-------------------------------------------------------------------------------
------------Braid FAQ/Walkthrough by Pope Smear (Ryan Rhinebarger)-------------
-------------------------------------------------------------------------------

        All of the puzzle pieces have quick search codes next to them.
        Use your browsers search function, and copy/paste the code next to
        the piece you are looking for help with.
        To find what number piece you are stuck on, go to the level, and
        count off the pieces from left to right within the level.

Table of Contents:

  Introduction
  Legal
  Version History
  Braid (A hand-holding for the first moments of the game.)

  World 2
    Level 1
      Piece 1  [w2l1p1]
      Piece 2  [w2l1p2]
      Piece 3  [w2l1p3]
    Level 2
      Piece 4  [w2l2p1]
      Piece 5  [w2l2p2]
      Piece 6  [w2l2p3]
      Piece 7  [w2l2p4]
    Level 3
      Piece 8  [w2l3p1]
    Level 4
      Piece 9  [w2l4p1]
      Piece 10 [w2l4p2]
      Piece 11 [w2l4p3]
      Piece 12 [w2l4p4]

  World 3
    Level 1
    Level 2
      Piece 13 [w3l2p1]
    Level 3
      Piece 14 [w3l3p1]
      Piece 15 [w3l3p2]
    Level 4
      Piece 16 [w3l4p1]
      Piece 17 [w3l4p2]
    Level 5
      Piece 18 [w3l5p1]
      Piece 19 [w3l5p2]
    Level 6
      Piece 20 [w3l6p1]
      Piece 21 [w3l6p2]
      Piece 22 [w3l6p3]
    Level 7
    Level 8
      Piece 23 [w3l8p1]
      Piece 24 [w3l8p2]

  World 4
    Level 1
    Level 2
      Piece 25 [w4l2p1]
      Piece 26 [w4l2p2]
      Piece 27 [w4l2p3]
    Level 3
      Piece 28 [w4l3p1]
      Piece 29 [w4l3p2]
    Level 4
      Piece 30 [w4l4p1]
    Level 5
      Piece 31 [w4l5p1]
      Piece 32 [w4l5p2]
    Level 6
      Piece 33 [w4l6p1]
      Piece 34 [w4l6p2]
    Level 7
      Piece 35 [w4l7p1]
      Piece 36 [w4l7p2]

  Worlds 5, 6, 1, and stars to come with future updates.

  FAQ
  Contact
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
Introduction
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------

Hello, and welcome to my walkthrough of the Xbox Live Arcade game, Braid.  My
name is Pope Smear, or Ryan for short, and I will be describing for you the
methods behind the madness that is Braid.  To put it simply, I will help you
find every puzzle piece, and solve their prerequisite puzzles.  However, let me
begin with a word of caution.

Don't read this.

Seriously.

Braid is a meticulously crafted work of art, a game whose beauty is only
surpassed by its complexity.  And while you may simply want to rush through
and discover the ending, you will also find that such a method is the only way
to lose this game.  In the end, the only true definition of "beating" Braid is
to discover, on your own, the location and solution to the puzzle pieces.  Only
then will you feel a sense of accomplishment, and only then will you have made
your purchase worthwhile.

However, with that said...

Braid will challenge you.  Frustrate you.  It may, in fact, make you want to
tear your hair out.  So, to prevent such an unfortunate end, I will provide
solutions for those of you who are simply stuck beating your head against a
wall.  I do hope, however, that you use this resource sparingly.  As once
you have seen the solution, you can never un-see it.

Now that that's out of the way, let's move on, shall we?

-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
Legal
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------

This document is Copyright 2008 Ryan Rhinebarger.  It may not be reproduced
under any circumstances except for personal, private use.  It may not be placed
on any website or otherwise distributed publicly without advance written
permission.  Use of this guide on any other website or as part of any public
display is strictly prohibited, and a violation of international copyright law.

All trademarks and copyrights contained in this document are owned by their
respective trademark and copyright holders.

-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
Version History
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------

Version 0.5 - FAQ/Walkthrough complete through World 4, about halfway.
    Submitted 8/9/08 incomplete, as no other FAQ is up yet.

-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
Braid
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------

After beginning the game, you will see the title in flaming letters across a
reddened cityscape.  You will notice the silhouette of your character on a
bridge.  You will also notice that there is no menu.  Braid actually deposits
you directly into your current game without any loading, changing settings,
or picking files.  If you would like to see the standard arcade game menu,
you may press .  I would suggest doing so, so that you can go to Help &
Options, Settings, and then select Screen Size.  Many televisions don't display
Braid properly, so it's worth the time to ensure you are viewing the full
playing area.

After you have made the necessary adjustments, the game will tell you to use
the left stick to move, and press  to pause.  From here, you can walk
right as the Braid title disappears, down a flight of stairs, and into a
courtyard with a garage and a constellation in the sky above.  Your character
will also emerge from silhouette, and you may examine him in all his
diminutive glory.

Continue right, up a short flight of stairs and into the house.  You will be
spending some time here, as this functions as the World select screen for the
game.  You will notice that only one room is illuminated, with "World 2"
emblazoned on the canvas on the wall.  A small door to your right can and
should be opened with the  button, as there is nothing else to be done in
the house for the moment.

