Worms 4 Mayhem By: Probester/Sam C. Probeprobe407@Hotmail.com FAQ/Walkthrough Version 1 ____________________________ Table of Contents 1. Introduction 2. How to use this guide 3. Weapon Database 4. Walkthrough 5. Faqs 6. Customization of Worms/ Weapons 7. Worms History/ Comparison 8. Multiplayer/ WormPot 9. Challenges 10. Credits 11. Legal -------------------------------------------------- Use Control and F to find the section you are looking for quickly. This may be not be reproduced under any circumstances except for personal, private use. It may not be placed on any web site or otherwise distributed publicly without advance written permission. Use of this guide on any other web site or as a part of any public display is strictly prohibited, and a violation of copyright. All name tand titles belong to their respective owners, living or dead, fictional or non-fictional. This guide should appear on: GameFAQs.com Supercheats.com If you see any other sites with this guide, please let me know as other sites do not have my permission to use this. Worms 4: Mayhem Rating: Teen Players: 1-4 HeadSet Support XBOX Live Support Friends Support Version 1- Start of guide Version 1.1- Corrected some spelling errors/ added more sections Version 1.2-Added a section, fixed an error, added custom weapon. 1. Introduction ---------------------- Hi. This is a guide on how to beat and complete Worms 4: Mayhem. This guide will tell you the best strageties for beating each mission and challenge. I hope that this will statisfy you and I hope that this will be useful. ---------------------- 2. How to use this guide ------------------------------------- To use this guide, look for the mission which you are having trouble with. Read the walkthrough and follow the instructions. If you follow the guide completely, then at the end of the guide, you should have a fully completed game. Use the coins that you will gain from completing missions and challenges to unlock additonal features from the worm shop. 3. Weapon Database --------------------------------- Name: Bazooka Damage: 50 to 75 Wind Effect: yes Notes: This weapon is an explosive launcher, with destrucive comaplities on both worms and the landscape. This is a classic of the Worms games, and has continued to appear in most of its games. Use this weapon carefully, as it will cause damage to you as well, if you are too close when firing this at an enemy. Name: Shotgun Damage: 25 to 50 Wind Effect: no Notes: Yet another classic weapon makes a return in this game. This gun allows you two shots before your turn is over, so plan accordingly, and the results could be very benefical to your team, if you manage to take out more than one worm in a turn. Name: Dynamite Damage: 75 Wind Effect: no Notes: Another classic weapon. This is a close range explosive, best used when closeto an enemy worm. This can be dropped onto the ground from a jetpack or parachute by selecting the dynamite after equiping the jetpack. Name: Sniper Rifle Damage: 40 Wind Effect: no Notes: When aiming with this weapon, you will notice that you're worm's hand will shake. Also notice that you can zoom in and out with Y and B buttons. Name: Grenade Damage: 50 Wind Effect: yes Notes: Standard issue for any worm, this is a thrown explosive compable of damaging land as well as worms.Press the white button to change the fuse time, so that the grenade can detonate sooner or later. Name: Holy Hand Grenade Damage: 50 to 75 Wind Effect: yes Notes: This is a powerful version of the hand grenade. The white button sets the fuse time. This grenade makes a sound after fuse time is up. Use this to deal massive land or worm damage. Name: Poison Arrow Damage: 25 and poison Wind Effect: yes Notes: This is a long bow which launches an arrows which is tipped with poison. Explodes on contact for extra worm damage. Can be launched high. Name: Gas Canister Damage: Poison Wind Effect: yes Notes: This is a grenade that releases gas. No land damage. Name: Cluster Bomb Damage: 50 to 75 Wind Effect: yes Notes: This is a grenade which release many other grenades after fuse. Use the fuse with the white button. Note that this can detonate in the air if you want to spread the the bombs over a higher radius. Simply set the fuse time so that it detonates before it touches the ground. This makes some heavy holes in the landscape, so consider making a water hole to knock your enemy worms into. Name: Banana Bomb Damage: 75 Wind Effect; yes Notes: This Banana is actually a bomb. Like the cluster bomb, this turns into mini banana bomb. The white button sets the fuse. Name: Homing Missle Damage: 50 Wind Effect: no Notes: This is a homing missle laucher. First set the crosshair on the spot you want to hit. Then launch the missle. The missle is homing, so don't worry about shooting. Its is best if you point the missle launcher high into the air, so that the missle does not hit anything before the homing feature on the missle activates. The missles explodes on contact. Name: Mine Damage: 25 to 50 Wind Effect: no Notes: Can be used the same way as the dynamite, as well as setting obstacles for your enemy. Fuse on contact. Some levels are dispensors that fire these into the air at random. Name: Fire Punch Damage: 25 Wind Effect: no Notes: A close range uppercut attack. Useful