Final Fantasy IV Advance
                                               Boss FAQ
                                            By: Super Slash
                                             Version: 1.1
                                      Email: ganonpuppet@yahoo.com
                                      ----------------------------







                                    ===================
                                      VERSION HISTORY
                                    ===================

                                   v 1.1 - Updated the Behemoth strategy
                                   v 1.0 - Submitted the guide



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                                     TABLE OF CONTENTS
                                    -------------------

                                 I.........Introduction
                                II.........Bosses
                               III.........Email Info
                                IV.........Credits
                                 V.........Copyrights


================
I. Introduction
================

I decided to write this FAQ, since I saw that there was no Boss FAQ on GameFAQs
for Final Fantasy IV Advance. I've listed a detailed strategy for each boss,
including the ones in the Lunar Ruins. If a certain strategy of mine does not
work for you, then try a different one that may work for you. With that said, I
hope this guide will help you defeat the bosses in the game!


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===========
II. Bosses
===========

Here, I will list strategies for every single boss in the game, including the
bosses in the Lunar Ruins. I hope the strategies I've provided help you.


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Mist Dragon

Found: Mist Cave

HP: 465
Strength: 16
Defense: 5
Magic: 10
Magic Defense: 31
Weakness: N/A
Absorb: Holy
EXP Gained: 700
Gil: 200
Item(s) Obtained: N/A

Boss Strategy: The first boss in the game isn't too difficult. However, you
               have to attack it a certain way. When the battle begins, have
               Cecil just do his normal attacks, and have Kain use Jump. This
               is the best way to kill the dragon. But be careful; when the
               Mist Dragon turns into mist, do not attack it, or it will
               counter-attack with Cold Mist. It hits both Cecil and Kain, and
               hurts a lot for this point. Be careful; if this hits you, you
               may need to heal.

               Just heal Cecil and Kain if you ever need to, and make sure Kain
               jumps on each turn he gets. With all of this in mind, you should
               take the Mist Dragon down in no time.


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Octomammoth

Found: Sunken Lake

HP: 2350
Strength: 22
Defense: 0
Magic: 0
Magic Defense: 25
Weakness: Lightning, Dark
Absorb: Holy
EXP Gained: 1200
Gil: 500
Item(s) Obtained: N/A

Boss Strategy: Despite this boss having so much HP for this point, it's not too
               difficult to defeat it. The boss has several tentacles, and the
               key to this fight is to destroy all of its tentacles. It's not
               as hard as you might think, though. He is really weak against
               Thunder-type spells, so have Tellah use Thunder, and have him
               heal when needed. Rydia should either use Thunder or the Chocobo
               summon; it's your choice. Cecil should just attack.

               When you defeat a tentacle, the tentacles move around a bit, and
               you'll notice that he has less tentacles than before. This boss
               is actually relatively easy, and if you have the Shadow Blade
               equipped on Cecil, he should deal 150-200 damage per a hit! Just
               keep up this pattern, and simply have Tellah heal the party when
               needed until you win.


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Antlion

Found: Antlion Cave

HP: 1100
Strength: 11
Defense: 3
Magic: 0
Magic Defense: 11
Weakness: N/A
Absorb: N/A
EXP Gained: 1500
Gil: 800
Item(s) Obtained: N/A

Boss Strategy: The Antlion isn't too hard of a boss; he's actually pretty easy.
               He is fast, and will attack quite often, but he doesn't hurt too
               much. Almost every time you attack him, he will use an attack
               called Counter Horn. It doesn't hurt much at all, and his normal
               attack is even worse. Simply have Cecil and Edward attack, and
               have Rydia use the Chocobo summon. She will hurt the boss a lot.
               Keep this up, and heal if you ever need to until he's defeated.


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Mom Bomb

Found: Mt. Hobs

HP: 11000
Strength: 30
Defense: 1
Magic: 5
Magic Defense: 9
Weakness: Dark
Absorb: N/A
EXP Gained: 1900
Gil: 1200
Item(s) Obtained: N/A

Boss Strategy: This is going to be your first boss battle that's actually a
               little tough. I suggest healing Yang at the start of the fight,
               since he lost some HP earlier. This boss fight will go on for
               awhile. The fight starts off with an enemy that looks like a
               normal Bomb. Have Cecil, Edward and Yang attack it, have Rydia
               summon Chocobo, and have Rosa use Aim. Keep up this pattern, and
               it will eventually change into a huge monster. Simply attack the
               same way you've been attacking it. You'll be here for awhile.

               After a lot of damage has been dealt to the boss, it'll say that
               it's gonna explode. Keep attacking it, and after a couple of
               more minutes, it will explode on all of your party members, and
               it will deal at least 90-100 damage on all of them! You'll need
               to heal after this, most likely. The boss has now split into
               three Bombs and three Gray Bombs. Have Cecil use Dark, have Yang
               use Kick, and have everyone else do normal attacks. After all of
               them are gone, you finally win.


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Scarmiglione / Skullnant (x4)

Found: Mt. Ordeals

HP (Scarmiglione): 3500
Strength (Scarmiglione): 19
Defense (Scarmiglione): 2
Magic (Scarmiglione): 15
Magic Defense (Scarmiglione): 0
Weakness (Scarmiglione): N/A
Absorb (Scarmiglione): N/A
EXP Gained (Scarmiglione): 3200
Gil (Scarmiglione): 2000
Item(s) Obtained (Scarmiglione): N/A

HP (Skullnant): 200
Strength (Skullnant): 42
Defense (Skullnant): 1
Magic (Skullnant): 0
Magic Defense (Skullnant): 5
Weakness (Skullnant): Fire, Holy
Absorb (Skullnant): N/A
EXP Gained (Skullnant): 50
Gil (Skullnant): 100
Item(s) Obtained (Skullnant): N/A

Boss Strategy: Before you attack Scarmiglione, you need to go after the four
               Skullnant's first. Since the Skullnant's are undead, Cure spells
               will damage them instead of heal them. Have Cecil use Dark, but
               make sure to recover him when he gets low on HP. Have Palom use
               Fira on all of the enemies, and have Porom use Cura on all of
               the enemies. Lastly, have Tellah use Fire on all of the enemies.
               Repeat this until all four Skullnant's are defeated. Also, take
               note that when you attack all enemies at once, Scarmiglione
               counter-attacks with Thunder, but it doesn't deal that much
               damage, so don't worry about it.

               After you get rid of the four Skullnant's, simply have Cecil use
               his regular attack on Scarmiglione, have Palom/Tellah use Fire
               spells, and have Porom heal the party when needed. Scarmiglione
               will counter-attack with Thunder after every hit, but it's still
               not really a problem. Keep this up until he's defeated.


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Scarmiglione

Found: Mt. Ordeals

HP: 3525
Strength: 46
Defense: 1
Magic: 31
Magic Defense: 22
Weakness: Fire, Holy
Absorb: Ice
EXP Gained: 3600
Gil: 2500
Item(s) Obtained: N/A

Boss Strategy: This time around, he's gotten a little harder. However, this
               time, he is undead, which means Cure spells will damage him.
               He mostly attacks by doing the Song of Curse, which rarely even
               does anything to the party. However, sometimes, he'll poison a
               party member. Have Palom cast Fira, as it will deal 900-1200
               damage each hit! Have Tellah cast Fire, and have Porom use Cura
               on Scarmiglione. And have Cecil just use his regular attack.
               Make sure Porom heals if needed. Just keep this strategy up and
               you'll defeat him


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Baigan

Found: Baron Castle

HP (Arms): 444
Strength (Arms): 58
Defense (Arms): 2
Magic (Arms): 9
Magic Defense (Arms): 0
Weakness (Arms): N/A
Absorb (Arms): N/A
EXP Gained (Arms): 10
Gil (Arms): 0
Item(s) Obtained (Arms): N/A

HP (Baigan): 4444
Strength (Baigan): 58
Defense (Baigan): 1
Magic (Baigan): 9
Magic Defense (Baigan): 11
Weakness (Baigan): N/A
Absorb (Baigan): N/A
EXP Gained (Baigan): 3200
Gil (Baigan): 2000
Item(s) Obtained: N/A

Boss Strategy: Baigan is a little bit hard if you don't fight him right. Don't
               worry about killing his arms, because they will just regenerate
               a turn or so later. Baigan's arms do hurt quite a lot, though,
               and magic attacks hardly work on him. If you want to cast a
               spell, then do it on Tellah's first turn. After that, he will
               most likely cast Reflect on his body. He'll keep it on, too,
               because he'll just re-cast it after it wears off. Have Cecil
               attack the body, and have Palom/Porom use Twin. Have Yang just
               attack, as well.

