Final Fantasy III for Nintendo DS "Boss FAQ" By Mykas0 version 1.36 14-6-2008 BE SURE TO READ THIS FIRST PART! You can read this faq as long as you don't change ANY part of it (including this small introduction). Also, you can print it but only for use at your home, you may NEVER sell this stuff or else you will make me really mad and maybe I won't work anymore! Finally, if you want to use this faq on your site (or use any part of it for other things, like writing your own faq or something) you have to mail me and ask me for it, I will almost surely grant it to you! Finally, this guide may NEVER be published in CheatCC. Also, I must warn you that this faq is full of small spoilers, so if you don't want the game spoiled for you, just don't read it! 0~. Version History 1~. Introduction and important tips --------------------------------------------------- >>>>>>>>>>>>>>>>>>>>>>>>>>>> Normal Bosses 2~. Land Turtle 3~. Jin 4~. Bahamut 5~. Big Rat 6~. Medusa 7~. Guzco 8~. Salamander 9~. Hyne 10~. Kraken 11~. 4 Frogs 12~. Goldor 13~. 3 Gold Knights 14~. Garuda 15~. Hekaton 16~. Dorga 17~. Unne 18~. Titan 19~. Zande 20~. Dark Cloud - PART 1 21~. Dark Cloud - PART 2 >>>>>>>>>>>>>>>>>>>>>>>>>>>> Optional Bosses OP1~. Odin OP2~. Red Shinobi OP3~. Leviathan OP4~. Bahamut OP5~. Amon OP6~. Kunoichi OP7~. General OP8~. Scylla OP9~. Guardian OP10~. 2-headed Dragon OP11~. Ahriman OP12~. Echidna OP13~. Cerberus OP14~. Iron Giant --------------------------------------------------- FAQ. Frequently Asked Questions B_END. Special Thanks END. Contacts 0~. Version History -> version 1.36 Sage, Black Mage -> Warlock -> Sage, Fighter -> Knight or anything at all to Ninja (he is probably the best class in the game). - While I mostly used a party composed by 2 Mages, a Knight and a Monk during my game, it doesn't mean that you have to do the same thing. I strongly advise you to take a White Mage (or a Shaman, or even a Sage with powerful healing techniques) with you at all times, but the other 3 elements of your party are usually up to you. You can either accept my suggestions (usually given near the strategy for that boss) or creating your own, using the job classes you like the most. - Each time you change your class into a new one, your stats become halved for a bit. Therefore, I strongly advise you against changing them in the middle of dungeons or before facing particularly strong enemies. This halving is easily seen by looking at the menu, where you will see a small arrow pointing down, meaning that his (or her) stats are currently halved. How to fix it? Run around, facing a couple battles, and eventually it will disappear. Having all these tips and informations in mind, you can now continue reading, for more information on each of the bosses you can fight in this game. 2~. Land Turtle (111 HP) Your first boss turns out being quite easy to defeat. Hopefully, you explored the cave as much as you could, and you should now equip two swords (you must have 2 of those, if you battled enough and opened all the chests) instead of a sword and a shield. Then, head to the battle and ALWAYS use FIGHT command. When the health of your only current character drops below 10HP, be sure to use a "Potion" and proceed as usual, your foe will go down in no time at all. There's also a possible alternate strategy, which consists of simply using "Antarctic Wind" (an item found in this cave), before striking with a few physical hits - such strategy makes it even easier to defeat this boss. 3~. Jin (600 HP) Sara may appear during this battle and cure your characters, but such occurence turns out being fully random. I went to this battle with my characters around level 10, and I strongly suggest you to do so, too. Now, your main strategy should be the one of using the "Fight" command for everyone (come on, there's not much you can do right now, is it?) and if someone's life goes under 50HP, cure him with the "Cure" white magic (you hopefully already equipped it to someone) or by using a "Potion". Keep on ollowing this same strategy and eventually your enemy will go down. While he seems to have a multi-hit fire spell, it won't cause you much trouble if you just follow what I've stated above. For an even easier time, you can use an item that cause Ice Damage (one of which is called "Antarctic Wind", in the American version of the game) in order to cause damage as quickly as possible. 4~. Bahamut (probably 34000 HP) It it discussable if this is actually a "battle" or not, but in case you actually try to beat this fearsome beast, you'll notice him to be way stronger than anything you've seen this far. It MAY be possible to beat him at this point, but it would require a whole lot of level ups, and it just turns out not being worthy. So, all you have to do is running away from this battle, as soon as possible. For those of you who are playing a japanese version and haven't got a clue on where the RUN option is, I can just tell you to press the last option in the battle menu. Doing it for everyone is probably a good idea, too, as it increases the overall effectiveness of the process. 