fro knocking enemy worms into the water, or off a sniper spot. Name: Baseball Bat Damage: 25 Wind Effect: no Notes: Same use as the firepunch, but gives more range. You can aim this a little better than the fire punch. Name: Prod Damage: none Wind Effect: no Notes: Use this to push enemies into the water. The ultimate insult to a worms player. Name: Air Strike Damage: 50 to 75 Wind Effect: yes Notes: Go to overhead view, and select the place where you want the plane to frop the bombs. Then, press A to launch the bombs. Name: Sheep Damage: 50 Wind Effect: no Notes: An explosive sheep which is extremely useful in destroying both worms and land. Press the fire button to launch the sheep. The second press will detonate this furry explosive. Name: Old Woman Damage: 50 Wind Effect: no Notes: This is used in the same way as the sheep. This will detonate by itself if you do not detonate it soon, so make haste. Name: Inflatable Scouser Damage: 50 Wind Effect: yes Notes: An inflatable ballon which grabs onto enemy worms an lifts them high into the air, before dropping. Press fire to launch, and it will guide itself toward a worm. Name: Super Sheep Damage: 50 Wind Effect: no Notes: This is used in the same way as the sheep, except that it can fly and be controlled. Name: Tail Nail Damage: 10 Wind Effect: no Notes: Close range hammer. Use this to nail an enemy worm's tail to the ground. They will be stuck to the ground until the landscape the worm is nailed to the ground. They will be powerless to move to attack. Name: Starburst Damage: 75 Wind Effect: no Notes: This is a worm suidcide attack. After using this attack, your worm will strap a rocket to his back. Steer the rocket towards the enemy, and your worm will explode, causing massive damage to worms and land. The controls for flying the rocket are inverted, so it may take a little getting used to. 4. Walkthrough This is the main story. You can unlock things to buy in the shop, as well as coins you can use to buy items after unlocking them. Controls ------------ Left Analog Stick: Move worm Right Analog Stick: Move Camera D-Pad: Move through menus Start Button: Pause game Left Trigger: Blimp camera Right Trigger: Gun view A Button: Fire X Button: Menu B Button: Jump Y Button: Select Worm Tutorial Mission 1- Worminkle University This is a basic level teaching you how to play the game. If you want to make the time limit for this level, then quickly gather the bazooka and blast each worm that you see. Don't worry bout resistence though, they will not fight back at all. You don't not have to grab all the crates but killing all the worms is nessesary. Be careful not to ice the professor worm. Tutorial Mission 2- Unsporting Behavoiur It seems that worms from a rival school has just lost a football game to your team. They are being sore losers and are refusing to leave. Take care of this problem before someone sees!!!! Blow up the worms with what ever weapons you want. The final worm will be impossible to hit until you aquire the ninja rope. Aim the rope on the little bulls-eye above the ledge and shoot. Climb up onto the ledge and hit the worm with the baseball bat. Once the worm falls onto the field, he will be at your mercy!!!! Tutorial Mission 3- Mike's Secret Laboratory After arriving at the secret laboratory by boat, the robot worms break loose. You must stop them without destroying the entire lab!!!! Use your worms to hit the worms on the ledges off. Then, you will want to use high power weapons to finish them off quickly. For fun, you can see Mike's different reactions to his lab depending on the damage level done to the equipment. Mission 1- Set 1- Diner Might In this level, you will be introduced to your enemy. The objective of the mission is to blow up the diner by shooting at all the dyanmite. Ignore the other worms and aim for the dynamite. Once all the dynamite has been dentonated, then you will win the level. Note: The last dynamite is hidden on the second floor. Mission 2- Set 1- Sneaky Bridge Thieves Inc. In this mission, your goal will be to sabatoage the construction of an enemy bridge. Guide your worm to steal all the tools. Have your other worm attack the builders when they appear. Once you have all the tools, you will win. Be creful not to waste your turn thinking and be very careful not to fall from heights. Mission 3- Set 1- Building Site Saboteurs This is a solo worm mission. You must make your way to the weapons and plant them on the bulldozers. Be careful not to fall into the water. Once all the dozers have been destroyed, then some guards will appear. Shoot them and throw grenades at them. Once they have been defeated, then you will win. Misson 4- Set 1- The Crate Escape While touring some enemy building in progress, you will be ambushed by the building inspectors, who have come to check on the building earlier then expected. To win this level, you must make it to the crate at the top of the level. Have one worm proceed up the ramp while the other stays at the bottom. The worm going up will encounter an enemy worm. Eliminate this worm and proceed higher. The worm on the bottom should use the sniper rifle to pick off the inspectors sitting on top of the girders. Once one of your worms makes it to the crate, then you will escape and win the level. Mission 