               And since Baigan has Reflect on for the whole fight, simply have
               Tellah just defend. Keep healed, and use Tellah and Porom to
               heal. With this strategy, just keep pounding him with attacks.
               When his body is destroyed, quickly destroy the two arms. If you
               don't, he'll self-destruct them, and that will damage your party
               by quite a lot, so be extra careful.


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Cagnazzo

Found: Baron Castle

HP: 5312
Strength: 44
Defense: 2
Magic: 29
Magic Defense: 48
Weakness: Ice, Lightning
Absorb: N/A
EXP Gained: 5500
Gil: 4000
Item(s) Obtained: N/A

Boss Strategy: This is actually a pretty easy boss if you fight him right. He
               is only weak against Blizzard and Lightning attacks at certain
               times. At the start of the fight, he is weak against Blizzard
               attacks. So, start off by having Cecil and Yang attack. Have
               Palom and Tellah cast Blizzara and Blizzaga, and have Porom just
               defend or heal. Cagnazzo usually uses physical attacks. After a
               few turns, you'll see a message saying that torrents of water
               are drawn up.

               He will have a barrier of ice around him at this point. He now
               absorbs Blizzard attacks, and is weak against Lightning. Use
               Thundaga and Thundara on him with Tellah and Palom. This will
               break his ice barrier. If you don't break it, he'll unleash a
               powerful attack called Tsunami, which hurts the party a lot.
               Heal your party if he does this. Also, Cagnazzo will sometimes
               hide in his shell, in which case, you can't hurt him a whole
               lot, so use this time to recover your party.

               With all of this in mind, the battle should be over pretty fast.
               Just keep attacking him with the right attacks, and he will be
               down in the first three attacks or so.


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Dark Elf / Dark Dragon

Found: Magnetic Cave

HP (Dark Elf): 23890
Strength (Dark Elf): 18
Defense (Dark Elf): 0
Magic (Dark Elf): 1
Magic Defense (Dark Elf): 254
Weakness (Dark Elf): Holy
Absorb (Dark Elf): N/A
EXP Gained (Dark Elf): 1000
Gil (Dark Elf): 4000
Item(s) Obtained (Dark Elf): N/A

HP (Dark Dragon): 3927
Strength (Dark Dragon): 80
Defense (Dark Dragon): 1
Magic (Dark Dragon): 15
Magic Defense (Dark Dragon): 254
Weakness (Dark Dragon): Holy
Absorb (Dark Dragon): N/A
EXP Gained (Dark Dragon): 6000
Gil (Dark Elf): 5000
Item(s) Obtained: N/A

Boss Strategy: The first part of the fight starts out with the Dark Elf. He may
               have an unbelievable amount of HP, but you don't have to take it
               all off to beat him. The Dark Elf still does his triple attack,
               the Fira/Thundara/Blizzara combo, but it barely even hurts now.
               Have Cecil attack to deal around 900-1200 damage, have Cid and
               Yang attack, and have Tellah use Firaga. After a few hits are
               dealt to him, he'll say "Say your prayers!", and he turns into
               the Dark Dragon. It's pretty easy, though, if you have metallic
               equipment on.

               He will attack mostly by physical attacks, and they hurt a lot,
               too. You'll probably need to heal often, unless you can kill him
               before he gets a chance to attack. He can also do Dark Breath,
               which deals around 300 damage to the entire party! This is a
               deadly attack, so recover your whole party if he does this. Have
               Tellah use Curaga when needed. Otherwise, just have Cecil, Yang,
               and Cid attack, and have Tellah cast Firaga until he dies.


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Sandy / Cindy / Mindy

Found: Tower of Zot

HP (Sandy): 2591
Strength (Sandy): 30
Defense (Sandy): 1
Magic (Sandy): 11
Magic Defense (Sandy): 11
Weakness (Sandy): N/A
Absorb (Sandy): N/A
EXP Gained (Sandy): 2500
Gil (Sandy): 3000
Item(s) Obtained (Sandy): N/A

HP (Cindy): 4599
Strength (Cindy): 36
Defense (Cindy): 2
Magic (Cindy): 11
Magic Defense (Cindy): 11
Weakness (Cindy): N/A
Absorb (Cindy): N/A
EXP Gained (Cindy): 2500
Gil (Cindy): 3000
Item(s) Obtained (Cindy): N/A

HP (Mindy): 2590
Strength (Mindy): 30
Defense (Mindy): 1
Magic (Mindy): 10
Magic Defense (Mindy): 0
Weakness (Mindy): N/A
Absorb (Mindy): N/A
EXP Gained (Mindy): 2500
Gil (Mindy): 3000
Item(s) Obtained (Mindy): N/A

Boss Strategy: Right when the battle starts, quickly take a turn with your
               other party members, and when it's Tellah's turn, immediately
               have him cast either Firaga, Thundaga, or Blizzaga on Cindy (the
               one in the middle). Right after that, though, Sandy (the one in
               the far back) will cast Reflect on Cindy. At this point, do not
               use spells on her. Have everyone just attack her like mad. While
               all three sisters are alive, they will use the Delta Attack on
               the whole party, dealing a lot of damage. Also, Mindy will use a
               spell on Cindy to reflect it back on a party member.

               If you managed to get a Firaga/Thundaga/Blizzaga in at the start
               of the battle, you should be able to take care of Cindy quickly.
               Once she is taken care of, focus all of your attacks on Mindy.
               Have Cecil/Cid/Yang attack, and have Tellah use Firaga, Thundaga
               or Blizzaga on Mindy. She will go down in no time. Sandy isn't
               really hard, but she can cast Confuse on a party member, so be
               sure to use Esuna with Tellah if this happens. Attack Sandy the
               same way you did Cindy, and heal when/if needed until you win.


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Barbariccia

Found: Tower of Zot

HP: 8636
Strength: 82
Defense: 0
Magic: 63
Magic Defense: 12
Weakness: N/A
Absorb: N/A
EXP Gained: 9000
Gil: 5500
Item(s) Obtained: N/A

Boss Strategy: Barbariccia is by far the hardest of the Elemental Lords thus
               far. At the start of the fight, have Cecil/Cid/Yang attack, and
               have Kain jump. Rosa can either attack or just defend. When
               Barbariccia turns herself into a tornado, do not attack her. If
               you do, she will counterattack the party with a strong spell.
               When she's a tornado, have Kain jump. When he comes back down,
               he'll cause damage, and make Barbariccia go back to her normal
               state. Continue attacking her like this, and let Rosa heal when
               you need it.

               Her attacks are a little strong, but as long as you do not let
               her stay in her tornado-like form, you shouldn't have too much
               trouble. Also, when she's a tornado, you can also just recover
               your party and wait until she returns to normal (though I prefer
               to just have Kain jump). Keep on attacking her, and have Rosa
               recover the party when she needs to. After a lot of beating her
               up, you'll win.


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Calcobrena

Found: Dwarf Castle

HP: 5315
Strength: 106
Defense: 2
Magic: 41
Magic Defense: 25
Weakness: N/A
Absorb: N/A
EXP Gained: 12000
Gil: 5000
Item(s) Obtained: N/A

Boss Strategy: This boss can be a little annoying. She has strong physical
               attacks, too. Have Cecil/Cid/Yang attack, and have Kain jump.
               She will also attack by using Glance, which will cause a party
               member to be confused. Use Esuna with Cecil or Rosa to cure this
               immediately. Also, have Rosa heal up the party when needed.
               Calcobrena can also split back into the Calco and Brina's. This
               can get annoying. If that happens, destroy them until they
               reform into Calcobrena.

               When they reform back into Calcobrena, she will regain all of
               her HP, so just keep pounding her with the same attacks. Make
               sure Rosa heals when it's needed.


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Golbez

Found: Dwarf Castle

HP: ???
Strength: ???
Defense: ???
Magic: ???
Magic Defense: ???
Weakness: N/A
Absorb: N/A
EXP Gained: N/A
Gil: N/A
Item(s) Obtained: N/A

Boss Strategy: Golbez's stats are unknown. For the first portion of the battle,
               you cannot hurt Golbez. At all. Just attack over and over. After
               about ten seconds, Golbez will put the whole party in paralysis.
               Then, he'll summon up a Shadow Dragon to finish them off. The
               dragon uses Black Fangs to OHKO (One-Hit KO) everyone except for
               Cecil. Suddenly, the Mist Dragon appears, and destroys the
               Shadow Dragon. And then, Cecil's paralysis is removed. Then, an
               old party member shows up: Rydia!