5~. Big Rat (900 HP) Your main problem here is that your party is minimized, and therefore their physical attacks will barely scratch the enemy. Bearing this in mind, there's a single way to win this battle: magic. Hopefully, you have at least a single Black Mage in your party, equipped with his own proper spells. If you have more than a Black Mage (or even Red Mages, it's up to you), even better! Having one White Mage (at least during this battle) is also a good idea, so that you can heal your characters easily. Now, as soon as the battle starts, you should start attacking the enemy with black magic spells (start by the upper level ones, like level 3, and when you run out of them use lower ones) and using the characters that have no spells of that kind to heal. Whatever happens, don't let your mage(s) die, or you will be in big trouble. Keep on striking with those spells and eventually your enemy will go down. Here, it's not only a matter of strategy but also one of damage, with you needing to level up enough (I mean, try to level up as much as you want, the more you do it the better it will be) in order to ensure a victory. 6~. Medusa (3000 HP) While this battle isn't very hard, it turns out being tricky. Your best bet is probably striking physically with at least 2 characters, have a White Mage to ALWAYS heal the injured party members, and you can add a Black/Red Mage if you want, or trade him for another physical attack. In case you actually use a Mage to case offensive magic, try to go (first) for the more powerful spells and then for the weaker ones, but stay away from fire-based spells, as they seem not very good to use in this battle. As you may notice during the battle, the most important features about this boss is that it can turn your characters to stone, or simply make them unable to cast spells. If any of those 2 effects are induced in your characters, be sure to use the proper item (or even a magical spell) to remove such effect, as soon possible. By avoiding these 2 effects, healing with the White Mage and attacking with everyone else, your enemy will probably go down in no time. When I fought this battle, my weakest character was at level 14, and I strongly suggest you to do that very same thing, in order to have an (even) easier time fighting this mythological foe. 7~. Guzco (3500 HP) This battle turns out being slightly weird... while most of the enemies in the cave can use ice spells against your party, ice spells also seem to work quite good against this boss. Well, nevermind, back to what really matters. While there are many possible configurations for your party when it comes to this battle, personally I had my lower-level character at level 15 and went to the battle with two fighters, alongside with a Black Mage and a White Mage. Having the white mage in there is ALWAYS a good idea, but the rest is up to you; since magic seems to cause a good amount of damage to your enemy, a good option would be, for example, 3 black mages and 1 white mage, or 2 black mages, a knight and 1 white mage, or... in a sum-up, be sure to include 1 White Mage and 1 Black Mage on your party, giving the other 2 places to anyone you want. To the white mage, you should give the task of healing when necessary, and the other party members should be constantly attacking the enemy, either with physical attacks or magical spells. If you're going for the spells, start with the more poweful fire and ice ones until you can't use them anymore, and then you should advance for the weaker ice/fire ones. If you follow this strategy and your characters are properly levelled (since the enemy seems to get a lot of critical hits...), I doubt you will have much trouble with this battle. 8~. Salamander (5700 HP) In this battle, your biggest problem is a flame attack that your foe can sometimes use, and which damages all the elements of your party for a good amount of damage. In order to prevent him from using it many times, you should try to defeat this fiery enemy as quickly as possible. The best way to damage him is by using ice-based spells, and while you can actually manage to beat this battle with a single Black Mage, you may want to take more than one. A White Mage will be really important (who should always be healing the party in EVERY turn), and you should try to cause as much damage as quickly as possible, as I've already told you. Be aware that your enemy can strike twice in a row, and you should always have that in mind when you're deciding how to proceed and who to heal. Personally, I found it important to heal the entire party at each turn, to prevent the enemy from easily weaking my party. You may want to gain some levels before fighting this enemy, as it may be a tough battle for you (my weakest member was now at level 19), but that's a detail that is fully up to you. 9~. Hyne (4500 HP) While this enemy is not particularly strong, it has 2 interesting abilities: he is not only an undead, but he can also change his weak point (in terms of magic) each 3 rounds. In the original version of FFIII, I remember that you could use the Scholar job class to see an enemy's weak point, which would be of great help in this battle. In this game, you can do the very same thing, so that may be helpful when you're facing him. As for the "undead" issue, it turns out being quite weird, as healing items (such as potions) don't seem to do any harm, unlike it is usual in most Final Fantasy games. So, how should you proceed in this battle? First of all, be sure to take at least a White Mage to this battle, along with a Black Mage. Besides those two, I would also suggest an additional Black Mage and any kind of physical attacker, the strongest you have. Now, when your battle finally starts, be sure to always attack with the physical striker (or strikers), heal (whoever is damaged, or even the entire party) with your White Mage in every turn and use offensive magic with your Black Mage. In case you have any way to check the enemy's current weakness (read the initial