*==========================================================*
Megaman Star Force 2: Zerker x Ninja/Saurian

General FAQ System: Nintendo DS/Lite

By: GigaSPX/Gregarcross617
*==========================================================*

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HERE ARE THE LIST OF SITES I APPROVE FOR HOSTING MY FAQ:

GameFAQs- GameFAQS.com
GameSpot- GameSpot.com
Cheat Code Central- Cheatcc.com
Games Radar-gameradar.com
Cheat Planet- cheatplanet.com

Copying this guide or displaying it without my permission in any way will give
me the urge to flame you, also forcing me to contact the Admins and Mods. If
you see anyone using my guide, contact me right away.

If you can't find what you're looking for, punch Ctrl then the F key, then type
the section to jump to that section of the guide.

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++++++++++++++++++++++++

| 1. Table of Contents |

++++++++++++++++++++++++

1. Table of Contents (you're in it)

2. Introduction

3. Version History

4. Basic Controls

5. Star Carrier

6. Mega Weapons and the Battle System

    6.A: Basics about the Battle System and Megabuster
    6.B: Mega Weapon's Contents
    6.C: Mega Weapon's Abilities
    6.D: Mega Weapons List

7. Tribe and Tribe Abilities

8. Synopsis to the story

9. Walkthrough
   
    9.A: Chapter 1, Horror of Nightmares begins
    9.B: Chapter 2, Abominable appearance of the Yeti Blizzard
    9.C: Chapter 3, Finally, a rival!
    9.D: Chapter 4, A blast from the past??
    9.E: Chapter 5, Anger of the ancient god?
    9.F: Chapter 6, Time to settle things, Rival!
    9.G: Chapter 7, The Beginning of a terrible End?!

10. SECRETS, or Chapter 8

11. Boss Battle Stategy

  11.A: Dark Phantom
  11.B: Yeti Blizzard
  11.C: Plesio Surf
  11.D: Terra Condor
  11.E: Hollow
  11.F: Rogue
  11.G: Kung Foo Kid
  11.H: General Auriga
  11.I: Apollo Flame
  11.J: Taurus Fire
  11.K: Queen Ophiuca
  11.L: Harp Note
  11.M: Cancer Bubble
  11.N: Gemini Thunder
  11.O: Le Mu

12. Blank Cards Location

13. HP Memory Upgrade Locations

14. Badge of Loneliness Parts Locations & Rogue Form Transformation

15. Battle Card Locations

  15.A Standard Class
  15.B Mega Class
  15.C Giga Class

16. Action Replay Codes

17. Cipher Mail Codes

18. Wave Command Cards

19. Link Force Level Ups

20. Ability Waves

21. Side Quest Guide

22. FAQs (Frequently Asked Questions)

23. Credits

  23.A General People
  23.B E-mail Correctors

24. Contact

+++++++++++++++++++++++++++++++++++

| 2.  Introduction (READ FIRST)   |

+++++++++++++++++++++++++++++++++++

Welcome to my first FAQ for this game and the other version of this game.
This FAQ is dedicated to the games Megaman Star Force 2: ZerkerxNinja
and ZerkerxSaurian. So, please enjoy to what I am about to say for the
walkthrough.

So, get ready for an adventure of the Star Force Era. E-mail me if you 
see any errors. My e-mail will be at the bottom.


+++++++++++++++++++++++

| 3. Version History  |

+++++++++++++++++++++++

-Version 1.0 (June 30, 2008) - Submitted to GameFAQs; Momentarily completed.

-Version 2.0 (Terminated) - Well, it was a huge mess, so why not skip it and
go over to 2.5, the improved?

-Version 2.5 (July 6, 2008) - Updated with new info about the Blank Cards,
HP Memory, Battle Cards and Badges of Loneliness Locations. Boss locations
are included within the Boss Strategy guides. Also the Link Force Level
Guide is up too. I have yet to include the Sidequests, which is for the next
Version!
 
-Version 3.0 (July 13, 2008) - Pre-Final version? Lots of things fixed, 
like the Battle Cards locations. In this version update, it includes the
completed Sidequest and the updated HP Memory locations. Also, the Rogue
Forms have been added. 

+++++++++++++++++++++++

| 4. Basic Controls  |

+++++++++++++++++++++++

--------------
|Field Screen|
--------------

D-Pad      - Move Geo/Megaman, Cursor

A-Button   - Talk to people, Examine things, Choose option

B-Button   - Cancel option

X-Button   - Opens the Star Carrier's Menu Screen

Y-Button   - Put on your Visualizer

L-Trigger  - Talk to Omega-Xis

R-Trigger  - Wave-In/Wave-Out

START      - Closes the Star Carrier's Menu Screen

SELECT     - Changes the Cards on your top screen of the DS

---------------
|Custom Screen|
---------------

D-Pad      - Move Cursor

A-Button   - Choose Battle Card

B-Button   - Cancel the last Battle Card chosen

X-Button   - Nothing

Y-Button   - Nothing

L-Trigger  - Run

R-Trigger  - Instructions on the Battle Card

START      - Move the Cursor to OK

SELECT     - Nothing

---------------
|Action Screen|
---------------

D-Pad      - Left    - Move to the Left
             Right   - Move to the Right
             Down    - Lock-On
             Up      - Nothing

A-Button   - Use Battle Card

B-Button   - Mega Buster (Hold to shoot rapidly)

X-Button   - Nothing

Y-Button   - Shield

L-Trigger  - When the Custom Gauge is full, you go to the Custom Screen

R-Trigger  - When the Custom Gauge is full, you go to the Custom Screen

START      - Pause

SELECT     - Nothing


+++++++++++++++++++++++

| 5.  Star Carrier   |

+++++++++++++++++++++++

 ________        _______      ____________
/Personal\      /Brother\    /  Omega-Xis \
\  Menu  /      \  Band /    \Wave Command/
 ¯¯¯¯¯¯¯¯        ¯¯¯¯¯¯¯      ¯¯¯¯¯¯¯¯¯¯¯¯
 _______        _______        _______
/SubCard\      /Battle \      /       \
\ Items /      \ Cards /      \Library/
 ¯¯¯¯¯¯¯        ¯¯¯¯¯¯¯        ¯¯¯¯¯¯¯
 _______        _______        _______
/Connect\      /       \      /       \
\ On-Air/      \E-Mails/      \ Save  /
 ¯¯¯¯¯¯¯        ¯¯¯¯¯¯¯        ¯¯¯¯¯¯¯
----------------------------------------------
 _______        _______        _______
/  HP   \      /       \      /       \
\Hit Pts/      \Zennys /      \B: Exit/
 ¯¯¯¯¯¯¯        ¯¯¯¯¯¯¯        ¯¯¯¯¯¯¯

1. Personal Menu: Menu as where your Brothers can see how exactly you
want it to be.

2. Brotherband: Displays all your Brothers you've made contract with.

3. Omega-Xis/Wave Command: Menu where you can change your Mega
weapon and a hidden Wave Command menu to input your codes.