               She's grown up, too; she's an adult now. She summoned the Mist
               Dragon to help the party. Now the true battle begins. Revive all
               of your party members, and have Cecil/Rosa use Cura to cure the
               whole party. Once you're back in business, have Cecil attack,
               have Kain jump, have Yang attack, have Rydia summon Titan, and
               have Rosa heal the party whenever needed. Golbez attacks by
               using Black Magic spells such as Bio, and Thundaga. With all of
               this in mind, pound him with your best attacks, and keep the
               party healed until he goes down.


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Doctor / Barnabas

Found: Babel Tower

HP (Doctor): 4936
Strength (Doctor): 18
Defense (Doctor): 0
Magic (Doctor): 0
Magic Defense (Doctor): 11
Weakness (Doctor): N/A
Absorb (Doctor): N/A
EXP Gained (Doctor): 5500
Gil (Doctor): 2000
Item(s) Obtained (Doctor): N/A

HP (Barnabas): 4832
Strength (Barnabas): 86
Defense (Barnabas): 0
Magic (Barnabas): 31
Magic Defense (Barnabas): 11
Weakness (Barnabas): N/A
Absorb (Barnabas): N/A
EXP Gained (Barnabas): 5500
Gil (Barnabas): 2500
Item(s) Obtained (Barnabas): N/A

Boss Strategy: There are two ways to fight this battle, but I recommend going
               after Barnabas first rather than the doctor. If you kill the
               doctor first, Barnabas will self-destruct on a party member,
               which will cause massive damage. So, have Cecil/Yang attack
               Barnabas, while Kain jumps. Have Rydia use a Black Magic spell
               or a summon, and have Rosa just attack or defend, and heal the
               party when needed. The doctor will order Barnabas to attack, but
               he attacks the doctor instead.

               When Barnabas is defeated, attack the doctor a few times, and he
               will control Barnabas himself, and he'll become Barnabas-Z. He
               has the same stats as Barnabas himself, though. Just attack the
               same way over and over, and make sure Rosa heals whenever you
               need to.


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Dr. Lugae

Found: Babel Tower

HP: 9321
Strength: 86
Defense: 1
Magic: 7
Magic Defense: 11
Weakness: N/A
Absorb: N/A
EXP Gained: 10101
Gil: 4000
Item(s) Obtained: Dr. Lugae's Key

Boss Strategy: Lugae can be quite a pain to fight. At the start of the battle,
               he turns into an ugly skeleton-type monster. He can do some
               annoying things, such as putting your party members to sleep
               using Sleeping Gas, and poisoning your party members with Poison
               Gas. He will do this quite often. He will also do an attack
               called Beam. The damage varies; it can hurt 100, or it can hurt
               over 1000. Have Cecil attack, Kain jump, Yang attack, Rydia use
               a summon or a Black Magic spell.

               Also, have Rosa use Esuna on your party members that have status
               effects on them. Have her heal the whole party when needed, too.
               Keep using this strategy, and you'll win sooner or later.


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Rubicante

Found: Babel Tower

HP: 34000
Strength: 80
Defense: 3
Magic: 16
Magic Defense: 37
Weakness: Ice
Absorb: Fire
EXP Gained: 18000
Gil: 7000
Item(s) Obtained: N/A

Boss Strategy: This boss battle is going to be long and difficult. Rubicante
               starts off the battle with him holding his cape over his face.
               This means that he will absorb all magic attacks you throw at
               him, so do not attack him while he's in this state. However,
               either at the start of the fight or after a couple of attacks,
               he should turn to his normal state, where his face is revealed.
               Now you can use Ice spells on him. Have Rydia use Blizzara, or
               Blizzaga, if she has it. Blizzara will hurt him nearly 3000,
               and Blizzaga will do two times as much damage.

               Have Cecil and Edge attack (or have Edge throw something if you
               have any Shurikens), and have Kain attack as well. Have Rosa
               just attack, and cure the party when needed. Rubicante will
               counterattack with Fira _every_ time you attack him, but it does
               not hurt much at all. His physical attacks can deal around 300
               damage, though. And he can also attack more than one party
               member at a time. He also has an attack called Glare, which hits
               one party member. It deals a LOT of damage.

               If Glare hits Edge, he's most likely dead. Revive him if this
               happens, and heal him. Rubicante will cover his face with his
               cape again sooner or later. When he does this, just attack him
               with normal attacks until he changes. Keep healed with all of
               this in mind, and after a long time, you will win this rather
               hard battle.


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Asura

Found: Land of Summons

HP: 31005
Strength: 134
Defense: 3
Magic: 69
Magic Defense: 37
Weakness: N/A
Absorb: N/A
EXP Gained: 20000
Gil: 0
Item(s) Obtained: N/A

Boss Strategy: You pretty much _have_ to have Reflect with Rosa in order to win
               this fight. Even with Reflect, you're gonna be here for awhile.
               This is a pretty hard fight unless you have Curaja with Rosa.
               Asura has three different faces that she'll switch between
               during this battle. After every turn, she switches faces. Her
               angry face means that she is going to cast Curaga on herself,
               most likely. This will heal around 3200 HP each time she does
               it. Her blue face means that she is going to cast Life, for some
               strange reason.

               And her sad face means that she's going to cast a support spell.
               She uses physical attacks at any time, though. They are pretty
               dang powerful, too. They can hurt anywhere between 500 to 1200.
               If she hits someone like Rydia or Edge, they're going to be
               dead, or near dead. Make sure Rosa heals the party often. Have
               Rosa cast Reflect on Asura. This way, her support spells, along
               with her Curaga, will reflect back onto a party member. Have
               Cecil and Edge attack, and have Kain jump. Have Rosa heal the
               party often.

               Have Rydia cast Titan to deal around 1800-2100 damage per a
               blow. Immediately cast Reflect back onto Asura after it wears
               off, and make sure you do not cast Reflect on any of your party
               members, or you won't be able to heal the whole party at once.
               Keep doing all of this, and stay healed. After you beat Asura up
               a lot, you should win.


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Leviathan

Found: Land of Summons

HP: 50001
Strength: 174
Defense: 5
Magic: 34
Magic Defense: 54
Weakness: Lightning
Absorb: N/A
EXP Gained: 28000
Gil: 0
Item(s) Obtained: N/A

Boss Strategy: This boss fight isn't nearly as hard as the last fight. If you
               don't have Thundaga with Rydia, Ramuh will do (or Titan). Have
               Cecil and Edge attack, and have Kain jump. Have Rydia summon
               Titan or Ramuh, or cast Thundaga if she has it. Have Rosa just
               heal the party when needed. Leviathan will start off the fight
               with Tidal Wave, which deals around 500 damage to each party
               member. When Leviathan has his mouth opened, that means he is
               going to use Tidal Wave.

               When his mouth is closed, that means he'll simply attack with
               Blizzara. It's not too powerful, but it can hurt if you're low
               on HP. Despite Leviathan's high HP, this battle should go faster
               than the battle with Asura. Keep your party recovered and use
               the same attacks until you beat him.


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Demon Wall

Found: Sealed Cavern

HP: 28000
Strength: 84
Defense: 4
Magic: 79
Magic Defense: 29
Weakness: N/A
Absorb: N/A
EXP Gained: 23000
Gil: 8000
Item(s) Obtained: N/A

Boss Strategy: You have to be fast to defeat this boss. It's not that hard if
               your party is at least Level 40, though. Do not worry about
               healing in this fight, since the Demon Wall's attacks aren't
               even that powerful. Have Cecil and Kain both attack (don't make
               Kain jump), and have Edge throw the Fuma Shuriken, along with
               the Light Sword you got in the cave earlier. Throw anything else
               you may have, and if you run out of throwing items, just have
               Edge attack.

               Have Rydia cast Leviathan, and have Rosa do whatever. The wall
               can cast Stone Gaze, which makes your party members begin to
               turn to stone. If this happens, use a Remedy or Esuna to cure
               it. After each turn, the wall moves closer to your party. If it
               gets very close to your party members, it will do an attack that
               will kill each of your party members instantly. If he does this,
               you're pretty much a goner. Just keep this up, and retry if you
               lose. You'll eventually win this fight.