statements of this strategy to understand it), use that method to check the current weakness and then using a magical spell of that very same type. From time to time the enemy will change this weakness, as I've stated before. When that happens, scan him once more and proceed as stated above. Repeat until the enemy is defeated once and for all. If you don't have that luck (like I didn't), your battle will be tougher, but yet possible to beat. If that's your case, simply follow the strategy stated in the second paragraph, but be warned that you will need a lot more level ups before managing to beat this enemy; personally, my weakest character was at level 22 when I managed to beat it. Strateby by "Screeling_": " One strategy that I had for Hyne, which was maybe a little bit of luck thrown in, was to take a Geomancer. I think the character had a job level of around 9. Definitely lower than 10, because I hadn't really used it that much before this dungeon. Even 'elemental' attacks like Ice Pillar are not blocked by Hyne's elemental defense, and if you get really lucky you'll hit him with Shadowflare, which should do enough damange to take him out in one shot. " 10~. Kraken (8000 HP) Hum, so, it appears that the usual water boss is back. Did you missed him? I know I didn't... anyway, about the battle, his physical attacks are strong, but if you got some levels before heading into this battle, you won't have problems. Personally, I went to the battle with my weakest character at level 25 and the party fully healed, and had no trouble at all. As usual, heal with the White Mage when needed (which will probably be every turn), attack with your Knight, use the most poweful spells by the Black Mage (try to use the "Bolt" ones above all the others, as they seem to cause more damage) and give the final spot to anyone you want. I went to the battle with a Monk in there, but it is really up to you. While preparing for the battle, bear in mind that physical attacks are probably your best change in this battle, and that the enemy has an attack which may induce the "Blind" status in your characters, making them miss most of their physical attacks. If that happens, have the White Mage heal him, before proceeding as usual. 11~. 4 Frogs (800 HP each) Believe it or not, this in the sewers turns out being nothing more than one of those battles that you randomly seem to face in this area. You have to beat 4 frogs, which you can easily eliminate with physical attacks, magic or any strategy you normally use for random battles. The only special thing that you must be careful with is poison, which your enemies seem to (sometimes) induce with their attacks. However, you can easily cure this with the proper item or white magic, and then continue attacking as usual. 12~. Goldor (9000 HP) Against this enemy, physical attacks appear to be the most effective weapon, and while you should still have your White Mage in the party, a good idea would be including at least 2 characters capable of causing a good amount of physical damage, but you can even go for 3. In case you want to keep your Black Mage in the party (I did!), always use his most powerful spells, hoping to cause as much damage as possible. With my weakest character at level 27, I had no trouble in beating this battle, and except for the Bolt spell (which he may use in a sole character or in your entire party) and one where he may try to induce the "Blind" status, he appears to be quite calm. Always heal with the White Mage (as we did in battles before) from the damage he causes in each turn (mostly with his physical strike), and be aware that sometimes he may even attack twice in a row. 13~. 3 Gold Knights (1100 HP each) A non-random battle against 3 of those folks, fought in a bar. Well, beating them is kinda easy, just be careful with their magical attack (an electrical one) and you'll do fine. Heal when necessary and strike with the best moves of every character in your party. 14~. Garuda (10000 HP) Once more, the main problem with this boss turns out being his very own Bolt magic, since it can cause a whole lot of damage to your party, in case you are not at an high level. Now, there are basically two strategies for this battle, feel free to choose yours from between these two. You can give your entire party the Dragoon class (or job, or whatever you wanna call it), properly equip them (you can find/buy equipment for them in the 4 small city areas nearby), go into battle and then just use their "Jump" ability all the time, hoping to defeat the enemy. This strategy, while effective, turns out being much easier if your characters are at an high level, so they can cause as much damage from each attack as possible. Keep following this strategy until you (hopefully) win. In case you aren't interested in changing all the equipment and jobs of your characters (something that I surely wasn't, at this point), you can go for the usual party of a Knight, Monk, White Mage and Black Mage. With those characters, you should constantly attack with the Knight (which should be using a sword in each hand) and the Monk (empty-handed, as he seems to cause more damage like that), use the White Mage to heal everyone at each turn of the battle and finally use the Black Mage to cast the most powerful magic you have, probably the latest installment of "Ice", which also works quite good. Keep on repeating this strategy, healing properly your characters with ONLY the White Mage and attacking with everyone else, and your enemy will probably go down soon. This strategy worked