The Legend of Zelda: The Minish Cap FAQ/Walkthrough By: Super Slash Version: 1.0 Email: ganonpuppet@yahoo.com ---------------------------- =================== VERSION HISTORY =================== v 1.0 - Submitted the guide NOTE: To find what you're looking for, hold Ctrl and press F (Apple for Macs), and type in, for example "IV. Walkthrough", without the quotations. Do this for any section you may be looking for. TABLE OF CONTENTS ------------------- I.........Story II.........Controls III.........Game Basics IV.........Walkthrough V.........Bosses VI.........Side Quests VII.........Item List VIII.........Kinstone Fusions IX.........Pieces of Heart X.........Figurines XI.........Equipment Upgrades XII.........Wind Crests XIII.........Picolytes XIV.........Tiger Scrolls XV.........Secrets XVI.........Frequently Asked Questions XVII.........Email Info XVIII.........Credits XIX.........Copyrights ------------------------------------------------------------------------------ ========= I. Story ========= Long ago, during the dark age of Hyrule, a young boy was given a sword capable of destroying evil. With all of the evil spreaded throughout the kingdom, the boy saved Hyrule, with the help of the legendary Picori. After those events, some things changed. Every 100 years, a sacred door opens at the Hyrule Castle sanctuary. It is a portal between Hyrule and the world of the Picori. In the present, there is a Picori festival being held, along with a sword-fighting competition. Who is the winner? It is none other than Vaati, a mysterious shadowy figure. However, he is not sincere. The mysterious Picori blade and a treasure chest is delivered to Vaati. He opens it, and shatters the Picori blade in half. He opens the treasure, and thousands of evil monsters emerge from the chest, spreading across the entire nation of Hyrule! Vaati then uses his evil magic to turn Princess Zelda into stone! Now it is up to link to restore the Picori blade to normal, and to turn Princess Zelda back into her original state. ------------------------------------------------------------------------------ ============= II. Controls ============= "A" Button: Talk to people, open chests, and use the item you have assigned to the button. Basically, it does all the things the A button does in most games "B" Button: Pressing this just uses the item you have assigned to the button "L" Button: Turns to another part of the pause screen "R" Button: Use this to grab onto an object, such as a statue. Pressing this button while running makes you roll. This also turns to another part of the pause screen, and lets you pick up a sign. Press it again to throw it. Press this button to lift things such as pots "Start" Button: Brings up the inventory screen, where you can safely assign an item to the A and B button. Pressing L and R changes it to a different screen "Select" Button: Press this button to talk to Ezlo Control Pad: Moves Link around ------------------------------------------------------------------------------ ================= III. Game Basics ================= In this section, I will list all of the basics of the game. If you are new to Zelda games, I suggest reading this section before playing. It will help you get familiar with the game's mechanics and stuff. --------------- The Menu Screen --------------- When you press Start, not only is the game paused, but the menu screen also appears. On the menu screen, you'll see a list of all of the items you have obtained on your journey. Select one and press A or B to assign it to that button. At the lower-right corner is a Save option, where you can save your game at any time. Pressing L or R will show the Map/Quest Status screens. On the Map screen, you can see the map of Hyrule, along with the places you have visited. You can also see a map of the dungeon you're in. Pressing A on a location lets you view part of that area (outside dungeons). Next is the Quest Status screen, where you can view your Kinstone Bag (unless you did all fusions, where a Tingle Trophy replaces it), among other things. The other things you can view are the amount of Pieces of Heart you currently have. You can only get up to four at once. You can also view the Tiger Scrolls you have, which you get each time you learn a new sword technique. You can also see the amount of Mysterious Shells you have (up to 999 at once), unless you got all the trophies, in which case they are replaced by the Carlov Medal. You can view your Quest Items on the right side of the screen, and finally, on the lower-right screen, you can save your game or put your Game Boy Advance/DS in Sleep Mode. This makes the game temporarily shut down while still running, so it wastes battery life. Press Select, L and R simultaneously to turn the game back on. ----------------- The Battle System ----------------- The battle system is just like that of any other 2D Zelda game. You wield a sword and a shield, and you have an arsenal of weapons and items as you battle your way through the game using these things. You walk around the land of Hyrule, while defeating enemies, helping people by doing certain tasks, entering dungeons and completing them, and more. Overall, there is a lot to explore, but this game doesn't have nearly as big as a world as all of the other Zelda games. It's also pretty short; the shortest Zelda game by far. Your life is determined by hearts, which I will also explain in this section. ------------ File Options ------------ When you load up the game, you are brought up to the File Select screen. You can choose between three files, whether they are empty or not. If one is empty, you have to name your character (the name is really Link). Select the small letter button at the bottom if you want lowercase letters, and vice versa for uppercase ones. Select the arrow to backspace. If you select a file that has something on it, you can either start playing the file, copy it to another file, or erase that file. -------------------- Other Game Mechanics -------------------- Hearts ------ This is your health in this game. You start with only three, but as you clear the dungeons, you get more life by obtaining Heart Containers and by collecting four Heart Pieces. Each time you get hit, a certain amount of one heart is taken off. Sometimes, depending on the enemy, more than one heart can be taken from you at once! You can regain health by collecting hearts that are dropped out of pots and such, among other ways. Rupees ------ This is your cash in this game. Rupees are very useful, and in order to buy things, you obviously have to have some. You start off with a small wallet, but as you go through the game, you can do certain optional things to get an even bigger wallet that holds more Rupees. Spend your Rupees wisely, as they can be hard to find at times! Kinstones --------- A new thing that was added to this game, and this game only. Kinstones are mystical stones with mysterious powers. It is said that whoever completes a Kinstone fusion with someone will have something good happen to them. You will get a Kinstone Bag after clearing the first dungeon, where you can then start collecting Kinstones and fusing with someone. Kinstone pieces come in different shapes and colors, and if a fusion fails, try another Kinstone piece of the same color, but of a different shape. Fusing with someone usually opens up a new accessible area somewhere, or makes a chest appear somewhere. Small Key --------- One of the most basic items in a Zelda game. Small Keys are, well...small keys that are used to unlock doors and blocks in dungeons. You find them in every dungeon. Be sure to open every chest and explore every area, because you will more than likely find a Small Key somewhere. You'll need these often, and they are required to clear a dungeon. Big Key ------- There are very few of these, and you can find one in each dungeon (except the Royal Crypt, where there is no boss). You have to have them in order to open the big doors. In all dungeons, there is one big door (except the Palace of Winds, where there's two) that you have to open to find the lair where the boss of the dungeon lurks. Dungeon Map ----------- You can find one of these in each dungeon. When you get it, you can view the map of the dungeon by going to the Pause screen, then the Map screen. There, you can see a map of each floor on the dungeon. You can also see treasure chest icons, which indicate the location of a treasure. Link's face shows the room you are currently in, and the skull head indicates the location of the boss's room. This item is overall pretty useful, but you can only see the location of the treasures if you have a Compass to go with it. Compass ------- This thing's pretty useful if you also have the Dungeon Map. This shows the location of treasure in a dungeon, if you view the Map screen by going to the Pause screen. You will find one of these in each dungeon, and be sure to find this and the Dungeon Map to go with it! Pieces of Heart --------------- These are completely optional, but they're pretty useful. Throughout the game, you'll find Pieces of Heart lying around in random places. They're big hearts that are white, and have a red heart shape in the middle. By collecting four, you get another heart added to your life gauge. It is wise to find these, because later in the game, you will be needing them. Fairies ------- What a useful thing. In random places throughout the game, you'll see yellow fairies. Touching one makes it recover you, restoring a few of your hearts. The best part about fairies is that you can catch them in an Empty Bottle. Swing the bottle at the fairy to catch it. You can either release it to let it heal you when need be, or you can wait until you die, so that it revives you. Yes, if it's captured in a bottle, it'll revive you when you die. You'll need all four bottles with fairies if you really suck at surviving, but otherwise, you can do just fine with about two bottled fairies. ------------------------------------------------------------------------------ ================ IV. Walkthrough ================ Upon creating a new file, you see a tale of the mysterious legend. Then, the present is shown, where Princess Zelda walks over to Link's house. Inside, she speaks with Master Smith. She explains that the Picori Festival is being held, and she thought Link might want to come. The smith awakens Link, then we see Link in his bed. When he hops out of bed, head downstairs, then head into the eastern room. There, the Master Smith tells you that he wants you to carry a sword to someone in the festival. You then get the Smith's Sword. When Zelda leaves, open the chest nearby for 20 Rupees, then exit this room and exit the house. Outside, simply follow Zelda to the town. ============ Hyrule Town ============ Here, you'll notice a big festival going on. Zelda wanders off to go explore the festival. Head north and speak to her, then she'll catch her attention on something else. Keep talking to her, and when she gets to the salesman, he tells her to pick one out of three prizes: a heart-shaped stone, a red gem, or a really tiny shield. She picks the shield, suprisingly, and gives it to Link. You now have a shield! When you regain control, head north and through the town, then to the overworld. =================== North Hyrule Field =================== Follow Zelda up the path, and you'll find a Business Scrub that hits her with a nut. Use your shield (assigned to A by default) to deflect a nut back at it and hit it. When it retreats, make your way north to the Hyrule Castle Garden. ===================== Hyrule Castle Garden ===================== Just follow the path, and you'll meet Potho in front of the entrance to the castle. He says that he'll accept the smith's sword. Zelda leaves to prepare for the upcoming ceremony, then some soldiers carry out a big treasure chest with the legendary Picori blade stuck in it. The king of Hyrule enters, and then the soldiers call out Vaati, the winner of the sword-fighting competition this year. When Vaati approaches the blade, he will say that the power he has been looking for must be locked inside that chest. As the soldiers attempt to fight him, he easily knocks them away using his magic. He also shatters the sacred blade, and opens the chest. Thousands of monsters emerge from the chest, knocking away the king. Vaati then uses his magic, and Link tries to block it. He fails, though, and his magic nails Zelda, turning her into nothing but stone! Since the power he is looking for isn't in the chest, he disappears to continue his search for it. You then see Link sleeping in a room of the castle. ============== Hyrule Castle ============== Press any button the D-Pad to make Link wake up and jump out of bed. Head west, and to the throne room. The king speaks of the Picori, which are apparently very small creatures that are so small, a normal human cannot possibly hope to see them. Deep within the Minish Woods is the home of the Picori, and they're the ones who created the Picori Blade, so therefore, they are the only ones capable of fixing it. Since the Picori only speak with children, it looks like Link will have to go and find them (come on, you knew it was coming). The king gives you the Broken Picori Blade, along with the Smith's Sword again. Now we can use the sword as we please! The king explains that deep within the Minish Woods is a place known as the Deepwood Shrine, which is where the humans and the Picori used to hang out at. He suggests you start searching there first thing. Master Smith will then give you a map of Hyrule. The location of the Minish Woods is also marked on your map, indicated by a check. Take the southern exit out of the throne room, then simply keep following the path south out of the castle. At the garden, just head south and exit. =================== North Hyrule Field =================== Head all the way south until you reach some carpenters. Head east of them, and you'll see a path blocked by three limbs. Cut them with your sword, then head into the next area. ============== Lon Lon Ranch ============== Just follow the path south to the Eastern Hills. ============== Eastern Hills ============== Head down the stairs nearby, and continue southeast into the Minish Woods. ============= Minish Woods ============= Upon entering, you'll see an Octorok that can be taken out with one blow by your sword. Dispose of it and head east, being wary of the other Octoroks spreaded throughout the forest. Keep heading east and cross the bridge, then head southwest, killing or avoiding the green Chuchu enemies along the way. Follow the watery path, and then you'll hear a voice cry out for help. You see a talking cap somewhere in the woods with two Octoroks spitting nuts at it! When you regain control, head left and take the first Piece of Heart. Head east and follow the path back southeast. Keep heading north until you find the two Octoroks and the cap. Help it by killing the two Octoroks. Link tells him why he's in the forest, by not even speaking at all, just like most main characters in games. He says that he is also on a quest to break a spell Vaati put on him (that is obviously what made him become a cap). He introduces himself as Ezlo. Head west, and you'll find out that you're way too fast for him. Go west a bit more, and after you do it three times total, he decides to jump on your head, which is Link's hat throughout the rest of the game! He tells you to press Select whenever you need him to help you. Once you regain control, head east and south yet again until you reach a stump. Ezlo then explains that this stump is important, and he tells you about the Minish, which is what the Picori call themselves. He also explains that there is a very tiny village full of Minish, but you cannot possibly enter in your current state. The stump acts as a portal to turn you into the size of the Minish! Jump on it by walking up to it, then press R and Ezlo will shrink you to Minish size. Don't worry, you only have to see that long animation once per Minish portal; just press R to skip it from now on, whenever you use a Minish portal you've used before. Anyway, Ezlo explains that whenever you need to become human-sized again, just stand in front of a portal and press R to do so. If you fall into a puddle, you'll lose a heart. You cannot swim as a Minish right now, and every puddle is too deep for a Minish. Head west, and go through the small hole in the log. When you come out of it, you'll see two leaves in the water. Walk onto one when it draws near, and when it takes you to another piece of land, walk onto it and proceed north. There, keep heading north, and you'll end up in the Minish Village. =============== Minish Village =============== In the village, head north and you'll find a few Picori. You can't understand what the heck they're saying, however! They're speaking the language of the Minish, obviously, and Ezlo says that there has to be someone who actually speaks English around here. Let's begin searching, shall we? Head to the northern end of the village until you see a walkway leading to a blue building. Inside that building, speak with Festari, the guardian of the Deepwood Shrine. He says that eating a Jabber Nut will allow you to understand the language of the Minish. One is located in a barrel house in this village. Exit this building, and head southeast until you come to a long walkway. Cross it, and go down the ladder at the end. Here, head north, and push the lower crate to the right. Examine the Jabber Nut on the left table, and you'll obtain it, even though the game _says_ you ate it. Go back up the ladder leading out of the house, then feel free to wander around the village and speak with the villagers now that you understand their language. Whenever you're ready, enter the building at the northwestern end of the village. Inside, speak with the village elder. Ezlo tells him about the broken Picori Blade. Apparently, we need to collect four elements of some sort before we can even get enough power in the Picori Blade to stop Vaati. It won't do much good to reforge it without repowering it as well. Anyway, the elder marks where the four elements can be found on your map. We obviously have to get the Earth Element first, which is found deep within the Deepwood Shrine. Exit the elder's house, and head east, back to the center where Festari's abbey is. Speak with Festari again, and he'll move away from the exit leading back to the woods. Take the exit outside, then just keep going forward until you get to the Deepwood Shrine, your first dungeon. ================ Deepwood Shrine ================ Ezlo will tell you that there's supposedly monsters lurking about this place, and he seems scared even though he denies it. Head north, and push the bottom statue to the left. Take the entrance to the next room. In here, you'll see a bunch of snail-like enemies that squibble around with web stuff that follows them. Attack them with your sword, and when you kill them, step on the switches next to the unlit torches. When all four are pressed, the room lights up fully, and a chest appears. Open it to receive a Small Key. Walk up to the locked door to the north, and press A to unlock it. In the next room, follow the path and defeat the snail enemies that fall down. At the end of the path, you'll see a lever. Ezlo says you can pull it. Grab onto it with R, and keep the button held down. Pull it back twice, and then a path will form to the south. Let go of the lever and cross the path, then you will find a blue mushroom. Grab onto it, and pull it back to the right until you step on the end of the black line. Release R at that point to launch yourself over the water. Now, proceed into the next room. In there, you will see a red-headed enemy that seemingly cannot be defeated. Not only that, but it can create piles of sand on the ground, which make you walk slower. Head up the stairs near that enemy, and press the switch to light the torch, burning the vines off of the barrel. Go down the stairs, then head west and enter the barrel. Inside, walk to the northwest exit leading out of the barrel to get out on the other side. Now, follow the path south to more stairs. Take them up to two switches, and a statue. Just push the statue left onto the first switch, then step on the second one to make another flame that burns the vines off of the barrel. Go back into the barrel. Upon walking, you'll notice that the barrel moves. Keep walking to make it roll around. Keep rolling the barrel, and ignore the webbed hole. It'll eventually pop back into place, with a southwestern entrance. Go through it. Now, head west and to the next area. In the next room, head west and kill the ladybug-like enemy. Head north and you will find a mushroom. Pull it until you're on the end of the second line, then release R to launch over to some stairs. Head up the stairs and open the big chest to get the Dungeon Map. Head south, and jump off the side of the ledge. Pull the blue mushroom, and launch yourself when you get on the end of the first line. Take the entrance to another room. There, watch out for the falling snail enemies and the flying enemy. There's a switch in here, but we need something to hold it down. Go to the left side of the pot on the left, and push it all the way east to the switch. When it presses the switch, a walkway is formed across the water. Cross the walkway and you'll be led to another room. There are two statues and two switches here. Push one onto a switch, then push the second one until you can enter the small area surrounded by blocks. Then, just push the second statue onto the second block to make a chest appear. Open the chest for a Small Key. Push one of the statues out of the way, then go back to the previous room. Go across the walkway, and head back east. Back in the previous area, head east and follow the path to a block. Push it down, then head southeast, back to yet another room we've already been through. Enter the barrel, and roll it until an entrance is revealed to the northeast. If you can't go through it without the barrel rolling, then run north, and when the barrel moves, run back south a bit and run through the entrance. Then, head east and unlock the door, then go through it. Head east, and pull the blue mushroom, then launch at the end of the line. Step on the switch to the left to form a walkway. Cross it and head up the stairs. In the next room, jump off the eastern side of the ledge, then just keep heading west and to the next room. There, you'll see the enemies that you can't kill pop out of the sand. Step on the switch nearby, and a door will unlock to the south, so head through it. Back at the barrel room, head east and go through the door again. Pull the mushroom to the south until you can't pull anymore, then let go and you'll be launched to the southern land. Head east and go through the entrance. In the next room, go around in a circle and defeat all the snail enemies that fall from the ceiling, along with the ones that are already in the room. Now, pull the statue on the right back towards the eastern wall. Go around and push the second statue onto the switch, then go through the door. Defeat the three ladybug enemies in here, then a door will open and a Small Key will appear. Get the key and go through the door. Back here, go up the stairs and head north, then jump off of the eastern part of the platform. Head west and into the next room. There, simply head to the northwestern end of the room to find a locked door. Unlock it and go through. In the next room, you will see a big caterpillar, along with lots of web on the walls. If you touch one, it'll make you lose balance a bit, so be careful! To defeat the mini-boss, you have to attack the head, then it'll turn white. From there, you attack the tail. The caterpillar will return to normal, and turn red, then go crazy. Avoid it until it turns back to normal, then hit the head and the tail again. Once you defeat the mini-boss, open the big chest that spawns to get the Gust Jar! Now we can suck up certain things, such as the webbed walls! Use the Gust Jar to suck up the web at the southeastern part of the room, then go to the next room. Take the Heart Piece and leave. Exit through the doorway in the upper-right part of the room. Back in this room, you should know that you can now use the Gust Jar to suck up the sand on the floor. Not only that, but you can now suck up the red mushroom-like enemies! This makes their color disappear, where you can finish them off with your sword. Anyway, suck up all the sand around the room, and defeat the enemies. Then, step on the two switches on the left side of the room to reveal two chests. Open them to obtain 10 Mysterious Shells from each. You can use them at the town of Hyrule to exchange them for figurines (more info on that in the Figurines section). Step on the two switches at the south part of the room to create a blue portal. The portal can also be found at the entrance of the dungeon. Step into it to be teleported onto a platform with a chest, which contains another Piece of Heart. Head east and to the next area. Suck up the sand in here to reveal a switch. Press it to reveal a chest that contains 20 Mysterious Shells. Then, go down the stairs to the north. In the next room, defeat the flying enemy, then go east and push the second block up, and the first one left. Open the big chest to get the Compass! For now, just leave this room, then head west and back to the sandy room. Take the southern doorway back to the barrel room. At the barrel room, enter the barrel, and suck up the web with the Gust Jar. Then, run north until the middle hole roles back again. Fall down the hole to a watery room. Upon heading left, you'll notice that the water is too deep. A leaf is also floating on the water. Ezlo wonders how we're going to get out of this. It's simple, really; just hold the button that the Gust Jar is set to, and you'll pull it towards you! When it reaches the edge of the water you are standing on, get on the leaf, and shoot the Gust Jar at the eastern side of the room to move the leaf to the left. This is how you control the leaf: shoot right to move left, shoot left to move right, shoot up to move down, and shoot down to move up. Simple, huh? Control the leaf until you go down the waterfall nearby, and fall to the lower water. Control the leaf until you get to a split path. Take the eastern path to the next area. There, make the leaf go up to the stairway nearby. Head up the stairway to a switch. There are also several pots to the left. Lift some so that there are none surrounding at least one pot, then push it onto the switch. Doing this will cause pillars to lower into the water, allowing you to access another area. Get on the leaf, and follow the path to the next area. In the next area, control the leaf until it gets to the end of the water. Then, walk north and onto the ground. Push the middle-right pot to the left, and onto the switch to reveal a chest. Get on the leaf and walk to the chest. Open it to get a Small Key! Now, get back on the leaf, and control it back to the previous area. There, just head west back to another area we've been through. Now take the northern path, and you'll end up by a locked door. Unlock it and enter the next room. Now, pull the mushroom back all the way, and launch yourself over the water ahead. Stand on the edge, and use the Gust Jar to pull the mushroom across the water towards you. Upon grabbing it, you're launched over the water. Do the same with the next mushroom, then head south to find another one. Stand about right in the middle of the ground by the mushroom, and use the Gust Jar to pull the blue mushroom and launch yourself to a big chest. Open the chest to get the Big Key! Follow the path to a switch. Press it to activate the red portal. Step into it to be warped back into the main room, then suck up the web to the left. Head up the stairs, and in the next area you'll see a chest. Push the block below the chest to the right, then open it for 20 Rupees. Head back down the stairs, and this time, suck up the eastern web and go up the stairway. Pull the mushroom towards you with the Gust Jar to launch yourself across the water to the other side. Stand by the southern part of the water, and use the Gust Jar to pull the blue mushroom and launch yourself to the boss door. Unlock it. You'll witness a scene where a green Chuchu enters the roof of the dungeon. Then, back in the boss's room, a bunch of green blobs will rain down, and the Chuchu (which looks like a giant, because you're a Minish right now) will enter the room. Read the Bosses section to see how to win your first boss fight. Once you win, you will get the Earth Element! Pick up the Heart Container that appeared to get another heart added to your life gauge! Enter the green portal to be warped back to the Minish Woods. Just head south until you get to the village. =============== Minish Village =============== Back at the village, head out of Festari's abbey, then head west and enter the elder's house. Inside, speak with him, and he'll tell you that there's a man called Melari on Mt. Crenel, which is where we need to go next. Apparently, he's the only one that will be able to repair the Picori Blade. He opens up a curtain at the left side of the room, which is a shortcut out of the village and the forest. Continue west back into the woods. ============= Minish Woods ============= Here, go through the log in front of you, then enter the really small house. Inside, you'll find a single Minish. Talk to him, and he'll already know that you're Link. His name is Belari. He says that there is debris blocking the path ahead, so he gives you a Bomb Bag to blow away the debris. Now we can carry some Bombs! Unfortunately, we can only carry ten right now, which is very minimum. Exit the house, then press R by the nearby stump to turn back to normal size. Head north and follow the path to a mysterious stone tablet. This is a Wind Crest. Examine it, and it'll blow up, revealing an engraved letter. There are many throughout the game, and we can't use them just yet. I'll explain what they're for later. Anyway, continue west, and follow the path until you come to three cracked blocks. Blow them up using bombs, and follow the path out of the woods. ============== Eastern Hills ============== Our next destination is the town of Hyrule. So, start by heading north to the next screen. Head left, and you'll see a cracked part of the wall. Place a bomb there to blow it up, revealing a cave. Enter it. Inside, open the chest to get 20 Mysterious Shells. Ignore the Keese; just leave the cave. Back outside, head up the stairs, and continue north to the next screen. You will notice four bombable rocks here. Blow them up, and for now, continue taking the western path to the next area. =================== South Hyrule Field =================== Follow the path west to some small stumps. Cut them with your sword, then head north and into Hyrule Town. ============ Hyrule Town ============ Head north, and you'll see some strange man in blue clothes, with a juke box. He will be babbling about Kinstone fushions. He gives you a free Kinstone Bag, which he's giving all kids around town right now. Then he gives you a free Kinstone piece, so that you can try and fuse Kinstones with him. When he stops talking, press L when the heart symbol appears above him. Whenever a symbol like that one appears above someone's head, press that button to bring up the Kinstone fusion screen. When you bring up the Kinstone fusing screen, press A on the only Kinstone you have to fuse with the Hurdy-Gurdy Man. This opens an entrance on a tree in South Hyrule Field. When the Hurdy-Gurdy Man leaves, head west, and you'll see a brown building. Enter, and speak with the swordsman inside. His name is Swiftblade, and he's one of the many swordsman you can find throughout the game. Accept his training that he offers, and he'll teach you the Spin Attack. Hold down the button your sword is assigned to, and you'll charge up the Spin Attack. Release the button when the sword is fully charged to perform the technique! Once you learn the technique, he'll give you a Tiger Scroll. You can check this should you ever forget how to do the technique, and it'll tell you how to do it. Exit the house and head to the northern side of the village, up the big stairway. Then, head left, and you'll see a guard. Near him is a building, which is the post office. You can read newsletters in there later on in the game. For now, talk to the guard, and he'll ask you to show him the Spin Attack to see if you are worthy of proceeding. Perform the Spin Attack, and he'll let you pass. Continue to the Trilby Highlands. ================= Trilby Highlands ================= You'll notice a fox-like enemy, which I like to call the Keaton. If it attacks you, you'll lose some of your Rupees, so grab them before they disappear! Kill the Keaton, then head down the ladder to the left, and into a cave. Inside, bomb the cracked wall to the right, and head to the next screen. There is a moving bush in here, which is a Business Scrub. Use your shield to guard the nut it spits at you, and backfire it to the scrub. When you hit him, speak to him, and he'll offer a bottle for 20 Rupees. Take this offer; you have to in order to proceed further. He'll give you the first Empty Bottle! Now, go back to the previous screen and exit the cave. Back outside, follow the path north, and then west to the next area, which is the Mt. Crenel's Base. ================== Mt. Crenel's Base ================== There is a bombable wall in front of you upon entering. Bomb it to reveal an entrance. Inside, there is a Business Scrub that simply tells you about the Business Scrub that sold you a bottle. You have to hit him first, though. Do not worry about hitting the Business Scrub; just head back outside. Use the Empty Bottle you have on the body of water to the south. When you fill your bottle with water, pour it on the dry sprout. This will cause it to grow, forming a vine. Climb the vine, then follow the path. You will find some new enemies, known as the Tektites. They can get annoying, so either run from them or kill them quickly. At the end of the western wall is another cracked wall. Bomb it to reveal an entrance that leads to a Fairy Fountain. Don't bother catching a fairy in the bottle you have, though, because we're going to need the bottle for something else. Outside, continue following the path, and you'll notice some white balls of dust. They can be sucked up with the Gust Jar. Anyway, eventually you'll see an entrance to the left. Inside is a Business Scrub. Hit him, and talk to him. He offers 10 Bombs for 30 Rupees. I know, that's a high price for such a little amount of bombs, but hey, what choice do you have? Defenitely get some if you have a little amount of bombs in stock. Outside, head all the way east to a dead end. Place a bomb by the wall to blow it up, revealing an entrance. Inside, defeat the Red Chuchus, then head up the ladder. Back outside, head north to find a rock with a crack in it, which is a Minish portal. Bomb the cracked rock to the right, then become Minish-sized. Follow the path to a crack. Enter the crack, and head north. Defeat the enemies along the way, and you'll come to a pool of green water. Fill your bottle with the Mt. Crenel Mineral Water, then head south and exit. Become human-sized, head down the ladder, and exit the cave. Back outside, head west, then head north to what appears to be a dead end. Bomb the cracked wall, and enter the opening that leads to another cave. Inside, defeat the two Keese, then pull back on the red mushroom. Release when you stop pulling it back to launch yourself over the pit. Defeat the two Keese and head up the stairs. In this room, you'll notice two enemies that have a metal mask over their head. They are protected because of this mask, and in their current state, you can only defeat them by attacking them in the back. Use the Gust Jar to suck away their masks, then simply attack them from there. Head east, and you'll find two more of those enemies. Defeat them and continue outside. Now, head south and you'll find a Red Chuchu and a whirlwind. Ezlo says to go ahead and jump into the whirlwind. Do so, and Link will use him as a parachute! Float over to the next whirlwind, and the whirlwind will give you a boost. Land on the platform in front of you. Next, head west, and follow the path north, defeating the Tektites along the way, then continue to the next screen. This appears to be a dead end. Place a bomb by the wall to blow it up, then head inside to another cave. Follow the path to three cracked blocks. Place a bomb beside each to blow them up. Open the two chests to get a blue Kinstone piece, and 50 Rupees! Take the Piece of Heart to the north, then exit this cave. Head south to the previous screen, and follow the path back down. Go up the ladder, and defeat the two Minish-sized flies by the small crevice. There are lots of piles of dust to the south. Suck them up to reveal a rock with a crack in it, which is another Minish portal. Jump on it and press R to become Minish sized. Now, head northwest, and go through the small crack. Follow the narrow path north, and you'll see a giant sprout. Lift it with R, and continue out of this area. Head east, and throw the sprout into the hole in the ground. Return to the Minish portal and become human-sized again. Go up to the sprout, and pour the Mt. Crenel Mineral Water onto it to create a vine. Climb it up to the actual mountain. =========== Mt. Crenel =========== Continue up the vine, then head all the way to the east, defeating the many Tektites along the way. When you see a bridge, cross it, and place a bomb at the dead end to blow up the wall. Head inside, and you'll see some pots and rocks surrounding a chest. Lift one of the pots and throw it, then defeat the enemies and open the chest to get a blue Kinstone piece. Head up the stairs leading to the next area. You'll see a Silver Chuchu in here. To defeat it, attack it, and when it turns into a spiked ball, walk up to it and when the spikes disappear, attack. Defeat the Silver and the Red Chuchu, then bomb the cracked block on the right. Push the middle-right block up, then the middle-top block up. Head west and defeat the Silver Chuchu, then continue outside. Jump into the whirlwind, then float west to the next whirlwind. When it gives you a boost, float to the platform and you'll land on it. Now, climb up the ladder nearby. On the next screen, head east, being wary of all the Tektites around. The Deku Scrub-like flying enemies can be defeated via the Gust Jar. Keep heading east until you come to a cracked wall. Place a bomb there to blow it up, then go through it. In the cave, defeat the Business Scrub and talk to him. He will offer you a Grip Ring for 40 Rupees, which you'll have to get, so pay up. With the Grip Ring, you can climb walls on this mountain that you couldn't climb before! Exit the cave and head west, then go back down the ladder. In the previous area, head west and jump off the ledge. Follow the path and defeat the Tektites, then climb up the rocky wall at the end. Beware of the falling boulders! Climb to the right, and you'll see some land. At the dead end, place a bomb to blow the wall up. Inside is a Great Fairy Fountain. Walk up to the spring, place a bomb, then pick it up, and throw it into the water. The Great Fairy will appear. When she asks if you threw the Golden Bomb or the Silver Bomb into the water, say "Neither". For being honest, she rewards you with a Big Bomb Bag! We can now carry a maximum of 30 Bombs! When she disappears, exit the cave, and climb the wall again. Climb all the way to the top (on the rigth side), then you'll be in another area. In the next area, head east and defeat the enemies. Then, pull back on the red mushroom as much as possible, and release to launch yourself over the cliff. This area is now rainy, with a Minish portal right in front of you. Become Minish-sized via the portal, then head southeast and go through the crack. Since you're Minish-sized, the raindrops are like meteorites compared to what they are normally! And they'll hurt you if they land on you. Head through the watery pass until you continue back to the previous area. Go east and become human-sized via the Minish portal. There are small rocks here that we can push. Push the one on the left directly into the hole. Now, to the right is another boulder which we have to push in a certain order, otherwise it will get stuck. Push it left, up, up, left, up, up, left, left, left, left, down, and left ten times. Then, push it up four times, and finally, push it right and into the hole. Push the last rock out of the way, then go down the ladder. Inside the cave, head south, being wary of the metal mask enemies. Push the top-most block to the left, then push the southern block left. Push the next block to the left, then the upper one to the north. Head south and push that one down, then go around to the left, and push the southernmost block on the right side to the right. Push the easternmost block to the south down, then push the westernmost one down as well. Push the middle one to the left, then head south and continue outside. Defeat the enemies, then take the entrance at the end to another cave. Inside, defeat the metal mask enemy, then stand by the mushroom, and use the Gust Jar to pull away the pots. Use the mushroom to launch yourself over the pit, then defeat the enemy and go down the stairs. In this room are a few Red Chuchus. At the end, you'll see a pit, with some pots nearby. Push the blocks out of the way to reach the pots. There is a switch across from the pit. Place a bomb and pick it up, then throw it across the pit at the switch. It will activate, causing a walkway over the pit to form. Cross the walkway, then follow the path outside, defeating the Red Chuchus along the way. Outside, simply head west and into another cave. We have to push the rock in here in a certain order, just like before. Push it down, left, left, down, down, left, left, left, up, left, up, and left. When it falls into the hole, push away the statue and descend the stairs. Another Red Chuchu is here, along with a chest. Push the southeasternblock left, then the block above that one to the north. Head left and push that block left, then go up and defeat the Red Chuchu. Open the chest to get a blue Kinstone piece. Now, head east, then take the southern exit back outside. You will see a Minish portal upon exiting the cave. Use it to become Minish sized, then head west and enter the crack. Defeat the enemies here along the way, and when you get to what appears to be a dead end, continue south into Melari's Mines, your next destination. =============== Melari's Mines =============== In this village, head east and follow the path. Feel free to wander around the mines and speak with the people here. Regardless, keep following the path, and eventually you'll encounter the leader of the mines. Talk to him, and he'll introduce himself as Melari, the master smith. He asks for the Broken Picori Blade, so Link hands it over and places it on the table. He says that the sword will take some time to repair, and that you should go search for the next element, which is located at the other mines not far from here. When you regain control, head west