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Odin

Found: Baron Castle

HP: 20001
Strength: 116
Defense: 5
Magic: 95
Magic Defense: 38
Weakness: Lightning
Absorb: N/A
EXP Gained: 18000
Gil: 0
Item(s) Obtained: N/A

Boss Strategy: This boss is sort of like the previous one, because you have to
               take him out _fast_. If you don't, he will kill all of your
               party members in a single hit. After three turns, he will raise
               up his sword. Then, a turn later, he will slice your whole party
               with it, resulting in a Game Over, most likely. So, here's the
               strategy: have Cecil attack, and have Edge either attack, or
               throw anything you might have. Have Rydia summon Leviathan, to
               deal about 4900-5200 damage.

               Make sure you do not stop attacking. At all. If he raises his
               sword, don't give up. Just unleash everything you've got on this
               guy. If you're a high enough level, he'll go down by the time he
               raises his sword, or even sooner than that.


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Behemoth

Found: Cave of Bahamut

HP: 23000
Strength: 154
Defense: 4
Magic: 63
Magic Defense: 254
Weakness: N/A
Absorb: N/A
EXP Gained: 57000
Gil: 650000
Item(s) Obtained: N/A

Boss Strategy: These are pretty dang hard to defeat. They counter-attack with
               a physical attack every time you attack them. They hurt around
               700-1200 damage every hit, too. Be very careful. If Rydia or
               FuSoYa gets hit, they're most likely dead. However, if they're
               not, have Rosa and FuSoYa use Curaja often. Magic spells don't
               really hurt the Behemoths too much, but use them anyway. Have
               Cecil and Edge attack, or have Edge throw if you have anything.
               Have Rydia summon something, such as Leviathan.

               Have Rosa use Curaja on the party when they're damaged, and have
               FuSoYa use Black Magic spells (nothing major like Flare, though;
               the Firaga, Blizzaga, and Thundaga spells will do fine). Revive
               any fallen party members and cure them immediately. Repeat this
               until you beat them.

               fedaykin125 says: "Hi, I just thought I'd make a minor
               suggestion for your Boss FAQ guide to FF4 Advance on gamefaqs.
               The boss "Behemoth" does indeed have powerful counterattacks,
               but there is a much easier way to handle him without all the
               frantic healing and reviving. Simply defend with everyone except
               FuSoYa and Rosa, who should cast blink on all party members.
               When blink is set up on everyone, have the strongest physical
               attacker only ( probably Cecil with the Excalibur) attack
               Behemoth. All his counterattacks will miss. Once blink wears
               out, hold attacking and recast it.

               Using that method, you never need to take an hp of damage."


------------------------------------------------------------------------------


Bahamut

Found: Cave of Bahamut

HP: 45001
Strength: 174
Defense: 1
Magic: 17
Magic Defense: 4
Weakness: N/A
Absorb: N/A
EXP Gained: 35000
Gil: 0
Item(s) Obtained: N/A

Boss Strategy: At the start of the battle, a message with a countdown timer
               will commence. When the timer reaches zero, Bahamut unleashes
               his ultimate attack, Mega Flare. There is a way around this,
               however. First, have Rosa and FuSoYa cast Reflect on theirself,
               and have everyone else use as much Curtain items as you have.
               If you don't have enough for everyone, have Rosa/FuSoYa cast
               Reflect on the rest of the party members. After this, have
               Cecil and Edge attack (or have Edge throw).

               Have Rydia and FuSoYa cast Firaga, Blizzaga, or Thundaga on a
               party member that has Reflect on. It will backfire onto Bahamut
               to deal massive damage. When Bahamut uses Mega Flare, it will
               reflect off of your party members, and hit him for 9999 damage.
               If a party member does not have Reflect on when Bahamut uses
               Mega Flare, revive the party member that's probably dead. Keep
               doing this, and make sure Reflect stays on. Eventually you'll
               defeat him.



------------------------------------------------------------------------------


Elemental Lord

Found: Giant of Babel

HP (Scarmiglione/Rubicante): 60000 (combined)
Strength (Scarmiglione): 46
Defense (Scarmiglione): 1
Magic (Scarmiglione): 31
Magic Defense (Scarmiglione): 22
Weakness (Scarmiglione): Fire, Holy
Absorb (Scarmiglione): Ice
EXP Gained (Scarmiglione): ???
Gil (Scarmiglione): ???
Item(s) Obtained (Scarmiglione): N/A

Strength (Rubicante): 80
Defense (Rubicante): 3
Magic (Rubicante): 16
Magic Defense (Rubicante): 37
Weakness (Rubicante): Ice
Absorb (Rubicante): Fire
EXP Gained (Rubicante): ???
Gil (Rubicante): ???
Item(s) Obtained (Rubicante): N/A

HP (Cagnazzo/Barbariccia): 50000 (combined)
Strength (Cagnazzo): 44
Defense (Cagnazzo): 2
Magic (Cagnazzo): 29
Magic Defense (Cagnazzo): 48
Weakness (Cagnazzo): Blizzard, Lightning
Absorb (Cagnazzo): N/A
EXP Gained (Cagnazzo): ???
Gil (Cagnazzo): ???
Item(s) Obtained (Cagnazzo): N/A

Strength (Barbariccia): 82
Defense (Barbariccia): 0
Magic (Barbariccia): 63
Magic Defense (Barbariccia): 12
Weakness (Barbariccia): N/A
Absorb (Barbariccia): N/A
EXP Gained (Barbariccia): ???
Gil (Barbariccia): ???
Item(s) Obtained (Barbariccia): N/A

Boss Strategy: This is a really unique battle. You have to fight one Elemental
               Lord at a time, until you defeat them all. The first one up is
               Scarmiglione. This time around, he shouldn't be much of a
               problem. Have Cecil attack, and have Edge either attack or throw
               an item. Have Rydia use Firaga to deal 9999 damage to him. Have
               FuSoYa use Firaga, as well. And Rosa is actually useful against
               Scarmiglione. Have her use Curaja on him to damage him a lot.
               After a few attacks, he should go down. The Elemental Lords
               pretty much attack the same way as before.

               Up next is Rubicante. In this battle, he never puts his cloak
               over his face. Have Cecil and Edge attack him, and have Rydia
               and FuSoYa use Blizzaga on him. Have Rosa just recover the party
               if nessecary. Cagnazzo is up next. He's pretty easy. Just use
               Thundaga with Rydia/FuSoYa (if Rydia doesn't have Thundaga,
               either Thundara or Ramuh will do). As usual, have Cecil and Edge
               attack, and have Rosa heal the party if ever needed. Once you
               defeat Cagnazzo, you have Barbariccia left to defeat.

               She is in her tornado form the entire time this time, but it
               doesn't do anything bad like last time. Just go all out; since
               she doesn't have any weaknesses, have Cecil/Edge attack, have
               Rydia either summon something or cast a spell, and have FuSoYa
               cast something like Firaga. Beware of her Maelstrom ability,
               however. This will get your party members down to single-digit
               HP. Use Curaja to cure the party immediately. After you defeat
               Barbariccia, you win.


------------------------------------------------------------------------------


CPU / Attack Node / Defense Node

Found: Giant of Babel

HP (CPU): 30000
Strength (CPU): 174
Defense (CPU): 4
Magic (CPU): 127
Magic Defense (CPU): 38
Weakness (CPU): N/A
Absorb (CPU): N/A
EXP Gained (CPU): 50000
Gil (CPU): 10333
Item(s) Obtained: N/A

HP (Attack Node): 3000
Strength (Attack Node): 116
Defense (Attack Node): 5
Magic (Attack Node): 47
Magic Defense (Attack Node): 11
Weakness (Attack Node): N/A
Absorb (Attack Node): N/A
EXP Gained (Attack Node): 0
Gil (Attack Node): 0
Item(s) Obtained (Attack Node): N/A

HP (Defense Node): 3000
Strength (Defense Node): 116
Defense (Defense Node): 5
Magic (Defense Node): 47
Magic Defense (Defense Node): 11
Weakness (Defense Node): N/A
Absorb (Defense Node): N/A
EXP Gained (Defense Node): 0
Gil (Defense Node): 0
Item(s) Obtained (Defense Node): N/A

Boss Strategy: To win this fight, you have to destroy a certain node. The
               Defense Node will restore around 3000 HP every turn to the CPU,
               so you're going to have to focus on him. Do _not_ use magic
               spells on everything in this fight. If you kill both nodes, the
               CPU will do a 9999-damage attack, and kill each party member one
               by one. Once the Defense Node is dead, you cannot use spells on
               the CPU, because it will have Reflect on it. The Attack Node
               uses a beam on your party, dealing around 300 damage to every
               party member.