amazingly good with my characters at level 29, and if you manage to get those level ups right, you will have an even easier time here. 15~. Hekaton (28000 HP) For some reason that I can't seem to understand, this battle is too easy, or maybe just my current party was too strong, or something... Your enemy can attack twice in a row, and he seems to feature a powerful magic attack which damages the entire party. (FAQ by M y k a s 0 :P) With your Black Mage, simply use the best spells you have in a descending order (first the level 6 ones, then the level 5, and so on), while you are healing, as usual, with the White Mage. The other two members should constantly attack the enemy. You can also do the same thing as I did, train a lot (most of my characters were at level 40 when I defeated this boss) and you'll easily win. 16~. Dorga (22800 HP) Hum, he's back... not only his physical attack damage is quite big, but so is the damage caused by his magical attacks. Exactly what we were supposed to see in this kind of character, I guess... Anyway, he seems not to have any particular weaknesses in terms of elemental magic, so your best bet is probably attacking him with physical strikes. You surely have to include the usual White Mage on your party, but you can also put 3 physical attackers in there, if you want. Your whitey should do the same task as in battle before (i.e. heal your team in EVERY turn) and the other members should be constantly attacking the enemy with physical strikes. A good idea could probably be the one of putting 2 Knights and a Monk in the party, or any physical strikers you like, but it turns out being fully up to you, just be sure to take good care of the White Mage, as you'd be pretty much in trouble, without her. At level 41, my characters were more than enough to beat this foe, but you will then have to fight yet another boss battle, exactly after this one... 17~. Unne (21800 HP) She seems stronger than Dorga, at least in my opinion. Like what happened to the boss you fight just before her (look above ^ ), she has no weakness in terms of elemental magic but she is weaker against physical attacks. For obvious reasons, you will be using the very same party that you used in the battle before, and your strategy should be almost the same. Your enemy goes mostly for magical attacks, with a powerful spell that puts ANY of your friends with less than 10 HP (however, this attack will never kill anyone, think about it as this game's version of a powerful "Demi" spell) and other powerful spells. You can also use some attacking spells, but I don't think it is a very good idea. Mostly, try to stick to physical attacks and healing all your party EVERY turn. In case more than one of your members dies (except for the White Mage, which you should revive as soon as possible), try keeping your strategy up and attacking as usual, but DON'T forget that HEALING is the most important thing in this battle. Without it, you will be really fucked up, and there's not even much you can do to save you from defeat. 18~. Titan (29000 HP) >_> I think we've seen this somewhere else, didn't we? Well, use the usual strategy, with the White Mage healing everyone, the Black Mage attacking all the time with the most powerful spells you have, and finally your physical strikers doing their usual task. At level 44, this was an easy enemy, and I hope that you will also have an easy time with him. 19~. Zande (49999 HP) The first of the final bosses, he appears to be stronger than he indeed is. From time to time, he may use "Meteor", and that's probably your biggest (or, perhaps, only) problem. I strongly advise you try to face this battle only after your characters being at least at level 56. Also, before heading to these final battles, there are probably some tune ups that you should do in your party. In case you've usually used White and Black Mages (or even their upgraded forms), change BOTH of them into Sages, who have an interesting abiliby of being able to use ANY kind of magical spells, apart from largely increasing the amount of most powerful spells you can use. As for the physical strikers, you should get at least a single Ninja, who has the ability of throwing stuff at the enemy you are facing. Provided you bought lots of Shuriken (more than 30 will be just fine) in Eureka's secret room, he will be of great help against the final enemies, even being able to deal up to 9999 damage per Shuriken thrown. You can turn all your physical fighter characters into Ninjas, but wether you do it or not, it's up to you. As for the strategy in this battle, it turns out being easy: use your Ninja to throw ONLY 3 Shuriken in this battle, and then strike with physical attacks for the rest of the time. The Sages should be mostly used for healing up the party, a task that you should be specially careful with, in order to avoid the damage that comes from your enemy's "Meteor" magic. Any other physical attackers that don't have the Ninja job should simply give physical attacks to this foe. 20~. Dark Cloud - PART 1 (probably 120000 HP) "HUH, what an amazing foe", you think... well, it isn't. There's no way you can win this battle, you should simply defend (and NEVER use any Shuriken, since it would be just a waste of time and effort) until your enemy uses its special attack, which deals 9999 damage to the entire party of yours. THERE'S NO WAY TO WIN, so you don't even try. I doubt you can even cause a ridiculous 1 HP of damage to the enemy, which easily proves that this battle isn't supposed to be won. 21~. Dark Cloud - PART 