Within, you will find some books, which begin to weave the plot of the game,
and some doors, only one of which is active and will take you to the first
level.  Read if you like (it's highly recommended), and then continue through
the first door.

From here on, it's up to you.  Make your way through the levels and the worlds,
collecting the puzzle pieces as you are able.  Some you won't be able to obtain
your first visit, don't let that discourage you though.  Most are obtainable
the moment you walk in the room, however.  All the tools you need to reach
the pieces are available from the beginning, the only thing you need is an open
mind.

If you get stuck, take a break.  Look for another piece.  Put some pieces
together in the house.  Maybe even go for a walk.  And then come back to it
with a fresh perspective.

Above all, do not continue reading if this is your first time experiencing
Braid.  Close the window, if you have to.  Because the money you have spent
will only be worth it when you have those "Eureka moments", when you finally
figure out the puzzle that has had you scratching your head for hours.

And remember, it's not about winning, but enjoying the ride.

-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
World 2 - Time and Forgiveness
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------

The first World you enter is a relatively simple one.  It is designed to
introduce the basic concepts of the game at a slow, safe pace.  However, that
is not to say that the puzzle pieces have simple solutions.  Several will
require you to think past your first instinct, and maybe your second as well.
Some are outright unsolvable when you first reach them.  Don't let it deter
you; think of it as a taste of things to come.

-------------------------------------------------------------------------------
World 2 - Level 1 - Three Easy Pieces
-------------------------------------------------------------------------------

[3 pieces - #1, #2, #3]

-------------------------------------------------------------------------------
[#1] - [w2l1p1]
-------------------------------------------------------------------------------

Move right from the doorway, hopping up some ledges and across a shallow pit.
Down the slope, and climb up the wooden surface, down another slope, and then
up another wooden surface.  At the top, hold right to drop down onto the ledge
and down a couple of steps.  Climb the short ladder and hop over the obstacle.
You should see the piece one level down, so fall into hole in the platform to a
lower platform.  Hop across the two gaps (rewind if you fall), and the puzzle
piece is yours.

-------------------------------------------------------------------------------
[#2] - [w2l1p2]
-------------------------------------------------------------------------------

From #1...hop back across the gaps and over to the ladder on the other side.
After climbing up, either bounce on or avoid the patrolling enemy, and drop
down to an area with two ladders leading up to a platfrom where another enemy
is wandering around, and a cannon rests on the right side, inert.  This is an
enemy cannon, and will shoot out enemies if there are fewer than its quota in
the area.  You will also see the puzzle piece floating above the platform,
just out of jumping range.  You need to jump on the enemy and bounce up to the
piece, being careful not to be smacked by the enemy that will pop out of the
cannon to replace your improvised springboard.

-------------------------------------------------------------------------------
[#3] - [w2l1p3]
-------------------------------------------------------------------------------

From #2...drop down from the platform and continue to the right, where you will
find a slightly broader but otherwise identical platform, with two enemies.
All you have to do is what you did with #2, except bounce off of both enemies
to reach the necessary height to grab the puzzle piece.  Simple enough.  Again,
try not to get tagged by the cannon on your way out.

-------------------------------------------------------------------------------
World 2 - Level 2 - The Cloud Bridge
-------------------------------------------------------------------------------

[4 pieces - #4, #5, #6, #7]

-------------------------------------------------------------------------------
[#4] - [w2l2p1]
-------------------------------------------------------------------------------

From the door, head right across two pits and grab the key.  Hop back across
the gaps and climb the ladder.  Use the key to open the door.  Jump on top of
the cannon, and jump on one of the clouds it's spewing.  Ride the cloud across,
and you'll nab the piece in the process.

-------------------------------------------------------------------------------
[#5] - [w2l2p2]
-------------------------------------------------------------------------------

From #4...after your cloud makes its misty exit, you can jump up onto a
floating land piece, on the right side of which are the same moving cloud
platforms, only they are moving in reverse.  You need to jump across the
clouds, and if you manage to make it, you will find this puzzle piece waiting
for you atop the cannon from which they emerge.

-------------------------------------------------------------------------------
[#6] - [w2l2p3]
-------------------------------------------------------------------------------

Requires: #8, #9

Use the canvas to assemble pieces 8 and 9 together, which you may notice
resemble a in-game platform.  Switching in and out of canvas view, move the
conjoined pieces to the upper part of the canvas, so that the platform they
create can be jumped to from the upper left-hand platform.  Head left from the
canvas, climbing the ladder and then jumping back across the clouds.  Avoid the
enemy here if you plan on getting #7 now as well, and jump onto your new
platform.  Most likely, you won't have it positioned where you can also jump
to the far right platform, so stand on the extreme right edge and press  to
access canvas view again.  Without adjust the vertical height, slide the
platform piece across the canvas a ways, checking the level to make sure you're
still on it.  Then, use your additional running room to make the jump and grab
the piece.