               If this becomes a huge threat, have Rosa or FuSoYa use Curaja to
               cure the entire party. If you really want to use magic attacks,
               then cast Reflect on a party member, and use a spell on that
               party member. The spell may reflect back onto the CPU, but if it
               doesn't, you're dead. Have everyone just attack the CPU, and
               have Edge throw something if you have anything. Keep this up,
               and keep your HP up until you win.


------------------------------------------------------------------------------


Storm Dragon

Found: Cave of Trials

HP: 40000
Strength: 139
Defense: 4
Magic: 22
Magic Defense: 33
Weakness: Ice
Absorb: Fire
EXP Gained: 320000
Gil: 0
Item(s) Obtained: N/A

Boss Strategy: This boss is pretty hard to defeat. He has some strong physical
               attacks, as well as a strong, deadly magic attack. Have Cecil
               attack the dragon, and have Rydia (or Palom, whoever your Black
               Magic user is) cast Blizzaga. Have Kain just attack, and have
               Yang attack, as well. Have Rosa be your healer. The dragon might
               use his strongest attack, the Tornado. It hits all of the party
               members, and deals around 1500-1700 damage to everyone! This
               will probably only leave one or two party members alive.

               If this happens, revive everyone. Quickly. Then, have Rosa use
               Curaja on everyone to cure them. He also has the Maelstrom
               attack, which leaves every one of your party members with single
               digit HP. Use Curaja to cure this immediately. With this in
               mind, make sure you keep healed at _all_ times until you defeat
               this dragon.


------------------------------------------------------------------------------


Gigas Worm

Found: Cave of Trials

HP: 55000
Strength: 155
Defense: 4
Magic: 34
Magic Defense: 44
Weakness: N/A
Absorb: N/A
EXP Gained: 32000
Gil: 0
Item(s) Obtained: N/A

Boss Strategy: Another rather hard boss battle, but it's not as hard as the
               last one. Since Edward has very little HP, he'll probably die
               in one strike. Have Cecil attack, and have Kain jump. Have Rydia
               summon Bahamut, and have Edward just defend or attack, since he
               is pretty much useless at this point. Have Rosa cure the party.
               Every time you attack the worm, it counterattacks with a
               physical attack, dealing around 1000 damage per a hit. So, have
               Rosa cure the party when this becomes a problem.

               You should also have Rosa cast Blink onto all of your party
               members, to reduce the damage dealt to you. Keep healed, and
               make sure no one dies until you win.


------------------------------------------------------------------------------


Master Flan / Black Flan (x2) / White Mousse (x2)

Found: Cave of Trials

HP (Master Flan): 35000
Strength (Master Flan): 130
Defense (Master Flan): 4
Magic (Master Flan): 34
Magic Defense (Master Flan): 38
Weakness (Master Flan): N/A
Absorb (Master Flan): N/A
EXP Gained (Master Flan): 32000
Gil (Master Flan): 0
Item(s) Obtained (Master Flan): N/A

HP (Black Flan): 1357
Strength (Black Flan): 116
Defense (Black Flan): 254
Magic (Black Flan): 0
Magic Defense (Black Flan): 0
Weakness (Black Flan): N/A
Absorb (Black Flan): N/A
EXP Gained (Black Flan): 3044
Gil (Black Flan): 1300
Item(s) Obtained (Black Flan): N/A

HP (White Mousse): 298
Strength (White Mousse): 66
Defense (White Mousse): 254
Magic (White Mousse): 0
Magic Defense (White Mousse): 12
Weakness (White Mousse): Ice
Absorb (White Mousse): N/A
EXP Gained (White Mousse): 1808
Gil (White Mousse): 384
Item(s) Obtained (White Mousse): N/A

Boss Strategy: This boss battle isn't too hard, especially compared to the last
               two. The thing about this boss is, physical attacks do not hurt
               the Flans, and you cannot target the Master Flan unless the
               four normal Flans are gone. Have Cecil and Kain just attack,
               since they can't really damage them. Have Rosa defend or attack,
               and heal when nessecary. Have Rydia cast Bahamut. It will hurt
               8000-9999, hitting the Master Flan, plus destroying the other
               four Flans.

               After all four Flans are gone, you can target the Master Flan.
               It will have Reflect on itself, though, so you can't use Black
               Magic on it. Have Cecil and Kain attack it, and have Palom just
               attack it normally. If you want to, have Rosa cast Reflect onto
               a party member, then have Rydia/Palom use a spell on that party
               member, so it'll backfire and hit the Master Flan. Although you
               can't heal the whole party at once this way.

               Once you get a few attacks in on the Master Flan, the other four
               Flans will respawn. Have Rydia use Bahamut to take care of them
               again. The Master Flan will often use Flare on himself, making
               it backfire onto a party member, dealing tons of damage. Revive
               the party member if he/she has fallen. Keep doing this until you
               win this fight.


------------------------------------------------------------------------------


T-Rex

Found: Cave of Trials

HP: 60000
Strength: 148
Defense: 3
Magic: 34
Magic Defense: 54
Weakness: N/A
Absorb: N/A
EXP Gained: 32000
Gil: 0
Item(s) Obtained: N/A

Boss Strategy: I actually found this boss to be a little easy. Despite his high
               HP, if you have Float on before the fight, you shouldn't have
               much trouble. He will probably start off by using Earthquake. If
               you have Float on, this will do nothing. His physical attacks
               are a little strong, dealing around 300 damage per a hit. If you
               need to, have Rosa or Porom heal. Have Cecil attack, and have
               Kain either attack or jump. Just have Rydia use Bahamut, to deal
               around 8000-9999 damage.

               If you attack this boss with any Fire attack (summons do not
               count), it'll counterattack with Flame, dealing around 500
               damage to the entire party. As always, just keep your party
               healed, and you'll beat him.


------------------------------------------------------------------------------


Death Mech

Found: Cave of Trials

HP: 50000
Strength: 135
Defense: 4
Magic: 34
Magic Defense: 54
Weakness: N/A
Absorb: N/A
EXP Gained: 32000
Gil: 0
Item(s) Obtained: N/A

Boss Strategy: This is another easy boss. Even easier than the last one, in
               fact. If Cid has a Mythril Hammer equipped, he will hurt around
               2800-3200 damage per a hit. The Death Mech's attacks aren't too
               bad. Sometimes, though, he'll use a move that will kill a party
               member in a single hit. Revive the party member if this happens.
               He also has Flame, which hits every party member for around 500
               damage. His physical attacks aren't too strong. However, he may
               do a Laser attack, which hurts around 1200 damage on a single
               party member.

               He also has the Piercing Laser, which hurts about 300 damage on
               all of your party members. Have Cecil attack, have Kain jump,
               have Cid attack, have Rydia cast Bahamut, and have Rosa heal
               the party when needed. Repeat this strategy, and he'll be down
               in no time.


------------------------------------------------------------------------------


White Dragon

Found: Lunar Subterrane

HP: 32700
Strength: 156
Defense: 5
Magic: 31
Magic Defense: 48
Weakness: N/A
Absorb: Fire, Lightning, Blizzard
EXP Gained: 55000
Gil: 0
Item(s) Obtained: N/A

Boss Strategy: Be sure to cast Float with Rosa/Porom during this battle,
               because this dragon has Earthquake. If you have Float on the
               entire party, they won't get damaged. The White Dragon will
               often use Slow on each party member, so if you want to counter
               it, use Haste. When you use magic spells on him, he may counter
               with Earthquake. Have Cecil/Edge/Yang/Cid/Edward attack, and
               have Kain jump. Have Rydia summon Bahamut, and have Rosa cure
               the party when needed.

               The White Dragon's physical attacks aren't that powerful, but
               have Rosa heal if it becomes too much trouble. Keep pounding him
               with attacks until you defeat him.


------------------------------------------------------------------------------


Dark Bahamut

Found: Lunar Subterrane

HP: 60000
Strength: 160
Defense: 5
Magic: 8
Magic Defense: 52
Weakness: N/A
Absorb: N/A
EXP Gained: 64000
Gil: 0
Item(s) Obtained: N/A

Boss Strategy: This boss is a bit hard to defeat. He will immediately use Mega
               Flare as soon as the battle begins. This will most likely kill
               everyone but one or two party members. Revive everyone, right
               after they die. Dark Bahamut is a little slow, so try not to
               worry. He will cast Reflect upon himself, and for basically the
               whole battle, he will use Flare on himself, and it will reflect
               to one of your party members. Don't forget to heal your party
               members after reviving them from the Mega Flare.

