Syphon Filter:Dark Mirror
Playstation Portable
Locked Files Guide
Probester/Sam C.
Probeprobe407@Hotmail.com
AIM-FishyProbe

Table Of Contents
-------------------
1.Locked Files Background
2.Episode One:Fire and Ice
3.Episode Two:Blood and Oil
4.Episode Three:Ancient History
5.Episode Four:Saving Private Janzen
6.Episode Five:Root Of All Evil
7.Episode Six:Touchstone
8.Episode Seven:Singularity
9.Episode Eight:Bonus
10.Closing/Legal/Credits
------------------------
This may be not be reproduced under any 
circumstances except for personal, private 
use.It may not be placed on any web site or otherwise 
distributed publicly without advance written 
permission. Use of this guide on any other 
web site or as a part of any public display is
strictly prohibited, and a violation of copyright.
All trademarks and names
belong to their respective owners.
-------------------------

Press CTRL+F and type in what you're looking for to
find the section quickly.


1.Locked Files Background
-------------------------
The locked files option is unlocked for each
episode once you've collected all the evidence
within each episode. Within each episode are
missions. Each episode has different amounts of
missions, and each mission has different amounts
of hidden evidence, though the most common number
of evidence would be 3 pieces. Once you have
collected all the evidence, go into the Locked Files
section within the single player menu. Each
episode has different files to unlock. These
include audio files, in game movies, bonus
movies, behind the scenes documentries,concept art,
and trailers.


2.Episode One:Fire and Ice
---------------------------

Concept Art
===========
1: An overview of the area where you cover Lian
from the tower as she races to send you a zip
line.

2:The computer room with the desk overturned. The
floors and walls are much shinier, and the room
is brighter then the final version.

3:Appears to be a pipeline across a canyon in the
snow. A blizzard is occuring, and the blue and red
lights of the pipe really stand out. In the corner
by a building, two figures can be seens standing in
the light.

4:Either the gas truck you could blow up, or a pipe
line on fire. The gate in front of it is wrecked.

5:An overview of the facility. Everything is blue,
white, and grey. The lights highlight the buildings.

6:An early design of Freeman's office. Beside the
painting is a large gun case. This points to the
fact that Freeman is an avid gun collector. In
the final version, all that remained of the 
collection was the M1 Super 90 shotgun, and a 
desert express .50 in the safe.

7:An exterior view of the Kemsynth facility.
Lighting is dim, and we can see a pipe overhead.

8.The main courtyard of the facility in a
snow storm. The lights from the buildings stand
out. In the corner, we can see a vehicle 
clearing the snow from the ground. Guards can be
seen in the background, holding rifles. One appears
to be inspecting a barrel of petrol. On top of
the tower, we can see a fire from a valve.

9.A hallway inside the Kemsynth facility. This
would either be in security section D, or the hallways
past the room where you saved Kreisler. The lighting
appears to be filtering through a window, with shades
of orange coming from a light panel on the wall.

Audio Files
============

Kemsynth Action 1
------------------
This is Mark Snow's original action
composition for Kemsynth Petroleum.

Kemsynth Suspence 1
--------------------
This is Lior Rosner's remix of the
Kemsynth suspense music. 

Kemsynth Action 2
-------------------
This is Jonathan Mayer's remix
of the Kemsynth action music.

Syphon Filter Theme
--------------------
This is Jonathan Mayer's remix and
choir arrangement of Mark Snow's Omega
Strain theme. It was recorded with a live
orchestra. 

Dark Mirror Action
--------------------
This is an original piece of Jonathan Mayer
music. It plays during high action sequences
throughout the game.

Red Section Theme
------------------
Lior Rosner wrote this original theme music for
Red Section. 

Music
----------
This is just a volume control bar under 
all the music. Not really needed, with the PSP's
own volume control, but its nice to have it there.
This won't affect audio anywhere else in the game.

Bonus Movie
============

On My Terms Only
----------------
Gabe and Lian get background information
of Red Section, and are inserted at Kemsynth
Petroleum.

Making Of:Character Art
--------------------------
A behind the scenes look at character
models found in Kemsynth:3d mesh and tectures for
the Gabe, Kreisler, and Red Jack models.

Making of:Level Art
-------------------
A behind the scenes look at how the Kemsynth 
terrain was built:mesh,lighting,and textures

Kemsynth Storyboards
--------------------
A look at the animated storyboards for the
Kemsynth movie.