and speak with the person guarding the exit. He'll let you pass. Continue back outside. =========== Mt. Crenel =========== Head west and become human-sized via the Minish portal. Then, examine the stone tablet nearby, which is the second Wind Crest. Now, continue north and up the stairs, then enter the next dungeon. =============== Cave of Flames =============== Upon entering here, Ezlo comments on how hot this place is. Head east and enter the next room, where you'll find lots of black bombs that are alive. Attacking them makes them run around the room like crazy, then explode a few seconds later. Attacking them twice makes them immobile, then they explode. Attack them twice fast, and run to avoid any danger. Then, use a bomb at the cracked wall to blow it up. Take it to the next room. There, you'll see two enemies with a blue, spiked shell. Run up to them and use your shield to block their attacks, flipping them over. From there, attack with your sword to finish them off. When both of them are defeated, a chest appears. Open it to receive the Compass, then proceed into the next room. You will see some Rupees here. The bottom-middle one is a fake; swing your sword at it, and you'll find a Like Like with a Rupee on its antenna thing. If it eats you, tap all buttons until you break out. It will steal your Rupees! Kill it, and if it ate you, pick up the big Rupee it drops to get them all back. Now, descend the stairs nearby. In the next room, defeat the walking bomb and head west, through the tunnel. Defeat the next bomb enemy and head up the stairs, then follow the path. When the path splits, head east, then follow the path to a mine cart. Ezlo suggests jumping into it. Do so, and the mine cart will take you to the next room at a crazy speed, where the track ends. Ezlo didn't like that, obviously. =P Go left and defeat the Red Chuchus, then lift the pots. Keep heading left, defeating the bomb enemies along the way. At the end, bomb the cracked wall to reveal an entrance. Take it to the next room. Here, defeat the four metal mask enemies, and a Minish portal will appear in the center. Use it to become Minish sized, then head through the hole at the end of this room. Avoid the enemies on the next screen, and continue down the path until you come to another hole. Go through the hole, and then head south and through the next hole. There's yet another hole to the south, so take it to the next room. This room is all fogged up. Follow the path around the ledge until you find a space you can jump down from, then jump down. Make your way to the right towards the Minish portal ahead, while avoiding the flames. Head north and up the stairs, while defeating the Red Chuchus. Open the big chest to get the Dungeon Map, then head back down the stairs. Suck up the flames using the Gust Jar, then walk across the rocky platforms in the lava. Run to the western ground. The rocky platforms will sink into the lava a few seconds after you step on them, so watch out. They reform, however. Open the chest there to get a blue Kinstone piece, then step on the switch nearby. This opens a door. Walk across the platforms again, and head south. Suck away all of the pots with the Gust Jar, then keep following the path to the next room. In the next room, you'll notice a rocky platform that moves back and forth across the lava. Step on it when it gets near, and quickly get onto the safe ground when it heads left. You'll see some flames, holes, and snail enemies. Attack one of the snails, and throw them into the hole where the chest is. Walk up to the chest, and open it to receive 50 Rupees. Attack another snail, then throw it into the northernmost hole. Follow the path and lift the pot, then go up the stairs. Follow the path to a whirlwind. Jump into it, and float south to another one. Use it to get higher in the air, then float north to the ground ahead. When you land, head up the stairs and press the switch to open a door. Now, push the only block that is away from the others to the north. Then, push the stone with a chest on it to the left. Keep pushing it until you push it into the hole, then open the chest to get a Small Key. Head north and to the next area. Head east, and lift the pots you come to. Keep following the path, then hop into the mine cart to go for another ride to the end of the track. Then, when you dismiss the mine cart, unlock the nearby door. Go west, and hit the lever you come to with your sword. This will cause the track's pattern to change. Go back to the right and enter the mine cart. You will ride to a different area this time. When you exit the mine cart, head left and defeat the spiked enemies. Then, continue to the next area. In the next room, jump into the hole, and when the spikey things collide, hold Up on the D-Pad to jump out. Now, head east, past the flipped over mine cart. Cross the track, then lift up one of the three pots. Bomb the cracked wall to reveal an entrance. Take it to the previous area, where you'll find a Piece of Heart! Take it and go back to the room you were just in. Head north and to the next screen. There, jump off the ledge, and you'll have to fight several Silver Chuchus! Remember, to defeat them, get in front of them and wait until they turn back to normal, then attack. Upon defeating all of them, a chest appears. Open it to receive this dungeon's item, the Cane of Pacci! This item can flip things over, and store energy into holes. We'll be needing this. Head west and into the next area. Step onto the rocky platform, and use the Cane of Pacci on the second one to flip it over, allowing you to walk on it safely. Walk across to the other side, then Ezlo will tell you that you should try using the Cane of Pacci on the hole in front of you. Listen to his advice, and use the Cane of Pacci on the hole. With the energy stored, enter the hole, and hold Down to leap onto the upper ledge. Press the switch to open the door and create a portal. Go through the door. Back here, use the Cane of Pacci to flip over the mine cart, then enter it. You will ride all the way to another part of the room. Upon exiting, head south, and push the stone up until it falls into the hole. Then, open the chest to get a Small Key. Enter the mine cart again, and when you exit the cart, head north and back to the previous area. Jump off the ledge, and unlock the door ahead. In the next room, you'll notice a lever to the right. Leave it alone for now, and become Minish-sized by using the portal nearby. Now, head left, and past the tracks. Walk slowly past the green pokey things, stopping in between them each time. Go through the hole at the end. You'll notice lots of blocks, along with some very small red things. Follow the path the blocks created and you'll come to a portal. Become human-sized, and make your way out of the path. The red things will reveal spikes and hit you, so be careful. Use the Cane of Pacci on the mine cart to flip it over, then enter it to be carried back to the previous room. Hit the lever with your sword to connect more of the track, then enter the mine cart again to be carried to the next room. In the next room, attack the four snails, and throw each one into the holes below. When all four are in the holes, pull the stone with the lever on it six times. Then, push it up six times, and left three times, causing it to fall into the hole. Hit the lever, and some pillars near you will lower. Head south and follow the path up the stairs, and to the next screen. In the next area, jump off the northern side of the ledge, and open the chest to get a blue Kinstone piece. Push the uppermost block to the right, then head south to find a hole. Use the Cane of Pacci on the hole, then enter the hole and land on the western ledge. Open the chest to get a green Kinstone piece. Jump off the ledge, and head east to the next area. Here, use the Gust Jar to suck up the flames, then use the Cane of Pacci on the spikey platform from a distance to flip it over. When the platform you just flipped over moves down, get on the first one, then walk onto the second one. Use the Cane of Pacci on the next platform, walk on it, then use the Cane of Pacci on the next one as well. Get on it, and walk to the safe ground before the platform sinks into the lava with you on it. Use the Gust Jar to suck away the pots across from you, then use the Cane of Pacci on the moving platform. Walk onto it, then onto the safe ground where the pots were at. Flip the next platform over, then stand on it and flip the third one across from you over. Walk to the next two platforms, then flip over the last platform. Walk across them and to the safe ground, then go to the next area. In the next room, head up the stairs, and jump off the northern side of the platform. Now, head east and to the next screen. Run past the green things, and open the chest at the end to get a green Kinstone piece. Go back to the last screen, then use the Cane of Pacci on the northern hole. Jump onto the ledge, tump off the left side of the ledge. Now, use the Cane of Pacci on the hole where the whirlwind is. Enter it and jump into the whirlwind, then float to the platform ahead. Follow the path, and you'll find another whirlwind. Jump into it, and float to the southwestern platform. Follow the path to the next area. There, jump into the whirlwind and float south to another one. Enter the whirlwind, then float northwest to a platform with flames guarding a hole. Use the Cane of Pacci on the hole, then jump onto the platform. Enter the next whirlwind, and float into the next two whirlwinds to the left. Land on the ground in the corner, then open the chest for a green Kinstone piece. Use the Cane of Pacci on the hole, then enter the whirlwind after entering the hole. Float to the next whirlwind, then land on the northern platform. Open the big chest to get the Big Key! Jump off the northern side of the ledge, then use the Gust Jar to suck away the flames. Step on the switch to create a red portal, then use the Cane of Pacci on the platform to the left when it moves up. Ride the platform up to the boss door, then unlock it. In this area, use the pots to the left if you need to, then fall down the hole in the center to enter the boss's chamber. You will see some giant dragon-like monster emerge from the middle of the lava, called Gleerok. See the Bosses section for help on winning. Once you win, you'll get the Fire Element, the pure embodiment of fire. Take the Heart Container to the north, and step into the green portal to be carried back to Mt. Crenel. Go to the Minish portal, become Minish-sized, then head east and enter Melari's Mines again. =============== Melari's Mines =============== Go right and down the stairs, then talk to Melari. It appears that the sword is finished! Link will take the new sword off of the table, the White Sword. Now we have a better sword that needs more power. Melari says that you need to go to the Elemental Sanctuary in order to infuse the sword with the elements. The doorway leading to the sanctuary is at Hyrule Castle. Head west and go back outside to Mt. Crenel. =========== Mt. Crenel =========== Back outside, become human-sized again, then head south and jump off the ledge. Jump out of the hole and continue south, then head all the way east. At the end is a rock wall to the south. Climb it down, and keep climbing down the series of walls. At the base of the mountain, just keep heading down and follow the path back to the Trilby Highlands. There, just keep following the path, and head right into Hyrule Town. ============ Hyrule Town ============ At the town, head east, then head down the stairs in the middle. On one of the carpets is a pile of dust. Suck it all up using the Gust Jar, then head southwest and enter the brown building, where Swiftblade the swordsman is located. Inside, speak to him, and he'll tell you that he's ready to teach you a new skill now that you have a new sword. Accept his training, and he will teach you the Rock Breaker technique. All this does is allow you to break pots, certain rocks, and such. Just perform the technique by cutting a pot in the room to learn it. For learning it, he'll give you the next Tiger Scroll. Now, leave the building, and head all the way north to North Hyrule Field. There, just keep heading north to the Hyrule Castle Garden, then enter the castle. ============== Hyrule Castle ============== In the castle, head north, then head up the stairs to the left. Descend the nearby stairs to the bottom floor, then head north and to the next area. Follow the path to a doorway. Apparently, Link and Ezlo are the only ones who can see it. Enter it. ==================== Elemental Sanctuary ==================== Here, head down the hallway to the next screen. The door behind you will shut. A pedestal is also in the middle of the room. Walk up to the pedestal, and go to the front of it. Press A to drop your sword into the pedestal. Both the Earth and the Fire Element will power up your sword! The place then begins to rumble, and a stone tablet appears. Ezlo translates what the tablet says. See those flashing tiles on the floor? It's time to put them to use. Step on one of them, and press and hold the button your sword is assigned to. A meter, similar to the magic meter in other Zelda games, will start filling up. When it fills up all the way, a white circle will appear on the tile you're standing on. With the button still held down, walk onto the next glowing tile to create a second Link! The second Link will disappear. Now, head south to find some more glowing tiles. Step on the ones facing the switches, and split just like you did a moment ago. Have the Links step on the switches to open the door. From there, head back to the previous screen and back to Hyrule Castle. Keep heading south until you see stairs to the left. Take the stairs up, then continue south and exit the castle. Exit the garden, as well. =================== North Hyrule Field =================== Upon walking south, you hear a laugh, and a voice speaks. He speaks of his "old master", then Vaati appears! He speaks of the curse that he casted on Ezlo, so apparently, that's his old master. After some dialogue between Ezlo and Vaati, Vaati leaves. As Link tries to chase him, some rocks surround the trees in the center, and two Moblins appear! To defeat them, let them charge at you, then run away from them and attack them in the back while they're running. It takes three hits with your sword to finish them. After both Moblins are defeated, the rocks disappear. Ezlo then tells you a story between him and Vaati; they were, at one time, both just mere Minish. He tells you about the cap that he created, and that it grants the wishes of its wearer. You will see a flashback of the past, where Vaati was a boy. He puts on a red cap without permission, and Ezlo, as an old man, enters the room. Vaati then turns into the wizard he is now. You will witness Vaati use his magic to turn Ezlo into a cap! Vaati then leaves, and the flashback is over. After Ezlo talks some more, you'll regain control. Head south and continue back to Hyrule Town. ============ Hyrule Town ============ Back at the town, head east to find another Wind Crest tablet. Examine it to make it disappear. Now, it's time to do some optional things in our quest. Go south and exit Hyrule Town. Outside, head all the way east until you get to the Eastern Hills. ============== Eastern Hills ============== Here, head all the way east, and through the path the rocks were blocking at one point. Head north to find a hole. Use the Cane of Pacci on the hole, and enter it. Jump up to the upper ledge, and proceed to the next area. This takes you to a certain part of the Minish Woods. ============= Minish Woods ============= Simply enter the tree to the right, then head down the stairs. This leads to another Great Fairy Fountain. Walk up to the spring, and the Great Fairy will appear. When she asks if you will throw all of your Rupees into the spring, do it. When she asks if you are really sure that you're going to throw them all in, tell her you will. For being kind, she'll tell you that she doesn't really need your Rupees, so she gives you a Big Wallet! Now we can carry 200 Rupees at once. There's another wallet we can get, however. You need 80 Rupees or more to get it, so make sure you have enough. Now, head back to Hyrule Town. ============ Hyrule Town ============ From where you enter, simply head right, and enter the building that has a green gem on top of it. This is Stockwell's Shop. Inside, you'll see that one of the items for sale is another wallet! Pick it up and take it to Stockwell, then talk to him with the wallet in your hands. Buy it for 80 Rupees, and we can now carry up to a maximum of 500 Rupees! Woohoo! There's another item that will be in place of the wallet in this shop, once you reenter it. It's the Boomerang, and we need to get it as well. To get lots of Rupees quickly, go to Mt. Crenel, and enter the cave where you had to throw a bomb at a switch to get a bridge to form (see above at the Mount Crenel section). In the last area of that cave are two pots. One of the pots has a Red Rupee worth twenty inside. Get it, take the southern exit, enter again, get the Red Rupee, and repeat. This way, it won't take long at all to get 300 Rupees! Get 300 Rupees or more, then go back to the town. Enter Stockwell's Shop, and get the Boomerang. Show it to Stockwell, and buy it for 300 Rupees. Now, if you want, you can learn the Roll Attack. Go back to Mt. Crenel, and scale the eastern walls until you come to a cave with some glowing tiles inside. Split using the tiles, and step on the two switches to the north to open the door. In there is Grayblade, another master swordsman. There's also a Piece of Heart there, along with two chests holding 50 Rupees in each one. To perform the Roll Attack, roll, and use your sword just before you stop the roll. Once you learn the technique, it's time to get the Pegasus Boots, which we have to get in order to proceed further in the story. First, head to the western part of the town and go to the Tribly Highlands. ================= Trilby Highlands ================= Here, head north, and keep following the path up. Then, head east and to the next area which is North Hyrule Field. Use the Cane of Pacci on the hole, jump in, get on the ledge, and hit the lever to form a bridge as a shortcut. Go back to the Trilby Highlands, and head all the way south. Proceed down the ladder that you went down to get the first bottle at. In that cave, use the glowing tiles to split into two Links. Split vertically, not horizontally. Push the big block out of the way with the two Links, then head up the ladder leading back outside. You will see a cracked wall upon exiting. Place a bomb by the wall to blow it up, then head inside. In the cave, defeat the Keese and open the chest to get a red Kinstone piece. Then, exit the cave. Back outside, follow the path south and defeat the Moblin. Keep following the grassy path, then head north. Defeat the Keaton, and place a bomb in between the two rocks to blow up the wall. Head inside, and you'll find some fairies! This is another Fairy Fountain. Outside, go up the stairs and push the rock into the hole. This creates a shortcut to this area. Head south, and you'll be at the Western Wood. ============= Western Wood ============= Ezlo will say that he sensed something coming from the castle's direction. He thinks it's just him, however. You see a scene at the castle, where Vaati enters the king's room! He tries to do something to him (he possesses him), then the king's soldiers enter the room. He acts strange, saying that he wants his men to go and search for the mysterious light force, and to not let anyone enter the castle. When you regain control, head south, defeating the Keatons and crows along the way. You'll see a rock. Push it into the hole to create a shortcut from South Hyrule Field to here. Head west, then go north and enter the Castor Wilds. ============= Castor Wilds ============= Approach the green gooey stuff, and Ezlo will say to go ahead and walk into it. Do so, and you will find out that it sucks you up too fast, so you cannot cross the swamp right now. Anyway, make your way back to Hyrule Town again. ============ Hyrule Town ============ Go to the southern part of town, where the four carpets are. To the left is a building with a shoe on the roof. Go inside that building, and the shoe man, Rem, will collapse on the table, knocking down some shoes. Go to the pot in the corner and become Minish-sized. Now, walk up the small stairway on the desk, and talk to one of the Picori. They'll speak of the Pegasus Boots, which only Rem can make, but he's asleep. One of them says you will need something from Syrup the witch in order to awaken him. She is located somewhere in the Minish Woods; the Picori marks the location on your map for you. Now, take the north exit out of town. =================== North Hyrule Field =================== Here, simply head east and enter Lon Lon Ranch. ============== Lon Lon Ranch ============== At the ranch, head south until you see four cracked rocks. Bomb them to create a shortcut between Hyrule Town and this ranch. Now, go south and you'll see a man named Talon. Head north of him to find a stump. Use it to become Minish sized, then head to his house and enter the small hole to get inside. Become human-sized via the pot in the house, then cut the pots in the northeastern corner. One of them has a Lon Lon Ranch Key inside! Now we can unlock the door that Talon somehow managed to lock himself out of. Become Minish-sized again, and exit the house. Use the stump to the north to become normal, then talk to Talon. Link will give him the key, and he'll thank you for it and enter his house. Don't go in yet, however. Time to get the next wallet. Head to the town. ============ Hyrule Town ============ When you enter the town, head to the northeastern part of it, and enter the yellow building. Inside is a guy known as Mayor Hagen. Walk up to him and press L to start a Kinstone fusion with him. Fuse the Kinstone with him, then some water will dry up back at Lon Lon Ranch. Now go back to the ranch. ============== Lon Lon Ranch ============== Head east to Talon's house, then enter. Go to the eastern room, then exit the house. Head north to find a stairway, which was revealed by fusing Kinstones with Mayor Hagen just a moment ago. Go down the stairs to find a big chest in a cave. Open the chest to get an even bigger wallet! Now we can hold up to as much as 999 Rupees at once! Now, exit the cave, and back outside, go northwest to find a cave. Inside are some glowing tiles and a block. Split into two, and horizontally, not vertically. Push the block up, and open the chest to obtain 50 Rupees. Head up the ladder and exit this cave. Back outside, jump off the eastern side of the platform, and keep going right. Then, follow the path north, and all the way left until you find a rock. Push it into the hole, then use the Cane of Pacci on the other hole to the right. Enter the hole and get on the high platform, then use the stump to become Minish-sized. Head east and cross the wooden plank, then drop into the small hole. Open the chest in here to get a red Kinstone piece, then exit the cave and become human-sized again. Jump into the whirlwind nearby, and float south to the next platform. Head right and float all the way south, across the water. Follow the path to Lake Hylia, then simply head south to the Minish Woods. ============= Minish Woods ============= Here, head south and go up the stairs, then follow the path east to a building. This is Syrup the Witch's Hut. Enter, and you'll see a mushroom inside. Pick it up and show it to her, then she'll say that it's the Wake-up Mushroom! It can wake up the deepest sleeper in an instant, due to the very bad smell. Buy it from her for 60 Rupees. Now, exit the hut and head north. Back at Lake Hylia, take the western path back to Lon Lon Ranch. ============== Lon Lon Ranch ============== Back at the ranch once more, push the rock to the left into the hole, then make your way back to Hyrule Town. ============ Hyrule Town ============ You can now buy Lon Lon Milk from Malon, Talon's daughter in this town. Anyway, go back to the shoe store, which is located at the center of town, in the building with a shoe on it. Inside, face the sleeping Rem and press R to wake him up with the Wake-up Mushroom. He finishes the Pegasus Boots, which somehow he worked on while sleeping. Then, he gives them to you. They allow you to run at a very fast pace. Yay! Now, exit the shop, then head southwest back to the Swiftblade's place. Talk to him, and now that you have the Pegasus Boots, he will be ready to teach you a new technique. Accept his training, and he will teach you the Dash Attack. This one's easy to use. Just have the sword and the Pegasus Boots equipped, and with both items equipped, use the Pegasus Boots to run with your sword out. Once you learn the technique, Swiftblade gives you a Tiger Scroll. Now we can dash into enemies and attack them easily! Exit Swiftblade's place. It's time to get the next bottle. Enter the cafe, located just north of Swiftblade's dojo. It has a wooden plank connected to another building. It's the yellow building. Inside, you'll see a pot. Flip it over using the Cane of Pacci, then push the bookshelf left (to the north) until a small ladder is revealed. Use the pot to become Minish-sized, then head up the tiny ladder. Cross the wooden plank and enter the hole, then you'll be in the attic. Follow the path and speak to the Picori if you wish. At the eastern end of the room is an entrance leading outside. Walk across the wooden plank outside that connects to the two buildings, and proceed into the next building. This attic is full of dust and easy enemies. Head right until you find a chest. Open it, and you'll find 10 Mysterious Shells. Now, fall down the attic and into Stockwell's Shop. You'll fall right behind a pot and Stockwell himself. He thinks he heard something, but he ignores it. Turn back to human-sized, and he notices you. Ignore his message about his desk being for employees only, and check the bottle on the shelf. He will tell you that it's not for sale, but he'll let you keep the bottle if you give the bottle full of dog food to his dog, Fifi. Tell him you'll do it, and he'll let you take the bottle. Since it has dog food in it right now, we can't use it as we please just yet. His dog is located in Lake Hylia; I will guide you there, to his house. He marks the location of his home on your map, however. Become Minish-sized again, and head up the small ladder leading back into the attic. Head all the way west, and continue onto the plank outside. Walk back to the cafe's attic, then head west, and descend the stairs there back down into the cafe. Climb down the ladder, then become human-sized. Exit the cafe. Back outside, simply continue north to North Hyrule Field. Then, head east and enter Lon Lon Ranch. There, head east and follow the path to a sign. Head right to the next area, which is Lake Hylia. =========== Lake Hylia =========== We won't be here long, but we'll have to go here again eventually. Anyway, follow the path north and enter the building you find, which is Stockwell's house. Inside, you'll see Fifi, Stockwell's dog. Walk up to the doggie bowl, and press R to pour the food into the dish. You'll then get the Empty Bottle! Now, go back to Hyrule Town, then head south and exit to South Hyrule Field. =================== South Hyrule Field =================== Here, head all the way south, then enter Link's house on the right. Head east and into Master Smith's room. Walk up to him and start a Kinstone fusion. Fuse the correct Kinstone with him, and a chest will appear by a fence back at the Eastern Hills. Exit Link's house, and head east. Cut the limbs, then enter the tree. Inside, take the Piece of Heart and leave. Now, head all the way north, then east to the Eastern Hills. Open the chest in the corner, containing the third Empty Bottle! Only one more to go, and it takes the longest to get. We can't get it just yet. Go back to South Hyrule Field, and head west until you come to some stairs. Bomb the cracked wall to open up an entrance leading to another Fairy Fountain. Continue west to the Western Wood. ============= Western Wood ============= Follow the path west, then head north, through the watery passage. At the end, continue to the Castor Wilds. ============= Castor Wilds ============= Now that we have the Pegasus Boots, we can navigate through the swamp safely! Dash with the Pegasus Boots to cross the swamp. Head southwest and onto the land, then head north, defeating the enemies along the way. Enter the cave you will find. Inside, defeat the two snakes and proceed downstairs. In the next area, head through the hallway and ignore the enemies. Proceed to the next room. You will see a chest, which will disappear as Link approaches it! Then, a Dark Nut appears. To defeat it, get in front of it, and move back when it goes to attack. Immediately attack while it's off-guard, and repeat this process. Sometimes it will dash. When/if this happens, move away and attack it from behind. When you win, open the chest to get a gold Kinstone piece. Exit this cave, and when you get back outside, climb up the vine to the left. Cross the wooden bridge to the north, then climb down the vine on the center of the platform. Head north, and cross the swampy waters to the left, and you will find a stump on land. Use the stump to turn Minish-sized, then enter the log to the left. Proceed into the next area. Now, get on the leaf, and turn around, facing south. Use the Gust Jar repedeately (just tap the button it is assigned to), and you'll make the leaf move fast. When it reaches a red flower, it will hit it and stop. Shoot to the left or right to move away from it, then continue shooting south. When you reach the end of the path, head north and exit. Fall down the small hole to a cave area. You will immediately see five ladybug-like enemies going crazy. Defeat them all with your sword (or better yet, a Spin Attack), and a big chest will appear. Open it to get the Bow! Exit this cave, and go back to the area with the leaf. Make your way to the southern end of the path, and continue to the previous area. Become human-sized again, then dash across the swampy water, and head right. Back on the land, head north to find a statue with a single eye. Shoot an arrow into the eye and it will come to life. The statue will jump in your direction. Shoot three more arrows into the eye to kill it. Climb up the vine it was blocking, and approach the whirlwind. Defeat the snake that ambushes you, then jump into the whirlwind. Float to the south, then west, over the normal water. When you land, follow the path south, defeating the snakes along the way. At the end, you'll see some grass, and a grave in the western corner. Cut the grass and push the grave to reveal a stairway. Take the stairway down to a swordsman who died, but who's spirit still remains. He won't teach us anything yet; for now, just take the Piece of Heart and leave. Back outside, cross the swampy waters to the right. Head southeast until you find some more land, where a Peahat (the spinning things) and a snake lurks. Defeat both of the enemies, and push the rock nearby into the hole. Also, examine the Wind Crest to the south, then head north, past the rock you just pushed. Climb up the vine on the platform you see, then go across the southern wooden bridge and you'll come to a statue. Defeat it, and then follow the path to a chest. Open the chest, containing a blue Kinstone piece. Backtrack to the vine you just climbed (watch out for the Rupee Like), then follow the other wooden bridge. Keep crossing the wooden bridges until you come to a single vine. Climb it down and defeat the inactive statue, then cross the swampy water. Follow the path north to a cave. Inside, open the chest to get the next gold Kinstone piece. Exit the cave, and then cross the swampy waters again. Climb up the vine, and cross all of the wooden bridges again until you get to the last one. Climb down the vine on that platform, and head south until you see another statue. Defeat it, and climb that vine. Follow the path to a whirlwind. Jump into the whirlwind, and float all the way to the southwest, where you'll find a cave. Inside are two snakes, and a chest. Open the chest to get a third golden Kinstone piece. Exit the cave, and push the rock to the left into the hole. Now, head all the way left and dash across the swampy waters. You will come to three Mysterious Statues, each which you can fuse Kinstones with. You can only fuse the special, one-of-a-kind golden Kinstones with them. Fuse the gold Kinstones with all three, and each time you fuse with one, the statue will break a little bit of the rock blocking your path. With all three golden Kinstones fused, the rock will break entirely. Take the path to the next area, which leads to the Wind Ruins. =========== Wind Ruins =========== Head up the nearby stairs, and you'll notice a cracked wall to the right. Blow it up and head inside, where you'll find a chest containing a blue Kinstone piece. Get the Kinstone piece and exit the cave, then follow the path to a small red statue. Touch it to activate it. Just attack the body with your sword a few times to destroy it, then continue following the path. You'll come to two Tektites, a stump, and another statue. Defeat the Tektites, then shrink using the stump. Fall through the hole to the north, and inside that area, there is a Minish and a chest. Open the chest to get a red Kinstone piece. The Picori tells you that the soldier statues we've found can be deactivated or activated by turning a switch off and on inside of them. Exit the cave, and climb up the small ladder on the soldier statue. Hit the lever inside to activate the statue, then head outside and become human-sized again. Walk up to the statue and touch it, then defeat it and continue to follow the path. Push the rock at the end of the area into the hole, then head into the next area. Now, defeat the Tektites, then climb up the ladder to the next screen. Defeat the Tektites here, too, and the thing blocking your path will disappear. Continue to the next screen (this is pretty straightforward, huh?), which has two more Tektites. Continue to the next screen, and you will see a stump. Before shrinking, defeat all of the snakes around this area. Once the snakes are dead, become Minish-sized, and follow the zig-zag path to a soldier statue. Enter the statue and hit the lever to activate it. Exit, and become human-sized again. Touch the statue to make it attack, then defeat it. Push the rock nearby into the hole. Before proceeding, become Minish-sized again, then head west, back to the previous area. There, climb down the vine near you, then climb down the next vine all the way in the western corner, down to the previous screen. There are two more vines in the western corner; climb down the one on the right, then follow the path to a hole. Inside the hole is a cave full of flying enemies. Follow the straightforward path through the cave. However, don't stand on the cracks on the ground for any longer than a split second! If you stay on there for more than one second, the crack will turn into a hole, causing you to fall. Be careful of the pits around the cave, too. At the end of the cave is a Piece of Heart; take it, then leave. Back outside, make your way up all of the vines until you get to the area with the stump. Use it to become human-sized again, then head east and follow the path, defeating the Tektites along the way. You'll come to four lined up soldiers statues, and all of them are activated. The fourth one, however, moves down so fast that you can't possibly beat him down the path, even with the Pegasus Boots. There's a stump in the midst of all the statues. Become Minish-sized, and enter the fourth statue. Hit the switch to deactivate the statue, then exit and become human-sized. Defeat the other three statues, and two of the statues to the right will disappear. Open the two chests there to get 50 Rupees, and 50 Mysterious Shells. Now, go to where the deactivated soldier statue is, and continue following the path. Defeat all of the enemies you come to along the way, then the two statues at the end will disappear. Head to the next screen, then head up the stairs. You'll see an entrance, which takes us to the next dungeon, finally. ================== Fortress of Winds ================== When you arrive here, you'll notice lots of high dirt. There are also four available entrances right now, so head east and enter the next one you find. In the next room, Ezlo says that there may be traps in the dungeon. Head up the stairway nearby leading to the next room. You will see a pit in the middle of this room, along with an orange spark. The spark hugs the wall, and just keeps moving alongside the wall. Cut the skull heads to the right, and a blue Stalfos will appear. Just keep attacking it to defeat it. The orange spark might touch you, which causes you to get damaged a little, so be careful. Pull the lever on the right side all the way back to make a chest appear. Open the chest to get a blue Kinstone piece. Cut the skull heads to the left, and defeat the Stalfos that pops up. Open the chest to get another blue Kinstone piece, then pull the lever back all the way to open the door in this room. Take the door to the next room. Now, defeat the Silver Chuchu, and follow the path to a ladder. Climb up the ladder leading to the next area. There is a Silver Chuchu in here, too, along with an orange spark. Defeat the Silver Chuchu, and continue to the next room. There are two switches in here, along with a closed door. Head left through the opened door, and you will find some solider statues, along with four skulls. The skulls will come to life and attack, so cut them when they get near. You will reveal three glowing tiles. Touch the activated soldier statue to reveal a fourth tile. Defeat the statue, then stand on the tile the soldier statue was on. Hold the button your sword is assigned to until the meter fills up, then walk all the way over to the last tile in the corner. With both Links split up far apart from each other, walk out of the room (don't touch the walls, or the fake Link will disappear), and step on the two switches at the same time to the north. This opens the door in front of you, so go through it. In that area is a Minish portal. Use it to get Minish-sized, then head back to the western room. Enter the deactivated soldier statue, and hit the lever in it to activate it. Go west and through the small crack, and become human-sized again. Push the block out of your way, and defeat the soldier statue to reveal a lever it was guarding. Pull the lever back all the way, and a Small Key will fall down the hole. Drop down the hole, and you'll fall down to the main floor, where the Small Key also fell down to. Get the Small Key and head south, back to the first room of the dungeon. Now, head west and enter the middle door, then head up the stairs. Defeat the four Stalfos here, then head either left or right to find a statue on each side. Defeat the statues on both sides, and head up the stairs in the middle. Open the big chest to get the Dungeon Map, then go north, past the two spikey things. Defeat the two Stalfos that appear, then unlock the eastern door. In the next room, equip the Pegasus Boots, and pull the lever nearby all the way back. You'll hear a bridge form. Keep it held back until the bridge fully forms, then release the lever and dash up the bridge using the Pegasus Boots. Head up the stairs to the next screen. You will find three Floor Masters in here. They will take you all the way to the start of the dungeon if they grab you! Attack them with the Boomerang to stun them, then attack them with your sword until they're defeated. When all three are defeated, a Minish portal appears. Ignore the portal for a moment, and continue to the next screen. There, head south to find some skulls. Destroy them with your sword, and you'll see two spiked logs, along with some holes. Jump in the holes as cover from the spiked logs, and head east, where you'll find four switches to the north. Keep going north to find some glowing tiles, and snakes. Kill the snakes, and go back to the switches. To the left and the right are some statues you can pull and push. Make the left statue get on the northwestern switch, and the eastern one get on the southeastern switch. Now, go up to the six glowing tiles. Stand on the very bottom one on the left row, and perform a split. When the meter fills up with you on the tile, go up to the eastern row and stand on the very top one to split. Now, head south, and make it so that the fake Link goes past the blocks. Then, move west, and head down to make the real Link go past the blocks, as well. Step on the two switches to make a Small Key drop in the center of them. Take it, and head southwest, past the rolling logs. Then, unlock the door leading to the next room. Don't go through it yet, though; instead, break the skulls north of you, and go back to the previous room. Become Minish-sized using the portal, and head right again, through the door. Go through the small hole and head south. Walk in between the two spiked logs to avoid them, then move north, away from them. Now, go through the southern door you just unlocked. Here, head west to the next screen, and enter the hole in the wall. In the next area, use the Minish portal to become human-sized, then step on the switch. A Small Key will fall into one of the holes of the high dirt. We can't get the key yet, so become Minish-sized again and exit this room. Back at the previous room, you'll see a small part of the ledge you can jump off of. There are two Floor Masters, though, so wait until they're away from the part of the floor you can jump to, then jump and become human-sized via the portal on the ground. Defeat the Floor Masters, and head up the stairs, then go west, and to the next screen. Destroy the skulls and jump off the ledge, then head south and go down the stairs. Head south and back to the main room, then go west and go through the door. In the next room, you'll immediately see two Stalfos. Kill them and follow the path, defeating the Keese as well. On the next screen, you will see an eye on the wall. Head right and destroy the attacking skull heads, then shoot an arrow into the eye from the right angle to open the door. Go through it. In the next area, you will have to fight four Stalfos. Defeat them, and both doors in this room open. Go through the southern one. You'll see some Rupees to the southwest in this room. The very last one in the back is a Rupee Like, so watch out. There is also a spark here. Head right to find more Rupees. The red one is a second Rupee Like. Defeat it, and follow the path to the next room. Follow the path to a Silver Chuchu. Dispose of it and continue to the next area. You'll see a lot of moving platforms over a pit in this room. There are also four eyes on the walls. They have to be shot at fast in order to proceed. To do this, get on the platform that moves to the southern platform (the one that you're on), then get on the platform that moves left and right. The eye switches are on the northern wall. Look up, and as the platform