4. Subcard/Items: Menu where you access your Subcards and Items.

5. Battle Cards: Menu where you can edit all your Battle Cards you posses.

6. Library: A personal library where you can view all the Cards you obtained
throughout the game.

7. Connect/On-Air: Menu where you create your own Friend Code and go
on Wi-Fi.

8. E-mails: Menu where you can view all the E-mails you recieve throughout
the game.

9. Save: Place where you can save your progress.

********************************************************************************

+++++++++++++++++++++++++++++++++++++++++++++++

| 6.   Mega Weapons and the Battle System      |

+++++++++++++++++++++++++++++++++++++++++++++++

=============================================================================
6.A Basics about the Battle System and the Megabuster
=============================================================================
 In this section, I'll explain the basics of this new battle system that's
similar to the one in the first game. In this game there are two main ways of 
attacking; battle cards or your Megabuster. This section, as obviously denoted
by the name, shall focus on the megabuster aspect of battle. The Megabuster is 
Mega's built in weapon of doom,  involving 3 aspects as described above. To fire
the Megabuster, press the B button, too invoke rapid fire, hold B, and of 
course, how fast you fire is dictated by the rapidity stat. The damage of each 
shot is determined precisely by the attack stat.(So 1 attack = 1 damage, etc) 
Then there's charge shots, quite unique really, as they can only be used once 
the Megabuster is fully charged, to charge you cannot fire or use chips for a 
certain amount of time, of course, how long this takes varies on your charge 
stat (and once fired resets your charge time). Then there are tribes, tribes 
mainly impact your cards and elemental affinity, but they also affect your 
buster too. A normal, non-tribe charge shot does 10*atk stat, and a regualar 
buster shot. A Ninja's charge shot throws a volley of 3 invis piercing, wood 
element Shurikens, each doing 5*atk stat.Then there's Zerker's charge shot, 
an electrical shockwave down the column charge shot doing 5*atk stat that 
paralyzes. Saurian's charge is a fiery slow cannon-likeattack that fires down 
the row, hitting first obstacle and the row behind it doing(10*atk stat)+20. 
Double tribes use the second tribe's charge. And lastly, tribe king does 3 
elemental sonic booms, one of each tribal element, each spanning a row and each
hit doing 10*atk stat! Also, there are ability waves that impact your 
megabuster, as such denoted by having charge in their name. 
 The charge V/Cross/Spread affect the normal charge shot's radius, similar to 
Plasma Gun2/Gun3/Spread. There are also elemental panels, so when an enemy is 
hit by an attack, that panel is changed to the panel denoted by the ability. 
 Also, since the Tribe King and Saurian Tribes hit multiple panels at once, all 
panels it covers that instant are changed, very nifty, not to mention this also
applies to the spread ability waves for normal form's buster.
 Also, if you haven't noticed, some Wave Command cards can upgrade your buster.

=============================================================================

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=============================================================================
6.B Mega Weapon's Contents
=============================================================================
  Ok viewers, this is how this guide would be set up for you to read it as is.

Name=Name of the megagabuster
-X/Y/Z= Stats
     >X= Attack (how much damage each hit does)
     >Y= Rapidity (how fast the normal shot rate is)
     >Z= Charge(how fast it takes to fire a charge shot)
-Ability= If a buster has a special ability, it will be listed here
-Location= Where it's found in-game!
=============================================================================

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=============================================================================
6.C Mega Weapon's Abilities
=============================================================================
  In this part, this will explain what abilities some of them afflicts when you 
succesfully strike the enemy with a charged shot.

-Poison panels= Panels that continually drain HP when stepped on (being a panel 
its effect can be nulled by float-shoes)

-HP Bug= An affliction that continually drains HP away

-Blind= Blinded, as such cannot the afllicted can't see opponents

-Bubble encased= Cannot move or move when trapped in the bubble, electrical 
attacks do double damage (effect can be shortened by button mashing)

-Confusion= Movement is reversed and attack may be nulled (non-megaman enemies 
will attack sparratically)

-Paralyze= Cannot attack or move when stunned (effect can be shortened by button
mashing)

-Freeze= Cannot attack or move when frozen, breaking chips do double damage 
(effect can be shortened by button mashing)
=============================================================================

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=============================================================================
6.D Mega Weapons List:				
=============================================================================

Pointed Fang:
-1/2/1
-Location: You initially have this from the start.

Quick Ring
-1/3/1
-Location: Cipher Mail 
(Wave Battling,
it's like a form
of greeting!)

StarHoop
-2/2/2
-Suite Room Wave Roads (Blue Mystery Wave)

Cobra Fang
-1/2/2
-Charged shot will lay a poison panel. It'll also cause an HP bug.
-Location: Trade a Snow Ball 1 card for it inside of the snowman network 
on the roof of the Grizzly Peak Resort.

Burst Glove
-3/2/2
-Location: Art Museum Wave Roads (Blue Mystery Wave)

Blinding Eye
-2/1/3
-Charged shot will blind target
-Location: The wave roads of Messie village. 
You will need a Link Power of 320 to access.(Blue Mystery Wave)

Zephyr Wing
-2/1/5
-Location: Inspect the waterfall in Mess Bay.

Bubble Fist
-1/3/2
-Charged shot encases enemies in bubbles
-Location: Mess Willage Sky Waves (Purple Mystery Wave)

Image Eye
-2/1/3
-Charged shot will confuse enemies
-Location: Cipher Mail (AXIMSOEG)

R-F (Rapid Fire) Claw
-2/4/1
-Location: Ancient Stake Network

Zenny Finder
-2/2/3
-All enemies will yield Zenny spoils
-Location: Examine the hamburger geoglyph in the Whazzap Lines area

Paralyzer
-2/2/1
-Charged shot will paralyze
-Location: Grizzly Peak Resort Wave Roads (Blue Mystery Wave)

Titan's Glove
-4/1/2
-Location: Mu ruins of Whazzap Village Wave Roads (Blue Mystery Wave)

White Breath
-2/3/2
-Charged shot will freeze enemies
-Location: Buy it for 6000 Zenny from a vendor on the Mu Ruins
of Whazzap Village Wave Roads

Card Finder
-1/2/3
-You will earn battle cards from viruses and bosses
-Location: After getting more than Link Power of 350, 
talk to the Driverman truck found in Whazzap Lines Wave World.

Kaiser Knuckle
-4/3/4
-Location: Room of Genesis. (Blue Mystery Wave)

Magic Breath
-1/2/2
-Charged shot will encase enemies in either Bubble OR Freeze
-Location: Behind a door in the Trans Dimension 2 that requires you to complete
the Side Quests

Sang Claw
-2/3/2
-Charged shot will cause an HP bug.
-Location: Cipher mail
("Pull off a
high-powered
Best-Combo!")

FM Bracelet
-2/4/3
-Charged shot will paralyze
-Location: Invisible road before Apollo Flame in Trans Dimension 2.
(Blue Mystery wave)

(SF) Star Force Power
-5/3/4
-Location: The wave roads of Whazzap village. You'll need a Link Power 
of 600 to access. (Blue Mystery Wave)

BN Buster
-1/5/1
-Location: Complete the subquest involving Lan's old journal entries.

After inserting any of the Megaman Battle Network games, a new e-mail with
Mr. Copper as the sender will be obtained in your Star Carrier. He wants you to
investigate the unknown datas that are spread into the different areas of the
world. Well, here's the locations of where you get them.

January/XX: Mail Box Wave World of Echo Ridge

March/XX: Old Binocular Wave World of IFL Tower 1

July/XX: The Forgotten Ice Statue Wave World of FoodTopia

September/XX: Sunken Ship Wave World of Messie Lake Area 1

November/XX: Lower Wall Wave World of Whazzap Lines Ruins

The Data Items are Diary Entries of the Old Protanganist of the Battle Network
series, which the Entries can also can be read in the Items menu for each of
them. Obtaining all of the Data Items gives you an e-mail from the
Old Protanganist with the attachment of the "BN Blaster"
=============================================================================

********************************************************************************

+++++++++++++++++++++++++++++++++

| 7. Tribes and Tribe Abilites  |

+++++++++++++++++++++++++++++++++

 /===================\

| 7.A  Translations   |

 \===================/

Berserker - Zerker

Shinobi - Ninja

Dinosaur - Saurian

  /===================\

 | 7.B  Tribe Zerker   |

  \===================/

Thunder Zerker:
Element: Elec
Weakness: Wood

{Charge shot}
-Name: Thunder Slash
-Element: Elec
-Power: Attack x 10
-Range: Down a single column
-Attributes: Paralyzes, non-flinching

{Link Force Big-Bang}
-Name: Thunder Bolt Blade
-Element: Elec
-Power: 100 x 3
-Range: 3 x 3 area immediately ahead
NOTE: Megaman will take one step forward to cover the back of enemy area.