3.Episode Two:Blood and Oil
----------------------------
Concept Art
===========
1. An interior view of the building.
This is the hallway found after the gas chamber,
with the smashed giant windows. The hall
appears to be longer then it is in the final version.

2.An overall view of the cargo plane area with Lian.
The red lights surrounding the cargo plane stand out
in the snow storm. The snowcat can be seen to the
left, with it's powerful lights on.

3.An explosion of a bridge walkway. The figure on the
walkway appears to be Gabe Logan, running away from
the explosion. The picture has a very comic
book like presentation to it. 

4.Inside the plant. It appears to be some kind of machine
in the middle of a large room, with guards are workers in
various locations standind around it. This could
be something that was left out of the game in the final
version. 

5.This is a side view of the room in the final mission
in the episode, Freeman's Answer. The area is the part
where Gabe and Lian are pinned down by a few guards and
a mounted turret chain gun.

6.A room with a large box and a red light panel on the wall.
This appears to be the room where Gabe spends the duration of
Lian's misson hacking the lock to get through
the door. 

7.The room with generators where you find Freeman, and have
to disable the bomb detonators while dodging fire from an
M249 SAW.

8.Kreisler's garden where he grew various tropical
plants.The room is much darker compared to the finished
version in the game. 

9.The gas chamber where you rescue Kreisler. The area
below the platform has grates which has an erry blue aura
coming from under it. It looks much darker and sinister then
it does in the finished version. One of the doors has been
completely removed.


Audio Files
============

Kemsynth Suspense 2
--------------------
This is Mark SNow's original suspense composition
for Kemsynth Petroleum.


Kemsynth Action 3
-----------------
This is Lior Rosner's remix of the
Kemsynth action music.

Kemsynth Suspense 3
-------------------
This is Lior Rosner's remix of the Kemsynth
suspense music.

Gabe's Theme
-------------
This is Lior Rosner's original theme music that
plays in sections where Gabe Logan is central to
the action. 

Dark Mirror Suspense
--------------------
This is Jonathan Mayer's original suspense theme
music, meant to be used throughout the game.

Iquitos Action Theme
--------------------
This is Jonathan Mayer's remix of the Iquitos action
music.

Music
----------
This is just a volume control bar under 
all the music. Not really needed, with the PSP's
own volume control, but its nice to have it there.
This won't affect audio anywhere else in the game.


Bonus Movie
============

Making of: Character Art
------------------------
Another behind the scenes look at
Kemsynth character art:Lian, Kemsynth
technician, and Red Section soldier.

Making of:Level Art
--------------------
Another behind the scenes look at the Kemsynth 
level artwork.

Kemsynth Animatic
-----------------
Very Early animatic of the Kemsynth opening movie.
The second half is the same style as the Bangkok
animatic.

Prototype Gameplay
-------------------
Video footage of very early game play in the
opening Kemsynth level. Everything evovled greatly
from this early game play.



4.Episode Three:Ancient History
--------------------------------

Concept Art
===========
1.A street scene where two cars are piled up. The cars
are ablaze, and a terrorist wielding an SMG is seen
to the right of the picture.

2.An early design of the area where Gabe covers
Hargrove with the minigun turret. The center square
has ruins of a building that were not included in
the finished version in the game. More fire
can been seen then was inlcluded in the final
version. 

3.A small picture of what appears to be an early
version of Hargrove's office hut.

4.A square in the center of the street is engulfed beside
a water tower. The shadow form of guards can be
seen around the square and the water tower. 

5. An interior of a building where there are holes
in the wooden ceiling. Guards are inside, and 
appear to be searching the place.

6.A village scene at night time. The village 
appears to be wrecked,and a squad of soliders can be seen
moving through the street.

7.The rooftops of the villages. A lone solider can be
seen standing on the nearest one. We can see that many 
of the buildings in the village have been set ablaze,
and dark rows of smoke are starting to cover the skyline.

8.A wooden bridge in the village. A solider stands alone
on the bridge, standing with the classic Omega Strain 
stance. Paper litters the ground. 

Audio Files
============

Iquitos Action 1
----------------------
This is Mark Snow's original action 
composition for Kemsynth Botanicals.


Iquitos Suspense 1
------------------
This is Mark Snow's original suspense 
composition for Kemsynth Botanicals.