               Do not use any type of summon with Rydia. If you do, he will
               counterattack with Mega Flare every time. The only attack he
               really does otherwise is Flare, dealing around 800-1200 damage
               on a single party member. Have Cecil/Edge/Yang/Cid/Edward
               attack, and have Kain jump. Have Rydia/Palom just attack, since
               you can't use Black Magic on this boss. Have Rosa/Porom heal the
               party whenever nessecary. Just keep doing this, and he'll die.


------------------------------------------------------------------------------


Plague

Found: Lunar Subterrane

HP: 33333
Strength: 146
Defense: 5
Magic: 0
Magic Defense: 38
Weakness: Throw
Absorb: N/A
EXP Gained: 31108
Gil: 550
Item(s) Obtained: N/A

Boss Strategy: You have to defeat this boss very quickly. When the battle
               starts, Plague will cast Doom on the entire party, which will
               set a countdown timer of ten seconds on everyone. When the timer
               reaches zero, everyone dies, and you get Game Over. However, you
               can take advantage of this. As soon as someones countdown gets
               to around five seconds, quickly kill a party member. Revive the
               party member, and Plague will re-cast Doom, resetting the whole
               party's timer.

               Now then, have Cecil pound him with physical attacks, and have
               Kain either jump or attack. Have Rydia cast Bahamut, and have
               Palom (if he's in your party) use Black Magic. And if Edge is
               with you, throw something if you have anything. Otherwise, just
               have him attack. Do not worry about healing or anything, and do
               not stop in between selecting commands. You will beat him.


------------------------------------------------------------------------------


Lunasaur (x2)

Found: Lunar Subterrane

HP: 23000
Strength: 144
Defense: 4
Magic: 54
Magic Defense: 254
Weakness: Holy
Absorb: N/A
EXP Gained: 29500
Gil: 0
Item(s) Obtained: N/A

Boss Strategy: This boss is extremely easy. If Yang is in your party, and he
               has his ultimate weapon, this will be two times easier than it
               would be normally. The Lunasaurs will cast Reflect upon them,
               so you cannot use Black Magic here. Have Cecil/Edge/Yang/Cid
               and Edward attack. With Cecil and Yang's ultimate weapons
               equipped, they will each hurt 9999 per a hit! Have Rydia summon
               Bahamut, and have Rosa attack or heal. Have Kain jump. The
               Lunasaurs may do Flame, which hurts around 300 on everybody.

               Aside from that, there's nothing really worth mentioning. Keep
               attacking them, and they'll die in a few attacks.


------------------------------------------------------------------------------


Ogopogo

Found: Lunar Subterrane

HP: 50000
Strength: 150
Defense: 4
Magic: 127
Magic Defense: 40
Weakness: N/A
Absorb: N/A
EXP Gained: 61000
Gil: 0
Item(s) Obtained: N/A

Boss Strategy: Ogopogo will start off the battle with two consecutive Tidal
               Wave attacks. This will hurt your party a bit, so have Rosa or
               Porom recover the whole party after this. Have Rydia summon
               Bahamut, and if Palom is in your party, have him use Black
               Magic spells. Have Cecil/Edge/Yang/Cid/Edward attack, and have
               Kain jump. Every time you use a summon, however, he will counter
               it by using Blaze, a move that hurts around 500 on every party
               member, so be careful.

               He also attacks by using physical attacks, which can hurt around
               700 on one party member. Ogopogo may also use Tidal Wave again,
               after awhile. If he does this, make sure you use Curaja with
               Rosa or Porom. Keep attacking him and keep healed until you win.


------------------------------------------------------------------------------


Zeromus

Found: Lunar Subteranne

HP: 130,000 (estimate)
Strength: ???
Defense: ???
Magic: ???
Magic Defense: ???
Weakness: N/A
Absorb: N/A
EXP Gained: 0
Gil: 0
Item(s) Obtained: N/A

Boss Strategy: Zeromus will start off the fight with his ultimate attack, the
               Big Bang. This will most likely deal around 1900-2100 damage to
               each party member. This attack is deadly. After he does it, have
               Rosa/Porom use Curaja immediately, and revive any fallen party
               members. If Edge is with you, throw the Dark Matter at him. This
               will reduce the damage of his attacks temporarily. Have Cecil,
               Yang, and Cid attack. Have Edge throw the Excalibur (if he's in
               your party); hopefully you still have it.

               Otherwise, have Edge just attack. Have Rydia/Palom use Black
               Magic spells. If Rydia summons or uses Black Magic, Zeromus will
               counterattack by using Flare on a party member, so be careful
               when using spells. Zeromus can also use Black Hole, which
               nullifies magic, but it doesn't seem to do anything at all. When
               Zeromus shakes, that means he is about to use Big Bang again.
               Make sure Rosa/Porom is ready to cast Curaja again, because this
               will hurt, unless you threw the Dark Matter at him.

               Kain should either attack, or just jump. Keep your party healed
               at _all_ times to survive Zeromus' deadly attacks, and keep
               pounding him with everything you've got. Zeromus may also use
               Flare at any time. He may also use Meteor. It's not too strong,
               though, and it only hits 2-3 party members. Zeromus will go down
               after awhile. If you cannot win, level up to around Level 55-60,
               and try again.


------------------------------------------------------------------------------


Lunar Ruins Bosses
------------------


------------------------------------------------------------------------------


Soldier Monk (x8)

Found: Lunar Ruins - Yang's Trial

HP: 6000
Strength: 140
Defense: 3
Magic: 0
Magic Defense: 254
Weakness: Fire
Absorb: N/A
EXP Gained: 15000
Gil: 5000
Item(s) Obtained: N/A

Boss Strategy: Each one of the monks have 6000 HP, but they're not really all
               that hard. Just have Cecil/Edge/Yang/Cid/Edward attack, and have
               Rydia summon Bahamut. Have Rosa/Porom use Holy, if they have it.
               The monks will vanish as you damage them. When there's only one
               left in that pack, or you kill them all at once, they die. They
               have minorly strong physical attacks, but just heal up if you
               ever have to. And have Kain just jump, or attack. Use the same
               strategy for the Super Monk/Drillmaster battles coming up.


------------------------------------------------------------------------------


Lunar Titan

Found: Lunar Ruins - Yang's Trial

HP: 120000
Strength: 196
Defense: 2
Magic: 35
Magic Defense: 37
Weakness: N/A
Absorb: N/A
EXP Gained: 65000
Gil: 65000
Item(s) Obtained: Grimoire LT

Boss Strategy: Ooh, boy. This guy has craploads of HP. To top it onto that, his
               physical strength is stronger than any boss you've fought in the
               game. When it is Rosa/Porom's turn, immediately cast Float. The
               Lunar Titan will sometimes use Earthquake, which is why you need
               Float on. If he hits a party member with a physical attack, it
               will hurt at _least_ 1200-1700. If someone like Rydia got hit by
               it, cure immediately.

               When he has his arm close to his chest, he's about to use his
               ultimate attack, Earthquake. If you have Float on, this is no
               problem at all. He may also use Stone Gaze. If he does, cure it
               immediately. Have Cecil/Edge/Yang/Cid/Edward attack, have Kain
               jump, and have Rydia cast Flare. If Rosa has it, have her cast
               Holy, unless she needs to heal the party. Keep this up until you
               win this hard fight.


------------------------------------------------------------------------------


Lunar Shiva

Found: Lunar Ruins - Edward's Trial

HP: 100000
Strength: 173
Defense: 2
Magic: 36
Magic Defense: 55
Weakness: Fire
Absorb: Blizzard
EXP Gained: 65000
Gil: 65000
Item(s) Obtained: Grimoire LS

Boss Strategy: This boss has some nasty Ice-type attacks. She'll start off the
               battle by casting Ice Storm, which will hurt around 2000 on the
               whole party, most likely. If this kills anyone, revive them, and
               use Curaja with Rosa/Porom to recover the entire party. Have
               Cecil/Edge/Yang/Cid/Edward attack, have Rydia/Palom use Flare,
               and have Rosa/Porom either heal or use Holy. You could also use
               Blink, to prevent damage from her physical attacks. Every time
               you use a Black Magic spell or a summon, she will use Blizzaga
               on herself, healing around 2300 HP.

               Since Flare hurts around 9600-9999, don't worry about her using
               Blizzaga on herself afterwards. Holy will hurt almost the same
               as Flare, so don't worry. When Lunar Shiva has her wand pointed
               towards the party, she's about to unleash Ice Storm again. She
               can also do Blaze, which will cause about 400-500 damage to the
               whole party. Keep attacking her, and keep your party healed. She
               will go down eventually.