{Tribe Power}
-Train Combo (Charge a card to remove its attribute of making the opponent
invincible. In addition, carrying the charge onto other cards will allow you to
use them immediately in succession)

{Other Abilities}
-Side selection
-Elec cards gain +20 attack power

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Zerker Ninja:
Element: Wood
Weakness: Fire

{Charge shot}
-Name: Shinobi Stars
-Element: Wood
-Power: Attack x 5 x 3 hits
-Range: Down a single column
-Attributes: Non-flinching

{Link Force Big-Bang}
-Name: Elemental Blade
-Element: Elec (Sword) + Wood (Cyclone)
-Power: 55 x 6 (Three hits of the sword and three hits from the Cyclone)
-Range: 3 x 3 area immediately ahead 
NOTE: Megaman will take one step forward to cover the back of enemy area.

{Tribe Power}
-Train Combo

{Other Abilities}
-Side selection
-Elec cards gain +20 attack power
-When pressing Up+Y right before you are about to take damage, you will perform
an Anti-Damage technique and strike an enemy ahead with Wide Sword.
-Wood cards gain +20 attack power
-Heal on Grass panels.

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Zerker Saurian:
Element: Fire
Weakness: Aqua

{Charge shot}
-Name: Dino Cannon
-Element: Fire
-Power: (Attack x 10) + 20
-Range: Down the column. Upon impact, three panels behind the target will also 
detonate.

{Link Force Big-Bang}
-Name: Vanishing Blazer
-Element: Fire + Elec
-Power: 180 x2
-Range: Entire field

{Tribe Power}
-Train Combo

{Other Abilities}
-Side selection
-Elec cards gain +20 attack power
-Super Armor
-Fire cards gain + 30 attack power

--------------------------------------------------------------------------------

  /===================\

 | 7.C  Tribe Ninja    |

  \===================/

Wood Ninja:
Element: Wood
Weakness: Fire

-Name: Shinobi Stars
-Element: Wood
-Power: Attack x 5 x 3 hits
-Range: Down a single column
-Attributes: Non-flinching

{Link Force Big-Bang}
-Name: Demon Flurry
-Element: Wood
-Power: 130 x 2 hits
-Range: 3 x 3 area further away

{Tribe Power}
-Charging cards with A will allow for cards to pierce Invisible.
-Auto Lock-On after charging a card.

{Other Abilities}
-When pressing Up+Y right before you are about to take damage, you will perform
an Anti-Damage technique and strike an enemy ahead with Wide Sword.
-Wood cards gain +20 attack power
-Heal on Grass panels.

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Ninja Zerker:
Element: Elec
Weakness: Wood

Charge shot}
-Name: Thunder Slash
-Element: Elec
-Power: Attack x 10
-Range: Down a single column
-Attributes: Paralyzes, non-flinching

{Link Force Big-Bang}
-Name: Elemental Blade
-Element: Elec (sword) + Wood (Cyclone)
-Power: 55 x 6 (three hits of sword and three hits from the Cyclone)
-Range: 3 x 3 area immediately ahead
NOTE: Megaman will take one step forward to cover the back of enemy area.

{Tribe Power}
-Charging cards with A will allow for cards to pierce Invisible.
-Auto Lock-On after charging a card.

{Other Abilities}
-Side selection
-Elec cards gain +20 attack power
-When pressing Up+Y right before you are about to take damage, you will perform
an Anti-Damage technique and strike an enemy ahead with Wide Sword.
-Wood cards gain +20 attack power 

\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\

Ninja Saurian:
Element: Fire
Weakness: Aqua

{Charged Shot}
-Name: Dino Cannon
-Element: Fire
-Power: (Attack * 10) + 20
-Range: Down the column. Upon impact, three panels behind the target will also
detonate.

{Link Force Big-Bang}
-Name: Enma Gale G(enocide)
-Element: Wood + Fire
-Power: 150 x 2 hits
-Range: 3 x 3 area further away

{Tribe Power}
-Charging cards with A will allow for cards to pierce Invisible.
-Auto Lock-On after charging a card.

{Other Abilities}
-When pressing Up+Y right before you are about to take damage, you will perform
an Anti-Damage technique and strike an enemy ahead with Wide Sword.
-Wood cards gain +20 attack power
-Super Armor
-Fire cards gain + 30 attack power

--------------------------------------------------------------------------------

  /===================\

 | 7.D  Tribe Saurian  |

  \===================/

Fire Saurian:
Element: Fire
Weakness: Aqua

{Charge shot}
-Name: Dino Cannon
-Element: Fire
-Power: (Attack * 10) + 20
-Range: Down the column. Upon impact, three panels behind the target will also
detonate.

{Link Force Big-Bang}
-Name: G(enocide) Blazer
-Attribute: Fire
-Power: 330
-Range: Entire field

{Tribe Power}
-Charging a card with button A will add up to +50 power.

{Other Abilities}
-Super Armor
-Fire cards gain + 30 attack power

\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\

Saurian Zerker:
Element: Elec
Weakness: Wood

{Charged Shot}
-Name: Thunder Slash
-Element: Elec
-Power: Attack x 10
-Range: Down a single column
-Attributes: Paralyzes, non-flinching

{Link Force Big-Bang}
-Name: Vanishing Blazer
-Element: Fire + Elec
-Power: 180 x2
-Range: Entire field

{Tribe Power}
-Charging a card with A will add up to +50 power.

{Other Abilities}
-Side selection
-Elec cards gain +20 attack power
-Super Armor
-Fire cards gain + 30 attack power

\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\

Saurian Ninja:
Element: Wood
Weakness: Fire

{Charge shot}
-Name: Shinobi Stars
-Element: Wood
-Power: Attack x 5 x 3 hits
-Range: Down a single column
-Attributes: Non-flinching

{Link Force Big-Bang}
-Name: Enma Gale G(enocide)
-Element: Wood + Fire
-Power: 150 x 2 hits
-Range: 3 x 3 area further away

{Tribe Power}
-Charging a card with A will add up to +50 power.

{Other Abilities}
-When pressing Up+Y right before you are about to take damage, you will perform
an Anti-Damage technique and strike an enemy ahead with Wide Sword.
-Wood cards gain +20 attack power
-Super Armor
-Fire cards gain + 30 attack power
-Heal on Grass panels.

\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\

  /===================\

 | 7.E  Tribe King     |

  \===================/

Tribe King
Element: None
Weakness: None

{Charge shot}
-Name: Over Slasher
-Element: Elec + Wood + Fire
-Power: ((Attack x 5) + 25) x 3 hits
-Range: The sonic boom is 3 panels wide
-Attributes: Flinching

{Link Force Big-Bang}
-Name: Czar Delta Breaker (CzarDBreaker)
-Element: Elec + Wood + Fire
-Power: 50 x 9 hits (3 per element)
-Range: Entire field

{Tribe Power}
-Train Combo (Zerker Version)
-Auto-Lock On after charging a card. (Ninja Version)
-Charging cards with A allow them to pierce Invisible (Ninja Version)
-Charging cards with A add up to +50 power (Saurian Version)

{Other Abilities}
-Side Selection
-Super Armor
-When pressing Up+Y right before you are about to take damage, you will perform
and Anti-Damage Technique and strike an enemy ahead with Wide Sword.
-All battle cards gain x2 power.
-Elec cards gain an additional +20 attack power
-Wood cards gain an additional +20 attack power
-Fire cards gain an additional +30 attack power

--------------------------------------------------------------------------------

  /===================\

 | 7.E  Rogue Tribes   |

  \===================/

Rogue Zerker:
Element: None
Weakness: None

{Charge shot}
-Name: Thunder Slash
-Element: Elec
-Power: Attack x 10
-Range: Down a single column
-Attributes: Paralyzes, non-flinching

{Link Force Big-Bang}
-Name: Thunder Bolt Blade
-Element: Elec
-Power: 100 x 3
-Range: 3 x 3 area immediately ahead
NOTE: Megaman will take one step forward to cover the back of enemy area.