moves right, shoot both eye switches. This will unlock the northern door. Inside, there are two switches, two statues, and some glowing tiles. Stand on the last tile on the left row, then charge up the split. Walk in between the two statues, and walk around the second statue to the eastern row of tiles. Step on the last one on the eastern row to split. Now, walk over to the two switches and press them, causing the statues to come to life. Destroy each one using three arrows on each of them. This causes a big chest to appear. Open the chest to get the Compass, then exit this room. Back at the previous room, get on the platform that moves up and down, then on the one that moves left and right. Finally, when you're taken east, get on the next platform that moves up and down. Shoot the two eye switches to open the door, then enter it. Dispose of the three snakes in this room, and destroy the four skulls to the south to reveal four glowing tiles. Split vertically, and push the block to the right up against the wall. Then, before your splitting time runs out, push the second block back to the left. When your splitting time is up, go back and split horizontally. Head east, and past the second block you pushed. Push the other block all the way up so that you can pass. Pull the lever all the way back, and a Small Key will fall down the pit to the bottom floor. Drop down the pit, then get the Small Key on the bottom floor. Head east and exit this room. Go back east and enter the middle room, then head up the stairs. Ignore the Stalfos and head north, then unlock the western door. Wait on a platform here. Get on it, and move around the blocks and avoid them. If you don't, they'll push you off. Head up the stairs at the end, and proceed to the next screen. Shoot the two eye switches on the wall across from you. There is also a red Wall Master that will fall down and try to grab you, so watch out. When the eye switches have been hit, a bridge forms. Take it to the next room. Walk around towards the next door, and both doors will close. A Dark Nut clothed in red will appear. Defeat this one the same way you did the one in Castor Wilds. In case you forgot, get in front of it, and move back when it goes to attack. Right after it attacks, hit it with your sword and repeat this process. If it dashes towards you, move away and hit it in the back. After you defeat it, the doors unlock and a blue portal appears. Take the southern door to the next room. To avoid the moving spikes, follow two of them around the room. Press the switch on the right to open the southern door, then make your way to it, and enter it. In the next room, head east and you'll come to two skulls on weird tiles. Place a bomb in between the skulls to blow up the wall. inside is a big chest. Open it to get the Mole Mitts! With this item, you can dig through the high dirt you've seen throughout this dungeon! Exit this area and head right, to the next screen. Destroy the two skull heads and jump down, then go through the eastern door. Back in this hall, equip the Pegasus Boots and pull the lever all the way back. When the bridge forms all the way, dash with the boots to the end of the room, then continue to the next area. Become Minish-sized via the portal, and then enter the eastern door. Back at this room, go through the hole and head south. Walk in between the spiked logs, and head left. Then, go north to let them pass, then proceed south to the next area. Head left until you come to a hole, then enter it. In this room, become human-sized using the portal. Use the Mole Mitts on the high dirt to dig through it. Dig into the middle to find a Small Key, being wary of the electric sparks within the dirt. Once you get the key, become Minish-sized again and exit this room. When the Floor Master enemies below move away, jump down and become human-sized via the portal. Kill the Floor Masters and head east to the next screen, then south to the next room. There, dig through all the high dirt, attacking the Moldorm's with your sword. One of the pots in here drops a big Rupee worth 50! Keep digging, and head up the ladder to the next area. Attack the skull heads in this area, then unlock the door ahead. Now, drop down the pit on the right to a lower floor. You'll land by a big chest. Open it to get the Big Key, then push the block out of the way. Jump off the ledge and head west. Then, go up the stairs and go west to the next screen. Break the skulls and jump down, then head south and descend the stairs. Go back to the main room. Now that we have the Mole Mitts, we can explore more things before we get to the boss. Enter the eastern door and go up the stairway. Watch out for the eletrical spark in here; just head south and go to the next area. Defeat the Silver Chuchu, and dig through the dirt. Open the chest in the corner to get a red Kinstone piece, then head up the ladder. In the next area, defeat the Silver Chuchu. Dig through the dirt on the left. Watch out for the spark. Open the chest to get a red Kinstone piece, then simply make your way east to the next area. Now, simply head north to find a Minish portal in a small room. Become Minish-sized, and exit the room. Head west to the next room, then drop down the pit to the bottom floor. Go right, and enter the hole leading to a new room. Become human-sized at the portal, then take the Piece of Heart nearby. Push the second-to-last block in the southwestern corner down, then exit this room. Back at the main room, dig through the eastern dirt and take the big Rupee, which is worth fifty. Now, head west, and enter the middle door. Make your way through all of the rooms until you get to one with lots of high dirt. There, you'll find a Silver Chuchu. Defeat it, and dig through the dirt where the switch is. Press the switch to reveal a chest, containing a red Kinstone piece. Once you get it, head back to the main room. Head left and dig through all the high dirt. Ignore the door you come to for a moment, and keep digging. In the corner is a chest; you'll have to dig a lot to find it. Open the chest to get a blue Kinstone piece, then go through the door to the right. You will have to fight two Wizzrobes in this room. They stand in one direction and shoot a line of fire. When they're charging up for it, quickly go up to one and attack. They'll disappear, then reappear somewhere else. The four torches in this room also shoot balls of energy at you, so watch out. Defeat the Wizzrobes to open the door and make a chest appear. Open the chest to get 80 Mysterious Shells, then exit this room. Go back through the central door and head up the stairs. Enter the southern room, where you'll see a switch and lots of high dirt. Dig the dirt away, and push the statue onto the switch to make a chest appear. Open the chest to get a blue Kinstone piece. Now, head up the ladder. In the next area, dig through the dirt and proceed through the door. Push the northeastern block to the right to create the red portal, then unlock the boss door using the Big Key. In this room are skull heads and two sparks. Use your Boomerang at the sparks to turn them into fairies if need be. The skulls contain supplies, so be sure to get them! Once you're ready, go through the door to the north, which leads to the boss's chamber. Inside, you'll see a head (it looks like the one from The Wind Waker, doesn't it?). It'll come to life, and the pedestal below it will disappear. Two hands will appear, and a boss fight begins. Read the Bosses section for help on defeating this boss. Once you win, take the Heart Container and go through the door that unlocked. Outside, you'll see lots of birds. Head north to a stone tablet. Examine it, and it'll talk about the Wind Tribe, and something about notes and Zeffa the bird. Zeffa drops a blue Ocarina, which looks just like the Ocarina of Time. Pick it up. Now that we have it, we can use it to warp to any place where the Wind Crests you've examined are! The Wind Element, unfortunately, is not here. Oh well. After Ezlo's speech, you will be carried back to the Wind Ruins. Ezlo states that we should use our new item, the Ocarina of Wind, to warp somewhere to begin searching for the next element. Use the Ocarina of Wind, and warp to Hyrule Town. ============ Hyrule Town ============ After Ezlo's speech about the Wind Crests, go all the way west, and cross the bridge. Then, enter the house with a yellow roof. Inside, fuse Kinstones with the strange man. Once you fuse them, a white egg-looking portal appears at the South Hyrule Field. Exit the house, and head back across the bridge again. Go south and exit to South Hyrule Field. =================== South Hyrule Field =================== Outside, head east, then go south. Head west, and you'll find a Wind Crest behind Link's house. Examine it to blow it up, then head back northwest. Go south and step into the white portal to be warped to a building all the way on the Cloud Tops. =========== Cloud Tops =========== You'll have to come here eventually, but you can only explore this building as of now. Anyway, upon entering, you'll notice two chests. Open them to receive two green Kinstone pieces. Now, head south, and you'll see the stranger that you just fused Kinstones with. Head up the stairs to the next floor, then enter the western room. There, you'll see a man lying in bed, being tortured by a weird ghost. Open the chest in the room to get a green Kinstone piece. Now, go up to the ghost, and stand by the southern part of the bed. Use the Gust Jar to pull the ghost towards it. Keep using it until you suck it away, making the old man, Gregal, return to normal. Talk to Gregal, and as thanks, he'll give you 100 Mysterious Shells. He gives you something better later on. Exit this place. =================== South Hyrule Field =================== When you get back outside, use the Ocarina of Wind, then warp to your next destination, Lake Hylia. =========== Lake Hylia =========== You'll be on a small platform with a Minish house, and a stump. Become Minish sized and enter the house. Inside, speak with the Minish. He'll tell you about the Temple of Droplets, that Minish apparently entered long ago. Someone known as Elder Librari knows more about the temple. Librari is in a library (ha ha) at Hyrule Town, so exit this house, become human-sized, and warp to the town. ============ Hyrule Town ============ Head directly west of the Wind Crest, and you'll find a building next to Malon. This is the library, so enter it. Inside, head north and head up the stairs. You'll notice some rocks on the floor, and some tracks by some missing book slots. Head south and proceed outside. Use the Cane of Pacci on the pot to flip it over, then jump on it and become Minish-sized. Then, go left and enter the hole leading back into the library. Go up to the bookshelf by the old man, and you'll see a Minish by the books. Speak with him, and he'll tell you that some humans checked out the missing books, but they're overdue. You'll need to get these books back to reach Elder Librari. Head back south and go through the hole, then turn human-sized and enter the library again. Go downstairs, and head south. Speak with the girl on the left, and she'll tell you about the overdue books. One is "A Hyrulean Bestiary", which we'll be looking for now. Exit the library and head south, then enter the building with the yellow roof and the bowl on the top. In the cafe, flip the pot over using the Cane of Pacci, then become Minish-sized. Now, head west and go around the table the guy is sitting at, then go through the hole leading outside. Head west and cross the wooden plank, then head north until you see a dog. Talk to him, and he'll apologize for blocking the path, and move out of the way. Go back to the cafe and become human-sized. Exit the cafe, and head east until you come to two more connected buildings. The second one on the right has a book inside. We can't reach it yet. Head all the way left, to the water. Fill up an Empty Bottle with water, then enter the building left of the one with the book in it. In that building is a fire on one of the fireplaces. Pour the water on the fire to extenguish it. Now, flip the blue pot over using the Cane of Pacci. Then, use the pot to turn Minish-sized, then go into the fireplace on the right. Walk across the wooden plank outside to the next building. In that building, you'll see a cat. Ezlo thinks it will attack you, and it will. Head west and climb up the small ladder leading up to the bookshelf. Go up to the book and push it off of the bookshelf. Now, go through the fireplace and head back to the previous building. Become human-sized and exit the building, then head right and enter the second building. Take the "A Hyrulean Bestiary" book, then exit the building. Head to the center of the town, then head north and enter the library. Speak with the girl on the left, and you'll return the book. Talk to her again, and she'll say that another overdue book is "Legend of the Picori". Of course, we have to go and find it. Exit the library, and head west. Go south and down the stairs, then try and enter the house to the left. The scholar that has the book will let you go inside. In the house, talk to the scholar, and he'll tell you that he hasn't seen the book in several days. Exit the house, and fill up an Empty Bottle with water. Go back in Dr. Left's house (the scholar), and pour water on the fireplace to extenguish the fire. Go out of the house, and enter the carpenter's house to the south. Use the pot to become Minish-sized, then exit through the northern hole. Go through the hole in the scholar's house. In his house, go through the hole in the wall. Talk to the Minish, and he'll give you a clue about an item that makes you stronger. Exit the room, and go through fireplace. Back outside, head east and enter the hole in the building. Then, go north, and through the hole. Outside, head east, and follow the path south to a wooden plank. Cross the wooden plank, and you'll see a closed up area with some cats. Follow the path to a crack leading to that area, and a Minish. Go through the crack, and follow the zig-zag path. Avoid the cats; they can swipe you, making you get knocked back and get hurt a bit. Climb down the vine at the end, then cross the fountain to a hole. Inside is a cave of some sort. Defeat the enemies and go through the eastern door. In the next room, defeat the two enemies, then use the Cane of Pacci on the hole to the north. Enter it and leap onto the high platform. Now, go through the door. You'll see four blue enemies. Attack them three times to defeat them. Once you defeat them, a big chest appears. Open it to get the Power Bracelets! Woohoo! Now, go through the western door and jump off the ledge. Head south and exit the fountain. Make your way through the path again until you get back to the scholar's house. In his house, push both bookshelfs to the left to create a path to a Minish hole. Climb up the ladder in this room, and go through the hole. In the attic, head southeast to see a book that's barely hanging on, with a Minish standing on it. Head to the southwest corner to find piles of dust. Suck them up with the Gust Jar to reveal four glowing tiles. Split vertically, and head directly east, avoiding all of the obstacles that can break your split. Stand on the edge of the book until it falls down to the scholar's room, along with you. Head south and go through the hole to exit his house. Go behind the carpenter's house, and enter it from the back. Turn human-sized, and exit the carpenter's house. Go back into the scholar's house, and pick up the book, the "Legend of the Picori". Return to the library and speak with the girl on the left to return the book. Talk to her again to find out that one last book is missing, called "A History of Masks". Mayor Hagen has checked it out. Aren't you tired of hunting for library books? I know I am. Anyway, exit the library, and head southeast to a yellow building. Enter it. Inside, you'll see Mayor Hagen. Talk to him, and he won't remember if he checked out the book or not. Use the Pegasus Boots by the masks on the wall. Ram into the wall to make the masks fall, revealing a path and a hole. Use the Cane of Pacci on the pot in this room to flip it over. Use it to turn Minish-sized, then head right and go up the ladder. Follow the path to the hole. Inside, you'll see two Minish. They tell you that a book was left at the mayor's lakeside cabin. One of the Minish will mark the location of the cabin on your map. Exit this room, and become human-sized again. Then, head east and head outside. Go down the ladder leading to a cave. Open the chest in the cave to get a red Kinstone piece, then exit the cave for now. Go in Mayor Hagen's house, then head west and exit. Now, warp to Lake Hylia, then jump off the western side of the ledge, and continue to Lon Lon Ranch. ============== Lon Lon Ranch ============== Here, follow the path west until you come to a tree. Upon getting close, the tree sparkles. Ram into it using the Pegasus Boots to reveal a stump. Use it to become Minish-sized, then head east and go through the small crack. Use the Pegasus Boots to dash through the path. At the end is a Piece of Heart. Get it, then go back to the Minish portal. Become human-sized, and go east. Follow the path north, then west to a hole. Use the Cane of Pacci on it, and jump in. Get on the upper ledge, then jump into the whirlwind. Float south to another ledge, then follow the path to another whirlwind. Jump into it and float all the way south, across the water. Follow the path to Lake Hylia, then head south and to the Minish Woods. ============= Minish Woods ============= At the woods, head southeast to find a cave of dirt. Dig through it using the Mole Mitts, then enter the cave. Inside, dig through the walls of dirt, and head northwest to find a chest containing a blue Kinstone piece. Dig through the dirt and head east, then follow the path all the way north to a single Rupee. It's a Rupee Like. Defeat it, and continue digging through the cave until you find an odd part of the fall. Fuse Kinstones with the first wall, the Mysterious Wall. This will make a Goron break a cave open at Lon Lon Ranch. Go to the ladder, and climb it up to Lake Hylia. =========== Lake Hylia =========== Now, follow the path east and down the stairs, then head north to find a tree. Ram into it with the Pegasus Boots to reveal a stump. Use it to become Minish sized, then head south and to an area with a leaf. Get on the leaf, and face north. Repedeately shoot the Gust Jar to make the leaf move south. Keep doing that until you get to the end, then continue to the next area, which is Mayor Hagen's lakeside cabin. Get on the leaf on the water, then head south. Push the bookshelf over to the left towards the right to reveal a small ladder. Climb it up, and push the book off of the bookshelf. Make your way back to the stump and become human-sized, then head south and enter the cabin. Pick up the book, which is "A History of Masks". Warp back to Hyrule Town. ============ Hyrule Town ============ Back at the town again, head west and enter the library. Speak to the girl on the left, and you'll return the last overdue book. The girl will tell an old man named Sturgeon to return the books to their rightful place. He goes up to the second floor, and does so. That's the end of the book hunting! Now, head up to the second floor. Fuse Kinstones with Sturgeon (the old man) to dry up a fountain in the Hyrule Castle Garden. Head south and proceed outside. Use the Cane of Pacci to flip the pot over, then turn Minish-sized. Go through the hole to the left leading back to the library. Walk where Sturgeon is, and the view will change. Talk to the Picori to get 50 Rupees. Climb up the back of the blue book near the Minish, then climb up the red book and the multicolored book. Head right and climb down the book. You'll see a door on the back of the green book. Go through it. In the next area, you'll see Elder Librari. Fuse Kinstones with him if you want a golden Octorok to appear in the Wind Ruins, which drops a big Rupee worth a fortune when defeated. Anyway, speak to him, and he'll tell Link to stand at a certain spot. Then, a trap is revealed, and Link falls down! He says that this is some sort of a "trial" with an item you'll be needing inside. You will fall down to the water fountain cave. Push the third block on the left side, then push the one just south of you. Now, follow the path south, and to the next screen. Kill the snail enemies in this area, then stand by the blue mushroom. Now, use the Gust Jar to pull the mushroom towards you. Touch it to launch yourself over the water, then proceed to the next screen. Defeat the enemies and go through the door, which will close as soon as you enter it. You'll then have to fight two Scissor Beetles. To defeat them, get up close to them so that they'll shoot their scissors at you, then run and attack them while their scissors come back to them. Repeat this process until both of the enemies are dead. Upon defeating them, a big chest appears. Open it to get the Flippers! Now we can swim in the water finally, without drowning! To test out the Flippers, head southwest and get in the water. Swim north, and up to the middle of the waterfall. Dive with B to get a Rupee worth 100! Now, swim south and to the next area. Keep swimming south until you exit the cave. Back outside, swim east and onto the land. Climb up the small ladder on the library, and return to normal size using the Minish portal. Enter the library, go to the first floor, then head south and exit the library. Now, before we go to the Temple of Droplets, there's something we can get. Head north and exit onto North Hyrule Field, then head all the way northeast to find some cracked rocks. Bomb them to blow them up, then continue to the next area. =========== Veil Falls =========== Here, head south and get in the water. Swim north, and take the Piece of Heart on the small piece of land. That's all we came her for, but later on we have to come back. Warp to Lake Hylia. =========== Lake Hylia =========== Cut the grass to the north, and jump off the ledge. Follow the path north, and get in the small body of water. Dive in the center to find a Piece of Heart, then exit the water and head east. Keep following the path, and jump in the lake. Swim east, then south. Follow the path west, and then north until you see an ice platform with a crack in the center. Jump on it, and press R to shrink, falling into the hole. Surprisingly, this is the Temple of Droplets. =================== Temple of Droplets =================== Proceed down the stairs, off of the middle platform. You'll notice a big door that only a Big Key can open. Believe me, though, this dungeon won't be too quick. The floor is made out of ice, and it's very slippery. Be careful not to fall! Head north, and push one of the ice blocks out of the way. At the end of the path, go through the door. In the next area, the torches shoot multicolored fireballs, and the pots attack you. Head east and go through the door. Now, defeat the three enemies, and head downstairs. You will see a lever. Go to the right side of it, and push it left. This will cause sunlight to reflect inside the room, on the ice sheet. Head back upstairs, then head west and drop down the hole to the ice where the sunlight is. The block in this room has a Small Key inside. We have to push it into the sunlight to melt it. So, simply push it down, then right. The sunlight will melt the block. Take the Small Key, and push the southeastern block, then head back upstairs. Head west and exit the room, then unlock the western door. In the next room, defeat the two blue enemies, then drop down the center hole. You will fall down to the lower room. Head right to find three blocks, one which has a Small Key inside. Time for another puzzle (this dungeon is full of them). Push the northernmost block left, then push the middle block left, up, then left again. Push the southern block south, then left. Now, push the middle block down, then left, then up, then right, and into the sunlight. When the block melts, take the Big Key and push the lever up to close a part of the ceiling, making the sunlight no longer shine. Head west and up the stairs, then go east and to the previous area. Head south and back to the main room. Keep going south until you reach the big door, then unlock it with the Big Key. In the next room, head south, and you'll notice the Water Element trapped in a big block of ice! There's no way to get it right now, unfortunately. Head southwest and go through the door. In the next area, head south to collect a few Rupees. Open the chest at the end of the path to get the Dungeon Map. Go back north and get in the water. Dive and swim under the spiked log, then swim west to the next screen. Defeat the snail enemy, then go up the stairs. Defeat the enemies that fall from the ceiling, then get in the water and swim east to the next screen. Just ignore the enemies, and keep swimming south to the next screen. Use the Gust Jar to pull the blue mushroom towards you, then touch it to launch yourself over the water. Step on the switch to make the bars in the water lower. Go in the water and swim down the waterfall to the lower room. In the next area, swim south and dive underwater to avoid the spiked log. At the end of the path, swim onto the western land, and read the stone tablet to get some sort of hint. Step on the switch to lower the bars in the water. Swim east, and to the next area. Swim to the middle of the area, then go to the southwestern corner. Dive in the water, and swim around the right to find a Small Key hidden underwater. Now, swim north, then head west and back to the previous screen. Swim north and dive underwater to avoid the log, then swim left and onto the land. Climb up the wall back up to the upper floor. Keep climbing up and onto the ground. Now, push the block near the black tar up, then head up and to the next screen. Defeat the enemies, and unlock the door with the Small Key. Go through the door, then head south and to the next screen. Step on the switch to lower the bars in the water, then get on the leaf in the water. Make it go north using the Gust Jar, then at the next screen, make it go northeast to the next screen. Make the leaf go south, defeating the enemies along the way. At the next screen, keep making it go south, then go down the waterfall along with the leaf. In the next area, make it go south even more, then get off and dive underwater to avoid the log. At the end of the path, make it go east. Keep making it go east until you come to a piece of land with a switch. Get on that land and press the switch to lower some bars in the water. Get back on the leaf and make it go east. Keep going east and to the next screen. Get on the land, and you'll see the caterpillar you fought in the Deepwood Shrine. Remember, to defeat it, attack the head to make it expose the weak spot on its tail, then attack the tail until it goes crazy. Avoid it, and when it calms down, repeat the process until it's defeated. If need be, suck away the web on the walls using the Gust Jar, because the floor is slippery, and the webby walls knock you back, making fighting this thing slightly annoying. When you defeat it, go through the door that opened, then open the chest to get the Compass. Go back to the previous room, and get on the leaf. Make it go west to the previous screen, then make it go north and to the next screen. Now, make it go north, then get on the icy floor to the right. Press the switch to make the bars in the water lower, then get on the leaf and head left. Get on the other icy floor, and head north. Defeat the enemies on the slippery floor. You will probably notice a chest covered in ice, which we cannot get at the moment. Go north, and open the chest at the end for 50 Rupees. Go south, and it's time to solve another ice block puzzle (gosh, I hate these). Defeat the rest of the enemies first, however. Head to the rightmost block on the ice, and push it left. Then, push the northmost block south, then west. Push the southwestern block north, then push the middle block left, and up, onto the switch. This lowers some bars in the water. Get back on the leaf, and follow the path. Keep following the path until you and the leaf get to the northeast part of the room, then go through the door. In this room, you can't really see anything. Head north and go through the door leading to the next room. Now, head north and defeat the enemies, then head up the stairs. In the next room, the doors will close, and you'll have to fight three Scissor Beetles! Defeat them, and the doors opens. A blue portal also appears. Go south and through the door, then head west and to the next screen. You will see a big lever. Head south to find two glowing tiles. Split into two Links, and go to the right side of the lever. Push it with both Links, and half of a door will open by the frozen Octorok, making sunlight enter the room. This melts a small block of ice on the right side. Jump off the platform, and head southeast, being wary of the attacking pots. Go through the door to the next room, then go north and through the next door. In the next room, walk on the slippery floor and open the chest to get a blue Kinstone piece, then head east and to the next screen. You're still on a slippery floor, so you'll have to be careful in this room. Follow the path and defeat the two enemies, then head west, and follow the path to a chest. Open the chest to get a blue Kinstone piece. Head back north, then take the south path to some spikey things. When you see a chance to pass through them, take that chance and stay in the middle. Then, when you can, head right, and follow the path to two pots. Break them, and get the green Kinstone piece inside one of them (yes, that pot always holds the Kinstone piece, but only once). Go back to the center of the spikey things, then head left. Follow the path to the next room, then head north and through the door. In the next room, you'll see some blocked sunlight. Head north and down the stairs, then drop down the hole to an icy room. Push the lever up, and the ceiling in this room will close up. Go up the stairs back to the middle room, then head south and to another lever. Push it to make some sunlight shine in the room, then take the stairs back down. Push the lever again to make sunlight shine on the ice block. Open the chest that was in the ice to get a Small Key, then take the stairs up, along with the second set of stairs. Back in that room, head south and exit. Keep going south, then unlock the door. In the next room, some bars will rise, blocking your path. Go south and push the lever. Then, sunlight enters the room, and drops of a light blue Chuchu will rain down, and eventually, a giant blue Chuchu enters the room (well, it's a normal one, but you're tiny, after all). You defeat this one the same way you defeated the boss of the Deepwood Shrine. The only difference is that this one stays electrified for a short time, making you unable to do anything to it until the electricity disappears. In case you forgot how to defeat it, use the Gust Jar on the feet when the electric is gone until it loses its balance. Go under it, then move until it collapses to the ground. Attack its head from there. Keep doing this until you defeat it, then the bars in the room lower and a big chest appears. Open it to get the Flame Latern! With this item, we can light unlit torches, we can see our way through dark places, and we can melt ice blocks. Head north and exit this room. Activate the Flame Latern with A, and melt the ice blocks guarding stairs. Take the stairs to the next room. Melt the ice with a chest inside, then open the chest to get 100 Rupees. Melt the two ice blocks to the right, then defeat the enemies and go through the door. In this dark room, activate your lantern. Upon stepping into the room, the door closes, and you'll see three Scissor Beetles. There are four torches you can light, but they unlight very quickly, so it isn't worth even trying to light them. Leave your lantern on, and fight the three Scissor Beetles. Upon defeating them, head right and go through the door. Keep your lantern on; this room is also dark. Have you noticed how nearly every room, up until we got the lantern has been light, but now nearly every room now is dark? Anyway, head southeast. Light the torch at the end to make a block on the other side disappear. Head back to the entrance of the room, and head east. Follow the path, and defeat the enemies along the way. At the split path, head west, then open the chest at the end of the path for a red Kinstone piece. Go back to the split path, and head east. Light the torch to the south to make another block disappear, then continue following the path. Keep defeating the enemies, and at the split path, head left to find a cracked part of the wall. Bomb it to reveal an entrance to another room. In that room, it's still dark. There's also many red and blue ladybug enemies roaming about the place, making it even harder! Defeat all of the enemies, and a Small Key will drop in the middle. Take it and leave this room. Back at the previous room, head east, then north. At the end of the path is a chest. Open it to get a red Kinstone piece, then head southwest and light the torch, making another block disappear. Head back south, then head west. Follow the path north until you find a locked door. Head to where the red ladybug enemy is, then light the last torch. Open the chest to get a red Kinstone piece, then head northwest. Unlock the door. In the next room, you'll see two fire snakes, along with two red ladybugs. If one of the fire snakes touch you, you'll be on fire for a short time, unable to do anything but run! So, just run to the western side of the room, and the next room. Follow the path here, defeating the enemies along the way. Then, go through the door at the end. In the next room, head north and into the passage. You can't see even with the lantern, so head west, north, then west to exit. Head through the door at the end. In this room, use the glowing tiles to split vertically. Then, push the second block to the north until you can't push it anymore. Break your split, then split horizontally. Push the block in front of you down twice, then head left. While still split, head north, and to the block in front of the door (not the one blocking it; the other one). Push that one down once, and only once. Go to the glowing tiles below you, and split vertically. Push the block in front of the door right, until it isn't blocking the door anymore. Then, go through it. In the next room, you'll see lots of blocks, and glowing tiles. To the left is an ice block; push it away. Head left and push the next ice block down, then left and onto one of the three switches. Go back east to the glowing tiles, then go to the bottom row. Split using the second tile to the north on the bottom and top row. Then, make your way past the blocks to the western side of the room. Step on the two switches to open the southern door, then go through it. Avoid the two fire snakes, and push the northeastern block up to open the western door. Go through the door. In the next room, defeat the two ladybug enemies, then melt the ice block using the Flame Lantern to reveal four glowing tiles. Split vertically, then head south. Push the barely visible block all the way to the right, then head southwest and to the next room. You will notice several unlit torches on the icy floor. Activate the Flame Lantern, and light all of them. It is slightly difficult to do, because the flames disappear shortly after you light them. Once you light them all, however, the door to the left opens, so go through it. In the next room, head south, diving under all of the spiked logs. You will come to four Scissor Beetles. Ignore them, for they'll only get in the way. Then, head east and to the next room. Defeat the enemies here, then step on the switch in the southeastern corner to create a red portal. Bomb the northern wall which has a crack in it to reveal an entrance. Take it to the next room. Activate the Flame Lantern, and burn the web on the wall. There are two caterpillars in here at once! Defeat both of them, and the door to the right will open. Go through it, then head through the northern door. Head through the icy path, ignoring the enemies that fall from the ceiling. Head up the stairs at the end. In the next room, defeat the two enemies, then go up the stairs, and to the next screen. Then, head east and go through the next door. In the next room, head south to find two glowing tiles. Split, and go up. Push the lever back to the left. Doing this will cause another half of the sunlight to enter the main room, melting the big ice block with the Water Element inside! However, the giant Octorok will also melt, then he'll swallow the element and leave to the south room! Come on, you didn't actually think we'd go through a dungeon without a boss, did you? Jump off the eastern ledge. The pots around this room contain hearts, so get them if you're low on health. Also, there are frozen blocks of ice in some places of the dungeon that hold chests. Go back and get them if you want, though it isn't recommended. Regardless, head south to the boss's room. See the Bosses section for help. Once you win, you'll get the Water Element! Get the Heart Container and step into the portal, then into the light to exit. =========== Lake Hylia =========== Upon exiting the dungeon, a mysterious ghost that looks like the king of Hyrule appears! Apparently, he was once the king of Hyrule, but he died. His name is Gustaf. A place you've never visited gets marked on your map. We'll be visiting there soon, but first, we can learn some sword techniques. From where you exit the dungeon, swim all the way south to a small piece of land. On it, you'll see a Piece of Heart. Take it, then swim left, and onto the land there. Follow the path to a tree with an entrance. Inside, take the ladder down to a dojo, where you will find another Piece of Heart. Get it, and speak with the swordsman. His name is Waveblade. He'll teach you the Peril Beam. Swing your sword with one heart left to shoot a beam. After learning it, warp to South Hyrule Field. =================== South Hyrule Field =================== I could've mentioned this long ago, but if you didn't get it already, head to the southeastern part of the field to find a tree with an entrance. Inside is a Piece of Heart. Get it if you didn't earlier, then head east of Link's house to find a hole. Use the Cane of Pacci on it, and jump in. On the upper ledge, you will find a weird guy clothed in green, called Tingle. Talk to him, and he'll think you're a fairy, for some odd reason. He says that something good will happen if you fuse Kinstones with him and all of his brothers... Hmm. Fuse Kinstones with him, and an entrance will be opened on one of the four trees at the North Hyrule Field. Tingle will also tell you how many Kinstone fusions you have left if you talk to him a couple of times. Now, warp to Lake Hylia. =========== Lake Hylia =========== Back at the lake, jump off of the northern side of the ledge. Follow the path going north until you come to the lake itself, and you'll find David Jr., one of Tingle's brothers (he has white clothes on). Fuse with him to open another tree at North Hyrule Field. Warp to Hyrule Town, then go to North Hyrule Field, and head right. Enter Lon Lon Ranch. ============== Lon Lon Ranch ============== From where you enter, you'll see a Cane of Pacci hole. Use the cane on the hole and enter it to reach the upper ledge. Continue to the next area, which is the Veil Falls. At the end of the path there is a Piece of Heart. Get it, and come back to the ranch. Now, head all the way south to Talon's house. Enter his house and head right, then exit. Follow the path northwest to a cave. Inside the cave, split horizontally using the tiles, then push the block out of the way. Head up the ladder leading back outside, and you'll find Ankle, another one of Tingle's brothers, who wears purple clothes. Fuse Kinstones with him to open another tree entrance at North Hyrule Field. Warp to Hyrule Town, then go all the way left to the Trilby Highlands. ================= Trilby Highlands ================= Head all the way northwest, as if you were going to Mt. Crenel. From where the entrance to the mountain is, head north to find a cave of dirt. Dig into it using the Mole Mitts. Inside, dig through the dirt to the left, and defeat the Moldorm. Open the chest to get a blue Kinstone piece, then dig through the dirt to the right. Open the chest to the right for another blue Kinstone piece, then dig through the dirt above the chest. Keep digging until you find an odd part of the wall which you can fuse with. Fuse Kinstones with the Mysterious Wall to make another Goron help out in the cave at Lon Lon Ranch. Exit via the ladder. Fuse Kinstones with Tingle's brother, Ankle. He has blue clothes. This opens up another tree at North Hyrule Field. Make your way there. =================== North Hyrule Field =================== Here, head all the way to the northern side of the field. Enter one of the trees. Inside each one, you'll find an unlit torch and a chest. Light the torch in each one of the trees by stepping on the switch in front of them. The chests contain a red Kinstone piece, another red Kinstone piece, 200 Mysterious Shells and a third red Kinstone piece. After all four torches have been lit, a ladder will set foot in the center platform. Exit the cave, and climb down the ladder in the middle of the trees. Open the chest to get the Magical Boomerang! If you had the old Boomerang, this will replace it. You can control the path this one moves in by using the Control Pad. Exit the cave, and continue north, to the Hyrule Castle Garden. ===================== Hyrule Castle Garden ===================== Go east until you come to a lot of grass. Cut some of it to reveal a ladder. Head down the ladder to find another dojo. Proceed north and to the swordsman's room, which is half dark. Take the Piece of Heart, then light the two torches in the corner using the Flame Lantern. Speak with the swordsman. This one's name is Grimblade. He will teach you the Sword Beam. It's the same thing as the Peril Beam, only you swing your sword with full hearts rather than only one to shoot a beam. Once you learn it, he gives you a Tiger Scroll. Leave the dojo, and head all the way north. You will find a tree. Dash into it using the Pegasus Boots to reveal a portal, which you can use to turn Minish-sized and enter the hole to the north. Inside the hole is just a Minish that you can fuse Kinstones with. Anyway, head north and down the stairs where the drained fountain is (if you've been using this guide, the fountain will be drained). There's a Piece of Heart inside, so take it and leave. Head west, then go south and back to the entrance. Go left, and make your way through the maze full of soldiers, like you did when we came here after getting the second element. When you come to some grass, cut it to reveal a ladder. Take it down to a cave full of snakes. At the end of the path, press the switch to open the door, then go through it. ============== Hyrule Castle ============== In the castle, head down the hallway, directly to the courtyard. Then, proceed