-------------------------------------------------------------------------------
[#7] - [w2l2p4]
-------------------------------------------------------------------------------

Requires: #8, #9

After grabbing #6, drop back down to the ground and enter canvas view again.
Move the platform piece so that it is a perfect continuation of the left-hand
platform.  If done correctly, the enemy will walk out onto it.  If he doesn't
walk on it, try to adjust the platform puzzle piece until it's flush.  Once the
enemy is on your platform piece, enter canvas view again and move the platform
piece off the canvas entirely.  This will cause the enemy to drop down and
begin moving around on the lower level.  Now you can easily bounce off of him
and grab the piece floating above the exit door.

-------------------------------------------------------------------------------
World 2 - Level 3 - Hunt!
-------------------------------------------------------------------------------

[1 piece - #8]

-------------------------------------------------------------------------------
[#8] - [w2l3p1]
-------------------------------------------------------------------------------

This piece is in the top right-hand corner of the single-screen room, and is
protected by a door that will only open when every enemy in the room is dead.
To begin your mission of genocide, squash the enemy coming in your direction
on the bottom floor.  After he has been disposed of, climb the ladder in front
of you, but refrain from killing the enemy on this platform.  Instead, jump
across the gap to your left and sate your bloodlust on the enemy here.  Climb
the ladder, and take out another hapless walking head.

Now, here's the tricky part: the platform on the right is too far to reach with
a regular jump, so instead you will have to jump down, bounce off of the enemy
you avoided earlier and up to the right-hand platform.  There, quickly take out
the enemy on the small platform, and climb the ladder to the top floor.  Here,
exterminate the final enemy at your leisure.  The door will open, and you may
grab your puzzle piece.

-------------------------------------------------------------------------------
World 2 - Level 4 - Leap of Faith
-------------------------------------------------------------------------------

[4 pieces - #9, #10, #11, #12]

-------------------------------------------------------------------------------
[#9] - [w2l4p1]
-------------------------------------------------------------------------------

This piece is minding its own business above and slightly to the right of the
entrance door.  What you need to do is head up the ladder to your right, and
position yourself at the switch.  Press the switch, and the platform will begin
moving to the right.  You will notice that a cannon on the right is spouting
enemies into the flaming death pit below.  Your mission is to save one of these
poor fellows by maneuvering the floating platform into a position where it will
catch him, and transport him left.  If you do this correctly, he should walk
off of the platform in transit, landing on the grassy knoll to the left of the
pit.  Now, he will be wandering around in the area near the door, where you can
bounce off of him and up to the piece.

-------------------------------------------------------------------------------
[#10] - [w2l4p2]
-------------------------------------------------------------------------------

After riding the switch platform across the fiery death pit, you will find
yourself standing above a steep cliff, with a puzzle piece staring you down
from the other side.  The leap may look impossible, but it's actually just
another application of the enemy bouncing concept.  It just so happens that the
enemy you need to use is moving through the air.  The cannon in the left cliff
wall is the one you need to watch closely.  Memorize its timing, and bounce off
of the enemy in midair.  If you screw up, which you almost certainly will at
least once, just rewind.  After sticking the landing, mosey on over to the
puzzle piece.

-------------------------------------------------------------------------------
[#11] - [w2l4p3]
-------------------------------------------------------------------------------

This is easiest if you are starting from #10.  This piece is on a small ledge
directly above the death pit at the bottom of the canyon.  The easiest way to
reach it is by simply making a controlled jump from the upper right edge of
the canyon, avoiding the first death pit on the left, then holding left to
avoid the floating one in the center of the canyon, and bouncing off the left
wall onto the ledge with the puzzle piece.  Harder said than done, really.

-------------------------------------------------------------------------------
[#12] - [w2l4p4]
-------------------------------------------------------------------------------

From #11...hop down to the floor to the right of the pit, avoiding any enemies
wandering around.  Wait until an enemy falls down into the lower area from the
ladder, then begin climbing.  If you're quick, you should be able to make it
into the 3rd alcove up, where the last puzzle piece in World 2 is waiting.

-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
World 3 - Time and Mystery
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------

This world introduces the concept of objects that are immune to Tim's time
control.  Time always moves forward for them, regardless of Tim's position in
the flow of time.  These objects have a green, sparkling aura about them, and
are found throughout the rest of the game.

-------------------------------------------------------------------------------
World 3 - Level 1 - The Pit
-------------------------------------------------------------------------------

[No pieces]

This level is simply a demonstration of the properties of green items.

-------------------------------------------------------------------------------
World 3 - Level 2 - There and Back Again
-------------------------------------------------------------------------------

[1 piece - #13]

-------------------------------------------------------------------------------
[#13] - [w3l2p1]
-------------------------------------------------------------------------------

In this room, you will see the exit door on the other side of the room, and
above it the puzzle piece sits in an alcove protected by a green door.  You may
also notice that there is a barrier quickly sliding into place in front of the
door.  And the green key is sitting at the very top of the room, above all of
the climbing surfaces and platforms, beneath a cannon that is spouting enemies.
What you need to do is climb up and grab the key, then rewind back to when you
first entered the room.  You will still have the key in your possession, and
you will have plenty of time to unlock the door and grab the puzzle piece
before the barrier closes.