2 (120000 HP, or less) Stated in the optional bosses section of this guide, you will see that you can beat 4 optional bosses in this final area before going for this final enemy. In spite of being totally your option, I strongly suggest you defeat those 4 main enemies before venturing to this battle, in order to have an easier time and hopefully defeat this boss. In order to access this battle, take the central teleporter in the Dark World and follow that path (tricky area, once again) until you find another teleporter, which you should take. My characters were at level 57 when attempting to beat this boss, and hopefully yours will have an even higher level. Your enemy has a lot of strategies in here, but the most important thing is that she can strike 4 times in a row. She usually goes for physical attacks, but she can also cast a lightning-like magical attack (which damages your entire party), some protection spells on her (both for physical and magic damage), turn one of your characters into a frog and even use the very same attack that killed you in your previous encounter with her, an attack that isn't *that* powerful right now, causing less than 1500 HP of damage to every character currently in your party. If you did everything as I've told you, this won't even be an hard battle. The Ninja should be throwing Shuriken until you run out of them (which, hopefully, will not happen before your enemy dies), and then strike with physical attacks. The (hopefully 2) Sages should be given different tasks, one casting mostly attack magic (but switching to heal/revive characters when needed) and the other ALWAYS healing your entire party, with the usual healing spells. Be aware that both of them should, above everything, should be used as healers, and if you have to choose between nailing yet another offensive spell or healing your entire party even more, you'd better go for your curing spells. Bearing all this in mind, form your own party and go for it, I can do nothing more than wish you good luck. In case you have more than 15 Shuriken right now and you are willing to put 3 Ninjas in your party (be careful when trying this, since when you change the job of a character, his stats are halved for a while), always throwing Shuriken, and a single Sage, that could probably be the best possible party for this encounter, as you would generally be able to cause at least 25000 HP of damage per turn. After this battle, the ending of the game is seen. Hope you like it! --------------------------------------------------- OP1~. Odin (31000 HP) While you fight this boss as soon as you get your ship's ability to go underwater, I strongly advise you not to do it until much later in the game, since this enemy may cause you a lot of trouble. While he first seems to be a weak foe, he has a special attack that he uses from time to time, called "Atom Edge", which deals an enourmous amount of damage to every person currently in your party. When I first tried to face this battle, all my characters were at level 35 and they didn't even managed to survive against a single of those special attacks, so it's probably better to come face this enemy only when you're sure you can beat him. In case you really want to face him, well, simply take your ship to the sea exactly south of the city that is divided in 4 places plus a castle (you know, the place where you fought Garuda), go underwater in there and you will find a cave. At its end, you will fight a palace-like room, where Odin is, alongside with his horse. Personally, I advise you to go for the exact same strategy that you used against Garuda, with the 4 party members turning into Dragoons and using the "Jump" command all the time. However, you can also go for the other strategy I gave you back then, with a Black Mage always attacking with his best spells, a White Mage healing your party every turn and your physical strikers (hopefully you'll be using more than one) causing their damage as usual, you'll manage to beat this enemy BUT only if you are properly levelled up. I am not tired of stating this, the problem here is not strategy, but your party having enough defense to withstand that powerful special attack that your enemy has. After beating this battle you will win the "Odin" summon spell, which you can equip in anyone you want. OP2~. Red Shinobi (probably 11000 HP) Found in the Fargabaad town, behind the waterfall, he is weaker than you may have supposed. Go for the very same strategy you use in random battles, but be aware that (and despite striking only once, unlike most boss battles you face right now) his physical attacks may sometimes poison one of your characters. His strenght is certainly high, but provided you have the White Mage healing your party, that won't put you in much trouble. After winning, you get a powerful sword. OP3~. Leviathan (32000 HP) After getting the Invencible, you can go back the the original map (you know, that floating island that you came from) and you will eventually be able to find a lake with a black shadow floating around. You can simply stop it around (there's some grass on the lower area of the lake, where you can stop your airship) and then use the canoe to enter that black shadow. When you're inside, there's not only a whole bunch of treasure to collect (all of which you should try to get before continuing) but you can also find Leviathan at the end, in an area full of the usual gray bridges. Fighting him, you'll probably notice that he is nothing more than a slightly tuned up version of Odin. His physical attacks