5- Set 1- Destruct and Serve This is the last level of set one. Complete this mission to unlock the second set. In this mission, you will have to blow up the main building and destroy all the enemy agents. With your first worm, snipe the worm sitting on top of the building. The other wroms will blow up the enemy agents using the other weapons. Leave one worm just for blowing up the explosives. Once the building has been destroyed and all the enemy worms are dead, then you will finish the level. Note: Shoot the sports car sitting on the road to find an easter egg, and recieve a lot of coins!!!! Mission 1- Set 2- Storm The Castle It seems that there was an error with the time machine. A wizard has stolen some the parts needed to repair it, and you need to get them back. Make your way up the castle, being careful not to fall. If you get hit by a poison arrow, then collect a health crate. After reaching the top, the wizard will summon his royal guards. Defeat them and grab the part to win the level. Don't forget to use girders to scale the scale to retireve the machine part. Mission 2 - Set 2- The Windy Wizard You must destroy the power source of the wind machine. Blow up each piece of dynamite to destroy that power source. After each piece is blown , an apprentice will apear, use the bazooka to hit the clud they are riding, and sending them flying into the water. Once all the power sources have been cut, the windy wizard will appear in a cutscene. After the scene, he will land in front of the machine. Destroy him with the bazooka to win the level. Mission 3- Set 2- Rob In The Hood As you start the level, shoot the worm the game prompts you to with the sniper rifle. You will see the corner of his helmet. He will drop and nearly be killed. Use your second worm's shot to snipe the same worm through the crack in the drawbridge. Use your third worm to jetpack onto the left guard tower. When you reach the top, grab the extra jetpack. Blast the worm with the shotgun twice to kill him. On your next turn, move your worm from the tree to the drawbridge. Jetpack to the right tower and blast him with the shotgun. Blast him twice to kill him. Fly to the last tower and kill the last worm. The wizard will appear. Use a worm to collect all the crates. Use the fatkins strike on the tower. Use the worm under the wizard to finish him off. Misson 4- Set 2- Joust Forget About It This level is basically a comepetion. destroy each group of worms with your weapons that you are given, to face another group. Once you have destroyed all three teams of worms, you will have to go collect the prize. Jump onto the bleachers. From there, you can jump onto the stand. Grab the machine piece to win the level. Misson 5-Set 2-Nice To Siege You Defend the castle until the timer is over. You will easily get the time bonus. There is also an easter egg for you to get on this level. Circle around to the back of the castle to find a cave. Look at the worm with the bunny ears, and he will disappear. You will have recieved the easter egg. After beating this level, you will unlock the next chapter in the story. Mission 1-Set 3 To Be Continued In Next Update 5. Faqs Q. With don't I have a certain weapon???? A. Some of the weapons are not availible on some missions. Also, some weapons mustbe picked up or unlocked before they can be used. Q. How do I unlock certain weapon schemes???? A. You will have to unlock it from the Worm shop with earned coins. Q. You left something out A. Email the the thing to me at my email adress which is found in this guide. Label it Worms Walkthrough. Q. Can you play this game on XBOX live???? A. Yes, you can. Q. What's your XBOX Live gamer tag???? A. FishyProbe but email me before you add me. Q. How do you get the Uzis? A. As far as I know, they are only a part of the box art. 6.Customization of Worms/ Weapons This section explains all you need to know about the new custom features for your worms and guns. You can make your worm look like anything you want, and design weapons to fit your style and personality. In following section will teach you how to use the new options and get the most out of them. Worms ------------ There are many thing you can do to your worms to make them look nice. You can dress them up with the standard gear, or you can buy some new threads and try them out. Keep trying out new comination until you find something that suits your needs and taste. If you want to buy more gear for your worms, then you will have to play the game more, to unlock more things for the shop and more coins to buy them. The following is a list of all the gear availible for your worm to use. The voice bank feature is back, allowing you to choose what your worms say, and now, in different lanuages too. Head ---------------- Nothing Afro Army General Baseball Cap Bishop Camo Coolie Cowboy Black Cowboy Brown Cowboy Red Cowboy White Fedora Flat Cap Girl Blonde Girl Blue Girl Pink Girl Red Home Run Knight Marine Party Penguin Pirate Police Rabbit Ears Red 17 Red Beret Rocketman Scottish Space Blue Space Grey Space Pink Space White Sports Blue Sports Red Sports Silver Sports Yellow Sweet Viking 1 World War 1 World War 2 Animal Skull Crown Fashion Hard Hat Hockey Mask Punk Blue Punk Green Punk Red Punk Yellow Team 17 Turban Black Turban Purple Turban