{Tribe Power}
-Train Combo (Charge a card to remove its attribute of making the opponent
invincible. In addition, carrying the charge onto other cards will allow you to
use them immediately in succession)

{Other Abilities}
-Side selection
-Elec cards gain +20 attack power
-Sword type of cards gain +50
-Indie Barriers appear every turn having 1HP

\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\

Rogue Ninja
Element: None
Weakness: None

-Name: Shinobi Stars
-Element: Wood
-Power: Attack x 5 x 3 hits
-Range: Down a single column
-Attributes: Non-flinching

{Link Force Big-Bang}
-Name: Demon Flurry
-Element: Wood
-Power: 130 x 2 hits
-Range: 3 x 3 area further away

{Tribe Power}
-Charging cards with A will allow for cards to pierce Invisible.
-Auto Lock-On after charging a card.

{Other Abilities}
-When pressing Up+Y right before you are about to take damage, you will perform
an Anti-Damage technique and strike an enemy ahead with Wide Sword.
-Wood cards gain +20 attack power
-Heal on Grass panels.
-Sword type of cards gain +50
-Indie Barriers appear every turn having 1HP

\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\

Rogue Saurian
Element: None
Weakness: None

{Charge shot}
-Name: Dino Cannon
-Element: Fire
-Power: (Attack * 10) + 20
-Range: Down the column. Upon impact, three panels behind the target will also
detonate.

{Link Force Big-Bang}
-Name: G(enocide) Blazer
-Attribute: Fire
-Power: 330
-Range: Entire field

{Tribe Power}
-Charging a card with button A will add up to +50 power.

{Other Abilities}
-Super Armor
-Fire cards gain + 30 attack power
-Sword type of cards gain +50
-Indie Barriers appear every turn having 1HP

********************************************************************************

++++++++++++++++++++++++++++++

| 8.  Synopsis to the story  |

++++++++++++++++++++++++++++++

Ok, the setting of this game sets approximately 2-3 months after the ending
of Megaman Star Force 1. After that long of a time, the main character of
the story adjusts to everyday life. One day, the main character and his friends
decide to travel to the technological hub of TK City, where they witness a
new device known as the Star Carrier at work.. The Star Carrier is able
to take radio waves and transform them into material objects, known as
Material Waves. While watching a movie, Geo and his friends witnessed
an attack by a mysterious man named Hyde, who partners with an
Unidentified Mysterious Animal, or UMA, named Phantom in order
to wreak havoc. After fusing with Phantom, Hyde becomes Dark Phantom
(ok name, I guess). When Dark Phantom is defeated by Mega Man, he
flees, and from that point forward becomes one of the game's first
main antagonists.

Dark Phantom is later revealed to work for Dr. Vega, a scientist who
is obsessed with reviving the lost continent of Mu. She has allied herself
with Solo (alter ego Rogue), the last survivor of Mu, and the UMAs to
achieve this goal.

********************************************************************************

+++++++++++++++++++++++

| 9.  Walkthrough    |

+++++++++++++++++++++++

The real adventure....BEGINS!

     /====================\

    | 9.A Welcome to 220X! |

     \====================/

    First, choose which Tribe version you want to play. After that, you'll
prompted to input your Auto Brother's information into the Star Carrier
(they'll automatically be the version you didn't pick. Select their handle-name
and what generic NPC they'll be) You'll then automatically get you Star
Carrier. Afterwards, speak to the woman nearby and watch the
commercial ship hit the ground. After the bit of commotion, talk to everyone
and inspect the ship.Now you can go on air and into the Wave Hole that
appears and commence the three tutorials (battle cards, war-rock attack,
countering). After your quick ingame introduction, and some useless
emails to reiterate, become a solid being again and walk back to the ship
to automatically check it. Now talk to everyone and go over to the North
and inspect the propeller on the roof of the northwest house. Now pulse in,
grab the propeller, fix the ship, and speak to the movie producer to receive
free tickets. So now speak to your mother, pulse, inspect your TV, then talk
to your mother again (remember, radio waves can't talk to solid beings
so you have to pulse to talk to someone normally). Wow, long day,
go to sleep.

    Oh goodie, new day, rush over to the bus stop in town and choose
to go to Wilshire Hills. Use the elevator and then speak to
EVERYONE in the Hills(good luck with that). Head towards the
outside of IFL Tower and speak to everyone (You'll have to examine
the Sonia air display in order to start a conversation with the
fanboy And so forth, just ignore these for now

You’ll soon see a boss gate…

--------------------------------------------------------------------------------

Kung-Foo Kid IF
HP=3000
Element: Wood
Abilities: Super Armor (Only when giant)

Look at Kung-Foo Kid for more details.

--------------------------------------------------------------------------------

Beat him, continue and you’ll see a gate requiring you to collect 100
standard cards. If you don’t have 100, run around the area and start
collecting!

When you do have 100, open the gate and make your way to…


--------------------------------------------------------------------------------

Hollow IF
HP=2800
Element: Elec
Abilities: None

You should know the drill...

--------------------------------------------------------------------------------

There is one gate standing between you and Apollo Flame and it’s
a tough one: Collect all 150 standard cards!

Go buy from shops, do some virus busting, open green mystery data,
trade with friends, just COLLECT THEM ALL!!!!

YOU ALSO GET A TITLE MARK FOR
DOING SO! STANDARD COMPLETE!!!


Once you finally do, open the final gate…

--------------------------------------------------------------------------------

Apollo Flame
HP=2400
Element: Fire no duh
Abilities: None
Attacks-

Scorching Blazer (Fire)-Magma constantly erupts from the ground

and attacks one panel to another throughout the entire battlefield.
Dodge: Step away and hope that you are not hit when invading his field.

Inferno Tempest (Fire)-3 twisters go down each column one at a time

leaving space for you to dodge (Cancels Barriers and Auras)
Dodge: Step away at the correct time

Darkness Over...err...Solar Flare (Fire)-Apollo Flame casts a
3x3 panel heat sphere and throws it at your side, exploding 9
panels including all of yours.Dodge: Ninja tribe-on’s AntiDamage
ability/Invisible card/Aura/Barrier Card

See! I told he was Bass…NOT! Bring some aqua chips and
douse him! Anyway, the constant Scorching Blazer is annoying
and serves as a distraction, so be careful. Watch out for your
barrier/aura because he’ll dispose of it with Inferno Tempest.
You need that barrier/aura if you want to dodge his Solar Flare!
Be cautious and you should beat him!

--------------------------------------------------------------------------------


You defeated the ruler! Yeah! Your reward is like always,
a cut scene, and the Tribe badge (it is one of the 6 title marks!)
But before you leave, open one of the gates from before in
that area and you’ll get: Another Giga card!


Zerker-Rogue Break

Saurian-Hollow Magic

Ninja-Torrent Wave


Now you MUST pulse out at Echo Ridge's wave to receive an e-mail from Legendary
Master Shin who has a gift: ANOTHER GIGA CARD!


Zerker-MillionKick

Saurian-Normal+50

Ninja-BusterMAX


If you followed this walkthrough, you should have all the Giga Cards
earning you the right of opening another gate in Trans. Dimension 2
and another title mark! Giga Complete!
Now you can do anything you want! You can:

~Collect all HP memories, abilities, weapons, Indie Frags, mega cards,
star cards, and wallpapers

~Do all requests by accepting them in people’s star carrier

~Get the Mega man Battle Network buster and do the fun diary entries
by putting a BN game into the W-slot

~Challenge the IF bosses again by returning to the
Trans. Dimension!

But there is one last thing to do…

    After getting these title marks: Story Complete,
Standard Complete, Mega Complete, Giga Complete, and the
Tribe Badge. Head to Mu and challenge Le Mu again. You should
get an e-mail from Solo instructing you to level up all In-game Link
power bros [Bud,Zack,Luna, and Sonia] Do just that and head for Le
Mu, be sure to have collect all HP memories, built a strong
folder, and equipped your best Omega-Xis weapon/abilities because
you will definitely need them. Proceed to the final boss one more time…

--------------------------------------------------------------------------------

Le Mu Xa


HP= 4000 (O.O)


Element: None, but the Murians he summons do according
to their color.