aren't that powerful, but he has a powerful special attack (the name is probably "Tsunami") which may even kill your entire party, if your level isn't high enough. Being a water creature, he obviously has its weakness in the electrical attacks. Your strategy for this battle is simple: your Black Mage (and you MUST take one with you, this time...) should constantly use your best electrical attacks (I used the 3rd "Bolt" spell) and your White Mage must be healing the entire party at all times. As for the other two characters, their choice is up to you. Personally, I took a Knight (who was always hitting the enemy with his two swords) and another Black Mage, who was using the best "Bolt" spell he could. Now, there's a tricky part. Even if someone dies due to one of those "Tsunami" attacks, you shouldn't take a turn to revive him, unless your White Mage already has the "Full Life" magic, which I doubt. Instead, you should keep on following your usual strategy, so that *maybe* your next strike may even kill this beast. In case you are wondering, I was around level 38 when I slayed this beast. After winning, you acquire the "Leviathan" summon spell. OP4~. Bahamut (34000 HP) This is probably the strongest of the optional bosses so far, I strongly advise you to be at least at level 43 before even attempting to face him. Using the best flying ship, the Invincible, you should head to the place where you first fought (well, if that can really be considered a battle...) against this Bahamut. From there, head southeast and follow the shore, which will eventually lead you to a small place where you can see a cave nearby and one of those places where you can use your airship to jump to another place. Do it, enter the cave and follow it up to the end, where you will finally face this enemy in a deadly battle. Bahamut mostly uses physical attacks (two in a row), but he also has a powerful special attack where he damages your entire party for a whole lot of damage, usually even killing them all. Your main problem will probably be this very same attack, since you can't dodge it and it is REALLY powerful. If you think about it, you probably may want to defeat this enemy as soon and as quickly as possible, so that you don't even have to taste the awesome power of that special attack. Above any type of strategy, your main concern in here should be heading to this battle with your characters as powerful as you can get them. I suggest you come here before heading into the game's final dungeon, and trying to have as many levels in each character as possible. The less damage you take from that special attack, the easier your life will be and the less damage you'll take from the special attack stated above. When it comes to strategy, you'd better have a Shaman (the upgraded form of a White Mage) in there to heal your party, CONSTANTLY (and I mean it!) using healing spells in the entire party. About the other 3 characters, you should mostly pick the strongest physical strikers you have available, alongside with their best weapons and armor. They should constantly attack the enemy, while being healed by the Shaman. You can have the usual Black Mage (or a Warlock) in there, but magic seems to cause less damage than the one you can inflict with characters prepared for physical attacks. When you finally are able to defeat this powerful beast, you will acquire the "Bahamut" summon spell, to equip in whoever you want. OP5~. Amon (33500 HP) The first boss found in Eureka, which you can fight by picking up a chakram, or a boomerang, or whatever that is. While he kinda resembles Hyne, he isn't very strong and usually goes for physical attacks and some magical ones. Keep on healing with your Shaman and attacking with everyone else (a Warlock should use his best spells, in order to try to cause as much damage as possible) and eventually this enemy will be down, awarding you that boomerang-type weapon. OP6~. Kunoichi (29000 HP) The second boss placed in Eureka, which you can fight by picking up the first sword you find, placed to the right of a place where you come from the upper side and can head down, left or RIGHT. She is not very strong, mostly focus in physical attacks and some magic (which she usually opts by using in your entire party), but be aware that she can strike up to 3 times per turn. Strike with everyone else ("Flare" for your Warlock seems to be quite good against her), either with physical attacks or black magic, healing the entire party with the Shaman in EVERY turn, and she will go down probably even quicker than the boss you faced before her. At the end you gain the sword that you've just seen. OP7~. General (35000 HP) The third boss which you can find in Eureka, you can fight him by picking up the second sword you find, placed to the right of the final door, in an area full of those wooden bridges. Seems even weaker than the 2 bosses found before him, he mostly goes for (strong) physical attacks. Use "Flare" with your Warlock, physical strikes with your characters that are better at that kind of task, and finally heal with the Shaman, the very same task that we have been doing up to now. After winning, you'll acquire the sword that you've seen before, which turns out being one of the best ones available in this game. OP8~. Scylla (35000 HP) Also in Eureka, you can fight this mythology-based enemy by picking up the staff, shown exactly to the left side of second-to-last room in this area of the game. She isn't very strong, and provided you follow the exact same strategy as in the battle before, (and I