Iquitos Action 2
----------------------
This is Jonathan Mayer's remix of the
Iquitos action music.


Iquitos Suspense 2
----------------------
This is Johnathan Mayer's remix of the
Iquitos suspense music.


Hargrove's Theme
-----------------
This is Lior Ronser's original theme
music for Addison Hargrove.

Iquitos Suspense 3
----------------------
This is a suspense theme that was written
for general use in the Iquitos world.

Music
----------
This is just a volume control bar under 
all the music. Not really needed, with the PSP's
own volume control, but its nice to have it there.
This won't affect audio anywhere else in the game.

Bonus Movie
============

A Shadow From The Past
-----------------------
The team follows a clue that leads them
to Iquitos Peru where a women from Gabe's
past, Addison Hargrove, runs security for
Kemsynth Botanicals.

Making Of:Character Art
-------------------------
A behind the scenes look at how the
Iquitos characters were made:Addision
Hargrove, a PRWC soldier, and a
campersino(villager).

Making of:Level Art
--------------------
A behind the scenes look at the Iquitos Peru
level art.

Jungle Animatic
----------------
Proof of concept render of the
jungle set, and an animatic of Gabe
running through the jungle.

5.Episode Four:Saving Private Janzen
--------------------------------------
Concept Art
============
1. An interior view of the factory.
Debris and old equipment can be seen
strewn around the hallway. Pathces
of light can be seen coming through holes
in the window.

2.An early version of the outside sections
of the factory. Borken ladders and 
bent pipes are everywhere, and the guard
can be seen patrolling the ground, near
some overgrown grass.

3.An early version of the area beside
Un Radio tent. The ladder and crates
can still be seen, with the chemicals
from the pipes leaking onto the ground.

4.Another view of the outside of the
factory. Many windows are shattered,
and the building appears to
be quite battered.

5.Another picture of the early
version of the outside sections of the factory.
Pipes can be seen leaking green chemicals
onto the ground. The building appears
to be damaged.

6.An interior view of the factory.
Light is seeping through holes in the roof.
A guard in the center of the room is looking
upwards, toward the holes in the ceiling.

7.The artwork version of the area
beside the UN tent. The ladder to the
room where the radio is can be seen.

Audio Files
===========

Tuzla Action 1
--------------
This is Mark Snow's original
action score for Tuzla Munitions.


Tuzla Suspense 1
-----------------
This is Mark Snow's original
suspense score for Tuzla Munitions.


Tuzla Action 2
--------------
This is Jonathan Mayer's remix of the
Tuzla action music.


Tuzla Suspense 2
----------------
This is Jonathan Mayer's remix of the
Tuzla suspense music.


Tuzla Action 3
---------------
This is Lior Rosner's remix of
the Tuzla action music.


Tuzla Suspense 3
-----------------
This is Lior Rosner's remix of the
Tuzla suspense music.

Music
----------
This is just a volume control bar under 
all the music. Not really needed, with the PSP's
own volume control, but its nice to have it there.
This won't affect audio anywhere else in the game.

Bonus Movie
============

Love and War
-------------
Lian and Addison quarrel. We follow Gabe as
he uses a UN peacekeeping assault to mask his
insertion into Tuzla Munitions.

Making of:Character Art
------------------------
A behind the scenes look at character
art from the Tuzla level:a UN soldier,
a Zivmovic Soldier, and a UN tank.


Making of:Level Art
--------------------
A behind the scenes look at the Tuzla
Munitions level art.

Tuzla Animatic
----------------
A short animatic of a scene from
"Love and War"

6.Episode Five:Root Of All Evil
--------------------------------
Concept Art
==========

1. An outside view of the casino.
Lkight line this rails and the sides
of the buildings.

2.The courtyard by the entrance of the
casino. It appears that there were originally
two spotlights. Three guards can be
seen standing in the picture under the
spotlight, two under the right spotlight,
and one under the left spotlight.

3.Appears to be an early version of the
inside view of the casino. There is a statue
of a man in the side of the room,
enclosed through a glass display case.
The area appears to be a drinking or eating area,
and large blue lights line the wall.

4.Appears to be a daytime view of the courtyard.
In the picture, the courtyard appears to be much
larger then it was in the finished version.
The buildings resemble those found in a level
in a previous Syphon Filter game,
Belarus Chateau, the Omega
Strain.

