At midnight, ____________________________________ A siren calls beyond a see of red, B E R S E R K E R P R E S E N T S: \ And a village mysteriously disappears. ------------------------------------------------------------------------------- _____ _____ _____ ______ _ _ / ____| |_ _| | __ \ | ____| | \ | | | (___ | | | |__) | | |__ | \| | \___ \ | | | _ / | __| | . ` | ____) | _| |_ | | \ \ | |____ | |\ | |_____/ |_____| |_| \_\ |______| |_| \_| ___ _ ___ ___ ___ ___ _ _ ___ ___ ___ | _ ) | / _ \ / _ \| \ / __| | | | _ \/ __| __| | _ \ |_| (_) | (_) | |) | | (__| |_| | /\__ \ _| |___/____\___/ \___/|___/ \___|\___/|_|_\|___/___| ------------------------------------------------------------------------------- SIREN: BLOOD CURSE _________ FAQ/WALKTHROUGH `---------` PLAYSTATION 3 || VERSION 1.0 _____||______ STARTED: 7/25/08 `-----||------` RELEASED: 8/25/08 __||___// UPDATED: 12/29/08 `--||--// || // ||// ||/ ------------------------------------------------------------------------------- (T H E) N E W || T R A N S L A T I O N - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - In 1976, a village deep in the mountains of Japan vanished overnight. Decades later, an American TV crew visits the deserted site... And bears witness to horrific rituals no outsiders have ever seen. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - || =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= ||---------------------------------------------------------------------|| || || || || Authored by: Berserker || || Homepage: http://www.berserkersblog.blogspot.com || || || || || This document Copyright 2008 Kevin Hall (Berserker) || || Siren: Blood Curse Copyright 2008 Sony Computer Entertainment, Inc. || || || || ||---------------------------------------------------------------------|| =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= ==================== - T A B L E O F C O N T E N T S - ====================== ___ |_ | | | ______ ______ ______ ______ ______ | | |______| |______| |______| |______| |______| INTRODUCTION | | [IN00] |_| _______ |_____ | _____| | ______ ______ ______ ______ ______ | _____| |______| |______| |______| |______| |______| BASICS | |_____ [BS00] |_______| _______ |_____ | _____| | ______ ______ ______ ______ ______ |_____ | |______| |______| |______| |______| |______| WALKTHROUGH _____| | [WT00] |_______| - Episode 01 . . . . . . . . . . . . . . . . . . . . . . . . . . . [EP01] -- Chapter 1 (Unplayable) -- Chapter 2 . . . . . . . . . . . . . . . . . . . . . . [C012] -- Chapter 3 (Unplayable) -- Preview (Unplayable) - Episode 02 . . . . . . . . . . . . . . . . . . . . . . . . . . . [EP02] -- Chapter 1 (Unplayable) -- Chapter 2 . . . . . . . . . . . . . . . . . . . . . . [C022] -- Chapter 3 (Unplayable) -- Chapter 4 . . . . . . . . . . . . . . . . . . . . . . [C024] -- Chapter 5 (Unplayable) -- Chapter 6 . . . . . . . . . . . . . . . . . . . . . . [C026] -- Chapter 7 (Unplayable) -- Preview (Unplayable) - Episode 03 . . . . . . . . . . . . . . . . . . . . . . . . . . . [EP03] -- Chapter 1 (Unplayable) -- Chapter 2 . . . . . . . . . . . . . . . . . . . . . . [C032] -- Chapter 3 (Unplayable) -- Chapter 4 . . . . . . . . . . . . . . . . . . . . . . [C034] -- Chapter 5 (Unplayable) -- Preview (Unplayable) - Episode 04 . . . . . . . . . . . . . . . . . . . . . . . . . . . [EP04] -- Chapter 1 (Unplayable) -- Chapter 2 . . . . . . . . . . . . . . . . . . . . . . [C042] -- Chapter 3 (Unplayable) -- Chapter 4 . . . . . . . . . . . . . . . . . . . . . . [C044] -- Chapter 5 (Unplayable) -- Preview (Unplayable) - Episode 05 . . . . . . . . . . . . . . . . . . . . . . . . . . . [EP05] -- Chapter 1 (Unplayable) -- Chapter 2 . . . . . . . . . . . . . . . . . . . . . . [C052] -- Chapter 3 (Unplayable) -- Chapter 4 . . . . . . . . . . . . . . . . . . . . . . [C054] -- Chapter 5 (Unplayable) -- Preview (Unplayable) - Episode 06 . . . . . . . . . . . . . . . . . . . . . . . . . . . [EP06] -- Chapter 1 (Unplayable) -- Chapter 2 . . . . . . . . . . . . . . . . . . . . . . [C062] -- Chapter 3 (Unplayable) -- Chapter 4 . . . . . . . . . . . . . . . . . . . . . . [C064] -- Chapter 5 (Unplayable) -- Preview (Unplayable) - Episode 07 . . . . . . . . . . . . . . . . . . . . . . . . . . . [EP07] -- Chapter 1 (Unplayable) -- Chapter 2 . . . . . . . . . . . . . . . . . . . . . . [C072] -- Chapter 3 (Unplayable) -- Chapter 4 . . . . . . . . . . . . . . . . . . . . . . [C074] -- Chapter 5 (Unplayable) -- Preview (Unplayable) - Episode 08 . . . . . . . . . . . . . . . . . . . . . . . . . . . [EP08] -- Chapter 1 (Unplayable) -- Chapter 2 . . . . . . . . . . . . . . . . . . . . . . [C082] -- Chapter 3 (Unplayable) -- Chapter 4 . . . . . . . . . . . . . . . . . . . . . . [C084] -- Chapter 5 (Unplayable) -- Preview (Unplayable) - Episode 09 . . . . . . . . . . . . . . . . . . . . . . . . . . . [EP09] -- Chapter 1 (Unplayable) -- Chapter 2 . . . . . . . . . . . . . . . . . . . . . . [C092] -- Chapter 3 (Unplayable) -- Chapter 4 . . . . . . . . . . . . . . . . . . . . . . [C094] -- Chapter 5 (Unplayable) -- Preview (Unplayable) - Episode 10 . . . . . . . . . . . . . . . . . . . . . . . . . . . [EP10] -- Chapter 1 (Unplayable) -- Chapter 2 . . . . . . . . . . . . . . . . . . . . . . [C102] -- Chapter 3 (Unplayable) -- Chapter 4 . . . . . . . . . . . . . . . . . . . . . . [C104] -- Chapter 5 (Unplayable) -- Preview (Unplayable) - Episode 11 . . . . . . . . . . . . . . . . . . . . . . . . . . . [EP11] -- Chapter 1 (Unplayable) -- Chapter 2 . . . . . . . . . . . . . . . . . . . . . . [C112] -- Chapter 3 (Unplayable) -- Chapter 4 . . . . . . . . . . . . . . . . . . . . . . [C114] -- Chapter 5 (Unplayable) -- Preview (Unplayable) - Episode 12 . . . . . . . . . . . . . . . . . . . . . . . . . . . [EP12] -- Chapter 1 (Unplayable) -- Chapter 2 . . . . . . . . . . . . . . . . . . . . . . [C122] -- Chapter 3 (Unplayable) -- Chapter 4 . . . . . . . . . . . . . . . . . . . . . . [C124] -- Chapter 5 (Unplayable) _ _ | | | | | |___| | ______ ______ ______ ______ ______ |_____ | |______| |______| |______| |______| |______| ARCHIVE | | [AF00] |_| - Special Tasks . . . . . . . . . . . . . . . . . . . . . . . . . . [SP00] - Archive Files . . . . . . . . . . . . . . . . . . . . . . . . . . [AF00] - Archive Weapons . . . . . . . . . . . . . . . . . . . . . . . . . [AW00] _______ | _____| | |_____ ______ ______ ______ ______ ______ |_____ | |______| |______| |______| |______| |______| EVERYTHING ELSE _____| | [EE00] |_______| =============================================================================== [IN00] =============================================================================== _______ ___ _ _ |__ __| ____ ___ |_ _| | \ | | | | | _ \ / _ \ | | | \| | | | | |_) | | | | | | | | |\ | | | | _ < | |_| | |___| |_| \_| |_| |_| \_\ \___/ I N T R O D U C T I O N =============================================================================== =============================================================================== Welcome to my Siren: Blood Curse guide, fellow survival horror fan. - Berserker =============================================================================== - - Will you resist the call... again? - - To this day, the original Siren/Forbidden Siren still stands as one of the most unique survival horror games that I have played. The branching story, presentation and overall atmosphere were all truly horrific. Even though the gameplay could get quite frustrating if you didn't know the exact layout of an area along with its enemies, it included some unique elements such as sight- jacking, which allowed one to see through the eyes of an enemy and who could ever forget playing hiding seek with mother, father and sister shibito with Hirumi! Fast forward four years later after the release of the original Siren to the year 2008 and PlayStation 3 owners are now graced with a full remake of the original Siren entitled "Siren: Blood Curse" available only on the PlayStation Store of the PlayStation Network. This remake changes the whole control setup giving players tighter controls that respond much more fluidly and there is now less emphasis on constant running and hiding and switching to sight jacking every 10 seconds. Sight jacking now has a split screen appearance where you can control the current character while looking through the eyes of a shibito. -- What is a shibito? Shibito are undead husks of the people they once were. They are walking corpses fueled by evil and hate. Survival horror is my personal favorite genre to write for and hopefully it will show off in this guide. In the Basics section, you'll find the overall basic setup of controls for the game, the walkthrough section lists out every archive file, weapon and special tasks used to unlock other archive files within. The Archive section compiles all the special tasks used to unlock archive files along with a complete list of all the archive files and archive weapons that can be collected throughout the game. Feel free to email me at my email address listed in the contact info or beginning of this guide if you have any questions and, as always, thanks for reading! [BS00] =============================================================================== _____ _____ ____ _ / ____| |_ _| ____ ____ | __ ) / \ | (___ | | / ___| / ___| | _ \ / _ \ \___ \ | | | | \___ \ | |_) | / ___ \ ____) | _| |_ | |___ ___) | |____/ /_/ \_\ |_____/ |_____| \____| |____/ B A S I C S =============================================================================== ==================================== Information about Siren: Blood Curse ==================================== If you have a broadband connection and a PlayStation Network account, Siren Blood Curse may be downloaded from the PlayStation store. The full game is placed into a variety of twelve episodes that are available for the price of $14.99 per pack (4 episodes per pack) or $39.99 for all packs (all 12 episodes) in a bundle. ====================== Default Control Setups ====================== [] - Melee Attack/Fire firearm while holding L1 /\ - Interact/Reload firearm while holding L1 O - Toggle Crouch/Stand X - Interact R1 - Melee Attack/Fire firearm while holding L1 L1 - Aim Firearm/Hold and while moving to left or right to sidestep R2 - First Person View L2 - Activate/Deactivate Sight Jack L3 - N/A R3 - Enter/Exit first person view Start - Pause Menu Select - Inventory/Option Menu Left Analog - Move character Right Analog - Move camera D-pad up - Toggle flashlight On/Off D-pad down - Throw/Place extra weapon (once found [traps, signal flares]) D-pad right - Toggle "Wait" and "Come Here" commands with ally D-pad left - Yell * D-pad = Directional Pad, L3 = Push in on left analog, R3 = Push in on right analog =============== Saving the Game =============== Siren: Blood Curse has an auto-save system that will save your progress automatically from the last checkpoint once you turn off the game. The game will allow the player to choose from starting at a checkpoint previously reached or starting the entire chapter over once you begin a chapter that you previously quit. =========== Checkpoints =========== Once you reach a certain portion of a stage, a checkpoint will eventually activate. Anytime your character is defeated, you will return to the previous checkpoint that was activated prior to dying. If you quit the game during the middle of a chapter then you will have the option to begin from a previously passed checkpoint on the chapter that you were previously playing if one has been activated. ============= Melee Weapons ============= Melee weapons have a variety of attacks that can be performed in the following ways: a) Press the attack button once for a single strike. b) Press the attack button multiple times for a three hit combo attack c) Press forward + attack for a lunging attack d) Hold the attack button for a strong attack ======== Firearms ======== - Firing a shot Hold the L1 button to enter aiming mode then tap the attack button to fire. Tap the /\ button or flick the controller up and to the left while aiming to reload. - Performing Melee attacks Tap the [] button while not aiming to perform a single strike melee attack. Press forward + attack while not aiming to perform a lunging melee attack. - Zooming with a weapon While holding certain weapon (shotgun, rifle) hold the L1 button to enter aiming mode then tap D-pad up to zoom in and D-pad down to zoom out. =========================== The Importance of Crouching =========================== Tap the O button to switch between a crouching and standing stance. While crouching, your character will move much more quietly and be able to sneak up a behind an enemy for a surprise attack. Your character can also crouch and move behind some objects to avoid detection. Crouching is very essential for moving around quietly as the episodes progress and the number of shibito as well as the varieties of them increase. =========================== Getting up from a Knockdown =========================== Whenever your character is knocked down by an enemy attack, shake the controller to quickly get up as the controller icon appears. ====================== Interacting with Doors ====================== Wait for a button icon to appear while standing next to a door then: Tap the X button to open a door. Press and hold the /\ button to brace a door then shake the controller to struggle against any enemy that tries to open the door. Locks on some doors can be broken by approaching the lock on a door and hitting it with melee attacks from a weapon. ====================================== Unlocking and Interacting with Devices ====================================== Some interactive objects require your character to stand in place and rotate or tinker with a device while you hold the /\ button. There type of interactive objects leave your character wide open, so make sure no other enemy is in the immediate area, or at least make sure that the surrounding enemies are preoccupied. ========== Sight Jack ========== Controls for sight jack: L2 = Begin sight jack/Cancel sight jack R2 = Immediately sight jack nearest shibito or currently alert shibito L1 = Switch to another shibito R1 = Switch to another shibito [] = Lock-on to sight jacked shibito Starting on Episode 2, Chapter 4, press the L2 button at any time to begin a sight jack. This will bring up a dual screen format where the normal camera angle will be displayed on the left and another camera will be displayed on the right. Tap either the L1 or R1 button to cycle between shibito and allies. Tap the R2 button to immediately switch to the closest shibito or an alert shibito. Once you have found an ally or shibito's view that you want to lock- on to, tap the [] button to lock-on to that view and it will be displayed on the right screen while you have the option to move freely on the left side of the screen. Tapping the L2 button once again will cancel the sight jack ability at any time. To sight jack multiple targets, press and hold the /\, O or X buttons while cycling through the different views with the R1 or L1 buttons to assign a sight jack target shortcut to that one target. After one target is locked with a button, switch between the other targets and assign them to a different button. With this system, you can have a total of three targets sight jacked at one time. All the three target viewpoints will be displayed on the right side of the screen. You cannot move with three targets sight jacked however. Press the button of choice (/\, O or X) to lock-on to one of the three views then tap the [] button to be able to move while sight jacking the one chosen view. To pull up all three again, simply tap L2 to exit sight jack then press L2 again to bring up the three views. In order to cancel a view, you'll need to overwrite it by using the R1 or L1 button to switch to another view, then hold either /\, O or X to overwrite whichever of the three views you want to delete. The only bad part about multiple views is that the animation is very choppy in each view thanks to the extreme amount of movement at times. ======= Archive ======= The Archive menu is one of the submenus under the Select menu. All file transcripts and weapon details will be added to a numbered slot up under the archive menu. The full file and a description of each weapon may be viewed at any time during gameplay under this menu. ================ Special Finishes ================ A few of the weapons have special finishes that can be initiated depending on where and how you hit the enemy. Special Finishes will begin a cutscene that will instantly defeat an enemy. Some Special Finishes can also be activated while your character stands next to an obstacle and hits a shibito with a particular weapon. Below, I have listed a few examples. Just about every weapon has some type of special finish however: --> Metal Pipe - Special Finish 1 Requirement: Hit a shibito while it is standing for the final hit with the pipe. Description: Three hits to the head. - Special Finish 2 Requirement: Hit a shibito while it ducks down while staggering from a hit - this must be the final hit. Description: Stomach Thrust followed by an overhead hit while the Shibito falls to its knees. - Special Finish 3 Requirement: Sneak up behind a shibito then attack it from the back. Description: The character will tap the on the shibito's shoulder then hit it in the head as it turns. --> .38 Caliber Handgun - Special Finish Requirement: Wait for a shibito armed with a weapon to lean back its weapon and then shoot it or hit it with the gun right before it strikes while close to them. Description: The character hits the shibito over the head with the gun then points the gun straight at the shibito's face when it rises up and shoots. --> Mallet - Special Finish Requirement: Sneak up behind a shibito then hit him in the back with the mallet. Description: The character hits the shibito in the side of the leg then smacks him across the face with the mallet as it falls to its legs. --> Froe Axe - Special Finish Requirement: Attack a shibito from the front side. Description: The character sticks the axe into the leg of the shibito making it fall to its knees then the character slashes it across the face with the axe. --> Brush Hatchet - Special Finish Requirement: Attack a shibito from behind. Description: The character knocks down the shibito then sticks the hatchet right into its back. --> Garden Hoe - Special Finish Requirement: Hit a shibito with a three hit combo from the front side with the hoe. Description: The character trips the shibito then stabs it with the blade of the hoe. --> Garden Fork - Special Finish 1 Requirement: Hit a shibito with a three hit combo from the front side with the fork. Description: The character trips the shibito then stabs it with the blade of the hoe. - Special Finish 2 Requirement: Hit a shibito with a three hit combo from the front side with the fork Description: The character sticks the fork into the shibito then kicks them off of it. --> Splitting Axe - Special Finish Requirement: Sneak up behind a shibito then hit it from behind. Description: The character knocks the shibito down with the handle of the axe then plunges the blade directly into the shibito while it is on the ground. --> Video Camera Requirement: Attack a shibito with the camera and the character will automatically perform this during the last hit. Description: The character will bang the camera into the shibito's head three times then deliver once final smash to their skull. [WT00] =============================================================================== _ _ __ ___ _ _ _______ | | | | ____ ___ _ _ ____ _ _ \ \ / / \ | | | |/ /_ _|| |__| || _ \ / _ \| | | |/ ___| | | | \ \ /\ / / _ \ | | | ' / | | | __ || |_) | | | | | | | | _| |_| | \ V V / ___ \| |___| . \ | | | | | || _ <| |_| | |_| | |_| | _ | \_/\_/_/ \_\_____|_|\_\ |_| |_| |_||_| \_\\___/ \___/ \____|_| |_| W A L K T H R O U G H =============================================================================== The walkthrough portion is written based on my first time through the game on normal mode. All playable chapters were repeated many times in order to find all secrets and weapon pickups in each particular chapter. If you've read a guide by me before then you'll notice that I use symbols to showcase an important item pickup. Here is a description of how this works in this Siren walkthrough: --ITEM-- = denotes a weapon (pick up the weapon to add it to the archive menu) ++ITEM++ = denotes an archive file !!ITEM!! = denotes a key item (or in Chapter 4, Episode 5, a past sight) Note: All weapons and archive files are labeled with numbers beside them representing the corresponding number that appears in the archive. Check the Archive Weapons and Archive Files sections for a complete list of them all. ------------------------------------------------------------------------------- __ _____ ____ ___ ____ ___ ____ _____ /_ | | ____| | _ \ |_ _| / ___| / _ \ | _ \ | ____| | | | _| | |_) | | | \___ \ | | | | | | | | | _| | | | |___ | __/ | | ___) | | |_| | | |_| | | |___ | | |_____| |_| |___| |____/ \___/ |____/ |_____| |_| [EP01] __________________ _____ _____ _____ _/ C H A P T E R 1 \_/ CH2 \_/ CH3 \_/ PRE \__________________________________ ------------------------------------------------------------------------------- Cutscene chapter (nonplayable) _____ __________________ _____ _____ [C012] _/ CH1 \_/ C H A P T E R 2 \_/ CH3 \_/ PRE \__________________________________ ------------------------------------------------------------------------------- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - August 2nd Lower Arato 23:33:28 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Playable Character(s): Howard Wright Mission Objective: Escape from the police officer. The following archive files will be received as this chapter begins: ++THE SACRED REVELATIONS (#01)++, ++VIDEO CAMERA (#02)++, ++HOWARD WRIGHT'S STUDENT ID (#03)++. Howard will start this chapter in the building that he runs into and inspects as the cutscene ends. You'll want to take this chance to get accustomed to the control setup for Siren. Tap the O button to toggle between a crouching and standing stance. Moving while crouched is very important early on in this game while the main character is defenseless. Tapping the R1 and [] will make Howard perform a punch and these buttons can be tapped several times in a row for a combo - attacks are mainly only useful with an actual weapon. Use the X button to inspect and interact with surroundings. The /\ button is used in special situations to interact but an on-screen prompt will inform you of this. R2 can be held to enter a first person view, L1 can be held to sidestep while holding to the right or left, D-pad left (Directional pad left) will yell, and D-pad up will toggle the flashlight on and off. The main reason to yell is to get an enemy's attention in order to lure it toward you in certain instances (like when setting up a trap). The flashlight will not draw attention to yourself since a shibito will not even notice it, so there is no reason turn it off at the moment. Step through the doorway of the building to trigger a cutscene. -- CHECKPOINT -- [ ] Goal: Reach the house. A checkpoint will trigger directly after the cutscene, meaning that you will start over at this part if you happen to die. The police officer shibito from the cutscene will hold up his gun and aim at Howard, so quickly turn and run down the road behind Howard. The police officer is likely to hit Howard twice while you move down the road but just keep moving. There is a wooden canopy off to the left side with a wooden bench underneath it - approach the bench and pick up the --SAKE BOTTLE (#39)-- by tapping the X button when the on-screen icon appears. Your main destination is up the hill behind this canopy, but first run back toward the police officer with the sake bottle equipped and bust him in the head with it by tapping the R1 or [] button while standing next to him. This will stun the police officer shibito momentarily and he will drop ++SHUJI SHIMADA'S POLICE LOG (#04)++. Stand still right after hitting the shibito then grab his notepad from the ground and haul ass back down the road behind Howard before the shibito recovers. Find the hill composed of steps behind the wooden canopy where you previously collected the sake bottle then run up the hill. A man will stagger out from the darkness further up the hill and fall in front of Howard. There is no time to worry about the man since that police officer Shibito is still stalking you my friend. Keep moving up the hill and you'll come to a building. [X] Goal: Reach the house. COMPLETE [ ] Sub-Goal: Find a place to hide. Rush over to the sliding door of the building to receive an "Open" command while standing in front of it. It turns out that it is locked. Move toward the left side of the door, near the planks that lean against the side of the building to get a "Hide" command. Quickly press the X button when the icon appears and Howard will crawl up under the small space up under the building. The camera will switch to a first person view of Howard as he hides from the shibito. Watch for the shibito to move toward the building. The body near the side of the building will ask for help while staring at Howard. The police officer shibito will shoot the injured man then begin to search the area for Howard. An introduction to the sight jacking ability will appear on the right side of the screen. This ability allows your character to see through the eyes of a shibito. The sight jacking in this stage cannot be controlled, so all you can do for now is watch when a sight jack occurs. The shibito will open the window on the side of the building in his attempt to find Howard then he will walk away. [X] Sub-Goal: Find a place to hide. COMPLETE [ ] Sub-goal: Sneak into the house through the window. Once the second screen disappears from the right side of the game screen, press the X button to leave Howard's hiding spot. Step toward the open window to the right of the locked door and press X to climb through the window. [X] Sub-goal: Sneak into the house through the window. COMPLETE -- CHECKPOINT -- [ ] Sub-goal: Find a place to hide inside the house. As soon as Howard begins to climb through the window, the shibito will notice him. You need to find some place to hide quick! Step away from the window as fast as you can to avoid the gunfire just in case he begins to shoot at Howard. There are two places to hide in this building. 1) Step through the sliding doors across from the window that you climbed through and shut the door. A gruesome sight awaits Howard in there. 2) Run through the hall to the left and find the TV in the back room. Approach the cabinet to left of the TV to get a "Hide" command. Howard will step into the cabinet and shut the door once the hiding command is given. No matter where you hide, the police officer shibito will step through the window (if you hide in the bathroom) or shoot the lock on the front door (if you hide in the cabinet) and enter the building. He will stop and look around the room. He will look around differently depending on where you hide. If you hide in the cabinet he will actually approach it and look straight toward the open space that Howard looks out of! If the police officer sees Howard at any time while he is in the bathroom - if you try to leave early - then you can push up against the door and hold the /\ button then shake the controller to brace the door. The police officer will go back to searching the house after struggling with Howard. However, if you hide in the cabinet while the police officer is looking, he will walk over to the cabinet and open the door then grab Howard and choke slam him to the ground. You can also unlock the front door - this will help the police officer to gain entry to the building faster if you hide in the cabinet (aka. He won't have to shoot the lock on the front door). There is also a Sake bottle beside the female corpse in the room with the TV. If you failed to get the archive file from the police officer earlier then you have another chance here but it is slightly harder this time. You need to sneak up on him and hit him from the back or hit him while he is not swinging in order to stun him and make him drop the file. [X] Sub-goal: Find a place to hide inside the house. COMPLETE [ ] Sub-goal: Quietly sneak past the police officer. The police officer will eventually move toward the back of the building and shoot the lock off the back door then step through it. Another sight jacking sequence will occur eventually. Wait for him to step through the door and move back inside. He will eventually give up the search and step back out the front door as the sight jacking sequence ends. [ ] Sub-goal: Escape out the back door. Step out of whichever hiding place you chose. You could take this opportunity to pick up the sake bottle from near the female corpse then hit the police officer with it to gain the file if you didn't earlier. The police officer will stand outside the front doorway with his back turned, so crouch and sneak up behind him then hit him in the back of the head - the file will fall in front of him, so be ready to rush and grab it then quickly run through the back doorway of the building. Otherwise, quietly and quickly, step through the back door that the police officer shibito opened during the sight jacking. While Howard moves away from the door, debris will fall against the door and seal it off. [X] Sub-goal: Escape out the back door. COMPLETE -- CHECKPOINT -- Pick up the --SHOVEL (#25)-- from the metal bucket near the side of the house. After grabbing the shovel, turn around and walk- oh shit, he just busted through the wall. Ok, immediately run toward him then hit him continuously with the shovel. Tap the attack button three times for a three hit combo. Press forward and tap attack for a lunging attack. Press and hold the attack button to perform a heavy attack. You must hit him before he has a chance to attack Howard or the police officer will most likely get the advantage and attack you every time that you try to attack him. The first hit of the combination of attacks will not stagger him allowing him to retaliate, so use a strong attack (press and hold attack) to stagger him if needed. Once the police officer is defeat a cutscene will trigger and end this chapter. MISSION ACCOMPLISHED. _____ _____ __________________ _____ _/ CH1 \_/ CH2 \_/ C H A P T E R 3 \_/ PRE \__________________________________ ------------------------------------------------------------------------------- Cutscene chapter (non-playable) You will receive the ++TV EPISODE PROPOSAL (#05)++ and ++MELISSA GALE'S CELL PHONE (06)++ once the Chapter 3 cutscene plays and the episode ends. _____ _____ _____ _______________ _/ CH1 \_/ CH2 \_/ CH3 \_/ P R E V I E W \_____________________________________ ------------------------------------------------------------------------------- Preview chapter for next episode (non-playable) ------------------------------------------------------------------------------- ___ _____ ____ ___ ____ ___ ____ _____ |__ \ | ____| | _ \ |_ _| / ___| / _ \ | _ \ | ____| ) | | _| | |_) | | | \___ \ | | | | | | | | | _| / / | |___ | __/ | | ___) | | |_| | | |_| | | |___ / /_ |_____| |_| |___| |____/ \___/ |____/ |_____| |____| [EP02] __________________ _____ _____ _____ _____ _____ _____ _____ _/ C H A P T E R 1 \_/ CH2 \_/ CH3 \_/ CH4 \_/ CH5 \_/ CH6 \_ / CH7 \_/ PRE \_ ------------------------------------------------------------------------------- Cutscene chapter (non-playable) [C022] _____ _________________ _____ _____ _____ _____ _____ _____ _/ CH1 \_/ C H A P T E R 2 \_/ CH3 \_/ CH4 \_/ CH5 \_/ CH6 \_ / CH7 \_/ PRE \_ ------------------------------------------------------------------------------- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - August 3rd Mount Gojaku/Hanuda Mine 01:17:59 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Playable Character(s): Sam Monroe Mission Objective: Search for the Others. == Road to Tabori == [ ] Goal: Break into the Mining Office. --SAM MONROE'S FACULTY ID (#07)-- will be received at the start of this mission. You now have access to the Select menu also - press select to pull up the map of current area and use L1 or R1 to cycle through the menus at the top of the screen. All files may be examined by pressing the Select button and choosing "ARCHIVE" from the top set of menu tabs - use the L1 and R1 buttons to cycle through the tabs. For this mission, you are in control of Sam Monroe. Go past the toppled mine carts to the left up ahead and walk up the stairs. The path to the right of the stairs will only lead to the edge of a cliff. A cutscene will trigger halfway up the stairs. [ ] Sub Goal: Sneak by the Shibito without being seen. The tutorial for the alert system will appear on the screen after the cutscene. Whenever an enemy is nearby, a heartbeat sound will occur and (if you have a Dual Shock 3 controller) your controller will vibrate. There is a Shibito with his back turned up ahead. You don't have to turn the flashlight off here since the shibito will not notice it. The left path that leads to the south is blocked off at the end. Walk toward the set of mine carts up ahead and tap the O button to crouch. Move around the right side of the mine carts while crouched. The shibito will turn around and begin to walk the other way as Sam moves to the other side. It will walk toward the side that Sam came from and will crouch with its back turned. Step out from around the side of the set of carts then carefully continue down the path to the north. You can actually sneak behind the mine carts very quickly and move out from behind them instantly since the Shibito will turn right when Sam first steps around the side of them. All is not lost if the shibito happens to see Sam. If it does then quickly run into the tunnel up ahead and grab the metal pipe from the left wall then defeat it with the pipe. It will leave behind a --MINING PICK (#23)--. -- CHECKPOINT -- [X] Sub Goal: Sneak by the Shibito without being seen. COMPLETE! [ ] Sub Goal: Find a weapon. Enter the tunnel further ahead. A --METAL PIPE (#24)-- will be sticking out along the left side of the tunnel. Approach the pipe and watch for the X icon to appear while standing near it then pick up the pipe by pressing the X button. Swing the pipe with the R1 or [] buttons, hold down either of the buttons to perform a strong attack, tap the buttons a few times to perform a combo swing (maximum of three swings), and press forward + attack to perform a lunging attack. You could go back and defeat the first shibito if you want - sneak up behind him then hit him for a very powerful knockdown. Otherwise, move further down the tunnel up ahead. [X] Sub Goal: Find a weapon. COMPLETE! [ ] Sub Goal: Knock out the Shibito by the Mining Office. [ ] Sub Goal: Break the lock on the Mining Office door. At the end of the tunnel, you can catch site of a female shibito with her back turned as she looks through the top portion of the nearby door to the office. Crouch and move toward her then attack her with the metal pipe once you get close and Sam will hit her then knock her halfway through the window. Make sure that you don't knock over the water pail on the right side of the tunnel while moving toward her or she will hear it and turn. She will leave behind a --HAND SICKLE (#15)--. Go ahead and pick it up. ----- - Special Finish Requirement: Sneak up on the female shibito that has its back turned while standing by the office window and attack it. Sam must use the metal pipe to attack her or this will not work. Description: Sam smacks the shibito in the head then as it staggers, he runs up to it and grabs its head then plows it into the bottom portion of the door window. ----- One might think that you could avoid damaging the sliding door window by not performing a stealth knockout on the female shibito in order to help out in the next chapter but it doesn't matter whether you knock her through the window or not since the window will be broken on the next chapter anyway. [X] Sub Goal: Knock out the Shibito by the Mining Office. COMPLETE! The siren control room (small building to the right of the set of carts) up ahead does not contain anything and the path to the side of the building is blocked but there is a ladder on the south side of the siren control room, so walk against it and climb it. Collect the --DIGITAL VIDEO TAPE (#08)-- from off the top of the boxes at the top. Walk over to the office entrance on the left side of the set of carts. Sam can't open the door since it is locked. Stand in front of the door (while the icon appears) then tap the X button a few times in a row to attack and finally break the lock. [X] Sub Goal: Break the lock on the Mining Office door. COMPLETE! Open the door after breaking the lock to trigger a cutscene that will end this chapter. [X] Goal: Break into the Mining Office. COMPLETE! MISSION ACCOMPLISHED. _____ _____ __________________ _____ _____ _____ _____ _____ _/ CH1 \_/ CH2 \_/ C H A P T E R 3 \_/ CH4 \_/ CH5 \_/ CH6 \_ / CH7 \_/ PRE \_ ------------------------------------------------------------------------------- Cutscene chapter (non-playable) [C024] _____ _____ _____ __________________ _____ _____ _____ _____ _/ CH1 \_/ CH2 \_/ CH3 \_/ C H A P T E R 4 \_/ CH5 \_/ CH6 \_ / CH7 \_/ PRE \_ ------------------------------------------------------------------------------- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - August 3rd Harayadori, Housing Settlement 02:00:31 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Character(s): Howard Wright, Amana Mission Objective: Escape to Karuwari with Amana. == Road to Hirasakai == [ ] Goal: Follow Amana's directions. The tutorial for sight jacking will appear at the beginning of this chapter. No longer is it just a cinematic feature, but you can now control it. [ ] Sub Goal: Sight jack and lock on to Amana's view. Follow the on-screen directions. Press L2 to enter sight jacking mode. This will bring up a dual screen view of the current camera and an extra camera to the side. Press L1 and R1 to cycle between shibito and allies (Amana in this case). Pressing the R2 button while in sight jacking mode will immediately sight jack an alerted shibito or the closest nearby shibito – keep this in mind for when a shibito spots one of your characters later in the game. Tap the [] button while sight jacking to lock-on to that particular view of enemy or ally. You need to lock-on to Amana's view by pressing the [] button whenever the image of Howard appears on the right screen (Amana's view of Howard). Release the sight jack at any time by tapping the L2 button once you have locked on. [X] Sub Goal: Sight jack and lock on to Amana's view. COMPLETE Here's a little extra info for you about sight jacking: To sight jack multiple targets, press and hold the /\, O or X buttons while cycling through the different views with the R1 or L1 buttons to assign a sight jack target shortcut to that one target. After one target is locked with a button, switch between the other targets and assign them to a different button. With this system, you can have a total of three targets sight jacked at one time. All the three target viewpoints will be displayed on the right side of the screen. You cannot move with three targets sight jacked however. Press the button of choice (/\, O or X) to lock-on to one of the three views then tap the [] button to be able to move while sight jacking the one chosen view. To pull up all three again, simply tap L2 to exit sight jack then press L2 again to bring up the three views. In order to cancel a view, you'll need to overwrite it by using the R1 or L1 button to switch to another view, then hold either /\, O or X to overwrite whichever of the three views you want to delete. The only bad part about multiple views is that the animation is very choppy in each view thanks to the extreme amount of movement at times. [ ] Sub Goal: Stay close to Amana. Once Amana walk down the path ahead, follow her. Release sight jacking if you still have it available since it can confuse your current view if you're not used to it yet. Keep up with Amana as she crouches and walks ahead. She will motion for Howard to follow her down a path and beside a building to the southwest. It is so very important that you keep up with her or you'll risk getting spotted by a shibito. == Outside Mutsai House == She will stand and wait around the side of the building. Follow Amana as she steps up on top of the wooden platforms and onto the roof. Walk against the platforms to climb on top of them. Once Howard steps on top of the roof, Amana will walk to the other side then hop across to the other side. Keep moving forward on the current rooftop then walk up to the edge and press toward Amana's side and Howard will automatically jump across. == Mitamura House == Move toward Amana and Howard will fall through the roof and into the room below. This will alert a nearby shibito. -- CHECKPOINT -- [ ] Sub Goal: Find a place to hide and sneak past the Shibito. Quickly walk over to the closet off to the left and watch for the X button icon to appear then hide inside of the closet. You have to do this very quick or the shibito will spot Howard while he gets inside the closet. While hiding inside the closet, the nearby female shibito will step into the room and have a look around the area. You can sight jack her while in this hiding place, so go ahead and do so if you want. Press L2 and then tap the R2 button to sight jack the outside female shibito - lock-on to her with []. Wait for the female shibito to leave then step back out of the closet. [ ] Sub Goal: Escape out the back entrance and reunite with Amana. Stay in a crouched stance while in this room since the outside female shibito can hear Howard very easily if he walks around normally. She will stand right near the door and look every way accept behind her. Quietly move toward the right side of the closet (while facing it) then step into the back of the room. You can either go out the back door to find Amana or go up the stairs around the corner of the right wall (while still in the building) and move to the second floor - step out onto the outside walkway at the top. There is closet on the second floor that Howard can hide inside as well. [X] Sub Goal: Find a place to hide and sneak past the Shibito. COMPLETE [X] Sub Goal: Escape out the back entrance and reunite with Amana. COMPLETE -- CHECKPOINT -- == Rice Shop == Climb up the platforms along with Amana or, if you're on the second floor, step down to the roof to keep up with Amana. Follow Amana to the west as she steps off the roof. Continue to follow her as she leads Howard through a flooded building and toward a truck outside of the building. -- CHECKPOINT -- [ ] Sub Goal: Knock out the Shibito near the Karibna Noodle Shop. Find the sign that Amana is talking about by switching to first person view and looking toward the noodle shop on the other side of the truck. You can toggle between first person view and third person view by tapping the R3 button (push in on right analog) or you can hold the R2 button for a momentary first person view. Below the sign is a shibito. Sight jack the shibito directly below the sign. You can get a clear view of the shibito that Howard is sight jacking by paying attention to the red marks on the screen. The shibito will walk back and forth along the side of the building - he will move under the sign, mess around with a propane tank then walk toward the other side of the building to look through the window. Be sure to stay locked-on to him while in sight jack mode and wait for him to either get involved