mean "Flare" for the Warlock, curing everyone for the Shaman and striking physically with the other 2 guys) you will probably do just fine. After winning the battle, you get the staff you've just seen. OP9~. Guardian (33700 HP) When reaching the final area of Eureka, the same one where you fight Scylla, you can head to the right to fight this boss battle, acessible by interacting with the golden sword, the final one you'll see. Like Scylla, he isn't very strong. However, he has some powerful magical attacks and sometimes he even casts "Reflect" on himself. If that happens, (you'll easily notice it because he turns purple) stop using all kinds of offensive magic and have your Warlock (or whoever you were using magic with) just defend himself. Everyone else should continue attacking, and the Shaman should be healing as usual. Provided you are careful with the magical attacks (which fortunately he hardly uses) and with his status that reflects magic, you'll do just fine and defeat him easily. After beating you, you get a new sword. OP10~. 2-headed Dragon (99999 HP) On the last area of the game, the Dark World, you should take the upper right path and follow it until you find this boss. He only uses physical attacks, but all of those are quite strong and you may have a lot of trouble with them. Also, some of his physical attacks seem to induce the "Silence" status in your characters, stopping them from being able to use magic. If this happens to ANY of your Sages, be sure to heal that effect as quickly as possible, and then continue using those very same characters to heal the damaged members of your team, a task that you should do in EVERY turn, in order to prevent the enemy from killing any of your party members. With your Ninjas, you should always throw Shuriken at the enemy, and if you have other physical strikers, they should be constantly attacking the enemy. After winning this tough battle, you will not only have your party fully healed but also also gain an interesting effect, which instantly weakens the final boss, lowering its maximum HP. OP11~. Ahriman (99999 HP) Also on the last area of the game, the Dark World, you can take the lower right path and follow it up to the end in order to battle this enemy. He isn't very strong, but can attack twice in a row, with usually different moves. His physical attack isn't very strong, but it may sometimes petrify your characters; if that happens, try to cure that effect as soon as possible, using the classical "Soft" item (you brought some, didn't you? I hope so, that's important!). He may also cure himself (usually for around 4500 HP) and use most offensive magic types against your characters. Well, apart from the petrifying issue, this enemy isn't that powerful, you can use Shuriken with your Ninja (but be careful with how many you have left, since you will be needing it for the final battle), physical attacks with the characters who are good at that task. As for your Sage (or, even better, Sages, as you should have 2 of them in your party by now), he should be healing all your party (when necessary) or casting "Flare" or "Bahamut". After beating this enemy, not only your party will be fully healed but the final boss will be weakened even more, by having its maximum HP lowered. OP12~. Echidna (99999 HP) In the Dark World, you can take the lower left path and take it up to the end (be careful, the area is a little tricky) in order to fight this very same enemy. She seems to cast "Drain" (which, as you may suppose, drains some HP from one of your characters) every turn, followed by another attack, which may be a physical one (sometimes inducing "Silence" on the character attacked) or a "Death" spell. None of those attacks are really that powerful, and you should mostly stick to an adapted version of the usual strategy. Your Ninja, as usual, should be throwin Shuriken at the enemy. Your other physical attacker should be striking physically as usual. As for the 2 Sages you (hopefully) have in your party, one should be ALWAYS (whatever happens, even if the enemy only caused you 1 HP of damage last turn) healing the entire party, while the other one should be casting "Flare" or any kind of offensive spell every turn. Eventually you will beat her, and your party will be fully healed. Also, the final boss will have its HP lowered even more. OP13~. Cerberus (99999 HP) Also in the Dark World, you can take the upper left path and follow it up to the end in order to fight this enemy. He is stronger than the other 3 optional bosses, usually attacks up to 3 times per turn (sometimes even inducing the "Poison" effect with his physical attacks), either with strong physical attacks or the best "Fire" magic, sometimes used in a single character and others on your whole party. As in the battle before, use your Ninja to throw Shuriken at the enemy (be sure to have at least 13 left for your final battle) and attack physically with the other character. Then, one of the Sages should ALWAYS cast the best healing spell in the entire party and the other one can cast offensive magic (go mostly for "Flare" or the most powerful ones you currently have). In case someone dies, ignore this last action and be sure to revive them as soon as possible, then continuing with this strategy as if nothing had happened. After beating the enemy, your party will once again be fully healed and the final boss (which will be next, if you are following my guide on beating these last 4 optional bosses) will be given even less HP than it normally would have. The strategy for beating