is also the Quick Claw, giving you a 10% chance of going first regardless of the Speed stat of the enemy Pokemon. Although a low amount, it occassionally kicks into effect and you can't blame it then. The last set of useful items are those that aid your stats. The Choice Band increases your Attack by X1.5 in battle when you use a move, however, you are forced to use ONLY that move until you have been defeated. The last item is also very common on most teams. It is the White Herb. This item will restore any stats that have been lowered through attacks from the foe like Screech, a partner, or the user from attacks such as Overheat. Because your stats can never go down, this Pokemon can be very versitile in battle and will generally always remain at full strength, unless a status affect hits this Pokemon. That's it. Seriously, this is only the beginning basics of competitive battling. Seek other walkthroughs for deeper information on the subject. Hopefully this guide was able to shed some light on the basics so you can begin planning on what your team is going to become, and the important fundamentals like Nature, planned out. The remainder is up to the player. Good luck getting those perfect Pokemon. ------------ ~VI.Credits~ ------------ Me for making this FAQ which will contain every little detail about this game eventually. CJayC for putting up this FAQ You for reading this FAQ Nintendo's Official Pokemon Colosseum Guidebook-Gave me every last detail of Colosseum Mode. Nintendo's Official Pokemon Ruby/Sapphire+FireRed/LeafGreen Guidebooks- Needed them for the Contest Effects or every move. Pokemon Elite 2000-For all like 350 moves.... Colosseum Mode Pokemon completed:1776/1776(100%)-Reference for FAQ Property of Deathborn 668. Mine, not yours. All rights reserved. This FAQ is not to be posted anywhere except GameFAQ's, IGN, or Gamespot!