-------------------------------------------------------------------------------
World 3 - Level 3 - Phase
-------------------------------------------------------------------------------

[2 pieces - #14, #15]

-------------------------------------------------------------------------------
[#14] - [w3l3p1]
-------------------------------------------------------------------------------

Immediately to your right as you enter the room, there is a climbing surface
that leads to a platform that is being bombarded by two different types of
clouds.  The clouds that are slightly higher up are normal clouds, the clouds
below them are green clouds.  Obviously, the green clouds are immune to time
control.  So, the simplest solution would be to manipulate time until the two
types of clouds have jumpable distances between them, and then use them as
lilypads to reach the puzzle piece sitting atop the cannons producing the
clouds.

-------------------------------------------------------------------------------
[#15] - [w3l3p2]
-------------------------------------------------------------------------------

This puzzle is very similar to the previous puzzle, except that the clouds are
much farther apart.  So much so, that you cannot simply position them as
stepping stones.  Instead, you must jump across as many as you can, then jump
in the air.  At the apex of your leap, tap .  This will cause you to bounce
between seconds in time, giving the green cloud time to move towards you.  When
it is beneath you, stop tapping  and jump further.  You may have to repeat
this process a couple of times to reach the puzzle piece, which again rests
on the cannons.

-------------------------------------------------------------------------------
World 3 - Level 4 - The Ground Beneath Her Feet
-------------------------------------------------------------------------------

[2 pieces - #16, #17]

-------------------------------------------------------------------------------
[#16] - [w3l4p1]
-------------------------------------------------------------------------------

As you enter the level, you will see an enemy fall to his death in a flaming
spike pit to your right.  Beyond the pit, there is a green platform with a
green lever to operate it, and even farther to the right is a green puzzle
piece protected by a door.  To your left, in a hole too small for Tim to fit
into, is the key to said door.

To obtain the piece, first climb the ladder and
drop down between the two platforms onto the lever platform.  Pull the lever,
and rewind back to when you entered.  Now the enemy will no longer perish, but
land on the green platform.  He will continue left, and as thanks for assisting
his continued existence, he grabs the key.  Now stab him in the back and steal
the key by bouncing on his head.  Walk across the green platform, hit the
lever, and walk across to the door.  Once you've gotten the piece, you may
notice that it is green.  Just like other green objects, the puzzle piece
will persist in your collection despite any further rewinding.  Essentially,
once you have this one, you have it for good.

-------------------------------------------------------------------------------
[#17] - [w3l4p2]
-------------------------------------------------------------------------------

From #16...climb back out of the pit, hopping across the gap and down from the
ledge.  Here, you will find a ladder that is blocked by a green platform, and a
green lever to your right which surveys a death pit, with the puzzle piece
occupying a small platform at the bottom of the pit on the right-hand side next
to a column.

To obtain this piece, first hit the lever.  Then climb the ladder, hop up onto
the green platform, and stand atop the column.  Wait a couple of seconds, then
walk (don't rewind) back to the ladder, climb down, and hit the lever again.
Now, rewind back to when you were on top of the column.  You will actually pass
through the green platform, walk on thin air, and end at the column.  Now you
can drop down and nab the puzzle piece.  This one is green, so don't be afraid
of rewinding back to the top of the column in order to leave.

-------------------------------------------------------------------------------
World 3 - Level 5 - Tight Channels
-------------------------------------------------------------------------------

[2 pieces - #18, #19]

-------------------------------------------------------------------------------
[#18] - [w3l5p1]
-------------------------------------------------------------------------------

After moving right a ways and encountering a couple of cat-bunnies, you will
see a cannon spouting green enemies that are being decimated by a fireball
cannon on the right.  Further over, there is a platform with two ladders
leading to it with a puzzle piece floating just out of reach.

First, climb the left ladder, but stop just before reaching the platform.  Now,
hang out for a couple of seconds to build up a rewind buffer.  Once you're done
resting, watch the fireballs.  When one is approaching the left edge of the
screen, begin tapping .  It should hold in place.  Now, wait until you hear
the pop of the cannon, then time your taps so that the fireball slowly moves
right, back towards the cannon.  Eventually, the enemy will walk into frame,
and with careful control of the fireball, he will drop down to the platform.
All you have to do now is scramble up the rest of the way and bounce off of his
head to grab the piece.

-------------------------------------------------------------------------------
[#19] - [w3l5p2]
-------------------------------------------------------------------------------

This piece is near the exit door, above a couple of platforms connected by
ladders.  Far left of this position is a cannon that is shooting normal
fireballs into the first platform up, at a rate that makes it impossible to
cross to the ladder to the platform with the piece.  A little farther to the
right from the first cannon, there is a green cannon shooting green fireballs.

What you need to do is stand beneath the green cannon, and watch the fireballs.
Slowly tap  until the green fireballs hit every other normal fireball.  This
will increase the gap between the regular fireballs, so that with care, you
will be able to walk from the left ladder to the right ladder in between
fireballs.  After climbing the right ladder, simply move left and grab the
puzzle piece.