north and enter the Elemental Sanctuary. ==================== Elemental Sanctuary ==================== At the sanctuary, proceed down the hall to the main chamber, and the door will shut. In the main chamber, head north, and go in front of the pedestal. Press R to strike your sword into the pedestal. The Water Element's power will infuse into your blade. Now you can split into three copies! Head south to the glowing tiles, and split. Press the switches to open the door, then exit the sanctuary, and exit the castle completely. Go back to North Hyrule Field. =================== North Hyrule Field =================== From the exit, head left to find a cracked rock. Bomb it to blow it up. Now, climb down the ladder to a cave. Split into threes vertically, and push the block out of the way. Then, head up the stairs leading to the Royal Valley. ============= Royal Valley ============= This place is dark and has spooky music and voices. Creepy! Anyway, turn on your Flame Lantern. You'll need it throughout this place. Head down the stairs, and you'll see two fences by a wall. Place a bomb by the wall to blow it up. Inside, walk up to the fountain, and a Great Fairy will appear. Tell her you will answer her questions, then answer them like this: no, no, yes, no, and no. If you answer all of her questions correctly, she'll give you an upgraded quiver, which can hold up to 50 Arrows at once! Turn on your Flame Lantern again, and head southwest. Head north of the ghost to the next area. This area is a maze (it's basically this game's version of the Lost Woods). Take this path: up, left, left, up, right, and up. Take that path in that order, and you'll end up in the graveyard. With the Flame Lantern still activated, make your way north until you come to a gate. Then, head right and you'll find a building. Inside, you'll find Dampe. If you've played Ocarina of Time or Majora's Mask, you'll recognize him. Talk to him, and he'll give you a Graveyard Key since the king has sent you here. Exit the house, and a crow will knock Link over, making him drop the key. Then, he will steal it and fly onto one of the trees! Equip the Pegasus Boots and the Flame Lantern. Activate the lantern and wander around the valley until you see the crow with the key. Dash into the tree to make the key drop. Take it, and head north, back to the gate. Speak with Dampe, and he'll open the gate for you. Head north, and the area will get brighter, so you can turn off your Flame Lantern now. You can fuse Kinstones with that ghost in front of you if you want to. Anyway, push the middle grave up to reveal a piece of wood. It doesn't do anything else, but you have to do this in order to allow the split Links to pass. We're coming to that part now. Head to the southeastern corner to find some rocks. Break them to find some glowing tiles. Split using them, and head west, past the graves. Make your way to the three switches to the north, then press them. The grave in front of you will move, revealing a stairway. Take the stairs down. ============ Royal Crypt ============ This is a mini-dungeon. Upon entering, Ezlo will comment on how creepy this place is. You'll see two Gibdos with items on them. To defeat them, attack them with your sword repedeately. They're dangerous, however. To easily defeat them, activate the Flame Lantern, and burn their bandages off to reveal a Stalfos. Defeat both of them, and take both of their items, one which is a Small Key. Then, proceed to the next room. Now, you'll see three blue mushrooms. Pull on the one at the far left, and launch yourself over the pit. There are three locked doors here, but only one is real. The middle one is the real one, so unlock it. In the next room, head left to find blocks over a pit, and two small platforms that move up and down. There are also three glowing tiles. Wait until the platforms move up, then split. When you step on two tiles, stay on the second one until the platforms move down. Then, split into threes and get on the platforms. Move around to avoid the blocks. At the end of the path, head north and step on the three switches. Take the Small Key that appears, and head back south. Then, head to the right to find a lot of blocks, three glowing tiles, and a blade that moves around the blocks. Split into threes and head north. Avoid touching the blocks and the blade. At the end of the path, step on the three switches to make a Small Key appear. Get it, and head back to the entrance of the room. Head north and press A in front of the two locked blocks to make them disappear. Continue down the hallway, and head down the stairs. In the basement, go down the hallway and defeat the snakes. Go through the door at the end, and you'll be in a room with an unlit torch in each corner. Light each of them using the Flame Lantern, and two Gibdos will appear. Burn their bandages, them finish them off and the door will open. Go through it. In the next room, head north to find a grave. Gustaf, the old king, will appear. He will give you a golden Kinstone piece, and tells you to seek the "source of the flow" in Hyrule. After that, you'll be taken back to Royal Valley. Warp to the Castor Wilds, and use the Pegasus Boots to dash left across the swamp. When you get to the three statues, enter the Wind Ruins. =========== Wind Ruins =========== Here, follow the path until you come to the soldier statue. Walk up to it and attack it when it comes to life, until you defeat it. Keep following the path, and you'll come to two Tektites, a stump, and a hole. Defeat the Tektites, and shrink. Drop down the hole. Inside, fuse Kinstones with the Minish, and a beanstalk will grow in the ruins. Exit the hole and become human-sized, then head east to the next screen, then ignore the Tektites. Head north two more screens, and you'll come to the beanstalk. Climb it up to a big cloud, where you will find a big chest. Open it to get a quiver. You can now hold up to as many as 70 Arrows! Now, warp to the Minish Woods after climbing back down. ============= Minish Woods ============= Head south and shrink at the stump, then head east and through the log. Enter the Minish Village, then head east and fuse Kinstones with Gentari, the elder. This will make the Minish that gave you the Bombs early in the game get an idea to make ones that blow up when you want them to! You can also get a Piece of Heart all the way at the eastern side of the village, on the second screen. Exit the village, and enter the Minish house to the north. Inside, speak with the Minish, and he'll offer you a trade: your regular Bombs for the new and improved Remote Bombs! Accept his offer. You cna come back and get the normal ones if you ever need them. These only explode when you detonate them with A! Fuse Kinstones with Belari, then warp to Hyrule Town. ============ Hyrule Town ============ Time to get more Bomb Bags. Now that we fused Kinstones with Belari, we can get the chest in the Wind Ruins in a moment. Head south, and enter Stockwell's Shop, the building with a Rupee on the roof. Buy the Bomb Bag for 600 Rupees, if you have it. If not, enter Link's house at South Hyrule Field, then exit it. From the door, turn left and dig with the Mole Mitts to find a red Rupee worth twenty. Enter Link's house again, exit it, dig at the same spot, and repeat until you have 600 or more Rupees. Buy the Bomb Bag regardless. Now you can hold up to 50 Bombs! Get 600 Rupees again, and buy the Quiver from him as well. You can then hold up to 99 Arrows! Yay! Exit, and warp to the Castor Wilds. Go to the Wind Ruins. Near the entrance to the dungeon at the end of the ruins is a chest that spawned when you fused with Belari. Inside the chest is a Bomb Bag. With it, you can hold up to 99 Bombs! Now that we have a Magical Boomerang, all Quivers and Bomb Bags, along with Remote Bombs, we're set. The only thing we're missing as far as weapon upgrades go are the Light Arrows, which we'll get later. Warp back to the town, then head north to North Hyrule Field. =================== North Hyrule Field =================== Head all the way north until you get to the drawbridge, then head right. Enter the Veil Falls. =========== Veil Falls =========== To the north is a stone door, which you can fuse Kinstones with. This is the source of the flow that Gustaf spoke of. Fuse the golden Kinstone with it, and the door will open, revealing an entrance. Head inside. In the cave, turn on the Flame Lantern since it is pitch dark. Head right and go up the stairs. You will see a Red Bubble in this room, which is a new enemy. If it touches you, you will be unable to attack for about a minute. Then it'll respawn. To defeat it, use the Boomerang/Magical Boomerang. In the northeastern corner are two rocks. Place a bomb in between the rocks to reveal an entrance. Inside are some pots, along with a chest containing 50 Mysterious Shells. Head up the stairs to the next area. Turn on the Flame Lantern and defeat the ghost, then head up the next set of stairs. You will see some glowing tiles, along with a big block in this room. Head south of the tiles and defeat the enemies that appear, then split using the tiles. Head south and push the second big block down, then proceed to the next area leading outside. Open the chest containing 100 Mysterious Shells, then head back inside. Push the block north of the glowing tiles up, then push the block facing left of the top tile, then push the block north of the one you previously pushed. Go in front of the first block you pushed, and push the block in front of it left. Split into threes, then push the big block away north of you, and head down the stairs. Back in the dark room, turn on your Flame Lantern and head down the stairs to the right. Then, head south and to the room with the Red Bubble. From there, head south and continue outside. You'll notice two Red Chuchus with a brown mask over their head. Attack the mask to break it, then finish them off. Climb up the wall nearby to the top, and you'll see a Wind Crest to the left. Examine it to create another warp point with the Ocarina of Wind, then head north and enter the cave. Inside, there are a few Keese, and two of those metal masked enemies. Remember, to defeat them, take away their masks with the Gust Jar, then attack them. Bomb the cracked wall to the right upon entering to reveal an entrance. Inside, open the chest for 50 Mysterious Shells, then exit the room. In the previous room, head up the eastern staircase. Defeat the Keese and the metal masked enemies, then open the chest in the room containing 100 Rupees. Head east and continue outside. You will see a wall that you can climb. Climb it up to the Veil Springs, then head all the way west to find a big whirlwind. Walk into it, and you'll be carried to the Cloud Tops. =========== Cloud Tops =========== You are now way up in the sky, obviously. Ezlo will be silenced for a moment. When you regain control, talk to the person of the Wind Tribe if you want to. He says that a Kinstone fusion should get the wind in this place going, and asks you to do it for him. Head right to find a cloud, along with a lady. The cloud has a gold Kinstone piece on it. To the north of you is a red whirlwind. Step into it, as it leads to the next area. Head right to find a chest by a hole. Open the chest to get the first golden Kinstone piece, then drop down the hole by the chest. In the next area, head north and ignore the shark burrowed under the clouds, then step into the whirlwind leading to the next area. Head north to find a wall of clouds. You can dig through those clouds using the Mole Mitts. Do so, and you'll find a red Kinstone piece all the way at the northeastern corner. Get it, and fall down the hole to the left. Fuse with the Mysterious Cloud to the right, and a pinwheel will be activated at the first area. Go back to the previous area via the red whirlwind, then enter the normal whirlwind to the south. Float south and enter the next whirlwind, then float northwest to a hole. Drop down the hole. In the next area, get in front of the sharks in the clouds, and they'll pop up. From there, attack them. They're known as Cloud Piranhas. Defeat both of them, and the cloud to the north will disappear, revealing a golden Kinstone piece. You'll also see a red whirlwind appear. Take the golden Kinstone piece, and enter the red whirlwind. Back at the previous area, dig through the fluff to the left, and head south. Jump into the normal whirlwind, then float west to another one. Enter it, and float northwest to some walls of fluff, and a chest. Open the chest for a golden Kinstone piece, then dig through the fluff. Head north to find more fluff with openings. Dig through to the openings, and open the chests for 50 Mysterious Shells, and yet another 50 Mysterious Shells. Head back south, and enter the whirlwind. Float all the way south to another platform with a hole and some fluff. Drop down the hole. In the next area, head north past the red whirlwind. You'll come to a weird cloud enemy. To defeat it, shoot a few arrows into it. It will shoot electrical energy balls at you, however, so be careful. After you defeat it, head north to find another Mysterious Cloud. Fuse Kinstones with it to make another pinwheel activate at the main area, then head back south and enter the whirlwind. At the previous area, enter the whirlwind, and float south, entering the next two whirlwinds as you go along. Float to the southwestern platform, and dig through the fluff in the center. Open the chest to get 50 Mysterious Shells, then enter the hole to the right. In the next area, there is a red whirlwind to the right, along with two Piranhas. Defeat the Piranhas, and head north to find another cloud enemy. Defeat it, and fuse Kinstones with the Mysterious Cloud ahead. Another pinwheel will start up. Enter the red whirlwind nearby, then open the chest to find a golden Kinstone piece. Go back to the previous area, then go south and enter the red whirlwind to the right. In the next area, drop down the hole to the right, and you'll find two Piranhas. Defeat them, and a cloud to the north disappears, revealing the next gold Kinstone piece. Two red whirlwinds also appear; one to the south, and one to the north. Take the gold Kinstone piece, then head into the whirlwind next to where the Kinstone was. Open the chest containing 50 Mysterious Shells, then jump into the southern whirlwind. Float southeast to another platform with some fluff. Dig through the fluff, and drop down the small hole to the next area. Ignore the Piranha, and step into the red whirlwind ahead. In the next area, go north and drop down the hole. Fuse Kinstones with the Mysterious Cloud here to get another pinwheel going, then enter the red whirlwind leading back to the previous area. Jump into the whirlwind to the north, then float west, entering the other whirlwind as you go. Land on the platform ahead, and dig through the fluff to reach another whirlwind. Enter it, and float northeast to another whirlwind. Enter that one, and keep floating east. Land on the platform and dig through the fluff, then drop down the hole to the south. Continue south to the red whirlwind, then enter it. Head left and drop down the hole, then you'll be back at the main area. Fuse with the last Mysterious Cloud in front of you. When all of the pinwheels are spinning, the cloud in the middle of the pinwheels disappears, revealing a big whirlwind. The Wind Tribe people will enter it. Head left and you enter it as well. You'll be carried to an even higher place of the Cloud Tops, in front of the Wind Tribe's home. Examine the Wind Crest in front of the building to create another warp point, then enter the building. You will probably recognize this place if you visited it via the warp point you can create by Kinstone fusing. Now we can explore the whole building. Head up the stairs, then head left and enter that room. If you saved the old man Gregal before you visited the Cloud Tops, he'll be here now, completely recovered. Speak to him and he'll give you a reward for saving his life: the Light Arrow! These arrows are a more powerful version than the normal arrows. You can hold the button you have your Bow assigned to, and you'll charge up the bow. This gives arrows more power. Continue up the next set of stairs, and head left and into that room. By the beds are three chest. They contain two blue Kinstone pieces, and one red Kinstone piece. After you get the chests, continue to the next floor. Head left and enter the room, and you'll see the Wind Tribe elder. Open the two chests in his room for two red Kinstone pieces, then speak with the elder. Apparently, the Wind Tribe has been watching you from above, and they know your current progress, along with the reason you're on this journey. He says that the Wind Element is located at the Palace of Winds. He also says that the way to the light force will open once all four elements have been infused into the blade. He allows you to continue to the roof, so head south and talk to the Wind Tribe person guarding the stairs. He'll let you pass, so head up the stairs leading outside. Head all the way north, and you'll see a big whirlwind. Break the pots to the left and right if you need hearts, then enter the whirlwind. You will be taken to the Palace of Winds. ================ Palace of Winds ================ This dungeon is long and hard, so you might want to catch a fairy or two before proceeding. A Fairy Fountain can be found at the western side of South Hyrule Field. There's a cracked wall there that you can bomb, where the Fairy Fountain is located. Anyway, when you enter this dungeon, head west and go to the next screen. You'll see some Peahats here. They get very annoying, so take care of them with the Gust Jar. There are many throughout this area. Hit the crystal switch in front of you to form some walkways. Follow the path to another crystal switch. Hit it, and a walkway to the left will form. Continue following the path, and push the middle block up (to the left), then push the left block off of the cliff. Hit the crystal switch to form the next walkway. Follow the path, and defeat the Stalfos. Then, hit the crystal switch on the platform across from you using the Magical Boomerang to form the walkway. Attack the four skulls to reveal four glowing tiles. Split into threes using the tiles, then head east and across the walkway. You will come to a big block. Push it up, then continue to the next area. You will see some blocks in the air, along with a platform that will move up and down. Ride the platform up, and do not touch the red bombs, or they'll blow up and knock you off. Get on the western ground and follow the moving platform up, then get back on it. Ride it up some more, and avoid the moving bomb. Then, head west to the next screen. You will see a Stalfos on the cracked floor. Quickly defeat it and head up the stairs, before the floor breaks apart and you fall down with it. Then, follow the grating up. You'll see a moving bomb. These are the ones you found in the second dungeon. There are a few moving bombs and two fire snakes, so watch out! Head left and continue to the next area. Head down the stairs, and Ezlo will comment on the fluffy clouds in the air. Ignore them for now, and head to the southwestern corner to find a crystal switch on the platform across from you. Hit it with the Magical Boomerang to form the walkway, then follow the path. There are spikes in the ground, along with a rolling spiked log. To avoid the log, stand in between the spikes to the south. Hit the crystal switch to the north, but don't cross the walkway yet. Remote Bombs are extremely useful here. It's possible to do it with regular Bombs, but you just have to be quick. Place a Remote Bomb by the crystal switch and head left, across the walkway. Then, detonate the Remote Bomb to hit the switch again, creating a walkway to the north. Cross it, and some bars will block you. Then, two Wizzrobes will appear. Defeat them, and four will appear. After you defeat the four, you'll have to fight six at once! After you defeat the six Wizzrobes, a chest will appear. Open it to get the Roc's Cape, our last main item in the game. With this item, we can now jump across pits and such. Jump across the pit to the right, back to the start of the area. Then, use the cape to jump up on each fluffy cloud. Keep jumping up until you enter the next area. In the next area, jump off of the fluffy cloud and onto the ground, then defeat the two Blue Chuchus. Head right, and use the Roc's Cape to jump over the pit, then jump over the next pit and avoid the two bombs. Enter the next area. You'll see some blocks that block your path. Push the first one down, then the second one up, then the third one up, then the top-right one to the right. There are some glowing tiles here. Split using the bottom three, then head south. Stand in between the four switches, then swing your sword, and you'll activate all four at once. This spawns two spike-shelled enemies. In case you forgot how to defeat them, flip them over with your shield, then attack. When you defeat them, the door to the right opens. Head right, and you'll see lots of fans blowing. They stop blowing after a few seconds, then they start back up again. The trick here is to run past the fans while they're not blowing, then right when they begin to blow, jump into one of the holes for protection from the wind. When you get to the third fan, stand in front of the edge, and when the wind blows, jump with the Roc's Cape and hold Right to get over to the other side. Now, head south, and stop by the three rusted blocks when the fans begin blowing. Keep heading south, and you'll see two fans, along with one hole. When the fans stop blowing, quickly use the Cane of Pacci on the hole, then run and enter it. Jump up to the upper ledge, and continue west to the next area. Head left, and you'll see a panel. Ezlo thinks you can jump on it to flip it over, so jump on it using the Roc's Cape. It'll flip over, making you go down to the floor. Head left to find some Rupees and another panel. The red Rupee is a fake. Jump to the panel to flip it over and get on the grating, then head left to find yet another panel, and a moving platform in the air. When the platform stops under the panel, use the Roc's Cape on the panel and you'll land on the platform. Ride the platform left to another panel, then jump at the panel and head north. Defeat the two crows, and jump up on each fluffy cloud until you get to the next area. Jump off of the cloud and onto the floor. To the right are some glowing tiles, along with a platform in the air that moves past some blocks very quickly. Fill up your split meter, and step on two glowing tiles (vertically), but do not step on the third one yet. Wait until you see the platform move towards the platform you're on, then finish the split and get on the platform. Get on the edge of the moving platform to avoid touching the blocks. Get off the platform when it stops, then head west and up the stairs. Head past the skull heads, and you'll see a big block to the north. Push it, and continue down the stairs to the next area. Here, you'll see lots of blocks, along with three crows. There are three carpet tiles to the right, by the blocks. Go to those tiles, and push the three blocks off. Get on the moving platform to the right when it comes to you, then jump to the left one. When the one on the right gets past the blocks, jump to it, then jump back to the left one as soon as it moves past the blocks on the left. Be careful, because there are some more crows, and they can easily knock you off, making this area a pain. At the end, jump to the right platform, then down to the end of the area. Jump through the panel, and continue to the next area. Jump through the panel you see when the moving platform is under it. Ride the platform to another panel, then jump through that one as well. Head right, and jump through the next panel when the platform gets under it. Jump through the next panel, then continue to the next area to find yet another panel. Jump through it, and head north. You'll see a spiked log, a few holes, and a locked door. Hide under the holes to avoid the log, then shoot out the energy of the Cane of Pacci on the easternmost hole. Enter it and get on the upper ledge, then head east and go down the stairs to three switches, along with some glowing tiles. Split using the upper-left, lower-left, and bottom right tiles, in that order. Make sure your sword is pointing north, otherwise you'll hit one of the switches, breaking your split. When you split using those tiles in that order, all three Links will hit the three switches at once, which causes a Minish portal to appear. Use it to become Minish-sized. Then, head south and to an area full of pots. Push the one in front of you all the way down and off the cliff, then push the next one to the left. Push the pot above you up, then the one west of you to the north, then the next one left, then the one all the way north of you left, the one south of you all the way down, the one in front of the one by the hole all the way down, then the pot in front of the hole up. This will create a path, allowing you to access the Minish tunnel. Go through it and head north. Avoid the spiked log, and go through the Minish tunnel to the right. In the next area, head north to the next screen, where you'll find a Minish portal. Return to human-sized, then go back to the previous screen. Use the Magical Boomerang on the switch to the left to open the door in front of you, and to make a Small Key drop by the door. Take the Small Key, and go through the door. Back outside, jump over the pit using the Roc's Cape, then head south to the next screen. Head left and up the stairs, then jump off of the platform and unlock the door to the left. In the next room, jump up the fluffy clouds leading to the next area. Jump to the ground and defeat the Moblins, then head left to the next screen. There is a broken walkway here, along with fans on the sides of the wall. Run to the end of the first part of the walkway before the fans start. When the fans start, wait until they stop, then quickly jump to the left and run up the stairs. There are a few blocks blocking your way. Push the third block in the middle, on the top row to the left, then the one below that to the right. Follow the path and jump over the spikes, defeating the Blue Chuchus along the way. Head south, and when the fan isn't blowing, get to the edge. Use the Roc's Cape when it starts blowing, and hold Left to cross the huge gap over to the other side. Head all the way north to the next area. Jump over the gaps in this area, and avoid the Lakitu enemies. Continue to the next area. Go north and jump up the fluffy clouds, then jump right and over the gap. Head south, and defeat the two Moblins. Head right and open the chest for a blue Kinstone piece. Go back west, then head up and jump to the platform to the right. Jump up the fluffy clouds, then jump to the other platform on the right. Jump up the next set of fluffy clouds leading to the fifth floor of the dungeon. Jump to the floor and defeat the Stalfos, then head south to the next room. In this room are two soldiers that use ball and chains. They can be quite dangerous if you don't fight them right. When they swing their ball and chain, wait until they pull it back, then jump over them and attack them from behind. Repeat this until you defeat them, then a Small Key appears. They each drop 50 Rupees. Get the Small Key, and unlock the western door. There is an electrical spark, along with two Stalfos in this room. If you want a free fairy, attack the spark with the Magical Boomerang to turn the spark into a fairy. Defeat the enemies, and go left to the next area. Defeat the Stalfos, and break the pots along the edges of the platform. Leave one remaining on the top row, then push it onto one of the four switches. Use the glowing tiles to split into threes, then step on the three remaining switches to open the door. Go through it. Head left and step on the switch to get the fan blowing, then use the Roc's Cape in front of the fan to jump over the big gap. Head right and the door will shut, then you'll have to fight two Moblins and two Wizzrobes. These Wizzrobes can freeze you with their attacks, so be careful. Defeat the enemies and the door will open, so go through it. In the next room, jump across to the next platform, and defeat the two Stalfos. Then, head east and go through the door. Step on the switch in the corner to activate the fan, then use the Roc's Cape to jump through the wind over to the other side. Push the block by the chest left, then open the chest to get a Small Key. Push the block directly east of the chest to the right, then push the block above that one up. Head north and unlock the door. In the next room, open the big chest to get the Big Key, then exit this room and go through the eastern door. Head south, and unlock the big door with the Big Key. We're not at the boss yet, sadly. I know, this is quite a long dungeon. Head south to find a pit. After Ezlo comments on it, drop down the pit to a single platform floating in the sky. Head north, and a red Dark Nut appears. You should know how to defeat these by now. This one's a bit harder, though, but the good thing is that you can knock the Dark Nut off of the cliff, immediately ending the battle. Once you defeat it, a blue portal appears and a walkway forms. Cross the walkway to the next area, then go through the door. We're now inside, in a rather dark room. Activate the Flame Lantern, and head right to find some stairs. Take the stairs up to a chest. Open the chest to get the Compass, then head north of the chest to find a Gibdo and a Stalfos. Burn the bandages off of the Gibdo, and defeat both enemies. Over to the left is another Gibdo and Stalfos. Head south of them and go up the stairs to the next area. Defeat the Blue Chuchu, and head south to find another one. Defeat it and head north to the next screen, then go through the door. Drop through the pit in this room to land on a platform on 1F. Open the chest to get a Small Key. Jump off the platform, and head back up the western stairs. Back at 2F, head south to the next room. In this room, break the pots to the right to find glowing tiles, then head south and use the Gust Jar to defeat all of the Peahats. Head back north to the glowing tiles, and split apart from each other. In other words, don't split all right next to each other. Head south to four switches. Stand in between them, and use your sword to hit all four at once, opening the door to the left. Go through it. Make your way past the spiked logs in this room, then go up the stairs. Open the chest to the left for a Small Key, then head right. Back in this room, jump off the ledge and unlock the door to the right. In the next room, jump into the whirlwind on the right using the Roc's Cape, and float east past the floating bombs. Go through the door at the end. In the next area, defeat the two Gibdos, and head north to the next screen. Use a Spin Attack at the two switches to open the door, which creates a shortcut to this room. Go back to the previous screen, and head up the stairs to the next room. Head north to the next screen, and go through the left door, ignoring the two Blue Chuchus. In this room, go left and three Wizzrobes will appear. Defeat them, and a chest appears. Open it to finally get the Dungeon Map! Thought you had missed it, didn't you? Head left to the next room. Stun the Floor Masters using the Magical Boomerang, then defeat them and pull the lever in here to open the door. Head through it. In the next room, ignore the Stalfos and head east, and up the stairs. Head left, then north to find some Gibdos. Defeat them, and push one of the blocks down the pit. Jump over it, and head through the door. At the end of the path, take the Piece of Heart and leave. Drop down the pit now. Go through the southern door, then take the eastern stairs back up to 4F. Now, head east this time, and defeat the Stalfos. On the gap across from you is a floating bomb. Wait until it is by the cracked blocks, then use the Magical Boomerang to blow it up and blow the blocks up. Jump over the gap, and head north. Use the Magical Boomerang and control it to hit the switch, opening the door in front of it. Go back south and jump over the gap again, then go north and head through the door. Open the chest to get 200 Rupees. Go back to the gap and jump over it (if you fall down the gap, you can fight some Wizzrobes, then open a chest for a Kinstone piece), then head right to find two Gibdos. Defeat them and head north. Light the two torches with the Flame Lantern, and the red portal will appear. Go back south and unlock the locked door. Head up the stairs. Defeat the two Gibdos here, then bomb the cracked wall to the right. Go through the opening. In the next area are some Wizzrobes and Stalfos. Defeat them, and head north. Bomb the end of the left wall to reveal an entrance, then go through it. Now, bomb the two cracked blocks, and go through the door. There are a lot of bombs here. Walk past them very carefully, then push the middle block in front of the door up, and the western one left. Go through the door. Open the chest there to get a Small Key, then head back to the previous room. Now, jump over the bombs in the room, and head through the southern door. Stand on the cracked floor and fall through, then unlock the door on the lower level. In the next area, jump across the eastern spikes, then head north and defeat the Moblin. There are many Moblins and such in this area. Push the block in front of the chest to the right, and open the chest for a blue Kinstone piece. Now, go southwest and jump over the spikes, then follow the path north, defeating all of the enemies along the way. At the southeastern corner, push the two blocks off of the cliff, and jump across. Then, head north and jump across to the eastern platform. Jump up the fluffy clouds to the next area, then go through the eastern door. Open the chest for a red Kinstone piece, then head back to the previous room. Jump left, and up the next set of fluffy cloud. In the next area, jump to the big door, then open it with the Big Key. We're finally about to be at the boss. Take a sigh of relief! Head north, breaking the skulls along the way. They drop hearts, which you'll need. At the end, step into the whirlwind to be taken up to the boss battle. Read the Bosses section to see how to win. Once you win, the Wind Element is finally yours. Now we have all four. Finally, take the Heart Container, and step into the green portal. Let's leave this dreadful place, shall we? Warp to Hyrule Town. ============ Hyrule Town ============ Before we infuse the legendary blade with all four elements, we've got some things to do. I want you to go in the final dungeon fully prepared, after all. Head south of the Wind Crest, and jump into the bell using the Roc's Cape. This makes a Piece of Heart fall out. Get it, and head east of the bell. Enter the building with the yellow roof, which is Mayor Hagen's house. Inside, head east and exit to the back, where you'll find a ladder. Climb it down. Inside the cave, defeat the Keese, and use the glowing tiles to split. Push the big block up, and follow the path to a rock. Push it into the hole, and open the chest if you didn't earlier. Exit the cave, and exit Mayor Hagen's house, then head southeast and enter the building there. You will see three girls: Din, Nayru, and Farore. They were the three goddesses of Hyrule in Ocarina of Time. Anyway, Kinstone fuse with one of them, and a guy will get an idea to sell his abandoned house for some extra cash. Now, exit the building and re-enter it, then Kinstone fuse with one of the girls again. Fuse with all three of them, and a Joy Butterfly will appear in the following areas: the Castor Wilds, the Wind Ruins, and the Royal Valley. Catching them grants you better abilities. Head east and to the next room. Head all the way south until you get to two unlit torches. Light them with the Flame Lantern, and the door opens, so go through it. Outside, open the chest for a red Kinstone piece. Head back inside and head downstairs. There are three rooms. Each one has opened chests. Talk to the girl on the left side of the area, and you can pay for the 50 Rupee room, the 200 Rupee room, or the 400 Rupee room. The chest in the 50 Rupee room holds a green Kinstone. The 200 Rupee room holdsa blue Kinstone piece. The 400 Rupee room has a chest that contains a red Kinstone piece. Overall, it's a waste of your money to pay for any of the rooms. Head south and exit, then head west to find a well. Go to the northern side of it, and hold Down to drop into it. Head east, and swim north to a chest containing 100 Rupees. Continue north to a hole, with a rock north of it, in front of another hole. Push the rock into the hole, then make your way out of the cave. From the well outside, head north to a yellow cave of dirt. Dig through it with the Mole Mitts, then enter it. Dig your way to the southeastern corner, where you'll find a chest. It contains a red Kinstone piece. Dig your way north, then dig to the northwestern corner to find a chest with another red Kinstone piece. Head south and dig, following the path. When you come to a ladder, dig through the dirt north of it to find another chest with another red Kinstone piece. Once you get it, head down the ladder. In the cave, defeat the Keese and open the chest to the right for 100 Rupees. Head right, and push the last rock into the last hole to form a path. Pull the statue all the way back, out of your way. Then, head back north to find a stone with a chest on it. Pull the stone all the way down, then push it into the hole to the south. Open the chest to get 200 Rupees. Now, head all the way north again, and bomb the cracked blocks. Bomb your way to a chest containing 100 Rupees, then head north and up the stairs to exit the cave. You can push the mayor's statue west to reveal the staircase. Wait...how did Link go up the staircase if the statue was blocking the way? Weird. Anyway, head east to the school room. Over to the right is a pot. Flip it over with the Cane of Pacci, and become Minish-sized. Head all the way left to the entrance of the room, then go through the Minish hole to the south. Outside, climb up the Minish ladder, and head left. Resize, and open the chest to get a red Kinstone piece. Shrink again and re-enter the school. Head right, and go to the Minish portal. Resize using the portal, and head west, out of this room. Exit the school, and head west, to the library. Enter it (don't worry, we aren't going book hunting again). Head up to the second floor, and head south and exit the library. Flip the pot over with the Cane of Pacci, then shrink and head down the Minish ladder. Get in the water, and swim north. Enter the drain leading inside of the fountain. Head north to the next screen, then head west to find a chest covered in ice. Melt the ice with the Flame Lantern, then open the chest. It contains 100 Mysterious Shells. Make your way out of the cave again, then surface and resize using the Minish portal on the library. Enter the library and go to the first floor, then head south and exit it. Head all the way south to the entrance of the town, then head left and enter the dojo. Inside, equip the Roc's Cape and speak with the swordsman. Swiftblade will be ready to teach you a new ability. Jump with the Roc's Cape, and at the peak of your jump, use your sword to perform a Down Thrust. As usual, you get a Tiger Scroll for learning it. Exit, and warp to the Castor Wilds. ============= Castor Wilds ============= Head all the way north, then head west. Catch the Joy Butterfly by swinging your sword at it. Now you can dig faster with the Mole Mitts! Head back to the Wind Crest, and go left. Dash through the swamp with the Pegasus Boots, and head northwest. Get on the ground, and cut the grass to the left. If you didn't earlier, push the grave up to reveal a staircase, then head inside. There will be a Piece of Heart in here if you didn't get it earlier in the game. Speak to the ghost swordsman, and now that you've learned seven skills, he'll teach you the final one. He's Swiftblade the First. Learn the Great Spin Attack by using a Spin Attack, then tap the button over and over. You get the last Tiger Scroll for learning it. Dash south of here outside and enter the Wind Ruins. =========== Wind Ruins =========== Upon entering, you'll see the second Joy Butterfly. Catch it, and you'll be able to shoot arrows faster than before. Warp to Hyrule Town, and make your way to North Hyrule Field. Then, head northwest and make your way to Royal Valley. Make your way to the dark area where the gate is. Head all the way to the northwestern part of it, and catch the Joy Butterfly. You can now swim faster. Warp to Lake Hylia. =========== Lake Hylia =========== Jump off of the ledge, and follow the path going up until you get to the lake. Swim in it, and make your way around the entire lake until you get to some stairs to the left. Head up the stairs and enter the tree to the south, where another dojo lurks. This is where Waveblade is, and if you've been following the guide, you've already trained with him. Fuse Kinstones with him, and a waterfall will open up at North Hyrule Field, south of the entrance to Royal Valley. By the way, head northwest of Waveblade's place to find a rock. Push it into the hole, then head to North Hyrule Field. =================== North Hyrule Field =================== Head to where the entrance to Royal Valley is, and head south of the entrance. Jump off the two ledges, then jump into the water. Swim north and into the waterfall that opened. Inside, you'll find a secret dojo. Speak with the swordsman, and train with him. He teaches you how to prolong the duration of the Great Spin Attack. Use a Spin Attack and tap the button many times to spin lots of times! Head to Mt. Crenel, and go to Grayblade, located somewhere on the eastern side of the mountain. Fuse Kinstones with him to open up another waterfall at the Castor Wilds, then warp there. Also, another thing I didn't mention is the secret chests at the Hyrule Castle Garden. Head northwest in North Hyrule Field, and swim all the way north to a chest in the garden. The chest contains 200 Rupees. Exit the area, and swim west to another part of the garden with another chest. It contains 100 Mysterious Shells. Now you can warp to the Castor Wilds. ============= Castor Wilds ============= Aren't you getting tired of this swampy mudhole? Head all the way north, and climb the vine to the right. Cross the northern bridges, and follow the path to the last bridge. Climb down the vine in the center and head southeast, to a cave of dirt. Enter it and dig through it, defeating the Like Like. In the two corners of the cave are chests containing 50 Mysterious Shells, and a red Kinstone piece. Exit the cave, and head north. Climb up the vine and cross the eastern bridge. Climb down the vine at the end, and defeat the statue with your arrows. Then, dash through the swamp, and if you didn't earlier, head south and push the rock into the hole. Head east, then dash north to a waterfall. Enter the waterfall. Inside, you'll find another secret dojo. This swordsman's name is Scarblade, and he'll teach you the ability to charge up your Spin Attack faster. When