in looking through the window or messing with the propane tank then crouch walk over toward the entrance of the Karibna Noodle Shop that he is to the side of. == Karibna Noodle Shop == Walk into the building then move behind the counter and pick up the --FRYING PAN (#06)-- from off the right side of the counter near the window. You don't need this for the moment, but pick it up anyway. Find the stairs in the back of the noodle shop near the open door and move to the second floor. There is a --BEER BOTTLE (#40)-- on the floor in the back right corner and a sake bottle on the left side of the room. Walk toward the electric sign outside the window of the second floor and you'll eventually get a "Knock Over Sign" command as the X button icon appears. While still sight jacked to the shibito below, wait for him to step under the sign (when he messes with the propane tank) then press the X button to knock over the sign and knock out the shibito outside the noodle shop. [X] Sub Goal: Knock out the Shibito near the Karibna Noodle Shop. COMPLETE Run back down the stairs then exit the noodle shop via the front entrance. Amana has walked up the steps across from the propane tank that the shibito was examining earlier, so find those steps and join her at the top. Follow her and crouch whenever she crouches to avoid alarming the shibito that is crouched near the bus stop below. While following Amana, there is a damaged portion of the railing to the left near the bus stop with the crouched shibito. The bus stop rooftop will help out in letting you get past the shibito that is in front of the building below and allow you to get to a special item. It is best to activate the checkpoint in the graveyard before attempting this, so continue to move along the path then activate the checkpoint in the graveyard and come back. You could actually grab a hunting trap from the wooden shed in the graveyard, but they're not really needed for now. -- CHECKPOINT -- Move toward this gap in the railing to jump to the top of the bus stop. Sight jack the shibito below that is standing in front of the building that Howard fell through the roof of previously. You can fall down and move toward the dirt area with the buried car without her seeing you. Wait for her to turn away from your side then quickly crouch and move up the hill to the north. If you are continuing from the checkpoint in the graveyard then she will pace back and forth, so just wait for her to turn and pace the other way then move up the hill. At the top of the hill, stand at the bottom of the stairs then sight jack the shibito at the top of the stairs. Wait for him to walk toward the well at the top then quickly crouch and move up the stairs. He will walk over to the well and look into it, so move up to him and hit him in the back of the head with anything (even your fists) to knock him down into the well. Pick up the --MALLET (#31)-- from near the front of the building where the shibito was sitting. There is also a sake bottle here, but you don't really need it. Climb the ladder of the lookout tower in front of the building and retrieve the ++MYSTERIOUS TABLET (#09)++ from the top. If you want a new weapon then you'll need to defeat the shibito down the path that Amana went down at the beginning of this chapter. The shibito that had her back turned as Howard and Amana snuck past her now paces back and forth below that path. Sight jack her and wait for her to turn and walk away from the path then sneak up behind her and hit her with the mallet. Pick up her --NAIL HAMMER (#10)-- afterward. If she sees Howard then don't worry because she is no match for the almighty mallet! To get back to the graveyard safely, take the long way around and basically go through the entire area once again by climbing the buildings just like Amana did. Run back up the stairs across from the noodle shop then crouch and move along the path to get back to the graveyard and Amana. I would sight jack then sneak past the shibito that is by the noodle shop while moving back toward the stairs if I were you. == Graveyard == [ ] Sub Goal: Ensnare the Shibito near the Graveyard in a trap. Amana will hide behind the nearby wooden shed in the graveyard and look toward the shibito with the shovel up ahead. Walk toward the shed and collect the -- HUNTING TRAP (#48)-- from inside. There is also another hunting trap on the right side outside of the building. Crouch and quietly walk toward the shibito with the shovel up ahead. Walk up to him then press a direction on the D-pad to bring up the D-pad menu then press down to set the trap. Don't set it directly next to him. Step away from him once the trap is set and put him in line with the trap then press D-pad left to yell at him. He will turn then begin to walk toward Howard and set off the trap. [X] Sub Goal: Ensnare the Shibito near the Graveyard in a trap. COMPLETE Once he is caught in the trap, you can immediately run down the road behind him to reach your next destination. But what fun would that be? I would rather stand near him and yell at him to taunt him or hit him in the back of the head with his own shovel or a frying pan or mallet. Your choice. Either way, move down the path behind him then run down the steps and meet up with Amana to end this chapter. MISSION ACCOMPLISHED. _____ _____ _____ _____ __________________ _____ _____ _____ _/ CH1 \_/ CH2 \_/ CH3 \_/ CH4 \_/ C H A P T E R 5 \_/ CH6 \_ / CH7 \_/ PRE \_ ------------------------------------------------------------------------------- Cutscene chapter (non-playable) [C026] _____ _____ _____ _____ _____ __________________ _____ _____ _/ CH1 \_/ CH2 \_/ CH3 \_/ CH4 \_/ CH5 \_/ C H A P T E R 6 \_/ CH7 \_/ PRE \__ ------------------------------------------------------------------------------- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - August 3rd Mount Gojaku, Hanuda Mine 02:03:06 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Character(s): Sam Monroe and Melissa Gale Mission Objective: Escape to Hirsakai with Melissa Gale. == Mining Office == [ ] Goal: Reach the Road to Hirasakai. A cutscene will play as the chapter opens. [ ] Sub Goal: Evade the attacking Shibito. A female shibito will appear outside the office as soon as the cutscene ends. Run toward the entrance door that Sam busted through on the last chapter and hold the /\ button when the button icons appears while standing next to it to brace the door then shake your controller to help Sam keep the door closed. The shibito will eventually give up then run toward the door on the south side of the office. Run toward this second door. Sam can brace the door just like the other door, but the shibito will eventually break through anyway. It will run straight toward Melissa and try to attack her. Don't worry too much about hitting it until it runs toward Melissa. Move up behind it while its back is turned then attack it to deliver a devastating blow to it. If Melissa braces the door on the south side of the office then the shibito will not break through. In this case, you will have to run back to the other door once again and brace it since the shibito will return to the first door. The shibito will eventually break through when either Sam or Melissa braces the door. ----- - Special Finish Requirement: Brace both doors for as long as possible then sneak up behind the shibito as it attacks Melissa and attack it. Sam must use the metal pipe to attack the shibito. Description: Sam taps on the shibito's back then smacks it in the head as the shibito turns. ----- If you don't brace the doors in the office for as long as possible then the shibito will not run toward Melissa and attack - she will run toward Sam and attack! The shibito will usually run toward Sam if the second door is braced by Melissa. [X] Sub Goal: Evade the attacking Shibito. COMPLETE! Melissa will run toward the back door of the office and open it then ask Sam to follow her. You can take this time to check out the basement below the office, but there is nothing down there. If you take too long while examining other areas of the office then the female shibito will get back up and attack. Approach the phone in the office and press the X button to interact with it while standing next to it - watch for the "Use Phone" option. There are two numbers that appear on the phone that can be dialed: "364" in the middle of the phone and "508" circled on the bottom right side of the phone. 364 will get you a busy signal since that is the number of this particular phone and 508 will let you hear a shibito moaning on the other line. Dialing "508" makes the shibito in the mine up above unlock a door that contains a secret item as he walks to the phone to answer it, so be sure to do this. Once Sam moves toward Melissa, she will lead the way down the path behind the office. Follow her up the stairs then into the tunnel to the right at the end of the path. A small cutscene will trigger inside of the tunnel. == West Shaft Upper Level == [ ] Sub Goal: Find a gun. Oh no, you sure as hell don't want to continue down that tunnel, my friend. Turn around and Melissa will mention that there are too many shibito and that you will have to find another way around then she will run across the bridge. Follow her. You need to find some sort of gun to defeat the shibito at the current end. == East Shaft Upper Level == Walk into the tunnel on the other side of the bridge and Melissa will be startled as she sees a shibito around the corner. Luckily for her and Sam, the shibito has its back turned and is conveniently facing an open elevator shaft. Crouch down and sneak over behind the unaware shibito then attack it from behind and knock it toward the elevator shaft to defeat it. ----- - Special Finish Requirement: Sneak up behind the shibito that faces the elevator shaft then attack it from behind. Sam must be equipped with the metal pipe for the scene, although you can stagger the shibito all the way to the edge and knock it off with any other weapon. Description: Sam slams his weapon into the back of the shibito then casually move forward and pushes it over the edge. ----- If you happen to run to the west end of the tunnel without triggering the cutscene on the east end, then the shibito with the gun will not have his back turned and he will easily defeat you. Pick up the --.38 CALIBER HANDGUN (#44)-- from where the shibito stood. It comes with a box of 90 bullets, so you won't be running out anytime soon. Hold the L1 button to aim then tap the R1 or [] button to fire. Reload by holding the L1 button and tapping the /\ button or by flicking the controller up and to the left. You can actually perform a melee attack by simply pressing either attack button while not holding the L1 button. [X] Sub Goal: Find a gun. COMPLETE If you dialed "508" on the phone in the office below then enter the pumping station room through the door to your left (it should be wide open) and pick up the !!CAN OPENER!! on the left set of shelves inside. The can opener will allow access to an archive file in Episode 7, Chapter 4. You can also walk over to the phone to the left of the doorway and dial "364" to dial the phone above though this does no good for this episode. Dialing "508" will give you a busy signal since that is the number of this phone. == East Shaft Upper Level == A shibito will attack as you step back into the tunnel that leads to the bridge. Shoot her as she runs toward Sam. After shooting the first shibito, two more will hear the gunfire and run toward Sam from the other side of the bridge, so prepare to shoot them as well. Pick up the --MINING PICK (#23)-- from one of the shibito to add it to your archive if you didn't pick it up from the very first shibito in the last chapter. You should also take this time to pull the switch off to the left side of the tunnel. This switch will adjust the tracks so that the tracks from the bridge connect to the ones in front of the locked gate in the back of the tunnel. == Bridge == Run to the other side of the bridge and another shibito will attack. Any of the shibito on this side can be led to the side of the bridge without railing and knocked off if you want to finish them that way. Two more shibito will attack as you enter the tunnel on the other side. One will rush out from a tunnel off to the right. That tunnel is your destination but don't go there just yet. ----- - Special Finish Requirement: Wait for a shibito armed with weapon to lean back their weapon and then shoot them or hit them with the gun right before they strike while close to them. Description: Sam hits the shibito over the head with the gun then points the gun straight at the shibito's face when it rises up and shoots. - Special Finish Requirement: Stand next to the railing on either side and hit a shibito with the gun. Description: On the final blow, Sam will grab the shibito then shoot it and toss it over the side of the railing. ----- == West Shaft Upper Level == Run toward the back of the current tunnel then get behind the single mine cart at the end. Watch for the "Push Cart" command then hold the /\ button to push the cart. Quickly tap the X button when the "Jump in" command appears to have Sam hop inside. Sam and the mine cart will barrel down the bridge and Sam will jump off just before the mine carts crashes into the locked gate on the other side (if you pressed the switch earlier to adjust the tracks). An X button command will appear for Sam to jump off the cart manually, but you don't need to press it since he will automatically jump off before impact. == East Shaft Upper Level == Enter the newly opened gate then collect the --MINE WORKER'S JOURNAL (#10)-- from the boxes beside the mine cart. Run back down the bridge to the east and enter the tunnel on the right side. Once Sam walks far enough down this tunnel a cutscene will play and the chapter will end. [X] Goal: Reach the Road to Hirasakai. COMPLETE! MISSION ACCOMPLISHED. _____ _____ _____ _____ _____ _____ __________________ _____ _/ CH1 \_/ CH2 \_/ CH3 \_/ CH4 \_/ CH5 \_/ CH6 \_/ C H A P T E R 7 \_/ PRE \__ ------------------------------------------------------------------------------- Cutscene chapter (non-playable) _____ _____ _____ _____ _____ _____ _____ _______________ _/ CH1 \_/ CH2 \_/ CH3 \_/ CH4 \_/ CH5 \_/ CH6 \_/ CH7 \_/ P R E V I E W \_____ ------------------------------------------------------------------------------- Preview chapter for next episode (non-playable) --BELLA MONROE'S DIARY (#11)-- will be added to the archive menu after the previews for the next episode. ------------------------------------------------------------------------------- ____ _____ ____ ___ ____ ___ ____ _____ |___ \ | ____| | _ \ |_ _| / ___| / _ \ | _ \ | ____| __) | | _| | |_) | | | \___ \ | | | | | | | | | _| |__ < | |___ | __/ | | ___) | | |_| | | |_| | | |___ ___) | |_____| |_| |___| |____/ \___/ |____/ |_____| |____/ [EP03] __________________ _____ _____ _____ _____ _____ _/ C H A P T E R 1 \_/ CH2 \_/ CH3 \_/ CH4 \_/ CH5 \_/ PRE \__________________ ------------------------------------------------------------------------------- Cutscene chapter (non-playable) _____ __________________ _____ _____ _____ _____ [C032] _/ CH1 \_/ C H A P T E R 2 \_/ CH3 \_/ CH4 \_/ CH5 \_/ PRE \__________________ ------------------------------------------------------------------------------- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - August 3rd Hirasakai, Saiga Hospital 03:09:34 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Character(s): Bella Monroe Mission Objective: Escape from the Sagai Hospital [ ] Goal: Call for help from Reception. [ ] Sub Goal: Use Staircase B to go down to the 1st floor. == Room 206 == Bella will start out her nightmare in Room 206. Much like little Harumi from the original Siren, Bella is completely unarmed and must rely on stealth and pure running in order to make it out of this hospital alive. If a shibito ever gets near Bella then Bella will kneel down and the mission will automatically be failed, so stealth is completely necessary for the most part. Open the door and exit out into the main hall. == Second Floor Hallway == Don't worry if you begin to hear the alert system go off (heartbeat) since the shibito down the corridor to the right can't see Bella. All doors along the left side of the hall are locked, even the door up the stairs, so you'll have to sneak down the northwest end of the hall. You can sight jack the shibito behind the reception window at the end of the hall to find that she is simply staring out the window near the door. Crouch with Bella and stay near the wall below the reception counter then sneak around the corner while sticking near that wall. Do not open the door to the reception office or the shibito will see Bella. If the shibito does see Bella, you might be able to run back into the room that Bella previously left and hide under the bed. This will usually work. Don't mess with the elevator switch on the north side of the office since the elevator has a shibito inside and calling it will only bring the elevator up to your current floor. Quietly walk over to Staircase B on the north side and take the stairs down to the first floor hallway. [X] Sub Goal: Use Staircase B to go down to the 1st floor. COMPLETE -- CHECKPOINT -- == First Floor Hallway == [ ] Sub Goal: Use Staircase C to go down to the basement. Do not mess with elevator once again since there is a shibito inside. Crouch then walk toward the Operating Room further down the hall and step inside. == Operating Room == [ ] Sub Goal: Distract the Shibito with the vital signs monitor. A shibito has her back turned in here, so she won't notice Bella if you stay in a crouched position while moving. Approach the set of curtains behind the shibito. The vital signs monitor to the shibito's right will suddenly turn on and she will walk over to it to shut it off. When she walks over to it, quickly press against the curtains to get a "Pass Through" command. Pass through the curtains then crouch and move quickly down the right hall then enter the room through the open door at the end of the hall. == Surgery Prep Room == Quickly open the door at the other end of this room then exit out to the hallway on the other side of the closed gate outside. If you plan on staying in this hall then shut the door behind Bella because the shibito will walk into the Surgery Prep Room after switching off the vital signs monitor. If you decide to hide outside of the Operating Room while the shibito checks the monitor for the first time, then you'll need to wait for the shibito to enter the Surgery Prep Room then run over to the vital signs monitor and switch it on manually with the on-screen command that will appear while standing next to it. Either way, you'll have to go through the same method described above in order to get to the hallway on the other side of the Surgery Prep Room. [X] Sub Goal: Distract the Shibito with the vital signs monitor. COMPLETE While in the hallway outside the Surgery Prep Room, move down Staircase C to continue toward the Basement. [X] Sub Goal: Use Staircase C to go down to the basement. COMPLETE -- CHECKPOINT -- == Basement Hallway == [ ] Sub Goal: Use Staircase A to head up to the first floor. The door to the left is locked. The only scary thing down here so far is that mannequin figure near the piled boxes. Those things creep me out now for some reason that only Konami and Silent Hill fans know of. Move down the hall to the north. There is a locker near the left wall that can be hidden inside, but you don't need it at the moment. Move toward the corner up ahead and stay behind the corner. A nurse shibito will exit from the Incinerator Room then walk down the hall to the west and enter the room near the end of that hall. Crouch and move down the hall then enter the Incinerator Room. == Incinerator Room == There are some metal buckets in here that can so very easily be knocked over since they are stacked up next to a key item. Try to avoid the stack of barrels then move toward the key on the shelf and pick up the !!RECEPTION KEY!!. If you happen to knock over the barrels and alarm the shibito in the room down the hall then quickly hide inside of the incinerator and she shouldn't notice Bella. If she does notice Bella while Bella steps into the incinerator then, well, I'm sure you can imagine what happens. The shibito in the room down the hall has her back turned while sitting at a desk, so you can easily sneak right by her. The Locker Room on the side of the hall only has some lockers inside, one of which can be used as a hiding place. Sneak all the way down the west end of the hall and move up Staircase A. [X] Sub Goal: Use Staircase A to head up to the first floor. COMPLETE == First Floor Hallway == Neither of the restrooms on this floor hold anything special. Unlock the reception door on the far left side of the hall. If you want to get an extra archive file then return to the staircase and move up to the third floor. DON'T move out onto the third floor right away since a nurse shibito paces back and forth on the third floor. Crouch on the stairs and sight jack the nurse shibito that prowls the third floor hallway. She will move back and forth between Room 303, the outside walkway in the northwest and the Nurse Station. It is best to keep her sight jacked while you move on this floor. She CANNOT see Bella if Bella remains crouched near the bottom of the stairs, so use that location as your lookout point for studying her movements. Your main goal is to get into the Nurse Station, which is always locked except for when the nurse shibito opens the door. She will always close the door behind her while leaving though. Wait for the nurse shibito to walk out to the outside walkway or enter the nurse station then quickly walk over to Room 301 and open the door then- ahhh, the damn mannequins! Yeah, there is a mannequin staring Bella right in the face when she first enters. Anyway, enter Room 301. There is a nurse call button on the table inside. Walk toward the nurse call button to get an action icon then press the button to call the nurse shibito toward the room. Hide under the bed on the right side of the room. The nurse shibito will walk toward the room and peer into the Nurse Station to see the nurse call going off then suddenly she will run into Room 301 and turn it off. She will leave the room and close the door then walk to the Nurse Station. She will always enter the Nurse Station after the button is pressed. Quickly open the door to Room 301 but don't exit. Turn around and wait for the nurse shibito to enter the Nurse Station (watch through sight jack). Once the nurse shibito enters the Nurse Station, press the nurse call button again. Quickly run out of the room then return to the staircase and wait near the bottom. The nurse shibito will leave the Nurse Station but she will leave the door open! Wait for her to run toward Room 301 then quickly run into the Nurse Station. Pick up the ++HOSPITAL PATIENT'S LETTER++ from the desk in the Nurse Station then run out. Quickly return to the staircase and move down it or you could run to the outside walkway and fall through the opening in the floor on the right side to land on the outside walkway of the second floor. Go back to the first floor reception to continue onwards. == Reception == Walk toward the intercom on the desk off to the left after entering the reception office then press X while near it to use the "Call for help" command to trigger a cutscene. [X] Goal: Call for help from Reception. COMPLETE ++MELISSA GALE'S LOCKET++ and ++SOL JACKSON'S PRESS BADGE++ will be received at the end of the cutscene. [ ] Goal: Escape using the Employee Staircase in the basement. [ ] Sub Goal: Distract the Shibito with something in the Kitchen. [ ] Sub Goal: Pass through the Administration Office. Well, it seems as if Sol has finally caught up with Bella! You can catch a glimpse of Sol if you run over to the front sliding glass doors in the Waiting Room outside of the reception office. Sight jack him and watch his entry to the hospital if you want - it's quite interesting. He will attempt to open the door across from the sliding doors but boxes are in the way to prevent him from entering. Little does he know that he just bought Bella a ticket out of the hospital by doing this. Only move up the stairs if you want to see an extra room in the hospital just for the heck of it. Sol will move through a window on the second floor and unlock the door to the previously locked Room 203 to gain entry to the hospital. Quickly run up to the second floor and wait inside the west restroom and stay behind the section of wall next to the door then keep the door to Room 203 within the camera angle. Once Sol bursts through the door, he will run down the stairs to the first floor in his attempt to find Bella. Move outside of the restroom once he runs down the stairs then enter Room 203. Strangely, there is not a thing to be gained by doing this however. This next part has to be done fast since Sol is working his way into the hospital starting from the second floor during this whole segment and he will be moving throughout the halls eventually. Return to the basement via the staircase outside the reception office. == First Floor Basement == The female shibito that Bella snuck by earlier will have her side to the stairs, so wait for her to walk toward the Administration Office that she entered earlier. Stay behind her and wait for her to enter the Administration Office then quickly crouch and move by her and open the door down the hall then enter the Kitchen beside the office. You can actually sneak behind her before she enters the office if you want since she does stand outside the doorway of it for quite some time. == Kitchen == Find the kitchen timer on the metal tray inside the kitchen then stand near it to receive a command to "Set kitchen timer". Set the timer and move back out into the hallway then wait for it to go off. [X] Sub Goal: Distract the Shibito with something in the Kitchen. COMPLETE == Basement Hallway == Crouch near the doorway of the Administration Office and wait for the female shibito to walk toward the kitchen then quickly crouch walk into the Administration Office and open the door on the south wall. Exit out to the hallway on the other side then turn back around and shut the door. DON'T leave that door open! You'll have the nurse shibito on the other side along with Sol eventually. Well, you really could just hurry up and get to your destination quick instead of shutting the door though - your choice. [X] Sub Goal: Pass through the Administration Office. COMPLETE Run down the south corridor while in the current hallway to find the employee staircase. Run to the top of the employee staircase. Move toward the partially opened door with boxes piled against it and use the "Squeeze Through" command to trigger a cutscene that will end this chapter! [X] Goal: Escape using the Employee Staircase in the basement. COMPLETE It should be noted that Sol's pattern changes quite a bit once Bella runs to the basement. He will use the elevator to move between the first floor and the second floor while in pursuit of Bella. It's quite interesting to sight jack him in a safe zone (next to the destination door) and watch him as he searches. His phrases are rather creepy. If you want, you can actually gain access to the elevator while he is searching around the various floors, but it's not going to get you any secret item or anything. MISSION ACCOMPLISHED. _____ _____ __________________ _____ _____ _____ _/ CH1 \_/ CH2 \_/ C H A P T E R 3 \_/ CH4 \_/ CH5 \_/ PRE \__________________ ------------------------------------------------------------------------------- Cutscene chapter (non-playable) _____ _____ _____ __________________ _____ _____ [C034] _/ CH1 \_/ CH2 \_/ CH3 \_/ C H A P T E R 4 \_/ CH5 \_/ PRE \__________________ ------------------------------------------------------------------------------- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - August 3rd Karuwari 05:13:51 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Character(s): Howard Wright, Miyako Mission Objective: Escape to Tabori with Miyako. == Road to Harayadori == [ ] Goal: Reach the West Fields. The tutorial for communicating with a partner will appear at the beginning of this chapter. You'll have to use D-pad right to toggle between a "Come here" and "Wait" command, which are not really of that much use in this chapter. It doesn't matter if Howard keeps Miyako with him or not really since she will get discovered anyway at one part. It is best to tell Miyako to wait at the starting of this area and journey to the north without her for now. Howard is already facing the right way, so head north to the path up ahead behind Miyako. This area looks really big, but it is rather linear because there are parts that are cut off and only one real way to reach your destination. Don't head down the path to the northeast since that way will only lead you to a group of shibito that are working near a metal shed. Keep that metal shed (Dilapidated Shed) in mind! == East Fields == Move up the first path to the northwest and step up onto the raised portion next to the red barrel then walk against the hill with the red barrel to make Howard pull up on top of the hill. There is a single shibito moving around the hill area up above. He will stop and crouch quite a bit while gardening and you can easily get by him as he turns his back to you. You don't have to climb on top of the hill where he is, you can easily just crouch and move alongside the hill then move down the path and climb up to the first raised area on the left after the long stretch of wall to the left. You can move toward the West Fields in the west portion of this area to get a new sub goal, or you could just continue on toward the area that I am leading you to. [ ] Sub Goal: Find a different way to reach the West Fields. Your destination is labeled on the map by a tree (looks like a branch). Sneak by the shibito along the hills then run down the path and move over to the tree along the path. Approach the tree and press X near it to "Climb (the) Tree". A cutscene will trigger and Howard will jump to the top of the hill in the west. [X] Sub Goal: Find a different way to reach the West Fields. COMPLETE [ ] Goal: Reunite with Miyako. [ ] Sub Goal: Find a weapon near Equipment Storage. [ ] Sub Goal: Get the Iron Gate open. Run down the path to the west and drop off the side of the hill. Miyako will get discovered eventually no matter where Howard left her previously. Tap the L2 button to get rid of the sight jack screen to the right and it will make this next part easier. Don't worry too much about her - she can take of herself for the moment. Move further down the path to the west. Climb the hill to the south along the path and run past the Irazu Valley Church. You'll come out on the other side of the iron gate once you move down the path to the south. Drop down the hilly area to the north and watch for the two shibito along the west side. If one of them sees you then just run toward the Equipment Storage up ahead and grab a weapon. You can choose from a --HAND RAKE (#02)--, --UMBRELLA (#15)--, --BRUSH HATCHET (#16)--,--HACKSAW (#17)--, --FROE AXE(#18)--, --GARDEN HOE(#26)--, or --GARDEN FORK (#27). The best weapon to pick up is either the brush hatchet, froe axe, the garden hoe or the garden fork because of their strength. Really the brush hatchet is the best since Howard can swing it quicker and it is just as strong as the bigger objects but I prefer to pick up the garden hoe because beating a shibito with it tends to bring a smile to my face. Knock out any shibito that attack Howard and work you way back to the south. [X] Sub Goal: Find a weapon near Equipment Storage. COMPLETE Climb back up the hills to the southwest and run back to the iron gate then attack the chain along the side of it with your weapon to knock the gate open. Fall down the East Fields and defeat any shibito that get in your way. [X] Sub Goal: Get the Iron Gate open. COMPLETE == East Fields == Miyako has run toward the metal shed (Dilapidated Shed) up the northeast path in the east fields. Run up that path and you'll find three shibito standing outside the metal shed. They all have their backs turned to Howard, so sneak up behind each one and finish it off with your current weapon. Try to stay out of view while hitting them and they won't be able to group up on Howard. Reunite with Miyako afterwards. [ ] Sub Goal: Knock over the rotting tree to make a bridge. Run up the path to the northwest and finish off the shibito that is crouching at the top. Turn to the north near that shibito and climb on top of the raised hill (with the dark rocks) to the north. Collect the ++LOCAL GUIDE TO HANUDA VILLAGE (#15)++ from the small shrine on top then hop back down. Run back to the iron gate and move through it again. == West Fields == Fall back down the hills then grab another weapon of choice if you want to switch at the Equipment Storage. A female shibito is up on the west hill but you can easily take her as long as Howard is armed. Run up the path of stairs to the west near the Equipment Storage. Stand near the tree near the gap at the end of the path and watch for the "Knock Over Tree" command then initiate the command and Howard will push it over. [X] Sub Goal: Knock over the rotting tree to make a bridge. COMPLETE Run across the tree bridge and move along the path behind it. The path will eventually split. There is a shibito down the right path and he can get very aggressive, so be careful. Remember that your last checkpoint was before climbing the tree near the beginning of this chapter! I recommend that you crouch at the bottom of the path before the split then wait for him to turn his back and pace back the other way then crouch walk toward him and defeat him. Move down the path with stairs that he came from then turn around right after moving to the bottom to see another path that is beside the path with stairs. Move down the separate path and interact with the valve handle at the end once the "Close Floodgate" command appears to seal off the floodgate below. This will unlock a special archive item in Episode 6, Chapter 4. Return to the top of the path with the stairs then run down the west path to finish up this chapter. ++AMANA'S DIARY (#16)++ will be received as the preview cutscene for the next episode plays. MISSION ACCOMPLISHED. _____ _____ _____ _____ __________________ _____ _/ CH1 \_/ CH2 \_/ CH3 \_/ CH4 \_/ C H A P T E R 5 \_/ PRE \__________________ ------------------------------------------------------------------------------- Cutscene chapter (non-playable) _____ _____ _____ _____ _____ _______________ _/ CH1 \_/ CH2 \_/ CH3 \_/ CH4 \ / CH5 \_/ P R E V I E W \_____________________ ------------------------------------------------------------------------------- Preview chapter for next episode (non-playable) ------------------------------------------------------------------------------- _ _ _____ ____ ___ ____ ___ ____ _____ | || | | ____| | _ \ |_ _| / ___| / _ \ | _ \ | ____| | || |_ | _| | |_) | | | \___ \ | | | | | | | | | _| |__ _| | |___ | __/ | | ___) | | |_| | | |_| | | |___ | | |_____| |_| |___| |____/ \___/ |____/ |_____| |_| [EP04] __________________ _____ _____ _____ _____ _____ _/ C H A P T E R 1 \_/ CH2 \_/ CH3 \_/ CH4 \_/ CH5 \_/ PRE \__________________ ------------------------------------------------------------------------------- Cutscene chapter (non-playable) _____ __________________ _____ _____ _____ _____ [C042] _/ CH1 \_/ C H A P T E R 2 \_/ CH3 \_/ CH4 \_/ CH5 \_/ PRE \__________________ ------------------------------------------------------------------------------- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - August 3rd Harayadori, Housing Settlement 12:22:53 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Characters: Seigo Saiga, Sam Monroe Mission Objective: Escape to Hirasakai with Sam Monroe. == Lookout Tower == [ ] Goal: Save Sam Monroe. ++SEIGO SAIGA'S DRIVER'S LICENSE (#17) ++ will be received shortly before the gameplay begins. You will take control of Seigo as he stand on the lookout tower in the housing settlement area of Harayadori. Unlike the other characters, Seigo starts with a firearm, in this case, a --DOUBLE-BARRELED SHOTGUN (#45)--. Hold the L1 button to zoom in with the shotgun and tap either up or down on the D-pad while aiming to zoom in and out further respectively. Tap either X or R1 to fire. Just like with the handgun, hold L1 then tap /\ or flick the controller upward and to the left to reload. Seigo begins with 36 bullets altogether, so you can afford to miss just a bit. Seigo will have to reload after every two shots, so always keep this in mind while shooting and reload early if you can. At the start of this chapter, Sam will be attacked by a shibito near the Mitamura House below and the sight jacking will activate on the right side of the screen on your screen. Look downward from the railing of the tower and find the shibito as it looms over Sam then shoot it. Be sure to zoom in with the D-pad (up or down) while aiming. Try to go for a headshot but don't worry too much if you can't hit it in the head. The important part is to stop it before it gets to Sam. Sam will run down the path ahead of him after the shibito is defeated. He will suddenly stop as another shibito appears then run behind a building. The shibito that frightens Sam the second time can be shot also, but Sam moves far enough away from it where it won't hurt him. If you want to, you can sight jack Sam and watch as he runs through the buildings listed below. Sometimes he will stay in place and sometimes he will haul ass to another building but he does have a pattern as to the buildings he will enter. [X] Goal: Save Sam Monroe. COMPLETE Sam will run inside the Mitamura House first then run up the stairs. He might stay there, or he might move out the window and run through the Rice Shop next door and make his way over to the Karibna Noodle Shop. He will either stay on the bottom floor of the Noodle Shop or run upstairs. You have to hurry and get to Sam before a shibito catches up with him. It's very hard to follow his movements since you can't keep him sight jacked and shoot the many shibito at the same time. There is nothing else to do on the lookout tower once you shoot the first shibito below so climb down the ladder along the side of the tower after Sam has run away. While climbing down the tower, a new shibito will take notice of Seigo. Climb down as fast as you can and turn to try to find it. Good god, what the hell is it? It's actually a flying shibito (or Fly Shibito). Aim with L1 then work the flying shibito into your line of fire andthen shoot it out of the air. Even though the flying shibito have a gift in taking to the air, they are very weak and will almost always fall with one shot. They buzz around an area quite a bit, but they always stop eventually, allowing for a quick shot from the shotgun. Pick up a --SIGNAL FLARE (#49)-- from next to the building near the lookout tower. This may be tossed on the ground toward the ground in front of you by tapping D-pad down. These flares will attract the attention of shibito in the area and cause them to move from their current location. They can also be thrown into small areas in order to smoke a shibito out of the current area. Keep in mind that you can hold more than one of these, so always grab them when you find some extra signal flares. Move down the hill to the north. The shibito that you shot from the tower is lying to the left after you move down the hill. If you take too long in the current area then it will get up and attack Seigo. Speaking of which, the rate at which the shibito get up seems incredibly fast for this area, so try to make it through quickly! Pick up the knocked out shibito's --CROWBAR (#28)-- to add it to your archive list. DON'T leave the double-barreled shotgun however unless you simply like challenge. The path to the north is your main destination, but you need to find Sam first. There is also a shibito with a hunting rifle down the north path staring directly toward your direction, so don't go that way for the moment unless you want to get shot. Step out to the south and find the flying shibito that patrols in between the buildings up in the air near the Mitamura House and shoot him down. There is a flying shibito that patrols the area in between the rice shop up ahead and another shibito that carries a --BROADAXE (#38)-- and paces back and forth between the Mitamura House and the Rice Shop. The shibito with the broadaxe can be a problem so watch for him while moving around in this area. Enter the Mitamura House and search it to see if Sam is inside. Run to the back of it (north side) and move up the stairs. If he isn't here, then jump down the platforms through the outside window on the west side. There might be a flying shibito out here, so get ready to shoot him. Run through the Rice Shop and make your way to the Karibna Noodle Shop. Note: If you can make it to the Karibna Noodle Shop before the policeman shibito, then you will be able to perform a step that will unlock an archive file in a later episode. While on the Lookout Tower with Seigo, quickly shoot the shibito that attacks Sam then climb down the ladder and defeat the flying shibito. Run all the way over to the Karibna Noodle Shop. Seigo must make it to the noodle shop before the policeman shibito eats the bowl of noodles. Walk over to the bowl of noodles and be sure to collect the Hanumen Noodles archive file then aim your gun at the bowl of noodles and shoot the bowl to ++DESTROY THE BOWL OF NOODLE++ and fulfill the requirements for an archive file in Episode 7, Chapter 2. Now the policeman will still be hungry in that particular chapter! == Karibna Noodle Shop == A police officer shibito may be inside and a flying shibito will be hovering near the south wall of the noodle shop. Shoot both of them and enter the shop. Approach the bowl of noodles on the table off to the right after entering the bottom floor of the shop then examine it to collect the recipe for ++HANUMEN NOODLES (#18)++. If you haven't caught up with Sam by this time then he should be upstairs in this noodle shop, so run up the stairs and find him. A new goal will be issued once Sam is found. -- CHECKPOINT -- [ ] Goal: Reach the Road Kirasakai with Sam Monroe. Return to the Mitamura House down the hill from the Lookout Tower. == Mitamura House == Run out the back entrance of the house (in the north) and move to the far north side of the Mutsui House in the north. == Outside Mutsui House == Stand at the bottom of the steps outside the house then grab a signal flare if you don't have one. Toss the signal flare up to the top of the path up above the steps and the flare will draw out the shibito with the hunting rifle from his position in the north. Keep your shotgun aimed toward the flare and watch for him to step out from the left side then shoot him. Run up the steps and pick up the shibito's --HUNTING RIFLE (#47)--. The bad part about this firearm is that you have no ammo for it, so it is useless to Seigo but it will be added to your archive by grabbing it. Move along the path to the north in order to reach the Road to Kirasakai. [X] Goal: Reach the Road Kirasakai with Sam Monroe. COMPLETE MISSION ACCOMPLISHED. _____ _____ __________________ _____ _____ _____ _/ CH1 \_/ CH2 \_/ C H A P T E R 3 \_/ CH4 \_/ CH5 \_/ PRE \__________________ ------------------------------------------------------------------------------- Cutscene chapter (non-playable) _____ _____ _____ __________________ _____ _____ [C044] _/ CH1 \_/ CH2 \_/ CH3 \_/ C H A P T E R 4 \_/ CH5 \_/ PRE \__________________ ------------------------------------------------------------------------------- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - August 4th Tabori, Ito House 00:09:28 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Character(s): Howard Wright, Miyako Mission Objective: Escape to Karuwari with Miyako. [ ] Goal: Find a way to escape. [ ] Sub Goal: Evade the pursuing Shibito. Miyako and Howard will be outside of the Detached Room as this chapter begins. The shibito from the cutscene is inside the Detached Room and facing the doorway to the left of where you start. The best way to approach this part from the beginning is to hide in the south corner near the bushes to the west of the "Entrance" as labeled on the map. While hiding here, the usual "Wait" command for Miyako will change to "Hide" so issue the command for her to hide. The shibito from the cutscene will be aggravated and will move out of the Detached Room in a few seconds, so be sure to hide beside the Entrance. He will move outside then look around a bit. Soon, he will move down the path behind the big building (Ito House) - this is your cue to follow behind him and sneak up on him then attack him with Howard's currently equipped --IRON POKER (#03). Pick up the shibito's --SLEDGEHAMMER (#29)-- after he is defeated. There is also a piece of --FIREWOOD (#11)-- leaning against the backside of the Ito House near the Detached House. [X] Sub Goal: Evade the pursuing Shitbito. COMPLETE [ ] Sub Goal: Find a way into the Ito House. Run back to the Detached House and find the !!CLOSET KEY!! inside the house on the west side in a set of drawers on the floor. Run back outside then get Miyako to follow Howard once again and move around to the southeast side of the Ito House. There is a shibito that is leaned over and gardening on this side. Either sneak past her or sneak behind her and knock her out with the sledgehammer. Walk against the southeast side of the big building to receive a "Climb Under" command. Go ahead and climb under the house for a cutscene. [X] Sub Goal: Find a way into the Ito House. COMPLETE == Inside the Ito House == [ ] Goal: Climb to the roof from the Balcony on the 2nd floor. A shibito will walk past the sliding door on the right side of the room as Howard and Miyako start out in the house. If you look to the left there is a altar sealed with a wire in the Altar Room. This can be opened with some wire cutters. Move toward the corridor directly ahead then turn to the left to find a locked closet. If you grabbed the closet key from outside then unlock and open the door. Pick up the !!BROKEN WIRE CUTTERS (A)!! from the shelf to the left inside of the closet. Two of these wire cutters must be found in order to cut the wires on the altar in the Altar Room. You need to follow behind the shibito in the outside hallway and knock her out. She will move into the kitchen down the hall then come back to the room where Miyako and Howard currently are, so she will see you if you stay in the room. Pick up her --KITCHEN KNIFE (#21)-- to add it to the archive menu then pick up the sledgehammer again. Don't run around the area near the kitchen since there is a shibito in the bathroom down the hall that can easily hear Howard if you make too much noise. Enter the first lit up room (Living Room) with the fan to the right in the hall after defeating the female shibito and pick up the --HOT WATER POT (#09) off the table in the center of the room in order to add it to your archive. Go back out into the hall and move to the front of the house (west). Walk up to the clock on the wall to the left of the door that leads into the kitchen and examine the clock for another sub goal. [ ] Sub Goal: Find a way to get the clock to work. If you enter the kitchen, you'll find a frying pans on the stove. The door in the kitchen will only lead you back outside. There are several doors that can be unlocked in this house that will lead you back outside, but there is no reason to return outside again unless you forgot to pick up the Closet Key in the Detached House in the west. If you happen to die then you will start at the checkpoint inside of the house without the Closet Key, so then you will have to return outside to collect it from the Detached House once again. Almost directly across from the clock is a sliding door that will lead into the Front Study. There is a shibito inside with handgun and he will shoot you immediately if you enter while he is staring at the door. He will look down at a key on a table inside for a brief few seconds then look back toward the door. Sight jack him and wait for him to stare down at the key then immediately open the door and rush him then beat him down with the sledgehammer or frying pan. You have to be quick and you'll probably get shot once. Grab his .38 Caliber Handgun (w/12 rounds) and pick up the --BOWLING TROPHY (#13)-- from the desk in the back and the --ASHTRAY (#04)-- and !!BEDROOM KEY!! from the table in the middle of the room. Move back outside then shut the door just in case he wakes up before you leave. There is a way to lure the shibito with the handgun outside of the Front Study eliminating the need to rush him, but it is really a lot of work for nothing and by then, you won't even need the handgun. Basically, you have to get the clock winding key and use the clock to lure him out. I'll go into more detail below after you get the Clock Winding Key. The bathroom down the corridor to the north actually has a shibito sitting in a bathtub full of bloody water. He will get up as soon as you enter and try to attack. There is nothing in the bathroom or the restroom of use, so don't even enter them unless you want to see a shibito stumble out of bathtub. Find the staircase near the entrance and move to the second floor but stay crouched since there is a shibito in the Daughter's Room on the second floor. Open the door to the Spare Room on the west side and pick up the !!BROKEN WIRE CUTTERS (B)!! from off the cabinet inside. This will allow you to cut the wires on the shrine in the bottom room where Howard and Miyako first started. Have Miyako hide in either the cabinet or the closet in the Spare Room to keep her safe. Head further down the corridor to the east and open the door to the Daughter's Room. A shibito will be sitting at the desk inside and will notice Howard shortly after he opens the door, so shoot her and pick up her --ALTO RECORDER (#07)--. There is a --WHITE GUITAR (#34)-- leaning against the east wall of the room as well. Pick up the !!CLOCK WINDING KEY!! from the desk that the shibito was sitting at. Exit the room. The door on the east side of the hall can be unlocked if you have the Bedroom Key and moving out the window inside will lead you to your main destination, but if you want an extra archive item, you'll need to go back downstairs. If you haven't defeated the shibito and gotten the Bedroom Key inside of the Front Study room then stand near the clock on the wall to the left of the kitchen door and hold the /\ button to use the clock winding key on the clock to wind it all the way up. Once the clock is set to go off, enter the room with the Living Room to the side then hide in the closet. When the clock goes off, the shibito inside the Front Study will walk outside. He will walk by the room where you are hiding then look inside. After staring for a few seconds, he will continue on down the hall to the east. When he walks away, quickly get out of the closet then sneak up behind him and knock him out. Using the clock to lure him out really provides a lot of extra work for you compared to simply rushing him since you'll have to worry about the shibito on the bottom floor and top floor waking up while you attempt to hide and knock out the one with the gun. I wouldn't advise using this method unless you want to give the clock key some use. The shibito with the gun will actually go into the bathroom at the end of the hall if you wait long enough. He will not remain in the Front Study from now on whenever he goes back in there. [X] Sub Goal: Find a way to get the clock to work. COMPLETE Reenter the room with the altar covered in wires (Altar Room) and cut the wires by standing next to the shrine and initiating the command (make sure you have wire cutters A and B). Collect the ++ALTAR DISPLAY (#19)++ once the altar opens. Run back up the stairs and call Miyako out of hiding. Unlock the door to the bedroom on the east side of the hall then step out onto the walkway outside the east window. [X] Goal: Climb to the roof from the Balcony on the 2nd floor. COMPLETE [ ] Sub Goal: Follow the roof around to escape over the Front Gate. Pick up the --MATRESS BEATER (#08)-- near the left railing then move out onto the rooftop past the broken railing directly ahead. Step across the rooftop and turn toward either direction then step to the northeast portion of the top of the house. Turning left is a bit quicker. In the northeast, if you look at your map, you'll see a path right near the rooftop. Find the red metal drum across from the rooftop to easily spot the path while looking through the trees. Walk toward the path and Howard will automatically jump toward the high path. Miyako will follow behind Howard. Follow the path as it loops to the south. You'll eventually reach the end then you'll have to turn to the left (east) and jump on top of the roof of the Detached House on the west side of the map. Walk to the end of the Detached House roof (to the south) then hop over to the path on the south side of the map. Follow this trail to the south and fall off the side at the end. [X] Sub Goal: Follow the roof around to escape over the Front Gate. COMPLETE You'll fall to the steps along the path outside of the Ito House front gate. Run to the south to reach the Road to Karuwari and trigger a cutscene that will finish this chapter. [X] Goal: Find a way to escape. COMPLETE MISSION ACCOMPLISHED. _____ _____ _____ _____ __________________ _____ _/ CH1 \_/ CH2 \_/ CH3 \_/ CH4 \_/ C H A P T E R 5 \_/ PRE \__________________ ------------------------------------------------------------------------------- Cutscene chapter (non-playable) _____ _____ _____ _____ _____ _______________ _/ CH1 \_/ CH2 \_/ CH3 \_/ CH4 \ / CH5 \_/ P R E V I E W \_____________________ ------------------------------------------------------------------------------- Preview chapter for next episode (non-playable) ------------------------------------------------------------------------------- _____ _____ ____ ___ ____ ___ ____ _____ | ____| | ____| | _ \ |_ _| / ___| / _ \ | _ \ | ____| | |__ | _| | |_) | | | \___ \ | | | | | | | | | _| |___ \ | |___ | __/ | | ___) | | |_| | | |_| | | |___ ___) | |_____| |_| |___| |____/ \___/ |____/ |_____| |____/ [EP05] __________________ _____ _____ _____ _____ _____ _/ C H A P T E R 1 \_/ CH2 \_/ CH3 \_/ CH4 \_/ CH5 \_/ PRE \__________________ ------------------------------------------------------------------------------- Cutscene chapter (non-playable) _____ __________________ _____ _____ _____ _____ [C052] _/ CH1 \_/ C H A P T E R 2 \_/ CH3 \_/ CH4 \_/ CH5 \_/ PRE \__________________ ------------------------------------------------------------------------------- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - August 4th Hirasakai, Sagai Hospital 00:10:36 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Character(s): Melissa Gale Mission Objective: Find a clue to the whereabouts of Bella Monroe. == Front Gate == [ ] Goal: Check the surrounding area from the roof. [ ] Sub Goal: Sneak into the hospital. Melissa will start at the very front of Saiga Hospital. She begins this chapter with four signal flares which will come in use early in this chapter. The automatic doors off to the left still don't work, the door that Bella squeezed out of earlier still has boxes piled against it from the other side and the door through the gate up ahead to the right is locked. Well, damn. If you sight jacked Sol earlier with Bella, then you should have a good idea of how to enter. Run straight ahead and climb on top of the metal crates. Walk to the left then climb up to the walkway along the side of the second floor. Move to the west along the walkway then find the open window on the right wall and face it to receive a "Go inside" command. Issue the command to gain entry. [X] Sub Goal: Sneak into the hospital. COMPLETE == Room 203 == [ ] Goal: Check the surrounding area from the roof. Open the door to the outside hallway for a cutscene. As if things could not anymore creepy in this game, I tell you. -- CHECKPOINT -- The spider shibito that you saw in the cutscene is able to crawl along the walls and ceiling of the hallway outside. The good thing about these particular shibito is that they cannot open a door, so if this one happens to see Melissa then just enter one of the side rooms and shut the door. You can actually trap this spider shibito inside of Room 203 if you can lead it inside. The easiest and safest way to get past the spider shibito is to toss one of Melissa's signal flares into the outside hall. This will send smoke everywhere throughout the hall and completely blind the spider shibito for a few seconds. Race out the door of Room 203 and run down the stairs. If you happen to run up to the very top of the staircase then you'll get a new sub goal but you'll have to go down a few floors to fulfill it so it is rather useless to activate it unless you just want to have all the sub goals listed. There is a nurse shibito on the third floor, so I wouldn't recommend going all the way up. [ ] Sub Goal: Find the Roof Key. == 1st Floor Hallway == Take the staircase down to the first floor. You can enter the Reception Office and examine the intercom speaker to get a message that "Bella was here". Walk over to the sitting area by the automatic (entrance) doors and pick up the -- PARKING SIGN (#05)-- from near the right wall to use as a weapon. There is nothing in the two restrooms down the left side of the hall. Walk over to the closed door of the Exam Room. Sight jack the shibito inside - yeah, it's another one of those creepy crawlies. The spider shibito will look toward a key on a bed then look back toward some curtains (and the door). Wait for the spider shibito to look toward the key on the bed then open the door and toss a signal flare inside. While the spider shibito is blinded by the smoke, rush over to the !!ROOF KEY!! on the left bed and grab it. Quickly run back out of the room then shut the door - remember that the spider type cannot open doors! If the shibito attacks before you toss the flare then beat that sucker with the parking sign. [X] Sub Goal: Find the Roof Key. COMPLETE TIP: If you're fast enough, then you can actually throw a flare while on the second floor then dash out into the hall and run down the stairs, open the door to the Exam Room, grab the Rooftop Key and run out before the first field of smoke dies down. Both of the spider shibito will be stunned from a single smoke screen. This requires some intense speed though, but it is very doable! == Staircase == There is no reason to go down to the basement. The basement is sealed off by stacked boxes. Run back up the stairs then stand on the stairs below the second floor and toss a signal flare in the second floor hallway to blind the spider shibito on the ceiling. Quickly run up to the third floor. A nurse shibito prowls the corridor of the third floor so be careful. There is nothing on the second floor, so you don't need to explore it. If the nurse shibito sees Melissa then hit it upside the head with the parking sign a few times to knock it out. She will usually remain in the Nurse's Station so there is really no need to confront her. Run to the very top of the staircase then unlock the door to the rooftop. == Rooftop == Right after opening the door to the rooftop, walk over to the southeast side of the roof, near the side without railing to trigger a cutscene. [X] Goal: Check the surrounding area from the roof. COMPLETE -- CHECKPOINT -- [ ] Goal: Warn Sam Monroe about the crisis. [ ] Sub Goal: Check the room number by sight jacking Seigo Saiga. [ ] Sub Goal: Call from the phone in the Surgery Prep Room. Activate your sight jack then switch vision to Seigo Saiga. Seigo and Sam will be having a rather interesting conversation as they settle into the room below. Wait until Seigo walks over to and looks down at the phone on the table to his right and the camera will zoom in on the number "201" on the phone. You might want to listen to their conversation fully if this is you first time through. They will eventually repeat the conversation after a while. Notice the constant strange gesturing between the two, especially Sam - very Resident Evil (1-3) like. Haha. TIP: You can actually lock-on to Seigo's view and go about entering the east side of the hospital if you want to in order to make this part quicker. [X] Sub Goal: Check the room number by sight jacking Seigo Saiga. COMPLETE == East Roof == Hop down onto the metal crate below the side of the rooftop without railing on the southeast side of the roof then fall to the lower portion of the roof. Open the door to Staircase C then move down the stairs. Walk down the hall then open the first door up ahead to enter the Research Lab in the south portion of the hallway. Move over to the left hospital cart beside the tiled bed inside the Research Lab and examine the tray to receive ++SEIGO SAIGA'S NOTEBOOK (#20)++. The other door in the outside corridor is locked. Exit the room then walk out into the hallway ahead (to the north) to trigger a cutscene. [ ] Sub Goal: Knock out the Shibito Brain to stop the Spider Shibito. Wow, just wow... what horrid imagery in that last cutscene! All shibito brains look horrid looking, much like this one. The doors to Rooms 206 and 205 are both locked and there is nothing in the Nurse's Station. You can either take the elevator or stairs down to the first floor. In order to defeat the shibito brain, you'll have to take the elevator down to the basement. The main goal of this mission can be performed without defeating the shibito brain as long as you have a signal flare or the parking sign weapon, so there is really no need to go down to the basement. If you choose to take on the shibito brain, once you take the elevator down to the basement floor, quickly toss a signal flare as the elevator doors open. There is a spider shibito in the outside corridor. In order to defeat the shibito brain, you really need to have the parking sign. There is an iron poker in a bucket inside the Incinerator Room and a kitchen knife on the tray in the Kitchen (where the kitchen clock was with Bella). If you run over to the Administration office, you should be able to see the nurse wheeling the shibito brain away in the wheelchair at the end of the corridor that leads to the Employee Staircase. Quickly run down that corridor then beat down the nurse shibito with Melissa's parking sign or other weapon. After she is knocked out, attack the shibito brain from the front side of the wheelchair and completely knock it out. Defeating the shibito brain will trigger a cutscene. [X] Sub Goal: Knock out the Shibito Brain to stop the Spider Shibito. All of the spider shibito in the hospital are now completely knocked out for a good little while (around 1 to 2 minutes), though they WILL get back if you take too long in completing the final objective. Be sure to pick up the -- SCALPEL (#20)-- from the body of the nurse shibito to add it to your archive. The nurse shibito will still get back up like normal if you take too long, so don't stay in the area for a real long time. Return to the first floor via the elevator and walk toward the operating room door. == Operating Room == Enter the Operating Room on the first floor. If you knocked out the shibito brain then both of the spider shibito in this room will be knocked out, so walk around the side of the curtain and enter the Surgery Prep Room and dial "201" on the phone inside to end this chapter! Don't take too long however since the spider shibito will eventually get back up if you take an extremely long time. If you didn't knock out the shibito brain then there will be a spider shibito behind the curtains in here. If you alarm it then it will run into the nearby Surgery Prep Room and tell its buddy how you brutally knocked out its companions with a parking sign then two spider shibito will attack Melissa. Either toss a signal flare into the room or beat them down with Melissa's trusty parking sign. Thankfully, they will bunch up to where only one can get down the corridor at a time, so it isn't really that hard to knock them both out with the parking sign. Quickly, and I mean QUICKLY, enter the Surgery Prep Room through the door in the back of the Operating Room and use the phone on the counter. Dial "201" as fast as you can to complete the mission! The spider shibito wake up extremely quick if you haven't knocked out the shibito brain in the basement, so you can't afford to waste time at this part if that is the case. If you threw a signal flare then you'll have to be just as fast since the smoke will die quickly. [X] Sub Goal: Call from the phone in the Surgery Prep Room. Mission Accomplished. Directly after the Chapter 3 cutscene, you will receive ++YUKIE KOBE'S PLANNER (21)++ MISSION ACCOMPLISHED. _____ _____ __________________ _____ _____ _____ _/ CH1 \_/ CH2 \_/ C H A P T E R 3 \_/ CH4 \_/ CH5 \_/ PRE \__________________ ------------------------------------------------------------------------------- Cutscene chapter (non-playable) _____ _____ _____ __________________ _____ _____ [C054] _/ CH1 \_/ CH2 \_/ CH3 \_/ C H A P T E R 4 \_/ CH5 \_/ PRE \__________________ ------------------------------------------------------------------------------- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - August 4th Harayadori, Housing Settlement 06:06:01 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Character(s): Amana Mission Objective: Recall lost memories. [ ] Goal: Take back the Brooch. [ ] Sub Goal: Follow the Shibito to find out where she puts the Brooch. == Graveyard == The female shibito is behind the storage shed that Amana starts out behind. Crouch and sneak behind her then follow her. She will not turn as she walks down the path to the west. She will eventually hop onto the bus stop by jumping from the side without railing along the path. Wait for her to hop onto the bus stop roof then hop below it and have Amana do the same. == Housing Settlement == Keep following the female shibito as she moves up the hill to the east of the Mitamura House. The other shibito around the housing settlement area will not notice Amana if you keep up with the female shibito. The female shibito will turn to move up the hill that leads to the Lookout Tower up above. Don't follow her up the hill, make sure to stay at the bottom of the hill and sight jack her as she moves up the hill. A male shibito will be facing your way in front of the building up above and he will see Amana if you happen to follow the female shibito up the steps. The female shibito will stand in front of the male shibito and the male will open the door to the building (Worship Hall) for her. As the male shibito steps inside the building to lead the way, the female will follow so move up the hill at that time and enter the building while they walk to the back of the building. == Worship Hall == Keep the female shibito sight jacked. They will move down a staircase in the back of the building that will lead them underground. The female shibito will place the brooch in a box below a statue then she will walk away from it and a group of three shibito will stand and worship the statue. Find the three signal flares next to the closet in the upstairs room of the Worship Hall. At this point, you will have to move down the stairs and walk up to the area behind the shibito if you want to get credit for the first sub goal and receive a new one. [X] Sub Goal: Follow the Shibito to find out where she puts the Brooch. COMPLETE [ ] Sub Goal: Toss a Signal Flare into the well. There is really no point in moving down the stairs unless you just want to trigger the next sub goal and finish the other. Make sure you have grabbed the flares then walk over to the well outside of the building and face it to get a "Toss Flare" command while standing in front of it. Toss a flare down the well then quickly hide inside of the closet in the Worship Hall building. [X] Sub Goal: Toss a Signal Flare into the well. COMPLETE Sight jack one of the shibito below and watch as they begin to run up the stairs and eventually exit the underground area. Count all three of them as they run by while you look out the closet door. Step outside of the closet once they exit the Worship Hall building and run down the steps in the back of the building. Walk toward the brooch and the statue for a cutscene. A tutorial for the "Past Sight" ability will appear after the cutscene involving the brooch. This ability will allow Amana to see memories of past events in a location by sight jacking when the sides of the screen glow much like if an enemy has spotted you and (if you have a Dual Shock 3) when the controller vibrates. [X] Goal: Take back the Brooch. COMPLETE -- CHECKPOINT -- [ ] Goal: Investigate the memories of the past. [ ] Sub Goal: Find a map from the past. [ ] Sub Goal: Investigate the Mitamura House. [ ] Sub Goal: Explore the memories around the gateway. Amana will receive the ++MANA CROSS BROOCH (#22)++ archive file after the cutscene. Walk up to the statue to get an extra command. Press the X button to "Break the Seal". A puzzle will be showcased below the statue after performing this action. The puzzle consists of three carvings that appear in the middle, a circular stone around the three carvings and a triangular stone piece around the circular stone. Tap the right analog to rotate the outer triangular stone piece and tap the left analog to rotate the inner circular piece. Rotating the inner and outer pieces will rotate the pictures in the middle circle and these pieces need to be aligned in a certain way before the seal can be placed. There is absolutely no way that I can help you with this puzzle since the solutions are completely random. I'll have to lead you to the solution and you'll have to write down or remember the solution and solve it on your own. There are two of these puzzles. Turn around and grab a beer bottle from the left side of the current tunnel then begin to move out of the tunnel. Move back up the stairs. When you walk into the room on the top floor, the screen will glow on all sides as if you have been spotted by an enemy but this is simply a !!PAST SIGHT!! area, so sight jack when the glow appears and tap R1 twice to cycle through the outside shibito then eventually see a picture of a map on the right side of the screen. [X] Sub Goal: Find a map from the past. COMPLETE This particular past sight shows a map of the housing settlement area with a room in the Mitamura House circled on the map. -- CHECKPOINT -- The shibito outside - the three that fled from the tunnel - will almost instantly notice Amana when you leave the Worship Hall. Sometimes you can sneak up on the female near the railing and knock her out with a beer bottle, but sometimes she will turn as Amana walks out. Make sure to have a beer bottle armed then walk toward the first female near the railing and defeat her quickly. The other two will run up the hill, so run toward the hill yourself and fight them off with the broken beer bottle. Work your way toward the Mitamura House. There is a flying shibito that hovers around near the front and back entrance, so he might see Amana. If he does, don't panic. Wait for him to swoop down next to Amana to attack then attack him. He is very weak and will nearly fall with one combo (usually takes four hits). You can also escape from the flying shibito by entering any of the buildings around this area since they cannot follow through the openings. Enter the Mitamura House through the entrance door on the south side then turn left at the first doorway and move into the room on the west side. There is a female shibito that wanders this house and she is armed with a --DAGGER (#22)-- , so be sure to knock her out with your weapon and take the dagger. In the room to the left, another !!PAST SIGHT!! warning will occur, so use your sight jack inside and find the tablet with a random person's name on it. The name of this person will help you to solve the riddle of which gravestone to check in the graveyard, so write it down. There are only five names and five gravestone and you can check them all in the graveyard, so it's not that big of a deal if you don't write it down. [X] Sub Goal: Investigate the Mitamura House. COMPLETE -- CHECKPOINT -- [ ] Sub Goal: Find the seal in the graveyard. The third !!PAST SIGHT!! is a little tricky to find. Run out of the Mitamura House then approach the area in the far south past the Karibna Noodle Shop. There is a rock path to the left side of the destroyed street that will lead to a barred gateway. Run along the rock path to the east then sight jack near the gateway and lock onto targets until you see a vision of a barred gate with two seals on the right side of the screen. This past sight actually offers the solution for both seal puzzles that Amana must solve in the Worship House and in the Graveyard. Lock-on to the vision to see both of the circular carvings more closely. You'll have to write down the symbols displayed on the vision of the gate in order to solve the puzzle in the Worship House and the puzzle in the Graveyard. The left carving is the solution for the puzzle below the Worship House and the right carving is the solution for the Graveyard puzzle. If you can remember one picture's location for each of the two carvings then you will have a very good chance of solving each one without even having to worry about the other pictures - this will lead to some slight trial and error however. There are images on the right wall during the vision also but these don't really help out any for the solution to the puzzles. Before returning to the Worship Hall to solve the puzzle, enter the Karibna Noodle Shop and pick up the --NOODLE CLEAVER (#19)-- from the low shelf behind the main counter on the first floor. A shibito armed with a sledgehammer wonders the noodle shop, so be careful. Amana can't take the sledgehammer but the noodle cleaver is more powerful than any of the other weapons that you have found. Run all the way back to the Worship Hall and solve the puzzle in the tunnel below it. Some shibito will attack along the way, but if you have a weapon, preferably the noodle cleaver, they won't be much of a problem. Once again, the puzzle is random so I cannot help you with this. Write down the solution from the gateway past sight and tap the right and left analog to the left and right to align the middle pictures up the same way that they were displayed on the gateway past sight vision. The puzzle consists of three carvings that appear in the middle, a circular stone around the three carvings and a triangular stone piece around the circular stone. Tap the right analog to rotate the outer triangular stone piece and tap the left analog to rotate the inner circular piece. Rotating the inner and outer pieces will rotate the pictures in the middle circle and these pieces need to be aligned in a certain way as displayed on the past sight vision from the gateway in the south before the seal can be placed. Once the pictures are aligned, press the X button to place the seal then the middle portion of the carving will suddenly have a flame in the middle of it to confirm your success. -- CHECKPOINT -- Run back to the Graveyard up the path to the north of the Karibna Noodle Shop. A !!PAST SIGHT!! glow will occur shortly after Amana enters the Graveyard but this time there are actually five past sight areas and you have to choose the right one to fulfill the objective. They are all connected with graves in the graveyard. Four of them are along the northwest side of the graveyard and one is on the east side - all of them will highlight graves. The clue for choosing the correct gravestone is to find the same one with the name that you saw in the Mitamura House past sight vision (it's random). All of them have names on the gravestone as you sight jack each one. In order to search each gravestone, you will have to sight jack and change targets until you see a vision of a gravestone with three symbols on it. Lock onto the image then move toward the yellow light displayed while sight jacked. An "Examine" option will appear when Amana moves where the yellow light is displayed in front of each gravestone, so tap the X button to examine the gravestone. If you choose the wrong one then a cutscene will play but Amana will not find anything. You have a one out of five chance and there is no way to screw this up, so indulge in some trial and error if you don't remember the name. Stand beside the unmarked grave on the far end of the graveyard then check it twice and Amana will receive the ++ENGRAVED PLANK (#23)++ archive item. [X] Sub Goal: Find the seal in the graveyard. COMPLETE [X] Goal: Investigate the memories of the past. COMPLETE -- CHECKPOINT -- [ ] Goal: Pass through the gateway to the past. [ ] Sub Goal: Break the seal in the graveyard. Amana will be presented with another puzzle after you examine the seal in the grave. Once again, you'll have to recall or look down at your neatly sketched solution from the gate past sight vision to recall the solution. Place the seal in the middle once the pictures are lined up just like you did with the first puzzle below the Worship Hall. [X] Sub Goal: Break the seal in the graveyard. COMPLETE Return to the far south of this area and enter the now open gate at the end of the rock path to the far east side of the destroyed road. Just run through the middle of the entire housing settlement and run to the gate. To hell with the flying shibito that will notice Amana. All you have to do is run through the gate entrance to finish this chapter! [X] Goal: Pass through the gateway to the past. COMPLETE MISSION ACCOMPLISHED. _____ _____ _____ _____ __________________ _____ _/ CH1 \_/ CH2 \_/ CH3 \_/ CH4 \_/ C H A P T E R 5 \_/ PRE \__________________ ------------------------------------------------------------------------------- Cutscene chapter (non-playable) _____ _____ _____ _____ _____ _______________ _/ CH1 \_/ CH2 \_/ CH3 \_/ CH4 \ / CH5 \_/ P R E V I E W \_____________________ ------------------------------------------------------------------------------- Preview chapter for next episode (non-playable) ------------------------------------------------------------------------------- __ _____ ____ ___ ____ ___ ____ _____ / / | ____| | _ \ |_ _| / ___| / _ \ | _ \ | ____| / /_ | _| | |_) | | | \___ \ | | | | | | | | | _| | '_ \ | |___ | __/ | | ___) | | |_| | | |_| | | |___ | (_) | |_____| |_| |___| |____/ \___/ |____/ |_____| \___/ [EP06] __________________ _____ _____ _____ _____ _____ _/ C H A P T E R 1 \_/ CH2 \_/ CH3 \_/ CH4 \_/ CH5 \_/ PRE \__________________ ------------------------------------------------------------------------------- Cutscene chapter (non-playable) You will automatically receive the ++HOLY SCROLL - THE GIFT - (#24)++ at the end of the chapter 1 cutscene. _____ __________________ _____ _____ _____ _____ [C062] _/ CH1 \_/ C H A P T E R 2 \_/ CH3 \_/ CH4 \_/ CH5 \_/ PRE \__________________ ------------------------------------------------------------------------------- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - August 4th Mount Gojaku, Hanuda Mine 08:08:06 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Character(s): Howard Wright, Miyako Mission Objective: Take out the pursuer. == Road to Tabori == [ ] Goal: Find a gun. [ ] Sub Goal: Knock out the Shibito with the mining cart. This area will not be new to you if you played Episode 2, Chapter 2. Howard will start in the exact same area where Sam Monroe began his journey earlier in Episode 2. There is no current danger at this time. Howard begins this chapter with a hunting trap that you can set down by tapping D-pad down. Leave Miyako and move by the mine carts then go up the stairs to the left up ahead. The right path only leads to a cliff. There is a shibito at the end of the tunnel up ahead with the rail tracks. He is staring directly your way, but can't see you because of the row of mine carts in the way. Go ahead and sight jack him if you want. Walk over to the lone mine cart beside the stairs and get on the other side of it. Hold the /\ button to push the mine cart when the command appears then quickly hop inside when the X command icon appears to ride the mine cart down the tunnel. The mine cart will barrel down the tunnel and hit the shibito- oh wait, no it won't. The shibito has actually set up a trap for anyone that happens to follow him down the tunnel. He will run into the office building on the left side as you roll down the tracks. Howard will automatically jump before you reach the cliff at the end, so there is no need to worry about jumping out manually. If you turn around fast enough then you'll be able to catch a quick glimpse of the shibito running by the door and down the stairs inside the office building. If you enter the Siren Control Room to the side, you'll find the controls for the siren, but it can't be activated until you get a key - examine the controls for a new sub goal. Don't attempt to go back through the tunnel since the shibito has placed hunting traps in front of the tunnel - avoiding these is actually the main reason for riding down the tunnel in the mine cart. [ ] Sub Goal: Find the Siren Key. == Mining Office == Enter the office building to the side then move down the stairs. Turn your light on (D-pad up) while moving down the stairs since it is dark in the basement. Walk over to the elevator controls that are right across from the bottom of the stairs then switch them on. This is actually a sub goal that will be issued if you move all the way up to the east shaft and tinker with the elevator controls before doing this, but I don't really think you want to go through all of that backtracking for a simple phrase, do you? You DON'T want to enter the mine through the gate at the end of the hallway through the other door down in the basement unless you want to deal with some spider shibito. Return to mining office upstairs. [X] Sub Goal: Power on the elevator from the control panel. COMPLETE Open the backdoor of the Mining Office that Melissa opened for Sam during Chapter 2 of Episode 2. Move up the path and grab the sledgehammer near the rope railing to the left along the way. Run down the tunnel off to the right after moving up the path and prepare to deal with a spider shibito inside - it moves in and out of the corridor near the end. Hit it upside the head with the sledgehammer and that should knock some sense into it. Run to the back of the tunnel and get behind the lone mine cart at the end then push it and hop inside. The mine cart will roll across the bridge and hit the shibito at the other end. It's quite hilarious to watch the shibito fly with the incorporation of the new havok physics engine. Booyah! Howard = 1 Shibito = 0 [X] Sub Goal: Knock out the Shibito with the mining cart. COMPLETE == East Shaft Upper Level == Run back toward the beginning of the tunnel where the shibito was standing and pick up the double-barreled shotgun. [X] Goal: Find a gun. COMPLETE [ ] Goal: Take out the pursuer. [ ] Sub Goal: Knock out the Shibito Brain to stop the Spider Shibito. [ ] Sub Goal: Lure the pursuer out from the underground. The door to the Pumping Station is locked, and you couldn't have used the phone downstairs to help open it since there is no interaction icon for it. Walk over to the elevator and push the button to bring it upward. It will work if you turned on the elevator controls in the basement of the Mining Office. Get inside the elevator and press the control button inside to take it down to the mining area in the basement. == East Shaft Level 5 == You do have your flashlight on, right? This area is dark as hell, so make sure that you have that light on. There is nothing in this current corridor, so walk toward the lit up area with the ladder and descend the ladder. == East Shaft Level 4 == You'll descend to the far south portion of the mining tunnel below the Mining Office which is absolutely perfect! If you would have gone through the corridor in the basement of the Mining Office then you would have entered the other end crawling with spider shibito. There is no major threat in the current area. Walk over to the lone mine cart in the south and push it from the other side. Quickly jump inside of the mine cart and ride it down to the other end of the tunnel. Howard will automatically jump out before it hits the speed bump at the end. DON'T move any further down the tunnel unless you want a spider shibito to notice Howard. There are no spare items back the way you came - even inside of the cell (Storage Room) in the alcove. Find the ladder off to the right and descend it. NOTE: Before descending the ladder, check the other side (north side) of the central shaft across from the gap. The Shibito Brain sometimes appears on this side and will be hanging from the wall. Shoot him if you see him to knock out all the spider shibito below. == West Shaft Level 2 == There is another elevator in west but it is not working. Walk up the nearby path to the north. Walk slowly and prepare for an image that will stick in your mind for a few days and probably spawn randomly thereafter. That body hanging on the wall is actually another form of a shibito brain. It will notice Howard as you walk toward it but it can't hit Howard. Aim at it with your shotgun and shoot it. [X] Sub Goal: Knock out the Shibito Brain to stop the Spider Shibito. COMPLETE NOTE: The Shibito Brain does not always appears in this spot. Check the other side of the Central Shaft if he is not here. You can get there by following the path below, but you'll have to fight an extra spider shibito. You can also shoot him from the other side of the central shaft by returning above. All of the spider shibito are now knocked out momentarily once the shibito brain is knocked out. Return to the ladder then move down the east side of the tunnel. The first tunnel to the right will only lead to a blood pool and a knocked out (should be) spider shibito. == East Shaft Level 2 == There is a shibito at the far east end of the tunnel. If you sight jack him then he will keep mumbling about a key. Sneak up behind him or just run up to him then plant a buckshot into his back - he is only armed with a shovel. Pick up the !!SIREN KEY!! from his body when he falls. There is nothing up the stairs nearby him - it just leads to the other end of the central shaft where Howard first rode the mine cart after moving down the first ladder. Return to the ladder in the West Shaft Level 2 and ascend it. [X] Sub Goal: Find the Siren Key. COMPLETE == West Shaft Level 4 == While back up the ladder, turn to the right and run down the corridor to the west. Spider shibito used to prowl this area, but they should all be knocked out if you defeated the shibito brain. DON'T go up the ladder in the far northwest side of the tunnel since the "pursuer" shibito is standing up there and facing the ladder top, so he will shoot Howard if you attempt to climb it. Run through the nearby gateway then move up the stairs and you'll eventually enter the basement of the Mining Office once again. Climb up the stairs in the basement then move out of the southeast end of the Mining Office and enter the Siren Control Room. Use the Siren Key on the