Red Turban White Wizard Green Wizard Purple Wizard Red Eyes ----------- Nothing 3D Disco Geek Black Geek Blue Geek Red Geek White Leopard Monocle Night Vision Patch Black Patch Blue Patch Brown Patch White Pink Sunglasses 1 Sunglasses 2 Techno Zebra Fake Eyes 1 Fake Eyes 2 Glam Black Glam Red Glam Silver Glam Yellow Sunglasses 3 X-Ray Face --------- Nothing Biker Black Biker Blode Biker Grey Biker Red Curly Grey Curly Red Scottish Small Blonde Small Red Small White Uncle Brown Uncle Grey Viking Black Viking Blonde Viking Grey Viking Red Wise Man Safety Pin Hands ---------- Nothing Cowboy Black Cowboy Brown Cowboy Red Cowboy White Knight Blue Knight Gold Knight White Pirate Green Pirate Red Pirate White Servant Black Servant Brown Servant White Servant Yellow Spaceman Blue Spaceman Grey Spaceman Pink Spaceman White Bling Bones Evil Punk Black Punk Green Punk Red Punk White Worm Sound Bank ----------------------------- Here you can foind all sorts of voices and languages for your worm. Choose the language you want, then click test. Once you have the perfect voice, save the settings. Weapons ---------------- There are three different times of catergories of weapons that can be created. Launched, Air Strike, and Thrown. You can not over power your weapon, or else it will be deemed unusable and not stable. You know when this is happening when the meter, located in the corner, sits on red and the weapon, on the wood, starts smoking. User Created Weapons -------------------------------------- 1. Kitty Bang Bang -Six Kittens explode as bombs Credit: Cloudslayer2007 2. Dookie Air Strike - 10 pieces of doodoo are launched in a row and is trajected by wind... deals low red level worm damage and blast area with a medium yellow level for land damage Credit: bombob 3. Magnum -Pure worm damage, launcher weapon. No landscape damage, no wind effect. Does around 75 damage to a single target. 7. Worms History/ Comparison At the request of people on the Worms 4: Mayhem message boards, I have created a comparison from the earlier 3D games and compared it to this game. First, my review of this game. ( sorry if this looks wierd. Stupid 79 margin) --------------------------------------------------------------- Game play This game is very similar to Worms 3d in most ways. The controls are mostly the same. They are easy to learn and not very complex. This game is very easy to pick up and play. The levels of the game have improved a lot since the previous game. The levels are bigger, they have more detail, random mine dispensers, and a lot of land to explore. The computer intelligence of Worms 4 is much better then Worms 3D. Computer controlled worms will not blow themselves up as easily, and you might find them an interesting challenge. Worms 4: Mayhem brought about some new weapons for the Worms series,as well as many returning favorites. Some weapons a Worms veteran might recognize are the Bazooka, the shotgun,and the sheep. New additions include a sniper rifle, inflatable balloons and poison arrows. Graphics The graphics in this game are excellent.Water in the background sparkles, water splashes when some debris flies into it, and the background looks amazing. Most of the landscapes look as if they were from a beautiful painting.New smoke effects enhance the explosions animations to make them look excellent. Sound The music in this game is good. Most of the time, it plays softly in the background, and you will not notice it much. Sound effects have been improved in this game tremendously.Explosions sound cartoon-ish, but they fit the atmosphere. The classic voice overs return with no change to them.They still sound great. Lifetime This game has many unlock-ables, such as costumes, weapons and levels, to keep most people occupied for at least a month. Throw in the weapon and level creating system, XBOX Live support, and trophies to unlock, and you've got a game that will last. Overall This game is a great solo game, on-line multi-player , or a party game to keep your guests entertained. This is a must have for any action or strategy gamer alike. If you are a casual gamer, rent it first to see if you like it. If you're looking for something to keep you entertained, this game will be worth all that you pay for it. -------------------------------------------------------------- Here are some comparisons. Worms 3D had some carzy landscape destruction. Worms 4 has the destruction more controlled. No longer would you blow up a rock and see a bit of it floating in ther air. Worms 4 brought many new weapons to the armory, while Worms 3D stuck with the classics. On the other hand, Worms 4 also removed some weapons, like the Uzi. Though it was more enjoyable in 3D, Worms 4 has made the jetpack controls more realistic. The air strike vehicle has changed from 3D to Worms 4, in which it is a helicopter. Here are flaws phosphors came up with ----------------------------------- on xbox live: - unless you create a team from scratch, any changes that you make to an existing team style are not saved and do not appear when you choose that team for online play - you can't select a game with randomly generated map (like you could do with the slot machine and tweakable properties in w3D) - you can't change maps in between rounds for a multiple round match - you