you learn the ability, exit the dojo. Back outside, enter the cave to the right. Push the blocks until you can reach the Piece of Heart, then get it and head back outside. Now, warp to Hyrule Town, and head to the North Hyrule Field. Go to the Hyrule Castle Garden. ===================== Hyrule Castle Garden ===================== Head all the way right, and cut the grass and you'll see a ladder. Go down it to find Grimblade's dojo, whom you probably trained with earlier. Fuse with him, and a waterfall will open at Veil Falls. Go to Lon Lon Ranch, and shoot the Cane of Pacci at the northwesternmost hole. Use it to get on the upper ledge, then proceed to the next area, which is Veil Falls. =========== Veil Falls =========== Follow the path to some water. Swim north, and into the waterfall to find the last secret dojo. Inside is the swordsman, Splitblade. He will teach you how to fill up your Split Gauge very quickly. If you get this earlier in the game, it is pretty useful. Now your Split Gauge fills in nearly an instant! Exit the dojo, and swim east. Get onto the land and ignore the blue Rupee, as it is a fake. Head north to find a dirt cave, and many red Rupees. One of them is fake. Dig through the dirt cave, and open the chests inside for 50 Rupees, as well as 50 Mysterious Shells. Now to get the fourth bottle (finally). Exit the cave and warp to South Hyrule Field, then head northeast and to the Eastern Hills. ============== Eastern Hills ============== Go right and ignore the enemies, then head north. Head up the stairs you find, then go west and through the fence. Head south to find a dirt cave, along with two farmers. The northern farmer is Eenie. Fuse Kinstones with him, and a Goron will help another Goron punch down the wall (this won't happen if you haven't been following my guide, and haven't fused with any Mysterious Walls. Instead, the single Goron will punch down the cracked cave to reveal an opening). If you are playing the European version of the game, you'll likely not be able to fuse with Eenie now, making it impossible to get the fourth bottle! You have to do it earlier in the game, or otherwise you can't fuse. This is a glitch found only in the PAL version of the game. Now you have to fuse with several Mysterious Walls. If you've been following this guide, you should have already fused with two of them. They are odd parts of the wall found only in certain dirt caves throughout the game. The locations of each Mysterious Walls are: Eastern Hills (in the cave just west of where Eenie is), Mt. Crenel (climb up the left side of the mountain, head down the stairs to the left, and dig through the dirt cave there), and the Minish Woods (go to the entrance of Lake Hylia and head south to reach the woods, then go southeast to a dirt cave). The next one is at the Trilby Highlands, located at the dirt cave over to the northwestern end. Next, go to Lake Hylia. Head to the actual lake, and jump across the eastern platforms with the Roc's Cape. Take the Piece of Heart and jump to the upper ledge, where a dirt cave is. In the cave is another Mysterious Wall. Fuse with Eenie, combined with all of the Mysterious Walls, and six Gorons at Lon Lon Ranch will break down the last wall, revealing a path to a chest. Go to Lon Lon Ranch. ============== Lon Lon Ranch ============== At the ranch, head all the way to the southern end of it, and head right to find stairs. Head up the stairs and go left to find a whirlwind. Jump into it, and float west to another whirlwind. Enter it and land on the ledge, then jump off of the southern side of it. Push the rock into the hole, then enter the Goron cave to the left. Inside, head all the way north, and open the small chest to get 200 Rupees. Continue north, past the Gorons, and you'll find a big chest. Open it to get the fourth Empty Bottle! Now we can finally go to the final dungeon. There is a Heart Container you can get from Elder Librari (yes, a Heart Container), but you can't get it until you get the full power of the Picori blade. Warp to Hyrule Town, and go to the Hyrule Castle Garden. ===================== Hyrule Castle Garden ===================== Head west, and get ready to avoid being caught by the guards again. Make your way past all of the guards until you get to a ladder to the north, then take it down to a cave. Go through the cave and go through the door at the end, leading inside the castle. ============== Hyrule Castle ============== You should know the drill by now. Head directly north to the courtyard, then follow the path to the Elemental Sanctuary. ==================== Elemental Sanctuary ==================== Here, head all the way north and to the main chamber. As usual, the big door behind you closes. Go up to the pedestal, and press R in front of it to put the Picori blade in the pedestal. The Wind Element will infuse the blade with its power, and you'll have the most powerful sword in the game now! This shining, sparkly blade is known as the Four Sword, and it has the power to break Vaati's curse off of Princess Zelda. After charging up your sword, you can release it to fire a circling beam before the Spin Attack commences. Link already uses the beam attack on the stone tablet to the north, making it vanish. A doorway is then created. Ezlo says that it must lead to the room where the light force is, Head north and go through the door. In the next room, head down the stairs, and you'll see a stained glass window with Princess Zelda painted on it, along with a few other images. Walk up to them, and you'll see the legend of the boy who saved the world long ago, just like at the start of the game. You'll also see a message you didn't see at the start of the game. Suddenly, you hear Vaati's laugh. He has followed us here! He is no longer inside the king's body. He uses his magic to knock out Link, then he leaves now that he knows where the light force is located. He intends to drain Zelda's power to get the light force within her! Ezlo wakes up Link. When you regain control, head all the way south to the glowing tiles. Split, step on the switches, and exit the sanctuary. =================== Dark Hyrule Castle =================== You will notice that the whole courtyard is dark and evil-looking. Head south, and you'll see that some soldiers of Hyrule were turned to stone! Obviously, this is all Vaati's doing. Use your magical sword beam to return everybody to normal. Once you do, you'll learn that Vaati has taken Princess Zelda to the roof of the castle from the old man. Head south and go through the door. You are now in the actual dungeon. Ready? Should you want to leave this dungeon, you'll have to wait for a few minutes, unfortunately. If you need fairies, go through the southern door and break the pots. Anyway, from the entrance of the courtyard, head west and to the next screen, then head up the stairs. Defeat the Moblin, and head to the next screen. There are a few fire snakes that spin around here, along with a block and some glowing tiles. Follow the path and avoid the fire snakes, then continue to the next area. You will see a Red Bubble and a Blue Bubble here. The three skulls are all Stalfos. The Blue Bubble does the same thing as a Red Bubble, only it moves faster. Defeat all of the enemies, and bomb the wall in the southeastern corner to reveal an entrance. Inside, use the Minish portal to shrink, then go back to the previous area. Avoid the Red and Blue Bubble, then continue south to the area with fire snakes. Drop down the pit in this room to the lower room, then go to the next screen. Head north and go through the Minish hole to the right, leading to another room. In the next room, use the Minish portal to resize, then press the switch in the corner to open the two cell doors. Exit the cell, and head east to another cell, where you will find the king petrified! Lift the curse using your beam from the Four Sword, then talk to him. He will give you a Small Key to use in this dungeon. Head west and to the next screen, then go up the stairs to the north. Back in this room, ignore the door to the right, as it is a fake one. Go south and to the room with fire snakes. To make it easier on yourself, head down and split using the tiles, then push the block. Continue past the fire snakes to the next room. The door to the west is a fake; head south to find a real locked door. Unlock the door. In the next room, head down the hallway. You'll find a Stalfos along with three Wizzrobes that shoot fire. Defeat or ignore them, and head down the southeastern stairs. Defeat the two Moldorms, and head up the stairs to the north. Open the chest to get the Dungeon Map, then go back up the west stairs. Head up the staircase nearby leading to the next room. You are now at the entrance of the castle. Head south, and if you want to exit, do so now. Regardless, though, head all the way north and go through the door. Defeat the two Moblins and the Keese here, then head west to the next screen, and head north. This area has four heads that each fire a small cannonball at you. Make your way north to four glowing tiles. This is where the fast Split Gauge comes in handy (well, one of the places). Head west, and wait until Ezlo finishes talking. You have to use your sword to reflect the cannonballs back at the statues. To do this, use the four glowing tiles to split (step on each one when the heads stop shooting cannonballs for a moment). Learn when the heads will shoot cannonballs right when they stop, then step on the last glowing tile the second they shoot the cannonballs. The spin from all four Link's swords will reflect the cannonballs back to the heads, destroying them, and making the northern path accessible. Take the path to the next area. Use the Magical Boomerang to stun the two Floor Masters, then whack them silly. Continue to the next room. Here, you'll see blue tiles in the middle. When you step on them, they turn red. You have to turn all tiles red without missing a blue tile, otherwise you will have to press the switch in this room to reset the tiles, and retry. Step on the tiles in this order: right four times, up once, left twice, up once, right twice, up once, left three times, up twice, right once, down once, right once, up once, down once, and right once. This will turn all tiles red, and make the door at the end of the room open. Go through it. In the next room, defeat the two Moblins and the Keese, then head to the next screen. You will see lots of blocks here, along with a spike that moves along the blocks. There are also four glowing tiles. Split using the tiles, and walk through the path of the blocks. Be extra careful while avoiding the blocks and the spikes. At the end of the path, step on the switches, and a chest appears. Open it to get a Small Key, then jump off of the platform. Head southwest until you get to a door, then go through it. Back in the first room, head southeast and up the stairs, then unlock the door. Take the stairs down to a new room. Follow the path, defeating the Stalfos and the Wizzrobes along the way. Go through the door at the end. Defeat the Keese and head to the next screen. The four skulls are Stalfos, so defeat them. Head up to find four heads shooting cannonballs. Look at the way they're positioned; that's the way you have to split. Head south to the glowing tiles. Split using the top tile on the left row, then the tile below that one. Head directly east, and split using the second-to-last tile on the eastern row, then the tile below that. Head north and wait until the heads stop shooting, then position yourself so that you're facing all of them. Use a Spin Attack when they shoot cannonballs. Keep doing this until you hit all four at once, opening the path in front of you. Take it to the next area. In the next room, use the Great Spin Attack to defeat the many Keatons, then poke your sword along the left wall until you hear a strange noise. Place a bomb at that spot, and blow it up to reveal an entrance leading to another room. Go through it. You will see two fire snakes. Ignore them, and go through the northern door. Go up the stairs and avoid the moving spikes, then go through the door on the next floor. In the next room, you'll see a throne. A red Dark Nut will appear, and the doors will close. Defeat the red Dark Nut, and the doors will open. You'll also see the throne shake upon defeating it. Push it left to reveal stairs, then head through the eastern door. Open the chest in here to get the Compass, then go back to the previous room and down the stairs. Turn on the lantern, and defeat the Keese. Follow the path and burn the bandages off the Gibdo. Finish it off, and go to the next screen, where you'll find two more Gibdos. Defeat them, and head up the stairs to the next area. Go through the eastern door. Head up the stairs to the next area. Use the Magical Boomerang on the spark to turn it into a fairy if you need hearts, then continue to the southern room. You will see some whirlwinds here. Jump into the first one, and enter the one to the right. Head south, entering the next whirlwind as you go. Enter the next two whirlwinds, and land on the southern platform. Now, continue to the next screen and defeat the Moblins, then go through the door. Use the four glowing tiles to split, then head south and avoid the fire snake. Push the big block all the way down, then go through the door. Defeat the Keatons and head south. Jump into the whirlwind, and enter the one to the right. Head south and avoid the cannonball-shooters, entering all of the other whirlwinds as you go. At the end, land on the platform and defeat the Keaton, then head west. Ignore the door, and head to the next screen. Defeat the Keaton and the Moblin, then use the Magical Boomerang to hit the switch across from you. This extends a walkway. Cross it, and defeat the four Moblins over to the left. Hit the next switch to extend another walkway, then break the pots if you need supplies. Head east and enter the door. In the next room, head north and you'll see some glowing tiles. To the north are four switches you must hit all at once. We normally have to use splits, but to make things much easier, head to the center of the switches and use a Spin Attack to hit all four, opening the door. Head through it. In the next room are two ball and chain soldiers. Defeat them the same way you did the ones in the Palace of Winds, and they'll both drop 50 Rupees. A red portal also appears. Go through the western door, then through the northern door in the next room. You'll see a moving platform in this room, along with four moving bombs, and two cracked blocks. This part is pretty hard to do if you have Remote Bombs. Regular bombs are easily better for this. However, use the Gust Jar to suck up one of the moving bombs, then quickly fire them at the cracked blocks to blow them up. This is another easy method. Get on the moving platform, and use the Roc's Cape to jump through one of the panels when you get under one. Then, use the Magical Boomerang to hit the switches on the left and right. This causes the door in this room to open. Jump through the panel the platform gets under and get back on the platform, then when it moves towards the door, head north and go through it. In the next room, go through the eastern door. You will see lots of electrical sparks moving across the walls. This is a perfect time to get many fairies (throw the Magical Boomerang at them to turn them into a fairy) if you need any. Regardless, destroy the sparks and head north. Go through the door, and you'll have to fight a new, black Dark Nut (known as the Black Knight). It's defeated the same way any other Dark Nut is, only it's a slightly harder version. Upon defeating it, the door ahead opens, and a blue portal appears. A few more Dark Nuts appear throughout random rooms, as well. Head south and exit the room. Attack the sparks if you need to heal. Go through the eastern door. Here, you'll have to fight two Dark Nuts. Defeat them, and the doors open. Head south and to the next area. Jump through the panel here, and follow the path south. Jump off of the platform and go through the door. Here, you'll have to fight a single Dark Nut. Defeat it, and the doors open. Go through the western door to be back in the red portal room, then go through the other western door. Defeat the two Dark Nuts in this room, then the doors open. Go through the southern door. This is another puzzle tile room. The switch is also in front of the door in case you need to reset all of the tiles back to blue. Step on them in this order: down six times, right once, up once, right once, up twice, left once, up once, right twice, down four times, right three times, up once, left once, up once, left once, up once, right once, up once, right once, down twice, and right once. This turns all of the tiles red, opening the door. In the next room are four ghosts, but only one is real. You can tell which one's real by attacking them until you find the one that turns red upon being attacked. Defeat it and the fake ones disappear, then the southern door opens, so head through it. Defeat the Moblin and the Keaton, then head west to the next screen. Defeat the Moblin there, and enter the next area. Head up the western stairs to a room with a chest containing a Small Key. Get the key and leave the room, and go down the eastern stairs this time. This room has pots full of bombs and arrows, so stock up on them if you need them. Leave the room and head back outside. Go back to the room west of the one where the red portal is (where you fought the last pair of Dark Nuts at), then go through the northern door. Jump over the gap and go through the next door. Now you'll have to fight a red Dark Nut. Upon defeating it, the doors open. Go through the northern one. There are red Stalfos in here, along with fire snakes and two Wall Masters that fall from the ceiling. Defeat all of the enemies, including the Wall Masters, and head north. You will see four eyes on the wall. Shoot them all one by one quickly to open the door to the left. Be extra careful of the two fire snakes, as they will easily get in the way of your target practice. Once you open the door, go through it. Push the middle block left, and the one below it down. Then, fall through the hole, and defeat the two Gibdos. Head up the stairs back to the previous room. Press the switch in the corner to open the southern door, then go up the stairs to the left. Open the chest in that room to get a Small Key. Head down the stairs, and go through the southern door if you want, although there's nothing there but a couple of pots in an outside area. Regardless, in the room with the two staircases, push the middle block (on the right) to the right, then push the one below it down. Go through the eastern door, and head south and exit the fire snake room. Take the eastern door to the room with lots of sparks. Get some fairies if you need any, then head through the door to the right. In this room, go through the northern door. Activate the Flame Lantern, and follow the fire snake left or right (follow it in whatever direction it's moving up in), lighting the torches along the way. After you light all of the torches, the door at the end opens, so go through it. Defeat the real ghost in here to open the eastern door. Go through it and head up the stairs to the next room. In the next room, open the chest for a Small Key. Backtrack to the room with the electrical sparks, and head through the northern door. Step into the blue portal to warp back to the entrance, then step into the red portal. Go through the eastern door, followed by the southern one. In this room are some fire snakes and glowing tiles. To the south are four switches. Like the other room similar to this one, it's possible to do this without splitting. Head south and use the Great Spin Attack. Move around like crazy until you hit all four. Do it with splitting if you wish, however (split the way the switches are set). Go through the eastern door when you unlock it. Defeat the two Wizzrobes in this room, then step on the eastern switch to open the western door. Take the western door up to a room with a chest. Open it to get the fourth and final Small Key. Head back downstairs, and go down the stairs to the right. In that room are three Gibdos. Defeat them and head back to the room with the red portal. I don't know why I made you go in the room with Gibdos, honestly, but I have a tendency to explore every single room of a dungeon. Anyway, step into the red portal, then into the blue one. Go through the northern door. You will see four small locked blocks by a big block. Unlock all four blocks to make them disappear, then break the pots to the right to find four glowing tiles. Split, and push the big block towards the left. Head up the stairs and open the chest for the Big Key. Go back to the previous room and enter the blue portal, then the red one. Open the big door in front of you with the Big Key. In the next room, go forward, and the door will shut. Vaati will tell you that after three chimes of the bell, Zelda will be gone for good! He will have drained all of her power. He already has some of her power, so we must not let him get any more. You have exactly three minutes (I assume it's that long, but I'm not positive) to get to Vaati. With each minute that passes, the bell chimes. Head down the hallway and ignore the ball and chain soldier. Ascend the stairs to the upper level. The bell will automatically chime each time you enter a room, however, so take note of that. There are four glowing tiles in front of you. Go north and use a Great Spin Attack to defeat all of the Keatons. Split using the tiles, and head to the end of the room. Step on the four switches to open the door, then go through it. Walk forward and the door will close after the chime, and you'll have to fight rwo red Dark Nuts along with a black one. This battle can be pretty annoying and difficult. Defeat them the same way you do the other Dark Nuts, but be extremely careful. Remember, you don't have a lot of time. After you defeat them, go through the northern door leading to the roof of the castle. Here you will find Vaati, along with the petrified Princess Zelda. He sends you back down to the previous room, and both doors close. Vaati enters the room. Using the power of the light force, he will transform into an ugly sorcerer. Then you will enter combat against Vaati, so read the Bosses section to see how to win this battle. Upon defeating him, you are sent to a strange room, where Vaati transforms into his second form! Again, read the Bosses section for help on beating his second form. When you defeat Vaati, the door leading outside to the roof opens. Link automatically heads outside. Head north, and break the curse off of Zelda using the power of the Four Sword. As soon as they start reuniting, the castle begins to collapse. You will automatically be back at the entrance, where nearly every door (including the one leading out) is blocked off. Head northwest and go down the stairs. Follow the path, and go through the next door. Head down the stairs, and when you come to the door leading outside to the courtyard, go south to a room full of supplies. Stock up and recover using the fairies, then head outside to the courtyard. Approach the sanctuary door, and a lightning bolt will strike down by the door. Vaati speaks once more. He hasn't been beaten yet! You will teleport to the top of a platform without Zelda, and the true final battle begins. Read the Bosses section to see how to win. Once you defeat Vaati this time, he's gone for good. Congratulations on beating The Legend of Zelda: The Minish Cap! Now sit back, and enjoy the rather crappy ending. Save your game after the credits, and you can get the last of the extras in the game, such as all of the figurines. ------------------------------------------------------------------------------ ========== V. Bosses ========== In this section, I will list all of the bosses in the game, along with info about how to defeat them and such. ------------------------------------------------------------------------------ Big Green Chuchu Found: Deepwood Shrine Boss Strategy: To start, we have to make the legs on this thing shorter, so that it'll lose its balance and fall to the ground. To do this, use the Gust Jar by its legs to suck away some of the liquid, making the legs shorter. You might get hit, though, so just repeat this until the Chuchu starts to lean. When it does, it will fall to the ground. From there, just keep slashing at it with your sword until it gets back up. The only way this boss attacks is by moving towards you and jumping. Repeat the same process until the giant Chuchu goes down. ------------------------------------------------------------------------------ Gleerok Found: Cave of Flames Boss Strategy: This boss will be shooting flames at you, which can hit you and will create flames on the ground. Keep running around, then use the Cane of Pacci on its back while you can. The shell will hit him, causing him to be temporarily stunned. Now, go to his head and walk across it like a bridge. Hit the gem on its back as many times as you can with your sword. Immediately run back to safety when you see the back go into the lava, because the head will do the same as well. Rocks will now fall down, so watch out. When he comes back up, he'll shoot a few flames at you. After that, he'll go back to his method of shooting one flame. Do the same thing you did last time. After you get a combo in this time, rocks will fall down, and the center lava will start to expand! It goes all the way to the end of the room. Stand in a corner to avoid this. When he gets back up, he'll shoot a few more flames at you. Repeat the process until the boss dies. ------------------------------------------------------------------------------ Mazaal Found: Fortress of Winds Boss Strategy: There are two Minish portals in the room, which you'll be using soon. The hands both have a pink eye on the palm, and those are the target. Shoot the eye with an arrow to make the hand drop. Walk over to it and attack the pink thing until it explodes. The other hand will try to crush you, so be careful. The pink things also drop arrows. Destroy both hands and the head will drop. Use a Minish portal to become Minish-sized, then enter the mouth. Look at the pillars, and attack the one that has a blue circle by it. Attack it until it blows up. Then, a machine will take you out of the head. Become human-sized again and repeat the process. That's all there is to this fight, actually. The only difference is that you will find high dirt in his head. Dig through it and find the right pillar. Mazaal attacks by using his hands. He will either try and smash you, or try and grab you. If he grabs you, he'll slam you a few times. He might also slam the ground, causing small bugs to drop down. If they get on you, you cannot attack. Tap all buttons to break free, then kill them. Repeat the same process on this boss until you win. ------------------------------------------------------------------------------ Big Octorok Found: Temple of Droplets Boss Strategy: For the first phase of the battle, the Big Octorok will shoot out rocks at you. Hit them with your sword to make them backfire at the Octorok. Sometimes it won't hit him, although most of the time it will. After three hits, the Big Octorok will turn its body to ice, making the entire arena icy, which also means that the floor is slippery. Run around him in the opposite direction he is moving in, then activate your Flame Lantern and touch the end of the cord with the flame. This will cause the flame to melt the ice off of his body. This makes the arena and the Big Octorok turn back to normal. He'll also try to swallow you, so when he's trying to suck you up, stay as far away from his mouth as you can. Hit the rocks back at him with your sword three times again, and he'll ice up the arena and himself. Touch the cord on his back with your Flame Lantern activated to make him and the arena turn back to normal again. Only this time, he'll ram into the walls, making rocks rain down! Hit him three more times to end the battle. ------------------------------------------------------------------------------ Gyorg Pair Found: Palace of Winds Boss Strategy: This battle is rather strange. You start on top of a blue, male Gyorg. When the big red female Gyorg passes under you, jump onto it. The female Gyorg has glowing tiles on its back. The boss also has several eyes. When it opens three eyes, split in the same position that the eyes opened in. Then, run up to the eyes and attack with your sword over and over until the Gyorg starts to explode. The battle is far from over, though. Break your split, and jump onto the blue Gyorg when it appears. Attack the eye when it opens. It'll also swipe its tail at you, so jump over it to avoid taking damage. When the red Gyorg passes over you, the blue one will collapse. Jump onto the red one, and the same phase as last time begins, only the view is sideways this time. Split the same way that the eyes are positioned when they open. Be careful, because now the blue Gyorg will come running across the screen. Then, he'll shoot energy balls at you! This can get annoying, and can break your split rather easily. Once you destroy the set of eyes, jump to the blue Gyorg. It's the same as last time, but some green enemies will come rushing down the screen. Jump on the red Gyorg when it appears on-screen again. This time, the blue Gyorg will run across the screen, in a circle-like fashion. It won't stop, either; it'll just keep shooting energy balls at you from random directions! Get on the blue Gyorg again after destroying the eyes, and do the same thing: attack the eye that opens. It'll then be destroyed. On the red Gyorg, the green enemies will come flying down this time. Attack the set of eyes and destroy them to destroy the big Gyorg, and win the fight. ------------------------------------------------------------------------------ Vaati Reborn Found: Dark Hyrule Castle Boss Strategy: At last, the battle with the evil wizard has begun! The first phase of Vaati is by far the easiest. He has small eyeballs that circle around him throughout the fight, and he will also shoot out flames in all directions. These make Link go crazy if they hit you. Watch out. Attack the eyes with your sword, and an eye on Vaati's stomach will open. That's the target. Run up there and attack the eye as much as you can until it closes. By the way, the pots in here contain supplies. One even contains a fairy, so get it if you ever need it. If you do not kill the eyes fast enough, they'll disappear, and Vaati will shoot out a black orb. This black orb paralyzes you and drains your health in the process. When you can, attack the eyes again and attack Vaati's core. He will then create four eyeballs that surround him, rather than just two. Attack the eyeballs and then the core again, and once you deal a third combo to him, he will use his eyeballs to shoot out red lasers. The next time his core opens, he'll teleport to another part of the room. Run over and attack him quickly. After the fourth combo, he'll have black orbs that cover the eyes. As the eyes are spinning, suck up the orbs with the Gust Jar to reveal the eyes. Attack them and Vaati's core again. Keep doing this over and over, and eventually his first form will go down. ------------------------------------------------------------------------------ Vaati Transfigured Found: Dark Hyrule Castle Boss Strategy: Right after the first battle with Vaati comes his second form, the transfigured version. This one is more annoying than hard. Eight medium-sized orbs surround the big eye, which is Vaati. Shoot the eyes with your arrows and they'll flip over, showing a certain color. If it's light blue, it's the wrong orb. Keep shooting until you reveal four red eyes (they will always be right next to each other, like the light blue orbs). Vaati will move around and smash the ground, causing lots of spiked balls to form around the arena. These can give you supplies such as hearts or even arrows. He will also shoot a few energy balls at you sometimes. When the four red eyes are revealed, use the southern glowing tiles to split in the same way that the red eyes are positioned. Once you do, run up to the four red eyes and attack them. This causes all of the orbs to disappear, making Vaati fall to the ground. From here, repedeately attack him until he gets back up and his orbs reform. Do the same thing you did before; shoot his orbs until you reveal the red eyes. Each time you attack Vaati, he gets even faster and more trickier. This makes the fight more annoying, especially towards the end of the battle. He'll also make rocks fall from the sky, so be careful. After you defeat him, it's finally over! ...Or is it? ------------------------------------------------------------------------------ Vaati's Wrath Found: Dark Hyrule Castle Boss Strategy: Here comes the true final battle. Vaati is still only a mere eye, and this time he has two arms. At the northern part of the arena is a Minish portal. Vaati will move around the arena and attempt to attack you with his arms, and by shooting an energy ball at you just like the last battle. When he sticks one of his arms in the ground, it'll pop up near you. Use the Cane of Pacci on it to paralyze it. Use the Minish portal at the top, and go to the arm and enter the hole in it. Inside his arm, you'll find a few odd creatures. The one that looks at you wherever you go is the one you need to attack. Attack it until it explodes, then exit the arm and it'll be destroyed. Return to the Minish portal and become human-sized, then wait until his second arm sticks out of the ground. Use the Cane of Pacci on it and enter it while Minish-sized. The area is pitch dark, so activate the Flame Lantern and look for the right odd looking creature. Defeat it and exit his arm, and it'll get destroyed as well. With both arms gone, Vaati will grow wings. Become human-sized again. Vaati will now attack by shooting out electrical orbs in all directions. Split using the four glowing tiles, and wait until the small eyes shoot electrical orbs. Stand directly in front of the eyes, and hit the electrical orbs back at them with your sword. When you hit all four, Vaati drops down to the ground. Run up to him and attack him as many times as possible, then the fight continues. Vaati uses the same attack pattern for the rest of the battle. His eyes will usually shoot the electrical orbs after Vaati sends his wave of electrical orbs at you. Once you defeat him, he dies, and you win! Congratulations! ------------------------------------------------------------------------------ ================ VI. Side Quests ================ In this section, I will list all of the side quests in the game, along with information about how to do them and such. ------------------------------------------------------------------------------ ============================= Getting the Magical Boomerang ============================= This is the same as the normal Boomerang, but you can control its path using the Control Pad. To get it, you have to wait until later in the game (like after the third dungeon, or something). Head east of Link's house, located at South Hyrule Field to find a hole. Use the Cane of Pacci on it and enter it to get to the upper ledge. You'll see an elf-looking person clothed in green. His name is Tingle. Talk to him, and he'll tell you about his brothers spreaded throughout Hyrule. Fuse Kinstones with Tingle, and a tree will open up at the North Hyrule Field. Fuse with all three of his brothers. They are located at Lake Hylia, the Trilby Highlands, and Lon Lon Ranch. See the Walkthrough for more details on their locations. Each time you fuse with one of Tingle's brothers, another tree will open up at North Hyrule Field. Enter all four trees to find a cave with a chest and an unlit torch in each one. Step on the switch by the torch to light it. When all four torches are lit, a ladder appears in the center. Outside, you'll see that ladder in the middle. Climb it down to the center platform of the cave, where you'll find a big chest. It contains the Magical Boomerang. ------------------------------------------------------------------------------ ======================== Getting the Light Arrows ======================== Yes, even in this game, you can get the Light Arrows! It's simply an upgrade for your Bow (you can't switch between normal arrows and the Light Arrows, however). Once you beat the third dungeon, head to Hyrule Town. Go to the western part of the town, and enter the building with a yellow roof. Inside, you'll find a mysterious man. Fuse Kinstones with the stranger, and a portal will appear by your house at South Hyrule Field. Head there and step into the portal to warp to a building high up in the sky. On the second floor, you'll find the old man Gregal lying in bed sick, with a ghost circling around him. Stand by the southern part of the bed, and use the Gust Jar until you suck the ghost away. This makes Gregal return to normal. Talk to him, and he'll thank you, giving you some Mysterious Shells as a reward. Come back later in the game, when you reach the Cloud Tops. When you enter that building from the Cloud Tops, you'll find Gregal in his room, completely well. Talk to him, and once again he'll thank you. This time he gives you the Light Arrows! These are arrows that can be charged up (hold the button it's assigned to), making them deal more damage than before. However, be warned that you have to save Gregal before you visit the Cloud Tops, otherwise he will be dead, making you unable to get the Light Arrows on that file. ------------------------------------------------------------------------------ ======================== Getting the Remote Bombs ======================== I'm not exactly sure when you can get the Remote Bombs, but I assume it is after the Temple of Droplets. Once you clear that temple, warp to the Minish Woods and use the stump to become Minish-sized, right in front of the Wind Crest you warped to. Enter the village and fuse with the elder inside of the building you enter from. This will make Belari get an idea to make a new type of bombs. Exit the village the way you entered, and enter the Minish house north of you. Speak with Belari, and he'll offer a trade: your regular bombs for the new and improved Remote Bombs. Accept the trade, and you'll get the Remote Bombs! You can trade the bombs back for the normal ones whenever you want. These bombs only go off if you detonate them after placing them. Neat. ------------------------------------------------------------------------------ ================ The Bottle Quest ================ Throughout the game, there are four Empty Bottles you can get. You can store certain things in bottles, such as fairies, Picolytes, or potions. I will list the locations of all four bottles below. See the Walkthrough for a more detailed explanation on the locations. 1) The first bottle can be bought by a Business Scrub in the southern cave at Trilby Highlands. Defeat the scrub using the shield to deflect the nut back at it, and he'll sell it to you for 20 Rupees. 2) For the second bottle, enter your house after the second dungeon, and enter the eastern room, where Master Smith is located. Fuse Kinstones with him to make a chest appear at the Eastern Hills. Go northeast of your house, and you'll be right in front of the chest at the Eastern Hills. Inside is your second bottle. 3) After the second dungeon, you'll have to find three overdue library books. You will also find the Power Bracelets during this segment. With them, head to the cafe to find a pot. Flip it over with the Cane of Pacci, and shrink. Push the bookshelf to the north, and climb up the ladder. Follow the path, and you'll be in an attic. Head east until you get outside on a wooden walkway, and walk into Stockwell's Shop from the roof. Climb down and use the Minish portal to resize. Examine the bottle on his shelf, and Stockwell will ask you to feed his dog at Lake Hylia, with the food in the bottle. Go to the northern side of Lake Hylia and enter the house, then press R in front of Fifi's bowl to dump the food. Then, you get to keep the bottle. 