-------------------------------------------------------------------------------
World 3 - Level 6 - Irreversible
-------------------------------------------------------------------------------

[3 pieces - #20, #21, #22]

-------------------------------------------------------------------------------
[#20] - [w3l6p1]
-------------------------------------------------------------------------------

For this piece, the first thing you need to do is to NOT rewind.  At all.  If
you're already in the room, leave and come back.  The reason for this is that
above the door, there is an area with a death pit.  To the right of the death
pit, are two barriers that begin moving when you enter.  One is small, green, 
vertical, and moving upwards.  The other is long, horizontal, and moving to the
left.  They are converging on one point, and you need the horizontal barrier to
escape its confines and move over the pit.  However, if you rewind at all, the
green barrier, unaffected by the rewind, will block the horizontal barrier's
escape.

All you really need to do is avoid or kill the enemies that come at you, and if
you get hit and have to rewind, just leave and come back.  Once you see that
horizontal barrier has made it past the green barrier, you can walk to the
right, climb the ladder, and make your way left past the venus flytrap and the
enemies.  Jump on the horizontal barrier and claim your puzzle piece.

-------------------------------------------------------------------------------
[#21] - [w3l6p2]
-------------------------------------------------------------------------------

From #20...head right, past the enemies and the ladder, across some grass.
Eventually, you will come to a ladder that goes underground.  Before climbing
down, you should kill the catbunny that pops up to the right of the ladder, as
sometimes he will position himself directly above the ladder after you climb
down, making it very difficult to leave.

After taking care of him, climb down.  You will see two doors to your right.
The closest one is green, and the other is normal.  Behind both is a puzzle
piece.  To your left is a venus flytrap guarding a normal key.  Grab the key,
enter the green door, and rewind.  You will notice that you have the key in
your possession, yet the green door remains open.  Now open the other door,
and grab your puzzle piece.

-------------------------------------------------------------------------------
[#22] - [w3l6p3]
-------------------------------------------------------------------------------

From #21...go down the ladder to the right of #21.  Here, you will find three
doors on your right, which from left to right are normal, green, normal.  To
your left are some venus flytraps that guard a normal key, and further to the
left is a ladder leading farther down.

First, walk left, but do not grab the normal key.  If you do, rewind.  Head to
the ladder, where you can just jump down.  There is a green key down here, so
once you have it, reverse back to where you are to the right of the venus
flytraps, then open the first normal door.  Now, head back left and grab the
normal key.  Use it to open the green door, rewind, and open the normal door.
The puzzle piece is yours.

-------------------------------------------------------------------------------
World 3 - Level 7 - Lair
-------------------------------------------------------------------------------

[No pieces]

This area is just a boss fight.  Notice that the boss is green.  Between that
and the chandeliers, you should have no trouble in this area.

-------------------------------------------------------------------------------
World 3 - Level 8 - A Tingling
-------------------------------------------------------------------------------

[2 pieces - #23, #24]

-------------------------------------------------------------------------------
[#23] - [w3l8p1]
-------------------------------------------------------------------------------

The first half of this area is a complex of ladders, platforms, and enemies.
First, head right and climb the ladder.  Then make a left, take the ladder
down, and head right.  Get on the ladder, wait until the enemy is under you,
and press  to land on his head.  Walk left and hit the lever, then head back
up the two ladders.  Walk all the way right and climb the ladder that leads to
the top.  While you're doing this, the green platform at the bottom of the area
will be floating right.

Head left along the top platform, killing the enemy up here along the way.
Drop down to the left, take out the enemy here and grab his key.  You don't
actually need the key for this piece, but you do need it to exit this area, so
might as well grab it now.  Drop or climb down the ladder on your left, then
drop off the ledge to the right.  You should be on the bottom, near where you
started.

Now, head back to the lever.  Flip it, then rewind back to the ledge above the
entry door (the last ledge before reaching the bottom).  Use the left bumper
to speed up your rewind so that you get there in time to jump to the green
platform as it moves left.  After landing on it, jump to the ladder and climb
up, where a green puzzle piece awaits you.

-------------------------------------------------------------------------------
[#24] - [w3l8p2]
-------------------------------------------------------------------------------

From #23...drop back down to the ground, go back to the lever, and flip it one
more time.  Climb up the ladder so that you can leap to the platform when it
stops on the right-hand side.  Open the door with the key from earlier.

Now, you may have noticed this piece when you first entered.  It is in an
alcove that opens on the right side of the wall on the right side of the
screen.  It has a barrier sliding down in front of it, and is also blocked by
the door.  Often, people think that to reach it, you must do something
the area that #23 is in, but this is false.

For now, climb up the ladder past the door.  To the right is a death pit with
a climbing surface above it.  Climb across, watching out for fireballs from
below.  Once you reach the other side, fall or climb down the ladder.  To your
left, you will see the two cannons that are spouting fireballs, as well as two
more cannons in the top corners spouting enemies.  Amidst all of this is a
death pit below and a climbing surface.  You need to climb all the way across
to the left, dropping onto the bottom left cannon.