can't start a new match without having to exit and resend party invites after the current match finishes. ------------------------------------------ Credit: phosphors If you need more review content, go to the review portion on Worms 4 on Gamespot to find out more. 8. Multiplayer/ Wormpot What's the only thing better than worms???? Worms with other people of course!!!! Worms 4 allows you to play on either your console with other players, or online with people across the world. Offline ------------ For this, you will need a controller, the game, and an Xbox. Simply select multiplayer, and choose 2/3/4 players. After everyone chooses a team, you can start the game. Online ---------- For the online mode, you will need the game, an XBOX, XBOX Live subscription, and a controller. Select Xbox Live from the main menu to proceed. Enter the password for your gamer tag, and select a mode to begin. This game supports headseats and friends list. WormPot -------------- WormPot is a device in the game which allows you to randomize the game types and setting for even more fun. Use the slot machine to use wormpot. When you are done, start the game with these options. This can only be used to create multiplayer matches, and cannot be used on the single player missions. 9. Challenges In this game, there are challenges that you can complete to earn more rewards and coins for the worm shop. Sniper Rifle Challenge ----------------------------------- This is basically a text of your sniper rifle skills. Hit all the targets to complete the mission. The various rifle targets will be hidden across the landscape, so you may have to play this challenge more then once to reach the time goal. Note that you cannot move, so you will have to line up your shot from where your worm is currently standing. Jet Pack Challenge -------------------------------- In this jet pack challenge, you will need to collect 15 crates while flying around the map on your jetpack. each time you collect a crate, you will recieve more fuel for the jetpack. If you fall, you will fail, so try not to run out of fuel. To conserve fuel, if you don't know where to go next, land and try to locate the next crate, so that you are not burning fuel. Super Sheep Challenge ------------------------------------- Guide the flying sheep towards each target. You have unlimited super sheep, so you do not have to be worried if you mess one up. Use the left analog stick to steer the sheep and the right analog stick to tilt the sheep camera. Icarus Potion Challenge ------------------------------------ Use the Icarus potion to collect all the crates around the map. Note that you have manually keep your worm flying, so button mash. After collecting each crate, locate the next one before taking off again. Try not to hit anything, as it will disrupte your flying. Shotgun Challenge ------------------------------- Use the shotgun to destroy all the targets. try to hit them all before they reach the ground, but if they do, it doesn't matter. If you shoot them quickly enough, you can still make the timelimit. The radar is useful in locating each target. Try to keep your worm's hands steady by inching the stick a little to either direction slightly. Accuracy Challenge ------------------------------ Use the poison arrow to poison all the enemy worms. You don't need to hit the actual worm, just land the arrow close to its location and it will explode in a cloud of gas that will poison the worm. Navigation Challenge ----------------------------------- Move your worm around the landscape and collect all the crates. Your worm will only start off with one health, so you cannot fall from the heights. Use the girder to make paths and the ninja rope to pull the crate towards you. Crate Collect Challenge ------------------------------------ Use the ninja rope to pull the crate towards you rather than moving all the way up to it and collecting it manually. There are 10 crates to collect. Bonus Item ------------------ If you made all the timelimits, then you will recieve the DINO to get in the worm shop. Deathmatch Challenges 1-10 ------------------------------------------- This is a general strategy on how to beat all of these missions. Try to kill all the worms as quickly as possible. Use your powerful weapons like the bazooka as soon as you can. Avoid using grenades with long fuse times if you want to save time and achive the time limit. Instead on going around landmines, walk over them and move quickly to avoid them. Do not collect the crates. There should be enough weapons to kill all the worms without much trouble. For all your hard work, you will recieve Re-Submission and Wormenstein items to buy in the shop. 10. Credits Me: For withing this guide You: For reading this guide Team 17: For making this game phosphors: some online flaws Cloudslayer2007: custom weapon bombob: custom weapon 11. Legal This may be not be reproduced under any circumstances except for personal, private use. It may not be placed on any web site or otherwise distributed publicly without advance written permission. Use of this guide on any other web site or as a part of any public display is strictly prohibited, and a violation of copyright. All name tand titles belong to their respective owners, living or dead, fictional or non-fictional.