siren controls lying on the desk of the Siren Control Room and this will sound the siren during a cutscene. The pursuer shibito will hear the call then run up the stairs and head toward the Siren Control Room. You might just recognize this particular shibito during the cutscene. The pursuer isn't the only thing that the siren will call however. If you have taken too long to finish the rest of this chapter after knocking out the shibito brain, then all of the spider shibito will gather near the Mining Office. If you have this problem then, immediately following the cutscene with the siren sound, run to the south end outside the Siren Control Room and climb the ladder along the side of the building. The spider shibito cannot get up to Howard if you do this. Be sure to react quickly since the spider shibito will show no mercy on an unfortunate soul that does not follow Berserker's advice in that situation. The pursuer shibito will exit out the southeast end of the office but he will stop and aim his shotgun upon the sight of Howard on the roof so be aiming at the door then get ready to gun his ass down when he attempts to shoot Howard. The chapter will end once he falls. There is an extra archive file in the area where the pursuer shibito stands (up the ladder) inside the mine - you'll need shovel to dig for it. To save a bunch of time, intentionally die so you can start over where Howard first got the Siren key then run up the stairs to the right and collect the shovel from the body of the shibito with the blue shirt then return to the Mining Office - the shibito with the shovel will always appear up the stairs to the right regardless of where you knocked him out once the checkpoint is used. If you want to get this archive file, then run back into the Mining Office directly after sounding the alarm. Stand in front of the back door on the north side and allow the pursuer shibito to run up the stairs then outside. Crouch and walk to the stairway then move down the stairs. He will not move back down this tunnel. He will stay outside the Mining Office from now on. Run through the doorway in the basement then move down the mine corridor. You need to get the shovel weapon in order to get the archive file, so if you don't already have it then return to the mining tunnel below the current one via the ladder down the left path and run down toward the East Shaft Level 2 and knock out the shibito with the blue shirt then take his shovel. Return to the upper level and run back to the West Shaft Level 4 area (below the ladder where the pursuer shibito was standing). Climb the ladder and step up to the area where the pursuer shibito was standing earlier. Run to the wall directly across from the ladder then move to the right just a bit to get a "Dig" command. If you don't have a shovel, then you will simply get an "Examine" command here. Press the X button with the shovel equipped to trigger a cutscene. Howard will receive ++THE GOJAKU GIANT (#25)++ archive file after the cutscene. You DON'T need the shotgun to defeat the pursuer shibito. All you need to do is outsmart him and maybe use your hunting trap. Return to the stairway of the Mining Office and sight jack the pursuer shibito. He will be the shibito that keeps stopping and saying "Hm. What's that?" He will move to the Siren Control Room, the front of the tunnel where he was at the beginning of this chapter, to the south door of the Mining Office, and to the east door of the Mining Office then repeat this sequence. He will stare inside of the Mining Office, so be sure to stand in about the middle of the staircase to avoid detection. To defeat him, sneak up behind him once he enters the Siren Control Room or stands and looks down the tunnel. You can also set a trap on the south end of the mining office then intentionally allow him to see Howard through that door. He will stand and attempt to fire then aim toward your location. Run back to the middle of the stairs and he will eventually enter the Mining Office and get caught by the trap. Run back into the Mining Office and beat him down with the shovel! MISSION ACCOMPLISHED. _____ _____ __________________ _____ _____ _____ _/ CH1 \_/ CH2 \_/ C H A P T E R 3 \_/ CH4 \_/ CH5 \_/ PRE \__________________ ------------------------------------------------------------------------------- Cutscene chapter (non-playable) ++SAM MONROE'S NOTEBOOK (#26)++ will be received after the chapter 3 cutscene. _____ _____ _____ __________________ _____ _____ [C064] _/ CH1 \_/ CH2 \_/ CH3 \_/ C H A P T E R 4 \_/ CH5 \_/ PRE \__________________ ------------------------------------------------------------------------------- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - August 4th Karuwari 17:04:39 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Character(s): Bella Monroe Mission Objective: Reach the Irazu Valley Church. == Karuwari == [ ] Goal: Reach the Irazu Valley Church. [ ] Sub Goal: Reach the East Fields. [ ] Sub Goal: Pass through the Iron Gate. Bella's path to her main destination is not really that big at all and there is one major twist with the gameplay in this chapter that makes it incredibly easy to reach that destination quickly. Knowing that twist is kind of spoiler. Anyone that has played through the original Siren should already know where this chapter is headed. SLIGHT SPOILER/HINT: Bella cannot die in this chapter. Yes, you heard that right. The shibito will pursue her when they see Bella but they will only stand and laugh at her when they approach her. Why is that? Does she have a clown nose on her face or something? Finish the chapter and find out for yourself. Bella has a choice of two paths from the start. The right path will only lead to the log bridge that Howard and Miyako crossed a few chapters back – the log has been broken, so there is no use in going this way. Run along the left path and head east. Open your map and you'll see a log symbol displayed in the east. Run toward the log and crawl under it using the "Pass Through" command. If you closed the water gate in Episode 3, Chapter 2 then leap into the ditch to the right of log. Continue to the east while in the ditch then use the "Pass Through" command to move under the bridge. Keep running ahead until Bella comes to a cliff that faces a bridge up ahead. Look at your map and you'll see a stairway to the south. Turn to the right and move up the stairs. At the very top of the stairs, examine the gravestone off to the left to gain the ++MIYAKO OFFERING HYMM (#27)++. Drop off the cliff to the west and fall off the top of the Fuel Shed then continue along the path to the east normally. You could also go back the way you came and drop down the cliff in the ditch then climb up on the wooden bridge at the end of the ditch. While moving along the path to the east run toward the Dilapidated Shed on the map. A few shibito will see Bella along the way, especially the flying shibito, but they won't harm her. You can actually run up to them and they won't do a thing to Bella. There is a hiding place in the Fuel Shed just past the log; not that you'll need it though. Pass over the bridge in the east. [X] Subgoal: Reach the East Fields. COMPLETE == East Fields == Continue on into the East Field and you'll see a godawful maggot shibito along with Sol. Sol will actually hold up his camera and film Bella if he sees her and if you stand still long enough. Make your way toward the Iron Gate in the west. You'll have to climb up several raised areas or move along the path in the northwest to get up to the Iron Gate. Move up against the Iron Gate and it will push open as Bella walks against it. [X] Subgoal: Pass through the Iron Gate. COMPLETE There is no need to drop down into the graveyard past the Iron Gate since there is nothing of use in it. Run up the steps to the right of the Iron Gate after Bella walks through the gate and head for the Irazu Valley Church to end this chapter and trigger a cutscene! [X] Goal: Reach the Irazu Valley Church. COMPLETE MISSION ACCOMPLISHED. _____ _____ _____ _____ __________________ _____ _/ CH1 \_/ CH2 \_/ CH3 \_/ CH4 \_/ C H A P T E R 5 \_/ PRE \__________________ ------------------------------------------------------------------------------- Cutscene chapter (non-playable) _____ _____ _____ _____ _____ _______________ _/ CH1 \_/ CH2 \_/ CH3 \_/ CH4 \ / CH5 \_/ P R E V I E W \_____________________ ------------------------------------------------------------------------------- Preview chapter for next episode (non-playable) ------------------------------------------------------------------------------- ______ _____ ____ ___ ____ ___ ____ _____ |____ | | ____| | _ \ |_ _| / ___| / _ \ | _ \ | ____| / / | _| | |_) | | | \___ \ | | | | | | | | | _| / / | |___ | __/ | | ___) | | |_| | | |_| | | |___ / / |_____| |_| |___| |____/ \___/ |____/ |_____| /_/ [EP07] __________________ _____ _____ _____ _____ _____ _/ C H A P T E R 1 \_/ CH2 \_/ CH3 \_/ CH4 \_/ CH5 \_/ PRE \__________________ ------------------------------------------------------------------------------- Cutscene chapter (non-playable) _____ __________________ _____ _____ _____ _____ [C072] _/ CH1 \_/ C H A P T E R 2 \_/ CH3 \_/ CH4 \_/ CH5 \_/ PRE \__________________ ------------------------------------------------------------------------------- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - August 4th Upper Arato, Shibito Nest 19:10:56 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Character(s): Howard Wright Mission Objective: Reach the Nest Core. == Road to Hirasakai == [ ] Goal: Reach the Nest Core. [ ] Sub Goal: Break into the Shibito Nest under the cover of thunder. Our buddy, Howard, automatically begins this chapter with a -–SAWED-OFF SHOTGUN (#46)-- and five Hunting Traps. Stand and look down the road ahead. Lightning will strike eventually and light up the area just enough for you to see a shibito standing beside the building further down the road. He cannot see Howard as long as you don't move too far to the north from your starting point. Sight jack the shibito near the building and wait for him to turn his back to Howard. Run toward him then crouch and move behind him. Shoot him with Howard's shotgun to knock him out then pick up his --SPLITTING AXE (#37)-- to add it to your archive. Keep the splitting axe weapon since you'll need it in just a few minutes. Move up the stairs on the side of the building and sneak up behind the shibito with his back turned. He is watching the road below and is equipped with a hunting rifle. Hit him in the back with the splitting axe and knock him out. Don't collect his hunting rifle since you need the splitting axe in just a moment. Fall down the side of the building or run back down the stairs then move up the street to the north. Attack the boarded up doorway with the splitting axe and chop down all the wood blocking the entryway to the shibito nest. [X] Sub Goal: Break into the Shibito Nest under the cover of thunder. COMPLETE -- CHECKPOINT -- [ ] Sub Goal: Knock out the Shibito Brain to stop the Fly Shibito. == Shibito Nest == Quickly crouch and walk down the hall to the left while inside the building. Open the first sliding door off to the right then step inside and stand in the back corner of the room on the left side (while entering). A shibito will eventually walk by the door then stand near it. Wait for him to continue toward the doorway that Howard stepped through then sneak up behind him and knock him out with the splitting axe. Move up the stairs down the hall then stop and look out the doorway at the top. Notice the shibito on the rooftop across from Howard. Sight jack the shibito and wait for him to turn and pace the other way then run down the hall and move toward the gap in the roof to make Howard jump across. Hurry and climb up the wooden platforms then knock him out with the splitting axe. He doesn't leave his back to Howard that long so he may turn. Pick up the --WALKING CRUTCH (#32)-- that he drops to add it to your archive list. Although the novelty of beating a shibito with a walking crutch amuses me to no end, you should really keep the splitting axe. There is nothing in the room that he steps toward, so keep moving along the walkway to the south. Open the door at the end of the corridor then enter the room with the TVs. -- CHECKPOINT -- Open the door on the other side of the room. Climb down the raised platforms outside the building. Move to the north and walk down the left path. There is a hunting trap in the middle of the path, so be sure to avoid it. If one of the flying shibito sees Howard quickly enter the Abandoned House. You need to enter it anyway, but run with more haste if Howard is spotted (flying shibito can't enter buildings). The shibito brain walks in and out of restroom in this Abandoned House while pacing between the building and the path outside, so if you don't see him when you first enter, walk into the back room along the north side and wait for him to enter the restroom. You could actually set up a hunting trap near the toilet inside the restroom to stun him, or you could just sneak up behind him while he has his back turned while standing in front of the toilet. He has a hornet stinger on the back of his head, so he is kind of hard to miss. Defeat him with the splitting axe to knock out all the flying shibito outside. [X] Sub Goal: Knock out the Shibito Brain to stop the Fly Shibito. COMPLETE Note: If you want access to an archive file, you must avoid defeating the shibito brain. Ignore him and defeat the two flying shibito around the area then move across the bridge like normal. Read the second note below for more information. Rush back outside then run across the Sozuka Bridge to the east. -- CHECKPOINT -- A shibito might notice you from far away while on the bridge but he won't shoot just yet. Sight jack through the shibito in the area until you lock onto one in the northeast. He will climb to the top of the 33 Yen Shop. This shibito is actually Seigo once again! He is the only shibito that mumbles phrases so he isn't that hard to find with a sight jack - make sure to lock-on to him. He will look toward the Irazu Bus Stop in the south east then he will look toward the Upper Arato Tunnel. Wait for him to look toward the Upper Arato Tunnel then quickly dash toward the south end of the 33 Yen Shop. == Outside 33 Yen Shop == While on the southeast end of the 33 Yen Shop, walk over to the lever that sticks out from the side of the building to get an action command. Hold the /\ button to rotate the lever and make an overhead awning move out from the side of the Yen Shop. This awning will provide cover from Seigo's vision of Howard while moving beside the building. Stay against the east side of the Yen Shop then walk to the north while under the awning. If Seigo happens to see Howard during any of this next part then you'll have to step out of sight (back under the awning or to the side of the building) and wait for him to go back to his scanning of the area below. Stand on the far north side of the Yen Shop and wait for Seigo to look toward the Irazu Bus Stop, then climb on top of the board that is supported by barrels along the west side and climb all the way up to the roof with Seigo. Wait for him to look toward the bust stop again then sneak up behind him and knock him out with your splitting axe. Pick up his double-barreled shotgun then move back down the platforms. Note: If you did not defeat the shibito brain, run over to the Irazu Bus Stop and find the set of steps behind it - these are to the left after moving behind the bus stop. Keep in mind that there is a dead end directly behind the bus stop but there are some steps to the left of the dead end. Hop over to the rooftop at the top of the steps then fall down to the opening in the south along the rooftop. After rounding the left corner, aim with the shotgun and shoot the shibito sniper on the rooftop directly ahead. There is normally a flying shibito hovering around the back door of The Lucky Triangle building but he will be inside of the building (and will leave the door open) if you destroyed the bowl of noodles in the Karibna Shop in Episode 4, Chapter 2. This flying shibito is actually the policeman from that chapter, and if you shot his bowl of noodles in that chapter then he will be chowing down on a bowl of noodles inside The Lucky Triangle. Enter through the back door of The Lucky Triangle and defeat him if you want then grab the ++8MM FILM REEL (#28)++ archive file from the counter behind him. Keep in mind that you must NOT knock out the shibito brain in order for the flying shibito to open the door to The Lucky Triangle. Return to the street and run over to the Upper Arato Tunnel and find the platforms along the left side that leads up toward a walkway up above. Climb up the platforms then step onto the walkway to trigger a cutscene that will end this chapter! [X] Goal: Reach the Nest Core. COMPLETE MISSION ACCOMPLISHED. _____ _____ __________________ _____ _____ _____ _/ CH1 \_/ CH2 \_/ C H A P T E R 3 \_/ CH4 \_/ CH5 \_/ PRE \__________________ ------------------------------------------------------------------------------- Cutscene chapter (non-playable) _____ _____ _____ __________________ _____ _____ [C074] _/ CH1 \_/ CH2 \_/ CH3 \_/ C H A P T E R 4 \_/ CH5 \_/ PRE \__________________ ------------------------------------------------------------------------------- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - August 4th Shibito Nest, The Core 23:24:19 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Character(s): Howard Wright. Mission Objective: Drive away the Shibito Brain. == Upper Arato Tunnel == [ ] Goal: Continue deeper into the Shibito Nest. [ ] Sub Goal: Find a weapon. [ ] Sub Goal: Climb the Lookout Tower. Once again we are stuck- I mean have to play the next chapter the Wright way (with Howard). Howard begins this chapter completely unarmed except for his trusty flashlight. There is a spider shibito that crawls along the top and left side of the bus directly ahead. You DO NOT want this shibito to see our unarmed Howard for the moment, so quickly move around the right side of the bus and enter the bus through the doorway along the side. You're likely to see the spider shibito crawling along the left side of the bus while Howard moves to the back of the bus. Walk to the back end of the bus and step into the room that it leads to. Pick up the --WRENCH (#01)-- on the right side of the room after exiting the bus. [X] Sub Goal: Find a weapon. COMPLETE A spider shibito will move through the opening in the back of the room in just a bit, so prepare to beat it upside the head with the wrench. Step outside and another spider shibito will notice Howard, so defeat it with the wrench as well. The door to the north is locked from the other side. Walk around the left side of the Renaissance Grocery store and climb on top of the barrels in the back of it. Climb up to the very top of the roof. There is a dagger off to the left beside the TV but it is of the same strength as the wrench. A spider shibito is likely to notice Howard while up on the roof, so prepare to knock him out. Move to the north and open the sliding door. Shut the door behind Howard to make sure that the spider shibito does not follow - they wake up fast! Climb up the ladder to the right. Step up to the roof then move down the narrow corridor further ahead. Three spider shibito will attack Howard while moving down this corridor - they move through a hole in the ceiling. Step out of the corridor as they attack then turn and attack them. They gang up easily but they can't all attack at once thanks to the narrow corridor. Move to the opposite end of the corridor once the spider shibito have fallen. [ ] Sub Goal: Find a way to keep out the Spider Shibito. Move toward the Parch vending machine for a "push" command. Press the X button to make Howard push the vending machine in front of the narrow corridor to block off the spider shibito. [X] Sub Goal: Find a way to keep out the Spider Shibito. COMPLETE -- CHECKPOINT -- The spider shibito will still wake up eventually, but they can't get past the vending machine now. Find the yellow sign with the curved arrow on it outside the corridor as you move to the south. There is a platform up above the yellow sign that Howard can climb up to, so push against it to climb. Climb all the way to the top of the walkway up above it. == Near the Lookout Tower == Walk down the narrow corridor to the east then climb on top of the raised platform to the left. Pick up the crowbar from the bucket near the ladder then climb the ladder of the Lookout Tower. [X] Sub Goal: Climb the Lookout Tower. COMPLETE -- CHECKPOINT -- == Near the Lookout Tower == [ ] Sub Goal: Climb to the top of the Smokestack. Look to the northeast while on the Lookout Tower to see a maggot shibito. Howard cannot take this thing on with any available weapon, so you must avoid detection. There are spider shibito crawling around the buildings below. Sadly, you're going to have to drop off the tower and maneuver through the spider shibito below. Stay along the right side of the lower area and move (crouch walk) to the east just below the platform where the worm shibito is located, to stay out of her sight. There is a hunting rifle with 30 rounds of ammo behind the locked gate in the far southwest corner of the area below. Hit the gate's lock with your crowbar to knock it open then run inside. Pick up the hunting rifle from inside this storage area. Grabbing this weapon can be a blessing and a curse however. Spider shibito will notice Howard very easily sometimes while he hits at the gate and sometimes the maggot shibito will actually hop down from her place and block the doorway of the gate while Howard is inside the room. If she reaches inside then DON'T let her grab Howard since this grab is instant death. Wait for her to stop grabbing then make a quick run by her. The good part about picking up the hunting rifle is that you can use it to shoot the spider shibito in the area from long range. The hunting rifle can get you killed when trying to aim at a spider shibito from close range however. Whether you grab the hunting rifle or not, spider shibito are very likely to see Howard while moving to the east, so try run through the area once you drop below. Don't step out in the open where the maggot shibito can see Howard. If she sees Howard and moves down to the bottom floor to attack then you will not be able to defeat her and will have to avoid her. She cannot be knocked out, only staggered through a shot from the hunting rifle. Stay against the wall up underneath where the maggot shibito is located and hug the right wall and you'll eventually see a raised platform that Howard can step up to while standing. It's basically to the right of the maggot shibito's platform. If you can make it up to this platform without any spider shibito seeing Howard then you won't have to fight near as many. Move around the corner to the left and head toward the east Smokestack. A spider might see you up here, but just fight it off quickly while keeping to the south. Climb the ladder of the Smokestack in the east. A cutscene will trigger as Howard reaches the top. [X] Sub Goal: Climb to the top of the Smokestack. COMPLETE == Near the Smokestack == [ ] Goal: Find the Shibito Brain. [ ] Sub Goal: Enter the Storehouse. Poor Sam, who is just looking for his daughter, has now become a spider shibito in the process. Well, that's nothing a little crowbar to the head won't fix. Spider shibito will be alerted to Howard's location eventually and if you wait around in the current area while they are alerted then they will crawl toward Howard - this is how you can get the Sam spider shibito to appear in front of Howard. Knock out the Sam spider shibito and, if you collected the Can Opener item with Sam Monroe in Episode 2, Chapter 6 then Howard will be able to collect the !!CAN OPENER!! item from Sam's body. If you have the hunting rifle, you can stand on the top walkway and shoot at the spider shibito below to knock them out one by one. Keep in mind that if the maggot shibito sees Howard while he is up on the current high rooftop then she will toss objects at him, so be on the lookout for her below. Run to the west and drop down the northwest side of the rooftop. It's good to look to the south and make sure that the maggot shibito is not looking off the high platform on that side since she paces back and forth from one end to the other and if she sees Howard then she will jump down and begin to attack. Knock out any spider shibito that get in Howard's way. Find the open refrigerator on the east end of Tomizo's Cigar Store and move toward it to get an "Open Can" command if you collected the Can Opener from Sam's body. Open the can to collect the ++FORTUNE CAN (#29)++ archive file. You must not be currently noticed by a shibito in order to open the can. Howard must climb back up to the raised area in front of the Smokestack (in the south) then climb the ladder of the Smokestack once again, only this time, a cutscene will not interrupt your progress. The maggot shibito will most likely be up on the high area in front of the ladder, so you'll have to run by her and climb the ladder quickly. While at the top of the Smokestack, drop off the east side to land on a rooftop. Follow the rooftop to the southeast and keep dropping down platforms and eventually Howard will fall to the ground right in front of the Storehouse. Walk up to the Storehouse doors then equip the hunting rifle and shoot the lock on the doors three times in order to destroy it or use the nearby crowbar in the tall grass to the right of the door to break the lock. Open the doors to the Storehouse to finish this chapter. [X] Goal: Find the Shibito Brain. COMPLETE [X] Sub Goal: Enter the Storehouse. COMPLETE MISSION ACCOMPLISHED. _____ _____ _____ _____ __________________ _____ _/ CH1 \_/ CH2 \_/ CH3 \_/ CH4 \_/ C H A P T E R 5 \_/ PRE \__________________ ------------------------------------------------------------------------------- Cutscene chapter (non-playable) The ++HOLY SCROLL - OUROBOROS (#30)++ archive file will be received after this cutscene. _____ _____ _____ _____ _____ _______________ _/ CH1 \_/ CH2 \_/ CH3 \_/ CH4 \ / CH5 \_/ P R E V I E W \_____________________ ------------------------------------------------------------------------------- Preview chapter for next episode (non-playable) ------------------------------------------------------------------------------- ___ _____ ____ ___ ____ ___ ____ _____ / _ \ | ____| | _ \ |_ _| / ___| / _ \ | _ \ | ____| | (_) | | _| | |_) | | | \___ \ | | | | | | | | | _| > _ < | |___ | __/ | | ___) | | |_| | | |_| | | |___ | (_) | |_____| |_| |___| |____/ \___/ |____/ |_____| \___/ [EP08] __________________ _____ _____ _____ _____ _____ _/ C H A P T E R 1 \_/ CH2 \_/ CH3 \_/ CH4 \_/ CH5 \_/ PRE \__________________ ------------------------------------------------------------------------------- Cutscene chapter (non-playable) _____ __________________ _____ _____ _____ _____ [C082] _/ CH1 \_/ C H A P T E R 2 \_/ CH3 \_/ CH4 \_/ CH5 \_/ PRE \__________________ ------------------------------------------------------------------------------- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - August 3rd Mount Gojaku, Hanuda Mine 01:29:00 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Character(s): Sol Jackson Mission Objective: Reunite with any survivors. [ ] Goal: Reach East Shaft Level 5. == West Shaft Level 3 == And here I thought Sol, didn't get any character development whatsoever before his death. Ohohoho, what an awesome turn of events in story we have here! The sight jack feature is still available even at this early time period. If you sight jack then you'll find an ally in the area that appears to be staring at a gate. The only foreseeable escape route is down the ladder up ahead of Sol as he starts, so descend the ladder. == West Shaft Level 4 == Continue down the tunnel to the southeast to trigger a cutscene. It seems that Sam was the person that Sol could sight jack. [ ] Sub Goal: Find a weapon. [ ] Defeat the Shibito Woman serving as a lookout. Move back toward the ladder then sight jack the shibito down the tunnel. Look for the one that is moving down the tunnel - you'll notice him even better once Sol is in his view. If you stand at the far end of the tunnel, by the ladder, he will not see Sol while he moves down the tunnel and stops. Keep him sight jacked and allow him to turn then, with Sol, crouch and follow behind him. Move down the ladder to the left, but keep him sight jacked to notice that he unlocks the storage room door further down the tunnel and enters the room - the storage room has an archive file in it, so we'll get back to this later once Sol has a weapon. == West Shaft Level 2 == If you move down the path to the left and take the north path you'll stumble across a shibito that is having a few drinks while his back is turned to Sol. You need to sight jack the shibito down the east tunnel and move down that tunnel. Notice that the shibito turns to his left briefly every few seconds - this is Sol's location. Notice that there is a dead end tunnel in the south that leads to a blood pool - this will be used in a moment. Move down the tunnel and, when the digging shibito is not looking to his left, move toward the right wall and wait for the "Turn off lights" command to appear then quickly turn off the lights and move back down the tunnel. Step into the tunnel with the red blood pool in the south. The shibito will notice the lights then run to the controls and turn them back on then he will move further down the tunnel to the west to investigate. When he moves by the tunnel with the blood pool that you are in, crouch walk back out of the tunnel and head down the tunnel to the east. You can go ahead and release the sight jack after Sol moves by him. Go all the way to the East Shaft Level 2. == East Shaft Level 2 == Move up the stairs after rounding the corner at the end and pick up the --VIDEO CAMERA (#30)--. [X] Sub Goal: Find a weapon. COMPLETE Why yes, it is actually a weapon! The fact that we can now beat down a shibito with a high definition video camera pleases me even more greatly than the alto recorder that Howard found in the Ito House! If you move further up the stairs to the west, you'll soon see our first victim. The shibito woman with her back turned serves as the lookout for the shibito with the hunting rifle in the East Shaft Level 4, so sneak up behind her and bang her in the head with Sol's video camera. ----- - Special Finish Requirement: Sneak up behind the female shibito that is near the ledge on the north side of the Central Shaft and hit her with the video camera. Description: Sol sneaks up behind the female shibito and hits her in the back of the head with the camera then kicks her off the side of the ledge as she struggles to hang on. ----- [X] Sub Goal: Defeat the Shibito Woman serving as a lookout. COMPLETE The hit from Sol will knock the female shibito down to the floor below. Don't even bother with her nail hammer weapon - pathetic! Move back down the stairs then go back down the tunnel to the west starting at the West Shaft Level 2. The shibito that is digging with his mine pick will look off to the side eventually, so sneak up on him at that time then hit him upside the head with your camera. Move further down the tunnel and enter the last tunnel on the right. Sneak up on the shibito that is drinking and attempt to hit him from the back for a special finish. ----- - Special Finish Requirement: Sneak up behind the shibito that is drinking and hit him with the camera. Description: Sol hits the shibito in the back of the head with the camera then kicks him onto a metal pipe that sticks out of some rock debris. ----- Ah, that felt good. There are a few sake bottles in the area. Pick up each of the sake bottles and move with each of them in hand until you hear a slight jingle from the bottle. Once you hear a slight noise, turn to a wall and break the sake bottle by hitting it against the wall then pick up the !!PUMPING STATION KEY!! from the ground - this can be used to perform a key step for obtaining an archive file in Episode 11, Chapter 2. Go back to the ladder that you used to enter this lower floor of the mine then climb it. While near the top of the ladder stop and watch for the shibito that paces the corridor above to move by. Allow him to move toward the storage room (to the left) then climb all the way up and follow him. There is no need to sight jack. Right when he unlocks and opens the door to the storage room, move behind him and bonk him in the back of the head with your video camera. Walk over to the desk and collect the ++ATLANTIS MAGAZINE (#31)++ archive file. == Central Shaft == Move down to East Shaft Level 4 and sight jack the shibito at the end of the tunnel. This one is armed with a hunting rifle and he usually has his back turned for quite a while, but he will turn eventually. Sneak up behind him while his back is turned then clobber him in the back of the head with the video camera. If you're not the patient type then you can make a dash toward him and beat him down, but make sure that his back is not turned when you first run toward him. For no other reason other than being complete smartass, you can continue to the far east end of East Shaft Level 4 and push the mine cart directly into the shibito that you just knocked out with your camera! Picking up his hunting rifle is rather useless since this portion of the chapter is basically over at this point anyway - Sol will keep it for the next time that you play with him, but you only have one shibito to take care of then. I would keep the video camera if I were you. Climb the ladder near the end of the tunnel and enter the elevator of East Shaft Level 5 to trigger a cutscene. [X] Goal: Reach East Shaft Level 5. COMPLETE -- CHECKPOINT -- Character(s): Sam Monroe == Mining Office == [ ] Goal: Power on the elevator from the control panel. [ ] Sub Goal: Leave the Mining Office without being noticed. [ ] Sub Goal: Find A weapon. [ ] Sub Goal: Knock out the Shibito in front of the control panel. Wow, what a chapter! Now we are back in control of Sam Monroe. Ironically, Sam will start right across from the goal area for this chapter. No, you can't just run toward the control panel and turn it on since Sam will explain that he... "Can't do that now" once you examine the control panel while the shibito is alarmed. Meh! Anyway, crouch walk toward the stairs behind the shibito and move up them. While near the top of the stairs, stop and sight jack the shibito with the hunting rifle that is on the bridge above the Mining Office. The door on the southeast end of the Mining Office is open and the shibito on the bridge can see Sam inside if the shibito is looking toward the Mining Office, so wait for him to look toward the other end of the bridge then move out the back (northwest) door of the Mining Office. [X] Sub Goal: Leave the Mining Office without being noticed. COMPLETE Note: To make this portion with Sam MUCH shorter, keep the shibito with the hunting rifle sight jacked and move outside when he is not looking at the Mining Office then grab either the Mining Pick near the tunnel to the south or the Splitting Axe on the south end of the Mining Office then run back into the mining office. You'll have a weapon, so all you have to do is go back down to the basement and knock out the shibito then turn on the power to the elevator! Run up the path and step onto the bridge then enter the West Shaft Upper Level. If the shibito sees Sam then just run faster into the West Shaft Upper Level. You can also keep him sight jacked and wait until he looks down toward the Mining Office, but there is really no need to do that since he looses interest in Sam rather quickly after spotting him when Sam steps out of sight. Find the mine cart in the very back of the West Shaft Upper Level and push it from the back end then get inside and ride it all the way to the East Shaft Upper Level while it flies into the shibito with the hunting rifle - don't they ever learn? Return to the knocked out shibito and grab the hunting rifle. [X] Sub Goal: Find a weapon. COMPLETE Return to the Mining Office and go back down to the basement then sneak up behind the shibito at the control panel and blast him in the back with your hunting rifle. [X] Sub Goal: Knock out the Shibito in front of the control panel. COMPLETE Walk toward the control panel after knocking him out and switch on the elevators to activate another cutscene. [X] Goal: Power on the elevator from the control panel. -- CHECKPOINT -- Character(s): Sol == East Shaft Level 5 == [ ] Goal: Reunite with Sam Monroe. [ ] Sub Goal: Head to the surface using Elevator A. What an impressive chapter! Get inside Elevator A and press the button in the back of the elevator to take it up to the East Shaft Upper Level. [ ] Sub Goal: Head to the surface using Elevator A. COMPLETE == East Shaft Upper Level == If you have the Pumping Station Key that you found by breaking sake bottles below, then run over to door of the Pumping Station off to the right as you exit the elevator and unlock it. Run to the back right portion of the room and choose to drain the water via the water pump controls. This will drain the blood pool in the mine area below and now an archive file in Episode 11, Chapter 2 will be available once you play that chapter. The shibito with the hunting rifle will be shooting at Sam from the bridge regardless of whether you knocked him out and stole his hunting rifle or not with Sam in the last gameplay portion. Move out of the elevator and sneak up behind the shibito on the bridge then hit him in the back of the head with the camera or just shoot him. If you hit him with the camera multiple times then you'll be treated to a nice special finish! ----- - Special Finish Requirement: Sneak up behind the shibito and hit him a few times with the camera and this will activate on the final hit. Description: Sol hits the shibito in the back of the head with the camera and knocks him to the bridge floor then Sol picks up the shibito and tosses him over the side of the bridge. Hell yes! ----- Sol can pick up the hunting rifle or not - it really doesn't matter since this chapter is basically finished now. Run toward Sam or wait for him to run onto the bridge to meet up with Sol and the chapter will end shortly. [X] Goal: Reunite with Sam Monroe. COMPLETE MISSION ACCOMPLISHED. _____ _____ __________________ _____ _____ _____ _/ CH1 \_/ CH2 \_/ C H A P T E R 3 \_/ CH4 \_/ CH5 \_/ PRE \__________________ ------------------------------------------------------------------------------- Cutscene chapter (non-playable) _____ _____ _____ __________________ _____ _____ [C084] _/ CH1 \_/ CH2 \_/ CH3 \_/ C H A P T E R 4 \_/ CH5 \_/ PRE \__________________ ------------------------------------------------------------------------------- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - August 3rd Hirasakai, Saiga Hospital 03:09:34 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Character(s): Melissa Gale, Bella Monroe Mission Objective: Escape to Karuwari with Bella Monroe. == Room 303 == [ ] Goal: Escort Bella Monroe to the 1st floor Waiting Room. This chapter is similar to the earlier chapters with Howard and Miyako in that you now have a helpless partner that you must lead through an area along with you. Keep in mind that Bella can't take damage - she dies instantly if a shibito remains next to her for too long. The same D-pad commands still apply to this chapter as they did with Howard and Miyako - D-pad right will make Bella wait (or hide if a hiding spot is nearby. Keep Bella with Melissa and open the door that leads out into the hall. There is no major threat in the immediate hall outside. Don't try to go down the stairs since a nurse shibito is on the lower staircase - she will be facing Melissa if you try to go down the stairs. == Third Floor Hallway == Tell Bella to wait on the current floor - you don't need to hide her anywhere. Move up the stairs and exit out to the rooftop via the door at the top of the stairs. Climb the metal crate to the right of the door as you exit out of the door then climb up to the portion of the roof with the water tower. Walk over to the water tower and find the valve handle then use the "Turn valve" command to rotate the valve handle. This will help you to gain an item that will unlock an archive item in Episode 12, Chapter 2 once Melissa and Bella exit out to the front of the hospital. Fall back down to the rooftop afterwards. Go back down to the third floor by moving back down the staircase. Tell Bella to follow behind Melissa once again. The Nurse Station at the other end of the hall is locked. Move out to the outside walkway at the very end of the hall to the northwest. Find the opening in the floor to the right as you step out onto the walkway. Move toward it then fall down to the second floor. Bella will fall down with Melissa as well. == Second Floor Hallway == Pick up the sake bottle next to the damaged doorway and enter the hallway of the second floor. There is a nurse shibito standing near the bottom of the stairs that leads up to the third floor but she has her back turned to the hallway. Walk up to the nurse shibito and bust her in the back of the head with the sake bottle to knock her out. The nurse shibito will turn very slightly and look to the left a bit, so be careful while moving next to here. Once the nurse shibito is knocked out, pick up her scalpel. Enter the women's restroom (the door is open) further down the hall and pick up the --FLUORESCENT BULB (#42)-- that leans on the left wall just for the sake of adding it to your archive. Keep the scalpel since it will not break! There is another nurse shibito that paces back and forth down the east hall and she will look down the west hall, so be careful while sneaking into the women's restroom. Sight jack this shibito and wait for her to walk down the east hall by the nurse's station then quickly crouch and sneak by her while Bella follows and move down Staircase B. If she notices either of you then slash her with the scalpel. While on the first floor, find Staircase C to the south of the current staircase and move down that set of stairs. This will take Melissa and Bella to the basement. There is no immediate threat in the basement besides some sort of shibito that is stuck in the elevator, but she can't get out for now anyway. Run over to the Incinerator Room and pick up the iron poker inside the bucket in the back of the Incinerator Room. Tell Bella to hide in the incinerator and a cutscene will play. You will receive the ++JOYLINK - ULTRA NETWORK KING - (#32)++ archive file after the cutscene that plays while Bella is hidden inside the incinerator. Go back up to the first floor using Staircase A but crouch and stand at the bottom of the second set of stairs. A nurse shibito is inside of the pharmacy on the first floor across from the staircase, so sight jack her. She will drop a --CHAMBER POT (#41)-- once she is knocked out, so it is best to knock her out, so you can pick up the weapon and add it to your archive menu. Wait for her to turn her back then enter the pharmacy then beat her with your iron poker. Be sure to keep the iron poker. Lead Bella over to the sliding doors of the Waiting Room at the front of the hospital and examine the sliding doors to trigger a cutscene. [X] Goal: Escort Bella Monroe to the 1st floor Waiting Room. COMPLETE -- CHECKPOINT -- == Reception == [ ] Goal: Escape from the Saiga Hospital. [ ] Sub Goal: Restore power to the building. Melissa will start out in the reception area after the cutscene and she will now