5.This is the main gambling area
of the casino, where Gabe Logan retreives
all the M16 bugs planted by Maggie Powers.
The tables are much closer together then
in the finished product.

6.A hallway with two statues of soldiers holding
rifles. A painting is on the wall to the right,
and it appear to fit in with the theme of the
soldiers.

Audio Files
===========

Konigsberg Action 1
-------------------
This is Mark Snow's original action score for
the Konigsberg Casino.

Konigsberg Suspense 1
-------------------

This is Mark Snow's oiginal suspense score for
the Konigsberg Casino.

Konigsberg Action 2
-------------------
This is Jonathan Mayer's remix of
the Konigsberg Action music.

Konigsberg Suspense 2
-------------------
This is Jonathan Mayer's remix of
the Konigsberg suspense music.

Boss Theme
-----------
This is an original composition written
by Lior Rosner that was designed to play
behind intense battles.

Action Theme
------------
This is an original composition written
by Lior Rosner that was designed to play
behind intense action.

Music
----------
This is just a volume control bar under 
all the music. Not really needed, with the PSP's
own volume control, but its nice to have it there.
This won't affect audio anywhere else in the game.

7.Episode Six:Touchstone
--------------------------
Concept Art
============
1.An overview of the entire building,
situated on top of a mountrain.

2.A blurred motion image of a helicopter. This
appears that a rocket was just fired from a cable car
to the right of the picture. This segment
was left out of the game, but it appears that
Gabe would be in the cable car with a SMAW.

3.Another view of the outside of the facility.
This shows many sateilitte dishes and electronic
communications equipment. A platfrom of mesh metal
streches across a gap in the mountain.

Audio Files
============

Zugspitze Action 1
-------------------
This is Mark Snow's original action score for the
Zugspitze Pass.


Zugspitze Suspense 1
----------------------
This is Mark Snow's original suspense score for the
Zugspitze Pass.


Zugspitze Action 2
-------------------
This is Lior Rosner's remix of the 
Zugspitze action music.


Zugspitze Suspense 2
----------------------
This is Lior Rosner's remix of the 
Zugspitze suspense music.


Zugspitze Action 3
-------------------
This was an alternate action piece written
by Mark Snow.


Zugspitze Suspense 3
----------------------
This was an alternate suspense piece
written by Mark Snow.

Music
----------
This is just a volume control bar under 
all the music. Not really needed, with the PSP's
own volume control, but its nice to have it there.
This won't affect audio anywhere else in the game.

Bonus Movie
============

Promises
---------
Gabe asks if Blake is his. But Blake was born
two years after Hargrove left the Agency.Red Section
has kidnapped Blake and Addison needs Gabe's help.

Making of:Character Art
--------------------------
A behind the scenes look at character
art from Zugspitze levels:Red Section soldier,
a German tourist, and Touchstone.

Making of:Level Art
-------------------
A behind the scenes look at the Zugspitze Pass
level art.

Alternate Opening
------------------
This was an early version of the opening movie,
which would have shown Singularity and Touchstone
in Washington. Pretty set,hated to see it get cut.


8.Episode Seven:Singularity
-----------------------------
Concept Art
===========
1.An early version of the inside of the building.

2.Possibily an early version the Centerfuge. An
emblem is painted on the ground, with a planet
in the symbol.

3.A sketch of the pool where Lian rescues Blake
from being drowned. The bridge was added
where the metal cage overhead is. Two guards
can be seen to the right of the picture.

4.A factory storage area. This is probably
an area left out of the final version.
It appears to be the area behind the large
where Gabe first fights the EM armor solider.

5.The inside hallway of the building.
Gabe can be seen coming out of the vent to
the left of the ground, and an EM guard can be seen
patrolling the hallway with his back
turned to Gabe.

6.The final area where Gabe fights Singularity. Gabe
appears to be on top of the train, and guards are
shooting back at him.

7.A side to side view of the train in the train station.
Both the front and back can be seen in the picture.

8.A sketch of the area where Lian blows up
all the computer. This area was also used in the
land/trip mine in the training missions.

Audio Files
============

AIT Action 1
-------------
This is Mark Snow's original action score
for Aerospace Intergrated Technology.

AIT Suspense 1
--------------
This is Mark Snow's original suspense score
for Aerospace Intergrated Technology.