Abilities: SuperArmor, Float shoes, Status-Guard

If you thought the other form was hard, then you’ll probably lose. >.<
Just kidding, or maybe not…Anyway with that much HP and higher
attack damage, it will surely be a challenging fight. He has stronger, but
the same attacks. You are stronger than you were the first time you fought him,
so if you try hard, you’ll eventually win. But a wave command card wouldn’t
be too shabby right about now.... Dark Phantom DX

RFSQGB - Yeti Blizzard SP -> Yeti Blizzard DX

GODLTE - Rogue SP -> Rogue DX

DOTELG - Plesio Surf SP -> Plesio Surf DX

TEGLOD - Terra Condor SP -> Terra Condor DX

OSDLTE - Hollow SP -> Hollow DX

DSTELO - Apollo Flame SP -> Apollo Flame DX

SQBGFR - General Auriga SP -> General Auriga DX

FRGSHB - Kung Foo Kid SP -> Kung Foo Kid DX

TEOLSD - Taurus Fire SP -> Taurus Fire DX

QFRGSM - Queen Ophiuca SP -> Queen Ophiuca DX

GRHBSF - Harp Note SP -> Harp Note DX

HBFSRG - Cancer Bubble SP -> Cancer Bubble DX

FNCODB - Gemini Spark SP -> Gemini Spark DX

\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\

 /================\

|   Battle Cards   |

 \================/

MSDHPA - Plasma Spread

DSPAHM - Impact Hook

PAMHSD - Search Missile

MBHLPA - Destroy Hook

HBPALM - Paralyze Grenade

PAMLBH - Sonic Blade

MBNPTA - Giant Axe

NBTAPM - Ice Meteor

MQFRGE - Green Meteor

FQGERM - GNull Meteor

GEMRQF - Count Bomb

QFDLTE - Pulse Noise

DFTELQ - Warrior Brand

TEQLFD - Muramasa Blade

QFRLTE - Extinction Meteor

RFTELQ - All Poison

QFRPTE - Fire +30

RFTEPQ - Aqua +30

TEQPFR - Elec +30

QFLPTE - Wood +30

LFTEPQ - Power Song

TEQPFL - Quake Song

QODLTE - Trip Song

TAMPBN - Burai Sword

RGSHPA - Burai Sword EX

SGPAHR - Burai Sword SP

PARHGS - Cygnus Wing

CGSHPA - Cygnus Wing EX

SGPAHC - Cygnus Wing SP

PACHGS - Libra Balance

GOSHPA - Libra Balance EX

TEQLFR - Libra Balance SP

QFRGTE - Wolf Woods

RFTEGQ - Wolf Woods EX

TEQGFR - Wolf Woods SP

QFRGSE - Crown Thunder

RFSEGQ - Crown Thunder EX

SEQGFR - Crown Thunder SP

DOTELQ - Pegasus Magic

TEQLOD - Pegasus Magic EX

QSDLTE - Pegasus Magic SP

DSTELQ - Leo Kingdom

TEQLSD - Leo Kingdom EX

QDHLTE - Leo Kingdom SP

HDTELQ - Dragon Sky

TEQLDH - Dragon Sky EX

CODLTE - Dragon Sky SP

SOPAHG - Pegasus Magic GX

QFHLTE - Leo Kingdom GX

DOTELC - Dragon Sky GX

NBOECM - Dark Phantom

EQFRGA - Dark Phantom EX

FQGARE - Dark Phantom SP

MBNCPA - Yeti Blizzard

NBPACM - Yeti Blizzard EX

PAMCBN - Yeti Blizzard SP

MBNCOA - Rogue

NBOACM - Rogue EX

OAMCBN - Rogue SP

GAERQF - Plesio Surf

EQFRTA - Plesio Surf EX

FQTARE - Plesio Surf SP

OEMCBN - Terra Condor

MBNHPA - Terra Condor EX

NBPAHM - Terra Condor SP

MBDHPA - Hollow

DBPAHM - Hollow EX

PAMHBD - Hollow SP

TAERQF - Taurus Fire

EMBNCA - Taurus Fire EX

FRGSHQ - Taurus Fire SP

BMCANE - Harp Note

CAENMB - Harp Note EX

SGPFHR - Harp Note SP

MGSHPA - Queen Ophiuca

SGPAHM - Queen Ophiuca EX

BNCODM - Queen Ophiuca SP

PAMHGS - Gemini Spark

MBSHPA - Gemini Spark EX

RGSHPF - Gemini Spark SP

SBPAHM - Cancer Bubble

PAMHBS - Cancer Bubble EX

MBNCOE - Cancer Bubble SP

MBNLPA - Kung Foo Kid

NBPALM - Kung Foo Kid EX

PAMLBN - Kung Foo Kid SP

MOSHPA - General Auriga

SOPAHM - General Auriga EX

PAMHOS - General Auriga SP

MBNCTA - Apollo Flame

NBTACM - Apollo Flame EX

TAMCBN - Apollo Flame SP

PAMHBN - Taurus Tackle

ERGSHT - Torrent Wave

SHTERG - Rogue Break

NCODPT - Poison Pharaoh

TSHGRE - Thousand Kick

DPTNCO - Gemini Thunder

FRGSHT - Avalanche

SHTFRG - Flying Impact

TDPOCN - Darkness Hole

ACODPT - Buster Max

DPTACO - Gorgon Eye

TSHGRF - Hollow Magic

EMBFHT - Phantom Slash

TDPOCA - Break Count Bomb

RGSHPT - Normal+50

\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\

 /================\

|  Shopping Cards  |

 \================/

NOTE: THESE ARE STAR CARDS!! NOT NORMALS!!

SHTAEG - Heavy Cannon - 23000z, Synchro Hook 3 - 40000z, Silver Meteor - 40000z,
Anti Sword - 50000z

ODPAIC - Plasma Gun 3 - 28000z, Radar Missle 3 - 33000z, Typhoon Dance - 55000z,
Seirei no Ikari - 70000z

FDPAIQ - Great Axe - 45000z, Atomic Mine 3 - 60000z, Guardian - 70000z, 
Giga Mine - 80000z

********************************************************************************

++++++++++++++++++++++++++++++

| 19.  Link Force Level Ups  |

++++++++++++++++++++++++++++++

In this game, brothers give link power instead of abilities, regardless of
version (to determine how much you give, please refer to the Link Force Level
Ups section of the guide). As such, the maximum would be six real
brothers * 150 = 900, and the four in-game brothers can be maxed out to be 100
a piece, so 100*4 = 400, and 400 + 900 = 1300! What does link power do? 
That&#39;s what this section covers. Along your adventures you&#39;ll come across
ability waves to power up Mega, whether it&#39;s Float Shoes or Quick Gauge, all 
ability waves come at a cost, of link power. Your total link power only is the
maximum total, so you can always swap your set-up at any time. Though the next
sub-section covers the effects pretty well, some ability waves don&#39;t mix with 
each other, like you can&#39;t have a poison grass panel charge or something along 
those lines, I&#39;ll denote these as a group, and only one of a group can be 
equipped. Lastly, if a brother band is cut and your abilities exceed max,
after you exit the main menu, Mega will FORCE you to correct it... Nice guy. 
All I can say is good luck and try different things.

            |
Link Force +|  Missions 
----------------------------------------
|   30      | Starting New Game
|   40      | Dark Phantom Defeated
|   50      | Yeti Blizzard Defeated
|   60      | Queen Ophiuca Defeated
|   70      | Plesio Surf Defeated
|   80      | Terra Condor Defeated
|   90      | Hollow & Rogue EX Defeated
|  100      | Le Mu Defeated
|  +10      | Standard Class Complete
|  +10      | Mega Class Complete
|  +10      | Giga Class Complete
|  +10      | Apollo Flame Defeated
|  +10      | Le Mu Xa Defeated
----------------------------------------

If you completed all of this, your Brothers shall recieve a Link Force of 150
from you.