To the left of the cannon, in a tiny alcove, is a green switch.  Flip it, and a
green platform with a strange green aura glowing above it will rise from the
death pit.  Climb over to it, and stand on it.  This is a new game mechanic.
Essentially, what this platform does is anchor you physically, while allowing
you to manipulate time.  If you rewind while standing on this kind of platform,
you won't move, but time will still move backwards.

While standing on the freeze platform, rewind as far as you can.  Again, use
the bumpers to make things go by quicker.  Once the screen starts warping and
things become silent, you have reached the point where you entered the level.
Now, quickly jump onto the climbing surface, climb right, and hop down onto the
cannon.  Climb the ladder, and head left over this climbing surface.  Jump down
the ladder, and clamber into the alcove where your puzzle piece awaits.  If
the barrier is closed, you either didn't rewind all the way or you were too
slow in reaching the piece.  Either way, just try again until you get it.

-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
World 4 - Time and Place
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------

World 4 changes the way that time works in the game.  For the duration of this
world, time is frozen until Tim moves.  When Tim moves to the right, time moves
forward.  When Tim moves to the left, time moves backward.  Rewinding only
affects Tim's position, not the actual timeflow.  This leads to some very
interesting puzzle possibilities.

-------------------------------------------------------------------------------
World 4 - Level 1 - The Pit
-------------------------------------------------------------------------------

[No pieces]

Again, the first level is a simple introduction to the concepts behind this
world.

-------------------------------------------------------------------------------
World 4 - Level 2 - Jumpman
-------------------------------------------------------------------------------

[3 pieces - #25, #26, #27]

-------------------------------------------------------------------------------
[#25] - [w4l2p1]
-------------------------------------------------------------------------------

When you enter this room, you will notice a familiar level structure.  That's
right, it's Donkey Kong!  An homage to a great game, and also relevant to the
plot, as it is meant to convey Tim's youth, as evidenced by the lullaby music
in the level.

But I digress.  You will notice the puzzle piece sitting where the Princess
ought to be.  However, if you try to climb up to it, an enemy will block your
way on the second-to-last ladder.  However, there is another way up.  If you
stand on the far left of the area, you will see an enemy falling from the top
level.  There is also a small brown platform that you can use to jump to this
enemy, just slightly below the big ape.

You need to bounce off of this enemy from the platform up to the small ledge
that sticks out behind Donkey Kong.  Then, jump over him, and climb the ladder
to the Princess.  I mean...puzzle piece.  Just so you know, if you are trying
to get all three pieces in this room, you need to get this one last, as it is
not green, and you will have to walk left of it to reach #26, which will reset
its position.

-------------------------------------------------------------------------------
[#26] - [w4l2p2]
-------------------------------------------------------------------------------

Directly to the right of #25, you will see #26, guarded on both sides by doors.
The key is further along to the right, on top of a series of platforms being
razed by fireballs.  By climbing the ladders and carefully timing your jumps
over the fireballs, you will be able to reach it, however.  You may want to
grab #27 while you're up here.

Then, all you need to worry about is which door to open.  You must reject your
first instinct: to open the door closest to you.  For whatever reason, the key
will not work in this door, and will simply break.  Instead, you must walk back
over to the Donkey Kong area, climb up to where #25 was, and open the left
door.  It may be wise to get #25 in the process.

-------------------------------------------------------------------------------
[#27] - [w4l2p3]
-------------------------------------------------------------------------------

To the right of the key from #26.  Just hop down and grab it while you're up
there, and you'll be good to go.

-------------------------------------------------------------------------------
World 4 - Level 3 - Just Out of Reach
-------------------------------------------------------------------------------

[2 pieces - #28, #29]

-------------------------------------------------------------------------------
[#28] - [w4l3p1]
-------------------------------------------------------------------------------

As you enter the level, you will see three platforms, two of which are
reachable via a centrally located ladder.  On the left side of the lowest
platform, there is a switch.  The switch controls the two barriers on the
right side of the middle platform, to the right of which rests a green puzzle
piece.

To get this piece, first climb up and hit the switch.  Next, climb up to the
middle platform.  You will see the enemy makes it impossible to make it through
the barriers.  So, what you need to do is walk to the left edge of the middle
platform.  Below is the switch, and an enemy.  You have to jump on the enemy,
making sure to move just slightly left of the switch, and bounce back up to the
middle platform.  You will know you've done it right if you walk right and the
barriers don't move.

Since they aren't moving, you can easily bounce on the enemy to make it over
the barrier.  Walk under the second barrier, and the piece is yours.

-------------------------------------------------------------------------------
[#29] - [w4l3p2]
-------------------------------------------------------------------------------

From #28...the platform above you has been carrying an enemy this whole time,
and he will drop in front of you as you move to the right.  You need to bounce
on him up to the upper ledge of the next section, where the ladder is.  Then,
you need to jump back to the point where the enemy is alive, and try to land on
him again, only this time, further to the right.  Repeat this process until he
is alive, and directly beneath you.