------------------------------------------------------------------------------


Shiva

Found: Lunar Ruins - Rydia's Trial

HP: 64000
Strength: 172
Defense: 5
Magic: 50
Magic Defense: 52
Weakness: Fire
Absorb: N/A
EXP Gained: 50000
Gil: 45000
Item(s) Obtained: N/A

Boss Strategy: Although she does not absorb Blizzard attacks, she is resistant
               to them. Shiva is actually pretty easy. As always, just have
               Cecil/Edge/Yang/Cid/Edward attack, and have Rydia/Palom cast
               Firaga. It hurts more than Flare. Have Rosa/Porom use Holy,
               since you probably won't need to heal throughout this entire
               battle. Have Kain jump or attack. Shiva doesn't really have any
               strong attacks. Her physical attacks only hurt around 300 damage
               on a party member.

               When she has her wand pointed at the party, she's getting ready
               to use Ice Storm. It barely even hurts at all. It will only hurt
               around 150-200 damage on everyone. Only heal if nessecary. Keep
               this up, and you'll win in no time.


------------------------------------------------------------------------------


Ifrit

Found: Lunar Ruins - Rydia's Trial

HP: 110000
Strength: 198
Defense: 2
Magic: 40
Magic Defense: 35
Weakness: Ice
Absorb: Fire
EXP Gained: 65000
Gil: 65000
Item(s) Obtained: N/A

Boss Strategy: Ifrit may have high attack power, but he's still not all that
               difficult. Have Cecil/Edge/Yang/Cid/Edward attack, and have Kain
               jump or attack. Have Rydia/Palom cast Blizzaga, and have Rosa or
               Porom use Holy, unless they need to heal the party. Ifrit's
               physical attacks are a little powerful, dealing around 1000
               damage per a hit. Cure this if it becomes a huge threat. When
               Ifrit looks like he's about to dash towards you, he is getting
               ready to use Flame.

               It hits all party members, but doesn't hurt much. It only hurts
               around 300-450 damage on everyone. One Curaga by Rosa or Porom
               will easily take care of that. Keep pounding him with your best
               attacks until you win.


------------------------------------------------------------------------------


Titan

Found: Lunar Ruins - Rydia's Trial

HP: 75000
Strength: 180
Defense: 5
Magic: 28
Magic Defense: 48
Weakness: N/A
Absorb: N/A
EXP Gained: 50000
Gil: 45000
Item(s) Obtained: N/A

Boss Strategy: Be sure to have Rosa cast Float on the entire party before you
               have her heal or attack. Once you do that, you will be safe from
               Titan's earth attacks. Have Cecil/Edge/Yang/Cid/Edward attack,
               have Rydia/Palom cast Flare, have Rosa/Porom cast Holy, or heal,
               and have Kain just attack or jump. Titan's physical attacks hurt
               around 1200 damage per a hit, so be careful. He will also do
               Quake, but if you have Float on, you won't take any damage. When
               his arm is near his chest, he's getting ready to use Earthquake.

               Again, if you have Float on, this will be no problem. Aside from
               that, Titan doesn't really have any other attacks. Keep this up,
               and heal when/if needed, and you'll defeat him.


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Ramuh

Found: Lunar Ruins - Rydia's Trial

HP: 60000
Strength: 170
Defense: 5
Magic: 41
Magic Defense: 54
Weakness: N/A
Absorb: N/A
EXP Gained: 50000
Gil: 45000
Item(s) Obtained: N/A

Boss Strategy: Even though he doesn't absorb any spells, he is resistant to
               Lightning-type spells. He is pretty easy, though. You know the
               drill by now; have Cecil/Edge/Yang/Cid/Edward attack, and have
               Kain attack, or jump. Have Rydia/Palom use Firaga or Flare, and
               have Rosa/Porom use Holy, or just defend. Make sure Rosa or
               Porom heals whenever nessecary. Ramuh's physical attacks are
               about as strong as any other summons have been so far. He also
               uses Blitz sometimes, which deals around 1200 damage to a single
               party member! Cure this immediately.

               Ramuh may also use Thundara, which won't hurt too much. Cure if
               nessecary. When Ramuh points his staff in the air, he is about
               to unleash his ultimate attack, called Lightning. This will deal
               around 500-700 damage to all of your party members. Heal when
               you need to, and Ramuh will fall quickly.


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Lunar Dragon

Found: Lunar Ruins - Rydia's Trial

HP: 105000
Strength: 180
Defense: 2
Magic: 254
Magic Defense: 44
Weakness: N/A
Absorb: Holy
EXP Gained: 65000
Gil: 65000
Item(s) Obtained: Grimoire LD

Boss Strategy: Fortunately, this boss is pretty slow. He won't attack that
               often, but he does have some nasty attacks, like Poison Gas,
               which poisons the entire party. If this happens, have Cecil
               and Rosa/Porom use Esuna on everyone, one by one. He can also
               use Sleeping Gas, which puts a single party member to sleep.
               Use Esuna to cure this if that happens. Also, the dragon will
               sometimes turn into mist. This isn't anything bad, but you can't
               hurt him while he's in this state.

               Just recover your party members while he's in mist, or just
               defend. While in mist, he may use Cold Mist, which will only
               hurt the party 1 HP. When he returns to normal, you can continue
               attacking him. Have everyone attack, and have Rydia summon up
               Bahamut. Have Palom cast a Black Magic spell, and have Rosa and
               Porom cure when nessecary. Have Kain jump. Repeat this until you
               beat him.


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Lunar Odin

Found: Lunar Ruins - Cecil's Trial

HP: 95000
Strength: 191
Defense: 2
Magic: 95
Magic Defense: 48
Weakness: Lightning
Absorb: N/A
EXP Gained: 65000
Gil: 65000
Item(s) Obtained: Grimoire LO

Boss Strategy: You're in for a hard fight. This one is a bit harder than the
               last fight you had with Odin. At the start of the fight, he will
               use the Zantetsuken shortly after. This will deal around 4000
               damage to _every_ party member. Revive any fallen party members,
               then have Rosa use Curaja until everyone is cured. Have Cecil
               and the other fighters attack, and have Rydia/Palom cast
               Thundaga. Thundaga will deal around 9500 damage per a hit. When
               Lunar Odin's sword is raised, he's about to do the Zantetsuken
               again, so be extra careful.

               If the fight goes on too long, he'll do a DOUBLE Zantetsuken,
               which is pretty much an instant-KO. It'll deal around 8000-10000
               damage on the entire party. Have Kain jump while his sword is
               raised, because he won't be hit by the Zantetsuken. Cecil's
               Lightbringer sword may cast Holy (it has a random chance to),
               which will be around 10000 damage altogether. Keep doing this,
               and keep healed until he is defeated.


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Lunar Asura

Found: Lunar Ruins - Rosa's Trial

HP: 130000
Strength: 183
Defense: 3
Magic: 55
Magic Defense: 40
Weakness: N/A
Absorb: N/A
EXP Gained: 65000
Gil: 65000
Item(s) Obtained: Grimoire LA

Boss Strategy: Asura has some pretty dang powerful attacks, but there is a way
               around it. She will cast Firaga, Blizzaga, or Thundaga pretty
               much every turn. She will still cast Curaga on herself, but this
               time, do _not_ cast Reflect on her. Instead, have Rosa/Porom
               cast Reflect on every party member, one by one. And with any
               other members, use any Lunar Curtains you may have. You cannot
               heal yourself with Curaja this way, so rely on Hi-Potions and
               X-Potions you might have.

               She will also use moves like Tiny, and Toad very frequently. If
               you have Reflect on, this will do nothing. After a few turns,
               she stops using Firaga, Blizzaga, and Thundaga, but she will
               still use them every now and then. She also counterattacks every
               time you attack her, just like before. Her physical attacks can
               hurt quite a bit, too, so be extra careful. This fight will be
               long and hard. When she uses Curaga, she'll only recover about
               2200 HP. Keep attacking her and keep healed until you win.


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Lunar Ifrit

Found: Lunar Ruins - Edge's Trial

HP: 130000
Strength: 183
Defense: 3
Magic: 55
Magic Defense: 40
Weakness: Ice
Absorb: N/A
EXP Gained: 65000
Gil: 65000
Item(s) Obtained: Grimoire LI

Boss Strategy: This boss is minorly difficult, but it's still not that hard.
               Ifrit is like Asura; he'll counterattack you each time you
               attack him. Although he is weak against Ice-type spells, do not
               use them on him. If you do, he'll counterattack with Glare, a
               deadly move that will hurt 3000+ on one party member. The same
               goes for summoning. In other words, have your Black Magic
               casters just defend, since they really can't do anything. If you
               want, you can use Blizzaga, but you risk losing a party member.