********************************************************************************

++++++++++++++++++++++++++

| 20.   Ability Waves    |

++++++++++++++++++++++++++

HP+50 (HP+50)
-Link Power required: 50/60/70/80
-Effect: Increase HP capacity to 50

HP+100 (HP+100)
-Link Power required: 100/115/135/150
-Effect: Increase HP capacity to 100

HP+200 (HP+200)
-Link Power required: 190/205/225/240
-Effect: Increase HP capacity to 200

HP+300 (HP+300)
-Link Power required: 270/300/330/360
-Effect: Increase HP capacity to 300

HP+400 (HP+400)
-Link Power required: 360/380/400/420
-Effect: Increase HP capacity to 400

HP+500 (HP+500)
-Link Power required: 300/430/460/500
-Effect: Increase HP capacity to 500

Under Shirt (UndrShrt)
-Link Power required: 5/20/50/60
-Effect: Maintain 1HP despite a fatal hit.
-Notes: Must be above 1HP before the fatal blow.

First Barrier (FstBarr)
-Link Power required: 20/30/40/45
-Effect: Begin battle with barrier up.
-Notes: The aura behaves like the card counterpart.

Float Shoes (FlotShoe)
-Link Power required: 190/210/225/240
-Effect: Hover over panels and avoid effect.
-Notes: Paralyze panels can still stun.

Reflect (Reflect)
-Link Power required: 160/210/250/280
-Effect: Use shield & bounce back enemy atks.

Super Armor (SprArmr)
-Link Power required: 600
-Effect: Stand tough against emy attacks.
-Notes: Like the Saurian Ability.

Mega Class +1 (MegCls+1)
-Link Power required: 170/260/300/340
-Effect: Up folder M. Class Card capacity by1.

Giga Class +1 (GigCls+1)
-Link Power required: 250/440/460/500
-Effect: Up folder G. Class Card capacity by1.

Charge V (ChargeV)
-Link Power required: 50/70/80/90
-Effect: Charge Shot spreads dmg in V ptrn.
-Notes: Refer to megabuster explanation.

Charge Cross (ChargeCrss)
-Link Power required: 90/110/130/150
-Effect: Charge Shot spreads dmg in X ptrn.
-Notes: Refer to megabuster explanation.

Charge Spread (ChargeS)
-Link Power required: 140/160/180/200
-Effect: Charge Shot spreads dmg to adj pnls.
-Notes: Refer to megabuster explanation.

Charge Wood (ChrgWood)
-Link Power required: 100/120/150/170
-Effect: Charge Shot turns panels into grass
-Notes: Refer to megabuster explanation.

Charge Ice (ChrgIce)
-Link Power required: 110/120/160/170
-Effect: Charge Shot turns panels into 1/2 ice
-Notes: Refer to megabuster explanation. (Only changes 1/2 the time)


Charge Paralyze (ChargeP)
-Link Power required: 50/110/140/150
-Effect: Charge Shot turn pnls to 1/2 paralyze
-Notes: Refer to megabuster explanation. (Only changes 1/2 the time)

Charge ????? (ChrgeSver)
-Link Power required: 90/120/140/150
-Effect: Charge Shot makes pnl to null emy grd
-Notes: Refer to megabuster explanation.

Charge Poison (ChrgPsn)
-Link Power required: 70/180/200/220
-Effect: Charge Shot turn pnls to poisn panels
-Notes: Refer to megabuster explanation.

Light Sword (LghtSwrd)
-Link Power required: 30
-Effect: Begin Battle in Thunder-Zerker form
-Notes: No need to tribe-on!

Wind Star (WindStar)
-Link Power required: 30
-Effect: Begin Battle in Wood-Ninja form
-Notes: No need to tribe-on!

Dinosaur Rock (DinoRock)
-Link Power required: 30
-Effect: Begin Battle in Fire-Saurian form
-Notes: No need to tribe-on!

First Aura (FstAura): 
-Link Power required: 250
-Effect: Begin battle with aura up. Costs only 100 HP or up to destroy.
-Notes: The aura behaves like the card counterpart

Auto Lock-On (AutoLock)
-Link Power required: 600
-Effect: Sets constant lock-on
-Notes: Charge a card up to lock on.

Side Select (SideSlct)
-Link Power required: 600
-Effect: Enable custm screen side select
-Notes: Like the Zerker ability.

Quick Gauge (QuckGage)
-Link Power required: 500
-Effect: Speeds up Custom Guage
-Notes: Fills custom guage 1.5 faster

Humor Word: (HumorWrd)
-Link Power required: 1
-Effect: Press the L Button and Mega will...
-Notes: Fun

Humor Buster: (HumrBstr)
-Link Power required: 1
-Effect: Equip & the Buster will...
-Notes: Fun

********************************************************************************

+++++++++++++++++++++++++

| 21.  Side Quest Guide |

+++++++++++++++++++++++++


WARNING- The following people mentioned in this section have been exposed to
Capcom’s lame pun name-changes...What? It’s true right?! You want proof? Raise
your hand if you agree...(Looks through the computer screen)...SEE I TOLD YOU!!!

Side-Quests are...well...OPTIONAL! Little mission requests you can access by
EM wave changing and talking to a person. Omega-Xis will ask you if you want to
look at their star carrier, if you pick yes, you’ll listen to an excerpt of 
their life story and their problem. .<


Anyway, if you decide to accept a person’s request, Geo will e-mail himself a 
little memo that tells you the overview of the quest. Then pulse out and talk 
to the respective person. You have to pick either: “Star Carrier” or
“Something Else”

Pick “Star Carrier”, listen to them, and complete the quest!


HELPFUL TIPS-

1. It is recommended to finish all these side-quests after you have beaten the
game because that way you don’t have to worry about having access to something
or somewhere.  This way, you can also do these in one full sweep!

2. You’re going to be doing a lot of tedious traveling via Sky Waves, so you
should get the Whazzup Key from the gold trucker located before the portal to
Loch Mess from Echo Ridge in the Sky Waves.  It is only available once you get
halfway through Terra Condor’s scenario. 

3. DON’T FORGET TO ALWAYS RETURN TO THE QUEST PERSON FOR YOUR REWARD AFTER YOU
DID WHAT THEY WANTED!!!

4. Some requests require a certain amount of link power. If you don’t have
enough and you don’t have access to human brothers then you must complete the
game and it’s extras, level up your friend’s link power to the max (explained
later below), and auto-brother. Sorry, Rogue-Users, but you can’t help people 
because...well, you see...you shunned everyone out in the world for loneliness
& power and are now a menace to society! ^_^

All right here it goes!

\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\

================

   Echo Ridge

================


1.

Name: Chase Winde (Hey! Look he is back from SF1!)

File Name: Propelic Report

Location: By the park bench near Big Wave

Requirements: Go to Loch Mess sky waves and you should find a helicopter near 
the portal to the “real” Loch Mess. Examine it and take it back to Chase.

Reward: “Propellic Report” containing cipher code: [ANMMEFC2GTESRAAOR]


2.

Name: Bonnie Amora

File Name: Secret Diary

Location: Next to Chase Winde

Requirements: Go to Wilshire Hills and as soon as you get off the bus, you 
should find a white dressed mechanic guy (Styg Dismal). Examine his star carrier
and then go report to Bonnie.

Reward: “Attack Panel” card


3.

Name: Snaila Mail

File Name: Letter to Alec Tribec

Location: Near Zach’s house

Requirements: All right, spin that wheel! Whoops, wrong game show! Make sure you
have one D. Energy, if you don’t, buy one from the merchant in Big Wave. Pulse 
in the mailbox near Luna’s house and talk to the Mr. Hertz. Give him what he 
wants and go back to Snaila Mail.

Reward: HP Memory 20


4.

Name: Yo Momma…Hope Stelar

File Name: Cooking Diary

Location: Your House

Requirements: Pulse in, talk to the Mr. Hertz in your house in the kitchen, talk
to mommy, simple as that!

Reward: “Holy Panel” card


5.

Name: Don McCard

File Name: Card Blog

Location: Behind Zach’s house

Requirements: Give the collector a “Fire Ring1” card.

Reward: “Unlocker” sub card


======================

 Your BFF’s (Friends)

======================


NOTE-You may do these after you beat the game. By doing these allows you to
increase their link power to the max and you can fight Rogue SX after beating
Le Mu Xa and getting an e-mail from Solo.


1.