that very same final boss of the game is stated in its proper section. OP14~. Iron Giant (199999 HP) First of all, in order to unlock this boss you need to send at least 8 messages via Mognet to your friends. Then, send 4 messages to "The 4 Elderly" (and wait until they reply back to you, which is usually quick), followed by 4 messages to "King Arusu", and when he replies to it with a forth mail, grab your airship (you'll need the one that can go underwater, so be sure to get that one) and go to the area with the floating island, you know, the one where you started the game. From that place, start heading to the right side and continue going until you see a big circular shadow inside of the water. There, go down with that special airship and you'll be able to enter a secret cave, where you will fight this optional boss, the strongest one available in the game. Since I don't have a Wifi connection, I wasn't able to unlock this boss and therefore I can't give you any strategies made by myself, but several people discussed with me that the best strategy for such battle is byuing the most powerful magic you have, while having all your characters into the back row and using 2 shields. The enemy starts by using "Meteor" several times. After losing a certain amount of HP, he will use several physical attacks and "Slash", that hits everyone in your party for good damage. After defeating him you gain a massive amount of experience (99999, in case anyone is wondering), alongside with lots of money (once again, the incredible amount of 99999 gil) and a card that you can use in your messages. Besides, you can go back to that area, and probably fight him as many times as you want. In case you disagree with the strategy stated above or you found a better one, be sure to mail me about it, and I'll add it to this guide, obviously crediting you for it. FAQ. Frequently Asked Questions Some of the questions you, readers, may have... in case you mail me an interesting question and I think that other readers should also hear the answer, your question will be added here and your name will be credited. Q: [Insert something here], where should I go next? A: Did you noticed that this was a Boss FAQ, not a FAQ/Walkthrough? Be sure to read one of those instead, since I have no idea on what to tell you about that kind of question. Q: Hey, my strategy is better than yours! What should I do? A: First of all, if your strategy is indeed better than mine, just use yours instead of mine. Also, you can mail me that strategy and in case I find it interesting, I will also add it to this Guide and credit you. Q: Why isn't Nepto in your bosses' list? A: Finding him (or not) is fully random. Besides, you lose your normal ship later in the game, and I couldn't find a way to visit Nepto's bay by water after such occurence. Q: Are there any other bosses not stated in this guide? A: I don't believe so. While I heard that you can acquire certain quests, items and more stuff by using Mognet and the Wi-fi funcionalities of this game, I wasn't really able to try it, as I don't have a wireless connection. I don't have the DS Wireless Adaptor either (feel free to offer me one! :P), but I strongly believe that even in those new quests you wouldn't be facing any new boss, besides the ones stated in this very same guide. Q: Why do you display the bosses in that order? I fought them in a different one! A: The order given here is exactly the one I've faced in my game. Besides, apart from a single battle (and not counting the optional bosses), you MUST face them in that order. Q: Where do I get the Ninja? Or the Sage? A: You get them after reaching the last crystal. Q: In Eureka, where can I buy the Shuriken? Where's the secret room? A: Well, lots of people seem to ask that. First of all, you must enter Eureka (a secret, rocky, place, available in the Crystal castle, found near the end of the game), and follow it until the end, where you will find a teleporting circle. By taking it, you're able to visit a smaller area, where there are no enemies, just people selling equipment and two healing fountains. In that very same area, you'll see a strange group of walls, in the right side of the room. By taking your character there, he will be able to get inside the wall and follow an invisible path which, at the end, features a person selling not only Shurikens, but also other amazing pieces of equipment. That's all... B_END. Special Thanks I want to thank the following people: - Everyone who made this game; - Andyrm, for confirming that Hyne's weakness can still be studied with the "Scholar" job class; - coverzin1, for telling me of a way to confirm the boss' HP; - Zach L. , for telling me the exact HP of the "Iron Giant"; - PuppetKing, for more information on the "Iron Giant"; - Everyone who mailed me about the "Land Turtle" battle; - Everyone who contributed strategies, they are generally credited along with their own contributions; - Everyone who likes my works, it's for those people that I like to work in this type of project. End. Contacts If you want, you may see my web page, just check it at the HTML address www.geocities.com/Mykas0/ . My e-mail is Mykas0 [at] gmail.com , you can send me some questions you may have or contributions to this guide, but please try not to ask any questions that aren't about this guide or Boss battles, as I am not the best person to reply to those. Also, se the following subject or I will NEVER reply. Subject: "FF3 BOSS FAQ" for posing questions or giving contributions Thanks and until the next version!!!!!!