Now, walk right, ignoring the ladder, and hop to the right-hand platform with a
ladder leading down.  The enemy will pick up the green key.  Now, hop back over
to the left, over to where you were jumping on the enemy.  Jump as far left as
you can while still killing the enemy, and land to the right on the lower
platform.  He will drop the key, so pick it up, and reverse back to being on
the top platform with the ladder.

Climb the ladder, which will lead to to the platform with the green door, and
your puzzle piece.

-------------------------------------------------------------------------------
World 4 - Level 4 - Hunt!
-------------------------------------------------------------------------------

[1 piece - #30]

-------------------------------------------------------------------------------
[#30] - [w4l4p1]
-------------------------------------------------------------------------------

A lot of people have trouble with this, so bear with me.  First, climb to the
very top.  Kill the enemy up here.  Now, never walk past this leftmost point,
or he will come back.  Now, your next target is one platform down, on the left
side.  Take him out without resurrecting the one above.  Move right, drop down
another level, and kill the enemy on the left hand platform, again watching
for the previous enemy.  Next, bounce off of the enemy on the bottom, bouncing
to the right hand platform.  Now, the tricky part.

The enemy on this platform has to be bounced on twice.  Basically, stand to his
right.  Hop on his head, moving left slightly.  At the apex of your bounce,
hold right, bouncing off his head a second time, killing him, and landing on
the upper-right platform where the final enemy resides.  Kill him, and the
door will open.  It happens to be green, so don't worry if the last enemy
comes back to life.  Grab your piece and move on.

-------------------------------------------------------------------------------
World 4 - Level 5 - Movement By Degrees
-------------------------------------------------------------------------------

[2 pieces - #31, #32]

-------------------------------------------------------------------------------
[#31] - [w4l5p1]
-------------------------------------------------------------------------------

The first thing you will notice here is that to your right, there are venus
flytraps that have the green property.  They move when you don't.  Next thing
you should notice is that there is a green key directly to your left, in an
alcove only an enemy can reach.  Finally, there is an enemy on the far right.

Basically, you need to time your movements to the right so that both you and
the enemy don't get gobbled by the carnivorous vegetation.  There's no real
easy way to do this, but trial and error will get you through the first two
flytraps.  The third one is tricky though.  You will need to climb the ladder
where the enemy started, and hop onto the small platform on the left.  Watch
for when the flytrap is down, then hop to the platform on the right, run across
it, and jump down to the ground below.  Continue heading right until you hear
the key sound effect.  Once you hear that sound, you can head back towards the
flytraps.  As soon as the enemy hits a flytrap, he will drop the key, so pick
it up and head up the ladder to the right.

Make your way left, avoiding the bunny, and up the ladder.  Hop across the gap,
open the door, and the piece is yours.

-------------------------------------------------------------------------------
[#32] - [w4l5p2]
-------------------------------------------------------------------------------

From the #31...after dropping back down onto the lower platform, move right
onto the block-shaped platform with ladders on either side.  Move onto the
ladder, and climb up to the platform above.  The piece sits above you, yet you
have no way of reaching it.  Stand here for a moment, on the far left side of
this platform.  In this position, the leftmost flytrap of the set of three on
the upper right is within its pipe.

Now, head right and jump down to the ground.  Keep moving right until the
rightmost flytrap is in its pipe, then wait for an enemy to walk over it.  Once
he has made it past, immediately rewind a couple of seconds to where the middle
flytrap is in its pipe, and tap  once that flytrap is in a safe position.
When the enemy makes his way over that pipe, rewind all the way to where you
were standing on the platform beneath the puzzle piece, which will make the
leftmost pipe safe.

The enemy should walk across the final pipe and drop into the area with the
puzzle piece.  Wait for him to bounce off the left wall and head back to the
right, where he will bounce off the right wall as he drops onto your platform.
Now, bounce off of his head, and you will find yourself next to the piece.

-------------------------------------------------------------------------------
World 4 - Level 6 - Movement, Amplified
-------------------------------------------------------------------------------

[2 pieces - #33, #34]

-------------------------------------------------------------------------------
[#33] - [w4l6p1]
-------------------------------------------------------------------------------

The concept here is very similar to #31.  Again, a key to your left, time-
immune flytraps in the center, and an enemy on the right.  This time, however,
there are more flytraps, two of which are right next to one another and move
pretty quickly.

To start, ignore the enemy.  Walk over to the ladder and climb into the first
layer of clouds.  Head all the way left.  Begin walking right, which will make
the enemy move left.  Help him navigate the first two flytraps, then move him
as close as you can to the two quick ones.  As soon as they are down, run right
and don't stop until you hear the key sound.

Start heading back, and the enemy will probably drop the key.  Grab it, and
climb the ladder to the first layer of clouds.  It will be tempting to climb
to the second layer and open the right-hand door, but it's another trick door,
and will only break your key.  Instead, head to the left and climb the ladder
over here.  Now, the clouds will be moving against you, and you have a quick
flytrap to deal with.  As soon as the flytrap is down, jump to the right.  When
you make it, just open the door and claim your puzzle piece.