AIT Action 2
-------------
This is Johnathan Mayer's remix of the
AIT action music.

AIT Action 3
-------------
This is Lior Rosner's remix of the AIT
action music.

AIT SUspense 2
--------------
This is Lior Rosner's remix of the AIT suspense music.

Singularity Theme
------------------
This is an original score written by Jonathan Mayer
for Singularity.

Music
----------
This is just a volume control bar under 
all the music. Not really needed, with the PSP's
own volume control, but its nice to have it there.
This won't affect audio anywhere else in the game.

Bonus Movie
============

Red Section
------------
With the death of Addison Hargrove,Gabe feels he
has to stop Singularity and Red Section from
killing the child. Gabe has to stop Project
Dark Mirror,but now it's personal.

Matter's End
-------------
Project Dark Mirror turns out to be a next
gen WMD. The big surprise? Hargrove isn't dead,
and Blake isn't ten, but twelve. Gabe Logan has a
daughter.

Making of:Character Art
------------------------
A behind the scenes look at character art from the
AIT levels:Blake Hargrove,Red Section FCS armor,
and Singularity.

Making of:Level Art
--------------------
A behind the scenes look at the Aerospace
Intergrated Technology level art.


9.Episode Eight:Bonus
----------------------
Concept Art
============
1.Two different early sketches of the Bangkok
bonus levels. One shows the street, and another shows
a large a few signs and a large billboard
with a face on it.

2.Appears to be another view of the first bonus
Bangkok level. This appears to be much smaller in
the finished version, and the crane seems to have
be removed.

3.A view of the exit of the first
bonus Bnagkok level, into Jimmy's apartment.
Heavy rain is falling, and the lighting highlights
the door.

4.A sketch of the bonus level "GoodNight Sweetheart".
This is almost exactly the same as the finished
product.

5.Stone's room for the level "Goodnight Sweetheart".
A bloodstain is seen on the carpet, and Stone's
briefcase can be seen on the bed.

6.Appears to be an early version of the bathroom
in Stone's room, except this counter appears to
be a kitchen counter blended into it. A medkit can
be seen beside the counter. In the finished version,
the medkit is beside the counter in the bathroom.

7.An outside view of Stone's room. The balcony
is surrounded by red flowers and green vines.

Audio Files
============

Bangkok Action 1
-----------------
This is Mark Snow's original action score for the
Bangkok Jimmy Zhou bonus mission.

Bangkok Suspense 1
-----------------
This is Mark Snow's original action score for the
Bangkok Jimmy Zhou bonus mission.(Not an error, this
is what it says inside the game)

Bangkok Action 2
----------------
This is Jonathan Mayer's remix of the
Bangkok action music. 

Bangkok Suspense 2
----------------
This is Jonathan Mayer's remix of the
Bangkok action music.(Not an error, this
is what it says inside the game)

Stealth Theme
-----------------
This is an original theme written by Lior
Rosner, meant to be played while the player
is using stealth.

Suspense Theme
--------------
This is a general use suspense theme 
written by Lior Rosner.

Music
----------
This is just a volume control bar under 
all the music. Not really needed, with the PSP's
own volume control, but its nice to have it there.
This won't affect audio anywhere else in the game.

Bonus Movie
==============

Goodnight Sweetheart
---------------------
This was one of the reveal movies that played
at the end of Syphon Filter:The Omega Strain. Stone
was about to carry out a DPE on Mara Aramov.

Making of:Character Art
------------------------
A behind the scenes look at character
art from the bonus missions:Mara Aramov, Stone,
Jimmy Zhou.

Making of:Level Art
-------------------
A behind the scenes look at some of the bonus
mission level art.

Bangkok Animatic
------------------
A very early animatic that demonstrated one 
possible visual technique for the rendered movies.

Propane Tank Scenario
----------------------
This scenario was cut from the game
because of the chessy dialogue and over-the-top
language.



10.Closing/Legal/Credits
------------------------
If you have questions, comments,
or concerns, please email me at
Probeprobe407@hotmail.com
or AIM me at
FishyProbe

------------------------
This may be not be reproduced under any 
circumstances except for personal, private 
use.It may not be placed on any web site or otherwise 
distributed publicly without advance written 
permission. Use of this guide on any other 
web site or as a part of any public display is
strictly prohibited, and a violation of copyright.
All trademarks and names
belong to their respective owners.
-------------------------