Name: Sonia Strumm

File Name: Music Data

Location: Luna’s house

Requirements: Input the correct lyrics!

“We get up and run, run

Swing those hips around

Make it glad, glad, glad

Take &#39;em off and shoutRun, run, it&#39;s so fun

Geo!”

Reward: “Recover 300”, Sonia Wallpaper, and Link Power +20


2.

Name: Bud Bison

File Name: Bud’s Journal

Location: Luna’s house

Requirements: Pulse in, go to Bud’s house, fight Taurus Fire SP
(look at Boss FAQ), and beat that cow, so you can return to Bud.

Reward: HP +500/500 Ability and Link Power +20


3.

Name: Luna Platz

File Name: Secret Diary

Location: Luna’s house

Requirements: Go to Whazzup and get the bananas in the food offering to Budicus
by examining the food, go to Grizzly Peaks Resort for the coconuts in the tree 
near the bus stop, and finally obtain the recipe from your mom.

Reward: Luna showing her true feelings towards Geo. You deserve a cookie! It has
the cipher code: [OLSYSKEYHIUMC] You also gain link power +20!!!

Can I eat the cookie now?


4.
Name: Zach Temple
File Name: Zachpedia
Location: Luna’s house
Requirements: WHY DOES ZACH ALWAYS HAVE THE LONG VIRUS BUSTING MISSIONS?
Go all the way to Loch Mess and enter the dungeon of Loch Mess 1. Examine the
Viking ship and pulse in. SAVE! Equip all you got, and then talk to the killer
army of mettaurs! Let the 10 round battles commence!

1: [Ice Panels throughout] PiranerG (360), Mettenna3G (400), ShockMummyG (400)

2: [Grass and Holy Panels throughout] BaseSniperG (460), MonoSwordinG (380), 
BomG (320)

3: [Grass and Holy Panels throughout], BooSpookG (380), CopyFokxG (440), 
ColonelMop (400)

4: [Grass, Poison and Ice Panels stage], BangG (500), GuardEyezG (340), 
RiverCancroG (340)

5: [Grass, Poison, Ice Panels throughout]
McDicerG (440), DarkJokerG (300), SnoRollerG (360)

6: [Grass, HolyPanels throughout] GrabityG (180), HotMotorG (280), LampisG (420)

7: [All Holy Panels Stage], AirSquiggleG (320), RugJinnG (320), MatJinnG (380)

8: [Normal, Poison, Grass Panels throughout] StealthG (440), StoneHeadG (480),
StormG (360)

9: [Holy, Poison, Grass Panels throughout] HareRocketG (300), GooeyG (320),
JakaDanceG (480) 

10: [Holy, Grass, Poison, Ice stage] FlitterG (300), RaidG (460), FluffG (340)

 Reward: GigaClass +1/500 and Link Power + 50


\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
==============

Wilshire Hills

==============

1.

Name: Styg Dismal

File Name: Journal

Location: Hills Boulevard, near bus stop

Requirements: Choose the choice: “I don’t know any funny stories”

Reward: HP Memory 20


2.

Name: Kate Chizer

File Name: Quiz Diary

Location: Next to Styg

Requirements: Answer quiz

1-Star Carrier

2-Sonia Strumm

3-Shopping Plaza

Reward: HP Memory 10


3.

Name:  Carma Iffy

File Name: Mega Card Reading

Location: In front of air display

Requirements: Pulse in and behind Carma should be a wall. Go behind the wall for
a secret EM road and follow it until you see a black window/door. Attempt to
talk to it and it is none other than Mother Hills! What the heck does she look
like???

Reward: HP Memory 10


4.

Name: Hale Knitter

File Name: Diary Data

Location: Next to Carma

Requirements: Go to Loch Mess and go to the wind mill section (Messie’s Cove)
and go behind the windmill. Talk to the poor lonely lamb and take the wool to
Hale.

Reward: Scarf containing the cipher code: [BEMOCOBST]

 

5.

Name: Kaz Nova

File Name: Ladies Man Journal

Location: The ramp on the way to IFL Tower

Requirements: Go to the top floor of IFL Tower and talk to the woman. 
Answers: First, Second, First.

Reward: “Radar Missile 3” card


6.

Name: Van Geaux

File Name: 100 Masterpieces

Location: Next to Kaz Nova

Requirements: Go to your hotel suite room and examine the painting near the 
bathroom.

Reward: “Plasma Gun 3” card


7.

Name: Iver Gatte

File Name: Book of Poetry

Location: Next to the two men above

Requirements: Answer this guy’s questions

1-Matter Waves

2-A Singer

3-Satella Police

Reward: HP Memory 10


8.

Name: Bob Copper

File Name: Case File

Location: Near the IFL Tower

Requirements: Pulse in and head to IFL Tower 2 and keep going till you see a
ghost sprite. Talk to it to begin battle: GoopyG (360), BooGeistG (440), 
HoppaDanceG (420)

Reward: “AquaSearch” sub card with a tracking device


9.

Name: Gredy Miser

File Name: Budget Report

Location: Near where the Oopart used to be

Requirements: Pulse in and go to the Saurian exhibit. Talk to the trio of Hertz

Reward: “WoodSearch” sub card


10.

Name: Han Gard

File Name: Picture Diary

Location: Ninja Exhibit

Requirements: Choose third option

Reward: VideoGame containing cipher code: [KYWSAVE]


11.

Name: Joe Hawnt

File Name: Diary of Horrors

Location: Movie Theater

Requirements: Pulse in and talk to one of the Hertz surrounding him.

Reward: Charm containing cipher code: [NDETORHBRBA]


12.
Name: 
Ere Mitic
File Name: Bitter Life Journal
Location: Same floor as Movie Theater by the elevator 
Requirements: Pulse in and go down one floor. Examine the sky board to begin 
virus battle: BoodachG (150) x2, MettenaG (80) Bring the Indiefrag back to Ere.
Reward: IndieFrag1


13.

Name: Ruina Recker

File Name: Things I’ve Broken

Location: First floor of shopping plaza

Requirements: Pulse in and go to the second floor. Examine the guide board then
bust some viruses: MonoSwordinG (380), BaseGunnerG (260), and DarkReaperG (220)

Reward: HP+300/360 ability


14.

Name: Aaron Boreal

File Name: Build It Diary

Location: Second floor of shopping plaza

Requirements: Answer his questions with:

1-Six

2-Eight

3-Whyzza Whazzup

Okay now this is crazy Capcom’s fault, he “gives” you a Recover 150, but
actually he is “ASKING YOU FOR ONE” You can get one from the Bermuda Maze
Merchant or by inputting the cipher code: [BEMOCOBST] Talk to Aaron again and
give him the card, but he’ll give it back to you.

Reward: HP Memory 20, Blank Card

\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\

=====================

 Grizzly Peak Resort

=====================


1.

Name: Ai Scrounge

File Name: Things I’ve Found

Location: By the bus stop

Requirements: Pulse in and talk to the Hertz near the bus stop

Reward: “Whistle” card


2.

Name: Leroy Man

File Name: Sales Data

Location: Next to Ai

Requirements: Choose the second option

Reward: HP Memory 10


3.

Name: Rich Dotcom

File Name: Stock Report

Location: Near the corner of bus stop

Requirements: Talk about his pink suit and then head for Bob Copper in Wilshire
Hills. When you come back to Rich, he is not there! [OR You can just leave the
room by moving away one screen and come back] Go back to IFL Tower and talk to
him.

Reward: 6000 zennys


4.

Name: Heidy Tidy

File Name: Hotel Log

Location: Near the inside entrance of the hotel

Requirements: Pick the second option

Reward: “ElecSearch” sub card


5.

Name: Rolly Pollyn

File Name: Rank Diary

Location: Your former suite room

Requirements: Go to Wilshire hills and pulse in. Examine Kate Chizer’s star
carrier near the bus stop.

Reward: ShortCake containing cipher code: [STERLDGNEEMAYAR]


6.