-------------------------------------------------------------------------------
[#34] - [w4l6p2]
-------------------------------------------------------------------------------

This is a simple piece to reach, but requires some tricky jumping.  You may
notice a large, fast moving cloud as you move around the level.  You have to
use it as a stepping stone to reach the platforms high above the exit door
where the puzzle piece is.

To do this, climb up the rightmost ladder to the very top, where the fake door
is.  Next, move right onto the cannon.  Move as far right as you can, then make
a leap of faith to the right.  If you have some platforming skills, you will
land on the cloud as it's zooming by.  Then, jump off of the right edge of the
cloud, onto the platforms where the piece awaits.

-------------------------------------------------------------------------------
World 4 - Level 7 - Fickle Companion
-------------------------------------------------------------------------------

[2 pieces - #35, #36]

-------------------------------------------------------------------------------
[#35] - [w4l7p1]
-------------------------------------------------------------------------------

People have been having a lot of trouble with this one on the boards, so I will
try to break it down as best I can.  To your immediate right is a key.  But it
is no ordinary key...it follows the rules of world 4.  To be more precise, when
you move right, you will continue to hold it.  But when you move left, it will
follow its previous timepath, regardless of whether or not you're there to hold
it.

First, grab the key and jump over the pit.  Climb the next ladder you come to,
and continue to a lever.  Pull the lever, and drop down to a square block.  A
time-immune enemy is moving around down here.  Kill him, and watch for his
replacement to come flying out of the cannon up above.  What you need to do is
get him to land on the platform, then run left so that the platform moves back
to its original position with the enemy on it.  Once he is up there, keep
running left, to the ladder.  Climb it quickly, and if you're moving fast
enough, you will be to the left of the enemy as he walks towards you.

At some point along the line, he will have picked up the key.  Don't worry, we
wanted that to happen.  One he has moved to the left of ladder that leads to
the door and the puzzle piece, bounce on him and grab the key.  Be careful to
bounce on him with enough momentum to grab the key and move right so that it
remains in your grasp.  If it teleports down to the ground, you'll have to try
again.

Now that you have the key, climb the ladder, open the door, and grab the piece.

-------------------------------------------------------------------------------
[#36] - [w4l7p2]
-------------------------------------------------------------------------------

From #35...drop back down to the bottom.  You may have to move left to get the
key again.  Now, move right to the area where the enemy is moving around.
There is a door over here, but dont open it quite yet.  First kill the enemy,
then quickly jump up, open the door, run right, drop down, and run left.  You
should be below the left side of the door.  The door will be closed, and the
key floating in front of it, to be picked up by a new enemy.  Once he has it,
go all the way to the right.  When the enemy moves towards you, jump over it so
that you're on its left side, then kill it and grab the key.  All you have left
to do is jump up, open the door, and get the puzzle piece.


-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
FAQ
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------

These have been made up by me, based on questions I frequently see on the
message boards.  This does not include puzzle piece questions.

Q: How do I rewind?
A: Press .

Q: What are these green things?
A: They are objects that are immune to your rewinds.

Q: What are these purple things?
A: They are objects that your shadow can interact with.

Q: What does this platform with green sparks coming out of the top do?
A: It is a time anchor.  If you rewind while on top of it, Tim won't move, but
   time will still move backwards.

Q: Hey, what happened to World 1?  Why do I start the game at World 2?
A: Just keep playing, you'll find out.

Q: How do I get into the attic?
A: Find all the puzzle pieces and assemble the paintings.

Q: What's up with these blocks with letters on them in the bathroom?
A: They are the PC controls.  The developer left them in the 360 version on
   accident.

Q: Why aren't the stars in your guide?
A: My first priority is finishing the actual puzzle pieces.  And as of this
   writing, not all of the stars have been found yet, so its kind of a moot
   point.  However, once I'm done with everything else I will add them.
   Although I really don't look forward to it, they seem very difficult to
   explain how to obtain.

Q: The unlockable description you submitted is wrong!  There are only 60 puzzle
   pieces!
A: I know, I know.  I realized this immediately after I submitted the cheat,
   but for whatever reason it wouldn't let me pull the submission, and decided
   instead that it would give me 404 errors.  If it really bothers you, use the
   problem reporting form, I'd love to see it corrected.

Q: My puzzle pieces are stuck together in a weird way, how do I unstick them?
A: Unfortunately, you have to start over.  There is a bug where if you find a
   piece, combine it with another within the level portrait, leave canvas view,
   and rewind to before you got the piece, the portrait will glitch and become
   unsolvable.  Hopefully this will be patched soon.

-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
Contact
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------

If you have any questions, suggestions, or comments for this guide, you may
e-mail me at rrhineb (at) clemson (dot) edu.  However, if your question is
answered in the guide, I probably won't answer.  But please let me know if you
find any errors.  I would like to think I went through this with a fine tooth
comb before submission, but we all make mistakes.  And if this guide helped you
in any way, feel free to let me know about that, too.

If you would prefer to reach me over Xbox Live, you may do so by sending a
message to "Pope Smear", without the quotation marks.  However, just because
I welcome your messages does not mean I will accept your friend requests.

Thanks for reading.