have the !!POWER ROOM KEY!!. She will leave Bella in the reception area for now. == First Floor Hallway == The sliding doors have no power, so we'll have to find the Power Room and activate the power in order to open them. The Power Room is in the basement. On your way to the stairs, step into the men's restroom and pick up the -- WHISKEY BOTTLE (#43)-- near the urinals on the left to add it to your archive menu. Keep the scalpel with you. Walk to the far southeast of the first floor hallway and move down Staircase C. == Basement == Staircase C will take Melissa down to the basement and lead her directly to the Power Room. If haven't gotten the iron poker out of the Incinerator Room then you might want to go grab it now. A nurse shibito paces up and down the middle hall of the basement at this time, so be careful. Unlock the door to the Power Room using the Power Room Key then open the door then step inside. Walk over to the open electrical box for a "Turn on power" command. Turn on the power! [X] Sub Goal: Restore power to the building. COMPLETE -- CHECKPOINT -- == Basement == [ ] Sub Goal: Reunite with Bella Monroe. Walk out the door and a cutscene will trigger. Oh, that's not that good! The gate now keeps Melissa from entering the rest of the basement. Run up the stairs of Staircase C once again to get back up to the first floor. == First Floor Hallway == Sol is working his way into the hospital starting from room 203, just like he did in an earlier chapter. When Melissa reaches the first floor, a gate will block her path once again. Open the door to the Surgery Prep Room and go through the Operating Room to reach the other side of the First Floor Hallway. The door to the elevator will open as soon as Melissa exits from the Operating Room. Thankfully, there is only a rabid nurse shibito in the elevator, so floor her with your current weapon as she runs toward Melissa. If you look to the left, you'll be able to catch a quick glimpse of Bella through the gate. Press the elevator button to open the elevator doors then take it up to the second floor. == Second Floor Hallway == Sol will rush out of Room 203 and he will look straight toward Bella down the hall to your right. Don't just run up and attack him. This man- errr, shibito still has that video camera and he knows how to use it. Walk toward him and wait for him to swing then run up to him and slash him with the scalpel or knock some sense into him with the iron poker and keep hitting him and you'll eventually knock him out. Bella will run down to the basement. Oh, great! Yeah, that's perfect Bella... Get back in the elevator and take it down to the basement. There is a nurse shibito wandering the main basement corridor so get ready to knock her out. Bella's hiding place in the basement will change during each playthrough. Switch to sight jack mode and find her while switching through targets - the green light will show her location while in sight jack mode. She's usually in a locker. Walk up next to her hiding place and she will step out into the open. [X] Sub Goal: Reunite with Bella. COMPLETE == Basement == Take Bella with you and run to Staircase A in the basement. Run up the stairs of Staircase A and stop on the first floor. Quickly move over to the sliding entrance doors in the Waiting Room and examine them. [ ] Sub Goal: Remove the obstacle blocking the automatic door. == First Floor Hallway == Lead Bella over to the men's restroom on the current floor and have her follow Melissa over to the stall inside then give the command for her to hide inside with D-pad right. Bella cannot go the same way that Melissa goes so make sure to hide her. Melissa needs to get to Room 203. Run up the stairs of Staircase A and step onto the second floor. == Second Floor Hallway == Sol will most likely be revived by now so prepare to knock him out once again - he'll learn to fear the wrath of Ms. Gale yet! Step into Room 203 then run over to the damaged window for a "Leave" command. Step through the window using the command. On the outside walkway, run over to the metal crate in the southwest and fall down to it then step to the courtyard below. Move over to the sliding doors and pick up the parking sign weapon that is jamming the doors. [X] Sub Goal: Remove the obstacle blocking the automatic door. COMPLETE With your trusty parking sign in hand, run back into the first floor of the hospital and find Bella - if you took my advice then run into the men's restroom and give her the command to come out of the stall. Run back out of the hospital with Bella following behind. If you turned the valve handle of the water tank on the rooftop at the starting of this chapter then walk over to the gated area to the right of the Employee Staircase. A cutscene will play where Bella will pull a key out of a drainage opening in the ground. This will unlock the method for obtaining an archive item in Episode 12, Chapter 2. Run over to the front gate and open it to end this chapter! [X] Goal: Escape from the Saiga Hospital. COMPLETE MISSION ACCOMPLISHED. _____ _____ _____ _____ __________________ _____ _/ CH1 \_/ CH2 \_/ CH3 \_/ CH4 \_/ C H A P T E R 5 \_/ PRE \__________________ ------------------------------------------------------------------------------- Cutscene chapter (non-playable) ++SEIGO SAIGA'S DRAWING BOOK (#33)++ will be added to the archive after the Chapter 5 cutscene. _____ _____ _____ _____ _____ _______________ _/ CH1 \_/ CH2 \_/ CH3 \_/ CH4 \ / CH5 \_/ P R E V I E W \_____________________ ------------------------------------------------------------------------------- Preview chapter for next episode (non-playable) ------------------------------------------------------------------------------- ___ _____ ____ ___ ____ ___ ____ _____ / _ \ | ____| | _ \ |_ _| / ___| / _ \ | _ \ | ____| | (_) | | _| | |_) | | | \___ \ | | | | | | | | | _| \__, | | |___ | __/ | | ___) | | |_| | | |_| | | |___ / / |_____| |_| |___| |____/ \___/ |____/ |_____| /_/ [EP09] __________________ _____ _____ _____ _____ _____ _/ C H A P T E R 1 \_/ CH2 \_/ CH3 \_/ CH4 \_/ CH5 \_/ PRE \__________________ ------------------------------------------------------------------------------- Cutscene chapter (non-playable) _____ __________________ _____ _____ _____ _____ [C092] _/ CH1 \_/ C H A P T E R 2 \_/ CH3 \_/ CH4 \_/ CH5 \_/ PRE \__________________ ------------------------------------------------------------------------------- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - August 3rd Karuwari 05:29:39 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Character(s): Melissa Gale, Bella Monroe Mission Objective: Help Bella Monroe escape. [ ] Goal: Reach the West Fields. [ ] Sub Goal: Find a weapon. [ ] Sub Goal: Reach the East Fields. [ ] Sub Goal: Pass through the Iron Gate. == Outside Irazu Valley Church == This chapter plays much like the last chapter, in that you are in control of Melissa once again and you must lead Bella through a shibito-filled environment so that you both reach safety. You'll have to lift Bella up some tall objects at some parts of this stage, so just remember to step toward her and press the X button to help her up at that time. Both Melissa and Bella will start outside the doors of the Irazu Valley Church. You'll more than likely feel inclined to take the path in front of the church doors to the south - I mean, who wouldn't!? It leads almost right to your destination! Well, the problem is that there are two shibito that way and the shibito female will easily notice Melissa as she moves down the path. Sadly you're defenseless at the moment so... Move down the path to the northwest of the church. Drop down to the portion of the path in front of the Fuel Storage then drop to the front of the Fuel Storage. Pick up the froe axe off the ground in front of the fuel storage - there is a hacksaw nearby also but you'll want the stronger froe axe. [X] Sub Goal: Find a weapon. COMPLETE DO NOT step out from the cover of the Fuel Storage since there is a shibito with a hunting rifle along the high path in the east that will pace back and forth along the path and look down toward the bridge that is in front of the Fuel Storage. While in sight jack mode, find the shibito with the hunting rifle in the east. You'll see him look toward the Fuel Storage and should be able to see a blue and green light representing Melissa and Bella. If he happens to see you then stand by the Fuel Storage to get out of his sight. Wait for him to turn away from the Fuel Storage then quickly crouch and move across the bridge then down the path on the other side of the bridge. Stop and stay crouched next to the right wall once you reach the red barrel. The small wall along the side will keep Melissa and Bella out of his vision as he continues to look around the area. If you move on ahead while he turns then you risk him seeing you. When the shibito turns to move back toward the bridge near the Fuel Storage, continue to the move toward the Dilapidated Shed in the east. Move down the path that leads down to the shed and defeat the female shibito in front of the shed. You might want to defeat the female shibito along the higher path to the southwest of the shed also. Return to the Dilapidated Shed and stand in front of the southwest corner of the shed then move away just a bit to get an "Examine" command. Examine the ground in that location and a cutscene will trigger then you will receive ++HOWARD WRIGHT'S CELL PHONE (#34)++ after the cutscene. Take Bella across the bridge with Melissa and you'll enter the East Fields. [X] Sub Goal: Reach the East Fields. COMPLETE == East Fields == There is a shibito that walks around the center portion of the East Fields and pulls grass up from the ground. He should have his back to Melissa and Bella as you walk around the east side, so simply sneak up on him and take him down with the froe axe. Climb up the hilly area in the west portion of the East Fields and make your way to the Iron Gate. Don't step in front of the iron gate since a female shibito looks toward the gate from the other side at times and the male shibito on the other side will look directly at it eventually. Sight jack the male shibito on the other side of the gate - the shibito that moves up and down the path in front of the church. As you can see after sight jacking him, he will meet up with the female shibito on the other side and the female shibito will be staring toward the iron gate while he is near. Wait for the male shibito to turn and begin to move back toward the church then step through the iron gate and quickly defeat the female shibito then move up the path in front of the church and knock out the male shibito. Return to the female shibito's body and pick up the --WATER LADLE (#12)-- to add it to your archive menu but be sure to keep the froe axe. [X] Sub Goal: Pass through the Iron Gate. COMPLETE [X] Goal: Reach the West Fields. COMPLETE -- CHECKPOINT -- == West Fields == [ ] Goal: Reach the Road to Tabori. [ ] Sub Goal: Knock over the rotting tree to create a bridge. Step down the hills in the west and continue to the northwest. A cutscene will trigger eventually. [ ] Sub Goal: Draw the Maggot Shibito away from Bella Monroe. [ ] Sub Goal: Knock over the oil drum. You will automatically receive the ++CIGARETTE LIGHTER (#35)++ archive file after the cutscene. The set of goals for this chapter will change directly after the cutscene since Bella will be danger as a maggot shibito interrupts Melissa and Bella's progress. The maggot shibito will start out by pulling up a grave marker to use as a weapon then it will walk toward Bella as this next gameplay portion begins. If the maggot shibito stands near Bella for too long then Bella dies. It is very important that you keep the maggot shibito away from Bella by hitting it with your currently equipped weapon when it gets near her. There are a total of three oil drums that must be knocked over at this part. I recommend knocking over the oil drum on the hill in front of the shed first of all! Run over to the hill and climb it then stand in front of the oil drum to get a "Knock over oil drum" command. Melissa will turn the oil drum over and it will fall down to the puddle of water below. Right after you knock the first oil drum over, run back to Bella and the maggot shibito should be moving near her at that time. Hit the maggot shibito three times to make it target Melissa and follow her. Run to the furthest oil drum on the current ground level and turn it over. The maggot shibito should move almost right next to Melissa by the time she finishes. Directly after turning it over, run over to the other oil drum and turn it over then a cutscene will trigger. Sometimes the maggot shibito will step down the hill to the west fields to try to reach Melissa allowing you a straight path to the final oil barrel. Alternate Method: Another way I have found to perform this part is to run toward the closest barrel at the beginning and turn it over then run toward the next barrel in the distance and turn it over as well. The maggot shibito will almost be up on Bella at that time, so run toward her then hit her three times to make her follow Melissa. Jump down the closest hill to the southeast that is right next to Bella then run over to the northwest hill and step up both hills on that side. The maggot will step down to the West Fields, so use that chance to quickly climb up to the tall hill with the final oil barrel and knock it over. No matter how you do this part, tricking the maggot shibito into dropping down to the West Fields will stall her quite a bit and allow Melissa much more time to turn over the barrels. DON'T sit down your controller anytime soon during the cutscene that follows since a "Use Lighter" command will appear directly after the cutscene and you must press it or die, so get ready to press the X button to use the lighter and it will trigger a cutscene that will end this current chapter. You could actually let the maggot shibito drag Melissa along with her for a while if you want. Don't let the maggot shibito step near Bella however or Bella will die just like before and you'll have to turn barrels once again, my friend! [X] Sub Goal: Draw the Maggot Shibito away from Bella Monroe. COMPLETE [X] Sub Goal: Knock over the oil drum. COMPLETE MISSION ACCOMPLISHED. _____ _____ __________________ _____ _____ _____ _/ CH1 \_/ CH2 \_/ C H A P T E R 3 \_/ CH4 \_/ CH5 \_/ PRE \__________________ ------------------------------------------------------------------------------- Cutscene chapter (non-playable) _____ _____ _____ __________________ _____ _____ [C094] _/ CH1 \_/ CH2 \_/ CH3 \_/ C H A P T E R 4 \_/ CH5 \_/ PRE \__________________ ------------------------------------------------------------------------------- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - August 3rd Harayadori, Housing Settlement 12:22:55 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Character(s): Seigo Saiga, Bella Monroe Mission Objective: Help Bella Monroe escape and acquire the Ancient Book. == Lookout Tower == [ ] Goal: Help Bella Monroe escape. [ ] Sub Goal: Save Bella Monroe from the Shibito. So, the player is not the only one experiencing deja vu, eh? You'll take control of Seigo Saiga armed with his trusty doubled-barreled shotgun once again. The beginning of this chapter consists of timed objectives that must be completed very quickly in order to advance or you will automatically fail. Just like in the chapter where Seigo helped Sam, stand on the Lookout Tower and find Bella below then shoot the shibito (Sol) that tries to attack her until Sol is knocked out. Don't try to leave the tower after the first shibito falls since two more shibito will crowd around Bella once she moves further down the path. Be sure to keep your gun aimed near her and follow her as you reload. A flying shibito will fly toward her from near the tower. Aim toward the flying shibito and try to hit it as best you can - it may take two shots because of the distance. Shoot the other shibito that moves toward Bella from the path in front of her directly after shooting the flying shibito. Bella will run out of sight afterwards. This part can go a little bad at times depending on how well your aiming skills are. Sol gets up extremely fast from a knockdown, so he will be up by the time you knock down the second shibito. If you take too long in shooting them or miss a bunch then Bella may run back toward Sol's location and he will most likely be standing again at that point and will run right back toward Bella. Just like in other chapters, if a shibito stands next to Bella for too long, she will die. [X] Sub Goal: Save Bella Monroe from the Shibito. COMPLETE Quickly sight jack Bella when she runs out of sight and watch where she runs to hide - you have to know her location beforehand since she will hide and sight jacking her will do little good once you climb down the tower since she will be hidden by then. Really, you could just follow my directions below instead of sight jacking her, so don't worry if you miss her. Climb down the Lookout Tower while you have her view locked-on. You now have to find Bella before a shibito finds her. She will be in the upper floor of the Karibna Noodle Shop, so run over to the noodle shop. You'll alarm some shibito along the way - most likely the one that paces back and forth between the Mitamura House and the Rice Shop - so prepare to shoot them or run from them. == Karibna Noodle Shop == If you see a police officer shibito walking toward the noodle shop then shoot him to end the next objective early. If you don't, then use the stairs to reach the second floor. When Seigo steps into the second floor room, a police officer shibito will most likely searching the room for Bella. Shoot the police officer shibito in the back to knock him out. [X] Sub Goal: Help Bella Monroe escape from the Karibna Noodle Shop. COMPLETE Bella will run out of the second floor room then move down the stairs and exit the Karibna Noodle Shop once the police officer shibito is knocked out. Sight jack her quickly! She will run back toward the Mutsui House as a flying shibito chases her. [ ] Sub Goal: Protect Bella Monroe from the Fly Shibito. Be careful while leaving the Karibna Noodle Shop via the front entrance since Sol may be outside by now. Run toward the Mitamura House and run through it then exit out the northwest end of the house. Walk around the Mutsui House in the back of the Mitamura House then find the flying shibito that corners Bella on the southwest end of the house - you'll have to make a full circle around the house to reach this area. Shoot the flying shibito with the shotgun to knock him out. [X] Sub Goal: Protect Bella Monroe from the Fly Shibito. COMPLETE After the flying shibito is shot, Bella will squeeze through a narrow opening in between the Mitamura House and the nearby metal wall. She will run to the northwest and move down the Road to Hirasakai to the north. She is safe and you no longer have to worry about her ass for the rest of the chapter! -- CHECKPOINT -- == Mitamura House == [ ] Goal: Acquire the Ancient Book. [ ] Sub Goal: Find the Worship Hall Key. You can easily find the location of the Worship Hall Key by looking at your map. Reenter the Mitamura House then use the stairs in the northeast corner to reach the second floor. Walk over to the closet door then open it and- HOLY FREAKING GOD CHRIST! Shoot that head thing in the closet... whatever it is. Walk toward the dead thing then take the !!WORSHIP HALL KEY!! from it. [X] Sub Goal: Find the Worship Hall Key. COMPLETE -- CHECKPOINT -- Shut the closet door. The room has a much more pleasant feel to it with that closet door closed. There is an archive file that can be obtained by moving out the second floor walkway and stepping onto the roof. Turn to the right (northwest) and walk along the roof until Seigo falls through the weak portion of the roof where Howard fell through in an earlier chapter. Turn around after falling onto the first floor of the Mitamura House and the pick up the ++MITAMURA FAMILY ALBUM (#36)++ from the rooftop rubble that is lying on top of a space heater to the left of the nearby closet. You can also take this chance to hunt down Sol to gain an extra weapon for your archive menu. He should be near the Rice Shop or the Karibna Noodle Shop - he moves in between just about all buildings. Blast him then pick up his --SCYTHE (#35)-- to add it to your archive list. Be sure to keep the shotgun unless you are running extremely low on ammo. There is also a scythe in front of the Worship Hall (to the right of the entrance door), so you can wait and get it there also without having to worry about hunting down Sol! Run over toward the Worship Hall building in the north of this area. There is a shibito that moves around the path in front of the steps that lead up to it, so you might have to blast him out of the way. Shoot the shibito that is sitting outside the Worship Hall drinking then unlock the door to the Worship Hall and step inside. == Worship Hall == Find the bookshelf to the right of the cabinet with candles in the very back of the Worship Hall. Examine the bookshelf to trigger a cutscene that will end this chapter. ++STRANGE TALES OF GOJAKU (#37)++ will be received directly after the cutscene that ends the chapter. [X] Goal: Acquire the Ancient Book. COMPLETE MISSION ACCOMPLISHED. _____ _____ _____ _____ __________________ _____ _/ CH1 \_/ CH2 \_/ CH3 \_/ CH4 \_/ C H A P T E R 5 \_/ PRE \__________________ ------------------------------------------------------------------------------- Cutscene chapter (non-playable) _____ _____ _____ _____ _____ _______________ _/ CH1 \_/ CH2 \_/ CH3 \_/ CH4 \ / CH5 \_/ P R E V I E W \_____________________ ------------------------------------------------------------------------------- Preview chapter for next episode (non-playable) ------------------------------------------------------------------------------- __ ___ _____ ____ ___ ____ ___ ____ _____ /_ | / _ \ | ____| | _ \ |_ _| / ___| / _ \ | _ \ | ____| | | | | | | | _| | |_) | | | \___ \ | | | | | | | | | _| | | | | | | | |___ | __/ | | ___) | | |_| | | |_| | | |___ | | | |_| | |_____| |_| |___| |____/ \___/ |____/ |_____| |_| \___/ [EP10] __________________ _____ _____ _____ _____ _____ _/ C H A P T E R 1 \_/ CH2 \_/ CH3 \_/ CH4 \_/ CH5 \_/ PRE \__________________ ------------------------------------------------------------------------------- Cutscene chapter (non-playable) _____ __________________ _____ _____ _____ _____ [C102] _/ CH1 \_/ C H A P T E R 2 \_/ CH3 \_/ CH4 \_/ CH5 \_/ PRE \__________________ ------------------------------------------------------------------------------- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - August 4th Tabori, Ito House 00:22:58 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Character(s): Bella Monroe Mission Objective: Escape from Tabori. == Living Room == [ ] Goal: Escape from the Ito House [ ] Sub Goal: Climb to the roof from the Balcony on the 2nd floor. Wow, what a predicament Bella has gotten herself into this time! For players of the very first Siren, this level will seem reminiscent of little Harumi's struggle to escape the Maeda house. Bella will start out in the closet of the Ito House Living Room. Don't even think about stepping out of that closet directly at the beginning or one of the shibito will see Bella. I'll describe the shibito in this chapter as: Momma shibito, Papa shibito, Daughter shibito and Grandpa shibito. You'll have to learn their patterns in order to know which areas of the house are safe and which areas are dangerous. Keep in mind that their patterns can be disturbed if one of them happens to see Bella - at that time the extra movement to find Bella will disrupt the usual pattern for that particular Ito shibito member Here's a list of their normal patterns: ----- DAUGHTER SHIBITO: Daughter shibito will leave the living room first. She will turn around and shut the living room door on her way out. Daughter shibito will walk down the corridor to the right (south) and then move up the stairs. She will turn the hall to the left as soon as she reaches the second floor corridor then she will walk into the Daughter's Room and shut the door. After sitting down at her favorite desk and turning on her cassette player, Daughter shibito will draw in her notebook. Daughter shibito will remain in her room for an extremely long time! She will eventually leave, however about the time that Papa shibito passes the hallway outside of her room twice. She will get up from her desk and open the door to the Daughter's Room then shut it on her way out and move down the stairs. She will walk over toward the phone then sit down near it and dial up her friend, Veronica, for the latest gossip around Tabori. She will look toward the stairs while talking to her friend. She will eventually get fed up with the news of how Leon is now seeing this young girl named Ashley then slam the phone down and follow Mama down the main hall. She will walk all the way down the hall then make a left and walk toward the storage closet and then enter the Altar Room from the east side. As Daughter shibito moves to the south end of the Altar Room she will stop and look toward the broken mirror off to her left for a little while. She will eventually leave the room via the same entrance at the east end and walk all the way back down the main corridor. Daughter shibito will move up the stairs then look out the window near the Spare Room for a while. She will eventually enter her room again and start the radio then sit down to drawn once again! She will repeat the same pattern afterwards beginning in her room. MAMA SHIBITO: Mama will be the second to leave the room a few seconds after daughter. She will walk to the door of the living room (south door) and open it then step out to the left (east) side of the outside corridor. Mama doesn't even close the door of the living room behind her to set a good example for her daughter. She will walk to the window at the end of the left side of the corridor then she will stop at the window for a few seconds. Mama will eventually turn and look back down the corridor to the south from which she came. She will eventually walk over to the storage closet and look down at the doorknob then make sure it is locked. After messing with the door, Mama will return to the corridor turn and make a right then open the door to the room to the left of the Altar Room and step inside that room. She will walk over to the door in the room beside the Altar Room that leads to the living room (east side) then open it and walk back into the living room. Mama will once again not shut any of the doors behind her, showing what a bad housewife she was in living years. She will stop in the living room and stare at the TV for quite a while. The white snow on the TV will make her cackle loudly, as her memory of how Rebecca left that bastard Wesker for Chris during the Christmas episode of her favorite soap opera suddenly returns. After staring at the TV for a while, she will walk back out the south door of the living room then make a right on her way back out into the outside corridor. Mama will walk to the Kitchen and open the door then step inside. She will move over to the counter and begin to chop up some meat on the stove counter. She cuts the meat for quite a while. She will eventually turn to her right and walk out of the kitchen and even close the door on her way out! She will walk back down the corridor and pass by the living room. After opening the door to the room to the left of the Altar Room, she will walk to the back right of the room then open the door to the Altar Room and step inside then pray at the altar for quite a while. After offering her praise, she will turn around and exit the Altar Room then walk back down the left corridor to the right. She will see daughter walking over to the front study and then decide to turn back around and walk down the left end of the corridor (east). She will walk to the window, turn around and stare back down the corridor then walk over to the storage closet and examine the lock once again. Mama will go back to her normal rounds starting from when she examine the lock of the door above. PAPA SHIBITO: Papa will be the last family member to leave the living room. He will walk toward the south entrance then turn and pick up the Bedroom Key from the top of a shelf above a Japanese doll to the right of the TV then walk to the outside corridor. He will make a right and then move up the stairs to the second floor. After moving up the stairs, Papa will walk past the Daughter's Room door and unlock the door to the Bedroom at the end of the second floor corridor then open the door and enter the bedroom. He will stare down at grandpa shibito on the floor for quite a while. Eventually he will turn and leave the Bedroom then close and lock the door behind him. Papa will walk over to the Spare Room and open the door then walk over to the cabinet in the spare room and lay down the bedroom key on top the cabinet. He will suddenly get an insatiable urge that everybody knows all too well then he will run out of the Spare Room and dash down the stairs then make a right followed by another right and just barely make it to the toilet to relive himself before he floods the hallway. Wooh, close one there! The pause that refreshes (him relieving himself) will last for a while then he will eventually leave. Papa will waste no time in running up the stairs and reentering the Spare Room. He will frantically search the room then suddenly his attention will be caught by a poster of a young Japanese couple on the sidewall. He will stop and look at the Japanese girl for a little while then turn toward the cabinet and notice the bedroom key. He will grab the key on the cabinet then return to the bedroom and unlock the door. Papa shibito will reenter the bedroom (unlock it) then stare at Grandpa shibito in the bedroom again then he will leave the bedroom once again and lock it back up. Papa will move back down the second floor hall and go down the stairs then make a left and move down the main corridor. He will enter the Altar Room near the end of the corridor then place the key on the shelf in the Altar Room. He will leave the key behind then walk over to the altar and turn toward it then pray in front of it for a while. Papa will eventually stop praying then walk back over to the shelf and collect the key once again. Papa will enter the room beside the Altar Room then step out into the hall and move back up the stairs to the second floor. He will unlock the door to the Bedroom, stare at Grandpa shibito then leave the bedroom and lock it back once again on his way out. Papa will walk back down the stairs to the second floor and enter the small hall beside the kitchen then place the key on the desk that the phone lies on. He will leave the key behind and enter the Front Study for a while. Papa will sit down at the table inside for a few moments. He will eventually leave and pick up the key from the desk once again. He'll eventually walk back up the stairs then return to the Bedroom to stare at Grandpa shibito like usual. When Papa shuts and locks the door, he will move down the stairs once again and make his way to the bathroom. He will set down the key on the counter near the doorway inside and then walk over to the bathtub and get inside. He will eventually begin to take a bath and not pay attention to anything that is going on around him. He will get up from taking a bath soon however, and take the key once again from the counter. Papa will move back up the stairs and go back to the Bedroom to stare at Grandpa shibito some more. When Papa leaves the Bedroom this time, he will enter the Spare Room once again and place the key on the cabinet then rush off to the toilet and his pattern will start all the way over from where he rushed to the toilet the last time! Grandpapa shibito: Grandpapa stays covered up in a bed in the upstairs Bedroom and stairs at the ceiling the entire time, wishing that papa shibito would leave him the hell alone. If Grandpa catches sight of Bella, then he will get up very quickly and chase her. If Bella hides, then Grandpa shibito will pace back and forth between the Spare Room and the Bedroom and he will NOT go back to lying down in the Bedroom for the remainder of that particular game unless a checkpoint is restarted. ----- Alright, so how do we get past our fine family of Ito family member shibito? Well, if you simply want to get through the house without being discovered and without many problems then do the following: At the beginning of the chapter, sight jack papa shibito and lock onto him. Step out of the closet once he moves toward the stairs then crouch walk and move up the stairs after him and enter the Spare Room off to the right while he enters the Bedroom. Walk over to the closet in the Spare Room then hide inside of it. [ ] Sub Goal: Trace the Shibito movements to find the Bedroom Key. == Spare Room == Wait for papa shibito to exit from the bedroom and enter the Spare Room. He will lay down a key on the tall cabinet in the Spare Room then he will eventually run down the stairs to the toilet. When he runs down the stairs, step out of the closet then grab the ++BEDROOM KEY++. Step back into the closet. You could actually make a break for the Bedroom and unlock the door then leave the house right now, but you'll miss an archive file in doing go. [X] Sub Goal: Trace the Shibito movements to find the Bedroom Key. COMPLETE While hiding in the closet, allow Papa shibito to return to the Spare Room. Switch your sight jack between daughter shibito and papa shibito. When daughter shibito finally leaves the Daughter's Room and moves downstairs, Papa shibito will already be on the first floor and he will be moving down the main corridor on the first floor. Daughter shibito will be the last to leave the second floor. When both of them have left the second floor, step out of the closet then enter the Daughter's Room. You can release sight jack at this time since you won't need it anymore. == Upstairs == Walk over toward the shelves beside the white guitar and pick up the ++SPOOL KNITTER (#39)++ archive file. None of them will return for a good little while. If you want file #38, then you're going to have to hide in the closet of the Daughter's Room and wait for daughter shibito to enter her room again. If you've noticed, she will turn on her cassette player and listen to some music while she scribbles at her desk. In order to get archive file #38, you must interact with the cassette player while it is on to receive the file. Hide in the closet and wait for daughter shibito to enter the room. Sight jack papa shibito since he will actually be in the hall outside once daughter shibito enters the room. Allow daughter shibito to sit at her desk and turn on the cassette player then allow papa shibito to move down the stairs to the first floor (sight jack him and watch). While papa shibito is on the first floor, step out of the closet. The sliding of the door will NOT alert daughter shibito. Crouch and stand right behind daughter shibito then face the closet so that the "Hide" command appears. With this positioning, sight jack her first of all then press D-pad left to yell and THE EXACT MOMENT that Bella yells, turn your left analog toward the closet just a bit to cancel the animation of the yell then press X to step back into the closet. If all goes well then daughter shibito will not turn around in time to notice Bella. The exact moment (the increment of time, the millisecond) that daughter shibito turns away from the closet step right back outside of the closet since daughter shibito will walk toward the door of the Daughter Room then open the outside door to look around the corridor and you do not have any moment to waste whatsoever in stepping out of the closet to perform this next part. You must crouch walk over to the cassette player, grab the ++BERMUDA 3 RECORD (#38)++ and get back inside of the closet before daughter shibito turns back around. Keep in mind that you're crouch walking while doing this, so it is hard... it is very hard to perform this and not get caught. You're going to die a bunch trying not to die. Your best bet for getting this archive file without frustration is to simply walk up and take it while she is near the desk and simply accept death then try everything over again. You can actually activate the checkpoint in the bedroom and it will save you time, since the daughter shibito will just be exiting from her room directly after the checkpoint. Exit the Daughter's Room (wait for her to leave if you somehow survived) then unlock the door to the Bedroom using the Bedroom Key. Crouch and walk past grandpapa shibito, who is lying in the bed along the floor then step out the window on the east side of the Bedroom. You don't want grandpapa shibito to see Bella since he gets really cranky when he's disturbed and he'll wander the halls of the second floor continuously from then on if you disturb him and manage to hide. [X] Sub Goal: Climb to the roof from the Balcony on the 2nd floor. COMPLETE [X] Goal: Escape from the Ito House. COMPLETE -- CHECKPOINT -- [ ] Goal: Reach the Road to Karuwari. While out on the balcony outside the bedroom, step out onto the roof. Step to the south end of the roof then fall off the side. Don't walk through the gate on the south end just yet. If you want another archive file, then you'll have to go back into the house. First of all, run over to the Detached Room on the west side of the area then open the sliding door and pick up the !!CLOSET KEY!! from the drawer off to the left after you enter the building. Run back toward the "Entrance" of the Ito House as labeled on the map and stand in front of the doorbell for a "Ring Doorbell" command. Sight jack all the shibito in the house and make sure that papa shibito is upstairs and daughter shibito is in her room then ring the doorbell. Quickly run over to the west wall of the Ito House outside the Kitchen. Momma shibito will soon storm out the south door of the Kitchen and quickly look around to see if anyone is near the doorbell. Stay crouched near the west end and quickly enter the house through the kitchen again. Quickly step up on the first step in front of the stove and turn to the right. If you timed the ringing just right, then crouch walk down the corridor directly ahead to the east. Break out into a run once you make to the corridor outside the Altar Room. Run to the Storage Closet and quickly unlock it. Move toward the shelves directly behind the door and pick up the ++INSECT CATCHING KIT (#40)++ then run back to the kitchen door and crouch walk once you get to the corridor outside the living room. Enter the kitchen again then move out of the Ito House once again and run to the left. If this is all done quickly enough, then Mama shibito will still be checking out the Detached Room while Bella is exiting the Ito House. Archive file #40 and #41 must be received in the same game, so you can't afford to die here. If you die then you'll have to gain archive file #40 all over again to get #41. Keep in mind that momma shibito will now exit the house every now and then to answer the doorbell from now on since you disrupted her pattern. Find the pool of blood in the southeast end of the outside area and walk to the southwest side of that pond and face the furthest tree to the south on that side to get a "Use Insect Catching Kit" command. Perform the command then run to the north end of the Ito House outside portion and stand for a few minutes. Run back to the trap after a few minutes then examine it to trigger another cutscene in which Bella will gain the ++HANUDA BEETLE (#41)++ and this will also complete a key step for gaining an archive item in Episode 11, Chapter 4. Walk through the open front gate and move down the path to the south to trigger a cutscene. Mommy's back! The Melissa shibito will be right in front of Bella as gameplay resumes. Turn around and run back through the front gate. If you can keep Melissa right behind Bella, literally where Melissa almost always has her in her vision, then Melissa will not have time to run back and lock the gate and you can make a complete circle around the Ito House then get back to the front gate and leave very quickly. Melissa is a very fast shibito and you don't have time to stop for too long because mommy gets worried about her little girl when Bella runs away from her. [ ] Sub Goal: Get past the lock on the Front Gate. If you stray too far from Melissa then Melissa will run back toward the front gate and lock it! She will then circle around the Ito House in a clockwise or counterclockwise path starting from the west side and will move around the house searching for Bella. Melissa often breaks out into frantic runs even when she has not caught sight of Bella, so she is a very dangerous shibito to be in the area with. You'll have to sight jack Melissa then circle around the northwest end of the Ito House and make it to the front gate. While standing in front of the front gate, hold the /\ button when the "Unlock Gate" command appears. The problem with unlocking the gate is that Melissa will hear Bella fidgeting with the lock and will make a quick run back to the front gate from the east side to catch Bella. You will most likely have to make two or three trips to the gate to fully unlock it since Melissa returns to the gate extremely fast when she hears Bella. Run back around the northwest end of the Ito House until Melissa looses site of Bella. Melissa will once again start from the west end of the Ito House then circle around in a clockwise or counterclockwise path. Once Bella reaches the end of the path outside the front gate, the chapter will end. [X] Sub Goal: Get past the lock on the Front Gate. COMPLETE [X] Goal: Reach the Road to Karuwari. COMPLETE MISSION ACCOMPLISHED. _____ _____ __________________ _____ _____ _____ _/ CH1 \_/ CH2 \_/ C H A P T E R 3 \_/ CH4 \_/ CH5 \_/ PRE \__________________ ------------------------------------------------------------------------------- Cutscene chapter (non-playable) _____ _____ _____ __________________ _____ _____ [C104] _/ CH1 \_/ CH2 \_/ CH3 \_/ C H A P T E R 4 \_/ CH5 \_/ PRE \__________________ ------------------------------------------------------------------------------- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - August 4th Karuwari 09:59:57 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Character(s): Howard Wright, Miyako Mission Objective: Break the four seals == Road to Harayadori == [ ] Goal: Break the four stone pillar seals. [ ] Sub Goal: Break the seal of the Eagle. [ ] Sub Goal: Break the seal of Man. [ ] Sub Goal: Break the seal of the Lion. [ ] Sub Goal: Lower the water and break the seal of the Bull. Howard starts without any kind of weapon at the beginning of this chapter. Once again, he'll have to lead Miyako around the fields with him and protect her from harm. This chapter can be a little confusing as to how to start. For starters, if you want to go through this chapter the Wright way- oh, sorry, I meant "the correct way", then you should open your map and find the tree at the northwest end of the East Fields. When you run to the north, take the left path along the northeast and the tree will be off to the left. Move toward this tree and face it to get the "Climb Tree" command just like in the last chapter with Howard and Miyako in this field. Climb the tree for a cutscene. -- CHECKPOINT -- Just like before, Howard is separated from Miyako once again. Look toward the gravestone up ahead to Howard's left after the cutscene and pick up the garden hoe that is lying against it. Now that