4) You cannot get the last bottle until after beating the Palace of Winds, which is close to the end of the game. Kinstone fuse with Eenie the farmer at the Eastern Hills, then fuse with all of the Mysterious Walls to clear the path of the Goron cave. The cave is at Lon Lon Ranch. Refer to the Walkthrough for a much more detailed explanation on the locations of the Mysterious Walls, along with how to reach the Goron cave. At the end of the cave is a chest containing the last bottle! ------------------------------------------------------------------------------ ========================= Getting the Mirror Shield ========================= Once you beat the game, you'll get the option to save your game after the credits. Do so, then do the quest for the fourth bottle. Fuse with the Goron all the way on the right side of the cave to awaken Biggoron at Veil Springs, which is at the top of Veil Falls. Talk to him, and he'll ask if he can eat your shield. Let him do it, then wander around town for a bit and return. Talk to him again, and he'll spit out a new shield: the Mirror Shield! It's a much better shield that can block more attacks, obviously. ------------------------------------------------------------------------------ =============== VII. Item List =============== In this section, I will list all of the items (like your inventory) in the game, along with information about them and such. ---------------- Link's Inventory ---------------- ------------------------------------------------------------------------------ Bomb Found: Minish Woods Description: You get the first Bomb Bag from Belari in the Minish Woods, after clearing the Deepwood Shrine. You can then use bombs, which are used to blow up cracked walls and such. They can also be used to damage enemies. ------------------------------------------------------------------------------ Boomerang Found: Hyrule Town Description: At Stockwell's Shop, you can find this sold rather early in the game for 300 Rupees. Using this weapon, you can throw it to hit nearby or far off enemies, and you can also hit switches. It's useful, but the Magical Boomerang is better. ------------------------------------------------------------------------------ Bottle Found: Various Areas Description: A bottle (I often refer to them as an Empty Bottle) may sound useless, but they're actually about the third most useful item in the game. You can store many things in a bottle, such as fairies or potions. You need at least one to progress with the story, but the rest are optional (see the Walkthrough or Side Quests section for information on getting all four). ------------------------------------------------------------------------------ Bow Found: Castor Wilds Description: Like the Bombs and Boomerang, any Legend of Zelda fan will know what this is. This weapon is simply a bow and arrow, found in a chest at the Castor Wilds. Use it to shoot far off foes or switches. You can also shoot certain eyes (ones that are on the wall, or the eye of a statue at Castor Wilds) with this weapon. ------------------------------------------------------------------------------ Cane of Pacci Found: Cave of Flames Description: This is a new item to the Zelda franchise. You can use it to flip over certain objects (namely big blue pots and mine carts), so that the object can be put to use. It can also be used on small holes. With the hole filled with Cane of Pacci energy, jump in it and you'll leap on the high platform by the hole. Wait too long, however, and the energy will disappear. ------------------------------------------------------------------------------ Flame Lantern Found: Temple of Droplets Description: This item is very similar to the Lamp in A Link to the Past. You can activate it for light in a dark room, or you can activate it and run to an unlit torch to light it. This can also melt ice blocks or burn away the bandages on a Gibdo. ------------------------------------------------------------------------------ Four Sword Found: Elemental Sanctuary Description: After getting all four elements from each of the dungeons, go to the Elemental Sanctuary at Hyrule Castle. Infuse your blade with the Wind Element, the final element, and your sword will upgrade to the Four Sword! It is the most powerful weapon in the game, and is the only sword in the game that can destroy pure evil (Vaati). It can also shoot out a beam when charged up, which breaks Vaati's curse on other people, like Princess Zelda herself. ------------------------------------------------------------------------------ Gust Jar Found: Deepwood Shrine Description: A rather useless weapon, if I do say so myself. Although it isn't totally useless, it still only becomes useful occasionally. It is used to suck up certain things like sand, enemies, or web walls. It is useful in some places, but it isn't used all that much. It also has to be used to make leaf platforms move. ------------------------------------------------------------------------------ Light Arrow Found: Cloud Tops Description: The Light Arrow is an upgraded version of the regular Bow, and makes the arrows you shoot more powerful (charge up the arrows by holding down the button the Bow is assigned to). If you want to know how to get them, see the Side Quests section. ------------------------------------------------------------------------------ Mirror Shield Found: Veil Springs Description: The ultimate shield. It looks much better than the old one, and can be used to deflect all kinds of attacks. If you're wondering how you get this shield, see the Side Quests section. ------------------------------------------------------------------------------ Mole Mitts Found: Fortress of Winds Description: These are claws that can be used to dig through high dirt, like the big pile of yellow dirt found at the Fortress of Winds. It is useful at quite a few places in the game. ------------------------------------------------------------------------------ Ocarina of Wind Found: Fortress of Winds Description: Once you defeat the boss of the fortress, instead of finding the third element, you get the Ocarina of Wind. It looks exactly like the Ocarina of Time, and is used to warp you to different places where you've examined the Wind Crests. That's the purpose of finding the Wind Crests. ------------------------------------------------------------------------------ Pegasus Boots Found: Hyrule Town Description: Before you can cross the swampy waters of the Castor Wilds, you need the Pegasus Boots. They allow you to run. After learning a certain technique from Swiftblade at Hyrule Town, you can run and hold your sword out (if it is equipped, that is). These boots can also be used to ram into certain objects, making certain things fall down. See the Walkthrough for information on how to obtain the boots. ------------------------------------------------------------------------------ Remote Bomb Found: Minish Woods Description: You cannot get these until later in the game. I'm not sure when, exactly, but I think it's after the Temple of Droplets. See the Side Quests section for more info. These are the same as the normal bombs, only you can detonate the bombs whenever you want, making them much more safe. ------------------------------------------------------------------------------ Roc's Cape Found: Palace of Winds Description: The Roc's Cape is usually known as the Roc's Feather in other games of the series. These allow you to soar in the air to reach otherwise unreachable things, like fluffy clouds. ------------------------------------------------------------------------------ Small Shield Found: Hyrule Town Description: At the very beginning of the game, during the Picori Festival, Zelda will choose this item out of a Heart Container, red Rupee, and a shield. This will be your primary shield throughout the game. It can be used to block certain attacks, as well as flip over certain enemies and deflect nuts from a Business Scrub. ------------------------------------------------------------------------------ Sword Found: N/A Description: This is self-explanatory. This will be your main weapon that you will likely have equipped 99% of the time. You will be attacking all enemies and bosses with your sword. As you progress through the game, you get a new sword that gets more powerful by getting the power of the elements infused within it. ------------------------------------------------------------------------------ ----------- Quest Items ----------- NOTE: This list isn't in alphabetical order, but rather, it's in order of the Quest Item list itself. I won't list things like the Broken Picori Sword, either, so take note of that as well. ------------------------------------------------------------------------------ Kinstone Bag Found: Hyrule Town Description: Once you clear the first dungeon, the Hurdy-Gurdy Man gives this to you upon entering Hyrule Town. It is a bag that can hold lots of Kinstones. Press A while it's selected to see how many you own, and what shapes. As you fill the bag up with more Kinstones, the bag itself gets bigger (and gets smaller as you use up more). ------------------------------------------------------------------------------ Pieces of Heart Found: Various Areas Description: A classic item in Zelda games. You find these scattered in random places throughout Hyrule. For each one you get, all of your hearts are refilled. Getting four makes a new Heart Container, making you get an extra heart added to your life. ------------------------------------------------------------------------------ Tiger Scrolls Found: Various Dojos Description: Throughout Hyrule, you'll find various dojos of swordsmen. Inside the dojos, they will teach you a new ability if you have the right item/weapon to learn the ability. For each ability you learn, you get a Tiger Scroll, which you can view should you ever forget how to use the technique. There are eight Tiger Scrolls in all. ------------------------------------------------------------------------------ Mysterious Shells Found: Various Areas Description: Throughout the game, you'll find blue shells either in grass or sand, from enemies, or from chests. Usually you get them from chests. You can hold up to 999 at once. Trade them in for some figurines at Hyrule Town (see the Figurines section). ------------------------------------------------------------------------------ Tingle Trophy Found: South Hyrule Field Description: This is your reward for completing all 100 Kinstones Fusions. It is proof from Tingle that you've really done all fusions. It also allows you to find fairies more often in grass and such. ------------------------------------------------------------------------------ Carlov Medal Found: Hyrule Town Description: Your reward for getting all 136 Figurines in the game. Carlov gives it to you as proof that you have all figurines. This is a useless item, pretty much. ------------------------------------------------------------------------------ Earth Element Found: Deepwood Shrine Description: One of the four mystical elements. This element is the embodiment of the earth's energy, and can power up the Picori Blade. ------------------------------------------------------------------------------ Fire Element Found: Cave of Flames Description: One of the four mystical elements. This element is the embodiment of fire's power, and can power up the Picori Blade. ------------------------------------------------------------------------------ Water Element Found: Temple of Droplets Description: One of the four mystical elements. This element is the embodiment of water's power, and can power up the Picori Blade. ------------------------------------------------------------------------------ Wind Element Found: Palace of Winds Description: One of the four mystical elements. This element is the embodiment of wind's power, and can power up the Picori Blade. ------------------------------------------------------------------------------ Grip Ring Found: Mt. Crenel Description: You get this from a Business Scrub on the mountain. This allows you to scale the mountain's cliffs. ------------------------------------------------------------------------------ Power Bracelets Found: Hyrule Town Description: While you're on your quest of returning library books, you get a pair of these. They're used to push heavy things as a Minish. ------------------------------------------------------------------------------ Flippers Found: Hyrule Town Description: Like the Power Bracelets, you get these in Hyrule Town. You get them after returning all library books. They allow you to swim and dive in the water. ------------------------------------------------------------------------------ ======================= VIII. Kinstone Fusions ======================= In this game, you find mysterious sparkling stones known as Kinstones. They are found from enemies, chests, grass or sand. The most common is one of the green pieces, found most commonly in grass. There are four colors: red, green, blue, and gold. The most rare of the four is the golden Kinstone piece, which can only be found in the Castor Wilds and the Royal Valley. They are required fusions to progress further in the story. Each Kinstone piece has a different shape. Once you beat the first dungeon, the Hurdy-Gurdy Man gives you a bag to carry Kinstones in, known as the Kinstone Bag. You can store Kinstones in the bag. Press L in front of someone with a bubble and a symbol over their head to bring up the Kinstone Fusion screen. From there, you can see what piece they have on the right side of the screen. You can scroll down the list of Kinstone pieces and colors you own, and press A to try and fuse the right piece. Some Kinstone shapes are rare, while there are others that are very common. Red Kinstone pieces and blue Kinstone pieces are found in chests most of the time. For each fusion you make, something good will happen. Usually a chest will appear somewhere in Hyrule, while other times a golden enemy will spawn or a hole will be created. More than that happens, too. More than 100 fusions are in the game, but once you get to 100, the game does not allow you to fuse anymore. Also, fusions are only available after you clear a certain part of the game. Sometimes someone will want a certain Kinstone color/piece, then later on they will want a different one. No, you cannot miss 100 Kinstone Fusions. No matter what, you can get 100 fusions done. I will tell you what pieces are required to do each fusion. Tingle at South Hyrule Field, after the third dungeon, will tell you how many fusions you have left if you talk to him. Also, Kinstone fusing is very random. People will often not want to fuse with you, then it'll switch to another person. I'm just going to list 100 possible fusions, so please do not email me telling me that I've missed a fusion; since they change around so much, it's hard to keep up with all of them. Also, the first 22 fusions are after you clear the first dungeon up until the Castor Wilds. ------------------------------------------------------------------------------ Kinstone Fusion #1 Location: Hyrule Town Kinstone Piece: Blue (Slanted Shape) Person: Hurdy-Gurdy Man Description: This fusion is done right after getting the Kinstone Bag. It opens a tree at South Hyrule Field, which houses a Piece of Heart. ------------------------------------------------------------------------------ Kinstone Fusion #2 Location: Hyrule Town Kinstone Piece: Red (Zigzag Shape) Person: Stranger Description: You can find this person at the left side of Hyrule Town, in the house with a yellow roof. Fusing with him causes a portal to be created at South Hyrule Field, leading to a building way up in the Cloud Tops. ------------------------------------------------------------------------------ Kinstone Fusion #3 Location: Hyrule Town Kinstone Piece: Green (C-shaped) Person: Anton Description: You can find this boy by Borlov's mini-game place. Sometimes he is inside. Fusing with him makes a chest appear at the Minish Woods, which contains a blue Kinstone piece. ------------------------------------------------------------------------------ Kinstone Fusion #4 Location: Hyrule Town Kinstone Piece: Green (B-shaped) Person: Hurdy-Gurdy Man Description: Inside the Mama's Cafe, you'll find the Hurdy-Gurdy Man. He's the man playing the juke box. Fusing with him makes a chest appear in one of the Minish tunnels at Hyrule Town, which contains a red Kinstone piece. ------------------------------------------------------------------------------ Kinstone Fusion #5 Location: Hyrule Town Kinstone Piece: Green (Curve Shape) Person: Baris Description: Inside the Mama's Cafe, you'll find this person at the table, drinking a cup of coffee. Fusing with him makes a chest appear in a Minish tunnel at Lon Lon Ranch, with a red Kinstone piece in it. ------------------------------------------------------------------------------ Kinstone Fusion #6 Location: Hyrule Town Kinstone Piece: Green (B-shaped) Person: Rolf Description: This fusion can be done with a dog. In Romio's house is a pot. Use it to shrink, and you can then talk and fuse with the dog, Rolf. Fusing makes a chest appear at the Minish Woods. It contains a red Kinstone piece. ------------------------------------------------------------------------------ Kinstone Fusion #7 Location: Hyrule Town Kinstone Piece: Blue (Slanted Shape) Person: Lolly Description: Go to the fountain of the town, and fuse with the kid there. This makes a Fairy Fountain open at North Hyrule Field. ------------------------------------------------------------------------------ Kinstone Fusion #8 Location: Hyrule Town Kinstone Piece: Red (E-shaped) Person: Mayor Hagen Description: The mayor's house is located east of the library, which is at the northern part of town. Fusing with him makes a pond dry up back at Lon Lon Ranch, leading to a cave with a chest with the Big Wallet inside it. ------------------------------------------------------------------------------ Kinstone Fusion #9 Location: Hyrule Town Kinstone Piece: Green (Curve Shape) Person: Julietta Description: This girl can be found in a house with a blue roof. Fusing with her makes a chest appear at South Hyrule Field, with 200 Rupees in the chest. ------------------------------------------------------------------------------ Kinstone Fusion #10 Location: Mt. Crenel Kinstone Piece: Green (Curve Shape) Person: Crenel Hermit Description: The old hermit can be found at the western side of the mountain. Climb up the western wall to the top, then head down the stairs and enter the eastern cave. Fusing with him makes a golden snake appear at the Eastern Hills. It is a more powerful version of the regular snake, and takes awhile to defeat. Defeating it makes it drop a big Rupee worth 100. ------------------------------------------------------------------------------ Kinstone Fusion #11 Location: Mt. Crenel Kinstone Piece: Green (Curve Shape) Person: Crenel Hermit Description: Fuse with the hermit again, and a golden Octorok will appear at the Minish Woods. It's a faster, more powerful version of the normal Octorok, and shoots seeds much faster. It takes awhile to kill, and killing it makes it drop a Rupee worth 100. ------------------------------------------------------------------------------ Kinstone Fusion #12 Location: Mt. Crenel Kinstone Piece: Green (B-shaped) Person: Crenel Hermit Description: Fusing with him again makes a chest appear at the Minish Woods, where the road to the village is. The chest houses 200 Rupees. ------------------------------------------------------------------------------ Kinstone Fusion #13 Location: Mt. Crenel Kinstone Piece: Green (B-shaped) Person: Crenel Hermit Description: The third fusion with the hermit makes a golden snake appear at the Hyrule Castle Garden. Defeat it for a big Rupee worth 100. ------------------------------------------------------------------------------ Kinstone Fusion #14 Location: Mt. Crenel Kinstone Piece: Green (Curve Shape) Person: Crenel Hermit Description: This makes a pond dry up at South Hyrule Field, leading to a cave full of blue Rupees. ------------------------------------------------------------------------------ Kinstone Fusion #15 Location: Hyrule Town Kinstone Piece: Green (C-shaped) Person: Bindle Description: This guy can be found at the Happy Hearth Inn. Fusing with him makes a chest appear at Lon Lon Ranch, with 200 Rupees inside. ------------------------------------------------------------------------------ Kinstone Fusion #16 Location: Hyrule Town Kinstone Piece: Green (B-shaped) Person: Satchel Description: Satchel is also found at the Happy Hearth Inn. Fuse with him to make a chest appear at North Hyrule Field. Inside the chest, you will find 200 Mysterious Shells. ------------------------------------------------------------------------------ Kinstone Fusion #17 Location: Hyrule Town Kinstone Piece: Red (P-shaped) Person: Joel Description: This kid is also found at the Happy Hearth Inn. Fusing with him will make a fountain at the Hyrule Castle Garden dry up, which reveals a cave entrance. Inside is a Piece of Heart. ------------------------------------------------------------------------------ Kinstone Fusion #18 Location: Hyrule Town Kinstone Piece: Green (B-shaped) Person: Scratcher Description: First, get a bottle filled with water, and go to Romio's house. Pour the bottle of water on the fireplace to extenguish the fire, then shrink using the pot. Enter the fireplace and walk across to the other house. Inside is a cat. Walk over to him carefully and avoid being scratched. Fuse with him, and the second fountain at the Hyrule Castle Garden dries up, leading to a Fairy Fountain. ------------------------------------------------------------------------------ Kinstone Fusion #19 Location: Mt. Crenel's Base Kinstone Piece: Green (C-shaped) Person: Business Scrub Description: In the cave where the Business Scrub sells you Bombs, fuse with him to make a chest appear at the Minish Woods. The chest contains a red Kinstone piece. ------------------------------------------------------------------------------ Kinstone Fusion #20 Location: Hyrule Town Kinstone Piece: Green (C-shaped) Person: Town Minish Description: Go to the northwestern part of town, and enter the brown building to the south. In the carpenter's house, shrink using the pot and climb up the ladder, then follow the path and enter the hole. In that room, fuse with the Minish, and a chest appears at the Minish Woods. You'll find 200 Rupees inside the chest. ------------------------------------------------------------------------------ Kinstone Fusion #21 Location: Minish Village Kinstone Piece: Green (C-shaped) Person: Festari Description: Festari is the person in the abbey. Fusing with him makes a hole appear at the Minish Woods. Enter it while Minish-sized, then open the chest. It contains a blue Kinstone piece. ------------------------------------------------------------------------------ Kinstone Fusion #22 Location: Melari's Mines Kinstone Piece: Green (B-shaped) Person: Mountain Minish Description: In the southeastern room, you'll find a Minish. Fuse with him, and a golden Tektite will appear at Mt. Crenel. It's a much faster and tougher version than a normal Tektite, and takes awhile to kill. Defeating it makes it drop a Rupee worth 100. ------------------------------------------------------------------------------ ------------------------------- After Reaching the Castor Wilds ------------------------------- ------------------------------------------------------------------------------ Kinstone Fusion #23 Location: Castor Wilds Kinstone Piece: Gold Person: Mysterious Statue Description: You have to fuse with the Mysterious Statues in order to progress further with the story. Fusing with it makes it break part of the big rock by the three statues. ------------------------------------------------------------------------------ Kinstone Fusion #24 Location: Castor Wilds Kinstone Piece: Gold Person: Mysterious Statue Description: Fusing with the statue makes it break part of the big rock by the three statues. ------------------------------------------------------------------------------ Kinstone Fusion #25 Location: Castor Wilds Kinstone Piece: Gold Person: Mysterious Statue Description: Fusing with the statue makes it break part of the big rock by the three statues. ------------------------------------------------------------------------------ Kinstone Fusion #26 Location: Western Wood Kinstone Piece: Red (E-shaped) Person: Percy Description: This person is located at the western side of the wood, in a tree. Fuse with him to make a tree rise up, giving him access to his house. Inside, light the torches with the Flame Lantern, and you will find a Moblin. Defeat it, and take the 50 Rupees it offers. When Percy kicks the Moblin out of the house, talk to him to get 100 Mysterious Shells. ------------------------------------------------------------------------------ Kinstone Fusion #27 Location: South Hyrule Field Kinstone Piece: Red (P-shaped) Person: Smith Description: Go to Link's house, and enter the eastern room. Fuse Kinstones with Smith, and a chest appears at the Eastern Hills. The chest contains a bottle. ------------------------------------------------------------------------------ Kinstone Fusion #28 Location: South Hyrule Field Kinstone Piece: Green (Curved Shape) Person: Smith Description: Go to the same place described above. Fuse with him again, and a chest will appear at the Tribly Highlands. The chest contains a red Kinstone piece. ------------------------------------------------------------------------------ Kinstone Fusion #29 Location: Castor Wilds Kinstone Piece: Blue (Half Shape) Person: Business Scrub Description: All the way at the northern end of the swamp are two caves. In the left one resides a Business Scrub. Fusing with him makes a tree open at Minish Woods, containing a Business Scrub who sells you random Kinstone pieces. ------------------------------------------------------------------------------ Kinstone Fusion #30 Location: Lon Lon Ranch Kinstone Piece: Green (B-shaped) Person: Ankle Description: This fusion is done with one of Tingle's brothers. After talking to Tingle, his three brothers appear somewhere in Hyrule. Fusing with Ankle makes a tree open at North Hyrule Field. Fuse with all three of his brothers to make all four trees open, opening the path to a neat weapon! ------------------------------------------------------------------------------ Kinstone Fusion #31 Location: Melari's Mines Kinstone Piece: Green (Curve Shape) Person: Mountain Minish Description: From the entrance of the mines, you'll find a Minish digging. Fuse with him to make a chest appear at Mt. Crenel's Base, inside a Minish tunnel. The chest holds a blue Kinstone piece. ------------------------------------------------------------------------------ Kinstone Fusion #32 Location: Melari's Mines Kinstone Piece: Green (B-shaped) Person: Mountain Minish Description: At the end of the mines is a Minish that was guarding the exit. Fusing with him makes a chest appear at the Minish Woods which contains a blue Kinstone piece. ------------------------------------------------------------------------------ Kinstone Fusion #33 Location: Melari's Mines Kinstone Piece: Red (P-shaped) Person: Melari Description: Fuse Kinstones with Melari (east of the exit from the mines), and a beanstalk will grow high up Mt. Crenel, near the Crenel Hermit's location. Climb it up to a place with a lot of red Rupees, along with a Piece of Heart. ------------------------------------------------------------------------------ Kinstone Fusion #34 Location: Melari's Mines Kinstone Piece: Green (C-shaped) Person: Mountain Minish Description: On the eastern side of the mines is a Minish. Fusing with him makes a chest appear in the rainy area of Mt. Crenel. The chest contains a blue Kinstone piece. ------------------------------------------------------------------------------ Kinstone Fusion #35 Location: Mt. Crenel's Base Kinstone Piece: Green (C-shaped) Person: Forest Minish Description: To get to this fusion, go to the area with lots of white dust and a stump (suck away the dust with the Gust Jar to find it). Use it to shrink, and enter the hole in the ground. Fuse with the Minish inside to make a chest appear at Mt. Crenel's Base, which has 200 Rupees inside. ------------------------------------------------------------------------------ Kinstone Fusion #36 Location: Hyrule Town Kinstone Piece: Blue (Half Shape) Person: Postman Description: Run into the postman and fuse with him. This makes Stamp, a guy at the post office, get help from Marcy to make Swordsman Newsletters at the office. You can buy one for 200 Rupees. Each time you get a Tiger Scroll, a newsletter appears. ------------------------------------------------------------------------------ Kinstone Fusion #37 Location: Hyrule Town Kinstone Piece: Blue (Half Shape) Person: Candy Description: This is the little girl in the Happy Hearth Inn. Fusing with her makes a ground be revealed over water at the Trilby Highlands. Dig through the cave of dirt with the Mole Mitts. At the end of the cave, you'll find a Fairy Fountain and a red Kinstone piece. ------------------------------------------------------------------------------ Kinstone Fusion #38 Location: Eastern Hills Kinstone Piece: Green (C-shaped) Person: Eenie Description: This farmer is located through the gate at the hills (head around the gate to find an entrance). He's the eastern farmer. Fusing with him makes a Goron break a wall apart, revealing a cave. If you are playing the PAL version, and you wait too long to do this fusion, you'll not be able to do the fusion, making it impossible to get the fourth bottle. The fusion is part of a bottle quest. ------------------------------------------------------------------------------ Kinstone Fusion #39 Location: Eastern Hills Kinstone Piece: Green (C-shaped) Person: Meenie Description: This farmer is found at the same place described above. He's the one on the left. Fusing with him makes a chest appear at Mt. Crenel, which contains a blue Kinstone piece. ------------------------------------------------------------------------------ Kinstone Fusion #40 Location: Lake Hylia Kinstone Piece: Green (Curve Shape) Person: Fifi Description: Warp to Lake Hylia with the Ocarina of Wind, and go to the house to the north. Inside, flip the pot over and shrink, then fuse with Fifi, Stockwell's dog. Fusing with him makes a chest appear in a Minish tunnel at the lake, containing a blue Kinstone piece. ------------------------------------------------------------------------------ Kinstone Fusion #41 Location: Lon Lon Ranch Kinstone Piece: Blue (Slanted Shape) Person: Goron Description: Fuse with the first Goron (if you have all six Goron's in the cave, it's the one on the far left). This makes a Goron merchant arrive at Hyrule Town. He opens up a shop, where he sells the red, green, and blue Kinstone pieces. ------------------------------------------------------------------------------ Kinstone Fusion #42 Location: South Hyrule Field Kinstone Piece: Green (Curve Shape) Person: Tingle Description: After the Castor Wilds, Tingle will appear at the right side of South Hyrule Field. Fusing with him makes a tree open up at North Hyrule Field. Inside is a switch, and a chest that has a red Kinstone piece. ------------------------------------------------------------------------------ Kinstone Fusion #43 Location: Lake Hylia Kinstone Piece: Green (Curve Shape) Person: David Jr. Description: This is one of Tingle's three brothers. He's located at the right side of Lake Hylia, after you talk to Tingle. Fusing with him opens up a tree at North Hyrule Field, with a switch and a chest inside. The chest contains 200 Mysterious Shells. ------------------------------------------------------------------------------ --------------------------- After the Fortress of Winds --------------------------- ------------------------------------------------------------------------------ Kinstone Fusion #44 Location: Minish Woods Kinstone Piece: Green (B-shaped) Person: Business Scrub Description: See Kinstone Fusion #29 to see how to find this scrub. Fusing with him makes a golden Octorok appear at the Western Wood. Defeat it to find a Rupee worth 100. ------------------------------------------------------------------------------ Kinstone Fusion #45 Location: Trilby Highlands Kinstone Piece: Green (C-shaped) Person: Knuckle Description: This is another one of Tingle's brothers. He's located at the northern side of Trilby Highlands, and you need the Mole Mitts to reach him. Fusing with him opens up a tree at North Hyrule Field, leading to a cave with a chest and a switch. The chest contains a red Kinstone piece. ------------------------------------------------------------------------------ Kinstone Fusion #46 Location: South Hyrule Field Kinstone Piece: Red (Zigzag Shape) Person: Tingle Description: Fusing with Tingle a second time requires you get the Magical Boomerang first. This makes a golden Tektite appear on top of Mt. Crenel. Defeat it for a big Rupee worth 100. ------------------------------------------------------------------------------ Kinstone Fusion #47 Location: Lake Hylia Kinstone Piece: Green (C-shaped) Person: David Jr. Description: Fusing with David Jr. a second time makes a chest appear at a Minish tunnel on Mt. Crenel. It holds 200 Mysterious Shells. ------------------------------------------------------------------------------ Kinstone Fusion #48 Location: Eastern Hills Kinstone Piece: Blue (Slanted Shape) Person: Forest Minish Description: He's located at the southern part of the hills. Pull the red mushroom back and launch yourself over the pit, then bomb the cracked rocks to the north and shrink using the stump below. Walk into the Minish house to find a Minish. Fusing with him makes a beanstalk appear at the hills. At the top of the beanstalk is a Piece of Heart, 200 Rupees, and 200 Mysterious Shells. ------------------------------------------------------------------------------ Kinstone Fusion #49 Location: Western Wood Kinstone Piece: Blue (Half Shape) Person: Forest Minish Description: You can find this Minish at the southwestern part of the woods. Use the Minish portal to enter the house. Fusing with him makes a beanstalk grow in the Western Wood. Climb it up to reach many red Rupees, and a chest with a red Kinstone piece inside. ------------------------------------------------------------------------------ Kinstone Fusion #50 Location: Hyrule Castle Garden Kinstone Piece: Blue (Half Shape) Person: Forest Minish Description: Ram into the big tree at the eastern side of the garden. This reveals a stump. Use it to shrink, then go northeast to a hole. Go through the hole in the ground to find a Minish house. Fusing with the Minish makes a tree rise up at the Western Wood. Dig where the dirt is to find lots of cash. ------------------------------------------------------------------------------ Kinstone Fusion #51 Location: Minish Village Kinstone Piece: Green (Curve Shape) Person: Forest Minish Description: At the southern side of the village is a vase house. Inside is a Minish that will want to fuse. Fusing with him makes a lilypad appear at the Castor Wilds. Go there and use the stump to shrink, then ride the lilypad to a hole. In the hole is a chest, which contains a red Kinstone piece. ------------------------------------------------------------------------------ Kinstone Fusion #52 Location: Minish Village Kinstone Piece: Green (B-shaped) Person: Forest Minish Description: This is the same Minish you fused with at #51. Fusing with him twice makes another lilypad appear at Castor Wilds. Ride all of the lilypads until you eventually come to a vine. Climb it up to a house. Inside the house is a chest that has a red Kinstone piece. ------------------------------------------------------------------------------ Kinstone Fusion #53 Location: Minish Woods Kinstone Piece: Green (Curve Shaped) Person: Business Scrub Description: Head to the same Business Scrub described in fusion #44. Fuse with him again to make a hole appear at the Castor Wilds. Inside the hole is a chest with a red Kinstone piece. ------------------------------------------------------------------------------ Kinstone Fusion #54 Location: Hyrule Town Kinstone Piece: Red (E-shaped) Person: Din, Nayru, Farore Description: All three of the girls at the Happy Hearth Inn will want to fuse. You can only fuse with one of them. Fusing with one of them makes a man named Gorman move into town, wanting to rent the empty house. Talk to one of the three girls after that, and the one you talked to will move into the house. Go to the house and speak with that girl to get Din/Nayru/Farore's Charm. Din's Charm ups your attack, Nayru's ups defense, and Farore's ups both of them. ------------------------------------------------------------------------------ Kinstone Fusion #55 Location: Hyrule Town Kinstone Piece: Green (C-shaped) Person: Mama Description: This girl is the blonde-haired girl at the Mama's Cafe. Fusing with her makes a ground appear in the water at Lake Hylia, which leads to a dirt cave. Dig through it with the Mole Mitts. You will find a chest inside, which has 50 Rupees. ------------------------------------------------------------------------------ Kinstone Fusion #56 Location: Mt. Crenel Kinstone Piece: Blue (Slanted Shape) Person: Mysterious Wall Description: Climb up the Crenel Wall on the left side of the mountain, then at the top, head left and down the stairs. Dig through the dirt cave there until you find an odd part of the wall. Fuse with it to make a Goron help out at the Goron cave (assuming you already fused with Eenie the farmer). ------------------------------------------------------------------------------ Kinstone Fusion #57 Location: Eastern Hills Kinstone Piece: Blue (Half Shape) Person: Mysterious Wall Description: See Kinstone Fusion #38. From where Eenie and Meenie are, head to the northwest where they're digging to find a cave. Dig through it until you find an odd part of the wall. Fuse with it to make a Goron help out at the Goron cave (assuming you already fused with Eenie the farmer). ------------------------------------------------------------------------------ Kinstone Fusion #58 Location: Minish Woods Kinstone Piece: Blue (Slanted Shape) Person: Mysterious Wall Description: Go to the southeastern part of Lon Lon Ranch, and take that path to Lake Hylia. From there, head south to the Minish Woods, then head southeast to a dirt cave. Dig through the cave until you find an odd part of the wall. Fuse with it to make a Goron help out at the Goron cave (assuming you already fused with Eenie the farmer). ------------------------------------------------------------------------------ Kinstone Fusion #59 Location: Trilby Highlands Kinstone Piece: Blue (Half Shape) Person: Mysterious Wall Description: Go to where the entrance to Mt. Crenel's Base is, then head up to a dirt cave. Dig through it until you find an odd part of the wall. Fuse with it to make a Goron help out at the Goron cave, assuming you fused with Eenie. ------------------------------------------------------------------------------ Kinstone Fusion #60 Location: North Hyrule Field Kinstone Piece: Green (Curve Shape) Person: Forest Minish Description: Go to the eastern side of the field to find a tree that sparkles when you get near it. Run into it with the Pegasus Boots to reveal a stump. Break the rock with your sword on the upper ledge to reveal a hole. Shrink using the stump, then climb up the vine and drop into the hole. Inside is a Minish. Fuse with him to make a chest appear at the Wind Ruins, which has 200 Mysterious Shells. ------------------------------------------------------------------------------ Kinstone Fusion #61 Location: Hyrule Town Kinstone Piece: Red (Zigzag Shape) Person: Bremor Description: This person can be found at the northwestern part of the town, by the post office. Do fusion #54, first. Fusing with him makes the carpenters work on a new house by Dr. Left's house. Now go back and talk to one of the two remaining girls, and they'll move in the house. Now you can get two charms. ------------------------------------------------------------------------------ Kinstone Fusion #62 Location: Wind Ruins Kinstone Piece: Red (E-shaped) Person: Forest Minish Description: As you go through the ruins, you'll find a stump and a hole. Use the stump to shrink, then enter the hole. Fuse with the Minish inside, and a beanstalk will grow somewhere at the ruins. Climb it up to the top, where you'll find a chest holding the Large Quiver. ------------------------------------------------------------------------------ Kinstone Fusion #63 Location: Lake Hylia Kinstone Piece: Red (Zigzag Shape) Person: Forest Minish Description: This Minish is located in the small Minish house. It's right next to the Wind Crest. Fuse with the Minish to make a tree open at the Western Wood. Inside, you'll find a Piece of Heart. ------------------------------------------------------------------------------ Kinstone Fusion #64 Location: Hyrule Town Kinstone Piece: Red (Zigzig Shape) Person: Town Minish Description: To reach this Minish, shrink at the pot in the carpenter's house, and take the northern exit out. Enter the hole in Dr. Left's house, and enter the fireplace. Walk across the wooden plank and enter the Minish house. If you did fusions 54 and 61, then a new house will be built there. Inside the house, push the shelves to the left with the Power Bracelet, and climb up the ladder. In the house is a Minish. Fusing with him makes a lilypad appear at the Castor Wilds, leading to a hole. Inside the hole is a chest that has a Kinstone piece inside. ------------------------------------------------------------------------------ Kinstone Fusion #65 Location: Hyrule Town, Lake Hylia Kinstone Piece: Green (Curve Shape) Person: Librari Description: Elder Librari can be found inside a book at the library (become Minish-sized outside, head back inside, and you can find him from there, after returning all of the books). If you wait until you reach the last dungeon, he'll be at Lake Hylia. He gives you a Heart Container, so see the Pieces of Heart section for info on finding him. Fusing with him makes a gold Octorok appear at the Wind Ruins. Defeat it to find a big Rupee. ------------------------------------------------------------------------------ Kinstone Fusion #66 Location: Trilby Highlands Kinstone Piece: Green (B-shaped) Person: Forest Minish Description: To find this Minish, head to the area where Knuckle is at. Then, shrink at the stump to the left, and climb up the vine and enter the house. Fusing with the Minish inside makes a pond dry up at Trilby Highlands. Take the stairs down to a cave full of Rupees. ------------------------------------------------------------------------------ Kinstone Fusion #67 Location: South Hyrule Field Kinstone Piece: Red (P-shaped) Person: Forest Minish Description: Head to the southwestern part of the field to find a tree. Use the Pegasus Boots to run into it to reveal a stump. Shrink, and enter the house to the north. Inside, fuse with the Minish to make Syrup the witch finish a Red Potion at her shop. You can now buy it from her, but you'll need an empty bottle. ------------------------------------------------------------------------------ -------------------------- After Getting the Flippers -------------------------- ------------------------------------------------------------------------------ Kinstone Fusion #68 Location: Lake Hylia Kinstone Piece: Blue (Half Shape) Person: Forest Minish Description: First, go to Mayor Hagen's lakeside cabin. North of it is a stump. Use it to shrink, then swim to the northeastern corner to find a vine. Climb it up to a hole, then enter it. Fuse with the Minish inside to make a beanstalk grow at the lake. With the Roc's Cape in your possession, head east of Stockwell's house, then go down the stairs. Jump across the platforms to the right until you get to a cave of dirt. Dig through it until you exit and find the beanstalk. At the top is 200 Rupees, 200 Mysterious Shells, and a Piece of Heart. ------------------------------------------------------------------------------ ---------------------------- After the Temple of Droplets ---------------------------- ------------------------------------------------------------------------------ Kinstone Fusion #69 Location: Minish Village Kinstone Piece: Red (E-shaped) Person: Gentari Description: Gentari is the elder of the village. Fusing with him makes Belari get the idea to create bombs that only explode when you want them to. Exit through the left side of the village, and enter the Minish house by the Wind Crest. Inside, speak with Belari, and he will offer you Remote Bombs. These are new bombs that only go off when you detonate them! You can get regular bombs back by talking to Belari again. ------------------------------------------------------------------------------ Kinstone Fusion #70 Location: Minish Woods Kinstone Piece: Red (Zigzag Shape) Person: Belari Description: Belari is in a Minish house north of the Wind Crest. Fusing with him makes a chest appear at the Wind Ruins, which contains a Big Bomb Bag inside. ------------------------------------------------------------------------------ --------------------- After the Royal Crypt --------------------- ------------------------------------------------------------------------------ Kinstone Fusion #71 Location: Hyrule Town Kinstone Piece: Red (E-shaped) Person: Din Description: Din is located at either the Happy Hearth Inn, or one of the two new houses if you did the previous fusions. Fusing with her makes a Joy Butterfly appear at the Wind Ruins. When you catch it, you get the ability to shoot arrows quicker. ------------------------------------------------------------------------------ Kinstone Fusion #72 Location: Hyrule Town Kinstone Piece: Red (P-shaped) Person: Nayru Description: Nayru is located at either the Happy Hearth Inn, or one of the two new houses if you did the previous fusions. Fusing with her makes a Joy Butterfly appear at the Royal Valley. When you catch it, you get the ability to swim quicker. ------------------------------------------------------------------------------ Kinstone Fusion #73 Location: Hyrule Town Kinstone Piece: Red (Zigzag Shape) Person: Farore Description: Farore is located at either the Happy Hearth Inn, or