               Have Cecil and every other fighter attack, and have Kain jump
               or just attack. Have Rosa/Porom heal the party when needed. When
               Ifrit looks like he's dashing towards you, he's about to unleash
               Flame. He has two different types of it. The first type hurts
               around 500 damage on the entire party. The second only hurts
               all but one party member one damage. Keep all of this in mind,
               and keep attacking and you'll emerge victorious.


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Lunar Bahamut

Found: Lunar Ruins - Kain's Trial

HP: 50000
Strength: 213
Defense: 2
Magic: 18
Magic Defense: 24
Weakness: N/A
Absorb: N/A
EXP Gained: 65000
Gil: 65000
Item(s) Obtained: Grimoire LB

Boss Strategy: Since Kain is alone, make sure you put him in the back row
               when Dark Kain was there. Now, Lunar Bahamut will have a
               countdown timer. It goes from 3 to 0. When it reaches zero, he
               will use Mega Flare. This will most likely result in an instant
               death for Kain. So, when the timer reachs two seconds, jump. If
               you time it right, you'll miss the Mega Flare. However, he will
               counterattack you as soon as Kain comes down. For an alternate
               strategy, you could use a Lunar Curtain, so that the Mega Flare
               would reflect back onto Lunar Bahamut.

               If you use a Lunar Curtain, be sure to jump at three seconds, so
               you can give him damage from the jump, plus from the Mega Flare.
               This battle will take awhile using the first strategy, so keep
               that up until you win.


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Lunar Ramuh

Found: Lunar Ruins - Cid's Trial

HP: 90000
Strength: 178
Defense: 2
Magic: 44
Magic Defense: 48
Weakness: N/A
Absorb: Lightning
EXP Gained: 65000
Gil: 65000
Item(s) Obtained: Grimoire LR

Boss Strategy: Lunar Ramuh is quite difficult, simply because he counterattacks
               with Thundaga (and a powerful one, at that) _every_ time you
               attack him. If you attack him with a summon or Black Magic, he
               will counterattack with Blitz. Thundaga hurts around 1200-1500
               damage on a single party member, while Blitz deals around
               500-800 damage on one party member. However, if Kain has his
               ultimate equipment on, and he's in your party, have him jump. If
               Kain has his ultimate spear and armlet, he'll hurt around 9200,
               and Lunar Ramuh does not counterattack Kain's jump.

               If you have faith that your party members can survive all of the
               Thunderaga spells, attack away. Otherwise, have your attackers
               just defend, and have your spell-casters use Flare, to deal
               around 9200-9999 damage each time. When Lunar Ramuh raises his
               staff, he's about to use Lightning, which deals about 500-700
               damage to all party members. Have a White Mage cure the party
               when needed, and keep attacking him with magic and with Kain's
               jump. You will defeat him.


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Lunar Leviathan

Found: Lunar Ruins - Palom & Porom's Trial

HP: 135000
Strength: 205
Defense: 3
Magic: 38
Magic Defense: 51
Weakness: Lightning
Absorb: N/A
EXP Gained: 65000
Gil: 65000
Item(s) Obtained: Grimoire LL

Boss Strategy: This boss is rather easy, actually. He doesn't counterattack you
               when you attack him, either. He'll start off the fight using
               Tidal Wave, just like last time. This'll hurt anywhere between
               1200 and 1500 damage to all of your party members, so just use
               Porom to cure this. Have Palom use Thundaga, and have Cecil,
               and every other fighter attack. Have Kain jump. When the Lunar
               Leviathan's mouth is opened, that means he's about to use Tidal
               Wave again.

               He will occasionally use Blizzaga on a party member, dealing
               around 1200 damage to one party member. Cure this by simply
               using Curaga. Lunar Leviathan may also use Maelstrom, which gets
               all party members down to single digit HP. If this happens, use
               Curaja with Porom/Rosa immediately. Keep up this attack pattern,
               and heal when needed until he falls.


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Brachioraidos

Found: Lunar Ruins - Certain Floor after Palom & Porom's Trial

HP: 180000
Strength: 225
Defense: 5
Magic: 212
Magic Defense: 125
Weakness: N/A
Absorb: N/A
EXP Gained: 65000
Gil: 65000
Item(s) Obtained: Hero's Shield

Boss Strategy: This boss is completely optional in the Lunar Ruins, and you can
               only fight it on a certain floor after Palom and Porom's trial
               room. It does some deadly attacks. It can do Glare, which will
               deal 9999 damage to a party member, instantly killing him/her.
               Revive the party member immediately if this happens. His regular
               attacks are a little strong, too. If he starts counting down,
               from three, then do not attack him. If you do, he'll use the
               Globe 199, which instantly kills a party member.

               After awhile, he'll cast Protect, and Reflect on himself. Then,
               he'll use a triple magic attack on himself, and it'll backfire
               onto either one party member, or several party members! He can
               do Firaga, Blizzaga, and Thundaga, probably killing 2-3 party
               members, depending on how many he hit. He can also do Bio, Holy,
               and Flare, which is pretty much just as dangerous. Have everyone
               attack him, and have Kain jump. Have the White Mages heal. Keep
               doing this, and hope you win. Equip the Hero's Shield you get,
               because it's the best shield in the game.


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Zeromus EG

Found: Lunar Ruins - The Final Trial

HP: 200000
Strength: 225
Defense: 3
Magic: 45
Magic Defense: 202
Weakness: N/A
Absorb: N/A
EXP Gained: 0
Gil: 0
Item(s) Obtained: N/A

Boss Strategy: This is what you'd probably consider the _true_ final boss of
               the game. He is even harder than the regular Zeromus! He will
               start the fight off with Big Bang, just like the last time. It
               hurts a little more, too; around 2000-2500 damage on each party
               member. After he does this, quickly have Rosa/Porom cure the
               party using Curaja. If you have Palom/Rydia use a Black Magic
               spell on him, he'll cast Reflect, so Black Magic is out of the
               question in this battle.

               However, after awhile, the Reflect will wear off, so you can
               cast Black Magic then. Zeromus EG also can do two spells in a
               row, this time around. He could use Mini twice in a row, but it
               isn't always successful. He can also turn your party members
               into frogs by using Toad. If this happens, quickly cure it, as
               quickly as you can. This time, he will use Big Bang at any time,
               but fortunately, he doesn't use it too often. You know all of
               those Grimoire items you got from the Lunar bosses? This fight
               is a great battle to use them up in.

               Have all of your fighters attack, and have Kain jump. Keep all
               of your party members alive, and healed, at _all_ times. Just
               have Rydia/Palom attack until Reflect wears off, then cast
               Black Magic spells. Have Rosa/Porom just heal, and cure any
               negative status effects Zeromus EG may put on your party. When
               Zeromus EG gets near death, he'll start healing himself every
               turn. Unleash all of your Grimoire's here, if you haven't done
               so yet. Keep this up until you finally win. Congratulations!


------------------------------------------------------------------------------


================
III. Email Info
================

If you wish to email me about this guide, whether it be a comment or a typo,
or even a big error in the guide, then email me at my email listed at the top
of this guide. For those who are lazy, my email is ganonpuppet@yahoo.com. Email
me there, and I'll add whatever it is I missed, or fix whatever it is I messed
up on as soon as possible. Please make the subject something to do with the
game (such as "Final Fantasy IV Advance Boss FAQ"), so I'll know that your
email isn't spam.


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============
IV. Credits
============

Credits go to you for reading this guide.
Credits go to me for taking the time to make this guide.
Credits go to SquareEnix for making such a wonderful game, and port.
Credits go to fedaykin125 for pointing out an alternate strategy for the battle
              with the Behemoths. Thanks!


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==============
V. Copyrights
==============

Do not copy this guide without my permission. If you attempt to do that
without my permission, you will be in trouble with the law. For permission,
email me at my email adress listed at the top of this guide, I may say yes, I
may say no, it depends. This guide is a Copyright (c) 2007, and was created by
Jesse Winstead. All rights reserved. The following sites have been allowed to
use this guide:

http://www.gamefaqs.com/
http://www.neoseeker.com/
http://www.ign.com/
http://www.1up.com/
http://www.press-startgaming.com/
http://www.supercheats.com/


End Of File.


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