you have a weapon, this area won't be near as bad! Notice the broken hunting trap and carrots next to the gravestone - these play a role in gaining the archive file for this area (the broken hunting trap is the hint). Run along the path (drop when needed) and reach the Irazu Valley Church then move down the path to the south of the church. [ ] Sub Goal: Reunite with Miyako. (Note: You could drop down the Fuel Storage and get back to Miyako quicker by doing so, but you'll attract a lot of shibito toward Howard in doing so and you won't have a handgun to fight them. This will save some times, but it's a little harder.) Defeat the flying shibito near the church - he should be clinging to the side of the church. There is a .38 caliber handgun with 30 rounds attached (by rope) to a cross to the right of the church, so you might want to pick it up - use the bullets wisely though since there are quite a number of shibito in this area. Use the garden hoe or gun to break the chain on the iron gate (pistol whip it with the handgun) then walk through the gate. Defeat any shibito that get in your way and head to the north, toward the Dilapidated Shed. Miyako will be somewhere near the Dilapidated Shed. She is sometimes in the East Fields. [X] Sub Goal: Reunite with Miyako. COMPLETE Enter the Dilapidated Shed and pick up the three hunting traps inside. You need at least one of these to get the archive file for this area. Run up the path to the west then turn to the right (north) and climb the tall rock structure - use your map to the see the blue marker. A flying shibito might catch sight of either Howard or Miyako here, so be ready to knock her out with your garden hoe or gun. Wait until Miyako climbs up to the area with Howard then stand in front of the rock pedestal to get a "Break 'Lion' Seal" command. Tap the X button with Miyako near Howard to break the seal during the cutscene that follows. [X] Sub Goal: Break the seal of the Lion. COMPLETE -- CHECKPOINT -- The second seal is in the south, right next to the iron gate. You can either run to the west and climb the Fuel Storage then climb up to the Irazu Valley Church path, or you could backtrack through the East Fields and go through the iron gate to reach it - whatever floats your boat. Walk toward the rock structure and release the seal of Man just like with the Lion seal. [X] Sub Goal: Break the seal of Man. COMPLETE -- CHECKPOINT -- == West Fields == The third seal is right next to the path that leads to the Road to Tabori in the west. Fall down the hills in the west fields then move past the equipment storage - plenty of weapons there - and make your way toward the rock pedestal, across the wooden log and up the steps, then release the seal of the Eagle. You'll run into a flying shibito along the way and the shibito brain for this area will see Howard and haul ass to the north as Howard runs toward the log bridge. [X] Sub Goal: Release the seal of the Eagle. COMPLETE -- CHECKPOINT -- One more to go. Run down the steps to the north. Make an immediate right and turn once you move down the steps then move down the extra path (labeled on the map) to the south and close the floodgate using the controls. This will lower the water in the ditch that is in the middle of this area. The shibito brain for this area is down the hills to the east. Fall down the hills and he should be looking toward you from near the fallen tree branch in the east. He will rush you with a garden fork, so be prepared to knock him out once you see him. All flying shibito will now be knocked out for quite a while once he falls. Fall down the ditch via the area without railing along the south side of the current area. You can't reach the final seal because of the framework below the bridge, so climb up to the West Fields further to the east along the south side of the ditch. Climb all the way back up the West Fields and take the Irazu Valley Church path to the north all the way to the north and drop from the top of the Fuel Storage. (Note: Instead of going the long way mentioned below, at the top of the area above the Fuel Storage, you can fall off the far east side and Howard will land right next to the last seal. Make sure to read about obtaining the archive file though.) Run to the east and knock out any shibito that want to mess with the Wright-man then drop to the ditch below the bridge in the east near the Dilapidated Shed. Climb up the raised area to the west. Notice the stairs off to the left in the ditch - climb the stairs if you want to get the archive file for this area. Place a hunting trap in the area with the broken hunting trap and carrots. You need to lure a special creature out of hiding - the EMA [Enigmatic American Manbeast] Jackalope Man. If you have been listening throughout the stage then there has been a rustling in the bushes at certain points of the area - this is the hidden creature for which I speak of. In order to trap it, after setting the hunting trap, run back down the steps that lead to the ditch. Get off the steps then turn around and walk back up the steps once again. The trap should go off when Howard backtracks halfway up the steps. Go back to where the trap was set and a blood trail will be scattered where the creature got away. Looks like we have one of his legs though! Mwha! Check the trap to receive the ++UMA WORLD ENCYCLOPEDIA (#42)++. Notice how Miyako comments on the smell around the trap after Howard walks toward it. Read the file to learn about the beast's horrid smell. Find the rock seal along the left wall of the ditch then break it with the action command to end this chapter. [X] Sub Goal: Lower the water and break the seal of the Bull. COMPLETE [X] Goal: Break the four stone pillar seals. COMPLETE MISSION ACCOMPLISHED. _____ _____ _____ _____ __________________ _____ _/ CH1 \_/ CH2 \_/ CH3 \_/ CH4 \_/ C H A P T E R 5 \_/ PRE \__________________ ------------------------------------------------------------------------------- Cutscene chapter (non-playable) _____ _____ _____ _____ _____ _______________ _/ CH1 \_/ CH2 \_/ CH3 \_/ CH4 \ / CH5 \_/ P R E V I E W \_____________________ ------------------------------------------------------------------------------- Preview chapter for next episode (non-playable) ------------------------------------------------------------------------------- __ __ _____ ____ ___ ____ ___ ____ _____ /_ | /_ | | ____| | _ \ |_ _| / ___| / _ \ | _ \ | ____| | | | | | _| | |_) | | | \___ \ | | | | | | | | | _| | | | | | |___ | __/ | | ___) | | |_| | | |_| | | |___ | | | | |_____| |_| |___| |____/ \___/ |____/ |_____| |_| |_| [EP11] __________________ _____ _____ _____ _____ _____ _/ C H A P T E R 1 \_/ CH2 \_/ CH3 \_/ CH4 \_/ CH5 \_/ PRE \__________________ ------------------------------------------------------------------------------- Cutscene chapter (non-playable) _____ __________________ _____ _____ _____ _____ [C112] _/ CH1 \_/ C H A P T E R 2 \_/ CH3 \_/ CH4 \_/ CH5 \_/ PRE \__________________ ------------------------------------------------------------------------------- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - August 4th Mount Gojaku, Hanuda Mine 19:02:15 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Character(s): Seigo Saiga Mission Objective: Acquire the Uryen. == West Shaft Upper Level == [ ] Goal: Power on the elevator from the control panel. Seigo will start out in the West Shaft Upper Level of Hanuda. Seigo is once again armed with his double-barreled shotgun with 30 shells for this chapter. At the beginning of this chapter, turn around and run down the tunnel that leads to the Road to Hirasakai. A nurse shibito is moving down the mine in Seigo's direction and she will soon catch sight of Seigo if he doesn't hide in the tunnel right at the beginning. Not only is this nurse shibito quite a sight to look at in the face, but this particular shibito will get up within mere seconds of being knocked down - so the best option is to avoid her for now. Don't mess with the mine cart in the back of the tunnel, it will serve a good purpose later in this chapter if you leave it alone. Sight jack her and watch as she moves out of the tunnel. She will actually stop on the bridge and fall off the railing. Wait until she begins to move down the staircase to the basement of the Mining Office then rush outside the tunnel and run down the path that leads to the Mining Office. A shibito armed with a hunting rifle will most likely see Seigo, but once you step behind the Mining Office he will lose sight of him. The shibito with the hunting rifle is usually on top of the Siren Control building. Move down the stairs and the nurse shibito at the bottom should either be examining the controls for the elevator or moving to the left. Examine the controls and you'll find that the fuse is missing, so you'll gain a Sub Goal after you examine the fuse box on the left side of the controls. [ ] Sub Goal: Find the Fuse. == Basement == Stay behind the nurse shibito and allow her to turn and walk over to the iron gate in the basement. Wait for her to turn to her left and move back toward the staircase then, as she moves up the stairs, open the iron gate and move down the stairs. Open the next mining gate further ahead. It is sometimes hard to avoid knocking over an object in the basement, so if you alert the nurse shibito then shoot her and then run into the mine quickly, so she doesn't have much time to follow. == West Shaft Level 4 == There is nothing up the ladder to the right except for a spider shibito - if he sees you then shoot him. Walk down the tunnel to the west (left) and prepare to shoot a shibito as he steps out into the open - he may be down the corridor to the left, so just sneak by him if that is the case. Collect the !!FUSE!! from the blue toolbox on the left as you reach the central shaft. [X] Sub Goal: Find the Fuse. COMPLETE -- CHECKPOINT -- Try to go back the other way and a cutscene will play where a cave-in will seal the West Shaft Level 4 area. The ladder down the East Shaft will only lead to a dead end area since the elevator is not working yet and also a spider shibito will move up and down the ladder in that tunnel at times. Your only choice for advancing further is to fall off the side of the gap without any railing in the Central Shaft area. When Seigo lands, a spider shibito will likely take notice of him, so immediately turn around then aim and shoot it with the shotgun. If it hasn't notice you yet, then it will soon, so turn around and find it on the wall across from Seigo then blast it. Continue down the west end of the tunnel. If you drained the water (through the water pump) in Episode 8, Chapter 2 with Sol, then the pool in the tunnel on the south end will be drained. If you move down the tunnel at the moment, you'll find that you'll need a detonator to blow open the wall at the end of the tunnel, so there is really no use in going this way right now. Continue to the west and climb the ladder on the left side of the tunnel. The shibito from earlier (off to the left) will be either be either digging at the cave-in debris or he will be down the corridor to the north so don't bother him. Be ready to shoot the spider shibito that will appear down the West Shaft Level 4 area as you move down the right tunnel. Go back up the stairs and enter the basement again. The nurse shibito will still be moving around this area, so get ready to shoot her. Plug the fuse into the fuse box of the control panel to start the power for the elevator, then move over to the controls on the right side and activate the elevator. Remember that you have to set the fuse in the fuse box then turn the power on (two step process). [X] Goal: Power on the elevator from the control panel. COMPLETE -- CHECKPOINT -- [ ] Goal: Acquire the Uryen in Central Shaft Level 1. == Mining Office == Run back up to the Mining Office via the stairs and exit out the back door then move up the path once again to get back to the bridge. The shibito with the hunting rifle is now on the bridge, so prepare to run into the tunnel very quickly to get out of his sight once he sees Seigo. If you didn't push the mine cart at the beginning of this chapter then you will have perfect cover while moving across the bridge outside. Simply get behind the mine cart and push it then jump inside to safely move across the bridge without having to worry about getting shot at and you'll plow into the shibito with the hunting rifle in the process. If the mine cart is no longer there, then you might want to try sneaking up the path then shooting him once you reach the bridge. Don't pick up his hunting rifle unless you only have very few shells left. It only comes with 6 bullets! Either way, you need to get to the East Shaft Upper Level. Walk into the elevator and press the button in the back and ride it down to the Level 5 East Shaft. Be ready to shoot the spider shibito in the corridor once the elevator stops since it will be somewhere in that area. Climb down the ladder further ahead. Fall off the side of the cliff at the Central Shaft to reach Level 3 once again. Shoot the spider shibito when it attacks. Run down the corridor to the far west and press the button outside of Elevator C to make it begin to move up. The elevator will crash. Fall down the elevator shaft with Seigo then fall below once again to land in the Level 1 area. Move over to the left and press the button to call Elevator B down to Level 1. Step inside of Elevator B then ride it to the top by pressing the button. Seigo will be blocked off by an elevator door that is sealed with a wire from the other side. Allow the shibito outside the elevator shaft to see Seigo. It will unlock the iron gate to the storage and grab some a pair of bolt cutters. Allow it to cut the wire using the bolt cutters then shoot it right after it opens the door to the elevator. Pick up the --BOLT CUTTERS (#33)-- from its body to add them to your weapon archive then enter the storage room to the side and grab the !!DYNAMITE DETONATOR!! from the back left corner of the storage room. This will allow you to blow up the wall with the dynamite strapped to it in the Level 2 tunnel below if you drained the pool in that tunnel with Sol in Episode 8, Chapter 2. Return to Level 2 by moving down the ladder a little ways down the corridor from the Storage Room. Walk to the south tunnel and move all the way down it. Press X when the "Use Detonator" command appears to trigger a cutscene. Move all the way back down the tunnel then examine the red mural on the newly revealed wall at the end to receive the ++GOJAKU MURAL (#43)++ archive file. Get back to Elevator B back up the ladder and ride it down once again. [ ] Sub Goal: Find a wooden stake in Central Shaft Level 1. [ ] Sub Goal: Stake the Shibito Brain to stop the Maggot Shibito. Move down the steps to the south and head to the east. DON'T step all the way down into Central Shaft Level 1 yet since a maggot shibito is pacing back and forth down there. You need to sight jack and wait for him to turn away from the stairway (you should see a blue light representing Seigo when he is facing him) then quickly move toward the debris on the southeast side of the room. Pick up the !!WOODEN STAKE!! from the debris then move back up the stairs. There is a ladder on the northwest side of the central shaft area, but the maggot shibito will instantly kill Seigo by smacking him once he makes it to the top. It can't follow Seigo up the stairs since it is so tall. UPDATE: It is possible to knock out the maggot shibito and actually accomplish the main goal for this chapter early if you have enough shotgun ammo to knock it out. It takes around 15 shots to knock out the maggot shibito and it will only stay knocked out for about 3 seconds, giving you just enough to reach the crack in the wall that Seigo must squeeze through in order to end this chapter. If you want to try this method then make sure to pick up the wooden stake near the debris in the central shaft in order to activate the next checkpoint. I would recommend shooting the maggot shibito a bit while running around the central shaft in order to weaken it some. You need to be already up the ladder when it is knocked out, so lead it to the opposite end then run and climb the ladder. The maggot shibito will usually stay off in the distance while attempting to find Seigo while you're at the top of the ladder. DON'T try to rush toward the crack in the wall along the path before knocking out the maggot shibito or a cutscene will automatically play where it will kill Seigo. You have to stand near the ladder and shoot at the maggot shibito until it falls. Once it falls, run as fast as you can toward the crack in the wall at the end of the ledge then choose the "Squeeze Through" command after facing the left wall at the end and you'll finish this chapter right then and there without having to stake the shibito brain. Once again, you must already be up the ladder BEFORE you knock out the maggot shibito if you want a shot at this! [X] Sub Goal: Find a wooden stake in Central Shaft Level 1. COMPLETE -- CHECKPOINT -- You've got to find the shibito brain and drive a stake into it- but... where in the hell is it? Well, the shibito brain is actually that horrid looking nurse shibito that wouldn't ever stay down - the one that Seigo first ran into at the beginning of this chapter. You'll have to backtrack to the basement of the Mining Office then shoot it and quickly drive a stake into it. To get back up there, take Elevator B to Level 2 then blast the shibito that tries to attack. Move back down the West Shaft Upper Level 4 tunnel and shoot the spider shibito. Enter the tunnel off to the right and follow it to arrive in the basement again. She is no longer in the basement! Climb up the stairs to enter the Mining Office. The siren is now going off in the Siren Control Room. Something is very creepy here. The shibito with the hunting rifle is still on top of the bridge, so don't move toward the open front door. Run out the back of the Mining Office and move up to the ladder. Enter the tunnel to the west and run to the very back. Push the mine cart then hop inside. Ride the mine cart over to the other side of the tunnel to take down the shibito with the hunting rifle and a spider shibito in the tunnel at the east end. Use the elevator control to call up Elevator A then ride it down to Level 5 - get ready to shoot a spider shibito below. Climb down the ladder to reach Level 4. Move all the way to the east of the East Shaft Level 4 and push the mine cart then jump inside. Seigo will leap out of the mine cart right as the cart plows into the wall and the nurse (brain) shibito near the debris in the central shaft. Stand next to the nurse's body then press X when the "Drive Stake In" command appears to finish her off in a very pleasing cutscene - this action will knock out the spider shibito and the maggot shibito. [X] Sub Goal: Stake the Shibito Brain to stop the Maggot Shibito. COMPLETE Fall off the cliff once again to land in the Level 2 portion of the mines. Run to the end and climb the ladder. Shoot the shibito outside of Elevator B - he should learn to just fall down whenever Seigo stares at him by now really. Ride Elevator B down to Level 1. Move down the stairs to the east. The maggot shibito is now knocked out in the central shaft area- would you look at that, he's got a goatee! Climb the ladder in the central shaft area then move to the very end of the ledge. Turn to the left at the end of the ledge and press X to "Squeeze Through" the narrow crack in the wall and trigger a cutscene that will end this chapter. [X] Goal: Acquire the Uryen in Central Shaft Level 1. COMPLETE MISSION ACCOMPLISHED. _____ _____ __________________ _____ _____ _____ _/ CH1 \_/ CH2 \_/ C H A P T E R 3 \_/ CH4 \_/ CH5 \_/ PRE \__________________ ------------------------------------------------------------------------------- Cutscene chapter (non-playable) ++SAM MONROE'S VOICE RECORDER (#44)++ will be received after the Chapter 3 cutscene plays. _____ _____ _____ __________________ _____ _____ [C114] _/ CH1 \_/ CH2 \_/ CH3 \_/ C H A P T E R 4 \_/ CH5 \_/ PRE \__________________ ------------------------------------------------------------------------------- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - August 4th Upper Arato, Shibito Nest 19:00:58 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Character(s): Howard Wright, Bella Monroe Mission Objective: Enter the Nest Core with Bella Monroe. [ ] Goal: Reach the Nest Core with Bella Monroe. [ ] Sub Goal: Send Bella Monroe ahead. [ ] Break into the Shibito Nest under the cover of thunder. == Upper Arato == Howard must once again sneak through the entire shibito nest and gain entry to the core, only this time he has Bella Monroe with him. She's not as much of a liability as you would normally think. The shibito assortment has completely changed for this stage. Once again, Howard starts this chapter without a weapon. At the starting, run toward the front portion of the Lucky Triangle building up ahead. You can stay next to the east wall to avoid detection from the flying shibito that is hovering in the air and serving as a lookout for the area behind the building. He'll eventually see Howard, so prepare to run over to the north side, behind the building, and grab the steel pipe from the crates below the stairs. Beat down the flying shibito with the metal pipe as he descends to attack. There is nothing on the rooftop up above. Run toward the building with the boarded up doorway. Climb on top of the walkway on the west side and move over to the small opening in the side of the wall. Wait for Bella to move close to Howard then initiate the "Send Bella Through" command to perform a sub goal. [X] Sub Goal: Send Bella Monroe ahead. COMPLETE Bella will hide in the closet directly across from the boarded up doorway. Begin to hit the boards of the doorway with your metal pipe. You have to hurry while hitting the boards since the flying shibito from earlier will wake up quickly and fly toward Howard then shoot at him. Break the boards then run into the building and the flying shibito will not follow. [X] Break into the Shibito Nest under the cover of thunder. COMPLETE Open the door to the closet and get Bella to follow Howard once again. There are no extra items in the side room down the left hall, so pass by it and move up the stairs. Walk up to the doorway at the top of the stairs then open it. You might as well walk outside and let the spider shibito see Howard since it will eventually see him. Knock it out with the metal pipe then hop across the gap in the roof. You'll find that Bella can't cross over as the new sub goal appears. [ ] Sub Goal: Lead Bella Monroe to a safe route. == Rooftop == Hop back across the roof to the east side then take Bella to the south portion of the roof. Climb up to the walkways on that side then open the door at the end. Move to the opening off to the right in the new room then choose to "Send Bella Through" the opening up under the shelf. [X] Sub Goal: Lead Bella Monroe to a safe route. COMPLETE The spider shibito that you knocked out just a few minutes ago will be about ready to get up soon, so you might want to check on it and beat it down with the metal pipe once again if it moves. Run back toward the gap in the roof then hop across it. Climb up to the walkway then enter the room off to the west and open the doors inside to meet up with Bella. Take her with Howard and run down the corridor in the north. A spider shibito will be crawling along the ceiling, so get ready to hit upside the head with your metal pipe. Open the door at the end of the corridor and enter the next room. -- CHECKPOINT -- [ ] Sub Goal: Barricade the Spider Shibito inside the Abandoned House. == Near the Abandoned House == Find the next door along the side of the room with the TVs then open it. Drop down the platforms outside. Head to the north and approach the Abandoned House. Spider shibito will likely notice Howard while he moves toward the house, so prepare to smack them around with the metal pipe to knock them out. These are actually the shibito that you have to barricade in the house. There are only two of them. You could actually sight jack them and sneak into the Abandoned House through the back door. Don't worry if one sees you however, just knock it out. Enter the north room in the Abandoned House. Make Howard bump into the small cushion that hangs down from the middle of the ceiling. It will make a laughing sound and this will draw any conscious spider shibito into this room. You'll have to wait for them to revive (which doesn't take long) and lure them into this room via the laughing cushion. You could have Bella hide in the closet in this room, but really this just takes up more time when you need to leave. Knock both of the spider shibito out when they enter the room and then take Bella out of the Abandoned House with Howard then shut both the back door and front door to barricade them in the house and accomplish the latest sub goal. [X] Sub Goal: Barricade the Spider Shibito inside the Abandoned House. COMPLETE Run toward the bridge in the east. [ ] Sub Goal: Knock out the Shibito Brain to stop the other Shibito. -- CHECKPOINT -- == Near the Sozuka Bridge == Move across the Sozuka Bridge. Don't worry if a flying shibito sees Howard. Just stand still and wait for it to fly downward to attack then knock it out of the air with your metal pipe. Run over to the southwest side of the 33 Yen Shop and rotate the crank on the side of the building to extend the awning across the southeast portion. This will provide cover so that the shibito brain on the roof of this building cannot see Howard. Move under the awning and walk over to the set of metal drums on the north side of the Yen Shop. Climb on top of the platforms along that side then sneak up on the flying shibito brain on the roof and beat it down with your metal pipe. [X] Sub Goal: Knock out the Shibito Brain to stop the other Shibito. COMPLETE If you collected the Hanuda Beetle with Bella in Episode 10, Chapter 2 then, to gain an archive file for this area, find the path of stairs behind the Irazu Bus Stop then move up that path. Hop over the rooftop then fall down the roof to the east. Walk around the side of the Takamota House and approach the back door of The Lucky Triangle. Open the back door then step inside. Walk over to the bowl on the table that is across from the entrance to the counter and examine the hole in the floor in front of that table. You must wait until a flash of lightning when you examine the hole or the hole will be too dark to see into. If you collected the Hanuda Beetle, a cutscene will play then you will receive the ++AUDIO CASSETTE TAPE (#45)++ afterwards. Exit The Lucky Triangle then get to the street out beside the Yen Shop. You'll have to use the "Pull Bella Up" command while standing above the red barrels in order to help her up. Use the platforms in front of the Upper Arato Tunnel to climb up to the doorway up above. Climb on top of the crate then climb up to the walkway and step toward the doorway to trigger a cutscene that will end this chapter. You'll have to help Bella up to the roof via the action command that will appear when Howard turns back toward her and moves toward the crate below. [X] Goal: Reach the Nest Core with Bella Monroe. COMPLETE MISSION ACCOMPLISHED. _____ _____ _____ _____ __________________ _____ _/ CH1 \_/ CH2 \_/ CH3 \_/ CH4 \_/ C H A P T E R 5 \_/ PRE \__________________ ------------------------------------------------------------------------------- Cutscene chapter (non-playable) _____ _____ _____ _____ _____ _______________ _/ CH1 \_/ CH2 \_/ CH3 \_/ CH4 \ / CH5 \_/ P R E V I E W \_____________________ ------------------------------------------------------------------------------- Preview chapter for next episode (non-playable) ------------------------------------------------------------------------------- __ ___ _____ ____ ___ ____ ___ ____ _____ /_ | |__ \ | ____| | _ \ |_ _| / ___| / _ \ | _ \ | ____| | | ) | | _| | |_) | | | \___ \ | | | | | | | | | _| | | / / | |___ | __/ | | ___) | | |_| | | |_| | | |___ | | / /_ |_____| |_| |___| |____/ \___/ |____/ |_____| |_| |____| [EP12] __________________ _____ _____ _____ _____ _/ C H A P T E R 1 \_/ CH2 \_/ CH3 \_/ CH4 \_/ CH5 \__________________________ ------------------------------------------------------------------------------- Cutscene chapter (non-playable) The ++MESSAGE FROM SAM MONROE (#46)++ will be added to the archive after the chapter 1 cutscene. _____ __________________ _____ _____ _____ [C122] _/ CH1 \_/ C H A P T E R 2 \_/ CH3 \_/ CH4 \_/ CH5 \__________________________ ------------------------------------------------------------------------------- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - August 5th Shibito Nest, The Core 02:13:58 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Character(s): Sam Monroe Mission Objective: Discover the Truth. == Shibito Nest == [ ] Goal: Continue deeper into the Shibito Nest. [ ] Sub Goal: Escape the Maggot Shibito. Wow, there's nothing quite like having your ex-wife go all maggot shibito on you at such a crucial time. Sam's definitely got problems here, and so does the player. Sam will start in the north portion of the beginning of the Shibito Nest, right across from the Upper Arato Tunnel. You have to think quick right here or you'll die instantly since the Melissa maggot shibito will toss a piece of railing at Sam and one hit from that flying railing will kill him. Run toward the maggot shibito and step around her to her left. You need to get to the east side of the bus as labeled on the map. Step into the bus. The maggot shibito will stand outside the west portion of the bus and shake it. It's kind of like one of those haunted house rooms where the area will shake to alarm you but nothing bad will happen if you stay behind. You can actually stand and yell out the window at Melissa if you so desire. Run to the north end of the bus and walk into the room behind it. Grab the wrench weapon from the floor off to the right after exiting the bus. Step outside of the room to the north. The north door is locked, so turn to the left and walk to the south. If you turned the valve of the water tank and found the key during the cutscene outside of the Saiga hospital in Chapter 8, Episode 4 then a cutscene will trigger eventually. Right after the cutscene, run into the small room behind the door that Bella opened in the north portion during the cutscene. Examine the desk off to the right to collect the ++LEGENDS OF HANUDA VILLAGE (#47)++ archive file. If you examine the sign in the back with the small opening below it, you'll only get a single phrase, "Bella..." The Melissa maggot shibito will most likely trap Sam in this room, and she will constantly reach inside from the doorway. Wait for her to stop reaching then run directly against her and quickly move by her. Enter the narrow path to the left of the Renaissance Grocery as seen on your map. The maggot shibito cannot follow Sam into this area. Step on top of the drums further ahead then step up all the platforms and climb to the roof. == Near the Renaissance Grocery == Move up to the doorway near the flickering TV on the rooftop. Don't move past the doorway just yet though, since the maggot shibito will step into the area below the roof up ahead. Step out of sight if she sees you and she will eventually turn her back to look around the area some more. Wait until the maggot shibito steps on top of the rooftop to the east (in front of the patrol car) then quickly step down from the roof to the north and crouch walk toward the door in the north. Hold the /\ button once the "Unlock" command appears to begin unlocking the door. Make sure that the maggot shibito has not seen Sam and you should be able to unlock the door then step inside before the maggot shibito steps down from the roof. If she sees Sam inside the room then she will step toward the doorway and reach inside, so be sure to step away from the door. Climb the ladder. -- CHECKPOINT -- Step into the corridor in the east. One spider shibito will climb down the hole in the ceiling and attack Sam right away. Beat him down with the wrench and run through the opposite end of the corridor. The vending machine can once again be pushed over the end of the corridor to block the spider shibito in that corridor. Don't push the vending machine to block the corridor just yet however. Another spider shibito will appear either down the corridor behind Sam or outside of the gate to the right. The maggot shibito will appear outside the gate, but she can't get to Sam as long as you stay away from the openings. Lure the spider shibito into the corridor then knock it out and walk to the right side of the vending machine then push it via the X command to trap the spider shibito inside of the corridor. Exit to the north end of the corridor. Another spider shibito will attack as Sam walks through the doorway at the end. Knock it out like the other two. The maggot shibito should still be occupied by staring through the bars in the north, so climb up the platform above the yellow sign with the arrow then climb to the area outside Fujimi's Barber Shop. Run toward the Lookout Tower down the east corridor. Step up to the ladder of the Lookout Tower. [X] Sub Goal: Escape from the Maggot Shibito. COMPLETE -- CHECKPOINT -- == Area Near the Lookout Tower == Well, it seems that we've finally given Melissa the slip. Pick up the sledgehammer from the bucket to the right of the ladder of the Lookout Tower then climb the ladder. [ ] Goal: Knock out the Maggot Shibito. [ ] Sub Goal: Stick the Maggot Shibito with antennas. Heh, it seems like I spoke too soon earlier. The Melissa maggot shibito will see Sam from a rooftop up ahead. You need to step down the Lookout Tower as soon as possible since Ms. Gale will toss debris at her ex soon, and you'll be a total sitting duck in the tower. The objective now is to impale the Melissa maggot shibito with an antenna weapon. There are several antennas in this area at different locations so you'll have quite a few opportunities to hit her with one. While stepping away from the Lookout Tower to the east, look on your map and you'll see a path along the rooftops that has antenna icons labeled on it. Move toward the rooftop path from the current rooftop to leap over to the east rooftop. Pick up one of the three antennas off to the right. Sam will automatically enter a targeting mode, so just line up the cursor on the screen along with the maggot shibito below and toss the antenna at her. Sam doesn't toss these a very long distance, so she needs to be sort of close. If she throws something you can usually cancel the object by throwing an antenna at it to knock it out of the air. Canceling an antenna throw will make the current antenna disappear, so you really don't want to do this. You'll have to move to the rooftop to the south then head east to find another set of antennas followed by another set further to the east eventually. Keep chunking antennas at Sam's ex until you stick her with about three of them - they stick out of her as she walks if they hit. If you drop below, then step up to the area behind the building to the south of Tomizu's Cigar Shop and find the red barrels on the southwest side then climb on top of them to get back to the roof. You'll have to drop below eventually if you run out of antennas. There is nothing in the room through the gate to the far southwest, so don't even worry about it this time. In order to reach the north portion of the rooftops, you'll have to find the ladder along the building to the south of Tomizu's Cigar Store. The ladder is on the southwest end of that building. Climb it and you'll have another assortment of antennas to toss at Melissa. Fall off the northwest end of the building to land on Tomizu's Cigar Store rooftop for even more antennas. Remember to aim carefully and hit her with about three of them. Once three antennas are stuck into the Melissa maggot shibito then a cutscene will trigger. [X] Goal: Knock out the Maggot Shibito. COMPLETE [X] Sub Goal: Stick the Maggot Shibito with antennas. COMPLETE -- CHECKPOINT -- == Smokestack Area == [ ] Goal: Protect Bella Monroe at all costs. [ ] Sub Goal: Wipe out all of the Spider Shibito. Bella will be chased down by spider shibito as this segment opens. This portion can get very hectic quickly but it can be over just as quickly if you know how to approach it. As control is given to you, turn directly around then grab the double-barreled shotgun as it falls near Sam. The shotgun is your key to finishing these last few objectives and completing the chapter. If you look up on the rooftop to the east then you'll see Bella up above. What you have to do here is to keep the spider shibito from climbing up the side of the east building. If one of them climbs all the way up the side then it will corner Bella and she will die. You'll have to put up with plenty of spider shibito at one time, but keep blasting and reloading and you'll finish this chapter. The spider shibito that climb the building in the east should be shot before any spider shibito that attacks Sam most of the time since they are the number one priority here. One of the spider shibito is Sol - he's not any different from the others, but I just thought I'd point that out. One of the spider shibito will mention something about being Bella's daddy at one point (I think it's Sol that does this) - this usually happens when one steps up on the rooftop with Bella. If you keep blasting them and knock them off the roof then you'll accomplish this last set of objectives before you know it and the chapter will be over! [X] Sub Goal: Wipe out all of the Spider Shibito. COMPLETE [X] Goal: Protect Bella Monroe at all costs. COMPLETE MISSION ACCOMPLISHED. _____ _____ __________________ _____ _____ _/ CH1 \_/ CH2 \_/ C H A P T E R 3 \_/ CH4 \_/ CH5 \__________________________ ------------------------------------------------------------------------------- Cutscene chapter (non-playable) _____ _____ _____ __________________ _____ [C124] _/ CH1 \_/ CH2 \_/ CH3 \_/ C H A P T E R 4 \_/ CH5 \__________________________ ------------------------------------------------------------------------------- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - August 5th Inferno 03:33:28 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Character(s): Howard Wright Mission Objective: Defeat Kaiko. [ ] Goal: Defeat Seigo Saiga. When Howard begins this chapter, he will automatically start out with a Hunting Rifle in his hands. Howard will be forced to defeat Seigo Saiga at the beginning of this chapter. Seigo is very deadly from close range since he carries his double-barreled shotgun for the moment and he can also hold two rounds without reloading while Howard can only hold one before having to reload. Howard's hunting rifle has the gift of long range however. At the beginning of this battle, run around the side of the school bus off to the left to immediately get out of Seigo's view. Find an open area that is far away then run to that destination. Turn around and get the school bus in your sight then aim with the hunting rifle and zoom in on the bus. Wait for Seigo to step out into view then begin to shoot at him. You may have to get slightly closer, but you can shoot him from a pretty good range. He will lose sight of Howard quite a bit and sometimes he will seek cover behind an object whenever Howard shoots him once. When he takes cover, simply aim at the area where he is hiding and wait for him to step out then shoot him. A lot of times, he will simply allow Howard to shoot him while he continues to search. Be sure to use up and down on the D-pad to zoom in and out. It doesn't do any good to hide and sight jack him. Sure, you can sight jack him to tell his location, but you can't aim while sight jacked. If you spend too long away from him without any form of interaction (such as you shooting him or him seeing you) then he will sight jack Howard and immediately run toward Howard's location. Sight jack does not help out at all aside from when it activate once he has caught sight of Howard, so I wouldn't recommend using it that much. Once he has been shot about four or five times, a cutscene will play. If you can manage to hit Seigo in the head about two or three times during either the first or second battle with him, then he will drop the ++ARCANE HOMURANAGI SCROLL (#48)++. Run over to it once it falls below him then grab it! -- CHECKPOINT -- Seigo will arm the Homuranagi sword after the battle and now you must defeat him once again with your hunting rifle. Seigo will still be in whatever location he was formally in directly after the after the cutscene, so if he is still at a distance then shoot him. If he manages to kill Howard then both you and him will start out next to the bus at the checkpoint. If Seigo ever breaks out into a sprint while moving toward Howard, then you better stop aiming and haul ass to another side of the screen. His sword will nearly kill Howard with one hit. In actuality, it takes three hits, but the first hit will usually knock Howard down if it is his more common wide range sword slash then Seigo will hit Howard again while he is on the ground two times and kill him. See, basically a one-hit kill. He performs a lunging slash and a group of three slashes in a combination. The lunging slash is the most common attack, so always keep your distance. Get far away from him and shoot him with the hunting rifle once again until another cutscene triggers. He will still lose sight of Howard if you run very far, so just run and shoot him while he searches for Howard. You can actually back up and shoot him from close range, but this does not always work since he will sometimes still get too close and will certainly knock Howard down at that time since he will have to run to get close to him, thereby attacking with his wider slash. He can be beaten this way, but it is so much easier to run away from him and shoot him from long range while he looks for Howard. -- CHECKPOINT -- Once the third battle begins, Howard will be armed with the --URYEN (#50)--. This battle is simple. All you have to do is get some distance between you and Seigo then hold the L1 button to aim the Uryen and press either of the attack buttons ([] or R1) to finish him with a burst of blue flames! Another cutscene will trigger once Seigo is defeated. [X] Goal: Defeat Seigo Saiga. COMPLETE -- CHECKPOINT -- [ ] Goal: Defeat Kaiko. This is truly the final battle of the game this time. Howard will be armed with Seigo's --HOMURANAGI (#36)-- at the beginning of this battle, which should complete your archive weapon collection if you've been following this guide fully. Congrats on that! This battle has a major trick to it, which you should really find on your own. Miyako will talk to Howard while Kaiko (the bug thing) is on the screen. Miyako is actually giving the player hints as to what to do at this part. Here's a list of them: a) "I'm here by your side. Together we can find the vessel." b) "You must use my sight to find the vessel." c) "I can see it. The source of its power is close." With the way this game has gone so far, I'm really surprised that she hasn't flat out told Howard what to do really. I was expecting her to say something like, "Howard, activate sight jack and lock-on to my vision. While looking through my eyes on the right side of the screen, walk toward the relic. Press X when the 'Purge in fire' command icon appears to accomplish the first sub goal." [ ] Sub Goal: Destroy the relic. She doesn't say that though... Alright, I'll quit being a smartass and explain it in plain English. All