one of the two new houses if you did the previous fusions. Fusing with her makes a Joy Butterfly appear at the Castor Wilds. When you catch it, you get the ability to dig quicker. ------------------------------------------------------------------------------ Kinstone Fusion #74 Location: Royal Valley Kinstone Piece: Blue (Slanted Shape) Person: Dampe Description: Dampe is the old man, the gravekeeper at the gravesite. Fusing with him makes a grave move up in the valley, revealing stairs. Head down the stairs to find Gina the ghost, as well as a chest with 200 Mysterious Shells inside. ------------------------------------------------------------------------------ Kinstone Fusion #75 Location: Royal Valley Kinstone Piece: Green (B-shaped) Person: Dampe Description: Fusing with Dampe again makes a hole appear at the Wind Ruins. Enter the hole Minish-sized to find a chest with a red Kinstone piece inside. ------------------------------------------------------------------------------ Kinstone Fusion #76 Location: Royal Valley Kinstone Piece: Green (B-shaped) Person: Gina Description: You must have completed fusion #74 first. Head down the stairs that were revealed to find Gina the Ghini. Fusing with her makes a waterfall open up in Hyrule Town. Inside, you will find a chest containing 200 Mysterious Shells. ------------------------------------------------------------------------------ Kinstone Fusion #77 Location: Royal Valley Kinstone Piece: Blue (Half Shape) Person: Gina Description: Fusing with Gina again makes a tree rise up at the Western Wood, revealing a chest. Open the chest for 100 Mysterious Shells. ------------------------------------------------------------------------------ Kinstone Fusion #78 Location: Royal Valley Kinstone Piece: Blue (Slanted Shape) Person: Spookter Description: Go through the gate at the graveyard of the valley, and head left to find a ghost with a hat. Fusing with him makes Borlov make his treasure chest game more difficult. One chest is empty, while the other one contains Rupees (in the mini-game). It's a boring game. ------------------------------------------------------------------------------ Kinstone Fusion #79 Location: Royal Valley Kinstone Piece: Blue (Half Shape) Person: Spookter Description: Fusing with Spookter again makes Spekter, the ghost at Hyrule Town, leave the village. You can enter Anju's house while Minish sized, but all that's in there are a bunch of chickens. ------------------------------------------------------------------------------ Kinstone Fusion #80 Location: Cloud Tops Kinstone Piece: Red (P-shaped) Person: Gale Descritpion: If you did fusion #2, you can warp to the building of the Cloud Tops via the portal at South Hyrule Field. On the first floor in the room you warp in is a girl, but only after you make all of the pinwheels going outside the building. Fusing with her makes an opening get revealed in a waterfall at Veil Falls, which leads to a Piece of Heart. ------------------------------------------------------------------------------ Kinstone Fusion #81 Location: Cloud Tops Kinstone Piece: Green (Curve Shape) Person: Caprice Description: This girl is located on the second floor of the building, in Gregal's room. Fusing with her makes a chest appear at Veil Falls, which contains a blue Kinstone piece. ------------------------------------------------------------------------------ Kinstone Fusion #82 Location: Cloud Tops Kinstone Piece: Green (C-shaped) Person: Flurris Description: This person is on the third floor of the building. Fusing with her makes a golden snake appear at the Castor Wilds. Defeat it to earn a big Rupee. ------------------------------------------------------------------------------ Kinstone Fusion #83 Location: Cloud Tops Kinstone Piece: Green (C-shaped) Person: Flurris Description: Fusing with Flurris again makes a tree rise up at the Western Wood. It leads to some dirt. Dig through it with the Mole Mitts to find lots of Rupees. ------------------------------------------------------------------------------ Kinstone Fusion #84 Location: Cloud Tops Kinstone Piece: Green (C-shaped) Person: Hailey Description: This person is located on the fourth floor. Fusing with her makes a gold Tektite appear at Veil Falls. Defeat it for some Rupees. ------------------------------------------------------------------------------ Kinstone Fusion #85 Location: Cloud Tops Kinstone Piece: Green (B-shaped) Person: Siroc Description: Siroc is the leader of the Wind Tribe, so he's on the fourth floor in the western room. Fusing with him makes a chest appear at the Royal Valley, which has a red Kinstone piece in it. ------------------------------------------------------------------------------ Kinstone Fusion #86 Location: Cloud Tops Kinstone Piece: Green (C-shaped) Person: Siroc Description: Fusing with Siroc again makes another chest appear at the Royal Valley, which also has a red Kinstone piece. ------------------------------------------------------------------------------ Kinstone Fusion #87 Location: Veil Falls Kinstone Piece: Gold Person: Source of the Flow Description: This is the stone door at the northern part of the entrance to Veil Falls. Fusing with it makes the door open, revealing a cave. ------------------------------------------------------------------------------ Kinstone Fusion #88 Location: Cloud Tops Kinstone Piece: Gold Person: Mysterious Cloud Description: Fusing with one of the Mysterious Clouds makes a pinwheel start up at the entrance to the Cloud Tops. ------------------------------------------------------------------------------ Kinstone Fusion #89 Location: Cloud Tops Kinstone Piece: Gold Person: Mysterious Cloud Description: Fusing with one of the Mysterious Clouds makes a pinwheel start up at the entrance to the Cloud Tops. ------------------------------------------------------------------------------ Kinstone Fusion #90 Location: Cloud Tops Kinstone Piece: Gold Person: Mysterious Cloud Description: Fusing with one of the Mysterious Clouds makes a pinwheel start up at the entrance to the Cloud Tops. ------------------------------------------------------------------------------ Kinstone Fusion #91 Location: Cloud Tops Kinstone Piece: Gold Person: Mysterious Cloud Description: Fusing with one of the Mysterious Clouds makes a pinwheel start up at the entrance to the Cloud Tops. ------------------------------------------------------------------------------ Kinstone Fusion #92 Location: Cloud Tops Kinstone Piece: Gold Person: Mysterious Cloud Description: Fusing with one of the Mysterious Clouds makes a pinwheel start up at the entrance to the Cloud Tops. ------------------------------------------------------------------------------ Kinstone Fusion #93 Location: Hyrule Town Kinstone Piece: Green (Curve Shape) Person: Tina Description: Tina is located in the Funday School, and she has purple hair. She doesn't want to fuse often. Keep exiting and reentering and see if she wants to fuse. When she does want to fuse, fuse with her to make a chest appear at the Trilby Highlands. Open the chest for a red Kinstone piece. ------------------------------------------------------------------------------ --------------------------------- After Beating the Palace of Winds --------------------------------- ------------------------------------------------------------------------------ Kinstone Fusion #94 Location: Lake Hylia Kinstone Piece: Blue (Slanted Shape) Person: Mysterious Wall Description: This Mysterious Wall is located east of Stockwell's house. Jump across the platforms with the Roc's Cape, and dig through the cave of dirt. Dig all the way through and look around for an odd part of the wall. Fuse with it to get a Goron to help out at the Goron cave, provided you fused with Eenie the farmer. ------------------------------------------------------------------------------ Kinstone Fusion #95 Location: Lake Hylia Kinstone Piece: Red (P-shaped) Person: Waveblade Description: Get in the lake, and swim to the western side to find stairs. Take them up to a tree. Inside is a swordsman named Waveblade. Fusing with him makes a waterfall open up at North Hyrule Field. Inside, you'll find Greatblade, who will teach you an extra ability for the Great Spin Attack (come to him when you learn it). ------------------------------------------------------------------------------ Kinstone Fusion #96 Location: Mt. Crenel Kinstone Piece: Red (Zigzag Shape) Person: Grayblade Description: Grayblade is located at the eastern side of the mountain. Keep scaling the cliffs until you get to a cave where you find glowing tiles. Split and step on the switches to open the door. Inside is Grayblade. Fusing with him makes a waterfall open at Castor Wilds. Inside is Scarblade, who will give you the ability to take less time to charge up the Spin Attack. ------------------------------------------------------------------------------ Kinstone Fusion #97 Location: Hyrule Castle Garden Kinstone Piece: Red (E-shaped) Person: Grimblade Description: At the southeastern part of the gardens, there are lots of bushes. Cut them and head down the ladder, where you'll find Grimblade in the room ahead. Fusing with him makes a waterfall open up at the Veil Falls. Inside is Splitblade, who will give you an ability that cuts the time it takes to fill up your Split Gauge. ------------------------------------------------------------------------------ --------------------------------- Once you Reach Dark Hyrule Castle --------------------------------- ------------------------------------------------------------------------------ Kinstone Fusion #98 Location: Minish Village Kinstone Piece: Red (E-shaped) Person: Forest Minish Description: To find this Minish, head east of the abbey and past the trees to a new area. Swim to the right to find a house with a Minish. Fuse with him to make some ground appear by a dirt cave at Veil Falls. Dig through it to find a chest with 50 Mysterious Shells, along with a Piece of Heart. ------------------------------------------------------------------------------ Kinstone Fusion #99 Location: Minish Village Kinstone Piece: Red (Zigzag Shape) Person: Forest Minish Description: Fuse with the same Minish described above a second time, and a hole will appear at Lake Hylia. Enter it, and use the Roc's Cape to jump over the spiked log and pits. At the end, climb up the ladder to exit, and enter the Minish house to find Librari! Talk to him to get a Heart Container. Woohoo! ------------------------------------------------------------------------------ Kinstone Fusion #100 Location: Lon Lon Ranch Kinstone Piece: Red (Zigzag Shape) Person: Goron Description: After doing the quest for the fourth bottle, fuse Kinstones with the Goron on the far right in the cave. This awakens Biggoron at Veil Springs, the top of Veil Falls. Beat the game and save your game at the end of the credits, then pay Biggoron a visit. Let him eat your shield, then wander around for a little while and return. He will give you the Mirror Shield. Not bad. ------------------------------------------------------------------------------ There's more to do after successfully doing 100 fusions. Head back to Tingle at South Hyrule Field, and talk to him twice. As a reward for doing 100 fusions, he'll give you the Tingle Trophy, which replaces the Kinstone Bag. It's proof that you've done 100 Kinstone Fusions. It also makes fairies appear through grass and such more often. Aren't you glad that's over with? ------------------------------------------------------------------------------ ==================== IX. Pieces of Heart ==================== In this section, I will list all of the Pieces of Heart in the game, along with information about how to find them and such. For each Piece of Heart you get, all of your life is refilled, assuming you lost any hearts. This is not the thing that makes them good, however. For every four Pieces of Heart you obtain, you get a new Heart Container, which adds one heart to your maximum life. One heart may not seem like much, but collect enough Pieces of Heart and it will all add up in the end. Trust me. There are a total of 44 Heart Pieces, plus an extra Heart Container. I will list them all below. ------------------------------------------------------------------------------ Piece of Heart #1 Location: Minish Woods Requirements: N/A Description: To find the first Piece of Heart, first make sure you are normal sized. Then, head to where the Deepwood Shrine is, and you will find a Piece of Heart on the ground. ------------------------------------------------------------------------------ Piece of Heart #2 Location: Minish Woods Requirements: N/A Description: You have to enter the woods through Lake Hylia, as if you were going to Syrup's Hut. At the southwestern corner, you will find a Piece of Heart by the water. ------------------------------------------------------------------------------ Piece of Heart #3 Location: Minish Woods Requirements: Flippers Description: Warp to the Minish Woods via the Ocarina of Wind, and use the stump to shrink. Head all the way to the northwest to find a few Minish tunnels. Enter the westernmost one, then make your way through the straightforward cave. At the end of the cave, you'll find the Piece of Heart. ------------------------------------------------------------------------------ Piece of Heart #4 Location: Minish Village Requirements: N/A Description: At the village, head to the abbey, which is at the northern side in the middle. East of it is a path leading to another area. At the start of that area, you'll find a Piece of Heart. ------------------------------------------------------------------------------ Piece of Heart #5 Location: Deepwood Shrine Requirements: N/A Description: To get this one, head south of the mini-bosses room (the giant caterpillar). You'll see a Piece of Heart, just begging for you to take it. ------------------------------------------------------------------------------ Piece of Heart #6 Location: Deepwood Shrine Requirements: N/A Description: Once you create the blue portal, use it at the entrance of the dungeon to warp to a platform with a Piece of Heart in sight. ------------------------------------------------------------------------------ Piece of Heart #7 Location: South Hyrule Field Requirements: Kinstone Fusion Description: When the Hurdy-Gurdy Man gives you the Kinstone Bag upon entering Hyrule Town after the Deepwood Shrine, fuse with him to make a tree open at the South Hyrule Field. Inside the tree, you will find this Piece of Heart. ------------------------------------------------------------------------------ Piece of Heart #8 Location: South Hyrule Field Requirements: Pegasus Boots, Flippers Description: At South Hyrule Field, head southwest until you find a tree that sparkles when you near it. Ram into it with the Pegasus Boots to find a stump within. Shrink, and head east. Follow the path to the water. Get in, and swim north. Enter the small Minish tunnel, where you'll find a cave with a Piece of Heart. ------------------------------------------------------------------------------ Piece of Heart #9 Location: Mt. Crenel's Base Requirements: Bombs Description: At the western side of Mt. Crenel's base, there is a dead end. Place a bomb there to reveal a wall. Inside is a cave with three cracked chests, two that are blocking a chest. The northern one guards a Piece of Heart. Blow it up and claim your prize. ------------------------------------------------------------------------------ Piece of Heart #10 Location: Mt. Crenel Requirements: Bombs Description: To find this one, go to the area where the boulders fall, and head east to find a cracked wall at the end. Bomb it to blow it up, then go inside. This is a Fairy Fountain, where there is also a Piece of Heart. ------------------------------------------------------------------------------ Piece of Heart #11 Location: Mt. Crenel Requirements: Kinstone Fusion Description: See the Kinstone Fusions section for information on where the Mountain Minish is (the one that makes a beanstalk grow on the mountain). Climb the beanstalk up to a Piece of Heart and Rupees. ----------------------------------------------------------------------------- Piece of Heart #12 Location: Mt. Crenel Requirements: Grip Ring, Mole Mitts Description: First, head to the western side of the mountain near the top to find a big wall. This is the Crenel Wall. Climb it all the way to the top, then go down the stairs nearby. Use the Mole Mitts to enter and dig through the dirt cave. Somewhere in the cave lies the next Piece of Heart. ------------------------------------------------------------------------------ Piece of Heart #13 Location: Mt. Crenel Requirements: Sword Infused with One Element Description: Go to the room where Grayblade is (see the Walkthrough or the Tiger Scrolls section), and you'll find a Piece of Heart on the left side of Grayblade's room. ------------------------------------------------------------------------------ Piece of Heart #14 Location: Cave of Flames Requirements: Bombs Description: Head to the room where the flipped over mine cart is. East of it are some gathered up pots by a wall. Place a bomb there to blow it up, then take the path to the next Piece of Heart. ------------------------------------------------------------------------------ Piece of Heart #15 Location: North Hyrule Field Requirements: Bombs Description: Head to the Hyrule Castle Garden drawbridge, and go left to find a cracked rock. Bomb it, then take the stairs down to a cave. In the lower level of the cave is a Piece of Heart. ------------------------------------------------------------------------------ Piece of Heart #16 Location: Veil Falls Requirements: Cane of Pacci Description: Go to Lon Lon Ranch, and look for a hole at the northern side of it. Use the Cane of Pacci on the hole, then enter it and get on the platform. Follow the path to Veil Falls, then head all the way east to find a Piece of Heart at the end. ------------------------------------------------------------------------------ Piece of Heart #17 Location: Veil Falls Requirements: Bombs, Flippers Description: At North Hyrule Field, head to the northeastern corner to find some rocks. Blow them up with a bomb, and take the path leading to Veil Falls. Across the water is a Piece of Heart; swim to it. ------------------------------------------------------------------------------ Piece of Heart #18 Location: Veil Falls Requirements: Kinstone Fusion Description: One of the Kinstone Fusions at the Cloud Tops makes a waterfall open up at Veil Falls, on the upper part of the falls. Swim into the waterfall to find a secret cave where a Piece of Heart lurks. ------------------------------------------------------------------------------ Piece of Heart #19 Location: Veil Falls Requirements: Kinstone Fusion Description: Do another Kinstone Fusion at the Cloud Tops. One of them makes a ground appear by a dirt cave at Veil Falls. Dig through it to find a Piece of Heart within a cave. ------------------------------------------------------------------------------ Piece of Heart #20 Location: Lon Lon Ranch Requirements: Pegasus Boots Description: North of Talon's house is a tree that sparkles when you approach it. Ram into it with the Pegasus Boots, and you'll find a stump. Shrink, and enter the Minish path to the right. Dash through the area to a Piece of Heart at the end. ------------------------------------------------------------------------------ Piece of Heart #21 Location: Lon Lon Ranch Requirements: Mole Mitts Description: In one of the sections of Lake Hylia, you'll find a dirt cave. Dig through it, and take the western exit outside, which leads to the ranch with a Piece of Heart on the ground. ------------------------------------------------------------------------------ Piece of Heart #22 Location: Castor Wilds Requirements: N/A Description: West of the Wind Crest, you'll find a grave. Cut the bushes and push it forward to find some stairs. Take them down to a spirit of a swordsman, as well as a Piece of Heart. ------------------------------------------------------------------------------ Piece of Heart #23 Location: Castor Wilds Requirements: Flippers Description: At the northeastern side of the wilds, there is a waterfall with a cave next to it. Swim to the cave and enter it. Inside the cave is a Piece of Heart. To reach it, head east and push the northernmost block left, then push the block two blocks below that left, and the block in the middle down. Claim your prize. ------------------------------------------------------------------------------ Piece of Heart #24 Location: Castor Wilds Requirements: Kinstone Fusion, Flippers Description: There are a couple of people you have to fuse Kinstones with. See the Kinstone Fusions section, and do the ones that make lilypads at the Castor Wilds form. Ride the southern lilypads until you get to a body of water. Enter it, and swim north into a hole. Follow the path here to a Piece of Heart. ------------------------------------------------------------------------------ Piece of Heart #25 Location: Wind Ruins Requirements: N/A Description: Near the Fortress of Winds is a stump. Use it to shrink, and go west to the previous screen. Climb down the vine in the corner, and in the next area, climb down the middle vine to a hole. Enter it, and go through the straightforward cave. At the end is the Piece of Heart you're looking for. ------------------------------------------------------------------------------ Piece of Heart #26 Location: Fortress of Winds Requirements: N/A Description: Enter the room with an inactive soldier statue, as well as a hole in the middle. Use the pot in the eastern room to shrink, then drop down the hole to the lower level. Head east and through the hole, then resize yourself with the portal in the next room. Take the Piece of Heart. ------------------------------------------------------------------------------ Piece of Heart #27 Location: Western Wood Requirements: Ocarina of Wind, Kinstone Fusion Description: Warp to Lake Hylia via the Ocarina of Wind, and shrink at the stump. Enter the Minish house, and fuse with the Minish. A tree will open up at the Western Wood. Inside is a Piece of Heart. ------------------------------------------------------------------------------ Piece of Heart #28 Location: Eastern Hills Requirements: Kinstone Fusion Description: See the Kinstone Fusions section, and find the one where you can fuse with someone to make a beanstalk grow at the hills. Climb up the beanstalk to a Piece of Heart and other prizes! ------------------------------------------------------------------------------ Piece of Heart #29 Location: Hyrule Castle Garden Requirements: Kinstone Fusion Description: Again, see the Kinstone Fusions section, and find the fusion that makes the northeastern fountain drain at the garden. Head there, and enter the cave to find a Piece of Heart. ------------------------------------------------------------------------------ Piece of Heart #30 Location: Hyrule Castle Garden Requirements: N/A Description: At the southeastern side of the garden are some bushes. Cut them until you find a ladder. Climb it down to Grimblade's dojo, where the next Piece of Heart is. ------------------------------------------------------------------------------ Piece of Heart #31 Location: Hyrule Town Requirements: Beat the Fortress of Winds Description: Once you clear the third dungeon, go to Hyrule Town and enter the building with a purple monster on the roof. Inside, talk to the man and pay Rupees to play the Simon's Simulation game. The reward for winning once is a Piece of Heart, then the prize varies. ------------------------------------------------------------------------------ Piece of Heart #32 Location: Hyrule Town Requirements: Cane of Pacci Description: To get the next Piece of Heart, go to Hyrule Town and enter the Mama's Cafe. Inside, flip the pot over with the cane and use it to shrink. Now, exit through the southern hole, and head to the bridge of the town. Head northeast to the Happy Hearth Inn, and follow the path to a vine. Head north, and enter the inn by the grassy area. You'll be in a secret room with a Piece of Heart, along with a pot. ------------------------------------------------------------------------------ Piece of Heart #33 Location: Hyrule Town Requirements: Pegasus Boots (Optional), Flippers Description: Although the Pegasus Boots aren't required here, they certainly help out a whole lot. Talk to Anju the Cucco-keeper, located at the southeastern part of town. Play her Cucco-finding game, and find and bring the Cuccos to her pen. Keep playing until you have to find three in fifty five seconds. You'll have to get one normal one and two gold ones (the gold ones are faster, thus harder to catch). Put the Pegasus Boots and Flippers to use! For completing the hard task, you get a Piece of Heart. ------------------------------------------------------------------------------ Piece of Heart #34 Location: Hyrule Town Requirements: Roc's Cape Description: Once you get the Roc's Cape, go to the center of the town where the bell is. Jump into it with the Roc's Cape, and out comes a Piece of Heart. ------------------------------------------------------------------------------ Piece of Heart #35 Location: Hyrule Town Requirements: Roc's Cape Description: At the western side of town, enter the carpenter's house and use the portal to shrink. Make your way through the path until you get to a small area with two cats (see the Walkthrough). Keep going, and enter the fountain. From the entrance, walk across the walkway then jump over to the other side, where a Piece of Heart is. ------------------------------------------------------------------------------ Piece of Heart #36 Location: Hyrule Town Requirements: Sword Infused with all Four Elements Description: Once you infuse your sword with all four elements, go to the Funday School, and enter the school room on the right. Shrink using the pot, and take the eastern exit outside. Head east to a Minish road. Cross the road, and at the end, split into four and push the block. The Piece of Heart is now accessible. ------------------------------------------------------------------------------ Piece of Heart #37 Location: Hyrule Town Requirements: All 136 Figurines Description: This is, by far, the most time-consuming Piece of Heart to get. Beat the game and save after the credits, allowing you to get all 136 figurines. Get them, then talk to the guy outside of the Mama's Cafe. He'll unlock the yellow house for you. Inside, you'll find chests. You'll get some Rupees, as well as a Piece of Heart. The record player on the shelf is the Sound Test. ------------------------------------------------------------------------------ Piece of Heart #38 Location: Lake Hylia Requirements: Flippers Description: Warp to Lake Hylia and head north, to Stockwell's house. Left of his house is a pond. Jump in and dive in the middle, and you'll find a Piece of Heart. ------------------------------------------------------------------------------ Piece of Heart #39 Location: Lake Hylia Requirements: Flippers Description: From the previous Heart Piece, head east, then south to the lake. Swim all the way to the southern end of the lake to find the next Piece of Heart on the small piece of land. ------------------------------------------------------------------------------ Piece of Heart #40 Location: Lake Hylia Requirements: Roc's Cape Description: With the Roc's Cape, head to the lake area east of Stockwell's home. There is a Piece of Heart on a ledge across the water. Jump to it with the Roc's Cape and get the Piece of Heart. ------------------------------------------------------------------------------ Piece of Heart #41 Location: Lake Hylia Requirements: Mole Mitts, Roc's Cape, Kinstone Fusion Description: See the Kinstone Fusions section, and look for the one that makes a beanstalk grow at the lake. From where the previous Heart Piece is, jump north to a dirt cave. Dig through it, and take one of the ladders up. One of them leads to the beanstalk. Climb it up to a cloud where this Piece of Heart is located. ------------------------------------------------------------------------------ Piece of Heart #42 Location: Lake Hylia Requirements: Flippers Description: Head to Waveblade's dojo (see the Walkthrough or Tiger Scrolls section for more information), and you'll find a Piece of Heart in his room. ------------------------------------------------------------------------------ Piece of Heart #43 Location: Royal Valley Requirements: N/A Description: Head to the graveyard area, and go through the gate. At the northwestern corner lies a grave. Push it, and take the stairs down to an area with a Piece of Heart. Split and push the block, then take your prize. ------------------------------------------------------------------------------ Piece of Heart #44 Location: Palace of Winds Requirements: N/A Description: See the Walkthrough for a better description on where this one is located. On the fourth floor inside the actual palace, go through the northern door in that room. Follow the outside path to the last Piece of Heart. ------------------------------------------------------------------------------ Secret Heart Container Location: Lake Hylia Requirements: Beat the Game, Kinstone Fusion Description: See the Kinstone Fusions section, and look for the one (near the end of the section) that makes a hole appear by the Wind Crest at Lake Hylia. Enter it Minish-sized, and you'll see lots of holes, pits, sand, and some spiked logs. Use the Roc's Cape to navigate through the cave, and head up the ladder at the end. Enter the big Minish house to find Elder Librari. Talk to him, and he will give you a Heart Container for free. ------------------------------------------------------------------------------ ============= X. Figurines ============= In this section, I will list all of the figurines in the game. Figurines are like the ones in The Wind Waker, but you need Mysterious Shells to get them. You can hold up too 999 Mysterious Shells at once. At the southwestern corner of Hyrule Town lies a tree you can enter, which leads to Carlov's place. You can talk to him to use a certain amount of Mysterious Shells, and depending on how many shells you used, you'll have a better chance of getting a figurine. Once you get close to all of them, though, new ones start getting relatively rare. When you get down to a 0% chance, bet 2 Mysterious Shells or more to increase the percentage. If you want to, save your game before trying for a new figurine, then reset if you didn't get it, and repeat as many times as needed. This trick isn't really needed until you get down to the really low percentages on the figurines. Also, you cannot get all of the figurines right off the bat; you have to progress through the game to make more available. And yes, that means you cannot get the final boss figurines until you beat the game, where you can save after the credits. At first you can only get up to 130 Figurines, but saving after beating the game makes six more figurines available, bringing the total up to 136 Figurines. Some figurines, however, require other methods to make them available. I'll list how to make those figurines available below, then I'll get on with the list. After you get 136 figurines, talk to Carlov and he'll give you the Carlov Medal. What does this do, you ask? Well, it's used to get a Piece of Heart, lots of Rupees, and to unlock the Sound Test. With the Carlov Medal, go to the Mama's Cafe and speak with the man by the cafe (outside of it, mind you). He will unlock the house with a yellow roof on it, allowing you to snag the chest and the Piece of Heart. The record player on the shelf is the Sound Test. Not too bad of a deal, I guess. Figurine #10 is available after fusing with the postman. Figurine #36 is available after fusing with either Din, Nayru, or Farore. Figurine #37 is available after fusing with Dampe. Figurine #45 is available after getting the fourth bottle. Figurine #66 is available after fusing with the first Goron at the Goron cave. Figurine #111 is available after fusing with the Crenel Hermit. Figurine #112 is available after doing Kinstone Fusion #22. Figurine #113 is available after another fusion with the Crenel Hermit. ------------------------------------------------------------------------------ #001 - Capless Link Description: A young boy who lives in Hyrule. He is close friends with Princess Zelda. ------------------------------------------------------------------------------ #002 - Ezlo and Link Description: A young boy on a quest with Ezlo to restore the Four Sword. With the sword's power, he hopes to remove the curse on Princess Zelda. ------------------------------------------------------------------------------ #003 - Princess Zelda Description: A bright and cheery princess from Hyrule's royal family. She loves to sneak out of the castle to visit her good friend, Link. ------------------------------------------------------------------------------ #004 - Ezlo (Cap) Description: A strange creature that looks at first like a cap. He speaks roughly and treats Link like a child, but he actually really likes Link. ------------------------------------------------------------------------------ #005 - Sorcerer Vaati Description: When the young Minish donned Ezlo's magic cap, he took this evil form. Now, he searches for the light force in his quest to become all-powerful. ------------------------------------------------------------------------------ #006 - King Daltus Description: The king of Hyrule. Reported to have been a find swordsman, he appeared in the Picori Festival tournament as a youth and fought to a draw with Smith. ------------------------------------------------------------------------------ #007 - Minister Potho Description: The supporting pillar of Hyrule. He is also in charge of Princess Zelda's education, so when she goes missing, he gets frustrated. ------------------------------------------------------------------------------ #008 - Smith Description: The finest swordsmith in Hyrule. As a young man, he was a great swordsman. He and King Daltus are friends and enjoyed a pleasent rivalry as youths. ------------------------------------------------------------------------------ #009 - Mayor Hagen Description: The mayor of the town of Hyrule. He's a big collecter of odd masks. He's built a shelter into his garden just incase monsters ever attack Hyrule. ------------------------------------------------------------------------------ #010 - Marcy Description: Second in command at Hyrule's post office. She's mellow and laid-back, entirely unlike the high-strung and easily excitable Stamp. ------------------------------------------------------------------------------ #011 - Stamp Description: A busy, hardworking postal employee, although he can be a touch edgy. The stamp he uses is his own personal one, so please don't borrow it. Thanks. ------------------------------------------------------------------------------ #012 - Rem Description: The proprietor of Rem's Shoe Store. Using his "secret technique", he makes shoes in his sleep. Princess Zelda is his single biggest source of income. ------------------------------------------------------------------------------ #013 - Dr. Left Description: A gruff-talking academic type who is obsessed with studying the Picori. He doesn't seem to be aware that they are actually living in his own house. ------------------------------------------------------------------------------ #014 - Carlov Description: A sculptor of finely crafted figurines. Many consider him the best sculptor in all of Hyrule. He enjoys collecting Mysterious Shells. ------------------------------------------------------------------------------ #015 - Borlov Description: Owner of the Chest Mini-Game Shop. Carlov's younger brother. He detests gambling, but he has made the biggest gamble of all: entrepreneurship. ------------------------------------------------------------------------------ #016 - Stockwell Description: The handy neighborhood gear seller, also called Stockwell the Well-Stocked. He complains that he's been too busy lately to see his dog, Fifi. ------------------------------------------------------------------------------ #017 - Simon Description: His mysterious dungeon-simulation game is very popular in Hyrule. It gives players the illusions of fighting real monsters in real dungeons. ------------------------------------------------------------------------------ #018 - Gorman Description: He wants to rent out his house in town, but he's too overbearing to attract a tenant. He doesn't even seem to realize what the problem is... ------------------------------------------------------------------------------ #019 - Anju Description: This young woman tends to her cuccos in Hyrule Town. If you help her gather her loose cuccos, she'll give you a reward. ------------------------------------------------------------------------------ #020 - Brocco Description: Hyrule's vegetable vendor. He sells fine produce. He also argues constantly with the fruit vendor, Pina, over the health benefits of vegetables. ------------------------------------------------------------------------------ #021 - Pina Description: Hyrule's fruit vendor. She hates vegetables, so she won't even sell tomatoes, even though they technically ARE fruits. Freak. ------------------------------------------------------------------------------ #022 - Beedle Description: Though he is an adult, he is very good at finding Picolyte made by the Minish. And he is very, VERY convincing about their healthful properties. ------------------------------------------------------------------------------ #023 - Postman Description: A very serious deliveryman. He continues to make every delivery right on time every day. ------------------------------------------------------------------------------ #024 - Crenel Hermit Description: A hermit who lives on Mount Crenel. He has lots of Kinstones pieces. He brags that he won the festival tournament when he was younger. ------------------------------------------------------------------------------ #025 - Monster Lady Description: A weird old lady living in Percy's house without his permission. She doesn't want you to turn on the light. She might actually be a... ------------------------------------------------------------------------------ #026 - Dampé Description: The gravedigger at the cemetry. They say he has the power to speak with the dead. He fuses the Kinstones he digs up with the local ghosts. ------------------------------------------------------------------------------ #027 - Gustaf, Royal Spirit Description: The spirit of an ancient king of Hyrule who wishes to secure peace in his land from beyond the grave. He was very fond of the people of the Wind Tribe. ------------------------------------------------------------------------------ #028 - Syrup Description: A wizard who lives in the Minish Woods. She sells magic items with odd powers. She's looking for an apprentice to whom she can teach her mystic spells. ------------------------------------------------------------------------------ #029 - Great Butterfly Fairy Description: The Great Butterfly Fairy of Minish Woods. She provides you with a larger wallet, allowing you to carry more Rupees with you. ------------------------------------------------------------------------------ #030 - Great Mayfly Fairy Description: The Great Mayfly Fairy of Mount Crenel. She provides you with a larger bomb bag, allowing you to carry more bombs with you. ------------------------------------------------------------------------------ #031 - Great Dragonfly Fairy Description: The Great Dragonfly Fairy of Royal Valley. She gives you a larger quiver, allowing you to carry more arrows with you. ------------------------------------------------------------------------------ #032 - Percy Description: A poet who lives in Trilby Highlands. He comes home from a long journey to find his house occupied by an unwated guest. Poor guy... ------------------------------------------------------------------------------ #033 - Nayru Description: She's looking for a house in Hyrule to move into. She is descended from a line of priestesses in the land of Labrynna. ------------------------------------------------------------------------------ #034 - Farore Description: She's looking for a house in Hyrule to move into. She's a very helpful person, but people take advantage of her kind of nature. This really bothers her. ------------------------------------------------------------------------------ #035 - Din Description: She's looking for a house in Hyrule to move into. She is a famous dancer from the land of Holodrum. ------------------------------------------------------------------------------ #036 - Joy Butterfly Description: A rare butterfly said to bring happiness to those who catch it. If you see one on your journey, try to grab it! ------------------------------------------------------------------------------ #037 - Gina Description: A strange Ghini who wants to fuse Kinstone pieces, which is somewhat peculiar for a monster. She has a lot of pieces, so keep on fusing! ------------------------------------------------------------------------------ #038 - Festari Description: A priest living in Minish Village. He speaks some human languages. He sees that Link is human with one look. He's a bit of a human enthusiast. ------------------------------------------------------------------------------ #039 - Gentari Description: The elder of the Forest Minish. He has lived among humans for a long time. He knows where the four elements are. He has a twin brother in Hyrule's library. ------------------------------------------------------------------------------ #040 - Forest Picori Description: Not visible to the eyes of adults, they delight in making humans happy by hiding helpful items and Rupees under grass and rocks all over the world. ------------------------------------------------------------------------------ #041 - Librari Description: This Town Minish elder is Gentari's twin brother. Those large wings that he is so proud of are trophies from a duel with a cucco as a young Minish. ------------------------------------------------------------------------------ #042 - Town Picori Description: These Minish like humans so much that they moved from Minish Village into Hyrule itself! They try to make humans happy, but it sometimes backfires. ------------------------------------------------------------------------------ #043 - Melari Description: He lives with his seven apprentices in Mount Crenel, which contains all the mineral riches they will ever need. He seems gruff, but he's trustworthy. ------------------------------------------------------------------------------ #044 - Mountain Picori Description: These seven students followed Melari from Minish Village to Mount Crenel. Their song is actually a sign that they are full-fledged Mountain Minish now. ------------------------------------------------------------------------------ #045 - Goron Description: These rock and iron-eaters once lived on Mount Crenel in Western Hyrule. Now their numbers are few, and they live quietly in a cave. ------------------------------------------------------------------------------ #046 - Minish Vaati Description: Before he became a sorcerer, he was a