Name: Nival Peaks

File Name: Journal Data

Location: Outside the hotel second floor

Requirements: To get to his sled, go to the bus stop area and pulse in. Go up 
the ski slope (no need to use the ski brothers matter wave, since you are in 
wave form) and make your way to the red sled. Be sure to NOT enter the wave hole
to make things easier on yourself, now examine and fight! [SnoRollG (280) x2] 
then [SnoRollG (280) x2] and finally, you guessed it! [SnoRollG (280) x2] .<

Reward: HP Memory 10 and a “Blank Card”


5.

Name: Alec Tribec

File Name: Quiz Journal

Location: Messie’s Cove entrance by Tayle Spinn

Requirements: Jeopardy Time! Answer his questions and no, you don’t have to say
“Who is or What is” in front of your answer"...

1-Loch Mess I think

2-It was Messie

3-Is it "Stream Cancro"

4-A bubble attack

5-Maybe...430 HP

Reward: “PuzzleBook” containing the cipher code: [RIETCARRSAR]


6.

Name: Tayle Spinn

File Name: Flight Data

Location: By Alec Tribec

Requirements: Go back to Echo Ridge and go inside Chase Winde’s star carrier.
Examine and return to Tayle Spinn afterwards.

Reward: “Traderticket”


7.

Name: D’nwan Draun

File Name: Butterfly Diaries

Location: By the herd of sheep in Messie’s Cove

Requirements: Choose the third option.

Reward:” ChargeSaver” ability

\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\

==============

   Whazzup

==============


1.

Name: Wazafowonwon

File Name: Quiz Diary

Location: Near the rock in Whazzup

Requirements: After doing the other quizzes, do her quiz:

1-Budicus

2-Nutritious Eggs

3-Fire Ring 1

4-Dance Fire 1

5-He, he, he 5

6-A vending machine

7-Question 7

8-Mackrelfilletychius

9-A Christmas tree

10-What the? VIRUS BATTLE!!!: MatJinn (160), Flit (120)

11-Rolling out the carpet! (If you got this wrong accidently, sucks for you!)

Reward: HP Memory 20


2.

Name: Y’gat Riddem

File Name: Beat Ba-dum Diary

Location: Front of the Budicus Statue

Requirements: Repeat his beats, but watch out because you might miss them since
it gets faster!

“Boom Chika Boom Boom

Boom Chika Boom

Boom Kashakalaka

Chika Chika Boom”

Reward: “SilverMeteor” card


3.

Name: Shaman

File Name: The Future of Whazzup

Location: Front of Budicus Statue

Requirements: You know those viruses with the hammer ball and looks like a 
spider? Their names are “Raid”, “Ravage”, and “Ransack” That is the very thing 
you are about to do to Zach’s house! Go to Echo Ridge and raid his home! Then 
ravage his bookshelf. While you’re at it, ransack his Encyclopedia! Give it to 
the Shaman!

Reward:” AtomMine3*(1)”


4.

Name: Wherzat

File Name: Long-Life diary

Location: By the shaman

Requirements: Go to Loch Mess and talk to the Fish Seller boy by Gerry Romero.
Talk to him and then pulse in, go to the lone island where you got the
Floatshoes from a while back, and talk to the Mrs. Hertz. go back to the fish
boy and bring the fish back to Wherzat.

Reward:  HP Memory 20


5.

Name: Kyanaigotu

File Name: Countries to Visit

Location: By the Whazzup lines in the area before the ruins

Requirements: Answer with these:

1-IFL Tower

2-Amy Galande

3-Sheeps (not a mistake)

4-"World Mysteries"

Reward: “Run-Away” containing the cipher code: [NKWPEORLI]


6.

Name: Whazzat

File Name: Whazzup Diary

Location: Next to Kyanaigotu

Requirements: Pick the third option.

Reward: 3000 zennys


7.

Name: Lennycia

File Name: Goal Diary

Location: By Whazzat

Requirements: Find a “Snobunny”! You can find one at the secondary entrance

to Foodtopia (the one that has the Yeti footprints) OR at the bottom of

the bunny slopes.  Bring one back to Lennycia.

Reward: HP Memory 10

\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\

MISSION COMPLETE!!!


YOU HAVE FINISHED ALL QUESTS AND YOU WERE A BIG HELP TO THIS NON-EXISTING 
REALITY!!!

GIVE HIGH-FIVES TO RANDOM PEOPLE AND LOOK LIKE A AN IDIOT! GO AHEAD, KNOCK 
YOURSELF OUT!!!


Now you will get an e-mail from Legendary Master Shin telling you the same thing
above, but he will give you a reward…sort of. You have to get it yourself in the
Trans Dimension area 2! It is the lone gate near the entrance after taking a 
long path and is far apart than the other gates. It mentions helping the people
around the world. In it is....bah bah bum...the “M. Breath” weapon [1/2/2-charge
shot may freeze of bubble the enemy] >_>


All this hard work for what??!! A weapon!!!???


WHAT THE.....................?!

********************************************************************************

++++++++++++++++++++++++++++++++++++++++

| 22. Frequently Asked Questions (FAQ) |

++++++++++++++++++++++++++++++++++++++++

Legend: 

Question= Q
Answers= A

Q. How do people get those Le Mu and King Grandeur cards??
A. You can only get them by official transmissioning data (which isn&#39;t currently
available yet since I won&#39;t know if places like GameStop will do) or by
cheating, such as using the Action Replay DS.

Q. IT&#39;S YOUR FAULT TO PUT IN THE WAVE COMMAND/AR CODES! NOW I CAN&#39;T WIN
ANYMORE ON WI-FI!!!
A. That&#39;s not a question, so you failed. I am not to be held responsible for
whatever happens on Wi-Fi battling. The Wi-Fi battlegraounds of this game is
already way corrupted even before I made this FAQ. 

********************************************************************************

+++++++++++++++++++++++++++

| 23.      Credits        |

+++++++++++++++++++++++++++

Time to give credit where credit is due.

 /===================\

| 23.A General People |

 \===================/

-Me, Sinfar Ha, owner of GigaSPX/GregarCross617: For taking an amount
of effort to format/make this guide the way I want it.

-CAPCOM - For making this game.

-The UnderSquare - For like, mostly everything about Megaman and their pics of
the Mu tablets

-GameFAQs/CjayC - For the first of hosting this FAQ

-JDYoungs - For working on Chapters 1,2, and 6 of this guide, and working on
the Standard Class part of the BattleCard Locations. He also did help on doing
the Ability Waves guide plus the Mega Weapons with the explanation. In V3, he
helped adding more action replay codes to the list I originally added.

-LunarduskX088 - I owe him big credit for working on Chapter 4, the Boss
strategy guide and helping me on the Secret section plus helping on fixing
the over-margin error! Also for V3, he helped doing the SideQuest guide. 

-Nigoli - For having the information about the BN Diaries and the Link Power
Table instructions and being the one to create the transmission datas...

-I_Aaron_I/Absolute_Zero86 - For having that "Read Before Posting" topic about
the HP Memory Upgrade Locations, Badge of Loneliness, and the Tribes and its
abilities.

-GiroroGochou - For having the set up of the Basic Controls in both of the
games.

-Sonic Chrono2004 - For doing the ranks on how to get the Mega Chips and help
fixing on some of the translations of this FAQ.

-Kodewerx - Maybe the first place where all those action replay codes came
from? Well, not all such as the Transmission ones....

 /======================\

| 23.B E-Mail Correctors |

 \======================/

This section is for users who get credit for making the corrections about some
of the errors in this FAQ:

-blzdout4ever
-Linkfan551

********************************************************************************

+++++++++++++++++++++++++++

| 24.      Contact        |

+++++++++++++++++++++++++++

If you are to contact me about this FAQ, input the title of this FAQ into the
title of the e-mail and send it to my e-mail address: gigaspx@gmail.com.
The e-mail concerning this FAQ can either be about:

-Help
-Errors on this FAQ
-or the contributions of it

You could also e-mail for help to my volunteered assistants:

jdyoungs - jdyoungs@gmail.com 
LunarduskX088 - lestersmartass182@yahoo.com
judah900 - judah@estateauctionsinc.com



THE END