you have to do is activate sight jack then find the only target on the screen and then lock-on to that view (it's Miyako's view). Look at the right side of the screen while locked-on and move toward the glowing relic in the distance. Once Howard gets close enough to the vessel, an action command will appear. Press the X button to "Purge (it) in Fire" and destroy the relic. If Howard doesn't find the relic fast enough then a cutscene will trigger and he will be sucked through a portal, then the battle will resume once again like normal. [X] Sub Goal: Destroy the relic. COMPLETE Now that the relic has been destroyed, Howard can actually hit Kaiko. Hitting her can be a little hard since not all the bugs that appear on the screen are real. Some of them are simply images. Sight jack Miyako once again - she is the only sight jack available - then lock-on to her. The Kaiko in her vision is always the true Kaiko, so focus your attacks on that one. In order to hit her, hold the L1 button to aim with the Uryen then press the attack button to summon forth a burst of blue flames. Run up the flames then quickly slash them with the Homuranagi sword. The sword will produce a flame wave and it will hit whatever is in front of Howard. If the flame waves hit the real Kaiko then the bug will fall apart and fall to the ground up in front of Howard and it will not disappear like the images will. After you hit Kaiko enough with flame waves, Miyako will quickly tell you to finish off Kaiko and a new Sub Goal will appear. [ ] Sub Goal: Immolate the weakened Kaiko in a Purifying Blaze. While Kaiko is lying on the floor in pieces, run up to the bug then use the Uryen on it - hold L1 then tap the attack button. This will finish it off and trigger a cutscene in which Howard will finish it off. [X] Sub Goal: Immolate the weakened Kaiko in a Purifying Blaze. COMPLETE [X] Goal: Defeat Kaiko. COMPLETE MISSION ACCOMPLISHED. _____ _____ _____ _____ __________________ _/ CH1 \_/ CH2 \_/ CH3 \_/ CH4 \_/ C H A P T E R 5 \__________________________ ------------------------------------------------------------------------------- Cutscene chapter (non-playable) ++SAM MONROE'S JOURNAL (#49)++ and ++PORTABLE MUSIC PLAYER (#50)++ will be received after the ending cutscene. The "Results" menu will now be listed up under the title screen menu now as well and there is a new "Challenge" mode that can now be played while starting a new chapter. You can use this mode to get your best times on a certain among other aspects - making it through stealthily, etc. Hint: If you want to fully understand the basic story of the entire game, make sure that you read archive file #49 (Sam Monroe's Journal). It basically explains the full story and it's very interesting! The main journal entry lists Sam's thoughts as he lands in Hanuda during 1976 as the ending cutscene plays and the "31 summers have come and gone. The summer of August 2007 is once again approaching, and with it, that fateful night." phrase provides a good explanation of the identity of the individual described in the details section of the archive file. The details portion sort of gives closure to Sam's story - the fate of his future self. To understand more of the Siren: Blood Curse story, be sure that you have read Local Guide to Hanuda Village (#15), Amana's Diary (#16), Holy Scroll - The Gift - (#24), Miyako Offering Hymn (#27), Holy Scroll - Ouroboros - (#30), Message from Sam Monroe (#46), and Legends of Hanuda Village [mainly the details] along with #49 as mentioned above. The latter files are easier to understand once #49 has been read. This is just a spotcheck through the archive though, you should really take a look at all the files in the archive. Just in case you didn't notice, archive file #46 is actually sent to Howard from the future Sam Monroe - this is further enforced when Sam Monroe responds with "I don't know what you're talking about" when Howard says "So you're the one that sent me this letter" during the Chapter 1 cutscene of Episode 12. It's worth watching the ending again after reading the files also if you were confused, along with watching most of the cutscenes all over again. Now you can look back at the cutscenes with the knowledge of what is truly happening and really enjoy them more! [AR00] =============================================================================== _ _ _ ____ ____ | | | | ___ __ __ _____ / \ | _ \ / ___| | |__| | |_ _| \ \ / / | ____| / _ \ | |_) | | | | __ | | | \ \ / / | _| / ___ \ | _ < | |___ | | | | | | \ V / | |___ /_/ \_\ |_| \_\ \____| |_| |_| |___| \_/ |_____| A R C H I V E F I L E S & W E A P O N S =============================================================================== -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- SPECIAL TASKS [SP00] -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- These special tasks are used to unlock an archive file later chapters. There are only 6 archive files in this release of Siren that must be unlocked through performing a certain task. You must perform the tasks as listed in order to gain access to the unlockable file in a later chapter. If the tasks are not performed then your way to the unlockable file will be blocked by some sort of means - door that is locked, cutscene that will not play, etc. The task performed will be saved onto your main memory at that instant, so you do not have to perform it gain even if you die or exit back to the title screen shortly after performing it. Basically, you don't have to finish a chapter to keep credit for performing the required tasks. ------------------------------------------------------------------------------- 01 -- CAN OPENER Unlocks: Archive file in Episode 7, Chapter 4 Location: East Shaft Upper Level (Pumping Station) In the Miner Office, interact with the phone and dial "508". A Shibito in the upstairs mine will unlock the previously locked door and answer the phone and you'll hear him on your end of the phone. When you move up to the top of the mine (East Shaft Upper Level) finish off the Shibito in front of the elevator shaft by knocking him into the shaft then enter the room (Pumping Station) through the open door on the left. This item will be on the shelf to the left as you enter the Pumping Station room. ------------------------------------------------------------------------------- 02 -- FLOODGATE VALVE Unlocks: Archive file in Episode 6, Chapter 4. Location: Episode 3, Chapter 4 After pushing down the tree to make a bridge, step across it then you'll come to a split path. Take the right path with stairs and defeat the shibito that roams the path. There is another path on the side of the path that you just moved down. Walk down the new path to find a valve handle on a device. Interact with the valve handle to turn it and lower the floodgate in order to unlock the archive item. ------------------------------------------------------------------------------- 03 -- DESTROY BOWL OF NOODLES IN THE KARIBNA NOODLE SHOP Unlocks: Archive file in Episode 7, Chapter 2 Location: Episode 4, Chapter 2 While on the Lookout Tower with Seigo, quickly shoot the shibito that attacks Sam then climb down the ladder and defeat the flying shibito. Run all the way over to the Karibna Noodle Shop. Seigo must make it to the noodle shop before the policeman shibito eats the bowl of noodles. Walk over to the bowl of noodle and be sure to collect the Hanumen Noodles archive file then aim your gun at the bowl of noodles and shoot the bowl to destroy it and fulfill the requirements for an archive file in Episode 7, Chapter 2. ------------------------------------------------------------------------------- 04 -- OBTAIN PUMPING STATION KEY, ACTIVATE WATER PUMP Unlocks: Archive file in Episode 11, Chapter 2. Location: Episode 8, Chapter 2 During the first gameplay portion with Sol, while exiting the lower portion of the mines after knocking out the female shibito with your trusty camera, enter the last corridor to the north, beside the ladder that you need to climb to get to the second floor portion of the mines, and you'll find a shibito that is drinking. Sneak up behind him and hit him with the camera to activate a special kill. Pick up each of the sake bottles in that area and move with each of them in hand until you hear a slight jingling sound. Once you hear it, hit the bottle against a wall to break it then pick up the Pumping Station Key. Once you are given control of Sol once again, after the Sam gameplay portion, move out of the elevator and unlock the door to the Pumping Station off to the right, outside the elevator. Run to the back right of the Pumping Station room then choose to drain the water at the controls and this will drain the blood pool below and unlock an archive file in Episode 11, Chapter 2. ------------------------------------------------------------------------------- 05 -- TURN VALVE HANDLE ON ROOFTOP THEN COLLECT KEY IN COURTYARD Unlocks: Archive file in Episode 12, Chapter 2 Location: Episode 8, Chapter 4. At the very beginning of this chapter, tell Bella to wait on the third floor then take Staircase A up to the roof. Climb the nearby crate and step onto the roof portion with the Water Tank. Turn the valve on the Water Tank then continue through the chapter like normal. Once you pull the parking sign away from the front of the sliding doors after the power has been turn on, have Bella follow Melissa to the outside courtyard of the hospital. Lead Bella over to the gated area to the right of the Employee Staircase. A cutscene will play where Bella will find a key in a drainage opening and this will unlock the method for obtaining an archive item in Episode 12, Chapter 2. ------------------------------------------------------------------------------- 06 -- COLLECT HANUDA BEETLE Unlocks: Archive file in Episode 11, Chapter 4 Location: Episode 10, Chapter 2 (Note: You must get archive file #40 in the same game along with #41 since #40 is required to get this #41. If you die before getting #41, then you must collect #40 again.) Once outside of the Ito House, run over to the Detached Room on the west side of the area then open the sliding door and pick up the !!CLOSET KEY!! from the drawer off to the left after you enter the building. Run back toward the "Entrance" of the Ito House as labeled on the map and stand in front of the doorbell for a "Ring Doorbell" command. Sight jack momma shibito then ring the doorbell whenever she stares at the TV in the living room. Quickly run over to the west wall of the Ito House outside the Kitchen. Momma shibito will soon storm out the south door of the Kitchen and quickly look around to see if anyone is near the doorbell. Stay crouched near the west end and quickly enter the house through the kitchen again. Quickly step up on the first step in front of the stove and turn to the right. If you timed the ringing just right, then Papa shibito should pass by the kitchen in the outside corridor and move to the right. Crouch then walk down the corridor directly ahead to the east. Break out into a run once you make to the corridor outside the Altar Room. Run to the Storage Closet and quickly unlock it. Move toward the shelves directly behind the door and pick up the ++INSECT CATCHING KIT (#40)++ then run back to the kitchen door and crouch walk once you get to the corridor outside the living room. Enter the kitchen again then move out of the Ito House once again and run to the left. If this is all done quickly enough, then Mama shibito will still be checking out the Detached Room while Bella is exiting the Ito House. Archive file #40 and #41 must be received in the same game, so you can't afford to die here. If you die then you'll have to gain archive file #40 all over again to get #41. Keep in mind that momma shibito will now exit the house every now and then to answer the doorbell from now on since you disrupted her pattern. Find the pool of blood in the southeast end of the outside area and walk to the southwest side of that pond and face the further tree to the south on that side to get a "Use Insect Catching Kit" command. Perform the command then run to the north end of the Ito House outside portion and stand for a few minutes. Run back to the trap after a few minutes then examine it to trigger another cutscene in which Bella will gain the ++HANUDA BEETLE (#41)++ and this will also complete a key step for gaining an archive item in Episode 11, Chapter 4. ------------------------------------------------------------------------------- -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- ARCHIVE FILES [AF00] -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Archive files may obtained by checking certain areas or performing certain tasks throughout gameplay. Some of them may only be accessed by performing a certain task in an earlier chapter. These have an "Extra Requirements" listing up under them. Once a file is obtained, the file will remain under the archive menu no matter if you die or exit out of the chapter, so you don't have to complete a chapter in order to gain an archive file. ------------------------------------------------------------------------------- 01 -- THE SACRED REVELATIONS Character: Unknown Date: August 2nd/23:00 Location: Hanuda Village Condition: Hide and witness the ceremony. Episode: 1 Chapter: 1 Received directly after the Chapter 1 cutscene of Episode 1. ------------------------------------------------------------------------------- 02 -- VIDEO CAMERA Character: Sol Jackson Date: August 2nd/23:00 Location: Hanuda Village/Mountains Condition: Leave the camera recording by mistake. Episode: 1 Chapter: 1 Received directly after the Chapter 1 cutscene of Episode 1. ------------------------------------------------------------------------------- 03 -- HOWARD WRIGHT'S STUDENT ID Character: Howard Wright Date: August 2nd/23:00 Location: Hanuda Village/Mountains Condition: Interrupt the ceremony. Episode: 1 Chapter: 1 Received directly after the Chapter 1 cutscene of Episode 1. ------------------------------------------------------------------------------- 04 -- SHUJI SHIMADA'S POLICE LOG Character: Howard Wright Date: August 2nd/23:00 Location: Hanuda Village/Lower Arato Condition: Hit the police officer with the sake bottle. Episode: 1 Chapter: 2 In order to get this, you will have to find one of the two sake bottles hidden in Episode 1, Chapter 3 and hit the police officer shibito with it to make him drop this. One sake bottle is lying on the wooden bench up under the wooden canopy on the left side of the road that you must run down to escape from the police officer as the chapter begins. The other sake bottle is in the hands of the dead female corpse inside of the building that Howard climbs through the window of - the corpse is lying against the wall across from the TV in the furthest room to the left when first entering the building. If you decide to use the second bottle then be sure to hide and allow the police officer to shoot the lock off the back door before striking him. If you don't allow him to shoot the lock, then you can't escape the building. ------------------------------------------------------------------------------- 05 -- TV EPISODE PROPOSAL Character: Sol Jackson Date: August 3rd/0:00 Location: Hanuda Village/Mountains Condition: Visit Hanuda Village. Episode: 1 Chapter: 3 Received at the very end of Chapter 3, Episode 1. ------------------------------------------------------------------------------- 06 -- MELISSA GALE PROFILE Character: Melissa Gale Date: August 3rd/0:00 Location: Hanuda Village/Mountains Condition: Visit Hanuda Village Episode: 1 Chapter: 3 Received at the very end of Chapter 3, Episode 1. ------------------------------------------------------------------------------- 07 -- SAM MONROE'S FACULTY ID Character: Sam Monroe Date: August 3rd/1:00 Location: Mount Gojaku/Hanuda Mine Condition: Stir from unconsciousness on Mount Gojaku. Episode: 2 Chapter: 2 Received as Chapter 2 of Episode 2 begins. ------------------------------------------------------------------------------- 08 -- DIGITAL VIDEO TAPE Character: Sam Monroe Date: August 3rd/1:00 Location: Hanuda Mine/Siren Control Room Condition: Check the roof of the Siren Control Room. Episode: 2 Chapter: 2 Right before you step inside of the Mining Office, walk over to the Siren Control Room (the building to the right of the office) and find the ladder on the south side of the building to the left of the window then walk against it and climb it. This file will be on one of the boxes at the top of the building. A special magnetic tape designed to store footage taken with a digital video camera. Sol brought the partially edited Encounters footage on this tape with him to Hanuda Village. There is a label on the side with "Encounters Tape 1" written on it. ------------------------------------------------------------------------------- 09 -- MYSTERIOUS TABLET Character: Howard Wright Date: August 3rd/2:00 Location: Harayadori/Lookout Tower Condition: Check the top of the lookout tower. Episode: 2 Chapter: 4 While following Amana along the trail to the side of the noodle shop, jump toward the top of the shack that the gardener shibito is working near and fall to the right side of it. Move over to the dirt area with the buried car then sight jack the shibito near the building up ahead and wait for her to look another way then quickly crouch and move toward the hill off to the right. Stand at the bottom of the stairs then sight jack the shibito at the top of the steps. Wait for him to walk toward the well then crouch and move behind him and hit him from behind to knock him into the well. Climb the ladder of the nearby tower by the well and collect this archive file from the top of the tower. ------------------------------------------------------------------------------- 10 -- MINE WORKER'S JOURNAL Character: Sam Monroe Date: August 3rd/2:00 Location: Hanuda Mine/East Shaft Upper Level Condition: Check on top of some cardboard boxes Episode: 2 Chapter: 6 While on the East Shaft Upper Level side of the bridge, pull the switch off to the right in the back of the tunnel to adjust the track so that it leads to the locked gate. After picking up the gun run back to the other side and shoot all the shibito then push the cart in the very back of the West Shaft Upper Level and quickly jump inside when the X button prompt appears. The cart and Sam will roll to the other side of the bridge and Sam will jump out shortly before the cart rams into the gate on the other side. This file will be lying on a box to the right of the crashed cart. ------------------------------------------------------------------------------- 11 -- BELLA MONROE'S DIARY Character: Bella Monroe Date: August 3rd/3:00 Location: Saiga Hospital/Room 206 Condition: Flee into the Saiga Hospital Episode: 2 Chapter: Preview Received after viewing the previews for the next episode after completing episode 2. ------------------------------------------------------------------------------- 12 -- HOSPITAL PATIENT'S LETTER Character: Bella Monroe Date: August 3rd/3:00 Location: Saiga Hospital/3F Nurse's Room Condition: Check on top of the desk. Episode: 3 Chapter: 2 Right before using the intercom to activate the cutscene that plays halfway through Chapter 2 of Episode 3 move up to the third floor via the staircase. DON'T move out onto the third floor right away since a nurse shibito paces back and forth on the third floor. Crouch on the stairs and sight jack the nurse shibito that prowl the third floor hallway. She will move back and forth between Room 303, the outside walkway in the northwest and the Nurse Station. It is best to keep her sight jacked while you move on this floor. She CANNOT see Bella if Bella stays crouched near the bottom of the stairs, so use that location as your lookout point for studying her movements. Your main goal is to get into the Nurse Station which is always locked except for when the nurse shibito opens the door. She will always close the door behind her while leaving though. Wait for the nurse shibito to walk out to the outside walkway or enter the nurse station then quickly walk over to Room 301 and open the door then enter Room 301. There is a nurse call button on the table inside. Walk toward the button to get an action icon then press the button to call the nurse toward the room. Hide under the bed on the right side of the room. The nurse shibito will walk toward the room and peer into the Nurse Station to see the nurse call going off then suddenly she will run into the Room 301 and turn it off. She will leave the room and close the door then walk to the Nurse Station. She will always enter the Nurse Station after the button is pressed. Quickly open the door to Room 301 but don't exit. Turn around and wait for the nurse shibito to enter the Nurse Station (watch through sight jack). Once the nurse shibito enters the Nurse Station, press the nurse call button again. Quickly run out of the room then return to the staircase and wait near the bottom. The nurse shibito will leave the Nurse Station but she will leave the door open! Wait for her to run toward Room 301 then quickly run into the Nurse Station. Pick up the Hospital Patient's Letter from the desk in the Nurse Station then run out. Quickly return to the staircase and move down it or you could run to the outside walkway and fall through the opening in the floor on the right side to land on the outside walkway of the second floor. ------------------------------------------------------------------------------- 13 -- MELISSA GALE'S LOCKET Character: Melissa Gale Date: August 3rd/3:00 Location: Hanuda Village/Mount Gojaku Condition: Hear Bella's PA announcement Episode: 3 Chapter: 2 This will automatically be received after Bella uses the intercom in Chapter 2 of Episode 3. ------------------------------------------------------------------------------- 14 -- SOL JACKSON'S PRESS BADGE Character: Sol Jackson Date: August 3rd/3:00 Location: Saiga Hospital/Automatic Door Condition: Hear Bella's PA announcement Episode: 3 Chapter: 2 This will automatically be received after Bella uses the intercom in Chapter 2 of Episode 3. ------------------------------------------------------------------------------- 15 -- LOCAL GUIDE TO HANUDA VILLAGE Character: Howard Wright Date: August 3rd/5:00 Location: Haruwari/East Fields Condition: Check out the small shrine Episode: 3 Chapter: 4 Your best bet to get this is right after Miyako is discovered after Howard jumps from the tree. Find a weapon as described in the walkthrough and fight off the few shibito in the East Fields. There is a shibito crouched up the hill to the northwest of the dilapidated building where Miyako hides. Defeat the crouched shibito then climb up to the top of the raised area (with dark rocks) near the shibito. Examine the small shrine at the top of the raised area to collect this. ------------------------------------------------------------------------------- 16 -- AMANA'S DIARY Character: Amana Date: August 3rd/6:00 Location: Haruwari/Iraze Valley Church Condition: Awaken in the church. Episode: 3 Chapter: Preview This file is received directly following the preview for the next episode at the end of the episode 3. ------------------------------------------------------------------------------- 17 -- SEIGO SAIGA'S DRIVER'S LICENSE Character: Seigo Saiga Date: August 3rd/12:00 Location: Harayadori/Lookout Tower Condition: Cover Sam while he runs for safety. Episode: 4 Chapter: 2 This file is received at the beginning of Chapter 2 of Episode 4. ------------------------------------------------------------------------------- 18 -- HANUMEN'S NOODLES Character: Seigo Saiga Date: August 3rd/12:00 Location: Harayadori/Karibna Noodle Shop Condition: Check on top of a table. Episode: 4 Chapter: 2 Enter the Karibna Noodle Shop with Seigo then check the middle table across from the counter to find this. Watch for the "Examine" action. ------------------------------------------------------------------------------- 19 -- ALTAR DISPLAY Character: Howard Wright Location: August 4th/8:00 Condition: Cut the seal on the altar. Episode: 4 Chapter: 4 Find the two broken wire cutters in the Ito House then cut the seal on the altar in the room where Howard and Miyako first start in the Ito House to collect this file. Broken Wire Cutter A is in the Storage Closet on the northeast side of the house (find the key for the closet a drawer in the outside Detached House). Broken Wire Cutter B is on a cabinet in the upstairs Spare Room. ------------------------------------------------------------------------------- 20 -- SEIGO SAIGA'S NOTEBOOK Character: Melissa Gale Date: August 4th/0:00 Location: Saiga Hospital/Research Lab Condition: Check the top of the hospital cart. Episode: 5 Chapter: 2 After dropping down the east roof, move down the stairs and enter the Research Lab in the back of the corridor at the bottom. Walk over to the hospital cart on the left side of the bed and examine it to receive this file. ------------------------------------------------------------------------------- 21 -- YUKIE KOBE'S PLANNER Character: Yukie Kobe Date: August 4th/5:00 Location: Saiga Hospital/Entrance Courtyard Condition: Be killed a second time by Seigo Saiga. Episode: 5 Chapter: 4 You'll automatically receive this after the Episode 5, Chapter 3 cutscene. ------------------------------------------------------------------------------- 22 -- MANA CROSS BROOCH Character: Amana Date: August 4th/6:00 Location: Harayadori/Below the Worship Hall Condition: Pick it up from the base of the statue. Episode: 5 Chapter: 4 After tossing a signal flare down the well near the Lookout Tower, hide in the closet in the Worship Hall then wait for the three shibito to run outside. Leave the closet once they run by and enter the tunnel below the Worship Hall via the stairs in the back of the building. Walk toward the brooch below the statue and a cutscene will trigger. Amana will automatically receive this file after the cutscene. ------------------------------------------------------------------------------- 23 -- ENGRAVED PLANK Character: Amana Date: August 4th/6:00 Location: Harayadori/Graveyard Condition: Check one of the graves. Episode: 5 Chapter: 4 While in the Graveyard, you'll find a total of five graves, one of which houses the seal puzzle that must be solved to progress in the current chapter. Stand beside the unmarked grave on the far end of the graveyard then check it twice and Amana will receive the Engraved Plank archive file. ------------------------------------------------------------------------------- 24 -- HOLY SCROLL - THE GIFT - Character: Amana Date: August 4th/7:00 Location: Harayadori/Forbidden Land Condition: Recall lost memories Episode: 6 Chapter: 2 This will automatically be received after the Chapter 1 cutscene of Episode 6. ------------------------------------------------------------------------------- 25 -- THE GOJAKU GIANT Character: Howard Wright Date: August 4th/8:00 Location: Hanuda Mine/West Shaft Level 3 Condition: Dig through a wall with the shovel. Episode: 6 Chapter: 2 There is an extra archive file in the area where the pursuer shibito stands (up the ladder) inside the mine. To save a bunch of time, intentionally die so you can start over where Howard first got the Siren key and run up the stairs to the right and collect the shovel from the body of the shibito with the blue shirt then return to the Mining Office - the shibito with the shovel will always appear up the stairs to the right regardless of where you knocked him out once the checkpoint is used. If you want to get this archive file, then run back into the Miner Office directly after sounding the alarm. Stand in front of the back door on the north side and allow the pursuer shibito to run up the stairs then outside. Crouch and walk to the stairway then move down the stairs. He will not move back down this tunnel. He will stay outside the Mining Office from now on. Run through the doorway in the basement then move down the mine corridor. You need to get the shovel weapon in order to get the archive file, so if you don't already have it then return to the mining tunnel below the current one via the ladder down the left path and run down toward the East Shaft Level 2 and knock out the shibito with the blue shirt and take his shovel. Return to the upper level and run back to the West Shaft Level 4 area (below the ladder where the pursuer shibito was standing). Climb the ladder and step up to the area where the Pursuer shibito was standing earlier. Run to the wall directly across from the ladder then move to the right just a bit to get a "Dig" command. If you don't have a shovel, then you will simply get an "Examine" command here. Press the X button with the shovel equipped to trigger a cutscene. Howard will receive The Gojaku Giant archive file after the cutscene. You DON'T need the shotgun to defeat the pursuer shibito. All you need to do is outsmart him and maybe use your hunting trap. Return to the stairway of the Mining Office and sight jack the pursuer shibito. He will be the shibito that keeps stopping and saying "Hm. What's that?" He will move to the Siren Control Room, the front of the tunnel where he was at the beginning of this chapter, to the south door of the Mining Office, and to the east door of the Mining Office then repeat this sequence. He will stare inside of the Mining Office, so be sure to stand in about the middle of the staircase to avoid detection. To defeat him, sneak up behind him once he enter the Siren Control Room or stands and looks down the tunnel. You can also set a trap on the south end of the mining office then intentionally allow him to see Howard through that door. He will stand and attempt to fire then aim toward your location. Run back to the middle of the stairs and he will eventually enter the Mining Office and get caught by the trap. Run back into the Mining Office and beat him down with the shovel! ------------------------------------------------------------------------------- 26 -- SAM MONROE'S NOTEBOOK Character: Sam Monroe Date: August 4th/9:00 Location: Karuwari/Irazu Valley Church Condition: Investigate the interior of the church. Episode: 6 Chapter: 4 This will be automatically received after the Chapter 3 cutscene of Episode 6. ------------------------------------------------------------------------------- 27 -- MIYAKO OFFERING HYMM Character: Bella Monroe Date: August 4th/17:00 Location: Karuwari/Near the Irazu Valley Condition: Check the ancient grave. Episode: 6 Chapter: 4 Extra Requirements: Lower the floodgate with Howard in Episode 3, Chapter 4. If you lowered the floodgate with Howard in Episode 3 Chapter 4, then in Episode 6 Chapter 4, Bella can fall into the ditch near the beginning. Follow the ditch until you come to a cliff that faces a bridge up ahead. Turn to the right to see some stairs then move up those stairs. Examine the gravestone along the top path to the south to collect this archive file. ------------------------------------------------------------------------------- 28 -- 8MM FILE REEL Character: Howard Wright Date: August 4th/19:00 Location: Shibito Nest/The Lucky Triangle Condition: Check the coutertop. Episode: 7 Chapter: 2 Extra Requirements: In order to trigger this archive item, you must destroy the bowl of noodles in the Karibna Noodle Shop before the policeman eats the noodles while playing with Seigo in Episode 4, Chapter 2. Shoot the bowl with the shotgun to destroy it. DON'T knock out the shibito brain in episode 7, chapter 2. Move by him and knock out the flying shibito like normal and defeat Seigo while he is on the rooftop on the other side of the bridge then take his shotgun. Move up the steps behind the bus stop then fall down to the area below the rooftop at the top of the path. Arm the shotgun then shoot the shibito on the rooftop of The Lucky Triangle. If you satisfied the conditions in episode 7, chapter 2 and did not knock out the shibito brain in this chapter, the police officer shibito (now a flying shibito) will have the door of The Lucky Triangle open and will be inside feasting on a bowl of noodle. Sneak inside and take this archive file from the counter behind him. ------------------------------------------------------------------------------- 29 -- FORTUNE CAN Character: Howard Wright Date: August 4th/23:00 Location: Shibito Nest Core/Tomizo's Cigar Store Condition: Check inside the refrigerator. Episode: 7 Chapter: 4 Extra Requirements: In order to collect this archive item, you must have collected the can opener item with Sam Monroe in Episode 2, Chapter 6. Right after Howard climbs the Smokestack, a cutscene will play. After the cutscene, let Sam see Howard then wait for him to crawl up to the rooftop then defeat him. Take the can opener item from his body. Drop down to the lower area and find the open refrigerator on the east end of the cigar store then move over to it for an "Open Can" command. Open the can to trigger a cutscene and Howard will receive this archive item afterwards. If a shibito is currently hunting Howard then you must defeat it in order to open this can. ------------------------------------------------------------------------------- 30 -- HOLY SCROLL - OUROBOROS - Character: Amana Date: August 5th/8:00 Location: Shibito Nest/Mirror Pool Condition: Fail to complete the ceremony. Episode: 7 Chapter: 5 This archive item will automatically be received after the cutscene in Episode 7, Chapter 5. ------------------------------------------------------------------------------- 31 -- Atlantis Magazine Character: Sol Jackson Date: August 3rd/1:00 Location: Hanuda Mine/Storage Room Condition: Check on top of the desk. Episode: 8 Chapter: 2 After gaining the video camera with the Sol (the first time you play him), go back up the ladder of the tunnel where Sol met up with Sam. Stay on the ladder and allow the male shibito in the tunnel overhead to pass to the left. Wait until he passes to the left not the right. Climb up the ladder and crouch walk behind him and allow him to unlock the door to the storage room and step inside the room. Sneak up behind him and bang him in the head with the video camera then take this item from the desk in the back of the storage room. ------------------------------------------------------------------------------- 32 -- JOYLINK - ULTRA NETWORK KING - Character: Melissa Gale Date: August 3rd/3:00 Location: Saiga Hospital/Incinerator Condition: Hide Bella in the incinerator. Episode: 8 Chapter: 4 Lead Bella down to the basement by moving down Staircase B on the second floor and Staircase C on the first floor. You'll have to sneak by a shibito in order to get down Staircase B. Enter the Incinerator Room and have Bella hide inside of the incinerator for a cutscene. This file will be obtained after the cutscene. ------------------------------------------------------------------------------- 33 -- SEIGO SAIGA'S DRAWING BOOK Character: Seigo Saiga Date: August 3rd/4:00 Location: Hanuda Village/Lower Arato Condition: See a vision of the past. Episode: 8 Chapter: 5 This will automatically be received after the Episode 8, Chapter 5 cutscene. ------------------------------------------------------------------------------- 34 -- HOWARD WRIGHT'S CELL PHONE Character: Melissa Gale Date: August 3rd/5:00 Location: Karuwari Condition: Check the ground. Episode: 9 Chapter: 2 Stand at the southwest corner of the Dilapidated Shed right outside the East Fields then back away from that corner until you see an "Examine" command. Examine the ground to trigger a cutscene and this archive file will be received after the cutscene. ------------------------------------------------------------------------------- 35 -- CIGARETTE LIGHTER Character: Melissa Gale Date: August 3rd/5:00 Location: Karuwari/West Fields Condition: Pick it up when Bella drops it. Episode: 9 Chapter: 2 Right after the cutscene where the maggot shibito attacks Melissa and Bella in the West Fields, this archive file will be added received. ------------------------------------------------------------------------------- 36 -- MITAMURA FAMILY ALBUM Character: Seigo Saiga Date: August 3rd/12:00 Location: Harayadori/Mitamura House Condition: Check the album on top of the space heater. Episode: 9 Chapter: 4 Do all of this after saving Bella (when she hauls ass down the road to the northwest). Run up the stairs and enter the second floor room of the Mitamura House. Walk out to the second floor walkway then step out onto the roof. Turn to the right and move along the roof then Seigo will eventually fall through the roof much like Howard in a previous chapter. Turn around after falling and examine the space heater to the left of the closet to trigger a cutscene. This archive file will be received afterwards. ------------------------------------------------------------------------------- 37 -- STRANGE TALES OF GOJAKU Character: Seigo Saiga Date: August 3rd/12:00 Location: Harayadori/Worship Hall Condition: Check the bookshelf. Episode: 9 Chapter: 4 This archive file will automatically be received after the cutscene that ends chapter 4 (after examining the bookshelf in the Worship Hall. ------------------------------------------------------------------------------- 38 -- BERMUDA 3 RECORD Character: Bella Monroe Date: August 4th/0:00 Location: Ito House/Daughter's Room Condition: Check the stereo. Episode: 10 Chapter: 2 This archive file is located in the Daughter's Room, so hide in a hiding place in the Spare Room and wait for the daughter and papa shibito to go downstairs then enter the Daughter's Room. Walk over toward the shelves beside the white guitar and pick up the Spool Knitter archive file. None of the shibito will return for a good little while once they have left. If you want file #38, then you're going to have to hide in the closet of the Daughter's Room and wait for daughter shibito to enter her room again. If you've noticed, she will turn on her cassette player and listen to some music while she scribbles at her desk. In order to get archive file #38, you must interact with the cassette player while it is on to receive the file. Hide in the closet and wait for daughter shibito to enter the room. Sight jack papa shibito since he will actually be in the hall outside once daughter shibito enters the room. Allow daughter shibito to sit at her desk and turn on the cassette player then allow papa shibito to move down the stairs to the first floor (sight jack him and watch). While papa shibito is on the first floor, step out of the closet. The sliding of the door will NOT alert daughter shibito. Crouch and stand right behind daughter shibito then face the closet so that the "Hide" command appears. With this positioning, sight jack her first of all then press D-pad left to yell and THE EXACT MOMENT that Bella yells, turn your left analog toward the closet just a bit to cancel the animation of the yell then press X to step back into the closet. If all goes well then daughter shibito will not turn around in time to notice Bella. The exact moment (the increment of time, the millisecond) that daughter shibito turns away from the closet step right back outside of the closet since daughter shibito will walk toward the door of the Daughter Room then open the outside door to look around the corridor and you do not have any moment to waste whatsoever in stepping out of the closet to perform this next part. You must crouch walk over to the cassette player, grab the Bermuda 3 Record archive file and get back inside of the closet before daughter shibito turns back around. Keep in mind that you're crouch walking while doing this, so it is hard... it is very hard to perform this and not get caught. You're going to die a bunch trying not to die. Your best bet for getting this archive file without frustration is to simply walk up and take it while she is near the desk and simply accept death then try everything over again. You can actually activate the checkpoint in the bedroom and it will save you time, since the daughter shibito will just be exiting from her room directly after the checkpoint. ------------------------------------------------------------------------------- 39 -- SPOOL KNITTER Character: Bella Monroe Date: August 4th/0:00 Location: Ito House/Daughter's Room Condition: Check on top of the nightstand. Episode: 10 Chapter: 2 At the beginning of the chapter, sight jack papa shibito and lock onto him. Step out of the closet once he moves toward the stairs then crouch walk and move up the stairs after him and enter the Spare Room off to the right while he enter the Bedroom. Walk over to the closet in the Spare Room then hide inside of it. Wait for papa shibito to exit from the bedroom and enter the Spare Room. He will lay down a key on the tall cabinet in the Spare Room then he will eventually run down the stairs to the toilet. When he runs down the stairs, step out of the closet then grab the Bedroom Key. Step back into the closet. You could actually make a break for the Bedroom and unlock the door then leave the house right now, but you'll miss an archive file in doing go. While hiding in the closet, allow Papa shibito to return to the Spare Room. Switch your sight jack between daughter shibito and papa shibito. When daughter shibito finally leaves the Daughter's Room and moves downstairs, Papa shibito will already be on the first floor and he will moving down the main corridor on the first floor. Daughter shibito will be the last to leave the second floor. When both of them have left the second floor, step out of the closet then enter the Daughter's Room. You can release sight jack at this time since you won't need it anymore. Walk over toward the shelves beside the white guitar and pick up the Spool Knitter archive file. None of them will return for a good little while, so exit the Daughter's Room then unlock the door to the Bedroom using the Bedroom Key. Crouch and walk past grandpapa shibito, who is lying in the bed along the floor then step out the window on the east side of the Bedroom. ------------------------------------------------------------------------------- 40 -- INSECT CATCHING KIT Character: Bella Monroe Date: August 4th/0:00 Location: Ito House/Storage Closet Condition: Check the shelves Once outside of the Ito House, run over to the Detached Room on the west side of the area then open the sliding door and pick up the Closet Key from the drawer off to the left after you enter the building. Run back toward the "Entrance" of the Ito House as labeled on the map and stand in front of the doorbell for a "Ring Doorbell" command. Sight jack all the shibito in the house and make sure that papa shibito is upstairs and daughter shibito is in her room then ring the doorbell. Quickly run over to the west wall of the Ito House outside the Kitchen. Momma shibito will soon storm out the south door of the Kitchen and quickly look around to see if anyone is near the doorbell. Stay crouched near the west end and quickly enter the house through the kitchen again. Quickly step up on the first step in front of the stove and turn to the right. If you timed the ringing just right, then crouch walk down the corridor directly ahead to the east. Break out into a run once you make to the corridor outside the Altar Room. Run to the Storage Closet and quickly unlock it. Move toward the shelves directly behind the door and pick up the Insect Catching Kit then run back to the kitchen door and crouch walk once you get to the corridor outside the living room. Enter the kitchen again then move out of the Ito House once again and run to the left. If this is all done quickly enough, then Mama shibito will still be checking out the Detached Room while Bella is exiting the Ito House. Archive file #40 and #41 must be received in