simple Minish. He had always been entranced by the evil that lives in the hearts of man... ------------------------------------------------------------------------------ #047 - Vassals Description: These vassals serve the king of Hyrule. They are loyal and diligent. Like the king himself, they are courteous yet frank. ------------------------------------------------------------------------------ #048 - Library Description: The Royal Hyrule Library. Although the library is well loved, many forget to return their books, causing no end of trouble for the librarians. ------------------------------------------------------------------------------ #049 - Blade Brothers Description: All of these self-trained swordsmen have won the fighting tournament at the Picori Festival before. They see great potential in Link. ------------------------------------------------------------------------------ #050 - Wheaton & Pita Description: This couple bakes bread in Hyrule. Their tasty pastries hold a secret... If you're extra lucky, there'll be a helpful item hidden inside! ------------------------------------------------------------------------------ #051 - Funday School Description: This is where all the children of Hyrule learn. Link and Princess Zelda studied here, too. The two teachers are twins named Tina and Dina. ------------------------------------------------------------------------------ #052 - Mama's Café Description: This is the best place in town to relax. You can also pick up some good tips, from the latest gossip to observations about the world. ------------------------------------------------------------------------------ #053 - Happy Hearth Inn Description: This generous inn gives a gift to every guest who stays the night. Guests can unwind in the lobby on the second floor. ------------------------------------------------------------------------------ #054 - Zill and Friends Description: Zill is the one in the middle. He likes to wander around town with his friends. He knows a lot about the town, and he might even have some info for you. ------------------------------------------------------------------------------ #055 - The Carpenters Description: These carpenters may be rough around the edges, but they do good work. They may seem tough, but they're in touch with their feminine side. ------------------------------------------------------------------------------ #056 - Young Couple Description: Romio and Julietta grew up next door to one another. They're dating now, but they plan to marry once they get their pets' approval. ------------------------------------------------------------------------------ #057 - Peaceful Hyrule 1 Description: Carlov's Peaceful Hyrule Scenery Series No. 1 ------------------------------------------------------------------------------ #058 - Peaceful Hyrule 2 Description: Carlov's Peaceful Hyrule Scenery Series No. 2 ------------------------------------------------------------------------------ #059 - Peaceful Hyrule 3 Description: Carlov's Peaceful Hyrule Scenery Series No. 3 ------------------------------------------------------------------------------ #060 - Cucco! Description: With a boisterous crow and a cute crest, these feathered friends are the most popular pets in Hyrule. The baby chicks like small bugs. ------------------------------------------------------------------------------ #061 - At Lon Lon Ranch Description: This small ranch lies just outside Hyrule Town. Father-and- daughter team Talon and Malon run it, and they sell the finest milk in Hyrule! ------------------------------------------------------------------------------ #062 - The Wind Tribe Description: The people who built the Wind Ruins. They now live above the clouds, suspended by their own magic ability to control the wind. ------------------------------------------------------------------------------ #063 - Gregal & the Ghost Description: An old man plagued by an evil spirit. Coming to his aid will bring you benefit in the end, so if you meet him, you must find a way to help him. ------------------------------------------------------------------------------ #064 - Tingle Siblings? Description: Tingle (in green) and his twin younger brothers Ankle (in purple) and Knuckle (in blue). They believe fusing Kinstones will help them meet fairies, so they are recording Kinstone data on their maps. David Jr. is not technically a relative. ------------------------------------------------------------------------------ #065 - Eenie & Meenie Description: The Hyrulean vegetables grown in their fields are exquisitely delicious. Apparently, Brocco sells the best of their crops. ------------------------------------------------------------------------------ #066 - Goron Merchant Description: This Goron appears when you successfully fuse certain Kinstone pieces. He will sell you expensive, but rare, Kinstone pieces. ------------------------------------------------------------------------------ #067 - Spookter & Spekter Description: Ghosts from the Royal Valley. The one in the blue cap is Spookter, and the one in the red cap is Spekter. Spookter tries to be scary, but he's just not. ------------------------------------------------------------------------------ #068 - Sluggla Description: Appears in Minish dungeons. They drop from the ceiling unexpectedly. They are slow, so take your time, and defeat them one by one. ------------------------------------------------------------------------------ #069 - Scissors Beetle Description: Appears in Minish roads & dungeons. These monsters have sharp mandibles. Hit them when they shoot these away. Avoid their attacks to get in close. ------------------------------------------------------------------------------ #070 - Moldworm Description: Appears in Minish roads. They come out of the ground when they sense prey. If you get swallowed, you'll take damage and get all dirty! Watch out, because when you're all dirty, Pestos will come after you. ------------------------------------------------------------------------------ #071 - Spiked Beetle Description: Appears in dungeons. Covered in hard, spiny shells. Few attacks work on them. You have to flip them over to hurt them. ------------------------------------------------------------------------------ #072 - Eyegore Statue Description: Appears in Castor Wilds. They move when you put an arrow in their eye. No other attacks work. You can always just let them pass... ------------------------------------------------------------------------------ #073 - Business Scrub Description: Appears in caves, etc. Normally stay underground. They'll pop out and spit seeds at you, but if you get to know 'em, they're not so bad. ------------------------------------------------------------------------------ #074 - Armos Description: Appears in the Wind Ruins. Built by the Minish for the Wind Tribe long ago. They look like stone statues, but if you get too close, they move! ------------------------------------------------------------------------------ #075 - Keese Description: Appears in various areas. These bats live in dungeons and caves. Their movement is unpredictable, so use ranged weapons from a safe distance. ------------------------------------------------------------------------------ #076 - Keaton Description: Appears in various areas. This thieving fox preys upon travelers and merchants. He may not be strong, but he will attack very quickly. ------------------------------------------------------------------------------ #077 - Ghini Description: Appears in the Royal Valley, etc. These dark beasties are attracted to light, and if they attack you, they may suck your life away! ------------------------------------------------------------------------------ #078 - Gibdo Description: Appears in the Palace of Winds. These mummies keep coming at you when you attack. It's better to fight from a distance if you want to avoid damage. ------------------------------------------------------------------------------ #079 - Rollobite Description: Appears in various areas. His hard shell protects him from swords, but once he rolls into a ball, you can use the Gust Jar to draw him in. ------------------------------------------------------------------------------ #080 - Spark Description: Appears in dungeons. They cling to walls and move quickly. Normal attacks may not work, but the boomerang is pretty effective. ------------------------------------------------------------------------------ #081 - Dark Nut Description: Appears in Castor Wilds. These armor-clad soldiers are tough. Use your shield and rolling skills to find an opening in their defenses... ------------------------------------------------------------------------------ #082 - Red Dark Nut Description: Appears in the Palace of Winds. These Dark Nut commanders are strong, but if you relax and wait for your opening, you can still defeat them. ------------------------------------------------------------------------------ #083 - Chaser Description: Appears in dungeons. They move quickly to chase you once they spot you. Your shield will block them, but keep on your toes! ------------------------------------------------------------------------------ #084 - Rock Chuchu Description: Appears in Veil Falls. These tough Chuchus wear rocks on their heads. The rocks protect them from damage, so you'll have to find a way to knock therocks off before you'll be able to destroy them. ------------------------------------------------------------------------------ #085 - Moldorm Description: Appears in various areas. These guys move quickly and randomly. Trap them in a corner and take them out quickly. ------------------------------------------------------------------------------ #086 - Door Mimic Description: Appears in the Royal Crypt. They look like doors, but they're really traps! If you get too close to one, it will fall down on you! ------------------------------------------------------------------------------ #087 - Peahat Description: Appears on Mount Crenel, etc. These strange beasts hover on propeller-like leaves. You can pull them out of the sky with your Gust Jar. ------------------------------------------------------------------------------ #088 - Helmasaur Description: Appears in various areas. Their fronts are protected with metal masks, but their backsides aren't! Pop off that mask for an easy battle. ------------------------------------------------------------------------------ #089 - Wall Master Description: Appears in dungeons. If these guys grab you, they'll send you back to the start of the dungeon. Dodge them as they fall, then attack. ------------------------------------------------------------------------------ #090 - Floor Master Description: Appears in dungeons. If these guys grab you, they'll send you back to the start of the dungeon. Watch out when he attacks with others. ------------------------------------------------------------------------------ #091 - Acro-Bandits Description: Appears in the Eastern Hills, etc. Five of them pop out at once. If you smack each one as they pop out of the ground, they're a piece of cake. ------------------------------------------------------------------------------ #092 - Bob-omb Description: Appears in dungeons. They often gather in groups in narrow areas. Once activated, they go a little crazy. Take them out with arrows. ------------------------------------------------------------------------------ #093 - Bombarossa Description: Appears in dungeons. They float in the air and explode when touched. Walk carefully, and you may escape unhurt... ------------------------------------------------------------------------------ #094 - Like Like Description: Appears in caves, dungeons, etc. Don't let them grab you: they'll eat your shield if they hold you long enough. Swing your sword to escape. ------------------------------------------------------------------------------ #095 - Rupee Like Description: Appears in caves, dungeons, etc. This Rupee Like has a Rupee dangling from its head stalk. This clever lure attracts greedy and delicious heroes. ------------------------------------------------------------------------------ #096 - Rope Description: Appears in various areas. They'll come straight for you if they spot you. Just swing your sword when they charge at you. ------------------------------------------------------------------------------ #097 - Boulder Description: Appears on Mount Crenel, etc. These huge boulders come crashing down from cliff walls. They fall in a random pattern, so watch your step! ------------------------------------------------------------------------------ #098 - Ball & Chain Soldier Description: Appears in the Palace of Winds. They're not fast, but that iron ball is a bruiser! Try to hit them after they swing the ball. ------------------------------------------------------------------------------ #099 - Spiny Beetle Description: Appears in various areas. They hide under common rocks and grass. Be careful, because they can pop out when you least expect it! ------------------------------------------------------------------------------ #100 - Spear Moblin Description: Appears in Minish Woods, etc. They rush you on sight. They also block head-on attacks with their spears, so circle around to attack. ------------------------------------------------------------------------------ #101 - Bow Moblin Description: Appears in various areas. They fire arrows at you on sight. Block these with your shield and then close in to attack. ------------------------------------------------------------------------------ #102 - Cloud Piranha Description: Appears in the sky. They swim through clouds like fish in water. Attack them in that brief moment when they pop out! ------------------------------------------------------------------------------ #103 - Mulldozer Description: Appears in Minish roads, dungeons, etc. There are red and blue ones. They may look small and weak, but their hard shells make them formidable. ------------------------------------------------------------------------------ #104 - Pesto Description: Appears in Minish roads, dungeons, etc. There are red and blue ones. The blue ones are stronger and throw things down on your head. ------------------------------------------------------------------------------ #105 - Puffstool Description: Appears in Deepwood Shrine. These mushroom beasties scatter spores all over dungeons. When their caps are red, they are invincible. ------------------------------------------------------------------------------ #106 - Wizzrobe Description: Appears in the Palace of Winds, etc. They fire magic bolts from afar. Hit them when they appear so they don't cast another spell! ------------------------------------------------------------------------------ #107 - Fire Wizzrobe Description: Appears in the Palace of Winds. They wield fire magic. Hit them when they appear so they don't cast another spell! ------------------------------------------------------------------------------ #108 - Ice Wizzrobe Description: Appears in the Palace of Winds. They wield ice magic. They're weak against fire, so attack with fire for a quick battle! ------------------------------------------------------------------------------ #109 - Wisp Description: Appears in dungeons. They float in midair. They won't hurt you, but if you touch them, you won't be able to use your sword for awhile. ------------------------------------------------------------------------------ #110 - Octorok Description: Appears in various areas. There are red and blue ones. They've appeared in every Zelda game to date. They spit rocks, so be careful! ------------------------------------------------------------------------------ #111 - Golden Octorok Description: Appears in... Well, we're not sure! The legendary Golden Octorok. It can't be confirmed, but they are said to shoot chunks of pure gold... ------------------------------------------------------------------------------ #112 - Golden Tektite Description: Appears in... Well, we're not sure! The legendary Golden Tektite. Its basic attack is the same, but it has much more power. ------------------------------------------------------------------------------ #113 - Golden Rope Description: Appears in... Well, we're not sure! The legendary Golden Rope. It's much more aggressive than the normal ones: it will attack you on sight. ------------------------------------------------------------------------------ #114 - Crow & Takkuri Description: Appears in various areas. The black one is Crow. If you touch Takkuri, he will steal Rupees from you, so be careful! ------------------------------------------------------------------------------ #115 - Lakitu Description: Appears in the sky. They float on clouds. They don't move, but they do throw lightning bolts. Steal their clouds with the Gust Jar. ------------------------------------------------------------------------------ #116 - Stalfos Description: Appears in dungeons. Blue ones jump, and red ones throw bones. See what happens when you remove their heads with the Gust Jar. ------------------------------------------------------------------------------ #117 - Beetle Description: Appears in various areas. They appear under rocks and grass. If they grab you, you won't be able to move. Swing your sword to get away. ------------------------------------------------------------------------------ #118 - Chuchu Description: Appears in various areas. Chuchus come in many colors. Each color is a little different, but ranged weapons work well against all. ------------------------------------------------------------------------------ #119 - Tektite Description: Appears on Mount Crenel, etc. They move by jumping long distances. Their movement can be unpredictable, so attack them when they are still. ------------------------------------------------------------------------------ #120 - Trap Description: Appears in various areas. A trap with sharp blades. Some are triggered by nearby intruders, while others follow a set path. ------------------------------------------------------------------------------ #121 - Leever Description: Appears in Wind Ruins, Veil Falls. These baddies move freely underground when attacking. You never know where they will pop up, so keep your shield raised and at the ready! ------------------------------------------------------------------------------ #122 - Madderpillar Description: Appears in Deepwood Shrine, etc. This caterpillar moves in a zigzag pattern. If you hit him on the nose, he gets upset and starts running around. ------------------------------------------------------------------------------ #123 - Spiny Chuchu Description: Appears in various areas. These Chuchus project spikes from their bodies at the first sign of danger. Try a well-placed bomb. ------------------------------------------------------------------------------ #124 - Big Octorok Description: Appears in the Temple of Droplets. Frozen solid by the power of the Water Element. He's been frozen so long that his hunger is unbearable. ------------------------------------------------------------------------------ #125 - Gyorg Pair Description: Appears in Palace of Winds. Females are larger than males. They fly around the Palace of Winds, preying on adventurers. ------------------------------------------------------------------------------ #126 - Biggoron Description: This is a legendary Goron with a body bigger than a mountain. This Goron is so big, in fact, that no one has ever seen all of it at once. ------------------------------------------------------------------------------ #127 - Big Green Chuchu Description: Appears in Deepwood Shrine. A perfectly ordinary Chuchu. Though not much of an enemy usually, they are terrifying to anyone Minish-sized. ------------------------------------------------------------------------------ #128 - Gleerok Description: Appears in the Cave of Flames. A Gleeook with a hard, rocky shell found in Mount Crenel. Hiding in lava, this beast spews fire on everything it sees. ------------------------------------------------------------------------------ #129 - Mazaal Description: Appears in the Wind Ruins. Constructed by the Wind Tribe to repel intruders, this sturdy machine cannot be destroyed by any external force. ------------------------------------------------------------------------------ #130 - Big Blue Chuchu Description: Appears in the Temple of Droplets. An ordinary blue Chuchu. Fighting him while Minish-sized is daunting, but just try to avoid that electric attack. ------------------------------------------------------------------------------ #131 - Zelda & Link Description: These two became fast friends because of Smith and the king of Hyrule. Zelda wishes that the sometimes unreliable Link were just a wee bit stronger. ------------------------------------------------------------------------------ #132 - Minish Ezlo Description: The Minish Ezlo, before he was cursed by Vaati. He is a famous Minish sage. Even among Minish inventors, he was renowned for his amazing creations. ------------------------------------------------------------------------------ #133 - Black Knight Description: Appears in Dark Hyrule Castle. This is the strongest Dark Nut, with a good balance of attack and defense. They will do anything to stop you. ------------------------------------------------------------------------------ #134 - Vaati Reborn Description: The sorcerer Vaati took this form after draining the power of the light force from Princess Zelda. The evil beams from his eyes are devastating. ------------------------------------------------------------------------------ #135 - Vaati Transfigured Description: Once Vaati's body has been shattered, this dark form rises up, all that remains of the evil sorcerer. Only the sacred Four Sword can defeat him. ------------------------------------------------------------------------------ #136 - Vaati's Wrath Description: This is the embodiment of purest evil, the final form of the power-mad Vaati. Its mind is consumed with a hunger for destruction. Find its weakness. ------------------------------------------------------------------------------ ======================= XI. Equipment Upgrades ======================= In this section, I will list all of the equipment upgrades in the game, along with information about how you get to them and such. Take note that I will only list the upgrades for your Wallet, Bomb Bag, and Quiver. I do not consider the optional weapons as equipment upgrades; see the Side Quests section for that. ------- Wallets ------- ------------------------------------------------------------------------------ Big Wallet #1 Location: Hyrule Town Description: The first wallet upgrade can be found at Stockwell's Shop. It is sold for 80 Rupees, which isn't very hard to get. When you buy it, you can hold up to 300 Rupees at once, rather than 99. Not a bad bargain! You'll need this to get the biggest wallet. ------------------------------------------------------------------------------ Big Wallet #2 Location: Minish Woods Description: Once you complete the second dungeon, the next wallet upgrade is available to you. Somewhere in the Eastern Hills (just east of the farmers, Eenie & Meenie) is a hole. Use the Cane of Pacci on it, then enter it. Continue to the next area leading to Minish Woods, and enter the tree. Walk up to the spring and a Great Fairy will appear. Offer to answer her questions, and say yes to all of them. For your honesty, she gives you the Big Wallet. The second one lets you hold 500 Rupees at once. ------------------------------------------------------------------------------ Big Wallet #3 Location: Lon Lon Ranch Description: To get this one, first go to Mayor Hagen's house at Hyrule Town. It is located at the northeastern end of town. Inside, Kinfuse with the mayor to make a pond drain at Lon Lon Ranch. Head there, and take the stairs down to a cave. Inside you'll find a chest, which has the last Big Wallet inside. With all three wallet upgrades, you can carry up to 999 Rupees! ------------------------------------------------------------------------------ --------- Bomb Bags --------- ------------------------------------------------------------------------------ Big Bomb Bag #1 Location: Mt. Crenel Description: With the Grip Ring in your possession, head over to the left side of the mountain to find the Crenel Wall. Climb it up to the right, and get on the small ledge that comes to a dead end. Place a bomb at the dead end to blow it up, revealing an entrance. Inside, walk up to the spring and throw a Bomb in there to find a Great Fairy. Tell her you threw neither the Gold nor Silver Bomb in the spring, and she'll give you a Big Bomb Bag. Now you can carry 30 Bombs! ------------------------------------------------------------------------------ Big Bomb Bag #2 Location: Hyrule Town Description: After you rid Stockwell of the Big Wallet and the Boomerang at his shop, he sells a Big Bomb Bag for a measly 600 Rupees. Expensive, I know. Buy it, and you can carry 50 Bombs at once. ------------------------------------------------------------------------------ Big Bomb Bag #3 Location: Wind Ruins Description: You must first have the Temple of Droplets completed. Warp to the Minish Woods, and become Minish-sized. Enter the Minish house by the Wind Crest, and fuse with Belari. This makes a chest form at Wind Ruins. Open it for a Big Bomb Bag. Now you can carry 99 Bombs at once. Awesome! NOTE: This upgrade is NOT in the PAL version. ------------------------------------------------------------------------------ ------------- Large Quivers ------------- ------------------------------------------------------------------------------ Large Quiver #1 Location: Hyrule Town Description: After the Fortress of Winds, you'll find this on sale for as much as 600 Rupees at Stockwell's Shop. Buy it, and you'll be able to carry 50 Arrows at once. ------------------------------------------------------------------------------ Large Quiver #2 Location: Wind Ruins Description: Go to the Wind Ruins, and head through the ruins until you get to a stump, along with a hole nearby. Shrink at the stump and enter the hole, then Kinfuse with the Minish. This makes a beanstalk grow further in the ruins. Climb it up to a cloud, where you'll find a chest that has a Large Quiver. You can carry 70 Arrows at once with the second upgrade. ------------------------------------------------------------------------------ Large Quiver #3 Location: Royal Valley Description: To get the last quiver upgrade, go to Royal Valley. From the entrance, look east of the stairs to find two pieces of a fence. Place a bomb by the wall in between those pieces to reveal an entrance. Inside, walk up to the spring to find a Great Fairy. Answer her questions like so: no, no, yes, no, no. For being honest, you get a Large Quiver. Now you can carry 99 Arrows. ------------------------------------------------------------------------------ ================= XII. Wind Crests ================= In this section, I will list all of the Wind Crests in the game, along with information about where they're located and such. Wind Crests are at first stone tablets. You'll likely find many of them as you go through the game. Examine the tablet and it'll explode, revealing a crest on the ground. Later on in the game, when you get the Ocarina of Wind after the Fortress of Winds, play the ocarina and Zeffa the bird will take you to the air. Then, the Hyrule map is shown, along with places you can warp to. You can warp to Lake Hylia by default. However, you can also warp to all of the Wind Crests you've examined throughout the game. The locations of each one are below. ------------------------------------------------------------------------------ Wind Crest #1 Location: South Hyrule Field How To Find: This Wind Crest is located slightly northeast of Link's house. ------------------------------------------------------------------------------ Wind Crest #2 Location: Hyrule Town How To Find: To find the second Wind Crest, head to the northeastern part of the town. You'll find it by the exit to North Hyrule Field. ------------------------------------------------------------------------------ Wind Crest #3 Location: Minish Woods How To Find: Right after you finish the Deepwood Shrine and exit from the left part of the Minish Village, resize using the stump outside. The Wind Crest is right in front of you. ------------------------------------------------------------------------------ Wind Crest #4 Location: Mt. Crenel How To Find: Finding this one is extremely similar as finding the one at the Minish Woods. Right by the entrance to the Cave of Flames is where this Wind Crest is located. ------------------------------------------------------------------------------ Wind Crest #5 Location: Castor Wilds How To Find: Head to the southwestern part of the swamp. Not quite where the three Mysterious Statues are, though; basically east of them. You will find a Wind Crest there. ------------------------------------------------------------------------------ Wind Crest #6 Location: Lake Hylia How To Find: There's no specific way to find this one. Right when you get the Ocarina of Wind, you can warp here to a high ledge by default. ------------------------------------------------------------------------------ Wind Crest #7 Location: Veil Falls How To Find: Once you Kinfuse with the Source of the Flow, start climbing up Veil Falls. You'll come to the Wind Crest automatically. ------------------------------------------------------------------------------ Wind Crest #8 Location: Cloud Tops How To Find: As you go through the Cloud Tops, you'll spot this one on sight. It's located by the entrance to the Wind Tribe's home. ------------------------------------------------------------------------------ ================ XIII. Picolytes ================ Picolytes aren't completely useless, but they just aren't worth wasting your money on. First, when you get the Gust Jar, head to the center of Hyrule Town. The lower-right mat has dust all over it. Suck it all away with the Gust Jar, and come back later (like after you beat the next dungeon or something). Then, an odd man named Beedle will be sitting on the mat, selling expensive things known as Picolyte. They increase your luck for a certain thing, but only for a few minutes. The first three that are sold are green, red, and white Picolyte. There are three more though, but you have to do a short side quest to make them available. I'll tell you how to do it. First, go to the Minish Village, and go to the barrel house at the middle-eastern side of the village. Inside, push the bottom crate left (the crate is to the north), and talk to the Minish in the corner. He'll say that they're trying to make the Pico Blooms get improvements. Talk to him again, and you'll find out that he needs some milk to make one Pico Bloom improve. Exit the village and go to Hyrule Town after you unlock Talon's house, although you probably have already. Talk to Malon at the town, and buy Lon Lon Milk from her (make sure you have a spare bottle that's empty). Take it to the Minish at the village, and he'll water the Pico Bloom with it. He tells you to return when time passes. Exit the village and just walk around for a bit, then return. He'll want Mt. Crenel Mineral Water now. Go get the green water at Mt. Crenel, then return to the Minish. Talk to him again and he'll use the water. Exit the village, walk around for awhile, and come back. Now he wants a Red Potion. Go to Syrup's Hut, and buy a Red Potion from here. Return to the village and give it to him. When the last Pico Bloom has bloomed, all six Picolyte will be available at Hyrule Town. The red Picolyte costs 100 Rupees, and makes finding hearts easier. The green Picolyte is 100 Rupees as well, and it makes finding Mysterious Shells easier. The blue Picolyte costs 100 Rupees, and makes finding supplies for your weapons easier. The yellow Picolyte costs 200 Rupees, and lets you find Rupees quicker. White Picolyte is 200 Rupees, and makes finding Kinstone pieces easier. Finally, the orange Picolyte is 200 Rupees, and makes finding fairies easier. Overall, though, the only ones that are even useful are yellow and white. Other than that, do not waste your money on this stuff. You can find much easier and possibly faster methods of getting the items than buying Picolyte. ------------------------------------------------------------------------------ =================== XIV. Tiger Scrolls =================== In this game are things known as Tiger Scrolls. Throughout the game, you will find various dojos. Each dojo has a swordsman inside, and he will teach you a new ability, provided you have the right item or ability to learn the next one. Each time you learn a new ability, the swordsman gives you a Tiger Scroll so that you can check it, should you ever forget how to perform that ability. There are also three hidden swordsmen throughout Hyrule. They teach you how to perform the techniques you already learn better. I'll list all of the info on this stuff below. I list the Tiger Scrolls in the order the game lists them. ------------------------------------------------------------------------------ Tiger Scroll #1 Swordsman: Swiftblade Ability: Spin Attack Location: Hyrule Town Description: To get this Tiger Scroll, visit the southwestern part of Hyrule Town after the first dungeon, then speak with Swiftblade inside the dojo. He'll teach you the traditional Spin Attack, which can hit all enemies. It'll come in handy a few times. ------------------------------------------------------------------------------ Tiger Scroll #2 Swordsman: Grimblade Ability: Sword Beam Location: Hyrule Castle Garden Description: You must first wait until you get the Flame Lantern before you're able to get this. Go to the Hyrule Castle Garden, and head to the right. Slash the bushes away until you reveal a ladder. Take it down to Grimblade's dojo. Inside, light the torches in the corner with the Flame Lantern, then speak to him. He'll teach you the Sword Beam, which makes your sword shoot out a small beam, but only at full health. ------------------------------------------------------------------------------ Tiger Scroll #3 Swordsman: Swiftblade Ability: Dash Attack Location: Hyrule Town Description: Visit Swiftblade's dojo after getting the Pegasus Boots. Then, he will teach you a new technique: the ability to dash away while holding out your sword. This only works if the Pegasus Boots and the sword are assigned to the same button, though. This is my favorite ability, by far. ------------------------------------------------------------------------------ Tiger Scroll #4 Swordsman: Waveblade Ability: Peril Beam Location: Lake Hylia Description: To find Waveblade, go to Lake Hylia, and swim west of Mayor Hagen's lakeside cabin (you'll need the Flippers for this). You will find some stairs. Follow the path to a tree, which leads to Waveblade's dojo. Make sure you have ten or more hearts, then speak to him. He'll teach you the Peril Beam, which lets you shoot out a beam with one heart left. It's the same as the Sword Beam, only you shoot out a beam with one heart remaining. ------------------------------------------------------------------------------ Tiger Scroll #5 Swordsman: Swiftblade Ability: Rock Breaker Location: Hyrule Town Description: After you beat the Cave of Flames and get your new sword, pay Swiftblade a visit. He'll teach you the Rock Breaker, which is a really simple ability. It allows you to break rocks, pots, and other things with your sword. ------------------------------------------------------------------------------ Tiger Scroll #6 Swordsman: Grayblade Ability: Roll Attack Location: Mt. Crenel Description: Somewhere along the eastern side of the mountain lies a cave. Inside, you'll find two switches, a closed door, and some glowing tiles. Use them to split, then step on the switches to open the door. Inside is Grayblade, who will teach you the Roll Attack. Roll, and use your sword just as you start rolling, or just as you're about to get up from the roll. Either one works. If you come in contact with an enemy or a breakable object with this attack, Link will do a Spin Attack, hitting nearby enemies. ------------------------------------------------------------------------------ Tiger Scroll #7 Swordsman: Swiftblade Ability: Down Thrust Location: Hyrule Town Description: Once you get the Roc's Cape at the Palace of Winds, go visit Swiftblade yet again. This time around, he teaches you an attack that makes you thrust down with your sword in mid-air. Jump with the Roc's Cape, and quickly press the sword button to perform it. It's not too useful, mind you. ------------------------------------------------------------------------------ Tiger Scroll #8 Swordsman: Swiftblade the First Ability: Great Spin Attack Location: Castor Wilds Description: You cannot get this ability until you've gotten the other seven Tiger Scrolls. Warp to Castor Wilds, and head left. Slash the bushes away, and if you didn't earlier, push the grave up to find a staircase. Take it down to a dojo, where you'll meet the ghost of a swordsman known as Swiftblade the First. He'll teach you the Great Spin Attack if you have the other seven scrolls. Do the normal Spin Attack, then press the button repedeately do it. It's useful for some places, although you learn it fairly late. ------------------------------------------------------------------------------ Ability Upgrade #1 Swordsman: Scarblade Upgraded: Spin Attack Charge Time Location: Castor Wilds Description: Head to Mt. Crenel, and Kinfuse with Grayblade the swordsman to make a waterfall open up at Castor Wilds. Swim into it, and you'll find Scarblade's secret dojo. Talk to him, and he'll upgrade the charge time for the Spin Attack. Now you can charge up for the attack faster. ------------------------------------------------------------------------------ Ability Upgrade #2 Swordsman: Greatblade Upgraded: Great Spin Attack Location: North Hyrule Field Description: In order to make this upgrade available, make sure you get the Great Spin Attack first. Then, Kinfuse with Waveblade, and a waterfall will open up at North Hyrule Field. Enter it, then you'll find Greatblade's secret dojo. Talk to him and he'll upgrade your Great Spin Attack, if you learned it. This makes it where you can spin for a longer amount of time. Not bad. ------------------------------------------------------------------------------ Ability Upgrade #3 Swordsman: Splitblade Upgraded: Split Gauge Charge Time Location: Veil Falls Description: For the last upgrade, make sure you fuse Kinstones with Grimblade at the Hyrule Castle Garden. This will make a waterfall open up at Veil Falls. Inside is Splitblade's secret dojo. Talking to him makes him teach you an ability that makes your Split Gauge go up much faster. ------------------------------------------------------------------------------ ============ XV. Secrets ============ In this section, I will list all of the secrets in the game (which is only one at this point; email me if you have any more). Secret #1 - Free Rupees ----------------------- This trick can be used to find many Rupees fast. You can get up to 999 in as little as three to five minutes! To do it, you must first have the Mole Mitts. Go to Link's house at South Hyrule Field, then enter the house and exit it. From the door, turn left and dig to find 20 Rupees (a red Rupee). Get it, enter the house and exit it, then repeat. The 20 Rupees will always be there, no matter what! This trick is very useful if you need Rupees for a certain thing. ------------------------------------------------------------------------------ ================================ XVI. Frequently Asked Questions ================================ In this section, I will list the most commonly asked questions regarding this game. Before emailing me with a question, please refer to this very section first, and see if your question is already answered! Thank you. ------------------------------------------------------------------------------ Q: How do I get the fourth bottle? A: Refer to the Walkthrough or Side Quests section. It's explained there, in either section. ------------------------------------------------------------------------------ Q: I can't beat Vaati! Any advice? A: Make sure you have plenty of hearts (at least 14 max), and make sure that you enter the battles with lots of fairies. His hardest form is by far his third one, but with enough fairies and supplies, you should take him down. ------------------------------------------------------------------------------ Q: I can't Kinstone fuse with Eenie the farmer! Why? A: You either already fused with him, or you're playing the PAL version and you're a bit far into the game. To find out if you've fused with him or not, go to the Goron cave at Lon Lon Ranch after fusing with all Mysterious Walls. If you've fused with all of them and only five Gorons are in the cave, then you're missing the fusion. In the European version (PAL), it is possible to miss out on the fusion completely. Later in the game, you will see that it's not possible to Kinfuse with Eenie. You have to do it early in the game, and if you want the fourth bottle, you'll have to restart. ------------------------------------------------------------------------------ Q: This guide says I can get a third Bomb Bag. I followed your instructions, but didn't find it. Why is that? A: This is another problem with the European version of the game. Well, not really a problem, but rather, the third Bomb Bag upgrade was not included in the European version. You can only get two. In the North American version, you can get all three. Oh well, 70 Bombs are more than enough anyway. ------------------------------------------------------------------------------ ================= XVII. Email Info ================= If you wish to email me about this guide, whether it be a comment or a typo, or even a big error in the guide, then email me at my email listed at the top of this guide. For those who are lazy, my email is ganonpuppet@yahoo.com. Email me there, and I'll add whatever it is I missed, or fix whatever it is I messed up on as soon as possible. Please make the subject something to do with the game (such as "Legend of Zelda: Minish Cap FAQ"), so I'll know that your email isn't spam. ------------------------------------------------------------------------------ =============== XVIII. Credits =============== Credits go to you for reading this guide. Credits go to me for taking the time to write this guide. Credits go to Nintendo for making another awesome Legend of Zelda game, and also for making it portable! ------------------------------------------------------------------------------ ================ XIX. Copyrights ================ Do not copy this guide without my permission. If you attempt to do that without my permission, you will be in trouble with the law. For permission, email me at my email adress listed at the top of this guide, I may say yes, I may say no, it depends. This guide is a Copyright (c) 2007, and was created by Jesse Winstead. All rights reserved. The following sites have been allowed to use this guide: http://www.gamefaqs.com/ http://www.neoseeker.com/ http://www.ign.com/ http://www.1up.com/ http://www.press-startgaming.com/ http://www.supercheats.com/ End Of File. ------------------------------------------------------------------------------