the same game, so you can't afford to die here. If you die then you'll have to gain archive file #40 all over again to get #41. Keep in mind that momma shibito will now exit the house every now and then to answer the doorbell from now on since you disrupted her pattern. ------------------------------------------------------------------------------- 41 -- HANUDA BEETLE Character: Bella Monroe Date: August 4th/0:00 Location: Ito House/Yard Condition: Coat a tree with molasses bait. (Note: You must get archive file #40 in the same game along with this one since #40 is required to get #41. If you die before getting #41, then you must collect #40 again) After gaining archive file #40, find the pool of blood in the southeast end of the outside area and walk to the southwest side of that pond and face the furthest tree to the south on that side to get a "Use Insect Catching Kit" command. Perform the command then run to the north end of the Ito House outside portion and stand for a few minutes. Run back to the trap after a few minutes then examine it to trigger another cutscene in which Bella will gain the ++HANUDA BEETLE (#41)++ and this will also complete a key step for gaining an archive item in Episode 11, Chapter 4. ------------------------------------------------------------------------------- 42 -- UMA WORLD ENCYCLOPEDIA Character: Howard Wright Date: August 4th/10:00 Location: Karuwari/Near the Irazu Valley Church Condition: Find traces of a UMA. Episode: 10 Chapter: 4 Collect the hunting traps from the Dilapidated Shed in the northeast portion of the area. Toward the end of the chapter, when you move down into the ditch below the bridge on the east side, move up the stairs and find the carrots next to the broken hunting trap on the path up above - this is the same area where Howard starts after the cutscene where the tree branch breaks. Place a hunting trap in the area with the carrots then move down the stairs and walk out into the ditch. Turn around and move back up the stairs and you should hear the trap go off about halfway up the stairs. Move back up the stairs and the hunting trap should have blood near it where an animal struggled to get away. Examine the hunting trap to receive this archive file. ------------------------------------------------------------------------------- 43 -- GOJAKU MURAL Character: Seigo Saiga Date: August 4th/18:00 Location: Hanuda Mine/West Shaft Level 2 Condition: Blow up a wall in the mine. Episode: 11 Chapter: 2 Extra Requirements: Drain the blood pool (via the water pump in the pumping station) with Sol in Episode 8, Chapter 2. Once the elevators have been powered on through using the fuse in the basement of the Mining Office, run outside of the Mining Office via the back entrance and move along the path then take the bridge across to the East Shaft Upper Level then ride Elevator A down to Level 5 of the mines. Defeat the spider shibito in the level 5 area then climb down the ladder. Fall off the side of the cliff at the Central Shaft to reach Level 3 once again. Shoot the spider shibito when it attacks. Run down the corridor to the far west and press the button Elevator C make it begin to move up. The elevator will crash. Fall down the elevator shaft with Seigo then fall below once again to land in the Level 1 area. Move over to the left and press the button to call Elevator B down to Level 1. Step inside of Elevator B then ride up to the top by pressing the button. Seigo will be blocked off by a door that is sealed with a wire from the other side. Allow the shibito outside the elevator shaft to see Seigo. It will unlock the iron gate to the storage and grab some bolt cutter. Allow it to cut the wire the using the bolt cutters then shoot it right after it open the door to the elevator. Pick up the bolt cutters from its body to add them to your weapon archive then enter the storage room to the side and grab the Dynamite Detonator from the back left corner of the storage room. This will allow you to blow up the wall with the dynamite strapped to it in the level 2 tunnel below if you drained the pool in that tunnel with Sol in Episode 8, Chapter 2. Return to Level 2 by moving down the ladder a little ways down the corridor from the storage room. Walk to the south tunnel and move all the way down it. Press X when the "Use Detonator" command appears to trigger a cutscene. Move all the way back down the tunnel then examine the red mural on the revealed wall at the end to receive the Gojaku Mural archive file. ------------------------------------------------------------------------------- 44 -- SAM MONROE'S VOICE RECORDER Character: Sam Monroe Date: August 4th/19:00 Location: Harayadori/Below the Worship Hall Condition: Wander Hanuda Village Episode: 11 Chapter: 3 This archive file is automatically received after the Episode 11, Chapter 3 cutscene. ------------------------------------------------------------------------------- 45 -- AUDIO CASSETTE TAPE Character: Howard Wright Date: August 4th/19:00 Location: Shibito Nest/The Lucky Triangle Condition: Check a gap in the floor. Episode: 11 Chapter: 4 Extra Requirements: Collect the Hanuda Beetle archive file in Episode 10, Chapter 2 to collect archive file #45. After defeating the shibito brain near the end of chapter 4, find the path behind the Irazu Bus Stop and follow it to the rooftop at the end. Jump to the roof then jump down to the path below. Open the back door to The Lucky Triangle and approach the chair near the table with the bowl. Examine the hole in the floor behind the chair. You must wait until a flash of lightning when you examine the hole or the hole will be too dark to see into. If you collected the Hanuda Beetle in Episode 10, Chapter 2 with Bella and there was a flash of lightning when the hole is examined then a cutscene will trigger and you will gain the audio cassette tape archive file. ------------------------------------------------------------------------------- 46 -- MESSAGE FROM SAM MONROE Character: Howard Wright Date: August 5th/2:00 Location: Shibito Nest Core/Red Pool Condition: Meet Sam Monroe Episode: 12 Chapter: 1 This archive file will be automatically received after the Episode 12, Chapter 1 cutscene. ------------------------------------------------------------------------------- 47 -- LEGENDS OF HANUDA VILLAGE Character: Sam Monroe Date: August 5th/2:00 Location: Shibito Nest Core/Store Room Condition: Check the top of a desk Episode: 12 Chapter: 2 Extra Requirement: You must drain the water and allow Bella to find the key in the gutter outside of the hospital in Episode 8, Chapter 4. After exiting the room behind the bus, where Sam finds a wrench, walk to the south of the outside area and a cutscene will trigger where Bella will open a door to the north. This will only trigger if you performed the extra task in Episode 8, Chapter 4. Run into the unlocked room to the north directly after the cutscene then grab this archive file off of the desk to the right. In order to leave this room, stand and wait for the maggot shibito to reach inside through the entrance doorway then, when she stops reaching for Sam, dash into her and run behind her then run to the pathway beside the building to the right as labeled on the map to continue normally with the chapter. ------------------------------------------------------------------------------- 48 -- ARCANE HOMURANAGI SCROLL Character: Howard Wright Date: August 5th/3:00 Location: Inferno Condition: Shoot Seigo in the head. Episode: 12 Chapter: 4 Shoot Seigo Saiga in the head about two or three times during either the first or second fight with him in Chapter 4 of Episode 12 and he will drop this archive file. Run over to the file and pick it up to add it to your archive. It is much easier to shoot him in the head during the second battle since he is only deadly at extreme close range instead of close range and mid-distance like in the first battle. ------------------------------------------------------------------------------- 49 -- SAM MONROE'S JOURNAL Character: Sam Monroe Date: The Year 2007 Location: Tokyo/Garbage Dump Condition: Send the message to Howard. Episode: 12 Chapter: 5 This archive file will be received following the Episode 12, Chapter 5 ending cutscene. ------------------------------------------------------------------------------- 50 -- PORTABLE MUSIC PLAYER Character: Howard Wright Date: August 5th/3:00 Location: Hanuda Village Condition: Annihilate the Shibito. Episode: 12 Chapter: 5 This archive file will be received following the Episode 12, Chapter 5 ending cutscene. ------------------------------------------------------------------------------- -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- ARCHIVE WEAPONS [AW00] -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- All of the following weapons will be added to your archive menu after they have picked up and held in a characters hands. The weapons will stay in your archive list much like the archive files, so you can exit a chapter right after picking one of them up and it will keep them listed under your archive menu. ------------------------------------------------------------------------------- 01 -- WRENCH Category: Light Blunt Weapon Strength: Average Description: A tool designed for turning nuts and bolts. The length is set to help its user apply the maximum amount of torque. Episode: 7 Chapter: 4 Location: After stepping inside the bus at the beginning, walk to the very end and enter the room at the end and check the shelf on the immediate right to find this weapon. ------------------------------------------------------------------------------- 02 -- HAND RAKE Category: Light Blunt Weapon Strength: Average Description: The ends of this pronged garden tool are curved to help make raking up fallen leaves easier. Episode: 3 Chapter: 4 Location: This can be found inside the Storage Area of the West Fields. ------------------------------------------------------------------------------- 03 -- IRON POKER Category: Light Blunt Weapon Strength: Subpar Description: A long metal rod with a curved end designed for shifting around coal or wood in a fire to adjust the strength of the flame. Episode: 4 Chapter: 4 Location: Howard will automatically have this equipped when starting Chapter 4, so it will be added to your archive at that time. ------------------------------------------------------------------------------- 04 -- ASHTRAY Category: Light Blunt Weapon Strength: Average Description: A heavy glass receptacle for holding ashes and cigarette butts. Episode: 4 Chapter: 4 Location: On the table in the Front Study of the Ito House. ------------------------------------------------------------------------------- 05 -- PARKING SIGN Category: Light Blunt Weapon Strength: Average Description: A large no parking sign. The sign board itself is flexible, but the post is solid metal. Episode: 5 Chapter: 2 Location: Take the stairs down the first floor of the hospital and run toward the automatic entrance doors. This sign will be on the floor to the right of the doors. ------------------------------------------------------------------------------- 06 -- FRYING PAN Category: Light Blunt Weapon Strength: Average Description: A necessary tool in any cook's kitchen. This metal pan with shallow sides is perfect for searching as well as whacking people. Episode: 2 Chapter: 4 Location: Grab this from the counter area near the window in the noodle shop. ------------------------------------------------------------------------------- 07 -- ALTO RECORDER Category: Light Blunt Weapon Strength: Poor Description: A plastic recorder. Recorders are classified as woodwind instruments and are popular in the Japanese classroom for music instructions. Episode: 4 Chapter: 4 Location: The shibito that is in the upstairs Daughter's Room of the Ito House is equipped with this, so knock her out and pick it up. ------------------------------------------------------------------------------- 08 -- MATRESS BEATER Category: Light Blunt Weapon Strength: Poor Description: A bamboo implement with two large, flat loops at the end to help beat out any dust that has collected in mattresses or futons. Episode: 4 Chapter: 4 Location: After gaining the Bedroom Key, unlock the door of the upstairs Bedroom and climb out the window. This will be lying against the railing off to the left near the break damaged section of the railing. ------------------------------------------------------------------------------- 09 -- HOT WATER POT Category: Light Blunt Weapon Strength: Subpar Description: A pot with inner and outer layers that produces a vacuum for insulation. A reflective inner coating also keeps contents warm. Episode: 4 Chapter: 4 Location: Lying on the table of the Living Room in the Ito House. ------------------------------------------------------------------------------- 10 -- NAIL HAMMER Category: Light Blunt Weapon Strength: Average Description: This tool has a heavy iron head with one flat end for driving nails and one forked end for pulling them out. Episode: 2 Chapter: 4 Location: Defeat the shibito that paces near the side of the path that Amana and Howard take to avoid the first male shibito. You'll need to jump on the roof of the small shed below the path across from the noodle shop then work your way back to her. While following Amana along the trail to the side of the noodle shop, jump toward the top of the shack that the gardener shibito is working near and fall to the right side of it. Move over to the dirt area with the buried car then sight jack the shibito near the building up ahead and wait for her to look another way then quickly crouch and move toward the hill off to the right. Stand at the bottom of the stairs then sight jack the shibito at the top of the steps. Wait for him to walk toward the well then crouch and move behind him and hit him from behind to knock him into the well. Pick up the mallet and run back down the stairs then to the right and she will be somewhere along the first path to the left. Don't worry is she sees you, the mallet will make quick work of her. Pick up the weapon once she is defeated. ------------------------------------------------------------------------------- 11 -- FIREWOOD Category: Light Blunt Weapon Strength: Subpar Description: A piece of timber cut to the optimal size for use as firewood. Wood is not the most efficient source, but it easy to find and use. Episode: 4 Chapter: 4 Location: Lying against the north side of the outside portion of the Ito House. This is on the side near the Detached House. ------------------------------------------------------------------------------- 12 -- WATER LADLE Category: Light Blunt Weapon Strength: Poor Description: The bowl-shaped container at the end of the handle is designed for scooping up water. It's usually made from wood, metal or plastic. Episode: 9 Chapter: 2 Location: Right after exiting through the Iron Gate, defeat the female shibito on the others side and she will drop this weapon. ------------------------------------------------------------------------------- 13 -- BOWLING TROPHY Category: Light Blunt Weapon Strength: Average Description: The "Hanuda Bowling Tournament" trophy. Apparently the trophy is cursed and brings about misfortune to whoever has it. Episode: 4 Chapter: 4 Location: On the back cabinet in the Front Study room of the Ito House. ------------------------------------------------------------------------------- 14 -- UMBRELLA Category: Light Blunt Weapon Strength: Poor Description: Rain gear consisting of a metal frame with cloth draped over it forming a canopy to protect the owner from falling rain. Episode: 3 Chapter: 4 Location: This can be found inside the Storage Area of the West Fields. ------------------------------------------------------------------------------- 15 -- HAND SICKLE Category: Light Bladed Weapon Strength: Average Description: A handheld farming tool for cutting grass or harvesting crops. A crescent shaped metal blade is affixed to a wooden handle. Episode: 2 Chapter: 2 Location: The Shibito that stands next to the office window will be holding this so sneak up behind and beat her down then take this from her. ------------------------------------------------------------------------------- 16 -- BRUSH HATCHET Category: Light Bladed Weapon Strength: Strong Description: A wide, thick blade is attached to the end of a wooden handle. This tool is often used for splitting firewood and other woodworking tasks. Episode: 3 Chapter: 4 Location: This can be found inside the Storage Area of the West Fields. ------------------------------------------------------------------------------- 17 -- HACKSAW Category: Light Bladed Weapon Strength: Average Description: A woodcutting implement that combines a fine-tooth saw with a handle. This Japanese version is designed to cut on the pull stroke. Episode: 3 Chapter: 4 Location: This can be found inside the Storage Area of the West Fields. ------------------------------------------------------------------------------- 18 -- FROE AXE Category: Light Bladed Weapon Strength: Strong Description: A special variety of axe with a long narrow blade. This particular variety is often used for opening holes in timber. Episode: 3 Chapter: 4 Location: This can be found inside the Storage Area of the West Fields. There is also another one near a red barrel that is up the hill a bit from the crouching shibito and group of shibito - you'll come upon it if you decide to drop from the fuel storage shed after falling from the tree. ------------------------------------------------------------------------------- 19 -- NOODLE CLEAVER Category: Light Bladed Weapon Strength: Strong Description: A specialized cooking knife for cutting strips of noodles. The rectangular blade extends the length of the handle. Episode: 5 Chapter: 4 Location: Enter the Karibna Noodle Shop and check behind the counter to find this on a low shelf on the other side of the counter. ------------------------------------------------------------------------------- 20 -- SCALPEL Category: Light Bladed Weapon Strength: Subpar Description: A small, sharp knife used in surgery. Reusable scalpels were once common, but have been mostly replaced by disposable ones. Episode: 5 Chapter: 2 Location: After the cutscene on the second floor of the hospital involving the shibito brain, take the elevator down to the second floor. Toss a signal flare outside of the elevator then run through the Administration office and the nurse that wheels the shibito brain should be in the far corridor across from the administration office. Rush toward the nurse and defeat her. The nurse will drop the scalpel. Defeat the shibito brain so you won't have to worry about the spider in the outside corridor. ------------------------------------------------------------------------------- 21 -- KITCHEN KNIFE Category: Light Bladed Weapon Strength: Average Description: An all-purpose knife for slicing, dicing and many other uses. No kitchen is complete without one. Episode: 4 Chapter: 4 Location: The first shibito that appears behind the latticework to the right as Howard and Miyako start out inside of the Ito House carries this knife. Sneak behind her and knock her out then take it. ------------------------------------------------------------------------------- 22 -- DAGGER Category: Light Bladed Weapon Strength: Average Description: A hilt-less blade with a plain, wooden handle. Daggers are often associated with treachery as they're easy to conceal. Episode: 5 Chapter: 4 Location: The female shibito that wanders around the Mitamura House carries this weapon so knock her out and take it. ------------------------------------------------------------------------------- 23 -- MINING PICK Category: Heavy Blunt Weapon Strength: Excellent Description: A mining tool for breaking up earth. Both sides of the double- sided head are pointed as opposed to a pickaxe. Episode: 2 Chapter: 2 Location: Either backtrack and defeat the first Shibito after picking up the metal pipe or pick this up after defeating one of the shibito on the bridge after grabbing the gun. ------------------------------------------------------------------------------- 24 -- METAL PIPE Category: Heavy Blunt Object Strength: Strong Description: A cylindrical metal tube designed for transporting water. Although galvanized, most of the coating has worn away and the pipe is rusty. Episode: 2 Chapter: 2 Location: Sticking out of the left side of the first tunnel that you come to after the first Shibito fight. ------------------------------------------------------------------------------- 25 -- SHOVEL Category: Heavy Blunt Object Strength: Average Description: A common digging tool with a curved metal blade attached to a long handle. It's also often used for scooping and mixing. Episode: 1 Chapter: 3 Location: This is found in a metal bucket after exiting through the back door of the house. ------------------------------------------------------------------------------- 26 -- GARDEN HOE Category: Heavy Blunt Weapon Strength: Strong Description: A simple blade attached to a long wooden handle. This tool is used for basic garden billing. Episode: 3 Chapter: 4 Location: This can be found inside the Storage Area of the West Fields. ------------------------------------------------------------------------------- 27 -- GARDEN FORK Category: Heavy Blunt Weapon Strength: Strong Description: A forked blade attached to a long wooden handle. It's perfect for billing heavier sails including mud or clay. Episode: 3 Chapter: 4 Location: This can be found inside the Storage Area of the West Fields. ------------------------------------------------------------------------------- 28 -- CROWBAR Category: Heavy Blunt Weapon Strength: Excellent Description: A long rod handy for prying open crates and pulling up nails. The length improves leverage for applying force with little effort. Episode: 4 Chapter: 2 Location: The first shibito that attacks Sam while Seigo is on the Lookout Tower will carry this weapon. Shoot the shibito then take it once you climb down the tower. ------------------------------------------------------------------------------- 29 -- SLEDGEHAMMER Category: Heavy Blunt Weapon Strength: Excellent Description: A large, heavy hammer designed for breaking through walls and driving posts or stakes in the ground. Episode: 4 Chapter: 4 Location: The shibito inside of the Detached House has this equipped. Run over to the southwest corner of the Ito house and hide behind the house then wait until he moves behind the north portion of the Ito house. Sneak up behind him and knock him out then take this weapon. You can fight him head on but watch out since you only have an iron poker at that time. ------------------------------------------------------------------------------- 30 -- VIDEO CAMERA Category: Heavy Blunt Weapon Strength: Strong Description: A professional camera used to record the events in Hanuda. Its cutting edge 3CCD system allows it to record high-definition footage. Episode: 8 Chapter: 2 Location: With Sol, after climbing down the ladder at the beginning of the tunnel, sneak down the tunnel to the east and use the switch on the left side of the tunnel to turn off the lights to lure the shibito up ahead out from his digging spot. Hide in the south tunnel with the blood pool at the end and allow the shibito to pass then sneak out of the tunnel and head all the way to the east. This video camera will be on the stairs off to the left at the end of the tunnel. ------------------------------------------------------------------------------- 31 -- MALLET Category: Heavy Blunt Weapon Strength: Strong Description: A long, wooden tool resembling a hammer. It can be used as a pestle for husking grains and is popular in Japan for pounding rice-cakes. Episode: 2 Chapter: 4 Location: While following Amana along the trail to the side of the noodle shop, jump toward the top of the shack that the gardener shibito is working near and fall to the right side of it. Move over to the dirt area with the buried car then sight jack the shibito near the building up ahead and wait for her to look another way then quickly crouch and move toward the hill off to the right. Stand at the bottom of the stairs then sight jack the shibito at the top of the steps. Wait for him to walk toward the well then crouch and move behind him and hit him from behind to knock him into the well. The mallet is lying on the floor of porch of the building that he was sitting near. ------------------------------------------------------------------------------- 32 -- WALKING CRUTCH Category: Heavy Blunt Weapon Strength: Average Description: This can help support weight for someone with a leg injury. For this reason, the word can refer to anything used to support a weakness. Episode: 7 Chapter: 2 Location: Right after chopping through the boards that block the entrance to the Shibito Nest, take down the shibito that moves down the hall then stand at the end of the corridor at the top of the stairs and sight jack the shibito on the rooftop next door and hop across to his side of the roof once he turns his back. Defeat the shibito and he will drop this walking crutch. ------------------------------------------------------------------------------- 33 -- BOLT CUTTERS Category: Heavy Blunt Weapon Strength: Strong Description: A tool used for cutting bolts and chains. If wire cutters are not enough to through something, bolt cutters should do the job. Episode: 11 Chapter: 2 Location: Once the elevators have been powered on through using the fuse in the basement of the Mining Office, run outside of the Mining Office via the back entrance and move along the path then take the bridge across to the East Shaft Upper Level then ride Elevator A down to Level 5 of the mines. Defeat the spider shibito in the level 5 area then climb down the ladder. Fall off the side of the cliff at the Central Shaft to reach Level 3 once again. Shoot the spider shibito when it attacks. Run down the corridor to the far west and press the button Elevator C make it begin to move up. The elevator will crash. Fall down the elevator shaft with Seigo then fall below once again to land in the Level 1 area. Move over to the left and press the button to call Elevator B down to Level 1. Step inside of Elevator B then ride up to the top by pressing the button. Seigo will be blocked off by a door that is sealed with a wire from the other side. Allow the shibito outside the elevator shaft to see Seigo. It will unlock the iron gate to the storage and grab some bolt cutter. Allow it to cut the wire the using the bolt cutters then shoot it right after it open the door to the elevator. Pick up the bolt cutters from its body to add them to your weapon archive then enter the storage room to the side and grab the dynamite detonator from the back left corner of the storage room - this is used for gaining archive file #43. ------------------------------------------------------------------------------- 34 -- WHITE GUITAR Category: Heavy Blunt Weapon Strength: Subpar Description: A six-string guitar with a white exterior that was popular in the 1970s, an age of belt-bottoms and platform shoes. Episode: 4 Chapter: 4 Location: This is lying against the right wall inside of the Daughter's Room. Defeat the shibito inside then pick this up. ------------------------------------------------------------------------------- 35 -- SCYTHE Category: Heavy Bladed Weapon Strength: Strong Description: A crescent-shaped blade attached to a long wooden pole. Its length enables its wielder to cut a swath through grass. Episode: 9 Chapter: 4 Location: After saving Bella (when she runs to the northwest after the many encounters with her), find Sol, who should be somewhere between the buildings, and defeat him then pick this up from his body. Note: There is also a scythe to the right of the front door of the Worship Hall in this same chapter. ------------------------------------------------------------------------------- 36 -- HOMURANAGI Category: Heavy Bladed Weapon Strength: Otherworldly Description: A sword Seigo was wielding engraved with the name "Homuranagi". It has been well-maintained and keeps a sharp edge despite its age. Episode: 12 Chapter: 4 Location: Seigo Saigo will drop this weapon after he has been defeated with the Uryen. Howard will automatically start with this weapon in hand after the cutscene that follows the defeat Seigo. ------------------------------------------------------------------------------- 37 -- SPLITTING AXE Category: Heavy Bladed Weapon Strength: Excellent Description: A specialized axe used for harvesting timber. It can be used to carve a tree so that it falls in the desired direction when sawn down. Episode: 7 Chapter: 2 Location: Stand at the starting spot and wait for lightning to strike a few times then watch to the right of the building up ahead and you'll eventually see a shibito walk out. Sight jack this shibito and wait for him to turn his back then sneak up behind him when he walks away and shoot him with the shotgun then pick up the splitting axe that he was carrying. ------------------------------------------------------------------------------- 38 -- BROADAXE Category: Heavy Bladed Weapon Strength: Excellent Description: An axe with a wide blade that tapes off as it approaches the handle. It's designed for cutting the desired wood pieces out of logs. Episode: 4 Chapter: 4 Location: The shibito with the white T-shirt that paces back and forth around the front side of the Mitamura House and Rice Shop 88 has this equipped. Gun him down then take it from him. ------------------------------------------------------------------------------- 39 -- SAKE BOTTLE Category: Light Blunt Weapon Strength: Average Description: A large glass bottle for storing and transporting Japanese sake. It can be used to store other liquids such as juice or soy sauce. Episode: 1 Chapter: 3 Location: Pick this up from the bench underneath the wooden canopy at the end of the street at the very beginning of this episode after running away from the police officer. ------------------------------------------------------------------------------- 40 -- BEER BOTTLE Category: Light Blunt Weapon Strength: Average Description: A large, glass beer bottle that is sometimes used for tenderizing meat before preparation. Episode: 2 Chapter: 4 Location: Lying on the floor, on the left side of the second floor in the noodle shop. ------------------------------------------------------------------------------- 41 -- CHAMBER POT Category: Light Blunt Weapon Strength: Subpar Description: A glass basin in hospitals and nursing care for sick and injured patients who have trouble reaching the bathroom. Episode: 8 Chapter: 4 Location: The nurse shibito inside the first floor pharmacy carries this item so smack her around with the iron poker or scalpel and take this from her body. You can also find another chamber pot in Room 203 after Sol breaks into the hospital. ------------------------------------------------------------------------------- 42 -- FLUORESCENT BULB Category: Light Blunt Weapon Strength: Subpar Description: A glass tube with a white-phosphor inner coating that emits light when excited by the ultraviolet rays give off by charged mercury gas. Episode: 8 Chapter: 4 Location: This can be found in either the second floor women's restroom or the basement locker room. It will be leaning against the left wall in both areas. ------------------------------------------------------------------------------- 43 -- WHISKY BOTTLE Category: Light Blunt Weapon Strength: Average Description: A glass bottle designed for the storage and transport of whisky. Like many liquor bottles, the glass is tinted to block out sunlight. Episode: 8 Chapter: 4 Location: Check inside of the first floor men's restroom to find this on the floor shortly after opening the door to the restroom. ------------------------------------------------------------------------------- 44 -- .38 CALIBER HANDGUN Category: Short-barreled Gun Strength: Strong Description: A standard-issue .38 revolver that chambers up to 6 rounds. Episode: 2 Chapter: 6 Location: The Shibito in the East Shaft Upper Level that stands with his back turned while facing the elevator shaft will be equipped with this. Sneak up on him and knock him down the elevator shaft then pick this up. ------------------------------------------------------------------------------- 45 -- DOUBLE-BARRELED SHOTGUN Category: Double-barreled Gun Strength: Excellent Description: A double-barreled shotgun with a two-shot capacity designed primarily for hunting mid-sized game like deer. Episode: 4 Chapter: 2 Location: Seigo will automatically begin with this equipped, so it will be added to your archive then. ------------------------------------------------------------------------------- 46 -- SAWED-OFF SHOTGUN Category: Short-barreled Gun Strength: Excellent Description: A two-shot capacity shotgun that has had the barrel and stock dramatically reduced for easy carrying and improved maneuverability. Episode: 7 Chapter: 2 Location: Howard automatically begins the chapter while armed with this weapon. ------------------------------------------------------------------------------- 47 -- HUNTING RIFLE Category: Long-barreled Gun Strength: Excellent Description: A one-shot capacity bolt-action hunting rifle. Episode: 4 Chapter: 2 Location: The shibito in the far north has this equipped. You'll need to stand near the Mutsui House and toss a signal flare up the stairs to the northeast then shoot the shibito as he walks toward the flare. Pick up his hunting rifle after knocking him down - it does not have any ammo. ------------------------------------------------------------------------------- 48 -- HUNTING TRAP Category: Trap Strength: Special Description: A steel trap used for hunting a variety of animals. A human who inadvertently steps into one of these will require time to break free. Episode: 2 Chapter: 4 Location: Inside of the small wooden shack in the graveyard. ------------------------------------------------------------------------------- 49 -- SIGNAL FLARE Category: Special Strength: Special Description: Once lit, this flare emits a voluminous cloud of smoke to signal an emergency. It can also be used as a smoke grenade. Episode: 4 Chapter: 2 Location: After climbing down the ladder of the Lookout Tower, one of these will be on the right side of the building beside the tower. There are more scatted throughout chapter 2 of episode 4 as well. ------------------------------------------------------------------------------- 50 -- URYEN Category: Special Strength: Otherworldly Description: Seigo discovered this mysterious artifact in the depths of the local mine. Literature describing the object's legend is rumored to exist. Episode: 12 Chapter: 4 Location: Howard will automatically arm this weapon during the third battle with Seigo Saiga in Chapter 4 of Episode 12. ------------------------------------------------------------------------------- [EE00] =============================================================================== _____ _____ / ____| _____ | ____| | | |_ _| | _| | | | | | |___ | |____ | | _ |_____| \_____| |_| (_) E V E R Y T H I N G E L S E =============================================================================== ******************************************************************************* COPYRIGHT [CO00] ******************************************************************************* This document Copyright 2008 Kevin Hall (Berserker) Siren: Blood Curse Copyright 2008 Sony Computer Entertainment, Inc. This document is for private and personal use only. Do not try to sell this document for profit. This is a free document and should remain free. Do not try to reproduce this document in any way, shape, or form. Do not alter this FAQ in any way. Use of this guide on any other web site, besides the sites that have contacted me, or as a part of any public display is strictly prohibited, and a violation of copyright. If you want to use this FAQ on your site, then contact me for permission first. This FAQ can only be found on a few sites as of now and I am keeping a list of those sites. Contact me if you want to use it. ******************************************************************************* SPECIAL THANKS [ST00] ******************************************************************************* - my parents. - SBAllen and Ceej from GameFAQs, Stephen from IGN FAQs, Chris and Peter from Cheat Happens, Dennis from Supercheats and the Neoseeker FAQ staff for always accepting my guides. - http://network-science.de/ascii/ for the ASCII art. - Josh from HP for helping me to perform a System Recovery on my comp, Brian (http://pyrestrike.blogspot.com/) for listening to my woes when my comp was screwed up, The Geek Squad from the Southaven Best Buy for backing up about half of this guide. - Cor for the info about knocking out the maggot shibito early in Episode 11, Chapter 2. - Wirrrn for emailing me about the #45 archive file and helping me to realize that a flash of lightning is needed to obtain it. ******************************************************************************* VERSION HISTORY [VH00] ******************************************************************************* Version 1.0 - Wow, it has been such a long road to this day, but everything is finally complete now! Version 1.1 - Added a technique for knocking out the maggot shibito early in Episode 11, Chapter 2 thanks to Cor! One chapter mistake was corrected for an archive item and I found one minor typo while scanning through the guide. Version 1.1 - Nothing major - just updated file #45 to mention that a flash of lightning is needed when examining the hole where it is located in order to trigger the cutscene to obtain it. ******************************************************************************* CONTACT INFO [CI00] ******************************************************************************* I can be reached at my email address, which is berserker_kev(at)yahoo.com, so please contact me if you have any questions, comments, etc. Replace the (at) with @. I don't mind receiving emails at all. I do have a few guidelines however: 1) Give me a subject in the email, preferably one including the name of the game. An actual subject looks damn sexy in my inbox compared to an unattractive blank subject line. 2) Read the guide over and make sure that your question is not already answered. 3) Please speak in English and attempt to use some correct grammar. This is in no way meant to offend those that cannot speak English well. I have spoken with some readers that claim they cannot speak English when, in fact, they speak better English then some Americans. So basically if you "try" to talk to me then that is good enough. :) And last, but not least, if you found this walkthrough helpful, an email would be most appreciated or you could sign the guestbook on my blog or give me a WUL on IGN. http://club.ign.com/b/about?username=berserker_kev&which=boards It is very true that I write these kind of guides as a hobby, but just that little email that lets me know that I have helped someone always makes me feel special for about five minutes. Don't worry, I won't tell anyone on the gaming boards that you used a guide. ;) Please not that my PSN and Xbox 360 gamertags are mainly meant for messaging purposes. I may not always add/keep you as a friend if you submit a friend request. ******************************************************************************* ABOUT ME [AM00] ******************************************************************************* "I AM WHAT THE GAMES HAVE MADE ME!" My name is Kevin Hall. I'm 28 years old and live in the US, in a small town in Mississippi. Ever since I was really young, I have been a huge fan of video games since I was first introduced to them via the Atari 2600 and NES 8-bit. My favorite gaming series is the Resident Evil series followed closely by the Castlevania series. I'm a complete horror gaming junkie - survival horrors are my main cup of tea. Capcom is my favorite video game company. They hardly ever let me down when it comes to games with plenty of replay value. I enjoy being creative and hopefully that shows in my guides, specifically this one, since I have put quite a bit of work into it. Whenever I sit down to write a guide, I truly get "in the zone" and my perfectionist nature takes over. My constant goal is to impress myself with my own work and that is one very hard task to accomplish since, well... I am never satisfied. I could easily see myself writing guides like this for years to come. If any gaming company happens to read this and needs a strategy guide writer then please contact me! My known aliases are Berserker, berserker_kev, and Berserker93, though "Berserker" or "Kev" is preferred. If you ever surf the IGN Resident Evil or Castlevania boards or the Arctic Nightfall boards then look for me! I usually only post up info on my blog now however, but I still move between the listed boards every now and then. Here are a few other bits of information about me: -- IGN FAQ Writer of the Month interview: http://faqs.ign.com/articles/637/637797p1.html -- My Gaming Blog My own site with game reviews, discussions of my guides (some), and random thoughts about video games. Feel free to post up some comments on the blog. I don't bite... well not that much... and not too viciously... http://berserkersblog.blogspot.com -- My other work can be found at both IGN and GameFAQs. IGN - http://club.ign.com/b/contrib?username=berserker_kev&which=faqs GameFAQs - http://www.gamefaqs.com/features/recognition/21400.html?type=1 ******************************************************************************* CHEAT HAPPENS FEATURED GUIDES [CH00] ******************************************************************************* This is a list of HTML guides with pics that I have done for Cheat Happens. If you like my work in my FAQs found around the various gaming sites then you will find that these guides are similar. --> God of War: Chains of Olympus Before Kratos waged war on the gods, he was forced to serve them. www.cheathappens.com/features/god_of_war_chains_of_olympus/gowcoo_index.asp --> Lost Planet A frozen wasteland. An alien menace. An extreme soldier. The battlefield is set! http://www.cheathappens.com/features/lost_planet/lp_index.asp --> God Hand Have Fist Will Travel! http://www.cheathappens.com/features/god_hand/gh_index.asp --> Dead Rising Freelance photojournalist Frank West + a mall full of zombies + tons of stores where anything and everything is a weapon = the scoop of a lifetime! http://www.cheathappens.com/features/dead_rising/dr_index.asp --> Tomb Raider: Legend Lady Croft's next big adventure crosses multiple platforms and delivers on all! http://www.cheathappens.com/features/tomb_raider_legend/trl_index.asp --> Prince of Persia: The Two Thrones "Come, and I will tell you a tale like none you have ever heard..." http://www.cheathappens.com/features/two_thrones/poptt_index.asp ---- ---- ---- ---- ---- ---- ---- ---- ---- ---- ---- ---- ---- ---- ---- ---- ---- ---- ---- ---- ---- ---- ---- ---- ---- ---- ---- ---- ---- ---- ---- ---- ^^^ ^^^ | \ / | | \ / | | \ / | | (*\ /*) | -------- -------- ^^ ^^ / \ / \ \ | --------------- | / \| | | | | | | | | | |/ \ | | | | | | | | | / ----------------- ___ __ __ __ __ __ __ __ / __\ /__\/__\/ _\ /__\/__\ /\ /\ /__\/__\ /__\// /_\ / \//\ \ /_\ / \// / //_//_\ / \// / \/ \//__/ _ \_\ \//__/ _ \/ __ \//__/ _ \ \_____/\__/\/ \_/\__/\__/\/ \_/\/ \/\__/\/ \_/ T E A R T H R O U G H T H E G A M E! ---- ---- ---- ---- ---- ---- ---- ---- ---- ---- ---- ---- ---- ---- ---- ---- ---- ---- ---- ---- ---- ---- ---- ---- ---- ---- ---- ---- ---- ---- ---- ----</p>